Second engineering hire. Interviewed, onboarded, and mentored newer team members as we grew to 26 full-time employees.
Worked across the stack using Elixir, Typescript, and React.
Reduced incoming customer support phone calls 80% by building an automated phone system in Elixir. The system handled real-time compleixites like allowing patients to hail a ride and stay on the line to be connected to a driver.
Exposed real-time ride information by building an sms-based dispatch system in Elixir. The system allows drivers to update their trip statuses via sms, providing transparency for end unders and statiscal information (on-time arrival rate, duration estimate accuracy, etc) to all key stakeholders.
Built complex user interfaces in React + Typescript, including a real-time visualization of a driver's positon using Google Maps.
SEP 2017
SEP 2016
Web Developer
Authorea
New York, NY
Responsible for building for all user interfaces. Built a document processing interface with a similar visual complexity to Google Docs in React.
Architected and rebuilt the company's product website from scratch during my first month using Ruby on Rails, HTML5 and CSS.
Built numerous backend features in Ruby on Rails including internal customer support tools and complex onboarding flows.
APR 2016
FEB 2016
Web Development Intern
Oak Studios
New York, NY
Built a client's website from scratch using the static site generator Jekyll.
Ported a client's website to use Oak's proprietary CMS, Siteleaf.
Added new features and fixed bugs in Ruby on Rails for high traffic websites including WorkingNotWorking.com
EDUCATION
OCT 2015
JUL 2015
Web Development Immersive
General Assembly
New York, NY
12-week, full-time course in web development.
Built applications from scratch using Ruby on Rails, Express, Node, MongoDb, Angular, React, Sinatra, and much more.
Mastered the fundamentals of version control and code collaboration. Partipated in daily scrum meetings, agile development, and pair programming.
MAY 2015
SEP 2011
Bachelor's in Music, Jazz Performance
New York University
New York, NY
One of 20 accepted into highly competitive jazz program.
Studied with some of the best and most demanding teachers in the world, including members from Miles Davis's band and the NYC Ballet.
Played professional in various musical setings including jazz clubs and musical theatre.


--- date: "2016-04-09T16:50:16+02:00" title: "Tricks and Tips" weight: 3 ---
Here you will find Xaringan presentations illustrating various tricks and tips for working in R. To view them just click on the Xaringan hexagon. 👇😃
Import Data to R
It is the first big hurdle to dealing with data in R. You are most likely to have looked at, organised and examined your data files in Excel. Here is a compendious Xaringan presentation showing how to import .csv
and .xlsx
data files into R that will help you get going.
| description | 👇😃 |
|---|---|
| Import csv and Excel spreadsheet data files: | |
| plot time series using ggplot2: |
All of this is used in COVID-19 Casestudy
© 2020 Tatjana Kecojevic


I am currently enrolled in Dev Bootcamp's intensive program to become a software engineer
At the moment I am in Denver, CO and will be moving to San Francisco in the near future.
Have a question? Click Here
I am currently enrolled in Dev Bootcamp's intensive program to become a software engineer
At the moment I am in Denver, CO and will be moving to San Francisco in the near future.
Have a question? Click Here


Step 2
Profile Description
Internal Server error, please refresh and try again..
If this error persists, please contact the site administrator..
Here is a great example of how to fill in this section - "I am a sincere, loyal and dedicated individual who has a great deal of ambition. Although I have extensive experience in the ( fill in the blank ) industry, I love to learn, and am always up to a challenge. I get along well with others, while also working efficiently on my own. I am seeking a position where I can develop and excel while giving my best to an employer."


Honda Civic tops list of ten most stolen vehicles
by KNOE(CNN) - Honda Civics aren't just some of the most popular vehicles on the roads they are a favorite among car thieves.
The National Insurance Crime Bureau released its list of the ten most stolen vehicles of 2018.
The Honda Civic topped the list with more than 38 thousand of the cars stolen last year. The 2000 model was the most stolen.
The Honda Accord came in second with the 2006 Ford Fullsize Pickup in third.
Just shy of 750 thousand vehicles were stolen in 2018 which is about 3 percent less than the previous year.
To protect against theft the NICB recommends locking cars, rolling up windows, and parking in well-lit areas.
Here's the full list:
1. Honda Civic
2. Honda Accord
3. Ford Pickup (Full Size)
4. Chevrolet Pickup (Full Size)
5. Toyota Camry
6. Nissan Altima
7. Toyota Corolla
8. GMC Pickup (Full Size)
9. Dodge Pickup (Full Size)
10. Jeep Cherokee/Grand Cherokee


A 2D Keypoint..
 More...
|
| |
| float | getId () const |
| | This method returns the id of the keypoint in its frame. More...
|
| |
| float | getAngle () const |
| | This method returns the angle of an Keypoint. More...
|
| |
| float | getSize () const |
| | This method returns the size of an Keypoint. More...
|
| |
| float | getResponse () const |
| | GetResponse. More...
|
| |
| int | getOctave () const |
| | This method returns the octave of an Keypoint. More...
|
| |
| int | getClassId () const |
| | This method returns the classid of an Keypoint. More...
|
| |
| const Vector3f & | getRGB () const |
| | These methods returns the color components of the CloudPoint. More...
|
| |
| const float & | getR () const |
| | These methods returns the color components of the CloudPoint. More...
|
| |
|
const float & | getG () const |
| |
|
const float & | getB () const |
| |
| float | getDepth () const |
| | This method returns the depth value of an Keypoint in the camera coordinate system. More...
|
| |
| void | setDepth (float depth) |
| | This method allows to set the depth value of an Keypoint in the camera coordinate system. More...
|
| |
|
template<typename Archive > |
| void | serialize (Archive &ar, ATTRIBUTE(maybe_unused) const unsigned int version) |
| |
|
| Point2Df (float x=0, float y=0) |
| |
|
float | getX () const |
| |
|
float | getY () const |
| |
|
void | setX (float x) |
| |
|
void | setY (float y) |
| |
|
Point2Df | operator+ (const Point2Df &a) const |
| |
|
Point2Df | operator- (const Point2Df &a) const |
| |
|
|
class | boost::serialization::access |
| |
A 2D Keypoint..
This class provides Keypoint definition.
◆ getAngle()
| float SolAR::datastructure::Keypoint::getAngle |
( |
| ) |
const |
|
inline |
This method returns the angle of an Keypoint.
- Returns
- angle
◆ getClassId()
| int SolAR::datastructure::Keypoint::getClassId |
( |
| ) |
const |
|
inline |
This method returns the classid of an Keypoint.
- Returns
- classid
◆ getDepth()
| float SolAR::datastructure::Keypoint::getDepth |
( |
| ) |
const |
|
inline |
This method returns the depth value of an Keypoint in the camera coordinate system.
- Returns
- depth value
◆ getId()
| float SolAR::datastructure::Keypoint::getId |
( |
| ) |
const |
|
inline |
This method returns the id of the keypoint in its frame.
- Returns
- id
◆ getOctave()
| int SolAR::datastructure::Keypoint::getOctave |
( |
| ) |
const |
|
inline |
This method returns the octave of an Keypoint.
- Returns
- octave
◆ getR()
| const float & SolAR::datastructure::Keypoint::getR |
( |
| ) |
const |
|
inline |
These methods returns the color components of the CloudPoint.
- Returns
- the color component of the CloudPoint (Red, Green or Blue)
◆ getResponse()
| float SolAR::datastructure::Keypoint::getResponse |
( |
| ) |
const |
|
inline |
◆ getRGB()
| const Vector3f & SolAR::datastructure::Keypoint::getRGB |
( |
| ) |
const |
|
inline |
These methods returns the color components of the CloudPoint.
- Returns
- the RGB color of the CloudPoint
◆ getSize()
| float SolAR::datastructure::Keypoint::getSize |
( |
| ) |
const |
|
inline |
This method returns the size of an Keypoint.
- Returns
- size
◆ init()
| void SolAR::datastructure::Keypoint::init |
( |
unsigned int |
id, |
|
|
float |
x, |
|
|
float |
y, |
|
|
float |
r, |
|
|
float |
g, |
|
|
float |
b, |
|
|
float |
size, |
|
|
float |
angle = -1.0f , |
|
|
float |
response = 0.0f , |
|
|
int |
octave = 0 , |
|
|
int |
class_id = -1 |
|
) |
| |
This method initializes an Keypoint object.
- Parameters
-
| [in] | x | x-coordinate of the keypoint |
| [in] | y | y-coordinate of the keypoint |
| [in] | r | r-channel color value of the keypoint. |
| [in] | g | g-channel color value of the keypoint. |
| [in] | b | b-channel color value of the keypoint. |
| [in] | size | diameter of the meaningful keypoint neighborhood |
| [in] | angle | orientation of the keypoint |
| [in] | response | the response by which the most strong keypoints have been selected. Can be used for the further sorting or subsampling |
| [in] | octave | octave (pyramid layer) from which the keypoint has been extracted |
| [in] | class_id | object class (if the keypoints need to be clustered by an object they belong to) |
◆ setDepth()
| void SolAR::datastructure::Keypoint::setDepth |
( |
float |
depth | ) |
|
|
inline |
This method allows to set the depth value of an Keypoint in the camera coordinate system.
- Parameters
-
The documentation for this class was generated from the following files:
- interfaces/datastructure/Keypoint.h
- src/datastructure/Keypoint.cpp


| Band Members | Role | Join Date |
|---|---|---|
| Sam Melo | Lead Vocalist | Since Founding in 2013 |
| Darrick "Bozzy" Keller | Guitarist, Backup Vocalist | Since founding in 2013 |
| Charlie Holt | Bass Player | Following the band's founding in late 2013 after Seven was released |
| Ethan Goodpaster | Guitarist (Electric Guitar) | Following the band's founding in late 2013 after Seven was released |
| Jess Haney | Drummer | Following the band's founding in late 2013 after Seven was released |
The band was founded in Boone, North Carolina in 2013 with Sam Melo and Darrick "Bozzy" Keller being the original members. The initial label they were under was Appalachian State University's Split Rail Records label. They then moved to being under the Elektra Records label. The band's sound has been influenced by Modest Mouse, Schoolboy Q, Kings of Leon and Frank Ocean.


CONTENT TITLE
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Demo and datasets accompanying the book "Knowledge Synthesis: From Experimental Network to Meta-Analysis" (Makowski, Piraux and Brun, in preparation for December 2017).
| Version: | 0.2 |
| Depends: | R (≥ 3.0.0) |
| Imports: | nlme, lme4, metafor |
| Published: | 2017-12-10 |
| Author: | David Makowski (INRA) [aut], Francois Piraux (Arvalis) [aut], Francois Brun (ACTA) [aut, cre] |
| Maintainer: | Francois Brun (ACTA) <francois.brun at acta.asso.fr> |
| License: | LGPL-3 |
| URL: | http://www.modelia.org |
| NeedsCompilation: | no |
| CRAN checks: | KenSyn results |
| Reference manual: | KenSyn.pdf |
| Package source: | KenSyn_0.2.tar.gz |
| Windows binaries: | r-devel: KenSyn_0.2.zip, r-release: KenSyn_0.2.zip, r-oldrel: KenSyn_0.2.zip |
| OS X binaries: | r-release: KenSyn_0.2.tgz, r-oldrel: KenSyn_0.2.tgz |
| Old sources: | KenSyn archive |
Please use the canonical form https://CRAN.R-project.org/package=KenSyn to link to this page.


/**
* Main class of the example. First, execute 100 AddTask objects to
* add 1000000 elements to the list and the execute 100 PollTask objects
* to delete all those elements.
*
*/
public class Main {
/**
* Main method of the class
* @param args
*/
public static void main(String[] args) throws Exception {
// Create a ConcurrentLinkedDeque to work with it in the example
ConcurrentLinkedDeque<String> list=new ConcurrentLinkedDeque<>();
// Create an Array of 100 threads
Thread threads[]=new Thread[100];
// Create 100 AddTask objects and execute them as threads
for (int i=0; i<threads.length; i++){
AddTask task=new AddTask(list);
threads[i]=new Thread(task);
threads[i].start();
}
System.out.printf("Main: %d AddTask threads have been launched\n",threads.length);
// Wait for the finalization of the threads
for (int i=0; i<threads.length; i++) {
threads[i].join();
}
// Write to the console the size of the list
System.out.printf("Main: Size of the List: %d\n",list.size());
// Create 100 PollTask objects and execute them as threads
for (int i=0; i<threads.length; i++){
PollTask task=new PollTask(list);
threads[i]=new Thread(task);
threads[i].start();
}
System.out.printf("Main: %d PollTask threads have been launched\n",threads.length);
// Wait for the finalization of the threads
for (int i=0; i<threads.length; i++) {
threads[i].join();
}
// Write to the console the size of the list
System.out.printf("Main: Size of the List: %d\n",list.size());
}
}
/**
* Task that add 10000 elements to a ConcurrentListDeque
*
*/
public class AddTask implements Runnable {
/**
* List to add the elements
*/
private ConcurrentLinkedDeque<String> list;
/**
* Constructor of the class
* @param list List to add the elements
*/
public AddTask(ConcurrentLinkedDeque<String> list) {
this.list=list;
}
/**
* Main method of the class. Add 10000 elements to the list
* using the add() method that adds the element at the end of
* the list
*/
@Override
public void run() {
String name=Thread.currentThread().getName();
for (int i=0; i<10000; i++){
list.add(name+": Element "+i);
}
}
}
/**
* Task that delete 10000 elements from a ConcurrentListDeque
*
*/
public class PollTask implements Runnable {
/**
* List to delete the elements
*/
private ConcurrentLinkedDeque<String> list;
/**
* Constructor of the class
* @param list List to delete the elements
*/
public PollTask(ConcurrentLinkedDeque<String> list) {
this.list=list;
}
/**
* Main method of the task. Deletes 10000 elements from the
* list using the pollFirst() that deletes the first element of the
* list and pollLast() that deletes the last element of the list
*/
@Override
public void run() {
for (int i=0; i<5000; i++) {
list.pollFirst();
list.pollLast();
}
}
}
ConcurrentLinkedDeque<String>
,模拟1w个数据增加和删除First, you have executed 100 AddTask tasks to add elements to the list. Each one of those tasks inserts 10,000 elements to the list using the add() method. This method adds the new elements at the end of the list. When all those tasks have finished, you have written in the console the number of elements of the list. At this moment, the list has 1,000,000 elements.
Then, you have executed 100 PollTask tasks to remove elements from the list. Each one of those tasks removes 10,000 elements of the list using the pollFirst() and pollLast() methods. The pollFirst() method returns and removes the first element of the list and the pollLast() method returns and removes the last element of the list. If the list is empty, these methods return a null value. When all those tasks have finished, you have written in the console the number of elements of the list. At this moment, the list has zero elements.
To write the number of elements of the list, you have used the size() method. You have to take into account that this method can return a value that is not real, especially if you use it when there are threads adding or deleting data in the list. The method has to traverse the entire list to count the elements and the contents of the list can change for this operation. Only if you use them when there aren't any threads modifying the list, you will have the guarantee that the returned result is correct.
/**
* Main class of the example. First, execute 100 AddTask objects to
* add 1000000 elements to the list and the execute 100 PollTask objects
* to delete all those elements.
*
*/
public class Main {
/**
* Main method of the class
* @param args
*/
public static void main(String[] args) throws Exception {
// Create a ConcurrentLinkedDeque to work with it in the example
LinkedBlockingDeque<String> list=new LinkedBlockingDeque<>(3);
Client client=new Client(list);
Thread thread=new Thread(client);
thread.start();
for (int i=0; i<5 ; i++) {
for (int j=0; j<3; j++) {
String request=list.take();
System.out.printf("Main: Request: %s at %s. Size: %d\n",request,new Date(),list.size());
}
TimeUnit.MILLISECONDS.sleep(300);
}
System.out.printf("Main: End of the program.\n");
}
}
public class Client implements Runnable{
private LinkedBlockingDeque<String> requestList;
public Client (LinkedBlockingDeque<String> requestList) {
this.requestList=requestList;
}
@Override
public void run() {
for (int i=0; i<3; i++) {
for (int j=0; j<5; j++) {
StringBuilder request=new StringBuilder();
request.append(i);
request.append(":");
request.append(j);
try {
requestList.put(request.toString());
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.printf("Client: %s at %s.\n",request,new Date());
}
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.printf("Client: End.\n");
}
}
LinkedBlockingDeque<String>
模拟从阻塞list中增加和获取数据The main difference between blocking lists and non-blocking lists is that blocking lists has methods to insert and delete elements on it that, if they can’t do the operation immediately, because the list is full or empty, they block the thread that make the call until the operation can be made.Java includes the LinkedBlockingDeque class that implements a blocking list.
A typical need when you work with data structures is to have an ordered list. Java provides PriorityBlockingQueue that has this functionality.
All the elements you want to add to PriorityBlockingQueue have to implement the Comparable interface. This interface has a method, compareTo() that receives an object of the same type, so you have two objects to compare: the one that is executing the method and the one that is received as a parameter. The method must return a number less than zero if the local object is less than the parameter, a number bigger that zero if the local object is greater than the parameter, and the number zero if both objects are equal.
PriorityBlockingQueue uses the compareTo() method when you insert an element in it to determine the position of the element inserted. The greater elements will be the tail of the queue.
Another important characteristic of PriorityBlockingQueue is that it's a blocking data structure. It has methods that, if they can't do their operation immediately, block the thread until they can do it.
/**
* Main class of the example. Executes five threads that
* store their events in a common priority queue and writes
* them in the console to verify the correct operation of the
* PriorityBlockingQueue class
*
*/
public class Main {
/**
* @param args
*/
public static void main(String[] args) {
/*
* Priority queue to store the events
*/
PriorityBlockingQueue<Event> queue=new PriorityBlockingQueue<>();
/*
* An array to store the five Thread objects
*/
Thread taskThreads[]=new Thread[5];
/*
* Create the five threads to execute five tasks
*/
for (int i=0; i<taskThreads.length; i++){
Task task=new Task(i,queue);
taskThreads[i]=new Thread(task);
}
/*
* Start the five threads
*/
for (int i=0; i<taskThreads.length; i++) {
taskThreads[i].start();
}
/*
* Wait for the finalization of the five threads
*/
for (int i=0; i<taskThreads.length; i++) {
try {
taskThreads[i].join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
/*
* Write the events in the console
*/
System.out.printf("Main: Queue Size: %d\n",queue.size());
for (int i=0; i<taskThreads.length*1000; i++){
Event event=queue.poll();
System.out.printf("Thread %s: Priority %d\n",event.getThread(),event.getPriority());
}
System.out.printf("Main: Queue Size: %d\n",queue.size());
System.out.printf("Main: End of the program\n");
}
}
/**
* This class stores the attributes of an event. Its thread
* and is priority. Implements the comparable interface to
* help the priority queue to decide which event has more priority
*
*/
public class Event implements Comparable<Event> {
/**
* Number of the thread that generates the event
*/
private int thread;
/**
* Priority of the thread
*/
private int priority;
/**
* Constructor of the thread. It initializes its attributes
* @param thread Number of the thread that generates the event
* @param priority Priority of the event
*/
public Event(int thread, int priority){
this.thread=thread;
this.priority=priority;
}
/**
* Method that returns the number of the thread that generates the
* event
* @return The number of the thread that generates the event
*/
public int getThread() {
return thread;
}
/**
* Method that returns the priority of the event
* @return The priority of the event
*/
public int getPriority() {
return priority;
}
/**
* Method that compares two events and decide which has more priority
*/
@Override
public int compareTo(Event e) {
if (this.priority>e.getPriority()) {
return -1;
} else if (this.priority<e.getPriority()) {
return 1;
} else {
return 0;
}
}
}
/**
* This class implements a generator of events. It generates
* 1000 events and stores them in a priory queue
*
*/
public class Task implements Runnable {
/**
* Id of the task
*/
private int id;
/**
* Priority queue to store the events
*/
private PriorityBlockingQueue<Event> queue;
/**
* Constructor of the class. It initializes its attributes
* @param id Id of the task
* @param queue Priority queue to store the events
*/
public Task(int id, PriorityBlockingQueue<Event> queue) {
this.id=id;
this.queue=queue;
}
/**
* Main method of the task. It generates 1000 events and store
* them in the queue
*/
@Override
public void run() {
for (int i=0; i<1000; i++){
Event event=new Event(id,i);
queue.add(event);
}
}
}
PriorityBlockingQueue<Event>
模拟5个线程在降低各自线程的优先权/**
* Main method of the example. Execute five tasks and then
* take the events of the delayed queue when they are activated
*
*/
public class Main {
/**
* @param args
*/
public static void main(String[] args) throws Exception {
/*
* Delayed queue to store the events
*/
DelayQueue<Event> queue=new DelayQueue<>();
/*
* An array to store the Thread objects that execute the tasks
*/
Thread threads[]=new Thread[5];
/*
* Create the five tasks
*/
for (int i=0; i<threads.length; i++){
Task task=new Task(i+1, queue);
threads[i]=new Thread(task);
}
/*
* Execute the five tasks
*/
for (int i=0; i<threads.length; i++) {
threads[i].start();
}
/*
* Wait for the finalization of the five tasks
*/
for (int i=0; i<threads.length; i++) {
threads[i].join();
}
/*
* Write the results to the console
*/
do {
int counter=0;
Event event;
do {
event=queue.poll();
if (event!=null) counter++;
} while (event!=null);
System.out.printf("At %s you have read %d events\n",new Date(),counter);
TimeUnit.MILLISECONDS.sleep(500);
} while (queue.size()>0);
}
}
/**
* This class implements an event for a delayed queue.
*
*/
public class Event implements Delayed {
/**
* Date when we want to activate the event
*/
private Date startDate;
/**
* Constructor of the class
* @param startDate Date when we want to activate the event
*/
public Event (Date startDate) {
this.startDate=startDate;
}
/**
* Method to compare two events
*/
@Override
public int compareTo(Delayed o) {
long result=this.getDelay(TimeUnit.NANOSECONDS)-o.getDelay(TimeUnit.NANOSECONDS);
if (result<0) {
return -1;
} else if (result>0) {
return 1;
}
return 0;
}
/**
* Method that returns the remaining time to the activation of the event
*/
@Override
public long getDelay(TimeUnit unit) {
Date now=new Date();
long diff=startDate.getTime()-now.getTime();
return unit.convert(diff,TimeUnit.MILLISECONDS);
}
}
/**
* This class implements a taks that store events in a delayed queue
*
*/
public class Task implements Runnable {
/**
* Id of the task
*/
private int id;
/**
* Delayed queue to store the events
*/
private DelayQueue<Event> queue;
/**
* Constructor of the class. It initializes its attributes
* @param id Id of the task
* @param queue Delayed queue to store the events
*/
public Task(int id, DelayQueue<Event> queue) {
this.id=id;
this.queue=queue;
}
/**
* Main method of the task. It generates 100 events with the
* same activation time. The activation time will be the execution
* time of the thread plus the id of the thread seconds
*/
@Override
public void run() {
Date now=new Date();
Date delay=new Date();
delay.setTime(now.getTime()+(id*1000));
System.out.printf("Thread %s: %s\n",id,delay);
for (int i=0; i<100; i++) {
Event event=new Event(delay);
queue.add(event);
}
}
}
DelayQueue<Event>
,并且继承了implements Delayed
,重写compareTo()
和getDelay()
方法An interesting data structure provided by the Java API, and that you can use in concurrent applications, is implemented in the DelayedQueue class. In this class, you can store elements with an activation date. The methods that return or extract elements of the queue will ignore those elements whose data is in the future. They are invisible to those methods.
To obtain this behavior, the elements you want to store in the DelayedQueue class have to implement the Delayed interface. This interface allows you to work with delayed objects, so you will implement the activation date of the objects stored in the DelayedQueue class as the time remaining until the activation date.
The getDelay() method returns the number of nanoseconds between the activation date and the actual date. Both dates are objects of the Date class. You have used the getTime() method that returns a date converted to milliseconds and then, you have converted that value to TimeUnit received as a parameter. The DelayedQueue class works in nanoseconds, but at this point, it's transparent to you.
The compareTo() method returns a value less than zero if the delay of the object executing the method is smaller than the delay of the object passed as a parameter, a value greater than zero if the delay of the object executing the method is bigger than the delay of the object passes as a parameter, and the value 0 if both delays are equal.
You also have implemented the Task class. This class has an integer attribute named id . When a Task object is executed, it adds a number of seconds equal to the ID of the task to the actual date and that is the activation date of the events stored by this task in the DelayedQueue class. Each Task object stores 100 events in the queue using the add() method.
You must be very careful with the size() method. It returns the total number of elements in the list that includes the active and non-active elements.
/**
* Main class of the example. It executes twenty-five tasks that
* store contacts in the navigable map and then shows part of the content
* of that navigable map
*
*/
public class Main {
/**
* @param args
*/
public static void main(String[] args) {
/*
* Create the navigable map
*/
ConcurrentSkipListMap<String, Contact> map;
map=new ConcurrentSkipListMap<>();
/*
* Create an array to store the 25 threads that execute
* the tasks
*/
Thread threads[]=new Thread[25];
int counter=0;
/*
* Execute the 25 tasks
*/
for (char i='A'; i<'Z'; i++) {
Task task=new Task(map, String.valueOf(i));
threads[counter]=new Thread(task);
threads[counter].start();
counter++;
}
/*
* Wait for the finalization of the threads
*/
for (int i=0; i<threads.length; i++) {
try {
threads[i].join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
/*
* Write the size of the map
*/
System.out.printf("Main: Size of the map: %d\n",map.size());
/*
* Write the first element of the map
*/
Map.Entry<String, Contact> element;
Contact contact;
element=map.firstEntry();
contact=element.getValue();
System.out.printf("Main: First Entry: %s: %s\n",contact.getName(),contact.getPhone());
/*
* Write the last element of the map
*/
element=map.lastEntry();
contact=element.getValue();
System.out.printf("Main: Last Entry: %s: %s\n",contact.getName(),contact.getPhone());
/*
* Write a subset of the map
*/
System.out.printf("Main: Submap from A1996 to B1002: \n");
ConcurrentNavigableMap<String, Contact> submap=map.subMap("A1996", "B1002");
do {
element=submap.pollFirstEntry();
if (element!=null) {
contact=element.getValue();
System.out.printf("%s: %s\n",contact.getName(),contact.getPhone());
}
} while (element!=null);
}
}
/**
* This class implements a task that store contacts in a navigable map
*
*/
public class Task implements Runnable {
/**
* Navigable map to store the contacts
*/
private ConcurrentSkipListMap<String, Contact> map;
/**
* Id of the task
*/
private String id;
/**
* Constructor of the class that initializes its events
* @param map Navigable map to store the events
* @param id Id of the task
*/
public Task (ConcurrentSkipListMap<String, Contact> map, String id) {
this.id=id;
this.map=map;
}
/**
* Main method of the task. Generates 1000 contact objects and
* store them in the navigable map
*/
@Override
public void run() {
for (int i=0; i<1000; i++) {
Contact contact=new Contact(id, String.valueOf(i+1000));
map.put(id+contact.getPhone(), contact);
}
}
}
/**
* This class implements a Contact to store in the navigable map
*
*/
public class ContactContact.java {
/**
* Name of the contact
*/
private String name;
/**
* Phone number of the contact
*/
private String phone;
/**
* Constructor of the class
* @param name Name of the contact
* @param phone Phone number of the contact
*/
public Contact(String name, String phone) {
this.name=name;
this.phone=phone;
}
/**
* Method that returns the name of the contact
* @return The name of the contact
*/
public String getName() {
return name;
}
/**
* Method that returns the phone number of the contact
* @return
*/
public String getPhone() {
return phone;
}
}
ConcurrentSkipListMap
和ConcurrentNavigableMap
组合使用,可以输出元素和输出子MapJava API also provides a class that implements that interface, which is the ConcurrentSkipListMap interface that implements a non-blocking list with the behavior of the ConcurrentNavigableMap interface. Internally, it uses a Skip List to store the data. A Skip List is a data structure based on parallel lists that allows us to get efficiency similar to a binary tree. With it, you can get a sorted data structure with a better access time to insert, search, or delete elements than a sorted list.
Skip List was introduced by William Pugh in 1990.
When you insert an element in the map, it uses the key to order them, so all the elements will be ordered. The class also provides methods to obtain a submap of the map, in addition to the ones that return a concrete element.
/**
* Main class of the example. It creates three task and execute them
*
*/
public class Main {
/**
* @param args
*/
public static void main(String[] args) {
/*
* Create an array to store the threads
*/
Thread threads[]=new Thread[3];
/*
* Launch three tasks
*/
for (int i=0; i<threads.length; i++) {
TaskLocalRandom task=new TaskLocalRandom();
threads[i]=new Thread(task);
threads[i].start();
}
}
}
/**
* Task that generates random numbers
*
*/
public class TaskLocalRandom implements Runnable {
/**
* Constructor of the class. Initializes the randoom number generator
* for this task
*/
public TaskLocalRandom() {
ThreadLocalRandom.current();
}
/**
* Main method of the class. Generate 10 random numbers and write them
* in the console
*/
@Override
public void run() {
String name=Thread.currentThread().getName();
for (int i=0; i<10; i++){
System.out.printf("%s: %d\n",name,ThreadLocalRandom.current().nextInt(10));
}
}
}
ThreadLocalRandom.current()
,可以计算随机数出来The Java concurrency API provides a specific class to generate pseudo-random numbers in concurrent applications. It's the ThreadLocalRandom class and it's new in the Java 7 Version. It works as the thread local variables. Every thread that wants to generate random numbers has a different generator, but all of them are managed from the same class, in a transparent way to the programmer. With this mechanism, you will get a better performance than using a shared Random object to generate the random numbers of all the threads.
Atomic variables were introduced in Java Version 5 to provide atomic operations on single variables. When you work with a normal variable, each operation that you implement in Java is transformed in several instructions that is understandable by the machine when you compile the program. For example, when you assign a value to a variable, you only use one instruction in Java, but when you compile this program, this instruction is transformed in various instructions in the JVM language. This fact can provide data inconsistency errors when you work with multiple threads that share a variable.
To avoid these problems, Java introduced the atomic variables. When a thread is doing an operation with an atomic variable, if other threads want to do an operation with the same variable, the implementation of the class includes a mechanism to check that the operation is done in one step. Basically, the operation gets the value of the variable, changes the value in a local variable, and then tries to change the old value for the new one. If the old value is still the same, it does the change. If not, the method begins the operation again. This operation is called Compare and Set.
Atomic variables don't use locks or other synchronization mechanisms to protect the access to their values. All their operations are based on the Compare and Set operation. It's guaranteed that several threads can work with an atomic variable at a time without generating data inconsistency errors and its performance is better than using a normal variable protected by a synchronization mechanism.
/**
* Main class of the example. It creates an account, a company and a bank
* to work with the account. The final balance should be equal to the initial, but....
*
*/
public class Main {
/**
* Main method of the example
* @param args
*/
public static void main(String[] args) {
// Creates a new account ...
Account account=new Account();
// an initialize its balance to 1000
account.setBalance(1000);
// Creates a new Company and a Thread to run its task
Company company=new Company(account);
Thread companyThread=new Thread(company);
// Creates a new Bank and a Thread to run its task
Bank bank=new Bank(account);
Thread bankThread=new Thread(bank);
// Prints the initial balance
System.out.printf("Account : Initial Balance: %d\n",account.getBalance());
// Starts the Threads
companyThread.start();
bankThread.start();
try {
// Wait for the finalization of the Threads
companyThread.join();
bankThread.join();
// Print the final balance
System.out.printf("Account : Final Balance: %d\n",account.getBalance());
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
/**
* This class simulate a bank account
*
*/
public class Account {
/**
* Balance of the bank account
*/
private AtomicLong balance;
public Account(){
balance=new AtomicLong();
}
/**
* Returns the balance of the account
* @return the balance of the account
*/
public long getBalance() {
return balance.get();
}
/**
* Establish the balance of the account
* @param balance the new balance of the account
*/
public void setBalance(long balance) {
this.balance.set(balance);
}
/**
* Add an import to the balance of the account
* @param amount import to add to the balance
*/
public void addAmount(long amount) {
this.balance.getAndAdd(amount);
}
/**
* Subtract an import to the balance of the account
* @param amount import to subtract to the balance
*/
public void subtractAmount(long amount) {
this.balance.getAndAdd(-amount);
}
}
/**
* This class simulates a bank or a cash dispenser that takes money
* from an account
*
*/
public class Bank implements Runnable {
/**
* The account affected by the operations
*/
private Account account;
/**
* Constructor of the class. Initializes the account
* @param account The account affected by the operations
*/
public Bank(Account account) {
this.account=account;
}
/**
* Core method of the Runnable
*/
@Override
public void run() {
for (int i=0; i<10; i++){
account.subtractAmount(1000);
}
}
}
/**
* This class simulates a company that pays a salary an
* insert money into an account
*
*/
public class Company implements Runnable {
/**
* The account affected by the operations
*/
private Account account;
/**
* Constructor of the class. Initializes the account
* @param account the account affected by the operations
*/
public Company(Account account) {
this.account=account;
}
/**
* Core method of the Runnable
*/
@Override
public void run() {
for (int i=0; i<10; i++){
account.addAmount(1000);
}
}
}
AtomicLong balance
,来解决最一开始银行收入与支出的同步问题When you implement a concurrent application that has one or more objects shared by several threads, you have to protect the access to their attributes using a synchronization mechanism as locks or the synchronized keyword to avoid data inconsistency errors.
These mechanisms have the following problems:
Deadlock: This situation occurs when a thread is blocked waiting for a lock that is locked by other threads and will never free it. This situation blocks the program, so it will never finish.
If only one thread is accessing the shared object, it has to execute the code necessary to get and release the lock.
To provide a better performance to this situation, the compare-and-swap operation was developed. This operation implements the modification of the value of a variable in the following three steps:
With this mechanism, you don't need to use any synchronization mechanism, so you avoid deadlocks and you obtain a better performance.
Java implements this mechanism in the atomic variables. These variables provide the compareAndSet() method that is an implementation of the compare-and-swap operation and other methods based on it.
/**
* Main class of the example. Execute 100 incrementers and 100 decrementers
* and checks that the results are the expected
*
*/
public class Main {
/**
* @param args
*/
public static void main(String[] args) {
final int THREADS=100;
/**
* Atomic array whose elements will be incremented and decremented
*/
AtomicIntegerArray vector=new AtomicIntegerArray(1000);
/*
* An incrementer task
*/
Incrementer incrementer=new Incrementer(vector);
/*
* A decrementer task
*/
Decrementer decrementer=new Decrementer(vector);
/*
* Create and execute 100 incrementer and 100 decrementer tasks
*/
Thread threadIncrementer[]=new Thread[THREADS];
Thread threadDecrementer[]=new Thread[THREADS];
for (int i=0; i<THREADS; i++) {
threadIncrementer[i]=new Thread(incrementer);
threadDecrementer[i]=new Thread(decrementer);
threadIncrementer[i].start();
threadDecrementer[i].start();
}
/*
* Wait for the finalization of all the tasks
*/
for (int i=0; i<THREADS; i++) {
try {
threadIncrementer[i].join();
threadDecrementer[i].join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
/*
* Write the elements different from 0
*/
for (int i=0; i<vector.length(); i++) {
if (vector.get(i)!=0) {
System.out.println("Vector["+i+"] : "+vector.get(i));
}
}
System.out.println("Main: End of the example");
}
}
/**
* This task implements a decrementer. It decrements by 1 unit all the
* elements of an array
*
*/
public class Decrementer implements Runnable {
/**
* The array to decrement the elements
*/
private AtomicIntegerArray vector;
/**
* Constructor of the class
* @param vector The array to decrement is elements
*/
public Decrementer(AtomicIntegerArray vector) {
this.vector=vector;
}
/**
* Main method of the class. It decrements all the elements of the
* array
*/
@Override
public void run() {
for (int i=0; i<vector.length(); i++) {
vector.getAndDecrement(i);
}
}
}
/**
* This task implements an incrementer. It increments by 1
* all the elements of an array
*
*/
public class Incrementer implements Runnable {
/**
* Array that store the elements to increment
*/
private AtomicIntegerArray vector;
/**
* Constructor of the class
* @param vector Array to store the elements to increment
*/
public Incrementer(AtomicIntegerArray vector) {
this.vector=vector;
}
/**
* Main method of the task. Increment all the elements of the
* array
*/
@Override
public void run() {
for (int i=0; i<vector.length(); i++){
vector.getAndIncrement(i);
}
}
}
AtomicIntegerArray
In the Main class, you have created AtomicIntegerArray with 1,000 elements and then, you have executed 100 Incrementer and 100 decrementer tasks. At the end of those tasks, if there were no inconsistency errors, all the elements of the array must have the value 0 . If you execute the program, you will see how the program only writes to the console the final message because all the elements are zero.


Design documentation and code will come later, but the internetion is that every connection can only be made with Tor.
For now, you can see some scripts and configuration on Free Dumb Host's Github
The service is configured to only be accessible through tor, and servers are only able to make outgoing connections through Tor.
This means even if you hosted an insecure application, you simply cannot leak a real world IP address.
It's based off something like the grugqs Portal of Pi, with a lot of qemu and vlanning spiced through it.
Speaking of, if you do manage to break it, let me know I guess so I can patch it.


| 1 | package org.ahocorasick.interval; | |
| 2 | ||
| 3 | import java.util.List; | |
| 4 | import java.util.Set; | |
| 5 | import java.util.TreeSet; | |
| 6 | ||
| 7 | import static java.util.Collections.sort; | |
| 8 | ||
| 9 | public class IntervalTree { | |
| 10 | ||
| 11 | private final IntervalNode rootNode; | |
| 12 | ||
| 13 | public IntervalTree(List<Intervalable> intervals) { | |
| 14 | this.rootNode = new IntervalNode(intervals); | |
| 15 | } | |
| 16 | ||
| 17 | public List<Intervalable> removeOverlaps(final List<Intervalable> intervals) { | |
| 18 | ||
| 19 | // Sort the intervals on size, then left-most position | |
| 20 |
1
1. removeOverlaps : removed call to java/util/Collections::sort → KILLED |
sort(intervals, new IntervalableComparatorBySize()); |
| 21 | ||
| 22 | final Set<Intervalable> removeIntervals = new TreeSet<>(); | |
| 23 | ||
| 24 | for (final Intervalable interval : intervals) { | |
| 25 | // If the interval was already removed, ignore it | |
| 26 |
2
1. removeOverlaps : negated conditional → KILLED 2. removeOverlaps : ROR: changed equals zero comparison to less than operator → KILLED |
if (removeIntervals.contains(interval)) { |
| 27 | continue; | |
| 28 | } | |
| 29 | ||
| 30 | // Remove all overallping intervals | |
| 31 | removeIntervals.addAll(findOverlaps(interval)); | |
| 32 | } | |
| 33 | ||
| 34 | // Remove all intervals that were overlapping | |
| 35 | for (final Intervalable removeInterval : removeIntervals) { | |
| 36 | intervals.remove(removeInterval); | |
| 37 | } | |
| 38 | ||
| 39 | // Sort the intervals, now on left-most position only | |
| 40 |
1
1. removeOverlaps : removed call to java/util/Collections::sort → SURVIVED |
sort(intervals, new IntervalableComparatorByPosition()); |
| 41 | ||
| 42 |
1
1. removeOverlaps : mutated return of Object value for org/ahocorasick/interval/IntervalTree::removeOverlaps to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return intervals; |
| 43 | } | |
| 44 | ||
| 45 | public List<Intervalable> findOverlaps(final Intervalable interval) { | |
| 46 |
1
1. findOverlaps : mutated return of Object value for org/ahocorasick/interval/IntervalTree::findOverlaps to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return rootNode.findOverlaps(interval); |
| 47 | } | |
| 48 | ||
| 49 | } | |
Mutations | ||
| 20 |
1.1 |
|
| 26 |
1.1 2.2 |
|
| 40 |
1.1 |
|
| 42 |
1.1 |
|
| 46 |
1.1 |


{% include meta.html %}
The Blog of Corey K. Clippinger
Snippits, Tutorials, Thoughts, and Essays on Python/Programming
Blog
About
<
Resources
{{ content }}
{% include analytics.html %}


Implemented memory management with C++ to build garbage collection resource, which cleans up the used memory of a program;
Used stack memory to manage local variables inside the function to complete the fast transaction,
used heap memory to manage dynamic variables which can be resized during implementation;
Applied memory relocation and deallocation while managing heap memory to ensure the memory is properly freed after usage;
Worked with pointers and references, and also smart pointers to implement modern C++ programming.
Used memory deallocation on all the created heap memory to prevent memory leakage;
You can find all the source code in my Github CplusND-Garbage-Collector.


 The television cameras captured the exact moment that this tense exchange happened.
Argentina won the 'Superclásico' friendly thanks to a Messi goal, who broke the deadlock after taking advantage of the rebound after Alisson's save.
Messi suffered a lot because of the hard tackles he received, but his actions didn't stop there. He was involved in a tense exchange with Tite during the match.
Featured links
- Ballon d'Or winner already been decided
- The latest football transfers news and rumours
- Possible 'Clasico' in the Spanish Supercup final
- Who has the most free-kicks goals: Messi or Cristiano?
The Brazil manager affirmed that Messi told him to shut up and the television cameras captured the exact moment.
Tito called for the referee to book Messi for a passage of play and Messi responded.


| Interface | Description |
|---|---|
| RestCallHandler |
Interface that allows you to override the handling of HTTP requests.
|
| RestCallInterceptor |
Used to intercept http connection responses to allow modification of that response before processing and for
listening for call lifecycle events.
|
| RestRequestCreated |
Identify an
HttpRequest that was created by a RestRequest . |
| Class | Description |
|---|---|
| BasicRestCallHandler |
Default HTTP call handler.
|
| BasicRestCallInterceptor |
A default implementation of a
RestCallInterceptor . |
| RestClient |
Utility class for interfacing with remote REST interfaces.
|
| RestClientBuilder |
Builder class for the
RestClient class. |
| RestRequest |
Represents a request to a remote REST resource.
|
| RestResponse |
Represents a response from a remote REST resource.
|
| RestResponseBody |
Represents the body of an HTTP response.
|
| RestResponseHeader |
Represents a single header on an HTTP response.
|
| RestResponseStatusLineAssertion |
Used for fluent assertion calls against a response
StatusLine object. |
| Exception | Description |
|---|---|
| RestCallException |
Exception representing a
|
Copyright © 2016–2020 The Apache Software Foundation. All rights reserved.


{{ define "title" }} About {{ end }} {{ define "content" }}
/ About
HiddenLake:
- Based on p2p network.
- Implemented f2f network.
- Implemented onion routing.
- Implemented end-to-end encryption.
- Symmetric algorithm = AES256-CBC.
- Asymmetric algorithm = RSA2048-OAEP.
- Cryptographic Hash functions = MD5/SHA256.
HiddenLake - Network source code.
Number571 - Network creator.


| Basic |
| Brand Name: | Juniper |
| Ethernet Technology: | Gigabit Ethernet |
| Expansion Slot Type: | SFP |
| Form Factor: | Desktop |
| Layer Supported: | 3 |
| Manageable: | Yes |
| Network Technology: | 10/100/1000Base-T |
| Number of Total Expansion Slots: | 4 |
| Port/Expansion Slot Details: | Gigabit Ethernet |
| Power Source: | Power Supply |
| Product Family: | EX2200 |
| Product Type: | Layer 3 Switch |
| Total Number of Network Ports: | 48 |
| Battery Information |
| Power Source: | Power Supply |
| General Information |
| Brand Name: | Juniper |
| Manufacturer Part Number: | EX2200-48T-4G |
| Manufacturer Website Address: | http://www.juniper.net |
| Manufacturer: | Juniper Networks, Inc |
| Product Model: | EX2200-48T-4G |
| Product Name: | EX2200-48T-4G Layer 3 Switch |
| Product Series: | EX2200 |
| Product Type: | Layer 3 Switch |
| I/O Expansions |
| Expansion Slot Type: | SFP |
| Number of SFP Slots: | 4 |
| Number of Total Expansion Slots: | 4 |
| Interfaces/Ports |
| Ethernet Technology: | Gigabit Ethernet |
| Number of Network (RJ-45) Ports: | 48 |
| Memory |
| Flash Memory: | 1 GB |
| Memory Technology: | DRAM |
| Standard Memory: | 512 MB |
| Technical Information |
| Ethernet Technology: | Gigabit Ethernet |
| Management | IEEE 802.1p QoS
IEEE 802.1q VLAN
Web Interface (J-Web)
Network and Security Manager
CLI
DHCP
SNMP v1, v2c, v3
RMON 1, 2, 3, 9
Syslog
Telnet |
| Memory Technology: | DRAM |
| Number of Network (RJ-45) Ports: | 48 |
| Power Source: | Power Supply |
| USB: | Yes |


- Ph.D., Industrial Management Engineering, Korea Univ
- M.S., Industrial Management Engineering, Korea Univ
- B.S., Management, KwangWoon Univ
- 現 Korea Polytechnic University, Assistance Professer
- 前 Samsung SDS, Big-data Analytics team, Big-data Analytics group, Principle Data Scientist
- 前 Samsung SDS Algorithm lab, IOT/Data-science lab, Senior Engineer
- Ph.D., Industrial Engineering, Seoul National Univ
- B.S., Industrial engineering, Seoul National Univ
- 現 Korea Polytechnic University, Assistance Professer
- 前 ai.m Inc. Chief Data Officer


Hi,
My first post I would like to dedicate Azure, namely the function sentiment from Text Analytics api, from module Cognitive Services, of which the last I heard.
The module itself gives us many opportunities, from text study to building recommendation systems. Api Text Analytics gives us the ability to detect sentiment, keywords, topics and the language in which text is written. In contrast, the above-mentioned function, examines the sentiment of the text. What does it mean? It can determine whether a statement/text has a positive or negative undertone. I decided it would be fun to test it and see how it works.
So, where to start? First of all, we need to have an account on Azure. Then we need to add to it a Cognitive Services module. Now it would be nice to throw our data (comments, posts, text, whatever we want to check) and generate some results.
But after that. First, we need to know what data format is accepted by the function. This format is json, formatted as follows:
In short, ‘documents’ is a list containing information about the data. Single object in the list of ‘documents’ contain ‘id’ which is a unique identifier. ‘Language’, which is the language of a text from the variable ‘text’ in the case of the English language it is not required, due to the fact that it is the default language.
Okay, we know in what format data should be. So we go on. In my case, I have only comments that I have in the csv file, without any identifiers, so I’ll have to somehow generate it. For this purpose I wrote a piece of code below:
Type ‘requestJson’ defines the input data, while the function ‘createJson’ is responsible for converting input data in .csv file to format required by the API. As we can see, it accepts a sequence of lines from a csv file, and then converts the sequence to the sequence of ‘strings’ in the last step it converts it to a sequence of type ‘document’. By using the function ‘mapi’ I generated unique identifiers, super! I’ve also added the ability to save this JSON file (function saveJson). Comments in my case are in English, but I decided to arbitrarily set the attribute ‘language’ to ‘en’.
We already have input, what now? Put it to the Azure! For this purpose I wrote a few more lines of code that sends the correct request to the Text Analytics API with properly formatted JSON. At this point we need a ‘api_key’, which can be found in the Cognitive Services module settings (it is shown on an image, where we can found it).
As we can see in the function ‘getSentimentScore’ it sends POST request, which in the header to the key ‘OCP-APIM-Subscription-Key’ assigned an ‘api_key’, while the body contains our JSON. Question is what will give us the api?
It will give us the data in the following format:
It is worth stressing here that the ‘score’ can vary from 0 to 1, where if the value is greater the text has a more positive undertone. As for the return, it looks okay. We using the ‘id’ to link the result to the text, cool. But I would like to see in one object id, scores and text to which it relates, for this purpose I wrote another piece of code.
So, this is exactly what I meant! This function ‘concatSentimentAndInput’ first calls function that converts my comments from a csv file, the method required by the sentiment Text Analytics API, and then calls a function to query api, finally, to connect the input JSON together with the return from Azure. In addition, at the end results are sorted in ascending order, so at the beginning there are of the ‘worst’ comments.
That’s probably all. As a result, I have a small little script that converts my comments, it does request to Azure for their semantic evaluation, and finally returns to me a sorted result combined with a set of an input.
Question is, is a sentiment function working properly? Amazingly, the result looks okay. Comments having a negative undertone have the lowest scores, while those positive indeed achieve a high rating, I did not notice any ‘irregularities in the operation of the module.’ Here is an output from script:
Only puzzling is that the text ‘good’ has a higher rating from a ‘very good’ and ‘bad’ is worse than ‘very bad’ … :)
To sum up, I would recommend anyone to try this function to determine how customers perceive your product(s), by examining their comments. In my case, the results came out really good and I’m going to use them in improving my applications.
All code could be found here.


home
history
products
guarantee
people
Product Information
Product Information
Product Name:
In Stock:
Price:
Description:


---
layout: default
title: Sample Package
permalink: /custom-audio-packages/packages
article: false
ticker: true
---
{% for package in site.data.packages %}
-
{% for pack in package.packages %}
- {{pack.name}}
{% for product in pack.products %}
- {{product.name}} - {{product.description}}
{% for detail in product.details %}
- - {{detail.item}}
{% endfor %}
{% endfor %}
- ${{pack.price}}
-
{{pack.footnote}}
{% endfor %}
{% endfor %}


Great Forest [ao25], forest, in Mandoria, peasants: 150
Last updated Turn #144
Great Forest [ao25], forest, in Mandoria, peasants: 150
------------------------------------------------------------------------
0: Garrison [hi4j], garrison, uncontrolled, with two peasants,
0: one soldier guards Great Forest [ao25].
30: The population grows by one peasant.
Routes leaving Great Forest:
North, forest, to Great Forest [an25], 8 days
East, forest, to Great Forest [ao26], 8 days
Garrison [cb4m], garrison, uncontrolled, with seven peasants
South, forest, to Great Forest [ap25], 8 days
Garrison [ht9y], garrison, uncontrolled, with two peasants
West, forest, to Great Forest [ao24], 8 days
Inner locations:
Opos [x51], tower, defense 20
Seen here:
Garrison [hi4j], garrison, uncontrolled, with two peasants,
one soldier


|
Meaning of
-
|
Q |
FIB |
Define |
Estimate of |
Matching
|
Event - _______________________________________ |
True / False |
Chemical compound
Chemical name = _______________________________________ Common name = _______________________________________ |
Image label |
Equation
|
Q Answer)
|


The former Fair City star gave birth to a baby girl at the University Hospital in Galway, after going into labour early.
Posting a photo of tiny baby shoes on Instagram, the new mum-of-two wrote: “What a crazy 24 hours it’s been…one minute you’re painting your nails with notions of an awards night, the next you’re on the labour ward at 2am…”
”The result? The ULTIMATE reward, a perfect little sister for Hanorah, another beautiful Burke baby girl arrived today at 12:36pm and we are simply in love ❤.”
Aoibhin and John are already parents to their one-year-old daughter Hanorah, who they welcomed in June 2018.
The couple have been married since 2016, after tying the knot in Co. Clare.


Mark Lawrenson states his prediction for Man City v Chelsea FC
Mark Lawrenson is backing Manchester City to return to winning ways against Chelsea FC on Saturday evening
by The Sport Review staffMark Lawrenson is backing Manchester City to ease to a 2-0 win against Chelsea FC at The Etihad on Saturday evening.
The defending Premier League champions suffered a 3-1 loss to league leaders Liverpool FC at Anfield in their last fixture before the international break.
The Citizens are in fourth place in the Premier League table and nine points adrift of Liverpool FC in their bid to secure the title for the third successive season.
Manchester City will take on an in-form Chelsea FC team that have won their last six Premier League fixtures under Frank Lampard.
Chelsea FC will start the Premier League clash a point ahead of title holders Manchester City ahead of their meeting in Saturday’s late kick-off.
Manchester City were 6-0 winners against Chelsea FC in the last meeting between these two teams at The Etihad last term.
Former Liverpool FC defender Lawrenson doesn’t expect Manchester City to slump to a rare defeat at home against one of their top-four rivals.
“Chelsea have won their past six Premier League games and are obviously going extremely well,” Lawrenson told BBC Sport.
“But I would always back Manchester City when they are at home against another big club. They often seem to find an extra gear in them, and they very rarely lose them.
“There won’t be a repeat of the scoreline from last season, when City won 6-0, but I am still expecting Pep Guardiola’s side to win.”
Manchester City have won the Premier League title in the last two campaigns to exert their dominance on the English top flight.
Chelsea FC are in third place and a point ahead of the defending champions after their 2-0 win against Crystal Palace last time out.


DBC Culture
24.May.2015
I have a few friends who are teachers. From the time I've spent with them, I've learned a bit about progressive educational theory. I get the sense that Dev Bootcamp is more than a little progressive. I started to realize I needed to make a career transition a couple of years ago, but I knew I couldn't go back to traditional academia. After graduating college, I felt so burnt out on school. I had put in my time and was ready for the next phase of life to begin (in case my parents read this, don't get me wrong, I still think traditional education has a tremendous amount of value and I'm very grateful for the experiences I had in that system). Becoming a programmer takes some serious learning though, so when I decided to make this transition, I had to figure out how to learn in a way that works for me. Shareef speaks about being co-creators in our educational experience. I'm very excited to be a part of that process. I want to be a programmer in part because the job is to explore, learn, and create. The DBC experience seems to follow the same process, which sounds like a lot of fun, and also like great preparation for my future working environment. A lot of my personal leanings are in line with the program's, so I plan on engaging wholeheartedly with engineering empathy, yoga, and mindfulness practice.
Am I nervous? Of course. I've never taken on such a huge volume of work in such a short period of time. To be honest, I was a little overwhelmed by week one, and it only ramps up from here. I know I can learn this stuff, I just worry about my mental stamina and organizational ability. And I worry about retention. They say the best way to learn is by repetition over time, and there are some aspects of DBC that seem akin to an all night cram session before a test. I should ask someone about that.
Overall, I'm feeling good about my choice to attend Dev Bootcamp. I think the culture is one I can really get into, and anyone who would choose to be a part of it is likely someone I can really get along with. So let's start the journey!


WASH Overview
Total capacity for countries highlighted on the map
Total WASH Staff
?
Total WASH NDRT trained
?
Total WASH RDRT trained
?
Available WASH Kit 2
?
Available WASH Kit 5
?
Available WASH Kit 10
?
WASH Capacity of National Societies
| NS |
# Staff (total) |
# Staff at HQ |
# Staff at Branch |
# NDRT Trained |
# RDRT Trained |
# Kit2 |
# Kit5 |
# Kit10 |
Last Updated |
For questions and comments on the data, please contact peter.mamburi@ifrc.org


Soccer
Soccer is my favourite sport
{% if likes_same_sport==True %}
{% for player in fav_players %}
{{player}}
{% endfor %}
{% endif %}


Vaastav Anand
PhD Student, MPI-SWS
Vancouver, British Columbia
I am a Doctoral Researcher at Max Planck Institute for Software Systems (MPI-SWS) where I work under the supervision of Dr. Antoine Kaufmann and Dr. Deepak Garg. Previously, I was advised by Herr. Dr. Jonathan Mace.
I like building, testing, breaking, and fixing software systems. My main areas of interest are Systems, and Software Engineering. I also like to spend some time on Natural Language Processing and Data Visualization.
My hobbies include watching football, Formula 1, and learning new languages. I also like to cook in my free time and I do enjoy writing and reading poetry from time to time.
Previously, I was a M.Sc. student in the Network, Systems, and Security Lab at The University of British Columbia where I worked with Dr. Ivan Beschastnikh and Dr. Margo Seltzer
Here is my full academic cv.
News
| Jul 14, 2023 | Our paper, Blueprint: A Toolchain for Highly-Reconfigurable Microservice Applications, was accepted at SOSP’23. |
| Jun 23, 2023 | Co-hosted and co-organized Systems Trivia Night at HotOS’23 with Roberta De Viti. |
| Jun 22, 2023 | Co-organized a panel on reproducibility and replication at HotOS’23 with Roberta De Viti and Solal Pirelli. |
| Jul 15, 2022 | Student Volunteer at CMMRS’2022! |
| Jul 8, 2022 | Our paper “The Benefit of Hindsight: Tracing Edge-Cases in Distributed Systems” was accepted at NSDI’23. |


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No cars in database.
Some description of this car. Lorem ipsum dolor sit amet consectetur adipisicing elit. Sunt voluptate quam nesciunt ipsa veritatis voluptas optio debitis repellat porro sapiente.
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Nashville’s Pickens voted Championship’s Goalkeeper of the Year
by Major League SoccerTAMPA, Fla. – Nashville SC’s Matt Pickens may have just completed his 16th professional season, but he shows no signs of slowing down.
The 37-year-old was named the USL Championship’s 2019 Goalkeeper of the Year on Tuesday after a remarkable season that saw him star for the side with the best defensive record in the league. Pickens adds the honor to the previously awarded Championship Golden Glove, claimed last month after he posted a 0.64 goals-against average in 25 regular-season appearances for the club.
Pickens posted a save percentage of 79.8 percent during the regular season, the highest among goalkeepers to have recorded at least 40 saves, while his 14 shutouts also led the league in the regular season. His shutout total saw him surpass 100 for his career, a landmark figure for the veteran shot-stopper.
After being nominated as a finalist for the Championship’s Goalkeeper of the Year honor a season ago, Pickens maintained his upper-echelon standard as NSC finished second in the Championship’s Eastern Conference.
The 2019 USL Championship Awards were voted on by team management and a league-wide media panel that included representation from every USL Championship market. Voting was conducted following the conclusion of the 2019 Championship regular season.
2019 USL Championship Awards
Goalkeeper of the Year: Matt Pickens, Nashville SC
Defender of the Year: Announced November 19
Coach of the Year: Announced November 20
Young Player of the Year: Announced November 20
Most Valuable Player: Announced November 21
USL Championship Goalkeeper of the Year
2011: Miguel Gallardo, Orlando City SC
2012: Kristian Nicht, Rochester Rhinos
2013: Andrew Dykstra, Richmond Kickers
2014: John McCarthy, Rochester Rhinos
2015: Brandon Miller, Rochester Rhinos
2016: Mitch Hildebrandt, FC Cincinnati
2017: Diego Restrepo, San Antonio FC
2018: Maxime Crepeau, Ottawa Fury FC


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{{Infobox prepared food | name = Gyabrag | image = | caption = | alternate_name = | country = Tibet | region = | creator = | course = | type = Pancake | served = | main_ingredient = Barley flour, yak butter, cheese curds, sugar | variations = | calories = | other = }}
In Tibetan cuisine, Gyabrag is a pancake, made with barley flour, yak butter, dry cheese curds and sugar.<ref name="LiJiang2003">{{cite book|last1=Li|first1=Tao|last2=Jiang|first2=Hongying|title=Tibetan customs|url=http://books.google.com/books?id=k5L0TQjLGgUC&pg=PA36|accessdate=5 August 2011|year=2003|publisher=五洲传播出版社|isbn=978-7-5085-0254-0|page=35}}</ref>
{{Reflist}}
{{pancakes}}
{{Tibet-cuisine-stub}}


/* @flow */
import assign from 'lodash/assign';
import clone from 'lodash/clone';
import mapValues from 'lodash/mapValues';
import type DryadPlayer from './DryadPlayer';
/**
* >> A dryad (/ˈdraɪ.æd/; Greek: Δρυάδες, sing.: Δρυάς) is a tree nymph, or female tree spirit, in Greek mythology
*
* A Dryad is a component for managing the creation and control of something.
*
* For instance that 'something' could be a SuperCollider Synth, or a MIDI connection, SVG or Canvas in a webrowser,
* a datasource, a web resource to fetch or an external process.
*
* It is anything that you want to specify parameters for and then create according to those parameters.
*
* Dryads have properties and children but do not hold any internal state.
* Their methods are passed a context object and they perform their functionality
* based on their properties (what they are supposed to be / to do) and the context
* which holds the state, temporary variables they need for operation (like supercollider node ids) and gives them access to variables defined by parent nodes in the play graph.
*
* They provide functionality by return command objects which are processed by
* command middleware which is supplied by various Dryadic packages.
*/
export default class Dryad {
properties: Object;
children: Array<Dryad>;
/**
* Subclasses should not implement constructor.
* All Dryad classes take properties and children.
*/
constructor(properties: Object = {}, children: Array<Dryad> = []) {
this.properties = assign({}, this.defaultProperties(), properties || {});
this.children = children || [];
}
/**
* Defaults properties if none are supplied
*/
defaultProperties(): Object {
return {};
}
/**
* Returns a command object that specifies actions that need to be completed
* before the Dryad's resource is able to play.
*
* The most useful command to use here is `updateContext` which when called
* will allocate resources, start up servers etc. and then save handles,
* pids, node ids etc. into the context for use by .add()
*/
// eslint-disable-next-line no-unused-vars
prepareForAdd(player: DryadPlayer): Object {
return {};
}
/**
* Add the Dryad, make it play, make it start etc.
*
* Returns a command object or a function that is called with node context and will return a command object.
*
* Middleware supplied by layers will match command keys and will be passed the value.
* Value is either an object that the middleware uses to do whatever it does (launch things, send messages) or is a function that take context and returns the object.
*
* Command middleware for add may return Promises which resolve on success; ie. when the thing is successfully booted, running etc.
*/
// eslint-disable-next-line no-unused-vars
add(player: DryadPlayer): Object {
return {};
}
/**
* Remove the Dryad, make it stop etc.
*
* Returns a command object or a function that is called with node context and will return a command object.
*
* Middleware supplied by layers will match command keys and will be passed the value.
* Value is either an object that the middleware uses to do whatever it does (launch things, send messages) or is a function that take context and returns the object.
*
* Command middleware for run may return Promises which resolve on success; ie. when the thing is successfully stopped, remove etc.
*/
// eslint-disable-next-line no-unused-vars
remove(player: DryadPlayer): Object {
return {};
}
/**
* Dryad classes may return a subgraph of Dryads to replace itself
* in the play graph.
* This lets Dryads compose more complex behavior, add other Dryads that
* assist. Any Dryads supplied in properties should be included in the subgraph.
*
* The subgraph may also contain the Dryad itself in which case its .add .remove
* will be called. If subgraph is implemented but it does not include itself then
* .add / .remove will not be called.
*/
subgraph(): ?Dryad {}
/**
* When Dryad requires a parent Dryad to be somewhere above it then it
* may be specified by its class name here and the parent will be injected
* into the playgraph. This is similar to subgraph() but make it easy to
* do and is less error prone.
*
* Example: SCSynthDef compiles SynthDefs from source code and requires a supercollider SCLang interpreter as a parent to do that compilation. If there is not already an SCLang in the play graph then include one.
*
* @returns {String|undefined} - class name of required parent Dryad
*/
requireParent(): ?string {}
/**
* Initial context
*
* This dryad's context is also the parent object for all children.
*/
initialContext(): Object {
return {};
}
/**
* Context for child; used when creating initial context for a node
*
* Note that the child already inherits from this context.
* This is for setting things that should be in the child context
* and not in the parent context. ie. Things that shadow values in the parent.
*/
childContext(): Object {
return {};
}
/**
* This method is never actually called, but merely because its implemented
* (dryad.isDryad is not undefined) it marks the things as being a Dryad.
*
* @returns {Boolean}
*/
get isDryad(): boolean {
return true;
}
/**
* This method is never actually called, but merely because its implemented
* (MyDryad.isDryadSubclass is not undefined) it marks the thing as being a Dryad subclass.
*
* @returns {Boolean}
*/
static isDryadSubclass(): boolean {
return true;
}
/**
* When Dryads are used a properties for other Dryads,
* they should implement .value to return whatever information
* the parent Dryad needs from them.
*/
value(/*context:Object*/): any {
throw new Error(
`Subclass responsibility: ${this.constructor.name} should implement 'value()'`
);
}
clone(): Dryad {
let dup = new this.constructor();
let cloneValue = (c: any): any => (c && c.isDryad ? c.clone() : clone(c));
dup.properties = mapValues(this.properties, cloneValue);
dup.children = this.children.map(cloneValue);
return dup;
}
}
|


Performs image segmentation in fruit or seeds pictures in order to measure physical features in a high-throughput manner for genome-wide association (GWAS) and genomic selection programs.
| Version: | 1.0.1 |
| Depends: | R (≥ 3.2.1), methods, stats, EBImage, png, parallel, doParallel, foreach |
| Published: | 2016-04-10 |
| Author: | Luis Diaz-Garcia and Giovanny Covarrubias-Pazaran, with collaborations of Brandon Schlautman, Walter Salazar and Juan Zalapa. |
| Maintainer: | Giovanny Covarrubias-Pazaran <covarrubiasp at wisc.edu> |
| License: | GPL-3 |
| URL: | http://www.wisc.edu |
| NeedsCompilation: | no |
| Citation: | GiNA citation info |
| CRAN checks: | GiNA results |
| Reference manual: | GiNA.pdf |
| Package source: | GiNA_1.0.1.tar.gz |
| Windows binaries: | r-devel: GiNA_1.0.1.zip, r-release: GiNA_1.0.1.zip, r-oldrel: GiNA_1.0.1.zip |
| OS X binaries: | r-release: GiNA_1.0.1.tgz, r-oldrel: GiNA_1.0.1.tgz |
Please use the canonical form https://CRAN.R-project.org/package=GiNA to link to this page.


Meet The Team
Your wedding is one of the biggest days of your life! It is important you have stylish wedding stationery that you’re proud to send and the perfect palettes to paint your wedding day. We love sharing real stories that inspire us—and we hope they inspire you throughout your wedding planning journey.
Kanek Perez
Team LeadMary Sabol
BackendChristopher Lopez
Front EndRory Murray
User InterfacePascal Ulor
User Interface


Welcome to Adder interactive shell!
Here you can interact and play with Adder using inline commands and statements.
To get a list of available objects in current scope, use dir(). You can also use dir() on modules, eg dir(Math) to see what's inside.
If you want a proper sandbox with examples and better editor, please use the Adder Sandbox.
>>>


{%extends "registration/base.html"%} {% load bootstrap4 %} {% block content %}
Password or Username is incorrect
Get the App


This is a random generator of musical notes. Ideal for musicians who wants to quickly locate notes in their instrument, a great exercise for taking your improvisation skills to the next level.
How to use it:
Type the notes you desire to learn, separated with a space.
Type in the interval in which they will appear.
Press start.


-
Setup (optional): Steps to be executed before executing any test case. Setup is sequence of steps that needs to be executed
before starting af any test cases within current test suite. Example:
<setup>
<ccg:log message="Message from global setup."/>
<ccg:ddlQuery dataSourceName="dataSource">
<query>
CREATE TABLE EMPLOYEE
(
ID INT,
NAME VARCHAR(100)
)
</query>
</ccg:ddlQuery>
</setup>
-
Test Cases: One or more test cases to be executed as part of test suite. A test case is group of steps or validations to be executed. A test case will have description
which would used in output report. A test case should always end with a validation.
<testCase name="testMultiPart" dependencies="testPost">
<description>Tests multi part post request</description>
<ccg:invokeMultipartPost uri="/emp/saveWithFile">
<part name="details">
<value>
{
"name" : "Emp3",
"address": "some address"
}
</value>
</part>
<attachment name="file" file="file:./src/test/resources/testFile.txt"/>
</ccg:invokeMultipartPost>
<ccg:validateContextParam expression="attr.result.statusCode" value="200" />
<ccg:setXpath valueExpression="//id" name="emp3_id">
<source>${attr.response}</source>
</ccg:setXpath>
<ccg:invokeGetFile uri="/emp/getFile/{id}">
<pathVariable name="id">${attr.emp3_id}</pathVariable>
</ccg:invokeGetFile>
<ccg:loadText resource="file:${attr.response}" contextAttribute="outputContent"/>
<ccg:validateContextParam expression="attr.outputContent" value="This is simple test file for upload." />
</testCase>
-
Cleanup (optional): Steps to be executed after executing all test cases.
<cleanup>
<ccg:log message="Message from global cleanup."/>
</cleanup>


Good HTML1
Good HTML2
Good HTML3
Good HTML1
Good HTML2
Good HTML3
Good HTML4
Good HTML5
Good HTML6
Good HTML7
Good HTML8
Good HTML9
Good HTML10
Good HTML11
Good HTML12
Good HTML13
Good HTML14
Good HTML15
Good HTML16
A link
A link
A link


Pictures
Page Two
Click on the thumbnail for the larger image.
Only one picture from the San Francisco Concert, June 7, 1999. Robbie came onstage with the Yoda mask.
He also exited the building with it after the show and that is him in the car.
Pictures I took at the L.A. concert, June 9, 1999
The Ego Has Landed
Life Thru A Lens
I've Been Expecting You
Micellaneous Photos (my favorites)


Advertisements want to persuade us to buy particular products How do they do it? Let’s imagine …You’re watching TV. It’s a hot evening: You feel thirsty. You see an advert for a refreshing drink. You see people looking cool and relaxed. You notice the name of the refreshing drink because you think it could be useful for you to satisfy your thirst.
Advertisers study how people learn so that they can ‘teach’ them to respond to their advertising. They want us to be interested, to try something, and then to do it again. These are the elements of learning: interest, experience and repetition. If an advert can achieve this, it is successful. If an advert works well, the same technique can be used to advertise different things. So, for example, in winter if the weather is cold and you see a family having a warming cup of tea and feeling cosy, you may be interested and note the name of the tea … Here the same technique is being used as with the cool, refreshing drink.
If advertisements are to he learned, there is a need for lots of repetition. But advertisers have to be careful because too much repetition can result in consumer tiredness and the message may fall on’deal ears’.
Consumers learn to generalize from what they have learned. So advertisers sometimes copy a highly successful idea that has been well learned by consumers. For example, the highly successful ‘Weston Tea Country’ advertising for different tea has led to ‘DAEWOO Country’ for automobile dealers and ‘Cadbury Country’ for chocolate bars.
Блок 1
Блок 2
Блок 1


Hot deck imputation methods to resolve missing data.
| Version: | 1.1.0 |
| Depends: | R (≥ 3.0.0), stats |
| Imports: | Rglpk |
| Published: | 2015-10-22 |
| Author: | Dieter William Joenssen [aut, cre, cph] |
| Maintainer: | Dieter William Joenssen <Dieter.Joenssen at googlemail.com> |
| License: | GPL-3 |
| URL: | https://cran.r-project.org/package=HotDeckImputation, https://www.researchgate.net/profile/Dieter_Joenssen |
| NeedsCompilation: | yes |
| Materials: | NEWS |
| In views: | MissingData |
| CRAN checks: | HotDeckImputation results |
| Reference manual: | HotDeckImputation.pdf |
| Package source: | HotDeckImputation_1.1.0.tar.gz |
| Windows binaries: | r-devel: HotDeckImputation_1.1.0.zip, r-release: HotDeckImputation_1.1.0.zip, r-oldrel: HotDeckImputation_1.1.0.zip |
| OS X binaries: | r-release: HotDeckImputation_1.1.0.tgz, r-oldrel: HotDeckImputation_1.1.0.tgz |
| Old sources: | HotDeckImputation archive |
| Reverse depends: | weightTAPSPACK |
Please use the canonical form https://CRAN.R-project.org/package=HotDeckImputation to link to this page.


Search
Movie/Song DB
Movies
Movie
Released
German Title
Actors
Actor
Birthday
Roll
Songs
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Released
Album
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Band
Band Name


---
layout: page
title: Security Espresso meetup 0x0b
permalink: security-espresso-0x0b.html
---
Security Espresso Meetup 0x0b
Meetup agenda
- Anatol Prisăcaru & Sabina - Alexandra Ștefănescu: This Year in Security (slides)
- Gabriel Cîrlig: Everything is better with blockchain (slides)


{% extends 'enrolment-base.html' %} {% block head_title %}Company verified - great.gov.uk {% endblock %} {% block sub_header %}{# prevent the subheader from showing on form pages #}{% endblock %} {% block formarea %}
View or amend your company profile


| DOSE: |
repeated |
smoked |
Cannabis |
|
| |
2.0 mg |
oral |
DOC |
(blotter / tab) |
Where can I start with this? wtf? honestly its such a wonderful and amazing trip woah not much I've done have compared to this.
We started off the night by smoking bowls as we always do. We took our blotters at say 6:45 pm. I felt the amphetamine high way quicker then I've ever felt it before. I drove around with my 3 other friends until the drug kicked in at which point we went and smoked a blunt and chilled. I cannot say I've ever laughed so hard in my life. I laughed like the gods. We finished up the blunt and went into my basement and just sat around and talked. What we talked about is an asbolute mystery.  This amazed me how lazy I was on a amphetamine.  I was so lazy I couldnt ash my cig which was pretty intense.
I think my friend summed up the trip quite nicely. TRAP OR DIE.  I had 4 people on this drug including myself. I was with my friends J,K,D. We where all tripping nicely the whole night. J and K left around midnight for home.
I left his house at around 3 am I came downstairs listend to some young jeezy. You know up until now I've never really liked rap. If I do say so though it complimented the trip quite nicely. I really didnt listen to much music at all which wasnt like me.  What basically occured was me 'sleeping' for 6 hours or aka just laying in bed. I've noticed that on Do-X compounds the end of the trip is like the most tired feeling I've ever felt in my life yet I cant sleep.  Beyond my highest expectations. Beutiful trip.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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And an even wittier subheading to boot. Jumpstart your marketing efforts with this example based on Apple's marketing pages.
Coming soonAnd an even wittier subheading to boot. Jumpstart your marketing efforts with this example based on Apple's marketing pages.
Coming soonAnd an even wittier subheading to boot. Jumpstart your marketing efforts with this example based on Apple's marketing pages.
Coming soonAnd an even wittier subheading.
And an even wittier subheading.
And an even wittier subheading.
And an even wittier subheading.


A Look Back on the First Semester
For someone who already has several years experience with programming, through open-source, side-projects, and commercial work, what can they gain from a university computer science course?
Initially I doubted Cornell’s CS2112 course, taught by Andrew Myers. The curriculum sounded like a standard Java class, going through various aspects of the language before touching upon data structures, GUI toolkits, and HTTP servers. And superficially, that was the course. Where CS2112 succeeded was in taking those concepts and challenging us with them—sure, we might think we know how a hashtable works, but can we actually implement one? We might’ve used Git for our side projects before, but can we actually work in pairs to write software?
And Myers emphasized software engineering as well, requiring us to design and specify our software before starting on the work. Because our last four assignments were cumulative, those who glossed over design initially were given a quite intimate lesson on what technical debt actually entails.
Overall, the class wasn’t about specific knowledge—it wasn’t about graphs, or data structures, or generics—it was about how to design, write, and test software. How to be a capital-S Software Developer, and how to reason about complex design and implementation problems in the context of a larger project, instead of in isolation as a cute “programming challenge” like so many of us focus on today. Sure, this isn’t the flashy algorithmic wizardry, obsessive performance optimization, or mystic code golfing that so many of us associate with skill in our code jams and competitions. It’s stolid, maybe even a little boring—but it’s what makes programming a craft, in addition to an art and (someday) a science.
For any future Cornell students debating between 2110 and 2112, I highly recommend the challenge of 2112. Just don’t procrastinate.
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playJava
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model class to save and load game data on HDD. More...
Public Member Functions | |
| void | loadGameData () throws FileNotFoundException |
| loads the game data from the HDD. More... | |
| void | updateGameData (int P1CurrScore, int P2CurrScore) |
| updates the game data with the current score of player 1 and player 2. More... | |
| void | saveGameData () |
| saves player 1 and player 2 data to the HDD. More... | |
| Score | GETPlayer1Score () |
| returns player 1 last score and highest score in meta-class score. More... | |
| Score | GETPlayer2Score () |
| returns player 2 last score and highest score in meta-class score. More... | |
Static Public Member Functions | |
| static GameData | getInstance () |
| creates a singleton instance of GameData if not created and returns the instance to caller. More... | |
Private Member Functions | |
| GameData () | |
| GameData private constructor. More... | |
Private Attributes | |
| int | player1LastScore |
| Player 1 last score. More... | |
| int | player2LastScore |
| Player 2 last score. More... | |
| int | player1HighestScore |
| Player 1 highest score. More... | |
| int | player2HighestScore |
| Player 2 highest score. More... | |
| String | filepath = "Data1" |
| Path to the data file holding the game data stored on the hdd. More... | |
Static Private Attributes | |
| static GameData | mySingletonInstance = null |
| Instance reference of the singleton pattern. More... | |
model class to save and load game data on HDD.
The class is implemented as singleton pattern, to allow single game data model in the whole game. Also this allows accessing the game data model reference from any other class.
Definition at line 13 of file GameData.java.
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private |
GameData private constructor.
The constructor is created private to disallow any external class to instantiate an object of the GameData class so that the class can be created only once, a singleton.
Definition at line 27 of file GameData.java.
Referenced by sample.GameData.getInstance().
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static |
creates a singleton instance of GameData if not created and returns the instance to caller.
Definition at line 33 of file GameData.java.
References sample.GameData.GameData(), and sample.GameData.mySingletonInstance.
Referenced by sample.AccountController.AccountController(), and sample.Main.start().
| Score sample.GameData.GETPlayer1Score | ( | ) |
returns player 1 last score and highest score in meta-class score.
Definition at line 124 of file GameData.java.
References sample.GameData.player1HighestScore, and sample.GameData.player1LastScore.
Referenced by sample.AccountController.initialize().
| Score sample.GameData.GETPlayer2Score | ( | ) |
returns player 2 last score and highest score in meta-class score.
Definition at line 133 of file GameData.java.
References sample.GameData.player2HighestScore, and sample.GameData.player2LastScore.
Referenced by sample.AccountController.initialize().
| void sample.GameData.loadGameData | ( | ) | throws FileNotFoundException |
loads the game data from the HDD.
If the game data file is not created, it creates a new one with empty data. If the game data file is existing it reads the stored data.
Definition at line 45 of file GameData.java.
References sample.GameData.filepath, sample.GameData.player1HighestScore, sample.GameData.player1LastScore, sample.GameData.player2HighestScore, and sample.GameData.player2LastScore.
Referenced by sample.Main.start().
| void sample.GameData.saveGameData | ( | ) |
saves player 1 and player 2 data to the HDD.
Definition at line 102 of file GameData.java.
References sample.GameData.filepath, sample.GameData.player1HighestScore, sample.GameData.player1LastScore, sample.GameData.player2HighestScore, and sample.GameData.player2LastScore.
Referenced by sample.GamePlayModel.SaveGameData().
| void sample.GameData.updateGameData | ( | int | P1CurrScore, |
| int | P2CurrScore | ||
| ) |
updates the game data with the current score of player 1 and player 2.
If player 1 current score is greater than highest score it updates the last score with the current score, same for player 2. And then it stores player 1 and 2 current score as the last score.
| P1CurrScore | player 1 current score as stored in the game model. |
| P1CurrScore | player 2 current score as stored in the game model. |
Definition at line 88 of file GameData.java.
References sample.GameData.player1HighestScore, sample.GameData.player1LastScore, sample.GameData.player2HighestScore, and sample.GameData.player2LastScore.
Referenced by sample.GamePlayModel.ChangeStatus(), and sample.GamePlayModel.SaveGameData().
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private |
Path to the data file holding the game data stored on the hdd.
Definition at line 19 of file GameData.java.
Referenced by sample.GameData.loadGameData(), and sample.GameData.saveGameData().
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staticprivate |
Instance reference of the singleton pattern.
Definition at line 14 of file GameData.java.
Referenced by sample.GameData.getInstance().
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private |
Player 1 highest score.
Definition at line 17 of file GameData.java.
Referenced by sample.GameData.GETPlayer1Score(), sample.GameData.loadGameData(), sample.GameData.saveGameData(), and sample.GameData.updateGameData().
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private |
Player 1 last score.
Definition at line 15 of file GameData.java.
Referenced by sample.GameData.GETPlayer1Score(), sample.GameData.loadGameData(), sample.GameData.saveGameData(), and sample.GameData.updateGameData().
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private |
Player 2 highest score.
Definition at line 18 of file GameData.java.
Referenced by sample.GameData.GETPlayer2Score(), sample.GameData.loadGameData(), sample.GameData.saveGameData(), and sample.GameData.updateGameData().
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private |
Player 2 last score.
Definition at line 16 of file GameData.java.
Referenced by sample.GameData.GETPlayer2Score(), sample.GameData.loadGameData(), sample.GameData.saveGameData(), and sample.GameData.updateGameData().


Subject: Build {{build.id}} completed - {{site.title}} --- {{{header}}}
Hi {{user.name}}
The build with id {{build.id}} has completed successfully for site {{site.title}}.
Kind regards
The {{settings.brandName}} team


ngResource
Use $resourceProvider to change the default behavior of the $resource service.
$resourceProvider
$resource


Mukta is a Unicode compliant, versatile, contemporary, humanist, mono-linear typeface family available in seven weights, supporting Devanagari, Gujarati, Gurumukhi, Tamil and Latin scripts. This type family is a libre licensed version of Ek's self-titled multi-script project, an ongoing effort to develop a unified type family for each Indian script. The goal is to build one harmonious family across all Indian scripts without letting the visual features of one script dominate over others. This ensures that the fonts can be used successfully for both single and multi-script purposes.
Mukta was designed by Girish Dalvi and Yashodeep Gholap. Mukta Vaani was designed by Noopur Datye and Pallavi Karambelkar with support from Sarang Kulkarni and Maithili Shingre. Mukta Malar was designed by Aadarsh Rajan. Mukta Mahee was designed by Shuchita Grover and Noopur Datye.
Ek would like to thank Vinay Saynekar, Santosh Kshirsagar, Shubhanand Jog, Yogesh Jahargirdar, Pradnya Naik, Snehal Patil, Omkar Shende and Dave Crossland for their suggestions and feedback during the font design process. Ek would also like to thank faculty and friends from the Industrial Design Centre, IIT Bombay, and from Sir J J Institute of Applied Art, for their support and encouragement.
This project is led by Ek Type, a collective of type designers based in Mumbai focused on designing contemporary Indian typefaces. To contribute, see github.com/EkType/Mukta


IdeaPad Slim 5 (15,AMD)
- The Latest and Powerful Enough 4th Generation AMD Ryzen 7 Processors, Octa-Core Ryzen 7 4700U (>i7-10510U), 2.0 GHz base frequency, up to 4.1 GHz, 4MB L2 / 8MB L3 cache, 8 Threads
- Windows 10 Home 64 bit, Built-in 720p HD Webcam with Privacy Shutter
- Integrated AMD Radeon Graphics
- 8GB DDR4 SDRAM Memory
- 512GB PCIe Solid State Drive
- Platinum Grey
- Ports & Slots
M.R.P :
Add Quantity


---
comments: true
layout: post
title: What Do You Expect?
date: '2012-06-18T23:38:00.000+01:00'
tags:
- Development
modified_time: '2015-04-20T13:32:22.841+01:00'
thumbnail: https://img.youtube.com/vi/cOM1n22XyHA/default.jpg
blogger_id: tag:blogger.com,1999:blog-1308168280960455064.post-8974258102551896567
blogger_orig_url: http://chall32.blogspot.com/2012/06/what-do-you-expect.html
---
Watch it. Do more. Get involved. I have.
- Chris


Media is crucial to ensure citizens’ participation in governance: Kiran Bedi
L-G lauds the role of press in highlighting the problems of people
by Special CorrespondentLieutenant Governor Kiran Bedi has hailed the contribution of media in strengthening democracy.
Participating in the National Press Day celebrations organised by the Raj Nivas on Saturday, Ms. Bedi said the media played a pivotal role in highlighting the problems of people.
Crucial inputs
“Media is critical to citizen engagement in ensuring participation in governance and administration. More informed the people more the pressure on public officials to serve [and] more the integrity in services,” she said.
Pointing out the contribution of media, the Lt. Governor said the inputs given by the media here were taken seriously by Raj Nivas. “Our work in Raj Nivas begins every day with the review of newspaper reports and accordingly action initiated,” Ms. Bedi said.
Earlier in the day, Ms Bedi along with a team of officials, visited Orlandai lake.
In a WhatsApp message to reporters, Ms Bedi said the team surveyed 105 acres surrounding the lake. It was decided to desilt the lake, strengthen its shoulders and construct a walkway.
The work would be taken up either using funds available for Smart City project or the corporate social responsibility. “Such a development of the lake and the area will save the lake from encroachments, besides enhancing the quality of life in the whole region,” Ms. Bedi added.


About me
Hello, my name is Rujun Yao. I have already acquired Bachelor's Degree of Computer Science from UCLA, and
I currently pursuing Master's Degree on Computer Science at Northeastern University. Now I think I am
well prepared to align my skill set and my knowledge with any co-op or intern position this upcoming
summer.
I have practices on object-oriented principles. Combined with my passions on game development, I have
already written more than 20 games, including a VR sky-diving stimulator and a two-dimension
role-playing dungeon game, In these games I tried to apply design pattern properly, such as abstract
factory pattern, builder pattern and singleton pattern. Besides those games and projects I've practiced,
I also has work experience in Trimble Inc. and Plato Team Inc. in San Francisco Bay Area.
Besides that, I have experiences on developing web applications. I have participate in developmen
t of multiple web applications, including job search web service with recommendation systems and online
shopping system with fulfillment system. I am familiar with both front-end development and back-end
development. Related techniques and frameworks are including HTML/CSS, JavaScript, SQL, Spring MVC,
Java Servlet and Hibernates.
In addition, I posses out-standing time-management skills and work well in both team-driven and
independent environment. I tend to start project early to escape from the suffers of deadlines. I am a
quick learner, willing to take more time and efforts on the interested field, enjoying the process of
learning. I am a highly productive individual, quick to grasp essential procedures and policies, and
quick to learn any valuable knowledge that is beyond the coverage of school.
My Buddy
I have a Ragdoll cat and her name is Puffy, who was born in June, 2017. She is
a beautiful and lovely cat.
  She will walk elegantly and towards me and stay right beside me
when I sit on the sofa in the living room. She will climb up to my bed in the midnight and sleep right
beside me. She stays quiet and claim when someone is petting her... It is said that Ragdoll is named
"cat-dog" for its good temper and the willing to interact with human beings.
Puffy joined me at the age of three month. At that time She was a cute little kitty. However, she also
brings me some trouble. She used to like to bite cables, and when she arrived, she broke our internet
cable and we are out of internet for one day. She also liked to climb. For one time she climb up our
screen door and was stuck there, and the whole screen door is damaged and needed replacement.
However, as she grown up, she became more and more beautiful and more and more elegant. The only problem
about her is that she has long hair, and her hair is every where in my apartment. It takes a long time
for me to clean up her hair!


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See:
Description
| Interface Summary | |
|---|---|
| EtmMonitor | An EtmMonitor is responsible for collecting and aggregating Measurements Point information. |
| EtmMonitorContext | The EtmMonitorContext provides means to access certain runtime details of a given EtmMonitor instance. |
| EtmPoint | The EtmPoint represents one measurement. |
| Class Summary | |
|---|---|
| EtmMonitorSupport | Abstract base class for the execution time measurement monitors. |
| FlatMonitor | The FlatMonitor records all measurement points separately even if they are nested. |
| MeasurementPoint | Deprecated. Please use EtmMonitor.createPoint(String) instead. |
| NestedMonitor | The NestedMonitor records nested EtmPoints as a tree using ThreadLocals to maintain the thread depend caller tree. |
| NullMonitor | The NullMonitor does nothing and this way may limit the overhead in a production environment. |
| Exception Summary | |
|---|---|
| EtmException | Base exception for all etm exceptions. |
Java™ Execution Time Measurement Library core package.
This package contains the core classes of JETM.
And instance of EtmMonitor
is used to collect and aggregate measurements represented
through EtmPoint
instances.
|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


Match City - a game by Dennis Smuda
Toggle Sound
Toggle Settings
Settings
toggle borders
toggle borders
toggle cell size
toggle gap size
Source code on github
Game Over
Your final score is:
0
your new
personal best
!
(previously 12)
your personal best is
123
Restart