Find the elements which fall along the boundary. Mobj = find_boundary_elements(Mobj) DESCRIPTION: Find the elements which are bounded by the open boundaries described by the nodes in Mobj.read_obc_nodes. INPUT: Mobj - required fields: - read_obc_nodes - obc_nodes - tri OUTPUT: Mobj - new field of a cell array read_obc_elements which contains the IDs of the elements which fall on the model open boundaries and nObcElements which is the total number of boundary elements along each boundary. NOTES: This will be pretty slow if your unstructured grid has an enormous number of elements in it (it loops through every element and compares against the boundary nodes). I'm sure there's a quicker way, so feel free to have at it. EXAMPLE USAGE: Mobj = find_boundary_elements(Mobj) Author(s): Pierre Cazenave (Plymouth Marine Laboratory) Revision history: 2013-02-26 First version. 2013-02-28 Add new field to the output (total number of boundary elements as nObcElements). ==========================================================================
0001 function Mobj = find_boundary_elements(Mobj) 0002 % Find the elements which fall along the boundary. 0003 % 0004 % Mobj = find_boundary_elements(Mobj) 0005 % 0006 % DESCRIPTION: 0007 % Find the elements which are bounded by the open boundaries described by 0008 % the nodes in Mobj.read_obc_nodes. 0009 % 0010 % INPUT: 0011 % Mobj - required fields: 0012 % - read_obc_nodes 0013 % - obc_nodes 0014 % - tri 0015 % 0016 % OUTPUT: 0017 % Mobj - new field of a cell array read_obc_elements which contains the 0018 % IDs of the elements which fall on the model open boundaries and 0019 % nObcElements which is the total number of boundary elements 0020 % along each boundary. 0021 % 0022 % NOTES: 0023 % This will be pretty slow if your unstructured grid has an enormous 0024 % number of elements in it (it loops through every element and compares 0025 % against the boundary nodes). I'm sure there's a quicker way, so feel 0026 % free to have at it. 0027 % 0028 % EXAMPLE USAGE: 0029 % Mobj = find_boundary_elements(Mobj) 0030 % 0031 % Author(s): 0032 % Pierre Cazenave (Plymouth Marine Laboratory) 0033 % 0034 % Revision history: 0035 % 2013-02-26 First version. 0036 % 2013-02-28 Add new field to the output (total number of boundary 0037 % elements as nObcElements). 0038 % 0039 %========================================================================== 0040 0041 subname = 'find_boundary_elements'; 0042 0043 global ftbverbose 0044 if ftbverbose 0045 fprintf('\n') 0046 fprintf('begin : %s\n', subname) 0047 end 0048 0049 ne = length(Mobj.tri); % number of elements 0050 nb = length(Mobj.read_obc_nodes); % number of boundaries 0051 0052 obc_elems = cell(nb, 1); 0053 nObcElements = nan(nb, 1); 0054 0055 for i = 1:nb 0056 0057 % Do the current boundary's nodes 0058 nodeIDs = Mobj.obc_nodes(i, Mobj.obc_nodes(i, :) ~= 0); 0059 0060 f = 0; 0061 0062 for ttt = 1:ne 0063 tri = Mobj.tri(ttt, :); 0064 C = intersect(tri, nodeIDs); 0065 % Only those with a face along the boundary count (i.e. two nodes 0066 % on the boundary), particularly for the mean flow. 0067 if numel(C) == 2 0068 f = f + 1; % increment the found counter 0069 obc_elems{i}(f) = ttt; 0070 if ftbverbose 0071 fprintf('Found boundary element ID %i\n', ttt) 0072 end 0073 end 0074 end 0075 nObcElements(i) = numel(obc_elems{i}(:)); 0076 end 0077 0078 Mobj.read_obc_elements = obc_elems; 0079 Mobj.nObcElements = nObcElements; 0080 0081 % Check it's worked for the first model boundary. 0082 % xc = nodes2elems(Mobj.x, Mobj); 0083 % yc = nodes2elems(Mobj.y, Mobj); 0084 % figure(1) 0085 % clf 0086 % plot(Mobj.x, Mobj.y, 'r.', xc, yc, 'ko') 0087 % hold on 0088 % plot(xc(Mobj.read_obc_elements{1}), yc(Mobj.read_obc_elements{1}), 'gx') 0089 % axis('equal', 'tight') 0090 0091 if ftbverbose 0092 fprintf('end : %s \n', subname) 0093 end


It's time to decide how you want to be known on the Zeronet
PLEASE NOTE: Until March 1st 2019, all nametags matching an active ZeroID will require a ZeroMail verification OR observe a 30-day waiting period, to prevent (or at least minimize) name squatting of existing Zeronet users.
Welcome Back!
Oh, I see you already have a Zeronet private key you want to use.
No problem, let's import it into your current client.


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180_Gambler147.py
class Solution:
def minReorder(self, n: int, connections: List[List[int]]) -> int:
outs = collections.defaultdict(list)
ins = collections.defaultdict(list)
for i,j in connections:
outs[i].append(j)
ins[j].append(i)
# start from citi 0 find all its outwards citis and reorder the path
queue = collections.deque()
queue.append(0)
res = 0
seen = {0}
# bfs
while queue:
i = queue.popleft()
for j in ins[i]:
if j not in seen:
# fina its indegree node
queue.append(j)
seen.add(j)
for j in outs[i]:
if j not in seen:
queue.append(j)
seen.add(j)
res += 1
# first extend
return res


Everwild is a new adventure from Rare
by Tyler WildeWhile continuing its work on Sea of Thieves, Rare is developing a brand new game called Everwild. What is Everwild? Well, it's a vocal track with lots of "oooh-eee-ahh-oooohs," a band of adventurers, and some very cute, No Man's Sky-looking animals. One animal looks less nice (you can tell because it emerges from a shadowy cave), and presumably you will fight that mean animal.
Otherwise, we really don't know anything about Everwild. It's a nice-looking trailer, though it doesn't get the imagination going in the way Sea of Thieves did when it was announced. It's a forested world with some cute animals in it, and presumably multiple players. I've seen worlds like this before—in Monster Hunter or Dauntless, Shelter, Breath of the Wild, and so on—so the art alone isn't enough to sell me. I want to know what we're doing in this world.
Maybe Rare will announce more soon. In the meantime, get your fill of "oohs" and "aahs" in the trailer above.


{# # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. -#} {% extends "email/_base/body.html" %} {% block content %}
{% trans username=username, user_profile=request.route_url('accounts.profile', username=username), organization_name=organization_name, team_name=team_name, submitter=submitter, submitter_profile=request.route_url('accounts.profile', username=submitter) %}{{ username }} has been removed as a member of the "{{ team_name }}" team in the "{{ organization_name }}" organization by {{ submitter }}.{% endtrans %}
{% endblock %} {% block reason %} {% trans %}You are receiving this because you are an owner or a manager of the organization.{% endtrans %} {% endblock %}


| DOSE: |
1 hit |
oral |
LSD |
(blotter / tab) |
Two friends and myself were in the second day of our camping trip. The night before our LSD trip we camped in a very minimal amenity campground in a forest filled with palms, ferns and other sub tropical plants in central Florida.  So deep at times it was uncomfortable and bordered on unpleasantness, but overall still a good time. The next day we woke with the sun, and cleaned up our mess from toasting 10,000 culinary masterpieces over the campfire. Well, toast with cheese on it, but hey, it was delectible at the time. We finished packing up the tent, cooler, and decided where we should go next on our open ended voyage. We decided Flagler Beach sounded nice.
Arriving at Flagler, we were the only 'tent campers', everyone else had RVs. Flagler is an Atlantic beach with a deep blue water. The sand is actually made of crushed shells and has an orange tint to it. The waves that day ranged from 2 to 5 feet. We had some lunch and walked around the beach for about half an hour.  This was my first time and I was honestly a little hesitant. I had been reading about LSD for some time and was very interested in what it had to offer. I asked my other friend R if he was going to do it to which he responded by sticking out his tongue with 2 blotters already in his mouth (his first trip also). So, I placed my single hit on my tongue.
We just kinda sat at our campsite for about five minutes doing nothing when we decided to go down to the beach. We put sunscreen on and all of that good stuff, and brought a huge frisbee down to the beach and did normal beachy things, running around, wading and such. I wasn't feeling much of anything, but I was feeling anxious and ready for my trip to start. It came on slowly, but the first thing I noted was that I couldn't stop smiling. It was great! Everything was just peachy, and I couldn't stop laughing at seemingly mediocre jokes. Out of nowhere in the middle of the smilefest, it hit me.
I was staring at my friend's face, with his immense grin showing all teeth, and his face seemed to consume every ounce of my attention. I was standing about 8 feet away from him, but his face took my entire field of vision. His eyes had a rich liveliness to them, especially the iris, a wonderful light shade of brown. I kept saying to my two tripping companions, 'This is nothing like I expected. I could have never imagined it would have felt this way.' I was absolutely fascinated with my mode of thinking. It was completely detached from logic, I was introduced to a completely new spectrum of feelings. These feelings simply are not describable, and differ completely from anything I have previously experienced. The sand was made of crushed shells and had a bright orange hue that seemed to glow. I got on my knees and inspected the sand and had a strange ability to 'zoom in' on what I was looking at.
I looked into the sky which was the deepest, purest blue I had ever seen. This blue was accompanied by turquoise swirls between the whispy incredibly detailed clouds. By now, I was at my peak and communicating my thoughts was terribly difficult. The best I could come up with in trying to convey my experience after much thought was, 'This is a lot different than it normally is.' Upon hearing this, my friends and I all laughed and intuitively we all knew that what we were all feeling was beyond what language could facilitate. The most popular phrases amongst us that day were, 'There is so much going on!' 'Everything is so huge' and 'This is sooo intense'. I know, pretty limited. As a sidenote, none of these words give justice to the splendor of my experience.
My peak must have lasted about 3 hours, and hundreds of tiny events and happenings made my experience. At times I got paranoid of people, thought I might be dead, and could not get over the magnitude of the waves. I had a minor ego seperation, and would say things like, 'My body is cold, but I am not.' Eventually we decided to go back to camp. Upon walking up to the camp, we all realized how much the tide had come in. Perhaps fifteen feet closer to our camp than before. Our camp was in a safe spot however.
After coming down from my trip, me and my buds had conversations about nearly everything. The best part was a strange self assurance that everything is okay. This thought still permeates my life daily, as simple as it is.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{% extends 'base.html' %} {% block title %}Home Page | ladies stitching service{% endblock %} {% block css %} .col-md-3 { display: inline-block; margin-left:-4px; } .carousel-indicators .active { background-color: white; } .col-md-3 img{ width: 255px; height: 300px; } body .carousel-indicator li{ background-color: blue; } body .carousel-indicators{ bottom: 0; } body .no-padding{ padding-left: 0, padding-right: 0; } body .carousel-control-prev-icon, body .carousel-control-next-icon{ background-color: gray; margin-top: 100px; margin-bottom: 100px } body .no-padding{ padding-left: 0, padding-right: 0; } {% endblock %} {% block content %}
Our professional team has a host of designers and tailors with several years of experience in their respective field.
Choose your product and personalise it with custom necklines, sleeves etc. Schedule a free pickup.
While we pickup your dress material, give us a perfectly fitting garment to stitch as per your measurements.
Our team of talented designers will ensure your outfit is the most flattering and in keeping with the fashion trends of the season.
Each material is individually hand-cut, stitched and finished by professional tailors and delivered at your doorstep


Buy ingredients for your drinks!
Remember that you need material to make drinks!
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# Plot That LUT #
Choose LUT file:
Lut Type:
auto
curve
cube
Samples count:
auto
custom :
# Advanced options #
Reverse main LUT (for 1D / 2D LUT only)
Choose a pre-lut :
Choose a post-lut :


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pgAgent Installation
pgAgent runs as a daemon on Unix systems, and a service on Windows systems. In the majority of cases it will run on the database server itself - it is for this reason that pgAgent is not automatically setup when pgAdmin is installed. In some cases however, it may be preferable to run pgAgent on multiple systems, against the same database - individual jobs may be targetted at a particular host, or left for execution by any host. Locking prevents execution of the same instance of a job by multiple hosts.
Database setup
pgAgent stores its configuration in the ‘postgres’ database in your cluster. This database exists by default in PostgreSQL 8.1 versions, for earlier versions you need to create the database yourself. The database must have the pl/pgsql procedural language installed - PostgreSQL’s ‘createlang’ program can do this if required.
Connect to the “postgres” database (once created if needed), and open the SQL tool. If the server is 9.1 or later, and pgAgent 3.4.0 or later, simply paste in this query and click the ‘Run’ button:
CREATE EXTENSION pgagent;
This command will create a number of tables and other objects in a schema called ‘pgagent’.
For earlier versions of PostgreSQL or pgAgent, select the File -> Open option from the menu and find the ‘pgagent.sql’ script installed with pgAdmin. The installation location for this file varies from operating system to operating system, however it will normally be found under ‘C:Program filespgAdmin III’ on Windows systems (or ‘C:Program filesPostgreSQL8.xpgAdmin III’ if installed with the PostgreSQL server installer), or ‘/usr/local/pgadmin3/share/pgadmin3’ or ‘/usr/share/pgadmin3’ on Unix systems. Once the file is loaded, click the ‘Run’ button to execute the script.
The script will create a number of tables and other objects in a schema called ‘pgagent’.
Daemon installation on Unix
To install the pgAgent daemon on a Unix system, you will normally need to have root privileges to modify the system startup scripts - doing so is quite system specific so you should consult your system documentation for further information.
The program itself takes few command line options - most of which are only needed for debugging or specialised configurations:
Usage:
/path/to/pgagent [options] <connect-string>
options:
-f run in the foreground (do not detach from the terminal)
-t <poll time interval in seconds (default 10)>
-r <retry period after connection abort in seconds (>=10, default 30)>
-s <log file (messages are logged to STDOUT if not specified)>
-l <logging verbosity (ERROR=0, WARNING=1, DEBUG=2, default 0)>
The connect string required is a standard PostgreSQL libpq connection string (see the PostgreSQL documentation on the connection string for further details). For example, the following command lilne will run pgAgent against a server listening on the localhost, using a database called ‘pgadmin’, connecting as the user ‘postgres’:
/path/to/pgagent hostaddr=<IP_ADDRESS> dbname=postgres user=postgres
Service installation on Windows
pgAgent is able to self-install itself as a service on Windows systems. The command line options available are similar to those on Unix systems, but include an additional parameter to tell the service what to do:
Usage:
pgAgent REMOVE <serviceName>
pgAgent INSTALL <serviceName> [options] <connect-string>
pgAgent DEBUG [options] <connect-string>
options:
-u <user or DOMAIN\user>
-p <password>
-d <displayname>
-t <poll time interval in seconds (default 10)>
-r <retry period after connection abort in seconds (>=10, default 30)>
-l <logging verbosity (ERROR=0, WARNING=1, DEBUG=2, default 0)>
The service may be quite simply installed from the command line as follows (adjusting the path as required):
"C:\Program Files\pgAdmin III\pgAgent" INSTALL pgAgent -u postgres -p secret hostaddr=<IP_ADDRESS> dbname=postgres user=postgres
The service may then be started from the command line using net start pgAgent, or from the Services control panel applet. Any logging output or errors will be reported in the Application event log. The DEBUG mode may be used to run pgAgent from a command prompt. When run this way, log messages will output to the command window.
Security concerns
pgAgent is a very powerful tool, but does have some security considerations that you should be aware of:
Database password - DO NOT be tempted to include a password in the pgAgent connection string - on Unix systems it may be visible to all users in ‘ps’ output, and on Windows systems it will be stored in the registry in plain text. Instead, use a libpq ~/.pgpass file to store the passwords for every database that pgAgent must access. Details of this technique may be found in the PostgreSQL documentation on .pgpass file.
System/database access - all jobs run by pgAgent will run with the security privileges of the pgAgent user. SQL steps will run as the user that pgAgent connects to the database as, and batch/shell scripts will run as the operating system user that the pgAgent service or daemon is running under. Because of this, it is essential to maintain control over the users that are able to create and modify jobs. By default, only the user that created the pgAgent database objects will be able to do this - this will normally be the PostgreSQL superuser.


What is the domain of f(x)
?
f(x) = \dfrac{ x + A }{ ( x + A )( x - B ) }
CHOICES["two-denom-simplify"]
c
f(x)
is undefined when the denominator is 0.
The denominator is 0 when x=(-1*A)
or x=B
.
So the domain is all real numbers except (-1*A)
and B
.
Mathematically, the domain is CHOICES["two-denom-simplify"]
.
f(x)= \begin{cases} \dfrac{ x + A }{ ( x + A )( x - B ) } & \text{, if $x \neq B$} \\ A & \text{, if $x = B$} \end{cases}
CHOICES["two-denom-cond"]
c
\dfrac{ x + A }{ ( x + A )( x - B ) }
is undefined when the denominator is 0.
The denominator is 0 when x=-1*A
or x=B
.
However, f(B)
is defined because of the second part of the piecewise function.
So the domain is all real numbers except (-1*A)
.
Mathematically, the domain is CHOICES["two-denom-cond"]
.
f(x) = \sqrt{ x - A }
CHOICES["sqrt"]
c
f(x)
is undefined when the radicand (the expression under the radical) is less than zero.
The radicand is less than zero when x - A < 0
.
So the domain is all real numbers except when x < A
.
Mathematically, the domain is CHOICES["sqrt"]
.
f(x) = \dfrac{ 1 }{ \sqrt{ x - A } }
CHOICES["inverse-sqrt"]
c
First, we need to consider that f(x)
is undefined when the radicand (the expression under the radical) is less than zero.
f(x)
is also undefined when the denominator is zero.
So the radicand, x - A
, must be greater than or equal to zero and the denominator, \sqrt{ x - A }
, must be nonzero.
Based on the radicand, x - A \geq 0
So x \geq A
.
Based on the denominator, \sqrt{ x - A } \neq 0
.
\sqrt{ y } = 0
only when y = 0
, so \sqrt{ x - A } \neq 0
implies that x - A \neq 0
.
So x \neq A
.
We know that x \geq A
and x \neq A
, so this means x > A
.
So the domain is all real numbers that are greater than A
.
Mathematically, the domain is CHOICES["inverse-sqrt"]
.
f(x) = \begin{cases} \dfrac{ 1 }{ \sqrt{ x - A } } & \text{, if $x \geq A$} \\ \dfrac{ 1 }{ \sqrt{ A - x } } & \text{, if $x < A$} \end{cases}
CHOICES["inverse-sqrt-cond"]
c
When x \geq A
, we need to consider where \frac{ 1 }{ \sqrt{ x - A } }
is undefined.
When x \geq A
, the radicand (the expression under the radical) is never less than zero, but the denominator can still be zero if x = A
, so f(x)
is undefined at x = A
.
When x < A
, we need to consider where \frac{ 1 }{ \sqrt{ A - x } }
is undefined.
When x < A
, the radicand is never less than zero, and the denominator can never be zero, so all the values of x
less than A
are defined.
So the domain is all real numbers except A
.
Mathematcially, the domain is CHOICES["inverse-sqrt-cond"]
.
f(x) = \dfrac{ \sqrt{ A+B - x } }{ \sqrt{ x - A } }
CHOICES["sqrt-frac"]
c
First, we need to consider that f(x)
is undefined anywhere where either radical is undefined, so anywhere where either radicand (the expression under the radical symbol) is less than zero.
The top radical is undefined when A+B - x < 0
.
So the top radical is undefined when x > A+B
.
The bottom radical is undefined when x - A < 0
.
So the bottom radical is undefined when x < A
.
Next, we need to consider that f(x)
is undefined anywhere where the denominator is zero.
\sqrt{ x - A } = 0
when x - A = 0
.
So f(x)
is also undefined when x = A
.
So the domain is all real numbers except x > A+B
, x < A
, and x = A
.
So the domain is all real numbers where A < x \leq A+B
.
Mathematically, the domain is CHOICES["sqrt-frac"]
.
f(x) = \begin{cases} \dfrac{ x + A }{ ( x + A )( x - C ) } & \text{, if $x \neq -1*A$ and $x \neq B$} \\ A & \text{, if $x = B$}
CHOICES["two-denom-cond-weird"]
c
f(x) = \dfrac{ \sqrt{ x - C } }{ x^2 + A+B + x + A*B }
CHOICES["sqrt-poly-frac"]
c
f(x) = \sqrt{ A - \lvert x \rvert }
CHOICES["sqrt-abs"]
c
f(x) = \frac{ B }{ \sqrt{ A - \lvert x \rvert } }
CHOICES["inverse-sqrt-abs"]
c


This is the welcome site for the WebProcessingSerive 1.0.0 implementation.
To learn more about the specification visit the
OGC website
.
To learn more about this implementation visit the
52N Geoprocessing Community website
.
Or just try the the request examples:
GetCapabilities request


First of all, Lisa Katayama helped me get this project started, along with Cliff Kuang and Sheel Mohnot. Lisa led a brainstorming session on November 18, 2015 in San Francisco to determine what kind of content crossing design and the VC worldcould be gathered. That link is here.
I guess I’m a “fire, ready, aim” kind of person, so I decided to see what can get made, and iterate as we go. I asked a few of my colleagues in the venture capital space if they might answer a few standard questions derived from our November brainstorming work, and also from my own personal experience in the VC world at KPCB.
Designers that participated in this mini-study, in order of getting their answers into me within the wee hours left in 2015, are:
- Irene Au / Khosla Ventures
- Elizabeth Weil / Andreesen Horowitz
If you are a designer working in the VC space and would like to be added to the list, please drop me a line. It might take me a while to get back to you so please be patient. Placing “DesignAnd.VC: New designer” in the subject line will help me find you.
—John Maeda<EMAIL_ADDRESS>PS It took me three hours to figure out how to get this site together. If not for a post by Barry Clark, I probably would have given up by the end of the second hour. Visit Barry’s resource to save yourself at least two hours (or more) of being lost in GitHub’s documentation pages.
Thank you to Barry Clark for getting me across the uncanny valley of an “easy install” with https://t.co/BtdvZ6IHSV pic.twitter.com/J5LVlTPNs0
— John Maeda (@johnmaeda) December 26, 2015


Some typefaces are fashionable. Bodoni is beautiful.
Giambattista Bodoni helped to establish and perfect a new class of typeface over his lifetime: the “Modern Serif.” Building on the designs
of the likes of Baskerville, Bodoni increased the contrast between the thick and thin strokes, which was made possible due to advances in
printing technology during the late seventeen hundreds. The result is some of the most refined, dignified, elegant, and just plain classy
letterforms of all time. Although originally designed for books, the modern serifs quickly found their place as display typefaces. This class
of letterform can be found just about anywhere from the titles of newspapers, to high-fashion hotels, or advertizing a holiday sale.
Anywhere timeless beauty is appropriate, Bodoni* will fit the bill.
Bodoni* is an expansion of Pablo Impallari and Rodrigo Fuenzalida’s “Libre Bodoni”
Bodoni* was not created from scratch. It was created by taking the pre-existing digital typeface: “Libre Bodoni” which
is available in two weights: Normal and Bold, and expanding the typeface to a whopping four weights: Book, Medium, Bold and Fatface. Bodoni*
also improves on the original design with point size variants.
Bodoni* may be a more versatile typeface, but it would not exist without the hardworking and generous people behind
“Libre Bodoni.” “Libre Bodoni” is available for download here, and both “Libre Bodoni” and Bodoni* are licenced under the SIL Open Font License (OFL).


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Hosted at the nation's first university, UST is the original college hackathon. Come join us to learn something new, build an app, or start a company. Let's continue to make history together.


{% extends 'base.html'%} {%block content%} User Name Password Log In Or Sign UP here {%endblock%}
Or Sign UP here


This package contains classes and interfaces that allow your roles to interact with the Windows Azure environment.
For example, the {@link com.microsoft.windowsazure.serviceruntime.RoleEnvironment#requestRecycle} method allows an instance of your role to request to be stopped and then restarted.


Can British expats abroad vote in the 2019 general election and if so, how?
by Telegraph ReportersThe UK General Election is on Thursday Dec 12.
Can I register as an overseas voter?

You must have been registered to vote in the UK within the last 15 years and be eligible to vote in UK Parliamentary general elections.
If you were too young to register when you left the UK, you can still register as an overseas voter.
You can do this if your parent or guardian was registered to vote in the UK, as long as you left the UK no more than 15 years ago.
Am I already registered to vote?
An overseas registration expires after 12 months. You must renew your registration each year, and will be reminded to do so by your local Electoral Registration office.
If you have renewed your registration
If you have renewed your registration and it will last until after Dec 12 2019, you are registered as an overseas voter. You do not need to register to vote again.
If your registration has expired
If your registration has expired, you will need to register to vote again.
Register now at gov.uk/register-to-vote. You need to register by midnight on Nov 26.
Unsure about your registration status?
If you are not sure about anything to do with your registration status, please contact your local authority.
You can find their contact details by entering your postcode here for the UK address at which you are registered.
You will be provided with contact details for your local authority.
They will be able to help with any questions about your registration status.
How do I register to vote?
To register to vote in England, Scotland or Wales, you can register online in the same way as all other voters in Great Britain.
Register online any time at gov.uk/register-to-vote.
You need to register by Tuesday Nov 26 to vote at the UK general election on Dec 12.
To register to vote in Northern Ireland, visit the Electoral Office for Northern Ireland website to download the correct form.
How can I vote if I live abroad?
You can choose your method of voting depending on your personal circumstances.
Voting by proxy
If you're not in the UK you can apply to vote by proxy. This means you appoint someone to vote on your behalf.
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Voting by post
If you live abroad you can apply to vote by post.
You need to make sure you have time to receive and return your ballot papers by 10 pm on polling day (10pm on Thursday Dec 12).
If you want to vote by post in the General Election, apply by 5pm on Nov 26 to receive your postal voting pack.
If you don't think you can return them in time, you should consider voting by proxy.
To check when postal votes are being sent out contact the local authority where you are registered to vote in UK.


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Club Championship 2022 Event 5
| Langton 10 |
19 April 22 |
|
10 |
miles |
| Name |
Position |
Road bike |
Actual Time |
Avg. mph |
| |
|
|
|
|
| Dominic
Switzer |
1 |
|
00:23:56 |
25.07 |
| Gary
Roberts |
2 |
|
00:23:58 |
25.03 |
| Henry
Doe |
3 |
1 |
00:24:57 |
24.05 |
| Andy
Poulton |
4 |
|
00:25:29 |
23.54 |
| Hans van
Nierop |
5 |
2 |
00:25:33 |
23.48 |
| Phil
Rayner |
6 |
|
00:25:35 |
23.45 |
| Patrick
Stone |
6 |
|
00:25:35 |
23.45 |
| Alex
Smith |
8 |
3 |
00:25:55 |
23.15 |
| Graham
Doe |
9 |
|
00:26:14 |
22.87 |
| Jonathan
Durnin |
10 |
|
00:26:16 |
22.84 |
| Adrian
Killworth |
11 |
|
00:26:38 |
22.53 |
| Adam
Robinson |
12 |
|
00:26:49 |
22.37 |
| Tom
Reynolds |
13 |
4 |
00:27:22 |
21.92 |
| Richard
Krause |
14 |
5 |
00:27:39 |
21.70 |
| Ian
Waterfield |
15 |
|
00:27:45 |
21.62 |
| Simon
Askham |
16 |
6 |
00:27:46 |
21.61 |
| Josh van
Nierop |
17 |
7 |
00:27:52 |
21.53 |
| Simon
Ward |
18 |
|
00:28:11 |
21.29 |
| Stuart
Dawkins |
19 |
8 |
00:28:25 |
21.11 |
| Chris
Dainty |
20 |
|
00:28:31 |
21.04 |
| Harriet
Evans |
21 |
9 |
00:28:34 |
21.00 |
| Jamie
Kershaw |
22 |
|
00:29:07 |
20.61 |
| Gary
Ashwell |
23 |
|
00:29:08 |
20.59 |
| Stuart
Haycox |
24 |
10 |
00:29:15 |
20.51 |
| Mitchell
James |
25 |
11 |
00:29:37 |
20.26 |
| Alistair
Watson |
26 |
12 |
00:30:31 |
19.66 |
| Jonathan
Parsons |
27 |
13 |
00:30:42 |
19.54 |
| Milly
Pinnock |
28 |
14 |
00:31:07 |
19.28 |
| Matthew
Vallins |
29 |
15 |
00:31:30 |
19.05 |
| Vic
Barnett |
30 |
16 |
00:31:37 |
18.98 |
| Stephen
Comber |
31 |
|
00:31:49 |
18.86 |
| Steve
Pearce |
32 |
17 |
00:32:47 |
18.30 |
| Ben Brant |
33 |
|
00:33:16 |
18.04 |
| Jax
Roberts |
34 |
18 |
00:34:57 |
17.17 |
| Brian
Lincoln |
35 |
|
00:36:54 |
16.26 |
| Andrew
Weatherby |
36 |
19 |
00:36:59 |
16.22 |
| Tom Evans |
37 |
|
00:37:34 |
15.97 |
| Florence
Switzer |
38 |
20 |
00:37:44 |
15.90 |
| Debbie
Ward |
39 |
21 |
00:38:08 |
15.73 |
| Linda
Hubbard |
|
|
DNS |
|
| Rob
Pullen |
|
|
DNS |
|
| Ray
Taylor |
|
|
DNS |
|
| Dale
Norris |
|
|
DNF |
|
|
|
|
|
|


Plugin(s) management
Edit (pull request)Plugins allows to provide some additional functionalities to Alien 4 Cloud. Users can create different type of plugins (or plugins with multiple features):
- Orchestrator plugins allows to provide additional orchestrators support to alien 4 cloud to use some other technologies to deploy TOSCA or Specific topologies.
- Location matching plugins allows to override the basic location matching logic provided within Alien 4 Cloud. Only a single Location Matching plugin can be defined in Alien 4 Cloud currently. If more than one location matching plugin is enabled in Alien then one will be picked up randomly.
- Node matching plugins allows to override the basic TOSCA node matching logic within Alien 4 Cloud.
- Generic extension plugins can provide additional UI screens and REST Services allowing any kind of extension to alien 4 cloud and even to override some of the alien UI components (it is not possible to override native rest services).
If you want to create new plugins for Alien 4 Cloud please refer to the developer guide.
Installing plugin in Alien 4 Cloud
Drag you archive file > Drop it on the dash dotted area
Click on [Upload plugin] > Select your archive (The file is automatically uploaded)
After installing, removing, disabling or enabling a plugin that provides UI components user must refresh it’s browser page in order to reload plugin’s javascript code that may have changed. This is especially true when removing or disabling a plugin as the rest services used by the plugin’s UI won’t be available anymore eventually causing unexpected 500 errors.
Plugin configuration
Some plugins may requires specific configuration that is global to the plugin. In case a plugin can be configured you will see the following icon :
Advanced plugins configurations
The configuration detailed in the previous section is global for the plugin. Some plugins may requires some specific configurations that you can find at other places in the application. Your should refer to the plugin specific documentation to know more about it.
For example, PaaS providers plugins actually are able to manage multiple instances of orchestrators, the specific configuration for each instance is managed at the cloud level.
Plugin update
Due to historical management of orchestrator plugins alien4cloud allowed, before 1.3.1, multiple versions of the same plugin to be concurrently loaded and enabled.
Starting from version 1.3.1 this behavior is not allowed anymore and a single version of a given plugin can exists at a given point of time. This avoid a lot of potential conflicts especially on the UI side. In previous version of alien4cloud a migration tool was provided to ensure plugin version update, starting from 1.3.1 plugins will be automatically updated when the alien4cloud server restarts based on plugins existing in the initialization folder.
Update process: - Stop your alien4cloud server - Remove old plugin(s) archive(s) from the /init/plugins folder and add new one(s) - Restart alien4cloud
Alien 4 cloud on startup will automatically update the plugins versions inside alien4cloud and load the new plugin version.
Model update
This auto-update does not perform any model update. If your plugin model has changed you should either provide a migration tool to update data or have a built-in migration process upon plugin initialization.
Hot update
We don’t support hot-plugin updates currently. This is a choice we made as unloading a plugin may cause interruption of some active processing from the plugin (including ongoing deployment/un-deployment). This behavior will however be improved in next versions and plugins will be responsible of their shutdown management before a plugin is disabled.


|
PX4 Firmware
PX4 Autopilot Software http://px4.io
|
Driver for the ST L3GD20 MEMS and L3GD20H mems gyros connected via SPI. More...
#include <px4_config.h>
#include <px4_defines.h>
#include <px4_getopt.h>
#include <sys/types.h>
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdlib.h>
#include <semaphore.h>
#include <string.h>
#include <fcntl.h>
#include <poll.h>
#include <errno.h>
#include <stdio.h>
#include <math.h>
#include <unistd.h>
#include <perf/perf_counter.h>
#include <systemlib/err.h>
#include <nuttx/arch.h>
#include <nuttx/clock.h>
#include <drivers/drv_hrt.h>
#include <drivers/device/spi.h>
#include <drivers/drv_gyro.h>
#include <drivers/device/ringbuffer.h>
#include <drivers/device/integrator.h>
#include <board_config.h>
#include <mathlib/math/filter/LowPassFilter2p.hpp>
#include <lib/conversion/rotation.h>
Go to the source code of this file.
Classes | |
| class | L3GD20 |
Namespaces | |
| l3gd20 | |
| Local functions in support of the shell command. | |
Macros | |
| #define | L3GD20_DEVICE_PATH "/dev/l3gd20" |
| #define | SENSOR_BOARD_ROTATION_000_DEG 0 |
| #define | SENSOR_BOARD_ROTATION_090_DEG 1 |
| #define | SENSOR_BOARD_ROTATION_180_DEG 2 |
| #define | SENSOR_BOARD_ROTATION_270_DEG 3 |
| #define | DIR_READ (1<<7) |
| #define | DIR_WRITE (0<<7) |
| #define | ADDR_INCREMENT (1<<6) |
| #define | ADDR_WHO_AM_I 0x0F |
| #define | WHO_I_AM_H 0xD7 |
| #define | WHO_I_AM 0xD4 |
| #define | WHO_I_AM_L3G4200D 0xD3 /* for L3G4200D */ |
| #define | ADDR_CTRL_REG1 0x20 |
| #define | REG1_RATE_LP_MASK 0xF0 /* Mask to guard partial register update */ |
| #define | RATE_95HZ_LP_25HZ ((0<<7) | (0<<6) | (0<<5) | (1<<4)) |
| #define | RATE_190HZ_LP_25HZ ((0<<7) | (1<<6) | (0<<5) | (1<<4)) |
| #define | RATE_190HZ_LP_50HZ ((0<<7) | (1<<6) | (1<<5) | (0<<4)) |
| #define | RATE_190HZ_LP_70HZ ((0<<7) | (1<<6) | (1<<5) | (1<<4)) |
| #define | RATE_380HZ_LP_20HZ ((1<<7) | (0<<6) | (1<<5) | (0<<4)) |
| #define | RATE_380HZ_LP_25HZ ((1<<7) | (0<<6) | (0<<5) | (1<<4)) |
| #define | RATE_380HZ_LP_50HZ ((1<<7) | (0<<6) | (1<<5) | (0<<4)) |
| #define | RATE_380HZ_LP_100HZ ((1<<7) | (0<<6) | (1<<5) | (1<<4)) |
| #define | RATE_760HZ_LP_30HZ ((1<<7) | (1<<6) | (0<<5) | (0<<4)) |
| #define | RATE_760HZ_LP_35HZ ((1<<7) | (1<<6) | (0<<5) | (1<<4)) |
| #define | RATE_760HZ_LP_50HZ ((1<<7) | (1<<6) | (1<<5) | (0<<4)) |
| #define | RATE_760HZ_LP_100HZ ((1<<7) | (1<<6) | (1<<5) | (1<<4)) |
| #define | ADDR_CTRL_REG2 0x21 |
| #define | ADDR_CTRL_REG3 0x22 |
| #define | ADDR_CTRL_REG4 0x23 |
| #define | REG4_RANGE_MASK 0x30 /* Mask to guard partial register update */ |
| #define | RANGE_250DPS (0<<4) |
| #define | RANGE_500DPS (1<<4) |
| #define | RANGE_2000DPS (3<<4) |
| #define | ADDR_CTRL_REG5 0x24 |
| #define | ADDR_REFERENCE 0x25 |
| #define | ADDR_OUT_TEMP 0x26 |
| #define | ADDR_STATUS_REG 0x27 |
| #define | ADDR_OUT_X_L 0x28 |
| #define | ADDR_OUT_X_H 0x29 |
| #define | ADDR_OUT_Y_L 0x2A |
| #define | ADDR_OUT_Y_H 0x2B |
| #define | ADDR_OUT_Z_L 0x2C |
| #define | ADDR_OUT_Z_H 0x2D |
| #define | ADDR_FIFO_CTRL_REG 0x2E |
| #define | ADDR_FIFO_SRC_REG 0x2F |
| #define | ADDR_INT1_CFG 0x30 |
| #define | ADDR_INT1_SRC 0x31 |
| #define | ADDR_INT1_TSH_XH 0x32 |
| #define | ADDR_INT1_TSH_XL 0x33 |
| #define | ADDR_INT1_TSH_YH 0x34 |
| #define | ADDR_INT1_TSH_YL 0x35 |
| #define | ADDR_INT1_TSH_ZH 0x36 |
| #define | ADDR_INT1_TSH_ZL 0x37 |
| #define | ADDR_INT1_DURATION 0x38 |
| #define | ADDR_LOW_ODR 0x39 |
| #define | REG1_POWER_NORMAL (1<<3) |
| #define | REG1_Z_ENABLE (1<<2) |
| #define | REG1_Y_ENABLE (1<<1) |
| #define | REG1_X_ENABLE (1<<0) |
| #define | REG4_BDU (1<<7) |
| #define | REG4_BLE (1<<6) |
| #define | REG5_FIFO_ENABLE (1<<6) |
| #define | REG5_REBOOT_MEMORY (1<<7) |
| #define | STATUS_ZYXOR (1<<7) |
| #define | STATUS_ZOR (1<<6) |
| #define | STATUS_YOR (1<<5) |
| #define | STATUS_XOR (1<<4) |
| #define | STATUS_ZYXDA (1<<3) |
| #define | STATUS_ZDA (1<<2) |
| #define | STATUS_YDA (1<<1) |
| #define | STATUS_XDA (1<<0) |
| #define | FIFO_CTRL_BYPASS_MODE (0<<5) |
| #define | FIFO_CTRL_FIFO_MODE (1<<5) |
| #define | FIFO_CTRL_STREAM_MODE (1<<6) |
| #define | FIFO_CTRL_STREAM_TO_FIFO_MODE (3<<5) |
| #define | FIFO_CTRL_BYPASS_TO_STREAM_MODE (1<<7) |
| #define | L3GD20_DEFAULT_RATE 760 |
| #define | L3G4200D_DEFAULT_RATE 800 |
| #define | L3GD20_MAX_OUTPUT_RATE 280 |
| #define | L3GD20_DEFAULT_RANGE_DPS 2000 |
| #define | L3GD20_DEFAULT_FILTER_FREQ 30 |
| #define | L3GD20_TEMP_OFFSET_CELSIUS 40 |
| #define | L3GD20_MAX_OFFSET 0.45f |
| max offset: 25 degrees/s More... | |
| #define | SENSOR_BOARD_ROTATION_DEFAULT SENSOR_BOARD_ROTATION_270_DEG |
| #define | L3GD20_TIMER_REDUCTION 600 |
| #define | L3GD20_NUM_CHECKED_REGISTERS 8 |
Functions | |
| __EXPORT int | l3gd20_main (int argc, char *argv[]) |
| void | l3gd20::usage () |
| Prints info about the driver argument usage. More... | |
| void | l3gd20::start (bool external_bus, enum Rotation rotation) |
| Start the driver. More... | |
| void | l3gd20::test () |
| Perform some basic functional tests on the driver; make sure we can collect data from the sensor in polled and automatic modes. More... | |
| void | l3gd20::reset () |
| Reset the driver. More... | |
| void | l3gd20::info () |
| Print a little info about the driver. More... | |
| void | l3gd20::regdump (void) |
| Dump the register information. More... | |
| void | l3gd20::test_error (void) |
| trigger an error More... | |
Variables | |
| L3GD20 * | l3gd20::g_dev |
Driver for the ST L3GD20 MEMS and L3GD20H mems gyros connected via SPI.
Note: With the exception of the self-test feature, the ST L3G4200D is also supported by this driver.
Definition in file l3gd20.cpp.
| #define ADDR_CTRL_REG1 0x20 |
Definition at line 95 of file l3gd20.cpp.
Referenced by L3GD20::reset(), and L3GD20::set_samplerate().
| #define ADDR_CTRL_REG2 0x21 |
Definition at line 112 of file l3gd20.cpp.
Referenced by L3GD20::reset().
| #define ADDR_CTRL_REG3 0x22 |
Definition at line 113 of file l3gd20.cpp.
Referenced by L3GD20::reset(), and L3GD20::test_error().
| #define ADDR_CTRL_REG4 0x23 |
Definition at line 114 of file l3gd20.cpp.
Referenced by L3GD20::reset(), and L3GD20::set_range().
| #define ADDR_CTRL_REG5 0x24 |
Definition at line 120 of file l3gd20.cpp.
Referenced by L3GD20::reset(), and LIS3MDL::set_default_register_values().
| #define ADDR_FIFO_CTRL_REG 0x2E |
Definition at line 130 of file l3gd20.cpp.
Referenced by L3GD20::reset().
| #define ADDR_FIFO_SRC_REG 0x2F |
Definition at line 131 of file l3gd20.cpp.
| #define ADDR_INCREMENT (1<<6) |
Definition at line 87 of file l3gd20.cpp.
Referenced by L3GD20::measure().
| #define ADDR_INT1_CFG 0x30 |
Definition at line 132 of file l3gd20.cpp.
| #define ADDR_INT1_DURATION 0x38 |
Definition at line 140 of file l3gd20.cpp.
| #define ADDR_INT1_SRC 0x31 |
Definition at line 133 of file l3gd20.cpp.
| #define ADDR_INT1_TSH_XH 0x32 |
Definition at line 134 of file l3gd20.cpp.
| #define ADDR_INT1_TSH_XL 0x33 |
Definition at line 135 of file l3gd20.cpp.
| #define ADDR_INT1_TSH_YH 0x34 |
Definition at line 136 of file l3gd20.cpp.
| #define ADDR_INT1_TSH_YL 0x35 |
Definition at line 137 of file l3gd20.cpp.
| #define ADDR_INT1_TSH_ZH 0x36 |
Definition at line 138 of file l3gd20.cpp.
| #define ADDR_INT1_TSH_ZL 0x37 |
Definition at line 139 of file l3gd20.cpp.
| #define ADDR_LOW_ODR 0x39 |
Definition at line 141 of file l3gd20.cpp.
Referenced by L3GD20::disable_i2c().
| #define ADDR_OUT_TEMP 0x26 |
Definition at line 122 of file l3gd20.cpp.
Referenced by L3GD20::measure().
| #define ADDR_OUT_X_H 0x29 |
Definition at line 125 of file l3gd20.cpp.
| #define ADDR_OUT_X_L 0x28 |
Definition at line 124 of file l3gd20.cpp.
Referenced by LIS3MDL::collect().
| #define ADDR_OUT_Y_H 0x2B |
Definition at line 127 of file l3gd20.cpp.
| #define ADDR_OUT_Y_L 0x2A |
Definition at line 126 of file l3gd20.cpp.
| #define ADDR_OUT_Z_H 0x2D |
Definition at line 129 of file l3gd20.cpp.
| #define ADDR_OUT_Z_L 0x2C |
Definition at line 128 of file l3gd20.cpp.
| #define ADDR_REFERENCE 0x25 |
Definition at line 121 of file l3gd20.cpp.
| #define ADDR_STATUS_REG 0x27 |
Definition at line 123 of file l3gd20.cpp.
| #define ADDR_WHO_AM_I 0x0F |
Definition at line 90 of file l3gd20.cpp.
Referenced by L3GD20::probe().
| #define DIR_READ (1<<7) |
Definition at line 85 of file l3gd20.cpp.
Referenced by L3GD20::measure(), and L3GD20::read_reg().
| #define DIR_WRITE (0<<7) |
Definition at line 86 of file l3gd20.cpp.
Referenced by L3GD20::write_reg().
| #define FIFO_CTRL_BYPASS_MODE (0<<5) |
Definition at line 166 of file l3gd20.cpp.
Referenced by L3GD20::reset().
| #define FIFO_CTRL_BYPASS_TO_STREAM_MODE (1<<7) |
Definition at line 170 of file l3gd20.cpp.
| #define FIFO_CTRL_FIFO_MODE (1<<5) |
Definition at line 167 of file l3gd20.cpp.
| #define FIFO_CTRL_STREAM_MODE (1<<6) |
Definition at line 168 of file l3gd20.cpp.
| #define FIFO_CTRL_STREAM_TO_FIFO_MODE (3<<5) |
Definition at line 169 of file l3gd20.cpp.
| #define L3G4200D_DEFAULT_RATE 800 |
Definition at line 173 of file l3gd20.cpp.
Referenced by L3GD20::ioctl().
| #define L3GD20_DEFAULT_FILTER_FREQ 30 |
Definition at line 176 of file l3gd20.cpp.
Referenced by L3GD20::L3GD20(), and L3GD20::reset().
| #define L3GD20_DEFAULT_RANGE_DPS 2000 |
Definition at line 175 of file l3gd20.cpp.
Referenced by L3GD20::reset().
| #define L3GD20_DEFAULT_RATE 760 |
Definition at line 172 of file l3gd20.cpp.
Referenced by L3GD20::ioctl(), L3GD20::L3GD20(), and L3GD20::reset().
| #define L3GD20_DEVICE_PATH "/dev/l3gd20" |
Definition at line 76 of file l3gd20.cpp.
Referenced by l3gd20::reset(), l3gd20::start(), and l3gd20::test().
| #define L3GD20_MAX_OFFSET 0.45f |
max offset: 25 degrees/s
Definition at line 179 of file l3gd20.cpp.
Referenced by L3GD20::self_test().
| #define L3GD20_MAX_OUTPUT_RATE 280 |
Definition at line 174 of file l3gd20.cpp.
Referenced by L3GD20::L3GD20().
| #define L3GD20_NUM_CHECKED_REGISTERS 8 |
Definition at line 260 of file l3gd20.cpp.
Referenced by L3GD20::check_registers(), L3GD20::print_info(), and L3GD20::write_checked_reg().
| #define L3GD20_TEMP_OFFSET_CELSIUS 40 |
Definition at line 177 of file l3gd20.cpp.
Referenced by L3GD20::measure().
| #define L3GD20_TIMER_REDUCTION 600 |
Definition at line 191 of file l3gd20.cpp.
Referenced by L3GD20::ioctl(), and L3GD20::start().
| #define RANGE_2000DPS (3<<4) |
Definition at line 118 of file l3gd20.cpp.
Referenced by L3GD20::set_range().
| #define RANGE_250DPS (0<<4) |
Definition at line 116 of file l3gd20.cpp.
Referenced by L3GD20::set_range().
| #define RANGE_500DPS (1<<4) |
Definition at line 117 of file l3gd20.cpp.
Referenced by L3GD20::set_range().
| #define RATE_190HZ_LP_25HZ ((0<<7) | (1<<6) | (0<<5) | (1<<4)) |
Definition at line 100 of file l3gd20.cpp.
| #define RATE_190HZ_LP_50HZ ((0<<7) | (1<<6) | (1<<5) | (0<<4)) |
Definition at line 101 of file l3gd20.cpp.
Referenced by L3GD20::set_samplerate().
| #define RATE_190HZ_LP_70HZ ((0<<7) | (1<<6) | (1<<5) | (1<<4)) |
Definition at line 102 of file l3gd20.cpp.
| #define RATE_380HZ_LP_100HZ ((1<<7) | (0<<6) | (1<<5) | (1<<4)) |
Definition at line 106 of file l3gd20.cpp.
| #define RATE_380HZ_LP_20HZ ((1<<7) | (0<<6) | (1<<5) | (0<<4)) |
Definition at line 103 of file l3gd20.cpp.
| #define RATE_380HZ_LP_25HZ ((1<<7) | (0<<6) | (0<<5) | (1<<4)) |
Definition at line 104 of file l3gd20.cpp.
| #define RATE_380HZ_LP_50HZ ((1<<7) | (0<<6) | (1<<5) | (0<<4)) |
Definition at line 105 of file l3gd20.cpp.
Referenced by L3GD20::set_samplerate().
| #define RATE_760HZ_LP_100HZ ((1<<7) | (1<<6) | (1<<5) | (1<<4)) |
Definition at line 110 of file l3gd20.cpp.
| #define RATE_760HZ_LP_30HZ ((1<<7) | (1<<6) | (0<<5) | (0<<4)) |
Definition at line 107 of file l3gd20.cpp.
| #define RATE_760HZ_LP_35HZ ((1<<7) | (1<<6) | (0<<5) | (1<<4)) |
Definition at line 108 of file l3gd20.cpp.
| #define RATE_760HZ_LP_50HZ ((1<<7) | (1<<6) | (1<<5) | (0<<4)) |
Definition at line 109 of file l3gd20.cpp.
Referenced by L3GD20::set_samplerate().
| #define RATE_95HZ_LP_25HZ ((0<<7) | (0<<6) | (0<<5) | (1<<4)) |
Definition at line 99 of file l3gd20.cpp.
Referenced by L3GD20::set_samplerate().
| #define REG1_POWER_NORMAL (1<<3) |
Definition at line 145 of file l3gd20.cpp.
Referenced by L3GD20::reset(), and L3GD20::set_samplerate().
| #define REG1_RATE_LP_MASK 0xF0 /* Mask to guard partial register update */ |
Definition at line 96 of file l3gd20.cpp.
| #define REG1_X_ENABLE (1<<0) |
Definition at line 148 of file l3gd20.cpp.
Referenced by L3GD20::reset(), and L3GD20::set_samplerate().
| #define REG1_Y_ENABLE (1<<1) |
Definition at line 147 of file l3gd20.cpp.
Referenced by L3GD20::reset(), and L3GD20::set_samplerate().
| #define REG1_Z_ENABLE (1<<2) |
Definition at line 146 of file l3gd20.cpp.
Referenced by L3GD20::reset(), and L3GD20::set_samplerate().
| #define REG4_BDU (1<<7) |
Definition at line 150 of file l3gd20.cpp.
Referenced by L3GD20::reset(), and L3GD20::set_range().
| #define REG4_BLE (1<<6) |
Definition at line 151 of file l3gd20.cpp.
| #define REG4_RANGE_MASK 0x30 /* Mask to guard partial register update */ |
Definition at line 115 of file l3gd20.cpp.
| #define REG5_FIFO_ENABLE (1<<6) |
Definition at line 154 of file l3gd20.cpp.
Referenced by L3GD20::reset().
| #define REG5_REBOOT_MEMORY (1<<7) |
Definition at line 155 of file l3gd20.cpp.
| #define SENSOR_BOARD_ROTATION_000_DEG 0 |
Definition at line 79 of file l3gd20.cpp.
Referenced by L3GD20::measure().
| #define SENSOR_BOARD_ROTATION_090_DEG 1 |
Definition at line 80 of file l3gd20.cpp.
Referenced by L3GD20::measure().
| #define SENSOR_BOARD_ROTATION_180_DEG 2 |
Definition at line 81 of file l3gd20.cpp.
Referenced by L3GD20::measure(), and L3GD20::probe().
| #define SENSOR_BOARD_ROTATION_270_DEG 3 |
Definition at line 82 of file l3gd20.cpp.
Referenced by L3GD20::measure().
| #define SENSOR_BOARD_ROTATION_DEFAULT SENSOR_BOARD_ROTATION_270_DEG |
Definition at line 182 of file l3gd20.cpp.
Referenced by L3GD20::L3GD20(), and L3GD20::probe().
| #define STATUS_XDA (1<<0) |
Definition at line 164 of file l3gd20.cpp.
| #define STATUS_XOR (1<<4) |
Definition at line 160 of file l3gd20.cpp.
| #define STATUS_YDA (1<<1) |
Definition at line 163 of file l3gd20.cpp.
| #define STATUS_YOR (1<<5) |
Definition at line 159 of file l3gd20.cpp.
| #define STATUS_ZDA (1<<2) |
Definition at line 162 of file l3gd20.cpp.
| #define STATUS_ZOR (1<<6) |
Definition at line 158 of file l3gd20.cpp.
| #define STATUS_ZYXDA (1<<3) |
Definition at line 161 of file l3gd20.cpp.
Referenced by L3GD20::measure().
| #define STATUS_ZYXOR (1<<7) |
Definition at line 157 of file l3gd20.cpp.
| #define WHO_I_AM 0xD4 |
Definition at line 92 of file l3gd20.cpp.
Referenced by L3GD20::probe().
| #define WHO_I_AM_H 0xD7 |
Definition at line 91 of file l3gd20.cpp.
Referenced by L3GD20::probe().
| #define WHO_I_AM_L3G4200D 0xD3 /* for L3G4200D */ |
Definition at line 93 of file l3gd20.cpp.
Referenced by L3GD20::probe().
| int l3gd20_main | ( | int | argc, |
| char * | argv[] | ||
| ) |
Definition at line 1345 of file l3gd20.cpp.
References l3gd20::info(), PX4_ERR, px4_getopt(), l3gd20::regdump(), l3gd20::reset(), ROTATION_NONE, l3gd20::start(), l3gd20::test(), l3gd20::test_error(), and l3gd20::usage().


Click Me
Outline Button
Large Button
Large Button
Block Level Button
Primary link
Active toggle button
Link


🍏 appleJuice config wizard 🍎
Internet Connection
-- custom --
Download in kbit/s
Upload in kbit/s
calculated
Download in KB/s
Upload in KB/s
Memory


LeetCode12,13
LeetCode 第12,13题的分析和总结
第12题目描述：
Roman numerals are represented by seven different symbols: I, V, X, L, C, D and M.
Symbol Value
I 1
V 5
X 10
L 50
C 100
D 500
M 1000
For example, two is written as II in Roman numeral, just two one's added together. Twelve is written as, XII, which is simply X + II. The number twenty seven is written as XXVII, which is XX + V + II.
Roman numerals are usually written largest to smallest from left to right. However, the numeral for four is not IIII. Instead, the number four is written as IV. Because the one is before the five we subtract it making four. The same principle applies to the number nine, which is written as IX. There are six instances where subtraction is used:
I can be placed before V (5) and X (10) to make 4 and 9.
X can be placed before L (50) and C (100) to make 40 and 90.
C can be placed before D (500) and M (1000) to make 400 and 900.
Given an integer, convert it to a roman numeral. Input is guaranteed to be within the range from 1 to 3999.
Example 1:
Input: 3
Output: "III"
Example 2:
Input: 4
Output: "IV"
Example 3:
Input: 9
Output: "IX"
Example 4:
Input: 58
Output: "LVIII"
Explanation: L = 50, V = 5, III = 3.
Example 5:
Input: 1994
Output: "MCMXCIV"
Explanation: M = 1000, CM = 900, XC = 90 and IV = 4.
思路：
阿拉伯数字到古罗马数字的转化，最关键的是确定数字的范围，但是这里有一个小技巧，如果是100，那么M的值为0个，应该怎么在代码中优雅的表述尼？
代码：
public static String intToRoman(int num) {
//1000-3000
String M[] = {"", "M", "MM", "MMM"};
//100-900
String C[] = {"", "C", "CC", "CCC", "CD", "D", "DC", "DCC", "DCCC", "CM"};
//10-90
String X[] = {"", "X", "XX", "XXX", "XL", "L", "LX", "LXX", "LXXX", "XC"};
//0-9
String I[] = {"", "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX"};
// is so beautiful
return M[num/1000] + C[(num%1000)/100] + X[(num%100)/10] + I[num%10];
}
第13题目描述：
Roman numerals are represented by seven different symbols: I, V, X, L, C, D and M.
Symbol Value
I 1
V 5
X 10
L 50
C 100
D 500
M 1000
For example, two is written as II in Roman numeral, just two one's added together. Twelve is written as, XII, which is simply X + II. The number twenty seven is written as XXVII, which is XX + V + II.
Roman numerals are usually written largest to smallest from left to right. However, the numeral for four is not IIII. Instead, the number four is written as IV. Because the one is before the five we subtract it making four. The same principle applies to the number nine, which is written as IX. There are six instances where subtraction is used:
I can be placed before V (5) and X (10) to make 4 and 9.
X can be placed before L (50) and C (100) to make 40 and 90.
C can be placed before D (500) and M (1000) to make 400 and 900.
Given a roman numeral, convert it to an integer. Input is guaranteed to be within the range from 1 to 3999.
Example 1:
Input: "III"
Output: 3
Example 2:
Input: "IV"
Output: 4
Example 3:
Input: "IX"
Output: 9
Example 4:
Input: "LVIII"
Output: 58
Explanation: L = 50, V= 5, III = 3.
Example 5:
Input: "MCMXCIV"
Output: 1994
Explanation: M = 1000, CM = 900, XC = 90 and IV = 4.
思路：
古罗马数字到的阿拉伯数字转化
代码：
public int romanToInt(String s) {
if(s == null || s.length() == 0) return 0;
int len = s.length();
HashMap<Character,Integer> map = new HashMap<Character,Integer>();
map.put('I',1);
map.put('V',5);
map.put('X',10);
map.put('L',50);
map.put('C',100);
map.put('D',500);
map.put('M',1000);
int result = map.get(s.charAt(len -1));
int pivot = result;
for(int i = len -2; i>= 0;i--){
int curr = map.get(s.charAt(i));
if(curr >= pivot){
result += curr;
}else{
result -= curr;
}
pivot = curr;
}
return result;
}
- 上一篇 LeetCode10
- 下一篇 LeetCode14,15


Comparing Beginner’s RPS Code to Advanced RPS Code
Table of Contents
Beginner’s Code
Beginner’s Code Pros
- Simple
- Easy to understand
- Short
Beginner’s Code Cons
- Unorganized
- Lacks modularization
- Many
if
/elsif
/else
statements
Beginner’s Analysis
It is common for beginners to use many repetitive statements when coding a simple Ruby app.
In this case, using many if
/elsif
/else
statements is typical beginner code formatting when programming a rock-paper-scissors game.
The beginner’s code might also show redundancy by programming more than what needs to be coded (this situation is different for advanced Ruby programmers).
Most beginners’ code lacks modularization and a solid code structure; thus making it very unorganized.
While beginners’ code might look simple and easy to understand, it is not always the most efficient.
In this particular case, the advanced code is longer and more confusing, though it has more modularization and professionalism attached to it (in some cases, it will actually run faster than the beginner’s code).
What Beginner’s Code Looks Like
% ruby beginner-rps.rb
options = ["rock", "paper", "scissors"]
computer_choice = options[rand(options.length)]
puts "What's your choice?"
puts "rock, paper, or scissors"
user_input = gets.chomp.downcase # read user input and convert to lower case
loop do
if (user_input == "rock" || user_input == "paper" || user_input == "scissors")
if (user_input == computer_choice)
puts "We got the same, let's keep playing!"

user_input = gets.chomp.downcase
end
end
break
end
Advanced Code
Advanced Code Pros
- Organized
- Modularized
- Structured
Advanced Code Cons
- Long
- Hard to understand
Advanced Analysis
An advanced coder’s code could be longer or shorter than a beginner’s code.
Advanced code usually has seldom repetition and more subtle programming.
Advanced coders tend to shy away from many if
, elsif
, & else
statements. This is primarily due to the way an advanced coder thinks. One might replace multiple elsif
s with a case
statement –adding more structure and organization to the code–.
Subtlety is usually painted all over advanced ruby code. While this does make the code harder to understand, it certainly adds more structure professionalism to the code.
What Advanced Code Looks Like
% ruby advanced-rps.rb
#!/usr/bin/env ruby
=begin
|====================================|
| Req Ruby Ver | Req Ruby Gems Ver |
|--------------|---------------------|
| >= v2.0.0 | >= v2.6.0 |
|====================================|
=end
class PlayRockPaperScissorsGame
module RockPaperScissors
VERSION = "2.9.1"
end
# import the colorize gem
require "colorized_string"
ColorizedString.colors # import colors; ex: red, green, blue from colorize gem
ColorizedString.modes # import modes; ex: bold, italic, underline from colorize gem
module Constants
NTRY_TO_SYM = { # define entry to symbol (key to value)
'p' => :PAPER , 'paper' => :PAPER ,
'r' => :ROCK , 'rock' => :ROCK ,
's' => :SCISSORS, 'scissors' => :SCISSORS
}
VALID_ENTRIES = NTRY_TO_SYM.keys
COMPUTER_CHOICES = NTRY_TO_SYM.values
WINNERS = [
# format: player choice, computer choice
[:SCISSORS, :PAPER ],
[:PAPER , :ROCK ],
[:ROCK , :SCISSORS]
]
LOSERS = WINNERS.map { |player_choice,computer_choice| [computer_choice,player_choice] } # this will take the original WINNERS array and flip the symbols, thus returning a loss for the user/player
INIT_STRINGS = [
ColorizedString["You are about to enter a rock-paper-scissors best of 3 match."].colorize(:green),
ColorizedString["Press the return/enter key to continue..."].colorize(:green) ,
""
]
end
protected_methods :Constants
class << self # define a self calling method within the parent class
def continue(str1,str2,str3)
puts str1
print str2
gets # press enter or return to continue
puts str3
end
end
continue(Constants::INIT_STRINGS[0], Constants::INIT_STRINGS[1], Constants::INIT_STRINGS[2])
def initialize # initialize variables
@player_score = @computer_score = @ties = 0
end
def play(winning_score)
while @player_score < winning_score && @computer_score < winning_score
puts ColorizedString["Player score: #{@player_score}, "].colorize(:blue) +
ColorizedString["Computer score: #{@computer_score}, Ties: #{@ties}."].colorize(:blue)
player = PrivateMethods.player_choice
computer = Constants::COMPUTER_CHOICES.sample # chooses a "random" option
puts ColorizedString["\nPlayer chooses #{player.to_s.downcase}."].colorize(:blue)
puts ColorizedString["Computer chooses #{computer.to_s.downcase}."].colorize(:blue)
case PrivateMethods.player_outcome [player, computer]
when :WIN
puts ColorizedString["#{player.to_s.capitalize} beats #{computer.to_s.downcase}, player wins the round."].colorize(:red)
@player_score += 1 # @player_score = @player_score + 1
when :LOSE
puts ColorizedString["#{computer.to_s.capitalize} beats #{player.to_s.downcase}, computer wins the round."].colorize(:red)
@computer_score += 1
else
puts ColorizedString["Tie, choose again"].colorize(:red)
@ties += 1
end
end
puts ColorizedString["\nFinal score: player: #{@player_score}, "].colorize(:blue) +
ColorizedString["computer: #{@computer_score} (ties: #{@ties})."].colorize(:blue)
case PrivateMethods.final_outcome(@player_score, @computer_score)
when :WIN
puts ColorizedString["Player wins!"].colorize(:red)
when :LOSE
puts ColorizedString["Computer wins!"].colorize(:red)
else
puts ColorizedString["It's a tie!"].colorize(:red)
end
gets
end
module PrivateMethods
class << self
def player_choice
loop do
print ColorizedString["Choose: Rock (r), Paper (p), or Scissors (s): "].colorize(:green)
choice = gets.chomp.downcase
if Constants::NTRY_TO_SYM.key?(choice)
return Constants::NTRY_TO_SYM[choice]
elsif choice != Constants::VALID_ENTRIES
puts ColorizedString["That entry is invalid. Please re-enter."].colorize(:red)
else
return nil
end
end
end
def player_outcome(plays)
# plays = [player_choice, computer_choice]
return :WIN if Constants::WINNERS.include?(plays)
return :LOSE if Constants::LOSERS.include?(plays)
return :TIE if !:WIN | !:LOSE
end
def final_outcome(pl,co)
return :WIN if pl > co
return :LOSE if pl < co
# there will never be a tie for the final outcome due to the code in the play() method
end
end
end
private_methods :PrivateMethods
end
PlayRockPaperScissorsGame.new.play(2) # call the play method and pass in 3 (0, 1, 2) for the winning score


First of all I recommend you to go check and start Dawson Toth awesome Titanium tutorial. So, source:Learning Titanium (Created by Dawson Toth).
The first thing to know in Titanium is that all applications start creating a window so we are going to create a window and store a reference to it in the variable win
:
var win = Ti.UI.createWindow();
Windows take a single argument: a dictionary which is another variable that will be send as an argument in the createWindows()
method:
var dictionary = {};
As we only use our dictionary variable once, we can mix both ideas in just one:
var win = Ti.UI.createWindow({});
The dictionary variable can contain any windows property, for instance the property backgroundColor
:
var win = Ti.UI.createWindow({ backgroundColor: 'green' });
Other properties that goes in the window object can be:
var win = Ti.UI.createWindow({
backgroundColor: 'white',
exitOnClose: true,
fullscreen: false,
title: 'title text' });
Next, we are already ready to make our window visible, to do so we can call the open
method:
win.open();
The power of an application in Titanium is, amongst other important things, is the option of creating views on top of a window. In fact, views are like an empty drawing canvas or a container. It is the base of all visible elements in Titanium. So let’s define a view
and add it to our window:
var view = Ti.UI.createView({
backgroundColor: 'green',
width: 100, height: 100
});
win.add(view);
As you think, views can be added inside other views like this:
var outerView = Ti.UI.createView({
backgroundColor: 'red',
width: 100, height: 100
});
var innerView = Ti.UI.createView({
backgroundColor: 'white',
width: 20, heigth: 20
});
outerView.add(innerView);
win.add(outerView);
Views can be positioned inside windows (or other views) in different ways:
I. Placing it using distances:
win.add(Ti.UI.createView({
backgroundColor: 'green', width: 20, height: 20, top: 10, left, 10
}));
II. Placing it using percentages:
win.add(Ti.UI.createView({
backgroundColor: 'red', width: 20, height: 20, right: '20%', top: 20
}));
III. By explicitly defining the unit:
win.add(Ti.UI.createView({
backgroundColor: 'blue', width: 20, height: 20, bottom: '1in'
}));
A label is a type of view that lets you display text. Similar to views, we can create a label using Ti.UI.createLabel()
method:
var win = Ti.UI.createWindow({ backgroundColor: '#fff' });
win.add(Ti.UI.createLabel({
text: 'Text inside the label', textAlign: 'center', color: '#000'
});
A button is just a type of view which can be clicked, so we use the Ti.UI.createButton()
method and then we add the button to our window:
var button = Ti.UI.createButton({ title: "Click me, I'm a button!", textAlign: 'center', color: '#000'; });
Notice that we can change the alignment and color of our text button. Also, we can set EventListeners to our buttons to execute some Javascript code inside the web view:
button.addEventListener('click', function(event){
alert('This is the alert JS code executed when you click this button');
});
Graphics can be displayed in different ways:
I. Using Image Views:
The ImageView
object is used to display a single image or series of animated images.
win.add(Ti.UI.createImageView({
image: 'images/buttonImage.png',
width: 100, height: 50, top: 10, left: 10
}));
II. Using the backgroundImage property of views:
win.add(Ti.UI.createView({
backgroundImage: 'images/button.png',
width: 100, height: 50, top: 90, left:10
}));


Smack provides an easy mechanism for attaching arbitrary properties to packets. Each property has a String name, and a value that is a Java primitive (int, long, float, double, boolean) or any Serializable object (a Java object is Serializable when it implements the Serializable interface).
All major objects have property support, such as Message objects. The following code demonstrates how to set properties:
Message message = chat.createMessage();
JivePropertiesExtension jpe = new JivePropertiesExtension();
// Add a Color object as a property._
jpe.setProperty("favoriteColor", new Color(0, 0, 255));
// Add an int as a property._
jpe.setProperty("favoriteNumber", 4);
// Add the JivePropertiesExtension to the message packet_
message.addStanzaExtension(jpe);
chat.sendMessage(message);
Getting those same properties would use the following code:
Message message = chat.nextMessage();
// Get the JivePropertiesExtension_
JivePropertiesExtension jpe = message.getExtension(JivePropertiesExtension.NAMESPACE);
// Get a Color object property._
Color favoriteColor = (Color)jpe.getProperty("favoriteColor");
// Get an int property. Note that properties are always returned as
// Objects, so we must cast the value to an Integer, then convert
// it to an int._
int favoriteNumber = ((Integer)jpe.getProperty("favoriteNumber")).intValue();
For convenience JivePropertiesManager
contains two helper methods namely addProperty(Stanza packet, String name, Object value)
and getProperty(Stanza packet, String name)
.
Using objects as property values is a very powerful and easy way to exchange data. However, you should keep the following in mind:
The current XML format used to send property data is not a standard, so will likely not be recognized by clients not using Smack. The XML looks like the following (comments added for clarity):
<!-- All properties are in a x block. -->
<properties xmlns="http://www.jivesoftware.com/xmlns/xmpp/properties">
<!-- First, a property named "prop1" that's an integer. -->
<property>
<name>prop1</name>
<value type="integer">123</value>
<property>
<!-- Next, a Java object that's been serialized and then converted
from binary data to base-64 encoded text. -->
<property>
<name>blah2</name>
<value type="java-object">adf612fna9nab</value>
<property>
</properties>
The currently supported types are: integer
, long
, float
, double
, boolean
, string
, and java-object
.
Copyright (C) Jive Software 2002-2008


This is our home on the web.
We currently host a link aggregation
service here.
By default, the links posted today are shown. You can go back n
days, by adding a /n
at the end of the url. For example, click
here to see links posted 7 days ago
In future, we hope to have a lot more going on here!


Source code for pilot.util.workernode
#!/usr/bin/env python
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
# http://www.apache.org/licenses/LICENSE-2.0
#
# Authors:
# - Paul Nilsson<EMAIL_ADDRESS>2017
import os
import re
from pilot.util.disk import disk_usage
from pilot.info import infosys
import logging
logger = logging.getLogger(__name__)
[docs]def get_local_disk_space(path):
"""
Return remaning disk space for the disk in the given path.
Unit is MB.
:param path: path to disk (string). Can be None, if call to collect_workernode_info() doesn't specify it.
:return: disk space (float).
"""
if not path:
return None
disk = 0.0
# -mP = blocks of 1024*1024 (MB) and POSIX format
diskpipe = os.popen("df -mP %s" % (path))
disks = diskpipe.read()
if not diskpipe.close():
try:
disk = float(disks.splitlines()[1].split()[3])
except ValueError as e:
logger.warning('exception caught while trying to convert disk info: %s' % e)
return disk
[docs]def get_meminfo():
"""
Return the total memory (in MB).
:return: memory (float).
"""
mem = 0.0
with open("/proc/meminfo", "r") as fd:
mems = fd.readline()
while mems:
if mems.upper().find("MEMTOTAL") != -1:
try:
mem = float(mems.split()[1]) / 1024 # value listed by command as kB, convert to MB
except ValueError as e:
logger.warning('exception caught while trying to convert meminfo: %s' % e)
break
mems = fd.readline()
return mem
[docs]def get_cpuinfo():
"""
Return the CPU frequency (in MHz).
:return: cpu (float).
"""
cpu = 0.0
with open("/proc/cpuinfo", "r") as fd:
lines = fd.readlines()
for line in lines:
if line.find("cpu MHz") != -1: # Python 2/3
try:
cpu = float(line.split(":")[1])
except ValueError as e:
logger.warning('exception caught while trying to convert cpuinfo: %s' % e)
break # command info is the same for all cores, so break here
return cpu
[docs]def collect_workernode_info(path=None):
"""
Collect node information (cpu, memory and disk space).
The disk space (in MB) is return for the disk in the given path.
:param path: path to disk (string).
:return: memory (float), cpu (float), disk space (float).
"""
mem = get_meminfo()
cpu = get_cpuinfo()
disk = get_local_disk_space(path)
return mem, cpu, disk
[docs]def get_disk_space(queuedata):
"""
Get the disk space from the queuedata that should be available for running the job;
either what is actually locally available or the allowed size determined by the site (value from queuedata). This
value is only to be used internally by the job dispatcher.
:param queuedata: infosys object.
:return: disk space that should be available for running the job (int).
"""
# --- non Job related queue data
# jobinfo provider is required to consider overwriteAGIS data coming from Job
_maxinputsize = infosys.queuedata.maxwdir
logger.debug("resolved value from global infosys.queuedata instance: infosys.queuedata.maxwdir=%s B" % _maxinputsize)
_maxinputsize = queuedata.maxwdir
logger.debug("resolved value: queuedata.maxwdir=%s B" % _maxinputsize)
try:
du = disk_usage(os.path.abspath("."))
_diskspace = int(du[2] / (1024 * 1024)) # need to convert from B to MB
except ValueError as e:
logger.warning("failed to extract disk space: %s (will use schedconfig default)" % e)
_diskspace = _maxinputsize
else:
logger.info("available WN disk space: %d MB" % (_diskspace))
_diskspace = min(_diskspace, _maxinputsize)
logger.info("sending disk space %d MB to dispatcher" % (_diskspace))
return _diskspace
[docs]def get_node_name():
"""
Return the local node name.
:return: node name (string)
"""
if hasattr(os, 'uname'):
host = os.uname()[1]
else:
import socket
host = socket.gethostname()
return get_condor_node_name(host)
[docs]def get_condor_node_name(nodename):
"""
On a condor system, add the SlotID to the nodename
:param nodename:
:return:
"""
if "_CONDOR_SLOT" in os.environ:
nodename = "%s@%s" % (os.environ["_CONDOR_SLOT"], nodename)
return nodename
[docs]def get_cpu_model():
"""
Get cpu model and cache size from /proc/cpuinfo.
Example.
model name : Intel(R) Xeon(TM) CPU 2.40GHz
cache size : 512 KB
gives the return string "Intel(R) Xeon(TM) CPU 2.40GHz 512 KB".
:return: cpu model (string).
"""
cpumodel = ""
cpucache = ""
modelstring = ""
re_model = re.compile(r'^model name\s+:\s+(\w.+)') # Python 3 (added r)
re_cache = re.compile(r'^cache size\s+:\s+(\d+ KB)') # Python 3 (added r)
with open("/proc/cpuinfo", "r") as f:
# loop over all lines in cpuinfo
for line in f.readlines():
# try to grab cpumodel from current line
model = re_model.search(line)
if model:
# found cpu model
cpumodel = model.group(1)
# try to grab cache size from current line
cache = re_cache.search(line)
if cache:
# found cache size
cpucache = cache.group(1)
# stop after 1st pair found - can be multiple cpus
if cpumodel and cpucache:
# create return string
modelstring = cpumodel + " " + cpucache
break
# default return string if no info was found
if not modelstring:
modelstring = "UNKNOWN"
return modelstring
[docs]def check_hz():
"""
Try to read the SC_CLK_TCK and write it to the log.
:return:
"""
try:
hz = os.sysconf(os.sysconf_names['SC_CLK_TCK'])
except Exception:
import traceback
logger.fatal('failed to read SC_CLK_TCK - will not be able to perform CPU consumption calculation')
logger.warning(traceback.format_exc())
else:
logger.debug('SC_CLK_TCK=%s' % str(hz))


My appreciation for technology started at the early age of two. I have the privilege to say I am a second generation geek because of my father. I started out sitting on his lap just toggling with the mouse and was mesmerized by the colors on the screens. Little did I know I was a very young UI tester of the K-12 software built by his company. Growing up with technology always at my figure tips has allowed me to witness and appreciate the evolution of software.
With duct tape and cardboard, my passion for building started at a young age. As a young child if I desired a toy, I made it; from a doll house, to a cash register, to Santa’s sleigh, and even a ‘computer.' If I could find a piece of cardboard, I could make anything I desired. With just a roll of duct tape and a simple cardboard box, my imagination would run wild.
While attending high school I learned how to crochet but never imaged that my simple hobby would become profitable. I started out making a headband with earflaps called a Broyo. It turned into me making them for a friend, then a friend of a friend, and then selling them to the whole school. My demand became so high I was able to recruit two employees to help with the load. Overall, my creativity and drive allowed me to create a small business and learn what it takes to run it as a teenager.
Math has always been my favorite subject. During college I attended two undergraduate research experiences. Through these I found out how hard it is to solve for the unknown, but was able to explore fascinating ideas and draw interesting correlations. I was able to challenge myself intellectually to think outside the box to prove my theories.
In my senior year of college I found myself in an introductory computer science course. It was there where my world got a little bit bigger. I became much more aware of where my innovative and analytical self could meet my creative and driven self. It is in this realm, where imagination meets software development, that I can again build whatever I desire; I could be creative and analytical in my approaches, and drive towards creating great applications for not only myself, but many others.


Music classes are offered as electives in both juinor and senior years. These classes will cover basic music theory, sight reading and learning how to play different instrments. Students have many oppotunities through out the school year to participate in workshops and excursions to improve their skillsets.
Seniors will have the oppotunity to partake in the Sydney Performing Arts Trip where they will attend workshops to sharpen their skills and experiance live theatre performances.
Students may also be asked to perform in extra curricular bands or groups or perform at mass if they perform exceptionally well. Please note that participation in these events is not compolsory but it is encouraged.


Specifying Locator Definitions by Hand
A warning before we begin: this is not for the faint of heart.
Locator definitions are spread over two files. The path mappings are put in Contents/Info.plist
, while the token definitions are put in Contents/Resources/TokenDefinitions.plist
.
Token Definitions
The TokenDefinitions.plist
file groups search methods together, giving each group a name, or token. This token is used to assign the group of search methods to a path in your root in the path mappings.
An example TokenDefinitions.plist
could look like the following:
<key>ClockToken</key> <array> <dict> <key>searchPlugin</key> <string>CheckPath</string> <key>path</key> <string>/Applications/Clock.app</string> </dict> <dict> <key>searchPlugin</key> <string>LaunchServicesLookup</string> <key>identifier</key> <string>com.apple.clock</string> </dict> <dict> <key>searchPlugin</key> <string>BundleIdentifierSearch</string> <key>identifier</key> <string>com.apple.clock</string> <key>excludedDirs</key> <array> <string>/System</string> <string>/Developer</string> <string>/AppleInternal</string> </array> <key>maxDepth</key> <integer>6</integer> <key>startingPoint</key> <string>/</string> <key>successCase</key> <string>findOne</string> </dict> </array>
As can be seen, it is a dictionary of tokens, with each token specifying an array of search methods. Each search method in the array is represented by a dictionary with certain parameters as specified below:
CheckPath
- path: required: A string specifying the path to search (such as
/Applications
).
LaunchServicesLookup
- identifier: optional: The
CFBundleIdentifier
for the bundle the search is intended to locate (for example, com.apple.clock). Prior to Mac OS X version 10.3 (v10.3), this key was required. Starting in Mac OS X v10.3, you must specify either this key or thecreator
key. - creator: optional: A string that specifies a four-character creator (for example,
ttxt
for the TextEdit application). Prior to Mac OS X v10.3, this key was required. Starting in Mac OS X v10.3, you must specify either this key or theidentifier
key. - type: optional: A string that specifies a four-character document type the application can open (for example, TEXT). Starting in Mac OS X v10.3, this key is ignored, and you must specify either the
creator
key or theidentifier
key. - extension: optional: The extension for a file type the application can open (for example, .txt). Starting in Mac OS X v10.3, this key is ignored, and you must specify either the
creator
key or theidentifier
key.
BundleIdentifierSearch
- startingPoint: optional: A string specifying the path from which to start searching. If not specified, / is used.
- identifier: required: The
CFBundleIdentifer
for the bundle the search is intended to locate. - successCase: optional: Specifies the behavior to use with the search succeeds. The three legal values are:
findOne
: Terminates the search as soon as a match is identified. This is the default.findAll
: Does not stop if a match is found, so finds all matches. Succeeds if any matches are found.neverSucceed
: Iterates over the entire file system and compiles results that can be used by the “BundleVersionFilter” search method.- maxDepth: optional: The maximum directory depth to descend in the search.
- excludedDirs: optional: An array of one or more strings, each of which identifies a directory that should be exlcluded from the search. For example, you can avoid a great deal of searching by excluding the locations
/System
and/Developer
if your software is unlikely to be located within either of those directories.
BundleVersionFilter
This search method is used to filter the results of the previous search method. It succeeds if one or more bundles fall in the specified version range. Available in OS 10.3 or later.
- maxVersion: optional: The maximum version allowed, specified as a 5-tuple version in a string. See “How Installer Computes a Version”.
- minVersion: optional: The minimum version allowed, specified the same way as
maxVersion
.
CommonAppSearch
- path: required: The default path to the application to locate.
- identifier: required: The
CFBundleIdentifier
for the application to locate.
Path Mappings
Path mapping entries are specified in a dictionary in the Info.plist of your package, and map a path in the package to a location associated with a token in your TokenDefinitions. A path mapping specifies the beginning part of a path, and every file beginning with the path will be installed at the new location.
To specify your path mappings, use a syntax like the following in your Info.plist:
<key>IFPkgPathMappings</key> <dict> <key>./Applications/Clock.app</key> <string>{ClockToken}</string> </dict>
In this example, if the ClockToken search succeeded, files starting with ./Applications/Clock.app
in your package would be installed to path associated with ClockToken. If the ClockToken search failed, the Installer would fall back to where it would normally install the file.


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Rag 18 Reloaded
×
◻
–
Creative Animated Loading icon in HTML5 CSS3
songborto@rag18reloaded
:~
$
ls disciplines
{{discipline}}


See docs/generate_index.cpp for code.
Back to index Github project: https://github.com/rkibria/HtmlAnim


Featured Section Heading
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IndexedDB Demo
ISBN's
ISBN:
Version:
Older
Young
ISBNS:
isbn list
IN PROGRESS:
todo list
Dictionary
Id:
Version:
Older
Young
Word:
Definition:
WORDS:
Should work with with:


About me
I am a geoscientist based at the WSL Institute for Snow and Avalanche Research SLF in Davos (https://www.slf.ch/en) with over 10 years of experience working with international organizations, multilateral donors and UN bodies as a consultant. My main research interest is on high mountain processes related to natural hazards and water resources. I use and develop geoscientific models and other datascience tools in combination with field campaigns to understand these processes and aid the development of operational tools. I am currently working in Tajikistan together with the Tajik Hydromet, Ministry of Energy and Water on high mountain issues and have recently (2019) established a Permafrost measurement network in the Zerafshan range together with Tajik partners. I also work with the WMO Global Cryospahere Watch as an expert on operational data exchange.
Short bio/h2>
- PhD Subgrid numerical land surface modelling, University of Zurich.
- MSc Environment and Development, University of Edinburgh.
- BSc Environmental sciences, University of Aberdeen.
Research focus/h2>
- High mountain processes under a changing climate.
- Application of numerical land surface models in remote areas.
- Subgrid processes.
- Downscaling global climate datasets in complex terrain.
- Assimilation of observations in to the modelling process.
- Field measurements in tough locations.
- From sensors to decision making.
- High mountain processes under a changing climate.
- Application of numerical land surface models in remote areas.
- Subgrid processes.
- Downscaling global climate datasets in complex terrain.
- Assimilation of observations in to the modelling process.
- Field measurements in tough locations.
- From sensors to decision making.


Select Gender:
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Megan's background is in business dentistry; she spent a year at Draughon's Jr. College where she learned dental assisting and a year at Motlow Community College with a focus on Entreprenuer/Business Administration. She worked as a business assistant for Heartland Dental/Cane Ridge Dentist in Antioch, TN until joining Nashville Software School in April. Although she loves the dental field, her eyes are set on a career with unlimited potential and learning.
Megan is also an avid reader and gym goer who is passionate about English and fitness. In her spare time she trains as a women's figure body builder and is nationally qualified with the NPC.
In September she graduated from NSS with Cohort-9 and is eager to contribute and sharpen her full-stack development skills amid the synergy of a great team.


Kakegawa Shincha Marathon
Kakegawa JPN
Race Winners (29 runnings)
2:51:18 15
Apr 2007
16
Apr 2006
2005
18
Apr 2004
20 Apr 2003
2002
16
Apr 2001
2000
18
Apr
1999
19
Apr
1998
20
Apr
1997
21 Apr
1996
16 Apr 1995
17 Apr
1994
18 Apr
1993
19
Apr
1992
1991
1990
1989
24
Apr
1988
Notes: 1988 was the inaugural year. This race was known as the Kakegawa Ogasa Marathon for
1988-2005.
10 Apr
2016
2:27:57
Masahiro Higuchi (JPN)
2:59:29
Saori Kawai-8
19 Apr
2015
2:28:22
Akihiko Okubo-5
2:55:54
Saori Kawai-7
13 Apr
2014
2:27:40
Hideaki Yamauchi (JPN)
3:06:53
Natsuko Kato-2
14 Apr
2013
2:28:37
Akihiko Okubo-4
2:53:24
Saori Kawai-6
15 Apr 2012
2:29:52
Akihiko Okubo-3
2:59:58
Natsuko Kato (JPN)
17 Apr
2011
2:25:26
Akihiko Okubo-2
Saori
Kawai-5
18 Apr
2010
2:31:31
Akihiko Okubo (JPN)
2:48:40
Saori
Kawai-4
26 Apr
2009
2:30:20
Manabu Nakagawa
(JPN)
2:55:27
Saori
Kawai-3
20 Apr
2008
2:30:59
Yoshiyuki Arai-2
2:56:17
Saori
Kawai-2
2:34:40
Yoshiyuki Arai (JPN)
2:57:33
Hifumi Fukuyasu (JPN)
2:30:13
Ryohei Iida (JPN)
2:46:10
Saori Kawai (JPN)
---
n/a
---
n/a
---
n/a
---
n/a
2:27:48
Atsushi Ozeki (JPN)
2:38:56
Yoshimi Hoshino (JPN)
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
---
n/a
2:21:51
Tadanaga Iwama (JPN)
2:54:59
Tomoko Okamoto (JPN)
2:22:06
Kazuyuki Shiogo (JPN)
2:54:09
Makiko Hotta (JPN)
2:23:50
Kenji
Sano-2
3:04:51
Tomomi Kawaguchi-3
2:24:01
Koichi Imacho (JPN)
2:52:31
Caroline Kile (USA)
2:25:00
Koji Oba (JPN)
3:03:27
Tomomi Kawaguchi-2
2:21:20
Eiji
Nakagawa-2
3:03:30
Tomomi
Kawaguchi (JPN)
2:21:51
Eiji Nakagawa (JPN)
2:51:57
Misao Miyata (JPN)
2:21:57
Kenji Sano (JPN)
---
n/a
---
n/a
---
Hikari Nakagawa (JPN)
---
n/a
---
n/a
2:23:36
Yasuo Yamamoto (JPN)
2:42:49
Akemi Masuda (JPN)
---
n/a
---
n/a
Most Wins
(1988/date)
Men
5
Akihiko Okubo
(JPN)
2010-13,2015
Women
8
Saori Kawai (JPN)
2006,2008-11,2013,2015-16
Prize Money
(ADR qualified runners)
Prize money cannot be awarded in Japanese road races due to legal restrictions.
Race Time Bias
(sec/km)
Insufficient data to calculate the race time bias
Competitive Level
(1990 to date)
Insufficient data to calculate the competitive level
Quality Performances
Men No men under 2:20 Women <2:40 1 <2:42 1 <2:44 2 <2:46 2 <2:48 4 <2:50 5
Last Updated on 30 Apr 2016
Contributors: Shigenobu Ota (50), Kanji Kono


@author L. Stephen Roach @version %I%, %G%
This project creates a simulation of a group of semi-intelligent agents working in teams to complete a group of tasks.
The simulation takes place in a square room, n x n units in size. An agent takes up a single cell at any given time. Multiple agents may take reside in the same cell. The number of agents and the type of agent are specified by the user on the command-line.
In the same room, a user-specified number of Task
s are
scattered. No two tasks may occupy the same cell. In order for a task
to be complete, it must be "executed" (touched) by at least five different
agents. Each time an agent executes a task, there is a 90% chance that
the task will become "more" complete. With a 10% chance it will actually
become "less" complete. The completeness of a task is indicated by the
color: black is completely incomplete, green is complete, with the task
becoming "more green" in between.
There are a number of different types of agent. In general, agents "wander" randomly around the room until they encounter a task. Once they do, they automatically execute the task. After that, what they do depends on the type of agent. See the documentation for each different type of agent for more details.
If this program is run from the command-line, the following properties
may be used. All arguments are optional, but if used, they must be given as
system properties in the form -Dproperty-name=value
as described
below.
| Property name | Value |
| type | Type of agent to use. May be irresponsible, responsible, mailbox, military, or prioritizing. |
| agents | Number of agents to use. Default is 15. |
| tasks | Number of tasks to use. Default is 100. |
| roomsize | Size of the room in cells. Default is 50. |
| stopat | The percentage of tasks that must be complete for the simulation to stop. Default is 100. |
| showgraphics | true/false - render animation or not. Default is true. |
| showhelper | true/false - render "helper" graphics (not applicable to all agent types). Default is true. |
| cellsize | Size of a cell in pixels. Default is 6. |
| batch | true/false - Setting the program in batch mode sets showgraphics and showhelper to false and prints statistics to the console at the end of the simulation. |
import org.roach.intelligentagents.*; public class MyAgent extends CommunicatingAgent { ... }At a minimum, the class must override the following methods:
abstract protected TaskToDo getCurrentTaskToDo(); abstract protected void receiveMessage(Location receivedLoc);


About us
COINCHANGE is an Australian based startup with its main offices located in the city of Sydney. We offer digital solutions for a variety of cryptocurrency instruments.
Our Team
Kirill
CEO & Founder
Kirril is a computer science wiz and loves how code can make your digital presence simpler.
<EMAIL_ADDRESS>Prakriti
Full-stack Developer
Prakriti is a genius developer whose passion is using web technologies to solve your problems.
<EMAIL_ADDRESS>Midz
UX Designer
Midz is a ux consultant who can work with you and your stakeholders to design unique solutions.
email@example.com


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Webassembly support is currently broken on iOS 11.2.x
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I'm A Celeb star Caitlyn Jenner's rocky romances from 'fiancée' Sophia Hutchins to ex Kris
I'm A Celeb's Caitlyn has had a turbulent love life over the years but everyone wants to know about her current relationship status
by Irishmirror.ieCaitlyn Jenner stayed coy about her relationship status ahead of her jungle stint.
The I'm A Celebrity... Get Me Out Of Here star, 70, palmed off any questions about her romance life when she said she had a "lot of friends".
Rumours have been swirling the former athlete had got engaged to her so-called girlfriend Sophia Hutchins, 23.
However, the businesswoman remained mum on the subject as she refused to confirm or deny she was in a relationship with her business partner.
Previously, Sophia teased fans marriage could be on the cards for the pair in the near future in a cryptic post.
The Pepperdine University graduate wrote in response to a fan: "I'll show you the ring when I am."

But the couple have yet to confirm if there is anything romantic in their relationship.
Sophia previously said of their relationship: "We’re partners in everything we do, we’re inseparable, we’re business partners, we live together, we share a dog, we share family, we share a life together."
The I'm A Celeb star found love with Sophia after the breakdown of her marriage to Kris Jenner.
Caitlyn shared the news she was a transgender woman in an interview in April 2015 after experiencing gender dysphoria in childhood.
“For all intents and purposes, I’m a woman,” she told Diane Sawyer for ABC.
The news come a year after her divorce from her third wife Kris in 2014.
Caitlyn, born male as Bruce, had tied the knot with Kris in April 1991 after a whirlwind five months of dating.
The parents raise two biological children Kylie and Kendall Jenner.
Caitlyn was a step parent to Kris' children Kourtney, Kim, Khloe and Robert during their marriage and has remained close to them following the divorce.
Their love wasn't meant to last with the couple splitting in 2013 and Kris filed for divorce the following year.
Caitlyn had been married twice before; she first married Chrystie Scott from 1972 until 1981 and the exes have two children Burt and Cassandra.
Later, she went onto marry Linda Thompson in 1981 yet they were divorced by 1986 and they also have two sons Brandon and Sam.


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2018-11-11-20:33
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2018-11-11-20:33


Hello. My name is Phil. I moved around when growing up, living on the east and west coasts of the US, as well as in New Delhi, India. I studied physics in college and worked in the aerospace industry for few years.
I love building things that help people, spending time in nature and listening to funky electronic music.
<EMAIL_ADDRESS>JavaScript, React, Node.js, Express, Ruby on Rails
C#, Unity, Photon Networking
Git, Github


Resurgent is a design and development shop with a passion for crafting quality products. We propel ambitious teams and organizations by cultivating delightful digital experiences.
© Resurgent Labs LLC


Overtime
+
Example task
1:00
Example task 2
0:40
Clear
Report
Add a task
<
Ok
Title
Duration
HH
MM
Time report
<
Calculate
Start from
up to


{% if error %}
Opps, problem! Unfortunately we couldn't submit your feedback. {{ message }}
{% elif success %}
Success! Your feedback was submitted! Good times!
{% endif %}
Have an idea about how the site could be improved? Got a killer feature you really want? Think this site is terrible? Why not leave us some feedback below.


About
The SpatioTemporal Asset Catalog (STAC) specification aims to standardize the way geospatial assets are exposed online and queried. A 'spatiotemporal asset' is any file that represents information about the earth captured in a certain space and time.
The goal is for all major providers of imagery and other earth observation data to expose their data as spatio temporal asset catalogs, so that new code doesn't need to be written whenever a new JSON-based REST API comes out that makes its data available in a slightly different way. This will enable standard library components in many languages.
STAC itself is a simple specification. It enables a client to search for imagery and other assets across multiple providers.STAC aims to be a core building block of Cloud Native Geospatial architectures to enable a coherent global ecosystem, instead of a number of similar but non-compatible systems.


Help:
Favorite comics
The main page displayed when the app starts is the place where you'll find all your favorite comics. Each row contains
3 buttons which provide you with 3 alternate choices of browsing that comic. Each of them will be described in detail below.
Latest
This will take you to the latest comic-strip for that comic
Pre
This will take you straight to where you left off when the last time you read that comic. This is a very useful feature
especially when you visit back to the comic after a long time. You don't have to remember where you left off. Our app does
that for you!
Fav
This can be used to browse all those strips which you had marked as favorite, for that comic.
You can store your favorite comic list and restore them back later (while you are busy experimenting with new comics!), by
doing the following from the main screen: Menu -> 'Backup my list' and Menu -> 'Restore my list'.
For an exhaustive list of features, just browse through the list which opens when you press menu button while in the main-screen
Selecting your favorite comics:
You can select your favorite comics by doing the following from the main-screen: Menu -> Select Comic.
This will open a list of all comics currently supported by this app. BTW, the list is still growing!
If you aren't sure whether you like a comic by its name, then you can try our new feature called 'preview'.
This will open the comic which you can browse, read some strips and then decide whether you like this comic or not.
Cool! isn't it?
In order to save your favorite list, just press the 'Save Changes', else press 'Cancel', both at the top of the list.
You can also select all/none of the comics by pressing Menu -> 'Select All' or 'Select None' respectively.
Last but not the least, if you have any cool comic series in mind, shoot a request at us by: Menu -> Comic Request.
In case you want to visit the actual website where this comic is hosted on, just long press on the comic name.
Settings
You can find a whole list of settings used to configure how ComicReader behaves. To go to the settings page, do the
following from the main-screen: Menu -> Settings
Please be aware of the fact that some of the settings might make ComicReader to run very frequently thereby draining
the battery of your phone! Use discretion while working in this page!!
Reading Comic Strips
Traversal when comic image is fit-screen
Swipe right/left to goto previous/next comic of the same comic series
Swipe up/down to goto previous/next favorite comic series!
Pinch to zoom-in and zoom-out. Or you can use on screen buttons which shows up when you touch screen.
Traversal when comic image is zoomed
Double tap will bring up a text-button at the top of the screen.
Then swipe left/right to goto previous/next comic of the same comic series
Swipe up/down to goto previous/next favorite comic series!
Viewing mouse-hover text
Touch screen and look for image text button (bottom leftmost). Button will be shown only when hover text appears.
Tap on the button to see the text.
Mark comic strip as favourite
Touch screen and tap on "Favorite" button (star). Star will turn green. This strip will be accessible when enter
the comic from the main screen and press 'Fav' button for that comic.
Touch on green colored Star button to remove strip from your favorite list.
Share a comic strip
Touch screen and tap on share button. Select Messaging/Email/Gmail/Facebook/Twitter to start the corresponding application.
Comic Strip Picker
Press "Menu", tap on "Select Strip", choose Date or Index from dialog box and enjoy reading the comics from there!


Input plaintext Ciphertext = encrypt(plaintext): text will shift every character by some value (this is called the key) if key=1 then A becomes B if key=2 then A becomes C if key=3 then A becomes D and so on Output ciphertext
{{ textE }}
{{ textD }}