Made by Lyza Danger Gardner
PhoneGap is a free and open source framework that allows you to create mobile apps using standardized web APIs for the platforms you care about.
The web is decidedly not a first class development platform: opaque introspection, blunt tools, poor API surface area, and a rather limited set of GUI elements. The web has host of other problems...there are no silver bullets.
Brian LeRoux
If you are a web developer about to make your first forays into PhoneGap...
Adherence to certain core web concepts can get us in trouble. Some of the patterns we have long held to be Absolutely The Way are skewed in the app world, subtlely or extremely.
Like it or not, we're on device in a native context. We're beholden to certain patterns and metaphors.
Suddenly, your workflow matters. A trusty text editor isn't enough anymore, there's tons of tedious detail you need to deal with.
And these problems compound as your app grows.
In the application context—especially the non-browser context—we suddenly have state. In spades. To manage.
This isn't exactly a brand-new concern.
But it is intensified in the native application context.
history
API wellKnow your events and how the app will live in its long-running context
// Hold that thought
document.addEventListener("pause", hangOnForAWhile, false);
// Oh, we're back!
document.addEventListener("resume", ohGodWhereWasI, false);
It's not just for web servers anymore
thing/42
thing/42
looks like.thing/42
looks like has changed a bit while we weren't talking while my user was going through that last tunnel? Anyway, here's a patch of what I changed.
WRT PhoneGap proper, If you want a bit more control:
// Hold that thought
document.addEventListener("offline", nobodyIsAnswering, false);
// Oh, we're all talking again!
document.addEventListener("online", hiThereHeresWhatChanged, false);
Blah, blah, blah, user expectations, blah blah blah native metaphors, blah blah blah
Everyone
forward
and backward
are sometimes not enoughHere is just one random example of things you now need to care about:
It is up to you, intrepid developer, to make sure that things behave acceptably.
e.g.
fastclick.js
for eliminating 300ms tap delaysstatusTap
plugin on iOSMy job is taking high-level, slow languages and making them work in higher-level, slower ways.
Me, circa 2001
Long-running native apps on mobile hardware emphasize the need for
Because you will lose your mind later if you don't get it right beforehand.
Making things work in-browser where possible is so important to me that I will sometimes go out of my way to do it.

Classic hack, save, reload pattern.
Well, that's nice and familiar.
Build scripts easy; distribution when it's needed
It doesn't "work" until it works on device
User expectations...experience...brand...native feel...yeah, that
Give yourself time. Lots of time.
Download this presentation at https://github.com/lyzadanger/pgd-2013-reveal.js
Designed with Reveal.js with lovely help from @tylersticka on the Cloud Four theme. All photos taken by me except: Our Focus is Mobile and Gold Star (Lisa Teso); Yawn (Luke Wroblewski); Ka-boof (Unknown)


The game begins when all players have finished their game or when the game creator presses start game and all other players accept.
Play now: press the “Play Now” button and you will enter directly into the first minimum bet (50 coins) game available or a new game which will begin when another player joins.
Create game: Press the button create game to create and choose the setting you want. More players will need to join before you start playing.
Configuration
When creating a game you can define the following settings:
Gamae name.
Number of players (2 to 4 players).
Bet (50 coins at least).
Allow observers (others can see your game once it has started).
Betting: Each game has a minimum bet of 50 coins, so to play any game you will need to bet 50 or more of your coins depending on the game.
The winner of the match will win coins off other users and points according to the amount of coins won. Remember that if you leave a started game you forfeit your coins for that game.
Introduction
Luno is a cards game very similar to the popular Uno which is player all arround the world.
It is played with an special deck of 108 cards divided in 4 colored groups: red, blue, green and yellow.
Numbered cards
76 numbered cards from 0 to 9 (each one repeated twice except 0)
These cards have a points value equal to their number.
Special cards
8 draw cards (+2)
8 skip cards
8 reverse cards
4 wildcards
4 wildcards draw +4
Objective
The game’s objective is to be the first one to discard all of your cards.
Gameplay
The game starts by dealing 7 cards for player. The rest of the cards remain in the deck to be drawed when needed and last card is left upside for discards.
You have to discard a card with the same color, number or symbol as the one on the table. You have to discard a card with the same color, number or symbol as the one on the table.If you don’t have a proper card to discard, you’ll have to draw one from the deck. If you draw a valid card you’ll be able to play with it.
Special cards
Draw Card
It forces next player to draw 2 cards and skip turn. If next player has also a Draw card (+1 or +4), that player will be able to discard it, so the next player will have to draw the sum of the draw cards on the table or to discard another one and so on. If it is the fists card on the game, the rules affect to the first player.
This card has a value of 20 points in rounds game modality.
Skip Card
When this card is discarded, it skips next player’s turn. If this is the first card on the the game, the first player will skip his/her turn.
This card has a value of 20 points in rounds game modality.
Reverse Card
This card switches the game direction (from clockwise to counterclockwise, and viceversa). The direction is shown with a pair of arrows on the table.
This card has a value of 20 points in rounds game modality.
Special cards
Wildcard
Thw player who has this card will be able to discard it anytime, unless he/she is forced to draw card by an other player. When discarded, you’ll have to choose wich will be the current color in game.
This card has a value of 50 points in rounds game modality.
Wildcard draw +4
This card has the same effect than the Wildcard, but it also forces next player to rdraw 4 cards and skip his/her turn. If next player has also a Draw card (+1 or +4), that player will be able to discard it, so the next player will have to draw the sum of the draw cards on the table or to discard another one and so on. If it is the fists card on the game, the rules affect to the first player.
This card has a value of 50 points in rounds game modality.
Last card
When a player has only 2 cards, he/she will have to press “last one!” button before discarding one of them to warn other players that this is your last card.
The rest of the players should pay attention in case an other player doesn’t press that button. In that case, they will be able to press the “draw +2″ button to denounce that player, the one will have to draw 2 cards from the deck. If that player actually warned about the last card, the complainant will be the one drawing 2 cards.
When the deck is empty, the discarded cards will be shuffled and used as the Deck again.
When a player discards his/her last card, he/she will win the game or the round.


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--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/universe.20polymorphic.20version.20of.20empty.3F.html ---
RT? The current empty is at Type 0
just don't want to reinvent the wheel.
Also wondering why empty is not universe polymorphic
What situation would it be an advantage for empty to be polymorphic?
oh wait, is lean's universe cumulative?
If you need empty
in universe u
, you can use ulift.up.{u} empty
. ulift
is a tool to fit objects of different universes together.
No, it's not
very nice, thank you.
we use ulift
when we would need cumulativeness
In general, you should use universe variables as rarely as possible and use ulift
. When you build definitions like list
, you have no choice to make it universe polymorphic so that it can be used in various universes: list : Type u -> Type u
. That's because if list : Type -> Type
, there's no way of using lift on a : Type 3
in order to have a list a
ahh, can't understand the error
ulift Type
not match
Type u
Can you show the code?
def clause : list (Type u) → Type u | ([]) := ulift.up.{u+1} empty | (x :: xs) := sum x $ clause xs
Use ulift empty
instead of ulift.up empty
. ulift.up
is something you use on a term. On a type, you use simply ulift
Last updated: Apr 24 2020 at 19:02 UTC


{{unreferenced|date=September 2011}} {{Infobox prepared food | name = Bread soup | image = | caption = | alternate_name = | country = | region = | creator = | course = Soup | type = | served = | main_ingredient = Stale bread, meat or sausage broth and of course bread soup | variations = Millefanti | calories = | other = }} Fränkische Brotsuppe (Franconian bread soup) is a simple soup that mainly consists of stale bread in a meat or sausage broth. Variations exist in many countries, and it is often eaten during Lent.
To prepare the dish the bread is cut into small pieces or, if it is hard, shredded and cooked with onions and spices in a broth. It is also possible to add bacon, egg and cream. Sometimes it also includes liver sausage or blood sausage. Another common version of the dish is prepared from the broth remaining from the steeping of sausage during home butchering of pigs. The soup is then traditionally seasoned with marjoram. An Italian variation, which is called millefanti, also uses egg and Parmesan cheese.
{{reflist}}
{{Soup-stub}}


blobCompare
Utility class to nest all methods
Conversion tools
All conversions are run asynchronously.
| Method | Description |
|---|---|
blobCompare::toArrayBuffer |
Converts a blob to an ArrayBuffer. it can be optionnally chunked and assigned to a web worker. Conversion is run asynchronously. |
blobCompare::toBinaryString |
Converts a blob to a BinaryString. it can be optionnally chunked and assigned to a web worker. Conversion is run asynchronously. |
Comparison tools
| Method | Description | Sync/Async |
|---|---|---|
blobCompare::sizeEqual |
Compares size of two blobs | sync |
blobCompare::typeEqual |
Compares types of two blobs. Types are not really reliable as they can be tricked when creating a blob | sync |
blobCompare::magicNumbersEqual |
Compares magic numbers of two blobs. A quick comparison is done, therefore weird data types may not be compared with 100% accuracy. In that case, simply clone repo and override this function to fit your needs | async |
blobCompare::bytesEqualWithArrayBuffer |
Converts blobs or chunk blobs to ArrayBuffers and performs a byte to byte comparison | async |
blobCompare::bytesEqualWithBinaryString |
Converts blobs or chunk blobs to BinaryString and performs a byte to byte comparison | async |
blobCompare::isEqual |
The swiss army knife to bundle multiple comparison methods above in one single call | async |
Static Method Summary
| Static Public Methods | ||
| public static |
async bytesEqualWithArrayBuffer(b1: Blob, b2: Blob, size: Number, worker: Boolean): Promise<Boolean> Compares two blobs by using arraybuffers |
version 1.0.0 since 1.0.0 |
| public static |
async bytesEqualWithBinaryString(b1: Blob, b2: Blob, size: Number, worker: Boolean): Promise<Boolean> Compares two blobs by using binary strings |
version 1.0.0 since 1.0.0 |
| public static |
compareBuffers(buf1: ArrayBuffer, buf2: ArrayBuffer, worker: Boolean): Promise<Boolean> | Boolean Compares two buffers byte to byte |
version 1.0.0 since 1.0.0 |
| public static |
async compareBuffersWithWorker(buf1: ArrayBuffer, buf2: ArrayBuffer): Promise<Boolean> Compares two buffers byte through web worker |
version 1.0.0 since 1.0.0 |
| public static |
compareBuffersWithoutWorker(buf1: ArrayBuffer, buf2: ArrayBuffer): Boolean Compares two buffers byte to byte through main thread |
version 1.0.0 since 1.0.0 |
| public static |
Automatically compares two blobs by using the given methods |
version 1.1.0 since 1.0.0 |
| public static |
async magicNumbersEqual(b1: Blob, b2: Blob, worker: Boolean): Promise<Boolean> Compares the magic numbers of two blobs |
version 1.0.0 since 1.0.0 |
| public static |
Compare size of two blobs |
version 1.0.0 since 1.0.0 |
| public static |
toArrayBuffer(blob: Blob, chunk: Number, worker: Boolean): Promise<ArrayBuffer> Convert a blob to an ArrayBuffer |
version 1.0.0 since 1.0.0 |
| public static |
async toArrayBufferWithWorker(blob: Blob, chunk: Number): Promise<ArrayBuffer> Convert a blob to an ArrayBuffer through a web worker |
version 1.0.0 since 1.0.0 |
| public static |
toArrayBufferWithoutWorker(blob: Blob, chunk: Number): Promise<ArrayBuffer> Convert a blob to an ArrayBuffer through main thread |
version 1.0.0 since 1.0.0 |
| public static |
toBinaryString(blob: Blob, chunk: Number, worker: Boolean): Promise<String> Convert a blob to a binary string |
version 1.0.0 since 1.0.0 |
| public static |
async toBinaryStringWithWorker(blob: Blob, chunk: Number): Promise<String> Convert a blob to a binary string through a web worker thread |
version 1.0.0 since 1.0.0 |
| public static |
toBinaryStringWithoutWorker(blob: Blob, chunk: Number): Promise<String> Convert a blob to a binary string through main thread |
version 1.0.0 since 1.0.0 |
| public static |
Compare type of two blobs |
version 1.0.0 since 1.0.0 |
Static Public Methods
public static async bytesEqualWithArrayBuffer(b1: Blob, b2: Blob, size: Number, worker: Boolean): Promise<Boolean> version 1.0.0 since 1.0.0 source
Compares two blobs by using arraybuffers
This is the default comparison method
Throw:
* |
Error When comparison method is not recognized |
public static async bytesEqualWithBinaryString(b1: Blob, b2: Blob, size: Number, worker: Boolean): Promise<Boolean> version 1.0.0 since 1.0.0 source
Compares two blobs by using binary strings
This is not the default method to byte compare two blobs as benchmarks shows it's a little bit slower than using array buffers in most cases.
There's still at least two cases where using binary string is much faster :
- Empty blobs
- Blobs much prone to have difference at the start of the data
public static compareBuffers(buf1: ArrayBuffer, buf2: ArrayBuffer, worker: Boolean): Promise<Boolean> | Boolean version 1.0.0 since 1.0.0 source
Compares two buffers byte to byte
Params:
| Name | Type | Attribute | Description |
| buf1 | ArrayBuffer | First buffer |
|
| buf2 | ArrayBuffer | Second buffer |
|
| worker | Boolean |
|
Whether to use worker or not |
public static async compareBuffersWithWorker(buf1: ArrayBuffer, buf2: ArrayBuffer): Promise<Boolean> version 1.0.0 since 1.0.0 source
Compares two buffers byte through web worker
Params:
| Name | Type | Attribute | Description |
| buf1 | ArrayBuffer | First buffer |
|
| buf2 | ArrayBuffer | Second buffer |
public static compareBuffersWithoutWorker(buf1: ArrayBuffer, buf2: ArrayBuffer): Boolean version 1.0.0 since 1.0.0 source
Compares two buffers byte to byte through main thread
Params:
| Name | Type | Attribute | Description |
| buf1 | ArrayBuffer | First buffer |
|
| buf2 | ArrayBuffer | Second buffer |
public static async isEqual(b1: Blob, b2: Blob, options: Object): Promise<Boolean> version 1.1.0 since 1.0.0 source
Automatically compares two blobs by using the given methods
Allowed methods are with aliases :
byte
,bytes
,content
: Performs a byte comparison between the two blogs. The optionalsizes
option parameter can be used to provide sizes to perform comparison on sliced blobs. See blobCompare.bytesEqualWithArrayBuffer and blobCompare.bytesEqualWithBinaryString for more informations;magic
,headers
,numbers
,mime
: Compare two blobs based on magic numbers. See blobCompare.magicNumbersEqual for more informations;size
,sizes
: Compare two blobs based on their size in bytes. See blobCompare.sizeEqual for more informations;type
,types
: Compare two blobs based on their type. See blobCompare.typeEqual for more informations.
Using the partial
option can be tricky as it's easy to have false positive.
As default, isEqual
performs first a check on size
method to discrimate blobs, then type
, then magic
and fallback on byte
comparison on full data.
This default order ensures the most optimized resource cost, though performing a complete comparison. For huge blobs, one may think about doing chunks comparison.
Workers can be disabled through options
Params:
| Name | Type | Attribute | Description |
| b1 | Blob | First blob |
|
| b2 | Blob | Second blob |
|
| options | Object |
|
Configuration to use when performing comparison |
| options.methods | Array |
|
Default methods used for comparison. Methods are applied in the same order |
| options.byte | String |
|
If set to |
| options.partial | Boolean |
|
When set to |
| options.chunks | Array |
|
Custom sizes to use when performing a byte comparison. It really have few usage as one must ensure a regular pattern in blobs data to avoid false positive |
| options.worker | Boolean |
|
Wether to use web workers if available |
Test:
public static async magicNumbersEqual(b1: Blob, b2: Blob, worker: Boolean): Promise<Boolean> version 1.0.0 since 1.0.0 source
Compares the magic numbers of two blobs
This method simply compare byte to byte at the start of data where magic numbers are usually located in most cases. You can find a quite exhaustive list of file signatures on wikipedia
It does not provide any informations about file type, but you can easily use a library like file-type
to parse
more informations about data if needed.
Be warned that this method can lead to false negative/positive for some file types given the currently naive algorithm.
Params:
| Name | Type | Attribute | Description |
| b1 | Blob | First blob |
|
| b2 | Blob | Second blob |
|
| worker | Boolean |
|
Wether to use webworkers if available |
public static sizeEqual(b1: Blob, b2: Blob): Boolean version 1.0.0 since 1.0.0 source
Compare size of two blobs
Obviously, two different blobs in content can have the same size and this method is only useful to discriminate blobs
Params:
| Name | Type | Attribute | Description |
| b1 | Blob | First blob |
|
| b2 | Blob | Second Blob |
Test:
public static toArrayBuffer(blob: Blob, chunk: Number, worker: Boolean): Promise<ArrayBuffer> version 1.0.0 since 1.0.0 source
Convert a blob to an ArrayBuffer
The blob can optionnally be sliced with the chunk
argument
public static async toArrayBufferWithWorker(blob: Blob, chunk: Number): Promise<ArrayBuffer> version 1.0.0 since 1.0.0 source
Convert a blob to an ArrayBuffer through a web worker
The blob can optionnally be sliced with the chunk
argument
Params:
| Name | Type | Attribute | Description |
| blob | Blob | Blob |
|
| chunk | Number | Size in bytes to slice blob |
public static toArrayBufferWithoutWorker(blob: Blob, chunk: Number): Promise<ArrayBuffer> version 1.0.0 since 1.0.0 source
Convert a blob to an ArrayBuffer through main thread
The blob can optionnally be sliced with the chunk
argument
Params:
| Name | Type | Attribute | Description |
| blob | Blob | Blob |
|
| chunk | Number | Size in bytes to slice blob |
public static toBinaryString(blob: Blob, chunk: Number, worker: Boolean): Promise<String> version 1.0.0 since 1.0.0 source
Convert a blob to a binary string
The blob can optionnaly be sliced with the chunk arguments
public static async toBinaryStringWithWorker(blob: Blob, chunk: Number): Promise<String> version 1.0.0 since 1.0.0 source
Convert a blob to a binary string through a web worker thread
Params:
| Name | Type | Attribute | Description |
| blob | Blob | Blob |
|
| chunk | Number | Size in bytes to slice blob |
public static toBinaryStringWithoutWorker(blob: Blob, chunk: Number): Promise<String> version 1.0.0 since 1.0.0 source
Convert a blob to a binary string through main thread
The blob can optionnaly be sliced with the chunk arguments
Params:
| Name | Type | Attribute | Description |
| blob | Blob | Blob to convert and optionnally sample |
|
| chunk | Number | Size in bytes to slice blob |


A class implementing the Value
type.
The type of the enumerated values.
A class for sets of values Iterating through this set will yield values in increasing order of their ids.
o != arg0
is the same as !(o == (arg0))
.
o != arg0
is the same as !(o == (arg0))
.
the object to compare against this object for dis-equality.
false
if the receiver object is equivalent to the argument; true
otherwise.
o == arg0
is the same as if (o eq null) arg0 eq null else o.equals(arg0)
.
o == arg0
is the same as if (o eq null) arg0 eq null else o.equals(arg0)
.
the object to compare against this object for equality.
true
if the receiver object is equivalent to the argument; false
otherwise.
o == arg0
is the same as o.equals(arg0)
.
o == arg0
is the same as o.equals(arg0)
.
the object to compare against this object for equality.
true
if the receiver object is equivalent to the argument; false
otherwise.
Creates a fresh value, part of this enumeration, called name
and identified by the integer i
.
Creates a fresh value, part of this enumeration, called name
and identified by the integer i
.
An integer that identifies this value at run-time. It must be unique amongst all values of the enumeration.
A human-readable name for that value.
..
Creates a fresh value, part of this enumeration, called name
.
Creates a fresh value, part of this enumeration, called name
.
A human-readable name for that value.
Creates a fresh value, part of this enumeration, identified by the integer
i
.
Creates a fresh value, part of this enumeration, identified by the integer
i
.
An integer that identifies this value at run-time. It must be unique amongst all values of the enumeration.
..
Creates a fresh value, part of this enumeration.
Creates a fresh value, part of this enumeration.
A factory object for value sets
The value of this enumeration with given id x
This method is used to cast the receiver object to be of type T0
.
This method is used to cast the receiver object to be of type T0
.
Note that the success of a cast at runtime is modulo Scala's erasure semantics. Therefore the expression1.asInstanceOf[String]
will throw a ClassCastException
at runtime, while the expressionList(1).asInstanceOf[List[String]]
will not. In the latter example, because the type argument is erased as
part of compilation it is not possible to check whether the contents of the list are of the requested typed.
the receiver object.
This method creates and returns a copy of the receiver object.
This method creates and returns a copy of the receiver object.
The default implementation of the clone
method is platform dependent.
a copy of the receiver object.
This method is used to test whether the argument (arg0
) is a reference to the
receiver object (this
).
This method is used to test whether the argument (arg0
) is a reference to the
receiver object (this
).
The eq
method implements an [http://en.wikipedia.org/wiki/Equivalence_relation equivalence relation] on
non-null instances of AnyRef
:
* It is reflexive: for any non-null instance x
of type AnyRef
, x.eq(x)
returns true
.
* It is symmetric: for any non-null instances x
and y
of type AnyRef
, x.eq(y)
returns true
if and
only if y.eq(x)
returns true
.
* It is transitive: for any non-null instances x
, y
, and z
of type AnyRef
if x.eq(y)
returns true
and y.eq(z)
returns true
, then x.eq(z)
returns true
.
Additionally, the eq
method has three other properties.
* It is consistent: for any non-null instances x
and y
of type AnyRef
, multiple invocations of
x.eq(y)
consistently returns true
or consistently returns false
.
* For any non-null instance x
of type AnyRef
, x.eq(null)
and null.eq(x)
returns false
.
* null.eq(null)
returns true
.
When overriding the equals
or hashCode
methods, it is important to ensure that their behavior is
consistent with reference equality. Therefore, if two objects are references to each other (o1 eq o2
), they
should be equal to each other (o1 == o2
) and they should hash to the same value (o1.hashCode == o2.hashCode
).
the object to compare against this object for reference equality.
true
if the argument is a reference to the receiver object; false
otherwise.
This method is used to compare the receiver object (this
) with the argument object (arg0
) for equivalence.
This method is used to compare the receiver object (this
) with the argument object (arg0
) for equivalence.
The default implementations of this method is an [http://en.wikipedia.org/wiki/Equivalence_relation equivalence
relation]:
* It is reflexive: for any instance x
of type Any
, x.equals(x)
should return true
.
* It is symmetric: for any instances x
and y
of type Any
, x.equals(y)
should return true
if and
only if y.equals(x)
returns true
.
* It is transitive: for any instances x
, y
, and z
of type AnyRef
if x.equals(y)
returns true
and
y.equals(z)
returns true
, then x.equals(z)
should return true
.
If you override this method, you should verify that your implementation remains an equivalence relation.
Additionally, when overriding this method it is often necessary to override hashCode
to ensure that objects
that are "equal" (o1.equals(o2)
returns true
) hash to the same
scala.Int
(o1.hashCode.equals(o2.hashCode)
).
the object to compare against this object for equality.
true
if the receiver object is equivalent to the argument; false
otherwise.
Apply a predicate p to all values of this enumeration and return true, iff there is at least one value for which p yields true.
Apply a predicate p to all values of this enumeration and return true, iff there is at least one value for which p yields true.
use values.exists instead
Returns all values of this enumeration that satisfy the predicate p.
Returns all values of this enumeration that satisfy the predicate p. The order of values is preserved.
use values.filter instead
This method is called by the garbage collector on the receiver object when garbage collection determines that there are no more references to the object.
This method is called by the garbage collector on the receiver object when garbage collection determines that there are no more references to the object.
The details of when and if the finalize
method are invoked, as well as the interaction between finalize
and non-local returns and exceptions, are all platform dependent.
Applies the given function f to each value of this enumeration, then concatenates the results.
Applies the given function f to each value of this enumeration, then concatenates the results.
use values.flatMap instead
Apply a predicate p to all values of this enumeration and return true, iff the predicate yields true for all values.
Apply a predicate p to all values of this enumeration and return true, iff the predicate yields true for all values.
use values.forall instead
Apply a function f to all values of this enumeration.
Apply a function f to all values of this enumeration.
use values.foreach instead
Returns a representation that corresponds to the dynamic class of the receiver object.
Returns a representation that corresponds to the dynamic class of the receiver object.
The nature of the representation is platform dependent.
a representation that corresponds to the dynamic class of the receiver object.
Returns a hash code value for the object.
Returns a hash code value for the object.
The default hashing algorithm is platform dependent.
Note that it is allowed for two objects to have identical hash codes (o1.hashCode.equals(o2.hashCode)
) yet
not be equal (o1.equals(o2)
returns false
). A degenerate implementation could always return 0
.
However, it is required that if two objects are equal (o1.equals(o2)
returns true
) that they have
identical hash codes (o1.hashCode.equals(o2.hashCode)
). Therefore, when overriding this method, be sure
to verify that the behavior is consistent with the equals
method.
the hash code value for the object.
This method is used to test whether the dynamic type of the receiver object is T0
.
This method is used to test whether the dynamic type of the receiver object is T0
.
Note that the test result of the test is modulo Scala's erasure semantics. Therefore the expression1.isInstanceOf[String]
will return false
, while the expression List(1).isInstanceOf[List[String]]
will
return true
. In the latter example, because the type argument is erased as part of compilation it is not
possible to check whether the contents of the list are of the requested typed.
true
if the receiver object is an instance of erasure of type T0
; false
otherwise.
A new iterator over all values of this enumeration.
A new iterator over all values of this enumeration.
use values.iterator instead
Returns an iterator resulting from applying the given function f to each value of this enumeration.
Returns an iterator resulting from applying the given function f to each value of this enumeration.
use values.map instead
The highest integer amongst those used to identify values in this enumeration.
The highest integer amongst those used to identify values in this enumeration.
The name of this enumeration.
o.ne(arg0)
is the same as !(o.eq(arg0))
.
o.ne(arg0)
is the same as !(o.eq(arg0))
.
the object to compare against this object for reference dis-equality.
false
if the argument is not a reference to the receiver object; true
otherwise.
The integer to use to identify the next created value.
The integer to use to identify the next created value.
The string to use to name the next created value.
The string to use to name the next created value.
Wakes up a single thread that is waiting on the receiver object's monitor.
Wakes up a single thread that is waiting on the receiver object's monitor.
Wakes up all threads that are waiting on the receiver object's monitor.
Wakes up all threads that are waiting on the receiver object's monitor.
The name of this enumeration.
The name of this enumeration.@return a string representation of the object. */
use withName instead
The values of this enumeration as a set.
The values of this enumeration as a set.
Returns a Value from this Enumeration whose name matches the argument s.
Returns a Value from this Enumeration whose name matches the argument s.
You can pass a String* set of names to the constructor, or initialize each Enumeration with Value(String). Otherwise, the names are determined automatically through reflection.
Note the change here wrt 2.7 is intentional. You should know whether a name is in an Enumeration beforehand. If not, just use find on values.
an Enumeration name
the Value of this Enumeration if its name matches s
Enumeration of key codes used by key events.


WITNESS LIST International Relations, Trade & Technology Committee April 23, 1997-1:00P HB 930 For: Jones, Nancy (TX A/C Contractors Assn), Austin On: Denson, Pauline (TX. Dept of Licensing), Austin HB 1049 On: Gamble, Rosalind (TX Dept. of Public Sfty), Austin Registering, but not testifying: On: Leal, Gloria (TX Dept of Insurance), Austin SB 1255 On: Frank, Ira (US Imm'n & Nat'n Svc), Universal City SB 1351 Registering, but not testifying: On: Hoffman, Kenneth (BTA and TX-MEX Bridge), Austin


PYRAMIDA
Copyright (c) ? Zbysek Vlasak
This game is played on the following board:
- TURNS - At each turn, each player moves a friendly stone.:
- Stones move to one diagonally adjacent empty cell (forward or backward).
- A stone is removed if it reaches the pyramid top (cell k14).
- ATTACKS - There are no captures, but enemy stones can be delayed in two ways:
- By contact: If a stone moves forwards to a cell adjacent to an enemy
stone, then this stone moves diagonally backwards to an empty cell.
- If the enemy stone cannot retreat (because both cells are occupied) the actual player gets an extra move.
- By column: if there are exactly one black and one white stone at a
column, the higher stone can be attacked. If the other player moves one
stone forward to that column, the upper stone is placed in an empty cell on the lowest row of that column (which is accessible by a sequence of moves: in a chess-like board, the game only uses black squares).
- If the enemy stone cannot retreat (it was at the fifth row) the current player gets an extra move.
- If both attacks occur in a single move, column attacks takes precedence
over contact attacks. That is, the player only executes the column retreat. If that retreat is not possible, he executes the contact retreat. If that retreat is also not possible, the player gets an extra move.- LAST STONE - If a player only has one stone, it may move one or two cells (mover's choice) and may retreat one or two cells after an attack by contact (attacker's choice).
- GOAL - Wins the player that removes all friendly stones.
- If a player repeats a position by the third time, he loses.
I have some doubts about the original rules. I think there should be an exception about initial attacks by contact between the second and first row (or else, the attacks would begin immediately, with an obvious advantage for the first player).
When the player gets an extra move due to an attack, that next move should or should not produce attacks? I'm not sure about the best option. If the answer is yes, a chain reaction of attacks is possible.
Attacks by contact Black's turn. If he moves the marked black stone into [1] an attack by contact occurs: the marked white stone must retreat to [2].
Attacks by contact In this similar move, the marked white stone cannot retreat, and so Black gain an extra move.
He may move any friendly stone (including the marked one).Attacks by contact An attack by contact can be at a stone in a upper position.
If the black stone moves to [1] the marked white stone must move to [2].
Attacks by column The 'd' column only has two stones, so the upper stone (the marked white stone) is vulnerable to attack.
If Black moves the marked black stone to [1], the white stone must retreat to [2] (the accessible cell in the lowest possible row).
I wish to thank Lada Urbanová for this game information.


Validate Your Digital Assets: PREFORMA, MediaConch and File Compliance
#amia15 | Portland, Oregon
MediaArea
Ashley with gifs probably
EBML
Matroska is based on Extensible Binary Meta Language <Eß£
1
1
4
8
matroska
4
2
🐚🐚🐚
(three shells)
D E M O
D E M O
D E M O
D E M O


TNRequest
public final class TNRequest : TNOperation
The core class of TermiNetwork. It handles the request creation as well as the request execution.
-
The configuration of the request. This will be merged with the environment configuration if needed.
Declaration
Swift
public var configuration: TNConfiguration
-
An associated object with the request. Use this variable to optionaly assign an object to it, for later use
Declaration
Swift
weak public var associatedObject: AnyObject?
-
Initializes a TNRequest.
Declaration
Swift
public init(method: TNMethod, url: String, headers: [String: String]? = nil, params: [String: Any?]? = nil, configuration: TNConfiguration? = nil)
Parameters
method
A TNMethod to use, for example: .get, .post, etc.
url
The URL of the request.
headers
A Dictionary of header values, etc. “Content-type”: “text/html”
params
The parameters of the request. (optional)
configuration
A configuration object (optional, e.g. if you want ot use custom configuration for the request).
-
Initializes a TNRequest.
Declaration
Swift
public convenience init(route: TNRouteProtocol, environment: TNEnvironment? = TNEnvironment.current)
Parameters
route
a TNRouteProtocol enum value
environment
Specifies a different environment to use than the global setted environment.
-
Converts a TNRequest instance an URLRequest instance.
Declaration
Swift
public func asRequest() throws -> URLRequest
-
Cancels a request
Declaration
Swift
public override func cancel()
-
Overrides the start() function from Operation class. You should never call this function directly. If you want to start a request without callbacks use startEmpty() instead.
Declaration
Swift
public override func start()
-
Starts a request without callbacks.
Declaration
Swift
public func startEmpty(_ queue: TNQueue? = nil) -> TNRequest
Parameters
queue
A TNQueue instance. If no queue is specified it uses the default one.
-
Adds a request to a queue and starts a download process for Decodable types.
Declaration
Swift
@discardableResult public func start<T: Decodable>(queue: TNQueue? = TNQueue.shared, responseType: T.Type, onSuccess: TNSuccessCallback<T>?, onFailure: TNFailureCallback? = nil) -> TNRequest
Parameters
queue
A TNQueue instance. If no queue is specified it uses the default one.
responseType
The type of the model that will be deserialized and will be passed to the success block.
onSuccess
specifies a success callback of type TNSuccessCallback
. onFailure
specifies a failure callback of type TNFailureCallback
. Return Value
The TNRequest object.
-
Adds a request to a queue and starts its execution for Transformer types.
Declaration
Swift
@discardableResult public func start<FromType: Decodable, ToType>(queue: TNQueue? = TNQueue.shared, transformer: TNTransformer<FromType, ToType>.Type, onSuccess: TNSuccessCallback<ToType>?, onFailure: TNFailureCallback? = nil) -> TNRequest
Parameters
queue
A TNQueue instance. If no queue is specified it uses the default one.
transformer
The transformer object that handles the transformation.
onSuccess
specifies a success callback of type TNSuccessCallback
. onFailure
specifies a failure callback of type TNFailureCallback
. Return Value
The TNRequest object.
-
Adds a request to a queue and starts its execution for UIImage|NSImage responses.
Declaration
Swift
@discardableResult public func start<T: TNImageType>(queue: TNQueue? = TNQueue.shared, responseType: T.Type, onSuccess: TNSuccessCallback<T>?, onFailure: TNFailureCallback? = nil) -> TNRequest
Parameters
queue
A TNQueue instance. If no queue is specified it uses the default one.
responseType
The response type is UIImage.self or NSImage.self.
onSuccess
specifies a success callback of type TNSuccessCallback
. onFailure
specifies a failure callback of type TNFailureCallback
. Return Value
The TNRequest object.
-
Adds a request to a queue and starts its execution for String responses.
Declaration
Swift
@discardableResult public func start(queue: TNQueue? = TNQueue.shared, responseType: String.Type, onSuccess: TNSuccessCallback<String>?, onFailure: TNFailureCallback? = nil) -> TNRequest
Parameters
queue
A TNQueue instance. If no queue is specified it uses the default one.
responseType
The response type is String.self.
onSuccess
specifies a success callback of type TNSuccessCallback
onFailure
specifies a failure callback of type TNFailureCallback
-
Adds a request to a queue and starts its execution for Data responses.
Declaration
Swift
@discardableResult public func start(queue: TNQueue? = TNQueue.shared, responseType: Data.Type, onSuccess: TNSuccessCallback<Data>?, onFailure: TNFailureCallback? = nil) -> TNRequest
Parameters
queue
A TNQueue instance. If no queue is specified it uses the default one.
responseType
The response type is Data.self.
onSuccess
specifies a success callback of type TNSuccessCallback
onFailure
specifies a failure callback of type TNFailureCallback
-
Adds a request to a queue and starts an upload process for Decodable types.
Declaration
Swift
@discardableResult public func startUpload<T: Decodable>(queue: TNQueue? = TNQueue.shared, responseType: T.Type, progressUpdate: TNProgressCallbackType?, onSuccess: TNSuccessCallback<T>?, onFailure: TNFailureCallback? = nil) -> TNRequest
Parameters
queue
A TNQueue instance. If no queue is specified it uses the default one.
responseType
The type of the model that will be deserialized and will be passed to the success block.
progress
specifies a progress callback to get upload progress updates.
onSuccess
specifies a success callback of type TNSuccessCallback
. onFailure
specifies a failure callback of type TNFailureCallback
. Return Value
The TNRequest object.
-
Adds a request to a queue and starts its execution for Transformer types.
Declaration
Swift
@discardableResult public func startUpload<FromType: Decodable, ToType>(queue: TNQueue? = TNQueue.shared, transformer: TNTransformer<FromType, ToType>.Type, progressUpdate: TNProgressCallbackType?, onSuccess: TNSuccessCallback<ToType>?, onFailure: TNFailureCallback? = nil) -> TNRequest
Parameters
queue
A TNQueue instance. If no queue is specified it uses the default one.
transformer
The transformer object that handles the transformation.
progress
specifies a progress callback to get upload progress updates.
onSuccess
specifies a success callback of type TNSuccessCallback
. onFailure
specifies a failure callback of type TNFailureCallback
. Return Value
The TNRequest object.
-
Adds a request to a queue and starts its execution for String types.
Declaration
Swift
@discardableResult public func startDownload(queue: TNQueue? = TNQueue.shared, filePath: String, progressUpdate: TNProgressCallbackType?, onSuccess: TNDownloadSuccessCallback?, onFailure: TNFailureCallback? = nil) -> TNRequest
Parameters
queue
A TNQueue instance. If no queue is specified it uses the default one.
filePath
The destination file path to save the file.
responseType
The type of the model that will be deserialized and will be passed to the success block.
progress
specifies a progress callback to get upload progress updates.
onSuccess
specifies a success callback of type TNSuccessCallback
. onFailure
specifies a failure callback of type TNFailureCallback
. Return Value
The TNRequest object.
-
Reads the response headers from request after its completion.
Declaration
Swift
func responseHeaders(_ headersCallback: @escaping ([String : String]?, TNError?) -> Void)
Parameters
headersCallback
A closure that provides the response headers or an error.


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Machine Learning with Python & Apache Spark
---------------------------------------------------------------
Joe Reis
http://spark.apache.org/
Hadoop vs Apache Spark:
* More concise (2 line map reduce)
MapReduce (verb) : Reduce a file based on some criteria (e.g. Take all of huckleberry fin and reduce it to each word and the number of times that word appears.)
http://ayende.com/blog/4435/map-reduce-a-visual-explanation
Spark Usage:
load the file using SparkContext(<local/cluster environment>, <name of context>, pyFiles=[<list of files/dynamic data>])
http://spark.apache.org/docs/latest/programming-guide.html
use spark to reduce the file
Hidden Markov model:
http://setosa.io/blog/2014/07/26/markov-chains/index.html
What's the editor Joe is using?
http://www.sublimetext.com/ ☺
^ if you get it, be sure to get sublime package manager
Thanks :-)
-----------------------------------------------------------------
More on Sparks
"MapReduce actually sucks" - David Gonzalaz
"SparkSQL" is the best
from pyspark.sql import SQLContext
pyspark is it's own interpreter (jython)
parallizing the code comes for free.
https://github.com/davidbgonzalez/spark-training
distributed data frame


Blur is a new social app that redefines how you chat, meet and date by showcasing your personalities, interests and lifestyle before anything else.
If you’re tired of appearance-driven social apps, this new app that blurs your match’s face might be just for you. Blur is a new dating and friendship app which blurs out your match's face until you strike up a conversation
Spring 2017 Design - Startup In Collaboration with Siqi Wang, Asit Parida (Engineering), and Mike Czapik (Engineering) Professor: Jason Hong My Role: User Experience Design, Animation Design, User Testing, Prototyping Keywords: Social App, Mobile
Regardless of how busy we are with work, school, or life, we might feel lonely sometime at some point and we just need someone to talk to. With today’s social or dating applications which take milliseconds to swipe and find matches, it has become easy to find quick matches, but . People come with strong intention or purpose, and it is hard to find someone who matches with your thoughts and who you can truly talk to.
People often say “the dating apps have killed romance”. It takes milliseconds to swipe right. You don’t have much time to think through before you make a decision.
Blur is a new social platform to find, chat and connect by showcasing your personality and interests before anything else. Finding a match is as fun as playing a game on Blur - the photos of your potential matches are initially blurred, as you answer short and fun quiz questions, they become clear
It’s personality first By answering simple & fun questions, you’ll meet interesting people and not make snap judgements based on a single profile photo.
Privacy is vital Profile photos are blurred and only revealed to people that share the same value and interests.
Make better matches Backed by advanced machine learning algorithms, Blur builds a comprehensive profile that makes better recommendations that fit you.
As users enjoy answering fun questions to de-blur their matches, Blur is simultaneously building comprehensive profiles for them, so the more they play the better matches become.
As the only designer on the startup team, I took a lot of responsibilities for all visual aspects. As past paced as a startup can be, I was in charge of wireframing, prototyping, user testing on each prototype at different stages, working with engineers to meet app updates, and assisting with any design-related visual needs for other purposes.
For onboarding screen, my design philosophy is to create simple yet fun design to quickly collect users' information to fasten the onboarding process. Users can click in sign in to access other partners to fill out information, or they could simply answer a short series of questions with animation.
Since we are personality based social app, we also encourage users to meet like minded friends based on our intervention. We understand the needs that sometimes users just need someone to talk to. Therefore, they will be paired with people who have similar purposes.
Here comes the problem : How can we make ourselves stand out from other similar social apps?
We did interviews users in four different age groups 18-28, 28-38, 38-48, and 48 above about their attitudes toward existing social apps. We identified that some of them don't use social apps because they don't like people with strong intention from existing social apps. They prefer to take time and develop stronger bonding relationships not only just for dating purposes.
Therefore, we wanted to design the app making the app intention clear for both parties at the beginning. If a user is not single, we will automatically pair this user with the friend's pool
In order to make the process even more fun, users will see eight blurred profile photots in front of them when they answer questions. The profile wheel will keep spinning until the user answers enough questions for our AI system to match him or her with the other user in our system who has best match.
In the next iteration, I will design how Global Policy (settings for all apps)affects users on install interface. There might be conflicting cases when a user sets location for Global Policy to be on, but the location policy for the specific app is "atypical". We need to inform users this specific case so they don't have conflicting mental models. In our previous version, I think the design is still a lot of text to read. I will do another round of user testing and work on simplying install UI. Furthermore, I will test on adding a recommended permission choice into the UI and iterate from the feedback.
After users interact with Privacy Manager in the Install UI, We also want to allow users to come to Privacy Manager Home Screen to gain more knowledge about their privacy standing. They will have access for more detailed configurations at Privacy Manager Home Page.
We examined the previous design for Privacy Poliy Home Page, and found the following problems that we could fix through Heuristic Evaluation:
Moving forward, we will unlock more fun features with the users. Answering questions and deblurring might get boring from time to time, but they will be able to find more matches using other features, such as some fun and simple "Yay" or "Nay" questions to improve our Machine Learning process. Users will be able to level up as they play with more features, and might be able to unblur multiple matches at the same time.


Class DATABASE_CONFIG
Database configuration class.
You can specify multiple configurations for production, development and testing.
datasource => The name of a supported datasource; valid options are as follows: Database/Mysql - MySQL 4 & 5, Database/Sqlite - SQLite (PHP5 only), Database/Postgres - PostgreSQL 7 and higher, Database/Sqlserver - Microsoft SQL Server 2005 and higher
You can add custom database datasources (or override existing datasources) by adding the appropriate file to app/Model/Datasource/Database. Datasources should be named 'MyDatasource.php',
persistent => true / false Determines whether or not the database should use a persistent connection
host => the host you connect to the database. To add a socket or port number, use 'port' => #
prefix => Uses the given prefix for all the tables in this database. This setting can be overridden on a per-table basis with the Model::$tablePrefix property.
schema => For Postgres/Sqlserver specifies which schema you would like to use the tables in. Postgres defaults to 'public'. For Sqlserver, it defaults to empty and use the connected user's default schema (typically 'dbo').
encoding => For MySQL, Postgres specifies the character encoding to use when connecting to the database. Uses database default not specified.
unix_socket => For MySQL to connect via socket specify the
unix_socket
parameter instead of host
and
port
settings => Array of key/value pairs, on connection it executes SET statements for each pair For MySQL : http://dev.mysql.com/doc/refman/5.6/en/set-statement.html For Postgres : http://www.postgresql.org/docs/9.2/static/sql-set.html For Sql Server : http://msdn.microsoft.com/en-us/library/ms190356.aspx
Copyright: Copyright (c) Cake Software Foundation, Inc. (http://cakefoundation.org)
License: MIT License
Located at Config/database.php
public
array
|
$default | array(
'datasource' => 'Database/Mysql',
'persistent' => false,
'host' => 'localhost',
'login' => 'root',
'password' => '',
'database' => 'generationpassword',
'prefix' => '',
'encoding' => 'utf8',
) |
|
public
array
|
$test | array(
'datasource' => 'Database/Mysql',
'persistent' => false,
'host' => 'localhost',
'login' => 'user',
'password' => 'password',
'database' => 'test_database_name',
'prefix' => '',
//'encoding' => 'utf8',
) |


Package com.hector.engine.systems
Class SystemManager
- java.lang.Object
-
- com.hector.engine.systems.SystemManager
-
public class SystemManager extends java.lang.Object
This class manages the initialisation, update and cleanup of all engine systems.- Author:
- HectorPeeters
-
-
Field Summary
Fields Modifier and Type Field Description java.util.List<AbstractSystem>
systems
ACopyOnWriteArrayList
to store allAbstractSystem
instances.
-
Constructor Summary
Constructors Constructor Description SystemManager()
-
Method Summary
Modifier and Type Method Description void
addSystem(java.lang.Class<? extends AbstractSystem> systemClass)
Tries to create an instance of the given system class and adds it to the systems list.void
destroySystems()
Destroys all systems and clears the systems list.void
initSystems()
Inits all the systems, profiles the initialization and subscribes each system for events.void
renderSystems()
Renders all the systemsvoid
updateSystems(float delta)
Updates all the systems and profiles them
-
-
-
Field Detail
-
systems
public java.util.List<AbstractSystem> systems
ACopyOnWriteArrayList
to store allAbstractSystem
instances.
-
-
Method Detail
-
addSystem
public void addSystem(java.lang.Class<? extends AbstractSystem> systemClass)
Tries to create an instance of the given system class and adds it to the systems list.- Parameters:
systemClass
- The class of the system to add
-
updateSystems
public void updateSystems(float delta)
Updates all the systems and profiles them- Parameters:
delta
- The delta time used for updating each system
-
renderSystems
public void renderSystems()
Renders all the systems
-
initSystems
public void initSystems()
Inits all the systems, profiles the initialization and subscribes each system for events.
-
destroySystems
public void destroySystems()
Destroys all systems and clears the systems list.
-
-


{% extends "layout.html" %} {% block body %} 404 Not Found This page cannot be found. Main Page {% endblock %}
This page cannot be found.
Main Page


1. All the classes have to send their class themes by 25th Jan. No changes in the
theme after 1st Feb.
2. The competition will revolve around their individual dance themes.
3. All the tasks and advertising activities will be given from 30th Jan onwards, and it
will be the responsibility of all the classes to have a track of all the activities given to
them from the Instagram uploads on our official website: frcrce_official.
4. The protagonist will be your team contingent, and the activities should be taken in
consideration to your themes.
5. All the classes have to make their individual class instgram ID’s.
(FE’s have to make one combined ID FECRCE_Euphoria19)
The format is : BEIT_Euphoria19, TEELEX_Euphoria19
6. Each post uploaded on Instagram should have it’s comments disabled.
7. Tag @frcrce_official on every post you make, no other tags should be made, else
that post will be disqualified.
8. The hashtag to be used on every post is #euphoriaiscoming_15. ( _ the last digits
will change with the number of days left. )
9. Deadlines will be mentioned in all the posts. The uploads made after the
deadline, will be disqualified.
10. No vulgarity should be displayed and control on foul language.
11. Rules for all the activities will be mentioned with the post.
12. The number of followers on your ID and the way each class maintains it’s feed
plays an important role here.
13. The decisions and the winners of it will be completely based on the content of your post, unless
mentioned.
14. Disrespecting any class or any faculty member would lead to disqualification.
15. The posts uploaded after the deadline won’t be considered and no points will be awarded.
16. The decision made by the judging committee is final.


Choose your color choices [click inside div to edit]
Blue
Red
Green
Yellow
Purple
Orange
Pink
Brown
Black
White


Configuring the backend¶
Currently there are two backends available: The one included in pyvisa, which uses the NI library, and the backend provided by pyvisa-py, which is a pure python implementation of the VISA library. If no backend is specified, pyvisa uses the NI backend if the NI library has been installed (see next section for details). Failing that, it uses the pyvisa-py backend.
You can also select a desired backend by passing a parameter to the ResourceManager, shown here for pyvisa-py:
>>> visa.ResourceManager('@py')
Alternatively it can also be selected by setting the environment variable PYVISA_LIBRARY. It takes the same values as the ResourceManager constructor.
Configuring the NI backend¶
Note
The NI backend requires that you install first the NI-VISA library. You can get info here: (NI-VISA Installation)
In most cases PyVISA will be able to find the location of the shared visa
library. If this does not work or you want to use another one, you need to
provide the library path to the ResourceManager
constructor:
>>> rm = ResourceManager('Path to library')
You can make this library the default for all PyVISA applications by using
a configuration file called .pyvisarc
(mind the leading dot) in your
home directory.
| Operating System | Location |
|---|---|
| Windows NT | <root>\WINNT\Profiles\<username> |
| Windows 2000, XP and 2003 | <root>\Documents and Settings\<username> |
| Windows Vista, 7 or 8 | <root>\Users\<username> |
| Mac OS X | /Users/<username> |
| Linux | /home/<username> (depends on the distro) |
For example in Windows XP, place it in your user folder “Documents and Settings”
folder, e.g. C:\Documents and Settings\smith\.pyvisarc
if “smith” is
the name of your login account.
This file has the format of an INI file. For example, if the library
is at /usr/lib/libvisa.so.7
, the file .pyvisarc
must
contain the following:
[Paths]
VISA library: /usr/lib/libvisa.so.7
Please note that [Paths] is treated case-sensitively.
You can define a site-wide configuration file at
/usr/share/pyvisa/.pyvisarc
(It may also be
/usr/local/...
depending on the location of your Python).
Under Windows, this file is usually placed at
c:\Python27\share\pyvisa\.pyvisarc
.
If you encounter any problem, take a look at the Frequently asked questions. There you will find the solutions to common problem as well as useful debugging techniques. If everything fails, feel free to open an issue in our issue tracker


Three Equal Columns
Column 1
No No No
Column 2
The Flying Cup Club
Column 3
March of the Zapotec and real people of Holland


Anonymous Not Anonymous
Welcome Back, User!
Please Leave feedback about the survey
Please Enter Feedback


Welcome to CheckVisa.
Predict the waiting time of your US visa administrative processing.
- Input your visa information to get the prediction for your waiting time.*
- After clearance, report your actual waiting time to help others.
- Help us improve on statistical machine learning.
- Read more...
*Predictions are made by searching our database for similar cases. No private information, such as name, address, or passport number, is collected.
Predict your waiting time


Want to know your Akan name? If yes, this web application will help calculate the day of the week your were born and give you your name depending on the day.All you need to do is key in your data.
Fill out this form with the required details
Century:
Year:
Month:
Date:
Gender:
Male Female


Globals
Properties
HIGH
Value for setting a pin to on.
- To do
- Move into namespace
INPUT
Value for setting a pin to input.
- To do
- Move into namespace
LOW
Value for setting a pin to off.
- To do
- Move into namespace
OUTPUT
Value for setting a pin to output.
- To do
- Move into namespace


Week 10 Blog: Final Stretch
This week we completed a succcessful dry run of demonstrating our application to our fellow peers and classmates. We are now in the final stretch of working toward refining our application and getting our trailer video for demo day. Please see our most up to date demo application
here.
Successes and Accomplishments From This Week
Jane did some user testing of the application, thinking of different combinations actions that the user might take concerning the menu. She found a few bugs that happened after playing around with the media controls and activities so she was able to update the pause/play/reply/stop buttons and functionalities so that they acted the way that the user would expect them to act. The activities also do not overlap each other anymore, so if the user chooses to do meditation, and then chooses to do yoga or the breathing exercise, the activites do not overlap.
Phi added a few more yoga scripts and animated routines that we were able to show off during our dry run. The yoga room as well was attached to the main building. The user can now follow along the animated yoga routine in a secluded area in the garden.
Yoga Room
Hristo worked on improving the performance of the application, thinking of ways to combine entities so that there would be less entities overall, overflowing the application. He started to combine the walls of the garden together into one entity, as well as combining and reducing the number of clouds as well. We also received feedback that the user should be teleported to the start of the clouds and hot springs scenes, so Hristo worked on adding that function of the user being teleported to the part of the garden where those scenes start.
Hot Springs Serenity
Head in the Clouds
Matthew also worked on improving the performance of the application by combining the different static assets in cherry blossom premade garden into one model. We also got feedback that the asset placement menu arrows should also be able to be clicked using the raytracer of the left hand so Matthew also added that functionality.
Asset Menu Arrows
He also worked on improving the breathing exercise meditation making it more user friendly.
Improved Breathing Meditation
All of us worked on recording videos and small clips to make up our final demo video.
Day and Night in Cherry Blossom Garden
Plans for this week
- Everyone: Prepare and finalize promo video and prep for demo day!
Blocking issues
There are some performance issues but no major blockers at the moment.


PhysicsScreenEvent extends Event
Event sent out by the PhysicsScreen class when collisions begin and end.
Static Properties
PhysicsScreenEvent.EVENTBASE_PHYSICSSCREENEVENT = 0x800
Integer
No description.
PhysicsScreenEvent.EVENT_NEW_SHAPE_COLLISION = EVENTBASE_PHYSICSSCREENEVENT + 0
Integer
Event sent out when a collision begins
PhysicsScreenEvent.EVENT_END_SHAPE_COLLISION = EVENTBASE_PHYSICSSCREENEVENT + 1
Integer
Event sent out when a collision ends
PhysicsScreenEvent.EVENT_SOLVE_SHAPE_COLLISION = EVENTBASE_PHYSICSSCREENEVENT + 3
Integer
Event sent out when a collision begins
Properties
entity1
ScreenEntity
First colliding entity.
entity2
ScreenEntity
Second colliding entity.
localCollisionNormal
Vector2
Local collision normal.
worldCollisionNormal
Vector2
Collision normal in world space
localCollisionPoint
Vector2
Collision point in local space
worldCollisionPoint
Vector2
Collision point in world space
impactStrength
Number
Strength of the collision impact.
frictionStrength
Number
Friction strength of the impact
Functions
PhysicsScreenEvent ()
nil
No description.
getFirstEntity ()
ScreenEntity
First colliding entity.
getSecondEntity ()
ScreenEntity
Second colliding entity.


{{ define "siteHeader" }} {{ template "_default/site-header.html" . }} {{ end }} {{ define "title"}}
Whoops! It looks like we weren't able to find that page.
If you can't find what you are looking for, try asking a question in our slack channel or filing an issue.
{{ end }} {{ define "footer" }} {{ template "_default/footer.html" . }} {{ end }}


All about !
This web page has been made with the intention to give the trully recognition that this womens listed before and all the others deserve. It's a shame that in the 21's century we have to do this things to make the people realize about the distopic world that we live in. Mos of the discoverys that the humans have been done are by womens, and we still rejecting this facts.
I will love invite anyone to make your own collaboration, because our intention is make this plataform bigger and bigger and keep it simple.
You just need to fill the form that you'll find on the home page and type in, your name, surname, age and a comment with the name of any women you'll like to include in our category.


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Pet All Puppies!!!
You have 45 seconds to pet each puppy as it appears in the square! One point per puppy! Press the button to begin!
Meet the Furry Friends!
Play Again?
Time:
Score:
Record:


Emotional intelligence one of the many intelligences humans have, such as spatial intelligence, physical intelligence and the classical "good at maths" intelligence. Emotional intelligence is about how in touch you are with yourself and the inner workings of your mind. Someone with high emotional intelligence will also understand others and their feelings, they feel empathy for fellow humans. Those with high emotional intelligence know that while humans are all different with different morals, hopes, traumas, and opinions, we are all fundamentally the same - we all desire acceptance and love.
IQ or intelligence quotient is generally a measure of someone's intelligence based on their mathematical and pattern finding abilities. Someone who can find patterns between shapes, numbers and words usually have a higher IQ than those who either cannot or take longer to do this. EQ (emotional intelligence) is not measured by how many puzzles you solve but by how aware you are of your own thoughts and feelings and those of the people around you.
There is a lot of proof that those with a higher EQ are happier and achieve more in their careers. This is especially important because emotional intelligence is something that can be improved through practice. If we can become more emotionally intelligent then we can improve the quality of our lives.
Practicing mindfulness is very difficult as trauma returns to me when I am relaxed, such as when I am sleeping. I have tried mindfulness before but meditating in any form makes me emotional. While I was meditating I was crying and I hated it. I read this article here and that made me feel better, so I will try mindfulness while doing other activities as well as at night before bed when I have the most consistent routine.
Fully listening took a lot of concentration because I felt like I had to focus to make sure I did not miss anything being said to me. Speaking for two minutes without interruption was difficult because I did not know what to say and it felt awkward with no feedback. Overall I enjoyed actively listening and talking with Jessica even if it was a bit awkward.


What it does: Reads and writes files in the OBO flat file format . All versions of the OBO format are supported. Files can be read from disk or a URL, but files must be written to disk.
Supported features:The OBO Adapter can save two different version of the flat file specification, OBO 1.0 and OBO 1.2. The two versions support slightly different ontology features.
OBO 1.2 - This format can save the entire contents of an OBO-Edit ontology, no matter what features are used.
OBO 1.0 - OBO 1.0 does not support:
The OBO Flat File adapter's basic mode conforms to the interface described in The Basic Flat File Interface.
When the "Advanced" button is pressed, the load dialog changes to look like this:
This interface allows fine control over which files are loaded. The list to the left contains all the files to be loaded by the OBO Adapter.
To edit a file in the list, left-click the file to select it. The file will be loaded into an editor to the right:
To change the path, type a new path into the text box, or select a file from the disk by clicking the "Browse..." button.
To add a new file path, press the "Add" button. A new path will appear with the path set to "<new path>". Edit the path as described above.
To delete a path, select it from the list and press the "Del" button.
The "Allow dangling references" box enables the OBO Adapter to load ontologies that contain dangling references. Dangling references occur when an ontology term contains a link to a term that does not exist. This can happen if an ontology contains links to another ontology, but the second ontology is not loaded.
If dangling references are loaded, OBO-Edit records the references and writes them out when the file is saved. The dangling references cannot be changed or deleted within the normal OBO-Edit interface (although external plugins may allow you to edit the references).
When the "Advanced" button is pressed, the save dialog changes to look like this:
The dropdown box at the bottom of the dialog selects which version of the OBO format to use. The default is OBO version 1.0, but OBO 1.2 should be used for maximum expressivity.
The OBO Adapter can save an ontology to several different files. The contents of the save files may overlap, or may be entirely disjoint. The save can be configured so that some terms or links don't get saved at all.
The list to the left contains all the files that will be saved. To add a new save file, press the "Add" button. A new file will be created with the path "<new save path>".
To delete a save file, click it to select the file, and press the "Del" button.
To edit a save file, click it to select the file. An editor will appear to the right of the file list that looks like this:
The line at the top contains the path of the save file. To change the save path, type a new path into the text box or click the Browse button to select a file from the disk as a save location.
The middle 2 rows of controls contains filtering settings. These are very important, and are addressed in their own section below.
Below the filtering controls is a checkbox labeled "Save implied links". If this box is selected, implied links that were generated by a reasoner will be included in the save file. When implied links are saved, a dropdown box is enabled that specifies how the implied links should be saved. The possible settings are:
If the "Realize implied links" checkbox, implied links will be stripped of the label that identifies them as reasoner-generated links. These implied links will be saved as if they were regular links created by a human user.
On the next line is a dropdown box containing the id generation rules settings. OBO files can store certain kinds of id generation rules. This box specifies which id rules (if any) to write for this file. There are three settings:
At the bottom of the panel is a dropdown labeled "Output type". This dropdown allows the user to select whether to save in OBO 1.0 or OBO 1.2 format.
To the right of all these controls is the OBO File Remark text field. This field will be converted into a comment in the OBO file header. Note that even though text wraps in this field, the wrapping will not be preserved in the OBO file.
The contents of the saved files can be controlled by the use of filters. To filter an ontology, click the "Filter terms" or "Filter links" checkboxes. Filter editors will appear, and the interface will look like this:
If "Filter terms" is checked, a term filter editor appears. If "Filter links" is checked, a link filter editor appears. If both are checked, a term filter editor and link filter editor appear. There is a small label above each to indicate which is which.
The filter editors are configured as described in the Term Filters and Link Filters section.
When link filtering is enabled, only links that match the filter will be written to the file. When term filtering is enabled, only term that match the filter will be written to the file. If term filtering is enabled and link filtering is not, if a term does not match the filter, no links to that term will be written to the file.
But, if term filtering and link filtering are enabled and a term does not match the filter, the term is not written, but links to that term can be written. To write these dangling links to the file, click the "Allow dangling parents" checkbox. If the checkbox is not selected, the dangling links will not be written out.
If the "Always save properties" box is checked, the term filter will be extended so that it properties are always saved, even if the term filter would normally drop them. This is done by changing your specified filter into [Self] [Is Property] OR <your filter>. Note that this has no effect on link filtering at all. If you are doing link filtering, make sure to take steps to preserve links between properties or they will be lost.
If the "Do type prefiltering" box is checked, a dropdown will be enabled that allows the user to select a pre-filter property. The pre-filter will be applied before the ontology is saved. See Reasoner Prefilters for more information.
The "Root selection algorithm" dropdown allows the user to choose a root selection algorithm to use when filtering the saved file. See Orphaned Terms and the Root Picking Algorithm for more information.
Once all your save files have been configured, press the ok button to save.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.FrontendAppConfig @import models.HelpCategory._ @this( main_template: main_template ) @(appConfig: FrontendAppConfig)(serviceInfoContent: Option[Html])(implicit request: Request[_], messages: Messages) @main_template( title = messages("help.changingDetails.title"), appConfig = appConfig, bodyClasses = None, serviceInfoContent = serviceInfoContent) { @components.heading("change-your-details", "help.changingDetails.heading", "govuk-heading-xl")
@Messages("help.changingDetails.changingDetailsAndOthers.p1") @Messages("help.changingDetails.changingDetailsAndOthers.p1.linkText").
@Messages("help.changingDetails.changingDetailsAndOthers.p2")
@Messages("help.changingDetails.changingDetailsAndOthers.p3")
@Messages("help.changingDetails.changingDetailsAndOthers.p4")
@Messages("help.changingDetails.changingDetailsAndOthers.p5")
@Messages("help.changingDetails.changeBusinessDetails.p1")
@Messages("help.changingDetails.changeBusinessDetails.p2")
@Messages("help.changingDetails.changeBusinessDetails.p3")
@Messages("help.changingDetails.changeTeamMember.p1") @Messages("help.changingDetails.changeTeamMember.p1.linkText").
@Messages("help.changingDetails.changeTeamMember.p2")
@Messages("help.changingDetails.changeTeamMember.p3")
@Messages("help.changingDetails.changeTeamMember.p4")


Welcome to Number Guesser!
Can you guess the number the computer is thinking of?
The machine will choose a number between
and
Submit Range
Your last guess was:
Guess
Clear
Reset Game


{% extends "layouts/base.html" %} {% block title %}Welcome Page{% endblock %} {% block body_block %}
This is a simple django app created for practicing!
Enter


The typical sequence for running the MockServer docker image is as follows:
In addition it is possible to customise how the container is run.To install Docker see the installation instructions.
To pull the MockServer Docker image use the pull command, as follows:
docker pull mockserver/mockserver
This is not strictly necessary as the image will be automatically pulled if it does not exist when the run command is used. However, using the pull command will ensure the latest version of the image is downloaded.
Then to run MockServer as a Docker container run the following command:
docker run -d --rm -P mockserver/mockserver
The -P switch in this command tells Docker to map all ports exported by the MockServer container to dynamically allocated ports on the host machine.
To view information about the MockServer container, including which dynamic ports have been used run the following command:
docker ps
This MockServer docker container exports the following port:
To specify which ports (on the host machine) should be mapped to the MockServer docker container use the -p <host port>:<container port> option, as follows:
docker run -d --rm -p <serverPort>:1080 mockserver/mockserver
For example:
docker run -d --rm -p 1080:1080 mockserver/mockserver
By default when the MockServer container runs it executes a bash script passing three command line options, as follows
/opt/mockserver/run_mockserver.sh -serverPort 1080 -logLevel INFO
It is possible to pass alternative arguments to the entrypoint for the container, by appending arguments to the end of the run command, as follows:
docker run -d --rm -p 1080:1080 mockserver/mockserver -serverPort 1080 -logLevel INFO
For following command can be used to view the available command line switches:
docker run mockserver/mockserver ""
Error: At least 'serverPort' must be provided
run_mockserver.sh -serverPort <port> [-proxyRemotePort <port>] [-proxyRemoteHost <hostname>] [-logLevel <level>] [-jvmOptions <system parameters>]
valid options are:
-serverPort <port> The HTTP, HTTPS, SOCKS and HTTP CONNECT
port(s) for both mocking and proxying
requests. Port unification is used to
support all protocols for proxying and
mocking on the same port(s). Supports
comma separated list for binding to
multiple ports.
-proxyRemotePort <port> Optionally enables port forwarding mode.
When specified all requests received will
be forwarded to the specified port, unless
they match an expectation.
-proxyRemoteHost <hostname> Specified the host to forward all proxy
requests to when port forwarding mode has
been enabled using the proxyRemotePort
option. This setting is ignored unless
proxyRemotePort has been specified. If no
value is provided for proxyRemoteHost when
proxyRemotePort has been specified,
proxyRemoteHost will default to \"localhost\".
-logLevel <level> Optionally specify log level using SLF4J levels:
TRACE, DEBUG, INFO, WARN, ERROR, OFF or Java
Logger levels: FINEST, FINE, INFO, WARNING,
SEVERE or OFF. If not specified default is INFO
-jvmOptions <system parameters> Specified generic JVM options or system properties.
i.e. /opt/mockserver/run_mockserver.sh -serverPort 1080,1081 -proxyRemotePort 80 -proxyRemoteHost www.mock-server.com -jvmOptions -logLevel INFO "-Dmockserver.enableCORSForAllResponses=true -Dmockserver.sslSubjectAlternativeNameDomains='org.mock-server.com,mock-server.com'"
Then the appropriate options can be specified, for example, to setup a port forwarding proxy (from <IP_ADDRESS>:1080 to www.mock-server.com:80) using the following command:
docker run -d --rm -p 1080:1080 mockserver/mockserver -serverPort 1080 -proxyRemotePort 80 -proxyRemoteHost www.mock-server.com
It is possible to launch the container with an interactive bash shell by modifying the entrypoint as follows:
docker run -it -p 1080:1080 --entrypoint "/bin/bash" mockserver/mockserver
Note: in this example above the -d flag (for daemon) has been replaced with -i (to stdin open) and -t (for pseudo-tty) to ensure docker creates the container in the foreground with an attached stdin, see the docker documentation for more details.
MockServer can be run using docker compose by adding the container as a service.
The MockServer container uses an entrypoint, so it is possible to configure the MockServer by specifying the command line flags using by specifying the command, as follows:
version: "2.4"
services:
mockServer:
image: mockserver/mockserver:mockserver-didn't match request matcher
command: -logLevel DEBUG -serverPort 1090 -proxyRemotePort 80 -proxyRemoteHost www.mock-server.com -jvmOptions "-Dmockserver.sslSubjectAlternativeNameDomains='org.mock-server.com,mock-server.com'"
ports:
- 1080:1090
It is also possible to configure the MockServer by setting environment variables, as follows:
version: "2.4"
services:
mockServer:
image: mockserver/mockserver:mockserver-didn't match request matcher
ports:
- 1080:1090
environment:
LOG_LEVEL: "DEBUG"
SERVER_PORT: 1090
PROXY_REMOTE_PORT: 80
PROXY_REMOTE_HOST: www.mock-server.com
JVM_OPTIONS: -Dmockserver.sslSubjectAlternativeNameDomains='org.mock-server.com,mock-server.com'
It is also possible to configure the MockServer by mounting a volume containing a properties file or JSON expectation initializer, as follows:
version: "2.4"
services:
mockServer:
image: mockserver/mockserver:mockserver-didn't match request matcher
ports:
- 1080:1080
environment:
MOCKSERVER_PROPERTY_FILE: /config/mockserver.properties
MOCKSERVER_INITIALIZATION_JSON_PATH: /config/initializerJson.json
volumes:
- type: bind
source: .
target: /config


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GOODYS PM PAIN RELIEVER- acetaminophen and diphenhydramine citrate powder
Medtech Products Inc.
Disclaimer: Most OTC drugs are not reviewed and approved by FDA, however they may be marketed if they comply with applicable regulations and policies. FDA has not evaluated whether this product complies.
• temporary relief of occasional headaches and minor aches and pains with accompanying sleeplessness
Liver warning: This product contains acetaminophen. Severe liver damage may occur if you take
• more than 4,000 mg of acetaminophen in 24 hours
• with other drugs containing acetaminophen
• 3 or more alcoholic drinks every day while using this product
• with any other drug containing acetaminophen (prescription or nonprescription). If you are not sure whether a drug contains acetaminophen, ask a doctor or pharmacist.
• in children under 12 years of age
• with any other product containing diphenhydramine, even one used on skin
• liver disease
• glaucoma
• a breathing problem such as emphysema or chronic bronchitis
• trouble urinating due to an enlarged prostate gland
• the blood thinning drug warfarin
• sedatives or tranquilizers
• drowsiness will occur
• avoid alcoholic drinks
• be careful when driving a motor vehicle or operating machinery
• sleeplessness persists continuously for more than 2 weeks. Insomnia may be a symptom of a serious underlying medical illness.
• pain gets worse or lasts more than 10 days
• redness or swelling is present
• any new symptoms appear
These could be signs of a serious condition.
Taking more than the recommended dose can cause serious health problems. In case of overdose, get medical help or contact Poison Control Center right away. Quick medical attention is critical for adults as well as for children even if you do not notice any signs or symptoms.
• do not take more than directed (see overdose warning)
• adults and children 12 years of age and over: take 2 powders at bedtime, if needed, or as directed by a doctor. Drink a full glass of water with each dose, or may stir powder into a glass of water or other liquid.
• do not give to children under 12 years of age
citric acid, docusate sodium, fumaric acid, glycine, lactose monohydrate, magnesium stearate, potassium chloride, silica gel, sodium benzoate, sodium citrate dihydrate
Goody’s PM
Acetaminophen • Diphenhydramine Citrate
Pain Reliever/ Nighttime sleep-aid
FOR PAIN WITH SLEEPLESSNESS
16 Powder Packs
Pain Reliever/ Nighttime sleep-aid FOR PAIN WITH SLEEPLESSNESS 16 Powder Packs " src="http://dailymed.nlm.nih.gov/dailymed/image.cfm?setid=db5d6c2b-688e-4e88-a42d-0fa2b0d8140b&name=goodys-pm-01.jpg">
|
GOODYS PM PAIN RELIEVER
acetaminophen and diphenhydramine citrate powder | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
|
| Labeler - Medtech Products Inc. (122715688) |
| Establishment | |||
| Name | Address | ID/FEI | Business Operations |
|---|---|---|---|
| Block Drug Company Inc | 001647320 | ANALYSIS(63029-661), LABEL(63029-661), MANUFACTURE(63029-661), PACK(63029-661) |


This workshop is dedicated to the science opportunities enabled by the unique capabilities of “MAVIS" - a new MCAO-Assisted Imager and Spectrograph for the VLT, currently undergoing a Phase-A study for ESO. This workshop will be an opportunity to bring together the scientific community connected with MAVIS to discuss the key science topics that can be addressed, with a view to building a refined science case for the instrument, and identifying key MAVIS observing programs that will deliver high-impact science. This workshop mirrors the format of the corresponding science workshop in Florence, November 4-8th. These workshops are a key opportunity to help shape the science case and capabilities of this future VLT facility instrument, as well as to establish important collaborative links within the MAVIS science community that will be crucial to the success of the project.
Mature/advance our instrument and science case ideas with the view of writing the proposal
Exchange and interaction between MAVIS community scientists
Review the various instrumental concepts (optical design, alternative design ideas)
Consolidate the science case and prepare the detailed writing of the Phase A Science Case.
Over the three days, we will present project and technical updates, have a series of invited and proposed science talks, and dedicate time for discussion and prioritisation of the key science goals for MAVIS.
Below we give an initial breakdown of the workshop content. This will evolve as the SOC finalises the program:
Updates on the project progression and timelines
AO Simulation and Performance
Current instrument concept
Project next steps - the path to Phase A
The Birth, Life, and Death of Stars and Their Planets
Star Clusters as Tracers of Galaxy Processes Within the Local Group
Resolving the contents of external galaxies
Probing higher redshifts
Constructing the MAVIS Science Case
Prioritising MAVIS Science Cases
Key MAVIS Observing Programmes
Rob Basset (Swinburne University of Technology)
Holger Baumgardt (University of Queensland)
Luca Cortese (ICRAR/University of Western Australia)
Deanne Fisher (Swinburne University of Technology)
Devika Kamath (Macquarie University)
Trevor Mendel (Australian National University)
Gayandhi de Silva (AAO-MQ/Macquarie University)
Sarah Sweet (Swinburne University of Technology)
The workshop will be held at Macquarie University campus in North Ryde, Sydney. This location is easily accessible by train/metro (or taxi) from the airport. There is convenient accommodation nearby, and it is also accessible from the Sydney city centre.
9 Wally's Walk (E6B), Room 102
Macquarie University
Balaclava Rd, North Ryde NSW 2109
How to get to Macquarie University
December 4-6, 2019
Giuseppe Bono (Rome, Italy)
Jean-Claude Bouret (LAM, France)
Richard McDermid (chair) (Macquarie, Australia)
Giovanni Cresci (Arcetri, Italy)
Marco Gullieuszik (Padova, Italy)
Laura Magrini (Arcetri, Italy)
Trevor Mendel (ANU, Australia)
Francois Rigaut (ANU, Australia)
Gayandhi de Silva (AAO-MQ, Australia)
Christian Schwab (Macquarie)
Anne-Laurence Bibost (Macquarie)
Bronwyn Reichardt Chu (Swinburne)
9WW Room 102, Macquarie University, Balaclava Road, North Ryde NSW 2109, Australia


10 times millennial diva Tara Sutaria's Instagram game was impressive
by Diya BachchaniThe multi-talented millennial girl, Tara Sutaria recently made her debut with Punit Malhotra's Student of the Year 2 and left everyone awestruck with her picture perfect beauty. Starring alongside Tiger Shroff and Ananya Pandey, Tara managed to grab a lot of eyeballs from her first film itself.
However, Tara's talent is not just confined to acting but she has a lot of other talents too. Apart from acting, the millennial diva is also a professional singer and has performed in several cities across the globe since the age of seven. Tara is also a well-trained dancer and knows multiple dance forms to perfection. Not just a pretty face, this girl surely has a lot more working for her.
Tara’s Instagram profile is as lit as her and she knows how to keep her fans hooked to her profile. On her 24th Birthday, we take a glimpse at the times when Tara stunned the scrollers with her smoking hot pictures on Instagram.


import com.sleepycat.db.*;public Dbt(byte data); public Dbt(byte data, int off, int len);
public void set_data(byte data); public byte get_data();
public void set_offset(int off); public int get_offset();
public int get_size(); public void set_size(int size);
public int get_ulen(); public void set_ulen(int ulen);
public int get_dlen(); public void set_dlen(int dlen);
public int get_doff(); public void set_doff(int doff);
public int get_flags(); public void set_flags(int flags);
public void set_recno_key_data(int recno); public int get_recno_key_data();
This manual page describes the specific details of the Dbt class, used to encode keys and data items in a database.
Storage and retrieval for the Db access methods are based on key/data pairs. Both key and data items are represented by Dbt objects.
Key and data byte strings may reference strings of essentially unlimited length. See Database limits for more information.
The Dbt class provides simple access to an underlying data structure, whose elements can be examined or changed using the set_ or get_ methods. The remainder of the manual page sometimes refers to these accesses using the underlying name, e.g., simply ulen instead of Dbt.get_ulen and Dbt.set_ulen.
The constructors set all elements of the underlying structure to zero. The constructor with one argument has the effect of setting all elements to zero except for the specified data and size elements. The constructor with three arguments has has the additional effect of only using the portion of the array specified by the size and offset. In the case where the flags structure element is 0, when being provided a key or data item by the application, the Berkeley DB package expects the data object to be set to a byte array of size bytes. When returning a key/data item to the application, the Berkeley DB package will store into the data object a byte array of size bytes. During a get operation, either the DB_DBT_MALLOC or DB_DBT_USERMEM flag must be specified.
The elements of the structure underlying the Dbt class are defined as follows:
Note that applications can determine the length of a record by setting the ulen to 0 and checking the return value found in size. See the DB_DBT_USERMEM flag for more information.
This element is accessed using Dbt.get_ulen and Dbt.set_ulen.
If DB_DBT_MALLOC is specified, Berkeley DB allocates a properly sized byte array to contain the data. This can be convenient if you know little about the nature of the data, specifically the size of data in the database. However, if your application makes repeated calls to retrieve keys or data, you may notice increased garbage collection due to this allocation. If you know the maximum size of data you are retrieving, you might decrease the memory burden and speed your application by allocating your own byte array and using DB_DBT_USERMEM. Even if you don't know the maximum size, you can use this option and reallocate your array whenever your retrieval API call returns a throws a DbException.
It is an error to specify both DB_DBT_MALLOC and DB_DBT_USERMEM.
If DB_DBT_USERMEM is specified, the data field of the Dbt must be
set to an appropriately sized byte array.
It is an error to specify both DB_DBT_MALLOC and DB_DBT_USERMEM.
For example, if the data portion of a retrieved record was 100 bytes,
and a partial retrieval was done using a Dbt having a dlen
field of 20 and a doff field of 85, the get call would succeed,
the data field would reference the last 15 bytes of the record,
and the size field would be set to 15.
If the calling application is doing a put, the dlen bytes starting
doff bytes from the beginning of the specified key's data record
are replaced by the data specified by the data and size
objects.
If dlen is smaller than size, the record will grow, and if
dlen is larger than size, the record will shrink.
If the specified bytes do not exist, the record will be extended using nul
bytes as necessary, and the put call will succeed.
It is an error to attempt a partial put using the Db.put
method in a database that supports duplicate records.
Partial puts in databases supporting duplicate records must be done
using a Dbc method.
It is an error to attempt a partial put with differing dlen and
size values in a recno database with fixed-length records.
For example, if the data portion of a retrieved record was 100 bytes,
and a partial put was done using a Dbt having a dlen
field of 20, a doff field of 85, and a size field of 30,
the resulting record would be 115 bytes in length, where the last 30
bytes would be those specified by the put call.
Although Java normally maintains proper alignment of byte arrays, the set_offset method can be used to specify unaligned addresses. Unaligned address accesses that are not supported by the underlying hardware may be reported as an exception, or may stop the running Java program.
Logical record numbers are 1-based, not 0-based, i.e., the first record in the database is record number 1.


Input Text
Input Text component enables the user to interact with and input data. Use when the application requires short-form
free text content from the user.
Design and Behavior
Text inputs are designed to collect short free text from the user. Typical examples of use could be a name or address
request.
Inputs allow adding some icons at the right side as a configurable option.
These icons can be used to be more visual and explicit about the purpose of the input.
Two height sizes are available to adapt the inputs to different situations.
Besides, the Input Text component includes a label and a help text to give some details to the user about
tips about how the content must be formatted (E.g. to define limits, non-valid characters, etc.).
The same help text space is used to show error messages when needed.
However, if error, the text is red-colored as well as the outline of the text box.
The textbox is highlighted when has the focus to guide the user visually to the component that owns the action. The
textbox is highlighted when it has the focus to guide the user visually to the component that owns the action.
Usage and Best Practices
Below are the good practices that should guide the uses of the component to maintain coherence in the design
system and the spirit with which they were sustained.
-
Inputs have many states and can have specific validation rules for the introduced data.
Therefore if the validation rules are not met an error message will appear.
The user should always know if specific rules are applied to that input that’s why we
should put clear hints about what the user should introduce.
This means that using the placeholder and the help text, the user should have enough information
to fill the field correctly.
-
The placeholder of the Input Text must show to the user a valid example of how it has to format its text.
Some samples could be "E.g. 32" (indicates a number), "E.g. my_field" (indicates uppercase and whitespaces are not
allowed), etc.
-
By default, the inputs have a label and a placeholder text that shows or an example of the text that it should be
introduced or a call to action text. The label should be a clear statement of what the user is asked to respond on
the input field. Some samples could be "Disk space (in MB)".
-
If some parts of the text have fixed parts, they must be visible but non-editable by the user.
E.g. an URL that must be always https. Ideally, the text input must show the string "https://" at the
beginning of the textbox with non-edit options. When the user starts writing, will do after the string.
-
When the user clicks on an input, the on focus state starts, the input gets blue and a blinking cursor appears at
the beginning of the input so the user know is there. While the user doesn’t write anything the placeholder text
remains. If the user starts to write, the placeholder disappears. If the user deletes the content, the placeholder
appears again.
-
If the input has validation rules, they should be clearly explained in the hint text that area which appears
immediately under the input and never disappears. Some samples could be "max. 20 chars" or "only words allowed"
When the user writes on this kind of inputs, an error message
should appear only when the validation rules are not met and the user clicks outside the input. In that case, an
error message appears explaining why the validation has failed immediately under the hint text.
-
Never must appear an error message if the user doesn't carry out any action over the Input.


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Why A Calculator?
There are many expenses when it comes to getting out of a bad situation. Some you can account for down to a penny. Some you estimate as best you can. This calculator will allow you to input, save, and even compare those costs. We know some of it is best guesstimate, but it will give you a starting place to budget and plan if your situation doesn't call for immediate action.
If you are in immediate trouble, please call the National Domestic Violence Hotline at 1-800-799-7233 (SAFE) .
How It Works
❶
Enter Fixed Costs
These will be things like:
- Transportation costs: Think a bus pass or other things that are fixed such as a monthly oil change.
- Insurace premiums such as car and health insurance.
- Loans such a personal, school, or cash advance loans.
- Your average montly food costs.
- There's even an spot where you can add your fixed costs that aren't listed (as a single total amount)
❷
Enter Variable Costs
These will be things like:
- Hotel costs while relocating
- Renting a moving truck and the gas for the trip
- Connection fees for your new Utilities
- Storage Unit rental feees
- Car rental if needed plus gas
❸
Get Totals
This will help you:
- Budget For Your First Month On Your Own
- Estimate Your Monthly Living Expenses
- Know What You Need To Save Before Moving
- Know What You Can Save Based On Your Current Expenses
- Make Plans To Move Forward Towards A Safer Life
✔
Extras
Other Site Features:
- Resources Page with links to cost of living comparions sites to help you estimate some of your moving costs
- Link to find hotline numbers to get support before, during, and after your move
- Links to help you make a safety plan for getting out