Page 3 of 3
Posted:
Wed Feb 28, 2007 11:08 am
by Liberate My Madness
Vitriol, you have very new and... extreme ideas, not necessarily bad, but not older xenimus.. I like the idea with the bags, but not with the % exp loss based on level, that's just ridiculous, I don't believe you would like it if you were on hunting and your power went out and you died and lost 25% of your exp at level 25.
You all should set up an official voting thread where you can get an accurate general consencus of the prospect players of this game (the members of the board) on key issues, you don't have to implement the most popular, as that isn't necessarily what you are trying to do. It's pretty much a given that everyone wants new content, items, and the coolest spells of xen, but they don't need to be held down by brutal consequences should they make a mistake or lagg.
Posted:
Mon Mar 05, 2007 6:19 am
by Vitriol
well, my original motivation for such a punishing system of XP loss is to keep player levels low. I want level 16 to be high level again.
Posted:
Mon Mar 05, 2007 7:36 am
by Karl G.
That would definitely keep player levels low, but it wouldn't make the game any more exciting. However, we might want to adopt a system in which one could add to a skill tree in order to "level up" certain spells, instead of actually leveling a character.
Posted:
Mon Mar 05, 2007 8:42 am
by Joe M.
keep in mind that the only motivation to have "levels" in the first place was to simplify character advancement. If you punish players for dying simply in order to keep their level low, it's a self-defeating goal, because their characters will never advance, and they'll get very bored very quickly, and leave.
Karl: yes, that's good--but why keep levels low for no reason other than that they look low? If you want to split character advancement over several less-meaningful levels, that's a good idea--each time you level you get a certain number of "points," or somesuch, to distribute among skills, abilities, hp, mp, etc...that way, characters can advance more evenly, instead of great big jumps in power at some arbitrary xp value. And it would also dilute character power, which seems to be the idea here.
Posted:
Mon Mar 05, 2007 2:58 pm
by David T.
Hmmm... yes, I've read a few WoWish ideas here. Not that it's a bad thing, WoW is the most popular MMO of all time in terms of total subscriptions.
I'm going make an idea spin off of what Karl and Joe are saying.
Consider a system where you spend some points, maybe even experience value equivelants, to 'purchase' skills.
I don't remember the exact values from Xen, but I do remember that each class had a certain group of spells and abilities that they learned at different levels of progressment. Lets say we have a base set of spells that a class will learn at the next level. These are set, they will be learned by everyone of a class upon reaching the next level and cannot be purchased through experience. However, lets take this example:
Bob is a warlock that favors beam type attacks over poisons and multiple projectile attacks. So, we have I think it was level 12 you learned the first beam attack in original xen. Can't remember. At level 11 Bob would start learning how to use his beam as he chose. He would have points he would have saved up from previous levels and he starts to specialize into beam attacks. So at level 11 he starts specializing in beams and he gains access to the same attack he could gain at level 12. As he approaches level 12 his beam gets more and more powerful as he keeps specializing it. At level 12 when most people would have the regular beam, Bob's beam does anywhere from 5 to 10 percent more damage on average (this would be presuming he continued to specialize the ability as he progressed towards level 12).
Think about it as powering spells up, it wouldn't change the graphic or even the name but it would amplify the damage.
Posted:
Mon Mar 05, 2007 3:19 pm
by Karl G.
I like that idea
Posted:
Mon Mar 05, 2007 5:34 pm
by Liberate My Madness
Very good idea, it would allow for people to customize their character to their personal preference and just plain add some actual depth other than stat points to character customization.
Posted:
Mon Mar 05, 2007 5:51 pm
by thadiusofx3
So basically it's like leveling up your spells? The more you use them the more powerful they are.
Posted:
Mon Mar 05, 2007 9:01 pm
by Liberate My Madness
I gathered that it was more like adding points gathered throughout leveling to your spells to make the ones you like stronger.
Posted:
Tue Mar 06, 2007 4:33 am
by David T.
Correct.
You would assume that the initial investment to specialize would be large whereas the increasing specialization would be of lower investment. You could even shoot this out further into an idea like a skill tree.
Note: Yoinking from AC2 and WoW because I like skill trees. Trees allow for more customization of abilities and therefore of characters.
Lets ponder the idea of a skill tree.
You start as a basic
[Class] - Whatever character class you chose
|_______________
|............................|
[Branch 1].........[Branch 2] - These are the abilities you could specialize in. Example: Mage-fire/ice, Warlock-poison/fire, fighter-offense/defense
|............................|
|............................|
|............................| - Other assorted abilities would be here
|............................|
[Final ability]..........[Final ability] - At the end of each tree would be a special ability of some renoun.
You could also branch things off into more interesting ways.
Lets take for example a fighter because it will be basic.
A fighter's two trees could be offense and defence.
Offense could branch off into 2 handed weapons and 1 handed weapons with shield. Abilities would correspond to the use of the weapon type.
Defense is a little tricky to branch, it might just be more of a chain. Set yadayada points into defense to become an immovable, stalwart object.
You could not only include abilities which would be available only by specializing into trees, but you could also just simply choose to amplify the damage or effect on abilities also. In addition you could make abilities early to a person who chooses to specialize to get it as in the Bob the warlock example I gave earlier. Say you need some number of points in order to get to improved beam which would correspond with being level 11 whereas the beam is learned by all at level 12. By obtaining understanding of improved beam, he learns the ability early and begins to strengthen it immediately.


Sponsors
We are grateful to sponsors for making previous meeting possible. We will be seeking sponsorship early in 2016 and hope to announce sponsors in the spring.
All enquiries to<EMAIL_ADDRESS>are grateful to sponsors for making previous meeting possible. We will be seeking sponsorship early in 2016 and hope to announce sponsors in the spring.
All enquiries to victoria.wright@nottingham.ac.uk


Link to pages with good information about computer
programming Variables:
https: //ww.w3schools.com/cpp/cpp_variables.asp
int - stores integers (whole numbers), without decimals, such as 123 or -123
double - stores floating point oumbers, with decimals, such as 19.99 or -19.99
char - stores single characters, such as ‘a’ or 'B'. Char values are surrounded by single quotes
string - stores text, such as “Hello World". String values are surrounded by double quotes
bool - stores values with two states: true or false


|
Bullet Collision Detection & Physics Library
|
#include <btSoftBodySolverVertexBuffer.h>
Public Member Functions | |
| btCPUVertexBufferDescriptor (float *basePointer, int vertexOffset, int vertexStride) | |
| vertexBasePointer is pointer to beginning of the buffer. More... | |
| btCPUVertexBufferDescriptor (float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride) | |
| vertexBasePointer is pointer to beginning of the buffer. More... | |
| virtual | ~btCPUVertexBufferDescriptor () |
| virtual BufferTypes | getBufferType () const |
| Return the type of the vertex buffer descriptor. More... | |
| virtual float * | getBasePointer () const |
| Return the base pointer in memory to the first vertex. More... | |
| Public Member Functions inherited from btVertexBufferDescriptor | |
| btVertexBufferDescriptor () | |
| virtual | ~btVertexBufferDescriptor () |
| virtual bool | hasVertexPositions () const |
| virtual bool | hasNormals () const |
| virtual int | getVertexOffset () const |
| Return the vertex offset in floats from the base pointer. More... | |
| virtual int | getVertexStride () const |
| Return the vertex stride in number of floats between vertices. More... | |
| virtual int | getNormalOffset () const |
| Return the vertex offset in floats from the base pointer. More... | |
| virtual int | getNormalStride () const |
| Return the vertex stride in number of floats between vertices. More... | |
Protected Attributes | |
| float * | m_basePointer |
| Protected Attributes inherited from btVertexBufferDescriptor | |
| bool | m_hasVertexPositions |
| bool | m_hasNormals |
| int | m_vertexOffset |
| int | m_vertexStride |
| int | m_normalOffset |
| int | m_normalStride |
Additional Inherited Members | |
| Public Types inherited from btVertexBufferDescriptor | |
| enum | BufferTypes { CPU_BUFFER, DX11_BUFFER, OPENGL_BUFFER } |
Definition at line 102 of file btSoftBodySolverVertexBuffer.h.
|
inline |
vertexBasePointer is pointer to beginning of the buffer.
vertexOffset is the offset in floats to the first vertex. vertexStride is the stride in floats between vertices.
Definition at line 113 of file btSoftBodySolverVertexBuffer.h.
|
inline |
vertexBasePointer is pointer to beginning of the buffer.
vertexOffset is the offset in floats to the first vertex. vertexStride is the stride in floats between vertices.
Definition at line 126 of file btSoftBodySolverVertexBuffer.h.
|
inlinevirtual |
Definition at line 139 of file btSoftBodySolverVertexBuffer.h.
|
inlinevirtual |
Return the base pointer in memory to the first vertex.
Definition at line 154 of file btSoftBodySolverVertexBuffer.h.
|
inlinevirtual |
Return the type of the vertex buffer descriptor.
Implements btVertexBufferDescriptor.
Definition at line 146 of file btSoftBodySolverVertexBuffer.h.
|
protected |
Definition at line 105 of file btSoftBodySolverVertexBuffer.h.


The Top 8 Party Dresses To Buy On Dresses.ie Right Now
It's time to sparkle!
by Goss TeamWith Christmas party season in full swing, we are still looking to fill our party wardrobe.
Whether you are looking for the perfect mini dress for a wild night out, or an elegant sequin number for your work Christmas bash, we’ve lined up our favourite picks from Dresses.ie.
Take a look:
White Sequin Mini Dress
For €54.50 you can buy right HERE.
Sequin Shoulder Mini Dress
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Black Frill Neck Dress
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Sequin V Neck Dress
For €52.50 you can get this right HERE.
Sequin Mini Dress
For €57.50 you can get this right HERE.
Green Sequin Dress
For €40.50 you can get this right HERE.
Leopard Print
For €31.50, you can get this baby right HERE.


More Breakpoints and Class-Based Games¶
Our “game” opened a window. But Arcade games are usually classes that
implement methods to handle the important parts of games. Let’s convert
our Arcade program into a call with an on_draw
function that puts
stuff on the screen.
We’ll also look at two more parts of breakpoints. You can change your breakpoints to different lines, without needed to restart your program. You can also browse around in the variables, plus see variables inline.
Objectives¶
- Explore variables at a breakpoint
- Move breakpoints without restarting
Steps¶
Terminate the game, if it is running.
Edit
game.py
to have the following:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
from time import time import arcade class MyGame(arcade.Window): def __init__(self, width, height, title): super().__init__(width, height, title) arcade.set_background_color(arcade.color.WHEAT) self.title = title def on_draw(self): arcade.start_render() arcade.draw_text(str(time()), 100, 400, arcade.color.BLACK) def main(): game = MyGame(600, 600, 'Coin Game') arcade.run() return game if __name__ == '__main__': main()
- Line 4. Arcade games are usually classes that fill in magic methods.
Here we make a subclass of Arcade’s
Window
base class. - Lines 5-6. Pass in window information, then give to the base class.
- Lines 10-12. The magic method
on_draw
is called many times per second, to perform graphics operations. - Line 16. Make an instance of the game (then return it, in case you
want to test the
main
function.)
- Line 4. Arcade games are usually classes that fill in magic methods.
Here we make a subclass of Arcade’s
Clear breakpoint. If you still have a red circle from the previous step, click on it to remove the breakpoint.
Break in the constructor. Click in the gutter on line 8 (
self.title
) to set a breakpoint on that line.Re-run debugger. In the Debug window, click the green bug to restart the debugger.
Inspect variables. Execution stops in the
MyGame
constructor. You can see thattitle
,self
, and more are defined. Click the triangle besideself
to see the attributes on the instance.Inline variables. You can also see that, at a breakpoint, PyCharm will show variable values as if they were comments in your code. In our case, line 5 (
def __init__
) shows the inline values.Resume Program. Click the “moving” green arrow in the debug window to resume execution. It is past the one break point, so everything is running as normal.
Set second breakpoint. Click in the left gutter beside line 12 (
arcade.draw_text
). Execution stops, on that line. Now, onlyself
is in scope.Resume Program. Click to resume execution. It stops immediately again.
Clear and resume. Click the red circle beside line 12 to clear that breakpoint. Then, click the moving green arrow to resume execution. This time, it doesn’t stop for execution.
Close the game. Either close the Arcade window or click the red square to terminate execution.
What’s Going On¶
We ran under the debugger, we set a breakpoint, and we viewed some values. Great!
When we set the second breakpoint, execution immediately stopped. But not at the first breakpoint. Why? Because Python had already gone past that line in our program. If we re-ran our program, that line of startup code would be executed and we’d stop at that breakpoint.
The second breakpoint worked without restarting the application. That’s
because Arcade is constantly calling on_draw
. Thus, as soon as we
set our breakpoint, Arcade called on_draw
and execution stopped at
that breakpoint.
As an experiment, you could prove that on_draw
was being called
repeatedly by appending str(time.time())
to the label displayed in
Arcade.


Misc SmartREST utility functions.
More...
#include <string>
#include "srnethttp.h"
|
| int | readSrTemplate (const std::string &path, std::string &srv, std::string &srt) |
| | Read a SmartREST template from file. More...
|
| |
| int | registerSrTemplate (const std::string &url, const std::string &auth, std::string &srv, const std::string &srt) |
| | Register a SmartREST template. More...
|
| |
| int | registerSrTemplate (SrNetHttp &http, std::string &srv, const std::string &srt) |
| | Register a SmartREST template. More...
|
| |
| std::string | b64Encode (const std::string &s) |
| | Base64 encode (for HTTP basic authorization). More...
|
| |
| std::string | b64Decode (const std::string &s) |
| | Base64 decode (for HTTP basic authorization) More...
|
| |
Misc SmartREST utility functions.
◆ readSrTemplate()
| int readSrTemplate |
( |
const std::string & |
path, |
|
|
std::string & |
srv, |
|
|
std::string & |
srt |
|
) |
| |
Read a SmartREST template from file.
The required file format is: first line contains and only contains the template version. After then, every line contains a complete SmartREST request or response template. Every empty line or line starts with a '#' sign (no leading spaces) is omitted.
- Note
- You must ensure there is no trailing spaces at each line, otherwise the template registration will fail.
- Parameters
-
| path | path specifies the file contains the SmartREST template. |
| srv | the returned SmartREST template version number. |
| srt | the returned SmartREST template content. |
- Returns
- 0 on success, -1 otherwise.
◆ registerSrTemplate() [1/2]
| int registerSrTemplate |
( |
const std::string & |
url, |
|
|
const std::string & |
auth, |
|
|
std::string & |
srv, |
|
|
const std::string & |
srt |
|
) |
| |
Register a SmartREST template.
This function checks if the SmartREST template already exists in the server and then register it if it doesn't exist yet.
- Note
- On success, the parameter srv will be updated with the registered SmartREST template XID, otherwise srv is untouched.
- Parameters
-
| url | Cumulocity server url, format server/s, where /s is endpoint. |
| auth | HTTP basic authorization token. |
| srv | SmartREST version number. |
| srt | SmartREST template content. |
- Returns
- 0 on success, -1 otherwise.
◆ registerSrTemplate() [2/2]
| int registerSrTemplate |
( |
SrNetHttp & |
http, |
|
|
std::string & |
srv, |
|
|
const std::string & |
srt |
|
) |
| |
Register a SmartREST template.
This function encourages re-using an existing HTTP connection instead of creating a new HTTP connection every time, it's preferred over its counterpart since the former one creates a new connection every time.
- Parameters
-
| http | reference to an existing SrNetHttp instance. |
| srv | will be written with SmartREST template XID on success. |
| srt | SmartREST template content. |
- Returns
- 0 on success, -1 otherwise.
◆ b64Encode()
| std::string b64Encode |
( |
const std::string & |
s | ) |
|
Base64 encode (for HTTP basic authorization).
- Parameters
-
| s | string for base64 encoding. |
- Returns
- Encoded string.
◆ b64Decode()
| std::string b64Decode |
( |
const std::string & |
s | ) |
|
Base64 decode (for HTTP basic authorization)
- Parameters
-
| s | string for base64 decoding. |
- Returns
- Decoded string.


ROOKIE OF THE YEAR A film review by Steve Rhodes Copyright 1997 Steve Rhodes
RATING (0 TO ****): ** 1/2
"That extends the Cubs to their longest winning streak of the season, two," loudly proclaims Cliff (John Candy), the Cub's announcer, in ROOKIE OF THE YEAR (1993).
It was just a few days earlier that the Chicago Cubs had found their salvation in 12-year-old Henry Rowengartner (Thomas Ian Nicholas). Before he showed up in the stands one day and accidentally demonstrated his 100+ MPH fast ball, the team was about to go bankrupt.
It all started several months earlier when the hopelessly unathletic but baseball fanatic Henry had fallen and broken his right arm. When it healed, the doctor found that two muscles had fused together creating the effect of a wound-up rubber band.
Sam Harper's script blends baseball fantasy and childhood friendships. The former has a delightful imagination that rarely lags, but the latter is a rehash that drags frequently. What makes the picture is that the film is smart enough to concentrate on the fairy tale although not quite savvy enough to eliminate the many characters that simply do not work.
Chief among the characters that should be benched is that of Phil Brickman, the idiotic pitching coach, played by the director Daniel Stern. (This uneven farce, based on a promising script, is perhaps one of the reasons that actor Stern has never directed another movie before or since.) Brickman, when he isn't inadvertently locking himself into some small space, utters such inanities as, "Punctuality: Without it, time stands still," or gives out crackpot advice like using hot ice as a cure for sore muscles. Stern overacts with a vengeance in his, thankfully modest, number of scenes.
The whimsical story doesn't try to make too much sense. Henry shows up for his first day in the majors without practice and without ever even seeing the dressing room. He tells his mother to leave him at the gate since the other player's moms are not going to escort them in. When he takes his place for the first time on the pitcher's mound at Wrigley Field, the full stands go crazy. That his pitches are as wild as they are powerful is soon solved by an old pro and rapidly fading star pitcher Chet Steadman (Gary Busey).
As a soon-to-be has-been, Busey is well cast. The story also includes a needless romantic triangle between Steadman, Henry's mother Mary (Amy Morton), and her boyfriend of three weeks, Jack Bradfield (Bruce Altman).
Typical of the show's charm is the scene where the coach finally lets Henry bat in a game.  Together they tag home seconds before the catcher tries to tag them out.
By the end of the movie, the writer has just about run out of ideas and is down to having Henry pose in commercials where they demand that he "look sexy." With his immature and nerdish appearance, this is essentially impossible.
The writer, after several highly predictable decisions, appears to have painted himself in a corner, but he finally revives the magic from the beginning and saves the picture with a cute twist in the last inning.
ROOKIE OF THE YEAR runs too long at 1:43. It is rated PG but I am not sure why as the film contains nothing offensive to any age. My son Jeffrey, age 8, thought the film was "okay, but kind of boring because all they do is play baseball." I was charmed by its fairy tale aspects, so I am recommending the movie and giving it ** 1/2.
**** = A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show. Don't waste your money. 0 = Totally and painfully unbearable picture.
REVIEW WRITTEN ON: July 1, 1997
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| Zip settings |
The zip archiver gives you the following options:
Compression LevelWhile Adding
Allows you to specify the amount of compression while creating archives on a scale of 0 to 9. 9 is maximum compression, 1 is minimum and 0 (zero) is no compression (just storage).
While Extracting
- Add attributes: Stores Haiku file attributes to the zip. Its generally best to leave this option turned ON especially if you plan to use the archive in other Haiku partitions
- Recurse into folder: Adds all the contents of folders being added, including sub-directories and its contents
- Extract attributes: Restores Haiku file attributes from the zip. Its generally best to leave this option turned ON
- Extract folders: Allows extraction of folders
- Never overwrite existing files: Doesn't overwrite files that already exist in the destination folder while extracting
- Update files, create if needed: Overwrites existing file if archive file is newer, creates files that are missing
- Freshen existing files, create none: Only existing files are overwritten if they are older than the ones in the archive, no new files are extracted
For information on saving these settings to the archive or as defaults read the <archiver> menu in this page.
| CreatingArchives | Extracting Archives |


|
QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
#include <ql/methods/finitedifferences/stepconditions/fdmbermudanstepcondition.hpp>
Public Member Functions | |
| FdmBermudanStepCondition (const std::vector< Date > &exerciseDates, const Date &referenceDate, const DayCounter &dayCounter, ext::shared_ptr< FdmMesher > mesher, ext::shared_ptr< FdmInnerValueCalculator > calculator) | |
| void | applyTo (Array &a, Time t) const override |
| const std::vector< Time > & | exerciseTimes () const |
| Public Member Functions inherited from StepCondition< Array > | |
| virtual | ~StepCondition ()=default |
| virtual void | applyTo (Array &a, Time t) const=0 |
Private Attributes | |
| std::vector< Time > | exerciseTimes_ |
| const ext::shared_ptr< FdmMesher > | mesher_ |
| const ext::shared_ptr< FdmInnerValueCalculator > | calculator_ |
Definition at line 35 of file fdmbermudanstepcondition.hpp.
| FdmBermudanStepCondition | ( | const std::vector< Date > & | exerciseDates, |
| const Date & | referenceDate, | ||
| const DayCounter & | dayCounter, | ||
| ext::shared_ptr< FdmMesher > | mesher, | ||
| ext::shared_ptr< FdmInnerValueCalculator > | calculator | ||
| ) |
Definition at line 27 of file fdmbermudanstepcondition.cpp.
Implements StepCondition< Array >.
Definition at line 45 of file fdmbermudanstepcondition.cpp.
| const std::vector< Time > & exerciseTimes | ( | ) | const |
Definition at line 41 of file fdmbermudanstepcondition.cpp.
|
private |
Definition at line 47 of file fdmbermudanstepcondition.hpp.
|
private |
Definition at line 48 of file fdmbermudanstepcondition.hpp.
|
private |
Definition at line 49 of file fdmbermudanstepcondition.hpp.


A talk for the Brisbane FP Group by @benkolera.
I like building UI stuff!
And I like functional programming!

My work already has an observable based UI!
(in Knockout.js and ES6/Typescript)
Which isn't terrible, but doesn't quite win in the sanity preservation deparment.
Work isn't ready for GHCJs or Purescript (yet!)
Can TS Sodium give us some wins without switching languages?
And I had a rad need for a little tool to help with an RPG! :)
And I noticed that all of the non-trivial TS-Sodium demos used react.
Wanted to see what that was all about.
This is still early tech, so there is no sales pitch.
And there are probably better ways to do this than I managed.
And I'm not even sure that it's a good idea! ;)
But at the very least makes you appreciate all the hard work that has gone into reflex-dom!
Sodium Basics
React Basics
Sodium + React
Interlude: Deadlands
My Pet Project: Salty Deadlands
Other Options & Wrap Up
Event Sourcing done right™
Cells: Continuous values over time
Streams: Discrete events pushed into the graph.
Declarative combinators that guarantee sensible composition.
const num: new Cell<number>(1);
const doubled = num.map(n => n * 2);
// <Cell>.lift( b: Cell, (A, B) => C): Cell<C>
const added = num.lift( doubled, (n, d) => n + d);
Always has a value
const nums: new StreamSink<number>();
const doubled: Stream<number> = num.map(n => n * 2);
const evens: Stream<number> = num.filter(n => n % 2 === 0);
nums.send(2);
Fires at discrete points in time with a value.
Cell.map: (f: A => B) => Cell
Cell.lift*: (b:Cell, f: (A, B) => C) => Cell<C>
Operational.updates: (Cell) => Stream
Cell.switchC: Cell<Cell> => Cell
Cell.switchS: Cell<Stream> => Stream
Cell.sample: Cell => A
Stream.never: Stream // Never fires!
Stream.map: (f: A => B) => Stream
Stream.merge: (b:Stream, f: (A, A) => A) => Stream
Stream<Array>.split: Stream
Stream.hold: (A) => Cell
Stream.snapshot*: (b:Cell, f: (A, B) => C) => Stream<C>
Sometimes to construct the graph we'll need a reference to a cell/stream before it is fully constructed.
We do this with CellLoop/StreamLoop
const num = new CellLoop<number>();
num.loop(
tick.snapshot(num, (u, l) => l + 1).hold(0),
);
// Same as:
//const num: Cell<number> = tick.accum(0, (u, l) => l + 1);
Lets look at src/FizzBuzz.ts
So you're on your own for the UI (right now at least)
And that's a tricky problem to get performant (reflex has a big head start)!
class Category extends React.Component {
render() {
const { category } = this.props;
return (

{category}

);
}
}
class Category extends React.Component {
constructor() {
this.state = {
clicked: 0
}
}
onClick() {
this.setState({ clicked: this.state.clicked + 1 });
}
render() {
const { category } = this.props;
const { clicked } = this.state;
return (

{category}
<button>Clicked {clicked} times!</button>

);
}
}
Maximise pure components by centralising state
Computed values computed in render() from state and props
React makes decisions on whether to call render based on whether the props or state change.
Render isn't written to DOM directly. Virtual dom diffs this render from the previous and makes appropriate changes.
Lets look at the React Demo
And the corresponding code src/ReactDemo.tsx
Or you start putting computed props in state and risk stale data.
Redux makes this problem worse, not better
AKA: lets try a shortcut!
VDom ought to help us render performantly.
JSX in TS is a nice enough way to template DOM UIs.
Sets of Streams/Cells as a prop on each component
wired together by parent so that parent can pass in the inputs and reference the outputs
Lets look at src/Select.tsx
Technomagical Zombie Horror Western
Exploding Dice: makes combat deadly.
Limited Fate Chip Resource.
Magic: Playing poker with the devil.
Huge Variety and team need for diverse party skills.
Wound Modifiers & Spell Effects
Calculating roll probabilities based on current effects.
Wind (stamina) tracking.
Ammo and Weapons.
Keeping track of days for healing checks.
Persisting data to backend or local storage.
Lets look at the UI.
Lets look at src/CharacterSheet/Model.ts
Lets look at src/CharacterSheet/SpellEffects/SpellEffect.tsx
Lets look at src/CharacterSheet/SpellEffects/SpellEffectSection.tsx
Lets look at src/CharacterSheet/SpellEffects.tsx
Lets look at src/CharacterSheet/WoundTracker.tsx
Lets look at src/TraitDisplay/PureAptitude.tsx
Lets look at src/TraitDisplay.tsx
Declarative databinding works really well for this kind of UI.
Lifting
Cell<Record>
to
Cell<Record<Cell>>
is boilerplatey without nice combinators.
sodium-frp-react has some helper functions but I couldn't get the types to work. :(
React Components limit usefulness of higher order Sodium combinators.
Wiring in listens to state is boilerplatey too.
In a UI with less dependent data, this probably isn't worth the fuss!
Both boil a react-like component tree into a single state store + single event type + reducer.
Redux does better with hiding details of the global state as you go down the tree
Components only need to care about the state that they need rather than what their children need.
Basically does this with a lens/prism like thing.
Redux TS & Elm have comparable type safety too
Most UI glitches smoothed out with Saga/RXJs
Pretty much anything is better than knockout. As me over a beer.
Halogen is components with message passing between them.
Comms between components are very explicit, so a very cross-chatty thing like this would not work well.
The gold standard. All of the nice FRP goodness with all of the nice FP goodness and good dom-writing functions.
 If you can get GHCJs over the line, it's your pick.
Sometimes you want full-frp because you've got lots of interelated computed data.
Sometimes you just have boring components and want the simplicity of a flux/redux like setup.
It feels like it'd be nice to layer flux like components on top of reflex.
Easier to grok for beginners & can pair back to FRP when needed.
You likely want to invest time in writing helpers and react-free dom-writing before jumping in.
The actual FRP implementation is awesome though! :D
Geared too much towards computed values.
Very little events.
No external effects.
Could actually be worse in practice than appeared today!
But I'm a UI + FP nerd, so ymmv. ;)
If Deadlands interests you as a game, I have a great group will welcome extra players! :)
Also have a game of Star Frontiers with the same GM with room at the table. :)
Code & Slides
https://github.com/benkolera/salty-deadlands
FRP Book (Blackheath & Jones)
https://www.manning.com/books/functional-reactive-programming


VIRTUOSITY A film review by James Berardinelli Copyright 1995 James Berardinelli
RATING (0 TO 10): 5.7
United States, 1995 U.S. Availability: wide release 8/4/95 Running Length: 1:46 MPAA Classification: R (Violence, profanity, sexual situations) Theatrical Aspect Ratio: 2.35:1
Cast: Denzel Washington, Russell Crowe, Kelly Lynch, William Forsythe, Stephen Spinella Director: Brett Leonard Producer: Gary Lucchesi Screenplay: Eric Bernt Cinematography: Gale Tattersall Music: Christopher Young U.S. Distributor: Paramount Pictures
A general rule of summer film watching is to beware any August release featuring a major star. The only reason for a distributor to hold back such a production is a lack of faith in the picture's ability to succeed in the highly-competitive early season, and that's usually an indication of a poor movie. Denzel Washington is a big box office draw, and Paramount's decision to strand his latest, VIRTUOSITY, in the August marketplace isn't a vote of confidence. Their uncertainty is well- founded. About the best thing that can be said about VIRTUOSITY is that it's director Brett Leonard's most impressive effort to date -- but considering that his previous features were the awful LAWNMOWER MAN and HIDEAWAY, such a statement is damning with faint praise.
The villain of the piece is Sid 6.7 (Russell Crowe), a "nanotech synthetic organism" with the combined personality of hundreds of serial killers.  That hero is ex-cop Parker Barnes (Washington), who's serving time behind bars because he shot a few innocent bystanders in his quest to exterminate his family's murderer. Now, through Sid 6.7, he gets a chance to redeem himself -- eliminate Sid and he can clear his record and his conscience.
The problem with this film is not the star. Despite slumming in a picture far below the quality of his normal fare, Washington is still the best thing about VIRTUOSITY. In fact, he injects some much needed energy into the proceedings. Australian actor Russell Crowe is an adequate bad guy, although his Sid 6.7 lacks the vicious intensity with which Crowe imbued his ROMPER STOMPER skinhead. Kelly Lynch, who plays Barnes' criminal psychologist partner, is dreadful -- and I'm not just talking about her hairdo.  At least we're spared a romance between her and Barnes.
VIRTUOSITY's failing is its plot. What passes for a storyline is part recycled formula and part incomprehensible technobabble. The film blunders along, usually making very little sense, waiting for the next (of many) action scenes. Generally, these are well choreographed, even though they're familiar: car chases, rooftop fist-fights and shootouts, and a child-in-danger scenario. There's little in the way of originality. Virtual reality (where Sid gets his start before crossing into our world) is rapidly becoming an overused motion picture plot device.
As was true of Sandra Bullock in THE NET, carrying VIRTUOSITY falls on Washington's shoulders. For what it's worth, he makes the movie watchable. Ultimately, however, he has little to work with in this dreary, film-by-numbers flick -- even RICOCHET offered more substance. Nevertheless, given Washington's presence and the promise of a virtual reality action story, VIRTUOSITY has some appeal -- provided, of course, the viewers aren't selective.
- James Berardinelli<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


UBOUND(3) - [ARRAY:INQUIRY] Upper dimension bounds of an array
result = ubound(array [,dim] [,kind] )
elemental TYPE(kind=KIND) function ubound(array,dim,kind)TYPE(kind=KIND),intent(in) :: array integer(kind=**),intent(in),optional :: dim integer(kind=**),intent(in),optional :: kind
o ARRAY shall be assumed-rank or an array, of any type. It cannot be an unallocated allocatable array or a pointer that is not associated. o DIM shall be a scalar integer. The corresponding actual argument shall not be an optional dummy argument, a disassociated pointer, or an unallocated allocatable. o KIND an integer initialization expression indicating the kind parameter of the result. o The return value is of type integer and of kind KIND. If KIND is absent, the return value is of default integer kind. The result is scalar if DIM is present; otherwise, the result is an array of rank one and size n, where n is the rank of ARRAY. o a kind designated as ** may be any supported kind for the type
UBOUND(3) returns the upper bounds of an array, or a single upper bound along the DIM dimension.
o ARRAY : The assumed-rank or array of any type whose upper bounds are to be determined. If allocatable it must be allocated; if a pointer it must be associated. If an assumed-size array, DIM must be present. o DIM : a specific dimension of ARRAY to determine the bounds of. If DIM is absent, the result is an array of the upper bounds of ARRAY. DIM is required if ARRAY is an assumed-size array, and in that case must be less than or equal to the rank of ARRAY. o KIND : indicates the kind parameter of the result. If absent, an integer of the default kind is returned.
The return value is of type integer and of kind KIND. If KIND is absent, the return value is of default integer kind.
If DIM is absent, the result is an array of the upper bounds of each dimension of the ARRAY.
If DIM is present, the result is a scalar corresponding to the upper bound of the array along that dimension.
If ARRAY is an expression rather than a whole array or array structure component, or if it has a zero extent along the relevant dimension, the upper bound is taken to be the number of elements along the relevant dimension.
NOTE1 If ARRAY is assumed-rank and has rank zero, DIM cannot be present since it cannot satisfy the requirement 1 <= DIM <= 0.
Note this function should not be used on assumed-size arrays or in any function without an explicit interface. Errors can occur if there is no interface defined.
Sample program
! program demo_ubound module m2_bounds implicit noneResults:contains
subroutine msub(arr) !!integer,intent(in) :: arr(*) ! cannot be assumed-size array integer,intent(in) :: arr(:) write(*,*)MSUB: LOWER=,lbound(arr),UPPER=,ubound(arr), & & SIZE=,size(arr) end subroutine msub
end module m2_bounds ! program demo_ubound use m2_bounds, only : msub implicit none interface subroutine esub(arr) integer,intent(in) :: arr(:) end subroutine esub end interface integer :: arr(-10:10) write(*,*)MAIN: LOWER=,lbound(arr),UPPER=,ubound(arr), & & SIZE=,size(arr) call csub() call msub(arr) call esub(arr) contains subroutine csub write(*,*)CSUB: LOWER=,lbound(arr),UPPER=,ubound(arr), & & SIZE=,size(arr) end subroutine csub
end
subroutine esub(arr) implicit none integer,intent(in) :: arr(:) ! WARNING: IF CALLED WITHOUT AN EXPLICIT INTERFACE ! THIS WILL GIVE UNDEFINED ANSWERS (like 0,0,0) write(*,*)ESUB: LOWER=,lbound(arr),UPPER=,ubound(arr), & & SIZE=,size(arr) end subroutine esub !end program demo_ubound
> MAIN: LOWER= -10 UPPER= 10 SIZE= 21 > CSUB: LOWER= -10 UPPER= 10 SIZE= 21 > MSUB: LOWER= 1 UPPER= 21 SIZE= 21 > ESUB: LOWER= 1 UPPER= 21 SIZE= 21
Fortran 95 , with KIND argument Fortran 2003
Array inquiry:
CO_UBOUND(3), CO_LBOUND(3)
o SIZE(3) - Determine the size of an array o RANK(3) - Rank of a data object o SHAPE(3) - Determine the shape of an array o LBOUND(3) - Lower dimension bounds of an array State Inquiry:
Kind Inquiry:
o ALLOCATED(3) - Status of an allocatable entity o IS_CONTIGUOUS(3) - Test if object is contiguous Bit Inquiry:
o KIND(3) - Kind of an entity fortran-lang intrinsic descriptions (license: MIT) @urbanjost
o STORAGE_SIZE(3) - Storage size in bits o BIT_SIZE(3) - Bit size inquiry function o BTEST(3) - Tests a bit of an integer value. o LBOUND(3),
| Nemo Release 3.1 | ubound (3) | July 22, 2023 |


Click start to get a jumbled up set of mostly alphanumeric characters, and then scramble them as many times as you like. When finished click on generate to create a password as many times as you like. Change the length to regenerate.
There are no doubt better ways to do this, but this is mine.
S
t
a
r
t
Password length:


As featured in the New York Times
A puzzle game involving intelligence, psychology, lateral thinking, research, and guesswork. For Google fiends, librarians, mathematicians, linguists, and pub quiz winners.
Download for your device.
To install Riddling on Ubuntu phones, search for Riddling
in the Apps scope.
“I have a load of work to get done today. You’re not helping.”


Education
Name:
Rai shisir kumar
SLC:
Suryodaya English School, Damak
+2:
Einstein Academy, Kathamndu
BSc.IT:
LBEF
MIT:
KCGI


|
ActiveTcl User Guide
|
||
Tcl_SourceRCFile - source the Tcl rc file
#include <tcl.h>
void
Tcl_SourceRCFile(interp)
Tcl_SourceRCFile is used to source the Tcl rc file at startup. It is typically invoked by Tcl_Main or Tk_Main. The name of the file sourced is obtained from the global variable tcl_rcFileName in the interpreter given by interp. If this variable is not defined, or if the file it indicates cannot be found, no action is taken.
On the Macintosh, after sourcing the rc file, this function will additionally source the TEXT resource indicated by the global variable tcl_rcRsrcName in interp.
application-specific initialization, main program, rc file
Copyright © 1998-2000 by Scriptics Corporation. Copyright © 1995-1997 Roger E. Critchlow Jr.


I am Jonathan Adam - some call me Jay, or Jadam. Belgian by passport, via many detours, I have ended up studying a BA in computer science and music composition at Brown University (in Providence RI, USA), and am now completing an MS in Interactive Media Technology at KTH (in Stockholm, Sweden) and an MA in Musicology at Uppsala University (also in Sweden). I am currently finishing off theses on informal technologies in Cuba, and on city soundscapes focusing on street musicians and marginalized communities.
My interests span far and wide, but talk to me particularly about sound and technology, music composition, creative technology, international development, or my hopes for technology serving underprivileged communities. Starting June 2018 I will be embarking on a year-long frontend engineering internship in San Francisco at Rocket. After that, I hope to use my coding skills in yet another far-flung place, figuring out how to best use my knowledge to make the world a more equitable place.
Contact me by email, or on LinkedIn or Instagram. I also have a Soundcloud.
Fall2017. How can digital technology give new dimensions to outdoor play? Together with Adrian Benn and Nicola Marcon, we created a set of five interactive nodes which allow children to interact with a set of musical loops. I was primarily responsible for the Python networking code and the sound design.
Spring2017. The Sound Forest instrument is a bespoke museum installation for the Scenkonstmuseet. Adrian Benn and I set out to create a sound interaction that found its own rules of engagement within the affordances of the installation. Adrian and I both worked on Max/MSP code and sound design.
Spring2017.KTH Social, the primary digital portal for students at KTH, is due a redesign. Together with Carl Törnqvist, Adrian Benn, and Nikolaos Syropoulos, we create a Chrome extension that scrapes the page's data and pours it into a new design. Using a Chrome extension allows us to iterate through designs quickly, and makes it easier for users to test our designs in their own contexts. I was primarily responsible for interaction design sketches.
Fall2016.A sandbox puzzle game, in which an office worker must figure out how to exploit particular office quirks to climb up in the corporate hierarchy. Made with Alexander Lingtorp, Dan Hemgren, Ewoud Van der Heide, Nilay Ates and Rodrigo Roa Rodríguez, I was responsible for character rigging, story, and project management. More info here.
Uprooted from Barbara Meier on Vimeo.
Fall2015. An animated short made in CS125-Intro to Computer Animation at Brown University. A tree deals with loss, a changing world and the passing of time thorughout the year. The story was a group effort with Melody Cao, Allison Hamburger and Mina Shakarsky; I was responsible for character rigging and sound design, as well as certain shots.
Spring2016. My senior thesis in my Music composition concentration at Brown University, advised by Eric Nathan. Within my role as a composer, I investigate the interplay between physical movement and sound, focusing on walking. How does the personal embodied mechanics of walking build towards a perception of the world around us, and towards a larger role for pedestrians in the city? A year of investigating, composing, choreographing and directing led to a forty-five minute recital involving two dancers, six instrumentalists, and video. Audio recording available on my Soundcloud.


Name And URL: Driveway, discontinued March 2001, www.driveway.com
Main Focus: file storage
Services Offered: document, picture and MP3 music storage,
clipping and saving web pages
File Access Method: TeamDrive, WebDAV, FTP
Cost: 25Mb free
Company InformationADDRESS:
380 Brannan St.
San Francisco, CA 94107
Phone:<PHONE_NUMBER> or<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
EMAILS:
customer support<EMAIL_ADDRESS>press release<EMAIL_ADDRESS>business development<EMAIL_ADDRESS>VP of MARKETING:Larry Jones
PRESIDENT and CEO: Christopher S. Logan
Funding Received
Backed by private and venture funding.
March 15, 2000 - Driveway has secured an additional $10 million in a Series D Preferred round of financing. EMC and Lycos were the investors in the round, which brings the company's total private funding to $62 million.
January 11, 2000 - "Driveway Raises $43.5 Million in Latest Funding Round... (the whole investment story
here)
How Many Users:


FIND AN ORGANIZATION
SEARCH
You have not built your profile yet, please navigate to the "My Account" tab and submit a profile.


|
Apache Mesos
|
An abstraction for contending to be a leading master. More...
#include <contender.hpp>
Public Member Functions | |
| virtual | ~MasterContender ()=0 |
| Note that the contender's membership, if obtained, is scheduled to be cancelled during destruction. More... | |
| virtual void | initialize (const MasterInfo &masterInfo)=0 |
| Initializes the contender with the MasterInfo of the master it contends on behalf of. More... | |
| virtual process::Future < process::Future< Nothing > > | contend ()=0 |
| Returns a Future<Nothing> once the contender has entered the contest (by obtaining a membership) and an error otherwise. More... | |
Static Public Member Functions | |
| static Try< MasterContender * > | create (const Option< std::string > &zk, const Option< std::string > &masterContenderModule=None()) |
| Creates a master contender. More... | |
An abstraction for contending to be a leading master.
TODO(benh): Support contending with a v1::MasterInfo.
|
pure virtual |
Note that the contender's membership, if obtained, is scheduled to be cancelled during destruction.
|
pure virtual |
Returns a Future<Nothing> once the contender has entered the contest (by obtaining a membership) and an error otherwise.
A failed future is returned if this method is called before initialize(). The inner Future returns Nothing when the contender is out of the contest (i.e. its membership is lost).
This method can be used to contend again after candidacy is obtained (the outer future satisfied), otherwise the future for the pending election is returned. Recontending after candidacy is obtained causes the previous candidacy to be withdrawn.
Implemented in mesos::master::contender::ZooKeeperMasterContender, and mesos::master::contender::StandaloneMasterContender.
|
static |
Creates a master contender.
If masterContenderModule
contains a valid module name (that is, a name that matches the name specified in a JSON file/string passed into the command-line invocations using the --modules
flag). Additional parameters required to create an object of the contender type are expected to be specified in the JSON's parameter
object. In command-line invocations, the value of masterContenderModule
is expected to come from the --master_contender
flag.
If masterContenderModule
is None
, zk
is checked and if it contains a valid zk://
or file://
path (passed in using the --zk
flag), an instance of ZooKeeperMasterContender is returned.
If both arguments are None
, StandaloneMasterDetector
is returned.
Note that the returned contender still needs to be initialize()
d.
|
pure virtual |
Initializes the contender with the MasterInfo of the master it contends on behalf of.
Implemented in mesos::master::contender::ZooKeeperMasterContender, and mesos::master::contender::StandaloneMasterContender.


Bitcoin has been praised and criticized. Critics noted its use in illegal transactions, the large amount of electricity used by miners, price volatility, and thefts from exchanges. Some economists, including several Nobel laureates, have characterized it as a speculative bubble. Bitcoin has also been used as an investment, although several regulatory agencies have issued investor alerts about bitcoin.
15.5k
Bitcoin has been praised and criticized. Critics noted its use in illegal transactions, the large amount of electricity used by miners, price volatility, and thefts from exchanges. Some economists, including several Nobel laureates, have characterized it as a speculative bubble. Bitcoin has also been used as an investment, although several regulatory agencies have issued investor alerts about bitcoin.
Bitcoin has been praised and criticized. Critics noted its use in illegal transactions, the large amount of electricity used by miners, price volatility, and thefts from exchanges. Some economists, including several Nobel laureates, have characterized it as a speculative bubble. Bitcoin has also been used as an investment, although several regulatory agencies have issued investor alerts about bitcoin.
Bitcoin has been praised and criticized. Critics noted its use in illegal transactions, the large amount of electricity used by miners, price volatility, and thefts from exchanges. Some economists, including several Nobel laureates, have characterized it as a speculative bubble. Bitcoin has also been used as an investment, although several regulatory agencies have issued investor alerts about bitcoin.
Bitcoin has been praised and criticized. Critics noted its use in illegal transactions, the large amount of electricity used by miners, price volatility, and thefts from exchanges. Some economists, including several Nobel laureates, have characterized it as a speculative bubble. Bitcoin has also been used as an investment, although several regulatory agencies have issued investor alerts about bitcoin.
Bitcoin has been praised and criticized. Critics noted its use in illegal transactions, the large amount of electricity used by miners, price volatility, and thefts from exchanges. Some economists, including several Nobel laureates, have characterized it as a speculative bubble. Bitcoin has also been used as an investment, although several regulatory agencies have issued investor alerts about bitcoin.
Bitcoin has been praised and criticized. Critics noted its use in illegal transactions, the large amount of electricity used by miners, price volatility, and thefts from exchanges. Some economists, including several Nobel laureates, have characterized it as a speculative bubble. Bitcoin has also been used as an investment, although several regulatory agencies have issued investor alerts about bitcoin.


Following are several JavaScript libaries and frameworks that used widely in Web application or site development. Raise with up or down to make your chosen ones. Leave comment your reasons why you think that it is your choice. learn more
jQuery
jQuery is a fast, small, and feature-rich JavaScript library. It makes things like HTML document traversal and manipulation, event handling, animation, and Ajax much simpler with an easy-to-use API that works across a multitude of browsers. With a combination of versatility and extensibility, jQuery has changed the way that millions of people write JavaScript.
Angular
Learn one way to build applications with Angular and reuse your code and abilities to build apps for any deployment target. For web, mobile web, native mobile and native desktop.
React
A JavaScript library for building user interfaces.
React makes it painless to create interactive UIs. Design simple views for each state in your application, and React will efficiently update and render just the right components when your data changes.
Declarative views make your code more predictable and easier to debug.
Component-Based
Build encapsulated components that manage their own state, then compose them to make complex UIs.
Since component logic is written in JavaScript instead of templates, you can easily pass rich data through your app and keep state out of the DOM.
Vue
The Progressive
JavaScript Framework.
Approachable
Already know HTML, CSS and JavaScript? Read the guide and start building things in no time!
Versatile
An incrementally adoptable ecosystem that scales between a library and a full-featured framework.
Performant
20KB min+gzip Runtime
Blazing Fast Virtual DOM
Minimal Optimization Efforts


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Prince Andrew’s marching orders
Sir, – The grand old Duke of York?
It would appear that today’s incumbent may have a slight problem finding volunteers to march up and down the hill with him (“Britain’s Prince Andrew to step down from public duties”, World News, November 20th) . – Yours, etc,
MICHAEL CULLEN,
Sandycove, Co Dublin.


--- layout: page color: purple title: Venue & accomodations ---
Aizuwakamatsu City Culture Center ‐ 14-52, Jotomachi, Aizuwakamatsu, Fukushima
The Aizuwakamatsu City Culture Center is a facility built for various cultural activities. The facility is built on the territory of Tsurugajo castle(As know as Aizuwakamatsu castle) which is a symbol of Fukushima Pref. The castle was the stage of the Boshin war, one of the incident in Japanese history. Immortal castle that endured the fierce attack for a month, and that has sad stories of young samurai team(as know as Byakkotai).
City Culture Center WebWe created a Offline Guidebook to explain the last mile. You can print out and use.
Introduce accommodation near the venue or Aizuwakamatsu station.
Using the tourist bus or a taxi from the Aizuwakamatsu staion to the venue.
Please also use a printable Offline Guidebook.
Please get on a tourist bus in front of the Aizuwakamatsu station called "Machinaka Shu-yu Bus(まちなか周遊バス)". Clockwise bus called "Akabe(あかべぇ)", Counterclockwise bus called "High Coller-san(ハイカラさん)", Get off at the bus stop in "Front of the cultural center(文化センター前)", It takes about 25 minutes even if you board either.
From Aizuwakamatsu station taxi stand to Aizu-Wakamatsu City Culture Center(10 mins)


Maurice Mounsdon: Battle Of Britain Hero Dies Aged 101
It leaves only three remaining members of 'The Few' pilots who defended the country in the Battle of Britain during the Second World War.
by Tom SablesOne of the last surviving members of 'The Few' - the pilots who defended the country in the Battle of Britain during World War Two, has died.
Former RAF Flight Lieutenant Maurice Mounsdon died on Friday aged 101, family members have said.
Flt Lt Mounsdon's passing leaves only three remaining members of The Few, the 3,000 airmen who fought off the Luftwaffe in the skies above southern England over three-and-a-half months in 1940.
He joined 56 Squadron at Digby on 3rd June 1940.
During the fight against the Nazis, it is understood that Flt Lt Mounsdon helped to destroy multiple German aircraft - before being shot down himself in his RAF Hurricane, over Colchester.
After being picked up by local villagers, he was then hospitalised for nine months before returning to duty on 4 June 1941.
He was eventually released from the RAF on 22nd February 1946, as a Flight Lieutenant.
"He was a great man and will be missed by his nephews and nieces," nephew Adrian Mounsdon told the Daily Mirror newspaper.
Chief of the Air Staff, Air Chief Marshal Mike Wigston, said he was "saddened" to hear of Flt Lt Mounsdon's death.
"His was a remarkable story, which will continue to inspire this and future generations of the Royal Air Force, his bravery and sacrifice should never be forgotten," said the RAF chief.
The Battle of Britain claimed the lives of 544 RAF pilots and aircrew.
The surviving members of The Few are Flight Lieutenant William Clark, 100, Wing Commander Paul Farnes, 101, and Flying Officer John Hemingway, 100.
Mr Mounsdon was honoured on his 100th birthday in September last year with a flyover by the Red Arrows off the coast of the Spanish island of Menorca, where he had lived since the late 1970s since retiring there with his wife Mary, who died in 1993.
RAF Flight Lieutenant Maurice Mounsdon Cover image: (Picture: The Battle of Britain London Monument).


--- layout: post title: SAP Continues HANA Migration to SMB Application date: '2012-02-07T08:45:51-08:00' tags: tumblr_url: http://alexhwilliams.tumblr.com/post/17213477245/sap-continues-hana-migration-to-smb-application ---
http://bit.ly/xAbLsv


|
| virtual void | OnBeforeURLRequest (BeforeURLRequestParams parameters) |
| | Fires when a request is about to occur. This event is sent before any TCP connection is made and can be used to redirect requests to another location. This method is invoked synchronously. URL request will be blocked while this method is executing. If this method throws an exception, then default behavior will be used - the target URL will not be changed. More...
|
| |
| virtual void | OnBeforeRedirect (BeforeRedirectParams parameters) |
| | Fired when a server-initiated redirect is about to occur. This method is invoked synchronously. URL request will be blocked while this method is executing. If this method throws an exception, the loading process will not be affected. More...
|
| |
| virtual void | OnBeforeSendHeaders (BeforeSendHeadersParams parameters) |
| | Fires when a request is about to occur and the initial headers have been prepared. It allows adding, modifying, and deleting HTTP request headers. This method is invoked synchronously. URL request will be blocked while this method is executing. If this method throws an exception, the loading process will not be affected. More...
|
| |
| virtual void | OnSendHeaders (SendHeadersParams parameters) |
| | Fires right before the HTTP headers are sent to the network. This event is informational and it does not allow modifying HTTP headers. This method is invoked synchronously. URL request will be blocked while this method is executing. If this method throws an exception, the loading process will not be affected. More...
|
| |
| virtual void | OnHeadersReceived (HeadersReceivedParams parameters) |
| | Fires each time that an HTTP(S) response header is received. Due to redirects and authentication requests this can happen multiple times per request. This event is intended to allow adding, modifying, and deleting HTTP response headers, such as incoming "Set-Cookie" headers. More...
|
| |
| virtual void | OnResponseStarted (ResponseStartedParams parameters) |
| | Fires when the first byte of the response body is received. For HTTP requests, this means that the status line and response headers are available. This event is informational. More...
|
| |
| virtual void | OnDataReceived (DataReceivedParams parameters) |
| | Fires each time when a part of the response body is received. When the whole response body is received, OnCompleted(RequestCompletedParams) method will be fired. This event is informational. More...
|
| |
| virtual void | OnCompleted (RequestCompletedParams parameters) |
| | Fires when a request has been processed successfully or failed. You can get information about HTTP request status via the RequestCompletedParams.GetStatus() method. If HTTP request status is RequestStatus.FAILED, you can get information about network error using the RequestCompletedParams.GetErrorCode() method. More...
|
| |
| virtual void | OnDestroyed (RequestParams parameters) |
| | Fires when a request is being destroyed. More...
|
| |
| virtual bool | OnAuthRequired (AuthRequiredParams parameters) |
| | This method is invoked when a request receives an authentication challenge and is unable to respond using cached credentials. You can use this method to handle "basic" or "digest" authentication. FYI: to test "basic" or "digest" authentication you can use http://test.webdav.org/ More...
|
| |
| virtual bool | OnCanSetCookies (string url, List< Cookie > cookies) |
| | This method is invoked when Chromium engine decides whether cookies can be saved for the url or not. Return true to allow engine to save the cookies. If you return false, the cookies will not be saved and will not be available in CookieStorage. More...
|
| |
| virtual bool | OnCanGetCookies (string url, List< Cookie > cookies) |
| | This method is invoked when Chromium engine decides whether cookies can be sent back to the web server. Return true to allow cookies to be sent to the web server. More...
|
| |
| virtual void | OnBeforeSendProxyHeaders (BeforeSendProxyHeadersParams parameters) |
| | The similar to OnBeforeSendHeaders(BeforeSendHeadersParams) method. Fires when proxy connection is used, after OnBeforeSendHeaders method is invoked. Provides information about proxy connection, and also allows adding, modifying, and deleting HTTP request headers. More...
|
| |
Default implementation of NetworkDelegate
Fires when a request is about to occur and the initial headers have been prepared. It allows adding, modifying, and deleting HTTP request headers. This method is invoked synchronously. URL request will be blocked while this method is executing. If this method throws an exception, the loading process will not be affected.
Note that one URL request can be split into several HTTP requests (for example to fetch individual byte ranges from a large file) or can be handled by the network stack without communicating with the network. For this reason, the event does not provide the final HTTP headers that are sent to the network. For example, all headers that are related to caching are invisible.
The following headers are currently not provided to the onBeforeSendHeaders event.
-
Authorization
-
Cache-Control
-
Connection
-
Content-Length
-
Host
-
If-Modified-Since
-
If-None-Match
-
If-Range
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Partial-Data
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Pragma
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Proxy-Authorization
-
Proxy-Connection
-
Transfer-Encoding
- Parameters
-
| parameters | provides information about request URL, HTTP method ("GET", "POST" etc.) and HTTP request headers. |
Implements DotNetBrowser.NetworkDelegate.
| virtual bool DotNetBrowser.DefaultNetworkDelegate.OnCanSetCookies |
( |
string |
url, |
|
|
List< Cookie > |
cookies |
|
) |
| |
|
virtual |
This method is invoked when Chromium engine decides whether cookies can be saved for the url or not. Return true to allow engine to save the cookies. If you return false, the cookies will not be saved and will not be available in CookieStorage.
If this method throws an exception, then default behavior will be applied - the method returns true.
- Parameters
-
| url | a string representation of the URL associated with the cookies. |
| cookies | a list of cookies to apply. |
- Returns
- true
Implements DotNetBrowser.NetworkDelegate.
Fires each time that an HTTP(S) response header is received. Due to redirects and authentication requests this can happen multiple times per request. This event is intended to allow adding, modifying, and deleting HTTP response headers, such as incoming "Set-Cookie" headers.
This method is invoked synchronously. URL request will be blocked while this method is executing. If this method throws an exception, the loading process will not be affected.
- Parameters
-
| parameters | provides information about request URL, HTTP method ("GET", "POST" etc.) and HTTP request headers. |
Implements DotNetBrowser.NetworkDelegate.
Fires when the first byte of the response body is received. For HTTP requests, this means that the status line and response headers are available. This event is informational.
This method is invoked synchronously. URL request will be blocked while this method is executing. If this method throws an exception, the loading process will not be affected.
- Parameters
-
| parameters | provides information about request URL, HTTP method ("GET", "POST" etc.) and HTTP response code. |
Implements DotNetBrowser.NetworkDelegate.


A site exploring the Mixed Reality Toolkit by @LeeEnglestone
For experiments exploring Augmented Reality using Xamarin, ARKit, C# and .NET visit XamarinARKit.com
You can see my book .NET Developer's Guide to Augmented Reality in iOS: Building Immersive Apps Using Xamarin, ARKit, and C# on Amazon.


Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & Found (high-school and up). In Lost & Found, players take on the role of villagers who must balance family needs with communal needs. They must balance cooperative actions even while addressing individual needs. The game emphasizes the pro-social aspects of religious legal systems including collaboration and cooperation.
The second game in the series, Lost & Found: Order in the Court – the Party Game (jr. high and up) is a fast-paced storytelling and judging game. Players compete to tell the best story about how a medieval legal ruling may have gotten to court in the first place. The game emphasizes legal reasoning.
Both games are set in Fustat (Old Cairo) in the 12th Century, a crossroads of religions. Lost & Found and Order in the Court both teach elements of the Mishneh Torah, the Jewish legal code written by Moses Maimonides. Maimonides was influenced by the works of Islamic legal scholars and philosophers such as Ibn Rushd (Averroes) and Al Ghazahli; he also influenced Islamic scholars.
The upcoming expansion game draws from sources such as the Averroes’ (Ibn Rushd) The Distinguished Jurist’s Primer and Al-Hidayah by Burhan al-Din al- Marghinani. The Islamic law expansion will allow players to learn about the shared relationship between Jewish and Islamic legal systems of medieval North Africa


WITNESS LIST Corrections Committee April 14, 2005-10:30A HB 574 For: Burnham, Joan (TIFA, Inc.) Carr, Verna Lee (Self and People Against Violent Crime) Eismann, Keith (MCI Telecommunications) Graham, Kathy (Self) Gutierrez, Frances (AT&T Corp) Hodge, Terri (Self) Hurt, Charles (Self and Texas Justice Network) Jimenez, Teresa (Self and People Against Violent Crime- Volunteer Advocate) Luna, Lisa (TXCURE, TIFA, Travis County Re-entry Round Table) Meyer Harlen, Deborah (Self) Ramirez, Al (Self and Public Communications Services) Rayfield, Penny (Austin/Travis County Reentry Roundtable) Ridgeway, Teresa (Global Tel Link Corporation) Sarate, Sebastian (Self and People Against Violent Crime) Smith-Ramirez, Shelia (Self) On: Livingston, Brad (Texas Department of Criminal Justice) HB 574 - Committee Substitute (CSHB 574) For: Sager, Janice (Texans For Equal Justice) HB 1921 For: Gabbert, Lisa (Self) Kahan, Andy (Mayor's Crime Victims Office) Macha, Barry (Self) Poe, Mitch (Tarrant County District Attorney's Office) Sager, Janice (Texans for Equal Justice) Stratton Smith, Rona (Self) On: DeBottis, Gina (Special Prosecution Unit) Taylor, Allison (Council on Sex Offender Treatment) Worry, Lisa (Council on Sex Offender Treatment) HB 2837 For: Burnham, Joan (Texas Inmate Families Association, Inc.) Rayfield, Penny (Self and Austin/ Travis County Reentry Roundtable) On: Macias, Luis (Texas Workforce Commission) HB 3233 On: Reynolds, Carl (Texas Departmnet of Criminal Justice- General Counsel)


Data Analyst
Data Analyst committed to interpreting, performing analysis and visualizing data to produce business solutions and drive progress.
Feel free to contact me any time
902-237-4595
devontheriault@live.ca


Chris Addison (born 1971-11-05[ref]) has appeared in 89 episodes between 2003-2017. Chris Addison on IMDB. Chris Addison on Wikipedia. Chris Addison on Chortle.


Activity dashboard for Insurgency Sandstorm servers.
Host your own monitoring and RCON support app by using this docker container:
Insdash
Visit newworldinteractive
here.
You can use steam forum for comments and map update requests
here.
Made with
by Spec.
Dutch Recon
Running version: {{ version }}


Nando's branch promises to open on Christmas Day to feed city's homeless
Nando's in Glasgow has promised to feed homeless people in the city for free and is urging people to donate gifts such as scarfs and gloves
by Brendan McFadden, Kirsty McKenzieNando's in Glasgow city centre has promised to feed homeless people for free on Christmas Day.
The kind staff announced that it would be exclusively opening to rough sleepers on Facebook .
It also urged people to donate gifts such as scarfs and gloves, toiletries and sleeping bags which it will give to the homeless, Glasgow Live reported.
Nando's wrote: "We are planning on opening on Christmas Day to feed some of Glasgow’s many homeless.
"We’d love to be able to give them some gifts to help them keep warm and clean and we need your help!
"We have placed a bin at our entrance and would love if you could help us fill it with hats, gloves, blankets, toiletries, jackets, sleeping bags etc.
"Anything you can give would help so we can give these people at little bit of cheers on Christmas Day."
Hundreds responded and pledged to donate items and offering to volunteer on Christmas Day to help the Nandos staff.
The post has now been shared over 11k times and has over 600 comments.
One person replied: "What an awesome plan. Bless you for your kindness."
Another commented: "What a wonderful kind, caring thing to do!"
A third said: "Reading all comments there are so many wonderful kind people who are always willing to donate. Where would we be without this generosity from them. Congratulations to Nando's and to all the other compassionate people out there."
Nando's staff were overwhelmed by the positive response.
Manager Andy Patrao later commented: "Thank you so much for all your kind offers of help and support for what we are trying to achieve. It is truly overwhelming.
"I am meeting with with a number of charities with a lot more experience than myself at all of this so we hope to be able to make the most of all the offers that have been flooding in and really make the most of everyone’s kindness and generosity."
"So touching! People really do make Glasgow."
For more information on how to donate, visit Nando's Facebook page .


Car Parking
System App
Mark of Car
Car Registation Number
Add Car
Mark of car
Registation Number
Arrival time
Remove of system


Home Team
Gallery
Season Stats
Registration
Login
Child Registration Form
First Name
Last Name
Date of Birth
Position
Goalkeeper
Defender
Midfielder
Striker
Any other information


Drayden Ramage backstops Regina Pat Canadians to victory
Drayden Ramage notched a shutout for the midget AAA Regina Pat Canadians on Saturday.
by Regina Leader-PostDrayden Ramage made 15 saves for the shutout as the Regina Pat Canadians blanked the Prince Albert Mintos 4-0 in Saskatchewan Midget AAA Hockey League action at the Co-operators Centre on Saturday.
Blake Swetlikoff scored two goals for the Pat Canadians, who got singles from Hunter Degelman and Cal Caragata.
After 19 games, Caragata leads the league in goals (20) and points (37).
The Pat Canadians are to return to action Tuesday against the Notre Dame Hounds (8 p.m., Duncan McNeill Arena).
• • •
Allee Gerrard had two goals and three assists for the Regina Rebels in Saturday’s 9-0 Saskatchewan Female Midget AAA Hockey League victory over the Weyburn Richardson Pioneer Gold Wings at the Co-operators Centre.
Megan Hayhurst added three goals and one assist. Sydney Pedersen (two goals, one assist) and Emma DeCorby (four assists) also provided offensive support for goaltender Chantel Weller, who made 19 saves for the shutout.
Olivia Leggett and Molly Flynn completed the scoring.
• • •
Isaiah Thomas scored at 4:24 of overtime to give the Estevan Bruins a 5-4 Saskatchewan Junior Hockey League victory over the host Kindersley Klippers on Saturday.
Southey-born Tanner Manz added two goals for Estevan.
Also on Saturday, Luke Nkwama had three goals and one assist for the host Melville Millionaires in their 5-1 victory over the visiting La Ronge Ice Wolves.
Millionaires goalie Berk Berkeliev made 40 saves.
• • •
Two goals by Tristan Sulz helped the Extreme Hockey Regina Capitals defeat the host Saskatoon Westleys 4-1 in Prairie Junior Hockey League action Saturday.
Kyle Colwell and Joey Prebushewski also scored for the Capitals. Matthew Conlon replied for the Westleys, who were outshot 48-22.
• • •
The Moose Jaw Vanier Vikings and Rouleau Rebels won Saskatchewan High Schools Athletic Association volleyball championships Saturday.
Vanier won the 4A boys title. Rouleau was victorious in 1A boys.
Birch Hills (3A boys) and Thunderchild (2A boys) also won provincial titles.
• • •
Oroma Bongomin scored 35 points to lead the Regina Christian Grizzlies to a 70-50 victory over the Scott Blues in Regina Intercollegiate Basketball League junior boys action Friday.
Josh Panipekeesick led Scott with 32 points.
In a junior girls game, Morgyn Geisam scored 14 points for the Grizzlies in a 43-27 victory over Scott. Tori-Anne Desjarlais led the Blues with seven points.


100% of all funds raised by the Canary Challenge go directly to cancer research and innovative clinical programs at the Stanford Cancer Institute.
The funds we raise will help with prevention, early detection and treatment of cancer. In 2011, there were over 1.6 million new cancer cases. Chances of survival are greatest when detected early. This is an opportunity to donate to a great cause.From 2013-2014, our team has raised over $90,000 in donations to help fund cancer research.
Our goal is to raise at least $75,000 for the team towards the Canary Center for 2015.Please join us in supporting the Stanford Cancer Institute. CLICK HERE TO DONATE


Character
Id:
47Name:
BirdpersonStatus:
DeadSpecies:
AlienGender:
MaleOrigin:
Bird WorldLocation:
Planet SquanchEpisodes:
['https://rickandmortyapi.com/api/episode/11', 'https://rickandmortyapi.com/api/episode/16', 'https://rickandmortyapi.com/api/episode/21', 'https://rickandmortyapi.com/api/episode/22', 'https://rickandmortyapi.com/api/episode/26']


A channel to discuss trading. For useful links and more info click the pinned messages to the right.
100 messages
Before 05-Dec-19 12:00 AM
FishyGuts15-Mar-19 01:58 PM
Like bro... keep the veil up for some...
Not everyones ready for that
Whalebro got scared, pulled the wall
KomodoWorld15-Mar-19 02:00 PM
Veil? You expect that most people understand or care, most would probably think it's a positive thing
FishyGuts15-Mar-19 02:00 PM
True
"Phew, they can just make more money to solve the problem"
"Life is good eh?"
KomodoWorld15-Mar-19 02:01 PM
a met a lot of MMT fan that really believe in magic monopoly money
Sdunbar15-Mar-19 02:39 PM
nice little pump overnight
would be nice to hold 27 thsi time
well overnight for me
lots of action in this chat.. lots of folks in europe here?
2
Acura15-Mar-19 02:48 PM
Ja hier
Sdunbar15-Mar-19 02:51 PM
27k now
HOOOOLD
Tek15-Mar-19 02:59 PM
Whalebro bought 25btc worth of KMD around 29k sats
and he was pumping / supporting the price
thats why I bought a panic bag at 29k sats
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
ive put it away for staking.
1
1
1
1
1
1
1
cascrypto15-Mar-19 03:08 PM
no staking here at KMD
NNoperator15-Mar-19 03:08 PM
I could grow to like this 27K as the new normal
25k we hardly knew you...
Keppie15-Mar-19 03:09 PM
New standards every week. Look at the weekly
Loving it
Acura15-Mar-19 03:18 PM
2W MACD is getting closer to a longterm bullish reversal indicating most of the selling exhausted. This would be an ideal moment to buy some crypto every month throughout 2019 and wait for the longterm bullish reversal. https://www.tradingview.com/x/n3JldE53/
1
1
1
Keppie15-Mar-19 03:23 PM
I should get a pro license for Tradingview
Lumbi15-Mar-19 03:59 PM
EUR / USD moving south
cascrypto15-Mar-19 04:09 PM
hear their is a problem with lif on eth it is not working they are waiting for an upgrade , and now they are considering migrating to KMD
would be nice if we could safe the day
1
CryptoNinjaa15-Mar-19 04:11 PM
Im sure they would be better on a kmd asset chain yes. where did you hear this and what is lif?
$KMD
that green volume bar on weekly answers it all i guess
they have some things lined up as well, keep accumulating the dips and target 4700 for now, if the ih&s comes in play, i think we can see 8000 after that
FishyGuts16-Mar-19 06:44 AM
Keppie16-Mar-19 08:06 AM
@Markus yuh same, right as I went to bed
sφldat16-Mar-19 12:22 PM
$10 billion injected, the crypto wakes up little by little
LocoMB16-Mar-19 02:42 PM
so now will the $4k please hold, GODDAMMIT ?!?! (edited)


With this command it is possible to toggle between representations of the data as a bar chart and as a graph. When the histogram is displayed as a bar chart a tick appears in front of that menu option, whereas when it is shown as a graph there is no tick.


---
layout: theorems
---
Local Extremum and Critical Points
Let $A\subseteq\mathbb{R}^n$, $\vec{a}\in \text{int}(A)$, and $ \vec{a} $ $f:A\to\mathbb{R}$. If $\vec{a}$ is a local minimum or maximum and the gradient of the function exists at $\vec{a}$ (ie. $\nabla f(\vec{a})$ exists), then $\vec{a}$ is a critical point of $f$.
Concepts
In multivariable calculus, a critical point is either a local minimum, a local maximum, or a saddle point. This theorem says that if a point inside the interior of the preimage is a local minimum or maximum, then it must be a critical point.
Only on the boundry points might a point be a local maximum or minimum and not be a critical point.
Hypothesis
Coming soon
Results
Coming soon
Proof
The idea for the proof is that we use directional derivatives, and a scalar $h$ to approach $0$.
We show that if $\vec{a}$ is a local maximum, then $\vec{a}$ is a critical point of $f$.
If $\vec{a}$ is a local maximum, then that means there exists some $\delta > 0$ such that for all $\vec{x}\in B_{\delta}(\vec{a})$, we have that $f(\vec{x})\leq f(\vec{a})$. Let $\vec{u}$ be a unit vector. That means that $f(\vec{a}+h\vec{u})-f(\vec{a})\leq 0$ for all $h<\delta$. Then we get
$$\begin{align*}
\lim_{h\to 0^+}\frac{f(\vec{a}+h\vec{u})-f(\vec{a})}{h}\leq 0
\end{align*}$$ and $$\begin{align*}
\lim_{h\to 0^-}\frac{f(\vec{a}+h\vec{u})-f(\vec{a})}{h}\geq 0,
\end{align*}$$
as coming from the left $h$ is negative. Since the gradient exists, that means the limit exists for all unit vectors $u$, and hence we require that the limits be equal for all $u$, which means for all unit vectors $u$ the derivative is
$$\begin{align*}
\lim_{h\to 0 } \frac{f(\vec{a}+h\vec{u})-f(\vec{a})}{h}=0
\end{align*}$$.
A similar argument follows for showing that the local minimum is a critical point.
Related
Coming soon


Mostly we understand Innovation as the next Toy, the next Gadget we can buy. We almost never think of social Innovation. Basically imagine you could have an interesting communication basis, with the people right now around you!

Higher level of trust, no dependence on centralize server, no giving away your data.
No information overload, no time wasted.


A few days ago I published SQL: selecting top N records per group. It just dawned on me that the very same query solved another type of problem I was having a couple years ago.
BTW, for reference, Baron Schwartz posted this 4 years ago. There are very interesting approaches in text and in comments. Good to see the ancients already knew of such problems, I should study my history better.(Kidding, kidding! This is self criticism of course)
In this case I present now I have a table with recurring data, which, to some extent, represents revision of data. For the sake of simplicity let's describe it as a simple simulation of a revision system:
- I have text files, whose content I store within a row
- Each text file uses at least one row in the table
- Text files can be edited, whereas an edited file is written in a new row (never UPDATEd).
Hold your horses: I'm not really implementing a revision system, I just can't get into the actual details here.
The table becomes large quickly, and it's desired to purge rows from the table. The rule is: we must obtain the most recent two versions for each file (if there are indeed more than one). All others can be purged. So the question is:
Which are all the 3rd newest, 4th newst, ..., older, ..., oldest revisions per file?
To use the example from the aforementioned post:
Which are the 3rd largest, 4th largest, ..., smallest countries in each continent?
Assuming group_concat_max_len allows, and enough numbers are available, all we need to do is change this condition:
WHERE tinyint_asc.value >= 1 AND tinyint_asc.value <= 5
into:
WHERE tinyint_asc.value >= 3
More memory, more CPU
The original query limited the number of resulting rows (only 5 per group). There's no such limitation now; there could be 1,000 revision per file, there could be more. So this latest query could incur more overhead. Back to the original problem, if I do the purging frequently enough, this shouldn't be a problem.
Right. Now to the task of revisiting old, forgotten code :)
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@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import play.api.i18n.Messages @this() @(url: String)(implicit messages: Messages)


Behavior analysis is a cloud based survey designed to asses individuals mental health status.
Aim of this survey is to give user an accurate and reliable information on their mental health status based on
behavioral measures and symptoms which can identify mental health disorders, and classify whether
users have normal mental health condition, or whether they belong to any category of mental health disorder such
as anxiety, depression, loneliness, or stress and finally suggest further steps needed to be taken.


Hi \{{ booking.email }}
Your order have been registered.
Price: \{{ price }}
Comment: \{{ this.comment }}


Hello, Peter Static!
A request has been submitted to change your password. Your new temporary password can be found below. Please change your password upon successfully logging in.
Password: [[${password}]]
Regards, The Knappsack Team


Copy the DokuWiki text to clipboard to export:
Carnatic Music Transliterator
Enter in the lyrics that needs to be transliterated following the
Unified Transliteration Scheme for Carnatic Music Compositions
, then click on the Translate button (
). Click on the help button (
) for help
Sanskrit
English
Telugu
Kannada
Tamil
Malayalam
Anuswara:
Use anuswara for M, and for all words ending with m, and all nasal combinations
Use anuswara for M, and for all words ending with m
Use anuswara for M, and for words in the middle of sentences that end with m
Use anuswara only if explicitly specified by M
Do not anuswara
Do not hide script specific indicators (e.g. ^n,n2 instead of n)
Qualifier Scheme:
No Qualifiers
None always implies hard sounds (ka, ca, Ta, ta, pa)
Qualifiers only when sound deviates from natural tamil rules
Use Grantha Sa!
+
Printable View
Also include the following languages in the printable view (after the currently selected one):
<Current>
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English
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Malayalam
Tamil
<Current>


House Tully of Riverrun is a Great House of Westeros. Its most senior member carried the title of Lord of Riverrun and Lord Paramount of the Trident, until the Red Wedding. The current head is Lord Edmure Tully, son of the late Hoster Tully. The Tully sigil is a silver trout on a red and blue background. Their house words are "Family, Duty, Honor."
At the onset of the War of the Five Kings, House Tully came under attack by House Lannister and lent its support for House Stark when they came to their aid in the liberation of the Riverlands. House Tully has since been formally stripped of lands and titles for rebellion against the Iron Throne, with Lord Edmure a captive of House Frey following the Red Wedding.
Later, Ser Brynden Tully gathered the remaining Tully forces and reclaimed Riverrun from the Freys, reopening conflict between the Tullys and the Iron Throne. The Freys lay siege to Riverrun, and were later assisted by the Lannisters on the orders of King Tommen I. Ser Jaime Lannister managed to end the siege by convincing Edmure Tully to command the garrison to lay down their weapons in return for clemency and protection. Brynden was killed during a final stand with Lannister and Frey forces while Edmure was returned to the Freys as a prisoner. Following the deaths of most of House Frey and the defeat of Cersei Lannister at King's Landing, Edmure is freed and restored to his titles and lands.
House Tully is one of the Great Houses of Westeros. Their lands are the central part of the continent. Their seat is Riverrun, a castle at the confluence of the Red Fork of the Trident with the Tumblestone. They rule over the Riverlands from the castle and the head of the house is the Lord of Riverrun.
House Tully rose to prominence during the Wars of Conquest. Lord Edmyn Tully rebelled against the King of the Isles and the Riverlands, Harren the Black, to support the invading House Targaryen. Edmyn's fellow Riverlords followed his lead. When Aegon Targaryen established his rule from the Iron Throne he rewarded Edmyn, elevating the Tullys to Lords Paramount of the Riverlands.[1]
House Tully fought on the side of the Iron Throne during the War of the Ninepenny Kings. Hoster Tully and Brynden Tully fought during the conflict. The two brothers later parted on acrimonious terms after Brynden rejected his older brother's command that he marry Bethany Redwyne in order to seal a marriage pact with House Redwyne. Brynden broke ties with Hoster, earning the name "Blackfish", which also became his personal sigil.[2] Hoster later married Lady Minisa of House Whent[1] and they produced three children: two daughters Catelyn, Lysa, and a son named Edmure.[2]
Its current head is Lord Edmure Tully.[3] His sisters, Catelyn and Lysa, married Lords Eddard Stark and Jon Arryn during Robert's Rebellion, forming a powerful alliance of major houses.[4] Together, the Tully-Stark-Arryn alliance defeated the "Mad King" Aerys II and ended Targaryen rule over the Seven Kingdoms.[2]


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Span with trailing space, followed by other span.
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Span; other span with leading space.
Span; other span with leading space.
Span 1; span 2.
Span 1; span 2.
and paragraphs
and paragraphs
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This is a pre
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ConjectureFrom healthcare technology to solutions in diversity, students are coming up with great ideas to solve everyday problems. The unfortunate thing is not all of these ideas are recognized and fostered. Many universities currently lack the support infrastructure for connecting students to the teams, tools, and resources they need for their ideas to take root and flourish. We at ideaHub see this as an opportunity--ideaHub presents a way for students to reach out to like-minded peers across all disciplines to share ideas, projects, and opportunities, while connecting them to faculty mentorship and funding possibilities. |
|
|---|---|
DefinitionMost univerisites offer a similars tools to connect fellow students on student led projects. However, these tools have two major flaws. First, they have low advertisement and usage, which makes finding teams to kick off projects very difficult. Secondly, they don't guide students through the critical early stages of idea development: namely, the pitch. Our hope is that ideaHub will be advertised by universities and will allow projects to be properly pitched to a much larger audience of interested students. ideaHub provides students the support structure that they need to successfully develop their ideas:
ideaHub also brings new focus on the project pitch. To do this, ideaHub asks for several pieces of information to generate a throughly designed project pitch:
|
|
QualityWe need to solve this problem to prevent good ideas from falling apart before they even get started. ideaHub not only provides a way to pitch ideas, but creates a support network around an idea to prevent great ideas from fizzling out. ideaHub gives our stakeholders--any student who has an idea--a clear path forward for success. Additionally, universities pride themselves on research and projects. This web app will allow univerisities to better support student-led projects and yield a higher success rate. |
|
PolicyideaHub is a free to use tool that enables univiersity students to pitch a project, find student collaborators, obtain faculty support, and create a follower base. ideaHub’s focus on the pitch and walkthrough of stasis theory will hopefully lead to higher success rates for developing student driven ideas compared to currently existing tools. Our intention for ideaHub was to create a website that allows students to pitch their ideas to other students. To approach this problem we focused on the actual project creation side of our website. This allowed us to focus on ensuring that students are able to present engaging and informative projects to other students. Going forward we plan to focus on the applicant's perspective on the website by:
We also plan on making it possible for students to recieve support from outside of the school. This could allow them to recieve funding for their ideas, gain validation in their intended major field, and even recieve oppurtunities from companies that are interested in their ideas. |
Noah is Computer Science Major at the University of Pittsburgh planning to graduate in Spring 2020. After graduation Noah will attend graduate school at the University of Pittsburgh for Computer Science. Noah organized the website, designing the login page, the list of projects created, and the list of projects followed. He designed schematics for dynamic content in order to make sure that our webiste was updated in real time.
Esther is a Professional Writing Major at the University of Pittsburgh planning to graduate in Spring 2021. After graduation Esther is planning on going to graduate school for HR. On this website, Esther designed the website logo, the background of the website, as well as the basic format of the home pages and application pages of the website.
Aaron is a Computer Science Major at the University of Pittsburgh planning to graduate in Spring 2023. Aaron is currently on a 5 year plan to recieve a MS in Computer Science. On the team, Aaron created the basic html forms for creating and applying for a project and was involved in the Technical Writing of this website.


5.3.0
Real matrix
(number?)
Number of columns of the new matrix
Returns a view of the column indices
MatrixColumnSelectionView
:
// resulting vector is [[2, 2], [5, 5]]
var matrix = new Matrix([[1,2,3], [4,5,6]]).columnSelectionView([1, 1])
Returns a view of the matrix flipped in the column axis
MatrixFlipColumnView
:
Returns a view of the matrix flipped in the row axis
MatrixFlipRowView
:
any
:
true if the matrix is in echelon form
any
:
true if the matrix is in reduced echelon form
Returns the Kronecker product (also known as tensor product) between this and other See https://en.wikipedia.org/wiki/Kronecker_product
(Matrix)
Matrix
:
Creates a new matrix that is a repetition of the current matrix. New matrix has rowRep times the number of rows of the matrix, and colRep times the number of columns of the matrix
(number)
Number of times the rows should be repeated
(number)
Number of times the columns should be re
Matrix
:
var matrix = new Matrix([[1,2]]);
matrix.repeat(2); // [[1,2],[1,2]]
Returns a view of the row indices
MatrixRowSelectionView
:
// resulting vector is [[1,2,3], [1,2,3]]
var matrix = new Matrix([[1,2,3], [4,5,6]]).rowSelectionView([0, 0])
Returns a new column-by-column scaled matrix
Matrix
:
The new scaled matrix
var matrix = new Matrix([[1,2],[-1,0]]);
var scaledMatrix = matrix.scaleColumns(); // [[1,1],[0,0]]
Return a new matrix based on a selection of rows and columns
Matrix
:
The new matrix
Returns a view of the cross of the row indices and the column indices
MatrixSelectionView
:
// resulting vector is [[2], [2]]
var matrix = new Matrix([[1,2,3], [4,5,6]]).selectionView([0, 0], [1])
Returns a view of a submatrix giving the index boundaries
(number)
first row index of the submatrix
(number)
last row index of the submatrix
(number)
first column index of the submatrix
(number)
last column index of the submatrix
MatrixSubView
:
Returns a view of the transposition of the matrix
MatrixTransposeView
:
(Matrix)
(Matrix)
Solve a problem of least square (Ax=b) by using the SVD. Useful when A is singular. When A is not singular, it would be better to use qr.solve(value). Example : We search to approximate x, with A matrix shape m*n, x vector size n, b vector size m (m > n). We will use : var svd = SingularValueDecomposition(A); var x = svd.solve(b);
(Matrix)
Matrix 1D which is the vector b (in the equation Ax = b)
Matrix
:
The vector x
(Matrix)
Computes the inverse of a Matrix
Matrix
:
(Matrix)
Solve a problem of least square (Ax=b) by using the QR decomposition. Useful when A is rectangular, but not working when A is singular. Example : We search to approximate x, with A matrix shape m*n, x vector size n, b vector size m (m > n). We will use : var qr = QrDecomposition(A); var x = qr.solve(b);
(Matrix)
Matrix 1D which is the vector b (in the equation Ax = b)
Matrix
:
The vector x
Creates a matrix which represents the dependencies between rows. If a row is a linear combination of others rows, the result will be a row with the coefficients of this combination. For example : for A = [[2, 0, 0, 1], [0, 1, 6, 0], [0, 3, 0, 1], [0, 0, 1, 0], [0, 1, 2, 0]], the result will be [[0, 0, 0, 0, 0], [0, 0, 0, 4, 1], [0, 0, 0, 0, 0], [0, 0.25, 0, 0, -0.25], [0, 1, 0, -4, 0]]
(Matrix)
(Object?
= {}
)
includes thresholdValue and thresholdError.
| Name | Description |
|---|---|
options.thresholdValue number
(default 10e-10 )
|
If an absolute value is inferior to this threshold, it will equals zero. |
options.thresholdError number
(default 10e-10 )
|
If the error is inferior to that threshold, the linear combination found is accepted and the row is dependent from other rows. |
Matrix
:
the matrix which represents the dependencies between rows.
Matrix
:
(WrapperMatrix1D | WrapperMatrix2D)
:


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