© Copyright 1986-2008 by the University of Washington. Written by Joseph Felsenstein. Permission is granted to copy this document provided that no fee is charged for it and that this copyright notice is not removed.
The programs Fitch, Kitsch, and Neighbor are for dealing with data which comes in the form of a matrix of pairwise distances between all pairs of taxa, such as distances based on molecular sequence data, gene frequency genetic distances, amounts of DNA hybridization, or immunological distances. In analyzing these data, distance matrix programs implicitly assume that:
These assumptions can be traced in the least squares methods of programs Fitch and Kitsch but it is not quite so easy to see them in operation in the Neighbor-Joining method of Neighbor, where the independence assumption is less obvious.
THESE TWO ASSUMPTIONS ARE DUBIOUS IN MOST CASES: independence will not be expected to be true in most kinds of data, such as genetic distances from gene frequency data. For genetic distance data in which pure genetic drift without mutation can be assumed to be the mechanism of change Contml may be more appropriate. However, Fitch, Kitsch, and Neighbor will not give positively misleading results (they will not make a statistically inconsistent estimate) provided that additivity holds, which it will if the distance is computed from the original data by a method which corrects for reversals and parallelisms in evolution. If additivity is not expected to hold, problems are more severe. A short discussion of these matters will be found in a review article of mine (1984a). For detailed, if sometimes irrelevant, controversy see the papers by Farris (1981, 1985, 1986) and myself (1986, 1988b).
For genetic distances from gene frequencies, Fitch, Kitsch, and Neighbor may be appropriate if a neutral mutation model can be assumed and Nei's genetic distance is used, or if pure drift can be assumed and either Cavalli-Sforza's chord measure or Reynolds, Weir, and Cockerham's (1983) genetic distance is used. However, in the latter case (pure drift) Contml should be better.
Restriction site and restriction fragment data can be treated by distance matrix methods if a distance such as that of Nei and Li (1979) is used. Distances of this sort can be computed in PHYLIP by the program Restdist.
For nucleic acid sequences, the distances computed in Dnadist allow correction for multiple hits (in different ways) and should allow one to analyse the data under the presumption of additivity. In all of these cases independence will not be expected to hold. DNA hybridization and immunological distances may be additive and independent if transformed properly and if (and only if) the standards against which each value is measured are independent. (This is rarely exactly true).
Fitch and the Neighbor-Joining option of Neighbor fit a tree which has the branch lengths unconstrained. Kitsch and the UPGMA option of Neighbor, by contrast, assume that an "evolutionary clock" is valid, according to which the true branch lengths from the root of the tree to each tip are the same: the expected amount of evolution in any lineage is proportional to elapsed time.
The input format for distance data is straightforward. The first line of the input file contains the number of species. There follows species data, starting, as with all other programs, with a species name. The species name is ten characters long, and must be padded out with blanks if shorter. For each species there then follows a set of distances to all the other species (options selected in the programs' menus allow the distance matrix to be upper or lower triangular or square). The distances can continue to a new line after any of them. If the matrix is lower-triangular, the diagonal entries (the distances from a species to itself) will not be read by the programs. If they are included anyway, they will be ignored by the programs, except for the case where one of them starts a new line, in which case the program will mistake it for a species name and get very confused.
For example, here is a sample input matrix, with a square matrix:
5 Alpha 0.000 1.000 2.000 3.000 3.000 Beta 1.000 0.000 2.000 3.000 3.000 Gamma 2.000 2.000 0.000 3.000 3.000 Delta 3.000 3.000 3.000 0.000 1.000 Epsilon 3.000 3.000 3.000 1.000 0.000 |
and here is a sample lower-triangular input matrix with distances continuing to new lines as needed:
14 Mouse Bovine 1.7043 Lemur 2.0235 1.1901 Tarsier 2.1378 1.3287 1.2905 Squir Monk 1.5232 1.2423 1.3199 1.7878 Jpn Macaq 1.8261 1.2508 1.3887 1.3137 1.0642 Rhesus Mac 1.9182 1.2536 1.4658 1.3788 1.1124 0.1022 Crab-E.Mac 2.0039 1.3066 1.4826 1.3826 0.9832 0.2061 0.2681 BarbMacaq 1.9431 1.2827 1.4502 1.4543 1.0629 0.3895 0.3930 0.3665 Gibbon 1.9663 1.3296 1.8708 1.6683 0.9228 0.8035 0.7109 0.8132 0.7858 Orang 2.0593 1.2005 1.5356 1.6606 1.0681 0.7239 0.7290 0.7894 0.7140 0.7095 Gorilla 1.6664 1.3460 1.4577 1.5935 0.9127 0.7278 0.7412 0.8763 0.7966 0.5959 0.4604 Chimp 1.7320 1.3757 1.7803 1.7119 1.0635 0.7899 0.8742 0.8868 0.8288 0.6213 0.5065 0.3502 Human 1.7101 1.3956 1.6661 1.7599 1.0557 0.6933 0.7118 0.7589 0.8542 0.5612 0.4700 0.3097 0.2712 |
Note that the name "Mouse" in this matrix must be padded out by blanks to the full length of 10 characters.
In general the distances are assumed to all be present: at the moment there is only one way we can have missing entries in the distance matrix. If the S option (which allows the user to specify the degree of replication of each distance) is invoked, with some of the entries having degree of replication zero, if the U (User Tree) option is in effect, and if the tree being examined is such that every branch length can be estimated from the data, it will be possible to solve for the branch lengths and sum of squares when there is some missing data. You may not get away with this if the U option is not in effect, as a tree may be tried on which the program will calculate a branch length by dividing zero by zero, and get upset.
The present version of Neighbor does allow the Subreplication option to be used and the number of replicates to be in the input file, but it actally does nothing with this information except read it in. It makes use of the average distances in the cells of the input data matrix. This means that you cannot use the S option to treat zero cells. We hope to modify Neighbor in the future to allow Subreplication. Of course the U (User tree) option is not available in Neighbor in any case.
The present versions of Fitch and Kitsch will do much better on missing values than did previous versions, but you will still have to be careful about them. Nevertheless you might (just) be able to explore relevant alternative tree topologies one at a time using the U option when there is missing data.
Alternatively, if the missing values in one cell always correspond to a cell with non-missing values on the opposite side of the main diagonal (i.e., if D(i,j) missing implies that D(j,i) is not missing), then use of the S option will always be sufficient to cope with missing values. When it is used, the missing distances should be entered as if present (any number can be used) and the degree of replication for them should be given as 0.
Note that the algorithm for searching among topologies in Fitch and Kitsch is the same one used in other programs, so that it is necessary to try different orders of species in the input data. The J (Jumble) menu option may be sufficient for most purposes.
The programs Fitch and Kitsch carry out the method of Fitch and Margoliash (1967) for fitting trees to distance matrices. They also are able to carry out the least squares method of Cavalli-Sforza and Edwards (1967), plus a variety of other methods of the same family (see the discussion of the P option below). They can also be set to use the Minimum Evolution method (Nei and Rzhetsky, 1993; Kidd and Sgaramella-Zonta, 1971).
The objective of these methods is to find that tree which minimizes
__ __ \ \ nij ( Dij - dij)2 Sum of squares = /_ /_ ------------------ i j Dijp
(the symbol made up of \, / and _ characters is of course a summation sign) where D is the observed distance between species i and j and d is the expected distance, computed as the sum of the lengths (amounts of evolution) of the segments of the tree from species i to species j. The quantity n is the number of times each distance has been replicated. In simple cases this is taken to be one, but the user can, as an option, specify the degree of replication for each distance. The distance is then assumed to be a mean of those replicates. The power P is what distinguished the various methods. For the Fitch- Margoliash method, which is the default method with this program, P is 2.0. For the Cavalli-Sforza and Edwards least squares method it should be set to 0 (so that the denominator is always 1). An intermediate method is also available in which P is 1.0, and any other value of P, such as 4.0 or -2.3, can also be used. This generates a whole family of methods.
The P (Power) option is not available in the Neighbor-Joining program Neighbor. Implicitly, in this program P is 0.0 (though it is hard to prove this). The UPGMA option of Neighbor will assign the same branch lengths to the particular tree topology that it finds as will Kitsch when given the same tree and Power = 0.0.
All these methods make the assumptions of additivity and independent errors. The difference between the methods is how they weight departures of observed from expected. In effect, these methods differ in how they assume that the variance of measurement of a distance will rise as a function of the expected value of the distance.
These methods assume that the variance of the measurement error is proportional to the P-th power of the expectation (hence the standard deviation will be proportional to the P/2-th power of the expectation). If you have reason to think that the measurement error of a distance is the same for small distances as it is for large, then you should set P=0 and use the least squares method, but if you have reason to think that the relative (percentage) error is more nearly constant than the absolute error, you should use P=2, the Fitch-Margoliash method. In between, P=1 would be appropriate if the sizes of the errors were proportional to the square roots of the expected distance.
One question which arises frequently is what the units of branch length are in the resulting trees. In general, they are not time but units of distance. Thus if two species have a distance 0.3 between them, they will tend to be separated by branches whose total length is about 0.3. In the case of DNA distances, for example, the unit of branch length will be substitutions per base. (In the case of protein distances, it will be amino acid substitutions per amino acid position.)
Here are the options available in all three programs. They are selected using the menu of options.
((A,B),C,(D,E));
while in Kitsch they are to be regarded as rooted and have a bifurcation at the base:
((A,B),(C,(D,E)));
Be careful not to move User trees from Fitch to Kitsch without changing their form appropriately (you can use Retree to do this). User trees are not available in Neighbor. In Fitch if you specify the branch lengths on one or more branches, you can select the L (use branch Lengths) option to avoid having those branches iterated, so that the tree is evaluated with their lengths fixed.
Delta 3.00 5 3.21 3 1.84 9
the 5, 3, and 9 being the number of times the measurement was replicated. When the number of replicates is zero, a distance value must still be provided, although its value will not afect the result. This option is not available in Neighbor.
The numerical options are the usual ones and should be clear from the menu.
Note that when the options L or R are used one of the species, the first or last one, will have its name on an otherwise empty line. Even so, the name should be padded out to full length with blanks. Here is a sample lower- triangular data set.
5 Alpha Beta 1.00 Gamma 3.00 3.00 Delta 3.00 3.00 2.00 Epsilon 3.00 3.00 2.00 1.00 | <--- note: five blanks should follow the name "Alpha" |
Be careful if you are using lower- or upper-triangular trees to make the corresponding selection from the menu (L or R), as the program may get horribly confused otherwise, but it still gives a result even though the result is then meaningless. With the menu option selected all should be well.


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Polyline Project Evolutions
Copyright (c) Victor Yukhtenko
Motivation
This is an example of the evolution of the project development. A very easy game
has been chosen as the basic idea. We do not know the initial name of
this game so we call it Polyline.
Each development step represented as the release, so you can see
step by step the evolution of the application. Each release expands the
functionality of the application, moving along the way the code is
extended, modified and restructured or only restructured and modified.
Looking carefully on the code of each release you can see technique
of the using of the Visual Prolog and advanced tools. It can be used to
study the Visual Prolog features.
Game description
The game is played on an M x N board.
Game rules
- Each player on his turn adds a new point. The point must
prolong the existing Polyline (or start the Polyline, if it doesn't
exist) in the vertical or hirisontal direction only.
- The resulting Polyline must be non-interrupted and each move can be taken at any of end of the line.
- The player, which locks the line (the point is set on the polyline), wins.
Before you start
To build and study projects of series you must install Visual Prolog programming system.
The reference information regarding the features depending on the
vesrion of the Visual Prolog please see
in the file VersionReference.html.
Short information regarding each release may be found in the table below.
Building notes
- Releases 1-9 projects may be built one by one without any tricks.
- Since Release 10 all projects use SpbSolutions IDE variable, which must refere to the SpbVipTools directory.
- Since Release 11 some projects demonstrate building libraries, thuse user must have Microsoft lib.exe program tool (see details in the release appropriate Readme.htm file).
- Projects
placed to the Release 14 (Polyline14) PzlBasedApplicaions folder need
to run the registration procedure after buiding all projects placed to
the Containers directory. This must be done using the Programs\pzlBasedApplication\RegisterComponents.cmd command file.
- Some
Projects since Release 12 demonstrate and use the DLL creation. So
these projects must be built using VIP CE only (please see details the
file VersionReference.html).
- All Polyline-related projects create the executable programs at Polyline\Execute folder.
Comments to Releases
Release 1 (Project PolyLine1)
The initial idea taken from the Prolog-related discussion forum
Author of the code is Elena Efimova.
Release 2 (Project PolyLine2)
- If the computer makes the first move, then it is done random
- The human and computer models are object-generating classes
- Predicates, which relate to the human-machine interaction grouped to class HumanInterface
- The size of the playing field set in the code 5x6.
- The user interaface has the text (console) style.
- Because of the inefficient way of the solution it is not recommended to set the the size bigger then 36 cells (6x6)
Release 3 (Project PolyLine3)
- It can be more then 2 players
- The type of each player (computer or human) is by choice
Release 4 (Project PolyLine4)
- Computer model: if no safe move found, then the next move is random (maybe extremely unsuccessful)
- The structure of the class computer modified dramatically
Release 5 (Project PolyLine5)
- The size of the board is set 10 x 10 in the code
- Computer model: makes the prognosis on K steps forward
- Computer model: the parameter of the depth of the prognosis is by choice
Release 6 (Project PolyLine6)
- It is possible to create many players, each player with the own strategy
- The size of the board mutable
- An easy inclusion of a new players
- Multiple games mode (recommended for computer models only)
Release 7 (Project PolyLine7)
- Using the CommandLine parameters in the code
- Using CommandLine parameters in the IDE
- Multilanguage feature.
- Indication of the process in the multi game mode
- Code reorganized.
Build and Run notes
- The language of the application may be defined in the command line by the language indetifier:
- en - English
- ru - Russian
- When
running the program from the IDE, the parameter of the language must be
placed to the field "Project Settings\Run Options\Run Arguments",
available from menu "Project\Settings..."
Release 8 (Project PolyLine8)
Code reorganized. Each class now placed in the separate package
Release 9 (Project PolyLine9)
Code reorganized. Each class is dynamic class, which generates the object.
Release 10 (Project PolyLine10)
- Multi Game mode now can be repeated
- Code reorganized. Communication with Players based now on events.
- The Polyline10 Project uses the NotificationAgency Package, which is a part of the SpbVipTools.
- To build the Polyline10 project you must define the IDE valriable SpbSolutions as the path to the SpbVipTools directory.
Release 11 (Folder PolyLine11)
- Release 11 is the set of projects, which has the same game
logic organization, but differs by the User Interface type - Соnsole ,
ObjectConsole, Windows.
the use of VIP-based libraries
- Some components are represented same time as the source code (.PRO) and as the libraries (.LIB).
See more details at ...
Release 12 (Folder PolyLine12)
The Release 11 projects family had the problem - the overloading of
the call stack on some values of the multiplication
TheSizeOfTheBoard*AmountOfRounds and appropriate breakdown of the
application.
The purpose of the Release 12 is to solve this problem.
The set of projects
The set of project in Release 12 differs from the set of projects of the Release11:
- First, Release 12 doesn't contain Console-based projects.
- Second, project ObjectWin contains now three
variants ObjectWin0, ObjectWin1, ObjectWin2 and Projects ObjectWinLibX,
where the UI is presented as the library. These variants show the
phases of the modification of the code.
Functionality
- The behavior of applications of the Release 12 is the same as the behavior of applicaons of the Release 11
-
The new test model of the Player Computer00 added. The only purpose of
the creation of the model of the player Computer00 is to simulate the
behavior of the application on the large amount of moves, which players
make.
See more details at ...
Release 13 (Folder PolyLine13)
The set of projects
The Release 13 contains the set of strongly dependent projects -
the project of the main application and projects of three DLLs, where
DLL has the special project to build it.
The set of projects contains:
- The Project ModelsDLL (generates the DLL), where models of
the computer strategies of the game Computer0, Computer1, Computer2 are
placed.
- The Project Computer3DLL (generates the DLL), where the model of the strategy Computer3 is placed.
-
The Project HumanInterfaceDLL (generates the DLL), where classes
related to the HumanInterface are placed. This DLL is called using the
library, which used while building the main application.
- The Project Polyline13_ObjWindows - the project of the main executable application
- The same functionality
Functionality
The behavior of applications of the Release 13 is the same as the
behavior of applications of the Release 11, 12. The only difference is
the DLL-related violations exceptions reacting.
See more details at ...
Release 14 (Folder PolyLine14)
The set of projects
The Release 14 contains the set of projects, which demonstrates the
different phases of the transformation of the application Polyline
Release 13 to the application based on the Pzl-Technology (see
http://wiki.visual-prolog.com/index.php?title=Category:VpPuZzle).
The set of projects contains:
- The Project MonoApplicaion\Polyline14_ObjWindows_Mono.vipprj shows how classes are converted to pzl-Components.
-
The Project MonoApplicaionLib\Polyline14_ObjWindowsLib.vipprj is the same project as
MonoApplicaion\Polyline14_ObjWindows_Mono.vipprj, where HumanInterface and player Computer3
represented as the libraries.
- The directory
pzlBasedApplication contains again the set of projects - the main
application Polyline14_ObjWindowsPzl.vipprj and the set of projects, where each project
corresponds to the pzlContainer, where basic components of the
application are placed.
Functionality
The behavior of applications of the Release 14 is the same.
See more details at ...


The information about which directories to search when an alias is
encountered is extended by clauses for the hook predicate
user:file_search_path/2
, of the following form:
user:file_search_path(PathAlias, DirectorySpec).
The directory path may be absolute, as in (A) or relative as in (B), which defines a path relative to the current working directory.
Then, files may be referred to by using file specifications of the
form similar to library(
file)
. For example, (C), names the file
/usr/jackson/.login, while (D) specifies the path etc/demo/my_demo
relative to the current working directory.
user:file_search_path(home, '/usr/jackson'). (A) user:file_search_path(demo, 'etc/demo'). (B) home('.login') (C) demo(my_demo) (D)
As mentioned above, it is also possible to have multiple definitions
for the same alias. If clauses (E) and (F) define the home
alias,
to locate the file specified by (G) each home
directory is
searched in sequence for the file .login. If /usr/jackson/.login
exists, it is used. Otherwise, /u/jackson/.login is used if it
exists.
user:file_search_path(home, '/usr/jackson'). (E) user:file_search_path(home, '/u/jackson'). (F) home('.login') (G)
The directory specification may also be a term of arity 1, in which
case it specifies that the argument of the term is relative to the
user:file_search_path/2
defined by its functor. For example, (H)
defines a directory relative to the directory given by the home
alias. Therefore, the alias sp_directory
represents the search
path /usr/jackson/prolog/sp followed by /u/jackson/prolog/sp. Then,
the file specification (I) refers to the file (J), if it exists.
Otherwise, it refers to the file (K), if it exists.
user:file_search_path(sp_directory, home('prolog/sp')). (H) sp_directory(test) (I) /usr/jackson/prolog/sp/test (J) /u/jackson/prolog/sp/test (K)
Aliases such as home
or sp_directory
are useful
because even if the home
directory changes, or the
sp_directory
is moved to a different location, only the
appropriate user:file_search_path/2
facts need to be changed.
Programs relying on these paths are not affected by the change of
directories because they make use of file specifications of the form
home(
file)
and sp_directory(
file)
.
All built-in predicates that take file specification arguments allow
these specifications to include path aliases defined by
user:file_search_path/2
facts. These predicates are:
absolute_file_name/[2,3]
compile/1
consult/1
ensure_loaded/1
load_files/[1,2]
load_foreign_resource/1
open/[2,3]
reconsult/1
restore/1
save_files/2
save_module/2
save_predicates/2
save_program/[1,2]
see/1
tell/1
use_module/[1,2,3]
Note:
The user:file_search_path/2
database may contain directories that do
not exist or are syntactically invalid (as far as the operating system
is concerned). If an invalid directory is part of the database, the
system will fail to find any files in it, and the directory will
effectively be ignored.


Sohan Chowdhury
I am a Software Engineer currently working at Telenor Health AS.
During my student life I have worked with multiple startups and govt. projects, was team lead of Heisenbugs, achieving runner up positions in multiple hackathons.
I graduated with Summa Cum Laude, two deans list awards, and published a paper in Computer Vision.
My hobbies are travelling, trekking, wilderness camping & gaming.
I love learning new things and technologies, and always try to keep an open mind.


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{% extends "FSJ/base_with_banner.html" %}
{% load i18n %} {# NOTE YOU MUST LOAD i18n to every HTML page even though it's also loaded to base.html #}
{# Extend the base template that includes banner to represent a standard home page. #}
{# This home page is likely to be removed and replaced with specific pages based on user class once the default landing page is confirmed #}
{% block heading %}
{# Translators: Home page home label #}
{% trans "Home" %}
{% endblock %}
{% block content %}
{# Translators: Non student home greeting #}
{% trans "Hi non student" %}
{{FSJ_user.first_name}}
{{FSJ_user.last_name}}
{% endblock %}


In the Snow
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THE HOUSE OF THE SPIRITS A film review by James Berardinelli Copyright 1994 James Berardinelli
Rating (0 to 10): 7.9
Date Released: 4/1/94 Running Length: 2:12 Rated: R (Violence, nudity, sexual situations, language)
Starring: Jeremy Irons, Meryl Streep, Glenn Close, Winona Ryder, Antonio Banderas, Armin Mueller-Stahl, Vanessa Redgrave, Vincent Gallo, Maria Conchita Alonso Director: Bille August Producer: Bernd Eichinger Screenplay: Bille August based on the novel LA CASA DE LOS ESPIRITUS by Isabel Allende Music: Hans Zimmer Released by Miramax Films
Sometimes, it's impossible not to contemplate what a motion picture could have been, had a few things about it been different. Often, especially for very good or very bad movies, the changes will make little difference. However, in the case of THE HOUSE OF THE SPIRITS, which is a worthy effort as it stands, certain alterations (not all of which would have been simple to execute) might have transformed this into a devastating film. Alas, deficiencies rob the picture of a share of its impact, limiting the ultimate emotional appeal and power of Bille August's adaptation of Isabel Allende's novel.
THE HOUSE OF THE SPIRITS is a story that spans six decades, beginning in South America in 1926 and ending in the same country in the early 1970s. The primary focus is on Esteban Trueba (Jeremy Irons) who, as a young man, comes courting the beautiful and gentle Rosa Del Valle (Teri Polo). The two are set to be married when Rosa accidentally drinks from a poisoned glass of wine meant for her father Severo (Armin Mueller-Stahl). Following the death of his fiancee, Esteban travels to the countryside to claim the plantation of Tres Marias, which he moulds into a thriving estate using the labor of those living on the land. In 1944, he returns to the village of his birth to ask the other Del Valle daughter, the clairvoyant Clara (Meryl Streep), to be his wife. The pair marry and, along with Esteban's sister Ferula (Glenn Close), move to Tres Marias where a stormy life, filled with deceptions and brutality, unfolds in the shadow of revolution.
THE HOUSE OF THE SPIRITS is driven by its complex and many-faceted plot, not by the characters that populate the film. The story moves along at a rapid pace, sometimes glossing over the more trivial events that might have bolstered the substance of the protagonists. Events fly by as fast as the decades, with political activities gaining importance as the movie races towards its conclusion. What starts out as a relatively simple love story ends as a clash between cultures and classes, between the old ways and the new ones.
Many of the characters, both major and minor, are little more than ciphers for a certain point-of-view or belief. This includes Pedro (Antonio Banderas), the lower-class revolutionary; Esteban Garcia (Vincent Gallo), the unprincipled army officer; and even Ferula, the maligned and misunderstood sister who wants only to be shown love and affection.
Even Jeremy Irons' Esteban remains relatively undeveloped until well into the second half, when events conspire to re-mould his previously intransigent personality, lending it depth and dimension. Meryl Streep's Clara is one of the few characters to be well-rounded from the start, although even in her case, there is unplumbed territory--her odd psychic powers are only occasionally brought into use, and then as minor plot devices, when so much more could have been formed from that raw material.
Winona Ryder is given perhaps her most difficult role to date, and carries it off with aplomb. As Blanca, the daughter of Esteban and Clara, she plays an integral part in all the develops during the second half of the motion picture, including the events that finally open her father's eyes to those basic truths which he had been hiding from.
In addition to that of Ms. Ryder, the best performances are given by Ms. Close, Ms. Streep, and Mr. Irons (although it becomes something of an annoyance trying to pin down what Esteban's accent is supposed to be). Each member of this well-respected trio does the kind of job expected of them. It's surely a bit of a stretch for Ms. Streep to appear as a young woman in her early twenties, but with the help of the makeup artist, she succeeds in suspending our disbelief.
Perhaps director August was constrained by running time, but his latest project shows little of the careful examination of character that his two most celebrated films--PELLE THE CONQUEROR and THE BEST INTENTIONS--exhibit. In fact, THE HOUSE OF THE SPIRITS is in many ways the antithesis of THE BEST INTENTIONS. While the latter was a slow-moving piece that allowed its participants time to grow and breathe, this new film seems at times constrained and cramped.
Regardless of its flaws, however, THE HOUSE OF THE SPIRITS is an engrossing motion picture. It doesn't capitulate with the "Hollywood mentality" that demands a complete ending, willing instead to risk something open-ended. The story attains a momentum of its own that sweeps the viewer along until the end. This movie is one-hundred forty- two minutes long, but could easily have been double that, had the screenplay demanded it.
At its best, THE HOUSE OF THE SPIRITS interweaves the very personal story of its main characters with the turbulent political backdrop which frames their actions. Bille August has done a fine job with Isabel Allende's tale, crafting a captivating motion picture, but it's hard not to recognize the flaws, and wonder about the lost potential.
- James Berardinelli<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Related links: index of all rec.arts.movies.reviews reviews


III. Personal Projects
Sep 2011 - Jul 2012
Personal
Project Description: VPN Helper is a iOS App running under iPhone/iPod Touch/iPad. It's a client side for our VeryFastVPN project. VeryFastVPN is a VPN project which privides Internet surfing accerleration and content filter evading. Our official website is: https://www.vfv-daili.com/. VeryFastVPN supports nearly all platforms including Windows/Linux/Mac OS/iOS/Android.
Responsibility: I am in charge of the VPN Helper development.
Introduction:
VPN Helper is a iOS App running under iPhone/iPod Touch/iPad. It's a client side for our VeryFastVPN project. VeryFastVPN is a VPN project which privides Internet surfing accerleration and content filter evading. Our official website is :. VeryFastVPN supports nearly all platforms including Windows/Linux/Mac OS/iOS/Android. And I am in charge of the iOS client development. VPN Helper is developed in the standard of industrial products. While because of some legal problem replied by Apple Inc, VPN Helper didn't pass the review for App Store entrance. But we built an ipa release for VPN Helper and your jailbroken iOS devices can install and enjoy VPN Helper with no difference with the App downloaded from App Store.
I developed a lot of functionalities for VPN Helper, such as usage log, in-app purchase and so on.
Here are some useful links.
VeryFastVPN official website: https://www.vfv-daili.com/
Languages used by VPN Helper are:
Objective-C
Techniques used by VPN Helper are:
MFC for UI
Configuration File Download
Useful links:
Download source from GitHub
https://github.com/hsluoyz/VPNHelper
VeryFastVPN official website
https://www.vfv-daili.com
VeryFastVPN iOS .mobileconfig file download page
https://www.vfv-daili.com/ios.php
VPN Helper .ipa file download link:
https://www.vfv-daili.com/akivpn.ipa
Pictures:


CFITSIO supports several local FITS conventions which are not defined in the official NOST FITS standard and which are not necessarily recognized or supported by other FITS software packages. Programmers should be cautious about using these features, especially if the FITS files that are produced are expected to be processed by other software systems which do not use the CFITSIO interface.


I'm with Mike: Gentlemen Prefer SharpReader
Here. Mike Sax says exactly what I was thinking. After having high hopes for FeedDemon [1], I *much* prefer SharpReader. Luke hit it out of the park on his first try and nobody's yet come close.
[1] http://www.bradsoft.com/feeddemon


Enter your dictionary words here:
A Trie for your dictionary.
After building a Trie, you can enter prefixes here and display (the first 100) matches from the dictionary.


Oklahoma State football team honors veterans with military style uniforms
by David AaroIn honor of Veterans Day, the Oklahoma State football program (OSU) is rolling out a new set of military-style uniforms during their game against the University of Kansas on Saturday.
The team has partnered with Nike on developing custom design uniforms to commemorate all those who have served in the armed forces, according to a team news release - with the team Twitter account announcing, "Saturday is for the troops."
During the contest on Saturday, the names on the back of their jerseys will be replaced by the words "Cowboy Battalion" with the goal of having the player's names take a backseat to the base call-outs on the nameplate. Cowboy Battalion is the name of the Oklahoma State's Army Reserve Officers' Training Corps (ROTC) program.
DON BROWN: TRUMP'S PARDON OF ARMY LT. CLINT LORANCE ON WRONGFUL WAR CRIME CONVICTION SERVES JUSTICE
The official military base crest of the Cowboy Battalion will be located on the right sleeve of the jersey, which the school says represents the historical roots of service by the university. The school's ROTC program originated when the school was established in 1980 and military instruction was part of the school curriculum.
The American flag was also sewn into the left sleeve.
The color patterns of the uniform were developed to mirror the design used in helping the military's F-117 Nighthawk aircraft evade detection during the daylight.
When developing the retired single-seat twin-engine stealth aircraft, Lockheed Martin's Skunk Works division found the best way to avoid detection during the day was to utilize a paint scheme involving different shades of gray. The use of gray on the jerseys represents the same type of scheme on the aircraft, with the paint stripe mimicking the one used on the Boeing KC-135 Stratotanker.
OKLAHOMA JUDGE REDUCES PENALTY AGAINST JOHNSON & JOHNSON IN OPIOID CRISIS LAWSUIT
To honor fallen service members, a Folds of Honor logo will be worn on each helmet and jersey of the players -- below the left shoulder and a few inches above the heart. Folds of Honor helps to provide educational scholarships to the families of fallen and disabled U.S. service members and the flag represents a vivid reminder of all those who paid the ultimate price for our freedom.
The jerseys worn by the players will be auctioned off after the game, with proceeds going to Folds of Honor.
CLICK HERE TO GET THE FOX NEWS APP
"I have great respect for the people in our armed forces and am excited to honor them for what they do for our country," Oklahoma State head coach Mike Gundy said. "These uniforms are a good reminder to our players - and to all of us - the price these people pay every day to protect our freedom."


---
layout: post
title: ! 'Top Tips: Using the EEEPC 1000H'
tags:
- EEE PC
- Linux
- Open Source Software
- Software Development
status: publish
type: post
published: true
meta:
_edit_last: '451289'
---
I've has my EEEPC 1000H for over a week now and I'm so totally enamoured of the small device that it's become my sole platform for all my computing. Obviously this has involved some adjustments.
- The keyboard requires considerable patience -- at least for someone with my large fingers
- My fingers are having to learn new positions to try and stop keep brushing the trackpad and moving the cursor to somewhere completely different. This is currently the most frustrating aspect of using the machine.
Some things to try.
- Consider upgrading to Ubuntu 9.10
- Get a bluetooth mouse
- Try the LXDE desktop and the Xfce4 desktop. They are both tuned for low resource use
- Consider using DevilsPie to reduce the amount of screen space used by removing the title bar and forcing all screens to be full maximum, particularly of your screen is smaller than 10"
- Configure Skype to use the hda sound devices
- Carry a short USB cable for thumb drives etc. Thy can't always fit in space you have at the side of the netbook
- Get used to using keyboard shortcuts -- it mush easier than using the trackpad
- Try using Vim and it's plugins rather than a large IDE
- Try using an alternative email and PIM program to Evolution. Thunderbird for instance works better on the smaller screen and is faster
- Use multiple desktops and flip between them using <ctrl><alt><arrow> (Gnome default), for instance when referring to other material in the middle of witing an email. It's an easier way of switching back and forth between two applications that using something like <alt><tab>
- Use the <F11> in Firefox to move into full screen mode (many other applications have a similar feature)
- Do as much as possible by typing at the terminal
- Try setting the font size larger than normal (particularly terminal fonts)


In this frame you can see the uncapping table located to the right side of the Merry-Go-Round.
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{% extends "personal/header.html" %} {% block content %} {% load staticfiles %} Babu Thomas Learner, Programmer, Not an expert Hello, World! Welcome to my website. Just getting started here. Trying my hand at Django. Expect great things here very soon. Follow the links below for more. Check out my blog! {% endblock %}
Learner, Programmer, Not an expert
Welcome to my website. Just getting started here. Trying my hand at Django. Expect great things here very soon. Follow the links below for more.
Check out my blog!


Enabling both supportBigNumbers and bigNumberStrings forces big numbers (BIGINT and DECIMAL columns) to be always returned as JavaScript String objects (Default: false). Enabling supportBigNumbers but leaving bigNumberStrings disabled will return big numbers as String objects only when they cannot be accurately represented with [JavaScript Number objects] (http://ecma262-5.com/ELS5_HTML.htm#Section_8.5) (which happens when they exceed the [-2^53, +2^53] range), otherwise they will be returned as Number objects. This option is ignored if supportBigNumbers is disabled.
The charset for the connection. This is called 'collation' in the SQL-level of MySQL (like utf8_general_ci). If a SQL-level charset is specified (like utf8mb4) then the default collation for that charset is used. (Default: 'UTF8_GENERAL_CI')
The milliseconds before a timeout occurs during the initial connection to the MySQL server. (Default: 10 seconds)
The maximum number of connections to create at once. (Default: 10)
Name of the database to use for this connection
Force date types (TIMESTAMP, DATETIME, DATE) to be returned as strings rather then inflated into JavaScript Date objects. (Default: false)
This will print all incoming and outgoing packets on stdout. You can also restrict debugging to packet types by passing an array of types (strings) to debug;
(Default: false)
List of connection flags to use other than the default ones. It is also possible to blacklist default ones
The hostname of the database you are connecting to. (Default: localhost)
Allow connecting to MySQL instances that ask for the old (insecure) authentication method. (Default: false)
The source IP address to use for TCP connection
Allow multiple mysql statements per query. Be careful with this, it exposes you to SQL injection attacks. (Default: false)
The password of that MySQL user
The port number to connect to. (Default: 3306)
A custom query format function
The maximum number of connection requests the pool will queue before returning an error from getConnection. If set to 0, there is no limit to the number of queued connection requests. (Default: 0)
The path to a unix domain socket to connect to. When used host and port are ignored
object with ssl parameters or a string containing name of ssl profile
Stringify objects instead of converting to values. (Default: 'false')
When dealing with big numbers (BIGINT and DECIMAL columns) in the database, you should enable this option (Default: false)
The timezone used to store local dates. (Default: 'local')
Generates stack traces on Error to include call site of library entrance ('long stack traces'). Slight performance penalty for most calls. (Default: true)
Determines if column values should be converted to native JavaScript types. It is not recommended (and may go away / change in the future) to disable type casting, but you can currently do so on either the connection or query level. (Default: true)
You can also specify a function (field: any, next: () => void) => {} to do the type casting yourself.
WARNING: YOU MUST INVOKE the parser using one of these three field functions in your custom typeCast callback. They can only be called once.
field.string() field.buffer() field.geometry()
are aliases for
parser.parseLengthCodedString() parser.parseLengthCodedBuffer() parser.parseGeometryValue()
You can find which field function you need to use by looking at: RowDataPacket.prototype._typeCast
The MySQL user to authenticate as
Determines the pool's action when no connections are available and the limit has been reached. If true, the pool will queue the connection request and call it when one becomes available. If false, the pool will immediately call back with an error. (Default: true)
Generated using TypeDoc
The milliseconds before a timeout occurs during the connection acquisition. This is slightly different from connectTimeout, because acquiring a pool connection does not always involve making a connection. (Default: 10 seconds)


---
layout: post
status: publish
published: true
title: The Girl Crazy About Macs
author: Leask
author_login: leask
author_email<EMAIL_ADDRESS>author_url: https://leaskh.com
wordpress_id: 464
wordpress_url: http://leaskh.wordpress.com/2006/10/04/the-girl-crazy-about-macs
date: '2006-10-04 07:02:17 +0800'
date_gmt: '2006-10-04 07:02:17 +0800'
categories:
- Computers and Internet
tags: []
comments: []
---
Welcome to Macenstein’s“Mac Chick of the Month”.
Each month we will be featuring a different die-hard, Mac-loving girl who is (almost) as well designed as the Apple products they love.
We are very excited to kick of this new monthly feature with the lovely Christina, an award winning freelance sound designer and long-time Apple fan.
Christina is a recent graduate of the Berklee College of Music in Boston where she majored in Music Synthesis.
During her tenure at Berklee, Christina received Berklee’s Laurie Anderson Women in Music Technology Award for excellence within her major. She participated in the school’s electronic music performance group, who had its first show at the 2005 Boston MacWorld event at the Berklee Performance Center.
In addition to doing freelance sound design and commercial composition, Christina produces electronic music under the name Anitserk. She also collaborates with fellow Berklee producer DPP as Monocle.
About Christina:
*Age: 22
*Occupation: Freelance Sound Designer, Electronic Music Producer
*My First Apple product: the Macintosh Color Classic
*Favorite Apple Gear: MacBook Pro, iPod, Logic Pro(does that count?)
*Favorite non-Apple Gear: Elektron Machinedrum, Dave Smith Poly Evolver, Ableton Live
*Favorite TV Show: TWIN PEAKS!! ok!and maybe The Girls Next Door.
*Favorite Band: too many to name
*Hobbies: making beats, playing out, shopping, drinking Guinness
*Pets: 2 cats–one of them has thumbs!
To see more of Christina, or to check out Anitserk’s and Monocle’s music, check out the following links!
Web site: http://web.mac.com/anitserk (officialbio)
http://www.myspace.com/anitserk (solo project)
http://www.myspace.com/monoclemusik (collaboration)


RedisInfo
public struct RedisInfo
A struct that contains a subset of the information returned by the Redis INFO command in a parsed and more consumable fashion.
-
A reference to the server information parsed from the response of the Redis INFO command.
Declaration
Swift
public let server: RedisInfoServer
-
A reference to the client information parsed from the response of the Redis INFO command.
Declaration
Swift
public let client: RedisInfoClient
-
Initialize a
RedisInfo
instance from the response of a Redis INFO command.Parameter
Parameter redisReply: ARedisString
containing the response of the Redis INFO command to parse.Declaration
Swift
public init(_ redisReply: RedisString)
Parameters
redisReply
A
RedisString
containing the response of the Redis INFO command to parse. -
A struct that contains a subset of the client information returned by the Redis INFO command in a parsed and more consumable fashion.
See moreDeclaration
Swift
public struct RedisInfoClient
-
A struct that contains a subset of the server information returned by the Redis INFO command in a parsed and more consumable fashion.
See moreDeclaration
Swift
public struct RedisInfoServer


Importing Your Character¶
This is the final step! Again, we’re going to paste this code right below where we had the environment imported, and I’ll explain what it does after.
// The player
window[ "player" ] = new Proton.import( {
path: "models/player.glb",
mass: 1,
noPhysics: true,
noShadows: true,
position: new Proton.Vector3( 0, 6, 0 ),
onReady: function () {
player.objects[ 0 ].makePlayer( {
// camera
type: "firstperson",
head: new Proton.Vector3( 0, 1.6, 0 ),
invisible: true,
noShadows: true,
// keycontrols
movementSpeed: 2.5
} );
Proton.scene.controls.camera.init();
}
} );
What this does is it loads the playermodel you made earlier. It loads it with no physics and no shadows, in order to immerse the player into the environment. noPhysics is required in order to use the makePlayer function, and in order to use the parameter noShadows in said function, you have to have noShadows enabled for your imported mesh.
Okay! Now let’s see what this makePlayer function does.
After you import an object, it has a value named “objects”. This is the list of objects in your file that have been imported. Each object has an ability to be made a player - hence the use of “makePlayer”. Let’s now see what its parameters are.
object.makePlayer( {
// camera
type: "firstperson", // Can be set to "firstperson" or "thirdperson" modes.
head: new Proton.Vector3( 0, 1.6, 0 ), // The location in which the head of your object is. You won't see your playermodel for this demo, so 1.6 metres seems like a convincing number.
invisible: true, // This makes the player invisible. You wouldn't want to see your feet, would you? Ok, maybe so. But definitely not the inside of your head.
noShadows: true, // Again, this has to be used in conjunction with noShadows on the object side for it to work. You don't have to disable shadows, but it helps with immersion.
// keycontrols
movementSpeed: 2.5 // Adjusts the movement speed of your player. Sprint speed is automatically calculated.
} );
And that’s it! You’re done the whole thing! All that’s needed to be done next is testing your game.


This demo illustrates the basic functionality of the Custom element Grid plugin. The jQWidgets Grid plugin offers rich support for interacting with data, including paging, grouping and sorting.


|
LiteSQL
0.3.17
|
splits and joins strings. More...
#include <split.hpp>
Public Member Functions | |
| Split () | |
| empty split | |
| Split (size_t initial_size) | |
| init with reserved size (only reserved) | |
| Split (const std::vector< std::string > &data) | |
| from string vector | |
| Split (const std::string &s, const std::string &delim=" ") | |
| from string. More... | |
| Split | slice (int start, int end) const |
| returns a part of strings More... | |
| std::string | join (const std::string &delim) const |
| returns strings joined with delimiter | |
| Split & | extend (const std::vector< std::string > &s) |
| adds contents of another split to the end | |
Static Public Member Functions | |
| static std::string | join (const std::vector< std::string > &strings, const std::string &delim=" ") |
splits and joins strings.
Modelled with Python's strings in mind.
| litesql::Split::Split | ( | const std::string & | s, |
| const std::string & | delim = " " |
||
| ) |
from string.
Split to parts using delimeter
| Split Split::slice | ( | int | start, |
| int | end | ||
| ) | const |


We're sorry but Vue Pad - Sound Pads for Vue JS doesn't work properly without JavaScript enabled. Please enable it to continue.


Many ask what this website is about well This website creates a platform for learning more about photography
Biography
This website was created and designed by ; Subira Mbula
Here, what we do include:
for example;
Event photography is the practice of photographing guests and occurrences at any Event or occasion where one may hire a photographer for.
for more information click hereAdventure photography is a category of photography that focuses on shots in the great outdoors,
click hereto learn more.Sports photography refers to the of photography that covers all types of sports. ... The main application of professional sports photography is for editorial purposes; dedicated sports photographers usually work for newspapers, major wire agencies or dedicated sports magazines.


What happens in the workshop?
Each lesson begins with a puzzle that the group works together to solve. This daily puzzle contains key themes and strategic concepts that are expanded upon in an interactive lesson. Students have the opportunity to apply their learnings in annotated exhibition matches against one another, which we will analyze afterwards.
By the end of the workshop, students will have increased tactical vision and theoretical knowledge, including an understanding of how to leverage their strengths and improve their weaknesses in competitive tournament play. We aim to build confidence such that participants are capable and comfortable improving on their own through self-study and review of grandmaster games.


Preparation time
overnight
Cooking time
less than 10 mins
Serves
Serves 2
Dietary
Prepare the museli in advance and the oats will soften and take on the gentle spice flavours - leaving you a super-quick and tasty breakfast the next morning.
With a GI of 46 this meal is
high protein, low GI
and provides 335 kcal per portion.
In a bowl mix the oats, apples, hazelnuts, cinnamon and nutmeg. Stir in the yoghurt and milk, then cover the bowl and chill in the fridge for several hours or overnight.
Spoon into two bowls and top with the blueberries and almonds.


it is more than just a game
if you want to start a new unique sport, where the goal is to hold a ball as good as you can in the air in your area and smash it to the ground in the area of the enemy team. Then Congratiulations, you have found your new sport.


|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object javax.swing.tree.TreePath
public class TreePath
Represents a path to a node. A TreePath is an array of Objects that are vended from a TreeModel. The elements of the array are ordered such that the root is always the first element (index 0) of the array. TreePath is Serializable, but if any components of the path are not serializable, it will not be written out.
For further information and examples of using tree paths, see How to Use Trees in The Java Tutorial.
Warning:
Serialized objects of this class will not be compatible with
future Swing releases. The current serialization support is
appropriate for short term storage or RMI between applications running
the same version of Swing. As of 1.4, support for long term storage
of all JavaBeansTM
has been added to the java.beans
package.
Please see XMLEncoder
.
| Constructor Summary | |
|---|---|
protected |
TreePath()
Primarily provided for subclasses that represent paths in a different manner. |
|
TreePath(Object singlePath)
Constructs a TreePath containing only a single element. |
|
TreePath(Object[] path)
Constructs a path from an array of Objects, uniquely identifying the path from the root of the tree to a specific node, as returned by the tree's data model. |
protected |
TreePath(Object[] path,
int length)
Constructs a new TreePath with the identified path components of length length . |
protected |
TreePath(TreePath parent,
Object lastElement)
Constructs a new TreePath, which is the path identified by parent ending in lastElement . |
| Method Summary | |
|---|---|
boolean |
equals(Object o)
Tests two TreePaths for equality by checking each element of the paths for equality. |
Object |
getLastPathComponent()
Returns the last component of this path. |
TreePath |
getParentPath()
Returns a path containing all the elements of this object, except the last path component. |
Object[] |
getPath()
Returns an ordered array of Objects containing the components of this TreePath. |
Object |
getPathComponent(int element)
Returns the path component at the specified index. |
int |
getPathCount()
Returns the number of elements in the path. |
int |
hashCode()
Returns the hashCode for the object. |
boolean |
isDescendant(TreePath aTreePath)
Returns true if aTreePath is a
descendant of this
TreePath. |
TreePath |
pathByAddingChild(Object child)
Returns a new path containing all the elements of this object plus child . |
String |
toString()
Returns a string that displays and identifies this object's properties. |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public TreePath(Object[] path)
The model is free to return an array of any Objects it needs to represent the path. The DefaultTreeModel returns an array of TreeNode objects. The first TreeNode in the path is the root of the tree, the last TreeNode is the node identified by the path.
path
- an array of Objects representing the path to a nodepublic TreePath(Object singlePath)
singlePath
- an Object representing the path to a nodeTreePath(Object[])
protected TreePath(TreePath parent, Object lastElement)
parent
ending in lastElement
.
protected TreePath(Object[] path, int length)
length
.
protected TreePath()
getPath
,
getPathCount
, and
getPathComponent
methods,
and possibly the equals
method.
| Method Detail |
|---|
public Object[] getPath()
TreePath(Object[])
public Object getLastPathComponent()
TreePath(Object[])
public int getPathCount()
public Object getPathComponent(int element)
element
- an int specifying an element in the path, where
0 is the first element in the path
IllegalArgumentException
- if the index is beyond the length
of the pathTreePath(Object[])
public boolean equals(Object o)
.equals
).
equals
in class Object
o
- the Object to compare
true
if this object is the same as the obj
argument; false
otherwise.Object.hashCode()
,
Hashtable
public int hashCode()
hashCode
in class Object
Object.equals(java.lang.Object)
,
Hashtable
public boolean isDescendant(TreePath aTreePath)
aTreePath
is a
descendant of this
TreePath. A TreePath P1 is a descendent of a TreePath P2
if P1 contains all of the components that make up
P2's path.
For example, if this object has the path [a, b],
and aTreePath
has the path [a, b, c],
then aTreePath
is a descendant of this object.
However, if aTreePath
has the path [a],
then it is not a descendant of this object.
aTreePath
is a descendant of this pathpublic TreePath pathByAddingChild(Object child)
child
. child
will be the last element
of the newly created TreePath.
This will throw a NullPointerException
if child is null.
public TreePath getParentPath()
public String toString()
toString
in class Object
|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Copyright © 2004, 2010 Oracle and/or its affiliates. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.


Very Simple Problem
问题描述 :
During a preparation of programming contest, its jury is usually faced with many difficult tasks. One of them is to select a problem simple enough to most, if not all, contestants to solve.
The difficulty here lies in diverse meanings of the term “simple” amongst the jury members. So, the jury uses the following procedure to reach a consensus: each member weights each proposed problem with a positive integer “complexity rating” (not necessarily different for different problems). The jury member calls “simplest” those problems that he gave the minimum complexity rating, and “hardest” those problems that he gave the maximum complexity rating.
The ratings received from all jury members are then compared, and a problem is declared as “very simple”, if it was called as “simplest” by more than a half of the jury, and was called as “hardest” by nobody.
输入:
The first line of input file contains integers N and P, the number of jury members and the number of problems. The following N lines contain P integers in range from 0 to 1000 each – the complexity ranks. 1 <= N, P <= 100
输出:
Output file must contain an ordered list of problems called as “very simple”, separated by spaces. If there are no such problems, output must contain a single integer 0 (zero).
样例输入:
4 4 1 1 1 2 5 900 21 40 10 10 9 10 3 4 3 5
样例输出:
3
解题代码:
/* @author: */ import java.util.Scanner; import java.util.Arrays; public class Main{ public static void main(String args[]) { Scanner sc=new Scanner(System.in); int cnt[]=new int[101]; int temp[]=new int[101]; boolean arr[]=new boolean[101]; int n,p,i,j; n=sc.nextInt(); p=sc.nextInt(); Arrays.fill(cnt,0); Arrays.fill(arr,false); for(i=0;i< n;i++) { int max=0,min=999999; for(j=0;j< p;j++) { temp[j]=sc.nextInt(); if(max< temp[j])max=temp[j]; if(min>temp[j])min=temp[j]; } for(j=0;j< p;j++) { if(temp[j]==min) cnt[j]++; if(temp[j]==max) arr[j]=true; } } boolean bb=false; for(i=0;i< p;i++) { if(arr[i]||n/2>=cnt[i]) continue; if(bb) System.out.printf(" "); System.out.printf("%d",i+1); bb=true; } if(!bb) System.out.println("0"); } }
(adsbygoogle = window.adsbygoogle || []).push({});
if(j){
int ans=a ;
for(int x=j-1;x>=0;x–){
if(!a ) break;
ans=min(ans,a );
sum+=ans;
}
}
求解释，，dp的思路是什么呢？
此网站甚是喜欢，潜力巨大，请问站长，如何加入开发团队~
不错，感谢分享。
没错的，九度OJ也有此题
代码是给出了，但是解析的也太不清晰了吧！如 13 abejkcfghid jkebfghicda
第一步拆分为 三部分 (bejk, cfghi, d) * C(13,3)，为什么要这样拆分，原则是什么？
这是研发类的题还是算法类？
顺利测试通过了，多谢
Good task for the group. Hold it up for every yeara??s winner. This is a excellent oppotunity for a lot more enhancement. Indeed, obtaining far better and much better is constantly the crucial. Just like my pal suggests on the truth about ab muscles, he just keeps obtaining much better.
原来如此 了解了
不错，值得借鉴
原来如此 了解了
你的理解应该是：即使主持人拿走一个箱子对结果没有影响。这样想，主持人拿走的箱子只是没有影响到你初始选择的那个箱子中有奖品的概率，但是改变了其余两个箱子的概率分布。由 1/3,1/3 变成了 0, 2/3
算法还停留在大学的知识中
不同的编译器，printf(),执行的顺序不同，所以结果也就不同，建议不要那么写


Emma Clizbe
Download Resume
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Jump To Graphic Designs
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Motion Graphics
Innocence
Lyric video/motion graphics created with Adobe After Effects CC
Features the album art and music of artist Madeon
Innocence
Lyric video/motion graphics created with Adobe After Effects CC
Features the music of artist Madeon
Innocence
Lyric video/motion graphics created with Adobe After Effects CC
Features the music of artist Madeon
Language
Motion graphics created with Adobe After Effects CC
Features the music and vector-traced logo of artist Porter Robinson
Language
Motion graphics/logo animation created with Adobe After Effects CC
Features the album art and music of artist Porter Robinson
Expensive
Lyric video/motion graphics created with Adobe After Effects CC
Features the music of artist Tori Kelley
Everybody Loves Me
Lyric video/motion graphics created with Adobe After Effects CC
Features the music of One Republic
Let You Go
Lyric video/motion graphics created with Adobe After Effects CC
Features the music of The Chainsmokers
Everybody Loves Me
Lyric video/motion graphics created with Adobe After Effects CC
Features the music of One Republic
Pick It Up
Lyric video/motion graphics created with Adobe After Effects CC
Features the music of Famous Dex
Shake
Lyric video/motion graphics created with Adobe After Effects CC
Features the music of Jesse McCartney
Pick It Up
Lyric video/motion graphics created with Adobe After Effects CC
Features the music of Famous Dex
Liquid Text
Motion graphics created with Adobe After Effects CC
Made for videographer Jason Oakes
Neon Sign
Motion graphics created with Adobe After Effects CC
Made for graphic designer Caelus Creative
Get Your Wish
Lyric video/motion graphics created with Adobe After Effects CC
Features the music of Porter Robinson
Cursive Write-On
Logo created with Adobe Illustrator CC
Motion graphics created with Adobe After Effects CC
Made for graphic designer Caelus Creative
Drawn Mountain
Logo created with Adobe Illustrator CC
Motion graphics created with Adobe After Effects CC
Mock-up for practice
Spinning C’s
Motion graphics created with After Effects CC
Made for graphic designer Caelus Creative
Vector and Graphic Design


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Files | |
| file | csv_interface.py [code] |
| file | env.py [code] |
| file | feeder_dqn_training.py [code] |
| file | feeder_offline_training.py [code] |
| file | feeder_q_training.py [code] |
| file | feeder_sarsa_training.py [code] |
| file | gmm_equalizer.py [code] |
| file | robot_emulator_server.py [code] |
| file | robot_stepper_client.py [code] |
| file | test_model_training.py [code] |
| file | test_robot_emulator_service.py [code] |


Venlafaxine (Effexor XR) & St. John's Wort
I posted sometime last year describing my decision to begin antidepressant therapy for depression and irritability.
My decision to discontinue Effexor was based on several things. Most important, I recently got laid off, and without a foreseeable income and/or medical insurance, the thought of going cold turkey in the midst of job search hell was highly undesireable (see below for description of Effexor withdrawal). Second, was the vague sense that most of the positive benefits from taking the drug were a result of the placebo effect -- this seems to be backed up by Wyeth Lab's test data for the original (non extended release) formulation: the data was shocking, in that more test subjects in the non-placebo group committed suicide than the ones in the placebo group. If this was indeed a placebo, than I reason, I'd be much better off taking St. Johns Wort than to be taking this chemical substance whose long term physical effects are completely unknown. Third, since beginning Effexor, I had felt listless, tired, and my mind kind of foggy.
I have gone cold turkey on Effexor about 4 times. The first 3 times were just to experiment with the envelope -- to see how bad it might get. The last time I went cold turkey was due to a miscommunication between my doctor and pharmacist that left me without my meds for about 4 days -- I ended up in the hospital, with extremely intrusive, violent, and self destructive thoughts. A shot of haldol and a dose of Effexor later, I was feeling much more stable, and 2 days later I was able to eat again.
Cold turkey goes something like this: day 1 is mostly okay, but towards the end of the day, the brain shivers (the zaps) become noticeable. These are like gentle electrical jolts that kind of zap through my brain each time I re-fix my gaze upon something or else re-focus my eyes or perception. Look up from reading a book: zap! Look back at the computer screen: zap! It's un-nerving and at worst, it can be very uncomfortable.
By the second day, I had no energy, and I felt really sad. My body felt kind of achey, and the zaps were becoming very prominent. I felt a vague sense of panic all day long, and by afternoon, I was beginning to enter a sort of vertigo state: I realized I was sitting still in my chair, but my body felt like it was free-falling. And this was not just confined to my body: my whole soul felt like it was tearing in two and breaking up. I lost my appetite by the end of day 2. When day 3 began, after an extremely restless sleep, I was just wrecked. In my first 3 cold turkey sessions I went back on Effexor by the end of the 2nd day.
I can go on and on, but I'll just say this: a word to the wise -- never go cold turkey on Effexor.
With all that in mind, I set out to taper off the stuff. Effexor XR does not lend itself to easily measuring a very accurate tapering dose -- the reason is that each capsule contains time release pellets of various size, so even with an analytic balance, one could possibly measure out a dose with the correct weight, but which dumps its load only in the morning, or the evening etc.
Rant: I believe strongly that it the responsibility of all pharmaceutical companies to provide accurate dose discontinuation kits, especially when they push these drugs on people who probably don't need them. Everyone I've met who was on Effexor has complained that they wish they could stop because of the negative side effects, but the process is just too rigorous, so the only option is to stop taking it.
I do not possess an accurate balance, nor do I know anybody who does, so I did the next best thing: I eyeballed 14 doses, each with a few more pellets removed from it than the last (150mg tapering to 0mg over 14 days). The day 14 (last) dose had only about 5 little pellets in.
I started the taper -- and I'll admit this was against the advice of my MD and my therapist, neither of whom has ever experienced Effexor cold turkey I am pretty sure. Anyhow, during the taper, my worst symptom was a mild case of zaps and a slight lethargy. I was sure to drink plenty of water, I took several multi-vitamins a day, and I took large doses of St. John's Wort (not to mention an occasional puff of blessed kind saint marijuana). So I popped my last Effexor capsule on day 14, and after that, things got a bit worse, but not unmanageable like before: I got the 'flulike' symptoms for a couple of days, and I became very emotional over little things. These lasted only about 2 weeks.
The only lingering effect since I quit Effexor has been an occasional zap, especially when I'm tired or fatigued. While they're not entirely unpleasant, I'm hoping they are not a permanant fixture. Still kind of frightening -- what irreversible damage have I done to my nervous system?
I am not sure how to approach my depression and irritability. I find that engaging my mind in dialog ('Mind, help me stay positive today') is a pretty effective tool for me.  I've been unemployed and Effexor free since May, and I seem to be handling it okay (once again, with a little help from my friends).
Baseline Boy (rhymes with Vaseline Joy)
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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What registers are
Registers are lists of information. Each register is the most reliable list of its kind. For example, the Foreign and Commonwealth Office’s (FCO’s) country register is the most accurate and up-to-date list of countries available.
Each register is looked after by one person, known as the ‘custodian’. The custodian is from the organisation responsible for the information in the register. They make sure the register is kept up to date.
The benefits of registers
Using a register will mean you’re only ever working with one reliable and current source of data.
Other sources (such as a statistical report) might not be properly looked after. They can be out of date or unpublished at any time.
This can affect your service and stop it working the way it should for your users.
Using a register instead will mean you can concentrate on building your service rather than checking if the data you’re using is still accurate.
Registers can also help you if you collect, manage or store data for your organisation. Find out how to create a register


The first puzzle in the ClueKeeper hunt tells us to use the Zappar augmented reality feature. If we scan the design on the T-shirt, a 9×5 grid of letters and numbers appears overlaid on the windows of the Green Building:
Each of the vines on the reflected Green Building in the T-shirt design clearly passes through a series of windows, suggesting that we can take the equivalent paths in the top grid and read the letters/numbers they pass through. We reflect the design vertically and overlay the grids to get the following:
There are 8 vines, and reading the squares they pass through from their base to tip gives:
(We tried to make the vine paths unambiguous, but as extra confirmation, each vine also has leaves on it that correspond to exactly the set of windows it passes through.)
All the numbers from 1–14 appear exactly once in the grid, and they can each be replaced with a letter so that every vine spells out a kind of tea (including green tea, the namesake of this puzzle), as follows:
| TU[12]MERI[1] | TURMERIC |
| OO[14]ONG | OOLONG |
| PE[8]RL | PEARL |
| [10]H[8][7][13]M[4]LE | CHAMOMILE |
| [7]A[6]CHA | MATCHA |
| A[5][9][11]M | ASSAM |
| G[3]EEN | GREEN |
| [2]ERB[11]L | HERBAL |
In 1–14 order, these letters spell out CHRISTMAS CAROL. Entering this in the ClueKeeper hunt unlocks the second puzzle, which also has Zappar AR enabled. Once again scanning the T-shirt, we get another grid of letters and numbers, as well as some blanks this time:
Reading along the same set of 8 vines, we get the following strings, with blanks represented by underscores (in the same order as above):
The blanks make reading out the words a little more difficult, but starting from the clearer ones like ASSEMBLY and ANDREW, we can see that these spell out names of MBTA stops, continuing the “T” theme from the first puzzle:
| A_S[7][8]BLY | ASSEMBLY |
| AN[6][11]EW | ANDREW |
| U[8][4]SS | UMASS |
| BE[4]_HM_[5]T | BEACHMONT |
| _O[9][3]EY | COPLEY |
| [12]L[10]_T | ELIOT |
| WAB_[2] | WABAN |
| M[1]LT_N | MILTON |
Like the first puzzle, each of the numbers from 1–12 appears exactly once. Reading the letters corresponding to those numbers gives INLAND EMPIRE, the solution to the second puzzle.
For the third puzzle, we get yet another set of letters and numbers with a few more blanks than before:
We can again use some of the clearer words (SQUARE, JUNCTION) combined with the “T” theming to deduce that each word can make a phrase when preceded by the letter T. In the same order as above, these are:
| J[11]_[6][9]_ON | JUNCTION |
| SERI[7]_ | SERIES (referencing the popular Youtube channel) |
| S[9]R[5][3] | STRAP |
| FOR_[10]T[13]_[8] | FORMATION (as in American football) |
| _O_I[2]E | MOBILE |
| S[4]I_T | SHIRT |
| _TO[12]M | STORM (as in a thunderstorm) |
| SQU[1]_E | SQUARE |
Once again reading the letters in 1–13 order, we get ALPHA CENTAURI. Plugging this into ClueKeeper, we get the 4th (and final) puzzle.
Scanning the T-shirt reveals a grid with even more blanks:
This time, all words satisfy the property that they are still common words when “ty” is added to the end. Again in the same order, these are:
| D[5]S_[3]YA_ | DISLOYAL |
| _RO[7]E[4] | PROPER |
| _[3]_EL | NOVEL |
| _O__[10]E[11][1]N | SOVEREIGN |
| _N[9]I_E | ENTIRE |
| P_N_[2] | PENAL |
| [4]OY[6]L | ROYAL |
| C[8]S__L | CASUAL |
Note that for this puzzle, the intersections must be used to fully disambiguate the set of words (e.g. NOVEL intersects SOVEREIGN at the V, which is why it can’t be CRUEL, and ROYAL intersects PROPER at the R to disambiguate from LOYAL).
Reading the letters corresponding to 1–11 gives GLORIA PATRI. Entering this in ClueKeeper gives a congratulations message telling us that we’ve finished the T-shirt (or is it ⊥-shirt?) tour and suggesting that we use the shirt one last time to get the final answer to the puzzle.
The four answers we got along the way (CHRISTMAS CAROL, INLAND EMPIRE, ALPHA CENTAURI, and GLORIA PATRI) are not particularly related to their puzzles, and GLORIA PATRI in particular is a pretty uncommon phrase, which suggests using them somehow. There are 8 total words in these answers and 8 vines, and there are 50 total letters among these answers and 45 squares on the grid with 5 intersections, strongly suggesting that we should write these words along the vines.
Indeed, the vines have lengths 5, 5, 5, 6, 6, 6, 8, 9 which match up with the lengths of our 8 words. We can immediately write in CENTAURI and CHRISTMAS because they have unique lengths, and use intersections to place the remaining 5 and 6-letter words. There turns out to be exactly one way to do this:
The final answer, ALL-SEEING, can be read down the middle column.


--- layout: post title: 'VIDEO: Secretary Clinton???s Address on the Human Rights of LGBT People ?? humanrights.gov' categories: [] tags: - government - lgbt - social status: publish type: post published: true meta: _original_post_id: '' _original_import_author: John Duprey author: ---
Secretary Hilary Clinton gives a very compelling speech on the advocacy for equal rights of lesbian, gay, bi-sexual, and transgender (LGBT) people. Its a 30 minute video and I feel she supports her arguments well. For me, she was preaching to the choir, but I hope her statesmanship is able to change the hearts and minds of others in power. And for those of you who do not share the view that the LGBT community should be afforded the same rights and freedoms as everyone else, please set aside your opinions for a moment and hear her argument.


Yocto/PathExtension: Tiny Path Tracer Extension
In this homework, you will implement a new path tracing feature from scratch
and without assistance. In this assignment, you will have to chose one project
between the ones suggested below. To make sure the assignment is inclusive we
propose topics that are either algorithmic improvements, system implementations
or large scene creations. Choose the assignment that better fits your interest
and consider carefully the amount of time you will have to implement the feature.
To complete the assignment, you will have to
- work either alone or in groups of two, according to the indications of
each project; we advise to work in pairs
- develop an extension to either the Yocto/Trace renderer or the solution of
the previous assignment that we include here --- if possible duplicate the
code you needed in the Yocto extension of your choosing
- hand in the new code, scenes and demos as explained for each project
- write a relatively detailed report in a readme.md file --- this should
include what you did, how well it worked, performance numbers and include
commented images
- declare group members in the readme file right after the title
- if your project works really well, we will try to include it in the next Yocto
release, and give you credit for it
- each of the project will be discussed by the professor in class --- you will
then interact with the professor during the assignment to understand how to
better implement it
Framework
If you still need details, see the descriptions on previous homeworks.
Functionality
Pick one of the projects below.
Algorithmic Projects
- Hair Shading (1-2 people, medium):
- implement a hair BSDF to shade realistic-looking hairs
- you can follow the algorithm presented in pbrt
that also includes a full code implementation
- you can get example hair models from Bitterli
- AI Denoising (1 person, easy):
- integrate the Intel Open Image Denoise
- modify the renderer to output what is needed for the denoiser
- write a new app
yimagedenoise
that takes the new images in and output the denoised ones
- favor HDR image processing but support both HDR and LDR
- compare this to your own implementation of an non-local-means denoiser;
you can grab the code from anywhere you want
- Bayesian Denoising (2 people, easy):
- integrate the Bayesian Collaborative Denoising
- modify the renderer to output what is needed for the denoiser
- write a new app
yimagedenoise
that takes the new images in and output the denoised ones
- favor HDR image processing but support both HDR and LDR
- compare this to your own implementation of an non-local-means denoiser;
you can grab the code from anywhere you want
- Monte Carlo Geometry Processing (1-2 people, medium):
- this is really beautiful new work
- implement a few geometry processing functions using Monte Carlo methods
- you should be familiar with geometry processing ideas already
- take any examples from Crane
- example code in 2D from here
- example code in 3D from here
- Volumetric Path Tracing (2 people, hard) for heterogenous materials:
- implement proper volumetric models for heterogenous materials
- implement volumetric textures, for now just using
image::volume
,
for density and emission
- add these textures to both the SceneIO loader and the path tracer
- on this data structure, implement delta tracking as presented in pbrt
- also implement a modern volumetric method to choose from
- Spectral Tracking from Kutz et al
- pseudocode of Algorithm 1 of Miller et al --- ignore most of the math here since it is not that helpful
- get examples from OpenVDB
- Texture Synthesis (1 person, easy):
- implement texture synthesis following the Disney method
- source code
- for this, just add properties to the
trace::texture
object and change eval_texture()
- you should alsop provide a 2D image generator for it in the spirit of the code above but in C++
- SDF Shapes (1-2 people, medium):
- implement a high quality SDF shape object that is integrated within the path tracer
- represent SDFs as sparse hash grids; an example on GPU
- add a new
sdf
to represent the SDF and have object
hold a pointer to either sdf
or shape
- change
eval_xxx()
to work for SDFs too
- add code to load/save SDFs in
sceneio
; just make up your own file format for now
- get examples from OpenVDB
- Adaptive rendering (1 person - easy)
- implement a stropping criterion to focus render resources when more needed
- technique is described here
- possible implementation here
- your job here is to integrate really well the code, provide test cases and make it run interactively
- Better adaptive rendering (1-2 person - medium)
- implement adaptive rendering and reconstruction as described here
- this will provide better quality than the above method
- alsop consider the new variant from NVidia
System Projects
- Yocto/Python (1-2 people, easy-medium)
- provide Python binding to the main Yocto/GL functionality so that
we can call Yocto from Python
- generate the binding using PyBind11
- providing full coverage of the entire API is not helpful at this point
- instead focus on providing enough coverage to be able to
- write a
yscenetrace.py
that is a Python script that can run a
path tracer similar to yscenetrace.cpp
- similarly write a
ysceneproc.py
, yimageproc.py
and yshapeprc.py
- you should be able to call Yocto from inside Python Jupyter and see
images rendered by Yocto in Jupyter
- extra credit: run the interactive path tracer inside Python Jupyter
- make sure we can pip install Yocto
- non-goals: do not worry about supporting the entire Yocto api
- Yocto/QBVH (1 person, medium)
- implement a QBVH tree by translating our BVH2 to a BVH4 as described here
- implement QBVH intersection with only one ray at a time
- optimize QBVH intersection using SIMD instruction
- for example code for the optimization look for QBVH on
- Yocto/BVHBuild (1 person, medium)
- implement faster BVH build as described here
- Yocto/BVHMorton (1 person, medium)
- implement faster BVH build as described here
- source code is available from the authors
- NoYocto/PyTrace (2 people, medium)
- do not use yocto for this
- write a path tracer in pure Python code
- use Intel's embree python wrapper
- your code should show images similar to hoemwork02, skip volumes
- to get the speed right, use
numpy
to hold all data and jax
or numba
to JIT fast code
- also write your path tracer in a wavefront fashion, which means that all actions are repeated for the whole image
- so, instead of runing a loop over pixel and then follow a single path, send all paths at once, ona wavefront, and iterate over the wavefront
- Yocto/Web (1-2 people, medium-hard)
- run the Yocto/Pathtracer in the browser using emscripten
- I know little about this so I cannot help you that much
- Yocto/GPU (2 people, hard)
- Try to run Yocto on the GPU in any way you want, e.g. CUDA
- For ray-intersection either compile our code or try NVidia/Optix
- I know little about this so I cannot help you that much
- NoYocto/Optix (2 people, hard)
- I know little about this so I cannot help you that much
- Write a GPU path tracer outside of Yocto using NVidia/Optix
- This library is targeted at high-quality GPU rendering and used by many industry GPU tracers
- Use as much Yocto as useful
- NoYocto/DXR (2 people, hard)
- I know little about this so I cannot help you that much
- Write a GPU path tracer outside of Yocto using DXR
- This is targeted at games more than final quality rendering
- Use as much Yocto as useful
- Tutorial
- Maybe try this framework Falcor
Scene Creation Projects
- MYOT (1 person, medium), make your own tree:
- MYOC (1 person, medium), make your own city:
- create a city-size scene yo show off Yocto scalability
- use any asset you want that is CC licensed
- start from openstreetmaps
- this will require coding
- MYOF (1 person, medium), make your own forest:
- create a large, detailed, natural scene like a forest
- use any asset you want that is CC licensed
- or use generators like Blender trees and grass
- write a command line utility that assemble these assets onto a plane
randomly to create a realistic environment
- see tutorials on the web on how to do procedural placement (it is very easy)
- modify
ysceneproc
for this
- MYOH (1 person, easy), make your own homework:
- make small to large environment to show off Yocto/GL that we can use for next year homeworks
- these environments should show off the rendering features we demonstrated
- we are particularly interested in subdiv examples, displacement maps, etc
- the scenes should be compelling and of quality similar to the ones proposed this year
- remember to use CC licensed assets only, and include the license for them
- MYOS 2.0 (1 person, easy), make your own scene 2.0:
- create additional scenes that are really compelling to look at
- for this assignment, do not worry about license; use anything you want
- include paid models if really want to, but only if you really want to;
you are not required at all for this, but I have to be honest and say that
those are the best looking models
- the scenes have to be really compelling
- something like cgtrader
or evermotion
- or like blender
- how you convert them is up to you
Grading
In this assignment, there is no extra credit. Instead the assignment will
have a higher point grade than previous assignments. We will grade on both
difficulty and quality of the resulting images/demos and also take into
account the number of people in the group.
Submission
To submit the homework, you need to pack a ZIP file that contains all the code
you wrote, a readme file, all scenes and images you generated.
Both people in the group should submit the same material.
The file should be called <lastname>_<firstname>_<studentid>.zip
(<cognome>_<nome>_<matricola>.zip
) and you should exclude
all other directories. Send it on Google Classroom.


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RBNZ Financial Stability Report: Expect no changes to policy settings – Westpac
by Dhwani MehtaMichael Gordon, Analyst at Westpac, notes that “the Reserve Bank will be releasing its six-monthly Financial Stability Report (FSR) at 9am next Wednesday. We do not expect it to include any changes to policy settings.”
Key Quotes:
“First, we note that the RBNZ will be announcing its final decisions on bank capital requirements on 5 December. It will probably steer clear of commenting on the outcomes ahead of that announcement.
Instead, the main point of interest in the FSR will be around any changes to the loan-to-value ratio (LVRs) restrictions on mortgage lending. These have been loosened twice so far, in November 2017 and 2018.
Market opinion is split as to whether the RBNZ will loosen them further this time. Our view that there will be no change.
There has been speculation that last week’s on-hold OCR decision signalled an intention to loosen the LVR rules instead. That’s not generally the way it works at the RBNZ – each tool is assessed separately. And in any case, such a combo would shift the mix of credit conditions in the opposite direction to what we think the RBNZ would want.”


Hi, I'm Vince, currently seeking a full-time job as a software developer. This is my portfolio website where I will showcase all my projects as I progress in my web and mobile development journey. Currently, I'm taking two online courses. I'm keeping myself motivated and learning new skills everyday. I'm focusing on Javascript's Ecosystem.
Administered the ICT laboratory - identifying and resolving IT-related hardware and software issues. Managed the Web system for creating, updating and managing the students, teachers and school records. Taught high school Computer and Mathematics to 200+ students.
Assited the product owner in coordinating user interviews and workshops to gather and analyze requirements for a school management system. Ensured that validated deliverables met functional and design specifications.
Provided technical assistance and troubleshooting services of computer related issues in the office. Installed and maintained PC software (operating systems, anti-virus software, etc.) and hardware.
Monitored the company servers and intranet during working hours. Troubleshoot and resolved IT-related hardware and software issues for company staff. Installed and setup Dell and Mac PCs, ensured desktop security and took inventory of IT equipment.
GPA: 3.88
GPA: 3.50
A travel guide to suggest activities you can do once you arrive to a certain destination. Or you can just browse destinations and check out the different available activities.


Richard hails from Tulsa. He has earned degrees from the University of Oklahoma and Stanford. (Go Sooners and Cardinals!) Before starting Pied Piper, he worked for Hooli as a part time software developer. While his work focuses on applied information theory, mostly optimizing lossless compression schema of both the length-limited and adaptive variants, his non-work interests range widely, everything from quantum computing to chaos theory. He could tell you about it, but THAT would NOT be a “length-limited” conversation!
Digital Compression Pioneer Award
There is no spoon.
Bachelor
Information Technology
GPA: 4.0
Innovative middle-out compression algorithm that changes the way we store data.
It is my pleasure to recommend Richard, his performance working as a consultant for Main St. Company proved that he will be a valuable addition to any company.


At least three people killed as security forces use live rounds on Iraqi protesters
ANKARA: Turkish President Tayyip Erdogan said on Tuesday that the Syrian Kurdish YPG militia had not withdrawn from a planned “safe zone” in northeast Syria despite Turkey’s agreements with the United States and Russia.
Turkey struck two separate deals with the United States and Russia for the YPG, which Ankara views as a terrorist group, to withdraw from the “safe zone” it plans to form in northeastern Syria. While Washington and Moscow have said the fighters left, Erdogan has said this was not the case.
Speaking to lawmakers from his AK Party in Ankara, Erdogan said YPG fighters remained in Tel Rifaat, Manbij and to the east of Ras al Ain, which Turkey targeted in its latest incursion. He also said Turkey would abide by its deals as long as the United States and Russia kept their own promises.