Mirrors of Ubuntu
| Australia | 4 Gbps | 7 mirrors | |
|---|---|---|---|
| iiNet | http ftp rsync | 1 Gbps | One day behind |
| Netspace Online Systems | http ftp | 1 Gbps | Six hours behind |
| AARNet Pty Ltd | http ftp rsync | 1 Gbps | One day behind |
| Internode | http ftp rsync | 1 Gbps | Up to date |
| 3FL / Westnet | http ftp rsync | 100 Mbps | One week behind |
| Optus.net | http | 10 Mbps | Two days behind |
| Mirror-pacific-net-au | http | 10 Mbps | Up to date |
| Austria | 1 Gbps | 4 mirrors | |
| Inode Telekommunikationsdienstleistungs GmbH | http ftp rsync | 1 Gbps | One day behind |
| lagis Internet Serviceprovider GmbH | http ftp | 100 Mbps | Six hours behind |
| University of Klagenfurt | http ftp | 100 Mbps | One day behind |
| Gd-tuwien-ac-at | http | 10 Mbps | One day behind |
| Belarus | 100 Mbps | 1 mirrors | |
| linux.org.by mirror | http ftp | 100 Mbps | Two days behind |
| Belgium | 1 Gbps | 3 mirrors | |
| BELNET | http ftp | 1 Gbps | One week behind |
| Infogroep | http | 100 Mbps | One day behind |
| Ubuntu-mirrors-skynet-be | http | 10 Mbps | Up to date |
| Bosnia and Herzegovina | 100 Mbps | 1 mirrors | |
| BiHnet ISP, BH Telecom | http | 100 Mbps | Six hours behind |
| Botswana | 100 Mbps | 1 mirrors | |
| TENET | http ftp rsync | 100 Mbps | One week behind |
| Brazil | 13 Gbps | 6 mirrors | |
| Globo.com | http | 10 Gbps | One day behind |
| C3SL/UFPR | http ftp rsync | 2 Gbps | One hour behind |
| University of Sao Paulo | http ftp rsync | 1 Gbps | Six hours behind |
| Edugraf - INE - CTC - UFSC | http | 100 Mbps | One day behind |
| LAS-IC-Unicamp | http ftp rsync | 100 Mbps | One day behind |
| Interlegis | http | 10 Mbps | Up to date |
| Bulgaria | 8 Gbps | 5 mirrors | |
| IPACCT | http ftp rsync | 4 Gbps | Up to date |
| Linux-BG.org | http ftp rsync | 2 Gbps | One day behind |
| hitsol.net | http ftp rsync | 1 Gbps | Up to date |
| hitsol.net | http ftp rsync | 1 Gbps | One day behind |
| nano-box by botevgrad.com | http | 100 Mbps | One day behind |
| Canada | 4 Gbps | 8 mirrors | |
| Gulus | http ftp rsync | 1 Gbps | One day behind |
| University of Waterloo Computer Science Club | http ftp rsync | 1 Gbps | Up to date |
| iWeb Technologies Inc. | http ftp rsync | 1 Gbps | One day behind |
| Portafixe | http ftp | 1 Gbps | One day behind |
| Savoir-faire Linux | http ftp | 100 Mbps | Two days behind |
| Department of Computer Science, University of Calgary | http ftp rsync | 10 Mbps | One day behind |
| Ftp-cs-mun-ca | ftp | 10 Mbps | Unknown freshness |
| Ubuntu-mirror-rafal-ca | http | 10 Mbps | One day behind |
| Chile | 1 Gbps | 3 mirrors | |
| TECNOERA | http ftp | 1 Gbps | One week behind |
| Departamento de Fisica, Universidad de Chile | http ftp rsync | 10 Mbps | One day behind |
| Escuela de Ing. Informática - PUCV | http | 2 Mbps | One week behind |
| China | 310 Mbps | 4 mirrors | |
| cn99 | http | 100 Mbps | One week behind |
| rootguide.org | http ftp | 100 Mbps | One day behind |
| Ubuntu@UESTC | http rsync | 100 Mbps | One day behind |
| Mirror-lupaworld-com | http | 10 Mbps | One week behind |
| Costa Rica | 10 Mbps | 1 mirrors | |
| Ftp-ucr-ac-cr | http | 10 Mbps | One day behind |
| Croatia | 1 Gbps | 1 mirrors | |
| Faculty of civil engineering, Zagreb | http ftp rsync | 1 Gbps | One day behind |
| Cyprus | 45 Mbps | 1 mirrors | |
| Cytanet | http | 45 Mbps | Two days behind |
| Czech Republic | 5 Gbps | 6 mirrors | |
| UPC Česká republika, a.s. | http ftp rsync | 2 Gbps | Up to date |
| Cesnet, z.s.p.o. | http ftp | 1 Gbps | Up to date |
| Czech Technical University Prague | http ftp | 1 Gbps | Up to date |
| Ignum, s.r.o. | http ftp rsync | 1 Gbps | One week behind |
| Advokatni kancelar Kindl&Partneri | http | 100 Mbps | Six hours behind |
| Ubuntu-sh-cvut-cz | http | 10 Mbps | One week behind |
| Denmark | 2 Gbps | 3 mirrors | |
| UNI-C | http | 1 Gbps | Up to date |
| KLID | http ftp | 1 Gbps | One day behind |
| Mirror-uni-c-dk | http | 10 Mbps | One day behind |
| Estonia | 1 Gbps | 1 mirrors | |
| Elion Enterprises Ltd | http ftp rsync | 1 Gbps | One day behind |
| Finland | 1 Gbps | 2 mirrors | |
| CSC / Funet | http ftp rsync | 1 Gbps | One day behind |
| Mirrors-nic-funet-fi | http | 10 Mbps | Six hours behind |
| France | 8 Gbps | 10 mirrors | |
| Free | http ftp | 2 Gbps | Up to date |
| Fondation d'entreprise Free | http ftp rsync | 2 Gbps | One day behind |
| CRIHAN | http ftp rsync | 1 Gbps | One week behind |
| Orange Business Services | http ftp | 1 Gbps | One day behind |
| Université de Nantes | http ftp rsync | 1 Gbps | One day behind |
| CIRIL | http ftp rsync | 1 Gbps | One day behind |
| Florian Entreprise | http | 100 Mbps | Up to date |
| Université de Picardie | http ftp | 100 Mbps | Two hours behind |
| OVH | http ftp | 100 Mbps | Up to date |
| Universite Reims Champagne-Ardenne | http ftp | 10 Mbps | One week behind |
| French Polynesia | 100 Mbps | 1 mirrors | |
| LoLiTa | http ftp rsync | 100 Mbps | Up to date |
| Georgia | 10 Mbps | 1 mirrors | |
| Open Consultants | http ftp | 10 Mbps | Two days behind |
| Germany | 19 Gbps | 19 mirrors | |
| De-archive-ubuntu-com | http rsync | 4 Gbps | Up to date |
| Esslingen University of Applied Sciences | http ftp rsync | 2 Gbps | One week behind |
| University of Kaiserslautern | http ftp rsync | 2 Gbps | Six hours behind |
| intergenia AG | http rsync | 2 Gbps | Up to date |
| Cable & Wireless | http ftp rsync | 1 Gbps | One day behind |
| Univerity of Muensters | http ftp rsync | 1 Gbps | One day behind |
| Freie Universität Berlin | ftp | 1 Gbps | Six hours behind |
| RRZN, Leibniz Universität Hannover | ftp | 1 Gbps | One week behind |
| RRZN | ftp | 1 Gbps | One day behind |
| StudNet Bonn | http ftp rsync | 1 Gbps | One week behind |
| GWDG | http ftp rsync | 1 Gbps | Up to date |
| SunSITE.RWTH-Aachen.de | http ftp | 1 Gbps | One week behind |
| University of Mannheim | http ftp | 1 Gbps | Up to date |
| University of Applied Sciences Wolfenbuettel | http ftp rsync | 100 Mbps | Up to date |
| Host Europe | http ftp | 100 Mbps | One day behind |
| wff-gaming.de | http ftp | 100 Mbps | Up to date |
| Ftp-stud-fht-esslingen-de | http | 10 Mbps | One day behind |
| Ftp-tu-chemnitz-de | http | 10 Mbps | One day behind |
| Snert-mi-hs-heilbronn-de | http | 10 Mbps | One week behind |
| Greece | 5 Gbps | 5 mirrors | |
| University of Crete | http ftp | 1 Gbps | One day behind |
| Democritus University of Thrace | http ftp rsync | 1 Gbps | One hour behind |
| National Technical University of Athens | http ftp | 1 Gbps | Up to date |
| National Technical University of Athens | http ftp | 1 Gbps | Up to date |
| OTENET | http ftp | 1 Gbps | One week behind |
| Hong Kong | 100 Mbps | 1 mirrors | |
| Hostrino | http ftp | 100 Mbps | One day behind |
| Hungary | 110 Mbps | 2 mirrors | |
| FSN.hu Foundation | http ftp rsync | 100 Mbps | One day behind |
| KFKI.hu | http ftp | 10 Mbps | Up to date |
| Iceland | 10 Mbps | 1 mirrors | |
| Ubuntu-lhi-is | http | 10 Mbps | Up to date |
| India | 45 Mbps | 1 mirrors | |
| indian institute of technology madras | http ftp rsync | 45 Mbps | Two days behind |
| Indonesia | 4 Gbps | 4 mirrors | |
| EEPIS-ITS | http ftp rsync | 1 Gbps | One week behind |
| PT Telekomunikasi Indonesia | http | 1 Gbps | One week behind |
| IndikaNet | http ftp rsync | 1 Gbps | One week behind |
| Ubuntu.indika.net.id-archive2 | http | 1 Gbps | One week behind |
| Ireland | 11 Gbps | 3 mirrors | |
| HEAnet | http ftp rsync | 10 Gbps | One day behind |
| Esat Net | http ftp rsync | 1 Gbps | One day behind |
| Ftp-heanet-ie | http | 10 Mbps | Six hours behind |
| Israel | 100 Mbps | 1 mirrors | |
| Israel Internet Association | http ftp | 100 Mbps | Six hours behind |
| Italy | 2 Gbps | 5 mirrors | |
| University of Rome - La Sapienza | http ftp | 1 Gbps | One week behind |
| Fastbull | http ftp rsync | 1 Gbps | One week behind |
| GARR/CILEA mirror service | http ftp rsync | 100 Mbps | Up to date |
| ICT Valle Umbra s.r.l. | http | 100 Mbps | One day behind |
| University of Genoa | http ftp | 10 Mbps | One day behind |
| Japan | 6 Gbps | 8 mirrors | |
| JAIST | http ftp rsync | 2 Gbps | Up to date |
| Ftp-ecc-u-tokyo-ac-jp | http ftp rsync | 1 Gbps | One week behind |
| RIKEN | http ftp | 1 Gbps | Up to date |
| Yamagata University | http ftp rsync | 1 Gbps | Up to date |
| UNIVERSITY OF TOYAMA with Ubuntu Japanese LoCo | http | 1 Gbps | Up to date |
| K.K. Ashisuto with Ubuntu Japanese LoCo | http | 100 Mbps | One hour behind |
| mithril-linux.org (offered by Debian-JP Project member) | http | 100 Mbps | One day behind |
| KDDI R&D Laboratories Inc. | http ftp rsync | 100 Mbps | Two days behind |
| Korea, Republic of | 2 Gbps | 4 mirrors | |
| Daum Communications Corp. | http ftp | 1 Gbps | Up to date |
| KAIST | http ftp rsync | 1 Gbps | Up to date |
| Mirror-letsopen-com | http | 100 Mbps | Up to date |
| Korea University | http ftp | 100 Mbps | One week behind |
| Latvia | 10 Mbps | 1 mirrors | |
| Ftp-linux-edu-lv | http | 10 Mbps | Up to date |
| Lithuania | 10 Mbps | 1 mirrors | |
| Litnet | http ftp rsync | 10 Mbps | Six hours behind |
| Malaysia | 210 Mbps | 3 mirrors | |
| Multimedia University (MMU) | http | 100 Mbps | One day behind |
| MMU | http | 100 Mbps | Up to date |
| OSCC | http | 10 Mbps | One day behind |
| Malta | 2 Mbps | 1 mirrors | |
| Malta Linux User Group | http ftp rsync | 2 Mbps | Up to date |
| Mexico | 100 Mbps | 1 mirrors | |
| UNAM | http ftp rsync | 100 Mbps | One week behind |
| Mongolia | 2 Mbps | 1 mirrors | |
| Mongolian Open Source Initiative NGO | http | 2 Mbps | Two days behind |
| Namibia | 1 Mbps | 1 mirrors | |
| Polytechnic of Namibia | http ftp | 1 Mbps | One week behind |
| Nepal | 10 Mbps | 1 mirrors | |
| Mitra Network Private Limited | http | 10 Mbps | Two days behind |
| Netherlands | 21 Gbps | 10 mirrors | |
| Cambrium BV. | http | 10 Gbps | Up to date |
| BIT B.V. | http ftp rsync | 2 Gbps | Up to date |
| University of Twente, The Netherlands | http ftp rsync | 2 Gbps | One week behind |
| Eweka Internet Services BV | http ftp | 2 Gbps | Six hours behind |
| Telfort Internet | http ftp | 1 Gbps | Six hours behind |
| Technische Universiteit Delft | ftp | 1 Gbps | One day behind |
| Mirrors.kernel.org | http ftp rsync | 1 Gbps | Six hours behind |
| PCextreme B.V. | http ftp | 1 Gbps | One day behind |
| ftp.tiscali.nl-archive | http ftp rsync | 1 Gbps | One week behind |
| Ftpserv-tudelft-nl | ftp | 10 Mbps | One day behind |
| New Zealand | 2 Gbps | 2 mirrors | |
| Ftp-citylink-co-nz | http ftp rsync | 1 Gbps | Six hours behind |
| ihug | http ftp | 1 Gbps | One day behind |
| Norway | 1 Gbps | 1 mirrors | |
| UNINETT/University of Oslo | http ftp rsync | 1 Gbps | Up to date |
| Poland | 2 Gbps | 5 mirrors | |
| Wroclaw Centre for Networking and Supercomputing | http ftp rsync | 1 Gbps | One week behind |
| Vectra | http ftp rsync | 1 Gbps | Up to date |
| Ftp-man-szczecin-pl | ftp | 10 Mbps | One week behind |
| Piotrkosoft.net - Data Storage Center | http ftp rsync | 10 Mbps | Six hours behind |
| Ubuntu-task-gda-pl | http | 10 Mbps | Up to date |
| Portugal | 4 Gbps | 5 mirrors | |
| Dep. de Ciência de Computadores - FCUP | http | 1 Gbps | One day behind |
| University of Coimbra, Dep. Informatics Engineering | http ftp | 1 Gbps | One day behind |
| nfsi telecom | http ftp | 1 Gbps | One day behind |
| NEACM - University of Porto | http ftp | 1 Gbps | Up to date |
| sdAEIST | http ftp rsync | 100 Mbps | Six hours behind |
| Romania | 1 Gbps | 4 mirrors | |
| xServers Romania | http | 1 Gbps | Up to date |
| UPC Romania | http ftp | 100 Mbps | One day behind |
| ArLUG (Arad Linux Users Group) | http ftp | 100 Mbps | Up to date |
| Ftp-lug-ro | http | 10 Mbps | One week behind |
| Russian Federation | 4 Gbps | 7 mirrors | |
| Corbina Telecom | ftp rsync | 1 Gbps | Up to date |
| COMSTAR-Direct | http ftp rsync | 1 Gbps | Six hours behind |
| Golden Telecom Inc | http | 1 Gbps | One day behind |
| Yandex | http ftp rsync | 1 Gbps | Up to date |
| Moscow Institute of Physics and Technology | ftp rsync | 100 Mbps | Two days behind |
| Ftp-chg-ru | http ftp rsync | 10 Mbps | One week behind |
| AlexAnis Home | http | 1 Mbps | Up to date |
| Serbia | 1 Gbps | 1 mirrors | |
| RC ETF | http ftp rsync | 1 Gbps | One week behind |
| Singapore | 1 Gbps | 2 mirrors | |
| EZNETWORKING SOLUTIONS PTE. LTD. | http ftp rsync | 1 Gbps | Six hours behind |
| ITU, Science, National University of Singapore | http ftp | 100 Mbps | One week behind |
| Slovakia | 4 Gbps | 4 mirrors | |
| YNET & kubuntu.sk | http | 2 Gbps | Up to date |
| Antik computers & communications s.r.o. | http ftp rsync | 1 Gbps | One day behind |
| Technical University of Kosice | http ftp rsync | 1 Gbps | One day behind |
| Energotel, a.s. | http ftp rsync | 100 Mbps | Up to date |
| South Africa | 102 Mbps | 2 mirrors | |
| TENET | http ftp rsync | 100 Mbps | Six hours behind |
| UCT LEG | http ftp rsync | 2 Mbps | Two days behind |
| Spain | 7 Gbps | 10 mirrors | |
| CICA | http ftp rsync | 2 Gbps | Up to date |
| Universidade da Coruña | http ftp rsync | 1 Gbps | One week behind |
| Ourense Software Libre | http | 1 Gbps | Up to date |
| Dpto. Sistemas Telemáticos y Computación - Universidad Rey Juan Carlos | http | 1 Gbps | One week behind |
| Universidad de Zaragoza | http ftp | 1 Gbps | One day behind |
| RedIRIS | http ftp | 1 Gbps | One day behind |
| Caliu | http | 100 Mbps | Up to date |
| Delegación de Alumnos de Teleco - ETSIT - UPM | http ftp | 100 Mbps | Up to date |
| GRN Serveis telemàtics | http ftp | 100 Mbps | Up to date |
| Ftp-gui-uva-es | http | 10 Mbps | Up to date |
| Sweden | 8 Gbps | 7 mirrors | |
| Sunet FTP archive | http ftp rsync | 2 Gbps | Two days behind |
| Academic Computer Club, Umeå University | http rsync | 2 Gbps | Up to date |
| DF - The Computer Society at the Lund Institute of Technology. | http ftp | 1 Gbps | One day behind |
| DatorSektionen Högskolan Jönköping | http ftp | 1 Gbps | One day behind |
| Mirrors.kernel.org | http ftp rsync | 1 Gbps | One day behind |
| Stockholm University | http ftp rsync | 1 Gbps | Up to date |
| Ftp-port80-se | http | 10 Mbps | One day behind |
| Switzerland | 10 Gbps | 2 mirrors | |
| SWITCH | http ftp | 10 Gbps | Up to date |
| Powermongo | http | 1 Mbps | Two days behind |
| Taiwan | 28 Gbps | 11 mirrors | |
| NCHC, Taiwan | http ftp | 20 Gbps | One day behind |
| NCTUCC | http ftp rsync | 1 Gbps | One week behind |
| Chung-Hua University | ftp | 1 Gbps | Two days behind |
| Providence University , CCI | http ftp rsync | 1 Gbps | One week behind |
| Yuan Ze University Department of Computer Science | http ftp | 1 Gbps | Up to date |
| National Center for High-Performance Computing(NCHC) | http ftp | 1 Gbps | One day behind |
| National Taitung University | http ftp | 1 Gbps | One day behind |
| National Taiwan University | http ftp rsync | 1 Gbps | One day behind |
| Shu-Te University | http ftp | 1 Gbps | One week behind |
| National Chi Nan University | http ftp rsync | 100 Mbps | Two days behind |
| Computer Science Institute, Chiao-Tung University | http ftp | 100 Mbps | One day behind |
| Thailand | 1 Gbps | 3 mirrors | |
| Office of Computer Services, Kasetsart University | http | 1 Gbps | Two days behind |
| School of Information Technology, KMUTT | http ftp | 100 Mbps | Two days behind |
| Thai National Mirror | http | 10 Mbps | Up to date |
| Turkey | 1 Gbps | 4 mirrors | |
| Linux Kullanicilari Dernegi | http ftp rsync | 1 Gbps | One week behind |
| Middle East Technical University | http ftp rsync | 100 Mbps | Up to date |
| Bilgi University | http ftp | 100 Mbps | Two days behind |
| Turkey GNU Organization | http ftp rsync | 100 Mbps | Up to date |
| Ukraine | 110 Mbps | 2 mirrors | |
| Mirohost.net | http ftp rsync | 100 Mbps | One week behind |
| XCP + HELL | http ftp rsync | 10 Mbps | One day behind |
| United Kingdom | 3 Gbps | 8 mirrors | |
| Oxford University Computing Services | http ftp rsync | 1 Gbps | One day behind |
| datahop.it | http ftp rsync | 1 Gbps | Up to date |
| University of Kent UK Mirror Service | http ftp rsync | 1 Gbps | One week behind |
| Canonical Ltd | http ftp rsync | 100 Mbps | Up to date |
| Ticklers.Org | http ftp rsync | 100 Mbps | One day behind |
| The Positive Internet Company | http | 100 Mbps | One day behind |
| Retrosnub Internet Services | http ftp rsync | 100 Mbps | One day behind |
| Virgin Media | http ftp | 100 Mbps | One week behind |
| United States | 24 Gbps | 38 mirrors | |
| Argonne National Laboratory | http ftp rsync | 10 Gbps | Up to date |
| University of Chicago - Astronomy Department Public Mirror | http ftp | 1 Gbps | One week behind |
| University of South Florida | http ftp | 1 Gbps | Up to date |
| Central Michigan University Computer Science Department | http | 1 Gbps | Two days behind |
| Portland State University | http ftp rsync | 1 Gbps | Up to date |
| Northeastern University College of Computer Science | http ftp | 1 Gbps | Up to date |
| easynews.com-archives | http ftp rsync | 1 Gbps | Six hours behind |
| Mirrors.kernel.org | http ftp rsync | 1 Gbps | Six hours behind |
| Rochester Institute of Technology | http rsync | 1 Gbps | One week behind |
| Xmission | http ftp | 1 Gbps | One week behind |
| MIT Media Lab | http rsync | 1 Gbps | Up to date |
| UUNET Customer Security Support | http ftp rsync | 1 Gbps | Six hours behind |
| Walla Walla University | http ftp rsync | 1 Gbps | Six hours behind |
| Georgia Tech. Software Library | http ftp rsync | 1 Gbps | One day behind |
| Duke University | http | 100 Mbps | One day behind |
| Michigan Tech Linux Users' Group | http ftp rsync | 100 Mbps | One day behind |
| Clarkson University | http | 100 Mbps | Up to date |
| Columbia University | http ftp | 100 Mbps | One week behind |
| www.imbrandon.com | http | 100 Mbps | One week behind |
| University of Idaho | http ftp | 100 Mbps | One week behind |
| University of Maryland | http | 100 Mbps | Up to date |
| JHU ACM | http | 100 Mbps | Six hours behind |
| University of California at Merced | http rsync | 100 Mbps | Six hours behind |
| Frontier Communications | http ftp rsync | 100 Mbps | Up to date |
| OSU Open Source Lab | http ftp rsync | 100 Mbps | Six hours behind |
| University of Minnesota Ubuntu Archive | http rsync | 100 Mbps | Six hours behind |
| WVU LCSEE | http | 45 Mbps | One week behind |
| University of California at Davis | http | 45 Mbps | One day behind |
| University of Alaska Fairbanks | http | 45 Mbps | One week behind |
| Ubuntu-Rocks.Org | http ftp rsync | 10 Mbps | One week behind |
| University of Colorado at Denver | http ftp | 10 Mbps | One day behind |
| Ftp-unina-it | http | 10 Mbps | Six hours behind |
| Ftp-ussg-iu-edu | http | 10 Mbps | Two hours behind |
| The University of Texas at Austin | http ftp rsync | 10 Mbps | One day behind |
| Mirrors-cs-wmich-edu | http | 10 Mbps | One day behind |
| Ubuntu-cs-utah-edu | http | 10 Mbps | Up to date |
| University of Colorado at Boulder | http | 10 Mbps | One day behind |
| Oakland University | http | 10 Mbps | One week behind |
| Uzbekistan | 45 Mbps | 1 mirrors | |
| Sharq Telekom | http ftp | 45 Mbps | One day behind |
| Viet Nam | 10 Mbps | 1 mirrors | |
| FPT Telecom | http ftp | 10 Mbps | One day behind |
264 mirror(s) registered with a total throughput of 228 Gbps.


#include "AppHdr.h"
#include "mon-pathfind.h"
#include "directn.h"
#include "env.h"
#include "los.h"
#include "mon-movetarget.h"
#include "mon-place.h"
#include "religion.h"
#include "state.h"
#include "terrain.h"
#include "traps.h"
/////////////////////////////////////////////////////////////////////////////
// monster_pathfind
// The pathfinding is an implementation of the A* algorithm. Beginning at the
// monster position we check all neighbours of a given grid, estimate the
// distance needed for any shortest path including this grid and push the
// result into a hash. We can then easily access all points with the shortest
// distance estimates and then check _their_ neighbours and so on.
// The algorithm terminates once we reach the destination since - because
// of the sorting of grids by shortest distance in the hash - there can be no
// path between start and target that is shorter than the current one. There
// could be other paths that have the same length but that has no real impact.
// If the hash has been cleared and the start grid has not been encountered,
// then there's no path that matches the requirements fed into monster_pathfind.
// (These requirements are usually preference of habitat of a specific monster
// or a limit of the distance between start and any grid on the path.)
int mons_tracking_range(const monster* mon)
{
int range = 0;
switch (mons_intel(*mon))
{
case I_BRAINLESS:
range = 3;
break;
case I_ANIMAL:
range = 5;
break;
case I_HUMAN:
range = LOS_DEFAULT_RANGE;
break;
}
if (range)
{
if (mons_is_native_in_branch(*mon))
range += 3;
else if (mons_class_flag(mon->type, M_BLOOD_SCENT))
range++;
}
if (player_under_penance(GOD_ASHENZARI))
range *= 5;
if (mons_foe_is_marked(*mon) || mon->has_ench(ENCH_HAUNTING))
range *= 5;
return range;
}
//#define DEBUG_PATHFIND
monster_pathfind::monster_pathfind()
: mons(nullptr), start(), target(), pos(), allow_diagonals(true),
traverse_unmapped(false), range(0), min_length(0), max_length(0),
dist(), prev(), hash()
{
}
monster_pathfind::~monster_pathfind()
{
}
void monster_pathfind::set_range(int r)
{
if (r >= 0)
range = r;
}
coord_def monster_pathfind::next_pos(const coord_def &c) const
{
return c + Compass[prev[c.x][c.y]];
}
// The main method in the monster_pathfind class.
// Returns true if a path was found, else false.
bool monster_pathfind::init_pathfind(const monster* mon, coord_def dest,
bool diag, bool msg, bool pass_unmapped)
{
mons = mon;
start = mon->pos();
target = dest;
pos = start;
allow_diagonals = diag;
traverse_unmapped = pass_unmapped;
traverse_in_sight = (!crawl_state.game_is_arena()
&& mon->friendly() && mon->is_summoned()
&& you.see_cell_no_trans(mon->pos()));
// Easy enough. :P
if (start == target)
{
if (msg)
mpr("The monster is already there!");
return true;
}
return start_pathfind(msg);
}
bool monster_pathfind::init_pathfind(coord_def src, coord_def dest, bool diag,
bool msg)
{
start = src;
target = dest;
pos = start;
allow_diagonals = diag;
// Easy enough. :P
if (start == target)
return true;
return start_pathfind(msg);
}
bool monster_pathfind::start_pathfind(bool msg)
{
// NOTE: We never do any traversable() check for the target square.
// This means that even if the target cannot be reached
// we may still find a path leading adjacent to this position, which
// is desirable if e.g. the player is hovering over deep water
// surrounded by shallow water or floor, or if a foe is hiding in
// a wall.
max_length = min_length = grid_distance(pos, target);
for (int i = 0; i < GXM; i++)
for (int j = 0; j < GYM; j++)
dist[i][j] = INFINITE_DISTANCE;
dist[pos.x][pos.y] = 0;
bool success = false;
do
{
// Calculate the distance to all neighbours of the current position,
// and add them to the hash, if they haven't already been looked at.
success = calc_path_to_neighbours();
if (success)
return true;
// Pull the position with shortest distance estimate to our target grid.
success = get_best_position();
if (!success)
{
if (msg)
{
mprf("Couldn't find a path from (%d,%d) to (%d,%d).",
target.x, target.y, start.x, start.y);
}
return false;
}
}
while (true);
}
// Returns true as soon as we encounter the target.
bool monster_pathfind::calc_path_to_neighbours()
{
coord_def npos;
int distance, old_dist, total;
// For each point, we look at all neighbour points. Check the orthogonals
// last, so that, should an orthogonal and a diagonal direction have the
// same total travel cost, the orthogonal will be picked first, and thus
// zigzagging will be significantly reduced.
//
// 1 0 3 This means directions are looked at, in order,
// \ | / 1, 3, 5, 7 (diagonals) followed by 0, 2, 4, 6
// 6--.--2 (orthogonals). This is achieved by the assignment
// / | \ of (dir = 0) once dir has passed 7.
// 7 4 5
//
// To avoid bias, we'll choose a random 90 degree rotation
int rotate = random2(4) * 2; // equal probability of 0,2,4,6
for (int idir = 1; idir < 8; (idir += 2) == 9 && (idir = 0))
{
// Skip diagonal movement.
if (!allow_diagonals && (idir % 2))
continue;
int dir = (idir + rotate) % 8; // apply our random 90 degree rotation
npos = pos + Compass[dir];
#ifdef DEBUG_PATHFIND
mprf("Looking at neighbour (%d,%d)", npos.x, npos.y);
#endif
if (!in_bounds(npos))
continue;
if (!traversable(npos) && npos != target)
continue;
// Ignore this grid if it takes us above the allowed distance
// away from the target.
if (range && estimated_cost(npos) > range)
continue;
distance = dist[pos.x][pos.y] + travel_cost(npos);
old_dist = dist[npos.x][npos.y];
// Also bail out if this would make the path longer than twice the
// allowed distance from the target. (This factor may need tuning.)
//
// This is actually motivated by performance, as pathfinding
// in mazes with see-through walls (e.g. plants) can otherwise
// soak up a lot of CPU cycles.
if (range && distance > range * 2)
continue;
#ifdef DEBUG_PATHFIND
mprf("old dist: %d, new dist: %d, infinite: %d", old_dist, distance,
INFINITE_DISTANCE);
#endif
// If the new distance is better than the old one (initialised with
// INFINITE), update the position.
if (distance < old_dist)
{
// Calculate new total path length.
total = distance + estimated_cost(npos);
if (old_dist == INFINITE_DISTANCE)
{
#ifdef DEBUG_PATHFIND
mprf("Adding (%d,%d) to hash (total dist = %d)",
npos.x, npos.y, total);
#endif
add_new_pos(npos, total);
if (total > max_length)
max_length = total;
}
else
{
#ifdef DEBUG_PATHFIND
mprf("Improving (%d,%d) to total dist %d",
npos.x, npos.y, total);
#endif
update_pos(npos, total);
}
// Update distance start->pos.
dist[npos.x][npos.y] = distance;
// Set backtracking information.
// Converts the Compass direction to its counterpart.
// 0 1 2 4 5 6
// 7 . 3 ==> 3 . 7 e.g. (3 + 4) % 8 = 7
// 6 5 4 2 1 0 (7 + 4) % 8 = 11 % 8 = 3
prev[npos.x][npos.y] = (dir + 4) % 8;
// Are we finished?
if (npos == target)
{
#ifdef DEBUG_PATHFIND
mpr("Arrived at target.");
#endif
return true;
}
}
}
return false;
}
// Starting at known min_length (minimum total estimated path distance), check
// the hash for existing vectors, then pick the last entry of the first vector
// that matches. Update min_length, if necessary.
bool monster_pathfind::get_best_position()
{
for (int i = min_length; i <= max_length; i++)
{
if (!hash[i].empty())
{
if (i > min_length)
min_length = i;
vector<coord_def> &vec = hash[i];
// Pick the last position pushed into the vector as it's most
// likely to be close to the target.
pos = vec[vec.size()-1];
vec.pop_back();
#ifdef DEBUG_PATHFIND
mprf("Returning (%d, %d) as best pos with total dist %d.",
pos.x, pos.y, min_length);
#endif
return true;
}
#ifdef DEBUG_PATHFIND
mprf("No positions for path length %d.", i);
#endif
}
// Nothing found? Then there's no path! :(
return false;
}
// Using the prev vector backtrack from start to target to find all steps to
// take along the shortest path.
vector<coord_def> monster_pathfind::backtrack()
{
#ifdef DEBUG_PATHFIND
mpr("Backtracking...");
#endif
vector<coord_def> path;
pos = target;
path.push_back(pos);
if (pos == start)
return path;
int dir;
do
{
dir = prev[pos.x][pos.y];
pos = pos + Compass[dir];
ASSERT_IN_BOUNDS(pos);
#ifdef DEBUG_PATHFIND
mprf("prev: (%d, %d), pos: (%d, %d)", Compass[dir].x, Compass[dir].y,
pos.x, pos.y);
#endif
path.insert(path.begin(), pos);
if (pos.origin())
break;
}
while (pos != start);
ASSERT(pos == start);
return path;
}
// Reduces the path coordinates to only a couple of key waypoints needed
// to reach the target. Waypoints are chosen such that from one waypoint you
// can see (and, more importantly, reach) the next one. Note that
// can_go_straight() is probably rather too conservative in these estimates.
// This is done because Crawl's pathfinding - once a target is in sight and easy
// reach - is both very robust and natural, especially if we want to flexibly
// avoid plants and other monsters in the way.
vector<coord_def> monster_pathfind::calc_waypoints()
{
vector<coord_def> path = backtrack();
// If no path found, nothing to be done.
if (path.empty())
return path;
vector<coord_def> waypoints;
pos = path[0];
#ifdef DEBUG_PATHFIND
mpr("\nWaypoints:");
#endif
for (unsigned int i = 1; i < path.size(); i++)
{
if (can_go_straight(mons, pos, path[i]) && mons_traversable(path[i]))
continue;
else
{
pos = path[i-1];
waypoints.push_back(pos);
#ifdef DEBUG_PATHFIND
mprf("waypoint: (%d, %d)", pos.x, pos.y);
#endif
}
}
// Add the actual target to the list of waypoints, so we can later check
// whether a tracked enemy has moved too much, in case we have to update
// the path.
if (pos != path[path.size() - 1])
waypoints.push_back(path[path.size() - 1]);
return waypoints;
}
bool monster_pathfind::traversable(const coord_def& p)
{
if (!traverse_unmapped && grd(p) == DNGN_UNSEEN)
return false;
// XXX: Hack to be somewhat consistent with uses of
// opc_immob elsewhere in pathfinding.
// All of this should eventually be replaced by
// giving the monster a proper pathfinding LOS.
if (opc_immob(p) == OPC_OPAQUE && !feat_is_closed_door(grd(p)))
{
// XXX: Ugly hack to make thorn hunters use their briars for defensive
// cover instead of just pathing around them.
if (mons && mons->type == MONS_THORN_HUNTER
&& monster_at(p)
&& monster_at(p)->type == MONS_BRIAR_PATCH)
{
return true;
}
else if (mons && mons->type == MONS_WANDERING_MUSHROOM
&& monster_at(p)
&& monster_at(p)->type == MONS_TOADSTOOL)
{
return true;
}
return false;
}
if (mons)
return mons_traversable(p);
return feat_has_solid_floor(grd(p));
}
// Checks whether a given monster can pass over a certain position, respecting
// its preferred habit and capability of flight or opening doors.
bool monster_pathfind::mons_traversable(const coord_def& p)
{
if (cell_is_runed(p))
return false;
if (!mons->is_habitable(p))
return false;
return mons_can_traverse(*mons, p, traverse_in_sight);
}
int monster_pathfind::travel_cost(coord_def npos)
{
if (mons)
return mons_travel_cost(npos);
return 1;
}
// Assumes that grids that really cannot be entered don't even get here.
// (Checked by traversable().)
int monster_pathfind::mons_travel_cost(coord_def npos)
{
ASSERT(grid_distance(pos, npos) <= 1);
// Doors need to be opened.
if (feat_is_closed_door(grd(npos)))
return 2;
// Travelling through water, entering or leaving water is more expensive
// for non-amphibious monsters, so they'll avoid it where possible.
// (The resulting path might not be optimal but it will lead to a path
// a monster of such habits is likely to prefer.)
if (mons->floundering_at(npos))
return 2;
// Try to avoid traps.
const trap_def* ptrap = trap_at(npos);
if (ptrap)
{
if (ptrap->is_bad_for_player())
{
// Your allies take extra precautions to avoid traps that are bad
// for you (elsewhere further checks are made to mark Zot traps as
// impassible).
if (mons->friendly())
return 3;
// To hostile monsters, these traps are completely harmless.
return 1;
}
return 2;
}
return 1;
}
// The estimated cost to reach a grid is simply max(dx, dy).
int monster_pathfind::estimated_cost(coord_def p)
{
return grid_distance(p, target);
}
void monster_pathfind::add_new_pos(coord_def npos, int total)
{
hash[total].push_back(npos);
}
void monster_pathfind::update_pos(coord_def npos, int total)
{
// Find hash position of old distance and delete it,
// then call_add_new_pos.
int old_total = dist[npos.x][npos.y] + estimated_cost(npos);
vector<coord_def> &vec = hash[old_total];
for (unsigned int i = 0; i < vec.size(); i++)
{
if (vec[i] == npos)
{
vec.erase(vec.begin() + i);
break;
}
}
add_new_pos(npos, total);
}
↑ V560 A part of conditional expression is always false: (idir = 0).
↑ V547 Expression 'path.empty()' is always false.
↑ V730 Not all members of a class are initialized inside the constructor. Consider inspecting: traverse_in_sight.


The System X root filesystem is implemented as a Windows file 'root.fs' located in the system-x/fs subdirectory of the %CMAJOR_ROOT% (e.g. C:\cmajor) directory. The root filesystem file consists of a sequence of 4K blocks of various kind:
| block | cardinality | description |
|---|---|---|
| superblock | 1 | information about the root filesystem amounts |
| block number blocks | N | list of blocks containing free block numbers |
| inode blocks | N | list of blocks containing inodes (one inode per file) |
| directory blocks and file data blocks | N | list of data blocks that contain either directory entries or file data, in arbitrary order |
If the Windows 'root.fs' file is removed or renamed, the kernel creates a new default one next time the sxx virtual machine is run. This is for the case the current 'root.fs' becomes corrupted for example.
The directory separator character is '/' as in Unix.
System X virtual machine kernel automatically creates mount points for the root directories of Windows hard drives, for the %CMAJOR_ROOT% directory and %CMAJOR_ROOT%\system-x directory:
| Windows directory | mount point |
|---|---|
| C:\ | /mnt/c |
| D:\ | /mnt/d |
| hard drive X:\ | /mnt/x |
| value of environment variable %CMAJOR_ROOT% (for example having value C:\cmajor) | /mnt/cmajor |
| %CMAJOR_ROOT%\system-x (for example C:\cmajor\system-x) | /mnt/sx |
The System X kernel creates two user accounts the first time the sxx virtual machine is run: the root account (UID 0), and a user account (UID 1) with the same name as the logged on Windows user. The current Windows user is by default member of the admin group (root, GID 0) and is added to the /etc/sudoers file. By default these accounts have no passwords, but a password can be set for an account using the passwd utility.
Each file and directory have permission bits for the current user, for the group of the current user and for others. The /bin and /etc directories are by default owned by the root account and given only read and execute permissions for the root group and other accounts. Write access can be obtained by executing a command with the sudo utility.
The System X access permission system is not designed for real security in mind. It protects the files and directories for removal or change by accident, not against fraud. To strengthen the security, Windows files e.g. 'root.fs' and directories, executables and Cmajor configuration files should be protected using the Windows security system.
Each time the shell sh.x is run, for each user (other than root) a home directory /home/USER owned by the USER is created if it does not already exist.


You can select multiple pizza collection one by one. Then click on View Updated Bucket to generate your new order list..
| Pizza Size | Crust | Toppings | Total |
|---|---|---|---|
| Item | Description | |
|---|---|---|
| 1 | Name: | |
| 2 | Phone Number: | |
| 3 | Grand Total | Ksh |
| # | Item | Description |
|---|---|---|
| 1 | Name: | |
| 2 | Phone Number: | |
| 3 | Order Price | Ksh |
| 4 | Delivery Location | |
| 5 | Delivery Cost | Ksh |
| 6 | Total | Ksh |


import {MatBottomSheetModule} from '@angular/material/bottom-sheet';
MatBottomSheet
Service to trigger Material Design bottom sheets.
| dismiss | |
|---|---|
|
Dismisses the currently-visible bottom sheet. |
|
| Parameters | |
|
result? R
|
Data to pass to the bottom sheet instance. |
| open | |
|---|---|
|
Opens a bottom sheet containing the given component. |
|
| Parameters | |
|
component ComponentType<T>
|
Type of the component to load into the bottom sheet. |
|
config? MatBottomSheetConfig<D>
|
Extra configuration options. |
| Returns | |
MatBottomSheetRef<T, R>
|
Reference to the newly-opened bottom sheet. |
| open | |
|---|---|
|
Opens a bottom sheet containing the given template. |
|
| Parameters | |
|
template TemplateRef<T>
|
TemplateRef to instantiate as the bottom sheet content. |
|
config? MatBottomSheetConfig<D>
|
Extra configuration options. |
| Returns | |
MatBottomSheetRef<T, R>
|
Reference to the newly-opened bottom sheet. |
MatBottomSheetConfig
Configuration used when opening a bottom sheet.
| Name | Description |
|---|---|
|
Aria label to assign to the bottom sheet element. |
|
Whether this is a modal bottom sheet. Used to set the |
|
Where the bottom sheet should focus on open. |
|
Custom class for the backdrop. |
|
Whether the bottom sheet should close when the user goes backwards/forwards in history.
Note that this usually doesn't include clicking on links (unless the user is using
the |
|
Data being injected into the child component. |
|
Text layout direction for the bottom sheet. |
|
Whether the user can use escape or clicking outside to close the bottom sheet. |
|
Whether the bottom sheet has a backdrop. |
|
Extra CSS classes to be added to the bottom sheet container. |
|
Whether the bottom sheet should restore focus to the previously-focused element, after it's closed. |
|
Scroll strategy to be used for the bottom sheet. |
|
The view container to place the overlay for the bottom sheet into. |
MatBottomSheetRef
Reference to a bottom sheet dispatched from the bottom sheet service.
| Name | Description |
|---|---|
|
|
|
Whether the user is allowed to close the bottom sheet. |
|
Instance of the component making up the content of the bottom sheet. |
| afterDismissed | |
|---|---|
|
Gets an observable that is notified when the bottom sheet is finished closing. |
|
| Returns | |
Observable<R | undefined>
|
|
| afterOpened | |
|---|---|
|
Gets an observable that is notified when the bottom sheet has opened and appeared. |
|
| Returns | |
Observable<void>
|
|
| backdropClick | |
|---|---|
|
Gets an observable that emits when the overlay's backdrop has been clicked. |
|
| Returns | |
Observable<MouseEvent>
|
|
| dismiss | |
|---|---|
|
Dismisses the bottom sheet. |
|
| Parameters | |
|
result? R
|
Data to be passed back to the bottom sheet opener. |
| keydownEvents | |
|---|---|
|
Gets an observable that emits when keydown events are targeted on the overlay. |
|
| Returns | |
Observable<KeyboardEvent>
|
|
AutoFocusTarget
Options for where to set focus to automatically on dialog open
type AutoFocusTarget = 'dialog' | 'first-tabbable' | 'first-heading';
MAT_BOTTOM_SHEET_DEFAULT_OPTIONS
Injection token that can be used to specify default bottom sheet options.
const MAT_BOTTOM_SHEET_DEFAULT_OPTIONS: InjectionToken<MatBottomSheetConfig<any>>;
MAT_BOTTOM_SHEET_DATA
Injection token that can be used to access the data that was passed in to a bottom sheet.
const MAT_BOTTOM_SHEET_DATA: InjectionToken<any>;
matBottomSheetAnimations
Animations used by the Material bottom sheet.
const matBottomSheetAnimations: { readonly bottomSheetState: AnimationTriggerMetadata; };


Test Lois text-to-speech
embedded in the browser using Native Client.
TTS status:
Tab to these boxes:
Alpha Bravo Charlie Delta Echo Foxtrot
This only works in Google Chrome. You must first visit chrome://flags/ and enable Native Client, then restart Chrome.
The plug-in must come from a web server; file:// urls are not allowed.


1
Messages
Chinmay
Registration for Covid vaccines for those above 18 to start from 28 April
Covid Army for Bhopal
Welcome,
Logout
Dashboard
Oxygen
Medicine
Tiffin Center
Testing Labs
Ambulance Service
Testing Labs in Bhopal
(Last Updated: 29/04/2021, 10:23:00 PM - Shivam)


Ukraine's freight railway tariffs should be cut by 10% – expert
The move will give an additional incentive to Ukrzaliznytsia to improve its internal efficiency.
Ukrmetprom President Oleksandr Kalenkov says freight railway tariffs should be reduced by 10% in Ukraine under the current crisis conditions.
"Amid the crisis in all industries in global markets, we need to consider the issue of lowering Ukrzaliznytsia's tariffs by 10%, that is to set such a precedent. This will give an additional incentive to Ukrzaliznytsia to improve its internal efficiency," he said at a roundtable discussion on the Ukrzaliznytsia reform on November 14.
According to Kalenkov, there is a global economic crisis de facto. "Today, all Ukrainian metallurgical enterprises are operating at a loss. For the second month in a row, we have seen a 10% decline in steel production. And the most unpleasant thing is the situation is expected to worsen," he said.
He expressed confidence that the government and businesses would be working together so that Ukraine could pass the crisis with minimal losses.
"Now enterprises are saving every hryvnia [Ukraine's national currency] in their spending and are making huge efforts to remain in global markets. They also expect a competent and balanced state policy from the government," Kalenkov added.
In his opinion, the government could reinstate a decreasing coefficient of 0.25 to Ukrzaliznytsia when the latter pays land tax, as well as compensate funds the company pays to the Road Fund when purchasing diesel fuel.


| Int |
foo() See that |
| Unit |
sample() |
fun foo(): Int
See that inline code
here
Some full code-block
println(foo()) // Prints 42
println(foo() - 10) // Prints 32
Some indented code-block fun ref() = foo() val a = 2
println(foo()) // Answer unlimate question of all
println(foo() * 2) // 84!
fun sample(): Unit


{% block body %}{% endblock %}
{% import 'admin/layout.html' as layout with context -%} {% import 'admin/static.html' as admin_static with context %} {% import "admin/oy/oy_macros.html" as oy with context %} {% import "admin/oy/form_fields_macros.html" as form_field_macros with context %} {# store the jinja2 context for form_rules rendering logic #} {% set render_ctx = h.resolve_ctx() %}
{% block head %}


At large, we try to follow the below guidelines for case usage when displaying text on page headers, buttons, panels etc. This will provide consistency between components and allow for a professional flow of text.
Note: There are certain circumstances where we allow for exceptions to be made, such as our
btn
button styling class where the case is forced to UPPERCASE as we believed this was more appealing.
For the English language, we recommend using English title capitalization rules for titles (i.e. generally, capitalize the first letter of each word). Titles include the following UI elements:
Capitalize only the first letter of data labels unless a word used in the data label otherwise deserves capitalization because of English capitalization rules (e.g. proper names, abbreviations, etc).
Data labels include the following UI elements:


|
mbed TLS v2.16.11
|
#include <poly1305.h>
Data Fields | |
| uint32_t | r [4] |
| uint32_t | s [4] |
| uint32_t | acc [5] |
| uint8_t | queue [16] |
| size_t | queue_len |
Definition at line 87 of file poly1305.h.
| uint32_t mbedtls_poly1305_context::acc[5] |
The value for 's' (high 128 bits of the key).
Definition at line 91 of file poly1305.h.
| uint8_t mbedtls_poly1305_context::queue[16] |
The accumulator number.
Definition at line 92 of file poly1305.h.
| size_t mbedtls_poly1305_context::queue_len |
The current partial block of data.
Definition at line 93 of file poly1305.h.
| uint32_t mbedtls_poly1305_context::r[4] |
Definition at line 89 of file poly1305.h.
| uint32_t mbedtls_poly1305_context::s[4] |
The value for 'r' (low 128 bits of the key).
Definition at line 90 of file poly1305.h.


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nftfw-config - configuration file for the nftfw system
A standard ‘ini’ file configures the nftfw(1) system, it’s stored in /etc/nftfw/config.ini or /usr/local/etc/nftfw/config.ini. The file uses the standard conventions for commenting and makes use of several sections. Empty values can be specified by just using a keyword.
The program starts with a built-in version of the settings, then reads the config.ini file. As distributed, the installed file has all variables commented out using semi-colons.
Values for the main nftfw script can be overridden by using the -o option. The -i option prints keys and values.
There are several sections in the file.
[Locations]
The locations section defines the paths to files and directories used by the system. The program looks in /etc and then /usr/local/etc for the nftfw directory determining the ‘root’ key and that forms the basis for all paths.
sysetc, sysvar These two variables contain the control and working files for the system:
sysetc = ${root}/etc/nftfw
sysvar = ${root}/var/lib/nftfw
nftables_conf nftfw needs to know where the system writes nftables.conf file that provides input to nftables on system reboot. On installation, the file is written into /etc/nftfw for safety. The variable needs changing to /etc/nftables.conf when the system is live.
nftables_conf = ${sysetc}/etc/nftables.conf
nftfw_init The location for the initial nft setup file containing the framework used by the firewall.
nftfw_init = ${sysetc}/nftfw_init.nft
[Rules]
This section provides tailoring of the default rules used in the five processing sections of the program when rules are not explicitly given.
incoming = accept
outgoing = reject
whitelist = accept
blacklist = reject
blacknets = drop
The key on the left is a program section name and the value is the name of a rule. A possible choice for ‘reject’ is the ‘drop’ rule which simply throws inbound packets away. The ‘reject’ rule jumps to a table in the initialisation script that actively rejects the packet.
[Logging]
logfmt Set the format of log statements (see the Python logging documentation for possible formats)
logfmt = nftfw[%(process)d]: %(message)s
loglevel Sets the level are we logging at, this value needs to be a level name not a value. Choose one of CRITICAL, ERROR, WARNING, INFO, DEBUG. nftfw uses the -v flag to the set this value to INFO. On installation, the log level is set to INFO and can be changed to ERROR to reduce information written into the logs.
loglevel = INFO
logfacility The logging facility are we using, it needs to be a facility name not a value.
logfacility = daemon
logprint Control printing of logged information. Set to False to inhibit log printing at the console. This value is initially set to False when the program is not talking to a terminal. nftfw uses the -q flag to the set this value to False and the option will suppress printing to the terminal.
logprint = True
logsyslog Set to False to inhibit syslog use.
logsyslog = True
[Nft]
This section affects the nftables statements generated by the rules.
Do we want counters on the statements?
incoming_counter = True
outgoing_counter = True
blacklist_counter = True
whitelist_counter = True
blacknets_counter = True
Do we want nftables logging? By adding a different prefix for each of the tables, it’s possible to scan the syslog for events and get feedback from the firewall. To stop logging, just use the name.
incoming_logging
outgoing_logging
blacklist_logging = Blacklist
whitelist_logging
blacknets_logging
The three variables below control the type of sets automatically generated for blacklist, blacknets and whitelist tables. When true, nftfw uses auto_merged, interval sets for the sets it makes. This type automatically creates entries containing an address range for adjacent IP addresses. The feature is desirable because it reduces the number of matches.
However, the auto-merged, interval sets can cause the loading of nftables rules to fail, flagging an error. A load can succeed when a full install is performed but partial loads of sets can fail. The bug was reported to the nftables development team, based on problems with the Buster release and a fix was generated. However, it takes time for such fixes to be available in Debian releases.
nftfw works around this bug, automatically generating a full install when an attempt at a set reload fails. However, it seems a good idea to provide a way of turning this feature on and default to not using the feature.
It seems likely that this problem has been fixed for the Bullseye Debian release. It’s recommended to enable this feature, but monitor logs to check that updates are not failing and nftfw is managing to do installs of sets without reporting errors.
blacklist_set_auto_merge = False
whitelist_set_auto_merge = False
blacknets_set_auto_merge = False
[Whitelist]
wtmp_file The whitelist command scans the wtmp file, and this variable is normally empty to use the system default. Set wtmp_file=utmp to use the system utmp file, otherwise set a filename in the variable.
wtmp_file
whitelist_expiry Whitelist entries in _/etc/nftfw/whitelist.d`` are automatically expired by the number of days in this variable. Nftfw computes the delay as the difference between ‘now’ and the time on the file.
whitelist_expiry = 10
[Blacklist]
Constants to manage blacklisting depend on the number of matches found in log files for the specific IP address - the matchcount. The nftfwls(1) program shows the currently active blacklist and all the information associated with each IP.
block_after When the matchcount goes over this level, nftfw blocks the ip using the ports in the rule (Symbiosis used 2).
block_after = 10
block_all_after When the matchcount goes over this level, nftfw blocks the ip using all ports.
block_all_after = 100
expire_after nftfw removes blocked IPs from the blacklist.d directory after the number of days in this value have passed since the last incident. Bad guys keep coming back, and sometimes re-appear several months after expiry. It’s useful to have feedback from the firewall to keep them in play while they batter at the firewall door. The system allows for this, see nftfw_files(5) for information on patterns that support feedback.
expire_after = 10
Symbiosis used 2 for this value.
clean_before nftfw blacklist will remove ip from the database where there has been no error posted for more than these number of day, the intention is to keep the database from growing to huge proportions. A zero value will inhibit this action.
clean_before = 90
sync_check nftfw blacklist will check whether the IP addresses in the database that should be active are actually present in the blacklist directory blacklist.d. ‘Should be active’ means that the addresses have not been automatically expired. nftfw is largely event driven, but events get missed. So on the basis that if stuff can happen, it will, this code will recover the correct state of the blacklist directory. It seems overkill to call this every time the blacklist scanner runs, so it is executed when number of runs of the scanner is greater than the value of this variable. The default is to run the blacklist scanner 96 times a day, so 50 seems are reasonable way to run the recovery code once a day. Set this to zero to turn this feature off.
sync_check = 50
[Nftables]
nft_select Allow selection of the method used to load/unload nftables. Permissable values are: shell using the original interface which calls /usr/sbin/nft, and python uses python nftables library to load and read nftables. python is the default. This option may go away in future, it’s there in case the python code appears to cause problems.
nft_select = python
[Nftfwls]
date_fmt Allows change of date format for nftfwls. The default is DD-MM-YYYY HH:MM.
date_fmt = %d-%m-%Y %H:%M
pattern_split Replaces any commas in the pattern listing column by a newline and a space, reducing output width on the terminal output. Can be overridden by -p option to nftfwls.
pattern_split = No
[Nftfwedit]
The nftfwedit print function can lookup the IP supplied as an argument in various DNS blocklists. The function is not enabled until entries are supplied in this section of the config file. The Python 3 package python3_dnspython must also be installed. I also suggest that your system runs a caching nameserver.
Sample entries are supplied in the distributed file, and require un-commenting by removing the initial semi-colon. The entry is Name=domainname, where the domainname is used to access the list in the DNS lookup.
;SpamHaus=zen.spamhaus.org
;Barracuda=b.barracudacentral.org
;SpamCop=bl.spamcop.net
Files can be located in /usr/local rather than under_/_.
Location of control files
Location of build, install, lock file and sqlite3 databases storing file positions and blacklist information
See GitHub Issues: https://github.com/pcollinson/nftfw/issues
Peter Collinson (huge credit to the ideas from Patrick Cherry’s work for the firewall for the Symbiosis hosting system).
nft(1), nftfw(1), nftfwls(1), nftfwedit(1), nftfwadm(1), nftfw-files(5)


<; >; equilibrium infected model endemic host transmission given []. disease bifurcation control population OpenUrl epidemic vector following stable using rate stability susceptible effect Let backward parameters Cases Table hosts initial temporary EGR conditions parameter psychological values Fig. diseases number respect View different .), DFE Download direct dynamics locally lower model. phenomenon <;em>;[[#xB]]<;/em>; Mathematical heterogeneity incidence indirect observed solution .). CrossRef Further, by: diagram forward growth hysteresis increase infection matrix routes time value Ruan Theorem asymptotically equation figure increases measure models set shown Figure Open Science Therefore, Thus, Web analysis bi-stable cases data-hide-link-title=""> data-icon-position="" equilibrium, free level levels mathematical new outbreak population. positive proposed sensitivity series solutions tab ;<;div Global Lozinskii Section absorbing basic change compact decreases defined equilibrium. function global infectious interior large let mean plot real region result results strength system. total transmission. unique <;em>;[[#xB]]<;/em>;<;sub>;<;em>;d<;/em>;<;/sub>; <;em>;[[#xB]]<;/em>;<;sub>;<;em>;v<;/em>;<;/sub>; Following However, Jacobian Proof. Time Wang basin coefficient coexist consider constant eigen equilibria impact local normalized obs rate. represent represents reproduction right roots significant state study threshold undergoes ‘SIR’ (see --, Additionally, DFE. Mathematics Muldowney Parameter Parameters Song Using application approaches attraction behaviour biology biosciences bistable calculate calculated case certain changes contact derivative disease. dynamical dynamics. effective equal expression force geometric getting hand health indicates inline investigate jacobian line models. multiple negative numerical obtained pathogen pathways persist persistence popup quantity satisfied. satisfies second sensitive shows table: terms transmission, type unstable upper use where, y), ‘SIRSI’


This example fetches its data from a remote API. It also makes use of the typeahead spinner to show that the search is in progress.
{{selectedItem | json}}


projects
graphics
notes/exams
contact
PIANO
Nocturne in c minor, Op 48 No 1
Chopin
9/2017
Hungarian Rhapsody in c# minor, No 2
Liszt
5/2016
Ballade in g minor, Op 23 No 1
Chopin
12/2015
Sonata in f minor, Op 57 No 23 "Appassionata" III
Beethoven
9/2015
Harris Center for the Arts, Folsom, CA
Sonata in c# minor, Op 27 No 2 "Moonlight" III
Beethoven
9/2014
Harris Center for the Arts, Folsom, CA


Examples.java
Knoxel.java. Be sure to call:
BlockWriter.writeDrawingToFile(grid, "mydrawing.json");To produce a JSON Drawing file called "mydrawing.json" (you can pick whatever name you want, you don't need to name it "mydrawing").
Many students have made contributions to Knoxcraft over the years! They are:
| John Damits, Knox College '17, funded by the Mellon Foundation and the Richter Memorial Trust |
| Matt Moe, Knox College '17, funded by the Richter Memorial Trust |
| Lucas Kasser, Brown University '19 |
| Emily Hastings, Knox College '16, funded by the ASSET program, and the Richter Memorial Trust |
| Michael Gerten, Knox College '16, funded by Knox's Baker-Velde award, and the Richter Memorial Trust |
| Jaime Spacco, Haverford College '98 |
Knoxcraft is made possible by the following projects:
Knoxel was inspired by, or is similar to, the following projects:
Yes! The code for Knoxel is here: https://github.com/jspacco/knoxel
Submit an issue and I will see what I can do!
Java does not yet work through the web browser, so you have to run the Java code offline, which creates a JSON Drawing file that you can upload directly to the Game tab.
Check out the Java code here:
Knoxel drawings are 3D volumes made up of 3D arrays of width, depth, and height. The coordinates are in that order, blocks[width][depth][height]. In Voxel-based worlds like Minecraft, the X-coordinate (i.e. blocks[x]) is the width; while the Z-coordinate (i.e. blocks[x][z]) is depth, and is the 2nd coordinate in our 3D array; then the Y-coordinate (i.e. blocks[x][z][y]) is the height, and is the 3rd coordinate in our 3D array.
Here is a diagram that illustrates these concepts in more detail:
Sure! The code is here
Hack away at it!
Browser support requires a Javascript library that can transpile the source language into Javascript. Skulpt does this for Python, which is how we have Python support. I haven't found any libraries that are written in Javascript, and that can transpile Java to Javascript. I recently found a parser that produces CST (which I guess is like an AST but more concrete and less abstract, hence the "C" in CST), but I haven't had time to really dig into it. I think transpiling a subset of Java that is enough to make this work is feasible, but not in the time I ha alotted for this project.
It's not that difficult to support other langauges the same way we currently support Java, by writing simple functions that produce JSON files that can be uploaded. Submit an issue if this is important to you and I will see what I can do.
Adding browser support is trickier, because it relies on a transpiler written in JavaScript that can transpile the source language into Javascript. If one exists for the language, it should be possible!
We have a really messy Spongepowered mod from a few years ago that does not really work. The issue is that students trigger their code by running a command-line command, but a lot of those commands tried to create thousands of blocks, which lagged. Minecraft expects commmand-line commands to finish very quickly, and when they don't, the server assumes something is wrong and shuts down. We tried to create basically a giant work-stealing architecture to make this work, but it was kind of a mess.
Anyway I think what we actually need are bots with infinite inventories that run around and lay out the blocks. We could not get that to work a few summers, and I have not had time to work on it since.
Knoxel is specifically designed to help CS students practice 3D arrays. You have to write code to create things!
If you want to play Minecraft, go play Minecraft! It's a legitimately great game that has brought enormous joy to the world.


My full name is Nicole Madison Cox and with this webpage I will be telling you facts and stories about myself!
Please open in seperate tab to enjoy some background music!"At the end of the day, life is about being happy being who you are, and i feel like we are so blessed to have a support system and the best family to really just support each other no matter what we're going through"
Family is one of the greatest treasures we get to know with our time on earth. My moms name is Traci Carter, my grandmas name is Joan Diehl, and my Grandpas name is Bill Diehl
Here are a couple facts about my mom
Here are a couple facts about my grandma
Here are a couple of facts about my grandpa
My life wouldn't be fulfilled without our companions
I have a lot of animals in my life
I have a bearded dragon named Clint, two dogs named Lilly and Chester, and a cat named Fiddle.

My current interest include going to school at Epicodus! Bellow I will link some of my most recent projects.
I hope in my lifetime I find someone who I will wish to spend my life with. To be able to get a good paying job that gives me the satisfaction of knowing what I'm doing is and will be positivily effecting the world around me. Being able to buy my mom a new car one day (one day mom) and living my life in celebration of my beautiful sister Courtney.
If I can use this coding program to obtain a job I would hope that one day I could be a independent web developer to help spreaf awareness for outling issues in our country such as hunger and mental illness


Class TranslationMap<T1, T2>
Map view class capable of taking complex data and providing a simpler view of it. For a version that provides "set" functionality, see SettableTranslationMap.
Implements
Inherited Members
Namespace: GoRogue.MapViews
Assembly: GoRogue.dll
Syntax
public abstract class TranslationMap<T1, T2> : IMapView<T2>
Type Parameters
| Name | Description |
|---|---|
| T1 | The type of your underlying data. |
| T2 | The type of the data being exposed to the algorithm. |
Remarks
Many GoRogue algorithms work on a IMapView of a simple data type, which is likely to be a poor match for your game's actual map data. For example, map generation works with bools, and FOV calculation with doubles, while your map data may model each map cell as a class or struct containing many different member values. This class allows you to build descendant classes that override the TranslateGet method(s) for simple mapping, or the "this" indexers if you need full access to the underlying data for context, in order to present a simplified view of your data to an algorithm without having to create the large amount of duplicate code associated with multiple ISettableMapView instances that all extract data from a Cell or Tile class.
Constructors
| Improve this Doc View SourceTranslationMap(IMapView<T1>)
Constructor. Takes an existing map view to create a view from.
Declaration
protected TranslationMap(IMapView<T1> baseMap)
Parameters
| Type | Name | Description |
|---|---|---|
| IMapView<T1> | baseMap | Your underlying map data. |
Properties
| Improve this Doc View SourceBaseMap
The underlying map.
Declaration
public IMapView<T1> BaseMap { get; }
Property Value
| Type | Description |
|---|---|
| IMapView<T1> |
Height
The height of the underlying map.
Declaration
public int Height { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Item[Coord]
Given a Coord, translates and returns the "value" associated with that location. this[int x, int y] calls this indexer for its functionality, so overriding this functionality also changes that overload.
Declaration
public virtual T2 this[Coord pos] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| Coord | pos | Location to get the value for. |
Property Value
| Type | Description |
|---|---|
| T2 | The translated "value" associated with the provided location. |
Item[Int32]
Declaration
public T2 this[int index1D] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index1D |
Property Value
| Type | Description |
|---|---|
| T2 |
Item[Int32, Int32]
Given an X and Y value, translates and returns the "value" associated with that location. This function calls this[Coord pos], so override that indexer to change functionality.
Declaration
public T2 this[int x, int y] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | x | X-value of location. |
| System.Int32 | y | Y-value of location. |
Property Value
| Type | Description |
|---|---|
| T2 | The translated "value" associated with that location. |
Width
The width of the underlying map.
Declaration
public int Width { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
| Improve this Doc View SourceToString()
Returns a string representation of the TranslationMap.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String | A string representation of the TranslationMap. |
Overrides
ToString(Func<T2, String>)
Returns a string representation of the TranslationMap, using the elementStringifier function given to determine what string represents which value.
Declaration
public string ToString(Func<T2, string> elementStringifier)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Func<T2, System.String> | elementStringifier | Function determining the string representation of each element. |
Returns
| Type | Description |
|---|---|
| System.String | A string representation of the TranslationMap. |
Remarks
This could be used, for example, on an TranslationMap of boolean values, to output '#' for false values, and '.' for true values.
ToString(Int32, Func<T2, String>)
Prints the values in the TranslationMap, using the function specified to turn elements into strings, and using the "field length" specified. Each element of type T will have spaces added to cause it to take up exactly fieldSize characters, provided fieldSize is less than the length of the element's string represention. A positive-number right-aligns the text within the field, while a negative number left-aligns the text.
Declaration
public string ToString(int fieldSize, Func<T2, string> elementStringifier = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | fieldSize | The size of the field to give each value. |
| System.Func<T2, System.String> | elementStringifier | Function to use to convert each element to a string. Null defaults to the ToString function of type T. |
Returns
| Type | Description |
|---|---|
| System.String | A string representation of the TranslationMap. |
TranslateGet(T1)
Translates your map data into the view type using just the map data value. If you need the location to perform the translation, implement TranslateGet(Coord, T1) instead.
Declaration
protected virtual T2 TranslateGet(T1 value)
Parameters
| Type | Name | Description |
|---|---|---|
| T1 | value | The data value from your map. |
Returns
| Type | Description |
|---|---|
| T2 | A value of the mapped data type |
TranslateGet(Coord, T1)
Translates your map data into the view type using the position and the map data value. If you need only the data value to perform the translation, implement TranslateGet(T1) instead.
Declaration
protected virtual T2 TranslateGet(Coord position, T1 value)
Parameters
| Type | Name | Description |
|---|---|---|
| Coord | position | The position of the given data value in your map. |
| T1 | value | The data value from your map. |
Returns
| Type | Description |
|---|---|
| T2 | A value of the mapped data type |


-
LEARNING SKILLS PARTNERSHIP LTD National
Distance: 20 miles away
Employer satisfaction: 100%
Learner satisfaction: 89%
Achievement rate: 71%
Phone number: 0486 6586 4865
-
Performance Through People
Distance: 20 miles away
Birmingham Training Centre, Mill House, 7 Mill Street, Aston, Birmingham, West Midlands, B6 4BS
Employer satisfaction: 85%
Learner satisfaction: 95%
Achievement rate: 80%
Phone number: 0486 2688 8655
-
A - MERCIA COLLEGE LIMITED National
Distance: 20.1 miles away
Employer satisfaction: no data available
Learner satisfaction: no data available
Achievement rate: no data available
Phone number: 0468 568 2386
-
TRANSWORLD PUBLICATIONS SERVICES LIMITED (T/As PROTOCOL CONSULTANCY SERVICES) National
Distance: 20.1 miles away
THE OLD GUILD HOUSE, 1 New Market street, Birmingham, B3 2NH
Employer satisfaction: 92%
Learner satisfaction: 94%
Achievement rate: 82%
Phone number: 0684 767 676
-
APPRENTICE TEAM LTD National
Distance: 20.2 miles away
Employer satisfaction: 87%
Learner satisfaction: no data available
Achievement rate: no data available
Phone number: 04768 688 6865


We started as a small company in Silicon Valley without a big budget, but with great expectations. HAND_JOB was founded by four extremely talented young developers from different parts of the world. We can happily say that during all these years of existence we have already helped thousands of lazy people by changing their lives and finding their true calling. You may ask how!? We have a bulletproof algorithm developed by the best professionals. Do you have any friend/boyfriend/girlfriend/husband/wife etc. that you can’t stand anymore because of their laziness? Tell us and we will “fix” them! HAND_JOB makes people happier! Just try it!


Tyler Sinks. A Man Who Once Assembled a Portfolio.
Disclaimer: This landing page was assigned as part of the Intro to Coding curriculum at Epicodus. However, this does not keep me from having a bit of fun during its creation.
A brief aside about Tyler's diverse, professional side
- I will share a few tidbits about me:
- I have recently undertaken a bold career change from waiter to aspiring coder. I hope to go pro on the heels of completing Epicodus's software engineering bootcamp.
- Previously, I could be found waiting tables at Friend of a Farmer and Don Giovanni -- both are New York City restaurants
- Teaching ninth-grade science at a newly created NYC public school brought me into contact with quite a few characters and really energizing students and staff.
- Past employment also includes administering psychiatric care as a child psychiatric aide at a Missouri state-run residential psychiatric hospital,
- "road warrior" —"Community Support Specialist" in the social work world's parlance — who administers social work-like work but isn't allowed to call himself "social worker,"
- and of course, way back when, some requisite customer service and sandwich styling experience courtesty of Target and Quizno's respectively
A Wikipedia Rebuild
- Wikipedia Rebuild
- a website created in a couple of hours with the intent of imitating the Wikipedia main page
- huge thanks to Dave Sterry for his co-authoring.
- I mean: the image of that eagle!
A fanatic's fanpage for Victor Wooten
- Favorite Band
- a website created in a couple of hours with the intent of playing around with the box model
- Victor Wooten, many would say, plays like no other electric bass player in the world
- Personally, I enjoy his work most when he's performing as part of Béla Fleck and the Flecktones
A philosophy that touches on self-esteem
"Whether you think you can or you think you can't... You're right."
An American writer's lens on the effects of experiencing a complete solar eclipse
"Usually it is a bit of a trick to keep your knowledge from blinding you. But during an eclipse it is easy."
Resort Vacation with Sales Specials
- Resort Vacation Deals
- website created with the traveler in mind
- educational goals driving this page include experimenting with Bootstrap's card features
- admittedly, the page exhibits a bizarre proclivity for laser tag and paintball
- and that "bungalo"
A Blog Coded from Scratch
- My First Blog built from Scratch
- Huge kudos to Sean (aka yoshimario via GitHub)!
- website aspires to layout a basic format for a blog
- plays around a little with linear background gradient
Wes Anderson movies
"White people love Wes Anderson movies more than they love their kids. If a white guy takes a white girl to a Wes Anderson movie on their first date, and neither of them have seen it, they will immediately commence a relationship that is reflected in songs by Ryan Adams and Bright Eyes."
A very good friend of mine once said he could describe me best by merely naming these five things:
- Gran Turismo
- my paramour at the time he shared his theory of my personality
- barbeque sauce. I suppose it is here that I admit I grew up in St. Louis, Missouri
- my retainer (now lost)
- guitar (My first love was/is the piano...)
Gentiana lutea: Gentianaceae (Gentian Family)
"Without this tall yellow flower that grows wild in French alpine meadows, any number of classic cocktails would not exist. The Manhattan, the Negroni, and the Old-Fashioned all rely on the bitterness of gentian."
A Boring Lecture: via Webpage
- A Boring Lecture Featuring an Exciting Witch Image
- website created with the student in mind
- educational goals driving this page include styling via classes and the ubiquitous div element
- admittedly, I only understood quite recently just how much Monty Python and the Holy Grail parodied Roman Polanski's movie adaptation of Macbeth.
- For Shakespeare fans: what happened to that first folio of his?
- everyone could use a boring lecture now and then


See here for a talk on Anglicanism I gave at the local Oratory
Placher disputes that Henry VIII "started" Anglican church
tradition of reform went back a century or more
Thomas Cranmer as Archbishop was the prime mover –
particularly in focus on worship and The Book of Common Prayer (together with the later emerging King James Bible)
Lex orandi, lex credendi is a fundamental character of Anglicanism (relation between worship and belief)
"Anglican (195) could hold any theology from near Catholic to Calvinist"
From Puritans to Quakers
Some identifiers
Puritans sought to "purify" the church – particularly with regard to worship (only scripture)
Anglicans who reacted to Puritans: John Donne, William Laud, Lancelot Andrewes, Richard Hooker and the via media
"Hooker did not accept the Roman Catholic position that tradition has an authority independent of Scripture, but he did use it as a reliable guide to the interpretation of Scripture, while the Puritans wanted to read their Bibles unencumbered by traditional assumptions."
moderate and radical Puritans – radical appealing to individual experience (of Spirit) cf. Quakers (George Fox)
Puritan party reacting to the conservative (i.e. not-sufficiently-reformed aspects of Elizabethan/Hooker compromise
Principle: "all practice and belief must stem from New Testament"
Migration
Legacy
"purifying" church, work hard and save money
as "character" working hard (capitalism, spirit of United States)
is material success a sign of Grace?
overall impact of these developments on the United States
Puritans and Capitalism (20th c. scholar: Weber)
Oliver Cromwell and the mixing of politics and religion
Knox & Arminius
possibility? necessity? to rebel against authority that demands betrayal of faith
prophets to denounce injustice & call to action (Knox in Scotland)
Arminians argued that one could refuse grace – in opposition to predestination of Calvinism (cf. p. 194)
Predestination
clearly we are not saved by good works, therefore it has to be God's decision
"Reflections on how we come to be saved led to the doctrine of predestination (189 ff.)


Package xzot1k.plugins.ds.api.objects
Interface Shop
public interface Shop
-
Method Summary
Modifier and TypeMethodDescriptionboolean
boolean
canEdit
(@NotNull org.bukkit.entity.Player player) Checks to see if the player is able to edit the shop.void
delete
(boolean async) Deletes the shop from the database if found.void
display
(@NotNull org.bukkit.entity.Player player, boolean showHolograms) Shows the shop display to the player.void
Drops the shop's entire stock onto the ground after calculating stacks.int
int
double
getBuyPrice
(boolean useDynamicPricing) Gets the shop's unit buy price.long
Gets the player unique ID of whom is currently editing the shop.int
double
getDynamicPriceValue
(double originalPrice, boolean isBuy) Gets the dynamic price that will be added/subtracted to the buy/sell price.int
long
long
int
int
double
getSellPrice
(boolean useDynamicPricing) Gets the shop's unit sell price.org.bukkit.inventory.ItemStack
int
int
getStock()
double
Obtains the balance of the shop which is used to purchase and store currency collected from invetors.org.bukkit.inventory.ItemStack
org.bukkit.inventory.ItemStack
boolean
Gets if a shop is an admin shop or not.boolean
boolean
isInRange
(@NotNull org.bukkit.entity.Player player, double distance) Checks if player is in range of this shop.boolean
isReadyForDynamicReset
(int resetDuration, @NotNull EconomyCallType economyCallType) Checks if the shop is ready to have its dynamic price counter reset for either BUY or SELL.boolean
isReadyForPurge
(int purgeDuration) Checks if the shop is ready to be purged.void
kill
(@NotNull org.bukkit.entity.Player player) Kills the shop's display packets entirely.void
killAll()
Kills the shop's display packets entirely for ALL players.void
Sets the owner to null to initiate admin shop mode.void
purge
(boolean async) Deletes the shop's data, deletes the base-block, drops the stock, destroys the display packet, and unregisters the object.void
register()
Registers the shop into the manager.void
reset()
Resets the shop entirely.void
Returns the shop's entire stored balance to the owner.void
runCommands
(@NotNull org.bukkit.entity.Player player, int amount) Runs all commands given to the shop.void
save
(boolean async) Saves the shop to the database.void
setBaseLocation
(@NotNull LocationClone baseLocation) void
setBuyCounter
(int buyCounter) void
setBuyLimit
(int buyLimit) void
setBuyPrice
(double buyPrice) void
setChangeTimeStamp
(long changeTimeStamp) void
setCommandOnlyMode
(boolean commandOnlyMode) void
setCommands
(@NotNull List<String> commands) void
setCurrentEditor
(@Nullable UUID currentEditor) Sets the current editor.void
setDescription
(@NotNull String description) void
setDynamicBuyCounter
(int dynamicPriceCounter) void
setDynamicPriceChange
(boolean dynamicPriceChange) void
setDynamicSellCounter
(int dynamicPriceCounter) void
setLastBuyTimeStamp
(long buyTimeStamp) void
setLastSellTimeStamp
(long sellTimeStamp) void
setOwnerUniqueId
(@NotNull UUID ownerUniqueId) void
setSellCounter
(int sellCounter) void
setSellLimit
(int sellLimit) void
setSellPrice
(double sellPrice) void
void
setShopItem
(@NotNull org.bukkit.inventory.ItemStack shopItem) void
setShopItemAmount
(int shopItemAmount) void
setStock
(int stock) void
setStoredBalance
(double amount) Sets the balance of a shop.void
setStoredBaseBlockMaterial
(@NotNull String storedBaseBlockMaterial) void
setTradeItem
(@NotNull org.bukkit.inventory.ItemStack tradeItem) void
setVisitItemIcon
(org.bukkit.inventory.ItemStack visitItemIcon) Sets the visit item icon for the visit shop menu.void
Unregisters the shop from the manager.void
Updates the shop change time stamp (Used for the purge system).void
updateTransactionTimeStamp
(@NotNull EconomyCallType economyCallType) Updates the shop buy or sell time stamp (Used for the dynamic price changing system).void
visit
(@NotNull org.bukkit.entity.Player player, boolean charge) Attempts to teleport the passed player to this shop.
-
Method Details
-
kill
void kill(@NotNull @NotNull org.bukkit.entity.Player player) Kills the shop's display packets entirely.- Parameters:
player
- The player to send the destroy packets to.
-
killAll
void killAll()Kills the shop's display packets entirely for ALL players. -
display
void display(@NotNull @NotNull org.bukkit.entity.Player player, boolean showHolograms) Shows the shop display to the player.- Parameters:
player
- The player to show the display to.showHolograms
- Whether the hologram lines are shown or not.
-
isInRange
boolean isInRange(@NotNull @NotNull org.bukkit.entity.Player player, double distance) Checks if player is in range of this shop.- Parameters:
player
- The player to check.distance
- The distance between the player and the shop.- Returns:
- Whether the player is in range or not.
-
returnBalance
void returnBalance()Returns the shop's entire stored balance to the owner. If the owner does NOT exist, currency is sent to the passed player. -
dropStock
void dropStock()Drops the shop's entire stock onto the ground after calculating stacks. -
save
void save(boolean async) Saves the shop to the database.- Parameters:
async
- Whether it should be saved on the main thread or not.
-
runCommands
void runCommands(@NotNull @NotNull org.bukkit.entity.Player player, int amount) Runs all commands given to the shop.- Parameters:
player
- the player used inside the commands.amount
- The amount for the {amount} placeholder.
-
visit
void visit(@NotNull @NotNull org.bukkit.entity.Player player, boolean charge) Attempts to teleport the passed player to this shop.- Parameters:
player
- The player to teleport.charge
- Whether the player should be charged.
-
delete
void delete(boolean async) Deletes the shop from the database if found.- Parameters:
async
- Whether the shop should be deleted on the main thread or not.
-
register
void register()Registers the shop into the manager. -
unRegister
void unRegister()Unregisters the shop from the manager. -
isAdminShop
boolean isAdminShop()Gets if a shop is an admin shop or not.- Returns:
- Whether the shop is admin or not.
-
makeAdminShop
void makeAdminShop()Sets the owner to null to initiate admin shop mode. -
updateTimeStamp
void updateTimeStamp()Updates the shop change time stamp (Used for the purge system). -
updateTransactionTimeStamp
Updates the shop buy or sell time stamp (Used for the dynamic price changing system). (Note: Only use BUY or SELL as the economy call type. Defaults to BUY if invalid or improper.) -
isReadyForPurge
boolean isReadyForPurge(int purgeDuration) Checks if the shop is ready to be purged.- Parameters:
purgeDuration
- The duration a shop must be untouched.- Returns:
- Whether it is ready.
-
isReadyForDynamicReset
boolean isReadyForDynamicReset(int resetDuration, @NotNull @NotNull EconomyCallType economyCallType) Checks if the shop is ready to have its dynamic price counter reset for either BUY or SELL.- Parameters:
resetDuration
- The duration a shop must go without a transaction in the BUY or SELL field.economyCallType
- The type to check readiness for (Note: ONLY use BUY or SELL, by default BUY will be used).- Returns:
- Whether it is ready.
-
purge
void purge(boolean async) Deletes the shop's data, deletes the base-block, drops the stock, destroys the display packet, and unregisters the object.- Parameters:
async
- Whether the file deletion is async or not.
-
getDynamicPriceValue
double getDynamicPriceValue(double originalPrice, boolean isBuy) Gets the dynamic price that will be added/subtracted to the buy/sell price.- Parameters:
originalPrice
- The original price.isBuy
- Determines whether the result will use buy or sell values.- Returns:
- The dynamic value that will
-
canEdit
boolean canEdit(@NotNull @NotNull org.bukkit.entity.Player player) Checks to see if the player is able to edit the shop.- Parameters:
player
- The player to check access for.- Returns:
- Whether the player can or can NOT edit the shop.
-
getShopItem
org.bukkit.inventory.ItemStack getShopItem() -
setShopItem
void setShopItem(@NotNull @NotNull org.bukkit.inventory.ItemStack shopItem) -
getBuyPrice
double getBuyPrice(boolean useDynamicPricing) Gets the shop's unit buy price.- Parameters:
useDynamicPricing
- Whether to apply dynamic price values to the base value or not.- Returns:
- The total result.
-
setBuyPrice
void setBuyPrice(double buyPrice) -
getSellPrice
double getSellPrice(boolean useDynamicPricing) Gets the shop's unit sell price.- Parameters:
useDynamicPricing
- Whether to apply dynamic price values to the base value or not.- Returns:
- The total result.
-
setSellPrice
void setSellPrice(double sellPrice) -
getOwnerUniqueId
UUID getOwnerUniqueId() -
setOwnerUniqueId
-
getBaseLocation
LocationClone getBaseLocation() -
setBaseLocation
-
getStock
int getStock() -
setStock
void setStock(int stock) -
getShopId
UUID getShopId() -
setShopId
-
getBuyLimit
int getBuyLimit() -
setBuyLimit
void setBuyLimit(int buyLimit) -
getBuyCounter
int getBuyCounter() -
setBuyCounter
void setBuyCounter(int buyCounter) -
getStoredBalance
double getStoredBalance()Obtains the balance of the shop which is used to purchase and store currency collected from invetors.- Returns:
- The balance being held (currency).
-
setStoredBalance
void setStoredBalance(double amount) Sets the balance of a shop. This balance is used to purchase and store currency collected from investors.- Parameters:
amount
- The amount to set as the stored balance.
-
isCommandOnlyMode
boolean isCommandOnlyMode() -
setCommandOnlyMode
void setCommandOnlyMode(boolean commandOnlyMode) -
getCommands
-
setCommands
-
getAssistants
-
getShopItemAmount
int getShopItemAmount() -
setShopItemAmount
void setShopItemAmount(int shopItemAmount) -
getTradeItem
org.bukkit.inventory.ItemStack getTradeItem() -
setTradeItem
void setTradeItem(@NotNull @NotNull org.bukkit.inventory.ItemStack tradeItem) -
getChangeTimeStamp
long getChangeTimeStamp() -
setChangeTimeStamp
void setChangeTimeStamp(long changeTimeStamp) -
getLastBuyTimeStamp
long getLastBuyTimeStamp() -
setLastBuyTimeStamp
void setLastBuyTimeStamp(long buyTimeStamp) -
getLastSellTimeStamp
long getLastSellTimeStamp() -
setLastSellTimeStamp
void setLastSellTimeStamp(long sellTimeStamp) -
getSellLimit
int getSellLimit() -
setSellLimit
void setSellLimit(int sellLimit) -
getSellCounter
int getSellCounter() -
setSellCounter
void setSellCounter(int sellCounter) -
getDescription
String getDescription() -
setDescription
-
getStoredBaseBlockMaterial
String getStoredBaseBlockMaterial() -
setStoredBaseBlockMaterial
-
canDynamicPriceChange
boolean canDynamicPriceChange() -
setDynamicPriceChange
void setDynamicPriceChange(boolean dynamicPriceChange) -
getDynamicBuyCounter
int getDynamicBuyCounter() -
setDynamicBuyCounter
void setDynamicBuyCounter(int dynamicPriceCounter) -
getDynamicSellCounter
int getDynamicSellCounter() -
setDynamicSellCounter
void setDynamicSellCounter(int dynamicPriceCounter) -
getCurrentEditor
UUID getCurrentEditor()Gets the player unique ID of whom is currently editing the shop.- Returns:
- The current editor's unique ID.
-
setCurrentEditor
Sets the current editor.- Parameters:
currentEditor
- The unique ID of the player editing.
-
reset
void reset()Resets the shop entirely. The time stamp is also updated. -
getVisitItemIcon
org.bukkit.inventory.ItemStack getVisitItemIcon()- Returns:
- Gets the visit item icon for the visit shop menu.
-
setVisitItemIcon
void setVisitItemIcon(org.bukkit.inventory.ItemStack visitItemIcon) Sets the visit item icon for the visit shop menu.- Parameters:
visitItemIcon
- The new icon item.
-


--- short: e-sparqlendpointselect type: extractor color: red title: SPARQL endpoint select description: Extracts a CSV table from a SPARQL endpoint according to a SPARQL SELECT query ---
Extractor, allows the user to extract a CSV table from a SPARQL endpoint using a SELECT query.
The {{page.title}} component queries a remote SPARQL endpoint using a SPARQL SELECT query.


--- ---
As society progresses, being busy is a norm. People incur in more responsibilities and keep growing their to-do lists while time remains fixed. Books written on “time-management” and maintaining “work-life balance” gain popularity as people explore how to best maximize the limited 24 hours they have each day.
The amount of time we spend within 24-hour affects our mental, physical, and emotional health. We track how we use time to assess how well we are spending our days for future improvement and to make the most out of the time we have each day.
Time-use data can reveal interesting insights on how different demographic groups spend their time and possibly enable in-depth discovery of evidence supporting or opposing popular conceptions regarding gender inequality, poverty, and other social problems exist in the community.
Companies and businesses can also utilize this knowledge of time use to devise optimal strategies to advertise their products by gaining insights into their customers’ behaviors.
These help buttons will help you learn how to read our visualizations!
Understanding a nation’s time use allows policy makers, economists, sociologists, demographers, and individuals to better serve the nation and better understand people’s behaviors.
Our data is derived from American Time Use Survey (ATUS) database, sponsored by the Bureau of Labor Statistics and conducted by the US Census Bureau, tracking the amount of time people spend doing various activities such as sleeping, volunteering, travelling, working, playing sports.
The data is huge, consisting of data from 2003 to 2014. To avoid the burden of analyzing such a huge database, we decide to pick data from 2014. The survey was conducted by randomly selecting individuals from a subset of households. Subjects are interviewed only once about how they spent their time on the previous day. Demographic information on the subjects (age, sex, race, zip code of location, gender, etc…) was also collected.
We use R extensively to clean and format the data. Major steps for cleaning the data include: Reformat data; Draw histograms to see overall distributions of various categories of time spent by people of different demographic groups; Eliminate rows with NIU values for employment status or school/college enrollment; Subgroup data into various demographic groups based on gender, races, employment status, family income, and various other factors to determine interesting variables to be featured in the data visualizations; Create dataframes and new csv files with narrowed list of relevant variables of interests such as states, sex, age, race, working time, educational time, leisure time, personal care time.
More information can be found at: http://www.bls.gov/tus/atususersguide.pdf
{{ item.detail }}
We are Team Triple Treat|
Yuqi Hou, '15-16
Tuongvan Le, '17
Maria Lai, '17


- Shanmugasundaram Dakshnamurthy, Denis A. Knyazkov, Artem M.
Dmitriev, Oleg P. Korobeinichev, Elna J.K. Nilsson, Alexander A.
Konnov, and Krithika Narayanaswamy, "Experimental study and a short kinetic model for high temperature oxidation of methyl methacrylate" (under review)
- Gerald Mairinger, Rohit Sanjay Khare, Krithika Narayanaswamy, Martin Hunyadi-Gall, Vasudevan Raghavan, Kalyanasundaram Seshadri, "Experimental and Computational Investigation of the Influence of Stoichiometric Mixture Fraction on Structure and Extinction of Laminar, Nonpremixed Methoxymethane Flames" (under review)
- Aditya Lele, Sonal K. Vallabhuni, Kai Moshammer, Ravi X. Fernandes, Anand Krishnasamy, Krithika Narayanaswamy, "Experimental and chemical kinetic modeling investigation of methyl butanoate as a component of biodiesel surrogate", Combustion and Flame, 197, 49-64, 2018
- Rohit Khare, P. Senthil Kumar, V. Raghavan, Krithika Narayanaswamy, "A comprehensively validated compact mechanism for dimethyl ether oxidation: an experimental and computational study", Combustion and Flame, 196, 116-128, 2018
- K. Narayanaswamy, P. Pepiot "Simulation-driven formulation of transportation fuel surrogates", Combustion Theory and Modelling, 1--15, 2018
- S. Ambikasaran, K. Narayanaswamy "An accurate, fast, mathematically robust, universal, non-iterative algorithm for computing multi-component diffusion velocities", Proceedings of Combustion Institute, 36 (1), 507-515, 2017.
- K. Narayanaswamy, H. Pitsch, P. Pepiot "A component library framework for deriving kinetic mechanisms for multi-component fuel surrogates: application for jet fuel surrogates", Combustion and Flame 165 (3), 288-309, 2016.
- K. Narayanaswamy, H. Pitsch, P. Pepiot "A chemical mechanism for low to high temperature oxidation of methylcyclohexane as a component of transportation fuel surrogates", Combustion and Flame, 162 (4), 2015.
- K. Narayanaswamy, P. Pepiot, H. Pitsch, "A chemical mechanism for low to high temperature oxidation of n-dodecane as a component of transportation fuel surrogates", Combustion and Flame, 161 (4), 2014.
- K. Narayanaswamy, G. Blanquart, H. Pitsch, "A consistent chemical mechanism for oxidation of substituted aromatic species", Combustion and Flame, 2010


Big Guns In Hunt For AmaZulu Top Goalscorer?
by Soccer LadumaIt is believed that both the big guns of South African football Orlando Pirates and Kaizer Chiefs are keeping a close eye on AmaZulu’s Bonginkosi Ntuli.
Ntuli is AmaZulu’s leading goalscorer this season, having scored all of the team’s seven goals so far in their campaign.
Read: Chiefs Midfielder Could Be Followed To PSL…
As reported in edition 1149 of Soccer Laduma, indication is that the 28-year-old striker could get a second bite of the apple at one of the so-called Big Three of the PSL, following his unsuccessful spell with Mamelodi Sundowns, before he joined AmaZulu on a permanent deal.
“Bonginkosi Ntuli’s form for AmaZulu and his knack for scoring goals resulted in him attracting interest from big clubs in the PSL. I can confirm that both Pirates and Chiefs are eyeing the player,” confirmed a source.
Read: Another SAFA Official Accepts Role Elsewhere
“The boy is among the leading goalscorers in the PSL early on in the season and it’s not surprising that there’s this huge interest in his services,” the source added.
When Ntuli was signed by Sundowns in 2014, the Brazilians had edged the Buccaneers to his signature, with the 23-year-old at the time on the back of an impressive season with Golden Arrows.
Download The Soccer Laduma Social Media App & Earn Airtime for Selfies!


Title of Article
Marked - Markdown Parser
Marked lets you convert Markdown into HTML. Markdown is a simple text format whose goal is to be very easy to read and write, even when not converted to HTML. This demo page will let you type anything you like and see how it gets converted. Live. No more waiting around.
How To Use The Demo
- Type in stuff on the left.
- See the live updates on the right.
That's it. Pretty simple. There's also a drop-down option in the upper right to switch between various views:
- Preview: A live display of the generated HTML as it would render in a browser.
- HTML Source: The generated HTML before your browser makes it pretty.
- Lexer Data: What marked uses internally, in case you like gory stuff like this.
- Quick Reference: A brief run-down of how to format things using markdown.
Why Markdown?
It's easy. It's not overly bloated, unlike HTML. Also, as the creator of markdown says,
The overriding design goal for Markdown's formatting syntax is to make it as readable as possible. The idea is that a Markdown-formatted document should be publishable as-is, as plain text, without looking like it's been marked up with tags or formatting instructions.
Ready to start writing? Either start changing stuff on the left or clear everything with a simple click.


At the UnJDead.Network, we are more than just a network of Minecraft servers, we are a network players and people first.
We are dedicated to building a community of like-minded and dedicated Minecraft players and desire to have a happy thriving player base.
At the UnJDead.Network, we don't have 'Staff', we have a TEAM. We work together as a team to achieve our vision and goals.
Our team have been hand picked from the most trustworthy and loyal players who share our vision and are dedicated to making sure our players are satisfied with thier experience in our community.
We are not just another generic Minecraft network. We had a vision to launch a network that would stand out from the crowd and we believe we have delivered!
Our team have spent countless man hours developing unique and in depth game-modes for you to enjoy, and our experienced and quite talented developer (Jaqobb) turned our designs into beautifully designed, stable and efficient features of our network that wont be found anywhere else. Enjoy!
We have some amazing benefits on our servers and here are a few to list!


Hello, I'm Sahan
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  Beauty of the Sri Lanka


In this demo, we show how to create a basic component with Ractive.
Below is the component in action!
Below we create the component:
import compTemplate from './compTemplate.html';
function createComponent() {
var comp = ractive.extend({
template: compTemplate,
activate: function() {
this.set( "hidden", false );
this.set( "feedback", "Component clicked!" );
}
});
};
To use the component in our view we declare it with the components property under the name we want to use in our markup. In this case we call our component simple.
function createView() {
var comp = createComponent():
var view = new template({
components: {
simple: comp
}
});
};
Below we show how the component is used by the view:
We can map data from the view to the component through attributes when declaring the component.
In the snippet above we map 3 values, message, hidden and feedback.
The message is passed from the view to the component and displayed on the component through the \{{message}} mustache.
The hidden variable is mapped to the component so when the component changes hidden to true, the view' hidden variable is updated as well, meaning the class-hidden directive becomes false and the feedback box is displayed.
The feedback variables that is mapped to the component allows the component to set the feedback message that the view will display.


2.8 Related Topics
- C++
-
An object-oriented
language that enforces many practices of good software
engineering. As one example, it supports constructors and
destructors for datatypes. These mechanisms provide a
compact way of managing memory within instances of the type,
thus avoiding many of the problems associated with memory
leaks and pointers in C.
- Heap-based allocation
-
The type of memory allocation provided by
the C functions malloc and
realloc. Heap-based
allocation is often called dynamic
storage allocation. This
allows a program to request more memory as it needs it
rather than allocating a fixed amount at compile time.
|


Be a Bolder You
What would you do if you were 3 times bolder than you are right now? If you are not being bold enough it’s usually because fear is hiding behind – literally pulling you back from your path and destiny. High performers experience uncertainty because they push the boundaries all the time – so […]
by Louise TaylorWhat would you do if you were 3 times bolder than you are right now?
If you are not being bold enough it’s usually because fear is hiding behind – literally pulling you back from your path and destiny.
High performers experience uncertainty because they push the boundaries all the time – so the future is unknown. This uncertainty can breed either more fear or what I call collateral courage© – the ability to create and move forward boldly in spite of uncertainty or fear.
- Your voice is unique. Your message and gifts are needed by others. Trust your instincts. Write down your talents. Celebrate them. – We are so good at finding our own faults but its okay to recognise what you do well. Use your passion to convince others rather than allowing fear to stop you.
- Your environment – are the people around you in a position to ‘pull you up’ to another level emotionally, career-wise, in your business? Are you the one always leading others? Have you outgrown those around you? As humans we need encouragement, mentoring, models, creative insight into our life, financial opportunities and future. Who can do this for you?
- Project Plan your next move: What financial goals, people, emotional needs, creative ideas and processes will help you move forward boldly.
Be a bolder you!
— Published on November 17, 2019