public class BoardHelper
extends java.lang.Object
The majority of the methods in this class require a final parameter of Country[] countries. If the method calls for countries, do not attempt to pass in anything less than the entire board. Failure to do so will result in undefined behavior.
There are three groups of methods in this class: Those that return information about the state of the game, those that return information about the state of the board layout, and those that return paths between countries and/or continents.
Have fun.
| Constructor and Description |
|---|
BoardHelper() |
| Modifier and Type | Method and Description |
|---|---|
static boolean |
anyPlayerOwnsContinent(int continent,
Country[] countries)
Checks whether or not any player fully owns continent.
|
static int[] |
cheapestRouteFromOwnerToCont(int owner,
int continent,
Country[] countries)
This method will return an array of country-codes consisting of the
cheapest route between a country owned by owner and the
continent.
|
static Country |
closestCountryWithOwner(Country CC,
int owner,
Country[] countries)
Find the closest country to CC that is owned by owner.
|
static int |
closestCountryWithOwner(int CC,
int owner,
Country[] countries)
Find the closest country to CC that is owned by owner.
|
static int |
closestCountryWithOwner(java.util.List startingCountryList,
int owner,
Country[] countries)
Find the closest country to a country in startingCountryList that is owned by owner.
|
static Country[] |
easyCostBetweenCountries(Country CCF,
Country CCT,
Country[] countries)
This method finds the easyest path from country CCF (CCFrom) to
CCT (CCTo), that doesn't cross a country owned by CCF's owner.
|
static int[] |
easyCostBetweenCountries(int CCF,
int CCT,
Country[] countries)
This method finds the easyest path from country CCF (CCFrom) to
CCT (CCTo), that doesn't cross a country owned by CCF's owner.
|
static Country[] |
easyCostCountryWithOwner(Country CC,
int owner,
Country[] countries)
This method searches for the country owned by owner that has the
easiest path to get to country CC.
|
static int[] |
easyCostCountryWithOwner(int CC,
int owner,
Country[] countries)
This method searches for the country owned by owner that has the
easiest path to get to country CC.
|
static Country[] |
easyCostFromCountryToContinent(Country CCF,
int continent,
Country[] countries)
This method returns a Country[] containing a list from country CCF
to some country in continent, along the easiest path.
|
static int[] |
easyCostFromCountryToContinent(int CCF,
int continent,
Country[] countries)
This method returns an int[] containing a list from country CCF
to some country in continent, along the easiest path.
|
static Country[] |
friendlyPathBetweenCountries(Country CF,
Country CT,
Country[] countries)
This method finds the shortest path (in terms of countries) from
country CF (CFrom) to CT (CTo), that ONLY goes through
countries owned by CF's owner.
|
static int[] |
friendlyPathBetweenCountries(int CCF,
int CCT,
Country[] countries)
This method finds the shortest path (in terms of countries) from
country CCF (CCFrom) to CCT (CCTo), that ONLY goes through
countries owned by CCF's owner.
|
static int[] |
getAttackList(Country target,
Country[] countries)
Get the list of countries that can attack the target.
|
static int[] |
getContinentBorders(int continent,
Country[] countries)
This method returns an array of countryCodes of the border countries
of continent.
|
static int[] |
getContinentBordersBeyond(int continent,
Country[] countries)
This method returns an array of countryCodes of the border countries
outside the requested continent.
|
static int |
getContinentSize(int continent,
Country[] countries)
Returns the number of countries in continent.
|
static Country[] |
getCountriesCopy(Country[] countries)
Create a copy of the countries array, for simulation.
|
static int |
getCountryInContinent(int continent,
Country[] countries)
Returns the code of a country inside continent.
|
static int[] |
getDefensibleBorders(int continent,
Country[] countries)
Get the defensible borders of a continent - those that can be used to attack the continent.
|
static int[] |
getDefensibleBordersBeyond(int continent,
Country[] countries)
Get the countries beyond the defensible borders of a continent - those that can be used to attack the continent.
|
static int |
getEnemyArmiesInContinent(int player,
int continent,
Country[] countries)
this method calculates the number of armies owned by anyone who is NOT
player in continent.
|
static int |
getPlayerArmies(int player,
Country[] countries)
This method calculates the total number of armies owned by player.
|
static int |
getPlayerArmiesAdjoiningContinent(int ID,
int cont,
Country[] countries)
Get the number of armies owned by the player that are in countries that directly adjoin the given continent.
|
static int |
getPlayerArmiesInContinent(int player,
int continent,
Country[] countries)
This method calculates the number of armies owned by player in
continent.
|
static int |
getPlayerCountries(int player,
Country[] countries)
This method calculates the number of countries owned by player.
|
static Country |
getPlayersBiggestArmy(int player,
Country[] countries)
Returns the country owned by player with the most armies on it.
|
static Country |
getPlayersBiggestArmyWithEnemyNeighbor(int player,
Country[] countries)
Same as getPlayersBiggestArmy() except it will return the biggest army that has at least one enemy neighbor.
|
static int |
getSmallestEmptyCont(Country[] countries)
Returns the cont-code of the smallest continent that is totally empty, or
-1 if there are no unowned conts.
|
static int |
getSmallestOpenCont(Country[] countries)
Returns the cont-code of the smallest continent that has at least one
unowned country.
|
static int |
getSmallestPositiveEmptyCont(Country[] countries,
Board board)
This method is the same as getSmallestEmptyCont() except it only
considers continents that have bonus values of greater than zero.
|
static int |
getSmallestPositiveOpenCont(Country[] countries,
Board board)
This method is the same as getSmallestOpenCont() except it only considers
continents that have a bonus of greater than zero.
|
static int |
numberOfContinents(Country[] countries)
Returns the number of continents.
|
static boolean |
playerIsStillInTheGame(int player,
Country[] countries)
This method checks if player still owns any countries.
|
static boolean |
playerOwnsAnyContinent(int player,
Country[] countries)
This method simply determines if player owns any full continents.
|
static boolean |
playerOwnsAnyPositiveContinent(int player,
Country[] countries,
Board board)
The same as playerOwnsAnyContinent() except it only considers continents with positive bonuses.
|
static boolean |
playerOwnsContinent(int player,
int continent,
Country[] countries)
This method simply determines if player owns all the countries
that are part of continent.
|
static boolean |
playerOwnsContinentCountry(int player,
int continent,
Country[] countries)
This method simply determines if player owns ANY of the countries
that are part of continent.
|
public static boolean anyPlayerOwnsContinent(int continent, Country[] countries)
The first country in the continent is checked for its owner, and then every additional country within the continent is inspected to see if the same player owns them. If so, true is returned. The moment it finds a country that is owned by a player other than the one found in the first country, false is returned.
To find the countries in the continents, it uses a ContinentIterator.
Warning: In the event that continent is invalid, the value returned is true, which is not sane.
continent
- the continent interested incountries
- the boardCountry
,
CountryIterator
,
ContinentIterator
public static int[] cheapestRouteFromOwnerToCont(int owner, int continent, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the easiest path (in terms of enemy armies in the way) between a country owned by owner and a country found in continent. Starting with each country in continent, it enqueues and follows every path outwards from their neighbors (and their neighbors, and so on), making note of the ownership of the neighbors and the number of armies, until it finds a path that terminates in any country owned by owner.
This method returns a list that contains the path. The list is simply an int array, each holding the next country code in line. Due to the method of enqueueing, the zero element of the array will be the country owned by owner that was found, while the last element of the array (the one with the highest value index) will be in continent.
Keep in mind that this method only takes into account the ownership of countries as it searches outwards, looking for any owned by owner.
If CCF is invalid, or if no paths are found, null is returned.
WARNING: This method will hard FAIL in maps that have one-way connections, like Arms Race.
owner
- the index of the interested playercontinent
- the index of the interested continentcountries
- the boardCountry
public static Country closestCountryWithOwner(Country CC, int owner, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the closest country to CC that is owned by owner. Starting with CC, it enqueues and follows every path outwards from its neighbors (and their neighbors, and so on) until it finds a path that terminates in a country owned by the given owner. That Country object is returned. The actual path information is discarded. To capture the path, see easyCostCountryWithOwner.
If CC or owner is invalid, null is returned.
CC
- the interesting countryowner
- the index of the interesting playercountries
- the boardCountry
,
easyCostCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static int closestCountryWithOwner(int CC, int owner, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the closest country to CC that is owned by owner. Starting with CC, it enqueues and follows every path outwards from its neighbors (and their neighbors, and so on) until it finds a path that terminates in a country owned by the given owner. The country code of that country is returned. The actual path information is discarded. To capture the path, see easyCostCountryWithOwner.
If CC is invalid, -1 is returned.
If owner is invalid, -2 is returned.
CC
- the country code of the interesting countryowner
- the index of the interesting playercountries
- the boardCountry
,
easyCostCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static int closestCountryWithOwner(java.util.List startingCountryList, int owner, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the closest country to CC that is owned by owner. Starting with the countries in startingCountryList, it enqueues and follows every path outwards from their neighbors (and their neighbors, and so on) until it finds a path that terminates in a country owned by the given owner. The country code of that country is returned. The actual path information is discarded. To capture the path, see easyCostCountryWithOwner.
If CC is invalid, -1 is returned.
If owner is invalid, -2 is returned.
startingCountryList
- a List containing the counries to start searching fromowner
- the index of the interesting playercountries
- the boardCountry
,
easyCostCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static Country[] easyCostBetweenCountries(Country CCF, Country CCT, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the easiest path (in terms of enemy armies) between CCF and CCT. Starting with CCF, it enqueues and follows every path outwards from its neighbors (and their neighbors, and so on), making note of the accumulation of enemy armies, until it finds a path that terminates in the desired country CCT
This method returns a list that contains the path. The list is simply an array of Country objects, each holding the next country in line. Due to the method of enqueueing, the zero element of the array will be country CCT that was found, while the last element of the array (the one with the highest value index) will be CCF.
Keep in mind that this method will take into account the ownership of intervening countries on the path returned. The path is guaranteed to detour around 'friendly' countries if possible.
If CCF is invalid, or if no paths are found because all paths are blocked by 'friendly' countries, null is returned.
CCF
- the country code of the from countryCCT
- the country code of the to countrycountries
- the boardCountry
,
closestCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
,
easyCostFromCountryToContinent(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static int[] easyCostBetweenCountries(int CCF, int CCT, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the easiest path (in terms of enemy armies) between CCF and CCT. Starting with CCF, it enqueues and follows every path outwards from its neighbors (and their neighbors, and so on), making note of the accumulation of enemy armies, until it finds a path that terminates in the desired country CCT
This method returns a list that contains the path. The list is simply an int array, each holding the next country code in line. Due to the method of enqueueing, the zero element of the array will be country CCT, that was found, while the last element of the array (the one with the highest value index) will be CCF.
Keep in mind that this method will take into account the ownership of intervening countries on the path returned. The path is guaranteed to detour around 'friendly' countries if possible.
If CCF is invalid, or if no paths are found because all paths are blocked by 'friendly' countries, null is returned.
CCF
- the country code of the from countryCCT
- the country code of the to countrycountries
- the boardCountry
,
closestCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
,
easyCostFromCountryToContinent(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static Country[] easyCostCountryWithOwner(Country CC, int owner, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the easiest path (in terms of enemy armies) between CC, and any one that is owned by owner. Starting with CC, it enqueues and follows every path outwards from its neighbors (and their neighbors, and so on), making note of the accumulation of enemy armies, until it finds a path that terminates in a country owned by the given owner.
This method returns a list that contains the path. The list is simply an array of Country objects, each holding the next country in line. Due to the method of enqueueing, the zero element of the array is the country with owner that was found, while the last element of the array will be CC.
If CC is owned by owner, an array of one length is returned, with CC at index [0].
If CC is invalid, or if no paths are found, null is returned.
Keep in mind that if you are trying to target a given player, and you own CC, this method does not take into account that you might also own one of the intervening countries on the path returned. Trying to attack a country that you own is not productive.
CC
- the country code of the interesting countryowner
- the index of the interesting playercountries
- the boardCountry
,
closestCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static int[] easyCostCountryWithOwner(int CC, int owner, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the easiest path (in terms of enemy armies) between CC, and any one that is owned by owner. Starting with CC, it enqueues and follows every path outwards from its neighbors (and their neighbors, and so on), making note of the accumulation of enemy armies, until it finds a path that terminates in a country owned by the given owner.
This method returns a list that contains the path. The list is simply an int array, each holding the next country code in line. Due to the method of enqueueing, the zero element of the array is the country with owner that was found, while the last element of the array will be CC.
If CC is owned by owner, an array of one length is returned, with CC at index [0].
If CC is invalid, or if no paths are found, null is returned.
Keep in mind that if you are trying to target a given player, and you own CC, this method does not take into account that you might also own one of the intervening countries on the path returned. Trying to attack a country that you own is not productive.
CC
- the country code of the interesting countryowner
- the index of the interesting playercountries
- the boardCountry
,
closestCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static Country[] easyCostFromCountryToContinent(Country CCF, int continent, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the easiest path (in terms of enemy armies) between CCF, and any one that is part of continent. Starting with CCF, it enqueues and follows every path outwards from its neighbors (and their neighbors, and so on), making note of the accumulation of enemy armies, until it finds a path that terminates in a country which is part of continent.
This method returns a list that contains the path. The list is simply an array of Country objects, each holding the next countryin line. Due to the method of enqueueing, the zero element of the array is the country in continent that was found, while the last element of the array (the one with the highest value index) will be CCF.
If CCF is part of continent, an array of length two is returned, with CC at index [1] and one of its neighbors at index [0].
If CCF is invalid, or if no paths are found, null is returned.
Keep in mind that this method will take into account the ownership of intervening countries on the path returned. The path is guaranteed to detour around 'friendly' countries.
CCF
- the country code of the interesting countrycontinent
- the index of the interesting continentcountries
- the boardCountry
,
closestCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static int[] easyCostFromCountryToContinent(int CCF, int continent, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the easiest path (in terms of enemy armies) between CCF, and any one that is part of continent. Starting with CCF, it enqueues and follows every path outwards from its neighbors (and their neighbors, and so on), making note of the accumulation of enemy armies, until it finds a path that terminates in a country which is part of continent.
This method returns a list that contains the path. The list is simply an int array, each holding the next country code in line. Due to the method of enqueueing, the zero element of the array is the country in continent that was found, while the last element of the array (the one with the highest value index) will be CCF.
If CCF is part of continent, an array of length two is returned, with CC at index [1] and one of its neighbors at index [0].
If CCF is invalid, or if no paths are found, null is returned.
Keep in mind that this method will take into account the ownership of intervening countries on the path returned. The path is guaranteed to detour around 'friendly' countries.
CCF
- the country code of the interesting countrycontinent
- the index of the interesting continentcountries
- the boardCountry
,
closestCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static Country[] friendlyPathBetweenCountries(Country CF, Country CT, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the shortest path (in terms of countries crossed) between CF and CT. Starting with CF, it enqueues and follows every path outwards from its neighbors (and their neighbors, and so on), making note of the ownership of the neighbors, until it finds a path that terminates in the desired country CT
This method returns a list that contains the path. The list is simply an array of Country objects, each holding the next country in line. The zero element of the array will be country CF, while the last element of the array (the one with the highest value index) will be CT.
Keep in mind that this method will take into account the ownership of intervening countries on the path returned. If a valid path is found, the path is guaranteed to only cross 'friendly' countries.
If CCF is invalid, or if no paths are found because all paths are blocked by 'enemy' countries, null is returned.
CF
- the from countryCT
- the to countrycountries
- the boardCountry
,
closestCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
,
easyCostFromCountryToContinent(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static int[] friendlyPathBetweenCountries(int CCF, int CCT, Country[] countries)
This method uses a self-sorting queueing mechanism to determine the shortest path (in terms of countries crossed) between CCF and CCT. Starting with CCF, it enqueues and follows every path outwards from its neighbors (and their neighbors, and so on), making note of the ownership of the neighbors, until it finds a path that terminates in the desired country CCT
This method returns a list that contains the path. The list is simply an int array, each holding the next country code in line. The zero element of the array will be country CCF, while the last element of the array (the one with the highest value index) will be CCT.
Keep in mind that this method will take into account the ownership of intervening countries on the path returned. The path is guaranteed to only cross 'friendly' countries if possible.
If CCF is invalid, or if no paths are found because all paths are blocked by 'enemy' countries, null is returned.
CCF
- the country code of the from countryCCT
- the country code of the to countrycountries
- the boardCountry
,
closestCountryWithOwner(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
,
easyCostFromCountryToContinent(com.sillysoft.lux.Country, int, com.sillysoft.lux.Country[])
public static int[] getAttackList(Country target, Country[] countries)
public static int[] getContinentBorders(int continent, Country[] countries)
This method first searches through all the countries looking for those which are part of continent. Once it has that list, it inspects each to determine what countries are adjacent. If any of the adjacent countries is part of a different continent, then the root country is added to a list of 'border' countries. Finally, it returns the list of border countries.
To find the countries in the continent, it uses a ContinentIterator.
In the event that continent is invalid, the value returned is a null list... or it throws a wobbly which is caught by the game engine, causing you to forfeit the remainder of the current phase.
continent
- the continent interested incountries
- the boardCountry
,
CountryIterator
,
ContinentIterator
public static int[] getContinentBordersBeyond(int continent, Country[] countries)
This method first searches through all the countries looking for those which are part of continent. Once it has that list, it inspects each to determine what countries are adjacent. If any of the adjacent countries is part of a different continent, then the adjacent country is added to a list of 'border' countries. Finally, it returns the list of border countries.
To find the countries in the continent, it uses a ContinentIterator.
In the event that continent is invalid, the value returned is a null list... or it throws a wobbly which is caught by the game engine, causing you to forfeit the remainder of the current phase.
Warning: This method has not been blessed. It was snuck in by the documentor.
continent
- the continent interested incountries
- the boardCountry
,
CountryIterator
,
ContinentIterator
public static int getContinentSize(int continent, Country[] countries)
This method first searches through all the countries looking for those which are part of continent. Once it has that list, it simply iterates over the list and increments a counter as it does so.
To find the countries in the continent, it uses a ContinentIterator.
In the event that continent is invalid, the value returned is zero.
continent
- the continent interested incountries
- the boardCountry
,
CountryIterator
,
ContinentIterator
public static Country[] getCountriesCopy(Country[] countries)
public static int getCountryInContinent(int continent, Country[] countries)
This method first searches through all the countries looking for those which are part of continent. Once it has that list, it simply iterates over the list and increments a counter as it does so.
To find the countries in the continent, it uses a ContinentIterator.
In the event that continent is invalid, the value returned is zero.
continent
- the continent interested incountries
- the boardCountry
,
CountryIterator
,
ContinentIterator
public static int[] getDefensibleBorders(int continent, Country[] countries)
public static int[] getDefensibleBordersBeyond(int continent, Country[] countries)
public static int getEnemyArmiesInContinent(int player, int continent, Country[] countries)
This method first searches through all the countries looking for those which are part of continent. Once it has that list, it inspects each to find out first if it is owned by player, and then adds the number of armies on it to a counter if not. The final value in the counter is what is returned.
To find the countries in the continent, it uses a ContinentIterator.
In the event that player is invalid, or is no longer in the game, the value returned is the total number of armies on the continent regardless of which player they belong to.
In the event that continent is invalid, the value returned is zero.
player
- the player interested incontinent
- the continent interested incountries
- the boardCountry
,
CountryIterator
,
ContinentIterator
public static int getPlayerArmies(int player, Country[] countries)
This method first searches through all the countries looking for those which are owned by player. Once it has that list, it inspects each to find out how many armies are on, and adds them together for a grand total.
To find the countries owned by player, it simply iterates over the entire board (ie, each Country in countries). It does not use a PlayerIterator.
In the event that player is invalid, or is no longer in the game, the value returned is zero.
player
- the player interested incountries
- the boardCountry
public static int getPlayerArmiesAdjoiningContinent(int ID, int cont, Country[] countries)
public static int getPlayerArmiesInContinent(int player, int continent, Country[] countries)
This method first searches through all the countries looking for those which are part of continent. Once it has that list, it inspects each to find out first if it is owned by player, and then adds the number of armies on it to a counter if so. The final value in the counter is what is returned.
To find the countries in the continent, it uses a ContinentIterator.
In the event that player is invalid, or is no longer in the game, the value returned is zero.
In the event that continent is invalid, the value returned is zero.
player
- the player interested incontinent
- the continent interested incountries
- the boardCountry
,
CountryIterator
,
ContinentIterator
public static int getPlayerCountries(int player, Country[] countries)
This method first searches through all the countries looking for those which are owned by player. As it finds them, it increments a value, which, when finished, is returned to the caller.
To find the countries owned by player, it simply iterates over the entire board (ie, each Country in countries). It does not use a PlayerIterator.
In the event that player is invalid, or is no longer in the game, the value returned is zero.
player
- the player interested incountries
- the boardCountry
,
CountryIterator
,
PlayerIterator
public static Country getPlayersBiggestArmy(int player, Country[] countries)
This method first searches through all the countries looking for those which are owned by player. Once it has that list, it inspects each to find out how many armies are on, and makes a note of whichever has the most.
To find the countries owned by player, it uses a PlayerIterator.
In the event that player is invalid, or is no longer in the game, the value returned is null.
player
- the player interested incountries
- the boardCountryIterator
,
PlayerIterator
public static Country getPlayersBiggestArmyWithEnemyNeighbor(int player, Country[] countries)
public static int getSmallestEmptyCont(Country[] countries)
This method first searches through all the continents and makes a note of the number of countries in each. The index of the one with the smallest number of countries, and which is totally unowned (ie, each country is owned by -1, the default at-map-creation-time non-player), is returned.
The method iterates over the entire board one continent at a time, checking for 'full' ownership by player -1. If none are found to be owned by the non-player, than -1 is returned.
countries
- the boardCountry
,
playerOwnsContinent(int, int, com.sillysoft.lux.Country[])
,
getContinentSize(int, com.sillysoft.lux.Country[])
public static int getSmallestOpenCont(Country[] countries)
This method first searches through all the continents and makes a note of the number of countries in each. The index of the one with the smallest number of countries, and which has at least one country owned by -1 (ie,the default at-map-creation-time non-player), is returned.
The method iterates over the entire board one continent at a time, checking for 'any' ownership by player -1. If the entire board is found to be owned by active players, than -1 is returned.
countries
- the boardCountry
,
playerOwnsContinentCountry(int, int, com.sillysoft.lux.Country[])
,
getContinentSize(int, com.sillysoft.lux.Country[])
public static int getSmallestPositiveEmptyCont(Country[] countries, Board board)
public static int getSmallestPositiveOpenCont(Country[] countries, Board board)
public static int numberOfContinents(Country[] countries)
This method first increments a counter, looking for a null return value from ContinentIterator. The value returned is the counter, less one.
countries
- the boardCountry
,
CountryIterator
,
ContinentIterator
public static boolean playerIsStillInTheGame(int player, Country[] countries)
This method first searches through all the countries looking for those which are owned by player. If it finds one, it immediatly stops looking and returns true. If no country is found with player as the owner, then it returns false.
To find a country owned by player, it simply iterates over the entire board (ie, each Country in countries). It does not use any type of Iterator.
In the event that player is invalid, or is no longer in the game, the value returned is the total number of armies on the continent regardless of which player they belong to.
In the event that player is invalid, or is no longer in the game, the value returned is false.
This method could be used to determine if any countries are unchosen during the initial selection process by passing in a -1 as the player. The use of the resulting information is dubious, at best, and other routines exist that are better suited to this use.
player
- the player interested incountries
- the boardCountry
,
playerOwnsContinentCountry(int, int, com.sillysoft.lux.Country[])
,
getSmallestOpenCont(com.sillysoft.lux.Country[])
,
getSmallestEmptyCont(com.sillysoft.lux.Country[])
public static boolean playerOwnsAnyContinent(int player, Country[] countries)
For each continent on the board, this method searches through all the countries in it, looking for any that are not owned by player. If it determines that a given continent is not fully owned by player, it moves on to the next. If at any time it determines that player owns a full continent, it returns true. If it runs through all the continents without finding one owned by player, it returns false.
To find the countries in the continents, it uses a ContinentIterator. It also uses this ContinentIterator to determine when there are no more continents to be checked.
In the event that player is invalid, or is no longer in the game, the value returned is false.
player
- the player interested incountries
- the boardCountry
,
CountryIterator
,
ContinentIterator
public static boolean playerOwnsAnyPositiveContinent(int player, Country[] countries, Board board)
public static boolean playerOwnsContinent(int player, int continent, Country[] countries)
This method first searches through all the countries looking for those which are part of continent. Once it has that list, it inspects each to find out first if it is not owned by player. If it finds any that are not, it returns false. If all the countries are successfully checked, then it returns true.
To find the countries in the continent, it uses a ContinentIterator.
In the event that player is invalid, or is no longer in the game, the value returned is the total number of armies on the continent regardless of which player they belong to.
In the event that player is invalid, or is no longer in the game, the value returned is false, which is sane.
Warning: In the event that continent is invalid, the value returned is true, which is not sane.
player
- the player interested incontinent
- the continent interested incountries
- the boardCountry
,
CountryIterator
,
ContinentIterator
public static boolean playerOwnsContinentCountry(int player, int continent, Country[] countries)
Each country in the continent is checked for its owner. If any country is owned by player, then true is returned. If all countries are checked and none are found to be owned by player, false is returned.
To find the countries in the continents, it uses a ContinentIterator.
In the event that either player or continent is invalid, or the player is no longer in the game, the value returned is false.
player
- the player interested incontinent
- the continent interested incountries
- the boardCountry
,
CountryIterator
,
ContinentIterator


Malaysia aims to locate further US$4.34b in 1MDB-linked assets
KUALA LUMPUR: Malaysia is looking to locate at least 18 billion ringgit (US$4.34 billion) worth of further assets linked to a scandal at state fund 1MDB, and is working with at least five nations to recover the amount, its anti-corruption chief said on Tuesday (Nov 5).
US authorities say about US$4.5 billion was siphoned from sovereign wealth fund 1Malaysia Development Berhad (1MDB) in a scandal spanning several countries.
READ: Malaysian authorities investigate report saying Jho Low has a Cyprus passport
READ: In record deal, US to recover US$1 billion from Malaysian fugitive Jho Low
The United States struck a deal last week to recover about US$700 million more from fugitive financier Jho Low, who has played a central role in the scandal. He had previously forfeited a US$126 million yacht and US$140 million in other assets.
But about 18 billion ringgit (US$4.34 billion) in assets remain unidentified and Malaysia was working with at least five countries to recover the amount, Latheefa Koya, the head of Malaysia’s Anti-Corruption Commission (MACC), told reporters.
"This what we're working on ... to locate, investigate and research where these properties are," Latheefa said.
She declined to give further details on the assets sought or the countries involved, citing pending investigations.
At least six countries, including Singapore and Switzerland, are investigating alleged graft and money laundering at 1MDB, founded by former prime minister Najib Razak.
READ: Former Malaysian PM Najib stakes claim for seized 1MDB assets, cash
Najib, who lost a general election last year, has since been charged with 42 criminal offences related to losses at 1MDB and other state entities.
He has consistently denied wrongdoing and his lawyers say he was misled by high-ranked officials at the fund.
Malaysia estimates that Low stole more than US$10 billion from 1MDB, attorney-general Tommy Thomas told the Nikkei Asian Review last month.
Low, who faces charges in Malaysia and the United States over the scandal, has consistently denied wrongdoing. His whereabouts are unknown.


As I mentioned in my last entry, I decided to embark on a journey to the mythical lands of Linux, because I needed something in my computing life to change. I was overly annoyed with the bloat-ish nature of Windows 7 and was quite unwilling to try either Windows 8/8.1 or Windows 10 in the future. Mac OS X was out of the question for obvious reasons – the price. Linux seemed like a good, inexpensive alternative. It also potentially offered what I was looking for – lightness and flexibility.
When I was browsing the Internet I encountered an immediate roadblock in my path to convertion. Linux is not a single operating system.
The list goes on and on. In MMORPGs I typically spend more time in the character creation screen than in the tutorial area. And suddenly I’m forced to choose among hundreds of Linux flavors (distributions). Completely confounded I decided (ha!) to limit my choices to so-called lightweight distributions. Although not a category per se, many development teams strive to offer fully functional Linux variants for people using both old and new hardware. After a few hours of searching and reading I drafted a list of potentially worthwhile lightweight Linux distributions:
A relatively simple distribution based on Debian (the predecessor of the popular Ubuntu). It doesn’t really use a desktop environment, unlike Windows or a lot of other Linux distributions. Instead, it embraces the incredible flexibility of the Openbox window manager. The desktop can be freely adjusted to one's needs. As Crunchbang is based on Debian, it is very stable. Unfortunately, it also requires basic knowledge of Linux commands, which I did not have. Probably not the best choice for a greenhorn like me.
A variant of Ubuntu designed for older computers. The LXDE (Lightweight X11 Desktop Environment) desktop environment looked simple, yet quite attractive. It had a feel very similar to Windows. However, Windows was something I wanted to avoid at all costs at that point. Nevertheless, as it is a branch of Ubuntu, it is bound to have great community and development team support, including regular updates. Thus, I decided to leave it for later.
A Linux distribution based on Lubuntu. Just like Lubuntu it utilizes LXDE, however with added eyecandy. Peppermint is often advertised as an internet-centric distribution, meaning that most applications are related to Internet activities or rely on browser-based components (like Adobe Flash Player). Although, the developers claimed that one can use Peppermint locally as well. Later perhaps?
Based on the current Ubuntu LTS (2.4.0 relies on Ubuntu 12.04 LTS, while 3.0.0 on Ubuntu 14.04 LTS), Bodhi strives for lightness. It was clearly designed as THE lightweight distribution. It also had that underdog feel to it – like a rebel among other proper Linux distributions. Interestingly, unlike Crunchbang, Bodhi didn’t sacrifice visuals for lightness. Bodhi Linux uses the unique Enlightenment (E) desktop environment. E17 shipped with Bodhi Linux 2.4.0 offers a number of themes to choose from initially, while additional ones can be found online.
The moment I saw the beautiful Enlightenment desktop and read Bodhi’s Path to Enlightenment guide I knew what my decision would be...


Step
4
Develop a custom hard pattern the old school
way, enabling you to take control of your own
look.
Step
3
Design the right suit model that get's the most
out of your lifestyle, compliment your unique
appearance.
Step
2
Coordinate your existing wardrobe, geting
the most value of what you wear. Review the Do's
and Don'ts and what works best for you.
Step
1
Randy will fly to your home or place of business
for a wardrobe consultation and review what's
in your closet.


Lockdown lifted from Coral Springs High School
by 7 News WSVNCORAL SPRINGS, FLA. (WSVN) - Coral Springs Police have lifted the lockdown placed on Coral Springs High School.
After searching the campus for anyone who didn’t belong Friday, at around 1:30 p.m., police determined that there was no immediate threat to the school.
Police had spotted a student trying to jump the fence as a way to skip class, which initiated the police response.
Coral Springs High School is located at 7201 West Sample Road.


-
Initial Patient Population =
- AND: "Patient Characteristic Birthdate: birth date" >= 18 year(s) starts before start of "Occurrence A of Encounter, Performed:
Non-Elective Inpatient Encounter"
- AND: "Occurrence A of Encounter, Performed: Non-Elective Inpatient Encounter (length of stay <= 120 day(s))"
- AND: "Occurrence A of Encounter, Performed: Non-Elective Inpatient Encounter" ends during "Measurement Period"
- AND:
- OR: "Diagnosis, Active: Hemorrhagic Stroke (ordinality: 'Principal')"
- OR: "Diagnosis, Active: Ischemic Stroke (ordinality: 'Principal')"
- starts during "Occurrence A of Encounter, Performed: Non-Elective Inpatient Encounter"
-
Denominator =
- AND: "Initial Patient Population"
- AND: "Diagnosis, Active: Ischemic Stroke (ordinality: 'Principal')" starts during "Occurrence A of Encounter, Performed: Non-Elective
Inpatient Encounter"
-
Denominator Exclusions =
- AND:
- OR:
- AND: "Occurrence A of Encounter, Performed: Emergency Department Visit" <= 1 hour(s) ends before start of "Occurrence A of
Encounter, Performed: Non-Elective Inpatient Encounter"
- AND:
- OR: "Intervention, Order: Comfort Measures"
- OR: "Intervention, Performed: Comfort Measures"
- starts during "Occurrence A of Encounter, Performed: Emergency Department Visit"
- OR:
- OR: "Intervention, Order: Comfort Measures"
- OR: "Intervention, Performed: Comfort Measures"
- starts during "Occurrence A of Encounter, Performed: Non-Elective Inpatient Encounter"
- OR: "Occurrence A of Encounter, Performed: Non-Elective Inpatient Encounter (discharge status: 'Discharge To Another Hospital')"
- OR: "Occurrence A of Encounter, Performed: Non-Elective Inpatient Encounter (discharge status: 'Left Against Medical Advice')"
- OR: "Occurrence A of Encounter, Performed: Non-Elective Inpatient Encounter (discharge status: 'Discharged to Home for Hospice
Care')"
- OR: "Occurrence A of Encounter, Performed: Non-Elective Inpatient Encounter (discharge status: 'Patient Expired')"
- OR: "Occurrence A of Encounter, Performed: Non-Elective Inpatient Encounter (discharge status: 'Discharged to Health Care
Facility for Hospice Care')"
-
Numerator =
- AND: "Medication, Discharge: Antithrombotic Therapy" starts during "Occurrence A of Encounter, Performed: Non-Elective Inpatient
Encounter"
-
Denominator Exceptions =
- AND:
- OR: "Medication, Discharge not done: Medical Reason" for "Antithrombotic ingredient specific "
- OR: "Medication, Discharge not done: Patient Refusal" for "Antithrombotic ingredient specific "
- starts during "Occurrence A of Encounter, Performed: Non-Elective Inpatient Encounter"
-
"Diagnosis, Active: Hemorrhagic Stroke" using "Hemorrhagic Stroke Grouping Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.212)"
-
"Diagnosis, Active: Ischemic Stroke" using "Ischemic Stroke Grouping Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.247)"
-
"Encounter, Performed: Emergency Department Visit" using "Emergency Department Visit SNOMEDCT Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.292)"
-
"Encounter, Performed: Non-Elective Inpatient Encounter" using "Non-Elective Inpatient Encounter SNOMEDCT Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.424)"
-
"Intervention, Order: Comfort Measures " using "Comfort Measures SNOMEDCT Value Set (<IP_ADDRESS>.4.1.338<IP_ADDRESS>.45)"
-
"Intervention, Performed: Comfort Measures " using "Comfort Measures SNOMEDCT Value Set (<IP_ADDRESS>.4.1.338<IP_ADDRESS>.45)"
-
"Medication, Discharge not done: Medical Reason" using "Medical Reason SNOMEDCT Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.473)"
-
"Medication, Discharge not done: Patient Refusal" using "Patient Refusal SNOMEDCT Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.93)"
-
"Medication, Discharge: Antithrombotic Therapy" using "Antithrombotic Therapy RXNORM Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.201)"
-
"Medication, Discharge: Antithrombotic ingredient specific" using "Antithrombotic ingredient specific RXNORM Value Set (2.16.840.1.1137<IP_ADDRESS>1.8)"
-
"Patient Characteristic Birthdate: birth date" using "birth date LOINC Value Set (2.16.840.1.113883.3.560.100.4)"
-
Attribute: "Discharge status: Left Against Medical Advice" using "Left Against Medical Advice SNOMEDCT Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.308)"
-
Attribute: "Discharge status: Discharged to Home for Hospice Care" using "Discharged to Home for Hospice Care SNOMEDCT Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.209)"
-
Attribute: "Discharge status: Discharged to Health Care Facility for Hospice Care" using "Discharged to Health Care Facility for Hospice Care SNOMEDCT Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.207)"
-
Attribute: "Discharge status: Patient Expired" using "Patient Expired SNOMEDCT Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.309)"
-
Attribute: "Discharge status: Discharge To Another Hospital" using "Discharge To Another Hospital SNOMEDCT Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.87)"
-
Attribute: "Ordinality: Principal" using "Principal SNOMEDCT Value Set (2.16.840.1.1138<IP_ADDRESS>.7.1.14)"
-
"Patient Characteristic Ethnicity: Ethnicity" using "Ethnicity CDCREC Value Set (2.16.840.1.114<IP_ADDRESS>7)"
-
"Patient Characteristic Payer: Payer" using "Payer SOP Value Set (2.16.840.1.114<IP_ADDRESS>91)"
-
"Patient Characteristic Race: Race" using "Race CDCREC Value Set (2.16.840.1.114<IP_ADDRESS>6)"
-
"Patient Characteristic Sex: ONC Administrative Sex" using "ONC Administrative Sex AdministrativeSex Value Set (2.16.840.1.1137<IP_ADDRESS>)"


From: Roger Mellor<EMAIL_ADDRESS>Kings Rhapsody (1955)
Pure escapism, set in a rarified, if rusty 'Ruritanian' world that only Ivor Novello could create. The story has echoes not only of the romance between King Carol of Rumania and actress Magda Lupescu, but also the of 1930s cause celebre, the abdication of King Edward VIII over Mrs. Simpson, which perhaps accounted for its popularity on the West End stage at the Palace Theatre in 1949 (when it ran for 839 performances). Errol Flynn plays King Nikki of "Murania" who has been living in exile with his love, Marta Karillos (Anna Neagle). His then(real life) wife Patrice Wymore plays the 'Snow Princess' Christiane of Norseland who is looking for love. When she first runs down an Elstree studio snowscape wearing a pale blue fur lined frock and sings "Some Day My Heart Will Awake" , one knows I think that suspension of disbelief is required. The musical numbers include: Some Day My Heart will Awake (Patrice Wymore); Take Your Girl (Orchestra/Chorus);The Years Together (Anna Neagle); The Gates of Paradise (Anna Neagle/Chorus) If This Were Love (Patrice Wymore, Edmund Hockridge, Chorus); A Violin Began To Play (Patrice Wymore/Chorus) and Coronation Scene and Finale (Orchestra/Chorus) Although some songs are left out and others are reduced in length to one chorus/verse and thus shortened from stage version, there is still a lot of music in the film, as Novello's melodies are used in some masterful underscoring by Robert Farnon. There are some nice choral arrangements too, and much ceremonial music- for processionals, royal weddings, parades, coronations and the like. 'Kings Rhapsody features dance music prominently, from folk dances ('Muranian Rhapsody') to a modern dance dream/nightmare ballet featuring the princess (Wymore) and a group of uncredited male dancers wearing face masks on the back of their heads, but young Lionel Blair is clearly recognisable. By 1955, Errol Flynn's Hollywood star quality was in descent, and he was working in modestly budgeted films in England. I suppose it is a sign of a star that they have an aura about them, and viewers cannot take their eyes off of them whilst they are on the screen. In this film, although is performance is rather on the lazy side, Flynn retains much of his old charm, has true star quality, and is compulsively watchable, from his entrance in a drunk scene (surprise.......) 'Kings Rhapsody' is however, clumsily shot - camera setups are frequently dull and unimaginative, and the film is decidedly sluggish in parts with the static shots and long takes typical of early CinemaScope movies. The lighting in some scenes is also very odd, with pink hues, whick give a tacky look , and the (at times) weak 1950s Eastman Colour doesn't do the film any favours. The films opens in Monte Carlo, and is set in Royal palaces and spectacular scenery, which is also rather poorly photographed: it looks as if some of the location shots were brought in from a travelogue/another source- perhaps evidence of a budgetary problems with this film: it really neeed big US money to give the lavish look required. Working with very limited resources, Herbert Wilcox has tried to produce a 'lavish' musical, but the cracks do show, particularly in the location photography and the art direction. However, the sound is quite lively for 1955, with what seems to be stereophonic , or at least 'perspecta' (directional ) sound. This MAY be the first British Musical film recorded with a magnetic stereophonic soundtrack. On the print viewed, the orchestral playing has presence and bite, and some really loud sound effects (gunshots etc.). But, the sound in some studio dialogue scenes in the early part of the film is reminiscent of early sound films, with every rustle of clothing and footstep over-amplified....(!) The whole film is quite preposterous of couse, and you either surrender to the piece or dismiss it. Take the ending which is kitsch of the highest order, and which is brought off very well by the director to tug at the emotions, in syncronisation with Novello's glorious music. As his young son is crowned, Rikki is in the Cathedral, hiding in the shadows, After the service Nikki goes alone to the altar to pray as , unseen to him, Christiane, his Snow Princess appears in the RH side of the frame. If you have surrendered to this story, there will not be a dry eye in the house at this moment - which is just how Novello would have wanted it, as THE END comes up on the screen.......... By Roger Mellor If you have any comments on this review, or the movie, you can e mail me at<EMAIL_ADDRESS>Check out the British Musical Movies site at: http://britmusicalfilm.webjump.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The FlashMessenger helper is used to render the messages of the FlashMessenger MVC plugin.
When only using the default namespace for the FlashMessenger all you need to do is this:
1 2 | // Usable in any of your .phtml files
echo $this->flashMessenger()->render();
|
The first argument of the render()-function is the namespace. If no namespace is defined, the default Zend\Mvc\Controller\Plugin\FlashMessenger::NAMESPACE_DEFAULT will be used, which translates to default.
1 2 3 4 5 6 | // Usable in any of your .phtml files
echo $this->flashMessenger()->render('error');
// Alternatively use one of the pre-defined namespaces
// (aka: use Zend\Mvc\Controller\Plugin\FlashMessenger;)
echo $this->flashMessenger()->render(FlashMessenger::NAMESPACE_SUCCESS);
|
The FlashMessenger default rendering adds a CSS class to the generated HTML, that matches the defined namespace that should be rendered. While it may work well for the default cases, every so often you may want to add specific CSS classes to the HTML output. This can be done while making use of the second parameter of the render() function.
1 2 | // Usable in any of your .phtml files
echo $this->flashMessenger()->render('error', array('alert', 'alert-danger'));
|
The output of this example, using the default HTML rendering settings, would look like this:
1 2 3 4 |

Some FlashMessenger Content

You, the developer, are AWESOME!

|
Aside from modifying the rendered CSS classes of the FlashMessenger, you are furthermore able to modify the generated HTML as a whole to create even more distinct visuals for your FlashMessages. The default output format is defined within the source code of the FlashMessenger view helper itself.
1 2 3 4 | // Zend/View/Helper/FlashMessenger.php#L41-L43
protected $messageCloseString = '

';
protected $messageOpenFormat = '

';
protected $messageSeparatorString = '

';
|
These defaults exactly match what we’re trying to do. The placeholder %s will be filled with the CSS classes output.
To change this, all we need to do is call the respective setter methods of these variables and give them new strings; for example:
1 2 3 4 5 6 | // In any of your .phtml files:
echo $this->flashMessenger()
->setMessageOpenFormat('

')
->setMessageSeparatorString('

')
->setMessageCloseString('

')
->render('success');
|
The above code sample then would then generate the following output:
1 2 3 4 |

Some FlashMessenger Content

You, who's reading the docs, are AWESOME!

|
Taking all the above knowledge into account, we can create a nice, highly usable and user-friendly rendering strategy using the Bootstrap front-end framework version 3 layouts:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | // In any of your .phtml files:
$flash = $this->flashMessenger();
$flash->setMessageOpenFormat('

<button type="button" class="close" data-dismiss="alert" aria-hidden="true">
×
</button>

')
->setMessageSeparatorString('

')
->setMessageCloseString('

');
echo $flash->render('error', array('alert', 'alert-dismissable', 'alert-danger'));
echo $flash->render('info', array('alert', 'alert-dismissable', 'alert-info'));
echo $flash->render('default', array('alert', 'alert-dismissable', 'alert-warning'));
echo $flash->render('success', array('alert', 'alert-dismissable', 'alert-success'));
|
The output of the above example would create dismissable FlashMessages with the following HTML markup. The example only covers one type of FlashMessenger output; if you would have several FlashMessages available in each of the rendered namespaces, then you would receive the same output multiple times only having different CSS classes applied.
1 2 3 4 5 6 7 |

<button type="button" class="close" data-dismiss="alert" aria-hidden="true">×</button>

Some FlashMessenger Content

You, who's reading the docs, are AWESOME!

|
The source code of this file is hosted on GitHub. Everyone can update and fix errors in this document with few clicks - no downloads needed.


My Account
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When you work with us, you are a part of a team of committed collaborators. All aspects of our software development process are integrated, interactive and agile
Our approach unifies design, development and product management to create exceptional products.
We start each project by understanding your business goals, the user's needs and the product requirements. Then we help them translate into effective and elegant solutions.
Before we sign or write a line of code our team will spend the necessary time needed to understand your product vision.
The outcome of this scoping session is a proposal or high level statement of work.
Based on your requirements, we can provide a complete offering or just the pieces you need.
Our design practice offers a full range of services including branding strategy, interaction and visual design and user experience testing. Throughout your project, our designers create and implement visual designs and workflows, solicit user feedback, and work with you to make sure what gets built is what is needed.
All engineers are fluent in the latest enterprise, mobile and web development technologies. The collaborate with your team to write, test, and improve code on a daily basis, using proven practices such as test-driven development and pair-programming.
Planning and development is iterative. Because we are constantly coding and testing, the products we build are always always ready to go live. This iterative process allows for changes as business requirements evolve.


--- layout: page title: Registration registration_open: no form_api_token: 251c06938d6079b41363a752acd1598d --- {% if page.registration_open %}
{% else %} {% endif %} {% if page.registration_open %}You can use this form to register for the GAP Days. Alternatively, you can register by writing an email to<EMAIL_ADDRESS>with the information we ask for below.
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Publishing package distribution releases using GitHub Actions CI/CD workflows¶
GitHub Actions CI/CD allows you to run a series of commands
whenever an event occurs on the GitHub platform. One
popular choice is having a workflow that's triggered by a
push
event.
This guide shows you how to publish a Python distribution
whenever a tagged commit is pushed.
It will use the pypa/gh-action-pypi-publish GitHub Action.
注意
This guide assumes that you already have a project that you know how to build distributions for and it lives on GitHub.
Saving credentials on GitHub¶
In this guide, we'll demonstrate uploading to both PyPI and TestPyPI, meaning that we'll have two separate sets of credentials. And we'll need to save them in the GitHub repository settings.
Let's begin! 🚀
Go to https://pypi.org/manage/account/#api-tokens and create a new API token. If you have the project on PyPI already, limit the token scope to just that project. You can call it something like
GitHub Actions CI/CD — project-org/project-repo
in order for it to be easily distinguishable in the token list. Don't close the page just yet — you won't see that token again.In a separate browser tab or window, go to the
Settings
tab of your target repository and then click on Secrets in the left sidebar.Create a new secret called
PYPI_API_TOKEN
and copy-paste the token from the first step.Now, go to https://test.pypi.org/manage/account/#api-tokens and repeat the steps. Save that TestPyPI token on GitHub as
TEST_PYPI_API_TOKEN
.注意
If you don't have a TestPyPI account, you'll need to create it. It's not the same as a regular PyPI account.
Creating a workflow definition¶
GitHub CI/CD workflows are declared in YAML files stored in the
.github/workflows/
directory of your repository.
Let's create a .github/workflows/publish-to-test-pypi.yml
file.
Start it with a meaningful name and define the event that should make GitHub run this workflow:
name: Publish Python 🐍 distributions 📦 to PyPI and TestPyPI
on: push
Defining a workflow job environment¶
Now, let's add initial setup for our job. It's a process that will execute commands that we'll define later. In this guide, we'll use Ubuntu 18.04:
jobs:
build-n-publish:
name: Build and publish Python 🐍 distributions 📦 to PyPI and TestPyPI
runs-on: ubuntu-18.04
Checking out the project and building distributions¶
Then, add the following under the build-n-publish
section:
steps:
- uses: actions/checkout@master
- name: Set up Python 3.7
uses: actions/setup-python@v1
with:
python-version: 3.7
This will download your repository into the CI runner and then install and activate Python 3.7.
And now we can build dists from source. In this example, we'll
use build
package, assuming that your project has a
pyproject.toml
properly set up (see
PEP 517/PEP 518).
ヒント
You can use any other method for building distributions as long as
it produces ready-to-upload artifacts saved into the
dist/
folder.
So add this to the steps list:
- name: Install pypa/build
run: >-
python -m
pip install
build
--user
- name: Build a binary wheel and a source tarball
run: >-
python -m
build
--sdist
--wheel
--outdir dist/
.
Publishing the distribution to PyPI and TestPyPI¶
Finally, add the following steps at the end:
- name: Publish distribution 📦 to Test PyPI
uses: pypa/gh-action-pypi-publish@master
with:
password: ${{ secrets.TEST_PYPI_API_TOKEN }}
repository_url: https://test.pypi.org/legacy/
- name: Publish distribution 📦 to PyPI
if: startsWith(github.ref, 'refs/tags')
uses: pypa/gh-action-pypi-publish@master
with:
password: ${{ secrets.PYPI_API_TOKEN }}
These two steps use the pypa/gh-action-pypi-publish GitHub
Action: the first one uploads contents of the dist/
folder
into TestPyPI unconditionally and the second does that to
PyPI, but only if the current commit is tagged.
 And it'll publish any push to TestPyPI which is useful for providing test builds to your alpha users as well as making sure that your release pipeline remains healthy!