Media Source Extensions for Audio:
Eliminating the Gap
Introduction
Media Source Extensions (MSE) provide extended buffering and playback control for the HTML5 <audio> and <video> elements. While originally developed to facilitate Dynamic Adaptive Streaming over HTTP (DASH) based video players, below we'll see how they can be used for audio; specifically for gapless playback.You've likely listened to a music album where songs flowed seamlessly across tracks; you may even be listening to one right now. Artists create these gapless playback experiences both as an artistic choice as well as an artifact of vinyl records and CDs where audio was written as one continuous stream. Unfortunately, due to the way modern audio codecs like MP3 and AAC work, this seamless aural experience is often lost today.
Note: Most MP3 encoders (including LAME as used in this example) do not produce sufficient pre-roll and post-roll for a flawless transition between segments. If you need a truly flawless transition, we recommend using AAC with the default paddings of 2112 and 960; see below. Alternatively you can try to ensure your MP3 encoder generates at least 1152 samples of pre-roll and post-roll. See issue #3
We'll get into the details of why below, but for now lets start with a demonstration. Below is the first thirty seconds of the excellent Sintel chopped into five separate MP3 files and reassembled using MSE. The red lines indicate gaps introduced during the creation (encoding) of each MP3; you'll hear glitches at these points.
Yuck! That's not a great experience; we can do better. With a little more work, using the exact same MP3 files in the above demo, we can use MSE to remove those annoying gaps. The green lines in the next demo indicate where the files have been joined and the gaps removed. On Chrome 38+ this will playback seamlessly!
There are a variety of ways to create gapless content. For the purposes of this demo, we'll focus on the type of files a normal user might have lying around. Where each file has been encoded separately without regard for the audio segments before or after it.
Basic Setup
First, lets backtrack and cover the basic setup of a MediaSource instance. Media Source Extensions, as the name implies, are just extensions to the existing media elements. Below, we're assigning an Object URL, representing our MediaSource instance, to the source attribute of an audio element; just like you would set a standard URL.
var audio = document.createElement('audio'); var mediaSource = new MediaSource(); var SEGMENTS = 5; mediaSource.addEventListener('sourceopen', function() { var sourceBuffer = mediaSource.addSourceBuffer('audio/mpeg'); function onAudioLoaded(data, index) { // Append the ArrayBuffer data into our new SourceBuffer. sourceBuffer.appendBuffer(data); } // Retrieve an audio segment via XHR. For simplicity, we're retrieving the // entire segment at once, but we could also retrieve it in chunks and append // each chunk separately. MSE will take care of assembling the pieces. GET('sintel/sintel_0.mp3', function(data) { onAudioLoaded(data, 0); } ); }, false); audio.src = window.URL.createObjectURL(mediaSource);
Once the MediaSource object is connected, it will perform some initialization and eventually fire a "sourceopen" event; at which point we can create a SourceBuffer. In the example above, we're creating an "audio/mpeg" one, which is able to parse and decode our MP3 segments; there are several other types available.
Anomalous Waveforms
We'll come back to the code in a moment, but lets now look more closely at the file we've just appended, specifically at the end of it. Below, is a graph of the last 3000 samples averaged across both channels from the sintel_0.mp3 track. Each pixel on the red line is a floating point sample in the range of [-1.0, 1.0].
End of sintel_0.mp3
What's with all that those zero (silent) samples!? They're actually due to compression artifacts introduced during encoding. Almost every encoder introduces some type of padding. In this case LAME added exactly 576 padding samples to the end of the file.
In addition to the padding at the end, each file also had padding added to the beginning. If we peek ahead at the sintel_1.mp3 track we'll see another 576 samples of padding exists at the front. The amount of padding varies by encoder and content, but we know the exact values based on metadata included within each file.
Beginning of sintel_1.mp3
The sections of silence at the beginning and end of each file are what causes the "glitches" between segments in the previous demo. To achieve gapless playback, we need to remove these sections of silence. Luckily, this is easily done with MediaSource! Below, we'll modify our onAudioLoaded() method to use an append window and a timestamp offset to remove this silence.
Example Code
function onAudioLoaded(data, index) { // Parsing gapless metadata is unfortunately non trivial and a bit messy, so // we'll glaze over it here; see the appendix for details. ParseGaplessData() // will return a dictionary with two elements: // // audioDuration: Duration in seconds of all non-padding audio. // frontPaddingDuration: Duration in seconds of the front padding. // var gaplessMetadata = ParseGaplessData(data); // Each appended segment must be appended relative to the next. To avoid any // overlaps, we'll use the ending timestamp of the last append as the starting // point for our next append or zero if we haven't appended anything yet. var appendTime = index > 0 ? sourceBuffer.buffered.end(0) : 0; // Simply put, an append window allows you to trim off audio (or video) frames // which fall outside of a specified time range. Here, we'll use the end of // our last append as the start of our append window and the end of the real // audio data for this segment as the end of our append window. sourceBuffer.appendWindowStart = appendTime; sourceBuffer.appendWindowEnd = appendTime + gaplessMetadata.audioDuration; // The timestampOffset field essentially tells MediaSource where in the media // timeline the data given to appendBuffer() should be placed. I.e., if the // timestampOffset is 1 second, the appended data will start 1 second into // playback. // // MediaSource requires that the media timeline starts from time zero, so we // need to ensure that the data left after filtering by the append window // starts at time zero. We'll do this by shifting all of the padding we want // to discard before our append time (and thus, before our append window). sourceBuffer.timestampOffset = appendTime - gaplessMetadata.frontPaddingDuration; // When appendBuffer() completes, it will fire an "updateend" event signaling // that it's okay to append another segment of media. Here, we'll chain the // append for the next segment to the completion of our current append. if (index == 0) { sourceBuffer.addEventListener('updateend', function() { if (++index < SEGMENTS) { GET('sintel/sintel_' + index + '.mp3', function(data) { onAudioLoaded(data, index); }); } else { // We've loaded all available segments, so tell MediaSource there are no // more buffers which will be appended. mediaSource.endOfStream(); } }); } // appendBuffer() will now use the timestamp offset and append window settings // to filter and timestamp the data we're appending. // // Note: While this demo uses very little memory, more complex use cases need // to be careful about memory usage or garbage collection may remove ranges of // media in unexpected places. sourceBuffer.appendBuffer(data); }
A Seamless Waveform
Lets see what our shiny new code has accomplished by taking another look at the waveform after we've applied our append windows. Below, you can see that the silent section at the end of sintel_0.mp3 (in red) and the silent section at the beginning of sintel_1.mp3 (in blue) have been removed; leaving us with a seamless transition between segments.
Joining of sintel_0.mp3 and sintel_1.mp3
Conclusion
With that we've stitched all five segments seamlessly into one and have subsequently reached the end of our demo. Before we go, you may have noticed that our onAudioLoaded() method has no consideration for containers or codecs... Which means all of these techniques will work irrespective of the container or codec type; below you can replay the original demo DASH-ready fragmented MP4 instead of MP3.
If you'd like to know more check the appendices below for a deeper look at gapless content creation and metadata parsing. You can also explore gapless.js for a closer look at the code powering this demo.
Thanks for reading!
Appendix A: Creating Gapless Content
Creating gapless content can be hard to get right. Below we'll walk through how the Sintel media used in this demo were created. To start you'll need a copy of the lossless FLAC soundtrack for Sintel; for posterity, the SHA1 is included below. For tools, you'll need FFmpeg, MP4Box, LAME, and an OSX installation with afconvert.unzip Jan_Morgenstern-Sintel-FLAC.zip sha1sum 1-Snow_Fight.flac # 0535ca207ccba70d538f7324916a3f1a3d550194 1-Snow_Fight.flac
First, we'll split out the first 31.5 seconds the 1-Snow_Fight.flac track. We also want to add a 2.5 second fade out starting at 28 seconds in to avoid any clicks once playback finishes. Using the FFmpeg command line below we can accomplish all of this and put the results in sintel.flac.
ffmpeg -i 1-Snow_Fight.flac -t 31.5 -af "afade=t=out:st=28:d=2.5" sintel.flac
Next, we'll split the file into 5 wave files of 6.5 seconds each; it's easiest to use wave since almost every encoder supports ingestion of it. Again, we can do this precisely with FFmpeg, after which we'll have: sintel_0.wav, sintel_1.wav, sintel_2.wav, sintel_3.wav, and sintel_4.wav.
ffmpeg -i sintel.flac -acodec pcm_f32le -map 0 -f segment \ -segment_list out.list -segment_time 6.5 sintel_%d.wav
Next, lets create the MP3 files. LAME has several options for creating gapless content. If you're in control of the content you might consider using --nogap with a batch encoding of all files to avoid padding between segments altogether. For the purposes of this demo though, we want that padding so we'll use a standard high quality VBR encoding of the wave files.
lame -V=2 sintel_0.wav sintel_0.mp3 lame -V=2 sintel_1.wav sintel_1.mp3 lame -V=2 sintel_2.wav sintel_2.mp3 lame -V=2 sintel_3.wav sintel_3.mp3 lame -V=2 sintel_4.wav sintel_4.mp3
That's all that's necessary to create the MP3 files. Now lets cover the creation of the fragmented MP4 files. We'll follow Apple's directions for creating media which is mastered for iTunes. Below, we'll convert the wave files into intermediate CAF files, per the instructions, before encoding them as AAC in an MP4 container using the recommended parameters.
afconvert sintel_0.wav sintel_0_intermediate.caf -d 0 -f caff \ --soundcheck-generate afconvert sintel_1.wav sintel_1_intermediate.caf -d 0 -f caff \ --soundcheck-generate afconvert sintel_2.wav sintel_2_intermediate.caf -d 0 -f caff \ --soundcheck-generate afconvert sintel_3.wav sintel_3_intermediate.caf -d 0 -f caff \ --soundcheck-generate afconvert sintel_4.wav sintel_4_intermediate.caf -d 0 -f caff \ --soundcheck-generate afconvert sintel_0_intermediate.caf -d aac -f m4af -u pgcm 2 --soundcheck-read \ -b 256000 -q 127 -s 2 sintel_0.m4a afconvert sintel_1_intermediate.caf -d aac -f m4af -u pgcm 2 --soundcheck-read \ -b 256000 -q 127 -s 2 sintel_1.m4a afconvert sintel_2_intermediate.caf -d aac -f m4af -u pgcm 2 --soundcheck-read \ -b 256000 -q 127 -s 2 sintel_2.m4a afconvert sintel_3_intermediate.caf -d aac -f m4af -u pgcm 2 --soundcheck-read \ -b 256000 -q 127 -s 2 sintel_3.m4a afconvert sintel_4_intermediate.caf -d aac -f m4af -u pgcm 2 --soundcheck-read \ -b 256000 -q 127 -s 2 sintel_4.m4a
We now have several M4A files which we need to fragment appropriately before they can be used with MediaSource. For our purposes, we'll use a fragment size of one second. MP4Box will write out each fragmented MP4 as sintel_#_dashinit.mp4 along with an MPEG-DASH manifest (sintel_#_dash.mpd) which can be discarded.
MP4Box -dash 1000 sintel_0.m4a && mv sintel_0_dashinit.mp4 sintel_0.mp4 MP4Box -dash 1000 sintel_1.m4a && mv sintel_1_dashinit.mp4 sintel_1.mp4 MP4Box -dash 1000 sintel_2.m4a && mv sintel_2_dashinit.mp4 sintel_2.mp4 MP4Box -dash 1000 sintel_3.m4a && mv sintel_3_dashinit.mp4 sintel_3.mp4 MP4Box -dash 1000 sintel_4.m4a && mv sintel_4_dashinit.mp4 sintel_4.mp4 rm sintel_{0,1,2,3,4}_dash.mpd
That's it! We now have fragmented MP4 and MP3 files with the correct metadata necessary for gapless playback. See appendix b for more details on just what that metadata looks like.
Appendix B: Parsing Gapless Metadata
Just like creating gapless content, parsing the gapless metadata can be tricky since there's no standard method for storage. Below we'll cover how the two most common encoders, LAME and iTunes, store their gapless metadata. Lets start by setting up some helper methods and an outline for the ParseGaplessData() used above.
// Since most MP3 encoders store the gapless metadata in binary, we'll need a // method for turning bytes into integers. Note: This doesn't work for values // larger than 2^30 since we'll overflow the signed integer type when shifting. function ReadInt(buffer) { var result = buffer.charCodeAt(0); for (var i = 1; i < buffer.length; ++i) { result <<= 8; result += buffer.charCodeAt(i); } return result; } function ParseGaplessData(arrayBuffer) { // Gapless data is generally within the first 512 bytes, so limit parsing. var byteStr = String.fromCharCode.apply( null, new Uint8Array(arrayBuffer.slice(0, 512))); var frontPadding = 0, endPadding = 0, realSamples = 0; // ... we'll fill this in as we go below.
We'll cover Apple's iTunes metadata format first since it's the easiest to parse and explain. Within MP3 and M4A files iTunes (and afconvert) write a short section in ASCII like so:
iTunSMPB[ 26 bytes ]0000000 00000840 000001C0<PHONE_NUMBER>046E00
This is written inside an ID3 tag within the MP3 container and within a metadata atom inside the MP4 container. For our purposes, we can ignore the first "0000000" token. The next three tokens are the front padding, end padding, and total non-padding sample count. Dividing each of these by the sample rate of the audio gives us the duration for each.
// iTunes encodes the gapless data as hex strings like so: // // 'iTunSMPB[ 26 bytes ]0000000 00000840 000001C0<PHONE_NUMBER>046E00' // 'iTunSMPB[ 26 bytes ]####### frontpad endpad real samples' // // The approach here elides the complexity of actually parsing MP4 atoms. It // may not work for all files without some tweaks. var iTunesDataIndex = byteStr.indexOf('iTunSMPB'); if (iTunesDataIndex != -1) { var frontPaddingIndex = iTunesDataIndex + 34; frontPadding = parseInt(byteStr.substr(frontPaddingIndex, 8), 16); var endPaddingIndex = frontPaddingIndex + 9; endPadding = parseInt(byteStr.substr(endPaddingIndex, 8), 16); var sampleCountIndex = endPaddingIndex + 9; realSamples = parseInt(byteStr.substr(sampleCountIndex, 16), 16); }
On the flip side, most open source MP3 encoders will store the gapless metadata within a special Xing header placed inside of a silent MPEG frame (it's silent so decoders which don't understand the Xing header will simply play silence). Sadly this tag is not always present and has a number of optional fields. For the purposes of this demo, we have control over the media, but in practice some additional sanity checks will be required to know when gapless metadata is actually available.
First we'll parse the total sample count. For simplicity we'll read this from the Xing header, but it could be constructed from the normal MPEG audio header. Xing headers can be marked by either a 'Xing' or 'Info' tag. Exactly 4 bytes after this tag there are 32-bits representing the total number of frames in the file; multiplying this value by the number of samples per frame will give us the total samples in the file.
// Xing padding is encoded as 24bits within the header. Note: This code will // only work for Layer3 Version 1 and Layer2 MP3 files with XING frame counts // and gapless information. See the following document for more details: // http://www.codeproject.com/Articles/8295/MPEG-Audio-Frame-Header var xingDataIndex = byteStr.indexOf('Xing'); if (xingDataIndex == -1) xingDataIndex = byteStr.indexOf('Info'); if (xingDataIndex != -1) { // See section 2.3.1 in the link above for the specifics on parsing the Xing // frame count. var frameCountIndex = xingDataIndex + 8; var frameCount = ReadInt(byteStr.substr(frameCountIndex, 4)); // For Layer3 Version 1 and Layer2 there are 1152 samples per frame. See // section 2.1.5 in the link above for more details. var paddedSamples = frameCount * 1152; // ... we'll cover this below.
Now that we have the total number of samples we can move on to reading out the number of padding samples. Depending on your encoder this may be written under a 'LAME' or 'Lavf' tag nested in the Xing header. Exactly 17 bytes after this header there are 3 bytes representing the front and end padding in 12-bits each respectively.
xingDataIndex = byteStr.indexOf('LAME'); if (xingDataIndex == -1) xingDataIndex = byteStr.indexOf('Lavf'); if (xingDataIndex != -1) { // See http://gabriel.mp3-tech.org/mp3infotag.html#delays for details of // how this information is encoded and parsed. var gaplessDataIndex = xingDataIndex + 21; var gaplessBits = ReadInt(byteStr.substr(gaplessDataIndex, 3)); // Upper 12 bits are the front padding, lower are the end padding. frontPadding = gaplessBits >> 12; endPadding = gaplessBits & 0xFFF; } realSamples = paddedSamples - (frontPadding + endPadding); } return { audioDuration: realSamples * SECONDS_PER_SAMPLE, frontPaddingDuration: frontPadding * SECONDS_PER_SAMPLE }; }
With that we have a complete function for parsing the vast majority of gapless content out there. Edge cases certainly abound though, so caution is recommended before using similar code in production.
Appendix C: On Garbage Collection
Memory belonging to SourceBuffers is actively garbage collected according to content type, platform specific limits, and the current play position. In Chrome, memory will first be reclaimed from already played buffers. However, if memory usage exceeds platform specific limits, it will remove memory from unplayed buffers.
When playback reaches a gap in the timeline due to reclaimed memory it may glitch if the gap is small enough or stall completely if the gap is too large. Neither is a great user experience, so it's important to avoid appending too much data at once and to manually remove ranges from the media timeline that are no longer necessary.
Ranges can be removed via the remove() method on each SourceBuffer; which takes a [start, end] range in seconds. Similar to appendBuffer(), each remove() will fire an "updateend" event once it completes. Other removes or appends should not be issued until the event fires.
On desktop Chrome, you can keep approximately 12 megabytes of audio content and 150 megabytes of video content in memory at once. You should not rely on these values across browsers or platforms; e.g., they are most certainly not representative of mobile devices.
Garbage collection only impacts data added to SourceBuffers; there are no limits on how much data you can keep buffered in JavaScript variables. You may also reappend the same data in the same position if necessary.


Current scales:
X axis of dates
(Note: when the x-axis is dates, logscale is ignored on that axis.)
X axis of numbers


--- layout: article title: Reviews of 6 Screen Recording Apps for OSX author: matt ---
I've been wanting to make some more videos of Onslaught! Arena (and other prototypes we've got cooking) so I wanted to get a really good screen video recording app for Mac OSX. But before buying utility software I like to do a little research to make sure I get the one best taylored to my needs.
Since I'll primarily be recording gameplay from our games, I have particular needs in screen recording software, including:
These are just some quick reviews (one of them very quick!), but in most of them I've included screenshots and actual video recorded with the application. Here they are in the order I reviewed them:
First I looked at the free trial of Camtasia (full version: $99.00 USD) and had the following thoughts:
Here's a quick video I recorded with Camtasia. You can hear both the game's audio and my voice clearly:
Overall seems pretty solid and I was happy with the video I recorded. I couldn't find a good way to switch between the microphone VS. speaker audio recordings in the editing software it came with. But I guess that would mostly be done in something else like iMovie anyway. I'm not sure that Camtasia is the best bang for the buck considering that its price is up to three times that of some of its competitors.
Next I tried CaptureIt! (full version: $29.95 USD) and I was immediately confused. The moment I ran the application my entire screen faded a bit and a toolbar appeared in the bottom-left corner of my desktop. (You can see what I mean on the product page.)
I quit, then reopened the application to give it another shot. This time I figured out how to record video (which took some digging), but I couldn't for the life of me find where it put the movie file. Since it clearly wasn't as intuitive and easy to learn as I wanted, I wrote it off as a failure and moved on to the next application.
iShowU HD Pro's full version is $59.95 USD with a fewer-features version available for $29.95 USD. I downloaded the demo, gave it a go, and had the following thoughts:
It was really easy to record a test video:
iShowU HD Pro is not bad but I think the choice in price might hurt its ability to sell copies. I definitely knew I'd need the "Pro" version since (if I understood correctly) the limited version for 50% less doesn't record audio. So that kind of made me feel like I wouldn't be getting as good a deal (it's funny how pricing works, isn't it?)
Screen Mimic ($65 USD) was next on my list and I had the following thoughts when using it:
.swf
! Last time I checked I couldn't find anything to easily convert a movie file to flash on a Mac, so I found this feature extra appealing.The recording quality is pretty good too, as you can see in this video I made using the demo:
My favorite feature of Screen Mimic is that it does a great job of staying out of your face. At first it's just an icon in your menu bar. Click it, and the only options displayed are "New Recording" and "Pause Recording" (disabled). Very minimal and definitely appreciated. On the downside, its has fewer options than the competitors in its price range. Based on the other software with similar features I'd say it should be priced about half of what it is.
Next up I tried Screenium ($29 USD) and immediately liked it. The demo is fully-featured except it limits recordings to 30 seconds. Other software in its category might remove features and/or add watermarks to exported videos. Giving me full access to all normal features allowed me to see exactly what I'd be paying for without any uncertainty. Good stuff.
Recording and exporting this video was a breeze:
I have almost nothing but good things to say about Screenium:
It's difficult to say why, but I also felt that Screenium had excellent usability. All the options were easy to find and in the right place. No task was a chore.
After trying ScreenFlow ($99 USD), I had the following thoughts:
Videos (from both the screen and built-in camera) are easy to record:
I found ScreenFlow's pre-recording interface to be too minimal and its post-recording interface way too involved. The quality feels pretty good, and even at almost $100 the value might be there for some users. But I'm in the market for a simple screen recording app, so as long as it does what I need, the fewer options the better.
Edit 1/2/2011: I gave QuickTime (v10.0) a try after reading that it was available for OSX10.6+. While the price tag (free!) is obviously great, I noticed a CPU hit making my gameplay recording sluggish. I also saw no options for recording only a selected region of the screen. These reasons made it a dealbreaker, but it might be a great free solution for you!
Overall I was the most impressed with Screenium. It has a wonderful interface, is easy to use and powerful enough for my purposes (and being the least expensive is a nice coincidence!). If Screenium wasn't on the plate, I guess my second choice would have been Screen Mimic. It does very little but has pleasant controls and is also simple to use.
Do you have your own experiences with screen recording software on Mac OSX? Is there any great software out there that I missed?


Exhaustion is a dysfunctional state of cytotoxic CD8+ T cells (CTL) observed in chronic infection and cancer. Current in vivo models of CTL exhaustion using chronic viral infections or cancer yield very few exhausted CTL, limiting the analysis that can be done on these cells. Establishing an in vitro system that induces CTL exhaustion could therefore greatly facilitate the study of this phenotype.
Purified TCR transgenic OT-1 CTL from mice were cultured with cytokines and were repeatedly stimulated with SIINFEKL peptide. After harvesting cells on day 5, inhibitory receptors (IRs) and cytokine production were assayed by flow cytometry. RNAseq was performed with the sorted cells. Differential expressed genes, Principle Component Analysis (PCA), Ingenuity Pathway Analysis (IPA) and Gene Set Enrichment Analysis (GSEA) were performed with the data. Multiple inhibitory receptors, PD-1, Lag3, Tim3, TIGIT, CD244 and CD160 were highly upregulated and co-expressed on the repeated peptide stimulated cells than the cells without or with single stimulation. Repeated peptide stimulation also impaired function of CTL as production of IL-2, IFN-γ and TNF-α was dramatically reduced, polyfunctionality was greatly diminished.
Repeated stimulating CTL with the specific peptide, induced all the functional, phenotypic and transcriptomic characteristics of exhausted CTL. They express multiple IRs and lose proliferative capacity and polyfunctionality. The transcriptional pattern of these cells is close to that previously described for exhausted CTL.


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Man bites worker during attempted U-Haul robbery: cops
by Daniel Cassady and Natalie MusumeciA man tried to steal two sets of truck keys at a Brooklyn U-Haul facility – and then bit an employee who confronted him, police said.
The thief made his way into the U-Haul rental outpost on Washington Avenue in Prospect Heights last Thursday at around 8:30 a.m., cops said.
A 51-year-old employee confronted the intruder, and during the struggle, the suspect chomped down on a finger on the worker’s left hand, according to police. The suspect then fled without taking the keys, cops added.
The victim was not seriously injured and refused medical attention at the scene.
The NYPD released photos and surveillance footage of the suspect in the hopes that the public may be able to help authorities track him down.


Interface for WireTransaction wire data. Typically the child object actually gets serialized on the wire. A WireTransactionContainer can be obtained from a WireTransaction.
The class that actually gets serialized on the wire.
Enumeration for different WireTransactions.
Enumeration for WireTransaction version.


--- layout: post date: 2013-11-27 23:15:00 +0100 title: "let’s disable pdiffs already!" categories: Artikel tags: - debian ---
Richi’s post about the pdiff-by-default agony resonates with me a lot.
  And by modern I mean even the DSL link my parents’ place has since 14 years.
Let’s disable pdiffs by default already.


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This is a demonstration of the click to call functionality of the webphone. See the source for details (you can copy paste the source code to your website to implement click to call functionality with little changes).
The default click to call button looks like this, but you can find customization options in the source.


Market approach Where do you want to go? What effect are you trying to accomplish. Every project deserves a clear concept, therefore a clear aim. At Pivot4D we do our homework researching the market and developing a strategy, and most important... to act on it!.
Storyboarding Storyboards, in essence, relay both visually and through text, what all parties need to know to lift a vision from the page and bring it to life. Every storyboard should capture these important elements to work effectively: Content, style, visuals and navigation, narration, graphic design requirements
2D/3D Modeling Whether the project will require 2d Graphic elements or 3D assets we can do it. We are proud to have a team with a wealth of industry experience in the arena, we will build all necessary assets for your projects without breaking a sweat.
Deployment Let's show your project to the world! We provide tools to share your web-based project in a matter of seconds. Embed your project on your own website or share via email with a unique URL.


NSString(Inflections) Category Reference
| Declared in | NSString+Inflections.h NSString+Inflections.m |
Tasks
-
– pluralize
Returns the plural form of the word in the string.
-
– singularize
The reverse of +pluralize+, returns the singular form of a word in a string.
-
– humanize
Capitalizes the first word and turns underscores into spaces and strips a trailing “_id”, if any. Like +titleize+, this is meant for creating pretty output.
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– titleize
Capitalizes all words that are not part of the nonTitlecasedWords.
-
– tableize
Create the name of a table like Rails does for models to table names. This method uses the +pluralize+ method on the last word in the string.
-
– classify
Create a class name from a plural table name like Rails does for table names to models.
-
– camelize
Converts an underscored separated string into a CamelCasedString.
-
– camelizeWithLowerFirstLetter
Converts an underscored separated string into a camelCasedString with the first letter lower case.
-
– underscore
Makes an underscored, lowercase form from the expression in the string.
-
– dasherize
Replaces underscores with dashes in the string.
-
– demodulize
Removes the module part from the expression in the string.
-
– foreignKey
Creates a foreign key name from a class name.
-
– foreignKeyWithoutIdUnderscore
Creates a foreign key name from a class name without the underscore separating the id part.
-
– ordinalize
Turns a number into an ordinal string used to denote the position in an ordered sequence such as 1st, 2nd, 3rd, 4th.
-
– capitalize
Capitalizes the first letter and makes everything else lower case.
Instance Methods
camelize
Converts an underscored separated string into a CamelCasedString.
- (NSString *)camelize
Discussion
Converts an underscored separated string into a CamelCasedString.
Changes ‘/’ to ‘::’ to convert paths to namespaces.
Declared In
NSString+Inflections.m
camelizeWithLowerFirstLetter
Converts an underscored separated string into a camelCasedString with the first letter lower case.
- (NSString *)camelizeWithLowerFirstLetter
Discussion
Converts an underscored separated string into a camelCasedString with the first letter lower case.
Changes ‘/’ to ‘::’ to convert paths to namespaces.
Declared In
NSString+Inflections.m
capitalize
Capitalizes the first letter and makes everything else lower case.
- (NSString *)capitalize
Discussion
Capitalizes the first letter and makes everything else lower case.
Declared In
NSString+Inflections.m
classify
Create a class name from a plural table name like Rails does for table names to models.
- (NSString *)classify
Discussion
Create a class name from a plural table name like Rails does for table names to models.
Declared In
NSString+Inflections.m
dasherize
Replaces underscores with dashes in the string.
- (NSString *)dasherize
Discussion
Replaces underscores with dashes in the string.
Declared In
NSString+Inflections.m
demodulize
Removes the module part from the expression in the string.
- (NSString *)demodulize
Discussion
Removes the module part from the expression in the string.
Declared In
NSString+Inflections.m
foreignKey
Creates a foreign key name from a class name.
- (NSString *)foreignKey
Discussion
Creates a foreign key name from a class name.
Declared In
NSString+Inflections.m
foreignKeyWithoutIdUnderscore
Creates a foreign key name from a class name without the underscore separating the id part.
- (NSString *)foreignKeyWithoutIdUnderscore
Discussion
Creates a foreign key name from a class name without the underscore separating the id part.
Declared In
NSString+Inflections.m
humanize
Capitalizes the first word and turns underscores into spaces and strips a trailing “_id”, if any. Like +titleize+, this is meant for creating pretty output.
- (NSString *)humanize
Discussion
Capitalizes the first word and turns underscores into spaces and strips a trailing “_id”, if any. Like +titleize+, this is meant for creating pretty output.
Declared In
NSString+Inflections.m
ordinalize
Turns a number into an ordinal string used to denote the position in an ordered sequence such as 1st, 2nd, 3rd, 4th.
- (NSString *)ordinalize
Discussion
Turns a number into an ordinal string used to denote the position in an ordered sequence such as 1st, 2nd, 3rd, 4th.
TODO: This should be moved to NSNumber most likely
Declared In
NSString+Inflections.m
pluralize
Returns the plural form of the word in the string.
- (NSString *)pluralize
Discussion
Returns the plural form of the word in the string.
Declared In
NSString+Inflections.m
singularize
The reverse of +pluralize+, returns the singular form of a word in a string.
- (NSString *)singularize
Discussion
The reverse of +pluralize+, returns the singular form of a word in a string.
Declared In
NSString+Inflections.m
tableize
Create the name of a table like Rails does for models to table names. This method uses the +pluralize+ method on the last word in the string.
- (NSString *)tableize
Discussion
Create the name of a table like Rails does for models to table names. This method uses the +pluralize+ method on the last word in the string.
Declared In
NSString+Inflections.m
titleize
Capitalizes all words that are not part of the nonTitlecasedWords.
- (NSString *)titleize
Discussion
Capitalizes all words that are not part of the nonTitlecasedWords.
Declared In
NSString+Inflections.m
underscore
Makes an underscored, lowercase form from the expression in the string.
- (NSString *)underscore
Discussion
Makes an underscored, lowercase form from the expression in the string.
Changes ‘::’ to ‘/’ to convert namespaces to paths.
As a rule of thumb you can think of +underscore+ as the inverse of +camelize+, though there are cases where that does not hold:
“SSLError”.underscore.camelize # => “SslError”
Declared In
NSString+Inflections.m


Defining and Instantiating a Class in Ruby
Apr 12th, 2014
Phase0 / Week 5 of Dev Bootcamp was a great week. Went through Ruby Class basics, and got my hands on The Well-Grounded Rubyist book.
For those not familiar with Ruby or programming, In a previous posting I briefly compared Ruby Classes/JavaScript constructor methods and how they act as blueprint templates; and that variables and methods can be defined within them. Today I'd like to go into part two of that post, and discuss this specifically in the scope of Ruby.
So to start up, here's the not-so-easy to follow narrative (bear with me for a moment).
Classes in Ruby are first-class objects - each is an instance of the class Class. When a new class is defined, an object of type Class is created and assigned to a constant("Name" for example). When Name.new is called to create a new object, the new class method in Class is run by default, which in turn invokes allocate to allocate memory for the object, before finally calling the new object's initialize method. The construction is done via the new class method, the initialization is done via the initialize instance method.
Okay, now that I've prefaced this post with the most hard-to-follow narrative (yep, I didn't understand it at first either), I've written below a real example of a sample class, which I find makes this notion of Class much easier to comprehend:
In the example above, I am defining a simple class that simulates rolling a die with variable number of sides. Describing this in pseudo-code:
- Defined a class and named it Die
- I made Die able to accept one variable called sides. If the number of sides is not a positive number, it raises an error at initalization, otherwise it initializes and creates the instance variable @sides
- Created an instance method called sides. It's a simple method that just returns the number of sides.
- Created an instance method called roll. This returns a random number between 1 and the number of sides defined when Die was initalized.
So going line-by-line, it's actually not as hard as it sounds. To create a template object, define it as a class and give it a name (in this case, Die). Keep in mind that a class needs to lead with a capital letter since it's so blueprint-special! Then some variables to be used need to be initialized (in this case, number of sides). Then create some methods that may (or may not, up to you!) use the initialized variables (methods sides and roll).
Once this code has been created, this class can be called as you like by doing something like:
mycooldie = Die.new(6)
This creates a new instance of Die called mycooldie with 6 sides initiated.
mycooldie.sides
This looks up how many sides there are for mycooldie, as we all forget sometimes!
mycooldie.roll
This simulates a dice roll and returns a random number between 1 and the number of sides of the die.
And there you have it. How to create a blueprint class with some methods, and then instantiate (I can't believe that's a real word) it in Ruby. Very classy!


Documentation version v 1.0
Elasticsearch is an Apache Lucene-based search server. It was developed by Shay Banon and published in 2010. It is now maintained by Elasticsearch BV. Its latest version is 2.1.0.
Elasticsearch is a real-time distributed and open source full-text search and analytics engine. It is accessible from RESTful web service interface and uses schema less JSON (JavaScript Object Notation) documents to store data. It is built on Java programming language, which enables Elasticsearch to run on different platforms. It enables users to explore very large amount of data at very high speed.
The general features of Elasticsearch are as follows −
The key concepts of Elasticsearch are as follows −
If your data is too large use "curl" command to export data because browzer has limitation.
Create Index: In this section, we will add some index, mapping and data to Elasticsearch. This data will be used in the examples explained in this tutorial.
curl -XPUT http://localhost:9200/schools
Response: It can contain index specific settings, but for now, it is empty for default settings.
{"acknowledged": true}(This means index is created)
Create Mapping and Add data:Elasticsearch will auto-create the mapping according to the data provided in request body, we will use its bulk functionality to add more than one JSON object in this index.
curl -XPOST http://localhost:9200/schools/_bulk -d @(address-of-json-file)
To check all data from specific index: (All data will return in json fomrat)
curl -XGET /_search{"query": {"match_all": {}}}
We are using json-py-es for importing and validating JSON file. We can all the things together or deprately as per requirements.
Working strucutreThere are 3 proccesses of importing raw JSON data to ElasticSearch
A valid JSON file here refers to a JSON file stacked with many lines of data
file valid_data.json and its content
{"key1": "valueA", "key2": {"sub_key1": "value2A", "sub_key2": ["Good", "Morning"]}}
{"key1": "valueB", "key2": {"sub_key1": "value2B", "sub_key2": ["Good", "Afternoon"]}}
...
{"key1": "valueC", "key2": {"sub_key1": "value2C", "sub_key2": ["Good", "Evening"]}}
1. Validating JSON format data
jsonpyes --data raw_data.json --check
If the json data file is valid:
json valid
If the json data file is invalid:
json invalid
2. Only importing without validating
jsonpyes --data raw_data.json --bulk http://localhost:9200 --import --index myindex2 --type mytype2
Notice: If the raw JSON data file is invalid, jsonpyes will not import it.
Or enable multi-threads
jsonpyes --data raw_data.json --bulk http://localhost:9200 --import --index myindex2 --type mytype2 --thread (Number_of_threads)
Notice: If the raw JSON data file is invalid, jsonpyes will not import it.
3. Both validating and importing
jsonpyes --data raw_data.json --bulk http://localhost:9200 --import --index myindex1 --type mytype1 --check
For more information please visit official HPC site: Click here!
HPC don't support FTP transfer, so you have to use SFTP. SFTP is by default in most of the linux distro like Ubuntu, Kubuntu
Step 1: Login - Open terminal and type below command
sftp<EMAIL_ADDRESS>Now they will ask for your password, Just type it and now you are in.
Next step is to upload file using below command.
put -r (Source directory) (destination directory)
Make sure both directory must ahve same name- It's SFTP bug 2018-Feb-present
Now you can download any file from ftp server usig below cmmand
lcd (address/your_directory_name)
To download several files we can use wildcards. In this example, I will download all files with the .xls file extension.
mget *.xls
Closing the FTP connection.
exit
For more information please check: Click here!
Code released under the MIT License License.
For more information about copyright and license check MIT licence.


Copyright © 2009-{{ site.time | date: "%Y" }} The Apache Software Foundation
Apache Libcloud, Libcloud, Apache, the Apache feather, and the Apache Libcloud project logo are trademarks of the Apache Software Foundation. All other marks mentioned may be trademarks or registered trademarks of their respective owners.


Interested in working with us?
Check out theopen positions
We started our journey in March 2000 with the goal to enable any individual to pay their bills online easily. We found success early through our relationships with utility companies, all type of businesses and banks but we wanted to do more, achieve more. We began leveraging technology to build an ecosystem that enables individuals to make payments their way while allowing businesses accepted payments their way, through any payment method and device.
Over the years, we have evolved. We have built smart solutions that are scalable as per the businesses requirement. We provide each business with an intuitive interface that boost business opportunities while offering payment convenience to their customers. We continuously strive to deliver more and are constantly working towards democratizing payments to ensure the widest reach.
Our vision is to create an one-stop destination for payments. An interface where consumers can leverage an electronic medium to better organise and manage all their payments. A platform where merchants has all the necessary tools to collect electronic payments from anytime and from any where.
We aim to deliver an digital payment ecosystem that is transparent, comprehensive, secure and accessible to traditional businesses, e-commerce merchants, government and financial institutions.
M.N. Srinivasu is a Director and a co-founder of BillDesk. Prior to founding BillDesk, Vasu worked with Business Consulting unit of Arthur Andersen in India and before that, for over 9 years, with ITC Limited across their various businesses. He has completed his MBA from IIM Ahmedabad and Bachelors degree in Commerce from Madras University.
Ajay Kaushal is a Director and co-founder of BillDesk. He is an eminent speaker at various events organized by industry associations. Prior to setting up BillDesk, Ajay has worked with SBI Capital Markets and Arthur Andersen. He graduated in Electrical Engineering from IIT Madras and completed his PGDM from IIM Lucknow.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
Having started operations in April 2008, Loylty Rewardz as an organization over the years have built extensive expertise and capability to develop and manage large scale, turnkey loyalty solutions.
The company has a dedicated team of avant-garde professionals who have used this space to deliver unparalleled value by creating and managing bespoke loyalty programs for diverse clientele in India. For more information visit http://www.loylty.com/


The security guard that approaches you is a woman, she seems small and scrawny. You look at her name tag, it says Ashley.
No way are you going to let "Ashley" push you around, if that is even her real name!
You tell "Ashley" you aren't going anywhere. You tell her that there is no way a flash light punk fake cop like her is going to do anything about it either.
Ashley then punches you in the face.
Looks like, YOU JUST GOT KNOCKED OUT!!!!!!!!!!


Serialized Form
|
Package org.encog.examples.ml.world |
hopfield
org.encog.neural.thermal.HopfieldNetwork hopfield
grid
boolean[] grid
margin
int margin
gridX
int gridX
gridY
int gridY
cellWidth
int cellWidth
cellHeight
int cellHeight
panel
QLearningPanel panel
buttonPanel
JPanel buttonPanel
buttonTrain
JButton buttonTrain
buttonGo
JButton buttonGo
buttonClear
JButton buttonClear
buttonClearMatrix
JButton buttonClearMatrix
|
Package org.encog.examples.neural.gui.hopfield |
hopfield
org.encog.neural.thermal.HopfieldNetwork hopfield
grid
boolean[] grid
margin
int margin
gridX
int gridX
gridY
int gridY
cellWidth
int cellWidth
cellHeight
int cellHeight
panel
HopfieldPanel panel
buttonPanel
JPanel buttonPanel
buttonTrain
JButton buttonTrain
buttonGo
JButton buttonGo
buttonClear
JButton buttonClear
buttonClearMatrix
JButton buttonClearMatrix
|
Package org.encog.examples.neural.gui.ocr |
serialVersionUID:<PHONE_NUMBER>12546346L
entryImage
Image entryImage
- The image that the user is drawing into.
entryGraphics
Graphics entryGraphics
- A graphics handle to the image that the user is drawing into.
lastX
int lastX
- The last x that the user was drawing at.
lastY
int lastY
- The last y that the user was drawing at.
sample
Sample sample
- The down sample component used with this component.
downSampleLeft
int downSampleLeft
- Specifies the left boundary of the cropping rectangle.
downSampleRight
int downSampleRight
- Specifies the right boundary of the cropping rectangle.
downSampleTop
int downSampleTop
- Specifies the top boundary of the cropping rectangle.
downSampleBottom
int downSampleBottom
- Specifies the bottom boundary of the cropping rectangle.
ratioX
double ratioX
- The downsample ratio for x.
ratioY
double ratioY
- The downsample ratio for y
pixelMap
int[] pixelMap
- The pixel map of what the user has drawn. Used to downsample it.
serialVersionUID: -6779380961875907013L
numberFormat
NumberFormat numberFormat
halt
boolean halt
entry
Entry entry
- The entry component for the user to draw into.
sample
Sample sample
- The down sample component to display the drawing downsampled.
letterListModel
DefaultListModel letterListModel
- The letters that have been defined.
net
org.encog.neural.som.SOM net
- The neural network.
trainThread
Thread trainThread
- The background thread used for training.
JLabel1
JLabel JLabel1
JLabel2
JLabel JLabel2
downSample
JButton downSample
- THe downsample button.
add
JButton add
- The add button.
clear
JButton clear
- The clear button
recognize
JButton recognize
- The recognize button
JScrollPane1
JScrollPane JScrollPane1
letters
JList letters
- The letters list box
del
JButton del
- The delete button
load
JButton load
- The load button
save
JButton save
- The save button
train
JButton train
- The train button
JLabel3
JLabel JLabel3
JLabel4
JLabel JLabel4
JLabel8
JLabel JLabel8
JLabel5
JLabel JLabel5
serialVersionUID:<PHONE_NUMBER>163548592L
data
SampleData data
- The image data.
|
Package org.encog.examples.neural.gui.predict |
network
org.encog.neural.networks.BasicNetwork network
actual
double[] actual
predict
double[] predict
width
int width
height
int height
center
int center
error
double error
network
org.encog.neural.networks.BasicNetwork network
graph
GraphPanel graph
trainingData
org.encog.ml.data.MLDataSet trainingData
train
org.encog.ml.train.MLTrain train
btnTrain
JButton btnTrain
|
Package org.encog.examples.neural.gui.som |
serialVersionUID:<PHONE_NUMBER>067939033L
weights
org.encog.mathutil.matrices.Matrix weights
serialVersionUID: -6762179069967224817L
map
MapPanel map
network
org.encog.neural.som.SOM network
thread
Thread thread
train
org.encog.neural.som.training.basic.BasicTrainSOM train
gaussian
org.encog.neural.som.training.basic.neighborhood.NeighborhoodRBF gaussian
|
Package org.encog.examples.nonlinear.basicstrategy |
player
Player player
chromosome
org.encog.ml.genetic.genome.Chromosome chromosome
length
int length
|
Package org.encog.examples.nonlinear.tsp.genetic |
pathChromosome
org.encog.ml.genetic.genome.Chromosome pathChromosome
|
Package org.encog.examples.proben |
|
Package org.encog.examples.unfinished.maze |
serialVersionUID:<PHONE_NUMBER>197614437L
width
int width
height
int height
cellWidth
int cellWidth
cellHeight
int cellHeight
mouseX
int mouseX
mouseY
int mouseY
maze
Maze maze
maze
Maze maze
mazePanel
MazePanel mazePanel
buttonRun
JButton buttonRun
buttonTrain
JButton buttonTrain
buttonStop
JButton buttonStop
state
MouseMaze.State state
requestStop
boolean requestStop
Copyright © 2012. All Rights Reserved.


Line 1
Line 2
PO Box
City
State
Zip Code
Zip+4
Postal Code
Status
Sequence
Type
FORWARDING
PRIOR
CURRENT
BAD
BILLING
MAILING
SHIPPING
Action


{% extends "instructions/Page.html" %} {% load staticfiles otree %} {% block title %} INSTRUCTIONS {% endblock %} {% block content %}
You are about to participate in an experiment in the economics of decision-making. If you follow these instructions carefully, you can earn an amount of money which will be paid to you in cash at the end of the experiment.
Your computer screen will display useful information. Remember that the information on your computer screen is private. To insure best results for yourself and accurate data for the experimenters, please do not communicate with the other participants at any point during the experiment. If you have any questions, or need assistance of any kind, raise your hand and one of the experimenters will come.
{% next_button %} {% endblock %}


Top-tier curlers in town
by Chelsea PowrieSome of the top male curlers in the world are currently in Penticton, part of the sold-out Ashley Homestore Curling Classic.
Twenty-four teams from around the world have come to town, competing for $84,000 worth of cash prizes. Top teams from around Canada are here alongside teams from the United States and Scotland.
"First place gets 20 grand," said chair of the event Cathy Jones, adding that $12,000 from the overall purse is kept for the Penticton curling community and the rest is shared between the top eight teams.
The lineup of curlers this year is star-studded.
"We have 12 gold medalists, we have 15 of the top 20 teams in Canada here," Jones said. "All the boys are here. They look forward to it, they wait for it, and this is their number one spot every time the tour comes up."
And it's not just about the money.
"Curlers get rankings throughout the year for cash earnings, and point earnings, so they want to get to these spiels where it's ranking them higher and higher and higher," Jones explained.
Spectator tickets for the event are sold out, but the action is streamed live on the Penticton Curling Club's website here. Jones said they see fans from around the world.
"To put in perspective, last year, I got a call saying 'Can you have the announcer turn their volume up just a bit?' I said 'Where are you calling from?' and they said 'Scotland,'" Jones said.
"So it made it really real that around the world, people were watching Penticton.
The event was originally formed to help local B.C. teams get to an international calibre.
"Gain the experience, gain the recognition so that eventually they might become the next B.C. Brier, or next world champion," Jones said.
The tournament runs until Sunday at the Penticton Curling Club.


The Best Activewear from the Nordstrom Anniversary Sale
Jonathan Reinink
Aug 18
|
Cooking
|
Read more
6 mins ago


Before Change
def logsumexp(array):
m = max(array)
if m == float("inf"):
return float("inf")
elif m == -float("inf"):
return -float("inf")
After Change
// m = -inf means addends are all zero, hence so is sum, and log is
// -inf. But if +inf and -inf are among the inputs, or if input is
// NaN, let the usual computation yield a NaN.
if math.isinf(m) and min(array) != -m and \
all(not math.isnan(a) for a in array):
return m
// Since m = max{a_0, a_1, ...}, it follows that a <= m for all a,
// so a - m <= 0; hence exp(a - m) is guaranteed not to overflow.
return m + math.log(sum(math.exp(a - m) for a in array))
def logmeanexp(array):
inf = float("inf")


The core data structure of Keras is a model, which is used organise layers.
General steps to training:
1. Create model (by adding layers)
2. Compile model to configure learning process .compile
3. Fit model by iterating on training data in batches, or manually train
4. Evaluate performance, or generate predictions .evaluate
, predict
Sequential Model Linear stack of layers.
Created by passing into constructor or by adding layers using the .add
method.
The model needs to know the input shape that it should expect.
Receives three arguments: an optimizer, a loss- function, list of metrics
All Keras layers have a number of common methods
.get_weights
: return the weights of the layer as a list of Numpy arrays.set_weights
: sets the weights of the layer from a list of Numpy arrays.get_config
: returns a dictionary containing the configuration of the layerinput and output tensors can also be retrieved easily.
Batch normalization
-
Static == 0(test mode) Static == 1(train mode)


Topzee
Last game
{{ gameService.lifetimeStats.lastGame }}
Games played
{{ gameService.lifetimeStats.completedGameCount }}
Average
{{ gameService.lifetimeStats.averageScore | number:'1.0-1'
}}
High Score
🏆 {{ gameService.lifetimeStats.highScore }}
Start Game
Resume Game ({{ gameService.game?.turnsLeft }} turns left)
Restart Game


--- title: Israel shot 178 date: 2004-06-27T00:00:00.000Z filepathOriginal: photos/IMG0084.jpg filepathThumbnail: photos/IMG0084.thumbnail.jpg filepathPreview: photos/IMG0084.preview.jpg ---
We're not drunk: Me, Asher, Ari, Beck, and Jase at the farewell party


Logisim includes an integrated hex editor for viewing and editing the contents of memory. To access it, bring up a pop-up menu for the memory component and select Edit Contents.... For ROM components, which have the memory contents as part of the attribute value, you can alternatively access the hex editor by clicking the corresponding attribute value.
The numbers in italics at left display memory addresses, written in hexadecimal. The other numbers display values starting from that memory address; the hex editor may display four, eight, or sixteen values per line, depending on what fits in the window. To help with counting, each group of four values has a larger space between.
You can navigate through memory using the scroll bar or using the keyboard (the arrow keys, home, end, page up, and page down). Typing hexadecimal characters will alter the currently selected value.
You can select a range of values by dragging the mouse, shift-clicking the mouse, or navigating through memory with the keyboard while depressing the shift key. Values may be copied and pasted using the Edit menu; the clipboard can also be transferred into other applications.
Next: User's Guide.


Eric Akis: Let burgers be your Grey Cup winner
by Eric AkisMany Canadians will cosy up in their TV rooms to watch the Grey Cup in Calgary this Sunday. Well before kick-off, they’ll be cooking up a plan on what to dine on while cheering on their team.
With the game being played in Alberta, a province that produces a lot of beef, I think a tasty burger would be a good choice. But not just a regular beef burger — I’m talking about a patty stuffed with tangy cheddar and smoky bacon, and topped with fried onions and homemade barbecue sauce spiked with Canadian beer.
That’s the tasty combination I came up with for today’s recipe. Once in the bun, those stuffed patties were topped with mayonnaise, pickles, lettuce and tomatoes.
The step-by-step photos below will guide you on how to stuff the patties with cheese and bacon. You can make the stuffed patties many hours before cooking them — keep them refrigerated until ready to cook.
The homemade barbecue sauce can be made at least a day before. As with the uncooked patties, just keep it refrigerated until needed.
When cooking the burgers, don’t worry too much if a bit of cheese seeps out. It’s a sign the patty is hot and cooked in the centre and ready to be topped with the sauce and onions.
To make sure the patty is fully cooked, though, always use an instant-read meat thermometer.
You can serve the burgers with potato salad, or with homemade fries and coleslaw, and with some of the beer you used in the barbecue sauce. The burger recipe yields four servings, but it, and the barbecue sauce recipe, can be doubled or tripled if you are serving a larger crowd.
Cheddar-Bacon Stuffed Burgers with Beer BBQ Sauce
Juicy burgers with a molten middle of melted cheese flecked with bits of bacon are topped with beer-spiked barbecue sauce, fried onions and pickles.
Preparation time: 40 minutes
Cooking time: About 25 minutes
Makes: Four servings
3 strips of bacon, cut into small cubes
1 1/2 lbs lean ground beef
1 large egg, beaten
1/4 cup dried bread crumbs
1/2 tsp salt
1/2 tsp freshly ground black pepper
4 (about 2 1/2-inches square, 3/4-inch thick) slices of old Canadian cheddar cheese
1 medium onion, halved and thinly sliced
1 Tbsp olive oil, plus some for the grill
• Beer BBQ Sauce, to taste (see recipe below)
4 hamburger buns, split and warmed
• mayonnaise, to taste
4 lettuce leaves
• sliced tomatoes and sliced dill pickles, to taste
Place bacon in a skillet, set over medium to medium-high heat and cook until crispy. Lift the bacon bits out of the pan and drain on paper towel.
Place ground beef, egg, bread crumbs, salt and pepper in a bowl and mix to combine. Lightly moisten your hands with cold water. Form meat mixture into eight equal balls. Flatten each ball into a thin patty, about 4 1/2-inches wide. Set a square of cheese in the centre of four of those patties. Top cheese on each patty with some of the bacon bits. Now top each cheese- and bacon-topped patty with one of the untopped patties.
Firmly press the edges of the patties together, ensuring that the cheese and bacon is completely encased by the meat. Set the stuffed patties on a plate, cover and refrigerate until ready to cook (the patties can be made many hours before needed).
When ready to make the burgers, heat the 1 Tbsp oil in a skillet set over medium to medium-high heat. Add onions and cook and fry until tender and light golden, about six to seven minutes. While onions cook, preheat your barbecue or indoor grill to medium-high.
When onions are cooked, remove skillet from the heat, season onions with salt and pepper, then set them aside for now.
When barbecue or indoor grill is hot, lightly oil the bars of the grill (see Eric’s options). Grill the stuffed patties four to five minutes per side, or until entirely cooked through and the centre of each patty reaches 160 F (71C) or above on an instant-read meat thermometer.
Top each patty with some of barbecue sauce and fried onions, then let both heat through for a minute or so.
Spread each bottom bun with mayonnaise. Top each bottom bun with lettuce, tomatoes and pickles. Set a burger patty on each bottom bun, set on the top buns, then serve.
Eric’s options: If you don’t have a barbecue or indoor grill, you can cook the burger patties in a large, hot skillet, filled with 2 Tbsp of olive oil, for four to five minutes per side, or until cooked through.
Beer BBQ Sauce
Sweet and tangy sauce spiked with beer you can slather on the burger patties just before stuffing them into the buns.
Preparation time: 10 minutes
Cooking time: About 22 minutes
Makes: About one cup
1 tsp vegetable oil
1 large garlic clove, minced
1/2 tsp ground cumin
1/4 tsp smoked paprika
1/4 tsp onion powder
1/4 tsp dried thyme
1 cup lager beer
1/2 cup tomato sauce
1/2 cup ketchup
2 Tbsp brown sugar
1 Tbsp cider vinegar
1 Tbsp Dijon mustard
• a splash of Tabasco and Worcestershire sauce
• salt and freshly ground black pepper, to taste
Place oil in a small pot set over medium heat. Add garlic, cumin, paprika, onion powder and thyme, and cook and stir one to two minutes, until aromatic. Mix in the beer, bring to a simmer, and reduce to about 1/3 cup.
Add tomato sauce, ketchup, sugar, vinegar, mustard, Tabasco and Worcestershire sauce to the pot and mix well to combine.
Bring this sauce to a gentle simmer (small bubbles should just break on the surface). Lower heat as needed to maintain the simmer. Simmer sauce, uncovered, 15 to 20 minutes, stirring occasionally, until a thickened barbecue sauce forms. Taste sauce and season with salt and pepper, if needed.
Cool sauce to room temperature, then transfer to a tight-sealing jar and refrigerate until needed. Any sauce left over after topping the burgers will keep two weeks or more in the refrigerator.
Eric Akis is the author of eight cookbooks, including seven in his Everyone Can Cook series. His columns appear in the Life section Wednesday and Sunday.


Match registration is opened a week before the match on the CDPC Practiscore page.
To subscribe to the CDPC email group for match notifications, send an e-mail to<EMAIL_ADDRESS>For subscription to the SADPA email group, send an email to sadpa_group-subscribe@yahoogroups.com


Background & Context
This is a second-person narrative-based, interactive website that is centered on the recent wave of Asian hate. Due to the COVID-19 pandemic, Asians in the United States have received an increased amount of unjustified hate, which has led to several cases of Asian hate crimes. Our project aims to address this particular kind of hate in a way that is (hopefully) more interactive and engaging than traditional methods.
Furthermore, the main purpose of the project is for other people to understand Asian hate crimes from a victim's perspective.
This project was created by Kevin Zhong, Bryan Kuncahyo, and Nicolas Wong for the Humanities 201 Creative Project.
Directions
In story, you will play as an Asian American who goes about their day. You will be presented with different options throughout the story, which have different outcomes. The endings you reach are dependent on the choices you make along the story.


|
MiniBot
2019/2020
|
A GearBox is a wrapper for any pair of WPI_TalonSRX motor controllers where the first controller has an encoder attached. More...
Public Member Functions | |
| GearBox (WPI_TalonSRX front, WPI_TalonSRX rear) | |
| GearBox Constructor. More... | |
| void | limitCurrent (int peakCurrent, int holdCurrent, int peakDuration) |
| Wrapper method around the WPI_TalonSRX current limiting functionality. More... | |
| int | getTicks () |
| Wrapper around the encoder for the front or master talon. More... | |
| void | setInverseMotion (boolean is_inverted) |
| Flips the sensor phase of the GearBox's encoder. More... | |
| boolean | getInverseMotion () |
| Is the gearbox currently in inverse motion mode? More... | |
Public Attributes | |
| WPI_TalonSRX | front |
| SpeedControllerGroup | speedcontroller |
Private Attributes | |
| boolean | is_inverse_motion = false |
A GearBox is a wrapper for any pair of WPI_TalonSRX motor controllers where the first controller has an encoder attached.
Definition at line 10 of file GearBox.java.
| frc.robot.common.GearBox.GearBox | ( | WPI_TalonSRX | front, |
| WPI_TalonSRX | rear | ||
| ) |
GearBox Constructor.
| front | The front or master talon in the gearbox |
| rear | The rear or slave talon in the gearbox |
Definition at line 23 of file GearBox.java.
| boolean frc.robot.common.GearBox.getInverseMotion | ( | ) |
Is the gearbox currently in inverse motion mode?
Definition at line 80 of file GearBox.java.
| int frc.robot.common.GearBox.getTicks | ( | ) |
Wrapper around the encoder for the front or master talon.
Definition at line 60 of file GearBox.java.
| void frc.robot.common.GearBox.limitCurrent | ( | int | peakCurrent, |
| int | holdCurrent, | ||
| int | peakDuration | ||
| ) |
Wrapper method around the WPI_TalonSRX current limiting functionality.
| peakCurrent | The current threshold that must be passed before the limiter kicks in |
| holdCurrent | The current to hold the motors at once the threshold has been passed |
| peakDuration | The duration of the corrent limit |
Definition at line 44 of file GearBox.java.
| void frc.robot.common.GearBox.setInverseMotion | ( | boolean | is_inverted | ) |
Flips the sensor phase of the GearBox's encoder.
This is mainly used for inverse motion profiling
| is_inverted | Should the phase be inverted? |
Definition at line 71 of file GearBox.java.
| WPI_TalonSRX frc.robot.common.GearBox.front |
Definition at line 11 of file GearBox.java.
|
private |
Definition at line 15 of file GearBox.java.
| SpeedControllerGroup frc.robot.common.GearBox.speedcontroller |
Definition at line 13 of file GearBox.java.


Locations
I am based out of Calgary, and serving the surrounding region. Whether you have something happening downtown in the city, or in a mountain resort, I can be there to help you celebrate your special day. If you have any questions about locations in the Calgary area feel free to get in touch.
-
${
locations
.map(location => `
- ${location.name}`) .join('\n') }


If you have problems installing, using, or replacing Riverbed products, contact Riverbed Support or your channel partner who provides support. To contact Riverbed Support, open a trouble ticket by calling 1-888-RVBD-TAC (1-888-782-3822) in the United States and Canada or +1<PHONE_NUMBER> outside the United States. You can also go to https://support.riverbed.com.Riverbed has a staff of professionals who can help you with installation, provisioning, network redesign, project management, custom designs, consolidation project design, and custom coded solutions. To contact Riverbed Professional Services, email<EMAIL_ADDRESS>or go to
http://www.riverbed.com/us/products/professional_services/.The Riverbed Technical Publications team continually strives to improve the quality and usability of Riverbed documentation. Riverbed appreciates any suggestions you might have about its online documentation or printed materials. Send documentation comments to techpubs@riverbed.com.


Amuse - Patients
Dashboard
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Mickey Moore
Main Control
Main Volume
Volume Control


| 020:010 Khan | : |
When he saw a fire, he said to his family: "Wait! Verily, I have seen a fire, perhaps I can bring you some burning brand therefrom, or find some guidance at the fire." |
| 020:010 Maulana | : |
When he saw a fire, he said to his people: Stay, I see a fire; haply I may bring to you therefrom a live coal or find guidance at the fire. |
| 020:010 Pickthal | : |
When he saw a fire and said unto his folk: Lo! Wait! I see a fire afar off. Peradventure I may bring you a brand therefrom or may find guidance at the fire. |
| 020:010 Rashad | : |
When he saw a fire, he said to his family, "Stay here. I have seen a fire. Maybe I can bring you some of it, or find some guidance at the fire." |
| 020:010 Sarwar | : |
When he saw the fire, he said to his family, "Wait here for I can see a fire. Perhaps I shall bring you a burning torch or find a way to some fire". |
| 020:010 Shakir | : |
When he saw fire, he said to his family: Stop, for surely I see a fire, haply I may bring to you therefrom a live coal or find a guidance at the fire. |
| 020:010 Sherali | : |
When he saw a fire, and he said to his family, 'Tarry ye, I perceive a fire; perhaps I may bring you a brand therefrom or find guidance at the fire. |
| 020:010 Yusufali | : |
Behold, he saw a fire: So he said to his family, "Tarry ye; I perceive a fire; perhaps I can bring you some burning brand therefrom, or find some guidance at the fire." |
Concepts/Themes Covered:
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


private Object readResolve()
Serializable
Object _1
private void readObject(ObjectInputStream stream) throws InvalidObjectException
readObject
method for the serialization proxy pattern.
InvalidObjectException
- This method will throw with the message "Proxy required".private Object writeReplace()
writeReplace
method for the serialization proxy pattern.
BinaryTree<T> left
BinaryTree<T> right
Object value
Object value
private Object readResolve()
Serializable
private void readObject(ObjectInputStream stream) throws InvalidObjectException
readObject
method for the serialization proxy pattern.
InvalidObjectException
- This method will throw with the message "Proxy required".private Object writeReplace()
writeReplace
method for the serialization proxy pattern.
The presence of this method causes the serialization system to emit a SerializationProxy instance instead of an instance of the enclosing class.
private Object readResolve()
Serializable
private void readObject(ObjectInputStream stream) throws InvalidObjectException
readObject
method for the serialization proxy pattern.
InvalidObjectException
- This method will throw with the message "Proxy required".private Object writeReplace()
writeReplace
method for the serialization proxy pattern.
Object value
private Object readResolve()
Serializable
private void readObject(ObjectInputStream stream) throws InvalidObjectException
readObject
method for the serialization proxy pattern.
InvalidObjectException
- This method will throw with the message "Proxy required".private Object writeReplace()
writeReplace
method for the serialization proxy pattern.
Object head
javaslang.collection.Lazy.Lazy0<T> tail
private void readObject(ObjectInputStream stream) throws InvalidObjectException
readObject
method for preventing serialization of the enclosing class.
InvalidObjectException
- This method will throw with the message "Not deserializable".private Object writeReplace()
writeReplace
method for serializing wrapped Stream.
javaslang.collection.Lazy.Lazy0<T> stream
private Object readResolve()
Serializable
Object obj
Object left
Object right
private Object readResolve()
Serializable
Object value
Try.Failure.NonFatal cause
Object value
Copyright © 2015. All Rights Reserved.


The MIT License (MIT)
Copyright (c) 2020 James P Goodwin
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Overview
This project is a work in progress for a system dashboard tool that displays graphical dashboards in a terminal window with configurable data sources.
At the moment it supports data from parsing the syslog (SyslogDataTable), system process statistics from psutil (ProcDataTable), from the results of an Elasticsearch query (ElasticsearchDataTable) which can provide acesss to data collected by Elastic Beats like metricbeat for example, from SQL databases via ODBCDataTable, from CSV files ( general and an internal format) CSVDataTable, from JSON files ( internal format ) JSONDataTable, and from generic log files via regular expression extractions and a column schema LogDataTable.
There is a special type of data table which pulls data remotely from another system RemoteDataTable, you configure it with the ssh path to the server and the specification for the data table you want to generate and pull from there.
It will create a connection to that machine and install dashboard there using pip (or you can pre-install the current version in that user's ~/.local/bin directory).
It assumes that you have set a password for the ssh server target in your local keyring, the python keyring package comes with a command line tool where you can just say "keyring set servername username" and it will prompt you for the password and install it into the system keyring. This way no passwords have to be in any configuration.
It runs the dashboard utility on the target system with the option --server which provides a simple protocol over stdin/stdout to configure tables get their contents as json and refresh them as needed.
When the local dashboard shuts down it will shut down all of the remote dashboards.
There are several graph types BarGraph, LineGraph (also supports area mode), PieGraph, and TableGraph all of these support multiple series on the same graph.
The dashboard is configured using a JSON config file and has a series of pages and each page can be configured into multiple panels containing multiple graphs.
You can either let dashboard lay out the pages, panels and graphs or you can provide fixed sizes and positions for the pages and panels.
The dashboard can be bigger than the current terminal window, and will scroll to show all the parts of each page.
In the example configuration the dashboard has auto tour turned on, it will visit each graph in 5 second intervals ( scrolling around each graph if the page is bigger than the terminal ).
You can interact with the dashboard with the keyboard and the mouse, the keyboard commands are:
- PgUp/PgDn move forward and back between pages
- Tab moves to the next graph, across pages
- Home/End move to the first page and first graph, and last page and last graph
- Arrow Keys move around if the page is bigger than the terminal
- Enter on a graph will zoom the graph to take of the whole terminal screen rescaling the graph, Esc exits zoom
- ( maybe this is a bug-feature but... ) holding down any other key will pause the auto tour on the current page until you release it
- Clicking the mouse on the leftmost column of the terminal will page up, rightmost column page down, upper left character is home, lower right character is end
Here is the current specification for the config file, there is an example one in the root of the source repository:
A config file is of the form:
{
"tables" : list of table objects describing the data sources to be graphed in the dashboard below
[
{
"name" : name to refer to this table below,
"type" : one of "SyslogDataTable","ProcDataTable","ElasticsearchDataTable","RemoteDataTable","ODBCDataTable","CSVDataTable","JSONDataTable","LogDataTable" ( more to come),
"refresh_minutes" : number of minutes to automatically refresh optional, 0 if only manual, default is 5 minutes
"num_hours" : number of hours of history to look at
"bucket_hours" : number of hours per bucket, table will have num_hours/bucket_hours entries
"syslog_glob" : full unix glob pattern to match syslogs for the SyslogDataTable
"es_index_pattern" : only for ElasticsearchDataTable, Elasticsearch index pattern wildcard to query
"es_query_body" : { body of the query to execute as well formed JSON Elasticsearch DSL },
"es_field_map" : [ array of tuples [ json_path ex "aggregations.3.buckets.key" matching the value you want, column name to append it to in the table, value type one of int,float,str,or date where date is a timestamp numerical value ]...]
"ssh_spec" : for the RemoteDataTable a string of the form ssh://username@hostname:port to connect to the remote system
"table_def" : for the RemoteDataTable one of these table definitions, defines the remote table to populate, assumes local keyring has credentials for user at hostname
"sql_spec" : for the ODBCDataTable, a string of the following form to specify a connection to an odbc database odbc://username@server/driver/database:port, assumes local keyring has credentials at this spec so something like 'keyring set odbc://james@localhost/myodbc8w/james:5432 james',
"sql_query" : for the ODBCDataTable, a sql query to execute on that database,
"sql_map" : for the ODBCDataTable, a list of tuples of the form [[sql_column_name,data_table_column_name],...] only these columns will be mapped into the table
"csv_spec" : for the CSVDataTable, path to CSV file to read,
"csv_map" : for the CSVDataTable, column specification of the form [["csv_column_name","data_table_column_name","type one of _int,_float,_string,_date"],...] only imports matching columns,
"json_spec" : for the JSONDataTable path to a JSON file to read, assumed to be in the format written by the data_sources.data_table.to_json function,
"log_glob" : for the LogDataTable, glob of log files to read, can include compressed logs in .gz format,
"log_map" : for the LogDataTable, list of line specifications of the form:
[ { "line_regex" : "escaped python regex with a group per field to extract",
"num_buckets" : number of buckets to aggregate in,
"bucket_size" : for integer and float buckets it is just the literal size, for strings it is ignored and the last num_buckets strings will form the buckets, for dates it is the number of minutes,
"bucket_type" : one of "_string","_date","_int","_float",
"column_map: [ [ regex group number 1..n, "Data Table Column Name", "type as above","action, one of key,min,max,avg,sum,median,mode, count(regex), key is special and indicates the bucket key, count matches the regex and the value of the column is the number of matches in the bucket
},...repeated matches with different keys can collect other aggregations and also handle different types of lines
],
"log_lookback" : a tuple of the number of days, hours, minutes to look back at logs [ days, hours, minutes ] all must be specified
},
],
"dashboard": definition of the dashboard to present
{
"auto_tour_delay" : integer seconds or 0 for no tour,
"pages" : list of page objects defining pages of dashboard
[
{
"height" : height in characters, optional, -1 if not provided indicating to fill initial window,
"width" : width in characters, optional, -1 if not provided indicating to fill initial window,
"panels" : list of panel objects defining how this page is divided up
[
{
"y" : vertical offset in page in characters optional, -1 if not provided saying to have the container lay out the panel,
"x" : horizontal offset in page in characters optional, -1 if not provided saying to have the container lay out the panel,
"height" : height in characters optional, -1 if not provided saying to have the container lay out the panel,
"width" : width in characters optional, -1 if not provided saying to have the container lay out the panel,
"graphs" : list of graph objects to be laid out in this panel
[
{
"type" : one of "LineGraph","BarGraph","PieGraph","TableGraph"
"table" : name of table from tables list above,
"xseries" : name of the column in the table that represents the x axis values or pie labels for the graph,
"yseries" : [ list of column names of series to graph against the xseries ],
"yunit" : name of the units on the Y axis Bar and Line Graph only,
"top" : for graphs that support top-n selection it defines how many top items from the columns to graph, default is 0 which graphs all values in column,
"title" : title of this graph defaults to name of data table,
"area" : for LineGraph draw this as an area chart filling under the curve, defaults to False
},
]
},
]
},
]
}
}
Installation
You can install from pypi by doing:
python3 -m pip install terminal-dashboard
The dashboard script will be on the ~/.local/bin directory which you should add to your path.
OR
You can check out the repo and run the dashboard script in the scripts directory. Remember to add the repo directory to your PYTHONPATH so it can find it's modules.
An example config file is provided in the root directory.
Dashboard
Usage: dashboard [options]
A dashboard to display pages of graphs of data from multiple sources and
refresh them
Options:
-h, --help show this help message and exit
-c CONFIG, --config=CONFIG
Path to dashboard config file, defaults to
~/.dashboard/config
-s, --server Start in server mode, read commands from stdin and
write responses to stdout
-v, --verbose Log all activity to console
-V, --version Print the version of the script and exit
Developers
To run the tests you can either do: ./runtests or ./runcoverage in the top level directory, works best in a non-full-screen terminal window because it wants to resize the window Packages required are: pytest and coverage
To make a release you can do: ./mkrelease #.#.#
To make the documentation you can do: ./mkdocs Packages required are: pdoc
Feel free to submit pull requests if you've implemented a change and it passes the tests or you've fixed/added tests
Notes
Coming soon:
- A plugin system for extending data sources and graph types, partly done, needs testing/examples
- Interactions with graphs, drilldowns, mouse actions etc...
- Better API documentation and developer documentation, partly done, needs cleaning and updating
- Improved graph layout for highly compressed graphs
- Checkpointing some of the data sources so they don't have start from scratch on restart
- JSON format log parsing
- Historical static views of dashboards collected at some interval
- Reading a CSV table from stdin and making it available for a dashboard
- Keystroke to save a snapshot of the dashboard on demand
API Documentation
Packages/Modules
- char_draw


{% extends 'base.html' %} {% block title %}Assign Users to an Issue{% endblock %} {% block content %} {% if messages %}
{% endif %}| Name | Username | Group | |
|---|---|---|---|
| {{user.get_full_name}} | {{user.username}} | {{user.email}} | {{user.groups.all.0.name}} |
There are currently no users assigned to this issue.
There are currently no users assigned to project '{{issue.project.title}}'. Please assign users to the project before assigning issues.


Every element you put on a webpage is a box, even text. The space the text takes up is a box.
You can see this happen when when you add some CSS colours, you can see the square box shape around the text.
The box model helps you define spaces between elements. This gives you control over the layout and style. It can be
applied to images, shapes, and text. The box model defines the different parts of that shape, which are broken
up into four pieces, or sub-boxes:
The inner content of your HTML element. For example if you typed text into a paragraph element, this is the area where the text is displayed.
A box that surrounds an HTML element's inner content. It's the space that extends slightly outside of the content.
A box that surrounds an HTML element's padding. Going out further away from the inner content. In the image below, it's the darker space around the padding:
the invisible box that surrounds the HTML element's border. It's used as a way to create white space to seperate HTML elements from each other.
The box elements can be adjusted, left, right, top, bottom, width & height to suit your layout needs. However the padding will
never go over the border properties.
Examples of the adjustments that can be applied to image, text, or shapes by themselves or together:
padding-left: 200px; padding-right:20px; border-width: 5px.


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module BV: Std.Bitvector
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Std.Exp.t -> Std.Exp.t -> Std.Exp.t
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type
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module Pcmpstr:sig
..end
See section 4.1 of the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volumes 2A & 2B: Instruction Set Reference (order numbers 253666 and 253667)
type
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Fst of |
|||
| |
Punpck of |
(* | dest size, element size, low/high elements, dest, src, optional VEX src | *) |
| |
Ppackedbinop of |
(* | Perform a generic packed binary operation. dest size, element size, binop, assembly string, dest, src, optional VEX src | *) |
| |
Pbinop of |
|||
| |
Pmov of |
(* | Packed move. dest size, dest elt size, src elt size, dest, src, ext(signed/zero), name | *) |
| |
Pmovmskb of |
|||
| |
Pcmp of |
|||
| |
Palignr of |
|||
| |
Pcmpstr of |
|||
| |
Pshufb of |
|||
| |
Pshufd of |
|||
| |
Leave of |
|||
| |
Interrupt of |
|||
| |
Interrupt3 |
(* | Trap to debugger | *) |
| |
Sysenter |
|||
| |
Syscall |
type
rex = {
|
rex_w : |
(* | Bit 3: 1 = 64-bit operand size | *) |
|
rex_r : |
(* | Bit 2: Extension of ModR/M reg field | *) |
|
rex_x : |
(* | Bit 1: Extension of SIB index field | *) |
|
rex_b : |
(* | Bit 0: Extension of ModR/M r/m field, SIB base field, or opcode reg field | *) |
See Table 2-4: REX Prefix Fields.
type
vex = {
|
vex_nr : |
(* | inverted rex_r bit | *) |
|
vex_nx : |
(* | inverted rex_x bit | *) |
|
vex_nb : |
(* | inverted rex_b bit | *) |
|
vex_map_select : |
(* | Specifies the opcode map to use | *) |
|
vex_we : |
(* | For int instructions, equivalent to rex.w. For non-int instructions, opcode extension bit. | *) |
|
vex_v : |
(* | additional instruction operand (XMM or YMM register) | *) |
|
vex_l : |
(* | 0 = 128-bit operands (xmm), 1 = 256-bit vector operands (ymm) | *) |
|
vex_pp : |
(* | Specifies mandatory prefix (0=none, 1=pref_opsize 2=repz 3=repnz) | *) |
type
prefix = {
|
addrsize : |
|||
|
opsize : |
(* | General operand size | *) |
|
bopsize : |
(* | Operand size that defaults to machine size (e.g. for pop) | *) |
|
mopsize : |
(* | Multi-scalar operand size | *) |
|
repeat : |
|||
|
nrepeat : |
|||
|
addrsize_override : |
|||
|
opsize_override : |
|||
|
rex : |
|||
|
vex : |
|||
|
r_extend : |
(* | extended r bit | *) |
|
rm_extend : |
(* | extended rm bit or sib base | *) |
|
sib_extend : |
(* | extended sib index bit | *) |


{% extends "about_me/base.html" %} {% load tethys_gizmos %} {% block header_buttons %}
{% endblock %} {% block app_content %}First of all, I don't know how to change the side things << so I'm just putting everything right here. I think that's what we're supposed to do? Also idk what to talk about.
This is the logo I'm trying to put but it's also not working for some reason:
Anyway...
I played volleyball this morning so that's what I've been thinking about so I'll tell you a little bit about my volleyball career.
I started playing my 7th grade year at Jackson Street Middle School. I had never touched a volleyball before. I baaaaaarely made the team, like chosen 11th or 12th out of 12. Luckily I guess our coach some some potential or something. 8th grade, I played. I still remember the first time I ever served the ball over the net overhand (it was on my birthday).Thanks for reading!
{% endblock %} {# Use the after_app_content block for modals #} {% block after_app_content %}


Description: The purpose of tabs are to display lengthy content in groups that will allow the user to quickly access information by selecting the individual tabs.
TIP: By default the first tab is selected. To make any tab active, simply add the class of "active" to
 and "active" to the
 under tab-content. Be sure to only have 1 active class.
508 Guidelines: For the tabs to be keyboard accessible, assure that the href="#" is present.
I am tab 1 content.
I am tab 2 content.
I am tab 3 content.

Tab 1 You are currently on a tab. There is content below. Continue to arrow down until it indicates that the content is being read.

Tab 2 You are currently on a tab. To select this tab, press enter. There is content below. Continue to arrow down until it indicates that the content is being read.

Tab 3 You are currently on a tab. To select this tab, press enter. There is content below. Continue to arrow down until it indicates that the content is being read.

This is the content for Tab 1.
I am tab 1 content.

This is the content for Tab 2.
I am tab 2 content.

This is the content for Tab 3.
I am tab 3 content.

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Hello! My name is SIDDHARTH And I'm Frontend Developer
Scroll to learn more about me
01
CONCEME
About me
My name is SIDDHARTH, I am 20 years old and I was born in kanpur,
I'm designer and frontend web developer in Web Application Development and Cross-Platform Application Development.
I have real passion for everything that has to do with technology and design (in addition to games and photography!), which makes enjoyment of every work. From website design and development, logo design, corporate image, to training courses. I love this sector, and for me each project is a new reto that I face with great enthusiasm, involving me to the maximum to give the best of me, based on my experience and with a more transversal vision, without losing sight of the end user and looking for the most innovative solution.
02
SKILLS
What work
I have knowledge in web development with HTML5, CSS3 and JavaScript, and I have knowledge in PHP, Python, MySQL, Git, . I also have knowledge graphic design (logos, posters, etc.). As you can see, I've touched a little bit of everything, but it was the Frontend that I liked the most, and where I've settled my way,
04
PORTFOLIO
My Works
06
BLOG
I also write
Yes, I like to write: tell experiences, share something I know or have learned, etc. It's a good way communicate with the rest of the world and contribute my grain of sand. I invite you to readas any of my articles (or those of Blogger or those on the Web App Design blog. If you have any suggestions or suggestions do not hesitate to let me know!
VISIT MY BLOG