In a previous post I showed how I translated the Python source to Java. Translating the source for my game logic to Java is only part of the problem. The Java still requires a functioning game library for the target platform, in my source translation this was just stubbed.
The Python version uses the excellent SDL library as it works on just about everything. Everything except Android. What I needed was a similar library which I could drop into my game with minimal impact. I found that in Slick-AE.
Slick is an opensource 2D Java game library for the desktop with a very simple API. The author, Kevin Glass, has recently started patching the Slick library to run on Android using the libGDX. This promises a simple API which can run equally well on the Desktop or phone. Conveniently Slick's API is very similar to the MyGame library in the Python game.
Implementing the MyGame stubs, stripping out SDL concepts and replacing with Slick equivalents took a couple of days. I am very impressed with the simplicity of the Slick library, things just worked first time. Much easier than the original SDL/Python/Pyrex attempts!
With the game running in Java on the Desktop I could start looking at an Android port.
My IDE, IntelliJ, includes good tool support for targeting Android. Getting a basic game running was a fairly straightforward process of:
With only a couple of weeks work I now have a fully playable port of the game on Android. The entire process was pretty straightforward. The tooling, with the exception of the Android emulator, is a pleasure to work with.
Unfortunately I can't release a playable version of the Android app due to the copyrighted media. As there have been instances of unscrupulous developers taking open source games and releasing into App stores
for personal profit I'm reluctant to release the source code either. However, if you are a serious developer
looking for help you can contact me.
You can see a video of the game running on the phone is here.


European Council on Refugees blames Greece for islands migrant crisis
by John Paul GingThe Director of the European Council on Refugees and Exiles has said the migrant crisis in Greece is the direct result of EU policy
Catherine Woollard’s comments to Euronews’ Good Morning Europe came as the migrant issue in Greece and Bosnia was being discussed by the European Parliament on Thursday.
Earlier in the morning, more than 300 migrants from the Greek islands of Moria and Chios arrived in the port city of Piraeus in the Attica region to be relocated on the mainland
Catherine Woollard called for the removal of people from the islands and the ending of the policy of containment and relocation in other EU member states:
“The situation in Greece is the direct result of European policy and particularly the Greek-Turkey deal. So now the situation will also be exacerbated by the new law introduced by Greece."
At the beginning of November, Greece approved the tightening of its asylum procedures, attracting widespread condemnation from human rights groups and migrant advocacy bodies.
Woollard also condemned the treatment of migrants on the thresholds of the European Union:
“We see widespread violent pushbacks across the external border of the EU, including the border between Croatia and Bosnia.
“Nonetheless, this goes unpunished and the European Commission recently recommended that Croatia be allowed to secede to the Schengen Area, despite the documentation of violations at the border.
“This is exacerbating the humanitarian crisis in Bosnia where around eight thousand people are left in limbo.”
Journalist name • John Paul Ging
Video editor • John Paul Ging


Reality Media
Jay David Bolter, Maria Engberg and Blair MacIntyre. "Reality Media: Augmented and Virtual Reality]", pp. 248, October 2021.
Available from MIT Press.
Overview
Summary: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television
This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their place alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media.
The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book's website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.
Authors
Jay David Bolter is James and Mary Wesley Chair in New Media at the Georgia Institute of Technology, and Senior Professor in Computer Science and Media Technology at Malmö University in Sweden. With Blair MacIntyre, he is Codirector of the Augmented Environments Lab at the Georgia Institute of Technology. He is the author of The Digital Plenitude (MIT Press) and other books.
Maria Engberg is Associate Professor in the Department of Computer Science and Media Technology at Malmö University and Affiliate Researcher at the Georgia Institute of Technology.
Blair MacIntyre is Professor at Georgia Institute of Technology, where he and Jay David Bolter are codirectors of the Augmented Environments Lab.


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| DOSE: T+ 0:00 |
|
oral |
LSD |
(liquid) |
| T+ 6:00 |
30 mg |
oral |
Hydrocodone |
(liquid) |
| T+ 6:00 |
20 mg |
insufflated |
Ketamine |
(powder / crystals) |
I have tried just about 'everything' in the past 2 years from Cannibis to Datura and Heroin. I have never lost control of myself while under the influence. However this night was nothing like before.
I had just gotten into town and called up a really good friend of mine to find some Acid. We showed up at his distributers house where he handed us 3 vials of acid which still had a ton of LSD left in them. We both took the droppers and cleaned the vials. About 5 minutes later we took the vials and rinsed them with non-chlorinated water. We rinsed them about 3 times until we couldn't taste the sweetness of the alchohol it was cut with, leaving nothing left.
We probably ingested about 30 hits each of LSD total, then we said our farewells and headed back to my friends house. Now about 15 minutes after taking this LSD we were already starting to feel it which was obvious we were going to be fucked. We were rising and rising on the plateau of inebriation and about 3 hours have passed and we are STILL rising, feeling super energetic, unable to complete simple tasks, and hallucinating like I have never experienced before.
We went outside for a little bit where it was raining, and I would look at the sidewalk and notice that flowers of such vibrant and beautiful colors were growing and breathing. There were so many patterns and confusion from the LSD I would forget where I was. The 'trails' I was experiencing were lasting about 30-40 seconds. I constantly heard techno-industrial music playing but it was dead silent except for the rain pouring down on us. I must say being outside in the rain on LSD was one of the greatest experiences I have ever had. I have never had so many visual and audio hallucinations in my life. I could feel the bass of the non-existent music. I could touch and smell the non-existent flowers growing out of cement. The only downside at this point was that me and my friend were completely, and utterly retarded.
We ended up going back inside and listened to some music, put on the blacklight and he gave me a light show. The lights were so bright and loud, yes LOUD. I could taste the blues and greens and when the turned the light and music off... everything was dead silent. After a few hours we ended going back to his distributers house where he had just got a new shipment of Ketamine.
I was probably 6 hours into this LSD trip from outer space and still I did not level off. My energy and mentral frustration kept building up. When we arrived at his house I grabbed the bottle of liquid Hydrocodone I had and took 2 tablespoons (30mg Hydrocodone, can't recall the amount of acetaminophan). About 10 minutes later I could feel the hydrocodone kicking in.... at which point I noticed I could not even walk.
One of the guys at the house just cooked up a vial of Anesket. It was high powered ketamine that was used to tranquilize Horses and even Rhino's (as labeled on the bottle). He came by with a blaster-vial and measured out about 20mg of ketamine and told me to snort it. Immediatly after I snorted it my head hit the table and I passed out.
-----------------------------------------------------------------
Everything from this point on is what I was told by my friend which most likely saved my life during this whole ordeal. He did not consume anything else at the distributers house besides water as he was frying pretty hard from the LSD.
-----------------------------------------------------------------
After I passed out I woke up and threw up all over myself, He said that I could not walk or stop vomiting. It was obvious that I had overdosed and was in a tranquilized state of nauseousness. I was heaving so much that I passed out several times more because. I myself can remember some of this, but my concious state of mind had no control. My mind literally recoiled in horror and watched itself as my body began to shut itself down. This was horrifying because I could think but not do anything while my subconcious took over in a fight for survival.
I passed out on the linolium floor which I had threw up all over and once my friend realized that I was utterly fucked... he decided to get me out of this drug-distributors house as it was not a safe place to be. He carried me back to his car where I would be nodding in and out of conciousness in an endless state of nausea and vomitting. He drove us both back to his house where I spent the rest of the night on his floor with him force-feeding me water so I wouldn't get too dehydrated from all the vomitting. He talked to me all night and I gradually started to snap out of the ketamine. I started to come to at around 9 am.
-----------------------------------------------------------------
My previous encounters with ketamine have never lasted that long or tranquilized me that badly. It is obvious that the mixture of the Hydrocodone and LSD made it VERY intense. I to this day cannot thank my friend enough for taking care of me during this. I will not mix LSD and Ketamine together again, as they strongly reacted with each other and overdose in my situation was present. Me and my friend were still feeling the effects of the LSD probably up until the next week.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


This documentation provides information and complete interface listings for two packages: @truffle/decoder, a high-level library for decoding, and @truffle/codec, a low-level package for encoding, decoding, and data representation.
@truffle/decoder provides a high-level interface for decoding transactions, events, and state variables for Ethereum smart contracts. This package accepts Truffle's contract abstractions as input (or Truffle's artifact files and a provider) and connects to the blockchain to retrieve raw values for decoding.
@truffle/codec provides the underlying low-level interfaces for performing this decoding, as well as interfaces for encoding these values and for decoding of local Solidity variables and other data observable in a debugging trace.
This library is meant to be self-contained, makes no network connections of its own, and seeks to restrict its dependencies to those which provide data structures for high-precision numbers and other special-purpose data utilities.
Although most use cases will not require invoking the codec directly, a few key parts of this library are directly relevant to decoder use. See notes below.
Both the decoder and the codec return results as objects containing both type information and either high-precision values or accurate errors in place of values. We recommend familiarizing yourself with the Format documentation in order to use these packages.
The decoder operates in either of two modes:
"decodingMode": "full"
), which uses source code information
to return types and values to match the original Solidity."decodingMode": "abi"
), which uses only information from the
contract ABI and returns less information, e.g. returning
UintResult
s in place of
EnumResult
s
and AddressResult
s istead of
ContractResult
sBy default, the decoder uses full mode, but for technical reasons, this may not be reliable. If decoding fails in full mode, it falls back to ABI mode.
Returned decodings (i.e. CalldataDecoding and LogDecoding) indicate
which mode was used via the "decodingMode"
field.
To ensure full mode works:
(Our apologies for these technical limitations, but we are working to address these last three problems.)
If you can't use full mode or don't want to deal with the distinction,
the decoder provides
[[WireDecoder.abifyCalldataDecoding|decoder.abifyCalldataDecoding
]]
and [[WireDecoder.abifyLogDecoding|decoder.abifyLogDecoding
]] methods,
which accept decodings in either mode and always return ABI mode.
Full mode may reject certain decodings (e.g. out of range enums) that are fine in ABI mode.
ABI-fied full mode decodings may contain extra information that regular ABI mode results do not.
Decoding mode applies to the entire decoding, but objects that contain multiple decodings (e.g. DecodedLog) may contain decodings in different modes.
You can only decode state variables in full mode. If full mode fails while decoding a state variable, it will throw an exception.
If a contract Base
declares an event Event
and a contract Derived
inheriting from Base
overrides Event
, if Derived
then emits
Base.Event
, ABI mode may not be able to decode it.
While internal function pointers can only be decoded in full mode, full mode still may not be able to determine all the information about them. Thus, for internal function pointers, you may get a bare-bones decoding, or you may get a decoding with more information.
Solidity 0.6.5 contains a bug that may cause some state variables to decode incorrectly if there is an immutable state variable which is written to but never read from.
In any version of Solidity, it is impossible to decode an immutable state variable which is written to but never read from; these will decode to an error.
Not all constant state variables can presently be decoded; some of these may simply decode to an error.
⚡
Generated using TypeDoc


InnoGuard's Features
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Computer Vision - Extract Texts and Search Images
InnoGuard uses computer vision to grab texts from screenshots taken from e.g. Whatsapp Messaging apps. Futhermore, Google's Vision API is used to determine Racy and Violent Images sent to a child.
Checks for Malicious and Adult Sites
Google's Safe Search and Safe Browsing APIs checks for any dangerous and adult sites a child make click on .

InnoGuard Pitch Video
Heading
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Our amazing team
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Professor Patrick Hosein
CEO
Patrick attended the Massachusetts Institute of Technology (MIT) where he obtained five degrees including a PhD in Electrical Engineering and Computer Science. He has worked at Bose Corporation, Bell Laboratories, AT&T Laboratories, Ericsson and Huawei. He has published extensively with over 100 refereed journal and conference publications. He holds 40 granted and 42 pending patents in the areas of telecommunications and wireless technologies. He was nominated for the Ericsson Inventor of the Year award in 2004, was the Huawei US Wireless Research Employee of the year for 2007 and is a 2015 Anthony Sabga Caribbean Laureate for Science and Technology. Patrick is presently the administrative and technical contact for the TT top level domain, CEO of the TTNIC and a Professor of Computer Science at the University of the West Indies. His present areas of research include radio resource management, QoS and pricing for 5G cellular networks.
Gabriela Sewdhan
Lead and Data Scientist
Experienced Data Scientist, Software Engineer and Full-Stack Developer, with degrees in Computer Science and Psychology, possessing a strong technical and artistic background in backend, software and graphic design. Gabriela's passion lies in machine learning, robotics and software engineering, which allows her to accomplish her goal of creatively bringing to life solutions to a wide range of problems. She has experience building and deploying machine learning models for customer satisfaction at Telecommunication Services of Trinidad and Tobago Limited (TSTT) and has developed a mathematical model and a smart, predictive tool that visualises teams’ and organisations’ productivity, based on COVID-19’s company data. She has also worked in teams to develop speech recognition models for Caribbean Dialect, a fully fledged apartment rental and social network app designed for University students, a web app which leverages the Raspberry Pi, Cloud Technologies and React to detect oceanic plastics, and waste using Object Recognition and an automated hydroponics control system that is also packaged as a monitoring tool for plant upkeep, that uses Object Recognition to diagnose plants.
Michael Ali
Data Scientist and DevOps Engineer
Michael Ali’s skills lie in machine learning, particularly computer vision, and in the development and deployment of cloud services. He has worked with insurance companies to release an accurate and scalable OCR and HTR service, dealing with the building of the image recognition model, deployment of the microservices and acting as scrum master in organising and assigning tasks and releases. He is currently employed at TSTT (Telecommunications Services of Trinidad and Tobago) as a Data Science Professional, where he uses his skills to develop predictive models and tools to help executives make informed decisions regarding the company’s structure, finances and future. His experience with SCRUM, Agile methodology and in developing similar end-to-end systems will be highly beneficial to the team.
Rajeev Rattan
Data Scientist and Computer Vision Engineer
Rajeev Ratan is a Data Scientist who obtained his MSc. in Artificial Intelligence from the University of Edinburgh and a BSc. in Electrical and Computer Engineering at the University of the West Indies. He has worked in several London tech startups as a Data Scientist, Computer Vision specialist, and Software Developer. He was a cohort member of Entrepreneur First, a London based startup incubator where he was the co-founder of an Edtech startup. Later on he worked in tech-startups involved in the Real Estate and e-Gambling sectors. He has created several online courses on Data Science and Computer Vision on Udemy, Packt Publishing, and Manning Publications. Before venturing into Data Science, Rajeev worked as a Radio Frequency Engineer for 8 years at both TSTT and Digicel. His research interests include Probabilistic Modeling, Deep Learning, and Computer Vision. At present, he works as a Data Science consultant and online course creator.
Shiva Ramoudith
Data Scientist and Software Engineer
Shiva is currently a Data Scientist assigned to the CIBC FICB project. He is also a part-time tutor for the Department of Computing and Information Technology at the UWI. Previously, he worked as a software developer on the AgriNeTT and CSRP projects while completing his undergraduate degree. For his M.Sc. project, he collaborated with Professor and Massy Technologies, Trinidad. The project focused on optimizing vehicle imports in small island states. Shiva was also a part winning team for the bmobile Code Challenge in 2019. His interests lie in data science, cybersecurity, and teaching.
Contact us
If you have any inquiries or just wish to know more about InnoGuard, do contact us :)


Build The Community Your Fans Will Love
Huddle re-imagines the way we build communities. You have a voice, but so does your audience. Create connections with your users as you engage in genuine discussion.
Sign Up For Early Access


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Visit the home page, instead?


The MatDialog
service can be used to open modal dialogs with Material Design styling and
animations.
A dialog is opened by calling the open
method with a component to be loaded and an optional
config object. The open
method will return an instance of MatDialogRef
:
let dialogRef = dialog.open(UserProfileComponent, {
height: '400px',
width: '600px',
});
The MatDialogRef
provides a handle on the opened dialog. It can be used to close the dialog and to
receive notifications when the dialog has been closed. Any notification Observables will complete when the dialog closes.
dialogRef.afterClosed().subscribe(result => {
console.log(`Dialog result: ${result}`); // Pizza!
});
dialogRef.close('Pizza!');
Components created via MatDialog
can inject MatDialogRef
and use it to close the dialog
in which they are contained. When closing, an optional result value can be provided. This result
value is forwarded as the result of the afterClosed
Observable.
@Component({/* ... */})
export class YourDialog {
constructor(public dialogRef: MatDialogRef<YourDialog>) { }
closeDialog() {
this.dialogRef.close('Pizza!');
}
}
Default dialog options can be specified by providing an instance of MatDialogConfig
for
MAT_DIALOG_DEFAULT_OPTIONS in your application's root module.
@NgModule({
providers: [
{provide: MAT_DIALOG_DEFAULT_OPTIONS, useValue: {hasBackdrop: false}}
]
})
If you want to share data with your dialog, you can use the data
option to pass information to the dialog component.
let dialogRef = dialog.open(YourDialog, {
data: { name: 'austin' },
});
To access the data in your dialog component, you have to use the MAT_DIALOG_DATA injection token:
import {Component, Inject} from '@angular/core';
import {MAT_DIALOG_DATA} from '@angular/material/dialog';
@Component({
selector: 'your-dialog',
template: 'passed in {{ data.name }}',
})
export class YourDialog {
constructor(@Inject(MAT_DIALOG_DATA) public data: {name: string}) { }
}
Note that if you're using a template dialog (one that was opened with a TemplateRef
), the data
will be available implicitly in the template:
<ng-template let-data>
Hello, {{data.name}}
</ng-template>
Several directives are available to make it easier to structure your dialog content:
| Name | Description |
|---|---|
mat-dialog-title |
[Attr] Dialog title, applied to a heading element (e.g., <h1> , <h2> ) |
<mat-dialog-content> |
Primary scrollable content of the dialog. |
<mat-dialog-actions> |
Container for action buttons at the bottom of the dialog. Button alignment can be controlled via the align attribute which can be set to end and center . |
mat-dialog-close |
[Attr] Added to a <button> , makes the button close the dialog with an optional result from the bound value. |
For example:
<h2 mat-dialog-title>Delete all elements?</h2>
<mat-dialog-content>This will delete all elements that are currently on this page and cannot be undone.</mat-dialog-content>
<mat-dialog-actions>
<button mat-button mat-dialog-close>Cancel</button>
<!-- The mat-dialog-close directive optionally accepts a value as a result for the dialog. -->
<button mat-button [mat-dialog-close]="true">Delete</button>
</mat-dialog-actions>
Once a dialog opens, the dialog will automatically focus the first tabbable element.
You can control which elements are tab stops with the tabindex
attribute
<button mat-button tabindex="-1">Not Tabbable</button>
You can control the duration of the dialog's enter and exit animations using the
enterAnimationDuration
and exitAnimationDuration
options. If you want to disable the dialog's
animation completely, you can do so by setting the properties to 0ms
.
MatDialog
creates modal dialogs that implements the ARIA role="dialog"
pattern by default.
You can change the dialog's role to alertdialog
via MatDialogConfig
.
You should provide an accessible label to this root dialog element by setting the ariaLabel
or
ariaLabelledBy
properties of MatDialogConfig
. You can additionally specify a description element
ID via the ariaDescribedBy
property of MatDialogConfig
.
By default, the escape key closes MatDialog
. While you can disable this behavior via
the disableClose
property of MatDialogConfig
, doing this breaks the expected interaction
pattern for the ARIA role="dialog"
pattern.
When opened, MatDialog
traps browser focus such that it cannot escape the root
role="dialog"
element. By default, the first tabbable element in the dialog receives focus.
You can customize which element receives focus with the autoFocus
property of
MatDialogConfig
, which supports the following values.
| Value | Behavior |
|---|---|
first-tabbable |
Focus the first tabbable element. This is the default setting. |
first-header |
Focus the first header element (role="heading" , h1 through h6 ) |
dialog |
Focus the root role="dialog" element. |
| Any CSS selector | Focus the first element matching the given selector. |
While the default setting applies the best behavior for most applications, special cases may benefit from these alternatives. Always test your application to verify the behavior that works best for your users.
When closed, MatDialog
restores focus to the element that previously held focus when the
dialog opened. However, if that previously focused element no longer exists, you must
add additional handling to return focus to an element that makes sense for the user's workflow.
Opening a dialog from a menu is one common pattern that causes this situation. The menu
closes upon clicking an item, thus the focused menu item is no longer in the DOM when the bottom
sheet attempts to restore focus.
You can add handling for this situation with the afterClosed()
observable from MatDialogRef
.


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Class ChallongeClient.AttachmentsHandler
This class contains all the functions related to the attachments api
Inheritance
Inherited Members
Namespace: Challonge
Assembly: Challonge.Net.dll
Syntax
public class AttachmentsHandler
Constructors
| Improve this Doc View SourceAttachmentsHandler(String, HttpClient)
Declaration
public AttachmentsHandler(string apiKey, HttpClient httpClient)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | apiKey | |
| System.Net.Http.HttpClient | httpClient |
Methods
| Improve this Doc View SourceCreateAttachmentAsync(String, Int32, String, String)
Creates an attachment
Declaration
public async Task<Attachment> CreateAttachmentAsync(string tournament, int matchId, string url = null, string description = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | tournament | Tournament ID (e.g. 10230) or URL (e.g. 'single_elim' for challonge.com/single_elim). If assigned to a subdomain, URL format must be subdomain-tournament_url (e.g. 'test-mytourney' for test.challonge.com/mytourney) |
| System.Int32 | matchId | The match's unique id |
| System.String | url | A web url |
| System.String | description | Text to describe the URL attachment, or this can simply be standalone text |
Returns
| Type | Description |
|---|---|
| System.Threading.Tasks.Task<Attachment> | The created attachment |
Remarks
DeleteAttachmentAsync(String, Int32, Int32)
Deletes a match attachment
Declaration
public async Task DeleteAttachmentAsync(string tournament, int matchId, int attachmentId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | tournament | Tournament ID (e.g. 10230) or URL (e.g. 'single_elim' for challonge.com/single_elim). If assigned to a subdomain, URL format must be subdomain-tournament_url (e.g. 'test-mytourney' for test.challonge.com/mytourney) |
| System.Int32 | matchId | The match's unique id |
| System.Int32 | attachmentId | The attachment's unique id |
Returns
| Type | Description |
|---|---|
| System.Threading.Tasks.Task |
GetAttachmentAsync(String, Int32, Int32)
Retrieve a single match attachment record
Declaration
public async Task<Attachment> GetAttachmentAsync(string tournament, int matchId, int attachmentId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | tournament | Tournament ID (e.g. 10230) or URL (e.g. 'single_elim' for challonge.com/single_elim). If assigned to a subdomain, URL format must be subdomain-tournament_url (e.g. 'test-mytourney' for test.challonge.com/mytourney) |
| System.Int32 | matchId | The match's unique id |
| System.Int32 | attachmentId | The attachment's unique id |
Returns
| Type | Description |
|---|---|
| System.Threading.Tasks.Task<Attachment> |
GetAttachmentsAsync(String, Int32)
Retrieve a match's attachments
Declaration
public async Task<Attachment[]> GetAttachmentsAsync(string tournament, int matchId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | tournament | |
| System.Int32 | matchId |
Returns
| Type | Description |
|---|---|
| System.Threading.Tasks.Task<Attachment[]> |
UpdateAttachmentAsync(String, Int32, Int32, String, String)
Update the attributes of a match attachment
Declaration
public async Task<Attachment> UpdateAttachmentAsync(string tournament, int matchId, int attachmentId, string url = null, string description = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | tournament | Tournament ID (e.g. 10230) or URL (e.g. 'single_elim' for challonge.com/single_elim). If assigned to a subdomain, URL format must be subdomain-tournament_url (e.g. 'test-mytourney' for test.challonge.com/mytourney) |
| System.Int32 | matchId | The match's unique id |
| System.Int32 | attachmentId | The tournament's unique id |
| System.String | url | A web URL |
| System.String | description | Text to describe the file or URL attachment, or this can simply be standalone text |
Returns
| Type | Description |
|---|---|
| System.Threading.Tasks.Task<Attachment> | The updated attachment |
Remarks
At least one of the two optional parameters must be provided


nsss
Software
skarnet.org
The nsss library interface
General information
libnsss is the generic name for the nsss client library.
This library is made of several parts:
- nsss-unix: this is a set of
functions to access the /etc/passwd, /etc/group
and /etc/shadow files.
- nsss-switch: this is a set of
functions to connect to a nsssd-service and interact with
various server-side daemons such as
nsssd-unix or
nsssd-nslcd.
- nsss-all: this is a set of
functions that try connecting to a nsssd service first, and fall
back to the nsss-unix implementation
if the connection fails (no nsssd service is running).
Both nsss-unix and
nsss-switch are made of two parts:
- An internal, clean API, that applications can use directly
if they include the nsss/nsss.h header, or the relevant
nsss/nsss-unix.h or nsss/nsss-switch.h header.
- As a series of thin wrappers around the internal API, an
implementation of the standard following functions:
- endpwent()
- setpwent()
- getpwent()
- getpwent_r()
- getpwuid()
- getpwuid_r()
- getpwnam()
- getpwnam_r()
- endgrent()
- setgrent()
- getgrent()
- getgrent_r()
- getgrgid()
- getgrgid_r()
- getgrnam()
- getgrnam_r()
- endspent()
- setspent()
- getspent()
- getspent_r()
- getspnam()
- getspnam_r()
- The functions are prefixed with nsss_unix_ or
nsss_switch_. For instance, nsss_unix_getpwnam()
is the implementation of getpwnam() that uses the
/etc/passwd backend.
nsss-all does not have an internal API. It only contains the
implementation of the above standard functions, as
nsss_all_getpwnam() and similar.
Compiling
Application programs can use the internal API directly, or
the prefixed nsss_ functions directly. Most programs,
however, will simply use the standard
pwd.h,
grp.h or
shadow.h
interfaces. nsss provides a version of these standard headers: if an
application is built with these headers, then getpwnam()
will automatically be aliased to nsss_all_getpwnam(), and
the other functions will be aliased similarly.
pwd.h can be found in the nsss/ subdirectory of
the header installation directory; if the --enable-libc-includes
option has been given to configure, it can also be found directly
in that directory. (Example: /usr/include/nsss/pwd.h is
always installed, but if the option has been given at nsss build time,
/usr/include/pwd.h is also installed and replaces the
version provided by the libc.) This also applies to the grp.h
and shadow.h files.
If the NSSS_DISABLE_SWITCH macro is defined before inclusion of the
nsss headers, then getpwnam() will be aliased to
nsss_unix_getpwnam() instead, and the other functions will
follow the same pattern. If, instead, the NSSS_DISABLE_UNIX macro
is defined before inclusion of the nsss headers, then getpwnam()
will be aliased to nsss_switch_getpwnam(), and the other
functions will follow the same pattern.
So, the proper steps to compile an application with libnsss are:
- Make sure the nsss headers, as well as the skalibs headers,
are visible in your header search path.
- Use #include <nsss/nsss.h>
- To use the standard pwd.h interface, you can
just #include <pwd.h>, which will work:
- either if the --enable-libc-includes option
has been given at nsss build time
- or if you give the -I/usr/include/nsss option
to your compiler. (Depending on your standard header location,
specify that the header search path should include the
nsss subdirectory of that location.) This is useful when
the administrator did not want to overwrite the libc-provided
pwd.h file when they installed nsss.
- Same thing for grp.h and shadow.h.
- If don't want to use the nsss-all implementation of
"try nsss-switch and fall back to nsss-unix if it fails", then
compile with -DNSSS_DISABLE_SWITCH or -DNSSS_DISABLE_UNIX as
desired.
Linking
- Make sure the nsss library, as well as the skalibs library,
are visible in your library search path.
- Link against -lnsss, -lskarnet, -lpthread,
`cat $SYSDEPS/socket.lib` and
`cat $SYSDEPS/sysclock.lib`, $SYSDEPS being your skalibs
sysdeps directory.
Programming


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Airbnb looking for 100 of the best home chefs for a trip
by MARK KENNEDYNEW YORK (AP) - Airbnb is launching a global search for 100 top home cooks and treating them to a trip to Italy to learn how to refine their recipes with teachers including David Chang and his mom.
The lucky chosen will travel to the University of Gastronomic Sciences in Pollenzo, Italy, for a week’s worth of workshops and tastings to take their food “to the next level.” Their recipe will also feature in Airbnb’s first cookbook.
Applications open Monday. Airbnb users who are 18 and a resident of one of 30 or so eligible countries can nominate their favorite home cooks and complete an essay. Applications close Dec. 23.
Winners will be selected by judges from representatives from Airbnb, the Slow Food organization and the University of Gastronomic Sciences.
Online: https://www.airbnb.com/d/100cooks
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


Earthbound Battle Background JS is exactly what its name implies: the battle backgrounds from the SNES RPG Earthbound/Mother 2, rendered entirely in client-side JavaScript.
For more information, see the project's README and source code. You might also like the Android Live Wallpaper version.
Every battle background is composed of two layers, each with 327 possible styles (including "blank"/zero). The layer styles can be interchanged, such that Layer 1: 50 and Layer 2: 300 is the same as Layer 1: 300 and Layer 2: 50. Thus, there are C(n,r) = 52,650 possible different background combinations. Obviously, this many don't exist in the game--the SNES's graphical capabilities only allow it to properly render 3,176 of these combinations, and of those, only 225 are ever used.
The data for each of the 327 styles is bundled within the SNES cartridge. Tiles are constructed from various memory addresses in Earthbound game data. Each background also has its own distortion effect.
It's pretty damn hard to find out which battle backgrounds correspond to which enemies. You can review the list of enemies matched with known battle backgrounds to try and get your favorite on the Suggested Layers option. If you discover a new one, please, make a pull request and I'll add it to the list, giving you full credit!
Because it can.
If you happen to know Shigesato Itoi, tell him about this! I'm a huge fan of his work.
Around 2010, Mr. Accident of forum.starmen.net provided me with the original battle background generation code, which was a C# project that uses the battle backgrounds as Windows screensavers. He also provided me with help along the way, and as far as I'm aware, he discovered the math behind it all, including the entire Offset function calculation. This port would be nothing without him.
After that, I created the Android live wallpapers in 2010. I worked on this JavaScript version off and on throughout 2013, and finished it in mid-December.
In 2016,
@kdex
rewrote
much of my shitty JS into nice and clean ES2016 code, for which I am
grateful. As of
dc877f33
, the entirety of his modifications have been brought over here.


--- layout: page title: About header-img: "img/about-bg.png" ---
Interested and has background in education with an emphasis on social justice and music performance. Hoping to fuse a passion for the above with the tech world. As the Brits say "Carry On!"


Adorning the northern hills of Kerala is the beautiful district of Wayanad, maintained by the Wayanad Tourism Organization (WTO). This area is famous for its large amount of camping and trekking trails, breathtaking waterfalls, caves, bird watching sites, flora, fauna and an overall plethora of magnificent sights.
Lying in the lap of the Banasura hills in the Wayanad district is the picturesque Banasura Sagar dam. Banasura Dam is the largest earthen dam in the country and the second-largest in Asia. The view of the sprawling reservoir from the top of the dam is breathtaking.  An earthen dam, also known as an embankment dam is created by placing mounds of clay, sand, rock or soil. The view of Banasura Lake from the top of the hill is mesmerising.
Wayanad Wildlife Sanctuary is the second largest wildlife sanctuary in Kerala and comprises of rare as well as endangered species of both flora and fauna. It is surrounded by the protected areas of Mudumalai in Tamil Nadu as well as Nagarhole and Bandipur in Karnataka. Founded in the year 1973, the wildlife sanctuary is an integral part of the Nilgiri Biosphere Reserve which was the first biosphere out of the 14 present in India. The sanctuary is spread over an area of 345 square km and comprises of two parts namely Upper Wayanad and Lower Wayanad. Eucalyptus, as well as bamboo trees, are grown in the region.
With a height 2100 m, the Chembara peak is an attractive destination for Campers and Mountaineers. Many guided expeditions are conducted to the tallest summit of Wayanad.
Famous for its exquisite rock and wall carvings, this pre-historic Edakkal Caves measures 96 ft long and 22 ft wide. You need to trek for one and half hour to hit the cave entrance, and another 45 minutes to reach the mouth of the cave.
Soochipara Falls is a three-tiered waterfall, which cascades at its best between the months of June and January. The site is also popular with rock climbers apart from picnickers.


Word Beater
Type the Given word within 0 Seconds
Timeleft: 0
Score: 0
Instruction
Type the word in the given amount of time to score! to play again, just type the current word and the score will reset!
Type the word in the given amount of time to score! to play again, just type the current word and the score will reset!


--- permalink: /hoodies-old title: "Hoodies" layout: default has_include: true ---
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OnePlus released its first ‘Nord’ phone last year as the company began to expand to cheaper smartphones. The original Nord has already been followed up by two additional models, the Nord N10 5G and Nord N100, and OnePlus confirmed last month that two more phones were on the way. OnePlus CEO Pete Lau has now shared new details about its latest budget phone, the OnePlus Nord N200, as well as the first official image.
The OnePlus Nord N200 will replace the Nord N100, which is currently the company’s cheapest phone at $180. Pete Lau confirmed (via PCMag) that the OnePlus Nord N200 will be priced under $250, and unlike the Nord N100, it will support 5G in the United States. OnePlus could be positioning it as a competitor against the Galaxy A32 5G, Samsung’s cheapest 5G phone with a similar price of $280. Lau also revealed that the Nord N200 will have a 6.5-inch 1080p LCD screen, an improvement over the Nord N100’s 720p panel.


Functions for generating images with content.
| fill_annular_circular_cylinder(...) | Fills an annular cylinder volume of voxels with a specified fill-value. |
| fill_box(( (object)input, (object)centre, ...) | Fills a box volume of voxels with a specified fill-value. |
| fill_circular_cylinder(( (object)input, ...) | Fills an cylindrical volume of voxels with a specified fill-value. |
| fill_ellipsoid(( (object)input, ...) | Fills an ellipsoid volume of voxels with a specified fill-value. |
| createCheckerDds(shape, checkShape[, ...]) | Creates a 3D checker-board image. |
| chi_squared_noise(shape[, dof, dtype, ...]) | Generates image of Chi-Squared distributed noise. |
| gaussian_noise(shape[, mean, stdd, dtype, ...]) | Generates image of Gaussian (Normal) distributed noise. |
| gaussian_noise_like(input[, mean, stdd, ...]) | Generates image of Gaussian (Normal) distributed noise. |


Anedics Validity Contactless Temperature
COVID has heightened the need for frequent in person temperature measurements as a screening tool.
Validity offers simple, fast, reliable, and automatic contactless temperature readings.
Validity helps raise awareness in public spaces, promotes healthy interactions, and aids in a first step to target potential sickness.
Email for a Demo


{% extends "layout.html" %} {% block page_title %} Apprenticeships {% endblock %} {% block content %} {% include "includes/phase_banner_beta.html" %} {% include "includes/secondary-nav-people.html" %} {% include "includes/breadcrumbs/register-back.html" %} Change apprentice status Name Harvey Dent Date of birth 28 February 1997 Delete me Would you like to permanently stop payments for this apprentice? Yes, stop the apprentice No, don't stop this apprentice {% endblock %}


Deep Learning
Learn how to create deep neural networks to solve challenging problems.
-
Creating Intelligent Music Applications in the Browser
Let's learn and understand Google's TensorFlow.js and Magenta.js to create AI music applications in the browser.
-
Deep Learning meets Music
Let's understand how to create music using Deep Learning and Machine Learning algorithms.
-
Recognizing Digits using TensorFlow.js in Google Chrome
Learn how to recognize handwritten digits based on user's drawing in Google Chrome using a Deep Neural Network (Convolutional Neural Network and Multi-Layer Perceptron)
-
Classifying images using Keras MobileNet and TensorFlow.js in Google Chrome
Learn how to perform image classification (recognition) using Keras MobileNet and TensorFlow.js.
-
Logistic Regression with a Neural Network mindset using NumPy and Python
Build a binary classifier logistic regression model with a neural network mindset using numpy and python.
-
Using Keras Pre-trained Deep Learning models for your own dataset
Learn how to use state-of-the-art Deep Learning neural network architectures trained on ImageNet such as VGG16, VGG19, Inception-V3, Xception, ResNet50 for your own dataset with/without GPU acceleration.
-
Handwritten Digit Recognition using Deep Learning, Keras and Python
Learn how to recognize handwritten digit using a Deep Neural Network called Multi-layer Perceptron (MLP).
-
6 Steps to Create Your First Deep Neural Network using Keras and Python
Learn how to create your first Deep Neural Network in few lines of code using Keras and Python


{% extends 'layouts/layout-transactional-campaign__email.html' %}
{% block pageTitle %}
Do more with NHS login
{% endblock %}
{% block beforeContent %}
Use your NHS login to access lots of different digital health and care services including the NHS App.Do more with your NHS login
You set up your NHS login on 6 September 2021.
Right now, your NHS login has a verified email address, password, and phone number. This allows you to do basic tasks, like read your general medical information or book further COVID-19 tests.
If you can prove who you are or be matched to your NHS record, you will be able to do a lot more. You will get full access to the NHS App and a wider choice of other digital health and care services.
See the full list of websites and apps that you can access with NHS login.
Owned and run by the NHS, the NHS App is a simple and secure way to access a range of NHS services on your smartphone or tablet.
With full access to the NHS App you can:
Find out more about the NHS App at nhs.uk/nhs-app.
Or you can visit the App Store or Google Play and search NHS App.
Update your email address, phone number, or password in your NHS login settings.
Having problems setting up your NHS login? Find guidance and support in our Help centre.
Visit the NHS.UK login page to find out more about it.
Be aware of fraud, and remember:
The NHS App is FREE
The NHS COVID Pass is FREE
The NHS will NEVER ask for payment or any financial details
The NHS will NEVER issue fines or penalties relating to your NHS COVID Pass


One of the main features of visible objects is their ability to draw themselves on the screen. The visible tree does not have to detect when drawing or redrawing should be done; the UI will do this automatically through the window system and the GenView object.
MSG_VIS_OPEN, MSG_VIS_CLOSE
The visible tree will have to draw or redraw itself when a portion of its GenView window becomes newly exposed. The GenView keeps track of its window and will notify its content when any portion of the window becomes exposed. Exposure can occur from several events: The view window could be newly created; another window could have been moved, exposing the view's window; or the view window could have been scrolled.
Each of these exposure events looks exactly the same to the visible tree. When one of them occurs, the GenView will send a
MSG_META_EXPOSED
to its content object. The content (a VisContent or GenDocument if you're using a visible tree) will create a GState for the window and translate the
MSG_META_EXPOSED
into a
MSG_VIS_DRAW
. It will then send this
MSG_VIS_DRAW
to itself.
The default handler for
MSG_VIS_DRAW
in a composite is to simply pass the message on to all of the composite's children. There is no default behavior for
MSG_VIS_DRAW
in
VisClass
.
Any object (content, composite, or leaf) that wants to represent itself on the screen must handle
MSG_VIS_DRAW
. Any composite that subclasses this message must be sure to pass it on to all of its children with the following line:
@send @visChildren:: MSG_VIS_DRAW(drawFlags, gstate);
Redrawing is not initiated only by the view window becoming exposed. It can also be initiated by some portion of the visible tree changing so that it needs to be redrawn (e.g., a child is moved from one composite to another, which may have an effect on the visual representation of the composite). Typically, any change that necessitates a redrawing will automatically generate a
MSG_VIS_DRAW
to the appropriate objects. These operations, however, will require a
VisUpdateMode
to be passed along with the other parameters.
All of the above assumes that the visible object is "open" or "realized." If an object is not open, it will not appear on the screen or as part of a composite's geometry calculations. When a window is first created, the window's content is automatically opened with
MSG_VIS_OPEN
. In the case of a visible tree attached to a GenView, this means that the VisContent object will be opened along with the window. All of the VisContent's children will also be opened automatically (assuming their VOF_WINDOW_INVALID bits are set, which is true the first time a visible object comes up).
If a visible object is added to an already-opened composite, the child will automatically be opened and marked invalid. This will cause the composite's geometry and image to be updated during the next visual update. If a child is added to a composite that is not currently open, the child will not be opened.
Although it is rarely done directly, you can manually open a visible object with the message
MSG_VIS_OPEN
, and you can "close" an object (remove it from the screen and from the tree's geometry calculations) with
MSG_VIS_CLOSE
. To open or close an entire branch of the visible tree, you can send the appropriate message to the top composite object in the branch. The message will propagate down through all the visible children.
void MSG_VIS_OPEN( WindowHandle window);
This message is part of the visual update mechanism and will be sent by the system when an object must be visually updated to appear on the screen. It will be sent to any VOF_WINDOW_INVALID objects in a branch whose VTF_IS_WIN_GROUP object has become VA_VISIBLE. Any object added into a visible tree having VOF_WINDOW_INVALID set will receive a
MSG_VIS_OPEN
at the next visual update. This message propagates down the visible tree and does
not
cross over boundaries of window groups. This message is often subclassed by objects that want to initialize some information before being drawn on the screen. If an object subclasses this message, it should be sure to call its superclass somewhere in the handler.
Source: Visual update mechanism.
Destination: Any visible object.
Parameters:
window
Handle of window in which the object is to appear, or zero if it should appear in the top window object.
Return: Nothing.
Interception: Will be intercepted by objects that want to initialize certain data or take certain actions before being drawn on the screen. Any intercepting objects must call the superclass somewhere in their handler.
void MSG_VIS_CLOSE();
This message is part of the visual update mechanism and is sent to objects that are being taken off the screen. The system will send this message to any objects in a visual branch whose VTF_IS_WIN_GROUP object is set not visible (~VA_VISIBLE). This message closes appropriate windows and propagates to all children to the bottom leaf objects of the visible branch. This message will not cross window group boundaries; if a lower VTF_IS_WIN_GROUP object is encountered during the message propagation, an error will likely occur. Therefore, lower window groups must be closed before higher window groups may be closed.
Source: Visual update mechanism.
Destination: Any visible object.
Interception: Will be intercepted by objects that want to do something as it is being taken off the screen. Any objects that intercept the message must call their superclasses in the handlers.
VisUpdateMode
is an enumerated type that determines when and how the visible tree will be visually updated when its image or geometry becomes invalid. This type has four enumerations, described below:
A
VisUpdateMode
is passed as a parameter to certain Vis and Gen messages. These messages typically have some effect on the visual representation of the objects--either on the geometry or on the image itself.
MSG_VIS_VUP_CREATE_GSTATE
For any drawing to occur, a graphic state must exist. The graphic state typically is associated with the GenView's window and is created automatically, either when the window is first realized on the screen or when an exposure event occurs.
To create a GState, the system generates a
MSG_VIS_VUP_CREATE_GSTATE
and sends it to the object that first requires a visual update. This message travels up the visible tree until it gets to a window group (an object with its VTF_IS_WINDOW flag set), and then it creates a GState associated with that window object. Sometimes a content object will subclass this message to set up its own display information before the GenView window can create the new GState. The other time in which this message may be subclassed is by a content that manages a 32-bit graphics space; the content will have to translate the gstate to the proper position in the large document before letting other objects use it.
GStateHandle MSG_VIS_VUP_CREATE_GSTATE();
This message travels up the visible object tree until it reaches either the root object or a window group object. It then creates a graphic state associated with that object; this graphic state is then used for the subsequent visual update. You may wish to subclass this message in order to alter the GState created or to set it up to take 32-bit coordinates. If you subclass it, however, be sure to call the superclass somewhere in the handler.
Source: Unrestricted--typically sent by a visible object to itself.
Destination: Any visible object--typically sent by a visible object to itself.
Parameters: None.
Return: The GStateHandle of the newly-created GState.
Interception: Unlikely--VisContent objects may intercept this message to translate the returned GState in a 32-bit graphics space. In this case, the VisContent must first call its superclass, then translate the GState appropriately before returning.
MSG_VIS_QUERY_WINDOW
Often a visible object will require the window handle of the window it's currently residing in. Some objects, for example, will want to force visual updates in real-time, and they can do this by using the current window handle, creating a special GState for it, and drawing to that GState. The visible object can either cache the window handle when the window is first opened, or it can retrieve it with
MSG_VIS_QUERY_WINDOW
.
WindowHandle MSG_VIS_QUERY_WINDOW();
This message returns the window handle of the window the object currently resides in. In many cases, this will be the window handle of a GenView window.
Source: Unrestricted.
Destination: Any visible object--typically sent by a visible object to itself to retrieve its current window handle.
Parameters: None.
Return: The window handle of the object's current window.
Interception: Unlikely.
See Also:
MSG_GEN_VIEW_GET_WINDOW.
MSG_VIS_BOUNDS_CHANGED, MSG_VIS_REDRAW_ENTIRE_OBJECT, MSG_VIS_INVALIDATE, MSG_VIS_MARK_INVALID, MSG_VIS_INVAL_TREE, MSG_VIS_ADD_RECT_TO_UPDATE_REGION
If your visible tree contains a composite that manages its own children, chances are you'll need to force a visual update after certain changes occur. For example, if you have an object that can be moved with the mouse, it will probably want to erase its image and redraw itself somewhere else after the move; since the geometry manager is not involved here, the object must force a redrawing of the affected portion of the visible tree.
There are several ways an object can force a redraw. These all take the form of messages, each of which is described below.
MSG_VIS_DRAW
MSG_VIS_VUP_UPDATE_WIN_GROUP
.
MSG_VIS_BOUNDS_CHANGED
MSG_VIS_REDRAW_ENTIRE_OBJECT
MSG_VIS_DRAW
when it receives this message. This is especially useful if an object needs to completely change its image.
MSG_VIS_INVALIDATE
MSG_META_EXPOSED
for the affected area, causing a
MSG_VIS_DRAW
to propagate down the tree to all affected objects. Note that this message must be subclassed to work with scaled windows or large documents.
MSG_VIS_INVAL_TREE
MSG_META_EXPOSED
for all affected windows.
MSG_VIS_MARK_INVALID
MSG_VIS_ADD_RECT_TO_UPDATE_REGION
void MSG_VIS_DRAW( DrawFlags drawFlags, GStateHandle gstate);
This message causes the visible object to draw itself. The default behavior of this message for composite objects is to pass the message on to all children. There is no default behavior for
VisClass
for this message.
Source: Unrestricted.
Destination: Any visible object.
Parameters:
drawFlags
A record of type
DrawFlags
(defined below). The flags in this record describe what type of action initiated the
MSG_VIS_DRAW
.
gstate
Return: Nothing.
Interception: All visible objects that wish to draw anything to the screen must intercept this message. Composites that intercept it must be sure to send it to their children (with
@send @visChildren
).
Structures: The flags in the
DrawFlags
record are listed below:
MSG_VIS_DRAW
is a result of a
MSG_META_EXPOSED
from the window system. This is the standard and most usual form of
MSG_VIS_DRAW
.
MSG_VIS_DRAW
is a result of a
MSG_META_EXPOSED_FOR_PRINT
, the printing message. The GState passed will be a spooler GState rather than a window GState. If this flag is set, DF_EXPOSED will also be set.
DisplayClass
. For review, the types are listed below:void MSG_VIS_BOUNDS_CHANGED(@stack word bottom, word right, word top, word left);
The geometry manager sends this message when a geometry update changes an object's bounds.
Source: Unrestricted--sent by the geometry manager when a visible object's bounds have changed as the result of a geometry change.
Destination: Any visible object.
Parameters:
bottom
,
right
,
top
,
left
The four parameters correspond to the rectangle defining the object's old bounds. The parameters are passed on the stack.
Return: Nothing.
Interception: Unlikely. If the object subclasses this message, it should invalidate any part of its old bounds that it might have drawn in (the default handler invalidates the entire passed range).
void MSG_VIS_REDRAW_ENTIRE_OBJECT();
This message causes the object send itself a
MSG_VIS_DRAW
, creating and destroying a GState for itself.
Source: Unrestricted--typically sent by an object to itself because of a state change, not as part of the visual update mechanism.
Destination: Any visible object--typically sent by an object to itself.
Interception: Unlikely.
void MSG_VIS_INVALIDATE();
This message invalidates the entire region within the object's bounds. The message will cause the window system to generate a
MSG_META_EXPOSED
for the area covered by the bounds, causing a visual update to occur.
Source: Unrestricted.
Destination: Any visible object.
Interception: Must be intercepted if the object is working in a 32-bit document space. Must also be intercepted to work with scaled views.
void MSG_VIS_INVAL_TREE();
This message has the effect of
MSG_VIS_INVALIDATE
on an entire branch of the visible tree. The window system will generate
MSG_META_EXPOSED
for each affected window.
Source: Unrestricted.
Destination: Any visible object.
Interception: Unlikely.
void MSG_VIS_MARK_INVALID( VisOptFlags flagsToSet, VisUpdateMode updateMode);
This message allows the caller to set the recipient's
VI_optFlags
record so the object will get updated properly during the next visual update. The flags that can be set with this message are VOF_GEOMETRY_INVALID, VOF_WINDOW_INVALID, and VOF_IMAGE_INVALID. For more information on these flags, see VI_optFlags
.
Source: Unrestricted.
Destination: Any visible object.
Parameters:
flagsToSet
A record of
VisOptFlags
indicating which type of invalidation is being caused. The flags allowed with this message are VOF_GEOMETRY_INVALID, VOF_WINDOW_INVALID, and VOF_IMAGE_INVALID.
updateMode
VisUpdateMode
indicating when the visual update caused by this message should occur.Return: Nothing.
Interception: May not be subclassed. Certain optimizations are made in the default handler, and subclassing may have unpredictable results.
void MSG_VIS_ADD_RECT_TO_UPDATE_REGION(@stack byte unused, /* for word alignment of parameters */ VisAddRectFlags addRectFlags, word bottom, word right, word top, word left);
This message adds the passed rectangular region to the window group's list of regions that require visual update. The handler for this message will ensure that the window group object for this branch of the tree marks the region as invalid so it will be included in the next visual update. The
addRectFlags
parameter contains either of the flags listed below.
Source: Unrestricted--usually sent by an object to itself.
Destination: Any visible object--usually sent by an object to itself.
Parameters:
unused
An unused byte for alignment of parameters.
addRectFlags
VisAddRectFlags
, defined below.
rectangle coords
Return: Nothing.
Interception: Unlikely--a composite object may wish to optimize invalidation by altering the passed bounds and then passing the message on to its superclass.
Structures: The
VisAddRectFlags
are listed below:
MSG_VIS_VUP_UPDATE_WIN_GROUP, MSG_VIS_UPDATE_WIN_GROUP, MSG_VIS_UPDATE_WINDOWS_AND_IMAGE
A window group is an object that has a window in which visible objects are displayed. Typically, you will not create your own window group objects, but you may need to notify a window group when it needs to be updated visually. To be a window group, an object has to have its VTF_IS_WINDOW or VTF_IS_PORTAL flag set in its
VI_typeFlags
field.
The window group is responsible for keeping track of the regions of its coordinate space that require visual updating. When a region or object gets invalidated, the window group remembers that it is invalid and makes sure it gets updated during the next visual update.
Any object can request that a visual update occur for the entire branch managed by a window group. It can use the three messages described in this section to request or force a visual update for the window group.
Boolean MSG_VIS_VUP_UPDATE_WIN_GROUP( VisUpdateMode updateMode);
This message travels up the visible tree from the recipient object to the first window group encountered; it will then cause that window group to go through a visible update by sending the window group object a
MSG_VIS_UPDATE_WIN_GROUP
, below.
Source: Unrestricted.
Destination: Any visible object residing in the window group that is to be updated.
Parameters:
updateMode
A
VisUpdateMode
indicating when the visual update should occur. VUM_MANUAL has the effect of a "no operation" because VUM_MANUAL does not cause visual updates.
Return: True if the update mechanism was invoked; false if it was not.
Interception: Not allowed.
Warnings: You may not subclass this message.
void MSG_VIS_UPDATE_WIN_GROUP( VisUpdateMode updateMode);
This message may only be sent by a window group object to itself. It causes the window group to actually go through a visual update.
Source: Visible update mechanism.
Destination: The window group object that is to be updated.
Parameters:
updateMode
A
VisUpdateMode
indicating when the visual update should occur. This is the same as passed to
MSG_VIS_VUP_UPDATE_WIN_GROUP.
Return: Nothing.
Interception: Not allowed.
Warnings: You may not subclass this message.
void MSG_VIS_UPDATE_WINDOWS_AND_IMAGE( VisUpdateImageFlags updateImageFlags);
This message is called by a window group during a visual update. It should not be sent or handled by anything other than a window group. It causes both the geometry and image of the affected branch of the visible tree to be updated, and it is used on branches which are already visually realized on the screen.
Source: Visual update mechanism.
Destination: A window group object.
Parameters:
updateImageFlags
This is a record of
VisUpdateImageFlags
that govern the visual update of the window group.
Return: Nothing.
Interception: Not allowed.
Structures: The flags of
VisUpdateImageFlags
are listed below:
Warnings: You may not subclass this message.
MSG_VIS_DRAW_MONIKER, MSG_VIS_GET_MONIKER_POS, MSG_VIS_GET_MONIKER_SIZE, MSG_VIS_FIND_MONIKER, MSG_VIS_CREATE_VIS_MONIKER
Although visual monikers are typically used with generic objects (and are, in fact, documented in the
GenClass
chapter), you can display monikers with visible objects as well. The four messages discussed in this section can be used to draw a visible moniker, get information about a moniker, or locate a particular moniker in the visible object tree.
void MSG_VIS_DRAW_MONIKER(@stack DrawMonikerFlags monikerFlags, ChunkHandle visMoniker, word textHeight, GStateHandle gstate, word yMaximum, word xMaximum, word yInset, word xInset);
This message draws a visual moniker for the object. This message may be called by an object on itself in its
MSG_VIS_DRAW
handler.
Source: Unrestricted.
Destination: Any visible object.
Parameters:
monikerFlags
A record of
DrawMonikerFlags
indicating how the moniker should be drawn. These flags are described below.
visMoniker
textHeight
gstate
MSG_VIS_DRAW
, which invokes this message.
yMaximum
monikerFlags
. Pass MAX_COORD to avoid clipping.
xMaximum
monikerFlags
. Pass MAX_COORD to avoid clipping.
yInset
xInset
Return: Nothing.
Interception: Unlikely.
Structures:
The
DrawMonikerFlags
structure is defined as follows:
typedef ByteFlags DrawMonikerFlags; #define DMF_UNDERLINE_ACCELERATOR 0x40 /* Underlines accelerator key, if any */ #define DMF_CLIP_TO_MAX_WIDTH 0x20 /* Clips the moniker to the xMaximum * parameter */ #define DMF_NONE 0x10 /* Set to draw the moniker at the * current pen position (ignore the * xInset and yInset parameters) */ #define DMF_Y_JUST_MASK 0x0c #define DMF_X_JUST_MASK 0x03 /* These are two bitfields that * determine the justification. * Their offsets are below; they * are of type Justification. */ #define DMF_Y_JUST_OFFSET 2 #define DMF_X_JUST_OFFSET 0
XYValueAsDWord MSG_VIS_GET_MONIKER_POS(@stack DrawMonikerFlags monikerFlags, ChunkHandle visMoniker, word textHeight, GStateHandle gstate, word yMaximum, word xMaximum, word yInset, word xInset);
This message returns the position at which the moniker would appear if it were drawn with
MSG_VIS_DRAW_MONIKER
. The moniker is not actually drawn by this message.
Source: Unrestricted.
Destination: Any visible object.
Parameters: See
MSG_VIS_DRAW_MONIKER
above.
Return: A dword value representing the horizontal and vertical positions where the moniker would be drawn if it were drawn with the passed parameters. The horizontal position is returned in the high word; the vertical position is returned in the low word. Use the DWORD_X and DWORD_Y macros to extract the
x
and
y
values. These macros can be found in the file
graphics.h
.
Interception: Unlikely.
 The moniker is not drawn.
Source: Unrestricted.
Destination: Any visible object.
Parameters: See
MSG_VIS_DRAW_MONIKER
above.
Return: A dword value representing the size of the moniker. The width of the moniker is returned in the high word; the height is returned in the low word. Use the macros DWORD_WIDTH and DWORD_HEIGHT, which can be found in the file visC.goh and also on DWORD_HEIGHT .
Interception: Unlikely.
optr MSG_VIS_FIND_MONIKER(@stack VisMonikerSearchFlags searchFlags, MemHandle destBlock, ChunkHandle monikerList, DisplayType displayType);
This message locates the given visual moniker list and returns the optr of the moniker most appropriate for the passed display scheme.
Source: Unrestricted.
Destination: Any visible object.
Parameters:
searchFlags
A record of
VisMonikerSearchFlags
(described below) indicating the attributes of the moniker that should be returned.
destBlock
monikerList
displayType
DisplayType
of the moniker to be found (see below).Interception: Unlikely.
Structures:
The
VisMonikerSearchFlags
are listed below.
typedef WordFlags VisMonikerSearchFlags; #define VMSF_STYLE 0xf000 /* Four bits defining the preferred style of * the moniker. These bits are of type * VMStyle, which is defined below. */
#define VMSF_COPY_CHUNK 0x0400 /* Set if the moniker should be copied into * the block specified if not already in * that block. */ #define VMSF_REPLACE_LIST 0x0200 /* Set if the moniker list chunk containing * the VisMoniker should be replaced. The * chunk handle of the list will then point * to the moniker rather than the list. */ #define VMSF_GSTRING 0x0100 /* Set if a GString moniker is expected, * clear if a text moniker is expected. */
/* The remaining bits of this record are * reserved for internal use. */
#define VMSF_STYLE_OFFSET 12
typedef ByteEnum VMStyle; #define VMS_TEXT 0 /* Normal text moniker */ #define VMS_ABBREV_TEXT 1 /* short text abbreviation */ #define VMS_GRAPHIC_TEXT 2 /* textual GString */ #define VMS_ICON 3 /* normal GString moniker */ #define VMS_TOOL 4 /* tool moniker, normally smaller * than a standard moniker */
The
DisplayType
flags are listed below and can be found in win.h:
typedef ByteFlags DisplayType; #define DT_DISP_SIZE 0xc0 /* Two bits indicating the size of the * display; a DisplaySize value, one of * DS_TINY (CGA, or 256 x 320), * DS_STANDARD (EGA, VGA, HGC, MCGA), * DS_LARGE (800 x 600 SVGA), or * DS_HUGE (huge screens). */ #define DT_DISP_ASPECT_RATIO 0x30 /* Two bits indicating the aspect * ratio of the screen; a value of * DisplayAspectRatio, one of * DAR_NORMAL (VGA or MCGA), * DAR_SQUISHED (EGA or HGC), or * DAR_VERY_SQUISHED (CGA) */ #define DT_DISP_CLASS 0x0f /* Four bits indicating the class of * the display driver (or closest * match); A DisplayClass value, one of * DC_TEXT (char only, not implemented), * DC_GRAY_1 (1 bit/pixel gray scale), * DC_GRAY_2 (2 bit/pixel gray scale), * DC_GRAY_4 (4 bit/pixel gray scale), * DC_GRAY_8 (8 bit/pixel gray scale), * DC_COLOR_2 (2 bit/pixel color index), * DC_COLOR_4 (4 bit/pixel color index), * DC_COLOR_8 (8 bit/pixel color index), * DC_CF_RGB (color with RGB values) */
ChunkHandle MSG_VIS_CREATE_VIS_MONIKER(@stack CreateVisMonikerFlags flags, word height, word width word length, VisMonikerDataType dataType, VisMonikerSourceType sourceType, dword source);
This message creates a new chunk for a visual moniker within the recipient's object block. The new moniker can be created from an already existing visual moniker, a visual moniker list, a text string, a GString, or a token from the token database. The source may be defined by a far pointer, a global memory handle, or an optr. If the source is a text string or GString, a visual moniker structure will be created for the string. The newly-created chunk is marked dirty if the CVMF_DIRTY flag is passed.
If a moniker list is passed, the entire list will be copied into the destination object block. You must make sure that all the monikers in the list will still exist when the list is used.
Source: Unrestricted.
Destination: Any visible object.
Parameters:
flags
A record of
CreateVisMonikerFlags
. Currently only one may be passed: CVMF_DIRTY, which indicates that the chunk should be marked dirty.
height
width
length
dataType
VisMonikerDataType
. This parameter determines the type of moniker to be created.
sourceType
VisMonikerSourceType
.
source
sourceType
.Return: The chunk handle of the new visual moniker. The visual moniker chunk resides in the object block of the object receiving the message. If the flag CVMF_DIRTY is passed, the chunk will be marked dirty.
Interception: Unlikely--custom UI gadgets may intercept in some cases.
Structures:
VisMonikerSourceType
and
VisMonikerDataType
are defined below. Both can be found in
visC.goh
.
typedef ByteEnum VisMonikerSourceType; #define VMST_FPTR 0 /* Source is referenced by a pointer. * CVMF_source is a far pointer. */ #define VMST_OPTR 1 /* Source is referenced by an optr. * CVMF_source is an optr. */ #define VMST_HPTR 2 /* Source is referenced by a combination * memory handle and offset into the * memory block (as opposed to an optr * in which the low word is actually a * chunk handle, not an offset). */
typedef ByteEnum VisMonikerDataType; #define VMDT_NULL 0 /* There is no source. Not valid for * MSG_VIS_CREATE_VIS_MONIKER. */ #define VMDT_VIS_MONIKER 1 /* Source is a complete VisMoniker * structure. CVMF_length indicates the * size of a complete VisMoniker * structure; CVMF_width and * CVMF_height are unused. */ #define VMDT_TEXT 2 /* Source is a text string. If the * string is null-terminated, * CVMF_length should be zero. * Otherwise, CVMF_length is the length * of the string; A VisMoniker * structure will be created for the * string. CVMF_width and CVMF_height * are unused. */ #define VMDT_GSTRING 3 /* Source is a GString. If CVMF_length * is zero, the GString length is * determined by scanning for * GR_END_STRING. Otherwise, CVMF_length * indicates the length of the GString. * CVMF_width and CVMF_height indicate * the width and height of the GString. * If either is zero, the dimension will * be calculated by examining the * string. A VisMoniker structure will * be created for the GString. */ #define VMDT_TOKEN 4 /* Source is a GeodeToken. CVMF_length, * CVMF_width, and CVMF_height are * unused. The destination must be able * to use this data type because the * specific UI must decide which moniker * to choose from the token in the token * database. */
word DWORD_HEIGHT(val); dword val;
This macro extracts the height from a
SizeAsDWord
structure (dword).
word DWORD_WIDTH(val); dword val;
This macro extracts the width from a
SizeAsDWord
structure (dword).
SizeAsDWord MAKE_SIZE_DWORD(width, height); word width, height;
This macro takes a width and height and creates a
SizeAsDWord
value.
MSG_VIS_CREATE_CACHED_GSTATES, MSG_VIS_RECREATE_CACHED_GSTATES, MSG_VIS_DESTROY_CACHED_GSTATES
Many complex visible objects (such as VisText and VisSpline) have both a cached GState and a reference count. When the reference count goes from zero to one, the Vis object creates and caches a GState; when the reference count goes from one to zero, the cached GState is destroyed.
 None of these messages has any default behavior; they are provided for complex objects to handle should they need them.
void MSG_VIS_CREATE_CACHED_GSTATES();
This message may be used to create and cache a GState, typically to avoid having a complex Vis object update several times for several simple operations (such as pointer events).
Source: Unrestricted.
Destination: Any visible object.
Interception: Must be intercepted to have any effect; there is no default behavior.
void MSG_VIS_RECREATE_CACHED_GSTATES();
This message may be used to have the Vis object destroy and recreate any cached GStates it has. For example, cached GStates of a complex visible object that gets moved or resized will no longer map to the proper place in the object's document. After the move or resize, this message may be used to update those GStates.
Source: Unrestricted.
Destination: Any visible object.
Interception: Must be intercepted to have any effect; there is no default behavior.
void MSG_VIS_DESTROY_CACHED_GSTATES();
This message may be used to destroy any cached GStates the visible object may have.
Source: Unrestricted.
Destination: Any visible object.
Interception: Must be intercepted to have any effect; there is no default behavior.


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Hello there, awesome person! Here I have my favourite websites
This is a link to GitHub!
desmos
stackoverflow
electrical4u
quora
reasearchgate


|
Cython Example Repository
|
2021-01-30 TODO List
.nojekyll
for gh pages issues.setup.py
to build and compile c++ then cython and create python package locally / or for virtual machine, versus compiling and installing c++ library & headers into system for use with other c++ programs separately from python; so, to ramble on, Identify the different use cases and provide info on eachdocs
folder with base configuration required2021-01-27 - Generating Sphinx side by side with Doxygen
TODO: add notes on generating doxy for cython specific project...
Note: if using gh-pages (github pages) use a side-by-side repository structure to keep track of the branch to push pages, make sure to set the BUILDDIR
in the MakeFile
to the correct relative path, otherwise, if generating the docs in a nested location, set the build file to the required location. Please note, the Makefile
has directive to build the doxygen structure as well
TODO: might want to add the makefile directive to the labmanual sauces page
In the index rst / or wherever, add relative link to doxygen/index.html to access it
TODO: how to add readme.md as main page in both sphinx/doxygen?
Use Cases: A. C++ packages that need to used in C++ and Python Application B. C++ packages that will be exclusively used by Python Applications
Project Structure:
Workflows:
python
foldertests
folder side by side with c++ tests(at this point, in CLion - all folders should sycn to docker container)
docker exec -it container_name zsh
python3 setup.py install
to install the package into the container's system pythonpython3 tests/testSuite.py
, verify tests pass (repeat #2-7 as needed)Option A:
Install
targets in CMakeLists.txt
for C++ Library to place compiled binaries in correct system folder and move headers into system include
. [This creates install instructions for target systems](TODO: Bundle python install with CMake Install Instructions)
Option B:
python3 setup.py install
pip3 install .
for automation.it seems like its possible to run python3 setup install
without building any sources; I think its automated by cython
TODO:
How to structure cython repo to use both clion & pycharm separatel?
How to get cython to build binaries for an environment and make it useable?
i.e. cython package developed concurrently with a python application?
How to setup c++ to run on docker container at the same time as the pycharm?
bin
in cpp side as build directory - need to configure clion for it...Proposal:
sources
with Clion in ssh docker.pyx
for sources in host applicationTo run remote testing, could use pycharm to upload with ssh, then ssh into docker and run:
python3 setup.py build_ext --inplace
to build the project inplace, then run pythonr3 tests/testSuite.py
but this has import error :()
NOTE: when using CLion with ssh - it creates a different project folder! Might not be able to run both C++ and python concurrently in CLion and Pycharm! Develop C++ FIRST, Then close and use Pycharm w/ shh...
This project presents an example of creating a cython (python) wrapper for a c++ class/library.
To begin, create the following folder structure:
This example project is built around the use of cmake
with python virutal environments to ensure clean builds of custom packages.
The general process flow to create a C++ library and wrap it with python using cython follows:
src
and include
folders and create CmakeLists.txt
that defines compilation of the custom class as a static librarypython/myClass.pyx
file by creating python interfaces for specific class members and functions.cmake
and make
:cython
package installed. Enable virtual environment before installing wrapped package.setup.py
.Once the C++ has been compiled and the cython wrapper generated and installed (into virtual environment), the following usage example is provided in ipython
console:
IMPORTANT The current CMakeLists.txt file creates a Static library object .a
, this works fine with MacOS compiler, however when moving to linux, gcc compiler has trouble linking to a static library, therefore the CmakeLists.txt should change the desigation of the library from STATIC
to SHARED
when non-MacOs host is detected.
Next problem is that the compiled shared library in Linux is locaated in the build folder build/*.so
, however, when trying to load the class object in python, python says it cannot open the library object. this suggests that the LD_LIBRARY_PATH should include the .so
location - need to verify this and check.
SOLUTION:
.so
) in build folder.LD_LIBRARY_PATH
environment variable - it might be empty.LD_LIBRARY_PATH
variable for python to correctly link the libraries:


City 'hatches' plan to wean children off phones, hand them chicks
Around 2,000 four-day-old chicks will be handed out to pupils at elementary and junior high schools in Bandung in the coming weeks in an attempt to distract the kids from their gadgets
by AFPBandung (Indonesia): Officials in one Indonesian city have hatched a plan to wean children off smartphones -- by giving them their own fluffy chicks to raise.
Around 2,000 four-day-old chicks will be handed out to pupils at elementary and junior high schools in Bandung in the coming weeks in an attempt to distract the kids from their gadgets.
Students must feed their new pets before and after school and can keep them at home or on school premises if they don’t have space in their backyard.
Authorities in the city, around 150 kilometres (95 miles) southeast of the capital Jakarta, have dubbed the unusual project "chickenisation".
At a ribbon-cutting held Thursday, a dozen chicks in cages were distributed with a sign that read: “Please take good care of me”. “There is an aspect of discipline here,” said Bandung’s mayor Oded Muhammad Danial.
But the project isn’t just about curbing schoolkids’ phone habits, he said -- it is also part of a national plan to broaden pupils’ education launched by President Joko Widodo.
Danial first announced the chick project last month but said the city needed time to sort out logistics with local chicken farms.
Mother Yayah Ratnasari was sold on the chicks-not-smartphones plan, and even expressed hopes it might encourage her son to become a poultry farmer. "It’s more beneficial for them to take care of chicks than play with smartphones," she said.
But her teenage son Rabil was less enthused. "It’s more interesting playing with a smartphone," he said.
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This model is based on Zhang-LeCun's 2016 paper "Text Understanding from Scratch" which is a new approach to Machine Learning for text where quantised characters are used instead of words.


FoodWorks is a community-service organization founded on a strong belief in the central role of food in our lives and its power to affect a broad social mission: economic development, job creation, public education, community-building, and skill-sharing. FoodWorks will build and maintain networks in pursuit of this mission, and will support other like-minded food-oriented institutions, economies, ecologies, and entrepreneurs in and around Madison.
Our roots are in entrepreneurship (both in and out of food), small-business, and in the Slow Food movement. We are based in Madison, Wisconsin, USA. FoodWorks is currently volunteer-powered, and started as ideas and ideals in 2014, incorporating in 2016. We are an IRS 501(c)(3) not-for-profit organization.
"First Course" is our three-week job-training program for professional kitchens, designed to provide un- and under-employed adult students with the basic kitchen skills, confidence, and connections they need to get good jobs in food service. First Course covers cooking skills, knife stills, professional kitchen basics and traditions, food safety, and soft skills like job seeking strategies and interviewing practice. We are committed to guiding all graduates to curated job leads that set them up to pursue their goals and long-term success.
First Course’s innovative curriculum has been developed in partnership with award-winning regional chefs & kitchen managers, community partners, Slow Food Madison, and an expert from the University of Wisconsin-Madison School of Education. We'll be open-sourcing this curriculum, making it available for other communities to use it, fork it, translate it, and otherwise tailor it to local needs.
We have tested this curriculum—and our model—with twelve students so far, during two sessions.
We are currently building capacity: expanding our board, professionalizing, refining our teaching and curriculum, and of course raising funds for operations. If you would like to support our work in training people and finding them dignified work, you can donate online:
First Course is open to anyone, but people who experience un- and under-employment are especially encouraged to apply. You can sign up here and we'll notify you when you we are accepting applications for the next cohorts.
Today, we don't have a next session scheduled, but we'll be updating this page with full details when we do, and of course we'll be contacting anyone who has signed up to hear more.
Matt, our Executive Director, has more than 20 years of experience as an entrepreneur working in the IT field, building tools for small businesses with web technologies. Since 2004, he has been a leader in the Slow Food movement, both in New York City and Madison.
Chandra has more than ten-years experience in helping entrepreneurs, startups and charitable organizations. An attorney by training, she is the director of StartingBlock Madison.
Jonny is co-owner of the Underground Food Collective, which includes the Underground Butcher Shop, Underground Catering, Underground Meats, and the restaurant Forequarter. Hunter was nominated for the James Beard Foundation’s “Best Chef” award in 2015 and 2016. He is also a founding member of the Madison Area Chefs Network (MACN). A nationally-recognized chef, Hunter holds a masters in public policy from UW-Madison and has taught culinary classes at MATC.
5/28/2016: Capital Times: Culinary training initiative lands $10K in funding from city
6/05/2017: Capital Times: Culinary training program FoodWorks creates cooks from scratch
6/15/2017: WORT-FM: 8 O'Clock Buzz with Tony Castañeda (interview with Matt starts around 13:00)
6/16/2017: Madison Magazine: FoodWorks Madison brings new life to restaurant industry
2/01/2018: Channel 47: Special Report: FoodWorks Madison bridging culinary gap
2/06/2018: Civil Eats: There’s a Nationwide Cook Shortage. Culinary Training Programs to the Rescue.


H1
H2
H3
H4
H5
H6
Hey everyone, my name is Matt.
I went to Cal for college and majored in Microbiology.
In a past life, I was a high school teacher in Oakland. I have taught 7th-12th grades in Berkeley, S.F., and Oakland.
My hobbies include watching the Niners and the Warriors play ball, playing Texas-Hold-Em and reading Calvin and Hobbes. The toboggan strips are especially interesting in that the tobbogan represents the physical highs and lows of whatever philosophical discussion that Calvin and Hobbes are engaged in.
Codeacademy.Send Mail to me!
Visit W3Schools!
- That contains
- an ordered list.
This is an unordered list


Solskjaer boldly claims Manchester United summer signing is best in the world in one key area
by Mark BrusManchester United manager Ole Gunnar Solskjaer has made a rather bold claim about summer signing Daniel James.
While there’s no doubt the young Wales international has made a bright start at Old Trafford since his summer move from Swansea City, Solskjaer might just be getting a little ahead of himself with his latest claim on the player.
MORE: Lukaku reveals Solskjaer decision which signalled end of Man Utd spell but why he has respect for old club
Speaking ahead of Man Utd’s trip to Sheffield United later today, the Norwegian tactician singled out James for praise, describing him as the best defensive winger in the world.

“He is very analytical and is critical of himself, so he is the right type. The attributes are what you see first. His speed, his one-against-one skills.
“He is probably the best defensive winger in the world with his honesty, commitment and the way he does his recovery runs and doing his back tackles.
“It is unbelievable, but that is also base for his attacking football because it gives him the space to run into, so I am not that surprised, though very pleased, of course.”
Solskjaer is clearly a big fan of what James brings to the team in terms of his work rate, and it is true that he has looked very accomplished in almost all areas of the pitch this season.
Still, it’s very early days yet for the 22-year-old, and it remains to be seen if he can keep up this fine form for United.
Fans will hope this high praise from Solskjaer can give him even more confidence to continue these strong performances, though it could also put unnecessary pressure on the youngster.


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We are committed to building a sustainable future by fostering a
collaborative spirit that creates exceptional experiences, balanced
relationships, and community built environment. Building isn’t just
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We are committed to building a sustainable future by fostering a
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We are committed to building a sustainable future by fostering a
collaborative spirit.
We are committed to building a sustainable future by fostering a
collaborative spirit.
We are committed building a sustainable future fostering a
collaborative spirit.
We are committed building a sustainable future fostering a
collaborative spirit.
We are committed building a sustainable future fostering a
collaborative spirit.
We are committed building a sustainable future fostering a
collaborative spirit.
We are committed to building a sustainable future by fostering a
collaborative spirit that creates exceptional experiences, balanced
relationships, and community built environment. Building isn’t just
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bar high and provide the best industry.
"Thank you for guiding us through the construction process,
understanding, and always ready to accommodate our needs. We love
our new space and know that it was built by the very best!"
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understanding, and always ready to accommodate our needs. We love
our new space and know that it was built by the very best!"
"Thank you for guiding us through the construction process,
understanding, and always ready to accommodate our needs. We love
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|
Class Summary |
| ActiveLearningSetting |
Store the settings for active learning, by reading the settings
from configuration file. |
| ArgOfRelation |
Store the identification information and the related features for the
annotation corresponding to one argument of a relation |
| ArraysDataSetDefinition |
Arrays and variables representing the features from one unit of data set
definition, for the purpose of fast computation. |
| Attribute |
Desribe and read the ATTRIBUTE, one type of features in the dataset
definition. |
| AttributeRelation |
Extend the Attribute class a bit in order to accommodate the two arguments of
one relation. |
| ChunkLengthStats |
Store the length statitics of chunks belonging to one type which will be used
by the post-processing procedure. |
| ConstantParameters |
Define the constant parameters used accross different classes in the ML api. |
| DataSetDefinition |
Stores data described in the DATASET element of configuration file. |
| DocFeatureVectors |
Convert the NLP features into a sparse feature vector for each instance of
one document. |
| DocFeatureVectors.LongCompactor |
A static class for comparing two long numbers. |
| EvaluationBasedOnDocs |
Do evaluation by splitting the documents into training and testing datasets. |
| EvaluationConfiguration |
Store the spefications of evaluation method and the details. |
| EvaluationMeasuresComputation |
Store the results for computing the F-measures for binary classification
problem (or one label of multi-class problems). |
| Label2Id |
The list of unique labels, containing string labels and their numeric
indexes. |
| LabelsOfFeatureVectorDoc |
Labels (indexes) of feature vectors in one document. |
| LabelsOfFV |
The multi-label of one feature vector (FV) (or one example). |
| LearnerSettings |
The name and options of a learner, specified in the configuration file. |
| LearningAPIMain |
The main object of the ML Api. |
| LearningEngineSettings |
Reading and storing the learning settings from the configuration file. |
| LightWeightLearningApi |
Do all the main learning tasks, such as obtaining the feature vectors from
GATE annotations, training and application. |
| LogService |
Write the learning information into a log file, which name is specified in
ConstantParameters.java. |
| MiLearningInformation |
|
| Ngram |
Desribing the NGAM features defined in the DATASET element of the
configuration file. |
| NLPFeaturesList |
NLP feature list. |
| NLPFeaturesOfDoc |
|
| SparseFeatureVector |
One feature vector in the sparse format, with length, indexes and values. |
| UsefulFunctions |
Some useful functions. |