{% load static %}
This repo contains a small example for a Django App in a Docker Container. For the deployment the docker container uses Gunicorn and nginx.
The Dockerfile
and the docker-compose
-File are based on the repo from pawamoy. The config file includes a setup for an additional database, however this is not included in the docker-compose
-File. If you would like to checkout the configuration for this setup have a look in the pawamoy-repo.
To build this container run in the folder of the docker-compose
-file:
docker-compose build
docker-compose run -d
this runs the containers detachteddocker-compsose down
The static files are mounted wih the volumes of the docker-compose
files! However if you change the static files make sure, you remove the volumes with docker volumes prune
or run docker-compsose down -v
. Those commands remove the volumes and if you run docker-compose build
again the volumes will be mounted again correctly :smile: You can inspect all listed mounted files in the menu
To include the static files in your templates you can insert in e.g. in your header:
<link rel="stylesheet" href="{% static 'demo/css/main.css' %} ">
You can also select another path, just make sure that the static files will be collect when the command python3 manage.py collectstatic
will be run. In the current setting the static files are set via
STATICFILES_DIRS = [os.path.join(BASE_DIR, 'demo', 'static'),]
.


DBC sounds like a really great learning environment. I am really pleased about the feedback culture that they have adopted into learning environment, because it is more conducive to working/learning together and a great working environment. I am excited to begin learning in this environment, and I already pleased to have met other students who seem great, and helpful. He addressed some of the typical hesitations students have entering DBC, which I am experiencing. I may not be at par with some students, but I am going to expose my ample ignorance, and learn as much as I can, as long as I can.


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--- layout: post title: "circling hexagons" date: 2018-01-02 15:35:00 categories: experiments custom_js: - p5/p<IP_ADDRESS>.min.js - p5/addons/p5.dom.js - local/fs.js ---


WITNESS LIST
Human Services Committee
March 16, 2015 - 2:00 PM or upon final adjourn./recess
Registering, but not testifying:
For:
Crim, Andrew (Self; Texas Council for Developmental Disabilities)
Garcia, Eileen (Texans Care for Children)
Mayeaux, Ginger (Self; The Arc of Texas)
Swift, Kat (Self)
On:
Durheim, Mary (Texas Council for Developmental Disabilities)
Fajardo, Erick (Sunset Advisory Commission (staff))
Webb, Roger (Texas Council for Developmental Disabilities)
On:
Spock, Karl (Sunset Commission)
Registering, but not testifying:
For:
Belcher, Nora (Texas e-Health Alliance)
Holmes, Harry (Texas Association Healthcare Information Organizations)
On:
Alexander, Troy (Texas Medical Association)
Gilman, Tony (Texas Health Services Authority)
For:
Kantoff, Amy (Texas Association of Centers for Independent Living)
Against:
Bellah, Edgenie (Self; Alliance of and for Visually Impaired Texans)
Hunt, Paul (Self; American Council Of the Blind of Texas)
Hunt, Sheryl (Self)
Huston, Amanda (Self; Alliance of and for Visually Impaired Texans)
Huston, Kim (Self; Alliance of and for Visually Impaired Texans)
Izaguirre, Jacqueline (Self; Dbmat)
Izaguirre, Patsy (Self)
Toelle, Nancy (Self; Alliance of and for Visually Impaired Texans (AVIT))
On:
Aleman, Steven (Disability Rights Texas)
Bitter, Sandra (Texas State Independent Living Council)
Borel, Dennis (Coalition of Texans with Disabilities)
Durden, Veronda L. (Department of Assistive and Rehabilitative Services)
Latta, Karen (Sunset Commission)
1
WITNESS LIST
On:
Lawler, Erin (Texas council of community centers)
Litzinger, Linda (Self)
Mckay, Ginny (Sunset commission)
Temple, Larry (Texas Workforce Commission)
Registering, but not testifying:
For:
Kroll, John (HEART Program)
Kuykendall (kirk-in-doll), Deanna L. (Texas Brain Injury Providers' Alliance)
Against:
Leff, Debra (Self)
Miller, Cyral (Self; Alliance of and for Visually Impaired Texans)
On:
Bowman, Scott (Department of Assistive and Rehabilitative Services)
Fuller, Cheryl (Department of Assistive and Rehabilitative Services)
Graves, Adam (Self; AVIT)
Rencher, Faye (Sunset Staff)
Traylor, Chris (Health and Human Services Commission)
Trevino, Rebecca (Department of Assistive and Rehabilitative Services)
2


SPTScrollViewScrubberController Class Reference
| Inherits from | NSObject |
| Conforms to | UICollectionViewDelegate UIScrollViewDelegate UITableViewDelegate |
| Declared in | SPTScrollViewScrubberController.h |
Overview
Instances of SPTScrollViewScrubberController
control a scrubber view to
quickly scroll through an UIScrollView
or any of its subclasses like
UITableView
or UICollectionView
.
It was inspired by NSScreencast episode 97: Scrolling Nub (11/28/2013).
UIScrollViewDelegate
It is not necessary that SPTScrollViewController instances are the delegate of the scroll view as long as the following delegate callbacks get passed through:
-(void)scrollViewDidScroll:(UIScrollView *)scrollView
-(void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
And additionally these if zooming is enabled for the scroll view:
-(void)scrollViewDidZoom:(UIScrollView *)scrollView
-(void)scrollViewWillBeginZooming:(UIScrollView *)scrollView withView:(UIView *)view
-(void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(CGFloat)scale
Tasks
Views
-
scrollView
property -
scrubberView
property
Scroll direction
-
horizontalScrubbing
property -
verticalScrubbing
property -
minimumHorizontalScrollFactor
property -
minimumVerticalScrollFactor
property
Scrubber positioning
-
edgeInsets
property -
horizontalAlignment
property -
verticalAlignment
property
Scrubber hiding / selecting / highlighting
-
hideWhileZooming
property -
selectOnContentSizeChange
property -
selectOnAnyContentOffsetChange
property -
highlightScrubberView
property -
unhighlightScrubberView
property -
selectScrubberView
property -
deselectScrubberView
property -
deselectDelay
property -
deselectAnimationDuration
property -
– flashScrubberView
State
-
scrubbing
property -
scrubberViewSelected
property
Properties
scrollView
The instance of UIScrollView
or any of its subclasses to be used with
the scrubber.
@property (nonatomic, strong) IBOutlet UIScrollView *scrollView
Discussion
The instance of UIScrollView
or any of its subclasses to be used with
the scrubber.
Declared In
SPTScrollViewScrubberController.h
scrubberView
A UIView
instance or any of its subclasses to be used as the scrubber.
@property (nonatomic, strong) IBOutlet UIView *scrubberView
Discussion
A UIView
instance or any of its subclasses to be used as the scrubber.
This view will be added as a subview to the scrollView object, if it has not already been added. The default is a simple 30x30 view with red background color and a corner radius of 15 which results in red dot.
Warning: There must not be any autolayout constraints affecting its layout.
Declared In
SPTScrollViewScrubberController.h
horizontalScrubbing
A Boolean value that determines whether the scrubber should be used for horizontal scrolling.
@property (nonatomic, assign) BOOL horizontalScrubbing
Discussion
A Boolean value that determines whether the scrubber should be used for horizontal scrolling.
The default value is NO
.
Declared In
SPTScrollViewScrubberController.h
verticalScrubbing
A Boolean value that determines whether the scrubber should be used for vertical scrolling.
@property (nonatomic, assign) BOOL verticalScrubbing
Discussion
A Boolean value that determines whether the scrubber should be used for vertical scrolling.
The default value is YES
.
Declared In
SPTScrollViewScrubberController.h
minimumHorizontalScrollFactor
The minimum factor the content views width must be larger than the scroll views content areas width at which the scrubber can be used for horizontal scrolling.
@property (nonatomic, assign) CGFloat minimumHorizontalScrollFactor
Discussion
The minimum factor the content views width must be larger than the scroll views content areas width at which the scrubber can be used for horizontal scrolling.
The scroll views content area is determined by adjusting its bounds by its
content insets. The minimumHorizontalScrollFactor must be greater than 1.0.
The default value is 2.0
.
Declared In
SPTScrollViewScrubberController.h
minimumVerticalScrollFactor
The minimum factor the content views height must be larger than the scroll views content areas height at which the scrubber can be used for vertical scrolling.
@property (nonatomic, assign) CGFloat minimumVerticalScrollFactor
Discussion
The minimum factor the content views height must be larger than the scroll views content areas height at which the scrubber can be used for vertical scrolling.
The scroll views content area is determined by adjusting its bounds by its
content insets. The minimumVerticalScrollFactor must be greater than 1.0.
The default value is 2.0
.
Declared In
SPTScrollViewScrubberController.h
edgeInsets
The minimum distance the scrubber view is inset from the enclosing scroll view.
@property (nonatomic, assign) UIEdgeInsets edgeInsets
Discussion
The minimum distance the scrubber view is inset from the enclosing scroll view.
The default value is {10.0,10.0,10.0,10.0}
.
Declared In
SPTScrollViewScrubberController.h
horizontalAlignment
The alignment mode for the horizontal axis.
@property (nonatomic, assign) SPTScrollViewScrubberAlignment horizontalAlignment
Discussion
The alignment mode for the horizontal axis.
The scrubber view is aligned according to this value if it is not used for
horizontal scrolling or if the scrollable area is not large enough. The
default value is SPTScrollViewScrubberAlignmentNone
.
See Also
Declared In
SPTScrollViewScrubberController.h
verticalAlignment
The alignment mode for the vertical axis.
@property (nonatomic, assign) SPTScrollViewScrubberAlignment verticalAlignment
Discussion
The alignment mode for the vertical axis.
The scrubber view is aligned according to this value if it is not used for
vertical scrolling or if the scrollable area is not large enough. The
default value is SPTScrollViewScrubberAlignmentNone
.
See Also
Declared In
SPTScrollViewScrubberController.h
hideWhileZooming
A Boolean value that determines if the scrubber view should be hidden while the user performs a zoom gesture.
@property (nonatomic, assign) BOOL hideWhileZooming
Discussion
A Boolean value that determines if the scrubber view should be hidden while the user performs a zoom gesture.
The default value is YES
.
Declared In
SPTScrollViewScrubberController.h
selectOnContentSizeChange
A Boolean value that determines if the scrubber view should be selected when the scroll views content size changes.
@property (nonatomic, assign) BOOL selectOnContentSizeChange
Discussion
A Boolean value that determines if the scrubber view should be selected when the scroll views content size changes.
The default value is YES
.
Declared In
SPTScrollViewScrubberController.h
selectOnAnyContentOffsetChange
A Boolean value that determines if the scrubber view should be selected when the scroll views content offset changes for any reason.
@property (nonatomic, assign) BOOL selectOnAnyContentOffsetChange
Discussion
A Boolean value that determines if the scrubber view should be selected when the scroll views content offset changes for any reason.
If this value is NO
the scrubber view will only be selected if content
offset changes have been caused by a drag gesture.
Otherwise the scrubber gets selected for any change of the scroll position,
e.g. status bar taps, programmatically changes to the content offset, or
content size being shrinked.
The default value is YES
.
Declared In
SPTScrollViewScrubberController.h
highlightScrubberView
A block which changes properties of the scrubber view to highlight it.
@property (nonatomic, copy) void ( ^ ) ( UIView *view ) highlightScrubberView
Discussion
A block which changes properties of the scrubber view to highlight it.
This is called when the scrubbing property changes to YES
, i.e. a drag
operation on the scrubber view begins. The default block sets the views
highlighted property if it responds to -setHighlighted:.
Declared In
SPTScrollViewScrubberController.h
unhighlightScrubberView
A block which changes properties of the scrubber view to unhighlight it.
@property (nonatomic, copy) void ( ^ ) ( UIView *view ) unhighlightScrubberView
Discussion
A block which changes properties of the scrubber view to unhighlight it.
This is called when the scrubbing property changes to NO
, i.e. a drag
operation on the scrubber view ends. The default block unsets the views
highlighted propertxy if it responds to -setHighlighted:.
Declared In
SPTScrollViewScrubberController.h
selectScrubberView
A block which changes properties of the scrubber view to select it.
@property (nonatomic, copy) void ( ^ ) ( UIView *view ) selectScrubberView
Discussion
A block which changes properties of the scrubber view to select it.
This is used in select animation or called directly when the view needs to selected immediatly. The default block sets the scrubber views alpha value to 1.0 and sets the views selected property if it responds to -setSelected:.
Declared In
SPTScrollViewScrubberController.h
deselectScrubberView
A block which changes properties of the scrubber view to unselect it.
@property (nonatomic, copy) void ( ^ ) ( UIView *view ) deselectScrubberView
Discussion
A block which changes properties of the scrubber view to unselect it.
This is used in unselect animation. The default block sets the scrubber views alpha value to 0.3 and unsets its selected property if it responds to -setSelected:.
Declared In
SPTScrollViewScrubberController.h
deselectDelay
The time interval by which the unselection gets delayed after scrolling.
@property (nonatomic, assign) NSTimeInterval deselectDelay
Discussion
The time interval by which the unselection gets delayed after scrolling.
The default value is 0.75 seconds.
Declared In
SPTScrollViewScrubberController.h
deselectAnimationDuration
A time interval value that determines the duration of deselect animations.
@property (nonatomic, assign) NSTimeInterval deselectAnimationDuration
Discussion
A time interval value that determines the duration of deselect animations.
The default value is 0.5 seconds.
Declared In
SPTScrollViewScrubberController.h
scrubbing
A Boolean value that determines if the user is currently dragging the scrubber view.
@property (nonatomic, readonly, getter=isScrubbing) BOOL scrubbing
Discussion
A Boolean value that determines if the user is currently dragging the scrubber view.
Declared In
SPTScrollViewScrubberController.h
scrubberViewSelected
A Boolean value that determines if the scrubber view is currently selected.
@property (nonatomic, readonly, getter=isScrubberViewSelected) BOOL scrubberViewSelected
Discussion
A Boolean value that determines if the scrubber view is currently selected.
Declared In
SPTScrollViewScrubberController.h
Instance Methods
flashScrubberView
Flashes the scrubber view by selecting immediately and deselecting it animated.
- (void)flashScrubberView
Discussion
Flashes the scrubber view by selecting immediately and deselecting it animated.
This method has no effect if the scrubber view is selected.
Declared In
SPTScrollViewScrubberController.h


Security procedures should be included throughout the development life cycle.
Review the development life cycle documentation to make sure it includes security procedures for each distinct stage.
Identify the steps in the software development life cycle. TeamMentor materials can be used to integrate security into the SDL. Design, implement and document the relevant security procedures for each distinct stage. The exact stages and procedures depend on the choice of the software development model and the application being developed.


VisualSense DocumentationModeling of wireless sensor networks requires sophisticated modeling of communication channels, sensor channels, ad-hoc networking protocols, localization strategies, media access control protocols, energy consumption in sensor nodes, etc. This modeling framework is designed to support a component-based construction of such models. It is intended to enable the research community to share models of disjoint aspects of the sensor nets problem and to build models that include sophisticated elements from several aspects. |
The following are sources of information about HyVisual:


SE + AI: then and now
SE's past is full of cases where
- someone declared "X" was not part of SE
- then we ignored them and added "X" to SE
- and lots of things got lots better
So the question I pose to you is this:
Q: What is currently "not" SE, but soon must be?
A: AI
Enter this subject
SE: the past
e.g. "SE is not about requirements engineering" (which is wrong)
e.g. From Boehm, Keynote, 2004, slide 8:
- "The notion of 'user' cannot be precisely defined, and therefore has no place in CS or SE."
- Edsger Dijkstra, ICSE 4, 1979
- "Analysis and allocation of the system requirements is not the responsibility of the SE group but is a prerequisite for their work."
- Mark Paulk at al., SEI Software CMM* v.1.1, 1993
e.g. "Programmning is not about testing" (wrong again)
e.g. Harlin Mills, 1984 : software engineers should write, but not run or test, their own software
- "Cleanroom software engineering"
- No unit testing (instead, mathematical verification)
- so before we run anything, we write perfect code
- And there is a seperate testing team to the programming team
e.g. "Programming is not about deploying software" (so very, very wrong)
- Before devops, the coding team used to hand off the system to the production team
- Now we do much less of that.. achieving must faster change cycles
Q: So What's next?
A: AI
SE: the present
Software now mediates what we see and how we act
- Chemists win Nobel Prize for software sims
- Engineers use software to design optical tweezers, radiation therapy, remote sensing, chip design
- Web analysts use software to analyze clickstreams to improve sales and marketing strategies
- Stock traders write software to simulate trading strategies
- Analysts write software to mine labor statistics data to review proposed gov policies
- Journalists use software to analyze economic data, make visualizations of their news stories
- Etc etc etc
In short, now more than ever, software really really matters
- In London or New York,
- The time for ambulance to reach patient is controlled by models
- If you cross the border Arizona to Mexico,
- Models determine if you are taken away for extra security measures
- If you default on a car loans,
- Models determine when (or if) someone repossesses your car
- Autonomous cars
- Software is essential to international financial and transport systems; our energy generation and distribution systems; and even the pacemakers that control the beat of our hearts.
- Looking forward, to the forthcoming age of autonomous cars and flying drones, it is clear that software models (written in traditional programming languages or in some next-generation interpretation) will be key in determining what we can do, when, where, and how.
So how can we help our AI systems reason better about our data, and our models?
- Using data mining, we might learn a model from data that predicts for (say) a single target class;
- Using optionzers, we might a multi-objective optimizer to find what solutions score best on multiple target variables.
- Also, data miners can be used to to summarize the data, after which optimizers can leap to better solutions, faster;
- Also, optimizers can be used to select intelligent settings for data mining algorithms e.g. such as how many trees should be included in a random forest.
SE: the future
Software enginenering isn't just about software any more
- Olde SE: just polish up the lens of the telescope
- New SE (with AI): use the telescope to look and understand and change "things"
After "continuous integration" (where we automated everything)
- Comes "AI everywhere" (where we automate automation).
From Software Analytics: What’s Next?, IEEE Software, Sept/Oct 2018:
"Consider the rise of the data scientist in industry.
- Many organizations now pay handsomely to hire large teams of data scientists.
- For example, at the time of this writing, there are more than 1,000 Microsoft employees exploring project data using software analytics.
- These teams are performing tasks that a decade ago would have been called cutting-edge research.
- But now we call that work standard operating procedure."
"Every innovation also offers new opportunities.
- There is a flow-on effect from software analytics to other AI tasks outside of software engineering.
- Software analytics lets software engineers learn about AI techniques, all the while practicing on domains they understand (i.e., their own development practices).
- Once developers can apply data-mining algorithms to their data, they can build and ship innovative AI tools.
- While sometimes those tools solve software engineering problems (e.g., recommending what to change in source code), they can also be used on a wider range of problems.
- That is, we see software analytics as the training ground for the next generation of AI-literate software engineers working on applications such as image recognition, large-scale text mining, autonomous cars, drones, etc."
"What is the most important technology newcomers should learn to make themselves better at data science (in general) and software analytics (in particular)?
- "To answer this question, we need a workable definition of “science,” which we take to mean a community of people collecting, curating, and critiquing a set of ideas.
- In this community, everyone does each other the courtesy to try to prove this shared pool of ideas.
- By this definition, most data science (and much software analytics) is not science.
- Many developers use software analytics tools to produce conclusions, and that’s the end of the story.
- Those conclusions are not registered and monitored.
- There is nothing that checks whether old conclusions are now out of date (e.g., using anomaly detectors).
- There are no incremental revisions that seek minimal changes when updating old ideas.
"If software analytics really wants to be called a science, then it needs to be more than just a way to make conclusions about the present.
- Any scientist will tell you that all ideas should be checked, rechecked, and incrementally revised.
- Data science methods such as software analytics should be a tool for assisting in complex discussions about ongoing issues.
- Which is a long-winded way of saying that the technology we most need to better understand software analytics and data science is ... science."


I love music but have no desire to listen to it all the time. I can’t believe anyone tolerates anyone else wearing headphones while they’re having a conversation. Whether they’re listening to music or not is beside the point. It’s plain rude.


Enron was one of the largest US companies in 2000. At the end of 2001, it had collapsed into bankruptcy due to widespread corporate fraud, known since as the Enron scandal. A vast amount of confidential information including thousands of emails and financial data was made public after Federal investigation.
In this project, I will use linear regression to try to predict financial data for Enron employees and associates.
We first need to download the Enron Corpus (this might take a while, like more than an hour) and unzip the file (which can take a while too). There is 156 people in this dataset each one identified by their last name and the first letter of their first name.
Let's take a look at the data. The dataset for the project can be read as a dictionary where each key is a person and its value is a dictionnary containing all the possible feature. Here is an example of one of the entry :
{'ALLEN PHILLIP K': {'bonus': 4175000,
'deferral_payments': 2869717,
'deferred_income': -3081055,
'director_fees': 'NaN',
'email_address'<EMAIL_ADDRESS>'exercised_stock_options': 1729541,
'expenses': 13868,
'from_messages': 2195,
'from_poi_to_this_person': 47,
'from_this_person_to_poi': 65,
'loan_advances': 'NaN',
'long_term_incentive': 304805,
'other': 152,
'poi': False,
'restricted_stock': 126027,
'restricted_stock_deferred': -126027,
'salary': 201955,
'shared_receipt_with_poi': 1407,
'to_messages': 2902,
'total_payments': 4484442,
'total_stock_value': 1729541}
}
Let's see if there is any correlation between the features "salary" and "bonus". Training-testing sets are needed in regression to make predictions. We therefore need to split our data into training and testing sets.
### Modified from: Udacity - Intro to Machine Learning
import pickle
from feature_format import featureFormat, targetFeatureSplit
from sklearn.model_selection import train_test_split
##########################################################################
### Split data
### A pickle document was created by the instructors of the course.
### To find it, see the full project on github
dictionary = pickle.load( open("../final_project/final_project_dataset_modified.pkl", "r") )
### Create a list with first the target feature ("bonus")
### and second the input feature ("salary")
features_list = ["bonus", "salary"]
### FeatureFormat converts data from the dictionary format to an
### (n x k) python list that's ready for training an sklearn algorithm
data = featureFormat(dictionary, features_list, remove_any_zeroes=True)
### targetFeatureSplit separates out the first feature (should be the target)
### from the others. The function returns targets in in its own list
### and all of the other features in a separate list
target, features = targetFeatureSplit(data)
### train_test_split splits the data into training and testing sets
feature_train, feature_test, target_train, target_test = \
train_test_split(features, target, test_size=0.5, random_state=42)
##########################################################################
### Draw the scatterplot
for feature, target in zip(feature_test, target_test):
plt.scatter( feature, target, color='r' )
for feature, target in zip(feature_train, target_train):
plt.scatter( feature, target, color=train_color )
### Add labels
plt.scatter(feature_test[0], target_test[0], color='r', label="Test")
plt.scatter(feature_train[0], target_train[0], color='b', label="Train")
### Add axis labels
plt.xlabel(features_list[1])
plt.ylabel(features_list[0])
### Add legend
lgd = plt.legend(bbox_to_anchor=(0, 1.02, 1, 0.102), loc=3, ncol=2)
plt.savefig("figure.png", bbox_extra_artists=(lgd,), bbox_inches='tight')
plt.show()
We can now draw the regression and try to predict the bonus (target feature) of a person with its salary (input feature). We'll use the class sklearn.linear_model.LinearRegression().
### Modified from: Udacity - Intro to Machine Learning
from sklearn import linear_model
regression = linear_model.LinearRegression()
### Fitting linear model on the training set
reg = regression.fit(feature_train, target_train)
slope = reg.coef_
intercept = reg.intercept_
### Prediction on the test set for each input.
### Returns a list of all bonuses predicted for
### each salary in the feature_test
prediction = reg.predict(feature_test)
### Returns the coefficient of determination R^2 of the prediction
accuracy = reg.score(feature_test, target_test)
### Add the regression to the plot
plt.plot(feature_test, reg.predict(feature_test))
Parameters calculated :
Considering that the best possible regression score is 1.0, the score we get with the "bonus" and "salary" features is pretty
bad. This means that "salary" is not a good feature to predict the target
feature "bonus" in this dataset.
Let's look at other features that might be correlated with the "bonus" feature
like the "long_term_incentive" feature.
Linear regression on the training set
target feature = "bonus", input feature = "salary"
Parameters calculated :
Here the regression score is better which shows that the "long_term_incentive" feature is better at predicting the "bonus" of a person than the "salary" feature in this dataset.
Linear regression on the training set
target feature = "bonus", input feature = "long_term_incentive"


Dear {{ up.user.first_name }},
You have successfully registered on the ANC Portal.
The details provided by you are as follows:
Contact Number- {{ up.phone }}
Personal Pin- {{ up.secret_pin }}
Use your personal pin to print your order receipts in ANC.
P.S. This is an automated email service. Any replies to this email are NOT monitored.
For any technical queries please contact Coding Club BITS, Pilani.


Write Your Boss a Thank-you Letter
It's always nice to thank the people who pay you to sit in a cubicle all day. Just kidding, so seriously. Grab a chance and write a kind letter or a card thanking them for giving you a chance to be a part of a great team. Who knows, maybe you'll get that promotion next month. ;)
Leave money in a Vending Machine
Leave a nice little suprise for the next random person using the machine and suprise them. :)
Bring Goodies For Your Colleagues
Bring tiny or big goodies for your co-workers, to celebrate small moments or big events. No matter the occasion, capture these moments with your colleagues and just plan something nice for everyone.
Invite a Co-worker for coffee
Take out a random colleague to grab a quick cup of coffee in the morning and no, this isn't a date (but it could be ;). It's just a small act of kindness that could lead to potentially having a lifelong friend by your side.
Bring Flowers to the Workplace
Try to brighten up your office by placing flowers on your desks or bring some flowers and give it out to your co-workers to brighten up their day too!
Volunteer for a Task
Whether it's a coffee errand for the whole office or volunteering for a project, be the brave one to carry out these tasks for your office and have your face be remembered as the kind one by your colleagues.
Express How Grateful You Are For Your Colleagues
This is an easy one. Even though it's not Thanksgiving, take your pick and it could be a small gesture, or a grand one. Tell them how much you really apprecite their presence and to keep up the good work that they're doing!
Clean Up the Workplace
This one is common sense -clean up after yourself! Not only should you already be doing that, you can lend a hand to the janitor and clean up other mess that isn't yours. It's always a nice thing to help out, even though it can start with a small gesture such as picking up a piece of paper on the floor.
Decorate/Make the Environment Happier in Your Workplace
Give some effort into the place that you spend at least half of your day at. It doesn't have to be from Target, look into cheap DIY's or stuff collected from your home to refine your office for a much more positive feel.


- init(Utilities, String) - Static method in class com.nuix.superutilities.SuperUtilities
-
Initializes this class.
- initializeAspose() - Static method in class com.nuix.superutilities.reporting.SimpleXlsx
-
- IntersectionReport - Class in com.nuix.superutilities.reporting
-
This class generates an "intersection report".
- IntersectionReport(String) - Constructor for class com.nuix.superutilities.reporting.IntersectionReport
-
Creates a new instance
- IntersectionReportProgressCallback - Interface in com.nuix.superutilities.reporting
-
- IntersectionReportSheetConfiguration - Class in com.nuix.superutilities.reporting
-
- IntersectionReportSheetConfiguration() - Constructor for class com.nuix.superutilities.reporting.IntersectionReportSheetConfiguration
-
- isAtLeast(NuixVersion) - Method in class com.nuix.superutilities.misc.NuixVersion
-
Determines whether another instance's version is greater than or equal to this instance
- isAtLeast(String) - Method in class com.nuix.superutilities.misc.NuixVersion
-
Determines whether another instance's version is greater than or equal to this instance
- isCompound() - Method in class com.nuix.superutilities.cases.CaseInfo
-
Whether this case has been determined to be a compound case
- isContentMatch() - Method in class com.nuix.superutilities.regex.RegexMatch
-
Gets whether this match was made in the content text of an item.
- isEqualTo(NuixVersion) - Method in class com.nuix.superutilities.misc.NuixVersion
-
Determines whether another instance's version is equal to this instance
- isEqualTo(String) - Method in class com.nuix.superutilities.misc.NuixVersion
-
Determines whether another instance's version is equal to this instance
- isGreaterThan(NuixVersion) - Method in class com.nuix.superutilities.misc.NuixVersion
-
Determines whether another instance's version is greater than this instance
- isGreaterThan(String) - Method in class com.nuix.superutilities.misc.NuixVersion
-
Determines whether another instance's version is greater than this instance
- isLessThan(NuixVersion) - Method in class com.nuix.superutilities.misc.NuixVersion
-
Determines whether another instance's version is less than this instance
- isLessThan(String) - Method in class com.nuix.superutilities.misc.NuixVersion
-
Determines whether another instance's version is less than this instance
- isLocked() - Method in class com.nuix.superutilities.cases.CaseInfo
-
Whether this case was determined to be locked, as determined by the presence of a case.lock file in
the specified case directory.
- ItemRegexMatchCollection - Class in com.nuix.superutilities.regex
-
Represents an item and the associated regular expression matches made against it.
- ItemRegexMatchCollection(Item) - Constructor for class com.nuix.superutilities.regex.ItemRegexMatchCollection
-
Creates a new empty instance against the specified item.
- items - Variable in class com.nuix.superutilities.export.ChunkedDATExporter.ChunkInfo
-
- itemsAreSiblings(Item, Item) - Method in class com.nuix.superutilities.items.SuperItemUtility
-
Tests whether 2 items have the same parent by comparing their tree position values
- ItemSetEvent - Class in com.nuix.superutilities.annotations
-
- ItemSetEvent() - Constructor for class com.nuix.superutilities.annotations.ItemSetEvent
-


john doe
Submit New Business
1
Client Information
2
Sales Information
3
Upload Documents
Name :
Social Security :
Phone :
Addional Phone :
Email :
Addional Email :
Birthday :
Address 1 :
Address 2 :
Country :
Select
option 1
option 1
option 1
option 1
State :
Select
option 1
option 1
option 1
option 1
City :
Zip :
Cancel
Continue
Sales Amount :
Type of Sale :
Qualified
Non-Qualified
Custodian name :
Select
option 1
option 1
option 1
option 1
Funding Methord :
Select
option 1
option 1
option 1
option 1
Funding Methord :
Select
option 1
option 1
option 1
option 1
Back
Continue
Drag and drop photos,
or click to upload From the system
Back
Submit New Business


Disable download history. Enabling this setting will have the browser forget a download as soon as the download is completed, or interrupted.
Retain 'Recently closed' tabs. Enabling this setting will cause History Disabler not to clear the list of 'Recently closed' tabs for the session. This will enable, for example, the Ctrl-Shift-T keyboard shortcut to open recently closed tabs.
Apply settings
Developed by Aaron Horler (aghorler) | GitHub source


The overriding method merely calls the same method defined in a superclass
This rule is deprecated, use {rule:squid:S1185} instead.


Retina x2 sized
Sample page
Main heading
Sub heading
Body copy would always try to keep a sensible line length so not flowing the entire width of the page but use columns to restrict to two or three quarters of the page width. Nice big body text and a generous line-height too to make it easy to read.
Form elements
Your photos + photos
Latest photos from your pool of 203 photos — show all
Collections + add a collection
Events + add an event
Dave's stag do in Bristol
- June 12, 2015 2 photo collections
- 12 people 45 photos
- nip-rip-top
Dave and Johanna's Wedding Ceremony
- June 30, 2015 1 photo collections
- 42 people 25 photos
- lop-guy-dip
Wedding reception at The Feather's
- June 30, 2015 2 photo collections
- 62 people 50 photos
- tin-boy-pop


⌛ Loading...
⌛ Loading...
CeloShop
CeloSeller
Sales Record
| ID | Ref | Status | Amount | Buyer | Seller |
|---|---|---|---|---|---|
| ⌛ Loading... |
CeloBuyer
Seller Checks
Check Purchase Status
Receive Item
Courier Checks
Check Courier Status
Check Courier Location
CeloCourier
Courier Record
| ID | SKU | Status | Location | Buyer | Timestamp |
|---|---|---|---|---|---|
| ⌛ Loading... |


{% macro displayPitch(category) %} {%if category%} {% for pitch in category %}
{{pitch.category}}
{{pitch.content}}
Posted by: {{pitch.author.username}}
No pitches to show


{{template "header" .}}
Project name:
{{ .PV.Name }}
Your comment has been added.
Return to project
Return to your dashboard


First, the basics.
Headings set your default page size
Add your four mochi images from your tutorial here
Let's make an unordered lists.
And now, one in order
Sometimes you want to draw attention to something in a line of text.
Sometimes you want to strongly emphasize something in the text.
Sometimes you want to do both
Soft line breaks can't wrap anything.
Neither can image tags, or hard lines.
Add a hard line under here.
This page probably doesn't look great - we;ll learn how to hook it to CSS next week


Enter Your Name/UserName
Tell Us Why You're Interested In Joining Relaxr
Create A Password
Do You Like What Relaxr Has To Offer So Far?
Yes
No
Undecided


Choosing the right path can be challenging but Epicodus is here to help make that decision a little easier. The result of this survey should reveal the track that is the best fit for you.
1. Would you like to work on mobile sites and apps?
The track seems like a good fit for you.


The people that have experienced our services have written a thing or two about our services which indicates that we are indeed the best elder care service provider in Bengaluru.
{{item.review | truncate: 480}}
{{item.name}}
More Reviews


---
title: Build an extrusion machine
short: Extrusion
id: 7
layout: page
color: red
kind: page
---
Machine Specs
Difficulty
*****
Weight
+/-20KG
Material costs
€192
Building time
5 Days
Download
Files
| Time | Difficulty | Step |
| 00:08 | * | Introduction |
| 00:46 | ** | Making the hopper |
| 02:22 | *** | Making the barrel |
| 04:48 | **** | Making the nozzle |
| 07:05 | *** | Making the barrel holder |
| 08:44 | *** | Making the framework |
| 10:43 | **** | Connecting the electronics |
| 15:03 | ** | How to use the machine |
| 16:41 | * | Questions? |
Extrusion is a continuous process where plastic flakes are inserted into the hopper and extruded into a line of plastic. These lines can be used to make new raw materials such as 3d printing filament, make granulated plastic, spinned around a mold, or used by you in new and creative ways.
You can find all the technical drawings to build this machine in our download-kit. They are divided into different steps and contain all the dimensions you need to build the machine.
Below you can find a 3D visual of the machine, just to give you a basic understanding how it works, click the button to turn it around. Detailed CAD drawings can be found in the download-kit.
The extrusion machine has quite a specific output, a line. This is well suited to make new granulate and 3D printer filament. However, use your creativity and you will find other applications for it as well. Change the nozzle for different shapes and sizes, turn it around a mold to make lamps or a handle for a knife.
There are a lot of things you can do with this machine, you could customize it or make completely new molds we couldn’t even imagine. In our forums you can share your hacks and creations. The most interesting and useful ones are shared on our extra page. Below you can see a few creations for this machine.
Got questions, need more information, or something is just not fully clear? Please visit our support page, or directly visit our forums. This is the best place to get in touch with the community and to get an answer to your questions.


{% extends "navbar.html" %} {% block body %}
CoffeeDog
Sniffing ID cards for Coffee data. Sniff sniff...
Sniff away
{% endblock %}


The Help system uses the following icons shown below and described in the following table:
| Function | Description |
|---|---|
| Hide/Show Navigation | Shows or hides the pane to the left of the topic. This pane usually contains either the Table of Contents or the results of a search. |
| Home | Returns to the Getting Started topic. |
| Prints the current topic. | |
| Back | Moves back one topic. |
| Search | Search the Help topics for text you enter. |
| Table of Contents | Shows the Table of Contents in the navigation pane. |
To search Help, click the Search icon or the Search Bar below the table of contents, enter text in the search box, and click Search. The navigation pane contains the search results sorted by relevance. Click any result to display that topic. To view the results alphabetically, click the Title column header in the pane. To see the results in order of relevance again, click the Rank column header in the pane.
To start another search, enter a different search term in the box at the top of the help window and click Search.


This function acts as an entry point for the initialisation of the yaml generation.
init( authors = "author", date = lubridate::today(), affiliation = NULL, dir = ".", left = "yes", right = NULL, navbar_title = "Title", title = "siteymlgen", categories = NULL, name = NULL, output_dir = NULL, include = NULL, exclude = NULL, toc = FALSE, toc_depth = NULL, toc_title = NULL, toc_float = FALSE, theme = "united", highlight = NULL, css = NULL, file = NULL )
| authors | A character or vector of characters of authors to add to the _site.yml |
|---|---|
| date | A character or a vector of characters describing the date |
| affiliation | A character or a vector of characters describing the
authors affiliation. The affiliation which must match the length of the
vector supplied to |
| dir | The directory of the Rmarkdown documents that you want automatically built into a _site.yml file. |
| left | A TRUE or FALSE value that determines if you want your navigation bar left aligned. This is the default location. |
| right | A TRUE or FALSE value that determines if you want your navigation bar right aligned. Left aligned is the default location |
| navbar_title | The title of the navigation bar. If none supplied this defaults to "Title" |
| title | A character describing the title of the website. This defaults to "siteymlgen" if no value is supplied |
| categories | A character or vector of characters describing the categories for the website. |
| name | A character or a vector of characters describing the name of the author(s) |
| output_dir | A character describing the output directory name for the final Rmarkdown website. |
| include | A character or vector of characters detailing the extra files to include in the final Rmarkdown build |
| exclude | A character or vector of characters detailing the files not to include in the final Rmarkdown build |
| toc | Specify whether a table of contents is required for your website, defaults to TRUE |
| toc_depth | An integer to specify the depth of the table of contents |
| toc_title | A character that sets the toable of contents title |
| toc_float | A boolean to specify if the table of contents is static or floats. defaults to FALSE. |
| theme | An Rmarkdown theme to set the render output. Defaults to 'united'. |
| highlight | Syntax highlighting style for html_output from the rmarkdown package. Supported styles include "default", "tango", "pygments", "kate", "monochrome", "espresso", "zenburn", "haddock", and "textmate". Pass NULL to prevent syntax highlighting |
| css | Specify custom css. |
| file | Specify the output filename. |
A _site.yml file populated with yaml code.
init(authors = c("Adam","Paul"), left="yes", navbar_title = "Main title", title = "hello", categories=c("r", "reprodicibility"), file=tempdir())#> Warning: cannot create file '/var/folders/jt/bvxj7lt53hzbqnd8mdfsn6vm0000gr/T//Rtmp6uVoUO', reason 'Is a directory'#> Warning: No file variable has been specified. Please specify one. #> Typically init(file='_site.yml')


Image
Description: Base information about the acquisition and analysis of a quantitative pathology image.
Properties
| Property | Description | Data Type |
|---|---|---|
|
slide_scanner_model
required |
Model version of the slide scanner instrument. |
<
string
>
|
| image_analysis_software | Source software for digital pathology and image analysis. |
<
string
>
|
| image_analysis_software_version | Source software version for digital pathology and image analysis. |
<
string
>
|
| cell_segmentation_model | Model used for cell segmentation in an imaging experiment. |
<
string
>
|
| positive_cell_detection | Model used for positive cell detection in imaging experiment. |
<
string
>
|
image.full.json
{
"$id": "image",
"$schema": "metaschema/strict_meta_schema.json#",
"description": "Base information about the acquisition and analysis of a quantitative pathology image.",
"inheritableBase": true,
"properties": {
"cell_segmentation_model": {
"description": "Model used for cell segmentation in an imaging experiment.",
"enum": [
"proprietary",
"watershed"
],
"type": "string"
},
"image_analysis_software": {
"description": "Source software for digital pathology and image analysis.",
"enum": [
"InForm",
"QuPath"
],
"type": "string"
},
"image_analysis_software_version": {
"description": "Source software version for digital pathology and image analysis.",
"type": "string"
},
"positive_cell_detection": {
"description": "Model used for positive cell detection in imaging experiment.",
"enum": [
"proprietary",
"random forest classifier"
],
"type": "string"
},
"slide_scanner_model": {
"description": "Model version of the slide scanner instrument.",
"enum": [
"Vectra 2.0",
"Hamamatsu"
],
"type": "string"
}
},
"required": [
"slide_scanner_model"
],
"title": "Image",
"type": "object"
}


Improved version of Fastest Mirror from
http://fastestmirror.appspot.com/centos
.
Find the Fastest CentOS Mirror
Fastest Mirror helps you find the fastest CentOS software mirror in seconds.
It is based on JavaScript Network Coordinate (JSNC) project. Project Homepage:
http://code.google.com/p/jsnc/
Fastest Mirrors (click for details)


public class CliView extends View implements java.lang.Runnable
Runnable
,
View
| Modifier and Type | Class and Description |
|---|---|
static class |
CliView.GameState
enum for the cli state
|
| Modifier and Type | Field and Description |
|---|---|
private static CliView.GameState |
cliState |
private static DiceColor |
colorDice |
private static boolean |
connected |
private ClientInterface |
connection |
private static int |
diceNumber |
private static int |
indexEndOne |
private static int |
indexEndTwo |
private static int |
indexPattern |
private static int |
indexPool |
private static int |
indexRound |
private static int |
indexStartOne |
private static int |
indexStartTwo |
private static int |
indexTool |
private static int |
poolSize |
private static java.util.List<java.lang.Integer> |
roundList |
private static java.util.List<java.lang.Integer> |
toolCost |
private static int |
toolSingleNumber |
| Constructor and Description |
|---|
CliView()
class constructor
|
| Modifier and Type | Method and Description |
|---|---|
ClientInterface |
getConnection()
method that provides the caller the connection
|
private static java.util.List<java.lang.Integer> |
getToolCost()
method that provides the caller the list of the cost of the tool
|
void |
run()
Override of the method run of Runnable class, the method is a thread with an infinite loop waiting for the input
from the user and depending on the input call the proper method to execute the action the clients requests to the
server
|
private static void |
setCliState(CliView.GameState state)
method the allow the caller to set the cli state depending on the game state
|
private static void |
setColorDice(DiceColor colorDice)
method that allow the caller to set the color of the dice
|
private static void |
setConnected(boolean connected)
method that allows to set if the client is connected or not
|
void |
setConnection(ClientInterface connection)
method that allows to set the connection of the client
|
private static void |
setDiceNumber(int diceNumber)
method that allow the caller to set the dice number value
|
private static void |
setIndexEndOne(int indexEndOne)
method that allows to set the second index where to move the dice
|
private static void |
setIndexEndTwo(int indexEndTwo)
method that allows to set the second index where to move the dice
|
private static void |
setIndexPattern(int indexPattern)
method that allows to set the index of the pattern
|
private static void |
setIndexPool(int indexPool)
method that allows to set the index of the pool
|
private static void |
setIndexRound(int indexRound)
method that allow the caller to set the index of the round
|
private static void |
setIndexStartOne(int indexStartOne)
method that allows to set the first index where to take the dice
|
private static void |
setIndexStartTwo(int indexStartTwo)
method that allows to set the second index where to take the dice
|
private static void |
setIndexTool(int indexTool)
method that allows to set the index of the tool card
|
private static void |
setPoolSize(int poolSize)
method that allows to set the size of the pool
|
private static void |
setToolSingleNumber(int toolSingleNumber)
method that allow the caller to set the number of tool card in the single plyer mode
|
void |
showBoard(RoundTracker roundTracker,
DraftPool draftPool)
method that allows to show the board of the game
|
void |
showChooseCommand()
method that allows to show to the current player the command to choose
|
void |
showCopperFoilEnd()
method that allows to show the end index for the Copper Foil tool card
|
void |
showCopperFoilStart()
method that allows to show the start index for the CopperFoil tool card
|
void |
showCorkBackedEnd()
method that allows to show the index where to move the dice in the pattern card
|
void |
showCorkBackedPool(int poolSize)
method that allows to show the index of the pool
|
void |
showCurrentRound(int round)
method that allows to show the current round during the game
|
void |
showCurrentTurn()
method that allows to show the current turn during the game
|
void |
showCustomCardPath()
method that show the user the path of the custom file he inteded to use
|
void |
showDifficultyRequest()
method that allows to show the difficulty chosen by the player
|
void |
showDraftPool(DraftPool draftPool)
method that allows to show the draft pool
|
void |
showEglomiseEnd()
method that allows to show the end index for the Eglomise tool card
|
void |
showEglomiseStart()
method that allows to show the start index for the Eglomise tool card
|
void |
showEndSinglePlayer(boolean winner,
int playerPoints,
int gameThreshold)
method that allows to show if the player won the game
|
void |
showExitPlayer(java.lang.String playerName)
method that allows to show the player that exited the game
|
void |
showFinalRank(java.util.List<Player> playerList,
boolean ended)
method that allows to show the final rank at the end of the game
|
void |
showFluxBrushRequest(int poolSize)
method that allows to show request for the Flux Brush tool card
|
void |
showFluxRemoverPool(DiceColor color,
int poolSize)
method that allows to show the color of the selected dice e the index of the pool
|
void |
showFluxRemoverValue()
method that allows to show the new value of the selected dice
|
void |
showGameStarted()
method that allows to show that the game is started
|
void |
showGlazingHammerRequest()
method that allows to show request for the Glazing Hammer tool card
|
void |
showGrindingStoneRequest(int poolSize)
method that allows to show the request for Cork Backed tool card
|
void |
showGrozingCommand()
method that allows to show the command to use Grozing tool card
|
void |
showGrozingRequest(int poolSize)
method that allows to show the request for the Grozing tool card
|
void |
showID()
method that allows to show the id of the player
|
void |
showIndexPatternCommand()
method that allows to show the index of the patten where the player wants to move the dice
|
void |
showIndexPoolCommand(int poolSize)
method that allows to show the index of the pool of the dice the player wants to move
|
void |
showInvalidMove(java.lang.String msg)
method that allows to show an invalid move
|
void |
showLathekinEnd()
method that allows to show the second index where to pick up the dice in Lathekin tool card
|
void |
showLathekinEndTwo()
method that allows to show the second index where to move the dice in Lathekin tool card
|
void |
showLathekinStart()
method that allows to show the first index where to pick up the dice in Lathekin tool card
|
void |
showLathekinStartTwo()
method that allows to show the first index where to move the dice in Lathekin tool card
|
void |
showLensCutterDice(java.util.List<java.lang.Integer> round,
int roundIndex)
method that allows to show the dice in the round tracker for the Lens Cutter tool card
|
void |
showLensCutterRequest(int poolSize,
java.util.List<java.lang.Integer> round)
method that allows to show the Lens Cutter tool card request
|
void |
showLensCutterRound(java.util.List<java.lang.Integer> round)
method that allows to show the round of the round tracker for the Lens Cutter tool card
|
void |
showLosers()
method that allows to show the players who lost
|
void |
showMatchError()
method that allows to show that the selected dice isn't right to use the tool card
|
void |
showMaxPlayerLogin()
method that allows to show that the limit of the player reached the maximum
|
void |
showMoveCommand(int poolSize)
method that allows to show to the current player the command to move a dice
|
void |
showName()
method that allows to show the name
|
void |
showNameChoose()
method that allows to show the choise of the name
|
void |
showNameError()
method that allows to show that the current name is not permitted
|
void |
showNameOther(java.lang.String name)
method that allows to show the current name to the other players
|
void |
showNotPermittedReconnection()
method that allows to show that a player can't reconnect to a game because no players exit
|
void |
showOtherCurrentTurn(java.lang.String username)
method that allows to show to the other players, the current turn of the selected player
|
void |
showOtherPattern(PatternCard patternCard,
java.lang.String name,
int id)
method that allows to show the pattern during the game
|
void |
showOtherStartPattern(PatternCard patternCard,
int id)
method that allows to show the pattern of the current player to other players
|
void |
showOtherTimer(java.lang.String playerName)
method that allows to show the current player's timer is ended to the other players
|
void |
showPattern(PatternCard patternCard)
method that allows to show the pattern the player chose
|
void |
showPatternList(java.util.List<PatternCard> patternCards)
method that allows to show the list of the pattern cards
|
void |
showPatternUpdate(PatternCard patternCard)
method that allows to show update of a selected pattern card
|
void |
showPrivateCard(PrivateObjectiveCard privateObjectiveCard)
method that allows to show the private card
|
void |
showPrivateSingle(java.util.List<PrivateObjectiveCard> publicList)
method that allows to show the list of the private cards
|
void |
showPublicCard(java.util.List<PublicObjectiveCard> publicList)
method that allows to show the list of the public cards
|
void |
showReconnectPlayer(java.lang.String playerName)
method that allows to show the player that reconnected to the game
|
void |
showReload(Player currPlayer,
boolean singlePlay,
boolean gameStart,
java.util.List<ToolCard> tool,
java.util.List<PublicObjectiveCard> publicCard,
java.util.List<Player> players)
method that allows to reload all the scene of the player who reconnected to the game
|
void |
showRollCommand()
method that allows to show to the current player the command to rool the draft pool
|
void |
showRoundTracker(RoundTracker roundTracker)
method that allows to show the round tracker
|
void |
showRunningPliersEnd()
method that allows to show the index where to move the dice in the pattern card
|
void |
showRunningPliersPool(int poolSize)
method that allows to show the index of the pool
|
void |
showSinglePlayerRequest()
method that allows to show request for the single player mode
|
void |
showStartScene()
method that allows to show the start of a scene
|
void |
showTapWheelEndOne()
method that allows to show the first index where to move the dice in Tap Wheel tool card
|
void |
showTapWheelEndTwo()
method that allows to show the second index where to move the dice in Tap Wheel tool card
|
void |
showTapWheelNumber()
method that allows to show the number of dice the player wants to move
|
void |
showTapWheelStartOne()
method that allows to show the first index where to pick up the dice in Tap Wheel tool card
|
void |
showTapWheelStartTwo()
method that allows to show the second index where to pick up the dice in Tap Wheel tool card
|
void |
showTimer()
method that allows to show the timer is ended to the current player
|
void |
showTokenError()
method that allows to show that tokens isn't enough to use a tool card
|
void |
showTokens(int tokensNumber)
method that allows to show the tokens of a player
|
void |
showToolCards(java.util.List<ToolCard> toolCardList)
method that allows to show the list of tool cards
|
void |
showToolChooseCommand()
method that allows to show the selected tool card by the player
|
void |
showToolCommand(java.util.List<ToolCard> toolCards)
method that allows to show the command of the tool card
|
void |
showToolCostCommand(java.util.List<java.lang.Integer> toolCost,
int indexTool)
method that allows to show the cost of the selected tool card
|
void |
showToolSingleChoose()
method that allows to show the selected tool card by the player
|
void |
showToolSingleCommand(java.util.List<ToolCard> toolList,
int poolSize)
method that allows to show the possiblity to choose a tool card
|
void |
showToolSingleDice()
method that allows to show the selected dice to use the tool card
|
void |
showWinner()
method that allows to show the player who won
|
getPlayerID, getPlayerName, isStarted, setNameView, setPlayerID, setStarted
private static CliView.GameState cliState
private static int poolSize
private static int indexPool
private static int indexPattern
private static int indexTool
private static int indexStartOne
private static int indexStartTwo
private static int indexEndOne
private static int indexEndTwo
private static int indexRound
private static java.util.List<java.lang.Integer> toolCost
private static java.util.List<java.lang.Integer> roundList
private static DiceColor colorDice
private static int diceNumber
private static int toolSingleNumber
private ClientInterface connection
private static boolean connected
private static java.util.List<java.lang.Integer> getToolCost()
private static void setConnected(boolean connected)
connected
- boolean connectedprivate static void setPoolSize(int poolSize)
poolSize
- size of the poolprivate static void setIndexPool(int indexPool)
indexPool
- index of the poolprivate static void setIndexPattern(int indexPattern)
indexPattern
- index of the patternprivate static void setIndexTool(int indexTool)
indexTool
- index of the tool cardprivate static void setIndexStartOne(int indexStartOne)
indexStartOne
- first index of the boxprivate static void setIndexStartTwo(int indexStartTwo)
indexStartTwo
- second index of the boxprivate static void setIndexEndOne(int indexEndOne)
indexEndOne
- index of the boxprivate static void setIndexEndTwo(int indexEndTwo)
indexEndTwo
- index of the boxprivate static void setIndexRound(int indexRound)
indexRound
- index of the roundprivate static void setColorDice(DiceColor colorDice)
colorDice
- dice colorprivate static void setDiceNumber(int diceNumber)
diceNumber
- number of dice to moveprivate static void setToolSingleNumber(int toolSingleNumber)
toolSingleNumber
- number of cardprivate static void setCliState(CliView.GameState state)
state
- of the gamepublic void run()
run
in interface java.lang.Runnable
public ClientInterface getConnection()
getConnection
in class View
public void setConnection(ClientInterface connection)
setConnection
in class View
connection
- client to setpublic void showID()
public void showSinglePlayerRequest()
showSinglePlayerRequest
in class View
public void showGameStarted()
showGameStarted
in class View
public void showNameChoose()
showNameChoose
in class View
public void showName()
public void showNameOther(java.lang.String name)
showNameOther
in class View
name
- name of the current playerpublic void showNameError()
showNameError
in class View
public void showPrivateCard(PrivateObjectiveCard privateObjectiveCard)
showPrivateCard
in class View
privateObjectiveCard
- private card to showpublic void showPublicCard(java.util.List<PublicObjectiveCard> publicList)
showPublicCard
in class View
publicList
- list of public cardspublic void showPatternList(java.util.List<PatternCard> patternCards)
showPatternList
in class View
patternCards
- list of pattern cardspublic void showCustomCardPath()
public void showPattern(PatternCard patternCard)
showPattern
in class View
patternCard
- pattern chosen by the playerpublic void showOtherPattern(PatternCard patternCard, java.lang.String name, int id)
showOtherPattern
in class View
patternCard
- pattern card of a playername
- name of the playerid
- id of the playerpublic void showOtherStartPattern(PatternCard patternCard, int id)
showOtherStartPattern
in class View
patternCard
- pattern card chosen by the playerid
- id of the playerpublic void showPatternUpdate(PatternCard patternCard)
showPatternUpdate
in class View
patternCard
- pattern card of a playerpublic void showTokens(int tokensNumber)
showTokens
in class View
tokensNumber
- number of tokenspublic void showStartScene()
showStartScene
in class View
public void showCurrentRound(int round)
showCurrentRound
in class View
round
- int round of the gamepublic void showCurrentTurn()
showCurrentTurn
in class View
public void showOtherCurrentTurn(java.lang.String username)
showOtherCurrentTurn
in class View
username
- name of the selected playerpublic void showRollCommand()
showRollCommand
in class View
public void showDraftPool(DraftPool draftPool)
showDraftPool
in class View
draftPool
- draft pool of the gamepublic void showChooseCommand()
showChooseCommand
in class View
public void showMoveCommand(int poolSize)
showMoveCommand
in class View
poolSize
- size of the poolpublic void showIndexPoolCommand(int poolSize)
showIndexPoolCommand
in class View
poolSize
- size of the poolpublic void showIndexPatternCommand()
showIndexPatternCommand
in class View
public void showToolCommand(java.util.List<ToolCard> toolCards)
showToolCommand
in class View
toolCards
- list of tool cardspublic void showToolChooseCommand()
showToolChooseCommand
in class View
public void showToolCostCommand(java.util.List<java.lang.Integer> toolCost, int indexTool)
showToolCostCommand
in class View
toolCost
- list of tool card's costsindexTool
- index of the selected toolpublic void showRoundTracker(RoundTracker roundTracker)
showRoundTracker
in class View
roundTracker
- round tracker of the gamepublic void showFinalRank(java.util.List<Player> playerList, boolean ended)
showFinalRank
in class View
playerList
- list of the playersended
- boolean that indicates if the game is endedpublic void showWinner()
showWinner
in class View
public void showLosers()
showLosers
in class View
public void showTimer()
public void showOtherTimer(java.lang.String playerName)
showOtherTimer
in class View
playerName
- name of the current playerpublic void showToolCards(java.util.List<ToolCard> toolCardList)
showToolCards
in class View
toolCardList
- list of tool cardspublic void showTokenError()
showTokenError
in class View
public void showGrozingRequest(int poolSize)
showGrozingRequest
in class View
poolSize
- size of the poolpublic void showGrozingCommand()
showGrozingCommand
in class View
public void showEglomiseStart()
showEglomiseStart
in class View
public void showEglomiseEnd()
showEglomiseEnd
in class View
public void showCopperFoilStart()
showCopperFoilStart
in class View
public void showCopperFoilEnd()
showCopperFoilEnd
in class View
public void showLathekinStart()
showLathekinStart
in class View
public void showLathekinEnd()
showLathekinEnd
in class View
public void showLathekinStartTwo()
showLathekinStartTwo
in class View
public void showLathekinEndTwo()
showLathekinEndTwo
in class View
public void showLensCutterRequest(int poolSize, java.util.List<java.lang.Integer> round)
showLensCutterRequest
in class View
poolSize
- size of the poolround
- round of the gamepublic void showLensCutterRound(java.util.List<java.lang.Integer> round)
showLensCutterRound
in class View
round
- round of the round trackerpublic void showLensCutterDice(java.util.List<java.lang.Integer> round, int roundIndex)
showLensCutterDice
in class View
round
- round of the round trackerroundIndex
- index of the roundpublic void showFluxBrushRequest(int poolSize)
showFluxBrushRequest
in class View
poolSize
- size of the poolpublic void showGlazingHammerRequest()
showGlazingHammerRequest
in class View
public void showRunningPliersPool(int poolSize)
showRunningPliersPool
in class View
poolSize
- size of the poolpublic void showRunningPliersEnd()
showRunningPliersEnd
in class View
public void showCorkBackedPool(int poolSize)
showCorkBackedPool
in class View
poolSize
- size of the poolpublic void showCorkBackedEnd()
showCorkBackedEnd
in class View
public void showGrindingStoneRequest(int poolSize)
showGrindingStoneRequest
in class View
poolSize
- size of the poolpublic void showFluxRemoverPool(DiceColor color, int poolSize)
showFluxRemoverPool
in class View
color
- color of the selected dicepoolSize
- index of the poolpublic void showFluxRemoverValue()
showFluxRemoverValue
in class View
public void showTapWheelNumber()
showTapWheelNumber
in class View
public void showTapWheelStartOne()
showTapWheelStartOne
in class View
public void showTapWheelEndOne()
showTapWheelEndOne
in class View
public void showTapWheelStartTwo()
showTapWheelStartTwo
in class View
public void showTapWheelEndTwo()
showTapWheelEndTwo
in class View
public void showBoard(RoundTracker roundTracker, DraftPool draftPool)
public void showInvalidMove(java.lang.String msg)
showInvalidMove
in class View
msg
- message to showpublic void showDifficultyRequest()
showDifficultyRequest
in class View
public void showPrivateSingle(java.util.List<PrivateObjectiveCard> publicList)
showPrivateSingle
in class View
publicList
- list of private cardspublic void showToolSingleCommand(java.util.List<ToolCard> toolList, int poolSize)
showToolSingleCommand
in class View
toolList
- list of the tool cardspoolSize
- size of the poolpublic void showToolSingleChoose()
showToolSingleChoose
in class View
public void showToolSingleDice()
showToolSingleDice
in class View
public void showMatchError()
showMatchError
in class View
public void showEndSinglePlayer(boolean winner, int playerPoints, int gameThreshold)
showEndSinglePlayer
in class View
winner
- boolean that indicates if the player wonplayerPoints
- total points of the playergameThreshold
- threshold to overcome to winpublic void showMaxPlayerLogin()
showMaxPlayerLogin
in class View
public void showExitPlayer(java.lang.String playerName)
showExitPlayer
in class View
playerName
- name of the player who exited the gamepublic void showReconnectPlayer(java.lang.String playerName)
showReconnectPlayer
in class View
playerName
- name of the player that reconnected to the gamepublic void showNotPermittedReconnection()
showNotPermittedReconnection
in class View
public void showReload(Player currPlayer, boolean singlePlay, boolean gameStart, java.util.List<ToolCard> tool, java.util.List<PublicObjectiveCard> publicCard, java.util.List<Player> players)
showReload
in class View
currPlayer
- current playersinglePlay
- boolean that indicates if the modality is single playergameStart
- boolean that indicates if the game is startedtool
- list of tool cardspublicCard
- list of public cardsplayers
- list of players


We are so confident in our product that we offer 100% money back if there are any reason you are not satisfied.
Orders are packed and shipped Monday - Friday only. Most orders are shipped within 2 business days from the order date. Orders placed on weekends and select holidays are processed on the next business day.
We ship our product globally. With a minimum purchase of $50 or more, shipping is no cost to you.
Due to high demand at this time, shipping will take longer than usual.
Orders will be processed and shipped within 3 business days.
We will try to deliver our product as fast as possible.
Shipping will take up to 20 business days for some countries.


Antinal Capsules
Description:
Capsules & Suspension Broad spectrum intestinal antiseptic for the treatment of diarrhea & gastroenteritis
Active Substance:
paracetamol
Price: 10 LEAntinal Capsules
Description:
Capsules & Suspension Broad spectrum intestinal antiseptic for the treatment of diarrhea & gastroenteritis
Active Substance:
paracetamol
Price: 10 LE


git-show-ref - List references in a local repository
git show-ref [-q|--quiet] [--verify] [--head] [-d|--dereference] [-s|--hash[=<n>]] [--abbrev[=<n>]] [--tags] [--heads] [--] [<pattern>...] git show-ref --exclude-existing[=<pattern>] < ref-list
Displays references available in a local repository along with the associated commit IDs. Results can be filtered using a pattern and tags can be dereferenced into object IDs. Additionally, it can be used to test whether a particular ref exists.
By default, shows the tags, heads, and remote refs.
The --exclude-existing form is a filter that does the inverse, it shows the refs from stdin that don(cqt exist in the local repository.
Use of this utility is encouraged in favor of directly accessing files under the .git directory.
--head
Show the HEAD reference, even if it would normally be filtered out.
--tags, --heads
Limit to "refs/heads" and "refs/tags", respectively. These options are not mutually exclusive; when given both, references stored in "refs/heads" and "refs/tags" are displayed.
-d, --dereference
Dereference tags into object IDs as well. They will be shown with "^{}" appended.
-s, --hash[=<n>]
Only show the SHA-1 hash, not the reference name. When combined with --dereference the dereferenced tag will still be shown after the SHA-1.
--verify
Enable stricter reference checking by requiring an exact ref path. Aside from returning an error code of 1, it will also print an error message if --quiet was not specified.
--abbrev[=<n>]
Abbreviate the object name. When using --hash, you do not have to say --hash --abbrev; --hash=n would do.
-q, --quiet
Do not print any results to stdout. When combined with --verify this can be used to silently check if a reference exists.
--exclude-existing[=<pattern>]
Make git show-ref act as a filter that reads refs from stdin of the form "^(?:<anything>es)?<refname>(?:e^{})?$" and performs the following actions on each: (1) strip "^{}" at the end of line if any; (2) ignore if pattern is provided and does not head-match refname; (3) warn if refname is not a well-formed refname and skip; (4) ignore if refname is a ref that exists in the local repository; (5) otherwise output the line.
<pattern>...
Show references matching one or more patterns. Patterns are matched from the end of the full name, and only complete parts are matched, e.g. master matches refs/heads/master, refs/remotes/origin/master, refs/tags/jedi/master but not refs/heads/mymaster or refs/remotes/master/jedi.
The output is in the format: <SHA-1 ID> <space> <reference name>.
$ git show-ref --head --dereference 832e76a9899f560a90ffd62ae2ce83bbeff58f54 HEAD 832e76a9899f560a90ffd62ae2ce83bbeff58f54 refs/heads/master 832e76a9899f560a90ffd62ae2ce83bbeff58f54 refs/heads/origin<PHONE_NUMBER>c5de4159da4615a39fa4d5d2c279b5 refs/tags/v0.99.9c 6ddc0964034342519a87fe013781abf31c6db6ad refs/tags/v0.99.9c^{} 055e4ae3ae6eb344cbabf2a5256a49ea66040131 refs/tags/v1.0rc4 423325a2d24638ddcc82ce47be5e40be550f4507 refs/tags/v1.0rc4^{} ...
When using --hash (and not --dereference) the output format is: <SHA-1 ID>
$ git show-ref --heads --hash 2e3ba0114a1f52b47df29743d6915d056be13278 185008ae97960c8d551adcd9e23565194651b5d1 03adf42c988195b50e1a1935ba5fcbc39b2b029b ...
To show all references called "master", whether tags or heads or anything else, and regardless of how deep in the reference naming hierarchy they are, use:
git show-ref master
This will show "refs/heads/master" but also "refs/remote/other-repo/master", if such references exists.
When using the --verify flag, the command requires an exact path:
git show-ref --verify refs/heads/master
will only match the exact branch called "master".
If nothing matches, git show-ref will return an error code of 1, and in the case of verification, it will show an error message.
For scripting, you can ask it to be quiet with the "--quiet" flag, which allows you to do things like
git show-ref --quiet --verify -- "refs/heads/$headname" || echo "$headname is not a valid branch"
to check whether a particular branch exists or not (notice how we don(cqt actually want to show any results, and we want to use the full refname for it in order to not trigger the problem with ambiguous partial matches).
To show only tags, or only proper branch heads, use "--tags" and/or "--heads" respectively (using both means that it shows tags and heads, but not other random references under the refs/ subdirectory).
To do automatic tag object dereferencing, use the "-d" or "--dereference" flag, so you can do
git show-ref --tags --dereference
to get a listing of all tags together with what they dereference.
git-for-each-ref(1), git-ls-remote(1), git-update-ref(1), gitrepository-layout(5)
Part of the git(1) suite


Activations¶
BaseActivation¶
-
class
paddle.trainer_config_helpers.activations.
BaseActivation
(name, support_hppl) A mark for activation class. Each activation inherit BaseActivation, which has two parameters.
Parameters: - name (basestring) – activation name in paddle config.
- support_hppl (bool) – True if supported by hppl. HPPL is a library used by paddle internally. Currently, lstm layer can only use activations supported by hppl.
AbsActivation¶
-
class
paddle.trainer_config_helpers.activations.
AbsActivation
Abs Activation.
Forward: \(f(z) = abs(z)\)
Derivative:
\[\begin{split}1 &\quad if \quad z > 0 \\ -1 &\quad if \quad z < 0 \\ 0 &\quad if \quad z = 0\end{split}\]
ExpActivation¶
-
class
paddle.trainer_config_helpers.activations.
ExpActivation
Exponential Activation.
\[f(z) = e^z.\]
IdentityActivation¶
-
class
paddle.trainer_config_helpers.activations.
IdentityActivation
Identity Activation.
Just do nothing for output both forward/backward.
LinearActivation¶
-
paddle.trainer_config_helpers.activations.
LinearActivation
alias of
IdentityActivation
LogActivation¶
-
class
paddle.trainer_config_helpers.activations.
LogActivation
Logarithm Activation.
\[f(z) = log(z)\]
SquareActivation¶
-
class
paddle.trainer_config_helpers.activations.
SquareActivation
Square Activation.
\[f(z) = z^2.\]
SigmoidActivation¶
-
class
paddle.trainer_config_helpers.activations.
SigmoidActivation
Sigmoid activation.
\[f(z) = \frac{1}{1+exp(-z)}\]
SoftmaxActivation¶
-
class
paddle.trainer_config_helpers.activations.
SoftmaxActivation
Softmax activation for simple input
\[P(y=j|x) = \frac{e^{x_j}} {\sum^K_{k=1} e^{x_j} }\]
SequenceSoftmaxActivation¶
-
class
paddle.trainer_config_helpers.activations.
SequenceSoftmaxActivation
Softmax activation for one sequence. The dimension of input feature must be 1 and a sequence.
result = softmax(for each_feature_vector[0] in input_feature) for i, each_time_step_output in enumerate(output): each_time_step_output = result[i]
ReluActivation¶
-
class
paddle.trainer_config_helpers.activations.
ReluActivation
Relu activation.
forward. \(y = max(0, z)\)
derivative:
\[\begin{split}1 &\quad if z > 0 \\ 0 &\quad\mathrm{otherwize}\end{split}\]
BReluActivation¶
-
class
paddle.trainer_config_helpers.activations.
BReluActivation
BRelu Activation.
forward. \(y = min(24, max(0, z))\)
derivative:
\[\begin{split}1 &\quad if 0 < z < 24 \\ 0 &\quad \mathrm{otherwise}\end{split}\]
SoftReluActivation¶
-
class
paddle.trainer_config_helpers.activations.
SoftReluActivation
SoftRelu Activation.
TanhActivation¶
-
class
paddle.trainer_config_helpers.activations.
TanhActivation
Tanh activation.
\[f(z)=tanh(z)=\frac{e^z-e^{-z}}{e^z+e^{-z}}\]
STanhActivation¶
-
class
paddle.trainer_config_helpers.activations.
STanhActivation
Scaled Tanh Activation.
\[f(z) = 1.7159 * tanh(2/3*z)\]


xsetpointer(1) xsetpointer(1) NAME xsetpointer - set an X Input device as the main pointer SYNOPSIS xsetpointer -l | device-name DESCRIPTION Xsetpointer sets an XInput device as the main pointer. When called with the -l flag it lists the available devices. When called with the -c/+c flag, it toggles the sending of core input events, for servers which implement a virtual core pointer; -c disables core events, and +c enables. AUTHOR Frederic Lepied X Version 11 xsetpointer 1.0.1 xsetpointer(1)


Initial Setup
This is where you enter the Auth0 information to get started
To use this dashboard you should first set up and be familiar with Auth0 which will act as your authentication and allow users to register and log into the dashboard. You as the 1st user will be an admin user, who will then control the roles and rights of new users who sign up.
Before you fill in the details in the form, please create an Auth0 account, create an application and then use the details provided.


Where to Go?
After our first night at Las Cruces KOA, we were feeling pretty confident with this whole RVing thing. We were very aware that we were far from being pros, but we were getting the hang of it! So we started looking for more places to stay on our trek back home to test our new skills :)
We decided to follow a slightly longer route to the Carolinas via 40 so we could avoid some of the bigger cities like Atlanta. Towing an Airstream through big cities is less than ideal and super stressful, so we learned (and were advised by the sellers) to either go around them or avoid them all together. This was pretty cool because we got to drive through different areas and landscapes than we saw on our way to Las Cruces on our drive back.
This being our first test run, we wanted to try different things to see what we liked the most and in order to have different experiences. Our long term plan once we start travelling full time was to do a mix of finding boondocking spots with really cool views on BLM land, National Forests, or in or near National Parks. So after staying at the comfy KOA, we wanted something different. I started looking for green areas on Google Maps, which typically are state, national, or county parks. We also didn’t want to add too much time to our trip, so we tried to find spots off our route. That’s how we stumbled upon Palo Duro Canyon in the Texas Panhandle.
Palo Duro Canyon - Texas Panhandle
I can’t talk about this place with a good conscience without first discussing our ride to it. It was, ummm, interesting to say the least. Instead of taking 40 straight North from Las Cruces to Albuquerque then cutting across towards Amarillo, we took a shortcut via route 60 to get us into the panhandle to head to Palo Duro south of Amarillo. Let me just tell you, 60 has a lot of cattle feedyards right off the highway. Like, so close you can see them clearly (which I might add is not the problem). The SMELL is indescribable when driving through these places. It was so bad at times our dogs, who had been sleeping happily the whole way, woke up and started whining. I had to put a towel over my face to make it through, and once you got a break you were driving through another one!! I didn’t have the presence of mind to take pictures of these feedyards with their giant silos of what I guess to be food for the cattle.
The other issue this created while we were driving through at dusk at the end of August was bugs. You could hear them hitting the truck. When we woke up the next day after setting up in the dark, we were shocked at the number of dead bugs covering our truck and the front of the Airstream. More on that later though. I just had to send a fair warning to avoid Highway 60 in the panhandle.
Needless to say, as we got closer to our destination we started getting concerned this state park could get some smelly winds from these feedyards - had we made the right choice? Too late to make a change now! It was getting dark, and we needed to get setup and get some sleep.
When we arrived, we hadn’t fully processed the name of the park Palo Duro CANYON. We had driven through the flat, farmland parts of Texas our entire drive so weren’t expecting much of a canyon at all. Shortly after pulling in however, we saw signs saying 10% grade. It was dark, so we couldn’t see much besides the road in front of us slanting steeply down, but we started thinking how cool it would be to wake up and see where exactly we were! After blindly picking the site we hoped would have the best view at Sagebrush campground, we quickly setup, took the pups for a walk, cooked a quick dinner, and went to bed. In the morning, we woke up to a pretty cool view! We were indeed in a canyon, and a pretty big one at that! We headed to the office to complete our check-in, where we learned the Palo Duro Canyon claims to be the second largest canyon in America second to the Grand Canyon. Prettty cool.
I wish we had gotten pictures, but the one big drawback to this place was again the bugs. This must be our theme for this stop. Thankfully we smelled NONE of the feedyard smell in the canyon, and there weren’t any near this state park. We were grateful for that! But… it didn’t take us long to notice the amount of dead bugs on our vehicles did not smell good. Who would have thought dead bugs had such a smell?? Anywho, they attracted flies which were already abundant at the campground. So we extended our stay another night, went to walmart, and washed all the bugs off the truck and Airstream.
After that, we were ready to relax and make dinner, so Nick setup Tiki torches to ward off the mosquitoes and we sprayed ourselves with natural bug spray. We felt invincible against any bugs! A few minutes after it got dark we were sitting right next to a Tiki torch doused in half a bottle of this natural bug spray STILL getting eaten alive by mosquitoes. I think next on our list of purchases will be one of those pop up screen “rooms.” I still laugh thinking back on this buggy but beautiful place.
Check out the pictures of this place! It was really beautiful. The park ranger told us we lucked out because it’s usually quite dry this time of year, but they had a lot of rain so it was still green.
Lake Fort Smith State Park - Arkansas
We weren’t sure how our next stop would go, but based on Google reviews decided it didn’t sound like it would be bad. Again, we would be getting in after hours so we made reservations ahead of time. Things weren’t looking good when we got there close to 9pm and our name wasn’t on the door with the rest of the after-hours check ins. We seriously considered parking in the parking lot to the visitor’s center and heading out early before they opened, but decided to drive past the RV sites and see if we could pull into one and check in the next morning.
Turns out they had fancy little signs that tell whether or not a spot is reserved with the name of the party. So we actually found our name and pulled right into our spot! This place was a true gem! For $22 per night, we had electric and water hookups and a huge site with a picnic table, fire pit, and additional platform for whatever you may need it for.
The sites were well spaced out and we went for a walk as soon as we got setup to enjoy the cool night air (and the returning humidity to our sinuses - we oddly missed this while in the West). The sites further down with full hookups were also very nice, and were even more spaced out than ours. Best of all, in early September there were little to no bugs here! After our experience in the buggy canyon, we were thrilled we could walk around and sit outside without a fly swatter and bug spray haha.
Although you can’t see the lake, you can tell it’s close by the air! If we had longer to stay, we would have gone down to explore it. We certainly will be back to do this! One random plus to us was that they had recycling here. All the other places we had been so far only had trash so we appreciated being able to unload our recyclables with a clear conscience here :). They also had very nice bathhouses for Nick to shower in (he doesn’t fit awesomely in our Airstream shower being so tall lol). Another amenity we didn’t get to explore was an impressive pool area (not your typical “campground” pool). Overall, very impressed by this state park!
Cracker Barrel Jackson, TN (lol yep, we did it)
This stop doesn’t merit much of a post, but we did end up making a pit stop to sleep here. We called ahead and the manager said they do allow RVs to stay overnight, so we took him up on that! We couldn’t find any cool stops near Jackson, TN and we needed to stop for the night, so we grabbed dinner at Cracker Barrell and parked it! The main downside to our first parking lot camping was that at 4am the trash guys came and it was really loud for a pretty long time. This disturbed the dogs and us so it was tough to go back to sleep. Other than this, it was about how you would imagine sleeping in a camper in a parking lot would be! We woke up early and headed on our way quickly :)
Anchor Down RV Resort - TN
By this point, it’s Labor Day weekend and we decided we hadn’t stayed at any RV resorts…. So why not give this a try? Our goal for this trip was to try new things on our way home to see what experiences we liked and which we didn’t. This place was really awesome in a lot of ways and was just not our thing in other ways.
We loved the awesome facilities. Since Nick's tall self doesn’t fit great in our AS shower, it’s always a plus to have nice, clean bathrooms for him to use. Y’all, these were entire shower rooms you had to yourself to get ready! And they were super nice and clean.
The view was also pretty awesome. On a day when the campground was less busy, I think we would have loved this place. But the sites were very close together and you had to pay quite the premium for the sites with a view. And on Labor Day weekend, it was completely packed so most of what you could see was RVs all the time.  We didn’t want that smell getting in our brand new rig so we tried not to keep our windows and doors open much (which we love to do!).
This was our last stop before we arrived home. So the fact that our vent fan started smelling like burning plastic (we stopped using it - don’t think it had ever been used before) and our CO monitor went off one night (we immediately turned off all propane) wasn’t the end of the world because we would be able to slow down and learn our rig in order to get these things taken care of soon.


Zinedine Zidane tells Real Madrid fans to get behind Gareth Bale
Forward was booed in club's win 3-1 over Sociedad, following flag celebration
Real Madrid coach Zinedine Zidane asked supporters to start backing Gareth Bale and move on from the club versus country row which led to the Wales forward being treated to a cacophony of boos in his side's 3-1 win over Real Sociedad yesterday morning (Singapore time).
Bale's commitment to the 13-time European champions has come under the microscope this week after he helped his nation qualify for Euro 2020 and then joined his teammates dancing alongside a flag saying "Wales. Golf. Madrid. In that order".
The 100-million euro (S$150m) forward was criticised in the Spanish media for the celebration and Real fans also turned on him when he came off the bench in the second half of the La Liga game against Sociedad at the Santiago Bernabeu.
"There is too much noise with Bale, he wants to be here and do as well as he can... He is integrated into the group and he wants to play well, just like everyone else," Zidane said.
"I hope this doesn't continue throughout the season. We want the fans to be with us from the start of the game to the end, but we can't control this. The fans have the right to do what they want, but I ask them to support everyone."
Real had fallen behind to a Willian Jose strike in the second minute, but Karim Benzema and Federico Valverde struck either side of half-time to put the hosts in front, although the mood in the stands changed when Bale came off the bench.
He produced an admirable display in the conditions, however, helping to set up Luka Modric's goal which wrapped up the points for Zidane's side, while he nearly scored in stoppage time.
The 30-year-old's efforts led to a smattering of applause from sections of the crowd and Zidane said he wished everyone could turn a page.
"Real supporters have booed all of the very best players and Bale put in a good display. He just needs to focus on working hard on the pitch," he said.
"It's not about whether I understand the boos or not, we need our fans on our side and so does Gareth, just like every other player. If that happens, we can move on from this. We want the fans to applaud him, like they did after the goal." - REUTERS


I have a request. Is it possible to make it so that there is either an option to hide completed assignments or to bring unfinished assignments to the top of the list?
ORFK
Global Moderator
in general oder only for BBLog Assigments?
it would be cool to have a filter option in the top of the assigments page:
completed Assigments: Hidden / Visible
BrainFooLong
Administrator
Well, i don't think that this is a good idea.
Because some assignments depends on others and if you hide out completed assignment that have "child" assignments than you will be out of context and the view looks broken.
Rejected.
Post edited 1 x times, last by
Juice805
Juice805
I would still like this. If an assignment has a assignment that needs to be completed in order to move on then it would just still be in the list, then disappear when completed. The second assignment would simply have a check mark under that part of the requirements.
I assume this thread was originally about BF3, which had some weird assignment lines, but I would really love this for BF4
Or if anyone knows of a plugin which does this, a link would be greatly appreciated (I'm gonna put a request in the plugin forum momentarily though)
Juice805
well Im glad someone did it, cause it looks great. Here is the plugin:


Note: If you planned to use JavaScript framework for your real projects then prefer to use a package manger like npm and build tool like webpack or browserify.
Are you looking for angular js try this jsfiddle


[Erowid Warning: The “water extraction” method is ineffective in separating diethyl ether from the volatile hydrocarbon liquids/gases in “starter fluid”. Our understanding of the literature is that there is no such thing as safe use of volatile hydrocarbon gases: their psychoactive effects are inseparable from nerve and organ damage.]
This is the account of the first time I ever tried ether. I tried it several more times afterwards however this trip was definitely the wierdest. It all started during spring break of my sophmore year. I was walking around downtown with two of my good friends. While the only drug I take part in normally is weed we were fresh out.
 I became interested and asked what we would do. He said we could go to a gas station and buy a can of starter fluid, we would also have to purchase rags. We did these things then went to a nearby wooded area.
In this area we sprayed the ether into the rags and began huffing. My other friend did not huff which turned out to be helpful later, but back to the story. After about a minute everything I saw became very glossy and soon i was higher then I'd ever been in my entire life. My friend who was huffing with me stared acting very strangely I merely became confused. At this point I realized he was the devil. Which is stange becuase I'm an atheist. But I became convinced the devil was trying to kill me and just as i was preparing to do something about it the ether kicked into high gear.
First i will tell you what my friends saw during this period of time. They noticed me twitch a little and then fall to the ground. After a while they started to worry about me so the one who was huffing poked me. I quickly got up and tackled him. Then started running after my other friend trying to tell him something. After a while I calmed down and told them what I'm about to tell you.
Here is what I saw. First I realized I was the universe and all this time I had just been playing a trick on myself. Nothing truly exsisted except for my thought. In my mind I just kept falling and trying to catch myself however this was impossible. After a few minutes of this I started to come to. I saw my friends, but I couldn't move. I WAS DEAD! He was the devil, and he had succeeded in killing me! At least I thought that. I thought I was a ghost so I would go right through him. So I attacked my friend. At this point I knew I wasn't dead. And that's when I knew everything. Literally everything. Thats why I tried to chase my non-huffing friend so I could explain everything to him. But at the exact second I caught him I forgot.
All in all a fun experience and a good story to tell but personally I wouldn't suggest ether.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{% extends 'navbar.html' %} {% block title %}About{% endblock %} {% block content %}
I’m a PSHE Advisory Teacher (I teach, write, train, facilitate, advise, advocate and campaign on all aspects of Personal Social Health and Economic Education). I'm also a qualified science teacher who holds a MSc in Sexual Health Education, a post graduate diploma in Professional Practice in PSHE and a Department of Education PSHE Certificate.
I was previously the SRE Adviser for the London Borough of Enfield and an HIV education adviser for the London Boroughs of Enfoeld and Haringey. I now work as the RSE Hub co-ordinator, as well as a freelance advisory teacher. I have recently worked for Do SRE for schools and Somerset Health In Schools.
I have also written a children’s book explaining aspects of serious mental illness (psychosis) “Pretend Friends” (out February 2015). I am in the process of writing other PSHE related children’s books. My aim is to support parents to explain difficult issues to children in an age-appropriate way.


Why I’m Running
I saw no representation in the list of candidates from Middle-East, and that killed my imposter syndrome. I have lead INETA Turkey for four years, and INETA MEA for another till Microsoft stopped supporting INETA. I love to work with communities, help them reach larger audiences, build quality events. I have a good understanding of the community in MEA, visit at minimum 6 countries in the region every year to speak in an event. I present to pretty mixed audiences including professional developers, students, and CxOs. That gives me a good understanding of the needs of different types of roles.
I think there are a couple of areas where Microsoft can do better. Here are some areas I would love to work, fight to improve.
- Breadth community outreach to regions where English is not the primary language is one of them. Organizing online events and expecting to reach all regions might cover a relatively large percentage of the pie, however, we can do more.
- Offline localized events can't be successfully driven with small subs. Most of the countries in MEA don't have the resources to organize local versions of Microsoft events. Some don't even have enough expert speakers to run there events. For these locations, offline access is critical as well. You can't simply run a global online event and expect to have the human touch with developers who do not even speak your language. Local experts need to be empowered to build their communities.
- Student outreach is lacking. Both MSP Program and Imagine Cup seem to get disconnected from communities in MEA. The depth approach is killing the community on this front as well. Microsoft Corp is selecting universities to one-to-one manage and get involved with. What's being done has its reasons, but it is creating a form of inequality of opportunity. Students in unmanaged universities are being welcomed by Google with their Google Developer Days events and GDG communities. These student groups are not being cared for by Microsoft locally. International outreach is not a fix on this front as well.
My .NET Contributions
- Led INETA Turkey for 4 years.
- Led INETA MEA for one year.
- MVP for 11 years
- RD for 10 years
You can't be humble if you are asked to show your contributions right? With that said, I honestly don't know how to quantify the amount of speaking, writing, mentorship I did during the last 10+ years. I have written 5 books, spoke at various roadshows in MEA (latest DevOps Roadshow in 5 countries), international conferences (TechEds, MSDays and many more), hosted dozens of trainings, visited 100+ cities to talk about .NET.
Links
- 11 Years of Turkish blogging archive
- Current English Blog
- Github @daronyondem
- 11 years of presentations
- RD Profile
- MVP Profile


Bureau Oberhaeuser is a design bureau focused on Information- and Interface Design.
Courses
References
References here!
There is no better advertisement campaign that is low cost and also successful at the same time.
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