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| 1. In the last video, we considered some of the assumptions that are made when we consider the Big Bang theory. | |
| 2. There are two key assumptions. | |
| 3. The first is the cosmological principle which says that on large enough scales the universe is both homogeneous, which means it looks the same at all points, and isotropic, so there's no special directions in the universe. | |
| 4. Our second assumption was that all of the laws of physics that we have studied and come to understand are valid everywhere in the universe. | |
| 5. For the purposes of studying the Big Bang, probably the most important law of physics is general relativity. | |
| 6. General relativity is Einstein's theory of gravity. | |
| 7. But instead of describing gravity as a pulling force, Einstein describes gravity as the effect of matter and energy actually curving spacetime. | |
| 8. When you have a curved spacetime, the curvature of that spacetime will actually tell matter and energy how to move and how to flow. | |
| 9. In this picture, one of the most important things is that space is not just some fixed background that matter and energy move around on, rather spacetime will actually take a dynamical role and evolve right along with matter and energy as the universe evolves. | |
| 10. It's going to be very important for us to understand the geometry of this spacetime. | |
| 11. A good place to start from here is saying, \ if the geometry of space is gonna be so important, what kinds of geometries can I have that satisfy the cosmological principle? | |
| 12. What kind of geometries can I have that are both homogeneous and isotropic?\ | |
| 13. For the purposes of simplicity, we're just going to start by considering some two-dimensional surfaces, two-dimensional spaces. | |
| 14. By considering these spaces, we'll learn the general properties that some of these different geometries can have. | |
| 15. They have very analogous cases to three-dimensional spaces. | |
| 16. We know our universe has three dimensions. | |
| 17. But the lessons we learn looking at two-dimensional spaces will follow right through to the 3D case. | |
| 18. The first type of space that we can have is probably one that we're most comfortable with the idea of just, say, an infinite flat plane. | |
| 19. Let's just say I have some plane that extends in all directions. | |
| 20. This is flat. | |
| 21. It's infinite in size. | |
| 22. All of the rules of geometry that we've learned in grade school still apply. | |
| 23. If I draw, say, a triangle on this space, then the angles of that triangle will add up to 180 degrees. | |
| 24. This is a rule that we've probably all learned in public school and, hopefully, familiar to most. | |
| 25. It still applies in this case. | |
| 26. We notice that this space, if it's infinite in extent, is homogeneous, there's no special points on here and it's isotropic there's no special directions. | |
| 27. This isn't the only kind of space that we could have. | |
| 28. For example, we could consider the surface of a sphere, so let's draw a sphere. | |
| 29. This space will have different geometric properties. | |
| 30. We would say that this space is positively curved. | |
| 31. We notice that this space is actually a finite space. | |
| 32. There's only so much area it has, so it's finite. | |
| 33. But, even though it's a finite space, it still has no edge to it. | |
| 34. If I were a two-dimensional person living on this two-dimensional surface, I could walk around and around and never come into any boundary or anything. | |
| 35. If I look at my general rules of geometry, if I make a triangle on this curved surface, the triangle might look something like this. | |
| 36. This triangle where each of these lines are following straight lines on this curved space, if I sum up the angles that this triangle makes, then the angles will actually sum up to more than 180 degrees. | |
| 37. It's a very different kind of geometry than the flat geometry we're used to. | |
| 38. However, this geometry is still homogeneous and isotropic. | |
| 39. If I'm living on this surface, there's no special points, and there's no special direction. | |
| 40. It still satisfies the cosmological principle. | |
| 41. There's another type of space that I can have. | |
| 42. That is a negatively curved space. | |
| 43. This one is kind of difficult to draw, so let's see how I do with this. | |
| 44. It kind of looks like this shape of a saddle. | |
| 45. We have this saddle shape, and we say this has negative curvature, negatively curved. | |
| 46. This space, like the plane, would be infinite in size. | |
| 47. It would extend in these directions out as far as you want to go. | |
| 48. But when I look at a triangle on this shape, following straight lines on this curved space, the triangle might look something like this. | |
| 49. The angles of that triangle would add up to less than 180 degrees. | |
| 50. Again, we have a different type of geometry. | |
| 51. But this geometry is also going to be homogeneous and isotropic. | |
| 52. It's still a valid possibility for the shape of our universe. | |
| 53. There are other geometries that are out there, that could exist. | |
| 54. For instance, instead of a sphere, I could have some sort of egg shape. | |
| 55. But we notice, when looking at this egg shape, that the curvature at the very top of the egg is going to be different than the curvature on the side of the egg. | |
| 56. The side of the egg is much more flat than the very tip of it. | |
| 57. That means these two points are going to be different. | |
| 58. That goes against our cosmological principle. | |
| 59. This space would not be homogeneous anymore. | |
| 60. There are differences between those spaces. | |
| 61. Even though we could have other geometries, these are the only three kinds of geometries that we can have for the universe that are both homogeneous and isotropic. | |
| 62. In order to identify which of these shapes actually describes our universe, we're ultimately going to have to go and measure something to identify which type it is. | |
| 63. But we'll talk about that sort of thing later. | |
| 64. Now, looking at these two curved geometries, you might be saying, \ these can't actually describe what the universe looks like. | |
| 65. I can, you know, get two friends and a couple of pieces of string and, and go out and form a triangle, and measure the angles in that triangle. | |
| 66. And I notice that they'll add up to 180 degrees, like the flat plane. | |
| 67. So, so this must be unambiguously what the shape of our universe is.\ | |
| 68. My response to that would be, \ you look at this, um, at this surface of, for instance, this sphere on very, very small spaces, on very small scales, then this little patch will appear to be almost flat for the same reason that people for hundreds of years thought that the Earth was flat.\ | |
| 69. If you're only looking on small scales, the surface of the Earth seems flat. | |
| 70. It's only when you kind of look on larger scales that you realize that the Earth is actually round. | |
| 71. For all of these surfaces, if you look on small enough scales, it will appear flat. | |
| 72. But with modern technology and modern telescopes, we're actually able to see far enough to begin to test the kind of large-scale properties of the geometry of our universe. | |
| 73. If this kind of length scale is on the order of billions of light years, then looking on scales like the Earth and the solar system, you're not going to be able to notice the curvature of space on those scales. | |
| 74. When working with these curved spaces, there's something that's very, very important to note and is a source of a lot of confusion when it comes to talking about the geometry of the early universe. | |
| 75. That is the idea of, when I draw this picture just for kind of simplicity and, and our understanding of this geometry, I draw it as the two-dimensional surface of a three-dimensional sphere. | |
| 76. The truth is that if I have this two-dimensional space, I can completely describe that two-dimensional space using only the properties on that surface without ever having to refer to some third dimension, the volume of this object, or anything else. | |
| 77. It can be completely on its own a perfectly valid two-dimensional space. | |
| 78. It's actually fairly easy to describe mathematically. | |
| 79. Same with this other curved geometry. | |
| 80. I can completely describe that without ever referring to any higher dimensional space. | |
| 81. When we start talking about the universe expanding and contracting, what we're talking about is, \ have this homogeneous and isotropic geometry, and maybe that geometry starts small. | |
| 82. And then that geometry expands into some, into some what we would call a larger geometry.\ | |
| 83. There's more surface area here than there is here. | |
| 84. But what people often want to say is that there is some higher dimensional space that this object, that this surface is expanding into. | |
| 85. But I can describe all of the geometry completely staying on this surface, without ever leaving this surface. | |
| 86. A higher dimension does not have to exist in order for this to be a consistent theory. | |
| 87. When we talk more about the expansion of the universe, this is the kind of expansion that we're talking about, this geometry of space itself changing. | |
| 88. If I have, say, two points on this surface, here, let's see if I can get a bit brighter color then, as this space expands, these two points will appear to be farther apart. | |
| 89. It will take longer for light to bounce back and forth. | |
| 90. This doesn't just happen for curved geometries. | |
| 91. I can have this flat geometry starting in a somewhat kind of compressed state, you can say. | |
| 92. These two points start close together. | |
| 93. Then it takes light a certain amount of time to bounce between those. | |
| 94. But that geometry, through general relativity, because we said that according to general relativity spacetime can actually evolve and change based on the matter and energy that's in it this space can actually expand. | |
| 95. These two points will be moved farther away from each other. | |
| 96. It will take light a longer amount of time to travel between those two points. | |
| 97. But one of the important things to note when we're considering these expanding geometries is that we do not need to have some higher dimension that this thing is expanding into. | |
| 98. We don't have compressed matter and empty space outside that this is expanding into. | |
| 99. We can completely describe this simply as, \ geometry of this space is changing\ only using quantities that are on that geometry, not anywhere else out here. | |
| 100. When people sometimes say that the universe is expanding into something, that's like saying, \ have a, a burrow that has a certain amount of temperature, and that temperature is, is increasing. | |
| 101. And what is that temperature increasing into?\ | |
| 102. When we talk about it that way, this question of, \ is the universe expanding into?\ | |
| 103. just doesn't make sense anymore. | |
| 104. That's a very important point that I really want to emphasize. | |
| 105. There does not have to be some higher dimensional space that this is expanding into. | |
| 106. We'll talk a little bit more about how the universe expands and what sort of effects the expansion of the universe has in future videos. |


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you’re now a participant in our annual free trip contest, winners will be chosen randomly, to be announced in June.
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you’re now a participant in our annual free trip contest, winners will be chosen randomly, to be announced in June.


movieDB
Installation
run install.sh
to setup build environment and open MovieDB.xcworkspace
with Xcode11.x
3rd Party Libs
Github Apps
- CodeCov - measures code coverage for unit tests
- Travis CI - CI for iOS projects on Github
- CodeBeat - code quality check
- bitrise - CI/CD for mobile projects
Bundler -
- Gemfile
- installed Gems:
- Travis - CLI to run locally and access Travis-CI
- .travis.yml
- Jazzy (Realm) - autogenerates docs - see Repo
- .jazzy.yaml
- docs/*
- Fastlane - CLI build/test/screenshots/deliver tool
- fastlane/Fastfile
- screenshots/*
- xcode-install - CLI for Xcode tools
- xcpretty - pretty/readable console print out for xcode output
- ~xctool - FB tool to run all test targets~
- Danger - automatic evaluation of Pull Requests Danger
- SwiftLint
- xcov - see Repo
- Cocoapods - dependency management
- Podfile
- Pods/*
- Podfile
- installed Pods:
- Alamofire - network layer for Swift projects
- Cocoapods-Keys - saver way to handle API keys, private keys in xcode projects
- RxSwift - Reactive programming in Swift
- Sourcery - autogenerates boiler plate code (mocks, equatable, constructors)
- .sourcery.yml
- SwiftLint - a tool to enforce Swift style and conventions - see Repo
- .swiftlint.yml
To Add
- Lottie
- Firebase - Google dev suite for tracking, notifications, crash reports… (- Taplytics - A/B-Testing)
- Quick & Nimble - lib for unit tests
Screenshots
generated screenshot for iPhone X; see fastlane screenshots lane


Toggle navigation
Demo-Website of Jaggis and Bohnis Project 2
Bern University of applied sciences
MQTT
SMING
CAN-Bus
(current)
NodeRed
Tracker
Subscribed to
Status:
TrackerID:
Command
Send
MQTT Log
#
Time
Topic
Payload


版权所有:宁夏大学党委组织部 Copyright © 2015 Organization Department of CPC Committee NingXia University All rights reserved. Design by GuoFeng Liu


[[title]]
Emmentaler or Emmental is a yellow, medium-hard cheese that originated in the area around Emmental, Switzerland. It is one of the cheeses of Switzerland, and is sometimes known as Swiss cheese.
[[content]]


Click here to download this week's dataset as a CSV
Click here to download this week's dataset as a Hyper Extract
Data Storytelling and Data Viz Approach
This was a pretty quick viz for me this week. The dataset was pretty simple, with only a few columns. I did employ a secondary dataset (Consumer Price Index) to inflation adust the fire suppression costs to 2017 dollars. In addition to this calculation, I also created calculated fields for cost per acre and cost per fire.
I used a set of BANs across the top that employ hover filter actions to filter their values to reflect where the user is interacting with the area charts below. Additionally, each BAN has a relevant viz in tooltip. The area charts were way to tempting as their look lends itself to the fire theme. I also had some fun with my color palettes - keeping the overall dashboard in the motif, while ensuring that the metrics were color coded across all vizzes.
I'd love to hear any feedback you have! Tweet me @DavidVelleca or reach out to @TThrowbackThurs
Data Source
We'll be using data from the Total Wildland fires and Acres table, as well as the Suppression Costs table, from the National Interagency Fire Center.
It's also important to note that expenditures are not adjusted for inflation as provided. I've used the Consumer Price Index from the U.S. Federal Reserve Bank to adjust my figures to 2017 dollars.


{% extends "layouts/charts_base.html" %} {% block chart_body %}
No dashboard exist. Create one below to get started.


Registeration
HOME
ABOUT US
Mission
VISION
CONTACT US
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password:
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Gender:
male
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Remarks:


Could someone please tell which class (druid or shifter) has a higher DC and damage when determining the breathe weapon attack in dragon shape?
The lvls from the two classes stack regarding both damage and DC.
Red Dragon D10 Fire Blue Dragon D8 Lightning Green Dragon D6 Acid
Dragons without at least 10 levels of Shifter suffer a -4 damage penalty on both DC and damage _________________ Dilegua notte Tramontate stelle Tramontate stelle All'alba vinceṛ Vinceṛ Vinceṛ
Thank you


welcome to form-page.
enter your name and family to add to
sql
server
your name?
your family?
submit


Using the Connection Window
The Connection Window allows you to identify the computer you want to connect to. You will need the IP address of the remote machine. The remote machine must be running a VNC server.
To use the Connection Window to connect to a VNC server.
- Select "New Connection..." from the File menu
- Enter the address of the VNC server.
- Press the Connect button
- Observe the remote user’s desktop, looking for interesting activity.


Welcome.    Select A Category To View More.
Science
The study of the physical world around us, through experiment and observation at the macroscopic and microscopic level.
Read MoreTechnology
The development of machinery, electronics, and equipment from the application of scientific knowledge.
Engineering
The branch of science and technology concerned with the design, building, and use of engines, machines, and structures.
Read MoreMathematics
The study of numbers, equations, functions, and geometric shapes and their relationships.
Without knowledge action is useless and knowledge without action is futile.
Science
Merriam-Webster defines science as the knowledge about or study of the natural world based on facts learned through experiments and observation. This systematic analysis of observable activity gives rise to a multitude of scientifc branches. They are as follows:
PdfjdkjfkdjfkjdjfkdPdfjdkjfkdjfkjdjfkdPdfjdkjfkdjfkjdjfkdPdfjdkjfkdjfkjdjfkdPdfjdkjfkdjfkjdjfkdPdfjdkjfkdjfkjdjfkdPdfjdkjfkdjfkjdjfkdPdfjdkjfkdjfkjdjfkdPdfjdkjfkdjfkjdjfkd


E-commerce
Main
Goods
Add Goods
{$title}
Goods
{$title}
Goods Sn.
Goods Name
quantity
Original price
Discounted prices
specification
description
{$goods.goods_description}
thumb image
Recommended image size:270 × 380
Index Recommend
The checked products will be displayed on the homepage.
Submit
Edit Invoice Report
×
Invoice Number
Mentee ID
Mentee Name
Mentee Image
Total Amount
Created Date
Save Changes
Delete
Are you sure want to delete?
Delete
Close


CONFI-COUTURE
Welcome !
Are you a salesperson, Customer or Staff?
SALESPERSON
FASHION
CONSULTANT
CUSTOMER


It looks like you have no Connectors configured yet!
Let's head over and set one up now! Setup new Connector Ask an Administrator to configure a connector.


What is Qykly?
Qykly is your smart personal assistant. It analyzes the transactional SMS of the inbox and systematically classifies it into different categories like Finance, Utilities, Purchases, Travel, Bills, Coupons, Offers etc. It provides intuitive visualizations and smart insights.
Does Qykly read my personal messages?
Qykly only looks at messages coming from businesses like Banks, Merchants, etc. It does not look at or analyse your personal communication, i.e. anything coming from a 10-digit Mobile Number.
Does Qykly have access to my bank account?
No. Qykly is just a view on your SMS inbox. It cannot access your bank account.
Do you upload SMS’ or transaction data?
Qykly securely transmits and saves your messages from businesses on our secure servers, only if you have backup enabled. This helps you recover the data when you have to change or reset your phone. Qykly is highly confidential. It does not share this information with anyone. When you categorize a spend, anonymized merchant data is sent to the server. No transaction data is sent.
Is my data secure?
The app is designed with multiple levels of security and privacy protection.
-
The app doesn’t have access to or ask for any sensitive data- like full account number, bank login/password, OTP’s etc.
-
Your data is never shared with anyone.
How do I manage my cash expenses?
Since your bank sends an SMS for every cash withdrawal, the app has a record of the total cash withdrawal in a given month.
-
Adding a cash spend :
You can record your cash spends by using the “+” button on the lower right side of any screen. You can add the details, type of transaction, merchant name etc.
-
Keeping Track of the cash available to spend:
In the financial homescreen , there is card showing cash in and cash out. You can check the cash available to spend from there.
If I have unused cash from the previous month can I carry it forward for use in the next month?
The app will automatically prompt you at the start of every month regarding the cash left. If you have cash left with you, you can forward it to next month or you can put it in spends.
How do I create a new spend category?
Qykly comes with several standard spend and transfer categories. However you can change the merchant or spend category on clicking on that transaction. An edit transaction screen will appear. You can change everything from here, even create your own spend category.
How do I switch off an alert for any purchase?
Go the the purchases in the overview screen. Click on that card whose alert is to be turned off. The details will appear. You can switch off the alert from there.
How do I add a ticket whose sms I haven’t received?
Go to the travels in the overview screen. Click on the ‘+’ sign on the right bottom of the screen. You can add details of your ticket and then track it from there.
If I change my phone, how do I save and transfer my Qykly data to the new phone?
Qykly gives you the option to take backup of your data before moving to a new phone, or resetting your existing phone.
To take a backup go to the settings in the left menu. In the backup and restore section, you can create a backup, enable/disable auto backup option, even email a backup file to your email account.


ngValue
ng
Binds the given expression to the value of input[select]
or input[radio]
, so
that when the element is selected, the ngModel
of that element is set to the
bound value.
ngValue
is useful when dynamically generating lists of radio buttons using ng-repeat
, as
shown below.
<input ng-value="{string}"> ... </input>
| Param | Type | Details |
|---|---|---|
| ngValue (optional) | string | angular expression, whose value will be bound to the |


|
Ocular Engine
|
#include <SystemInfo.hpp>
Static Public Member Functions | |
| static void | initialize () |
| static void | refresh () |
| static void | logSystemInfo () |
| static OperatingSystems | getOperatingSystem () |
| static ProcessorArchitectures | getProcessorArchitecture () |
| static Endianness | getEndianness () |
| static OpenGLLevels | getOpenGLSupportLevel () |
| static DirectXLevels | getDirectXSupportLevel () |
| static uint64_t | getTotalRAM () |
| static uint64_t | getFreeRAM () |
| static uint64_t | getTotalGPUMemory () |
| static uint64_t | getFreeGPUMemory () |
| static uint32_t | getNumberOfChannels () |
| static uint32_t | getNumberOfThreads () |
| static Core::Directory | getWorkingDirectory () |
Static class that collects many pieces of useful system information such as OS, architecture, supported graphics APIs, etc.
|
static |
Returns the level of DirectX support on this system.
|
static |
Returns the endianness of the system.
|
static |
Returns the total amount of memory that is free and not in use on the GPUs (in bytes).
|
static |
Returns the total amount of physical RAM that is available on the system (in bytes).
|
static |
Returns number of output channels (monitors, etc.) on the system.
|
static |
Returns the number of supported concurrent threads.
|
static |
Returns the level of OpenGL support on this system.
|
static |
Returns the current running Operating System.
|
static |
Returns the processor architecture for the system.
|
static |
Returns the total amount of memory on the GPUs (both used and unused) (in bytes).
|
static |
Returns the total amount of physical RAM on this system (in bytes).
|
static |
Returns the directory that the executable is running from.
|
static |
Populates with all available system info.
|
static |
Helper method that logs all current system information.
|
static |
Forces a refresh of variables that can change during program lifetime. These include:
- Available RAM - Available GPU Memory - Available Channels
This method is called automatically at the start of each frame.


@@include('./components/_about-as.html', {
"img-lnk-start" : "",
"head" : "About Us",
"description" : "ECRO System is a global multi-functional blockchain ecosystem for producers, investors, and consumers.",
"description2" : "A platform that produces, sells, consumes, educates, and entertains. The true digital universe.",
"comunity-head" : "ECRO System Community",
"comunity-description": "The association of blockchain enthusiasts from 57 countries of the world.
ECRO System financial, human and intellectual resources are used to develop the entire platform and each of its participants: production and development of projects, new international partnerships, additional educational and investment services, club and promotional privileges, a sales market for manufacturers, any goods and services for consumers." }) @@include('./components/_about-ecro.html', { "img-lnk-start" : "", "head": "ECRO Ecosystem", "desc": "Investors, manufacturers and consumers from around the world are gathered in one place.
The platform offers all users unlimited opportunities for development:", "item1" : "Multifunctional marketplace with crypto-merchant and artificial intelligence, for the interaction of manufacturers, vendors and consumers", "item2" : "Own academy, to receive relevant blockchain education, with special children's services", "item3" : "Startup platform, to launch promising projects that can change the world for the better", "item4" : "Crypto exchange, for traders and investors", "item5" : "Exchange points, for P2P exchange, with the “Secure Payment” function", "item6" : "Partner program, to create your own business and receive bonus rewards", "item7" : "Investment and charity projects, to help environmental organizations, protect children and rare animals, for construction and development of engineering and medicine areas" }) @@include('./components/_our-products.html',{ "img-lnk-start" : "", "head" : "Our Products", "txt1" : "ECROAcademy", "txt2" : "BitcoBit" }) @@include('./components/_timeline-block.html', { "img-lnk-start" : "", "head" : "ECRO System Roadmap", "item-head1" : "Q4 2019", "item-description1" : "Launch ECROFund", "item-head2" : "Q4 2019", "item-description2" : "The official launch of company work; ECRO token sales start", "item-head3" : "Q4 2019", "item-description3" : "Public sales of ECRO coins. Launch of a complete marketing program. ECROFund promotion", "item-head4" : "Q4 2019", "item-description4" : "Launch EcroP2P P2P platform for buying and selling cryptocurrency", "item-head5" : "Q1 2020", "item-description5" : "Launch ECROStartup On the ECROFund platform, you can launch your projects, as well as vote for the implemented projects.", "item-head6" : "Q1 2020", "item-description6" : "ECROMarketplace
Advanced ECRO ecosystem product. This is an entire digital universe, where each side benefits when interacting with each other. Each community member can place their services, products or present project on this platform, so not only the ECRO community but also billions of people on the Internet will be able to see them.", "item-head7" : "Q1 2020", "item-description7" : "Launch BitcoBit ECROFund crypto exchange for buying and selling cryptocurrency", "item-head8" : "Q2 2020", "item-description8" : "ECRONavigate
Mobile Navigator for tracking products and services that you can purchase for cryptocurrency, in particular, for ECRO coin", "item-head9" : "Q2 2020", "item-description9" : "Create an ECROWallet (E-wallet)
Decentralized wallets for storing crypto assets ", "item-head10" : "Q2 2020", "item-description10" : "ECRA
Artificial intelligence to automate business processes based on the ECRO platform ", "item-head11" : "Q2 2020", "item-description11" : "Update BitcoBit
Create an automatic listing of coins based on the following blockchains: EDC Blockchain, Bitcoin and Ethereum", "item-head12" : "Q3 2020", "item-description12" : "Launch ECROMerchant (E-merchant)
Business solution, allowing to accept payments from clients in cryptocurrency and ECRO coins. ", "item-head13" : "Q3 2020", "item-description13" : "Integrate ECROChange (ED-change) technology
Decentralized crypto asset exchanges within the ECROFund eco-system blockchain network", "item-head14" : "Q3 2020", "item-description14" : "Improve an ECROWallet (E-wallet). Integrate ECROChange (ED-change) technology", "item-head15" : "Q3 2020", "item-description15" : "Update BitcoBit Introduce ECROChange technology (ED-change) and launch of atomic swaps functionality", "item-head16" : "Q3 2020", "item-description16" : "Update ECROMarketplace
Switch to decentralized blockchain technology in the marketplace work", "item-head17" : "Q3 2020", "item-description17" : "Update EcroP2P
Introduce ECROChange technology (ED-change) and launch of atomic swaps functionality" }) @@include('./components/_welcome.html', { "img-lnk-start" : "", "head" : "Welcome To The Digital Universe!", "description" : "ECRO System community is growing daily in 57 countries", "subscribe" : "Subscribe to our updates", "subscribe-btn" : "Subscribe", "placeholder" : "Email", "people" : "people" })
ECRO System financial, human and intellectual resources are used to develop the entire platform and each of its participants: production and development of projects, new international partnerships, additional educational and investment services, club and promotional privileges, a sales market for manufacturers, any goods and services for consumers." }) @@include('./components/_about-ecro.html', { "img-lnk-start" : "", "head": "ECRO Ecosystem", "desc": "Investors, manufacturers and consumers from around the world are gathered in one place.
The platform offers all users unlimited opportunities for development:", "item1" : "Multifunctional marketplace with crypto-merchant and artificial intelligence, for the interaction of manufacturers, vendors and consumers", "item2" : "Own academy, to receive relevant blockchain education, with special children's services", "item3" : "Startup platform, to launch promising projects that can change the world for the better", "item4" : "Crypto exchange, for traders and investors", "item5" : "Exchange points, for P2P exchange, with the “Secure Payment” function", "item6" : "Partner program, to create your own business and receive bonus rewards", "item7" : "Investment and charity projects, to help environmental organizations, protect children and rare animals, for construction and development of engineering and medicine areas" }) @@include('./components/_our-products.html',{ "img-lnk-start" : "", "head" : "Our Products", "txt1" : "ECROAcademy", "txt2" : "BitcoBit" }) @@include('./components/_timeline-block.html', { "img-lnk-start" : "", "head" : "ECRO System Roadmap", "item-head1" : "Q4 2019", "item-description1" : "Launch ECROFund", "item-head2" : "Q4 2019", "item-description2" : "The official launch of company work; ECRO token sales start", "item-head3" : "Q4 2019", "item-description3" : "Public sales of ECRO coins. Launch of a complete marketing program. ECROFund promotion", "item-head4" : "Q4 2019", "item-description4" : "Launch EcroP2P P2P platform for buying and selling cryptocurrency", "item-head5" : "Q1 2020", "item-description5" : "Launch ECROStartup On the ECROFund platform, you can launch your projects, as well as vote for the implemented projects.", "item-head6" : "Q1 2020", "item-description6" : "ECROMarketplace
Advanced ECRO ecosystem product. This is an entire digital universe, where each side benefits when interacting with each other. Each community member can place their services, products or present project on this platform, so not only the ECRO community but also billions of people on the Internet will be able to see them.", "item-head7" : "Q1 2020", "item-description7" : "Launch BitcoBit ECROFund crypto exchange for buying and selling cryptocurrency", "item-head8" : "Q2 2020", "item-description8" : "ECRONavigate
Mobile Navigator for tracking products and services that you can purchase for cryptocurrency, in particular, for ECRO coin", "item-head9" : "Q2 2020", "item-description9" : "Create an ECROWallet (E-wallet)
Decentralized wallets for storing crypto assets ", "item-head10" : "Q2 2020", "item-description10" : "ECRA
Artificial intelligence to automate business processes based on the ECRO platform ", "item-head11" : "Q2 2020", "item-description11" : "Update BitcoBit
Create an automatic listing of coins based on the following blockchains: EDC Blockchain, Bitcoin and Ethereum", "item-head12" : "Q3 2020", "item-description12" : "Launch ECROMerchant (E-merchant)
Business solution, allowing to accept payments from clients in cryptocurrency and ECRO coins. ", "item-head13" : "Q3 2020", "item-description13" : "Integrate ECROChange (ED-change) technology
Decentralized crypto asset exchanges within the ECROFund eco-system blockchain network", "item-head14" : "Q3 2020", "item-description14" : "Improve an ECROWallet (E-wallet). Integrate ECROChange (ED-change) technology", "item-head15" : "Q3 2020", "item-description15" : "Update BitcoBit Introduce ECROChange technology (ED-change) and launch of atomic swaps functionality", "item-head16" : "Q3 2020", "item-description16" : "Update ECROMarketplace
Switch to decentralized blockchain technology in the marketplace work", "item-head17" : "Q3 2020", "item-description17" : "Update EcroP2P
Introduce ECROChange technology (ED-change) and launch of atomic swaps functionality" }) @@include('./components/_welcome.html', { "img-lnk-start" : "", "head" : "Welcome To The Digital Universe!", "description" : "ECRO System community is growing daily in 57 countries", "subscribe" : "Subscribe to our updates", "subscribe-btn" : "Subscribe", "placeholder" : "Email", "people" : "people" })


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London cafe in spiral concrete shell has retractable windows
by Jon AstburyA spiral cafe with a rooftop garden in Chelsea, London, by architecture studio NEX has curved windows that can retract fully when the weather is good.
The windows of the the Cadogan Cafe can retreat into the ground, allowing the dining area to to spill out into the surrounding square.
Wrapped in a slender arcade of 15-centimetre-thick concrete panels, the cafe is located on Duke of York Square, next to the Saatchi Gallery on King's Road.
The retractable, curved glazing elements use a chain system similar to a sash window to lower the windows into a basement channel.
These windows sit partially lowered to form a glazed balustrade around the interior, or can sit completely flush with the ground level of the square.
Echoing a section of a Grade II-listed wall from a a military building that used to occupy the site, Cadogan Cafe's spiral form was created using a bespoke steel frame.
Engineers at AKT II design a frame for NEX that didn't need any horizontal mullions.
The off-white walls curl in on itself to create a concrete core, mirroring the arcaded form of the outer wall and housing a lift.
Ash wood slats line the ceiling of Cadogan Cafe to emphasising its spiral form, and curved seating booths allude to the arched forms of the structure.
At the outermost end of the spiral a staircase leads up to a roof garden above the restaurant, which is accessible to the public independent of the spaces below.
"This garden is a generous 'gift' to the neighbourhood where people can sit or spend time among the canopies of surrounding trees, raised up from the bustle of the busy square and road below," said the studio.
Large planters are embedded in the protruding core of the spiral as well as around its edges.
Timber decking and seating along with external lighting make a welcoming space during the day or night.
NEX Architecture was founded in 2009 by Alan Dempsey, and the practice was chosen to design the Cadogan Café after winning a competition in 2012 organised by Malcom Reading Consultant.
Previous projects by the firm include a timber pavilion for the 2011 Chelsea Flower Show inspired by the structure of a leaf.
Photography is by James Brittain.
Project credits:
Client: Cadogan Estates
Architect: Nex
Landscape Architect: Bradley Hole Schoenach BHSLA
Project manager: Capital and Provincial
Cost consultant: Equals Consulting, TTPP
Structural engineer: AKTII
MEP engineer: E&M Tecnica
Lighting: DHA Design
Planning consultant: Gerald Eve
Principal designer: Nex
Contractors: Westgreen


Volumetric Clouds
A Volume Renderer that Utilizes Ray Casting and Ray Marching through a 3D Voxel Grid to Generate Puffy Clouds
Originally finished in 2009, this program first reads a text file containing initialization variables, then uses those variables to create a voxel grid data structure and uses ray marching to read lighting and density information from the grid in order to render fluffy clouds. The program was updated in 2010: the code was completely rewritten to improve efficiency, several new algorithms were implemented for voxel grid traversal, Perlin Noise was implemented to generate random clouds, and a GUI was created to make it more user-friendly (for the few users that actually stumble across it, that is).
Features
- Generates volumetric clouds with ray marching on a voxel density grid
- Trilinear interpolation to produce more realistic results
- Random cloud generator using Perlin noise
- Can read in custom-made cloud configuration files or output current cloud as a new configuration file
- GUI that allows the user to move the camera and see rendering progress
- Optimized for faster speed
Voxel Grid
A voxel grid is a NxNxN grid of voxels where each voxel stores properties such as density, color, and transmissivity. The voxel class can take any world-space coordinate and transform it into local voxel-space coordinate. Each voxel is stored in a vector array, and can be access through a function that translates x, y, z coordinates into array indices (index = x + y*(number of x voxel) + z*(number of x voxel)*(number of y voxel)). Arbitrary values are picked to break a tie in the case of a ray hitting the very edge between two voxels.
The voxel grid class also includes a default density (0 in this case). The default density's main purpose is to provide a density value when given coordinates outside the grid, which can happen to voxels at the edge of the grid during trilinear interpolation.
Ray Marching
Similar to raytracing, a ray has a beginning point P and a direction V. The ray marching algorithm was tested in a series of unit tests by moving along the ray in both discrete and uniform steps. While "marching" through voxels, the ray reads the voxel's properties such as density, which is then used in calculating lighting and density accumulation.
Several optimizations were made to the ray march algorithm. Instead of marching a ray from the viewport to the grid, the ray starts at the grid's edge. Also, the march will stop as soon as the ray finds itself outside the grid.
Different algorithms can be implemented to produce different (and sometimes better) results. The original ray march algorithm simply takes one step each iteration, where a step is the length of either one or half of a voxel:
1: // Ray Marching 2: while (ray is inside grid) { 3: points.push_back(orig); // Stores the point 4: orig = orig + step*dir; // Increment step 5: } 6:
However, if the step size is too large, the ray may miss a voxel completely (and thus missing the rendering properties for that block), but decreasing the step size too much and rendering will slow to a crawl. One solution is to check for all voxels that the ray passes through by running a ray-cube intersection test on all voxels. Unfortunately the speed of this method is also not satisfactory. We can further improve performance by choosing which voxel to test for intersection (for a 3D grid, at each step there can only be 3 possible voxels that the ray intersects next). In the end, keep in mind that intersection test itself can be very slow, so if we have a large grid with many voxels, the number of intersection test alone will take up a lot of time.
Another solution is Bresenham's line rasterization algorithm. The algorithm can determine which points in an n-dimensional raster should be plotted in order to form a close approximation to a straight line between two given points. The algorithm is often used to draw lines on a computer screen, code for the 2D cases is fairly straightforward to implement, and can be easily extended to the 3rd dimension. However, Bresenham's algorithm is not adequate for our purpose, since the set of pixels that are detected does not include all pixels through which the line passes. In the image below, the ray passes through the red grid but it is overlooked.
So what to do? Amanatides and Woo to the rescue! In the paper A Fast Voxel Traversal Algorithm for Ray Tracing, Amanatides and Woo present a solution to this problem by finding the minimum of the x and y distance (and in our case z as well) where the ray crosses over the current voxel boundary. The paper even comes with pseudocode of the algorithm. There are also several good resources online that provide examples of the initialization part of the algorithm:
- www.clockworkcoders.com/oglsl/rt/gpurt3.htm (Recommended)
- www.ray-tracing.ru/articles182.html
- www.mathworks.com/matlabcentral/fileexchange/26852
- devmaster.net/posts/2836/raytracing-theory-implementation-part-1-introduction
Keep in mind that this algorithm can also be slow if you have too many voxels, since each and every voxel the ray passes through is processed. Using this method, the resulting clouds are generally darker than outputs from regular ray marching due to the fact no voxels are skipped, resulting in more opacity being accumulated during ray casting. Due to the fact that the algorithm stops at the edge of each voxel, when doing trilinear interpolation, all the weights end up being the same, giving less-than-ideal results:
The left image is produced using regular ray marching with trilinear interpolation, the right image is produced using voxel-by-voxel marching with trilinear interpolation.
Illumination and Precomputing Transmittance
Each step through the voxel grid involves an illuminance calculation Q(), which in turn involves another ray march through the voxel grid towards the light. This step simply finds the full transmittance from the point in question to the light, by casting from that point to the point of light. This ray march has the same step size as the other ray march.
Pre-computed transmittance is added to improve performance. Before rendering, a new voxel grid with the same size/shape as the density grid is created with the transmittance (Q) value calculated and stored in each cell. During rendering, the stored Q value is used rather than performing an extra ray march to gather illumination.
Volumetric Rendering
A ray is cast along the line of sight between the eye point (viewport) and each pixel to accumulate the opacity and color. The ray stops when transmittance becomes close to 0, or the ray leaves the grid. In the latter case, the resulting value is then blended with the background color to provide the color of that pixel. The full accumulation algorithm is as follows:
1: for each point along the ray { 2: color = colorAtPoint*lightColor; // Color 3: deltaT = exp(-kapa*stepSize*densityAtPoint); // Kapa is a constant 4: T *= deltaT; // Transmittance 5: 6: // When transmittance becomes close to zero we stop 7: if (T < 1e-6) 8: break; 9: 10: // Rendering equation 11: color += (1 - deltaT)/kapa*color*T*precomputedTransmittance; 12: } 13: 14: pixel = color + backgroundColor*T; 15:
Trilinear Interpolation
Trilinear interpolation is used to improve the quality of the renderings. To get a better picture of how it works, look at the following two images from Wikipedia:
In our case, we use it to express ray march position as a weighted sum of voxel positions (a bit different from the above method):
1: // Tri-linear interpolation 2: for (k = z; k <= z + 1; k++) 3: for (j = y; j <= y + 1; j++) 4: for (i = x; i <= x + 1; i++) 5: weightx = (voxelSize - |x - i*voxelSize|)/voxelSize; 6: weighty = (voxelSize - |y - j*voxelSize|)/voxelSize; 7: weightz = (voxelSize - |z - k*voxelSize|)/voxelSize; 8: 9: weight = weightx*weighty*weightz; 10: interpolatedDensity += weight*VoxelDensityAt(ii, jj, kk); 11:
Cloud Generator and Perlin Noise
This generates voxel grids by filling a density grid with variables that produce good-looking clouds. Perlin noise is used to generate density values at each voxel with respect to a general spherical shape. Maximum size of the grid is also needed to ensure the generated cloud don't touch the boundary of the grid (or it will look like the cloud is cut off).
Below are several good references for Perlin noise and how to use it to create realistic-looking clouds:
- http://freespace.virgin.net/hugo.elias/models/m_perlin.htm (Recommended)
- http://freespace.virgin.net/hugo.elias/models/m_clouds.htm (Especially on CloudCover and CloudSharpness)
- http://www.sepcot.com/blog/2006/08/PDN-PerlinNoise2d
- http://www.flipcode.com/archives/Perlin_Noise_Class.shtml (A Perlin noise class)


>
This is part of the old website. New website begins at fontforge.github.io
Are you a web developer? Help us migrate this page on Github
I no longer provide pre-built packages. You may either compile from source or download a package from another site (both macports and fink have fontforge packages).
You must insure that you have the X11 server installed on your system.
Continue
until you get to the pane "Custom Install
on "Macintosh HD""
Continue
| Apple appears to have shipped a buggy version of X11 with 10.5. The problem
appears fixed in 10.5.6 (It may have been fixed earlier, but I don't have
a machine on which I can test that).
The problem only affects fontforge it if uses pango or cairo. This release of fontforge tries to check for a buggy system, and if it thinks it is running on one, then it will refuse to use Pango and Cairo. The problem does not affect Mac 10.4.* You may upgrade from 10.5 to 10.5.6 by going to the Apple Menu and selecting the "Software Update" menu item, and then the "Mac OS X Update Combined". You probably need to install X11 before you upgrade the Operating System. |
You may also want to install the fink or macports packages which includes many useful libraries (see the dependencies section below for more info on this)
X11->Preferences->Input
FontForge is designed to make use of a three button mouse. It is also designed
to make use of modifier key modes on mouse clicks (so Control left click
can mean something different than left click). If you have a three (or two)
button mouse then use it (and turn off "Emulate three button
mouse
" in the X11 preferences). If you have a standard one button
mouse then you have the option of having the mac simulate a three button
mouse (for instance Option mouse click behaves like clicking the middle mouse
button). Unfortunately this means you can no longer use the Option key to
change the behavior of the left (only) button click.
Normally X11 is configured so that the Command key (cloverleaf) is bound
to the X11 menu bar, and not to fontforge's. When fontforge starts it checks
this, and if X11 gets command then fontforge configures its menubar to use
Control rather than command. This isn't very mac-like. If you turn off
the "Enable keyboard shortcuts under X11
" preference item then
fontforge will configure its menubar to make use of Command.
If type the following into a terminal (or xterm) window
$ cat >~/.fonts.conf <?xml version="1.0"?> <!DOCTYPE fontconfig SYSTEM "fonts.dtd"> <!-- /etc/fonts/fonts.conf file to configure system font access --> <fontconfig> <!-- Font directory list --> <!-- Add to system list --> <dir>/System/Library/Fonts</dir> <dir>/Library/Fonts</dir> <dir>~/Library/Fonts</dir> </fontconfig> ^D
then fontforge's UI will be able to use the fonts Apple supplies with the mac. (You don't type the "$", and ^D means hold down the control key and press "D").
On the mac, the Option key is mapped to what fontforge calls "Alt" or "Meta".
I used to post mac install packages on sourceforge's file release system. The old ones are still there but they are now out of date. There's a certain amount of pother involved in using the file release system, but you get the file eventually.
I currently post builds for Mac 10.5 & 10.4 (I post different builds for the two systems because they provide different python libraries).
Neither of these builds will work on 10.3. If you wish a 10.3 build you can build from current source, or download a build from 2006. If you wish a 10.2 or earlier build the current sources will not work and you must delve more deeply into the past.
Generally your browser will decompress the package after pulling it down, and then start the install process itself.
If this doesn't happen, find the package (it's usually on the desktop) and double-click on it.
The install will request your password (to make sure you have the right to do an install on your machine, and then ask some innocuous questions, and proceed to install.
FontForge does not conform to Apple's Human Interface Guidelines. FontForge never will. Don't expect it to look like a normal Mac Application. It doesn't.
Before you can start FontForge you must start the X11 server. You do this by opening the Utilities sub-folder of the Applications folder and double-clicking on X11. This will bring up a new menu bar, and under the Applications menu you should find an entry for FontForge.


|
|
def | __init__ (self) |
| | Initialization of the data.
|
| |
|
def | maskNamesGetter (self, maskfile) |
| | This function keeps the ROI's in a dictionary.
|
| |
|
def | roimask_reader (self, base, fname) |
| | Takes care of the indices and the mask.
|
| |
|
def | get_totalbeamlets (self, base, fname) |
| | Get the total number of beamlets.
|
| |
|
def | get_dim (self, base, fname) |
| | Get the dimensions of the voxel big space.
|
| |
| def | BigToSmallCreator (self) |
| | Create a map from big to small voxel space, the order of elements is preserved but there is a compression to only one element in between.
The documentation for this class was generated from the following file:


Sometimes you will lose... Hard...
Sometimes you will win!
The most important thing is to keep grinding!
Attending my first tournament was a big step to becoming a semi-professional gamer. I was super nervous but since then have come a long way.
Posted by Claire on Feb 22, 2019
Playing both League of Legends and Super Smash Bros Ultimate for semi-professional teams has been an eye-opening experience when it comes to the differences within their communities.
Posted by Claire on Nov 27, 2018
Whilst gaming has created lots of opportunities for me in terms of travelling places and meeting people, on the other hand it can be quite isolating being hidden away in your room for hours on end only speaking to your online friends. I want to share some tips on how to avoid this isolation and enjoy gaming whilst keeping as mentally healthy as possible!
Posted by Claire on Sept 18, 2019


The pain disappears immediately, only to be replaced with an extreme feeling of guilt.
Confess to murdering the president.
Begin a lifelong Substance addiction.


My name is Tim Renken. I currently work in a small compounding pharmacy, and would love to transition to a development/coding career.
I live in Kirkland, WA where I love to play tennis, and hang out on the waterfront of Lake Washington.
I will update this with more information and updated projects as the Bootcamp goes on, and turn this into a full fledged portfolio I will use to seek employment.


Exodus
Description
Honey Bran Muffins are my favorite muffin! The raisins in the light muffin are such a great combination.
This muffins are inspired by the Whole-Wheat Honey Bran Muffins from Peet's Coffee.
I've been trying to make hearty and somewhat healthy muffins for a long time and I've really found this recipe to be my favorite muffin recipe.
These muffins are great to make on the weekend and then you have a quick breakfast or snack for during the week.
Tips
Add more raisins than you think are needed. The raisins are key to the recipe.
I think it's better to cook these muffins longer than you think to make sure the tops get a nice crust on them.
Add a small amount of flour to the raisins to help the raisins not stick together and to prevent the raisins from sinking in the batter.
List of Ingredients
- 1.5 Cups of Wheat Bran
- 1 Cup of White Whole Wheat Flour
- 1 Teaspoon of Baking Soda
- 1 Teaspoon of Baking Powder
- 1/2 Teaspoon of Salt
- 1 Cup of Raisins
- 3/4 Cup of Unsweetened Applesauce
- 1 Cup of Unsweetened Almond Milk
- 2 Eggs
- 1/3 Cup of Honey
- 1/2 Teaspoon of Vanilla Extract
Recipe Steps
- Preheat the oven to 375 degrees (F)
- In a stand mixer or large mixing bowl, combine the dry ingredients: Wheat Bran, Flour, Baking Soda, Baking Powder, Salt, Raisins
- Add in the wet ingredients in this order: Almond Milk, Applesauce, Eggs, Honey, Vanilla Extract
- Mix all the ingredients together until well combined
- Put cupcake wrappers into a cupcake pan and fill each cup about 2/3 full
- The batter should be enough to make 12 muffins
- Bake the muffins for 18 minutes
- Check that the muffins are done by sticking a toothpick in the tallest muffin and making sure it comes out clean (no batter)
- Enjoy!


The key should be 3-4 randomly chosen English words (for basic security). 6-7 words is recommended if you want good security. The key can be as long as you want, but there's probably no reason to go higher.
Personal secret:
The personal secret is used by the Evanescence cipher. It only needs to be changed if someone learns the key, but changing it more frequently is acceptable.
Encryption algorithm:
Evanescence is performed as follows:
Choose a key. The key should be multiple English words. The length depends on your needs, but 3 words should be the minimum for decent security. Recommended is 6-7 words for maximum security.
Expand the key using the key key expansion function. This will result in having 2 separate keys, called "round keys".
Take the message key, and divide it into a list of words. For example, "this is a key" would become ["this", "is", "a", "key"].
The words will be indexed from 1, so "this" is word 1, "is" is word 2, etc.
Capitalization doesn't matter.
Note: When using this tool, anything that isn't an English letter will be comsidered to be a separator between words. The key "Don't do this! A1B2C3" will become ["don", "t", "do", "this", "a", "b", "c"].
If that behaviour isn't desired, write "Dont do this ABC" instead.
Take the personal secret and remove anything that isn't a letter. For example, "My secret is peppermint 9 r 2" would become "MySecretIsPeppermintR". Capitalization doesn't matter.
Take word 1 of the key and add "A" to match the length. For example, with the key "this" and the personal secret"ApplePie", word 1 of the key would now be ThisAaaa. Note: If the key word 1 is already longer than the personal secret, leave it as-is.
Use the modified Vigenère cipher to encrypt word 1 of the key (ex. "ThisAaAa"), using personal secret as the key. Ex. vigenere_modified(message = "ThisAaaa", key = "ApplePie") => "TwxdePie". This will be the first round key.
Add the length of every word in the key (not counting word 1).
Ex. For the key ["this", "is", "a", "key"] the length is 6 (length("isakey") == 6).
Repeat the letter "A" to match the length of the words in the key. If the length was 6, the round 2 key will be "AaaAaa".
For each word in the key, use the modified Vigenère encrypt the round 2 key using the word as the key. As before, don't include word 1.
Encrypt your message using the first round key, with the modified Vigenère cipher. Then, encrypt your message with the second round key.
Evanescence uses a modified Vigenère cipher, performed as follows:
The modified Vigenère is performed as follows:
For each letter in the message, perform the Vigenère cipher normally.
As you encrypt each letter, take the result. This will be the ciphertext letter.
Take the ciphertext letter and combine it with the next letter of the key, and shift by 1. For example, if for the key "mykey" and the ciphertext "Ecmvcw", the key would become "Dnrugk".
vigenere("e", "y") => "c" (shift by 1 to get "D")
vigenere("c", "k") => "m" (shift by 1 to get "n")
vigenere("m", "e") => "q" (shift by 1 to get "r")
...
vigenere("v", "y") => "j" (shift by 1 to get "k")
Regular Vigenere:
key = "Mykey"
message = "SecretMessa"
new_key = "MykeyMykeyM" // The key repeats for the length of the message
--------------------------
ciphertext = "EcmvcfKowqm"
Modified Vigenere:
key = "Mykey"
message = "SecretMessa"
new_key = "MykeyDnrugk"
--------------------------
ciphertext = "EcmvcwZvmyk"
The ciphertext is the result of the modified Vigenère. In the example above, the result would be "EcmvcwZvmyk".


The epic story is centered around heroic figures and usually involves struggles of great scope and size over long periods of time.
Books
Beowulf, the epic tale of adventure that follows Beowulf as he battles Grendel, Grendel's Mother, and later becomes king. Beowulf was originally written in Old English by an unknown Anglo-Saxon poet sometime between the 8th and 11th centuries. It is one of the most important works of Anglo-Saxon literature. This translation, by Professor Francis Gummere, was first published in 1910.
The Iliad is an epic poem in dactylic hexameters, traditionally attributed to Homer. Set in the Trojan War, the ten-year siege of Ilium by a coalition of Greek states, it tells of the battles and events during the weeks of a quarrel between King Agamemnon and the warrior Achilles. Although the story covers only a few weeks in the final year of the war, the Iliad mentions or alludes to many of the Greek legends about the siege.
The Story of Siegfried is James Baldwin's retelling of ancient yet perpetually popular Norse and Germanic tales about the hero Siegfried. The stories tell of a young man who had many adventures that readers might find familiar from modern movies and books, such as forging a legendary sword, rescuing a beautiful woman from a deep sleep, fighting dragons and armies, and so forth. Baldwin's sources included the Eddas, the Volsung Saga, and the Nibelungenlied, some of the oldest surviving references to the legends.
Passages
"Kind solace in a dying hour!"


Safe Browser
Browse the Internet - The way
you
want!!
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Press the Red Button To Restart
Press the Red Button To Restart
Welcome to
BREAKOUT
Click Anywhere to Start!
Life Lost: Resetting Ball


You are using this checklist anonymously. If you fail to save this link, you will lose access to this checklist.


Hey there!
MixedContent is the home of Colin Brumelle. Ex-Twitter engineer. Startup guy. Loves bikes, music, mountains and snow.
Give me a shout if you want:
- help hacking on some fun code
- engineering advice for your startup
- assitance growing and scaling your org
- hints on the best bike trails in Marin
- tips on where to enjoy a quality brew..


Matte lipstick is a fall staple—but, as every beauty-lover knows, it’s not always the easiest to wear. Between that awful dried wax feeling and the way it magnifies every single speck of dead skin on your lips, it can be a difficult makeup proposition to feel good about. But fear not; armed with these beyond-brilliant matte lipstick hacks, you’ll be ready to embrace the shine-free life in no time.
After exfoliating your lips, apply a small amount of lightweight moisturizer to your lips.  This forms a complete barrier between your skin and the color, making it feel weightless and—blessedly—not dry, all without changing the finish of the lipstick.
Tattoo this on your heart: don’t mess with lip brushes when it comes to matte. That is the number one way to make any lipstick look streaky and uneven, even if it’s the most amazing formula in the world. Apply your color straight from the bullet onto your prepped lips for maximum perfection.


#Introduction
This document provides an overview of how the Mahout Samsara environment is implemented over the Apache Flink backend engine. This document gives an overview of the code layout for the Flink backend engine, the source code for which can be found under /flink directory in the Mahout codebase.
Apache Flink is a distributed big data streaming engine that supports both Streaming and Batch interfaces. Batch processing is an extension of Flink’s Stream processing engine.
The Mahout Flink integration presently supports Flink’s batch processing capabilities leveraging the DataSet API.
The Mahout DRM, or Distributed Row Matrix, is an abstraction for storing a large matrix of numbers in-memory in a cluster by distributing logical rows among servers. Mahout’s scala DSL provides an abstract API on DRMs for backend engines to provide implementations of this API. An example is the Spark backend engine. Each engine has it’s own design of mapping the abstract API onto its data model and provides implementations for algebraic operators over that mapping.
#Flink Overview
Apache Flink is an open source, distributed Stream and Batch Processing Framework. At it’s core, Flink is a Stream Processing engine and Batch processing is an extension of Stream Processing.
Flink includes several APIs for building applications with the Flink Engine:
- DataSet API for Batch data in Java, Scala and Python
- DataStream API for Stream Processing in Java and Scala
- Table API with SQL-like regular expression language in Java and Scala
- Gelly Graph Processing API in Java and Scala
- CEP API, a complex event processing library
- FlinkML, a Machine Learning library
#Flink Environment Engine
The Flink backend implements the abstract DRM as a Flink DataSet. A Flink job runs in the context of an ExecutionEnvironment (from the Flink Batch processing API).
#Source Layout
Within mahout.git, the top level directory, flink/ holds all the source code for the Flink backend engine. Sections of code that interface with the rest of the Mahout components are in Scala, and sections of the code that interface with Flink DataSet API and implement algebraic operators are in Java. Here is a brief overview of what functionality can be found within flink/ folder.
flink/ - top level directory containing all Flink related code
flink/src/main/scala/org/apache/mahout/flinkbindings/blas/*.scala - Physical operator code for the Samsara DSL algebra
flink/src/main/scala/org/apache/mahout/flinkbindings/drm/*.scala - Flink Dataset DRM and broadcast implementation
flink/src/main/scala/org/apache/mahout/flinkbindings/io/*.scala - Read / Write between DRMDataSet and files on HDFS
flink/src/main/scala/org/apache/mahout/flinkbindings/FlinkEngine.scala - DSL operator graph evaluator and various abstract API implementations for a distributed engine.


Samsung shows its festive spirit with the new Aura Red and Aura Pink Galaxy Note 10
by David OhJust in time for the upcoming shopping craze that is Black Friday and Christmas, Samsung is bringing to the US two new color options for its stylus-toting Galaxy Note 10 flagship. The new shades are called Aura Red and Aura Pink, and they'll only be available in limited quantities.
Samsung usually brings in additional color options a few months after a phone's launch, and it's staying true on that course again this year for the Galaxy Note 10. The Aura Red and Aura Pink Note 10s, which join Aura Glow, Aura White, Aura Black, and Aura Blue, are available for purchase now for those who enrolled in early access to Samsung's pre-Black Friday deals on Samsung.com. For everyone else, they will have to wait until 12:01am ET tomorrow, if the supplies are still there. Unfortunately, these new colors aren't available for the larger Note 10+.
In addition to these new colors, Samsung has sweetened its trade-in program as well. With an eligible trade-in, the Note 10 can be had for as low as $309.99, with the Galaxy Buds thrown in for free. Without any trade-ins, the Note 10 starts at $949.99.
Buy:
Samsung


Haiti
Bouki and Ti Malic
Stories are introduced by the invitation to hear a story. The person willing to tell the story shouts out: KRIK. If people want to hear the tale, and they nearly always do, they answer in chorus: KRAK. The most popular folk tales concern the smart, but mischievous Ti Malice and his very slow-witted friend Bouki. In this first issue of tales, I'll just share two very short anecdotal tales. KRIK? KRAK! One day Ti Malice went over to Bouki's house. When he arrived at the lakou (farm yard), was was shocked at what he saw, and watched for some time. Bouki was playing diminoes with his dog!  He can play diminoes." "I don't know,"said Bouki, "he's not so smart. I beat him 3 out of 5 games already!" KRIK? KRAK! Bouki: "Did I tell you that Madame Joseph had triplets two weeks ago, and now she has twins!" Ti Malice: "But that's impossible! How can it be?" Bouki: "One of the triplets is staying at her grandmother's house."
Source: Here


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|
mbed TLS v2.16.11
|
Data Structures | |
| struct | mbedtls_asn1_buf |
| struct | mbedtls_asn1_bitstring |
| struct | mbedtls_asn1_sequence |
| struct | mbedtls_asn1_named_data |
Variables | |
| int | mbedtls_asn1_buf::tag |
| size_t | mbedtls_asn1_buf::len |
| unsigned char * | mbedtls_asn1_buf::p |
| size_t | mbedtls_asn1_bitstring::len |
| unsigned char | mbedtls_asn1_bitstring::unused_bits |
| unsigned char * | mbedtls_asn1_bitstring::p |
| mbedtls_asn1_buf | mbedtls_asn1_sequence::buf |
| struct mbedtls_asn1_sequence * | mbedtls_asn1_sequence::next |
| mbedtls_asn1_buf | mbedtls_asn1_named_data::oid |
| mbedtls_asn1_buf | mbedtls_asn1_named_data::val |
| struct mbedtls_asn1_named_data * | mbedtls_asn1_named_data::next |
| unsigned char | mbedtls_asn1_named_data::next_merged |
ASN1 Error codes | |
These error codes are OR'ed to X509 error codes for higher error granularity. ASN1 is a standard to specify data structures. | |
| #define | MBEDTLS_ERR_ASN1_OUT_OF_DATA -0x0060 |
| #define | MBEDTLS_ERR_ASN1_UNEXPECTED_TAG -0x0062 |
| #define | MBEDTLS_ERR_ASN1_INVALID_LENGTH -0x0064 |
| #define | MBEDTLS_ERR_ASN1_LENGTH_MISMATCH -0x0066 |
| #define | MBEDTLS_ERR_ASN1_INVALID_DATA -0x0068 |
| #define | MBEDTLS_ERR_ASN1_ALLOC_FAILED -0x006A |
| #define | MBEDTLS_ERR_ASN1_BUF_TOO_SMALL -0x006C |
DER constants | |
These constants comply with the DER encoded ASN.1 type tags. DER encoding uses hexadecimal representation. An example DER sequence is:
| |
| #define | MBEDTLS_ASN1_BOOLEAN 0x01 |
| #define | MBEDTLS_ASN1_INTEGER 0x02 |
| #define | MBEDTLS_ASN1_BIT_STRING 0x03 |
| #define | MBEDTLS_ASN1_OCTET_STRING 0x04 |
| #define | MBEDTLS_ASN1_NULL 0x05 |
| #define | MBEDTLS_ASN1_OID 0x06 |
| #define | MBEDTLS_ASN1_UTF8_STRING 0x0C |
| #define | MBEDTLS_ASN1_SEQUENCE 0x10 |
| #define | MBEDTLS_ASN1_SET 0x11 |
| #define | MBEDTLS_ASN1_PRINTABLE_STRING 0x13 |
| #define | MBEDTLS_ASN1_T61_STRING 0x14 |
| #define | MBEDTLS_ASN1_IA5_STRING 0x16 |
| #define | MBEDTLS_ASN1_UTC_TIME 0x17 |
| #define | MBEDTLS_ASN1_GENERALIZED_TIME 0x18 |
| #define | MBEDTLS_ASN1_UNIVERSAL_STRING 0x1C |
| #define | MBEDTLS_ASN1_BMP_STRING 0x1E |
| #define | MBEDTLS_ASN1_PRIMITIVE 0x00 |
| #define | MBEDTLS_ASN1_CONSTRUCTED 0x20 |
| #define | MBEDTLS_ASN1_CONTEXT_SPECIFIC 0x80 |
| #define | MBEDTLS_ASN1_TAG_CLASS_MASK 0xC0 |
| #define | MBEDTLS_ASN1_TAG_PC_MASK 0x20 |
| #define | MBEDTLS_ASN1_TAG_VALUE_MASK 0x1F |
| #define | MBEDTLS_OID_SIZE(x) (sizeof(x) - 1) |
| #define | MBEDTLS_OID_CMP(oid_str, oid_buf) |
Functions to parse ASN.1 data structures | |
| typedef struct mbedtls_asn1_buf | mbedtls_asn1_buf |
| typedef struct mbedtls_asn1_bitstring | mbedtls_asn1_bitstring |
| typedef struct mbedtls_asn1_sequence | mbedtls_asn1_sequence |
| typedef struct mbedtls_asn1_named_data | mbedtls_asn1_named_data |
| int | mbedtls_asn1_get_len (unsigned char **p, const unsigned char *end, size_t *len) |
| Get the length of an ASN.1 element. Updates the pointer to immediately behind the length. More... | |
| int | mbedtls_asn1_get_tag (unsigned char **p, const unsigned char *end, size_t *len, int tag) |
| Get the tag and length of the tag. Check for the requested tag. Updates the pointer to immediately behind the tag and length. More... | |
| int | mbedtls_asn1_get_bool (unsigned char **p, const unsigned char *end, int *val) |
| Retrieve a boolean ASN.1 tag and its value. Updates the pointer to immediately behind the full tag. More... | |
| int | mbedtls_asn1_get_int (unsigned char **p, const unsigned char *end, int *val) |
| Retrieve an integer ASN.1 tag and its value. Updates the pointer to immediately behind the full tag. More... | |
| int | mbedtls_asn1_get_bitstring (unsigned char **p, const unsigned char *end, mbedtls_asn1_bitstring *bs) |
| Retrieve a bitstring ASN.1 tag and its value. Updates the pointer to immediately behind the full tag. More... | |
| int | mbedtls_asn1_get_bitstring_null (unsigned char **p, const unsigned char *end, size_t *len) |
| Retrieve a bitstring ASN.1 tag without unused bits and its value. Updates the pointer to the beginning of the bit/octet string. More... | |
| int | mbedtls_asn1_get_sequence_of (unsigned char **p, const unsigned char *end, mbedtls_asn1_sequence *cur, int tag) |
| Parses and splits an ASN.1 "SEQUENCE OF <tag>" Updated the pointer to immediately behind the full sequence tag. More... | |
| int | mbedtls_asn1_get_mpi (unsigned char **p, const unsigned char *end, mbedtls_mpi *X) |
| Retrieve a MPI value from an integer ASN.1 tag. Updates the pointer to immediately behind the full tag. More... | |
| int | mbedtls_asn1_get_alg (unsigned char **p, const unsigned char *end, mbedtls_asn1_buf *alg, mbedtls_asn1_buf *params) |
| Retrieve an AlgorithmIdentifier ASN.1 sequence. Updates the pointer to immediately behind the full AlgorithmIdentifier. More... | |
| int | mbedtls_asn1_get_alg_null (unsigned char **p, const unsigned char *end, mbedtls_asn1_buf *alg) |
| Retrieve an AlgorithmIdentifier ASN.1 sequence with NULL or no params. Updates the pointer to immediately behind the full AlgorithmIdentifier. More... | |
| mbedtls_asn1_named_data * | mbedtls_asn1_find_named_data (mbedtls_asn1_named_data *list, const char *oid, size_t len) |
| Find a specific named_data entry in a sequence or list based on the OID. More... | |
| void | mbedtls_asn1_free_named_data (mbedtls_asn1_named_data *entry) |
| Free a mbedtls_asn1_named_data entry. More... | |
| void | mbedtls_asn1_free_named_data_list (mbedtls_asn1_named_data **head) |
| Free all entries in a mbedtls_asn1_named_data list Head will be set to NULL. More... | |
| #define MBEDTLS_ERR_ASN1_ALLOC_FAILED -0x006A |
| #define MBEDTLS_ERR_ASN1_BUF_TOO_SMALL -0x006C |
| #define MBEDTLS_ERR_ASN1_INVALID_DATA -0x0068 |
| #define MBEDTLS_ERR_ASN1_INVALID_LENGTH -0x0064 |
| #define MBEDTLS_ERR_ASN1_LENGTH_MISMATCH -0x0066 |
| #define MBEDTLS_ERR_ASN1_OUT_OF_DATA -0x0060 |
| #define MBEDTLS_ERR_ASN1_UNEXPECTED_TAG -0x0062 |
| #define MBEDTLS_OID_CMP | ( | oid_str, | |
| oid_buf | |||
| ) |
Compares an mbedtls_asn1_buf structure to a reference OID.
Only works for 'defined' oid_str values (MBEDTLS_OID_HMAC_SHA1), you cannot use a 'unsigned char *oid' here!
| #define MBEDTLS_OID_SIZE | ( | x | ) | (sizeof(x) - 1) |
| typedef struct mbedtls_asn1_bitstring mbedtls_asn1_bitstring |
Container for ASN1 bit strings.
| typedef struct mbedtls_asn1_buf mbedtls_asn1_buf |
Type-length-value structure that allows for ASN1 using DER.
| typedef struct mbedtls_asn1_named_data mbedtls_asn1_named_data |
Container for a sequence or list of 'named' ASN.1 data items
| typedef struct mbedtls_asn1_sequence mbedtls_asn1_sequence |
Container for a sequence of ASN.1 items
| mbedtls_asn1_named_data* mbedtls_asn1_find_named_data | ( | mbedtls_asn1_named_data * | list, |
| const char * | oid, | ||
| size_t | len | ||
| ) |
Find a specific named_data entry in a sequence or list based on the OID.
| list | The list to seek through |
| oid | The OID to look for |
| len | Size of the OID |
| void mbedtls_asn1_free_named_data | ( | mbedtls_asn1_named_data * | entry | ) |
Free a mbedtls_asn1_named_data entry.
| entry | The named data entry to free |
| void mbedtls_asn1_free_named_data_list | ( | mbedtls_asn1_named_data ** | head | ) |
Free all entries in a mbedtls_asn1_named_data list Head will be set to NULL.
| head | Pointer to the head of the list of named data entries to free |
| int mbedtls_asn1_get_alg | ( | unsigned char ** | p, |
| const unsigned char * | end, | ||
| mbedtls_asn1_buf * | alg, | ||
| mbedtls_asn1_buf * | params | ||
| ) |
Retrieve an AlgorithmIdentifier ASN.1 sequence. Updates the pointer to immediately behind the full AlgorithmIdentifier.
| p | The position in the ASN.1 data |
| end | End of data |
| alg | The buffer to receive the OID |
| params | The buffer to receive the params (if any) |
| int mbedtls_asn1_get_alg_null | ( | unsigned char ** | p, |
| const unsigned char * | end, | ||
| mbedtls_asn1_buf * | alg | ||
| ) |
Retrieve an AlgorithmIdentifier ASN.1 sequence with NULL or no params. Updates the pointer to immediately behind the full AlgorithmIdentifier.
| p | The position in the ASN.1 data |
| end | End of data |
| alg | The buffer to receive the OID |
| int mbedtls_asn1_get_bitstring | ( | unsigned char ** | p, |
| const unsigned char * | end, | ||
| mbedtls_asn1_bitstring * | bs | ||
| ) |
Retrieve a bitstring ASN.1 tag and its value. Updates the pointer to immediately behind the full tag.
| p | The position in the ASN.1 data |
| end | End of data |
| bs | The variable that will receive the value |
| int mbedtls_asn1_get_bitstring_null | ( | unsigned char ** | p, |
| const unsigned char * | end, | ||
| size_t * | len | ||
| ) |
Retrieve a bitstring ASN.1 tag without unused bits and its value. Updates the pointer to the beginning of the bit/octet string.
| p | The position in the ASN.1 data |
| end | End of data |
| len | Length of the actual bit/octect string in bytes |
| int mbedtls_asn1_get_bool | ( | unsigned char ** | p, |
| const unsigned char * | end, | ||
| int * | val | ||
| ) |
Retrieve a boolean ASN.1 tag and its value. Updates the pointer to immediately behind the full tag.
| p | The position in the ASN.1 data |
| end | End of data |
| val | The variable that will receive the value |
| int mbedtls_asn1_get_int | ( | unsigned char ** | p, |
| const unsigned char * | end, | ||
| int * | val | ||
| ) |
Retrieve an integer ASN.1 tag and its value. Updates the pointer to immediately behind the full tag.
| p | The position in the ASN.1 data |
| end | End of data |
| val | The variable that will receive the value |
| int mbedtls_asn1_get_len | ( | unsigned char ** | p, |
| const unsigned char * | end, | ||
| size_t * | len | ||
| ) |
Get the length of an ASN.1 element. Updates the pointer to immediately behind the length.
| p | The position in the ASN.1 data |
| end | End of data |
| len | The variable that will receive the value |
| int mbedtls_asn1_get_mpi | ( | unsigned char ** | p, |
| const unsigned char * | end, | ||
| mbedtls_mpi * | X | ||
| ) |
Retrieve a MPI value from an integer ASN.1 tag. Updates the pointer to immediately behind the full tag.
| p | The position in the ASN.1 data |
| end | End of data |
| X | The MPI that will receive the value |
| int mbedtls_asn1_get_sequence_of | ( | unsigned char ** | p, |
| const unsigned char * | end, | ||
| mbedtls_asn1_sequence * | cur, | ||
| int | tag | ||
| ) |
Parses and splits an ASN.1 "SEQUENCE OF <tag>" Updated the pointer to immediately behind the full sequence tag.
| p | The position in the ASN.1 data |
| end | End of data |
| cur | First variable in the chain to fill |
| tag | Type of sequence |
| int mbedtls_asn1_get_tag | ( | unsigned char ** | p, |
| const unsigned char * | end, | ||
| size_t * | len, | ||
| int | tag | ||
| ) |
Get the tag and length of the tag. Check for the requested tag. Updates the pointer to immediately behind the tag and length.
| p | The position in the ASN.1 data |
| end | End of data |
| len | The variable that will receive the length |
| tag | The expected tag |
| mbedtls_asn1_buf mbedtls_asn1_sequence::buf |
| struct mbedtls_asn1_sequence* mbedtls_asn1_sequence::next |
| struct mbedtls_asn1_named_data* mbedtls_asn1_named_data::next |
| unsigned char mbedtls_asn1_named_data::next_merged |
| mbedtls_asn1_buf mbedtls_asn1_named_data::oid |
| unsigned char* mbedtls_asn1_bitstring::p |
| int mbedtls_asn1_buf::tag |
| unsigned char mbedtls_asn1_bitstring::unused_bits |
| mbedtls_asn1_buf mbedtls_asn1_named_data::val |


|
Sunflower Glass - Stained Glass Studio Order Inquiries to<EMAIL_ADDRESS>Or By Phone at<PHONE_NUMBER> Southeastern Ohio's Premier Tiffany-Style Stained Glass Artist Works ranging from gifts to one-of-a-kind specialty pieces of all sizes. |
|---|
| Judaic Works I've discovered that there is much inspiration in my Judaism. From the traditional symbols of the Menorah and Star of David to much more creative works in one-of-a-kind stained glass works of beauty from the broken wedding glasses of Jewish couples. All of these works are created specifically for the customer. To inquire about purchasing your own custom Judaic work, you can email me at<EMAIL_ADDRESS>or call at<PHONE_NUMBER>. |
|
| Mezuzahs These original designs are functional Mezuzah Holders. Each are designed to your specifications and include mounting points to secure with screws.
|
| All designs are owned by the artist and may not be reproduced. |


--- layout: event title: "General Meeting" date: 2016-08-19 19:25:23 -0400 real-date: 2016-09-18 01:01:01 -0400 categories: jekyll update location: Brutus Buckeye Room time: 6:00 PM - 7:00 PM description: ---
some content


{% extends "patterns/base.html" %}
{% load static wagtailuserbar wagtailcore_tags wagtailimages_tags navigation_tags util_tags %}
{% block meta_tags %}
{% if GOOGLE_TAG_MANAGER_ID and not request.in_preview_panel %}
{% endif %}
{# favicons #}
{% block branding_favicon %}
{% endblock %}
{% comment %}
Generate favicons by http://realfavicongenerator.net and select the option to serve files up from the root of the site.
Place all the files generated by realfavicon generator in the "public" folder in the application root, and they will be served up from the root of the site by whitenoise.
{% endcomment %}
{% comment %}
Twitter summary card - see https://dev.twitter.com/cards/types/summary
and https://dev.twitter.com/cards/getting-started
{% endcomment %}
{% wagtail_site as current_site %}
{% social_media_settings as social_media_settings %}
{% if page.social_image or page.feed_image or page.hero_image %}
{% if page.social_image %}
{% image page.social_image width-1000 as social_img %}
{% elif page.feed_image %}
{% image page.feed_image width-1000 as social_img %}
{% elif page.hero_image %}
{% image page.hero_image width-1000 as social_img %}
{% endif %}
{# This will give a full path to the image when on staging or production because S3 storage is used. If testing locally, make sure you use the default localhost:8000 url. Testing via :3000 will give peculiar results. #}
{% if social_img.alt %}
{% endif %}
{% else %}
{% comment %}
An example of how to add a default image to use for social sharing in case one is not provided on the page.
Note that you need to explicitly add the root url here as the static path will not include it
{% endcomment %}
{% endif %}
{# facebook opengraph tags #}
{% if social_media_settings.facebook_app_id %}
{% endif %}
{% if page %}
{% endif %}
{% if page.social_image or page.feed_image or page.hero_image %}
{% if page.social_image %}
{% image page.social_image fill-1200x630 as social_img %}
{% elif page.feed_image %}
{% image page.feed_image fill-1200x630 as social_img %}
{% elif page.hero_image %}
{% image page.hero_image fill-1200x630 as social_img %}
{% endif %}
{# This will give a full path to the image when on staging or production because S3 storage is used. If testing locally, make sure you use the default localhost:8000 url. Testing via :3000 will give peculiar results. #}
{% else %}
{% comment %}
An example of how to add a default image to use for social sharing in case one is not provided on the page.
Note that you need to explicitly add the root url here as the static path will not include it
{% endcomment %}
{% endif %}
{% endblock meta_tags %}
{% block body_top %}
{% if GOOGLE_TAG_MANAGER_ID and not request.in_preview_panel %}
{# To enable GTM code you need to specify GOOGLE_TAG_MANAGER_ID in Django settings #}
{% endif %}
{% endblock body_top %}
{% block header %}
{% include "patterns/atoms/skip-link/skip-link.html" %}
{% include "patterns/organisms/header/header.html" with show_primary_nav=True %}
{% include "patterns/atoms/menu-button/menu-button.html" %}
{% include "patterns/molecules/navigation/mobile-nav.html" %}
{% endblock header %}
{% block footer %}
{% include "patterns/organisms/footer/footer.html" %}
{% endblock footer %}


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Abstract cache class to provide common cache functionality
More...
|
| virtual void | Configure (ConfigParams config) |
| | Sets the components configuration. More...
|
| |
| virtual void | SetReferences (IReferences references) |
| | Sets the references. More...
|
| |
| virtual Task | CloseAsync (string correlationId) |
| | Closes component, disconnects it from services, disposes resources More...
|
| |
| virtual bool | IsOpen () |
| | Checks if component is opened More...
|
| |
| virtual Task | OpenAsync (string correlationId) |
| | Opens component, establishes connections to services More...
|
| |
| abstract Task | RemoveAsync (string correlationId, string key) |
| | Removes an object from cache. More...
|
| |
| abstract Task< T > | RetrieveAsync< T > (string correlationId, string key) |
| | Retrieves a value from cache by unique key. More...
|
| |
| abstract Task< T > | StoreAsync< T > (string correlationId, string key, T value, long timeout) |
| | Stores an object identified by a unique key in cache. More...
|
| |
|
|
readonly long | DefaultTimeout = 60000 |
| |
Abstract cache class to provide common cache functionality
See ICache, IConfigurable, IReferenceable, IOpenable
◆ CloseAsync()
| virtual Task PipServices3.Components.Cache.AbstractCache.CloseAsync |
( |
string |
correlationId | ) |
|
|
virtual |
Closes component, disconnects it from services, disposes resources
- Parameters
-
| correlationId | a unique transaction id to trace calls across components |
◆ Configure()
| virtual void PipServices3.Components.Cache.AbstractCache.Configure |
( |
ConfigParams |
config | ) |
|
|
virtual |
◆ IsOpen()
| virtual bool PipServices3.Components.Cache.AbstractCache.IsOpen |
( |
| ) |
|
|
virtual |
Checks if component is opened
◆ OpenAsync()
| virtual Task PipServices3.Components.Cache.AbstractCache.OpenAsync |
( |
string |
correlationId | ) |
|
|
virtual |
Opens component, establishes connections to services
- Parameters
-
| correlationId | a unique transaction id to trace calls across components |
◆ RemoveAsync()
| abstract Task PipServices3.Components.Cache.AbstractCache.RemoveAsync |
( |
string |
correlationId, |
|
|
string |
key |
|
) |
| |
|
pure virtual |
◆ RetrieveAsync< T >()
| abstract Task<T> PipServices3.Components.Cache.AbstractCache.RetrieveAsync< T > |
( |
string |
correlationId, |
|
|
string |
key |
|
) |
| |
|
pure virtual |
◆ SetReferences()
| virtual void PipServices3.Components.Cache.AbstractCache.SetReferences |
( |
IReferences |
references | ) |
|
|
virtual |
Sets the references.
- Parameters
-
| references | The references. |
◆ StoreAsync< T >()
| abstract Task<T> PipServices3.Components.Cache.AbstractCache.StoreAsync< T > |
( |
string |
correlationId, |
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string |
key, |
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T |
value, |
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long |
timeout |
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) |
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pure virtual |
◆ Timeout
| long PipServices3.Components.Cache.AbstractCache.Timeout |
|
getset |
Gets or sets the timeout.
The documentation for this class was generated from the following file:
- src/Cache/AbstractCache.cs


MA Lottery
by The Associated PressBRAINTREE, Mass. (AP) _ These Massachusetts lotteries were drawn Saturday:
Estimated jackpot: $163 million
7-5-9-6
(seven, five, nine, six)
Estimated jackpot: $50 million
Mega Millions
Numbers Midday
Powerball
BRAINTREE, Mass. (AP) _ These Massachusetts lotteries were drawn Saturday:
Estimated jackpot: $163 million
7-5-9-6
(seven, five, nine, six)
Estimated jackpot: $50 million
Mega Millions
Numbers Midday
Powerball


We’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental for creating.
We’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental for creating. Everything exists on the Web, and Figma makes full use of it by bringing everything together for designers.
View All VehiclesWe’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental for creating a cohesive
Get A QuoteWe’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental for creating a cohesive
Get A QuoteWe’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental
We’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental
We’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental
We’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental
We’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental
Reserve NowWe’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental
We’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental.
We’ve come a long way since. Today, this instant collaboration approach has proven to be instrumental


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"Book of Shadows: Blair Witch 2"
In 1999 "The Blair Witch Project" created a movie-going tempest as one of the most profitable films in history. Because of the enormous publicity and hype, tourists flocked to the tiny Maryland town of Burkittsville to learn more about the truth and legend of the Blair Witch. Jeff Patterson (Jeffrey Donovan), a local resident with a questionable past, is taking advantage of the phenomenon with his Blair Witch store and the newly inaugurated Blair Witch Hunt tour. Four people from Boston sign up for the tour and they spend the night on the sight of the house of the notorious child murderer, Rustin Parr. But, something happens during the night and five hours of their lives are missing. They soon realize that they encountered something evil in the woods and it is bent on vengeance in "The Book of Shadows: Blair Witch 2"
Sequels to popular horror films usually fall far short of the expectations raised by the original flick. The seminal horror films, "The Exorcist" and "The Omen," were both followed with mediocre, is not outright bad, sequels that paled in comparison to their originals. When I saw "The Blair Witch Project" last year, I found the student film-like qualities - shaky camera and amateur feel - were tempered by the intelligence and imagination of the mock documentary's story idea. I liked the film, but didn't understand why huge numbers of people declared it the greatest horror flick ever. It was an interesting effort, maybe even good, but not great.
"Blair Witch 2" fares a bit better than the other sequels I mentioned. The second entry in the Blair Witch series (BW3 is in the works) benefits from a bigger budget, an experienced (albeit, in documentaries) director and a script that has intelligence (by director Joe Berlinger and Dick Beebe). There are some confusing moments as the tale cuts between the live action, images on video and flash (forwards or backs? It's hard to tell sometimes in the context of the story). But, overall, it is a linear telling as the five protagonists head off into the woods near Burkittsville to uncover the truth about the Blair Witch.
Jeff loads his guests into his camouflage painted van with ample quantities of beer, booze and weed for their stay in the woods. They camp on the site of the child murders, decades before, and set up a variety of video gear to try to capture taped evidence of the Blair Witch. Then the group gets down to doing some hearty partying. Kim (Kim Director) is a member of the Wicken faith and is out to clear the tainted name of witches everywhere. Erica (Erica Leerhsen) is a mega-Goth chick who joins the tour because she "thought the movie was cool." Tristine (Tristine Skyler) and Stephen (Stephen Baker Turner) are a couple of researchers on the hunt to garner material for their grad school work, The Blair Witch: History or Hysteria.
Their revelries are interrupted, at one point, when a competing group, The Blair Witch Tour (made up of Japanese and German tourists), tries to crash the campsite. The interlopers are turned away and they head to the infamous site called Coffin Rock, where ritual murders were done years ago. The Hunt gang continues to party until they all eventually pass out. The next morning, they are horrified to find that, while they were asleep, someone trashed the camp, destroying all the video equipment and shredding the volumes of research brought by Tristine and Stephen. Tristine, inexplicably, tells the rest that the tapes from the camera are buried under the foundation of the murder ruins (as were the tapes in the original BW). They find the tapes, pack up and head back to Jeffrey's digs to use his elaborate video gear to check out what was recorded. They find, while watching, that the time stamp on one of the videos has an abrupt jump in the middle that shows a glitch cover the five hours when all were thought to be asleep.
Things start to blur, at this point, as the action jumps around. Dreams and daydreams mix with reality and the video surveillance cameras around Jeffrey's place record something quite different from the live action. As they continue to try to unravel the mystery of the missing hours, it becomes apparent that something wicked has this way come. Kim goes missing and the local sheriff calls Jeff on the phone to investigate the brutal, ritualistic murders of the Blair Witch Tour group at Coffin Rock. Reality and the fantastical merge together as the confused and frightened campers learn what really happened during that crucial five-hour lapse.
The helmer and co-scripter for BW2, Berlinger, as I said, hails from a documentary background. (I recommend his "Paradise Lost: The Child Murders at Robin Hood Hills.") This is his first outing in film fiction and he does a yeoman's job of marshalling his actors to the effort. The young actors in the sequel are a generic collection of unknowns who don't really give any dimension to their characters. Kim Director is quite photogenic, but looks more like a model posing than a thespian. Erica Leershen gets some mileage out of her cynical Goth chic persona. Skyler and Turner are merely OK as the researchers. Jeff Donovan does the goofy doper well enough but, again, none of the perfs, except for the very funny comic relief by the town sheriff (whose name, unfortunately, I have yet to find), are remarkable.
Suspense driven, rather than horror, the story contains very few chilling moments. One, where the spirit of a murdered child from the distant past appears before the Hunt crew, actual brought a shiver to my spine, but the rest of this horror sequel isn't really horrific, just shocking at times. There is some confusion in the way the events are portrayed, which has caused some negative buzz for BW2. It does require your attention and some contemplation afterwards, but, as sequels go, I've seen worse, much worse. (Did I mention "The Exorcist 2" and "The Omen 2"?) I give "The Book of Shadows: Blair Witch 2" a C+.
For more Reeling Reviews visit www. reelingreviews.com
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Related links: index of all rec.arts.movies.reviews reviews


ESPN’s Adam Schefter Thinks NFL Team Should Move To Mexico City
by Andrew HolleranThere’s been a lot of talk about the Los Angeles Chargers and where they belong since the franchise decided to move from San Diego. ESPN’s Adam Schefter gave his suggestion this morning.
The ESPN NFL insider believes the Chargers should move to Mexico City. Los Angeles’ second NFL team just played the Kansas City Chiefs in Mexico on Monday night.
“The Chargers had more fans, more support in Mexico City by a landslide than they do in Los Angeles,” he said on ESPN’s Get Up! this morning.
“The Chargers should move to Mexico City where their fan base and their following is much more passionate than it is in Los Angeles.”
An NFL team will probably end up in Mexico City at some point, but the Chargers seem committed to Los Angeles.
“We’re not going anywhere. We’re playing in Los Angeles. This is our home. This is where I’m planning to be for a long f—ing time. Period,” Chargers owner Dean Spanos said earlier this month.


template<class Class, int N>
struct gtsam::LieGroup< Class, N >
A CRTP helper class that implements Lie group methods Prerequisites: methods operator*, inverse, and AdjointMap, as well as a ChartAtOrigin struct that will be used to define the manifold Chart To use, simply derive, but also say "using LieGroup<Class,N>::inverse" For derivative math, see doc/math.pdf.
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| BOOST_STATIC_ASSERT_MSG (N !=Eigen::Dynamic, "LieGroup not yet specialized for dynamically sized types.") |
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const Class & | derived () const |
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Class | compose (const Class &g) const |
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Class | between (const Class &g) const |
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Class | compose (const Class &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
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Class | between (const Class &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
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Class | inverse (ChartJacobian H) const |
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Class | expmap (const TangentVector &v) const |
| | expmap as required by manifold concept Applies exponential map to v and composes with *this
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TangentVector | logmap (const Class &g) const |
| | logmap as required by manifold concept Applies logarithmic map to group element that takes *this to g
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Class | expmap (const TangentVector &v, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | expmap with optional derivatives
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TangentVector | logmap (const Class &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | logmap with optional derivatives
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Class | retract (const TangentVector &v) const |
| | retract as required by manifold concept: applies v at *this
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TangentVector | localCoordinates (const Class &g) const |
| | localCoordinates as required by manifold concept: finds tangent vector between *this and g
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Class | retract (const TangentVector &v, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | retract with optional derivatives
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TangentVector | localCoordinates (const Class &g, ChartJacobian H1, ChartJacobian H2=boost::none) const |
| | localCoordinates with optional derivatives
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With M-T-A your maintenance requests can be tracked and gauranteed to be resolved immediately.
M-T-A (Maintenance - Tracker - App) is an online maintenance service assistant that allows you to create a maintenance request and track the progress of your request until it is resolved and completely done.
With M-T-A there are no worries of leaving your office to look for the maitenance guy or waiting for days to know the progress of your maitenance request, all you need to do is just track it right from your comfort.
To create a new request you are required to fill in a request form. This form will contain details of your request (e.g Title, Description, and your Location/Department.)
Once your create a new request by submitting a request form, your are to wait for the maintenance department to read and approve your request. If your request is not approved it will be rejected.
You can easily track the progress or your request and know how much work has been done by selecting the request or inputing the request id in the tracker.
As soon as your request as been fully completed and resolved, you will get a notification telling you the request has been completed and resolve.


HaNoi Capital
Vietnam's capital is the frenetic heartbeat of the nation and a place that befuddles travelers as much as it charms them. The motorbike frenzy, pollution, and constant clamor of street vendors can get too much for some travelers, but if you want to dive into Vietnamese city life, Hanoi is the place to do it.
The old town quarter has plenty of dilapidated charm on offer, while history fans should make a beeline here simply to see the bundle of excellent museums.
The Vietnam Museum of Ethnology and Vietnam Fine Art Museum are both brilliant introductions to the diverse artistry of the country, while the Ho Chi Minh Mausoleum is an important tribute to the founder of modern Vietnam.


$2.6M worth of ganja seized in Westmoreland, three Hondurans detained
Three Hondurans have been detained by the police following the seizure of approximately 656 pounds of ganja off the coast of Negril, Westmoreland.
According to the police, the drugs have an estimated street value of approximately $2.6 million.
The Narcotics Police report that about 9 o’clock Tuesday night members of the Jamaica Defence Force Coast Guard intercepted a vessel with three men aboard.
The vessel was searched and the ganja alleged found.
The men were subsequently handed over to the police.
Their identities are being withheld pending further investigations.