energy (). Fig. photon M., ▸). ToF S., resolution A., X-ray momentum J., range energies K., patterns photoelectron recording Phys. diffraction large sample electrons angular C., H., Y., core-level T., field high meV pattern small valence-band different time . keV P., R., final-state lens signal BZs F., kinetic using D., Fermi Rev. drift {border-style Fadley, recorded shows signals L., Schönhense, XPD background band k-space px;} surface #ffffff;} G., Kikuchi data imaging shown hard eV ▸), electron given higher section sections Electron Phenom. Relat. Spectrosc. beam points spectrum taken Auger B., Figs. Si() corresponding cross equation hemispherical i.e. image lattice measured mode photoelectrons photoemission planes shift sphere work . Å HAXPES N., curvature initial instruments leads low mapping marked order present spectral strongly structure symmetry time-of-flight E., Sci. binding described detector entrance equivalent optics soft Medjanik, Osterwalder, center cut discussed excitation extractor function information line lines microscope originating parallel pulse results scattering scheme strong surface. total transitions view way Bragg Daimon, HARPES Instrum. Minár, Schönhense analyzers direct effect example final higher-order increasing intensity interval k-microscope low-energy lower measurements monochromator new observed range. second spectra valence . keV. Elmers, Figure Kobayashi, Lett. Nat. PETRA III Schneider, allows area cf. circles comparison crossing distribution e.g. electronic energy, energy. filling full-field larger like maximum objective perpendicular phase-space plane px; ranges real-space region repeated resolutions scale single sixfold used width {font-family keV ▸]. -bunch Chernov, Ebert, O., Plucinski, Section Strocov, X., accessible b), bands conditions core dashed details diffractograms direction distance effective factor font-size good high-pass instrument k-space. kin magnitude method optimized phonon reached ring rotation size smaller sufficiently true values zero (Schönhense Braun, Brillouin DLD However, I., Oelsner, Owing Synchrotron according achieved angle appear approach arrays beamline bulk changes combination contribution conventional count dark double; experiments faster features high-energy identical increase isosphere just k-field-of-view k-fields key laser levels normal particular pass patterns. performance period point rate reciprocal reduced reflection regions rhenium selected shifted slit source space spectroscopy state third-order typical undesired visible (Medjanik (for . eV Babenkov Debye–Waller Hard Kutnyakhov, Matsui, Note Tusche, V., Vasilyev, W., XPS Z., a), aberrations acceptance advantage allow analysis b). border-color border-width c). circle complete corrected correspond crystal, density determined diameter differences directly dispersive emission energies. excellent experiment fast forward hν s images increases intervals isochrone k-imaging k-resolution limited model pattern, polar procedure range, rich set significant solid; space-charge spot temporal transition varies wavelength works yielding yields {font-style {font-weight ns ▸)]. (Kühn (the ARPES Appl. Babenkov, Commun. Core-level Ellguth, Energy Fedchenko, Fermi-surface Full-field Gray Huang, Kikuchi-type Lorentzian Matsushita, Medjanik Moreover, Mårtensson, Nemšák New Nucl. Ovsyannikov, Photoelectron Proc. Schlapbach, Schlueter, Supplementary Surface ToF-ARPES Viefhaus, Woodruff, Wurth, [Fig. a). a)–( access action addition, additional adjacent alternative analyser analyzer analyzers. aperture appears atom bandwidth bars based bold case central condition conservation constructive corresponds courier; crystal crystal. curved deformation denotes detection diameters discuss display-type drop edge em; example, exciting exploiting f), far feature flux focusing footprint free-electron-like future graphite groups hν, identified implemented increased inner inset k-patterns lead look main microscope. multiple observe obtained orders panels parameter performed planar possible pp. problem proper pt;} record relevant reported reveal right scanning scattering. sensitive sequence setting shorter signature simultaneously small-angle special spectrometers states structural terms transversal upper varying weak widths zone MHz keV. mm, −),


Preparation time
less than 30 mins
Cooking time
over 2 hours
Serves
Serves 6
Remove any excess fat from the lamb and cut into approximately 2cm/¾in cubes.
Heat a large non-stick frying pan.
Add a little oil, then brown the lamb in batches.
Remove with a slotted spoon onto a plate.
Add the remaining oil to the pan with the garlic and onion and allow to soften for a few minutes.
Lower the heat, then blend in the flour and spices and cook for one minute.
Add the wine, chopped tomatoes and tomato purée, and return the meat to the pan.
Stir well and bring to the boil.
Season, cover and cook over a low heat for about 1½-2 hours until tender. Alternatively, transfer to the oven at 160C/320F/Gas 3 and cook until tender for about the same time.
Drain and rinse the black eye beans.
Add the beans to the lamb about 10 minutes before the end of cooking, along with the mango chutney.
Check seasoning.
Garnish with sprigs of coriander or mint.
Serve with seasoned Greek-style yoghurt, mixed with the chopped coriander or mint.


This will remind us when class is ending in 5 mins
Todo:
Add times when alert should popup
If current time is 5 or less mins away from class end, alert once
Alert()
Adjust accordingly for late start


WITNESS LIST
Human Services Committee
December 15, 2015 - 9:00 AM
Interim Charge 1 -- Aging Programs
On:
Armstrong, Vivienne (Self)
Baker, Noorma (Self; Texas legal services center)
Bearden, Chase (Coalition of Texans with Disabilities)
Castillo, Rosemary (Texas Pace Assn.)
Cranston (Self; Personal Attendant Coalition of Texas)
Dudensing, Jamie (Texas Association of Health Plans)
Edwards, Britta (Texas Assisted Living Association (TALA))
Ender, Lynda (The Senior Source, Texas SeniorAdvocacy Coalition)
Fields, Steven (Self)
Flowers, Joe (Guardianship services inc)
Fredriksen, Amanda (AARP)
Hammon, Rachel (Texas association for homecare and hospice)
Kafka, Bob (Self; Adapt Of texas and Pact)
Kyker, Chris (Texas Silver Haired Legislature)
Linial, George (LeadingAge Texas)
Piccola, Kyle (The Arc of Texas)
Potter, Lloyd (State Demographer)
Russell, Inez (Self; Friends for Life)
Teeters, Mary (Meals on Wheels Association of Texas)
Urdiales alleman, Monica (Self; Texas nurse practitioners)
Urdiales Alleman, Monica (Self; Texas Nurse Pactitioners)
Warren, Kevin (Texas health care association)
Weizenbaum, Jon (Department of Aging and Disability Services)
Whitby, Sarah (The Senior Source)
Registering, but not testifying:
On:
Alexander, Troy (Texas Medical Association)
Cole, Celia (Feeding Texas)
Engelking, Beth (Department of Family and Protective Services)
Wold, Kezeli (Department of Family and Protective Services)
Refugee Resettlement Directive
On:
McCraw, Steven (Texas Department of Public Safety)
Randall, Patrick (Texas Health and Human Services Commission)
Reynolds, Heather (Catholic charities fort worth)
Sime, Jennifer (International rescue committee)
Specia, John (Department of Family and Protective Services)
Traylor, Chris (Texas Health and Human Services Commission)
1


How to Use
To use the CFG Developer, enter your CFG in the Input box, and hit generate.
The Example box will have a string belonging to the given language.
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To report any bugs, please fill the google form below.
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- Ambiguity detection is not complete yet, and parse tree is not available on the frontend. But it is generated in the console on match, and can be viewed.


To begin chatting, please sign in as one of the four characters below:
The password for all users is test123. You can also create your own account. To test the chatting function, open another browser and launch localhost:3000 and sign in as a different user to check if you can chat with the current user you are signed in as.


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- sanitize(IData) - Static method in class permafrost.tundra.tn.document.BizDocAttributeHelper
-
Returns a new IData document that contains only the tuple's whose keys identify by name an existing and active
BizDocAttribute object.
- save() - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- save(DeliveryQueue) - Static method in class permafrost.tundra.tn.delivery.DeliveryQueueHelper
-
Updates the given Trading Networks delivery queue with any changes that may have occurred.
- save(GuaranteedJob) - Static method in class permafrost.tundra.tn.delivery.GuaranteedJobHelper
-
Saves the given job to the Trading Networks database.
- save() - Method in class permafrost.tundra.tn.delivery.RetryableDeliveryJob
-
Saves this job, taking into account if it needs to be retried and if so updating the TimeUpdated to be
the next time the job should be retried.
- scheduler - Variable in class permafrost.tundra.tn.route.Deferrer
-
The scheduler used to self-heal and load balance by seeding deferred documents from database regularly.
- SecurityException - Exception in permafrost.tundra.tn.lang
-
Security exception, thrown when a user doesn't have appropriate rights.
- SecurityException() - Constructor for exception permafrost.tundra.tn.lang.SecurityException
-
Constructs a new SecurityException.
- SecurityException(String) - Constructor for exception permafrost.tundra.tn.lang.SecurityException
-
Constructs a new SecurityException with the given message.
- SecurityException(Throwable) - Constructor for exception permafrost.tundra.tn.lang.SecurityException
-
Constructs a new SecurityException with the given cause.
- SecurityException(String, Throwable) - Constructor for exception permafrost.tundra.tn.lang.SecurityException
-
Constructs a new SecurityException with the given message and cause.
- SecurityException(Collection<? extends Throwable>) - Constructor for exception permafrost.tundra.tn.lang.SecurityException
-
Constructs a new SecurityException with the given list of exceptions.
- SecurityException(Throwable...) - Constructor for exception permafrost.tundra.tn.lang.SecurityException
-
Constructs a new SecurityException with the given list of exceptions.
- seed() - Method in class permafrost.tundra.tn.profile.ProfileCache
-
Seeds the cache with all partner profiles from the Trading Networks database.
- seed(boolean) - Method in class permafrost.tundra.tn.profile.ProfileCache
-
Seeds the cache with all partner profiles from the Trading Networks database.
- seed() - Method in class permafrost.tundra.tn.route.Deferrer
-
Seeds the work queue with any bizdocs in the database with user status "DEFERRED", regardless of age.
- seed(Duration) - Method in class permafrost.tundra.tn.route.Deferrer
-
Seeds the work queue with any bizdocs in the database with user status "DEFERRED".
- seed(long) - Method in class permafrost.tundra.tn.route.Deferrer
-
Seeds the work queue with any bizdocs in the database with user status "DEFERRED".
- select(BizDocEnvelope, IData) - Static method in class permafrost.tundra.tn.route.RoutingRuleHelper
-
Returns the processing rule to be used to process the given bizdoc.
- SELECT_DEFERRED_BIZDOCS_FOR_SEEDING - Static variable in class permafrost.tundra.tn.route.Deferrer
-
SQL statement for seeding deferred queue on startup.
- self() - Method in class permafrost.tundra.tn.profile.ProfileCache
-
Returns the Trading Networks My Enterprise profile from the cache if cached, or from the Trading Networks
database if not cached (at which time it will be lazily cached).
- self(boolean) - Method in class permafrost.tundra.tn.profile.ProfileCache
-
Returns the Trading Networks My Enterprise profile from the cache if cached, or from the Trading Networks
database if not cached or if a refresh is requested (at which time it will be lazily cached).
- self() - Static method in class permafrost.tundra.tn.profile.ProfileHelper
-
Returns the My Enterprise profile from the Trading Networks database.
- setActive(boolean) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setAttempted(boolean) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setBizDocEnvelope(BizDocEnvelope) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setConcurrency(int) - Method in class permafrost.tundra.tn.route.Deferrer
-
Allows the concurrency to be changed while running.
- setDBIData(IData) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setDefaultServerId() - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setDelivering(GuaranteedJob) - Static method in class permafrost.tundra.tn.delivery.GuaranteedJobHelper
-
Update the given job's status to "DELIVERING".
- setIData(IData) - Method in class permafrost.tundra.tn.route.CallableRoute
-
This method is not implemented.
- setInputData(IData) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setInvokeAsUser(String) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setJobId(String) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setOutputData(IData) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setProcessing(boolean) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setQueueName(String) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setRetries(int) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setRetryFactor(int) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setRetryLimit(int) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setRetryStrategy(GuaranteedJob, int, float, Duration) - Static method in class permafrost.tundra.tn.delivery.GuaranteedJobHelper
-
Update the retry settings on the given job using the given settings, or the retry settings on the receiver's
profile if the given retryLimit is less than or equal to 0.
- setRetryStrategy(GuaranteedJob, int, float, long) - Static method in class permafrost.tundra.tn.delivery.GuaranteedJobHelper
-
Update the retry settings on the given job using the given settings, or the retry settings on the receiver's
profile if the given retryLimit is less than or equal to 0.
- setServerId(String) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setService(DeliveryService) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setStatus(int) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setStatus(BizDocEnvelope, String, String) - Static method in class permafrost.tundra.tn.document.BizDocEnvelopeHelper
-
Updates the status on the given BizDocEnvelope.
- setStatus(BizDocEnvelope, String, String, boolean) - Static method in class permafrost.tundra.tn.document.BizDocEnvelopeHelper
-
Updates the status on the given BizDocEnvelope.
- setStatus(BizDocEnvelope, String, String, String, String, boolean) - Static method in class permafrost.tundra.tn.document.BizDocEnvelopeHelper
-
Updates the status on the given BizDocEnvelope with optimistic concurrency supported by ensuring the status
is only updated if it equals the given previous value.
- setStatus(String, String, String, String, String, boolean) - Static method in class permafrost.tundra.tn.document.BizDocEnvelopeHelper
-
Updates the status on the given BizDocEnvelope with optimistic concurrency supported by ensuring the status
is only updated if it equals the given previous value.
- setTimeCreated(long) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setTimeUpdated(long) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setTransportStatus(String) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setTransportStatusMessage(String) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setTransportTime(long) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- setTTW(long) - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- shutdownTimeout - Variable in class permafrost.tundra.tn.route.Deferrer
-
Maximum time to wait to shutdown the executor in nanoseconds.
- size() - Method in class permafrost.tundra.tn.route.Deferrer
-
Returns the number of queued tasks.
- start() - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- start() - Static method in class permafrost.tundra.tn.delivery.DeliveryQueueProcessor
-
Starts/enables queue processing.
- start() - Method in class permafrost.tundra.tn.route.Deferrer
-
Starts this object.
- started - Variable in class permafrost.tundra.tn.route.Deferrer
-
Is this object started or stopped?
- stop() - Method in class permafrost.tundra.tn.delivery.DelegatingDeliveryJob
-
- stop() - Static method in class permafrost.tundra.tn.delivery.DeliveryQueueProcessor
-
Stops/disables queue processing, and shuts down all currently processing supervisors.
- stop() - Method in class permafrost.tundra.tn.route.Deferrer
-
Stops this object.
- StrictException - Exception in permafrost.tundra.tn.lang
-
Document strictness check exception, thrown when a strictness check fails.
- StrictException() - Constructor for exception permafrost.tundra.tn.lang.StrictException
-
Constructs a new StrictException.
- StrictException(String) - Constructor for exception permafrost.tundra.tn.lang.StrictException
-
Constructs a new StrictException with the given message.
- StrictException(Throwable) - Constructor for exception permafrost.tundra.tn.lang.StrictException
-
Constructs a new StrictException with the given cause.
- StrictException(String, Throwable) - Constructor for exception permafrost.tundra.tn.lang.StrictException
-
Constructs a new StrictException with the given message and cause.
- StrictException(Collection<? extends Throwable>) - Constructor for exception permafrost.tundra.tn.lang.StrictException
-
Constructs a new StrictException with the given list of exceptions.
- StrictException(Throwable...) - Constructor for exception permafrost.tundra.tn.lang.StrictException
-
Constructs a new StrictException with the given list of exceptions.
- suspend(DeliveryQueue) - Static method in class permafrost.tundra.tn.delivery.DeliveryQueueHelper
-
Suspends the delivery of the given Trading Networks delivery queue.
- suspend - Variable in class permafrost.tundra.tn.delivery.RetryableDeliveryJob
-
Whether the deliver queue should be suspended on retry exhaustion.


NoFap Panic Button – Privacy Policy
Last Updated: 2018/11/06
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Elements of the NoFap Panic Button (which may be disabled) require access to your browsing data so that they may parse the web pages you are visiting, this processing is required for those elements of the extension to function. This data is not transmitted externally.
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Hi All,
I've seen there is a test by Trystan with a maximum of 14% error (although most measures had much lower errors) I'd like to know which are the min amd max Wattages detectable by emonTx. Will emonTX detect charges down to a few Watts?
Thanks,
Jordi.
Re: emonTx precision
Wattage means nothing without knowing the system voltage. The standard current transformer is rated at 100 A maximum. The minimum current that can be measured with any degree of certainty is around 1% of this. Below that, even theoretical errors (leaving out errors created by component tolerances and factors like the accuracy of the analog to digital converter) start to increase significantly. Theory alone suggests the error below about 0.5% of maximum current (i.e. 0.5 A) varies wildly and can exceed 50% of the reading.
The short answer is no, at least not with the standard 100 A current transformer.
At the current levels you envisage, in effect you have a 1-bit, 2-bit or 3-bit analogue to digital conversion. I intend to write a full explanation of the behaviour of the analog to digital converter with very low level signals. When I've done that, all should become clear. (Factors that influence the reading at such low levels include electrical noise, where the zero line sits in relation to the steps in the ADC converter law, how this relates to the amplitude of the sine wave and the calculation of the rms value of that sine wave).
Re: emonTx precision
I did 'asked' 'this in another thread but when looping the live wire three or four times through the CT sensor wouldnt that make it more responsive to lower Amps ?
Re: emonTx precision
See here: http://openenergymonitor.org/emon/node/587
Re: emonTx precision
Re: emonTx precision
If you are thinking of increasing the value of the burden resistor, there is a lot of information that should help you in the report http://openenergymonitor.org/emon/buildingblocks/report-yhdc-sct-013-000... As you will see from the report, it is generally not a good idea to increase the value of the burden resistor too much, as distortions creep in.
Provided the primary wire size is small enough, as mentioned earlier in the thread you could pass the wire several times through the core, then adjust the software calibration constant to suit.
Or as you say you could do both of these things.
 The input must stay between the supply rails. You need to read the Atmel data sheet. The analog input is connected to the supply rails by internal diodes, while these clamp the voltage to -0.7 V and (Vss + 0.7 V), they have limited current capability, and if you exceed those limits you probably have a dead Arduino. The best way of limiting the current is to include a series resistor between the CT and the input pin (note below). The current drawn by the analog input pin is so low that any resistor large enough to limit the current will still have negligible effect on the accuracy. When calculating the resistor value, bear in mind the CT can develop a substantial voltage when it saturates in fault conditions - in the extreme, that's 22 V, limited by the internal zener diodes. You could of course put your own zener diodes (say 6V8) in parallel with the burden resistor to limit the voltage even further (see the report for wiring the zeners).
It should be possible. I believe Marc_Eberhard was considering using a MCP3909, but I've no idea whether he has progressed this. In that case, you'd use the Arduino to command the A/D conversions, do the maths, and send the answer by wireless.
Almost right. It is 10-bit (the MCP3909 is 16-bit) but it runs off 3.3 V in the standard emonTx.
Or several MCP3909's ? A quick calculation shows that this with the standard 100 A CT should resolve 3 W with moderate accuracy. However, electrical noise might be a problem. Get-out clause: I have not engineered that suggestion in any detail - you must do the engineering on it.
[NOTE] The two voltage divider resistors that bias the inputs to Vss / 2 provide that function in the standard emonTx circuit - but you must not increase the bypass capacitor else that will pass enough current to blow the protection diodes.
Re: emonTx precision
Hi Robert,
Thanks for your suggestion. MCP3909 looks very promising. However I don't think I have the necessary knowledge to attempt such type of electronic circuits by myself. I am a software engineer with some experience with small hardware projects but this is too difficult.
I understand I'd like something similar to http://www.microchip.com/stellent/idcplg?IdcService=SS_GET_PAGE&nodeId=1824&appnote=en544926 but with more circuits.
BTW, in the former example they measure real power and power factor, but, as I understand, without measuring current voltage. How is this achieved?
Jordi
Re: emonTx precision
In Microchip's Application Note for the MCP3909 - AN1291 ?
They cannot and they do not! The MCP3909 has two differential inputs. In the circuit diagram (Figure 2), CH0 measures current via a shunt and CH1 measures line voltage via a divider network.
As you say you are a software person and not experienced in hardware, and especially not experienced with working on live high voltages - DO NOT USE THIS CIRCUIT ARRANGEMENT ! Stay with the isolated, low voltage arrangement that the emonTx uses, that is a current transformer and step-down voltage transformer.
Re: emonTx precision
The method used in the microchip´s solution is to use an amplifier to boost the signal when the power is too weak. in a dynamic form.
I´ve try similar solution with arduino, but, lowering the acd voltage reference and derived voltage bias to the CT censor. that way increasing the resolution, but...
My idea has been killed by the noise. when the vref voltage was lowered to about 1v, the background noise was multiplied by somthing about 20x... If anyone figures how to reduce that noise, i think voltage dividers can be used drived by arduino pins to drop the Vref and Vbias to lower voltages, increasing resolution.
Re: emonTx precision
I would be fairly certain that Microchip's solution does work. They introduce a gain of 70 x, and I'd suggest that they paid great attention to the printed circuit layout, and earthing and shielding. They mention this several times in the AN, and stress its importance.
Using an external amplifier means that the very low level signals can be physically moved further away from the digital circuits, which must be a good thing.
[Edit:]
I have a gut feeling that scaling the ADC range is just inherently wrong, and you only stand to gain 3 x anyway. Atmel don't suggest it, and I'd take that as a hint that it is not a good idea.
If you do the maths on the ADC converter when the input signal amplitude is just a few LSBs, you'll find that below 1% full scale, the errors can be well above 10% (of actual reading). So you do need Atmel's 60 - 70 x to accurately read down to single-figure Watts.


pips Red=15 White=90
(CorrectAnswer= 0/0, ErrorScore= 0)
This position arose earlier this week in the London league match between Roehampton and The Cumberland. I was White and leading 3-1 to 5. My adversary was long-time backgammon colleague, Raymond Kershaw, author of the excellent “Backgammon Funfair”.
How should Ray play his 51? Of course, we would all knowthe answer to this straight away if we had recently read Bob Wachtel’s fine book, “In the game until the end”, which is dedicated to problems such as this one. However, we forget things over time, and Ray couldn’t recall the correct play.
The choices are (a) 3/off, 2/1* and (b) 3/off, 3/2. Both plays leave eleven immediate shots so is there really that much between them? The answer to that question is a very large yes and making the wrong play is particularly expensive at this score where a gammon wins the match for Black.
What is your choice? If you chose (a) then give yourself a pat on the back. After this play, if White misses the shot, then Black’s extended jeopardy only arises if White fans with 33, 22 or 23. After (b) if White misses the shot then there is considerable extended jeopardy for Black.
He will have five checkers left on the board so he is likely to leave at least one more shot and the nightmare scenario arises when he takes two checkers next turn and then rolls a ‘1’ on his subsequent turn, giving White the chance to execute a ’coup classique’. As you can see (b) limits the extended jeopardy to negligible levels while (a) leaves Black with a lot of work to do.
In a money game (b) is merely a blunder. At this match score the efficiency of Black’s gammons magnifies the single blunder into a 3.5 blunder, once again demonstrating how important the match score is when making decisions. Normally it is doubling cube mistakes that gives us blunders of this magnitude but this position clearly demonstrates that checker play errors can be equally ruinous.
Ray actually chose the wrong play and I then hit his blot by rolling 42. He replied with 25 from the bar hitting two checkers. There was further excitement after that and still time for me to make a bad checker play error before Ray won his gammon and the match.
Analysed in the cold light of day 3/off, 2/1* is clear but always remember that over the board such decisions are not that easy except for the very best players who would simply ‘know’ that 3/off, 2/1* was correct.
How should Ray play his 51? Of course, we would all knowthe answer to this straight away if we had recently read Bob Wachtel’s fine book, “In the game until the end”, which is dedicated to problems such as this one. However, we forget things over time, and Ray couldn’t recall the correct play.
The choices are (a) 3/off, 2/1* and (b) 3/off, 3/2. Both plays leave eleven immediate shots so is there really that much between them? The answer to that question is a very large yes and making the wrong play is particularly expensive at this score where a gammon wins the match for Black.
What is your choice? If you chose (a) then give yourself a pat on the back. After this play, if White misses the shot, then Black’s extended jeopardy only arises if White fans with 33, 22 or 23. After (b) if White misses the shot then there is considerable extended jeopardy for Black.
He will have five checkers left on the board so he is likely to leave at least one more shot and the nightmare scenario arises when he takes two checkers next turn and then rolls a ‘1’ on his subsequent turn, giving White the chance to execute a ’coup classique’. As you can see (b) limits the extended jeopardy to negligible levels while (a) leaves Black with a lot of work to do.
In a money game (b) is merely a blunder. At this match score the efficiency of Black’s gammons magnifies the single blunder into a 3.5 blunder, once again demonstrating how important the match score is when making decisions. Normally it is doubling cube mistakes that gives us blunders of this magnitude but this position clearly demonstrates that checker play errors can be equally ruinous.
Ray actually chose the wrong play and I then hit his blot by rolling 42. He replied with 25 from the bar hitting two checkers. There was further excitement after that and still time for me to make a bad checker play error before Ray won his gammon and the match.
Analysed in the cold light of day 3/off, 2/1* is clear but always remember that over the board such decisions are not that easy except for the very best players who would simply ‘know’ that 3/off, 2/1* was correct.
1. Cubeful 2-ply 3/off 2/1* Eq.: +1.358 0.881 0.624 0.012 - 0.119 0.000 0.000 2. Cubeful 2-ply 3/2 3/off Eq.: +1.287 (-0.071) 0.881 0.497 0.068 - 0.119 0.000 0.000


Juntupg1708.github.io
View and Download Garmin Forerunner 205 owner's manual online. GPS-enabled trainer for runners. Forerunner 205 GPS pdf manual download. Also for: Forerunner. Garmin Nuvi 1200 Schnellstartanleitung. View and Download Garmin RV 760 owner's manual online. RV 760. RV 760 GPS pdf manual download. Also for: Camper 760, Camper. GARMIN RV 760 OWNER'S MANUAL Pdf Download. GARMIN FORERUNNER 205 OWNER'S MANUAL Pdf Download.


Billing Period: 2:00 pm - 4:00 pm
Producer: {{owner.ownerID}}
Consumer: {{owner.ownerID}}
Resource exchanged (kwh):
Rate: {{ownerCoinsPerResource}} Coins / kwh
Transaction ID: {{transactionID}}


added_to_project
by Kim Leaman at 2020-11-03 21:03:45.moved_columns_in_project
by Kim Leaman at 2020-11-03 21:03:51.labeled
by Kim Leaman at 2020-11-03 21:06:46.moved_columns_in_project
by Kim Leaman at 2020-11-03 21:09:44.This is deprecated by the support for the ArchivesSpace-exported EADs (which no longer contain the
closed
by James R. Griffin III at 2020-11-03 20:28:02.After requesting support from @kayiwa, updating the TLS cipher suite proved to have successfully ensure that Items can be deposited from Elements into the OAR:
I am still trying to troubleshoot authorization policies for the deposited Items (as an administrator, I can accept these into a workflow, but cannot publish them).
mentioned
by Francis Kayiwa at 2020-11-03 16:21:08.subscribed
by Francis Kayiwa at 2020-11-03 16:21:08.labeled
by Trey Pendragon at 2020-11-02 23:27:14.referenced
by Trey Pendragon at 2020-11-02 23:46:56.closed
by None at 2020-11-03 13:43:51.referenced
by None at 2020-11-03 13:43:51.merged
by None at 2020-11-03 13:43:51.closed
by None at 2020-11-03 13:43:51.head_ref_deleted
by None at 2020-11-03 13:43:52.head_ref_force_pushed
by Cliff Wulfman at 2020-11-03 14:57:08.Coverage remained the same at 82.059% when pulling 1b05729ae6cb542a0b9fbc8b4f90d051a9fe41e8 on 693-yard into e576ea17201a5cfbe078b6de79b584c87f64bca5 on main.
I am afraid that InchCI seems to be breaking for me still:
I am afraid that InchCI seems to be breaking for me still:
yes I can see that too when I use the branch name or the main .
ready_for_review
by Christina Chortaria at 2020-11-02 22:57:07.head_ref_force_pushed
by Christina Chortaria at 2020-11-02 23:05:31.renamed
by Christina Chortaria at 2020-11-02 23:29:41.convert_to_draft
by Christina Chortaria at 2020-11-03 00:05:37.head_ref_force_pushed
by Christina Chortaria at 2020-11-03 00:28:21.assigned
by Christina Chortaria at 2020-11-03 00:32:06.closed
by None at 2020-11-03 14:08:16.referenced
by None at 2020-11-03 14:08:15.merged
by None at 2020-11-03 14:08:15.closed
by None at 2020-11-03 14:08:16.head_ref_deleted
by None at 2020-11-03 14:08:17.mentioned
by None at 2020-11-03 18:18:58.subscribed
by None at 2020-11-03 18:18:58.closed
by None at 2020-11-03 18:30:21.referenced
by None at 2020-11-03 18:30:20.merged
by None at 2020-11-03 18:30:20.closed
by None at 2020-11-03 18:30:21.head_ref_deleted
by None at 2020-11-03 18:30:22.assigned
by Francis Kayiwa at 2020-11-03 15:05:08.assigned
by Trey Pendragon at 2020-11-02 23:54:02.closed
by James R. Griffin III at 2020-11-03 14:32:31.review_requested
by James R. Griffin III at 2020-11-03 14:14:48.referenced
by James R. Griffin III at 2020-11-03 14:32:31.merged
by James R. Griffin III at 2020-11-03 14:32:31.closed
by James R. Griffin III at 2020-11-03 14:32:31.head_ref_deleted
by James R. Griffin III at 2020-11-03 14:32:32.referenced
by None at 2020-11-03 16:33:57.merged
by None at 2020-11-03 16:33:57.closed
by None at 2020-11-03 16:33:57.head_ref_deleted
by None at 2020-11-03 16:33:58.closed
by Trey Pendragon at 2020-11-03 17:28:07.referenced
by Trey Pendragon at 2020-11-03 17:28:07.merged
by Trey Pendragon at 2020-11-03 17:28:07.closed
by Trey Pendragon at 2020-11-03 17:28:08.head_ref_deleted
by Trey Pendragon at 2020-11-03 17:28:08.So idk about this tool. here's a blog post about what it does / doesn't do: https://accesslint.com/blog/accesslint-github-marketplace-launch/
It seems like if we really want to do an accessibility CI check we'll need to actually run the site (i guess using docker somehow) as part of ci and run lighthouse on it.
head_ref_force_pushed
by None at 2020-11-03 17:08:20.closed
by None at 2020-11-03 17:51:53.where can someone find this form on the site?
This is built on axe-core and looks pretty easy to set up: https://thoughtbot.com/blog/introducing-accesslint-web-accessibility-testing-in-ci
edit: nevermind, this project has been archived.
Deprecation note on the project recommends https://github.com/apps/accesslint github integration
As I said on #450 , that accesslint tool doesn't render templates; it really only reviews html-formatted code.
Lighthouse ci documentation: https://github.com/GoogleChrome/lighthouse-ci/blob/master/docs/getting-started.md and someone's blog post: https://josephkhan.me/run-lighthouse-performance-audits/
The lighthouse route will only be possible if we can configure a running production app in circleci.
The axe-core tool integrates into javascript tests. We currently don't have any javascript tests, but even if we did they don't render our rails pages. The assumption of that tool is that you're running it against a javascript front-end.
I'm not sure we have a great option here.
assigned
by None at 2020-11-03 17:06:34.This needs to be rebased.
convert_to_draft
by James R. Griffin III at 2020-11-03 18:40:07.head_ref_force_pushed
by James R. Griffin III at 2020-11-03 18:42:29.ready_for_review
by James R. Griffin III at 2020-11-03 18:46:45.closed
by Trey Pendragon at 2020-11-03 18:53:55.closed
by Trey Pendragon at 2020-11-03 18:59:42.renamed
by Trey Pendragon at 2020-11-03 19:03:18.renamed
by Trey Pendragon at 2020-11-03 19:03:23.Closed as a duplicate of #386
closed
by Trey Pendragon at 2020-11-03 19:05:34.closed
by Trey Pendragon at 2020-11-03 19:08:04.closed
by Trey Pendragon at 2020-11-03 19:19:20.We are now matching the wireframes, which doesn't have a link to the repository. We can open another issue if we find we need it somewhere.
closed
by Trey Pendragon at 2020-11-03 19:21:41.renamed
by Trey Pendragon at 2020-11-03 19:24:54.labeled
by Trey Pendragon at 2020-11-03 19:25:43.labeled
by Trey Pendragon at 2020-11-03 19:28:02.See https://xd.adobe.com/view/a54bb217-10ff-43b2-72f6-6c3cadf376a4-d37a/screen/17ab6c92-2aa9-4457-8bc2-30f4562829a2 for the button.
renamed
by Trey Pendragon at 2020-11-03 19:32:17.closed
by Trey Pendragon at 2020-11-03 19:37:56.closed
by Trey Pendragon at 2020-11-03 19:45:08.We don't add container information anymore.
closed
by Trey Pendragon at 2020-11-03 19:46:20.Closed as duplicate of #389
closed
by Trey Pendragon at 2020-11-03 19:48:10.closed
by Trey Pendragon at 2020-11-03 19:48:42.We're assuming we're doing the right thing now. We'll open a new ticket if an issue is reported.
closed
by Trey Pendragon at 2020-11-03 19:49:29.renamed
by Trey Pendragon at 2020-11-03 19:51:20.And how to index them in a development environment. Replace instructions about svn: https://github.com/pulibrary/pulfalight#indexing-documents-into-pulfalight
labeled
by James R. Griffin III at 2020-11-03 20:25:40.labeled
by James R. Griffin III at 2020-11-03 20:25:40.milestoned
by James R. Griffin III at 2020-11-03 20:25:43.labeled
by James R. Griffin III at 2020-11-03 20:33:10.milestoned
by James R. Griffin III at 2020-11-03 20:33:30.labeled
by James R. Griffin III at 2020-11-03 20:34:16.milestoned
by James R. Griffin III at 2020-11-03 20:34:20.labeled
by James R. Griffin III at 2020-11-03 20:34:48.milestoned
by James R. Griffin III at 2020-11-03 20:34:54.labeled
by James R. Griffin III at 2020-11-03 20:35:25.milestoned
by James R. Griffin III at 2020-11-03 20:35:28.labeled
by James R. Griffin III at 2020-11-03 20:40:10.milestoned
by James R. Griffin III at 2020-11-03 20:40:23.We're moving this to the backlog for now, we've found we're unable to implement this at the moment. For now users will have to redirect to the Aeon page as they currently do. Maybe @sdellis can provide some background as to what the blockers were for the implementation of this?
The Aeon API updates that would likely allow us to submit requests via POST with an auth token was scheduled for Q3 earlier this year. Now their site says Q4. I say "likely" because there seems to be no itemized list of what new API actions they are adding. This was a "wishlist" feature if things fell into place in time, but it's not doable at the moment.
mentioned
by Shaun Ellis at 2020-11-03 19:14:13.subscribed
by Shaun Ellis at 2020-11-03 19:14:13.milestoned
by James R. Griffin III at 2020-11-03 20:56:43.milestoned
by James R. Griffin III at 2020-11-03 20:57:01.labeled
by James R. Griffin III at 2020-11-03 20:59:43.labeled
by James R. Griffin III at 2020-11-03 20:59:43.milestoned
by James R. Griffin III at 2020-11-03 20:59:51.labeled
by James R. Griffin III at 2020-11-03 21:00:13.labeled
by James R. Griffin III at 2020-11-03 21:00:13.milestoned
by James R. Griffin III at 2020-11-03 21:00:17.labeled
by James R. Griffin III at 2020-11-03 21:00:33.milestoned
by James R. Griffin III at 2020-11-03 21:00:37.labeled
by James R. Griffin III at 2020-11-03 21:01:20.milestoned
by James R. Griffin III at 2020-11-03 21:01:24.labeled
by James R. Griffin III at 2020-11-03 20:58:36.milestoned
by James R. Griffin III at 2020-11-03 20:58:41.assigned
by None at 2020-11-03 21:30:34.Given the age and that this would certainly precede the shift towards the importation of EADs from ArchivesSpace, I'm going to close this with the understanding that collaborators have since been implementing test suites using Traject-transformed XML Documents (rather than stand-alone Solr Documents).
I am sorry, I should have first opened a discussion before closing this without warning. This should be reopened given that there should be test Solr fixtures in place.
closed
by James R. Griffin III at 2020-11-03 20:31:46.reopened
by James R. Griffin III at 2020-11-03 21:34:22.labeled
by James R. Griffin III at 2020-11-03 21:34:51.milestoned
by James R. Griffin III at 2020-11-03 21:34:55.For the initial static page, we will need the content. Where can we get this?
@apferrar can speak more to this in terms of instructions for users; however, one piece of content that's ready to go is this statement: https://library.princeton.edu/special-collections/statement-language-archival-description.
labeled
by Trey Pendragon at 2020-11-03 19:10:53.mentioned
by Amanda Ferrara at 2020-11-03 22:53:36.subscribed
by Amanda Ferrara at 2020-11-03 22:53:36.Couple of finding aid examples: C1408, C1643, C0539
labeled
by None at 2020-11-03 16:49:27.Sorry, chiming in here before @apferrar responds-she may have more to add, but we want everything except "Level."
This issue also relates to #232
labeled
by Trey Pendragon at 2020-11-03 19:08:40.mentioned
by Amanda Ferrara at 2020-11-03 23:00:20.subscribed
by Amanda Ferrara at 2020-11-03 23:00:20.@faithc @apferrar Can you look at what exists in the staging site and point us to what's wrong? We're a little confused.
I think this issue is resolved now? @apferrar?
Though I did spot another issue looking into this. The physloc text notes associated with container records, which note where in the stacks an item is located, should not display on the site. This is for staff use only. For example, see: https://pulfalight-staging.princeton.edu/catalog/aspace_C1491_c5621. "D-zone" should not display on the site. Should another issue be created for this?
mentioned
by None at 2020-11-03 19:44:10.subscribed
by None at 2020-11-03 19:44:10.mentioned
by Amanda Ferrara at 2020-11-03 19:44:10.subscribed
by Amanda Ferrara at 2020-11-03 19:44:10.labeled
by Trey Pendragon at 2020-11-03 19:44:16.mentioned
by Amanda Ferrara at 2020-11-03 23:11:27.subscribed
by Amanda Ferrara at 2020-11-03 23:11:27.@regineheberlein Is there a small decimal point EAD?
Sorry @tpendragon, I'm not understanding your question. We have a few dozen EAD files with decimal points in the collection code / file name, including those with two decimal points (e.g. MC001.02.01 etc.)
@regineheberlein We need to index one, but all the ones I saw are too big and ASpace's QA is crashing when I grab them. Is there one that isn't very big but has a decimal?
@tpendragon Ah, got it. Try MC001.02.06 or MC001.02.06--both around 500MB, and they have an inventory (i.e. not collection-level only).
mentioned
by None at 2020-11-03 18:56:38.subscribed
by None at 2020-11-03 18:56:38.mentioned
by Trey Pendragon at 2020-11-03 19:13:49.subscribed
by Trey Pendragon at 2020-11-03 19:13:49.mentioned
by None at 2020-11-03 20:10:08.subscribed
by None at 2020-11-03 20:10:08.milestoned
by James R. Griffin III at 2020-11-03 20:58:16.mentioned
by Trey Pendragon at 2020-11-04 00:09:01.subscribed
by Trey Pendragon at 2020-11-04 00:09:01.@faithc We're having a hard time figuring out how to work this ticket. Can you find an example in the staging site where it's showing notes it shouldn't, or not showing a note it should so we can make this actionable? Even a new issue per note would be super helpful.
Maybe https://github.com/pulibrary/pulfalight/issues/286 is the documentation for this and we just need to do that work first?
Yes. The data in the spreadsheet explains how collection-level notes should be managed. Thanks.
Actually, @regineheberlein, does the encoding that we included in the spreadsheet still apply now that we're talking about ASpace records?
@faithc No, that needs to be revised--it'll be wrong especially for the descgrp cases.
mentioned
by None at 2020-11-03 19:17:39.subscribed
by None at 2020-11-03 19:17:39.labeled
by Trey Pendragon at 2020-11-03 19:17:49.mentioned
by None at 2020-11-03 23:17:10.subscribed
by None at 2020-11-03 23:17:10.mentioned
by None at 2020-11-04 00:10:35.subscribed
by None at 2020-11-04 00:10:35.@sdellis Can you point us towards logic or describe how we should be indexing access permissions based on component info?
@tpendragon I think I can describe it, and these rules go all the way up to the collection level:
<accessrestrict type="closed">
), the component should get a "Restricted Content" indicator.I recently heard about <accessrestrict type="review">
in which I believe we haven't yet reviewed the content for access restrictions, but will upon request. Perhaps @apferrar , @faithc, or @regineheberlein can weigh in on what should be shown here... "Possible Restricted Content"?
@sdellis Thanks! I've copied your comment to the root issue and moved it back over from blocked.
@sdellis @tpendragon The only values currently in our EADs are "open", "closed", and "review". This was changed by ADAPT fairly recently.
In ASpace, both "review" and "closed" will be set to "restrictions=>true" in ASpace ("open" will correspondingly be "restrictions=>false"), with the text of the restriction stored in "notes". On the topcontainer record, the default value for the type of restriction will most likely be a generic "Restricted"--we're still in the process of working that out with Lyrasis--and the text of the note I believe will be in "activerestrictions".
mentioned
by Shaun Ellis at 2020-11-03 19:40:20.subscribed
by Shaun Ellis at 2020-11-03 19:40:20.mentioned
by Trey Pendragon at 2020-11-03 21:26:20.subscribed
by Trey Pendragon at 2020-11-03 21:26:20.mentioned
by None at 2020-11-03 21:26:20.subscribed
by None at 2020-11-03 21:26:20.mentioned
by None at 2020-11-03 21:26:20.subscribed
by None at 2020-11-03 21:26:21.mentioned
by Amanda Ferrara at 2020-11-03 21:26:21.subscribed
by Amanda Ferrara at 2020-11-03 21:26:21.mentioned
by Shaun Ellis at 2020-11-03 21:29:36.subscribed
by Shaun Ellis at 2020-11-03 21:29:36.mentioned
by Shaun Ellis at 2020-11-04 00:19:59.subscribed
by Shaun Ellis at 2020-11-04 00:19:59.mentioned
by Trey Pendragon at 2020-11-04 00:20:00.subscribed
by Trey Pendragon at 2020-11-04 00:20:00.added_to_project
by None at 2020-11-03 21:28:10.


I am a very simple card. I am good at containing small bits of information.I am convenient because I require little markup to use effectively.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.


Update 2012-08-07
Sorry, these feeds are going away as I don’t use them and don’t want to maintain them.
There is a Cyanide and Happiness feed with images here that seems just as good.
Old post
I discovered the web comic Cyanide and Happiness a few hours ago. Good stuff.
Alas, their RSS feed didn’t include the comic images inline. Easily solved – I wrote a PHP wrapper around the feed that finds and injects the images. Get the improved feed.
While I’m blogging this, I’ll mention two other feeds I’m scraping since a while back, in case anyone else is interested:
A feed for WorldOfWar.se.
A feed for Handdator.se, which doesn’t interest me anymore, but I’ll leave it up until it breaks.
All three scripts cache scraped data, so the site owners should not have cause to complain.


--- layout: newsstory title: WE LOVE THIS COMPETITION match: BSC Willenhall 0 Yeltz 2 ---
The B'ham Senior Cup holders are through. Halesowen's first victory under new management was a 2-0 victory over mighty Willenhall, with both goals coming from Steve Pie-arce. Excellent.


Top1
Some beer
it tastes really good!
Top2
Some beer
it tastes really good!
Top3
Some beer
it tastes really good!
Top4
Some beer
it tastes really good!
Top5
Some beer
it tastes really good!
Top6
Some beer
it tastes really good!
{% include "home/footer.html"%}


Realms
These are the currently available realms. You can also create a new realm.
{{if .realms}}| Name | Region code | Signing key |
|---|---|---|
| {{.Name}} | {{.RegionCode}} | {{if .UseRealmCertificateKey}}Realm{{else}}System{{end}} |
There are no realms.
{{end}}{{define "admin/realms"}}
{{template "head" .}} {{template "navbar" .}}These are the currently available realms. You can also create a new realm.
{{if .realms}}| Name | Region code | Signing key |
|---|---|---|
| {{.Name}} | {{.RegionCode}} | {{if .UseRealmCertificateKey}}Realm{{else}}System{{end}} |
There are no realms.
{{end}}


Drawing and Animation
Table of Contents:
Ball
Properties
- Enabled
- Controls whether the Ball moves and can be interacted with through collisions, dragging, touching, and flinging.
- Heading
- Sets heading in which sprite should move. In addition to changing the local variables
- Interval
- The interval in milliseconds at which the Ball’s position is updated. For example, if the interval is 50 and the speed is 10, then every 50 milliseconds the sprite will move 10 pixels in the heading direction.
- OriginAtCenter
- Whether the x- and y-coordinates should represent the center of the Ball (
true
) or its left and top edges (false
). - PaintColor
- The color of the Ball.
- Radius
- The distance from the edge of the Ball to its center.
- Speed
- The number of pixels that the Ball should move every interval, if enabled.
- Visible
- Whether the Ball is visible.
- X
- The horizontal coordinate of the Ball, increasing as the Ball moves right. If the property OriginAtCenter is true, the coodinate is for the center of the Ball; otherwise, it is for the leftmost point of the Ball.
- Y
- The vertical coordinate of the Ball, increasing as the Ball moves down. If the property OriginAtCenter is true, the coodinate is for the center of the Ball; otherwise, it is for the uppermost point of the Ball.
- Z
- Sets the layer of the sprite, indicating whether it will appear in front of or behind other sprites.
Events
- CollidedWith(other)
- Event handler called when two enabled sprites (Balls or ImageSprites) collide. Note that checking for collisions with a rotated ImageSprite currently checks against its unrotated position. Therefore, collision checking will be inaccurate for tall narrow or short wide sprites that are rotated.
- Dragged(startX,startY,prevX,prevY,currentX,currentY)
- Event handler called when a Ball is dragged. On all calls, the starting coordinates are where the screen was first touched, and the “current” coordinates describe the endpoint of the current line segment. On the first call within a given drag, the “previous” coordinates are the same as the starting coordinates; subsequently, they are the “current” coordinates from the prior call. Note that the Ball won’t actually move anywhere in response to the Dragged event unless MoveTo is explicitly called. For smooth movement, each of its coordinates should be set to the sum of its initial value and the difference between its current and previous values.
- EdgeReached(edge)
- Event handler called when the Ball reaches an edge of the screen. If Bounce is then called with that edge, the Ball will appear to bounce off of the edge it reached. Edge here is represented as an integer that indicates one of eight directions north (1), northeast (2), east (3), southeast (4), south (-1), southwest (-2), west (-3), and northwest (-4).
- Flung(x,y,speed,heading,xvel,yvel)
- Event handler called when a fling gesture (quick swipe) is made on an enabled Ball. This provides the x and y coordinates of the start of the fling (relative to the upper left of the canvas), the speed (pixels per millisecond), the heading (0-360 degrees), and the x and y velocity components of the fling’s vector.
- NoLongerCollidingWith(other)
- Event handler called when a pair of sprites (Balls and ImageSprites) are no longer colliding.
- TouchDown(x,y)
- Event handler called when the user begins touching an enabled Ball (placing their finger on a Ball and leaving it there). This provides the x and y coordinates of the touch, relative to the upper left of the canvas.
- TouchUp(x,y)
- Event handler called when the user stops touching an enabled Ball (lifting their finger after a TouchDown event). This provides the x and y coordinates of the touch, relative to the upper left of the canvas.
- Touched(x,y)
- Event handler called when the user touches an enabled Ball and then immediately lifts their finger. The provided x and y coordinates are relative to the upper left of the canvas.
Methods
- Bounce(edge)
- Makes the Ball bounce, as if off a wall. For normal bouncing, the edge argument should be the one returned by EdgeReached.
- CollidingWith(other)
- Indicates whether a collision has been registered between this Ball and the passed sprite (Ball or ImageSprite).
- MoveIntoBounds()
- Moves the Ball back in bounds if part of it extends out of bounds, having no effect otherwise. If the Ball is too wide to fit on the canvas, this aligns the left side of the Ball with the left side of the canvas. If the Ball is too tall to fit on the canvas, this aligns the top side of the Ball with the top side of the canvas.
- MoveTo(x,y)
- Sets the x and y coordinates of the Ball. If CenterAtOrigin is true, the center of the Ball will be placed here. Otherwise, the top left edge of the Ball will be placed at the specified coordinates.
- PointInDirection(x,y)
- Sets the heading of the Ball toward the point with the coordinates (x, y).
- PointTowards(target)
- Turns the Ball to point towards a designated target sprite (Ball or ImageSprite). The new heading will be parallel to the line joining the centerpoints of the two sprites.
Canvas
Properties
- BackgroundColor
- The color of the canvas background.
- BackgroundImage
- The name of a file containing the background image for the canvas
- ExtendMovesOutsideCanvas
- Determines whether moves can extend beyond the canvas borders. Default is false. This should normally be false, and the property is provided for backwards compatibility.
- FontSize
- The font size of text drawn on the canvas.
- Height
- Set the canvas height
The height can only be set to >0 or -1 (automatic) or -2 (fill parent) or to a value less then or equal to LENGTH_PERCENT_TAG (which is later converted to pixels.
- HeightPercent
- Specifies the vertical height of the Canvas as a percentage of the height of the Screen.
- LineWidth
- The width of lines drawn on the canvas.
- PaintColor
- The color in which lines are drawn
- TextAlignment
- Determines the alignment of the text drawn by DrawText() or DrawAngle() with respect to the point specified by that command: point at the left of the text, point at the center of the text, or point at the right of the text.
- Visible
- Returns true iff the Canvas is visible.
- Width
- Set the canvas width
The width can only be set to >0 or -1 (automatic) or -2 (fill parent) or to a value less then or equal to LENGTH_PERCENT_TAG (which is later converted to pixels.
- WidthPercent
- Specifies the horizontal width of the Canvas as a percentage of the width of the Screen.
Events
- Dragged(startX,startY,prevX,prevY,currentX,currentY,draggedAnySprite)
- When the user does a drag from one point (prevX, prevY) to another (x, y). The pair (startX, startY) indicates where the user first touched the screen, and “draggedAnySprite” indicates whether a sprite is being dragged.
- Flung(x,y,speed,heading,xvel,yvel,flungSprite)
- When a fling gesture (quick swipe) is made on the canvas: provides the (x,y) position of the start of the fling, relative to the upper left of the canvas. Also provides the speed (pixels per millisecond) and heading (0-360 degrees) of the fling, as well as the x velocity and y velocity components of the fling’s vector. The value “flungSprite” is true if a sprite was located near the the starting point of the fling gesture.
- TouchDown(x,y)
- When the user begins touching the canvas (places finger on canvas and leaves it there): provides the (x,y) position of the touch, relative to the upper left of the canvas
- TouchUp(x,y)
- When the user stops touching the canvas (lifts finger after a TouchDown event): provides the (x,y) position of the touch, relative to the upper left of the canvas
- Touched(x,y,touchedAnySprite)
- When the user touches the canvas and then immediately lifts finger: provides the (x,y) position of the touch, relative to the upper left of the canvas. TouchedAnySprite is true if the same touch also touched a sprite, and false otherwise.
Methods
- Clear()
- Clears anything drawn on this Canvas but not any background color or image.
- DrawArc(left,top,right,bottom,startAngle,sweepAngle,useCenter,fill)
- Draw an arc on Canvas, by drawing an arc from a specified oval (specified by left, top, right & bottom). Start angle is 0 when heading to the right, and increase when rotate clockwise. When useCenter is true, a sector will be drawed instead of an arc. When fill is true, a filled arc (or sector) will be drawed instead of just an outline.
- DrawCircle(centerX,centerY,radius,fill)
- Draws a circle (filled in) with the given radius centered at the given coordinates on the canvas
- DrawLine(x1,y1,x2,y2)
- Draws a line between the given coordinates on the canvas.
- DrawPoint(x,y)
- Draws a point at the given coordinates on the canvas.
- DrawShape(pointList,fill)
- Draws a shape on the canvas. pointList should be a list contains sub-lists with two number which represents a coordinate. The first point and last point does not need to be the same. e.g. ((x1 y1) (x2 y2) (x3 y3)) When fill is true, the shape will be filled.
- DrawText(text,x,y)
- Draws the specified text relative to the specified coordinates using the values of the FontSize and TextAlignment properties.
- DrawTextAtAngle(text,x,y,angle)
- Draws the specified text starting at the specified coordinates at the specified angle using the values of the FontSize and TextAlignment properties.
- GetBackgroundPixelColor(x,y)
- Gets the color of the specified point. This includes the background and any drawn points, lines, or circles but not sprites.
- GetPixelColor(x,y)
- Gets the color of the specified point.
- Save()
- Saves a picture of this Canvas to the device’s external storage. If an error occurs, the Screen’s ErrorOccurred event will be called.
- SaveAs(fileName)
- Saves a picture of this Canvas to the device’s external storage in the file named fileName. fileName must end with one of .jpg, .jpeg, or .png, which determines the file type.
- SetBackgroundPixelColor(x,y,color)
- Sets the color of the specified point. This differs from DrawPoint by having an argument for color.
ImageSprite
Properties
- Enabled
- Controls whether the ImageSprite moves and can be interacted with through collisions, dragging, touching, and flinging.
- Heading
- Sets heading in which sprite should move. In addition to changing the local variables
- Height
- The height of the ImageSprite in pixels.
- Interval
- The interval in milliseconds at which the ImageSprite’s position is updated. For example, if the interval is 50 and the speed is 10, then every 50 milliseconds the sprite will move 10 pixels in the heading direction.
- Picture
- The picture that determines the ImageSprite’s appearance.
- Rotates
- Whether the image should rotate to match the ImageSprite’s heading. The sprite rotates around its centerpoint.
- Speed
- The number of pixels that the ImageSprite should move every interval, if enabled.
- Visible
- Whether the ImageSprite is visible.
- Width
- The width of the ImageSprite in pixels.
- X
- The horizontal coordinate of the left edge of the ImageSprite, increasing as the ImageSprite moves right.
- Y
- The vertical coordinate of the top edge of the ImageSprite, increasing as the ImageSprite moves down.
- Z
- Sets the layer of the sprite, indicating whether it will appear in front of or behind other sprites.
Events
- CollidedWith(other)
- Event handler called when two enabled sprites (Balls or ImageSprites) collide. Note that checking for collisions with a rotated ImageSprite currently checks against its unrotated position. Therefore, collision checking will be inaccurate for tall narrow or short wide sprites that are rotated.
- Dragged(startX,startY,prevX,prevY,currentX,currentY)
- Event handler called when a ImageSprite is dragged. On all calls, the starting coordinates are where the screen was first touched, and the “current” coordinates describe the endpoint of the current line segment. On the first call within a given drag, the “previous” coordinates are the same as the starting coordinates; subsequently, they are the “current” coordinates from the prior call. Note that the ImageSprite won’t actually move anywhere in response to the Dragged event unless MoveTo is explicitly called. For smooth movement, each of its coordinates should be set to the sum of its initial value and the difference between its current and previous values.
- EdgeReached(edge)
- Event handler called when the ImageSprite reaches an edge of the screen. If Bounce is then called with that edge, the ImageSprite will appear to bounce off of the edge it reached. Edge here is represented as an integer that indicates one of eight directions north (1), northeast (2), east (3), southeast (4), south (-1), southwest (-2), west (-3), and northwest (-4).
- Flung(x,y,speed,heading,xvel,yvel)
- Event handler called when a fling gesture (quick swipe) is made on an enabled ImageSprite. This provides the x and y coordinates of the start of the fling (relative to the upper left of the canvas), the speed (pixels per millisecond), the heading (0-360 degrees), and the x and y velocity components of the fling’s vector.
- NoLongerCollidingWith(other)
- Event handler called when a pair of sprites (Balls and ImageSprites) are no longer colliding.
- TouchDown(x,y)
- Event handler called when the user begins touching an enabled ImageSprite (placing their finger on a ImageSprite and leaving it there). This provides the x and y coordinates of the touch, relative to the upper left of the canvas.
- TouchUp(x,y)
- Event handler called when the user stops touching an enabled ImageSprite (lifting their finger after a TouchDown event). This provides the x and y coordinates of the touch, relative to the upper left of the canvas.
- Touched(x,y)
- Event handler called when the user touches an enabled ImageSprite and then immediately lifts their finger. The provided x and y coordinates are relative to the upper left of the canvas.
Methods
- Bounce(edge)
- Makes the ImageSprite bounce, as if off a wall. For normal bouncing, the edge argument should be the one returned by EdgeReached.
- CollidingWith(other)
- Indicates whether a collision has been registered between this ImageSprite and the passed sprite (Ball or ImageSprite).
- MoveIntoBounds()
- Moves the ImageSprite back in bounds if part of it extends out of bounds, having no effect otherwise. If the ImageSprite is too wide to fit on the canvas, this aligns the left side of the ImageSprite with the left side of the canvas. If the ImageSprite is too tall to fit on the canvas, this aligns the top side of the ImageSprite with the top side of the canvas.
- MoveTo(x,y)
- Moves the ImageSprite so that its left top corner is at the specfied x and y coordinates.
- PointInDirection(x,y)
- Sets the heading of the ImageSprite toward the point with the coordinates (x, y).
- PointTowards(target)
- Turns the ImageSprite to point towards a designated target sprite (Ball or ImageSprite). The new heading will be parallel to the line joining the centerpoints of the two sprites.


Demo: Livestats counter started...
The counter has been started and will push the visitor (you) state every 5 seconds.
Stop pushing my state !
Results
getlivestats.php


Broadcast-O-Meter
Messuring broadcast and multicast traffic (by counting packets)
TOP-3 Sender
MAC
Packets/3sec
TOP-3 Destinations
MAC
Packets/3sec


--- title: About ---
SUBJPOP is a first-tier influential WeMedia studio focuses on exploring, introducing and promoting the latest semi-alternative Japanese popular music and related live performances in China.
Recently we launched our new channel SUB-J-HOP, dedicated to Japanese hip hop music promotion, and helped PUNPEE with promoting his first live tour in China.
Our members are located in China, Japan, North America and Europe.
contact us: subjpop at gmail.com


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JSON stands for JavaScript Object Notation. It is a lightweight notation format that uses JavaScript syntax to provide a flexible, yet strict, method of storing and transmitting data. The language is flexible in that you can create and name the data structure in any way; it’s strict in that JSON follows a strict set of rules for its structure.
Following is an example of some basic JSON code:
{ "firstName": "Jason", "lastName": "Jones", "address": { "city": "San Francisco, CA", "zip": 94121, "address": "444 Columbus Ave" }, "email": [<EMAIL_ADDRESS><EMAIL_ADDRESS>] }
The preceding code creates a JavaScript object that contains the data. A JavaScript object is a series of name and value pairs, written in a structured way. The basic structure of the object is as follows:
{name:value,name:value,name:value}
JSON supports a number of common data types. Each data type has a set of structural rules that you need to follow.
|
Data type |
Description |
Example |
|---|---|---|
|
Boolean |
In JavaScript, true and false are predefined keywords. To send a true value, send the word true. |
{"active":true} |
|
To send a false value, send the word false. |
{"active":false} |
|
|
String |
In JSON, you must delimit strings by using double quotation marks. For a list of what characters are allowed and what characters must be delimited, consult the JSON web site. |
{"address": "444 Columbus Ave"} |
|
Number |
Positive integers |
{"zip": 94121} |
|
Negative integers |
{"total points": -123} |
|
|
Floats |
{"length":122.2344} |
|
|
Scientific notation |
{"atoms per mole":-6.023e+23} |
|
|
Object |
Objects are delimited by braces ({ }), and contain zero (0) or more property and value pairs, separated by commas. The example shows an object with two properties on it: "count" and "results". The "count" property has an integer value of 2, and the "results" value is an array. |
{"count": 2, "results": [2, 3]} |
|
Array |
Arrays are delimited by square brackets ([ ]). Each item within the array is separated by a comma. Arrays can contain all supported JSON constructs. The example shows an array of five elements that includes Number, Boolean, String, Array, and Object data types. |
{"values":[1, false, "test", [2, 3], {"test": 1}]} |
|
Null |
In JavaScript, null is a predefined object. To send a null value in JSON notation, use the word null. The word null must be lower-case to be valid. |
{"email":null} |


After Hours ... and On and On ...
| DOSE: T+ 0:00 |
1.5 mg |
oral |
DOC |
(capsule) |
| T+ 1:00 |
1.0 mg |
oral |
DOC |
(capsule) |
| T+ 2:39 |
2 capsls |
oral |
Kava |
(extract) |
| T+ 8:30 |
glasses |
oral |
Alcohol - Beer/Wine |
(liquid) |
Subject: 23 year old male, 195lb, at home, on the weekend.
T (1:30 PM) 1.25-1.75mg of known 2.5mg quantity of DOC taken with 200mg vitamin C and unknown quantity hoodia gordini extract in veg gelcap.
T+:36 Feeling of gradual, relaxed stimulation... unlike tryptamine come-ups, things just seem deeper. No sense of things happening in the peripheral visual field, just a sense of vastness and depth.
T+1:01 Feeling comfortable with the body load, remaining substance taken. Total amount ingested now 2.5mg. Feeling elevated mood, some color shifting (minor) and increased attenuation to music. Browsing the internet. Feel +/-.
T+1:20 Feel borderline +/++. Increased presence of first dose, likely. With patience, a ~1.5mg dose seems like it would turn out positive, but I am eager to see what pushing the dosage up will be like. Visual anomalies (open-eyed) are slight, but present. Close eyed-visuals are present, not just lights on dark space, but complete lit scenes with geometric patternings. CEVs are reminiscent of high-dose MDA, psilocin, somewhat mescaline (though not as immersive). I don't doubt that will get to ++, but I'm eager to see the rest of the chronology of the uptake. I'm quite sure that if I had taken all at once I'd be feeling fairly strong effects now. I decide that I need to walk around, clean up a bit, drink some water and I consider watching a film.
T+1:35 Effects increasing very quickly, some motor difficulty, discoordination!? Drinking water. Feels a bit like the appearance of psilocin's effects.
(Edit: had significant difficulty maintaining coordination and attention to describe the perceptual changes occurring. Felt a little nervous, as I was alone and unfamiliar with the substance, but was able to stay grounded. I fully understood that I had taken a safe dose and would be in better shape later, but I did feel fairly unsettled.)
T+2:39 Difficult to maintain tasks, watching movie (After Hours) [Edit: watch this movie, but not on a huge amount of hallucinogen you've never fully tripped on]. Took two capsules of kava extract. (Felt like I needed something to calm the somatic sensations of the DOC, it was getting a little rough on the body, but I was also nervous and didn't really have anywhere to go. Decided keeping myself occupied with the film would be the best idea. Time passes and I'm tripping very hard.)
T+4:54 Seems subjectively like the peak might be up? Hard to determine.
T+5:10 Brain-bending. I've literally spent the time between now and then staring into the computer screen, falling through fractalized thought patterns. (There is a distinct amphetamine psychosis feel to some of the mental trip, but it's not bad, just racing.)
T+6:15 Peak definitely stretches out, still difficult to do things when concentrating. Physically feel a bit better. Some muscle tension. It comes up fast, time-dilation is real.
T+8:41 Feeling down(ish), drinking beer and watching football. Doubtful that I could sleep now, but feel optimistic that I'll get rest later.
T+13:15 Still some residual stimulation. CEVs are beautiful, but talking with my partner is satisfying. Feel a good afterglow- like I had doubts while it was going on, but now I'm glad I tried it, even with the larger dose. I whole-heartedly recommend that people restrict their initial significant doses to under 2mg (after trying .2-.3mg to make sure there is no serious physical reaction).
Slept 4 hours from T+14:30 to T+18:40 (4:00AM til 8:10AM). Had very passionate sex earlier in the night. Feel a little light-headed, probably from lack of sleep and the alcohol I drank last night. Before sleeping, had vivid episodes of childhood memories coming back in picturesque format. Napped a bit, on and off until noon (T+22:30). Feel 100% baseline after T+24:00.
If I had to compare the experience to other psychedelic drugs, I'd say it was most like high-dose MDA (without the physical sensations) WITH the effects of a fairly high dose of LSD. The mental effects were more like psilocin, but the visual was more... disordered, disoriented, but, not entirely unpleasant- in fact, quite unique and intriguing. It may very well vary with other trials, and I intend to experiment, but I plan to keep dosage around 1.6-2.1mg.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


--- layout: htk_js_base title: 3D Scrolling ---
A long time ago, in a galaxy far, far away...
There was a software engineer who wanted to explore the powers of
the dark side of the force.
So he embarked on a journey across the web and encountered many
strange creatures who spoke languages of HTML, JavaScript, and
CSS.
In one of those journeys, one unfortunate enough to come across
him beheld this mighty warrior wielding a formidable weapon, the
one which was spoken of in ancient lore to be able to level
entire civilizations with one strike.
Cryptography, and the determining of very large prime factors,
was behind this powerful force...


Cloud Engineer interested in high performance cloud computing, data analytics, and business intelligence
Sorry, we've misplaced that URL or it's pointing to something that doesn't exist. Head back home to try finding it again.


Transvalues is, in essence, a half serious shitpost quiz that attempts to assign percentages for eight different values related to trans issues.
It is generally made for trans people but cis people very familiar with trans issues can probably take it too.
You will be presented by a statement, and then you will answer with your opinion on the statement, from Strongly Agree to Strongly Disagree, with each answer slightly affecting your scores. At the end of the quiz, your answers will be compared to the maximum possible for each value, thus giving you a percentage. Answer honestly!
There are questions in the test.
this is a fork of 8values, which you can check out here
"Twitter User", a member of the twitter subculture. Overtly progressive and terminally online.
"4chan User", a member of the 4chan /tttt/ subculture. It's 4chan meets trans people, what else can I say? Terminally online.
"Truscum", a term coined by a Tumblr user meaning true transsexual scum. It is often refered to as transmedicalism or "transmed". It is broadly defined as the belief that being transgender is contingent upon experiencing gender dysphoria or undergoing medical treatment in transitioning. Transmedicalists believe that individuals who identify as transgender but who do not experience gender dysphoria or have no desire to undergo a medical transition—through methods such as sex reassignment surgery or hormone replacement therapy, are not genuinely transgender. Some hardline truscum circles may also exclude those whose gender is non-binary from being trans.
"Self-ID" is pretty self explanatory. Self-ID advocates say that you are the gender you say you are, no matter what. Contrary to truscums, they believe that anyone who wants to be, is transgender and they don't view dysphoria as a requirement.
"DIY HRT" are transgender hormones that are ordered online without a prescription. Although usually not regulated with blood tests and endocronological supervision, the advocates of diy hrt say it is necessary for people who have trouble getting a prescription for whatever reason. Some even go DIY despite being able to get a prescription, because of the freedom it provides
"Restricted HRT Access", people in favor of this argue that the grey DIY market is dangerous. They say life-changing drugs like gender-affirming hormones should never be sold over the counter and should instead only be given after multiple appointments with psychologists deem it necessary.
"Trans Assimilation" encourages people to try to "pass" as the opposite gender and fit into modern day gender roles as a way to counter transphobia. Assimilationists consider "stealth"(=passing while nobody knows you are trans) the holy grail of transitioning. It is usually associated with liberal reform to achieve trans rights."
"Trans Liberation" is derived from the "Gay liberation" movement from 1960-1980s, but more specified towards trans people. It argues that for trans people to free themselves from oppression, they must engage in radical direct action. Societal shame should be countered with pride and the classical family structures must be destroyed. The movement is overtly leftist and anticapitalist.


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Inspection Actions
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09/14/2009 20:50:19 ¶ ● Better world: Legalise drugs - 11 September 2009 - New Scientist Make the world a better place by legalizing drugs


The {ialiquor} package provides a summary of the monthly liquor sales by county and by liquor type in the State of Iowa. This dataset comes from the Iowa Data Portal and is limited to beverages classified as Class E. Class E beverages (as according to Iowa) are:
For grocery, liquor and convenience stores, etc. Allows for the sale of alcoholic liquor for off-premises consumption in original unopened containers. No sales by the drink. Sunday sales are included. Also allows wholesale sales to on-premises Class A, B, C and D liquor licensees but must have a TTB Federal Wholesale Basic Permit.
In other words, this dataset is limited to retailers that are essentially selling “hard” liquor. This does not include data for beer sales (which is a Class C license) or wine (which is a Class B license).
In Iowa, the state will purchase alcohol from vendors and then resell the alcohol to retailers within the state. As such, there is a ‘cost’ that the state pays to the vendor and then there is ‘revenue’ to the state based on the price sold to the retailer. It is important to keep in mind that these revenue values are not indicative of the actual sale price to the end customer.
Install the stable version from CRAN:
install.packages('ialiquor')
or install the development version from GitHub::
# install.packages("devtools")
devtools::install_github("nikdata/ialiquor", ref = "main")
The {ialiquor} package provides a monthly summary (from January 2015 to October 2020) of the alcohol (class E) sales in the State of Iowa. Several attributes are available in the dataset such as county, county population, the type (derived by me) of alcohol, the category of the alcohol (as defined by the State of Iowa). Furthermore, numerical summaries are available for cost, revenue, bottles sold, and volume.
library(ialiquor)
library(dplyr)
#>
#> Attaching package: 'dplyr'
#> The following objects are masked from 'package:stats':
#>
#> filter, lag
#> The following objects are masked from 'package:base':
#>
#> intersect, setdiff, setequal, union
data('liquor_sales')
dplyr::glimpse(liquor_sales)
#> Rows: 280,736
#> Columns: 10
#> $ year <dbl> 2015, 2015, 2015, 2015, 2015, 2015, 2015, 2015, 2015, 2…
#> $ year_month <dttm> 2015-01-01, 2015-01-01, 2015-01-01, 2015-01-01, 2015-0…
#> $ county <chr> "adair", "adair", "adair", "adair", "adair", "adair", "…
#> $ population <dbl> 7145, 7145, 7145, 7145, 7145, 7145, 7145, 7145, 7145, 7…
#> $ type <chr> "vodka", "other", "liqueur", "cocktail", "liqueur", "gi…
#> $ category <chr> "100 proof vodka", "american alcohol", "american amaret…
#> $ state_cost <dbl> 253.62, 54.00, 88.98, 182.40, 346.29, 99.57, 257.72, 31…
#> $ state_revenue <dbl> 380.70, 81.00, 133.50, 277.10, 519.45, 149.38, 388.12, …
#> $ bottles_sold <dbl> 54, 6, 18, 26, 36, 24, 47, 5, 18, 36, 92, 633, 60, 25, …
#> $ volume <dbl> 58.50, 4.50, 19.50, 45.50, 27.00, 15.00, 34.00, 3.75, 1…


--- layout: post title: I don't like Coding. What should I do to Get a Job in IT? - GeeksforGeeks date: '2019-10-05T17:07:00.001+05:30' author: Sahil Rajput tags: modified_time: '2019-10-05T17:07:41.585+05:30' blogger_id: tag:blogger.com,1999:blog-5250005448924290719.post-4951532896259968585 blogger_orig_url: https://www.jaadujinn.ml/2019/10/i-dont-like-coding-what-should-i-do-to.html ---


FAQ
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Your download link appears instantly after sending your bitcoin payment (it may take a few seconds for your payment to broadcast to bitcoin.network). Your download link will continue to work for 8 days.
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Yes this service is 100% safe and risk-free. Your bitcoin client will verify the entire file. It is impossible to add a new block to a blockchain that has been tampered with. So you can be certain this is the 100% genuine Bitcoin blockchain.
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Sorry, there are NO REFUNDS. Please read the
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<EMAIL_ADDRESS>and we will investigate and fix the issue.
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Download times vary greatly depending on the speed of your connection. Downloading to a data center like AWS EC2 should take less than 20 minutes. Downloading via 1.5MBps broadband can take about 4-5 hours.
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<EMAIL_ADDRESS>with your order number or bitcoin address that you sent your payment from and we will issue a refund for the mispaid order.
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wget -O bootstrap.dat 'http://download.bitcoin.network/XXXX-XX-XX/bootstrap.dat?st=XXXXXXXXXXXXXXXXXXXXXX&e=XXXXXXXXXX'
or
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Test
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- Godspower ;)


How To Play THE CAVE
Go back to the game
Controls
In order to move around, use the WASD keys. In case you do not know what that means, it means press A to go left, D to go right, and (if applicable), S to go down and W to go up. However, S does nothing in this game, and W is the 'interact' key. That means that it is used to 1) talk to NPCs (non-playable characters), and 2) enter an area.
Also, if you are fighting an enemy, you can use the number keys to use attacks (1 corresponds to the basic attack).
Combat
During combat, you can see your character and the enemy, as well as yours and the enemy's stats. Whoever goes first is decided
by your SPD stats. Whoever's is higher goes first. If you use an attack, which are on the left side of the screen, then you can attack the enemy. After a short animation, you will deal damage to the enemy, based on buffs, your equipped weapon, and your stats. If you do not manage to defeat the enemy in one hit, then it will attack you back, based on its stats. Then, it will become your turn again. Once you manage to beat the enemy, it will drop an amount of gold that is based on the enemy's rarity. You may have noticed that the enemy has a name. Certain enemies are more common or rare than others, and the amount of gold they drop reflects that. Also, if you're lucky, you'll get an item to drop. Sometimes you can equip these items, but they are pretty rare. You will only get anything that dropped from enemies if you reach the end of the level.
NPCs
Once you beat the first level, you will get to the Village, which has two kind souls who are willing to help you on your journey to kill Satan - the Nurse and the Blacksmith. Keep in mind that you can ruin your relationships with these people, and if you do that, you will not be able to access their shops any more. Just don't be too mean, and you'll be fine. The Nurse will sell you various potions that will do a variety of things in battle - from heal you, to buff your stats, and... other things. In general, they won't do anything bad to you... You can also sell most anything to her - she'll use it somehow... The Blacksmith sells you weapons and armor, and you can sell your weaker gear to him for gold - he can break it down and make new weapons out of it, which you can buy.


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{% extends "_base.html" %} {% block title %}: First-person parkour{% endblock %} {% block extrahead %} {% endblock %} {% block description -%} Lemma is an immersive first-person parkour game. Every parkour move has the potential to modify the environment. Surfaces pop in and out of existence at will. {%- endblock %} {% block content %}