--- author: display_name: Rick Kelson email<EMAIL_ADDRESS>tags: - usfws - water - wetlands categories: [] date: 2011-11-22 14:47:08 -0700 Wetlands: downloads: - url: "https://www.fws.gov/node/264847" label: "USFWS NWI Download by State" - url: "https://www.fws.gov/wetlands/Data/State-Downloads/UT_geodatabase_wetlands.zip" label: "USFWS Utah Wetlands Data: File Geodatabase" - url: "https://www.fws.gov/wetlands/Data/State-Downloads/UT_shapefile_wetlands.zip" label: "USFWS Utah Wetlands Data: Shapefile" updates: - USFWS typically update the NWI data twice per year. The location of recent and ongoing mapping projects can be found in the NWI Projects Mapper. endpoints: - url: "https://fwspublicservices.wim.usgs.gov/wetlandsmapservice/rest/services/Wetlands/MapServer" label: "USFWS Wetlands Map Service" --- {% include abstract.html name="Wetlands and Riparian Areas" type="GIS Data Layer" stewards="Utah Geological Survey, Utah Department of Natural Resources; U.S. Fish and Wildlife Service" abstract="Wetland and riparian location and classification polygon map data from the U.S. Fish and Wildlife Service’s National Wetlands Inventory (NWI) and additional project-specific information." %}
The U.S. Fish and Wildlife Service’s (USFWS) National Wetlands Inventory (NWI) program maintains a dataset depicting wetland and waterbody features across the United States. All features in the NWI dataset are described according to the Cowardin Classification System which uses coded values to describe vegetation communities, water, and disturbances present at each feature; codes can be interpreted online. Much of the original NWI dataset in Utah was mapped using imagery from the 1980s and may no longer accurately reflect current wetland locations. Several organizations, including the Utah Geological Survey, are actively conducting new mapping projects that update the NWI dataset for parts of the state.
Newer mapping projects also map riparian areas, which are non-wetland areas along streams, rivers, and lakes that have distinct or distinctly more vigorous vegetation compared to adjacent upland areas. Riparian features are mapped alongside wetland features following the USFWS’s A System For Mapping Riparian Areas in the United States.
Metadata are a description of individual wetland and riparian mapping projects, including the scale at which mapping was conducted and the imagery year used for the mapping. Most mapping projects include a supplemental report describing who completed the project, mapping methods, and types of features captured. Unlike wetlands mapping, which is available statewide, riparian mapping is only available for certain projects that are depicted by the riparian metadata polygons.
Wetlands and riparian features are mapped using a combination of aerial imagery examination and on-the-ground assessment. NWI mapping may serve as an initial screen of likely wetland locations, but is not suited or intended to replace field-based wetland delineations necessary for the permitting process.
{% include contact.html subject=page.title contact=site.data.contacts.wetlands %}


Droidcon is a global conference focused on the engineering of Android applications.
Droidcon provides a forum for developers to network with other developers, share techniques, announce apps and products, and to learn and teach.
This two-day developer focused gathering will be held in Nairobi Kenya on August 8th to 9th 2019 and will be the largest of its kind in Africa.
It will have workshops and codelabs focused on the building of Android applications and will give participants an excellent chance to learn about the local Android development ecosystem, opportunities and services as well as meet the engineers and companies who work on them.


Darth Spader Supernova
By Ross Anthony
"Karl Larson, he's the worst nightmare I ever met," a repulsed Angela Bassett, chief medical expert aboard the Nightingale 229 medical rescue vessel, warns of an emergency caller from a distant star sector. Robert Forster (of "Jackie Brown" fame) decides to react without regard for Angela's caution, risking the ship and crew in a dangerous "plasma warp" in order to heed Larson's call. Actually, the warp sequence is pretty cool.
Forster is a strong actor; too bad he isn't used much. Co-pilot Spader (who you might not recognize from his big-haired "Sex, Lies, and Videotapes" days) picks up the slack. He performs the sharp, soft-spoken, tough-guy role flawlessly. He and Angela flirt maturely; while crew members Lou Diamond and Robin Tunny are considerably less subtle. Even less subtle in this respect, Peter Facinelli (reminiscent of a Tom Cruise) is powerfully menacing, alluringly buff, and dramatically "as strong as a horse." He's a very good bad guy.
Seems our distress caller, Peter, has brought a little something special on board: something erotically enticing and cosmically tragic, something "as smart as God and a lot less nice." It's a fine core around which to script a film. However well conceived, the picture ignores this beautiful object's potential gravity, neglecting it for bad-guy-on-board action that just happens to be in 22nd century space. For this reason, the title and the film become somewhat estranged.
Trivial side note: A cool sounding name, "Supernova" refers to the explosion of a star; but ironically, roughly translated in Spanish means "a big no go." (Chevy realized this some years back.)
"Supernova" is simple, but well paced. It's graphically clean on the screen and offers a bit of mindless movie fun. If you can endure a couple of "Leave me behind and take the patient" kind of silly heroisms, as well as a lack of real substance, you won't have a bad time.
Supernova. (C)2000. Rated PG-13. Starring James Spader, Angela Bassett, Robert Forster, Lou Diamond Phillips, Peter Facinelli, Robin Tunney, Wilson Cruz. Directed by Thomas Lee. Written by David Cambell Wison Produced by Ash R. Shah, Daniel Chuba, Jamie Dixon at MGM/Screenland/Hammerhead.
Grade..........................B+
-- Copyright © 1999. Ross Anthony, currently based in Los Angeles, has scripted and shot documentaries, music videos, and shorts in 35 countries across North America, Europe, Africa and Asia. For more reviews visit: http://RossAnthony.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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EXPERIENCE
June 2016 - Current
University of Hawaii Manoa
Build Exito Scholar - Public Health
August 2017 - Current
•Public Health Intern: Participate in research projects related to Native Hawaiian health in partnership with PHD mentor from Jabsom Medical School.
•Research: As part of Scholar recipient program, participated in biomedical, behavioral, clinical, health, and social science research and training in partnership with the University of Portland and Jabsom Medical School.
•Behavioral Health Conference: Attended conference in San Francisco to gain research experience and data related to social mental health issues.
April 2008 - May 2010
Twitter, INC
Senior Developer
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Aut consequuntur veniam illo, vel, non repudiandae? Quisquam laudantium beatae eius debitis repudiandae nostrum, eaque necessitatibus quibusdam numquam voluptatibus dicta iste perferendis.
April 2008 - May 2010
Twitter, INC
Senior Developer
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Aut consequuntur veniam illo, vel, non repudiandae? Quisquam laudantium beatae eius debitis repudiandae nostrum, eaque necessitatibus quibusdam numquam voluptatibus dicta iste perferendis.
Skills
Education
College / University
Qualification
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Aut consequuntur veniam illo, vel, non repudiandae? Quisquam laudantium beatae eius debitis repudiandae nostrum, eaque necessitatibus quibusdam numquam voluptatibus dicta iste perferendis.


Before Change
def __init__(self, model, bounds, device=None, preprocessing=None):
import tensorflow as tf
assert tf.executing_eagerly()
device = get_device(device)
with device:
dummy = ep.tensorflow.zeros(0)
super().__init__(model, bounds, dummy, preprocessing=preprocessing)
After Change
def __init__(self, model, bounds, device=None, preprocessing=None):
import tensorflow as tf
if not tf.executing_eagerly():
raise ValueError(
"TensorFlowModel requires TensorFlow Eager Mode"
) // pragma: no cover
device = get_device(device)
with device:
dummy = ep.tensorflow.zeros(0)
super().__init__(model, bounds, dummy, preprocessing=preprocessing)


your browser does not support the canvas tag
MULTIMEDIA
ANIMATION
|
AUDIO
|
VIDEO
|
IFRAME
your browser does not support the canvas tag


Coding Quiz Challenge
Try to answer the following code-related questions within the allotted time. Keep in mind that incorrect answers will decrement your time score by 15 seconds.
time: 0
Try to answer the following code-related questions within the allotted time. Keep in mind that incorrect answers will decrement your time score by 15 seconds.


This website is under construction! Please check back in some time.
Navigation
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A multiple of a number is a number which is divisible by that number.
Some of the multiples of two are 2, 4, 6, 8, 10, 12...
Some of the multiples of five are 5, 10, 15, 20, 25, 30, 35...


 Besides simplicity in setup, it has a powerful user interface that lets you manage your content with ease. This article provides an introduction to various content management options provided by the Ghost blogging platform.
Prerequisites
This article assumes that the host machine has a Ghost blogging platform deployed and running. For instructions, see one of the following:
Ensure that Ghost is running
- Type the IP address or the domain name:
http://<IP_ADDRESS>:2368 or http://coolexample.com
in the browser.
Start a new blog with Ghost
- Open the blog setup page in the browser:
http://<IP_ADDRESS>:2368/ghost/setup/
- Provide the required details in the blog setup page.
- After the registration is complete, the Content tab shows the sample preconfigured blog as Welcome to Ghost.
Create a new post
- Click on the NEW POST icon on the top left corner to create a new post.
- Type in or past the title for the post and the content in the provided windows. While putting the content, the preview of the post is simultaneously visible in the PREVIEW window.
- Access the help regarding formatting the content via the small icon on the top right corner of the Markdown window (the content editing window).
For formatting the content, Ghost uses its own markup language called markdown, which uses simple markdowns for formatting content.
- The Markdown Help window shows all the options for additional formatting of text, like bold, emphasize, links and so on.
- Option for adding tags is available in the bottom left corner.
- Option to publish the draft, save the draft or delete the post are available in the bottom right corner of the window.
- Additional post settings like post URL, publish dates, author name and other meta data can be accessed using the Settings icon, next to the SAVE DRAFT button in the bottom right corner.
Additional blog settings and information
- The Settings tab provides additional blog settings, that includes the following:
- General: General information about the blog, like title, description, logo, cover images, email address, number of posts per page, permanent links with dates and blog themes.
- Users: List of active users of the blog.
- Tags: Tags applied across all the articles in the blog.
- Navigation: Additional navigation options besides Home.
- Code Injection: Adds external code into the top and bottom of blog theme, without editing the theme files.
- Labs: A testing ground for experimental features.
- About: Information about Ghost version, environment, database, mail and other additional information.
- Additional help options can be viewed via the question-mark icon, next to the User Name at the top right corner.
Conclusion
In this article, you learned various ways to manage your content using the Ghost CMS. The Ghost blogging platform provides easy to use options to manage the content. Most options being self-explanatory, allows users to create posts, edit posts, publish and manage them by themselves, without having any need to additional training.


An extension of Google Maps API allowing users to create and manage polygons. It offers easily editable shapes, point snapping and more.
Google Maps API is a great tool but we found that it does not provide us with what we need even when combined with the Drawing Tools. Two main features we needed were:
When you combine Drawing Tools with User-editable Shapes the first feature is covered. It turns out though that because (almost) all events are ignored when a point of an editable shape is dragged, point snapping cannot be achieved using the standard Google tools.
The extension is written using classical inheritance (Class.js and dive in the source from there) and can therefore be used in the same way as the Google Maps API. For the extra bits it offers, see the demos, please. This one is real simple while this one is a bit more advanced.
Google Maps API, obviously... and that's it!


Eight arrested for murder of youth
by Staff ReporterTHENI
The Uthamapalayam police arrested eight persons in connection with the murder of a youth on Sunday.
In a case of suspicious death reported under the Uthamalapalayam police station on November 14, the body of a youth identified by the police as K. Sivagurunathan, 26, of Mariamman Kovil Street, Cumbum, was found floating in the Mullai river near Kokilapuram near Uthamapalayam.
It was found that there were pending theft cases in multiple stations in the district against the victim.
The police said that the body had multiple cut injuries and hence investigation was started based on a complaint by the father of the victim Kandasamy.
On Sunday, the police arrested eight men, Asai, Ganesan, R. Palanikumar, Vignesh, Muthupandi, Palanikumar, Manikandan and Premkumar for allegedly murdering the youth.
“The youth had been a part of the gang that was involved in various crimes and of late had reformed and was away from the gang activities. On November 14, the gang had allegedly taken him to Vettukadu forest area near Lower Camp and they all had consumed alcohol, after which the gang hacked the youth in multiple places, murdered him and threw the body in the river,” said a police officer investigating the case.


Clone the cursor strictly upwards or downwards. To do that, press &shortcut:GotoAction;, type Clone caret, and then choose the desired action.


| < Day Day Up > |
An Approach to Learning EmacsThis book is designed to get you started with Emacs as quickly as possible, whether you are an experienced computer user or a novice. The first two chapters give you the basics you need to know, and the rest of the book builds on these basics. After the first two chapters, you don't have to read the rest consecutively; you can skip to the topics that interest you. Additionally, the book is designed to give you just the level of hand-holding you want; you can either read the book in detail or skim it, looking for tables of commands and examples. Here are some reading paths you could take:
These reading paths are offered only as a guideline. Emacs is one gigantic, functionally rich editor. We've divided it up into digestible bites for you, so you don't have to be put off by its size and scope. The best way to learn Emacs is incrementally; learn a little now, then learn more features as you get curious about them. If you need to do something and don't know how to do it in Emacs, Emacs probably already does it; if it doesn't, you can learn how to write a Lisp function to add it to Emacs (see Chapter 11 for details). The online help system is an excellent place to learn about new features on the fly; online help is discussed in Chapter 1 and in more detail in Chapter 14. Here's a list of some features you might want to learn about on a rainy day:
Here's a quick summary of what's in each chapter: Chapter 1, Emacs Basics, tells you how to start Emacs and how to work with files. It also provides a quick introduction to the online help system. Chapter 2, Editing, explains commands for moving around, copying and pasting text, and undoing changes. It also introduces very basic customization. Chapter 3, Search and Replace, covers more editing features, including search and replace, word abbreviation mode, and spell checking. Chapter 4, Using Buffers, Windows, and Frames, describes how to use multiple buffers and windows, both Emacs-style windows (that divide a single OS window) and traditional OS windows (which Emacs refers to as frames). It also discusses how to bookmark your place in large files. Chapter 5, Emacs as a Work Environment, talks about issuing commands from within Emacs, working with files and directories, and using basic time management tools such as the calendar and diary. Chapter 6, Writing Macros, discusses using macros to eliminate repetitive tasks. Chapter 7, Simple Text Formatting and Specialized Editing, covers basic text formatting (such as tabs, indentation, and centering) as well as some of the more rarefied features, like outline mode and rectangle editing. Chapter 8, Markup Language Support, describes Emacs support for HTML, XML, TEX, and LATEX.. Chapter 9, Computer Language Support, covers Emacs as a programming environment, including editing support for C, Java, Lisp, Perl, and SQL, as well as the interface to compilers and the Unix make utility. It also describes the Java Development Environment for Emacs (JDEE). Chapter 10, Customizing Emacs, describes Emacs's customization facilities. The interactive Custom tool allows you to change variables without editing your startup file. The chapter also explains how to set up your .emacs customization file. It describes how to modify your display, keyboard commands, and editing environment as well as how to load Lisp packages for extra functionality. Chapter 11, Emacs Lisp Programming, describes the basics of Emacs Lisp, the language you can use to further customize Emacs. Chapter 12, Version Control, describes VC mode for version control and its interface to CVS, RCS, Subversion, and SCCS. Chapter 13, Platform-Specific Considerations, discusses how to install Emacs on Unix, Windows, and Mac OS X. It also provides platform-specific information for Windows and Mac OS X. Chapter 14, The Help System, describes Emacs's rich, comprehensive online help facilities. Appendix A, Emacs Variables, lists many important Emacs variables, including all the variables mentioned in this book. Appendix B, Emacs Lisp Packages, lists some of the most useful Lisp packages that come with Emacs. Appendix C, Bugs and Bug Fixes, tells you how (and when) to report bugs you find in Emacs. It also describes how to contribute to the GNU Project, whether through code enhancements or monetarily. Appendix D, Online Resources, gives a tour of some important Emacs-related web sites. Appendix E, Quick Reference, provides brief descriptions of the most important Emacs commands discussed in this book. The book concludes with a glossary that defines Emacs terms you'll encounter, an index, and a detachable quick reference card that summarizes important commands for easy access. |
| < Day Day Up > |


The Engine only understands data, aggregations and metadata.
To organize objects internally in a generic fashion we store such definitions in Generic Objects.
A generic object can have different types, some that our client knows how to render or others which could be user defined.
A generic object is hierarchal by nature, a generic object with the type sheet contains it’s children i.e. the charts and list boxes.
Have dynamic properties which the engine recognizes, prefixed with q.
Full dynamic properties, the engine does not care but persists them to the app.


Computation times¶
00:22.1000 total execution time for auto_examples_edges files:
Circular and Elliptical Hough Transforms ( |
00:12.194 |
0.0 MB |
Straight line Hough transform ( |
00:04.471 |
0.0 MB |
Skeletonize ( |
00:01.526 |
0.0 MB |
Marching Cubes ( |
00:01.121 |
0.0 MB |
Edge operators ( |
00:00.995 |
0.0 MB |
Active Contour Model ( |
00:00.708 |
0.0 MB |
Ridge operators ( |
00:00.550 |
0.0 MB |
Canny edge detector ( |
00:00.449 |
0.0 MB |
Random Shapes ( |
00:00.302 |
0.0 MB |
Convex Hull ( |
00:00.231 |
0.0 MB |
Approximate and subdivide polygons ( |
00:00.215 |
0.0 MB |
Shapes ( |
00:00.152 |
0.0 MB |
Contour finding ( |
00:00.084 |
0.0 MB |


Open Angel Arena 4.10.1 Update
General Changes
Fix: Bounty Rune XP comeback factor is now based on Team XP difference.
Item Changes
Bloodstone:
Fixed Bloodstone tooltip saying Pocket Deny.
Mana Regeneration Amplification increased from 150%/200%/350%/500%/750% to
200%
/
250%
/350%/500%/750%.
Mana Regeneration Amplification from multiple Bloodstones doesn't stack anymore.
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The describe-images operation returns information about AMIs, AKIs, and ARIs available to the user. Information returned includes image type, product codes, architecture, and kernel and RAM disk IDs. Images available to the user include public images available for any user to launch, private images owned by the user making the request, and private images owned by other users for which the user has explicit launch permissions.
Launch permissions fall into three categories:
The list of AMIs returned can be modified by specifying AMI IDs, AMI owners, or users with launch permissions. If no options are specified, Amazon EC2 returns all AMIs for which the user has launch permissions.
If you specify one or more AMI IDs, only AMIs that have the specified IDs are returned. If you specify an invalid AMI ID, a fault is returned. If you specify an AMI ID for which you do not have access, it will not be included in the returned results.
If you specify one or more AMI owners, only AMIs from the specified owners and for which you have access are returned. The results can include the account IDs of the specified owners, amazon for AMIs owned by Amazon or self for AMIs that you own.
If you specify a list of executable users, only users that have launch permissions for the AMIs are returned. You can specify account IDs (if you own the AMI(s)), self for AMIs for which you own or have explicit permissions, or all for public AMIs.
Note
Deregistered images are included in the returned results for an unspecified interval after deregistration.
describe-images
[--dry-run | --no-dry-run]
[--image-ids <value>]
[--owners <value>]
[--executable-users <value>]
[--filters <value>]
--dry-run | --no-dry-run (boolean)
Checks whether you have the required permissions for the action, without actually making the request. Using this option will result in one of two possible errorresponses. If you have the required permissions, the error response will be DryRunOperation . Otherwise it will be UnauthorizedOperation .
An optional list of the AMI IDs to describe. If not specified, all AMIs will be described.
Syntax:
"string" "string" ...
An optional list of owners by which to scope the described AMIs. Valid values are:
- self : AMIs owned by you
- AWS account ID : AMIs owned by this account ID
- aws-marketplace : AMIs owned by the AWS Marketplace
- amazon : AMIs owned by Amazon
- all : Do not scope the AMIs returned by owner
The values self , aws-marketplace , amazon , and all are literals.
Syntax:
"string" "string" ...
An optional list of users whose launch permissions will be used to scope the described AMIs. Valid values are:
- self : AMIs for which you have explicit launch permissions
- AWS account ID : AMIs for which this account ID has launch permissions
- all : AMIs that have public launch permissions
The values self and all are literals.
Syntax:
"string" "string" ...
A list of filters used to match properties for Images. For a complete reference to the available filter keys for this operation, see the Amazon EC2 API reference .
Shorthand Syntax:
Key value pairs, where values are separated by commas.
--filters Name=string1,Values=string1,string2
JSON Syntax:
[
{
"Name": "string",
"Values": ["string", ...]
}
...
]
Whether the Amazon EBS volume is deleted on instance termination.
The device name (for example, /dev/sdh) for the Amazon EBS volume.
The ID of the snapshot used for the Amazon EBS volume.
The volume size of the Amazon EBS volume, in GiB.
The volume type of the Amazon EBS volume.
Valid Values: standard|io1
The description of the image (provided during image creation).
The ID of the image.
Whether the image is public.
The kernel ID.
The location of the image manifest.
The name of the AMI (provided during image creation).
The AWS account alias (for example, amazon ).
The AWS account ID of the image owner.
The platform. To only list Windows-based AMIs, use windows . Otherwise, leave blank.
The product code.
The RAM disk ID.
The name of the root device volume (for example, /dev/sda1).
The reason code for the state change.
The message for the state change.
The key of a tag assigned to the resource. This filter is independent of the tag-value filter. For example, if you use both the filter " tag-key=Purpose " and the filter " tag-value=X ", you get any resources assigned both the tag key Purpose (regardless of what the tag's value is), and the tag value X (regardless of what the tag's key is). If you want to list only resources where Purpose is X, see the key filter later in this table.
The value of a tag assigned to the resource. This filter is independent of the tag-key filter.
--filters the response based on a specific tag/value combination.


IMHO
`Prev `__
I
`Next `__
--------------
**IMHO**: //, abbrev.
[from SF fandom via Usenet; abbreviation for ‘In My Humble Opinion’]
“IMHO, mixed-case C names should be avoided, as mistyping something in
the wrong case can cause hard-to-detect errors — and they look too
Pascalish anyhow.” Also seen in variant forms such as IMNSHO (In My
Not-So-Humble Opinion) and IMAO (In My Arrogant Opinion).
--------------
+--------------------------------+----------------------------+---------------------------------------------------------+
| `Prev `__ | `Up <../I.html>`__ | `Next `__ |
+--------------------------------+----------------------------+---------------------------------------------------------+
| ill-behaved | `Home <../index.html>`__ | Imminent Death Of The Net Predicted! |
+--------------------------------+----------------------------+---------------------------------------------------------+


I am a mechanical engineering student at the University of Pittsburgh pursuing a Bachelor’s of Science, with a graduation date of August 2020. I will graduate with a Certificate in Innovation, Product Design, and Entrepreneurship, in addition to a Certificate for Engineering Simulation in Design. I have also completed three rotations as a co-op at ANSYS, working in Product QA, and worked for over a year as an Engineering Ambassador for the Swanson School of Engineering. Through my experiences, I have gained a strong background in simulation software, both design and testing environments, as well as working in team-oriented situations. I intend to pursue my passion for design, and use the skills I have accumulated to work and contribute to the success of an organization.
  Consulted with the Product QA department testing upcoming versions of ANSYS software
  Executed Hardware, Browser, Remote Display, and 3Dconnexion testing to ensure that ANSYS software is
  compatible with a variety of operating systems (Windows, Linux), and graphics cards (NVIDIA, AMD)
  Conducted performance testing on all supported graphics hardware using ANSYS products while
  recording all relevant hardware and software data
  Identified and filed defects for both the hardware and software being tested, and communicated with
  developers on solutions
  Debugged automated language testing to ensure the software functions properly
  Investigated and solved hardware problems with vendor machines
  Developed necessary skills to resolve issues within tight deadlines
  Composed large sums of data in clear and cohesive manner for supervisors and coworkers via Microsoft
  and Google suite
  Provide tours of the Engineering school and advise prospective students with the college selection process
  Member of the Freshman Engineering Leadership Team
  Organized philanthropic events to maintain and grow a positive presence on campus
  Spearheaded creation of a joint fundraising committee between multiple fraternities and sororities in the
  wake of the Pittsburgh Synagogue shooting and raised over $8,000 for people and organizations affected
  by this tragedy
  Ran annual Get On the Ball charity event in which the fraternity raises money for the Children’s Miracle
  Network
  Doubled fundraising totals from previous years
  Effectively ran events and delegated responsibilities appropriately
  Ensured members attended in participated philanthropic events
    Pittsburgh, PA
  3rd place in Pitt Challenge Hackathon 2019
  Term Honor list and dean’s list- awarded for term and cumulative grade point average above 3.25
  Information regarding the project is available upon request
  Currently in progress, the team is creating a baseball-style pinball machine for the class Mechatronics.
  Currently in progress, the team is designing a mechanical clock for Mechanical Design 2, which will consist of parts studied throughout the class.
  Team siMMan’s project is a virtual reality surgery simulator aiming to streamline surgery simulation creation and expansion. The simulation   focuses on the ability to import surgery scenarios in a virtual environment for teaching and practice settings. These scenarios can be made   extremely accurate by using image processing technology on MRI and CT scans in order to convert them to 3D models for the simulations.


Shutter pages
A shutter page is a page that is shown when a service has been switched off on purpose. These are different to page not found and technical difficulties pages.
Wherever possible, a shutter page should include:
- the day, date and time the service is going to be back
- other ways for someone to do what they need to do, if there are any
Have a general page that does not include the day, date and time so a service can be shuttered quickly, before the content can be updated. But update the content as fast as possible.
The page should:
- have “Service unavailable” as the page title and H1
- include the service title to reassure people they are in the right service
- not have alpha or beta banners
- not have breadcrumbs
- be clear and concise
- not use vague terms like maintenance or jargon like private beta
- not use red text to warn people
General page
This is a placeholder that can be used quickly if there is no time to change the content.
- Example 1: a service that has a contact page on GOV UK
- Example 2: a service that has a contact number, but no contact page
- Example 3: a service that has no offline support
Day, date and time
This includes the helpful day, date and time information when a service will be available.
- Example 1: a service that has a contact page on GOV UK
- Example 2: a service that has a contact number, but no contact page
- Example 3: a service that has no offline support
Service closed 1
This is for a service, like tax credit renewals, that is only open for part of the year.
- Example 1: a service that has a contact page on GOV UK
- Example 2: a service that has a contact number, but no contact page
- Example 3: a service that has no offline support
Service closed 2
This is for a service that has been permanently closed. You should try and provide information about what has replaced it or what people need to do if they have outstanding questions.
- Example 1: a service that has a contact page on GOV UK
- Example 2: a service that has a contact number, but no contact page
- Example 3: a service that has no offline support
Not available yet
This is for a service that has not opened yet. This could be for tax credit renewals, which opens in April, or for a service that has been published but is not open until a specific day. These pages may be the same as the day, date and time pages.
- Example 1: a service that has a contact page on GOV UK (contact details have been removed to prevent phone calls)
- Example 2: a service that has a contact number, but no contact page
- Example 3: a service that has no offline support


|
| void | PrepareTeacherTrack (Recording recording) |
| | Prepares the teacher track, i.e makes it ready for playback More...
|
| |
| void | PrepareStudentTrack (Recording recording) |
| | Prepares the student track, i.e. makes it ready for playback More...
|
| |
| void | Play () |
| | Starts or continues the playback More...
|
| |
| void | Stop () |
| | Stops playback of all tracks. More...
|
| |
| void | Pause () |
| | Pauses the playback More...
|
| |
| void | SeekTo (int seek) |
| | Jumps back or forth in playback. There is a distinction whether a studenttrack is running or not. In addition, it is checked whether the duration of the student track is shorter than the one of the teacher track. If so, the student track is muted once we jump out of its duration. More...
|
| |
◆ Pause()
| void Lingvo.Common.Adapters.IPlayer.Pause |
( |
| ) |
|
◆ Play()
| void Lingvo.Common.Adapters.IPlayer.Play |
( |
| ) |
|
◆ PrepareStudentTrack()
| void Lingvo.Common.Adapters.IPlayer.PrepareStudentTrack |
( |
Recording |
recording | ) |
|
◆ PrepareTeacherTrack()
| void Lingvo.Common.Adapters.IPlayer.PrepareTeacherTrack |
( |
Recording |
recording | ) |
|
◆ SeekTo()
| void Lingvo.Common.Adapters.IPlayer.SeekTo |
( |
int |
seek | ) |
|
Jumps back or forth in playback. There is a distinction whether a studenttrack is running or not. In addition, it is checked whether the duration of the student track is shorter than the one of the teacher track. If so, the student track is muted once we jump out of its duration.
- Parameters
-
Implemented in Lingvo.MobileApp.Droid.Sound.Player, and Lingvo.MobileApp.iOS.Sound.Player.
◆ Stop()
| void Lingvo.Common.Adapters.IPlayer.Stop |
( |
| ) |
|
◆ CurrentProgress
| double Lingvo.Common.Adapters.IPlayer.CurrentProgress |
|
get |
The current playback position, in milliseconds
◆ State
The current state of the player.
◆ TotalLengthOfTrack
| double Lingvo.Common.Adapters.IPlayer.TotalLengthOfTrack |
|
get |
The total length of the teacher track, in milliseconds
◆ StateChange
| Action<PlayerState> Lingvo.Common.Adapters.IPlayer.StateChange |
Raised when State changes.
◆ Update
| Action<int> Lingvo.Common.Adapters.IPlayer.Update |
The documentation for this interface was generated from the following file:
- src/Common/Adapters/IPlayer.cs


Fortnite update 11.20 patch notes bring back patch notes
Sure, Fortnite 11.20 has Daily Challenges, DirectX 12 support, and detailed bug fixes, but let's take a moment to cheer for the return of Fortnite patch notes before we go in-depth.
by TJ DenzerFortnite players, streamers, and competitors around the world rejoice. Epic has heard us, down in the rising filth, looking up and shouting, “patch notes, please!” And they have answered back, “okay, fine.” We thought when we saw the DirectX 12 update recently, it was going to be the only thing we saw out of additions and changes for Fortnite update v11.20. Lo and behold, we were graced with a lovely detailed set of notes to tell us what they actually did with the game this time out. We’ve assembled the details here on what’s coming in Fortnite update 11.20’s patch notes.
Fortnite 11.20 Daily Challenges & DirectX 12 Support
All joking aside, the highlights of Fortnite v11.20 were partially already known. The major thing was that they added DirectX 12 support to the game for higher end PCs. It’s not automatically turned on. Instead, players can find a toggle in their settings to switch on DirectX 12 support. Epic mentioned that they expect it will be buggy and hope to receive feedback as they work to more seamlessly integrate DX12 into the game.
The other major improvements came in the form of the return of Daily Challenges and seasonal item sorting. First up, Daily Challenges are back and you can take up to three at a time. Each challenge will unlock XP, and if one is too annoying or you just don’t feel like it, you can swap a single challenge out per day. Meanwhile, in your Locker, you can now also filter your collectibles by season. You simply have to type it in the Search Bar. For example, search “Season 9,” and it will limit what you see to Season 9 gear, hopefully helping you find what you’re looking for more easily.
Fortnite update 11.20 patch notes
There are plenty of other goodies, adjustments, and bugfixes in this latest set of notes. You can check them all out just below.
General Updates
- Daily Challenges are back and can be completed for XP! Up to three at a time are available, and once a day you can replace a Challenge for another.
- In the Locker, you can now filter your items by the Season they were introduced in. To filter your items by Season, enter the Season name in the search bar. Use terms like “season 5,” “season x,” “chapter 2 season 1,” etc.
- You can now adjust the UI contrast. To adjust the UI contrast, use the User Interface Contrast setting in the Graphics section of the Video settings.
- Added a Tutorial playlist for the mobile version of Fortnite.
- Added Microsoft DirectX 12 support to the PC version of Fortnite. To use Microsoft DirectX 12, select it in the Advanced Graphics section of the Video settings.
- Adjusted the headshot multiplier of the Tactical Shotgun so it's now in line with the headshot multiplier of the Pump Shotgun.
- Increased the Effective Health (sum of Health + Shield) given from Slurp Tankers.
Bug fixes
- Resolved syncing issues involving the Bandage Bazooka. (Because these have been resolved, the Bandage Bazooka has been re-enabled.)
- Addressed reports of hitching on mobile devices.
- Resolved the equipped item slot being the selection slot when players open the inventory.
- Addressed reports of buildings sometimes appearing low-detailed on PlayStation 4 and Xbox One as players land on the map.
- The hair of the Devastator Outfit now appears the intended color.
- The John Wick Outfit’s Pistol no longer appears larger than intended.
- The Magma Wrap now appears correctly on everything except the Bandage Bazooka and Pistol. It will appear correctly on these weapons in a future release.
Are you as happy as we are to see an actual set of patch notes in Chapter 2 of Fortnite? Be sure to stay tuned to Shacknews for more Fortnite news and (hopefully further) detailed updates.


Hey, designers! If you’ve ever wanted to master the fundamentals of mobile
padding-top: 30px !important; app and interface design, now’s your chance.
This is your last call to join Dribbble and Full-Stack
Designer Jesse Showalter this Friday, March 26 for two
live, interactive Dribbble Workshops where you’ll learn how to design and
deliver mobile interfaces as a freelancer or a team.
In these two highly interactive workshop sessions, you’ll be getting your
hands dirty on a project, sharing your work with Jesse, and getting
real-time feedback from the expert himself. Plus, a lucky few will get the
chance to join Jesse on virtual stage where he’ll review and rework your
designs in real time!
Jesse will be sharing countless tips & tricks to help you take your mobile UI design knowledge to the next level—including how to move away from a templated look to create even more original looking designs.
With over a decade of experience and a loyal YouTube following of over 160K subscribers, Jesse is ready to teach you the end-to-end workflows & techniques that will not only boost your design confidence, but also benefit you for years to come.
Both new and experienced designers will benefit from this workshop. Don’t miss your chance to level-up and adapt your skills to a mobile-first world. Tickets are going fast so be sure to get yours today!
That’s right, designers! Aaron James Draplin is back for yet another encore of his recently sold-out workshop—Design Optimization & Logo Design with The DDC!
You know Aaron for his vibrant logo and branding work, but Aaron’s also an incredible design mentor who’s primed and ready to share the design secrets he’s cultivated over the last 25 years of his creative career. Now’s your chance to learn these first-hand lessons directly from Aaron—right alongside Dribbble.
Seating is limited so reserve your spot now and get ready to join Aaron for a whirlwind day of workshops on April 7. Trust us, you will not want to miss out!


WITNESS LIST Finance Committee April 27, 1999-8:00A HB 873 THIS LIST HAS NO WITNESSES. HB 1722 ON: Martin, Rusty (Veterans Land Board/General Land Office), Austin Registering, but not testifying: On: Freer, Doug (Comptroller's Office), Austin Gloier, David (Texas Veterans Land Board), Austin LeBas, James (Comptroller's Office), Austin SB 723 Registering, but not testifying: For: Grider, Sylvia (Self), Bryan Hull, Ph.D, Richard T. (Tx Council for the Humanities), Austin On: Valahu, Dan (Self), Waco SB 848 THIS LIST HAS NO WITNESSES. SB 859 THIS LIST HAS NO WITNESSES. SB 1117 Registering, but not testifying: For: Donaldson, Nub (Singer Financial), Austin On: Kiplin, Kimberly (Texas Lottory Commission), Austin SB 1229 Registering, but not testifying: For: McDowell, Pat (Presiding Judges), Dallas On: Benedict, Jerry L. (Office of Court Administration), Austin Davis, Denise (Texas Judicial Council), Austin Lena Ramon, Maria E. (Office of Court Administration), Austin SB 1253 FOR: Ratcliff, Joe (Texas Association of Wholesale Distributors), Austin Registering, but not testifying: For: James, David (American Cancer Society), Austin On: Bailey, Doyne (T.A.B.C), Austin Elliott, Verma (State Auditor's Office), Austin Ferguson, Dean V. (Comptroller's Office), Austin SB 1283 FOR: Heath, Patrick (City of Boerne), Boerne Registering, but not testifying: Against: Bowen, Floyd (Exxon Corporation), Austin Newton, Chris (Texas Petroleom Marketers & Convenience Store Association), Austin On: Barton, Karey (Comptroller of Public Accounts), Austin SB 1402 FOR: Anderson, Bruce W. (Taxing Entities, Linebarger Heard), Austin ON: Edmiston, Steve (Property Tax Division, Comptroller), Austin SB 1804 Registering, but not testifying: For: Hrncir, John (City of Austin), Austin Kamm, Bob (Travis County Commissioners Court), Austin SJR 29 FOR: Heath, Patrick (City of Boerne), Boerne Registering, but not testifying: Against: Newton, Chris (Tx Petroleum Marketers & Convenience Store Association), Austin On: Barton, Karey (Comptroller of Public Accounts), Austin


Publications
2022
-
Amalur: Next-generation Data Integration in Data Lakes Conference on Innovative Data Systems Research (CIDR) 2022
2021
-
Valentine in Action: Matching Tabular Data at Scale In Proceedings of VLDB 2021, Copenhagen, Denmark
-
Valentine: Evaluating Matching Techniques for Dataset Discovery In Proceedings of IEEE ICDE 2021, Chania, Greece
2020
-
REMA: Graph Embeddings-based Relational Schema Matching In Workshop Proceedings of the EDBT/ICDT 2020 Joint Conference, March 30-April 2, 2020
2019
-
Data as a Language: A Novel Approach to Data Integration In Proceedings of the VLDB 2019 PhD Workshop, August 26th, 2019
2017
-
Probabilistic k-Nearest Neighbor Monitoring of Moving Gaussians In Proceedings of the 29th International Conference on Scientific and Statistical Database Management, 2017


Absolute classes registration
* required field.
Name:
*
E-mail:
*
Time:
Classes:
Gender:
Female
Male
*
Your given values are as :


public class Snake extends Game implements java.util.Observer
| Modifier and Type | Field and Description |
|---|---|
private java.lang.String |
controlColor |
private static boolean |
DEBUG |
private static int |
direction |
private int |
eaten |
private static boolean |
forceQuitting |
private java.lang.String |
fruitColor |
private boolean |
hasLost |
private static boolean |
lightsLit |
private static int |
nextDifficulty |
private static java.lang.String |
playerName |
private static boolean |
quittingGame |
private static boolean |
quittingGameQuery |
private int |
quitX |
private int |
quitY |
private boolean |
resettingGame |
private int |
score |
private java.lang.String |
snakeBodyColor |
private java.lang.String |
snakeHeadColor |
private int[] |
snakeHeadLocation |
private int |
snakeIntensity |
private int |
snakeLength |
private int[][] |
snakeStatus |
private java.lang.String |
snakeTailColor |
private int |
travelled |
difficulty, gameID, gameName, gamesPlayed, running, runningGameName, sizeX, sizeY
| Constructor and Description |
|---|
Snake()
Constructor
|
Snake(boolean b)
Used for setting the link to the Observable
|
| Modifier and Type | Method and Description |
|---|---|
private void |
begin()
Increments the total games played and starts a new round
|
private int |
calculateScore()
Calculates the user's score
|
private boolean |
checkNextMove(int goingTo)
Checks whether the snake will hit anything next frame
|
private static void |
delay(int duration)
Delays for a given duration
|
private void |
displayStatus()
Displays the status of the board on the console
|
private void |
fillStatus()
Initiates an empty int[][] to be used for the snake
|
private void |
findNewFruit()
Spawns a new fruit for the snake to eat
|
static void |
forceQuit()
Forcefully quits the game
|
static int |
getDifficulty()
Returns the current difficulty
|
static java.util.ArrayList<java.lang.String[]> |
getTop10()
Returns the top 10 saved rounds from the database as an ArrayList of an
array of Strings
Every ArrayList entry contains the following: [Game ID][Score][Player Name][Player 2 Name][Date Played] |
private void |
lightControls()
Lights up control pads
|
private void |
moveDelay()
Delays for a duration determined by the difficulty and snake length
|
private void |
moveSnake(int Direction)
Moves the snake into the given direction
|
private void |
movingSnake()
Moves the snake, updates the board, increments the amount of times moved
and updates the GUI with the new score
|
private void |
notQuitting()
Stops blinking the Quit control pad in case the user cancelled a quit
|
static void |
quitGame()
Quits the game and closes GUI
|
private void |
recolor()
Recolors the board just in case a color is off
|
void |
resetGame()
Resets the game
|
private void |
resetValues()
Resets the values of variables susceptible to change during the course of
the game
|
private void |
restartGameQuery()
Asks the user if the game should be restarted
|
void |
retreiveFromDatabase()
Retrieves details of the best plays from the databse
|
void |
saveToDatabase()
Saves details of the round into the database
|
static void |
setDifficulty(int value)
Sets the next round's difficulty
|
static void |
setPlayerName(java.lang.String name)
Sets the player's name
|
private void |
snakeDied()
Player has lost
|
private void |
spawnSnake()
Spawns a snake
|
void |
startGame()
Initializes and starts the game
|
private void |
stopAllBlinking()
Stops all possible blinking pads
|
void |
update(java.util.Observable arg0,
java.lang.Object arg1)
Processes input from the Launchpad S.
|
displayNumberOfGamesPlayed, getNumberOfGamesPlayed, incrementGamesPlayed, isRunning, prepareGame, setRunning, setRunningGame
private java.lang.String controlColor
private static boolean DEBUG
private static int direction
private int eaten
private static boolean forceQuitting
private java.lang.String fruitColor
private boolean hasLost
private static boolean lightsLit
private static int nextDifficulty
private static java.lang.String playerName
private static boolean quittingGame
private static boolean quittingGameQuery
private int quitX
private int quitY
private boolean resettingGame
private int score
private java.lang.String snakeBodyColor
private java.lang.String snakeHeadColor
private int[] snakeHeadLocation
private int snakeIntensity
private int snakeLength
private int[][] snakeStatus
private java.lang.String snakeTailColor
private int travelled
public Snake()
public Snake(boolean b)
b
- Falseprivate void begin()
private int calculateScore()
private boolean checkNextMove(int goingTo)
goingTo
- Direction headed toprivate static void delay(int duration)
duration
- Time in MS to delay forprivate void displayStatus()
private void fillStatus()
private void findNewFruit()
public static void forceQuit()
public static int getDifficulty()
public static java.util.ArrayList<java.lang.String[]> getTop10()
private void lightControls()
private void moveDelay()
private void moveSnake(int Direction)
Direction
- Direction headed: private void movingSnake()
private void notQuitting()
public static void quitGame()
private void recolor()
private void resetValues()
private void restartGameQuery()
public void retreiveFromDatabase()
retreiveFromDatabase
in class Game
public void saveToDatabase()
saveToDatabase
in class Game
public static void setDifficulty(int value)
value
- Difficultypublic static void setPlayerName(java.lang.String name)
name
- Player nameprivate void snakeDied()
private void spawnSnake()
public void startGame()
private void stopAllBlinking()


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Examples¶
The following sections analyze some examples to help you get familiar with the HPX style of programming. We start off with simple examples that utilize basic HPX elements and then begin to expose the reader to the more complex and powerful HPX concepts.


Love Rick and Morty? Find Similar Shows!
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"TEMAN "id. (1.) A grandson of Esau, one of the “dukes of Edom”(Genesis 36:11, 15, 42). (2.) A place in Southern Idumea, the land of “the sons of the east,” frequently mentioned in the Old Testament. It was noted for the wisdom of its inhabitants (Amos 1:12; Obad. 1:8; Jeremiah 49:7; Ezekiel 25:13). It was divided from the hills of Paran by the low plain of Arabah (Habakkuk 3:3).
"TEMAN "id. (1.) A grandson of Esau, one of the “dukes of Edom”(Genesis 36:11, 15, 42).
(2.) A place in Southern Idumea, the land of “the sons of the east,” frequently mentioned in the Old Testament. It was noted for the wisdom of its inhabitants (Amos 1:12; Obad. 1:8; Jeremiah 49:7; Ezekiel 25:13). It was divided from the hills of Paran by the low plain of Arabah (Habakkuk 3:3).


--- layout: post title: extreme cycling date: '2008-05-25T10:12:51+01:00' tags: [] tumblr_url: http://backlog.robbevan.com/post/35977367/extreme-cycling ---
Extreme Cycling


--- title: "2.7 — Regulation and Takings — Class Content" citeproc: false bibliography: ../../static/bib/references.bib csl: ../../static/bib/chicago-syllabus-no-bib.csl output: blogdown::html_page: template: ../../pandoc/toc-title_html.template toc: true editor_options: chunk_output_type: console ---
Thursday, March 18, 2021
Homework 1 is due by PDF upload to Blackboard Assignments by 11:59 PM Wednesday March 24. You can find more information on that page.
There will be a required discussion board due by Sunday March 21.


Software testing is one of the most popular Software Verification and Validation techniques used currently in the
software industry. When applied effectively, this technique can provide important evidences regarding the quality
and reliability of a software system.
The current scenario shows that we are increasingly dependent on software in daily activities and industrial
environments, emerging a growing need for fast and correct answers of these systems, which are often critical,
pervasive, persistent, mobile, distributed, real-time, embbedded, and adaptive. This need drives the development of
techniques, criteria and supporting tools for software testing considering the different application domains and
programming paradigms.
After its debut in 2016, SAST will promote its 4rd edition, although it existed since 2007 with the name of
Brazilian Workshop on Systematic and Automated Software Testing. This is the main scientific event on software
testing in Brazil. Its goal is to promote an annual forum to discuss issues on the systematization and automation of
software testing activity, promoting interaction between researchers and industry in order to strengthen cooperation
and innovation in this important area of software development.
Chairs
Elder Macedo Rodrigues
UNIPAMPA
Call for Papers
Software testing is of central importance to verify and validate software systems. Moreover, empirical studies show that test-related activities often account for over 50% of software development costs.
Systematic and automated approaches have shown capable of reducing this overwhelming cost. Industrial success cases have been openly reported, and academic interest continues to grow as observed by the growing number of researchers in the field. The primary goal of SAST is to build a forum that brings the research and industry communities together to discuss improvements in software testing systematization and automation regarding different categories of software systems.
In its 4th edition as symposium co-located with the Brazilian Conference on Software: Theory and Practice (CBSOFT),SAST invites the entire community to attend the event. During this period, Salvador is the place to be for those
interested in Systematic and Automated Software Testing.
Topics of Interest
SAST focuses on bringing together researchers and practitioners that have been working on systematic and automated
practices, activities and tools of software testing. The topics covered by the symposium include, but are not
limited to, the following:
Automated Software Testing: environments, tools, and industrial report on testing automation
Combinatorial testing and random testing
Distributed and parallel software testing
Error-based and fault-based testing
Management and integration of testing activities and resources
Maintenance and reuse of test artifacts
Model-based and model-driven testing
Performance, load, and stress testing
Prediction and Risk-based testing
Program-based, Specification-based, and Requirements testing
Test adequacy and coverage measurement
Test case generation and selection techniques
Test driver, stubs, harness and test script generation
Test effective analysis and test report generation
Test oracle and test result checking techniques
Testing of Contemporary Software Systems: Mobile, Cloud Computing, Context-awareness, IoT, Industry 4.0
Testing of non-functional requirements: security, safety, interoperability, among others
Submission Guidelines
We accept submissions of Technical papers that should present original contributions to the software testing
research area and must be no shorter than six pages and no longer than ten pages, including all figures, references,
and appendices following the ACM proceedings format.
Papers can be written either in Portuguese or in English. Submissions in English are strongly encouraged since the
proceedings will be submitted to ACM Digital Library. For papers written in Portuguese, the title and abstract must
be in English (as recommended by ACM). The papers will be judged according to their adequacy to SAST scope,
relevance, technical soundness, and originality. Papers should state their relation to previous work, mainly to
previously published work of their own authors. Papers on empirical studies should describe the used methods and
interpret qualitatively and quantitatively their results. At least three PC members will review all submissions.
All submissions must be in Adobe Portable Document Format (PDF) using the JEMS system. They must comply with the ACM
2-column conference (ACM_SigConf) format available at http://www.acm.org/publications/proceedings-template.
Link Submission: https://jems.sbc.org.br/home.cgi?c=3321
Publication
For accepted submissions, at least one of the authors must register and the paper must be presented during the
conference to be included in the ACM library.
Important Dates
Papers registration (abstracts): from 28/05 until 30/06 - 11/07 new deadline
Full paper submission: 08/07 - 14/07 new deadline
Notification of acceptance: 06/08
Camera-ready copy due: 13/08
Steering Committee
Adenilso da Silva Simão, ICMC-USP-São Carlos (PC chair)
Arilo Claudio Dias Neto, UFAM
Avelino Francisco Zorzo, PUCRS
Elder de Macedo Rodrigues, Universidade Federal do Pampa, (PC Chair)
Guilherme Horta Travassos, COPPE/UFRJ
Wilkerson Andrade, Universidade Federal de Campina Grande (UFCG)
Vânia de Oliveira Neves, Universidade Federal Fluminense (UFF)
Program Committee (to be confirmed)
Adenilso da Silva Simão, ICMC-USP-São Carlos
André Takeshi Endo, Universidade Tecnológica Federal do Parana (UTFPR)
Antonia Bertolino, Istituto di Scienza e Tecnologie dell'Informazione (ISTI) and CNR
Arilo Claudio Dias Neto, Universidade Federal do Amazonas (UFAM)
Auri Marcelo Rizzo Vincenzi, Universidade Federal de São Carlos (UFSCAR)
Avelino Zorzo, Pontifícia Universidade Calótica do Rio Grande do Sul(PUCRS)
Elder de Macedo Rodrigues, Universidade Federal do Pampa – (UNIPAMPA Alegrete)
Eliane Martins, UNICAMP
Elisa Nakagawa, ICMC-USP-São Carlos
Ellen Francine Barbosa, ICMC-USP-São Carlos
Everton Leandro Galdino Alves, Universidade Federal de Campina Grande (UFCG)
Fabiano Cutigi Ferrari, Universidade Federal de São Carlos (UFSCar)
Ivan do Carmo Machado, Universidade Federal da Bahia (UFBA)
José Carlos Maldonado, ICMC-USP-São Carlos
Marcelo d’Amorim, Universidade Federal de Pernambuco
Marcelo Medeiros Eler, EACH-USP-São Paulo
Marcio Eduardo Delamaro, ICMC-USP-São Carlos
Marcos Lordello Chaim, EACH-USP-São Paulo
Michael Felderer, University of Innsbruck
Otavio Augusto Lazzarini Lemos, Universidade Federal de São Paulo (UNIFESP)
Patrícia Duarte de Lima Machado, Universidade Federal de Campina Grande (UFCG)
Pedro de Alcântara dos Santos Neto, Universidade Federal do Piauí (UFPI)
Rafael Oliveira, Universidade Tecnológica Federal do Paraná (UTFPR)
Santiago Matalonga, University of the West of Scotland
Sergio Segura, Universidad de Sevilla
Silvia Regina Vergílio, Universidade Federal do Paraná (UFPR)
Simone do Rocio Senger de Souza, ICMC-USP-São Carlos
Valdivino Santiago Júnior, Instituto Nacional de Pesquisas Espaciais (INPE)
Vânia Neves, Universidade Federal Fluminense (UFF)
Vinicius Humberto Serapilha Durelli, Universidade Federal de São João del Rei (UFSJ)
W. Eric Wong, University of Texas at Dallas
Wesley Klewerton Guez Assunção, Universidade Tecnológica Federal do Paraná (UTFPR)
Wilkerson de Lucena Andrade, Universidade Federal de Campina Grande (UFCG)


I wanted to make a brief post about GPS and how it works; hopefully, it will increase your knowledge as it has mine.
Now, I know what you’re thinking, “Well, Lee I know how GPS works, you use three satellite’s signal to triangulate your position”. No. Well yeah, but hold on.
Maybe the more informed would say, “GPS satellites use atomic clocks and transmit their time down to the earth. A receiver would then receive this signal and synchronize it to step in sequence with the clock. Using the time drift between the three or however many satellites visible, a receiver can approximate your location using the drift between your receiver’s clock and each of the onboard clock of the satellite”.  No one likes you.
But what I’d like to do is get more into the nitty-gritty waves and bits of GPS to understand it. Anyone can have a surface level understanding of a topic but until the open it, and work on it, the information they know or think they know can be flawed. With that watch me make a fool of myself.
So lets first talk about the waveform, for this section I will be heavily leaning on this post for information if you’d like to read that instead be my guest.
Here is the formula for generating a GPS signal (at least in the L1 band but we’re gonna keep things simple).
\[\begin{equation} s^{\text{(GPS L1)}}_{T}(t)=e_{L1I}(t) + j e_{L1Q}(t)~, [1] \end{equation}\]All this formula says is that your signal, your signal being a complex value (i.e composed of both a real and imaginary value), at time t is equal to the functions \(e_{L1I}(t)\) and \(e_{L1Q}(t)\). These functions are further described below.
\[\begin{equation} e_{L1I}(t) = \sum_{l=-\infty}^{\infty} D_{\text{NAV}}\Big[ [l]_{204600}\Big] \oplus C_{\text{P(Y)}} \Big[ |l|_{L_{\text{P(Y)}}} \Big] p(t - lT_{c,\text{P(Y)}})~, [2]\end{equation}\] \[\begin{equation} e_{L1Q}(t) = \sum_{l=-\infty}^{\infty} D_{\text{NAV}}\Big[ [l]_{20460} \Big] \oplus C_{\text{C/A}} \Big[ |l|_{1023} \Big] p(t - lT_{c,\text{C/A}})~,[] 3]\end{equation}\]Here is where the real meat and potatoes of GPS is. Just to emphasize how great these three lines are lemme just rant for a second.
In the world today there are about 3.6 billion GNSS devices in use. The GPS generates about $1.4 trillion dollars (2017) in economic benefits since it was made (thats capitalist speak for GPS == mad dosh). The loss of GPS would result in about $1 billion dollars per day. There isn’t an industry in the world that doesn’t rely on GPS in some way. For something so hugely instrumental in our global economic infrastructure here it is discribed before you in effectively three lines.  They have more impact in the world in an hour than I will in my lifetime. And it keeps me up at night. Back on topic.
Let us break down each formula and understand what’s happening. Not everyone was born with a degree in mathematics so it can pretty scary to see all these greek symbols. I’m told mathematicians were often burned at the stake in the 1950s because of their formulas and postulates.
Alright, formula one essentially breaks down the GPS baseband signal in terms of complex values (in-phase and quadrature/real and complex values). Equation two generates the I component while Equation three generates the Q component. If you’re confused about what I&Q values are, a picture’s worth a thousand words, so a gif is like a million.
Both equations are functionally equivalent except for one very large difference which we’ll come to later. For now, we’ll fixate on function three. \(D_{\text{NAV}}\) is the navigation message sequence, \(C_{\text{C/A}}\) is the Coarse Code or Gold Code sequence. The signal \(p(t)\) is a rectangular pulse starting a t=0 and lasting the duration of the chip period. Honestly \(p(t)\) isn’t really that important
The Coarse code is a pseudorandom sequence that is generated with two linear feedback shift registers. The coarse code is then xor’d with the navigation code ‘spreading’ the data out. The code below effectively models the C/A generator for a GPS satellite.
#https://natronics.github.io/blag/2014/GPS-prn/
def shift(register, feedback, output):
"""GPS Shift Register
:param list feedback: which positions to use as feedback (1 indexed)
:param list output: which positions are output (1 indexed)
:returns output of shift register:
"""
# calculate output
out = [register[i-1] for i in output]
if len(out) > 1:
out = sum(out) % 2
else:
out = out[0]
# modulo 2 add feedback
fb = sum([register[i-1] for i in feedback]) % 2
# shift to the right
for i in reversed(range(len(register[1:]))):
register[i+1] = register[i]
# put feedback in position 1
register[0] = fb
return out
G1 = [1]*10
G2 = [1]*10
ca = [] # stuff output in here
# create sequence
for i in xrange(1023):
g1 = shift(G1, [3,10], [10])
g2 = shift(G2, [2,3,6,8,9,10], [2,6]) # <- sat chosen here from table
# modulo 2 add and append to the code
ca.append((g1 + g2) % 2)
# return C/A code!
print(ca)
After the code is generated it is then xor’d with the navigation data, spreading the signal out. Each bit for the nav code is \(0.02s\) in length while each bit for the C/A is about \(1 / 10.23 \mu s\). So to cover or spread a navigation bit the entire C/A sequence is xor’d with a single navigation bit two hundred times, resulting in a chip sequence (chips are bits after they’ve been spread) 204600 chips in length. Python for the programically minded.
nav_bit = 1
chip_sequence = []
for _ in range(0, 200):
for i in range(0, 1023):
x = ca[i] ^ nav_bit
chip_sequence.append
The chip_sequence array is essentially a GPS signal, at least from the civilian perspective, we will talk about why in a minute. For now let’s move on to why we spread the signal.
First each satellite is talking constinuously on the same band. To share the same medium at the same time and frequncy, we must multiplex the signal in some way. Normally what transmitters do it either Time Division Multiplexing, where you transmit and then let someone else transmit on the same frequency, or Frequency Division Multiplexing, where you transmit at one frequency and everyone else transmits at other frequency, but these methodologies don’t fit our requirements. So, what GPS instead uses is called CDMA, Code Division Multiple Access. What happens is the signal power is actually ‘spread’ by the spreading code (go figure), so instead of having a loud, small signal, we have a very quiet, wide signal. GPS operates near the noise floor partly because of the huge spreading factor and because each GPS satellite uses full-earth omnidirectional antennas (newer satellites are being equipped with directional antennas to provide a GPS ‘spotlight’).
The reason it widens in bandwidth is because we’re changing bits around faster resulting in our frequency varying more and more. Now using more bandwidth sounds like we’re making the problem worse instead of better, but what we can do here is give each satellite a C/A code that is orthogonal to all the other satellite’s C/A. What this means is that at time t, each and every satellite is transmitting at a different frequency in the band, so they’re not stepping on each other’s transmission. If you look back at our code, the second LFSR uses bits [2,6] to determine it’s output, but this varies satellite to satellite so that each PRN is unique (the lookup table for each satellite’s LFSR configuration can be found here at pg. 5).
Second, the spreading code allows our receiver to do is synchronize with the satellite’s onboard clock. Because the GPS signal repeates the same sequence 200 times per navigation bit, it allows the receiver to blindly be able to determine which satellite it is and determine what information it is sending by brute force. Refering back to the equation two, the function \(C_{\text{P(Y)}}\) generates a precision code that’s only allowed for military use. The timing on the Precision code is much smaller, allowing for a higher fidelity synchronization and thus a better location fix. Since the P(Y) code is exclusively used for the military, equation two and subsequently the I component for GPS is dead to us, meaning we can simplify formula down to just this:
\[\begin{equation} s^{\text{(GPS L1)}}_{T}(t)= 0 + j\sum_{l=-\infty}^{\infty} D_{\text{NAV}}\Big[ [l]_{20460} \Big] \oplus C_{\text{C/A}} \Big[ |l|_{1023} \Big] p(t - lT_{c,\text{C/A}})~ \end{equation}\]So hopefully now we understand the C/A code, let’s talk a little about the navigation data. The navigation message includes several pieces of data:
- Orbit parameters (aka ‘broadcast ephemeris’), which is basically the satellite’s location in space.
- Time and clock bias parameters, useful for correcting clock errors at the receiver
- Almanac Data, contains the overal status and location of GPS constellation
- Satellite halth status
- Some other odds and ends.
The data like the almanac is useful for receivers because it can store that information for a warm start, so it estimate the satellite’s position and acquire’s them faster when trying to get a lock. But all we need is the ephemeris data from multiple satellites to figure out our position.
So let’s tie this all together. When we synchronize with a satellite, we’re synthetically reproducing the satellite’s signal internally in the receiver. We receiving the actual GPS signal, then looking at the delta between the two. This delta allows us to figure out our distance from the GPS satellite. Combining the ephemeris data along with the delta/distance from multiple satellites allows us to triangulate our position (sorta like in CSI).
And that’s all there is to it. Are you smarter? I am.
Fin.


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Deuteronomy 30:14
But the word is very nigh unto thee, in thy mouth, and in thy heart, that thou mayest do it.


I have written, in passing, about the resource-system and VFS ( Virtual File System ) I use in my own game-engine. This time it will however not be “in passing” but will dig down a bit deeper into one “feature” in it that I find kind of neat. I’m sure it has been done before but I have not seen it myself somewhere else. I’ll be writing about how I handle builtin resources in the engine.
When talking about a “builtin resource” I refer to resources generated by code and not read from files on disk such as a red.png
or a cube.mesh
. Resources read
from disk I’ll refer to as “assets”.
Builtin resources might be useful while prototyping in cases like “Oh, I’m creating an new enemy-type but I need some place-holder mesh and material while testing and
I just do not want to model a cube and paint a red texture”
How is the resource-system structured?
I think that we will have to start with describing how the resource-system works, just to get some fundamentals down.
In the bottom we have the VFS, or Virtual File System. That is just a system to hide access to “some kind of file-storage” ( file system, HTTP, archive-file etc ) where
all files are referenced as an absolute path such as /assets/texture/apa.tex2d
.
The VFS is in turn used by the resource-system that is a system with 2 purposes, creating/maintaining resource-containers and “turning VFS-paths to resources that can
be used in engine”.
I.e. load file via VFS and pass the data on to a callback, maintain a “handle” returned by said callback.
A resource-container is just a collection of resources used to group resources such as base_resources
and level_1_data
etc.
Well, as you can see it’s fairly traditional :)
How about them builtin resources then!
So how do the engine handle the builtins then? Well, the paths to the VFS is always absolute and start at the root, i.e. start with a ‘/’. That opens up for “tagging” paths as special. So if the path is not starting with a ‘/’ it is not a valid VFS path and we could use that in the resource-system itself. As I currently have it implemented the resource-system supports to path-formats:
/absolute/VFS/path
- a file path in the VFS.
:res_type:type_specific_desc
- a builtin for a specific type.
So if the path starts with, for example, :tex2:
or :mesh:
then the resource system just pass all that is right of the :res_type:
to a specific
create_builtin_callback for the resource-type registered for that type.
Then it is up to the loading-code of the type ( tex/mesh/material etc ) to do what it pleases with the rest of the string.
The callback for the specific type then just goes ahead an creates the desired resource and returns a handle to it in the exact same way as when it creates the
resource from and asset or report an error back to the resource-system on error.
I have ended up with just having all these paths ‘_’-separated and starting with a “base type” and followed by parameters, such as :mesh:cube_dim_(1,2,1)_pos_(0,1,0)
to create a cube with dimensions 1,2,1 and center at 0,1,0 or :tex2d:solid_col_FF0000FF
to create a solid red 2d-texture.
Pros and cons with the system
pros
- Works with all systems referencing a resource type.
I.e. you only have to implement “builtins” once for each type and whenever another system reference a resource it works with both assets and builtins automagically. Both “particles” and “renderables” can access builtin meshes via the same code for example. So when referencing a resource by VFS-path it will automagically work with builtins and by that works transparently from content.
- Automatically hooks in to all parts of the resources system.
You will get all your builtin resources to use the same allocators and the ordinary assets, instance sharing will work ( 2 “things” reference
:tex2d:solid_col_FF0000FF
and they will share texture-instance, debug-views showing loaded resources will show builtins, getting memory-statistics per
container/resource-type works out of the box. In short, if it works with assets from disk it works with builtins.
cons
- Resources need to be identified by strings.
I would consider this the biggest issue and may make it unfeasible in a AAA-context where most of the times resources are identified by other types of ID:s. For most hobbyists, small-sized and mid-sized projects I don’t see that as a problem however as asset-counts and perf usually is “good enough (tm)” anyway.
- String-parsing and an undocumented “language” that is different per resource-type.
This might also be a problem on a bigger team as the parsing need to handle errors well, warn clearly to the user what is wrong etc. Again on a smaller team where team-members work close together and problems ( such as error handling and error-output ) can be fixed quickly I think it should work out well. However take a note that it’s just a guess since my own projects is on a team of size 1 where all members think exactly like me ;)
- Safety?
This might be an issue but nothing I have spent that much time on. As these codepaths might not be that well tested and hardened it might be a simple way “in” for a malicious person if you are concerned by that. In that case you might want to just have this enabled during development.
Conclusion
I’ll just conclude by saying that this is a system/feature that has worked out really well for me on my own stuff and has proven itself to be really useful. As mentioned above it is really helpful to be able to reference “a red texture” or “a cube” directly via assets.
What do you think? Has this been done before? Any other thoughts? Hit me up on twitter and tell me ( if you do it in a civil way of course! ;) )


Home
Configurator
The configurator tool allows to define the entities to compare.
Once defined the configuration can be saved to be reopened lately.
Prerequisites
To setup one or more entity configurations you should be connected to ENV1
and metadata from that environmnent should be loaded. To load table metadata
you can click on the Actions > Load tables button.
Menu items
- File
- New: create a new comparison configuration
- Open...: open a previously saved comparison configuration
- Save: saves the current comparison configuration as a json file
- Save as...: saves the current comparison configuration as a new json file
- Actions
- Load tables: loads table metadata from environment 1. It is mandatory to add or modify a table comparison configuration
- Add table...: opens the "configure table" dialog that allows to configure how to compare a specific table
- Edit...: opens the "configure table" dialog that allows to change the selected table comparison configuration
- Remove: removes the selected table comparison configuration
- Compare
- Execute comparison: executes the comparison between the tables specified in the comparison
Please note: this tool is not suitable to compare large amount of data.
If you need to compare large amount of data we suggest to apply different approaches such as copying data to
staging tables on Azure SQL and apply comparison via Stored Procedures.


Building Prerequisite Graphs
18th August 2018
Imitation Learning - Lecture 1
Supervised Learning:
1. Input image (pixels) -- output is a label
2. In the middle is the model we want to learn:
a. Want to parameterize a probability distribution
b. \( \pi_{\theta} (a | o)\) i.e., the probability of obsering
the label \( a \) given the image (or observation) \( o\).
c. \( \theta \) are just the parameters of the probability distribution. For instance, if we were using a deep neural network, then the weight matrices would be the parameters of that distribution.
Going from supervised learning to sequential decision making problem.
1. We redefine the model as the following: \( \pi_{\theta}(a_{t} | o_{t})\).
2. Now, \( a_{t}\) is an action.
3. The output could be discrete or could be continous (for instance, pet, ignore etc., or the mean and variance of a gaussian)
4. Terminology:
a. \( s_{t}\) is the state -- sufficient summary of the world
b. \( o_{t}\) is the observation -- lossy consequence
c. \( a_{t}\) is the action
d. \( \pi_{\theta}(a_{t} | o_{t}) \) policy
e. \( \pi_{\theta}(a_{t} | s_{t})\) fully observed policy
f. Transition function (transition model): p(s_{t+1} | s_{t}, a_{t})
Markovity
Graphical Model:
Behavior Cloning (implementation via it's exactly like Supervised Learning)
Bojarski et. al. '16
Using noise to make behavior cloning work.
Taking a sequence of states and actions (linear quadratic regulators -- controllers)
Imitating a distribution of policies.
The distribution of observation in the training set is \( p_{data}(o_{t})\). When we use \( p_{\pi_{\theta}}(o_{t})\) i.e., the two distributions will be different.
Can, we make a the following:
$$ p_{data}(o_{t}) = p_{\pi_{\theta}}(o_{t})$$
Instead of being clever about the imitating distribution, we be clever about \( p_{data}(o_{t})\)
DAgger: Dataset Aggregation
goal: collect training data from \( p_{\pi_{\theta}(o_{t})}\) instead of p_{data}(o_{t})
just run \( a_{t}\)
- train \( \pi_{\theta}(a_{t} | o_{t})\) from human data \( D = {o_1, a_1, \dots, o_{N}, a_{N}}\)
- run \pi_{\theta}(a_{t} | o_{t}) to get a dataset \( D_{\pi} = {o_1, \dots, o_M}\)
- Ask human to label \( D_{\pi}\) with actions \( a_{t}\)
- Aggregate: \( D \leftarrow D \cup D_{\pi}\)
- Repeat
Methods in online learning (Ross et. al. 11)
Can we make it work without more data?
1. DAgger addresses the problem of distributional drift?
2. What if our model is so good that it doesn't drift?
3. Mimic expert behavior very accurately
4. Don't overfit
Possibilities for failure?
1. Non-markovian behavior
2. Multimodal behavior (acting in different ways in seemingly similar siutations)
Train a network using:
\( \pi_{theta}(a_{t} | o_{1}, ..., o_{t})\)
i.e., use an RNN. LSTM seems to work decently well.
1. Output a mixture of Gaussians
2. Latent variable models
3. Autoregressive discretization
Output mixtures of Gaussians
Mixture Density networks
$$ \pi(a | o) = \sum_{i} w_{i} N(\mu_{i}, \sum_{i})$$
Papers
- A Machine Learning Apporach to Visual Perception of Forest Trails for Mobile Robots
- Dealing with the drift
The training data doesn't come from a quadrator
Walking through a forest trail
- Learning real manipulation tasks from virtual demonstrations using LSTM
Learning Manipulation Tasks
Inverse Imitation Leaerning


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Clicking the links will lead to sections found on a resume. And please visit the
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to my work history. Thank you for reviewing my credentials-
Brian Loomis


i am a developer,who loves to build things in intresting way this is my first website that i builded if u want to contribute to this site.you can do that visit the github project.


Models¶
Operation State¶
Enum representing operation states in Tamr
-
class
tamr_toolbox.models.operation_state.
OperationState
[source]¶ A dataclass representing job state codes in Tamr
- Parameters
SUCCEEDED – Status when a job has completed successfully
FAILED – Status when a job has been terminated due to an error
CANCELED – Status when a job been terminated due to cancelation by a user or the job service
PENDING – Status when a job has been submitted and is waiting to begin running
RUNNING – Status when a job is active
Project Type¶
Enum representing project types in Tamr
-
class
tamr_toolbox.models.project_type.
ProjectType
[source]¶ A dataclass representing the project type codes in Tamr
- Parameters
SCHEMA_MAPPING_RECOMMENDATIONS – Schema Mapping Project Type
DEDUP – Mastering Project Type
GOLDEN_RECORDS – Golden Record Project Type
CATEGORIZATION – Categorization Project Type


| 037:011 Khan | : |
Then ask them (i.e. these polytheists, O Muhammad SAW): "Are they stronger as creation, or those (others like the heavens and the earth and the mountains, etc.) whom We have created?" Verily, We created them of a sticky clay. |
| 037:011 Maulana | : |
So ask them whether they are stronger in creation or those (others) whom We have created. Surely We created them of firm clay. |
| 037:011 Pickthal | : |
Then ask them (O Muhammad): Are they stronger as a creation, or those (others) whom we have created? Lo! We created them of plastic clay. |
| 037:011 Rashad | : |
Ask them, "Are they more difficult to create, or the other creations?" We created them from wet mud. |
| 037:011 Sarwar | : |
(Muhammad), ask them, "Have they (people) been created stronger than what We have created?" We have created them from moist clay. |
| 037:011 Shakir | : |
Then ask them whether they are stronger in creation or those (others) whom We have created. Surely We created them of firm clay. |
| 037:011 Sherali | : |
So ask them whether it is they who are harder to create, or those others whom WE have created? Them WE have created of cohesive clay. |
| 037:011 Yusufali | : |
Just ask their opinion: are they the more difficult to create, or the (other) beings We have created? Them have We created out of a sticky clay! |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > وحدانيته Pillars of Islam> Islamic> Oneness of Allah> Singularity and Being Unique
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


The compilation process uses a simple Makefile method in which a macro set in the first few lines of the Makefile (MACHINE_NAME), specifies a secondary Makefile (called Makefile.MACHINE_NAME) which contains machine specific information. This is very similar to the way in which Enzo is compiled. In fact the secondary Makefiles should be interchangeable.
If the machine you are running on is supported (i.e. it already has a Makefile.MACHINE_NAME file), then generally you will only have to specify the location of the HDF library (set with the LIB and INCLUDE macros). In particular, the NCSA machines should require no changes for compilation. If the secondary makefile does not exist for your machine type, then you will have to create a new one, following an existing one as a model. See also the discussion for the AMR code enzo.
Once the MACHINE_NAME macro is set, compile with:
make
The executable inits should be created in the same directory.