In my first Andriod project, an Discourse Android Client for my forum, I tried to use a open sourse library Discourse-API-Java and met difficulties. After a few hours searching on the Internet, and some Adjustement on the source code It finally works.
Discourse-API-Java is a Java encapsuled Discourse REST-API developed by @Wareninja, hosted on Github. It should work flawlessly on Android as I read through the sourse code and it description also declaimed that. The source code is pretty simple and very easy to read.
works also on Android platform! Goal is to implement simple & readable Java code, reusable to communicate with Discourse API endpoints.
Adding Dependencies:
The module depends on org.apache.httpcomponents:httpclient-android:4.3.5
and if use source code directly, then com.google.code.gson:gson:2.3.1
is needed. They could be added in File->Project Structure->Dependencies. Just search for the libs and add them. After the gradle sync, it is recommended to clean the project once (by me).
Some issues
- It can not be directly used in Android Studio. The App will crash after lauch due to the error:
java.lang.IllegalArgumentException: Item may not be null
. When digging into the source code of HttpClient, It turns out that the SSL SocketFactory is not initialized when creating the CloseableHttpResponse object. Therefore, the Discourse-API-Java project need to be forked and import it manually. What should be modified is in the MyWebClient.java. In the initBase() method, an initalization of SSLConnectionSoketFactory should be added.
//SSLConnectionSocketFactory initialized.
SSLContext sslContext = SSLContexts.createSystemDefault();
SSLConnectionSocketFactory sslsf = new SSLConnectionSocketFactory(
sslContext,
SSLConnectionSocketFactory.STRICT_HOSTNAME_VERIFIER);
httpClient = HttpClientBuilder.create()
.setSSLSocketFactory(sslsf)
.build();
- Some method are not recognized like
.setConfig
of HttpPost, HttpGet, etc. I have no idea about it. I haven’t find official document explaining this for the HttpClient Android 3.5 and all the old API documentations included this method. It’s odd. Since it is not very important, I commentted them out temporally. - In my HttpClient library, the StringEntity class doesn’t have a constructor which takes String and ContentType as parameter. You could only init it with data content and charset. However the content type is required. So they are added manually use
setHeader()
try {
requestEntity = new StringEntity(jsonBodyStr,"UTF-8");
httpPost.setEntity(requestEntity);
httpPost.setHeader("Content-type", "application/json");
Log.v("httpPost",jsonBodyStr);
} catch (UnsupportedEncodingException e) {
e.printStackTrace();
}
Finally works
Invoke it inside a AsyncTask and finally that’s it. It really takes me a few hours to debug it.
Here’s an example:
public class DiscourseAPIRequest extends AsyncTask<Void, Void, Void> {
@Override
protected Void doInBackground(Void... params){
//test Discourse API
final DiscourseApiClient mDiscourseClient = new DiscourseApiClient(
"YourHostName",
"YourApiKey",
"YourApiKeyUsername"
);
String test_username = "TestUsername";
String test_password = "TestUserPassword";
ResponseModel responseModel;
Map<String,String> param = new HashMap<String, String>();
param.put("login",test_username);
param.put("password",test_password);
responseModel = mDiscourseClient.loginUser(param);
Log.v("DisourseAPI", responseModel.toString());
return null;
}
}
A more detailed example check here
Here is my fork of this project.


---
layout: post
title: UW Memorial Union - Rathskeller - April 24, 2009
date: '2009-04-21T00:45:00.000-05:00'
author: Tom Ray
tags:
- shows
modified_time: '2009-04-21T00:45:16.481-05:00'
thumbnail: http://lh5.ggpht.com/_MGEur5mokGw/Se1WYTCa2nI/AAAAAAAAEmY/NqhaRle2L_4/s72-c/unionflyer1.png
blogger_id: tag:blogger.com,1999:blog-11319466.post-7678169898479006389
blogger_orig_url: http://www.lorenzosmusic.com/2009/04/uw-memorial-union-rathskeller-april-24.html
---
The Selfish Gene, Fever Marlene and Lorenzo's Music
Friday 24 April 2009 at 8:00pm
UW Memorial Union - Rathskeller
Madison, WI
Times:
9pm - Lorenzo's Music
9:45 - Fever Marlene
10:45 - The Selfish Gene
Free show


| /course/timetable/{code} | Timetable of a course given the course code |
| /course/info/department/{code} | List of all the courses offered by a department |
| /course/info/faculty | List of all the courses offered by a faculty member |
| /department/info/all | List of all the departments |
| /faculty/info/all | List all the faculty members at IIT Kharagpur |
| /faculty/info/{code} | List all the faculty members of a particular department |
| /faculty/timetable | Timetable of a faculty member |


[gecode-users] Quiescence in a commit of a branching
Mikael Zayenz Lagerkvist
zayenz at gmail.com
Fri Jan 4 09:49:36 CET 2008
On Dec 28, 2007 9:12 AM, David Rijsman <davidrijsman at gmail.com> wrote:
> I am trying to batch some decisions which have only one alternative
> into one branching and have some trouble to create quiescence after a
> tell in the commit method of my branching.
>
> Is it possible to enforce quiescence after a tell in the commit
> method of my branching, I think invoking Space::propagate would do it
> but this method is private.
Invoking propagation can be done using the status()-member of a Space.
This should not be done in the commit of a branching however, since
commit should only do what is described by the BranchingDesc that it
gets.
> My use case is to assign values to some variables in my problem as a
> last step (branching) but such that these assignments are not
> considered steps with alternatives in the search when I search for a
> better/next solution,
Constructing branching descriptions with a single alternative should
be what you are looking for. This is the approach taken by the
assignment branchings in gecode [1].
Cheers,
Mikael
[1] http://www.gecode.org/gecode-doc-latest/classGecode_1_1ViewValAssignment.html
--
Mikael Zayenz Lagerkvist, http://www.ict.kth.se/~zayenz/
More information about the gecode-users
mailing list


This page describes sample JSON input and output for each procedure of the adapter.
{"echo": { "input":"input" } }
{"echoResponse": { "output":"output" } }


ui.label
This UI element is a text label, which can be modified by clicking on it. In this case, an input field appears.
innovaphone.ui.Label(container, text)
- container
-
- text
- the text of the label
Functions
- setOnChanged(funcOnChanged)
-
on mouse click, an input field appears and if its value is changed, funcOnChanged is called


React Fundamentals II
Kay Ashaolu
Components
- This is one of the things I like the most about React
- The focus on components as independent, resusable pieces that can be placed anywhere
- This uses the composability relationship: each element can be composed by other elements
Components
- Using a combination of JSX and JavaScript, you can bundle look and feel and functionality in a single JavaScript class
- You can consider these React Elements and HTML Elements that you can place wherever you like
- Let's get into the anatomy of a Component
Component Example
import React from "react";
import ReactDOM from "react-dom";
class FormatName extends React.Component {
constructor(props) {
super(props);
}
format() {
return `${this.props.firstName} ${this.props.lastName}`
}
render() {
return (

Hello, {this.format()}!

);
}
}
ReactDOM.render(
<FormatName firstName="Kay" lastName="Ashaolu" />,
document.getElementById('root')
);
Component Example Explained
- We are creating a JavaScript class that will represent an element
- The name of the class (i.e. FormatName) is the name of the element
- The constructor of the class is connected to the element definition you see in the ReactDOM.render line of code
Component Construtor
- constructor(props)
- The "constructor" function is executed when you want to create an instance of a class
- When you add "<FormatName />", this constructor function is called
- A parameter called props is passed into this constructor
- props is an object that contains all of the attributes and values that are passed into the element
Component Instance Properties
- When you add the attribute firstName="Kay", this props object will have a key named "firstName"
- And a value named "Kay"
- These properties are immutable
<FormatName firstName="Kay" lastName="Ashaolu" />,
Component Render function
- One of the functions that are used within React is the render() function
- The render() function is called when a component is told by the React library to render (e.g. on a call on ReactDOM.render())
- This function returns JSX code that the component would render into
Component Render function
render() {
return (

Hello, {this.formatName()}!

);
}
Component custom functions
- React Components are just JavaScript classes
- So you can add your own classes to your components
- In this example we added the function "format" that will format the firstName and lastname properties
Component custom functions
format() {
return `${this.props.firstName} ${this.props.lastName}`
}


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/def.20using.20dot.html ---
How does this definition work?
def empty.elim {C : Sort*} : empty → C.
What does the dot at the end do? I haven't seen that before.
"it's too obvious I don't even wanna write "rfl""
I don't think that's it. I think it's a definition by pattern matching and empty
has no constructors. I haven't seen .
used that way before but it looks to me like it signals that we're done with the pattern matching.
How does this notation work in general, for things with constructors?
You mean with the dot or just pattern matching definitions?
With the dot
I haven't seen many more examples but I found these:
lemma not_succ_le_zero : ∀ (n : ℕ), succ n ≤ 0 → false . lemma bool.ff_ne_tt : ff = tt → false .
I think you just put it in instead of a pattern matching to signal that there are no constructors.
In general the dot is an optional command delimiter, you can always use it if you want:
def foo : ℕ → ℕ | x := x+1.
If you want to write a definition using pattern matching and you have zero equations, then the dot is mandatory. The examples above have zero equations.
In case you didn't know, this definition syntax is essentially just sugar for a nested match. Here it is maybe clearer that there are zero equations:
example {C : Sort*} (h : ff = tt) : C := match h with end
To give you an intuition for when this zero-equation magic works, recall that the equation compiler is (ignoring lots and lots of details) a wrapper around the cases
tactic. Whenever iterated cases
would yield zero subgoals, then you can use this magic.
example : ¬ (∃ n, n < 0).
Last updated: Apr 24 2020 at 19:02 UTC


Misha BestailWrath Attack01
Misha BestailWrath Attack02
Misha BestailWrath Attack03
Misha BestailWrath Attack07
Misha BestailWrath Attack06
Misha BestailWrath Attack04
IntroQuestion DemonHunter00
Misha BestailWrath Attack05
Misha Attack Claw Impact09
Misha Attack Claw Impact08
Misha Attack Claw Impact01
Misha Attack Claw Impact03
Misha Attack Claw Impact02
Misha Attack Claw Impact06
Misha Attack Claw Impact12
IntroResponse DemonHunter00
Misha Attack Claw Impact07
Misha Attack Claw Impact11
Misha Attack Claw Impact05
Misha Attack Claw Impact04
Misha Attack Claw Impact10
Misha BestailWrath Attack08
Misha BestailWrath Attack09
Misha BeastialWrath Launch01


Notebooks
Story: Gemsbok hunting
Gemsbok hunting
Title
Gemsbok hunting
Collection
Summary
A partly translated story about a man hunting gemsbok, sees a transformed lion and steps on his poisoned arrow, which pierces his foot, poisoning him.
Comments
1) p.8774v: |han≠kass'o heard this from his maternal grandfather (Tsatsi); names and details of the protagonist's relations given by |han≠kass'o; he does not know the man's name but seems to have known his brothers (the Streeps); they were `Mountain Bushmen' (see p.8772v), 2) This story is found in Book VIII-31
Contributors
|han≠kass'o (Klein Jantje) (VIII)
Date
31 August 1879 (started)
Categories
Custom and daily life, Transformation
Keywords
gemsbok (that became a lion) , gemsbok (their nature and habits) , gemsbok (that did not look like other gemsbok and had no horns) , gemsbok (tactics in hunting) , gemsbok (lying in wait for) , gemsbok (transform themselves into a lion) , arrow (and the hunter who stepped on his own that was poisoned) , arrow (and the man's accident while hunting gemsbok) , hunting (tactics for gemsbok) , hunting (accidents) , hunting (and the hunter who stood on his own poisoned arrow) , lion (the gemsbok who became one when hunted) , transformation (gemsbok become lions when they are being hunted) , magic powers (gemsbok transform themselves into lions when being hunted)
Story Pages
8775-8788


Contact Us
How Can We Help ?
Happy To Help
8 AM To 9 PM
Write To Us
Talk To Us
8 AM To 9 PM
Call Us
We will notify you on the selected day
×
Select a Date
Type of Occasion
Enter a Email id
Notification Enabled Successfully


A Gnar Recipe for Doritos
This is a really good recipe
I'm totally serious
These things are good for breakfast, lunch, dinner, or fourth meal.
Go look for yourself →Doritos Mac and Cheese Balls attributes:
- Tasty and amazingly filling
- Impress your friends and enemies
- No cullinary skills required


Calorific is a simple app that helps you track your macros.
Set your targets in the Plan tab, then switch to the Track tab and start tracking your calories.
The app will show you how you're progressing towards your daily targets and whether you are under/over for each macronutrient.
Where is my data stored?
All your data is stored locally on your device. This data will persist across sessions but will be deleted if you clear "website data" in your browser.
Can I download the app?
Calorific is a web app that does not need to be downloaded and installed. For easy access on mobile devices,
you can use the Add to Home Screen feature in your browser to create an icon on your home screen.


to_confirm |
Array.<String>
|
Array of parameter names to confirm. |
confirming |
Sting
|
Parameter name which Bot is now confirming. |
confirmed |
Object
|
Object which contains confirmed parameters. If you want to retrieve confirmed value of "date" parameter, access confirmed.date. |
heard |
Object
|
Object which contains heard parameters which are waiting for beging applied. |
previous |
Object
|
Object which contains conversation history in the current context. |
archive |
Array.<Object>
|
Array of previous context. |
previous.confirmed |
Array.<String>
|
Previously confirmed parameter key. It does not include skipped parameter due to condition. |
previous.processed |
Array.<String>
|
Previously processed parameter key. It includes skipped parameter due to condition. |
previous.message |
Array.<Object>
|
Array of message object exchanged so far. |
previous.message[].from |
String
|
"bot" or "user" |
previous.message[].message |
MessageObject
|
Message object sent or received. |
previous.message[].skill |
String
|
Skill in which this message was sent. |
previous.event |
Object
|
Previous event |
intent |
intent
|
Intent object which contains various information about current intent based on response from NLP. |
skill |
Skill
|
Skill object currelty applied. |
param_change_history |
Array.<Object>
|
Change log to revive skill instance in the next event. |
sender_language |
String
|
Automatically detected ISO-639-1 based code of the senders language. |
translation |
String
|
Translated text of current message. |
_message_queue |
Array.<MessageObject>
|
Array of messages to be sent. |
confirming_property |
Object
|
Information about confirming property.
Properties
| Name |
Type |
Description |
parameter_key |
String
|
Parameter key which properties belong to. |
parameter_type |
String
|
Parameter type which properties belong to. |
to_confirm |
Array.<String>
|
Properties to confirm. |
confirmed |
Object
|
Confirmed properties. |
|
_digging |
Boolean
|
True when digging. |
_parent |
Array.<context>
|
Array of parent context. |
_in_progress |
Boolean
|
Flag to indicate if bot is currenty processing an event from this user. |
_flow |
String
|
Flow applied to current event. |
_pause |
Boolean
|
Flag to pause. |
_exit |
Boolean
|
Flag to exit. |
_init |
Boolean
|
Flag to init context. |
_switch_intent |
intent
|
Intent object to switch skill. |


A type alias for a menu item type.
The command registry used by the menu.
Get the DOM node owned by the widget.
The renderer used by the menu.
The default Renderer
instance.
A signal emitted just before the menu is closed.
This signal is emitted when the menu receives a 'close-request'
message, just before it removes itself from the DOM.
This signal is not emitted if the menu is already detached from
the DOM when it receives the 'close-request'
message.
Get the index of the currently active menu item.
This will be -1
if no menu item is active.
Set the index of the currently active menu item.
If the item cannot be activated, the index will be set to -1
.
The child menu of the menu.
This is null
unless the menu has an open submenu.
The menu content node.
This is the node which holds the menu item nodes.
Modifying this node directly can lead to undefined behavior.
The dataset for the widget's DOM node.
A signal emitted when the widget is disposed.
Get the id of the widget's DOM node.
Set the id of the widget's DOM node.
Test whether the widget's node is attached to the DOM.
Test whether the widget has been disposed.
Test whether the widget is explicitly hidden.
Test whether the widget is visible.
A widget is visible when it is attached to the DOM, is not explicitly hidden, and has no explicitly hidden ancestors.
A read-only array of the menu items in the menu.
Get the layout for the widget.
The layout is single-use only. It cannot be changed after the first assignment.
The layout is disposed automatically when the widget is disposed.
Set the layout for the widget.
The layout is single-use only. It cannot be changed after the first assignment.
The layout is disposed automatically when the widget is disposed.
The leaf menu of the menu hierarchy.
A signal emitted when a new menu is requested by the user.
This signal is emitted whenever the user presses the right or left arrow keys, and a submenu cannot be opened or closed in response.
This signal is useful when implementing menu bars in order to open the next or previous menu in response to a user key press.
This signal is only emitted for the root menu in a hierarchy.
Get the parent of the widget.
Children are typically added to a widget by using a layout, which means user code will not normally set the parent widget directly.
The widget will be automatically removed from its old parent.
This is a no-op if there is no effective parent change.
Set the parent of the widget.
Children are typically added to a widget by using a layout, which means user code will not normally set the parent widget directly.
The widget will be automatically removed from its old parent.
This is a no-op if there is no effective parent change.
The parent menu of the menu.
This is null
unless the menu is an open submenu.
The root menu of the menu hierarchy.
The title object for the widget.
The title object is used by some container widgets when displaying the widget alongside some title, such as a tab panel or side bar.
Since not all widgets will use the title, it is created on demand.
The owner
property of the title is set to this widget.
Cancel the close timer, if the timer is pending.
Cancel the open timer, if the timer is pending.
Close the child menu immediately.
This is a no-op if a child menu is not open.
Handle the 'keydown'
event for the menu.
This listener is attached to the menu node.
Handle the 'mousedown'
event for the menu.
This listener is attached to the document node.
Handle the 'mouseenter'
event for the menu.
This listener is attached to the menu node.
Handle the 'mouseleave'
event for the menu.
This listener is attached to the menu node.
Handle the 'mousemove'
event for the menu.
This listener is attached to the menu node.
Handle the 'mouseup'
event for the menu.
This listener is attached to the menu node.
Open the child menu at the active index immediately.
If a different child menu is already open, it will be closed, even if the active item is not a valid submenu.
Start the close timer, unless it is already pending.
Start the open timer, unless it is already pending.
Post an 'activate-request'
message to the widget.
This is a simple convenience method for posting the message.
Activate the next selectable item in the menu.
If no item is selectable, the index will be set to -1
.
Activate the previous selectable item in the menu.
If no item is selectable, the index will be set to -1
.
Add a class name to the widget's DOM node.
The class name to add to the node.
If the class name is already added to the node, this is a no-op.
The class name must not contain whitespace.
Add a menu item to the end of the menu.
The options for creating the menu item.
The menu item added to the menu.
Create an iterator over the widget's children.
A new iterator over the children of the widget.
The widget must have a populated layout in order to have children.
If a layout is not installed, the returned iterator will be empty.
Clear the given widget flag.
This will not typically be called directly by user code.
Remove all menu items from the menu.
Send a 'close-request'
message to the widget.
This is a simple convenience method for sending the message.
Test whether a widget is a descendant of this widget.
The descendant widget of interest.
true
if the widget is a descendant, false
otherwise.
Dispose of the resources held by the menu.
Post a 'fit-request'
message to the widget.
This is a simple convenience method for posting the message.
Handle the DOM events for the menu.
The DOM event sent to the menu.
This method implements the DOM EventListener
interface and is
called in response to events on the menu's DOM nodes. It should
not be called directly by user code.
Test whether the widget's DOM node has the given class name.
The class name of interest.
true
if the node has the class, false
otherwise.
Hide the widget and make it hidden to its parent widget.
This causes the isHidden property to be true
.
If the widget is explicitly hidden, this is a no-op.
Insert a menu item into the menu at the specified index.
The index at which to insert the item.
The options for creating the menu item.
The menu item added to the menu.
The index will be clamped to the bounds of the items.
Invoke the message processing routine of the widget's layout.
The message to dispatch to the layout.
This is a no-op if the widget does not have a layout.
This will not typically be called directly by user code.
A message handler invoked on an 'activate-request'
message.
A message handler invoked on an 'after-attach'
message.
The default implementation of this handler is a no-op.
A message handler invoked on an 'after-detach'
message.
A message handler invoked on an 'after-hide'
message.
The default implementation of this handler is a no-op.
A message handler invoked on an 'after-show'
message.
The default implementation of this handler is a no-op.
A message handler invoked on a 'before-attach'
message.
A message handler invoked on a 'before-detach'
message.
The default implementation of this handler is a no-op.
A message handler invoked on a 'before-hide'
message.
The default implementation of this handler is a no-op.
A message handler invoked on a 'before-show'
message.
The default implementation of this handler is a no-op.
A message handler invoked on a 'child-added'
message.
The default implementation of this handler is a no-op.
A message handler invoked on a 'child-removed'
message.
The default implementation of this handler is a no-op.
A message handler invoked on a 'close-request'
message.
A message handler invoked on a 'fit-request'
message.
The default implementation of this handler is a no-op.
A message handler invoked on a 'resize'
message.
The default implementation of this handler is a no-op.
A message handler invoked on an 'update-request'
message.
Open the menu at the specified location.
The client X coordinate of the menu location.
The client Y coordinate of the menu location.
The additional options for opening the menu.
The menu will be opened at the given location unless it will not fully fit on the screen. If it will not fit, it will be adjusted to fit naturally on the screen.
This is a no-op if the menu is already attached to the DOM.
Process a message sent to the widget.
The message sent to the widget.
Subclasses may reimplement this method as needed.
Remove a class name from the widget's DOM node.
The class name to remove from the node.
If the class name is not yet added to the node, this is a no-op.
The class name must not contain whitespace.
Remove an item from the menu.
The item to remove from the menu.
This is a no-op if the item is not in the menu.
Remove the item at a given index from the menu.
The index of the item to remove.
This is a no-op if the index is out of range.
Set the given widget flag.
This will not typically be called directly by user code.
Show or hide the widget according to a boolean value.
true
to hide the widget, or false
to show it.
This is a convenience method for hide()
and show()
.
Show the widget and make it visible to its parent widget.
This causes the isHidden property to be false
.
If the widget is not explicitly hidden, this is a no-op.
Test whether the given widget flag is set.
This will not typically be called directly by user code.
Toggle a class name on the widget's DOM node.
The class name to toggle on the node.
Whether to force add the class (true
) or force
remove the class (false
). If not provided, the presence of
the class will be toggled from its current state.
true
if the class is now present, false
otherwise.
The class name must not contain whitespace.
Trigger the active menu item.
If the active item is a submenu, it will be opened and the first item will be activated.
If the active item is a command, the command will be executed.
If the menu is not attached, this is a no-op.
If there is no active item, this is a no-op.
Post an 'update-request'
message to the widget.
This is a simple convenience method for posting the message.
Generated using TypeDoc
A widget which displays items as a canonical menu. The namespace for the
Menu
class statics.


{% extends 'base.html' %} {% block content %}
A hand curated, particular slice of the internet.
Websites are voted for inclusion in the index by users. Anyone can become a user and contribute votes and websites. All websites we crawl must conform to some reasonable rules regarding well built websites. Once these have been verified, and sufficient votes gained, a site will be added to the index and crawled.


A reassessment of procedures at various stages of the election is being worked out by a team of officials in the Commission. The SVEEP (systematic voter education and electoral participation) strategy is being modified to ensure that ‘no voter is left behind’. The ECI guidelines pertaining to electoral machinery, voters,
political parties, candidates and other stakeholders are also being tweaked. We will step up the use of digital technologies in voter awareness, outreach and training. The Commission will make greater use of digital and media platforms, including bulk SMS, social media, television advertising, FM and community radio, NVSP (national voter service portal) and the Voter Helpline App. The Voters Guide will be updated to reflect the Covid imperatives.
political parties, candidates and other stakeholders are also being tweaked. We will step up the use of digital technologies in voter awareness, outreach and training. The Commission will make greater use of digital and media platforms, including bulk SMS, social media, television advertising, FM and community radio, NVSP (national voter service portal) and the Voter Helpline App. The Voters Guide will be updated to reflect the Covid imperatives.


Summer is the warmest of the four temperate seasons, falling between spring and autumn. At the summer solstice, the days are longest and the nights are shortest, with day-length decreasing as the season progresses after the solstice. The date of the beginning of summer varies according to climate, tradition and culture, but when it is summer in the Northern Hemisphere it is winter in the Southern Hemisphere, and vice versa.


Senior Class, Math/CS 2017. Are you looking for a major that enables you to
develop your analytical thinking, quantitative reasoning, and problem-solving
skills, ...
-
Mathematics and Computer Science | Whitman College
-
Math Lab Information | Whitman College
The Mathematics Computer Lab. Located in Olin 207, the Mathematics Computer
Lab consists of 24 networked computers running the Linux operating system ... -
Math Lab FAQ | Whitman College
The easiest way to log in is to use a java-capable browser to go to http://math.
whitman.edu, and then click on the "Secure login" link. There are also free and ... -
Mathematics and Computer Science faculty and staff | Whitman ...
Annual Banquet Photos · Mathcam · Math Lab Information · Why Major in
Mathematics? American Mathematical Society · Mathematical Association of
America ... -
Teaching Math Tricks | Whitman College
Patrick Carter, Profession Speech Outline: Teaching, Some Math Tricks OB 1)
Math comes into play in life in many circumstances. A) When prepping for parties
... -
A couple makes a meaningful gift by supporting math scholarships ...
During his post-graduate studies, Whitman invited Maury to be a math instructor
at the college, which began his career in teaching. After completing his ... -
Some Things Every Math Major Should Know 1. Derive the ...
Some Things Every Math Major Should Know. 1. Derive the quadratic formula.
This is a well-known and quite ancient result. You should be able to show where
... -
Math Department Learning Goals | Whitman College
Upon graduation, a student will be able to: Major-Specific Areas of Knowledge.
Solve mathematical problems. Learn new mathematics independently. Evaluate
... -
Open Textbooks: Math – Penrose Library Blog
Open Textbooks: Math. Published at October 26, 2016. In honor of Open Access
week, we're highlighting some open projects on campus. Faculty members in ... -
Class Math
Apr 22, 1996 ... The Java math library is defined with respect to the version of fdlibm dated 95/01/
04. Where fdlibm provides more than one definition for a ...


Windows 7 and 8 are compatible, in both 32-bit and 64-bit flavours.
In support of free developer tools, VisualStudio Express, from 2008 through to 2013, can be used. Paid-for editions of VisualStudio may work but not guaranteed.
Recent versions of Mingw may also be used.
CentOS 6 and Ubuntu 12-14 are compatible, in both 32-bit and 64-bit flavours.
It is recommended a recent version of GCC is used, such as 4.8.
Most Linux distros do not come with a modern Mono build. Compiling it yourself is not difficult.
OSX 10.8-10.10 are compatible, in 64-bit Intel flavours.
Xcode 4 through 6 can be used
Mono can be downloaded from the Mono project


Account ID:
Client ID:
Client Secret:
Proxy URL:
Require exact match on search terms
Only return videos that have all the search terms
Only return videos that do not have the search terms
Only return videos that have been completely processed
Limit search to this field:
Limit search to this custom field:
Items found: Offset (number of items to skip):
Number of items to return:
Sort results by:
Submit Request
Note that if you request multiple result sets using the offset, new items will be appended to the existing ones.
API request:
Response will appear here...


User Profile
Settings
Logout
×
Filters Header
×
Sessions Header
×
Settings Header
Filters
Save Session
Settings
Tutorial
Home
New Search
Search Results
Visualize
Clusters
Report
Main Query:
Submit
Unparse


Throughout this documentation, you may encounter unfamiliar terms. To dispel any confusion, a near-exhaustive list of terms and their definitions have been provided in the appendix.
Getting started
Ascott Inventory Management (AIM) tool provides an easy setup for IT managers and programmers. Read through to see what suits your particular needs.
Hardware initialisation
If this application is intended to be run on a cloud service (e.g. Amazon Web Services, Heroku, DigitalOcean), the following steps apply likewise. Feel free to replace the MySQL host address with one from your preferred provider if so.
Before the application can be initialised, ensure the following Python packages are installed on your server:
- Python 2.7+ (only Python 2 is supported for now)
- Flask
- Flask-Babel
- Flask-MySQL
- Flask-WTF
- Flask-uploads
- NumPY, SciPY, statmodels, Pandas
- pytz
- Pillow
- mysqlclient
- mysql-python
To install all required Python packages at once, navigate to the project root directory and enter the following in a terminal:
$ sudo pip install -r requirements.txt
For WSGI and database functionality, Gunicorn and MySQL respectively must be installed as follows:
$ sudo apt-get update
$ sudo apt-get install gunicorn
$ sudo apt-get install mysql-server
During installation, the software might prompt for a root username and password. Feel free to use your username and password of choice. Remember this because we will use this information to connect to the database, if we choose to run everything locally.
Run locally (development mode)
You can enable hot-compiling by running in development mode with these options in /instance/config.py
turned on:
DEBUG = True
MYSQL_DATABASE_USER = 'root' # replace this with your own username (must be in quotes)
MYSQL_DATABASE_PASSWORD = "your_chosen_password" # replace this with your own password (must be in quotes)
MYSQL_DATABASE_DB = 'Ascott_InvMgmt' # DO NOT MODIFY
MYSQL_DATABASE_HOST = 'localhost'
Before we can launch the application, connect to the newly-setup database running locally (or elsewhere) and run all SQL scripts in the db
folder. This will setup all the necessary tables and views for the application. Once this is completed, navigate to the root directory in the application folder and run the following command to start it in debugging mode:
$ python application.py
Run locally (production mode)
You can run in production mode with the following config:
DEBUG = False
MYSQL_DATABASE_USER = 'your_username' # replace this with your own username (must be in quotes)
MYSQL_DATABASE_PASSWORD = "your_chosen_password" # replace this with your own password (must be in quotes)
MYSQL_DATABASE_DB = 'Ascott_InvMgmt' # DO NOT MODIFY
MYSQL_DATABASE_HOST = 'localhost'
Before we can launch the application, connect to the newly-setup database running locally (or elsewhere) and run all SQL scripts in the db
folder. This will setup all the necessary tables and views for the application. Once this is completed, navigate to the root directory in the application folder and run the following command to start it in production mode:
$ sudo nohup gunicorn --workers 8 --bind <IP_ADDRESS>:80 wsgi:application &
Run on the cloud
DEBUG = False
MYSQL_DATABASE_USER = 'your_username' # replace this with your own username (must be in quotes)
MYSQL_DATABASE_PASSWORD = "your_chosen_password" # replace this with your own password (must be in quotes)
MYSQL_DATABASE_DB = 'Ascott_InvMgmt' # DO NOT MODIFY
MYSQL_DATABASE_HOST = 'akfji82.coxb3venarbl.ap-southeast-1.rds.amazonaws.com' # EXAMPLE: remote address
Run the following command via ssh to start it in production mode:
$ sudo nohup gunicorn --workers 8 --bind <IP_ADDRESS>:80 wsgi:application &
Stopping the application
If running in development mode, simply break by pressing CTRL+C
. If running in production mode, first run this command:
$ ps ax | grep nohup\ gunicorn
The process ID of the running job will be displayed on the first output line as a three-to-five digit number. Note this number down. Then run this command to stop the application:
$ sudo kill -15 [PROCESS_ID]
Directory structure
A list of important directories of the project is as follows:
/
├── db/ # Scripts for initialising database
├── docs/ # Contains this documentation file you are reading now
├── flask/ # Internal Flask files (DO NOT MODIFY)
├── instance/ # Contains config options for the application
├── static/ # Static assets for webpages used by the application (images, CSS, JS)
├── templates/ # Templates used by the application to generate HTML pages
| ├── error/ # Error templates
| ├── widgets # Modularised templates for repeatable components in all webpages
| └── *.html # Templates used throughout the application
├── translations/ # Translation strings for multilingual support
├── application.py # Core application logic
├── forms.py # Handles user forms on the application
└── wsgi.py # WSGI file for running application in production mode
Configuration
The configuration files located in /instance
contain a few options necessary for the application to know the location of the databases.
Required options
| Option | Description |
|---|---|
MYSQL_DATABASE_USER |
Username with which the application will use to connect to the database. |
MYSQL_DATABASE_PASSWORD |
Password to authenticate the connection with. |
MYSQL_DATABASE_DB |
The database within which all information is contained as setup by the scripts in /db . DO NOT MODIFY |
MYSQL_DATABASE_HOST |
URL of the MySQL database to be used in storing the information. If the MySQL service is installed locally, use 'localhost' , else use the remote address provided by your cloud provvider. |
Deployment-specific options
For the application to know which property is being handled, the current timezone and property name will be defined here. This is merely optional and is not vital for the functionality of the application, but provides additional context and time display.
| Option | Description |
|---|---|
PROP_NAME |
The name of the property this application is deployed in. |
TIMEZONE |
The timezone of the property this application is deployed in. |
Features
Ascott Inventory Managment is an extensible inventory management platform designed to collect, parse and transform inventory transactions into structured data for easy querying and indexing. It serves a website allowing users to efficiently view information from selected stock items in an intuitive and visual manner.
Architecture
Ascott Inventory Management is built on Flask, which provides MVC functionality for hassle-free extensibility.
Overview
The application can be said to comprise three discrete parts:
- Flask framework
- Reorder point prediction algorithm
- MYSQL databases
- Client browser
Seen in the diagram above, data always flows from the database to the client. The application therefore serves to retrieve, extract, and deliver that data from the database to the client.
The Application itself can be segregated into "back-end" and "front-end". A general rule by which this classification is made is that components that put data into the database are considered "back-end", while components that retrieve data from the database are considered "front-end".
The back-end's main responsibility is to extract, parse and store data from user input and run an algorithm to predict reorder point fast as reasonably possible every night, so that the data can be delivered to the user as quickly as possible upon request.
The front-end's main responsibility is to handle HTTP requests, and deliver content from the log file to the user in the form of HTML or JSON, which can be served to the user's web browser via HTTP. It is only responsible for handling user requests, so it is only active when a user request is submitted. Most of the data that is served by the front-end can be simply retrieved from the database, but, as mentioned above, some have to be retrieved directly from the file system due to the voluminous nature of the data. The front-end also retrieves information directly from the file system if the nature of the information is not predetermined.
Once it possesses the information that was requested by the user, it puts this information into a dynamic HTML template, and serves it to the Client. The front-end also deals in JSON, which is used to dynamically populate a HTML page that has already been delivered.
The above framework implementation and infrastructure is also known as a MVC (model-view-controller) architecture.
Packages
All sources are contained in the root directory.
From the architectural overview, it is clear that there are four important types of entities in the application (which correspond to the four most prominent packages):
- Algorithm functions
- Database retreival objects
- Controllers
- Templates
Parsers are objects that extract data from log files, by reading them line-by-line and performing certain processing operations on each line of text.
Database retreival objects are objects that act as the interface between the application and the database files. Instead of allowing all parts of the program to make direct connections to the databases, all methods that involve some sort of interaction with the database are encapsulated in the DAO Objects. This design decision was made to ensure thread safety, among other things.
Controllers are objects that handle HTTP requests, and pull together the necessary resources to serve the correct content back to the requester.
Templates are objects that contain HTML intertwined with Scala code providing dynamic content. HTML pages are delivered by these objects when they are called in controller methods.
Other packages, such as charts
, cart
are less important, but they are critical in
displaying and visualising parsed data. These packages form the "front-end" of the application.
Points of entry
There are three possible situations where the system is actively performing tasks:
- When the Application is started up
- When an HTTP request is received
- When the prediction algorithm runs every night at 12mn
Appendix
Definitions
Throughout this documentation, you may encounter unfamiliar terms. To dispel any confusion, a near-exhaustive list of terms and their descriptions have been provided.
Application
- The program, or Ascott Inventory Managment as a whole. On the lowest-level, it refers to the Pytho process that runs on the computer. At the highest-level, collectively refers to all components of the program that begin as Python, HTML or Javascript sources.
Resources
The following resources, languages and tools are used in this application:
- Python is high-level programming language for general-purpose programming, designed to be as clean and intuitive to code without syntax obfuscation. See official site here.
- Flask is a highly-scalable MVC web application framework written in Python. Its official documentation can be found here.
- Bootstrap is an open-source HTML, CSS, JS framework for simplifying the creation and maintainance of responsive websites and web components. Documentation can be found here.
- HighCharts an an open-source jQuery library used for displaying customisable and interactive graphs. Official examples are found here while the API reference docs are found here.
- Bootstrap 3 Datetimepicker is a jQuery providing calendar and time selection tooltips for form inputs.
- Tablesorter is a jQuery plugin for turning a standard HTML table with thead and tbody tags into a sortable table without page refreshes and comes with many feature-enhancing widgets such row grouping and filtering. Official site is located here.
Licence
- Highcharts is licensed as Single Developer, number<PHONE_NUMBER>01500
- Bootstrap, Flask, and all Flask extensions are licensed under Apache Licence 2.0
- jQuery, Select2, Tablesorter, Moment.js, Bootstrap 3 Date/Time Picker are licensed under MIT Licence


She will Be Love - MarDon 5
Something Nice - Stina Nordenstam
Rites - Lost In the Trees
Live Like You're Dying - Lenka
Change - Taylor Swift
The Wheel - SOHN
Faded - Alan Walker/Iselin Solheim
All the Ways - Wet
Home To Mama - Justin Bieber/Simpson
Tomorrow (Live) - Avril Lavigne
Electric - Anniela
...


|
Panda3D
|
Records any data received from the indicated socket stream. More...
Public Member Functions | |
| __init__ () | |
| __init__ (SocketStream stream, bool owns_stream) | |
| close () | |
| See SocketStream::close(). More... | |
| bool | considerFlush () |
| See SocketStream::consider_flush() More... | |
| bool | flush () |
| See SocketStream::flush() More... | |
| bool | getCollectTcp () |
| See SocketStream::get_collect_tcp(). More... | |
| double | getCollectTcpInterval () |
| See SocketStream::get_collect_tcp_interval(). More... | |
| bool | isClosed () |
| See SocketStream::is_closed(). More... | |
| bool | receiveDatagram (Datagram dg) |
| Receives a datagram over the socket by expecting a little-endian 16-bit byte count as a prefix. More... | |
| bool | sendDatagram (const Datagram dg) |
| See SocketStream::send_datagram(). More... | |
| setCollectTcp (bool collect_tcp) | |
| See SocketStream::set_collect_tcp(). More... | |
| setCollectTcpInterval (double interval) | |
| See SocketStream::set_collect_tcp_interval(). More... | |
| Public Member Functions inherited from RecorderBase | |
| bool | isPlaying () |
| Returns true if this recorder is presently playing back data from session file, false otherwise. More... | |
| bool | isRecording () |
| Returns true if this recorder is presently recording data for saving to a session file, false otherwise. More... | |
| Public Member Functions inherited from ReferenceCount | |
| int | getRefCount () |
| Returns the current reference count. More... | |
| ref () | |
| Explicitly increments the reference count. More... | |
| bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
| bool | unref () |
| Explicitly decrements the reference count. More... | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from RecorderBase | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from ReferenceCount | |
| static TypeHandle | getClassType () |
Additional Inherited Members | |
| Public Attributes inherited from ReferenceCount | |
| int | ref_count |
| The current reference count. More... | |
Records any data received from the indicated socket stream.
On playback, it will act as if the incoming data is coming over the wire again even if an actual connection is not available.
Outbound data will not be recorded, but will be sent straight through to the socket if it is connected, or silently ignored if it is not.
| __init__ | ( | ) |
| __init__ | ( | SocketStream | stream, |
| bool | owns_stream | ||
| ) |
| close | ( | ) |
| bool considerFlush | ( | ) |
See SocketStream::consider_flush()
| bool flush | ( | ) |
|
static |
| bool getCollectTcp | ( | ) |
See SocketStream::get_collect_tcp().
| double getCollectTcpInterval | ( | ) |
See SocketStream::get_collect_tcp_interval().
| bool isClosed | ( | ) |
See SocketStream::is_closed().
| bool receiveDatagram | ( | Datagram | dg | ) |
Receives a datagram over the socket by expecting a little-endian 16-bit byte count as a prefix.
If the socket stream is non-blocking, may return false if the data is not available; otherwise, returns false only if the socket closes.
| bool sendDatagram | ( | const Datagram | dg | ) |
See SocketStream::send_datagram().
| setCollectTcp | ( | bool | collect_tcp | ) |
See SocketStream::set_collect_tcp().
| setCollectTcpInterval | ( | double | interval | ) |
See SocketStream::set_collect_tcp_interval().


Each bean is hand selected
Each bean is measured for precise size
Each bean is tested for quality
We place the coffee in bags
Each bag is transported in climate-controlled trucks
Every six hours the bags are rotated to keep the beans uniform and delicious
The coffee tastes delicious
You want more coffee
You buy more coffee


Odoo(s) Shipping Service Apps
ODOO E-Commerce Extension For FedEx, DHL, USPS, UPS, Canada Post, APC, Australia Post, Aramex, Hermes.
After the successful installation of the module, you will be able to see the Shipping Service Configuration.
Installation Specific module as per your requirement.
You will get 90 days free support for any doubt, queries, and bug fixing (excluding data recovery) or any type of issue related to this module.


Home
Store
About
Clock:
00
:
00
Log in to Electronic Bikes
Username
Password
Forgot password?
Sign in
Don't have an account?
Create One
Previous
Next


10 Bathroom Habits That Could Be Wrecking Your Health
In an ordinary bathroom, the toilet bowl alone contains 3.2 million bacteria. With bad habits, we can spread all those germs everywhere even without realizing what we’re doing. As a result, we might have skin with acne or an upset stomach.
We at Bright Side got curious about which mistakes we make every day in our bathroom and how we can escape them.
1. Shaving your bikini area
It is natural to have hair in our bikini area. First of all, they contain pheromones that attract the opposite gender. Second, they protect you from foreign bacteria.
Also, when we shave there, we can damage the skin a lot.
What we need to do:
- If you like your body to be totally clean down there, use special women’s shaving equipment, like a woman’s razor and shaving cream for intimate hygiene. Soap is not the most suitable solution, since the skin is very sensitive.
- There are better ways of getting rid hair down there like waxing, for example. If you’re interested in alternative methods like waxing, don’t do it by yourself go to a specialist instead.
2. Using a loofah
Using a loofah is only good when it’s new. It scrubs your dead skin cells off, which get into the sponge and stay there. Normally when you are done with washing and scrubbing, you leave the loofah in the bathroom. This is the perfect moment for bacteria to cultivate.
Each time you leave your loofah after washing, bacteria continues to grow. So when you use it the next time, the dirt gets back on your body.
What you need to do:
- Replace it more often.
- Let it dry and don’t leave it in the bathroom.
- Use reusable items, like washcloths.
- Don’t use a loofah, but exfoliate your skin twice a week.
3. Missing some spots when washing your body in the shower
Your body is protected from bacteria and acne only when it is clean. And it should be totally clean. The area we most often skip washing in the shower is the back, the scalp, the bottom of your feet, and behind your ears.
What you need to do:
Get special brushes for these parts that will remind you that you can’t skip washing them.
4. Leaving your toothbrush on the counter
The bathroom is not the cleanest area in home and it is better to not even try to imagine how many bacteria live there. Nobody wants their toothbrushes to be attacked with germs and lots of counters in bathrooms are located close to a toilet, which makes it a risk zone.
What you need to do:
- Find a safe place to keep your toothbrush that is far from the toilet.
- Replace your toothbrush every 3 months.
5. Taking gadgets into the bathroom
Approximately 90% of people take their gadgets into the bathroom. Yes, we clean our hands, but we don’t clean our phone after having some time on the toilet. After that, we might take our phone with us during lunch and put it on a table.
What you need to do:
If you are bored in the bathroom, keep a game in there. For example, it could be a Rubik’s Cube, but even then, don’t forget to wash it.
6. Using a towel for your face
Even if you have a special towel for your face, still it can be very dangerous, especially for people with skin problems. Each time you use the same towel to dry your face and then leave it wet. This creates the perfect environment for cultivating bacteria.
What you need to do:
Use disposable towels. It will save your skin, plus you won’t need to wash more towels.
7. Leaving wet towels hanging in the bathroom
Humidity and bacteria make the bathroom the worst place to keep your towel. It is not a very good idea to hang it there after just taking a shower and drying yourself off.
What you need to do:
- Take your wet towel with you and hang it in a dry, fresh spot, so your next shower won’t be spoiled with the bad smell of a damp towel.
- Change your towel each time after bathing.
8. Sitting on the toilet longer than 15 minutes
Yes, sometimes we end up reading a book, playing games, or just sitting too long on the toilet. According to researchers, this is unhealthy because extra pressure on those veins produces hemorrhoids that can lead to bleeding.
What you need to do:
- You should use your toilet only when there is a real need.
- It is better to not take any gadgets or books with you so you don’t forget about the time, especially if you have hemorrhoids.
9. Flushing the toilet while the lid is up
When you flush a toilet with an open lid, the swirling water mixes with small particles of waste and sprays into the air.
What you need to do:
Make it a habit to close the lid. If you forget about it all the time, make a sticker to remind yourself.
10. Putting your hair on top of your head as you shampoo
If you notice while combing your hair that it gets tangled, even after using a conditioner, you may not be washing it correctly.
What you need to do:
- The best way to shampoo is to leave your hair in whatever way it naturally falls.
- Massage your scalp, but not the rest of your hair.
Did you find any useful information for yourself? Which other bad bathroom habits could we be practicing without understanding that they’re bad for us? Please share your comments below!
Illustrated by Igor Polushin for BrightSide.me


Last week I shared the URL to my User Science Journal with a couple of friends to drive traffic to my website and increase my conversion goal. In doing so, a few users responded with valuable feedback on usability issues they encountered going through the website. So for this, I am going to test the index page on my website, and the call to action button on the homepage using the A/B testing tool to create a variant page with a few changes on it. I am going to change the index.html page since it the one that I am most users engage with and also has the click event to send users to the references page.
A/B Test set up
This test I used Google Optimize and the set process was straight forward. I set the test to run for two days.
Since I received the feedback on the home page, I wanted to redesign the homepage and make it a little simpler. I have a Youtube video that a lot of people suggested changing.
I agree with the friend who gave me this feedback. For one the video starts at 46 seconds, it doesn't play the whole video (I should have probably tested this before posting it). The video don't really server anything, I initially wanted to put an event tag on it but changed my mind later on.
On the variant1 test page, I made a few changes to the text on the navbar, added color to the reference onclick link and changed the text to have people click on it so that Google Analytics can register the event click as a goal completion. I also removed the YouTube video altogether and added previous posts.
Back to Google Analytics, I have been getting an increase in conversion goal rate, but with this test in place, I am hoping to increase traffic to the references page that I set up for GA to register goal conversions.
Conclsion
GGoogle Optimize is a fascinating tool, I have set up this test to run for a few days, and I plan on sending as many users as possible to my blog and compare the data.


How Amazing was your Week?
Did you meet up with your partner?
No
Online
In Person
How would you rate f?
0
star(s) -
What went wrong?
Usefull
Interesting
Accessable
Would you like to provide anymore feedback?
Submit


|
Version 0.1b |
How to start using WLanAdb 1 Install Android client from Google Play to any number of Android devices you want use with WLanAdb. 2 Get desktop client from Downloads section. 3 Check that desktop client and mobile device belong to one subnetwork. 4 Launch WLanAdbTerminal devices from command line and check output.
$ WLanAdbTerminal devices
! If you don't see your device on the list, check that it really belongs to same subnetwork as your desktop. 5 If there is device on list you are ready to use these ADB commands: logcat, push, install. ! Try WLanAdbTerminal help from command line to find out more details. Security 1PIN: allows to set keyword to protect from unauthorized connection to your mobile device. 2Trusted Hostpots: it is a list of trusted hotspots where WLanAdb service will work. All other hotspots will be ignored. This allows you to enable WLanAdb for home and work networks ignoring public hotspots. |


James Boyd DBC Phase 0 Fiddler Crabs 2016 Blog
projects
resume
contact info
Blog 1
Blog 2
Blog 3
Blog 4
Blog 5
Blog 6
Blog 7


| DOSE: |
|
insufflated |
Cocaine |
(powder / crystals) |
| |
|
insufflated |
Ketamine |
(powder / crystals) |
For about a year, I had become comfortable with doing lines of coke recreationally in Chicago's lincoln park neighborhood, unfortunately alone at my apartment, mostly on Friday, Sat, Sun, tues nights. Once in a while I'd head out, when I happened upon a series of nightmares that impacted my life.
After doing a couple of lines, I headed north into the Halsted district to some gay-friendly bars.  He wanted to mix it in, although I wasn't really excited about that. We went back to his place, and I met his roommate. We did a line of the newly-mixed substance.  These dudes lives way north, and as I left the house, I felt my vision become pixel-like. I continued to walk to home...about 2 miles south toward downtown Chicago.
That's when some nightmare happened. A car with two males drove up, and said something to me. I mumbled something and walked on. They stopped the car, one male got out and chased me with either a pistol or tire iron and beat me over the head.  After the assault was over, I was walking home at dawn, when I girl I ran into said 'dude...your head is bleeding really bad... you need help'. I knew that Illinois Masonic hospital was just around the corner so I ran there.
For the last decade I have suffered post-traumatic stress disorder.
I'm asking for your prayers to heal me. I'm hurting really bad, and I almost hanged myself a couple times because of this. I really need help, and I hurt...
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


The Sqrlspace pledge is to provide high-quality products that both save space and look good.
Conserving the Earth’s resources is everyone’s responsibility. And conservation starts at home.
Our aim is to promote resource conservation by providing products that are clever, durable, and ATTRACTIVE.


Empower people across your organization to discover predictive insights, take informed actions, and communicate with customers leveraging the power of artificial intelligence and Business intelligence
Eydean’s Community Outreach is the initiative started with the Eydean Open Source Community which is an...
We intend to create a research based documentation as a complete idea set for the initiation and continuity of any...
At The Sustainability Laboratory, we work to address urgent sustainability challenges facing the planet by creating...

Intelligently crafted AIaaS to step up your game. Eydean is seeking to develop a world-leading AI as a Service...
Open Technology projects, initiatives and coding programs. Eydean runs Science Hack, software and hardware projects....


Luks Encryption under Ubuntu
Copy a LUKS volume
This is how to copy a LUKS partition from back1 to back2. We assume the original device is already opened using:
cryptsetup luksOpen /dev/disk/by-uuid/dc861b6d-0113-4da8-9c74-23fb1e759195 back1
First create a LUKS partition (back2 on /dev/sdc1)
- Repartition drive with
sudo fdisk /dev/sdc
as a linux partition sudo cryptsetup luksFormat /dev/sdc1
Open the new LUKS device and copy data
sudo cryptsetup luksOpen /dev/sdc1 back2
sudo mkfs.ext4 /dev/mapper/back2
Close everything so we can start from scratch for the copying:
cryptsetup luksClose /dev/mapper/back1
cryptsetup luksClose /dev/mapper/back2
Copying
Find UUIDS using blkid
, then
cryptsetup luksOpen /dev/disk/by-uuid/dc861b6d-0113-4da8-9c74-23fb1e759195 back1
cryptsetup luksOpen /dev/disk/by-uuid/b6e6191b-673a-49c2-87b0-7a1a2d880bb1 back2
mount /dev/mapper/back1 /srv/back1
mount /dev/mapper/back2 /srv/back2
nohup rsync -Phav /srv/back1/ /srv/back2&
Mounting
Ubuntu
cryptsetup luksOpen /dev/disk/by-uuid/b6e6191b-673a-49c2-87b0-7a1a2d880bb1 back2
mount /dev/mapper/back2 /srv/back2
Windows using Ubuntu in Hyper-V.
- The trick here is you need to right click -> Disk Management -> (take drive offline).
- Then in Hyper-V, you go to Setting -> SCSI-Controller -> (add the drive as a physical drive)
- Use an External Virtual Switch to put the machine on the same subnet as your host and samba to share the drive
MacOS using Ubuntu in VMWare
- It took me a long time to figure out that you can only pass through the disk as a USB 3.0 disk and have to install Guest Additions from Preferences on VMWare.
- Use an Bridged Adapter to put the machine on the same subnet as your host and samba to share the drive
Mounting
You can mount the shared drive from a Ubuntu machine as follows
mount -t cifs //phwlnuc/back2 /srv/back2 -v -o username=phwl,uid=$(id -u),gid=$(id -g),iocharset=utf8,vers=3.0
Closing
umount /srv/back1
umount /srv/back2
cryptsetup luksClose /dev/mapper/back1
cryptsetup luksClose /dev/mapper/back2


[gecode-users] core dumped error
Christian Schulte
cschulte at kth.se
Tue Jul 16 14:37:43 CEST 2013
Could be anything ;-) Segmentation fault means that you refer to a memory
address that does not belong to your process.
Just use a debugger to find out!
Christian
--
Christian Schulte, Professor of Computer Science, KTH,
www.ict.kth.se/~cschulte/
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of Yong LIN
Sent: Tuesday, July 16, 2013 2:31 PM
To: users at gecode.org
Subject: [gecode-users] core dumped error
Hi All,
I encountered an error of "Segmentation fault (core dumped)" during my
coding. What are the reasons for causing this kind of error? Thanks in
advance!
regards,
Lin
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.gecode.org/pipermail/users/attachments/20130716/edcf77ae/attachment.html>
More information about the users
mailing list


Admin Dashboard
Total Students
{{students.count}}
Total Teachers
{{teachersreg.count}}
Total Courses
{{courses.count}}
Student Records
| ID | Name | Contact | Username | Password | Address | Enrolled | Results | Points | ||
|---|---|---|---|---|---|---|---|---|---|---|
| {{student.fname}} {{student.lname}} | {{student.contact}} | {{student.email}} | {{student.username}} | {{student.password}} | {{student.address}} | {{student.enrolled}} | {{student.results}} | {{student.points}} | Delete |
Teacher Applicants
| ID | Name | Contact -1 | Contact -2 | Institute | Dept | HSC Pass | Religion | Gender | Subj1 | Subj2 | Subj3 | Version1 | Version2 | Explanations | Date of Application | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{teacher.fname}} {{teacher.lname}} | {{teacher.contact1}} | {{teacher.contact2}} | {{teacher.email}} | {{teacher.facebook}} | {{teacher.institute}} | {{teacher.dept}} | {{teacher.hscPass}} | {{teacher.religion}} | {{teacher.gender}} | {{teacher.subject1}} | {{teacher.subject2}} | {{teacher.subject3}} | {{teacher.vers1}} | {{teacher.vers2}} | {{teacher.appointment}} | {{teacher.date_of_apply}} | Delete |
Registered Teachers
| ID | Name | Contact -1 | Contact -2 | Institute | Dept | HSC Pass | Religion | Gender | Subj1 | Subj2 | Subj3 | Version1 | Version2 | Explanations | Date of Application | Username | Password | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{teacherreg.fname}} {{teacherreg.lname}} | {{teacherreg.contact1}} | {{teacherreg.contact2}} | {{teacherreg.email}} | {{teacherreg.facebook}} | {{teacherreg.institute}} | {{teacherreg.dept}} | {{teacherreg.hscPass}} | {{teacherreg.religion}} | {{teacherreg.gender}} | {{teacherreg.subject1}} | {{teacherreg.subject2}} | {{teacherreg.subject3}} | {{teacherreg.vers1}} | {{teacherreg.vers2}} | {{teacherreg.appointment}} | {{teacherreg.date_of_apply}} | {{teacherreg.username}} | {{teacherreg.password}} | Delete |
Our Courses
| ID | Course Name | Total Students | Teacher assigned | Total Lectures | Slug |
|---|---|---|---|---|---|
| {{course.name}} | {{course.totStudents}} | {{course.teacher}} | {{course.totLectures}} | {{course.slug}} |
Our Subjects
| ID | Course Name | Teacher assigned | Total Lectures | Slug |
|---|---|---|---|---|
| {{subject.name}} | {{subject.teacher}} | {{subject.totLectures}} | {{subject.slug}} |
Reviews and Messages
| ID | Name | Contact | Message | |
|---|---|---|---|---|
| {{contact.id}} | {{contact.fname}} {{contact.lname}} | {{contact.email}} | {{contact.contact}} | {{contact.message}} |


Dear Oge
Talk to Oge
Ways To Be Happy
Past
About
Tell Oge How You feel
Name:
Submit
Oge Says:
{% if answer == "NEUTRAL" %} Loading . . . {% else %} {{answer}} {% endif %}


Interface IVsDocumentActions
Visual studio actions that support the IVsDocument model.
Namespace: CodeFactory.VisualStudio
Assembly: CodeFactory.VisualStudio.dll
Syntax
public interface IVsDocumentActions
Methods
| Improve this Doc View SourceAddContentAsync(VsDocument, IDocumentLocation, String)
Adds content to a target starting at an assigned
Declaration
Task AddContentAsync(VsDocument source, IDocumentLocation location, string content)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | Document to have content added to. |
| IDocumentLocation | location | Location within the document to add content to. |
| String | content | The content to be added to the document. |
Returns
| Type | Description |
|---|---|
| Task |
AddContentToBeginningAsync(VsDocument, String)
Adds content to the beginning of a document.
Declaration
Task AddContentToBeginningAsync(VsDocument source, string content)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | Document to add content to. |
| String | content | The content to be added. |
Returns
| Type | Description |
|---|---|
| Task |
AddContentToEndAsync(VsDocument, String)
Adds content to the end of a document.
Declaration
Task AddContentToEndAsync(VsDocument source, string content)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | Document to add content to. |
| String | content | The content to be added. |
Returns
| Type | Description |
|---|---|
| Task |
DeleteAsync(VsDocument)
Deletes the document.
Declaration
Task<bool> DeleteAsync(VsDocument source)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | document to be deleted. |
Returns
| Type | Description |
|---|---|
| Task<Boolean> | Flag that notifies if the delete operation completed successfully. |
Remarks
Currently does not support deleting solution documents.
GetChildrenAsync(VsDocument, Boolean)
Gets the direct children of the document.
Declaration
Task<IReadOnlyList<VsDocument>> GetChildrenAsync(VsDocument source, bool allChildren)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | The document to get children from. |
| Boolean | allChildren | Flag that determines if all children from the document should be returned. |
Returns
| Type | Description |
|---|---|
| Task<IReadOnlyList<VsDocument>> | Readonly list of all the project documents, if no children are found then an empty readonly list will be returned. |
GetCSharpSourceModelAsync(VsDocument)
If the document is implemented as a C# code model. Will return the C# source code model from the visual studio document.
Declaration
Task<CsSource> GetCSharpSourceModelAsync(VsDocument source)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | The source document to load the C# code model from. |
Returns
| Type | Description |
|---|---|
| Task<CsSource> | The loaded model or null if the model could not be loaded. |
GetDocumentContentAsContentAsync(VsDocument)
Gets the content of the document.
Declaration
Task<IDocumentContent> GetDocumentContentAsContentAsync(VsDocument source)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | The document to get content from. |
Returns
| Type | Description |
|---|---|
| Task<IDocumentContent> | Document content as |
GetDocumentContentAsStringAsync(VsDocument)
Gets the content of the document.
Declaration
Task<string> GetDocumentContentAsStringAsync(VsDocument source)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | The document to get content from. |
Returns
| Type | Description |
|---|---|
| Task<String> | The content of the document or null if there is no content in the document. |
GetDocumentContentAsStringAsync(VsDocument, IDocumentLocation, IDocumentLocation)
Gets the content of the document.
Declaration
Task<string> GetDocumentContentAsStringAsync(VsDocument source, IDocumentLocation startLocation, IDocumentLocation endLocation)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | The document to get content from. |
| IDocumentLocation | startLocation | The starting position within the document to get content from. |
| IDocumentLocation | endLocation | The ending position within the document to get content form. |
Returns
| Type | Description |
|---|---|
| Task<String> | The content of the document or null if there is no content in the document. |
GetParentAsync(VsDocument)
Get the parent visual studio model of the document.
Declaration
Task<VsModel> GetParentAsync(VsDocument source)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | document to get the parent of. |
Returns
| Type | Description |
|---|---|
| Task<VsModel> | Model of the parent of this document. The model will be returned unless there is no parent, otherwise null will be returned. |
RemoveAsync(VsDocument)
Removes a document from visual studio but does not remove it from the file system.
Declaration
Task<bool> RemoveAsync(VsDocument source)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | document to be removed. |
Returns
| Type | Description |
|---|---|
| Task<Boolean> | Flag that notifies if the remove operation completed successfully. |
Remarks
Currently does not support removing solution documents.
RemoveContentAsync(VsDocument)
Removes all the content from a document.
Declaration
Task RemoveContentAsync(VsDocument source)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | Document to remove content from. |
Returns
| Type | Description |
|---|---|
| Task |
RemoveContentAsync(VsDocument, IDocumentLocation, IDocumentLocation)
Removes a target set of content from the document.
Declaration
Task RemoveContentAsync(VsDocument source, IDocumentLocation startLocation, IDocumentLocation endLocation)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | Document to remove content from. |
| IDocumentLocation | startLocation | The starting position within the document to remove content from. |
| IDocumentLocation | endLocation | The ending position within the document to remove content form. |
Returns
| Type | Description |
|---|---|
| Task |
ReplaceContentAsync(VsDocument, String)
Replaces all the content within the document.
Declaration
Task ReplaceContentAsync(VsDocument source, string content)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | The target document to have content replaced. |
| String | content | Content to replace the existing content in the document. |
Returns
| Type | Description |
|---|---|
| Task |
ReplaceContentAsync(VsDocument, String, IDocumentLocation, IDocumentLocation)
Replaces all the content within the document.
Declaration
Task ReplaceContentAsync(VsDocument source, string content, IDocumentLocation startLocation, IDocumentLocation endLocation)
Parameters
| Type | Name | Description |
|---|---|---|
| VsDocument | source | The target document to have content replaced. |
| String | content | Content to replace the existing content in the document. |
| IDocumentLocation | startLocation | The starting position within the document to replace content. |
| IDocumentLocation | endLocation | The ending location within the document to replace content. |
Returns
| Type | Description |
|---|---|
| Task |


Index
A C D E G H I L M N P R S T U V X Y Z
All Classes|All Packages
All Classes|All Packages
All Classes|All Packages
A
- addZoom(float) - Method in class dev.federicocapece.jdaze.Camera
-
Add a float to the current scale multiplier.
C
- camera - Static variable in class dev.federicocapece.jdaze.Engine
-
The camera that is being used by the renderer to render the screen.
- Camera - Class in dev.federicocapece.jdaze
-
The main camera used by the renderer.
- CircleCollider - Class in dev.federicocapece.jdaze.collider
-
The most basic collider implementation: a circle.
- CircleCollider(GameObject, float) - Constructor for class dev.federicocapece.jdaze.collider.CircleCollider
-
Create a circle collider for a GameObject
- collide(Collider) - Method in class dev.federicocapece.jdaze.collider.Collider
-
This method checks if this collider collide with the other one.
- collide(Collider, boolean) - Method in class dev.federicocapece.jdaze.collider.CircleCollider
-
Check if this collider collide with another collider
- collider - Variable in class dev.federicocapece.jdaze.GameObject
-
The collider of this GameObject see Collider.
- Collider - Class in dev.federicocapece.jdaze.collider
-
A GameObject Collider.
- Collider(GameObject) - Constructor for class dev.federicocapece.jdaze.collider.Collider
-
Create a collider attached to a gameObject
D
- deltaTime - Static variable in class dev.federicocapece.jdaze.Engine
-
The time in seconds that the last Game Loop run did take.
- dev.federicocapece.jdaze - package dev.federicocapece.jdaze
- dev.federicocapece.jdaze.collider - package dev.federicocapece.jdaze.collider
- distance(Vector, Vector) - Static method in class dev.federicocapece.jdaze.Vector
-
Calculate the distance between two Vectors
- divide(float) - Method in class dev.federicocapece.jdaze.Vector
-
Divide this vector coordinates by a dividend.
- divideUpdate(float) - Method in class dev.federicocapece.jdaze.Vector
-
Divide this vector coordinates by a dividend., then store the results into this vector.
- DOWN() - Static method in class dev.federicocapece.jdaze.Vector
-
This method gives you a new instance of a vector with {0, 1} as coordinates
E
- Engine - Class in dev.federicocapece.jdaze
-
The Engine of JDaze.
- Engine() - Constructor for class dev.federicocapece.jdaze.Engine
- equals(Object) - Method in class dev.federicocapece.jdaze.Vector
-
Check if this Vector is equal to another Vector
G
- gameObject - Variable in class dev.federicocapece.jdaze.collider.Collider
-
The collider to witch this collider is attached
- GameObject - Class in dev.federicocapece.jdaze
-
A GameObject; it is a game element that will get updated by the engine.
- GameObject() - Constructor for class dev.federicocapece.jdaze.GameObject
-
Create a gameObject at the position {0,0}
- GameObject(float, float) - Constructor for class dev.federicocapece.jdaze.GameObject
-
Create a gameObject setting its position
- GameObject(Vector) - Constructor for class dev.federicocapece.jdaze.GameObject
-
Create a gameObject setting its position
- getMousePosition() - Method in class dev.federicocapece.jdaze.Input
-
Get the mouse position as a Vector.
- getMouseWheelRotation() - Static method in class dev.federicocapece.jdaze.Input
-
Use this method inside the update() to check if the mouse wheel was rotated.
- getMouseWorldPosition() - Method in class dev.federicocapece.jdaze.Input
-
Get the mouse position inside the world coordinate system as a Vector.
- getScale() - Method in class dev.federicocapece.jdaze.Camera
-
Get the scale of the camera as a float
H
- hashCode() - Method in class dev.federicocapece.jdaze.Vector
-
Get the hashCode of the Vector, this is not actually 100% guaranted to be unique, but usually it should be.
I
- Input - Class in dev.federicocapece.jdaze
-
Input manager for the game engine
- Input() - Constructor for class dev.federicocapece.jdaze.Input
- isKeyDown(int) - Static method in class dev.federicocapece.jdaze.Input
-
Use this method inside the update() to check if a key is pressed and react to it.
- isKeyUp(int) - Static method in class dev.federicocapece.jdaze.Input
-
Use this method inside the update() to check if a key is NOT pressed and react to it.
- isMouseDown(int) - Static method in class dev.federicocapece.jdaze.Input
-
Use this method inside the update() to check if a mouse button is pressed and react to it.
L
- LEFT() - Static method in class dev.federicocapece.jdaze.Vector
-
This method gives you a new instance of a vector with {-1, 0} as coordinates
M
- magnitude() - Method in class dev.federicocapece.jdaze.Vector
-
Returns the length of the Vector
- move(Vector) - Method in class dev.federicocapece.jdaze.GameObject
-
Move the GameObject and checks collisions
- multiply(float) - Method in class dev.federicocapece.jdaze.Vector
-
Multiply this vector coordinates by a multiplier.
- multiplyUpdate(float) - Method in class dev.federicocapece.jdaze.Vector
-
Multiply this vector coordinates by a multiplier, then store the results into this vector.
N
- normalize() - Method in class dev.federicocapece.jdaze.Vector
-
Normalize this vector, than return it This edits the vector on wich it's called NOTE: if you are using a Vector just temporarily it is recommended to use this instead of normalized
- normalized() - Method in class dev.federicocapece.jdaze.Vector
-
Return a normalized copy of this Vector This does not edit this vector
P
- position - Variable in class dev.federicocapece.jdaze.GameObject
-
The position of the gameObject.
R
- renderer - Static variable in class dev.federicocapece.jdaze.Engine
-
The renderer of the Engine.
- RIGHT() - Static method in class dev.federicocapece.jdaze.Vector
-
This method gives you a new instance of a vector with {1, 0} as coordinates
S
- set(float, float) - Method in class dev.federicocapece.jdaze.Vector
-
Set this Vector coordinates.
- set(Vector) - Method in class dev.federicocapece.jdaze.Vector
-
Set this Vector coordinates using another Vector.
- setX(float) - Method in class dev.federicocapece.jdaze.Vector
-
Set the x coordinate of this Vector
- setY(float) - Method in class dev.federicocapece.jdaze.Vector
-
Set the y coordinate of this Vector
- size() - Method in class dev.federicocapece.jdaze.collider.CircleCollider
-
Return the size of this collider
- size() - Method in class dev.federicocapece.jdaze.collider.Collider
-
The size of the collider, used for preemptive non-precise collision checks This should ideally be the size of a circle that can inscribe the whole collider
- start() - Static method in class dev.federicocapece.jdaze.Engine
-
Start the GameLoop.
- start() - Method in class dev.federicocapece.jdaze.GameObject
-
This method get executed once after the initialization of the gameObject
- start(int) - Static method in class dev.federicocapece.jdaze.Engine
-
Start the GameLoop.
- stop() - Method in class dev.federicocapece.jdaze.Engine
-
Stop the execution of the Game Loop
- sub(float, float) - Method in class dev.federicocapece.jdaze.Vector
-
Calculate the subtraction of the second vector from this vector.
- sub(Vector) - Method in class dev.federicocapece.jdaze.Vector
-
Calculate the subtraction of the second vector from this vector.
- subUpdate(float, float) - Method in class dev.federicocapece.jdaze.Vector
-
Calculate the subtraction of the second vector from this vector, and store the result on this vector.
- subUpdate(Vector) - Method in class dev.federicocapece.jdaze.Vector
-
Calculate the subtraction of the second vector from this vector, and store the result on this vector.
- sum(float, float) - Method in class dev.federicocapece.jdaze.Vector
-
Calculate the sum between this vector and another one.
- sum(Vector) - Method in class dev.federicocapece.jdaze.Vector
-
Calculate the sum between this vector and another one.
- sumUpdate(float, float) - Method in class dev.federicocapece.jdaze.Vector
-
Calculate the sum between this vector and another one, and store the result on this vector.
- sumUpdate(Vector) - Method in class dev.federicocapece.jdaze.Vector
-
Calculate the sum between this vector and another one, and store the result on this vector.
T
- toString() - Method in class dev.federicocapece.jdaze.Vector
-
Show a textual representation of the Vector in the form of {x, y}
U
- UP() - Static method in class dev.federicocapece.jdaze.Vector
-
This method gives you a new instance of a vector with {0, -1} as coordinates
V
- Vector - Class in dev.federicocapece.jdaze
-
The Vector class, it is used to represent both positions and physical vectors.
- Vector(float, float) - Constructor for class dev.federicocapece.jdaze.Vector
-
Create a Vector from its coordinates
- Vector(Vector) - Constructor for class dev.federicocapece.jdaze.Vector
-
Create a Vector by copying the coordinates of another Vector
X
Y
Z
- ZERO() - Static method in class dev.federicocapece.jdaze.Vector
-
This method gives you a new instance of a vector with {0, 0} as coordinates
- zoomIn() - Method in class dev.federicocapece.jdaze.Camera
-
Zoom in the camera by X2
- zoomIn(float) - Method in class dev.federicocapece.jdaze.Camera
-
Zoom out the camera by X Multiplier
- zoomOut() - Method in class dev.federicocapece.jdaze.Camera
-
Zoom out the camera by X2
- zoomOut(float) - Method in class dev.federicocapece.jdaze.Camera
-
Zoom out the camera by X Multiplier
All Classes|All Packages


JavaScript is disabled on your browser.
Skip navigation links
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
Prev Letter
Next Letter
Frames
No Frames
All Classes
A
C
E
G
I
M
N
O
R
S
T
U
V
G
getArtist()
- Method in class com.valid.test.model.
Artists
getArtist()
- Method in class com.valid.test.model.
Track
getAttr()
- Method in class com.valid.test.model.
Artists
getAttr()
- Method in class com.valid.test.model.
Track
getAttr()
- Method in class com.valid.test.model.
Tracks
getCount()
- Method in class com.valid.test.ui.main.
SectionsPagerAdapter
getCountry()
- Method in class com.valid.test.model.
AttrTracks
getDescription()
- Method in class com.valid.test.model.
Artist
getDescription()
- Method in class com.valid.test.model.
Track
getDuration()
- Method in class com.valid.test.model.
Track
getFulltrack()
- Method in class com.valid.test.model.
Streamable
getImage()
- Method in class com.valid.test.model.
Artist
getImage()
- Method in class com.valid.test.model.
Track
getItem(int)
- Method in class com.valid.test.ui.main.
SectionsPagerAdapter
getItemCount()
- Method in class com.valid.test.
RecyclerViewAdapter
getListeners()
- Method in class com.valid.test.model.
Artist
getListeners()
- Method in class com.valid.test.model.
Track
getMbid()
- Method in class com.valid.test.model.
Artist
getMbid()
- Method in class com.valid.test.model.
Track
getName()
- Method in class com.valid.test.model.
Artist
getName()
- Method in class com.valid.test.model.
Track
getPage()
- Method in class com.valid.test.model.
AttrTracks
getPageTitle(int)
- Method in class com.valid.test.ui.main.
SectionsPagerAdapter
getPerPage()
- Method in class com.valid.test.model.
AttrTracks
getRank()
- Method in class com.valid.test.model.
AttrTrack
getRetrofitInstance
- Static variable in class com.valid.test.util.
Vars
getSharedPreferences(Activity, String)
- Static method in class com.valid.test.util.
Vars
getSize()
- Method in class com.valid.test.model.
Image
getStreamable()
- Method in class com.valid.test.model.
Artist
getStreamable()
- Method in class com.valid.test.model.
Track
getText()
- Method in class com.valid.test.model.
Image
getText()
- Method in class com.valid.test.model.
Streamable
getTopArtist(String, String, String, String, String)
- Method in interface com.valid.test.util.
TopArtistsClient
getTopartists()
- Method in class com.valid.test.model.
TopArtists
getTopTracks(String, String, String, String, String)
- Method in interface com.valid.test.util.
TopTracksClient
getTotal()
- Method in class com.valid.test.model.
AttrTracks
getTotalPages()
- Method in class com.valid.test.model.
AttrTracks
getTrack()
- Method in class com.valid.test.model.
Tracks
getTracks()
- Method in class com.valid.test.model.
TopTracks
getUrl()
- Method in class com.valid.test.model.
Artist
getUrl()
- Method in class com.valid.test.model.
Track
A
C
E
G
I
M
N
O
R
S
T
U
V
Skip navigation links
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
Prev Letter
Next Letter
Frames
No Frames
All Classes


Hover over the circles to preview the groups and users
Click on the hover card to view details of a particular group or user
Add a group description
| Group Owners | Group Managers | Group Members | Entire Organization | External | |
|---|---|---|---|---|---|
| Contact owners | |||||
| View members | |||||
| View topics | |||||
| Publish posts |
| Group Owners | Group Managers | Group Members | |
|---|---|---|---|
|
Manage members
Add, invite, approve |
You can only select the access type to change the settings. For more specific modifications, refer to the Admin Console.
This is not the same as removing a group's membership, as the group will still exist in the domain.


Interface IRule
Enforces a rule for a puzzle, such as "all values must be unique within a row." This is done by tracking possible values for each square specifically as determined by this rule. These possible values are then enforced along with any other rules by an IRuleKeeper.
Namespace: SudokuSpice.RuleBased.Rules
Assembly: SudokuSpice.dll
Syntax
public interface IRule
Methods
| Improve this Doc View SourceCopyWithNewReference(IReadOnlyPuzzle)
Creates a deep copy of this IRule, with any internal IReadOnlyPuzzle
references updated to the given puzzle.
Declaration
IRule CopyWithNewReference(IReadOnlyPuzzle puzzle)
Parameters
| Type | Name | Description |
|---|---|---|
| IReadOnlyPuzzle | puzzle | The new puzzle reference to use. To ensure this rule's internal state is correct, this puzzle should contain the same data as the current puzzle referenced by this rule. |
Returns
| Type | Description |
|---|---|
| IRule |
GetPossibleValues(Coordinate)
Gets the possible values for the given coordinate based on this rule.
Declaration
BitVector GetPossibleValues(in Coordinate c)
Parameters
| Type | Name | Description |
|---|---|---|
| Coordinate | c |
Returns
| Type | Description |
|---|---|
| BitVector | The possible values represented as a BitVector. |
Remarks
When implementing this method, avoid depending on dynamic information in the current puzzle being solved, such as the currently set values. This method must return information that reflects the most recent calls to Update(Coordinate, Int32, CoordinateTracker) or Revert(Coordinate, Int32, CoordinateTracker), as it can be called before or after modifying the underlying puzzle's data.
Revert(Coordinate, Int32)
Undoes an update for the given value at the specified coordinate.
This performs the same internal updates as Revert(Coordinate, Int32, CoordinateTracker), but without passing affected coordinates back to the caller. Therefore this is more efficient in cases where the caller already knows all the possible coordinates that could be affected.
Declaration
void Revert(in Coordinate c, int val)
Parameters
| Type | Name | Description |
|---|---|---|
| Coordinate | c | The coordinate where a value is being unset. |
| System.Int32 | val | The value being unset. |
Remarks
This method will always be called before reverting the value on the underlying puzzle.
Revert(Coordinate, Int32, CoordinateTracker)
Undoes an update for the given value at the specified coordinate. Tracks affected coordinates in the given tracker.
Declaration
void Revert(in Coordinate c, int val, CoordinateTracker coordTracker)
Parameters
| Type | Name | Description |
|---|---|---|
| Coordinate | c | The coordinate where a value is being unset. |
| System.Int32 | val | The value being unset. |
| CoordinateTracker | coordTracker | The coordinates of unset squares impacted by this change will be tracked in this tracker. |
Remarks
This method will always be called before reverting the value on the underlying puzzle.
TryInit(IReadOnlyPuzzle, BitVector)
Tries to initialize this rule to prepare to solve the given puzzle.
Declaration
bool TryInit(IReadOnlyPuzzle puzzle, BitVector allPossibleValues)
Parameters
| Type | Name | Description |
|---|---|---|
| IReadOnlyPuzzle | puzzle | The puzzle to be solved. |
| BitVector | allPossibleValues | All the possible values for this puzzle. |
Returns
| Type | Description |
|---|---|
| System.Boolean | False if the puzzle violates this rule and initialization fails, else true. |
Remarks
In general, it doesn't make sense to want to maintain the previous state if this method fails. Therefore, it is not guaranteed that the rule's state is unchanged on failure.
Update(Coordinate, Int32, CoordinateTracker)
Updates possible values based on setting the given coordinate to the given value. Tracks affected coordinates in the given tracker.
Declaration
void Update(in Coordinate c, int val, CoordinateTracker coordTracker)
Parameters
| Type | Name | Description |
|---|---|---|
| Coordinate | c | The coordinate to update. |
| System.Int32 | val | The value to set |
| CoordinateTracker | coordTracker | The coordinates of unset squares impacted by this change will be tracked in this tracker. |
Remarks
This method will always be called before setting the value on the underlying puzzle.


REVIEW: FIRE EMBLEM AWAKENING (NINTENDO 3DS)
There are so many great things about this game, I'm gonna have to break it down. Now, I'm a huge fan of RPGs. I love the customization, choices, and freedom that comes with them. And FEA (Fire Emblem Awakening) has all of that, plus an added bonus: strategy. In this Fire Emblem game, you get to create your own character, male or female. For once, the main character actually speaks (which is never the case in most games, I have no idea why). I thought it was cool. It puts you more into the game.
Another aspect of this game which makes it so great is all the character interactions. Your avatar also gets to have interactions, which is really neat. You can have the characters marry each other, and then they have children, which fight for you (they come from the future, I won't say more: SPOILERS). My avatar ended up marrying Chrom, who is one of the main characters. He's the blue haired guy you see there in the image to the left. This actually happened by accident. I didn't realize that in a certain chapter, whatever female character had the highest "support", which is how you build relationships between characters, would marry Chrom. Oops but, whatever.
Another thing I love about this game is classes. You can change classes with certain items, as well as upgrade classes. By going through classes, you obtain more skills and your characters become stronger, which is needed when progressing through the game. Once again, more freedom and control! Gotta love RPGs.
You'll spend so much time playing this game. I highly recommend it to any RPG or strategy lover.
REVIEW: HYRULE WARRIORS (NINTENDO WII U)
Alright, so I don't actually own this game, but my boyfriend does, and several hours were spent playing this game. This game is based off another, called "Dynasty Warriors". This game is very unlike classic Zelda games. You can play single player or co-op, which is great. You command a giant army, and you have to hash and slash through several enemies and various army captains as well. Basically you want to capture enemy keeps and protect your own keeps. It's insanely fun.
You can play as many characters from the franchise, including Link, Zelda, Sheik, Midna, Agitha, Impa, and many more. You can even play as the bad guys, such as Ganondorf and Zant. What is super cool about this game is the male to female ratio. Usually, there's way more males than females, but in this game, they females dominate, and kick some major butt. I love it.
The story part of this game is quite short, but it has a lot of replay value, which is nice. The focus of this game seems to be on Adventure Mode, which shows a grid in the style of the original Legend of Zelda game, pixelated and everything. Here you can complete challenges to unlock new characters, weapons, and more. These actually proved to be very difficult in some cases! It was refreshing, because I often find that video games have become a lot easier than they used to be.
Basically, if you love the franchise, try this game out.


Raheja Vanya is one of the Greenest Group Housing Projects of Gurugram, Vanya is bordering continuous green belt (Delhi & Gurugram Master Plans). It is spread over 12.48 acres. The Project consists of 3 towers of Ground + 19 floors and 1 tower of Ground + 34 floors.
An iconic design philosophy of creating lush manicured public areas interspersed within the complex inspires social and communal interaction at various locations within the buildings. The well balanced harmony of light, ventilation and greenery makes superlatives a part of the ordinary.
The Greatest Luxury may not be Imported Marble or Designer Furniture, its the view of greens on your terrace swaying to the soft wind shimmering in the morning sun. For the first time in history of India, a project with a Solar, Open and Green vs Land ratio of almost over 100%. A naturally lit core leads to lesser maintenance charges by avoiding artificial lighting and air-conditioning in the lobbies.


x
Unable to schedule: Following software packages are not defined in the host software profile.
Hostname
Package


Terminating current answers / collaboration will remove your previous saved answers, hints, and messages. Please only confirm to terminate if you cannot continue. (For example: your partner is disconnected or doesn't respond)
Warning
You will not able to change your answers after submitting.
Warning
You cannot check different question's answers at the same time. Your collaborator is currently waiting for your answers in question #{{errorOtherCurrentlyCheckQuestion}}.
Check Answer
Please wait for your collaborator to enter answer in order to check your answers. You can cancel and re-check again later.