I am 15 and in high school. Being in a position where it is hard to obtain many illicit drugs (with the exception of marijuana)I turned to legal highs. These include nutmeg, morning glory, and cough syrup. My first experience with morning glory wasnt really much to talk about. At 300 seeds all I got was a strong weed-like stone and dialated pupils. This was a great experience but I felt like there was something more to thee seeds so I set out to try 500.
I got together with two good friends, one of which (Dave)I had tripped with the first time. By the way Dave had a bad trip aand threw up but still thought he had benifited from the experience. Anyway Mike, the other friend, and I prepared to down the seeds. Somewhere i had read that takeing a teaspoonful of ginger would stop the nausea present with the seeds. NOT SO!!! Whoever said that must have been demented because I nearly hurled just taking thats stuff. My friend couldent even swallow it and ended up decorating my floor with eau de ginger, not pleasant.
Being experienced with up to 8 TBS of nutmeg, ate the seeds with no real problem. Mike however had some real problems and was sick by the end ten minutes.  Luckily I had a bag ready, something you should always have ready when your using the seed, so there was no mess. We were both dissapointed because he had gone through all that and now he wasnt going to puke.
We sat out the sickness and when I felt that I could move again, after about an hour, I checked my pupils and they were huge. For somereason so were mikes... By now I was feeling a definite come-up. Soon it became apparent that both mike and i were tripping. We ran around and did weird things like locking ourselves in rooms, much to our sitters dismay, and yelling weird things.
At one point Mike got on a bed and and started acting like he was swimming and yelling ' Look at me! I am a fish, I swim like a fishy!' He 'swam' off the bed and onto the floor. After going about ten feet he suddenly realized that he had fallen off the bed and proceded to go back to it and repeat the process. Later Dave, the sitter, called John and Teresa over to my house. John is a friend and Teresa is my ex-girlfriend.
When they arrived I was tripping on the bed and mike was in a chair in my room. This is where I got my first visuals. The walls were covered in a blue to black woodgrain pattern, the funny thing was that they were identical to some pictures I had drawn to trip out to. Basically they were a bunch of lines in swirling patterns on every surface.
Mike became amazed by Teresa's breasts, and I cant blame him... She would ask him 'What are you staring at?' the reply 'Not your tit...' I became distracted by the patterns of squares covering her knee. John was exclaming how much he wanted to try this stuff. I have a last supper plaque on my wall with a palm leaf above it. Teresa remarked that we shouldnt be tripping in Jesus's presence. I replied that Jesus was a stoner. Mike allied with me pointing to the picture and saying 'See how Jesus is reaching up?  It seemed that tripping was just as entertaining to watch as to experience.
Soon I became amazed by Teresas knee. It seemed to be covered by small squares with dots in the middle. It took me ten minutes to realize that they werent real! What seemed like 30 minutes after they left Mike and I went downstairs to see if we could still play piano. Amazingly we were both unimpaired musically and it just sounded so good... After our little musical we went looking for our trip sitter, Dave. He told us that it had been only ten minutes since they left. Wow, time dilation, now I knew that I was really tripping.
So we went back upstairs to my room. After about an hour Mike suddenly became very nautious. This time, however he didnt make it to the toilet. Here his trip started to go bad while mine was getting more intense. I think this was near my peak. I was getting a strong native american vibe for some reason, and could see an eagle made out of moving lines outside my window.
After Mike calmed down a bit we sat in my room and Mike made his sign. This consisted of setting down a wine bottle and saying 'Im done.' It signified his putting down drugs. He vowed to stay clean after that.
I was on my bed tripping harder than ever. At this point I discovered the teacher potential the seeds have. I was getting different vibes from looking at different parts of the room. Suddenly I learned two things:
1. A vibe is shaped like a sphere. It fits over my ego and changes how I see things.
2. People are these floating orbs of glowing light. These orbs are perception, whatever my light touches is what I percieve. My ego is like a hollow sphere that fits over my orb of light/perception. Every time I experience something it changes that layer that is my ego and therefore how I see things.
Then a vision came to me. I saw myself as I would become if I abused the sacred seed. I was sleeping in a dirty stairwell. This was definitly profound. I went into the bathroom to look at the mirror in attempt to have another profound experience and I wasnt dissapointed. I looked in to the glass and every thing became fuzzy. I saw my face turn in to that of an asian mans. Then I saw blood. It covered my face, dripping down from my nose, scalp, and mouth. After that disturbing image I saw myself transform into the antichrist. It was actually pretty cool.
So I headed back to my room feeling all spiritual when I was hit with a real problem. I was supposed to go to a baseball game that night. It was in an hour and I hadent come down even a little. Also I was very indecisive because every time I turned my head I was hit with a new vibe and so thought about things differntly.  'I cant go, wait. No i can. Wait....' This went on for about thirty minutes. Untill I had come down enough that I thought I could go.
All during this time Mike and I were experiencing what I call 'trippy vision'. Basically everything seemed out of proportion. Also there was a definite fish-eye effect. Actually I found it quite enjoyable. I went down to talk to my mom and tolde her she'd need to drive me to the game. I had audio hallucinations of crying screams from all over the house. On the way back upstairs I saw my sister. In an attempt to seem normal I said something completely ramdom. Yes, thats normal for me... Anyway I was far from normal so it came out a little stranger that I aimed for. I said 'Hello. My name is Erica, I am a monk.' then started to crack up. Luckily my sister didnt suspest anything.
After Mike left we went to the game. Let me tell you, it was the best baseball game ever. On the way there the car was huge due to the fisheye effect. My mom made me put gas in the car and with a little help from Dave I managed. I thought I had come down when we were dropped off at the game. Wrong. In the stadium I would hear only individual snippets of peoples conversation. One sentence then my brain moved on to the next group of people. Really cool.
When we made it to our seats I suddenly realized why people like baseball. I felt connected to the game. Thinking I was better Dave and I went for some snacks. Suddenly in line I became very nauseous.  I couldnt take five more of this without puking.  It was as close as I have ever been to a bad trip.
Anyway the rest of the game went smoothly and I had a great time. My trip was incredible and I wouldent think twice to try it again. I have a quarter pound or those magical seeds now. I would recommend these to anybody with a strong stomach. They are the best drug I have ever done and I am a better person for my experience with them. Thanks for taking the time to read this.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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cCollisionSpheresSphere is an abstract class for nodes of the collision sphere tree. More...
#include <CCollisionSpheres.h>
Public Member Functions | |
| cCollisionSpheresSphere (cCollisionSpheresSphere *a_parent) | |
| Constructor of cCollisionSpheresSphere. | |
| cCollisionSpheresSphere () | |
| Default constructor of cCollisionSpheresSphere. | |
| virtual | ~cCollisionSpheresSphere () |
| Destructor of cCollisionsSpheresSphere. | |
| const cVector3d & | getCenter () |
| Return the center of the sphere. | |
| double | getRadius () |
| Return the radius of the sphere. | |
| virtual int | isLeaf ()=0 |
| Return whether the node is a leaf node. | |
| virtual void | draw (int a_depth=-1)=0 |
| Draw the collision sphere for this node, if at the given depth. | |
Static Public Member Functions | |
| static bool | computeCollision (cCollisionSpheresSphere *a_sa, cCollisionSpheresSphere *a_sb, cCollisionRecorder &a_recorder, cCollisionSettings &a_settings) |
| Calculate the distance between the two given collision spheres. | |
Protected Attributes | |
| cCollisionSpheresSphere * | m_parent |
| The parent of the node in the tree. | |
| cVector3d | m_center |
| The center of the node. | |
| double | m_radius |
| The radius of the node. | |
| int | m_depth |
| The depth of this node in the collision tree. | |
| int | m_num |
| Internal usage. | |
Friends | |
| class | cCollisionSpheresNode |
| Internal nodes of the collision sphere tree. | |
| class | cCollisionSpheresLeaf |
| Leaf nodes of the collision sphere tree. |
cCollisionSpheresSphere is an abstract class for nodes of the collision sphere tree.
| cCollisionSpheresSphere::cCollisionSpheresSphere | ( | cCollisionSpheresSphere * | a_parent | ) |
Constructor of cCollisionSpheresSphere.
Constructor of cCollisionSpheresSphere.
| a_parent | Pointer to parent of this node in the sphere tree. |
| bool cCollisionSpheresSphere::computeCollision | ( | cCollisionSpheresSphere * | a_sa, | |
| cCollisionSpheresSphere * | a_sb, | |||
| cCollisionRecorder & | a_recorder, | |||
| cCollisionSettings & | a_settings | |||
| ) | [static] |
Calculate the distance between the two given collision spheres.
Determine whether there is any intersection between the primitives (line and triangles) in the collision subtrees rooted at the two given collision spheres.
| a_sa | Node 0. | |
| a_sb | Node 1. | |
| a_recorder | Stores all collision events | |
| a_settings | Contains collision settings information. |
Reimplemented in cCollisionSpheresLeaf.


Options
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Canada Powerplants - Energy sources across Provinces
Share of Total Electricity Generation in Canada


@(contents: List[String])(implicit request: Request[AnyContent]) @main("Barneys Scala PlayFramework Wiki") {
Renders a template using Plays Features and Dynamic content using the @@
A collection of all types of lists. Useful examples
Introduction to Json parsing. Using Play's Json objects and conversions
An example of Template Wrapper. Can be used for a failure page with numerous failure pages. All similar but with different content


This example demonstrates how custom inline styles can be used to create editors with an unlimited range of style combinations. Note also that the state of the editor can be manipulated to enforce that only one color may be active at any time.


§510-3 Control of husband's separate property. The husband has the same right to manage, control, dispose of, and otherwise deal with his separate property as would be applicable with respect to his property generally were it not for the enactment of this chapter. [L 1945, c 273, pt of §1; RL 1955, §326-3; HRS §510-3]
Cross References
Spouse's separate property, see §572-25.


Intro to a Jenkins Pipeline
This section is not about what Jenkins is. We are going to dig in deeper and configure the build and release of an application!
As mentioned in the Jenkins introduction, when working with Jenkins, it is all about the plugins.
Jenkins plugins are separated in to sections by the type of action they perform. This information is pretty reliable, but it is also self selected by plugin authors and not a curated list. Such is the life of open source projects, but going to the official Jenkins Plugins page and searching for any plugins related to tools you use is still a great starting point.
Configuration "Magic"
There is no magic. There is just experience from playing with the tool. Configuring Jenkins plugins can be a lot of trial and error. But that is okay! You are not going to hurt anything when making a mistake in your testing environments. Unfortauntely not all of the plugins have the best documentation. But you will eventually get to your desired end state/configuration. Which means - just like your code, you want to take advantage of development environments. You do not want to configure jobs the first time when editing production Jenkins environments. Figure out the configuration for development processes and then move it out to production.
Remember - Jenkins will only do what you tell it to do.
Workout
The standard starting point is to have Jenkins build, or compile, something. So we've got a sample web application we are going to start with. After it has been built, we will want to store the build artifact and notify users the build ran.
Not a lot to talk about here - but lots to do. So let's dive in!
- Get in the
deployments
directory of the Automation Tools git repo andvagrant up
our trusty VM. - Start up a Jenkins server using Docker container.
sudo docker run -p 8080:8080 -p 50000:50000 -v /home/vagrant/jenkins_home:/var/jenkins_home jenkins:1.625.2
- Install the following list of plugins on your new Jenkins server.
- SCM Sync Configuration Plugin
- NodeJS Plugin
- GitHub Plugin
- Copy Artifact Plugin
- Slack Plugin
- Gatling Plugin
- With the plugins installed, it is time to configure them.
- Configure SCM Sync to use a new public repo on GitHub. (For today this is good, in general don't use this with a public repo)
- Configure the NodeJS plugin to install the latest version (or 5.x version) of NodeJS for our test project to use.
- Make your own room in Automation Tools Slack
- Configure the Slack plugin with your own Slack room's API key.
- Create a new Freestyle Jenkins job named
create-build-artifact
that checks out our example application you forked and have write access to. - "Validate" we have a working application by running
npm install; npm test
in an Execute Shell. - Setup the Jenkins to check repo every two minutes
*/2 * * * *
, or "when a change is pushed to GitHub". - Add a Post Build step to post in your Slack channel the result of the build
- Manually run this new job and ensure everything performed as expected!
- Create another new Freestyle Jenkins job named
create-atb-container
- Have it check out your forked copy of the example Docker project.
- Then it will use the Copy Artifact Plugin copy in the tested Node.js application files from
create-build-artifact
to your new job's workspace in a folder you will callnode-app
. - Then run
docker build -t localhost:5002/atb
command generate a container of the example Node.js app. - Now we have a container to publish to Artifactory. Have Jenkins do this with the
docker push localhost:5002/atb:0.0.1
command. - Go to your Artifactory Server and browse to the
docker-dev-local2
repo and see your uploaded container! - BONUS item: Create a GitHub issue in your project and reference it in the following
git commit
message and see what integrations happen then. - Now change the version number in the Example Node app's
package.json
file from0.0.1
to0.0.2
in your GitHub repository.git commit
andgit push
them and watch the entire pipeline run again.


Home > Exercise 02
Exercise 02 /exercises/02/app/catalog/catalog-image-directive.js
- In the compile phase of our catalog-image-directive update the template by appending
"<img ng-src={ { item.img } } />"
to the templateElement.
- In the preLink stage of our catalog-image-directive use our controllers
fallbackImage
method to replace any missing images .
- In the postLink stage of our catalog-image-directive add a class of 'onSale' to the 'elm' of any items that are in fact on sale.
Hint: scope.item will change by the time we can detect this


Hi there I'm Ricky. I'm an amateur coder but I'm willing to learn as much as I can for a better understanding and more efficient coding of web applications.
Email<EMAIL_ADDRESS>Kitchen VS Table
How I think
Illegal Apps?
Pairing and Feedback
Stereotype Threat
Some of My Values
Personal Conflict
My Most Frequented Websites
CSS Positioning
What is Javascript?
Loopy Loops
Ruby Classes
Blocks, Procs, and Lambdas
SQL Injection
What is Rails?
Wireframe Sites
GPS1 session


Hello World <3 <3 <3
I’m David, an engineering student based in Berlin. I love tinkering with AI/reinforcement learning algorithms. Apart from playing with deep learning algorithms, I like learning all kinds of new things. For quite some time many of them were about learning about how I can improve my coding skills. The culture around open source and some software development in general (okay maybe not .NET ;)feels much closer to my ideas about communication and community than the industry around mechanical engineering. This is why I’m excited about hopefully making the transition from mechanical engineering to being a developer after my graduation next spring.
Besides that I care about politics, especially about matters concerning gender and identity. That’s why I’m constantly switching between male and female pronouns on this blog even though I’m wondering more and more if I should just use gender neutral pronouns instead. I’m also pro choice deal with it!
Music of all kinds is also an important part of my life. I’m discovering something new every week (: Besides exploring the music of others making music myself occasionally even recording it pretty much never fails to raise my spirits.
Also I want to share this small video I recently discovered. Why? Because I like it and I think it’s worth spreading:
XOXO
David


{% extends "base.html" %} {% block extratitle %} - Login{% endblock %} {% block body %}
Your username and password didn't match. Please try again.


Consider again the example $f(x,y)=\sin(xy)$ over $[0,2\pi]\times[1,3]$, with the dimensions discretized using $m=4$ and $n=2$ equal pieces, respectively.
m = 4; x = 0:2*pi/m:2*pi;
n = 2; y = 1:2/n:3;
We create a representation of the grid using two matrices created by the ndgrid
function.
include("../FNC.jl")
X,Y = FNC.ndgrid(x,y);
X
Y
As you see above, the entries of X
vary in the first dimension (rows), while the entries of Y
vary along the second dimension (columns).
We can also visualize this grid on the rectangle.
using Plots
scatter(X,Y,m=:blue,xtick=x,ytick=y,leg=:none)
For a given definition of $f(x,y)$ we can find $\operatorname{mtx}(f)$ by elementwise operations on the coordinate matrices X
and Y
.
f(x,y) = sin(x*y-y);
F = f.(X,Y)
We can make nice plots of the function by first choosing a much finer grid.
m = 70; x = 0:2*pi/m:2*pi;
n = 50; y = 1:2/n:3;
X,Y = FNC.ndgrid(x,y);
F = f.(X,Y);
plot(x,y,F,levels=10,xlabel="x",ylabel="y",fill=true,match_dimensions=true)
surface(x,y,F,xlabel="x",ylabel="y",zlabel="f(x,y)",match_dimensions=true,leg=:false)


Collection time must not be more than a year in the past.
Collection time must not be more than a year in the future.


Famous Bands
Band Name
Genre
Country of Origin
Depeche Mode
Synth Pop
England
Green Day
Punk Rock
USA
Midnight Oil
Alternative
Austrailia
Split Enz
Pop
Austrailia
The Exploited
Punk Rock
England


Instructions how to activate your student profile in our Judge System
You can access the system from this link: @{baseUrl}
This is your activation key: @{activationKey}
First create an account here before activating your student profile.
To activate your student profile click on this link: Activate student profile
Then paste your activation key in the input field and click Activate button.


Overview
Foursquare offers a suite of developer tools that allow users to create their own apps and products using foursquare's anonymized rich user data and world class location technology. The task was to create a portal describing these possibilities and making it easy for developers to choose and use said tools.
Approach
Build components that showcase the capabilities of Foursquare's API, Database and SDK aided by interactive visuals. Simultanously, identify and deliver relevant information that would aid a developer when choosing the appropiate product.
Product deepdive
By comparing products, I was able to highlight the differences between similar offers. We also provided interactive examples of what making calls to our API would look like, the type of data that call would return and a few possibilities for use cases. Further, I also designed an intuitive price breakdown to make it easy and straightforward to choose the right plan for your budget.
Showing that other large tech companies rely on Foursquare data to deliver their services seemed like a good opportunity to forego the classic logo wall and instead capture a teachable moment. A typical logo wall can be a deceptive tactic, as you may list partners that are no longer or are currently very lightly affiliated to your company. I hoped to provide even further validation of Foursquare's dev tools by actually showcasing HOW these parterns were using them.


Well, well, well. What an incredibly bizarre evening it's been.
I put about 20 Anadenanthera colubrine seeds in the oven on gas mark 9. After about 5 minutes, they began to pop (the smell of cooking Cebíl seeds is beautiful). After another 5 minutes, I took them out and left them to cool. I thoroughly ground them in a coffee grinder and added about a third of their volume of Sodium Bicarbonate; making a mixture 25% NaHCO3 and 75% Cebíl seeds.
At about 5pm myself and B snuffed approximately 0.75g (judged by eye) of this powder each.
[Erowid Note: A volume amount of one powder doesn't necessarily weigh the same as the same volume of another powder. For substances active as such a small dose, eyeballing is particularly unwise. See related article]
About 1 minute later the phone rang and stupidly I answered it. It was unfortunately necessary for me to quickly go and meet/collect someone.
I left the house and soon began to have a strong visually hallucinogenic experience. My mind was clear and I had no trouble crossing roads etc, but I was tripping hard. I saw vivid colours and patterns superimposed over my visual field, which were very impressive. Just before I got to my destination, I began to get paranoid about my appearance (I was sweating a lot) and what I would say when I got there.
Also, I had no idea how strong this was going to get, so I was a little apprehensive about that too. I walked around the block a few times to decide what to do, and realised my motor skills were a little affected (I wobbled on the pavement once and knocked off someone’s wing-mirror, sorry). Once I realised the experience was going to be primarily visual, I stopped worrying and headed off to my destination to meet/collect the person.
I arrived at my destination and dealt with the situation without incident and headed home. I was sweating profusely and tripping hard at the time, but well within my capacities for ensuring we were safe.
Once home, I realised B was hiding under a blanket upstairs (I still don't know whether he's had a good time or not), and I had a fairly amusing time just mucking about for about an hour. After that I began feeling an almost uncontrollable urge to sleep. I checked on B and realised he was sleeping. Around 7 pm I had a cup of tea to keep myself awake and slowly progressed to normal again.
It's now 8:30 pm and other than a bit of tiredness I feel totally normal.
All in all, the experience was positive. Even though I had the complications of unexpectedly having to go on an urgent errand, it was pretty enjoyable, and the visuals were impressive. Other than the visuals and the subsequent tiredness, there were no other effects. None of the mental rollercoaster so typical of LSD for example.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


DOM Fixture
Nested Find
el with tabindex
content should be editable
i am not visible
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Assessments
1 Folder Type
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Maintenance
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my hidden content
this is some text that will wrap to a newline
and cause the click to miss
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opacity 0
iframe:
Text
Cross domain iframe:


Application Settings
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Get Folder Path
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Keep Alive Time
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Setting
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Server Folder Entry
Destination Path
Files or Paths To Ignore
Other
Setting
Value
Is In Desktop


The Em_EEPROM context data structure.
It is used to store specific Em_EEPROM context data. Do not modify the context structure since it may cause unexpected behavior of the Cy_Em_EEPROM functions that rely on this context structure.
Data Fields | |
| uint32_t | numberOfRows |
| The number of flash rows allocated for the Em_EEPROM excluding the number of rows allocated for wear-leveling and a redundant copy overhead. | |
| uint32_t | eepromSize |
| The number of bytes to store in Em_EEPROM. More... | |
| uint32_t | wearLevelingFactor |
| The amount of wear leveling from 1 to 10. More... | |
| uint32_t | userFlashStartAddr |
| The start address for the Em_EEPROM memory in flash. More... | |
| uint32_t | byteInRow |
| The number of user's data bytes in one row. More... | |
| uint32_t | simpleMode |
| No headers configured. | |
| uint32_t * | ptrLastWrittenRow |
| The pointer to the last written row. More... | |
| uint8_t | redundantCopy |
| If not zero, a redundant copy of the Em_EEPROM is included. More... | |
| uint8_t | blockingWrite |
| If not zero, a blocking write to flash is used. More... | |
| uint32_t cy_stc_eeprom_context_t::eepromSize |
The number of bytes to store in Em_EEPROM.
| uint32_t cy_stc_eeprom_context_t::wearLevelingFactor |
The amount of wear leveling from 1 to 10.
1 means no wear leveling is used.
| uint32_t cy_stc_eeprom_context_t::userFlashStartAddr |
The start address for the Em_EEPROM memory in flash.
| uint32_t cy_stc_eeprom_context_t::byteInRow |
The number of user's data bytes in one row.
| uint32_t* cy_stc_eeprom_context_t::ptrLastWrittenRow |
The pointer to the last written row.
| uint8_t cy_stc_eeprom_context_t::redundantCopy |
If not zero, a redundant copy of the Em_EEPROM is included.
| uint8_t cy_stc_eeprom_context_t::blockingWrite |
If not zero, a blocking write to flash is used.
Otherwise, a non-blocking write is used. This parameter is used only for PSoC 6.


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|
BL3 SDK
0.0.1
Borderlands 3 Class Documentation
|
#include <BL3_GbxWeapon_structs.hpp>
Public Attributes | |
| EGbxTraceAsyncMode | TraceMode |
| TEnumAsByte< EObjectTypeQuery > | ObjectType |
| unsigned char | UnknownData00 [0x6] |
| struct FName | TraceName |
| struct FScriptDelegate | Finished |
| Public Attributes inherited from FPredictProjectilePathParams | |
| struct FVector | StartLocation |
| struct FVector | LaunchVelocity |
| bool | bTraceWithCollision |
| unsigned char | UnknownData00 [0x3] |
| float | ProjectileRadius |
| float | MaxSimTime |
| bool | bTraceWithChannel |
| TEnumAsByte< ECollisionChannel > | TraceChannel |
| unsigned char | UnknownData01 [0x2] |
| TArray< TEnumAsByte< EObjectTypeQuery > > | ObjectTypes |
| TArray< class AActor * > | ActorsToIgnore |
| float | SimFrequency |
| float | OverrideGravityZ |
| TEnumAsByte< EDrawDebugTrace > | DrawDebugType |
| unsigned char | UnknownData02 [0x3] |
| float | DrawDebugTime |
| bool | bTraceComplex |
| unsigned char | UnknownData03 [0x7] |
| struct FScriptDelegate Finished |
| TEnumAsByte<EObjectTypeQuery> ObjectType |
| EGbxTraceAsyncMode TraceMode |
| struct FName TraceName |
| unsigned char UnknownData00[0x6] |


| Knowledge |
Have you ever heard of climate change? (
n = 204)
|
Yes |
126 |
62 |
|
|
No |
78 |
38 |
|
What are the causes of climate change? (
n = 126)
|
Man |
53 |
42 |
|
|
Natural |
47 |
37 |
|
|
Spiritual |
18 |
14 |
|
|
Both (man and natural) |
8 |
7 |
| Perception |
Current variation of climate (
n = 204)
|
Extremely bad |
73 |
36 |
|
|
Very bad |
80 |
39 |
|
|
Bad |
51 |
25 |
|
Climate variation at the time of settlement (
n = 204)
|
Extremely bad |
3 |
2 |
|
|
Very bad |
15 |
7 |
|
|
Bad |
38 |
19 |
|
|
Good |
117 |
57 |
|
|
Very good |
31 |
15 |


These are similar to {_global_parameter global parameters}, except that those are simple numeric values that can be changed at any time with the {_parameter_control} or from the {Global_parameters} section of the Toolkit's {Tools_screen}, while calibrations are more complex, requiring additional steps, and can only be performed from the Digital Chroma's control panel.
Calibration mode is entered from {_program_select_mode} by pressing SET SPLIT and one of the numbered switches in the bottom row. Once in this mode, the SET SPLIT and STORE LEDs both flash, indicating that either may be pressed to exit calibration mode, and that different calibrations can be selected merely by pressing their numbers. Pressing STORE records any changed calibrations, while SET SPLIT discards any changes and restores whatever conditions were in effect before going into calibration mode.
The numbered switches and their calibrations include:
| 26 | {Lever_calibration} | |
| 27 | {Pedal_calibration Pedal 1 calibration} | |
| 28 | {Pedal_calibration Pedal 2 calibration} | |
| 29 | {Ribbon_calibration} | |
| 31 | {Velocity_calibration} | |
| 32 | {Velocity_calibration Velocity calibration reset} | |
| 33 | {Pressure_calibration} | |
| 34 | {Pressure_calibration Pressure calibration reset} | |
| 36 | {Timezone_setting} | |
| 37 | {Clock_setting} | |
| 38 | {Display_alignment Display horizontal alignment} | |
| 39 | {Display_alignment Display vertical alignment} | |
| 41 | {Chroma_number} | |
| 42 | {Chroma_password} |


openeo-js-processgraphs example
e.g.
https://earthengine.openeo.org/v1.0/processes
e.g.
the Earth Engine driver sample process graph
Validate


# Web Archiving Automation
### Creating a workflow for web archiving QA
[Todd Stoffer | NCSU<EMAIL_ADDRESS>/ [@toddstoffer](www.twitter.com/toddstoffer) / [toddstoffer.com](www.toddstoffer.com)
## Web Archviing QA Automation
#### by NCSU Libraries
* Just Starting
* Looking for Workflow Ideas
* Utilizing Student Staff
* Using Automation to Reduce Overhead
## Automation
* Reduces Redundancy
* Increases Speed
* Provides a 'Paper Trail'
## Utilizing Consumer Software
* Google App Scripts
* Trello
* IFTTT
## Google Forms
Make it easy for student staff to make qualitative decisions. They don't need to know how to fix it, just that it is broken.
## Google App Script
function formSubmitReply(e) {
var sheet = SpreadsheetApp.getActiveSheet();
var row = SpreadsheetApp.getActiveSheet().getLastRow();
var sendToEmail =<EMAIL_ADDRESS>var issueNumber = row;
//Overview information to be included in every ticket
var seed = e.values[3];
var wayback = "https://wayback.archive-it.org/5838/*/"+ e.values[3];
var crawlId = e.values[5];
var crawlDate = e.values[6];
//Display error information, to be included in tickets where display error == yes
var displayError = e.values[10];
var displayErrorSource = e.values[11];
var displayErrorType = e.values[12];
var displayErrorDetails = e.values[13];
var displayErrorImage = e.values[14];
//Scope Error information, to be included in tickets where scope error == yes
var scopeError = e.values[15];
var scopeErrorUrl = e.values[16];
//Outstanding error information
var otherError = e.values[17];
var otherErrorDetails = e.values[18];
//Messages to Include in Every Ticket Body
var crawlDetails = "Crawl ID: " + crawlId + "\n" + "Date Completed:" + crawlDate + "\n" + "Seed: " + seed +"\n" + "Wayback Link: " + wayback;
//Specific Error Details
//Add Message for Display Issues
var displayIssues;
if (displayError == "Yes") {
displayIssues = "Display Issues: " + displayError + "\n" + "Display Error Source (Wayback, Proxy, Live): " + displayErrorSource + "\n" + "Display Error Type: " + displayErrorType + "\n" + "Display Error Details: " + displayErrorDetails + "\n" + "Screenshot: " + displayErrorImage;
}
else { displayIssues = "Display Issues: No Display Issues";
}
//Add Message for Scope Issues
var scopeIssues;
if (scopeError == "Yes") {
scopeIssues = "Scope Issues: " + scopeError + "\n" + "Sample Scope Error URLs: " + scopeErrorUrl;
}
else {scopeIssues = "Scope Issues: No Scope Issues";
}
//Add Message for Other Issues
var otherIssues;
if (otherError == "Yes") {
otherIssues = "Other Issues Present? " + otherError + "\n" + "Other Error Details: " + otherErrorDetails;
}
else {otherIssues = "Other Issues Present? No";
}
//Email Message Construction
var subject = "Ticket Number: " + issueNumber;
var emailBody = crawlDetails + "\n\n" + displayIssues + "\n\n" + scopeIssues + "\n\n" + otherIssues;
//Send Email Only If Errors Present
if(displayError == "Yes" || scopeError == "Yes" || otherError == "Yes") {
MailApp.sendEmail(sendToEmail, subject, emailBody)
}
}


Red Hat
PyCon CZ Coding Challenge
{% if show_thankyou %}
Thank you for submiting an entry! If you wish to change or supplement your answers, return to this page (
permalink
).
{% endif %}
Red Hat–PyCon CZ Coding Challenge
Link to the challenge text TODO
Some other text TODO
Your name:
Your email address:
I don't mind being contacted about a job offer at Red Hat one time
{% for file_slug in FILES %}
Python 3 script that solves the {{ ('1st', '2nd', '3rd')[loop.index0] }} problem
- {% if files.get(file_slug) %}
View current file.
{% else %} No file uploaded yet. {% endif %}
{% endfor %}
Send


ORSVM is a free software package that provides an SVM classifier with some novel orthogonal polynomial kernels. This library provides a complete chain of using the SVM classifier from normalization to calculation of the SVM equation and the final evaluation. But please note that there are some necessary steps before normalization, that should be handled for every data set, such as duplicate checking, Null values or outlier handling, or even dimensionality reduction or whatever enhancements may apply to a data set. These steps are out of the scope of the SVM algorithm, thereupon, the orsvm package. Instead, the normalization step which is a must before sending data points into kernels is handled directly in orsvm, by calling the relevant function
Installation
You can install the osvm package using:
pip install orsvm
or get it directly from GitHub and then install it locally using the following command:
pip install orsvm.zip
Dependencies
Following dependencies will be automatically installed through pip install orsvm. Still one can install them separately.
numpy
cvxopt
scikit_learn
pandas
Conda environment (suggested)
If you have Andaconda or miniconda installed and you would like to create a separate environment for the osvm package, do the following:
conda create --n ORSVM python=3.10
conda activate ORSVM
pip install orsvm


Class: Aws::FSx::Types::FileCacheDataRepositoryAssociation
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb |
Overview
The configuration for a data repository association (DRA) to be created during the Amazon File Cache resource creation. The DRA links the cache to either an Amazon S3 bucket or prefix, or a Network File System (NFS) data repository that supports the NFSv3 protocol.
The DRA does not support automatic import or automatic export.
Constant Summary
Instance Attribute Summary
-
#data_repository_path ⇒ String
rw
The path to the
::Aws::S3
or NFS data repository that links to the cache. -
#data_repository_subdirectories ⇒ Array<String>
rw
A list of NFS Exports that will be linked with this data repository association.
-
#file_cache_path ⇒ String
rw
A path on the cache that points to a high-level directory (such as
/ns1/
) or subdirectory (such as/ns1/subdir/
) that will be mapped 1-1 withDataRepositoryPath
. -
#nfs ⇒ Types::FileCacheNFSConfiguration
rw
The configuration for a data repository association that links an Amazon File Cache resource to an NFS data repository.
Instance Method Summary
Instance Attribute Details
#data_repository_path ⇒ String
(rw)
The path to the ::Aws::S3
or NFS data repository that links to the cache.
You must provide one of the following paths:
The path can be an NFS data repository that links to the cache. The path can be in one of two formats:
- If you are not using the
DataRepositorySubdirectories
parameter, the path is to an NFS Export directory (or one of its subdirectories) in the formatnsf://nfs-domain-name/exportpath
. You can therefore link a single NFS Export to a single data repository association. - If you are using the
DataRepositorySubdirectories
parameter, the path is the domain name of the NFS file system in the formatnfs://filer-domain-name
, which indicates the root of the subdirectories specified with theDataRepositorySubdirectories
parameter.
- If you are not using the
The path can be an
::Aws::S3
bucket or prefix in the formats3://myBucket/myPrefix/
.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 5292
class FileCacheDataRepositoryAssociation < Struct.new( :file_cache_path, :data_repository_path, :data_repository_subdirectories, :nfs) SENSITIVE = [] include Aws::Structure end
#data_repository_subdirectories ⇒ Array
<String
> (rw)
A list of NFS Exports that will be linked with this data repository
association. The Export paths are in the format /exportpath1
. To
use this parameter, you must configure DataRepositoryPath
as the
domain name of the NFS file system. The NFS file system domain name
in effect is the root of the subdirectories. Note that
DataRepositorySubdirectories
is not supported for ::Aws::S3
data
repositories.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 5292
class FileCacheDataRepositoryAssociation < Struct.new( :file_cache_path, :data_repository_path, :data_repository_subdirectories, :nfs) SENSITIVE = [] include Aws::Structure end
#file_cache_path ⇒ String
(rw)
A path on the cache that points to a high-level directory (such as
/ns1/
) or subdirectory (such as /ns1/subdir/
) that will be
mapped 1-1 with DataRepositoryPath
. The leading forward slash in
the name is required. Two data repository associations cannot have
overlapping cache paths. For example, if a data repository is
associated with cache path /ns1/
, then you cannot link another
data repository with cache path /ns1/ns2
.
This path specifies where in your cache files will be exported from. This cache directory can be linked to only one data repository, and no data repository other can be linked to the directory.
DataRepositorySubdirectories
is specified. If you specify root (/)
as the cache path, you can create only one DRA on the cache.
The cache path cannot be set to root (/) for an S3 DRA.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 5292
class FileCacheDataRepositoryAssociation < Struct.new( :file_cache_path, :data_repository_path, :data_repository_subdirectories, :nfs) SENSITIVE = [] include Aws::Structure end
#nfs ⇒ Types::FileCacheNFSConfiguration (rw)
The configuration for a data repository association that links an Amazon File Cache resource to an NFS data repository.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 5292
class FileCacheDataRepositoryAssociation < Struct.new( :file_cache_path, :data_repository_path, :data_repository_subdirectories, :nfs) SENSITIVE = [] include Aws::Structure end


House Salad
Red leaf lettuce, cucumber carrot, red onion, cherry tomato, and house made vinaigrette.
Wedge Salad
Iceberg, lettuce, bleu cheese dressing, lemon vinaigrette, cherry tomato and frizzled red onion
Caesar Salad
Romaine lettuce,house made caesar parmesan and cayenne cortons.


What is Aeronaut?
AERONAUT is an unoffical custom aircraft design and editing tool for the out-of-print CRIMSON SKIES boardgame by created FASA.
CRIMSON SKIES is © 2009 by Smith & Tinker
(previous rights owner: Microsoft Corporation and FASA).
Inspired by Scott Janssens' CADET.
AERONAUT features all official Crimson Skies Boardgame rules, including Autogyros and Special Characteristics, which where missing in CADET. It supports the FF5 Houserules. You can easy switch between official rules and custom rules
Also AERONAUT is expandable, which means you can add new weapons, rockets, etc. by your self.
AERONAUT was programmed by Herbert "Mad MaxX" of Fox Force Five.
So if you want to conact me visit:
www.foxforcefive.de/cs.
Aeronaut is licensed under MIT License
Copyright (c) 2009-2013 Herbert Veitengruber
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Aeronaut source:
http://github.com/HerbertV/Aeronaut
Aeronaut Wiki:
https://github.com/HerbertV/Aeronaut/wiki


A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
Y
O
- ObjectPool - class in com.microblink.camera.util.pool
- Created by dodo on 17/11/14.
- obtain() - function in com.microblink.camera.hardware.camera.camera1.frame.Camera1PreviewFramePool
- obtain() - function in com.microblink.camera.hardware.camera.camera2.frame.Camera2FramePool
- offsetDescendantRectToMyCoords(View,Rect) - function in android.view.BaseCameraView
- offsetLeftAndRight(int) - function in android.view.BaseCameraView
- offsetLeftAndRight(int) - function in android.view.DummyCameraView
- offsetLeftAndRight(int) - function in android.view.CameraTextureView
- offsetLeftAndRight(int) - function in android.view.CameraSurfaceView
- offsetRectIntoDescendantCoords(View,Rect) - function in android.view.BaseCameraView
- offsetTopAndBottom(int) - function in android.view.BaseCameraView
- offsetTopAndBottom(int) - function in android.view.DummyCameraView
- offsetTopAndBottom(int) - function in android.view.CameraTextureView
- offsetTopAndBottom(int) - function in android.view.CameraSurfaceView
- onAccelerometerUpdate(Array) - function in com.microblink.camera.debug.AccelerometerDebugCallback
- onAccuracyChanged(Sensor,int) - function in com.microblink.camera.hardware.accelerometer.AccelerometerManager
- onActivityFlip() - function in com.microblink.camera.view.OnActivityFlipListener
- Called when activity is flipped.
- OnActivityFlipListener - class in com.microblink.camera.view
- Listener that will notify you when activity flip has occurred.
- onApplyWindowInsets(WindowInsets) - function in android.view.BaseCameraView
- onApplyWindowInsets(WindowInsets) - function in android.view.DummyCameraView
- onApplyWindowInsets(WindowInsets) - function in android.view.CameraTextureView
- onApplyWindowInsets(WindowInsets) - function in android.view.CameraSurfaceView
- onAutofocusFailed() - function in com.microblink.camera.hardware.camera.CameraListener
- This method will be called when camera focusing has failed.
- onAutofocusFailed() - function in com.microblink.camera.hardware.camera.AutofocusListener
- This method will be called when camera focusing has failed.
- onAutofocusFailed() - function in com.microblink.camera.hardware.camera.CameraEventsListener
- This method will be called when camera focusing has failed.
- onAutofocusFailed() - function in com.microblink.camera.hardware.camera.BaseCameraEventsListener
- This method will be called when camera focusing has failed.
- onAutofocusStarted(Array) - function in com.microblink.camera.hardware.camera.CameraListener
- This method will be called when camera focusing has started.
- onAutofocusStarted(Array) - function in com.microblink.camera.hardware.camera.AutofocusListener
- This method will be called when camera focusing has started.
- onAutofocusStarted(Array) - function in com.microblink.camera.hardware.camera.CameraEventsListener
- This method will be called when camera focusing has started.
- onAutofocusStarted(Array) - function in com.microblink.camera.hardware.camera.BaseCameraEventsListener
- This method will be called when camera focusing has started.
- onAutofocusStopped(Array) - function in com.microblink.camera.hardware.camera.CameraListener
- This method will be called when camera focusing has stopped.
- onAutofocusStopped(Array) - function in com.microblink.camera.hardware.camera.AutofocusListener
- This method will be called when camera focusing has stopped.
- onAutofocusStopped(Array) - function in com.microblink.camera.hardware.camera.CameraEventsListener
- This method will be called when camera focusing has stopped.
- onAutofocusStopped(Array) - function in com.microblink.camera.hardware.camera.BaseCameraEventsListener
- This method will be called when camera focusing has stopped.
- onCamera1FocusManagerSelected(String) - function in com.microblink.camera.debug.FocusDebugCallback
- onCamera1FocusModeUpdated(String) - function in com.microblink.camera.debug.FocusDebugCallback
- onCamera1FocusStatusUpdated(boolean,boolean,int) - function in com.microblink.camera.debug.FocusDebugCallback
- onCamera1ManagerSelected() - function in com.microblink.camera.debug.CameraManagerSelectionCallback
- onCamera1TorchEnabled(boolean) - function in com.microblink.camera.debug.TorchStateCallback
- onCamera2AutoFocusStateUpdated(Integer) - function in com.microblink.camera.debug.FocusDebugCallback
- onCamera2ManagerSelected() - function in com.microblink.camera.debug.CameraManagerSelectionCallback
- onCamera2TorchStateUpdated(Integer) - function in com.microblink.camera.debug.TorchStateCallback
- onCameraCharacteristicsAvailable(CameraCharacteristics) - function in com.microblink.camera.hardware.camera.camera2.OpticalImageStabilizationHandler
- onCameraFrame(ICameraFrame) - function in com.microblink.camera.hardware.camera.CameraListener
- Called when camera manager prepares frame for processing.
- onCameraPermissionDenied() - function in com.microblink.camera.view.CameraEventsListener
- Called on Android 6.0 and newer when runtime camera permission was not given to the app.
- onCameraPinchEvent(float) - function in com.microblink.camera.view.surface.ICameraView.CameraViewEventListener
- Called when used pinch zooms a camera surface.
- onCameraPreviewSizeChosen(int,int) - function in com.microblink.camera.hardware.camera.ICameraManager.CameraStartupCallback
- onCameraPreviewStarted() - function in com.microblink.camera.view.CameraEventsListener
- Called just after camera preview has successfully started and no exceptions occurred.
- onCameraPreviewStarted() - function in com.microblink.camera.view.BaseCameraEventsListener
- Called just after camera preview has successfully started and no exceptions occurred.
- onCameraPreviewStopped() - function in com.microblink.camera.view.CameraEventsListener
- Called inside pause method of CameraView just haver camera preview has been stopped.
- onCameraPreviewStopped() - function in com.microblink.camera.view.BaseCameraEventsListener
- Called inside pause method of CameraView just haver camera preview has been stopped.
- onCameraTapEvent(float,float) - function in com.microblink.camera.view.surface.ICameraView.CameraViewEventListener
- Called when user taps a camera surface.
- onCancelPendingInputEvents() - function in android.view.BaseCameraView
- onCancelPendingInputEvents() - function in android.view.DummyCameraView
- onCancelPendingInputEvents() - function in android.view.CameraTextureView
- onCancelPendingInputEvents() - function in android.view.CameraSurfaceView
- onCapturedPointerEvent(MotionEvent) - function in android.view.BaseCameraView
- onCapturedPointerEvent(MotionEvent) - function in android.view.DummyCameraView
- onCapturedPointerEvent(MotionEvent) - function in android.view.CameraTextureView
- onCapturedPointerEvent(MotionEvent) - function in android.view.CameraSurfaceView
- onCheckIsTextEditor() - function in android.view.BaseCameraView
- onCheckIsTextEditor() - function in android.view.DummyCameraView
- onCheckIsTextEditor() - function in android.view.CameraTextureView
- onCheckIsTextEditor() - function in android.view.CameraSurfaceView
- onCreateInputConnection(EditorInfo) - function in android.view.BaseCameraView
- onCreateInputConnection(EditorInfo) - function in android.view.DummyCameraView
- onCreateInputConnection(EditorInfo) - function in android.view.CameraTextureView
- onCreateInputConnection(EditorInfo) - function in android.view.CameraSurfaceView
- onDescendantInvalidated(View,View) - function in android.view.BaseCameraView
- onDragEvent(DragEvent) - function in android.view.BaseCameraView
- onDragEvent(DragEvent) - function in android.view.DummyCameraView
- onDragEvent(DragEvent) - function in android.view.CameraTextureView
- onDragEvent(DragEvent) - function in android.view.CameraSurfaceView
- onDrawForeground(Canvas) - function in android.view.BaseCameraView
- onDrawForeground(Canvas) - function in android.view.DummyCameraView
- onDrawForeground(Canvas) - function in android.view.CameraTextureView
- onDrawForeground(Canvas) - function in android.view.CameraSurfaceView
- onError(Throwable) - function in com.microblink.camera.view.CameraEventsListener
- Called when recognition results with exception.
- onError(Throwable) - function in com.microblink.camera.view.BaseCameraEventsListener
- Called when recognition results with exception.
- onExceptionCaught(Throwable) - function in com.microblink.camera.hardware.camera.ICameraManager.CameraStartupCallback
- onFilterTouchEventForSecurity(MotionEvent) - function in android.view.BaseCameraView
- onFilterTouchEventForSecurity(MotionEvent) - function in android.view.DummyCameraView
- onFilterTouchEventForSecurity(MotionEvent) - function in android.view.CameraTextureView
- onFilterTouchEventForSecurity(MotionEvent) - function in android.view.CameraSurfaceView
- onFinishTemporaryDetach() - function in android.view.BaseCameraView
- onFinishTemporaryDetach() - function in android.view.DummyCameraView
- onFinishTemporaryDetach() - function in android.view.CameraTextureView
- onFinishTemporaryDetach() - function in android.view.CameraSurfaceView
- onFocusException(Exception) - function in com.microblink.camera.debug.FocusDebugCallback
- onGenericMotionEvent(MotionEvent) - function in android.view.BaseCameraView
- onGenericMotionEvent(MotionEvent) - function in android.view.DummyCameraView
- onGenericMotionEvent(MotionEvent) - function in android.view.CameraTextureView
- onGenericMotionEvent(MotionEvent) - function in android.view.CameraSurfaceView
- onHighResFrame(ICameraFrame) - function in com.microblink.camera.hardware.camera.CameraListener
- Called when camera manager prepares max resolution frame for processing.
- onHoverChanged(boolean) - function in android.view.BaseCameraView
- onHoverChanged(boolean) - function in android.view.DummyCameraView
- onHoverChanged(boolean) - function in android.view.CameraTextureView
- onHoverChanged(boolean) - function in android.view.CameraSurfaceView
- onHoverEvent(MotionEvent) - function in android.view.BaseCameraView
- onHoverEvent(MotionEvent) - function in android.view.DummyCameraView
- onHoverEvent(MotionEvent) - function in android.view.CameraTextureView
- onHoverEvent(MotionEvent) - function in android.view.CameraSurfaceView
- onInitializeAccessibilityEvent(AccessibilityEvent) - function in android.view.BaseCameraView
- onInitializeAccessibilityEvent(AccessibilityEvent) - function in android.view.DummyCameraView
- onInitializeAccessibilityEvent(AccessibilityEvent) - function in android.view.CameraTextureView
- onInitializeAccessibilityEvent(AccessibilityEvent) - function in android.view.CameraSurfaceView
- onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo) - function in android.view.BaseCameraView
- onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo) - function in android.view.DummyCameraView
- onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo) - function in android.view.CameraTextureView
- onInitializeAccessibilityNodeInfo(AccessibilityNodeInfo) - function in android.view.CameraSurfaceView
- onInterceptHoverEvent(MotionEvent) - function in android.view.BaseCameraView
- onInterceptTouchEvent(MotionEvent) - function in android.view.BaseCameraView
- onKeyDown(int,KeyEvent) - function in android.view.BaseCameraView
- onKeyDown(int,KeyEvent) - function in android.view.DummyCameraView
- onKeyDown(int,KeyEvent) - function in android.view.CameraTextureView
- onKeyDown(int,KeyEvent) - function in android.view.CameraSurfaceView
- onKeyLongPress(int,KeyEvent) - function in android.view.BaseCameraView
- onKeyLongPress(int,KeyEvent) - function in android.view.DummyCameraView
- onKeyLongPress(int,KeyEvent) - function in android.view.CameraTextureView
- onKeyLongPress(int,KeyEvent) - function in android.view.CameraSurfaceView
- onKeyMultiple(int,int,KeyEvent) - function in android.view.BaseCameraView
- onKeyMultiple(int,int,KeyEvent) - function in android.view.DummyCameraView
- onKeyMultiple(int,int,KeyEvent) - function in android.view.CameraTextureView
- onKeyMultiple(int,int,KeyEvent) - function in android.view.CameraSurfaceView
- onKeyPreIme(int,KeyEvent) - function in android.view.BaseCameraView
- onKeyPreIme(int,KeyEvent) - function in android.view.DummyCameraView
- onKeyPreIme(int,KeyEvent) - function in android.view.CameraTextureView
- onKeyPreIme(int,KeyEvent) - function in android.view.CameraSurfaceView
- onKeyShortcut(int,KeyEvent) - function in android.view.BaseCameraView
- onKeyShortcut(int,KeyEvent) - function in android.view.DummyCameraView
- onKeyShortcut(int,KeyEvent) - function in android.view.CameraTextureView
- onKeyShortcut(int,KeyEvent) - function in android.view.CameraSurfaceView
- onKeyUp(int,KeyEvent) - function in android.view.BaseCameraView
- onKeyUp(int,KeyEvent) - function in android.view.DummyCameraView
- onKeyUp(int,KeyEvent) - function in android.view.CameraTextureView
- onKeyUp(int,KeyEvent) - function in android.view.CameraSurfaceView
- onNestedFling(View,float,float,boolean) - function in android.view.BaseCameraView
- onNestedPreFling(View,float,float) - function in android.view.BaseCameraView
- onNestedPrePerformAccessibilityAction(View,int,Bundle) - function in android.view.BaseCameraView
- onNestedPreScroll(View,int,int,Array) - function in android.view.BaseCameraView
- onNestedScroll(View,int,int,int,int) - function in android.view.BaseCameraView
- onNestedScrollAccepted(View,View,int) - function in android.view.BaseCameraView
- onOperationDone(boolean) - function in com.microblink.camera.hardware.SuccessCallback
- Invoked when asynchronous operation has finished.
- onOrientationChange(Orientation) - function in com.microblink.camera.hardware.orientation.OrientationChangeListener
- Called when device orientation changes, regardless of underlying activity's configuration settings.
- onOrientationChanged(int) - function in com.microblink.camera.hardware.orientation.OrientationManager
- onOrientationUpdated(int,int) - function in com.microblink.camera.debug.OrientationDebugCallback
- onPointerCaptureChange(boolean) - function in android.view.BaseCameraView
- onPointerCaptureChange(boolean) - function in android.view.DummyCameraView
- onPointerCaptureChange(boolean) - function in android.view.CameraTextureView
- onPointerCaptureChange(boolean) - function in android.view.CameraSurfaceView
- onPopulateAccessibilityEvent(AccessibilityEvent) - function in android.view.BaseCameraView
- onPopulateAccessibilityEvent(AccessibilityEvent) - function in android.view.DummyCameraView
- onPopulateAccessibilityEvent(AccessibilityEvent) - function in android.view.CameraTextureView
- onPopulateAccessibilityEvent(AccessibilityEvent) - function in android.view.CameraSurfaceView
- onPreviewStarted() - function in com.microblink.camera.hardware.camera.ICameraManager.CameraStartupCallback
- onPreviewStopped() - function in com.microblink.camera.hardware.camera.ICameraManager.CameraStartupCallback
- onProvideAutofillStructure(ViewStructure,int) - function in android.view.BaseCameraView
- onProvideAutofillStructure(ViewStructure,int) - function in android.view.DummyCameraView
- onProvideAutofillStructure(ViewStructure,int) - function in android.view.CameraTextureView
- onProvideAutofillStructure(ViewStructure,int) - function in android.view.CameraSurfaceView
- onProvideAutofillVirtualStructure(ViewStructure,int) - function in android.view.BaseCameraView
- onProvideAutofillVirtualStructure(ViewStructure,int) - function in android.view.DummyCameraView
- onProvideAutofillVirtualStructure(ViewStructure,int) - function in android.view.CameraTextureView
- onProvideAutofillVirtualStructure(ViewStructure,int) - function in android.view.CameraSurfaceView
- onProvideContentCaptureStructure(ViewStructure,int) - function in android.view.BaseCameraView
- onProvideContentCaptureStructure(ViewStructure,int) - function in android.view.DummyCameraView
- onProvideContentCaptureStructure(ViewStructure,int) - function in android.view.CameraTextureView
- onProvideContentCaptureStructure(ViewStructure,int) - function in android.view.CameraSurfaceView
- onProvideStructure(ViewStructure) - function in android.view.BaseCameraView
- onProvideStructure(ViewStructure) - function in android.view.DummyCameraView
- onProvideStructure(ViewStructure) - function in android.view.CameraTextureView
- onProvideStructure(ViewStructure) - function in android.view.CameraSurfaceView
- onProvideVirtualStructure(ViewStructure) - function in android.view.BaseCameraView
- onProvideVirtualStructure(ViewStructure) - function in android.view.DummyCameraView
- onProvideVirtualStructure(ViewStructure) - function in android.view.CameraTextureView
- onProvideVirtualStructure(ViewStructure) - function in android.view.CameraSurfaceView
- onRequestSendAccessibilityEvent(View,AccessibilityEvent) - function in android.view.BaseCameraView
- onResolvePointerIcon(MotionEvent,int) - function in android.view.BaseCameraView
- onResolvePointerIcon(MotionEvent,int) - function in android.view.DummyCameraView
- onResolvePointerIcon(MotionEvent,int) - function in android.view.CameraTextureView
- onResolvePointerIcon(MotionEvent,int) - function in android.view.CameraSurfaceView
- onRtlPropertiesChanged(int) - function in android.view.BaseCameraView
- onRtlPropertiesChanged(int) - function in android.view.DummyCameraView
- onRtlPropertiesChanged(int) - function in android.view.CameraTextureView
- onRtlPropertiesChanged(int) - function in android.view.CameraSurfaceView
- onScreenStateChanged(int) - function in android.view.BaseCameraView
- onScreenStateChanged(int) - function in android.view.DummyCameraView
- onScreenStateChanged(int) - function in android.view.CameraTextureView
- onScreenStateChanged(int) - function in android.view.CameraSurfaceView
- onSensorChanged(SensorEvent) - function in com.microblink.camera.hardware.accelerometer.AccelerometerManager
- onShakingStarted() - function in com.microblink.camera.hardware.accelerometer.ShakeCallback
- Called when device starts to shake/move.
- onShakingStopped() - function in com.microblink.camera.hardware.accelerometer.ShakeCallback
- Called when device stops shaking/moving.
- onShakingUpdated(boolean) - function in com.microblink.camera.debug.AccelerometerDebugCallback
- onSizeChanged(int,int) - function in com.microblink.camera.view.OnSizeChangedListener
- Called when CameraView changes the size of itself and its children.
- OnSizeChangedListener - class in com.microblink.camera.view
- Created by dodo on 06/10/14.
- onStartNestedScroll(View,View,int) - function in android.view.BaseCameraView
- onStartTemporaryDetach() - function in android.view.BaseCameraView
- onStartTemporaryDetach() - function in android.view.DummyCameraView
- onStartTemporaryDetach() - function in android.view.CameraTextureView
- onStartTemporaryDetach() - function in android.view.CameraSurfaceView
- onStopNestedScroll(View) - function in android.view.BaseCameraView
- onSurfaceTextureAvailable(SurfaceTexture,int,int) - function in com.microblink.camera.hardware.camera.camera1.Camera1SurfaceWrapper
- onSurfaceTextureDestroyed(SurfaceTexture) - function in com.microblink.camera.hardware.camera.camera1.Camera1SurfaceWrapper
- onSurfaceTextureSizeChanged(SurfaceTexture,int,int) - function in com.microblink.camera.hardware.camera.camera1.Camera1SurfaceWrapper
- onSurfaceTextureUpdated(SurfaceTexture) - function in com.microblink.camera.hardware.camera.camera1.Camera1SurfaceWrapper
- onTorchException(Exception) - function in com.microblink.camera.debug.TorchStateCallback
- onTorchSupported(boolean) - function in com.microblink.camera.debug.TorchStateCallback
- onTouchEvent(MotionEvent) - function in android.view.BaseCameraView
- onTouchEvent(MotionEvent) - function in android.view.DummyCameraView
- onTouchEvent(MotionEvent) - function in com.microblink.camera.view.surface.CameraTextureView
- onTouchEvent(MotionEvent) - function in com.microblink.camera.view.surface.CameraSurfaceView
- onTrackballEvent(MotionEvent) - function in android.view.BaseCameraView
- onTrackballEvent(MotionEvent) - function in android.view.DummyCameraView
- onTrackballEvent(MotionEvent) - function in android.view.CameraTextureView
- onTrackballEvent(MotionEvent) - function in android.view.CameraSurfaceView
- onViewAdded(View) - function in android.view.BaseCameraView
- onViewRemoved(View) - function in android.view.BaseCameraView
- onVisibilityAggregated(boolean) - function in android.view.BaseCameraView
- onVisibilityAggregated(boolean) - function in android.view.DummyCameraView
- onVisibilityAggregated(boolean) - function in android.view.CameraTextureView
- onVisibilityAggregated(boolean) - function in android.view.CameraSurfaceView
- onWindowFocusChanged(boolean) - function in android.view.BaseCameraView
- onWindowFocusChanged(boolean) - function in android.view.DummyCameraView
- onWindowFocusChanged(boolean) - function in android.view.CameraTextureView
- onWindowFocusChanged(boolean) - function in android.view.CameraSurfaceView
- onWindowSystemUiVisibilityChanged(int) - function in android.view.BaseCameraView
- onWindowSystemUiVisibilityChanged(int) - function in android.view.DummyCameraView
- onWindowSystemUiVisibilityChanged(int) - function in android.view.CameraTextureView
- onWindowSystemUiVisibilityChanged(int) - function in android.view.CameraSurfaceView
- OpticalImageStabilizationHandler - class in com.microblink.camera.hardware.camera.camera2
- Orientation - class in com.microblink.camera.hardware.orientation
- ORIENTATION_LANDSCAPE_LEFT - enum entry in com.microblink.camera.hardware.orientation.Orientation
Device is in landscape mode and buttons are left of screen
- ORIENTATION_LANDSCAPE_RIGHT - enum entry in com.microblink.camera.hardware.orientation.Orientation
Device is in landscape mode and buttons are right of screen
- ORIENTATION_PORTRAIT - enum entry in com.microblink.camera.hardware.orientation.Orientation
Device is in portrait mode and buttons are below screen
- ORIENTATION_PORTRAIT_UPSIDE - enum entry in com.microblink.camera.hardware.orientation.Orientation
Device is in portrait mode and buttons are above screen
- ORIENTATION_UNKNOWN - enum entry in com.microblink.camera.hardware.orientation.Orientation
Device is lying on the table
- OrientationAllowedListener - class in com.microblink.camera.view
- Created by dodo on 07/10/14.
- OrientationChangeListener - class in com.microblink.camera.hardware.orientation
- OrientationDebugCallback - class in com.microblink.camera.debug
- OrientationManager - class in com.microblink.camera.hardware.orientation


Structures
The following structures are available globally.
-
Meta information about an Action taken on the object.
See moreDeclaration
Swift
public struct Action<Object: Codable>: Codable, ObjectSubscriptable
-
Undocumented
See moreDeclaration
Swift
public struct Branch: Codable
-
Included when the resource is the main response of a request
See moreDeclaration
Swift
public struct Build: Codable
-
Included when the resource is returned as part of another resource
See moreDeclaration
Swift
public struct MinimalCommit: Codable
-
Minimal Representations are embbeded into the main object returned from the API. The Embed object contains the meta data
See moreDeclaration
Swift
public struct Embed<T: Codable>: Codable, ObjectSubscriptable
-
Included when the resource is returned as part of another resource
See moreDeclaration
Swift
public struct MinimalEnvironmentVariable: Codable
-
Included when the resource is the main response of a request
See moreDeclaration
Swift
public struct EnvironmentVariable: Codable
-
The data to be sent to travis to Create or Update an environment variable
Declaration
Swift
public struct EnvironmentVariableRequest: Codable
-
The travis error message
See moreDeclaration
Swift
public struct TravisErrorMessage: Codable
-
Included when the resource is the main response of a request
See moreDeclaration
Swift
public struct Job: Codable
-
Undocumented
See moreDeclaration
Swift
public struct Meta<Object: Codable>: Codable, ObjectSubscriptable
-
Undocumented
See moreDeclaration
Swift
public struct Query<T: CustomStringConvertible>: Encodable, QueryConvertible
-
Undocumented
See moreDeclaration
Swift
public struct Repository: Codable
-
Undocumented
See moreDeclaration
Swift
public struct MinimalUser: Codable


This page contains information how to use PokerTimer. It assumes you are familiar with Poker terms and tournament rules.
PokerTimer was designed to fit on your screen all at once. This is true for desktops, but for tablets and mobile phones, you might need to scroll down to see everything.
In desktop mode the center contains the most important information about the tournament. The left hand side contains various parameters and the right hand side has settings. When going to tablet the settings will first move to the bottom. When going mobile, the parameters go below the main controls. The timer is always at the center/top.
Right under the main timer you will see the tournament control buttons.
On the left hand side there are multiple buttons to control the participants. Here you can add or remove players and also mark rebuys and addons.
Player numbers, rebuys and addons do not affect the overall flow of the timer. They are used to show the amount of chips in play, and to tell you how to devide the prize money.
There are a lot of settings you can make in PokerTimer. PokerTimer uses presets to group together all settings. Settings such as buyin amount, buyin chips, levels and prize sharing is all put into presets. You can have multiple presets, and change between them.
All settings other than preset settings always affect the currently selected preset. To select a preset, press the Presets button and choose the preset you want to load.
Here are some tips and tricks how to use the application.
IE9+ allows you to pin application to the Windows task bar. When you are on the main application page of PokerTimer (NOT IN THIS USERS GUIDE!), drag the TAB in which the web page is displayed to the Windows task bar.
From now on, you can start the application directly from there.
Google Chrome allows a similar pinning to take place. The method is slightly different.
Click the wrench icon (right side of address bar), select Tools, and then select Create application shortcuts.... Check the desired options.
Poker Timer can be used offline, that is, without an internet connection. You need to visit the page once to do this - obviously you have done so by reading this. After this, you can just use the same address to access the application, without an internet connection.
You might want to bookmark the site or create application shortcust (see above) so you can access the application without an internet connection.
This works in:


organelle/common/include/vvv_moba_symbiosis.h
):inline const wchar species_moba_xxx[] = L"MobaXxx";
organelle/collection/include/vvv_moba_library.h
):extern const organelle_info moba_xxx_org_info;
organelle/module/source/vvv_moba.cpp
):&moba_library::moba_xxx_org_info,
After this, you can build the the package.


Setting an Object's Class
|
To change or set an object's class from the
Level Builder, select the object. Now, go to the Edit Tab (as
shown in Figure
1.1.1).
|
Figure 1.1.1
|
|
Next,
open the Scripting Section and type the name of the desired class into
the Class field (I set this object to be an instance of the 'Player'
class) (as shown
in Figure 1.1.2).
|
Figure
1.1.2
|
Brief Explanation of the Class field:
Although TorqueScript is not Object Oriented, Namespaces can be used to
similar effect. In script, the class we set will show up as a
namespace. For instance, I just set an object to be of type 'Player',
which means that in script, we could write something like:
function Player::onLevelLoaded(%this, %scenegraph)
{
%this.die();
}
function Player::die(%this)
{
%this.safeDelete();
}
All objects with their class set to Player will get this callback when
the level is loaded. Similarly, the object can call methods within its
namespace (like 'die' in this example) easily. %this is passed
automatically and refers to object it was called on.
Classes can be set in script when creating new objects or in datablocks too.


IN THE HIGH COURT OF KERALA AT ERNAKULAM PRESENT: THE HONOURABLE MR. JUSTICE P.UBAID WEDNESDAY, THE 1ST DAY OF NOVEMBER 2017/10TH KARTHIKA, 1939 Bail Appl..No. 7479 of 2017 () ------------------------------- PETITIONER/ACCUSED : --------------------------------- 1. ABDUL MAJEED M.S/O.ALAVI, AGED 49 YEARS, MAMPADAN HOUSE, VETTIKATTIRI, VALLUVANGAD, MALAPPURAM DISTRICT. 2. MUHAMMED SHAFI, S/O.KOYALI, AGED 30 YEARS, NILAMBALANGATT HOUSE, POOCHAL, AIKKARAPADI P.O., MALAPPURAM DISTRICT. 3. MUJEEB RAHMAN, S/O.MOIDEEN, AGED 31 YEARS, POOCHALIL MOOLAYIL, POOCHAL, AIKKARAPADI P.O., MALAPPURAM DISTRICT. BY ADV. SRI.BABU S. NAIR RESPONDENTS/STATE & COMPLAINANT : ---------------------------------------------------------- 1. STATE OF KERALA REPRESENTED BY THE PUBLIC PROSECUTOR, HIGH COURT OF KERALA, ERNAKULAM-682031. 2. THE SUB INSPECTOR OF POLICE NILAMBUR POLICE STATION, MALAPPURAM DISTRICT, PIN-679329. BY PUBLIC PROSECUTOR SRI. AJITH MURALI THIS BAIL APPLICATION HAVING COME UP FOR ADMISSION ON 01-11-2017, THE COURT ON THE SAME DAY PASSED THE FOLLOWING: bp P.UBAID, J. ============================ B.A.No.7479 of 2017 ============================ Dated this the 1st day of November, 2017 ORDER
The petitioners herein seek pre arrest bail under Section 438 of the Code of Criminal Procedure on the apprehension of arrest in connection with Crime No.458 of 2017 of the Nilambur Police Station, registered under Sections 270 IPC, 120(e) of the Kerala Police Act, Section 43 read with Section 24 of the Water (Prevention and Control of Pollution) Act (the Special Act), and Section 3(2)(a) of the PDPP Act. They are three accused in the crime.
2. The prosecution case is that these petitioners collected latrine waste from some hotels, transported it in tanker lorries, and deposited the waste at the river near the Vadapuram Bridge at Nilambur, in the night of 13.10.2017 and 14.10.2017. The police initiated action, and registered crime on a complaint made by the Assistant Engineer of the Kerala Water Authority, Wandoor. The main offence alleged against the petitioners is an offence against public health, and the allegation is serious also. Anyway, in the nature of the allegations, I feel it appropriate to direct the petitioners to surrender before the Investigating Officer for necessary interrogation. Without such interrogation, the investigation cannot B.A.No.7479 of 2017 2 be completed. Let the request for regular be considered by the court below having jurisdiction.
In the result, this application for bail is disposed of as follows;
a) The petitioners will surrender before the Investigating Officer between 9 a.m. and 10 a.m. on any day within seven days from this date for the purpose of interrogation as part of investigation.
b) After necessary interrogation, the Investigating Officer will produce the petitioners before the learned Magistrate having jurisdiction before 4 p.m. on the same day.
c) In case application for regular bail is filed by the petitioners, the same shall be judiciously considered and decided on the same day by the learned Magistrate.
Sd/-
P.UBAID, JUDGE rkj // True Copy // P.A. to Judge


As an entrepreneur, you've probably set your sights high. You dream of a reality that others would brush off as, well, simply a dream. You envision creating a brand that crosses oceans and continents in its importance and recognition. You don't think in multiples of one, but instead in hundreds, perhaps thousands. And you might even be calculating not if but when your business will officially cross the threshold from the millions to $1 billion. And even in the throes of a recession, you hold on to that vision, knowing that if you can build the foundation and survive now, you will thrive later.


{% extends "foreign/foreign_base.html" %} {% block ogsharetxt %} "Where is the US exporting weapons? Dig into the latest federal arms proposals here. A transparency project from the Sunlight Foundation http://{{ OG_DOMAIN }}{{ request.path }}" {% endblock %} {% block fbsharetxt %} "Where is the US exporting weapons? Dig into the latest federal arms proposals here. A transparency project from the Sunlight Foundation http://{{ OG_DOMAIN }}{{ request.path }}" {% endblock %} {% block twitter %} "Where is the US exporting weapons? Dig into the latest federal arms proposals here: #foreigninfluence http://{{ OG_DOMAIN }}{{ request.path }}" {% endblock %} {% block main_content %}
Date Received: {{ date }}
Location: {% if location_id %} {{ location }} {% else %} {{ location }} {% endif %}
Please note that notices do not mean a sale has been concluded.
Document from the The Defense Security Cooperation Agency press releases.


RT @mfeathers: [brilliant] RT @bos31337: Gonna start a slow-cook pork restaurant, call it guthub, and have people send in pull requests.
2/17/2011, 11:16:04 AM
Favs: 0
Retweets: 0
link--- layout: tweet ---
RT @mfeathers: [brilliant] RT @bos31337: Gonna start a slow-cook pork restaurant, call it guthub, and have people send in pull requests.
2/17/2011, 11:16:04 AM
Favs: 0
Retweets: 0
link


This app helps you find out who has called you.
Type a number
Results for number
Unable to find any matches for the number


"Poo's cry of despair "NOOOOOOOOOOOOOOOOooooooooooo!" at 7:38 is probably the best sound that I've ever recorded" - Carl Sagan 42
Shorter version of NOOOOOOOOOOOOOOOOooooooooooo!


Paragraph
At 22%, compounded daily, you end up just paying $2.55 in interest after 2 weeks.
in-context


This is just a dummy page - so let's just pretend this is the social media page for the link you just clicked on the Get A Pet page.


This is a text with an emoticon :)
This is another text with another emoticon ^_^
This is a text with an emoticon :)
This is another text with another emoticon ^_^


--- title: Replicates a model on different GPUs. type: docs repo: https://github.com/rstudio/keras menu: main: name: Replicates a model on different GPUs. - keras parent: keras-reference aliases: - /reference/keras/multi_gpu_model.html - /keras/reference/multi_gpu_model.html - /guide/keras/reference/multi_gpu_model.html - /tools/tools/keras/reference/multi_gpu_model.html - /installation/keras/reference/multi_gpu_model.html - /tutorials/keras/reference/multi_gpu_model.html - /guide/tools/keras/reference/multi_gpu_model.html - /deploy/keras/reference/multi_gpu_model.html - /tools/keras/reference/multi_gpu_model.html - /tutorials/tools/keras/reference/multi_gpu_model.html ---
Replicates a model on different GPUs.
multi_gpu_model(model, gpus = NULL, cpu_merge = TRUE, cpu_relocation = FALSE)
| model | A Keras model instance. To avoid OOM errors, this model could have been built on CPU, for instance (see usage example below). |
| gpus |
|
| cpu_merge | A boolean value to identify whether to force merging model weights under the scope of the CPU or not. |
| cpu_relocation | A boolean value to identify whether to create the model's weights under the scope of the CPU. If the model is not defined under any preceding device scope, you can still rescue it by activating this option. |
A Keras model object which can be used just like the initial
model
argument, but which distributes its workload on multiple GPUs.
Specifically, this function implements single-machine multi-GPU data parallelism. It works in the following way:
Divide the model's input(s) into multiple sub-batches.
Apply a model copy on each sub-batch. Every model copy is executed on a dedicated GPU.
Concatenate the results (on CPU) into one big batch.
E.g. if your batch_size
is 64 and you use gpus=2
,
then we will divide the input into 2 sub-batches of 32 samples,
process each sub-batch on one GPU, then return the full
batch of 64 processed samples.
This induces quasi-linear speedup on up to 8 GPUs.
This function is only available with the TensorFlow backend for the time being.
This function is deprecated and has been removed from tensorflow on
2020-04-01. To distribute your training across all available GPUS,
you can use tensorflow::tf$distribute$MirroredStrategy()
by creating your model like this:
strategy <- tensorflow::tf$distribute$MirroredStrategy() with(strategy$scope(), { model <- application_xception( weights = NULL, input_shape = c(height, width, 3), classes = num_classes })
To save the multi-gpu model, use save_model_hdf5()
or
save_model_weights_hdf5()
with the template model (the argument you
passed to multi_gpu_model
), rather than the model returned
by multi_gpu_model
.
Other model functions:
compile.keras.engine.training.Model()
,
evaluate.keras.engine.training.Model()
,
evaluate_generator()
,
fit.keras.engine.training.Model()
,
fit_generator()
,
get_config()
,
get_layer()
,
keras_model_sequential()
,
keras_model()
,
pop_layer()
,
predict.keras.engine.training.Model()
,
predict_generator()
,
predict_on_batch()
,
predict_proba()
,
summary.keras.engine.training.Model()
,
train_on_batch()
if (FALSE) {
library(keras)
library(tensorflow)
num_samples <- 1000
height <- 224
width <- 224
num_classes <- 1000
# Instantiate the base model (or "template" model).
# We recommend doing this with under a CPU device scope,
# so that the model's weights are hosted on CPU memory.
# Otherwise they may end up hosted on a GPU, which would
# complicate weight sharing.
with(tf$device("/cpu:0"), {
model <- application_xception(
weights = NULL,
input_shape = c(height, width, 3),
classes = num_classes
)
})
# Replicates the model on 8 GPUs.
# This assumes that your machine has 8 available GPUs.
parallel_model <- multi_gpu_model(model, gpus = 8)
parallel_model %>% compile(
loss = "categorical_crossentropy",
optimizer = "rmsprop"
)
# Generate dummy data.
x <- array(runif(num_samples * height * width*3),
dim = c(num_samples, height, width, 3))
y <- array(runif(num_samples * num_classes),
dim = c(num_samples, num_classes))
# This `fit` call will be distributed on 8 GPUs.
# Since the batch size is 256, each GPU will process 32 samples.
parallel_model %>% fit(x, y, epochs = 20, batch_size = 256)
# Save model via the template model (which shares the same weights):
model %>% save_model_hdf5("my_model.h5")
}


RESTful secured web service for manage to-do notes and users + Android Client
Web service for a car rental company
Android/desktop 2d platform fully animated game
One of my projects in professional work
Automatic tool for downloading packtpub.com daily free e-book (PDF, ePub)
Desktop sticky notes with java questions for learning


An Amazon SDK for R!?
RBloggers|RBloggers-feedburner
Intro:
For a long time I have found it difficult to appreciate the benefits of “cloud compute” in my R model builds. This was due to my initial lack of understanding and the setting up of R on cloud compute environments. When I noticed that AWS was bringing out a new product AWS Sagemaker, the possiblities of what it could provide seemed like a dream come true.
Amazon SageMaker provides every developer and data scientist with the ability to build, train, and deploy machine learning models quickly. Amazon SageMaker is a fully-managed service that covers the entire machine learning workflow to label and prepare your data, choose an algorithm, train the model, tune and optimize it for deployment, make predictions, and take action. Your models get to production faster with much less effort and lower cost. (https://aws.amazon.com/sagemaker/)
A question about AWS Sagemake came to mind: Does it work for R developers??? Well…not exactly. True it provides a simple way to set up an R environment in the cloud but it doesn’t give the means to access other AWS products for example AWS S3 and AWS Athena out of the box. However for Python this is not a problem. Amazon has provided a Software Development Kit (SDK) for Python called boto3
, which comes pre-installed on AWS Sagemaker.
It isn’t all bad news, RStudio has developed a package called reticulate
that lets R interfaced into Python. So using reticulate
in combination with boto3
gives R full access to all of AWS products from Sagemaker similar to Python. However are there any other methods for R user to connect to AWS?
AWS interfaces for R:
paws
an R SDK:
Paws is a Package for Amazon Web Services in R. Paws provides access to the full suite of AWS services from within R.(https://github.com/paws-r/paws)
When I want to connect to AWS I usually turn to Python. AWS’s boto3
is an excellent means of connecting to AWS and exploit its resources. However R now has it’s own SDK into AWS, paws
. This came as a little surprise to me as I started to accept that R might never have an SDK for AWS. How wrong I was.
What’s pleasing to me was how well developed and easy the package was to use. It felt natural to switch between boto3
and paws
. Almost like it was a long lost brother.
Here is a quick example to show the comparison between boto3
and paws
. Returning a list of all objects in S3 inside a prefix:
Python
import boto3
s3 = boto3.Session().client("s3")
obj = s3.list_objects(Bucket = 'mybucket', Prefix = "prefix_1/")
[x.get("Key") for x in obj.get("Contents")]
R
s3 <- paws::s3()
obj <- s3$list_objects(Bucket = 'mybucket', Prefix = "prefix_1/")
lapply(obj$Contents, function(x) x$Key)
From this quick example it is clear that the paws
SDK’s syntax is extremely similar to boto3
, although with an R twist. This can only a good thing, as hundreds of people know boto3
already and therefore they will be familiar with paws
by association. I can’t express the potential the package paws
gives R users. A good project that utilises the paws
sdk is the package noctua
. noctua
creates a wrapper of the paws
connection to AWS Athena and developes a DBI
interface for R users. We will go into the package noctua
in the next blog. First here is an example how of to work with AWS Athena when using paws
.
Querying to AWS Athena using paws
# create an AWS Athena object
athena <- paws::athena()
# Submit query to AWS Athena
res <- athena$start_query_execution(
QueryString = "show Databases",
ResultConfiguration =
list(OutputLocation = "s3://mybucket/queries/"))
# Get Status of query
result <- athena$get_query_execution(QueryExecutionId = res$QueryExecutionId)
# Return results if query is successful
if(result$QueryExecution$Status$State == "FAILED") {
stop(result$QueryExecution$Status$StateChangeReason, call. = FALSE)
} else {output <-
athena$get_query_results(
QueryExecutionId = res$QueryExecutionId,
MaxResults = 1)}
From an initial view it might look daunting however this is exactly the same interface that boto3
provides when working with AWS Athena. The good news is that noctua
wraps all of this and creates the DBI method dbGetQuery
for paws
.
paws
is an excellent R SDK into AWS, so please download paws
and give it ago, I am sure you will be pleasantly surprised like myself.
install.packages("paws")
Note: For more examples, the developers of paws
have created some code examples https://github.com/paws-r/paws/tree/master/examples and a documentation website https://paws-r.github.io/.
botor
:
This R package provides raw access to the ‘Amazon Web Services’ (‘AWS’) ‘SDK’ via the ‘boto3’ Python module and some convenient helper functions (currently for S3 and KMS) and workarounds, eg taking care of spawning new resources in forked R processes. (https://daroczig.github.io/botor/)
When using botor
on AWS Sagemaker, R users can easily interact with all of AWS products in the exact same manner as a Python user. However botor
’s convenient helper functions certainly does make the experience working on AWS Sagemaker easier. Here is a quick example to demostrate how easy/ useful these helper function are:
Upload iris data.frame to s3 bucket
library(botor)
write_s3(iris, data.table::fwrite, "s3://mybucket/iris.csv")
Read s3 file back into R as a data.frame
read_s3("s3:://mybucket/iris.csv", data.table::fread)
These convenient helper functions are not limited to just reading/writing data in csv format. They can also be used to upload R models, which can be really useful when wanted to store pre-built models.
Cloudyr Project:
I personally haven’t used the AWS cloudyr packages, however I don’t want to leave them out. The cloudyr project aim is to bring R onto the cloud compute:
The goal of this initiative is to make cloud computing with R easier, starting with robust tools for working with cloud computing platforms.(https://cloudyr.github.io/)
As I haven’t utilised the wide range of packages that the cloudyr project
provides I won’t give examples. Please go to the cloudyr github https://github.com/cloudyr as a lot of work has gone into making R easier to work with cloud computing. They have a lot of documentation plus they are actively developing R packages to make user experience better.
Summary:
I believe that all of these packages have advantages in working with AWS when using R. As R has a SDK paws
for AWS it would be great if it was added to the base image, as it allows R developers to utilise AWS products in their AWS Sagemaker environments. Alternatively the botor
package would be another package for AWS to consider putting in their AWS Sagemaker image.


John Smith
2000 Hanover Square, Virginia, VA 22033]
[Phone #<PHONE_NUMBER> • Email<EMAIL_ADDRESS>[Date today]
[Interviewer's name]
[Company name]
[Address]
[City] [Postal Code]
[Country]
Dear [Interviewer's name]:
Thank you for taking the time to talk with me on August 2nd for the job of Help Desk support.
I am very impressed by the company and would like to be the part of it.
I do firmly believe my qualification and experience will help the company support structure and further booster
customer satisfaction and sales.
I do look forward to hearing from you.
Sincerely,
John Smith


object DataExporter
exportTo
fun exportTo(csvPath: String, model: SimModel): Unit
CSV path leads to a directory, where csv files will be stored.


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Django by example(Antonio Mele) - book review
Disclaimer: At the time of starting to write this article, the next version of the book under review, has not been published yet. If you want to read the newest version, you can find it here
Many people don’t have enough time to research for a book. I think such articles could help people, accelerate their (correct)decision.
That’s why I decided to write this article. This is a quick and dense review of Django by example by Antonio Mele
(The cover of the book, from the official publication, packtpub.com)
The idea
The book is trying to teach more advanced Django techniques to people that are already familiar enough with the framework. And I think it is doing a great job here. I loved the projects included, especially the social network one.
The projects:
The projects included are * Create a full-scale blog(pretty much all the expected functionality you can find in a blog) with third-party integrations(Chapters 1, 2, 3) * Create a basic(but not trivial) social network with images. (Chapter 5, 6) * Create an online shop with integrated PayPal payments and a recommendation engine(no machine learning, pure hacker stuff :) ) * Create an e-learning platform, with emphasis on the caching mechanisms of Django
Some of the technologies used(apart from django of course)
- Celery
- jQuery
- AJAX
- DjangoRestFramework to help you make your apps RESTful
The bad stuff:
As with all big projects, some flaws are inevitable. They are very few though. The most important I noticed are: * A few errors in code. Ok, you ’ll say, which book doesn’t? * The book is working with version 1.8. Not a fault of the author, of course, it is just that the book came out 3 years ago and we are at version 2 now.
Shall I read it?
It is a book that I found enjoyable and useful for my projects. So in my humble opinion: * Totally, if you are interested in becoming better on Django. It might be of a somewhat older version but the concepts discussed are not affected much * Totally not, if you are not interested in becoming a better Django developer or you don’t know the basics of Django :) In the latter case, there are various sources to prepare you. For example NetNinja and Sentdex or even the official tutorials.
Conclusion
Thank you for reading this article. I hope you found the review useful and please feel free to give me some love or/and comment below if you liked it. Happy learning.


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Class: ActionController::Middleware
| Relationships & Source Files | |
| Namespace Children | |
|
Classes:
| |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
|
|
|
Instance Chain:
|
|
| Inherits: |
ActionController::Metal
|
| Defined in: | actionpack/lib/action_controller/middleware.rb |
Class Attribute Summary
Metal - Inherited
::AbstractController::Base - Inherited
| .abstract? | Alias for AbstractController::Base.abstract. |
| .supports_path? | Returns true if the given controller is capable of rendering a path. |
Class Method Summary
-
.build
Alias for Metal.new.
- .new(app) ⇒ Middleware constructor
Metal - Inherited
| .action | Returns a ::Rack endpoint for the given action name. |
| .call | Makes the controller a ::Rack endpoint that runs the action in the given |
| .controller_name | Returns the last part of the controller's name, underscored, without the ending |
| .middleware | Alias for |
| .new, | |
| .use | Pushes the given ::Rack middleware and its arguments to the bottom of the middleware stack. |
::AbstractController::Base - Inherited
| .abstract, | |
| .abstract! | Define a controller as abstract. |
| .action_methods | A list of method names that should be considered actions. |
| .clear_action_methods! | action_methods are cached and there is sometimes need to refresh them. |
| .controller_path | Returns the full controller name, underscored, without the ending Controller. |
| .hidden_actions | The list of hidden actions. |
| .internal_methods | A list of all internal methods for a controller. |
| .method_added | Refresh the cached action_methods when a new action_method is added. |
::ActiveSupport::DescendantsTracker - Extended
Instance Attribute Summary
- #app rw
Metal - Inherited
| #content_type, | |
| #content_type= | Basic implementations for content_type=, location=, and headers are provided to reduce the dependency on the RackDelegation module in Renderer and Redirector. |
| #env, #env=, | |
| #headers | The details below can be overridden to support a specific Request and Response object. |
| #location, #location=, #middleware_stack, #middleware_stack?, #params, #params=, | |
| #performed? | Tests if render or redirect has already happened. |
| #request | The details below can be overridden to support a specific Request and Response object. |
| #response | The details below can be overridden to support a specific Request and Response object. |
| #response_body=, #session, #status, #status= |
::AbstractController::Base - Inherited
Instance Method Summary
- #index
- #initialize(app) ⇒ Middleware constructor
- #process(action)
Metal - Inherited
| #controller_name | Delegates to the class' |
| #url_for | Basic url_for that can be overridden for more robust functionality. |
::AbstractController::Base - Inherited
| #action_methods | Delegates to the class' |
| #available_action? | Returns true if a method for the action is available and can be dispatched, false otherwise. |
| #controller_path | Delegates to the class' |
| #process | Calls the action going through the entire action dispatch stack. |
::ActiveSupport::Configurable - Included
| #config | Reads and writes attributes from a configuration |
Constructor Details
.new(app) ⇒ Middleware
# File 'actionpack/lib/action_controller/middleware.rb', line 17
def new(app) ActionMiddleware.new(self, app) end
#initialize(app) ⇒ Middleware
Class Method Details
.build
Alias for Metal.new.
# File 'actionpack/lib/action_controller/middleware.rb', line 15
alias build new
Instance Attribute Details
#app (rw)
[ GitHub ]# File 'actionpack/lib/action_controller/middleware.rb', line 22
attr_internal :app
Instance Method Details
#index
[ GitHub ]# File 'actionpack/lib/action_controller/middleware.rb', line 35
def index call(env) end
#process(action)
[ GitHub ]# File 'actionpack/lib/action_controller/middleware.rb', line 24
def process(action) response = super self.status, self.headers, self.response_body = response if response.is_a?(Array) response end


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This example demonstrates reading a video file via VideoFrameReader class.
First, the total seconds of the video is read to adjust slider range. Then whenever the slider is moved, the video is seeked to the specified second and a Bitmap instance is acquired via VideoFrameReader.GetFrame method. Finally this Bitmap is downloaded and displayed via a simple <img> tag. If reading the frame at the specified second fails, a custom error image is downloaded.


The top of each page contains the same banner with several features to assist in navigating
through this website (not all features show on the Home page).
The top right will display the title of the current page followed by the help icon (
).
Below this is the name of the member currently logged in with a Logout link after. Click on the
logout link to signoff and return to the login screen.
Below the member name is what is commonly referred to as "bread crumbs". This will follow your
progress through screens and allow you to click on a previously visited screen to return to it.
Menu Bar
The menu bar is display directly below the banner. This will allow you to route directly to almost
any screen by selecting it directly from the menu.