Maintaining Inventory
Maintaining a perishable inventory is a balancing act. Enough food much be on the shelf to satisfy daily demand but over-ordering can lead to food waste as items reach their expiration dates before they can be used.
I’ll Serve Soup (ISS) makes it easy to run an efficient kitchen. Whether you need to manage a large restaurant inventory or just want to keep track of what you have and don’t have in your pantry back home, ISS gives an easy way to track and update what food items you need wherever you are and from any device.
Knowing what is in stock and what isn’t. This can be difficult and time consuming especially when it is done using paper records. Regular physical inspections are often necessary to determine current status.
Maintaining a perishable inventory is a balancing act. Enough food much be on the shelf to satisfy daily demand but over-ordering can lead to food waste as items reach their expiration dates before they can be used.
- Easily view and track the status of kitchen inventory from any place/device
- Quickly determine what items need to be ordered/purchased without the need to physically check inventory
- Reduce the overall amount of time needed to develop and manage a kitchen inventory
- Reduce food waste/spoilage by only ordering necessary items (when stocks are low)
- Check the status of your kitchen inventory from any place/device (at the grocery store)
- Determine what needs to be added to a shopping list without the need to physically check the pantry/refrigerator
- Reduce food waste/spoilage by only ordering necessary items (when stocks are low)


Dublin Adventures
Home
Kids
Teens
Adults
Family
OAPS
Jumpzone
Indoor trampoline park. Great for kids, teens, adults and family.
Visit Jumpzone Here


Cookies Sold by Hour
New Store
Location
Minimum Customers
Maximum Customers
Average Cookies Purchased


| GENERAL | 2G Network 3G Network 4G Network Sim |
GSM 850 / 900 / 1800 / 1900 HSDPA 850 / 900 / 1900 / 2100 LTE (market dependent) Micro-SIM |
|---|---|---|
| BODY | Dimensions Weight |
210.8 x 135.9 x 8 mm (8.30 x 5.35 x 0.31 in) 338 g (11.92 oz) |
| DISPLAY | Type Size Multitouch |
TFT capacitive touchscreen, 16M colors 800 x 1280 pixels, 8.0 inches (~189 ppi pixel density) Yes |
| SOUND | Alert types Loudspeaker 3.5mm jack |
Vibration, MP3 ringtones Yes, with stereo speakers Yes |
| FEATURES | OS CPU Sensors GPS |
Android OS, v4.1.2 (Jelly Bean) Quad-core 1.6 GHz Cortex-A9 Accelerometer, gyro, proximity, compass Yes, with A-GPS support and GLONASS |


Class FluentWait
- All Implemented Interfaces:
FluentWaitConditions<FluentWait>
,FluentWaitConfiguration<FluentWait>
,FluentWaitFunctional<FluentControl>
,org.openqa.selenium.support.ui.Wait<FluentControl>
FluentWait
object into a more
complete API, allowing to wait for any condition to be verified.
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionConfigure timeout for this wait object.explicitlyFor
(long amount, TimeUnit timeUnit) Waits unconditionally for an explicit amount of time.org.openqa.selenium.support.ui.FluentWait
getWait()
Get the underlying selenium wait objectboolean
Check if a message is defined.ignoreAll
(Collection<Class<? extends Throwable>> types) Add given exceptions to ignore list to avoid breaking the wait when they occurs in the underlying condition evaluation.ignoring
(Class<? extends RuntimeException> exceptionType) Add given exception to ignore list to avoid breaking the wait when they occurs in the underlying condition evaluation.ignoring
(Class<? extends RuntimeException> firstType, Class<? extends RuntimeException> secondType) Add given exceptions to ignore list to avoid breaking the wait when they occurs in the underlying condition evaluation.pollingEvery
(Duration duration) Configure polling time for this wait object.<T> T
until
(Function<? super FluentControl, T> function) Wait until the function returns a non-null and non-false object.void
Wait until the supplier returns true.until
(List<? extends FluentWebElement> elements) Get a conditions object used to wait for a condition on given elements.until
(FluentWebElement element) Get a conditions object used to wait for condition on given element.untilAsserted
(Runnable block) waits until aRunnable
block execution ends without throwing an exception.untilEach
(List<? extends FluentWebElement> elements) Get a conditions object used to wait for a condition on given elements.untilEachElements
(Supplier<? extends List<? extends FluentWebElement>> elements) Get a conditions object used to wait for a condition on given elements.untilElement
(Supplier<? extends FluentWebElement> element) Get a conditions object used to wait for a condition on given element.untilElements
(Supplier<? extends List<? extends FluentWebElement>> elements) Get a conditions object used to wait for a condition on given elements.Get a condition object used to wait for a page condition.untilPage
(FluentPage page) Get a condition object used to wait for a page condition.void
untilPredicate
(Predicate<FluentControl> predicate) Wait until the predicate returns true.untilWindow
(String windowName) Get a condition object used to wait for a window condition.withMessage
(Supplier<String> message) Configures a custom message supplier to be used if the condition fails during the timeout duration.Removes default exceptions from exceptions ignore list.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface io.fluentlenium.core.wait.FluentWaitConditions
explicitlyFor
Methods inherited from interface io.fluentlenium.core.wait.FluentWaitConfiguration
atMost, atMost, pollingEvery, pollingEvery, withMessage
-
Constructor Details
-
FluentWait
Creates a new fluent wait.- Parameters:
control
- control interface
-
-
Method Details
-
getWait
public org.openqa.selenium.support.ui.FluentWait getWait()Description copied from interface:FluentWaitConfiguration
Get the underlying selenium wait object- Specified by:
getWait
in interfaceFluentWaitConfiguration<FluentWait>
- Returns:
- selenium wait
-
atMost
Description copied from interface:FluentWaitConfiguration
Configure timeout for this wait object.- Specified by:
atMost
in interfaceFluentWaitConfiguration<FluentWait>
- Parameters:
duration
- duration- Returns:
this
object to chain method calls
-
pollingEvery
Description copied from interface:FluentWaitConfiguration
Configure polling time for this wait object.- Specified by:
pollingEvery
in interfaceFluentWaitConfiguration<FluentWait>
- Parameters:
duration
- duration between each condition invocation- Returns:
this
object to chain method calls
-
ignoreAll
Description copied from interface:FluentWaitConfiguration
Add given exceptions to ignore list to avoid breaking the wait when they occurs in the underlying condition evaluation.- Specified by:
ignoreAll
in interfaceFluentWaitConfiguration<FluentWait>
- Parameters:
types
- collection of exception type to ignore- Returns:
this
object to chain method calls
-
ignoring
Description copied from interface:FluentWaitConfiguration
Add given exception to ignore list to avoid breaking the wait when they occurs in the underlying condition evaluation.- Specified by:
ignoring
in interfaceFluentWaitConfiguration<FluentWait>
- Parameters:
exceptionType
- exception type to ignore- Returns:
this
object to chain method calls
-
ignoring
public FluentWait ignoring(Class<? extends RuntimeException> firstType, Class<? extends RuntimeException> secondType) Description copied from interface:FluentWaitConfiguration
Add given exceptions to ignore list to avoid breaking the wait when they occurs in the underlying condition evaluation.- Specified by:
ignoring
in interfaceFluentWaitConfiguration<FluentWait>
- Parameters:
firstType
- exception type to ignoresecondType
- exception type to ignore- Returns:
this
object to chain method calls
-
withMessage
Description copied from interface:FluentWaitConfiguration
Configures a custom message supplier to be used if the condition fails during the timeout duration.- Specified by:
withMessage
in interfaceFluentWaitConfiguration<FluentWait>
- Parameters:
message
- failing message- Returns:
this
object to chain method calls
-
withNoDefaultsException
Description copied from interface:FluentWaitConfiguration
Removes default exceptions from exceptions ignore list.- Specified by:
withNoDefaultsException
in interfaceFluentWaitConfiguration<FluentWait>
- Returns:
this
object to chain method calls
-
hasMessageDefined
public boolean hasMessageDefined()Check if a message is defined.- Specified by:
hasMessageDefined
in interfaceFluentWaitConfiguration<FluentWait>
- Returns:
- true if this fluent wait use a custom message, false otherwise
-
untilPredicate
Description copied from interface:FluentWaitFunctional
Wait until the predicate returns true.- Specified by:
untilPredicate
in interfaceFluentWaitFunctional<FluentControl>
- Parameters:
predicate
- predicate condition to wait for
-
until
Description copied from interface:FluentWaitFunctional
Wait until the supplier returns true.- Specified by:
until
in interfaceFluentWaitFunctional<FluentControl>
- Parameters:
booleanSupplier
- supplier condition to wait for.
-
until
Description copied from interface:FluentWaitFunctional
Wait until the function returns a non-null and non-false object.- Specified by:
until
in interfaceFluentWaitFunctional<FluentControl>
- Specified by:
until
in interfaceorg.openqa.selenium.support.ui.Wait<FluentControl>
- Type Parameters:
T
- type of returned object- Parameters:
function
- function returning a non-null and non-false object when condition is verified.- Returns:
- object returned by function
-
until
Description copied from interface:FluentWaitConditions
Get a conditions object used to wait for condition on given element.- Specified by:
until
in interfaceFluentWaitConditions<FluentWait>
- Parameters:
element
- element to wait for- Returns:
- conditions object
-
until
Description copied from interface:FluentWaitConditions
Get a conditions object used to wait for a condition on given elements.At least one element must verify the condition to be verified.
- Specified by:
until
in interfaceFluentWaitConditions<FluentWait>
- Parameters:
elements
- elements to wait for- Returns:
- conditions object
-
untilEach
Description copied from interface:FluentWaitConditions
Get a conditions object used to wait for a condition on given elements.Each element must verify the condition to be verified.
- Specified by:
untilEach
in interfaceFluentWaitConditions<FluentWait>
- Parameters:
elements
- elements to wait for- Returns:
- conditions object
-
untilElement
Description copied from interface:FluentWaitConditions
Get a conditions object used to wait for a condition on given element.- Specified by:
untilElement
in interfaceFluentWaitConditions<FluentWait>
- Parameters:
element
- element to wait for- Returns:
- conditions object
-
untilElements
public FluentListConditions untilElements(Supplier<? extends List<? extends FluentWebElement>> elements) Description copied from interface:FluentWaitConditions
Get a conditions object used to wait for a condition on given elements.At least one element must verify the condition to be verified.
- Specified by:
untilElements
in interfaceFluentWaitConditions<FluentWait>
- Parameters:
elements
- elements to wait for- Returns:
- conditions object
-
untilEachElements
public FluentListConditions untilEachElements(Supplier<? extends List<? extends FluentWebElement>> elements) Description copied from interface:FluentWaitConditions
Get a conditions object used to wait for a condition on given elements.Each element must verify the condition to be verified.
- Specified by:
untilEachElements
in interfaceFluentWaitConditions<FluentWait>
- Parameters:
elements
- elements to wait for- Returns:
- conditions object
-
untilWindow
Description copied from interface:FluentWaitConditions
Get a condition object used to wait for a window condition.- Specified by:
untilWindow
in interfaceFluentWaitConditions<FluentWait>
- Parameters:
windowName
- name of the window to wait for- Returns:
- window conditions object
-
untilPage
Description copied from interface:FluentWaitConditions
Get a condition object used to wait for a page condition.- Specified by:
untilPage
in interfaceFluentWaitConditions<FluentWait>
- Returns:
- page conditions object
-
untilPage
Description copied from interface:FluentWaitConditions
Get a condition object used to wait for a page condition.- Specified by:
untilPage
in interfaceFluentWaitConditions<FluentWait>
- Parameters:
page
- page to wait for- Returns:
- page conditions object
-
explicitlyFor
Description copied from interface:FluentWaitConditions
Waits unconditionally for an explicit amount of time.The method should be used only as a last resort.
In most cases you should wait for some condition, e.g. visibility of particular element on the page.
- Specified by:
explicitlyFor
in interfaceFluentWaitConditions<FluentWait>
- Parameters:
amount
- amount of timetimeUnit
- unit of time- Returns:
this
object to chain method calls
-
untilAsserted
Description copied from interface:FluentWaitConditions
waits until aRunnable
block execution ends without throwing an exception. The method is intended to be used with Java 8 Lambda expressions. This allows to use AssertJ/JUnit/TestNG assertions to periodically check for conditions.await().untilAsserted(() -> assertThat(window().title()).isEqualTo("Fluentlenium"));
- Specified by:
untilAsserted
in interfaceFluentWaitConditions<FluentWait>
- Parameters:
block
- the code block that is responsible for executing the assertion and throwing AssertionError on failure.- Returns:
this
object to chain method calls
-


Upload all DataObjects contained in the DataPackage by calling uploadDataObject
on each of the members. Also a resourceMap object is created from the
recorded relationships between DataObjects, and this is uploaded as well.
uploadDataPackage(x, ...) # S4 method for D1Client uploadDataPackage( x, dp, replicate = NA, numberReplicas = NA, preferredNodes = NA, public = as.logical(FALSE), accessRules = NA, quiet = as.logical(TRUE), resolveURI = as.character(NA), packageId = as.character(NA), as = "character", ... )
| x | A D1Client instance. |
|---|---|
| ... | (Not yet used.) |
| dp | The DataPackage instance to be submitted to DataONE for creation. |
| replicate | A value of type |
| numberReplicas | A value of type |
| preferredNodes | A list of |
| public | A |
| accessRules | Access rules of |
| quiet | A |
| resolveURI | A URI to prepend to identifiers (i.e. for use when creating the ResourceMap). See serializePackage |
| packageId | A value of type |
| as | A value of type |
id The identifier of the resource map for this data package
The DataPackage describes the collection of data object and their associated metadata object, with the relationships and members serialized into a document stored under, and retrievable with, the packageId as it's own distinct object. Any objects in the data map that have a dateUploaded value are assumed to be pre-existing in the system, and skipped.
Member objects are created serially, and most errors in creating one object will interrupt the create process for the whole, with the result that some members will be created, and the remainder not.
D1Client
class description.
if (FALSE) { library(dataone) library(datapack) dp <- new("DataPackage") sampleData <- system.file("extdata/sample.csv", package="dataone") dataObj <- new("DataObject", format="text/csv", file=sampleData) dataObj <- setPublicAccess(dataObj) sampleEML <- system.file("extdata/strix-pacific-northwest.xml", package="dataone") metadataObj <- new("DataObject", format="eml://ecoinformatics.org/eml-2.1.1", file=sampleEML) metadataObj <- setPublicAccess(metadataObj) dp <- addMember(dp, do = dataObj, mo = metadataObj) d1c <- D1Client("STAGING", "urn:node:mnStageUCSB2") # Upload all members of the DataPackage to DataONE (requires authentication) packageId <- uploadDataPackage(d1c, dp, replicate=TRUE, public=TRUE, numberReplicas=2) }


*** User 2017-05-05 22:14:13.869 ***
22:14:13.869 [info] Disabling blocking sync...
*** User 2017-05-05 22:14:13.873 ***
22:14:13.873 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-1@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 22:14:15.367 ***
22:14:15.367 [info] Enabling membership...
*** User 2017-05-05 22:14:15.368 ***
22:14:15.368 [info] Disabling blocking sync...
*** User 2017-05-05 22:14:15.374 ***
22:14:15.373 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-2@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 22:14:16.876 ***
22:14:16.876 [info] Enabling membership...
*** User 2017-05-05 22:14:16.877 ***
22:14:16.877 [info] Disabling blocking sync...
*** User 2017-05-05 22:14:16.882 ***
22:14:16.882 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-3@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 22:14:17.135 ***
Joining node: 'node-3@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 55011
*** User 2017-05-05 22:14:17.136 ***
Joining issued: 'node-3@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 55011
*** User 2017-05-05 22:14:17.136 ***
Joining node: 'node-2@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 54995
*** User 2017-05-05 22:14:17.136 ***
Joining issued: 'node-2@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 54995
*** User 2017-05-05 22:14:17.137 ***
Joining node: 'node-1@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 54982
*** User 2017-05-05 22:14:17.137 ***
Joining issued: 'node-1@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 54982
*** User 2017-05-05 22:14:17.203 ***
Waiting for join to complete with manager: partisan_default_peer_service_manager
*** User 2017-05-05 22:14:17.206 ***
Finished.
*** CT 2017-05-05 22:14:17.206 *** COVER INFO
Adding nodes to cover test: ['runner@MacBook-Pro-de-Anne-France']
*** CT 2017-05-05 22:14:17.222 *** COVER INFO
Successfully added nodes to cover test: []
*** User 2017-05-05 22:14:17.647 ***
Case finished: product_test
*** User 2017-05-05 22:14:24.693 ***
22:14:24.693 [info] Application lasp exited with reason: stopped
*** User 2017-05-05 22:14:24.694 ***
22:14:24.694 [info] Application partisan exited with reason: stopped
=== Ended at 2017-05-05 22:14:24
=== successfully completed test case
=== Returned value: ok
Test run history
| Top level test index


Containers and Resources
CMP_ENTITY
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Container?type=CMP_ENTITY
Supports the following properties
Property Name
Description
CmpEngineFactory
Default value is org.apache.openejb.core.cmp.jpa.JpaCmpEngineFactory.
TransactionManager
Declarable in tomee.xml via
Supports the following properties
Property Name
Description
defaultTransactionTimeoutSeconds
Default value is 10 minutes.
BMP_ENTITY
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Container?type=BMP_ENTITY
Supports the following properties
Property Name
Description
PoolSize
Specifies the size of the bean pools for this bmp entity container. Default value is 10.
STATELESS
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Container?type=STATELESS
Supports the following properties
Property Name
Description
TimeOut
Specifies the time to wait between invocations. This value is measured in milliseconds. A value of 5 would result in a time-out of 5 milliseconds between invocations. A value of zero would mean no timeout. Default value is 0.
PoolSize
Specifies the size of the bean pools for this stateless SessionBean container. Default value is 10.
StrictPooling
StrictPooling tells the container what to do when the pool reaches it’s maximum size and there are incoming requests that need instances. With strict pooling, requests will have to wait for instances to become available. The pool size will never grow beyond the the set PoolSize value. Without strict pooling, the container will create temporary instances to meet demand. The instances will last for just one method invocation and then are removed. Default value is true.
STATEFUL
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Container?type=STATEFUL
Supports the following properties
Property Name
Description
Passivator
The passivator is responsible for writing beans to disk at passivation time. Different passivators can be used by setting this property to the fully qualified class name of the PassivationStrategy implementation. The passivator is not responsible for invoking any callbacks or other processing, its only responsibly is to write the bean state to disk. Known implementations: org.apache.openejb.core.stateful.RAFPassivater org.apache.openejb.core.stateful.SimplePassivater Default value is org.apache.openejb.core.stateful.SimplePassivater.
TimeOut
Specifies the time to wait between invocations. This value is measured in minutes. A value of 5 would result in a time-out of 5 minutes between invocations. A value of zero would mean no timeout. Default value is 20.
PoolSize
Specifies the size of the bean pools for this stateful SessionBean container. Default value is 1000.
BulkPassivate
Property name that specifies the number of instances to passivate at one time when doing bulk passivation. Default value is 100.
MESSAGE
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Container?type=MESSAGE
Supports the following properties
Property Name
Description
ResourceAdapter
The resource adapter delivers messages to the container Default value is Default JMS Resource Adapter.
MessageListenerInterface
Specifies the message listener interface handled by this container Default value is jakarta.jms.MessageListener.
ActivationSpecClass
Specifies the activation spec class Default value is org.apache.activemq.ra.ActiveMQActivationSpec.
InstanceLimit
Specifies the maximum number of bean instances that are allowed to exist for each MDB deployment. Default value is 10.
Resources
javax.sql.DataSource
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Resource?type=javax.sql.DataSource
Supports the following properties
Property Name
Description
JtaManaged
Determines wether or not this data source should be JTA managed or user managed. If set to 'true' it will automatically be enrolled in any ongoing transactions. Calling begin/commit/rollback or setAutoCommit on the datasource or connection will not be allowed. If you need to perform these functions yourself, set JtaManaged to 'false' In terms of JPA persistence.xml: "JtaManaged=true" can be used as a 'jta-data-source' "JtaManaged=false" can be used as a 'non-jta-data-source' Default value is true.
JdbcDriver
Driver class name Default value is org.hsqldb.jdbcDriver.
JdbcUrl
Url for creating connections Default value is jdbc:hsqldb:file:data/hsqldb/hsqldb.
UserName
Default user name Default value is sa.
Password
Default password
ConnectionProperties
The connection properties that will be sent to the JDBC driver when establishing new connections Format of the string must be [propertyName=property;]* NOTE - The "user" and "password" properties will be passed explicitly, so they do not need to be included here.
DefaultAutoCommit
The default auto-commit state of new connections Default value is true.
DefaultReadOnly
The default read-only state of new connections If not set then the setReadOnly method will not be called. (Some drivers don’t support read only mode, ex: Informix)
DefaultTransactionIsolation
The default TransactionIsolation state of new connections If not set then the setTransactionIsolation method will not be called. The allowed values for this property are: NONE READ_COMMITTED READ_UNCOMMITTED REPEATABLE_READ SERIALIZABLE Note: Most JDBC drivers do not support all isolation levels
InitialSize
The initial number of connections that are created when the pool is started Default value is 0.
MaxActive
The maximum number of active connections that can be allocated from this pool at the same time, or a negative number for no limit. Default value is 20.
MaxIdle
The maximum number of connections that can remain idle in the pool, without extra ones being released, or a negative number for no limit. Default value is 20.
MinIdle
The minimum number of connections that can remain idle in the pool, without extra ones being created, or zero to create none. Default value is 0.
MaxWait
The maximum number of milliseconds that the pool will wait (when there are no available connections) for a connection to be returned before throwing an exception, or -1 to wait indefinitely. Default value is -1.
ValidationQuery
The SQL query that will be used to validate connections from this pool before returning them to the caller. If specified, this query MUST be an SQL SELECT statement that returns at least one row.
TestOnBorrow
If true connections will be validated before being borrowed from the pool. If the validation fails, the connection is destroyed, and a new conection will be retrieved from the pool (and validated). NOTE - for a true value to have any effect, the ValidationQuery parameter must be set. Default value is true.
TestOnReturn
If true connections will be validated before being returned to the pool. If the validation fails, the connection is destroyed instead of being returned to the pool. NOTE - for a true value to have any effect, the ValidationQuery parameter must be set. Default value is false.
TestWhileIdle
If true connections will be validated by the idle connection evictor (if any). If the validation fails, the connection is destroyed and removed from the pool NOTE - for a true value to have any effect, the timeBetweenEvictionRunsMillis property must be a positive number and the ValidationQuery parameter must be set. Default value is false.
TimeBetweenEvictionRunsMillis
The number of milliseconds to sleep between runs of the idle connection evictor thread. When set to a negative number, no idle connection evictor thread will be run. Default value is -1.
NumTestsPerEvictionRun
The number of connectionss to examine during each run of the idle connection evictor thread (if any). Default value is 3.
MinEvictableIdleTimeMillis
The minimum amount of time a connection may sit idle in the pool before it is eligable for eviction by the idle connection evictor (if any). Default value is 1800000.
PoolPreparedStatements
If true, a statement pool is created for each Connection and PreparedStatements created by one of the following methods are pooled: public PreparedStatement prepareStatement(String sql); public PreparedStatement prepareStatement(String sql, int resultSetType, int resultSetConcurrency) Default value is false.
MaxOpenPreparedStatements
The maximum number of open statements that can be allocated from the statement pool at the same time, or zero for no limit. NOTE - Some drivers have limits on the number of open statements, so make sure there are some resources left for the other (non-prepared) statements. Default value is 0.
AccessToUnderlyingConnectionAllowed
If true the raw physical connection to the database can be accessed using the following construct: Connection conn = ds.getConnection(); Connection rawConn = ((DelegatingConnection) conn).getInnermostDelegate(); … conn.close() Default is false, because misbehaving programs can do harmfull things to the raw connection shuch as closing the raw connection or continuing to use the raw connection after it has been assigned to another logical connection. Be carefull and only use when you need direct access to driver specific extentions. NOTE: Do NOT close the underlying connection, only the original logical connection wrapper. Default value is false.
ActiveMQResourceAdapter
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Resource?type=ActiveMQResourceAdapter
Supports the following properties
Property Name
Description
BrokerXmlConfig
Broker configuration Default value is broker:(tcp://localhost:61616)?useJmx=false.
ServerUrl
Broker address Default value is vm://localhost?async=true.
DataSource
DataSource for persistence messages Default value is Default Unmanaged JDBC Database.
jakarta.jms.ConnectionFactory
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Resource?type=jakarta.jms.ConnectionFactory
Supports the following properties
Property Name
Description
ResourceAdapter
Default value is Default JMS Resource Adapter.
TransactionSupport
Specifies if the connection is enrolled in global transaction allowed values: xa, local or none Default value is xa.
PoolMaxSize
Maximum number of physical connection to the ActiveMQ broker Default value is 10.
PoolMinSize
Minimum number of physical connection to the ActiveMQ broker Default value is 0.
ConnectionMaxWaitMilliseconds
Maximum amount of time to wait for a connection Default value is 5000.
ConnectionMaxIdleMinutes
Maximum amount of time a connection can be idle before being reclaimed Default value is 15.
jakarta.jms.Queue
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Resource?type=jakarta.jms.Queue
Supports the following properties
Property Name
Description
destination
Specifies the name of the queue
jakarta.jms.Topic
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Resource?type=jakarta.jms.Topic
Supports the following properties
Property Name
Description
destination
Specifies the name of the topic
org.omg.CORBA.ORB
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Resource?type=org.omg.CORBA.ORB
No properties.
jakarta.mail.Session
Declarable in tomee.xml via
Declarable in properties via
Foo = new://Resource?type=jakarta.mail.Session
No properties.


Twelve factorial amounts to just under 500,000,000, so multiplying that by 13 is greater than Int32.MaxValue, and even UInt32.MaxValue. To analyze further it is necessary to employ Int64 values for Permutations and Permutation, which is investigated in GpuTsp4*.cs. As shown here though, we get a performanc shock when we run these cases:
x64 Release ( 128 threads_per * 768 blocks = 98304 threads) Cities 12; Permutations: 479001600: --------------------------------------- ... and now with disk cache populated. Total Load Run ms ms ms distance GpuTsp3 3301 = 93 + 3208; 111.3318: - 3_Architecture_x64_2_1 GpuTsp3a 2308 = 98 + 2210; 111.3318: - 3_PathArrayStrided GpuTsp3b 2328 = 101 + 2227; 111.3318: - 3_DivisorsCachedGlobal GpuTsp4 8953 = 100 + 8853; 111.3318: - 4_Long GpuTsp4a 7841 = 103 + 7738; 111.3318: - 4_PathArrayStrided GpuTsp4b 6643 = 100 + 6543; 111.3318: - 4_DivisorsCachedGlobal
Even Striding the path array only provides marginal improvemnt for the *3 performance hit from expanding fromInt32 to Int64; both less marginal and less relative improvement thatn it provided for Int32. What has gone wrong?
The answer lies in the extremely trim architecture of the GPU's themselves, focussed on fast single-precision floating-point calculations. After much investigation, it turns out that the offending code is a single line in the implementation of PathFromRoutePermutation, bolded below:
[Cudafy] public static float PathFromRoutePermutation(GThread thread, long permutations, long permutation, int[,] path) { for (int city = 0; city < _cities; city++) { path[city, thread.threadIdx.x] = city; } // Credit: SpaceRat. // http://www.daniweb.com/software-development/cpp/code/274075/all-permutations-non-recursive var divisor = permutations; for (int city = _cities; city > 1L; /* decrement in loop body */) { divisor /= city; int dest = (int)((permutation / divisor) % city); city--; var swap = path[dest, thread.threadIdx.x]; path[dest, thread.threadIdx.x] = path[city, thread.threadIdx.x]; path[city, thread.threadIdx.x] = swap; } return 0; }
The calculation of divisor is a killer because there is absolutely no hardware support for 64-bit integer division on NVIDIA GPU's at this time.
But after a good night's rest I remembered Rule #1:


You season 2 release date finally confirmed by Netflix and poster released
You season 2 will see Penn Badgley reprise his role as the psychopathic stalker Joe for a new horrific romance
by Lewis Knight, https://www.mirror.co.uk/authors/lewis-knight/We finally know when You is back on Netflix.
Netflix has confirmed that You season 2 will be released on December 26, 2019.
That will be a nice creepy treat for Boxing Day!
The new season looks set to adapt the sequel novel to You by Caroline Kepnes, Hidden Bodies .
The novel sees Joe Goldberg ( Penn Badgley ) move to Los Angeles and find a new obsession in aspiring chef, Love Quinn.
However, not only does Joe need to hide his monstrous behaviour with Beck, but he now also has to deal with the complication of his ex Candace, who is now back in town.
The series will be very different to the novel, however, despite the setting of LA and arrival of Love in Joe's life.
Hidden Bodies sees Joe head to LA to murder an ex called Amy when he meets Love, but in the series he will have just killed Beck.
We also have a dramatic poster from Netflix for the new season.
The new episodes will star The Haunting of Hill House actress Victoria Pedretti as Love Quinn, while also featuring James Scully as her domineering brother, Forty Quinn.
Gotham star Robin Lord Taylor and Russian Doll actor Charlie Barnett also join the cast in major recurring roles, while Ambyr Childes is back as Candace, along with John Stamos as therapist Dr. Nicky, who Joe framed for killing Beck.
Whatever happens it's bound to be creepy.
You season 2 is released on Netflix on December 26, 2019.
Are you excited for the return of You? let us know in the comments below.


| channel | voltage | select |
|---|---|---|
| {{row}} |
NOTES:
add a mongodb thing to store most recent, as well as saved, named configs
make sure ajax can get at the library and load it easily
save configs to that, be able to upload them too i guess, but store in mongodb to make it more readable
make bottom-half class div the saved config library. allow browsing of library, rename, basic CRUD
maybe tooltips to remind the user what a given config does: list channels, add comments
add config sequencing functionality, string configs together with timings between them
add icons from simple-icons on github, shout them out in the readme
use bootstrap tables, cards, not sure why i haven't yet
optimize comms to ignore unchanged channels while you're at it


Daniel Kahneman
Digital
1
Yuval Noah Harari
Paperback
Credit Card
Debit Card
PayPal
Subtotal
Shipping
Total (tax included)


All TP %pice% of Aden. Return to the point: %save_pice% adena
Personal point of return:
%list_teleport%


This application serves as a practice exam to help anyone who are about to take the Zend PHP Certification.
A total of 800 questions are available, ranging from topics in PHP5 to PHP7.1. Just like the real exam, questions are always provided in random order, so that when re-taking the exam, a different set of questions are provided for you. Answer options are also randomised to make sure you understand the correct answer rather than the order of answers during the next time you see the question again.
I believe that one of the most effective ways to increase the chances of passing the exam is to learn from your mistakes in practice exams, just like this one! But your best friend for this will always be PHP.NET.
From version 2.0.0 you can export tests in PDF format, tests can have 5 or 10 random questions.
This application is licensed under the MIT license.
No tracking, no advertising, and nothing else nefarious.
Star as on GitHub
If you find a bug or a wrong question or have an new interesting question issues/bugs
Not all questions are checked, some of them might have wrong answers.
This app is not affiliated with or endorsed by PHP Group or ZEND.


Simplify your life with Panels
http://2015.midcamp.org/session-proposal/simplify-your-life-panels
MidCamp 2015
#MidCamp
Chris Hill
krisahil (drupal.org)
Bonnier Corporation
http://sandcastle.bonniercorp.com/
A platform for high-functioning media websites.
Not the Drupal-famous "Chris Hill" of Weather.com fame.
Good ways to build,
and bad. :-(
Best practices is about learning from those who have succeeded.
Goals
- Discuss block-placement strategies.
- Convince you to do
my our way.
- Stay away from the weeds.
Who here is perfect?
We've all "architected" solutions we're not proud of.
- Printed HTML in page TPL?
- Programmatically rendered a block in a node's body?
- Added inline CSS to node's body to achieve weird layout (like that's gonna be responsive)?
- Added CSS or JS outside of drupal_add_css/js()?
- Added SQL queries in template files instead of by preprocessing?
A better way
Plan your next site!
Research and decide modules before starting build. No fun, I know. :-)
Page layout
- Header
- Content
- Sidebar
- Footer
Big question: How to place blocks into those regions?
Core blocks administration
- Deceptively simple
- Each block can be placed into only one region.
Context module
- Provides intricate control
- It's not Panels. :-)
What is Panels?
Comprehensive suite to manage blocks across all regions.
Simplify your life with one toolset.
- Drag-and-drop interface to place blocks.
- Layouts: Avoid CSS for basic layouts!
- Contexts: Blocks are always aware of what's available.
Panels tools
Why so many?! Their titles can be confusing.
- Page manager
- Mini panels
- Panelizer
Panel nodes
- Panels everywhere
Prereq 1: Layouts
- Each section is a "region".
- The "blocks" can be regular blocks, Views, menus, etc.
Layouts provided
- Plugin method: Declares the regions, template, and CSS.
- Can be stored in theme or modules.
Prereq 2: Contexts
- What type of data is available on this page?
- Only appropriate blocks are available for use.
Page manager
Replacement (mostly) for hook_menu() for custom pages.
Arguments in URL become contexts (e.g. node ID becomes full node).
Page manager: Variants
- Selection rules determine which variant gets used.
- Don't get too crazy with the rules.
Mini panels
Group blocks together as Panels layouts.
Can be used as blocks throughout site.
Panelizer
More checkboxes than you can shake a stick at!
Read tutorials before starting!
Remember, with great power comes... great complexity.
Panelizer: Why so great?
- Allows editors to choose a Panels template per node.
- Customize the Panel for one specific node. Powerful, and dangerous!
- And both of these for each view mode for each node!
Panelizer: So many choices!
Panels is greedy.
What is Panels Everywhere?
- Frees you from core's blocks and regions.
- Control the header, sidebars, and footer in Panels interface.
- Variants allow easy switching of page layout and blocks.
How to use?
- Use a supported theme.
- Try to use from start of project.
Next steps
Great modules to extend Panels:
Closing
- Is Panels ecosystem perfect?
- Mature project, with lots of supporting themes and modules.
- Will tomorrow's you be happy?


In our 13th year of running, RunNUS is partnering with NUS Disability Support Office to empower people with Disability Support Office, NUS Enablers and Disabled People's Association to empower People with Disabilities and Special needs. Come join us and Run For a Cause.


Sampling Interactions¶
-
delphin_6_automation.database_interactions.sampling_interactions.
add_delphin_to_sampling
(sample_id: str, delphin_ids: list) → None[source]¶ Connect a Delphin project to a sample entry
-
delphin_6_automation.database_interactions.sampling_interactions.
add_raw_samples_to_strategy
(sampling_strategy: delphin_6_automation.database_interactions.db_templates.sample_entry.Strategy, samples_raw_id: str) → str[source]¶ Connect a raw sample entry to a sample strategy entry
-
delphin_6_automation.database_interactions.sampling_interactions.
add_sample_to_strategy
(strategy_id: str, sample_id: str) → None[source]¶ Connect a sample entry to a sample strategy entry
-
delphin_6_automation.database_interactions.sampling_interactions.
get_delphin_for_sample
(sample: delphin_6_automation.database_interactions.db_templates.sample_entry.Sample) → List[str][source]¶ Gets Delphin projects related to a sample
-
delphin_6_automation.database_interactions.sampling_interactions.
get_sampling_strategy
(strategy_id: str) → delphin_6_automation.database_interactions.db_templates.sample_entry.Strategy[source]¶ Downloads the sampling strategy with the given database ID
Parameters: strategy_id – Sampling strategy database ID Returns: Sampling Strategy
-
delphin_6_automation.database_interactions.sampling_interactions.
upload_raw_samples
(samples_raw: numpy.ndarray, sequence_number: int) → str[source]¶ Upload raw sample to database
-
delphin_6_automation.database_interactions.sampling_interactions.
upload_sample_iteration_parameters
(strategy_doc: delphin_6_automation.database_interactions.db_templates.sample_entry.Strategy, iteration: int, used_samples: int) → None[source]¶ Updates a sample strategy with the current sampling iteration and number of used samples
-
delphin_6_automation.database_interactions.sampling_interactions.
upload_sample_mean
(sample_id: str, sample_mean: dict) → None[source]¶ Upload the mean of the sample simulation result
-
delphin_6_automation.database_interactions.sampling_interactions.
upload_sample_std
(sample_id: str, sample_std: dict) → None[source]¶ Upload the standard deviation of the sample simulation result
-
delphin_6_automation.database_interactions.sampling_interactions.
upload_samples
(new_samples: dict, sample_iteration: int) → str[source]¶ Uploads samples to database and returns the sample id
Parameters: - new_samples – Samples
- sample_iteration – Number of sample iteration
Returns: Sample Database id
-
delphin_6_automation.database_interactions.sampling_interactions.
upload_sampling_strategy
(sampling_strategy: dict) → str[source]¶ Upload as given sampling strategy to the database
Parameters: sampling_strategy – Sampling strategy Returns: Sampling strategy database ID
-
delphin_6_automation.database_interactions.sampling_interactions.
upload_standard_error
(strategy_document: delphin_6_automation.database_interactions.db_templates.sample_entry.Strategy, current_error: dict) → None[source]¶ Upload the standard error to the sampling entry
Parameters: - strategy_document – Sampling strategy to add the standard error to.
- current_error – Current standard error


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*You will send a transaction to share your decoding key. This key is encrypted with the recipient public key with ECIES (Elliptic Curve Integrated Encryption Scheme)


This class implements a 3D vector. More...
#include <CVector3d.h>
Public Member Functions | |
| cVector3d () | |
| cVector3d (const double a_x, const double a_y, const double a_z) | |
| Constructor of cVector3d. More... | |
| cVector3d (const cVector3d &a_vector) | |
| Constructor of cVector3d. More... | |
| cVector3d (const char *a_string) | |
| Constructor of cVector3d. More... | |
| cVector3d (const std::string &a_string) | |
| Constructor of cVector3d. More... | |
| double | x () const |
| This method returns vector component x. More... | |
| double | y () const |
| This method returns vector component y. More... | |
| double | z () const |
| This method returns vector component z. More... | |
| void | x (const double a_value) |
| This method sets vector component x. More... | |
| void | y (const double a_value) |
| This method sets vector component y. More... | |
| void | z (const double a_value) |
| This method sets vector component z. More... | |
| void | zero () |
| This method clears all vector components with zeros. More... | |
| double | get (const unsigned int &a_component) const |
| This method returns the i th component of the vector. More... | |
| void | set (const double &a_x, const double &a_y, const double &a_z) |
| This method initializes this vector with components x, y, and z passed as arguments. More... | |
| bool | set (const char *a_initStr) |
| This method initializes this vector from an input ANSI spring. More... | |
| bool | set (const std::string &a_initStr) |
| This method initializes this vector from and input string. More... | |
| void | copyto (cVector3d &a_destination) const |
| This method copies the content of this vector to another. More... | |
| void | copyfrom (const cVector3d &a_source) |
| This method copies the content of a vector to this one. More... | |
| void | add (const cVector3d &a_vector) |
| This method computes the addition of this vector with another. More... | |
| void | add (const double &a_x, const double &a_y, const double &a_z) |
| This method computes the addition of this vector with another. More... | |
| void | addr (const cVector3d &a_vector, cVector3d &a_result) const |
| This method computes the addition of this vector with another. More... | |
| void | addr (const double &a_x, const double &a_y, const double &a_z, cVector3d &a_result) const |
| This method computes the addition of this vector with another. More... | |
| void | sub (const cVector3d &a_vector) |
| This method computes the subtraction of this vector with another. More... | |
| void | sub (const double &a_x, const double &a_y, const double &a_z) |
| This method computes the subtraction of this vector with another. More... | |
| void | subr (const cVector3d &a_vector, cVector3d &a_result) const |
| This method computes the subtraction of this vector with another. More... | |
| void | subr (const double &a_x, const double &a_y, const double &a_z, cVector3d &a_result) const |
| This method computes the subtraction of this vector with another. More... | |
| void | mul (const double &a_scalar) |
| This method computes the multiplication of this vector with a scalar. More... | |
| void | mul (const double &a_scalar0, const double &a_scalar1, const double &a_scalar2) |
| This method computes the multiplication of each component of this vector by a set of scalars. More... | |
| void | mulr (const double &a_scalar, cVector3d &a_result) const |
| This method computes the multiplication of this vector with a scalar. More... | |
| void | mulr (const double &a_scalar0, const double &a_scalar1, const double &a_scalar2, cVector3d &a_result) const |
| This method computes the multiplication of each component of this vector by a set of scalars. More... | |
| void | mulElement (const cVector3d &a_vector) |
| This method computes the element-by-element product between this vector and another. More... | |
| void | mulElementr (const cVector3d &a_vector, cVector3d &a_result) const |
| This method computes the element-by-element product between this vector and another. More... | |
| void | div (const double &a_scalar) |
| This method computes the division of this vector with a scalar. More... | |
| void | divr (const double &a_scalar, cVector3d &a_result) const |
| This method computes the division of this vector with a scalar. More... | |
| void | negate () |
| This method computes the negated vector. More... | |
| void | negater (cVector3d &a_result) const |
| This method computes the negated vector. More... | |
| void | cross (const cVector3d &a_vector) |
| This method computes the cross product. More... | |
| void | crossr (const cVector3d &a_vector, cVector3d &a_result) const |
| This method computes the cross product. More... | |
| double | dot (const cVector3d &a_vector) const |
| This method computes the dot product between this vector and another. More... | |
| double | length () const |
| This method computes the Euclidean norm of this vector. More... | |
| double | lengthsq () const |
| This method computes the squared value of the Euclidean norm of this vector. More... | |
| void | normalize () |
| This method normalizes this vector to length 1. More... | |
| void | normalizer (cVector3d &a_result) const |
| This method normalizes this vector to length 1. More... | |
| void | clamp (const double &a_maxLength) |
| This method clamps this vector to a maximum desired length. More... | |
| double | distance (const cVector3d &a_vector) const |
| This method computes the distance between two points. More... | |
| double | distancesq (const cVector3d &a_vector) const |
| This method computes the squared value distance between two points. More... | |
| bool | equals (const cVector3d &a_vector, const double a_epsilon=0.0) const |
| This method performs an equality test between two vectors. More... | |
| std::string | str (const unsigned int a_precision=2) const |
| This method convert this vector into a string. More... | |
| void | operator/= (const double &a_val) |
| An overloaded /= operator for vector/scalar division. More... | |
| void | operator*= (const double &a_val) |
| An overloaded *= operator for vector/scalar multiplication. More... | |
| void | operator+= (const cVector3d &a_input) |
| An overloaded += operator for vector/vector addition. More... | |
| void | operator-= (const cVector3d &a_input) |
| An overloaded -= operator for vector/vector subtraction. More... | |
| double & | operator() (const int a_index) |
| An overloaded () operator. More... | |
| const double & | operator() (const int a_index) const |
| An overloaded () operator. More... | |
This class implement a 3D vector that provides storage for a 3 dimensional double precision floating point vector as well as basic floating point arithmetic operations.
|
inline |
Constructor of cVector3d.
|
inline |
This constructor initializes a vector by passing three doubles by argument.
| a_x | X value. |
| a_y | Y value. |
| a_z | Z value. |
|
inline |
This constructor initializes a vector by passing a vector by argument.
| a_vector | Vector. |
|
inline |
This constructor initializes a vector by passing an ANSI string by argument.
| a_string | Vector in string format. |
|
inline |
This constructor initializes a vector by passing a string by argument.
| a_string | Vector in string format. |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
This method returns the i th component of the vector.
| a_component | Component index number (0,1, or 2). |
|
inline |
This method initializes this vector with arguments a_x
, a_y
, and a_z
.
| a_x | Component x of vector. |
| a_y | Component y of vector. |
| a_z | Component z of vector. |
|
inline |
This method initializes this vector from an input string of the form (x,y,z) . The following string formats are accepted:
| a_initStr | Vector in string format. |
|
inline |
This method initializes this vector from an input string of the form (x,y,z) . The following string formats are accepted:
| a_initStr | Vector in string format. |
|
inline |
This method copies components (x, y, z), of this vector to a vector passed as argument.
| a_destination | Destination vector where data is copied. |
|
inline |
This method copies components (x, y, z) of a vector passed by argument to this one.
| a_source | Source vector from where data is copied. |
|
inline |
This method computes the addition of this vector with a vector passed by argument.
The result is stored in this vector.
| a_vector | Vector to be added to current one. |
|
inline |
This method computes the addition of this vector with a vector passed by argument.
The result is stored in this vector.
| a_x | Component x of vector. |
| a_y | Component y of vector. |
| a_z | Component z of vector. |
This method computes the addition of this vector with a vector passed by argument.
The result is stored in the result vector a_result
that is passed by argument.
| a_vector | Vector to be added to current one. |
| a_result | Result of operation. |
|
inline |
This method computes the addition of this vector with a vector passed by argument.
The result is stored in the result vector a_result
that is passed by argument.
| a_x | Component x of vector. |
| a_y | Component y of vector. |
| a_z | Component z of vector. |
| a_result | Result of operation. |
|
inline |
This method computes the subtraction of this vector with a vector passed by argument.
The result is stored in this vector.
| a_vector | Vector to be subtracted from current one. |
|
inline |
This method computes the subtraction of this vector with a vector passed by argument.
The result is stored in this vector.
| a_x | x component. |
| a_y | y component. |
| a_z | z component. |
This method computes the subtraction of this vector with a vector passed by argument.
The result is stored in the result vector a_result
that is passed by argument.
| a_vector | Vector to be subtracted from current one. |
| a_result | Result of operation. |
|
inline |
This method computes the subtraction of this vector with a vector passed by argument.
The result is stored in the result vector a_result
that is passed by argument.
| a_x | x component. |
| a_y | y component. |
| a_z | z component. |
| a_result | Result of operation. |
|
inline |
This method computes the multiplication of this vector by a scalar a_scalar
passed by argument.
The result is stored in this vector.
| a_scalar | Scalar value. |
|
inline |
This method computes the multiplication of each component of this vector by a set of scalars a_scalar0
, a_scalar1
, and a_scalar2
passed by argument.
The result is stored in this vector.
| a_scalar0 | Scalar value for component 0. |
| a_scalar1 | Scalar value for component 1. |
| a_scalar2 | Scalar value for component 2. |
|
inline |
This method computes the multiplication of this vector by a scalar a_scalar
passed by argument.
The result is stored in the result vector a_result
that is passed by argument.
| a_scalar | Scalar value. |
| a_result | Result of operation. |
|
inline |
This method computes the multiplication of each component of this vector by a set of scalars a_scalar0
, a_scalar1
, and a_scalar2
passed by argument.
The result is stored in the result vector a_result
that is passed by argument.
| a_scalar0 | Scalar value for component 0. |
| a_scalar1 | Scalar value for component 1. |
| a_scalar2 | Scalar value for component 2. |
| a_result | Result of operation. |
|
inline |
This method computes the element-by-element product between this vector and a vector a_vector
passed by argument.
The result is stored in this vector.
| a_vector | Input vector. |
|
inline |
This method computes the element-by-element product between this vector and a vector a_vector
passed by argument.
The result is stored in the result vector a_result
that is passed by argument.
| a_vector | Input vector. |
| a_result | Result of operation. |
|
inline |
This method computes the division of this vector by a scalar a_scalar
passed by argument.
The result is stored in this vector.
| a_scalar | Scalar value. |
|
inline |
This method computes the division of this vector by a scalar a_scalar
passed by argument.
The result is stored in the result vector a_result
that is passed by argument.
| a_scalar | Scalar value. |
| a_result | Result of operation. |
|
inline |
This method computes the negated vector of this vector.
The result is stored in this vector.
|
inline |
This method computes the negated vector of this vector.
The result is stored in the result vector a_result
that is passed by argument.
| a_result | Result of operation. |
|
inline |
This method computes the cross product between this vector and an vector a_vector
passed by argument.
The result is stored in the current vector.
| a_vector | Input vector. |
This method computes the cross product between this vector and an vector a_vector
passed by argument.
The result is stored in the result vector a_result
that is passed by argument.
| a_vector | Input vector. |
| a_result | Resulting cross product. |
|
inline |
This method computes and returns the dot product between this vector and an vector a_vector
passed by argument.
| a_vector | Input vector. |
|
inline |
This method computes and returns the Euclidean norm of this vector.
|
inline |
This method computes and returns the squared value of the Euclidean norm of this vector.
|
inline |
This method normalizes this vector to length 1.
WARNING:
The vector should not be equal to (0,0,0), otherwise a division by zero error will occur.
The result of this operation is stored in this vector.
|
inline |
This method normalizes this vector to length 1.
WARNING:
The vector should not be equal to (0,0,0), otherwise a division by zero error will occur.
The result is stored in the result vector a_result
that is passed by argument.
| a_result | Normalized vector. |
|
inline |
This method clamps this vector to a maximum desired length. Vectors that are shorter argument than
a_maxLength are not affected.
The result of this operation is stored in this vector.
| a_maxLength | Maximum length value. |
|
inline |
This method computes and returns the distance between this point and an point a_vector
passed by argument.
| a_vector | Input point. |
|
inline |
This method computes and returns the squared value distance between this point and an point a_vector
passed by argument.
| a_vector | Input point. |
|
inline |
This method tests whether the current vector and external vector a_vector
passed as argument are both equal. Two vectors are considered equal if each of their components are distant within an distance epsilon defined by the second argument a_epsilon
. By default, epsilon is set to zero.
| a_vector | Input vector. |
| a_epsilon | Tolerance error. |
|
inline |
This method convert this vector into a string. The number of digits after the decimal point are set by argument a_precision
.
| a_precision | Number of digits. |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |


Post-parsing
Cache.php
CacheException.php
Client.php
FileCache.php
ImagesQuery.php
ImagesResult.php
NewsQuery.php
NewsResult.php
NullCache.php
Query.php
Result.php
ResultSet.php
WebQuery.php
WebResult.php
YBC.lib.php
AbstractQuery.php
Warnings:
Warning on line 15 - DocBlock would be page-level, but precedes class "AbstractQuery", use another DocBlock to document the file
Cache.php
Warnings:
Warning on line 13 - DocBlock would be page-level, but precedes class "Cache", use another DocBlock to document the file
CacheException.php
Warnings:
Warning on line 13 - DocBlock would be page-level, but precedes class "CacheException", use another DocBlock to document the file
Client.php
Warnings:
Warning on line 14 - DocBlock would be page-level, but precedes class "Client", use another DocBlock to document the file
FileCache.php
Warnings:
Warning on line 14 - DocBlock would be page-level, but precedes class "FileCache", use another DocBlock to document the file
ImagesQuery.php
Warnings:
Warning on line 15 - DocBlock would be page-level, but precedes class "ImagesQuery", use another DocBlock to document the file
ImagesResult.php
Warnings:
Warning on line 31 - DocBlock would be page-level, but precedes class "ImagesResult", use another DocBlock to document the file
NewsQuery.php
Warnings:
Warning on line 15 - DocBlock would be page-level, but precedes class "NewsQuery", use another DocBlock to document the file
NewsResult.php
Warnings:
Warning on line 24 - DocBlock would be page-level, but precedes class "NewsResult", use another DocBlock to document the file
NullCache.php
Warnings:
Warning on line 13 - DocBlock would be page-level, but precedes class "NullCache", use another DocBlock to document the file
Query.php
Warnings:
Warning on line 14 - DocBlock would be page-level, but precedes class "Query", use another DocBlock to document the file
Result.php
Warnings:
Warning on line 14 - DocBlock would be page-level, but precedes class "Result", use another DocBlock to document the file
Errors:
Error on line 25 - @access was passed neither "public" nor "private." Was passed: "package"
ResultSet.php
Warnings:
Warning on line 13 - DocBlock would be page-level, but precedes class "ResultSet", use another DocBlock to document the file
Errors:
Error on line 44 - @access was passed neither "public" nor "private." Was passed: "package"
WebQuery.php
Warnings:
Warning on line 16 - DocBlock would be page-level, but precedes class "WebQuery", use another DocBlock to document the file
WebResult.php
Warnings:
Warning on line 26 - DocBlock would be page-level, but precedes class "WebResult", use another DocBlock to document the file
YBC.lib.php
Warnings:
Warning on line 19 - File "C:\Users\fs\Zend\workspaces\DefaultWorkspace7\Yahoo Boss Client\YBC.lib.php" has no page-level DocBlock, use @package in the first DocBlock to create one
Documentation generated on Thu, 14 Oct 2010 18:17:50 +0200 by phpDocumentor 1.4.1


| INSIGNIA(1) |
User Commands |
INSIGNIA(1) |
insignia - create and verify cryptographic signatures
insignia <-ghsv> [-b BITS] [-k KEY] [-p
PUBKEY] <FILE>...
Insignia signs and verifies cryptographic signatures on files and generates
cryptographic keys.
Options:
- -b bits Causes the RSA keys to be generated with the specified
number
- of bits instead of the default of 4096.
- -f
- Print the SHA256 fingerprint of the specified public key.
- -g
- Generate an RSA keypair for signing and verification.
- -h
- Displays this help message.
- -k keyfile
- Specifies the file containing the private key for signing files.
- -p pubkeyfile
- Specified the file containing the public key for verifying
signatures.
- -s
- Operate in sign mode, signing any files
- -v
- Operate in verify mode and verify the signatures in the specified files.
- Sign the file bar.txt using the private key in foo.key:
- insignia -k foo.key -s bar.txt
- Verify the signature file bar.txt.sha512sig using the public key in
foo.pub:
- insignia -v -p foo.pub bar.txt.sha512sig
- Generate a new 8192 bit RSA keypair:
- insignia -g -b 8192 -k foo.key -p foo.pub
- Print the fingerprint of the public key foo.pub:
- insignia -f -p foo.pub
Insignia was written by Scott Court (z5t1@z5t1.com).
Insignia first appeared in Fidelix 0.2.


This website was created to showcase my high school programming projects. Most of the projects were small games created in various programming languages. I mostly created games because I think that creating video games require knowledge in all aspects of programming and thus, it was a great way to practice my abilities. Please use the latest version of your web browser to ensure that you can view all the content.
Get StartedMy name is Charlie Zhao (Yu Chen Zhao) and I'm a first year computer engineering student at the University of Waterloo. Ever since I knew what computers were, I was fascinated by them. In high school, I took computer science and computer technology in order to expand my knowledge. My favourite part about computers is programming; I love its versatility since programs can be used to do all sorts of tasks, and how I am able to use it to create amazing things. During my free time, I like to create games to improve my programming skills. I never knew how difficult it was to create a game until I had done it myself; countless hours were spent debugging and trying to make the code more efficient. The games I have created are quite simple as I was an amateur when it comes to programming. I hope the things that I create in the future will be used by people from all over the world.
Each image below represents one of my projects, click on them for more information. There are a lot of images and videos, the videos are not preloaded for performance so you will see white space and a video control bar at the bottom, click on the play button or white space and the video will load. Note: I did not create the images used in the projects and the website.
Please feel free to email me if you have any questions or require any further information.
yc4zhao@uwaterloo.ca


This website is currently under developement. If you are a teacher or school administrator that is interested in being a beta-tester (for free), fill out the
contact us form and select the "Be a beta-tester" option. We will contact you via email when the applicaiton is ready. Thanks!


| term | transcription |
|---|---|
lec2 |
|
sigma\(K\) |
|
| expansion looks for each term | |
characters that require escaping: (
) [ ] ~ = |
|
| any other character does not require escaping |
| phrase | "Bacillus subtilis" |
|---|---|
"therapeutical treatment" |
|
| expansion looks for each phrase | |
| documents must contain all terms one next to another in the specified order |
| prefix | Bacill* |
|---|---|
pharma* |
|
| expansion does not look for prefixes |
| and | obesity and diabete |
|---|---|
bacteria AND transcription |
|
obesity diabete |
|
| implicit operator |
| or | inhibition or activation |
|---|---|
diabete OR hypertension |
| not | regulation not inhibition |
|---|---|
diabete NOT obesity |
|
| binary operator (requires left operand) |
| field | title=oral |
|---|---|
kind=a1 |
|
| default field depends on the search engine instance | |
| some SE instances may define alias fields |
| near | food ~4 bacteria |
|---|---|
particle ~5 diameter |
|
| field qualifiers are not allowed inside near operands |
| grouping | (diabete not obes*) or (diabete non-obese) |
|---|---|
(inhibition or activation) transcription |
|
(melanoma or cancer or tumor) ~4 human |
|
(kind=A1 or kind=B1) diabet* |
|
operator precedence without
parentheses: or > and > not > ~N/~REL |
| relations | bacteria ~loc gut |
|---|---|
"produit fini" ~traite maladie |
| no expansion | [bacteria] |
|---|---|
[human or mouse] |
|
| expansion is turned off inside brackets |


Official Angular Logo
The logo graphics available for download on this page are provided under CC BY 4.0. This means that you can pretty much do what you like with it including printing it on shirts, creating your own variations, or getting it tattooed over your navel.
We do ask that you not use the rest of the site graphics in other contexts to avoid confusion.
Brand Icons
Concept and Feature Icons
Press and Media
For inquiries regarding press and media please contact us at<EMAIL_ADDRESS>Brand Names
Angular
The name Angular represents the work and promises provided to you by the Angular team.
When not specified, Angular is assumed to be referring to the latest and greatest stable version from the Angular Team.
Example
Version v4.1 now available - We are pleased to announce that the latest release of Angular is now available. Staying up to date is easy!
Example
Correct: "New *ngIf
capabilities—new in version 4.0 is the ability to ..."
Incorrect: "New *ngIf
capabilities in Angular 4—Angular 4 introduces
the ability to ..."
Reasoning
By not using "Angular 4" in the title, the content still feels applicable and useful after version 5, 6, 7 have been released, as the syntax is unlikely to change in the short and medium term.
AngularJS
AngularJS is the v1.x series of work and promises provided by the Angular team.
Examples
- AngularJS is one of the most used framework on the web today (by number of projects).
- Millions of developers are currently building with AngularJS.
- Developers are beginning to upgrade from AngularJS to Angular.
- I’m upgrading my app from AngularJS to Angular.
- I'm using AngularJS Material on this project.
AngularJS projects should use the original AngularJS logo / icon, and not the Angular icon:
Angular Material
This is the work being performed by the Angular team to provide Material Design components for Angular apps.
AngularJS Material
This is the work being performed by the Angular team on Material Design components that are compatible with AngularJS.
3rd Party Projects
X for Angular
3rd parties should use the terminology “X for Angular” or “ng-X” for software projects. Projects should avoid the use of Angular X (e.g. Angular UI Toolkit), as it could create authorship confusion. This rule does not apply to events or meetup groups.
Developers should avoid using Angular version numbers in project names, as this will artificially limit their projects by tying them to a point in time of Angular, or will require renaming over time.
Where a codename or shortname is used, such as on npm or GitHub, some are acceptable, some are not acceptable.
Do not useng2-
angular2-
ng-
angular-
As always, component and directive selectors should not begin with “ng-” selectors as this will conflict with components and directives provided by the Angular team.
Examples
- The ng-BE team just launched
ng-health
to help developers track their own health. - I’m going to use NativeScript for Angular to take advantage of native UI widgets.
ReallyCoolTool
for Angular.ReallyCoolTool
for AngularJS.
Terminology
We often use terms that are not part of our brand, but we want to remain consistent on the styling and use of them to prevent confusion and to appear unified.


{% extends "base.html" %} {% load i18n %} {% load staticfiles %} {% block extrahead %} {% endblock %} {% block title %}{% trans "Register for an account" %}{% endblock %} {% block breadcrumbs %}
MyMedicare.gov introduces a new and advanced BlueButton
service. The new
features allow you to connect your Medicare information
to third party
applications that you have chosen to trust.
BlueButton 2.0 lets you choose where you want to
save and manage your
health information. We then make it easy for you to
connect your data and
keep it up to date.


EEPROM Loader
Home
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There is a small amount of DWR documentation in Chinese, Spanish, Portuguese, French, Italian and Swedish.
On this site, there are a number of documents to help you get started with DWR:
Outside of this site there is a growing collection of tutorials from around the web.
There are various different ways to configure DWR depending on how you like to work:
Reverse Ajax in DWR 2.0 needs careful configuration to work around the various network problems that can arise. Reverse Ajax is Comet + Polling + Piggyback. See the reverse ajax documentation for more details.
DWR integrates with many external libraries like Struts, JSF, Webwork, Rife and so on. See the section on integration for more details.
The scripting introduction gets you started with how to write JavaScript code to call your Java code. DWR comes with some small JavaScript libraries to help you:
DWR is not a generic JavaScript library so we try to steer clear of functions that are not specific to remoting functionality, however there are a few functions that sneak into util.js to make life a lot easier.
It is common to need to pass extra data to callback methods and there is also a reference to how to handle errors too.
Things that don't fit into any of the above categories:


1. Check the calendar below to see if your desired time-slot is available.
2. Make the required deposit by clicking on the PayPal image.
3. Write a comment in PayPal before sending off payment with your contact information, specifying the desired service and time-slot.
4. Tanika will send a confirmation via text or email and update her calendar with your appointment. (Due to privacy reasons, you will only see "Busy" on her calendar at the appointed time.)


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 1
Preheat the oven to 180C/350F/Gas 4.
 Cover with another sheet of cling film and flatten the chicken with a rolling pin or meat mallet.
Remove the cling film. Pile the chopped tomatoes and cheese into the centre of each chicken piece.
Heat the oil in an ovenproof frying pan and sear the stuffed chicken on all sides until golden-brown, about 3-4 minutes. Sprinkle over the lemon zest and squeeze over the juice. Transfer to the oven and roast for about 10-12 minutes, or until completely cooked through.
For the citrus spinach, place the spinach into a bowl with the lemon juice, oil, salt and freshly ground black pepper and stir well.
For the pepper sauce, heat the oil in a pan and gently fry the onion, garlic and orange pepper for 4-5 minutes.
Add the chilli flakes, sugar, white wine vinegar and orange juice and simmer for 6-7 minutes, or until the sauce is reduced and sticky and the peppers are soft.
To serve, heat a frying pan until hot and place the lemon halves, cut-side down, in the pan. Leave for 4-5 minutes, until charred.
Place a bed of citrus spinach on a serving plate and top with the stuffed chicken (remove the cocktail sticks). Arrange the chargrilled lemon halves to one side and the pepper sauce in a small bowl on the other side.


Classes
The following classes are available globally.
-
Bitmap describes a two-dimensional raster pixel array. Bitmap is built on ImageInfo, containing integer width and height, ColorType and AlphaType describing the pixel format, and ColorSpace describing the range of colors. Bitmap points to PixelRef, which describes the physical array of pixels. ImageInfo bounds may be located anywhere fully inside PixelRef bounds.
Bitmap can be drawn using Canvas. Bitmap can be a drawing destination for Canvas draw member functions. Bitmap flexibility as a pixel container limits some optimizations available to the target platform.
If pixel array is primarily read-only, use Image for better performance. If pixel array is primarily written to, use Surface for better performance.
Bitmap is not thread safe. Each thread must have its own copy of Bitmap fields, although threads may share the underlying pixel array.
See moreDeclaration
Swift
public final class Bitmap
-
Canvas
provides an interface for drawing, and how the drawing is clipped and transformed.Canvas
contains a stack ofMatrix
and clip values.Canvas
andPaint
together provide the state to draw intoSurface
orBaseDevice
. EachCanvas
draw call transforms the geometry of the object by the concatenation of allMatrix
values in the stack. The transformed geometry is clipped by the intersection of all of clip values in the stack. TheCanvas
draw calls usePaint
to supply drawing state such as color,Typeface
, text size, stroke width,Shader
and so on.To draw to a pixel-based destination, create raster surface or GPU surface. Request
Canvas
fromSurface
to obtain the interface to draw.Canvas
generated by raster surface draws to memory visible to the CPU.Canvas
generated by GPU surface uses Vulkan or OpenGL to draw to the GPU.To draw to a document, obtain
Canvas
from SVG canvas, document PDF, orPictureRecorder
.Document
basedCanvas
and otherCanvas
subclasses referenceBaseDevice
describing the destination.Typically you create the Canvas from a bitmap, but an empty canvas can be created with the some fo the static
make
methods, and serve special purposes:makeEmpty(width:height)
- creates an empty canvas that ignores all drawing commandsmakeOverdraw(canvas:)
- A canvas that captures all drawing commands, and rather than draw the actual content, it increments the alpha channel of each pixel every time it would have been touched by a draw call.makeNway(width:height:)
- will create a passthrough n-way canvas. Once created you can add canvas withaddCanvas
, and remove them withremoveCanvas
Declaration
Swift
public final class Canvas
-
Undocumented
Declaration
Swift
public final class ColorFilter
-
Undocumented
See moreDeclaration
Swift
public final class ColorSpace
-
See moreSKData
holds an immutable data buffer. Not only is the data immutable, but the actual ptr that is returned (bydata
)) is guaranteed to always be the same for the life of this instance.Declaration
Swift
public final class SKData
-
Skia’s FontManager The default font manager can be accessed via the
See moredefault
static property ofFontManager
.Declaration
Swift
public final class FontManager
-
Represents a particular style (bold, italic, condensed) of a typeface.
See moreDeclaration
Swift
public final class FontStyle
-
Represets the set of styles for a particular font family.
See moreDeclaration
Swift
public final class FontStyleSet
-
Image
describes a two dimensional array of pixels to draw. The pixels may be decoded in a raster bitmap, encoded in aPicture
or compressed data stream, or located in GPU memory as a GPU texture.Image
cannot be modified after it is created.Image
may allocate additional storage as needed; for instance, an encodedImage
may decode when drawn.Image
width and height are greater than zero. Creating anImage
with zero width or height returnsImage
equal tonil
.
See moreImage
may be created fromBitmap
,Pixmap
,Surface
,Picture
, encoded streams, GPU texture, YUV_ColorSpace data, or hardware buffer. Encoded streams supported include BMP, GIF, HEIF, ICO, JPEG, PNG, WBMP, WebP. Supported encoding details vary with platform.Declaration
Swift
public final class Image
-
Undocumented
Declaration
Swift
public final class ImageFilter
-
Undocumented
Declaration
Swift
public final class MaskFilter
-
See morePaint
controls options applied when drawing.Paint
collects all options outside of theCanvas
clip andCanvas
matrix. Various options apply to strokes and fills, and images.Paint
collects effects and filters that describe single-pass and multiple-pass algorithms that alter the drawing geometry, color, and transparency. For instance,Paint
does not directly implement dashing or blur, but contains the objects that do so.Declaration
Swift
public final class Paint
-
Path
contain geometry.Path
may be empty, or contain one or more verbs that outline a figure.Path
always starts with a move verb to a Cartesian coordinate, and may be followed by additional verbs that add lines or curves. Adding a close verb makes the geometry into a continuous loop, a closed contour.Path
may contain any number of contours, each beginning with a move verb.Path
contours may contain only a move verb, or may also contain lines, quadratic beziers, conics, and cubic beziers.Path
contours may be open or closed.When used to draw a filled area,
Path
describes whether the fill is inside or outside the geometry.Path
also describes the winding rule used to fill overlapping contours.The various commands that add to the path provide a fluid interface, meaning that calling the methods return the instance on which it was invoked, easily allowing the drawing operations to be concatenated.
See moreDeclaration
Swift
public final class Path
-
Undocumented
See moreDeclaration
Swift
public final class Picture
-
The picture recorder is used to record drawing operations made to a SKCanvas and stored in a SKPicture. call the
See morebeginRecording
method to start, issue your commands into the returnedCanvas
and then call theendRecording
method to get thePicture
that has the recording on it.Declaration
Swift
public final class PictureRecorder
-
Undocumented
See moreDeclaration
Swift
public final class Pixmap
-
See moreRegion
describes the set of pixels used to clipCanvas
.Region
is compact, efficiently storing a single integer rectangle, or a run length encoded array of rectangles.Region
may reduce the currentCanvas
clip, or may be drawn as one or more integer rectangles.Region
iterator returns the scan lines or rectangles contained by it, optionally intersecting a bounding rectangle.Declaration
Swift
public final class Region
-
Undocumented
See moreDeclaration
Swift
public final class RoundRect
-
Undocumented
Declaration
Swift
public class SKObject
-
bstraction for a source of bytes. Subclasses can be backed by memory, or a file, or something else.
Classic
streams
APIs are sort of async, in that on a request for N bytes, they may return fewer than N bytes on a given call, in which case the caller cantry again
to get more bytes, eventually (modulo an error) receiving their total N bytes.Skia streams behave differently. They are effectively synchronous, and will always return all N bytes of the request if possible. If they return fewer (the
See moreread
call returns the number of bytes read) then that means there is no more data (at EOF or hit an error). The caller should not call again in hopes of fulfilling more of the request.Declaration
Swift
public class SKStream
-
A reading stream that wraps a native file. To write use
See moreSKFileWStream
Declaration
Swift
public final class SKFileStream : SKStream
-
Undocumented
See moreDeclaration
Swift
public class SKWStream
-
Opens a write-only stream to the specified file. To read use
See moreSKFileStream
Declaration
Swift
public final class SKFileWStream : SKWStream
-
Shaders specify the source color(s) for what is being drawn. If a paint has no shader, then the paint’s color is used. If the paint has a shader, then the shader’s color(s) are use instead, but they are modulated by the paint’s alpha. This makes it easy to create a shader once (e.g. bitmap tiling or gradient) and then change its transparency w/o having to modify the original shader… only the paint’s alpha needs to be modified.
Use any of the various static
See moremake
methods to create the shaderDeclaration
Swift
public final class Shader
-
Surface
is responsible for managing the pixels that a canvas draws into. The pixels can be allocated either in CPU memory (a raster surface) or on the GPU (a GrRenderTarget surface).Surface
takes care of allocating aCanvas
that will draw into the surface. Call surface->getCanvas() to use that canvas (but don’t delete it, it is owned by the surface).Surface
always has non-zero dimensions. If there is a request for a new surface, and either of the requested dimensions are zero, thennil
will be returned.Use one of the static
See moremake
methods to create instances ofSurface
Declaration
Swift
public final class Surface
-
Declaration
Swift
public final class TextBlobBuilder
-
The
Typeface
class specifies the typeface and intrinsic style of a font. This is used in the paint, along with optionally algorithmic settings like textSize, textskewX, textScaleX, FakeBoldText_Mask, to specify how text appears when drawn (and measured).Typeface objects are immutable, and so they can be shared between threads.
See moreDeclaration
Swift
public final class Typeface
-
Undocumented
See moreDeclaration
Swift
public class SkiaLayer : CALayer
-
SkiaView
is a UIView that you can add to your programs that can render some Skia content for you. To do this, create an instance of this class, and then set thedrawingCallback
property to point to a function that takes aSurface
and anImageInfo
as parameter, and this will be called when the view needs to render itself.You can set the
See moreignorePixelScaling
to ignore the built-in scaling that uses theUIView
‘scontentScaleFactor
Declaration
Swift
public class SkiaView : UIView


data class Stripe3ds2UiCustomization
Customizations for the 3DS2 UI
Builder |
class Builder : ObjectBuilder<Stripe3ds2UiCustomization> |
ButtonType |
The type of button for which customization can be set enum class ButtonType |
uiCustomization |
val uiCustomization: StripeUiCustomization |


{% extends "design-system-page-layout-guide.html" %} {% set section_id = "components" %} {% set page_id = "dodont" %} {% set page_title = "Do's don'ts" %} {% block sectionOneTop %}{% endblock %} {% block sectionLeftHandColumn %} {% include "includes/design-system/design-system-side-nav.html" %} {% endblock %} {% block sectionOneRightContent %}

Organisations that offer debt advice

Citizens Advice External link provides free, independent and confidential advice on debt and money problems

Debt Advice Foundation External link offer free, confidential support and advice about debt

Organisations that offer debt advice

Citizens Advice External link provides free, independent and confidential advice on debt and money problems

Debt Advice Foundation External link offer free, confidential support and advice about debt


Simon
Sorry You Browser will not Support the Playing of Sounds
Game Over!
Score: --
Start
Made by Ben Brown 2018
View on Github


nasal demons
`Prev `__
N
`Next `__
--------------
**nasal demons**: n.
Recognized shorthand on the Usenet group ``comp.std.c`` for any
unexpected behavior of a C compiler on encountering an undefined
construct. During a discussion on that group in early 1992, a regular
remarked “When the compiler encounters [a given undefined construct] it
is legal for it to make demons fly out of your nose” (the implication is
that the compiler may choose any arbitrarily bizarre way to interpret
the code without violating the ANSI C standard). Someone else followed
up with a reference to “nasal demons”, which quickly became established.
The original post is web-accessible at
`http://groups.google.com/groups?hl=en&selm=10195%40ksr.com `__.
--------------
+-------------------------+----------------------------+------------------------------+
| `Prev `__ | `Up <../N.html>`__ | `Next `__ |
+-------------------------+----------------------------+------------------------------+
| narg | `Home <../index.html>`__ | nastygram |
+-------------------------+----------------------------+------------------------------+


05 Apr 2017
|
knowledge
A Floating Static route is a static route whose administrative distance has been increased in order to make the route function as a backup route. The global command would look like this:
ip route <IP_ADDRESS> <IP_ADDRESS> <IP_ADDRESS> 121
This would set the administrative distance to this route as 121, which would make it’s AD higher than a RIP, OSPF, or EIGRP learned route.
05 Apr 2017
|
knowledge
Routing is the process by which the router finds the interface to send outgoing packets out of. Switching is the actual process of physically transferring this packets from the ingress interface to the degree interface,
Process Switching is the oldest of the switching methods available in Cisco devices. When a packet arrives, the switching process relies on the CPU to do start at the top of the RIB and for each route do a binary AND against the destination to determine the longest match. It has to do this for every packet as it arrives. The time it may take for a lookup is dependent on where the route sits in the forwarding table, so your worst case scenario is the router would have to do 100,000 lookups.
Fast Switching is an improvement on Process Switching where a lookup only has to be done on the first inbound packet. The rest of the “flow” knows the switching path and utilizes what was learned from the lookup on the first packet.
Cisco Express Forwarding is the modern switching process found in Cisco devices. Once the router builds the RIB, the router pre calculates the routes and then stores these calculations in working memory, or in the case of devices that perform hardware acceleration, in port based ASICs.
To see the CEF calculated for a given route, use show ip cef <IP_ADDRESS>
, for example.
One thing to remember is that the switching process is responsible for load balancing. This is done on a flow basis, not on a per packet basis as that would be too inefficient and packets would almost always arrive out of order on the other end.
show ip interface
will tell you if CEF has been enabled. A key indicator of a router that does not have CEF enabled is one that has high CPU usage. It is also important to remember that packets that are logged do not get CEF switched, so any logging requires a lot of available CPU.
04 Apr 2017
|
knowledge
There are some difference on router behavior depending on if you use a Next Hop IP address or an Egress Interface as the destination in your static route. This article will describe some of this e differences.
If you use the Next Hop IP address, the router will have to find the interface leading towards the destination address before the route will be installed in the forwarding table. When the router finds the egress interface it will then check to see if the interface is point-to-point or multipoint. If it is multipoint, then the router will need the MAC address of the Next Hop address. If it doesn’t have it, then it will need to use ARP.
If you use the outgoing interface the router does not have to do the recursive lookup to find the correct outgoing interface. But the problem is the router doesn’t know which layer 2 neighbor routers exist on that link. So the only choice the router has is to ARP for the final destination address (rather than next hop as above). Where this can get outrageous is that the router will need to have MAC addresses resolved for all hosts in the subnet and you will need proxy ARP enabled on all routers in the segment. The example gets even more outrageous if you define a default route that points to a multipoint interface. So it should be clear this should only be used on point-to-point interfaces.
Point-to-point interfaces do not have the same problem as the router knows there is only one host to receive the traffic on the other end. In other words, recursion will not be required nor will Layer 2 resolution be required.
04 Apr 2017
|
knowledge
Because of route recursion and the need for Layer 2 lookups on multipoint interfaces, default routing should be set up in one of two ways:
- to a next hop IP address if the interface is multipoint or point-to-point
- to an interface ONLY if the interface is point-to-point.
One issue with default routes is that you lose a lot of the routing detail. One way this shows itself is the fact that sites with default routes will have no idea if the end destination network is available. Another issue with the loss of detail has to do with having multiple default routes. With only having default routes, there is no routing details to show which is the better path to reach the end destination.
03 Apr 2017
|
knowledge
Every time a router has to do a router lookup, a recursive lookup will be performed, unless the destination is directly connected. When a route lists an IP address as the next hop, unless that next hop is directly connected the router must find the path to that route. It may have to work through multiple recursions in order to eventually find the correct interface to route out of.
When a particular interface goes down, all routes depending on that interface are removed from the RIB. One important thing to remember here is that the route is only removed if the next hop IP address is not reachable - if there is a secondary path via another interface, then that route will remain valid. However, if you use the interface as the destination for the static route, then the route will fail.


Before Change
support_model.join(dc.nn.AttnLSTMEmbedding(
test_batch_size, support_batch_size, max_depth))
with tf.Session() as sess:
model = dc.models.SupportGraphClassifier(
sess, support_model, test_batch_size=test_batch_size,
support_batch_size=support_batch_size, learning_rate=learning_rate)
model.fit(train_dataset, nb_epochs=nb_epochs,
n_episodes_per_epoch=n_train_trials,
n_pos=n_pos, n_neg=n_neg, log_every_n_samples=log_every_n_samples)
mean_scores, std_scores = model.evaluate(
test_dataset, metric, n_pos, n_neg, n_trials=n_eval_trials)
print("Mean Scores on evaluation dataset")
print(mean_scores)
print("Standard Deviations on evaluation dataset")
print(std_scores)
After Change
from __future__ import unicode_literals
import numpy as np
np.random.seed(123)
import tensorflow as tf
tf.set_random_seed(123)
import deepchem as dc
from datasets import load_tox21_convmol


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Compile-Time Graph Library
Graph library that is based on metaprogramming
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#include <stream.h>
Public Member Functions | |
| Stream (std::vector< T > stream) | |
| template<class Consumer > | |
| void | ForEach (Consumer consumer) |
| template<class Predicate > | |
| Stream & | Filter (Predicate predicate) |
| template<class NewType , class Function > | |
| Stream< NewType > | Map (Function function) |
| template<class NewType , class BinaryOperation > | |
| NewType | Reduce (BinaryOperation binary_operation, NewType default_value) |
| std::vector< T > | Collect () |
Represents an analogue of std::ranges. Unlike std::ranges, this class is compatible with earlier standards. It was made specifically for indexes of vertexes, but it can be used for other purposes. If this is a stream of indexes of vertexes, then it's recommended to use functors in FunctorStreamType.
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inline |
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inline |
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inline |


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