I was born into a military family. My dad was a dentist in the army then in the mid 80's and on through the middle of the 90s, so a family move was always on the horizon. I spent a couple of years growing up in Germany. I was at the fall of the Berlin Wall, my parents even have a chunk of it. We moved on to New York, and then on across the US to Washington State.
I spent the most of my formative years in Washington, save a few months in Costa Rica before heading to Idaho for college, where I received my higher education and met my wife. I graduated with a degree in Mass Communication with a focus on TV and film narrative, and then I went back later for my MBA. During all this time, we made Idaho our home, and had careers. I was a media producer for an international NGO, that took me to London, England and Haiti, immediately proceeding Hurrican Matthew in 2016. The job was good, it was exciting, my wife was successful in her work, and we enjoyed the life. However we always had a goal to do something global, and landed upon Peace Corps as the ideal organization to join.
It took time - I like to say it took 8 years to realize our 5 year plan
but ultimately, we were accepted by the Peace Corps and placed in Molepolole, Botswana. Until COVID-19 came upon us all, we were intending to see the world
or at least a chunk of Europe, and perhaps stop by Dubai to see the 2020 World Expo. But our lives were upended, and suddendly we found ourselves back in our childhood state of Washington within the span of a week in March in 2020. And here I am.
In Code Fellows, I aim to come away with the skills to excel in the workforce. To understand the skills, the code languages, and the industry lingo and shorthand so I can feel comfortable and prepared to keep on with the learning, the work, and gaining expertise for a career somewhere in tech.


Red9_PoseSaver¶
Red9_PoseSaver is designed as a generic module for storing and dealing with poses inside Maya. The PoseData object is the base for all of this and is what’s wrapped by the AnimUI and the MetaData.poseCacheLoad() calls.
There’s also a powerful setup for testing a rigs current pose against a previously stored pose file, or you can test poseObjectA==poseObjectB or even poseFileA==poseFileB
This is a new implementation of the PoseSaver core, same file format and ConfigObj but now supports relative pose data handled via a posePointCloud and the snapping core
Note
I use the node short name as the key in the dictionary so ALL NODES must have unique names or you may get unexpected results!
Core Pose Classes
DataMap ([filterSettings]) |
New base class for handling data storage and reloading with intelligence |
PoseData ([filterSettings]) |
The PoseData is stored per node inside an internal dict as follows: |
PosePointCloud (nodes[, filterSettings, …]) |
PosePointCloud is the technique inside the PoseSaver used to snap the pose into relative space. |
PoseBlender (filepaths[, nodes, …]) |
simple wrap over the PoseLoad code to control the loading of the r9Pose through a poseBlender UI or a simple percent args passed into the applyPercent call. |
PoseCompare (currentPose, referencePose[, …]) |
This is aimed at comparing a rigs current pose with a given one, be that a pose file on disc, a pose class object, or even a poseObject against another. |
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getFolderPoseHandler
(posePath)¶ Check if the given directory contains a poseHandler.py file if so return the filename. PoseHandlers are a way of extending or over-loading the standard behaviour of the poseSaver, see Vimeo for a more detailed explanation.
TODO: have this also accept a pointer to a handler file rather than a direct poseHnadler.py file in each folder. This means we could point a folder to a generic handler inside our presets folder rather than having the code logic in each folder.
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store_nodepose_to_clipboard
(nodes=[], clipboard=True, verbose=True)¶ a simple wrap over the main DataMap to grab the poseData for a given set of nodes by-passing the rest of the pose logic. Returns the DataMap object with the poseDict filled
Parameters: - nodes – nodes to capture
- clipboard – if True we puhs the data to the system clipboard also for recovery
- verbose – if True(default) we show on screen message to show the data has been captured
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apply_nodepose_from_clipboad
(nodes=None, cb_selection=True, world_space=False)¶ given a valid datamap.poseDict, buffered to the clipboard (using the above function “store_nodepose_to_clipboard”) apply that internal pose, attr for attr, to the given object. If there are selected attrs in the ChannelBox then we only load to those. This loads against index order
Parameters: - nodes – the nodes we want to cast the data too, note these are processed in the original selection order of the data when stored
- cb_selection – if True we only load those attrs that are selected in the channelBox
- world_space – loads the data against the kWorld space stored in the attr blocks in the pose data
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class
DataMap
(filterSettings=None, *args, **kws)¶ Bases:
object
New base class for handling data storage and reloading with intelligence
The idea of the DataMap is to make the node handling part of any system generic. This allows us to use this baseClass to build up things like poseSavers and all we have to worry about is the data save / extraction part, all the node handling and file handling is already done by this class ;)
Note that we’re not passing any data in terms of nodes here, We’ll deal with those in the Save and Load calls.
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metaPose
¶ this flag adds in the additional MetaData block for all the matching code and info extraction. True if self.metaRig is filled, self.settings.metaRig=True or self.metaPose=True
-
filepath
¶
-
setMetaRig
(node)¶ Master call to bind and set the mRig for the DataMap
Parameters: node – node to set the mRig from or instance of an mRig object
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hasFolderOverload
()¶ modified so you can now prefix the poseHandler.py file makes it easier to keep track of in a production environment
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getNodesFromFolderConfig
(rootNode, mode)¶ if the poseFolder has a poseHandler.py file use that to return the nodes to use for the pose instead
Parameters: - rootNode – rootNode passed to the search poseHandlers poseGetNodesLoad or poseGetNodesSave functions
- mode – ‘save’ or ‘load’
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getNodes
(nodes, incRoots=False)¶ Main call to get the nodes to process based on the filterSettings data This is designed to allow for specific hooks to be used from user code stored in the pose folder itself.
Parameters: - nodes – nodes passed to the filter calls
- incRoots – added Oct2021 : this now force overrides the settings.incRoots value so we can force it on for all Save functions. For loads this isn’t used as we want the user to determine the behaviour
Note
Because this calls FilterNode to get the data when useFilter=True it allows for any mRig with internal filterSettings bound to it to dynamically modify the settings on the fly to suit. This is a big update in handling for ProPack to integrate without having to massively restructure
-
getSkippedAttrs
(rootNode=None)¶ the returned list of attrs from this function will be COMPLETELY ignored by the pose system. They will not be saved or loaded.
Note
The collection of these attrs is currently only supported under MetaRig. IF self.skipAttrs was passed into the object then we do NOT run this func, returning the currently setup list
-
getMaintainedAttrs
(nodesToLoad, parentSpaceAttrs)¶ Attrs returned here will be cached prior to pose load, then restored in-tact afterwards
Parameters: - nodesToLoad – nodes that the pose is about to load the data too, this is the already processed nodeList
- parentSpaceAttrs – attributes we want to be ignored by the load system
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buildBlocks_fill
(nodes=None)¶ To Be Overloaded : What capture routines to run in order to build the DataMap up. Note that the self._buildBlock_poseDict(nodes) calls the self._collectNodeData per node as a way of gathering what info to be stored against each node.
-
buildDataMap
(nodes)¶ build the internal dataMap dict, useful as a separate func so it can be used in the PoseCompare class easily. This is the main internal call for managing the actual pose data for save
Note
this replaces the original pose call self.buildInternalPoseData()
Note
this code sets up self.rootJnt and IF that is setup then we also trigger the _buildBlock_skeletonData() and _buildBlock_hikData() dicts which inject specific skeleton joint data for later processing. This is setup if one of the following is True
- pose is self.metaPose and self.metaRig.getSkeletonRoots() returns a rootJnt
- nodes[0] (rootNode) has attribute ‘exportSkeletonRoot’ that is connected to a joint
- nodes[0] (rootNode) is of type joint
- self.settings.nodeTypes == [‘joint’]
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processPoseFile
(nodes, read=True)¶ pre-loader function that processes all the nodes and data prior to actually calling the load… why? this is for the poseMixer for speed. This reads the file, matches the nodes to the internal file data and fills up the self.matchedPairs data [(src,dest),(src,dest)]
Parameters: - nodes – nodes to process
- read – if True we read the r9Anim from file, else we skip the load
Note
this replaced the original call self._poseLoad_buildcache()
-
matchInternalPoseObjects
(nodes=None, fromFilter=True)¶ This is a throw-away and only used in the UI to select for debugging! from a given poseFile return or select the internal stored objects
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saveData
(nodes, filepath=None, useFilter=True, storeThumbnail=True, force=False)¶ Generic entry point for the Data Save.
Parameters: - nodes – nodes to store the data against OR the rootNode if the filter is active.
- filepath – posefile to save - if not given the pose is cached on this class instance.
- useFilter – use the filterSettings or not.
- storeThumbnail – save a thumbnail or not
- force – force write the data even if the file is read-only
-
loadData
(nodes, filepath=None, useFilter=True, *args, **kws)¶ Generic entry point for the Data Load.
Parameters: - nodes – if given load the data to only these. If given and filter=True this is the rootNode for the filter.
- filepath – file to load - if not given the pose is loaded from a cached instance on this class.
- useFilter – If the pose has an active Filter_Settings block and this is True then use the filter on the destination hierarchy.
-
-
class
PoseData
(filterSettings=None, *args, **kws)¶ Bases:
Red9.core.Red9_PoseSaver.DataMap
The PoseData is stored per node inside an internal dict as follows:
>>> node = '|group|Rig|Body|TestCtr' >>> poseDict['TestCtr'] >>> poseDict['TestCtr']['ID'] = 0 index in the Hierarchy used to build the data up >>> poseDict['TestCtr']['longName'] = '|group|Rig|Body|TestCtr' >>> poseDict['TestCtr']['attrs']['translateX'] = 0.5 >>> poseDict['TestCtr']['attrs']['translateY'] = 1.0 >>> poseDict['TestCtr']['attrs']['translateZ'] = 22 >>> >>> # if we're storing as MetaData we also include: >>> poseDict['TestCtr']['metaData']['metaAttr'] = CTRL_L_Thing = the attr that wires this node to the MetaSubsystem >>> poseDict['TestCtr']['metaData']['metaNodeID'] = L_Arm_System = the metaNode this node is wired to via the above attr
Matching of nodes against this dict is via either the nodeName, nodeIndex (ID) or the metaData block.
New functionality allows you to use the main calls to cache a pose and reload it from this class instance, wraps things up nicely for you:
>>> pose=r9Pose.PoseData() >>> pose.metaPose=True >>> >>> # cache the pose (just don't pass in a filePath) >>> pose.poseSave(cmds.ls(sl=True)) >>> # reload the cache you just stored >>> pose.poseLoad(cmds.ls(sl=True))
We can also load in a percentage of a pose by running the PoseData._applyData(percent) as follows:
>>> pose=r9Pose.PoseData() >>> pose.metaPose=True >>> pose.filepath='C:/mypose.pose' >>> >>> # processPoseFile does just that, processes and build up the list of data but doesn't apply it >>> pose.processPoseFile(nodes='myRootNode') >>> >>> # now we can dial in a percentage of the pose, we bind this to a floatSlider in the UI >>> pose._applyData(percent=20)
Note
If the root node of the hierarchy passed into the poseSave() has a message attr ‘exportSkeletonRoot’ or ‘animSkeletonRoot’ and that message is connected to a skeleton then the pose will also include an internal ‘skeleton’ pose, storing all child joints into a separate block in the poseFile that can be used by the PoseCompare class/function.
For metaData based rigs this calls a function on the metaRig class getSkeletonRoots() which wraps the ‘exportSkeletonRoot’ attr, allowing you to overload this behaviour in your own MetaRig subclasses.
I’m not passing any data in terms of nodes here, We’ll deal with those in the PoseSave and PoseLoad calls. Leaves this open for expansion
-
buildBlocks_fill
(nodes=None)¶ What capture routines to run in order to build the poseDict data
-
poseSave
(nodes, filepath=None, useFilter=True, storeThumbnail=True, modelPanel=None)¶ Entry point for the generic PoseSave.
Parameters: - nodes – nodes to store the data against OR the rootNode if the filter is active.
- filepath – posefile to save - if not given the pose is cached on this class instance.
- useFilter – use the filterSettings or not.
- storeThumbnail – generate and store a thubmbnail from the screen to go alongside the pose
Note
as from Oct2021 the save function will ALWAYS internally set incRoots=True so that all data is captured. The user can then choose if they use that data during the load process but it seems correct to store it regardless
-
poseLoad
(**kwargs)¶ Entry point for the generic PoseLoad.
Parameters: - nodes – if given load the data to only these. If given and filter=True this is the rootNode for the filter.
- filepath – posefile to load - if not given the pose is loaded from a cached instance on this class.
- useFilter – If the pose has an active Filter_Settings block and this is True then use the filter on the destination hierarchy.
- relativePose – kick in the posePointCloud to align the loaded pose relatively to the selected node.
- relativeRots – ‘projected’ or ‘absolute’ - how to calculate the offset.
- relativeTrans – ‘projected’ or ‘absolute’ - how to calculate the offset.
- maintainSpaces – this preserves any parentSwitching mismatches between the stored pose and the current rig settings, current spaces are maintained. This only checks those nodes in the snapList and only runs under relative mode.
- percent – percentage of the pose to apply, used by the poseBlender in the UIs
Note
Relative mode currently relies on the controller / reference node thats passed in to be Y-up in it’s native state, thats to say the Y axis pointing upwards. We’ll be patching this moving forwards
-
-
class
PoseBlender
(filepaths, nodes=None, filterSettings=None, useFilter=True, matchMethod='stripPrefix')¶ Bases:
object
simple wrap over the PoseLoad code to control the loading of the r9Pose through a poseBlender UI or a simple percent args passed into the applyPercent call. This is called by the AnimUI and is really only meant as an internal binding
-
keyMembers
(*args)¶ key the members of the pose data
-
selectMembers
(*args)¶
-
applyPercent
(percent)¶ direct call to load a percentage of the given pose in this instance
-
show
()¶ main blender UI, simple but generic and allows us to dial in a percentage of the given pose. This is basically a wrap for the other UI’s and functions that call this method so we have a single class managing the UI and functionality.
-
-
class
PosePointCloud
(nodes, filterSettings=None, meshes=[], prioritySnapOnly=False, *args, **kws)¶ Bases:
object
PosePointCloud is the technique inside the PoseSaver used to snap the pose into relative space. It’s been added as a tool in it’s own right as it’s sometimes useful to be able to shift poses in global space.
>>> # heres an mRig example, it will also work with any other rigs by just setting up >>> # the filter settings object in the same way for any of the Red9 tools >>> import Red9.core.Red9_PoseSaver as r9Pose >>> import Red9.core.Red9_Meta as r9Meta >>> >>> # grab our mRig node >>> mrig=r9Meta.getMetaRigs()[0] >>> >>> ppc=r9Pose.PosePointCloud(nodes=mrig.ctrl_main) >>> ppc.settings.metaRig=True >>> ppc.prioritySnapOnly=True # for rigs you can turn this on so that ONLY those nodes in the filterPriority list get built and used >>> >>> # build the cloud system >>> ppc.buildOffsetCloud() # you can also pass a root point in, used as the base pivot ( rootReference='pSphere1') >>> >>> # to apply the cloud, snapping the rig into the clouds pose >>> ppc.applyPosePointCloud() >>> >>> # to sync the cloud to the rigs current frame, allowing you to update the clouds internal pose >>> ppc.updatePosePointCloud() >>> >>> # delete the ppc node >>> ppc.delete()
Parameters: - nodes – feed the nodes to process in as a list, if a filter is given then these are the rootNodes for it
- filterSettings – pass in a filterSettings object to filter the given hierarchy
- meshes – this is really for reference, rather than make a locator, pass in a reference geo which is then shapeSwapped for the PPC root node giving great reference!
- prioritySnapOnly – ONLY make ppc points for the filterPriority nodes
-
syncdatafromCurrentInstance
()¶ pull existing data back from the metaNode
-
getInputNodes
()¶ handler to build up the list of nodes to generate the cloud against. This uses the filterSettings and the inputNodes variables to process the hierarchy and is designed for overloading if required.
-
getPPCNodes
()¶ return a list of the PPC nodes
-
getTargetNodes
()¶ return a list of the target controllers
-
matchPPCNodes
(srcTargets)¶ return a list of the PPC nodes which were generated against the given target nodes
Note
the PPC contains a list of tuples where [(ppc_node, target_node),(…..] with this we pass in the target and get a list back of the PPC node that was generated against it
-
static
getCurrentInstances
()¶ get any current PPC nodes in the scene
-
snapPosePntstoNodes
()¶ snap each pntCloud point to their respective Maya nodes
-
snapNodestoPosePnts
()¶ snap each MAYA node to it’s respective pntCloud point
-
generateVisualReference
()¶ Generic call that’s used to overload the visual handling of the PPC is other instances such as the AnimationPPC
-
buildOffsetCloud
(rootReference=None, raw=False, projectedRots=False, projectedTrans=False)¶ Build a point cloud up for each node in nodes
Parameters: - nodes – list of objects to be in the cloud
- rootReference – the node used for the initial pivot location
- raw – build the cloud but DON’T snap the nodes into place - an optimisation for the PoseLoad sequence
- projectedRots – project the rotates of the root node of the cloud
- projectedTrans – project the translates of the root node of the cloud
-
shapeSwapMeshes
(selectable=True)¶ Swap the mesh Geo so it’s a shape under the PPC transform root
Note
this has had to be modified to support 2022+ as the parent -shape flag no longer behaves in the same way
-
applyPosePointCloud
()¶
-
updatePosePointCloud
()¶
-
delete
()¶
-
deleteCurrentInstances
()¶ delete any current instances of PPC clouds
-
class
PoseCompare
(currentPose, referencePose, angularTolerance=0.1, linearTolerance=0.001, compareDict='poseDict', filterMap=[], ignoreBlocks=[], ignoreStrings=[], ignoreAttrs=[], longName=False, **kws)¶ Bases:
object
This is aimed at comparing a rigs current pose with a given one, be that a pose file on disc, a pose class object, or even a poseObject against another. It will compare either the main [poseData].keys or the [‘skeletonDict’].keys and for key in keys compare, with tolerance, the [attrs] block.
>>> # lets do simple skeleton comparison giving it 2 rootjnts >>> import Red9.core.Red9_PoseSaver as r9Pose >>> # root jnts of skeletons to test >>> test_root='root_of_skl_to_test' >>> master_root='root_of_correct_skl' >>> >>> mPoseA=r9Pose.PoseData() >>> mPoseA.settings.nodeTypes=['joint'] >>> mPoseA.buildDataMap(test_root) >>> mPoseA.buildBlocks_fill() >>> >>> mPoseB=r9Pose.PoseData() >>> mPoseB.settings.nodeTypes=['joint'] >>> mPoseB.buildDataMap(master_root) >>> mPoseB.buildBlocks_fill() >>> >>> compare=r9Pose.PoseCompare(mPoseA,mPoseB) >>> compare.compare() #>> bool, True = same
>>> ---------------------------------------------------- >>> # mRig manual pose testing - note that mRig has >>> # poseCompare wrapped as an internal function also! >>> ---------------------------------------------------- >>> # build an mPose object and fill the internal poseDict >>> mPoseA=r9Pose.PoseData() >>> mPoseA.metaPose=True >>> mPoseA.buildDataMap(cmds.ls(sl=True)) >>> mPoseA.buildBlocks_fill() >>> >>> mPoseB=r9Pose.PoseData() >>> mPoseB.metaPose=True >>> mPoseB.buildDataMap(cmds.ls(sl=True)) >>> mPoseB.buildBlocks_fill() >>> >>> compare=r9Pose.PoseCompare(mPoseA,mPoseB) >>> >>> #.... or .... >>> compare=r9Pose.PoseCompare(mPoseA,'H:/Red9PoseTests/thisPose.pose') >>> #.... or .... >>> compare=r9Pose.PoseCompare('H:/Red9PoseTests/thisPose.pose','H:/Red9PoseTests/thatPose.pose') >>> >>> compare.compare() #>> bool, True = same >>> compare.fails['failedAttrs']
Make sure we have 2 PoseData objects to compare :param currentPose: either a PoseData object or a valid pose file :param referencePose: either a PoseData object or a valid pose file :param angularTolerance: default 0.1 : the tolerance used to check rotate attr float values :param linearTolerance: default: 0.001 : the tolerance used to check all other float attrs :param compareDict: the internal main dict in the pose file to compare the data with : base options : ‘poseDict’, ‘skeletonDict’ :param filterMap: if given this is used as a high level filter, only matching nodes get compared
others get skipped. Good for passing in a master core skeleton to test whilst ignoring extra nodesParameters: - ignoreBlocks – allows the given failure blocks to be ignored. We mainly use this for [‘missingKeys’]
- ignoreStrings – allows you to pass in a list of strings, if any of the keys in the data contain that string it will be skipped, note this is a partial match so you can pass in wildcard searches [‘_’,’_end’]
- ignoreAttrs – allows you to skip given attrs from the poseCompare calls
- longName – compare the longName DAG path stores against each node, note that the compare strips out any namespaces before compare
Note
In the new setup if the pose being generated had it’s settings.nodeTypes=[‘joint’] or we found the exportSkeletonRoot jnt (mrig) then we add a whole new dict to serialize the current skeleton data to the pose, this means that we can then compare a pose on a rig via the internal skeleton transforms as well as the actual rig controllers… makes validation a lot more accurate for export
- ‘poseDict’ = [poseData] main controller data
- ‘skeletonDict’ = [skeletonDict] block generated if exportSkeletonRoot is connected
- ‘infoDict’ = [info] block
Note
currentPose is the driving data here. If referencePose has additional nodes then that won’t trigger a fail. If however currentPose has nodes that aren’t in referencePose that will trigger ‘MissingKey’ error in the fail dict. This is because we use this to compare a master setup against a given reference setup, and if the given has extra data we ignore as it’s the core of the currentPose we’re testing against.
-
compare
()¶ Compare the 2 PoseData objects via their internal [key][attrs] blocks return a bool. After processing self.fails is a dict holding all the fails for processing later if required
- currentPose is MASTER
- referencePose is the one being compared to the currentPose
-
batchPatchPoses
(posedir, config, poseroot, load=True, save=True, patchfunc=None, relativePose=False, relativeRots=False, relativeTrans=False)¶ whats this?? a fast method to run through all the poses in a given dictionary and update or patch them. If patchfunc isn’t given it’ll just run through and resave the pose - updating the systems if needed. If it is then it gets run between the load and save calls.
Parameters: - posedir – directory of poses to process
- config – hierarchy settings cfg to use to ID the nodes (hierarchy tab preset = filterSettings object)
- poseroot – root node to the filters - poseTab rootNode/MetaRig root
- patchfunc – optional function to run between the load and save call in processing, great for fixing issues on mass with poses. Note we now pass pose file back into this func as an arg
- load – should the batch load the pose
- save – should the batch resave the pose


Groundnut
Groundnut/Peanuts are known as Moongphali in India. India is one of the largest
producers of groundnuts in the world. The special variety peanut of this area (Saurastra,
Gujarat) is world famous in its flavor, taste and aroma. Raw Groundnut valued for
its protein contents, which is of high biological value.
Groundnut contains more protein then meat, two and half more than eggs and more
than any other vegetable food. It also contains phosphorous, thiamin and niacin
that help in building resistance against all infections, such as Hepatitis and tuberculosis.
Uses
• Groundnut kernel popular across the international market as a table snack due
to its characteristic natural flavor, nutty taste and crunchy texture.
• It is consumed as fresh, roasted, dried, boiled and in so many recipes.
• It is also used in manufacture of soap, cosmetics, shaving cream, lubricants etc.
• It is also used for oil extraction, food and as an ingredient in confectionery
products.


Grayscale the web
Known issues:
Slight flicker of unstyled content on
very
fast pages.
Does not affect chrome: pages.


Court remands Carpenter for defilement
by Dominic Antwi Agyei/Priscilla ObourKumasi, Nov. 19, GNA – A Kumasi Circuit Court has remanded a 29-year-old carpenter for allegedly, defiling a 11-year-old school girl.
Kwadwo Norvo pleaded not guilty and would reappear before the court presided over by Miss Comfort Tasiame, on November 27, this year.
Prosecuting, Police Chief Inspector Mercy Quaye, told the court that the complainant, Noami Dadzie, who is the mother of the victim, resides in the same house with the accused at Ahinsan, a suburb in Kumasi.
She said in the month of April this year, on one evening, the victim returned from school and met the absence of her mother.
The Prosecution said the accused who was then in his room sent the victim to buy him toilet tissue which she did and handed it over to him in his room.
She said after receiving the tissue, Norvo gave his phone to the victim to play games with it.
The Prosecution said in the course of the victim playing with the phone, the accused drew closer and ordered her to stand up.

Prosecution said, the accused warned the victim not to tell anyone else he will beat her.
She said a few days later, the victim felt sick and was taken to hospital where it was discovered that she had been defiled.
The Prosecution said during interrogation by the mother, she mentioned the accused as her the culprit.
She said a complaint was made at Asokwa Divisional Domestic Violence and Victim Support Unit (DOVVSU) and a Police medical report form was issued to send the victim to the hospital for examination and treatment.
Chief Inspector Quaye said the complainant returned with the medical report form duly endorsed by a medical officer of Kumasi South Hospital.
The accused was later arrested and detained to help in investigations.
Police Chief Inspector Quaye said the accused was subsequently charged and brought before the Court.
GNA


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{% extends 'dataloaderinterface/base.html' %} {% load static %} {% load site %} {% load widget_tweaks %} {% block page_title %}
{{ leafpack.uuid }}
#}
| Placement Date | {{ leafpack.placement_date }} | |
| Number of Packs Placed | {{ leafpack.leafpack_placement_count }} | |
| Placement Air Temperature | {{ leafpack.placement_air_temp|default:"Unknown" }} °C | |
| Placement Water Temperature | {{ leafpack.placement_water_temp|default:"Unknown" }} °C | |
| Stream Habitat Type | {{ leafpack.deployment_type }} |
Predominant Leaf Species:
{% for lp in leafpack.types.all %}| Retrieval Date | {{ leafpack.retrieval_date }} | |
| Number of Packs Retrieved | {{ leafpack.leafpack_retrieval_count }} | |
| Retrieval Air Temperature | {{ leafpack.retrieval_air_temp|default:"Unknown" }} °C | |
| Retrieval Water Temperature | {{ leafpack.retrieval_water_temp|default:"Unknown" }} °C |
| Did storms occur while your leaf packs were in the stream? | {% if leafpack.had_storm is None %} Unknown {% elif leafpack.had_storm %} Yes {% else %} No {% endif %} |
| Number of storms that occurred | {{ leafpack.storm_count }} |
| Total precipitation depth that occurred | {{ leafpack.storm_precipitation }} cm |
| Did flooding occur? | {% if leafpack.had_flood is None %} Unknown {% elif leafpack.had_flood %} Yes {% else %} No {% endif %} |
| Was this site experiencing a drought during your experiment? | {% if leafpack.had_drought is None %} Unknown {% elif leafpack.had_drought %} Yes {% else %} No {% endif %} |
| {{group.name}} | |
|---|---|
| Taxon | Tally |
| {% if bug_data.bug.url != None %} {{ bug_data.bug.display_name|capfirst }} {% else %} {{ bug_data.bug.display_name|capfirst }} {% endif %} | {{ bug_data.bug_count }} |
| Total # of Taxa Groups Present | {{ group.presentCount }} |
| Group Weighting Factor | {{ group.wFactor }} |
| Group Index Value | {{ group.GroupIndexValue }} |
| Total Number of Individuals Found | {{ leafpack.taxon_count }} |
| Pollution Tolerance Index Score | {{ leafpack.PTI_score|floatformat:0 }} |
| Pollution Tolerance Index Rating | {{ leafpack.PollutionToleranceIndexRating }} |
| Percent EPT | {{ leafpack.percent_EPT|floatformat:2 }}% |
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Computer Graphics Conference and Special Issue 2008
This page is co-maintained by
Ke-Sen Huang and
Xiaomao Wu.
Changelog
Special issue of Computer-Aided Design on Point-based Computational Techniques (PDF CFP)
- Topics: (but not limited to)
-
- Point acquisition and processing
- Geometric and physical modeling using point primitives
- Sampling, approximation and interpolation
- Transmission and compression of point-sampled geometry
- Interactive techniques with point-sampled geometry
- Geometry processing of point models
- Topological properties of point clouds
- Hybrid representations and algorithms
- Point-based CAD/CAM/CAE
- Product development and other real-world applications such as bio-medical computing, architectural design, digital archival, and scientific computing from acquired point cloud data
- Important Dates:
-
- Submission of full papers: 15 April 2008
- First decision notification: 15 June 2008
- Submission revised papers: 30 July 2008
- Final decision notification: 01 September 2008
- Estimated publication date: 30 January 2009
Special issue of Computers in Industry on Computer Techniques in Design and Manufacturing of Soft Products (PDF CFP)
- Topics: (but not limited to)
-
- Geometric modelling for soft products;
- Design automation of soft products;
- Shape and topology optimization of soft products;
- Human-centric soft product design;
- Physical modelling in soft product design;
- Reverse engineering for soft products;
- Manufacturing techniques for soft products;
- Collaborative design and manufacture of complex soft products;
- Design for manufacturability in soft products;
- Tolerance control in computer-aided design and manufacturing of soft products;
- Human-machine interfaces for computer-aided design and manufacturing of soft products.
- Important Dates:
-
- Submission of full papers: March 31, 2008
- Location:
-
Nanjing, China
- Time:
-
June 26-27, 2008
- Important Dates:
-
- Submission deadline: April 1, 2008
- Author notification: May 1, 2008
- Camera ready deadline: May 15, 2008
- Highlights
-
- All accepted papers will be published by IJVR (International Journal of Virtual Reality, IPI Press in USA).
- Location:
-
Las Vegas, Nevada, USA
- Time:
-
December 1-3, 2008
- Important Dates:
-
- Submission deadline: July 21, 2008
- Author notification: September 1, 2008
- Camera ready deadline: September 15, 2008
- Highlights
-
- The symposium's proceedings will be published by Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series.
- Location:
-
Electronic Arts Campus, Redwood City, CA
- Time:
-
February 15 - 17, 2008
- Important Dates
-
- Paper submissions: October 22, 2007
- Poster and demo submissions: December 23, 2007
- Notifications: December 3, 2007
- Camera ready papers: December 10, 2007
(all deadlines are at 11:59 pm EST)
- Location:
-
Istanbul, Turkey
- Time:
-
June 9 to June 11, 2008
- Important Dates
-
- Paper submissions: February 1, 2008
- Notifications: February 25, 2008
- Camera ready papers: March 15, 2008
- Highlights
-
- Best 35 papers accepted to the conference will appear in a special issue of the journal The Visual Computer, published by Springer.
- Location:
-
Stony Brook University, Stony Brook, New York
- Time:
-
June 2-4, 2008
- Important Dates
-
- Abstracts due: November 27, 2007
- Full papers due: December 4, 2007
- Acceptance decisions: January 31, 2008
- Final versions due: March 1, 2008
- Location:
-
Stony Brook University, Stony Brook, New York
- Time:
-
June 4-6, 2008
- Important Dates
-
- Abstract Submission deadline November 27, 2007
- Due of Submission December 4, 2007
- Notification of acceptance January 31, 2008
- Deadline for camera-ready copies March 1, 2008
- Location:
-
Windsor, Ontario, Canada
- Time:
-
May 28 to May 30, 2008
- Important Dates
-
- Papers submission December 20, 2007, 5PM PST
- Author notification February 19, 2008
- Final papers due March 14, 2008
- Posters and demos submission March 31, 2008, 5PM PST
- Location:
-
Seoul, Korea
- Time:
-
Sept 1-3, 2008
- Important Dates
-
- Due of Submission April 15, 20088
- Notification of acceptance May 12, 2008
- Deadline for camera-ready copies May 30, 2008
- Highlights
-
- All accepted full papers, about 35 of them, will be published, at the time of the conference, in a special issue of THE JOURNAL OF Computer Animation and Virtual World by Wiley.
- Location:
-
Tokyo,Japan
- Time:
-
October 8-10,2008
- Important Dates
-
- Abstract Submission deadline April 23(Wed). 2008
- Due of Submission April 28(Mon), 2008
- Notification of acceptance June 15 (Monday).2008
- Deadline for camera-ready copies July 11 (Friday), 2008
- Highlights
-
- All regular papers accepted by Pacific Graphics 2008 will be published as journal papers in Computer Graphics Forum.
- Location:
-
Los Angeles
- Time:
-
11 - 15 August 2008
- Important Dates (All deadlines are at 22:00 UTC/GMT)
-
- Technical Papers: Wednesday, 23 January 2008 (Detailed Instructions and Checklist)
- Location:
-
Singapore
- Time:
-
10 - 13 December 2008
- Important Dates
-
- Technical Papers: 28 May 2008, 22:00 UTC/GMT
- Location:
-
Crete, Greece
- Time:
-
14th to the 18th April 2008
- Important Dates:
-
- Abstracts for Full Papers
Sept. 21st, 2007
- Full Papers
Sept 26th, 2007
- Notification of decisions
Nov 19th, 2007
- Location:
-
Crete, Greece
- Time:
-
Tuesday, April 15th, 2008 (one full day)
- Important Dates:
-
- Full Papers
Monday, January 7th, 2008 (24:00 GMT)
- Notification of decisions
Monday, February 11th, 2008
- Camera-ready papers deadline
Monday, February 25th, 2008
- Location:
-
Los Angeles
- Time:
-
August 9-10, 2008
- Important Dates:
-
- Full Papers
April 30
- Notification of decisions
June 4
- Camera-ready papers deadline
June 18
- Location:
-
Dublin, Ireland
- Time:
-
Mon 7 - Wed 9 July, 2008
- Important Dates:
-
- Electronic paper submission deadline
April 18, 2008
- Author notification
May 16, 2008
- Camera ready copy deadline
May 30, 2008
- Location:
-
Copenhagen, Denmark
- Time:
-
July 2 to 4, 2008
- Important Dates:
-
- Electronic abstract submission deadline
April 20, 2008
- Electronic paper submission deadline
April 27, 2008 PMT
- Author notification
May 26, 2008
- Camera ready copy deadline
June 1st, 2008
- Highlights
-
- This year, the SGP proceedings will appear for the first time as an issue of the Computer Graphics Forum, the International Journal of the EUROGRAPHICS Association. The journal status of the proceedings requires a two-stage review process with conditional acceptance after the first round and final acceptance based on the revised submissions.
- Location:
-
Sarajevo, Bosnia and Herzegovina
- Time:
-
June 23 to June 25, 2008
- Important Dates:
-
- Electronic abstract submission deadline
Tuesday, April 4
- Electronic paper submission deadline
Thursday, April 7
- Author notification
Thursday, May 8
- Revisions due
Friday, May 16
- Camera ready copy deadline
Monday, May 19
- Highlights
-
- Starting this year, the proceedings of EGSR will be a special issue of the journal Computer Graphics Forum. This will improve the availability of EGSR papers and make them citable as journal articles. Because of this there will be a brief second review cycle for any papers that require changes to be accepted; such papers will only be accepted after the changes have been confirmed by the program committee.
- Location:
-
Sarajevo, Bosnia and Herzegovina
- Time:
-
June 20 to June 21, 2008
- Important Dates:
-
- Electronic paper submission deadline
Tuesday, April 1
- Author notification
Tuesday, May 6
- Camera ready copy deadline
Friday, May 16
- Highlights
-
-
- Location:
-
Los Angeles, California
- Time:
-
9th - 10th August, 2008
- Important Dates:
-
- Electronic abstract submission deadline
April 3rd, 2008
- Electronic paper submission deadline
April 7th, 2008
- Author notification
May 6, 2008
- Camera ready copy deadline
June 4th, 2008
- Highlights
-
- Best papers from the symposium will be invited to be extended for a special issue of the ACM Transactions on Applied Perception.
- Location:
-
Columbus, Ohio
- Time:
-
- Important Dates:
-
- Electronic abstract submission deadline
March 21, 2008
- Electronic paper submission deadline
March 31, 2008
- Author notification
- Camera ready copy deadline
- Highlights
-
-
- Location:
-
Columbus, Ohio
- Time:
-
- Important Dates:
-
- Electronic abstract submission deadline
March 21, 2008
- Electronic paper submission deadline
March 31, 2008
- Author notification
- Camera ready copy deadline
- Highlights
-
-
- Location:
-
University of West Bohemia, Campus-Bory Plzen (very close to Prague, the capital of the Czech Republic) Czech Republic
- Time:
-
February 4 - 7, 2008
- Important Dates:
-
- Paper registration and abstract upload (recommended): September 27, 2007
Paper upload (anonymous and affiliated versions): October 16, 2007 13:00 GMT (London time)
- Acceptance notification (expected): December 10, 2007
- Final version upload: December 20, 2007
- Presentationn upload (zipped PowerPoint or PDF)(recommended): January 28, 2008 13:00 GMT (London time)


Getting the custom made bridal gown of your dreams begins with your private consultation with the designers. We truly believe that each bride is unique and deserves an exquisite gown that is tailored to enhance her beauty and be as stunning as she is. During the consultation, we will discuss the different options that will fit your desires and budget. If additional dresses will be made for any members of your party, we can discuss your wishes for those dresses as well during this time.
After your consultation, you can relax knowing that your designers are working through the details of your order. Vendors for the textiles and materials needed for your gown are being sourced from India to be shipped directly to the designers, giving you the best value for your budget.
The designers will contact you once their design work is complete and materials obtained to confirm the final details of your gown. This is your chance to make any adjustments to the design discussed in the consultation. No wedding happens without a change in plans here and there! At this time, the estimated cost of your gown will be updated to reflect any change in design or in the sourcing and purchase of your authentic textiles.
Once the designers have hand sewn the last bead and pressed out every wrinkle, you will have the chance to try on your gown to ensure proper fit. The designers will work to make any alternations needed to make your gown fit you perfectly. Once complete, your dress will be ready for your big day!


--- layout: post title: Winding down... post_id: 1 categories: - metablog date: 2011-09-01 10:43:00.000000000 -06:00 author: Jamis permalink: 2011/9/1/shutting-down.html summary: > In which our hero tearfully exits the blogosphere, though perhaps without quite so much drama ---
It’s been a good run, but my thrill for blogging has ebbed. Most of my online conversation occurs on Twitter these days, and my Buckblog has definitely felt the lack of attention.
So, it is with some sadness that I announce the end of the Buckblog. Nothing is actually going away: the articles and existing comments will all remain where they are, but I won’t be posting any more, and no more comments will be accepted on any of them. It’ll all be “read-only” from here on out.
I have no doubt that in coming months and years I’ll get the itch to post something that won’t fit on Twitter. I’m not sure yet how I’ll work that. Maybe I’ll create a Tumblr account for the purpose. Or maybe I’ll just post static HTML pages and link them up via Twitter. I figure I’ll cross that bridge when I come to it.
At any rate, here’s to the future!


- seconds - Variable in class com.mygdx.game.GameTimer
-
Holds the number of seconds that the timer is currently clocked to
- seconds() - Method in class com.mygdx.game.GameTimer
-
Returns the number of seconds currently clocked on the timer (within the current minute)
Changed in assessment 3 (Integer - int)
- selectedTile - Variable in class com.mygdx.game.GameEngine
-
Holds the data pertaining to the currently-selected tile
- selectedTile() - Method in class com.mygdx.game.GameEngine
-
Returns the data pertaining to the last Tile that was selected by a player
- selectedTile - Variable in class com.mygdx.game.GameScreen
-
- selectedTileLabel - Variable in class com.mygdx.game.GameScreen
-
Label stating the getID of the currently-selected tile
- selectedTileOwnerIcon - Variable in class com.mygdx.game.GameScreen
-
Icon representing the player who owns the currently-selected tile
- selectedTileRoboticonIcon - Variable in class com.mygdx.game.GameScreen
-
Icon representing the roboticon occupying the currently-selected tile
- selectRandomEvent() - Method in class com.mygdx.game.GameEngine
-
- selectTile(Tile) - Method in class com.mygdx.game.GameEngine
-
- selectTile(Tile, boolean) - Method in class com.mygdx.game.GameScreen
-
The code to be run whenever a particular tile is clicked on
Specifically updates the label identifying the selected tile, the college icon linked to the player who owns
it, the icon representing the Roboticon planted on it and the available options for the tile in the main
in-game interface
- sell(String, int, Player) - Method in class com.mygdx.game.Market
-
A method that allows selling resources to the market.
- sellEnergy - Variable in class com.mygdx.game.Market
-
Button in the market's interface that sells the current player's energy stocks to the market
- sellFood - Variable in class com.mygdx.game.Market
-
Button in the market's interface that sells the current player's food stocks to the market
- sellOre - Variable in class com.mygdx.game.Market
-
Button in the market's interface that sells the current player's ore stocks to the market
- sender - Variable in class com.mygdx.game.Trade
-
- setAnimationFinish(IAnimationFinish) - Method in class io.github.teamfractal.animation.AnimationPlayerWin
-
- setAnimationFinish(IAnimationFinish) - Method in class io.github.teamfractal.animation.AnimationTileFlash
-
- setAnimationFinish(IAnimationFinish) - Method in interface io.github.teamfractal.animation.IAnimation
-
Set the animation finish callback.
- setBorder(float, Color) - Method in class com.mygdx.game.TTFont
-
Changes the properties of the borders around the internal BitmapFont's characters
This overloaded method produces rounded borders around the resultant BitmapFont's characters
Internal FreeTypeFontGenerator re-generates the encapsulate BitmapFont following the border change
- setBorder(float, Color, boolean) - Method in class com.mygdx.game.TTFont
-
Changes the properties of the borders around the internal BitmapFont's characters
Internal FreeTypeFontGenerator re-generates the encapsulate BitmapFont following the border change
- setEnergyBuyPrice(int) - Method in class com.mygdx.game.Market
-
Setter for EnergyBuyPrice.
- setEnergyCount(int) - Method in class com.mygdx.game.Player
-
Setter for Energycount
- setEnergyCounterValue(int) - Method in class com.mygdx.game.GameScreen
-
Sets the value represented by the energy-counter rendered within the main in-game interface
- setEnergyLevel(int) - Method in class com.mygdx.game.Roboticon
-
Setter for energyLevel
New in Assessment 3
- setEnergySellPrice(int) - Method in class com.mygdx.game.Market
-
Setter for EnergySellPrice.
- setEnergyStock(int) - Method in class com.mygdx.game.Market
-
Setter for EnergyStock.
- setFont(FileHandle) - Method in class com.mygdx.game.TTFont
-
Changes the object to encode a new font from a provided file
Internal FreeTypeFontGenerator re-generates the encapsulate BitmapFont following the .TTF file change
- setFoodBuyPrice(int) - Method in class com.mygdx.game.Market
-
Setter for FoodBuyPrice.
- setFoodCount(int) - Method in class com.mygdx.game.Player
-
Setter for Foodcount
- setFoodCounterValue(int) - Method in class com.mygdx.game.GameScreen
-
Sets the value represented by the food-counter rendered within the main in-game interface
- setFoodLevel(int) - Method in class com.mygdx.game.Roboticon
-
Setter for foodLevel
New in Assessment 3
- setFoodSellPrice(int) - Method in class com.mygdx.game.Market
-
Setter for FoodSellPrice.
- setFoodStock(int) - Method in class com.mygdx.game.Market
-
Setter for FoodStock.
- setMoney(int) - Method in class com.mygdx.game.Player
-
Setter for the money attribute
- setMoneyCounterValue(int) - Method in class com.mygdx.game.GameScreen
-
Sets the value represented by the money-counter rendered within the main in-game interface
- setOreBuyPrice(int) - Method in class com.mygdx.game.Market
-
Setter for OreBuyPrice.
- setOreCount(int) - Method in class com.mygdx.game.Player
-
Setter for Orecount
- setOreCounterValue(int) - Method in class com.mygdx.game.GameScreen
-
Sets the value represented by the ore-counter rendered within the main in-game interface
- setOreLevel(int) - Method in class com.mygdx.game.Roboticon
-
Setter for oreLevel
New in Assessment 3
- setOreSellPrice(int) - Method in class com.mygdx.game.Market
-
Setter for OreSellPrice.
- setOreStock(int) - Method in class com.mygdx.game.Market
-
Setter for OreStock.
- setOwner(Player) - Method in class com.mygdx.game.Tile
-
Changes the owner of the tile to the one specified
- setPlayerListPosition(int) - Method in class com.mygdx.game.Market
-
- setPlayers(Player[]) - Method in class com.mygdx.game.GameEngine
-
- setPrice(int) - Method in class com.mygdx.game.Trade
-
- setResource(String, int) - Method in class com.mygdx.game.Tile
-
Sets a certain resource count to the specified amount.
- setRoboticonBuyPrice(int) - Method in class com.mygdx.game.Market
-
Setter for RoboticonBuyPrice
- setRoboticonCounterValue(int) - Method in class com.mygdx.game.GameScreen
-
Sets the value represented by the Roboticon-counter rendered within the main in-game interface
- setRoboticonStock(int) - Method in class com.mygdx.game.Market
-
Sets the market's Roboticon stock level
Also updates the appropriate stock label to reflect the new quantity given
- setShadow(int, int, Color) - Method in class com.mygdx.game.TTFont
-
Changes the properties of the shadows beneath the internal BitmapFont's characters
Internal FreeTypeFontGenerator re-generates the encapsulate BitmapFont following the shadow change
- setSize(int) - Method in class com.mygdx.game.TTFont
-
Changes the (consistent) size of the internal BitmapFont's encoded characters
Internal FreeTypeFontGenerator re-generates the encapsulate BitmapFont following the size change
- setTerminalMethod(Runnable) - Method in class com.mygdx.game.GameTimer
-
Sets a new method for the timer to execute when it hits 0
- setTileBorderColor(Color) - Method in class com.mygdx.game.Tile
-
Sets the colour of the tile's border
This must only be called if and when a player acquires the tile
- setTime(int, int) - Method in class com.mygdx.game.GameTimer
-
Clocks the timer to the provided time
Specifically changes the internal minutes/seconds variables as necessary and updates the core label's
appearance to visualise the new timer provided
Changed in Assessment 3
- setTrade(Trade) - Method in class com.mygdx.game.Player
-
- shadowColor() - Method in class com.mygdx.game.TTFont
-
Returns the (consistent) colour of the shadows beneath the internal BitmapFont's characters
- show() - Method in class com.mygdx.game.GameScreen
-
Executes when the game-screen is loaded up, typically from the point of another screen
Serves as an extension of the screen's constructor that primarily builds visual elements
Currently instantiates Drawer object, the main stage, the font used to render on-screen text and the image of
the game's map before constructing the three primary tables that make up the in-game interface (along with the
auxiliary pause menu)
- show() - Method in class com.mygdx.game.HowToPlay
-
Secondary constructor of the main menu which focuses on preparing visual elements
Specifically instantiates the menu's stage; spatial construction table; fonts; background image and buttons
before adding the stage containing the table (which itself contains the menu's labels, buttons and background
image) to the screen's rendering pipeline, which is also set up at the beginning of this method
- show() - Method in class com.mygdx.game.LeaderboardFrontend
-
Secondary constructor of the main menu which focuses on preparing visual elements
Specifically instantiates the menu's stage; spatial construction table; fonts; background image and buttons
before adding the stage containing the table (which itself contains the menu's labels, buttons and background
image) to the screen's rendering pipeline, which is also set up at the beginning of this method
- show() - Method in class com.mygdx.game.MainMenu
-
Secondary constructor of the main menu which focuses on preparing visual elements
Specifically instantiates the menu's stage; spatial construction table; fonts; background image and buttons
before adding the stage containing the table (which itself contains the menu's labels, buttons and background
image) to the screen's rendering pipeline, which is also set up at the beginning of this method
- show() - Method in class com.mygdx.game.MiniGameScreen
-
- show() - Method in class com.mygdx.game.PlayerSelectScreen
-
- show() - Method in class com.mygdx.game.SplashScreen
-
Acts as a secondary constructor for the screen.
- showchancellorTexture() - Method in class com.mygdx.game.Tile
-
Adds a chancellor to the tile
- showEventMessage(String) - Method in class com.mygdx.game.GameScreen
-
- shown - Variable in class com.mygdx.game.GameScreen
-
- showPlayerWin(Player) - Method in class com.mygdx.game.GameScreen
-
- size() - Method in class com.mygdx.game.TTFont
-
Returns the (consistent) size of the internal BitmapFont's characters
- Size() - Constructor for class io.github.teamfractal.screens.AbstractAnimationScreen.Size
-
- SplashScreen - Class in com.mygdx.game
-
- SplashScreen(Game) - Constructor for class com.mygdx.game.SplashScreen
-
The constructor for the splash screen.
- stage - Variable in class com.mygdx.game.HowToPlay
-
On-screen stage which can be populated with actors
- stage - Variable in class com.mygdx.game.LeaderboardFrontend
-
On-screen stage which can be populated with actors
- stage - Variable in class com.mygdx.game.MainMenu
-
On-screen stage which can be populated with actors
- stage - Variable in class com.mygdx.game.MiniGameScreen
-
- stage - Variable in class com.mygdx.game.PlayerSelectScreen
-
On-screen stage which can be populated with actors
- start() - Method in class com.mygdx.game.GameTimer
-
Starts the timer (and changes the timer's colour appropriately)
- startingRoboticonLevels - Variable in class com.mygdx.game.Malfunction
-
- state - Variable in class com.mygdx.game.GameEngine
-
Variable dictating whether the game is running or paused at any given moment
- state() - Method in class com.mygdx.game.GameEngine
-
Return's the game's current play-state, which can either be [State.RUN] or [State.PAUSE]
This is not to be confused with the game-state (which is directly linked to the renderer)
- State() - Constructor for enum com.mygdx.game.GameEngine.State
-
- stop() - Method in class com.mygdx.game.GameTimer
-
Stops the timer (and changes the timer's colour appropriately)
Changed in Assessment 3 (to reset back to 0:0)
- stretchCurrentCell(Table) - Method in class com.mygdx.game.Drawer
-
Stretches the last row in the provided table to span across the maximum number of columns in that table


|
| void | doGet (HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException |
| |
| void | doPost (HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException |
| |
Servlet implementation class EsrefServlet
| EsrefServlet.EsrefServlet |
( |
| ) |
|
- See also
- HttpServlet::HttpServlet()
| String EsrefServlet.deleteData |
( |
HttpServletRequest |
request | ) |
|
|
private |
Deletes the records in the specified indices from MySQL server. Which records are going to be deleted is specified in "input" parameter of GET call. "input" parameter is a space separated string with each entry specifying the index of the record to be inserted.
- Parameters
-
| request | HTTPServletRequest object containing the request parameters input and type. |
- Returns
- Resulting data as a String.
| double EsrefServlet.distance |
( |
double |
x1, |
|
|
double |
y1, |
|
|
double |
x2, |
|
|
double |
y2 |
|
) |
| |
Returns the distance between two points.
- Parameters
-
| x1 | First x coordinate. |
| y1 | First y coordinate. |
| x2 | Second x coordinate. |
| y2 | Second y coordinate. |
- Returns
- Distance between two points.
| void EsrefServlet.doGet |
( |
HttpServletRequest |
request, |
|
|
HttpServletResponse |
response |
|
) |
| throws ServletException, IOException |
|
protected |
doGet method responding to GET calls. According to different request types, executes corresponding processes and returns the resulting data.
Accepts two parameters from the GET method:
- type : Request type. May be i. queryData ii. insertData iii. listData
- input : Input data of a request. Each request type requires different input: queryData : A search term such as name of a national park. insertData : List of checkbox id's as a string. listData : No input
- See also
- HttpServlet::doGet(HttpServletRequest request, HttpServletResponse response)
| void EsrefServlet.doPost |
( |
HttpServletRequest |
request, |
|
|
HttpServletResponse |
response |
|
) |
| throws ServletException, IOException |
|
protected |
doPost method responding to POST calls. Currently not used.
- See also
- HttpServlet::doPost(HttpServletRequest request, HttpServletResponse response)
| ArrayList<NationalPark> EsrefServlet.getSelectedParks |
( |
String |
filter | ) |
|
|
private |
Returns the selected NationalPark objects in an ArrayList; which objects are selected is specified in input filter string.
- Parameters
-
| filter | Filter string specifying which parks to return. Has a format of "1 3 12 25" |
- Returns
- ArrayList of selected NationalPark objects.
| String EsrefServlet.insertData |
( |
HttpServletRequest |
request | ) |
|
|
private |
Inserts the records in the specified indices to MySQL server. Which records are going to be inserted is specified in "input" parameter of GET call. "input" parameter is a space separated string with each entry specifying the index of the record to be inserted.
- Parameters
-
| request | HTTPServletRequest object containing the request parameters input and type. |
- Returns
- Resulting data as a String.
| static int EsrefServlet.levenshteinDistance |
( |
CharSequence |
lhs, |
|
|
CharSequence |
rhs |
|
) |
| |
|
static |
Computes the number of steps it will take to get to the second string from the first one by computing the levenshtein distance between the two strings.
- Parameters
-
| lhs | Starting string |
| rhs | Target string |
- Returns
- Number of steps it will take to get to the second string from the first one.
Source: https://en.wikipedia.org/wiki/Levenshtein_distance
| String EsrefServlet.listData |
( |
HttpServletRequest |
request | ) |
|
|
private |
Gets all the records stored in MySQL server and returns them as a String.
- Parameters
-
| request | HTTPServletRequest object contaning the request parameters input and type. |
- Returns
- Resulting data as a String.
| void EsrefServlet.parseData |
( |
ResultSet |
results | ) |
|
|
private |
Constructs a NationalPark object from each result in the ResultSet and adds them to parks ArrayList. After the execution of this method, all the data obtained from the SPARQL query is stored in the parks ArrayList.
- Parameters
-
| results | Jena ResultSet object, containing the result of SPARQL query. |
| String EsrefServlet.queryData |
( |
HttpServletRequest |
request | ) |
|
|
private |
Queries data from wikidata and returns the resulting data as a String in an internal data format.
Internal data format is as follows: ROW&&ROW&&ROW&&...&&ROW
Each ROW is formatted as follows: COLUMN||COLUMN||...||COLUMN
- Parameters
-
| request | HTTPServletRequest object containing the request parameters input and type. |
- Returns
- Resulting data in an internal data format.
| void EsrefServlet.semanticRanking |
( |
String |
term | ) |
|
|
private |
Semantically reorders the parks ArrayList according to the given input. Given input must be the name of a national park. If no such national park exists, then this algorithm doesn't do any reordering.
- Parameters
-
| term | Name of a national park. |
Sorts the given NationalPark list with respect to the given NationalPark. The list will be sorted according to the distance of each element to NationalPark np.
- Parameters
-
| list | List of NationalParks to be sorted. |
| np | NationalPark object according to which the list will be sorted. |
| final long EsrefServlet.serialVersionUID = 1L |
|
staticprivate |
| String EsrefServlet.url = "jdbc:mysql://ec2-54-186-213-92.us-west-2.compute.amazonaws.com:3306/db" |
|
staticprivate |
The documentation for this class was generated from the following file:


When creating a chart, you want to tell the viewer what data they are viewing. To do this, you need to label the axis.
Namespace: options.scales[scaleId].title
, it defines options for the scale title. Note that this only applies to cartesian axes.
| Name | Type | Default | Description |
|---|---|---|---|
display |
boolean |
false |
If true, display the axis title. |
align |
string |
'center' |
Alignment of the axis title. Possible options are 'start' , 'center' and 'end' |
text |
string |string[] |
'' |
The text for the title. (i.e. “# of People” or “Response Choices”). |
color |
Color |
Chart.defaults.color |
Color of label. |
font |
Font |
Chart.defaults.font |
See Fonts |
padding |
Padding |
4 |
Padding to apply around scale labels. Only top and bottom are implemented. |
It is also common to want to change the tick marks to include information about the data type. For example, adding a dollar sign (‘$’). To do this, you need to override the ticks.callback
method in the axis configuration.
The method receiver 3 arguments:
value
- the tick value in the internal data format of the associated scale.index
- the tick index in the ticks array.ticks
- the array containing all of the tick objects.The call to the method is scoped to the scale. this
inside the method is the scale object.
If the callback returns null
or undefined
the associated grid line will be hidden.
The category axis, which is the default x-axis for line and bar charts, uses the index
as internal data format. For accessing the label, use this.getLabelForValue(value)
. API: getLabelForValue
In the following example, every label of the Y-axis would be displayed with a dollar sign at the front.
var chart = new Chart(ctx, {
type: "line",
data: data,
options: {
scales: {
y: {
ticks: {
// Include a dollar sign in the ticks
callback: function (value, index, values) {
return "$" + value;
},
},
},
},
},
});
Related samples:


---
layout: post
title: OSDC 2007 has 99 proposals
tags: []
status: publish
type: post
published: true
meta:
_edit_last: '451289'
_wp_old_slug: osdc-2009-has-99-proposals
---
Well the proposal count for OSDC 07 seems to be at 99 (their web site is not very secure!)
Assuming eight papers a day (which is probably too many) in three streams plus keynotes they would appear to have more papers than they need -- which is very good news. Perhaps we will get a fourth stream?
I have not looked at how many of the 99 are tutorials, which take place on a fourth day so my numbers are slightly askew.
Wonder if I will be accepted...


--- component: { name: details, package: akyral-details, type: ui } page: details template: base.html title: Details ---
Akyral-details is an element that can expose additional information. It closely follows the details specification and can be used to polyfill details and summary for IE and Safari.
This content was originally hidden, now it can be seen. Thus, is
mysterious ways of the akyral-details
element.


| DOSE: |
2 tablets |
oral |
MDMA |
(pill / tablet) |
I started taking Ecstasy just before my 18th birthday. I was a faithful regular weekend user for just over a year. On average I consumed between 1-2 pills, 1-2 nights a week. The first couple of months were magical and I chased for those same experiences thereafter, but I noticed that the high wasn't as intense and my comedowns were getting drastically more depressing, as was every day life. It got the point where I'd be taking pills and they weren't doing anything for me, apart from making me feel sick and giving my panic attacks.
The final straw came when I went out one night and left before the club had ended because I was feeling sick and dizzy. I got home and dry heaved for an hr. That has never ever happened to me before on E and I believe that was my eye opener because I quit and never touched E again, not for a year and a half. The longer I went without it, the more scared I was of trying it again. I didn't want to fall back into the vicious cirle of false pretence and happiness. I didn't want to get sick. I didn't want to be depressed. I didn't want to risk losing my job, my life.
It wasn't until I moved across country and started a new life and made new friends that I slowly got introduced back into the 'scene'. I love trance music, and love to go clubbing but stayed away from both because I associated these things with E. But, one night my new boyfriend suggested that we go to this club because a world wide DJ was playing and all of his friends were going. That was all I needed to hear. I went to the club and it was that night that I rolled for the first time in almost a year and a half. The experience was overwhelming. It almost matched the first time I ever tried it but not quite, becuase I knew what to expect ;) Still, it was a phenominal experience and reminded me why I was *addicted* to the shit back when I was younger.
The next day my comedown was actually enjoyable. SUCH FALSE PRETENCE! It only made me want to do it more again! I thought that by doing it in moderation, apposed to every weekend the way I used to do it would be OK. Again, SUCH A FALSE ASSUMPTION! Once every month turned into once every two weeks, which turned into every weekend. I was back where I started. The ONLY thing that helped me get out of that cycle was my former experience/addiction with E.  So I started lowering my doses to once every other weekend. This has been going on for the past year. Just recently I managed to go a month without taking it, but E was all I thought about. I'm still battling with my addiction. It's only been two weeks since I popped my last pill.
For some *moderation* might work and I'm jealous if it does!!! but I have an addictive personality and it's people like me who take and enjoy E that will probably battle it for life. I still associate clubs with E and I find it extremely hard not to take it when I'm surrounded by temptation (others who are doing it, and the music combined), so I've found myself having to remove myself from the scene, which saddens me very much.
My year and a half of *sobriety* proved to be an enlightening one. I rediscovered myself and found that I accomplished so much more. I moved across seas(a dream I've had since childhood), started going back to school, signed up for the gym and went faithfully 5-6 times a week. Since I started taking again, I lost interest in school, lost motivation to go to the gym, and feel like I COULD lose focus of my life, BUT, I'm not going to let myself do that - hence the reason I am going to go to counseling for my addictive personality.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Lecture 11
Snap and XMonad: Haskell in the Real World
F12
, then click ConsoleF12
, then click ConsoleCtrl+Shift+k
↓ , PgDn , n , j |
next slide |
↑ , PgUp , p , k |
prev slide |
Esc |
enables ctrl+f globally |
A web application framework is a software framework that is designed to support the development of dynamic websites, web applications and web services.
$ cabal update
$ cabal install snap
Snap installs in ~/.cabal/bin
snap
.
~/.bashrc
# add this line somewhere near the end:
# naturally, change "binroot" to your username
PATH=$PATH:/home/binroot/.cabal/bin
You're ready to start using Snap
$ mkdir myWebsite
$ cd myWebsite
$ snap init barebones
We now have two folders and a .cabal file
The barebones project compiles out of the box.
Just do:
cabal install
Your project installs in ~/.cabal/bin
Run ~/.cabal/bin/myWebsite
from the terminal
$ myWebsite
You are now running a webserver on port 8000
Open up your web browser and go to localhost:8000
to see your website!
myWebsite -p 1234
)
-- from Main.hs
site :: Snap ()
site =
ifTop (writeBS "hello world") <|>
route [ ("foo", writeBS "bar")
, ("echo/:echoparam", echoHandler)
] <|>
dir "static" (serveDirectory ".")
What happens when you visit these endpoints?
"hello world"
"bar"
:stuff
/static/something.pdf
site :: Snap ()
site =
ifTop (writeBS "hello world") <|>
route [ ("foo", writeBS "bar")
, ("echo/:echoparam", echoHandler)
] <|>
dir "static" (serveDirectory ".")
<|>
is a fancy if-statement.
route
is an effecient mapping of endpoint to action
Time to see how real websites are made!
Start working in a new folder, myRealWebsite
$ mkdir myRealWebsite
$ cd myRealWebsite
Now, don't install with barebones. Instead do:
$ snap init
$ cabal install
$ myRealWebsite
Explore your website at localhost:8000
Snap uses Heist, a website templating engine.
Find base.tpl
in myRealWebsite/snaplets/heist/templates/
You can see how this file is a "template", and <apply-content/>
substitutes in for something else.
All code lives in the src/
folder.
Open Site.hs
and examine the app
function.
Play around with Snap.
Make an endpoint /fac/:num
that returns the factorial of the :num
.
Let's shift gears and talk about another popular Haskell program
XMonad is a window manager that tiles windows automatically
Check out what people are saying
After you install XMonad, you can configure the look and feel in a xmonad.hs file.


Select Project Partner
Specify project partner CWL:
Create Team
Specify your project partner here. They must be registered in your lab section and must not be on any other team. Please
note: this will be your partner for the duration of the term and cannot be changed so make your choice carefully. Only
one team member needs to do this.


Read hierarchical fixed width files like those commonly used by many census data providers. Also allows for reading of data in chunks, and reading 'gzipped' files without storing the full file in memory.
| Version: | 0.1.1 |
| Imports: | Rcpp, R6, rlang, tibble |
| LinkingTo: | Rcpp, BH |
| Suggests: | dplyr, readr, testthat |
| Published: | 2018-08-02 |
| Author: | Greg Freedman Ellis [aut, cre], Derek Burk [ctb], Joe Grover [ctb], Mark Padgham [ctb], Hadley Wickham [ctb] (Code adapted from readr), Jim Hester [ctb] (Code adapted from readr), Romain Francois [ctb] (Code adapted from readr), R Core Team [ctb] (Code adapted from readr), RStudio [cph, fnd] (Code adapted from readr), Jukka Jylänki [ctb, cph] (Code adapted from readr), Mikkel Jørgensen [ctb, cph] (Code adapted from readr), University of Minnesota [cph] |
| Maintainer: | Greg Freedman Ellis <gfellis at umn.edu> |
| License: | GPL-2 | GPL-3 | file LICENSE [expanded from: GPL (≥ 2) | file LICENSE] |
| NeedsCompilation: | yes |
| SystemRequirements: | C++11 |
| Materials: | README NEWS |
| CRAN checks: | hipread results |
| Reference manual: | hipread.pdf |
| Package source: | hipread_0.1.1.tar.gz |
| Windows binaries: | r-devel: hipread_0.1.1.zip, r-release: hipread_0.1.1.zip, r-oldrel: hipread_0.1.1.zip |
| OS X binaries: | r-release: hipread_0.1.1.tgz, r-oldrel: hipread_0.1.1.tgz |
| Old sources: | hipread archive |
| Reverse imports: | ipumsr |
Please use the canonical form https://CRAN.R-project.org/package=hipread to link to this page.


The natural numbers begin with zero as is standard in computer
science. You can call them nat
or ℕ
(you get the latter
symbol by typing \N
in VS Code).
The naturals are what is called an inductive type, with two
constructors. The first is nat.zero
, usually written 0
or (0:ℕ)
in
practice, which is zero. The other constructor is nat.succ
, which
takes a natural as input and outputs the next one.
Addition and multiplication are defined by recursion on the second
variable and many proofs of basic stuff in the core library are by
induction on the second variable. The notations +,-,*
are shorthand
for the functions nat.add
, nat.sub
and nat.mul
and other notations
(≤, <, |) mean the usual things (get the "divides" symbol with \|
.
The %
symbol denotes modulus (remainder after division).
Here are some of core Lean's functions for working with nat
.
open nat
example : nat.succ (nat.succ 4) = 6 := rfl
example : 4 - 3 = 1 := rfl
example : 5 - 6 = 0 := rfl -- these are naturals
example : 1 ≠ 0 := one_ne_zero
example : 7 * 4 = 28 := rfl
example (m n p : ℕ) : m + p = n + p → m = n := add_right_cancel
example (a b c : ℕ) : a * (b + c) = a * b + a * c := left_distrib a b c
example (m n : ℕ) : succ m ≤ succ n → m ≤ n := le_of_succ_le_succ
example (a b: ℕ) : a < b → ∀ n, 0 < n → a ^ n < b ^ n := pow_lt_pow_of_lt_left
In mathlib there are more basic functions on the naturals, for example factorials, lowest common multiples, primes, square roots, and some modular arithmetic.
import data.nat.dist -- distance function
import data.nat.gcd -- gcd
import data.nat.modeq -- modular arithmetic
import data.nat.prime -- prime number stuff
import data.nat.sqrt -- square roots
import tactic.norm_num -- a tactic for fast computations
open nat
example : fact 4 = 24 := rfl -- factorial
example (a : ℕ) : fact a > 0 := fact_pos a
example : dist 6 4 = 2 := rfl -- distance function
example (a b : ℕ) : a ≠ b → dist a b > 0 := dist_pos_of_ne
example (a b : ℕ) : gcd a b ∣ a ∧ gcd a b ∣ b := gcd_dvd a b
example : lcm 6 4 = 12 := rfl
example (a b : ℕ) : lcm a b = lcm b a := lcm_comm a b
example (a b : ℕ) : gcd a b * lcm a b = a * b := gcd_mul_lcm a b
example (a b : ℕ) : (∀ k : ℕ, k > 1 → k ∣ a → ¬ (k ∣ b) ) → coprime a b := coprime_of_dvd
-- type the congruence symbol with \==
example : 5 ≡ 8 [MOD 3] := rfl
example (a b c d m : ℕ) : a ≡ b [MOD m] → c ≡ d [MOD m] → a * c ≡ b * d [MOD m] := modeq.modeq_mul
-- nat.sqrt is integer square root (it rounds down).
#eval sqrt 1000047
-- returns 1000
example (a : ℕ) : sqrt (a * a) = a := sqrt_eq a
example (a b : ℕ) : sqrt a < b ↔ a < b * b := sqrt_lt
-- nat.prime n returns whether n is prime or not.
-- We can prove 59 is prime if we first tell Lean that primality
-- is decidable. But it's slow because the algorithms are
-- not optimised for the kernel.
instance : decidable (prime 59) := decidable_prime_1 59
example : prime 59 := dec_trivial
-- (The default instance is `nat.decidable_prime`, which can't be
-- used by `dec_trivial`, because the kernel would need to unfold
-- irreducible proofs generated by well-founded recursion.)
-- The tactic `norm_num`, amongst other things, provides faster primality testing.
example : prime 104729 := by norm_num
example (p : ℕ) : prime p → p ≥ 2 := prime.two_le
example (p : ℕ) : prime p ↔ p ≥ 2 ∧ ∀ m, 2 ≤ m → m ≤ sqrt p → ¬ (m ∣ p) := prime_def_le_sqrt
example (p : ℕ) : prime p → (∀ m, coprime p m ∨ p ∣ m) := coprime_or_dvd_of_prime
example : ∀ n, ∃ p, p ≥ n ∧ prime p := exists_infinite_primes
-- min_fac returns the smallest prime factor of n (or junk if it doesn't have one)
example : min_fac 12 = 2 := rfl
-- `factors n` is the prime factorization of `n`, listed in increasing order.
-- This doesn't seem to reduce, and apparently there has not been
-- an attempt to get the kernel to evaluate it sensibly.
-- But we can evaluate it in the virtual machine using #eval .
#eval factors (2^32+1)
-- [641, 6700417]


--- title: Baseball Reference Player Values (bWAR) permalink: /docs/baseball-reference-player-values/ ---
Baseball-Reference.com version of WAR is commonly referred to as bWAR. It's often compared to Fangraphs's WAR calculation.
Baseball-Reference WAR (bWAR) is different than fWAR in some minor details, and one big one. Baseball Reference's WAR (bWAR) uses ERA. fWAR uses an ERA-scaled TTO estimated called Fielding Independent Pitching, a metric that strips factors outside the pitcher's control. Pitchers who outperform their FIP will have less bWAR than fWAR. {% include mc_signup.html %}


Best advent calendars for children and adults in 2019, from Harrods chocolate to LEGO
by Precious AdesinaLike many of the popular Christmas practices we engage in today, the tradition of counting down the days until Christmas is of German origin. Prior to the early 1850s, this was simply done by lighting candles or marking walls. By the early 20th century, advent calendars had the small doors that are now known worldwide.
While advent calendars filled with chocolate are both common and fun, there are so many other options worth considering - including cheese, gin and sweets.
We've picked what we believe are some of the best advent calendars of 2019. This list is full of variety so there's something for everyone. Hopefully you'll enjoy the 24 days before Christmas as much as we will.
Chocolate Advent Calendars
1. Chocolate Advent Calendar for Two
Perfect for couples, or just two best friends, this indulgent advent calendar has two delicious truffles behind every door.  No judgement here.
2. Harrods Truffle Selection Advent Calendar
We absolutely can't wait to indulge in these milk, white, and dark chocolate truffles. They range from salted caramel praline to strawberries and cream and pistachio. Yum.
3. Frostbite Bakery Gourmet Advent Calendar
There is no better way to celebrate Christmas than with advent calendar full of slices of wonderful treats.
4. Cadbury Dairy Milk Advent Calendar
What's Christmas without some Cadbury's chocolate? And this is not only delicious but a very affordable way to treat the little ones or big kids in the run up to the big day.
5. Ferrero Kinder Mini Mix Advent Calendar
Kinder chocolate is a favourite with children and big kids alike. Just don't be surprised if you find all the doors opened at once and all the chocolate mysteriously disappeared.
Best Advent Calendars For Kids
6. Advent of Change Children's Advent Calendar
Get the young'uns in the habit of giving back from and early age by getting them a children's advent calendar from Advent of Change. Each day, they'll open a door to find a new charity that the purchase of this calendar has contributed to. Child-friendly language is used throughout.
7.  Models include a micro Hogwarts Express train, buildable fireplace with Christmas decoration, and Great Hall table with accessories.
8. LEGO 60201 City Advent Calendar
Now a Christmas legend, the yearly search for the LEGO advent calendar can be fraught, so get ahead of the game and buy yours now to avoid having to look at disappointed little faces.
9. Meri Meri Railway Advent Calendar
This one is a gift for the whole family as we believe all ages will enjoy this chocolate-free advent calendar. Each day you're given a wooden piece. As the days go by, you'll slowly construct an entire North Pole railway. Fun!
10. Peppa Pig Advent Calendar
Fans of Peppa Pig (so that's all toddlers...) will be delighted to find their favourite characters from the cartoon behind the doors of this advent calendar.
11. Swizzels Matlow Advent Calendar
Refreshers, Drumsticks and Love Hearts; you'll find them all in this fun and purse-friendly calendar. Beware: they may be bouncing off the walls by Christmas day!
12. Playmobil 9264 Advent Calendar Santa's Workshop
How can they fail to start feeling festive when they're building Santa's Workshop with this Playmobil advent calendar? There's a reindeer, a sleigh, elves, toys and of course old Saint Nick himself. The box says it's suitable for ages four to ten but to be honest we think the upper age limit should be scrapped...
Read our guide on the best Christmas gifts for kids and read the verdicts from our junior advent calendar tasters.
Beauty Advent Calendars
13. John Lewis & Partners Beauty Advent Calendar
This has got to be one of the best beauty advent calendars on the market. A new beauty treat each day couldn't be a more perfect gift, with products worth £255. From skincare to make-up must-haves and fragrance favourites, there's something for everyone from brands including Clinique, Bobbi Brown, Laura Mercier and Elemis.
14. Penhaligons Advent Calendar 2019
Fragrance lovers will be thrilled with this calendar by Penhaligons. They'll find a selection of mini scent bottles, body & hand washes and lotions, a maduro leaf candle, lip balms and much more. This is one extra special surprise. Eek.
15. Elemis 25 Days of Beauty Advent Calendar
This luxurious advent calendar is better than a Christmas gift. Filled with 25 Elemis face and beauty favourites, they'll be excited for each day. There's also a 12 days of Christmas version, for £89 at John Lewis.
16. Clinique 24 Days of Clinique Advent Calendar
This advent calendar is bursting with the brand's skincare, fragrance and make-up must-haves. This is guaranteed to get beauty fanatics into the festive spirit.
17. The Body Shop 'Dream Big This Christmas' Deluxe Advent Calendar
This deluxe advent calendar is made to inspire. Each day you will be gifted with the achievement of brilliant women who made history. As this is a beauty advent calendar, you can expect loads of Body Shop treats in there too, from face masks to shower gel and and bath bombs.
18. Amazon Beauty Advent Calendar 2019
The Amazon beauty advent calendar is here.  And it's at a steal of a price because if you bought the items in this calendar individually, you'd spend a whopping £220.
Read our guide, for more inspiration on beauty advent calendars.
Alternative Advent Calendars for adults
19. Advent of Change Braille Advent Calendar
This accessible version of an advent calendar is supported by Braille and provided by the Royal National Institute of Blind People. With the purchase of this calendar, you'll be donating to 24 charities and each day you'll learn about one of these organisations.
20. Ilchester Limited Edition Cheese Advent Calendar
For those who prefer cheese to chocolate, popular cheese brand Ilchesters is back and better than ever with this advent calendar. The calendar features 24 cheeses from eight different cheese varieties, as well as cheesy jokes. Merry Cheesemas!
21. That Boutique-y Gin Company Advent Calendar
The 24 doors of this advent calendar hide 24 wax-sealed drams. Sure to make the manic period before Christmas a little less stressful.
22. Joe & Seph’s Popcorn Advent Calendar
Ring the changes this year with a tempting advent calendar from posh popcorn makers Joe & Seph. With 24 bags of seasonally flavoured popcorn including salted caramel, toffee apple and cinnamon to indulge in, Christmas really will have come early.
23. Paperchase Stationery Advent Calendar
With pens, pencils, diaries, notepads, a voucher and other essentials hidden in this festive looking calendar, stationery obsessives (hands up, we know you're out there) will think they've died and gone to heaven.
24. The Naked Marshmallow Co Gourmet Marshmallow Advent Calendar
£17.50, The Naked Marshmallow Co
Those with a sweet tooth will love indulging in this marshmallow advent calendar which is filled with gourmet flavours including salted caramel, butterscotch, gingerbread, mint choc chip, milk & cookies and s’mores.
25. Honest Brew Beer Advent Calendar
Fans of real ale will be very excited to open the doors on Honest Brew's advent calendar. They'll find 24 beers and exclusive collaborations with Cloudwater and Northern Monk.
26. Bonne Maman Advent Calendar
While an advent calendar full of preserves is not any obvious choice, this one actually sold out pretty quickly last year. So order yours quickly!
Best Traditional and 'Fill Your Own' Advent Calendars
27. Fortnum & Mason Musical Advent Calendar
This wonderfully designed advent calendar is one you can use for years to come. Fill it with your own treats and each time someone goes to open a door you'll be gifted with a little jingle.
28. Caspari Home for Christmas Advent Calendar
Now this has got us feeling festive. The magic of coming home for Christmas is captured in this gorgeous advent calendar by Caspari. No chocolates, no toys, just a good old fashioned Yuletide.
29. LED Wooden House Advent Calendar
Dark mornings and darker afternoons will be brightened by the glow of LED lights in this wooden design and you'll have as much fun filling the drawers as your children will opening them.
30. Little Cherub Design Spotty Advent Bags And Stickers
A contemporary take on the advent calendar, you can fill these pretty paper bags with whatever you fancy and then string them up around the house.
31. Hide and Seek Textiles Personalised Fabric Advent Calendar
This fabric wall-hanging advent calendar can be personalised with the names of your mini mes and will become part of a tradition they come to cherish.
For more Christmas features and gift guides, see www.telegraph.co.uk/christmas
The Telegraph makes a small amount of money by adding affiliate links to products mentioned in this article. All products are picked independently by our journalists.


iOttie's iTap magnetic car vent mount on sale for $11 ($6 off) at Amazon
by Nate FullerNobody wants their phone rattling around their car while they drive, getting dirty, wet, or damaged — you've got to keep that thing in place. If you're looking for a solution and nothing's sticking, you might be drawn to the iOttie iTap magnetic mount, currently on sale at Amazon for $11 ($6 off).
The vent mount uses a one-touch, spring-loaded clip to latch onto and release from your vent, allowing for quick installation and removal. The kit includes metal plates which attach to your phone or case with adhesive. The plates connect your phone to the mount, which uses rare earth magnets to provide six pounds of pull force, keeping your device firmly in place.
While the vent mount is discounted to $11 ($6 off), iOttie also offers a CD slot variant, as well as one which sticks directly to your dashboard. The CD slot mount is on sale for $14 ($7 off) and the dashboard mount is currently $13 ($7 off). You can pick up your preferred style (or all three, we don't judge here) at Amazon today.
Buy:
Amazon


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Notebooks
Story: Song of the !kan ||ka ||karashe
Song of the !kan ||ka ||karashe
Title
Song of the !kan ||ka ||karashe
Collection
Summary
!nanni tells the song of the !kan ||ka ||karashe. This is a small animal eaten by the !kun which scratches out food from the ground called ||kauru.
Comments
1) See also Song of the sho sho and Song of the ||ku and The song of the Sauko and The song of the ||noruko djo-djo and The song of the mother of the little buck and The song of the ≠na≠n'arro and The song of the Ngogan-a (a little bird) and The song of the !ke tsa'ba (a bird) and The song of the ||gani (a bird) and The song of the !korro-ssin !ku (or Pit-making Bushmen) and A song of the |kam-ssin !ku (or Sun Bushmen) and The song of the !na !na'rishe (a bird), 2) This story is found in Book XI & XII-1
Contributors
Date
October 1879
Categories
Poetry, Plants and animals, Custom and daily life
Keywords
song (of the !kan ||ka ||karashe) , song (given by !nanni) , song (of the !kun) , food (eaten by the !kan ||ka ||karashe and called ||kauru) , food (the !kan ||ka ||karashe is eaten by the !kun) , !kan ||ka ||karashe (eaten by the !kun) , !kan ||ka ||karashe (a !kun song about)
Story Pages
9050


Mauritius has a subtropical climate with a high humidity and temperatures of up to 91°F (33°C). December to April has heavier rainfall, while September, October and November are the most pleasant months. The cyclone season is from mid-November to April.
Weather forecasts:
The Mauritius Meteorological Service prepares a very detailed short term forecast.
Tel. 302 6071, 686 1031.
It covers the complete GMDSS Area VIII, including relevant storm warnings and valuable weather interpretations. However, the forecasting is segmented into sub-regions, 1 thru 7, that are not identified in terms of latitude and longitude. To actually use the forecast you need to be able to identify the sub-region locations.
To download a pdf copy of the map (courtesy of SY Crystal Blues June 2015), click here.
Cargados Carajos Shoals: Raphael Island
Mauritius: Black River (Riviere Noire) , Grand Baie , Port Louis *
Rodrigues: Port Mathurin *
* indicates port of entry


In this unit, you will implement three virtual networks and subnets to support resources in those virtual networks.
The CoreServicesVnet virtual network is deployed in the US West region. This virtual network will have the largest number of resources. It will have connectivity to on-premises networks through a VPN connection. This network will have web services, databases, and other systems that are key to the operations of the business. Shared services, such as domain controllers and DNS also will be located here. A large amount of growth is anticipated, so a large address space is necessary for this virtual network.
The ManufacturingVnet virtual network is deployed in the North Europe region, near the location of your organization's manufacturing facilities. This virtual network will contain systems for the operations of the manufacturing facilities. The organization is anticipating a large number of internal connected devices for their systems to retrieve data from, such as temperature, and will need an IP address space that it can expand into.
The ResearchVnet virtual network is deployed in the West India region, near the location of the organization's research and development team. The research and development team uses this virtual network. The team has a small, stable set of resources that is not expected to grow. The team needs a small number of IP addresses for a few virtual machines for their work.
You will create the following resources:
These virtual networks and subnets are structured in a way that accommodates existing resources yet allows for projected growth. Let's create these virtual networks and subnets to lay the foundation for our networking infrastructure.
In Azure Cloud Shell, run the following command to create the CoreServicesVnet virtual network:
az network vnet create \
--resource-group [sandbox resource group name] \
--name CoreServicesVnet \
--address-prefix <IP_ADDRESS>/16 \
--location westus
Now, let's create the subnets that we need for the planned resources in the virtual network:
az network vnet subnet create \
--resource-group [sandbox resource group name] \
--vnet-name CoreServicesVnet \
--name GatewaySubnet \
--address-prefixes <IP_ADDRESS>/27
az network vnet subnet create \
--resource-group [sandbox resource group name] \
--vnet-name CoreServicesVnet \
--name SharedServicesSubnet \
--address-prefixes <IP_ADDRESS>/24
az network vnet subnet create \
--resource-group [sandbox resource group name] \
--vnet-name CoreServicesVnet \
--name DatabaseSubnet \
--address-prefixes <IP_ADDRESS>/24
az network vnet subnet create \
--resource-group [sandbox resource group name] \
--vnet-name CoreServicesVnet \
--name PublicWebServiceSubnet \
--address-prefixes <IP_ADDRESS>/24
Let's take a look at what we have created. Run this command to show all the subnets that we configured:
az network vnet subnet list \
--resource-group [sandbox resource group name] \
--vnet-name CoreServicesVnet \
--output table
You should see the following subnets listed:
AddressPrefix Name ProvisioningState ResourceGroup
--------------- ---------------------- ------------------- -------------------------------------------
<IP_ADDRESS>/27 GatewaySubnet Succeeded [sandbox resource group name]
<IP_ADDRESS>/24 SharedServicesSubnet Succeeded [sandbox resource group name]
<IP_ADDRESS>/24 DatabaseSubnet Succeeded [sandbox resource group name]
<IP_ADDRESS>/24 PublicWebServiceSubnet Succeeded [sandbox resource group name]
In Cloud Shell, run the following command to create the ManufacturingVnet virtual network:
az network vnet create \
--resource-group [sandbox resource group name] \
--name ManufacturingVnet \
--address-prefix <IP_ADDRESS>/16 \
--location northeurope
Now, let's create the subnets that we need for the planned resources in the virtual network:
az network vnet subnet create \
--resource-group [sandbox resource group name] \
--vnet-name ManufacturingVnet \
--name ManufacturingSystemSubnet \
--address-prefixes <IP_ADDRESS>/24
az network vnet subnet create \
--resource-group [sandbox resource group name] \
--vnet-name ManufacturingVnet \
--name SensorSubnet1 \
--address-prefixes <IP_ADDRESS>/24
az network vnet subnet create \
--resource-group [sandbox resource group name] \
--vnet-name ManufacturingVnet \
--name SensorSubnet2 \
--address-prefixes <IP_ADDRESS>/24
az network vnet subnet create \
--resource-group [sandbox resource group name] \
--vnet-name ManufacturingVnet \
--name SensorSubnet3 \
--address-prefixes <IP_ADDRESS>/24
Let's take a look at what we have created. Run this command to show all the subnets that we configured:
az network vnet subnet list \
--resource-group [sandbox resource group name] \
--vnet-name ManufacturingVnet \
--output table
You should see the following subnets listed:
AddressPrefix Name ProvisioningState ResourceGroup
--------------- ------------------------- ------------------- -------------------------------------------
<IP_ADDRESS>/24 ManufacturingSystemSubnet Succeeded [sandbox resource group name]
<IP_ADDRESS>/24 SensorSubnet1 Succeeded [sandbox resource group name]
<IP_ADDRESS>/24 SensorSubnet2 Succeeded [sandbox resource group name]
<IP_ADDRESS>/24 SensorSubnet3 Succeeded [sandbox resource group name]
In Cloud Shell, run the following command to create the ResearchVnet virtual network:
az network vnet create \
--resource-group [sandbox resource group name] \
--name ResearchVnet \
--address-prefix <IP_ADDRESS>/24 \
--location westindia
Now, let's create the subnets that we need for the planned resources in the virtual network:
az network vnet subnet create \
--resource-group [sandbox resource group name] \
--vnet-name ResearchVnet \
--name ResearchSystemSubnet \
--address-prefixes <IP_ADDRESS>/24
Let's take a look at the final virtual network. Run this command to show all the subnets that we configured:
az network vnet subnet list \
--resource-group [sandbox resource group name] \
--vnet-name ResearchVnet \
--output table
You should see the following subnets listed:
AddressPrefix Name ProvisioningState ResourceGroup
--------------- -------------------- ------------------- -------------------------------------------
<IP_ADDRESS>/24 ResearchSystemSubnet Succeeded [sandbox resource group name]
Now that you have created the virtual networks and subnets, you have the infrastructure on which you can deploy resources.
These networks can be further integrated through virtual network peering and through Azure VPN Gateway to connect to on-premises networks. You can use network security groups to filter traffic and control access within and between virtual networks.


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