Image Search API
Created for Free Code Camp
User stories:
- I can get the image URLs, alt text and page urls for a set of images relating to a given search string.
- I can paginate through the responses by adding a ?offset=2 parameter to the URL.
- I can get a list of the most recently submitted search strings.

]


Crystal Collector
Instructions
Use the following crystals to match the game score. Earn points for each match. Good Luck!
Score to Match
Player Score
Crystals
Wins
Losses


--- title: View-Switcher layout: component contributors: - name: John Hardy github: track394 ---
The View-Switcher is a graphical user interface element that contains two or more views, each one having its own appearance and purpose. Typically a user will trigger an event in one of these views in order to change the view on another.
Due to the fact that many platforms have varying screen sizes, there will be a great deal of variance in appearances across each platform. However, all View-Switchers will have the same basic layout containing a main view and a detail view. The main view is used to select a new view within the detail view, thus creating the illusion of a change from one view to another within the same screen.
In most cases a View-Switcher is triggered by some sort of external event or trigger such as a button push, tab select, or collection of short-cut keys. Once again, each platform may have its own set of triggers or events to utilize the View-Switcher.
Helpful subsections include:
Windows 10
An event is something that can happen to a user interface component.
In the majority of cases, a click
is the primary event that triggers a View
Switcher. A user could potentially click on a button or tab to take them to a different view.
However, there are many other ways to trigger a View-Switcher such as selecting a tab on a list of elements. In windows, a Master Detail Pattern can be used to select multiple items that each trigger their own view on a different portion of the screen:
Below is a state diagram indicating the actions and states of a View-Switcher:
Because a View-Switcher can be triggered in so many different ways, it is best to generalize these states as: the current view, pre-selection of the new view, selection of the new view, and finally the transition to the new view.
- In our initial or starting state, we are inside of the current view and no actions have been taken to change the view.
- When we hover our mouse over a button, link, or tab, we move into the pre-selection state. This can also occur if we press a specific key binding set within the application. If we were to let go of this key we would return to the current view state.
- Next, if we press the mouse button over the element that triggers the View-Switcher, we will have selected the new view that we want to switch to. The equivalent to this in key bindings could be using the arrow keys to select one of the available tabs to change to the corresponding view.
- Finally, if we release the mouse button or release the corresponding key binding, we will have committed ourselves to the new selection and the View-Switcher will change the detail view to the new view selected, and the process repeats. Note, however that some tabs or buttons will not wait for a mouse button release when switching the view.
To the right is an example of a user clicking on arrow buttons in order to switch between views. This is a simpler version of a View-Switcher, which is useful for navigating large directories or organizing large groups of items while still appearing to stay within the same screen. Notice the the main view is simply the title at the top and the two arrow buttons, while the main view is the view being changed as the user clicks on the arrow buttons.
Below is a generic example of what a View-Switcher looks like. Notice the general layout with the main view on the left showing the possible views to switch to and the detail view on the right showing the current view that has been selected.
Because of how much variance there is between multiple platforms, the View-Switcher has a large number of variant graphical elements that mimic its behavior.
The main purpose of a View-Switcher is to simplify the navigation between sub-elements within an application. Therefore, the following metrics are ranked in the following order from most important to least important:
What are some key features about the View-Switcher that are shared across all platforms? According to the developer guidelines documentation from Windows, a View-Switcher should have the following characteristics:
A stacked or side-by-side style where the elements are layed out one next to the other. In other words, the master view should either be at the top with the detail view below it or the master view should be on the side (preferably left justified) with the detail view next to it. As we select elements from the master view, the detail view will switch to view the new element.
However, the documentation for Universal Windows Platforms is much more loose about its interpretation of a View-Switcher since there is much less screen space available to work with on mobile devices. Therefore, the developer recommendation regarding navigation on UWP says:
Consistency, simplicity, and cleanliness are the most important parts when navigating user interfaces. Therefore, in order to effectively design a View-Switcher, a developer for this platform should focus on these three things. A View-Switcher must be consistent, with all of the elements or tabs having a similar format and should look the same. To meet the simplicity requirement, the developer should limit the number of tabs or views to switch between on the page to the greatest degree possible. Lastly, in order to meet the cleanliness requirement, the View-Switcher should not contain a poorly organized set of elements or an excessively loud color scheme.
Looking at the View-Switcher from a broader interactive design perspecitve we should note the main principles that a developer should keep in mind when designing a View-Switcher:
As stated above, feedback is a very important part when designing a View-Switcher. When a user is using a View-Switcher, they must know:
Below is a demonstration of the Master Detail Pattern in Windows 10. Notice how it utilizes a detail list on the left to select items, and then the corresponding view appears on the right. When the item is selected, it is highlighted to signify that it has been selected. If the screen becomes too small it collapses to make room for the detail view or the main view while still maintaining the same screen view overall.
Notice however that the overall appearance of the application is rather simple with a basic color scheme. This has to do with the consistency and simplicity metric discussed earlier. If you are familiar with the Windows 10 user interface in general, you will notice that the applications color scheme around the borders is also quite similar to the general color scheme of the Windows 10 operating environment. This is done on purpose so that the user gets the feeling that they are using the Windows 10 operating environment, even though they are using an application that is seperate from the operating environment. This is designed to give the user a sense of consistency. The entire look of the application is designed to be simple so that the user does not get distracted by loud color schemes or confusing layouts. This is designed to help the user use the application as effectively as possible.
What distinguishes a Windows 10 View-Switcher from other View-Switchers is the characteristic look and feel seen above along with the general layout of the View-Switcher. According to the microsoft developer site for UWP and Windows 10 development, a master/detail pattern is mainly used to organize a master view or pane through a list view. The master pane is to display a list of selectable items that the user can choose from. When a selection has been made, additional informatin is shown in the details pane. The details pane usually list things in a grid view. The below example shows a Master/Detail pattern used in the context of a stock trading software:
According to the guidelines for the Master Detail Pattern, it is best used for applications that utilize list layouts or need to locate and prioritize a large collection of information. The Master Detail Pattern makes for quick and easy inclusion or exclusion of elements within many different contexts, making it a useful tool for platforms such as e-mail, address books, stock trading, and social media sites.
Therefore, if a developer wants to use a View-Switcher on the Windows platform, they should ensure that they are using it within the correct context and that it follows the general guidelines above. Typically a Windows 10 View-Switcher has the main view on the left with the detail view to the right side of the screen. This is because Windows 10 is mostly used on desktop platforms which tend to have much more screen space available to them.


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{% for qa_pair in data %}
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Class SecureStringOnlineEftposCredentialProvider
Holds the credentials required to obtain tokens from the Online Eftpos API as System.Security.SecureString instances.
Inheritance
Inherited Members
Namespace: Yort.OnlineEftpos
Assembly: Yort.OnlineEftpos.dll
Syntax
public sealed class SecureStringOnlineEftposCredentialProvider : IOnlineEftposCredentialProvider, IDisposable
Remarks
This credential provider should be marginally more secure than the OnlineEftposCredentialsProvider on platforms where it is supported.
Use of this class does not guarantee any level of security, but it should help to reduce the likelihood of specific risks such as unencrypted credentials being saved in swap files or being available in buffer overrun situations.
This class is not available on all platforms. On some platforms System.Security.SecureString is not available. On other platforms System.Security.SecureString is available but does not provide the same level of security as on standard .Net and is deliberately not supported so as not to induce false expectations.
Constructors
| Improve this Doc View SourceSecureStringOnlineEftposCredentialProvider(SecureString, SecureString)
Full constructor.
Declaration
public SecureStringOnlineEftposCredentialProvider(SecureString consumerKey, SecureString consumerSecret)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Security.SecureString | consumerKey | The consumer key value issued to the application when it was registered with the Online Eftpos API, as System.Security.SecureString reference. |
| System.Security.SecureString | consumerSecret | The consumer secret value issued to the application when it was registered with the Online Eftpos API, as System.Security.SecureString reference. |
Methods
| Improve this Doc View SourceDispose()
Disposes this instance and all internal resources.
Declaration
public void Dispose()
Remarks
This will clear the secure string instances provided in the constructor.
GetCredentials()
Returns an OnlineEftposCredentials instance containing the credentials required to obtain tokens from the Online Eftpos API.
Declaration
public OnlineEftposCredentials GetCredentials()
Returns
| Type | Description |
|---|---|
| OnlineEftposCredentials | A OnlineEftposCredentials instance containing the required credentials. |


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A fullstack developer who loves coding.
I'm a student from the University of Nairobi, who is passionate about coding.
I'm an objective-oriented fullstack developer, based in Nairobi, Kenya. As a developer, I enjoy solving problems and posing a huge impact everywhere I go.
Ever since I learnt to code, I have learnt to work under pressure thanks to Moringa School curriculum.
HTML, CSS, JavaScript, Python, Django, Angular Flask and PostgreSQl
Git and Heroku
Self-oriented and love to collaborate with others.
Web site designing
Front-end web development
Back-end web development
Freelance job
Collaboration in teams


Docked Bikeshare Ridership by System, Year, Month, and Day
Bikeshare ridership by system, year, month, and day for bikeshare systems with docking stations. Data available for 2020 and corresponding days of weeks in 2019. Data designed to show the impacts o...


NZ Cricket to apologise to Archer after racial abuse
England star was subjected to "disturbing" racial insults by a spectator during the first Test against the Black Caps
by Louis CameronNew Zealand Cricket (NZC) will apologise to Jofra Archer on Tuesday after England's pace sensation was racially abused by a fan during the first Test in Mount Maunganui.
Archer claimed he'd been subjected to "disturbing" racial insults while he batted during the series-opener as England tried, in vain, to hold on for a draw on the Test's fifth day.
NZC issued a statement hours after Archer's tweet confirming the fast bowler had been racially abused as he left the field after the Black Caps sealed an innings-and-65-run win in the game's final session.
The statement also promised to increase security for the second Test in Hamilton, beginning Friday.
"Although security providers at the venue (were) unable to locate the perpetrator, NZC will be examining CCTV footage and making further inquiries tomorrow in an endeavour to identify the man responsible," read NZC's statement.
"NZC has zero tolerance towards abusive or offensive language at any of its venues and will refer any developments in the case to police.
"It will contact Mr Archer tomorrow to apologise for the unacceptable experience, and to promise increased vigilance in the matter when the teams next meet in Hamilton."
Archer added in his tweet that the crowd had "been amazing this week except for that one guy" and praised the England's touring spectator group, the Barmy Army.
More to come.


there are so many things to do inside during the day. are you cooking? writing? truly, countless things. please enjoy this strange music while you do something or nothing. inside.outside.inside.outside. by Steel Tipped Dove


A binary "flip" switch is a common UI element on mobile devices that is used for binary on/off or true/false data input. You can either drag the flip handle like a slider or tap one side of the switch.
To create a flip toggle, start with a select with two options. The first option will be styled as the "on" state switch and the second will be styled as the "off" state so write your options accordingly. View the data- attribute reference to see all the possible attributes you can add to flip switches.
select
Set the for attribute of the label to match the ID of the input so they are semantically associated. It's possible to accessibly hide the label if it's not desired in the page layout, but we require that it is present in the markup for semantic and accessibility reasons.
for
label
input
Select slider: <select name="slider" id="flip-a" data-role="slider"> <option value="off">Off</option> <option value="on">On</option> </select>
This will produce a basic flip toggle switch input. The default styles set the width of the switch to 100% of the parent container and stack the label on a separate line.
The control is proportionally scaled, so to use longer labels one can just add a line of CSS setting the switch to the desired width. For example, given the following markup:

 Flip switch: <select name="slider" id="flip-min" data-role="slider"> <option value="off">Switch Off</option> <option value="on">Switch On</option> </select>

.containing-element .ui-slider-switch { width: 9em } will produce:
.containing-element .ui-slider-switch { width: 9em }
As some default styles hinge on fieldcontains, note that you may have to ensure that custom styles apply to switches within fieldcontains by using .ui-field-contain div.ui-slider-switch { width: […]; }.
.ui-field-contain div.ui-slider-switch { width: […]; }
For a more compact version that is useful in toolbars and tight spaces, add the data-mini="true" attribute to the element to create a mini version.
data-mini="true"
Select slider: <select name="slider" id="flip-a" data-role="slider" data-mini="true"> <option value="off">Off</option> <option value="on">On</option> </select>
This will produce a flip switch that is not as tall as the standard version and has a smaller text size.
Optionally wrap the switch markup in a container with the data-role="fieldcontain" attribute to help visually group it in a longer form.
data-role="fieldcontain"

 Flip switch: <select name="slider" id="flip-b" data-role="slider"> <option value="no">No</option> <option value="yes">Yes</option> </select>

The flip toggle switch is now displayed like this:
Like all form elements, this widget will automatically inherit the theme from its parent container. To choose a specific theme color swatch, specify the data-theme attribute on the select and specify a swatch letter.
data-theme

 Flip switch: <select name="slider" id="flip-c" data-role="slider" data-theme="a"> <option value="no">No</option> <option value="yes">Yes</option> </select>

This results in a switch with the A swatch colors for the handle. Note that the lefthand "on" state gets the active state color.
Here is a E swatch variation:
This plugin will auto-initialize on any page that contains a select with the data-role="slider" attribute. However, if needed you can directly call the slider plugin on any selector, just like any jQuery plugin:
data-role="slider"
slider
$('select').slider();


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Dear {% if user.get_full_name %}{{ user.get_full_name }},{% else %}User,{% endif %}
Welcome to Peeljobs.com, You have created an account in peeljobs on {{ user.date_joined }} and your account is still inactive. Please verify your email id to{% if user.user_type == 'JS' %} receive latest job notifications.{% else %} post unlimited free jobs in peeljobs{% endif %}
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Benifits of verifying your Email address at PeelJobs
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Mobile Number : {{ user.mobile|default_if_none:'N/A' }}
Last Logged On : {{ user.last_login }}
Click here to verify your email address
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{% extends "cannlytics_website/index.html" %} {% block material %} {% include "cannlytics_website/components/heros/hero_banner.html" with title='Checkout Successful' description="Congratulations, check your email for your Cannlytics loot!" primary_action='Explore more' primary_action_url='/whitepapers' secondary_action='Start learning' secondary_action_url='/docs' only %} {% endblock %}


%= render '/_head.html', :title => 'Default title' %> <%= meta_share %> <%= meta_tag :keywords %>
<%= render '/_header.html' %>
Explain to
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<%= render '/_footer.html'%> <%= render '/_bottomscripts.html'%>


OU Process with Adaptive Refinements¶
Expected Read Time: 2~6 minutes
In this tutorial, we will work through an example of applying adaptive refinements and as a starting point will take the bad parameter values from the previous tutorial. Recall that we are solving for the steady-state distribution of resulting from the Ornstein-Uhlenbeck Process
in 2-dimension. Since the code is short, we reproduce it here in its entirety.
>> n_dim = 2;
>> n_points = 20;
>> int_sig = 0.1;
>> make_plots = true;
>> mu = 0.495.*ones(1, n_dim);
>> theta = 1.*ones(n_dim,1);
>> sigma = int_sig.^2.*ones(n_dim, 1);
>> grid = afv_grid(2);
>> cut_points = cell(n_dim, 1);
>> cut_points_1d = linspace(0, 1, n_points+1);
>> cut_points_1d = cut_points_1d(2:end-1)';
>> for iter_dim = 1:n_dim
>> cut_points{iter_dim} = cut_points_1d;
>> end
>> grid.split_init(1, cut_points);
>> grid.extract_edges();
>> x_i = grid.edge_midpoints();
>> for iter_dim = 1:n_dim
>> cur_ind = find(grid.e2dir(1:grid.num_e) == iter_dim);
>> grid.drift(cur_ind) = -theta(iter_dim).*(x_i(cur_ind, iter_dim) - mu(iter_dim));
>> end
>> for iter_dim = 1:n_dim
>> cur_ind = find(grid.e2dir(1:grid.num_e) == iter_dim);
>> grid.diffusion(cur_ind) = sigma(iter_dim);
>> end
>> A = grid.compute_transition_matrix_modified();
>> [g, ~] = eigs(A_FP, 1, 'sm');
>> g = g./sum(g);
The accuracy seen from this scheme was not great.
>> x_i = grid.node_midpoints();
>> scatter3(x_i(:,1),x_i(:,2),g./grid.node_weights);
>> hold on;
>> scatter3(x_i(:,1),x_i(:,2),g_true(x_i),'.');
One should reduce the domain for this problem instead of using adaptive refinements, but as an illustration, we will adaptively refine the grid by splitting the grid points where necessary. This requires one to use some sort of metric to consider the expected gain from splitting a cell, and the normalized weight of a cell will be used.
We can compute the normalized weight via
>> drift_i = -theta'.*(x_i - mu);
>> drift = max(abs(drift_i), [], 2);
>> metric = g.*drift;
Given the metric, one can split a cell when it is in a top fraction of the metric values (one can update based on some cutoff value as well).
>> [~, ind_adapt] = sort(metric, 'descend');
>> ind_adapt = ind_adapt(1:floor(adapt_fraction*length(ind_adapt)));
Given the nodes to refine, we use the split
function. This function requires the node to split and the cut points in each coordinate direction. Using the midpoints as cut points, we can apply the function by
>> grid.split(ind_adapt, mat2cell(x_i(ind_adapt,:), ones(length(ind_adapt),1), ones(n_dim, 1)));
Given the updated grid, one has to update the edge information by calling extract_edges
, but otherwise, the computation is the same as before, i.e.,
>> grid.extract_edges();
>> x_i = grid.edge_midpoints();
>> for iter_dim = 1:n_dim
>> cur_ind = find(grid.e2dir(1:grid.num_e) == iter_dim);
>> grid.drift(cur_ind) = -theta(iter_dim).*(x_i(cur_ind, iter_dim) - mu(iter_dim));
>> end
>> for iter_dim = 1:n_dim
>> cur_ind = find(grid.e2dir(1:grid.num_e) == iter_dim);
>> grid.diffusion(cur_ind) = sigma(iter_dim);
>> end
>> A = grid.compute_transition_matrix_modified();
>> [g, ~] = eigs(A_FP, 1, 'sm');
>> g = g./sum(g);
resulting in
Iterating a few more times, we can clearly see that the adaptive refinements lead to accuracy gains without adding points in regions that already have zero mass.


| Interface | Description |
|---|---|
| Color |
Common interface for platform native Color representations
|
| FrameBuffer |
Base interface for frame buffer implementations.
|
| NinePatch | |
| ParticleEffect | |
| Pixmap | |
| Shader |
Interface to platform-specific shader implementations
|
| Sprite | |
| SpriteCache | |
| Texture | |
| TextureAtlas | |
| TextureAtlasRegion | |
| TextureRegion |
| Class | Description |
|---|---|
| Animation<T extends Sprite> |
Implements an animation with frames of variable or fixed duration
|
| Colors |
Static utility methods for
Color s
The colors returned by this class are readonly, if you want to change their values you should call Color.copy() on them, otherwise you'll get UnsupportedOperationException |
| CustomCursor |
Base class for implementing an
InputProcessor that sets a custom mouse cursor image based on the mouse state. |
| SpriteSheet |
Splits a texture into multiple
Sprite instances |
| TilingDrawable |
| Enum | Description |
|---|---|
| Mini2DxBlendFunction | |
| PixmapBlending | |
| PixmapFilter | |
| PixmapFormat | |
| ShaderType | |
| TextureAddressMode | |
| TextureFilter |


Get By LCID
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Get By Culture Name
Enter Culture (for e.g. en-Us for english United States) :
Result:


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Where To Go From Here
|
To Do This … |
See … |
|
Start the model browser. |
|
|
Set up your Configuration Management (CM) system to work with DIScover. |
|
|
Set up your Integrated Development Environment (IDE) to work with |
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Learn about the model browser interface. |
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Query your source code. |
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Use your IDE with DIScover. |
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Use your CM with DIScover. |
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Understand the impact of proposed changes to your source code. |
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Assess the quality of your source code. |
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Measure the complexity of your source code. |
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Identify unused entities in your source code. |
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Manage header files in your source code. |
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Learn how to use Developer Xpress. |


I am an undergraduate student studying Computer Science with a focus on Smart Systems and Cyber Security at Memorial University of Newfoundland.
· Engage in dispatching the workforce using programs such as Click, Access Care, CSM, Action!, and CCM.
· Perform testing and analysis of telecommunications plant and provide systems support.
· Given "exceeds" in year-end reviews.
· Learning and enforcing the rules on a group while ensuring safety of players, coaching, and officials.
· Invited to Officiating Program of Excellence (OPOE).
· Working with a team to keep control of the game and surroundings.
· Maintaining grounds by painting, lawn maintenance, pressure washing, and other various outdoor jobs.
· Assist on-site general contractor with contracting projects such as drywall, staircase construction, flooring, plumbing, and electrical.
GPA: 3.00
Average: 92%
I spend most of my free time playing competitive sports such as on-ice, ball hockey, and softball, as well as lesiure activities such as hiking, golf, and skiing.
When forced indoors, I follow the NHL, MMA, and MLB, as well as work on personal projects. I also enjoy staying up to date on the advancements in technology from around the world.


A circulating library in a town is as an ever-green tree of diabolical knowledge! It blossoms through the year!
— R. B. Sheridan (1751–1816), The Rivals
In The History of Zork, Tim Anderson summed up the genesis of the ‘Zork I’ world model – and perhaps also its exodus, that is, its adaptation to other games – when he commented that “the general problem always remained: anything that changes the world you're modelling changes practically everything in the world you're modelling.” Substantial changes to the world model often have profound implications and can lead to endless headaches in play-testing if not thought through. Even a single object can upset the plausibility of the whole: a spray-can, for instance, unless its use is carefully circumscribed. On the other hand, introducing whole categories of objects often causes no difficulty at all, if they do not upset existing ideas such as that of door, location, container and so on. For instance, the set of collectable Tarot cards in the game ‘Curses’ have numerous rules governing their behaviour, but never cause the basic rules of play to alter for other items or places.
· · · · ·
In making such an extension the natural strategy is
simply to define a new class of objects, and to take advantage of Inform's
message system to make designing such objects as easy and flexible as
possible. For example, suppose we need a class of Egyptian magical amulets,
small arrowhead-like totems worn on the wrist and made of semi-precious
minerals, with cartoon-like carvings. (The Ashmolean Museum, Oxford,
has an extensive collection.) Each amulet is to have the power (but
only if worn) to cast a different spell. Almost all of the code for this
will go into a class definition called Amulet
. This means
that
if (noun ofclass Amulet) ...
provides a convenient test to see if an object noun
is an amulet, and so forth. (This imposes a restriction that an object
can't start or stop being an amulet in the course of play, because class
membership is forever. If this restriction were unacceptable, a new
attribute would need to be created instead, in the same way that the
standard world model recognises any object with the attribute
container
as a container, rather than having a Container
class.)
Suppose the requirement is that the player should
be able to type “cast jasper amulet”, which would work
so long as the jasper amulet were being worn. It seems sensible to
create an action called Cast
, and this necessitates
creating an action subroutine to deal with it:
[ CastSub; "Nothing happens."; ]; Verb 'cast' 'invoke' * noun -> Cast;
Nothing happens here because the code is kept with
the Amulet
class instead:
Class Amulet with amulet_spell "Nothing happens.", before [ destination; Cast: if (self hasnt worn) "The amulet rattles loosely in your hand."; destination = self.amulet_spell(); switch (destination) { false: "Nothing happens."; true: ; default: print "Osiris summons you to...^"; PlayerTo(destination); } rtrue; ], has clothing;
Thus every Amulet
provides an
amulet_spell
message, which answers the question “you
have been cast: what happens now?” The reply is either false
,
meaning nothing has happened; true, meaning that something did happen;
or else an object or room to teleport the player to.
From the designer's point of view, once the above extension has been made, amulets are easy to create and have legible code. Here are four example spells:
amulet_spell "The spell fizzles out with a dull phut! sound.", amulet_spell [; if (location == thedark) { give real_location light; "There is a burst of magical light!"; } ], amulet_spell HiddenVault, amulet_spell [; return random(LeadRoom, SilverRoom, GoldRoom); ],
An elaborate library extension will end up defining
many classes, grammar, actions and verb definitions, and these may
neatly be packaged up into an Include
file and to be
placed among the library files.
▲▲
Such a file should contain the directive System_file;
,
as then other designers will be able to Replace
routines
from it, just as with the rest of the library.
· · · · ·
So much for extending the Inform model with new classes: the rest of the section is about modifying what's ordinarily there. The simplest change, but often all that's needed, is to change a few of the standard responses called “library messages”, such as the “Nothing is on sale.” which ends to be printed when the player asks to buy something, or the “Taken.” when something is picked up. (To change every message, and with it the language of the game, see §34.)
To set new library messages, provide a special
object called LibraryMessages
, which must be defined between
the inclusion of the "Parser.h"
and
"Verblib.h"
library files. This object should
have just one property, a before
rule.
For example:
Object LibraryMessages with before [; Jump: if (real_location ofclass ISS_Module) "You jump and float helplessly for a while in zero gravity here on the International Space Station."; SwitchOn: if (lm_n == 3) { "You power up ", (the) lm_o, "."; } ];
This object is never visible in the game, but its
before
rule is consulted before any message is printed:
if it returns false
, the standard message is printed;
if true
, then nothing is printed, as it's assumed
that this has already happened.
The Jump
action only ever prints one
message (usually “You jump on the spot.”), but more
elaborate actions such as SwitchOn
have several, and
Take
has thirteen. The library's variable lm_n
holds the message number, which counts upwards from 1. In some cases,
the object being talked about is held
in lm_o
. The
messages and numbers are given in §A4.
New message numbers may possibly be added in future, but old ones will
not be renumbered.
An especially useful library message to change is
the prompt, normally set to "^>"
(new-line followed by
>). This is printed under the action Prompt
(actually
a fake action existing for this very purpose). You can use this to
make the game's prompt context-sensitive, or to remove the new-line
from before the prompt.
•
EXERCISE 59
Infocom's game ‘The Witness’ has the prompt “What
should you, the detective, do next?” on turn one and “What
next?” subsequently. Implement this.
▲
LibraryMessages
can also be used as a flexible way to
alter the rules governing individual actions. Here are two examples
in the guise of exercises.
•▲
EXERCISE 60
Under the standard world model (¶6.7.4 in §24
above), a player standing on top of something is not allowed to
type, say, “east” to leave the room: the message “You'll
have to get off… first” is printed instead. Change this.
•▲
EXERCISE 61
Under standard rules (¶6.6.1 in §24
above), a player trying to “push” something which is
not static
or scenery
or animate
will find that “Nothing obvious happens”. Add the rule
that an attempt to push a switchable
item is to be
considered as an attempt to switch it on, if it's off, and vice versa.
(This might be useful if a game has many buttons and levers.)
· · · · ·
The Library is itself written in Inform, and with
experience it's not too hard to alter it if need be. But to edit and
change the library files themselves is an inconvenience and an inelegant
way to carry on, because it would lead to needing a separate copy
of all the files for each project you work on. Because of this, Inform
allows you to Replace
any routine or routines of your choice
from the library, giving a definition of your own which is to be used
instead of the one in the standard files. For example, if the directive
Replace BurnSub;
is placed in your file before the library files
are included, Inform ignores the definition of BurnSub
in
the library files. You then have to define a routine called BurnSub
yourself: looking in the library file "Verblib.h",
the original turns out to be tiny:
[ BurnSub; L__M(##Burn,1,noun); ];
All this does is to print out library message number
1 for Burn
, the somewhat preachy “This dangerous
act would achieve little.” You could instead write a fuller
BurnSub
providing for a new concept of an object being
“on fire”.
▲▲
Inform even allows you to Replace
“hardware”
functions like random
or parent
, which
would normally be translated directly to machine opcodes.
This is even more “at your own risk” than ordinary usages
of Replace
.
· · · · ·
What are the implications of fire likely to be? One way to find out is to read through the world model (§24) and see how fire ought to affect each group of rules. Evidently we have just created a new possible internal state for an object, which means a new rule under ¶1, but it doesn't stop there:
1.4.4. Some objects are “flammable” and therefore in one of two mutually exclusive states, “on fire” and “not on fire”.
2.4. If an object on fire is placed in a flammable container or on a flammable supporter, that too catches fire.
2.5. If a container or supporter is on fire, any flammable object within or on top of it catches fire.
<IP_ADDRESS>. Any object on fire provides light.
4.4.3. The player cannot touch any object on fire unless (say) wearing the asbestos gloves.
5.4.1. All flammable objects have a “lifespan”, a length of time for which they can burn before being consumed. The each-turn daemon subtracts one from the lifespan of any object on fire, and removes it from play if the lifespan reaches zero.
One could go further than this: arguably, certain
rooms should also be flammable, so that an object on fire which is
dropped there would set the room ablaze; and the player should not
survive long in a burning room; and we have not even provided a way
to douse the flames, except by waiting for fires to burn themselves
out. But the above rules will maintain a reasonable level of
plausibility. ¶1.4.4 is provided by defining a new class of
Flammable
objects, which contains an each_turn
routine implementing ¶5.4.1, and an on_fire
attribute.
The same each_turn
can take care of ¶2.4 and
¶2.5, and can give the object light
if it's currently
on_fire
, thus solving ¶<IP_ADDRESS>. But, while it would
be easy to add simple rules like “you can't take an
object which is on fire”, ¶4.4.3 in its fullest form is
more problematic, and means replacing the ObjectIsUntouchable
routine. Giving any object on fire a before
rule
preventing the player from using any of the “touchy”
actions on it would go some of the way, but wouldn't handle subtler
cases, like a player not being
allowed to reach for something through
a burning hoop. Nor is this everything: burning objects will need to
be talked about differently when alight, and this will call for
using the powerful descriptive features in Chapter IV.
•
REFERENCES
‘Balances’ implements the ‘Enchanter’ trilogy's
magic system by methods like the above.
•Approximately seventy library
extensions have been contributed by members of the Inform community
and more are placed at ftp.gmd.de with each month that goes
by. Often short and legible, they make good examples of Inform coding
even if you don't want to use them. Many are cited in “references”
paragraphs throughout the book: here are others which seem more appropriate
here.
•"money.h",
by Erik Hetzner, is a textbook case of a class-based extension to
Inform providing a new aspect to the world model which doesn't much
overlap with what's already there: notes and coinage.
•Conversely, Marnie Parker's
"OutOfRch.h" exemplifies a change that needs to
permeate the existing world model to be effective: it defines which
areas of a location are within reach from which other areas, so that
for instance a player sitting on a chair might only be able to reach
items on the adjacent table and not a window on the far wall.
•In some graphical adventure
games, interactivity sometimes cuts out at a significant event and
an unchangeable movie animation is shown instead: this is sometimes
called a “cut-scene”. Such games sometimes allow the player
to replay any movies seen so far, reviewing them for clues missed
previously. "movie.h", by L. Ross Raszewski, projects
the textual version of movies like this, thus providing a framework
for cut-scenes.
•"infotake.h",
by Joe Merical, shifts the Inform model world back to the style of
‘Zork’: printing Zorkesque messages, providing a
“diagnose” verb and so on.
•Anson Turner's "animalib"
retains the core algorithms of the Inform library (principally the
parser and list-writer) but redesigns the superstructure of properties
and attributes with the aim of a cleaner, more consistent world model.
Although this alternative library is in its early stages of development,
its code makes interesting reading. For instance, some child-objects
represent items held inside their parents and others represent items
on top of their parents. The standard Inform library distinguishes
these cases by looking at the attributes of the parent-object
– whether it is a supporter
or a container
.
Contrariwise, "animalib" distinguishes them by
looking at attributes of the child, so that the different children
of a single parent can all be contained in different ways.


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Collect information and brainstorm ideas.
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For each MB Event, a session and miscellaneous information must be created in the DB2 database. The JSP creates queries that retrieves specific information used on the registration form.
Each MB website is implemented with the jQuery Validation plugin and a masked input plugin. The validation plugin prevents empty input fields to be sent. Whereas, the masked plugin allowed the users to input telephone numbers in a specific formats.
Most MB sites are implemented with the jQuery UI Plugin to create a better interaction experience with the user. The datepicker widget is being used to allow the user pick their desire dates with the Plugin's GUI. In additional, options and properties are included the reduce errors and mistakes among the users.
Clients will make specific requests for each website and it's the developer's duty to meet these goals.


Request Present
Exit Present
Get VR Displays
Exit pending + request present
Request pending + exit present
Double request present
Double exit present
GetGamepads
New page


0 && showAnnouncement"
class="announcement alert alert-info"
[class.dismissed]="dismissAnnouncement"
role="alert"
>
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= gridsterOptions.responsiveOptions![1].minWidth!)
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class="grid-container"
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GETTING STARTED
The standard way to do Ajax is to use the XMLHttpRequest object, known as XHR by its friends. Use XHR directly, or via one of the helpful Ajax libraries such as Prototype or jQuery. How do we use XHR “by hand”? To start with, we need to get a reference to it:
if (window.XMLHttpRequest) {
xhr = new XMLHttpRequest();
} else if (window.ActiveXObject) {
xhr = new ActiveXObject(“Microsoft.XMLHTTP”);
}
|
We can then open a connection to a URL:
xhr.open(
“GET”,
“my-dynamic-content.jsp?id=”
+encodeURI(myId),
true
);
|
Specify a callback function to receive the response:
xhr.onreadystatechange = function(){
processReqChange(req);
}
|
and then send the request:
The server may be busy, or the network may be slow. We don’t want to sit around doing nothing until the response arrives, and because we’ve assigned the callback function, we don’t have to. That’s the five-minute guide for the impatient. For those who like to know the details, we’ve listed the fuller details of the XHR object below.
| Method Name |
Parameters and Descriptions |
| open(method, url, async) |
open a connection to a URL method = HTTP verb (GET, POST, etc.) url = url to open, may include querystring async = whether to make asynchronous request |
| onreadystatechange |
assign a function object as callback (similar to onclick, onload, etc. in browser event model) |
| setRequestHeader (namevalue) |
add a header to the HTTP request |
| send(body) |
send the request body = string to be used as request body |
| abort() |
stop the XHR from listening for the response |
| readyState |
stage in lifecycle of response (only populated after send() is called) |
| httpStatus |
The HTTP return code (integer, only populated after response reaches the loaded state) |
| responseText |
body of response as a JavaScript string (only set after response reaches the interactive readyState) |
| responseXML |
body of the response as a XML document object (only set after response reaches the interactive readyState) |
| getResponseHeader (name) |
read a response header by name |
| getAllResponseHeaders() |
Get an array of all response header names |
GETTING TO KNOW HTTP
To make use of the XHR to its fullest, we recommend you become familiar with the workings of the HTTP protocol. Using Ajax, you have much more control over HTTP than with classic web app development.
HTTP is a stateless request-response protocol.
- Both request and response contain headers and an optional body, which is free text.
- Only a POST request contains a body.
- A request defines a verb or method.
- The Mime type of request and response can be set by the header Content-type
Hot Tip
Not all Microsoft browsers rely on ActiveX.
IE7 provides a native JavaScript XHR, so we check for that first.
Common HTTP Verbs
99% of the time, you’ll only need GET and POST. Many other verbs are used by WebDAV, Subversion over HTTP, and other niche applications, but not all web servers will understand them.
| Verb |
Notes |
| GET |
Strictly speaking, should be used only to fetch data, not to effect changes on the server. GET requests contain no body. Parameters are passed in the querystring of the URL. |
| POST |
Should be used to update data on the server. Parameters/data passed in the body. |
| HEAD |
Will fetch the headers of the response only, not the body. Useful for finding out how large a resource is (read the Content-length header) or how old it is (read the Last-modified header), for example. |
If you’re using the increasingly popular REST approach to web services, the HTTP verb is used to indicate the type of operation being performed. The most commonly used HTTP verbs in REST map onto the CRUD (create, read, update, delete) approach:
| HTTP Verb |
CRUD operation |
Notes |
| PUT |
Create |
Add a new object instance to the domain model. |
| GET |
Read |
Get an existing domain object from the server. |
| POST |
Update |
Modify an existing domain object. |
| DELETE |
Delete |
Remove an existing object from the domain model. |
Common Mime Types
Setting the right mime type for your request and response is good manners—it’s also vital to get the app to behave correctly!
| Mime Type |
Meaning |
Usage |
| application/x-www-form-urlencoded |
Body is an encoded querystring of key-value pairs |
Sending request from HTML form or Ajax. Required in order for server to decode parameters into $_GET, servlet parameters, or HttpRequest.Form. |
| text/xml, application/xml |
Body is an XML document |
Can be used anywhere – request or response. Must set response to one of these in order to use XHR.responseXML property. |
| text/plain |
Body is plain unformatted text |
|
| text/html, text/xhtml |
Body is (X)HTML content |
Standard web pages sent from server, or content fragments sent to Ajax apps. |
| text/javascript |
Body is a piece of JavaScript code |
Standard .js files, JavaScript fragments sent to Ajax apps. |
| image/png, image/jpeg, image/gif |
Body is a binary image |
Images sent by server. |
TIPS FOR USING XHR
- Always set async to true when calling open(). Synchronous Ajax requests block the browser UI, giving the stop-start behaviour we were trying to get away from in the first place!
- XHR can be fussy about order of setting-up. Always set the callback handler before calling send()
- To send HTML-form like data
- Use encodeURI() to encode all data values
- Set the mime-type of the request to application/x-www-form-urlencoded
- Set the response mime type to application/xml or text/xml if you want to use the responseXML property
Handling the Response
We’ve assigned a callback handler function to our XHR object. This function will get called several times as the response comes in. Typically, we only want to parse the response once it has fully arrived, i.e. the readyState is complete.
xhr.onreadystatechange=function(){
if (xhr.readyState==4){
if (xhr.status==200){
parseResponse(xhr);
}else{
//handle the HTTP error...
}
};
};
|
XHR ReadyState Values
If you’re using the increasingly popular REST approach to web services, the HTTP verb is used to indicate the type of operation being performed. The most commonly used HTTP verbs in REST map onto the CRUD (create, read, update, delete) approach:
| State |
Value |
Comments |
| 0 |
Uninitialized |
The request hasn’t yet been sent |
| 1 |
Loading |
The response hasn’t yet arrived |
| 2 |
Loaded |
Response headers can be read |
| 3 |
Interactive |
Response body is incomplete, but can be read |
| 4 |
Complete |
Response body is complete |
So, what might the parseResponse() method look like? We have a lot of freedom in the types of response we send. Let’s look at some of the common ones.
Handling a HTML Response
The server can send pre-assembled HTML content, which we just stitch into the web page.

The Moon on a Stick

What every project manager wants - and they want it yesterday!

NB: Stick not included.

$365.00

|
function parseResponse(xhr){
var div=document
.getElementById(“myDiv”);
div.innerHTML=xhr.responseText;
}
|
Handling a JSON Response
JSON is a simple text-markup that’s extremely easy for JavaScript to digest! It doesn’t come so naturally to server-side languages, but there are JSON libraries for most servers these days—see http://www.json.org. Most Ajax libraries now provide support for JSON.
{
imgSrc: “kmoon.png”,
title: “The Moon on a Stick”,
description: “What every project manager wants - and they want it yesterday!

NB: Stick not included.”,
price: “365.00”
}
|
function parseResponse(xhr){
var jsonObj=eval(
“(“
+xhr.responseText
+”)”
);
setImgSrc(jsonObj.imgSrc);
setTitle(jsonObj.title);
}
|
Handling an XML Response
XML is a more natural fit for most server technologies. XHR supports XML by giving us the responseXML property, but parsing this using the DOM is hard work.
<item imgSrc=”kmoon.png” price=”365.00”>
<title>The Moon on a Stick</title>
<description><![CDATA[What every project manager wants - and they want it yesterday!

NB: Stick not included.]]></description>
</item>
|
function parseResponse(xhr){
var xmlDoc=xhr.responseXML;
var item=xmlDoc.getElementsByTagName
(‘item’)[0];
var imgSrc=item.getAttribute
(‘imgSrc’);
var title=item.getElementsByTagName
(‘title’)[0]
.firstChild.data;
setImgSrc(imgSrc);
setTitle(title);
}
|
Some browsers also support XPath as a more pleasant way to parse XML. Sarissa and mozXPath.js both provide cross-browser XPath support.
<item imgSrc=”kmoon.png” price=”365.00”>
<title>The Moon on a Stick</title>
<description><![CDATA[What every project manager wants - and they want it yesterday!

NB: Stick not included.]]></description>
</item>
|
function parseResponse(xhr){
var xmlDoc=xhr.responseXML;
var imgSrc=xmlDoc.selectSingleNode
(‘/item/@imgSrc’).value;
var title=xmlDoc.selectSingleNode
(‘/item/title/text()’).value;
setImgSrc(imgSrc);
setTitle(title);
}
|
Handling a Javascript Response
Another approach to Ajax is to generate scripts on the server, and send them to the client to be evaluated. Care should be taken here to define a suitably high-level API on the client against which the generated script is to run, otherwise tight coupling between server and client code can result.
setImgSrc(“kmoon.png”);
setTitle(
“The Moon on a Stick”
);
|
function parseResponse(xhr){
eval(xhr.responseText);
}
|
Handling Mixed Responses
Some Javascript libraries allow mixing of these dialects of Ajax within a single response. The Prototype Ajax.Updater, for example, can accept a response as HTML, into which


Course Outline: Management Defined, Role of a Manager, Small-Business Management, The Evolution of Management Thought, Organization, Organization Charts, Contrasting Theories of Organization, Organizational Effectiveness, Organizational Cultures, Change, Conflict, and Negotiation in Organization; The Strategic Management Process, Strategic Implementation and Control, Forecasting. Accounting Basic: Forms of Business Organization, Types of Activities performed by Business Organization, Financial statements of Business Organization, The Accounting Equation, The Account and Rules of Debit and Credit, The Journal: Recording of Transaction, Adjusting the Accounts, Closing Entries, and Preparing Financial statements from the Work Sheet. Analysis and Interpretation of Financial Statement: Objectives of Financial Statement Analysis, Analysis of a Balance Sheet, Analysis of Statement of Income and Retained Earnings, Ratio Analysis: Liquidity Ratios, Equity or Long Term Solvency Ratio, Profitability Test, Market Test.


JavaScript object tracking module
Try mark in the console :)
mark
var instance = mark() // Create instance instance.mark(object) // Set uid instance.marker(object) // Get uid instance.unmark(object) // Delete uid
Tests:


European stock markets start week mostly lower
LONDON: European stock markets mostly slid on Monday (Nov 11) as traders reacted to fading US-China trade deal hopes, renewed unrest in Hong Kong, a stronger pound and political impasse in Spain.
After heavy falls in Asia, Europe headed south with London's benchmark FTSE 100 index shedding 0.4 per cent.
Wall Street also retreated from record highs, with the Dow down 0.4 per cent in late morning trading.
"Stock markets are largely lower as traders are worried about the US-China trading relationship as well as the violence in Hong Kong," said David Madden, analyst at traders CMC Markets UK.
The pound was up around three-quarters of a percentage point versus the dollar, adding further downward pressure to the FTSE 100 that features several multinationals earning in the US unit.
Sterling climbed also against the euro, as official data showed Britain had dodged a recession in the third quarter with growth of 0.3 per cent and the ruling Conservatives of Prime Minister Boris Johnson received a major electoral boost.
"The pound was given a boost by Nigel Farage's announcement that the Brexit party won't stand in the 317 seats currently occupied by the Conservatives," said Oanda analyst Craig Erlam.
Farage, a leading force behind the 2016 referendum vote to leave the European Union, had faced criticism that he risked splitting the eurosceptic vote on Dec 12 if his party ran candidates in constituencies currently held by the Conservatives.
In the eurozone, Madrid's IBEX 35 index spent most of the day lower after Socialist premier Pedro Sanchez emerged as winner but weakened from Sunday's repeat election.
The vote also propelled the far-right Vox into third place in a result set to deepen years of political turmoil in Spain, a leading member of the eurozone.
The IBEX 35 moved into positive territory in the final minutes of trading, ending the day with a gain of less than 0.1 per cent.
European markets took "the cue from Asia, whilst political deadlock in Spain is not a help", said Neil Wilson, chief market analyst at Markets.com.
Asian markets turned sharply lower on Monday as another record close on Wall Street on Friday was overshadowed by uncertainty on the China-US trade talks, while Hong Kong was hit also by fresh protests in which at least one person was shot.
Expectations Beijing and Washington will agree a mini-pact have fuelled an equity rally for the past few weeks.
Hopes had been given an added boost on Thursday after China said the two sides had agreed to roll back some tariffs as the negotiations progress.
But the US side sent out some confusing signals after that announcement, before US President Donald Trump denied such an agreement, leaving investors scratching their heads.
Still, White House trade adviser Peter Navarro provided a lift to sentiment, saying Trump could postpone tariffs on Chinese goods scheduled to take effect in December. The S&P 500 and Dow both ended at fresh all-time highs on Friday.
Key figures around 1630 GMT:
London - FTSE 100: DOWN 0.4 per cent at 7,328.54 points (close)
Frankfurt - DAX 30: DOWN 0.2 per cent at 13,198.37 (close)
Paris - CAC 40: UP less than 0.1 per cent at 5,893.82 (close)
Madrid - IBEX 35: UP less than 0.1 per cent at 9,399.90
EURO STOXX 50: FLAT at 3,699.35
Tokyo - Nikkei 225: DOWN 0.3 per cent at 23,331.84 (close)
Hong Kong - Hang Seng: DOWN 2.6 per cent at 26,926.55 (close)
Shanghai - Composite: DOWN 1.8 per cent at 2,909.97 (close)
Pound/dollar: UP at US$1.2864 from US$1.2774 at 2100 GMT
Euro/pound: DOWN at 85.79 pence from 86.25
Euro/dollar: UP at US$1.1038 from US$1.1018
Dollar/yen: DOWN at 109.06 yen from 109.26 yen
Brent North Sea crude: DOWN 0.1 per cent at US$62.44 per barrel
West Texas Intermediate: DOWN 0.2 per cent at US$57.11 per barrel


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Its not a screenshot or graphic. Its mentioned in textformat.
zatJUM27-Jan-19 01:41 PM
easy to crack
, you said?
SHossain27-Jan-19 01:44 PM
RASpeFJVRTYGVLahcGmde5tDEyKTxpRfnq
brings this
@zatJUM ^^
1
ch6ris27-Jan-19 01:48 PM
@ca333 Is the seed so easy that agma complains that the seed is too weak?(edited)
hint #3? (edited)
ca33327-Jan-19 01:52 PM
@ch6ris - no, although easy to crack its not considered too weak according to state of the art bruteforce technologies.
1
22 RTs missing for the next hint
Seko27-Jan-19 01:54 PM
With punctuation?
1
SHossain27-Jan-19 01:55 PM
@zatJUM that address gets generated if you use easy to crack as seed(edited)
1
ch6ris27-Jan-19 01:56 PM
post on Jan 22 is my guess
Seko27-Jan-19 01:56 PM
I see transactions in 123456789
ch6ris27-Jan-19 01:57 PM
yeah I sent bitcoin to electrum seed 1a once for fun
it was gone in minuets
5.9998 sent out of 123456789
Seko27-Jan-19 02:02 PM
I love this game...
1
ch6ris27-Jan-19 02:02 PM
I'm bored of it and not smart enough to work it out
Seko27-Jan-19 02:08 PM
Me too...I need a bot for the brute force attack...
ch6ris27-Jan-19 02:08 PM
remindme! in 2 years when someone solves it(edited)
damn remindmebot is down again, This is reddit right?(edited)
RemindMe! 2 years
ca33327-Jan-19 02:21 PM
From now on with every new (planned) Agama release there will be a "guess-the-seed" riddle!
3
3
1
3
5
Alright27-Jan-19 02:22 PM
inb4 Decker is first to crack every single one
and leaves the coins
2
2
1
ca33327-Jan-19 02:24 PM
agree - Decker is our Chuck Norris of Crypto. It will be cracked during the download process. In fact the download progress bar is also the "guess-the-seed" crack-progress bar.
ch6ris27-Jan-19 02:25 PM
so he has no chin only another fist?
ca33327-Jan-19 02:30 PM
not fist but another brain... he is a global IT genius with very deep understanding of technology. He breaks something down and wont leave it alone till he fully understands it (very ambitious). This is how i got to know him and how I would describe him. One day we will introduce all the masterminds behind Komodo and its ecoystem projects such as VRSC, KMDLABS, etc. one by one.
4
2
ch6ris27-Jan-19 02:33 PM
Sounds good, I bet he has to wear a hat when out in public.
Another hint: It was mentioned in one of the last 3 tweets - alphanumerical with punctuation. You have to combine content of that said tweet.
The first to guess which tweet we are talking about will trigger the next & pre-final hint.
SHossain27-Jan-19 02:42 PM
@Decker is always doing things at the background and has a lot of skills. I can't recall a time when he said he can't fix something that is needed.
linuxcaptain27-Jan-19 02:46 PM
77.7
CHMEX27-Jan-19 02:55 PM
Take a gamble and say it's this one twitter.com/0xca333/status/1088454331853025280
Seko27-Jan-19 02:56 PM
I think here is the seed: The screenshot above shows the current Agama release - i just loaded one easy to crack seed with 77.7 KMD. Download the wallet and try to guess the seed. First hint: The seed is mentioned in one of my recent tweets! #challenge #guesstheseed #Agama #KMD #Komodoplatform #crackme
1
1
Unfortunately, it wasn't the hashtags. That would have been easy
SHossain27-Jan-19 02:57 PM
that twitter link as seed generates this RH3abUQzZhehLJc8fLKTgzVs2LiUb44P8c
seems it got emptied - congratz to whoever solved it! plz reply to this tweet or get in touch on discord. an additional prize is waiting for you!
https://t.co/Kju01fTEo2
seems he used SPV client or the transaction
Seko27-Jan-19 03:43 PM
Who's that other freak?
ca33327-Jan-19 03:43 PM
i am curious as well
the mysterious cracker
Seko27-Jan-19 03:45 PM
His pulse was probably 180.
You don't have to be embarrassed. Come on, who are you?
ca33327-Jan-19 03:46 PM
he got in touch!
2
SHossain27-Jan-19 03:46 PM
who was that?
NNoperator27-Jan-19 03:47 PM
decker usually leaves the prizes. Who solved it?
1
ca33327-Jan-19 03:47 PM
our genius!
SHossain27-Jan-19 03:47 PM
Decker
for sure
1
Seko27-Jan-19 03:48 PM
I was so close, I really was!
SHossain27-Jan-19 03:48 PM
!kmdtip @Decker 7.77
KMD TipBotBOT27-Jan-19 03:48 PM
TipBot
@SHossain (SHossain#0007)
You tipped @Decker7.77 KMD


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A
addDslFromFile(File)
- Method in class org.drools.repository.
RulesRepository
Adds a DSL node in the repository using the content and attributes of the specified file
addNodeIfNew(Node, String, String)
- Method in class org.drools.repository.
RulesRepository
Will add a node named 'nodeName' of type 'type' to 'parent' if such a node does not already exist.
addRule(RuleItem)
- Method in class org.drools.repository.
RulePackageItem
Adds a rule to the rule package node this object represents.
addRule(RuleItem, boolean)
- Method in class org.drools.repository.
RulePackageItem
Adds a rule to the rule package node this object represents.
addRuleFromFile(File)
- Method in class org.drools.repository.
RulesRepository
Adds a Rule node in the repository using the content and attributes of the specified file
addRuleFromFile(File, DslItem)
- Method in class org.drools.repository.
RulesRepository
Adds a Rule node in the repository using the content and attributes of the specified file.
addRuleFromFile(File, DslItem, boolean)
- Method in class org.drools.repository.
RulesRepository
Adds a Rule node in the repository using the content and attributes of the specified file.
addTag(String)
- Method in class org.drools.repository.
RuleItem
Adds the specified tag to this object's rule node.
AllTests
- Class in
org.drools.repository.test
AllTests()
- Constructor for class org.drools.repository.test.
AllTests
C
clearRepository()
- Method in class org.drools.repository.
RulesRepository
Clears out the entire tree below the rules repository node of the JCR repository.
createRulePackage(String)
- Method in class org.drools.repository.
RulesRepository
Adds a rule package node in the repository.
D
DSL_AREA
- Static variable in class org.drools.repository.
RulesRepository
The name of the DSL area of the repository
DSL_NODE_TYPE_NAME
- Static variable in class org.drools.repository.
DslItem
The name of the DSL node type
DSL_PROPERTY_NAME
- Static variable in class org.drools.repository.
RuleItem
The name of the DSL property on the rule node type
DslItem
- Class in
org.drools.repository
The DslItem is used to abstract away details of the JCR repository
DslItem(RulesRepository, Node)
- Constructor for class org.drools.repository.
DslItem
Constructs a DslItem object with the specified node as its node attribute
DslItemTestCase
- Class in
org.drools.repository.test
DslItemTestCase()
- Constructor for class org.drools.repository.test.
DslItemTestCase
dumpRepository()
- Method in class org.drools.repository.
RulesRepository
Recursively outputs the contents of the workspace starting from root.
E
equals(Object)
- Method in class org.drools.repository.
Item
G
getChildTag(String)
- Method in class org.drools.repository.
TagItem
Gets a TagItem object encapsulating the specified child tag.
getChildTags()
- Method in class org.drools.repository.
TagItem
getContent()
- Method in class org.drools.repository.
DslItem
returns the content of this object's dsl node
getContent()
- Method in class org.drools.repository.
RuleItem
returns the content of this object's rule node
getDsl()
- Method in class org.drools.repository.
RuleItem
Gets a DslItem object corresponding to the DSL reference from the node that this object encapsulates.
getFullPath()
- Method in class org.drools.repository.
TagItem
getName()
- Method in class org.drools.repository.
Item
gets the name of the node that this item encapsulates
getNode()
- Method in class org.drools.repository.
Item
gets the node in the repository that this item is associated with
getRules()
- Method in class org.drools.repository.
RulePackageItem
Gets a list of RuleItem objects for each rule node in this rule package
getRulesRepository()
- Method in class org.drools.repository.
Item
getState()
- Method in class org.drools.repository.
RuleItem
Gets StateItem object corresponding to the state property of this object's node
getState(String)
- Method in class org.drools.repository.
RulesRepository
Gets a StateItem for the specified state name.
getTag(String)
- Method in class org.drools.repository.
RulesRepository
Gets a TagItem object that encapsulates the node for the specified tag name.
getTags()
- Method in class org.drools.repository.
RuleItem
Gets a list of TagItem objects for this object's rule node.
H
hashCode()
- Method in class org.drools.repository.
Item
I
Item
- Class in
org.drools.repository
The item class is used to abstract away the underlying details of the JCR repository.
Item(RulesRepository, Node)
- Constructor for class org.drools.repository.
Item
Sets the item object's node attribute to the specified node
L
logout()
- Method in class org.drools.repository.
RulesRepository
Explicitly logout of the underlying JCR repository.
N
node
- Variable in class org.drools.repository.
Item
The node within the repository that this item corresponds to
O
org.drools.repository
- package org.drools.repository
org.drools.repository.test
- package org.drools.repository.test
R
removeAllRules()
- Method in class org.drools.repository.
RulePackageItem
Removes all rules from the rule package
removeTag(String)
- Method in class org.drools.repository.
RuleItem
Removes the specified tag from this object's rule node.
RULE_AREA
- Static variable in class org.drools.repository.
RulesRepository
The name of the rule area of the repository
RULE_NODE_TYPE_NAME
- Static variable in class org.drools.repository.
RuleItem
The name of the rule node type
RULE_PACKAGE_AREA
- Static variable in class org.drools.repository.
RulesRepository
The name of the rulepackage area of the repository
RULE_PACKAGE_TYPE_NAME
- Static variable in class org.drools.repository.
RulePackageItem
The name of the rule package node type
RULE_REFERENCE_PROPERTY_NAME
- Static variable in class org.drools.repository.
RulePackageItem
The name of the reference property on the rulepackage_node_type type node that objects of this type hold a reference to
RuleItem
- Class in
org.drools.repository
The RuleItem class is used to abstract away the details of the underlying JCR repository.
RuleItem(RulesRepository, Node)
- Constructor for class org.drools.repository.
RuleItem
Constructs a RuleItem object, setting its node attribute to the specified node.
RuleItemTestCase
- Class in
org.drools.repository.test
RuleItemTestCase()
- Constructor for class org.drools.repository.test.
RuleItemTestCase
RulePackageItem
- Class in
org.drools.repository
A ruleSet object aggregates a set of rules.
RulePackageItem(RulesRepository, Node)
- Constructor for class org.drools.repository.
RulePackageItem
Constructs an object of type RulePackageItem corresponding the specified node
RulePackageItemTestCase
- Class in
org.drools.repository.test
RulePackageItemTestCase()
- Constructor for class org.drools.repository.test.
RulePackageItemTestCase
RULES_REPOSITORY_NAME
- Static variable in class org.drools.repository.
RulesRepository
The name of the rules repository within the JCR repository
rulesRepository
- Variable in class org.drools.repository.
Item
The RulesRepository object that this object was created from
RulesRepository
- Class in
org.drools.repository
RulesRepository is the class that defines the bahavior for the JBoss Rules (drools) rule repository based upon the JCR specification (JSR-170).
RulesRepository()
- Constructor for class org.drools.repository.
RulesRepository
This will create the JCR repository automatically if it does not already exist.
RulesRepository(boolean)
- Constructor for class org.drools.repository.
RulesRepository
This will create the JCR repository automatically if it does not already exist.
RulesRepositoryException
- Exception in
org.drools.repository
The main exception thrown by classes in this package.
RulesRepositoryException()
- Constructor for exception org.drools.repository.
RulesRepositoryException
Default constructor.
RulesRepositoryException(String)
- Constructor for exception org.drools.repository.
RulesRepositoryException
Constructs a new instance of this class with the specified detail message.
RulesRepositoryException(Throwable)
- Constructor for exception org.drools.repository.
RulesRepositoryException
Constructs a new instance of this class with the specified root cause.
RulesRepositoryException(String, Throwable)
- Constructor for exception org.drools.repository.
RulesRepositoryException
Constructs a new instance of this class with the specified detail message and root cause.
RulesRepositoryTestCase
- Class in
org.drools.repository.test
RulesRepositoryTestCase()
- Constructor for class org.drools.repository.test.
RulesRepositoryTestCase
S
setState(String)
- Method in class org.drools.repository.
RuleItem
Sets this object's rule node's state property to refer to the specified state node
setState(StateItem)
- Method in class org.drools.repository.
RuleItem
Sets this object's rule node's state property to refer to the specified StateItem's node
setUp()
- Method in class org.drools.repository.test.
DslItemTestCase
setUp()
- Method in class org.drools.repository.test.
RuleItemTestCase
setUp()
- Method in class org.drools.repository.test.
RulePackageItemTestCase
setUp()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
setUp()
- Method in class org.drools.repository.test.
StateItemTestCase
setUp()
- Method in class org.drools.repository.test.
TagItemTestCase
setupRepository()
- Method in class org.drools.repository.
RulesRepository
Attempts to setup the repository.
STATE_AREA
- Static variable in class org.drools.repository.
RulesRepository
The name of the state area of the repository
STATE_NODE_TYPE_NAME
- Static variable in class org.drools.repository.
StateItem
The name of the state node type
STATE_PROPERTY_NAME
- Static variable in class org.drools.repository.
RuleItem
The name of the state property on the rule node type
StateItem
- Class in
org.drools.repository
The StateItem class abstracts away details of the underlying JCR repository.
StateItem(RulesRepository, Node)
- Constructor for class org.drools.repository.
StateItem
Constructs an object of type StateItem corresponding the specified node
StateItemTestCase
- Class in
org.drools.repository.test
StateItemTestCase()
- Constructor for class org.drools.repository.test.
StateItemTestCase
suite()
- Static method in class org.drools.repository.test.
AllTests
T
TAG_AREA
- Static variable in class org.drools.repository.
RulesRepository
The name of the tag area of the repository
TAG_NODE_TYPE_NAME
- Static variable in class org.drools.repository.
TagItem
The name of the tag node type
TAG_PROPERTY_NAME
- Static variable in class org.drools.repository.
RuleItem
The name of the tag property on the rule node type
TagItem
- Class in
org.drools.repository
The TagItem class abstracts away details of the underlying JCR repository.
TagItem(RulesRepository, Node)
- Constructor for class org.drools.repository.
TagItem
Constructs an object of type TagItem corresponding the specified node
TagItemTestCase
- Class in
org.drools.repository.test
TagItemTestCase()
- Constructor for class org.drools.repository.test.
TagItemTestCase
tearDown()
- Method in class org.drools.repository.test.
DslItemTestCase
tearDown()
- Method in class org.drools.repository.test.
RuleItemTestCase
tearDown()
- Method in class org.drools.repository.test.
RulePackageItemTestCase
tearDown()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
tearDown()
- Method in class org.drools.repository.test.
StateItemTestCase
tearDown()
- Method in class org.drools.repository.test.
TagItemTestCase
testAddDslFromFile()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
testAddRuleFromFileFile()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
testAddRuleFromFileFileDslItem()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
testAddRuleFromFileFileDslItemBoolean()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
testAddRuleRuleItem()
- Method in class org.drools.repository.test.
RulePackageItemTestCase
testAddRuleRuleItemBoolean()
- Method in class org.drools.repository.test.
RulePackageItemTestCase
testAddTag()
- Method in class org.drools.repository.test.
RuleItemTestCase
testCreateRulePackage()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
testDslItem()
- Method in class org.drools.repository.test.
DslItemTestCase
testGetChildTag()
- Method in class org.drools.repository.test.
TagItemTestCase
testGetChildTags()
- Method in class org.drools.repository.test.
TagItemTestCase
testGetContent()
- Method in class org.drools.repository.test.
DslItemTestCase
testGetContent()
- Method in class org.drools.repository.test.
RuleItemTestCase
testGetFullPath()
- Method in class org.drools.repository.test.
TagItemTestCase
testGetRules()
- Method in class org.drools.repository.test.
RulePackageItemTestCase
testGetState()
- Method in class org.drools.repository.test.
RuleItemTestCase
testGetState()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
testGetTag()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
testGetTags()
- Method in class org.drools.repository.test.
RuleItemTestCase
testLogout()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
testRemoveTag()
- Method in class org.drools.repository.test.
RuleItemTestCase
testRuleItem()
- Method in class org.drools.repository.test.
RuleItemTestCase
testRulePackageItem()
- Method in class org.drools.repository.test.
RulePackageItemTestCase
testRulesRepository()
- Method in class org.drools.repository.test.
RulesRepositoryTestCase
testSetStateStateItem()
- Method in class org.drools.repository.test.
RuleItemTestCase
testSetStateString()
- Method in class org.drools.repository.test.
RuleItemTestCase
testStateItem()
- Method in class org.drools.repository.test.
StateItemTestCase
testTagItem()
- Method in class org.drools.repository.test.
TagItemTestCase
testToString()
- Method in class org.drools.repository.test.
RuleItemTestCase
testToString()
- Method in class org.drools.repository.test.
RulePackageItemTestCase
testUpdateContentFromFile()
- Method in class org.drools.repository.test.
RuleItemTestCase
toString()
- Method in class org.drools.repository.
DslItem
Nicely formats the information contained by the node that this object encapsulates
toString()
- Method in class org.drools.repository.
RuleItem
Nicely formats the information contained by the node that this object encapsulates
toString()
- Method in class org.drools.repository.
RulePackageItem
Nicely formats the information contained by the node that this object encapsulates
U
updateContentFromFile(File)
- Method in class org.drools.repository.
DslItem
Creates a new version of this object's dsl node, using the content and attributes of the specified file.
updateContentFromFile(File)
- Method in class org.drools.repository.
RuleItem
Creates a new version of this object's rule node, using the content and attributes of the specified file.
A
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Copyright © 2006 Rackspace Corp. All Rights Reserved.


About
Aaron Waldman hails from York, Maine, where 60's & 70's folk still reigns supreme.
The pathos of artists ranging from Jim Morrison to Manchester Orchestra to Kendrick Lamar inspired Aaron to craft a painfully earnest indie-folk sound reminiscent of James Taylor and Elliott Smith.
Aaron is currently building a following in New York City: Like the facebook page for updates on shows near you!


StretchKids.com will provide the quickest and most comprehensive way for parents to find afterschool and summer activities and services for their kids. For the providers of those activities, from individuals providing part-time lessons to national chains and franchises, StretchKids.com will a low-cost, effective way to reach parents. How low a cost? The basic listing is free. How effective? StretchKids plans to be the easiest to access, most comprehensive listings available.
StretchKids will provide parents with the most comprehensive list of activities and services for their children. By focusing on having an up to date and comprehensive listing in their local area, StretchKids hopes to provide parents with more and better options in a quick and timely manner. As the systems evolves, Stretch Kids will use machine learning technology to help parents find activities they may want but aren’t aware of.
For individual and smaller activity and service providers, including individuals, whether fulltime or part-time, StretchKids will provide a cost effective way to be found by new and former clients. The goal of Stretch Kids is to allow all providers to reach local clients.
Listings are free. As an computer-based service, Stretch Kids will be able to show you how effective you Stretch Kids listing is and offer enhancements to improve it further.
Not accepting new clients? StretchKids can indicate that, and only provide access through an anonymous message feature.
Stretch Kids will provide free listings for larger organizations and businesses that involve more kids, parents, and families and may have multiple locations. Stretch Kids will be an inexpensive additional way to reach their prospective customers when they are looking for activities and services for their kids.


About This Application
Visit https://github.com/ajb042487/cpp-distributed-text-system for more information.This site collects user input, distributing it to any other connected clients. Do not enter any information that could be considered personal and/or confidential.
MIT License
Copyright (c) 2020 https://github.com/ajb042487
Permission is hereby granted, free of charge, to any person obtaining a copy of this software, website, and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Forecast: Drier conditions taking over, stronger trade winds fill in
by Guy HagiHONOLULU, Hawaii (HawaiiNewsNow) - The flash flood watch remains in effect for all of the main Hawaiian Islands through 6 a.m. Wednesday.
The airmass will stabilize Wednesday with trade winds building back in. Trades will strengthen and become windy Thursday through the weekend.
The upper low will move northeast of the state and will be replaced by more stable zonal flow aloft.
Trade winds will also strengthen as the surface trough weakens and a new surface high builds in north of the area. Winds will focus incoming clouds and showers over windward and mauka areas.
Trade winds will become strong by Thursday into the weekend as the surface high moves northeast of Hawaii and strengthens.
A long-period northwest swell arriving Wednesday afternoon will require a high surf advisory for exposed shores of most islands through Thursday.
Surf could approach the 25-foot threshold for high surf warning along north-facing shores.
Another northwest swell arriving this weekend may also require a high surf advisory.
Copyright 2019 Hawaii News Now. All rights reserved.


Police identify driver killed after single-vehicle crash
by EndPlayNEW HAVEN, Conn. (AP) - Authorities have released the identity of a man who was killed following a car crash on Route 34 in New Haven.
Connecticut State Police say Jason Goglas, 32, of New Haven, was killed after his car crashed into a guardrail and concrete barrier wall Saturday morning.
The New Haven Register reports that emergency crews responded to the single-vehicle crash around 2 a.m. Police say the crash happened as Goglas exited from Interstate 95 where it connects with Route 34.
Goglas had serious injuries and was taken to Yale New Haven Hospital, where he was later pronounced dead.
Route 34 was temporarily closed as city and state emergency crews responded to the crash.
___
Information from: New Haven Register, http://www.nhregister.com


Geom options
to pass as a value of geom
parameter of layer
functions
like:
lets_plot() + stat_density(..., geom = Pos.point(), ... )
Add straight lines to a plot specified by slope and intercept.
Display an area.
Bar chart which makes the height of the bar proportional to the number of observed variable values, mapped to
x axis.
Add box plot.
Display density function.
Displays a 1d distribution by dividing variable mapped to x axis into bins and counting the number of
observations in each bin.
Add straight horizontal lines to a plot
Connect points in order of the variable on the x-axis
Connects observations in the order, how they appear in the data.
Points, as for a scatter plot.
Rectangles with x, y values mapped to center.
Much faster than geom_tile but doesn't support width/height and color.
Draws rectangles
Draws segments
Adds text directly to the plot
Rectangles with x, y values mapped to center
Add straight horizontal lines to a plot
(extensions in package jetbrains.letsPlot.intern)


public class FileAssert
extends java.lang.Object
Assert
Presents assertion methods with a more natural parameter order.
The order is always actualValue, expectedValue [, message].| Modifier and Type | Method and Description |
|---|---|
static void |
assertDirectory(java.io.File tstvalue) |
static void |
assertDirectory(java.io.File tstvalue,
java.lang.String message)
Asserts that a
tstvalue is a proper directory. |
static void |
assertFile(java.io.File tstvalue) |
static void |
assertFile(java.io.File tstvalue,
java.lang.String message)
Asserts that a
tstvalue is a proper directory. |
static void |
assertLength(java.io.File tstvalue,
long expected) |
static void |
assertLength(java.io.File tstvalue,
long expected,
java.lang.String message)
Asserts that a
tstvalue is a file of exactly expected characters
or a directory of exactly expected entries. |
static void |
assertMaxLength(java.io.File tstvalue,
long expected) |
static void |
assertMaxLength(java.io.File tstvalue,
long expected,
java.lang.String message)
Asserts that a
tstvalue is a file of at most expected characters
or a directory of at most expected entries. |
static void |
assertMinLength(java.io.File tstvalue,
long expected) |
static void |
assertMinLength(java.io.File tstvalue,
long expected,
java.lang.String message)
Asserts that a
tstvalue is a file of at least expected characters
or a directory of at least expected entries. |
static void |
assertReadable(java.io.File tstvalue) |
static void |
assertReadable(java.io.File tstvalue,
java.lang.String message)
Asserts that a
tstvalue is readable. |
static void |
assertReadWrite(java.io.File tstvalue) |
static void |
assertReadWrite(java.io.File tstvalue,
java.lang.String message)
Asserts that a
tstvalue is readable and writeable. |
static void |
assertWriteable(java.io.File tstvalue) |
static void |
assertWriteable(java.io.File tstvalue,
java.lang.String message)
Asserts that a
tstvalue is writeable. |
static void |
fail()
Fails a test with no message.
|
static void |
fail(java.lang.String message)
Fails a test with the given message.
|
static void |
fail(java.lang.String message,
java.lang.Throwable realCause)
Fails a test with the given message and wrapping the original exception.
|
public static void assertDirectory(java.io.File tstvalue, java.lang.String message)
tstvalue
is a proper directory. If it isn't,
an AssertionError, with the given message, is thrown.tstvalue
- the file to evaluatemessage
- the assertion error messagepublic static void assertDirectory(java.io.File tstvalue)
public static void assertFile(java.io.File tstvalue, java.lang.String message)
tstvalue
is a proper directory. If it isn't,
an AssertionError, with the given message, is thrown.tstvalue
- the file to evaluatemessage
- the assertion error messagepublic static void assertFile(java.io.File tstvalue)
assertFile(File, String)
public static void assertLength(java.io.File tstvalue, long expected, java.lang.String message)
tstvalue
is a file of exactly expected
characters
or a directory of exactly expected
entries. If it isn't,
an AssertionError, with the given message, is thrown.tstvalue
- the file to evaluatemessage
- the assertion error messagepublic static void assertLength(java.io.File tstvalue, long expected)
assertLength(File, long, String)
public static void assertMinLength(java.io.File tstvalue, long expected, java.lang.String message)
tstvalue
is a file of at least expected
characters
or a directory of at least expected
entries. If it isn't,
an AssertionError, with the given message, is thrown.tstvalue
- the file to evaluatemessage
- the assertion error messagepublic static void assertMinLength(java.io.File tstvalue, long expected)
assertMinLength(File, long, String)
public static void assertMaxLength(java.io.File tstvalue, long expected, java.lang.String message)
tstvalue
is a file of at most expected
characters
or a directory of at most expected
entries. If it isn't,
an AssertionError, with the given message, is thrown.tstvalue
- the file to evaluatemessage
- the assertion error messagepublic static void assertMaxLength(java.io.File tstvalue, long expected)
assertMaxLength(File, long, String)
public static void assertReadable(java.io.File tstvalue, java.lang.String message)
tstvalue
is readable. If it isn't,
an AssertionError, with the given message, is thrown.tstvalue
- the file to evaluatemessage
- the assertion error messagepublic static void assertReadable(java.io.File tstvalue)
assertReadable(File, String)
public static void assertWriteable(java.io.File tstvalue, java.lang.String message)
tstvalue
is writeable. If it isn't,
an AssertionError, with the given message, is thrown.tstvalue
- the file to evaluatemessage
- the assertion error messagepublic static void assertWriteable(java.io.File tstvalue)
assertWriteable(File, String)
public static void assertReadWrite(java.io.File tstvalue, java.lang.String message)
tstvalue
is readable and writeable. If it isn't,
an AssertionError, with the given message, is thrown.tstvalue
- the file to evaluatemessage
- the assertion error messagepublic static void assertReadWrite(java.io.File tstvalue)
assertReadWrite(File, String)
public static void fail(java.lang.String message, java.lang.Throwable realCause)
message
- the assertion error messagerealCause
- the original exceptionpublic static void fail(java.lang.String message)
message
- the assertion error messagepublic static void fail()


AbstractDepartment
class AbstractDepartment extends AbstractFunction
Traits
Methods
__construct(string $controlId = null)
Initializes the class with the given parameters.
from AbstractFunction
string
getDepartmentId()
Get department ID
setDepartmentId(string $departmentId)
Set department ID
string
getDepartmentName()
Get department name
setDepartmentName(string $departmentName)
Set department name
string
getParentDepartmentId()
Get parent department ID
setParentDepartmentId(string $parentDepartmentId)
Set parent department ID
string
getManagerEmployeeId()
Get manager employee ID
setManagerEmployeeId(string $managerEmployeeId)
Set manager employee ID
string
getDepartmentTitle()
Get department title
setDepartmentTitle(string $departmentTitle)
Set department title
boolean
isActive()
Get active
setActive(boolean $active)
Set active
Details
in AbstractFunction at line line 35
getControlId()
Get control ID
in AbstractFunction at line line 46
setControlId($controlId = null)
Set control ID
in AbstractFunction at line line 67
__construct(string $controlId = null)
Initializes the class with the given parameters.
in AbstractFunction at line line 72
abstract
writeXml(XMLWriter $xml)
Write the XML
in CustomFieldsTrait at line line 33
array
getCustomFields()
Get custom fields
in CustomFieldsTrait at line line 43
setCustomFields(array $customFields)
Set custom fields
at line line 51
string
getDepartmentId()
Get department ID
at line line 61
setDepartmentId(string $departmentId)
Set department ID
at line line 71
string
getDepartmentName()
Get department name
at line line 81
setDepartmentName(string $departmentName)
Set department name
at line line 91
string
getParentDepartmentId()
Get parent department ID
at line line 101
setParentDepartmentId(string $parentDepartmentId)
Set parent department ID
at line line 111
string
getManagerEmployeeId()
Get manager employee ID
at line line 121
setManagerEmployeeId(string $managerEmployeeId)
Set manager employee ID
at line line 131
string
getDepartmentTitle()
Get department title
at line line 141
setDepartmentTitle(string $departmentTitle)
Set department title
at line line 151
boolean
isActive()
Get active
at line line 161
setActive(boolean $active)
Set active


looper - make music together online in a loop
This is a tool for making music together in times of quarantine.
Still work in progress. To try anyway (no guarantees!), proceed as
indicated below.
Notes/recommendations
-
Error signaling is still mostly via the developer console. Enter
Ctrl + Shift + K (Firefox) resp. Ctrl + Shift + I (Chrome)
on each page to open it and keep it open.
-
At each page you will have to select the sample rate. It seems systems
are picky about which sample rate to work with and most of them
like to work at 44100 Hz, so this is the default setting.
If you observe the error message "Connecting AudioNodes from
AudioContexts with different sample-rate is currently not supported,"
you have an issue with the sample rate. Try 48000 Hz in this case!
-
48000 Hz makes actually more sense, since 44100 Hz is not
supported by the Opus codec (RFC 7587). On Ubuntu, you can switch to
48000 Hz by adding the line "default-sample-rate = 48000" to
/etc/pulse/daemon.conf. (Remove the initial "; " if present.)
-
In any case the sample rate for the session and all clients must match.
-
This has only been tested with Firefox and Chrome at the moment.
Steps to use:
-
Unplug your headphones.
-
Use the latency detector to measure
the latency of your system. Note down the value once it stabilizes.
-
Now use your headphones.
-
Open the session manager in a new tab.
-
Click the start button and copy the session ID to the clipboard.
- Open the client in a new tab. (If you
can memorize the rest of these instructions, same tab is fine.)
-
Enter the session ID and your system latency and click start.
Now you can already rock solo.
-
Share the session ID with your friends and play together.
More information:
-
See GitHub for
background and contact information on the project.


Next: Logical Pathname Components, Previous: Logical Pathnames, Up: Logical Pathnames
The syntax of a logical pathname namestring is as follows. (Note that unlike many notational descriptions in this document, this is a syntactic description of character sequences, not a structural description of objects.)
logical-pathname ::=[!host host-marker] [!relative-directory-marker] {!directory directory-marker}* [!name] [type-marker !type [version-marker !version]]
host ::=!word
directory ::=!word | !wildcard-word | !wild-inferiors-word
name ::=!word | !wildcard-word
type ::=!word | !wildcard-word
version ::=!pos-int | newest-word | wildcard-version
host-marker—a colon.
relative-directory-marker—a semicolon.
directory-marker—a semicolon.
type-marker—a dot.
version-marker—a dot.
wild-inferiors-word—The two character sequence "**" (two asterisks).
newest-word—The six character sequence "newest" or the six character sequence "NEWEST".
wildcard-version—an asterisk.
wildcard-word—one or more asterisks, uppercase letters, digits, and hyphens, including at least one asterisk, with no two asterisks adjacent.
word—one or more uppercase letters, digits, and hyphens.
pos-int—a positive integer.
Next: Logical Pathname Components, Previous: Logical Pathnames, Up: Logical Pathnames


This is the PLSOM lib package.
The org.plsomlib package provides flexible implementations of the
Self-Organizing Map (SOM) and Parameter-Less Self-Organizing Map
(PLSOM) algorithms.
Objects created by this package can be serialized as XML, there is
support for extendible distance metrics and neighbourhood functions.