MADE ----
Bobby (Jon Favreau, "Swingers") is an aspiring boxer who's intensely loyal to his boyhood screwup buddy Ricky (Vince Vaughn, "Swingers"), his stripper girlfriend Jess (Famke Janssen, "Rounders") and her young daughter Chloe (Makenzie Vega, "The Family Man"). Bobby works as Jess's driver, but hates having to watch her work. When a guy gets too grabby at a private party, Bobby boils over and a brawl ensues. He's called in by Max (Peter Falk), the local mob boss both he and Jess work for, and is given one last chance. Against his better judgement (and a grudge for stolen carpet cleaning van), Max allows Bobby to talk him into letting him partner with Ricky, but only if he'll vouch for him, in writer/director Jon Favreau's "Made."
Favreau brings together elements of his "Swingers" success and a good dose of the cast of "The Sopranos" for his feature directorial debut, "Made." While the sharp dialogue that made his "Swingers" script such a success can be found in Bobby and Ricky's banter, the writer/director's story stumbles for lack of character background.
"Made" is" a comedic buddy road movie where two disparate green guys are sent to the Big Apple as hired thugs to play in the big leagues of what they believe to be a major drug drop. While Bobby is level-headed and responsible, Ricky is an impulsive, none too bright, self-serving blow hard who can only be counted on to screw up any situation in as spectacular a manner as possible.
The first recipient of their Mutt and Jeff routine is their flight attendant, who finally puts Ricky in his place when he attempts to have her round up women for their first class convenience. Driver Jimmy (Vincent Pastore, Big Pussy in "The Sopranos") amazedly keeps darting his eyes in the rear view as Ricky plays with opening and closing the barrier between limo driver and passengers.  He begins squandering their per diem by ordering room service - from Bobby's room, of course.
They're brought to meet Max' client Ruiz (Sean 'Puffy' Combs), whom Ricky immediately riles. Given a second chance, Ruiz' right hand man Horrace (Faizon Love, "The Replacements") tries to help the duo out, but is horrified when Ricky uses the inside info he's given him on their drop 'the Welshman' (David O'Hara, "Braveheart"), making fools of them all. Eventually, they do all make their way to the final meet in Brooklyn with surprising results, only to be met with even more surprising results on their return home to Jersey.
Favreau and Vaughn reprise their "Swingers" personas and their banter is always entertaining. However, Ricky's character is such a total jerk and so completely unreliable that it's nonsensical that Bobby would ever vouch for the guy. Favreau the writer never provides anything that would explain why Bobby would be so beholden to Ricky, an essential flaw of his story, unless he means to portray Bobby as a complete patsy. This last supposition isn't implausible, given how Bobby's other relationships are resolved and while the final scene provides a funny wrapup, the film itself becomes instantly forgettable.
Favreau's blessed with a supporting cast who can't be faulted for his story flaws. Sean Combs is surprisingly natural as Ruiz, smooth and intimidating, but not too intimidating. Faizon Love is likeable as Horrace and Pastore has reassuring presence as Jimmy. Janssen is as good as she can be with her underwritten character. Makenzie Vega is a child actress to watch. Falk is stern and little else. The film also features Federico Castelluccio (Furio in "The Sopranos") as a bouncer and Drea de Matteo (Adriana in "The Sopranos") as a party girl. Jennifer Esposito ("Summer of Sam") is the girl who changes her mind about Ricky.
Favreau employed no less a cinematographer than Christopher Doyle whose stylish work in Wong Kar Wei's "In the Mood for Love" is replaced by meat and potatoes treatment here.
Bobby and Ricky's squabbling routine is funny stuff. Too bad Favreau's "Made" never gives them a reason for being together.
C
For more Reeling reviews visit www.reelingreviews.com
<EMAIL_ADDRESS><EMAIL_ADDRESS>========== X-RAMR-ID: 28833 X-Language: en X-RT-ReviewID: 235699 X-RT-TitleID: 1108720 X-RT-SourceID: 386 X-RT-AuthorID: 1487 X-RT-RatingText: C
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Broken URLs inthe reviews are the responsibility of the author.
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This paragraph has three classes attached.
Mouseover this paragraph, which does not have a mouseover event handling attribute defined. See the text in red below for the result.
If your content is clean, but thoroughly labeled, you can add logic and behavior separately!
This is a paragraph with custom attributes. This may be invalid in terms of strict XHTML.
Mouse over to see if it works.
See the text in red below for the result.
See A List Apart's "JavaScript Triggers" article for more detail and examples.
What are we doing? Making the first line all uppercase. Making the first letter twice as large.
How do these letters look?
How do these words look?
Note that this section is almost a complete lift from QuirksMode.
This is the test text.


Squirrel Statistics
Count of sighting by time of the day
Morning: {{AM}}
Evening: {{PM}}
Number of Grey Squirrels: {{G}}
Number of Cinnamon Squirrels: {{C}}
Number of Black Squirrels: {{B}}
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AWS::CodePipeline::Pipeline
The AWS::CodePipeline::Pipeline
resource creates an CodePipeline pipeline that
describes how software changes go through a release process. For more information,
see What Is CodePipeline? in the
AWS CodePipeline User Guide.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::CodePipeline::Pipeline", "Properties" : { "ArtifactStore" : ArtifactStore, "ArtifactStores" : [ ArtifactStoreMap, ... ], "DisableInboundStageTransitions" : [ DisableInboundStageTransitions, ... ], "Name" :
String
, "RestartExecutionOnUpdate" :Boolean
, "RoleArn" :String
, "Stages" : [ Stages, ... ] } }
YAML
Type: AWS::CodePipeline::Pipeline Properties: ArtifactStore: ArtifactStore ArtifactStores: - ArtifactStoreMap DisableInboundStageTransitions: - DisableInboundStageTransitions Name:
String
RestartExecutionOnUpdate:Boolean
RoleArn:String
Stages: - Stages
Properties
ArtifactStore
-
The Amazon Simple Storage Service (Amazon S3) location where CodePipeline stores pipeline artifacts. You can only use either
ArtifactStore
orArtifactStores
, not both. For more information, see Create an Amazon S3 Bucket for Your Application in the AWS CodePipeline User Guide.Required: No
Type: ArtifactStore
Update requires: No interruption
ArtifactStores
-
Specifies a list of
ArtifactStoreMap
mappings. There must be an artifact store for the pipeline region and for each cross-region action within the pipeline. You can only use eitherArtifactStore
orArtifactStores
, not both.Required: No
Type: List of ArtifactStoreMap property types
Update requires: No interruption
DisableInboundStageTransitions
-
Prevents artifacts in a pipeline from transitioning to the stage that you specified. This enables you to manually control transitions.
Required: No
Type: List of DisableInboundStageTransitions property types
Update requires: No interruption
Name
-
The name of your CodePipeline pipeline.
Required: No
Type: String
Update requires: Replacement
RestartExecutionOnUpdate
-
Indicates whether to rerun the CodePipeline pipeline after you update it.
Required: No
Type: Boolean
Update requires: No interruption
RoleArn
-
A service role Amazon Resource Name (ARN) that grants AWS CodePipeline permission to make calls to AWS services on your behalf. For more information, see AWS CodePipeline Access Permissions Reference in the AWS CodePipeline User Guide.
Required: Yes
Type: String
Update requires: No interruption
Stages
-
Defines the CodePipeline pipeline stages.
Required: Yes
Type: List of Stages property types
Update requires: No interruption
Return Value
Ref
When you pass the logical ID of an AWS::CodePipeline::Pipeline
resource to
the intrinsic Ref
function, the function returns the pipeline name,
such as mysta-MyPipeline-A1BCDEFGHIJ2
.
For more information about using the Ref
function, see Ref.
Fn::GetAtt
Fn::GetAtt
returns a value for a specified attribute of this type.
The following are the available attributes and sample return values.
Version
-
The version of the pipeline.
Note
A new pipeline is always assigned a version number of 1. This number increments when a pipeline is updated.
For more information about using
Fn::GetAtt
, see
Fn::GetAtt.
Example
The following example creates a pipeline with a source, beta, and release stage. For the source stage, CodePipeline detects changes to the application that is stored in the S3 bucket and pulls them into the pipeline. The beta stage deploys those changes to EC2 instances by using CodeDeploy. For the release stage, inbound transitions are disabled, which enables you to control when the changes are ready to be deployed to release.
JSON
"AppPipeline": { "Type": "AWS::CodePipeline::Pipeline", "Properties": { "RoleArn": { "Ref" : "CodePipelineServiceRole" }, "Stages": [ { "Name": "Source", "Actions": [ { "Name": "SourceAction", "ActionTypeId": { "Category": "Source", "Owner": "AWS", "Version": "1", "Provider": "S3" }, "OutputArtifacts": [ { "Name": "SourceOutput" } ], "Configuration": { "S3Bucket": { "Ref" : "SourceS3Bucket" }, "S3ObjectKey": { "Ref" : "SourceS3ObjectKey" } }, "RunOrder": 1 } ] }, { "Name": "Beta", "Actions": [ { "Name": "BetaAction", "InputArtifacts": [ { "Name": "SourceOutput" } ], "ActionTypeId": { "Category": "Deploy", "Owner": "AWS", "Version": "1", "Provider": "CodeDeploy" }, "Configuration": { "ApplicationName": {"Ref" : "ApplicationName"}, "DeploymentGroupName": {"Ref" : "DeploymentGroupName"} }, "RunOrder": 1 } ] }, { "Name": "Release", "Actions": [ { "Name": "ReleaseAction", "InputArtifacts": [ { "Name": "SourceOutput" } ], "ActionTypeId": { "Category": "Deploy", "Owner": "AWS", "Version": "1", "Provider": "CodeDeploy" }, "Configuration": { "ApplicationName": {"Ref" : "ApplicationName"}, "DeploymentGroupName": {"Ref" : "DeploymentGroupName"} }, "RunOrder": 1 } ] } ], "ArtifactStore": { "Type": "S3", "Location": { "Ref" : "ArtifactStoreS3Location" } }, "DisableInboundStageTransitions": [ { "StageName": "Release", "Reason": "Disabling the transition until integration tests are completed" } ] } }
YAML
AppPipeline: Type: AWS::CodePipeline::Pipeline Properties: RoleArn: Ref: CodePipelineServiceRole Stages: - Name: Source Actions: - Name: SourceAction ActionTypeId: Category: Source Owner: AWS Version: 1 Provider: S3 OutputArtifacts: - Name: SourceOutput Configuration: S3Bucket: Ref: SourceS3Bucket S3ObjectKey: Ref: SourceS3ObjectKey RunOrder: 1 - Name: Beta Actions: - Name: BetaAction InputArtifacts: - Name: SourceOutput ActionTypeId: Category: Deploy Owner: AWS Version: 1 Provider: CodeDeploy Configuration: ApplicationName: Ref: ApplicationName DeploymentGroupName: Ref: DeploymentGroupName RunOrder: 1 - Name: Release Actions: - Name: ReleaseAction InputArtifacts: - Name: SourceOutput ActionTypeId: Category: Deploy Owner: AWS Version: 1 Provider: CodeDeploy Configuration: ApplicationName: Ref: ApplicationName DeploymentGroupName: Ref: DeploymentGroupName RunOrder: 1 ArtifactStore: Type: S3 Location: Ref: ArtifactStoreS3Location DisableInboundStageTransitions: - StageName: Release Reason: "Disabling the transition until integration tests are completed"


Animate.css is a library of ready-to-use, cross-browser animations for use in your web projects.
Great for emphasis, home pages, sliders, and attention-guiding hints.
No matter if you are a beginner or an advanced user, starting with "Animate.css Slider" is easy - just-add-water CSS animations.
Almost all options are responsive and include very intuitive breakpoints settings.


Id: 37
Name: Resort Planet
Type: Planet
Dimension: unknown
Residents: ['https://rickandmortyapi.com/api/character/142', 'https://rickandmortyapi.com/api/character/296', 'https://rickandmortyapi.com/api/character/297', 'https://rickandmortyapi.com/api/character/319', 'https://rickandmortyapi.com/api/character/369']
Url: https://rickandmortyapi.com/api/location/37
Created: 2017-12-27T20:02:59.005Z


[TOURNAMENT/RAFFLE NAME]
WIN [# OF NEXCOINS OR NAME OF BEST PRIZE]
Event Description
Seize the Opportunity


Support for IP networking, provided by uIP.
void net_init(void)
Initialise networking stack.
void net_tick(void)
Advance networking stack.
void net_start(void)
Start networking stack. Should be called once ethernet link is up.
void net_stop(void)
Stop networking stack. Should be called when ethernet link goes down.
void net_1hz(void)
Notify network stack of passage of time. Should be called every 1s.
void net_100hz(void)
Notify network stack of passage of time. Should be called every 0.01s.
void net_appcall(void)
Callback to user to notify of uIP event.
void net_udp_appcall(void)
Callback to user to notify of uIP UDP event.
void net_close(void)
Request that network socket be closed.
void net_connected(uint8_t connected)
Callback to user to indicate that network socket has connected.
void net_rx(__xdata uint8_t *inpkt);
Callback to user on receiving a packet over socket.
inpkt
[in]
__xdata uint8_t *net_txbuf(void)
Request transmit buffer to send a packet over socket.
void net_tx(void)
Transmit packet over socket, previously written with net_txbuf
.
void resolv_query(char *name)
DNS lookup.
name
[in]
BOOLEAN net_isup(void)
Check if ready to make outgoing connections (ie. ethernet up, DHCP completed).
void net_periodic(void)
Network background task, to be called periodically.


WATCH: Ammara Brown drops Tichichema video
by Mandla NdlovuAward winning musician Ammara has released a video of her song Tichichema which is an ode to the abused and the abusers.
The video chronicles the life of a woman who is enduring domestic abuse at the hands of her lover.
She is forced to fake a smile when neighbors pass by.
The video was directed by Director Teekay and produced by Edible Elevens
Watch the video below:


Transistor
Trending tech news.
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Derek Eder
@derekeder
Excellent reporting by @danweissmann. The stakes & $ spent for Illinois 5th House District couldn't be higher http://www.wbez.org/news/how-few-thousand-voters%E2%80%94and-2-million%E2%80%94could-break-illinois-budget-stalemate-114984
2/26/2016, 3:55:21 PM
Favs: 2
Retweets: 0
link


Woman's fury at being unable to find train station car park spot - at 6.40am
Julie Camlin, from Huddersfield, spends hundreds as a season ticket holder at the St George's Square car park which has cut a number of its car parking spaces in recent months
by Nick LavigueurA woman has revealed how getting up at the crack of dawn still won't guarantee her a car parking place for her busy morning commumte.
Julie Camlin, from Huddersfield, has vented her frustration after finding all the spaces were gone despite her arriving at 6.40am when it was still dark.
To make matters worse, Julie is season ticket holder at the official car park off St George's Square next to the city's main train station.
Mrs Camlin said the number of long stay spaces has recently been slashed meaning the hundreds of pounds she spent on her season pass did not guarantee her a spot.
She said she had used one of "ten empty staff spaces" to avoid missing her train.
"This situation is wholly unacceptable," she told ExaminerLive .
"I have had no notice of this reduction in parking spaces or an option to get a refund of my pass so I can park elsewhere.
"I understand there may be overflow parking but station staff were unable to tell me where this is.
"If the situation continues I will have no option but to park on the wasteland around the corner, something I have avoided due to concerns with my personal safety when arriving so early and returning in the dark.
"The short stay spaces are always empty which adds to the frustration as an early commuter.
"It's such a disappointment but yet another sign of Huddersfield not supporting its people and offering terrible service to the loyal users of a failing network."
She continued: "As a season ticket holder of both the train and the car park I spend nearly £300 per month travelling to and from Huddersfield station.
"If the constant lack of drivers and delayed trains was not enough the appalling car park facilities are a joke."The spaces are not wide enough for any vehicle and the number of spaces available is not at all sufficient for the size of the station.
"The recent reduction in parking spaces has come without any communication other than one flyer placed on my car in the pouring rain making it impossible to read.
"As a result I have no idea where the overflow spaces are or how long this will continue for."This lack of respect or consideration for customers is appalling, how you can charge a high amount for such terrible facilities and then further degrade them with so little communication is unacceptable."
The car park behind the abandoned George Hotel is run by APCOA.
A spokesperson said the reduction in spaces was due to construction work by Network Rail and TransPennine Express (TPE), who operate the station, to improve the platforms.
TransPennine Express has been approached for comment.


The new sharp points will start a new ice crystal.
A new snowflake picture is formed by drawing a small star at the end of each exposed line of the previous picture:
Here (again) are the two things that recursion does:
Here are how this applies to the snowflake problem:
This snowflake drawing procedure stops when the sub-snowflakes reach the smallest size. In nature, if the flake remains in the atmosphere for long the ice crystals keep growing and the flake fills in. Or if flake reaches ground before this happens it has an open structure like our snowflake.


I love you 3000.
I started to learn when i was 19. Inspired by watching too much Youtube Video then i started playing one of the classical intruments.
It's healthy like strawberry. Always happy to crack a joke although a bucket of failures.
Links are provided below
© 2020 Bryan Colin.


Grant group manager privileges for group
{{$ctrl.group.displayName}}
Grant group manager privileges to user {{$ctrl.gm.name.formatted}} ?
User name
No user found
Type something!


Photo Sorter
Upload Images
Remove Images
Choose Query Image
Find Duplicate Images
Group Images
{% for file in files %}
{% endfor %}


HistoQc
Table
Chart
Image
Current Dataset: reslut.tsv
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Instruction
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Mass Disaster Training in Efrat [Photos and Video]
by Photo of the Day[All the photos of “wounded” people in this article are just makeup. Photos by Efrat Municipality, United Hatzalah, Israel Dog Unit, Shira Hershkop and JewishPress.com]
A mass-casualty multi-force rescue training exercise took place in Efrat on Tuesday evening, in the Orot Etzion girls elementary school.
The scenario was that the roof of the school building collapsed leaving many realistic-looking wounded survivors (it’s all makeup, don’t worry) inside the school building and trapped under the rubble.
The Efrat Sa’ar (First Rescue Unit) trained in removing the wounded from under the rubble, while MDA EMTs and Paramedics treated the many wounded. United Hatzalah EMTs tended to the evacuated wounded at local emergency medical center. Also participating was the Israel Dog Unit (IDU) which sniffed out the wounded under the rubble, the Efrat drone team which searched for survivors from above, soldiers from the IDF Home Front Command, and local police.


BlendedFaces
Made by Anastasiya Balan and Estelle Thouvenin
IMAC 1, Gaëtan De Robillard and Jules Fouchy
To avoid distorting the image too much, please import a picture with a format close to 640x480px.
The "images" folder contains examples of pictures you can import!


Oximeter Alarm!
Internet connection to Pi lost!
Oximeter probe disconnected
Baby's moving!
(SpO2)
(bpm)
Configure thresholds
Dashboard


Ripping Ripple
Nearly two years ago, the breathless press reported than the guy who founded alt-coin Ripple was worth $60 billion, which was even more than the founders of Google (NASDAQ:GOOGL). Of course, that huge fortune was measured in ripple-bux and the cryptocurrency has since fallen something like 93% or so.
Ripple
As you can see by that green line, this “asset” is just grinding along that 24 cents level and once it breaks, there’s almost nothing between the green line and $0.01. My belief is that the entire crypto space will enter “phase two” of its collapse once there’s a critical mass of boredom with this class of instrument. When the dust settles, all I’ll be able to say is that they provided us with some really fascinating charts on the way up as well as down.


HEAR MY SONG A film review by Mark R. Leeper Copyright 1992 Mark R. Leeper
Capsule review: A bunch of newcomers to feature filmmaking make a highly impressive debut in this very original and funny comedy about a young impresario and a legendary Irish singer. You may have to go some distance to find HEAR MY SONG, but it is well worth seeking out. Rating: low +2 (-4 to +4).
ear My Song is the first film directed by Peter Chelsom. It is based on a screenplay Chelsom co-authored with Adrian Dunbar, the actor who plays the film's main character. It is a spectacular start for two major talents. British Chelsom is starting out with more talent than 90% of American directors and with a skill that it took Bill Forsyth two or three films to attain. I choose Forsyth because Chelsom and Forsyth are both British and each has a loving feel for the personalities of minor characters and local color. HEAR MY SONG is constantly doing the unexpected. Only in the last ten minutes does the film get a bit sugary.
Mickey O'Neill (played by Dunbar) is a thirty-year-old concert promoter in an Irish neighborhood in England.  Tara Fitzgerald, who plays Nancy, has the sort of pristine beauty that Grace Kelly had. There is absolutely no need for the film to explain why Mickey is anxious to win Nancy. Mickey, however, is having problems, both with Nancy and with his promotions. He finds himself promoting sleazier and sleazier singers to ever-shrinking audiences. Then he manages to book a legendary Irish singer who has been a tax exile from England since 1958. That sparks unexpected events and a quest in Ireland.
Chelsom's style of story-telling is brisk and usually intelligent. Plot details are not overly explained. Some concentration is required and there is the feeling that the plot could take a right-angle turn at any moment. Unusual camera angles abound. Chelsom and Dunbar pack the film with comic situations and dialogue. Some mention should be made of the films only two recognizable stars. Top billing goes to Ned Beatty as a reclusive Irishman who could be the key to Mickey's success. His singing is one of the few negative touches as his singing voice--dubbed by Vernon Midgley--just does not seem to go with his speaking voice. David McCallum is largely wasted as a police inspector and as a heavy.
This is a genuinely funny comedy and well worth looking for. I rate this a low +2 on the -4 to +4 scale.
Mark R. Leeper att!mtgzy!leeper<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "layout.html" %} {% block content %}
Online turking for cameratrap review
Turk Cameratraps
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Turk Detections
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Turk Annotations
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Turk Annotation Species
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How do we align learning and assessment with the new model?
Action-minded feedback through robust instructional design
Iteration
Back-channeling
Competency-based education
Flipped classrooms
Authentic assessments
How does each strategy align with the learning and assessment needs of students?
Leveraging cloud-based systems for evidence of learning
Tech-enabled, student-led conversation concurrent with instruction
Mastery-driven learning tailored to each student's skill and pace
Project-based learning imbued with real-world problem-solving
How does each strategy align with the learning and assessment needs of students?
What does the learner need?
What does the instructor possess?
Are there technologies that can bridge the divide between learner expectations and instructor capabilities?
Can instructional design make feedback more precise and meaningful to learner and instructor?
What use cases/best practices exist around learning experience design with said technologies/designs?
Take-away: Learning experience is a process, not a product


WITNESS LIST Veteran Affairs & Military Installations-Spec Committee February 19, 1997-2:00P SB 463 For: Bill McLemore (Assoc Vet Service Offic), Austin Charles C. Smith (Korean War Veterans), Austin Glen M. Gardner Jr. (Tx Coalition Vets Org.), Austin Herb Odell (Am Legion & Chosin Few), Austin Samuel Bier (Veterans Foreign Wars), Austin


{% extends "dashboard_base.html" %}
{% load static %}
{% block heading %}
{% with title="Dashboard" description="Manage your deals, transactions, etc." %}
{{ block.super }}
{% endwith %}
{% endblock heading %}
{% block sidebar_menu %}
{% url 'merchant_manage_deals' as url %}
{% include "snippet_sidebar_item.html" with name='Deals' url=url %}
{% url 'merchant_transactions' as url %}
{% include "snippet_sidebar_item.html" with name='Transactions' url=url %}
{% url 'account_profile' as url %}
{% include "snippet_sidebar_item.html" with name='Settings' url=url %}
{% endblock sidebar_menu %}


|
Panda3D
|
This class provides a number of convenient methods for painting drawings directly into a PNMImage. More...
Public Member Functions | |
| __init__ (const PNMPainter) | |
| __init__ (PNMImage image, int xo, int yo) | |
| The constructor stores a pointer to the PNMImage you pass it, but it does not take ownership of the object; you are responsible for ensuring that the PNMImage does not destruct during the lifetime of the PNMPainter object. More... | |
| drawLine (float xa, float ya, float xb, float yb) | |
| Draws an antialiased line on the PNMImage, using the current pen. More... | |
| drawPoint (float x, float y) | |
| Draws an antialiased point on the PNMImage, using the current pen. More... | |
| drawRectangle (float xa, float ya, float xb, float yb) | |
| Draws a filled rectangule on the PNMImage, using the current pen for the outline, and the current fill brush for the interior. More... | |
| PNMBrush | getFill () |
| Returns the current fill brush. More... | |
| PNMBrush | getPen () |
| Returns the current pen. More... | |
| setFill (PNMBrush fill) | |
| Specifies a PNMBrush that will be used for filling in the interiors of objects. More... | |
| setPen (PNMBrush pen) | |
| Specifies a PNMBrush that will be used for drawing lines and edges. More... | |
Public Attributes | |
| PNMBrush | fill |
| Returns the current fill brush. More... | |
| PNMBrush | pen |
| Returns the current pen. More... | |
This class provides a number of convenient methods for painting drawings directly into a PNMImage.
It stores a pointer to the PNMImage you pass it, but it does not take ownership of the object; you are responsible for ensuring that the PNMImage does not destruct during the lifetime of the PNMPainter object.
| __init__ | ( | const | PNMPainter | ) |
| __init__ | ( | PNMImage | image, |
| int | xo, | ||
| int | yo | ||
| ) |
The constructor stores a pointer to the PNMImage you pass it, but it does not take ownership of the object; you are responsible for ensuring that the PNMImage does not destruct during the lifetime of the PNMPainter object.
The xo, yo coordinates specify an optional offset for fill coordinates. If you are painting with a pattern fill, these specify the virtual coordinates of the upper-left corner of the image, which can allow you to adjust the pattern to line up with nested images, if necessary.
| drawLine | ( | float | xa, |
| float | ya, | ||
| float | xb, | ||
| float | yb | ||
| ) |
Draws an antialiased line on the PNMImage, using the current pen.
| drawPoint | ( | float | x, |
| float | y | ||
| ) |
Draws an antialiased point on the PNMImage, using the current pen.
| drawRectangle | ( | float | xa, |
| float | ya, | ||
| float | xb, | ||
| float | yb | ||
| ) |
Draws a filled rectangule on the PNMImage, using the current pen for the outline, and the current fill brush for the interior.
The two coordinates specify any two diagonally opposite corners.
| PNMBrush getFill | ( | ) |
Returns the current fill brush.
See set_fill().
| PNMBrush getPen | ( | ) |
Returns the current pen.
See set_pen().
| setFill | ( | PNMBrush | fill | ) |
Specifies a PNMBrush that will be used for filling in the interiors of objects.
If the brush is a bitmap brush, its image will be tiled throughout the space.
Unlike the PNMImage passed to the constructor, the PNMPainter will take ownership of the fill brush. It is not necessary to keep a separate pointer to it.
| setPen | ( | PNMBrush | pen | ) |
Specifies a PNMBrush that will be used for drawing lines and edges.
If the brush is a bitmap brush, its image will be smeared pixelwise along the line.
Unlike the PNMImage passed to the constructor, the PNMPainter will take ownership of the pen. It is not necessary to keep a separate pointer to it.
| PNMBrush fill |
Returns the current fill brush.
See set_fill().
| PNMBrush pen |
Returns the current pen.
See set_pen().


The user interfaces of CustomBlocker 2.3.x was too complicated. We simplified them by removing some rarely used fields and restructuring the form.
| Old | New |
Previous versions of CustomBlocker used regular expressions for URL matching. Regular expressions are hard to read for people other than programmers and computer geeks. Now, you can use wildcards to specify URLs.
Previous versions requires fields named "Elements to Hide" and "Search Range" when you create a rule. The latter field is now optional. If "Search Range" is empty, CustomBlocker will search for keywords from whole elements specified with "Elements to Hide"."
CustomBlocker has "Import" and "Export" features so that you can share rules and words on multiple devices. However, it's a bit bothersome to export and import rules frequently. We are now planning to add a new feature of cloud sync. With this feature, rules can be automatically synchronized on multiple devices.


#assign link = "${base_url}/passwordReset?email=${user.email}&code=${user.passwordResetCode}">
Hi,
to reset your password follow this link: Password reset
Best regards, UAA


Scalable Bayesian clustering of categorical datasets. The package implements a hierarchical Dirichlet (Process) mixture of multinomial distributions. It is thus a probabilistic latent class model (LCM) and can be used to reduce the dimensionality of hierarchical data and cluster individuals into latent classes. It can automatically infer an appropriate number of latent classes or find k classes, as defined by the user. The model is based on a paper by Dunson and Xing (2009) <doi:10.1198/jasa.2009.tm08439>, but implements a scalable variational inference algorithm so that it is applicable to large datasets.
| Version: | 0.1.0 |
| Depends: | R (≥ 2.10) |
| Imports: | extraDistr, Rcpp |
| LinkingTo: | Rcpp |
| Suggests: | testthat, tibble, purrr, dplyr, rmutil, pheatmap, mcclust, ggplot2, tidyr, utils |
| Published: | 2018-06-18 |
| Author: | Constantin Ahlmann-Eltze [aut, cre], Christopher Yau [ths] |
| Maintainer: | Constantin Ahlmann-Eltze <artjom31415 at googlemail.com> |
| License: | GPL-3 |
| NeedsCompilation: | yes |
| Materials: | README |
| CRAN checks: | mixdir results |
| Reference manual: | mixdir.pdf |
| Package source: | mixdir_0.1.0.tar.gz |
| Windows binaries: | r-devel: mixdir_0.1.0.zip, r-release: mixdir_0.1.0.zip, r-oldrel: mixdir_0.1.0.zip |
| OS X binaries: | r-release: mixdir_0.1.0.tgz, r-oldrel: mixdir_0.1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=mixdir to link to this page.


This page uses a third-party to obtain Unspent Transaction Outputs (UTXO) on the Bitcoin blockchain. UTXOs contain
the vital information needed to construct an unsigned transaction. After building your transaction on this page, copy the resulting transaction hex and proceed to the offline signing page.


We’re bugged by a hotel chain’s response to our complaint
by Rebecca SmithersIt offered budget deals but my daughter got more than she bargained for
In August my daughter and a friend stayed at an OYO hotel in Belgravia. On the second day they noticed bites and saw little bugs on the floor, wall and on their pillow, which appeared to be bed bugs. They went to the front desk to notify them and get a different room. The staff member said they couldn’t do anything and gave them a clean set of sheets. My daughter said the sheets would not change the issue as the bugs were in the room. They got no help and the person did not go upstairs to see the bugs.
We have been trying to get a refund , and even have pictures of the bugs and bites, with time and location stamps to prove they were at the Belgravia hotel. They say they would only give us a 30% refund . They boast that they are the fastest growing hotel chain in the world. What a farce!
LT, Rochester, Kent
OYO is an Indian-owned budget brand gradually taking over B&Bs and independent hotels in the UK and is now the second largest in the world. It says: “LT’s complaint was subsequently approved for a full refund – and she has been fully reimbursed.”
It says it investigated the initial complaint, but neither hotel staff nor the contractor it called in found evidence of infestation. But it applied a silicon seal treatment as a precaution.
It added: “OYO strives for high levels of customer service, so we apologise to them both for falling short in this instance.”
We welcome letters but cannot answer individually. Email us at<EMAIL_ADDRESS>or write to Consumer Champions, Money, the Guardian, 90 York Way, London N1 9GU. Please include a daytime phone number. Submission and publication of all letters is subject to our terms and conditions


Alerts
Element that gives role="alert" causes the message to be immediately read by the screen reader
...
Media object
image title
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Ab autem beatae delectus distinctio dolores eligendi exercitationem minima natus officiis quia quos rem, repudiandae sapiente unde voluptas! Aliquam obcaecati reprehenderit tenetur?
...
...
Pagination
List of link use role "navigation" and aria-label that describes it
Elements "prev" and "next" should have rel with values "prev" and "next"
Tabs
Tablist use role="tabs" and its elements has role="tab" attribute
Selected item should have aria-selected="true" property and tabindex="0", other aria-selected="false" and tabindex="-1"
Each panel should have aria-controls with id of panel
Script init on element with "tabs" class
- One
- Two
- Three
- Four
Lorem.
Lorem ipsum.
Lorem ipsum dolor.
Lorem ipsum dolor sit.

Первый

Второй

Третий

...

tab1 inner

tab2 inner

tab3 inner

...

Breadcrumbs
A breadcrumb navigation is usually positioned near the top of the page. As a navigational region, the
element can be used, with an landmark role of navigation
and a label “You are here:”.
As divider you can use
with aria-hidden="true" in order to screen readers skip this element
Progress bar
A progressbar indicates that the user's request has been received and the application is making progress toward completing the requested action
It should have role="progressbar" and aria attributes such as aria-valuenoe, aria-valuemin, aria-valuemax, tabindex - to focus on element

45%

Collapse
Aria-expanded uses in order to inform user about changes
Script automatically changes this attribute and focus on panel
To use this, you should add class "collapse__button" to button and pass id of panel in aria-controls attribute, and use "collapse__panel" class on panel
...
Panels
...
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In a java class several constant value is stored. It stores numeric, string and reference values in a pool and those are used in machine codes known as 'Java Byte Code'. Constant pool contains constant_pool_count items in a sequential list of following structure.
struct cp_info { u1 tag; u1* info; };
Constant pool information structure starts with one byte of tag information that indicates the type of the constant pool. Constant pool structure length is variable depending on the type of constant. Constant pool tag value can be one of the following values depending on the type of constant.
#define CONSTANT_Integer 3 #define CONSTANT_Float 4 #define CONSTANT_Long 5 #define CONSTANT_Double 6 #define CONSTANT_Utf8 1 #define CONSTANT_String 8 #define CONSTANT_Class 7 #define CONSTANT_Fieldref 9 #define CONSTANT_Methodref 10 #define CONSTANT_InterfaceMethodref 11 #define CONSTANT_NameAndType 12
Depending on the value of tag we can cast the cp_info structure in more precise structures listed here.
If tag value equals CONSTANT_Integer
in cp_info structure then it is an integer
constant. We can cast the cp_info structure in following structure.
struct CONSTANT_Integer_info { u1 tag; u4 bytes; };
This structure does not have any reference to any other constant. It represents direct 4 byte integer value.
If tag value equals CONSTANT_Float
in cp_info structure then it is a float
constant. We can cast the cp_info structure in following structure.
struct CONSTANT_Float_info { u1 tag; u4 bytes; };
It is a direct value constant without any reference.
If tag value equals CONSTANT_Long
in cp_info structure then it is a long
constant. We can cast the cp_info structure in following structure.
struct CONSTANT_Long_info { u1 tag; u4 high_bytes; u4 low_bytes; };
It is a direct value constant without any reference. It uses two four bute values to construct the 8 byte long value.
If tag value equals CONSTANT_Double
in cp_info structure then it is a double
constant. We can cast the cp_info structure in following structure.
struct CONSTANT_Double_info { u1 tag; u4 high_bytes; u4 low_bytes; };
It is a direct value constant without any reference. It uses two four bute values to construct the 8 byte double value.
If tag value equals CONSTANT_Utf8
in cp_info structure then it is a utf8 string
constant. We can cast the cp_info structure in following structure.
struct CONSTANT_Utf8_info { u1 tag; u2 length; u1* bytes;//[length]; };
It is a direct value constant without any reference. The short value length
defines
the length of the byte array followed by length
number of bytes.
If tag value equals CONSTANT_String
in cp_info structure then it is a string reference
constant. We can cast the cp_info structure in following structure.
struct CONSTANT_String_info { u1 tag; u2 string_index; };
It is a reference value constant. The short value string_index
refers
to a CONSTANT_Utf8_info
index in the constant pool.
If tag value equals CONSTANT_Class
in cp_info structure then it is a class reference
constant. We can cast the cp_info structure in following structure.
struct CONSTANT_Class_info { u1 tag; u2 name_index; };
It is a reference value constant. The short value name_index
refers
to a CONSTANT_Utf8_info
index in the constant pool that is the fully
qualified name (ie java/lang/String
) of the class- dot replaced by
slash.
If tag value equals CONSTANT_Fieldref
in cp_info structure then
it is a field reference constant. We can cast the cp_info structure
in following structure.
struct CONSTANT_Fieldref_info { u1 tag; u2 class_index; u2 name_and_type_index; };
It is a reference value constant. The short value class_index
refers
to a CONSTANT_Class_info
index in the constant pool and
name_and_type_index
refers to a string index in the constant pool that
is the fully qualified name (ie java/lang/String@valueOf(F)Ljava/lang/String;
)
of the class- dot replaced by slash.
If tag value equals CONSTANT_Methodref
in cp_info structure then
it is a method reference constant. We can cast the cp_info structure
in following structure.
struct CONSTANT_Methodref_info { u1 tag; u2 class_index; u2 name_and_type_index; };
It is a reference value constant. The short value class_index
refers
to a CONSTANT_Class_info
index in the constant pool and
name_and_type_index
refers to a string index in the constant pool that
is the fully qualified name (ie java/lang/String@valueOf(F)Ljava/lang/String;
)
of the class- dot replaced by slash.
If tag value equals CONSTANT_InterfaceMethodref
in cp_info structure then
it is an interface method reference constant. We can cast the cp_info structure
in following structure.
struct CONSTANT_InterfaceMethodref_info { u1 tag; u2 class_index; u2 name_and_type_index; };
It is a reference value constant. The short value class_index
refers
to a CONSTANT_Class_info
index in the constant pool and
name_and_type_index
refers to a string index in the constant pool that
is the fully qualified name (ie java/lang/String@valueOf(F)Ljava/lang/String;
)
of the class- dot replaced by slash.
If tag value equals CONSTANT_NameAndType
in cp_info structure then
it is an interface method reference constant. We can cast the cp_info structure
in following structure.
struct CONSTANT_NameAndType_info { u1 tag; u2 name_index; u2 descriptor_index; };
It is a reference value constant. The short value name_index
refers
to a string index in the constant pool and descriptor_index
refers to another
string index in the constant pool.
Here we set the values of constant pool list pointers. When we need to retrieve the actual value we look at the tag and pick the value directly.
BOOL JavaClass::ParseConstantPool(char* &p) { constant_pool = new cp_info*[constant_pool_count-1]; if(constant_pool == NULL) return FALSE; for(int i=1;i<constant_pool_count;i++) { //We set the constant pointer here constant_pool[i]=(cp_info*)p; //We now calculate constant size. If it is an integer we get size = 5 int size = GetConstantPoolSize(p); p+= size; // If constant type is long or double constant pool takes two entries. Second entry // is not used by virtual machine but kept NULL to walk constant pool correctly. if(constant_pool[i]->tag == CONSTANT_Long || constant_pool[i]->tag == CONSTANT_Double) { constant_pool[i+1]=NULL; i++; } } return TRUE; }
In the interfaces
field of a class there are interfaces_count
number of short (u2) values. Each value is a reference to a constant pool entry
of type CONSTANT_Class
. We parse them and store in our in-memory object-
BOOL JavaClass::ParseInterfaces(char* &p) { interfaces = new u2[interfaces_count]; for(int i=0;i<interfaces_count;i++) { interfaces[i] = getu2(p); p+=2; } return TRUE; }
A class may contain zero, one or more fields. The actual number is stored in the
fields_count
field. A list of field_info
structure followes
this value.
struct field_info { u2 access_flags; u2 name_index; u2 descriptor_index; u2 attributes_count; attribute_info* attributes;//[attributes_count]; };
The short value access_flags
describes the allowed field access. Here is
the possible access flags values which is shared also by methods and classes-
#define ACC_PUBLIC 0x0001 /*Declared public; may be accessed from outside its package. */ #define ACC_PRIVATE 0x0002 /*Declared private; accessible only within the defining class. */ #define ACC_PROTECTED 0x0004 /*Declared protected; may be accessed within subclasses. */ #define ACC_STATIC 0x0008 /*Declared static. */ #define ACC_FINAL 0x0010 /*Declared final; may not be overridden. */ #define ACC_SYNCHRONIZED 0x0020 /*Declared synchronized; invocation is wrapped in a monitor lock. */ #define ACC_NATIVE 0x0100 /*Declared native; implemented in a language other than Java. */ #define ACC_ABSTRACT 0x0400 /*Declared abstract; no implementation is provided. */ #define ACC_STRICT 0x0800 /*Declared strictfp; floating-point mode is FP-strict */
The name_index
and descriptor_index
are reference to two
constant pool of type utf8 string. The attributes
field defined the
attributes of the field. Attributes are described later. Here is how we parse fields
in a class's raw bytes-
BOOL JavaClass::ParseFields(char* &p) { fields = new field_info_ex[fields_count]; if(fields == NULL) return FALSE; for(int i=0;i<fields_count;i++) { fields[i].pFieldInfoBase = (field_info*)p; fields[i].access_flags= getu2(p); p+=2; //access_flags fields[i].name_index= getu2(p);p+=2; // fields[i].descriptor_index= getu2(p);p+=2; // fields[i].attributes_count=getu2(p); p+=2; if(fields[i].attributes_count>0) { //skip attributes - we do not need in simple cases for(int a=0;a<fields[i].attributes_count;a++) { u2 name_index=getu2(p); p+=2; //printf("Attribute name index = %d\n", name_index); u4 len=getu4(p);p+=4; p+=len; } } } return TRUE; }
A java class file may contain arbitrary number of methods. The count is stored in
methods_count
member of class file structure. As it is a two byte field
the theoritical upper limit is essentially 2^16. Like fields info, method info structure
contains access flags, name index, descriptor index, and attributes.
struct method_info { u2 access_flags; u2 name_index; u2 descriptor_index; u2 attributes_count; attribute_info* attributes;//[attributes_count]; };
Method body (if any) is stored in an attribute named Code
- which contains the actual
'Java Byte Code'. Here is how we parse methods in out virtual machine-
//TODO: Cashe the findings here BOOL JavaClass::ParseMethods(char* &p) { methods = new method_info_ex[methods_count]; if(methods == NULL) return FALSE; for(int i=0;i<methods_count;i++) { //methods[i] = new method_info_ex; methods[i].pMethodInfoBase=(method_info*)p; methods[i].access_flags= getu2(p); p+=2; //access_flags methods[i].name_index = getu2(p); p+=2; //name_index methods[i].descriptor_index= getu2(p); p+=2; //descriptor_index methods[i].attributes_count=getu2(p); p+=2; CString strName, strDesc; GetStringFromConstPool(methods[i].name_index, strName); GetStringFromConstPool(methods[i].descriptor_index, strDesc); TRACE(_T("Method = %s%s\n"),strName, strDesc); TRACE("Method has total %d attributes\n",methods[i].attributes_count); methods[i].pCode_attr=NULL; if(methods[i].attributes_count>0) { //skip attributes for(int a=0;a<methods[i].attributes_count;a++) { u2 name_index=getu2(p); p+=2; TRACE("Attribute name index = %d\n", name_index); u4 len=getu4(p);p+=4; p+=len; } methods[i].pCode_attr = new Code_attribute; ParseMethodCodeAttribute(i, methods[i].pCode_attr); } } return TRUE; }
In case of method structure ( and also same in fields structure) I have used method_info_ex
instead
of method_info
structure. This extended structure on pointer to pint to raw
method info in the in-memory bytestream of class file. Here with other fields we parse the Code
attribute.
The details id given later in attributes section.
In most classes attributes takes most of the space in file. Class has attributes, method has attributes, field has attributes. The raw definition of attribute is like this-
struct attribute_info { u2 attribute_name_index; u4 attribute_length; u1* info;//[attribute_length]; };
The attribute_name_index
field is the reference index in the constant pool
for string type constant. The attribute_length
field is the length of info field-
which is another structure depending on the type/ name of the attribute. An arrtibute can be
a constant value, exception table or code type.
struct ConstantValue_attribute { u2 attribute_name_index; u4 attribute_length; u2 constantvalue_index; };
It is also a method specific attribute. The name of the attribute is hardcoded as 'Code'.
This attribute has maximum stack and maximum local values of the method. The code
field is variable length defined by code_length
and it contains the actual
'Java Byte Code'.
struct Code_attribute { u2 attribute_name_index; u4 attribute_length; u2 max_stack; u2 max_locals; u4 code_length; u1* code;//[code_length]; u2 exception_table_length; Exception_table* exception_table;//[exception_table_length]; u2 attributes_count; attribute_info* attributes;//[attributes_count]; };
This structure is used to define the exception table for methods. The exception table describes the exception handler depending on the program counter value or offset of byte code. The handler code is also an offset in the byte code.
struct Exception_table { u2 start_pc; u2 end_pc; u2 handler_pc; u2 catch_type; };
The field catch_type is a reference to a constant pool entry that describes the type of the exception- for example reference to a class named 'java/lang/Exception'.
Java has more than 200 instructions. The java language file, when compiled, is converted to a class file that contains intrtuctions as byte codes. If we have a method like this-
public int mul(int a, int b) { return a * b; }
we will get this method in byte code attribute like this- (java has also assembly like representation for instructions to represent byte codes in human readable format)
Code Attribute: Stack=2, Locals=3, Args_size=3, Code Length = 4 Code: 0: iload_1 1: iload_2 2: imul 3: ireturn
Here if we follow the instructions we go like this:
0: Push (load) the local variable 1 on stack 1: Push the local variable 2 on stack 3: Pop two values from stack, do an integer multipucation and push the result 4: Return the integer value from stack top.
What we need to do in our virtual machine is load classes and follow the instructions in methods. There are methods to create new objects, to call methods of object. It is also possible to call native methods from a java method. Please refer to source code for most other codes (opcodes.h) or Java Virtual Machine Specification for a complete list.
In the virtual machine we must maintain a heap where the class definition objects
can be stored. I have implemented it as a separate heap for simplity. In this heap
we load classes from files and store it in the heap. The ClassHeap
class
is responsible for maintaining the class heap in meory.
class ClassHeap { CMapStringToPtr m_ClassMap; FilePathManager *pFilePathManager; public: ClassHeap(void); public: virtual ~ClassHeap(void); public: BOOL AddClass(JavaClass* pJavaClass); JavaClass* GetClass(CString strClassName); BOOL LoadClass(CString strClassName, JavaClass *pClass); };
We store JavaClass
objects pointer in the m_ClassMap
member
using the class name as key.
Object heap is virtual machine's RAM. All objects are created on object heap and its
reference can be stored in another object or on the stack. Any reference is stored in
an union type starage named Variable
. Any field of a class can be
represented using variable object. Anything can be stored in a Variable
object.
union Variable { u1 charValue; u2 shortValue; u4 intValue; f4 floatValue; LONG_PTR ptrValue; Object object; };
An object is usually created by JVM when a new
or newarray
or
multinewarray
instruction is executed. When a virtual machine creates an object it
first calculate the size of the object. To calculate the object size we we first take the
fields_count
value in the class structure then we add its super classes
fields_count
value with it then we add super classes super classes fields_count
and so
on recursively until we reach the final base class java.lang.Object. This way we
calculate total fields of the object and add one with it that holds the class pointer
in the ClassHeap. Now we multiply the sizeof(Variable)
to the count and
get number of bytes required for the object. We now allocate the required bytes and
return the pointer to that memory in a Variable
object on the stack top.
Java instruction set is designed in such a way that it can work with very limited set of registers. Instead it uses its stack very extensively.
In a stack frame local variables takes positions from zero to max_locals
- 1
positions or less. If the method is not static the object takes the position zero and other
locals follow it. Local variables are accessed using putfield
and getfield
instructions described later.
Unlike virtual machine stack, native methods stack is not maintained by JVM. It is maintained by the native system. Actually while a native method is being executed the virtual machine component that was managing the java thread waits until the native method completes and returns.
This is the main module of the JVM. It interprates the instructons. Advanced JVMs may use JIT compiler to convert java instructions into native instruction. But I did not do that because of the complexity of the JIT compiler. When a JVM starts it usually takes initial class name as parameter. Our JVM also takes class name as a parameter. The class heap is then requested to load that class. Then the JVM finds its main method (it can be any name like Entry in case of my first implementation), creates the initial stack frame and requests the execution engine to start execution.
The putfield
instruction is used to set a value (from stack) of a field and
the getfield
instruction is used to load a variables value on the
stack. When the execution engine needs to execute a getfield
instruction it pops two values from the stack. One value is the object pointer
another is field position (zero based index).


collision.types
types
number
Enum for collision type values.
// set the body collision type
myEntity.body.collisionType = me.collision.types.PLAYER_OBJECT;
// filter collision detection with collision shapes, enemies and collectables
myEntity.body.setCollisionMask(
me.collision.types.WORLD_SHAPE |
me.collision.types.ENEMY_OBJECT |
me.collision.types.COLLECTABLE_OBJECT
);
// User-defined collision types are defined using BITWISE LEFT-SHIFT:
game.collisionTypes = {
LOCKED_DOOR : me.collision.types.USER << 0,
OPEN_DOOR : me.collision.types.USER << 1,
LOOT : me.collision.types.USER << 2,
};
// Set collision type for a door entity
myDoorEntity.body.collisionType = game.collisionTypes.LOCKED_DOOR;
// Set collision mask for the player entity, so it collides with locked doors and loot
myPlayerEntity.body.setCollisionMask(
me.collision.types.ENEMY_OBJECT |
me.collision.types.WORLD_SHAPE |
game.collisionTypes.LOCKED_DOOR |
game.collisionTypes.LOOT
);
Summary
Properties from types
| number |
|
| number |
|
| number |
|
| number |
|
| number |
|
| number |
to disable collision check |
| number |
|
| number |
|
| number |
|
| number |
|
| number |
|
Public Properties
static ALL_OBJECT: number
number
all of the above (including user-defined types)


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CCOMPS(1) CCOMPS(1) NAME ccomps - connected components filter for graphs SYNOPSIS ccomps [ -sxvnzC? ] [ -X[#]v ] [ -ooutfile ] [ files ] DESCRIPTION ccomps decomposes graphs into their connected components, printing the components to standard output. OPTIONS The following options are supported: -s No output graph is printed. The return value can be used to check if the graph is connected or not. -x Only the connected components are printed, as separate graphs. -v Counts of nodes, edges and connected components are printed. -z Sort components by size, with the largest first. This is only effective if either -x or -X#v is present. Thus, -zX#0 will cause the largest component to be printed. -C Use clusters in computing components in addition to normal edge connectivity. In essence, this gives the connected components of the derived graph in which nodes top-level clusters and nodes in the original graph. This maintains all subgraph structure within a component, even if a subgraph does not contain any nodes. -n Do not project subgraph structure. Normally, if ccomps produces components as graphs distinct from the input graph, it will define subgraphs which are projections of subgraphs of the input graph onto the component. (If the projection is empty, no subgraph is produced.) If this flag is set, the component contains only the relevant nodes and edges. -X node_name Prints only the component containing the node node_name, if any. -X# index Prints only component number index, if any, starting at 0. -o outfile If specified, each graph will be written to a different file with the names derived from outfile. In particular, if both -o and -x flags are used, then each connected component is written to a dif‐ ferent file. If outfile does not have a suffix, the first file will have the name outfile; then next outfile_1, then next out‐ file_2, and so on. If outfile has a suffix, i.e., has the form base.sfx, then the files will be named base.sfx, base_1.sfx, base_2.sfx, etc. By default, each input graph is printed, with each connected component given as a subgraph whose name is a concatenation of the name of the input graph, the string "_component_" and the number of the component. OPERANDS The following operand is supported: files Names of files containing 1 or more graphs in dot format. If no files operand is specified, the standard input will be used. RETURN CODES Unless used to extract a single connected component, ccomps returns 0 if all the input graphs are connected; and non-zero if any graph has multi‐ ple components, or any error occurred. If just extracting a single com‐ ponent, ccomps returns 0 on success and non-zero if an error occurred. BUGS It is possible, though unlikely, that the names used for connected compo‐ nents and their subgraphs may conflict with existing subgraph names. AUTHORS Stephen C. North<EMAIL_ADDRESS>Emden R. Gansner<EMAIL_ADDRESS>SEE ALSO gc(1), dot(1), gvpr(1), gvcolor(1), acyclic(1), sccmap(1), tred(1), lib‐ graph(3) 27 August 2008 CCOMPS(1)


App Automation Report
Timestamp
Test
Exit status
Notes
Duration
20150610111842
BSP-5931.conf
FAIL -
5007_change_av_setting_1.bmp match failed!
0:01:28.725000


Firefight js
Real-time, real easy
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Inject real-time data into your HTML in minutes.
Getting started samples:
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{{greeting}}
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label {display: block;}
{{firstName}} {{lastName}} - {{city}}
Submitting this form will add an object the people list.
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a { color: red; cursor: pointer; } thead td { font-weight: bold; cursor: pointer; }
Department Filer:
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Create a smooth 2d spline curve from a series of points. Internally this uses [page:Interpolations.CatmullRom] to create the curve.
// Create a sine-like wave
const curve = new THREE.SplineCurve( [
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( -5, 5 ),
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 5, -5 ),
new THREE.Vector2( 10, 0 )
] );
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const splineObject = new THREE.Line( geometry, material );
points – An array of [page:Vector2] points that define the curve.
See the base [page:Curve] class for common properties.
The array of [page:Vector2] points that define the curve.
See the base [page:Curve] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]


EVEREST
For starters, anyone who has never attended an IMAX screening has missed out on a new kind of amazing movie. With a screen five to eight stories high and some ninety feet wide, the panorama is magnificent. Add that IMAX films are photographed in 70 millimeter film so that unbelievably crisp, sharp focus prevails This huge encompassing brings you right into the picture as if you were there.
In this thrilling movie, a documentary of mountain climbers, both men and women, who want to conquer the very highest mountain peak on Earth located in China we are made to feel as if we know them; we understand to some degree their drive, their belief they can make it to the top despite many attempts by others having ended in the tragedy of frostbite and death because of the terrible windstorms and avalanches.
MacGillivray Freeman Films was fortunate enough to have two veterans of Mt. Everest leading the group, filmmaker David Brashears and Ed Viesturs, America's leading Himalayan mountaineer. Jamling Tenzing of Norway and Araceli Segarra, the latter wanting to be the first Spanish woman to reach the peak, were among those along with 8 other climbers, 50 porters and 100 yaks who were on this expedition. The cameras follow the intrepid adventurers ascent, the interim places where they stop to rest, the Sherpa villages, the base camps.
With oxygen content of the air becoming thinner and thinner with each new altitude, they are aware that the body must be allowed to accustom itself. To go straight up, even if one could, would mean death. These are some of the things the climbers have to keep in mind. Later, when they are near the top, the lack of oxygen combines with the utter weariness to cause them to lose their normal behavior and reasoning. Climbing is but one of the obstacles they have to face.
We are shown the gear used to climb, to span chasms, But the filming of the ascent required heroic work of getting cameras and film to the top where helicopters found it hard to go because there was not enough air to be gripped by the blades.
Breathtaking vistas, sweeping panoramas, fierce winds and snow storms are the norm in this magnificent film. For an adventure unlike most others, EVEREST cannot be beat.
4 Bytes
4 Bytes = Superb 3 Bytes = Too good to miss 2 Bytes = Average 1 Byte = Save your money
Copyright 1998 Ben Hoffman
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: post title: 'IBM Connect 2016: 1402 - Getting Technically Cozy with IBM Connections Cloud APIs and App Dev' date: 2016-02-09 10:39:18.000000000 +00:00 type: post published: true status: publish categories: - Programming - Social Business - web tags: - activity streams - APIs - ibm connect - ibm connections - ibm connections cloud - hcl connections meta: _wpcom_is_markdown: '1' _edit_last: '1' _publicize_twitter_user: "@dvdsmpsn" _oembed_3a2b03c1b1e6247dd6efe2a9ab72776e: "{{unknown}}" _wpas_done_all: '1' _pingme: '1' _encloseme: '1' _wpas_skip_11278197: '1' author: David Simpson excerpt_separator: ---
Last week, whilst at IBM Connect 2016 in Orlando, Florida, I gave a presentation on extending IBM Connections Cloud. The slides from the presentation are below:
The full code examples from the presentation are hosted on GitHub here:
https://github.com/dvdsmpsn/ibm-connect-2016-examples/


Center for the Synthesis of Advanced Materials for Biomedical Applications
Developing the next generation of implantable materials


Collaboration
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The system is open source and anybody can check the source code. The code is small and written in the Python language. This makes it easy for professionals in the field to check it.
The system can run as a service and one installation can run mutiple elections. Anybody can login into the system, create a new election, register voters and managers, and customize the ballot using an easy to use WYSIWYG interface.
The system communicates with voters and managers by email.
Voters do not need to login into the system to vote. They only need to click on the link in the notification email, fill a web form and submit.
Each voter can only vote once per election.
Results are computed automatically at closing of the election and published.
Voting is completely anonymous. Even a hacker with a complete database dump of the system would not be able to link voters to ballots.
Each voter can check at any time that his vote has been properly recorded and not altered.
Each voter can independently and at any time perform an election recount.
Upon voting, each voter receives an email receipt containing a copy of their filled and anonymized ballot.
Managers are notified by email when a new vote is cast and receive a copy of the anonymized ballot.
All ballots, anonymized and digitally signed, are published, along with instructions to verify the digital signature.


April 23
Submit yourselves therefore to God. Resist the devil, and he will flee from you.  The Bible says you're the one who's supposed to overcome the devil. How? By resisting him. By rebelling against him when he tells you to do something and doing what God says instead! When Satan tells you some lie, contradict him with the Word of God. Oppose him. This verse says when you do that, he'll flee from you. He'll "run as in terror." That means everywhere you go, as you walk in faith and oppose the devil, darkness is pushed back.
So start pushing back that darkness. You can do it! The life of God is within you. Jesus Himself is living inside you. Everywhere you go, He goes. Every problem that rises up against you, every evil spirit that tries to influence your life, is coming up against GOD when he comes up against you.
All you need to do is become conscious of that. Begin now living your life moment by moment, knowing that the light of God is in you. The Word of God is in you. The Spirit of God is in you.
Live knowing that Jesus, the Son of God, is in you. Then watch the devil run! Scripture Reading: Ephesians 6:10-18


--- layout: plain permalink: /thank-you ---
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{% extends "superset/basic.html" %} {% block title %}{{ _("LA Integration!") }}{% endblock %} {% block body %}
Select the course: {% for course in course_names %} {{ course }} {% endfor %}
Select the Insertion method, if result table already exists(default is replace).: append replace
[Note: 1. If you have already executed the program and selecting different course then you should select "replace" option.
2. Else if you have running the executing the same program on the same course again then you should either select "append" or "replace" option.]


About
Organizers: Rediet Abebe and Irene Lo
Contact:
<EMAIL_ADDRESS>The organizers of this workshop also co-organize an interdisciplinary, multi-institution research initiative by the same theme.
Organizers
Rediet Abebe, Cornell University
Rediet Abebe is a Ph.D. candidate in computer science at Cornell Univerity where she is advised by Professor Jon Kleinberg. Her research focuses on algorithms, computational social science, AI, and their applications to social good. As part of this research agenda, she co-founded and co-organizes Mechanism Design for Social Good (MD4SG) and Black in AI, an international network of over 1000 individuals focused on increasing the presence and inclusion of Black individuals in AI. Her research is deeply influenced by her upbringing in her hometown of Addis Ababa, Ethiopia. Her work has been generously supported by fellowships and scholarships through Facebook, Google, the Cornell Graduate School, and the Harvard-Cambridge Fellowship.
Irene Lo, Stanford University
Irene Lo is a postdoctoral scholar in the Economics department at Stanford University, and will join the department of Management Science & Engineering at Stanford University as an assistant professor in Fall 2019. In her research, she develops and harnesses tools from operations, computer science, and economics to design effective matching markets and marketplace platforms, with a focus on public sector applications and socially responsible operations research. She is a co-organizer of the Mechanism Design for Social Good research initiative. She obtained her Ph.D. from the IEOR department at Columbia University in 2018, under the supervision of Jay Sethuraman and Jacob Leshno, and graduated from Princeton University in 2013 with an A.B. in mathematics.


|
FreeRTOS port on GAP8/RISC-V
|
Content | |
| EFUSE_CTRL Register Masks | |
Data Structures | |
| struct | efuse_ctrl_t |
Macros | |
| #define | EFUSE_CTRL_BASE |
| #define | efuse_ctrl |
| #define | EFUSE_CTRL_BASE_ADDRS |
| #define | EFUSE_CTRL_BASE_PTRS |
CFG - EFUSE control configure register | |
| #define | EFUSE_CTRL_SHORT_MASK |
| #define | EFUSE_CTRL_SHORT_SHIFT |
| #define | EFUSE_CTRL_SHORT(x) |
| #define | EFUSE_CTRL_MEDIUM_MASK |
| #define | EFUSE_CTRL_MEDIUM_SHIFT |
| #define | EFUSE_CTRL_MEDIUM(x) |
| #define | EFUSE_CTRL_LONG_MASK |
| #define | EFUSE_CTRL_LONG_SHIFT |
| #define | EFUSE_CTRL_LONG(x) |
| #define | EFUSE_CTRL_CMD_READ |
| #define | EFUSE_CTRL_CMD_WRITE |
| #define | EFUSE_CTRL_CMD_SLEEP |
| #define efuse_ctrl |
Peripheral EFUSE_CTRL base pointer
Referenced by hal_efuse_config_timings(), hal_efuse_sleep(), hal_efuse_start_program(), and hal_efuse_start_read().
| #define EFUSE_CTRL_BASE |
Peripheral EFUSE_CTRL base address
| #define EFUSE_CTRL_BASE_ADDRS |
Array initializer of EFUSE_CTRL base addresses
| #define EFUSE_CTRL_BASE_PTRS |
Array initializer of EFUSE_CTRL base pointers
| #define EFUSE_CTRL_CMD_READ |
Referenced by hal_efuse_start_read().
| #define EFUSE_CTRL_CMD_SLEEP |
Referenced by hal_efuse_sleep().
| #define EFUSE_CTRL_CMD_WRITE |
Referenced by hal_efuse_start_program().
| #define EFUSE_CTRL_LONG | ( | x | ) |
| #define EFUSE_CTRL_LONG_MASK |
| #define EFUSE_CTRL_LONG_SHIFT |
| #define EFUSE_CTRL_MEDIUM | ( | x | ) |
| #define EFUSE_CTRL_MEDIUM_MASK |
| #define EFUSE_CTRL_MEDIUM_SHIFT |
| #define EFUSE_CTRL_SHORT | ( | x | ) |
| #define EFUSE_CTRL_SHORT_MASK |
| #define EFUSE_CTRL_SHORT_SHIFT |


Instructions
Welcome to ReligiBeliefs. This test is meant to gauge your religious beliefs by asking questions. You will need to click the button that is the closest to your opinion.
You can always avoid answering a question. But if you do not understand the meaning of one of them, try to invert its meaning for a better understanding of what is implied.
This test tries to represent the wider set of ideas as possible and contains some phrases that can be shocking, notably concerning racism and homosexuality.


Package com.jme.asset
Class BlenderKey
- java.lang.Object
-
- com.jme.asset.AssetKey<com.jme.scene.Spatial>
-
- com.jme.asset.ModelKey
-
- com.jme.asset.BlenderKey
-
- All Implemented Interfaces:
com.jme.export.Savable
,java.lang.Cloneable
public class BlenderKey extends com.jme.asset.ModelKey
Blender key. Contains path of the blender file and its loading properties.- Author:
- Marcin Roguski (Kaelthas)
-
-
Nested Class Summary
Nested Classes Modifier and Type Class Description static class
BlenderKey.AnimationMatchMethod
This enum describes which animations should be attached to which armature.static interface
BlenderKey.FeaturesToLoad
Deprecated.this interface is deprecated and is not used anymore; to ensure the loading models consistency everything must be loaded because in blender one feature might depend on anotherstatic class
BlenderKey.MipmapGenerationMethod
This enum tells the importer if the mipmaps for textures will be generated by jme.static class
BlenderKey.SkyGeneratedTextureShape
The shape againts which the sky generated texture will be created.
-
Field Summary
Fields Modifier and Type Field Description protected BlenderKey.AnimationMatchMethod
animationMatchMethod
The method of matching animations to skeletons.protected java.lang.String
assetRootPath
The root path for all the assets.protected static int
DEFAULT_FPS
protected com.jme.material.Material
defaultMaterial
User's default material that is set for objects that have no material definition in blender.protected com.jme.material.RenderState.FaceCullMode
faceCullMode
Face cull mode.protected int
featuresToLoad
This variable is a bitwise flag of FeatureToLoad interface values; By default everything is being loaded.protected boolean
fixUpAxis
This variable indicate if Y axis is UP axis.protected int
fps
FramesPerSecond parameter describe how many frames there are in each second.protected int
generatedTexturePPU
Generated textures resolution (PPU - Pixels Per Unit).protected int
layersToLoad
Variable describes which layers will be loaded.protected float
linesWidth
The width of edges that are loaded from the mesh and do not belong to any face.protected boolean
loadGeneratedTextures
Allows to toggle generated textures loading.protected boolean
loadObjectProperties
A variable that toggles the object custom properties loading.protected boolean
loadUnlinkedAssets
The variable that tells if content of the file (along with data unlinked to any feature on the scene) should be stored as 'user data' in the result spatial.protected int
maxTextureSize
Maximum texture size.protected BlenderKey.MipmapGenerationMethod
mipmapGenerationMethod
Tells if the mipmaps will be generated by jme or not.protected boolean
optimiseTextures
This field tells if the importer should optimise the use of textures or not.protected float
pointsSize
The size of points that are loaded and do not belong to any edge of the mesh.protected float
skyGeneratedTextureRadius
The radius of a shape that will be used while creating the generated texture for the sky.protected BlenderKey.SkyGeneratedTextureShape
skyGeneratedTextureShape
The shape against which the generated texture for the sky will be created.protected int
skyGeneratedTextureSize
If the sky has only generated textures applied then they will have the following size (both width and height).protected java.lang.String
usedWorld
The name of world settings that the importer will use.
-
Constructor Summary
Constructors Constructor Description BlenderKey()
Constructor used by serialization mechanisms.BlenderKey(java.lang.String name)
Constructor.
-
Method Summary
All Methods Instance Methods Concrete Methods Deprecated Methods Modifier and Type Method Description boolean
equals(java.lang.Object obj)
void
excludeFromLoading(int featuresNotToLoad)
Deprecated.BlenderKey.AnimationMatchMethod
getAnimationMatchMethod()
java.lang.String
getAssetRootPath()
Deprecated.com.jme.material.Material
getDefaultMaterial()
This method returns the default material.com.jme.material.RenderState.FaceCullMode
getFaceCullMode()
This method returns the face cull mode.int
getFeaturesToLoad()
Deprecated.int
getFps()
This method returns frames per second amount.int
getGeneratedTexturePPU()
int
getLayersToLoad()
This method returns layers to be loaded.float
getLinesWidth()
int
getMaxTextureSize()
The default value for this parameter is the same as defined by: org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE.BlenderKey.MipmapGenerationMethod
getMipmapGenerationMethod()
float
getPointsSize()
float
getSkyGeneratedTextureRadius()
BlenderKey.SkyGeneratedTextureShape
getSkyGeneratedTextureShape()
int
getSkyGeneratedTextureSize()
java.lang.String
getUsedWorld()
This method returns the name of the WORLD data block that should be used during file loading.int
hashCode()
void
includeInLoading(int featuresToLoad)
Deprecated.boolean
isFixUpAxis()
This method returns the fix up axis state.boolean
isLoadGeneratedTextures()
boolean
isLoadObjectProperties()
boolean
isLoadUnlinkedAssets()
This method determines if unlinked assets should be loaded.boolean
isOptimiseTextures()
void
read(com.jme.export.JmeImporter e)
void
setAnimationMatchMethod(BlenderKey.AnimationMatchMethod animationMatchMethod)
Sets the way the animations will be matched with skeletons.void
setAssetRootPath(java.lang.String assetRootPath)
Deprecated.void
setDefaultMaterial(com.jme.material.Material defaultMaterial)
This method sets the default material for objects.void
setFaceCullMode(com.jme.material.RenderState.FaceCullMode faceCullMode)
This method sets the face cull mode.void
setFixUpAxis(boolean fixUpAxis)
This method sets the fix up axis state.void
setFps(int fps)
This method sets frames per second amount.void
setGeneratedTexturePPU(int generatedTexturePPU)
This method sets the generated textures resolution.void
setLayersToLoad(int layersToLoad)
This method sets layers to be loaded.void
setLinesWidth(float linesWidth)
Sets the width of edges that are loaded from the mesh and do not belong to any face.void
setLoadGeneratedTextures(boolean loadGeneratedTextures)
This method sets the flag that toggles the generated textures loading.void
setLoadObjectProperties(boolean loadObjectProperties)
This method sets the properies loading policy.void
setLoadUnlinkedAssets(boolean loadUnlinkedAssets)
This method sets if unlinked assets should be loaded.void
setMaxTextureSize(int maxTextureSize)
This method sets the maximum texture size.void
setMipmapGenerationMethod(BlenderKey.MipmapGenerationMethod mipmapGenerationMethod)
void
setOptimiseTextures(boolean optimiseTextures)
If set to true, then textures of the same mapping type will be merged together and textures that in the final result will never be visible - will be discarded.void
setPointsSize(float pointsSize)
Sets the size of points that are loaded and do not belong to any edge of the mesh.void
setSkyGeneratedTextureRadius(float skyGeneratedTextureRadius)
void
setSkyGeneratedTextureShape(BlenderKey.SkyGeneratedTextureShape skyGeneratedTextureShape)
void
setSkyGeneratedTextureSize(int skyGeneratedTextureSize)
void
setUsedWorld(java.lang.String usedWorld)
This method sets the name of the WORLD data block that should be used during file loading.boolean
shouldLoad(int featureToLoad)
Deprecated.void
write(com.jme.export.JmeExporter e)
-
-
-
Field Detail
-
DEFAULT_FPS
protected static final int DEFAULT_FPS
- See Also:
- Constant Field Values
-
fps
protected int fps
FramesPerSecond parameter describe how many frames there are in each second. It allows to calculate the time between the frames.
-
featuresToLoad
protected int featuresToLoad
This variable is a bitwise flag of FeatureToLoad interface values; By default everything is being loaded.
-
loadUnlinkedAssets
protected boolean loadUnlinkedAssets
The variable that tells if content of the file (along with data unlinked to any feature on the scene) should be stored as 'user data' in the result spatial.
-
assetRootPath
protected java.lang.String assetRootPath
The root path for all the assets.
-
fixUpAxis
protected boolean fixUpAxis
This variable indicate if Y axis is UP axis. If not then Z is up. By default set to true.
-
generatedTexturePPU
protected int generatedTexturePPU
Generated textures resolution (PPU - Pixels Per Unit).
-
usedWorld
protected java.lang.String usedWorld
The name of world settings that the importer will use. If not set or specified name does not occur in the file then the first world settings in the file will be used.
-
defaultMaterial
protected com.jme.material.Material defaultMaterial
User's default material that is set for objects that have no material definition in blender. The default value is null. If the value is null the importer will use its own default material (gray color - like in blender).
-
faceCullMode
protected com.jme.material.RenderState.FaceCullMode faceCullMode
Face cull mode. By default it is disabled.
-
layersToLoad
protected int layersToLoad
Variable describes which layers will be loaded. N-th bit set means N-th layer will be loaded. If set to -1 then the current layer will be loaded.
-
loadObjectProperties
protected boolean loadObjectProperties
A variable that toggles the object custom properties loading.
-
maxTextureSize
protected int maxTextureSize
Maximum texture size. Might be dependant on the graphic card. This value is taken from org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE.
-
loadGeneratedTextures
protected boolean loadGeneratedTextures
Allows to toggle generated textures loading. Disabled by default because it very often takes too much memory and needs to be used wisely.
-
mipmapGenerationMethod
protected BlenderKey.MipmapGenerationMethod mipmapGenerationMethod
Tells if the mipmaps will be generated by jme or not. By default generation is dependant on the blender settings.
-
skyGeneratedTextureSize
protected int skyGeneratedTextureSize
If the sky has only generated textures applied then they will have the following size (both width and height). If 2d textures are used then the generated textures will get their proper size.
-
skyGeneratedTextureRadius
protected float skyGeneratedTextureRadius
The radius of a shape that will be used while creating the generated texture for the sky. The higher it is the larger part of the texture will be seen.
-
skyGeneratedTextureShape
protected BlenderKey.SkyGeneratedTextureShape skyGeneratedTextureShape
The shape against which the generated texture for the sky will be created.
-
optimiseTextures
protected boolean optimiseTextures
This field tells if the importer should optimise the use of textures or not. If set to true, then textures of the same mapping type will be merged together and textures that in the final result will never be visible - will be discarded.
-
animationMatchMethod
protected BlenderKey.AnimationMatchMethod animationMatchMethod
The method of matching animations to skeletons. The default value is: AT_LEAST_ONE_NAME_MATCH.
-
pointsSize
protected float pointsSize
The size of points that are loaded and do not belong to any edge of the mesh.
-
linesWidth
protected float linesWidth
The width of edges that are loaded from the mesh and do not belong to any face.
-
-
Method Detail
-
getFps
public int getFps()
This method returns frames per second amount. The default value is BlenderKey.DEFAULT_FPS = 25.- Returns:
- the frames per second amount
-
setFps
public void setFps(int fps)
This method sets frames per second amount.- Parameters:
fps
- the frames per second amount
-
getFaceCullMode
public com.jme.material.RenderState.FaceCullMode getFaceCullMode()
This method returns the face cull mode.- Returns:
- the face cull mode
-
setFaceCullMode
public void setFaceCullMode(com.jme.material.RenderState.FaceCullMode faceCullMode)
This method sets the face cull mode.- Parameters:
faceCullMode
- the face cull mode
-
setLayersToLoad
public void setLayersToLoad(int layersToLoad)
This method sets layers to be loaded.- Parameters:
layersToLoad
- layers to be loaded
-
getLayersToLoad
public int getLayersToLoad()
This method returns layers to be loaded.- Returns:
- layers to be loaded
-
setLoadObjectProperties
public void setLoadObjectProperties(boolean loadObjectProperties)
This method sets the properies loading policy. By default the value is true.- Parameters:
loadObjectProperties
- true to load properties and false to suspend their loading
-
isLoadObjectProperties
public boolean isLoadObjectProperties()
- Returns:
- the current properties loading properties
-
getMaxTextureSize
public int getMaxTextureSize()
The default value for this parameter is the same as defined by: org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE. If by any means this is too large for user's hardware configuration use the 'setMaxTextureSize' method to change that.- Returns:
- maximum texture size (width/height)
-
setMaxTextureSize
public void setMaxTextureSize(int maxTextureSize)
This method sets the maximum texture size.- Parameters:
maxTextureSize
- the maximum texture size
-
setLoadGeneratedTextures
public void setLoadGeneratedTextures(boolean loadGeneratedTextures)
This method sets the flag that toggles the generated textures loading.- Parameters:
loadGeneratedTextures
- true if generated textures should be loaded and false otherwise
-
isLoadGeneratedTextures
public boolean isLoadGeneratedTextures()
- Returns:
- tells if the generated textures should be loaded (false is the default value)
-
setAssetRootPath
@Deprecated public void setAssetRootPath(java.lang.String assetRootPath)
Deprecated.Not used any more. This method sets the asset root path.- Parameters:
assetRootPath
- the assets root path
-
getAssetRootPath
@Deprecated public java.lang.String getAssetRootPath()
Deprecated.Not used any more. This method returns the asset root path.- Returns:
- the asset root path
-
includeInLoading
@Deprecated public void includeInLoading(int featuresToLoad)
Deprecated.This method adds features to be loaded.- Parameters:
featuresToLoad
- bitwise flag of FeaturesToLoad interface values
-
excludeFromLoading
@Deprecated public void excludeFromLoading(int featuresNotToLoad)
Deprecated.This method removes features from being loaded.- Parameters:
featuresNotToLoad
- bitwise flag of FeaturesToLoad interface values
-
shouldLoad
@Deprecated public boolean shouldLoad(int featureToLoad)
Deprecated.
-
getFeaturesToLoad
@Deprecated public int getFeaturesToLoad()
Deprecated.This method returns bitwise value of FeaturesToLoad interface value. It describes features that will be loaded by the blender file loader.- Returns:
- features that will be loaded by the blender file loader
-
isLoadUnlinkedAssets
public boolean isLoadUnlinkedAssets()
This method determines if unlinked assets should be loaded. If not then only objects on selected layers will be loaded and their assets if required. If yes then all assets will be loaded even if they are on inactive layers or are not linked to anything.- Returns:
- true if unlinked assets should be loaded and false otherwise
-
setLoadUnlinkedAssets
public void setLoadUnlinkedAssets(boolean loadUnlinkedAssets)
This method sets if unlinked assets should be loaded. If not then only objects on selected layers will be loaded and their assets if required. If yes then all assets will be loaded even if they are on inactive layers or are not linked to anything.- Parameters:
loadUnlinkedAssets
- true if unlinked assets should be loaded and false otherwise
-
setFixUpAxis
public void setFixUpAxis(boolean fixUpAxis)
This method sets the fix up axis state. If set to true then Y is up axis. Otherwise the up i Z axis. By default Y is up axis.- Parameters:
fixUpAxis
- the up axis state variable
-
isFixUpAxis
public boolean isFixUpAxis()
This method returns the fix up axis state. If set to true then Y is up axis. Otherwise the up i Z axis. By default Y is up axis.- Returns:
- the up axis state variable
-
setGeneratedTexturePPU
public void setGeneratedTexturePPU(int generatedTexturePPU)
This method sets the generated textures resolution.- Parameters:
generatedTexturePPU
- the generated textures resolution
-
getGeneratedTexturePPU
public int getGeneratedTexturePPU()
- Returns:
- the generated textures resolution
-
getMipmapGenerationMethod
public BlenderKey.MipmapGenerationMethod getMipmapGenerationMethod()
- Returns:
- mipmaps generation method
-
setMipmapGenerationMethod
public void setMipmapGenerationMethod(BlenderKey.MipmapGenerationMethod mipmapGenerationMethod)
- Parameters:
mipmapGenerationMethod
- mipmaps generation method
-
getSkyGeneratedTextureSize
public int getSkyGeneratedTextureSize()
- Returns:
- the size of the generated textures for the sky (used if no flat textures are applied)
-
setSkyGeneratedTextureSize
public void setSkyGeneratedTextureSize(int skyGeneratedTextureSize)
- Parameters:
skyGeneratedTextureSize
- the size of the generated textures for the sky (used if no flat textures are applied)
-
getSkyGeneratedTextureRadius
public float getSkyGeneratedTextureRadius()
- Returns:
- the radius of a shape that will be used while creating the generated texture for the sky, the higher it is the larger part of the texture will be seen
-
setSkyGeneratedTextureRadius
public void setSkyGeneratedTextureRadius(float skyGeneratedTextureRadius)
- Parameters:
skyGeneratedTextureRadius
- the radius of a shape that will be used while creating the generated texture for the sky, the higher it is the larger part of the texture will be seen
-
getSkyGeneratedTextureShape
public BlenderKey.SkyGeneratedTextureShape getSkyGeneratedTextureShape()
- Returns:
- the shape against which the generated texture for the sky will be created (by default it is a sphere).
-
setSkyGeneratedTextureShape
public void setSkyGeneratedTextureShape(BlenderKey.SkyGeneratedTextureShape skyGeneratedTextureShape)
- Parameters:
skyGeneratedTextureShape
- the shape against which the generated texture for the sky will be created
-
setOptimiseTextures
public void setOptimiseTextures(boolean optimiseTextures)
If set to true, then textures of the same mapping type will be merged together and textures that in the final result will never be visible - will be discarded.- Parameters:
optimiseTextures
- the variable that tells if the textures should be optimised or not
-
isOptimiseTextures
public boolean isOptimiseTextures()
- Returns:
- the variable that tells if the textures should be optimised or not (by default the optimisation is disabled)
-
setAnimationMatchMethod
public void setAnimationMatchMethod(BlenderKey.AnimationMatchMethod animationMatchMethod)
Sets the way the animations will be matched with skeletons.- Parameters:
animationMatchMethod
- the way the animations will be matched with skeletons
-
getAnimationMatchMethod
public BlenderKey.AnimationMatchMethod getAnimationMatchMethod()
- Returns:
- the way the animations will be matched with skeletons
-
getPointsSize
public float getPointsSize()
- Returns:
- the size of points that are loaded and do not belong to any edge of the mesh
-
setPointsSize
public void setPointsSize(float pointsSize)
Sets the size of points that are loaded and do not belong to any edge of the mesh.- Parameters:
pointsSize
- The size of points that are loaded and do not belong to any edge of the mesh
-
getLinesWidth
public float getLinesWidth()
- Returns:
- the width of edges that are loaded from the mesh and do not belong to any face
-
setLinesWidth
public void setLinesWidth(float linesWidth)
Sets the width of edges that are loaded from the mesh and do not belong to any face.- Parameters:
linesWidth
- the width of edges that are loaded from the mesh and do not belong to any face
-
setUsedWorld
public void setUsedWorld(java.lang.String usedWorld)
This method sets the name of the WORLD data block that should be used during file loading. By default the name is not set. If no name is set or the given name does not occur in the file - the first WORLD data block will be used during loading (assuming any exists in the file).- Parameters:
usedWorld
- the name of the WORLD block used during loading
-
getUsedWorld
public java.lang.String getUsedWorld()
This method returns the name of the WORLD data block that should be used during file loading.- Returns:
- the name of the WORLD block used during loading
-
setDefaultMaterial
public void setDefaultMaterial(com.jme.material.Material defaultMaterial)
This method sets the default material for objects.- Parameters:
defaultMaterial
- the default material
-
getDefaultMaterial
public com.jme.material.Material getDefaultMaterial()
This method returns the default material.- Returns:
- the default material
-
write
public void write(com.jme.export.JmeExporter e) throws java.io.IOException
- Specified by:
write
in interfacecom.jme.export.Savable
- Overrides:
write
in classcom.jme.asset.AssetKey<com.jme.scene.Spatial>
- Throws:
java.io.IOException
-
read
public void read(com.jme.export.JmeImporter e) throws java.io.IOException
- Specified by:
read
in interfacecom.jme.export.Savable
- Overrides:
read
in classcom.jme.asset.AssetKey<com.jme.scene.Spatial>
- Throws:
java.io.IOException
-
hashCode
public int hashCode()
- Overrides:
hashCode
in classcom.jme.asset.AssetKey<com.jme.scene.Spatial>
-
equals
public boolean equals(java.lang.Object obj)
- Overrides:
equals
in classcom.jme.asset.AssetKey<com.jme.scene.Spatial>
-
-


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Maharishi Mahesh YogiBig believer in vedic flying, which is a total fraud. Briefly a mentor to The Beatles and to a lesser extent the Rolling Stones. Wants to change the world by having governments pay him to practice large scale transcendental meditation (TM), to the point of taking out full page advertisements in news magazines during the 1980's. Timeline |