Google Black Friday deals: $200 off Pixel 4 series and more (Update: some deals live!)
Update, November 25 2019 (2:19AM ET): The Google Store’s Black Friday sale officially kicks off on November 28, but you can already get the Pixel 4 and Pixel Slate devices at a reduced price.
Starting with the Pixel 4 series, you can $200 off both models. That means you’re paying $599 for the vanilla 64GB model, and $699 for the 64GB XL version. Need 128GB of storage? Then you’ll pay $699 and $799 for the vanilla and XL variants respectively.
Meanwhile, you can pick up a Google Pixel Slate starting at just $449 via the store, as opposed to the standard $799 price tag. This $350 saving applies to the more expensive Pixel Slate variants too.
Original article, November 18 2019 (5:19AM ET): Black Friday is well over a week away, but that hasn’t stopped retailers from listing their discounted wares anyway. We’ve already seen Walmart list its promotions, and now it’s Google’s turn to do the same.
The Google Store has detailed its Black Friday listing of discounted products, and it ranges from smartphones and smart speakers to Pixel Slates and Nest goodies. We’ve gathered all the prominent deals over here.
It’s also worth noting that the Pixel 4 and Pixel Slate deals actually go into effect from November 24, while the other deals all kick off on Thursday, November 28. Read on for all the major Google Store deals on Black Friday.
Computing
Smartphones
Smart home
- Chromecast for $25 (save $10)
- Nest Hello Doorbell for $149 (save $80)
- Nest Cam Outdoor from $159 (save $40)
- Nest Hub for $79 (save $50)
- Nest Hub Max for $199 (save $30)
- Nest Mini second generation for $29 (save $20)
- Nest Protect for $99 (save $20)
- Nest Learning Thermostat for $179 (save $70)
- Nest Thermostat E for $139 (save $30)
- Nest Wi-Fi and point for $229 (save $40)
- Nest Wi-Fi and Stadia Premiere Edition for $398 (save $80)
There are a few more discounted listings on the Google Store website, including $60 off a Nest x Yale Lock, and $100 off Google Home Max. Spotted any other Google-related discounts? Let us know in the comments!


web design
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revese collage / junne 2008-may 2010
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--- layout: page title: Consultancy - financial management permalink: /consultancy/ngo-financial-package/ aside: true main_image_path: main_image_caption: _options: layout: hidden: true image: width: 1200 height: 1200 resize_style: contain mime_type: image/jpeg _comments: ---
Financial management support packages for NGOs are designed for small to medium sized organisations based in Europe and working internationally. They provide access to expert financial management advice to help an organisation’s partners improve their impact. The European NGO can find this is a more cost-effective alternative to employing their own staff.
A typical package might include:
Benefits to international organisations and their funding partners:
The package is tailor-made for each organisation's needs. Individual requirements and time needed are discussed with the organisation (minimum 5 days) and a daily rate negotiated.
Contact John to discuss your individual needs.


SneakAR is a startup developing and designing the most enjoyable process of buying both virtual and physical goods. Making full use of new-technologies [AR], we are bringing something entirely new to the table and bridging the shrinking gap between our reality and the virtual reality we are beginning to inhabit. It's a brave new world and it needs people like you to make it better.
We’re looking for someone to join our team as a freelance iOS Developer (with fulltime potential) and lead our efforts to become an inspiring and badass place to work.
Working closely with a wonderboy product guru and taking the iOS app concept into a working MVP. Providing API endpoints for front-end development. Taking 3D models from designers and implementing them with ARKit.
Send a resume or cover letter to<EMAIL_ADDRESS>OR
Send a GitHub link || e-mail to wesley@jawstrow.com


Festival Guide:
[Return to Village]
If you wish, I'll send you back to the village from where you came. Oh, be careful! If you are in possession of a blood offering that you have obtained during the festival, it will disappear as soon as you return to the village.
And, if you wish to return to the oracle from the village, speak with the priest in the village.
Do you really wish to return to the village?
"Yes, I want to return to the village."


| I l@ve RuBoard |
A function object (or functor), is an object that has operator () defined so that in the following example
FunctionObjectType fo; ... fo(...);
the expression fo() is a call of operator () for the function object fo instead of a call of the function fo().
At first, you could consider a function object as an ordinary function that is written in a more complicated way: Instead of writing all the function statements inside the function body,
void fo() { statements }
you write them inside the body of operator () of the function object class:
class FunctionObjectType { public: void operator() { statements } };
This kind of definition is more complicated; however, it has three important advantages:
A function object might be smarter because it may have a state. In fact, you can have two instances of the same function, represented by a function object, which may have different states at the same time. This is not possible for ordinary functions.
Each function object has its own type. Thus, you can pass the type of a function object to a template to specify a certain behavior, and you have the advantage that container types with different function objects differ.
A function object is usually faster than a function pointer.
See page 126 for more details about these advantages and page 127 for an example that shows how function objects can be smarter than ordinary functions.
In the next two subsections I present two other examples that go into more detail about function objects. The first example demonstrates how to benefit from the fact that each function object usually has its own type. The second example demonstrates how to benefit from the state of function objects, and leads to an interesting property of the for_each() algorithm, which is covered in another subsection.
Programmers often need a sorted collection of elements that have a special class (for example, a collection of persons). However, you either don't want to use or you can't use the usual operator < to sort the objects. Instead, you sort the objects according to a special sorting criterion based on some member function. In this regard, a function object can help. Consider the following example:
// fo/sortl.cpp #include <iostream> #include <string> #include <set> #include <algorithm> using namespace std; class Person { public: string firstname() const; string lastname() const; ... }; /* class for function predicate * - operator() returns whether a person is less than another person */ class PersonSortCriterion { public: bool operator() (const Person& p1, const Person& p2) const { /* a person is less than another person * - if the last name is less * - if the last name is equal and the first name is less */ return p1.lastname()<p2.1astname() || (! (p2.1astname()<p1.lastname()) && p1.firstname()<p2.firstname()); } }; int main() { //declare set type with special sorting criterion typedef set<Person,PersonSortCriterion> PersonSet; //create such a collection PersonSet coll; ... //do something with the elements PersonSet::iterator pos; for (pos = coll.begin(); pos != coll.end();++pos) { ... } ... }
The set coll uses the special sorting criterion PersonSortCriterion, which is defined as a function object class. PersonSortCriterion defines operator () in such a way that it compares two Persons according to their last name and (if they are equal) to their first name. The constructor of coll creates an instance of class PersonSortCriterion automatically so that the elements are sorted according to this sorting criterion.
Note that the sorting criterion PersonSortCriterion is a type. Thus, you can use it as a template argument for the set. This would not be possible, if you implement the sorting criterion as a plain function (as was done on page 123).
All sets with this sorting criterion have their own type (which is called PersonSet in this example). You can't combine or assign a set that has a "normal" or another user-defined sorting criterion. Thus, you can't compromise the automatic sorting of the set by any operation; however, you can design function objects that represent different sorting criteria with the same type (see the next subsection). See page 178 for more details about sets and their sorting criteria.
The following example shows how function objects can be used to behave as a function that may have more than one state at the same time:
// fo/genera1.cpp #include <iostream> #include <list> #include <algorithm> #include "print.hpp" using namespace std; class IntSequence { private: int value; public: //constructor IntSequence (int initialValue) : value(initialValue) { } //''function call'' int operator() () { return value++; } }; int main() { list<int> coll; //insert values from 1 to 9 generate_n (back_inserter(coll), //start 9, //number of elements IntSequence (1)); //generates values PRINT_ELEMENTS(coll); //replace second to last element but one with values starting at 42 generate (++coll.begin(), //start --coll.end(), //end IntSequence (42)); //generates values PRINT_ELEMENTS(coll); }
In this example, a function object is used that generates a sequence of integral values. Each time operator () is called, it returns its actual value and increments it. You can pass the start value as a constructor argument.
Two such function objects are then used by the generate() and generate_n() algorithms. These algorithms use generated values to write them into a collection: The expression
IntSequence(1)
in the statement
generate_n (back_inserter(coll), 9, IntSequence(1));
creates such a function object initialized with 1. The generate_n() algorithm uses it nine times to write an element, so it generates values 1 to 9 Similarly, the expression
IntSequence(42)
generates a sequence beginning with value 42. The generate() algorithm replaces the elements beginning with ++coll.begin() up to --coll.end().[1] The output of the program is as follows:
[1] The expressions
++coll.begin()
and
--coll.end()
might not work with vectors. This nasty problem is discussed in Section 7.2.6.
1 2 3 4 5 6 7 8 9 1 42 43 44 45 46 47 48 9
Using other versions of operator (), you can produce more complicated sequences easily.
Function objects are passed by value rather than by reference. Thus, the algorithm does not change the state of the function object. For example, the following code generates the sequence starting with value 1 twice:
IntSequence seq(1); //integral sequence starting with value 1 //insert sequence beginning with 1 generate_n (back_inserter(coll), 9, seq); //insert sequence beginning with 1 again generate_n (back_inserter(coll), 9, seq);
Passing function objects by value instead of by reference has the advantage that you can pass constant and temporary expressions. Otherwise, passing IntSequence(1) would not be possible.
The disadvantage of passing the function object by value is that you can't benefit from modifications of the state of the function objects. Algorithms can modify the state of the function objects, but you can't access and process their final states because they make internal copies of the function objects. However, access to the final state might be necessary, so the question is how to get a "result" from an algorithm.
There are two ways to get a "result" or "feedback" from using function objects with algorithms:
You can pass the function objects by reference.
You can use the return value of the for_each() algorithm.
The latter is discussed in the next subsection.
To pass a function object by reference you simply have to qualify the call of the algorithm so that the function object type is a reference.[2] For example:
[2] Thanks to Philip Köster for pointing this out.
// fo/genera2.cpp #include <iostream> #include <list> #include <algorithm> #include "print.hpp" using namespace std; class IntSequence { private: int value; public: //constructor IntSequence (int initialValue) : value(initialValue) { } //"function call" int operator() () { return value++; } }; int main() { list<int> coll; IntSequence seq(1); //integral sequence starting with 1 //insert values from 1 to 4 // - pass function object by reference //so that it will continue with 5 generate_n<back_insert_iterator<list<int> >, int, IntSequence&>(back_inserter(coll), //start 4, //number of elements seq); //generates values PRINT_ELEMENTS(coll); //insert values from 42 to 45 generate_n (back_inserter(coll), //start 4, //number of elements IntSequence (42)) ; //generates values PRINT_ELEMENTS(coll); //continue with first sequence // - pass function object by value //so that it will continue with 5 again generate_n (back_inserter(coll), //start 4, //number of elements seq) ; //generates values PRINT_ELEMENTS(coll); //continue with first sequence again generate_n (back_inserter(coll), //start 4, //number of elements seq); //generates values PRINT_ELEMENTS(coll); }
The program has the following output:
1 2 3 4 1 2 3 4 42 43 44 45 1 2 3 4 42 43 44 45 5 6 7 8 1 2 3 4 42 43 44 45 5 6 7 8 5 6 7 8
In the first call of generate_n() the function object seq is passed by reference. To do this, the template arguments are qualified explicitly:
generate_n<back_insert_iterator<list<int> >, int, IntSequence&>(back_inserter(coll), //start 4, //number of elements seq); //generates values
As a result, the internal value of seq is modified after the call and the second use of seq by the third call of generate_n() continues the sequence of the first call. However, this call passes seq by value:
generate_n (back_inserter(coll), //start 4, //number of elements seq); //generates values
Thus, the call does not change the state of seq. As a result, the last call of generate_n() continues the sequence with value 5 again.
The effort involved with a reference-counted implementation of a function object to access its final state is not necessary if you use the for_each() algorithm. for_each() has the unique ability to return its function object (no other algorithm can do this). Thus you can query the state of your function object by checking the return value of for_each().
The following program is a nice example of the use of the return value of for_each(). It shows how to process the mean value of a sequence:
//fo/foreach3.cpp #include <iostream> #include <vector> #include <algorithm> using namespace std; //function object to process the mean value class MeanValue { private: long num; //number of elements long sum; //sum of all element values public: //constructor MeanValue() : num(0), sum(0) { } //"function call" //-process one more element of the sequence void operator() (int elem) { num++; //increment count sum += elem; //add value } //return mean value double value() { return static_cast<double>(sum) / static_cast<double>(num); } }; int main() { vector<int> coll; //insert elments from 1 to 8 for (int i=1; i<=8; ++i) { coll.push_back(i); } //process and print mean value MeanValue mv = for_each (coll.begin(), coll.end(), //range MeanValue()); //operation cout << "mean value: " << mv.value() << endl; }
The expression
MeanValue()
creates a function object that counts the number of elements and processes the sum of all element values. By passing it to for_each(), it is called for each element of the container coll:
MeanValue mv = for_each (coll.begin(), coll.end(), MeanValue());
The function object is returned and assigned to mv, so you can query its state after the statement by calling: mv.value(). Therefore, the program has the following output:
mean value: 4.5
You could even make the class MeanValue a bit smarter by defining an automatic type conversion to double. Then you could use the mean value that is processed by for_each() directly. See page 336 for such an example.
Predicates are functions or function objects that return a Boolean value (a value that is convertible to bool). However, not every function that returns a Boolean value is a valid predicate for the STL. This may lead to surprising behavior. Consider the following example:
// fo/removeif.cpp #include <iostream> #include <list> #include <algorithm> #include "print.hpp" using namespace std; class Nth { //function object that returns true for the nth call private: int nth; //call for which to return true int count; //call counter public: Nth (int n) : nth (n), count (0) { } bool operator() (int) { return ++count == nth; } }; int main() { list<int> coll; //insert elements from 1 to 9 for (int i=1; i<=9; ++i) { coll.push_back(i); } PRINT_ELEMENTS(coll,"coll: "); //remove third element list<int>::iterator pos; pos = remove_if (coll.begin(),coll.end(), //range Nth(3)), //remove criterion coll.erase (pos,coll.end()); PRINT_ELEMENTS (coll, "nth removed: "); }
This program defines a function object Nth that yields true for the nth call. However, when passing it to remove_if() (an algorithm that removes all elements for which a unary predicate yields true, see page 378), the result is a big surprise:
coll: 1 2 3 4 5 6 7 8 9 nth removed: 1 2 4 5 7 8 9
Two elements, namely the third and sixth elements are removed. This happens because the usual implementation of the algorithm copies the predicate internally during the algorithm:
template <class ForwIter, class Predicate> ForwIter std::remove_if(ForwIter beg, ForwIter end, Predicate op) { beg = find_if(beg, end, op); if (beg == end) { return beg; } else { ForwIter next = beg; return remove_copy_if(++next, end, beg, op); } }
The algorithm uses find_if() to find the first element that should be removed. However, it then uses a copy of the passed predicate op to process the remaining elements if any. Here, Nth in its original state is used again and it also removes the third element of the remaining elements, which is in fact the sixth element.
This behavior is not a bug. The standard does not specify how often a predicate might be copied internally by an algorithm. Thus, to get the guaranteed behavior of the C++ standard library you should not pass a function object for which the behavior depends on how often it is copied or called. Thus, if you call a unary predicate for two arguments and both arguments are equal, then the predicate should always yield the same result. That is, a predicate should not change its state due to a call, and a copy of a predicate should have the same state as the original. To ensure that you can't change the state of a predicate due to a function call, you should declare operator () as constant member function.
It is possible to avoid this surprising behavior and to guarantee that this algorithm works as expected even for a function object such as Nth, without any performance penalties. You could implement remove_if() in such a way that the call of find_if() is replaced by its contents:
template <class ForwIter, class Predicate> ForwIter std::remove_if(ForwIter beg, ForwIter end, Predicate op) { while (beg != end && !op(*beg)) { ++beg; } if (beg == end) { return beg; } else { ForwIter next = beg; return remove_copy_if(++next, end, beg, op); } }
So, it might be a good idea to change the implementation of remove_if() (or submit a change request to the implementor of the library). To my knowledge, in current implementations this problem only arises with the remove_if() algorithm. If you use remove_copy_if(), all works as expected.[3] However, to be portable, you should never rely on this implementation detail. You should always declare the function call operator of predicates as being a constant member function.
[3] Whether the C++ standard library should guarantee the expected behavior in cases such as those presented in this example is currently under discussion.
| I l@ve RuBoard |


"JEHONADAB" Jehovah is liberal; or, whom Jehovah impels. (1.) A son of Shimeah, and nephew of David. It was he who gave the fatal wicked advice to Amnon, the heir to the throne (2 Samuel 13:3-6). He was very “subtil,” but unprincipled. (2.) A son of Rechab, the founder of a tribe who bound themselves by a vow to abstain from wine (Jeremiah 35:6-19). There were different settlements of Rechabites (Judges 1:16; 4:11; 1 Chronicles 2:55). (See RECHABITE.) His interview and alliance with Jehu are mentioned in 2 Kings 10:15-23. He went with Jehu in his chariot to Samaria.
"JEHONADAB" Jehovah is liberal; or, whom Jehovah impels. (1.) A son of Shimeah, and nephew of David. It was he who gave the fatal wicked advice to Amnon, the heir to the throne (2 Samuel 13:3-6). He was very “subtil,” but unprincipled.
(2.) A son of Rechab, the founder of a tribe who bound themselves by a vow to abstain from wine (Jeremiah 35:6-19). There were different settlements of Rechabites (Judges 1:16; 4:11; 1 Chronicles 2:55). (See RECHABITE.) His interview and alliance with Jehu are mentioned in 2 Kings 10:15-23. He went with Jehu in his chariot to Samaria.


Up and Down the Years
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--- layout: post title: GBrowse added to ToxoDB category: [ToxoDB] --- GBrowse is an interactive generic genome browser developed as part of the GMOD project (www.gmod.org). GBrowse is used in ToxoDB to display gene models, EST alignments, SNPs, Sage tags and BlastZ similarities of GT1 contigs against reference ME49 strain. With GBrowse, we now provide:


- saveMap() - Method in class controllers.EditorControllerTest
-
test to save the map
- saveMap(GameMap, String) - Method in class utils.ConquestMapParser
-
Saves the map into a file.
- saveMap() - Method in class utils.ConquestMapParserTest
-
Tests if the map has been saved successfully
- saveMap(GameMap, String) - Method in class utils.DominationMapParser
-
Saves the map into a file.
- saveMap() - Method in class utils.DominationMapParserTest
-
checks the map has been saved in a file successfully
- saveMap(GameMap, String) - Method in interface utils.MapParser
-
The saveMap serializes a gameMap and saves it to a file
- saveState(String) - Static method in class utils.GamePersistenceHandler
-
save state as json to a file location
- saveState() - Method in class utils.GamePersistenceHandlerTest
-
Tests savegame functionality Test passes if the gameState is saved to a file as json
- serializeBorder(Set<Country>) - Method in class utils.ConquestMapParser
-
Serialize a Border
- serializeBorder(String, ArrayList<String>, Map<String, Set<String>>) - Method in class utils.DominationMapParser
-
Serialize a Border
- serializeContinent(Continent) - Method in class utils.ConquestMapParser
-
Serialize a Continent
- serializeContinent(Continent) - Method in class utils.DominationMapParser
-
Serialize a Continent
- serializeCountry(Country, Set<Country>) - Method in class utils.ConquestMapParser
-
Serialize a Country
- serializeCountry(Country, ArrayList<String>, ArrayList<String>) - Method in class utils.DominationMapParser
-
Serialize a Country
- serializeMap(GameMap, String) - Method in class utils.ConquestMapParser
-
Serializes a GameMap object into a string (file data).
- serializeMap(GameMap, String) - Method in class utils.DominationMapParser
-
Serializes a GameMap object into a string (file data).
- service - Variable in class views.CardExchangeView
-
A cached Pool of threads to queue services on the UI thread *
- service - Variable in class views.PhaseView
-
Service for thread handling.
- service - Variable in class views.WDView
-
Thread execution service.
- setArmiesTradedForSet(int) - Static method in class models.GameMap
-
Sets the number of armies traded for a card set.
- setArmiesTradedForSet(int) - Method in class models.state.GameState
-
Sets number of armies traded for sets.
- setBorders(Map<String, Set<String>>) - Method in class models.GameMap
-
This sets the borders instance variable for the game map class.
- setBorders(Map<String, Set<String>>) - Method in class models.state.GameState
-
Sets the borders list for the map.
- setBuilder(GameMapBuilder) - Method in class utils.GameMapDirector
-
setter for the game map builder
- setBuilder(GameStateBuilder) - Method in class utils.GameStateDirector
-
Set builder for the gameState
- setCard(Card) - Method in class models.Country
-
- setCardCount(int) - Static method in class models.Card
-
Sets the number of cards.
- setCardCount(int) - Method in class models.state.GameState
-
Sets the count of cards.
- setCardsInHand(ArrayList<Card>) - Method in class models.player.PlayerAggressive
-
Sets the cards in the player's hand.
- setCardsInHand(ArrayList<Card>) - Method in class models.player.PlayerBenevolent
-
Sets the cards in the player's hand.
- setCardsInHand(ArrayList<Card>) - Method in class models.player.PlayerCheater
-
Sets the cards in the player's hand.
- setCardsInHand(ArrayList<Card>) - Method in class models.player.PlayerHuman
-
Sets the cards in the player's hand.
- setCardsInHand(ArrayList<Card>) - Method in class models.player.PlayerRandom
-
Sets the cards in the player's hand.
- setCardsInHand(ArrayList<Card>) - Method in interface models.player.PlayerStrategy
-
Sets the cards in hand for the Player.
- setCardsInHand(ArrayList<Card>) - Method in class models.state.PlayerState
-
Sets the cards in hand.
- setColor(String) - Method in class models.Continent
-
Sets the colour.
- setContinent(String) - Method in class models.Country
-
Sets the name of the continent
- setContinents(Map<String, Continent>) - Method in class models.GameMap
-
This method sets the continents object for the GameMap class.
- setContinents(Map<String, Continent>) - Method in class models.state.GameState
-
Sets the continents for the map.
- setCountries(Map<String, Country>) - Method in class models.GameMap
-
Sets the countries instance variable for the GameMap
- setCountries(Map<String, Country>) - Method in class models.state.GameState
-
Sets the countries for the map.
- setCountry(String) - Method in class models.Card
-
Sets the Country associated with the Card
- setCurrentContext(Context) - Method in class models.GameMap
-
Sets the current context
- setCurrentContext(Context) - Method in class models.state.GameState
-
Sets the current game context.
- setCurrentPlayerIndex(int) - Static method in class models.GameMap
-
Setter for currentPlayerIndex
- setCurrentPlayerIndex(int) - Method in class models.state.GameState
-
Sets the current player index.
- setDeck(ArrayList<Card>) - Method in class models.GameMap
-
Sets the deck object.
- setDeck(ArrayList<Card>) - Method in class models.state.GameState
-
Sets the deck of cards.
- setFileName(String) - Method in class models.GameMap
-
Sets the name of the map file.
- setFileSectionData(ArrayList<String>) - Method in class models.GameMap
-
Sets the fileSectionData variable for the GameMap class.
- setGameState(GameState) - Method in class utils.GameStateBuilder
-
Setter for gameState
- setIsSavePossible(boolean) - Method in class models.GameMap
-
Setter for isSavePossible
- setMapTypeDomination(boolean) - Method in class models.GameMap
-
setter for map type
- setName(String) - Method in class models.Continent
-
Sets the name.
- setName(String) - Method in class models.Country
-
Sets the name of the country.
- setNoInputEnabled(boolean) - Method in class controllers.BattleController
-
Setter for disabling or enabling user input
- setNumberOfArmies(int) - Method in class models.Country
-
Sets the number of armies
- setNumberOfArmies(int) - Method in class models.player.PlayerAggressive
-
Setter for number of armies the player owns.
- setNumberOfArmies(int) - Method in class models.player.PlayerBenevolent
-
Setter for number of armies the player owns.
- setNumberOfArmies(int) - Method in class models.player.PlayerCheater
-
Setter for number of armies the player owns.
- setNumberOfArmies(int) - Method in class models.player.PlayerHuman
-
Setter for number of armies the player owns.
- setNumberOfArmies(int) - Method in class models.player.PlayerRandom
-
Setter for number of armies the player owns.
- setNumberOfArmies(int) - Method in interface models.player.PlayerStrategy
-
Sets the number of armies the Player has.
- setNumberOfArmies(int) - Method in class models.state.PlayerState
-
Sets the number of armies for the player.
- setNumberOfTradedSet(int) - Static method in class models.GameMap
-
Sets the number of card sets traded in.
- setNumberOfTradedSet(int) - Method in class models.state.GameState
-
Sets the number of traded card sets.
- setNumOfArmiesToMove(int) - Method in class controllers.BattleController
-
Setter for num of Armies To Move
- setNumOfDiceDefender(int) - Method in class controllers.BattleController
-
Setter for num of Dice for defender
- setNumOfTurns(int) - Method in class models.GameMap
-
Setter for numOfTurns
- setOwnerName(String) - Method in class models.Country
-
Sets the name of the owner of the country.
- setPhaseLog(String, boolean) - Method in class models.GameMap
-
Sets the log.
- setPlayerName(String) - Method in class models.player.PlayerAggressive
-
This method sets the name of the player.
- setPlayerName(String) - Method in class models.player.PlayerBenevolent
-
This method sets the name of the player.
- setPlayerName(String) - Method in class models.player.PlayerCheater
-
This method sets the name of the player.
- setPlayerName(String) - Method in class models.player.PlayerHuman
-
This method sets the name of the player.
- setPlayerName(String) - Method in class models.player.PlayerRandom
-
This method sets the name of the player.
- setPlayerName(String) - Method in interface models.player.PlayerStrategy
-
Sets the Player's name.
- setPlayerName(String) - Method in class models.state.PlayerState
-
Sets the name of the player.
- setPlayersList(ArrayList<Player>) - Method in class models.GameMap
-
Sets playerList to the game state
- setPlayersList(ArrayList<PlayerState>) - Method in class models.state.GameState
-
Sets the players list.
- setRandomGenerator(long) - Static method in class models.GameMap
-
Setter for random generator seed
- setStrategy(PlayerStrategy) - Method in class models.player.Player
-
Sets the current strategy for the player.
- setStrategy(String) - Method in class models.state.PlayerState
-
Sets the strategy for the player.
- setUp() - Method in class controllers.BattleControllerTest
-
Sets up context for the test
- setUp() - Method in class controllers.EditorControllerTest
-
Sets up context for the test
- setUp() - Method in class controllers.GameControllerTest
-
Sets up context for the test
- setUp() - Method in class controllers.MainControllerTest
-
Sets up context for the test
- setUp() - Method in class controllers.RunnerTest
-
Sets up context for the test
- setUp() - Method in class controllers.SetupControllerTest
-
Sets up context for the test
- setUp() - Method in class controllers.StartUpControllerTest
-
Sets up context for the test
- setUp() - Method in class controllers.TournamentControllerTest
-
- setUp() - Method in class models.GameMapTest
-
- setUp() - Method in class models.player.PlayerAggressiveTest
-
Sets up context for the test
- setUp() - Method in class models.player.PlayerBenevolentTest
-
Sets up context for the test
- setUp() - Method in class models.player.PlayerCheaterTest
-
Sets up context for the test
- setUp() - Method in class models.player.PlayerRandomTest
-
Sets up context for the test
- setUp() - Method in class models.player.PlayerTest
-
Sets up context for the test
- setUp() - Method in class utils.ConquestMapParserTest
-
performs loading map from resources folder
- setUp() - Method in class utils.DominationMapParserTest
-
performs loading map from resources folder
- setUp() - Method in class utils.GamePersistenceHandlerTest
-
Sets up context for the test
- setUp() - Method in class utils.MapValidatorTest
-
performs loading invalid map and storing it in riskMap
- SetupController - Class in controllers
-
Controller for Setup Context
- SetupController() - Constructor for class controllers.SetupController
-
- SetupControllerTest - Class in controllers
-
test class to check the functionalities of SetupController.java
SetupController
- SetupControllerTest() - Constructor for class controllers.SetupControllerTest
-
- setValue(int) - Method in class models.Continent
-
Sets the control value.
- setX(int) - Method in class models.Country
-
Sets the x coordinate.
- setY(int) - Method in class models.Country
-
Sets the y coordinate.
- showBorderByOwnerShip(Map.Entry<String, Set<String>>) - Method in class models.GameMap
-
Displays all the borders of the game map by ownership
- showBorders(Map.Entry<String, Set<String>>) - Static method in class models.GameMap
-
Displays all the borders of the game map.
- showCountryByOwnership() - Method in class models.Country
-
- showMapByContinents() - Method in class models.GameMap
-
Displays the map grouped by continents.
- showMapByOwnership() - Method in class models.GameMap
-
- showMapByOwnershipByCurrentPlayer(String) - Method in class models.GameMap
-
This method shows the map for the fortify and reinforce phases
- start(Stage) - Method in class views.Runner
-
Starts the GUI.
- startBattle() - Method in class controllers.BattleController
-
Initiates the attack phase.
- startPhaseLoop(GameMap) - Static method in class controllers.GameController
-
Starts the game loop of the current player
- startTournament(GameMap, String) - Static method in class controllers.TournamentController
-
starts the tournament based on command
- startTournament() - Method in class controllers.TournamentControllerTest
-
- StartUpController - Class in controllers
-
Controller for Startup context
- StartUpController() - Constructor for class controllers.StartUpController
-
- StartUpControllerTest - Class in controllers
-
- StartUpControllerTest() - Constructor for class controllers.StartUpControllerTest
-
- strategy - Variable in class models.player.Player
-
The strategy for the Player.
- strategy - Variable in class models.state.PlayerState
-
Stores the strategy of the player
- subtractArmies(int) - Method in class models.player.PlayerAggressive
-
This method removes armies from the player
- subtractArmies(int) - Method in class models.player.PlayerBenevolent
-
This method removes armies from the player
- subtractArmies(int) - Method in class models.player.PlayerCheater
-
This method removes armies from the player
- subtractArmies(int) - Method in class models.player.PlayerHuman
-
This method removes armies from the player
- subtractArmies(int) - Method in class models.player.PlayerRandom
-
This method removes armies from the player
- subtractArmies(int) - Method in interface models.player.PlayerStrategy
-
To subtract armies from the Player.
- successfulAttack() - Method in class controllers.BattleController
-
This method executes on a specific roll-win for attacker.
- successfulAttack() - Method in class controllers.BattleControllerTest
-
validate successful attack
- successfulBattle() - Method in class controllers.BattleController
-
This method executes on successful capture of a country.
- successfulDefence() - Method in class controllers.BattleController
-
This method executes on successful defence of a country.
- successfulDefense() - Method in class controllers.BattleControllerTest
-
validate successful defense


WITNESS LIST State Affairs Committee March 19, 2001 - 1:00P SB 70 AGAINST: Parr, Gail (Texas Women Lawyers), Austin, TX Raney, Milbrey (Self) Riddering, Hannah (Texas National Organization for Women), Austin, TX Rigby, Jim (Self), Austin, TX Registering, but not testifying: Against: Buchanan, Bree (Texas Council on Family Violence), Austin, TX Clarke, Margot (Self), Austin, TX SB 249 AGAINST: Olsen, Lawrence (Texas Good Roads Association), Austin, TX Registering, but not testifying: On: Heald, Wes (TxDOT), Austin, TX Redwine, Augustin (Texas Comptroller's Office), Austin, TX SB 302 Registering, but not testifying: On: Horwitz, Rita (State Pension Review Board), Austin, TX Walraven, Joe (Sunset Advisory Commission), Austin, TX SB 464 FOR: Bornsheuer, Jack (IBEW L.U. 716), Houston, TX Lavine, Dick (Center For Public Policy Priorities), Austin, TX Tilley, Danny (Texas Building & Construction Council), Austin, TX Registering, but not testifying: For: Byram, Gordon (International Brotherhood of Electrical Workers), Austin, TX Hinojosa, Walter (Texas AFL-CIO), Austin, TX Against: Bell, Keith (IEC of Texas), Forney, TX Cleaver, Kenneth (Forney Independent School District), Terrell, TX Leonard, Ken (Self), Forney, TX Smith, Mike (Texas Association of Community Schools), Forney, TX On: Bohuslav, Thomas (TxDOT), Austin, TX Providing written testimony: For: Raspberry, Ronnie (Houston Gulf Coast Building & Trade), Houston, TX SB 485 ON: Durso, Susan (Public Utility Commission), Austin, TX Ross McDonald, Mary (Railroad Commission of Texas), Austin, TX Registering, but not testifying: For: Woodford, Suzy (Common Cause Texas), Austin, TX SB 507 FOR: Patillo, Dennis (Texas Association of Realtor), Austin, TX ON: Heyer, Connie (Austin Chapter of the Community Association's Institute), Austin, TX Pena, Karen (Self), San Antonio, TX SB 757 Registering, but not testifying: On: Kuluicki, Dennis M. (The Star Day Foundation), Dickinson, TX SB 1078 ON: Heald, Wes (TxDOT), Austin, TX SB 1111 FOR: Goode, Steven (University of Texas School of Law), Austin, TX McConnico, Steve (Self), Austin, TX AGAINST: Clarke, Margot (Self), Austin, TX Feldman, Cris (Texans For Public Justice), Austin, TX Smith, Tom "Smitty" (Public Citizen/Campaigns For People), Austin, TX Woodford, Suzy (Common Cause Texas), Austin, TX ON: Oden, Ken (Self), Austin, TX Phillips, Judge Tom (Self), Austin, TX Saunders, Elizabeth (Office of Attorney General), Austin, TX Registering, but not testifying: Against: Sandlin, Abby (Texas Watch), Austin, TX On: Rogers, Elizabeth (Office of Attorney General), Austin, TX


7. Safe mode and factory reset¶
If something goes wrong with your pyboard, don’t panic! It is almost impossible for you to break the pyboard by programming the wrong thing.
The first thing to try is to enter safe mode: this temporarily skips
execution of boot.py
and main.py
and gives default USB settings.
If you have problems with the filesystem you can do a factory reset, which restores the filesystem to its original state.
7.1. Safe mode¶
To enter safe mode, do the following steps:
Connect the pyboard to USB so it powers up.
Hold down the USR switch.
While still holding down USR, press and release the RST switch.
The LEDs will then cycle green to orange to green+orange and back again.
Keep holding down USR until only the orange LED is lit, and then let go of the USR switch.
The orange LED should flash quickly 4 times, and then turn off.
You are now in safe mode.
In safe mode, the boot.py
and main.py
files are not executed, and so
the pyboard boots up with default settings. This means you now have access
to the filesystem (the USB drive should appear), and you can edit boot.py
and main.py
to fix any problems.
Entering safe mode is temporary, and does not make any changes to the files on the pyboard.
7.2. Factory reset the filesystem¶
If you pyboard’s filesystem gets corrupted (for example, you forgot to
eject/unmount it), or you have some code in boot.py
or main.py
which
you can’t escape from, then you can reset the filesystem.
Resetting the filesystem deletes all files on the internal pyboard storage
(not the SD card), and restores the files boot.py
, main.py
, README.txt
and pybcdc.inf
back to their original state.
To do a factory reset of the filesystem you follow a similar procedure as you did to enter safe mode, but release USR on green+orange:
Connect the pyboard to USB so it powers up.
Hold down the USR switch.
While still holding down USR, press and release the RST switch.
The LEDs will then cycle green to orange to green+orange and back again.
Keep holding down USR until both the green and orange LEDs are lit, and then let go of the USR switch.
The green and orange LEDs should flash quickly 4 times.
The red LED will turn on (so red, green and orange are now on).
The pyboard is now resetting the filesystem (this takes a few seconds).
The LEDs all turn off.
You now have a reset filesystem, and are in safe mode.
Press and release the RST switch to boot normally.


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Package org.mortbay.jetty.jmx
This package is distributed as part of the Jetty3Extra bundle and include MBean wrappers for all the key Jetty classes. This allows JMX agents to view and manage Jetty components. The Jetty integration with the JBoss EJB server uses these JMX wrappers to integrate into the JMX framework of JBoss.
Package org.mortbay.http.nbio
An experimental implementation of HttpListener that uses nonblocking IO to avoid allocating Threads to idle connections.
Package org.mortbay.ftp
A FTP client package.
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fun usingResourcesAt(location: String): ErrorReporting
Set the location of the resource bundles containing the error codes.
location - The location within the JAR of the resource bundle
location


Class: kb
| Defined in: | src/knockback-core/knockback-core.coffee |
Overview
The 'kb' namespace for classes, factory functions, constants, etc. Aliased to 'Knockback'
Constant Summary
- VERSION =
-
'0.16.2'
- TYPE_UNKNOWN =
-
0
- TYPE_SIMPLE =
-
1
- TYPE_ARRAY =
-
2
- TYPE_MODEL =
-
3
- TYPE_COLLECTION =
-
4
Class Method Summary
- + (ko.observableArray) collectionObservable(collection, options) Factory to create a new kb.CollectionObservable.
- + (ko.observable) observable(model, options) Factory to create a new kb.Observable.
- + (ko.observable) viewModel(model, options) Factory to create a new kb.ViewModel.
- + (ko.observable) defaultObservable(target_observable, default_value) Factory to create a new kb.DefaultObservable.
- + (ko.observable) formattedObservable(format, args) Factory to create a new kb.FormattedObservable.
- + (ko.observable) localizedObservable(value, options) Factory to create a new kb.LocalizedObservable.
- + (void) release(obj, pre_release_fn)
- + (void) releaseKeys(obj) Releases and clears all of the keys on an object using the conventions of release(), destroy(), dispose() without releasing the top level object itself.
- + (void) releaseOnNodeRemove(view_model, node) Binds a callback to the node that releases the view model when the node is removed using ko.removeNode.
- + (void) renderAutoReleasedTemplate(template, view_model, options = {}) Renders a template and binds a callback to the node that releases the view model when the node is removed using ko.removeNode.
- + (void) applyBindings(view_model, node) Applies bindings and binds a callback to the node that releases the view model when the node is removed using ko.removeNode.
Class Method Details
+ (ko.observableArray) collectionObservable(collection, options)
Factory to create a new kb.CollectionObservable. See kb.CollectionObservable#constructor for information on options
+ (ko.observable) observable(model, options)
Factory to create a new kb.Observable. See kb.Observable#constructor for information on options
+ (ko.observable) viewModel(model, options)
Factory to create a new kb.ViewModel. See kb.ViewModel#constructor for information on options
+ (ko.observable) defaultObservable(target_observable, default_value)
Factory to create a new kb.DefaultObservable. See kb.DefaultObservable#constructor for information on options. If you are using knockback-core or knockback-core-stack, you can include this from the lib/knockback-defaults component.
+ (ko.observable) formattedObservable(format, args)
Factory to create a new kb.FormattedObservable. See kb.FormattedObservable#constructor for information on options. If you are using knockback-core or knockback-core-stack, you can include this from the lib/knockback-formatting component.
+ (ko.observable) localizedObservable(value, options)
Factory to create a new kb.LocalizedObservable. See kb.LocalizedObservable#constructor for information on options. If you are using knockback-core or knockback-core-stack, you can include this from the lib/knockback-localization component.
+ (void) release(obj, pre_release_fn)
+ (void) releaseKeys(obj)
Releases and clears all of the keys on an object using the conventions of release(), destroy(), dispose() without releasing the top level object itself.
+ (void) releaseOnNodeRemove(view_model, node)
Binds a callback to the node that releases the view model when the node is removed using ko.removeNode.
ko.utils.domNodeDisposal.addDisposeCallback(node, function() { kb.release(view_model)} );
Examples:
The hard way to set up automatic calling of 'kb.release(view_model)' when the bound element is released.
var el = $('

')[0];
var view_model = kb.viewModel(new Backbone.Model({name: 'Bob'}));
ko.applyBindings(view_model, el);
kb.releaseOnNodeRemove(view_model, el);
...
ko.removeNode(el); // removes el from the DOM and calls kb.release(view_model)
+ (void) renderAutoReleasedTemplate(template, view_model, options = {})
Renders a template and binds a callback to the node that releases the view model when the node is removed using ko.removeNode.
Examples:
The easy way to set up automatic calling of 'kb.release(view_model)' when the bound element is released.
var el = kb.renderAutoReleasedTemplate('my_template', kb.viewModel(new Backbone.Model({name: 'Bob'})));
...
ko.removeNode(el); // removes el from the DOM and calls kb.release(view_model)
+ (void) applyBindings(view_model, node)
Applies bindings and binds a callback to the node that releases the view model when the node is removed using ko.removeNode.
Examples:
The easy way to set up automatic calling of 'kb.release(view_model)' when the bound element is released.
var el = $('

')[0];
kb.applyBindings(kb.viewModel(new Backbone.Model({name: 'Bob'})), el);
...
ko.removeNode(el); // removes el from the DOM and calls kb.release(view_model)


product1
Luke 1977 Men's Soeron 2
Single Breasted Blazer
Blazers
145
Luke 1977 Men's Soeron 2
Single Breasted Blazer
Blazers
145
H Shoes by Hudson Men's
Houghton 2 Leather Desert
Boots
90
160
New Balance Men's Street
Backpack - Black
Bags
145
Original Penguin MEn's Ven
Scarf - True Black
Scarves
90


Web App for Vizag Steel Plant Employees, released under MIT License
Designed & Developed by Ajay Raj Nelapudi


RP3 Sorting Hat
Add Players
or upload csv
Add
Number of Teams
Team Names
Sort Teams Live
Download Team Rosters


This biomass map of the Raco, Michigan, area was produced from data acquired by the Spaceborne Imaging Radar C/X-Band Synthetic Aperture Radar (SIR-C/X-SAR) onboard space shuttle Endeavour. Biomass is the amount of plant material on an area of Earth's surface. Radar can directly sense the quantity and organizational structure of the woody biomass in the forest. Science team members at the University of Michigan used the radar data to estimate the standing biomass for this Raco site in the Upper Peninsula of Michigan. Detailed surveys of 70 forest stands will be used to assess the accuracy of these techniques. The seasonal growth of terrestrial plants, and forests in particular, leads to the temporary storage of large amounts of carbon, which could directly affect changes in global climate. In order to accurately predict future global change, scientists need detailed information about current distribution of vegetation types and the amount of biomass present around the globe. Optical techniques to determine net biomass are frustrated by chronic cloud-cover. Imaging radar can penetrate through cloud-cover with negligible signal losses.
P-43923 April 16, 1994


Our providers have a breadth of experience in Emergency and Primary Care as well as Occupational Health and are able to recognize more serious cases that need the level of care that can only be provided at a hospital while addressing less serious issues in a friendly, caring and expeditious manner. We expanded our service area Greenfield in 2011. We have an incredible group of providers who are committed to serving you and ensuring the best experience possible.
Our experienced team keeps you informed about the progress of each case and delivers same-day verbal or written reports.
Under the direction of our physician, as well as a team of physician assistants and clinical coordinators, we offer a full-range of occupational health services.
Our single focus is to work with you to hire healthy employees and manage and reduce healthcare costs arising from workplace injuries.
Track health hotspots, hot news, and get instant insight into the health news events that have occurred and are happening around the world.
Bespoke web or phone-based psychological therapy should be offered to people with severe irritable bowel syndrome (IBS), researchers say.
Fertility doctors in Greece and Spain say they have produced a baby from three people in order to overcome a woman's infertility.
Doctors' leaders have raised concerns over a lack of clarity about drug availability highlighted by no-deal Brexit planning.
Scientists have taken cancer apart piece-by-piece to reveal its weaknesses, and come up with new ideas for treatment.
A Taiwanese woman was found by doctors to have four small sweat bees living inside her eye, the first such incident on the island.
New York has declared a public health emergency following a measles outbreak.
We are passionate about the services we provide and take pride in our responsiveness and our ability to provide our clients with individual attention.
Our services are flexible and can be arranged for as little as a few hours a week or as many as 24 hours a day, seven days a week including holidays. If interested, please call us or sending us a message.
If you have questions about our services, accepted forms of insurance, our facility, or our physicians, please feel free to contact us during normal business hours by phone or use the form below.


PyPlotter - A Python/Jython Graph Plotting Package. Manual |
| Contents |
| 1 Introduction |
| 2 License |
| 3 Screenshots |
| 4 Quick Tutorial |
| 4.1 Example 1: Plotting a Graph |
| 4.2 Example 2: Plotting a simplex diagram |
| 5 Reference |
| 6 Implementing a new device driver for PyPlotter |
In order to see the results of this example, either run the file “Example1.py” from the PyPlotter directory or enter the following lines at the python command prompt.
1: import math 2: from PyPlotter import tkGfx as GfxDriver # 'awtGfx' for jython 3: from PyPlotter import Graph, Gfx 4: 5: gfx = GfxDriver.Window(title="Function Plotter") 6: gr = Graph.Cartesian(gfx, -4.0, -2.0, 4.0, 2.0) 7: gr.addPen("sin(x)", Gfx.RED_PEN) 8: for x in gr.xaxisSteps(-4.0, 4.0): 9: gr.addValue("sin(x)", x, math.sin(x)) 10: gfx.waitUntilClosed()
Thats all! If everything went right you should have seen a nice sine curve on your display. Here is an explanation of what the program does. Line 5 opens a window for graphical output. Then a new cartesian graph is being created in this window. In line 7 a new pen is added to the graph. Before you can draw anything onto the graph, you have to add one or more pens. Every pen is identified by its unique name. By default the graph as a caption where all pens are listed by their names. To actually draw something on the graph, you have to add one or more coordinate pairs to the graph with a given pen. The coordinate pairs of a pen will then be connected with a continuous line in the order they where added to the graph. This is done in line 8 and 9. In line 8 the method xaxisSteps is called, which returns a list of x values for a given range, each of which corresponds to exactly one pixel on the screen.
Since Version 0.8.7 of PyPlotter the same can be done even simpler:
1: import math 2: from PyPlotter import Graph 3: gr = Graph.Cartesian(Graph.AUTO_GFX, -4.0, -2.0, 4.0, 2.0) 4: for x in gr.xaxisSteps(-4.0, 4.0): 5: gr.addValue("sin(x)", x, math.sin(x)) 6: gr.gfx.waitUntilClosed()


---
layout: page
---
Auction Lots
Below is the list of items that will feature in our charity auction following the adults race on Sunday. The auction and raffle draw will take place at the Plough at approximately {{ page.auctionStart }}. Please be aware the following list is subject to change.
{% for res in site.data[page.data] %}
- {{res.item}}
- Provided by {{res.provided}}
{% endfor %}
{% if page.raffle %}
Raffle prizes
The raffle draw will take place at the Plough and will start at {{ page.raffleStart }}. There are likely to be additional prizes availaible on the day.
{% for res in site.data[page.raffle] %}
{% if forloop.index0 == 0 %}
- 1st place: {{res.item}}, provided by {{res.provided}}
{% elsif forloop.index0 == 1 %}
- 2nd place: {{res.item}}, provided by {{res.provided}}
{% elsif forloop.index0 == 2 %}
- 3rd place: {{res.item}}, provided by {{res.provided}}
{% elsif forloop.index0 == 3 %}
- 4th place: {{res.item}}, provided by {{res.provided}}
{% else %}
- {{res.item}}{% if res.provided %}, provided by {{res.provided}}{% endif %}
{% endif %}
{% endfor %}
{% endif %}


It's fascinating to solve algothmic problems, follow Yanzhan to learn more!
Disclaimer: this solution is quoted from Rosetta Code, for more solutions and code snippets, please visit Rosetta Code Website : [http://rosettacode.org/wiki/Rosetta_Code] . Thanks for the great work done by Rosetta maintainers and contributors, I could make video tutorials for Rosetta.
solution:
unit sub MAIN (:$prisoners = 100, :$simulations = 10000);
my @prisoners = ^$prisoners;
my $half = floor +@prisoners / 2;
sub random ($n) {
^$n .race.map( {
my @drawers = @prisoners.pick: *;
@prisoners.map( -> $prisoner {
my $found = 0;
for @drawers.pick($half) -> $card {
$found = 1 and last if $card == $prisoner
}
last unless $found;
$found
}
).sum == @prisoners
}
).grep( *.so ).elems / $n * 100
}
sub optimal ($n) {
^$n .race.map( {
my @drawers = @prisoners.pick: *;
@prisoners.map( -> $prisoner {
my $found = 0;
my $card = @drawers[$prisoner];
if $card == $prisoner {
$found = 1
} else {
for ^($half - 1) {
$card = @drawers[$card];
$found = 1 and last if $card == $prisoner
}
}
last unless $found;
$found
}
).sum == @prisoners
}
).grep( *.so ).elems / $n * 100
}
say "Testing $simulations simulations with $prisoners prisoners.";
printf " Random play wins: %.3f%% of simulations\n", random $simulations;
printf "Optimal play wins: %.3f%% of simulations\n", optimal $simulations;


| 1 | package fr.sii.ogham.testing.assertion.email; | |
| 2 | ||
| 3 | import static fr.sii.ogham.testing.assertion.util.AssertionHelper.assertThat; | |
| 4 | import static fr.sii.ogham.testing.assertion.util.AssertionHelper.overrideDescription; | |
| 5 | import static org.hamcrest.Matchers.lessThan; | |
| 6 | ||
| 7 | import java.util.Collection; | |
| 8 | import java.util.List; | |
| 9 | ||
| 10 | import ogham.testing.jakarta.mail.Message; | |
| 11 | ||
| 12 | import org.hamcrest.Matcher; | |
| 13 | ||
| 14 | import fr.sii.ogham.testing.assertion.util.AssertionRegistry; | |
| 15 | ||
| 16 | public class FluentReceivedEmailsAssert { | |
| 17 | /** | |
| 18 | * List of received messages | |
| 19 | */ | |
| 20 | private final List<? extends Message> actual; | |
| 21 | /** | |
| 22 | * Registry to register assertions | |
| 23 | */ | |
| 24 | private final AssertionRegistry registry; | |
| 25 | ||
| 26 | public FluentReceivedEmailsAssert(List<? extends Message> actual, AssertionRegistry registry) { | |
| 27 | this.actual = actual; | |
| 28 | this.registry = registry; | |
| 29 | } | |
| 30 | ||
| 31 | /** | |
| 32 | * Access fluent API to write assertions on a particular received message. | |
| 33 | * | |
| 34 | * If you want to make assertions on several messages, you may prefer using: | |
| 35 | * | |
| 36 | * <pre> | |
| 37 | * .receivedMessages().message(0) | |
| 38 | * .subject(is("foobar")) | |
| 39 | * .and() | |
| 40 | * .message(1) | |
| 41 | * .subject(is("bar")) | |
| 42 | * </pre> | |
| 43 | * | |
| 44 | * @param index | |
| 45 | * the index of the received message | |
| 46 | * @return the fluent API for assertions on the particular message | |
| 47 | */ | |
| 48 | public FluentEmailAssert<FluentReceivedEmailsAssert> receivedMessage(int index) { | |
| 49 |
2
1. receivedMessage : removed call to fr/sii/ogham/testing/assertion/util/AssertionRegistry::register → NO_COVERAGE 2. lambda$receivedMessage$0 : removed call to fr/sii/ogham/testing/assertion/util/AssertionHelper::assertThat → NO_COVERAGE |
registry.register(() -> assertThat(index, overrideDescription("Assertions on message "+index+" can't be executed because "+actual.size()+" messages were received", lessThan(actual.size())))); |
| 50 |
3
1. receivedMessage : changed conditional boundary → NO_COVERAGE 2. receivedMessage : negated conditional → NO_COVERAGE 3. receivedMessage : replaced return value with null for fr/sii/ogham/testing/assertion/email/FluentReceivedEmailsAssert::receivedMessage → NO_COVERAGE |
return new FluentEmailAssert<>(index<actual.size() ? actual.get(index) : null, index, this, registry); |
| 51 | } | |
| 52 | ||
| 53 | /** | |
| 54 | * Fluent API to write assertions on received messages. | |
| 55 | * | |
| 56 | * You can write assertions for all messages or a particular message. | |
| 57 | * | |
| 58 | * For example, for writing assertion on a single message, you can write: | |
| 59 | * | |
| 60 | * <pre> | |
| 61 | * .receivedMessages().message(0) | |
| 62 | * .subject(is("foobar")) | |
| 63 | * </pre> | |
| 64 | * | |
| 65 | * For writing assertions that are applied on every received message, you | |
| 66 | * can write: | |
| 67 | * | |
| 68 | * <pre> | |
| 69 | * .receivedMessages().every() | |
| 70 | * .subject(is("foobar")) | |
| 71 | * </pre> | |
| 72 | * | |
| 73 | * Will check that subject of every message is "foobar". | |
| 74 | * | |
| 75 | * <p> | |
| 76 | * You can use this method to factorize several assertions on a message and | |
| 77 | * then make dedicated assertions on some messages: | |
| 78 | * | |
| 79 | * <pre> | |
| 80 | * .receivedMessages().every() | |
| 81 | * .subject(is("foobar")) | |
| 82 | * .and() | |
| 83 | * .message(0) | |
| 84 | * .body().contentAsString(is("toto")) | |
| 85 | * </pre> | |
| 86 | * | |
| 87 | * Will check that subject of every message is "foobar" and that body of | |
| 88 | * first received message is "toto". | |
| 89 | * | |
| 90 | * @return the fluent API for assertions on messages | |
| 91 | */ | |
| 92 | public FluentEmailsAssert<FluentReceivedEmailsAssert> receivedMessages() { | |
| 93 |
1
1. receivedMessages : replaced return value with null for fr/sii/ogham/testing/assertion/email/FluentReceivedEmailsAssert::receivedMessages → NO_COVERAGE |
return new FluentEmailsAssert<>(actual, this, registry); |
| 94 | } | |
| 95 | ||
| 96 | /** | |
| 97 | * Fluent API to write assertions on received messages. | |
| 98 | * | |
| 99 | * Make an assertion on received messages list (JavaMail message). | |
| 100 | * | |
| 101 | * For example, for writing assertion on a single message, you can write: | |
| 102 | * | |
| 103 | * <pre> | |
| 104 | * .receivedMessages(is(Matchers.<Message>empty())) | |
| 105 | * </pre> | |
| 106 | * | |
| 107 | * @param matcher | |
| 108 | * the assertion to apply on message list | |
| 109 | * @return the fluent API for assertions on messages | |
| 110 | */ | |
| 111 | public FluentEmailsAssert<FluentReceivedEmailsAssert> receivedMessages(Matcher<Collection<? extends Message>> matcher) { | |
| 112 |
2
1. receivedMessages : removed call to fr/sii/ogham/testing/assertion/util/AssertionRegistry::register → NO_COVERAGE 2. lambda$receivedMessages$1 : removed call to fr/sii/ogham/testing/assertion/util/AssertionHelper::assertThat → NO_COVERAGE |
registry.register(() -> assertThat("Received messages", actual, matcher)); |
| 113 |
1
1. receivedMessages : replaced return value with null for fr/sii/ogham/testing/assertion/email/FluentReceivedEmailsAssert::receivedMessages → NO_COVERAGE |
return receivedMessages(); |
| 114 | } | |
| 115 | ||
| 116 | } | |
Mutations | ||
| 49 |
1.1 2.2 |
|
| 50 |
1.1 2.2 3.3 |
|
| 93 |
1.1 |
|
| 112 |
1.1 2.2 |
|
| 113 |
1.1 |


Configuration
Configure Seed Jobs and Pipelines
Jenkins operator uses job-dsl and kubernetes-credentials-provider plugins for configuring jobs and deploy keys.
Prepare job definitions and pipelines
First you have to prepare pipelines and job definition in your GitHub repository using the following structure:
cicd/
├── jobs
│ └── build.jenkins
└── pipelines
└── build.jenkins
cicd/jobs/build.jenkins
is a job definition:
#!/usr/bin/env groovy
pipelineJob('build-jenkins-operator') {
displayName('Build jenkins-operator')
definition {
cpsScm {
scm {
git {
remote {
url('https://github.com/jenkinsci/kubernetes-operator.git')
credentials('jenkins-operator')
}
branches('*/master')
}
}
scriptPath('cicd/pipelines/build.jenkins')
}
}
}
cicd/pipelines/build.jenkins
is an actual Jenkins pipeline:
#!/usr/bin/env groovy
def label = "build-jenkins-operator-${UUID.randomUUID().toString()}"
def home = "/home/jenkins"
def workspace = "${home}/workspace/build-jenkins-operator"
def workdir = "${workspace}/src/github.com/jenkinsci/kubernetes-operator/"
podTemplate(label: label,
containers: [
containerTemplate(name: 'jnlp', image: 'jenkins/jnlp-slave:alpine'),
containerTemplate(name: 'go', image: 'golang:1-alpine', command: 'cat', ttyEnabled: true),
],
envVars: [
envVar(key: 'GOPATH', value: workspace),
],
) {
node(label) {
dir(workdir) {
stage('Init') {
timeout(time: 3, unit: 'MINUTES') {
checkout scm
}
container('go') {
sh 'apk --no-cache --update add make git gcc libc-dev'
}
}
stage('Dep') {
container('go') {
sh 'make dep'
}
}
stage('Test') {
container('go') {
sh 'make test'
}
}
stage('Build') {
container('go') {
sh 'make build'
}
}
}
}
}
Configure Seed Jobs
Jenkins Seed Jobs are configured using Jenkins.spec.seedJobs
section from your custom resource manifest:
apiVersion: jenkins.io/v1alpha2
kind: Jenkins
metadata:
name: example
spec:
seedJobs:
- id: jenkins-operator
targets: "cicd/jobs/*.jenkins"
description: "Jenkins Operator repository"
repositoryBranch: master
repositoryUrl: https://github.com/jenkinsci/kubernetes-operator.git
Jenkins Operator will automatically discover and configure all the seed jobs.
You can verify if deploy keys were successfully configured in the Jenkins Credentials tab.
You can verify if your pipelines were successfully configured in the Jenkins Seed Job console output.
If your GitHub repository is private you have to configure SSH or username/password authentication.
SSH authentication
Generate SSH Keys
There are two methods of SSH private key generation:
$ openssl genrsa -out <filename> 2048
or
$ ssh-keygen -t rsa -b 2048
$ ssh-keygen -p -f <filename> -m pem
Then copy content from generated file.
Public key
If you want to upload your public key to your Git server you need to extract it.
If key was generated by openssl
then you need to type this to extract public key:
$ openssl rsa -in <filename> -pubout > <filename>.pub
If key was generated by ssh-keygen
the public key content is located in
Configure SSH authentication
Configure a seed job like this:
apiVersion: jenkins.io/v1alpha2
kind: Jenkins
metadata:
name: example
spec:
seedJobs:
- id: jenkins-operator-ssh
credentialType: basicSSHUserPrivateKey
credentialID: k8s-ssh
targets: "cicd/jobs/*.jenkins"
description: "Jenkins Operator repository"
repositoryBranch: master
repositoryUrl: git@github.com:jenkinsci/kubernetes-operator.git
and create a Kubernetes Secret (name of secret should be the same from credentialID
field):
apiVersion: v1
kind: Secret
metadata:
name: k8s-ssh
stringData:
privateKey: |
-----BEGIN RSA PRIVATE KEY-----
MIIJKAIBAAKCAgEAxxDpleJjMCN5nusfW/AtBAZhx8UVVlhhhIKXvQ+dFODQIdzO
oDXybs1zVHWOj31zqbbJnsfsVZ9Uf3p9k6xpJ3WFY9b85WasqTDN1xmSd6swD4N8
...
username: github_user_name
Username & password authentication
Configure the seed job like:
apiVersion: jenkins.io/v1alpha2
kind: Jenkins
metadata:
name: example
spec:
seedJobs:
- id: jenkins-operator-user-pass
credentialType: usernamePassword
credentialID: k8s-user-pass
targets: "cicd/jobs/*.jenkins"
description: "Jenkins Operator repository"
repositoryBranch: master
repositoryUrl: https://github.com/jenkinsci/kubernetes-operator.git
and create a Kubernetes Secret (name of secret should be the same from credentialID
field):
apiVersion: v1
kind: Secret
metadata:
name: k8s-user-pass
stringData:
username: github_user_name
password: password_or_token
HTTP Proxy for downloading plugins
To use forwarding proxy with an operator to download plugins you need to add the following environment variable to Jenkins Custom Resource (CR), e.g.:
spec:
master:
containers:
- name: jenkins-master
env:
- name: CURL_OPTIONS
value: -L -x <proxy_url>
In CURL_OPTIONS
var you can set additional arguments to curl
command.
Pulling Docker images from private repositories
To pull a Docker Image from private repository you can use imagePullSecrets
.
Please follow the instructions on creating a secret with a docker config.
Docker Hub Configuration
To use Docker Hub additional steps are required.
Edit the previously created secret:
kubectl -n <namespace> edit secret <name>
The .dockerconfigjson
key’s value needs to be replaced with a modified version.
After modifications, it needs to be encoded as a Base64 value before setting the .dockerconfigjson
key.
Example config file to modify and use:
{
"auths":{
"https://index.docker.io/v1/":{
"username":"user",
"password":"password",
<EMAIL_ADDRESS>"auth":"base64 of string user:password"
},
"auth.docker.io":{
"username":"user",
"password":"password",
<EMAIL_ADDRESS>"auth":"base64 of string user:password"
},
"registry.docker.io":{
"username":"user",
"password":"password",
<EMAIL_ADDRESS>"auth":"base64 of string user:password"
},
"docker.io":{
"username":"user",
"password":"password",
<EMAIL_ADDRESS>"auth":"base64 of string user:password"
},
"https://registry-1.docker.io/v2/": {
"username":"user",
"password":"password",
<EMAIL_ADDRESS>"auth":"base64 of string user:password"
},
"registry-1.docker.io/v2/": {
"username":"user",
"password":"password",
<EMAIL_ADDRESS>"auth":"base64 of string user:password"
},
"registry-1.docker.io": {
"username":"user",
"password":"password",
<EMAIL_ADDRESS>"auth":"base64 of string user:password"
},
"https://registry-1.docker.io": {
"username":"user",
"password":"password",
<EMAIL_ADDRESS>"auth":"base64 of string user:password"
}
}
}


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Eric B Merritt - CTO of Afiniate, Inc - is a veteran
entrepreneur, author and public speaker. Eric is expert in
the architecture, development and deployment of
large-scale distributed systems on heterogeneous hardware,
and the languages and platforms required to support
them. His experience spans from IBM mainframe and
mid-range systems, to distributed build systems and
massive fleet deployment tools for Amazon.com, and to
high-frequency trading systems and financial exchange
systems for leading private brokerages. Eric is a
co-author of the popular book “Erlang and OTP in Action”.


Wagerr is a permissionless blockchain-based sportsbook secured by a global decentralized network. Bet anywhere. Best odds. Privacy-focused.
Oracles retrieve real world sporting event data and post event outcomes to the blockchain. The Wagerr network uses this data to trigger payouts for winning bet contracts.
Owning a Wagerr Oracle is like “Being the House” or owning a sportsbook. The Wagerr network distributes a portion of all winning bets to the Oracles. While bettors place money on uncertain events, bookkeepers bet on a sure thing: fees. Steady fees provide reliable income. The more betting action there is, the larger the Oracle rewards. Be the house!
Blockchain technology keeps Wagerr secure and transparent. Each bet is verified with cryptographic security and each transaction is recorded on the public ledger.
The lowest juice in the industry. When you win on Wagerr, you win more.
Wagerr will never revoke your bet or limit your bet size. Every payout is guaranteed. Just try finding a commercial sportsbook that can deliver this degree of certainty. Bet on the blockchain for absolute peace of mind.
Wagerr offers a platform for everyone. Start betting instantly at wagerr.com, the online sportsbook. Bet anywhere with Wagerr mobile apps. For more privacy and total control of your coins, download Wagerr’s blockchain betting app.
Nearly half of all fees are systematically destroyed. Burning fees diminishes the coin supply. The logic is straightforward supply and demand: Given steady demand, free markets tend to respond to a dwindling supply with rising asset prices.
WGR cryptocurrency is designed with a deflationary mechanism that helps the coin retain value under various conditions. During periods of mass adoption, increasing demand would coincide with decreasing supply, creating significant market pressure. As the price increases, per-bet volume is expected to level out, and the rate of deflation should level out, too.
On the other hand, when WGR’s market price drops, the per-bet volume is expected to rise. As net betting volume increases, the burn rate accelerates, increasing the velocity of deflation. In this case, the deflationary mechanism tends to return the WGR price to equilibrium over time.
While WGR’s price is expected to fluctuate, the network’s monetary policy reinforces the cryptocurrency’s price stability.


This is the second project of a series of UX projects done for the Treehouse UX program. The task was to design a mobile app for a grocery store to solve pain points in users' grocery shopping experiences.
I started with research to figure out what direction I wanted to take with this app, which involved interviewing people on what their overall experiences were with grocery shopping. I interviewed those who were within my target audience -- those who were within their early 20s and above, and living on their own and/or goes grocery shopping regularly.
After gathering information from all the interviews, I analyzed the common pain points and began prototyping and generating mockups.
Role: Research, strategy, design
Team: Solo project
Length: April to May 2020
Tools: Adobe XD, Illustrator, Photoshop
Grocery shopping experiences tend to be either a neutral or unpleasant experience for most people. With the introduction of COVID-19, not only has it made some of these issues worse, but new problems like products going out-of-stock arose. I sought out to identify the 1-2 most pressing problems that people have with grocery shopping, and design my app in order to solve them.
First, I wanted to discover what kind of issues people experience when grocery shopping. Since asking people directly what those issues are could bias their responses, I came up with a list of 5 areas of inquiry that I would ask my interviewees about, in order to identify trends and patterns among my audience. Since this project was done during the height of COVID-19, I also wanted to focus on people's experience with quarantine.
Five people were interviewed over video/voice calls, who were all within the target audience.
The most important pain point I identified was that too much time is wasted by hunting down specific items that may be unavailable. This is a concern that is more apparent during this pandemic, because a lot of time is required to search for that item, or having to research alternatives if it is out-of-stock. Throughout all my interviews, this issue was definitely the most common, and so solving this would greatly improve the target audience’s grocery shopping experience.
I took each major point and noted them in a diagram to get a better sense of what issues arose during each conversation I had with each of my interviewees. I also took the opportunity to get to know what their top three items when shopping were, just for fun.
To solve the pain point, I wanted to make an app that shows exactly where an item is in the store if it is in-stock, and similar alternative items if that exact item is not in-stock. I want to make this information easily found in the app, either in the shopping list or by browsing individual items in the catalog.
For example, when looking at the shopping list, it will show items that are in stock and their in-store location, and show items that are out-of-stock and similar options. Another feature I’d like to implement is to show users whether an item is low on stock and how many remain, and an estimated date it’ll be restocked.
I took inspiration from popular shopping apps like Target, Shipt, and Instacart during my ideation phase. I also looked at Pinterest and Dribbble for design inspiration for my features, layouts, and colors.
Roughly, I imagined the following steps for how a user would use the app. The actions that the users would take roughly aligned with the individual screens I would create for the app.
I tried to sketch out at least 2 different layouts for each screen, so that it would force me to come up with a variety of designs.
With the sketches complete, I looked over each screen and identified the best characteristics and ideas from each sketch, and incorporated them into the wireframe for that screen.
I conducted user tests after selecting five users within the target audience, and asked them to test out the wireframes version of the prototype. For each test, I encouraged my users to think aloud and say whatever comes to mind, so that I could collect a lot of feedback and thoughts. After completing all the interviews, I combed through the feedback to summarize what people liked about the design, and what areas to improve.
As this was my first time designing for mobile, I decided to take a straightforward approach. I used an official UI template kit from Apple and downloaded their SF font to use directly with Adobe XD.
For colors, I went with a set of colors that were similar to primary colors but easier on the eye, since many in my target age range are adults. I wanted a color set that I could use as an accent, to emphasize certain areas, rather than an all-around color for each page.
In terms of shapes, I went with curved edges with all boxes and buttons to create a sense of friendliness when using the app, and to make it easier on the eyes.
After gathering feedback from my user tests, I made some adjustments to the mockup before creating the final version of my prototype.
Easily explore categories and new deals of the day! Items personally selected and featured, so you’re one click away from adding a favorite to your cart.
Add an item to your list or cart without leaving the screen by clicking the add icon on the product, making it easy to add multiple items.
View everything on your list that is in-store, and know where it is exactly in real-time. You can also know what’s out of stock that day so you don’t waste time looking for it in store. Removing an item and editing the quantity is also easy.
Vegetarian? No problem. Mark down what you can’t consume in your personal profile and you won’t see those items recommended to you. You can even set an option to never see certain products or just see a warning on their description.
In this project, I learned how to design mobile apps - and honestly, I actually enjoyed this more than designing website pages for desktop. It's been a dream for me to be able to learn how to do this, and I really like how nice and clean this came out for my first time designing for mobile.
I also learned about pain points of users and how much I need to know about my users before designing. I learned how to create something that actually addresses their needs, rather than what I assume they need.
I also took the opportunity to use this project to learn how to design on Adobe XD after using Sketch in the previous project.
Though I took inspiration from apps like Instacart, Target app, and Shipt in designing this app, for next time, I would spend more time on looking at similar apps from competitors. I would make thorough comparison notes to see what each excel at and what could be improved, and use it to make my app even better.


LESSECHO(1) LESSECHO(1) NAME lessecho - expand metacharacters SYNOPSIS lessecho [-ox] [-cx] [-pn] [-dn] [-mx] [-nn] [-ex] [-a] file ... DESCRIPTION lessecho is a program that simply echos its arguments on standard output. But any argument containing spaces is enclosed in quotes. OPTIONS A summary of options is included below. -ox Specifies "x" to be the open quote character. -cx Specifies "x" to be the close quote character. -pn Specifies "n" to be the open quote character, as an integer. -dn Specifies "n" to be the close quote character, as an integer. -mx Specifies "x" to be a metachar. -nn Specifies "n" to be a metachar, as an integer. -ex Specifies "x" to be the escape char for metachars. -fn Specifies "n" to be the escape char for metachars, as an integer. -a Specifies that all arguments are to be quoted. The default is that only arguments containing spaces are quoted. SEE ALSO less(1) AUTHOR This manual page was written by Thomas Schoepf<EMAIL_ADDRESS>for the Debian GNU/Linux system (but may be used by others). Send bug reports or comments to<EMAIL_ADDRESS>Version 444: 09 Jun 2011 LESSECHO(1)


Hi, my name is Michael Koceja. I'm 23 years old and currently have lived in Vancouver, WA for the last 13 years. Originally, im from San-Diego, CA. I'm a huge soccer fan and have played since I was 4 years old. I also ran cross country all 4 years of highschool. Currently, my favorite team is Real Madrid. My favorite player is Mesut Ozil. I think he is one of the best attacking mids in the game. I was fortunate to be talented enough to play college ball. While I've always enjoyed being competitve in sports, I've also greatly enjoyed computers from a young age. In my free time I enjoy spending time with my friends having a beer, listening to and playing music, and playing wth my puppy. And of course, sitting at my computer doing whatever it may be.
I grew up really disliking school. While I enjoy learning, I've never been a fan of a class room. I sort of went through the motions growing up. Not really caring or putting extra effort. I still got good grades but I never did anything like my best friends did. I graduated highschool and went to college, like every kid is "supposed" to do. At the time I wanted to be a doctor. I lasted 2 years and came home. I worked as a cook at Buffalo Wild Wings for a bit and quit. I got another job at the airport working on the plane catering service. I quit after a few months. I then lived at my parents house sort of, "bumming" it for a while. I then got hired as a cad-cam tech at Qualident Dental Lab. After about a month I was the lead technician for the remander of my time there, about 2 and a half years. I then quit to start my journey in web-development at Epicodus.
Some things I'm currenly interested in is finance, space and the universe, aswell as the obvious, coding.  I also really enjoy a good beer. As for skills, I'm a very hands on learner. I can pick things up rather quickly and things usually tend to stick in my head. I also get along with many different types of people. I've never really had any issues with people. I'm also a good listener.
This is a webpage about my puppy, Greco. This is a very simple webpage in which only html is being used.
This is a bit more complex webpage about taking a Vacation to Santa Cruz. In this webpage, html, css, aswell as bootstrap are being used.
This website is about California's In-N-Out Burger. The code being used in this is not very complex. It's utilizing divs to be more specific, has active links and much more css styles than the Vacation Webpage but isn't using bootstrap.
This is simple website is about a made up resort. The code looks complex but it's rather simple. Using html, anchor tags to hop around inside, image tags and class tags for css styling and specificity.


---
layout: post
title: Project update
tags:
- ColdFusion
- generator
- stubbie
- stubs
- tdd
status: publish
type: post
published: true
meta:
aktt_notify_twitter: 'no'
_edit_last: '2'
---
It's been for ever and a day, since I have done any commits to this project, but prompted by Janet's comments I have made a handful of commits to the repository.
- cfUnit is now supported
- A fix for cfmx 6.1 and recursive directory lookups
- The code can now handle missing tearDown methods in existing test cfcs.
I have also tried to simplify the config.xml file a little and here's what the default looks like:
[code]
[/code]
A concrete example usually works best, so:
[code]
[/code]
appName : This now refers to a cf mapping in the administrator for my project, in this case art, however if you are using a package approach (with say a value of "com.domain"), then this value would simply be appended to the packageRoot (e.g. com.domain.art)
appPath : This is now the full path to the application, e.g. on my local machine /Users/gregstewart/Sites/Client X sites/Fusebox/ART2/
packageRoot : Hasn't changed
saveTestFilesTo : Hasn't changed
unitTestFramework : Now supports cfUnit.
coldSpring : Something working on, i.e. use ColdSpring to generate mock objects. Could be ages before it sees the light of day, if my past track record is anything to go by.
Thoughts and suggestions are still most welcome!


Timeclock
Timeclock is a time manager. This app will replace the spreadsheet that I use to track my work time.
Contents
Links
Project Goals
- Make it as convenient as possible to enter time worked.
- Minimum Viable Product (MVP) should have:
- Continually update/display time worked for day, week, and month.
- Allow user to set day and week cutoff.
- Allow user to analyze arbitrary range of days.
- Ability to separate multiple different jobs
- Optional wage entry and compensation earned calculation
- User authentication
- Server and database
- Proper security measures on backend to prevent unauthorized data access.
- Get working MVP before adding optional features.
- After MVP, add punchclock feature to allow user to "punch in" and "punch out" so that they don't have to write down their time and enter it later.
Project Features
- User authentication
- Uses Passport.js to manage login sessions
- User passwords are hashed using bcrypt before they are stored in the database.
- Login with either username or email address if account has both setup (only 1 of the 2 is required)
- All access to user data is restricted on the server side so that users are not able to access data that is not theirs using the API
- Allows users to track time worked for one or more separate jobs, with no limit to the number of jobs allowed
- Optional wage settings allow for earnings calculations.
- Dynamic forms throughout the app allows for a simple form with the least number of inputs possible to be displayed to users initially, so the app is not unnecessarily complex, while still allowing options to edit every parameter possible in order to accommodate unique situations especially for more advanced users. Additional inputs are added to forms as needed when the user chooses to customize more parameters.
- Users enter their time using a simple user friendly form.
- Time and earnings are reported automatically by job as well as the totals from all of the user's jobs. Totals are reported by week, month, year, and all time by default.
- All time entered can be viewed and edited by the user.
- Support for practically all timezones and currencies, including situations where more than one is used on the user's account or even the same job if that situation arises.
- The app is automatically deployed to Heroku from the master branch of the Github repo.
Technologies Used
Front End
- React
- Bulma
- Axios
- Moment Timezone
- react-router-dom package
- create-react-app package
Back End
- Passport and passport-local
- Express
- Node
- MongoDB
- Mongoose
- Bcrypt
- Moment and moment-timezone
- Currency-codes
Instructions for Use
Visit daves-timeclock.herokuapp.com to run the app.
- On the landing page you can create an account or login.
- You must create an account to use the app
- The only information required to set up an account is a username OR email and a password.
- First time users, create a new account. You will be automatically logged in when the account is created.
- In order to track your time, you must create a job. Click the "+ New" button under the jobs section of the dashboard page, and fill out the form to fit the job or activity that you are tracking time for.
- You can navigate using the nav bar on the top of the page or by clicking through the links on the pages as well as breadcrumb items included with page heading.
- Enter time spent on your "job" by visiting the time page for that job.
- You may create unlimited jobs.
- The settings for each job can be changed by selecting the job and then going to settings.
Icebox
Developer
This project is developed and maintained by David Knittel. Any and all questions, comments, suggestions, or proposed contributions are welcome.


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{% for run in runs %}
{% endfor %}


{% extends "base.html" %} {% load i18n %} {% block content %}
{% trans "You are now registered. Activation email sent. Please click the link in the email to activate your account and log in." %}


{{ define "body-classes" -}} {{ if .Draft }}draft{{ end }} look-sheet-bkg {{- end }} {{ define "content" }} {{- partial "single-article" . -}} {{ end }} {{ define "footer" }} {{- partial "single-footer-customisation" . -}} {{/* TODO: right now, this gets weird when there's a big title on the right. There might be better info here: https://stackoverflow.com/questions/34995740/css-when-inline-block-elements-line-break-parent-wrapper-does-not-fit-new-width and you can test on the android-development-developer-productivity article. Would also be cool to make this fold on mobile so there's two links on separate lines. */}} {{if (and (not .Parent.IsHome) (or .PrevInSection .NextInSection)) }}
{{ end }} {{ end }}


BestClassic
Home
Requests
NES
SNES
Gameboy
Gameboy Advance
Sega Genesis
Nintendo 64
Nintendo DS
Welcome to the BestClassic Sega Genesis page.
Earthworm Jim
Earthworm Jim 2
Mickey Mouse - Castle of Illusion
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic 3 and Knuckles
Streets of Rage 2
The Lion King


Day one, day two, day three...Lee and Ivey quickly confirmed their relationship. Ivey went for classes during the day and Lee continued his work at home. At night they spent all of their time together, as if they were two magnets.


Piqued favour stairs it enable exeter as seeing. Remainder met improving but engrossed sincerity age.


The table D3-ELA-Proficiency houses data on the following columns:
| Columns | Description |
|---|---|
| ELANumAssessed_Calc | Total students taking ELA Assessment |
| ELATotalMet_Calc | Number of students who met or exceeded expectations in ELA |
| ELATotalNotMet_Calc | Number of students who did not meet expectations in ELA |
The table D3-Math-Proficiency houses data on the following columns:
| Columns | Description |
|---|---|
| MATHNumAssessed_Calc | Total students taking Math Assessment |
| MATHTotalMet_Calc | Number of students who met or exceeded expectations in Math |
| MATHTotalMet_Calc | Number of students who did not meet expectations in Math |
The table D3-Graduation-Rates houses data on the following columns:
| Columns | Description |
|---|---|
| CohortCount | Total number of students with the potential to graduate in the current shcool year |
| GradCnt | Number of graduates in the current school year |
| GradRate | Percentage of potential graduates to graduate in the current year |


| 003:050 Khan | : |
And I have come confirming that which was before me of the Taurat (Torah), and to make lawful to you part of what was forbidden to you, and I have come to you with a proof from your Lord. So fear Allah and obey me. |
| 003:050 Maulana | : |
And (I am) a verifier of that which is before me of the Torah, and I allow you part of that which was forbidden to you; and I have come to you with a sign from your Lord, so keep your duty to Allah and obey me. |
| 003:050 Pickthal | : |
And (I come) confirming that which was before me of the Torah, and to make lawful some of that which was forbidden unto you. I come unto you with a sign from your Lord, so keep your duty to Allah and obey me. |
| 003:050 Rashad | : |
"I confirm previous scripture - the Torah - and I revoke certain prohibitions imposed upon you. I come to you with sufficient proof from your Lord. Therefore, you shall observe GOD, and obey me. |
| 003:050 Sarwar | : |
"I testify to what is true in the Torah and make lawful for you some of the things that were made unlawful. I have brought you a miracle from your Lord. Have fear of God and obey me. |
| 003:050 Shakir | : |
And a verifier of that which is before me of the Taurat and that I may allow you part of that which has been forbidden t you, and I have come to you with a sign from your Lord therefore be careful of (your duty to) Allah and obey me. |
| 003:050 Sherali | : |
'And I come fulfilling that which is before me, namely the Torah; and to allow you some of that which was forbidden unto you, and I come to you with a Sign from your Lord; so fear ALLAH and obey me; |
| 003:050 Yusufali | : |
"'(I have come to you), to attest the Law which was before me. And to make lawful to you part of what was (Before) forbidden to you; I have come to you with a Sign from your Lord. So fear Allah, and obey me. |
Concepts/Themes Covered: الإيمان > الكتب السماوية الأخرى > التوراة Faith> The Other Divine Books> The Bible
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


You forgot to add a bill? You get extra money this mounth? You forgot to save it in your account? Your real account balance is not the same as the one here? Don't worry ! Just give us your current balance and we will fix it for you.
You can upload a CSV file to upload multiple operations at once. If you want to download all the operation from this account, you can do it from this page.
Alerts below will be send to you by email every day if we see that your balance is under the alert level you want. You can add as much as alert as you want and with the alert message you want. You will receive only one email by day so be sure we will not spam you inbox.
| Level ({{account.currency.name}}) | Message | |
|---|---|---|
| {{alert.level}} | {{alert.message}} | |
If you decide to delete your account, all your operations in this account will be deleted to. This can't be undone.


| Description | Last known data |
|---|---|
| Your Email | |
| Saved Date | @date |
| Total Wins | @totalWins |
| Total Loses | @totalLoses |
| Total PartialWins | @totalPartialWins |
| Total Spins | @totalSpins |
| Credits Won | @creditsWon $ |
| Credits Lost | @creditsLost $ |
| Coins Netted | @cnpg $ |
| Average | @avg % |
- Developed by Yazeen Thariq -


Welcome to Wrench’s documentation!¶
This is the official documentation for Wrench. Wrench is a collection of general-purpose utilities written in C++. It is simply documented implementations of things that I have used in projects. It’s free to either use in its entirety, or take what you want from it. I hope it’s somewhat useful to someone.
Versions and Release¶
This project is always on going, and master will always be a work in progress. When stable releases are available, they will be put into their own branches.
OS Support¶
Wrench has been developed on OSX and linux, and works there. It should work on Windows, but is not tested. Features which are only available on some OS’s are documented.
Installing¶
Currently this is a header-only library, and can either be used as a
subdirectory in an existing CMake project by add_subdirectory(wrench)
,
or by installing as follows (from the root directory):
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX={PREFIX} ..
make -j4
make install
which will install wrench to PREFIX
.
Note
You will need to add PREFIX
to CMAKE_PREFIX_PATH
if
find_package(wrench)
doesn’t work after installation.
Components¶
The following is a list of some of the modules in wrench, and some of the components in the modules. The list is arranged alphabetically. For all modules, see the Full API.
log¶
A lightweight logger, which can be configured to log errors of different levels. Errors with lower levels that the compile-time configured level comile to nothing, so the logger has no overhead for any unwanted logging in release builds.
memory¶
All memory utilites. There are a number of different allocators, all of which should be used with the Allocator Class, which is the main interface for an allocator. It never fails to allocate with the default fallback allocator, and is very fast when using one of the pool allocators as the primary allocator.
 The Spinlock struct is a lightweight spinlock implementation gives very good performance for simple multithreading functionality. It’s been benchmarked at 2-3x std::mutex.
perf¶
Performance related functionality. Currently this is only a profiler which only works on linux.