{% comment %} Style taken from here: https://www.codeply.com/go/nhbdi2FkJm/bootstrap-4-login-form !!! NOT USED !!! {% endcomment %}


Michael Diamond has fished himself out of ``the hard times" and is setting out on the road to Athens, and Dawn Fraser's record, writes Jessica Halloran.
Laughter rolls out of Johnny Boxer's mouth as he anticipates the day to come on his mate Michael Diamond's boat, Pump Action. He says he's going to jump off and go swimming starkers in Botany Bay.
``It's hot, hey, got a T-shirt for me to wear, Dicky Knee?"

Diamond, who has already won two Olympic gold medals but wants a third to equal ``Dawn's record" and honour his late father, Constantine, cranks up the booming engines of his 40 footer, diesel clouds puffing into the sunshine.
``Smokin'," barks Boxer.
There are fewer than 100 days to go before the Games begin in the heat of Athens. It's ``incredible" that these Games are so close says Diamond, remembering the Sydney Olympics as though they were yesterday.
``All of a sudden, it's 2004."
Diamond, slick mirrored glass shielding his eyes, loads beer onto the boat. The Sutherland Shire waters are glassy and it's a lovely autumn day for boating, drinking and fishing. Ah, the life of a shooter.
``Dicky Knee? He's elated, the guy couldn't be happier, everything is behind him and he's got one road in front of him," Boxer says, then pauses for effect. ``. . . the road to Athens."
The stereo has ``a shitload of music" on it and the tunes start pumping on Pump Action.
The movie Anger Management is playing on the boat's DVD. No one on board has any pending appointments John the ``boat maintainer", Diamond's friends Ben and Robbie, his nephew Matthew and, of course, Boxer, the former Kings Cross bouncer who stars as Bobo in Fat Pizza. They all twist the tops off their stubbies as Pump Action moves under the Captain Cook bridge.
``This is great, this is why life is great, brother," Diamond says.
Men are ``brothers". Women? Usually ``chicken" or ``darl".
Diamond sips his beer. His mobile phone ``cock-a-doodle-dos", as it does throughout the day. He has ``a lot of friends".
Fishing rods and nets are crammed into every nook of the galley and deck, and someone remarks that it's a good day to drop a line.  Diamond loves fishing, says it's helped him through the ``hard times".
``I do a lot of deep-sea fishing," he says. ``That's nearly every weekend when the season's on. That's probably the most relaxing thing.  Including some of your problems to do with sport and stuff and all that sort of thing that you completely forget about."
When he says ``hard times", he means the court case involving his former partner, Tracey Kennedy . He was charged with assault after an incident in a Queanbeyan bowling club car park following an 80th birthday party. Kennedy alleged Diamond slapped and punched her and pulled her hair. He told the court he was kicked in the testicles by Kennedy. He told her it was just a ``pussy kick" and she then ran her fingernails across his eyes.
He was found not guilty.
While the assault charge was being heard he had his gun licence suspended and missed a crucial qualifying event for the Olympic trap shooting team. The Australian Shooting Association subsequently granted Diamond a shoot-off against Nathan Cassells for a spot on the Olympic team. Diamond won but Cassells then appealed against his Olympic selection, and a hearing will be held at the Court of Arbitration for Sport on Tuesday to decide who competes in Athens.
Diamond now says he felt betrayed by Kennedy and that changed his view on life.
``The hard times we've gone through really weren't called for," he says. ``Relationships shouldn't be that hard, at all. But there are people out there that will do it, and that's unfortunate. That's life."
When Boxer speaks about the uneasy few months, he talks of Diamond's coolness, pronounced ``kewelness", under ``media, personal, relationship" pressure.
``He had the whole world lookin' at him!" Boxer says. ``The guy came out smelling like a rose."
Diamond points the boat in the direction of Sylvania Waters, the ``extreme waterfront", to a house that is obscured, where he grew up as a kid.
``I want to try and buy it back one day," he says. ``In 1972, my dad bought the land for 40,000 and built the house for 20,000. It's now worth 2.5 million."
His father gave him an air rifle when he was six. So, just as Bradman used a cricket stump and a golf ball against a corrugated iron water tank, Diamond shot at swinging cans hanging off coathangers on trees to perfect his hand-eye co-ordination.
This helped, but his father, his mentor, his coach, is the reason he is so successful. Constantine died in May of 2000. Diamond speaks fondly of him and his advice.
``There could have been more than two or three thousand times in my career when my dad was alive when I could have pulled the pin, because as a young man all I wanted to do was nightclub," he says. ``He stopped me from doing that, taught me discipline. I could have pulled the pin that many times because I didn't want to be that dedicated."
In Atlanta in 1996 his father called, calmed his son's nerves: ``Don't worry, son, it's natural to feel scared," Constantine said. ``You can do it, just block that nervous side out."
Diamond did and won his first gold.   They're probably the most valuable words that he said to me, and I hung on to, right up until now, and I'll probably take it to the grave with me.
``All I am going to do is take Dad's advice again, because that worked the first time. First time is not different to the third time."
The boat heads toward the third runway of Sydney Airport, jumbos are punching through the white-blue sky and the dolphins are playing in the shimmering water.
``I've never seen that before in my life," Diamond says. ``How unreal is that?"
Diamond points out a spot where he goes scuba diving and snorkelling. This is when Boxer makes jokes about ``patting white pointers", taming them and wrestling them, and Diamond doing the same.
But there are no sharks, and, thank goodness, none of the ``60 foot" waves Diamond says the boat has pounded through before, with everyone on board signing crosses and crying ``Hail Marys".
``No dramas on the Bahamas," Diamond says.
His voicemail message is all reggae beats and an instruction to ``leave a message, mon". It's this cruisy kind of coolness Diamond promotes about himself. Perhaps it's his ``easygoing" nature that keeps him poised under pressure.
So what does it take be the world's best?
``I know I'm as good as the best. I've just got to follow the correct steps and do everything right and I can beat him. I can be there," he says.
``I am dealing with the pressure all the time. It seems to get harder as I get older, pressure when you're shooting, when the heat's on, and you've got a lot riding on your shoulders the pressure is significant. It's very easy to be distracted, that's where the biggest battle comes in . . . once you do let distraction in, it's all over. And it doesn't take much."
Diamond says he'd like to go to the next three Olympics, that there are no use-by dates for shooters. He'd like to equal Fraser's record of winning three golds in the same event at three Olympics.
``Isn't she a wonderful figure?" he says. ``Absolutely wonderful sporting figure. To be even close to being able to match a record such as Dawn's. Even if I have won [only] two in a row, it's nice to have come second to her."


|
OCILIB (C and C++ Driver for Oracle)
4.5.1
|
static class allowing to manipulate threads More...
#include <ocilib.hpp>
Public Types | |
| typedef POCI_THREAD | ThreadProc |
| Thread callback. | |
Static Public Member Functions | |
| static ThreadHandle | Create () |
| Create a Thread. More... | |
| static void | Destroy (ThreadHandle handle) |
| Destroy a thread. More... | |
| static void | Run (ThreadHandle handle, ThreadProc func, void *args) |
| Execute the given routine within the given thread. More... | |
| static void | Join (ThreadHandle handle) |
| Join the given thread. More... | |
| static ThreadId | GetThreadId (ThreadHandle handle) |
| Return the system Thread ID of the given thread handle. More... | |
static class allowing to manipulate threads
This class wraps the OCILIB object handle OCI_Thread and its related methods
Definition at line 1314 of file ocilib.hpp.
|
inlinestatic |
Create a Thread.
Definition at line 1264 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_ThreadCreate().
|
inlinestatic |
Destroy a thread.
| handle | - Thread handle |
Definition at line 1269 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_ThreadFree().
|
inlinestatic |
Execute the given routine within the given thread.
| handle | - Thread handle |
| func | - routine to execute |
| args | - parameter to pass to the routine |
Definition at line 1274 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_ThreadRun().
|
inlinestatic |
Join the given thread.
| handle | - Thread handle |
Definition at line 1279 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_ThreadJoin().
|
inlinestatic |
Return the system Thread ID of the given thread handle.
| handle | - Thread handle |
Definition at line 1284 of file ocilib_impl.hpp.
References ocilib::Check(), and OCI_HandleGetThreadID().


A small collection
A runner style app game made with Godot 3.0
Try it in your browser (Firefox only for now): Sub Splash
Game idea based on a Wii Party mini game, made with HTML5 and JavaScript.
Try it in your browser: Back Attack
View the code on GitHub: Back Attack repo
Single scene platformer (incomplete enemy implementation), made with HTML5 and JavaScript.
Try it in your browser: Kirby
View the code on GitHub: Kirby repo
A falldown inspired app game made using Monogame and the Nez framework.
Download for Android: Google Play Store


1. Basic Linux Commands
1.1. Browse the directory structure
pwd |
tell you where you are |
ls |
list the content of the current directory |
ls <directory> |
list the content of a directory |
cd <directory> |
go to the specified directory |
cd ~ (or cd) |
go to your home directory |
cd .. |
go to the parent directory |
tree <directory> |
list the content of a directory in a tree-like format |
mkdir <directory> |
create the specified directory |
1.2. View the content of a file
less, more |
view text with paging |
head |
print first lines of a file |
tail |
print last lines of a file |
cat |
print the content of a file to the screen |
zcat |
print the content of a |
1.3. File manipulations
rm <file> |
remove |
cp <file1> <file2> |
copy |
mv <file1> <file2> |
rename |
1.4. Some other useful commands
find <folder>/ -type f |
recursively find all files in a specific folder |
find . -name '<pattern>' |
recursively find anything whose name contains <pattern> in the current folder (Single quotes must be used in order to avoid wildcard expansion by the shell) |
grep <pattern> |
show lines of text containing a given pattern |
grep -v <pattern> |
show lines of text not containing a given pattern |
sort |
sort lines of text files |
wc |
count words, lines and characters |
> (output redirection) |
allow to redirect the output to a file |
| (pipe) |
allow to send the output from one program to another |
cut |
extract selected portion of each line from one or more files |
echo |
input a line of text and display it on standard output |
1.5. AWK programming
AWK - UNIX shell programming language. A fast and stable tool for processing text files.
awk '/www/ { print $0 }' <file> |
search for the pattern |
awk '$3=="www"' <file> |
search for the exact match of |
awk 'length($0) > 80' <file> |
print every line in the file that is longer than 80 characters |
awk 'NR % 2 == 0' <file> |
print even-numbered lines of the file |
1.5.1. Some built-in variables
NR |
Number of records |
NF |
Number of fields |
FS |
Field separator character |
OFS |
Output field separator character |
| See www.grymoire.com/Unix/Awk.html and www.tutorialspoint.com/awk/awk_basic_examples.htm for more information |
2. Writing and editing files
2.1. GNU nano
GNU nano is a text editor for Unix-like operating systems using a command line interface. The following sections describe the commands used for opening, editing and saving files using nano.
2.1.1. File Control
|
Open or create the file |
Ctrl+o Enter |
Save changes |
Ctrl+x |
Quit |
2.1.2. Navigating through file contents
Ctrl+a |
Move to the beginning of the current line |
Ctrl+e |
Move to the end of the current line |
Ctrl+v |
Move down one page |
Ctrl+y |
Move up one page |
Ctrl+w Ctrl+y |
Go to the beginning of the file |
Ctrl+w Ctrl+v |
Go to the end of the file |
2.1.3. Copy and Paste
Ctrl+c (Mac Cmd+c) |
Copy the current selection to the clipboard |
Ctrl+v (Mac Cmd+c) |
Paste the contents from the clipboard at the current cursor position |
Ctrl+k |
Cut from the current cursor position to the end of the current line |
Ctrl+d |
Delete the character at the current cursor position |
2.1.4. Search and Replace
Ctrl+w |
Search for a target string |


Premium Quality:
- Equipped with CVC 8.0 noise reduction, ACC audio technology and TWS tecnology, you can not only enjoy a more three-dimensional sound than the conventional model, but also enjoy high-quality earphone which is stable and balanced.
- You can wear them while sweating in the gym or running in the rain due to the waterproof function of IPX6.
- The earbuds are difficult to fall down due to Bluetooth earphone incorporating ergonomics.
Product Feature:
Bluetooth Version:5.0
Charging box:800mAH
Headphone battery capacity:50mAH
Call time:more than 5 hours
Music playing time:more than 5 hours
Charging time:1.5 hours
Standby time:60 days
Bluetooth distance:15 metersaccessible
Microphones sensitivity:42db±3db
Package Content:
2×Bluetooth headsets
6×Mushroom heads
1×charging box
1×user manual
1×charging cable
Note:
- Headphones should be stored in a cool, dry place, as excessive humidity can shorten the life of the headset.
- Listening to music at too high a volume damages your hearing.
- If the earphone cannot be charged after a period of use, please clean the dirt on the charging electrode of the earphone.


Landing Page
Special Projects
This story is part of a series of specially designed stories that represents some of the best journalism The Post has to offer. Check out the rest of the special projects here.
05.31.18
Alden Library is about to become your best friend. With seven different floors, it can be quite difficult finding the perfect spot. Here are some tips to help you find a spot to cram for an exam or work on a project with classmates:
This floor is perfect if you want to book a study room or are looking for secluded place to work on schoolwork. The first floor allows a mixture of whispering and no noise at all, and there are also individual spaces where students can claim and lock themselves in a personal cubicle. Computers are also available.
This floor is ideal if you’re looking to work on a group project or snag a quick bite to eat from Cafe Bibliotech before heading back to your study session. Quiet conversation is allowed, and there is plenty of seating to choose from. If you need a computer, the second floor has many. This floor has a help desk, too.
The third floor is comparable to the first floor — it’s a mix of a silent and quiet space to get work done. There are group study rooms and also computers to work at.
If you are looking to check out a book, then the fourth floor is the place to do this. Computers are available, as well as group study rooms and a “silent room.” This floor is also home to the “egg chairs,” which provide a great studying experience without distractions.
Kevin Pan | SLOT EDITOR
The Reading Room of the Mahn Center for Archives and Special Collections is located on the 5th floor of Alden Library.
The fifth floor is also comparable to the first and third floors — the only difference is that computers are not available.
These floors are also known as “the stacks” because of the many shelves that house Ohio University theses and other dissertations. If you’re looking for a completely silent place to do their work, these floors are perfect. There is a wide range of seating, such as tables that allow multiple seating or personal desks that allow for minimal distractions with walls on each side. There is also a nice view of the campus (which can sometimes be distracting).
Correction: A previous photo caption misidentified the Reading Room of the Mahn Center for Archives and Special Collections. It has been updated to reflect the most accurate information.
Landing Page
This story is part of a series of specially designed stories that represents some of the best journalism The Post has to offer. Check out the rest of the special projects here.


Update 2015-12-02: I have updated the description based on input pb66 as it did transmit the voltage.
Hi,
I have just received an emonTH with DHT22 (Temperature & Humidity) sensor (order #10434)
I have a raspberry pi with 433Mhz receiver running emonhub that is correctly receiving the data from the emon TX (which I bought some time ago).
The problem is that it is not receiving correct data from the emon TH. I have activated DEBUG for the emonhub on my raspberry pi and it logs the following information every 60 sec:
015-12-02 00:25:59,889 DEBUG emonCMS acknowledged receipt with 'ok' from http://emoncms.org
2015-12-02 00:26:01,971 DEBUG 31 NEW FRAME :<PHONE_NUMBER>.97 23 0 0 0 0 0 0 26 0 1 0 0 0
2015-12-02 00:26:01,976 DEBUG 31 Timestamp :<PHONE_NUMBER>.97
2015-12-02 00:26:01,979 DEBUG 31 Node : 23
2015-12-02 00:26:01,983 DEBUG 31 Values : [0, 0, 0, 26, 1, 0]
2015-12-02 00:26:02,005 DEBUG 31 Append to 'emonCMS' buffer => time:<PHONE_NUMBER>.97, data: [23, 0, 0, 0, 26, 1, 0], ref: 31
2015-12-02 00:26:02,109 INFO emonCMS sending: http://emoncms.org/input/bulk.json?apikey=E-M-O-N-C-M-S-A-P-I-K-E-Y&data=[[1449012361.97,23,0,0,0,26,1,0]]&sentat=1449012362
So it is receiving every minute the following 6 values: [0, 0, 0, 26, 1, 0] for Node 23. Which doesn't look like correct values for temperature, humidity (pb66 explained me that the 26 stands for 2.6 Volt).
Note also that the Packing slip for Order #10434 mentions "RF Node ID (unique per 19 (defaut) network):" but the actual Node ID is 23.
FYI I did remove the battery of the emonTH to assure that no data is logged anymore for Node ID 23 which indeed was the case. So this proved that the emonTH had node ID = 23.
How can I fix this ?
All help is much appreciated
Jan.
PS the Nodes are configured as follows in my emonhub.cfg on the raspberry pi
#######################################################################
####################### Nodes #######################
#######################################################################
[nodes]# List of nodes by node ID
# 'datacode' is default for node and 'datacodes' are per value data codes.
# if both are present 'datacode' is ignored in favour of 'datacodes'
[[10]]
datacode = h
# datacodes = l, h, h, h,
[[23]]
datacode = h
Re: emonTH with DHT22 doesn't transmit temperature and humidity values every 60 sec.
try
datacodes = h,h,h,h,L
I believe the payload is temp1(on-board), temp2(external), humidity, battery and then pulse count which is a unsigned long, so your last 2 values are actually one and the fourth is 2.6v. Do you have a dht22 fitted ?
Paul
Re: emonTH with DHT22 doesn't transmit temperature and humidity values every 60 sec.
Hi Paul,
Thanks for the extremely fast response.
I have changed the emonhub.conf as you have specified into
But this didn't make a difference.
FYI the emonhub log file now logged the following in DEBUG mode:
I also opened the emonTH and the dht22 sensor (with text: "AOSONG AM2 302 and SN: 15100BE30) is present.
So it looks like the dht22 sensor is not working or its data is not read by emonTH.
Any suggestion how to fix this ?
many thanks
Jan.
Re: emonTH with DHT22 doesn't transmit temperature and humidity values every 60 sec.
The only thing left to check - is the sensor inserted the right way round? Look at http://shop.openenergymonitor.com/emonth-433mhz-temperature-humidity-node/ but beware, two versions appear in the pictures. I think yours will be like the one with the green batteries in.
If that's OK (and you've taken the batteries out to reboot it) and it still isn't responding, then I think it is time to email the shop (support@openenergymonitor.zendesk.com), and refer to this thread.
Re: emonTH with DHT22 doesn't transmit temperature and humidity values every 60 sec.
Thanks Robert,
I have checked it and the sensor is inserted the right way round (= like is shown on image 3 of page http://shop.openenergymonitor.com/emonth-433mhz-temperature-humidity-node/).
As suggested I have sent email to the shop.
kr Jan.
Re: emonTH with DHT22 doesn't transmit temperature and humidity values every 60 sec.
Hi,
Note also that according the order information it should have RF Node ID = 19 (default) while the one I have received is having Node ID = 23.
kr
Jan.
Re: emonTH with DHT22 doesn't transmit temperature and humidity values every 60 sec.
1. I thought that was a possible problem - hence the suggestion to email the shop. What you have is consistent with the sketch being "emonTH_DHT22_DS18B20_RFM69CW_Pulse.ino"
2. As far as I know, Paul's changes should have done this. The above sketch sends:
And what Paul wrote fits that exactly.
Now the sketch tests for the presence of a DHT22 and DS18B20s at startup. So if you have a DHT22 and it is responding, it should send values, otherwise it will send zeros. If NO sensors are detected, it will flash the LED 20 times, then sleep forever. But it is not doing that, it seems to be sending a battery voltage of 26 ( = 2.6 V) and a pulse count of 1, but although it must be detecting, it cannot read the DHT22.
I guess you don't have the external sensor fitted.
Re: emonTH with DHT22 doesn't transmit temperature and humidity values every 60 sec.
Further to Roberts points, the fact you are getting values, albeit zeros does suggest the issue is at the emonTH end not emonhub/emoncms. The change I suggested has had the expected result of correcting the 5 values to 4 values.
The comments you refer to about having to update the emonpi/emonbase are a little missleading and would only apply to emonpi's and emonbase's running the emon-pi variant of emonhub and the nodes module as the declaration of every node is mandatory hence the addition of pulse counting and the change of node id demands an update, judging by your previous posts showing your emonhub.conf, I believe you are using "original" emonhub so would not apply.
Have you had a response from the shop? the order no is of no help to us on the forum but I do wonder when your order was dispatched as there seems to be a "fix" to that firmware regarding the pin assignments and wonder if it could have been affected.
https://github.com/openenergymonitor/emonTH/commit/638efac027da3047971e65aac82685063bed5a40
It's fairly unlikely, but unless the dht is faulty it is probally the best guess at this point.
Paul


| Modifier and Type | Field and Description |
|---|---|
LibgdxSpriteBatchWrapper |
spriteBatch |
| Constructor and Description |
|---|
LibgdxGraphics(GameWrapper gameWrapper,
LibgdxSpriteBatchWrapper spriteBatch,
com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch polygonSpriteBatch,
com.badlogic.gdx.graphics.glutils.ShapeRenderer shapeRenderer) |
| Modifier and Type | Method and Description |
|---|---|
void |
clearBlendFunction()
Resets the blend function to its default
|
void |
clearContext()
Clears the graphics context (e.g.
|
void |
clearContext(Color color)
Clears the graphics context (e.g.
|
void |
clearContext(Color color,
boolean depthBufferBit,
boolean colorBufferBit)
Clears the graphics context (e.g.
|
void |
clearScaling()
Resets scaling back to default values
|
void |
clearShader()
Clears the
Shader program applied to this instance |
void |
disableBlending()
Disables blending during rendering
|
void |
drawCircle(float centerX,
float centerY,
float radius)
Draws a circle to the window in the current
Color with the set
line height |
void |
drawCircle(float centerX,
float centerY,
int radius)
Draws a circle to the window in the current
Color with the set
line height |
void |
drawFontCache(GameFontCache fontCache)
Draws a
GameFontCache to the screen |
void |
drawLineSegment(float x1,
float y1,
float x2,
float y2)
Renders a line segment to the window in the current
Color with
the set line height |
void |
drawNinePatch(NinePatch ninePatch,
float x,
float y,
float width,
float height)
Draws a
NinePatch to screen |
void |
drawParticleEffect(ParticleEffect effect)
Draws a
ParticleEffect to screen |
void |
drawPolygon(float[] vertices)
Draws a polygon to the window in the current
Color |
void |
drawRect(float x,
float y,
float width,
float height)
Renders a rectangle to the window in the current
Color with the
set line height |
void |
drawShape(Shape shape)
Draws an instance of
Shape |
void |
drawSprite(Sprite sprite)
Draws a
Sprite with all transformations applied to this graphics
context |
void |
drawSprite(Sprite sprite,
float x,
float y)
Draws a
Sprite at the given coordinates with all transformations
applied to this graphics context |
void |
drawSpriteCache(SpriteCache spriteCache,
int cacheId)
Draws a
SpriteCache |
void |
drawString(java.lang.String text,
float x,
float y)
Draws a string to the window
|
void |
drawString(java.lang.String text,
float x,
float y,
float targetWidth)
Draws a string to the window, automatically wrapping it within a
specified width
|
void |
drawString(java.lang.String text,
float x,
float y,
float targetWidth,
int horizontalAlign)
Draws a string to the window, automatically wrapping it within a
specified width and aligning it to the left, center or right of the width
|
void |
drawTexture(Texture texture,
float x,
float y)
Draws a texture to this graphics context
|
void |
drawTexture(Texture texture,
float x,
float y,
boolean flipY)
Draws a texture to this graphics context
|
void |
drawTexture(Texture texture,
float x,
float y,
float width,
float height)
Draws a texture to this graphics context
|
void |
drawTexture(Texture texture,
float x,
float y,
float width,
float height,
boolean flipY) |
void |
drawTextureRegion(TextureRegion textureRegion,
float x,
float y)
Draws a texture region to this graphics context
|
void |
drawTextureRegion(TextureRegion textureRegion,
float x,
float y,
float width,
float height)
Draws a texture region to this graphics context
|
void |
drawTextureRegion(TextureRegion textureRegion,
float x,
float y,
float width,
float height,
float rotation)
Draws a texture region to this graphics context
|
void |
drawTilingDrawable(TilingDrawable tilingDrawable,
float x,
float y,
float width,
float height)
Draws a
TilingDrawable to screen |
void |
drawTriangle(float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
Draws a triangle to the window in the current
Color |
void |
enableBlending()
Enables blending during rendering
|
void |
fillCircle(float centerX,
float centerY,
float radius)
Fills a circle to the window in the current
Color |
void |
fillCircle(float centerX,
float centerY,
int radius)
Fills a circle to the window in the current
Color |
void |
fillPolygon(float[] vertices,
short[] triangles)
Fills a polygon to the window in the current
Color |
void |
fillRect(float x,
float y,
float width,
float height)
Fills a rectangle to the window in the current
Color |
void |
fillShape(Shape shape)
Fills an instance of
Shape |
void |
fillTriangle(float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
Draws a triangle to the window in the current
Color |
void |
flush()
Immediately flushes everything rendered rather than waiting until the end
of rendering
|
Color |
getBackgroundColor()
Returns the background
Color |
Color |
getColor()
Returns the
Color to draw shapes with |
GameFont |
getFont()
Returns the
GameFont to draw String s with |
long |
getFrameId()
Returns the frame number
|
int |
getLineHeight()
Returns the line height used
|
TextureFilter |
getMagFilter()
Returns the current mag texture filter.
|
TextureFilter |
getMinFilter()
Returns the current min texture filter.
|
org.mini2Dx.gdx.math.Matrix4 |
getProjectionMatrix()
Returns the
Matrix4 viewport projection |
float |
getRotation()
Returns the viewport rotation (in degrees)
|
float |
getRotationX()
Returns the origin X coordinate of the viewport rotation
|
float |
getRotationY()
Returns the origin Y coordinate of the viewport rotation
|
float |
getScaleX()
Returns the X scaling factor
|
float |
getScaleY()
Returns the Y scaling factor
|
Shader |
getShader()
Returns the currently applied
Shader program |
Color |
getTint()
Returns the
Color tint being applied to all draw operations |
float |
getTranslationX()
Returns the translation of the viewport along the X axis
|
float |
getTranslationY()
Returns the translation of the viewport along the Y axis
|
float |
getViewportHeight()
Returns the height of the viewport
|
float |
getViewportWidth()
Returns the width of the viewport
|
int |
getWindowHeight()
Returns the height of the window
|
int |
getWindowSafeHeight()
Returns the safe height of the window.
|
int |
getWindowSafeWidth()
Returns the safe width of the window.
|
int |
getWindowSafeX()
Returns the X coordinate of the beginning of the safe area.
|
int |
getWindowSafeY()
Returns the Y coordinate of the beginning of the safe area.
|
int |
getWindowWidth()
Returns the width of the window
|
boolean |
isWindowReady()
Returns if the game window is initialised natively
|
Rectangle |
peekClip()
Returns the current clip
|
void |
peekClip(Rectangle rectangle)
Returns the current clip
|
void |
postRender()
Called by mini2Dx after rendering
|
void |
preRender(int gameWidth,
int gameHeight)
Called by mini2Dx before rendering begins
|
Rectangle |
removeClip()
Removes the applied clip
|
void |
removeTint()
Removes the tinting
Color |
void |
rotate(float degrees,
float x,
float y)
Rotates the canvas by the provided degrees around the provided point
|
void |
scale(float scaleX,
float scaleY)
Scales the canvas (multiplies scale value)
|
void |
setBackgroundColor(Color backgroundColor)
Sets the background
Color to be used |
void |
setBlendFunction(Mini2DxBlendFunction srcFunc,
Mini2DxBlendFunction dstFunc)
Sets the blend function to be applied
OpenGL Blend Function Cheatsheet
|
void |
setClip(float x,
float y,
float width,
float height)
Sets the graphics context clip.
|
void |
setClip(Rectangle clip)
Sets the graphics context clip.
|
void |
setColor(Color color)
Sets the
Color to draw shapes with |
void |
setFont(GameFont font)
Sets the
GameFont to draw String s with |
void |
setLineHeight(int lineHeight)
Sets the line height to be used
|
void |
setMagFilter(TextureFilter filter)
Sets the texture mag filter that will be used for all the subsequent texture drawing operations
|
void |
setMinFilter(TextureFilter filter)
Sets the texture min filter that will be used for all the subsequent texture drawing operations
|
void |
setRotation(float degrees,
float x,
float y)
Sets the canvas rotation around a provided point
|
void |
setScale(float scaleX,
float scaleY)
Sets the canvas scale
|
void |
setShader(Shader shader)
Applies a
Shader program to this instance |
void |
setTint(Color tint)
Sets the
Color to apply to draw operations |
void |
setTranslation(float translateX,
float translateY)
Sets the translation coordinates
|
void |
translate(float translateX,
float translateY)
Moves the graphics context by a certain amount of the X and Y axis
|
public final LibgdxSpriteBatchWrapper spriteBatch
public LibgdxGraphics(GameWrapper gameWrapper, LibgdxSpriteBatchWrapper spriteBatch, com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch polygonSpriteBatch, com.badlogic.gdx.graphics.glutils.ShapeRenderer shapeRenderer)
public void preRender(int gameWidth, int gameHeight)
Graphics
public void postRender()
Graphics
postRender
in interface Graphics
public void clearContext()
Graphics
clearContext
in interface Graphics
public void clearContext(Color color)
Graphics
clearContext
in interface Graphics
color
- The Color
to clear withpublic void clearContext(Color color, boolean depthBufferBit, boolean colorBufferBit)
Graphics
clearContext
in interface Graphics
color
- The Color
to clear withdepthBufferBit
- True if depth buffer bit should be set during clearcolorBufferBit
- True if color buffer bit should be set during clearpublic void drawLineSegment(float x1, float y1, float x2, float y2)
Graphics
Color
with
the set line heightdrawLineSegment
in interface Graphics
x1
- X coordinate of point Ay1
- Y coordinate of point Ax2
- X coordinate of point By2
- Y coordinate of point Bpublic void drawRect(float x, float y, float width, float height)
Graphics
Color
with the
set line heightpublic void fillRect(float x, float y, float width, float height)
Graphics
Color
public void drawCircle(float centerX, float centerY, int radius)
Graphics
Color
with the set
line heightdrawCircle
in interface Graphics
centerX
- The x coordinate of the center of the circlecenterY
- The y coordinate of the center of the circleradius
- The radius of the circlepublic void drawCircle(float centerX, float centerY, float radius)
Graphics
Color
with the set
line heightdrawCircle
in interface Graphics
centerX
- The x coordinate of the center of the circlecenterY
- The y coordinate of the center of the circleradius
- The radius of the circlepublic void fillCircle(float centerX, float centerY, int radius)
Graphics
Color
fillCircle
in interface Graphics
centerX
- The x coordinate of the center of the circlecenterY
- The y coordinate of the center of the circleradius
- The radius of the circlepublic void fillCircle(float centerX, float centerY, float radius)
Graphics
Color
fillCircle
in interface Graphics
centerX
- The x coordinate of the center of the circlecenterY
- The y coordinate of the center of the circleradius
- The radius of the circlepublic void drawTriangle(float x1, float y1, float x2, float y2, float x3, float y3)
Graphics
Color
drawTriangle
in interface Graphics
x1
- The x coordinate of the first pointy1
- The y coordinate of the first pointx2
- The x coordinate of the second pointy2
- The y coordinate of the second pointx3
- The x coordinate of the third pointy3
- The y coordinate of the third pointpublic void fillTriangle(float x1, float y1, float x2, float y2, float x3, float y3)
Graphics
Color
fillTriangle
in interface Graphics
x1
- The x coordinate of the first pointy1
- The y coordinate of the first pointx2
- The x coordinate of the second pointy2
- The y coordinate of the second pointx3
- The x coordinate of the third pointy3
- The y coordinate of the third pointpublic void drawPolygon(float[] vertices)
Graphics
Color
drawPolygon
in interface Graphics
vertices
- The vertices of the polygon in format x1,y1,x2,y2,x3,y3,etc.public void fillPolygon(float[] vertices, short[] triangles)
Graphics
Color
fillPolygon
in interface Graphics
vertices
- The vertices of the polygon in format x1,y1,x2,y2,x3,y3,etc.triangles
- The indices in the vertices parameter that make up the
triangles of the polygonpublic void drawString(java.lang.String text, float x, float y)
Graphics
drawString
in interface Graphics
text
- The String
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atpublic void drawString(java.lang.String text, float x, float y, float targetWidth)
Graphics
drawString
in interface Graphics
text
- The String
to drawx
- The x coordinate to draw aty
- The y coordinate to draw attargetWidth
- The width to render the String
at. Note: The string
will automatically wrapped if it is longer.public void drawString(java.lang.String text, float x, float y, float targetWidth, int horizontalAlign)
Graphics
drawString
in interface Graphics
text
- The String
to drawx
- The x coordinate to draw aty
- The y coordinate to draw attargetWidth
- The width to render the String
at. Note: The string
will automatically wrapped if it is longer.horizontalAlign
- The horizontal alignmentpublic void drawTexture(Texture texture, float x, float y)
Graphics
drawTexture
in interface Graphics
texture
- The Texture
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atpublic void drawTexture(Texture texture, float x, float y, boolean flipY)
Graphics
drawTexture
in interface Graphics
texture
- The Texture
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atflipY
- True if the texture should be flipped verticallypublic void drawTexture(Texture texture, float x, float y, float width, float height)
Graphics
drawTexture
in interface Graphics
texture
- The Texture
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to draw the texture (this can stretch/shrink the
texture if not matching the texture's width)height
- The height to draw the texture (this can stretch/shrink the
texture if not matching the texture's height)public void drawTexture(Texture texture, float x, float y, float width, float height, boolean flipY)
drawTexture
in interface Graphics
texture
- The Texture
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to draw the texture (this can stretch/shrink the
texture if not matching the texture's width)height
- The height to draw the texture (this can stretch/shrink the
texture if not matching the texture's height)flipY
- True if the texture should be flipped verticallypublic void drawTextureRegion(TextureRegion textureRegion, float x, float y)
Graphics
drawTextureRegion
in interface Graphics
textureRegion
- The TextureRegion
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atpublic void drawTextureRegion(TextureRegion textureRegion, float x, float y, float width, float height)
Graphics
drawTextureRegion
in interface Graphics
textureRegion
- The TextureRegion
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to draw the region (this can stretch/shrink the
texture if not matching the region's width)height
- The height to draw the region (this can stretch/shrink the
texture if not matching the region's height)public void drawTextureRegion(TextureRegion textureRegion, float x, float y, float width, float height, float rotation)
Graphics
drawTextureRegion
in interface Graphics
textureRegion
- The TextureRegion
to drawx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to draw the region (this can stretch/shrink the
texture if not matching the region's width)height
- The height to draw the region (this can stretch/shrink the
texture if not matching the region's height)rotation
- The rotation in degrees (rotated around the top-left corner of the region)public void drawShape(Shape shape)
Graphics
Shape
public void fillShape(Shape shape)
Graphics
Shape
public void drawSprite(Sprite sprite)
Graphics
Sprite
with all transformations applied to this graphics
contextdrawSprite
in interface Graphics
sprite
- The Sprite
to drawpublic void drawSprite(Sprite sprite, float x, float y)
Graphics
Sprite
at the given coordinates with all transformations
applied to this graphics contextdrawSprite
in interface Graphics
sprite
- The Sprite
to drawx
- The x coordinate to render aty
- The y coordinate to render atpublic void drawSpriteCache(SpriteCache spriteCache, int cacheId)
Graphics
SpriteCache
drawSpriteCache
in interface Graphics
spriteCache
- The SpriteCache
to drawcacheId
- The cacheId to drawpublic void drawParticleEffect(ParticleEffect effect)
Graphics
ParticleEffect
to screendrawParticleEffect
in interface Graphics
effect
- The effect to be drawnpublic void drawNinePatch(NinePatch ninePatch, float x, float y, float width, float height)
Graphics
NinePatch
to screendrawNinePatch
in interface Graphics
ninePatch
- The NinePatch
to be drawnx
- The x coordinate to draw aty
- The y coordiante to draw atwidth
- The width to apply to the NinePatch
height
- The height to apply to the NinePatch
public void drawTilingDrawable(TilingDrawable tilingDrawable, float x, float y, float width, float height)
Graphics
TilingDrawable
to screendrawTilingDrawable
in interface Graphics
tilingDrawable
- The TilingDrawable
to be drawnx
- The x coordinate to draw aty
- The y coordinate to draw atwidth
- The width to renderheight
- The height to renderpublic void drawFontCache(GameFontCache fontCache)
Graphics
GameFontCache
to the screendrawFontCache
in interface Graphics
fontCache
- The GameFontCache
to renderpublic void setClip(float x, float y, float width, float height)
Graphics
public void setClip(Rectangle clip)
Graphics
public Rectangle removeClip()
Graphics
removeClip
in interface Graphics
public Rectangle peekClip()
Graphics
peekClip
in interface Graphics
Rectangle
set to the clip coordinates. See Graphics.peekClip(Rectangle)
public void peekClip(Rectangle rectangle)
Graphics
public void setTint(Color tint)
Graphics
Color
to apply to draw operationspublic void removeTint()
Graphics
Color
removeTint
in interface Graphics
public void enableBlending()
Graphics
enableBlending
in interface Graphics
public void disableBlending()
Graphics
disableBlending
in interface Graphics
public void setShader(Shader shader)
Graphics
Shader
program to this instancepublic Shader getShader()
Graphics
Shader
programpublic void clearShader()
Graphics
Shader
program applied to this instanceclearShader
in interface Graphics
public void setBlendFunction(Mini2DxBlendFunction srcFunc, Mini2DxBlendFunction dstFunc)
Graphics
setBlendFunction
in interface Graphics
srcFunc
- Source GL functiondstFunc
- Destination GL functionpublic void clearBlendFunction()
Graphics
clearBlendFunction
in interface Graphics
public void flush()
Graphics
public void setFont(GameFont font)
Graphics
GameFont
to draw String
s withpublic void setLineHeight(int lineHeight)
Graphics
setLineHeight
in interface Graphics
lineHeight
- A value greater than 0public void setColor(Color color)
Graphics
Color
to draw shapes withpublic void setBackgroundColor(Color backgroundColor)
Graphics
Color
to be usedsetBackgroundColor
in interface Graphics
public void scale(float scaleX, float scaleY)
Graphics
public void setScale(float scaleX, float scaleY)
Graphics
public void clearScaling()
Graphics
clearScaling
in interface Graphics
public void translate(float translateX, float translateY)
Graphics
public void setTranslation(float translateX, float translateY)
Graphics
setTranslation
in interface Graphics
translateX
- The x axis translationtranslateY
- The y axis translationpublic void rotate(float degrees, float x, float y)
Graphics
public void setRotation(float degrees, float x, float y)
Graphics
setRotation
in interface Graphics
degrees
- The degree value in a clockwise directionx
- The x coordinate to rotate aroundy
- The y coordinate to rotate aroundpublic org.mini2Dx.gdx.math.Matrix4 getProjectionMatrix()
Graphics
Matrix4
viewport projectiongetProjectionMatrix
in interface Graphics
public boolean isWindowReady()
Graphics
isWindowReady
in interface Graphics
public int getWindowWidth()
Graphics
getWindowWidth
in interface Graphics
public int getWindowHeight()
Graphics
getWindowHeight
in interface Graphics
public float getViewportWidth()
Graphics
getViewportWidth
in interface Graphics
public float getViewportHeight()
Graphics
getViewportHeight
in interface Graphics
public int getWindowSafeX()
Graphics
getWindowSafeX
in interface Graphics
public int getWindowSafeY()
Graphics
getWindowSafeY
in interface Graphics
public int getWindowSafeWidth()
Graphics
getWindowSafeWidth
in interface Graphics
public int getWindowSafeHeight()
Graphics
getWindowSafeHeight
in interface Graphics
public long getFrameId()
Graphics
getFrameId
in interface Graphics
public TextureFilter getMinFilter()
Graphics
getMinFilter
in interface Graphics
public void setMinFilter(TextureFilter filter)
Graphics
setMinFilter
in interface Graphics
filter
- The min filter to be set.public TextureFilter getMagFilter()
Graphics
getMagFilter
in interface Graphics
public void setMagFilter(TextureFilter filter)
Graphics
setMagFilter
in interface Graphics
filter
- The mag filter to be set.public float getRotation()
Graphics
getRotation
in interface Graphics
public float getRotationX()
Graphics
getRotationX
in interface Graphics
public float getRotationY()
Graphics
getRotationY
in interface Graphics
public float getTranslationX()
Graphics
getTranslationX
in interface Graphics
public float getTranslationY()
Graphics
getTranslationY
in interface Graphics
public float getScaleX()
Graphics
public float getScaleY()
Graphics
public Color getTint()
Graphics
Color
tint being applied to all draw operationspublic Color getBackgroundColor()
Graphics
Color
getBackgroundColor
in interface Graphics
public Color getColor()
Graphics
Color
to draw shapes withpublic int getLineHeight()
Graphics
getLineHeight
in interface Graphics


Develop: Instructions
Now you will make a set of instructions to teach another person to create and assemble the toy(s) you have designed.
Note: Remember, none of this is fiction. You are creating a real instruction manual with everything needed for the end user to do this on their own. If you are incorporating templates, they will be printing those templates out from your instructions.
This project asks you to do something that has elements of novelty, to be resourceful, and to be produce a a modular system of parts. To check that you are on track before submitting, it may help to ask yourself the following questions:
- Is my project's core idea ambitious enough, or too ambitious?
- Does it do something that no one else has quite done before in the same way?
- Does it satisfy the project's reconfigurable modular system and kit of parts requirements?
- Can the documentation photos be better quality? (I.g. - We shouldn't be able to see your living room or kitchen in the background)
- Is the instructions document properly formatted and readable?
Document requirements
- Title of your toy design
- By line with your name
- Brief description of the toy
- List any safety hazards and/or if adult supervision is required.
- Required materials
- Include a cost breakdown
- Required tools
- Estimated time to complete the assembly
- Parts manifest
- List and name each distinct part that will be constructed or used and how many will be needed.
- Step by step instructions for one object variant.
Instructions
- If you do you not have skills to use professional layout software like Adobe Illustrator or InDesign, use word processing or presentation software to create the instructions.
- Include photos, drawings, figures, diagrams, templates, and any other visual information that may aid the understanding of the instructions.
- Export the instructions in
.pdf
format.
Post work to the Studio as a PDF
- Upload the instructions PDF document.


Insight, Opinions, and Predictions
IF HE REALLY WANTS IT, NOW IS THE TIM TO SHOW IT
ARE THE STARS ALIGNING FOR ONE MORE MAJOR TITLE RUN?


To Drop, By
Some Person.
I have some content
in here
to merge.
Perhaps an image will be in here later.


| | |
- accumulate(x, f=<built-in function add>, iv=None)
- For associative function f of two arguments, make an iterator that returns
the accumulated results over all (nonempty) prefixes of the given iterable x.
The applications of f are arranged such that the maximum depth is logarithmic
in the number of elements of x, at the cost of increasing the total number of
applications of f by a logarithmic factor as well.
In contrast, Python's itertools.accumulate() higher-order function arranges
the applications of f in a linear fashion, as in general it cannot be assumed
that f is associative (and that the arguments to f are even of the same type).
If iv is provided, the accumulation leads off with this initial value so that
the output has one more element than the input iterable. Otherwise, the number
of elements output matches the input iterable x.
- reduce(f, x, iv=None)
- Apply associative function f of two arguments to the items of iterable x.
The applications of f are arranged in a binary tree of logarithmic depth,
thus limiting the overall round complexity of the secure computation.
In contrast, Python's functools.reduce() higher-order function arranges
the applications of f in a linear chain (a binary tree of linear depth),
and in this case f is not required to be associative; the arguments to f
may even be of different types.
If iv is provided, it is placed before the items of x (hence effectively
serves as a default when x is empty). If iv is not given and x contains
only one item, that item is returned.
|


{% capture component %}
{% endcapture %} {% capture name %}Spacer{% endcapture %} {% capture liquid %}{% raw %} {% include atoms/spacer.html size="4" %} {% endraw %}{% endcapture %} {% capture usage %} #### General guidance Spacers are used to put some breathing room vertically between elements. #### Technical Spacers are only available in 1, 2, 4, 8, 16, and 32 sizes. Other size values will result in an empty spacer. {% endcapture %} {% capture accessibility %} Spacers are empty `


JavaTM Deployment Overview |
There are two types of deployment technologies available in JavaTM 2 Standard Edition (J2SE) for deploying client-side Java applications on the desktop:
In J2SE 5.0, many similar deployment features between Java Plug-in and Java
Web Start have been consolidated. The focus of this guide is to outline common
deployment features and general deployment practices for both products.
To deploy a Java applet or application, one must first decide how to deploy
the JRE (Java 2 Runtime Environment) . The JRE is available in many
install formats for download and
manual install. An automatic download and
install is available for deploying JRE and applications through
the browsers on Windows. Enterprise developers or ISVs who would like the JRE to install
silently, can use the silent installation option
in the installer. For developers and ISVs deploying the Java Platform in
Windows-only environments, they should also check out the
Active Directory deployment option in the installer.
Applets and applications written in the Java Programming language are the main target for deployment. Java(TM) 2 Platform, Standard Edition, v 5.0 API Specification provides the means, along with various compilers and debuggers, to develop applets and applications in the Java Programming language. See Java(TM) 2 Platform, Standard Edition, v 5.0 API Specification.
If you are migrating applets from Microsoft VM to Sun's Java Virtual Machine, please check out Applet Compatibility, Java Upgrade Guide and System-Wide Repository for tips on the migration.
To deploy applets and applications over the Internet, it is necessary to specify the applets and applications on the web page for download and launch.
For an applet in a web page displayed in a browser using Sun's JVM, the applet must be embedded in the page with the required tagging structure for Java Plug-in. For topics related to Java Plug-in, see the Java Plug-in Developer Guide.
To seamlessly download, cache, and launch an applications from a web page, such a page will need to contain a link to a special Java Network Launch Protocol (JNLP) file on a web server. Java Web Start, which comes with the JRE, will then be able to download, cache, and launch the application. For topics related to JNLP and Java Web Start, see the Java Web Start Developer Guide.
Both Java Plug-in and Java Web Start support the deployment of applets and applications over many types of network protocols (e.g. HTTP, HTTPS, FTP, SOCKS) and many types of security authentication (HTTP Basic, Digest, NTLM).
For deployment of the applets and applications behind a proxy server, Java Plug-in and Java Web Start also provide complete proxy support for various configurations from the browser as well as from the Java Control Panel. See Proxy Configuration.
For applets and applications deployed from servers or connecting to servers, Java Plug-in and Java Web Start also provide complete cookie support as a way for servers to store data on the client side. See Cookie.
Although Java Archive (JAR) is the de facto way to package applets and
applications,
it is not always the most efficient for network download. Two new compression formats
are available for deploying Java applets and applications in Java Plug-in and Java
Web Start: gzip and Pack200.
See Pack200 and Compression.
By default, Java applets and applications deployed using Java Plug-in and Java Web Start are run in a secure sandbox which defines the set of permissions granted to an untrusted application. See Security.
With JAR signing, Java applets and applications deployed using Java Plug-in and Java Web Start are allowed to run outside the sandbox with additional permissions, if the users grant the permissions to the trusted application. See jarsigner on how to properly sign an application for deployment.
To ensure the signed applets and applications will continue to work after deployment even if the certificate has expired, deployers should consider signature timestamp signing. This is fully supported by Java Plug-in and Java Web Start. See Signature Timestamp.
During signature verification and HTTPS server/client authentication, certificates and keys in the default Java keystore are used by Java Plug-in and Java Web Start. In addition, Java Plug-in and Java Web Start also support certificates and keys in the browser and on the smart card for various purposes. See Browser Keystores.
Under the cover of Java Plug-in and Java Web Start, many aspects of the deployment environment, including security access controls, networking configuration, certificate stores, etc., are configurable through deployment configuration properties.
For developers who would like to customize the deployment environment, the deployment configuration file can be used for customization.
For enterprise developers or ISVs who would like to centrally deploy a configuration to tens of thousands of systems, they can also leverage the enterprise configuration support that is built-into the deployment configuration infrastructure in Java Plug-in and Java Web Start. See Deployment Configuration File and Properties for more details.
For developers or end users who would like to customize a user specific
deployment environment in a user-friendly manner, Java Control Panel is a tool
that can be used to serve this purpose. See Java Control Panel.
Debugging Java applets and applications is often done through Java IDEs or Java
debuggers. In addition, Java Plug-in and Java Web Start have several
built-in facilities that make debugging easier, including Java Console, and
Tracing and Logging.
Java Update is a solution for keeping the Java platform up-to-date
automatically with latest updates on end users' supported Windows platform. Java Update is bundled with the JRE,
so every system with a JRE installed is also Java Update enabled by
default. Java Update keeps most systems up-to-date with latest versions of the
JRE. Therefore, developers are encouraged to take advantage of the latest JRE
features for development, without worrying too much on deploying the latest JRE
on their customers systems. For more information, see Java Update.


YearsPast - This project uses jQuery, d3.js and Cycle2 to create a dynamic slideshow that changes depending on the time of the year and when the photos were taken.
The use of geolocation and Google Maps have still yet to be implemented. Bugs with portrait photos are still being worked out as well.


#parse("sys/header.html")
To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video


fun addDecorator(vararg decorator: Decorator): Unit
Add decorators into log engine.
See Also
Decorator


Number streams
Connected!
Disconnected!
mystream1
mystream2
mystream3
mystream4
mystream5
mystream6
mystream7
mystream8
mystream9


FEATURED STORIES
Team Trump Tries to Play Down Fears Giuliani Exposed Hundreds to COVID-19
President Donald Trump's lawyer is infected with COVID-19 and reportedly in hospital after traveling to several states and meeting with lawmakers about the 2020 election.
Stimulus Bill Likely to Come in Next Few Days, Dem and GOP Senators Say
"We are working right now on language so that we can have—as early as tomorrow—a piece of legislation," Senator Mark Warner said on Sunday.
Deborah Birx Bemoans Americans 'Parroting Back' Trump's Anti-Mask Messaging
"This is not just the worst public health event. This is the worst event that this country will face," the White House Coronavirus Response Coordinator warned.
Georgia's GOP Sec of State Condemns 'Unpatriotic' Trump Supporter Behavior
"You're seeing irrational, angry behavior, it's unpatriotic," Brad Raffensperger said Sunday. "We had an election, like I said, I wish my guy would have won and it looks like he's not."
There Are 101,190 People Currently Hospitalized with COVID-19 Nationwide
The current number of hospitalizations topped 100,000 this week, as the U.S. also recorded its highest daily case count on record.
Fauci's Timeline for When He Thinks America Will Beat COVID
Fact Check: Do You Need a COVID-19 Vaccine If You Already Have Had the Virus
'I'm 23, I Had a Mini Stroke Days After Contracting COVID'
Johns Hopkins Researcher Calls out FDA for Slow COVID Vaccine Approval
Fact Check: Has COVID-19 Had No Impact on Overall US Deaths This Year?
Would You Like a Career That Will Make a Real Difference?
Would You Like a Career That Will Make a Real Difference? Stop thinking about being a teacher and get started on your path to one of the most rewarding careers in the world. Find out where to get qualified.
Why is an EQUIS Accreditation Important for a Business School?
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Giuliani Asked Hearing Witness to Remove Mask Days Before Testing Positive
President Trump's attorney has previously been criticized for publicly spreading false claims about the coronavirus and attending events without a mask.
Fox News Host Confronts HHS Secretary Over Trump's COVID Response
Trump "didn't wear a mask in public for three months until July," Chris Wallace said, criticizing the president while interviewing Secretary of Health and Human Services Alex Azar.
Trump's Vaccine Chief Calls Biden's 100-Day Mask Plan 'a Good Idea'
"This pandemic is ravaging the country. We need to take out precautions, wear our masks, wash our hands, keep our distance, remain aware that this virus is a killer," said Moncef Slaoui.
California Stay-at-Home Orders 'A Matter of Personal Responsibility'
Orange County Sheriff Don Barnes said: "To put the onus on law enforcement to enforce these orders against ... while at the same time ... taking away tools to do our jobs, is both contradictory and disingenuous."
Collins: Trump 'Had to Live Through Impeachment,' Dems Can Wait on Results
Congressman Doug Collins said he and Trump had "had to live through" impeachment and "not my president" hashtags for four years—thus, Democrats can deal with a few months of election challenges.
Cybersecurity Head Fired by Trump Says GOP Need to Accept Biden's Win
Chris Krebs pointed out that Republicans have set a double standard, as they've "accepted their outcomes and their races" in the House of Representatives.
Some South Dakotans With COVID Flown Out of State Amid ICU Shortage
The state's three major hospitals have reported limited ICU space.
Bar Owner Drives Into NY Deputy Trying to Arrest Him Over COVID Violations
"We will not back down! You have not scared us!! The world is watching and it's time for everyone to wake up!" Mac's Public House said in a Facebook post.
Pollster Suggests Democrats Should Avoid 'Defund the Police' to Win in 2022
Demands to "defund the police" came in response to multiple widely publicized deaths of Black Americans involving police officers.
GA Officials: Voter Fraud Allegations Belong in 'Kraken's Realm of Mythos'
"Certifying the expressed will of the electorate is not irreparable harm, but rather inevitable and legally required within our constitutional framework," lawyers for Georgia wrote in a motion to dismiss Powell's lawsuit.
RNC Chair Accuses Dems of Obstruction Amid Voting Irregularity Claims
Ronna McDaniel—chairwoman of the Republican National Committee and vocal supporter of President Donald Trump—suggested that Democrats are hampering conservative efforts to challenge results of the general election in a new op-ed.
Another Mysterious Monolith Appears, This Time in The Netherlands
The discovery comes after several metallic obelisks were discovered in remote locations in Utah, California and Romania.
MY TURN
'I'm 23, I Had a Mini Stroke Days After Contracting COVID'
'My Baby Had a Medical Emergency During COVID'
'I'm 12. Next Year I'm Studying Aerospace Engineering at University'
CULTURE AND TRAVEL
The Monoliths: A Timeline of the Mysterious Objects That Keep Appearing
These Are the Presidents Who Had Cats in the White House
100 Best TV Episodes of All Time


If you can see this, it means that the installation of the Apache web server software on this system was successful. You may now add content to this directory and replace this page.
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Login. Pick the labels you care about for the target repo. Get emails when issues are labeled with something you care about.
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Inlay hints are special markers that appear in the editor and provide you with additional information about your
code, like the names of the parameters that a called method expects. Other types of hints inform you about
annotations, method parameters, usages, and so on (depending on the language).
In inlay hints settings you can configure which types of information you want to get in hints.
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By Brian Tietz
Copyright 1997
Bug reports (including documentation errors) and feature requests can be sent to<EMAIL_ADDRESS>Updates available at http://www-biology.ucsd.edu/~btietz/BeOS-software.html
Current version: 2.82
A ColumnListView displays a list of items that can be structured either in a linear list or an outline form with items grouped under other items. The levels of the outline are indicated by successive levels of indentation.
The items in the list are themselves composed of entries arranged in columns. The ColumnListView displays a bar containing the column headings. The user may drag the columns to reorder or resize them, and those user actions affect all item entries in the column. The user can click on a column heading to select that column to be used as the key for sorting, for example by name,by size, by date. Furthermore, if the user holds shift and clicks another column, the column can be made a "secondary sorting key." Thus, items could be sorted by type, with name set as the secondary sorting key so that the items will be grouped by type, then within each type group, the items will be alphabetized. Any number of secondary sorting columns can be selected, with each column being added at a lower priority than the preceding column.
ColumnListView: The main class.
CLVColumn: Columns to be added to ColumnListView.
CLVListItem: Items in the list to be added to the ColumnListView.
CLVEasyItem: List item class to automate display of text and graphics in columns, automate string truncation of item contents to fit the column width, and automate sorting of text columns. In most cases, this is the class that you should use because it will save a lot of work.
The main class is ColumnListView. This class contains the content area (i.e. the list itself, not including scroll bars or the column headers). It is derived from BListView and behaves much like a BListView or BOutlineListView. Constructing a ColumnListView also constructs a container BScrollView and returns it indirectly via the containerView argument. The BScrollView contains the ColumnListView, scrollbars and border if requested, and the column header view. It is this container view that should be added to your view hierarchy. Automatic deletion of the container view and ColumnListView automatically through destruction of a parent BView or BWindow works fine, but if you remove the ColumnListView from a view hierarchy, you should delete the ColumnListView, not the container BView. Technically, you could delete the container view and that would delete the ColumnListView, but it makes for cleaner code to delete the ColumnListView, since that's what new returned.
Columns are added to the ColumnListView via the AddColumn() function. Columns are represented by the CLVColumn class. They are added once and generally left there, and are thereafter identified by the ordinal position in which they were added to the ColumnListView. Columns can be shown or hidden (without having to remove) them using the SetShown() function. This is convenient because the columns may still be identified using the same identification index no matter what columns are hidden or showing.
Items are added to the ColumnListView via the AddItem() and related functions. Items are represented by the CLVListItem class. CLVListItem is derived from BListItem, and is used in a similar manner.
ColumnListView, its associated classes and source code, and the other components of Santa's Gift Bag are being made publicly available and free to use in freeware and shareware products with a price under $25 (I believe that shareware should be cheap). For overpriced shareware (hehehe) or commercial products, please contact me to negotiate a fee for use. After all, I did work hard on this class and invested a lot of time into it. That being said, DON'T WORRY I don't want much. It totally depends on the sort of project you're working on and how much you expect to make off it. If someone makes money off my work, I'd like to get at least a little something.
If any of the components of Santa's Gift Bag are is used in a shareware or commercial product, I get a free copy.
The source is made available so that you can improve and extend it as you need. In general it is best to customize your ColumnListView through inheritance, so that you can take advantage of enhancements and bug fixes as they become available. Feel free to distribute the ColumnListView source, including modified versions, but keep this documentation and license with it.
Long live BeOS!!!
2.82: Fixed a bug that prevented CLVEasyItem from working in a non-hierarchical mode. Made CLVEasyItem properly truncate strings with a font other than be_plain_font. Fixed numerous documentation errors. Made CLVColumn::SetShown() and CLVColumn::SetSortMode() virtual. Fixed a bug in CLVEasyItem's dealing with columns that haven't been drawn before. Fixed problem which caused container view and ColumnListView to have B_NAVIGABLE flag when only ColumnListView should.
2.81: Fixed some internal implementation so that with a CLVEasyItem, you can intercept DrawItemColumn in a subclass and not call the CLVEasyItem method without causing a crash when you try to resize the column.
2.8: Made sorting more efficient with CLVEasyItem. Made BetterScrollView set the scroll steps and page steps to something that actually makes sense.
2.7: Changed and made public the CreateContainer() function so that derived classes can also specialize the behavior of the container. Fixed bug in BetterScrollView that made the ScrollViewCorner appear in the wrong place with B_FANCY_BORDER (affected ColumnListView, which uses BetterScrollView). Numerous other bug fixes which I forgot to document. :-P
2.6: Made all classes and sample code build without warnings under gcc and mwcc with all warnings turned on, and updated the libraries for R4.
2.5: Enhanced CLVColumn to allow drawing of the column header to be overridden. Added optional automated string truncation of the column header label. Modified ColumnListView to make string truncation even easier. Created CLVEasyItem.
2.3: Bug fixes
2.2: Enhanced CLVListItem to facilitate string truncation
2.1: Bug fixes
2.0: Cleaned up the type casting to make the code more safe and efficient.
1.8: A few minor, but nonetheless important, improvements.
1.7: Changed how Sorting() function works, added SetSorting() function.
1.6: Reworked the way sorting works, allowing shift-selection of multiple columns for sorting, no more semaphore-protected globals, no more distintion between sorting and boolean grouping.
1.5: Fixed even MORE really embarrassing bugs!!!
1.4: Fixed some embarrassing bugs (crashing bugs that must've been hidden by my sample and real project somehow...) Can someone throw me a rope to climb out of this hole?
1.3: Made drawing of list items more efficient (made it check the clipping region and only call DrawItemColumn if a given column intersects the clipping region), fixed a few documentation errors.
1.1: Fixed embarassing bugs, and misfeatures which snuck by.
1.0: Initial fully functional release
0.8: Linear ColumnListView working with items, but no hierarchical ColumnListView
0.5: Very rough public demo: no items, etc.
By Brian Tietz
Copyright 1997
Bug reports (including documentation errors) and feature requests can be sent to briant@digaudio.com.


{% extends "base.html" %} {% block content %}
Innovating vs. Pivoting: Jobs to be done framework
Product Management: Systems and processes to build products people love
This is water - David Foster Wallace


About this plot:
This plots compares residue interaction frequency among several GPCR dynamic simulations.
Interaction frequencies have been calculated with GetContacts scripts, created by Rasmus Fonseca<EMAIL_ADDRESS>and Anthony Ma (anthonyma27@gmail.com).
This scripts consider the interaction frequency as the proportion of frames in which a residue pair is considered to be interacting, according to GetContacts interaction criteria.
Total interaction frequency reffers to the percentage of frames on which the residue pair is interacting in any of the previous criteria.
Protein residues are showed as generic GPCR residue numbers (Ballesteros-Weinstein or GPCRdb structure-based numbering).
Only interactions with an average of 10% frequency across all simulations are displayed in plots. Same-helix interactions are not displayed.
How to use it:
- Select the type of interaction you want to display in the plot, and click apply to load it.
- Select the interaction partners of the interactions to be displayed by checking the checkboxes
- Check "Reversed residue options" to repeat every residue pair with the positions in reverse order (Eg: 5x43-7x32 and 7x32-5x43)
More information from a selected interaction can be displayed by clicking uppon its cell.
The "number of clusters" option is still not operative.
About the clustering:
The clustering dendrogram displayed has been created with plotly python library.


PUBG is getting rid of locked crates
by Sherif SaedPlayerUnknown’s Battlegrounds will soon be changing its crate and key systems.
PUBG developer PUBG Corp. has outlined a couple of major changes to the game’s reward system. As it stands, players are able to spend in game currency (BP) to get one of several crates (loot boxes).
This process is random, and more often than not, players end up with a locked crate. Locked crates require a key, which can be purchased on the Steam Marketplace, essentially cheating players out of their reward unless they pay to unlock it.
Beginning December 18, locked crate will be phased out. From that point on, crates purchased with BP will always be free to open. Going forward, PUBG Corp. won’t be releasing other locked crates.
The developer is also increasing the quality of crate skins to make them comparable to direct-purchase, premium skins. Although the process of acquiring the included skins is still random, PUBG Corp. wants to better distribute their content among the different rarities.
This also means you’re more likely to end up with a top as well as mid-tier items. The first crate to release under the new rules is the Venetian Crate, which includes an assortment of weapon skins.
You’ll still be able to purchase existing locked crates, and their keys, from the marketplace, as well as sell/open what you may already own.
“We have been thinking about this carefully and we want to ensure that we steer clear of revenue models that fail to satisfy fans, especially if they include a low success rate,” wrote Sujin Kim, item production developer.
“We will continue to tweak our business model where possible to offer more compelling value for the money you choose to spend with us.”
Head on to the official blog to see the drop probabilities of the new skins in the Venetian Crate.
Games featured in this article


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WHAT HAPPENED WAS... A film review by James Berardinelli Copyright 1994 James Berardinelli Rating (0 to 10): 7.6
Date Released: varies (9/94 or 10/94) Running Length: 1:30 Rated: No MPAA Rating (Language, mature themes)
Starring: Tom Noonan, Karen Sillas Director: Tom Noonan Producers: Robin O'Hara and Scott Macaulay Screenplay: Tom Noonan Cinematography: Joe De Salvo Music: Ludovico Sorret Released by the Samuel Goldwyn Company
This is not a date movie, especially if it's a first date. Oh, it will give you an endless source of conversational topics, all right, but WHAT HAPPENED WAS... is almost guaranteed to warp your view of the entire experience. The Samuel Goldwyn Company is advertising this as "an adventure in romance." More often, however, it feels like some sort of insidious means of torture.
The intense feeling of discomfort generated by WHAT HAPPENS WAS... is the result of the movie's careful attention to detail. Everything seems true-to-life, distorted only slightly by Noonan's use of camera angles and lighting. The conversation is frequently interrupted by awkward pauses and the two principals are constantly on edge, each of them trying to come up with words to fill the aching void between them.
Based on Noonan's stage play, this two-person film is a simple character study that finds its dynamics through the interplay of a very unpleasant first date. Jackie (Karen Sillas) and Michael (Tom Noonan) know each other from the office, but on a personal level, they discover that they're both basically clueless. Jackie's image of Michael is far from the reality, and Michael doesn't even recognize Jackie's attraction to him. In that sense, this is a true "blind" date.
Noonan, who has made a career out of playing the bad guy (LAST ACTION HERO, MANHUNTER), goes against type with Michael, a meek-as-they- come paralegal. Karen Sillas is great as Jackie, a lonely executive assistant (or, in Michael's words, "Is that what they're calling secretaries these days?") who is made to appear slightly menacing as a result of Noonan's choice of lighting. (Is he perhaps mocking the FATAL ATTRACTION syndrome?)
At the start of WHAT HAPPENED WAS..., Michael's character is the most interesting. He's smart, witty, and seems to have it all together. His opposite, on the other hand, is nervous, flustered, and indecisive. During the course of the film, however, a role-reversal takes place causing our attention to shift more and more towards Jackie as the layers of her personality are peeled back, onion-like. The psychological revelations about these two, and the manner in which they are uncovered, illustrates a willingness on Noonan's part to take his story in a refreshingly unorthodox direction.
The key sequence in the film involves Jackie opening up through a disturbing "children's story" that she reads to Michael. It's here that the audience starts to see the genuine people behind the carefully constructed, socially acceptable masks. All sorts of unsettling things happen during this scene, and the overall tone undergoes a palpable shift from offbeat comedy to drama. Nervous or not, the laughter is over. Circumstances have become a little too poignant.
WHAT HAPPENED WAS... is a talky film, but the dialogue is scripted with an ear for how people really speak. Ordinary actions take on extraordinary significance with nearly one-third of the film spent at the dinner table. Later, the pair retires to the living room where Michael sits nervously in a chair while Jackie strikes a pose designed to seduce him.
For something billed as a lightweight romantic comedy, WHAT HAPPENED WAS... wades through some surprisingly deep waters. There's an ending, but no conclusion, and the most obvious unanswered question has more to do with what is yet to come than with what has already happened.
- James Berardinelli<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
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Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


{% extends "base_form_delete.html" %} {% block title %}Delete Skill Tree Branch{% endblock %} {% block confirm_delete %}
Are you sure you want to delete {{ skilltreebranch.name }}? {% endblock %}


| MBC | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MBC | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MBC | | MCA | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCA | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCA | | MCC | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCC | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCC | | MCD | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCD | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCD | | MCF | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF | | MCF1 | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | MCF1_Data | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | MCF_ | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF | | MCF_T | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.MCF, OpenAFP.Records.MCF.T | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.MCF, OpenAFP.Records.MCF.T | | MDD | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MDD | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MDD | | MDR | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MDR | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MDR | | MFC | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MFC | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MFC | | MGO | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MGO | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MGO | | MIO | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MIO | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MIO | | MMC | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMC | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMC | | MMO | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMO | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMO | | MMT | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMT | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMT | | MPG | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPG | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPG | | MPO | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPO | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPO | | MPS | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPS | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPS | | MSU | | 1 (Type/Class) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MSU | | 2 (Data Constructor) | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MSU | | MkChunkType | OpenAFP, OpenAFP.Types, OpenAFP.Types.Chunk | | matchRecord | OpenAFP, OpenAFP.Prelude.Utils | | mbc | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MBC | | mbc_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MBC | | mbc_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MBC | | mca | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCA | | mca_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCA | | mca_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCA | | mcc | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCC | | mcc_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCC | | mcc_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCC | | mcd | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCD | | mcd_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCD | | mcd_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCD | | mcf1_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_CharacterRotation | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_CodePageName | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_CodedFontLocalId | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_CodedFontName | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_CodedFontResourceSectionId | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_Data | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_FontCharacterSetName | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_RepeatingGroupLength | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_Reserved1 | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_Reserved2 | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf1__ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF1 | | mcf_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF | | mcf_Chunks | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF | | mcf_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MCF | | mcf_t_Chunks | OpenAFP, OpenAFP.Records, OpenAFP.Records.MCF, OpenAFP.Records.MCF.T | | mdd | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MDD | | mdd_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MDD | | mdd_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MDD | | mdr | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MDR | | mdr_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MDR | | mdr_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MDR | | mfc | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MFC | | mfc_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MFC | | mfc_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MFC | | mgo | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MGO | | mgo_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MGO | | mgo_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MGO | | mio | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MIO | | mio_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MIO | | mio_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MIO | | mmc | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMC | | mmc_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMC | | mmc_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMC | | mmo | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMO | | mmo_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMO | | mmo_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMO | | mmt | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMT | | mmt_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMT | | mmt_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MMT | | mpg | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPG | | mpg_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPG | | mpg_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPG | | mpo | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPO | | mpo_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPO | | mpo_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPO | | mps | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPS | | mps_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPS | | mps_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MPS | | msu | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MSU | | msu_ | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MSU | | msu_Type | OpenAFP, OpenAFP.Records, OpenAFP.Records.AFP, OpenAFP.Records.AFP.MSU |
|


org.joone.engine
Class FIRFilter
java.lang.Object
org.joone.engine.FIRFilter
- All Implemented Interfaces:
- java.io.Serializable
- public class FIRFilter
- extends java.lang.Object
- implements java.io.Serializable
Element of a connection representing a FIR filter (Finite Impulse Response).
The DelaySynapse object implements a delayed full synapse where each connection
is implemented with a FIRFilter object.
In this connection is implemented the temporal backpropagation algorithm
by Eric A. Wan, as in 'Time Series Prediction by Using a Connectionist Network
with Internal Delay Lines' in Time Series Prediction. Forecasting the Future and
Understanding the Past, by A.Weigend and N.Gershenfeld. Addison-Wesley, 1994.
- Author:
- P.Marrone
- See Also:
DelaySynapse
,
Serialized Form
|
Method Summary |
void |
addNoise(double amplitude)
|
protected double |
backDelay(double[] pattern)
|
protected double[] |
backFilter(double input)
|
double |
backward(double input)
|
protected double[] |
Delay(double input)
|
protected double |
Filter(double[] pattern)
|
double |
forward(double input)
|
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
m_taps
protected int m_taps
memory
protected double[] memory
backmemory
protected double[] backmemory
outs
protected double[] outs
bouts
protected double[] bouts
array
protected Matrix array
lrate
public double lrate
momentum
public double momentum
FIRFilter
public FIRFilter(int taps)
addNoise
public void addNoise(double amplitude)
backDelay
protected double backDelay(double[] pattern)
backFilter
protected double[] backFilter(double input)
backward
public double backward(double input)
Delay
protected double[] Delay(double input)
Filter
protected double Filter(double[] pattern)
forward
public double forward(double input)
Submit Feedback to pmarrone@users.sourceforge.net


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--- layout: documentation title: SightingsType ---
| Field Name | Type | Description |
|---|---|---|
| @sightings_countoptional | integer |
The total number of times this Indicator was reported as sighted. |
| Sighting0..n | SightingType |
This field characterizes a single sighting report for this Indicator. |


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Elysium
Elysium is a movie starring Matt Damon, Jodie Foster, and Sharlto Copley.  A man takes on a mission that...


---
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title: Speaking engagements
description: A list of past and present speaking engagements
permalink: /speaking/
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---
Upcoming dates
| What |
When |
Where |
Title |
Info |
| NDC Porto |
28 Feb - 1 March 2019 |
Porto, Portugal |
Drones, IOT and AI |
More info |
| NDC Oslo |
17 - 21 June 2019 |
Oslo, Norway |
Drones and AI |
More info |


Emi Haze graduated from the Institute of Design in Verona with a degree in Graphic Design and Advertising Design.I live in the north-east of Italy and my huge passion is digital art. Art and painting connected to technology have always been my strongest passions. People think I am calm, quiet, sometimes introvert, really creative, inspired and perfectionist. In my opinion everything in every moment has an artistic side, the aesthetics of things, people around me... for me everything has its own importance, images, textures, sounds, fragrances, my creativity is costantly stimulated.
I currently work as freelance and in the last years I focused on personal projects and creations in order to build, my own wide portfolio that could distinguish me both in style, technique and creativity. In my first works i focused on a graphic style based on construction and deconstruction of the human body using various tools and graphic effects that render it almost a sketch.


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