The syntax of the blocking receive operation is given below.
| MPI_RECV (buf, count, datatype, source, tag, comm, status) | |
| OUT buf | initial address of receive buffer (choice) |
| IN count | number of elements in receive buffer (non-negative integer) |
| IN datatype | datatype of each receive buffer element (handle) |
| IN source | rank of source or MPI_ANY_SOURCE (integer) |
| IN tag | message tag or MPI_ANY_TAG (integer) |
| IN comm | communicator (handle) |
| OUT status | status object (Status) |
int MPI_Recv(void* buf, int count, MPI_Datatype datatype, int source, int tag, MPI_Comm comm, MPI_Status *status)
MPI_RECV(BUF, COUNT, DATATYPE, SOURCE, TAG, COMM, STATUS, IERROR)
The receive buffer consists of
the storage containing count consecutive elements of the type
specified by datatype, starting at address buf.
The length of the received message must be less than or equal to the length of
the receive buffer. An overflow error occurs if all incoming data does
not fit, without truncation, into the receive buffer.
If a
message that is shorter than the receive buffer arrives, then only those
locations corresponding to the (shorter) message are modified.
The MPI_PROBE function described in
Section Probe and Cancel
can be used to receive messages of
unknown length.
( End of advice to users.)
Even though no specific behavior is mandated by MPI for erroneous programs, the
recommended handling of overflow situations is to return in
status information about the
source and tag of the incoming message. The receive operation will return an
error code. A quality implementation will also ensure that no memory
that is outside the receive buffer will ever be overwritten.
In the case of a message shorter than the receive buffer, MPI is
quite strict in that it allows no modification of the other locations.
A more lenient statement would allow for some
optimizations but this is not allowed. The implementation must be ready to
end a copy into the receiver memory exactly at the end of the receive
buffer, even if it is an odd address.
( End of advice to implementors.)
The message tag is specified by the tag argument of the
receive operation.
The argument source, if different from MPI_ANY_SOURCE,
is specified as a rank within the process group associated
with that same communicator (remote process group, for intercommunicators).
Thus, the range of valid values for the
source argument is
{ 0,...,n-1}
{ MPI_ANY_SOURCE}, where
n is the number of processes in this group.
Note the asymmetry between send and receive operations: A receive
operation may
accept messages from an arbitrary sender, on the other hand, a send operation
must specify a unique receiver. This matches a ``push'' communication
mechanism, where data transfer is effected by the sender (rather than a
``pull'' mechanism, where data transfer is effected by the receiver).
Source = destination is allowed, that is, a process can send a
message to itself.
(However, it is unsafe to do so with the blocking send and receive
operations described above, since this may lead to deadlock. See
Section Semantics of Point-to-Point Communication
.)
Message context and other communicator information
can be implemented as an additional tag field. It differs
from the regular message tag in that wild card matching is not allowed on this
field, and that value setting for this field is controlled by communicator
manipulation functions.
( End of advice to implementors.)
<type> BUF(*)
INTEGER COUNT, DATATYPE, SOURCE, TAG, COMM, STATUS(MPI_STATUS_SIZE), IERROR
{ void MPI::Comm::Recv(void* buf, int count, const MPI::Datatype& datatype, int source, int tag, MPI::Status& status) const (binding deprecated, see Section Deprecated since MPI-2.2
) }
{ void MPI::Comm::Recv(void* buf, int count, const MPI::Datatype& datatype, int source, int tag) const (binding deprecated, see Section Deprecated since MPI-2.2
) }
The blocking semantics of this call are described in Section Communication Modes
.
Advice to users.
Advice
to implementors.
The selection of a message by a receive operation is governed by
the value of the message envelope.
A message can be received by a receive operation
if its envelope matches the source, tag and
comm values specified by the
receive operation. The receiver may specify a wildcard
MPI_ANY_SOURCE
value for source, and/or
a wildcard MPI_ANY_TAG value for tag,
indicating that any source and/or tag are acceptable. It cannot specify a
wildcard value for comm.
Thus, a message can be received by a receive
operation only if it is addressed
to the receiving process, has a matching communicator, has
matching source unless
source= MPI_ANY_SOURCE
in the pattern, and has a matching tag unless
tag= MPI_ANY_TAG
in the pattern.
Advice
to implementors.
Up: Blocking Send and Receive Operations
Next: Return Status
Previous: Message Envelope
Return to MPI-2.2 Standard Index
Return to MPI Forum Home Page
(Unofficial) MPI-2.2 of September 4, 2009
HTML Generated on September 10, 2009


About
Wondering why Ruby is so popular? Its fans call it a beautiful, artful language. And yet, they say it’s handy and practical. What gives?
The Ideals of Ruby’s Creator
Ruby is a language of careful balance. Its creator, Yukihiro “matz” Matsumoto, blended parts of his favorite languages (Perl, Smalltalk, Eiffel, Ada, and Lisp) to form a new language that balanced functional programming with imperative programming. He has often said that he is trying to make Ruby natural, not simple, in a way that mirrors life.
Building on this, he adds:
Ruby is simple in appearance, but is very complex inside, just like our human body.
About Ruby’s Growth
Since its public release in 1995, Ruby has drawn devoted coders worldwide. In 2006, Ruby achieved mass acceptance. With active user groups formed in the world’s major cities and Ruby-related conferences filled to capacity.
Ruby-Talk, the primary mailing list for discussion of the Ruby language, climbed to an average of 200 messages per day in 2006. It has dropped in recent years as the size of the community pushed discussion from one central list into many smaller groups.
The TIOBE index, which measures the growth of programming languages, ranks Ruby as #9 among programming languages worldwide. Much of the growth is attributed to the popularity of software written in Ruby, particularly the Ruby on Rails web framework.
Ruby is also totally free. Not only free of charge, but also free to use, copy, modify, and distribute.
Seeing Everything as an Object
Initially, Matz looked at other languages to find an ideal syntax. Recalling his search, he said, “I wanted a scripting language that was more powerful than Perl, and more object-oriented than Python”(1).
In Ruby, everything is an object. Every bit of information and code can be given their own properties and actions. Object-oriented programming calls properties by the name instance variables and actions are known as methods. Ruby’s pure object-oriented approach is most commonly demonstrated by a bit of code which applies an action to a number.
1
|
|
In many languages, numbers and other primitive types are not objects. Ruby follows the influence of the Smalltalk language by giving methods and instance variables to all of its types. This eases one’s use of Ruby, since rules applying to objects apply to all of Ruby.
Ruby’s Flexibility
Ruby is seen as a flexible language, since it allows its users to freely alter its parts. Essential parts of Ruby can be removed or redefined, at will. Existing parts can be added upon. Ruby tries not to restrict the coder.
For example, addition is performed with the plus (+
) operator. But, if
you’d rather use the readable word plus
, you could add such a method
to Ruby’s builtin Numeric
class.
1 2 3 4 5 6 7 8 |
|
Ruby’s operators are syntactic sugar for methods. You can redefine them as well.
Blocks, a Truly Expressive Feature
Ruby’s block are also seen as a source of great flexibility. A programmer can attach a closure to any method, describing how that method should act. The closure is called a block and has become one of the most popular features for newcomers to Ruby from other imperative languages like PHP or Visual Basic.
Blocks are inspired by functional languages. Matz said, “in Ruby closures, I wanted to respect the Lisp culture”(2).
1 2 3 |
|
In the above code, the block is described inside the do ... end
construct. The map
method applies the block to the provided list of
words. Many other methods in Ruby leave a hole open for a coder to write
their own block to fill in the details of what that method should do.
Ruby and the Mixin
Unlike many object-oriented languages, Ruby features single inheritance only, on purpose. But Ruby knows the concept of modules (called Categories in Objective-C). Modules are collections of methods.
Classes can mixin a module and receive all its methods for free. For
example, any class which implements the each
method can mixin the
Enumerable
module, which adds a pile of methods that use each
for
looping.
1 2 3 |
|
Generally, Rubyists see this as a much clearer way than multiple inheritance, which is complex and can be too restrictive.
Ruby’s Visual Appearance
While Ruby often uses very limited punctuation and usually prefers English keywords, some punctuation is used to decorate Ruby. Ruby needs no variable declarations. It uses simple naming conventions to denote the scope of variables.
var
could be a local variable.@var
is an instance variable.$var
is a global variable.
These sigils enhance readability by allowing the programmer to easily
identify the roles of each variable. It also becomes unnecessary to use
a tiresome self.
prepended to every instance member.
Beyond the Basics
Ruby has a wealth of other features, among which are the following:
- Ruby has exception handling features, like Java or Python, to make it easy to handle errors.
- Ruby features a true mark-and-sweep garbage collector for all Ruby objects. No need to maintain reference counts in extension libraries. As Matz says, “This is better for your health.”
- Writing C extensions in Ruby is easier than in Perl or Python, with a very elegant API for calling Ruby from C. This includes calls for embedding Ruby in software, for use as a scripting language. A SWIG interface is also available.
- Ruby can load extension libraries dynamically if an OS allows.
- Ruby features OS independent threading. Thus, for all platforms on which Ruby runs, you also have multithreading, regardless of if the OS supports it or not, even on MS-DOS!
- Ruby is highly portable: it is developed mostly on GNU/Linux, but works on many types of UNIX, Mac OS X, Windows 95/98/Me/NT/2000/XP, DOS, BeOS, OS/2, etc.


| Time | Speaker | Affiliation | Title |
|---|---|---|---|
| 7:00 - 8:00 | Breakfast | ||
| 8:00 - 10:00 | Mine Cetinkaya-Rundel | RStudio | Shiny Essentials |
| 10:00 - 10:30 | Break | ||
| 10:30 - 10:40 | Michael Kane | Yale University | Opening Remarks |
| 10:40 - 11:20 | Rob Tibshirani | Stanford University | How many units of platelets will the Stanford Hospital need tomorrow? |
| 11:20 - 11:40 | Nathaniel Phillips | Roche | FFTrees: How to create extremely simple, transparent, predictive decision algorithms for both machine learning and clinical decision applications |
| 11:40 - 12:00 | Peter Higgins | University of Michigan | Developing Random Forest Models for Medication Response and Implementation in the Epic EMR |
| 12:00 - 1:00 | Lunch | ||
| 1:00 - 1:20 | Max Kuhn | RStudio | tidymodels: a collection of opinionated modeling packages |
| 1:20 - 1:40 | Remi Besson | Ecole Polytechnique | Optimization of a Sequential Decision Making Problem for a Disease Diagnostic Application |
| 1:40 - 2:00 | Xinyue Li | Yale University | Visualizing and Analyzing Circadian Rythms of Infants via Activity Data |
| 2:00 - 2:20 | Steven Schwager and Jason Mezey | Medidata Solutions and Cornell University | Developing Analytical Software for Clinical Trials with R |
| 2:20 - 2:30 | Joseph Chou | Harvard University | Machine learning analysis of maternal pregnancy clinical notes to predict newborns at risk for neonatal abstinence syndrome |
| 2:30 - 3:00 | Break | ||
| 3:00 - 3:40 | Michael Lawrence | Genentech | Genomic Data Analysis with R and Bioconductor |
| 3:40 - 4:00 | Eran Bellin | Montefiore | How to Ask and Answer your Research Question using Electronic Data System data |
| 4:00 - 4:20 | Emily Zabor | Memorial Sloan Kettering Cancer Center | Teaching Survival Analysis to Clinical Collaborators |
| 4:20 - 4:30 | Peter Higgins | University of Michigan | From REDCap data to NIH Enrollment Tables |
| 4:30 - 4:40 | Stephan Kadauke | University of Pennsylvania | Teaching Reproducible Clinical Data Analysis to Medical Doctors |
| 5:00 - 6:30 | Reception |
| Time | Speaker | Affiliation | Title |
|---|---|---|---|
| 7:00 - 8:00 | Breakfast | ||
| 8:00 - 10:00 | Tutorial | Ben Goodrich | An introduction to Bayesian inference in medicine using Stan |
| 10:00 - 10:30 | Break | ||
| 10:30 - 11:10 | Harlan Krumholz | Yale University | Dream Crazy: Imagine the Possibilities of Data Science in Medicine |
| 11:10 - 11:30 | Chris Kennedy | U.C. Berkeley | Varimpact: exploratory variable importance integrating causal inference and machine learning |
| 11:30 - 11:50 | Chinonyerem Madu | Children’s Hospital of Philadelphia | Using R to Automate the Investigation of Pediatric Health Disparities |
| 11:50 - 12:00 | Madeleine Gastonguay | Metrum Research Group | Development of an Open and General PBPK Model to Predict Maternal-Fetal Exposures for Drugs Metabolized by CYP Isoenzymes |
| 12:00 - 12:20 | Jacqueline Buros Novik | Icahn School of Medicine at Mount Sinai | Is It Working? Ongoing Evaluation of Drug Efficacy with Joint Models |
| 12:30 - 1:30 | Lunch | ||
| 1:30 - 1:50 | Jennifer Thompson | Vanderbilt University | The Life of a Reproducible Project in R |
| 1:50 - 2:10 | Denise Esserman | Yale University | Reproducible Clinical Trial Design for Patient Centered Outcomes Research (PCORI) |
| 2:10 - 2:30 | Keaven Anderson | Merck | Traceable and reproducible use of R for Analysis and Reporting under regulated environment |
| 2:30 - 3:00 | Break | ||
| 3:00 - 3:40 | Victoria Stodden | University of Illinois at Urbana-Champaign | Computational Reproducibility in Medical Research: Toward Open Code and Data |
| 3:40 - 4:00 | Elizabeth Claus | Yale University | Obstacles to Open Science: A Case Study with the Low-Grade Glioma Registry |
| 4:00 - 4:20 | Raymond Balise | The University of Miami | A Web App to Visualize Cancer Risk Factors for 900+ Neighborhoods in Florida - ShinyNeighborhood |
| 4:20 - 4:50 | Beth Atkinson, Joseph Chou, Peter Higgins, Stephan Kadauke, Chinonyerem Madu, and Jack Wasey | Roundtable Discussion: Bridging the Two Cultures | |
| 5:00 - | Drinks offsite |


My friend Andrew Robbins recently showed me a Physics Girl video on youtube. I thought that was a really awesome phenomenon! So as a collaborative coding challenge, we decided to create a simulation of the vortex. (If it doesn’t appear for you, it means that your browser does not yet support JavaScript 6 Harmony) We recently discovered koding.com, which is an online coding text-editor and terminal that controls an Amazon Web Server that is provided free of charge, no setup needed. Pretty cool, right?! But most importantly, multiple people can edit the same document at the same time! (EDIT: koding.com now requires you to set up a team in order to do this) I created equations to represent the semicircle in polar coordinates, and then to create a "tube" around the semicircle. I decided that we would have particles spinning around the "tube" and the semicircle simultaneously, at random speeds. Andrew created his own vector system that enabled a "camera" to view the 3D points from any viewpoint looking in any direction. You may notice that the semicircle looks more like a horseshoe shape in the simulation. It is not a horseshoe shape. The camera happens to be located near the bottom of the semicircle, which causes this effect. We use plain old DOM elements for the particles, and CSS to make them appear as circles. We calculated what size they should appear as based on their distance from the camera. And 3 hours later, after grappling with some glitches, we finally had our simulation! The code is provided below. Keep in mind that this was a timed challenge.
"use strict" ////////////// HELPERS //////////////// function die(message) { alert(message); throw message; } function def(scalar) { return typeof(scalar) !== 'undefined' } ////////////////////// CLASSES ////////////////////////// class Particle { constructor(radius) { this.radius = radius this.time_initial = 0 this.theta_speed = Math.TAU/8*Math.random() // one great circle in __ seconds is max speed this.alpha_speed = Math.TAU/0.5*Math.random() // one little circle in __ second is max speed // create new DOM element Particle.id++ this.id = "particle-"+Particle.id.toString() $("body").append("") } polar_coors(time) { var time_elapsed = time - this.time_initial return [(this.theta_speed*time_elapsed) % (Math.TAU/2), (this.alpha_speed*time_elapsed) % Math.TAU] } cart_coors(time) { return polarToCart(this.polar_coors(time)) } } Particle.id = 0 function polarToCart(polar) { var theta = polar[0] var alpha = polar[1] var adjustedRadius = R + r * Math.cos(alpha) return new Vector(adjustedRadius*Math.cos(theta), adjustedRadius*Math.sin(theta), r*Math.sin(alpha)) } class Vector { constructor(a,b,c) { this[0] = a this[1] = b this[2] = c // abc=[a,b,c] // for( let i in abc ) this[i] = // if( def(abc[3]) ) alert('fourth component of input array is defined!') } get mag() { return Math.sqrt(this[0]*this[0] + this[1]*this[1] + this[2]*this[2]) } scale(scalar) { var newVec=new Vector(0,0,0) for (var i=0; i<3; i++) newVec[i] = this[i]*scalar return newVec } dot(v) { // Do the dot product on two length 3 vectors var result=0 for (var i=0; i<3; i++) result += this[i]*v[i] return result } cross(v) { // Calculate cross product between 2 vectors var v3=new Vector(0,0,0) v3[0]=this[1]*v[2]-v[1]*this[2] v3[1]=this[2]*v[0]-v[2]*this[0] v3[2]=this[0]*v[1]-v[0]*this[1] return v3 } add(v, sign) { if( !def(sign) ) sign = 1 // Take two length 3 vectors and do the operation this+sign*v var newVec=new Vector(0,0,0) for( var i=0; i<3; i++ ) newVec[i] = this[i] + sign*v[i] return newVec } unit() { return this.scale(1/this.mag) } } class Camera { constructor(camLoc) { // Must define the camera location and the vector direction it points this.loc = camLoc this.focus = new Vector(0, 0, 0) this.dir = this.focus.add(this.loc, -1).unit() this.upVec = new Vector(0, 0, 1) // Which way is up for the camera this.thZero = this.upVec.cross(this.dir).unit() this.FOV = Math.PI/3 //Defines the field of view, with which phi is scaled } screenCoors(objXYZ, screenSize) { // Given the x, y, z location of the element, return its position in (x,y) on the screen //alert('xyz: '+ objXYZ) // Determine 3 numbers in new coordinate system to describe element location: // d, for depth away from camera in direction camera is facing // th, for theta for the angle around the camera direction // phi, for the angle away from the camera direction // get d, or depth from camera var objCamVec = objXYZ.add(this.loc,-1) var d = objCamVec.dot(this.dir) //scalar var proj=this.dir.scale(d) //vector // get phi, or angle away from where camera is pointed var phi = Math.acos(d/objCamVec.mag) //Now get theta, rotation around view axis var outwardVec = objCamVec.add(proj,-1).unit() //vector between camera axis and object var th=Math.acos(outwardVec.dot(cam.thZero)) //returns theta between 0 and pi var sign = -cam.thZero.cross(outwardVec).dot(this.dir) //if positive, 0


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Verb
Meaning: To market
Phrase
Meaning: Means of living
Noun
Meaning: Recipes
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Meaning: Source of income / brings income
Meaning: Profitable


Disclaimer: this is a satirical project, meant solely to poke fun at the advent of self-diagnosis on the internet. It is an example of how technology can go awry when used incorrectly. Always seek a health professional if you are concerned about your health.


CAM competes with aerospace challenges 15 Nov 2019, 10:00 by Mike Richardson Share This Article Tweet ShareShareShare Subscribe to our FREE Newsletter Tags


From the initial design to content development, I bring a creative, user-focused, and brand-centered approach to making accessible and engaging online experiences for misson-based organizations.
I am a web design and content specialist with a passion for creating engaging, responsive, and accessible websites. I specialize in creating websites for mission-based organizations, with with 5 years of experience in web programming, content development, and design in the higher education industry. I am particularly interested in website accessibility and user experience, and I love learning about the ways visual elements can influence readability and understanding of web content.


How to Use Decompy’s Syntax¶
One part of decompy’s design that was critical for being able to perform swaps for snippets was the normalization and pattern matching features. Since normalization happens automatically and is a subset of pattern matching I will simply say pattern matching for the rest of this document.
Pattern Matching in decompy is described inline in the snippet declarations as “llvm comments” at the top of the code. The llvm in snippets is perfectly valid llvm which can be parsed by the llvm API. The comments specify what to do to tokenize it and match irrelevant data. For example, if the code has a number hard coded in, but that number is not needed for the snippet to make the swap (only the fact that it stays the same) then you could specify:
; $POSITIVE_INTEGERS=4
where 4 is that number. You can arbitrarily match any sentinal value, so if there are other number that actually MUST be there (i.e. an alloca align 4, where the 4 can’t change) you can change the sentinal to any other number, as long as python can read it in (python can read in really large ints….).
Every command in the swapping mechanism must begin appear at the start of the code and be prefixed with “; $” to indicate that it is a command. Other comments SHOULD be allowed (they are not extensively tested in the middle of commands at this time). The commands available are as follows:
; $SWAP=
; $POSTIVE_INTEGERS=
; $RESULTS=
All commands are case sensitive and are all capital letters.
SWAP must appear first and follow one of the two following syntaxes: 1. ; $SWAP=NONE 2. ; $SWAP=Folder/file.ll,Folder/file2.ll
In otherwords, either a snippet which cannot be swapped which is explicitly specified using NONE, or a snippet which can be swapped using the ID’s which are generated for each snippet consisting currently of the path to the file starting at the root path of the folder initialized in the SnippetRepo object.
POSITIVE_INTEGERS takes in a list of all of the integers that should be variablized. Any of the listed numbers will afterward match a single integer of any value. If a number was used twice, then both result will only match the SAME number. In other words, you can specify a snippet which has multiple occurences of the same number by simply using that number twice in the code and adding it as an POSITIVE_INTEGER. POSTIVE_INTEGER takes in a comma seperated list of integers. Spaces SHOULD be supported but are advised against at this time. (It is not well tested).
The last an most complicated command is $RESULTS. Unlike the other commands, it is allowed to specify more than one result. The result must take the form:
; $RESULTS=Value, OPERATOR, Int,Int
Where Value is the value to tokenize as a result object (meaning it will only match the value computed by the result), OPERATOR is an operator (as listed in operators.py, I will talk more about this further down), and Int is a POSITIVE_INTEGER specified in the swap that lead into this swap. RESULTS can be chained, meaning that further operators can be applied to make more complicated expressions as needed.
In addition, there is one more syntax that is supported by the result operator. You can specify instead of an Int from the previous snippet a value such as C12. This will use the value “12” in the computation, regardless of the previous snippet. This is useful for compiler specific optimizations on certain architectures which introduce hard coded values. It is also useful for implementing operators which work on a single value. For example, since the RESULT command works by applying the reduce command from python to the result of a list, the operator ABS (absolute value) which takes in a single value is impossible to run. To make it work, we can modify it to use the following lambda expression instead:
lambda x, y: abs(x)
The result of this is that every value except the first in the list will be tossed out and the only remaining value will be the absolute value of the first thing in the list. This means we can now specifiy and absolute value result like follows:
$ RESULTS=9, ABS, -9, C0


ANACONDA 1997 A film review by Timothy Voon Copyright 1997 Timothy Voon
Cast: Jennifer Lopez, Ice Cube, Eric Stoltz, Jon Voight, Owen Wilson, Jonathan Hyde, Kari Wuhrer, Vincent Castellanos Director: Luis Llosa Screenplay: Hans Bauer and Jim Cash & Jack Epps Jr.
Anaconda is undoubtedly the most entertaining documentary of the year:
ANACONDA: A SURVIVAL GUIDE FOR THE GIANT SNAKE LOVER:
1. Stay still, very still, look into it's eyes and don't move. Don't even blink. 2. The guaranteed way of not being eaten is to remain comatose for most of the movie; ala get a amazon wasp to bite you on the tongue. 3. Another way of making sure that you survive the longest is to make sure that your name is at the top of the movie credits. 4. Giant statues of snakes swallowing men, are generally a good warning sign that there are Anacondas in the area. 5. Axes are good, but a couple of double barrelled shot guns will do the trick. 6. If you can't shoot the snake, burn it. 7. Snake bait - anything from monkey blood to humans will do nicely. 8. Don't try using a fishing pole or a net, or you'll end up being the bait. 9. The snake spits, so get used to half digested bodies flying at you. 10. And remember the trip ain't worth it if you're only making a documentary on Amazon pygmies.
A BAD RHYME IN MEMORY OF THE SNAKE:
At first there were eight, then there were three, Just when you thought you were safe, here comes Anacondee, It's not the name of a bra, your jocks or undeewear, Hold on tight all the same, the snake has no preference for what you wear.
Sorry for crapping on; but my original review was too short, and I just need a couple more paragraphs here and there to make the break; and I'm plain running out of things to say about this stupid snake. So...
Comment: Skin the snake and make yourself a nice set of jacket, belts and boots.
Timothy Voon e-mail<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Man United front-runners to sign Haaland - report
Cape Town - Manchester United manager Ole Gunnar Solskjaer has reportedly given the club the go-ahead to pursue highly rated Red Bull Salzburg striker Erling Braut Haaland.
The United boss has been coy when asked about the 19-year-old previously, although in September he admitted: "It was nice watching the game last night, it was great watching him. Everyone is excited by his development."
Solskjaer is familiar with the forward having given him his first taste of senior football when in charge at Molde and his 26 goals in 18 games this season have apparently persuaded him that his Norwegian compatriot is the right man for United.
Norwegian newspaper Dagbladet report (via Sport Witness) that Solskjaer wants to push ahead with a move for the teenager and United officials have put the wheels in motion and are working out how much to offer for the player.
Tuttosport recently reported that Salzburg would accept £86m for Haaland and Dagbladet adds that United are 'far ahead' in the race to sign Haaland.
Solskjaer is keen to bring in attacking reinforcements in January, but the report claims a move for Haaland will more likely come to fruition in the summer with Haaland targeting silverware in several competitions.
Apparently, Haaland also recognises that his best chance to adapt quickly to the Premier League will come after a full pre-season rather than mid-way through the campaign.
Haaland, who has blasted five hat-tricks this term, has spoken very highly of Solskjaer in the past.
 "He won the Champions League and was an incredibly good player. He has taught me a lot."
- TeamTalk Media


|
MetroCon 2007 |
|
“Innovating for Society” |
|
Schedule |
MetroCon Conference Schedule is listed below. Please click the hyperlink in each topic for additional information on that topic. |
|
Time |
Emerging Technologies |
Biotechnologies |
Power Engineering |
|
8:30 -- 9:30 |
|||
|
9:45 -- 10:45 |
NIH Support of Biotechnology R&D in Visual Science |
Deploying the EPR in North America |
|
|
11:00 -- 12:00 |
Making Sense of Stents |
||
|
12:00 -- 2:00 |
Keynote Luncheon Address: Jim Thomas, National Laboratories Visualization and Analytics Center |
||
|
2:00 -- 3:15 |
Engineering Ethics and Practice Update |
||
|
3:30 -- 4:45 |


| Gender | Male |
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lseek - change current position in file
Standard C Library (libc, -lc)
#include <unistd.h>
off_t
lseek(int fd, off_t pos,
int whence);
lseek alters the current seek position of the file handle identified by file descriptor fd, seeking to a new position based on pos and whence.
If whence is
It is not meaningful to seek on certain objects, such as the console device. All seeks on these objects fail.
Seek positions less than zero are invalid. Seek positions beyond EOF are legal, at least on regular files.
As discussed under getdirentry, seek positions on directories are defined by the file system and should not be interpreted.
Note that each distinct open of a file should have an independent seek pointer.
lseek (like all system calls) should be atomic. In this case this means that multiple threads or processes sharing the same seek pointer should be able to update it without seeing or generating invalid intermediate states. There is no provision for making pairs of lseek and read or write calls atomic. The pread and pwrite calls in Unix were invented to address this issue. (These are not in OS/161 by default but are easy to implement.)
On success, lseek returns the new position. On error, -1 is returned, and errno is set according to the error encountered.
The following error codes should be returned under the conditions given. Other error codes may be returned for other cases not mentioned here.
| EBADF | fd is not a valid file descriptor. | |
| ESPIPE | fd refers to an object which does not support seeking. | |
| EINVAL | whence is invalid. | |
| EINVAL | The resulting seek position would be negative. |


In this section we are going to look at Helm’s tool for providing instructions to your chart users. At the end of a chart install
or chart upgrade
, Helm can print out a block of helpful information for users. This information is highly customizable using templates.
To add installation notes to your chart, simply create a templates/NOTES.txt
file. This file is plain text, but it is processed like as a template, and has all the normal template functions and objects available.
Let’s create a simple NOTES.txt
file:
Thank you for installing {{ .Chart.Name }}.
Your release is named {{ .Release.Name }}.
To learn more about the release, try:
$ helm status {{ .Release.Name }}
$ helm get {{ .Release.Name }}
Now if we run helm install ./mychart
we will see this message at the bottom:
RESOURCES:
==> v1/Secret
NAME TYPE DATA AGE
rude-cardinal-secret Opaque 1 0s
==> v1/ConfigMap
NAME DATA AGE
rude-cardinal-configmap 3 0s
NOTES:
Thank you for installing mychart.
Your release is named rude-cardinal.
To learn more about the release, try:
$ helm status rude-cardinal
$ helm get rude-cardinal
Using NOTES.txt
this way is a great way to give your users detailed information about how to use their newly installed chart. Creating a NOTES.txt
file is strongly recommended, though it is not required.


Create a Channel
A channel can be used by any user. It is a place to meet new people and chat with groups about anything!
{% extends "layout.html" %} {% block title %} Create Channel {% endblock %} {% block content %}
A channel can be used by any user. It is a place to meet new people and chat with groups about anything!


Sin
bad
Home
Book Flight
Reservations
Story
About us
PERSONAL INFO
Next
Payment Method
Back
Next
Extra luggage weight fee
Fees:
Back
Submit
Step One
Step Two
Step Three


HLDesigns
About Me
Photography
Mixed Media Arts
Web Development
Resume
Contact Me
MIXED-MEDIA-ART
© 2021 HLDesigns. All rights reserved.
HANH LE
<EMAIL_ADDRESS>(206) 457-9305


* HINT: If these players (in red) are definitely not the same person then click on the surname of one of them and put p=p
at the end of their Notes. This will suppress the warning message.
If these players are one and the same person, and both have team sheet appearances for the same club, then please contact us with full details and their records will be merged. Please pecify the Surname, Forename(s), Date of Birth, Reg. No., Notes and current Club that you wish to keep.


Happy Feet
Current App
Compose
Inbox
Reports
Apps
Marketplace
Settings
Manage users
New Product
Basic details
Basic information about the product
Buttons
Submit
Cancel
Full Button
Primary
Cancel
Round
Back
Next
Disabled
Edit Profile
Delete
Small
Large
Text fields
Checkboxes


Welcome to Challenge #2!
It's time to have some fun :)
Description: The page you just came from is our Open-Source Solar System.
In this challenge, you will add your own 'space object'
to the solar system and give it an animation using Animate.css.
Steps:
1. Find an image of a spaceship, planet, star, Ufo, etc ...
(Make sure the image has a transparent background color)
2. Add an img
tag under a new div
tag with id='solar-system'
and link to the image you found with the src attribute
4. Give your image a unique id, ex: id='davids_planet'
5. Modify your image's position in challenge2.css by targeting your unique id
(Note: use position: absolute)
6. Animate.css is already imported, apply an animation by giving your
image class='animated bounce' (you can replace bounce with any animations found on
https://animate.style/ such as flash, pulse, shake and so on)
7. (optional) Feel free to add any custom javascript to assets/js/challenge2.js
8. Make a merge request with your changes
- Good Job, You've added a space object to our Open_Source Solar System!
(Note: Don't be afraid to make mistakes or ask questions)


Projectile management is, starting from 0.2.0, available from both the encounter and the wave scripts. As a result it is now in its own section.
CreateProjectile( spritename,
initial_x, initial_y,
layer = "") returns bullet [E/M/P/W]
Creates a bullet that you can store and modify, with its spawn position relative to the center of the arena.
The hitbox of the bullet is a rectangle around the sprite, unless you use CYF's PP mode.
You can specify a layer if you want - otherwise, the bullet will be in the normal
bullet layer.
CreateProjectileAbs( spritename,
initial_x, initial_y,
layer = "") returns bullet [E/M/P/W]
Same as CreateProjectile, but the bullet's spawn position is relative to the bottom
left of the screen instead of the arena's center. The hitbox of the bullet is a rectangle around the sprite,
unless you use CYF's PP mode.
You can specify a layer if you want - otherwise, the bullet will be in the normal
bullet layer.
The Bullet object This is what you use to move around the arena and store values in. You can store a bunch of bullets in a table and modify them. The functions and variables you can use on a Bullet are as follows.
sprite Bullet.sprite
the Bullet's sprite component. See the
Sprites & Animation section for usage details.
NOTE: In 0.2.1a, modifying the sprite does not change the bullet's hitbox yet; it's always the original
square of the bullet when it was created.
But, in CYF, changing the bullet's sprite does modify the bullet's hitbox!
Bullet.x (readonly) - The X position of this bullet, relative to the arena's center. A bullet at x=0 and y=0 will be at the center of the arena.
Bullet.y (readonly) - The Y position of this bullet, relative to the arena's center.
Bullet.absx (readonly) - The X position of this bullet, relative to the bottom left corner of the screen.
Bullet.absy (readonly) - The Y position of this bullet, relative to the bottom left corner of the screen.
Bullet.ppcollision Whether the bullet uses Pixel-Perfect collision. If this is true, the bullet will use the Pixel-Perfect Collision system. I highly recommend for you to see the Pixel-Perfect Collision System section if you want to use this.
Bullet.ppchanged Determines if the collision system of the bullet has been set. True if it was, false otherwise.
Bullet["from"]
Number ID of the active enemy who is currently handling this bullet. Any computing of the damage dealt to the
Players on hit will use this enemy's stats.
This value will be between 1 and the max number of active enemies. If you're not sure, check out
Entity.ID in the Entity Object page.
This value is overridden by Bullet["target"] if it's set.
Bullet["target"]
Number ID of the active Player this bullet will damage if it's set, instead of going through the target value
of an enemy entity using Bullet["from"].
Using the value 0 will target all Players.
Bullet["noGraze"]
False by default.
If set to true, this will prevent the player from gaining TP by grazing the bullet.
Useful on not harming bullets.
Bullet["TPGain"]
2 by default.
Value added to the TP gauge when the player grazes it.
Disable TP gain with Bullet["noGraze"].
Bullet.isactive (readonly) - Checks if the bullet is still active. If the bullet has been removed, this will be false; otherwise, it will be true.
Bullet.Move( x, y) Move this bullet x pixels to the right and y pixels up. A negative x will move it to the left, and a negative y will move it downwards.
Bullet.MoveTo( x, y) Move this bullet to this position immediately, relative to the arena's center.
Bullet.MoveToAbs( x, y) Move this bullet to this position immediately, relative to the bottom left corner of the screen.
Bullet.Remove() Destroys this bullet. You can continue retrieving its x, y, absx and absy properties. Trying to move a removed bullet will give you a Lua error. If you're not sure if your bullet still exists, check Bullet.isactive first.
Bullet.SetVar( your_variable_name, value) or Bullet[ your_variable_name] = value Set a variable on this bullet that you can retrieve with Bullet.GetVar( your_variable_name). Similar in use to SetGlobal() but you can use this to store specific variables on a per-bullet basis.
Bullet.GetVar( your_variable_name) or Bullet[ your_variable_name] Get a variable that you previously set using Bullet.SetVar().
Bullet.SendToTop() Moves this bullet on top of all currently existing projectiles. Note that newly spawned projectiles are always on top by default; this function is mostly to move existing bullets to the top.
Bullet.SendToBottom() Moves this bullet below all currently existing projectiles.
Bullet.ResetCollisionSystem() Resets the collision system of the bullet to the default one.
Bullet.isColliding() Returns true if the player is colliding with the bullet. Will use PP (pixel-perfect collisions) if the bullet has PP enabled.
Here is an example of a bullet that chases you pretty fast, but slows down as it gets closer. You have to keep moving to dodge it. This is a fairly basic example that makes use of the Player object.
oursprite = "hOI!!!!" --Create a new bullet, starting in the upper right corner. chasingbullet = CreateProjectile(oursprite, Arena.width/2, Arena.height/2) --Set initial speed of 0 in both directions. chasingbullet.SetVar('xspeed', 0) chasingbullet.SetVar('yspeed', 0) function Update() -- Get the x/y difference between the player and bullet local xdifference = Player.x - chasingbullet.x local ydifference = Player.y - chasingbullet.y -- We create a new speed by first halving the original speed -- Then we add a small fraction of the position difference between the player and bullet. -- The result is a bullet that moves faster as it's further away, and slower when it's closer. -- The value we're dividing by is experimental. Experimenting with numbers is essential! local xspeed = chasingbullet.GetVar('xspeed') / 2 + xdifference / 100 local yspeed = chasingbullet.GetVar('yspeed') / 2 + ydifference / 100 -- Now move the bullet... chasingbullet.Move(xspeed, yspeed) -- ...and store our new speeds. chasingbullet.SetVar('xspeed', xspeed) chasingbullet.SetVar('yspeed', yspeed) end
Below is an example of a fully scripted Wave using most of these functions. It will spawn a projectile above the arena (assuming a width/height of 155/130), give it a random speed in the X direction, and drop it downwards. If it hits the bottom border of the arena, it'll bounce back up. Otherwise it'll continue falling off the screen.
spawntimer = 0 bullets = {} -- This happens every frame while you're defending. -- function Update() spawntimer = spawntimer + 1 --Add 1 to the counter every frame -- This part takes care of bullet spawning. -- if spawntimer%30 == 0 then --This happens every 30 frames. local posx = 30 - math.random(60) --Set a random X position between -30 and 30 local posy = 65 --and set the Y position to 65, on the top edge of the arena. local bullet = CreateProjectile('hOI!!!!', posx, posy) -- Create projectile with sprite hOI!!!!.png bullet.SetVar('velx', 1 - 2*math.random()) -- We'll use this for horizontal speed. Random between -1/1 bullet.SetVar('vely', 0) -- We'll use this for fall speed. We're starting without downward movement. table.insert(bullets, bullet) -- Add this new Bullet object to the bullets table up there. end -- This part updates every bullet in the bullets table. -- for i=1,#bullets do -- #bullets in Lua means 'length of bullets table'. local bullet = bullets[i] -- For convenience, so we don't have to use bullets[i] local velx = bullet.GetVar('velx') -- Get the X/Y velocity we just set local vely = bullet.GetVar('vely') local newposx = bullet.x + velx -- New position will be old position + velocity local newposy = bullet.y + vely if(bullet.x > -Arena.width/2 and bullet.x < Arena.width/2) then -- Are we inside the arena (horizontally)? if(bullet.y < -Arena.height/2 + 8) then -- And did we go past the bottom edge? bullet.MoveTo(bullet.x, -Arena.height/2 + 8) -- Don't move it past the edge! -- Note the +8; I know the bullet sprite I'm using is 16x16. -- Without adding 8 it'll be inside the edge. vely = 4 --reverse bounce direction end end vely = vely - 0.04 -- Apply gravity bullet.MoveTo(newposx, newposy) -- and finally, move our bullet bullet.SetVar('vely', vely) -- and store our new fall speed into the bullet again. end end
OnHit(bullet bullet)
function OnHit(bullet) return 3, 2.5 -- equal to Player.Hurt(3, 2.5) in CYF return 1, 0 -- equal to Player.Hurt(1, 0) in CYF return -10 -- equal to Player.Heal(10) in CYF return "100%" -- default value, uses enemy's ATK and player's DEF to calculate damage return "50%" -- only take 50% of calculated damage end


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write(byte[])
- Method in class in.xnnyygn.xraft.core.log.snapshot.
FileSnapshotWriter
write(byte[])
- Method in class in.xnnyygn.xraft.core.support.
ByteArraySeekableFile
write(byte[])
- Method in class in.xnnyygn.xraft.core.support.
RandomAccessFileAdapter
write(byte[])
- Method in interface in.xnnyygn.xraft.core.support.
SeekableFile
writeAppendEntriesResult(AppendEntriesResult)
- Method in interface in.xnnyygn.xraft.core.rpc.
Channel
Write append entries result.
writeAppendEntriesRpc(AppendEntriesRpc)
- Method in interface in.xnnyygn.xraft.core.rpc.
Channel
Write append entries rpc.
writeInstallSnapshotResult(InstallSnapshotResult)
- Method in interface in.xnnyygn.xraft.core.rpc.
Channel
Write install snapshot result.
writeInstallSnapshotRpc(InstallSnapshotRpc)
- Method in interface in.xnnyygn.xraft.core.rpc.
Channel
Write install snapshot rpc.
writeInt(int)
- Method in class in.xnnyygn.xraft.core.support.
ByteArraySeekableFile
writeInt(int)
- Method in class in.xnnyygn.xraft.core.support.
RandomAccessFileAdapter
writeInt(int)
- Method in interface in.xnnyygn.xraft.core.support.
SeekableFile
writeLong(long)
- Method in class in.xnnyygn.xraft.core.support.
ByteArraySeekableFile
writeLong(long)
- Method in class in.xnnyygn.xraft.core.support.
RandomAccessFileAdapter
writeLong(long)
- Method in interface in.xnnyygn.xraft.core.support.
SeekableFile
writeRequestVoteResult(RequestVoteResult)
- Method in interface in.xnnyygn.xraft.core.rpc.
Channel
Write request vote result.
writeRequestVoteRpc(RequestVoteRpc)
- Method in interface in.xnnyygn.xraft.core.rpc.
Channel
Write request vote rpc.
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.AddNodeCommand
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.AddServerResult
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.AddServerRpc
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.AppendEntriesResult
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.AppendEntriesRpc.Entry
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.AppendEntriesRpc
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.InstallSnapshotResult
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.InstallSnapshotRpc
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.NodeEndpoint
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.RemoveNodeCommand
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.RemoveServerResult
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.RemoveServerRpc
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.RequestVoteResult
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.RequestVoteRpc
writeTo(CodedOutputStream)
- Method in class in.xnnyygn.xraft.core.
Protos.SnapshotHeader
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This document provide note and summary of RFC 2046, Multipurpose Internet Mail Extensions (MIME) Part Two: Media Types.
1. Introduction
There are two groups media type: discrete and composite. Discrete media type are "text", "image", "audio", "video", and "application". Composite media type are "multipart" and "message".
2. Text Media Type
-
Canonical form of any MIME "text" subtype MUST always represent a line break as a CRLF sequence. Use of CR and LF outside of line break sequences is forbidden.
-
Unrecognized subtypes of "text" should be treated as subtype "plain" as long as the MIME implementation knows how to handle the charset.
-
Unrecognized subtypes which also specify an unrecognized charset should be treated as "application/octet-stream".
2.1. Plain Subtype
-
Subtype "plain" is seen simply as a linear sequence of characters, possibly interrupted by line breaks or page breaks.
-
A "charset" parameter may be used to indicate the character set of the body
-
Default charset is US-ASCII.
-
The values of the charset parameter are NOT case sensitive.
-
It is strongly recommended that new user agents explicitly specify a character set as a media type parameter in the Content-Type header field.
-
3. Image Media Type
-
A media type of "image" indicates that the body contains an image.
-
The subtype names the specific image format, defined in RFC 2048.
-
Unrecognized subtypes of "image" should at a minimum be treated as "application/octet-stream".
4. Audio Media Type
-
A media type of "audio" indicates that the body contains audio data.
-
Unrecognized subtypes of "audio" should at a miniumum be treated as "application/octet-stream".
5. Video Media Type
-
A media type of "video" indicates that the body contains a time-varying-picture image, possibly with color and coordinated sound.
-
The subtype "mpeg" refers to video coded according to the MPEG standard [MPEG].
-
Unrecognized subtypes of "video" should at a minumum be treated as "application/octet-stream".
6. Application Media Type
-
The "application" media type is to be used for discrete data which do not fit in any of the other categories, and particularly for data to be processed by some type of application program.
6.1. Octet-Stream Subtype
The "octet-stream" subtype is used to indicate that a body contains arbitrary binary data. This subtype define the following optional parameters:
-
TYPE — the general type or category of binary data. This is intended as information for the human recipient rather than for any automatic processing.
-
PADDING — the number of bits of padding that were appended to the bit-stream comprising the actual contents to produce the enclosed 8bit byte-oriented data. This is useful for enclosing a bit-stream in a body when the total number of bits is not a multiple of 8.
6.2. Postscript Subtype
A media type of "application/postscript" indicates a PostScript program.
-
The execution of general-purpose PostScript interpreters entails serious security risks, and implementors are discouraged from simply sending PostScript bodies to "off-the-shelf" interpreters.
7. Multipart Media Type
multipart-body := [preamble CRLF] dash-boundary transport-padding CRLF body-part *encapsulation close-delimiter transport-padding [CRLF epilogue] dash-boundary := "--" boundary transport-padding := *LWSP-char ; Composers MUST NOT generate non-zero length transport ; padding, but receivers MUST be able to handle padding ; added by message transports. encapsulation := delimiter transport-padding CRLF body-part delimiter := CRLF dash-boundary close-delimiter := delimiter "--" preamble := discard-text epilogue := discard-text discard-text := *(*text CRLF) *text ; May be ignored or discarded. body-part := MIME-part-headers [CRLF *OCTET] ; Lines in a body-part must not start with the specified ; dash-boundary and the delimiter must not appear anywhere ; in the body part. Note that the ; semantics of a ; body-part differ from the semantics of a message, as ; described in the text. OCTET := <any 0-255 octet value>
-
A "multipart" media type field MUST appear in the entity’s header.
-
The body MUST then contain one or more body parts, each preceded by a boundary delimiter line, and the last one followed by a closing boundary delimiter line.
-
After its boundary delimiter line, each body part then consists of a header area, a blank line, and a body area.
-
The boundary delimiter MUST NOT appear inside any of the encapsulated parts, on a line by itself or as the prefix of any line.
-
-
A body part is an entity and hence is NOT to be interpreted as actually being an RFC 822 message.
-
NO header fields are actually required in body parts.
-
The only header fields that have defined meaning for body parts are those the names of which begin with "Content-". All other header fields may be ignored in body parts.
-
All present and future subtypes of the "multipart" type MUST use an identical syntax.
7.1. Common Syntax
boundary := 0*69<bchars> bcharsnospace bchars := bcharsnospace / " " bcharsnospace := DIGIT / ALPHA / "'" / "(" / ")" / "+" / "_" / "," / "-" / "." / "/" / ":" / "=" / "?"
-
The Content-Type field for multipart entities requires one parameter, "boundary".
-
The boundary delimiter line is then defined as a line consisting entirely of two hyphen characters ("-", decimal value 45) followed by the boundary parameter value, optional linear whitespace, and a terminating CRLF.
-
The boundary delimiter MUST occur at the beginning of a line
-
The boundary may be followed by zero or more characters of linear whitespace
-
The CRLF preceding the boundary delimiter line is conceptually attached to the boundary so that it is possible to have a part that does not end with a CRLF
-
Boundary MUST be no longer than 70 characters, not counting the two leading hyphens.
-
Boundary with two hyphen at the end indicated the end of message body.
7.2. Mixed Subtype
-
The "mixed" subtype of "multipart" is intended for use when the body parts are independent and need to be bundled in a particular order.
-
Any "multipart" subtypes that an implementation does not recognize MUST be treated as being of subtype "mixed".
7.3. Alternative Subtype
In "multipart/alternative", each of the body parts is an "alternative" version of the same information.
-
The order of body parts is significant.
-
The best choice is the LAST part of a type supported by the recipient system’s local environment.
-
User agents that compose "multipart/alternative" entities MUST place the body parts in increasing order of preference, that is, with the preferred format last.
7.4. Digest Subtype
The "multipart/digest" Content-Type is intended to be used to send collections of messages.
-
In a digest, the default Content-Type value for a body part is changed from "text/plain" to "message/rfc822".
-
If a "text/plain" part is needed, it should be included as a seperate part of a "multipart/mixed" message.
7.5. Parallel Subtype
in a parallel entity, the order of body parts is not significant.
8. Message Media Type
It is frequently desirable, in sending mail, to encapsulate another mail message. A special media type, "message", is defined to encapsulate another mail message. The "rfc822" subtype of "message" is used to encapsulate RFC 822 messages.
8.1. RFC822 Subtype
-
"message/rfc822" body must include a "From", "Date", and at least one destination header is removed and replaced with the requirement that at least one of "From", "Subject", or "Date" must be present.
-
"message/rfc822" entity isn’t restricted to material in strict conformance to RFC822, it could well be a News article or a MIME message.
-
No encoding other than "7bit", "8bit", or "binary" is permitted for the body of a "message/rfc822" entity.
-
The message header fields are always US-ASCII in any cases.
8.2. Partial Subtype
The "partial" subtype is defined to allow large entities to be delivered as several separate pieces of mail and automatically reassembled by a receiving user agent.
-
Entities of type "message/partial" must always have a content-transfer-encoding of 7bit (the default).
-
The use of a content-transfer-encoding of "8bit" or "binary" is explicitly prohibited.
-
When generating and reassembling the pieces of a "message/partial" message, the headers of the encapsulated message must be merged with the headers of the enclosing entities
-
The result is always a complete MIME entity, which may have its own Content-Type header field, and thus may contain any other data type.
-
Three parameters must be specified, in no particular order,
-
"id", is a unique identifier, as close to a world-unique identifier as possible, to be used to match the fragments together. In general, the identifier is essentially a message-id.
-
"number", an integer, is the fragment number, which indicates where this fragment fits into the sequence of fragments.
-
Fragment numbering begins with 1, not 0.
-
-
"total", another integer, is the total number of fragments.
When generating and reassembling the fragments, the following rules MUST be observed:
-
Fragmentation agents must split messages at line boundaries only.
-
All of the header fields from the initial enclosing message, except those that start with "Content-" and the specific header fields "Subject", "Message-ID", "Encrypted", and "MIME-Version", must be copied, in order, to the new message.
-
All of the header fields from the second and any subsequent enclosing messages are discarded by the reassembly process.
8.3. External-Body Subtype
The external-body subtype indicates that the actual body data are not included, but merely referenced. In this case, the parameters describe a mechanism for accessing the external data.
-
"message/external-body" consists of a header, two consecutive CRLFs, and the message header for the encapsulated message.
-
If another pair of consecutive CRLFs appears, this of course ends the message header for the encapsulated message.
-
Any text after encapsulated message header, also called "phantom body", is ignored.
-
The only access-type defined in this document that uses the phantom body is "mail-server"
-
-
The encapsulated headers in ALL "message/external-body" entities MUST include a Content-ID header field to give a unique identifier by which to reference the data.
-
This identifier may be used for caching mechanisms, and for recognizing the receipt of the data when the access-type is "mail-server".
-
-
The tokens that describe external-body data, such as file names and mail server commands, are required to be in the US-ASCII character set.
-
MIME entities of type "message/external-body" MUST have a content-transfer-encoding of 7bit (the default).
The parameters that may be used with any "message/external-body" are:
-
ACCESS-TYPE — A word indicating the supported access mechanism by which the file or data may be obtained. This word is not case sensitive.
-
Values include, but are not limited to, "FTP", "ANON-FTP", "TFTP", "LOCAL-FILE", and "MAIL-SERVER".
-
This parameter is unconditionally mandatory and MUST be present.
-
-
EXPIRATION — The date after which the existence of the external data is not guaranteed.
-
This parameter may be used with ANY access-type and is ALWAYS optional.
-
-
SIZE — The size (in octets) of the data in its canonical form, that is, before any Content-Transfer-Encoding has been applied or after the data have been decoded.
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--- layout: post title: no title date: '2014-03-30T15:39:36-07:00' tags: - juicing - food - cooking - frombrett tumblr_url: http://beekley.xyz/post/81229674004/doesnt-that-look-good-stratification-from-top-to ---
Doesn’t that look good? Stratification from top to bottom: Carrots, ginger, spinach, orange, lime, apple.


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Banksy skateboard before they sold out Pinterest PBR&B gastropub. YOLO VHS art party photo booth, Shoreditch polaroid messenger bag butcher cray post-ironic hella pork belly. Quinoa messenger bag YOLO, beard twee hella locavore cornhole sartorial kitsch fap banh mi blog pop-up tofu. Semiotics drinking vinegar Neutra Wes Anderson, raw denim asymmetrical butcher ethnic you probably haven't heard of them photo booth before they sold out biodiesel. Vegan pickled aesthetic banh mi, letterpress Truffaut whatever asymmetrical butcher Thundercats kale chips. Pop-up High Life readymade, Vice master cleanse synth cray art party chambray DIY pug swag VHS yr. Chillwave art party McSweeney's, retro umami Cosby sweater chambray kogi Truffaut.
Disrupt try-hard butcher pickled, church-key fanny pack occupy fingerstache direct trade mustache tousled sartorial bicycle rights aesthetic. Mumblecore lo-fi stumptown Echo Park, Bushwick blog tofu. Next level brunch iPhone, gluten-free VHS Portland freegan fashion axe artisan ennui. Mustache sriracha hella, ethnic Vice kogi selvage plaid Thundercats freegan leggings VHS beard kale chips. Polaroid iPhone cornhole, irony ugh fanny pack +1. Ugh Pitchfork VHS next level raw denim. Before they sold out mustache actually, direct trade hella Truffaut mixtape fixie bitters.
Disrupt try-hard butcher pickled, church-key fanny pack occupy fingerstache direct trade mustache tousled sartorial bicycle rights aesthetic. Mumblecore lo-fi stumptown Echo Park, Bushwick blog tofu. Next level brunch iPhone, gluten-free VHS Portland freegan fashion axe artisan ennui. Mustache sriracha hella, ethnic Vice kogi selvage plaid Thundercats freegan leggings VHS beard kale chips. Polaroid iPhone cornhole, irony ugh fanny pack +1. Ugh Pitchfork VHS next level raw denim. Before they sold out mustache actually, direct trade hella Truffaut mixtape fixie bitters.
Disrupt try-hard butcher pickled, church-key fanny pack occupy fingerstache direct trade mustache tousled sartorial bicycle rights aesthetic. Mumblecore lo-fi stumptown Echo Park, Bushwick blog tofu. Next level brunch iPhone, gluten-free VHS Portland freegan fashion axe artisan ennui. Mustache sriracha hella, ethnic Vice kogi selvage plaid Thundercats freegan leggings VHS beard kale chips. Polaroid iPhone cornhole, irony ugh fanny pack +1. Ugh Pitchfork VHS next level raw denim. Before they sold out mustache actually, direct trade hella Truffaut mixtape fixie bitters.
Disrupt try-hard butcher pickled, church-key fanny pack occupy fingerstache direct trade mustache tousled sartorial bicycle rights aesthetic. Mumblecore lo-fi stumptown Echo Park, Bushwick blog tofu. Next level brunch iPhone, gluten-free VHS Portland freegan fashion axe artisan ennui. Mustache sriracha hella, ethnic Vice kogi selvage plaid Thundercats freegan leggings VHS beard kale chips. Polaroid iPhone cornhole, irony ugh fanny pack +1. Ugh Pitchfork VHS next level raw denim. Before they sold out mustache actually, direct trade hella Truffaut mixtape fixie bitters.
Disrupt try-hard butcher pickled, church-key fanny pack occupy fingerstache direct trade mustache tousled sartorial bicycle rights aesthetic. Mumblecore lo-fi stumptown Echo Park, Bushwick blog tofu. Next level brunch iPhone, gluten-free VHS Portland freegan fashion axe artisan ennui. Mustache sriracha hella, ethnic Vice kogi selvage plaid Thundercats freegan leggings VHS beard kale chips. Polaroid iPhone cornhole, irony ugh fanny pack +1. Ugh Pitchfork VHS next level raw denim. Before they sold out mustache actually, direct trade hella Truffaut mixtape fixie bitters.
Disrupt try-hard butcher pickled, church-key fanny pack occupy fingerstache direct trade mustache tousled sartorial bicycle rights aesthetic. Mumblecore lo-fi stumptown Echo Park, Bushwick blog tofu. Next level brunch iPhone, gluten-free VHS Portland freegan fashion axe artisan ennui. Mustache sriracha hella, ethnic Vice kogi selvage plaid Thundercats freegan leggings VHS beard kale chips. Polaroid iPhone cornhole, irony ugh fanny pack +1. Ugh Pitchfork VHS next level raw denim. Before they sold out mustache actually, direct trade hella Truffaut mixtape fixie bitters.
Disrupt try-hard butcher pickled, church-key fanny pack occupy fingerstache direct trade mustache tousled sartorial bicycle rights aesthetic. Mumblecore lo-fi stumptown Echo Park, Bushwick blog tofu. Next level brunch iPhone, gluten-free VHS Portland freegan fashion axe artisan ennui. Mustache sriracha hella, ethnic Vice kogi selvage plaid Thundercats freegan leggings VHS beard kale chips. Polaroid iPhone cornhole, irony ugh fanny pack +1. Ugh Pitchfork VHS next level raw denim. Before they sold out mustache actually, direct trade hella Truffaut mixtape fixie bitters.


A channel to discuss trading. For useful links and more info click the pinned messages to the right.
100 messages
Before 05-Dec-19 12:00 AM
NutellaLicka07-Jan-19 02:54 AM
I mean if something is unusable from both back & front end point of view, it won't be used
grewalsatinder07-Jan-19 02:55 AM
Core features and it's strong support of multiple things along with extreme flexibility to adopting almost anything
That is what kmd is
blackjok3r07-Jan-19 02:55 AM
the komodo daemon, is already able to do some very special things...
grewalsatinder07-Jan-19 02:55 AM
I will not agree to kmd not usable in backend
It is usable since 2014
MultiGateway days
And now more than any other blockchain project
1
blackjok3r07-Jan-19 02:56 AM
what any project can do... kmd can likley do it right now... or easily with some small mods.
grewalsatinder07-Jan-19 02:57 AM
The only hurdle I guess any dev might be having adopting is their misconception on kmd infrastructure or no knowledge of it's inner working
Hence extreme need of dev education sources
This year I'm sure we will fill that to much extent
1
Likewise07-Jan-19 03:02 AM
for something to get adopted main stream it needs to be easy of use, look at windows.
all thsi techy stuff scares people away
grewalsatinder07-Jan-19 03:07 AM
Maybe you don't understand Linux (edited)
In another analogy, kmd is also like Intel Inside
1
grewalsatinder07-Jan-19 03:38 AM
I guess Ethereum is like winblows
Nice UI, bad dev experience
Likewise07-Jan-19 06:03 AM
hmm, yet it is more used then KMD
It is not what tech geeks like that sells, it is what consumers feel they need or want.
Meyse07-Jan-19 07:15 AM
consumers dont need kmd, its the things that get developed on kmd that could give consumers what they want
3
mazyar_lp07-Jan-19 07:55 AM
Why dumping
jorian07-Jan-19 08:11 AM
whale bored
PHBA206107-Jan-19 10:36 AM
being oversold again
ver_User07-Jan-19 10:40 AM
a few altbtc pairs are selling, I guess it's follow the crowd time...
about this linux windows analogy, did linux ever make any money?
considering we would probably all like price to go up, I guess it's a fair point
whether it's a UI or not, what exactly do we do to bring in the speculators to inflate the market cap?
about price, this is the middle of the consolidation range, should be support around here in theory
I'm having a hard time trusting BTC here for more upside though, today should be quite telling
The Linux Foundation released a white paper titled “A $5 Billion Value: Estimating the Total Development Cost of Linux Foundation’s Collaborative Projects”
Red Hat was the first billion dollar Linux company, now it's the first $2 billion open-source company. Not bad eh?
2
PHBA206107-Jan-19 11:44 AM
I remember the first time I used Red Hat is back in university doing some programming stuffs
ver_User07-Jan-19 11:57 AM
Microsoft, 780 Billion
Linux Red Hat, 2 Billion
;)
Apples and oranges I know but... Windows probably takes up a nice chunk of that value right?
I'm not disputing Linux true value, that probably can't be quantified. Plus I'm not a coder so wouldn't even know where to start, just thinking about how value might come into the price of KMD.
Aspiring to Linux may be noble, but less lucrative. Some people seem to like being sold spyware
Some sort of happy middle ground must exist
Thinking out loud, not really offering any solutions...
I saw a great TED talk by a guy who was advocating for profit charities... it was argued all the best CEO material would get taken up by for profit companies, with the general game plan that "even if I want to work for a NFP, they all pay so badly I might as well use my skills now, save some money, and do something charitible later or start my own NFP once I have years of experience under my belt".
For one thing if NFPs actually made more money, they would aquire more talent, and positive feedback loop would ensue.
Working for an NFP may be the most noble choice, but not the most logical necessarily if you really want to make a difference (perhaps). Also competition that just comes from being in the market place, is a driver of innovation. NFP's generally aren't selling something, they are asking for something, with moral high ground. Moral high ground shouldn't be a reason not to innovate.
So less talented CEO's making less money, less innovation (on average). Then a big company comes along with it's billions, and throws away some money at a charitable cause as an after thought for their PR campaign... while all these smaller companies work so hard
Meyse07-Jan-19 12:12 PM
there is gonna be big buying pressure on kmd when there are a shitton of working products and services because they will all have kmd as their base currency
this will happen, 100%, the question is when, its early days
Arboreal07-Jan-19 12:16 PM
@Meyse probably in a year or two when the working products are ready and done
that's my bet
Meyse07-Jan-19 12:27 PM
working products im talking about all the projects in the ecosystem already, but yeah probably 1-2yrs before we see some real uses, and there are gonna be many many more. My mind gets fucked up sometimes just thinking about all the possibilities here, just take only the dice cc, the amount of games you can make with that, its crazy. The amounts of dapps that are possible... and then you can even put in liquidity providers in each dapp so you can also make money on margins with buying/selling, let people convert their just made profits with gambling games etc. I cant emphasise enough the possibilities that are being created here by the komodo devs, its.. wow
I fantasise sometimes about having an army of gui devs, its great
ver_User07-Jan-19 12:30 PM
:)
Just playing devil's advocate. When KMD is compared to Linux, and Eth to Windows, gotta wonder why one has more money than the other and how far to extend that analogy
Meyse07-Jan-19 12:41 PM
comparisons is all fun and games and you can mold them however you want. you cant compare komodo with anything else really, its unique. just dont read too much into all the comparisons imo
passcombo.com 🏴☠🏴07-Jan-19 12:43 PM
ver_User categories you use are totally not relevant. Both Windows and Linux are working OSes. Not sure we can say so about ETH that is not scalable and single working app can clog the network.
grewalsatinder07-Jan-19 12:57 PM
linux has far more usage,
windows has for more usage.
market segmant is what you non linux users don't understand, and guess that's where you confused with just end user stuff.
linux is all about backend and integral business tech. it dominates the technical world than other.
eth right now having much higher value than kmd you still think of it as from the point of view where its the time difference.
eth is like pet.com of early internet.
also, we can only do analogy of cryptocurrencies with linux windows and stuff like that.
in real each cryptocurrency has it's own value as it increased by team it increases.
if not satisfied by linux being just few million and where winblows is multi million
think how bitcoin is multi billion than others. It is open source. so not exactly direct comparision to operating systems. it is just new category of software which brings very new thing in market.
kmd if you don't understand correclty, is based on bitcoin than eth like architecture.
that means, if bitcoin is of X value, KMD when gets more adoption in business where you end users won't be expecting much of the things in use, it will be invisibly serving you in backend and that usage increase will in turn increase value of kmd.
ver_User07-Jan-19 01:47 PM
@passcombo.com 🏴☠🏴 I was only using what others offered as comparisons and running with it for a thought experiment.
probably not my place to start talking about this stuff, I know tech better than the average user and have copies of many OS's and have tweaked them a lot for specific tasks, but won't have knowledge like most of you guys
I guess the idea here is that linux allows people to generate money and probably lots of it, but linux itself never really gains a valuation in the same way microsoft windows does, because linux isn't owned by a central company or packaged or sold in the same way (on average?). It's a decent analogy of why KMD should hold value I guess, if it is being used for lots of different money generating purposes, beyond measure.
@Meyse good point, it's how we make sense of the world, in the future we will be looking at something else and comparing to to KMD and crypto....
OK
I'm sticking to talking charts from now on... safer ground for me
crumb07-Jan-19 02:23 PM
one way to look at the linux-komodo comparison is that technologically speaking you can draw a lot of similarities. with on important difference. you can 'own' part of Komodo ecosystem which is being used to build a lot of stuff upon. in linux you can't monetise the tech being used by lot of applications, that fundamentally owe a lot of their technical capabilities to linux.
this is a major difference between old internet protocols / linux and blockchain technology. in blockchain tech you can monetise both at protocol and application layers(edited)
so the windows v linux comparison is apples to oranges
Hollowman900007-Jan-19 02:24 PM
Blockfolio has been pretty stable value-wise
Doldrums
What’s new around here
Still need to update, all my hodl’s hardforked
siu - Chainmakers07-Jan-19 02:26 PM
Hey hollow, homie is back!
Hollowman900007-Jan-19 02:26 PM
Never really left
Hypersleep
(Spent holiday season mostly hammered and paying attention to everything else non-crypto)
Now it’s dryuary
No booze, bored, need to fix all my crypto shit
Computer genie still around?
siu - Chainmakers07-Jan-19 02:28 PM
Sure
No booze on holidays?
Hollowman900007-Jan-19 02:29 PM
How’s PR?
No booze in January
Hence “dryuary”
siu - Chainmakers07-Jan-19 02:29 PM
Fine! Much better than the last couple of years
Seems like hurricane maria was the bottom of the crisis in pr
Hollowman900007-Jan-19 02:29 PM
Good
Still renting that shed out?
Asking for a friend
siu - Chainmakers07-Jan-19 02:30 PM
I can find you something... prices are rising fast though
Hollowman900007-Jan-19 02:31 PM
Told you, get your shed a PO Box #
siu - Chainmakers07-Jan-19 02:31 PM
Hahah
Hollowman900007-Jan-19 02:31 PM
I spend 183 days out of my year there on paper
.. for purposes
siu - Chainmakers07-Jan-19 02:32 PM
Ive been told there are some pushes to drop the requisite of being physically in the island for 183 days
It might be a new law that allows remote citizenship with a higher rate than living here, but still more attractive than in the states.
Hollowman900007-Jan-19 02:35 PM
Very interested
Legalize my arsenal and I’ll move there
Or tell me who needs bribing
dokrates07-Jan-19 06:55 PM
btw we hit 19k strat on binance
i bought again at 19k early this morning
im doing again and again each day/few days according to btc movements
On 1/5/2019, Coinbase detected a deep chain reorganization of the Ethereum Classic blockchain that included a double spend. In order to protect customer funds, we immediately paused movements of these funds on the ETC blockchain. Read more here: https://t.co/vCx89dz44m
Christ those xrp comments
1
So cringy
PHBA206108-Jan-19 05:48 AM
perfect time to promote dpow
NutellaLicka08-Jan-19 05:56 AM
Komodo needs to get on that. Where are the big voices for KMD?


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EnvConf.Server
The EnvConf Server is the main config service. It provides a few functions for getting and setting Config Values.
The current behavior for setting values requires that both the key and value be binaries. However there are get functions that will return a value of a specific type.
Summary
| get(key) | get takes a binary key value. It returns the binary stored in the system environment at that key |
| get_atom(key) | get_atom takes a binary key value. It returns the result of calling String.to_atom on the binary stored in the system environment at the given key |
| get_boolean(key) | get_boolean takes a binary key value. If the value of that environment key is “false” or “FALSE” then it returns false. If the value of that environment key is “true” or “TRUE” then it returns true |
| get_number(key) | get_number takes a binary key value. It returns the result of calling String.to_integer on the binary stored in the system environment at that key |
| set(dict) | Translate the given HashDict to the system environment. Keys map to environment variables and values map to values |
| set(key, value) | Set the environment variable specified by key to the binary version of value |
| start_link(defaults \\ []) |
Functions
get takes a binary key value. It returns the binary stored in the system environment at that key.
get_atom takes a binary key value. It returns the result of calling String.to_atom on the binary stored in the system environment at the given key.
get_boolean takes a binary key value. If the value of that environment key is “false” or “FALSE” then it returns false. If the value of that environment key is “true” or “TRUE” then it returns true.
get_number takes a binary key value. It returns the result of calling String.to_integer on the binary stored in the system environment at that key.
Translate the given HashDict to the system environment. Keys map to environment variables and values map to values.
Set the environment variable specified by key to the binary version of value.


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TourismTrails_LTSYSTEM
Metadata also available as
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- Citation:
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- Citation_Information:
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- Originator: Green Mountain Club
- Publication_Date: 20060601
- Publication_Time: unknown
- Title: TourismTrails_LTSYSTEM
- Edition: 2006A
- Geospatial_Data_Presentation_Form: vector digital data
- Series_Information:
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- Series_Name: Long Trail System trail network
- Issue_Identification: 2006A
- Publication_Information:
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- Publication_Place: Waterbury Center, VT
- Publisher: Green Mountain Club
- Other_Citation_Details: Tile Structure - STATE
- Online_Linkage:
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<http://www.vcgi.org/dataware/default.cfm?layer=TourismTrails_LTSYSTEM>
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<http://www.vcgi.org/dataware/default.cfm?layer=TourismTrails_LTSYSTEM&mapit=yes>
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- Description:
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- Abstract:
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The LTSYSTEM data layer includes all trails within the Long Trail (LT) System. The LTSYSTEM layer also
includes the portion of the Appalachian Trail (AT) within Vermont. The Green Mountain Club (GMC) manages the Long
Trail System. The LTSYSTEM layer was developed by the GMC from a variety of sources
- Purpose:
-
To depict the location and extent of all trails within the Long Trail System.
- Time_Period_of_Content:
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- Single_Date/Time:
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- Calendar_Date: 20060601
- Time_of_Day: Unknown
- Currentness_Reference: Publication Date
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- Progress: Complete
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- Bounding_Coordinates:
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- East_Bounding_Coordinate: -71.465281
- North_Bounding_Coordinate: 45.018361
- South_Bounding_Coordinate: 42.722789
- Keywords:
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- Theme:
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- Theme_Keyword_Thesaurus: ISO 19115 Topic Category
- Theme_Keyword: society
- Theme:
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- Theme_Keyword_Thesaurus: None
- Theme_Keyword: Long Trail System
- Theme_Keyword: Long Trail
- Theme_Keyword: Trails
- Theme_Keyword: Green Mountain Club
- Place:
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- Place_Keyword_Thesaurus: None
- Place_Keyword: Vermont
- Temporal:
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- Temporal_Keyword_Thesaurus: None
- Temporal_Keyword: 2003
- Access_Constraints:
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VCGI, the Green Mountain Club, and the State of VT make no representations of any kind, including but not limited to the warranties of merchantability or fitness for a particular use, nor are any such warranties to be implied with respect to the data.
- Use_Constraints:
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The Green Mountain Club DOES NOT PERMIT the use of this data (LTSYSTEM) for the production of commercial
hiking/trail maps of any kind. Violators will be prosecuted to the fullest extent of the law. The data can be used by
non-profit and public sector organizations for the production of maps which are not for sale.
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- Contact_Organization_Primary:
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- Contact_Organization: Green Mountain Club
- Contact_Address:
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- Address_Type: Mailing and Physical Address
- Address: 4711 Waterbury-Stowe Rd
- City: Waterbury Center
- State_or_Province: VT
- Postal_Code: 05677
- Country: USA
- Contact_Voice_Telephone:<PHONE_NUMBER>
- Contact_TDD/TTY_Telephone: None
- Contact_Facsimile_Telephone:<PHONE_NUMBER>
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- Data_Set_Credit: Green Mountain Club
- Security_Information:
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- Security_Classification: Unclassified
- Security_Handling_Description: No Security Considerations
- Native_Data_Set_Environment: Arc/Info
- Data_Quality_Information:
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- Attribute_Accuracy:
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- Attribute_Accuracy_Report: Has not been assessed by GMC.
- Logical_Consistency_Report:
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The LTSYSTEM data layer includes all trails within the Long Trail System in VT. It also
includes the Appalachian Trail within the State of Vermont.
- Positional_Accuracy:
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- Horizontal_Positional_Accuracy:
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- Horizontal_Positional_Accuracy_Report:
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Has not been assessed by GMC. The data was derived from a variety of sources, therefore
the positional accuracy will vary. Refer to the SOURCE and METHOD fields for feature level metadata.
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- Source_Information:
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- Source_Citation:
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- Citation_Information:
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- Originator: GMC
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- Title: Long Trail System trail map
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- Publication_Information:
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- Publication_Place: Waterbury Ctr, Vermont
- Publisher: GMC
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- Process_Description:
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GMC provided an LTSYSTEM shapefile to VCGI in June 2006. VCGI drafted metadata
then loaded the data into the VGIS Data Warehouse for distribution.
- Process_Date: 20070614
- Process_Time: Unknown
- Process_Contact:
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- Contact_Information:
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- Contact_Person_Primary:
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- Contact_Person: Steve Sharp
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Sequential unique whole numbers that are automatically generated.
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- Attribute_Label: Shape
- Attribute_Definition: Feature geometry.
- Attribute_Definition_Source: ESRI
- Attribute_Domain_Values:
-
- Unrepresentable_Domain: Coordinates defining the features.
- Attribute:
-
- Attribute_Label: CLASS
- Attribute_Definition: Trail classification.
- Attribute_Definition_Source: GMC
- Attribute:
-
- Attribute_Label: SOURCE
- Attribute_Definition: Source of trail location data.
- Attribute_Definition_Source: GMC
- Attribute:
-
- Attribute_Label: NOTES
- Attribute_Definition: General description of trail segment.
- Attribute_Definition_Source: GMC
- Attribute:
-
- Attribute_Label: MILES
- Attribute_Definition: Mileage of segment.
- Attribute_Definition_Source: GMC
- Attribute:
-
- Attribute_Label: METHOD
- Attribute_Definition: Method used to capture trail location such as GPS.
- Attribute_Definition_Source: GMC
- Attribute:
-
- Attribute_Label: UPD_DATE
- Attribute_Definition: Date the trail segment of entered or updated.
- Attribute_Definition_Source: GMC
- Attribute:
-
- Attribute_Label: Shape_Length
- Attribute_Definition: Length of feature in internal units.
- Attribute_Definition_Source: ESRI
- Attribute_Domain_Values:
-
- Unrepresentable_Domain: Positive real numbers that are automatically generated.
- Distribution_Information:
-
- Distributor:
-
- Contact_Information:
-
- Contact_Organization_Primary:
-
- Contact_Organization: VT Center for Geographic Information
- Contact_Address:
-
- Address_Type: Mailing and Physical Address
- Address: 58 South Main Street, Suite 2
- City: Waterbury
- State_or_Province: VT
- Postal_Code: 05676
- Country: USA
- Contact_Voice_Telephone: 802/882-3000
- Contact_TDD/TTY_Telephone: None
- Contact_Facsimile_Telephone: 802/882-3001
- Contact_Electronic_Mail_Address<EMAIL_ADDRESS>- Hours_of_Service: 9am - 5pm, M-F
- Resource_Description: TourismTrails_LTSYSTEM
- Distribution_Liability:
-
VCGI and the State of Vermont make no representations of any kind, including but not limited to the warranties of merchantability or fitness for a particular use, nor are any such warranties to be implied with respect to the data.
- Standard_Order_Process:
-
- Digital_Form:
-
- Digital_Transfer_Information:
-
- Format_Name: SHP
- Format_Specification: ESRI Shapefile format (compressed into ZIP file format)
- Format_Information_Content: geospatial data
- File_Decompression_Technique: ZIP extraction tool
- Digital_Transfer_Option:
-
- Online_Option:
-
- Computer_Contact_Information:
-
- Network_Address:
-
- Network_Resource_Name:
-
<http://www.vcgi.org/dataware/default.cfm?layer=TourismTrails_LTSYSTEM>
- Access_Instructions: Download from web site.
- Offline_Option:
-
- Offline_Media: CD-ROM
- Offline_Option:
-
- Offline_Media: 3-1/2 inch floppy disk
- Offline_Option:
-
- Offline_Media: 4 mm cartridge tape
- Fees:
-
No charge when downloading from the internet, and when no custom processing is required.
- Ordering_Instructions:
-
Download from web site or mail-fax a copy of the VCGI 'Data Request Form' which
is available from the VGIS web site <http://www.vcgi.org/dataware/order_forms>
- Turnaround: About 5 days.
- Custom_Order_Process:
-
Mail or Fax a copy of the VCGI 'Data Request Form' which is available from <http://www.vcgi.org/dataware/order_forms>
- Technical_Prerequisites: ESRI Arc/Info, ArcView, or ArcExplorer software.
- Available_Time_Period:
-
- Time_Period_Information:
-
- Single_Date/Time:
-
- Calendar_Date: 20060601
- Time_of_Day: Unknown
- Metadata_Reference_Information:
-
- Metadata_Date: 20060601
- Metadata_Contact:
-
- Contact_Information:
-
- Contact_Organization_Primary:
-
- Contact_Organization: VT Center for Geographic Information
- Contact_Person: GIS Database Administrator
- Contact_Address:
-
- Address_Type: Mailing and Physical Address
- Address: 58 South Main Street, Suite 2
- City: Waterbury
- State_or_Province: VT
- Postal_Code: 05676
- Country: USA
- Contact_Voice_Telephone: 802/882-3000
- Contact_TDD/TTY_Telephone: None
- Contact_Facsimile_Telephone: 802/882-3001
- Metadata_Standard_Name: FGDC Content Standards for Digital Metadata
- Metadata_Standard_Version: FGDC-STD-001-1998
- Metadata_Time_Convention: Local time
- Metadata_Access_Constraints: None
- Metadata_Use_Constraints: None
- Metadata_Security_Information:
-
- Metadata_Security_Classification_System: N/A
- Metadata_Security_Classification: Unclassified
- Metadata_Security_Handling_Description: No security considerations
Generated by mp version 2.9.5 on Wed May 13 13:48:20 2009


W3C is short for the world wide web consortium, which is defined as an international community where member organizations, staff and the public work together to develop standards to follow for the web. The mission of the W3C is to lead the world wide web to its full potential by developing protocols and guidelines that will ensure the growth of the web. W3C enables developers to build superior interactive web applications that are available on all devices. For more information on W3C and their mission and standards please visit www.w3.org.
HTML stands for hypertext markup language, and is defined as the standard markup language for creating web pages. Any web page that you see on the Internet is written using some version of HTML code. Utilizing HTML code helps ensure that formatting is standard when using an internet browser. If HTML did not exist there would be no way a browser would be able to decipher how to present text and images. HTML is important because it gives users the ability to publish documents online, retrieve information via hypertext links, and design forms for conducting transactions. CSS stands for cascading style sheets and is the core technology for building a webpage, along with HTML. CSS is important because it describes how HTML elements are supposed to be displayed. CSS allows users to save time because it can control the layout for multiple web pages simultaneously. The importance of CSS is that it solved the problem of HTML not allowing to contain tags for formatting a web page. The problem with HTML was that when users wanted to add fonts and color attributes, it was a nightmare for web developers, this problem was solved by the W3C because they created CSS which removed the style formatting from the HTML page. CSS saves individuals lots of work because the files are saved as external .css files, which allows the user to change the entire website by changing just one file.


| #. | Round Name | Round Code | Start Date | End Date | Date Created | Day(s) to go | Total Shipments | Status | |
|---|---|---|---|---|---|---|---|---|---|
| {{$index+1}} | {{round.roundName}} | {{round.roundCode}} | {{round.startDate}} | {{round.endDate}} | {{round.dateCreated}} | {{round.daysLeft}} | {{round.totalShipmentsAdded}} | {{samples.roundStatus(round.daysLeft,round.startRoundFlag)}} |
Round Name : {{samples.currentRound.roundName}}
Date Created : {{samples.currentRound.dateCreated}}
Starts : {{samples.currentRound.startDate}}
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| #. | Lab Name | Date Ready | Total Participants | Region | Comments |
|---|---|---|---|---|---|
| {{$index+1}} | {{lab.first_name}} | {{lab.dateCreated}} | {{lab.totalParticipants}} | {{lab.region}} | {{lab.comments}} |
| #. | Shipment Name | No Of Panels | Courier | ship't Desc | Round ID | Created By | Prepared On | Panel Added | Prepared By | Ship't Status |
|---|---|---|---|---|---|---|---|---|---|---|
| {{$index+1}} | {{shipment.shipmentName}} | {{shipment.numberOfPanels}} | {{shipment.courier}} | {{shipment.shipmentDsc}} | {{shipment.roundId}} | {{shipment.createdBy}} | {{shipment.datePrepared}} | {{shipment.totalPanelsAdded}} | {{shipment.preparedBy}} | {{samples.returnShipmentStatus(shipment.shipmentStatus)}} |


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Sunflower bouquet
No.S001
Surprise someone with beautiful summer flowers that are sure to brighten up any room this season.
No.S001
No.S002
No.S003
No.S004
No.S005
No.S006
No.S007
No.S008
No.S009
No.S010
No.S011
No.S012
Summer is a season for celebrations - graduations, weddings, Father's Day, and all the summer birthdays make it an exciting time of the year to gather with loved ones! Summer begins on June 21st, which is the longest day of the year, and ends on September 22nd. This beautiful season has some of the prettiest flowers blooming, that are sure to brighten up any home or office.
The top summer flowers are:
Possibly one of the most popular summer flowers out there, sunflowers—with their tall stems and bright yellow petals—seem to be capable of bringing a smile to the face of anyone who passes one. Sunflower heads move throughout the day, following the path of the sun, so keep this in mind as you plant. There are few things more beautiful than a large field of sunflowers in bloom, but these flowers are also stunning when grown in smaller quantities. Most sunflowers are annuals, so you will need to plant them each year.
Calla lilies are easy to grow and add a classy look to perennial gardens, cutting gardens and container plantings. Their smooth, sword-like foliage stays neat and attractive all season long. Calla lily flowers emerge in mid to late summer and last for weeks.
You can choose from many colors, including classic white (a favorite for weddings), yellow, orange, pink, rose, lavender and dark maroon. In the garden or in a vase, calla lilies are elegant and always impressive.
After confirming the amount of money and other precautions with the clerk,
please complete the transfer/transfer procedure.
Afterwards, please provide the last 5 yards to the clerk,
after the clerk make sure the amount of the transfer/transfer is correct,
and the order is completed.