Date Quarter Selector Task
The date quarter selector task displays an Options tab containing a combo box. The choices in the combobox are:
- Select quarter - a quarter combobox and year input field are shown
- Current quarter
- Previous quarter
- Next quarter
- Current quarter of previous year
- Current quarter of next year
- N quarters ago - an input field prompts for an integer
- N quarters from now - an input field prompts for an integer
When a selection made and values are specified in any dependent controls the following macro variables are created and set as follows:
- quarter - the first day of the quarter selected or a function that calculates the first day of the quarter of the selection, formatted as DDMMMYYYY
- quarter_end - the last of the quarter selected or a function that calculates the last day of the quarter of the selection, formatted as DDMMMYYYY
- quarter_rel - a code that represents the selection made
- quarter_label - the common name of the selection
An example of the code generated by this task when "Next Quarter" is selected:
%global quarter;
%global quarter_end;
%global quarter_rel;
%global quarter_label;
%let quarter = %sysfunc(intnx(Quarter, %sysfunc(date()), 1, b), DATE9.);
%let quarter_end = %sysfunc(intnx(Quarter, %sysfunc(date()), 1, e), DATE9.);
%let quarter_label = Next Quarter;
%let quarter_rel = Q1Q;
%put _GLOBAL_;
The macro variable values set by this example code, if the current quarter is the first quarter of 2017, are:
GLOBAL QUARTER 01APR2017
GLOBAL QUARTER_END 30JUN2017
GLOBAL QUARTER_LABEL Next Quarter
GLOBAL QUARTER_REL Q1Q


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Classique Winery
Our Passion fits in a glass
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Nut versioning scheme.
Describes common operations.
Describes format of nut.json.
nut.json


4/3 email
Dear CSI Community,
I hope this finds you safe and healthy! I will send out a message next Monday to update everyone on the labor-management meeting held yesterday. It was a helpful and productive meeting. For now, please see the message below for PSC President Barbara Bowen.
Take good care,
george emiio sanchez chapter chair
Good afternoon, PSC Members,
I hope you are staying well and have had time to take care of yourselves and those you love.
The union continues to have to intervene in unilateral actions taken by CUNY management on issues that should be negotiated jointly. The past month has challenged all of us, but many of the workplace crises we have experienced could have been avoided through productive labor/management negotiations. The PSC will continue to press for comprehensive negotiations and assert our legal right to bargain changes in the terms and conditions of employment during the current emergency.
Yesterday I sent the message below to CUNY's head of Labor Relations demanding immediate suspension of these college-issued "guidelines" and telecommuting plans. The PSC has the legal right to negotiate any changes in terms and conditions for work, hours, supervision and related issues. Also, two weeks ago the union made an explicit demand for reimbursement of expenses employees incurred at home doing required work that would not normally be conducted at home.
Dear Vice Chancellor Silverblatt:
It has come to PSC's attention that several CUNY colleges have unilaterally issued communications to employees purporting to set policies regarding remote working arrangements. The guidelines and forms distributed include instructions about mandatorily negotiable subjects as well as modifications to contractual terms in the PSC-CUNY collective bargaining agreement. I am attaching the Graduate Center's Telecommuting Plan, Guidelines and "Workplace Self-Certification" as an example. Although the union understands that the current situation has required creativity from CUNY management and staff, the governor's "Pause Order" was issued twelve days ago and there has been no attempt to negotiate the telecommuting policies with the PSC. We demand that CUNY suspend implementation of these policies until the parties have had an opportunity to bargain over them.
The PSC is seeking suspension of the deadline to submit telecommuting plans/reports and hopes to have an update later today or early next week. In the meantime, for those who must submit forms today, the union recommends including the following statement:
"I am submitting this form under protest because I believe PSC has the legal right to bargain over the contractual terms and conditions covered in this form."
I will update you as soon as we get a response to our demand for an immediate suspension of the requirement. Meanwhile, I wish you well and hope that you are able to take some time for yourselves over the weekend.
In solidarity, Barbara Bowen President, PSC/CUNY


@Suspendable protected open fun checkBeforeRecording(stx: SignedTransaction): Unit
Hook to perform extra checks on the received transaction just before it's recorded. The transaction has already been resolved and verified at this point.


--- layout: post title: no title date: '2014-05-26T07:30:22+02:00' categories: - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/86889880659 ---


--- layout: post title: About date: '2005-11-10 19:25:09 -0700' mt_id: 1027 blog_id: 1 post_id: 1027 basename: about ---
This is the site of Bill Brown, a Web developer and father of four, born and residing in Phoenix, Arizona. He is a longtime Objectivist, which means he practices the philosophy of Ayn Rand. He has a degree in history from Arizona State University and was halfway through a masters in history of the American West when the aforementioned family occurred.


|
MindScape
1.0
MindScape é um jogo plataforma com elementos de terror e suspense. Como o jogo se situa na mente da protagonista, há monstros surreais que são criados com base em seus medos.
|
Files | |
| file | animation.cpp |
| Purpose: Contains methods creating game animations. | |
| file | audio.cpp |
| Purpose: Contains methods to load, free, play and draw audio. | |
| file | component.cpp |
| Contains methods to component class' management. This methods can control the entire component object, naming the component, setting the priority, verifing activation and displacing. MIT License Copyright (c) 2017 MindScape. | |
| file | game.cpp |
| Purpose: Contains methods that create and specify a hitbox. | |
| file | game_object.cpp |
| Contains methods to game_object class' management. This methods can control the entire game object, setting the components, free them, loading and playing audio, animations, components, setting and displaying hitboxes, detecting and notifing collission with other game objects. | |
| file | hitbox.cpp |
| Purpose: Contains methods that create and specify a hitbox. | |
| file | image.cpp |
| Purpose: Contains methods to images management. | |
| file | keyboard_event.cpp |
| Purpose: Contains methods to game class' management. | |
| file | level.cpp |
| Purpose: Contains methods to level management. | |
| file | persistence_dat.cpp |
| Purpose: Contains methods to save the game. | |
| file | persistence_map.cpp |
| Purpose: Contains methods to map state. | |
| file | physics.cpp |
| Purpose: Keep methods that are related to any physical action. | |
| file | scene.cpp |
| Purpose: Contains methods that ensure correct scene handling. | |
| file | state_map.cpp |
| Purpose: Contains methods to change a state of the game or the characters. | |
| file | text.cpp |
| Purpose: Contains methods to game class' management. | |
| file | time.cpp |
| Purpose: Contains methods to time class' management. | |
| file | timer.cpp |
| Purpose: Contains timer's methods. | |
| file | translator.cpp |
| Purpose: Contain a method to make the communication between the user and the keyboard, checking the keys defined early. | |


Test two objects for inequality.
Test two objects for inequality.
true
if !(this == that), false otherwise.
Equivalent to x.hashCode
except for boxed numeric types.
Equivalent to x.hashCode
except for boxed numeric types.
For numerics, it returns a hash value which is consistent
with value equality: if two value type instances compare
as true, then ## will produce the same hash value for each
of them.
a hash value consistent with ==
Test two objects for equality.
Test two objects for equality.
true
if the receiver object is equivalent to the argument; false
otherwise.
Cast the receiver object to be of type T0
.
Cast the receiver object to be of type T0
.
Note that the success of a cast at runtime is modulo Scala's erasure semantics.
Therefore the expression 1.asInstanceOf[String]
will throw a ClassCastException
at
runtime, while the expression List(1).asInstanceOf[List[String]]
will not.
In the latter example, because the type argument is erased as part of compilation it is
not possible to check whether the contents of the list are of the requested type.
the receiver object.
Create a copy of the receiver object.
Reads data from inputStream with a buffered reader, using the encoding in implicit parameter codec.
Reads data from inputStream with a buffered reader, using the encoding in implicit parameter codec.
the input stream from which to read
buffer size (defaults to Source.DefaultBufSize)
a () => Source which resets the stream (if unset, reset() will throw an Exception)
a () => Unit method which closes the stream (if unset, close() will do nothing)
(implicit) a scala.io.Codec specifying behavior (defaults to Codec.default)
the buffered source
Tests whether the argument (arg0
) is a reference to the receiver object (this
).
Tests whether the argument (arg0
) is a reference to the receiver object (this
).
The eq
method implements an equivalence relation on
non-null instances of AnyRef
, and has three additional properties:
x
and y
of type AnyRef
, multiple invocations of
x.eq(y)
consistently returns true
or consistently returns false
.x
of type AnyRef
, x.eq(null)
and null.eq(x)
returns false
.null.eq(null)
returns true
. When overriding the equals
or hashCode
methods, it is important to ensure that their behavior is
consistent with reference equality. Therefore, if two objects are references to each other (o1 eq o2
), they
should be equal to each other (o1 == o2
) and they should hash to the same value (o1.hashCode == o2.hashCode
).
true
if the argument is a reference to the receiver object; false
otherwise.
The equality method for reference types.
Called by the garbage collector on the receiver object when there are no more references to the object.
Called by the garbage collector on the receiver object when there are no more references to the object.
The details of when and if the finalize
method is invoked, as
well as the interaction between finalize
and non-local returns
and exceptions, are all platform dependent.
Create a Source
from array of bytes, decoding
the bytes according to codec.
Create a Source
from array of bytes, decoding
the bytes according to codec.
...
the created Source
instance.
Creates a Source instance from a single character.
creates Source from array of characters, with empty description.
Creates Source from file
, using given character encoding,
setting its description to filename.
Creates Source from file
, using given character encoding,
setting its description to filename. Input is buffered in a buffer of
size bufferSize
.
same as fromFile(file, enc, Source.
same as fromFile(file, enc, Source.DefaultBufSize)
creates Source from file, using default character encoding, setting its description to filename.
creates Source from file with given file: URI
creates Source
from file with given file: URI
creates Source from file with given name, using given encoding, setting its description to filename.
creates Source from file with given name, setting its description to filename.
Creates a Source from an Iterable.
Creates a Source from an Iterable.
the Iterable
the Source
Create a Source
from array of bytes, assuming
one byte per character (ISO-8859-1 encoding.
Create a Source
from array of bytes, assuming
one byte per character (ISO-8859-1 encoding.)
creates Source from a String, with no description.
creates Source
from file with given file: URI
same as fromInputStream(url.
same as fromInputStream(url.openStream())(codec)
same as fromInputStream(url.
same as fromInputStream(url.openStream())(Codec(enc))
same as fromURL(new URL(s))
same as fromURL(new URL(s))(Codec(enc))
A representation that corresponds to the dynamic class of the receiver object.
A representation that corresponds to the dynamic class of the receiver object.
The nature of the representation is platform dependent.
a representation that corresponds to the dynamic class of the receiver object.
The hashCode method for reference types.
Test whether the dynamic type of the receiver object is T0
.
Test whether the dynamic type of the receiver object is T0
.
Note that the result of the test is modulo Scala's erasure semantics.
Therefore the expression 1.isInstanceOf[String]
will return false
, while the
expression List(1).isInstanceOf[List[String]]
will return true
.
In the latter example, because the type argument is erased as part of compilation it is
not possible to check whether the contents of the list are of the specified type.
true
if the receiver object is an instance of erasure of type T0
; false
otherwise.
Equivalent to !(this eq that)
.
Equivalent to !(this eq that)
.
true
if the argument is not a reference to the receiver object; false
otherwise.
Wakes up a single thread that is waiting on the receiver object's monitor.
Wakes up a single thread that is waiting on the receiver object's monitor.
Wakes up all threads that are waiting on the receiver object's monitor.
Wakes up all threads that are waiting on the receiver object's monitor.
Creates a Source
from System.
Creates a Source
from System.in.
Creates a String representation of this object.
Creates a String representation of this object. The default representation is platform dependent. On the java platform it is the concatenation of the class name, "@", and the object's hashcode in hexadecimal.
a String representation of the object.
This object provides convenience methods to create an iterable representation of a source file.
1.0, 19/08/2004


{{ title }}
Please answer these pre-screening questions truthfully:
Brooke Drake, LMT is the owner of Take As Kneaded, LLC
and a current Data Science student. This app merges those paths.
Ask your healthcare provider if this app is right for you!
Please answer these pre-screening questions truthfully:


We Build Ideas
We are a web consultancy that specializes in all things JavaScript and XSplit Plugin development
We are a web consultancy that specializes in all things JavaScript and XSplit Plugin development
We specialize in React and Svelte in the web, and React Native in mobile
Traditional monoliths, microservices, or serverless on GCP depending on the scope of your project
Our expertise in XJS Framework could help you build the XSplit Broadcaster plugin tailored for your production flow


Simple and easy to create and manage your e-mail account.
Write and receive e-mails fast over the world.
It is quickly and seamless to handle with your account in the way you prefer.


| UMN Goldy 2.x Control Panel |
| firmware build | ~builddate~ | |
| uptime | ddd : hh : mm : ss |
| CAN Servo-Node Configuration | |||
|
|
|||
| ID Setting | |||
| Current ID | |||
| New ID | |||
|
|
|||
| Calibration Setting | |||
| ID | |||
| PWM | Vsense1 | Vsense2 | |
| x0 | |||
| x1 | |||
| x2 | |||
| x3 | |||
| x4 | |||
| x5 | |||
|
|
|||
| Configuration Response | |||
| CAN Servo-Node Test | |||
| Mode* | |||
|
*Setting the mode to Test inhibits the FMU from processing BeagleBone and RC servo commands. Return the mode to Normal before closing this browser to resume normal operation. |
|||
| ID | Value | Unit | |
| CAN Servo-Node Network | ||||
| ID | PWM | Vsense1 | Vsense2 | Vservo |
| (us) | (0.01) | (0.01) | (mV) | |


Steve Bruce on why people have the wrong idea about Jonjo Shelvey at Newcastle United
Steve Bruce has been discussing just who will be captain in place of Jamaal Lascelles
by Andrew MusgroveSteve Bruce has jumped to the defence of Jonjo Shelvey labelling claims that the midfielder 'doesn't care' about Newcastle United as incorrect.
The club's head coach believes that criticism of Shelvey has been unfair - and in particular the suggestion the 27-year-old has a poor attitude.
"He's got this perception about him that is he doesn't care - that's wrong," Bruce said.
"He's a good pro, he's a good lad, and he's popular.
"He trains well and I've got no problem."
Shelvey took the armband on as Jamaal Lascelles left the pitch against AFC Bournemouth through injury, and seems to be in line to take on the responsibility again with Lascelles ruled out with a fractured leg.
Bruce seemed to hint that Shelvey would be his pick - although claimed he hadn't come to a decision on who would lead United out against Villa on Monday.
"Who is the most experienced? Bloody hell, I've got another decision to make," Bruce conceded.
"Honestly, I've not even thought about it.
"That [Shelvey] seems to be the normal one - to put it on him, and I've got no problem with that."
With Shelvey in line for his third consecutive start in the XI - it marks quite the turn around for the midfielder who at one point looked to be fourth or fifth choice.
Shelvey has often been labelled as inconsistent or lacking effort, but Bruce feels now the former Liverpool man is fully fit, United fans will see the best of him.
"I think Jonjo carried an injury for a while and tried to just play through it and play with it - I think it's hampered him for a while.
"His physicality was terrific in the last two games.
"This perception that he can't run is not right.
"So I think he's fit and now he's got to hit them levels and if he hits them levels with me then he'll be fine because we all know the ability he's got, it's the other side which you know he has to do and he's done it before."


Here's a look at the shop before the renovation!
It has changed so much,
yet still feels just like home.
The renovation happened around 1984, when the local home was turned into a flower shop. We welcome you to stop in and see the change for yourself!
The Flower Junction was established in 1986 by renovating a historic house on the corner of Nassau Road and Main Street in New Delhi,India.
The charm of this old house is an ideal setting for our family owned and operated full service florist.
Before
After
Floral design is a form of art. Our talented staff of designers work as a team designing truly creative pieces.


On this website you will find some public resources if you have an interest in research method, especially those that can be used for Data Science aligned research programs.
Note: This is not an official course website. This is an informational site to share some resources for other people who might be interested in resources and research in this area. For UP students who have enrolled on this class, information should be accessed through ClickUP!!!
This class for 2018, 2019 is taught by Dr. Vukosi Marivate.
All content on this website is licensed under Attribution-ShareAlike 4.0 International


Campwater Outdoors
Fishing
Boating
Camping
Hunting
Watersports
Contact Information
Phone
Toll Free: 1-800-OUTDOORS
Direct Dial:<PHONE_NUMBER>
Phone Hours
Sunday: Closed
Monday - Friday: 9am - 4pm
Saturday: Closed
Email
Questions:
<EMAIL_ADDRESS>Returns:
return@outdoors.com


This document is the primary documentation for FoX, the Fortan/XML library. See below for other sources of documentation. It consists of:
Reference information on versions, standards compliance, and licensing.
Information about how to get up and running with FoX and how to use FoX in an existing project.
Finally, there is full API reference documentation.
This documentation is largely reference in nature. For new users it is best to start elsewhere:
Two workshops, entitled iFaX (Integrating Fortran and XML) have been run teaching the use of FoX, one in January 2007, and one in January 2008. The full documentation and lectures from these may be found at:
Out of the above workshops, some tutorial material has been written, focussing on different use cases. Currently two are available:
There is also tutorial information on the use of WKML here.
These documents describe all publically usable APIs.
Worked examples of the use of some of these APIs may be found in the examples/
subdirectory, and tutorial-style documentaion is available from the links above.


Select a language from the upper-right dropdown menu and watch as the content of the page automatically translates.
Solodev is the world’s first enterprise web experience platform available on-demand and created by developers for developers. It allows organizations to create amazing websites with unparalleled levels of security, scalability and total design freedom.
Fully optimized for the Amazon Web Services (AWS) Cloud, Solodev provides you with unparalleled scalability, security, and accessibility and total design freedom without the need to compromise on design and functionality.
Trusted by nationally recognized brands, Solodev is used to build and host engaging websites that drive meaningful results. Available for instant online purchase, Solodev empowers designers and developers to create dynamic, award-winning websites without compromise.


selenium-webdriver
This gem provides Ruby bindings for WebDriver and has been tested to work on MRI (1.8.7 through 1.9), JRuby and Rubinius.
INSTALL
gem install selenium-webdriver
LINKS
- rubygems.org/gems/selenium-webdriver
- selenium.googlecode.com/svn/trunk/docs/api/rb/index.html
- code.google.com/p/selenium/wiki/RubyBindings
- code.google.com/p/selenium/issues/list
LICENSE
Copyright 2009-2012 Software Freedom Conservancy
Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.


Supervisors may view and print the daily reports on-line. These are the reports made by the nightly
batch service but this method queries the database again to pick up any changes since last night.
To regenerate the latest reports, on the Admin Page, click on the tab "Regenerate Latest Reports".
You will get following view:
The page shows which report had output and how many individual statements were printed for
each. Click each button to generate the reports with last night's data. The reports will be displayed
in the "Reports Viewer". For example, if you click "Initial Bills Invoice" you will see the following
figure.


Source code for pynance.interest
"""
.. Copyright (c) 2014, 2015 Marshall Farrier
license http://opensource.org/licenses/MIT
Interest rates (:mod:`pynance.interest`)
========================================
.. currentmodule:: pynance.interest
"""
import datetime as dt
import math
import pandas as pd
[docs]def yrlygrowth(total_growth, years):
"""
Determine the annual growth from the growth over an
arbitrary time span.
"""
return math.exp(math.log(total_growth) / years)
[docs]def yrlyret(total_interest, years):
"""
Determine annual interest from interest compounded
over an arbitrary time span.
"""
return yrlygrowth(total_interest + 1.0, years) - 1.0
[docs]def growthfromrange(rangegrowth, startdate, enddate):
"""
Annual growth given growth from start date to end date.
"""
_yrs = (pd.Timestamp(enddate) - pd.Timestamp(startdate)).total_seconds() /\
dt.timedelta(365.25).total_seconds()
return yrlygrowth(rangegrowth, _yrs)
[docs]def retfromrange(rangeret, startdate, enddate):
"""
Annual return given return from start date to end date.
"""
return growthfromrange(1. + rangeret, startdate, enddate) - 1.
[docs]def growthtocont(annualgr):
"""
Convert annual growth to continuous compounding rate
"""
return math.log(annualgr)
[docs]def conttogrowth(contrate):
"""
Convert continuous compounding rate to annual growth
"""
return math.exp(contrate)
[docs]def compgrowth(annual_growth, years):
"""
Compound `annual_growth` over given `years`.
"""
return annual_growth**years
[docs]def compret(annual_interest, years):
"""
Compound `annual_interest` over given `years`
"""
return (1.0 + annual_interest)**years - 1.0
[docs]def pvannuity(rate, npmts, amt=1.):
"""
Present value of `n` payments of a given size given
an interest rate per payment interval of `rate`.
.. versionchanged:: 0.3.0
`amt` can be specified in function call.
Parameters
----------
rate : float
Interest rate per payment period. Note that if
payments are monthly and known interest rate is annual,
`rate` must be calculated as effective *monthly* interest.
npmts : int
Number of payments.
amt : float, optional
Amount of each payment. Defaults to 1.
"""
return amt * (1. - (1. + rate)**-npmts) / rate
[docs]def loanpayment(amount, rate, npmts):
"""
Amount of a constant loan payment.
Parameters
----------
amount : float
amount of loan
rate : float
interest rate for the given payment, i.e., monthly
interest if the loan is to be paid off monthly.
npmts : int
number of payments to be made.
Returns
-------
out : float
amount to be paid each period.
"""
return float(amount) / pvannuity(rate, npmts)


{{ partial "head" . }}
Automatically run canary releases while monitoring health, metrics from live traffic or your own custom metrics
Drive experimentation like A/B testing. Don’t rely on guess-work to set your next steps for development
Install to your own Kubernetes cluster. Installation happens with just one CLI command


class: center, middle # Reporting Metrics with Erlang ![Counting Things](counting.gif) --- class: middle # Who Am I? John Krukoff * 20 years of development experience. * Started experimenting with Erlang 5 years ago. * Just put my first Erlang system into production. ![Me](me.jpg) --- class: middle # Why Metrics? * Observability! * Real time view of the state of the system. --- class: middle # Constraints * An existing Erlang system that reported via Folsom to hosted Graphite. * Needs to be in a format that Telegraf (from the InfluxDB stack) supports. --- class: middle # Reporting Libraries * Folsom * Various statsd libraries * Exometer --- class: middle # Introduction to Exometer * Define your metrics via code or configuration. * Update metrics in your application code. * Report metrics via reporter subscriptions. Turns out there's an [exometer_core](https://github.com/Feuerlabs/exometer_core) library and an [exometer](https://github.com/Feuerlabs/exometer) library that wraps it. This became important later. --- class: middle # Defining Metrics In code (in application:start/2): ```erlang exometer:new([sys, erlang, process_count], gauge). ``` In configuration (in sys.config): ```erlang [ {exometer, [{predefined, [{[sys, erlang, process_count], gauge, []}]}, ] ``` ```erlang [ {your_app, [{exometer_predefined, [{[sys, erlang, process_count], gauge, []}]}, ] ``` Lots of options! --- class: middle # Updating Metrics ```erlang ok = exometer:update([sys, erlang, process_count], erlang:system_info(process_count)). ``` Behaviour depends on the declared type of the metric. --- class: middle # Reporting Metrics Declare a reporter (in sys.config). ```erlang {exometer, [ {report, [{reporters, [{exometer_report_graphite, [{connect_timeout, 60000}, {prefix, "${GRAPHITE_PREFIX}"}, {host, "${GRAPHITE_HOST}"}, {port, 2003}, {api_key, "${GRAPHITE_API_KEY}"}]} ]}, ``` Then declare a subscriber to send metrics to the reporter. ```erlang {subscribers, [{select, {[{'_', [], ['$_']}], exometer_report_graphite, value, 60000}} ]} ]} ]} ``` Like metric definitions, can also be done in code. --- class: center, middle # What Went Wrong? ![Fail](fail.gif) --- class: middle # Exometer Packaging * There's no exometer hex.pm package. * It has a *lot* of dependencies, and those dependencies don't build with recent releases. Fortunately, there's exometer_core. --- class: middle # Exometer Core * No built in reporters. * Graphite reporter is in exometer. * hex.pm package is [maintained by a 3rd party](https://github.com/Feuerlabs/exometer_core/issues/69). * At least it builds without custom patches. Reporter issues are annoying, but I can fix that... * [https://hex.pm/packages/exometer_report_lager](https://hex.pm/packages/exometer_report_lager) * [https://hex.pm/packages/exometer_report_graphite](https://hex.pm/packages/exometer_report_graphite) --- class: middle # Exometer Documentation Not great. A particular challenge was figuring out the subscriber match specification. It's helpful to know what *match everything* looks like: ```erlang {select, [{'_', [], ['$_']}], ...} ``` --- class: middle # Metric Names * Pretty long. * Everything explodes if you misspell the name. Decided to declare them as macros to get some compile time checking of the names. ```erlang %%%------------------------------------------------------------------- %%% Macro definitions for metric names. %%%------------------------------------------------------------------- -define(METRIC_POLLED, [ingest, sqs, polled]). -define(METRIC_RECEIVED, [ingest, sqs, received]). -define(METRIC_PARSED, [ingest, notifications, parsed]). -define(METRIC_PARSE_FAILED, [ingest, notifications, parse_failed]). -define(METRIC_DELETED, [ingest, sqs, deleted]). -define(METRIC_DELETE_FAILED, [ingest, sqs, delete_failed]). ``` --- class: middle # Tests How to declare metrics for tests? Move them into a module: ```erlang {exometer_predefined, {apply, my_metrics, config, []}} ``` And use same module in test setup: ```erlang setup_test() -> ok = exometer:start(), {ok, ExometerConfig} = my_metrics:config(), ok = lists:foreach(fun _Unpack({Name, Type, Opts}) -> ok = exometer:new(Name, Type, Opts) end, ExometerConfig). ``` --- class: middle # VM Metrics It's just more metrics to collect, right? [https://github.com/layerhq/exopose](https://github.com/layerhq/exopose) --- class: center, middle # Questions?


This is a subclass of Random that generates numbers uniformly distributed within a specified range.
More...
|
| | Uniform () |
| | Create a new random number generator that produces values uniformly distributed between 0 (inclusive) and 1 (exclusive). More...
|
| |
| | Uniform (Real min, Real max) |
| | Create a new random number generator that produces values uniformly distributed between min (inclusive) and max (exclusive). More...
|
| |
| int | getIntValue () |
| | Get a random integer, uniformly distributed between 0 (inclusive) and max (exclusive). More...
|
| |
| Real | getMin () const |
| | Get the lower end of the range in which values are uniformly distributed. More...
|
| |
| void | setMin (Real min) |
| | Set the lower end of the range in which values are uniformly distributed. More...
|
| |
| Real | getMax () const |
| | Get the upper end of the range in which values are uniformly distributed. More...
|
| |
| void | setMax (Real max) |
| | Set the upper end of the range in which values are uniformly distributed. More...
|
| |
| Public Member Functions inherited from SimTK::Random |
| | ~Random () |
| |
| void | setSeed (int seed) |
| | Reinitialize this random number generator with a new seed value. More...
|
| |
| Real | getValue () const |
| | Get the next value in the pseudo-random sequence. More...
|
| |
| void | fillArray (Real array[], int length) const |
| | Fill an array with values from the pseudo-random sequence. More...
|
| |
|
| UniformImpl & | getImpl () |
| |
| const UniformImpl & | getConstImpl () const |
| |
| Protected Member Functions inherited from SimTK::Random |
| | Random () |
| | This constructor should never be invoked directly. More...
|
| |
| RandomImpl & | getImpl () |
| | Get the internal object which implements the random number generator. More...
|
| |
| const RandomImpl & | getConstImpl () const |
| | Get a constant reference to the internal object which implements the random number generator. More...
|
| |
This is a subclass of Random that generates numbers uniformly distributed within a specified range.
◆ Uniform() [1/2]
Create a new random number generator that produces values uniformly distributed between 0 (inclusive) and 1 (exclusive).
◆ Uniform() [2/2]
Create a new random number generator that produces values uniformly distributed between min (inclusive) and max (exclusive).
◆ getIntValue()
| int SimTK::Random::Uniform::getIntValue |
( |
| ) |
|
Get a random integer, uniformly distributed between 0 (inclusive) and max (exclusive).
◆ getMin()
| Real SimTK::Random::Uniform::getMin |
( |
| ) |
const |
Get the lower end of the range in which values are uniformly distributed.
◆ setMin()
| void SimTK::Random::Uniform::setMin |
( |
Real |
min | ) |
|
Set the lower end of the range in which values are uniformly distributed.
◆ getMax()
| Real SimTK::Random::Uniform::getMax |
( |
| ) |
const |
Get the upper end of the range in which values are uniformly distributed.
◆ setMax()
| void SimTK::Random::Uniform::setMax |
( |
Real |
max | ) |
|
Set the upper end of the range in which values are uniformly distributed.
◆ getImpl()
| UniformImpl& SimTK::Random::Uniform::getImpl |
( |
| ) |
|
|
protected |
◆ getConstImpl()
| const UniformImpl& SimTK::Random::Uniform::getConstImpl |
( |
| ) |
const |
|
protected |
The documentation for this class was generated from the following file:


Apos.Input.InputHelper
public static
Apos.Input.InputHelper
Unorganized helper functions for Apos.Input. Also holds some important variables for this library to work correctly.
Game
public static Game Game { get; set }
Pass your game class here.
IsActive
public static bool IsActive { get }
Checks if the game is active. Usually this is when the game window has focus.
Window
public static GameWindow Window { get }
WindowWidth
public static int WindowWidth { get }
WindowHeight
public static int WindowHeight { get }
The game window's height.
OldMouse
public static MouseState OldMouse { get }
The mouse's previous state.
NewMouse
public static MouseState NewMouse { get }
The mouse's current state.
OldKeyboard
public static KeyboardState OldKeyboard { get }
The keyboard's previous state.
NewKeyboard
public static KeyboardState NewKeyboard { get }
The keyboard's current state.
OldGamePad
public static GamePadState[] OldGamePad { get }
An array with all gamepads' previous states.
NewGamePad
public static GamePadState[] NewGamePad { get }
An array with all gamepads' current states.
GamePadCapabilities
public static GamePadCapabilities[] GamePadCapabilities { get }
An array with all gamepads' info.
GamePadDeadZone
public static GamePadDeadZone[] GamePadDeadZone { get }
An array with all gamepads' deadzone settings.
NewTouchCollection
public static TouchCollection NewTouchCollection { get }
A touch collection that holds the previous and current touch locations.
TouchPanelCapabilities
public static TouchPanelCapabilities TouchPanelCapabilities { get }
Gives info about a touch panel.
TextEvents
Useful for handling text inputs from any keyboard layouts. This is useful when coding textboxes.
MouseButtons
Maps a MouseButton to a function that can extract a specific ButtonState from a MouseState.
GamePadButtons
Maps a GamePadButton to a function that can extract a specific ButtonState from a GamePadState.
Setup
Call Setup in the game's LoadContent.
Parameter
| game Game | Your game object. |
UpdateSetup
public static void UpdateSetup()
Call this at the beginning of your update loop.
UpdateCleanup
public static void UpdateCleanup()
Call this at the end of your update loop.
_oldMouse
private static MouseState _oldMouse
The mouse's previous state.
_newMouse
private static MouseState _newMouse
The mouse's current state.
_oldKeyboard
private static KeyboardState _oldKeyboard
The keyboard's previous state.
_newKeyboard
private static KeyboardState _newKeyboard
The keyboard's current state.
_oldGamePad
private static GamePadState[] _oldGamePad
An array with all gamepads' previous states.
_newGamepad
private static GamePadState[] _newGamepad
An array with all gamepads' current states.
_gamePadCapabilities
private static GamePadCapabilities[] _gamePadCapabilities
An array with all gamepads' info.
_gamePadDeadZone
private static GamePadDeadZone[] _gamePadDeadZone
An array with all gamepads' deadzone settings.
_newTouchCollection
private static TouchCollection _newTouchCollection
A touch collection that holds the previous and current touch locations.
_touchPanelCapabilities
private static TouchPanelCapabilities _touchPanelCapabilities
Gives info about a touch panel.
_textEvents
Useful for handling text inputs from any keyboard layouts. This is useful when coding textboxes.


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{% include head.html %}
Skip to Content
{% include header.html %}
Hello
My name is Ben Chung
I'm a web developer and 3d artist. My main focus right now is enriching user experience by delivering the best of 3d to the web.
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Interested in working together?
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Three teenagers held for torturing minor
Police say they were pretending to teach him swimming
by Special CorrespondentThe Sampangirama Nagar police have detained three teenagers who allegedly tortured and physically abused a minor boy while pretending to teach him how to swim.
The alleged incident took place in Kanteerava stadium on Wednesday. The boys recorded the torture on a mobile phone and uploaded it on social media, which was how the incident came to light.
Taking serious note of the incident, the jurisdictional Sampangirama Nagar police tracked down the three teenagers and produced them before the Karnataka Child Welfare Committee.
According to the police, the victim is around 10 years old and lives in their locality. “They took him to the stadium after promising to teach him how to swim. However, when they approached the tank, the little boy got scared. They pushed him into the water, and tortured him while he was crying out for help,” said a police officer.
The clip shows them abusing and heckling the boy when he pleaded with them to leave him alone. “It went on for several minutes before the boy managed to come out of the water,” the officer added.
The police have alerted the management of the stadium to step up security in and around the stadium, and remain vigilant.


Methods
compactArray(arr) → {array}
Eliminates null/undefined values from array (flow compliant)
Parameters:
| Name | Type | Description |
|---|---|---|
arr |
array | Source array |
- Source:
Returns:
- Type
- array
debounce(fn, time) → {function}
Reduces multiple function calls, which are fired in quick succession to
a single function call (i.e. to reduce function calls on scroll events.
Parameters:
| Name | Type | Description |
|---|---|---|
fn |
function | Function to debounce |
time |
number | Time to wait until function is called - will be reset on every invocation of the debounced function in the given timeframe. |
- Source:
Returns:
Debounced function
- Type
- function
first(arr) → {element}
Returns the first element of an array
Parameters:
| Name | Type | Description |
|---|---|---|
arr |
array | Array |
Returns:
First element of the array
- Type
- element
generateMarkup(markup) → {object}
Given a string containing markup renders the markup into a
React component. This needs to be called inside the
'dangerouslySetInnerHTML' prop to work.
Parameters:
| Name | Type | Description |
|---|---|---|
markup |
string | String containing HTML |
- Source:
Returns:
Object which is transformed to innerHTML by
dangerouslySetInnerHTML
- Type
- object
immutablyDeleteProperty(obj, property) → {object}
Removes a property from an object and returns a new object. The original
object is not altered.
Parameters:
| Name | Type | Description |
|---|---|---|
obj |
object | Object to delete property from |
property |
string | property to delete |
- Source:
Returns:
new object without the specified property
- Type
- object
insertInArrIf(condition, value) → {array}
Conditionally inserts a value into an array. To make practical use of this
funciton inside an array you have to use the array spread operator on the
result.
Parameters:
| Name | Type | Description |
|---|---|---|
condition |
boolean | condition to determine if property should be inserted |
value |
any | value to insert |
- Source:
Returns:
either empty or containing the new value
- Type
- array
insertInObjIf(condition, property, value) → {object}
Conditionally inserts a key-value pair into an object. To make practical
use of this function inside an object you have to use the object spread
operator on the result
Parameters:
| Name | Type | Description |
|---|---|---|
condition |
boolean | condition to determine if property should be inserted |
property |
string | property to insert |
value |
any | property value |
- Source:
Returns:
new object either empty or containing the inserted property only
- Type
- object
last(arr) → {element}
Returns the last element of an array
Parameters:
| Name | Type | Description |
|---|---|---|
arr |
array | Array |
Returns:
Last element of the array
- Type
- element
objArrayToKeyedObj(arr, property) → {object}
Converts an array of objects to an object keyed by a specific property,
where each key is the value of the property and the value is the actual object.
Parameters:
| Name | Type | Description |
|---|---|---|
arr |
array | Array containing objects each containing a specific property |
property |
string | Property to key objects by |
- Source:
Returns:
- Type
- object
objToArray(obj) → {array}
Converts an object to an array of its values. This is basically the same
as Object.values(). The latter sometimes has some unintended effects on
flow, which is why we currently fallback to this helper.
Parameters:
| Name | Type | Description |
|---|---|---|
obj |
object | Object to convert |
- Source:
Returns:
Array of values
- Type
- array
partial(fn) → {function}
Function partially apply arguments to a function. (Left to right)
Parameters:
| Name | Type | Description |
|---|---|---|
fn |
function | Function to apply to. |
...args |
array | Arguments to apply |
- Source:
Returns:
Partially applied function
- Type
- function
pipe(f1) → {function}
Pipes the output of functions as arguments into the next function
(from left to right).
Parameters:
| Name | Type | Description |
|---|---|---|
f1 |
function | first function to call |
...fns |
array | Additional functions to pipe through |
Returns:
Composed function
- Type
- function
Example
const splitString = str => str.split('')
const getLength = arr => arr.length
pipe(splitString, getLength)('Hello world') // => 11
range(start, end) → {array}
Creates an array containing a range of numbers.
Parameters:
| Name | Type | Description |
|---|---|---|
start |
number | First number of the range, array index 0 |
end |
number | Endindex, not included inside the resulting array |
Returns:
array of numbers
- Type
- array
Example
range(2, 6) // => [2, 3, 4, 5]
sortByProperty(property, order, list) → {array}
Given an array of objects sorts the array by the given property of
each object in either ascending or descending order.
Parameters:
| Name | Type | Description |
|---|---|---|
property |
string | Property to sort by |
order |
number | Should be either 1 or -1 |
list |
array | list of objects to sort |
- Source:
Returns:
Sorted list
- Type
- array
throttle(fn, time, context) → {function}
Makes sure that a given function is only called once in a specified
timeframe.
Parameters:
| Name | Type | Description |
|---|---|---|
fn |
function | Function to call after timeout |
time |
number | Timeout in ms |
context |
object | Useful for throttling object methods |
- Source:
Returns:
Throttled function
- Type
- function
toggleClass(node, className, condition) → {void}
Toggles the class on a DOM node by a given condition
Parameters:
| Name | Type | Description |
|---|---|---|
node |
HTMLElement | Domnode to add/remove class to/from |
className |
string | Class to add/remove |
condition |
boolean | Expression that resolves to true/false |
- Source:
Returns:
- Type
- void


{% for field in form %} {{ field }} {% endfor %}
Put "!!" as first two characters, followed by space and shout will be private.


Fixed Header
header is in a fixed at all times
Fixed Navigation
left panel is fixed
Minify Navigation
Skew nav to maximize space
Hide Navigation
roll mouse on edge to reveal
Top Navigation
Relocate left pane to top
Boxed Layout
Encapsulates to a container
Push Content
Content pushed on menu reveal
No Overlay
Removes mesh on menu reveal
Off-Canvas (beta)
Content overlaps menu
Bigger Content Font
content fonts are bigger for readability
High Contrast Text (WCAG 2 AA)
4.5:1 text contrast ratio
Daltonism (beta)
color vision deficiency
Preloader Inside
preloader will be inside content
Clean Page Background
adds more whitespace
Hide Navigation Icons
invisible navigation icons
Disable CSS Animation
Disables CSS based animations
Hide Info Card
Hides info card from left panel
Lean Subheader
distinguished page header
Hierarchical Navigation
Clear breakdown of nav links


Bayley shows off new look ahead of Survivor Series 2019
by Abhilash MendheBayleyBayley's new look
WWE SmackDown Women's Champion Bayley was recently spotted sporting a new look during the Survivor Series Meet and Greet session. Bayley's appearance seems to be inspired by her best friend Sasha Banks.
A short while ago, Bayley shocked the WWE Universe by attacking WWE RAW Women's Champion Becky Lynch. Soon after, Bayley debuted a completely new look right before a match where she was scheduled to compete against Charlotte Flair for the blue brand's Women's Title. Bayley's new look consisted of short black hair and a new outfit. To add to it, she destroyed the Bayley Buddies while making her entrance for the match, completing the heel turn.
Also read: Triple H spoke to AEW star after tonight's NXT TakeOver: WarGames
Tonight at Survivor Series, Bayley will compete in a Triple Threat Match against Shayna Baszler and Becky Lynch. Bayley recently appeared at a Survivor Series Meet and Greet, and took pictures with fans. As can be seen in the photos below, Bayley is sporting a new look that consists of blue hair. The photos can also be checked out on Sasha Banks' Instagram story HERE.
We want to know what you think of the matches that you see on TV! Go to our WWE page here and rate and comment what you thought of them!


QBitmap Class
The QBitmap class provides monochrome (1-bit depth) pixmaps. More...
| Header: | #include <QBitmap> |
| qmake: | QT += gui |
| Inherits: | QPixmap |
Public Functions
| QBitmap() | |
| QBitmap(const QPixmap &pixmap) | |
| QBitmap(int width, int height) | |
| QBitmap(const QSize &size) | |
| QBitmap(const QString &fileName, const char *format = Q_NULLPTR) | |
| QBitmap(const QBitmap &other) | |
| ~QBitmap() | |
| void | clear() |
| void | swap(QBitmap &other) |
| QBitmap | transformed(const QTransform &matrix) const |
| operator QVariant() const | |
| QBitmap & | operator=(const QBitmap &other) |
| QBitmap & | operator=(QBitmap &&other) |
| QBitmap & | operator=(const QPixmap &pixmap) |
- 42 public functions inherited from QPixmap
- 14 public functions inherited from QPaintDevice
Static Public Members
| QBitmap | fromData(const QSize &size, const uchar *bits, QImage::Format monoFormat = QImage::Format_MonoLSB) |
| QBitmap | fromImage(const QImage &image, Qt::ImageConversionFlags flags = Qt::AutoColor) |
- 6 static public members inherited from QPixmap
Additional Inherited Members
- 1 protected function inherited from QPaintDevice
Detailed Description
The QBitmap class provides monochrome (1-bit depth) pixmaps.
The QBitmap class is a monochrome off-screen paint device used mainly for creating custom QCursor and QBrush objects, constructing QRegion objects, and for setting masks for pixmaps and widgets.
QBitmap is a QPixmap subclass ensuring a depth of 1, except for null objects which have a depth of 0. If a pixmap with a depth greater than 1 is assigned to a bitmap, the bitmap will be dithered automatically.
Use the QColor objects Qt::color0 and Qt::color1 when drawing on a QBitmap object (or a QPixmap object with depth 1).
Painting with Qt::color0 sets the bitmap bits to 0, and painting with Qt::color1 sets the bits to 1. For a bitmap, 0-bits indicate background (or transparent pixels) and 1-bits indicate foreground (or opaque pixels). Use the clear() function to set all the bits to Qt::color0. Note that using the Qt::black and Qt::white colors make no sense because the QColor::pixel() value is not necessarily 0 for black and 1 for white.
The QBitmap class provides the transformed() function returning a transformed copy of the bitmap; use the QTransform argument to translate, scale, shear, and rotate the bitmap. In addition, QBitmap provides the static fromData() function which returns a bitmap constructed from the given uchar
data, and the static fromImage() function returning a converted copy of a QImage object.
Just like the QPixmap class, QBitmap is optimized by the use of implicit data sharing. For more information, see the Implicit Data Sharing documentation.
See also QPixmap, QImage, QImageReader, and QImageWriter.
Member Function Documentation
QBitmap::QBitmap()
Constructs a null bitmap.
See also QPixmap::isNull().
QBitmap::QBitmap(const QPixmap &pixmap)
Constructs a bitmap that is a copy of the given pixmap.
If the pixmap has a depth greater than 1, the resulting bitmap will be dithered automatically.
See also QPixmap::depth(), fromImage(), and fromData().
QBitmap::QBitmap(int width, int height)
Constructs a bitmap with the given width and height. The pixels inside are uninitialized.
See also clear().
QBitmap::QBitmap(const QSize &size)
Constructs a bitmap with the given size. The pixels in the bitmap are uninitialized.
See also clear().
QBitmap::QBitmap(const QString &fileName, const char *format = Q_NULLPTR)
Constructs a bitmap from the file specified by the given fileName. If the file does not exist, or has an unknown format, the bitmap becomes a null bitmap.
The fileName and format parameters are passed on to the QPixmap::load() function. If the file format uses more than 1 bit per pixel, the resulting bitmap will be dithered automatically.
See also QPixmap::isNull() and QImageReader::imageFormat().
QBitmap::QBitmap(const QBitmap &other)
Copy constructor.
QBitmap::~QBitmap()
Destroys the bitmap.
void QBitmap::clear()
Clears the bitmap, setting all its bits to Qt::color0.
[static]
QBitmap QBitmap::fromData(const QSize &size, const uchar *bits, QImage::Format monoFormat = QImage::Format_MonoLSB)
Constructs a bitmap with the given size, and sets the contents to the bits supplied.
The bitmap data has to be byte aligned and provided in in the bit order specified by monoFormat. The mono format must be either QImage::Format_Mono or QImage::Format_MonoLSB. Use QImage::Format_Mono to specify data on the XBM format.
See also fromImage().
[static]
QBitmap QBitmap::fromImage(const QImage &image, Qt::ImageConversionFlags flags = Qt::AutoColor)
Returns a copy of the given image converted to a bitmap using the specified image conversion flags.
See also fromData().
void QBitmap::swap(QBitmap &other)
Swaps bitmap other with this bitmap. This operation is very fast and never fails.
This function was introduced in Qt 4.8.
QBitmap QBitmap::transformed(const QTransform &matrix) const
Returns a copy of this bitmap, transformed according to the given matrix.
See also QPixmap::transformed().
QBitmap::operator QVariant() const
Returns the bitmap as a QVariant.
QBitmap &QBitmap::operator=(const QBitmap &other)
Copy-assignment operator.
QBitmap &QBitmap::operator=(QBitmap &&other)
Move-assignment operator.
QBitmap &QBitmap::operator=(const QPixmap &pixmap)
This is an overloaded function.
Assigns the given pixmap to this bitmap and returns a reference to this bitmap.
If the pixmap has a depth greater than 1, the resulting bitmap will be dithered automatically.
See also QPixmap::depth().


--- layout: post title: "Mazes on Voronoi tessellations" description: "Recursive backtracker maze generation on a Voronoi diagram." date: 2021-04-05 9:03 UTC tags: [Animation, JavaScript] image: "/content/binary/recursive-backtracker-on-voronoi-tiles.png" image_alt: "Recursive backtracker algorithm running on a Voronoi tessellation." --- {% include JB/setup %}
{{ page.description }}
Today's blog post appears on Observable. It's an interactive environment where you can play with and fork the code. Go there to read it.
Observable is a really neat platform which has managed to do what I thought was nigh-impossible: make me return to JavaScript. The site's been around for some years, and I hope it'll be around for even more years.
ploeh blog, on the other hand, has been around since 2009, and I intend to keep it around for much longer. Who knows if Observable will outlive the blog. Enjoy the article while it's there.


- Male, 43
- Software Engineer / Artist
- Brisbane, Australia
Interests
- Electronic Music
- Synthesizers
- Guitars
- Audio Production
- Photography
- 3D Graphics
- Visual Arts
- Algorithmic Art
- Movies
- Programming Languages
- Amiga & C64
- Demoscene
- Sci-fi & Fantasy
- Computer Games
- Minimalism
- Surrealism
- Cycling
- Nature
- Consciousness


UnitCount
@available(swift 3.1)
@available(iOS 10.0, tvOS 10.0, watchOS 3.0, OSX 10.12, *)
open class UnitCount : Unit
Counts Unit
-
Counts
Declaration
Swift
public class var counts: UnitCount { get }
-
Cycles
Declaration
Swift
public class var cycles: UnitCount { get }
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Dives
Declaration
Swift
public class var dives: UnitCount { get }
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Floors
Declaration
Swift
public class var floors: UnitCount { get }
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Goals
Declaration
Swift
public class var goals: UnitCount { get }
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Jumps
Declaration
Swift
public class var jumps: UnitCount { get }
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Laps
Declaration
Swift
public class var laps: UnitCount { get }
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Lengths
Declaration
Swift
public class var lengths: UnitCount { get }
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Punches
Declaration
Swift
public class var punches: UnitCount { get }
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Steps
Declaration
Swift
public class var steps: UnitCount { get }
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Strides
Declaration
Swift
public class var strides: UnitCount { get }
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Strikes
Declaration
Swift
public class var strikes: UnitCount { get }
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Strokes
Declaration
Swift
public class var strokes: UnitCount { get }


We now have a concept of a layer, similar to how adobe illustrator does it. You can open the layer panel by clicking on the top button in the right side toolbar. The layers can be dragged around to any order that you like. They will show up in the left in that order, and they will be saved to SVG/PDF in that order. Layer properties like name and color can be edited by double clicking their name.
Layers have four properties right now. Each layer can be visible/hidden, can be made the selected layer, or be made the linking layer. Layers also have a color associated with them. Right now, that color only effects the 1D Panel. The linking layer controls which layer the colors for the 3D structure come from. By default, hidden layers are not being exported. This setting can be changed in Save Figures.
You can delete layers, but this is not recommended. You can add new circle type layers and eventually any type of layer. The column of "V" checkboxes controls if that layer is visible. Unchecking it will hide that layer from the left side, and maybe hide it in the SVF/PDF/PNG if that option is set. The first column [S] of "S" radio buttons controls which layer is currently selected.
We have a concept of layer types, and these are not currently changeable. You can only add new circle type layers, so if you delete another type, you can only get it back by refreshing the page. Be careful with the delete button. Data can be graphed into the residue layer (default name Letters). This will change the color of the letters and change the color of the rRNA in Jmol, if the residue layer is set to linking. Data can also be graphed into circle layers. This places colored circles on the map. Those circles can be filled or unfilled, and regular or slightly larger size. Click on a layer name to reveal these options. The color of lines in Interactions can be linked to any residue or circle layer.


Mr. Koutaba Jean.
The Account / Audit Manager,
Banque De Habitat Au Burkina Faso(BHBF).
Ouagadougou Burkina Faso.
Dear Beloved,
I presumed that all is well with you and your family. Please let this do not be a surprise proposal to you because i got your contact information from the international directory in few weeks ago before i decided to contact you on this magintude and lucrative transaction for our future survival in life. Moreover, i have laid all the solemn trust in you beforei decided to disclose this successful & confidential transaction to you.
As the Account / Audit Manager of our bank, i have decided to contact you over this financial transaction worth the sum of DOLLARS($5.500,000.00 ) for our success.This is an abandoned sum that belongs to one of our bank foreign customers who died along with his entire family through plane crash disaster since few years ago.
Meanwhile i was very fortune to came across the deceased file when i was arranging the old and abandoned customers files in other to sign and submit to the entire bank management for an official re-documentation and audit of the year against 2007.
Be informed clearly that it was stated in our banking rules and regulations which was signed lawfully that if such fund remains unclaimed till the period of 4 years started from the date when the beneficiary died, the money will be transferred into the treasury as an unclaimed fund.
As a honour and advantage bestowed to our foreign customers base on the rules guideing our bank, it was stated obviously that if you are not a Burkina Faso citizen, you have the absolute authority to claim the fund despite your differences from the country of origin of the deceased. So the request of you as a foreigner is necessary to apply for the claim and transfer of the fund smoothly into your reliable bank account as theNEXT OF KIN to the deceased.
PERCENTAGE RATIO: note that 35% being will be your share in respect of your assistance and account provide for the tranfer, 55% will be my share being the pioneer of the business while the rest 10% will be used to install a joint company in your country which will bear our name in particular and whatever profit made out from this company will be used in helping the less privileges, mothrless babies home and charity organization in the world.
If you are really sure of your trustworthy, accountability and confidentiality on his transaction, contact me and agree that you will not change your mind to cheat or disappoint me when the fund have getting into your account. Besides you should not entertain any fear because i am sure of the success as an insider in the bank ok.
Please reply with the assurance, include your private telephone and fax numbers necessary for effective and easy communication in this transaction.As soon as you reply i will let you know the next step to follow in order to finalize this transaction immediately.
I expect your urgent communication.
Yours sincerely,
Mr.Koutaba Jean.
Change is good. See what's different about Windows Live Hotmail. Check it out!


Assess and improve this {{targetType}}:
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This {{targetType}} uses the following custom filter conditions.
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The numbered filter conditions above are combined as the following overall filter condition.
This {{targetType}} execution considered the following query execution plans. The first plan is the chosen plan.
| Leading Operation Type | Object Type | Fields | Cardinality | Object Size (Records) | Relative Cost |
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The optimizer made the following observations about the chosen query plan.
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The Factorio release date is set for September 2020
by Dustin BaileyEarly Access games about building stuff are a dime a dozen on Steam, but few of them have had the success – or the quality – of Factorio. The automation simulator has been wildly popular since it first hit Steam in 2016, but while the developers have offered occasional release date estimates for 1.0, those targets have all come and gone. Now, at last, we’ve got a firm plan for the end of Early Access.
Factorio 1.0 is scheduled to launch on September 25, 2020. As the developers say in a blog post, “we feel that the Factorio development is taking way too long.” They say the game’s polished enough to be considered finished as-is, but the transition to full release will give them a reason to start focusing on new content instead of constant tuning.
“We decided to just specify a 1.0 release date publicly, so we have to stick with it. We will just focus on the most important aspects as we approach the date, and we just do whatever we have time to do. Once the 1.0 happens, we can have some rest and after that, we can finally focus on the content and features again.”
As that quote implies, development on Factorio will continue after 1.0, but the devs haven’t yet decided exactly what they’ll be working on after launch.
In the meantime, you can dig into more of the best sandbox games if you’re looking for further ways to stretch your gaming creativity.


NMUDIFF(1) NMUDIFF(1) NAME nmudiff - email an NMU diff to the Debian BTS SYNOPSIS nmudiff [options] DESCRIPTION nmudiff should be run in the source tree of the package being NMUed, after the NMU is built. It assumes that the source packages (specifi‐ cally, the .dsc and any corresponding tar and diff files) for both the previous version of the package and the newly built NMU version are in the parent directory. It then uses debdiff to generate a diff between the previous version and the current NMU, and either runs mutt or an editor (using sensible-editor) so that the mail message (including the diff) can be examined and modified; once you exit the editor the diff will be mailed to the Debian BTS. The default behaviour is that if exactly one bug is closed by this NMU, then that bug will be mailed, otherwise a new bug will be submitted. This behaviour may be changed by command line options and configuration file options. OPTIONS --new Instead of mailing the bug reports which are to be closed by this NMU, a new bug report is submitted directly to the BTS. --old Send the bug report to all of the bugs which are being closed by this NMU, rather than opening a new bug report. This option has no effect if no bugs are being closed by this NMU. --mutt Use mutt(1) for editing and sending the message to the BTS (default behaviour). This can be controlled using a configuration file option (see below). --no-mutt Use sensible-editor(1) to edit the message and then mail it directly using /usr/bin/sendmail. This can be controlled using a configuration file option (see below). --sendmail SENDMAILCMD Specify the sendmail command. The command will be split on white space and will be interpreted by the shell. Default is /usr/sbin/sendmail. The -t option will be automatically added if the command is /usr/sbin/sendmail or /usr/sbin/exim*. For other mailers, if they require a -t option, this must be included in the SENDMAILCMD, for example: --sendmail="/usr/sbin/mymailer -t". This can also be set using the devscripts configuration files; see below. --from EMAIL If using the sendmail (--no-mutt) option, then the email to the BTS will be sent using the name and address in the environment variables DEBEMAIL and DEBFULLNAME. If these are not set, then the variables EMAIL and NAME will be used instead. These can be overridden using the --from option. The program will not work in this case if an email address cannot be determined. --delay DELAY Indicate in the generated mail that the NMU has been uploaded to the DELAYED queue, with a delay of DELAY days. The default value is XX which adds a placeholder to the e-mail. A value of 0 indi‐ cates that the upload has not been delayed. This can also be set using the devscripts configuration files; see below. --no-delay, --nodelay Equivalent to --delay 0. --no-conf, --noconf Do not read any configuration files. This can only be used as the first option given on the command-line. --help Display a help message and exit successfully. --version Display version and copyright information and exit successfully. CONFIGURATION VARIABLES The two configuration files /etc/devscripts.conf and ~/.devscripts are sourced in that order to set configuration variables. Command line options can be used to override configuration file settings. Environment variable settings are ignored for this purpose. The currently recognised variables are: NMUDIFF_DELAY If this is set to a number, e-mails generated by nmudiff will by default mention an upload to the DELAYED queue, delayed for the specified number of days. The value 0 indicates that the DELAYED queue has not been used. NMUDIFF_MUTT Can be yes (default) or no, and specifies whether to use mutt to compose and send the message or not, as described above. NMUDIFF_NEWREPORT This option controls whether a new bug report is made, or whether the diff is sent to the bugs closed by this NMU. Can be maybe (default), which sends to the existing bug reports if exactly one bug is being closed; yes, which always creates a new report, or no, which always sends to the reports of the bugs being closed (unless no bugs are being closed, in which case a new report is always made). BTS_SENDMAIL_COMMAND If this is set, specifies a sendmail command to use instead of /usr/sbin/sendmail. Same as the --sendmail command line option. SEE ALSO debdiff(1), sensible-editor(1) and devscripts.conf(5). AUTHOR nmudiff was written and is copyright 2006 by Steinar H. Gunderson and modified by Julian Gilbey<EMAIL_ADDRESS>The software may be freely redistributed under the terms and conditions of the GNU General Public License, version 2. DEBIAN Debian Utilities NMUDIFF(1)


BATMAN FOREVER A film review by Cyrus Chen Copyright 1995 Cyrus Chen
BATMAN FOREVER is a film made for my age group (14) and I can tell you that this film really sucks! The acting was horrible. It seemed to me that the producers used more special effects than acting. Val Kilmer was pretty bad. He cannot act. Michael Keaton, who appeared in the previous two Batman movies, was a much better actor. Tommy Lee Jones, one of the better actors who played in other films such as THE FUGITIVE and THE CLIENT did not act so well in this movie. In this movie, he was just another wannabe Jack Nicolson because the notorious Two-Face was acting very much like the Joker in BATMAN. The only good feature to this film was the human cartoon Jim Carrey.
Another thing was the script. Hated it. There wasn't too much dialogue. Most of the script was the "Spectacular Special Effects" (albeit the special effects weren't that hot). Tim Burton who directed the previous two Batman films should have definitely directed this film. He could have probably made this dull and crummy movie into a spectacular film. If the first two movies were a hit, why didn't he direct this one?
They also didn't show the origin of Two-Face; he was sort of just there. In the previous two movies, the script at least showed where the main evil bad guy came from. How about a little explanation? Where did this guy come from? You shouldn't have to read the comics to know where Two-Face came from!
Most people think this film is hot because of all the promotion it has had. Every time you turn on the television you see that Batman Forever commercial and that famous 99c cup from Mcdonald's. The commercial really fooled me. It got me all excited and I couldn't wait for that movie to come out, sort of thing. Once you see it, though, it's a big disappointment.
I am sorry, but this was just a terrible movie. If you are a big Batman fan and one of those people who just can't miss a Batman flick, then it's worth a shot, after all it's only four bucks at the matinee! But if you care about good movies, save your money! BATMAN FOREVER, a movie to be missed.
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rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
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In some cases we need call nested http request, these examples is a effort who try help you understand how manage nested request in javascript.


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Week 14 - Olena – matplotlib and pandas¶
Overview¶
Introduction - Tony
Evapo model evaluation landscape -
Stefanie Kagone
Using Xarray slicing and Pandas to automate Spreadsheet Model Analysis -
Olena Boiko
Apply cloud solutions to HLS plipelines -
Logan Megard
Using Open Data Cube to align pixels and then bigPangeo (netcdf ingest) to look at clouds in the cloud - tony
EROS Items of Interest¶
Science continues to elevate
Pete Doucette - Data Center Director
Terry Sohl - Science Lead
Aaron Friez (Pangeo/DAAC/Science - Workshop/Lecture)
Organized – April 5?
Cali - searching for an intern
In charge of collating disparate/disaggregated training
“Oh Cali” - “if the world could just be aggregated”
Summer Hours for AWS Onboarding - begin May 1. -
Get Vaccinated - save a scientist we need them.
Evapo - seeks partnership with Jim Rowland on project cloud account similar to Neal’s and Kelcy’s
Evapo Actrivities
Next cloud model please - SSeBop - meets Modis meets cloud - Thanks Claudia, Olena and Steffi
Co-sponsor for NLCD data wrangling and emerging datalake prototype.
Dinesh and Trenton to test NLCD data lake and HLS access
HUC12 - zonal stats - impress your stakeholder with a map-reduced spreadsheet
Data starts to inform as information
HLS Activities Logan
Tony still does not like Authentication nuances
Rehearsing wrangling for Devandra and Sujan
Open Data Cube - cube-in-a-box - (now a word from my sponsor)
higher level abstraction - hint at what is possible. - black box - black magic approach.
Hey ODC don’t make me index and learn Postgresql and PostGIS - my life is already disaggregated enough
Tony wakes up and uses github.io
Using the cloud == FAIL!
Using Tony’s home server == FAIL
USING GITHUB.IO - I found Goldilocks - this one is just right!
Favorite/Featured References¶
http://gallery.pangeo.io/repos/pangeo-data/landsat-8-tutorial-gallery/landsat8.html
https://docs.dea.ga.gov.au/notebooks/Frequently_used_code/Masking_data.html
Pangeo Jupyter Book - that Ryan Abernathey has Created –>¶
https://earth-env-data-science.github.io/intro
Scott Henderson Medium Article¶
From
https://medium.com/pangeo/intake-stac-nasa-4cd78d6246b7
Scott Henderson - Dec 2020
Overview¶
---
Abstractions:
- openDataCube
- stac-intake
Asset-Location: S3
Deployment-Technology: docker-compose
Format: COGS
Metadata-Containers:
- postgis-odc
- stac-json
STAC_API_URL:
- 'https://explorer.sandbox.dea.ga.gov.au/stac/'
- 'https://earth-search.aws.element84.com/v0/collections/sentinel-s2-l2a-cogs'
Sandboxes:
- cube-in-a-box
- pangeo.chs.usgs.gov
- etrocks-sandbox
Satellite: Sentinel-2A-2B
Topics:
- "Sentinel SCL"
- ODC
- Masking
- Xarray-->netcdf
- finding-clouds-in-the-cloud
Featured Instructors - Key Points¶
pandas, xarray, rasterio, matplotlib, holoviews - xarray.hvplot
Innovative_Fast_solutions = open source + brainPower
Olena and Steffi Model Verification
Significant as it directly and rapidly improves our scalable model code for Evapo
Logan HLS 1.4 and 1.5 Research
Open Data Cube (ODC) - glimpse¶
Use Open Data Cube to extract Dwyer Cube from Sentinal S3 COGS¶
Then use the big pangeo to explore Compositing with (Bunde, Postma, Danielson)¶
ODC Outputs (netcdf/nc files in S3)¶
maine.nc
maine_ard.nc
maine_masked_s2_all_bands.nc
maine_s2_all_bands.nc
maine_s2_common_name_bands.nc
maine_masked_s2_all_bands.nc¶
main test nc file for compositing Maine - R&D only
briefly understand cloud and shadow masking
http://<IP_ADDRESS>:8080/notebooks/composite/30-cubebox-helper/2_tony_save_load_ard_all_bands.ipynb