RPG World Builder
Do you have ideas for role-playing games, but wonder if you can turn them into something you can really play with your friends?
Are you an experienced GM, who has run a few different rules systems, and maybe one or two you've created yourself?
If you answered yes to both questions above, this site is for you. The tool on the next page will help you flesh out you idea, and help ensure that it has what it takes to drive weeks of enjoyable campaigning.
I call this a world builder and a campaign creator because it's about setting and situation, not rules. You already have books full of rules. You can get free and universal systems online. And you can probably write some yourself if you have to.
The hard part is to come up with ideas that are:
- Creative and exciting
- Practical and playable
Below, I list the fields on the form and explain what they are and how they work.
You can create an account to save your work. And if you create an account, you can also clone and modify other peoples' ideas, or add them into your own.
- Clone: Copy all the text from any campaign into a new campaign owned by your own account.
- Add-To: Copy all the text from any campaign and add it, field by field, to a campaign that already exists in your own account.
On to the fields...
Title
Always include a working title. It's evocative. And it's the name that appears on a saved campaign. And you can change it any time you want.
Seed Text
Images, concepts, fragments, design goals, movie references, songs... anything. Record everything that is resonating with you and might become part of the campaign.
Changes
It's easier to have exciting events in the PCs' lives when the world itself is changing. For a shorter campaign, a change can define the setting. War, exploration, the rise of magic, the vanishing of magic, or the Zombie Apocylipse. Don't be afraid to drop the PCs into Interesting Times(TM).
Mood
Grim, exciting, zany, lyrical, tactical, dream-like, happy, sad, desperate, exuberant, etc. How will the players feel?
Your game will produce some feeling. So make it intentional.
Visual Style
How do you see it in your mind? Does it look like a favorite movie, comic, artist, etc.?
You can use this as inspiration for many details later on.
Scope
A city, a planet, a war, a subculture, etc.
Try larger or smaller physical scopes than you are used to.
And scope isn't just an area on a map. A single great city could be the setting for campaigns about court intrigue, ambition among wizards, and about shape changers living in the shadows and sewers. But the limits and rules and social landscape of each campaign could be different.
End
Does this scenario have an end? An impending end can add focus and intensity. And you can always create another campaign for the same PCs, unless you actually destroy the entire world.  Isn't this fun?
Drivers
These are patterns which help you write playable adventures.
Fiction writers may sneer a "formula" fiction. But they have total control over their characters. When playing with your actual, live, creative, and surprising friends, you need some structure to let you plan some things in advance.
A clear formula also helps the players and speeds up play. We've all had that slow starting game where the players can't quite find the adventure. So a little clarity makes everyone's live better.
Of course, you can run any kind of adventure in your actual campaign. Drivers are an engine and a safety net, not a cage.
You can also use these as inspiration, or as a design challenge. Pick two drivers, along with the culture, technology, and magic found in the world... then try to make it work.
Agents
PCs work for someone who sends them on adventures. James Bond works for MI6. Rebels work for the Rebel Alliance. Brave knights work for their king. And Indiana Jones works for the archaeology department at Marshall College.
PCs might be part of a rigid chain of command. Or they might be mostly independent and self motivated. The key is that adventures are part of their job.
The PCs can be an elite team, or new recruits. Or they might work in an obscure corner of some vast bureaucracy. And the varieties of jobs are endless. Consider The X-Files, Men in Black, Stargate, Sanctuary, Outland, Judge Dee, Agents of Shield, Battlestar Galactica, all the Star Treks, western sheriffs, Blade Runner, Mission Impossible, and Torchwood.
Freelancers
Paid freelancers include Ghostbusters(tm), private detectives, bodyguards, bounty hunters, assassins, hackers, mercenaries, etc. PCs can be guns for hire, swords for hire, spells for hire, cyberdecks for hire, or have fast ships, or other vehicles, for hire.
The PCs are contacted by their customers, and paid to go on adventures.
Privateers
Privateers were like pirates who operated during a war. They had permission from their side to attack and rob ships belonging to the other side. And the field of legalized crime is fertile ground for adventuring.
In many fantasy RPGs, PCs seek out members of an "enemy" species, kill them, and take their stuff.
Robin Hood was technially a bandit. But occupiers and oppressors can excuse plenty of fun and profitable crime.
Quest
A journey to achieve a goal. Quests may seek a magical treasure, a cure, or a personal fortune. The Lord of the Rings trilogy is a quest to destroy the ring. Battlestar Galactica is a quest for the legendary lost colony and a new home.
Survival
PCs may be lost or marooned away from their own kind, trying to stay alive and find a way home. Castaways can be transported by fantastic means and can find themselves in very strange places. Examples: John Carter of Mars Lost in Space, and Farscape. A large group of castaways might turn into a colony. And exiles are deliberate castaways.
Or PCs might man a lonely outpost in a dangerous land, or simply try to stay a live in a deadly, futuristic urban wasteland. PCs might be hated, hunted, or tracked by a relentless foe. Survival might also depend on meeting a special need, such as a vampire's need for blood.
Survivors explore their environment, fight off attackers, and seek vital resources. They meet new friends and allies, and new enemies.
Personal Mission
Or "personal quest". The PCs are doing something because they just really want to do it, or because they deeply believe it should be done.
They are driven to become the world's greatest swordsman, to advance science, prove the Hollow Earth is real, or bring back Atlantis.
A PC with a personal quest and a personal fortune can employ like-minded PCs as Agents.
The PCs' personal mission could also be an extended hunt or mystery.
Escape
A kind of Quest. A desperate journey to Anywhere Else. Powerful, but best for short campaigns.
Merchants
Business isn't always boring. Think of the early spice traders in Earth’s Age of Exploration, the caravans along the Silk Road, or maybe the fur traders of the American frontier.
Keys Quest
A classic… The Great Magic Thing was divided into parts. The parts were scattered and hidden in dangerous places. And the PCs have a reason to find them.
Like all quests, it has a final end. But it has a bunch of intermediate ends, too. Twelve parts automatically gives you twelve adventures. Stretch it to a few adventures per part and you can get a whole year of play.
It’s over-used. But it’s over-used because it works.
Wandering Heroes
PCs have explicitly signed up to fight evil and help those in need. Examples: Knights of the Round Table, Dr. Who, The A-Team.
This is a popular classic. But make sure the players explicitly agree to it, because it requires the PCs to do dangerous things without any other rational motivation.
Treasure Hunters
Treasure hunting is popular in fiction and a straightforward source of adventures.
However, treasure hunters who are after the Big Score either get tired of failing, or succeed and retire. So don't count on treasure hunting alone for a long campaign.
Toys and Treasures
Imaginary toys should be awesome.
Imagine a player saying, "My character has an XYZ", or, "We use the XYZ". If you imagined them smiling when they said it, your campaign needs the XYZ.
Of course, awesome doesn't have to mean powerful and perfect. Ask anyone to name three D&D wands, and one of them is sure to be Wand of Wonder.
Common categories include...
Weapons
Players like weapons. Big weapons. Powerful weapons. Strange and surprising weapons. Weapons that have unusual effects, or which make silly noises.
Ammunition
Finding your third +1 sword isn't exciting. But everyone wants another box of grenades. Ammunition, potions, rare spell components, dilithium crystals, and other useful consumables are a GM's friend.
Defenses
It's easier for players to move beyond just killing everything if they don't actually have to.
Healing
Medic!!!
PCs care about anyone or anything that can heal their combat damage. And healing potions and med-paks are a consumable resource, too.
Tools
Since weapons have a head start on coolness, try to pump up the awesomeness of your world's tools. And give yourself and extra pat on the back when the PCs solve a problem with a tool instead of their weapons.
Spells
Spells names and effects should reinforce the overall style of the game world. They can be baroque, practical, horrific, playful, flashy, subtle, etc. Magic is whatever you want it to be.
Magic Items
See Spells for notes on style.
And magic items excel at quirkiness and unpredictability. They can do whatever you want... it's magic. And you decide who gets to use them.
Vehicles
Vehicles are a great enabler, especially flying ones.
Animals
Riding animals, witch's and wizard's familiars, etc. They are useful. And they are NPCs which you can play.
Magic Powers
Faeries, werewolves, and superheros all have special powers that make them fun to play.
Natural abilities
Wings, gills, night vision, etc. Also consider extreme yet non-magial abilities, such as those of the Mentats and Bene Gesserit of Frank Herbert's Dune.
Cyber Powers
We can rebuild you... with extra awesomeness.
Skills
Humans can learn to do many things. And being exceptionally good at something is pretty cool.
Training
Schools, mentors, apprenticeships, schools, guilds, and the secret technique of any group.
Authority
Like social status, but with teeth. Of course, there may be situations in which the authority doesn't apply...
And more...
This list isn't complete. What's missing?
Places
Describe some places where the action happens.
Sides
Anyone with interests different enough that you might have to negotiate with them.
Groups can include all the PCs, some of the PCs, or none of the PCs. They can be friends or foes, large or small, familiar or strange, and strong or weak.
These are sources of many NPCs. Do yourself a favor and make them fun to play
Government
Business
Corporation
Family
Race
Species
Profession
Religion
Volunteer Group
Political Group
Interest Group
School
Guild
Secret Society
Conspiracy
Crusaders
Animals
Robots
Ghosts
Monsters
Everyone with a power
Everyone with a need
People
List some NPCs which you would enjoy playing. Use the categories below for inspiration.
Friend
Family
Neighbor
Enemy
Danger
Ally
Protector
Protected
Buyer
Seller
Annoyance
Commander
Boss
Underling
Employee
Minion
Competitor
Unknown
Peer
Fan
Teacher
Student
Example PCs
Describe a few PCs you might enjoy playing. These don't have to be wonderful or iconic or anything. They point is just to see how easy (or hard) it is to create fun PCs in this world.
Adventures
How can you run some of these classic adventure types?
Assault
Attack a place to achieve a goal. Often there's a planning an preparation phase, followed by sneaking and/or combat, sometimes followed by running away.Siege
Defend a place, and maybe some NPCs, a valuable location, etc. Common phases are discovering the threat, finding and reaching the refuge, preparing defenses, and multiple waves of attacks with recovery and repair in between. PCs might be rescued by sunrise or the cavalry.  Gather information to help plan future action. Get out alive.Rescue
Get a person or people (or creatures) safely away from people (or creatures) who are holding them prisoner. The people you rescue might be weak or strong, helpful or difficult.Theft
Get a thing from the other side, without necessarily having to fight them.Escape
PCs have been captured. Most of their equipment has been taken away. And now they try to get away. Escapes can be a nice change of pace where the PCs concentrate on getting out of a place instead of getting in. Other adventures can turn into escapes if the PCs are captured. And a successful escape can double as a recon or an all out assault from within.Gauntlet
The PCs have to get from point A to point B, possibly while transporting something or someone. And lots of nasties will try to stop them. A gauntlet adventure usually has a linear form, and a clear goal. The pace is fast because the PCs will lose if the enemy has time to organize and concentrate its forces. The theme is overwhelming odds... just not faced all at once. :-)Hunt
The PCs track/stalk/chase something that (initially) hides and runs away. The hunt can be literal or metaphorical. And the tables might be turned. But the PCs are generally the pursuers. The PCs can themselves be hunted. But this is harder to run and works best when combined with other adventure types.Monster Mystery
Bad things are happening. Investigate. Find the monster. Deal with it.Mystery
As in mystery fiction. Sherlock Holmes, etc. PCs are detectives who investigate and solve the mystery.Explore
Visit all the parts of a dangerous place to find out what's there. Classic dungeon crawling is Treasure Hunters and Privateers Exploring an underground setting.Capture
A Hunt in which someone or something must be taken alive. This is often more complicated than just killing them.Trick
And elaborate deception or "con". The PCs must design, prepare, and execute all the parts of a plan. Each step is played out under that constant threat of being discovered. And the PCs might have to improvise if something unexpected happens.Negotiate
The PCs must identify, locate, contact, and talk to multiple parties to achieve their goal. Combat isn't the point. But threats are a common tactic. And negotiations might break down.Compete
You can add a competitor to other kinds of adventures. Or build the adventure around competition for some otherwise straightforward goal.Character Classes
Types of people in this world, who they are, and what they do. The rules don't have to be class based. Classes are just an awesome way to tell players about a world.
PC Creation Notes
Tell the players who they are, and who they can be.
First Adventures
Describe a possible first adventure for this campaign, plus a few more that you would enjoy running.
Parts you love
What are your favorite parts from what you' written so far? These are things to focus on going forward. Or, if you don't know what to write here, then set this idea aside for a while to give your imagination time to generate some more Good Stuff.
Parts the players will love
Think of the people you usually play with. What will each of them love about this campaign? Be sure to include those things in the final version. Or, if you don't know what to write here, think of each person and what they might enjoy.


Mexico: 3 shot dead at auto shop in city bordering Arizona
by The Associated PressMEXICO CITY — Authorities in Mexico say three men have been shot dead at an auto shop in San Luis Rio Colorado, across the border from Yuma, Arizona.
The criminal investigation agency in Sonora state says witnesses reported masked gunmen arrived at the shop and opened fire, littering the floor with bullet casings. Two men died at the scene Saturday night, and the third hours later while he was receiving medical attention.
A Sunday statement says agents seized firearms, including a rocket-propelled grenade launcher found inside the shop, which specializes in repairing mechanisms that raise and lower car windows.
They also discovered a pickup reported as stolen in Yuma, a sedan reported as stolen in San Diego, bags of methamphetamine and marijuana, and the equivalent over $5,000 cash in pesos.
The Associated Press


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See:
Description
| Packages | |
| gravity | This package contains the core gravity API. |
| gravity.impl | This package implements the default behavior of the gravity framework. |
| gravity.plugins | This package implements the various Registry configuration styles. |
| gravity.util | This package contains utilities used by the gravity framework. |
Gravity is a light-weight Inversion-of-Control (IoC) / Dependency-Injection framework.
| comp | Component |
| intf | Interface |
| impl | Implementation |
| inst | Instance |
| fac | Factory |
| ctor | Constructor |
| mthd | Method |
| loc | Location |
| args | Arguments |
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Ontimize Desktop
Ontimize Desktop allows you to create multi-platform applications (Windows, iOS, Linux) with a Java Swing based desktop client.
Ontimize EE
Ontimize EE uses Spring technology to separate the client and the server, allowing applications to be developed quickly and efficiently.
Ontimize Boot
Ontimize Boot uses Spring Boot technology to further simplify the development of a service or microservice based server, using the API REST communication system.
Ontimize Web
Ontimize Boot Web is an application framework based on Angular for building business software.


Active Service
Tips & Magical Spells
by
zachary welch
/
wannabe hokage
Retrieving Objects
Associations
accepts_nested_attributes_for
Callbacks
Available callbacks
before_save
before_create
before_update
before_destroy
after_save
after_create
after_update
after_destroy
Attributes
Scopes!!!
Thanks
:)


|
Team return(AWESOME): Project 2: Battleship 2.0
2.0
Battleship game for the terminal, inherited from Team Coding Coders
|
Public Member Functions | |
| PowerUps () | |
| the default constructor that takes no parameters More... | |
| void | setAdmirals (Admiral *admir1, Admiral *admir2) |
| sets the internal admirals to the admirals made in game More... | |
| void | useTorpedo (std::string coord, bool isPlayer1, int shipSize, string *shipCoords) |
| launches insta-kill torpedo More... | |
| void | useRadar (std::string coord, bool isPlayer1) |
| reveals locations around the chosen coordinate More... | |
| void | useScatterShot (bool isPlayer1) |
| hits random locations around the map More... | |
| void | useUberCommander (std::string coord, bool isPlayer1) |
| seeks the smallest ship and fires upon it More... | |
| Grid * | mapPicker (bool isPlayer1) |
| chooses which map should be handed to the function More... | |
| vector< string > | getPowerUps (bool isPlayer1) |
| Gets the given player's powerups. More... | |
| void | addPowerUp (std::string value, bool isPlayer1) |
| adds a powerup to the correct admiral's powerups vector More... | |
| void | removePowerUp (std::string value, bool isPlayer1) |
| removes the given powerup from the vector More... | |
| int | charCoordtoIntCoord (char c) |
| Return numeric equivalent of a letter column. More... | |
| bool | hasAPowerup (bool isPlayer1) |
| figures out whether the player has any powerups More... | |
Private Attributes | |
| Admiral * | m_admir1 = nullptr |
| Admiral * | m_admir2 = nullptr |
| vector< string > | m_admir1Powerups |
| vector< string > | m_admir2Powerups |
Definition at line 10 of file PowerUps.h.
| PowerUps::PowerUps | ( | ) |
the default constructor that takes no parameters
| none |
Definition at line 3 of file PowerUps.cpp.
| void PowerUps::addPowerUp | ( | std::string | value, |
| bool | isPlayer1 | ||
| ) |
adds a powerup to the correct admiral's powerups vector
| value | a string representing the powerup |
| isPlayer1 | true if player1 false if player2 |
Definition at line 198 of file PowerUps.cpp.
| int PowerUps::charCoordtoIntCoord | ( | char | c | ) |
Return numeric equivalent of a letter column.
| c | is the character letter |
Definition at line 194 of file PowerUps.cpp.
| vector< string > PowerUps::getPowerUps | ( | bool | isPlayer1 | ) |
Gets the given player's powerups.
| isPlayer1 | true for player1, false for player2 |
Definition at line 183 of file PowerUps.cpp.
| bool PowerUps::hasAPowerup | ( | bool | isPlayer1 | ) |
figures out whether the player has any powerups
| isPlayer1 | true if player1, false if player2 |
Definition at line 225 of file PowerUps.cpp.
| Grid * PowerUps::mapPicker | ( | bool | isPlayer1 | ) |
chooses which map should be handed to the function
| isPlayer1 | true if player1's turn, false if player2 |
Definition at line 19 of file PowerUps.cpp.
| void PowerUps::removePowerUp | ( | std::string | value, |
| bool | isPlayer1 | ||
| ) |
removes the given powerup from the vector
| value | the string value of the powerup to be removed |
| isPlayer1 | true if player1 false if player2 |
Definition at line 207 of file PowerUps.cpp.
sets the internal admirals to the admirals made in game
| admir1 | pointer to admiral1 |
| admir2 | pointer to admiral2 |
Definition at line 14 of file PowerUps.cpp.
| void PowerUps::useRadar | ( | std::string | coord, |
| bool | isPlayer1 | ||
| ) |
reveals locations around the chosen coordinate
| coord | coordinate to use the powerup on |
| isPlayer1 | true if player1 false if player2 |
Definition at line 73 of file PowerUps.cpp.
| void PowerUps::useScatterShot | ( | bool | isPlayer1 | ) |
hits random locations around the map
Power up questions: do you want else if =='~' to make sure it is water before setting to miss? How do we know if a user got a power up??
| isPlayer1 | true if player1 false if player2 |
Definition at line 121 of file PowerUps.cpp.
| void PowerUps::useTorpedo | ( | std::string | coord, |
| bool | isPlayer1, | ||
| int | shipSize, | ||
| string * | shipCoords | ||
| ) |
launches insta-kill torpedo
| coord | coordinate to use the powerup on |
| isPlayer1 | true if player1 false if player2 |
| shipSize | size of the ship, -1 if there is no ship at this coord |
| shipCoords | list of ship coordinates |
Definition at line 26 of file PowerUps.cpp.
| void PowerUps::useUberCommander | ( | std::string | coord, |
| bool | isPlayer1 | ||
| ) |
seeks the smallest ship and fires upon it
| coord | coordinate to use the powerup on |
| isPlayer1 | true if player1 false if player2 |
Definition at line 141 of file PowerUps.cpp.


---
layout: post
title: "Evariste Galois 1811 - 1832"
date: 2016-10-16
comments: true
quotes: true
tags: quotes
excerpt: Favourite quotes from Evariste Galois
---
- Unfortunately what is little recognized is that the most worthwhile
scientific books are those in which the author clearly indicates
what he does not know; for an author most hurts his readers by
concealing difficulties


Tips for Writing Programs about Programming Languages
Start with the base cases
They are usually more straightforward and don’t require thinking about recursion.
Pay attention to the types you have and what you’re trying to produce
My process for writing eval env (EVar x)
looks something like:
- What is the type of
eval
? It’sEnv -> Expr -> Value
whereEnv = [(Id, Value)]
- We’re working with
EVar x
so we also havex
of typeId
. - So at hand we have: an
Id
, anEnv
that is a[(Id, Value)]
, and if we look at our helper functions we have a functionlookupId :: [(Id, Value)] -> Id -> Value
. - This looks like a good solution so let’s start there and we see that
lookupId env x
works and does what it should do.
We can follow this for other base cases where it’s sometimes even more straightforward. For eval env (EInt i)
we have i
of type Int
. We also have VInt
which takes an Int
and produces a Value
. And indeed the implementation is eval env (EInt i) = VInt i
.
Contexts/Environments
env
was very important to the previous example and these contexts/environments show up frequently in programming languages. Whenever we are dealing with a variable, we probably want to do it using the environment. We will see an example of this next when talking about EApp
.
Recursion
For cases with sub Expr
essions: these will probably be recursive. So anytime we see a case like eval env (EApp e1 e2)
we’re probably going to want to call eval ___ e1
and eval ___ e2
. Keep these around as eval
let’s us produce Value
s which is our eventual goal.
My first step for thinking about these “complex” expressions is to think of a specific example (doing the base cases first will help here), say (\x -> x) 1
which we know should evaluate to 1
. This case would look like
eval env (EApp (ELam "x" (EVar "x")) (EInt 1))
However, we are just using this to help us figure out how to write eval env (EApp e1 e2)
so keep e1 = (ELam "x" (EVar "x"))
and e2 = (EInt 1)
in mind but don’t focus too much on them.
At this point we have hopefully written the eval
cases for ELam
and EInt
. So we know that eval env e1
in this case will return VClos env "x" (EVar "x")
. We also know that eval env e2
will return VInt 1
.
Now we see that we’re dealing with a variable particularly the "x"
argument of the closure. A closure is a function values so it is waiting for an argument to substitute for "x"
. What does substitution mean though? Here substitution means that, when we evaluate the body (EVar x
), we want it to return 1
. When does eval ___ (EVar x)
return 1
? Why when ___
has the binding (x, VInt 1)
.
Now we have arrived at the partial implementation:
eval env (EApp e1 e2) = eval (x, v2):___ body
where
VClos closEnv x body = eval env e1
v2 = eval env e2
Lastly we have to figure out what to put as the rest of the environment when evaluating body
. Here it is time to once again take stock of what types of things we have, in particular, what things of type Env
we have (it’s env
and closEnv
). Now it pays to think about the case of eval env (ELam x body) = VClos env x body
. Remember that the env
when evaluating (ELam x body)
is the closEnv
in the EApp
case. Here it pays to try to think about why we have closEnv
. It captures the environment when a function is defined so let’s think about where that might be the case:
let x = 1 in
let f = \y -> x in
let x = 2 in
f 1
This should evaluate to 1
. Importantly for our implementation of eval
for EApp
it is the closEnv
when defining the lambda that contains (x, VInt 1)
whereas env
at the application site contains (x, VInt 2)
. So we arrive at
eval env (EApp e1 e2) = eval (x, v2):closEnv body
where
VClos closEnv x body = eval env e1
v2 = eval env e2
Don’t be more specific than you need to be
While we used EInt 1
as the argument in our example we never had to look inside of it, all we had to do was call eval env e2
. You should try to do this whenever possible: if you don’t need to know specific information about a subterm besides what it evaluates to (or whatever other thing you are computing) then just do the recursive call on it.
For non-recursive ELet
we don’t actually care what e1
or e2
in let x = e1 in e2
are. All we need to do is evaluate e1
to v1
, see that we have a variable, add (x, v1)
to the environment, and then evaluate e2
in the new environment. In that description it never mattered what the actual expressions e1
and e2
are so we shouldn’t pay attention to that. Just treat them as abstract expressions.
This is in contrast to e1
in the EApp
case because there we need to know that the first thing evaluates to a function. But notice that we only care that it evaluates to a function, so we only need to look at e1
after evaluating it. This is a good general rule for writing recursive functions for programming languages: poke the subterms with the function you’re defining (here call eval env e1
), then look at what you get back.
WRITE AND RUN TESTS
When writing a case have a test in mind and run your code on it. When we were writing the eval
case for EApp
above we had the test case (\x -> x) 1
in mind. After you write the code hop over to GHCI and run that test case and see if it does what you expect. Don’t wait until you’ve implemented every case and then test some large chunk of code because debugging that will be hard.


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Package org.drip.graph.heap
Class BinaryTreeNode<KEY extends java.lang.Comparable<KEY>,ITEM>
- java.lang.Object
-
- org.drip.graph.heap.BinaryTreeNode<KEY,ITEM>
-
public class BinaryTreeNode<KEY extends java.lang.Comparable<KEY>,ITEM> extends java.lang.Object
BinaryTreeNode implements a Node in a Binary Tree. The References are:
- Brodal, G. S., G. Lagogiannis, and R. E. Tarjan (2012): Strict Fibonacci Heaps Proceedings on the 44th Symposium on the Theory of Computing - STOC '12 1177-1184
- Cormen, T., C. E. Leiserson, R. Rivest, and C. Stein (2009): Introduction to Algorithms 3rd Edition MIT Press
- Hayward, R., and C. McDiarmid (1991): Average Case Analysis of Heap-building by Repeated Insertion Journal of Algorithms 12 (1) 126-153
- Suchanek, M. A. (2012): Elementary yet Precise Worst-case Analysis of Floyd's Heap Construction Program Fundamenta Informaticae 120 (1) 75-92
- Wikipedia (2020): Binary Heap https://en.wikipedia.org/wiki/Binary_heap
- Module = Computational Core Module
- Library = Graph Algorithm Library
- Project = Graph Optimization and Tree Construction Algorithms
- Package = Heap Based Priority Queue Implementations
- Author:
- Lakshmi Krishnamurthy
-
-
Constructor Summary
Constructors Constructor Description BinaryTreeNode(PriorityQueueEntry<KEY,ITEM> entry)
BinaryTreeNode Constructor
-
Method Summary
Modifier and Type Method Description PriorityQueueEntry<KEY,ITEM>
entry()
Retrieve the Entryboolean
isLeaf()
Indicate if the Node is Leafboolean
isRightChild()
Indicate if the Node is a Right Child of the ParentBinaryTreeNode<KEY,ITEM>
largerChild()
Retrieve the Child Node with the Larger KeyBinaryTreeNode<KEY,ITEM>
left()
Retrieve the Left Childint
level()
Retrieve the LevelBinaryTreeNode<KEY,ITEM>
parent()
Retrieve the ParentBinaryTreeNode<KEY,ITEM>
right()
Retrieve the Right Childboolean
setAsRightChild(boolean isRightChild)
Set the Node as the Right Child of the Parentboolean
setKey(KEY key)
Set the Key of the Nodeboolean
setLeft(BinaryTreeNode<KEY,ITEM> left)
Set the Left Child of the Nodeboolean
setLevel(int level)
Set the Level of the Nodeboolean
setParent(BinaryTreeNode<KEY,ITEM> parent)
Set the Parent of the Nodeboolean
setRight(BinaryTreeNode<KEY,ITEM> right)
Set the Right Child of the NodeBinaryTreeNode<KEY,ITEM>
smallerChild()
Retrieve the Child Node with the Smaller Valuejava.lang.String
toString()
boolean
zeroOrOneChildren()
Indicate if the Node has 0 or 1 Children
-
-
-
Constructor Detail
-
BinaryTreeNode
public BinaryTreeNode(PriorityQueueEntry<KEY,ITEM> entry) throws java.lang.Exception
BinaryTreeNode Constructor- Parameters:
entry
- Entry- Throws:
java.lang.Exception
- Thrown if the Inputs are Invalid
-
-
Method Detail
-
level
public int level()
Retrieve the Level- Returns:
- The Level
-
parent
public BinaryTreeNode<KEY,ITEM> parent()
Retrieve the Parent- Returns:
- The Parent
-
left
public BinaryTreeNode<KEY,ITEM> left()
Retrieve the Left Child- Returns:
- The Left Child
-
right
public BinaryTreeNode<KEY,ITEM> right()
Retrieve the Right Child- Returns:
- The Right Child
-
entry
public PriorityQueueEntry<KEY,ITEM> entry()
Retrieve the Entry- Returns:
- The Entry
-
isRightChild
public boolean isRightChild()
Indicate if the Node is a Right Child of the Parent- Returns:
- TRUE - Node is a Right Child
-
setKey
public boolean setKey(KEY key)
Set the Key of the Node- Parameters:
key
- The Key- Returns:
- TRUE - The Node's Key successfully set
-
setLevel
public boolean setLevel(int level)
Set the Level of the Node- Parameters:
level
- The Level- Returns:
- TRUE - The Node's Level successfully set
-
setParent
public boolean setParent(BinaryTreeNode<KEY,ITEM> parent)
Set the Parent of the Node- Parameters:
parent
- The Parent- Returns:
- TRUE - The Node's Parent successfully set
-
setLeft
public boolean setLeft(BinaryTreeNode<KEY,ITEM> left)
Set the Left Child of the Node- Parameters:
left
- The Left Child- Returns:
- TRUE - The Node's Left Child successfully set
-
setRight
public boolean setRight(BinaryTreeNode<KEY,ITEM> right)
Set the Right Child of the Node- Parameters:
right
- The Right Child- Returns:
- TRUE - The Node's Right Child successfully set
-
setAsRightChild
public boolean setAsRightChild(boolean isRightChild)
Set the Node as the Right Child of the Parent- Parameters:
isRightChild
- TRUE - The Node is a Right Child- Returns:
- TRUE - The Node as the Right Child of the Parent is successfully set
-
zeroOrOneChildren
public boolean zeroOrOneChildren()
Indicate if the Node has 0 or 1 Children- Returns:
- TRUE - The Node has 0 or 1 Children
-
isLeaf
public boolean isLeaf()
Indicate if the Node is Leaf- Returns:
- TRUE - The Node is Leaf
-
smallerChild
public BinaryTreeNode<KEY,ITEM> smallerChild()
Retrieve the Child Node with the Smaller Value- Returns:
- The Child Node with the Smaller Value
-
largerChild
public BinaryTreeNode<KEY,ITEM> largerChild()
Retrieve the Child Node with the Larger Key- Returns:
- The Child Node with the Larger Key
-
toString
public java.lang.String toString()
- Overrides:
toString
in classjava.lang.Object
-
-


U.S., Like Iran, Says Ready for Conflict if Diplomacy Fails
The State Department's spokesperson told Newsweek that President Joe Biden "will never hesitate to uphold his responsibilities as Commander-in-Chief," but a senior Iranian official said his country would "vigorously respond to any act of aggression."


Ultimate Tic Tac Toe Rules
- Each small 3-by-3 tic-tac-toe board is referred to as a local board, and the larger 3-by-3 board is referred to as the global board.
-
The game starts with X playing wherever he wants in any of the 81 empty spots. This move 'sends' his opponent to its relative location. For example, if X played in the middle of his local board, then O needs to play next in the local board in the middle of the global board. O can then play in any one of the nine available spots in the top-right local board, each move sending X to a different local board.
-
If a move is played so that it is to win a local board by the rules of normal tic-tac-toe, then it wins that local board.
-
Once the outcome of a local board is decided (win or draw), no more moves may be played in that board. If a player is sent to such a board, then that player may play in any other board.
- Game play ends when either a player wins the global board, or there are no legal moves remaining
Return To Home


Failed to Connect!
The specified remote instance of snowman could not be reached! Please make sure to specify the correct URL and that you are allowed to connect!
Additionally, check whether you are connected to the correct network or e.g. a VPN is required by the organization running the remote instance. Opening the URL with a normal web browser may yield additional insights about the issue.


This website provides classification of diffuse large B-cell lymphoma (DLBCL) and multiple myeloma (MM) patients according to various classifications algorithms based on gene expression profiles (GEP). The server currently supports gene expressions profiled by the Affymetrix GeneChip Human Genome U133 Plus 2.0 Array.
|
The current classification schemes build are:
|
The classification schemes on this web server, and the possibility of
running the web server locally, are made available as an
Note: The website does not support uploading
.CEL
files in Internet Explorer 9 and older. Please, use a newer
or different browser.
Disclaimer: The predictive model and all information available on and presented
on this webpage was developed for and is intended for research purposes
only. The predictive model and all information available on this webpage
must under no circumstances be used, wholly or partly, for any clinical
decision making and in any other way than for research purposes.
The predictive model and all information available on and presented on this
webpage is intended for use for health care professionals (researchers) only
and should under no circumstances be used by any non-health care professional.
If you are a patient or a relative, we strongly advice against using the
predictive model and all information available on and presented on this webpage.
Instead you should consult your attending physician for prognostic information.
We, the authors of the hemaClass package and it's related papers,
are not liable in any form or way for any damages, direct or indirect,
arising out of or in connection to the use of the predictive model or any
information available on and presented on this webpage.
© 2015 Department of Haematology, Aalborg University Hospital


new Artist(entry)
Artist entry.
Parameters:
| Name | Type | Description |
|---|---|---|
entry |
string | The artist to search for. |
- Source:
Members
albumsResponse
Albums response.
- Source:
artistResponse
Artist response.
- Source:
entry
Entry string.
- Source:
limit
Number of tracks to fetch.
- Source:
searchResponse
Search response.
- Source:
Methods
createQueue(response) → {Promise|Queue}
Create a queue of tracks.
Parameters:
| Name | Type | Description |
|---|---|---|
response |
JSON | A JSON response object. |
- Source:
Returns:
A queue of tracks.
- Type
- Promise | Queue
dispatch() → {Promise|Queue}
Dispatch entry.
- Source:
Returns:
A queue of tracks.
- Type
- Promise | Queue
fetchAlbums() → {Promise|JSON}
Fetch albums.
- Source:
Returns:
A JSON response.
- Type
- Promise | JSON
id() → {string}
Spotify ID.
- Source:
Returns:
The Spotify ID of the artist,
or -1
if not available.
- Type
- string
searchForArtist() → {Promise|JSON}
Search for artist.
- Source:
Returns:
A JSON response.
- Type
- Promise | JSON
setLimit(limit)
Set the number of tracks to fetch.
Parameters:
| Name | Type | Description |
|---|---|---|
limit |
integer | The maximum amount of tracks. |
- Source:
setResponse(response)
Set the JSON response.
Parameters:
| Name | Type | Description |
|---|---|---|
response |
JSON | The response. |
- Source:


getCellProximityGeneScores.Rd
Compute cell-cell interaction enrichment (observed vs expected)
getCellProximityGeneScores( gobject, spatial_network_name = "Delaunay_network", cluster_column = "louvain_clus.1", selected_genes = NULL, expression_values = c("normalized", "scaled", "custom"), do_diff_test = TRUE, diff_test = c("t.test", "wilcox"), false_discovery_test = c("holm", "hochberg", "hommel", "bonferroni", "BH", "BY", "fdr", "none"), false_discovery_target = c("cell_interactions", "genes"), minimum_unique_cells = NA, fold_change_addendum = 0.1, in_two_directions = TRUE, exclude_selected_cells_from_test = F, do_parallel = TRUE, cores = NA, verbose = T )
| gobject | giotto object |
|---|---|
| spatial_network_name | name of spatial network to use |
| cluster_column | name of column to use for clusters |
| selected_genes | selection of genes to perform calculations for |
| expression_values | expression values to use |
| do_diff_test | perform differential test |
| diff_test | which differential expression test |
| false_discovery_test | test to adjust p-values for multiple hypothesis testing |
| false_discovery_target | adjust p-values per cell-cell pair or per gene |
| minimum_unique_cells | minimum number of cells needed to proceed |
| fold_change_addendum | constant to add when calculating log2 fold-change |
| in_two_directions | shows enrichment in both directions: cell1-cell2, cell2-cell1 |
| exclude_selected_cells_from_test | exclude certain cells from test |
| do_parallel | run enrichment calculations in parallel with mclapply |
| cores | number of cores to use if do_parallel = TRUE |
| verbose | verbose |
Cell Proximity Gene scores (CPGscores) in data.table format
Function to calculate if genes are differentially expressed in cell types when they interact (according to physical proximity) with other cell types. The results data.table contains the following columns:
genes: All or selected list of tested genes
cell_expr_1: average gene expression in cell type 1 from unified_int cell-cell interaction
cell_expr_2: average gene expression in cell type 2 from unified_int cell-cell interaction
comb_expr: combined average gene expression in cell type 1 and 2 from unified_int cell-cell interaction
all_cell_expr_1: average gene expression for all cells from cell type 1
all_cell_expr_2: average gene expression for all cells from cell type 2
all_comb_expr: combined average gene expression for all cells from cell type 1 and 2
pval_1: p-value from test between interacting cells and all cells from cell type 1
pval_2: p-value from test between interacting cells and all cells from cell type 2
cell_type_1: first cell type of cell-cell interaction
cell_type_2: second cell type of cell-cell interaction
interaction: the cell-cell interaction, based on physical proximity
nr_1: number of cell type 1 in the unified cell-cell interaction
nr_2: number of cell type 2 in the unified cell-cell interaction
all_nr_1: number of all cell type 1 in the whole dataset
all_nr_2: number of all cell type 2 in the whole dataset
diff_spat: difference between comb_expr and all_comb_expr
diff_spat_1: difference between cell_expr_1 and all_cell_expr_1
diff_spat_2: difference between cell_expr_1 and all_cell_expr_1
log2fc_spat_1: fold-change of diff_spat_1
log2fc_spat_2: fold-change of diff_spat_2
log2fc_spat: fold-change of diff_spat
type_int: type of interaction
unified_int: interaction with alphabetically sorted cell type 1 and cell type 2
unif_int_rank: 1 or 2
fdr_1: fdr from test between interacting cells and all cells from cell type 1
fdr_2: fdr from test between interacting cells and all cells from cell type 2
getCellProximityGeneScores(gobject)


Police arrest 5 persons in Tanveer Sait's attack case
by Ranjith KandyaCity police took five persons into custody in connection with attack on Narasimharaja (NR) Assembly MLA Tanveer Sait. The police said that the accused had pre-planned to murder the MLA.
An officer said, Farhaan Pasha, a prime accused, who attacked Sait, had tried to attack the MLA three times in recent past but failed.
Also read — Karnataka leaders visit injured MLA Tanveer Sait
The officer also said that an organisation is behind the attack. Pasha, with the support of the organisation, had planned to attack Sait as the MLA did not favour Pasha in getting job.
A host of leaders visited Columbia Asia hospital and inquired health condition of MLA Tanveer Sait, who is undergoing treatment in the hospital after he sustained severe injuries as a youth attacked him with a knife.


Working from home in 2020
What it's like working from home during the pandmic. It's not all roses and whatever else goes with roses.
Read moreWhat it's like working from home during the pandmic. It's not all roses and whatever else goes with roses.
Read moreLorem ipsum dolor sit amet consectetur adipisicing elit. Placeat dolore corrupti autem officia debitis suscipit laborum eaque quae. Nihil ad provident nobis at mollitia quam recusandae porro quisquam ex corporis! lorem
Read moreWhat it's like working from home during the pandmic. It's not all roses and whatever else goes with roses.
Read more


Project Description
The THEME for ROBOCON 2013 was GREEN PLANET. A team is declared winner if it can complete the task by throwing bud on moon. Each team had to design 2 Robots, 1 manual and 1 autonomous. The manual robot was designed such to pick seven leaves using pneumatically controlled grippers, place three in the manual zone and carry the rest four leaves to the automatic zone for the Automatic Robot. According to our strategy, the function of the automatic robot was to place 4 leaves on the arena. Two leaves in common zone and two in the Team zone. Biggest challenge before us was to successfully test the encoders for the locomotion of the robot. Our electronics Team successfully traced the path decided using magnetometer and encoder. Use of line sensors was done for placing the leaves exactly in the ring.
THE TEAM
Mechanical
- K. Saichand
- Sumit Saxena
- Divye Anand Gupta
- Jairaj Phase
- Nihar Agrawal
- Deepak Shinde
- Nikhil Jain
Electronics
- Abhishek Negi
- Rohit Goel
- Yatin Sharma
- Saksham Jain
- Anant Sharma
- Ajit Kumar
- Govind Gullbadhar
- Devesh Chincholikar
- Abhilash Kulkarni
- Rishabh Bhatnagar
- Rajat Srivastava


Choose path finding algorithm:
A*
Breadth First Search
Dijkstra
Choose A* heuristic:
Cross-product
Straight
Choose grid type:
Rectangular
Octagonal
Left-click to add/remove a wall tile.


<%= props.description %>
Basic Usage
The code below...
 Delete Page
... produces this
Delete PageConfiguration Options
| Property | Type | Default | Description |
|---|---|---|---|
| message | string | Are you sure? |
The message which is displayed in the alert window. |
Other Examples
Below are some more examples of the script.
Changelog
| v<%= props.version %> | <%= props.currentYear %> | Created the first version of the script based on previous created scripts. |


华裔教授在美报撰诗表达对西方偏见愤慨
深圳中学 2011-01-12
华裔教授在美报撰诗表达对西方偏见愤慨
美国纽约州立大学水牛城分校退休华裔物理学荣誉教授林良多(Duo-Liang Lin)在美国《华盛顿邮报》上发表了一首英文诗《你们究竟要我们怎样生存？》，随后在互联网上热传并引起中西方网友热议。这首诗表达了许多美籍华人长期以来内心的压抑和愤慨，因此被评论为是多年来受到双重标准困扰的海外华人向西方偏见“射出的一记利箭”。该诗全文翻译如下：
你们究竟要我们怎样生存？
林良多
当我们是东亚病夫时，我们被说成是黄祸；
当我们被预言将成为超级大国时，又被称为主要威胁。
当我们闭关自守时，你们走私鸦片强开门户；
当我们拥抱自由贸易时，却被责骂抢走了你们的饭碗。
当我们风雨飘摇时，你们铁蹄入侵要求机会均等；
当我们整合破碎山河时，你们却叫嚣“给西藏自由”。
当我们推行马列救国时，你们痛恨我们信仰共产主义；
当我们实行市场经济时，你们又嫉妒我们有了资本。
当我们的人口超过十亿时，你们说我们摧毁地球；
当我们限制人口增长时，你们又说我们践踏人权。
当我们一贫如洗时，你们视我们低贱如狗；
当我们借钱给你们时，你们又埋怨使你们国债累累。
当我们发展工业时，你们说我们是污染源；
当我们把产品卖给你们时，你们又说造成地球变暖。
当我们购买石油时，你们说我们掠夺资源、灭绝种族；
当你们为石油开战时，却说自己解救生灵。
当我们动乱无序时，你们说我们没有法治；
当我们依法平暴时，你们又说我们违反人权。
当我们保持沉默时，你们说我们没有言论自由；
当我们敢于发声时，又被说成是洗过脑的暴民。
我们不禁要问：“为什么你们这样憎恨我们？”
你们回答说：“不，我们不恨你们。”
“我们也不恨你们，只是，你们了解我们吗？”
“当然了解，我们消息多的是，有法新社、美国有线新闻网、还有英国广播公司……”
你们究竟要我们怎样生存？
回答之前请仔细想一想，因为你们的机会是有限的。
够了，这个世界已经容不下太多的伪善。
我们要的是同一个世界，同一个梦想，太平盛世。
这个辽阔的蓝色地球, 容得下你们，也容得下我们。
附：英文原作如下：
《What Do You Really Want from Us?》
When we were the sick man of Asia, we were called the yellow peril.
When we are billed to be the next superpower, we are called the threat.
When we closed our doors, you smuggled drugs to open markets.
When we embrace free trade, you blame us for taking away your jobs.
When we were falling apart, you marched in your troops and wanted your fair share.
When we tried to put the broken pieces back together again,
free Tibet you screamed, It was an invasion!
When tried communism, you hated us for being communist.
When we embrace capitalism, you hate us for being capitalist.
When we have a billion people, you said we were destroying the planet.
When we tried limiting our numbers, you said we abused human rights.
When we were poor, you thought we were dogs.
When we loan you cash, you blame us for your national debts.
When we build our industries, you call us polluters.
When we sell you goods, you blame us for global warming.
When we buy oil, you call it exploitation and genocide.
When you go to war for oil, you call it liberation.
When we were lost in chaos and rampage, you demanded rules of law.
When we uphold law and order against violence, you call it violating human rights.
When we were silent, you said you wanted us to have free speech.
When we are silent no more, you say we are brainwashed-xenophobes.
“Why do you hate us so much﹖”we asked.

We don't hate you either, but, do you understand us?
“Of course we do, ”you said, “We have AFP, CNN and BBC's ……”
What do you really want from us?
Think hard first, then answer, Because you only get so many chances.
Enough is enough, enough hypocrisy for this one world.
We want one world, one dream, and peace on earth.
This big blue earth is big enough for all of us.


Since the clubs creation, We have been achieving outstanding results in state to international levels of competitions. This has been our motivation to continue innovating.
We have gathered in total 70 awards with 32 in the top 3. One of our members even managed to get a free ticket to Silicon Valley to experience enterpruneurship.
2014
Young Innovate Competition 2014
1st Runner-Up
Excellence Award
Excellence Award
Keysight iCipta Competition 2014
Champion
1st Runner-Up
Finalist
2015
Taiwan Creativity & Innovation Contest 2015
2nd Runner-Up
Excellence Award
Merit
Young Innovate Malaysia 2015
1st Runner-Up
Finalist
ACCCIM Science, Technology and Innovation (STI) Competition 2015
1st Runner-Up
Merit
Merit
ASEAN Students Science Project Competition 2015
1st Runner-Up (Creative Innovation Category)
Penang International Science Fair 2015
Exhibitor
Penang Science Café @ Heritage Official Lunch
Exhibitor
2016
ASEAN Students Science Project Competition 2016
Champion (Creative Innovation Category)
Champion (Overall)
10th Regional Congress Search for SEAMEO Young Sciencetists
Special Award for the Application of Technology in relation to Congress Theme
ACCCIM Science, Technology and Innovation (STI) Competition 2016
Champion
2nd Runner-Up
Tan Kah Kee Inventors’ Award 2016
Best School Award
1st Runner-Up
2nd Runner-Up
Award of Masterpiece
#mydigitalmaker Global Challenge 2016
Representative of Malaysia to Silicon Valley
KLESF International Challenge 2016
Bronze Award
Penang International Science Fair 2016
Exhibitor
2017
ACCCIM Science, Technology and Innovation (STI) Competition 2017
1st Runner-Up
MICSS Robotic Workshop and Competition 2017
Award of Creative Design
Merit
Tan Kah Kee Inventors’ Award 2017
Best School Award
1st Runner-Up
Award of Excellence
Award of Excellence
Merit
Merit
ASEAN Students Science Project Competition 2017
Representative of Malaysia
KLESF International Challenge 2017
Gold Award
#mydigitalmaker Digital Ninja Programme 2017
Top 8 teams
Vitrox Internship
Representative of MDEC
Chung Ling Century Anniversary Academic Exhibition
Exhibitor
2018
ASEAN Students Science Project Competition 2018
1st Runner-Up(Applied Science Category)
Tan Kah Kee Inventors’ Award 2018
Best School Award
1st Runner-Up
Award of Excellence
Award of Excellence
ACCCIM Science, Technology and Innovation (STI) Competition 2018
Finalist
CLPHS Science Fair 2018
Champion (Senior Category)
1st Runner Up (Junior Category)
2nd Runner Up (Junior Category)
Excellence Award (Junior Category)
Excellence Award (Junior Category)
Best Popularity Award (Senior Category)
KLESF International Challenge 2018
Bronze Award
Bronze Award
Bronze Award
#mydigitalmaker Digital Ninja Programme 2018
Top 15 teams
UniMAKER Makeathon Challenge Northern Region 2018
Exhibitor
2019
IET Faraday Challange(Penang State Level)
1st Runner-Up
-
Penang School Maker Fair 2019
Popularity Award
Consolation Award
-
Tan Kah Kee Inventors’ Award 2019
Best School Award
Award of Excellence
Award of Excellence
-
The First International Youth UAV Science Camp and Competition in China
First Prize
-
ACCCIM Science, Technology and Innovation (STI) Competition 2019
Merit
-
IET Faraday Challenge Malaysia 2019
1st Runner Up
-
MSC APICTA Malaysia 2019
Merit
-
International APICTA Awards 2019
Winner


Some external tools should be referenced here and a web-socket based data list of incoming traffic and currently registered subscribers.


- rand - Variable in class botLot.lotGraph.LotGraph
-
Random number generator for making new id's
- randSeed - Variable in class botLot.lotGraph.LotGraph
-
Seed for the random number generator.
- ratioThreshHold - Static variable in class botLot.pathFinding.BotLotPF
-
- ready(boolean) - Method in class botLot.BotLot
-
Determines if the graph is 'ready', meaning that it is populated enough to work.
- ready() - Method in interface botLot.dataSource.BotLotDataSourceInterface
-
Method to check if the data source is ready to operate or not.
- ready() - Method in class botLot.dataSource.BotLotDS
-
Checks if the object is ready to do anything.
- ready() - Method in class botLot.dataSource.BotLotXMLDS
-
- ready() - Method in class botLot.pathFinding.Algorithms.BotLotPFAlgorithm
-
Determines if the object is ready to find a path.
- readyCheck(LotGraph, LotNode, LotNode, boolean) - Static method in class botLot.pathFinding.BotLotPFWorkers
-
Checks if the data given is ready to have actions performed on them.
- readyCheck(BotLot, boolean) - Static method in class botLot.pathFinding.BotLotPFWorkers
-
Checks if the data in a BotLot object is ready to have actions performed on it.
- readyCheck(BotLotPFAlgorithm, boolean) - Static method in class botLot.pathFinding.BotLotPFWorkers
-
Checks if the data in an algorithm object is ready to have actions performed on it.
- readyToSave() - Method in class botLot.dataSource.BotLotXMLDS
-
Determines if the object is ready to save or not.
- remAtt(String) - Method in class botLot.lotGraph.LotEdge
-
- remAtt(String) - Method in class botLot.lotGraph.LotNode
-
- remEdge(LotNode) - Method in class botLot.BotLot
-
- remEdge(String) - Method in class botLot.BotLot
-
- remEdge(int) - Method in class botLot.BotLot
-
- remEdge(LotEdge) - Method in class botLot.lotGraph.LotNode
-
- remEdge(String) - Method in class botLot.lotGraph.LotNode
-
- remEdge(int) - Method in class botLot.lotGraph.LotNode
-
Removes an edge based on the index given.
- remEdgeTo(LotNode) - Method in class botLot.lotGraph.LotNode
-
Removes an edge that goes to the given node.
- remEdgeTo(String) - Method in class botLot.lotGraph.LotNode
-
Removes an edge that goes to the node with the given ID.
- removeEdge(LotEdge) - Method in class botLot.lotGraph.LotGraph
-
Removes the edge given.
- removeEdge(String) - Method in class botLot.lotGraph.LotGraph
-
Removes the edge given.
- removeEdge(int) - Method in class botLot.lotGraph.LotGraph
-
Removes the edge given.
- removeEdgeFromTo(LotNode, LotNode) - Method in class botLot.lotGraph.LotGraph
-
Removes an edge between two nodes.
- removeEdgeFromTo(String, String) - Method in class botLot.lotGraph.LotGraph
-
Removes an edge between two nodes.
- removeEdgeFromTo(int, int) - Method in class botLot.lotGraph.LotGraph
-
Removes an edge based on two node indexes.
- removeLoops() - Method in class botLot.lotGraph.LotPath
-
Removes all loops from the path.
- removeNode(LotNode) - Method in class botLot.lotGraph.LotGraph
-
- removeNode(String) - Method in class botLot.lotGraph.LotGraph
-
- removeNode(int) - Method in class botLot.lotGraph.LotGraph
-


For these demos and tests to work appropriately you must have an active GenePattern session in this browser.
GP Widget Demos
File Input Widget
Choice Input Widget
Text Input Widget
Run Task Widget
Job Results Widget
File Upload Manual Test
Click & Select File to Test Upload


There are a handful of . | Learn a bit more |
Knowing what our visitors are using to access search, their browsers and OSs, greatly impacts how we design and test our pages. This page sheds some insight on what is visible on pageLoad, the depth a visitor may need to scroll to view product or what technologies are available.
Size of the browser window, NOT the viewport area.
These charts show MoM trending for our top 10 most common sizes as a percentage. As the year progresses, it appears that there is a narrowing of extremes.
There is an overall trend in the smaller browser heights falling out of favor. The large March spike in size 1000 to 1099 skewed the chart somewhat, but the trend does seem to be holding.
Here too, there is an overall trend of narrower browsers diminishing along with a March spike as well skewing the chart. But overall this trend does appear to be holding as well.
Note: Considering a browser's top (tabs, url bar, bookmarks, etc.) can consume in excess of 150 pixels this makes the actual height viewport much smaller than numbers indicated here. Obviously, this is less of an issue on width.
How much are people actually seeing in their browser?
What OS and browser are our visitors using?
Even though we are a Mac based company, our visitors are not. The biggest question is, are we doing enough testing to insure our Windows experience is solid? Also, are we doing a great job with our IE compatibility?
Approximately 75% of the head traffic is running a Windows variant. This obviously constitutes an enormous share of our monthly traffic and highlights two important design/development factors; layout and development. If we doing a poor job of experiences for these visitors we will impact revenue at a much higher rate.
The latest Chrome browser(s) dominates the traffic, but IE holds strong because IE 8, 9, 10 & 11 still appear in the top 10. So in total, IE still is our second strongest browser and unfortunately probably our most under targeted.
Note: These values are an aggregation of all similar OSs from the top 10 occurrences. These values do not represent the absolute numbers of all Operating Systems, just the head.
Operating systems and browsers
Different OSs and browsers all have the unique quarks and issues. So understanding where to focus our design/development/testing efforts is rather important. Given that these are only desktop data points, there are just as many tablet and phone points of interest.
For many of the data points on this page we have rather poor Omniture data for these segments.


--- layout: post title: Watching ActiveRecord Do Its Thing post_id: 118 categories: - tips & tricks date: 2007-01-08 11:45:00.000000000 -07:00 author: Jamis permalink: 2007/1/8/watching-activerecord-do-it-s-thing.html ---
ActiveRecord is cool and all, and it goes without saying that we all trust its judgment, but sometimes you just want to watch while it does its thing. For instance, just today, I wanted to verify that, in edge Rails, ActiveRecord no longer loads the entire collection when doing a scoped “create”.
In other words, consider the following snippet:
1 2 3 4 5 6 |
class Account < ActiveRecord::Base has_many :people end account = Account.find(:first) person = account.people.create :name => "Jamis Buck" |
Before Rails 1.2, that last line would actually load all of the people in that collection, before creating the new person. This was problematic if the collection had thousands of rows, because a simple insert suddenly became a monstrous resource sink.
So, how to verify that the collection is no longer being loaded?
Did you know you can install your own logger instances in Rails? Yah, you can. And yah, it’s pretty cool:
1 2 3 4 5 6 7 8 9 10 11 12 13 |
$ script/console >> ActiveRecord::Base.logger = Logger.new(STDOUT) => #<Logger:0x2814134 ...> >> account = Account.find(:first) Account Load (0.000346) SELECT * FROM accounts LIMIT 1 => #<Account:0x2665478 ...> >> account.people.create :name => "Jamis Buck" Account Columns (0.000271) SHOW FIELDS FROM accounts Person Columns (0.000246) SHOW FIELDS FROM people SQL (0.000093) BEGIN SQL (0.000351) INSERT INTO people (`account_id`, `name`) VALUES (1, 'Jamis Buck') SQL (0.253635) COMMIT => #<Person:0x27cb628 ...> |
There you have it. Each call to ActiveRecord now logs all of its activity to STDOUT
(e.g., the console), via your custom logger instance. The tale it tells is revealing, and reassuring: scoped creates do not, in fact, load the entire collection anymore.
Yay!
(One caveat: be sure to set up your logger first, before doing anything else, otherwise the default logger will get cached with no simple way to uncache it.)


How To Use Google Search's New Pronunciation Tools
by Sarah BasfordGoogle Search is adding two experimental features to its service to help everyone around the world pronounce things correctly. Here's how to use it.
Google's Search Product Manager, Tal Snir, posted many people around the world use Google Search for language-related queries. This means the meanings of words, how to pronounce as well as translate them to another language. Because of this, Google is introducing new features when you search for results and it's using machine learning to make it happen.
The first feature allows you to search for the pronunciation of a word and then provides you with the chance to practise it. Images and definitions of the words will also appear.
While you could previously get Google to tell you the pronunciation of a word, the new feature lets you practise saying it and a machine learning algorithm gives you feedback on it. It provides tips on how to make the sounds used to in the word from mouth and tongue position to similar-sound words.
"Using machine learning, it then cross references your pronunciation with the pronunciation it expects," the post read.
"If you're practicing how to say 'asterisk,' the speech recognition technology analyses how you said the word and then, it recognises that the last soundbite was pronounced 'rict' instead of 'uhsk'."
Right now, the feature only offers with American English pronunciation but it'll soon become available for Spanish speakers, though it's not clear which regions or accents it would come in.
It seems to only be available on mobile devices for now but with Google hoping to expand regions and language support, it's certainly possible it will be expanded to browsers one day soon.


1. Start by writing down the purpose of the process. 2. Write initial steps of pseudo code that set the stage for functions. 3. Write functional pseudo code. 4. Add comments, if necessary. 5. Read over the finished project for logic errors . 6. Review the pseudo code.
When you explain something to something or somebody that doesn’t understand it you can deconstruct what you are trying to understand which helps you understand what the problem is.
I found this video really useful in understanding how to read error messages. Or at least the process on what to do when one shows up.
Reading JavaScript Error messages
A console is a sandbox, or testing ground, where you can test your code to see if it works.
In Google Chrome you can access the console by pressing Ctrl Shift J you can access the console by clicking on Ctrl Shift J on a PC or Cmd Alt J on a Mac.
We can display things in the console by using console.log
Below are examples of calling different things: numbers: console.log(1234); or characters:console.log("a,b,c"); Or declared variables:console.log(myAge);
Googling is the best resource. You can find videos, articles, blogs and comments. There is so much information out there. Being able to discern the good information from the bad is the hard part, which leads in to the next topic.
I have used this technique many a time and it has worked. Sometimes, you don’t know what you really did, but it just worked, magic! Ideally, you want to know what you are doing otherwise you could break something pretty badly. When you are stuck, trying something might fix the problem or at least send you on a new path of discovery.
Asking good questions is important when you ask for help. You don’t want to waste the time of the people you are asking for help. I think it’s best to explore all you can yourself before asking for help.
Similar to asking your peers for help. Asking your coaches for help when you have a problem can really help. Except, you want to ask good questions and not waste time until you have explored the problem yourself.
I am big fan of this. Reflecting, but not too much, find a time for it each day. Go and stand outside with a cup of tea and think about what you are doing. Go for a run and think about what you need to do.


Our Mission
We don’t build buildings, but rather we build settings where
families
can create intergenerational memories and enrich their lives in exquisite and untouched sanctuaries.
Everything we do is driven by the fundamental desire to create spaces where families can be
together.
These settings offer a relaxed and comfortable sense of community featuring outstanding
clubhouses, incredible residential offerings, premier golf courses, welcoming staff, world-class
culinary offerings and our custom Outdoor Pursuits program; all offering the highest of service
standards to enrich your experience.


Ploror688.github.io
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mixed count_chars ( string $string [, int $mode = 0 ] )
Counts the number of occurrences of every byte-value (0..255) in string and returns it in various ways.
Depending on mode count_chars() returns one of the following: 0 - an array with the byte-value as key and the frequency of every byte as value. 1 - same as 0 but only byte-values with a frequency greater than zero are listed. 2 - same as 0 but only byte-values with a frequency equal to zero are listed. 3 - a string containing all unique characters is returned. 4 - a string containing all not used characters is returned.


Provide contextual feedback messages for typical user actions with the handful of available and flexible alert messages
<alert type="{{alert.type}}"></alert>
// in the controller $scope.alert = { type: 'success', msg: 'Well done! You successfully read this important alert message.' };
Alerts can contain more than a line of messege. They can be extended with to focus on a particular messege.
Lorem ipsum dolor sit amet consectetur adipisicing elit...
Lorem ipsum dolor sit amet consectetur adipisicing elit...
Lorem ipsum dolor sit amet consectetur adipisicing elit...
Lorem ipsum dolor sit amet consectetur adipisicing elit...
Subtle notification popups designed to provide an unparalleled level of flexibility, while still being very easy to implement and use
We've written a small adapter for Pines Notifications available as a service that allows you to use Pines Notification with Angular without breaking any rules. Just inject pinesNotification
in your controller and you're ready to go!
//inside the controller $scope.simpleInfo = function () { pinesNotifications.notify({ title: 'New Thing', text: 'Just to let you know, something happened.', type: 'info' }); };
jQuery.pulsate.js adds a pulsating effect to elements. Useful for drawing the users attention.
Use Pulsate by adding a data-pulsate
attribute to the element and passing it the options object like so: data-pulsate="{glow:false}"
. Pretty neat, eh?


Komodo
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Auto feed for all activities in GitHub. New notification as they happen in real-time.
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17-May-19 07:26 PM
Alrighttt
[KomodoPlatform/Agama] Pull request opened: #248 Add ZEXO
Alrighttt
[KomodoPlatform/EasyDEX-GUI] Pull request opened: #146 Add ZEXO, add "deprecated" to ZEX description
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17-May-19 07:39 PM
ca333
[KomodoOcean:chainlizard] 1 new commit
`7fe1c12`
remove NAE customization - ca333
ca333
[KomodoOcean:chainlizard] 1 new commit
`e32ad07`
add customization marker - ca333
ca333
[KomodoPlatform/KomodoOcean] Pull request opened: #4 sync chainlizard
ca333
[KomodoPlatform/KomodoOcean] Pull request closed: #4 sync chainlizard
ca333
[KomodoOcean:chainlizard] 1 new commit
`6a88403`
sync chainlizard (#4) - ca333
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17-May-19 07:53 PM
naezith
[KomodoPlatform/KomodoOcean] Fork created: naezith/KomodoOcean
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17-May-19 08:58 PM
siddhartha-crypto
[developer-docs:sidd] 1 new commit
`6b0602d`
develop Smart Chain section - siddhartha-crypto
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17-May-19 09:28 PM
dimxy
[komodo:prices-rpc] 3 new commits
`389612d`
corr bet and add tx validation - dimxy
`2036f48`
corr liq price calc - dimxy
`73ac194`
added zero prices err code - dimxy
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17-May-19 09:47 PM
cipig
[jl777/coins] Pull request opened: #291 ZEX -> ZEXO
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17-May-19 09:51 PM
siddhartha-crypto
[developer-docs:sidd] 1 new commit
`e5c4c0a`
add and develop sections on installing from source - siddhartha-crypto
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17-May-19 10:04 PM
dimxy
[komodo:prices-rpc] 3 new commits
`2a76368`
logging added for cb - dimxy
`bd883bb`
corr start scan h - dimxy
`ff41e5b`
removed extra logging - dimxy
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17-May-19 10:13 PM
dimxy
[komodo:prices-rpc] 1 new commit
`1655a06`
corr isrekt to true for'R' funcid - dimxy
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17-May-19 10:40 PM
dimxy
[komodo:prices-rpc] 2 new commits
`30f152d`
returned scan chain for finalized for getinfo t... - dimxy
`25b3a01`
added check for isrekt set by final tx - dimxy
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17-May-19 11:12 PM
siddhartha-crypto
[developer-docs:sidd] 1 new commit
`f09673c`
develop smart chain section - siddhartha-crypto
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18-May-19 12:45 AM
siddhartha-crypto
[developer-docs:sidd] 1 new commit
`7d190b3`
develop the smart chain section - siddhartha-crypto
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18-May-19 12:58 AM
siddhartha-crypto
[developer-docs:sidd] 1 new commit
`5fe3873`
develop smart chain section - siddhartha-crypto
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18-May-19 01:10 AM
siddhartha-crypto
[developer-docs:sidd] 1 new commit
`7dab719`
update smart chain section terminology - siddhartha-crypto
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18-May-19 01:44 AM
Nagaws
[KomodoPlatform/developer-docs] Fork created: Nagaws/developer-docs
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18-May-19 05:10 AM
gcharang
[KomodoPlatform/developer-docs] New branch created: gcharang-patch-1
gcharang
[developer-docs:gcharang-patch-1] 1 new commit
`7429e70`
edits typos - gcharang
gcharang
[KomodoPlatform/developer-docs] Pull request opened: #87 edits typos
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18-May-19 05:27 AM
gcharang
[KomodoPlatform/developer-docs] New branch created: gcharang-patch-2
gcharang
[developer-docs:gcharang-patch-2] 1 new commit
`6424c95`
edits some typos and adds a FIXME - gcharang
gcharang
[KomodoPlatform/developer-docs] Pull request opened: #88 edits some typos and adds a FIXME
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18-May-19 05:40 AM
jl777
[jl777/coins] Pull request closed: #291 ZEX -> ZEXO
jl777
[coins:master] 2 new commits
`03502f4`
ZEX -> ZEXO - cipig
`5a9d04d`
Merge pull request #291 from cipig/master - jl777
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18-May-19 01:14 PM
dimxy
[komodo:prices-rpc] 1 new commit
`79735b4`
updated rekt fee calculation - dimxy
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18-May-19 01:20 PM
ArtemGr
[SuperNET:mm2-http-fallback] 1 new commit
`d40c454`
Move
manage_http_fallback
- ArtemGr
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18-May-19 03:01 PM
dimxy
[komodo:prices-rpc] 2 new commits
`8929c52`
logging added - dimxy
`33a43aa`
added lastprice to orderbook print - dimxy
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18-May-19 03:50 PM
blackjok3rtt
[KMDLabs/komodo] Pull request opened: #111 KMD seasons change test / bug fix
blackjok3rtt
[KMDLabs/komodo] Pull request closed: #111 KMD seasons change test / bug fix
blackjok3rtt
[komodo:master] 4 new commits
`c1df6fc`
fix - blackjok3rtt
`1583446`
change notary pubkey activation code. - blackjok3rtt
`02a3f08`
fix staking wallet fix. - blackjok3rtt
`60d5824`
Merge pull request #111 from blackjok3rtt/jl777 - blackjok3rtt
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18-May-19 04:11 PM
dimxy
[komodo:prices-rpc] 1 new commit
`83ec3df`
corr rekt fee for big leverages - dimxy
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18-May-19 04:17 PM
blackjok3rtt
[KMDLabs/komodo] Pull request opened: #112 fix erase expired tx on wallet load
blackjok3rtt
[KMDLabs/komodo] Pull request closed: #112 fix erase expired tx on wallet load
blackjok3rtt
[komodo:master] 2 new commits
`c0bc4dc`
fix erase expired tx on wallet load - blackjok3rtt
`add8b29`
Merge pull request #112 from blackjok3rtt/jl777 - blackjok3rtt
blackjok3rtt
[KMDLabs/komodo] Pull request opened: #113 fix erase expired tx on wallet load
blackjok3rtt
[KMDLabs/komodo] Pull request closed: #113 fix erase expired tx on wallet load
blackjok3rtt
[komodo:master] 2 new commits
`d4aac39`
fix erase expired tx on wallet load - blackjok3rtt
`8800fd4`
Merge pull request #113 from blackjok3rtt/jl777 - blackjok3rtt
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18-May-19 04:47 PM
ArtemGr
[SuperNET:mm2-http-fallback] 1 new commit
`78f803c`
Detect when a chunk seems delayed - ArtemGr
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18-May-19 04:51 PM
blackjok3rtt
[KMDLabs/komodo] Pull request opened: #114 try fix
blackjok3rtt
[KMDLabs/komodo] Pull request closed: #114 try fix
blackjok3rtt
[komodo:master] 2 new commits
`e90ac44`
try fix - blackjok3rtt
`4bf7e2a`
Merge pull request #114 from blackjok3rtt/jl777 - blackjok3rtt
Alrighttt
[StakedNotary:master] 1 new commit
`bdcbc1c`
remove sudo from pip3 line - Alrighttt
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18-May-19 06:00 PM
Alrighttt
[KMDLabs/StakedNotary] Pull request closed: #33 Update participants.json
Alrighttt
[StakedNotary:master] 2 new commits
`f482f71`
Update participants.json - NOCTLJRNE
`8c53138`
Merge pull request #33 from NOCTLJRNE/master - Alrighttt
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18-May-19 07:19 PM
siddhartha-crypto
[KomodoPlatform/developer-docs] Pull request closed: #87 edits typos
siddhartha-crypto
[developer-docs:sidd] 2 new commits
`7429e70`
edits typos - gcharang
`a61be71`
Merge pull request #87 from KomodoPlatform/gcha... - siddhartha-crypto
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18-May-19 07:39 PM
siddhartha-crypto
[KomodoPlatform/developer-docs] Pull request closed: #88 edits some typos and adds a FIXME
siddhartha-crypto
[developer-docs:sidd] 2 new commits
`6424c95`
edits some typos and adds a FIXME - gcharang
`c0bd82d`
Merge pull request #88 from KomodoPlatform/gcha... - siddhartha-crypto
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18-May-19 07:51 PM
siddhartha-crypto
[developer-docs:sidd] 2 new commits
`3d0c020`
updating after gcharang pr - siddhartha-crypto
`180e847`
Merge branch 'sidd' of github.com:KomodoPlatfor... - siddhartha-crypto
siddhartha-crypto
[developer-docs:sidd] 1 new commit
`075767c`
typo - siddhartha-crypto
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18-May-19 08:03 PM
StrobFX
[KMDLabs/StakedNotary] Fork created: StrobFX/StakedNotary
StrobFX
[KMDLabs/StakedNotary] Pull request opened: #34 Update participants.json
Adding my participation to the lottery.
exile13
[KMDLabs/StakedNotary] New comment on commit
8b6ffd2
adding Exile13 to the participants list
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18-May-19 08:24 PM
exile13
[KMDLabs/StakedNotary] Pull request opened: #35 update participants.json
adding Exile13 to participants list
Alrighttt
[KMDLabs/StakedNotary] Pull request closed: #34 Update participants.json
Alrighttt
[StakedNotary:master] 2 new commits
`4027121`
Update participants.json - StrobFX
`2a2154d`
Merge pull request #34 from StrobFX/patch-1 - Alrighttt
Alrighttt
[KMDLabs/StakedNotary] Pull request closed: #35 update participants.json
Alrighttt
[StakedNotary:master] 3 new commits
`b051cbb`
update participants.json - exile13
`10e0419`
Update participants.json - exile13
`01c8720`
Merge pull request #35 from exile13/patch-2 - Alrighttt
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18-May-19 08:36 PM
siddhartha-crypto
[developer-docs:sidd] 1 new commit
`7dd075d`
change wallet.dat file locations for macOS and ... - siddhartha-crypto
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18-May-19 08:53 PM
siddhartha-crypto
[developer-docs:sidd] 1 new commit
`8b203fa`
update video-wrapper class, add MacOS update fr... - siddhartha-crypto
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18-May-19 09:25 PM
ca333
[KomodoPlatform/Agama] Pull request closed: #248 Add ZEXO
ca333
[Agama:dev] 1 new commit
`842f30f`
Add ZEXO (#248) - Alrighttt
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18-May-19 10:32 PM
siddhartha-crypto
[developer-docs:sidd] 1 new commit
`e494805`
develop Smart Chain section - siddhartha-crypto
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19-May-19 12:23 AM
cipig
[jl777/coins] Pull request opened: #292 EMC2 is mm2 compatible
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19-May-19 06:30 AM
jl777
[jl777/coins] Pull request closed: #292 EMC2 is mm2 compatible
jl777
[coins:master] 3 new commits
`0062fa0`
EMC2 is mm2 compatible - cipig
`488574f`
GAME is mm2 compatible - cipig
`f900adf`
Merge pull request #292 from cipig/master - jl777
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19-May-19 10:50 AM
MrMLynch
[KMDLabs/StakedNotary] Fork created: MrMLynch/StakedNotary
MrMLynch
[KMDLabs/StakedNotary] Pull request opened: #36 updated participants.json
joined the lottery. thanks!
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19-May-19 11:33 AM
artemii235
[SuperNET:mm2-auto-maker-taker] 1 new commit
`af96597`
Work in progress. - artemii235
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19-May-19 04:06 PM
ArtemGr
[SuperNET:mm2-http-fallback] 1 new commit
`3da0968`
Invoke hf_poll when there are delayed gets - ArtemGr
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19-May-19 04:50 PM
himu007
[developer-docs:sidd] 1 new commit
`2852a06`
Update installing-from-source.md - himu007
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19-May-19 06:52 PM
ArtemGr
[SuperNET:mm2-http-fallback] 1 new commit
`815e470`
Track delayed salts - ArtemGr
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19-May-19 06:53 PM
Alrighttt
[KMDLabs/StakedNotary] Pull request closed: #36 updated participants.json
Alrighttt
[StakedNotary:master] 2 new commits
`3afb574`
updated participants.json - MrMLynch
`e4e8d69`
Merge pull request #36 from MrMLynch/master - Alrighttt
GitHub
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19-May-19 09:16 PM
Alrighttt
[jl777/komodo] Pull request opened: #1489 change oraclessamples output to obj
current behavior:
komodo-cli -ac_name=ORT oraclessamples d6931f30ce2c07d9de17566cf41a1f0e908099beaadc5ded4b8ce7271efe9e9d RXcXipw2fTt8kencYXmEGSuikfEB3WiSnU 10 { "result": "success", "samples": [ [ "derp", "e6a2bef640f4f0b98809d5abab46c36a28f0f97843befbfea34711bdf4378713" ], [ "herpp", "2103862663aadaeb473afae0c22c885fd3bfdffdba6c7c18bd903ffe944a6383" ] ] }
new behavior: ``` komodo-cli -ac_name=ORT oraclessamples d6931...
GitHub
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19-May-19 09:39 PM
himu007
[Documentation:master] 1 new commit
`7624f8f`
add rpcbind=<IP_ADDRESS> and freshubuntu - himu007
himu007
[Documentation] Branch gh-pages was force-pushed to
4c9c7e8
Compare changes
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19-May-19 09:55 PM
phm87
[KMDLabs/StakedNotary] Pull request opened: #37 Update participants.json
Joining the lottery
Alrighttt
[KMDLabs/StakedNotary] Pull request closed: #37 Update participants.json
Alrighttt
[StakedNotary:master] 2 new commits
`9041ce7`
Update participants.json - phm87
`b43855a`
Merge pull request #37 from phm87/patch-1 - Alrighttt
GitHub
BOT
19-May-19 10:14 PM
ca333
[KomodoPlatform/komodo] Pull request opened: #165 sync dyn libcc
ca333
[KomodoPlatform/komodo] Pull request closed: #165 sync dyn libcc
ca333
[komodo:dyn_lib] 1 new commit
`cf85218`
sync dyn libcc (#165) - ca333
GitHub
BOT
19-May-19 10:30 PM
jl777
[komodo:jl777] 1 new commit
`8dd6f2a`
Default bind - jl777
GitHub
BOT
19-May-19 11:05 PM
Alrighttt
[StakedNotary:master] 3 new commits
`31c8061`
temp debug prints for Anthony - Alrighttt
`99d9a5e`
Merge branch 'master' of
https://github.com/KMD
... - Alrighttt
`94483f9`
temp debug prints for Anthony - Alrighttt
Alrighttt
[StakedNotary:master] 1 new commit
`f693e6b`
remove debug prints, add .lower() for pubkey - Alrighttt
anthony19114
[KMDLabs/StakedNotary] Fork created: anthony19114/StakedNotary
Alrighttt
[KMDLabs/StakedNotary] Issue closed: #30 Vote TUI: able to change vote on notary node poll (20/22) but with error
Alrighttt
[KMDLabs/StakedNotary] Issue closed: #28 Vote can be changed on VOTE TUI
GitHub
BOT
19-May-19 11:36 PM
anthony19114
[KMDLabs/StakedNotary] Pull request opened: #38 Update participants.json
GitHub
BOT
19-May-19 11:52 PM
Alrighttt
[KMDLabs/StakedNotary] Pull request closed: #38 Update participants.json
Alrighttt
[StakedNotary:master] 2 new commits
`ea8957e`
Update participants.json - anthony19114
`081268a`
Merge pull request #38 from anthony19114/patch-1 - Alrighttt
GitHub
BOT
20-May-19 01:08 AM
ArtemGr
[SuperNET:mm2-http-fallback] 1 new commit
`c2d70fe`
Poll the fallback server - ArtemGr
GitHub
BOT
20-May-19 02:14 AM
Alrighttt
[StakedNotary:master] 1 new commit
`f909fa3`
show hash in verify results - Alrighttt
GitHub
BOT
20-May-19 03:20 AM
smk762
[StakedNotary:master] 1 new commit
`5c5ed66`
trim whitespace for lottery blockhash input - smk762
GitHub
BOT
20-May-19 03:33 AM
jl777
[jl777/komodo] Pull request closed: #1489 change oraclessamples output to obj


Art Review
Tattoo Ink: How It Got Under New York’s Skin
“Tattooed New York,” a colorful show at the New-York Historical Society, explores the city’s long fascination with skin as canvas and the art of self-presentation.
“Tattooed New York,” a colorful show at the New-York Historical Society, explores the city’s long fascination with skin as canvas and the art of self-presentation.


Hi all, I've been testing Emon TX Shield v3 using Arduino UNO R3 and the example sketch ("Current_only.ino") provided by EmonLib. Once I connect the CT and start watching the serial monitor, for I_cal = 111.1 (standard value) I get relatively high values of current (around 0.25 A) when no load is connected / clamp is open. Then I connect a 0.1 A load (measured with my amp meter) to the system, but the serial returns the same values. Even if I trim down this calibration constant to very low values (such as I_cal ~ 5), I would get 0.00 A for no load, but ~0.01 A when the 0.1 A load is connected. In some cases, switching on/off the load even causes loss of serial communication between PC and Arduino.
On the other hand, analogRead() always returns 509-511 in all cases.
Any suggestions? Am I doing something wrong?
Thanks in advance,
Xavi
Re: EmonTX Shield v3 - always getting non-sense values from CT
What you are doing wrong - if you can call it that - is you are trying to read below the minimum current that gives even moderately accurate results. Remember, the inputs 1-3 are set for 100 A, so you are asking it to read 0.1% of full scale. If you want or need to measure currents of that magnitude, you need to change the CT and burden resistor to one that is more suitable. There's a page in Building Blocks "Measurement implications of ADC resolution at low current values" that tries to explain what happens when you have very small inputs. There's a clue in your final statement - "[The analogue input] always returns 509 - 511" and that means it's seeing no significant signal - only ±1 count in 1024. And if there's no significant signal, changing the calibration in software will not help you.
You should get more meaningful readings if you use input 4, which has a maximum input of 18.33 A.
Re: EmonTX Shield v3 - always getting non-sense values from CT
Thanks, that was really helpful. Using bigger loads made difference and everything worked as expected.


3. Other¶
3.3. Setup¶
Install Sphinx:
> pip install -U sphinx
Install JSDoc:
> npm install -g jsdoc
Install sphinx-js:
> pip install sphinx-js
Install sphinxemoji:
> pip install sphinxemoji
To compile, navigate to the docs
directory and run:
> make html
3.4. JavaScript Docstring Guide¶
This is the standard docstring template we use:
/**
* Function description with full grammar and punctuation.
*
* | **Invokes**
* | :func:`separateFunctions` :func:`withSpaces`
*
* | **Invoked by**
* | :func:`theseAreAutomaticallyGenerated` :func:`willBeIgnoredIfTyped`
*
* @param {Type} name Variable description with full grammar and punctuation.
* @param {Type} name2 Tab-aligned descriptions are easier to read, but don't affect how the doc is rendered.
* @returns {Type} name3 Tab-aligned descriptions are easier to read, but don't affect how the doc is rendered.
*/
Some things to note:
Docstrings begin with
/**
immediately followed with the function description on the next lineFunction descriptions should have correct spelling and grammar with full punctuation
The
|
preserve line breaks and indents for rst markupWords enclosed in
**
are boldPrepending functions with
:func:
and enclosing with`
createscross-references()
to the respective functionsCross-referenced functions are separated with spaces
The lines:
* | **Invoked by** * | :func:`theseAreAutomaticallyGenerated` :func:`willBeIgnoredIfTyped`
do not need to be manually entered. The custom
invoked_by
Sphinx extension automatically generates both the Heading and thefunctions()
. Although, including these will have no effect on the auto generation–they will either be ignored, removed, or overwrittenInputs are denoted by
@param
and outputs by@returns
. These are followed by theType
(capitalised),name
(camelCase), and a brief description. Descriptions should be in correct English writing and tab-aligned for easier readabilityThere are many nuances to JavaScript types; when in doubt use:
> console.log(typeof myVariable)
to check. Here’s a simple table of common types:
value
typeof
undefined
"undefined"
null
"object"
true
orfalse
"boolean"
all numbers or
NaN
"number"
all strings
"string"
all functions
"function"
all elements
"object"
all arrays
"object"
native objects
"object"
other objects
"object"
Avoid using:
/* =============== VARIABLES ================*/
Instead, use:
// =============== // VARIABLES // ===============
If all goes well, when rendered, the function will look something like this:
-
someFunction
(name, name2)¶ Function description with full grammar and punctuation.
InvokesseparateFunctions()
withSpaces()
Invoked bytheseAreAutomaticallyGenerated()
willBeIgnoredIfTyped()
- Arguments
name (Type) – Variable description with full grammar and punctuation.
name2 (Type) – Tab-aligned descriptions are easier to read, but don’t affect how the doc is rendered.
- Returns
Type – name - Tab-aligned descriptions are easier to read, but don’t affect how the doc is rendered.


| 006:127 Khan | : |
For them will be the home of peace (Paradise) with their Lord. And He will be their Wali (Helper and Protector) because of what they used to do. |
| 006:127 Maulana | : |
Theirs is the abode of peace with their Lord, and He is their Friend because of what they do. |
| 006:127 Pickthal | : |
For them is the abode of peace with their Lord. He will be their Protecting Friend because of what they used to do. |
| 006:127 Rashad | : |
They have deserved the abode of peace at their Lord; He is their Lord and Master, as a reward for their works. |
| 006:127 Sarwar | : |
They will live in peace with God. God protects them as a reward for their deeds; He is their Guardian. |
| 006:127 Shakir | : |
They shall have the abode of peace with their Lord, and He is their guardian because of what they did. |
| 006:127 Sherali | : |
For them is the abode of peace with their Lord, and HE is their Friend because of their works. |
| 006:127 Yusufali | : |
For them will be a home of peace in the presence of their Lord: He will be their friend, because they practised (righteousness). |
Concepts/Themes Covered: الإيمان > الغيب > الجنة > أسماءالجنة > دار السلام Faith> The Unseen World> The Paradise> Paradise Names> The World of Peace الإيمان > المؤمنون > ولاية الله للمؤمنين Faith> The Believers> Allah Protection of the Believers الإنسان والعلاقات الأخلاقية > الأخلاق الحميدة > روح السلام Man and The Moral Relations> Good Morals>The Pure Peace الإنسان والعلاقات الأخلاقية > الأخلاق الحميدة > سلامة القلب Man and The Moral Relations> Good Morals>Heart Sincerity
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Service Routing
The
[IsService()]
attribute
has properties that specify how Http requests are routed to services.


MulensModel.coordinates module¶
-
class
MulensModel.coordinates.
Coordinates
(*args, **kwargs)¶ Bases:
astropy.coordinates.sky_coordinate.SkyCoord
A class for the coordinates (RA, Dec) of an event. Inherits from astropy.SkyCoord.
May be set as a str, pair of str, or SkyCoord object, e.g.
from astropy.coordinates import SkyCoord from astropy import units as u Coordinates('18:00:00 -30:00:00') Coordinates('18h00m00s', '-30d00m00s') Coordinates(SkyCoord('18:00:00 -30:00:00', unit=(u.hourangle, u.deg))) Coordinates(SkyCoord(270.000, -30.000, unit=u.deg))
If the unit keyword is not specified, defaults to unit=(u.hourangle, u.deg) where u is defined by “import astropy.units as u”.
-
property
galactic_l
¶ astropy.coordinates.angles.Longitude
Galactic longitude. Note that for connivance, the values l > 180 degrees are represented as 360-l.
-
property
galactic_b
¶ astropy.coordinates.angles.Latitude
Galactic latitude calculated from (RA, Dec)
-
property
ecliptic_lon
¶ astropy.coordinates.angles.Longitude
ecliptic longitude calculated from (RA, Dec)
-
property
ecliptic_lat
¶ astropy.coordinates.angles.Latitude
ecliptic latitude calculated from (RA, Dec)
-
property
north_projected
¶ np.array
North projected on the plane of the sky.
-
property
east_projected
¶ np.array
East projected on the plane of the sky.
-
v_Earth_projected
(full_BJD)¶ Earth velocity at full_BJD projected on the plane of sky towards given coordinates.
- Parameters :
- full_BJD: float
Epoch for which projected velocity is requested. In most cases it is
t_0_par
- Returns :
- v_Earth_perp_N: float
North component of Earth’s projected velocity in km/s.
- v_Earth_perp_E: float
East component of Earth’s projected velocity in km/s.
-
property


A <tt>ClassLoader</tt> is an autoloader for class files that can be installed on the SPL autoload stack. It is a class loader that either loads only classes of a specific namespace or all namespaces and it is suitable for working together with other autoloaders in the SPL autoload stack.
If no include path is configured through the constructor or \Doctrine\Common\setIncludePath, a ClassLoader
relies on the PHP include_path
.
| author |
Roman Borschel<EMAIL_ADDRESS>|
|---|---|
| since | 2.0 |
| deprecated |
the ClassLoader is deprecated and will be removed in version 3.0 of doctrine/common. |
| package |
Default |
__construct(string|null $ns = null, string|null $includePath = null)
If no include path is given, the ClassLoader relies on the PHP include_path. If neither a namespace nor an include path is given, the ClassLoader will be responsible for loading all classes, thereby relying on the PHP include_path.
string|null
The namespace of the classes to load.
string|null
The base include path to use.
canLoadClass(string $className) : boolean
string
The fully-qualified name of the class.
boolean
TRUE if this ClassLoader can load the class, FALSE otherwise.
classExists(string $className) : boolean
If the class is not already defined, each autoloader in the SPL autoload stack is asked whether it is able to tell if the class exists. If the autoloader is a ClassLoader, \canLoadClass is used, otherwise the autoload function of the autoloader is invoked and expected to return a value that evaluates to TRUE if the class (file) exists. As soon as one autoloader reports that the class exists, TRUE is returned.
Note that, depending on what kinds of autoloaders are installed on the SPL autoload stack, the class (file) might already be loaded as a result of checking for its existence. This is not the case with a ClassLoader, who separates these responsibilities.
string
The fully-qualified name of the class.
boolean
TRUE if the class exists as per the definition given above, FALSE otherwise.
getClassLoader(string $className) : \Doctrine\Common\ClassLoader
string
The name of the class.
\Doctrine\Common\ClassLoader
The ClassLoader for the class or NULL if no such ClassLoader exists.
getFileExtension() : string
string
getIncludePath() : string|null
string|null
getNamespaceSeparator() : string
string
loadClass(string $className) : boolean
string
The name of the class to load.
boolean
TRUE if the class has been successfully loaded, FALSE otherwise.
register() : void
setFileExtension(string $fileExtension) : void
string
setIncludePath(string|null $includePath) : void
string|null
setNamespaceSeparator(string $sep) : void
string
The separator to use.
typeExists(string $type, boolean $autoload = false) : boolean
string
boolean
boolean
unregister() : void
fileExtension : string
| var |
|---|
string
namespace : string|null
| var |
|---|
string|null
includePath : string|null
| var |
|---|
string|null
namespaceSeparator : string
| var |
|---|
string


If you were born in Ghana, What would be your Akan Name?
Akan names are derived from Ghanian culture. Frequently in Ghana, children are given their first name as a 'day name' which corresponds to the day in the week they were born.
Enter your birthday date to know your Akan Name. Example if you were born on 1st, June 1998, the inputs will be; Date:01, Month:06, Year:98 and Century:19