--- layout: post title: "6. Светлый" date: 2013-02-04 22:21 author: vykers comments: true categories: ---
| 1. Pink Martini - Hey Eugene |
| 2. Blue Foundation - Bonfires |
| 3. 8mm - Angel |
| 4. Lykke Li - Little Bit |
| 5. Hooverphonic - Mad about You |
| 6. Lily Allen - Littlest Things |
| 7. Flunk - Blind My Mind |
| 8. Alphawezen - Speed of Light |
| 9. Bonobo feat. Andreya Triana - The Keeper |
| 10. Ellie Goulding - Lights |
| 11. Lisa Ekdahl - Give Me That Slow Knowing Smile |
| 12. Juzhin - I Cover the Waterfront |


Written by: Shana Goldberg-Meehan
Produced by: Robert Carlock & Wendy Knoller
Transcribed by: Coffee Mug, Eleonora, Sebastiano & Vanessa
Final check by Kim
[Scene: Central Perk. Monica and Chandler enter, the others are sitting on the couch.]
Monica: Hey guys!
Rachel: Hi!
Phoebe: Hey!
Monica: We need to talk to you about something.
Chandler: Yeah. We don't feel like we can host Thanksgiving this year.
All: What?
Phoebe: Hey!
Ross: Are you kidding?
Chandler: Well, it's just with uhm, work and the stress of adoption, we just don't feel like we have the energy. Plus, we don't think it's fair that every year the burden falls on us.
Ross: (skeptical) That doesn't sound like you... That's Monica talking!
Chandler: No, no! We made this decision together.
Ross: She's putting words in your mouth!
Joey: Don't you put words in people's mouths, you put turkey in people's mouths!
Rachel: I can't believe this! This is Emma's first Thanksgiving!
Monica: No, it's not!
Rachel: It's not? (whispering to Ross) When was she born?
Phoebe: Well, personally I think it's great you're giving yourself a break.
Monica: Thank you, Pheebs!
Phoebe: Sure. It's just as well... I mean, last year wasn't very good. I think she's losing her touch.
Monica: What?
Phoebe: Am I? Really? Am I? Well, why don't you cook Thanksgiving dinner and prove me wrong! Well, think about it, think about it, you'll be trying to top than you did last year. You'd be in competition... with yourself.
Monica: That's my favourite kind! Okay, we are doing this!
Chandler: Don't let yourself get manipulated this way!
Monica: Hey, stay out of this, Chandler! This is between me... and ME!
Chandler: We are supposed to make these decisions together! Did you not watch the Doctor Phil I taped for you?
OPENING CREDITS
[Scene: Joey and Rachel's apartment. Rachel and Monica are in there, and Phoebe enters]
Phoebe: Hey!
Rachel: Hi! Happy Thanksgiving!
Phoebe: Oh, yeah, happy needless-turkey-murder day.
Monica: You guys, I ordered some chocolate pies from that bakery on Bleecker. Could you pick them up for me?
Phoebe: You're not making the pies yourself?
Monica: No, no, no, I don't make chocolate pies. When I was younger I-I enter in this pie-eating contest. I ate so many that just the thought of them made me sick.
Rachel: Did you at least win the contest?
Monica: 2 minutes, 12 pies and a part of one tin! Okay, I see you guys at 4.
Rachel: Can't wait!
Monica: This dinner is gonna be so great! In your face, last year "me"!
(Monica leaves)
Phoebe: Hey Rach.
Rachel: Yeah.
Phoebe: What's Emma doing today?
Rachel: Well, let's see... uh... I know that she has a meeting with her lawyer and then she has to make a very big poop. Why?
Phoebe: Well, I wanna enter her in a baby beauty pageant.
Rachel: Oh my God! That's the creepiest thing I've ever heard!
Phoebe: Okay, but, well, before you say no, my friend Susanne is entering her kid and compared to Emma she's a real dog!
Rachel: Oh! Phoebe, all babies are beautiful!
Phoebe: (sarcastic) Oh... okay.

Rachel: And a thousand dollars.
Rachel: ...is something I'm very interested in!  He still believes that (in a deep voice, mocking Ross) what's in the inside is important...
Phoebe: Okay, oh, and Emma needs a cowgirl outfit for the competition.
Rachel: Where am I gonna get a cowgirl outfit on Thanksgiving?
Phoebe: Well, I was thinking...
Rachel: Oh, take the clothes of Joey's Cabbage Patch Kid.
Phoebe: Yeah!
[Scene: Monica and Chandler's apartment. Chandler is watching TV and Monica is cooking]
Monica: (Chandler's laughing) Did someone drop the baton again?
Chandler: Why come all the way from Kansas to do that?
Monica: (she tastes what she has cooked) I don't get older. I just get better!
Chandler: You know what just occurred to me? This could be our last Thanksgiving just the two of us. I mean, we could be getting a baby soon!
Monica: You don't know that.
Chandler: Somebody is gonna pick us.
Monica: Yeah, but we haven't heard a thing from the adoption agency and it has been weeks!
Chandler: I'm telling ya! It's gonna happen.
Monica: Name one of his books.
Chandler: (after a long pause) "The Firm"?
Monica: Ok, let's see... uhm, okay, the turkey is in the oven, the stuffing is ready...
Chandler: You know, you always cook this meal all by yourself. Let me help this year.
Monica: Oh, Chandler, that's sweet. But you don't have to do everything Doctor Phil tells you to do.
Chandler: I'm serious, let me do something, just not the turkey or the stuffing, nothing "high profile".
Monica: Ok, let's see... Oh, the cranberry sauce, it is easy to make and no-one really cares about it.
Chandler: Tell me more.
Monica: Okay, I'm gonna go check on something across the hall. You start by washing these (she gives Chandler a bowl with cranberries.
(Ross and Joey enter)
Ross: Hey! Hey, guess what Joey has!
Joey: Three tickets to today's Rangers game!!
Ross: Dude, I wanted him to guess.
Joey: Oh.
Chandler: Oh my God!
Joey: Yeah, they're great seats too!
Ross: Guess where they are?
Joey: Center ice.
Ross: Did I do something to you?
Chandler: Hmm, the game's at one.
Ross: So?
Chandler: Dinner is at four, we'll never gonna make it back.
Joey: So we'll leave before it's over, we'll be back in time.
Chandler: You say that now, but it could take us a long time to get back home. Plus Joey could get lost and and they could have to page us to go pick him up.
Joey: Dude, two times that happened!
Chandler: Look, Monica has been working hard all day, she didn't wanna host this thing in the first place, we shouldn't go!
Ross: He's right, man.
Joey: Right, I guess. Alright, so see you at four.
Chandler: Okay. (pause) And get ready to taste my very special cranberries. Or should I say... chanberries!
Joey: That's some gentle comedy, dude. (he and Ross leave)
Ross: We're still going at the game, right?
Joey: Yeah!
Ross: Yeah.
[Scene: Baby beauty contest]
Host: This is contestant number sixteen, Rebecca...
Phoebe: Hey.
Rachel: Oh Phoebe, listen. Well, I think we gotta go. This place is really freaking me out. I've been watching this guy over there, I don't think he came with a kid!
Phoebe: We can't leave now! There was this one baby, Haley, who was favourite to win and she got croup, so she had to stay home! This competition just blew wide open, folks!
Rachel: Phoebe, I think... It's just too weird, I just saw a one year old running around with pantyhose on!
Phoebe: Oh, I know, we should have been more prepared. (she looks around) It's okay. Now, the way I see it, our real competition now is Cameron.  Look at those arms! Hello Michelin Man.
Rachel: Oh, Phoebe! Come on! You know what, it's already three o'clock and they haven't even gotten to Emma's group yet. We gotta go, we got dinner!
Phoebe: (panicking) But Emma's got what it takes, she could go all the way!
Rachel: Phoebe, you have to calm down.
Phoebe: Okay. Rachel, the hottest babies in the Tri-State Area are in this room right now! I overheard one of the judges say that not one of them holds a candle to Emma!
Rachel: Really?
Phoebe: Yeah!
Rachel: You heard them say that?
Phoebe: Yeah!
Rachel: All right, okay. Alright, let's give to these babies something to cry about!
Phoebe: Good! Oh yay! Let's get down to business! Emma needs some makeup!
Rachel: No, what?
Phoebe: Well, she's gonna look all washed out next to the other contestants!
Rachel: No Phoebe, I am not letting you put makeup on my baby!
Phoebe: Why not!
Rachel: Because I already did!
[Scene: Madison Square Garden]
(there's a lot of shouting and yelling)
Joey: Oh, Bob, get off the guy!
Ross: Oh!
Joey: I know, yeah.
Ross: I can't believe Chandler is missing this!
Joey: Yeah. I am sorry he's not here too, but I got to say, (takes some nachos from a plate on the seat where Chandler should have been) I am really enjoying Nacho Chair.
Ross: Yeah, I'd probably enjoy it more if you didn't keep batting my hand away.
Joey: Ohhhh! These seats are great!
Ross: I know, I know! When I was here for Holidays on Ice (Joey looks around worried hoping no one heard that) I was sitting so far away Michelle Kwan couldn't read my banner!
Joey: (looks at the time) Wow, hey, we'd better get going. If we don't leave right now, we'll be late for dinner.
Ross: Oh, but it's a kind game! So we're a little late, you know, the girls will be there, let's stay just for one more goal.
Joey: I don't know...
Ross: One more fight!
Joey: Okay.
Ross: Okay.
[Scene: Chandler and Monica's apartment.]
Monica: Where is everybody? They're forty-five minutes late!
Chandler: I can't believe they are not here!  They've ruined cranberry day!
[Scene: The corridor. Ross and Joey have just arrived.]
Joey: How late are we?
Ross: Forty-five minutes.
Joey: Wow (He opens his apartment door and throws their stuff in.)
Ross: (handing him his coat) Here!
Joey: Okay. Rachel and Phoebe are already there, okay? So they probably started without us. We could just slip in and no-one needs to know where we were! (he raises his hands and on his right one there's a Rangers foam finger)
Ross: You may want to lose the foam finger!
Joey: Oh, no, no, no, no, no. You just want to put it on your hand!
(Rachel, Phoebe and Emma arrive)
Ross: Hey!
Phoebe: Oh!
Joey: You are not at Thanksgiving?
Rachel: No...
Phoebe: No, we're late!
Rachel: What are you doing here!
Ross: We're late too! (Rachel screams)
Joey: We figured we could be late because you guys were gonna be on time (he points the foam finger at the girls)
Phoebe: Don't point that thing at me, Tribbiani!
Ross: So, nobody's here?
Joey: Yeah, where were you!
Ross: Yeah, yeah, what's with the trophy!
Phoebe: Uh, we were at the Spelling Bee!
Rachel: And I won!
Ross: You won an adult Thanksgiving day spelling bee.
Rachel: Yes! (spells it) Y-E-S. Yes!
Ross: Let me see this... (he takes the trophy from Rachel's hands) Grand Supreme Little Darling, New York Division.
Rachel: Yeah. That's me!
Ross: You entered Emma into a Beauty Pageant?
Phoebe: And it looks like she put makeup on her!
Joey: Wait a second, wait a second, where have I seen that cowgirl outfit before...
Ross: I can't believe this, she's our daughter! That you would treat her like some kind of showdog is inexcusable!
Rachel: She won a thousand dollars!
Ross: So this is an annual thing?
Joey: (realizing) Oh! That's Alicia Mae Emory's outfit!
Phoebe: You guys, there are people in there who are not getting any happier!
Ross: Yeah. What are we gonna do?
Rachel: Well, I don't know, you guys figure it out, I got to put Emma down for a nap.
Joey: All right. Hey Rach, while you're in there, throw something on Alicia Mae.
Phoebe: Alright, what are we gonna say?
Ross: Ooh, we'll say that we were mugged!
Phoebe: Oh, good, that's good, but you don't look like you were mugged!
Joey: No. Here (he tears off the pocket from Ross' shirt, and tears off everything below that as well.)
Ross: (to Joey) HEY!
[Scene: Monica's apartment.]
Monica: Do you hear something? (Chandlers stands up and goes to the door to look out from the peephole)
Chandler: (peeping) They're out there!
Monica: Ohhh! Let me see! Oh God, I can't believe this! They're an hour late and they're just staying out there, talking!
Chandler: (peeping) Everything is so distorted! Looks like Joey has a giant hand! Which says "Rangers" on it. They went to the game!
Monica: (gasps) Oooh! They are in for a world of pain!
Chandler: (looking through the peephole again) Ross' shirt is torn.
Monica: Oh! They're late and they're sloppy!
[Cut to the hall]
(Rachel comes out of her apartment}
Rachel: Alright, Emma is napping... (then to Ross) what happened to your shirt?
Ross: I got mugged. And they stole my pocket.
Phoebe: We're just... we're trying to figure out an excuse. Hey! Ooh! How about this: We can say that Monica told us 5 o'clock, not 4 o'clock. That way we're right on time! (Others start to agree but she continues) OR... or, we can plant PCP in the apartment and call the cops on her.
Ross: (sarcastic) That would be a good way to get rid of all the PCP we have lying around.
Rachel: You know what, we just say that she said it was 5 o'clock. We'll just act casual. We're not late, we're right on time. (When she finishes talking, a note is pushed from under Monica's and Chandler's door, into the hall. Ross picks it up and reads it out loud)
Ross: (Reading the note) We know you're out there. (Rachel gasps)
Joey: (whispering) Who do you think its from?
[time lapse – they are still in the hall]
Rachel: Oh, God. This is bad. This is so bad.
Ross: Well, let's just go in there and face them.
Phoebe: Well, I'm not going in first. I bet that vein on Monica's forehead is popping like crazy.
Joey: I hate that thing, it's like a... bolt of lightning.
Rachel: Oh, hey, I have an idea. Why don't we play rock-paper-scissors, and whoever loses goes in first. (they all agree) Ready? (they do the rock-paper-scissor thing with they hands and Rachel has paper, Phoebe and Ross both have rock, while Joey is doing a strange upward wiggling with his fingers. They all look a him confused).
Joey: (smiling from ear to ear) Ah-haah! I win!!
Ross: What is that?
Joey: That's fire. Beats everything.
Phoebe: Oh, really? Does it beat water balloon? (She places her hand over his "fire" and mimics a bursting water balloon, thus putting the fire out).
Joey: Ooh! Well played, Phoebe Buffay, well played.
Rachel: Alright, enough, enough, come on. Let's just all go in at the same time.
All: Alright, okay. (Phoebe reaches for the door, and tries to open it but it's locked)
Phoebe: It's locked.
Ross: Wha...?
Rachel: Alright, come on... (starts to knock on the door) Alright, you guys. We're so sorry we're late. Please let us in, so we can have dinner together.
[cut to Monica and Chandler]
Monica: No! Everything's cold. The turkey's dried out and the... the stuffing is all soggy.
Chandler: Yeah, and there's a bowl of cranberry sauce that... (speaking lower to Monica) what happens to cranberry sauce?
Monica: (Rolling her eyes) Nothing. It's fine.
Chandler: (relieved) Oh thank God!
[cut to the hall]
Ross: Come on you guys, we're sorry, alri...? Our subway broke down.
Chandler: (looking through the peephole) That's a lie, you went to the game, I can see Joey's hand.
Ross: (to Joey, who is wearing a blue, 3 foot hand) FOR THE LOVE OF GOD TAKE IT OFF!! (takes it off his hand and throws it on the floor)
Rachel: You guys, come on, it doesn't matter why we're late. We're all here now, please let us in so we can have some of your delicious turkey. (A slice of turkey on a piece of aluminum foil is slid under door)
Joey: I had a dream once about a fax machine that did that.
Joey: (holds his fist up) WATER BALLOON! (he stuffs the slice in is mouth and gives the foil back to Ross)
Phoebe: What are we gonna do? I'm starving.
Rachel: (gasps) Oh, I just remembered. We do have something to eat. Monica put something in our oven this morning.
Phoebe: Oh yeah!
[cut to Monica and Chandler]
Monica: Hey, you touch that and you will be sorry.
Chandler: Guys, I'd listen to her. The vein is bigger than I've ever seen it. (Monica looks at Chandler)
[cut to the hall]
(Rachel comes out of the apartment holding a pot. Joey holds in anticipation and Rachel opens it)
Rachel: Huh... OH MY GOD IT'S BRUSSELS SPROUTS. (they all look appalled)
Ross: That's worse than no food.
[cut to Monica and Chandler]
(Monica looks insulted)
Chandler: HA-HA! All you got was Monica's stinky Brussels sprouts!
Monica: Stinky?!
Chandler: Please let me stay on this side of the door.
[cut to hall]
Rachel: Oh, I know... I still have my old key! (She goes in to get it and comes back with her keys) We can just unlock the door.
Phoebe: Well, I don't know if that's such a good idea. They clearly don't want to be with us.
Rachel: You know what? I don't want to be with them either, but it's Thanksgiving and we should not want to be together, together. (Goes to unlock the door)
Joey: (to Ross) Just get in there and make a face to face apology, you know? Look them in the eye. I know I can get them to forgive us.
Ross: I don't know...
Joey: I'm telling ya... (his eyes open wide and he looks like his eyes are about to pop out. He stares at Ross like this without blinking) I can do it.
Ross: (Staring back, and then breaks off) (To Phoebe and Rachel) Yeah, he can do it!
(Rachel finally manages to open the door, but the door chain is on.)
Rachel: Oh!
(Joey sticks his head through the gap. Monica and Chandler are now sitting at the dinner table.  It all looks so beautiful: the turkey, the stuffing...
(Monica is now smiling)
Chandler: The cranberries...?
Monica: Oh! Enough! A monkey could have made 'em!
Joey: (still with his door wedged in the door gap, now opens his eyes wide and stares at Monica and Chandler as he did with Ross earlier in the hall) Hey listen guys, we feel really terrible.
Chandler: He's doing that weird eye contact thing. Don't look at him, don't look at him! (They both look away)
Joey: Come on you guys, we want you to know we're (His eye widen even more) very very sorry. (Monica and Chandler are now covering their eyes with their hands) (then to the others in the hall) Right guys?
(Ross head appears above Joey's, Rachel's below Joey's and Phoebe's at the bottom)
Ross: I feel terrible.
Phoebe and Rachel: So, so sorry.
Joey: (smiling) Now let's not ruin this day. You worked so hard. Let's move past this and try to have a nice meal all together, huh?
Chandler: The floating heads do make a good point.
Monica: Yeah, they do seem to feel pretty bad.
Rachel: So bad.
Ross : So bad.
Phoebe: So bad.
Monica: (Gets up) Okay, okay. You two (to Phoebe and Rachel) go get the dessert. And I'll let you in.
Rachel: Dessert?
Monica: Yeah, I asked you and Phoebe to pick up the pies. You did remember, right?
Phoebe: Pies, oh, we thought you said priiiize (goes to the hall and comes back with Emma's trophy in her hand). Here! (gives it to Monica).
(Monica takes it and reads the label)
Monica: Grand Supreme Little Darling?
Rachel: Congratulatioooons!
Monica: Oh my God!  Well, I cannot believe this. You force me to make dinner, then you're an hour late and you forget the one little thing that I asked you to do.
Ross: Really girls, not cool.
Chandler: Well, you manheads aren't any better. You lied about going to the game. You knew it would make you late, and you still went anyway.
Joey: Hey! I'm getting a little tired of this okay? We said we're sorry. It's Thanksgiving for Pete's sakes! A day of forgiveness!
Ross: It's a day to be thankful.
Joey: (to Ross, mouthing) Don't make me come up there!
Monica: It's too late for apologies.
Joey: Fine! Let's just go.
Chandler: That would be a lot more convincing if you weren't drooling.
Rachel: Ewww, is that what that is?
Joey: Sorry!
Phoebe: Come on you guys, let's just do our own Thanksgiving.
Rachel: Yeah! I'll cook!
Ross: Yeah! Let's go out.
Rachel: Hey!
Joey: Yeah! You three have a nice Thanksgiving.
Monica: The three of us?
Joey: Yeah! You, Chan, and the vein!
(Monica gasps and holds her forehead. Phoebe, Rachel and Ross pull back their heads)
Joey: Ha!
(When Joey tries to pull back his head, he notices he is stuck)
Joey: Oh-oh! I'm stuck!
Monica: Joey, that is not gonna work.
Joey: No seriously... I'm really wedged in here.
Phoebe: I'll pull you through.
Ross: Okay.
Joey: (in agony) aaw-ahhh-aaahhh STOP! STOP! I'm worried about damaging my head.
Chandler: A little late for that.
Joey: Alright, hurry up, you gotta do something.
Monica: Alright, well, this does not change anything. (to Chandler) Okay, we need to get something to grease the sides of his face.
Chandler: Uhm, we've got turkey grease.
Monica: Bring it.
Joey: I just wanna say that I'm sorry I referred to the vein as a seperate person...
(Chandler gives Monica a footlong "eye dropper" with the turkey grease in it)
Monica: Here you go!
(She squirts some of the grease along Joey's face.)
Joey: Oh, that smells good!
(And he starts licking the grease which trickles down his face. Monica also squirts some on the other side of his face, and his tongue follows her movements.)
Joey: Okay.
Monica: Okay, try it.
(Joey tries to pull back at all his might.)
Joey: It isn't working.
Monica: Alright, we're gonna have to unscrew the chain.
Joey: Well hurry, I can't feel my ears!
Chandler: Can you ever feel your ears?
Joey: Interesting...
Monica: Chandler, where are your tools?
Chandler: (sarcastically) Oh, I left them on my bulldozer... I don't have tools!
Monica: I do, but Rachel borrowed them.
Rachel: I lent them to Ross.
Ross: I gave them to Joey.
Joey: I left them at the park.
Monica: Oh!
Ross: (looking at Joey's butt) I'm finding it really hard not to mess with him.

Ross: Nice!
(The phone rings in Chandler and Monica's apartment)
Monica: Okay, I have to get that. Now when I get back, I want you and your friends to be gone. Thanksgiving is over. The Vein has spoken.
Joey: It's really starting to hurt.
Chandler: Okay, look, I'm gonna pull on the door and you guys push as hard as you can. Maybe we can get enough room to wiggle him out, okay? Okay, so PUSH!
Phoebe: Just a sec., we're kind in the middle of something here.
(Rachel, Ross and Phoebe have their hands full and are stuffing all kinds of things down Joeys pants.)
Joey: Ooh! Stop putting things down my pants!
Chandler: Come on guys, PUSH!
Joey: Yeah! Come on!
Joey and Chandler: PUSH! PUSH! PUSH!
(The chain breaks loose from the wall, and because Joey was pushing with all his might, he propells into the kitchen, towards the table with all the food. This table has wheels underneath it, and when Joey falls on this table, he rides into the living room, with all the food falling off, until finally Joey also falls off... Joey gets up quickly, a bit agitated, and acting as nothing happened. He is covered in food stains.)
Chandler: My cranberries!
Joey: (looking at himself) Man, I've got food all over me.
(He licks his fingers, liking it. He offers Chandler a taste.)
Chandler: Argh! I can't believe what you did.
(Monica enters from the spare bedroom.)
Chandler: (to Monica) Look! Look! Look what the... Look what... Look what the floating heads did!
Monica: (very emotional) I don't care.
(Chandler can't believe what he's hearing. He looks at Monica, then at the others, then back at Monica.)
Chandler: What's going on?
Monica: That was the adoption agency...
Chandler: And?
Monica: WE'RE GETTING A BABY!
Chandler: Are you serious? (they hug)
Monica: There's a pregnant woman in Ohio, and she picked us!
(They all cheer and Rachel, Ross and Phoebe join in for a group hug.

(They all cheer and hug again, but Joey's eating the food off his shirt)
COMMERCIAL BREAK
[Scene: Chandler and Monica's apartment. The table is set, and there's food on the tables again. They're all there, toasting.]
Rachel: To Monica and Chandler... and that knocked up girl in Ohio.
Ross: I'm just so happy you guys are finally getting a kid.
Phoebe: I know. Have you considered pageanting?
Monica: I can't believe they called, and we're actually getting a baby. (she kisses Chandler)
Joey: Oh, I know how you feel...
(Monica and Chandler are looking curiously at Joey.)
Rachel: Really?
Joey: Sure. I went through the exact same thing with Alicia Mae Emory... The waiting, the wandering... Then one day... I get that call from Toys "R" Us... She was in stock!
Chandler: That is the exact same thing.
THE END


Before Change
@mock.patch("os._exit", **PATCH_OPTS)
@mock.patch("os.setsid", **PATCH_OPTS)
def test_daemon_spawn_parent(self, *args):
with mock.patch("os.fork", **PATCH_OPTS) as mock_fork:
mock_fork.return_value = 1 // Simulate the parent.
self.pm.daemon_spawn()
After Change
self.pm.daemonize(write_pid=False)
def test_daemon_spawn_parent(self, *args):
with self.mock_daemonize_context(chk_post_parent=True) as mock_fork:
mock_fork.return_value = 1 // Simulate the parent.
self.pm.daemon_spawn()


Datetime attribute
2017-12-13T17:43:00
Friday, December 13th, 2017 5:43pm
02:30:30
Expires in 2 hours 30 minutes 30 seconds
P61D
61 days


--- title: ifcimglib keywords: fastai sidebar: home_sidebar ---
Run:
pip install .
to install this package.
cif2lmdb
can be used as follows:
Usage: cif2lmdb [OPTIONS] CIF
Options:
--output FILE Output filename. If not set, cif-filename is taken with
lmdb extension.
--channels INTEGER Images from these channels will be extracted. Default is
to extract all. 1-based index.
--names TEXT Names to assign to channels.
--debug Show debugging information. Limits output to 100 first
cells.
--overwrite Overwrite lmdb if it exists.
--targets-npy FILE Numpy binary file containing targets.
--skip-npy FILE Numpy binary file containing instances to be skipped.
--help Show this message and exit.
Here is an example command:
cif2lmdb --channels 1 --channels 6 --channels 9 --names BF --names SSC --names BF2 --output tmp.lmdb --debug --overwrite input.cif
It takes input.cif as input and outputs output.lmdb, an lmdb-file containing 100 (see debug flag) 3-channel images with names BF, SSC and BF2.
Please see the imglmdb.ipynb notebook for usage examples of the imglmdb
package.


Mark:
Oh... Did you bring the antidote? I can't move anymore. If you want to help me, please find the antidote!


◆ JsonWebClient()
Constructor, initializing all members
- Parameters
-
| netClient | a object implementing Client interface to access the network. Using a Client implementing ssl feature will result in https otherwise http. |
| host | Host to connect to |
| port | Port to connect to |
| callBackObject | Object passed to the callbacks, shall not be 0 |
| JWC_CALLBACK_MESSAGE_SIGNATURE | Callback called on receiving a message / valid json data |
| JWC_CALLBACK_ERROR_SIGNATURE | Callback called on error while receiving |
◆ fire()
| bool JsonWebClient::fire |
( |
String |
commands[], |
|
|
int |
count |
|
) |
| |
Executes a list of commands.
- Parameters
-
| [in] | commands[] | list of commands |
| [in] | count | of commands |
- Returns
- Return true on success
Sends a list of commands to the server by calling println() for each command and flush() at the end of list. The commands shall follow the http protocol.
◆ loop()
| bool JsonWebClient::loop |
( |
| ) |
|
Method to poll client processing.
- Returns
- True is an internal action was executed.
Method to poll client processing, shall be called in each main loop()
◆ processHeader()
| bool JsonWebClient::processHeader |
( |
| ) |
|
|
private |
Process a header.
- Returns
- Returns true while headers found in underlying Client
Read a header from NetClient and process it.
◆ processJson()
| bool JsonWebClient::processJson |
( |
| ) |
|
|
private |
Process JSON.
- Returns
- Returns true on success
Reads data from underlying Client and process it by ArduinoJSON
◆ reConnect()
| void JsonWebClient::reConnect |
( |
| ) |
|
|
private |
Reconnects to host.
- Returns
- Return nothing
Reconnects to host, skips open connection
◆ state()
Current state of the client.
- Returns
- The current state as a JwcClientState
Make the current state of the client public accessible.
◆ stop()
| bool JsonWebClient::stop |
( |
| ) |
|
Stops the client.
- Returns
- True
Stops the underlying client connection and reset client state to JwcClientState::unconnected
◆ CallBackObject
| void* JsonWebClient::CallBackObject |
|
private |
Object passed to the callbacks
◆ ContentLength
| long JsonWebClient::ContentLength = JWC_BUFF_SIZE |
|
private |
Content length stored during header processing
◆ Host
| String JsonWebClient::Host |
|
private |
◆ HttpStatusOk
| bool JsonWebClient::HttpStatusOk = false |
|
private |
Indicate if Http 200 Ok header was found
◆ JWC_CALLBACK_ERROR_SIGNATURE
| JsonWebClient::JWC_CALLBACK_ERROR_SIGNATURE |
|
private |
Callback called on error while receiving
◆ JWC_CALLBACK_MESSAGE_SIGNATURE
| JsonWebClient::JWC_CALLBACK_MESSAGE_SIGNATURE |
|
private |
Callback called on receiving a message / valid json data
◆ NetClient
| Client* JsonWebClient::NetClient |
|
private |
Client used to access the net (depends on hardware)
◆ Port
◆ State
Current state of the client
The documentation for this class was generated from the following files:


Gateway
BOT
30-Sep-19 03:57 PM
[dscrd-hush] <dukeleto> !tip @join 25 hush
[dscrd-hush] <dukeleto> oh gosh, our tip bot is hung over
[dscrd-hush] <dukeleto> @tip.cc tip @join 25 hush
[dscrd-hush] <dukeleto> grumble grumble
[dscrd-hush] <join> lol Don't worry, for another chance, it's a pleasure to be here.@dukeleto
[dscrd-hush] <dukeleto> stick around, it's just hungover
[dscrd-hush] <dukeleto> !ticker hush
[dscrd-hush] <dukeleto> yeah, it's down
[dscrd-hush] <RunningMantheCoin> some nice volume today
[dscrd-hush] <dukeleto> @join usually it works, you can see in #tipbot_general
[dscrd-hush] <RunningMantheCoin> I think the tipbot is having a brain fart
[dscrd-hush] <dukeleto> i am pretty sure this is our largest volume day since the bull run madness when we went to almost $18
[dscrd-hush] <dukeleto> yep, HUSH all-time-high is about 160,000sat (0.0016 BTC) which was almost $20 at the time
[dscrd-hush] <dukeleto> just a little stroll down memory lane for some newcomers. Hush has been around a long time!
[dscrd-hush] <heguli97> bot is alive
[dscrd-hush] <dukeleto> KMD, ZEC, HUSH were the first 3 zcash coins, in that order, to launch their mainnets
[dscrd-hush] <dukeleto> !ticker hush
[dscrd-hush] <join> Yeah, it looks like this line's back from a nap. @dukeleto
[dscrd-hush] <dukeleto> !tip @join 25 hush
[dscrd-hush] <tip.cc> :HUSH: @dukeleto sent @join 25.00 HUSH (≈ $1.51).
[dscrd-hush] <dukeleto> !tip 11 random users 55 hush
[dscrd-hush] <tip.cc> :HUSH: @dukeleto sent @AndreasG, @ca333, @codzign, @daemonfox, @Delly, @FreyAsgard, @jspook16, @Kazu, @NWhiskeyTango, @Ông Kẹ and @wang 5.00 HUSH (≈ $0.30) each :cloud_rain:.
Use !tip nomention to stop being pinged by tips.
[dscrd-hush] <dukeleto> enjoy dat sweet sweet privacy
[dscrd-hush] <join> !help
[dscrd-hush] <dukeleto> @join send it a DM plz
[dscrd-hush] <dukeleto> and watching how people use it in #tipbot_general is a good way to see how to use it
[dscrd-hush] <join> @dukeleto I'm sorry, I wanted to see the commands.
[dscrd-hush] <dukeleto> @join no worries, it just spams our general channel. you can DM the bot
[dscrd-hush] <dukeleto> !tip @RunningMantheCoin 0.01 goat
[dscrd-hush] <tip.cc> :GOAT: @dukeleto sent @RunningMantheCoin 0.01 GOAT (≈ $0.00).
[dscrd-hush] <dukeleto> @RunningMantheCoin i figure if this whole cryptocoin stuff doesn't work out, at least you have a commemorative 1/100th of a GOAT
[dscrd-hush] <dukeleto>
[dscrd-hush] <join> @dukeleto it is always important to know the rules for maintaining order
[dscrd-hush] <valentina hornero> good morning
[dscrd-hush] <NWhiskeyTango> Well thank you HUSH fam


Disabled: Error kills whole view
TODO Add more complex template outlets. eg. event listeners
Mouse over here to show a border
Draggable


Jingle All the Way
Jingle All the Way is a movie starring Arnold Schwarzenegger, Sinbad, and Phil Hartman. A father vows to get his son a Turbo Man action figure for Christmas. However, every store is sold out of them, and he must travel all over town...


The first step in adding rdfa to your existing html page is by defining the correct prefix(es).
In our case we are adding one prefix for DATEX, you do this by inserting a prefix attribute into the html tag.
The next step is defining a resource (a URI which contains the relevant data that specifies the parking site). Our data is contained on the same page and thus we will use a relative link.

Our data is a parking site, in DATEX this is called a ParkingSite
. To signify this we will add

.
Data is more then a resource alone, it contains several properties. These specify the exact data that #parking
has.
To find what properties are possible we will look at our vocabulary and add the properties like this for example
Pj's awesome parking!

To make things easier for you we have searched for the correct properties in this case
You can try this out here:
fill in the attributes explained in the above section


created with an early demo of https://github.com/preciousforever/svg-stacker
Demo of quick 'n dirty CSS hack


This is the second part of the Seeing Sounds three.js series. Part 1 looked at creating a flying star field, and in this part we'll create the terrain underneath it. At some point, we'll bring the two parts together, and then add some extra spheres that will animate with the music.
The outcome of this tutorial is a textured terrain with lighting as below:
Step 1: Adding a basic terrain
This step will show you what we'll use to create a basic, flat terrain. Setting the scene is very similar to my getting started guide, and part 1 of this series, so you should be quite familiar with that. The main difference in the code from part 1 is that instead of adding a sphere, we're adding a floor.
So, if you look at the code in part 1, we'll be replacing the addSphere
function with an addGround
function in this tutorial. Let's get right to it:
FIrst set up the html page as usual:
<html lang="en"> <head> <title>Three.js starter tutorial</title> <meta charset="utf-8"> </head> <body style="margin:0px;"> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r71/three.min.js"></script> <script> //tutorial code will go here </script> </body> </html>
Then add the following code between the empty script tags. You'll notice this is almost exactly the same as the code from part 1:
//Declare three.js variables var camera, scene, renderer; //assign three.js objects to each variable function init(){ //camera camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000); camera.position.z = 5; //scene scene = new THREE.Scene(); //renderer renderer = new THREE.WebGLRenderer(); //set the size of the renderer renderer.setSize( window.innerWidth, window.innerHeight ); //add the renderer to the html document body document.body.appendChild( renderer.domElement ); } function addGround(){ //create the ground material var groundMat = new THREE.MeshBasicMaterial( {color: 0xffff00 } ); //create the plane geometry var geometry = new THREE.PlaneGeometry(400,400); //create the ground form the geometry and material var ground = new THREE.Mesh(geometry,groundMat); ground.position.y = -1.9; //lower it ground.rotation.x = -Math.PI/2; ground.doubleSided = true; //add the ground to the scene scene.add(ground); } function render() { //get the frame requestAnimationFrame( render ); //render the scene renderer.render( scene, camera ); } init(); addGround(); render();
Here's what we get:
The main difference is the addGround function:
- We start off by creating the material in line 25, giving it a yellow colour, and ensuring it's double sided.
- Line 29 is one of the most important - here we use PlaneGeometry, which is basically three.js's implementation of a flat surface.
- Then on line 32, we use the Mesh function as in part 1, to combine the geometry with the material for the ground.
- Line 33 just lowers the position of the ground, and line 34 rotates it 90 degrees so that we can see it.
- Finally, in line 37, we add the ground to the scene
That was quite simple - in the next step we'll look at creating the bumpy effect on the terrain.
Step 2: Make it bumpy with Perlin noise
To create a bumpy terrain, we need to add some random noise to the plane from step 1, so that vertexes are created and distributed randomly but evenly.
Perlin Noise
A common way to achieve the natural appearances described above is to use a Perlin noise generator, which uses random numbers to generate natural looking textures. Somebody has kindly made a JavaScript version available here on GitHub, so we'll use that.
For speed, we'll just paste the Perlin noise code at the bottom of our script and look at it as a black box. Now to actually use it, we need to set up a couple quick variables at the top of our file:
var date = new Date(); var pn = new Perlin('rnd' + date.getTime());
- In line 1 we create a new Date object and assign it to the variable date. This is just used for a random number in line 2, as it's new each time.
- In line 2, we declare the variable
p
n, and then as an argument to the Perlin class, we provide thegetTime
function of the date object we just created. This ensures the Perlin object created and assigned topn
will generate the natural appearance we want.
Create the vertices
We're now going to use the pn
variable created above to generate vertices across our plane. We can do this using a for
loop inside our addGround function, before we add the ground to the scene:
//make the terrain bumpy for (var i = 0, l = geometry.vertices.length; i < l; i++) { var vertex = geometry.vertices[i]; var value = pn.noise(vertex.x / 10, vertex.y /10, 0); vertex.z = value *10; }
Here, we loop through the vertices of our PlaneGeometry
, and for each vertex, add some noise using pn.noise
.
That's the main bit we need to add to create the vertices. The full addGround
function should now look like this:
function addGround() { //create the ground material using Mesh Basic Material var groundMat = new THREE.MeshBasicMaterial({ color: 0xffff00 }); //create the plane geometry var geometry = new THREE.PlaneGeometry(120, 100, 100, 100); //create the ground form the geometry and material var ground = new THREE.Mesh(geometry, groundMat); ground.position.y = -1.9; //lower it ground.doubleSided = true; //make the terrain bumpy for (var i = 0, l = geometry.vertices.length; i < l; i++) { var vertex = geometry.vertices[i]; var value = pn.noise(vertex.x / 10, vertex.y / 10, 0); vertex.z = value * 10; } //create the ground form the geometry and material var ground = new THREE.Mesh(geometry, groundMat); //rotate 90 degrees around the xaxis so we can see the terrain ground.rotation.x = -Math.PI / -2; //add the ground to the scene scene.add(ground); }
What else has changed? Apart from the loop to create the bumpy terrain, we've altered the geometry variable (line 9) by changing the parameters passed in so that the width and height segments are adjusted too - instead of just the width and height. You can read more about the PlaneGeometry parameters here.
Make it double sided
As seen in the demo output at the top of this step, the terrain produced doesn't look right, as the underside of the vertices have no colour. We can change this with one edit to the Mesh (ground material) in line 5 above. Instead of just including a colour to the material, we make it double sided:
//create the ground material using MeshLambert Material var groundMat = new THREE.MeshBasicMaterial({ color: 0xffff00, side: THREE.DoubleSide });
By adding side: THREE.DoubleSide
, we now get this:
Step 3: Light and Texture
We're nearly there now, we just need to change the texture of the mesh, and add some light to the scene to create the final terrain.
Add some light
We need to add some light to the scene because the material we will be changing the ground to needs light for it to be seen. Therefore, we'll add an addLight
function, and also a call to it just before we call addGround
:
function addLight(){ //use directional light var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.9); //set the position directionalLight.position.set(10, 2, 20); //enable shadow directionalLight.castShadow = true; //enable camera directionalLight.shadowCameraVisible = true; //add light to the scene scene.add( directionalLight ); }
This code is fairly straightforward, we're using three.js's directional light, setting its position, enabling shadow, and adding it to our scene. Read more about directional light here.
Change the mesh
Next, in the addGround
function where the ground material is defined, we're going to use MeshLambertMaterial
instead of MeshBasicMaterial
. We'll use the same arguments, so you just need to switch the name inside the addGroud function:
//create the ground material using MeshLambert Material var groundMat = new THREE.MeshLambertMaterial({ color: 0xffff00, side: THREE.DoubleSide });
If you were to run your code with this change, you'd now get this:
The problem here is that the light has not been computed properly, so add these two lines before adding the ground to the scene to finish it all off:
//ensure light is computed correctly geometry.computeFaceNormals(); geometry.computeVertexNormals();
With those changes, here's the output we finish with:
Well done
Nice work, we've covered quite a few new concepts in this part. The next part of this series is not really a proper tutorial, we're just going to combine the star field code from part one with the terrain code from this part.
You can get the full source code here on GitHub


$14.95
Darth Vader
STAR WARS
Yoda
Han Solo
Darth Maul
Edwin the Duck
LEARNING TOY
This is a bit more advanced, but still an easy to understand example with the carousel effect. The slides also have the the Ken Burns effect and some layers are using text transitions.


Version 5.1¶
Release date: 2021-03-25
This release contains a number of bug fixes and new features since the release of pgAdmin4 5.0.
New features¶
Issue #5404 - Show the login roles that are members of a group role be shown when examining a group role.
Issue #6212 - Make the container distribution a multi-arch build with x86_64 and Arm64 support.
Issue #6268 - Make ‘kerberos’ an optional feature in the Python wheel, to avoid the need to install MIT Kerberos on the system by default.
Issue #6270 - Added ‘–replace’ option in Import server to replace the list of servers with the newly imported one.
Issue #6271 - Added zoom scaling options with keyboard shortcuts in runtime.
Housekeeping¶
Issue #3976 - Use schema qualification while accessing the catalog objects.
Issue #6176 - Make the ‘Save Data Changes’ icon to be more intuitive.
Bug fixes¶
Issue #4014 - Fixed alignment issue under preferences for the German language.
Issue #4020 - Fixed color issue on the statistics tab for collection node in the safari browser.
Issue #4438 - Fixed an issue where adding/updating records fails if the table name contains percent sign.
Issue #4784 - Ensure that autovacuum and analyze scale factors should be editable with more than two decimals.
Issue #4847 - Fixed an issue where % displayed twice in explain analyze for query and table.
Issue #4849 - Rename text ‘table’ with ‘relation’ in the statistic tab for explain analyze.
Issue #4959 - Fixed an issue where the properties tab for collection nodes is unresponsive after switching the tabs.
Issue #5073 - Fixed an issue where the Save button is enabled for functions/procedures by default when open the properties dialog.
Issue #5119 - Fixed an issue where hanging symlinks in a directory cause select file dialog to break.
Issue #5467 - Allow underscores in the Windows installation path.
Issue #5628 - Remove the “launch now” option in the Windows installer, as UAC could cause it to run as an elevated user.
Issue #5810 - Ensure that cell content being auto selected when editing the cell data.
Issue #5869 - Ensure that SQL formatter should not add extra tabs and format the SQL correctly.
Issue #6018 - Fixed encoding issue when database encoding set to SQL_ASCII and name of the column is in ASCII character.
Issue #6159 - Ensure that the user should be able to kill the session from Dashboard if the user has a ‘pg_signal_backend’ role.
Issue #6206 - Ensure that the view/edit data panel should not be opened for unsupported nodes using the keyboard shortcut.
Issue #6227 - Ensure PGADMIN_DEFAULT_EMAIL looks sane when initialising a container deployment.
Issue #6228 - Improve the web setup script for Linux to make the platform detection more robust and overrideable.
Issue #6233 - Ensure that SQL formatter should not use tab size if ‘Use spaces?’ set to false.
Issue #6253 - Fixed an issue where the user is unable to create a subscription if the host/IP address for connection is <IP_ADDRESS>.
Issue #6259 - Ensure that proper error message should be shown on the properties and statistics tab in case of insufficient privileges for a subscription.
Issue #6260 - Fixed an issue where the ‘Create Slot’ option is disabled in case of the same IP/host provided but the port is different.
Issue #6269 - Ensure the Python interpreter used by the runtime ignores user site-packages.
Issue #6272 - Fixed an issue where the user is not able to change the connection in Query Tool when any SQL file is opened.
Issue #6279 - Ensure that the venv activation scripts have the correct path in them on Linux.
Issue #6281 - Fixed an issue where schema diff showing wrong SQL when comparing triggers with different when clause.
Issue #6286 - Ensure that the template database should be visible while creating the database.
Issue #6292 - Fixed string index out of range error where the dependent tab is in focus and selecting any publication or table.
Issue #6294 - Fixed an issue where the dependent tab throwing an error when selecting any login/group role.
Issue #6307 - Fixed an issue where the incorrect values visible in the dependents tab for publication.
Issue #6312 - Fixed an issue where copy/paste rows in view data paste the wrong value for boolean type.
Issue #6316 - Ensure that the primary key should be visible properly in the table dialog.
Issue #6317 - Ensure that toggle buttons are accessible by most screen readers.
Issue #6322 - Fixed an issue where the top menu disappears when entering into the full screen for minimum screen resolution.
Issue #6323 - Ensure that the grantor name should be visible properly for the security tab in the table dialog.


#include <RouteHandler.h>
|
| | RouteHandler (Net::Rest::Router &router, iDatabaseSource &database) |
| |
| void | serveApp (const Net::Rest::Request &request, Net::Http::ResponseWriter response) |
| |
| void | serveIndex (const Net::Rest::Request &request, Net::Http::ResponseWriter response) |
| |
| void | serveImage (const Net::Rest::Request &request, Net::Http::ResponseWriter response) |
| |
| void | doLogin (const Net::Rest::Request &request, Net::Http::ResponseWriter response) |
| |
| void | doLogout (const Net::Rest::Request &request, Net::Http::ResponseWriter response) |
| |
| void | doRegister (const Net::Rest::Request &request, Net::Http::ResponseWriter response) |
| |
| void | getWorksheet (const Net::Rest::Request &request, Net::Http::ResponseWriter response) |
| |
| void | selectWorksheet (const Net::Rest::Request &request, Net::Http::ResponseWriter response) |
| |
| void | getWorksheets (const Net::Rest::Request &request, Net::Http::ResponseWriter response) |
| |
| void | finishWorkout (const Net::Rest::Request &request, Net::Http::ResponseWriter response) |
| |
The class which handles all incoming requests. For the documentation of the REST API, please see the Swagger-UI documentation Chrome may not work, use Firefox.
◆ RouteHandler()
| RouteHandler::RouteHandler |
( |
Net::Rest::Router & |
router, |
|
|
iDatabaseSource & |
database |
|
) |
| |
◆ doLogin()
| void RouteHandler::doLogin |
( |
const Net::Rest::Request & |
request, |
|
|
Net::Http::ResponseWriter |
response |
|
) |
| |
◆ doLogout()
| void RouteHandler::doLogout |
( |
const Net::Rest::Request & |
request, |
|
|
Net::Http::ResponseWriter |
response |
|
) |
| |
◆ doRegister()
| void RouteHandler::doRegister |
( |
const Net::Rest::Request & |
request, |
|
|
Net::Http::ResponseWriter |
response |
|
) |
| |
◆ finishWorkout()
| void RouteHandler::finishWorkout |
( |
const Net::Rest::Request & |
request, |
|
|
Net::Http::ResponseWriter |
response |
|
) |
| |
◆ getWorksheet()
| void RouteHandler::getWorksheet |
( |
const Net::Rest::Request & |
request, |
|
|
Net::Http::ResponseWriter |
response |
|
) |
| |
◆ getWorksheets()
| void RouteHandler::getWorksheets |
( |
const Net::Rest::Request & |
request, |
|
|
Net::Http::ResponseWriter |
response |
|
) |
| |
◆ selectWorksheet()
| void RouteHandler::selectWorksheet |
( |
const Net::Rest::Request & |
request, |
|
|
Net::Http::ResponseWriter |
response |
|
) |
| |
◆ serveApp()
| void RouteHandler::serveApp |
( |
const Net::Rest::Request & |
request, |
|
|
Net::Http::ResponseWriter |
response |
|
) |
| |
◆ serveImage()
| void RouteHandler::serveImage |
( |
const Net::Rest::Request & |
request, |
|
|
Net::Http::ResponseWriter |
response |
|
) |
| |
◆ serveIndex()
| void RouteHandler::serveIndex |
( |
const Net::Rest::Request & |
request, |
|
|
Net::Http::ResponseWriter |
response |
|
) |
| |
The documentation for this class was generated from the following files:


This is generally where a component has a single instance in the container that is returned to the called of getComponent(..) rather than a new instance being created each time the container is asked. Note that this is very different to the Singleton as defined by the Gang-of-Four book 'Design Patterns' where a class has a static getInstance() method and a private static instance variable.
Choose your style for caching behavior:
pico = new DefaultPicoContainer(new Caching()); pico.addComponent(Apple.class); Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); // both the same instance
pico = new DefaultPicoContainer(); pico.as(CACHE).addComponent(Apple.class); Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); // both the same instance
pico = new PicoBuilder().withCaching().build(); pico.addComponent(Apple.class); Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); // both the same instance
import static org.picocontainer.behaviors.Behaviors.caching; ... pico = new PicoBuilder().withBehaviors(caching()).build(); pico.addComponent(Apple.class); Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); // both the same instance
This is caching as above, but only when that property is set.
pico = new DefaultPicoContainer(new OptinCaching()); pico.addComponent(Apple.class); Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); // different instances
pico = new DefaultPicoContainer(new OptinCaching()); pico.as(CACHE).addComponent(Apple.class); Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); // both the same instance
This is where a component has a single instance in the container rather that a new one created each time the container is asked for that type. The difference to 'Caching' is that there is one cache per thread using the container. For the most part you are not going to use this behavior unless you are 100% sure that the muti-threaded application you are writing maps threads to the notional session you are trying to model.
Choose your style for thread caching behavior:
pico = new DefaultPicoContainer(new ThreadCaching()); pico.addComponent(Apple.class); new Thread() { public void run() { Apple a1 = pico.getComponent(Apple.class); Apple a2 = pico.getComponent(Apple.class); } }).start(); new Thread() { public void run() { Apple a3 = pico.getComponent(Apple.class); } }).start(); // a1 and a2 are the same instance // a1 and a3 are different instances
pico = new DefaultPicoContainer(); pico.as(THREAD_CACHE).addComponent(Apple.class);
pico = new PicoBuilder().withThreadCaching().build(); pico.addComponent(Apple.class);
This is where a component has a single instance in the container rather that a new one created each time the container is asked for that type. This is like 'ThreadCaching' as it has the one cache per thread behavior, but the whole store is can be extracted and set outside if you have a referene to the Storing instance. Again you are likely to use this behavior if you are trying to model 'session' behavior. With this one though you able to retrieve the cache from some place associated with the session and set it for the thread before use. After use, it can be extracted and stored back with the sesion.
Only one style is shown here as you will need to hang on to the reference to the BehaviorFactory to make use of it:
pico = new DefaultPicoContainer(new Storing()); pico.addComponent(Apple.class); Apple a1, a2, a3 new Thread() { public void run() { a1 = pico.getComponent(Apple.class); a2 = pico.getComponent(Apple.class); } }).start(); new Thread() { public void run() { a3 = pico.getComponent(Apple.class); } }).start(); // a1 and a2 are the same instance // a1 and a3 are different instances
The BehaviorFactory for Storing behavior is not stateless. It allows the cache to be set for the thread as well as extracted. Here's a code snippet to illustrate that:
storing = new Storing(); pico = new DefaultPicoContainer(sc); .... storing.putCacheForThread(httpRequest.getSession().getAttribute("sessionComponentStore"); // do other methods that process request in session concept and may do getComponent(..) from the sesion container. httpRequest.getSession().setAttribute("sessionComponentStore", sc.getCacheForThread());
See scopes for another example for a web framework
The Spring Framework has traditionally had a 'Singleton Scope' for an object which is analagous. More recently, Guice explicitly called these Singletons. After Guice came out, and given the similarities to PicoContainer, we debated this, and decided that we should not call explicitly this a Singleton. As stated before, another PicoContainer instance could be managing another single instance of the same component, so it does not fit the definition of Singleton given in Design Patterns book. It is our recommendation that teams do not call components cached in a container singletons at all. Instead we suggest you refer to them by the scope you intend. Most likely this will be 'Application Scope', 'Session scope' and 'Request Scope' for web applications, and implicitly cached at that scope for its duration.


Stock Portfolio
A portfolio service is a grouping of stocks that directed by investors and/or managed by financial professionals.
A portfolio service is a grouping of stocks that directed by investors and/or managed by financial professionals.
This service offer you a near real-time, technical analysis of stock trends so investor(s) don't have to spend hours, days or months doing the research yourself.


Thank you for your interest in [[website]]. We will get back to you shortly. For your records, here is the information you submitted:
Name: %username%
Email: %email%
Phone: %phone%
Message: %message%
If you feel this is incorrect, please contact<EMAIL_ADDRESS>and we address any concerns you may have.


Packages
Orbit is distributed on npm through the @orbit organization in several packages.
Core libraries
Orbit consists of the following core libraries:
@orbit/core - A core set of primitives for performing, tracking, and responding to asynchronous tasks, including:
An event system that allows listeners to engage with the fulfillment of events by returning promises.
An asynchronous task processing queue.
A log that tracks a history of changes and allows for revision and interrogation.
A bucket interface for persisting state. Used by logs and queues.
@orbit/data - Applies the core Orbit primitives to data sources. Includes the following elements:
A schema for defining models, including attributes and relationships.
Operations used to manipulate records (e.g.
addRecord
,removeRecord
,addToHasMany
, etc.).Transforms, which are composed of any number of operations, and must be performed transactionally.
A query language that allows query expressions to be composed in a flexible AST form.
A base
Source
class that can be used to abstract any source of data. Sources can be decorated aspullable
,pushable
,queryable
,syncable
, and/orupdatable
- each decorator provides a unique interface that allows for transforms and queries to be applied as appropriate.
@orbit/coordinator - A coordinator and set of coordination strategies for managing data flow and keeping Orbit Data sources in sync.
@orbit/utils - A common set of utility functions used by Orbit libs.
Standard data sources
Orbit provides the following sources for accessing and persisting data:
@orbit/store - An in-memory data store that supports complex querying and updating. Because stores maintain data in immutable data structures, they can be efficiently forked. Forked stores can diverge from the master store, and then the changes can be merged later.
@orbit/jsonapi - Provides full CRUD support, including complex querying, for a RESTful API that conforms to the JSONAPI specification.
@orbit/local-storage - Persists records to local storage.
@orbit/indexeddb - Persists records to IndexedDB.
These standard sources can provide guidance for building your own custom sources as well.
Standard persistence buckets
Buckets are used to persist application state, such as queued requests and change logs. Standard buckets include:
@orbit/local-storage-bucket - Persists state to local storage.
@orbit/indexeddb-bucket - Persists state to IndexedDB.
Additional libraries
Additional libraries related to Orbit include:
- ember-orbit - An Ember.js data layer heavily inspired by Ember Data.


Dashboard - European Leagues
{{vm.WC.competition.name}}
{{vm.WC.competition.area.name}}
-
Current Matchday: {{vm.WC.season.currentMatchday}}
1
- Start Date: {{vm.WC.season.startDate}}
- End Date: {{vm.WC.season.endDate}}
- Winner: {{vm.WC.season.winner.name}}
Details
{{league.name}}
{{league.area.name}}
-
Current Matchday: {{league.currentSeason.currentMatchday}}
1
- Start Date: {{league.currentSeason.startDate}}
- End Date: {{league.currentSeason.endDate}}
Details


While RunePedia was built in its entirety by Al Such, the collection of images and information by members of the Runescape Classic community is what made this project possible.
Many of the screenshots and images were created or taken personally, but I am extremely grateful to these sources:
Images
Web theming provided by archives of the original Runescape Classic webpage pulled from
Archive.org
Character and monster images retrieved from the
Runescape Classic Wiki.
Misc.
Skilling calculator formulae provided by the Runescape Classic Wiki.


--- layout: post title: ApiDB Workshop, June 3-6, 2007 category: [ToxoDB] --- The second annual ApiDB Workshop will be held June 3-6, 2007 at the University of Georgia, Athens, GA, USA.
The workshop will be a 3.5 day introduction to apicomplexan database resources that are part of the ApiDB Bioinformatics Resource Center ( ApiDB.org, PlasmoDB, ToxoDB, and CryptoDB ).
The application deadline is January 19, 2007 (Application). Please click here for further information and to register.


|
ViennaCL - The Vienna Computing Library
1.5.2
|
A class for the AMG points. Holds pointers of type amg_point in a vector that can be accessed using [point-index]. Additional list of pointers sorted by influence number and index to improve coarsening performance (see amg_coarse_classic_onepass() in amg_coarse.hpp) Constructs indices for C points on the coarse level, needed for interpolation. More...
#include <amg_base.hpp>
Public Types | |
| typedef VectorType::iterator | iterator |
| typedef VectorType::const_iterator | const_iterator |
Public Member Functions | |
| amg_pointvector (unsigned int size=0) | |
| The constructor. | |
| void | init_points () |
| void | delete_points () |
| void | add_point (amg_point *point) |
| void | update_cf (amg_point *point) |
| void | clear_cf () |
| void | clear_influencelists () |
| amg_point * | operator[] (unsigned int i) const |
| iterator | begin () |
| iterator | end () |
| const_iterator | begin () const |
| const_iterator | end () const |
| void | resize (unsigned int size) |
| unsigned int | size () const |
| unsigned int | get_cpoints () const |
| unsigned int | get_fpoints () const |
| void | sort () |
| amg_point * | get_nextpoint () |
| void | add_influence (amg_point *point, unsigned int add) |
| void | make_cpoint (amg_point *point) |
| void | make_fpoint (amg_point *point) |
| void | switch_ftoc (amg_point *point) |
| void | build_index () |
| template<typename MatrixType > | |
| void | get_influence_matrix (MatrixType &mat) const |
| template<typename VectorType > | |
| void | get_influence (VectorType &vec) const |
| template<typename VectorType > | |
| void | get_sorting (VectorType &vec) const |
| template<typename VectorType > | |
| void | get_C (VectorType &vec) const |
| template<typename VectorType > | |
| void | get_F (VectorType &vec) const |
| template<typename MatrixType > | |
| void | get_Aggregates (MatrixType &mat) const |
A class for the AMG points. Holds pointers of type amg_point in a vector that can be accessed using [point-index]. Additional list of pointers sorted by influence number and index to improve coarsening performance (see amg_coarse_classic_onepass() in amg_coarse.hpp) Constructs indices for C points on the coarse level, needed for interpolation.
| typedef VectorType::const_iterator const_iterator |
| typedef VectorType::iterator iterator |
| amg_pointvector | ( | unsigned int | size = 0 | ) | [inline] |
The constructor.
| size | Number of points |
| void add_influence | ( | amg_point * | point, |
| unsigned int | add | ||
| ) | [inline] |
| const_iterator begin | ( | ) | const [inline] |
| void build_index | ( | ) | [inline] |
| void clear_cf | ( | ) | [inline] |
| void clear_influencelists | ( | ) | [inline] |
| void delete_points | ( | ) | [inline] |
| const_iterator end | ( | ) | const [inline] |
| void get_Aggregates | ( | MatrixType & | mat | ) | const [inline] |
| void get_C | ( | VectorType & | vec | ) | const [inline] |
| unsigned int get_cpoints | ( | ) | const [inline] |
| void get_F | ( | VectorType & | vec | ) | const [inline] |
| unsigned int get_fpoints | ( | ) | const [inline] |
| void get_influence | ( | VectorType & | vec | ) | const [inline] |
| void get_influence_matrix | ( | MatrixType & | mat | ) | const [inline] |
| amg_point* get_nextpoint | ( | ) | [inline] |
| void get_sorting | ( | VectorType & | vec | ) | const [inline] |
| void init_points | ( | ) | [inline] |
| void make_cpoint | ( | amg_point * | point | ) | [inline] |
| void make_fpoint | ( | amg_point * | point | ) | [inline] |
| amg_point* operator[] | ( | unsigned int | i | ) | const [inline] |
| void resize | ( | unsigned int | size | ) | [inline] |
| unsigned int size | ( | ) | const [inline] |
| void sort | ( | ) | [inline] |
| void switch_ftoc | ( | amg_point * | point | ) | [inline] |


--- layout: page title: Thesis use-site-title: true ---
The focus of my thesis is to develop decision-making algorithms to allocate computational resources to ML algorithms in a resource-constrained environment.
When developing and deploying ML algorithms, many decisions are effectively trading-off
computations with other quantities such as accuracy or speed. For example, this could be the floating point accuracy
chosen, the step size (resolution) used in diffusions or the number of inducing points in sparse Gaussian Processes.
Those trade-offs also happen in applications such as robotics where the latency of inferring the next action is
benchmarked against faster reaction times [6].
Many of those decisions are manually performed by a researcher for each specific application. In my thesis,
I
study how one could automate those computational related decisions to create dynamic data-driven computational
decisions. To do so, I leverage existing work in probabilistic decision-making (RL, experimental design, BO) and
extend them to accommodate computational constraints.
Practically my most recent projects apply this concept for a large ice-sheet simulator (PDE) [4].
As a long-term goal, one could automatically design compute-efficient ML algorithms by searching through the space
of
architectures that optimize a given cost-utility trade-off. For example, it is possible to view many of the recent
improvements in deep learning as making deep learning “compute-optimal”.


If you are as nerdy and passionate about gardening as I am, welcome! I’ve always worked in gardens and I’ve always been curious about the "why" behind many processes in the garden. Plants and their interactions with the world fascinate me, and this website is an exploration of the nagging questions that we all come across while gardening. I really want to gain a deeper understanding of the biological, ecological, and chemical mechanisms at work in our gardens, as well as the agricultural and environmental topics surrounding food, in order to become a better gardener and a more conscious citizen of the world. Successes and failures will be shared along with any research behind them. Join me!
{{ .Summary }} ...Keep reading
{{ end }}


watch the demo video of Continuous Delivery Pipelines or read the blog post
fabric8 is easy to install on your laptop, on an existing Kubernetes or OpenShift cluster or the public cloud
fabric8 is an end to end development platform spanning ideation to production for the creation of cloud native applications and microservices. You can build, test and deploy your applications via Continuous Delivery pipelines then run and manage them with Continuous Improvement and ChatOps
| Console | Developer Console to help you create, build, manage microservices with deep visualisation into projects, apps and environments |
| Jenkins | Continuous Integration and Continuous Delivery using reusable Jenkins Pipelines and Functions |
| Nexus | Maven repository manager for Canary and Promoted releases along with a mirror of central maven repositories |
| Gogs | On premise git repository hosting |
| JBoss Forge | A set of wizards to help create apps faster and setup CD pipelines |
| Spring Boot | Spring based microservices | WildFly Swarm | JavaEE based microservices |
| Spring Cloud | Kubernetes integration with Spring Cloud | Kubeflix | Kubernetes integration with Netflix OSS like Hystrix, Ribbon and Turbine |
| Funktion | lambda style event based programming model for Kubernetes |
| Developer | Developer Console to help you create, build, manage microservices with deep visualisation into projects, apps and environments | Chaos Monkey | Randomly kills pods to help check your environment can withstand failures |
| Elasticsearch | Elasticsearch is a distributed fault tolerant scalable search engine for logs, events and documents | Prometheus | Service monitoring, metrics and alerting system with a time series database |
| Kibana | Lets you view, filter and search all logs and events that have been written to Elasticsearch. | Grafana | Rich metrics dashboard and graph editor for Prometheus and InfluxDB |
| Slack | Public hosted chat service | Let's Chat | Open source on premise chat service |
| Docker | Linux container API, runtime, tooling and image registry | Kubernetes | Container orchestration | ||
| OpenShift | A PaaS (Platform As A Service) based on Docker and Kubernetes | ManageIQ | Cloud Management |
| Jenkins | Continuous Integration and Continuous Delivery using reusable Jenkins Pipelines and Functions | Nexus | Maven repository manager for Canary and Promoted releases along with a mirror of central maven repositories |
| Hubot | Chat bot with gateways to various chat services like Slack, Let's Chat, IRC and many others | Arquillian | System testing of Docker containers and Kubernetes resources in JUnit and Jenkins |
| JBoss Forge | A Java toolbox to help create apps faster |
| Gerrit | Code review of changes | Gogs | On premise git repository hosting |
| Taiga | Project Management Tool (i.e. issue tracker and kanban board) |
| Thanks for the kind folks at JetBrains for allowing us to use Intellij IDEA to develop fabric8! |


Because labels are configured manually, it is possible for assigned labels to get out of sync with the reality in the slave machines. This kind of error can be typically only detected by having some builds fail, or worse, it can go completely unnoticed.
By checking this checkbox, Hudson will programmatically perform check(s) whenever a node becomes online that claims to have this label. The actual check logic is extensible — you can write/install plugins to expand the types of checks available.
When one of the configured checks fail, the node will not become online. The administrator will have to go in and reconfigure the label assignment before the said node can be used by Hudson for builds.


unpack200
Section: User Commands (1)Updated: 05 Aug 2006
Index Return to Main Contents
NAME
unpack200 - JAR Unpacking toolSYNOPSIS
unpack200 [ options ] input-file JAR-file
Options may be in any order. The last option on the command line supersedes all previously specified options.
-
- input-file
- Name of the input file, which can be a pack200 gzip file or a pack200 file. The input could also be JAR file produced by pack200(1) with an effort of 0. In this case the contents of the input file will be copied to the output JAR file with the Pack200 marker.
- JAR-file
- Name of the output JAR file.
DESCRIPTION
unpack200 is a native implementation that transforms a packed file produced by pack200(1) into a JAR file. Typical usage:
-
% unpack200 myarchive.pack.gz myarchive.jar
In this example, the myarchive.jar is produced from myarchive.pack.gz using the default unpack200 settings.
OPTIONS
Standard Options
-Hvalue --deflate-hint=value
-
Sets the deflation to be true, false, or keep on all entries within a JAR file. The default mode is keep. If true or false, overrides the default behavior and sets the deflation mode on all entries within the output JAR file.
Non-Standard Options
-r --remove-pack-file
-
Removes the input packed file.
-v --verbose
-
Outputs minimal messages. Multiple specification of this option will output more verbose messages.
-q --quiet
-
Specifies quiet operation with no messages.
-lfilename --log-file=filename
-
Specifies a log file to output messages.
EXIT STATUS
The following exit values are returned:
-
0 if successful completion;
>0 if an error occurred.
SEE ALSO
-
- *
- pack200 - JAR Packing Tool
- *
- pack200(1), jar(1), jarsigner(1), attributes(5) man pages
- *
- Java SE Documentation
- *
- Java Deployment Guide - Pack200 @ http://java.sun.com/javase/6/docs/technotes/guides/deployment/deployment-guide/pack200.html
- *
- jar - Java Archive Tool
- *
- jarsigner - JAR Signer tool @ http://java.sun.com/javase/6/docs/technotes/tools/solaris/jarsigner.html
NOTES
This command should not be confused with unpack(1). They are distinctly separate products.
The Java SE API Specification provided with the SDK is the superseding authority, in case of discrepancies.
Index
This document was created by man2html, using the manual pages.
Time: 05:29:11 GMT, December 24, 2015


Hello All,
I am attempting to set up a second EmonTH sensor and I understand I need to change the default node id from 19. I am not quite sure I understand how to do this. Am I able to do this through my raspberry pi or do I need to do this in a different manner?
Thank you
Re: Changing Node id on EmonTH
You will need to change the node ID on the emonTH by using the Arduino IDE to re-upload the firmware with a changed node ID. The firmware is here.
Do you have a FTDI USB Programmer to upload the firmware? If not, you will certainly need one.
There is further information about how to do this here.
Paul
Re: Changing Node id on EmonTH
Paul,
Thank you for the response. I do not have a FTDI USB Programmer yet, I will add that to my Christmas wish list :)
Re: Changing Node id on EmonTH
Would it be worth adding a possibility to set the Node ID from the hardware without reflash ?
It does not have to be a real switch, it can be a jumper, or even a spot where the user would add a bit of soldering. (Like in the emonTX v1, to choose between 3V and 5V.)
Two jumpers would allow and end user with no programming skills and no FTDI programmer to use 4 emonTH in parallel.
Just a thought, not a request.
Re: Changing Node id on EmonTH
I think that's the direction new hardware is going, the new emonTx v3.4 has 2 dip switches,
What maybe the cheapest and easiest option would be to have 2 (or more) thin tracks (away from anything critical) that can be cut/broken to change the node id with out even a soldering iron.
Paul
edit - or perhaps like the emonTx v2 temperture sensor 3/5v selection pad that accidently had a whisker of track connecting them, that could easily be removed with a knife and can also be bridged with solder if you change your mind
Re: Changing Node id on EmonTH
Please, please use dip switches. Cutting tracks isn't for most users.
If necessary sell the hardware with or without the switches, then the folks that want to keep things minimal can simply make the relevant connections to get the appropriate code.
Many (too many years ago) we were doing this on 8051 controller based systems for reconnaissance. The hardware as it booted up knew what type of camera it was connected to and ran everything accordingly. Think we called them personality connectors.
Not sure if there is the space on the Atmel but you could easily have one image that could be loaded and would manage an emonTH or an emonTX based on the switch settings as well as knowing what node id and any other critical settings, e.g. frequency. Of course you'd need enough I/O as well!
Re: Changing Node id on EmonTH
Im following up on my earlier question. I now have my FTDI USB Programmer. Newbie question, do I remove the black cover at the end in order to connect with the emonTH or do I need an additional cable? Thanks
Re: Changing Node id on EmonTH
Your programmer should look like this:
http://shop.openenergymonitor.com/programmer-usb-to-serial-uart/
and you shouldn't have anything to remove on it. In fact, I don't know what you refer to as a "black cover". Maybe yours is different.
On the left of the picture, you see a mini-USB socket. You need a cable to connect that to your computer.
The part on the right is plugged on the board in the emonTH. Be careful to put it the right way: match the GND inscriptions on the programmer and the board.
Re: Changing Node id on EmonTH
Jerome,
Thanks for the response, I understand now.
I have installed the Arduino IDE, I believe my next step now download the firmware from github? https://github.com/openenergymonitor/emonTH/tree/master/emonTH_DHT22_DS18B20
What is the best way to go about doing this?
[Multiple duplicates of this post have been deleted. Moderator (RW)]
Re: Changing Node id on EmonTH
Jerome,
Thank you for the help, I understand now.
I have downloaded the Arduino IDE and associated libraries to upload the firmware with the new nodeID. However I am getting this error:
Re: Changing Node id on EmonTH
Have you downloaded all of the relevant libraries?
http://openenergymonitor.org/emon/buildingblocks/setting-up-the-arduino-...
Paul
Re: Changing Node id on EmonTH
Paul,
I believe I was missing the DHT sensor library. I caught it but didn't get back here quick enough to update my question. Thank you for your help, I appear to have my second emonTH running under a new node ID.
Thank you all!
-Patrick


June 23 2015
San-Francisco
San Francisco, in northern California, is a hilly city on the tip of a peninsula surrounded by the Pacific Ocean and San Francisco Bay. It's known for its year-round fog, iconic Golden Gate Bridge, cable cars and colorful Victorian houses. The Financial District's Transamerica Pyramid is its most distinctive skyscraper. In the bay sits Alcatraz Island, site of the notorious former prison.


Support the families
There are at least a thousand cases of mass shootings per year in the US alone. This problem is only growing, and the families are not taking it an easier. Take initiative and support this cause by donating to the families of victims who were just unlucky to be a part of such inhumane acts.
We accept donations for the top charities that are doing their best to stop gun violence.
Make the cities better
Donate to the cities we predict to be the most prone to shootings. Again, these payments are completely secure and directly go to legislature/charity organizations that plan to make the world a better place


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{% extends 'views/layouts/main_layout.html' %} {% block head %} {% load static %} {% endblock %} {% block content %}
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.


Amanitas - A. muscaria
I first met the Red Fellow in 1982, but it's been a while. I don't encourage anyone to eat this unless they are fully aware of the risks and benefits and are *positive* of the identification of the mushroom in question. These red-orange beauties were picked by yours truly in northern Coastal California. I also take milk thistle capsules, 'just in case.'
The caps were dried slowly on a metal screen in front of a radiant heater (two nights drying -- stored in cupboard during the day), which gives them a nice appeareance and does not appear to make them too 'harsh'. Tea was made by bringing about 12 oz. of water to a FULL BOIL, then adding the caps to the water AFTER it is removed from heat and letting the mixture sit for 30-45 minutes. This reconstitutes the caps and creates the tea. Then the tea was strained and poured into another cup. The caps were disposed of -- I suppose you could eat them, but I don't.
Drank about 6 oz, then waited two hours. Then I drank another 3 ounces, waited an hour and drank the final 3 ounces.
The effect of the Tea is not too strong. Slight visuals: 'things look a little bit alive' and a feeling of well being. I played with my 3-year-old for an hour and a half, and enjoyed every minute of it. Very much a relaxing tonic.
However, I have the feeling that had I prepared the tea with three caps, instead of two, using the same method, the experience would have been better, probably significantly stronger.
The effects last, maybe 4 or 5 hours. Some mild 'flash backs' in the following days, but not unpleasant at all.
I've read a lot of negative reviews of Amanita Muscaria, but in my humble opinion it really is something of a wonder drug. Besides the enjoyable buzz, I felt energized and the nasty cough that had been tormenting me for days disappeared, pretty much for good after I drank the tea.
For the record, I've eaten Dried Amanita, and made tea by boiling dried caps, and smoked the dried caps. This method -- a slow tea as it were, has so far been the best.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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import os
import sys
import cv2
import math
import numpy as np
import matplotlib.pyplot as plt
from IPython.display import HTML
import matplotlib.image as mpimg
from moviepy.editor import VideoFileClip
%matplotlib inline
def grayscale(img):
"""Applies the Grayscale transform
This will return an image with only one color channel
but NOTE: to see the returned image as grayscale
(assuming your grayscaled image is called 'gray')
you should call plt.imshow(gray, cmap='gray')"""
return cv2.cvtColor(img, cv2.COLOR_RGB2GRAY)
# Or use BGR2GRAY if you read an image with cv2.imread()
# return cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
def canny(img, low_threshold, high_threshold):
"""Applies the Canny transform"""
return cv2.Canny(img, low_threshold, high_threshold)
def gaussian_blur(img, kernel_size):
"""Applies a Gaussian Noise kernel"""
return cv2.GaussianBlur(img, (kernel_size, kernel_size), 0)
def region_of_interest(img, vertices):
"""
Applies an image mask.
Only keeps the region of the image defined by the polygon
formed from `vertices`. The rest of the image is set to black.
`vertices` should be a numpy array of integer points.
"""
#defining a blank mask to start with
mask = np.zeros_like(img)
#defining a 3 channel or 1 channel color to fill the mask with depending on the input image
if len(img.shape) > 2:
channel_count = img.shape[2] # i.e. 3 or 4 depending on your image
ignore_mask_color = (255,) * channel_count
else:
ignore_mask_color = 255
#filling pixels inside the polygon defined by "vertices" with the fill color
cv2.fillPoly(mask, vertices, ignore_mask_color)
#returning the image only where mask pixels are nonzero
masked_image = cv2.bitwise_and(img, mask)
return masked_image
def draw_lines(img, lines, color=[255, 0, 0], thickness=2):
"""
NOTE: this is the function you might want to use as a starting point once you want to
average/extrapolate the line segments you detect to map out the full
extent of the lane (going from the result shown in raw-lines-example.mp4
to that shown in P1_example.mp4).
Think about things like separating line segments by their
slope ((y2-y1)/(x2-x1)) to decide which segments are part of the left
line vs. the right line. Then, you can average the position of each of
the lines and extrapolate to the top and bottom of the lane.
This function draws `lines` with `color` and `thickness`.
Lines are drawn on the image inplace (mutates the image).
If you want to make the lines semi-transparent, think about combining
this function with the weighted_img() function below
"""
for line in lines:
for x1,y1,x2,y2 in line:
cv2.line(img, (x1, y1), (x2, y2), color, thickness)
def hough_lines(img, rho, theta, threshold, min_line_len, max_line_gap):
"""
`img` should be the output of a Canny transform.
Returns an image with hough lines drawn.
"""
lines = cv2.HoughLinesP(img, rho, theta, threshold, np.array([]), minLineLength=min_line_len, maxLineGap=max_line_gap)
line_img = np.zeros((img.shape[0], img.shape[1], 3), dtype=np.uint8)
draw_lines(line_img, lines)
return line_img
# Python 3 has support for cool math symbols.
def weighted_img(img, initial_img, α=0.8, β=1., γ=0.):
"""
`img` is the output of the hough_lines(), An image with lines drawn on it.
Should be a blank image (all black) with lines drawn on it.
`initial_img` should be the image before any processing.
The result image is computed as follows:
initial_img * α + img * β + γ
NOTE: initial_img and img must be the same shape!
"""
return cv2.addWeighted(initial_img, α, img, β, γ)
def calculate_region_of_interest(image):
bottom_left = (0,image.shape[0])
top = (image.shape[1]/2,(image.shape[0]/2)+50)
bottom_right = (image.shape[1],image.shape[0])
return bottom_left, bottom_right, top
First, the image is converted to grayscale. This makes it easier to use the same parameters to find yellow and white lanes alike.
Second, the image is smoothed out using an 11x11 Gaussian mask. This helps get rid of noise and small details and makes it easier to identify edges.
Then Canny algorithm is used for edge detection with a low threshold of 30, and a high threshold of 60. It is recommended to have a low to high threshold ratio of 1:2 or 1:3.
Then a mask is applied to define the region of interest. This allows for more accurate results and faster processing since it restricts the search to only the region where we know the lane lines should exist. I used a mask with a triangular shape, with its top vertex just above the vertical center of the photo where the lane lines meet by a safe margin.
Finally, hough line transform is used for line detection.
Then the lines are added on top of the original picture for comparison.
def draw_lane_lines(image):
path = './pipeline_stages/'
#transform image to grayscale
image_gray = grayscale(image)
# plt.imsave(path+'1_grayscale.png', image_gray, cmap='gray')
#smooth image out using gaussian blur with mask size of 11x11
image_smoothed = gaussian_blur(image_gray,11)
# plt.imsave(path+'2_smoothed.png', image_smoothed, cmap='gray')
#define parameters for canny edge detection
low_threshold = 30
high_threshold = 60
#perform canny edge detection
image_canny = canny(image_smoothed, low_threshold, high_threshold)
# plt.imsave(path+'3_canny.png', image_canny, cmap='gray')
#define vertices for region of interest triangle mask
bottom_left, bottom_right, top = calculate_region_of_interest(image)
mask_vertices = np.int32([[bottom_left, top, bottom_right]])
#apply region of interest mask
image_masked = region_of_interest(image_canny, mask_vertices)
# plt.imsave(path+'4_masked.png', image_masked, cmap='gray')
#define parameters for hough lines algorithm
rho = 1
theta = np.pi/180
threshold = 10
min_line_len = 12
max_line_gap = 5
#perform hough lines transformation
image_hough = hough_lines(image_masked, rho, theta, threshold, min_line_len, max_line_gap)
# plt.imsave(path+'5_hough.png', image_hough, cmap='gray')
#draw lines on the original image
image_weighted = weighted_img(image_hough, image)
# plt.imsave(path+'6_weighted.png', image_weighted, cmap='gray')
# plt.imsave(path+'7_extended.png', image_weighted, cmap='gray')
return image_weighted
def draw_lane_lines_and_save(image, path):
#call pipeline function
image_out = draw_lane_lines(image)
#save image
plt.imsave(path, image_out)
return image_out
fig = plt.figure(figsize=(12,12))
for i,test_image in enumerate(os.listdir("test_images/")):
im = plt.imread('./test_images/'+test_image)
im_w_lines = draw_lane_lines_and_save(im, './test_images_output/'+test_image[:-4]+'.png')
fig.add_subplot(3,2,i+1)
plt.imshow(im_w_lines)
white_output = 'test_videos_output/solidWhiteRight.mp4'
yellow_output = 'test_videos_output/solidYellowLeft.mp4'
white_clip = VideoFileClip("test_videos/solidWhiteRight.mp4").fl_image(draw_lane_lines)
yellow_clip = VideoFileClip("test_videos/solidYellowLeft.mp4").fl_image(draw_lane_lines)
%time white_clip.write_videofile(white_output, audio=False)
%time yellow_clip.write_videofile(yellow_output, audio=False)
HTML("""
<video width="960" height="540" controls>
<source src="{0}">
</video>
""".format(white_output))
HTML("""
<video width="960" height="540" controls>
<source src="{0}">
</video>
""".format(yellow_output))
In order to draw a single line on the left and right lanes, I modified the draw_lines() function by having it calculate the slopes and y-intercepts for all lines generated by the Hough transform within the region of interest, then separating the lines by slope; lines with slope > 0 belonging to the left lane, and lines with slope < 0 belonging to the right lane.
Then I find the median slope and range for each lane, and use those values to draw a single straight line that extends from the bottom of the image to the top of the mask area (region of interest).
class Lane:
"""
Lane class defines a lane by its slope (m) and y-intercept (c)
Points (x1,y1) and (x2,y2) are
calculated based on the region of interest passed to the constructor
"""
def __init__(self, m, c, bottom, top):
self.m = m
self.c = c
self.x1 = int((bottom-c)/m)
self.y1 = int(bottom)
self.x2 = int((top-c)/m)
self.y2 = int(top)
def draw(self, img, color, thickness):
cv2.line(img, (self.x1, self.y1), (self.x2, self.y2), color, thickness)
def draw_lines(img, lines, color=[255, 0, 0], thickness=10):
right_lane_slopes = []
left_lane_slopes = []
right_lane_intercepts = []
left_lane_intercepts = []
for line in lines:
for x1,y1,x2,y2 in line:
m = (y2-y1)/(x2-x1) #slope
c = y1-(m*x1) #y-intercept
if(m>0): #if the line belongs to the right lane
right_lane_slopes.append(m)
right_lane_intercepts.append(c)
elif(m<0): #if the line belongs to the left lane
left_lane_slopes.append(m)
left_lane_intercepts.append(c)
#find median slope and y-intercept for right lane
right_lane_m = np.median(right_lane_slopes)
right_lane_c = int(np.median(right_lane_intercepts))
#find median slope and y-intercept for left lane
left_lane_m = np.median(left_lane_slopes)
left_lane_c = int(np.median(left_lane_intercepts))
#calculate region of interest
bottom_left, bottom_right, top = calculate_region_of_interest(img)
#initialize lanes with slope, y-intercept, bottom y, and top y
left_lane = Lane(left_lane_m, left_lane_c, bottom_left[1], top[1])
right_lane = Lane(right_lane_m, right_lane_c, bottom_right[1], top[1])
#draw lanes
left_lane.draw(img, color, thickness)
right_lane.draw(img, color, thickness)
fig = plt.figure(figsize=(12,12))
for i,test_image in enumerate(os.listdir("test_images/")):
im = plt.imread('./test_images/'+test_image)
im_w_lines = draw_lane_lines_and_save(im, './test_images_output/'+test_image[:-4]+'Extended.png')
fig.add_subplot(3,2,i+1)
plt.imshow(im_w_lines)
white_extended_output = 'test_videos_output/solidWhiteRightExtended.mp4'
yellow_extended_output = 'test_videos_output/solidYellowLeftExtended.mp4'
clip1 = VideoFileClip("test_videos/solidWhiteRight.mp4")
clip2 = VideoFileClip("test_videos/solidYellowLeft.mp4")
white_extended_clip = clip1.fl_image(draw_lane_lines)
yellow_extended_clip = clip2.fl_image(draw_lane_lines)
%time white_extended_clip.write_videofile(white_extended_output, audio=False)
%time yellow_extended_clip.write_videofile(yellow_extended_output, audio=False)
HTML("""
<video width="960" height="540" controls>
<source src="{0}">
</video>
""".format(white_extended_output))
HTML("""
<video width="960" height="540" controls>
<source src="{0}">
</video>
""".format(yellow_extended_output))
When tested on the challenge.mp4 video, the results didn't look very promising, specially at 0:04 where the lighting changes.
challenge_output = 'test_videos_output/challenge.mp4'
challenge_clip = VideoFileClip('test_videos/challenge.mp4').resize(height=540).fl_image(draw_lane_lines)
%time challenge_clip.write_videofile(challenge_output, audio=False)
HTML("""
<video width="960" height="540" controls>
<source src="{0}">
</video>
""".format(challenge_output))
To tackle this problem, I modified the draw_lines() function to include a threshold for acceptable slope values, so that hough lines are compared to those slope values and if they're not within the acceptable range the line is rejected, and in the case of failure of finding any acceptable lines on a frame, the last acceptable lane line that had been detected is redrawn instead. This approach showed a significant improvement upon testing with the same video.
'''
The follwing two variables hold the last correct lane variable found
They are used in case of failing to find correct lanes in the a new frame
They're both initialized with average values for lanes on the challenge video
'''
prev_left_lane = Lane(-0.7, 875, 720, 410)
prev_right_lane = Lane(0.58, 49, 720, 410)
def draw_lines(img, lines, color=[255, 0, 0], thickness=10):
global prev_left_lane
global prev_right_lane
#threshold for acceptable slope in the left lane
left_slope_max = -0.45
left_slope_min = -0.75
#threshold for acceptable slop in the right lane
right_slope_max = 0.75
right_slope_min = 0.45
right_lane_slopes = []
left_lane_slopes = []
right_lane_intercepts = []
left_lane_intercepts = []
for line in lines:
for x1,y1,x2,y2 in line:
m = (y2-y1)/(x2-x1) #slope
c = y1-(m*x1) #y-intercept
if(m>right_slope_min and m<right_slope_max): #compare with right lane acceptance thresholds
right_lane_slopes.append(m)
right_lane_intercepts.append(c)
elif(m>left_slope_min and m<left_slope_max): #compare with left lane acceptance thresholds
left_lane_slopes.append(m)
left_lane_intercepts.append(c)
#calculate region of interest
bottom_left, bottom_right, top = calculate_region_of_interest(img)
if(right_lane_intercepts): #if new acceptable lanes were found
right_lane_m = np.median(right_lane_slopes)
right_lane_c = int(np.median(right_lane_intercepts))
right_lane = Lane(right_lane_m, right_lane_c, bottom_right[1], top[1])
right_lane.draw(img, color, thickness)
prev_right_lane = right_lane #update prev_lane variable
else: #if no new acceptable lanes were found redraw the last lane
prev_right_lane.draw(img,color,thickness)
if(left_lane_intercepts): #if new acceptable lanes were found
left_lane_m = np.median(left_lane_slopes)
left_lane_c = int(np.median(left_lane_intercepts))
left_lane = Lane(left_lane_m, left_lane_c, bottom_left[1], top[1])
left_lane.draw(img, color, thickness)
prev_left_lane = left_lane #update prev_lane variable
else: #if no new acceptable lanes were found redraw the last lane
prev_left_lane.draw(img,color,thickness)
challenge_output = 'test_videos_output/challenge_modified.mp4'
challenge_clip = VideoFileClip('test_videos/challenge.mp4').resize(height=540).fl_image(draw_lane_lines)
%time challenge_clip.write_videofile(challenge_output, audio=False)
HTML("""
<video width="960" height="540" controls>
<source src="{0}">
</video>
""".format(challenge_output))
One of the potential shortcomings of the current pipeline is that it may not work on different camera angles or placements since stuff like the region of interest are sort of hard coded.
Another shortcoming could be the lane lines appearing to be shaky sometimes.
Moreover, the line drawing function doesn't support curved l
A possible improvement would be to calculate the region of interest in a more dynamic way.
Another potential improvement could be to reject sudden changes in lane line positions to make the lines look smoother while transitioning from frame to frame and get rid of the shakiness. This would likely achieve higher accuracy due to rejecting unrealistic sudden change.
Finally, the line drawing function can be modified to draw curved lines where the lanes are curved instead of one straight line.


How it works
"I enjoy cooking with wine. Sometimes I even put it in the food..." -Julia Child
"Strength is the capacity to break a chocolate bar into four pieces with your bare hands - and then eat just one of the pieces." -Judith Viorst
"I really don't think I need buns of steel. I'd be happy with buns of cinnamon." -Ellen DeGeneres
"Soup is just a way of screwing you out of a meal." — Jay Leno
"I will not eat oysters. I want my food dead. Not sick, not wounded: dead." — Woody Allen
"After all the trouble you go to, you get about as much actual 'food' out of eating an artichoke as you would from licking 30 or 40 postage stamps." — Miss Piggy
"My weaknesses have always been food and men — in that order." — Dolly Parton
“If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.” -J.R.R. Tolkien


The debug/failure.h
header defines a macro that produces an error if it is invoked.
#include <chaos/preprocessor/debug/failure.h>
The CHAOS_PP_FAILURE
macro intentionally produces an error if invoked.
CHAOS_PP_FAILURE
()
The CHAOS_PP_FAILURE_ID
macro indirectly expands to CHAOS_PP_FAILURE
.
CHAOS_PP_FAILURE_ID
()
This macro exists only for uniformity with other macros that require indirect invocation.
The CHAOS_PP_FAILURE_
macro expands to a λ expression representing CHAOS_PP_FAILURE
.
CHAOS_PP_FAILURE_
This macro is a shorthand form of the following λ binding:


NSW Health Integrated Transitions of Care (iTOC) Implementation Guide - Local Development build (v1.0.0). See the Directory of published versions
The following profiles have been defined for this implementation guide.


| # | Field | Reservation Name | Total | Address | Start | End |
|---|---|---|---|---|---|---|
| {{ reservation.id }} | {{ reservation.field }} | {{ reservation.name }} | {{ reservation.total }} DKK | {{ reservation.address }} | {{ reservation.start | date :'h:mm a dd-MM-y'}} | {{ reservation.end | date :'h:mm a dd-MM-y' }} |


Lucky Rainbow
By Thomas Van Stein
I took these photos Sunday as the clouds were breaking and the sun was shining. It was a lucky rainbow over the courthouse in Santa Barbara rain.
By Thomas Van Stein
I took these photos Sunday as the clouds were breaking and the sun was shining. It was a lucky rainbow over the courthouse in Santa Barbara rain.