Last updated: 2017-02-02
Code version: c78d381
take 3-fold CV as example. We want to divide the data \(Y\) in to 3 parts to do 3-fold CV. We randomly divide the the columns into 3 sets and the rows into 3 sets as well. The data matrix \(Y\) is divided into 9 partition (by row and column permutation):
\[Y = \begin{pmatrix} Y_{11} & Y_{12} & Y_{13} \\ Y_{21} & Y_{22} & Y_{23} \\ Y_{31} & Y_{32} & Y_{33} \end{pmatrix}\]
Then \(Y_{(1)} = \{ Y_{11}, Y_{22} , Y_{33}\}\), \(Y_{(2)} = \{ Y_{12}, Y_{23} , Y_{31}\}\) and \(Y_{(3)} = \{ Y_{13}, Y_{21} , Y_{32}\}\) are orthogonal to each other. Then the data matrix \(Y\) is marked as: \[Y = \begin{pmatrix} Y_{(1)} & Y_{(2)} & Y_{(3)} \\ Y_{(3)} & Y_{(1)} & Y_{(2)} \\ Y_{(2)} & Y_{(3)} & Y_{(1)} \end{pmatrix}\]
For complete data set, we would use scheme 1. The imputation methods we consider are based on the model with low rank structure: \(LF^T\), so each \(Y_{(i)}\) in scheme 1 contains equally one set of indices of \(L_{.k}\) and \(F_{k.}\). This also helps to make sure that all \(i\)’s and \(j\)’s are included into each \(Y_{-(i)}\). Otherwise, we can’t make prediction when some times whole columns or rows are missing.
\[Y= \begin{pmatrix} Y_{11} & Y_{12} \\ Y_{21} & Y_{22} \end{pmatrix}= \begin{bmatrix} L^{(1)}F^{(1)} & L^{(1)}F^{(2)} \\ L^{(2)}F^{(1)} & L^{(2)}F^{(2)} \end{bmatrix} + E = \left[ \begin{array}{c} L^{(1)} \\ L^{(2)} \end{array} \right] \times \left[ \begin{array}{cc} F^{(1)}& F^{(2)} \end{array} \right] + E\]
In this case, \(Y_{(1)} = \{ Y_{11}, Y_{22} \}\), \(Y_{(2)} = \{ Y_{12}, Y_{21} \}\), and each of \(L^{(1)},F^{(1)},L^{(2)},F^{(2)}\) shows up in both \(Y_{(1)}\) and \(Y_{(2)}\) so the information contains in each \(Y_{(i)}\) are in balance.
start from five fold and can easily extend to 10 fold or K -fold.
To generate the cross validation data for missing value, I randomly pick the missing possition for each fold.
the code is like the following:
cross_plot = function(Y,k_fold = 5){
N = dim(Y)[1]
P = dim(Y)[2]
colindex = matrix(sample(P,P),ncol = k_fold)
rowindex = matrix(sample(N,N),ncol = k_fold)
missing= array(0,dim = c(k_fold,N,P))
foldindex = array(0,dim = c(k_fold,k_fold,2))
for(i in 1:k_fold){
for(j in 1:k_fold){
foldindex[i,j,1] = i
foldindex[i,j,2] = (i+j) %% k_fold
}
}
foldindex[which(foldindex == 0)] = k_fold
for(i in 1:k_fold){
missing[i, , ] = Y
for(j in 1:k_fold){
missing[i,rowindex[,foldindex[j,i,1]],colindex[,foldindex[j,i,2]]] = NA
}
}
par(mfrow = c(2,3), mar = (c(5,4,4,2)-1.9))
image(Y,main = "data Y")
for(i in 1:k_fold){
image(missing[i,,],main = "missing data")
}
return(missing)
}
Starting from simplest case, where Y is \(5 \times 5\) matrix.
N = 5
P = 5
Y = matrix(rep(1,N*P),ncol = P)
g = cross_plot(Y)
for larger matrix
N = 50
P = 100
Y = matrix(rep(1,N*P),ncol = P)
g = cross_plot(Y)
## Session Information
sessionInfo()
R version 3.3.0 (2016-05-03)
Platform: x86_64-apple-darwin13.4.0 (64-bit)
Running under: OS X 10.12.3 (unknown)
locale:
[1] en_US.UTF-8/en_US.UTF-8/en_US.UTF-8/C/en_US.UTF-8/en_US.UTF-8
attached base packages:
[1] stats graphics grDevices utils datasets methods base
other attached packages:
[1] workflowr_0.3.0 rmarkdown_1.3
loaded via a namespace (and not attached):
[1] backports_1.0.5 magrittr_1.5 rprojroot_1.2 htmltools_0.3.5
[5] tools_3.3.0 yaml_2.1.14 Rcpp_0.12.8 stringi_1.1.1
[9] knitr_1.15.1 git2r_0.18.0 stringr_1.1.0 digest_0.6.11
[13] evaluate_0.10
This R Markdown site was created with workflowr


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# -*- coding: utf-8 -*-
"""
Library for computing features that describe the global boundary features
This module provides functions that one can use to obtain and describe the shape and size of an object
Available Functions:
-calliper_sizes:Obtains the min and max Calliper distances
-radii_features: Describing centroid to boundary distances
-boundary_features: Computes all curvature features
"""
# import libraries
from skimage.morphology import erosion
from scipy import stats
from scipy.spatial import distance, distance_matrix
import numpy as np
from skimage.transform import rotate
import pandas as pd
[docs]class Radii_Features:
def __init__(self, output_radii_features):
self.min_radius = output_radii_features[0]
self.max_radius = output_radii_features[1]
self.med_radius = output_radii_features[2]
self.avg_radius = output_radii_features[3]
self.mode_radius = output_radii_features[4]
self.d25_radius = output_radii_features[5]
self.d75_radius = output_radii_features[6]
self.std_radius = output_radii_features[7]
self.feret_max = output_radii_features[8]
[docs]class Calliper_Features:
def __init__(self, output_calliper_sizes):
self.min_calliper = output_calliper_sizes[0]
self.max_calliper = output_calliper_sizes[1]
[docs]def radii_features(binary_mask, centroid):
"""Describing centroid to boundary distances(radii)
This function obtains radii from the centroid to all the points along the edge and
using this computes features that describe the morphology of the given object.
Args:
binary_mask:(image_matrix) Background pixels are 0
centroid: (tuple: x, y coordinates) local centroid of the object
"""
# obtain the edge pixels
bw = binary_mask > 0
cenx, ceny = centroid
edge = np.subtract(bw * 1, erosion(bw) * 1)
(boundary_x, boundary_y) = [np.where(edge > 0)[0], np.where(edge > 0)[1]]
# calculate radii
dist_b_c = np.sqrt(np.square(boundary_x - cenx) + np.square(boundary_y - ceny))
cords = np.column_stack((boundary_x, boundary_y))
dist_matrix = distance.squareform(distance.pdist(cords, "euclidean"))
# Compute features
feret = dist_matrix[np.triu_indices(dist_matrix.shape[0], k=1)] # offset
feat = Radii_Features(
[
np.min(dist_b_c),
np.max(dist_b_c),
np.median(dist_b_c),
np.mean(dist_b_c),
stats.mode(dist_b_c, axis=None)[0][0],
np.percentile(dist_b_c, 25),
np.percentile(dist_b_c, 75),
np.std(dist_b_c),
np.max(feret),
]
)
return feat
[docs]def calliper_sizes(binary_mask, angular_resolution=10):
"""Obtains the min and max Calliper distances
This functions calculates min and max the calliper distances by rotating the image
by the given angular resolution
Args:
binary_mask:(image_arrray)
angular_resolution:(integer) value between 1-359 to determine the number of rotations
"""
img = binary_mask > 0
callipers = []
for angle in range(1, 360, 10):
rot_img = rotate(img, angle, resize=True)
callipers.append(max(np.sum(rot_img, axis=0)))
feat = Calliper_Features([min(callipers), max(callipers)])
return feat
[docs]def boundary_features(
binary_image, centroids, angular_resolution=10,
):
"""Compute all boundary features
This function computes all features that describe the boundary features
Args:
binary_image:(image_array) Binary image
angular_resolution:(integer) value between 1-359 to determine the number of rotations
centroids:(tuple: x, y coordinates) local centroid of the object
Returns: A pandas dataframe with all the features for the given image
"""
# compute local and global features
calliper_features = [calliper_sizes(binary_image)]
calliper_features = pd.DataFrame([o.__dict__ for o in calliper_features])
radii_parameters = [radii_features(binary_image, centroids)]
radii_parameters = pd.DataFrame([o.__dict__ for o in radii_parameters])
all_features = pd.concat(
[calliper_features.reset_index(drop=True), radii_parameters], axis=1
)
return all_features


I am a Ph.D student in Peking University.
Dissertation: Te dicit scripta nec, nec illud decore partem et.


--- layout: session academic: true title: "Lightning Talks IV" code: "RLZJG9" speaker_names_with_affiliations: ['Various Speakers'] extra_tags: room: "Hörsaal Ost" length: "00:20" time: "Sunday, 14:30" recording: True ---
Lightning Talks


A lot of computations involve processing a collection one item at a time. For strings this means that we would like to process one character at a time. Often we start at the beginning, select each character in turn, do something to it, and continue until the end. This pattern of processing is called a traversal.
We have previously seen that the for statement can iterate over the items of a sequence (a list of names in the case below).
Recall that the loop variable takes on each value in the sequence of names. The body is performed once for each name. The same was true for the sequence of integers created by the range function.
Since a string is simply a sequence of characters, the for loop iterates over each character automatically.
The loop variable achar is automatically reassigned each character in the string “Go Spot Go”. We will refer to this type of sequence iteration as iteration by item. Note that it is only possible to process the characters one at a time from left to right.
Check your understanding
Q-32: How many times is the word HELLO printed by the following statements?
s = "python rocks"
for ch in s:
print("HELLO")
Q-33: How many times is the word HELLO printed by the following statements?
s = "python rocks"
for ch in s[3:8]:
print("HELLO")


Before Change
url="https://github.com/mozilla/TTS",
description="Text to Speech with Deep Learning",
package_dir={"TTS": "."},
packages=["TTS"] + ["TTS." + pkg for pkg in find_packages()],
cmdclass={
"build_py": build_py,
"develop": develop,
After Change
url="https://github.com/mozilla/TTS",
description="Text to Speech with Deep Learning",
package_dir={"": "tts_namespace"},
packages=find_packages("tts_namespace"),
cmdclass={
"build_py": build_py,
"develop": develop,


Booking & Traveling
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Price = 31,000 Rupees
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ISLAMABAD To KARACHI
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Departing Time: 8:00am-----Arrival Time: 9:35am
Duration Time: 1 hour 35 minutes
Price = 38,000 Rupees
Buy It


Home
About Me
CV
Publications
Visualizations & Tools
Matthew Scoggins
Astrophysics   •   Columbia University   •   Department of Astronomy
smbh_critical_times
Connecting consequences of the 'direct-collapse' blackhole formation mechanism to observation
star_lifting
Characterizing star-lifting technosignatures
flare_cycles
Looking for stellar cycles in Kepler data
astro_ml
Applying ML to infer stellar properties from spectra
qubit_simulation
Using Monte-Carlo methods to find the paths which optimally prepare target states, and finding patterns in those paths
no_wave_qm
Exploring a Hamilton-Jacobi formulation of quantum theory


Tell us about your travels around the country
Add a place:
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fun SigningService.getSigner(alias: String): ContentSigner
Generates ContentSigner instance for the key identified by the input alias.
CryptoServiceException
- for general cryptographic exceptions.
fun SigningService.getSigner(publicKey: PublicKey): ContentSigner
Generates ContentSigner instance for the key identified by the public key.
CryptoServiceException
- for general cryptographic exceptions.


Date: Saturday, November 2nd
Location: 317A
| 8:50-9:00 | Welcome and opening |
|---|---|
| 9:00-10:00 |
Invited Talk: Photorealistic Codec Avatar
Shugao Ma (Facebook Reality Labs) |
| 10:00-10:20 | 3DFAW Challenge Overview |
| 10:20-10:40 |
Multi-view 3d face reconstruction in the wild using siamese networks
Eduard Ramon Maldonado, Janna Escur, Xavier Giro-i-Nieto |
| 10:40-11:00 |
3D Face Shape Regression From 2D Videos with Multi-reconstruction and Mesh Retrieval
Xiao-Hu Shao, Jiangjing Lyu, Junliang Xing, Lijun Zhang, Xiaobo Li, Xiang-Dong Zhou, Yu Shi |
| 11:00-11:20 |
Face Alignment meets 3D Reconstruction
Yinglin Zheng, Ming Zeng, Xuan Cheng, Hui Li |
| 11:20-11:30 | Closing remarks |
Face alignment - the problem of automatically locating detailed facial landmarks across different subjects, illuminations, and viewpoints - is critical to face analysis applications, such as identification, facial expression analysis, robot-human interaction, affective computing, and multimedia.
3D face alignment approaches have strong advantages over 2D with respect to representational power and robustness to illumination and pose. 3D approaches accommodate a wide range of views. Depending on the 3D model, they easily can accommodate a full range of head rotation. Disadvantages are the need for 3D images and controlled illumination, as well as the need for special sensors or synchronized cameras in data acquisition.
Because these requirements often are difficult to meet, 3D alignment from 2D video or images has been proposed as a potential solution. Over the past few years a number of research groups have made rapid advances in dense 3D alignment from 2D video and obtained impressive results. How these various methods compare is relatively unknown. Previous benchmarks addressed sparse 3D alignment and single image 3D reconstruction. No commonly accepted evaluation protocol exists for dense 3D face reconstruction from video with which to compare them.
To enable comparisons among alternative methods, we present the 2nd 3D Face Alignment in the Wild - Dense Reconstruction from Video Challenge. This topic is germane to both computer vision and multimedia communities. For computer vision, it is an exciting approach to longstanding limitations of single-image 3D reconstruction approaches. For multimedia, 3D alignment would enable more powerful applications.
3DFAW is intended to bring together computer vision and multimedia researchers whose work is related to 2D or 3D face alignment. We are soliciting original contributions which address a wide range of theoretical and application issues of 3D face alignment for computer vision applications and multimedia including, including but not limited to:
The 2nd 3DFAW Challenge evaluates 3D face reconstruction methods on a new large corpora of profile-to-profile face videos annotated with corresponding high-resolution 3D ground truth meshes. The corpora includes profile-to-profile videos obtained under a range of conditions:
Figure 1. Ground truth mesh and profile-to-profile video of a subject.
For each subject, high-resolution 3D ground truth scans were obtained using a Di4D imaging system. The goal of the challenge is to reconstruct the 3D structure of the face from the two different video sources.
If you are interested in downloading the 3DFAW-Video dataset please download and sign the EULA and email the scanned copy back to lijun(at)cs(dot)binghamton(dot)edu.
Please visit the Codalab page where the competition is hosted. Additionally, the evaluation code can be downloaded here for local use by participants. The requirements file for the local environment setup can be downloaded from the same repository. Please report any bugs in the evaluation code in the issues of the repository.
Please note that along with your submission to Codalab competition page, in order to be included in the leaderboard, you are required to submit a short paper containing the description of your method. For paper submission to the workshop, visit our CMT page. When submitting your paper to CMT, please also email rohithkp(at)andrew(dot)cmu(dot)edu with your username/Team name on Codalab, and your workshop paper title, to make it easier to link your paper to the Codalab submissions.
Challenge paper submissions must be written in English and must be sent in PDF format. Each submitted paper must be no longer than four (4) pages, excluding references. Please refer to the ICCV submission guidelines for instructions regarding formatting, templates, and policies. The submissions will be reviewed by the program committee and selected papers will be published in ICCV Workshop proceedings, IEEE Xplore & CVF Open Access.
Please note that the challenge end date has been extended till the 20th of August, and submissions can be made on the Codalab competition till the 20th. Also, please note the extended workshop paper submission deadlines.
Challenge Track
Workshop Track
Data chairs


--- layout: post title: ! '"Calling a method on null a reference" by Jon Skeet' date: 2009-01-18 17:11:43.000000000 +01:00 categories: [] tags: - C# - C# 3.0 - Extension Methods - Jon Skeet status: publish type: post published: true meta: {} author: login: admin email<EMAIL_ADDRESS>display_name: Philippe first_name: Philippe last_name: Vlérick excerpt: !ruby/object:Hpricot::Doc options: {} ---
Two months ago, I wrote a blog post called Extension Methods and null Objects. In this post, I described how to write Extension Methods in C# 3 and wrote a small sample code to add IsNullOrEmpty as an extension method to the String class. Well, guess what, I found that particular example in a book.
A few weeks ago, I bought Jon Skeet's book C# in Depth, and have been reading it trough since then (I have to say that it is very well written and a pure joy to read, highly recommended if you are somewhat familiar with C# and would like to polish your knowledge of the language).
Reading part 10.2.4, "Calling a method on a null reference", I was surprised to discover that Jon used exactly the same example as I did! Well, I have to admit that it is I that used the same example as him, as it was already long printed when I wrote that post.
At first it seems odd to be able to call IsNullOrEmpty on a variable that is null without an exception being thrown, particularly if you’re familiar with it as a static method from .NET 2.0. In my view, code using the extension method is more easily understandable. For instance, if you read the expression if (name.IsNullOrEmpty()) out loud, it says exactly what it’s doing.
Nevertheless, I was very pleased with myself and, dare I say it, immediately thought "Great Minds Think Alike" :p.


foo = 42
foo=42
Shells are space sensitive. foo=42
means to assign 42
to the variable foo
. foo = 42
means to run a command named foo
, and pass =
as $1
and 42
as $2
.
If you actually wanted to run a command named foo and provide =
as the first argument, simply quote it to make ShellCheck be quiet: foo "=" 42
.


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new StaticPair(dict, options)
Constructs a new static PSON encoder and decoder pair.
Parameters:
| Name | Type | Argument | Description |
|---|---|---|---|
dict |
Array.<string> |
<optional> |
Static dictionary |
options |
Object.<string,*> |
<optional> |
Options |
Extends
Methods
-
decode(pson) → {*}
-
Decodes PSON to JSON.
Parameters:
Name Type Description pson
ByteBuffer | ArrayBuffer | Buffer PSON
- Inherited From:
Returns:
JSON
- Type
- *
-
encode(json) → {ByteBuffer}
-
Encodes JSON to PSON.
Parameters:
Name Type Description json
* JSON
- Inherited From:
Returns:
PSON
- Type
- ByteBuffer
-
toArrayBuffer(json) → {ArrayBuffer}
-
Encodes JSON straight to an ArrayBuffer of PSON.
Parameters:
Name Type Description json
* JSON
- Inherited From:
Returns:
PSON as ArrayBuffer
- Type
- ArrayBuffer
-
toBuffer(json) → {Buffer}
-
Encodes JSON straight to a node Buffer of PSON.
Parameters:
Name Type Description json
* JSON
- Inherited From:
Returns:
PSON as node Buffer
- Type
- Buffer


Written by: Jeff Greenstein & Jeff Strauss
Transcribed by: Mindy Mattingly Phillips
With Minor Adjustments by: Dan Silverstein
[Scene: Central Perk, Rachel is confronting her boss, Terry.]
Rachel: Terry, I, I, I know that I haven't worked here very long, but I was wondering, do you think it would be possible if I got a $100 advance in my salary?
Terry: An advance?
Rachel: It's so that I can spend Thanksgiving with my family. See, every year we go skiing in Vail, and normally my father pays for my ticket, but I sort of started the whole independence thing, you know, which is actually why I took this job.
Terry: Rachel, Rachel, sweetheart.  Really, really awful.
Rachel: Ok, I, I hear what you're sayin'. I'm with you. Um, but I, but I'm trying really hard. And I think I'm doing better. I really do. Does anybody need coffee? (everyone in the place raises their hand) Oh, look at that.
[Scene: Central Perk, Rachel is approaching a customer.]
Rachel: Excuse me, sir. Hi, you come in here all time. I was just wondering, do you think there's a possibility that you could give me an advance on my tips?
Guy: Huh?
Rachel: Ok, ok, that's fine. Fine. Hey, I'm sorry about that spill before. (picks up the tip he leaves) Only $98.50 to go.
(Monica enters.)
Monica: Hey. Ross, did you know Mom and Dad are going to Puerto Rico for Thanksgiving?
Ross: No, they're not.
Monica: Yes, they are. The Blymens invited them.
Ross: You're wrong.
Monica: I am not wrong.
Ross: You're wrong.
Monica: No, I just talked to them.
Ross: (getting up, upset) I'm calling Mom.
(Joey enters. His face looks abnormally colorful.)
Joey: Hey, hey.
Chandler: Hey.
Phoebe: Hey.
Chandler: And this from the cry-for-help department. Are you wearing makeup?
Joey: Yes, I am. As of today, I am officially Joey Tribbiani, actor slash model.
Chandler: That's so funny, 'cause I was thinking you look more like Joey Tribbiani, man slash woman.
Phoebe: What were you modeling for?
Joey: You know those posters for the city free clinic?
Monica: Oh, wow, so you're gonna be one of those "healthy, healthy, healthy guys"?
Phoebe: You know, the asthma guy was really cute.
Chandler: Do you know which one you're gonna be?
Joey: No, but I hear lyme disease is open, so... (crosses fingers)
Chandler: Good luck, man. I hope you get it.
Joey: Thanks.
(Ross comes back to the couch.)
Ross: (to Monica) Well, you were right. How can they do this to us, huh? It's Thanksgiving.
Monica: Ok, I'll tell you what. How about I cook dinner at my place? I'll make it just like Mom's.
Ross: Will you make the mashed potatoes with the lumps?
Monica: You know, they're not actually supposed to have... (Ross looks at her sheepishly) I'll work on the lumps. Joey, you're going home, right?
Joey: Yeah.
Monica: And I assume, Chandler, you are still boycotting all the pilgrim holidays.
Chandler: Yes, every single one of them.
Monica: Phoebe, you're gonna be with your grandma?
Phoebe: Yes, and her boyfriend. But we're celebrating Thanksgiving in December 'cause he is lunar.
Monica: So you're free Thursday, then.
Phoebe: Yeah. Oh, can I come?
Monica: Yeah. Rach, are you thinking you're gonna make it to Vail?
Rachel: Absolutely. Shoop, shoop, shoop. Only a hundred and two dollars to go.
Chandler: I thought it was $98.50.
Rachel: Yeah, well it was. I, I broke a cup.
Ross: Well, I'm off to Carol's.
Phoebe: Ooh, ooh! Why don't we invite her?
Ross: (mimicking) Ooh, ooh. Because she's my ex-wife, and will probably want to bring her, ooh, ooh, lesbian life partner.
[Scene: Carol and Susan's apartment, Susan is there. Ross enters.]
Ross: Hi, is uh, is Carol here?
Susan: No, she's at a faculty meeting.
Ross: Oh, I uh, just came by to pick up my skull. Well, not mine, but...Susan: Come in.
Ross: Thanks. Yeah, Carol borrowed it for a class, and I have to get it back to the museum.
Susan: What's it look like?

Susan: Yes, I'm familiar with the concept. We can just look for it.
Ross: Ok. (browsing the apartment) Wow, you guys sure have a lot of books about bein' a lesbian.
Susan: Well, you know, you have to take a course. Otherwise, they don't let you do it.
Ross: (picking up a book) Hey, hey, Yertle the Turtle. A classic.
Susan: Actually, I'm reading it to the baby.
Ross: The uh, the baby that hasn't been born yet? Wouldn't that mean you're... crazy?
Susan: What, you don't think they can hear sounds in there?

Susan: Yeah, all the time. I want the baby to know my voice.
Ross: Do you uh, do you talk about me?
Susan: Yeah, yeah, all the time.
Ross: Really?
Susan: But um, we just refer to you as Bobo the Sperm Guy.
[Scene: Monica and Rachel's, everyone is there but Rachel.]
Ross: Look, if she's talking to it, I just think that I should get some belly time too. Not that I believe any of this.
Phoebe: Oh, I believe it. I think the baby can totally hear everything. I can show you.
Chandler: I'd just like to say that I'm totally behind this experiment. In fact, I'd very much like to butter your head.
(Rachel enters.)
Monica: Hey, Rach, did you make your money?
Rachel: No, not even close. Forget Vail, forget seeing my family, forget shoop, shoop, shoop.
Monica: Rach, here's your mail.
Rachel: Thanks, you can just put it on the table.
Monica: (insistently) No, here's your mail.
Rachel: Thanks, you can just put it on the table.
Monica: (gives her an envelope) Would you just open it?
(Rachel opens it. Inside is the money she needed.)

Monica: We all chipped in.
Joey: (to Monica) We did?
Monica: (to Joey) You owe me 20 bucks.
Rachel: Thank you. Thank you so much!

Rachel: Wait, wait, Chandler, this is what you're havin' for Thanksgiving dinner? What, what, what is it with you and this holiday?
Chandler: All right, I'm nine years old.

Chandler: We just finished this magnificent Thanksgiving dinner. I have--and I remember this part vividly--a mouthful of pumpkin pie, and this is the moment my parents choose to tell me they're getting divorced.
Rachel: Oh my god.
Chandler: Yes. It's very difficult to appreciate a Thanksgiving dinner once you've seen it in reverse.
[Scene: The subway, Joey spots a gorgeous woman waiting. He goes up to her.]
Joey: Uh, hi. We uh, we used to work together.
Girl: We did?
Joey: Yeah, at Macy's. You were the Obsession girl, right? I was the Aramis guy. (pretends to spray cologne) Aramis? Aramis?
Girl: Yeah, right.
Joey: I gotta tell you. You're the best in the business.
Girl: Get out.
Joey: I'm serious. You're amazing. You know when to spritz, when to lay back.
Girl: Really? You don't know what that means to me.
 What're you wearing?
Girl: (provocatively) Nothing.

Girl: Yeah. (she gets up, notices something behind Joey) Oh.
Joey: What's wrong?
Girl: I just remembered, I have to do something.
Joey: Oh. What?
Girl: Um, leave.
Joey: Wait, wait, wait!
(Joey turns around and sees his face on a poster in the subway. The poster says: What Mario isn't telling you...V.D., you never know who might have it. A variety of scenes are shown with the poster displayed all over New York City.)
[Scene: Central Perk, Joey enters, amongst snickers from the gang.]
Joey: So I guess you all saw it.
Rachel: Saw what?
Phoebe: No, we were just laughing. You know, how laughter can be infectious.
[Scene: Monica and Rachel's, Joey enters, upset.]
Joey: Set another place for Thanksgiving. My entire family thinks I have VD.
Chandler: Tonight, on a very special Blossom.
[Scene: Monica and Rachel's, Monica is cooking Thanksgiving dinner. Chandler is standing in the doorway, not wanting to participate in the festivities.]
Monica: Mmm, looking good. Ok, cider's mulling, turkey's turking, yams are yamming. (notices Ross is depressed) What?
Ross: I don't know. It's just not the same without Mom in the kitchen.
Monica: All right, that's it. You know what? Just get out of my way and stop moping.
Ross: That's closer.
(Rachel enters, excited.)
Rachel: I got the tickets! I got the tickets! Five hours from now, shoop, shoop, shoop.
Chandler: Oh, you must stop shooping.
Rachel: Ok, I'm gonna get my stuff.
Joey: Chandler, will you just come in already?
Chandler: No, I prefer to keep a safe distance from all this merriment.
(Phoebe takes a slice of pumpkin pie and waves it in front of Chandler's face.)
Phoebe: Look out, incoming pumpkin pie!
Chandler: Ok, we all laughed when you did it with the stuffing, but that's not funny anymore.
(Chandler leaves.)
Joey: Hey, Monica, I got a question. I don't see any tater tots.
Monica: That's not a question.
Joey: But my mom always makes them. It's like a tradition.  It's bad enough I can't be with my family because of my disease.
Monica: All right, fine. Tonight's potatoes will be both mashed with lumps, and in the form of tots.
Ross: Ok, I'm off to talk to my unborn child.
(Ross grabs for some food, Monica slaps his hand away.)
Monica: Ah!
Ross: Ok, Mom never hit.
(Ross exits.)
Phoebe: (stirring pot) Ok, all done.
Monica: What, Phoebe, did you whip the potatoes? Ross needs lumps!
Phoebe: Oh, I'm sorry, oh, I just, I thought we could have them whipped and then add some peas and onions.
Monica: Why would we do that?
Phoebe: Well, 'cause then they'd be like my mom used to make them, you know, before she died.
Monica: Ok, three kinds of potatoes coming up.
Rachel: Ok, good-bye you guys. Thanks for everything. (she starts to leave, and hits everyone with her skis) Oh, sorry! Oh, sorry!
(Chandler enters, running.)
Chandler: The most unbelievable thing has happened. Underdog has just gotten away.
Joey: The balloon?
Chandler: No, no, the actual cartoon character. Of course the balloon. It's all over the news. Right before he reached Macy's, he broke free and was spotted flying over Washington Square Park. I'm goin' to the roof, who's with me?
Rachel: I can't, I gotta go.
Chandler: Come on. An 80-foot inflatable dog let loose over the city. How often does that happen?
Phoebe: Almost never.
Monica: Got the keys? or Got the keys!
Rachel: Ok.
(Everyone leaves the apartment.)
[Scene: Carol and Susan's, Ross is preparing to talk to her belly.]
Carol: Anytime you're ready.
Ross: Ok, ok, here we go. (he crouches down near her stomach) Ok, where am I talking to, here? I mean, uh, well, there is one way that seems to offer a certain acoustical advantage, but...
Carol: Just aim for the bump.
Ross: Ok, ok, ok, ok, here goes.  Uh, this is too weird.
Carol: So don't do it, it's fine. You don't have to do it just because Susan does it.
Ross: (quickly talking) Hello, baby. Hello, hello.
[Scene: Monica and Rachel's, the group is coming back from the roof.]
Rachel: I loved the moment when you first saw the giant dog shadow all over the park.
Phoebe: Yeah, but did they have to shoot him down? I mean, that was just mean.
Monica: Ok, right about now the turkey should be crispy on the outside, juicy on the inside. Why are we standing here?
Rachel: We're waiting for you to open the door. You got the keys.
Monica: No I don't.
Rachel: Yes, you do. When we left, you said, "got the keys."
Monica: No I didn't. I asked, "got the ke-eys?"
Rachel: No, no, no, you said, "got the keys".
Chandler: Do either of you have the keys?
Monica: (panicked) The oven is on.
Rachel: Oh, I gotta get my ticket!
Joey: Wait, wait, we have a copy of your key.
Monica: Well then get it, get it!
Joey: That tone will not make me go any faster.
Monica: (angry) Joey!
Joey: That one will.
(Joey leaves to get the copy of the key.)
[Scene: Carol and Susan's, Carol is reading, Ross is talking to her stomach.]
Ross: And everyone's telling me, you gotta pick a major, you gotta pick a major. So, on a dare, I picked paleontology.  You're just happy you don't have gills anymore.
Carol: Look, you don't have to talk to it. You can sing to it if you want.
Ross: Oh, please. I am not singing to your stomach, ok?
(Susan enters.)
Susan: Hi, how's it goin?
Ross: Shh! (singing) Here we come, walkin' down the street, get the funniest looks from, everyone we meet. Hey, hey! (to Carol) Hey, uh, did you just feel that?
Carol: I did.
Ross: Does it always, uh--?
Carol: No, no that was the first.
Susan: Keep singing! Keep singing!
Ross: (singing) Hey, hey, you're my baby, and I can't wait to meet you. When you come out I'll buy you a bagel, and then we'll go to the zoo.
Susan: I felt it!
Ross: (singin) Hey, hey, I'm your daddy. I'm the one without any breasts.
[Scene: The Hallway, Joey has a tray full of keys, and is trying each one in the lock.]
Joey: Nope, not that one.
Monica: Can you go any faster with that?
Joey: Hey, I got one keyhole and about a zillion keys. You do the math.
Monica: Why do you guys have so many keys in there anyway?
Chandler: (sarcastic) For an emergency just like this.
Rachel: (grabs Chandler by the shirt) All right, listen, smirky.  But I'm not.
Monica: I swear you said you had the keys.
Rachel: No, I didn't. I wouldn't say I had the keys unless I had the keys, and I obviously didn't have the keys.
Phoebe: Ooh, ok, that's it. Enough with the keys. No one say keys.
(Short pause.)
Monica: Why would I have the keys?
Rachel: Aside from the fact that you said you had them?
Monica: But I didn't.
Rachel: Well, you should have.
Monica: Why?
Rachel: Because!
Monica: Why?
Rachel: Because!
Monica: Why? Because everything is my responsibility? Isn't it enough that I'm making Thanksgiving dinner for everyone? You know, everyone wants a different kind of potatoes, so I'm making different kinds of potatoes. Does anybody care what kind of potatoes I want? Nooooo, no, no! (starting to cry) Just as long as Phoebe gets her peas and onions, and Mario gets his tots, and it's my first Thanksgiving, and it's all burned, and, and I... I...
Chandler: Ok, Monica, only dogs can hear you now, so, look, the door's open. Here we go.
(They walk in. Smoke fills the apartment.)
Monica: Well, the turkey's burnt. (checking pots) Potatoes are ruined, potatoes are ruined, potatoes are ruined.
(Ross enters, singing.)
Ross: Here we come, walkin' down thethis doesn't smell like Mom's.
Monica: No, it doesn't, does it? But you wanted lumps, Ross? (picks up the pan of badly burnt potatoes) Well, here you go, buddy, ya got one.
Rachel: Oh, god, this is great! The plane is gone, so it looks like I'm stuck here with you guys.
Joey: Hey, we all had better plans. This was nobody's first choice.
Monica: Oh, really?

Chandler: Now this feels like Thanksgiving.
[Time lapse. Everyone is upset with each other. Phoebe is at the window.]
Phoebe: Ooh.
Rachel: What?
Phoebe: Ugly Naked Guy's taking his turkey out of the oven. Oh my god. He's not alone. Ugly Naked Guy's having Thanksgiving dinner with Ugly Naked Gal.
(They all run to the window.)
Joey: I've gotta see this. All right Ugly Naked Guy!
Monica: Ooh, Ugly Naked Dancing!
Phoebe: It's nice that he has someone.
[Time lapse. The gang is around the table, eating grilled cheese sandwiches.]
Chandler: Shall I carve?
Rachel: By all means.
Chandler: Ok, who wants light cheese, and who wants dark cheese?
Ross: I don't even wanna know about the dark cheese.
Monica: (holding sandwich) Does anybody wanna split this with me?
Joey: Oh, I will.
Phoebe: Ooh, you guys have to make a wish.
Monica: Make a wish?
 Ooh, you got the bigger half. What'd you wish for?
Joey: The bigger half.
Chandler: I'd like to propose a toast. Little toast here, ding ding. I know this isn't the kind of Thanksgiving that all of you all planned, but for me, this has been really great, you know, I think because it didn't involve divorce or projectile vomiting.  So I guess what I'm trying to say is that I'm very thankful that all of your Thanksgivings sucked.
All: That's so sweet.
Ross: And hey, here's to a lousy Christmas.
Rachel: And a crappy New Year.
Chandler: Here, here!
[Scene: The Subway, Joey sees his poster and he peels off the caption on his poster, revealing more posters underneath. The captions read, as follows:
Bladder Control Problem
Stop Wife Beating
Hemorrhoids?
Winner of 3 Tony Awards...
He's finally happy with that and walks away.]
End


I am Ling Wang, a Chinese independent iOS developer living in US. I make Annotable, Moke, Tweeet, and Voodo. I write about Swift.


The Hill encryption algorithm was invented in 1929 by Lester Hill. It was one of the first methods to make use of mathematical techniques (linear algebra), and it was hoped that this would raise the level of security.
The Hill encryption algorithm requires a key and cleartext. Also the key may only consists of the characters of the cleartext alphabet (see Text Options dialog). Additionally the key is a quadratic matrix: this means it has the same number of rows and columns. This number is called the dimension of the matrix. The key is entered in the Key for Hill cipher dialog.
The plaintext is divided into blocks of equal size (one block consists of as many characters as the key has rows).
The last block sometimes has too few characters: In this case the last block is padded to have the length of the matrix dimension -- by default its filled up with the first character of the used alphabet (this character is not necessarily the one with the smallest ASCII value, e.g. in the case when the alphabet is defined as "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"). The character used to fill the last block (paading) can be adjusted in the dialog Further Hill options.
The Hill encryption operates on the numerical values of the charcters from the selected alphabet. From a mathematics point of view, the Hill encryption algorithm is based on matrix multiplication with the matrix A=(a[i,j]) for i and j between 1 and n. In the course of this the plaintext, the encrypted text and the key are all interpreted as numbers (for example, A=0, B=1, C=2 etc.), and the interpretation depends on the sequence of the characters to be encrypted in the Text Options dialog. If the key has dimension n x n, then a block of the encrypted text v[1]... v[n] is obtained from a block of plaintext k[1]... k[n] by applying the following formula:
v[j] = sum for i from 1 to n of k[i] * a[i,j], for j between 1 and n.
The characters of each plaintext block will be encoded to a number vector and then multiplied from the left side or the right side with the Hill matrix. The variant of the multiplication can be adjusted. If a plaintext has been encrypted with matrix A, then the encrypted text is decrypted with the inverse matrix to the encryption matrix A modulo number of characters to be encrypted.
Hence not all combinations of any characters could be used as keys. It makes no sense allowing a matrix that is not invertible (a matrix for which no inverse matrix exists) to be the key as decryption is then not possible. Therefore the program will reject such a key. Especially with keys of greater dimension, it is difficult to guess a key which corresponds to an invertible matrix (see the table below on this point). Therefore the pushbutton Generate random keyin the Key for Hill cipher generates a random key which corresponds to an invertible matrix generated.
In this way, the Hill encryption algorithm is a linear transformation of the plaintext. Hence it is possible to work out the key using a Known Plaintext attack. CrypTool contains a tool which enables a Known Plaintext attack to be performed on the Hill encryption algorithm.
An example of the Hill encryption algorithm and of a Known Plaintext attack will be found in the Examples chapter.
Empirical calculation of the number of invertible matrices modulo of different numbers:
Examples for different alphabet sizes:
Modulus 10: only numbers are encrypted.
Modulus 26: only upper or lower case letters are encrypted.
Modulus 52: only upper and lower case letters are encrypted.
Modulus 62: only upper and lower case letters and numbers are encrypted.
Modulus 71: only upper and lower case letters, numbers and punctuation characters are encrypted.
| Dimension: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Modulus 4 | 51% | 38% | 33% | 31% | 30% | 30% | 29% | 29% | 29% | 28% |
| Modulus 5 | 81% | 77% | 76% | 76% | 76% | 76% | 76% | 76% | 76% | 76% |
| Modulus 6 | 34% | 22% | 19% | 17% | 17% | 17% | 16% | 16% | 16% | 16% |
| Modulus 7 | 86% | 84% | 84% | 84% | 84% | 84% | 84% | 84% | 84% | 84% |
| Modulus 10 | 40% | 29% | 25% | 24% | 23% | 23% | 22% | 22% | 22% | 22% |
| Modulus 26 | 46% | 34% | 30% | 28% | 27% | 27% | 27% | 26% | 26% | 26% |
| Modulus 35 | 69% | 64% | 64% | 64% | 64% | 64% | 64% | 64% | 64% | 64% |
| Modulus 36 | 33% | 22% | 19% | 17% | 16% | 17% | 16% | 16% | 16% | 16% |
| Modulus 52 | 46% | 35% | 30% | 29% | 28% | 27% | 27% | 27% | 26% | 27% |
| Modulus 62 | 49% | 36% | 32% | 30% | 29% | 28% | 28% | 29% | 27% | 27% |
| Modulus 71 | 99% | 99% | 99% | 99% | 99% | 99% | 99% | 99% | 99% | 99% |
These values suggest that the number of invertible matrices depends on the number of divisors of the modulus. Prime numbers have only two divisors and a high percentage of the matrices are invertible. Moreover, the number of invertible matrices appears to become smaller as the dimension increases.


Next time your printer stops printing for no reason or changing the battery of your MP3 Player from Authorised Service Station costs a major percentage of the original cost, Be informed this all is a part of an industrial design policy,Planned Obsolescence, to make goods last a bit shorter by tweaking the design.
Never mind a broken device is an opportunity to learn. That’s what i had in mind when i didnt throw away my 2004 ATX supply when it failed in 2010 probably due to some connection/connector issue. In a haste to get the PC working in summer break I installed a new supply on the PC and kept it with me to play with later.
After saving it from the routine disposal drives of Diwali , I finally had some use of it when the WalWart 12V@1A supply i have was not capable of driving the stepper motors i used in my major project.
Moding ATX to use it as a bench supply is not new.The power output is pretty stable and can provide high currents. DP has an amazing ATX to Power supply Board too.
I wanted one that i could carry around anywhere and should be in one piece and durable with no wires outside the case except the power cable of course .
Lets see how that ATX Connector looks like.
The important points are:
PS_ON(14)
to GND
will turn on the PSU and that is what actually the motherboard does.Power_ok or Power Good(8)
one can decide whether the power supply OUTPUT is ON (+5V when ON).+5vSB(9)
one can decide whether the Mains are ON or not (+5v when ON).So, I will connect LEDs to pin 8 and 9 and a switch between 14 and GND, thats pretty much it.
Since I had the no wires outside clause and usual power supplies have more that one connector, I had to open the power supply and cut wires literally like a barber and then solder the same coloured ones together to bring them onto the front panel.
Most morden ATXs don’t need the load resistor on 5V bus as many posts mention. Phew ! One part less :D
I then drilled the holes @ CEDT for the Thumb Screw connectors i got from Lajpat Rai and also fixed a small handle to it for carrying it around.
Then connected the circuit as mentioned above to test it.
Carefully packed everything inside the original case.
Printed some labels from my archaic inkjet and I had my ATX power Supply ready !
Pretty simple and effective hack ! So, when are you making one ?
Cheers,
Rohit


On certain type of networks, clients using default OpenVidu STUN/TURN server can not be reached it because firewall rules and network topologies at the client side. This method allows you to configure your own ICE Server for specific connections if you need it. This is usually not necessary, only it is usefull for OpenVidu users behind firewalls which allows traffic from/to specific ports which may need a custom ICE Server configuration
Add an ICE Server if in your use case you need this connection to use your own ICE Server deployment. When the user uses this connection, it will use the specified ICE Servers defined here.
The level of precedence for ICE Server configuration on every OpenVidu connection is:
OPENVIDU_WEBRTC_ICE_SERVERS
.If no value is found at level 1, level 2 will be used, and so on until level 4.
This method is equivalent to level 2 of precedence.
Only for ConnectionType.WEBRTC
Secure (server-side) data associated to this Connection. Every client will receive this data in property Connection.data
. Object Connection
can be retrieved by subscribing to event connectionCreated
of Session object.
Session.connect(TOKEN, DATA)
(DATA
not defined), then Connection.data
will only have this ConnectionProperties.data property.Session.connect(TOKEN, DATA)
(DATA
defined), then Connection.data
will have the following structure: "CLIENT_DATA%/%SERVER_DATA"
, being CLIENT_DATA
the second
parameter passed in OpenVidu Browser in method Session.connect
and SERVER_DATA
this ConnectionProperties.data property.WARNING: experimental option. This interface may change in the near future
Some advanced properties setting the configuration that the WebRTC streams of the Connection will have in Kurento Media Server. You can adjust:
videoMaxRecvBandwidth
: maximum number of Kbps that the Connection will be able to receive from Kurento Media Server. 0 means unconstrained. Giving a value to this property will override
the global configuration set in OpenVidu Server configuration
(parameter OPENVIDU_STREAMS_VIDEO_MAX_RECV_BANDWIDTH
) for every incoming stream of the Connection.
WARNING: the lower value set to this property limits every other bandwidth of the WebRTC pipeline this server-to-client stream belongs to. This includes the user publishing the stream and every other user subscribed to the streamvideoMinRecvBandwidth
: minimum number of Kbps that the cConnection will try to receive from Kurento Media Server. 0 means unconstrained. Giving a value to this property will override
the global configuration set in OpenVidu Server configuration
(parameter OPENVIDU_STREAMS_VIDEO_MIN_RECV_BANDWIDTH
) for every incoming stream of the Connection.videoMaxSendBandwidth
: maximum number of Kbps that the Connection will be able to send to Kurento Media Server. 0 means unconstrained. Giving a value to this property will override
the global configuration set in OpenVidu Server configuration
(parameter OPENVIDU_STREAMS_VIDEO_MAX_SEND_BANDWIDTH
) for every outgoing stream of the Connection.
WARNING: this value limits every other bandwidth of the WebRTC pipeline this client-to-server stream belongs to. This includes every other user subscribed to the streamvideoMinSendBandwidth
: minimum number of Kbps that the Connection will try to send to Kurento Media Server. 0 means unconstrained. Giving a value to this property will override
the global configuration set in OpenVidu Server configuration
(parameter OPENVIDU_STREAMS_VIDEO_MIN_SEND_BANDWIDTH
) for every outgoing stream of the Connection.allowedFilters
: names of the filters the Connection will be able to apply. See Voice and video filtersOnly for ConnectionType.WEBRTC
Size of the buffer of the endpoint receiving the IP camera's stream, in milliseconds. The smaller it is, the less delay the signal will have, but more problematic will be in unstable networks. Use short buffers only if there is a quality connection between the IP camera and OpenVidu Server.
Only for ConnectionType.IPCAM
Whether to enable the IP camera stream only when some user is subscribed to it, or not. This allows you to reduce power consumption and network bandwidth in your server while nobody is asking to receive the camera's video. On the counterpart, first user subscribing to the IP camera stream will take a little longer to receive its video.
Only for ConnectionType.IPCAM
This feature is part of OpenVidu PRO and ENTERPRISE editions
Whether to record the streams published by this Connection or not. This only affects INDIVIDUAL recording
The role assigned to this Connection
Only for ConnectionType.WEBRTC
RTSP URI of an IP camera. For example: rtsp://your.camera.ip:7777/path
Only for ConnectionType.IPCAM
Type of Connection. The ConnectionType dictates what properties will have effect:
Generated using TypeDoc
Whether to use adaptative bitrate (and therefore adaptative quality) or not. For local network connections that do not require media transcoding this can be disabled to save CPU power. If you are not sure if transcoding might be necessary, setting this property to false may result in media connections not being established.
Only for ConnectionType.IPCAM
true


Ocala events
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5 gallon tin cans
HowStuffWorks "How Delta Force Works"
Sep 28, 2007 . Delta Force is the United States\' most elite tactical combat group. Learn about Delta Force and the secrecy surrounding the Delta Force team.
http://science.howstuffworks.com/delta-force.htmInside Delta Force: The Story of America's Elite Counterterrorist Unit ...
Delta Force. They are the U.S. Army's most elite top-secret strike force. They dominate the modern battlefield, but you won't hear about their heroics on CNN.
http://www.amazon.com/Inside-Delta-Force-Americas-Counterterrorist/dp/0440237335Novahq.net, Links > DF:BHD Squads
Delta Force Based squad that currently plays DF:BHD and DF:LW. We currently have 43+ members in the US, Canada and Brittan. We run 2 50 player dedicated .
http://www.novahq.net/?show=links&cmd=view_links&id=7
need cabinet key no original Upcoming events in Ocala
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What is the British equivalent of the US Delta Force? - Yahoo! UK ...
"What is the British equivalent of the US Delta Force?" - Find the answer to this question . The SAS "Flying Squad". 1 year ago; Report Abuse .
http://uk.answers.yahoo.com/question/index?qid=20120216083823AAZkiiD -
The Delta Force (1986) - IMDb
The Delta Force -- Delta Force is based upon the June, 1985 hijacking of . Tough guy Thomas Beckett is a US Marine working in the Panamanian jungle.
http://www.imdb.com/title/tt0090927/ -
Delta Force in popular culture - Wikipedia, the free encyclopedia
The special operations unit commonly known as Delta Force has been used often . War, describes the real-life attempt by Delta Force and the US Army Rangers to . character Frank Hayden and his squads are from the 1st-SFOD- Delta team.
http://en.wikipedia.org/wiki/Delta_Force_in_popular_culturealabama chicken and egg
98 people's favorite
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Delta Force - Organization of Delta Force
Delta Force Organisation. . Organization of Delta Force Delta Force is configured into three levels of troops. The smallest unit is a single team consisting of four .
http://www.sasspecialairservice.com/delta-force-organization.html -
US salutes SAS heroes | Mail Online
The four-man squad plucked the agent from a heavily-armed house in the Taliban . Before arriving in Afghanistan, U.S. Delta Force fighters had very little action .
http://www.dailymail.co.uk/news/article-105335/US-salutes-SAS-heroes.html


Styled with [ngclass]
Styled with [class] - All or nothing
Styled with [class.name] - All or nothing
Styled Inline


Deprecated API
Contents
-
ElementDescriptionuse
RayTraceResult
useRayTraceResult
chat preview was removed in 1.19.3no longer used, seeStructuresLocateEvent
will be removed in adventure 5.0.0, usePlainTextComponentSerializer.plainText()
The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.should not be used for anything, useThrownPotion
and set the potion via the methods there.Does not do anythingDoes not do anythingshould not be used for anything, useThrownPotion
and set the potion via the methods there.Classloader is always closed by upstream now.Classloader is always closed by upstream now.Classloader is always closed by upstream now.this method's behavior is broken and not useful. If you want to get an object based on its vanilla name, or a key, wrap it in aNamespacedKey
object and useRegistry.get(NamespacedKey)
The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.useTranslatable
look for atranslationKey()
method insteadunused as of 1.19
-
InterfaceDescriptionuse
SoundGroup
should not be used for anything, useThrownPotion
and set the potion via the methods there.should not be used for anything, useThrownPotion
and set the potion via the methods there.tipped status depends only on base potion type not being UNCRAFTABLE and effects being empty.Biomes are now set withBiomeProvider
this API part has been replaced by thePersistentDataHolder
API. Please usePersistentDataHolder
instead of this.this API part has been replaced byPersistentDataHolder
. Please usePersistentDataAdapterContext
instead of this.please usePersistentDataType
as this part of the api is being replacedseePlayerProfile
useTranslatable
Use either the Future or the Consumer based methods
-
ClassDescriptionuse
RayTraceResult
useRayTraceResult
Bukkit has addedEntityTransformEvent
, you should start using thatDeprecated, useProjectileHitEvent
and check if there is a hit entityNot usedUsePlayerSpawnLocationEvent
, Duplicate APIReplaced byPlayerLocaleChangeEvent
upstreamDraft APIuseTitle
Listening to this event forces chat to wait for the main thread, delaying chat messages. It is recommended to useAsyncChatEvent
instead, wherever possible.no longer used, seeStructuresLocateEvent
draft APIuseAsyncChatEvent
insteadchat previews have been removedUse the more genericPlayerBucketEntityEvent
This event will fire from the main thread and allows the use of all of the Bukkit API, unlike theAsyncPlayerChatEvent
.Listening to this event forces chat to wait for the main thread which causes delays for chat.
AsyncPlayerChatEvent
is the encouraged alternative for thread safe implementations.This event is no longer fired due to client changesThis event causes synchronization from the login thread;AsyncPlayerPreLoginEvent
is preferred to keep the secondary threads asynchronous.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.useSpawnEggMeta
all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.all usage of MaterialData is deprecated and subject to removal. UseBlockData
.use the constants declared inCriteria
insteadThis class does not represent the structures of a world well. UseStructure
orStructureType
instead.
-
Enum ClassDescriptionUpstream has added their own API for using the game heightmaps. See
HeightMap
and the non-deprecated getHighestBlock methods on World such asWorld.getHighestBlockAt(Location, HeightMap)
.future versions of Minecraft have additional spell casting entities.different variants are differing classesCats are now a separate entity.classes are different types. This interface only remains in the Skeleton interface to preserve backwards compatibility.This API is responsible for a large number of implementation problems and is in general unsustainable to maintain. It is likely to be removed very soon in a subsequent release. Please see https://www.spigotmc.org/threads/194446/ for more information.useBlockData
use BlockDatauseBlockData
replaced byTeam.OptionStatus
checkMaterial
insteadDeprecated, see usage methods for replacement(s)
-
Annotation InterfaceDescriptionThis should generally not be used in any new API code as it suggests a bad API design.
-
FieldDescriptionremoved in 1.16removed in 1.16unused, not intended to be APIunused, not intended to be APIMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic value
-
MethodDescriptionDoesn't do anything - Removedshould never be used by plugins, for internal use only!!check if
WaterBottleSplashEvent.getToDamage()
contains an entityuseWaterBottleSplashEvent.damageAsWaterSensitive(LivingEntity)
orWaterBottleSplashEvent.doNotDamageAsWaterSensitive(LivingEntity)
to change which entities are damagedchat preview was removed in 1.19.3will be removed in adventure 5.0.0, usePlainTextComponentSerializer.plainText()
Magic valueMagic valueonly encodes y block ranges from -512 to 511 and represents an already changed implementation detailMagic valueMagic valueMagic valuein favour ofCommandBlock.name()
magic value, useCreatureSpawner.getSpawnedType()
.magic value, useCreatureSpawner.setSpawnedType(org.bukkit.entity.EntityType)
.Magic valueMagic valuein favour ofSign.line(int)
in favour ofSign.lines()
in favour ofSign.line(int, net.kyori.adventure.text.Component)
useBlockData
checkMaterial
insteaduseBlockData
checkMaterial
insteadin favour ofServer.broadcast(net.kyori.adventure.text.Component)
The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..."  It will do nothing and should not be used! Please useFileConfigurationOptions.getHeader()
instead.CallFileConfigurationOptions.parseComments()
instead.CallFileConfigurationOptions.parseComments(boolean)
instead.use getHeader() instead.use setHeader() insteadMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valuelegacy use onlyMagic valueMagic valueenchantments are badly named, useEnchantment.getByKey(org.bukkit.NamespacedKey)
.enchantments are badly named, useEnchantment.getKey()
.UseAbstractArrow.getPickupStatus()
as an upstream compatible replacement for this functionUseAbstractArrow.setPickupStatus(PickupStatus)
withAbstractArrow.PickupStatus
as an upstream compatible replacement for this functiondifferent variants are different classesuseAbstractHorse.isEatingGrass()
, this name is incorrectuseAbstractHorse.setEatingGrass(boolean)
, this name is incorrectyou are required to spawn a different entityshould check what class instance this is.Must spawn a new subtype variantpreferEntityEquipment.getBoots()
preferEntityEquipment.getHelmet()
preferArmorStand.getItem(EquipmentSlot)
// PaperpreferArmorStand.setItem(EquipmentSlot, ItemStack)
// Paperboats are complex and many of these methods do not work correctly across multiple versions.boats are complex and many of these methods do not work correctly across multiple versions.boats are complex and many of these methods do not work correctly across multiple versions.deprecated in favor ofBoat.getBoatType()
boats are complex and many of these methods do not work correctly across multiple versions.boats are complex and many of these methods do not work correctly across multiple versions.boats are complex and many of these methods do not work correctly across multiple versions.boats are complex and many of these methods do not work correctly across multiple versions.deprecated in favor ofBoat.setBoatType(Type)
boats are complex and many of these methods do not work correctly across multiple versions.this functionality no longer existsthis functionality no longer existsentities may have multiple passengers, useEntity.getPassengers()
entities may have multiple passengers, useEntity.addPassenger(org.bukkit.entity.Entity)
Magic valueMagic valueMagic valueMagic valuefuture versions of Minecraft have additional spell casting entities.future versions of Minecraft have additional spell casting entities.Use getSpawnReason() == EXP_BOTTLEreplaced byEntity.getOrigin()
has no effect in newer Minecraft versionshas no effect in newer Minecraft versionsshould check if instance ofElderGuardian
.Must spawn a newElderGuardian
.seeChestedHorse
seeChestedHorse
Humans may now dual wield in their off hand, use explicit methods inPlayerInventory
.Deprecated in favor ofLivingEntity.getActiveItem()
There are currently no well defined semantics regarding serialized entities in Bukkit. Use with care.There are currently no well defined semantics regarding serialized entities in Bukkit. Use with care.Humans may now dual wield in their off hand, use explicit methods inPlayerInventory
.There are currently no well defined semantics regarding serialized entities in Bukkit. Use with care.There are currently no well defined semantics regarding serialized entities in Bukkit. Use with care.no need to force since multiple effects of the same type are now supported.useLivingEntity.setArrowsInBody(int, boolean)
. This method previously firedArrowBodyCountChangeEvent
so if you want to retain exact functionality, passtrue
forfireEvent
.Magic valueMagic valueseeAgeable.setBaby()
andAgeable.setAdult()
in favour ofPlayer.displayName()
in favour ofPlayer.locale()
in favour ofPlayer.playerListFooter()
in favour ofPlayer.playerListHeader()
in favour ofPlayer.playerListName()
This is no longer sent from the client and will always be nullThis value is controlled only by the client and is therefore unreliable and vulnerable to spoofing and/or desync depending on the context/time which it is accessedin favour ofPlayer.kick(net.kyori.adventure.text.Component)
Magic valueMagic valueMagic valueusesendMessage
methods that acceptComponent
usesendMessage
methods that acceptComponent
This is unlikely the API you want to use. SeePlayer.sendActionBar(String)
for a more proper Action Bar API. This deprecated API may send unsafe items to the client.Deprecated in favour ofPlayer.sendSignChange(Location, java.util.List, DyeColor, boolean)
in favour ofPlayer.setResourcePack(String, byte[], Component)
Minecraft no longer uses textures packs. Instead you should usePlayer.setResourcePack(String)
.This is unlikely the API you want to use. SeePlayer.sendActionBar(String)
for a more proper Action Bar API. This deprecated API may send unsafe items to the client.usesendMessage
methods that acceptComponent
usesendMessage
methods that acceptComponent
This is unlikely the API you want to use. SeePlayer.sendActionBar(String)
for a more proper Action Bar API. This deprecated API may send unsafe items to the client.Does not do anythingDoes not do anythingreplaced byEntity.getOrigin()
This API duplicates existing API which uses the more preferable name due to mirroring internals betterThis API duplicates existing API which uses the more preferable name due to mirroring internals betterThis API duplicates existing API which uses the more preferable name due to mirroring internals betterseeAgeable.setBaby()
andAgeable.setAdult()
check if instanceofZombieVillager
.seeAgeable.setBaby()
andAgeable.setAdult()
must spawnZombieVillager
.Magic valueslime blocks make the value of this method inaccurate due to blocks being pushed at the sidenot all cauldron contents are Levellednot all cauldron contents are Levellednot all cauldron contents are Levelledin favour ofSignChangeEvent.line(int)
in favour ofSignChangeEvent.lines()
UsePrepareItemEnchantEvent.getOffers()
instead of this methodhorse jumping was moved client side.horse jumping was moved client side.in favour ofPlayerDeathEvent.deathMessage()
MC 1.14 has changed how villagers restock their trades. UseMerchantRecipe.getUses()
.MC 1.14 has changed how villagers restock their trades. This has no effect anymore.This changes the ItemStack in their hand before any calculations are applied to the Inventory, which has a tendency to create inconsistencies between the Player and the server, and to make unexpected changes in the behavior of the clicked Inventory.This method uses a deprecated enum fromPlayerPreLoginEvent
This method uses a deprecated enum fromPlayerPreLoginEvent
in favour ofAsyncPlayerPreLoginEvent.kickMessage()
This method uses a deprecated enum fromPlayerPreLoginEvent
This method uses a deprecated enum fromPlayerPreLoginEvent
This method is provided for backward compatibility with no guarantee to the effect of viewing or modifying the set.books may be signed from off handThis event has two possible cancellation states, one forPlayerInteractEvent.useInteractedBlock()
and one forPlayerInteractEvent.useItemInHand()
. It is possible a call might have the former false, but the latter true, eg in the case of using a firework whilst gliding. Callers should check the relevant methods individually.in favour ofPlayerJoinEvent.joinMessage()
in favour ofPlayerKickEvent.leaveMessage()
in favour ofPlayerKickEvent.reason()
in favour ofPlayerLocaleChangeEvent.locale()
in favour ofPlayerLoginEvent.kickMessage()
No effectNo effectin favour ofPlayerPreLoginEvent.kickMessage()
in favour ofPlayerQuitEvent.quitMessage()
in favour ofBroadcastMessageEvent.message()
in favour ofServerListPingEvent.motd()
chat previews have been removedMagic valueMagic valuebiomes are now 3-dimensionalbiomes are now 3-dimensionalUses magic valuesChunkGenerator.ChunkData
are now directly providedThe generation is now split up and the new methods should be used, seeChunkGenerator
the chunk generation code should be thread safehas no effect, bedrock generation is part of the surface step, seeChunkGenerator.shouldGenerateSurface()
Magic valueMagic valueUseCookingRecipe.getInputChoice()
instead for more complete data.entities can duel wield now use the methods for the specific hand insteadentities can duel wield now use the methods for the specific hand insteadentities can duel wield now use the methods for the specific hand insteadentities can duel wield now use the methods for the specific hand insteadMagic valuein favour ofInventoryView.title()
Magic valueItemStack
implementsTranslatable
; use that andComponent.translatable(net.kyori.adventure.translation.Translatable)
instead.for internal use onlycast toBlockDataMeta
and useBlockDataMeta.getBlockData(Material)
ItemStack
implementsTranslatable
; use that andComponent.translatable(net.kyori.adventure.translation.Translatable)
instead.in favor ofItemStack.lore()
durability is now part of ItemMeta. To avoid confusion and misuse,ItemStack.getItemMeta()
,ItemStack.setItemMeta(ItemMeta)
andDamageable.setDamage(int)
should be used instead.
Minecraft does not limit this to the material enum, UseItemMeta.getDestroyableKeys()
as a replacementMinecraft does not limit this to the material enum, UseItemMeta.getPlaceableKeys()
as a replacementthis API part has been replaced by thePersistentDataHolder
API. Please usePersistentDataHolder.getPersistentDataContainer()
instead of this.in favour ofItemMeta.displayName()
UseItemMeta.displayName()
and cast it to aTranslatableComponent
. No longer used by the client.in favour ofItemMeta.lore()
useItemMeta.lore()
UseItemMeta.displayName()
and check if it is instanceof aTranslatableComponent
.Minecraft does not limit this to the material enum, UseItemMeta.setDestroyableKeys(Collection)
as a replacementMinecraft does not limit this to the material enum, UseItemMeta.setPlaceableKeys(Collection)
as a replacementUseItemMeta.displayName(Component)
with aTranslatableComponent
. No longer used by the client.in favour ofItemMeta.lore(List)
internal use onlyThese methods are poor API: They rely on the caller to pass in an only an integer property, and have poorly defined implementation behavior if that integer is not a valid map (the current implementation for example will generate a new map with a different ID). The xxxMapView family of methods should be used instead.These methods are poor API: They rely on the caller to pass in an only an integer property, and have poorly defined implementation behavior if that integer is not a valid map (the current implementation for example will generate a new map with a different ID). The xxxMapView family of methods should be used instead.These methods are poor API: They rely on the caller to pass in an only an integer property, and have poorly defined implementation behavior if that integer is not a valid map (the current implementation for example will generate a new map with a different ID). The xxxMapView family of methods should be used instead.different types are different itemsdifferent types are different itemsplayers can duel wield now use the methods for the specific hand insteadplayers can duel wield now use the methods for the specific hand insteadfor compatibility onlyUseShapedRecipe.getChoiceMap()
instead for more complete data.Magic valueMagic valueMagic valueUseShapelessRecipe.getChoiceList()
instead for more complete data.Magic valueMagic valueUseStonecuttingRecipe.getInputChoice()
instead for more complete data.only encodes y block ranges from -512 to 511 and represents an already changed implementation detailMagic value, useMapCanvas.getBasePixelColor(int, int)
Magic value, useMapCanvas.getPixelColor(int, int)
Magic value, useMapCanvas.setPixelColor(int, int, Color)
in favour ofMapCursor.caption()
Magic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueMagic valueThis method should not be used; use hinge and facing accessors instead.Magic valueMagic valueMagic valuecurrently does not have an implementation which is well linked to the underlying server. Contributions welcome.Magic valueMagic valuethis method creates an ItemStack of size 0 which is not generally useful. ConsiderMaterialData.toItemStack(int)
.Use MushroomBlockType cap optionsMagic valueThis is now stored inSpawnEggMeta
.This is now stored inSpawnEggMeta
.Magic valueMagic valueMagic valueMagic valueMagic valueMagic valuein favour ofNameable.customName()
should never be used by plugins, for internal use only!!Magic valueMagic valueMagic valueMagic valueMagic valueThe API contract is ambiguous and the implementation may or may not return the correct value given this API ambiguity. It is instead recommended useOfflinePlayer.getLastLogin()
orOfflinePlayer.getLastSeen()
depending on your needs.not an API methodnot an API methodunusedInternal useClassloader is always closed by upstream now.Classloader is always closed by upstream now.Classloader is always closed by upstream now.Non-functionalNon-functionalNon-Functionalcolor is not part of potion effectsMagic valueunused, always 1.0Magic valueMisleadingthis method's behavior is broken and not useful. If you want to get an object based on its vanilla name, or a key, wrap it in aNamespacedKey
object and useRegistry.get(NamespacedKey)
Magic valueMagic valueThis name is misleading, as it does not schedule "a sync" task, but rather, "an async" taskThis name is misleading, as it does not schedule "a sync" task, but rather, "an async" taskThis name is misleading, as it does not schedule "a sync" task, but rather, "an async" taskin favour ofObjective.displayName()
Scoreboards can contain entries that aren't playersScoreboards can contain entries that aren't playersa displayName should be explicitly specifiedin favour ofTeam.color()
in favour ofTeam.displayName()
Teams can contain entries that aren't playersin favour ofTeam.prefix()
in favour ofTeam.suffix()
in favour ofTeam.displayName(net.kyori.adventure.text.Component)
in favour ofTeam.prefix(net.kyori.adventure.text.Component)
in favour ofTeam.suffix(net.kyori.adventure.text.Component)
usesendMessage
methods that acceptComponent
usesendMessage
methods that acceptComponent
The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.Deprecated in favor ofServer.getSpawnLimit(SpawnCategory)
Deprecated in favor ofServer.getSpawnLimit(SpawnCategory)
Magic valueDeprecated in favor ofServer.getSpawnLimit(SpawnCategory)
in favour ofServer.motd()
in favour ofServer.shutdownMessage()
Deprecated in favor ofServer.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofServer.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofServer.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofServer.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofServer.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofServer.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofServer.getSpawnLimit(SpawnCategory)
Deprecated in favor ofServer.getSpawnLimit(SpawnCategory)
Deprecated in favor ofServer.getSpawnLimit(SpawnCategory)
chat previews have been removedlook for atranslationKey()
method insteadMagic valueMagic valueunused as of 1.19Magic valueMagic valuethis method does not handle tile entities (bee nests)Deprecated in favor ofWorld.getSpawnLimit(SpawnCategory)
Deprecated in favor ofWorld.getSpawnLimit(SpawnCategory)
biomes are now 3-dimensionalonly encodes y block ranges from -512 to 511 and represents an already changed implementation detailUse either the Future or the Consumer based methodsUse either the Future or the Consumer based methodsUse either the Future or the Consumer based methodsuseWorld.getGameRuleValue(GameRule)
insteadUpstream has added support for this, useWorld.getHighestBlockAt(int, int, HeightMap)
Upstream has added support for this, useWorld.getHighestBlockAt(Location, HeightMap)
Upstream has added support for this, useWorld.getHighestBlockYAt(int, int, HeightMap)
Upstream has added support for this, useWorld.getHighestBlockYAt(Location, HeightMap)
biomes are now 3-dimensionalDeprecated in favor ofWorld.getSpawnLimit(SpawnCategory)
biomes are now 3-dimensionalDeprecated in favor ofWorld.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofWorld.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofWorld.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofWorld.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofWorld.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofWorld.getTicksPerSpawns(SpawnCategory)
Deprecated in favor ofWorld.getSpawnLimit(SpawnCategory)
Deprecated in favor ofWorld.getSpawnLimit(SpawnCategory)
Deprecated in favor ofWorld.getSpawnLimit(SpawnCategory)
world type is only used to select the default word generation settings and is not stored in Vanilla worlds, making it impossible for this method to always return the correct value.This method was added to facilitate chunk garbage collection. As of the current Minecraft version chunks are now strictly managed and will not be loaded for more than 1 tick unless they are in use.regenerating a single chunk is not likely to produce the same chunk as before as terrain decoration may be spread across chunks.
-
Enum ConstantDescriptionno longer existsno longer existsno longer existsno longer existsno longer existsno longer existsno longer existsno longer existsno longer existsno longer existsthis target no longer exists in Vanillaalthough this effect may trigger other events on non-living entities, it's only supported usage is on living ones.although this effect may trigger other events on non-living entities, it's only supported usage is on living ones.no longer called, chunks are generated with entities already existing. Consider using
ChunkLoadEvent
,ChunkLoadEvent.isNewChunk()
andChunk.getEntities()
for similar effect.misleading name and description, useItemFlag.HIDE_ITEM_SPECIFICS
all plugins are now assumed to be UTF-8 aware.
SoundGroup


Friends Cast
Jennifer Aniston
Other Movies/TV-Shows
- Dumplin'
- Just Go With It
- We're The Millers
Courteney Cox
Other Movies/TV-Shows
- Misfits of Science
- Family Ties
- Scrubs
Lisa Kudrow
Other Movies/TV-Shows
- Booksmart
- Hotel For Dogs
- Dr. Dolittle 2
Matt LeBlanc
Other Movies/TV-Shows
- Man With A Plan
- Joey
- Charlie's Angles
Matthew Perry
Other Movies/TV-Shows
- The Odd Couple
- 17 again
- Three to Tango
David Schwimmer
Other Movies/TV-Shows
- Madagascar
- Since You've Been Gone
- Will and Grace


Our first visualization represents a grouped bar chart showing the relationship of different cars
their countries of origin, with respect to horsepower. We selected this data set because we am
both interested in cars and statistics surrounding them, and additionally, it was simple to navigate
and use. https://perso.telecom-paristech.fr/eagan/class/igr204/datasets is the link where we found
the original data set, under "Cars". A grouped bar chart is appropriate and optimal for this data, because it takes two categorical
data points (Car Maker and Country of Origin), and visualizes one quantitative trend (Horsepower).
Thus, the visualization above precisely demonstrates that, in an intuitive and aesthetically-pleasing
manner.
Viz 1
Viz 2
List here where any code, packages/libraries, text, images, designs, etc. that you leverage come from.


Some Cool Links..
Top 100 songs currently(Billboard)
Top 100 TV series at the moment(IMDb)
coding contensts happening worldwide currently
facebook
web whatsapp
channel i


Do your absolute best to find other related ancestors who were not enslaved; this may help you track down enslaved ancestors. One option is to start in the present and work your way backward. This will help you narrow your search for an ancestor that was enslaved.
Be compassionate with yourself on this journey to find your ancestors. It is possible that this will be a difficult search, one that not only presents practical obstacles, but also constantly reveals the horrors of chattel slavery. Remember your own humanity, and look for signs of your ancestors' humanity (their names, their relationships, signs of resistance and resilience), even if the records you are finding are inherently dehumanizing.
Be prepared to center your search around the enslaver, not the enslaved. Due to the types of records that were maintained and deemed important (property deeds, will and testaments, account books), and due to the fact that many archives collected the papers of plantation owners and enslavers in order to enshrine and sometimes glorify prominent Southern figures, slavery, and the Confederacy, many of the records that are contained in archives were created by and for enslavers. These records are often dehumanizing and incomplete. So, you will probably need to search for the name of the enslaver or the plantation, and then see if you can find documents that name enslaved people.
If, for instance, you know that you had relatives in Durham County who had the last name of Cameron or Bennehan, it is possible that they may be descendants of enslaved people on the Stagville Plantation (which was owned by the Bennehan and Cameron families). You could begin your search in the catalog or in the collection guides by typing in "Stagville."
While you may need to center your search in the catalog records and collection guides around the names of the enslavers, there are other resources that focus on the humanity of the enslaved peoples. For example, the Enslaved Peoples Database (the result of a collaboration between many libraries, archives, and researchers) allows researchers to search for the names and occupations of enslaved people from all around the world.


The correlations between PRAD differential lncRNAs and various hallmarks. (A) Boxplots show correlation indexes of positively and negatively correlated lncRNAs in each type of hallmark. (B) Bubble plot shows the enrichment of lncRNA-hallmark pairs in cancer hallmarks. (C) A subset of lncRNAs that were significantly enriched in immune-related hallmarks.


This example demonstrates a how to add customer parameters before initializing the chat. When identifying a customer either a phone number or an email address must be provided to identify the customer record. Both the phone number and email address can be provided. However in this example we are only using 1 of the values to demonstrate the primary key.
Current CORS Host:


--- layout: default title: "404: Page not found" permalink: /404 ---
What?? Did something happen?
Go find yourself on the main room, noob.


I first heard about Salvia on the web while looking for information on ayahuasca and possible “legal highs.” It was described as an extremely potent hallucinogen and completely legal. I was definitely intrigued and ordered a small supply of untreated leaves. I wanted to try this first before venturing into the 5X, etc. that are also available. My first experience was pleasant but not at all hallucinogenic. I carefully took a small hit from a pipe and felt a sense of relaxation over my body and a slight feeling of being stoned, somewhat like marijuana lasted for maybe 30 – 45 minutes. I tried this small amount later on again and it lead to an intensified sexual experience with my partner.
As I experimented with slightly larger “hits” I began to experience visionary, trance-like states. One time while sitting in my car I sucked in two good hits and experienced a swirling, undulating world of colors that resembled house paint. The interesting thing is that the swirling “tentacles” of patterned color seem to move in and through the body as well. There is a definite sensation of being part of that strange reality in a physical way. Unfortunately the setting that I had chosen for this experience was not the best and I became fearful that someone would find me in an obviously intoxicated state. Fortunately the experience did not last long – maybe fifteen minutes - before I was back to the consensus world. However, It all seemed a little dream-like for awhile.
Recently I had an evening alone (my partner is not into psychedelic experimentation) and I decided to try some of the 5X salvia that I had ordered several weeks before. I had had a little brandy to drink which may have helped my courage. It may have also effected the experience. I filled a waterpipe bowl and and was able to get two good hits before sitting back on the couch with my eyes closed. The swirling “world” came on very quickly and before I knew it I was in a weird cartoon-like world in which I was part of the landscape. I was struggling to get up as I came to the realization that I was becoming more and more of an inanimate thing.
Then I experienced myself as part of an enormous slow moving wheel as it rolled around toward the ground. I became afraid as I experienced myself rolling down into the earth. However, I was able to relax into the experienced although I was feeling myself being crushed into the ground. It wasn’t unpleasant however, just very weird. What happened next is harder to remember or describe. I lost all sense of a physical body or location and went into a state like deep sleep or emptiness.
When I emerged from this state I found myself on the floor clinging to the couch. The Deuter CD I had been playing had some ocean waves on it and I felt like I was clinging to a life raft after having been lost at sea. I felt like I had witnessed something overwhelmingly beautiful or magnificent and kept repeating “What a blessing!” Although I don’t remember exactly what it was. I stayed there on the floor for a few minutes longer and began to feel back in contact with the world. I don’t know how I got from the couch to the floor but my dog was looking at me funny.
I have tried several other herbal highs, which have been fun but nothing compared to the intensity of salvia divinorum. I plan to try it again after awhile when I am brave enough. No alcohol this time though.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Project Title Twin Image Design Website Agency Twin Image Design Technologies MongoDB, Express.js, Angular 6, Node.js, Angular Material Description Built portfolio website with admin panel contol using KeystoneJs content management system. Year 2018


Here you can re-edit,download PDF or delete your finished book!
Harry Potter and the Philosophers Stone
J.K Rowling


Since 6.08 is a prerequisit, you should be familiar with this milestone structure from the 6.08 group project.
(1) Fill out Milestone Spreadsheet
Every week you will write down what you plan to accomplish during the week in your milestone spreadsheet in your team's google drive folder. You will also write down what you will demo to your mentor to showcase that you successfully accomplished your goal for the week.
 This will speed up the process of your mentor learning what is new this week. Please use Handbrake or a similar tool to compress your video before putting it in the google drive (20MB max per video).
(3) Milestone meetings with Mentor (30 min per team)
Every friday you will meet for approximately 30 minutes with your mentor.  At the meeting, your mentor will spend the first 10 minutes looking at your results. Your mentor will then spend the next 20 minutes discussing any issues you may have and your plans for the next week.
Grading
For grading, we will take the following into account:
Did the team deliver the milestone on time as specified the week prior?
Did the milestone have an appropriate number of workhours (i.e. 6 hours per student) or was it too simple, i.e. did not justify 6 hours of work, in which case we will take half the points off.


--- layout: post title: Bringing 12-year-old WPF code to .NET Core 3 date: 2019-04-10 12:00:00 keywords: front dotnet teaser: This code was developed on .NET 2.0 with Visual Studio 2005, but it required only minimal effort to bring it into the modern age. ---
Back around 2007 I was writing woodworking CAD code as a side project. I called it Sawdust.
Sawdust consists of a WPF app (called "wpfview"), and a solid modeling library (called "sd"), all written in C#. The tools of the day were .NET 2.0 and Visual Studio 2005. WPF was young. NUnit had happened, but NuGet didn't exist yet.
(Update: When I open my 2007 sln file in Visual Studio 2017, it says the projects are targeting .NET 2.0, so that's what I wrote for this blog entry. However, WPF did not come out until .NET 3.0. So I'm actually not sure which is correct.)
I used cygwin, and I would have fallen off my chair if you let me look into the future and see WSL.
In the end, Sawdust never became anything more than a side project, but it was fun, and I learned a lot.
Recently I did some archaeology and dug up the code. With a little work, I've gotten it running under .NET Core 3 Preview 3. Today I posted it to GitHub (open source, Apache License 2).
Overall, I was surprised how easy it was to bring the code into the modern age.
The code was originally structured to keep the core code ("sd") separate from the WPF-specific parts ("wpfview"). To get things going under .NET Core, I was hoping I could just throw out the old verbose .csproj files, create one new library project and one new WPF project, and drop in the .cs files. I envisioned myself opening a command line and doing something like this:
mkdir sawdust cd sawdust mkdir sd dotnet new classlib del Class1.cs (copy all the core stuff in here) cd .. mkdir wpfview dotnet new wpf del *.xaml *.cs (copy all the WPF-specific stuff in here) dotnet add reference ..\sd\sd.csproj dotnet run
In reality, it wasn't quite that simple, but it was close.
The first thing I discovered is that my core library wasn't as clean as I remembered. When I tried to build it for .NET Standard 2.0, I immediately found one place where a dependency on the WPF Color type had weaseled its way in.
I don't remember how that happened, but I include this in the story here mostly to highlight how easy it was to find the problem with modern tooling. Here is the entire sd.csproj file:
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>netstandard2.0</TargetFramework> </PropertyGroup> </Project>
In contrast, the original sd.csproj was over 200 lines of MSBuild's usual liturgy. And sure enough, it contained a reference to WPF's PresentationCore.
Anyway, before I went any further, I made some minor changes to fix the problem.
Then I deleted the AssemblyInfo.cs file, since dotnet tooling creates that stuff automatically.
After that, all of sd compiled with no other changes.
The WPF app was also pretty simple. I created a .NET Core 3 WPF project with:
dotnet new wpf
which gave me the following wpfview.csproj file:
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop"> <PropertyGroup> <OutputType>WinExe</OutputType> <TargetFramework>netcoreapp3.0</TargetFramework> <UseWPF>true</UseWPF> </PropertyGroup> </Project>
Again, no MSBuild drama. Very nice.
So I deleted the App and MainWindow stuff generated from the project templated, copied in all my WPF-specific code, deleted AssemblyInfo.cs, and tried to build.
And it almost worked. Unfortunately, one of the types in the sd library was called Action. That wasn't a problem back in 2007, but here in 2019 that resulted in a few places where the compiler couldn't figure out whether I was referring to sd.Action or System.Action, the delegate type introduced in .NET 3.5.
So I had to fix this in a few places by using the full name of my type:
Dictionary<sd.Action, int> ax = new Dictionary<sd.Action, int>();
After that change, I typed dotnet run and everything "Just Worked". I could zoom and rotate the model. The UI controls worked. I even tried tapping the button to copy the 3D model as an image to the clipboard, and then opened paint.net and pasted it.
To be fair, I did eventually get it to fail. I brought up a complicated 3D model and tried to Print. The app looked like it was stressing out for about 30 seconds and then it crashed.
Still, I was amazed. Here I have a WPF app, with over 20,000 lines of 12-year-old C#, building and running with minimal effort on .NET Core 3, without Visual Studio involved at all. Sweet.
I didn't mention them earlier, but the sd library also has a bunch of NUnit tests. Back in 2007, these tests lived inside in the sd library, but this time I wanted to get them out into a library of their own. So when I created the .NET Standard version of sd as described above, I excluded the test case code files.
As I said, Sawdust was written several years before NuGet, so I chuckled when I looked in the original csproj and was reminded of the days that using NUnit required this:
<Reference Include="nunit.framework"> <Name>nunit.framework</Name> <HintPath>..\..\Program Files\NUnit 2.2.6\bin\nunit.framework.dll</HintPath> </Reference>
Anyway, things are much better nowadays. Once again, I used a dotnet project template as a starting point, typing this:
dotnet new nunit
which gave me the following sd_tests.csproj file:
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>netcoreapp3.0</TargetFramework> <IsPackable>false</IsPackable> </PropertyGroup> <ItemGroup> <PackageReference Include="nunit" Version="3.11.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.12.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" /> </ItemGroup> </Project>
From here, all I had to do was:
Starting test execution, please wait... Total tests: 233. Passed: 233. Failed: 0. Skipped: 0. Test Run Successful. Test execution time: 6.9188 Seconds
No code changes were required.
Basically, it's a boundary-representation solid modeling engine. B-rep modelers represent a solid as a bunch of faces, where each face is a 2D polygon, with all its vertices in the same plane.
The relationship between two faces that share an edge is tricky, but a long time ago somebody figured out a clever solution called a half-edge, where each face owns half of the edge, and the two halves know about each other.
To be a valid solid, the list of polygonal faces must follow a few rules. Everything needs to be fully connected. An edge has to be shared by exactly two faces, etc.
Of course, it is important to know the difference between the inside of a solid and the outside. How is this possible if our representation is just a bunch of polygons? The answer is that, by convention, the front of a face (to the outside of the solid) is the one where the vertices are listed counterclockwise.
It is also possible for a face to have one or more holes in it. Those holes are also represented as polygons, except with the vertices listed in clockwise order, the opposite of the face itself.
This representation is the foundation upon which we can build all kinds of things, including the ability to do boolean operations on solids. The sd library can do things like use one solid to cut away part of another.
Beyond the usual B-rep stuff, this code has been augmented with a few woodworking-specific features. For example, when a board is created, it has a vector indicating the direction of the wood grain, and this information is maintained as the board is cut and joined with other boards. (End-grain doesn't glue very well, and the software wants to be able to warn the user about such things.)
Finally, this code can take a solid model and generate the triangles needed for display purposes. It doesn't really care what display mechanism is used, but it only generates triangles with a right-handed coordinate system, as used by OpenGL and WPF 3D.
This app is not a shining example of good UI design, but it can do some cool things.
The woodworking project is represented as a series of steps, where each step is something like "cut a mortise in a board", or "join these two boards together". Those steps are shown in a list control in the upper left part of the window.
The main view in the center of the window shows the pretty picture produced from all those triangles. It supports rotation and zoom. By default, it shows the final result of the project, but if you want to see a specific step, you can choose from the list. When viewing a step that involves a join of two parts, it does an animation.
A woodworking plan can be parameterized with "variables", allowing dimensions to be changed and propagated accordingly. For example, the default plan shown is for a workbench, and one of the variables is called "Top Slab Length". If you change this value in the lower left part of the window and tap the Apply button, Sawdust will update the display.
.NET Core 3 might just get me interested in developing for the desktop again.
As I said at the top, if anybody is interested, the code is on GitHub. Enjoy!


I have a passion for building web products for the future and people to use with latest technologies in crypto, AI and ML.
Cinemaloop Back-end Developer
A back-end NodeJs developer responsible for building their product API.
Transaction API, With transaction monthly bill data, you can see the max bills, min bills, most occuring ,etc. Sorting data and displaying it in JSON.
GithubCopyright Tyrese Williams 2017


--- layout: post authors: ["Greg Wilson"] title: "Thanks from Woods Hole" date: 2013-11-17 time: "06:00:00" tags: ["Bootcamps", "Woods Hole"] ---
We ran a bootcamp last week at Woods Hole Oceanographic Institute. It seems to have gone well:
I just want to say that Will and Ross are rock stars. They may have started something big here in Woods Hole, a sort of revolution. They have taught us how to step back from our machines, think about what we are doing, and join forces with our neighbors, We will return to our respective projects on Monday morning in a more efficient and collaborative way. Thank you Software Carpentry.
— James Manning