6 January 2005
WHO has received reports of laboratory tests conducted in Ho Chi Minh City, Viet Nam, indicating two new human cases of infection with avian influenza. Both patients have died.
Initial tests have identified the H5 subtype of avian influenza virus. Further testing is under way.
The first patient was a 6-year-old boy from the southern province of Dong Thap. He died on 30 December.
The second patient was a 9-year-old boy from Tra Vinh Province, also located in the southern part of the country. He was hospitalized on 2 January and died on 4 January.
The additional recent case in Viet Nam, reported in late December, remains hospitalized in critical condition.
All three of these most recent cases have occurred in the southern part of the country, where poultry outbreaks have been recurring since December of last year.
Close contacts of these cases are being monitored for any signs of illness. Health authorities in Viet Nam, supported by WHO staff, have undertaken several measures to strengthen case detection. Avian influenza viruses become more active when temperatures turn cooler. Activities associated with the approach of the Lunar New Year festivities in early February may also increase the risk of further human cases.


79-year-old man found dead in his Jeffreys Bay home
by Jeanette ChabalalaA 79-year-old man was found dead and tied to a chair inside his house in Pride of India Crescent in Wavecrest, Jeffreys Bay, Eastern Cape police say.
The man was found on Tuesday at around 21:00 after an official from a private company forced open one of the doors to the house, police spokesperson Sergeant Majola Nkohli said.
A relative of the elderly man, who apparently lives out of town, tried to get hold of him, promoting the call to the security company, Nkohli said.
READ | Suspect arrested after Cape Town man found dead in his apartment
Nkohli said on arrival to the house, there was no response and the doors were locked which resulted in the security official forcing open one of the doors.
The official found the man dead and tied to a chair inside his bedroom. Police said at this stage a motive and the cause of death are unknown.
"At the scene, a safe was found open but it is unknown if anything was stolen," Nkohli said, adding that a case of murder had been opened.
Anyone with information that could assist with information that could lead to the arrest of the suspects can contact Crime Stop on 08600 10111.


Responsive images now easier than ever
With Cloudimage's responsive plugin, 1 high-quality original image is all it needs. Save storage space and create image variants on-the-fly. The responsive image plugin will resize, compress, and accelerate images across the world, on all devices. Lazyload with fancy animation on image load? The plugin takes care of it.
px


# In other words
### Modules and MVWTF Apps
### *were made for each other*
## How about a *module per file*?
## Now it's much easier to find things. *promise*.
# *perks*.
### In the end, you're left with
### *easily traversable*
### files that describe their contents,
### and most importantly,
## maintain their own dependencies.
## Templates are treated as dependencies
### Unless you heavily cache your html
### payload and need dynamic templates
### at runtime, you're
## *hurting performance*.
# An *AMD* Tangent
## I prefer *AMD*
### and I specifically use RequireJS
### I think it's the best solution for modules on the web that we currently have.
### The plugin system is killer.
## *Seriously.*
### I'll show you in a bit.
# FUD | Collisions
### There are well established ways to support AMD in every combination of systems.
#### Check out [github.com/amdjs](https://github.com/amdjs)
### I think our dependency management tools shouldn't *require* load time preprocessing.
but if you want to enhance it at load time, that's fine
### I think our dependency management tools shouldn't *require* us to need to run other languages.
### I think our dependency management shouldn't force us to manage dependencies *outside* of our code.
you'll forget/get it wrong.
# AMD Plugins
## *Transparent Middleware*
### Think Connect for node, but for your modules
How plugins work
Require a module
Modify or change the module
Return the result
### We can signficantly *reduce boilerplate* by using this simple feature.
# Getting Rid of *Boilerplate*
# Builds and performance
## Plugins as a vehicle for build time
## *static compilation*
### There's so much that your app *doesn't* need to do at runtime in production.
### How many of you are
## *precompiling*
### templates at all?
## Auto precompilation
### We can make our modules do _all_ the work here.
## [github.com/SlexAxton/require-handlebars-plugin](https://github.com/SlexAxton/require-handlebars-plugin)
## We now have a *transparent* way of
* Pulling in a template
* Compiling it
* Resolving all of its dependencies
* Precompiling it at build time
* Adding in introspection and buildtime
optimizations (dead code removal)
## we can go *deeper*
## Templates can declare *style* dependencies
### and we can build up only the styles that are _used_.
## We can introspect CSS
### and *inline images* as data-uris at build time.
## We can inline the entire CSS block into our JS
### (including data-uris) and inject it with a style tag.
## Static precompiliation is *so cool*
## Transparently precompile everything
* templates
* i18n
* i18n in templates
* configurable apps. multi-profile apps.
* coffeescript
* less.js


{% if game_owner %}
{% comment %}
The SETTINGS message in the game sends the width and height to the platform and would be rendered accordingly
{% endcomment %}
Highest Gamescore is:
loading...
{% endif %}
{% if user.is_authenticated %}
Rate this game:
{% endif %}
{% include "game/rating.html" with starId="rate-" stars=rating %}
{% with request as request %}
{% with game as game %}
{% include 'game/socialshare.html' %}
{% endwith %}
{% endwith %}
{% endblock %}
{% comment %}
Meta Data for opengraphsearch would be included in the game!
{% endcomment %}
{% block opengraphsearch %}
{% if game.gameimage %}
{% endif %}
{% endblock %}
{% block scripts %}
{% endblock %}


| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
T.S. Eliot , Tradition and the Invidual Talent, 1921
To divert interest from the poet to the poetry is a laudable aim: for it would conduce to a juster estimation of actual poetry, good and bad. There are many people who appreciate the expression of sincere emotion in verse, and there is a smaller number of people who can appreciate technical excellence. But very few know when there is expression of significant emotion, emotion which has its life in the poem and not in the history of the poet.
| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
..."cutting edge"?
| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
| ▼ | |||||
|---|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |
| ▼ | ||||
|---|---|---|---|---|
| "High School" | New Crit. | Struct. | Post-Struct. | Everything |


{% extends "upload_base.html" %} {% load upload_tags %} {% block content %}
CloudCV Classification can recognize 1,000 ImageNet Categories. Use this page to add new categories to the model.
Browsers currently supported: Google Chrome, Mozilla Firefox


WITNESS LIST
Criminal Jurisprudence Committee
August 24, 2016 - 1:00 PM
Family violence interim charge
On:
Addison, Rellie (Women's Shelter of South Texas)
Alonzo, Abel (NC I believe in me foundation)
Brady, Jason (Corpus Christi Police Department)
DelaFuente, Sarah (Women's Association of Religious Professionals)
Esparza, Shirley (DV Victim/Survivor)
Fain, Terry (Recovery Healthcare Corporation)
Garcia, Carlos (79th Judicial District)
Green, Gary (Her Story Foundation)
Setliff, Aaron (Texas Council on Family Violence)
Shull, William (Nueces Co Adult Probation (CSCD))
Skurka, Mark (Nueces County District Attorney's Office)
Stith, David (319 District Court)
Temple, Jeff (University of Texas Medical Branch Galveston Independent School District)
Toureilles, Yvonne (79th DA's Office)
Trevino, Susan (Women's Shelter of South Texas)
Walters, Laura (Women's Association of Religious Professionals of Texas)
Registering, but not testifying:
On:
Cassidy, Leslie (Self)
D'unget, Claude (Self)
Damore, Danna (Self)
Jimenez, Laura (Nueces County Attorney's Office)
Olivarez Sr., Larry (Self)
Quesada, Gloria (Self)
Wesson-Dodd, Nancy (YWCA Corpus Christi)
Wolf, Shirley (Self)
1


Former No. 4 Tomas Berdych announces retirement from tennis
LONDON - Former Wimbledon runner-up Tomas Berdych has announced his retirement from tennis.
Berdych confirmed the decision at the ATP Finals on Saturday, having hinted on social media this week that reports about his retirement were accurate.
The 34-year-old Czech reached the 2010 Wimbledon final, beating Roger Federer and Novak Djokovic along the way before losing to Rafael Nadal.
He also reached the semifinals at least once at each of the other three Grand Slams and earned 13 career titles, with a career-high ranking of No. 4.
However, he hasn’t played since losing in the first round of the U.S. Open in August and is currently ranked 103rd.
___
More AP Tennis: https://www.apnews.com/apf-Tennis and https://twitter.com/AP_Sports


Rust AV
Rust is a quite promising language that aims to offer high execution speed while granting a number of warranties on the code behavior that you cannot have in C, C++, Java and so on.
{{ partial "header" . }}
Rust is a quite promising language that aims to offer high execution speed while granting a number of warranties on the code behavior that you cannot have in C, C++, Java and so on.
Rust AV


{% load staticfiles %}
MyTrueScore
{% load staticfiles %}
MyTrueScore
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12325 - Zombie's Treasure Chest
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SystemCollaborationModel : sequence diagram
Created:
17/05/2018 17:40:30
Modified:
17/05/2018 18:31:09
Project:
Author:
alfiva
Version:
1.0
Advanced:
ID:
{25FFB1A8-1341-4761-8E4D-CB242449965B}


NurseAI
Chatbot
Translator
NLP Symptom Parsing
Diagnosis
Doctor's report
(current)
Doctor's Report
Patient ID: 0023
Patient Information
Name: Nick Holland
Age: 21
Symptoms:
sneezing
fever
sore throat
Potential conditions:
Common cold (probability: 24%)
Acute rhinosinusitis (probability: 15%)
Influenza (probability: 12%)


Written by: Doty Abrams
Transcribed by: guineapig
[Scene: Monica and Rachel's, everyone is there.]
Chandler: I can't believe you would actually say that. I would much rather be Mr.Peanut than Mr.Salty.
Joey: No way! Mr.Salty is a sailor, all right, he's got to be, like, thetoughest snack there is.
Ross: I don't know, you don't wanna mess with corn nuts. They're craaazy.
Monica: (looking out of the window) Oh my God. You guys! You gotta come see this! There's some creep out there with a telescope!
Ross: I can't believe it! He's looking right at us!
Rachel: Oh, that is so sick.
Chandler: I feel violated. And not in a good way.
Phoebe: How can people do that?... (All but Phoebe walk away from the window in disgust.) Oh, you guys, look! Ugly Naked Guy got gravity boots!
Opening Credits
[Scene: Central Perk, everyone but Rachel is there.]
Chandler: I am telling you, years from now, schoolchildren will study it as one of the greatest first dates of all time. It was unbelievable! We could totally be ourselves, we didn't have to play any games...
Monica: So have you called her yet?
Chandler: Let her know I like her? What are you, insane? (The girls make disgusted noises.) It's the next day! How needy do I want to seem? (To the guys) I'm right, right?
Joey and Ross: Oh, yeah. Yeah. Let her dangle.
Monica: I can't believe my parents are actually pressuring me to find one of you people.
Phoebe: Oh, God, just do it! (Grabbing the phone.) Call her! Stop being so testosteroney!
Chandler: Which, by the way, is the real San Francisco treat. (Calls her, then hurriedly hangs up.) I got her machine.
Joey: Her answer machine?

Phoebe: So, uh, why didn't you say anything?
Chandler: Oh, no-no-no-no. Last time I left a spontaneous message I ended up using the phrase "Yes indeedy-o."
Monica: Look look! It's Rachel and Barry. No, don't everybody look at once!
Ross: Okay, okay, what's going on?
Phoebe: Okay, they're just talking...
Ross: Yeah, well, does he look upset? Does he look like he was just told to shove anything?
Phoebe: No, no actually, he's smiling.. and... Oh my God, don't do that!!
Ross: What? What? What?!
Phoebe: That man across the street just kicked that pigeon! (Rachel enters.) Oh!
Chandler: (bluffing) And basically, that's how a bill becomes a law.
All: Oh!... Right!
Chandler: Hey Rach!
Monica: How'd it go?
Rachel: Y'know, it was, uh.. it was actually really great. He took me to lunch at the Russian Tea Room, and I had that chicken, where y'know you poke it and all the butter squirts out...
Phoebe: Not a good day for birds...
Rachel: Then we took a walk down to Bendall's, and I told him not to, but he got me a little bottle of Chanel...
Ross: That's nice... now, was that before or after you told him to stop calling, stop sending you flowers and to generally leave you alone, hmm?
Rachel: Right,.. well,.. we never actually got to that... Oh, it was just so nice to see him again, y'know? It was comfortable, it was familiar... it was just nice!
Ross: That's, that's nice twice!
Monica: Rachel, what's going on? I mean isn't this the same Barry who you left at the altar?
Joey: Duh, where've you been?
Rachel: Yeah, but it was different with him today! And he wasn't, like, Orthodontist Guy, y'know?  Is there anything wrong with that?
(Ross 'prompts' Chandler by hitting him on the arm.)
Chandler: Yes!
Rachel: Why?
Chandler: I have my reasons.
Monica: Okay, how about the fact that he's engaged to another woman, who just happens to be your ex-best friend?
Rachel: All right. All right, all right, all right, all right, I know it's stupid! I will go see him this afternoon, and I will just put an end to it!
[Scene: Barry's Office, the post-coital Barry and Rachel are recovering on the chair.]
Rachel: Wow... Wow!
Barry: Yeah.
Rachel: I'm not crazy, right? I mean, it was never like that.
Barry: Nooo, it wasn't.
Rachel: Ooh, and it's so nice having this little sink here...
[Scene: Monica and Rachel's, everyone is there except Rachel.]
Chandler: (on phone, reading from a script) Oh, Danielle! I wasn't expecting the machine... Give me a call when you get a chance. (Rattles some dishes) Bye-bye. (Hangs up.) Oh God!
Monica: That's what you've been working on for the past two hours?!
Chandler: Hey, I've been honing!
Ross: What was with the dishes?
Chandler: Oh, uh.. I want her to think I might be in a restaurant.. y'know? I might have some kind of life, like I haven't been sitting around here honing for the past few hours.
Monica: (looking out the window) Look look! He's doing it again, the guy with the telescope!
Phoebe: Oh my God! (Walks to the window) Go away! (Gesturing.) Stop looking in here!
Monica: Great, now he's waving back.
Joey: Man, we gotta do something about that guy. This morning, I caught him looking into our apartment. It creeps me out! I feel like I can't do stuff!
Monica: What kinda stuff?
Joey: Will you grow up?
Phoebe: You cook naked?
Joey: Yeah, toast, oatmeal... nothing that spatters.
(A pause as they look at Chandler.)
Chandler: What are you looking at me for? I didn't know that.
[Scene: Barry's Office, Rachel and Barry are getting dressed.]
Barry: What's the matter?
Rachel: Oh, it's just... Oh, Barry, this was not good.
Barry: No, it was. It was very very good.
Rachel: Well, what about Mindy?
Barry: Oh, way, way better than Mindy.
Rachel: No, not that, I mean, what about you and Mindy?
Barry: Well, if you want, I'll justI'll just break it off with her.
Rachel: No. No-no-no-no, no. I mean, don't do that. Not, I mean not for me.
Bernice: (over intercom) Dr. Farber, Bobby Rush is here for his adjustment.
Barry: (into intercom) Thanks, Bernice. (To Rachel) Let's go away this weekend.
Rachel: Oh, Barry..! Come on, this is all way too..
Barry: We can, we can go to Aruba! When I went there on what would have been our honeymoon, it was, uh... it was really nice. You would've liked it.
(Pause as Rachel realises...)
Rachel: I had a bra.
(Barry finds it draped on a cupboard and gives it to Rachel, they kiss as Bobby enters.)
Bobby: Hey, Dr. Farber.
(Rachel and Barry quickly split and pretend Barry is examining Rachel's mouth.)
Barry: All right Miss Green, everything looks fine... Yep, I think we're starting to see some real progress here.
(Bobby looks on, deadpan.)
Rachel: What?!

(Rachel glares at him.)
[Scene: Monica and Rachel's, Chandler enters clutching his phone.]
Chandler: Can I use your phone?
Monica: Yeah.. uh, but for future reference, that thing in your hand can also be used as a phone.
(Chandler dials his own phone and it rings.)
Chandler: Yes, it's working! Why isn't she calling me back?
Joey: Maybe she never got your message.
Phoebe: Y'know, if you want, you can call her machine, and if she has a lot of beeps, that means she probably didn't get her messages yet.
Chandler: Y'don't think that makes me seem a little...
Ross: ...desperate, needy, pathetic?
Chandler: Ah, you obviously saw my personal ad.
(He calls and quickly hangs up.)
Phoebe: How many beeps?
Chandler: She answered.
Monica: Y'see, this is where you'd use that 'hello' word we talked about.
Chandler: I'm not gonna talk to her, she obviously got my message and is choosing not to call me. Now I'm needy and snubbed. God, I miss just being needy.
(Rachel enters.)
All: Hey! Hi!
Phoebe: How'd he take it?
Rachel: Pretty well, actually... (Wandering into the kitchen.)
Monica: (wandering in after her) Uh, Rach... how come you have dental floss in your hair?
Rachel: Oh, do I?
Monica: Uh huh.
Rachel: (in a low voice) We ended up having sex in his chair.
 I said that a little too loudly, didn't I?
Ross: You-you had what?
Phoebe: Sex in his chair.
Ross: What, uh... what were you thinking?
Rachel: I don't know!  There's a history there. 'S'like you and Carol.
Ross: No! No no, it is nothing like me and Carol!
Rachel: Please.
(Ross flounders.)
Chandler: If it helps, I could slide over.
Ross: It's, it's, it's, uh, a totally diferent situation! It's, it's apples and oranges, it's, it's orthodontists and lesbi- I gotta go.
Phoebe: Where are you going?
Ross: (leaving) I just have to go, all right? Do I need a reason? Huh? I mean I have things to do with my life, I have a jam packed schedule, and I am late- for keeping up with it. Okay?
(Ross exits, a phone rings, and Chandler dives for his phone.)
Chandler: Hello? Hello?
(Rachel picks up their phone and the ringing stops. As she talks on the phone, an elaborate visual gag is spun out which is too difficult to describe in words.)
Rachel: (on phone) Hello?(Listens) Mindy! Hi! Hey, how are you? (Listens) Yes, yes, I've heard, congratulations, that is so great. (Listens) Really? (Listens) Oh. (Listens) Okay. Okay, well I'm working tomorrow, but if you want you can, you can, you can come by and... (Listens) Okay... (Listens) Great... (Listens) Great... (Listens) All right, so I'll, so I'll see you tomorrow! (Listens) Okay.. (Listens) Okay... (Listens) Bye. (Hangs up and sits down heavily.) Oh God. Oh God. Oh God.
Chandler: So how's Mindy?
Rachel: Oh, she wants to see me tomorrow...Oh, she sounded really weird, I gotta call Barry... (Does so, on phone) Hi, it's me, I just.. Mindy!! Mindy! Hi! No, I figured that's where you'd be!
Commercial Break
[Scene: Monica and Rachel's, the next morning. Chandler is sitting and staring at his phone. Monica enters and creeps up next to Chandler.]
Monica: Brrrrrrr!
(Chandler clutches at his phone before realising.)

Joey: (entering) He's back! The peeper's back!
(Rachel enters from her room.)
Joey: (ducking) Get down!
Rachel: Get down?
Chandler: ...And boogie!
Rachel: Thanks, but I gotta go to work and get my eyes scratched out by Mindy.
Monica: Relax. Y'know, she may not even know.
Rachel: Please. I haven't heard from her in seven months, and now she calls me? I mean, what else is it about? Oh! She was my best friend, you guys! We went to camp together... she taught me how to kiss..
Joey: (intrigued) Yeah?
Rachel: And now, y'know, I'm like... I'm like the other woman! I feel so..
Joey: ..Naughty!
Rachel: Right, I'll see you guys later...
Joey: Oh, hold up, I'll walk out with you.  That's fine, yeah...
(Joey exits.)
Chandler: Okay, I'm gonna go to the bathroom. Will you watch my phone?
Monica: Why don't you just take it with you?
Chandler: Hey, we haven't been on a second date, she needs to hear me pee?
Monica: Why don't you just call her?
Chandler: I can't call her, I left a message! I have some pride.
Monica: Do you?
Chandler: No! (Calls) Danielle, hi! It's, uh, it's Chandler! (Listens) I'm fine.  (Listens) Oh, uh, okay, that's fine, that's great. (Listens) Okay. (Puts down the phone.) (to Monica) She's on the other line, she's gonna call me back. (He starts doing a little jig.)
Monica: Don't you have to pee?
Chandler: 'S'why I'm dancing...
[Scene: Central Perk, Rachel is serving coffee as Mindy enters.]
Rachel: Mindy.
Mindy: Hey, you.
Rachel: Hey, you.... So, what's up?
Mindy: Um.. we should really be sitting for this.
Rachel: Sure we should... So.
Mindy: Now, I know things've been weird lately, but you're like my oldest friend in the world... Except for maybe Laurie Schaffer, who I don't talk to anywhere, 'cause she's all bitter now that she lost the weight and it turns out she doesn't have a pretty face. ....Okay, I'm just gonna ask you this once, and I want a straight answer.
Rachel: Okay.
Mindy: Will you be my maid of honour?
Rachel: Of course!
Mindy: Oh that's so great!
Rachel: Was that all you wanted to ask me?
Mindy: That's all!
Rachel: Ohhhh!! (Mindy starts to sob.) ...What? What?
Mindy: That's not all.

Mindy: Oh no, it isn't! No! I think Barry is seeing someone in the city.
Rachel: Um, what- what would make you think that?
Mindy: Well, ever since we announced the engagement, he's been acting really weird, and then last night, he came home smelling like Chanel.
Rachel: (draws back) Really. Mindy, if it'll make you feel any better, when I was engaged to him he went through a whole weird thing too.
Mindy: Oh God! You see, that's what I was afraid of!
Rachel: What? What's what you were afraid of?
Mindy: Okay, okay... when Barry was engaged to you, he and I...kind of... had a little thing on the side.
Rachel: What?
Mindy: I know.
Rachel: Uh...
Mindy: What do you mean?
Rachel: (offers her arm to Mindy and she sniffs) Smell familiar?
Mindy: Oh no.
Rachel: Oh, I am so sorry.
Mindy: No me, I am so sorry...
(They hug and Joey enters.)
Joey: (watches them for a while) Oh my.
[Scene: Monica and Rachel's, Phoebe and Ross are doing a crossword, Monica is cooking, and Chandler is still staring at his phone.]
Ross: Four letters: "Circle or hoop".
Chandler: Ring dammit, ring!
Ross: Thanks.
Joey: (entering) Hey, you know our phone's not working?
Chandler: What?!
Joey: I tried to call you from the coffee shop, and there was no answer.
Chandler: (investigating) I turned it off. Mother of God, I turned it off!
 (Chandler glares at her.) ... Just pointing out the irony.
Joey: Hey, so listen, I went across the street and talked to the doorman- I got the peeper's name! Can I use the phone?
Chandler: Nngghhh!!!!!!!
Joey: (to Monica) Can I use your phone? (On phone) Yeah, the number for a Sidney Marks, please.
Ross: "Heating device."
Phoebe: Radiator.
Ross: Five letters.
Phoebe: Rdtor.
Joey: (on phone) Yeah, is Sidney there? (Listens) Oh, this is? (To the gang) Sidney's a woman.
Monica: So she's a woman! So what?
Joey: Yeah. Yeah, so what? (On phone) Look, I live across the street, (walking to the window) and I know all about you and your little telescope, and I don't appreciate it, okay? (Listens) Yeah, I can see you right now! (Listens) Hello! (Listens) If I wanna walk around my apartment in my underwear, I shouldn't have to feel like(Listens)Thank you, but... that's not really the point... (Listens) The point is that... (Listens) Mostly free weights, but occasionally..
Monica: Joey!!
Joey: (on phone) Yeah, my neighbor... (Listens) Yeah, the brunette... (to Monica) She says you looked very pretty the other day in the green dress.
Monica: The green dress? Really?
Joey: Yeah, she said you looked like Ingrid Bergman that day.
Monica: (waves dismissively to Sidney) Nooo!
[Scene: Barry's Office, Barry is preparing his tools alone as Rachel enters.]
Rachel: Hey. Got a second?
Barry: Sure, sure. Come on... (Mindy enters) ...in...
Mindy: Hello, sweetheart.
Barry: Uh... uh... what're'you... what're'you guys doing here?
Rachel: Uh, we are here to break up with you.
Barry: Both of you?

Barry: I'm sorry...  Whatever I did, I only did because I love you so much!
Rachel: Uh- which one of us are you talking to there, Barr?
Barry: ....Mindy. Mindy, of course Mindy, it was always Mindy.
Rachel: Even when we were having sex in that chair?
Barry: (to Mindy) I swear, whatever I was doing, I was always thinking of you.
Rachel: Please! During that second time you couldn't have picked her out of a lineup!
Mindy: (to Rachel) You did it twice?
Rachel: Well, the first time didn't really count... I mean, y'know, 's'Barry.
Mindy: Okay...
Barry: (to Mindy) Sweetheart, just gimme- gimme another chance, okay, we'll start all over again. We'll go back to Aruba.
Bernice: (over intercom) Dr. Farber, we've got a bit of an emergency here...Jason Costalano is choking on his retainer.
Barry: Oh God... (Into intercom) I'll be right there, Bernice. (to Mindy) Look, please, please don't go anywhere, okay? I'll be, I'll be right back.
(Barry exits)
Rachel: Okay. Okay, we'll be here! Hating you! Did you see how he was sweating when he walked out of there? Listen honey, if I'm hogging the ball too much you just jump right in there and take a couple punches because I'm telling you, this feels great.
Mindy: Yeah... I'm pretty sure I'm still gonna marry him.
Rachel: What are you talking about?! Mindy, the guy is the devil! He's Satan in a smock!
Mindy: Look, I know he's not perfect, but the truth is, at the end of the day, I still really wanna be Mrs. Dr. Barry Farber, D.D.S.
Rachel: Oh God.
Mindy: I hope you can find some way to be happy for me. And I hope you'll still be my maid of honor...?

[Scene: Monica and Rachel's, Monica and Rachel are there.]
Monica: You okay?
Rachel: Yeah.
Monica: Really?
Rachel: Yeah! Y'know, ever since I ran out on Barry at the wedding, I have wondered whether I made the right choice. And now I know.
Monica: Aww... (They hug)
(Joey enters and looks on approvingly.)
Joey: Big day.
Closing Credits
[Scene: Central Perk, everyone is there.]
Joey: All right, I'll give you this, Mr. Peanut is a better dresser. I mean he's got the monocle, he's got the top hat...

Ross: I just wanna clarify this: are you outing Mr. Peanut?
Danielle: (entering) Chandler?
Chandler: Danielle! Hi! Uh- everybody, this is Danielle, Danielle, everybody.
All: Hi. Hi.
Chandler: What are you doing here?
Danielle: Well, I've been calling you, but it turns out I had your number wrong. And when I finally got the right one from Information, there was no answer. So I thought I'd just come down here, and make sure you were okay.
Chandler: ...I'm, I'm okay.
Danielle: Listen uh, maybe we could get together later?
Chandler: That sounds good. I'll call you- or you call me, whatever...
Danielle: You got it.
Chandler: Okay.
Danielle: G'bye, everybody.
All: Bye.
Phoebe: Whoo-hoo!
Monica: Yeah, there you go!
Ross: Second date!
Chandler: ...I dunno.
Rachel: You don't know?!
Chandler: Well, she seems very nice and everything, but that whole thing about her coming all the way down here, just to see if I was okay? I mean,... how needy is that?
(They all groan and hit him..)
End


Student Attendance Report for: {{state}}
Student Attendance Report for: {{state}} / {{hierName}}
Student Attendance Report for: {{state}}/ {{titleName}}/ {{hierName}}
Student Attendance Report for: {{state}}/ {{titleName}}/ {{title}}/ {{hierName}}
About the dashboard: This dashboard provides information about student attendance calculated at a monthly level. The data has been collated at various administrative levels (i.e. District, Block, Cluster and School) and this dashboard allows you to view and download the data at these various administrative levels. You can select a different month/year combination to view student attendance for any other time period.
Note: These colors are applicable for the absolute selection only


Convert to JSON
bio
obtains data from NCBI and transforms it into an internal, simpler format. One would only need to process this format to provide functionality that is not yet offered in bio
Get a dataset
Get SARS-COV-2 data and rename it to ncov
:
bio NC_045512 --fetch --rename ncov
The GenBank data
Explore the contents of the file downloaded from NCBI
bio ncov --genbank | head
LOCUS NC_045512 29903 bp ss-RNA linear VRL 18-JUL-2020
DEFINITION Severe acute respiratory syndrome coronavirus 2 isolate Wuhan-Hu-1,
complete genome.
ACCESSION NC_045512
VERSION NC_045512.2
DBLINK BioProject: PRJNA485481
KEYWORDS RefSeq.
SOURCE Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2)
ORGANISM Severe acute respiratory syndrome coronavirus 2
Viruses; Riboviria; Orthornavirae; Pisuviricota; Pisoniviricetes;
JSON data representation
See the transformed GenBank file as the JSON representation:
bio ncov | head
[
{
"id": "NC_045512.2",
"definition": "Severe acute respiratory syndrome coronavirus 2 isolate Wuhan-Hu-1, complete genome",
"dblink": [
"BioProject:PRJNA485481"
],
"locus": "NC_045512",
"feature_count": 57,
"origin_len": 29903,
The JSON for a feature
Filter the internal representation for a type and a gene name:
bio ncov --type CDS --gene S | head
[
{
"id": "YP_009724390.1",
"name": "YP_009724390.1",
"start": 21563,
"end": 25384,
"type": "CDS",
"strand": 1,
"location": [
[
References
The following references may be consulted to understand how data should be represented in GenBank and GFF formats:
INSDC feature descriptions:
NCBI GenBank format:
NCBI GFF format:


--- layout: post status: publish published: true title: Hiring Managers and MC++ author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 429 wordpress_url: http://winterdom.com/2002/04/hiringmanagersandmc date: '2002-04-23 11:52:48 +0000' date_gmt: '2002-04-23 11:52:48 +0000' categories: - ".NET" tags: [] comments: [] ---
Peter Drayton asks: "...will hiring managers be looking for MC++ skills to kickstart their new $10M BetterMousetrap project?". My guess: likely not. What I think will happen is that developers mostly working with other managed languages (C#), or those with large C++ code bases already, will find themselves in a position that forces them to learn MC++ in order to get the work done. As I said once, I don't think the question is if it will happen, but when will it happen.


{title:'Bean Contexts', updated:'9.0.0'}
At the heart of the marshalling APIs is the {@link oaj.BeanContext Bean Context} API that provides a common framework for marshalling beans and POJOs across all serializers and parsers. All serializers and parsers (and their builders) extend from the bean context API classes.
One important feature of the bean context API is the ability to wrap Java beans inside maps to allow properties to be accessed through a Map layer. Although this is used internally by all the serializers and parsers, it's often useful to use this feature by itself.
|
The bean context API provides many settings that fine-tune how POJOs should be handled during marshalling.


--- short: t-sparqlselect type: transformer color: indigo title: SPARQL select description: Transforms RDF data into a CSV file using a SPARQL SELECT query. ---
Transformer, allows the user to transform RDF data to a CSV file using a SELECT query.
The {{page.title}} component creates CSV data using a SPARQL SELECT query based on the input RDF data. It can be configured at runtime using RDF configuration, which can be generated by another component.
Below you can see sample runtime configuration for the component. You can also import a sample pipeline. Note that RDF blank nodes are not allowed in runtime configurations.
{% highlight turtle %} @prefix ss:


bento-timeago
Basic example
Locale examples
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Saturday 11 April 2018 00.37
Cutoff example (100 days)
Saturday 11 April 2018 00.37


--- layout: post title: "International Conference on Applied Physics and Mathematics (ICAPM)" date: 2020-05-27 background: '/img/posts/logo.png' ---
RW- 909th International Conference on Applied Physics and Mathematics (ICAPM) is a prestigious event organized with a motivation to provide an excellent international platform for the academicians, researchers, engineers, industrial participants and budding students around the world to SHARE their research findings with the global experts. 909th ICAPM 2020 will be held in Delhi , India during 29th-30th September, 2020.
The key intention of 909th ICAPM 2020 is to provide opportunity for the global participants to share their ideas and experience in person with their peers expected to join from different parts on the world. In addition this gathering will help the delegates to establish research or business relations as well as to find international linkage for future collaborations in their career path. We hope that 909th ICAPM 2020 outcome will lead to significant contributions to the knowledge base in these up-to-date scientific fields in scope.


Application info
Application GUID
Human readable application ID
Application name
Application path
Application publisher
Application stream URL
Application version
Application update
Runtime environment
Titanium Platform ID
Current directory
Python environment
Python interpreter
The version of Python interpreter will appear here.
Python sys.path
The value of sys.path will appear here.
Home directory
Application data directory


For the past few years, I have been involved in projects related to e-learning in healthcare alongside education specialists, clinicians, graphic designers, editors and IT staff. I am currently pursuing my studies in full stack web development in hopes to start some freelance projects on the side.
This site showcases my web development projects and ways to contact me for work collaboration opportunities or just to say hi!


{% extends "template.html" %} {% set active = "donate" %} {% block title %}Donate{% endblock %} {% block jumbotron %}{% endblock %} {% block main %}
If you like the stats provided by the site, feel free to send a couple pounds/dollars my way. As a 16 year old, the income from donations, and the adverts on the site, are my only income from which I can continue hosting this project for the reddit community. It helps to keep the site running for more than seventy thousand people, who have cumulatively viewed over a three hundred thousand pages.
Paypal Email : chris27stevens (at) gmail.com


Full Stack Web Developer
Hello, I am Natalia... To have a better idea of who I am... & what I love....
Recently ....I discovered a new passion & a hobby & something I really enjoy....
If you would like to get in touch with me...


<EMAIL_ADDRESS>+91:<PHONE_NUMBER>,<PHONE_NUMBER>
Home
About Us
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Medanta Hospital Lucknow
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2021 © All Rights Reserved | Designed and Developed by Medanta Hospital Lucknow (Uttar Pardesh)


Tests of List Configurtion by Properties Player/Viewer
tests of how lists can be included in xhtmls, these are now configured by properties
standard(de): "#{adminContext.getMyListUrlByMode("view","standard","de")}" and should be "jsonp_de.json" (lists.languages.standard=en,de,pl,sv,es,pt,fr,uk)
standard(en): "#{adminContext.getMyListUrlByMode("view","standard","en")}" and should be "jsonp_en.json" (lists.languages.standard=en,de,pl,sv,es,pt,fr,uk)
standard(sv): "#{adminContext.getMyListUrlByMode("view","standard","sv")}" and should be "" (lists.languages.standard=en,de,pl,sv,es,pt,fr,uk) but lists.view.standard.sv=-
standard(uk): "#{adminContext.getMyListUrlByMode("view","standard","uk")}" and should be "" (lists.languages.standard=en,de,pl,sv,es,pt,fr,uk) but lists.view.standard.uk=-
standard(pl): "#{adminContext.getMyListUrlByMode("view","standard","pl")}" and should be "jsonp_pl.json" (lists.languages.standard=en,de,pl,sv,es,pt,fr,uk)
nursing(de): "#{adminContext.getMyListUrlByMode("view","nursing","de")}" and should be "jsonp_n_de.json"
nursing(en): "#{adminContext.getMyListUrlByMode("view","nursing","en")}" and should be ""
context(de): "#{adminContext.getMyListUrlByMode("view","context","de")}" and should be "jsonp_c_de.json"
context(en): "#{adminContext.getMyListUrlByMode("view","context","en")}" and should be "jsonp_c_en.json"
context(pl): "#{adminContext.getMyListUrlByMode("view","context","pl")}" and should be ""
Same used in input attribut (placeholder, but works for other attr same way:
Usage in JSF templates
authoring exp_boxes.xhtml
{adminContext.getMyListUrl(<type>,adminContext.patillscript.locale)} or {adminContext.getMyListUrlByMode(<mode>,"standard",adminContext.patillscript.locale)}
where <type> := standard | context | nursing at this moment (is configurable)


“Welcome to daily Steem Engine Trading list, Data obtained from the Steem Engine.
Steem Engine Trading list will be posted daily.If you like it, please support upvoting and follow me @m18207319997.
STEEM ENGINE 24h volume Top 10
NO Symbol Token Name Market Cap Price Chg 24h Vol Supply
1 STAR Star 6322 0.00632 30.43% 2147 1000000
2 USDONE USDONE 4910391 0.982 -8.45% 1536 5000000
3 LA Living Abroad 1896718 1897 28.57% 1270 1000
4 DEC Dark Energy Crystals 103345 0.00065 -9.09% 1198 158185528.1
5 TYT Thank You Token 44256743 2.11 0.00% 775.56 21000000
6 DTT Dance Token Two 1.08113E+12 0.36 0.00% 723.85 3E+12
7 SCT steemcoinpan token 420431 0.08852 -16.00% 278.68 4749680.194
8 ACTNEARN actnearn 87435 0.00017 -10.87% 185.41 505952698.4
9 DC Donatello Club Token 556.37 0.01855 0.00% 151.33 30000
10 BTCP BITCOIN Pegged 12643 9673 -8.20% 143.9 1.307
https://steem-engine.com/?p=tokens 2020/2/6
STEEM ENGINE Change Top 10
NO Symbol Token Name Market Cap Price Chg 24h Vol Supply
1 KFQ Kief $22128 $0.00527 4899.90% $2.25 4200000
2 ANXP ANOX EOSP $166.93 $0.01686 900.00% $0.00019 9900.922
3 FUTURE FUTURE $899.92 $0.00008 794.46% $0.05202 10742478.14
4 DPET dPet $11591 $11.59 450.00% $0.0187 1000
5 SMTT Steem Monsters Team Token $15281172 $1.05 400.00% $32.92 14501953.08
6 ENGAGE Engagement Token $2002 $0.01001 370.30% $18.4 200000
7 MOT Media Officials Token $59009 $0.00006 245.68% $0.326 999999999.9
8 BTCMYK Bitcoin MYK $696.46 $0.0001 128.46% $53.3 6884899
9 SHADE SHADE $2162 $0.02107 99.60% $1.15 102608.7
10 STARDUST Stardust $5516 $0.00012 86.50% $76.14 47590000
https://steem-engine.com/?p=tokens 2020/2/6
STEEM ENGINE Price Top 10
NO Symbol Token Name Market Cap Price Chg 24h Vol Supply
1 MARS Ticket2Mars 3371942 33719 0 – 100
2 YHWH YHWH 42149.00 21075.00 0.00% – 2
3 BTCP BITCOIN Pegged 12643.00 9673.00 -8.20% $144 1.31
4 LOVE JANASILVER 3161196.00 2107.00 0.00% $0.01 1,500
5 LA Living Abroad 1896718.00 1897.00 28.57% $1,270.00 1,000
6 QTL Quatloo 11591.00 1054.00 0.00% – 11
7 BCHP BITCOIN CASH Pegged 1634.00 422.55 0.00% – 4
8 STEEMSENSE STEEMSENSE 421493.00 421.49 0.00% – 1000
9 VTN Volderiant Network 212854070.00 210.75 0.00% – 1,010,001.00
10 TROPHY JJM Trophy 1054.00 210.75 0.00% – 5
https://steem-engine.com/?p=tokens 2020/2/6
This page is synchronized from the post: ‘Steem Engine Trading list 3:31 PM02/06/2020’


pips Red=162 White=163
(CorrectAnswer= 0/0, ErrorScore= 0)
A few years ago, I helped Dale Kerr with his research into the World Backgammon Championship and I have always maintained a keen interest in the topic.\
Each year I do a 30-minute presentation on a backgammon-related topic at our club Christmas party and last year I chose the World Championship. In doing the necessary research I came across this Gammon Press article:
https://thegammonpress.com/world-backgammon-championship-1/.
Presumably this was authored by Bill Robertie.
This is an excellent piece of work and clears up two of the long-standing mysteries surrounding the World Championship (WC): Alice Topping did not win the WC in 1970. There was no WC tournament that year; the 1976-78 Monte Carlo tournaments were not World Championships but European Championships.
I have since gone through my collection of old backgammon magazines and can certainly confirm the second point. It has been said the 1976-78 European Championship tournaments at Monte Carlo were World Championships in principle but is clear that thyey were exactly as advertised - European Championships.
Given this, it is interesting that the current 2017 WC at Monte Carlo is advertised as the 42nd World Championship. That number is undeniably wrong. For the correct number you can take your pick from the following:
1) It is the 42nd consecutive backgammon tournament at Monte Carlo
2) It is the 39th World Championship at Monte Carlo.
3) It is the 49th World Championship.
I have a strong preference for the third option on the grounds that I am more interested in the tournament than the venue. That means that the 2018 tournament will be the 50th World Championship - something to celebrate! I hope the organisers get the numbering sorted out before next year’s significant anniversary.
Meanwhile this year’s tournament is under way and sadly the British contingent has not fared well – in fact there has never been a British winner of the tournament. This year the streaming has been better and should you wish to do so you can watch the final on Sunday at: https://www.twitch.tv/usbgfbroadcast
The only qualification for playing in the tournament is having the necessary self-belief and, of course, more than a thousand euros to spend. The quality of the play is not of the same standard as the Nordic Open and I have been disappointed in the standard of play in the early rounds.
Players constantly make cube decisions too quickly and do not take sufficient account of the match score. Having written an article on three-move opening sequences earlier this year I have also been studying how many errors are made in those first three moves and sadly I must report a constant stream of errors.
In this week’s position Black has opened with 32 and White has responded with 31, making his 5-pt. How should Black now play 54? A world-renowned player managed to find 13/9, 11/6, which is the third best play in the position and a significant error. I would have expected a top player to have ‘known’ the correct play is 21/16, 13/9, but his play proved once again just how many errors are made in the very early stages of the game.
Each year I do a 30-minute presentation on a backgammon-related topic at our club Christmas party and last year I chose the World Championship. In doing the necessary research I came across this Gammon Press article:
https://thegammonpress.com/world-backgammon-championship-1/.
Presumably this was authored by Bill Robertie.
This is an excellent piece of work and clears up two of the long-standing mysteries surrounding the World Championship (WC): Alice Topping did not win the WC in 1970. There was no WC tournament that year; the 1976-78 Monte Carlo tournaments were not World Championships but European Championships.
I have since gone through my collection of old backgammon magazines and can certainly confirm the second point. It has been said the 1976-78 European Championship tournaments at Monte Carlo were World Championships in principle but is clear that thyey were exactly as advertised - European Championships.
Given this, it is interesting that the current 2017 WC at Monte Carlo is advertised as the 42nd World Championship. That number is undeniably wrong. For the correct number you can take your pick from the following:
1) It is the 42nd consecutive backgammon tournament at Monte Carlo
2) It is the 39th World Championship at Monte Carlo.
3) It is the 49th World Championship.
I have a strong preference for the third option on the grounds that I am more interested in the tournament than the venue. That means that the 2018 tournament will be the 50th World Championship - something to celebrate! I hope the organisers get the numbering sorted out before next year’s significant anniversary.
Meanwhile this year’s tournament is under way and sadly the British contingent has not fared well – in fact there has never been a British winner of the tournament. This year the streaming has been better and should you wish to do so you can watch the final on Sunday at: https://www.twitch.tv/usbgfbroadcast
The only qualification for playing in the tournament is having the necessary self-belief and, of course, more than a thousand euros to spend. The quality of the play is not of the same standard as the Nordic Open and I have been disappointed in the standard of play in the early rounds.
Players constantly make cube decisions too quickly and do not take sufficient account of the match score. Having written an article on three-move opening sequences earlier this year I have also been studying how many errors are made in those first three moves and sadly I must report a constant stream of errors.
In this week’s position Black has opened with 32 and White has responded with 31, making his 5-pt. How should Black now play 54? A world-renowned player managed to find 13/9, 11/6, which is the third best play in the position and a significant error. I would have expected a top player to have ‘known’ the correct play is 21/16, 13/9, but his play proved once again just how many errors are made in the very early stages of the game.
1. Cubeful 2-ply 21/16 13/9 Eq.: -0.299 0.435 0.115 0.005 - 0.565 0.199 0.013 2. Cubeful 2-ply 13/9 11/6 Eq.: -0.356 (-0.057) 0.413 0.115 0.006 - 0.587 0.184 0.010 3. Cubeful 2-ply 13/9 13/8 Eq.: -0.374 (-0.075) 0.413 0.118 0.006 - 0.587 0.201 0.015 4. Cubeful 2-ply 13/8 11/7 Eq.: -0.408 (-0.109) 0.403 0.106 0.005 - 0.597 0.191 0.011 5. Cubeful 2-ply 21/16 11/7 Eq.: -0.432 (-0.133) 0.402 0.097 0.004 - 0.598 0.205 0.012


Assembler and Simulator for the P4 educational CPU.
Update Start Stop Step Reset
Execute Instruction
To control the board you need to install the desktop app.
Click here to download the desktop app.
To control the board you need to install Quartus.
If you already have Quartus installed in your system, please select its instalation path below:


Cluster Sharding
Cluster sharding is useful when you need to distribute actors across several nodes in the cluster and want to be able to interact with them using their logical identifier, but without having to care about their physical location in the cluster, which might also change over time.
It could for example be actors representing Aggregate Roots in Domain-Driven Design terminology. Here we call these actors "entries". These actors typically have persistent (durable) state, but this feature is not limited to actors with persistent state.
Cluster sharding is typically used when you have many stateful actors that together consume more resources (e.g. memory) than fit on one machine. If you only have a few stateful actors it might be easier to run them on a Cluster Singleton node.
In this context sharding means that actors with an identifier, so called entries,
can be automatically distributed across multiple nodes in the cluster. Each entry
actor runs only at one place, and messages can be sent to the entry without requiring
the sender() to know the location of the destination actor. This is achieved by sending
the messages via a ShardRegion
actor provided by this extension, which knows how
to route the message with the entry id to the final destination.
An Example in Java
This is how an entry actor may look like:
public class Counter extends UntypedPersistentActor {
public static enum CounterOp {
INCREMENT, DECREMENT
}
public static class Get {
final public long counterId;
public Get(long counterId) {
this.counterId = counterId;
}
}
public static class EntryEnvelope {
final public long id;
final public Object payload;
public EntryEnvelope(long id, Object payload) {
this.id = id;
this.payload = payload;
}
}
public static class CounterChanged {
final public int delta;
public CounterChanged(int delta) {
this.delta = delta;
}
}
int count = 0;
// getSelf().path().parent().name() is the type name (utf-8 URL-encoded)
// getSelf().path().name() is the entry identifier (utf-8 URL-encoded)
@Override
public String persistenceId() {
return getSelf().path().parent().name() + "-" + getSelf().path().name();
}
@Override
public void preStart() throws Exception {
super.preStart();
context().setReceiveTimeout(Duration.create(120, TimeUnit.SECONDS));
}
void updateState(CounterChanged event) {
count += event.delta;
}
@Override
public void onReceiveRecover(Object msg) {
if (msg instanceof CounterChanged)
updateState((CounterChanged) msg);
else
unhandled(msg);
}
@Override
public void onReceiveCommand(Object msg) {
if (msg instanceof Get)
getSender().tell(count, getSelf());
else if (msg == CounterOp.INCREMENT)
persist(new CounterChanged(+1), new Procedure<CounterChanged>() {
public void apply(CounterChanged evt) {
updateState(evt);
}
});
else if (msg == CounterOp.DECREMENT)
persist(new CounterChanged(-1), new Procedure<CounterChanged>() {
public void apply(CounterChanged evt) {
updateState(evt);
}
});
else if (msg.equals(ReceiveTimeout.getInstance()))
getContext().parent().tell(
new ShardRegion.Passivate(PoisonPill.getInstance()), getSelf());
else
unhandled(msg);
}
}
The above actor uses event sourcing and the support provided in UntypedPersistentActor
to store its state.
It does not have to be a persistent actor, but in case of failure or migration of entries between nodes it must be able to recover
its state if it is valuable.
Note how the persistenceId
is defined. You may define it another way, but it must be unique.
When using the sharding extension you are first, typically at system startup on each node
in the cluster, supposed to register the supported entry types with the ClusterSharding.start
method. ClusterSharding.start
gives you the reference which you can pass along.
ActorRef startedCounterRegion = ClusterSharding.get(system).start("Counter", Props.create(Counter.class),
messageExtractor);
The messageExtractor
defines application specific methods to extract the entry
identifier and the shard identifier from incoming messages.
ShardRegion.MessageExtractor messageExtractor = new ShardRegion.MessageExtractor() {
@Override
public String entryId(Object message) {
if (message instanceof Counter.EntryEnvelope)
return String.valueOf(((Counter.EntryEnvelope) message).id);
else if (message instanceof Counter.Get)
return String.valueOf(((Counter.Get) message).counterId);
else
return null;
}
@Override
public Object entryMessage(Object message) {
if (message instanceof Counter.EntryEnvelope)
return ((Counter.EntryEnvelope) message).payload;
else
return message;
}
@Override
public String shardId(Object message) {
if (message instanceof Counter.EntryEnvelope) {
long id = ((Counter.EntryEnvelope) message).id;
return String.valueOf(id % 10);
} else if (message instanceof Counter.Get) {
long id = ((Counter.Get) message).counterId;
return String.valueOf(id % 10);
} else {
return null;
}
}
};
This example illustrates two different ways to define the entry identifier in the messages:
- The
Get
message includes the identifier itself.- The
EntryEnvelope
holds the identifier, and the actual message that is sent to the entry actor is wrapped in the envelope.
Note how these two messages types are handled in the entryId
and entryMessage
methods shown above.
A shard is a group of entries that will be managed together. The grouping is defined by the
shardResolver
function shown above. Creating a good sharding algorithm is an interesting challenge
in itself. Try to produce a uniform distribution, i.e. same amount of entries in each shard.
As a rule of thumb, the number of shards should be a factor ten greater than the planned maximum number
of cluster nodes.
Messages to the entries are always sent via the local ShardRegion
. The ShardRegion
actor for a
named entry type can be retrieved with ClusterSharding.shardRegion
. The ShardRegion
will
lookup the location of the shard for the entry if it does not already know its location. It will
delegate the message to the right node and it will create the entry actor on demand, i.e. when the
first message for a specific entry is delivered.
ActorRef counterRegion = ClusterSharding.get(system).shardRegion("Counter");
counterRegion.tell(new Counter.Get(100), getSelf());
counterRegion.tell(new Counter.EntryEnvelope(100,
Counter.CounterOp.INCREMENT), getSelf());
counterRegion.tell(new Counter.Get(100), getSelf());
An Example in Scala
This is how an entry actor may look like:
case object Increment
case object Decrement
case class Get(counterId: Long)
case class EntryEnvelope(id: Long, payload: Any)
case object Stop
case class CounterChanged(delta: Int)
class Counter extends PersistentActor {
import ShardRegion.Passivate
context.setReceiveTimeout(120.seconds)
// self.path.parent.name is the type name (utf-8 URL-encoded)
// self.path.name is the entry identifier (utf-8 URL-encoded)
override def persistenceId: String = self.path.parent.name + "-" + self.path.name
var count = 0
def updateState(event: CounterChanged): Unit =
count += event.delta
override def receiveRecover: Receive = {
case evt: CounterChanged ⇒ updateState(evt)
}
override def receiveCommand: Receive = {
case Increment ⇒ persist(CounterChanged(+1))(updateState)
case Decrement ⇒ persist(CounterChanged(-1))(updateState)
case Get(_) ⇒ sender() ! count
case ReceiveTimeout ⇒ context.parent ! Passivate(stopMessage = Stop)
case Stop ⇒ context.stop(self)
}
}
The above actor uses event sourcing and the support provided in PersistentActor
to store its state.
It does not have to be a persistent actor, but in case of failure or migration of entries between nodes it must be able to recover
its state if it is valuable.
Note how the persistenceId
is defined. You may define it another way, but it must be unique.
When using the sharding extension you are first, typically at system startup on each node
in the cluster, supposed to register the supported entry types with the ClusterSharding.start
method. ClusterSharding.start
gives you the reference which you can pass along.
val counterRegion: ActorRef = ClusterSharding(system).start(
typeName = "Counter",
entryProps = Some(Props[Counter]),
idExtractor = idExtractor,
shardResolver = shardResolver)
The idExtractor
and shardResolver
are two application specific functions to extract the entry
identifier and the shard identifier from incoming messages.
val idExtractor: ShardRegion.IdExtractor = {
case EntryEnvelope(id, payload) ⇒ (id.toString, payload)
case msg @ Get(id) ⇒ (id.toString, msg)
}
val shardResolver: ShardRegion.ShardResolver = {
case EntryEnvelope(id, _) ⇒ (id % 12).toString
case Get(id) ⇒ (id % 12).toString
}
This example illustrates two different ways to define the entry identifier in the messages:
- The
Get
message includes the identifier itself.- The
EntryEnvelope
holds the identifier, and the actual message that is sent to the entry actor is wrapped in the envelope.
Note how these two messages types are handled in the idExtractor
function shown above.
A shard is a group of entries that will be managed together. The grouping is defined by the
shardResolver
function shown above. Creating a good sharding algorithm is an interesting challenge
in itself. Try to produce a uniform distribution, i.e. same amount of entries in each shard.
As a rule of thumb, the number of shards should be a factor ten greater than the planned maximum number
of cluster nodes.
Messages to the entries are always sent via the local ShardRegion
. The ShardRegion
actor for a
named entry type can be retrieved with ClusterSharding.shardRegion
. The ShardRegion
will
lookup the location of the shard for the entry if it does not already know its location. It will
delegate the message to the right node and it will create the entry actor on demand, i.e. when the
first message for a specific entry is delivered.
val counterRegion: ActorRef = ClusterSharding(system).shardRegion("Counter")
counterRegion ! Get(100)
expectMsg(0)
counterRegion ! EntryEnvelope(100, Increment)
counterRegion ! Get(100)
expectMsg(1)
A more comprehensive sample is available in the Typesafe Activator tutorial named Akka Cluster Sharding with Scala!.
How it works
The ShardRegion
actor is started on each node in the cluster, or group of nodes
tagged with a specific role. The ShardRegion
is created with two application specific
functions to extract the entry identifier and the shard identifier from incoming messages.
A shard is a group of entries that will be managed together. For the first message in a
specific shard the ShardRegion
request the location of the shard from a central coordinator,
the ShardCoordinator
.
The ShardCoordinator
decides which ShardRegion
that
owns the shard. The ShardRegion
receives the decided home of the shard
and if that is the ShardRegion
instance itself it will create a local child
actor representing the entry and direct all messages for that entry to it.
If the shard home is another ShardRegion
instance messages will be forwarded
to that ShardRegion
instance instead. While resolving the location of a
shard incoming messages for that shard are buffered and later delivered when the
shard home is known. Subsequent messages to the resolved shard can be delivered
to the target destination immediately without involving the ShardCoordinator
.
Scenario 1:
- Incoming message M1 to
ShardRegion
instance R1. - M1 is mapped to shard S1. R1 doesn't know about S1, so it asks the coordinator C for the location of S1.
- C answers that the home of S1 is R1.
- R1 creates child actor for the entry E1 and sends buffered messages for S1 to E1 child
- All incoming messages for S1 which arrive at R1 can be handled by R1 without C. It creates entry children as needed, and forwards messages to them.
Scenario 2:
- Incoming message M2 to R1.
- M2 is mapped to S2. R1 doesn't know about S2, so it asks C for the location of S2.
- C answers that the home of S2 is R2.
- R1 sends buffered messages for S2 to R2
- All incoming messages for S2 which arrive at R1 can be handled by R1 without C. It forwards messages to R2.
- R2 receives message for S2, ask C, which answers that the home of S2 is R2, and we are in Scenario 1 (but for R2).
To make sure that at most one instance of a specific entry actor is running somewhere
in the cluster it is important that all nodes have the same view of where the shards
are located. Therefore the shard allocation decisions are taken by the central
ShardCoordinator
, which is running as a cluster singleton, i.e. one instance on
the oldest member among all cluster nodes or a group of nodes tagged with a specific
role.
The logic that decides where a shard is to be located is defined in a pluggable shard
allocation strategy. The default implementation ShardCoordinator.LeastShardAllocationStrategy
allocates new shards to the ShardRegion
with least number of previously allocated shards.
This strategy can be replaced by an application specific implementation.
To be able to use newly added members in the cluster the coordinator facilitates rebalancing
of shards, i.e. migrate entries from one node to another. In the rebalance process the
coordinator first notifies all ShardRegion
actors that a handoff for a shard has started.
That means they will start buffering incoming messages for that shard, in the same way as if the
shard location is unknown. During the rebalance process the coordinator will not answer any
requests for the location of shards that are being rebalanced, i.e. local buffering will
continue until the handoff is completed. The ShardRegion
responsible for the rebalanced shard
will stop all entries in that shard by sending PoisonPill
to them. When all entries have
been terminated the ShardRegion
owning the entries will acknowledge the handoff as completed
to the coordinator. Thereafter the coordinator will reply to requests for the location of
the shard and thereby allocate a new home for the shard and then buffered messages in the
ShardRegion
actors are delivered to the new location. This means that the state of the entries
are not transferred or migrated. If the state of the entries are of importance it should be
persistent (durable), e.g. with akka-persistence
, so that it can be recovered at the new
location.
The logic that decides which shards to rebalance is defined in a pluggable shard
allocation strategy. The default implementation ShardCoordinator.LeastShardAllocationStrategy
picks shards for handoff from the ShardRegion
with most number of previously allocated shards.
They will then be allocated to the ShardRegion
with least number of previously allocated shards,
i.e. new members in the cluster. There is a configurable threshold of how large the difference
must be to begin the rebalancing. This strategy can be replaced by an application specific
implementation.
The state of shard locations in the ShardCoordinator
is persistent (durable) with
akka-persistence
to survive failures. Since it is running in a cluster akka-persistence
must be configured with a distributed journal. When a crashed or unreachable coordinator
node has been removed (via down) from the cluster a new ShardCoordinator
singleton
actor will take over and the state is recovered. During such a failure period shards
with known location are still available, while messages for new (unknown) shards
are buffered until the new ShardCoordinator
becomes available.
As long as a sender() uses the same ShardRegion
actor to deliver messages to an entry
actor the order of the messages is preserved. As long as the buffer limit is not reached
messages are delivered on a best effort basis, with at-most once delivery semantics,
in the same way as ordinary message sending. Reliable end-to-end messaging, with
at-least-once semantics can be added by using channels in akka-persistence
.
Some additional latency is introduced for messages targeted to new or previously unused shards due to the round-trip to the coordinator. Rebalancing of shards may also add latency. This should be considered when designing the application specific shard resolution, e.g. to avoid too fine grained shards.
Proxy Only Mode
The ShardRegion
actor can also be started in proxy only mode, i.e. it will not
host any entries itself, but knows how to delegate messages to the right location.
A ShardRegion
starts in proxy only mode if the roles of the node does not include
the node role specified in akka.contrib.cluster.sharding.role
config property
or if the specified entryProps is None
/ null
.
Passivation
If the state of the entries are persistent you may stop entries that are not used to
reduce memory consumption. This is done by the application specific implementation of
the entry actors for example by defining receive timeout (context.setReceiveTimeout
).
If a message is already enqueued to the entry when it stops itself the enqueued message
in the mailbox will be dropped. To support graceful passivation without loosing such
messages the entry actor can send ShardRegion.Passivate
to its parent ShardRegion
.
The specified wrapped message in Passivate
will be sent back to the entry, which is
then supposed to stop itself. Incoming messages will be buffered by the ShardRegion
between reception of Passivate
and termination of the entry. Such buffered messages
are thereafter delivered to a new incarnation of the entry.
Configuration
The ClusterSharding
extension can be configured with the following properties:
# Settings for the ClusterShardingExtension
akka.contrib.cluster.sharding {
# The extension creates a top level actor with this name in top level user scope,
# e.g. '/user/sharding'
guardian-name = sharding
# If the coordinator can't store state changes it will be stopped
# and started again after this duration.
coordinator-failure-backoff = 10 s
# Start the coordinator singleton manager on members tagged with this role.
# All members are used if undefined or empty.
# ShardRegion actor is started in proxy only mode on nodes that are not tagged
# with this role.
role = ""
# The ShardRegion retries registration and shard location requests to the
# ShardCoordinator with this interval if it does not reply.
retry-interval = 2 s
# Maximum number of messages that are buffered by a ShardRegion actor.
buffer-size = 100000
# Timeout of the shard rebalancing process.
handoff-timeout = 60 s
# Rebalance check is performed periodically with this interval.
rebalance-interval = 10 s
# How often the coordinator saves persistent snapshots, which are
# used to reduce recovery times
snapshot-interval = 3600 s
# Setting for the default shard allocation strategy
least-shard-allocation-strategy {
# Threshold of how large the difference between most and least number of
# allocated shards must be to begin the rebalancing.
rebalance-threshold = 10
# The number of ongoing rebalancing processes is limited to this number.
max-simultaneous-rebalance = 3
}
}
Custom shard allocation strategy can be defined in an optional parameter to
ClusterSharding.start
. See the API documentation of ShardAllocationStrategy
(Scala) or AbstractShardAllocationStrategy
(Java) for details of how to implement a custom
shard allocation strategy.
Contents


Chock-o-Proc
Blocks, Procs, Lamdas, and How They All Relate
When learning Ruby, you spend a lot of time working with methods and code blocks. Within Ruby there is an object that ties these two concepts together, the Proc object. The Proc object is a special object that has the specific purpose to provide access to execute a previously defined block of code. A code block, which is not an object, can to act like an object when converted to a proc, and then we can use the proc in place of blocks.
A lambda is a proc, but it's a special kind of proc. It's considered "fussy" because it has rules and requirements that are more precise than whats required for a proc. For one, they require explicit creation. This means that any Proc object that is created will be a proc. If you want to create a Proc object that is a lambda, it must be specified. In addition, procs and lambdas treat the return keyword differently in that the return keyword inside a lambda will execute a return just outside of the lambda code and the return keyword inside a proc will execute a return outside of the method where the proc is being executed.
The third difference between a lambda and a proc is that, while a proc will not check the number of arguements given, the lambda will, and will throw an error if there is the wrong number of arguments. This is why is is considered "fussy".
Procs and lambdas are closures, which means they are objects that contain a block of code that is executed whenever ever they are called


The graph above shows humidity as a percentage in relation to lattitude. There seems to be no significant realtionship between humidity and lattitude. It is interesting to see all but five of the datapoints is greater than 20% humidity and there are three at 0% humidity in a given area.


Week two
Decoding Aesthetic Cultures
Super Mario Game
Super Mario game was one of the most scuccesful video games in the '80s. The game design is
really simple since the main idea behind the game is to get from the start of the stage to the end.
The game consists of very basic elements such as ;the player, creatures like turtles, happy faces, blue sky,
capsule-like background shapes, green terrains, under ground surface, square obstacles with different
heights, coins and display for collecting coins. Despite the simplicity of the game design and animations; super Mario
game success proved that "difficulty doesn't equal greatness " because people still playing and enjoying
the game even with all the advanced video games in the market.
Visual Elements:
1- pixelated graphics
2- colourful screen
3- 2D game
4- visible signifiers such as boxes and goombas
5- arcade game style
6- open screen ; you can see all the game features
7- graphics are made of rectangles and squares overly to give more 3d look
8- simple animations
9- affordance: such as the height of the box indicates the length of the character jump
and flagpole always indicates the end of the game
10-fictional mushroom kingdom environment
game interaction dynamics
1- easy controllable character
2-basic movements horizontal and vertical movement,jumping and kicking shell into enemies
3-programmed by the rule of physics
4-The character(Mario) trigger enemies mechanics such as touching the mushrooms makes Mario bigger or smaller
5-power-ups such regaining health and using fireballs
6- the iconic memorable "the ground theme" background music
7- stimulating fun game-
8-themed levels
9-repetitive
10-timeless
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Carlos Ballena is a web & graphic design student who enjoys learning new things and experimenting with projects like this website. He spends most of his time working on his computer and reading technological articles. Carlos and Ryan Merl created CrunchyWeb, a web development company that keeps them busy and gives them something to do for when things get boring.
Carlos' goal is to improve his skills and become a bad-ass developer/designer. His dream is to own a Lamborghini Diablo and get at least 3 speeding tickets on the first day. :)
Carlos hopes you enjoy this site and promote it. If you'd like to contact him, use this form.
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SketchyWeb is an ongoing project created by Carlos Ballena. It is a single page portfolio website, that uses CSS and jQuery for navigation.
Although SketchyWeb started as a school project, Carlos plans to put more time into it and make other templates based on the same concept. He considers SketchyWeb to be on a very early stage and plans to add more funcionality to the site. If you have ideas on how to improve it or would like to collaborate on the site's development, contact Carlos using our form.

-- The Architect


29 September 2000
Disease Outbreak Reported
PRESS RELEASE ISSUED BY WHO
29 September 2000
CONTROL OF FIRST RIFT VALLEY FEVER OUTBREAK OUTSIDE AFRICA IS UNDER WAY
WHO ASSISTS SAUDI ARABIA AND YEMEN
The World Health Organization (WHO) and its partners are responding to an outbreak of Rift Valley Fever (RVF) in Saudi Arabia (Jizan Province) and an outbreak of acute haemorrhagic fever syndrome in Yemen, (Wadi Mawr, Al-Hudaydah Governorate), which is suspected to be RVF.
The first cases of suspected viral haemorrhagic fever were reported in the area on 10 and 11 September. Laboratory analysis at the United States' Centers for Disease Control and Prevention (CDC) in Atlanta, confirmed a diagnosis of RVF in samples from Saudi Arabia. To date, 134 human cases of an acute haemorrhagic fever syndrome, including 31 deaths, have been reported in Yemen, while in Saudi Arabia there have been 160 suspected cases of RVF, including 33 human deaths.
WHO, in conjunction with its international partners in the field, is:
These are the first cases of Rift Valley Fever reported outside traditionally affected areas in Africa. It is important to establish whether this is a new introduction of the virus or whether, in fact, the pathogen has been present for some time and only now has come to the attention of public health authorities. Ecological studies are being carried out to determine the factors that may have triggered the outbreak.
High-level agreement between Saudi Arabia and Yemen to conduct a joint investigation has ensured effective coordination of the international response to control the disease on both sides of the border. Saudi Arabia and Yemen are sharing useful information, including the investigation protocols, and there is good logistic coordination across the border.
WHO Rift Valley Fever expert Dr Ray Arthur has played a key role investigating and responding to previous RVF outbreaks. "I'm working with both governments in the outbreak zone to facilitate coordination of the investigation and implement control procedures across the border," he stated.
In Yemen, WHO and partners are assisting with the control of an acute haemorrhagic fever syndrome (suspected to be Rift Valley Fever). Laboratory studies are under way to confirm that the observed disease is in fact RVF. Earlier this week an Epidemic Committee comprised of all relevant Government Ministries in Yemen and a team of international experts, epidemiologists and laboratory technicians from WHO, the United Nations Food and Agriculture Organization (FAO) and the United States' NAMRU-3, a WHO Collaborating Centre in Cairo, began implementation of a joint plan of action to curb the spread of the outbreak.
Dr Arthur plans to arrive in Saudi Arabia today and was replaced yesterday in Yemen by WHO epidemiologist Dr Douglas Klaucke, who will continue the advice and coordination function of WHO.
In Saudi Arabia, WHO, CDC and specialists in entomology and ecological studies from the National Institute of Virology (NIV) in South Africaall partners in the Global Outbreak Alert and Response Network are providing direct assistance to the Ministry of Health and the Field Epidemiology Training Programme (FETP).
Rift Valley Fever is a viral zoonosis that may cause severe disease in both animals and humans leading to high morbidity and mortality. The disease was first identified in Kenya's Rift Valley in 1930, and is fully described in WHO Fact Sheet N° 207.


these are some scripts I use to control Möbius.
Of course they are adapted to my style of playing which is mainly multitrack looping, muting and unmuting of tracks. I use as Nobels MF1 foot controller which can only send program changes so some of the scripts are written to have more than one function on one button.
I hope some ideas are useful for other loopers to achieve similar functionality or improve it and hopefully tell me how.
My settings are: Quantize=off, switch Quant = off, Mute Mode = start, Loop copy = off, track copy = timing.
Record, Retrigger
I discovered that I hardly use the record button in a track that already contains a loop. So this script records to an empty track (if mode = reset), otherwise it does a GlobalRetrigger to all unmuted tracks.
#################################
!name RecordRetrigger
Jump 1stLoop mode = Reset #uses the old Jump-statement instead of an if-loop
Jump 1stLoop mode = Record
Variable Muted
Variable saveSwitchQuant
For all
set saveSwitchQuant $switchQuant
set switchQuant off
set Muted $mode
Jump MuteAgain Muted = Mute
Retrigger
Jump goon
Label MuteAgain
Retrigger
Mute
Label goon
set switchQuant $saveSwitchQuant
next
end
Label 1stLoop
Record
Record up
set Input 127
Variable track changeMax
set changeMax 0
end
#################################
Audio Recording
This puts the function of Audio Recording to one button, the Custom Mode gives you visual feedback.
1st press starts recording, second press stops and saves recording.
#################################
!AudioRec
Variable global Recording
if Recording = 1
StopAudioRecording
SaveAudioRecording
set Recording 0
set CustomMode "Recording saved"
wait msecs 888
set CustomMode
else
StartAudioRecording
set Recording 1
set CustomMode "Recording started"
wait msecs 666
set CustomMode
endif
#################################
Loop recording
simple, just for visual feedback.
#################################
!LoopSave
if mode != reset
SaveLoop
set CustomMode "loop saved"
wait msecs 555
set CustomMode
endif
#################################
Reset
I use Reset (loop) General reset (all loops in track) and Global Reset (for all loops in all tracks).
The reset script also resets the trackcontrols. It also cancels bouncing (not really, see: Overdub, Bounce)
If you bind this to a key or a button a single-click resets the loop (and volume, feedback, rate etc.) a double click resets all loops and selects track 1. very handy!
#################################
!DoubleReset
Variable global resetAll
if resetAll = 1
For all
GeneralReset
Next
For all
set feedback 127 #deactivate by # in the beginning of the line or remove line if you don't use this
set output 127
set pan 64
set group 0
PitchShift 0
RateShift 0
Next
Variable global BounceNow
set BounceNow 0
set CustomMode
TrackSelect1 #selects track one after double click
set resetAll 0
else
Reset
set feedback 127
set output 127
set pan 64
set group 0
Variable global BounceNow
set BounceNow 0
set CustomMode
PitchShift 0
RateShift 0
set resetAll 1
set CustomMode "Global Reset?"
wait msecs 250 #adjust double click speed here
set resetAll 0
set CustomMode
endif
#################################
Overdub, Bounce
This Overdub script acts as Overdub (of course), if the track you want to overdub is muted, it retriggers all playing (unmuted) tracks, including the selected, so you can start overdubbing from the beginning.
I also use the overdub button to Bounce, because I rarely overdub something while bouncing to a new track.
If you are in an empty track (mode = reset) möbius Mode will show you: "bounce?" you now can cancel this with the above reset script or start bouncing with the overdub button, which retriggers all playing tracks at the same time, then it selects the previous track (where one can start to fool around with all sorts of functions) and ends bouncing by another press of the overdub button.
#################################
!name OverdubNow
Variable global BounceNow
Jump Bouncing BounceNow > 0
if mode = reset
set BounceNow 1
set CustomMode "bounce?"
endif
################
set Input 127
Jump dubNow mode = Mute
Variable SaveSwitchQuant = $switchQuant
set switchQuant off
Overdub
set switchQuant $SaveSwitchQuant
end
Label dubNow
Variable Muted
Variable saveSwitchQuant
For all
set saveSwitchQuant $switchQuant
set switchQuant off
set Muted $mode
Jump MuteAgain Muted = Mute
Retrigger
Jump goon
Label MuteAgain
Retrigger
Mute
Label goon
set switchQuant $saveSwitchQuant
next
Overdub
end
#################
Label Bouncing
if BounceNow = 2
Bounce
set BounceNow 0
set CustomMode
elseif BounceNow = 1
For all
Variable saveSwitchQuant
set saveSwitchQuant $switchQuant
set switchQuant off
Jump MuteAgain2 mode = Mute
Retrigger
Jump goon2
Label MuteAgain2
Retrigger
Mute
Label goon2
set switchQuant $saveSwitchQuant
next
PrevTrack
Bounce
set BounceNow 2
set CustomMode bouncing
endif
end
#################################
Next Loop
I tried to cover a lot of Next Loop appearances by the use of two buttons.
quantized
the first button (script) does a quantized Next Loop. There is a double click behaviour: if you double click the button the timing will be copied to the next loop, otherwise not. If the track is in reset mode, this button resets all loops in the current track. Once resetted the button will change the loop Count (moreLoops) parameter (see remarks in script). Therefore it's good to have it displayed.
(General reset will only work if "set changeMax 0" is executed before, so I have put this line also in other scripts, like record, reset, unqu. nextLoop etc.)
there is an additional function: If you schedule a quantized NextLoop and go to another track and do a unquantized NextLoop (see script below) it will follow this command to do an unquantized next loop immediately.
#################################
!name QuantNextLoop
Jump Reset_LCount mode = Reset
Variable track SaveCopyMode
set SaveCopyMode $loopCopy
Variable track SaveSwitchQuant
set SaveSwitchQuant $switchQuant
Variable track switching
Variable track CopyTiming
Variable track changeMax
set switching on
set switchQuant loop
if CopyTiming = yes
set switchQuant $SaveSwitchQuant
set LoopCopy timing
else
NextLoop
set changeMax 0
set switchQuant $SaveSwitchQuant
set CopyTiming yes
set CustomMode
endif
wait msecs 234 #double click time
set CopyTiming no
set CustomMode
Wait start
set loopCopy $SaveCopyMode
set switching off
end
#################
Label Reset_LCount
Variable track changeMax
if changeMax = 1
For all
Variable maxloops
set maxloops 3 # set number to maximum Number of Loops you want to use
# (not higher than in the preset dialog!)
if moreLoops = maxloops
set moreLoops 2
elseif moreLoops = 2
set moreLoops 3
elseif moreLoops = 3
set moreLoops 4
elseif moreLoops = 4
set moreLoops 5
elseif moreLoops = 5
set moreLoops 6
elseif moreLoops = 6
set moreLoops 7
elseif moreLoops = 7
set moreLoops 8
elseif moreLoops = 8
set moreLoops 2
endif
next
else
GeneralReset
set feedback 127
set output 127
set pan 64
set group 0
PitchShift 0
RateShift 0
set customMode "Track Reset"
Wait msecs 333
set customMode
set changeMax 1
endif
end
#################################
Unquantized
this script does NextLoop unquantized (immediately) and also retriggers (unmutes) all other loops, if another track is in "switching" mode (quantized NextLoop, by the above script) it will be switched to Next Loop simoultanously.
(nice to have some percussive things in one track beeing muted and retriggered at the beginning of a new phrase or having more tracks going to NextLoop at the same time, even if they have different lengths.
#################################
!name NextLoopNow
Variable track selected
set selected on
Variable track changeMax
For all
Variable track switching
if selected = on
if switching = on
Undo
set switchQuant off
endif
NextLoop
set selected off
else
if switching = on
Undo
set switchQuant off
NextLoop
else
Retrigger
endif
endif
For All
set switching off
next
set changeMax 0
next
end
#################################
Next Track, previous Track
I use the next and previous track buttons for two more functions. If I am in overdub, previous track will perform "undo", next track will perform "multiply".
#################################
!prevTrackUndo
Jump second mode = Overdub
PrevTrack
end
Label second
PLay
Undo
end
#################################
#################################
!NextTrackMultiply
Jump Mply mode = Overdub
Jump Mply mode = Multiply
NextTrack
end
Label Mply
Multiply
end
#################################
unqu. retrigger, toggle input
simple, but I use it very often: this retriggers the current track, but when in record or in overdub mode it toggles the input between 127 and zero.
#################################
Jump onoff mode = Record
Jump onoff mode = Overdub
Variable SaveSwitchQuant = $switchQuant
set switchQuant off
Retrigger
set switchQuant SaveSwitchQuant
end
Label onoff
Jump onagain Input = 0
set Input 0
end
Label onagain
set Input 127
end
#################################


Archive of Past "Today" Page Links
Links from Week 8
- Group Activity and Questions for Reflection
- Apps for exploration (if you know of others, feel free to add to this. See activities for instructions.
- Walla Me
- Just a Line
- Spot Crime
- SnapMap
- Google Maps AR (Live View)(to access this, select a location within walking distance; be sure you’ve selected “walking”; then go to “Live View”)
- Answers to burning questions
- In Class Writing / Reflection on Kairos
- Group Activity / Slides for This Week
For the past weeks' links (just 5 and 6 for now), see the now-functional Today Archive
Announcements/Readings for Week 8
This week, we have one reading on Canvas. We'll take a look at the Longaker and Walker parts today, so we'll omit that for homework this week. If you do an instigator this week, it will be more focused on the one Samanci reading.
For Wednesday's class 3/11, be prepared to walk around outside for a bit. Wear comfy shoes, bring a hat/sunscreen if needed.
Links for Week 7
- Answers to burning questions
- Burning Questions/Next Steps for A2
- Workshop Worksheet
- Submit Workshop FeedbackYou'll submit the feedback that you received
- Troubleshooting for A2? Reflect & Submit your response
- HTML & Images
- Image Sizing
- CSS attributes for Images
- Responsive Images
- CSS: Inline, Internal, and External
- Slide: Demographic vs. Values-Based Audience Analysis
- Michael's A1 / Analytics
- Activity: Audience Profiles For this activity, make a copy of these slides and fill in the information for 3 audience personas.
Links from Week 6
- Website Lightning Round: Part 1
- Website Lightning Round: Part 2
- Vote on Instigators
- Website from Scratch
- Link Submission and Reflection Here, if you finish early, take a moment to reflect on the two "optional" questions here.
- CSS: Inline, Internal, and External
- Slides for Week 5/6
Links from Week 5
- Vote on Instigators
- In-Class Writing
- For Friday: Scavenger Hunt with Bootstrap Templates
- Website Whiteboarding
- CSS Demonstration
- W3 Schools HTML Resources
- Slides for Week 5/6
Readings for Week 6
This week we'll continue our coding practice while also exploring issues surrounding copyright & intellectual property.
Readings for the week...
- Lessig's TED Talk: “Laws that Choke Creativity”
- Skim and read one section of Amidon et. al. Copyright, Content, and Control: Choose one section of the "Platforms" section (either Turnitin, Twitter, or Canvas) to explore in more details.
- No additional readings; continue working towards A2


Thanks for checking out my page.
This page was just a prototype for my portfolio; it is incomplete.
Please check out here for my updated site.
Facebook: Eric Weiss
LinkedIn: Eric Weiss
Primary Email<EMAIL_ADDRESS>University Email: eric.weiss@rockets.utoledo.edu


Tom Brady Reacts To Getting Booed By Patriots Fans
by Andrew HolleranYou can probably count on one hand the number of times Tom Brady and the New England Patriots have been booed at Gillette Stadium. Surprisingly, it happened on Sunday night.
Brady and the Patriots were booed heading into halftime as they trailed the Kansas City Chiefs, 20-7, at home.
New England ended up losing the game, 23-16. It was the first time Brady and Julian Edelman lost a home game against an AFC opponent. They were 42-0 heading into the game.
Brady had a simple reaction to the booing following the contest.
“You hear cheers, you hear boos, that’s part of being in sports,” Brady said.
Brady was also asked what he wanted to do following the booing at halftime.
“Try to go in and play better,” he responded.
New England dropped to 10-3 following the loss to Kansas City. The Patriots are still in great position for the postseason, but they now trail Baltimore in the race for home-field advantage by two games.


RFGLS uses a generalized least-squares method to perform single-marker association analysis, in datasets of nuclear families containing parents, twins, and/or adoptees
| Version: | 1.1 |
| Depends: | stats, bdsmatrix, Matrix, R (≥ 2.15.0) |
| Published: | 2013-09-03 |
| Author: | Robert M. Kirkpatrick, Xiang Li, and Saonli Basu. |
| Maintainer: | Saonli Basu <saonli at umn.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| CRAN checks: | RFGLS results |
| Reference manual: | RFGLS.pdf |
| Package source: | RFGLS_1.1.tar.gz |
| Windows binaries: | r-devel: RFGLS_1.1.zip, r-release: RFGLS_1.1.zip, r-oldrel: RFGLS_1.1.zip |
| OS X binaries: | r-release: RFGLS_1.1.tgz, r-oldrel: RFGLS_1.1.tgz |
| Old sources: | RFGLS archive |
Please use the canonical form https://CRAN.R-project.org/package=RFGLS to link to this page.


{{businessName.business}} Jukebox
Vote on the songs you want to hear. The songs with the highest vote count will get played next.
Want the latest rankings?
{{now_playing.name}} - {{now_playing.artist}}
{{now_playing.album}}
Current Songs in Rotation
# Votes
Song Title
Your Vote
{{song.votes}}
{{song.song_title}} - {{song.song_artist}}
{{song.song_album}}
No songs in the Jukebox
:(


Real Time Clock
Overview
This sample application “clock” uses the RTC0 timer. It uses the counter driver.
Requirements
Make sure the prj.conf contains the following :
CONFIG_COUNTER=y
You need the Kconfig file, which contains :
config COUNTER_RTC0
bool
default y if SOC_FAMILY_NRF
Building and Running
copy the samples/gui/clock from this repository to the zephyr one.
west build -p -b pinetime samples/gui/clock
Todo
time of day clock
setting the time


View your complete account profile, and update your address or contact details.
know what you need before starting your application.
Find out what RBS training course certificate you need for your event and complete and online course
LEARN MOREknow what you need before starting your application.
About SEP policies - visit the BC Liquor and Cannabis Regulation Branch website.
LEARN MORE


Kentucky rushes past Vanderbilt, keeps bowl hopes alive
by CHIP CIRILLONASHVILLE, Tenn. (AP) - Kentucky rushed for a season-high 398 yards and kept its bowl hopes alive with a 38-14 win over Vanderbilt on Saturday.
Lynn Bowden and Chris Rodriguez both rushed for over 100 yards for the Wildcats (5-5, 3-5 Southeastern Conference).
Rodriguez led the way, rushing for 129 yards and two touchdowns against the Commodores (2-8, 1-6). Bowden, in his fifth game at quarterback since movng over form wide receiver, added 110 yards rushing and one TD.
TOP STORIES
Sudden expansion of 2020 Democratic presidential field reveals unease with Biden, Warren, Sanders
Franklin Graham calls on nation to pray for Trump as impeachment effort gains speed
Democrats huff, puff, bluff and blow, but impeachment falls down
Kavosiey Smoke rushed for 95 yards and one TD for the Wildcats in a matchup between two teams near the bottom of the SEC’s Eastern Division.
The Wildcats scored 38 consecutive points after falling behind by two touchdowns early in the game.
It was the largest margin of victory in the series since 2001.
Kentucky rambled for 529 yards in total offense and nearly doubled Vanderbilt in time of possession.
Vanderbilt scored two touchdowns in 45 seconds to take a 14-0 lead in the first quarter.
Ke’Shawn Vaughn scored on a 5-yard run with 5:21 left in the first quarter and two plays from scrimmage later cornerback Allan George raced to the end zone on a 67-yard fumble return to extend the Commodores’ early lead.
Vaughn rushed for 58 yards, moving him to eighth in career yards at Vanderbilt.
THE TAKEAWAY
Kentucky: The Wildcats need a home win over Tennessee-Martin or Louisville in their last two games to become bowl eligible for the fourth straight season.
Vanderbilt: The loss puts more pressure on coach Derek Mason, whose only wins this season were against Missouri and Northern Illinois.
UP NEXT
Kentucky: The Wildcats host Tennessee-Martin, an Ohio Valley Conference team, on Saturday.
Vanderbilt: The Commodores host East Tennessee State in their home finale Saturday.
More AP college football: https://apnews.com/tag/Collegefootball and http://www.twitter.com/AP_Top25
Sign up for Daily Newsletters
Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


| lib/word_pairs.rb |
53 |
24 |
|
|
1 $LOAD_PATH << File.dirname(__FILE__) + "/../lib" |
2 |
3 require 'word_pairs/reverse_alternate' |
4 require 'core/string' |
5 |
6 # = WordPairs |
7 # WordPairs outputs pairs of words with alternate spellings. This example produces |
8 # word alternates by reversing a variable-length ending word segment. |
9 # |
10 # ex: agonies, agonise, analog, angola, animal, lamina |
11 # |
12 # WordPairs outputs comma-separated pairs to STDOUT. |
13 # |
14 # == Usage |
15 # |
16 # WordPairs.run(word_list, dictionary, trim_length) |
17 # |
18 # == Credits |
19 # |
20 # Author: Scott Burton |
21 # Copyright: Copyright 2009, Burton Sound LLC |
22 # License: Distributed under the MIT license, |
23 # http://www.opensource.org/licenses/mit-license.php |
24 |
25 module WordPairs |
26 |
27 Dictionary = File.read(File.dirname(__FILE__) + "/../wordsEn.txt") |
28 Words = Dictionary.scan(/\b[\w'-\.]+\b/) |
29 |
30 # Run the matcher, outputting word pairs to stdout. |
31 def self.run(words = WordPairs::Words, dictionary = WordPairs::Dictionary, trim = 2) |
32 words.each do |word| |
33 begin |
34 word.trim = trim |
35 result = ReverseAlternateFinder.find(word.alternate, dictionary) if word.has_alternate? |
36 puts "#{word}, #{result[0]}" unless result.nil? |
37 rescue Exception => e |
38 puts "There was an error with #{word}, the exception raised was: #{e}" |
39 break |
40 end |
41 end |
42 end |
43 |
44 class ReverseAlternateFinder |
45 |
46 #Find a word in the provided dictionary. Produces an instance of MatchObject. |
47 def self.find(word, dictionary) |
48 dictionary.match(/\b#{word}\b/) |
49 end |
50 |
51 end |
52 |
53 end |


{% set PROTOTYPEURL = "records/v1" %} {% set serviceName = "NHS App" %} {% set recordActive = "active" %} {% set contentTitle = "Repeat medicine: current" %} {% set title = contentTitle + " - " + serviceName %} {% block pageScripts %} {% endblock %} {% extends 'layouts/layout-app.html' %} {% block pageTitle %} {{ title }} {% endblock %} {% block beforeContent %} {{ breadcrumb({ classes: "nhs-app-breadcrumb", items: [ { href: "#", text: "Home" } ], href: "medicine", text: "Medicine" }) }} {% endblock %} {% block content %}
Peha-haft bandage 2.5cm x 4m (Paul Hartmann Ltd)
1
1 bandage
Ibuprofen 5% spray
Apply Three Or Four Times A Day
1ml
Fragmin 10,000units/1ml solution for injection pre-filled syringes (Pfizer Ltd)
as directed
1 pre-filled disposable injection
St Mark's rubber ostomy flange with cowl LM842106 38mm diameter, 10mm deep, 76mm base Honey (DBT Medical Ltd)
1
1 device
Nuelin SA 175mg tablets (Meda Pharmaceuticals Ltd)
Two To Be Taken Twice A Day
60 tablet
You may see medical abbreviations that you aren't familiar with.
{{ actionLink({ "text": "Help with abbreviations", openInNewWindow: "true", "href": "https://www.nhs.uk/using-the-nhs/nhs-services/the-nhs-app/abbreviations/" }) }}


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Welcome to the AsTeRICS Help System. Please choose the desired topic from the menu. In case no contents or no menu is displayed, please try Firefox or Chrome.


| Method | Project_Id | Project_Title |
|---|---|---|
| 10x_v2 | 10x_pbmc8k | Peripheral blood mononuclear cells (PBMCs) from a healthy donor |
| 10x_v2 | 10x_t_4k | Pan T Cells isolated from mononuclear cells of a healthy donor |
| drop-seq | GSE81904 | Drop-Seq analysis of P17 FACS sorted retinal cells from the Tg(Chx10-EGFP/cre,-ALPP)2Clc or Vsx2-GFP transgenic line |
| drop-seq | GSE84133 | A single-cell transcriptomic map of the human and mouse pancreas reveals inter- and intra-cell population structure |
| FACS | E-MTAB-5061 | Single-cell RNA-seq analysis of human pancreas from healthy individuals and type 2 diabetes patients |
| FACS | GSE73727 | Single-cell transcriptomics reveals unique features of human pancreatic islet cell subtypes |
| FACS | GSE75478 | Single-cell indexed RNA-Seq of human hematopoietic stem and progenitors |
| FACS | GSE75659 | Dissecting the clonal nature of allelic expression in somatic cells by single-cell RNA-seq |
| FACS | GSE89232 | Single-cell RNA-seq reveals heterogeneity within human pre-cDCs |
| Fluidigm C1 | E-ERAD-357 | RNAseq of mouse POMC neurons |
| Fluidigm C1 | E-MTAB-2805 | Gene expression pattern of single mES cells during cell cycle stages |
| Fluidigm C1 | GSE75140 | Human cerebral organoids recapitulate gene expression programs of fetal neocortex development. |
| Fluidigm C1 | GSE81608 | RNA Sequencing of Single Human Islet Cells Reveals Type 2 Diabetes Genes |
| Fluidigm C1 | GSE83139 | "Single cell RNA-seq of human pancreatic endocrine cells from Juvenile, adult control and type 2 diabetic donors." |
| mouth pipette | GSE36552 | Tracing pluripotency of human early embryos and embryonic stem cells by single cell RNA-seq |
| mouth pipette | GSE44183 | Genetic Programs in Human and Mouse Early Embryos Revealed by Single-Cell RNA-Sequencing |
| mouth pipette | GSE75659 | Dissecting the clonal nature of allelic expression in somatic cells by single-cell RNA-seq |
| mouth pipette | GSE86146 | Single-Cell RNA-Seq Analysis Maps Development of Human Germline Cells and Gonadal- Niche Interactions |
| mouth pipette | GSE90806 | A Molecular Census of Arcuate Hypothalamus and Median Eminence Cell Types |