Here's how to catch shinies in Pokémon Sword and Shield
Source: iMore and Amino
For those of you that don't know already, shiny Pokémon are rare, alternately-colored creatures that appear in the Pokémon series. Sometimes shinies are super obvious, like the case of the sheep Pokémon Wooloo whose normal form has white fleece, but has a shiny variant with black fleece. However, others are far more subtle, like how a shiny Pikachu only has a slightly different shade of yellow. Your usual chances of getting a shiny Pokémon are 1/4096, which makes them super rare to come across. Fortunately, there are ways to make a shiny more likely to appear. Here's how to increase your chances of catching shinies in Sword and Shield.
Parry with steel
Pokémon Sword
Welcome to the Galar region
Pokémon Sword features new Gen 8 Pokémon, including an exclusive legendary. A familiar look and feel, brand new gameplay.
Guard and protect
Pokémon Shield
Welcome to the Galar region
Pokémon Shield features new Pokémon to tame and a legendary Pokémon exclusive to this version. There'll be plenty of things for trainers to explore and do that haven't been seen before.
A few things you need to know about shiny hunting
- Unlike Let's Go, Pikachu!, and Let's Go, Eevee!, you can't tell if a Pokémon is shiny when you're walking around. You must engage it in battle to tell if it's shiny.
- Unlike previous games, you cannot get a shiny starter. Don't try to soft restart your game. It will just be a waste of time.
- You don't have to worry about coming across a shiny Pokémon that's too high-leveled for you to catch in the Wild Area. The coding doesn't allow this to happen.
- Whenever you happen upon a shiny, sparkles swirl around the screen to let you know something special is happening. You're going to want to pay attention for these sparkles, especially if you're shiny hunting a Pokémon that doesn't look that different from the original.
How to increase your chances of finding a shiny
Catch Combos
Source: iMore
If you played the Let's Go, Pikachu! and Let's Go, Eevee! games, you might be aware of something called catch combos. This means that you fight and defeat the same Pokémon, say Nicket, repeatedly without fighting any others. Each time you catch the same Pokémon, the chances of finding a shiny increases. However, once you've fought a Pokémon 25 times in a row, the percentage can't go up anymore.
So basically, aim to fight the same Pokémon 25 times in a row to seriously increase your chances of happening upon a shiny. This process can take hours to pay off, but it's fun flaunting that Pokémon once you've caught it. If you accidentally run into another Pokémon other than the one you're focusing on, run away. Keep in mind that accidentally catching another Pokémon will break your combo, and then you'll have to start your combo streak over.
Since the game is so new, there might be other things that we don't know that can influence your catch combos. For example, a Pokémon fleeing from you in battle could break the streak. We'll update when we learn more.
Total Pokémon fought
Source: iMore At the time I took this screenshot, I had fought Skwovet 7 times.
Another way to increase your chances is by having battled a Pokémon several times during your game. You can check to see how many times you've fought a specific Pokémon by checking your Pokédex. The best way to increase your chances is by having fought the same Pokémon 500 times during the course of your game. That's definitely a lot, but for the serious shiny hunter, it's worth it. If you've gotten to the end of the game, you might have gotten close to that number. Otherwise, it will take a lot of work to battle a Pokémon that much.
Bling bling Pokémon
Now that you know some tips on finding shiny Pokémon, let the search begin! If you catch any shinies, be sure to tell us about it in the comments below! We'll be super excited to hear about it.
Parry with steel
Pokémon Sword
Welcome to the Galar region
Pokémon Sword features new Gen 8 Pokémon, including an exclusive legendary. A familiar look and feel, brand new gameplay.
Guard and protect
Pokémon Shield
Put up your shield!
Pokémon Shield features new Pokémon to tame and a legendary Pokémon exclusive to this version. There'll be plenty of things for trainers to explore and do that haven't been seen before.
We may earn a commission for purchases using our links. Learn more.


First rest stop of STP day two in Vader. I dunno, maybe this Disney-Star Wars branding thing is going too far 😝
7/16/2017, 7:55:33 AM
Favs: 6
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First rest stop of STP day two in Vader. I dunno, maybe this Disney-Star Wars branding thing is going too far 😝
7/16/2017, 7:55:33 AM
Favs: 6
Retweets: 0
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Plugin Information |
|---|
View AppSpider on the plugin site for more information. |
Older versions of this plugin may not be safe to use. Please review the following warnings before using an older version:
The Appspider plugin allows you to configure settings to automatically trigger Appspider scans when builds of your web application completes. This enables your team to find web security defects earlier in the software development lifecycle.
Features
- Trigger Appspider scan to jenkins post build
- After a successful scan, the plugin will retrieve the report generated by Appspider and store them in the plugin's workspace
- Plugin is able to create a scan config quickly from the plugin without going to the Appspider Enterprise web interface


Grand Master Bernhard:
What in the world are you doing there! Don't be shy -- come here! I won't bite.
Ah, you certainly look like someone worth meeting. As you can see, the best warriors gather here in Goddard.
I've been noticing a number of talented young people like yourself these days. Something must be in the works, eh?
Listen to information about second class transfer.
Sub Class.
Clan.
Alliance.
Quest.


 I don’t mean that in the derogatory sense, I mean it in the "you want to put your testicles against another man’s testicles while gripping handfuls…
 I don’t mean that in the derogatory sense, I mean it in the "you want to put your testicles against another man’s testicles while gripping handfuls…


Alberto Maluje
Hi! I'm a Cs. Engineer from Chile. I've worked on different projects, using different technologies: Arduinos, Android, Unity, you name it! In this website you will find some of my most recent projects.
Hi! I'm a Cs. Engineer from Chile. I've worked on different projects, using different technologies: Arduinos, Android, Unity, you name it! In this website you will find some of my most recent projects.


We're terribly sorry, we've exceeded our App Engine quota. Most likely we either became more popular, got stingier, or wrote some terrible code.
Email Michael and Hunter if you want to tell us our good fortune, or yell at us.


My experience with the game itself is somewhat personal. Growing up playing games, this is the one game I always went to when I was bored. This is a game that I hold very close in my heart, as a kid I wouldn't play anything else but games related to the Halo franchise. Due to all of this I managed to grow in an interest in video games and it has become one of my main hobbies. As I grew older I continued to learn more about this series and went into extensive research into the different stories in this universe just because I was so interested. This series is definetly something I treasure and going back and playing the older games is alwyas a great experience for me. Not only that, but it help me develop relationships with others. I'd talk to otherss that also share an interest in this along with playing with people online and creating friendships. Not just online but locally as well, people I'd know would come over to my house just to play Halo and have fun playing.


Knights Class Reference
Inherits
Example.
Inherited by KnightsCircuit, and KnightsReified.
List of all members.
Detailed Description
Base-class for
Knights tour example.
Definition at line 42 of file knights.cc.
|
Public Types |
| enum | { PROP_REIFIED,
PROP_CIRCUIT
} |
| | Propagation to use for model. More...
|
Public Member Functions |
| int | field (int x, int y) |
| | Return field at position x, y.
|
| void | neighbours (int f, int nbs[8], int &n_nbs) |
| | Compute array of neighbours.
|
| | Knights (const SizeOptions &opt) |
| | Constructor.
|
| | Knights (bool share, Knights &s) |
| | Constructor for cloning s.
|
| virtual void | print (std::ostream &os) |
| | Print board.
|
Protected Attributes |
| const int | n |
| | Size of board.
|
| IntVarArray | succ |
| | Maps board field to successor field.
|
Member Enumeration Documentation
Propagation to use for model.
- Enumerator:
-
| PROP_REIFIED |
Use reified constraints. |
| PROP_CIRCUIT |
Use single circuit constraints. |
Definition at line 50 of file knights.cc.
Constructor & Destructor Documentation
| Knights::Knights |
( |
bool |
share, |
|
|
Knights & |
s | |
|
) |
| | [inline] |
Constructor for cloning s.
Definition at line 79 of file knights.cc.
Member Function Documentation
| int Knights::field |
( |
int |
x, |
|
|
int |
y | |
|
) |
| | [inline] |
Return field at position x, y.
Definition at line 56 of file knights.cc.
| void Knights::neighbours |
( |
int |
f, |
|
|
int |
nbs[8], |
|
|
int & |
n_nbs | |
|
) |
| | [inline] |
Compute array of neighbours.
Definition at line 61 of file knights.cc.
| virtual void Knights::print |
( |
std::ostream & |
os |
) |
[inline, virtual] |
Member Data Documentation
Maps board field to successor field.
Definition at line 47 of file knights.cc.
The documentation for this class was generated from the following file:


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Hello and welcome to my Github page.
I am Nicko Reginio Caluya, from Laguna, Philippines. Nicko, for short.
I am currently a doctor student at Nara Institute of Science and Technology, Japan under the Interactive Media Design Laboratory.
Scroll down to see some projects.
How do we design training experiences that use head-mounted displays more efficient for trainees?
This is the main research work that I have worked on since I started my master's degree. First, I compared the differences between the virtual and augmented reality as modes of presenting the training scenario. Currently, I am working on the effects of the augmentable field-of-view in optical see-through head-mounted displays (OST-HMDs).
Nicko R. Caluya, Alexander Plopski, Jayzon F. Ty, Christian Sandor, Takafumi Taketomi, and Hirokazu Kato. “Transferability of Spatial Maps: Augmented Versus Virtual Reality Training", In Proceedings of the IEEE Conference on Virtual Reality \& 3D User Interfaces (IEEE VR '18), Reutlingen, Germany, 2018.
The output of my internship at Weathernews, Inc. is a VR authoring tool that helps in learning the different types of clouds in the sky, an essential skill required to report localized weather.
Nicko R. Caluya and Marc Ericson C. Santos. “Kantenbouki VR: A Virtual Reality Authoring Tool for Learning Localized Weather Reporting," In Proceedings of the IEEE Conference on Virtual Reality \& 3D User Interfaces (IEEE VR '19), Osaka, Japan, pp. 866-867.
Do you want to know more about transcriptomics?
This is actually a project led by Carlo Mallari (friend and colleague), who is currently a Doctor student at the Computational Systems Biology Laboratory at NAIST. He formed a team with Filipinos from NAIST to design and develop this web-based introduction to the world of activators and inhibitors, and how transcriptomics actually paints the big picture of a person's health.
I am just hosting the site in this Github because I was in charge of putting all the pages together, as well as laying out the encyclopedia page. Check out the site here.
An idea: have you ever been so lost that the question "where are you" floats over your head, over clouds? Broadcasted, then fogged into forgetting. But then you remember consistently: you were lost then and there.
Back story: I was having an introductory lesson in WebGL here in Japan when @alfredmarasigan asked me about rendering clouds and fog but with annotated messages. I said go! And now here we are.
"cloud field" (2016) is part of "Spatial Territories" exhibited at Bulwagan ng Dangal, University of the Philippines Diliman until 12/16. Created with WebGL and Three.js..
Igpaw: Intramuros is an augmented reality mobile game developed for learning Philippine history within the actual confines of the walled city in Manila. The goal is to be able to find the cause of displacements of characters and objects significant in Philippine history and literature, and help restore balance in Intramuros. The player needs to scan historical markers in various locations to activate these scenes. I worked with a team of developers, designers, literary and history consultants, under the Ateneo Laboratory for the Learning Sciences. We used Vuforia + Unity 3D. You can download the Android version here.
Ma. Mercedes T. Rodrigo, Nicko R. Caluya, Eric Cesar Jr. E. Vidal, Jenilyn L. Agapito, and Walfrido David A. Diy III. “Usability Study of an Augmented Reality Game for Philippine History." Paper, In Proceedings of International Conference for Computers in Education, Mumbai, India, 2016.
Ma. Mercedes T. Rodrigo, Nicko R. Caluya, Walfrido David A. Diy III, Eric Cesar Jr. E. Vidal. “Igpaw: Intramuros -- Design of an Augmented Reality Game for Philippine History." In Proceedings of International Conference for Computers in Education, Hangzhou, China, 2015.
Eric Cesar Jr. E. Vidal, Jayzon F. Ty, Nicko R. Caluya, and Ma. Mercedes T. Rodrigo “MAGIS: Mobile Augmented-reality Games for Instructional Support." In Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming (VRCAI '16). ACM, New York, NY, USA, 191-194, 2016.
NICKO REGINIO CALUYA
8916-5 Takayama-cho, Ikoma, Nara 630-0192, JAPAN
Drop me a line at<EMAIL_ADDRESS>© Nicko Caluya 2020, All Rights Reserved.


Urgent warning for anyone with a Mothercare voucher - spend it now or lose it
You have until midnight to get to a store or online and spend any Mothercare vouchers you have after the failed child and baby goods chain revealed exactly when it would stop accepting them
by James Andrews, http://www.facebook.com/jameswritesmoney/Mothercare will stop letting people pay with gift cards and vouchers at midnight tonight.
The mother and child goods specialist went into administration last week and is currently in the middle of a closing down sale.
It has so far still been accepting gift cards, but now plans to stop.
"Gift cards will be an accepted method of payment until midnight tonight. Thereafter gift cards will not be accepted," a notice on the website reads.
Mothercare's administrator confirmed that stores are still accepting gift cards, but if you want to spend yours in person, it's worth checking closing times online.
"Mothercare's collapse is all the more concerning because countless parents across the land will have been given vouchers and gift cards by friends and family," said James Walker, founder of consumer rights website Resolver.co.uk.
"I can't emphasise this enough: Spend them now."
That's because when stores enter administration vouchers are classed as debts the store owes, and they are quite a long way down the list of people with claims on a former-company's money.
"Chances are they'll be worthless," Walker said.


Interface IDragHandler
Drag handler contract.
Namespace: Dock.Avalonia
Assembly: Core2D.dll
Syntax
public interface IDragHandler
Methods
| Improve this Doc View SourceAfterDragDrop(Object, PointerEventArgs, Object)
Called after drag finished.
Declaration
void AfterDragDrop(object sender, PointerEventArgs e, object context)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | sender | The sender object. |
| PointerEventArgs | e | Pointer event arguments. |
| System.Object | context | Drag behavior context. |
BeforeDragDrop(Object, PointerEventArgs, Object)
Called before drag starts.
Declaration
void BeforeDragDrop(object sender, PointerEventArgs e, object context)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | sender | The sender object. |
| PointerEventArgs | e | Pointer event arguments. |
| System.Object | context | Drag behavior context. |


--- title: Selecting Grains sidebar: documentation_sidebar permalink: SelectingGrains.html folder: documentation toc: false ---
In this section we discuss how to select grains by properties. We start our discussion by reconstructing the grain structure from a sample EBSD data set.
{% highlight matlab %} % load sample EBSD data set mtexdata forsterite silent % restrict it to a subregion of interest. ebsd = ebsd(inpolygon(ebsd,[5 2 10 5]*10^3)); % remove all not indexed pixels ebsd = ebsd('indexed'); % reconstruct grains [grains, ebsd.grainId] = calcGrains(ebsd,'angle',5*degree); % smooth them grains = smooth(grains,5); % plot the orientation data of the Forsterite phase plot(ebsd('fo'),ebsd('fo').orientations) % plot the grain boundary on top of it hold on plot(grains.boundary,'lineWidth',2) hold off {% endhighlight %}The most easiest way to select a grain is by using the mouse and the command selectInteractive which allows you to select an arbitrary amount of grains. The index of the selected grains appear as the global variable indSelected
in your workspace
One can also to select a grain by spatial coordinates without user interaction. This is done using the syntax grains(x,y)
, i.e.,
Alternatively one can also select all grains with a certain orientation. Lets find all grains with a similar orientation as the one marked in gold. As threshold we shall use 20 degree
{% highlight matlab %} % select grains by orientation grains_selected = grains.findByOrientation(grains(indSelected).meanOrientation,20*degree) hold on plot(grains_selected.boundary,'linewidth',4,'linecolor','gold') hold off {% endhighlight %} {% highlight plaintext %} grains_selected = grain2d Phase Grains Pixels Mineral Symmetry Crystal reference frame 1 4 524 Forsterite mmm boundary segments: 204 (8292 µm) inner boundary segments: 0 (0 µm) triple points: 23 Id Phase Pixels phi1 Phi phi2 GOS 26 1 1 130 68 258 0 62 1 181 131 64 245 0.00349709 94 1 323 131 64 250 0.00398221 123 1 19 144 74 250 0.00518114 {% endhighlight %}In order the generalize the above concept lets remember that the variable grains
is essentially a large vector of grains. Thus when applying a function like area to this variable we obtain a vector of the same lenght with numbers representing the area of each grain
As a first rather simple application we could colorize the grains according to their area, i.e., according to the numbers stored in grain_area
As a second application, we can ask for the largest grain within our data set. The maximum value and its position within a vector are found by the Matlab command max
.
The number max_id
is the position of the grain with a maximum area within the variable grains
. We can access this specific grain by direct indexing
and so we can plot it
{% highlight matlab %} hold on plot(grains(max_id).boundary,'linecolor','red','linewidth',4) hold off {% endhighlight %}Note that this way of addressing individual grains can be generalized to many grains. E.g. assume we are interested in the largest 5 grains. Then we can sort the vector grain_area
and take the indices of the 5 largest grains.
By the same syntax as above we can also single out grains that satisfy a certain condition. I.e., to access are grains that are at least one quarter as large as the largest grain we can do
{% highlight matlab %} condition = grain_area > max_area/4; hold on plot(grains(condition).boundary,'linecolor','Yellow','linewidth',4) hold off {% endhighlight %}This is a very powerful way of accessing grains as the condition can be build up using any grain property. As an example let us consider the phase. The phase of the first five grains we get by
{% highlight matlab %} grains(1:5).phase {% endhighlight %} {% highlight plaintext %} ans = 2 1 1 1 2 {% endhighlight %}Now we can access or grains of the first phase Forsterite by the condition
{% highlight matlab %} condition = grains.phase == 1; plot(grains(condition)) {% endhighlight %}To make the above more directly you can use the mineral name for indexing
{% highlight matlab %} grains('forsterite') {% endhighlight %} {% highlight plaintext %} ans = grain2d Phase Grains Pixels Mineral Symmetry Crystal reference frame 1 118 14093 Forsterite mmm boundary segments: 3541 (147821 µm) inner boundary segments: 14 (312 µm) triple points: 257 Properties: meanRotation, GOS {% endhighlight %}Logical indexing allows also for more complex queries, e.g. selecting all grains perimeter larger than 6000 and at least 600 measurements within
{% highlight matlab %} condition = grains.perimeter>6000 & grains.grainSize >= 600; selected_grains = grains(condition) plot(selected_grains) {% endhighlight %} {% highlight plaintext %} selected_grains = grain2d Phase Grains Pixels Mineral Symmetry Crystal reference frame 1 4 5248 Forsterite mmm boundary segments: 875 (35941 µm) inner boundary segments: 0 (0 µm) triple points: 79 Id Phase Pixels phi1 Phi phi2 GOS 99 1 1448 166 127 259 0.0067079 119 1 1047 89 99 224 0.00382739 122 1 1208 153 68 237 0.00403959 208 1 1545 167 81 251 0.0064845 {% endhighlight %}Besides, the list of grains the command calcGrains returns also two other output arguments.
{% highlight matlab %} plot(grains) largeGrains = grains(grains.grainSize > 50); text(largeGrains,largeGrains.id) {% endhighlight %}The second output argument grainId is a list with the same size as the EBSD measurements that stores for each measurement the corresponding grainId. The above syntax stores this list directly inside the ebsd variable. This enables MTEX to select EBSD data by grains. The following command returns all the EBSD data that belong to grain number 33.
{% highlight matlab %} ebsd(grains(33)) {% endhighlight %} {% highlight plaintext %} ans = EBSD Phase Orientations Mineral Color Symmetry Crystal reference frame 3 1 (100%) Diopside Goldenrod 12/m1 X||a*, Y||b*, Z||c Id Phase phi1 Phi phi2 bands bc bs error mad x y grainId 37553 3 80 16 152 7 65 113 0 0.7 11000 2550 33 Scan unit : um {% endhighlight %}and is equivalent to the command
{% highlight matlab %} ebsd(ebsd.grainId == 33) {% endhighlight %} {% highlight plaintext %} ans = EBSD Phase Orientations Mineral Color Symmetry Crystal reference frame 3 1 (100%) Diopside Goldenrod 12/m1 X||a*, Y||b*, Z||c Id Phase phi1 Phi phi2 bands bc bs error mad x y grainId 37553 3 80 16 152 7 65 113 0 0.7 11000 2550 33 Scan unit : um {% endhighlight %}The following picture plots the largest grains together with its individual orientation measurements.
{% highlight matlab %} plot(ebsd(grains(max_id)),ebsd(grains(max_id)).orientations) hold on plot(grains(max_id).boundary,'lineWidth',2) hold off {% endhighlight %}Sometimes it is desirable to remove all boundary grains as they might distort grain statistics. To do so one should remember that each grain boundary has a property grainId
which stores the ids of the neigbouring grains. In the case of an outer grain boundary, one of the neighbouring grains has the id zero. We can filter out all these boundary segments by
Now grains.boundary(outerBoundary_id).grainId
is a list of grain ids where the first column is zero, indicating the outer boundary, and the second column contains the id of the boundary grain. Hence, it remains to remove all grains with these ids.
finally, we could remove the boundary grains by
{% highlight matlab %} grains(grain_id) = [] {% endhighlight %}However, boundary grains can be selected more easily be the command isBoundary
.


Puzzle Game
Your Best Game History:
easy: none
middle: none
hard: none
mode
3×3
4×4
5×5
Start
Stop
Change
End
Time


Base:
Path:
Asynchronous
Override Cache
Verb:
GET
POST
PUT
DELETE
HEAD
CONNECT
OPTIONS
Attempts:
Interval:
seconds
Timeout:
seconds
Send


Electronic journalism powered with Social media has become one of the major sources of information consumption lately. Many media houses are using creative ways in order to tap into increasing views on posts. One of the ways is using sarcastic headlines as click baits. A model that is able to predict whether a piece of headline is sarcastic or not can be useful for media houses in order to analyse their quarterly earnings by strategy. Also, from a reader's perspective, search engines can utilise this information of sarcasm and depending on the reader’s preference, recommend similar articles to them.
The goal is to build a model to detect whether a sentence is sarcastic or not, using Bidirectional LSTMs.


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We are not affiliated, authorized, or in any way officially connected with any of the brand name in this
page.
We are not responsible for any error, omission or inaccuracy.
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Owl!


kill red ball :
kill blueball :
get blueball :
lucky button
clear all
usage:
How to input the "kill red ball" ?
For example ," 03.14.22 " is inputed this here ,
it will remove redball : 03 and 14 and 22 in lucky result .


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Selene - Goddess of the Moon. Selene - The Radiant - Goddess of the Moon. ( Her Roman counterpart was Luna.) According to the poet Hesiod, Selene was the .
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Selene, Greek goddess of the moon, has three forms or phases: Selene in the sky, Artemis on Earth, Hecate in the lower world: the world above cloaked in .
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Dec 25, 2009 . she appears in a shimmering light and and if you cross her, her eyes glow white and, well, she kills you.
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Diana, or Luna, Roman goddess of the Moon, animals, and hunting. . Called Luna by the Romans, Selene and Artemis by the Greeks, and many other names .
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'Luna Moon Hare' - A magical journey - Fantasy Art - Painting ...
'This is now and this was then and this is Luna Moon Hare.' She follows the magical way of The Goddess on her cyclic journey through the seasons, helped, .
http://www.paintingdreams.co.uk/luna_moon_hare.php
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The Goddess of the Moon
My name is Nightmare Moon, Goddess of the Moon. I caused some, ah, mayhem for the Princesses, Luna and Celestia... Oh, and Luna's here for questions too, .
http://the-equestrian-moon-goddess.tumblr.com/
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Moon Goddess Luna - YouTube
The Fight Song - Uncensored - Claymore. 23 views. by lMoonGoddessLunal 13 hours ago. Advertisement. Advertisement .
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Luna Chandra (Moon Goddess) | Facebook
Luna Chandra (Moon Goddess). 19 likes · 0 talking about this.
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EL REGALO DE LA DIOSA LUNA THE MOON GODDESS' GIFT
EL REGALO DE LA DIOSA LUNA THE MOON GODDESS' GIFT. Leyenda guaraní del Paraguay Guaraní Legend from Paraguay. En épocas muy remotas los .
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2012 March « Journeying to the Goddess
Mar 31, 2012 . The Roman Goddess personifying the moon, Luna had the additional unique quality of being a protectress of charioteers, which in modern .
http://journeyingtothegoddess.wordpress.com/2012/03/
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Moon - Luna - Roman Godess - Cardiff Castle, Wales - Waymarking
Jun 12, 2012 . Luna is the Latin name for the Moon, Earth's only natural satellite. In ancient Roman religion and myth, Luna is the divine embodiment of the .
http://www.waymarking.com/waymarks/WMEM27_Moon_Luna_Roman_Godess_Cardiff_Castle_Wales
Luna - definition of Luna by the Free Online Dictionary, Thesaurus ...
Luna1. n. 1. (Chemistry / Alchemy) the alchemical name for silver. 2. (Myth & Legend / Classical Myth & Legend) the Roman goddess of the moon Greek .
http://www.thefreedictionary.com/Luna
Luna (goddess) - Encyclopedia - The Free Dictionary
Information about Luna (goddess) in the Columbia Encyclopedia, Computer Desktop . Selene (s?l?`n?), in Greek mythology and mythology, moon goddess; .
http://encyclopedia2.thefreedictionary.com/Luna+(goddess)
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We are a fully-liscensed Ethiopian-owned tour company established by young professionals with extensive experience organizing and leading trek and tour groups.
Find Out MoreWe are one of the most experienced tour and trek organizers in Ethiopia with an extensive knowledge about Ethiopia’s culture, nature and people - and we're known for our flexibility, reliability, professionalism, and friendliness.
Contact us for more information - we will be happy to talk through your ideas and make suggestions that you probably would not have considered otherwise! We'll work with you to develop travel programs, make reservations and bookings, in a detailed and careful way - and you will get to experience an unforgettable holiday in Ethiopia!
Get Started!We have been guiding trekking groups for many years - and we can tailor the routes to accomodate every skill and fitness level.
From ancient ruins to modern resorts to remote wilderness and everything in between - let us help you plan an unforgettable holiday!
Wildlife and amazingly diverse mountains and landscapes.
What better way to experience the real Ethiopia than spending time staying with a local!
Getish of Aesthetics Tours and Trek was our guide for 14 days. He was amazing, both courteous and professional. He was extremely informative about the country’s history, and his knowledge of Ethiopia’s hidden wonders improved our trip tenfold.
He had a great rapport with the Local Communities in the Highlands who respected him greatly, and only helped to enhance our experience of this wonderful country.
I would highly recommend Getish as a guide. I and many others in our group will definitely be going back to Wollo Highlands and will be seeking Getish to lead our group again.
Elizabeth O’ Donovan
Director, Africa Direct,
Cork, Ireland
In December 2013 – January 2014 my wife and I visited Ethiopia, and as part of our trip we went to Lalibela where we had arranged a 3-day trek through the nearby mountains. Getnet was our guide on this trek. The trek was extremely well organised and the accommodation in purpose-built huts on the edge of the escarpment was comfortable and had great views. The food was well prepared and tasty. Getnet speaks very good English and was an excellent guide. He was friendly, knowledgeable, helpful and good company.
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Associate Professor John Webb,
Department of Ecology, Environment and Evolution,
La Trobe University,
Melbourne, Australia
Ready to start planning your trek or tour in Ethiopia? That's great! Give us a call or send us an email and we will get back to you as soon as possible!
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Mondrian
Mondrian is a free vector graphics web app like Adobe Illustrator or Inkscape, available at
.
Today I'm open-sourcing it.
Why?
I want to make something simpler, smarter, and more accessible than what's available. I think a lot of people want software like this, and I think there are developers who want to work on it.I've spent the last year building Mondrian in private. It's at a pretty solid level of usability. It has been the most fun and interesting thing I have ever worked on, but I'm getting frustrated with the slow rate of progress I can muster by myself on weekends.
Come Help Build It
I'm calling those who love math, geometry, art, and the web. A group of us could make Mondrian really amazing. Email me directly or just fork the repo and open a pull request at . I'd love to meet you if you live in New York and are interested in getting involved. Please get in touch.Artur Sapek
New York City
January 24, 2014


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Skilled and results-focused Mechanical Engineer with significant training and experience to succeed in automotive industry.
Electromac Tool, Windsor, ON, Canada
Die Design Engineer, September 2018 to May 2020
Kapco Tool & Die, Windsor, ON, Canada
Die Design Engineer, Simulator, November 2015 to August 2018
Master of Applied Science, Mechanical Engineering (2015)
Concordia University, Montreal, Quebec
Bachelor of Engineering, Mechanical Engineering (2012)
Tianjin University of Science & Technology (TUST), Tianjin, China
Photoshop
React
Bootstrap
Html
CSS
JavaScript
Java


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Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
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Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.
Some quick example text to build on the card title and make up the bulk of the card's content.


{% extends 'layout.html' %} {% block pageTitle %} {{ jobRole.name }} appraisal - NHS.UK prototype kit {% endblock %} {% block beforeContent %} {{ breadcrumb({ items: [ { href: "/dashboard", text: "Dashboard" }, { href: "/assessments", text: "Appraisals" }, { href: "/assessments/" + assessment.id, text: jobRole.name }] }) }} {% endblock %} {% block content %}
{{ competency.description}}
{% endif %}None found for this competency.
{% endif %}None found for this competency.
{% endif %}


$Id: idiom_reqs.html 7401 2016-03-25 20:18:20Z Chris Jones (E24486) $
Requirements for gesture alignment
- There are two forms of alignment that must occur - intragesture and intergesture/multigesture.
Since the latter is somewhat of a contradiction
in terms, we will use the term idiom as the general term for what is aligned.
- The high level goal is to compose a meaningful idiom, at the
semantic level the user thinks in, out of lower level actions.
- In addition, we want to name and recognize the most common
idioms in order to make their visualization easier.
- Less common idioms will be handled as well, though they may
not have custom names.
- PROPOSED - we defer flagging malformed idioms which indicate gaps in
the application instrumentation or anti-patterns (see Rationale below).
Partial recognition of an idiom is the same as nonrecognition of it.
Idiom prototypes provide no way to inidcate that the idiom reflects an erroneous sequence of actions.
- Intragesture idioms are recognized during demonstration, and visualized as a single unit in the demonstration viewer.
Multigesture idioms are recognized during learning; their component actions are visualized
individually in the demonstration viewer.
Following are some examples of idioms we need to be able to
identify. These are intended to be representative, not
comprehensive:
| Input actions |
Output actions |
Output description |
add [A] to C
remove [A] from D |
same |
move [A] from D to C |
create A
add [A] to C |
same |
dispense a new A-type named A into C |
0 or more actions, but nothing that adds A to a
container
remove [A] from C
0 or more actions |
TBD |
invalid idiom |
addPerson [A] to Z
addVehicle [B] to Z
remove [A,B] from X |
add* [A,B] to Z
remove [A,B] from X |
move [A,B] from X to Z |
Data structures
- Idioms take three forms: Idiom prototypes used to identify
idioms, idiom instances as part of a demonstration, and
idiom annotations as part of a procedure.
- Idiom prototypes can be represented both in action model XML
and in ATR. Idiom instances in a demonstration can be
represented in both Bridge API objects and in ATR. Idiom
annotations in a procedure can be represented in both Bridge API
objects (at runtime) and in ATR (as part of the procedure
definition).
- CPOF will include, in its action model, definitions of idiom
prototypes which are well known. Not every possible idiom
prototype is listed here.
- The action model will also allow each action to belong to zero
or more action classes. Each mapping from an action to an action
class includes a mapping of parameters as well. TBD whether
action classes will be defined explicitly or implicitly.
- Idiom prototypes allow arbitrary metadata in the form of
string-string key-value pairs. One likely metadata item could be
a "malformed" tag to note a idiom as an anti-pattern.
- A idiom prototype consists of a set of action classes,
action parameters, ordering constraints, and rewriting rules.
The following examples must be expressible:
- add [A] to C1, remove [A] from C2 -> "move [A] from C1 to
C2" (Add a meaningful description to a idiom.)
- set text to A, set text to B, set text to C -> set text
to C (Collapse redundant actions.)
- add [A] to C1, add [B] to C1, remove [A,B] from C2, add [D]
to C1, remove [D] from C2 -> add [A,B,D] to C1, remove
[A,B,D] from C2, "move [A,B,D] from C1 to C2" (Consolidate
different subtypes of add and remove action classes, unify
parameter lists, and add a meaningful description.)
- remove [A] from C1, where A is not supported by a previous
add action -> "invalid idiom" (Recognize a pattern or
anti-pattern, involving lack of supports, within a
idiom.)
- A idiom instance contains a series of action instances with
parameter bindings. It may optionally contain idiom-level
parameter bindings and name. It contains no metadata.
- A idiom annotation in a procedure contains an optional name,
a set of parameter bindings, and a sequence of action calls. It
contains no metadata.
Idiom recognition
Here are some specific requirements for idiom recognition:
- Idiom prototypes need not support extraneous actions within idioms.
That is, arbitrary actions may not be interspersed with the actions that define the idiom.
Put another way, any action specified in the idiom is part of the idiom.
It follows that an extraneous action serves to delimit a multigesture idiom.
- Idiom prototypes have an integer property indicating precedence order.
Higher precedences are matched first; ties are broken arbitrarily.
Default precedence is 1000 * the number of actions in the template.
- PROPOSED - Assuming idioms will be recognized at demonstration and at execution time, idiom prototypes
will provide a way to specify that that idiom should be recognized only at demonstration time, or
only at learn time. Default behavior is to recognize at either time.
- Idiom prototypes specify the individual actions that may comprise the idiom.
- Idiom prototypes specify that certain action parameters must match certain other action parameters.
This means that the corresponding action arguments must match for the idiom including those actions to be recognized:
- Matching ignores parameter modes, though it's not expected that any useful idioms will match outputs to outputs
or an output to a subsequent input.
- To match, parameter types must be compatible. Two types are compatible if they are identical or
are hierarchically related.
- Two arguments must be either Java equals() to match, with the exception that a singleton collection of
an element e matches e.
- Idiom prototypes identify the parameters of the idiom itself, by designating parameters of its actions
as idiom parameters. Any parameters that must match for the idiom to be recognized are idiom parameters.
- An idiom prototype is specified to be either ordered or unordered.
In an ordered idiom, the actions must appear in the demonstration in order.
In ann unordered idiom, the actions may appear in any order.
- TBD - Should idioms be permitted to be nested, so a prototype could contain a mix of actions and idioms?
PROPOSED - Don't require support for this, but don't forbid, and support if easy to do so for recognition,
visualization, and execution.
Nested idiom recognition would permit, for example, an unordered idiom being included in an ordered idiom,
allowing a lot more recognition flexibility.
- The intragesture idiom recognition API returns the standard representation for the idiom, including identification of its
parameters and naming it appropriately. Similarly, learned procedures contain the standard representation
for recognized idioms intermixed appropriately with actions and loops within the procedure body.
- Idiom recognition must assure that matching values are type-compatible.
- Idiom construction determines types for all arguments of the idiom. These types derive from
the arguments in the actions comprising the idiom. If a set of arguments match and have different
types, their closest supertype is used.
Idiom visualization
Here are some specific requirements for idiom visualization:
- All paramaters of all component actions are included in the parameters of the idiom.
Action parameters that are not parameters to the idiom itself are hidden.
Idiom execution
Here are some specific requirements for idiom execution:
- TBD - Should execution report execution completion of an entire idiom, or of its
component actions?
CPOF/Bridge demonstration API
- CPOF will send partial demonstrations to the Bridge so that
idioms can be identified. This is called at the end of each
idiom.
- CPOF will demarcate the start and end of each idiom, as well
as the constituent actions.
- The Bridge will send back a modified version of the same
partial demonstration. Actions may be removed or replaced, and
idiom-level input and output parameters will be listed.
Idiom-level parameters include parameter name and value. (TBD
how to avoid duplicating the parameter values in both the
idiom and individual actions.)
- If the idiom matches a known prototype, the Bridge will also
include the name of the idiom prototype. In this case, idiom
parameter names will be based on predefined, meaningful names
associated with the idiom prototype.
- If the idiom matches a known anti-pattern, it's CPOF's
responsibility to recognize this condition (presumably based on
idiom prototype metadata) and respond appropriately.
CPOF/Bridge learning API
- CPOF will pass a demonstration including idiom instances.
- The Bridge will return a procedure including idiom
annotations.
- Redundant actions will be eliminated or consolidated in this
step, rather than as part of the demonstration API.
CPOF/Bridge execution API
- Each execution request from the Bridge to CPOF will optionally
be associated with a unique idiom instance ID and optional
idiom prototype name.
- If an action failure occurs, the Bridge will abort the
procedure (and idiom). It's CPOF's responsibility to decide
how to handle a partially-completed idiom.
Bridge/LAPDOG demonstration API
- Just prior to this call, the Bridge passes LAPDOG all relevant
idiom, action, and action class definitions in ATR form.
- The Bridge passes in the ATR equivalent of the partial
demonstration received from CPOF.
- LAPDOG returns an appropriately modified partial
demonstration.
Bridge/LAPDOG learning API
- Just prior to this call, the Bridge passes LAPDOG all relevant
idiom, action, and action class definitions in ATR form.
- The Bridge passes in the ATR structures representing the
demonstration with idiom instances.
- LAPDOG returns an ATR procedure with idiom annotations.
Bridge/Lumen execution API
- Before requesting execution of a procedure, the Bridge passes
Lumen all relevant idiom, action, and action class definitions
in ATR form, in addition to the definition of the procedure
itself.
- For each execution request from Lumen to the Bridge, Lumen
includes a unique idiom instance ID. If the idiom is backed
by a known prototype, the name of that prototype is included as
well.
Representing gesture boundaries
We need to work out whether gesture boundaries are represented in the demonstration in each
relevant interface - CPOF->Bridge , Bridge<->IdiomRecognizer, Bridge<->Learner (ie. retain them in the procedure?).
Rationale
Regarding not detecting erroneous idioms
Discussions with Tim Cummings indicate that, even with significant metadata,
it will be difficult to do robust checking for data loss (aka "poof") action sequences. The main reason is it's
difficult to determine whether the actions are true inverses; there are add/remove action pairs that
are valid idioms but are not "poof" cases:
The following actions take two parameters, the items being added/removed, and the item added to / removed from:
- addToInbox
- removeFromInbox
- addItemsToPublish
- removeItemsToPublish
These actions are modeled as distinct from addTo/removeFromCollection because they have different privilege constraints or role restrictions than the default. Given a gesture that contains an ADD followed by a REMOVE, will the REMOVE be invoked with parameters that make it the opposite of the ADD? The answer to this question requires insight in to the relationships between actions, in terms of their effects. Without that, no amount of insight into privileges or Roles will be of any use.
We could still do a partial job of detecting data loss from malformed idioms, but it seems better to leave that
work as GD's responsibility.


General Election news: Boris Johnson launches campaign as Welsh Secretary Alun Cairns quits – live updates
by https://www.facebook.com/SunPolitics/BORIS Johnson launched his election campaign for the December 12 vote after meeting with the Queen today.

- Alex Matthews2 hours agoNovember 6, 2019HOW WORKINGTON WENT Workington, in Cumbria, has become a battleground seat after the Tory party identified the 'Workington man' as the voter they wanted to steal from Labour. Today Nigel Farage also visited the Leave-voting constituency as he planned to hoover up Labour Brexiteers from Jeremy Corbyn. But how did the area vote in the EU referendum and 2017 election? Our handy graphic shows you how.
- Natasha Clark3 hours agoNovember 6, 2019WALKER WALKS ON IN… Nigel Farage is snapped today with local party candidate David Walker in Workington. Interesting as the party have actually booted out the old candidate, Philip Walling. The party claims it was for “doing no work” but he asked for aid from the national party to try and win the seat, and was refused. But yesterday Mr Walling tweeted out his backing for Boris and getting Brexit done. He said he agreed with a tweet which said a vote for Mr Farage is a vote for Corbyn. Awkward.. The party say this was AFTER they had dropped him, though. Not a great look to switch your candidate on the day Nigel is in town.
- Natasha Clark4 hours agoNovember 6, 2019I BELIEVE Jezza engaging in a bit of hard-core thinking. Maybe if he thinks hard enough about a majority enough, he'll get one…
- Natasha Clark4 hours agoNovember 6, 2019CHOMPING AT THE BIT Boris has said he's looking forward to getting back on the campaign trail pounding the pavements to try and shake a bit of weight. Happy to report that Nicola Sturgeon is thinking no such silly thoughts – here she is enjoying a Scotland-branded cup cake.
- Alex Matthews4 hours agoNovember 6, 2019ON TO A WINNY Boris Johnson appeared to mimic his hero Winston Churchill outside No10 today. Mr Johnson threw up a two-fingered salute as he gave a speech to reporters – emulating the iconic gesture of Britain’s greatest ever wartime PM. But will Boris walk in Churchill’s foot steps further by winning an election?
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grid-1 (useful for responsive)
box 1
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grid-2-noGutter
box 1
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grid-2 grid-center
box 1
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more content
box 3
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grid-3
box 1
box 2.1 with more content
box 2.2
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Grid 1-3
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{% extends "base.html" %} {% block extra_head %} {% endblock extra_head %} {% block content %} {% load i18n %}
Find info that other block explorers don't have
Enter an address, transaction hash, block hash, block number, or wallet name.
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public class ZKWorkerController extends java.lang.Object implements IWorkerController
| Modifier and Type | Field and Description |
|---|---|
static java.util.logging.Logger |
LOG |
| Constructor and Description |
|---|
ZKWorkerController(Config config,
java.lang.String jobName,
java.lang.String workerIpAndPort,
int numberOfWorkers,
NodeInfo nodeInfo,
JobAPI.ComputeResource computeResource) |
| Modifier and Type | Method and Description |
|---|---|
void |
close()
close the children cache
close persistent node for this worker
close the connection
if this is the last worker to complete, delete all relevant znode for this job
|
java.util.List<WorkerInfo> |
getAllWorkers()
wait to make sure that the number of workers reached the total number of workers in the job
return all joined workers in the job including the ones that have already left
return null if the timeLimit is reached or en exception is thrown while waiting
|
java.util.List<WorkerInfo> |
getCurrentWorkers()
Get current list of workers from local children cache
This list does not have the workers that have already left
|
java.util.List<WorkerInfo> |
getJoinedWorkers()
Get all joined workers including the ones that have already completed and left
|
int |
getNumberOfCurrentWorkers()
get number of current workers in the job as seen from this worker
|
int |
getNumberOfWorkers()
return the number of all workers in this job,
including non-started ones and finished ones
|
WorkerInfo |
getWorkerInfo()
return the WorkerInfo object for this worker
|
WorkerInfo |
getWorkerInfoForID(int id)
return the WorkerInfo object for the given ID
|
boolean |
initialize()
connect to the server
get a workerID for this worker
append this worker info to the body of job znode
create an ephemeral znode for this client
|
boolean |
initialize(int workerID)
connect to the server
get a workerID for this worker
append this worker info to the body of job znode
create an ephemeral znode for this client
|
void |
printWorkers(java.util.List<WorkerInfo> workers)
Print all given workers
|
void |
waitOnBarrier()
we use a DistributedAtomicInteger to count the number of workers
that have reached to the barrier point
Last worker to call this method and to increase the DistributedAtomicInteger,
removes the barrier and lets all previous waiting workers be released
other workers to call this method and to increase the DistributedAtomicInteger,
enables the barrier by calling setBarrier method and wait
it is enough to call setBarrier method by only the first worker,
however, it does not harm calling by many workers
if we let only the first worker to set the barrier with setBarrier method,
then, the second worker may call this method after the dai is increased
but before the setBarrier method is called.
|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getCheckpointingClient, getFailureListener, getRuntimeObject
public ZKWorkerController(Config config, java.lang.String jobName, java.lang.String workerIpAndPort, int numberOfWorkers, NodeInfo nodeInfo, JobAPI.ComputeResource computeResource)
public boolean initialize()
public boolean initialize(int workerID)
public WorkerInfo getWorkerInfo()
IWorkerController
getWorkerInfo
in interface IWorkerController
public WorkerInfo getWorkerInfoForID(int id)
IWorkerController
getWorkerInfoForID
in interface IWorkerController
public int getNumberOfWorkers()
IWorkerController
getNumberOfWorkers
in interface IWorkerController
public void printWorkers(java.util.List<WorkerInfo> workers)
public java.util.List<WorkerInfo> getCurrentWorkers()
public int getNumberOfCurrentWorkers()
public java.util.List<WorkerInfo> getJoinedWorkers()
getJoinedWorkers
in interface IWorkerController
public java.util.List<WorkerInfo> getAllWorkers() throws TimeoutException
getAllWorkers
in interface IWorkerController
TimeoutException
public void waitOnBarrier() throws TimeoutException
waitOnBarrier
in interface IWorkerController
TimeoutException
public void close()


Coding Challenge II
John and Mike both play basketball in different teams. In the latest 3 games, John's team scored 89, 120 and 103 points, while Mike's team scored 116, 94 and 123 points.
- Calculate the average score for each team
-
Decide which teams wins in average (highest average score), and print the winner to the console. Also include the average score in the output.
-
Create a boolean variable containing information about whether Mark has a higher BMI than John.
-
Print a string to the console containing the variable from step 3. (Something like "Is Mark's BMI higher than John's? true").
-
Then change the scores to show different winners. Don't forget to take into account there might be a draw (the same average score).
-
EXTRA: Mary also plays basketball, and her team scored 97, 134 and 105 points. Like before, log the average winner to the console. HINT: you will need the && operator to take the decision. If you can't solve this one, just watch the solution, it's no problem :)
-
Like before, change the scores to generate different winners, keeping in mind there might be draws.
GOOD LUCK! 😀
Check the developer console for the log


JavaScript is a scripting language widely used for client-side web development. It was the originating dialect of the ECMAScript standard. It is a dynamic, weakly typed, prototype-based language with first-class functions. JavaScript was influenced by many languages and was designed to look like Java, but be easier for non-programmers to work with.
JavaScript, despite the name, is essentially unrelated to the Java programming language, although both have the common C syntax, and JavaScript copies many Java names and naming conventions. The language's name is the result of a co-marketing deal between Netscape and Sun, in exchange for Netscape bundling Sun's Java runtime with their then-dominant browser. The key design principles within JavaScript are inherited from the Self and Scheme programming languages.
Ajax, or AJAX (Asynchronous JavaScript and XML), is a group of interrelated web development techniques used to create interactivity on web sites. With Ajax, web applications can retrieve data from the server asynchronously in the background without interfering with the display and behavior of the existing page. The use of Ajax has led to an increase in interactive animation on web pages. Despite the name, the use of JavaScript and XML is not actually required, nor do the requests need to be asynchronous. The name has changed from an acronym, AJAX, to a general term.
While the term AJAX was coined in 2005, alternative techniques for the asynchronous loading of content date back to the mid 1990s. Java applets were introduced in the first version of the Java language in 1995. These allow compiled client-side code to load data asynchronously from the web server after a web page is loaded. On April 5, 2006 the World Wide Web Consortium (W3C) released the first draft specification for the object in an attempt to create an official web standard.


Ed Lycklama
Run the program without any arguments. Type in some very long lines and notice how it redisplays it.
The program itself looks like tty noise. Notice that even ‘define’ in #define can be defined.
Copyright © 1985, Landon Curt Noll & Larry Bassel. All Rights Reserved. Permission for personal, educational or non-profit use is granted provided this this copyright and notice are included in its entirety and remains unaltered. All other uses must receive prior permission in writing from both Landon Curt Noll and Larry Bassel.


|
BeOS Sample Code: Storage Kit
The Storage Kit is an interface to the file system. It provides classes for manipulating
hierarchically organized files and directories, querying the file system, and reading and
writing files and BFS file attributes.
For more information, see the corresponding category in the online
Developer Library.
Projects
| FolderWatcher | Uses the Node Watcher to look for changes to
a series of folders. |
| Indexer | Shows how to read, write, and index BFS file attributes
and indices. |
| LiveQueryApp | A program that demonstrates the use of live file
system queries, showing how to make sure your query results stay up-to-date. |
| People | Shows how BFS file attributes can be used to create a
simple contact database. |
| QueryApp | An example of static (one-time only) file system
queries. |
Back to the Sample Code Category Index
BeOS Release 4.5
Copyright © 1999 Be, Inc.
|


--- layout: post title: "Grief Work" date: 2015-08-29 10:50:00 +0000 categories: tags: image: https://s3.amazonaws.com/audreywatters/2015-08-29-grief.jpg imagecredits: https://www.flickr.com/photos/tortured_artist_squee/3614961503 ---
Today is the 10th anniversary of Hurricane Katrina. Today is the 10th anniversary of Anthony’s death.
I cringe at the annual reflections on the storm, I admit. I am never certain if or how the waves of grief might hit me, and certainly there’s never any escaping the date. This year in particular, the post-Katrina investigations and op-eds started early – a steady drumbeat reminding me that the anniversary was imminent.
August 29 is a day of such profound and personal loss for me. Yet my loss feels so small compared to the profound and systemic failure of so many institutions in and around New Orleans; it feels so small next to the profound and personal losses so many people experienced on the day the hurricane hit and on the days and weeks and months and years that followed.
I often wonder, how do the people of New Orleans grieve – not just from such devastation but under such scrutiny? Can they actually grieve, or does the media narrative and the political posturing demand something else from them? (There are so many terrible examples of this this year.)
“He’s doing his grief work,” the therapist wrote in an email to update me on my son’s progress.
“Grief work.” It’s akin, I suppose, to “working on yourself” – the sort of thing that some of us purport to do whether or not we seek counseling. The sort of work. Difficult work. Emotional work. Work that is both a necessity and in many ways a luxury. I mean, who has time? Who has the resources to stop, to heal, to reflect, to grieve?
The phrase “grief work” has been stuck in my head since that email, not only as I prepared a keynote for the Digital Pedagogy Lab on the future of education, automation, and affective labor but as I have been hit by crisis after crisis, loss after loss this summer. I should be grieving; I suppose I am. But I’m so busy, struggling to meet the deadlines of my work – the writing and the public speaking that I’m paid to do. As a freelancer, I have little time or support for my own “grief work.”
And in the “freelance economy,” who will? Despite the tech-speculative fiction that posits a future of leisure, the future of work, so it seems, will increasingly be contingent, precarious; and as such, it’s hard to see how it will be anything other than an unhealthy one – physically, mentally. We’re already overworked; we’re already broken. We already cannot grieve.
(A "Tweetstorm" Un-tweeted)
Roughly 10 years ago (not to the day, for sure): I was so thankful that Anthony was eligible for hospice.
My (grad school) insurance had denied covering his latest morphine refill. I blogged about the shock of learning that at the pharmacy.
He needed the morphine. I needed him to have the morphine. I have never seen someone in so much pain.
Insurance denied paying for morphine – we’d used up the annual allotment for pharmaceuticals or something. But hospice would take care of it.
Hospice also gave Isaiah and me time away from the house when the nurses and care-takers came to visit. We had spent the previous couple of months care-taking full-time.
Care-taking the dying: One does that even when one is not mentally/psychologically prepared. We were not prepared. I was 33ish. He was 12.
Handing over care-taking to hospice meant, as hospice always reminded us, we were approaching The End.
Krystee, who had many years before introduced me to Anthony, came to stay for the last few weeks of his life.
Hospice signaled “the last few weeks.”

The worst weeks. The worst. The worst. The worst. The worst.
Liver cancer – which had, in Anthony, spread everywhere: pancreas, lungs – is terrible. The pain, terrible.
I can’t believe my insurance wanted to limit Anthony’s access to morphine.
Hospice nurses are angels.
Krystee had spent time in NOLA. A healer herself, she watched over me, Anthony, the kid. She was also deeply concerned about the impending storm. She knew people would die.
Anthony’s parents had recently relocated from Wyoming to Louisiana. (They were originally from Mississippi.)
I was glad they weren’t with us; Anthony didn’t want them at his side.
Yet I was puzzled why they’d move across country during their youngest son’s final days. I worried…
My brother had just been married – on my birthday. He’d taken a shortened honeymoon and was set to arrive in the evening of August 29.
Isaiah was at a friend’s house. Because, my god, how much of these final days of such painful suffering need a 12 year old witness?
I called Anthony’s sister, a nurse in Louisiana, to make sure the Vanderfords were weathering the impending storm…
We were not close. Rather, Anthony was not close with his family. It was my attempt to, in the final days of his life, do The Right Thing
While I was on the phone with her, sitting on the back porch listening to her updates about Hurricane Katrina (they’d lost power as a tree had fallen), Anthony died. (Irony noted.)
That is, I came back inside, and he was lying there (as he always did). Krystee and I had to make sure he was really really dead.
Like we’d done that one time when her cat was hit by a car, hodling a mirror to its tiny mouth to see if there was a fog of breath. Like, is he really dead? And I remember thinking, why are we so bad at knowing death?!
Then I had to call Susanne and have her bring Isaiah home. Because he’s dead. He’s dead. He’s dead. I told Susanne what happened; I asked her to not tell Isaiah.
When Isaiah got home, I met him at the door. I told him his dad had died. He uttered the most guttural scream.  That cry. That cry. That cry. That cry. That cry.
The undertaker took Anthony’s body away wrapped in purple velvet. I didn’t watch, but Krystee kept repeating “purple velvet” and it seemed like an honorable, beautiful gesture.
I sent Susanne and Isaiah to pick up my brother from the airport. Fred said he knew when he saw their faces what had happened.
Anthony was dead.
Anthony is dead.
It’s been ten years, and it’s still so raw.
He’s dead.
The wound of August 29, 2005 has been re-opened by the crises of this summer
Yet August 29 is not mine, I am always reminded by the media: the narratives of loss are elsewhere, as are the narratives about rebuilding.
“Rebuild!” That’s the story we’re supposed to hear. That’s what we’re supposed to do: move on; do better. Trauma begets better-ness.
“Hurricane Katrina was the best thing that happened to me,” I’ve heard more than one story framed.
Jesus. Who says that? Really. Who thinks that? I dunno. I mean, my life now… Better? Because of tragedy? Fuck….
There is so little space in the drumbeat of the 8/29 anniversary for grief. For the utterly debilitating reality of grief.
We’re supposed to have re-builded by now… That's the work we're supposed to have done. Not "grief work," but simply the more economically productive, busy "work" of rebuilding.


tooz.dev
Sat, 25 May 2019 16:20:00 GMT
My Favorite Rust Things
These are my favorite Rust things. In no particular order.
- Immutable variables by default
- Cargo
- Documentation
- Compiler errors
- WebAssembly
Immutable Variables by Default
You have to tell the compiler that a variable is mutable by using mut
.
let num = 420;
num = 421; // nope
If you try and do this the compiler will let you know that you cannot reassign the variable.
Instead you can do this:
let mut num = 420;
num = 421; // yep!
Cargo
Cargo is the super rad package manager that allows you to compile, run tests, create documentation, install binaries from crates.io, and manage your dependencies in your package.
A couple weeks ago I learned that you can install cargo-edit
and manage your dependencies similar to how you would with npm
. It allows you to do things like:
cargo add diesel
Then it will automatically add it to your Cargo.toml
file. Pretty cool.
Documentation
The official documentation in Rust is amazing. It is rad to see first class documentation, and it is easier to create first class documentation with rustdoc
. It is very nice to be able to write docs in code. cargo doc
does a great job of just setting some defaults and running rustdoc
for you. The docs produced are pretty helpful.
Compiler Errors
The compiler errors can be annoying at first. After a while though they are pretty great. They are often very helpful and can tell you almost exactly what you are doing wrong. I'm still getting a tiny bit annoyed at borrowing and lifetime errors, but I expect once I get a better hang of those they will be better.
WebAssembly
Rust supports WebAssembly as a compile target. This means we can get Rust code running in browsers!
There is a great little book Rust 🦀 and WebAssembly 🕸 that goes into detail. You end up building Conway's Game of Life in Rust and compiling down to wasm
. Then you can load it up with some js.
I've only done that much with this, but thinking about the possibilities is pretty exciting.
Going to end there for now. There are a lot more things I like.


| Option | Value | Default | Description |
|---|---|---|---|
animation |
String | slide | The animation to use. (slide, fade, scale, pull, push) |
autoplay |
Boolean | false | Starts autoplaying the slideshow. |
autoplay-interval |
Number | 7000 | The delay between switching slides in autoplay mode. |
draggable |
Boolean | true | Enable pointer dragging. |
finite |
Boolean | false | Disable infinite sliding. |
index |
Number | 0 | Slideshow item to show. 0 based index. |
pause-on-hover |
Boolean | true | Pause autoplay mode on hover. |
velocity |
Number | 1 | The animation velocity (pixel/ms). |
ratio |
Boolean, String | 16:9 | The ratio. (`false` prevents height adjustment) |
min-height |
Boolean, Number | false | The minimum height. |
max-height |
Boolean, Number | false | The maximum height. |


class Solution(object): def minReorder(self, n, connections): """ :type n: int :type connections: List[List[int]] :rtype: int """ connects = collections.defaultdict(list) for f, t in connections: connects[f].append(t) connects[t].append(f) connections = set(map(tuple, connections)) visited = set([0]) ans = 0 q = [0] for f in q: for t in connects[f]: if t in visited: continue q.append(t) visited.add(t) if (f, t) in connections: ans += 1 return ans


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"FEVER "(Deuteronomy 28:22; Matthew 8:14; Mark 1:30; John 4:52; Acts 28:8), a burning heat, as the word so rendered denotes, which attends all febrile attacks. In all Eastern countries such diseases are very common. Peter’s wife’s mother is said to have suffered from a “great fever” (Luke 4:38), an instance of Luke’s professional exactitude in describing disease. He adopts here the technical medical distinction, as in those times fevers were divided into the “great” and the “less.”
"FEVER "(Deuteronomy 28:22; Matthew 8:14; Mark 1:30; John 4:52; Acts 28:8), a burning heat, as the word so rendered denotes, which attends all febrile attacks. In all Eastern countries such diseases are very common.
Peter’s wife’s mother is said to have suffered from a “great fever” (Luke 4:38), an instance of Luke’s professional exactitude in describing disease.
He adopts here the technical medical distinction, as in those times fevers were divided into the “great” and the “less.”


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The ParFlow Sandtank model is a free tool that allows users to interactively simulate and visualize groundwater movement through a virtual slice of the subsurface. The app is designed to teach hydrogeology concepts. Users can adjust groundwater levels, change subsurface properties, pump groundwater, add pollutants and watch the system respond in real time.
The ParFlow Sandtank can be used as a stand-alone tool or as a supplement to existing lessons that use physical sand tank models. Refer to the User Manual and Lesson Plan Video For more information and check out the HydroFrame Education page for additional groundwater education resources.
ParFlow Sandtank is an open-source web application designed by the HydroFrame Team and developed by Kitware to support increased accessibility and usability of hydrology tools for research and teaching. It uses ParFlow for its simulation backend and ParaView for the data loading and processing. The communication infrastructure relies on the ParaViewWeb framework.
Acknowledgment: This material is based upon work supported by the Department of Energy under Award Number(s) DE-SC0019609 - Cloud/Web-based Advanced Modeling and Simulation Turnkey High-Performance Computing Environment for Surface and Subsurface Science and the US National Science Foundation Office of Advanced Cyberinfrastructure under Award number OAC-1835855.
© {{ new Date().getFullYear() }} - Kitware - The University of Arizona - IGWMC - Princeton University


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Recipes are ingredients.
A recursive recipe is one where ingredients in the recipe can be replaced by another recipe. The more ingredients you replace, the more that the recipe is made truly from scratch.
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Rutger H Cornets de Groot
‘A PRESENT-DAY SAVIOR'
On Martin Scorsese's ‘Bringing Out the Dead' USA, 1999, 188 min. Direction: Martin Scorsese With: Nicolas Cage, Patricia Arquette, John Goodman, Ving Rhames, Tom Sizemore, Marc Anthony (I)
With ‘Bringing Out the Dead', Martin Scorsese returns to his native city New York once again. The movie features Frank Pierce (Nicolas Cage), a paramedic working in Gotham's Hell's Kitchen. "Saving a life," Frank tells us, "is like falling in love." But Frank has not saved a life for months. Instead, his waking dreams are haunted by the image of Rose, a young woman who died while under his care. When he finally does succeed in saving the life of a heart patient, the man needs to be kept alive through repeated shocks with the defibrillator. With each shock, however, his daughter, Mary (played by Cage's wife Patricia Arquette) freaks out. To Frank, it is a dilemma representing many others. Accompanied by the dead Rose and the living Mary, he embarks on a three day journey closely reminiscent of Louis-Ferdinand Céline's novel ‘Journey to the End of the Night', brimming with dreams, horrors, jokes, hallucinations and revelations.
Core Hosting such early films as ‘Mean Streets' (1973) and ‘Taxi Driver' (1976), the city of New York has been a major influence on Scorsese's movie-making career, as it continues to be with next year's staging of ‘Gangs of New York' (starring Leonardo DiCaprio). Outside this autobiographical core, Scorsese's body of work becomes as vastly versatile as that of Stanley Kubrick, who seems to have lacked such a core altogether. But watching ‘Eyes Wide Shut', who would not wish Scorsese had taken charge of those nightly New York scenes? Scorsese's empathic understanding of New York is unsurpassed by any other film maker (with the exception, perhaps, of the incomparable Woody Allen). His crack-dealers and hookers, graffiti and garbage are not the stage props that we are used to seeing in any old action flick or police show. In Scorsese's films, they represent a grim and inescapable reality. No one can make you feel unsafe in your seat the way he can.  Of course, a neighborhood like Hell's Kitchen provides the perfect setting for Scorsese's appropriated Catholic themes of sin, conscience and redemption. Frank's co-workers can hardly be distinguished from the world in which they are taking charge. Indeed, their indifference and cynicism serve as a lubricant to make life 'easy'. In the case of Ving Rhames' character, the cynicism even transforms into an elated, but superficial and campy religious posture. Frank, by contrast, has not yet resigned himself to a life that would have the better of him. While he is not too rigid to not mingle with characters of suspicious reputation, he refuses to have the world decide on him that easy. It is a trait that brings him on the verge of physical and mental devastation, and it seems to be Scorsese's message that one can only hold on to oneself under compromising circumstances if one is prepared to make an effort.
Catharsis However, an effort can be made in different ways. Over the years, Scorsese has increasingly shifted the emphasis from an outer to an inner arena. In ‘Taxi driver', that archetypical movie, Travis Bickle (De Niro) sought redemption by confronting the visible world; the young hooker played by Jodie Foster served merely as a welcome focusing point for Travis' sense of righteousness, never as the object of any genuine interest. In ‘Bringing Out the Dead', written by Paul Schrader (who also signed for Scorsese's ‘The last temptation of Christ', ‘Raging Bull' and ‘Casino') this detour is no longer followed. Rather, Frank Pierce goes through an inner catharsis, one that does involve Mary up to a point, but without ever turning into a love affair, for which neither of them seem to find the time or the space. Perhaps their relationship can best be described as an anti-romance. To illustrate, Scorsese provided his movie with plenty of Catholic symbolism. Starting with the cross on the filmposter - in which the international Red Cross should not be overlooked - there is the hospital's name of St Mary's, Patricia Arquette's character's name is Mary, there are hands that are repeatedly being washed and, to top everything, there is a man whose side is being pierced. But the true modern-day Savior is none other than Frank himself, who not only heals the sick but also saves souls, as is shown in a dream sequence that expresses the title of the movie quite explicitly.
Dramatic With his characters portraying principles rather than themselves, Scorsese seems to be more interested in themes than in people. Of course, the script does not owe its dramatic power to any moral content, but, rather, to the transformation that this moral conflict brings about in Frank and Mary. There is no guarantee as to the outcome of their purification process, just the certainty that they have no choice but to go on. "You promised to fire me," Frank yells out to his employer, half in jest, half in despair.  In Hell's Kitchen, he doesn't have much of a choice either. Although all the ingredients seem to be present, ‘Bringing Out the Dead' is not as frightening as ‘Taxi Driver' or ‘Cape Fear', nor is it as violent as ‘Goodfellas' or ‘Casino'. Fans of those features may be disappointed by ‘Bringing Out the Dead' and they may say that Scorsese has begun to repeat himself. That is hardly the case. ‘Bringing Out the Dead' simply comprises another step in a development of which the end is not yet in sight. Already, Scorsese's mastery has reached beyond the mere exotic, be it in form (‘After Hours') or content (‘Kundun'). It has made him examine and question the validity of moral values (particularly in ‘Cape Fear' and ‘The Last temptation of Christ'). By using his art as a means of formulating questions, rather than using ‘answers' to make some kind of ‘art', his importance as a film director exceeds the realm of the strictly artistic. His films contribute to a more sophisticated understanding of this world in general. In that sense, ‘Bringing Out the Dead' can be thought of as a homecoming after a journey that simply could not leave his own New York untouched. Besides, the true Scorsese fan still has a lot of good stuff to enjoy. It must not have been easy to come up with visual solutions within the limits of an ambulance, but no one knows better how to charge his shots with meaning and emotional power than this master of cinematography. Nicolas Cage, without being superficial, may not have the power of expression that Robert de Niro has, but his held-back, serious and seemingly unmoved style of acting fits Franks introvert personality perfectly. Finally, the movie's soundtrack brings forth an aspect of movie-making that usually remains underexposed. Scorsese, now 57, knows the repertoire: he plays old and new rockmusic, thus passing the atmosphere of the hybrid '90s accurately on to the movie. Meanwhile, the raw voices of the various performers perfectly express Franks attempts to elicit something humane from a world that has gone adrift around him.
Rutger H Cornets de Groot http://sites.netscape.net/cornets<EMAIL_ADDRESS>The review above was posted to the
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Unicorn
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I am a Unicorn. I can't help you :(
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vop.groep7.vop7backend.Models.Domain
Interfaces
Recurring
Classes
Address
City
Coordinate
Credentials
EventType
Interval
Jam
Name
Notifications
Password
POI
Route
Source
Transport
Travel
User
WeeklyRecurring


In my computer science class this year I've learned and practiced a lot of new things, for example, making a website like this and publishing it on github. Overall Iw learned to program web applicaions using html/css/js canvases (learning those languages on the way) and how to use an arduino both in hardware and software to make things do what you want.
generally improved my research technique for learning online, writing and debugging code, web apps, arduinos, circutry, and more.
This is the first project I made in this class, I've coded one other project before, but it was only text-based. This class was my first experirience using visual programmming and I had a lot of fun with it. In this project I learned about what the "canvas" is, what its properties are, and how to play with it in javascript. I also learned about using keyboard input and using animation loops. I've only done object oriented programming once before so this project was a step up, same with algorithms and loops. And finally, I figured out how collision detection works with rectangular figures.
"R" to start; "wasd" to move; "shift" to sprint; 1234 to change difficulty between games
~2 weeks: { 35% research; 30% writing code; 35% debugging }
later on I made a upgraded version...
in this version everything is controlled by the mouse and you can't sprint, I was able to put use my knowledge on trigonometry to make sure there is a max speed for the player to move at all times in any direction.
~2 + .5 weeks: { 40% research (trig things); 325% adding code; 35% debugging }
Though these two are the least complicated projects i've worked on, I think they're the most fun, some people I've showed it to actually found it addictive.
This project started when I wanted to try using a 2d array (or matrix) to make a map that moves around the play which stands still. When my cs teacher, Mr. Landgreen, saw it, he said it reminded him of atari adventure from when he was a kid and challenged me to try and create it and offered extra credit, it was a challenge for me at the time, in the beginning of the year, but I didn't turn down the challenge and succeeded.
In this project I learned a lot more about creating algorithms, iterating with a loop to move through both dimensions of the map, creating collision for each block, etc. The biggest challenge was making the program flexible for different fields of view (FOV) which you can change w=using the console.
wasd to move; e to pick up, space to drop; if the dragon catched you, you'll need to refresh the page!
~1 month: { 15% research; 35% writing code; 45% debugging; 5% styling }
I made this project because I wanted to make a simple game where It would be easy to change what pictures are used in html so you can change what's going on.
In this project I experimented with accelerations for moving left and right and jumping, though jumping doesn't have a real purpose it was fun playing with it, I also experimented with looping though an array to check seperate arrays for collisions in order to check when bullets or enemies shoud dissappear.
wasd to move; s to start/restart; l to shoot
~3 weeks: { 5% research; 40% writing code; 25% debugging (iterating through arrays); 30% styling }
In this project I just messed around a little with sequencing arrays and trigonometric waves to make three planets revolve around the sun in 2.5d.
~3 weeks: { 15% research; 35% writing code; 30% debugging (a lot sequencing arrays); 20% styling }
This project began while learning to play with libraries, I chose Isomer. I got really deep into Isomer and eventually made a whole game, it was the first project I published to github. here
~2.5 month: { 25% research (isomer library); 35% writing code; 15% debugging; 25% styling (getting everything in the right place) }
When playing with arduinos I tried attaching a bunch of different devices, LEDs, potentiometer, LED strips, joysticks, pressure sensors, servo motors, stepper motors, remotes, IR sensors, and more. I learned a lot about how to read and use schematics, even applying only similar ones to your situation, which taught me about circitry.
In our first project all we did was attach an led to a potentiometer and the arduino so we could use the knob to change the brightness of our LED. It wasn't much, but it was a first step into learning about the hardware we were creating.
~2 days: { 65% research; 5% writing code; 5% debugging; 25% wiring }
Experimenting with the joysticks was a lot of fun because it was an interesting source of input. Once we got it working through the software we were easily able to attach it to a servo to control the direction it was pointing. Our first cool project with the joystick was attaching it to an LED strip and controling the position of a line and the color of it.
Servo - ~3 days: { 65% research; 15% writing code; 2% debugging; 18% wiring }
LED Strip - ~1.5 weeks: { 60% research; 15% writing code; 5% debugging; 20% wiring/rewiring }
With the stepper motors we did a lot with how it would move using a joystick, then with a remote.
(code was deleted)
Joystick - ~4 days: { 50% research; 15% writing code; 15% debugging; 20% wiring }
Remote - ~2 weeks: { 60% research; 20% writing code; 10% debugging; 10% wiring }
Using arduino, we made a "high striker" project where you hit a pressure pad to make a light shoot up on the LED strip. learned about pressure pads and their sensitivity, how to detect when it's been hit smoothly.
~1 week: { 40% research; 10% writing code; 30% debugging; 20% wiring }
Ultimately, we had fun learning to use different devices and combining them to create cool projects. We learned to code in C and use libraries meant for hardware in our code and communicating with the hardware to control what's going on with the code uploaded to the arduino.
On this project I messed around with "cloning" and different mathematical functions on scratch to create a game that has an increasing number of enemies moving at increaing speeds, but never reaching a point where they're too face and impossible to beat. The rates at which your score goes up and are able to shoot oes the same as well. I polished the game with animations and had fun with the simple form of programming scratch allows.
(left arm) w and s to move up and down, R to shoot. (right arm) use mouse
~1.5 weeks: { 5% research; 60% stacking code; 5% debugging; 30% styling (drawing pictures, organizing animations, deciding how it looks) }
This was the second project I made on scratch, a mod for the first. I had practice applying acceleration with the fireballs and randomly generating the movement of the enemy.
space to flap your wings; asd to move left, down, and right respectively
~1 week: { 53% stacking code; 7% debugging; 30% styling (drawing pictures, organizing animations, deciding how it looks) }


Numbers 26:25
These are the families of Issachar according to those that were numbered of them, threescore and four thousand and three hundred.