GLORIA A film review by Steve Rhodes Copyright 1999 Steve Rhodes RATING (0 TO ****): *
Some talented actresses are blessed with a demonstrated wide acting range while others, almost as gifted, have more limited types of parts for which they are suitable. As was amply evident after BASIC INSTINCT, Sharon Stone can play sensual roles with great abandon. Rejecting her natural abilities, she has spent the rest of her entire career trying with little success to play against type. GLORIA is her latest disaster.
Babe Ruth didn't quit baseball after one season to play football in a quixotic quest to prove his athletic dexterity, and neither should Stone reject what she does best. Janeane Garofalo, for example, is no less wonderful an actress because she could have never pulled off Stone's part in BASIC INSTINCT; neither is Stone any less talented because she couldn't do Garofalo's comedic roles.
Gloria, directed by respected director Sidney Lumet and adapted by Steve Antin from the 1980 screenplay by John Cassavetes, was not screened in advance for critics, almost always a sign that the studio isn't behind the picture. After seeing it in a nearly empty audience after it opened, it is clear why they held it from the press. It is a film more to be endured than enjoyed.
As the story opens, an angry Gloria (Stone) is being released from prison after 3 years confinement.  She also has a bad case of wavering and overblown New York accents, a disease suffered by much of the rest of the cast.
An annoying child actor named Jean-Luke Figueroa plays a soon-to-be orphan named Nicky. Just before his whole family is gunned down by hoods working for Gloria's ex-boyfriend Kevin (Jeremy Northam), Nicky's dad gives him a banana yellow floppy disk with secrets about Kevin's operation and offers him a piece of fatherly advice. "Be a man," his father lectures him sternly. "Don't trust nobody. Not no broads. Nobody."
Most of the film's leaden dialog is delivered with the emotive power of the automated time and temperature announcements. Add in the movie's almost non-existent background noise and the excruciatingly slow pacing, and you can hear the sounds of the lines falling to the ground like stones.
Lumet places his actors in the frames like fruit in a still life painting. They stand awkwardly mouthing the stiff sentences that pass for discourse. ("Say you're my baby," Kevin coos demandingly. "I'm not gonna," Gloria pouts back.)
The movie has a plethora of logical flaws and implausibilites. The kid rarely seems the least bit worried or scared, no matter how many people are after him with guns, trying to kill him. And in one key scene, the yellow floppy he holds is assumed to be the right disk without checking it and is further assumed never to have been copied.
Gloria, who keeps saying how she hates kids, takes Nicky under her wing and protects him from Kevin and the bad guys. Think her maternal instincts will show up before the movie finally and predictably ends? If you don't know the answer, you may be just the right viewer for this film.
You have to say this for Stone: she can keep a straight face. When explaining life to a 7-year-old kid, she says with utter seriousness, "You got a lot of love making to make; you got a lot of boozing to do."
GLORIA runs 1:48. It is rated R for profanity, violence and brief male nudity and would be acceptable for teenagers.
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The first technical system that we "imposed" was the one that we knew best, namely, the telecomm/comp/edu/info/finance/advert/entertainment industry. Affectionately known among aficionados as The Blob. More generally referred to as the "convergence" of hardware, software, and internetworking. Oh, and the creation and ownership of digital content and digital money.
The telecomm system of the vCity was created to demonstrate some basic principles in which our corporation believed. At times I thought it was dangerously close to self-serving narcissism, but in the end I agreed that it was not a bad place to start. The first rule was true and fair competition in every telecomm marketplace. You name it: hardware, software, and customer support and service for every aspect of production, refining, distribution, storage, consumption, or reproduction of electronic or photonic data, information, knowledge and amusement.
Our first rule of thumb -- somewhat ironic, in light of subsequent events -- was that anything should be allowed to go anywhere at anytime. All data content would be unrestricted, uncensored, and unexamined. Caveat Emptor.
However, our second rule of thumb was that the citizens should retain legal title to every scrap of frequency spectrum, every micron of wire and/or fiber on public domain, and every archebyte (data stored or generated in the vCity Data Freewarehouse).
This was obviously a peculiar mixture of techno-economic theories out of which we struggled to make some sense. In the world of the vCity, and therefore of the real future, there would be no restriction on any form of private networking. Ziggurat-towers in Plasteel Canyon, for example, could install their own fiber-optic rings for the ultimate in ftp/telnet/audio/video/holographic pleasure. They could have their own form of electronic currency, their own proprietary laws about software and copyright, and their own security devices. But the nanosecond anyone would want to use the public domain -- the airwaves or the millions of kilometers of datalines laid out alongside public tracks, roads, cables, and pipes -- then they would be bound by the Rule Of The People.
Our executives read all of this and asked the Zoning Council, "So, what does all that mumbo-jumbo mean?"


{% extends "contact_form/base.html" %} {% load i18n %} {% block content %}
{% trans "Thank you for your message, we will get back to you quickly !" %}


An Aside: Just like my post on decorators, I've decided to rewrite this post as well because it suffered from the same issue: "Look at all this code...and hey, there's explainations as well." Instead of exploring patterns, like I did in the decorator post, I'm going to focus in on one example use that explores several aspects of descriptors all at once. Of course, I'll step through it piece by piece. There's actually going to be two major sections to this post:
- Python Object Attribute Access
- Writing Our First Descriptor
Also, this post was built with Python 3.4 in mind. While it's foolish to think that everyone everywhere is using the latest and greatest Python release, it's what I've been using primarily lately. That's me.
Updated Nov. 8th, 2014: Added concrete examples of behind the scenes action of descriptors as well as a brief explaination of what __delete__ does.
Controlling Attribute Access
Before digging into descriptors, it's important to talk about attribute access. Because at the end of the day, that's what descriptors do for us. There's really two ways of going about this with explicitly building our own descriptor.
Getters and Setters
This is what you'll see in many languages: explicit getters and setters. They're methods that handle attributes for us. This is very common in Java and PHP (or at least as of the last time I seriously used PHP). Essentially, the idea is to always expect to interact with a method instead of an attribute itself. There's nothing wrong with this if it's what your language of choice supports and you need to control access.
# it's a contrived example # but bear with me here # pretend this is *important business logic* def to_lower(value): return value.lower() class Person: def __init__(self, name): self.__name = None self.set_name(name) def get_name(self): return self.__name def set_name(self, name): self.__name = to_lower(name) monty = Person(name="John Cleese") print(monty.get_name()) monty.set_name("Eric Idle") print(monty.get_name())
john cleese eric idle
That's fine and dandy. If that's what you language supports. Python, in my opinion, handles this better.
@property
The real way you'd write this in Python is by using @property. Which is a decorator, which we are familiar with. I won't go into details about what's going on behind the scenes yet.
class Person: def __init__(self, name): self.__name = None self.name = name @property def name(self): return self.__name @name.setter def name(self, name): self.__name = to_lower(name) monty = Person(name="Graham Chapman") print(monty.name) monty.name = "Terry Gilliam" print(monty.name)
graham chapman terry gilliam
For now, don't worry that I have two methods called name. It'll become apparent in a little bit.
That is a much cleaner interface to the class. As far as the calling code is concerned, name is just another attribute. This is fantastic if you designed an object and later realized that you need to control how an attribute is returned or set (or deleted, but I'm not going to delve into that aspect of descriptors at all in this post).
To many people, this is where they'd stop with controlling attribute access. And frankly, I don't really blame them. @property seems to be magic enough behind the scenes already. Why is it disappearing into name, where does setter come from, how does it work? These are questions that might go unasked or, worse: unanswered.
@property suffices in most situations, especially when you only need to control one attribute in a specific way. But imagine if we had to ensure two or three attributes were all lower case? You might be tempted to replicate the code all the way down. You don't mind a little repitition, do you?
class Person: def __init__(self, email, firstname, lastname): self.__f_name = None self.__l_name = None self.__email = None self.f_name = firstname self.l_name = lastname self.email = email @property def f_name(self): return self.__f_name @f_name.setter def f_name(self, value): self.__f_name = to_lower(value) @property def l_name(self): return self.__l_name @l_name.setter def l_name(self, value): self.__l_name = to_lower(value) @property def email(self): return self.__email @email.setter def email(self, value): self.__email = to_lower(value) monty = Person(firstname='Michael', lastname='Palin'<EMAIL_ADDRESS>print(monty.f_name, monty.l_name, monty.email)
michael palin<EMAIL_ADDRESS>Like I said, it's a contrived example. But instead of ensuring things are lower cased, imagine you're attempting to keep text fields in a GUI synchronized with the state of an object or you're working with a database ORM. Things will very quickly get out of hand if you have to property a ton of stuff with the logic repeated except for the names.
Behind the Scenes
I'm not going to 100% faithfully recreate @property here, frankly I don't see a point. But I do want to dissect it from what we can observe on the surface.
- property is a decorator. As a decorator it's a function that takes a function and returns a callable. This we know.
- The callable created by property is an object
- The object has at least one method on it, setter, that somehow controls how a variable is set
However, if we inspect property (my preferred way is with IPython's ? and ?? magics) we learn that there is one more method and three attributes that aren't immediately obvious to us.
- deleter is the missing method, which handles how an attribute is deleted with del
- fget, fset and fdel are the attributes, which are unsurprisingly the original functions for getting, setting and deleting attributes.
For the above example, fget and fset are our two name methods above. They actually get hidden away into an object decorator, which is how we have two methods with the same name without worry.
Data model
This about as far as we can get without understanding how Python accesses attributes on objects. I won't attempt to give a complete in depth analysis of how Python actually accesses and sets attributes on objects, but this is a simplified, high level view of what's going on (ignoring the existence of __slots__, which actually replaces the underlying __dict__ with a set of descriptors and what's going on there I'm not 100% sure of).
- Call __getattribute__
- Look up in the object's dictionary
- Look up in the class's dictionary
- Walk the MRO and look up in those dictionaries
- If present and all other look ups have failed, call __getattr__
- If the name resolves to a descriptor, return the value of it's __get__ method
- If all all else fails, raise an AttributeError
That sixth point is the most pertinent to us. An object that defines a __get__ method is known as a descriptor. property is actually an object that does this. In effect, it's __get__ method resembles this:
def __get__(self, instance, type=None): return self.fget(instance)
Similarly, the resolution for setting an attribute looks like this:
- If present, call __setattr__
- If the name resolves to a descriptor, call it's __set__ method
- Stuff the value into the object's dict
So, property's __set__ looks like this:
def __set__(self, instance, value): self.fset(instance, value)
I'm glossing over raising attribute errors for attributes that don't support reading or writing, but property does that. There's two reasons I'm positive this is how these two methods look is because I'm familar with the descriptor protocol and Raymond Hettinger wrote about it here.
Descriptor Protocol
There's three parts to the descriptor protocol: __get__, __set__ and __delete__. Like I said, I'm not delving into deleting attributes here, so we'll remain unconcerned with that. But any object that defines at least one of these methods is a descriptor.
The best way to dissect a descriptor is provide an example implementation. This example isn't actually going to do anything except emulate regular attribute access.
class Descriptor: def __init__(self, name): self.name = name def __get__(self, instance, cls): return instance.__dict__.get(self.name, None) def __set__(self, instance, value): instance.__dict__[self.name] = value def __delete__(self, instance): del instance.__dict__[self.name] class Thing: frob = Descriptor(name='frob') def __init__(self, frob): self.frob = frob t = Thing(frob=4) print(t.frob)
4
__get__
def __get__(self, instance, type):
- self is the instance of the descriptor itself, just like any other object.
- instance is an instance of the class it's attached to
- type is the actual object that it's attached to, I typically prefer to use cls as the name here because it's slightly more clear to me. owner is another common name, but slightly more confusing to me.
Above, when we request t.frob what's actually happening behind the scenes is Python is calling Thing.frob.__get__(t, Thing) instead of passing Thing.frob.__get__ directly to the print function. The reason the actual class is passed as well is "to give you information about what object the descriptor is part of", to quote Chris Beaumont. While I've not made use of inspecting which class the descriptor is part of, this could be valuable information.
You could also call Thing.frob.__get__(t, Thing) explicitly if you'd like, but Python's data model will handle this for us.
__set__
def __set__(self, instance, value):
- self again no surprises here, this is the instance of the descriptor
- instance this is an instance of the class it's attached to
- value is the value you're passing in, if you've used property before, there's no surprise here.
Again, what's happening behind the scenes when we set t.frob to something (in this case, just in Thing.__init__), Python passes information to Thing.frob.__set__, the information just being the instance of Thing and the value we're setting.
__delete__
def __delete__(self, instance):
No surprises here. And despite that I said I wasn't going to go into deleting attributes with descriptors, I've included it for completion's sake. The delete method handles what happens when we call del t.frob.
Data vs Non-Data Descriptor
This is something you're going to encounter when reading about and working with descriptors: the difference between a data and non-data descriptor and how Python treats both when looking up an attribute.
Data Descriptor
A data descriptor is a descriptor that defines both a __get__ and __set__ method. These descriptors recieve higher priority if Python finds a descriptor and a __dict__ entry for the attribute being looked up. Already, you can see that attribute access isn't as clear cut as we thought it was.
Non-Data Descriptor
A non-data descriptor is a descriptor that defines only a __get__ method. These descriptors recieve a lower priority if Python finds both the descriptor and a __dict__ entry.
What does this mean?
By using descriptors we can create reusable properties, as Chris Beaumont calls them and I find to be an incredibly apt definition. But there's quite a few pits we can fall into. For the rest of this post, I'm going to focus on rebuilding our lower case properties as a reusable descriptor. In another post, I'm going to more fully explore some of the power these put at our finger tips.
Our First Descriptor
So far, we know a descriptor needs to define at least one of __get__, __set__, or __delete__. Let's try our hand at building a LowerString descriptor.
class LowerString: def __init__(self, value=None): self.value = value def __get__(self, instance, cls): return self.value def __set__(self, instance, value): self.value = to_lower(value) class Person: f_name = LowerString() l_name = LowerString() email = LowerString() def __init__(self, firstname, lastname, email): self.f_name = firstname self.l_name = lastname self.email = email monty = Person(firstname="Terry", lastname="Jones"<EMAIL_ADDRESS>print(monty.f_name, monty.l_name, monty.email)
terry jones<EMAIL_ADDRESS>While this isn't as perfectly clean as we might like, it's certainly a lot prettier than using a series of property decorators and way nicer than defining explicit getters and setters. However, there's a big issue here. If you can't spot it, I'll point it out.
me = Person(firstname="Alec", lastname="Reiter"<EMAIL_ADDRESS>print(me.f_name, me.l_name, me.email) print(monty.f_name, monty.l_name, monty.email)
alec reiter<EMAIL_ADDRESS>alec reiter<EMAIL_ADDRESS>...oh. Well that happened. And the reason for this, and this what tripped me up when I began reading about descriptors, is that each instance of person shares the same instances of LowerString for the three properties. Descriptors enforce a shared state by virture of being instances attached to a class rather than instances. So instead of composing an instance of an object with other objects (say a Person object composed of Job, Nationality and Gender instances), we compose a class out of object instances.
If we examine the __dict__ for both the class and the instance, it becomes apparent where Python finds these values at:
print(Person.__dict__) print(monty.__dict__)
{'__doc__': None, '__weakref__': <attribute '__weakref__' of 'Person' objects>, '__init__': <function Person.__init__ at 0x7f337e2e58c8>, 'f_name': <__main__.LowerString object at 0x7f337ce4a5c0>, 'l_name': <__main__.LowerString object at 0x7f337ce4a550>, 'email': <__main__.LowerString object at 0x7f337ce4a630>, '__module__': '__main__', '__dict__': <attribute '__dict__' of 'Person' objects>} {}
Since the descriptors aren't attached at the instance level, Python moves up to the class level where it finds the attribute we're requesting, sees it's a descriptor and then calls the __get__ method.
If you attempt to attach these descriptors at the instance level instead, you end up with this:
class Person: def __init__(self, firstname, lastname, email): self.f_name = LowerString(firstname) self.l_name = LowerString(lastname) self.email = LowerString(email) me = Person(firstname="Alec", lastname="Reiter"<EMAIL_ADDRESS>print(me.f_name, me.l_name, me.email)
<__main__.LowerString object at 0x7f337ce4e390> <__main__.LowerString object at 0x7f337ce4e400> <__main__.LowerString object at 0x7f337ce4e438>
So explicitly attaching them to the instances won't work. But remember, Python passes the instance for us automatically. Let's try storing the value on the underlying object by accessing it's __dict__ attribute:
class LowerString: def __init__(self, label): self.label = label def __get__(self, instance, cls): return instance.__dict__[self.label] def __set__(self, instance, value): instance.__dict__[self.label] = to_lower(value) class Person: f_name = LowerString('f_name') l_name = LowerString('l_name') email = LowerString('email') def __init__(self, firstname, lastname, email): self.f_name = firstname self.l_name = lastname self.email = email monty = Person(firstname="Carol", lastname="Cleaveland"<EMAIL_ADDRESS>print(monty.f_name, monty.l_name, monty.email)
carol cleaveland<EMAIL_ADDRESS>And surely this works, but we've run into the issue of repeating ourselves again. It'd be nice if we could simply do something to automatically fill in the label for us. David Beazley addressed this problem in the 3rd Edition of the Python Cookbook.
class checkedmeta(type): def __new__(cls, clsname, bases, methods): # Attach attribute names to the descriptors for key, value in methods.items(): if isinstance(value, Descriptor): value.name = key return type.__new__(cls, clsname, bases, methods)
Of course this means, we need to make two small changes to our descriptor: changing label to name and inheriting from a base Descriptor class.
class Descriptor: def __init__(self, name=None): self.name = name class LowerString(Descriptor): def __get__(self, instance, cls=None): return instance.__dict__[self.name] def __set__(self, instance, value): instance.__dict__[self.name] = to_lower(value) class Person(metaclass=checkedmeta): f_name = LowerString() l_name = LowerString() email = LowerString() def __init__(self, firstname, lastname, email): self.f_name = firstname self.l_name = lastname self.email = email monty = Person(firstname="Carol", lastname="Cleaveland"<EMAIL_ADDRESS>print(monty.f_name, monty.l_name, monty.email)
carol cleaveland<EMAIL_ADDRESS>And this is very nice and handy. If later, we wanted to create an EmailValidator descriptor, so long as we adhere to the pattern laid out here, we can attach them to any class that uses the checkedmeta metaclass and it'll behave as expected.
But there's something still very annoying going on and it's one of the biggest gripes with property is that a getter has to be defined even if I'm only interested in the setter. If you set fget to None, you end up getting an attribute error that says it's write only. If we examine our current implementation, we'll notice something else as well:
print(Person.__dict__) print(monty.__dict__)
{'__doc__': None, '__weakref__': <attribute '__weakref__' of 'Person' objects>, '__init__': <function Person.__init__ at 0x7f337ce38c80>, 'f_name': <__main__.LowerString object at 0x7f337ce31588>, 'l_name': <__main__.LowerString object at 0x7f337ce31550>, 'email': <__main__.LowerString object at 0x7f337ce316a0>, '__module__': '__main__', '__dict__': <attribute '__dict__' of 'Person' objects>} {'email'<EMAIL_ADDRESS>'f_name': 'carol', 'l_name': 'cleaveland'}
There's now the descriptors living at the class level and the values living at the instance level. Let's add some "debugging" print calls to see what's happening on the inside.
class LowerString(Descriptor): def __init__(self, name=None): self.name = name def __get__(self, instance, cls=None): print("Calling LowerString.__get__") return instance.__dict__[self.name] def __set__(self, instance, value): print("Calling LowerString.__set__") instance.__dict__[self.name] = to_lower(value) class Person(metaclass=checkedmeta): f_name = LowerString() l_name = LowerString() email = LowerString() def __init__(self, firstname, lastname, email): self.f_name = firstname self.l_name = lastname self.email = email monty = Person(firstname="Carol", lastname="Cleaveland"<EMAIL_ADDRESS>print(monty.f_name, monty.l_name, monty.email)
Calling LowerString.__set__ Calling LowerString.__set__ Calling LowerString.__set__ Calling LowerString.__get__ Calling LowerString.__get__ Calling LowerString.__get__ carol cleaveland<EMAIL_ADDRESS>Python gives special preference to data descriptors (as described before). However, we can remove this special preference by simply removing the __get__ method. Arguably, this is the most useless part of this descriptor anyways, it's not transforming the result or providing a lazy calculation, it's simply aping what Person.__getattribute__ would do in the first place: Find the value in the object's dictionary. If we remove this, then we're left with only a setter, which is what we really wanted in the first place:
class LowerString(Descriptor): def __init__(self, name=None): self.name = name def __set__(self, instance, value): print("Calling LowerString.__set__") instance.__dict__[self.name] = to_lower(value) class Person(metaclass=checkedmeta): f_name = LowerString() l_name = LowerString() email = LowerString() def __init__(self, firstname, lastname, email): self.f_name = firstname self.l_name = lastname self.email = email monty = Person(firstname="Carol", lastname="Cleaveland"<EMAIL_ADDRESS>print(monty.f_name, monty.l_name, monty.email) monty.f_name = "Cheryl" print(monty.f_name)
Calling LowerString.__set__ Calling LowerString.__set__ Calling LowerString.__set__ carol cleaveland<EMAIL_ADDRESS>Calling LowerString.__set__ cheryl
And this has to do with how Python sets attributes, which examined above. Again, it's giving special precedence to the descriptor, which is what we want in the first place. However, when we access the attribute, it sees there's an entry in the object's __dict__ and the class's __dict__ but the latter doesn't have a __get__ method, which causes it to default back to the object's entry.
print(Person.__dict__) print(monty.__dict__)
{'__doc__': None, '__weakref__': <attribute '__weakref__' of 'Person' objects>, '__init__': <function Person.__init__ at 0x7f337ce43730>, 'f_name': <__main__.LowerString object at 0x7f337ce55710>, 'l_name': <__main__.LowerString object at 0x7f337ce55748>, 'email': <__main__.LowerString object at 0x7f337ce55780>, '__module__': '__main__', '__dict__': <attribute '__dict__' of 'Person' objects>} {'email'<EMAIL_ADDRESS>'f_name': 'cheryl', 'l_name': 'cleaveland'}
Leaving us with just the setter and no unnecessary data or method duplication.
Going forward
In the original post, I also explored building an oberserver pattern with descriptors, something Chris Beaumont also touches upon briefly but leaves a lot on the table as far registering callbacks on every instance and specific instances of classes. I plan on touching on this again in a future post.
But for now, I'm hoping this leaves a much better impression of descriptors than my original post. Again, this isn't meant to be a tell all about descriptors but hopefully serves to clarify a lot of the magic that appears to happen behind the scenes when you're using SQLAlchemy and defining models.
Further Learning
- Chris Beaumont's Python Descriptors Demystified
- David Beazley's Python 3 Metaprograming this presentation explores far more than just descriptors and delves into a lot of advanced concepts
- Luciano Ramalho's Encapsulation with Descriptors
- Python.org Descriptor How To by Raymond Hettinger
- And whole host of SO Questions, just to show a few:
- [How does the @property decorator work?](http://stackoverflow.com/questions/17330160/how-does-the-property-decorator-work/)
- Understanding get and set and Python descriptors.
I spilled my brains, spill some of yours.


Black Friday UK: The Best Gaming Deals
Find and compare all the best gaming deals in the Black Friday sales. What will be the best deal this year?
by Robert ANdersonWe review products independently, but we may earn affiliate commissions from buying links on this page. Terms of use.
November 22 seems to be a key date for many retailers, as the likes of Amazon and Microsoft will be starting to push out initial offers a week before Black Friday and Cyber Monday.
The Nintendo Switch will be a popular item once again this year, and with the addition of the Switch Lite, this could be the cheapest time of the year to pick up the portable device. Xbox and PlayStation also have plenty of great bundle deals to choose from at the moment.
This page will be constantly updated over the coming days and during Black Friday itself, so check back as often as possible.
SEE ALSO: Black Friday UK: The Best Currys PC World Deals
Best Gaming Deals for Black Friday 2019
Best Nintendo Switch Deals
- Nintendo Switch Lite Special Z&Z Edition with Pokemon Sword/Shield - was £255.97, now £219
Nintendo Switch (2019) with Pokemon Sword/Shield- £279.00 (Out of Stock)- SanDisk 128GB microSD Card - was £40.99, now £23.99
- Nintendo Switch Pro Controller + 6 Months Spotify Premium - £52.99
- Nintendo Switch GameCube Wireless Controller - was £39.99, now £29.99
Best PS4 Deals
- PS4 Anthem & DualShock 4 Wireless Controller Bundle - £49.99
- PS4 Slim with Call of Duty: Modern Warfare - £249.99
- PS4 Pro with Call of Duty: Modern Warfare - £349.99
- PS4 Pro with Call of Duty: Modern Warfare & DualShock 4 V2 Wireless Controller Bundle - £379.00
Best Xbox One Deals
- Star Wars Jedi: Fallen Order Deluxe Edition - was £69.99, now £42.99
- Xbox One S with Star Wars Jedi: Fallen Order - £249.99
Other Black Friday Gaming Deals
- Sambro Original Space Invaders arcade - was £349.99, now £300.00
- Samsung Galaxy A80, A70 or A40 with 10GB data from £31 per month (includes free Nintendo Switch or 43-Inch Toshiba TV)
Nintendo Switch Bundles and Deals
The Switch dominated a good portion of the Black Friday sales last year, and came out as one of the best sellers on sites like Currys PC World. We're already starting to see a few Switch deals appear, with plenty of bundle offers already available.
The new edition to the Switch family is the Switch Lite, a slimmer, less expensive version of the standard Switch, and one of the best handheld systems to date. Lacking any docking capabilities, the Switch Lite is purely a handheld system, and a great one at that.
At only £199, getting this console for any cheaper would be a great deal, and we'll have to wait and see what happens. If you do see either console discounted, snap it up quick, because stocks never last for long.
Xbox One Bundles and Deals
UPDATE: Xbox UK recently announced that Black Friday deals on the Xbox Store will start on November 22.
Xbox One hasn't had the easiest ride in this console generation, but has made back some ground with the Xbox One S and One X. The Xbox One X is the most powerful consoles on the market, with stunning HDR and 4K capabilities, while the Xbox One S is a great entry point and very cheap at this stage in the console cycle, normally selling for less than £225 on most sites.
As previously mentioned, this will be the last year that Microsoft focuses on the Xbox One in Black Friday. Sure, next year the console will definitely get plenty of discounts and will be incredibly cheap, but the focus will be on Project Scarlett.
Microsoft has also released its new Xbox One Elite Controller in November, so the older model may get a discount on Black Friday. Xbox also has its very own 'Design Lab' for its controllers, so there could be a deal on the cards there as well.
PlayStation 4 Bundles and Deals
Sony has recently released details of the next PlayStation console, and it will be called PlayStation 5. Sony, unlike Microsoft, like to keep it simple.
Similarly to Microsoft however, this will be the last year that the PS4 gets any focus during the Black Friday sales. It will likely be even cheaper next year, but that's simply because the PS5 will be getting all the attention.
PlayStation has less consoles to decide from in comparison to Xbox, and you can either pick up the PS4 Slim or the PS4 Pro at the moment. The Pro has 4K capabilities, and is only slightly less powerful than the Xbox One X. Specs aside, the Pro is a great console will plenty of incredible games to back it up.
We expect more bundle deals will occur during Black Friday, and we could see the DualShock 4 controllers get partnered with games, or discounted alone.
Where to shop on Black Friday
Black Friday is fast approaching, and it is very likely this will be the last year the Xbox One and PS4 share any of the spotlight.
Black Friday will start on November 29 this year, with the best of deals concentrated here and over the weekend into Cyber Monday. This doesn't mean there won't be any good deals prior to Black Friday, though.
- What Is It and When Does It Start?
- Best Amazon Black Friday Deals in the UK
- Carphone Warehouse Black Friday Deals
- The Best Currys PC World Deals
We're expecting retailers to start slashing prices from the very beginning of November, with the likes of Amazon and Currys poised to have another great Black Friday showing.
Other retailers to watch out for include GAME, Argos, and John Lewis.
What to expect on Black Friday
The Nintendo Switch sold incredibly well last year during Black Friday. There's no way of knowing, but if a Switch sale does pop up, it's bound to be popular again.
With the expected release of the next Xbox and the PS5 in 2020, Black Friday next year will have a new focus for gaming retailers. In 2019 however, we can still expect the Nintendo Switch, alongside Xbox and PlayStation, to feature in plenty of sales.
There are always significant discounts on games consoles and various other bundles during Black Friday. We predict the current trend of console bundles to continue into November, with prices falling heavily in the Black Friday weekend.
Considering Microsoft and Sony are set to release the next generation of consoles in 2020, this year will be filled to the brim with PS4 and Xbox One sales. Xbox is currently already pushing out a large number of Xbox One bundle deals on its One S, One X, and all-digital editions. It's likely these deals will continue into Black Friday.
Until then, we've rounded up a few extra deals for you to look over. It's a good idea to keep these in mind when looking at Black Friday deals, so you have a good idea of how much you're actually saving in reality. Try not to impulse buy and get overwhelmed by all the Black Friday hype.
Check into PCMag before and during the Black Friday sales to ensure you're getting the very best deals. Make sure you bookmark this page and any other relevant Black Friday pages along the way.
Bookmark This Page
Bookmark this page and check back every day, as this article will serve as a central hub for the best deals and limited-time offers for gaming during Black Friday.
- Like our Facebook or Follow our Twitter
- Black Friday UK: Laptops, TVs, Gaming, and Tech
- Black Friday 2019: Amazon
- Black Friday UK: Headphones
- Black Friday UK: Gaming
- Black Friday UK: VPN
- Black Friday UK: 4K TVs
Follow either of our social pages (Facebook / Twitter) to get a comprehensive list of deals released by retailers. The best deals will always go up on this page first.
For a more comprehensive guide to the best Black Friday deals, check out Blackfriday.co.uk.
Also see our sister-sites coverage on the best Black Friday 2019 deals: IGN / Mashable.


Posting Details
Position Information
Working Title
Financial Representative (Accounting Tech II)
Classification Title
Accounting Technician II
Job Summary
Under the general supervision of the Bursar Office Manager, the Financial Representative provides various services to assist the University’s students, faculty, and staff with their financial business. This requires a thorough knowledge of University systems and a thorough knowledge of office functions related to the operation of the Bursar’s Office. Financial Representatives also assist Student Affairs by advising students on their admission, financial aid, and registration status. This requires effective communication skills and the ability to demonstrate teamwork to insure the success of the department goals and objectives and the success of the Bursar’s Office.
FLSA
Non-Exempt - This position is covered by health benefits, and is non-exempt, (eligible for overtime compensation) according to the Fair Labor Standards Act.
Classification Salary Range
$3,010 – $5,449 monthly
Hiring Range
$3,010 - $5,449 monthly
Salary Grade/Range
1
Step
N/A
Is this position Hourly or Intermittent?
No
Regular or Temporary
Regular
Full Time or Part Time
Full Time
Pay Plan
12
Work Hours
Monday-Friday, 8am-5pm. Mandatory overtime during peak periods.
Department Information
The Bursar’s Office is the main artery for the majority of financial activity at the University. Our office is responsible for servicing students, staff and faculty with their cashiering needs, such as registration payments, parking permits, and other fees owed to the University.
We are committed to excellent customer service, staff development, quality improvement and system enhancements to best serve our current and future students, staff, faculty and campus community.
Minimum Qualifications
Knowledge:
Thorough knowledge of financial record-keeping, mathematical and general office methods, procedures, and practices.
Abilities:
In addition to the Accounting Technician I abilities, must be able to apply accounting procedures and practices to
the analysis of basic accounting problems; analyze and interpret accounting data; apply problem solving
techniques in finding solutions to basic accounting problems; understand and apply applicable rules, regulations,
policies, and procedures; use current computer word processing and spreadsheet software programs, web
browsers, query tools, integrated financial systems and/or other types of records management systems, such as
student accounting, cashiering and student financial aid; work independently; and make sound decisions and recommendations regarding accounting activities.
Experience:
Equivalent to three years of progressively responsible financial record-keeping experience which has provided the above knowledge and abilities.
Education:
Any equivalent combination of education and experience which provides the required knowledge and abilities.
Required Qualifications
Experience
1. Experience with working with large sums of money.
Knowledge , Skills, Abilities
2. Ability to review financial documents for accuracy, completeness, validity, and adherence to standards; compute and post numbers rapidly and accurately, maintain files and records; identify, trace and correct errors
3. Ability to establish and maintain effective working relationships with others, exercise tact, courtesy, alertness and good judgment in responding to others
4. Knowledge of accounting procedures and practices to the analysis of basic accounting problems; analyze and interpret accounting date
5. Ability to maintain strong customer focus while working in a fast-paced environment with a heavy workload
6. Possess effective communications skills, verbally or written
Conditions of Employment:
Successfully complete a background check
Preferred Qualifications
7. Experience with some of the following systems: CASHNet, Peoplesoft, T2 Powerpark Flex, Blackboard Transact or comparable system
8. Experience with Federal, State, or University regulation regarding University registration policies
Physical Demands
Required Licenses/Certifications
Is Background Check Required
Yes
Background Check Disclaimer
A background check (including a criminal records check) must be completed satisfactorily before any candidate can be offered a position with California State University, Sacramento. Failure to satisfactorily complete the background check may affect the application status of applicants or continued employment of current California State University, Sacramento employees who apply for the position.
Eligibility Verification
Candidate will be required to provide official transcripts of their highest degree earned and must furnish proof of eligibility to work in the U.S..
Hiring Preference
Eligible on-campus applicants in California State University Employees Union (CSUEU) Bargaining Units 2, 5, 7, and 9 will be given first consideration in the recruitment.
Conflict of Interest
n/a
California Child Abuse and Neglect Reporting Act
The person holding this position is considered a “mandated reporter” under the California Child Abuse and Neglect Reporting Act and is required to comply with the requirements set forth in the California State University Executive Order 1083 as a condition of employment.
Equal Employment Opportunity
California State University, Sacramento is an Affirmative Action/Equal Opportunity Employer and has a strong institutional commitment to the principle of diversity in all areas. We consider qualified applicants for employment without regard to race, color, religion, national origin, age, sex, gender identity/expression, sexual orientation, pregnancy, genetic information, medical condition, marital status, veteran status, or disability. Sacramento State hires only those individuals who are lawfully authorized to accept employment in the United States.
It is the policy of California State University, Sacramento to provide reasonable accommodations for qualified persons with disabilities who are employees or applicants for employment. If you need a disability related reasonable accommodation as part of the application and/or interviewing process, visit http://www.csus.edu/hr/departments/equal-opportunity/index.html.
The University is committed to creating an education and working environment free from discrimination, sexual harassment, sexual violence, domestic violence, dating violence, and stalking. For more information on mandatory training for new employees, visit http://www.csus.edu/hr/departments/equal-opportunity/Information%20for%20Job%20Applicants.html.
Jeanne Clery Disclosure of Campus Security Policy and Crime Statistics Act and Campus Fire Safety Right-To-know Act Notification. For additional information, visit http://www.csus.edu/aba/police/.
Posting Detail Information
Posting Number
AS0661P
Number of Vacancies
1
Open Date
10/16/2019
Close Date
10/30/2019
Open Until Filled
No
First Priority Review Date
Special Instructions to Applicants
For questions regarding this search, contact:
Contact Name
Employment Services
Contact Phone
916-278-6326
Contact Email
Supplemental Questions
Required fields are indicated with an asterisk (*).
1. * What is the highest level of education attained? •GED
High School Diploma
Associates Degree
Bachelors Degree
Masters Degree
PHD
2. * How many years of progressively responsible financial record-keeping experience do you have? (Express as a full-time equivalent.) •Four years or more
At least 3 years but less than 4 years
At least 2 years but less than 3 years
At least 1 year but less than 2 years
Less than 1 year
None
Documents Needed To Apply
Required Documents 1.Resume/Curriculum Vitae
2.Cover Letter
Optional Documents


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| Active Batches | {{ uncompleted_tas_active_batches }} |
| Inactive Batches | {{ uncompleted_tas_inactive_batches }} |
| Name | Active | # Assignments | Mean Time | Median Time | Most Recent Assignment | |||
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| {{ stats_batch.name }} | {% if stats_batch.active %} Y {% else %} N {% endif %} | {{ stats_batch.assignments_completed }} / {{ stats_batch.total_task_assignments }} ({{ stats_batch.assignments_completed_percentage }}%) | {% if stats_batch.has_completed_assignments %}{{ stats_batch.mean_work_time }}s | {{ stats_batch.median_work_time }}s | {{ stats_batch.last_finished_time }} | {% else %}{{ stats_batch.mean_work_time }} | {{ stats_batch.median_work_time }} | {{ stats_batch.last_finished_time }} | {% endif %}
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| | |
- asyncio.protocols.Protocol(asyncio.protocols.BaseProtocol)
-
- MessageExchanger
class MessageExchanger(asyncio.protocols.Protocol) |
| |
MessageExchanger(rt, peer_pid=None)
Send and receive messages.
Bidirectional connection with one of the other parties (peers). |
| |
- Method resolution order:
- MessageExchanger
- asyncio.protocols.Protocol
- asyncio.protocols.BaseProtocol
- builtins.object
Methods defined here:
- __init__(self, rt, peer_pid=None)
- Initialize protocol for runtime rt between this party and a peer.
The connection between the two parties will be set up with one party
listening (as server) for the other party to connect (as client).
If peer_pid=None, party rt.pid starts as server and the peer start as
client, and the other way around otherwise. Once the connection is made,
the client will immediately send its pid to the server.
- close_connection(self)
- Close connection with the peer.
- connection_lost(self, exc)
- Called when the connection with the peer is lost or closed.
If the connection is closed normally (during shutdown) then exc is None.
Otherwise, if the connection is lost unexpectedly, exc may indicate the cause.
- connection_made(self, transport)
- Called when a connection is made.
If this party is a client for this connection, it sends its identity
to the peer as well as any PRSS keys.
- data_received(self, data)
- Called when data is received from the peer.
Received bytes are unpacked as a program counter and the payload
(actual data). The payload is passed to the appropriate Future, if any.
First message from peer is processed differently if peer is a client.
- receive(self, pc)
- Receive payload labeled with given pc from the peer.
- send(self, pc, payload)
- Send payload labeled with pc to the peer.
Message format consists of three parts:
1. payload_size (4 bytes unsigned int)
2. pc (8 bytes signed int)
3. payload (byte string of length payload_size).
Data descriptors defined here:
- buffers
- bytes
- nbytes_sent
- peer_pid
- runtime
- transport
Methods inherited from asyncio.protocols.Protocol:
- eof_received(self)
- Called when the other end calls write_eof() or equivalent.
If this returns a false value (including None), the transport
will close itself. If it returns a true value, closing the
transport is up to the protocol.
Methods inherited from asyncio.protocols.BaseProtocol:
- pause_writing(self)
- Called when the transport's buffer goes over the high-water mark.
Pause and resume calls are paired -- pause_writing() is called
once when the buffer goes strictly over the high-water mark
(even if subsequent writes increases the buffer size even
more), and eventually resume_writing() is called once when the
buffer size reaches the low-water mark.
Note that if the buffer size equals the high-water mark,
pause_writing() is not called -- it must go strictly over.
Conversely, resume_writing() is called when the buffer size is
equal or lower than the low-water mark. These end conditions
are important to ensure that things go as expected when either
mark is zero.
NOTE: This is the only Protocol callback that is not called
through EventLoop.call_soon() -- if it were, it would have no
effect when it's most needed (when the app keeps writing
without yielding until pause_writing() is called).
- resume_writing(self)
- Called when the transport's buffer drains below the low-water mark.
See pause_writing() for details.
| |


Patriots Broadcaster Accuses Eagles of Cheating, Pumping In Crowd Noise (VIDEO)
by Darrelle LincolnA person connected to the New England Patriots is accusing another team of cheating. I know, right!
New England color analyst Scott Zolak accused the Philadelphia Eagles of pumping in crowd noise during Sunday game, citing a spike in volume on the very first series the Patriots had the ball.
Zolak is the only person to make the claim thus far, although New England Patriots QB Tom Brady was asked about it in his weekly interview on WEEI’s “The Greg Hill Show” by saying: Good job, Zo! I like it.”
The last time a team got caught pumping in crowd noise was the Atlanta Falcons in 2016 that got them fined and docked a 2016 fifth-round draft pick.
“I didn’t notice, but again, those are not the things I would notice. Loud is loud,” Brady said, via NBC Sports Boston. “At one point when you can’t hear, basically it’s like ‘loud’ and then ‘louder,’ but you’re really not going to notice the difference much.”


Saving Private Zaitev Enemy at the Gates
By Ross Anthony
1942, A trainload of young Russian soldiers (Jude Law among them) spills out into the Volga River to Stalingrad; German bullets ripping through the chests of the brave ones, Russian bullets piercing the backs of the cowards. Law somehow survives, his amazing marksmanship witnessed by an enthusiastic Russian writer (Joe Fiennes) who delights in fighting the Germans with propaganda instead of gunpowder. Fiennes makes a war hero out of Law, "We need examples, yes, but to follow, not fear." A fine set up to a film where the war itself becomes the backdrop to an indecisive focus between a love story and a one-on-one of dueling snipers.
After an opening sequence reminiscent of "Saving Private Ryan," the newspaper black and whites of Jude Law with his rifle and those award winning eyes piercing through the print and the depression lifts the hopes of those fighting to save Stalingrad. They'll make your heart swell, too.
Law and Fiennes become fast friends, and then of course, in walks a woman soldier, Rachel Weisz -- well educated, but tough. Law is embarrassed by his lack of proper literacy. Later, unfortunately too much later, jealousy and desire provide the ammunition for a climactic ending. But with the timing off, the supply of ammo loses its potency while the passion misfires, missing targets it should have hit.
A brash barracks love scene graces the picture, but ought to have occurred twenty or so minutes prior in order to set up believable intentions - namely the picture cutting exercise. A few other improbable progressions snag what essentially is a very nice piece of work.
That opening sequence not only compels, but takes firm hold of your heart, only to slowly lose its grasp with a third act nearly as chaotic as war. Strong direction (aside from story telling difficulties), solid acting (especially from Law - he's awesome), tremendous set design and cinematography. The positives create a stronghold; though taking casualties, this fort of a film still stands.
Perhaps a better title: "Snipers in Love"
Enemy at the Gates. Copyright © 2001. Rated R. * Starring Jude Law, Joseph Fiennes, Rachel Weisz, Bob Hoskins and Ed Harris. * Directed by Jean-Jacques Annaud * Written by Alain Godard & Jean-Jacques Annaud * Produced by John D. Schofield & Jean-Jacques Annaud at Mandalay/Paramount.
Grade..........................B+
-- Copyright © 2000. Ross Anthony, currently based in Los Angeles, has scripted and shot documentaries, music videos, and shorts in 35 countries across North America, Europe, Africa and Asia.
For more reviews visit: http://www.RossAnthony.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
hcash
2.0.0
hcash
|
#include <vector>
Go to the source code of this file.
Functions | |
| bool | convert_key (std::vector< unsigned char > privkey, unsigned char vch[32], bool fSkipCheck=false) |
| bool convert_key | ( | std::vector< unsigned char > | privkey, |
| unsigned char | vch[32], | ||
| bool | fSkipCheck = false |
||
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Why I’m Leaving NYC and Moving Somewhere That Sucks
Just kidding. I just couldn’t come up with a better title.
I’ve been meaning to get back to my old bit of arbitrarily ranking things for a while, and some people have even requested I do so.
 Thanks to that, I saw 20 states and drove ~10,000 miles this year, which isn’t that much but still probably close to ~20x what I drove last year. All of the trips I did were either driving long distances with one other person or meeting a few people somewhere and eating takeout in a big house.
So, without further ado, here are my rankings. The states are ranked by my experience in them this year with a heavy bias towards my preconceived notions.
Tier 1: The American Dream
This was pre-COVID I swear
- Louisiana
- Good Things:
- There are no rules here. You can get alcohol literally anywhere but I also saw plenty of sober people getting in fights all the time too.
- Food is unbelievably good
- Swamps rock
- History is unique and interesting
- Mississippi River is sick
- Shaped like a boot
- Compared to it’s neighbors you can really appreciate how good Louisiana is
- Gators
- Cool accents
- Bad Things:
- Humidity?
- If I lived here I would get cirrhosis in a year and a half
- Saints fans are big babies
This is where OJ’s house used to be but now they built a new house
- California (SoCal in particular)
- Good Things:
- COVID cancelled the supposed worst parts of LA: that the traffic is bad and the people are shallow and dumb
- Traffic was bad for a couple hours a day, but this was both easily avoidable and I also was never in a rush to get anywhere.
- I saw ~3 people with any consistency, all of whom were good friends from before.
- LA is super well optimized as a city for being alone: spread out, great weather, both natural and cosmopolitan things to see, nice hikes, lots of food.
- The drive from Joshua Tree to Vegas at night is the single most desolate drive I’ve ever seen. Went a full hour without seeing another car.
- A lot of people who make NorCal horrible are moving to worse states.
- Bad Things:
- Everywhere besides Venice/Santa Monica is completely unwalkable
- I have gripes with NorCal but if you’re reading this you have probably already heard them
- California Exceptionalism
- LA has a special brand of this: the people who don’t go on vacation because “they live in paradise.”
- New York
- Good Things:
- I live here because I like it here. I like the people, I like the food, I like the vibe. Any normal year NY is #1 because if it weren’t I would be living somewhere else.
- COVID let me buy a car and park it in the city so that’s exciting
- Better beaches than it’s given credit for
- New license plates look great
- Bad Things:
- A lot of the things that make NYC great normally suck during COVID. NYC is a terrible city to be alone; most of the things to do involve seeing other people and going places.

- The BQE
- LaGuardia and JFK
- Tolls are ridiculously expensive.
Tier 2: Places To Live If You Don’t Need Human Interaction
- Utah
- Good Things:
- Zion is probably the coolest nature place I’ve been to
- Not surprising but Park City is one of the nicest suburbs I’ve ever been in: nice downtown, good restaurants, very scenic
- A good shape for a state
- Bad Things:
- Arches is just fine? Maybe I was National Park’d out but I thought it was kinda underwhelming
- Puritanism of American culture is one of the most annoying parts and Utah’s got it in droves
- Mormons love having things closed on Sundays
- Colorado
- Good Things:
- Boulder is another really cool suburb! Good place to live if I were waiting to die.
- Legitimately very relaxed vibe? Like not relaxed in the Californian look relaxed but actually very tense way
- Bad Things:
- Outside of Denver/Boulder area kind of a dump
- Roads suck
- Tennessee
- Good Things:
- Hot Chicken at Hattie B’s was a top 3 meal I had this year
- Smoky Mountains area is the epitome of like East Coast forest beauty
- I like saying the word Tennessee
- Bad Things:
- Seemed like they had never heard of COVID based on the way Broadway looked
- Weather significantly less nice than I anticipated
- Pennsylvania
- Good Things:
- Most of the beautiful places in the country look similar to Pennsylvania. It’s funny going to places and watching people being wowed at the woods and valleys and stuff when it looks like driving from Chester County to State College.
- I don’t have to pay rent here.
- Wawa
- Eagles Fans
- Bad Things:
- It’s boring as hell.
- Being home makes me 100x more scared of COVID so all I can do is walk around my cookie cutter new build Toll Brothers community with my parents.
- It’s so cheap here that you see people who have money and actually don’t know what to do with it.  Reminds me of how bleak the future is.
- Texas
- Good Things:
- Austin feels kind of like a neighborhood in SoCal but uglier.
- BBQ
- Bucc-ee’s is the best gas station in the country, sorry Wawa
- H-E-B
- Whataburger
- DFW
- Bad Things:
- Houston
- laid out ridiculously stupidly, with highways in concentric circles???
- Overpasses over parks. That’s not what a park is for?
- I love driving but driving in Texas sucks. Getting anywhere is minimum of 10 miles, all flat, driving through nothing.
- Sugar Land
Tier 3: Worth Going For A Weekend
- North Carolina
- Good Things:
- Cookout
- Bojangles
- Asheville is like Santa Cruz except in the mountains
- Bad Things:
- Looks like Pennsylvania but worse
- Cities are located in weird places? Seems like either Charlotte or Raleigh should be closer to the coast
- Maine
- Good Things:
- Better than a lot of the states around it
- Felt very New England
- Bad Things:
- Felt very New England
- More political signs than anywhere else I went this year. Seemed like there was one every 10 feet.
- Awful drivers
- Lobster is not cheap or much better here.
- Somehow the busiest feeling city I was in this year???
- Kentucky
- Good Things:
- Bourbon Trail
- Lots of inexplicable large buildings from the highway
- Bad Things:
- Kentucky Fried Chicken is worse than other Southern fried chicken
- Lots of buildings look like they could be hosting KKK meetings
I don’t know any of these Indian People
- New Hampshire
- Good Things:
- There’s nothing here. Very pristine, nature wise.
- Bad Things:
- Traffic. They’ve never heard of multiple lanes on roads.
- For some reason there are tons of Indian people here to drive through the White Mountains. Looks like this is the new Niagara Falls for Indian people.
- Nevada
- Good Things:
- Downtown Vegas is actually pretty up and coming
- Had some of the best coffee I’ve had here surprisingly
- Road speed was like 105 MPH. Was trying to keep up in my rental Elantra and felt like I was going crazy because I couldn’t.
- Bad Things:
- Vegas casinos are the most depressing place in the world during COVID.
- Still don’t know what the right way to pronounce the name of the state is. ne-va-duh or ne-vah-duh which one is it
Tier 4: Places You Don’t Need To Avoid At All Costs
- New Jersey
- Good Things:
- I like that the NJ Turnpike has a separate highway for trucks
- Rest stops have good variety of bad food
- Easy to leave
- Legal gambling
- Bad Things:
- EWR
- Trenton
- NJ Transit
- Pretty much one big parking lot for NYC
- All my old coworkers try to convince people to move here even though it is boring and sucks
- West Virginia
- Good Things:
- Drug use (cool kind)
- Mountains and terrain are actually really fun drives
- Very creative Trump signs (Trump on motorcycle, Trump bodybuilder, etc)
- Bad Things:
- Take Me Home, Country Roads is not about here
Always nice to see some Southern Pride
- Virginia
- Good Things:
- Blue Ridge Mountains
- Shenandoah River
- Bad Things:
- Slavery
- Thomas Jefferson
- Large, uncreative Trump signs
- Try to act posh but western Virginia is some real hick shit
- Arizona
- Good Things:
- Very Red. I like that the whole state is one color. You feel like you’re in Arizona when you’re in Arizona.
- Bad Things:
- Hot as hell
- Dry as hell
- Honestly probably what hell looks like
- Connecticut
- Good Things:
- New Haven does have good pizza
- Like Massachusetts but slightly better
- Bad Things:
- Like New Jersey except with worse highways and more pretentious people
Tier 5: I’d Rather Choose Death
- Massachusetts
- Good Things:
- Boston is begrudgingly a nicer city than I would like to admit
- Cape Cod is a good place to go on vacation if you are white and you would like to take a break from seeing Colored People
- Bad Things:
- Weather
- Spelled stupidly
- Boston fans
- Lobster is expensive
- Worst drivers I’ve seen in my life
- Roads are trash
Whatever it was I did not find it in Ohio
- Ohio
- Good Things:
- I was only here for ~7 minutes in 2020.
- Bad Things:
- Bad shape for a state
- Drug use but not the cool kind
- Cities look like shit
- Ohio State University
- If you thought this whole thing was an excuse to slander Ohio and Massachusetts you would be correct


Project: Tourist-Book
Code contributed: [Functional code] [Test code]
Enhancement Added: Displaying of Mrt Map
External behavior
Start of Extract [from: User Guide]
Display MRT map of Singapore by clicking on MRT Map
→ MRT Map
or
Display MRT map of Singapore by using the CLI.
Format: mrt
or
Using the shortcut key F3
|
End of Extract
Justification
Since the project is targeted to the tourist who are visiting Singapore, it is important for them to have easy access to the MRT map of Singapore.
MRT Map mechanism
MRT Map mechanism displays the latest Singapore MRT map from LTA website using the browser display.
It can be access by using Command Line
and UI
.
Figure 3.4.1 shows the new structure of the UI component.
Figure 3.6.1 : Structure of the UI Component with MRTWindow
Command mrt
is used to open mrt map window from Command Line.
Following Figure 3.4.2 shows the sequence when mrt
is key in by the user.
Figure 3.6.2 : Structure of the UI Component with MRTWindow
public static final String MRT_FILE_PATH = "/docs/MrtMap.jpg"; private static final Logger logger = LogsCenter.getLogger(MrtWindow.class); private static final String ICON = "/images/mrt_logo.jpg"; private static final String FXML = "MrtMapWindow.fxml"; private static final String TITLE = "MRT Map";
The code above shows the setting up of MrtWindow.java
for MrtWindow Browser.
Figure 3.6.3 : UI button added to the `MainWindow`
Design Considerations
Aspect: Different approach on displaying mrt map
Alternative 1: Access from the internet
Pros: Can get the latest information and easier to implement as using the web browser+
Cons: Slow in accessing the web page and its depending on the internet speed
Alternative 2 (current choice): Include MRT map picture
Pros: Load faster in accessing the map
Cons: Might not be the latest one. However, this can overcome with frequent updates.
-
(Pull requests #10)
End of Extract
Enhancement Added: Sorrting
External behavior
Start of Extract [from: User Guide]
Sort command allows you to sort the places in alphabetical order.
Format: sort
|
End of Extract
Justification
The list of Places that added to the list will appear at the bottom of the list. By sorting the list, it allows the user to view the list in alphabetical order.
Sort Mechanism
Sort mechanism operates by sorting the internalList
in UniquePersonList
. This command allows the user to sort the list in alphebitacal orders.
Sort command will inherit from commands
.
Following is the sequence diagram of sort
command.
Figure 3.7.1 : Sequence diagram of sort
command
@Override public int compareTo(Place otherPlace) { int toUpdate = this.name.toString().toUpperCase().compareTo((otherPlace.name.toString().toUpperCase())); return toUpdate; }
The code above shows the implementation of compareTo
method. This method converts the names of the Places to CAPITAL LETTERS
,
which allows us to compare easily. After the end of the comparison it will return the most updated list of places to display.
-
(Pull requests #92)
End of Extract
Logic
component
Added a shorthand equivalent alias for each of the individual commands. For example, besides typing add
, the user can also type a
to remove all places in the list.
-
(Pull requests #4)
End of Extract
Enhancement Added: Displaying of PSI value
External behavior
Start of Extract [from: User Guide]
Displays the current PSI levels in Singapore.
Format: psi
|
-
(Pull requests #74)
End of Extract
Enhancement Added: Allowing the tourist to just input 2 compulsory fields
External behavior
Start of Extract [from: User Guide]
Tourist can opt to leave Address, Email and Phone field empty when adding in new attraction.
For Example:
* Instead of: add n/Marina Bay Sands ph/698837 /https://www.marinabay.com.sg a/10 Bayfront Avenue p/018956
* User to can key in: add n/Marina Bay Sands p/018956
If the user left as blank the default values are as follow:
- Phone: 000
- Address: -
- Website http://www.-.com
-
(Pull requests #57)
End of Extract


Talking about the state of the world is much easier than listening to the player's intentions for it. Despite this, the business of description takes up a fair part of this chapter since the designer of a really complex game will eventually need to know almost every rule involved. (Whereas nobody would want to know everything about the parser.)
The simplest description of an object is its “short name”. For instance,
print (a) brass_lamp;
may result in “an old brass lamp” being
printed. There are four such forms of print
:
print (the) obj |
Print the object with its definite article |
print (The) obj |
The same, but capitalised |
print (a) obj |
Print the object with indefinite article |
print (name) obj |
Print the object's short name alone |
and these can be freely mixed into lists of things
to print
or print_ret
, as for example:
"The ogre declines to eat ", (the) noun, ".";
•
EXERCISE 62
When referring to animate
objects, you sometimes need to
use pronouns such as “him”. Define new printing routines
so that print "You throw the book at ", (PronounAcc) obj,
"!";
will insert the right accusative pronouns.
▲▲
There is also a special syntax print (object)
for printing
object names, but do not use it without good reason: it
doesn't understand some of the features below and is not protected
against crashing if you mistakenly try to print the name for an object
that doesn't exist.
· · · · ·
Inform tries to work out the right indefinite article
for any object automatically. In English-language games, it uses ‘an’
when the short name starts with a vowel and ‘a’ when
it does not (unless the name is plural, when ‘some’ is used
in either case). You can override this by setting article
yourself, either to some text or a routine to print some. Here are
some possibilities, arranged as “article / name”:
“a / platinum bar”, “an
/ orange balloon”, “your / Aunt Jemima”,
“some bundles of / reeds”, “far too many / marbles”,
“The / London Planetarium”
If the object is given the attribute proper
then
its name is treated as a proper noun taking no article, so the value
of article is ignored. Objects representing named people usually have
proper
, and so might a book like “Whitaker's
Almanac”.
Definite articles are always “the”, except
for proper
nouns. Thus
“the / platinum bar”, “Benjamin Franklin”, “Elbereth”
are all printed by print (the) ...
, the
latter two objects being proper
.
A single object whose name is plural, such as
“grapes” or “marble pillars”, should
be given the attribute pluralname
. As a result the library
might say, e.g., “You can't open those” instead of “You
can't open that”. As mentioned above, the indefinite article
becomes “some”, and the player can use the pronoun
“them” to refer to the object, so for instance “take
them” to pick up the grapes-object.
▲
You can give animate
objects the attributes male
,
female
or neuter
to help the parser understand
pronouns properly. animate
objects are assumed to be
male if you set neither alternative.
▲ There's usually no need to worry about definite and indefinite articles for room objects, as the standard Inform rules never print them.
· · · · ·
The short name of an object is normally the text given
in double-quotes at the head of its definition. This is very inconvenient
to change during play when, for example, “blue liquid”
becomes “purple liquid” as a result of a chemical reaction.
A more flexible way to specify an object's short name is with the
short_name
property. To print the name of such an object,
Inform does the following:
short_name
is a string, it's printed and
that's all.true
, that's all.For example, the dye might be defined with:
short_name [; switch(self.colour) { 1: print "blue "; 2: print "purple "; 3: print "horrid sludge"; rtrue; } ],
with "liquid"
as the
short name in its header. According to whether its colour
property is 1, 2 or 3, the printed result is “blue liquid”,
“purple liquid” or “horrid sludge”.
▲
Alternatively, define the dye with short_name "blue liquid"
and then simply execute dye.short_name = "purple liquid";
when the time comes.
•
EXERCISE 63
Design a chessboard of sixty-four locations with a map corresponding to
an eight-by-eight grid, so that White advances north towards Black, with
pieces placed on the board according to a game position. Hint: using
flexible routines for short_name
, this can be done with
just two objects, one representing all sixty-four squares, the other
representing all thirty-two pieces.
· · · · ·
For many objects the indefinite article and short name will most often be seen in inventory lists, such as:
>inventory
You are carrying:
a leaf of mint
a peculiar book
your satchel (which is open)
a green cube
Some objects, though, ought to have fuller entries
in an inventory: a wine bottle should say how much wine is left,
for instance. The invent
property is designed for this.
The simplest way to use invent
is as a string. For
instance, declaring a peculiar book with
invent "that harmless old book of Geoffrey's",
will make this the inventory line for the book. In the light of events, it could later be changed with a statement like:
book.invent = "that lethal old book of Geoffrey's";
▲
Note that this string becomes the whole inventory entry: if the object
were an open container, its contents wouldn't be listed, which might
be unfortunate. In such circumstances it's better to write an invent
routine, and that's also the way to append text like “(half-empty)”.
▲ Each line of an inventory is produced in two stages. First, the basic line:
inventory_stage
is set to 1.invent
routine is called (if there is one).
If it returns true, stop here.Second, little informative messages like “(which is open)" are printed, and inventories are given for the contents of open containers:
inventory_stage
is set
to 2.invent
routine is called (if there is one).
If it returns true, stop here.open container
, or a supporter
,
or is transparent
, then its contents are inventoried.After each line is printed, linking text such as a new-line or a comma is printed, according to the current “list style”.
For example, here is the invent
routine
used by the matchbook in ‘Toyshop’:
invent [ i; if (inventory_stage == 2) { i = self.number; if (i == 0) print " (empty)"; if (i == 1) print " (1 match left)"; if (i > 1) print " (", i, " matches left)"; } ],
•▲▲
EXERCISE 64
Suppose you want to change the whole inventory line for an ornate box
but you can't use an invent
string, or return true from
stage 1, because you still want stage 2d to happen properly (so that
its contents will be listed). How can you achieve this?
· · · · ·
The largest and most complicated messages the Inform
library ever prints on its own initiative are room descriptions, printed
when the Look
action is carried out (for instance, when
the statement <Look>;
triggers a room description).
What happens is: the room's short name is printed, usually emphasised
in bold-face, then the description
, followed by a list of
the objects residing there which aren't concealed
or
scenery
.
Chapter III mentioned many
different properties – initial
, when_on
,
when_off
and so on – giving descriptions of what
an object looks like when in the same room as the player: some apply
to doors, others to switchable objects and so on. All of them can be
routines to print text, instead of being strings to print. The precise
rules are given below.
But the whole system can be bypassed using the
describe
property. If an object gives a describe
routine then this takes priority over everything: if it returns
true
, the library assumes that the object has already been
described, and prints nothing further. For example:
describe [; "^The platinum pyramid catches the light beautifully."; ],
Unlike an initial
description, this is
still seen even if the pyramid has moved, i.e., been held by the
player at some stage.
▲
Note the initial ^
(new-line) character. The library doesn't
print a skipped line itself before calling describe
because
it doesn't know yet whether the routine will want to say anything.
A describe
routine which prints nothing and returns true
makes an object invisible, as if it were concealed
.
▲▲
Here is exactly how a room description is printed. Recall from
§21 that location
holds the
player's location if there is light, and thedark
if not,
and see §21 for the definition of
“visibility ceiling”, which roughly means the outermost
thing the player can see: normally the location, but possibly a closed
opaque container which the player is inside. First the top line:
supporter
, then
“ (on ‹something›)” is printed;
if inside something (other than the visibility ceiling), then
“ (in ‹something›)”.ChangePlayer
: for instance, “ (as a werewolf)”.
(See §21 for details of ChangePlayer
.)Now the long description. This step is sometimes
skipped, depending on which “look mode” the player has
chosen: in the normal mode, it is skipped if the player has just moved
by a Go
action into a location already visited; in “superbrief”
mode it is always skipped, while in “verbose” mode it is
never skipped.
enterable
objects containing
the player, a long description is printed, as follows:
location
,
that is, the current room or else thedark
, then: if
location
provides describe
then the message
location.describe()
is sent. If not, then
location.description()
is sent. Every room is required
to provide one or the other. (This is now redundant. In earlier
Informs, description
could only be a string, so
describe
was there in case a routine was needed.)E
.
If E
provides it, the message E.inside_description()
is sent.The library has now finished, but your game gets a chance to add a postscript by means of an entry point routine:
LookRoutine
is called.▲▲
Besides printing room descriptions, the Look
action has
side-effects: it can award the player some points, or mark a room
with the attribute visited
. For these rules in full,
see §21.
▲▲
The visited
attribute is only given to a room after its
description has been printed for the first time. This is convenient
for making the description different after the first time.
▲▲
When “listing objects” (as in 3a and 3b above) some objects
are given a paragraph to themselves, while others are lumped together
in a list at the end. The following objects are not mentioned at all:
the player; what the player is in or on (if anything), because this
has been taken care of in the short or long description already; and
anything which has the attributes scenery
or concealed
.
The remaining objects are looked through, eldest first, as follows:
describe
routine, run it. If
it returns true
, stop here and don't mention the object
at all.container
, this is when_open
or when_closed
;switchable
object this is
when_on
or when_off
;when_open
or
when_closed
;initial
.moved
and the property isn't when_off
or when_closed
then the object will be listed
at the end, not given a paragraph of its own.▲
Note that although a supporter
which is scenery
won't be mentioned, anything on top of it may well be. If this
is undesirable, set these objects on top to be concealed
.
▲ Objects which have just been pushed into a new room are not listed in that room's description on the turn in question. This is not because of any rule about room descriptions, but because the pushed object is moved into the new room only after the room description is made. This means that when a wheelbarrow is pushed for a long distance, the player does not have to keep reading “You can see a wheelbarrow here.” every move, as though that were a surprise.
▲
You can use a library routine called Locale
to perform
object listing. See §A3 for details,
but suffice to say here that the process above is equivalent to
executing
if (Locale(location, "You can see", "You can also see")) print " here.^";
Locale
is useful for describing areas
of a room which are sub-divided off while remaining part of the same
location, such as the stage of a theatre.
•▲▲
EXERCISE 65
As mentioned above, the library implements “superbrief” and
“verbose” modes for room description (one always omits
long room descriptions, the other never does). How can verbose mode
automatically print room descriptions every turn? (Some of the later
Infocom games did this.)
•
REFERENCES
‘Balances’ often uses short_name
, especially
for the white cubes (whose names change) and lottery tickets (whose
numbers are chosen by the player). ‘Adventureland’ uses
short_name
in simpler ways: see the bear and the bottle,
for instance.
•The scroll class of ‘Balances’
uses invent
.
•See the ScottRoom
class of ‘Adventureland’ for a radically different way
to describe rooms (in pidgin English, like telegraphese, owing to
an extreme shortage of memory to store text – Scott Adams was
obliged to write for machines with under 16K of free memory).


Before Change
type(image)))
if len(image.shape) < 3:
raise ValueError("Input size must have a shape of (*, H, W). Got {}"
.format(image.shape))
if (brightness_factor < torch.zeros(1)).any():
raise ValueError("Brightness factor must be non-negative. Got {}"
.format(brightness_factor))
After Change
raise TypeError(f"The factor should be either a float or torch.Tensor. "
f"Got {type(brightness_factor)}")
if isinstance(brightness_factor, float):
brightness_factor = torch.tensor([brightness_factor])
brightness_factor = brightness_factor.to(input.device).to(input.dtype)
if (brightness_factor < torch.zeros(1)).any():
raise ValueError(f"Brightness factor must be non-negative. Got {brightness_factor}")


HEY YO!....FIRST HEADING...

THIS IS A LINK TO ONE OF MY FAVORITE WEBSITE TO WATCH FREE NEW MOVIES...SOAP2DAY!!!


[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
-N option, command-line
NCSA authentication helper (Basic authentication)
negative_dns_ttl directive
negative_ttl directive
neighbor caches
2nd
always_direct directive
cache_peer directive and
cache_peer_access directive
cache_peer_domain directive
hierarchy_stoplist directive
ICP and
limiting requests
never_direct directive and
nonhierarchical_direct directive and
prefer_direct directive
selection algorithm
up/down state
neighbor_type_domain directive
2nd
NetBSD file descriptors and
filesystem benchmarks
interception caching, IPFilter
netdb (network measurement database)
enabling
ICP and
memory requirements
test_reachability directive
netdb, cache manager page
netdb_high directive
netdb_low directive
netdb_ping_period directive
netdb_state file
netmasks
Netscape proxies, manual configuration
network hardware requirements
never_direct ACL
never_direct directive
neighbor cache access list
NLANR (National Laboratory for Applied Network Research)
no_cache ACL
no_cache directive
non_peers, cache manager page
nonce_garbage_interval parameter, auth_param directive
nonce_max_count parameter, auth_param directive
nonce_max_duration parameter, auth_param directive
nonhierarchical_direct directive
neighbor caches and
NTLM authentication
2nd
API
auth_param directive, parameters supported
SMB helper
2nd
NTLM authentication helper (Basic authentication), multi-domain
ntlmauthenticator, cache manager page
null storage scheme
|


index
|
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next
SolutionDeclaration Class
Definition at line
13
of
Solution.hpp
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List of Routines By Functionality | MISR Toolkit: Main Page
-Abstract MTK_SETREGION_BY_PATH_BLOCKRANGE creates a region structure that defines an approximate region of interest given a MISR path and block range. This structure is used as input to other MTK routines, Mtk_ReadData in particular. -Copyright Copyright (2005), California Institute of Technology. U.S. Government sponsorship acknowledged. -I/O Given: path center latitude of region start_block starting block end_block ending block the call: status = MTK_SETREGION_BY_PATH_BLOCKRANGE( path, start_block, end_block, region ) returns: status 0 on success; otherwise failure region MTK region structure -Examples ;; ;; Set up input parameters ;; path = 37 start_block = 32 end_block = 40 status = MTK_SETREGION_BY_PATH_BLOCKRANGE( path, start_block, end_block, region ) ;; ;; Output... ;; print, 'path : ', path print, 'starting block : ', start_block print, 'ending block : ', end_block print, '=================================================' FOR i=0,N_TAGS(region)-1 DO $ PRINT, STRTRIM((TAG_NAMES(region))[i],2),': ', $ STRTRIM(region.(i),2),FORMAT='(A-22,A2,A)' IDL outputs: path : 37 starting block : 32 ending block : 40 ================================================= GEO_CTR_LAT : 67.286285 GEO_CTR_LON : -95.222043 HEXTENT_XLAT : 633462.50 HEXTENT_YLON : 307862.50 -Particulars None. -Required Reading For important details concerning this module's function, please refer to the MTK routine MtkSetRegionByPathBlockRange.c. -Version -IDL-MTK Version 1.2.0


Typo corrections for W18 exam e01
On the yellow handout, p.2., line 3 is incorrect:
WRONG: Dog d3 = d6; /* 3 */
CORRECT: Dog d6 = d3; /* 3 /
On the yellow handout p. 1, there is an inconsistency in the examples for the toString() function. I will therefore accept either answer as correct. Specifically, the inconsistency is between:
Boeing 747-400 (744) (Capacity: 374 )
and
Bombardier CRJ-200 V1 (Capacity: 50)
in terms of whether there is a space before the final )
Clarifications and Hints
Question 1: You have a choice: you can design for an unlimited number of Cabins per Aircraft, or you can set a maximum (e.g. 4, or 10).
If you DO choose to set a maximum, that MUST be declared as a constant, and the actual number should appear in only one place in your code. Do that in whatever way is appropriate in Java.
For Question 2: java.lang.Integer has these constructors only:
Integer(int value) |
Constructs a newly allocated Integer object that represents the specified int value. |
Integer(String s) |
Constructs a newly allocated Integer object that represents the int value indicated by the String parameter. |


TheWakar
Thewakar New Page.
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rOpenSci - Biodiversity Data in R
Scott Chamberlain
UC Berkeley / rOpenSci
the research workflow
Data acquisition
data manipulation/analysis/viz
writing
publish
the research workflow
Data acquisition
data manipulation/analysis/viz
writing
publish
the research workflow
Data acquisition
data manipulation/analysis/viz
writing
publish
the research workflow
Data acquisition
data manipulation/analysis/viz
writing
publish
the research workflow
Data acquisition
data manipulation/analysis/viz
writing
publish
Many researchers using rOpenSci R pkgs for BIS data
rgbif citations: at least 28
taxize citations: at least 41
rfishbase citations: at least 13
rOpenSci R packages for Biodiversity data:
GBIF, iDigBio, EU BON, UK NBN, EOL, iNaturalist, VertNet, USGS BISON, Ecoengine, eBird, AntWeb, OBIS, ALA, Pangaea, FishBase, Seaaroundus, BHL
rOpenSci R packages for Taxonomic data:
ITIS, COL, WoRMS, Theplantlist, Global Names, Tropicos, IPNI, NCBI, Index Fungorum, ION, TOL, NaureServe
we're developing taxonomic classes for R
Linking disparate data
R is one place where this happens
Occurrences Environmental
Occurrences Genetic
Occurrences Geographic
Occurrences Literature
rOpenSci serves as a conduit
Between researchers/other users and data providers
Problems with webservices
Data quality problems
We can speak languages of both groups
rOpenSci also serves data
e.g.: Fishbase API
We're interested to do more like this to help small data providers/those that can't do webservices on their own
Funding rOpenSci
Funded by private US based foundations
Exploring:
Gov't grants
Member dues (universities)
Consulting
Industry support
Funding rOpenSci
rOpenSci parterning with BIS on grants makes a lot of sense
delivering data to researchers in their reproducible workflow


Decklist Creator
Personal Information
Event Information
Deck Information
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Any
Standard
Pioneer
Modern
Australian 7pt Highlander
Legacy
Vintage
Deck Sort Order
Alphabetically
CMC
Colour (recommended)
Numerically
Original
Decklist Preview
Decklist contains <60 cards.
Decklist contains >60 cards.
Status


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{% extends 'base.html' %} {% load staticfiles %} {% block content %}
THANK YOU FOR REGISTERING FOR INTER-ED'S 29TH CAREER CONSULTATION AND GUIDANCE FAIR - SEPT 17 & 18 - WORLD TRADE CENTER, MANILA.
We look forward to welcoming you to the event.
Please check you email and have your QR Code image saved on your phone or print it, it will serve as your ticket to the event!
Here is your QR code.
This will serve as your ticket to the event


|
Scientific Fortran Tools (SciFT)
1.2
|
Public Member Functions | |
| generic | init => initDefault, fromFString |
| generic | assignment => copy, fromFString |
| generic | operator => add, addFStr |
| generic | operator => lt |
| generic | operator => eq, eqFStr |
| generic | operator => neq, neqFStr |
| generic | operator |
| procedure | initdefault |
| procedure | fromfstring |
| procedure | copy |
| final | destroy |
| procedure | str |
| procedure | show |
| procedure | isempty |
| procedure | length |
| procedure | at |
| procedure | add |
| procedure | addfstr |
| procedure | lt |
| procedure | eq |
| procedure | eqfstr |
| procedure | neq |
| procedure | neqfstr |
| procedure | split |
| procedure | tointeger |
| procedure | toreal |
| procedure | removetabs |
| procedure | hashkey |
| procedure | isnumeric |
| procedure | toupper |
| procedure | tolower |
| procedure | replace |
| procedure | replacebyrealarr |
Public Attributes | |
| character(:), allocatable | fstr |
Definition at line 157 of file String.f90.
| procedure string::string::add | ( | ) |
Definition at line 182 of file String.f90.
| procedure string::string::addfstr | ( | ) |
Definition at line 183 of file String.f90.
| generic string::string::assignment | ( | ) |
Definition at line 162 of file String.f90.
| procedure string::string::at | ( | ) |
Definition at line 181 of file String.f90.
| procedure string::string::copy | ( | ) |
Definition at line 174 of file String.f90.
|
final |
Definition at line 175 of file String.f90.
| procedure string::string::eq | ( | ) |
Definition at line 185 of file String.f90.
| procedure string::string::eqfstr | ( | ) |
Definition at line 186 of file String.f90.
| procedure string::string::fromfstring | ( | ) |
Definition at line 171 of file String.f90.
| procedure string::string::hashkey | ( | ) |
Definition at line 193 of file String.f90.
| generic string::string::init | ( | ) |
Definition at line 161 of file String.f90.
| procedure string::string::initdefault | ( | ) |
Definition at line 170 of file String.f90.
| procedure string::string::isempty | ( | ) |
Definition at line 179 of file String.f90.
| procedure string::string::isnumeric | ( | ) |
Definition at line 194 of file String.f90.
| procedure string::string::length | ( | ) |
Definition at line 180 of file String.f90.
| procedure string::string::lt | ( | ) |
Definition at line 184 of file String.f90.
| procedure string::string::neq | ( | ) |
Definition at line 187 of file String.f90.
| procedure string::string::neqfstr | ( | ) |
Definition at line 188 of file String.f90.
| generic string::string::operator | ( | ) |
Definition at line 164 of file String.f90.
| generic string::string::operator | ( | ) |
Definition at line 163 of file String.f90.
| generic string::string::operator | ( | ) |
Definition at line 165 of file String.f90.
| generic string::string::operator | ( | ) |
Definition at line 166 of file String.f90.
| generic string::string::operator | ( | ) |
Definition at line 167 of file String.f90.
| procedure string::string::removetabs | ( | ) |
Definition at line 192 of file String.f90.
| procedure string::string::replace | ( | ) |
Definition at line 197 of file String.f90.
| procedure string::string::replacebyrealarr | ( | ) |
Definition at line 198 of file String.f90.
| procedure string::string::show | ( | ) |
Definition at line 177 of file String.f90.
| procedure string::string::split | ( | ) |
Definition at line 189 of file String.f90.
| procedure string::string::str | ( | ) |
Definition at line 176 of file String.f90.
| procedure string::string::tointeger | ( | ) |
Definition at line 190 of file String.f90.
| procedure string::string::tolower | ( | ) |
Definition at line 196 of file String.f90.
| procedure string::string::toreal | ( | ) |
Definition at line 191 of file String.f90.
| procedure string::string::toupper | ( | ) |
Definition at line 195 of file String.f90.
| character(:), allocatable string::string::fstr |
Definition at line 158 of file String.f90.


Introduction
The Open Wallet protocol enables any web page to add cryptocurrency addresses which other software can interact with.
Open Wallet protocol follows the same semantics as the Open Graph protocol, to make the experience of adding meta properties containing cryptocurrency wallets feel familiar.
Basic Metadata
To add wallet addresses into your web page, you need to add basic metadata to
your page. We've based the initial version of the protocol on
RDFa which means that you'll place
additional <meta>
tags in the <head>
of your web page. The
meta tag for a cryptocurrency wallet is:
<meta name="wallet:{ticker}" content="{address}" />
The name
attribute should contain the representation of the wallet’s primary
belonging cryptocurrency ticker in lowercase. For example “btc” for Bitcoin and “eth” for Ethereum.
The content
attribute should contain the wallet’s full public address.
As an example, the following is the Open Wallet markup for a Bitcoin address and an Ethereum address:
<html>
<head>
<title>My Web App</title>
<meta name="wallet:btc" content="1A1zP1eP5QGefi2DMPTfTL5SLmv7DivfNa" />
<meta name="wallet:eth" content="0x3f5CE5FBFe3E9af3971dD833D26bA9b5C936f0bE" />
...
</head>
...
</html>


syntax: ngx.req.set_header(header_name, header_value)
context: set_by_lua*, rewrite_by_lua*, access_by_lua*, content_by_lua*, header_filter_by_lua*, body_filter_by_lua*
Set the current request's request header named header_name
to value header_value
, overriding any existing ones.
By default, all the subrequests subsequently initiated by ngx.location.capture and ngx.location.capture_multi will inherit the new header.
Here is an example of setting the Content-Type
header:
```lua
ngx.req.set_header("Content-Type", "text/css")
```
The header_value
can take an array list of values, for example,
```lua
ngx.req.set_header("Foo", {"a", "abc"})
```
will produce two new request headers:
```bash
Foo: a Foo: abc
```
and old Foo
headers will be overridden if there is any.
When the header_value
argument is nil
, the request header will be removed. So
```lua
ngx.req.set_header("X-Foo", nil)
```
is equivalent to
```lua
ngx.req.clear_header("X-Foo") ```


com.zello.channel.sdk
/
SessionLogger
/
ADB
ADB
val
ADB
:
SessionLogger
A SessionLogger object that writes SDK log output to the ADB log
Getter
A SessionLogger object that writes SDK log output to the ADB log


Self-paced and passionate online student preparing for professional development. Lurking throughout the Internet and books to acquire knowledge of inner workings of information technologies.
I spent last 6 months learning RoR and gaining basic knowledge of dependent technologies. As a passionate autodidact I am looking for an opportunity to master web technologies among like minded professionals.
Based on CodeSchool course. Application for storying list of books you read. The list includes books I am curently working with. Work in progres.
Social Media Twitter clone
Application I wrote when I was learning Ruby on Rails from Michael Hartl's tutorial.


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${adapter.doStartAndEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStartAndEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStartAndEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStart}
${adapter.doEnd}
${adapter.doStartAndEnd}
${adapter.doStartAndEnd}


Title
Under Review
Nov 27, 2020
Here is a short comment about this employee
Employee
VG
Victor Gonzalez
Instructor


{# Copyright (c) 2015-present, Philippine-California Advanced Research Institutes- The Village Base Station Project (PCARI-VBTS). All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. #} {% extends "dashboard.html" %} {% load crispy_forms_tags %} {% load staticfiles i18n %} {% block title %}
| Name | {{ plugin.name }} |
| Version | {{ plugin.version }} |
| Filename | {{ plugin.get_filename }} |
| Author | {{ plugin.author }} |
| Description | {{ plugin.description }} |


Journey Builder Custom Activity
Method: POST
URL: https://jb-http-request.herokuapp.com/ixn/activities/hello-world
Click Done to complete configuration.