GameObject
Lynx2D GameObject
Extends
Showable
Parameters
sprite (Sprite)
The sprite of the GameObject, can be undefined.
x (number)
The GameObject x position (can be undefined, default is 0).
y (number)
The GameObject y position (can be undefined, default is 0).
w (number)
The GameObject width (can be undefined, assumes Sprite width).
h (number)
The GameObject height (can be undefined, assumes Sprite height).
Instance Members
Get/Set the GameObject's Sprite.
Parameters
sprite (Sprite)
Sets sprite if specified.
Returns
Sprite
:
Gets sprite if left empty.
Get/Set the GameObject's identifier.
Parameters
ID (string)
Sets identifier if specified.
Returns
string
:
Gets identifier if left empty.
Get/Set the GameObject's size.
Parameters
width (number)
Sets width if specified, also sets height if the height is not specified.
height (number)
Sets height if specified.
Returns
Object
:
Gets { W, H } if left empty.
Get/Set the GameObject's rotation (in radians).
Parameters
angle (number)
Sets new rotation if specified.
Returns
number
:
Gets rotation if left empty.
Get/Set the GameObject's opacity.
Parameters
opacity (number)
Sets opacity if specified (0-1).
Returns
number
:
Gets opacity if left empty.
▸
Clip(c_x, c_y, c_w, c_h)
Get/Set the clip of the GameObject's Sprite.
Parameters
c_x (number)
Sets clip x position if specified.
c_y (number)
Sets clip y position if specified.
c_w (number)
Sets clip width if specified.
c_h (number)
Sets clip height if specified.
Returns
Object
:
Gets { X, Y, W, H } if left empty.
Focusses the GameObject.
Focus()
Get/Set the GameObject's movement velocity. (can exceed max velocity upon set)
Parameters
vx (number)
Sets x velocity if specified.
vy (number)
Sets y velocity if specified.
Returns
Object
:
Gets { VX, VY } if left empty.
▸
AddVelocity(vel_x, vel_y)
Adds velocity to the GameObject.
Parameters
vel_x (number)
The x velocity to add.
vel_y (number)
The y velocity to add.
▸
MaxVelocity(max_vel_x, max_vel_y)
Get/Set the GameObject's max velocities.
Parameters
max_vel_x (number)
Sets max x velocity if specified. (Max x velocity also applies to the max y velocity if it is undefined)
max_vel_y (number)
Sets max y velocity if specified.
Returns
Object
:
Gets { VX, VY } if left empty.
▸
MovementDecelerates(decelerates)
Get/Set if the GameObject decelerates.
Parameters
decelerates (boolean)
Sets if movement decelerates.
Returns
boolean
:
Gets if movement decelerates if left empty.
Get/Set the GameObject's weight, this affects movement deceleration (1 by default).
Parameters
weight (number)
Sets weight if specified.
Returns
number
:
Gets weight if left empty.
▸
SetTopDownController(x_speed, y_speed, max_vel_x, max_vel_y)
Creates a standard top down controller for the GameObject (WASD keys).
Parameters
x_speed (number)
The x acceleration speed.
y_speed (number)
The y acceleration speed.
max_vel_x (number)
The max x velocity. (Max x velocity also applies to the max y velocity if it is undefined)
max_vel_y (number)
The max y velocity.
▸
SetSideWaysController(speed, max_vel)
Creates a standard horizontal controller for the GameObject (AD keys).
Parameters
speed (number)
The (x) acceleration speed.
max_vel (number)
The max (x and y) velocity.
▸
CreateCollider(is_static, callback)
Creates a standard box collider based on the GameObject's size.
Parameters
is_static (boolean)
If static is true the collider can not be moved.
callback (function)
The collision callback, provides collision data as an object. (can be undefined)
▸
ApplyCollider(collider)
Applies a collider to the GameObject.
Parameters
collider (Collider)
The collider to be applied.
Removes the GameObject's Collider.
ClearCollider()
▸
ShowAnimation(animation)
Displays an Animation on the GameObject instead of it's Sprite.
Parameters
Clears the current Animation and restores the Sprite.
ClearAnimation()
▸
ShowColorOverlay(color, duration)
Displays a color overlay on the GameObject.
Parameters
color (string)
The color to be overlayed.
duration (number)
The duration of the color overlay, can be undefined.
Hides the current color overlay on the GameObject.
HideColorOverlay()
Places a callback function in the GameObject's render loop, this gets called after the initial rendering.
Parameters
callback (function)
The callback to be looped, provides rendering data as an object.
Clears the draws callback function being looped.
ClearDraws()
Places a callback function in the GameObject's render loop, this gets called before the initial rendering.
Parameters
callback (function)
The callback to be looped, provides rendering data as an object.
Clears the pre draws callback function being looped.
ClearPreDraws()
▸
OnMouse(button, callback)
Adds a mouse click event listener to the GameObject.
Parameters
button (number)
The button that triggers the event (0-2).
callback (function)
The event callback, provides mouse data as an object.
Removes the mouse click event listener on the specified button.
Parameters
button (number)
The button that triggers the event (0-2).
Removes all mouse click event listeners.
ClearMouse()
Adds a on mouse hover update callback.
Parameters
callback (function)
The event callback, provides GameObject data { position, size }.
Adds a on mouse hover draw callback.
Parameters
callback (function)
The event callback, provides drawing and GameObject data { graphics, position, size }.
Removes the on mouse hover update callback.
RemoveHover()
Removes the on mouse hover draw callback.
RemoveHoverDraw()
Sprite
Lynx2D Sprite
Parameters
c_x (number)
The clip x can be a number, a callback function for once the sprite has loaded, or be left undefined.
c_y (number)
The clip y position, can be left undefined.
c_w (number)
The clip width, can be left undefined.
c_h (number)
The clip height, can be left undefined.
cb (function)
a callback function for once the sprite has loaded, can be left undefined.
Instance Members
Get the Sprite's size or current clipped size.
Returns
Object
:
Gets { W, H }.
Get/Set the Sprite's source.
Parameters
Returns
string
:
Gets image source if available and left empty.
▸
Clip(c_x, c_y, c_w, c_h)
Get/Set the clip of the Sprite.
Parameters
c_x (number)
Sets clip x position if specified.
c_y (number)
Sets clip y position if specified.
c_w (number)
Sets clip width if specified.
c_h (number)
Sets clip height if specified.
Returns
Object
:
Gets { X, Y, W, H } if left empty.
Get/Set the Sprite's rotation (in radians).
Parameters
angle (number)
Sets rotation angle if specified.
Returns
Object
:
Gets rotation angle if specified.
▸
Opacity(factor, opacity)
Get/Set the Sprite's opacity.
Parameters
opacity (number)
Sets opacity if specified (0-1).
Returns
number
:
Gets opacity if left empty.
▸
ShowColorOverlay(color, duration)
Displays a color overlay on the Sprite.
Parameters
color (string)
The color to be overlayed.
duration (number)
The duration of the color overlay, can be undefined.
Hides the current color overlay on the GameObject.
HideColorOverlay()
Get the HTML image of the Sprite.
Image()
BoxCollider
Lynx2D Box Collider
Extends
Collidable
Parameters
x (number)
The box collider x position (or x offset).
y (number)
The box collider y position (or y offset).
w (number)
The box collider width.
h (number)
The box collider height.
is_static (boolean)
Determines if the collider can be moved (collider also gets enabled automatically if true).
callback (function)
The collision callback, provides collision data as an object (can be undefined).
Instance Members
Get/Set the box collider rectangular size.
Parameters
w (Number)
Sets the box collider width.
h (Number)
Sets the box collider height.
Returns
Object
:
Gets {W,H} if left empty.
CircleCollider
Lynx2D Circle Collider
Extends
Collidable
Parameters
x (number)
The circle collider x position (or x offset).
y (number)
The circle collider y position (or y offset).
radius (number)
The circle collider radius.
is_static (boolean)
Determines if the collider can be moved (collider also gets enabled automatically if true).
callback (function)
The collision callback, provides collision data as an object (can be undefined).
Instance Members
Get/Set the circle collider complexity, this determines the amount of vertices in the circle.
Parameters
complexity (Number)
Sets the circle collider complexity.
Returns
Number
:
Gets complexity if left empty.
Get/Set the circle collider radius.
Parameters
radius (Number)
Sets the circle collider radius.
Returns
Number
:
Gets radius if left empty.
TriangleCollider
Lynx2D Triangle Collider
Extends
Collidable
Parameters
x (number)
The triangle collider x position (or x offset).
y (number)
The triangle collider y position (or y offset).
w (number)
The triangle collider width.
h (number)
The triangle collider height.
is_static (boolean)
Determines if the collider can be moved (collider also gets enabled automatically if true).
callback (function)
The collision callback, provides collision data as an object (can be undefined).
Instance Members
Get/Set the triangle collider size.
Parameters
w (Number)
Sets the triangle collider width.
h (Number)
Sets the triangle collider height.
Returns
Object
:
Gets {W,H} if left empty.
Collider
Lynx2D Polygon Collider
Extends
Collidable
Parameters
x (number)
The collider x position (or x offset).
y (number)
The collider y position (or y offset).
vertices (Array<Object>)
The collider vertices
[{X,Y}]
in local space.
is_static (boolean)
Determines if the collider can be moved (collider also gets enabled automatically if true).
callback (function)
The collision callback, provides collision data as an object (can be undefined).
Emitter
Lynx2D Emitter
Extends
Showable
Parameters
sprite (Sprite)
The emitter particle sprite.
x (number)
The emitter x position (or x offset).
y (number)
The emitter y position (or y offset).
amount (number)
The amount of particles per emission.
duration (number)
The duration of every particle.
Instance Members
▸
Setup(min_vx, max_vx, min_vy, max_vy, min_size, max_size)
Setup the Emitter's emission velocity and size.
Parameters
min_vx (number)
The minimum x velocity.
max_vx (number)
The maximum x velocity (positive number is recommended).
min_vy (number)
The minimum y velocity.
max_vy (number)
The maximum y velocity (positive number is recommended).
min_size (number)
The minimum particle size.
max_size (number)
The maximum particle size.
▸
Range(x_range, y_range)
Get/set the Emitter's emission range.
Parameters
x_range (number)
Sets the x range if specified.
y_range (number)
Sets the y range if specified.
Returns
Object
:
Gets {X,Y} if left empty.
Get/set the Emitter's emission speed.
Parameters
speed (number)
Sets the speed if specified.
Returns
number
:
Get speed if left empty.
▸
MovementDecelerates(decelerates)
Get/set if the Emitter's particles decelerate.
Parameters
decelerates (boolean)
Sets if decelerates if specified.
Returns
boolean
:
} Gets if decelerates if specified.
Show the Emitter on the specified layer, and emit a specified amount of times before being hidden.
Parameters
layer (number)
The layer the Emitter should be shown on.
amount (number)
The amount of times the Emitter should emit.
Animation
Lynx2D Animation
Extends
Showable
Parameters
sprite_collection (Array<Sprite>)
An array containing (clipped) Sprites.
speed (number)
The interval in between frames.
Instance Members
▸
ShowAmount(layer, amount)
Shows the Animation on the specified layer for a certain amount of times.
Parameters
layer (number)
The layer the Animation should be shown on.
amount (number)
The amount of times the animation should play.
Get/Set the Animation's size. If the size is { 0, 0 } the available Sprite size of the current frame will be used.
Parameters
width (number)
Sets width if specified, also sets height if the height is not specified.
height (number)
Sets height if specified.
Returns
Object
:
Gets { W, H } if left empty.
Get/set the Animation frame interval.
Parameters
speed (number)
Sets the frame interval if specified.
Returns
number
:
Gets frame interval if left empty.
Get/Set the Animation's rotation (in radians).
Parameters
angle (number)
Sets rotation angle if specified.
Returns
Object
:
Gets rotation angle if specified.
Sound
Lynx2D Sound
Parameters
src (string)
The source of the audio file.
channel (number)
The channel the sound plays on, can be undefined (default is 0).
Instance Members
Get/Set the Sound's Channel.
Parameters
channel (number)
Sets the channel if specified.
Returns
number
:
Gets current channel if left empty.
Play the Sound.
Parameters
loops (boolean)
Loops the sound after ending if specified, can be undefined.
delay (number)
Plays the sound after a delay if specified, can be undefined.
▸
PlaySpatial(loops, delay)
Play the Sound spatially, according to the Sound's position.
Parameters
loops (boolean)
Loops the sound after ending if specified, can be undefined.
delay (number)
Plays the sound after a delay if specified, can be undefined.
Stops the Sound if playing.
Stop()
Get/Set the Sound's Position.
Parameters
x (number)
Sets x position if specified.
y (number)
Sets y position if specified.
Returns
Object
:
Gets { X, Y } if left empty.
Scene
Lynx2D Scene
Parameters
callback (function)
The callback that gets executed once the Scene loads, all code should go in here.
Instance Members
Saves the Scene's current state and content
in memory.
Save()
Restores the Scene's current state and content
from memory.
Returns
boolean
:
Indicates if the restoration was successful.
Canvas
Lynx2D Canvas
Parameters
width (number)
The canvas width.
height (number)
The canvas height.
Instance Members
Get the canvas size.
Returns
Object
:
Gets the canvas size {W, H}.
▸
DrawSprite(sprite, x, y, w, h, opacity)
Draw a Sprite on the canvas.
Parameters
sprite (Sprite)
The sprite that will be drawn.
w (number)
The width, if left undefined will use the Sprite's width.
h (number)
The height, if left undefined will use the Sprite's height.
opacity (number)
The opacity, if left undefined will use the Sprite's opacity.
Draw to the canvas using a custom callback.
Parameters
cb (function)
The callback which will provide the drawing context.
Ray
Lynx2D Ray (Experimental)
Parameters
x (number)
The starting x position.
y (number)
The starting y position.
Instance Members
Get/Set the Ray's position.
Parameters
x (number)
Sets x position if specified.
y (number)
Sets y position if specified.
Returns
Object
:
Gets { X, Y } if left empty.
Get/Set the Ray's direction (does not have to be a unit vector).
Parameters
x (number)
Sets x direction if specified.
y (number)
Sets y direction if specified.
Returns
Object
:
Gets { X, Y } if left empty.
Cast ray to the target.
Parameters
target (GameObject)
The target to check if the ray intersects with it.
Returns
boolean
:
Returns true/false.
Cast rays to the targets, and if intersection(s) occured returns the target with the closest cast distance.
Parameters
Returns
GameObject
:
Returns the intersected target with the closest cast distance, undefined if no intersection occurred.
Noise
Lynx2D Classical Noise
Parameters
seed (number)
The seed, can be left undefined
Instance Members
Get classical noise at the position.
Parameters
Returns
number
:
A number ranging from -1 to 1.
Showable
Lynx2D Showable base class (cannot be instantiated)
Parameters
x (number)
The x position (can be undefined, default is 0).
y (number)
The y position (can be undefined, default is 0).
Instance Members
Shows the showable on the specified layer.
Parameters
layer (number)
The layer the showable should be shown on (can be undefined, default is 0).
Hides the showable.
Hide()
Get/Set the showable's position.
Parameters
x (number)
Sets the x position if specified.
y (number)
Sets the y position if specified.
Returns
object
:
Gets {X,Y} if left empty.
Gets the showable position in screen space.
Returns
object
:
Gets {X,Y} position in screen space
Get/Set the UI element's offset. The offset is used when following.
Parameters
x (number)
The offset x delta.
y (number)
The offset y delta.
Adjust the showable's position.
Parameters
x (number)
The position x delta.
y (number)
The position y delta.
Get/set the following target.
Parameters
target (GameObject)
Sets following target if specified.
Returns
GameObject
:
Gets following target if left empty.
Stop following the target.
StopFollowing()
Places a callback function in the showable's update loop.
Parameters
callback (function)
The callback to be looped.
Clears the update callback function being looped.
ClearLoops()
Checks if the showable is visible on screen.
Returns
boolean
:
Indicates if the showable is visible on screen.
Collidable
Lynx2D Collidable base class (cannot be instantiated)
Parameters
x (number)
The collidable x position (or x offset).
y (number)
The collidable y position (or y offset).
vertices (Array<Object>)
The collidable vertices
[{X,Y}]
in local space.
is_static (boolean)
Determines if the collider can be moved (collider also gets enabled automatically if true).
callback (function)
The collision callback, provides collision data as an object (can be undefined).
Instance Members
Calculates the collider's convex hull in a rectangular shape and returns the size of this rectangle.
Returns
Object
:
Gets { W, H }.
Get/Set if the Collider is static. (Can not be moved by other colliders)
Parameters
is_static (boolean)
Sets if the collider is static if specified.
Returns
boolean
:
Gets if the collider is static if left empty.
Get/Set if the Collider is solid. (Does not pass through other colliders)
Parameters
is_solid (boolean)
Sets if the collider is solid if specified.
Returns
boolean
:
Gets if the collider is solid if left empty.
Get/Set the Collider's position (or offset).
Parameters
x (number)
Sets x position if specified.
y (number)
Sets y position if specified.
Returns
Object
:
Gets { X, Y } if left empty.
Adjust the collider's position.
Parameters
x (number)
The position x delta.
y (number)
The position y delta.
Gets the collider position in screen space.
Returns
object
:
Gets {X,Y} position in screen space
Get/Set the collider rotation (in radians).
Parameters
angle (number)
Sets new rotation if specified.
Returns
number
:
Gets rotation if left empty.
Get/Set the Collider's identifier.
Parameters
ID (string)
Sets identifier if specified.
Returns
string
:
Gets identifier if left empty.
Enables the Collider.
Enable()
Disables the Collider.
Disable()
UIText
Lynx2D UI Text
Extends
UIElement
Parameters
x (number)
The text x position (can be undefined, default is 0).
y (number)
The text y position (can be undefined, default is 0).
size (number)
The font size (can be undefined, default is 14px).
color (number)
The font color (can be undefined, default is whitesmoke).
font (string)
The font family (can be undefined, default is Verdana).
Instance Members
Get/Set the font size.
Parameters
size (number)
Sets the font size if specified.
Returns
number
:
Gets the font size if left empty.
Get/Set the Text content.
Parameters
text (string)
Sets the text content if specified.
Returns
string
:
Gets the text content if left empty.
Get/Set the text alignment. ('left', 'right', 'center')
Parameters
alignment (string)
Sets the text alignment if specified.
Returns
string
:
Gets the text alignment if left empty.
Get/Set the font color.
Parameters
color (string)
Sets the font color if specified.
Returns
string
:
Gets the font color if left empty.
Get/Set the font family.
Parameters
font (string)
Sets the font family if specified.
Returns
string
:
Gets the font family if left empty.
▸
SetShadow(color, offset_x, offset_y)
Set the text shadow.
Parameters
color (string)
The color of the shadow.
offset_x (number)
The shadow x offset.
offset_y (number)
The shadow y offset.
Clear the text shadow.
ClearShadow()
UIMultiText
Lynx2D UI Multi Text
Extends
UIElement
Parameters
text_array ((Array<string> | Array<UIText>))
The array of text (strings, UIText), UIText elements do not comply to the styling of the MultiText.
x (number)
The text x position (can be undefined, default is 0).
y (number)
The text y position (can be undefined, default is 0).
size (number)
The font size (can be undefined, default is 14px).
color (number)
The font color (can be undefined, default is whitesmoke).
font (string)
The font family (can be undefined, default is Verdana).
Instance Members
Get/Set the font size.
Parameters
size (number)
Sets the font size if specified.
Returns
number
:
Gets the font size if left empty.
▸
LineHeight(line_height)
Get/Set the text line height.
Parameters
line_height (number)
Sets the text line height if specified.
Returns
number
:
Gets the the text line height if left empty.
Get/Set the multiline text content.
Parameters
Returns
(Array<string> | Array<UIText>)
:
Gets the text content if left empty.
Get/Set a line of text.
Parameters
line (number)
The number of the text line.
Returns
(string | UIText)
:
Gets the line of text if the new text is left empty.
Get/Set the text alignment. ('left', 'right', 'center')
Parameters
alignment (string)
Sets the text alignment if specified.
Returns
string
:
Gets the text alignment if left empty.
Get/Set the font color.
Parameters
color (string)
Sets the font color if specified.
Returns
string
:
Gets the font color if left empty.
Get/Set the font family.
Parameters
font (string)
Sets the font family if specified.
Returns
string
:
Gets the font family if left empty.
▸
SetShadow(color, offset_x, offset_y)
Set the text shadow.
Parameters
color (string)
The color of the shadow.
offset_x (number)
The shadow x offset.
offset_y (number)
The shadow y offset.
Clear the text shadow.
ClearShadow()
UITexture
Lynx2D UI Texture
Extends
UIElement
Parameters
sprite ((Sprite | string))
The texture Sprite, or a color string.
x (number)
The texture x position (can be undefined, default is 0).
y (number)
The texture y position (can be undefined, default is 0).
w (number)
The texture width (can be undefined, assumes Sprite or parent width).
h (number)
The texture height (can be undefined, assumes Sprite or parent height).
Instance Members
Get/Set the Texture size.
Parameters
width (number)
Sets width if specified, also sets height if the height is not specified.
height (number)
Sets height if specified.
Returns
Object
:
Gets { W, H } if left empty.
Lynx2D UI Button
Extends
UIElement
Parameters
text ((UIText | string))
The button Text, if it is a string a standard UIText is created (can be undefined).
texture ((UITexture | string))
The button Texture, if it is a string a colored UITexture is created (can be undefined).
x (number)
The button x position (can be undefined, default is 0).
y (number)
The button y position (can be undefined, default is 0).
w (number)
The button width (can be undefined, default is 128).
h (number)
The button height (can be undefined, default is 32).
Instance Members
Get/Set the Text.
Parameters
text (UIText)
Sets the Text if specified, automatically gets center aligned.
Returns
UIText
:
Gets the Text if left empty.
Get/Set the Texture.
Parameters
text (UITexture)
Sets the Texture if specified.
Returns
UITexture
:
Gets the Texture if left empty.
UIProgressBar
Lynx2D UI ProgressBar
Extends
UIElement
Parameters
background ((UITexture | string))
The background, can be a Texture or a color string (can be undefined, default is the color silver).
filling ((UITexture | string))
The progress filling, can be a Texture or a color string (can be undefined, default is the color whitesmoke).
x (number)
The progressbar x position (can be undefined, default is 0).
y (number)
The progressbar y position (can be undefined, default is 0).
w (number)
The progressbar width (can be undefined, default is 128).
h (number)
The progressbar height (can be undefined, default is 24).
Instance Members
Get/Set the ProgressBar size.
Parameters
width (number)
Sets width if specified.
height (number)
Sets height if specified.
Returns
Object
:
Gets { W, H } if left empty.
Get/Set the ProgressBar progress percentage (0-100).
Parameters
percentage (number)
Sets progress percentage if specified.
Returns
number
:
Gets progress percentage if left empty.
Get/Set the ProgressBar background.
Parameters
background ((UITexture | string))
The background, can be a Texture or a color string.
Returns
(UITexture | string)
:
Gets background if left empty.
Get/Set the ProgressBar progress filling.
Parameters
filling ((UITexture | string))
The filling, can be a Texture or a color string.
Returns
(UITexture | string)
:
Gets filling if left empty.
UIElement
Lynx2D UI Base element (cannot be instantiated)
Parameters
x (number)
The element x position (can be undefined, default is 0).
y (number)
The element y position (can be undefined, default is 0).
Instance Members
Shows the UI element.
Show()
Hide the UI element.
Hide()
Get/Set the UI element's position.
Parameters
x (number)
Sets the x position if specified.
y (number)
Sets the y position if specified.
Returns
Object
:
Gets {X,Y} if left empty.
Gets the UI element's position in screen space.
Returns
object
:
Gets {X,Y} position in screen space
Get/Set the UI element's offset. The offset is used when following.
Parameters
x (number)
The offset x delta.
y (number)
The offset y delta.
Adjust the UI element's position, or offset if following.
Parameters
x (number)
The position x delta.
y (number)
The position y delta.
Get/set the following target.
Parameters
target (GameObject)
Sets following target if specified.
Returns
GameObject
:
Gets following target if left empty.
Stop following the target.
StopFollowing()
Places a callback function in the UI element's update loop.
Parameters
callback (function)
The callback to be looped.
Clears the update callback function being looped.
ClearLoops()
Initialize
Initializes Lynx2D.
Parameters
target (Element)
The DOM element in which the canvas gets instantiated, can be undefined (default is body).
Start
Starts the game loop.
Parameters
fps (number)
The desired FPS, can be undefined (default is 60).
OnLayerDraw
Add a drawing callback to a layer.
Parameters
layer (number)
The layer on which the callback gets executed.
callback (function)
The callback function which provides the canvas context.
ClearLayerDraw
Remove drawing callbacks on a layer.
lx.ClearLayerDraw(layer:
number)
Parameters
layer (number)
The layer on which the callbacks need to be removed.
ResetLayerDraw
Remove drawing callbacks on all layers.
lx.ResetLayerDraw()
DrawSprite
Draw a sprite.
Parameters
sprite (Sprite)
The sprite to be drawn.
w (number)
The width (can be undefined, will use sprite width)
h (number)
The width (can be undefined, will use sprite height)
Draw
Directly draw on the graphics context.
Parameters
cb (Function)
The callback method which gets the graphics context supplied.
OnKey
Add a on key event callback.
Parameters
key (string)
The key which triggers the callback.
callback (function)
The callback function which provides event data (object).
ClearKey
Clear on key event callbacks from a key.
Parameters
key (string)
The key which event callbacks need to be cleared.
StopKey
Stop the on key event from being called, until the key is pressed again.
Parameters
key (string)
The key which needs to be stopped.
OnMouse
Add a on mouse event callback.
Parameters
callback (function)
The callback function which provides event data (object).
mouse (number)
The mouse button which triggers the callback. (0, 1, 2)
ClearMouse
Clear on mouse event callbacks from a button.
Parameters
button (number)
The button which event callbacks need to be cleared.
StopMouse
Stop the on mouse event from being called, until the button is pressed again.
Parameters
button (number)
The button which needs to be stopped.
OnMouseMove
Add a on mouse move event callback.
Parameters
callback (function)
The callback function which provides event data (object).
ClearMouseMove
Clear all on mouse move event callbacks.
lx.ClearMouseMove()
GetMousePosition
Get the current mouse position in screen or optionally in world space.
Parameters
toWorld (boolean)
Get the mouse position in world space, by default false.
Returns
Object
:
Gets the mouse position as { X, Y } in screen or world space.
OnResize
Add an on resize callback right before the actual resizing.
Parameters
callback (function)
The callback function which provides resize data (object).
ClearResize
Clear all on resize event callbacks.
lx.ClearResize()
Loops
Add an update callback.
Parameters
callback (function)
The callback function.
ClearLoops
Remove all update callbacks
lx.ClearLoops()
FindGameObjectWithCollider
Find the GameObject with the specified Collider.
Parameters
collider (Collider)
The GameObject's Collider.
Returns
GameObject
:
The GameObject which uses the Collider.
FindGameObjectWithIdentifier
Find the GameObject with the specified identifier.
Parameters
Returns
GameObject
:
The GameObject which has the identifier.
FindGameObjectsWithIdentifier
Find GameObjects with the specified identifier.
Parameters
Returns
Array<GameObject>
:
The GameObjects which have the identifier.
Background
Get/Set the background color.
Parameters
color (string)
Sets the background color if specified.
Returns
string
:
Gets the background color if left empty.
Scale
Get/Set the rendering scale (default is 1).
Parameters
scale (number)
Sets the rendering scale if specified.
Returns
number
:
Gets the rendering scale if left empty.
GetDimensions
Gets the dimensions of the canvas.
Returns
Object
:
Gets {width, height}.
LoadScene
Loads a Scene, executing it's callback.
lx.LoadScene(scene: any, color:
Scene)
Parameters
color (Scene)
The scene to be loaded.
CreateController
Creates a new controller.
lx.CreateController()
GetFocus
Gets the current focus.
Returns
GameObject
:
The current focus.
ResetFocus
Resets the current focus.
lx.ResetFocus()
Debugging
Get/Set if debugging is enabled.
Parameters
debugging (boolean)
Sets debugging if specified.
Returns
boolean
:
Gets if debugging if left empty.
Smoothing
Get/Set if image smoothing is enabled.
Parameters
smoothes (boolean)
Sets image smoothing if specified.
Returns
boolean
:
Gets image smoothing if left empty.
Framerate
Get/Set the desired framerate.
Parameters
fps (number)
Sets the desired framerate if specified.
Returns
number
:
Gets the desired framerate if left empty.
VerticalSync
Get/Set if vertical sync is enabled.
This is an experimental setting and might not work properly across all browsers.
Parameters
fps (number)
Sets vertical sync if specified.
Returns
number
:
Gets vertical sync if left empty.
ParticleLimit
Get/Set the particle limit.
Parameters
amount (number)
Sets the particle limit if specified.
Returns
number
:
Gets the particle limit if left empty.
ChannelVolume
Get/Set the volume (0-1) of a channel.
Parameters
volume (number)
Sets the volume of the channel if specified.
Returns
number
:
Gets the volume of the channel if volume is undefined.
CreateHorizontalTileSheet
Cuts a sprite horizontally into a tilesheet.
Parameters
sprite (Sprite)
The sprite to cut.
cw (number)
The clip/tile width.
ch (number)
The clip/tile height.
Returns
Array<Sprite>
:
A 2D array containg all cut tiles as Sprites.
CreateVerticalTileSheet
Cuts a sprite vertically into a tilesheet.
Parameters
sprite (Sprite)
The sprite to cut.
cw (number)
The clip/tile width.
ch (number)
The clip/tile height.
Returns
Array<Sprite>
:
A 2D array containg all cut tiles as Sprites.
MoveToPosition
Move a GameObject to a new position.
Parameters
x (number)
The clip/tile width.
y (number)
The clip/tile height.
time (number)
The time/duration in milliseconds.


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Use the onBeforeChange callback to validate changes before they are applied to the table.
Callback console: [[row, col, oldValue, newValue], ...]
Edit the above grid to see callback
For more examples, head back to the main page.
Handsontable © 2012 Marcin Warpechowski and contributors.
Code and documentation
licensed under the The MIT License.


| I l@ve RuBoard |
17.6 Reversing SequencesReversal of collections is another typical operation. We can code it either recursively or iteratively in Python, and as functions or class methods. Example 17-21 is a first attempt at two simple reversal functions. Example 17-21. PP2E\Dstruct\Classics\rev1.pydef reverse(list): # recursive if list == []: return [] else: return reverse(list[1:]) + list[:1] def ireverse(list): # iterative res = [] for x in list: res = [x] + res return res Both reversal functions work correctly on lists. But if we try reversing nonlist sequences (strings, tuples, etc.) we're in trouble: the ireverse function always returns a list for the result regardless of the type of sequence passed: >>> ireverse("spam") ['m', 'a', 'p', 's'] Much worse, the recursive reverse version won't work at all for nonlists -- it gets stuck in an infinite loop. The reason is subtle: when reverse reaches the empty string (""), it's not equal to the empty list ([]), so the else clause is selected. But slicing an empty sequence returns another empty sequence (indexes are scaled): the else clause recurs again with an empty sequence, and without raising an exception. The net effect is that this function gets stuck in a loop, calling itself over and over again until Python runs out of memory. The versions in Example 17-22 fix both problems by using generic sequence handling techniques:
Example 17-22. PP2E\Dstruct\Classics\rev2.pydef reverse(list): if not list: # empty? (not always []) return list # the same sequence type else: return reverse(list[1:]) + list[:1] # add front item on the end def ireverse(list): res = list[:0] # empty, of same type for i in range(len(list)): res = list[i:i+1] + res # add each item to front return res These functions work on any sequence, and return a new sequence of the same type as the sequence passed in. If we pass in a string, we get a new string as the result. In fact, they reverse any sequence object that responds to slicing, concatenation, and len -- even instances of Python classes and C types. In other words, they can reverse any object that has sequence interface protocols. Here they are working on lists, strings, and tuples: % python >>> from rev2 import * >>> reverse([1,2,3]), ireverse([1,2,3]) ([3, 2, 1], [3, 2, 1]) >>> reverse("spam"), ireverse("spam") ('maps', 'maps') >>> reverse((1.2, 2.3, 3.4)), ireverse((1.2, 2.3, 3.4)) ((3.4, 2.3, 1.2), (3.4, 2.3, 1.2)) |
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From: Vebjorn Ljosa
To<EMAIL_ADDRESS>Date: June 3, 2010
We have changed the license of some parts of CellProfiler from GNU GPL
to BSD. It has previously been proposed [1] that some of the image
processing code in CellProfiler be merged into SciPy, and the license
change makes this possible.
The CellProfiler SVN repository is at
https://svn.broadinstitute.org/CellProfiler/trunk/CellProfiler/. The
file LICENSE [2] contains a list of BSD-licensed subdirectories as
well as other license details. The rest of CellProfiler continues to
be licensed under the GNU GPL. The BSD-licensed subdirectories are:
* CellProfiler/cpmath [3]: image processing algorithms
* CellProfiler/utilities [4]: contains a Java bridge, making it
possible to call Java functions from Python
* bioformats [5]: wrapper that uses the Java bridge to have
Bioformats [6] read or write an image file
Good luck with the upcoming scikits.image sprint. I don't think
anyone from the CellProfiler team will be able to take part in the
sprint this time, but don't hesitate to ask on the
<EMAIL_ADDRESS>mailing list.
Thanks,
Vebjorn
[1] http://stefanv.github.com/scikits.image/contribute.html
[2] https://svn.broadinstitute.org/CellProfiler/trunk/CellProfiler/LICENSE
[3] https://svn.broadinstitute.org/CellProfiler/trunk/CellProfiler/cellprofiler/cpmath/
[4] https://svn.broadinstitute.org/CellProfiler/trunk/CellProfiler/cellprofiler/utilities/
[5] https://svn.broadinstitute.org/CellProfiler/trunk/CellProfiler/bioformats/
[6] http://www.loci.wisc.edu/software/bio-formats


Get data:
AnencephalyCleft Lip with or without Cleft Palate
Cleft Palate without Cleft Lip
Down Syndrome / Trisomy 21 (Maternal Age < 35 Yrs)
Down Syndrome / Trisomy 21 (Maternal Age 35 Yrs and Over)
Gastroschisis
Hypoplastic Left Heart Syndrome
Hypospadias
Lower Limb Deficiencies
Spina Bifida (without Anencephaly)
Tetralogy of Fallot
Transposition of the Great Arteries (Vessels)
Upper Limb Deficiencies
Data Stories
About Birth Defects
Birth Defects
About Birth Defects
Birth defects (also called congenital malformations) are conditions that happen when a baby does not develop normally during pregnancy. Structural defects may include missing limbs, malformed hearts, spina bifida and genetic conditions like Down syndrome. Most birth defects happen during the first three months of pregnancy and are detected within the first year of life. Some birth defects (such as cleft lip or clubfoot) are easy to see, but others (such as heart defects or hearing loss) are found using special tests (such as x-rays, CT scans, or hearing tests). Birth defects can vary from mild to severe.
This site provides data on NYC children born with one or more of 12 major birth defects. Each of the 12 birth defects is defined in the glossary on this site. The data comes from the NYS Department of Health Congenital Malformations Registry.
Birth Defects and the Environment
Scientists believe most birth defects are caused by a complex mix of factors including our genes, behaviors and environment. However, the causes of most birth defects are unknown. The fetus is more sensitive to exposures than an adult and if exposures happen during important periods of development, birth defects may result. Although there has been some research into how environmental exposures might cause birth defects, there is still much more work that needs to be done to understand the relationship of these exposures to birth defects.
Known and probable risk factors for birth defects include the following: smoking, use of alcohol and other drugs, poor nutrition and/or health (such as low levels of folic acid, obesity and poorly controlled diabetes), some medicines (prescription & over-the-counter), toxic chemicals (such as lead, paint and paint thinner, gasoline, pesticides, and secondhand smoke), infectious agents (such as rubella and toxoplasmosis) and ionizing radiation (x-rays).
About the Data and Indicators
Collecting and sharing good data about the occurrence of birth defects is a first step in understanding how they might be related to the environment. Looking at patterns of birth defect rates can help health officials plan services and create ideas for research into environmental causes of birth defects.
All birth defects in any child less than two years old are reportable under New York State law to the State Congenital Malformations Registry.
Most birth defect reports are abstracted from inpatient hospital records, since birth defects diagnosed on an outpatient basis are not well reported.
Accurate hospital clinical recognition of birth defects depends on clinical expertise and interest. This is particularly true of conditions more difficult to diagnose. As a result, identification of birth defects may vary by area and by time. Areas with hospitals that provide higher levels of care may have more thorough diagnoses and, thus, apparently higher rates. Similarly, areas with hospitals that report cases more completely will also appear to have higher rates.
Prevention
Not all birth defects can be prevented, but actions that increase the chance of having a healthy baby include:
- Have regular medical checkups and check with a provider before taking any medications.
- Eat healthy foods and maintain a healthy weight; avoid alcohol and don’t use street drugs.
- Make sure that medical conditions like diabetes are under control.
- Take a vitamin with folic acid before and during pregnancy.
- Quit smoking and avoid exposure to secondhand smoke.
- Damaged lead-containing paint in homes should be safely addressed by properly trained workers, ideally prior to pregnancy. Pregnant women and small children should stay out of the home until lead paint projects are completed.
- Employers should provide workplaces free from unsafe chemical exposures and provide protective gear to workers when necessary. To learn more about the chemicals at work, employees can ask their employer for the Material Safety Data Sheets for the products used.
Key Messages
About one out of every 33 babies is born with a birth defect. A birth defect can affect almost any part of the body. The well being of the child who is born with a birth defect depends mostly on which organ or body part is involved, how much it is affected and the quality of rehabilitative support received in early childhood.
Heart defects make up about one-third to one-fourth of all birth defects, affecting about one in every 100 to 200 births. Some of these heart defects can be serious, and a few are very severe.
Other common birth defects are “neural tube defects,” which are defects of the spine (spina bifida) and brain (anencephaly). They affect about one of every 1,000 pregnancies. These defects can be serious and are often life threatening.
Birth defects of the lip and roof of the mouth, known as “orofacial clefts,” include cleft lip, cleft palate, and combined cleft lip and cleft palate. These defects are also common and occur in about one in 700 to 1,000 babies.


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Internal combustion engines face a fundamental engineering trade-off: more powerful engines are also less fuel efficient. We can see this relationship clearly in this visualization:
This relationship is interesting because it is non-linear: fuel efficiency drops rapidly with the increase in horsepower.


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Engineering student, presently pursuing B.tech from Computer Science & Engineering Branch. I come from a Tier 2 city(Agra).
I can offer the following services through application of my programming skills at their best.
Pursuing my Graduation form this institution affiliated to Dr.APJ Abdul Kalam Technical University. Successfully completed all the credits without any fallout upto 5th semester.
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{{unreferenced|date=May 2013}} {{Infobox prepared food | name = Ajdov Kruh | image = | caption = | alternate_name = | country = Slovenia | region = | creator = | course = | type = Flatbread | served = | main_ingredient = Buckwheat flour, water, potato | variations = | calories = | other = }} Ajdov Kruh is a type of bread that is consumed mainly in central Slovenia. The ingredients are Buckwheat flour, water, potato, cake yeast, salt.
{{bread-stub}}


Set to line the shelves of a special pop-up space in Tokyo, UNDERCOVER’s upcoming “UNDERCOVER NOISE LAB” range revolves around a new array of hoodies, short- and long-sleeve t-shirts, sweaters and coach jackets. The items will be released in black and white colorways, with a handful of different “UNDERCOVER NOISE LAB” motifs utilized for the line’s offerings. Additionally, each piece featured in UNDERCOVER’s latest drop is also adorned with a a more understated, tasteful style of branding.
You can take a look at UNDERCOVER’s new “UNDERCOVER NOISE LAB” collection above. Each selection from the “UNDERCOVER NOISE LAB” lineup will be available for purchase at UNDERCOVER’s forthcoming Shibuya Parco (15-1 Udagawacho , Shibuya-ku, Tokyo Shibuya Parco 2F) pop-up shop, which will open its doors on Friday, November 22.
Earlier this month, UNDERCOVER teamed up with Converse to introduce two camo-clad Chuck 70s as part of their jointly-designed “THE NEW WARRIORS” collection.


The scripts consisting this software depend on
Download TAPAS from this link. Then extract the downloaded .tar.gz file on your system.
Then open the README file, which you can find in the TAPAS folder, or on the GitHub page, for installation instructions.


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Completely remodeled and new for 2017, the new management is bringing you a Playa Pool Club facility with all the amenities and more of a private club, but without the expensive bond to join. Explore our membership options, see upcoming events, and view our gallery to learn more about the plans for our new facility.


Computers are now essential in all branches of science, but most researchers are never taught the equivalent of basic lab skills for research computing.
Good Enough Practices in Scientific Computing
Learn to take advantage of your #1 collaborator —
your future self.
"Your self from 3 months ago doesn't answer email"
| Package | KLOC | Contributors | Stars |
|---|---|---|---|
| matplotlib | 121 | 439 | 4282 |
| Nose | 7 | 76 | 1014 |
| NumPy | 248 | 430 | 3502 |
| Pandas | 222 | 410 | 7342 |
| SciPy | 314 | 423 | 2670 |
| SymPy | 262 | 449 | 3280 |
| Totals | 1174 | 1879 |
SciPy Lectures, CC-BY
Computational methods for:
import scipy.stats
rast_in = 'data/input_raster.tif'
rast_as_numpy_array = arcpy.RasterToNumPyArray(rast_in)
raster_geometric_mean = scipy.stats.stats.gmean(
rast_as_numpy_array, axis=None)
sin()
and cos()
variablesSummary statistics from SciPy include circular statistics (Source)
import scipy.stats.morestats
ras = "data/aspect_raster.tif"
r = arcpy.RasterToNumPyArray(ras)
morestats.circmean(r)
morestats.circstd(r)
morestats.circvar(r)
import pandas
data = pandas.read_csv('data/season-ratings.csv')
data.columns
Index([u'season', u'households', u'rank',
u'tv_households', u'net_indep',
u'primetime_pct'], dtype='object')
majority_simpsons = data[data.primetime_pct > 50]
season households tv_households net_indep primetime_pct
0 1 13.4m[41] 92.1 51.6 80.751174
1 2 12.2m[n2] 92.1 50.4 78.504673
2 3 12.0m[n3] 92.1 48.4 76.582278
3 4 12.1m[48] 93.1 46.2 72.755906
4 5 10.5m[n4] 93.1 46.5 72.093023
5 6 9.0m[50] 95.4 46.1 71.032357
6 7 8.0m[51] 95.9 46.6 70.713202
7 8 8.6m[52] 97.0 44.2 67.584098
8 9 9.1m[53] 98.0 42.3 64.383562
9 10 7.9m[54] 99.4 39.9 60.916031
10 11 8.2m[55] 100.8 38.1 57.466063
11 12 14.7m[56] 102.2 36.8 53.958944
12 13 12.4m[57] 105.5 35.0 51.094891


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Gas prices down $0.15, diesel down $0.97
Gas prices have gone down by $0.15 effective Thursday.
The state-owned oil refinery, Petrojam, says E-10 87 will sell for $129.41 per litre and a litre of E-10 90 will sell for $132.24.
Automotive diesel oil has moved down by $0.97 per litre to sell for $135.84.
The price of Kerosene has decreased by $2.48 to sell for $114.81.
In the meantime, propane cooking gas has moved up by $0.42 to sell for $45.89, while butane has increased by $0.92 to sell for $53.38 per litre.
Retailers will add their mark-ups to the announced prices.


The iPhone 6
Incredible performance for powerful apps
Built on 64-bit desktop-class architecture, the new A8 chip delivers more power, even while driving a larger display. The M8 motion coprocessor efficiently gathers data from advanced sensors and a new barometer. And with increased battery life, iPhone 6 lets you do more, for longer than ever.
The iPad Mini
Desktop-class architecture without a desktop
Don’t let its size fool you. iPad mini 3 is powered by an A7 chip with 64-bit desktop-class architecture. A7 delivers amazing processing power without sacriﬁcing battery life. So you get incredible performance in a device you can take with you wherever you go.
The MacBook
It's the future of the notebook
With the new MacBook, we set out to do the impossible: engineer a full-size experience into the lightest and most compact Mac notebook ever. That meant reimagining every element to make it not only lighter and thinner but also better. The result is more than just a new notebook. It's the future of the notebook.
The iMac
Engineered to the very last detail
Every new Mac comes with Photos, iMovie, GarageBand, Pages, Numbers, and Keynote. So you can be creative with your photos, videos, music, documents, spreadsheets, and presentations right from the start. You also get great apps for email, surfing the web, sending texts, and making FaceTime calls — there’s even an app for finding new apps.
The Apple Watch
Entirely new ways to stay in touch
Apple Watch makes all the ways you're used to communicating more convenient. And because it sits right on your wrist, it can add a physical dimension to alerts and notifications. For example, you’ll feel a gentle tap with each incoming message. Apple Watch also lets you connect with your favorite people in fun, spontaneous ways — like sending a tap, a sketch, or even your heartbeat.


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Oshiomhole must go if APC wants to remain in power - Aggrieved members
- Some aggrieved members of APC have revealed why Oshiomhole must resign as the party's national chairman
- APC had on Friday, November 22, held its NEC meeting in Abuja
- Lawal Liman, who spoke on behalf of the aggrieved members, said there won't be any genuine reconciliation in the party if Oshiomhole still remains the chairman
The call for the resignation of Adams Oshiomhole as the national chairman of All Progressives Congress (APC) took another twist on Friday, November 22, as some aggrieved members of the party's National Executive Council (NEC) insisted that the former Edo state governor must vacate his position.
The Cable reports that some party members had accused the national chairman of deliberately delaying the convocation of NEC meeting, asking him to convene it or step down.
Legit.ng gathered that despite the NEC meeting which held on Friday, November 22, in Abuja, the call for his resignation was still ongoing.
APC leaders give Buhari mandate to constitute national reconciliation committee
Speaking at with the press, Lawal Liman, the chairman of Zamfara chapter of the party, who led the aggrieved NEC members, said Oshiomhole’s resignation would provide an enabling environment for genuine healing, reconciliation and the practice of true democracy within the party across the country.
Liman, who is also the spokesman for APC state chairmen’s forum, alleged that Oshiomhole had usurped the powers of the party’s NEC due to his “dictatorial and despotic tendencies.”
He said: “Most of the goodwill acquired by the party, by reasons of its religious adherence to the provisions of its constitution and the tenets of internal democratic practice, has taken a downturn principally due to the dictatorial and despotic tendencies of Adams Oshiomhole, who has usurped the powers of NEC.
“This may have been responsible for the admonition of Mr President, who insisted that the party organs at the state, local government and ward levels must be strengthened and accorded due respect, with regard to the powers and responsibilities conferred on them by the party’s constitution.”
Suspension: Amosun, Akeredolu, others know fate as APC holds NEC meeting
Liman said the “facade conducted by Oshiomhole in the just-concluded NEC meeting left much to be desired.
“He (Oshiomhole) completely ignored Mr President’s advice and defied all known rules for meetings by precluding contributions from members and ending the meeting abruptly, without achieving anything. This is most unfortunate and undesirable.
“Arising from the foregoing and having regards to the huge responsibilities bestowed on us as officers of the party and in the overriding interest of our members, we are left with no option than to demand that Oshiomhole resigns his position as national chairman," he said.
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Meanwhile, Legit.ng had previously reported that some protesters on Friday, November 22, asked Oshiomhole to step down from his post as the national chairman of the APC.
NAIJ.com (naija.ng) -> Legit.ng We keep evolving to serve our readers better.
APC makes first move after guber victory in Bayelsa, Kogi
‘Nigerians have comprehensively rejected PDP’ | - on Legit TV


Post by: Satyajeet Kadam, Ranch Hand
on Oct 04, 2013 01:21:33
Hi,
I want to subtract the 100 from TotalAligned but I am getting error as
Post by: Matthew Brown, Bartender
on Oct 04, 2013 03:31:58
So you're trying to convert the string "34.5" into an integer.
Does it represent an integer?
Post by: jyoti vermakat, Greenhorn
on Oct 04, 2013 05:37:35
Sir , you are trying to convert a float to integer, that's why getting error during parsing....First parse the string in to float, then you can convert in to integer
try with below code
import java.util.*;
public class Test {
public static void main(String[] args) {
// TODO Auto-generated method stub
Hashtable bucketHash=new Hashtable();
bucketHash.put("1","34.5");
Float TotalAligned= Float.parseFloat((String)(bucketHash.get("1").toString()));
Integer Total = Math.round(TotalAligned);
Integer TotalAlignedAmount =(Integer) (Total-100);
System.out.println(Total);
System.out.println(TotalAlignedAmount);
}
}
All times above are in ranch (not your local) time.
The current ranch time is Dec 13, 2013 16:21:47.


Here you can look at 9 random generated photos taken from NASA's popular images page they have. Press the refresh button to see more images.


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This is v of superNET eco system map. Based on the inicial ANN of superNET(UNITY) asset https:bitcointalk.orgindex.php?topic=, SuperNet ecosystem Before Tech...
[dscrdvrsc] <zpajk> Curious to see what it translates into... higher price because of harder competition or lower price because big players have reduced their costs to sell lower while still profitable.
GatewayBOT22-Mar-19 05:56 AM
[dscrdvrsc] <Oink> I think the second, which is actually beneficial to me, since I’m exchanging my non-Verus mining rewards into VRSC, to have it stake.
[dscrdvrsc] <Oink> Difficulty jumps all over the place at the moment. Saw yesterday network hashrate below 135 GH/s...
[dscrdvrsc] <Oink> If VRSC drops 5%, all big miner seem to switch away.
GatewayBOT22-Mar-19 06:27 AM
[dscrdvrsc] <zpajk> Would be strange to see price drop too much, because it's already pretty attractive to buy an amount to stake vs mining. Or keep rewards to stake instead of selling at low price. Of course there's always big stakers who can sell at pretty much whatever price, even if it might be detrimental to their remaining balance.
GatewayBOT22-Mar-19 06:38 AM
[dscrdvrsc] <Oink> I don’t expect it to drop much, I think the bottom will be around 2000-2050 satoshi. You really need to drop more than 1BTC worth of Verus to get it lower.... if that happens, I’ll transfer my BTC to drive the price up... unfortunately I don’t have too deep pockets, so won’t be more than .25BTC
GatewayBOT22-Mar-19 06:48 AM
[dscrdvrsc] <zpajk> Staking power % remains the same regardless of the network hash, so if price drops it only makes more sense to buy to stake instead of mining equipment.(edited)
[dscrdvrsc] <Oink> Indeed, it does... HODL, HODL, HODL....
[dscrdvrsc] <Oink> Only depends on total amount of VRSC staking....
GatewayBOT23-Mar-19 12:12 AM
[dscrdvrsc] <FishyGuts> !vrsctip rain 50
[dscrdvrsc] <FishyGuts>
[dscrdvrsc] <FishyGuts> well damn. Time to reload.
At any rate, I wanted to give you guys this Article highlighting Veruspay and the bounty we are putting on in conjunction.
[dscrdvrsc] <FishyGuts> If you all could post this with Veruscoin takes, z commerce tags and let people know about the bounty, we would be appreciative.
The first version I wrote felt too "Piratey" SO I wanted to "Verus it up a little.
[dscrdvrsc] <Godballz> I wanted to do a catchier title with the awards mentioned but was afraid it may come off a bit spammy and get removed.(edited)
GatewayBOT23-Mar-19 03:33 AM
[dscrdvrsc] <FishyGuts> Please use this one with Veruscoin int hetitle
GatewayBOT23-Mar-19 07:39 AM
[dscrdvrsc] <0x03> @runningwithbeer see above. thats probably something 'for you'
GatewayBOT23-Mar-19 12:30 PM
[dscrdvrsc] <jintaa> Question: are my minted coins from staking automatically added to my staking weight/total after they mature? Or do I have to unshield them? I get confused...
GatewayBOT23-Mar-19 12:41 PM
[dscrdvrsc] <Cragorn> @jintaa Shield to private address, then send back to public address to have them staking.
GatewayBOT23-Mar-19 03:03 PM
[dscrdvrsc] <runningwithbeer> What? @0x03(edited)
GatewayBOT23-Mar-19 03:39 PM
[dscrdvrsc] <jintaa> @Cragorn ok, thanks.
GatewayBOT23-Mar-19 04:34 PM
[dscrdvrsc] <dude> @zpajk when miners sell and dump the price it’s easy for top stakers to increase their stake, they just buy at lowest price. When they increase the stake they have a higher chance to get a block reward. In the end are miners dumping the price for the stakerholders.
At some point there will be a turn. It’s harder for miners to sell for a lower price because the cost are increasing. So the price is increasing. Imho staking is the best option.(edited)
GatewayBOT24-Mar-19 06:37 AM
[dscrdvrsc] <anrahu akeba> Does veruscoin have financial attributes?what is it?what are our applications in finance?
GatewayBOT24-Mar-19 06:56 AM
[dscrdvrsc] <Godballz> Well right now Verus is already one of the most secure and decentralized stores of value thanks to its many technical and security features, but since one of Verus' primary goals is a PBaaS network made of multiple cohesive projects all working hand in hand to build security and add value for miners and staker, I believe ultimately it will become an entirely self sufficient full blown economy in it's own right with merged mining and PBaaS creating a positive feedback loop, reinforcing and building upon itself in perpetual growth.
If you haven't read about PBaaS and merged mining yet, the search function should provide you with more insight. It reallly is revolutionary stuff that the Verus devs are toiling away at and I for one am extremely excited for the future! @anrahu akeba(edited)
[dscrdvrsc] <anrahu akeba> Thank you for reply,yes,I have already read about PBaaS, I translated Mike’s statement of it to Chinese.I mean for now,whether ICO or IEO,they all give people outside the circle a message:”come and make money”So I wish one day PBaaS have this ability,I think we can.@Godballz(edited)
[dscrdvrsc] <Godballz> Hopefully it will indeed have that effect- Inspire other devs to build here and grow on PBaaS, and for other miners to join in merge mining their many projects!(edited)
[dscrdvrsc] <Godballz> I believe when that time comes, it will leave little other alternatives for miners and project creators as it is difficult enough as it is to make a profit right now. Verus should offer relief and a new hope for a better and more efficient system that was built from the ground up, designed to support and reinforce itself and its users.(edited)
GatewayBOT26-Mar-19 12:47 PM
[dscrdvrsc] <Crupti> Verus is up 8% today on multiple exchanges, and trade volume is also up (guesstimate) 5x of the usual daily volume - any good news that I've missed today? Cheers (edited)
GatewayBOT26-Mar-19 02:18 PM
[dscrdvrsc] <satoshwe> I worked on a rebrand concept for Verus and want to share it. I think this would go well on a shirt.
[dscrdvrsc] <0x03> @satoshwe please share it in #marketing - thank you very much
[dscrdvrsc] <J Oliver Westbrook> Okay, don't want it here?
[dscrdvrsc] <J Oliver Westbrook> @satoshwe you are free to share here too!
[dscrdvrsc] <J Oliver Westbrook> But we have a running convo over in marketing, so it's more relevant there
[dscrdvrsc] <satoshwe>
[dscrdvrsc] <0x03> obviously feel free to share it in here. but if you'd like people to take note, use #marketing - #general-discussion gets rather busy at times.
[dscrdvrsc] <J Oliver Westbrook> lol
[dscrdvrsc] <J Oliver Westbrook> agreed
[dscrdvrsc] <J Oliver Westbrook> just know we are a friendly bunch
[dscrdvrsc] <Oink> Not me, I’m just pretending...
[dscrdvrsc] <satoshwe> Thanks
[dscrdvrsc] <J Oliver Westbrook> haha, dang here I was just beginning to like you @Oink
[dscrdvrsc] <Oink> Just pretend to like me, then...
A Mining GUI for VerusHash nheqminer. Contribute to joliverwestbrook/VerusEZCPUPoolMiner development by creating an account on GitHub.
[dscrdvrsc] <Inevitability> It worked, thank you))
[dscrdvrsc] <0x03> yw
[dscrdvrsc] <Oink> Convert the GUI t nheqminer AND ccminer compatible
[dscrdvrsc] <J Oliver Westbrook> yeah my gui only does cpu I think
[dscrdvrsc] <J Oliver Westbrook> been a few months since i was in the code so I don't remember
GatewayBOT26-Mar-19 07:37 PM
[dscrdvrsc] <wistar> !vrsctip @0x03 50
GatewayBOT26-Mar-19 07:53 PM
[dscrdvrsc] <0x03> @wistar thank you!!!
GatewayBOT26-Mar-19 08:14 PM
[dscrdvrsc] <Badfish> Probably pays more VRSC to help out and get tips than actually mining
GatewayBOT26-Mar-19 08:38 PM
[dscrdvrsc] <wistar> Yeah, that's me, exploiting the highly profitable world of tipping.(edited)
GatewayBOT27-Mar-19 01:27 PM
[dscrdvrsc] <SmeLLyArMpiTs> @Badfish indeed haha
GatewayBOT27-Mar-19 08:26 PM
[dscrdvrsc] <0x03> @aelder @paia can one of you fix #mining and #off-topic please, both won't let me post explorer URLs, which is a bit nonsense(edited)
GatewayBOT28-Mar-19 04:17 AM
[dscrdvrsc] <SmeLLyArMpiTs> Anyone know of a free solution to monitor PCs and macs remotely via web or smartphones?
[dscrdvrsc] <Patrick Crypto> VNC
[dscrdvrsc] <SmeLLyArMpiTs> No. Not to remote control. I need to dashboard info like temperature
[dscrdvrsc] <SmeLLyArMpiTs>
GatewayBOT28-Mar-19 08:44 AM
[dscrdvrsc] <Oink> Speedfan can remote monitor triggers, like temp, fans, hdd’s
[dscrdvrsc] <Oink> It’ll send you a mail when a value is out of bounds


Convert Ticks to milliseconds.
-
Description:
-
This API is used to convert Ticks to milliseconds.
-
注意:
-
- The number of milliseconds obtained through the conversion is 32-bit.
-
参数:
-
|
参数名称 |
描述 |
|
uwTick |
[IN] Number of Ticks. The value range is (0,OS_SYS_CLOCK). |
-
返回值:
-
|
返回值 |
描述 |
|
UINT32 |
Number of milliseconds obtained through the conversion. Ticks are successfully converted to milliseconds. |
-
Dependency:
-
- los_sys.h: the header file that contains the API declaration.
-
参见:
-
LOS_MS2Tick
-
自从:
-
Huawei LiteOS V100R001C00