Registration number:
R & S Peck Ltd
for the Year Ended 31 January 2020
R & S Peck Ltd
Contents
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Company Information |
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Balance Sheet |
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Notes to the Unaudited Financial Statements |
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Accountants' Report |
R & S Peck Ltd
Company Information
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Director |
Mr Robin Graham Peck |
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Registered office |
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Accountants |
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Page 1 |
R & S Peck Ltd
(Registration number: SC585339)
Balance Sheet as at 31 January 2020
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Note |
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2019 |
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Fixed assets |
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Tangible assets |
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Current assets |
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Debtors |
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Cash at bank and in hand |
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Creditors: Amounts falling due within one year |
( |
( |
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Net current assets/(liabilities) |
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Total assets less current liabilities |
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Creditors: Amounts falling due after more than one year |
( |
- |
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Provisions for liabilities |
( |
- |
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Net assets |
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Capital and reserves |
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Called up share capital |
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Profit and loss account |
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Total equity |
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For the financial year ending 31 January 2020 the company was entitled to exemption from audit under section 477 of the Companies Act 2006 relating to small companies.
Director's responsibilities:
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• |
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• |
The director acknowledges his responsibilities for complying with the requirements of the Act with respect to accounting records and the preparation of accounts. |
These financial statements have been prepared in accordance with the special provisions relating to companies subject to the small companies regime within Part 15 of the Companies Act 2006.
These financial statements have been delivered in accordance with the provisions applicable to companies subject to the small companies regime and the option not to file the Profit and Loss Account has been taken.
Approved and authorised by the
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Page 2 |
R & S Peck Ltd
(Registration number: SC585339)
Balance Sheet as at 31 January 2020
.........................................
Director
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Page 3 |
R & S Peck Ltd
Notes to the Unaudited Financial Statements for the Year Ended 31 January 2020
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General information |
The company is a private company limited by share capital, incorporated in Scotland.
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Accounting policies |
Statement of compliance
These financial statements have been prepared in accordance with Financial Reporting Standard 102 Section 1A - 'The Financial Reporting Standard applicable in the UK and Republic of Ireland' and the Companies Act 2006.
Basis of preparation
These financial statements have been prepared using the historical cost convention except that as disclosed in the accounting policies certain items are shown at fair value.
Revenue recognition
Turnover comprises the fair value of the consideration received or receivable for the sale of goods and provision of services in the ordinary course of the company’s activities. Turnover is shown net of sales/value added tax, returns, rebates and discounts.
The company recognises revenue when:
The amount of revenue can be reliably measured;
it is probable that future economic benefits will flow to the entity;
and specific criteria have been met for each of the company's activities.
Tax
The tax expense for the period comprises current and deferred tax. Tax is recognised in profit or loss, except that a change attributable to an item of income or expense recognised as other comprehensive income is also recognised directly in other comprehensive income.
The current income tax charge is calculated on the basis of tax rates and laws that have been enacted or substantively enacted by the reporting date in the countries where the company operates and generates taxable income.
Deferred tax is recognised in respect of all timing differences between taxable profits and profits reported in the financial statements.
Unrelieved tax losses and other deferred tax assets are recognised when it is probable that they will be recovered against the reversal of deferred tax liabilities or other future taxable profits.
Deferred tax is measured using the tax rates and laws that have been enacted or substantively enacted by the reporting date and that are expected to apply to the reversal of the timing difference.
Tangible assets
Tangible assets are stated in the statement of financial position at cost, less any subsequent accumulated depreciation and subsequent accumulated impairment losses.
The cost of tangible assets includes directly attributable incremental costs incurred in their acquisition and installation.
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Page 4 |
R & S Peck Ltd
Notes to the Unaudited Financial Statements for the Year Ended 31 January 2020
Depreciation
Depreciation is charged so as to write off the cost of assets, other than land and properties under construction over their estimated useful lives, as follows:
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Asset class |
Depreciation method and rate |
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Office Equipment |
33% Straight Line |
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Fixtures and Fittings |
25% Reducing Balance |
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Motor Vehicles |
25% Reducing Balance |
Financial instruments
Classification
arrangement, as either financial assets, financial liabilities or equity instruments. An equity instrument is any
contract that evidences a residual interest in the assets of the company after deducting all of its liabilities.
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Employees and Directors |
The average number of persons employed by the company (including the director) during the year, was
Directors' remuneration
The director's remuneration for the year was as follows:
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2020 |
2019 |
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Remuneration |
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Taxation |
The tax charge on the profit for the year was as follows:
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Year ended 31 January 2020 |
10 January 2018 to 31 January 2019 |
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UK corporation tax |
11,326 |
14,278 |
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Deferred tax |
3,389 |
- |
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Tax on profit |
14,715 |
14,278 |
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Page 5 |
R & S Peck Ltd
Notes to the Unaudited Financial Statements for the Year Ended 31 January 2020
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Tangible assets |
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Fixtures and fittings |
Office equipment |
Motor vehicles |
Total |
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Cost or valuation |
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At 1 February 2019 |
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- |
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Additions |
- |
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At 31 January 2020 |
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Depreciation |
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At 1 February 2019 |
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- |
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Charge for the year |
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At 31 January 2020 |
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Carrying amount |
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At 31 January 2020 |
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At 31 January 2019 |
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- |
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Debtors |
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2020 |
2019 |
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Trade debtors |
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Prepayments |
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Other debtors |
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Creditors |
Creditors: amounts falling due within one year
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Note |
2020 |
2019 |
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Due within one year |
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Loans and borrowings |
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- |
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Taxation and social security |
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Other creditors |
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Creditors: amounts falling due after more than one year
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Page 6 |
R & S Peck Ltd
Notes to the Unaudited Financial Statements for the Year Ended 31 January 2020
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Note |
2020 |
2019 |
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Due after one year |
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Loans and borrowings |
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- |
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Loans and borrowings |
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2020 |
2019 |
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Non-current loans and borrowings |
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Hire purchase contracts |
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- |
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2020 |
2019 |
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Current loans and borrowings |
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Hire purchase contracts |
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- |
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Related party transactions |
Creditors include the following amounts which are owed to individuals who were directors of the company during the year:
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Year ended 31 January 2020 |
10 January 2018 to 31 January 2019 |
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Mr Robin Peck |
5,482 |
4,804 |
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5,482 |
4,804 |
The maximum balance outstanding during the year amounted to £5,482.
The directors current account is repayable on demand.
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Page 7 |
Chartered Accountants' Report to the Director on the Preparation of the Unaudited Statutory Accounts of
R & S Peck Ltd
for the Year Ended 31 January 2020
In order to assist you to fulfil your duties under the Companies Act 2006, we have prepared for your approval the accounts of R & S Peck Ltd for the year ended 31 January 2020 as set out on pages 2 to 7 from the company's accounting records and from information and explanations you have given us.
As a practising member firm of ICAS, we are subject to its ethical and other professional requirements which are detailed at http://www.icas.com/accountspreparationguidance.
This report is made solely to the Board of Directors of R & S Peck Ltd, as a body, in accordance with the terms of our engagement letter. Our work has been undertaken solely to prepare for your approval the accounts of R & S Peck Ltd and state those matters that we have agreed to state to the Board of Directors of R & S Peck Ltd, as a body, in this report in accordance with the requirements of ICAS as detailed at http://www.icas.com/accountspreparationguidance. To the fullest extent permitted by law, we do not accept or assume responsibility to anyone other than R & S Peck Ltd and its Board of Directors as a body for our work or for this report.
It is your duty to ensure that R & S Peck Ltd has kept adequate accounting records and to prepare statutory accounts that give a true and fair view of the assets, liabilities, financial position and profit of R & S Peck Ltd. You consider that R & S Peck Ltd is exempt from the statutory audit requirement for the year.
We have not been instructed to carry out an audit or a review of the accounts of R & S Peck Ltd. For this reason, we have not verified the accuracy or completeness of the accounting records or information and explanations you have given to us and we do not, therefore, express any opinion on the statutory accounts.
......................................
Gateway Business Park
Beancross Road
Grangemouth
FK3 8WX
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Page 8 |


Commemorating and celebrating life’s special moments and transitions with a personal and meaningful ceremony is a wonderful way to draw families together and create treasured memories that last a lifetime. It could be a ${ services .map(service => `${service.name},`) .join(' ') } or some other occasion. If you would like a powerful and effective way to celebrate an important life event, I would love to create a custom ceremony for you!
About Sue
Sue is truly living out her calling! As a Certified Celebrant with the Life Celebrants of Canada, she loves to find meaningful ways to invest in the lives of others by planning and leading custom ceremonies and celebrations that support and strengthen relationships.
Having earned a degree in education, including a minor in counseling, Sue has gained experience in teaching and curriculum development for students from preschool through university. She has given exceptional executive level administrative assistance to several organizations, and received praise for her expertise in large event planning and long-term program management. Sue received an award for superior customer service based on her timely communication, detailed organization and outstanding professionalism.
Motivated by her desire to give back to her community, Sue has been a dedicated volunteer in various children’s programs, school councils, and choirs.
Infusing creativity and excellence into all her accomplishments, Sue is personable, sincere, attentive, supportive and a joy to work with!
What Others Say About Sue
${ testimonials.map(testimonial => ``).join('\n') } ${partials.footer()}${testimonial.attribution}
${testimonial.quote}


var unknown = (object)new List<string>(); // Snippet 1: as operator foreach (var item in unknown as IList<int>) { // Do something with item } // Snippet 2: cast operator foreach (var item in (IList<int>)unknown) { // Do something with item }
Both snippets will throw an exception. But, there is a big BUT.
The first snippet will throw NullReferenceException (Object reference not set to an instance of an object). Go and guess what’s going on. Especially in production when you probably don’t have call stack with code line information, especially in just a bit more complex scenario. No useful information here at all.
The second one will throw too, but it will be InvalidCastException (Unable to cast object of type 'System.Collections.Generic.List`1[System.String]' to type 'System.Collections.Generic.IList`1[System.Int32]').
See the difference? The later one tells you what exactly is wrong so you have a good starting point of fixing the issue.
Generally I would tell to never use AS operator (even if you think you know the exact type NOW, you cannot be sure tomorrow) unless:
- You explicitly expect different type(s).
- You want to determine type using IS operator (really bad practice, consider simple polymorphism instead).
- You want to improve performance (though it is really, really rarely worth it).
Additionally, in any case you should check the casting result for null. Always check it for null. Do you hear me? ALWAYS!
The code I showed here is an example I saw on a forum, so just reused it. The issue you pointed out is a valid and major one. But I did not terget it in my post here... Well... I at least told to ALWAYS check for null :)... Should just add to check for null everything.
Rick W (from Eco forum)


| DOSE: T+ 0:00 |
5.0 mg |
oral |
Hydrocodone |
(ground / crushed) |
| T+ 0:30 |
1 bowl |
smoked |
Cannabis |
(plant material) |
| T+ 0:45 |
1 bowl |
smoked |
Cannabis |
(plant material) |
Prior experience: Alcohol, Cannabis, Morning Glories, Psilocybin Mushrooms, Salvia Divinorum 5x and 10x, Blue Lotus 25x, opium, xanax, painkillers, ritalin
Setting: my apartment late in the evening during the winter
Set: During this time of the year I was very introspective and I was exploring theories regarding shamanism, myth, magick and reality. I was also practicing new Energy Exercises for consciously inducing Out of Body Experiences (see Robert Bruce). The energy exercises are basically manipulating my prana, chi, or kundalini energy.
I parachuted a 5 mg Vicodin pill. Parachuting is basically crushing the pill inside a tissue and swallowing the tissue. The vicodin kicked in within 20 minutes. I was feeling waves of energy, probably from my energy building exercises from the previous week. It felt good so I decided to potentiate the effect and smoked a bowl of medical grade marijuana in my bubbler. I was told by the friend who gave this weed to me that it was Big Bud x Trainwreck. Whatever it was, it was quite potent. As a side note, marijuana sometimes makes me very paranoid and depressed. Other times it makes me feel energized and my mind races with insightful and creative thought.
Immediately after smoking I felt extremely relaxed yet energized, this surprised me because I had expected the vicodin to knock me out. I felt extremely social but no one in my building wanted to hang out this late so I read up on energy exercises and talked on aim. This got boring, so I smoked another bowl full of red hairs.
At this point the energy in my body was uncontrollable, but I suffered from paranoid and delusional thoughts, sometimes positive and sometimes quite negative. I couldn’t control the energy waves anymore and they kept spiking to my third eye and crown chakras. This was pleasurable at first, yet I felt as if energy was escaping me and I was not comfortable with not being able to control it. I lay back to meditate and relax, but soon after the energy spiked and burst into my head. My eyes were closed and I saw a large red eye, surrounded by darkness. It was reminiscent of Saurons eye from Peter Jackson's Lord of the Rings movies. There was a sense of evil and danger surrounding this vision.
This vision scared me and I felt as if proceeding any further would be quite dangerous to my system. I tried to force the energy down into my legs and abdomen but I really had to push hard to keep it there and it kept trying to spike back into my skull. I tried to tell myself I was hallucinating but it was too much. I wanted to sleep but I felt that if I gave up conscious control over the energy waves they would spike back into my skull and I would learn more than I wanted to about this red eye. I was afraid of what might happen as the vision was quite nefarious. I simply was not ready.
I couldn’t sleep and I believe I was having slight auditory hallucinations. I also began to feel and visualize elf like creatures, reminiscent of visions I've had on salvia, walking into my body through my anus and nose. It was very very unsettling. It could not have been the pot alone, and I doubt the vicodin could potentiate the mental effects to this degree. Something deeper was going on and I suspect it was the activation of certain subtle energy centers. Though the weed seemed to activate my energy, it also gave me way too much paranoia to actively explore this headspace.
I have never found marijuana at all helpful in meditative practice or in the exploration of altered states. It tends to confuse me and push me into negative headspace. This experience strengthened my dislike of cannabis which I have recently completely quit using. The next morning after my third eye area felt quite activated. I wish there was more documented on the effect of various drugs on subtle energy systems.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


POSTAL INSPECTOR (director: Otto Brower; screenwriters: Horace McCoy/from a story by McCoy & Robert Presnell; cinematographer: George Robinson; editor: Phil Cahn; cast: Ricardo Cortez (Bill Davis), Patricia Ellis (Connie Larrimore), Bela Lugosi (Benez), Michael Loring (Charlie Davis), David Oliver (Butch), Wallis Clark (Pottie), Hattie McDaniel (Debby); Runtime: 58; Universal; 1936)
Reviewed by Dennis Schwartz
Postal Inspector is a goofy B action thriller with Bela Lugosi as the shady owner of a prominent nightclub. Cute nightclub singer Patricia Ellis is on a plane with Postal Inspector Ricardo Cortez coming into the small-town of Millstown. Due to foggy conditions the passengers are nervous, so Ricardo comes up with the bright idea that Ellis sing to the passengers to calm their fears. Waiting at the airport is nightclub owner Bela to greet Ellis and use the plane story to get publicity for his nightclub. Michael Loring is waiting for his older brother Ricardo, but recognizes Ellis as the sweet hometown girl who went to the big city to get fame. He immediately makes a date with her and by the end of the film will marry her.
Ricardo is all post office rah-rah, as he exults in the good work his men are doing to catch crooks who use the postal service to cheat the public. He's a no-nonsense guy. FDR is heard in a radio address congratulating the postal inspectors for delivering the gold for the Federal Reserve System to inland cities across the country without a hitch, and Ricardo beams with pride upon hearing that praise by the president.
Catching Ellis sing at the nightclub, the brothers chat about how important their job is. Loring, who also works for the post office, tells Ellis about a three million dollar transfer of money the post office is making tomorrow. Not realizing that this is supposed to be a secret, Ellis jokingly tells this to Bela.
When a flood hits their town and all activity is hampered, Bela steals Loring's car--the one he lent to Ellis--and uses that car to pull off the postal heist. He also kills a postal worker. The postal inspectors suspect Loring and Ellis of the crime. But the couple tracks down Bela in his secret hiding place and the film ends in an exciting motorboard chase through the flooded city.
This is an obscure Bela Lugosi film and it's not bad. Ellis is the dame with class. She sings the happy tune "Bluebirds on wallpaper decorating our dreams." Bela's the bad guy with a foreign accent. His fans will love him here, as this film has been restored recently and is now watchable.
REVIEWED ON 5/18/2001 GRADE: C
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| Package | org.flixel |
| Class | public class FlxSound |
| Inheritance | FlxSound FlxCore |
| Property | Defined by | ||
|---|---|---|---|
| active : Boolean
If an object is not alive, the game loop will not automatically call
update() on it. | FlxCore | ||
| dead : Boolean
If an object is dead, the functions that automate collisions will skip it (see
FlxG.overlapArrays() and FlxG.collideArrays() ). | FlxCore | ||
| exists : Boolean
Kind of a global on/off switch for any objects descended from
FlxCore . | FlxCore | ||
| fixed : Boolean
If an object is 'fixed' in space, it will not budge when it collides with a not-fixed object.
| FlxCore | ||
| height : uint | FlxCore | ||
| last : Point
Stores the last position of the sprite, used by collision detection algorithm.
| FlxCore | ||
| scrollFactor : Point
A point that can store numbers from 0 to 1 (for X and Y independently)
that governs how much this object is affected by the camera subsystem.
| FlxCore | ||
| survive : Boolean
Whether or not this sound should be automatically destroyed when you switch states.
| FlxSound | ||
| visible : Boolean
If an object is not visible, the game loop will not automatically call
render() on it. | FlxCore | ||
| volume : Number
Set
volume to a value between 0 and 1 to change how this sound is. | FlxSound | ||
| width : uint | FlxCore | ||
| x : Number | FlxCore | ||
| y : Number | FlxCore |
| Property | Defined by | ||
|---|---|---|---|
| _channel : SoundChannel | FlxSound | ||
| _core : FlxCore | FlxSound | ||
| _fadeInTimer : Number | FlxSound | ||
| _fadeInTotal : Number | FlxSound | ||
| _fadeOutTimer : Number | FlxSound | ||
| _fadeOutTotal : Number | FlxSound | ||
| _flicker : Boolean
Internal helper used for retro-style flickering.
| FlxCore | ||
| _flickerTimer : Number
Internal helper used for retro-style flickering.
| FlxCore | ||
| _init : Boolean | FlxSound | ||
| _looped : Boolean | FlxSound | ||
| _pan : Boolean | FlxSound | ||
| _pauseOnFadeOut : Boolean | FlxSound | ||
| _position : Number | FlxSound | ||
| _radius : Number | FlxSound | ||
| _sound : Sound | FlxSound | ||
| _transform : SoundTransform | FlxSound | ||
| _volume : Number | FlxSound | ||
| _volumeAdjust : Number | FlxSound |
| Method | Defined by | ||
|---|---|---|---|
|
FlxSound()
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet.
| FlxSound | ||
|
Collides a
FlxCore against this object. | FlxCore | ||
|
collideArray(Cores:Array):void
Collides an array of
FlxCore objects against the tilemap. | FlxCore | ||
|
collideArrayX(Cores:Array):void
Collides an array of
FlxCore objects against the tilemap against the X axis only. | FlxCore | ||
|
collideArrayY(Cores:Array):void
Collides an array of
FlxCore objects against the tilemap against the Y axis only. | FlxCore | ||
|
Collides a
FlxCore against this object on the X axis ONLY. | FlxCore | ||
|
Collides a
FlxCore against this object on the Y axis ONLY. | FlxCore | ||
|
destroy():void
The basic class destructor, stops the music and removes any leftover events.
| FlxSound | ||
|
fadeIn(Seconds:Number):void
Call this function to make a sound fade in over a certain
time interval (calls
play() automatically). | FlxSound | ||
|
fadeOut(Seconds:Number, PauseInstead:Boolean = false):void
Call this function to make this sound fade out over a certain time interval.
| FlxSound | ||
|
flicker(Duration:Number = 1):void
Tells this object to flicker, retro-style.
| FlxCore | ||
|
flickering():Boolean
Check to see if the object is still flickering.
| FlxCore | ||
|
getScreenXY(P:Point = null):Point
Call this function to figure out the on-screen position of the object.
| FlxCore | ||
|
hitCeiling(Contact:FlxCore = null):Boolean
Called when this object collides with the bottom of another
FlxCore . | FlxCore | ||
|
Called when this object collides with the top of another
FlxCore . | FlxCore | ||
|
Called when this object collides with another
FlxCore on one of its sides. | FlxCore | ||
|
kill():void
Call this function to "kill" a sprite so that it no longer 'exists'.
| FlxCore | ||
|
loadEmbedded(EmbeddedSound:Class, Looped:Boolean = false):FlxSound
One of two main setup functions for sounds, this function loads a sound from an embedded MP3.
| FlxSound | ||
|
loadStream(SoundURL:String, Looped:Boolean = false):FlxSound
One of two main setup functions for sounds, this function loads a sound from a URL.
| FlxSound | ||
|
onScreen():Boolean
Check and see if this object is currently on screen.
| FlxCore | ||
|
Checks to see if some
FlxCore object overlaps this FlxCore object. | FlxCore | ||
|
overlapsPoint(X:Number, Y:Number, PerPixel:Boolean = false):Boolean
Checks to see if a point in 2D space overlaps this
FlxCore object. | FlxCore | ||
|
pause():void
Call this function to pause this sound.
| FlxSound | ||
|
play():void
Call this function to play the sound.
| FlxSound | ||
|
Call this function if you want this sound's volume to change
based on distance from a particular FlxCore object.
| FlxSound | ||
|
render():void
FlxSprite and other subclasses override this to draw their contents to the screen. | FlxCore | ||
|
reset(X:Number, Y:Number):void
Handy function for reviving game objects.
| FlxCore | ||
|
stop():void
Call this function to stop this sound.
| FlxSound | ||
|
update():void
The basic game loop update function.
| FlxSound | ||
|
updateTransform():void
An internal function used to help organize and change the volume of the sound.
| FlxSound |
| Method | Defined by | ||
|---|---|---|---|
|
init():void
An internal function for clearing all the variables used by sounds.
| FlxSound | ||
|
looped(event:Event = null):void
An internal helper function used to help Flash resume playing a looped sound.
| FlxSound | ||
|
stopped(event:Event = null):void
An internal helper function used to help Flash clean up and re-use finished sounds.
| FlxSound |
| _channel | property |
protected var _channel:SoundChannel
| _core | property |
protected var _core:FlxCore
| _fadeInTimer | property |
protected var _fadeInTimer:Number
| _fadeInTotal | property |
protected var _fadeInTotal:Number
| _fadeOutTimer | property |
protected var _fadeOutTimer:Number
| _fadeOutTotal | property |
protected var _fadeOutTotal:Number
| _init | property |
protected var _init:Boolean
| _looped | property |
protected var _looped:Boolean
| _pan | property |
protected var _pan:Boolean
| _pauseOnFadeOut | property |
protected var _pauseOnFadeOut:Boolean
| _position | property |
protected var _position:Number
| _radius | property |
protected var _radius:Number
| _sound | property |
protected var _sound:Sound
| survive | property |
public var survive:Boolean
Whether or not this sound should be automatically destroyed when you switch states.
| _transform | property |
protected var _transform:SoundTransform
| _volume | property |
protected var _volume:Number
| volume | property |
volume:Number
[read-write]
Set volume
to a value between 0 and 1 to change how this sound is.
public function get volume():Number
public function set volume(value:Number):void
| _volumeAdjust | property |
protected var _volumeAdjust:Number
| FlxSound | () | constructor |
public function FlxSound()
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet.
| destroy | () | method |
public override function destroy():void
The basic class destructor, stops the music and removes any leftover events.
| fadeIn | () | method |
public function fadeIn(Seconds:Number):void
Call this function to make a sound fade in over a certain
time interval (calls play()
automatically).
Seconds:Number — The amount of time the fade-in operation should take.
|
| fadeOut | () | method |
public function fadeOut(Seconds:Number, PauseInstead:Boolean = false):void
Call this function to make this sound fade out over a certain time interval.
ParametersSeconds:Number — The amount of time the fade out operation should take.
|
|
PauseInstead:Boolean (default = false ) — Tells the sound to pause on fadeout, instead of stopping.
|
| init | () | method |
protected function init():void
An internal function for clearing all the variables used by sounds.
| loadEmbedded | () | method |
public function loadEmbedded(EmbeddedSound:Class, Looped:Boolean = false):FlxSound
One of two main setup functions for sounds, this function loads a sound from an embedded MP3.
ParametersEmbeddedSound:Class — An embedded Class object representing an MP3 file.
|
|
Looped:Boolean (default = false ) — Whether or not this sound should loop endlessly.
|
FlxSound —
This FlxSound instance (nice for chaining stuff together, if you're into that).
|
| loadStream | () | method |
public function loadStream(SoundURL:String, Looped:Boolean = false):FlxSound
One of two main setup functions for sounds, this function loads a sound from a URL.
ParametersSoundURL:String — A string representing the URL of the MP3 file you want to play.
|
|
Looped:Boolean (default = false ) — Whether or not this sound should loop endlessly.
|
FlxSound —
This FlxSound instance (nice for chaining stuff together, if you're into that).
|
| looped | () | method |
protected function looped(event:Event = null):void
An internal helper function used to help Flash resume playing a looped sound.
Parametersevent:Event (default = null ) — An Event object.
|
| pause | () | method |
public function pause():void
Call this function to pause this sound.
| play | () | method |
public function play():void
Call this function to play the sound.
| proximity | () | method |
public function proximity(X:Number, Y:Number, Core:FlxCore, Radius:Number, Pan:Boolean = true):FlxSound
Call this function if you want this sound's volume to change based on distance from a particular FlxCore object.
ParametersX:Number — The X position of the sound.
|
|
Y:Number — The Y position of the sound.
|
|
Core:FlxCore — The object you want to track.
|
|
Radius:Number — The maximum distance this sound can travel.
|
|
Pan:Boolean (default = true )
|
FlxSound —
This FlxSound instance (nice for chaining stuff together, if you're into that).
|
| stop | () | method |
public function stop():void
Call this function to stop this sound.
| stopped | () | method |
protected function stopped(event:Event = null):void
An internal helper function used to help Flash clean up and re-use finished sounds.
Parametersevent:Event (default = null ) — An Event object.
|
| update | () | method |
public override function update():void
The basic game loop update function. Doesn't do much except optional proximity and fade calculations.
| updateTransform | () | method |
public function updateTransform():void
An internal function used to help organize and change the volume of the sound.


This document contains information about the POS for .NET v1.12 release.
Table of Contents
POS for .NET Updated to UPOS v1.12
POS for .NET Version Compatibility
Supported OS Platforms
POS for .NET is supported on the following platforms:
Development Platforms
Windows XP Professional
Windows Server 2003 Service Pack 1
Windows Vista Business
Windows Vista Enterprise
Target Platforms (Production)
Windows Embedded for Point of Service (WEPOS)
Windows XP Professional Service Pack 2
Windows Vista Business
Windows Vista Enterprise
The POS for .NET 1.12 Runtime can be installed on target AND development platforms.
The POS for .NET 1.12 SDK can be installed only on development systems.
Running Setup upgrades existing systems if an earlier version of POS for .NET is installed.
Installing the SDK overwrites SDK source files. If you have changed these files and want to keep them, make sure that you make backup copies of the sample source code files before you install the SDK.
POS for .NET Updated to UPOS v1.12
POS for .NET 1.12 supports the UPOS v1.12 Specification. For more information about the new features of UPOS v1.12, see the Release 1.12 section of the Appendix D of the UPOS v1.12 Specification. The UPOS v1.12 Specification can be found at this
For information about new and updated POS device classes, see the topic What's New in POS for .NET 1.12 in the documentation.
POS for .NET Version Compatibility
We recommend using the latest version of POS for .NET. The installed version of POS for .NET can be determined by reading the following registry key:
HKLM/Software/POSfor.NET/Setup/ProductVersion.
Version Check During POS Application or Service Object Setup
When you install POS applications and Service Objects (SOs), it is important to check the version of POS for .NET and make sure that it is compatible.
For example, Service Objects written for UPOS 1.12 must check the platform for POS for .NET version 1.12.*.* or greater. If the current version is incompatible, the installer should block the installation and inform users that they have to install the latest version of POS for .NET.
.NET Framework Compatibility Issues
POS for .NET 1.12 depends on the Microsoft .NET Framework version 2.0. For your application to work, you have to make sure it is loading the version 2.0 of the .NET Framework. There are several ways that you can achieve this:
-
Recompile your POS application against the .NET Framework 2.0.
-
Have only the .NET Framework 2.0 installed on your computer.
-
Add the following content to your application’s Config file (create the file if it does not exist):
<?xml version ="1.0"?>
<configuration>
<startup>
<supportedRuntime version="v2.0.50727" />
</startup>
</configuration>
Known Issues
POS for .NET Log File Location
Problem
POS for .NET writes its log file according to a path that is specified in the registry entries. By default, the WMI provider process that uses POS for .NET writes the log to C:\Windows\Temp.
Solution
Inspect both locations. When you try to find the POS for .NET log, the location of the log file may not be intuitive. This is because the POS Device Manager Command Line Tool (POSDM) or another application that uses the WMI provider may have been used, changing the environment path (%TEMP%) that specifies the location of the log. The value of %TEMP% varies depending on the account. Logging should be enabled only when the developer is debugging an SO or an application.
PowerState - Ambiguous Reference
Developers who use this SDK may encounter the following problem when trying to compile existing code:
Problem
Error CS0104 - 'PowerState' is an ambiguous reference between System.Windows.Forms.PowerState and Microsoft.PointOfService.PowerState.
Cause
This error occurs because the .NET Framework version 2.0 has added a new enumeration, System.Windows.Forms.PowerState, that conflicts with Microsoft.PointOfService.PowerState.
Solution
Use the fully qualified name Microsoft.PointOfService.PowerState.
Product Support
Any additional issues that are found with this release of POS for .NET will be posted as Knowledge Base (KB) articles on the Microsoft Customer Support Web site. To find a list of articles, see this


--- layout: post title: Receive Email Notification on Server Error in Django date: '2014-08-19T06:28:00+05:45' tags: - django - python - programming tumblr_url: http://kaflesudip.tumblr.com/post/95180526429/receive-email-notification-on-server-error-in ---
Django provides an excellent built-in feature of sending email to the administrator whenever a server error occurs. The email is sent to the users listed in ADMINS variables whenever your code raises an unhandled exception and results in an internal server error (HTTP status code 500).
Emails are sent via. Django’s logging framework. The default LOGGING configuration is enough to receive email which looks similar to code below:
{% highlight python %} LOGGING = { 'version': 1, 'disable_existing_loggers': False, 'filters': { 'require_debug_false': { '()': 'django.utils.log.RequireDebugFalse' } }, 'handlers': { 'mail_admins': { 'level': 'ERROR', 'filters': ['require_debug_false'], 'class': 'django.utils.log.AdminEmailHandler' } }, 'loggers': { 'django.request': { 'handlers': ['mail_admins'], 'level': 'ERROR', 'propagate': True, }, } } {% endhighlight %}You need to define a few variables in settings.py to make sure you receive email.
Define SERVER_EMAIL and ADMINS variable
Define name and email of all your administrator in ADMINS variable as a tuple.
{% highlight python %} ADMINS = (('John', 'john@example.com'), ('Mary', 'mary@example.com')) {% endhighlight %}Also make sure that you have defined SERVER_EMAIL variable. Otherwise, the mail will be sent via. root@localhost and your mail client may block it.
{% highlight python %} SERVER_EMAIL =<EMAIL_ADDRESS>{% endhighlight %}With your default settings, you will now receive email as well as complete log on your email.
You can also receive email on 404 errors. I usually avoid this as it would flood my email. Complete details can be found on Django’s official page on error reporting.


DRAGONHEART A film review by Christopher Null Copyright 1996 Christopher Null
It's going to be a long summer, at this rate.
Trying as hard as possible to be BRAVEHEART with a dragon (hell, look at the title!), DRAGONHEART is a pretty dismal affair, punctuated by a couple of good performances, a show-stealing computer-generated dragon (with a heart of gold), and a really, really hackneyed story line.
The story line in question is this: young Einon (Lee Oakes) is heir to the throne in 982 A.D. England. His mentor is Bowen (Dennis Quaid), who tries to teach him "the Old Code" of honor and knighthood. When the King dies, Einon suddenly finds himself the ruler of England, but not before a nearly-fatal wound. Mom (Julie Christie) is quick to the rescue... suggesting that the dragon on the hill (voice: Sean Connery) can heal him. He does, by giving him half of his heart. Stop laughing; there's more.
 He sets out on a quest to kill all the dragons in the land and almost succeeds. When he meets one last dragon many years later, they, well, they become friends. And then they overthrow the bad king, and there are some more silly things that happen... but basically this is just a story about a dragon.
The good things in DRAGONHEART are rather hard to come by. A number of scenes are genuinely exciting. Pete Postlethwaite as a wayward monk is the most fun of all the characters. And regular readers will understand why Dina Meyer's crimson-haired sidekick character earns my special praise as well. But of course, the only *real* reason to see the film is Draco, the animated dragon.
Then again, that may not be such a good reason at all. It's really hard to get excited about computer-generated effects these days, especially when they are used in place of a decent story.   Bowen is essentially indestructible; how many dragons have a voice like Sean Connery anyway--I think Bowen would be able to recognize him by that alone; and much, much more!
DRAGONHEART also manages to pack every fantasy movie clich=E9 in the world into the picture, from the big scene teaching the villagers how to fight to the damsel in distress to the big mano a mano duel at the end. The only original take on any of this is Draco running amok in the scenes. Add to that an finale that's supposed to be touching but turns out to be just plain goofy, and you've got an enormous mess on your hands.
The tagline to this film is, "You will believe." Insert your own joke here.
RATING: **1/2
|------------------------------| \ ***** Perfection \ \ **** Good, memorable film \ \ *** Average, hits and misses \ \ ** Sub-par on many levels \ \ * Unquestionably awful \ |------------------------------|
-Christopher Null /<EMAIL_ADDRESS>-Screenwriter-Producer / Novelist-Publisher -Visit the Movie Emporium at http://www.filmcritic.com/ -and e-mail requests to join the movie review mailing list
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


goscripts.obo_tools module¶
@author: Pieter Moris
-
goscripts.obo_tools.
assign_depth
(node, GOdict, depth=0)¶ Recursive function to assign depth to node and all of its children.
Starting from the root node of a directed acyclic graph (i.e. the gene ontology hierarchy), provided that all nodes have their child nodes as an attribute, the depth of each node will be set. Note: the minimal depth is always assigned. The depth of the root node is set to zero.
Parameters: - node (goTerm object) – The GO node that is the starting point for the recursive assignment, normally the root nodes of the three GO ontologies.
- GOdict (dict) – A dictionary of GO objects generated by importOBO(). Keys are of the format GO-0000001 and map to OBO objects.
- depth (int) – The current depth of the recursion, assigned to each node as its depth in the hierarchy.
Returns: Modifies the goTerm objects’ depth attribute inplace.
Return type: None
-
goscripts.obo_tools.
buildGOtree
(GOdict, root_nodes)¶ Generates the entire GO tree’s parent structure by walking through the hierarchy of each GO entry.
Performs four main functions: A) assign all higher order ancestors (recursive parents) for each GO object B) assign immediate children C) assign all recursively found children D) assign depth to each node.
Parameters: - GOdict (dict) – A dictionary of GO objects generated by importOBO(). Keys are of the format GO-0000001 and map to OBO objects.
- root_nodes (list) – A list of nodes that lie at the root of the gene ontologies. These form the starting point for the recursive function that walks through the directed acyclic graph and assigns depths to each GO term/node.
Returns: The input GO dictionary will be updated in place. Each term object’s parent attributes now trace back over the full tree hierarchy.

By iterating over the parents of each GO object, each term’s recursive_children attribute will be filled with a set of all recursively found child terms.
NOTE: completeParentsHierarchy() must be run prior to this function!
Parameters: GOdict (dict) – A dictionary of GO objects generated by importOBO(). Keys are of the format GO-0000001 and map to OBO objects. The recursive_parents attribute of the GO objects must be complete.  Return type: None
-
goscripts.obo_tools.
filterOnNamespace
(GOdict, namespace)¶ Reduces the dictionary of goTerm objects to those belonging to a specific namespace.
Parameters: - GOdict (dict) – A dictionary of GO objects generated by importOBO(). Keys are of the format GO-0000001 and map to goTerm objects.
- namespace (str) – The namespace to restrict the GO dictionary and enrichment test to. E.g. biological_process, cellular_component or molecular_function.
Returns: A filtered dictionary of GO objects all belonging to the namespace.
Return type: dict
-
class
goscripts.obo_tools.
goTerm
(GOid)¶ Bases:
object
GO term object.
Stores the ID, name and domain of the GO term and contains dictionaries for child and parent nodes.
Variables: - id (str) – The identifier of the GO term.
- alt_id (str) – Optional tag for an alternative id.
- name (str) – The GO term name.
- namespace (str) – The domain of the GO term (Cellular Component, Molecular Function or Biological Process).
- parents (set of str) – The parent terms of the GO term, as indicated by the is_a relationship.
- children (set of str) – The child terms of the GO term, derived from other GO terms after a complete OBO file is processed initially.
# https://stackoverflow.com/questions/1336791/dictionary-vs-object-which-is-more-efficient-and-why # https://stackoverflow.com/questions/3489071/in-python-when-to-use-a-dictionary-list-or-set # When you want to store some values which you’ll be iterating over, Python’s list constructs are slightly faster. # However, if you’ll be storing (unique) values in order to check for their existence, then sets are significantly faster. ‘’‘
-
alt_id
¶
-
children
¶
-
depth
¶
-
goCount
= 0¶
-
id
¶
-
name
¶
-
namespace
¶
-
parents
¶
-
recursive_children
¶
-
recursive_parents
¶
-
goscripts.obo_tools.
importOBO
(path, ignore_part_of)¶ Imports an OBO file and generates a dictionary containing an goTerm object for each GO term.
Every entry that is referred to via either “is_a” or “relationship: part_of” is considered a parent of the referring entry.
Parameters: - path (str) – The path to the file.
- ignore_part_of (bool) – A boolean indicating whether or not the “part_of” relationship should be ignored.
Returns: - dict of goTerm objects – Keys are of the format GO-0000001 and map to goTerm objects..
- Possible improvements – Check for is_obsolete and replaced_by, although the replacement term should be in OBO file as an entry.
-
goscripts.obo_tools.
propagateParents
(currentTerm, baseGOid, GOdict, parentSet)¶ Propagates through the parent hierarchy of a provided GO term to create a set of all higher order parents.
Each term’s recursive_parents attribute will be filled with all recursively found parent terms.
Parameters: - currentTerm (str) – The GO id that is being visited.
- baseGOid (str) – The original GO term id for which the search for its parents was started.
- GOdict (dict) – A dictionary of GO objects generated by importOBO(). Keys are of the format GO-0000001 and map to goTerm objects.
- parentSet (set) – An, initially, empty set that gets passed through the recursion. It tracks the entire recursive group of parent terms of the original base GO id (i.e. the starting point of the function call).
Returns: Updates the parentSet set inplace so that it contains all the (recursive) parents for the baseGOid.
Return type: None
-
goscripts.obo_tools.
set_namespace_root
(namespace)¶ Stores the GO ID for the root of the selected namespace.
Parameters: namespace (str) – A string containing the desired namespace. E.g. biological_process, cellular_component or molecular_function. Returns: The list of GO ID’s of the root terms of the selected namespace. Return type: list


Determinants
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Description of determinants
Primary determinants
Primary determinants are those which are of utmost importance to the society. They effect almost everything the society does, directly or indirectly. The determinants are scop and philosophical orientation. In addition to the actual determinants there are several qualifiers which have a primary nature regarding the society: society name, location, subsistance and the major languages spoken in the society.
Subsistence describes how do the people get their living. Are they farmers, herders, fishers, hunter/gatherers or something else. For an organization subsistence would describe its primary nature, e.g. religion, trade, meditation, research, crime. Scope Quantifies the size / span of actions of the society. It is very slow to change the scope of the society, and the larger the scope, the more difficult it gets. The population figures are really for reference only. For pure organizations the “required” population figures can be decimated (assuming only true members of the organization are counted). For nations also the landarea should be taken into account.
Scope Description Population of nation
Vast Colonial Britain >500’000’000
Huge Imperial Rome 500’000’000
Great Continental U.S. 200’000’000
Big Medieval France 20’000’000
Fair Medieval England 2’000’000
Mediocre City-State 200’000
Small City 20’000
Very small Town 2’000
Tiny Village 200
Based on available landarea, the population of the nation (or the other way around) can be calculated using the populand.pl Perl script. Philosophical orientation
The basic philosophical attitude of the people. The society may exhibit several philosophical orientations at the same time. The six basic orientations in order of society age are: survival, war, conquest, equilibrium, peace and knowledge/thought. These reflect the primary goals of the people.
The way the society strives for the goal is reflected in the aspects of the orientation. Different kinds of aspects include tradition, conviction, prevention, acquisition, revolution and stagnation.
For example a primitive society could have survival orientation with aspects of acquisition of better hunting lands and conviction of their tribal superiority. A old decadent empire will probably have several orientations fighting over each other, but its primary orientation might be equilibrium with aspect of stagnation of morale and acquisition of pleasure.
Philosophical orientation is something that only changes gradually requiring decades. An enormous event may create a new orientation very quickly, but unless reinforced, it will quickly give way to the old habits.
Political determinants Actors
The ruling agency is the governer, king, high council, archpriest, etc. of the society. For the purposes of game, the player typically is the ruling agency. It is also advantageous to describe the political organization: tribe, tribal nation, despotism, aristocracy, monarcy, oligarchy, republic, communism, anarchy, or something else.
Key elements are especially important / talented people or organizations which might (or will) have an effect on the reactions of the people and on the actions themselves.
The political determinants are divided to two categories: internal politics and external politics. Things within the society are resolved using the internal determinants. Interaction with other societies, where the ruling agency has no or very little power, are resolved using the external determinants. Determinants
Political determinants describe the power and relations between different people and factions within the society. These determinants affect most actions made in the society. The determinants are always specific to a certain group or organization. Each key element may have its own set of power, authority and consent.
Determinant Description Power The amount of leverage that the ruling agency (or a key element) has and will use to drive through his actions. The base value of power is partly based on the official position, and partly on self-acquired wealth and influence the ruling agency has. Authority The amount of invested power an official has, and the amount of influence/respect he has due to his standing in the society. The base value of Authority is mainly based on the official position, but does vary according to actions. Consent How well do the people appreciate the actions of the persona. Consent doesn’t have a base value, but fluctuates (downwards) with time. Relations The attitude of a societies, or organizations, towards each other. The relations have a basic value, but it fluctuates easily. Relations can also be considered as a catch-all term for power, authority and consent. Using Key Elements
The Aria concept of societies is not intended to be based on a single personality (such as a great king or whatever). So instead of just running IH as “expanded” roleplaying with a 1:1 player-to-character relationship and an emphasis on “winning,” players can focus on any of the characters in their society. There is no distinction between PCs and NPCs. Key elements are just the set of people that are singled out and described, as opposed to the faceless masses. The current ruler is just another Key Element, who may fade to insignificance in another few years. Actions do not have to be made by a single ruler, or even by the same set of people year after year; two actions might be from a ruler, one action from the prince of some border province, and yet another action by the ruler’s arch-rival…
Key elements are there for the PLAYERS to use! If you get tired of the way things are going, or want to shake up your society, shift focus to a different key element; this “new” group might depose the current ruler, seize some power, make some deal, or whatever. Or, as in Aloria’s case, they are simply set up to take a fall. Every year you could play a different “character” within your society. One of the coolest things about ARIA is that the player can kill off his character in a great tragedy and then play his own enemy, then play the son of the hero getting vengeance on the enemy, the coalition of power hungry barons, the leader of the merchants guild, etc etc. A key element could even be a farm boy who’s had enough, goes to the capital and manages to assassinate some important official, and is caught and executed. He may appear and disappear in the course of a single year, but he had a Key role during his brief appearance. Capability determinants Military power
Determinant Description Military organization Along with philosophical orientation this defines the basic military capability of the society. Unlike philosophical orientation, the military organization is subject to change within a few years. The society typically has at least two military organizations: the primary forces, which are smaller and more efficient than the secondary force, the levies. Military force The effectiveness of the military unit. The force may have related modifiers which decrease/increase the effectiveness of the unit in certain situations. Military force may be temporarily increased by training the troops. Military size Size of the military unit. Absolute size depends on the scope of the society. The size of military units may be temporarily raised, but this is economically unstable solution. The details page explains how the basic military values are determined. Economical power
Determinant Description Economic system Describes the method of exchange and the sophistication of the economy. A very primitive economic system constrains the amount and effectivity of trade in the society. Resources The basic amount of resources available to the society. It is recommended that any special resources, or lack of them, is remarked here. Exploitation How well the society makes use of its resources. This is a function of the cultural aspects as well as technology. Trade The amount of trade that the society makes with outsiders as well as within. In a sense a measure of the economical flexibility of the society. Effected by the economics system: in a primitive system, the amount of trade will necessarily be low since the economical flexibility is low. Wealth The economical power of the society. Derived from the three previous determinants: wealth = mean(trade, min(resources,exploitation)). Humanities
The humanities are typically divided to four different areas: religion (beliefs, gods, churches), arts (fine arts, crafts, performance arts), scholastics (philosophy, teology, filology, natural sciences, astronomy, mathematics, social sciences) and magic (theory, practice). Optionally the areas can be combined or divided further. For example magic could be either part of religion or a part of scholastics, or it could be divided to Authority and Essence magic.
Each humanity is described using four different determinants: tolerance, prevalence, diversity and sophistication. However, the raw values tell very little of the actual content of the humanity. It would be a good idea to shortly describe the humanity: list the major disciplines and characteristics.
Determinant Description Example (scholastics) Tolerance How glorified the humanity is in the society. A poor tolerance means that the practitioners are not treated well, and a great tolerance that they are well respected or even rewarded somehow. Low tolerance together with high or even fair prevalence means trouble. A Superb tolearance means scholars are welcome and encouraged. Philosophers are highly honored and may form the ruling class. Litteracy and learning are highly valued. A tolerance of Miserable, however, results in anyone brandishing a book or quoting poetry being burned at the stake. Prevalence How much does the society exhibit the humanity. A poor prevalence means that there are very little practitioners, while a great prevalence means a remarkable number of people in the society practice the humanity. With Legendary prevalence, everyone is doing it. Anyone, from the average noble to the shepherd watching the flocks is working on some poetry. Perepetic philosphers wander the country. Oratory might be a valued social skill. Under a Terrible prevalence, tiny, secret groups keep learning alive. Diversity How diversified is the practice of the humanity. Is there a one true way to practice the humanity (poor), or is it splintered into multiple/dozens/hundreds of different branches (great). High diversity provides many different, highly divergent schools of thought. Superb diversity reveals several different approahces to history, education, moral philosophy. Miserable diversity permits a dogma with a single interpretation. Sophistication How evolved is the practice of the humanity. A poor sophistication would mean that the humanity is pretty crude and simple, while a great sophistication would mean an advanced or highly developed humanity. A Terrible sophistication would mean that sciences are very crude and simplistic with hardly any advanced ideas or philosophies. A Superb sophistication would mean a society with very advanced (or at least complex) ideas about the world.
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Suki was the eldest member and leader of the all-female Kyoshi Warriors of the Earth Kingdom's Kyoshi Island. Having begun her training when she was only eight years old, she was well-respected by her fellow warriors for her leadership and combat skills. When Team Avatar arrived on Kyoshi Island, Suki and a few other Kyoshi Warriors captured them, thinking they were Fire Nation spies, but released them and befriended them after realizing Aang was the Avatar. Inspired by the outsiders for helping save their village from Prince Zuko, she and the other Kyoshi Warriors left the island to help the Earth Kingdom fight against the Fire Nation. During their journey, she protected the Avatar's lost sky bison, Appa, from falling into the enemy's hands, but she and the other Kyoshi Warriors were defeated by Princess Azula, Mai, and Ty Lee.
Imprisoned in the Fire Nation, Suki was placed within a high-security prison. It was only by good fortune that Sokka and Zuko infiltrated the facility looking for Sokka's captured father, Hakoda, instead finding her. Freed from captivity, Suki later helped Aang and friends defeat the Fire Nation and eventually reunited with her fellow Kyoshi Warriors.


We are a group of student developers contributing to the betterment of the premier university in Cebu. Be on of us and let's build complex, scalable and disruptive softwares for our beloved university.
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As a group of committed and youthful developers, we are in charge of the university's technology club. We work in collaboration with local development groups to create developer conferences and meetups in their respective areas of expertise.
Get StartedWe are keen to learn about new technology that we can include into our arsenal. Collaboration is our primary method for learning new technologies quickly and delivering what the institution requires.
Here are the tools and technologies that we use.
Our student developers are fluent in writing high performant and efficient programs. This is due to their extensive knowledge in implementing advance Data Structures and Algorithms
We provide APIs and User Interfaces so that students may readily access the information. This is accomplished through the usage of a variety of backend technologies, including Node JS, Django, and Firebase.
In Cebu Technological University, mobile phones are used as the primary learning tool by the vast majority of students enrolled there. In order to provide a better experience, we create apps using Java and Kotlin
We use AWS EC2, S3 and CloudFront for our server infrastracture. This allows us to build complex softwares that automatically scales to serve more students in accessing our softwares. There won't be issue with the use of this tech.
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Palma Street, 6000 Cebu


--- layout: portfolio title: ! 'INTERACTIVE: Super Tuesday GOP presidential primary results' date: 2012-04-01 19:40:56.000000000 +05:30 categories: [] tags: [] status: publish type: portfolio published: true meta: _edit_last: '1' portfolio-image: http://carlvlewis.net/wp-content/uploads/2012/04/Screen-Shot-2012-06-26-at-2.37.58-PM1.png embed: seo_follow: 'false' seo_noindex: 'false' _thumbnail_id: '2935' pvc_views: '248' _jetpack_related_posts_cache: a:0:{} author: login: cvlewis email<EMAIL_ADDRESS>display_name: Carl V. Lewis first_name: Carl V. last_name: Lewis excerpt: !ruby/object:Hpricot::Doc options: {} ---
The latest delegate counts show that Mitt Romney nearly doubled his delegate total after Super Tuesday's primary elections. Click on the table to see how the delegates from Tuesday's vote broke down.
Source: AP, 3/6/2012.


Keep complaince with SEC Rule 17j-1, ICI recommendations and firm's code of ethics.
Pre-clearance request by Access person.
Certification submitted by Access person
Holding and positionfor access person.
Rules built with detection builder
For more information on SimpleEPT™ , please check the online documentation.


字符实体
£
用实体数字(比如"#174")或者实体名称(比如"pound")替代"X",查看显示结果
Apples
Bananas
Cherries
Text quoted from some source.
Address 1
Address 2


The Maxx: Channing Tatum Adapting Sam Kieth's Cult Comic
by L.D. NolanA new adaptation of Sam Kieth's cult comic The Maxx is in the works.
According to The Hollywood Reporter, Channing Tatum's Free Association and Roy Lee's Vertigo Entertainment will team up to produce the project. The outlet does not know at this time if the project will be a TV series or a film, and no writers or filmmakers are currently attached, though the producers are holding meetings.
Published by the then fledgeling Image Comics, The Maxx ran from 1993 until 1998. The comic moves between the real world and an alternate one called the Outback. In the former, the title character is homeless, while in the latter he's immensely powerful and works to protect the Jungle Queen. In reality, the Jungle Queen is a social worker named Julie Winters, whose life is being influenced by the Outback without her knowing. MTV released an animated adaptation of the series in 1995, with Michael Haley voicing The Maxx.
Click the button below to start this article in quick view.
In addition to The Maxx, Kieth is known for his work on Zero Girl and Sandman. He won an Inkpot Award in 2013. He'll produce this new The Maxx project alongside Tatum and Lee.
Tatum is an actor known for his roles in such films as G.I.: Joe: The Rise of Cobra and 21 Jump Street. It's unclear what acting role he might play -- if any -- in this adaptation of The Maxx.
https://schema.orgBreadcrumbListListItem1Homehttps://www.cbr.com/ListItem2TVhttps://www.cbr.com/category/tv/ListItem3TV Newshttps://www.cbr.com/category/tv/news-tv/ListItem4The Maxx: Channing Tatum Adapting Sam Kieth's Cult Comichttps://www.cbr.com/channing-tatum-the-maxx-adaptation/


Boy, 7, critically injured after falling out window in the Bronx
by Eyewitness NewsSOUNDVIEW, Bronx (WABC) -- Authorities say a 7-year-old boy was critically injured after falling out a window in the Bronx Saturday morning.
The incident happened shortly before 11 a.m. at the Bronx River Houses on Harrod Avenue near East 174th Street in the Soundview section.
The boy fell from a 9th-floor window.
FDNY and EMS responded to the scene. The child was transported to Jacobi Medical Center, where he is listed in critical condition.


{% extends "layout.html" %} {% block page_title %} Money Claims Prototype {% endblock %} {% block content %} ALPHA This is a new service – your feedback will help us to improve it. Back Page 2 of 15 Create an account Create an account Email address Password Your password must: - be between 8 and 12 characters (letters and numbers only, no special characters) - contain at least one letter (a-z) - contain at least one number (0-9) - not contain the word 'password' Confirm password Create account You can save your claim and return to it at any time. {% endblock %}
ALPHA This is a new service – your feedback will help us to improve it.
Your password must:
You can save your claim and return to it at any time.


Investigation Types Management
×
Create a new investigation type
Lab
{{lab.LabName}}
Investigation Type name
Investigation Type description
×
Create a new investigation type
Investigation Type name
Investigation Type description


Find Dfam matches to your sequence of interest. Paste your nucleotide sequence into the box below, to have it searched for matching Dfam entries.
This search comprises of two parts, a search of the sequence against all of the Dfam models and a search against TRF, the tandem repeat finder. Overlapping Dfam matches (near perfect overlaps) are automatically removed as part of the search method, in order to remove the model redundancy.
The recommended method of searching is to put the source organism of the query sequence, and let the software determine the best cut-off for each model, where the more stringent thresholds will be used for sequences where the source organism does not match the model specificity. Otherwise the more liberal gathering thresholds will be used. Alternatively, you can specify an E-value to use for each model. The search system can be downloaded and run locally. There are more details of both the search and dfamscan.pl in the help section.


Stay tuned for a major revamp! Thinking deep thoughts about all things art and art distribution...
Meanwhile, if you have any questions, don't hesitate to email info[@t]infinite{d0t}industries


Created by Jaka Hudoklin / @offlinehacker
Fullstack software engeneer in javascript, python, c, nix and more, with experiences in web technologies, system provisioning, embedded devices and security.
http://gatehub.net: new fintech platform for multy currency payments, trading and exchange based on ripple
Data driven distributed task automation and data agregation framework using graph databases and docker containers and nix.
How to deploy:
Many more avalible here: http://stackoverflow.com/questions/18285212/how-to-scale-docker-containers-in-production
$ cat Dockerfile
FROM nixos/nix:1.10
RUN nix-channel --add http://nixos.org/releases/nixpkgs/nixpkgs-16.03pre71923.3087ef3/ dev
RUN nix-channel --update
RUN nix-env -iA dev.nginx
ADD nginx.conf nginx.conf
CMD nginx -c $PWD/nginx.conf -g 'daemon off;'
$ docker build -t offlinehacker/nginx .
$ docker run -ti -p 80:80 offlinehacker/nginx
You can run nixos inside docker containers using --privileged mode
... but, you don't want to do that
Working implementation of service abstraction layer is in progress, but currently not on my priority list
Distributed cluster manager for docker containers
$ cat nginx-controller.yaml apiVersion: v1 kind: ReplicationController metadata: name: nginx-controller spec: replicas: 2 # selector identifies the set of Pods that this # replication controller is responsible for managing selector: app: nginx # podTemplate defines the 'cookie cutter' used for creating # new pods when necessary template: metadata: labels: # Important: these labels need to match the selector above # The api server enforces this constraint. app: nginx spec: containers: - name: nginx image: offlinehacker/nginx ports: - containerPort: 80 $ kubectl create -f nginx-controller.yaml
$ cat nginx-service.yaml apiVersion: v1 kind: Service metadata: name: nginx-service spec: ports: - port: 8000 # the port that this service should serve on # the container on each pod to connect to, can be a name # (e.g. 'www') or a number (e.g. 80) targetPort: 80 protocol: TCP # just like the selector in the replication controller, # but this time it identifies the set of pods to load balance # traffic to. selector: app: nginx $ kubectl create -f nginx-service.yaml
$ kubectl get nodes
$ kubectl get pods
$ kubectl logs nginx-controller-c5sik
$ kubectl exec -t -i -p nginx-controller-c5sik -c nginx -- sh
There is a nixos module created and maintained by me
It's deployed in production for longer period of time, till now without any bigger issues
bridges = {
cbr0.interfaces = [ ];
};
interface = {
cbr0 = {
ipAddress = "<IP_ADDRESS>";
prefixLength = 24;
};
};
services.kubernetes.roles = ["master" "node"];
virtualisation.docker.extraOptions =
''--iptables=false --ip-masq=false -b cbr0'';
This enables kubernetes with all the services you need for single node kubernetes
For production environments we need at least a cluster of three machines of which one of the machines is master
All machines need to be connected and have routable subnets
I have developed a set of reusable nixos profiles that you can simply include in your configuration. They are avalible on https://github.com/offlinehacker/x-truder.net
... they still need a better documentationMy social media and sites:


Why do you choose Canvas?
Dramatically re-engineer integrated e-tailers without interoperable growth strategies. Collaboratively create customer directed "outside the box" thinking with world-class e-commerce.
How we do
Intrinsicly recaptiualize state of the art information for interactive applications. Dynamically optimize proactive convergence and timely value.
Bed, Breakfast
& Workspace
Check out your Comforts
Lorem ipsum dolor sit amet, consectetur adipisicing elit.  Odio, perspiciatis.WiFi Available
Add any Field to your Custom Form. Canvas's inbuilt Forms Processor will handle the rest. You will never have to touch any PHP Codes.
Cafeteria
Add any Field to your Custom Form. Canvas's inbuilt Forms Processor will handle the rest. You will never have to touch any PHP Codes.
Workspace Area
Add any Field to your Custom Form. Canvas's inbuilt Forms Processor will handle the rest. You will never have to touch any PHP Codes.
Lockers
Add any Field to your Custom Form. Canvas's inbuilt Forms Processor will handle the rest. You will never have to touch any PHP Codes.
100% Secured
Add any Field to your Custom Form. Canvas's inbuilt Forms Processor will handle the rest. You will never have to touch any PHP Codes.
Printers & Fax
Add any Field to your Custom Form. Canvas's inbuilt Forms Processor will handle the rest. You will never have to touch any PHP Codes.
Well Furnished
Add any Field to your Custom Form. Canvas's inbuilt Forms Processor will handle the rest. You will never have to touch any PHP Codes.
24x7 Access
Add any Field to your Custom Form. Canvas's inbuilt Forms Processor will handle the rest. You will never have to touch any PHP Codes.
Other Activities
Add any Field to your Custom Form. Canvas's inbuilt Forms Processor will handle the rest. You will never have to touch any PHP Codes.
Spain
Canvas Penthouse
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$39.99 per week
- WiFi Availbale
- Breakfast Included
- 24x7 access
- Lockers Available
- Laundry Available
- Other Aminities
Denmark
Canvas Delux Bed
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Praesentium eius explicabo, optio repellat dolorum, nulla provident tenetur.
$45.99 per week
- WiFi Availbale
- Breakfast Included
- 24x7 access
- Lockers Available
- Laundry Available
- Other Aminities
Amsterdam
Canvas Mixed Bed
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Praesentium eius explicabo, optio repellat saepe inventore ratione minus a consectetur dolorum, nulla provident tenetur.
$29.99 per week
- WiFi Availbale
- Breakfast Included
- 24x7 access
- Lockers Available
- Laundry Available
- Other Aminities


{% load i18n %}
{% trans "The combination of firewall policy is a set of firewall rules, you can create a firewall in firewall details add firewall rules and adjust their order." %}
{% trans "A policy name is required." %}
{% trans "Name length should be less than 255 chars." %}
{% trans "Description length should be less than 255 chars." %}


| Package | Description |
|---|---|
| com.sun.jini.fiddler |
Provides the server side of an implementation of the lookup discovery service
(see
). |
| com.sun.jini.mahalo |
Provides implementations of the
TransactionManager service.
|
| com.sun.jini.mercury |
Provides implementations of the
EventMailbox service.
|
| com.sun.jini.norm.event | |
| com.sun.jini.outrigger |
This is an implementation of a JavaSpaces technology-enabled service.
|
| com.sun.jini.reggie |
Provides implementations of
ServiceRegistrar . |
| com.sun.jini.thread |
These are utility classes and interfaces for helping with tasks done in multiple threads.
|
| net.jini.discovery |
These are utility classes and interfaces that conform to the discovery and join
protocol defined in the Jini Discovery and Join Specification.
|
| net.jini.lease |
Standard service and utility classes for managing leases.
|
| net.jini.lookup |
Standard utility classes for managing the join state of a service
and the service discovery duties of a client or service.
|
| Modifier and Type | Field and Description |
|---|---|
private TaskManager |
FiddlerImpl.taskMgr
Task manager for sending remote discovery events
|
| Modifier and Type | Field and Description |
|---|---|
private TaskManager |
Job.pool |
private TaskManager |
TxnManagerImpl.settlerpool |
private TaskManager |
TxnManagerImpl.taskpool |
private TaskManager |
TxnManagerTransaction.threadpool
"Parallelizing" the interaction between the manager
and participants means using threads to interact with
participants on behalf of the manager.
|
| Modifier and Type | Method and Description |
|---|---|
protected TaskManager |
Job.getPool()
Returns a reference to the
TaskManager which
supplies the threads used to executed tasks created by
this Job |
| Constructor and Description |
|---|
AbortJob(Transaction tr,
TaskManager pool,
WakeupManager wm,
ClientLog log,
ParticipantHandle[] handles)
Constructs an
AbortJob |
CommitJob(Transaction tr,
TaskManager pool,
WakeupManager wm,
ClientLog log,
ParticipantHandle[] handles)
Constructs an
CommitJob |
Job(TaskManager pool,
WakeupManager wm)
Create the
Job object giving it the
TaskManager responsible for the pool of
threads which perform the necessary work. |
ParticipantTask(TaskManager manager,
WakeupManager wm,
Job myjob,
ParticipantHandle handle)
Constructs a
ParticipantTask . |
PrepareAndCommitJob(Transaction tr,
TaskManager pool,
WakeupManager wm,
ClientLog log,
ParticipantHandle handle)
Constructs a
PrepareAndCommitJob . |
PrepareJob(Transaction tr,
TaskManager pool,
WakeupManager wm,
ClientLog log,
ParticipantHandle[] handles)
Constructs an
PrepareJob |
SettlerTask(TaskManager manager,
WakeupManager wm,
TransactionManager txnmgr,
long tid)
Constructs a
SettlerTask . |
TxnManagerTransaction(TransactionManager mgr,
LogManager logmgr,
long id,
TaskManager threadpool,
WakeupManager wm,
TxnSettler settler,
Uuid uuid)
Constructs a
TxnManagerTransaction |
| Modifier and Type | Field and Description |
|---|---|
private TaskManager |
MailboxImpl.Notifier.taskManager
TaskManager that will be handling the
notification tasks |
| Constructor and Description |
|---|
MailboxImpl.NotifyTask(TaskManager tm,
WakeupManager mgr,
Uuid regID)
Create an object to represent an event notification task.
|
| Modifier and Type | Field and Description |
|---|---|
private TaskManager |
EventTypeGenerator.taskManager
Task manager used to send events
|
| Modifier and Type | Method and Description |
|---|---|
(package private) TaskManager |
EventTypeGenerator.getTaskManager()
Return the task manager that
EventType objects created
by this generator should use to send their events. |
| Constructor and Description |
|---|
EventType.SendTask(TaskManager taskManager,
WakeupManager wakeupManager,
EventFactory eventFactory,
long seqNum)
Simple constructor.
|
| Modifier and Type | Field and Description |
|---|---|
private TaskManager |
Notifier.pending
pending notifications tasks
|
private TaskManager |
TxnMonitor.taskManager
The manager for
TxnMonitorTask objects. |
| Constructor and Description |
|---|
TxnMonitorTask(Txn txn,
TxnMonitor monitor,
TaskManager manager,
WakeupManager wakeupMgr)
Create a new TxnMonitorTask.
|
| Modifier and Type | Field and Description |
|---|---|
private TaskManager |
RegistrarImpl.tasker
Task manager for sending events and discovery responses
|
| Modifier and Type | Field and Description |
|---|---|
private TaskManager |
RetryTask.manager |
| Constructor and Description |
|---|
RetryTask(TaskManager manager,
WakeupManager wakeupManager)
Create a new
RetryTask that will be scheduled with
the given task manager, and which will perform retry scheduling
using the given wakeup manager. |
| Modifier and Type | Field and Description |
|---|---|
private TaskManager |
LookupLocatorDiscovery.discoveryTaskMgr
Task manager for the discovery tasks.
|
private TaskManager |
LookupDiscovery.taskManager
Task manager for running UnicastDiscoveryTasks and
DecodeAnnouncementTasks.
|
| Constructor and Description |
|---|
LookupLocatorDiscovery.DiscoveryTask(LookupLocatorDiscovery.LocatorReg reg,
TaskManager taskMgr,
WakeupManager wakeupMgr) |
| Modifier and Type | Field and Description |
|---|---|
(package private) TaskManager |
LeaseRenewalManager.taskManager
Task manager for queuing and renewing leases
|
| Modifier and Type | Field and Description |
|---|---|
private TaskManager |
ServiceDiscoveryManager.LookupCacheImpl.cacheTaskMgr
Task manager for the various tasks executed by this LookupCache
|
private TaskManager |
ServiceDiscoveryManager.LookupCacheImpl.serviceDiscardTimerTaskMgr
For tasks waiting on verification events after service discard
|
private TaskManager |
JoinManager.taskMgr
Task manager for the various tasks executed by this join manager.
|
| Modifier and Type | Method and Description |
|---|---|
private void |
ServiceDiscoveryManager.LookupCacheImpl.terminateTaskMgr(TaskManager taskMgr)
For the given TaskManager, this method removes all pending and
active tasks.
|
Copyright 2007-2013, multiple authors.
Licensed under the Apache License, Version 2.0, see the NOTICE file for attributions.


This page tests the trickle ICE functionality in a WebRTC implementation. It creates a PeerConnection with the specified ICEServers, and then starts candidate gathering for a session with a single audio stream. As candidates are gathered, they are displayed in the text box below, along with an indication when candidate gathering is complete.
Note that if no getUserMedia permissions for this origin are persisted only candidates from a single interface will be gathered in Chrome. See the RTCWEB IP address handling recommendations draft for details.You have given permission, candidate from multiple interface will be gathered.
Individual STUN and TURN servers can be added using the Add server / Remove server controls below; in addition, the type of candidates released to the application can be controlled via the IceTransports constraint.
If you test a STUN server, it works if you can gather a candidate with type "srflx". If you test a TURN server, it works if you can gather a candidate with type "relay".
If you test just a single TURN/UDP server, this page even allows you to detect when you are using the wrong credential to authenticate.
| Time | Type | Foundation | Protocol | Address | Port | Priority | URL (if present) | relayProtocol (if present) |
|---|


Support
Child Therapy
Mood Disorders
ITS believes that every client is capable of finding out solutions to his concerns through different experiential methods of therapy
Bringing out the best in every individual/client. We believe that we are innately amazing, capable and beautiful!
We believe that we are innately amazing, capable and beautiful!
Highly experiential, non-traditional learning activities
We employ a 40% lecture, 60% experiential activities. This ensures real-time learning and long-term retention of knowledge, skills and values taken from the experience of the learner.
Independent and Group work
Group process and discussion
Fun-filled and meaningful training
Reach us anytime


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
Dietary
These delicious pancakes combine coconut, lemon and blueberry for a lipsmacking dessert that is low in added sugar.
This meal provides 406 kcal, 13.5g protein, 40g carbohydrate (of which 18g sugars), 21g fat (of which 14g saturates), 7g fibre and 1.1g salt per portion.
Line a baking tray with baking parchment.
Heat the coconut oil in a frying pan over a low heat until melted, then set aside to cool.
In a mixing bowl, beat the eggs with the water, maple syrup, vanilla extract, lemon juice and zest, and salt until pale and fluffy. Sift in the coconut flour and bicarbonate of soda and whisk until the batter is smooth and thick. Whisk in the melted coconut oil or butter until well combined. Set aside for 5 minutes to rest.
When the batter has rested, use a spatula to evenly redistribute any leftover coconut oil in the reserved frying pan. Heat the pan over a medium heat until the fat is smoking.
Add 2 tablespoonfuls of the batter to the centre of the pan and swirl to evenly distribute. Fry for 1-2 minutes, or until the pancake can be lifted easily. Flip over, then fry on the other side for a further minute, or until cooked through. Remove from the pan and keep warm in the oven. Repeat the process with the remaining batter.
To serve, spoon a dollop of yoghurt into the centre of each pancake, then scatter over a good handful of blueberries. Roll up into a sausage shape and eat.


Taiwan raises economic growth forecasts for 2019 and 2020
GDP benefits from Taiwanese businesses returning amid trade wars: DGBAS
by Matthew StrongThe DGBAS has raised its growth forecasts for 2019 and 2020. The DGBAS has raised its growth forecasts for 2019 and 2020. (CNA photo)
TAIPEI (Taiwan News) – Taiwan’s economy will grow by a higher-than-expected 2.64 percent this year and even by 2.72 percent in 2020, the government predicted Friday (November 29).
The new figures amounted to a hike from previous forecasts by 0.18 percent and 0.14 percent respectively, according to the Directorate General of Budget, Accounting and Statistics (DGBAS).
While the global economy still struggled with the impact of the trade war between the United States and China, the Taiwan government’s campaign to lure Taiwanese investors back from the communist country was already proving an important engine for domestic growth, the Central News Agency quoted DGBAS.
Nevertheless, the government body still cautioned that several factors could still influence developments in a negative way, such as the performance of international stock markets, currencies, and trade disputes including that between Japan and South Korea.


This example is scraping the news headlines from Digg.
The unique thing about this example is that on the server, we are creating a YUI instance and binding a remote URL's document to it. We basically pull in the HTML from that remote page and apply it to the instance. This allows us to have the full power of YUI to walk the DOM tree with Selectors and move DOM objects from the remote document into this document.


Before Change
// We make the visualization requirements optional imports:
try:
import matplotlib
has_mpl = True
except ImportError:
e_s = "You do not have Matplotlib installed. Some visualization functions"
e_s += " might not work for you."
print(e_s)
has_mpl = False
if has_mpl:
from . import projections
After Change
from dipy.utils.optpkg import optional_package
// Allow import, but disable doctests if we don"t have fury
fury, have_fury, _ = optional_package("fury")
if have_fury:
from fury import actor, window, widgets, colormap, interator, ui, utils


NNClass module
This module trains DNNs(Deep Neural Networks) on Tensorflow, using player’s
own game play data as the training data. It also predicts the movements
of the player from observing the current status of the game using the DNN.
Project : Bomberman Bot with Machine Learning
Olin College Software Design Final Orject, Spring 2017
By : TEAM AFK
-
class
NNClass.
myClassifier
(trainName, saveStateName)[source]
Bases: object
This class handles all the Neural Network operations for the bomberman
including :
1) training 2) prediction 3) weight visualization
-
get_test_inputs
()[source]
helper function that feeds data to the classifier
-
get_train_inputs
()[source]
helper function that feeds data to the classifier
-
predict
(myInput)[source]
Return probability values that represent the prediction
-
returnvar
()[source]
Returns the expected overall weight of each node
on the neural network as a whole. This is hightly specialized for the
current machine learning configuration and will therefore not work if
any parameters change
-
testAccuracy
(testName)[source]
Takes a csv file as input to test the accuracy of the model
-
trainModel
(steps)[source]
Trains the model for a given number of iterations.
The model must first be trained before predictions can be made,
so it is possible to train it 0 times
in order to load a modelwithout changes
-
NNClass.
my_input_fn
(input)[source]


KOYO return with brand new single Ostracised
by https://www.facebook.com/progYoung UK prog rockers will release second album in 2020...
Young British prog rock outfit KOYO release their new single, Ostracised, today through 88 Watt Records. You can listen to the single below.
“We liked the idea of writing a song that manages to pull together both directions we’ve been going in, the wilder, more raucous side and the spacey, poppier side," singer Huw Edwards tells Prog. "It ended up being both one of the heaviest and catchiest songs we’ve ever written and kinda feels like our most “KOYO” song yet in that respect.
"Lyrically, let it be an anthem for anyone who’s felt disconnected or cut off from something, someone, maybe society or socially. I think a lot of the time that anxiety can simply exist within someone’s own head, but then spreads like a virus. I think people often kind of “ostracise” themselves, just from thinking they are, and it becomes like a vicious circle. For me, the best way of dealing with that is simply communication, and not dwelling on those insecurities but pushing forward.”
The band, who released their acclaimed self-titled debut in 2017, will release their second album next year.
"We’re influenced by a lot of the modern psych stuff that’s going on, bands like Tame Impala and UMO, and I had this sound in my head that was basically a darker, heavier take on that, but still with all the warmth from the synths and production - almost like a Deftones meets Tame Impala thing," adds Edwards. "I think Ostracised was the brain child of that idea, but it was Tom’s wild, Bonham-esque drum groove that kicked it off."


This is a 2D Game I wrote (for class), where I tried to pack in as many features as I could. It's got some cool algorithms, a cool menu and features, and I'd like to think it shows how I'm improving in terms of class design and modularity.
This was our first games class assignment. By doing it I learnt how to apply the basics of game design - the main game loop, timing, input, and the like. I had a lot of fun with it, and think it's quite functional.
This was my first attempt at learning how to access APIs, read responses and make use of all that in a cohesive program. It's a bit old, and in need of future re-writing and improvement.
While interning at Vanilla, I learnt a fair amount, and was afforded the opportunity to blog. You can see my posts there!
This website took a bit of effort, and it was fun learning to use web technologies, and common libraries like bootstrap and jquery.