Romantic comedy is largely about oppositions, and the eventual collapse of those oppositions into a happy ending. Which suggests that those oppositions weren't oppositions after all. In Gary Marhsall's Runaway Bride, Maggie (Julia Roberts) and Ike (Richard Gere), are earmarked early on for such a happy ending by how opposite they seem to be: city boy and country girl; misogynist and man-eater; harried freelance journalist and sedentary 9-5 hardware store manager; etc. This is all established in about four minutes. Underneath those tags, however, are two people who are both defined by their manner when the clock's ticking down: Maggie walking down the aisle and Ike with 15 minutes left to write a story. Which is how Runaway Bride opens, with Maggie running and Ike getting a second-hand version of her running and then writing it into his column. Which is the initial complication that draws them together: Maggie disagrees with Ike's write-up of her vehemently enough that he's 'assigned' to cover her pending wedding. If she runs, he's vindicated; if she doesn't, he loses this country girl he's falling for. It all gets a little complicated, which is nice. What isn't so nice is that Ike's assignment feels a little contrived, a little too functional. This is a direct result of there being no sharp turning point into the country for him, but more of a gradual and inevitable curve, shaped not by dramatic events but by the necessity of reuniting Gere and Roberts on-screen for another Pretty Woman, a pressure Pretty Woman alumn Gary Marshall must have been acutely aware of. It shows. Since then and now though things have changed a bit, however. Most recently, there's been My Best Friend's Wedding and Forces of Nature, both offering non-traditional 'comedic' endings which skew our expectations a bit as concerns wedding-movies, both of them suggesting that the happiest ending isn't always the one we want to be the happy ending. Runaway Bride could have used this to its advantage, but it chooses not to. Instead it relies a bit desperately on Gere and Roberts to turn mediocre writing into magic. Granted, Joan Cusack is wonderful in her habitual sidekick role, adding humor and a little tenderness to the proceedings, but in the final analysis it's Gere and Roberts. There's simply no room for anyone else, not even Maggie's current betrothed, Coach Bob. And Coach Bob even seems aware of this in his military-athletic way, bowing gracefully out for Ike. And again, it's a little bit of a set-up, but at least this time it's supported by convention, by the need for comedic reversal: Maggie, habitually running away from men she's attracted to, will instinctively cling to the one she's repulsed by. She has to. The genre demands it. Similarly, Ike has to be the groom that no other groom was for Maggie, do what none of the others did: chase her, literally or figuratively. Like the boy who brought the king water in Fisher King. In Runaway Bride's favor, however, there is at least the suggestion of a larger narrative functioning, a little tension over whether Maggie will become part of Ike's story (another sacrifice to the dailies) or whether he'll become part of hers (another groom left with a lot of cake left to eat alone), which, in a Gere/Roberts movie not predicated on a Roy Orbison ditty, is finally all we have to cling to. (c) 1999 Stephen Graham Jones
for more like this, check out http://www.cinemuck.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Kirby Smart Reveals What He Told His Players After Win vs. Auburn
by Andrew McCartyOn Saturday afternoon, No. 12 Auburn hosted No. 4 Georgia in a huge SEC showdown with College Football Playoff implications.
After a slow start to the game, Georgia’s offense finally got the ball rolling. The Bulldogs took a 21-0 lead into the fourth quarter and looked to be running away with the game.
However, the Tigers stormed back in the fourth quarter and cut the Bulldogs’ lead to just seven points late in the fourth quarter. Their comeback attempt fell just short and Georgia survived with a 21-14 win.
After the game, Georgia head coach Kirby Smart delivered a message to his team.
“I told them: How bout those f***in’ Dawgs,” Smart said.
Immediately after the win, Smart tried to celebrate with one of his players, but it didn’t go too well. Smart played college ball back in the day, but he’s no match for defensive lineman Travon Walker.
Check it out.
Walker comes in at nearly 300 pounds, so we won’t take too much away from Smart here.
With the win, Georgia improves to 9-1 on the season. The Bulldogs have a huge home game against Texas A&M coming up next weekend before a rivalry game against Georgia Tech to end the season.
It looks like the Bulldogs will represent the SEC East in the SEC title game.


{% extends "help/help_base.html" %} {% load i18n %} {% block install %}tab-cur{% endblock %} {% block help_con %}
{% trans "After downloading Seafile client program, you have 3 steps left to get it up and running." %}
{% trans "Add an account on your private Seafile server or our public server." %}
{% trans "You can also create a library from a local folder." %}
{% endblock %}


mis cosas favoritas
These are a few of my favorite things
People
Here are some of my favorite people!
- Carlito
- Sierra
- My mom and dad
- my friend Candy
- my friend Jessica
Flavors of ice cream
These are my three favorites in order:
- Coffee
- Mint Chocolate
- Bubble Gum
Thanks for reading about me


{% extends 'base.html' %} {% block content %} {% if wardno|add:0 == 1 %}
Number of days spent: {{days}}
Cost of 1 day in general ward: 1000
Total cost of general ward (including number of seconds) : {{ward_cost}}
{% else %}Number of days spent: {{days}}
Cost of 1 day in ICU : 2000
Total cost of icu ward(including number of seconds) : {{ward_cost}}
{% endif %}------> treatments taken and their respective costs
---------------------------------------------------------------------------------------------------
{% for x in l %}{{x.tname}} ----> {{x.tcost}}
{% endfor %}---------------------------------------------------------------------------------------------------
Total Cost of the Treatment = Cost of treatments + cost of staying in ward = {{total_cost}}
Total amount already paid ={{paid}}
---------------------------------------------------------------------------------------------------
Net amount to be settled : = {{remaining_amt}}


How does looping in JavaScript compare to looping in Ruby? Both JavaScript and Ruby offer ways to create loops that executes the same operation on a group of elements. The while and for loops are features in both languages that work similarly.
In Javascript, the for loop can be used to perform an operation for a certain number of times. This can be done by specifying the beginning and end value of the loop and an increment value that tells how much the beginning value should increase or decrease to reach the end value. Then an operation is specified, which will be performed in the loop. For example, to multiply a group of 10 numbers, each by 5, then the for loop can be used. JavaScript also has a for/in loop, which can be used for properties of an object. In JavaScript an object has properties. For example, an object named toy can have as its properties type, color, size, and any other. And, each properties can have one or more values. The for/in loop can access each property. So, to manipulate all the properties in an object, the for/in loop could be used.
The while loop works for as long as a specified condition is true. So, to multiply all the numbers in set by 5, the while loop can be used by setting a condition that while a variable is less than or equal to the quantity of numbers in the set, and then increment the variable so the loop eventually ends.
In Ruby, the for and while loops also work similarly but with different syntax. The for loop in Ruby assigns a variable to a range of values, which identify the beginning value and end value for the loop. The for/in loop in Ruby also works the same way as the each method, and also similar to the for/in loop in JavaScript. The while loop in Ruby also can be used for as long as the set condition is true.


|
Widgets In Pygame
1.0
|
Public Member Functions | |
| None | __init__ (self) |
| def | set_grid (self, int col, int line, Widget w) |
| Widget | get_grid (self, int col, int line) |
| Widget | del_cell (self, int col, int line) |
| Public Member Functions inherited from wipyg.abstracts.Container | |
| None | kill (self) |
| def | react (self, Event event) |
| None | update (self, *args, **kwargs) |
| def | add_widget (self, Widget w) |
| def | del_widget (self, Widget w) |
| def | disable (self) |
| def | enable (self) |
| Public Member Functions inherited from wipyg.abstracts.Widget | |
| Tuple[int, int] | add_reaction (self, int type, callback) |
| def | del_reaction (self, Tuple[int, int] idReaction) |
| def | redraw (self) |
Properties | |
| lines | |
| columns | |
Additional Inherited Members | |
| Public Attributes inherited from wipyg.abstracts.Widget | |
| container | |
Abstract class for a container that place its widgets on a grid Methods ------- set_grid(col : int, line : int, w : Widget) Put a Widget on the given position, extending the grid if necessary get_grid(col : int, line : int) -> Widget Get the Widget in a certain position of the grid del_cell(col : int, line : int) -> Widget Remove the Widget in the given position from the grid and from the container Attributes ---------- columns : int Number of columns in the grid lines : int Number of lines in the grid
| Widget wipyg.abstracts.GridContainer.del_cell | ( | self, | |
| int | col, | ||
| int | line | ||
| ) |
Remove the Widget in the given position from the grid and from the container Parameters ---------- col : int line : int Returns ------- Widget The widget that was removed
| Widget wipyg.abstracts.GridContainer.get_grid | ( | self, | |
| int | col, | ||
| int | line | ||
| ) |
Get the Widget in a certain position of the grid Parameters ---------- col : int column line : int line Returns ------- Widget The Widget at the position col and line
| def wipyg.abstracts.GridContainer.set_grid | ( | self, | |
| int | col, | ||
| int | line, | ||
| Widget | w | ||
| ) |
Put a Widget on the given position, extending the grid if necessary Parameters ---------- col : int column where the Widget is placed line : int line where the widget is placed w : Widget Widget to place
|
static |
|
static |


Package org.lwjgl.opengl
Class ARBShaderSubroutine
- java.lang.Object
-
- org.lwjgl.opengl.ARBShaderSubroutine
-
public class ARBShaderSubroutine extends java.lang.Object
Native bindings to the ARB_shader_subroutine extension.This extension adds support to shaders for "indirect subroutine calls", where a single shader can include many subroutines and dynamically select through the API which subroutine is called from each call site. Switching subroutines dynamically in this fashion can avoid the cost of recompiling and managing multiple shaders, while still retaining most of the performance of specialized shaders.
Requires
ARB_gpu_shader5
. Promoted to core inOpenGL 4.0
.
-
-
Field Summary
Fields Modifier and Type Field and Description static int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ACTIVE_SUBROUTINESAccepted by thepname
parameter of GetProgramStageiv.static int
GL_COMPATIBLE_SUBROUTINES
Accepted by thepname
parameter of GetActiveSubroutineUniformiv.static int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_MAX_SUBROUTINESAccepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev, and GetInteger64v.static int
GL_NUM_COMPATIBLE_SUBROUTINES
Accepted by thepname
parameter of GetActiveSubroutineUniformiv.
-
Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static java.lang.String
glGetActiveSubroutineName(int program, int shadertype, int index)
Queries the name of an active shader subroutine.static java.lang.String
glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize)
Queries the name of an active shader subroutine.static void
glGetActiveSubroutineName(int program, int shadertype, int index, int[] length, java.nio.ByteBuffer name)
Array version of:GetActiveSubroutineName
static void
glGetActiveSubroutineName(int program, int shadertype, int index, java.nio.IntBuffer length, java.nio.ByteBuffer name)
Queries the name of an active shader subroutine.static int
glGetActiveSubroutineUniformi(int program, int shadertype, int index, int pname)
Queries a property of an active shader subroutine uniform.static void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values)
Array version of:GetActiveSubroutineUniformiv
static void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, java.nio.IntBuffer values)
Queries a property of an active shader subroutine uniform.static java.lang.String
glGetActiveSubroutineUniformName(int program, int shadertype, int index)
Queries the name of an active shader subroutine uniform.static java.lang.String
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize)
Queries the name of an active shader subroutine uniform.static void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int[] length, java.nio.ByteBuffer name)
Array version of:GetActiveSubroutineUniformName
static void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, java.nio.IntBuffer length, java.nio.ByteBuffer name)
Queries the name of an active shader subroutine uniform.static int
glGetProgramStagei(int program, int shadertype, int pname)
Retrieves properties of a program object corresponding to a specified shader stage.static void
glGetProgramStageiv(int program, int shadertype, int pname, int[] values)
Array version of:GetProgramStageiv
static void
glGetProgramStageiv(int program, int shadertype, int pname, java.nio.IntBuffer values)
Retrieves properties of a program object corresponding to a specified shader stage.static int
glGetSubroutineIndex(int program, int shadertype, java.nio.ByteBuffer name)
Retrieves the index of a subroutine function of a given shader stage within a program.static int
glGetSubroutineIndex(int program, int shadertype, java.lang.CharSequence name)
Retrieves the index of a subroutine function of a given shader stage within a program.static int
glGetSubroutineUniformLocation(int program, int shadertype, java.nio.ByteBuffer name)
Retrieves the location of a subroutine uniform of a given shader stage within a program.static int
glGetSubroutineUniformLocation(int program, int shadertype, java.lang.CharSequence name)
Retrieves the location of a subroutine uniform of a given shader stage within a program.static int
glGetUniformSubroutineui(int shadertype, int location)
Retrieves the value of a subroutine uniform of a given shader stage of the current program.static void
glGetUniformSubroutineuiv(int shadertype, int location, int[] params)
Array version of:GetUniformSubroutineuiv
static void
glGetUniformSubroutineuiv(int shadertype, int location, java.nio.IntBuffer params)
Retrieves the value of a subroutine uniform of a given shader stage of the current program.static void
glUniformSubroutinesui(int shadertype, int index)
Loads active subroutine uniforms.static void
glUniformSubroutinesuiv(int shadertype, int[] indices)
Array version of:UniformSubroutinesuiv
static void
glUniformSubroutinesuiv(int shadertype, java.nio.IntBuffer indices)
Loads active subroutine uniforms.
-
-
-
Field Detail
-
GL_ACTIVE_SUBROUTINES
public static final int GL_ACTIVE_SUBROUTINES
Accepted by thepname
parameter of GetProgramStageiv.- See Also:
- Constant Field Values
-
GL_ACTIVE_SUBROUTINE_UNIFORMS
public static final int GL_ACTIVE_SUBROUTINE_UNIFORMS
Accepted by thepname
parameter of GetProgramStageiv.- See Also:
- Constant Field Values
-
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
Accepted by thepname
parameter of GetProgramStageiv.- See Also:
- Constant Field Values
-
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
public static final int GL_ACTIVE_SUBROUTINE_MAX_LENGTH
Accepted by thepname
parameter of GetProgramStageiv.- See Also:
- Constant Field Values
-
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
Accepted by thepname
parameter of GetProgramStageiv.- See Also:
- Constant Field Values
-
GL_MAX_SUBROUTINES
public static final int GL_MAX_SUBROUTINES
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev, and GetInteger64v.- See Also:
- Constant Field Values
-
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
public static final int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev, and GetInteger64v.- See Also:
- Constant Field Values
-
GL_NUM_COMPATIBLE_SUBROUTINES
public static final int GL_NUM_COMPATIBLE_SUBROUTINES
Accepted by thepname
parameter of GetActiveSubroutineUniformiv.- See Also:
- Constant Field Values
-
GL_COMPATIBLE_SUBROUTINES
public static final int GL_COMPATIBLE_SUBROUTINES
Accepted by thepname
parameter of GetActiveSubroutineUniformiv.- See Also:
- Constant Field Values
-
-
Method Detail
-
glGetSubroutineUniformLocation
public static int glGetSubroutineUniformLocation(int program, int shadertype, java.nio.ByteBuffer name)
Retrieves the location of a subroutine uniform of a given shader stage within a program.- Parameters:
program
- the name of the program containing shader stageshadertype
- the shader stage from which to query for subroutine uniform index. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
name
- the name of the subroutine uniform whose index to query.
-
glGetSubroutineUniformLocation
public static int glGetSubroutineUniformLocation(int program, int shadertype, java.lang.CharSequence name)
Retrieves the location of a subroutine uniform of a given shader stage within a program.- Parameters:
program
- the name of the program containing shader stageshadertype
- the shader stage from which to query for subroutine uniform index. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
name
- the name of the subroutine uniform whose index to query.
-
glGetSubroutineIndex
public static int glGetSubroutineIndex(int program, int shadertype, java.nio.ByteBuffer name)
Retrieves the index of a subroutine function of a given shader stage within a program.- Parameters:
program
- the name of the program containing shader stageshadertype
- the shader stage from which to query for subroutine function index. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
name
- the name of the subroutine function whose index to query
-
glGetSubroutineIndex
public static int glGetSubroutineIndex(int program, int shadertype, java.lang.CharSequence name)
Retrieves the index of a subroutine function of a given shader stage within a program.- Parameters:
program
- the name of the program containing shader stageshadertype
- the shader stage from which to query for subroutine function index. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
name
- the name of the subroutine function whose index to query
-
glGetActiveSubroutineUniformiv
public static void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, java.nio.IntBuffer values)
Queries a property of an active shader subroutine uniform.- Parameters:
program
- the name of the program containing the subroutineshadertype
- the shader stage from which to query for the subroutine parameter. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
index
- the index of the shader subroutine uniformpname
- the parameter of the shader subroutine uniform to query. One of:NUM_COMPATIBLE_SUBROUTINES
COMPATIBLE_SUBROUTINES
UNIFORM_SIZE
UNIFORM_NAME_LENGTH
values
- the address of a buffer into which the queried value or values will be placed
-
glGetActiveSubroutineUniformi
public static int glGetActiveSubroutineUniformi(int program, int shadertype, int index, int pname)
Queries a property of an active shader subroutine uniform.- Parameters:
program
- the name of the program containing the subroutineshadertype
- the shader stage from which to query for the subroutine parameter. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
index
- the index of the shader subroutine uniformpname
- the parameter of the shader subroutine uniform to query. One of:NUM_COMPATIBLE_SUBROUTINES
COMPATIBLE_SUBROUTINES
UNIFORM_SIZE
UNIFORM_NAME_LENGTH
-
glGetActiveSubroutineUniformName
public static void glGetActiveSubroutineUniformName(int program, int shadertype, int index, java.nio.IntBuffer length, java.nio.ByteBuffer name)
Queries the name of an active shader subroutine uniform.- Parameters:
program
- the name of the program containing the subroutineshadertype
- the shader stage from which to query for the subroutine parameter. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
index
- the index of the shader subroutine uniformlength
- the address of a variable into which is written the number of characters copied intoname
name
- the address of a buffer that will receive the name of the specified shader subroutine uniform
-
glGetActiveSubroutineUniformName
public static java.lang.String glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize)
Queries the name of an active shader subroutine uniform.- Parameters:
program
- the name of the program containing the subroutineshadertype
- the shader stage from which to query for the subroutine parameter. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
index
- the index of the shader subroutine uniformbufsize
- the size of the buffer whose address is given inname
-
glGetActiveSubroutineUniformName
public static java.lang.String glGetActiveSubroutineUniformName(int program, int shadertype, int index)
Queries the name of an active shader subroutine uniform.- Parameters:
program
- the name of the program containing the subroutineshadertype
- the shader stage from which to query for the subroutine parameter. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
index
- the index of the shader subroutine uniform
-
glGetActiveSubroutineName
public static void glGetActiveSubroutineName(int program, int shadertype, int index, java.nio.IntBuffer length, java.nio.ByteBuffer name)
Queries the name of an active shader subroutine.- Parameters:
program
- the name of the program containing the subroutineshadertype
- the shader stage from which to query the subroutine name. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
index
- the index of the shader subroutine uniformlength
- a variable which is to receive the length of the shader subroutine uniform namename
- an array into which the name of the shader subroutine uniform will be written
-
glGetActiveSubroutineName
public static java.lang.String glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize)
Queries the name of an active shader subroutine.- Parameters:
program
- the name of the program containing the subroutineshadertype
- the shader stage from which to query the subroutine name. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
index
- the index of the shader subroutine uniformbufsize
- the size of the buffer whose address is given inname
-
glGetActiveSubroutineName
public static java.lang.String glGetActiveSubroutineName(int program, int shadertype, int index)
Queries the name of an active shader subroutine.- Parameters:
program
- the name of the program containing the subroutineshadertype
- the shader stage from which to query the subroutine name. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
index
- the index of the shader subroutine uniform
-
glUniformSubroutinesuiv
public static void glUniformSubroutinesuiv(int shadertype, java.nio.IntBuffer indices)
Loads active subroutine uniforms.- Parameters:
shadertype
- the shader stage to update. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
indices
- an array holding the indices to load into the shader subroutine variables
-
glUniformSubroutinesui
public static void glUniformSubroutinesui(int shadertype, int index)
Loads active subroutine uniforms.- Parameters:
shadertype
- the shader stage to update. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
-
glGetUniformSubroutineuiv
public static void glGetUniformSubroutineuiv(int shadertype, int location, java.nio.IntBuffer params)
Retrieves the value of a subroutine uniform of a given shader stage of the current program.- Parameters:
shadertype
- the shader stage from which to query for subroutine uniform index. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
location
- the location of the subroutine uniformparams
- a variable to receive the value or values of the subroutine uniform
-
glGetUniformSubroutineui
public static int glGetUniformSubroutineui(int shadertype, int location)
Retrieves the value of a subroutine uniform of a given shader stage of the current program.- Parameters:
shadertype
- the shader stage from which to query for subroutine uniform index. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
location
- the location of the subroutine uniform
-
glGetProgramStageiv
public static void glGetProgramStageiv(int program, int shadertype, int pname, java.nio.IntBuffer values)
Retrieves properties of a program object corresponding to a specified shader stage.- Parameters:
program
- the name of the program containing shader stageshadertype
- the shader stage from which to query for the subroutine parameter. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
pname
- the parameter of the shader to query. One of:ACTIVE_SUBROUTINES
ACTIVE_SUBROUTINE_UNIFORMS
ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
ACTIVE_SUBROUTINE_MAX_LENGTH
ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
values
- a variable into which the queried value or values will be placed
-
glGetProgramStagei
public static int glGetProgramStagei(int program, int shadertype, int pname)
Retrieves properties of a program object corresponding to a specified shader stage.- Parameters:
program
- the name of the program containing shader stageshadertype
- the shader stage from which to query for the subroutine parameter. One of:VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
pname
- the parameter of the shader to query. One of:ACTIVE_SUBROUTINES
ACTIVE_SUBROUTINE_UNIFORMS
ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
ACTIVE_SUBROUTINE_MAX_LENGTH
ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
-
glGetActiveSubroutineUniformiv
public static void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values)
Array version of:GetActiveSubroutineUniformiv
-
glGetActiveSubroutineUniformName
public static void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int[] length, java.nio.ByteBuffer name)
Array version of:GetActiveSubroutineUniformName
-
glGetActiveSubroutineName
public static void glGetActiveSubroutineName(int program, int shadertype, int index, int[] length, java.nio.ByteBuffer name)
Array version of:GetActiveSubroutineName
-
glUniformSubroutinesuiv
public static void glUniformSubroutinesuiv(int shadertype, int[] indices)
Array version of:UniformSubroutinesuiv
-
glGetUniformSubroutineuiv
public static void glGetUniformSubroutineuiv(int shadertype, int location, int[] params)
Array version of:GetUniformSubroutineuiv
-
glGetProgramStageiv
public static void glGetProgramStageiv(int program, int shadertype, int pname, int[] values)
Array version of:GetProgramStageiv
-
-


home
My Projects
Contact
My Projects
Full stack Developer With MERN
clic here to interact with pacman app.
clic here to interact
clic here to interact with the map


February 24
For where envying and strife is, there is confusion and every evil work.
James 3:16
Have you ever noticed that the easiest place to remain self-centered is at home? There's an incentive to be lovely with others, but with your family you are tempted to allow yourself more selfish privileges as if it didn't count there.
Before I was a Christian, I was more courteous and nicer to friends than to my own family. I was more demanding and less forgiving with those dearest to me than with anyone else.
But after I made Jesus Lord of my life, I realized all that had to change.
Gloria and I began to learn through the Word how important harmony is within our family. We learned that if we wanted the power of agreement (see Matthews 18:19) to work in our lives, we could not allow strife in our home.
Strife drops the shield of faith, stops prayer results, and invites Satan and his cohorts into your midst. Discord is deadly. It paralyzes the power of God in your life.
 If you do, you'll be no threat to him anywhere else.
Put the power of harmony to work in your family.
Determine that.
Scripture Reading: Philippians 2:1-13


This tests for sentence boundary when there are empty line breaks between lines of text. The result insertion point should be at the end of the sentence "How are you?"


3.4. Programming Experiments in Psychopy¶
3.4.1. Story Time: Galton’s Pendulum¶
In the 1880s, scientific progress had opened up a novel entertainment option for Her Majesty Queen Victoria’s subjects: have their psychometric traits measured in Francis Galton’s Science Galleries, at the South Kensington Museum. Visitors paid “3 pence” (presumably some sort of currency) and then partake in a series of encounters with novel and strange machinery. Thousands of participants volunteered, establishing one of the first large-sample psychometric databases in history. Amongst the things measured was how long it took the curious museum goer to press a button in response to a simple light stimulus.
Galton measured response times using an ingenious design called the Pendulum chronograph. Simplified, the position of a swinging pendulum at the time point of a key-press could be compared to a reference table. This Galton used as an estimate of response time, which allowed a state of the art resolution of 1/100th of a second. Never before had mental process been measured with higher precision.
Other experimenters around this time were stopping response latencies with manual stopwatches. Galton himself conducted human geographic surveys by walking around London, mentally rating the women he saw for their attractiveness, and covertly noting the ratings with a self made device: a paper cross, into which he, in his pocket, punched a hole indicating if the woman was of below average, average, or above average “beauty”.
It is not advised to mention such practices in a contemporary presentation of scientific results. At the very least, the practices would be seen as grossly inaccurate, and for many, highly open to experimenter bias. In particular, they lack precision. Also, to be frank – they sound like a lot of work! While some might decry a lack of entrepreneurial spirit, most of us will readily admit the advantage of computerized methods.
Progress has made the work of the researcher much simpler. (Remember this sentence whenever you feel frustrated attempting to program an experiment! At least you are not Galton, keeping a pendulum chronograph in working condition, or walking across London to mentally file people into rather crude and subjective boxes.) Today, computers can show various visual input, play all kinds of sounds, and accurately measure … well, a narrow kind of behavioral responses made by experimental participants. Our computer’s graphics and sound cards, and the keyboard and mouse drivers, are relatively arcane. There is as of yet no convenient way to get a computer to show words or pictures on a screen for the purposes of psychological experiments from our favourite programming language, R. There are many commercial, closed-source solutions, which we will all ignore in favour of the powerful and open Python options.
Why? Perhaps the most important benefit computerized experiments have is that they are much more reproducible. Using an Open Source program and making experimental stimuli and scripts available online allows other researchers to 1. exactly retrace what happened in the original experiment, 2. repeat it ad libitum. To actually exploit this reproducibility potential, we must use software that is open. The biggest open source experimental presentation software is Psychopy [Pei07].
3.4.2. Programming Experiments in Python with Psychopy¶
Psychopy allows us to write simple and readable Python code to control our computer’s low-level capacity for displaying and playing stimuli. Why is this necessary? Because we need to work with the computer on a low level in order to get it to achieve highly precise timings, and smoothly display even complex visual stimuli. That is one half of the experimental program; the other will consist in translating the (experimental design) into computer code, so that, e.g., a study participant is presented with the required number of trials resulting from your (power calculation) for the conditions resulting from your (latin square design).
Because Psychopy is written in Python, we having already learned Python, learning Psychopy reduces to learning the Psychopy-specific modules.
<IP_ADDRESS>. The basic logic of experiments in Psychopy¶
<IP_ADDRESS>.1. Stimuli¶
Psychopy can display auditory and visual stimuli; visual stimuli may be static,
or dynamic (moving animations, or videos). To display visual stimuli, Psychopy
must know about at least one Monitor
, and at least one Window
. Such a
Window
is the plane on which drawn stimuli will be shown. Note that
Monitor
and Window
are software objects primarily inside of Psychopy.
They allow Psychopy to show things in a window on your physical screen
(or fullscreen).
Internally, Psychopy knows the backside and the front side of each Window`.
When a Window
is newly created, both sides will be empty. We can now
draw things on the backside (using the draw
method of various visual
objects). Once everything we want to show has been drawn, the Window
is
“flipped” so that the painted backside is now shown on the physical screen.
The new backside is blank. We can now draw other things on this blank backside.
One option might be to draw nothing, to show a blank screen after the current
stimulus.
Eventually, we flip again; this clears everything we had drawn on the original
backside, and shows the other side on the screen. So: we manually paint –
piece by piece – one side of the window with everything we want to show, flip
it to show it, paint the new backside, flip again to show and clear, and repeat.
— put image tbd by aylin here —
The visual stimuli we can paint on screens live in the psychopy.visual
submodule. This includes various geometric shapes, as well as the TextStim
and ImageStim
classes, which we will discuss extensively in the following.
For movie stimuli, see the MovieStim class. Other stimuli include random dot motion and grating stimuli.
<IP_ADDRESS>.2. Keeping track of time and responses¶
Psychopy allows collecting button or keyboard responses and mouse events.
For time tracking, one can create and use one or more clock
objects.
To time the duration of an event or interval, the clock is reset before the
event/at the start of the interval, and then measured at the end.
For example, to measure a response time to a stimulus, the clock is reset
exactly when the window flip to show the stimulus happens. Then, the clock
is checked when the button press happens. No pendulums involved!
Keyboard responses are measured by the event.waitKeys
and event.getKeys
functions. If provided with a clock, they return a Python list
of
tuples
, each (key, time_since_clock_reset)
<IP_ADDRESS>.3. Storing results and experimental logic¶
Psychopy provides expensive functionality for logging results and the logistics
of presenting stimuli, but it is not even required to learn these; basic Python
code can be sufficient. For example, the humble print
option can be employed
to write strings (such as response events) to disc.
<IP_ADDRESS>.4. A Caveat on Accuracy and Precision¶
In principle, Psychopy can be highly accurate. In practice, much depends on specifics of the experiment and context [GV14][Pla16]. Consider: one study has reported that Galton observed slightly faster response times in Victorian times than are observed in contemporary experiments [WTNM13]. Could it be that the Victorians were mentally faster than us? An alternative suggestion for this has been that timings on digital devices are only ever approximations; i.e., many digital devices could not record increments shorter than 100 ms! Even with modern computer technology, the accuracy of stimulus presentation timing is never better than the screen refresh rate. For example, many laptop monitors have refresh rates of 60 Hz. That is, they can at most show a new stimulus 16.5 ms after the previous stimulus, and all stimulus timing intervals will at best be multiples of 16.5.
Remember the distinction between accuracy and precision: some of the inaccuracy of stimulus and response time collection will be random jitter. In many cases, this will simply show up as noise in the data (and thus, decrease the power of the experiment). Systematic distortions are not a necessary consequence [VG16]. But other aspects represent an inherent bias. For example, for build-in sound cards, auditory stimulus presentation onset is preceded by a delay. Typically, this delay will be approximately the same on every trial; but it will lead to a systematic underestimation of stimulus onsets.
For experiments requiring extremely precise measurements, it becomes crucial to measure, minimize and account for inaccuracy and bias. For this, external hardware is required; i.e., light- or sound pressure sensitive detectors. (For a cheap solution, the Raspberry Pi mini-computer can easily be extended for this purpose.)
<IP_ADDRESS>.5. An example experiment¶
The following section will guide through the programming of a basic experimental paradigm (a false-memory experiment). It will demonstrate Psychopy functionality required to conduct a typical response time or many other types of experiments. The example will be far from the only way to achieve this goal; many other paths are viable. But following it will show many solutions to typical problems during the creation of a psychological experiment.
3.4.3. Alternative software¶
A range of alternative software could also have been recommended. In particular, OpenSesame is a convenient tool for those who strictly prefer graphical user interfaces; Psychopy’s graphical user interface “Builder”, as well as the javascript-based tool jsPsych allow conducting online experiments.
<IP_ADDRESS>. OpenSesame¶
Another powerful option is OpenSesame [MathotST12], programmed by Sebastiaan Mathôt. OpenSesame provides a graphical front-end, but also allows directly injecting Python code for fine-tuning. It is recommended for those who prefer a point- and-click, mouse-based approach while still demanding an open-source, reproducible tool.
<IP_ADDRESS>. Going online: surveys on the internet¶
While we have come quite far since the days of the Pendulum Chronograph, typically, to ensure precise measurements, time-sensitive experiments were still restricted to dedicated lab computers. Recently, javascript-based tools have made it possible to deliver experiments over the internet, and conduct them in a web browser.
<IP_ADDRESS>.1. Online Experiments with the Psychopy Builder¶
This option is in fact build into Psychopy, but is not available from the Coder view requires for Python programming. Instead, it must be accessed from the Builder interface. See the Psychopy website for a demonstration of how this functionality can be used.
<IP_ADDRESS>.2. JsPsych¶
jsPsych is a javascript library that provides a great package of functions for behavioral experiments. See the jsPsych website.
3.4.4. References¶
| [GV14] | Pablo Garaizar and Miguel A Vadillo. Accuracy and precision of visual stimulus timing in psychopy: no timing errors in standard usage. PloS one, 9(11):e112033, 2014. |
| [MathotST12] | Sebastiaan Mathôt, Daniel Schreij, and Jan Theeuwes. Opensesame: an open-source, graphical experiment builder for the social sciences. Behavior research methods, 44(2):314–324, 2012. |
| [Pei07] | Jonathan W Peirce. Psychopy—psychophysics software in python. Journal of neuroscience methods, 162(1-2):8–13, 2007. |
| [Pla16] | Richard R. Plant. A reminder on millisecond timing accuracy and potential replication failure in computer-based psychology experiments: an open letter. Behavior Research Methods, 48(1):408–411, Mar 2016. URL: https://doi.org/10.3758/s13428-015-0577-0, doi:10.3758/s13428-015-0577-0. |
| [VG16] | Miguel A. Vadillo and Pablo Garaizar. The effect of noise-induced variance on parameter recovery from reaction times. BMC Bioinformatics, 17(1):147, Mar 2016. URL: https://doi.org/10.1186/s12859-016-0993-x, doi:10.1186/s12859-016-0993-x. |
| [WTNM13] | Michael A Woodley, Jan Te Nijenhuis, and Raegan Murphy. Were the victorians cleverer than us? the decline in general intelligence estimated from a meta-analysis of the slowing of simple reaction time. Intelligence, 41(6):843–850, 2013. |


Money Play. How should Red play 62?
pips Red=110 White=66
(CorrectAnswer= 0/0, ErrorScore= 0)
Another position which provides an excellent learning point.
I played 20/14, 4/2 here and was surprised to have it flagged as an error.
14/6 and 20/14, 4/2 both win the same percentage of games – circa 29%. The problem with 20/14, 4/2 is that it loses many more gammons (about 6% extra). That is enough to make 14/6 correct by quite some way.
If you considered the gammon percentage when making your choice then well done. If not you now know to consider it in similar situations. Yet again holding the anchor wins the day.
I played 20/14, 4/2 here and was surprised to have it flagged as an error.
14/6 and 20/14, 4/2 both win the same percentage of games – circa 29%. The problem with 20/14, 4/2 is that it loses many more gammons (about 6% extra). That is enough to make 14/6 correct by quite some way.
If you considered the gammon percentage when making your choice then well done. If not you now know to consider it in similar situations. Yet again holding the anchor wins the day.
1. Cubeful 2-ply 14/6 Eq.: -0.399 0.288 0.023 0.000 - 0.712 0.092 0.000 2. Cubeful 2-ply 14/8 4/2 Eq.: -0.423 (-0.024) 0.287 0.025 0.000 - 0.713 0.114 0.001 3. Cubeful 2-ply 20/14 4/2 Eq.: -0.432 (-0.033) 0.288 0.038 0.001 - 0.712 0.140 0.000 4. Cubeful 0-ply 14/8 3/1 Eq.: -0.527 (-0.128) 0.237 0.019 0.000 - 0.763 0.099 0.001 5. Cubeful 0-ply 14/8 5/3 Eq.: -0.537 (-0.138) 0.237 0.022 0.000 - 0.763 0.112 0.001


Diff - Left File: Common/efileAttachments.xsd (2009v1.0) Right File: Common/efileAttachments.xsd (2009v1.1)
OLD: Common/efileAttachments.xsd (2009v1.0)
NEW: Common/efileAttachments.xsd (2009v1.1)
OLD line(s): 223
NEW line(s): 224,227
<!-- Net Income or Loss -->
<!-- Net Income or Loss element applies to 1065 or 1065B filing only -->
<xsd:element name="NetIncomeLoss" type="USAmountType" minOccurs="0"/>


Featured
Rust
The objective of Rust is to survive in the wilderness using gathered or stolen materials. Players must successfully manage their hunger, thirst, and health, or risk dying. Despite the looming threat of bears and wolves, the primary menace is other players due to the game being solely multiplayer.
Crew 2
Similar to its predecessor, The Crew 2 is a racing game. In the game, players assume control of a racer, who is trying to work their way to become successful in multiple disciplines. It features a persistent open world environment for racing and free-roaming across a scaled-down recreation of the contiguous United States.
Battlefield V
Battlefield V is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield V is the sixteenth installment in the Battlefield series. The game is based on World War II and is a thematic continuation of its World War I based precursor Battlefield 1.
Shooter
Role Playing Games
Action
Racing
News
Outer Wilds will be epic
T.B.A.
Space exploration game Outer Wilds will launch on the Epic Games Store and not Steam, developer Mobius Digital has confirmed. We knew that the game would be on the Epic Games Store, but it wasn't clear whether its Steam release would be simultaneous. Now we know it will be on Epic's store first—Mobius Digital said that "additional platforms [are] coming later", although it didn't specify a time frame for the exclusivity...
Rage 2
15 may 2019
Dive headfirst into a dystopian world devoid of society, law, and order. RAGE 2 brings together two studio powerhouses–Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter –to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
An asteroid has annihilated 80% of the earth’s population, and humanity’s numbers are dwindling. Ruthless and bloodthirsty gangs roam the open roads and the tyrannical Authority seek to rule with an iron fist. As Walker, the last Ranger of the wasteland and a threat to their power...
Team Sonic Racing
21 may 2019
Sonic & All-Stars Racing Transformed, like Sonic & Sega All-Stars Racing before it, contained a number of characters from outside the Sonic universe. Wreck-It Ralph, Football Manager Man, and others all battled for racing supremacy with the titular blue hedgehog and his friends, but the next game in the series, Team Sonic Racing, eschews these supplementary characters...
Age of Wonders: Planetfall
6 August 2019
Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Build your empire with one of six unique factions, ranging from the militant Vanguard to the dinosaur-riding Amazons and the cyborg-zombies of the Assembly. Progress through each faction’s missions using your wits, military strength and diplomacy, exploring planetary ruins...
Star Wars Jedi: Fallen Order
Autumn 2019
We've finally seen Star Wars Jedi: Fallen Order revealed at Star Wars Celebration in Chicago, and there's more details to cover than a long-forgotten expanded universe novel.
We've got an official release date, story details, some strong indicators of what gameplay will look like, and most importantly, an appropriately epic story trailer. We'll keep updating this section as we learn more about Respawn's first Star Wars game, so make sure to check back. The game uses Unreal Engine 4, and not Frostbite, which was used for EA games like Anthem and Battlefield 5...
Marvel Ultimate Alliance 3: The Black Order
Autumn 2019
Assemble your font-italicultimate team of Marvel Super Heroes from a huge cast including the Avengers, the Guardians of the Galaxy, the X-Men, and more! Team up with friends to prevent galactic devastation at the hands of the mad cosmic tyrant Thanos and his ruthless warmasters, The Black Order.
In this new storyline, heroes and villains unite in a race across the Marvel Universe to find the Infinity Stones before Thanos and...
Subscriptions
NEWBIE
€7.99
BUY- 1 Month Acces To All Basic Games
- Single Player Mode Only
- 25GB Storage
- Free Game.play Sticker
STANDARD
€14.99
BUY- 3 Month Acces To All Basic and Silver Games
- Single and Multi Player Mode
- 50GB Storage
- Free Game.play Button
ADVANCED
€99.99
BUY- 12 Month Access To All Basic, Silver and Gold Games
- Single and Multi Player Mode
- 150GB Storage
- Free Game.Play T-shirt


Before Change
pants_run = self.run_pants(command=command)
self.assert_success(pants_run)
// Spot check to see that scope headings are printed
assert "`pytest` subsystem options" in pants_run.stdout_data
// Spot check to see that full args for all options are printed
assert "--[no-]test-debug" in pants_run.stdout_data
// Spot check to see that subsystem options are printing
assert "--pytest-version" in pants_run.stdout_data
After Change
command = ["help-all"]
pants_run = self.run_pants(command=command)
self.assert_success(pants_run)
all_help = json.loads(pants_run.stdout_data)
// Spot check the data.
assert "name_to_goal_info" in all_help
assert "test" in all_help["name_to_goal_info"]


| Title |
Type |
Discount |
|
1000 Neverwinter Zen
|
Add-On |
20% / 30% |
|
11000 Neverwinter Zen
|
Add-On |
20% / 30% |
|
200,000 VC (NBA 2K20)
|
Add-On |
10% / 20% |
|
23000 Neverwinter Zen
|
Add-On |
20% / 30% |
|
450,000 VC (NBA 2K20)
|
Add-On |
10% / 20% |
|
75,000 VC (NBA 2K20)
|
Add-On |
10% / 20% |
|
A Way Out
|
Xbox One X Enhanced |
60% / 67% |
|
ABZU
|
Xbox Game Pass |
40% / 50% |
|
Ace Combat 7: Skies Unknown
|
Xbox One Game |
50% / 60% |
|
Ace Combat 7: Skies Unknown Deluxe Edition
|
Xbox One Game |
50% / 60% |
|
AereA
|
Xbox One Game |
70% / 80% |
|
Albedo: Eyes From Outer Space
|
Xbox One Game |
80% |
|
Alekhine's Gun
|
Xbox One Game |
85% |
|
Anthem
|
Xbox One X Enhanced |
70% / 80% |
|
Anthem: Legion Of Dawn Edition
|
Xbox One X Enhanced |
70% / 80% |
|
Antiquia Lost
|
Xbox One Game |
30% |
|
Arcade Classics Anniversary Collection
|
Xbox One Game |
40% / 50% |
|
ARK: Survival Evolved
|
Xbox Game Pass |
65% / 65% |
|
Asdivine Hearts
|
Xbox Play Anywhere |
50% / 50% |
|
Assassin's Creed Antiquity Pack
|
Xbox One Game |
60% / 70% |
|
Assassin's Creed III Remastered
|
Xbox One X Enhanced |
40% / 50% |
|
Assassin's Creed Legendary Collection
|
Xbox One Game |
60% / 67% |
|
Assassin's Creed Odyssey
|
Xbox One X Enhanced |
50% / 60% |
|
Assassin's Creed Odyssey – Deluxe Edition
|
Xbox One X Enhanced |
50% / 65% |
|
Assassin's Creed Odyssey – Gold Edition
|
Xbox One X Enhanced |
50% / 65% |
|
Assassin's Creed Odyssey – Season Pass
|
Add-On |
40% / 50% |
|
Assassin's Creed Odyssey – Ultimate Edition
|
Xbox One X Enhanced |
50% / 65% |
|
Assassin's Creed Origins
|
Xbox One X Enhanced |
60% / 70% |
|
Assassin's Creed Origins – Deluxe Edition
|
Xbox One X Enhanced |
60% / 70% |
|
Assassin's Creed Origins – Gold Edition
|
Xbox One X Enhanced |
50% / 65% |
|
Assassin's Creed Origins – Season Pass
|
Add-On |
40% / 50% |
|
Assassin's Creed Rogue Remastered
|
Xbox One X Enhanced |
40% / 50% |
|
Assassin's Creed The Ezio Collection
|
Xbox One Game |
60% / 70% |
|
Assassin's Creed Triple Pack: Black Flag, Unity, Syndicate
|
Xbox One Game |
60% / 67% |
|
Assetto Corsa
|
Xbox One Game |
67% / 75% |
|
Assetto Corsa Ultimate Edition
|
Xbox One Game |
50% / 65% |
|
Astroneer
|
Xbox Game Pass |
25% / 25% |
|
Atlas (Game Preview)
|
Xbox One Game |
5% / 15% |
|
Aven Colony
|
Xbox One Game |
70% |
|
Batman: Arkham Collection
|
Xbox Game Pass |
60% / 67% |
|
Batman: Arkham Knight
|
Xbox Game Pass |
50% / 60% |
|
Batman: Arkham Knight Premium Edition
|
Xbox Game Pass |
50% / 60% |
|
Batman: Arkham Knight Season Pass
|
Add-On |
40% / 50% |
|
Batman: Return to Arkham
|
Xbox Game Pass |
50% / 60% |
|
Battle Chasers: Nightwar
|
Xbox Game Pass |
67% / 75% |
|
Battlefield 1 Premium Pass
|
Add-On |
70% / 80% |
|
Battlefield 1 Revolution
|
Xbox One X Enhanced |
67% / 75% |
|
Battlefield 4 Premium
|
Xbox One Game |
67% / 75% |
|
Battlefield Hardline Ultimate Edition
|
Xbox One Game |
67% / 75% |
|
Battlefield V Standard Edition
|
Xbox One Game |
40% / 50% |
|
Ben 10 and Crayola Scoot Bundle
|
Xbox One Game |
20% / 30% |
|
Black Desert – Deluxe Edition
|
Xbox Game Pass |
40% / 50% |
|
Black Desert – Standard Edition
|
Xbox Game Pass |
40% / 50% |
|
Black Desert – Ultimate
|
Xbox Game Pass |
40% / 50% |
|
Black the Fall
|
Xbox One Game |
50% / 60% |
|
Bloodstained: Ritual Of The Night
|
Xbox Game Pass |
20% / 30% |
|
Borderlands 3
|
Xbox One X Enhanced |
30% / 40% |
|
Borderlands 3 Deluxe Edition
|
Xbox One X Enhanced |
20% / 30% |
|
Borderlands 3 Super Deluxe Edition
|
Xbox One X Enhanced |
20% / 30% |
|
Borderlands: Game of the Year Edition
|
Xbox One X Enhanced |
40% / 50% |
|
Borderlands: The Handsome Collection
|
Xbox Game Pass |
67% / 75% |
|
Brawlout Deluxe Edition
|
Xbox One X Enhanced |
50% |
|
Brawlout Standard Edition
|
Xbox One X Enhanced |
50% |
|
Brothers A Tale Of Two Sons
|
Xbox Game Pass |
70% / 80% |
|
Bundle: South Park : The Stick of Truth + The Fractured but Whole
|
Xbox One Game |
60% / 67% |
|
Burnout Paradise Remastered
|
Xbox One X Enhanced |
67% / 75% |
|
Call of Duty: Advanced Warfare Digital Pro Edition
|
Xbox One Game |
50% / 60% |
|
Call of Duty: Advanced Warfare Gold Edition
|
Xbox One Game |
50% / 60% |
|
Call Of Duty: Black Ops 4
|
Xbox One X Enhanced |
50% / 60% |
|
Call of Duty: Black Ops 4 Black Ops Pass
|
Add-On |
50% / 60% |
|
Call of Duty: Black Ops 4 – Digital Deluxe
|
Xbox One X Enhanced |
40% / 50% |
|
Call Of Duty: Black Ops III – Zombies Chronicles Edition
|
Xbox One Game |
50% / 60% |
|
Call Of Duty: Black Ops III – Zombies Deluxe
|
Xbox One Game |
40% / 50% |
|
Call Of Duty: Ghosts
|
Xbox One Game |
50% / 60% |
|
Call Of Duty: Ghosts Digital Hardened Edition
|
Xbox One Game |
50% / 60% |
|
Call Of Duty: Infinite Warfare – Digital Deluxe Edition
|
Xbox One Game |
40% / 50% |
|
Call Of Duty: Infinite Warfare – Launch Edition
|
Xbox One Game |
50% / 60% |
|
Call of Duty: Modern Warfare – Operator Edition
|
Xbox One Game |
10% / 20% |
|
Call Of Duty: Modern Warfare – Operator Enhanced Edition
|
Xbox One Game |
10% / 20% |
|
Call Of Duty: WWII – Digital Deluxe
|
Xbox One X Enhanced |
40% / 50% |
|
Call Of Duty: WWII – Gold Edition
|
Xbox One X Enhanced |
50% / 60% |
|
Car Mechanic Simulator
|
Xbox One Game |
25% / 35% |
|
Castlevania Anniversary Collection
|
Xbox One X Enhanced |
40% / 50% |
|
Claws of Furry
|
Xbox One X Enhanced |
40% |
|
Code Vein
|
Xbox One X Enhanced |
30% / 40% |
|
Code Vein Deluxe Edition
|
Xbox One Game |
20% / 30% |
|
Contra Anniversary Collection
|
Xbox One Game |
40% / 50% |
|
Contra: Rogue Corps
|
Xbox One Game |
15% / 25% |
|
Control
|
Xbox One X Enhanced |
25% / 35% |
|
Crackdown 3
|
Xbox Game Pass |
17% / 20% |
|
Crash Bandicoot N. Sane Trilogy
|
Xbox One X Enhanced |
40% / 50% |
|
Crash Team Racing Nitro-Fueled
|
Xbox One X Enhanced |
25% / 35% |
|
Crash Team Racing Nitro-Fueled – Nitros Oxide Edition
|
Xbox One X Enhanced |
25% / 35% |
|
Creature in the Well
|
Xbox Game Pass |
15% / 15% |
|
Crossout – 'Arachnophobia' Pack
|
Add-On |
40% / 50% |
|
Cuphead
|
Xbox Play Anywhere |
25% / 25% |
|
DARK SOULS II: Scholar of the First Sin
|
Xbox One Game |
67% / 75% |
|
DARK SOULS III
|
Xbox One Game |
67% / 75% |
|
DARK SOULS III – Deluxe Edition
|
Xbox One Game |
67% / 75% |
|
Dark Souls: Remastered
|
Xbox One X Enhanced |
40% / 50% |
|
Darksiders III – Blades & Whip Edition
|
Xbox One X Enhanced |
50% / 60% |
|
Darksiders III – Deluxe Edition
|
Xbox One X Enhanced |
50% / 60% |
|
Dauntless – Arcslayer Pack
|
Add-On |
17% / 25% |
|
DayD: Through Time
|
Xbox One Game |
60% |
|
DC Universe Online – Episode Pack I
|
Xbox One Game |
40% / 50% |
|
DC Universe Online – Episode Pack II
|
Xbox One Game |
40% / 50% |
|
DC Universe Online – Episode Pack III
|
Xbox One Game |
40% / 50% |
|
DC Universe Online – Episode Pack IV
|
Xbox One Game |
40% / 50% |
|
DC Universe Online – Power Bundle (2017)
|
Xbox One Game |
40% / 50% |
|
Dead by Daylight: A Nightmare on Elm Street Chapter
|
Add-On |
40% / 50% |
|
Dead by Daylight: Ghost Face
|
Xbox Game Pass |
40% / 50% |
|
Dead by Daylight: Special Edition
|
Xbox Game Pass |
40% / 50% |
|
Dead by Daylight: The Halloween Chapter
|
Add-On |
40% / 50% |
|
Dead by Daylight: The SAW Chapter
|
Add-On |
40% / 50% |
|
Dead Or Alive 6
|
Xbox One X Enhanced |
30% / 40% |
|
Dead Or Alive 6 Digital Deluxe Edition
|
Xbox One X Enhanced |
30% / 40% |
|
Dead Rising
|
Xbox One Game |
60% / 70% |
|
Dead Rising 2
|
Xbox One Game |
60% / 70% |
|
Dead Rising 2 Off the Record
|
Xbox One Game |
60% / 70% |
|
Dead Rising 4
|
Xbox Game Pass |
40% / 50% |
|
Dead Rising 4 Deluxe Edition
|
Xbox Game Pass |
40% / 50% |
|
Deadbeat Heroes
|
Xbox One Game |
50% / 60% |
|
Defiance 2050: 2300 Bits
|
Add-On |
17% / 25% |
|
Defiance 2050: 6250 Bits
|
Add-On |
17% / 25% |
|
Defiance 2050: Crusader Class Pack
|
Add-On |
40% / 50% |
|
Defiance 2050: Starter Class Pack
|
Xbox One Game |
40% / 50% |
|
Defiance 2050: Ultimate Class Pack
|
Add-On |
40% / 50% |
|
Destiny 2: Forsaken
|
Xbox One Game |
30% / 40% |
|
Destiny 2: Shadowkeep
|
Add-On |
30% / 40% |
|
Destiny 2: Shadowkeep Digital Deluxe Edition
|
Add-On |
17% / 25% |
|
Deus Ex: Mankind Divided
|
Xbox Game Pass |
75% / 85% |
|
Deus Ex: Mankind Divided – A Criminal Past
|
Add-On |
70% / 80% |
|
Deus Ex: Mankind Divided – Assault Pack
|
Add-On |
67% / 75% |
|
Deus Ex: Mankind Divided – Digital Deluxe Edition
|
Xbox Game Pass |
75% / 85% |
|
Deus Ex: Mankind Divided – Praxis Kit Pack
|
Add-On |
70% / 80% |
|
Deus Ex: Mankind Divided – Season Pass
|
Add-On |
70% / 80% |
|
Deus Ex: Mankind Divided – System Rift
|
Add-On |
70% / 80% |
|
Devil May Cry 4 Special Edition Demon Hunter Bundle
|
Xbox One Game |
67% / 75% |
|
Devil May Cry 5 (with Red Orbs)
|
Xbox One Game |
60% / 67% |
|
Devil May Cry 5 Deluxe Edition (with Red Orbs)
|
Xbox One Game |
60% / 67% |
|
Devil May Cry HD Collection
|
Xbox One Game |
30% / 40% |
|
Diablo III: Eternal Collection
|
Xbox One X Enhanced |
60% / 67% |
|
Digerati Indie Darling Bundle Vol. 1
|
Xbox One Game |
75% |
|
DiRT 4
|
Xbox Game Pass |
70% / 80% |
|
DiRT Rally 2.0
|
Xbox Game Pass |
60% / 70% |
|
DiRT Rally 2.0 Deluxe Content Pack
|
Add-On |
40% / 50% |
|
DiRT Rally 2.0 Digital Deluxe Edition
|
Xbox Game Pass |
60% / 70% |
|
DiRT Rally 2.0 Super Deluxe Edition
|
Xbox Game Pass |
40% / 50% |
|
Dishonored 2
|
Xbox One X Enhanced |
67% / 75% |
|
Dishonored Definitive Edition
|
Xbox One Game |
50% / 60% |
|
Dishonored The Complete Collection
|
Xbox One Game |
60% / 70% |
|
Dishonored: Death of the Outsider
|
Xbox One Game |
67% / 75% |
|
Dishonored: Death of the Outsider Deluxe Bundle
|
Xbox One X Enhanced |
60% / 70% |
|
Disneyland Adventures
|
Xbox Game Pass |
50% / 50% |
|
Divinity: Original Sin 2 – Definitive Edition
|
Xbox One X Enhanced |
40% / 50% |
|
DOOM
|
Xbox Game Pass |
60% / 70% |
|
Doom + Wolfenstein II Bundle
|
Xbox Game Pass |
60% / 70% |
|
Dovetail Games Euro Fishing
|
Xbox One X Enhanced |
60% / 70% |
|
Dragon Age: Inquisition DLC Bundle
|
Xbox One Game |
67% / 75% |
|
Dragon Age: Inquisition – Game Of The Year Edition
|
Xbox One Game |
67% / 75% |
|
DRAGON BALL FighterZ
|
Xbox One X Enhanced |
67% / 75% |
|
DRAGON BALL FIGHTERZ – FighterZ Edition
|
Xbox One X Enhanced |
67% / 80% |
|
DRAGON BALL FIGHTERZ – Ultimate Edition
|
Xbox One X Enhanced |
67% / 80% |
|
Dragon Ball Xenoverse 2
|
Xbox One Game |
70% / 80% |
|
Dragon Ball Xenoverse Super Bundle
|
Xbox One Game |
75% / 85% |
|
Dreamworks Dragons Dawn of New Riders and Crayola Scoot
|
Xbox One Game |
20% / 30% |
|
DUCATI – 90th Anniversary
|
Xbox One Game |
80% |
|
Dungeons 3
|
Xbox One Game |
67% / 75% |
|
Dying Light
|
Xbox One Game |
40% / 50% |
|
Dying Light: Season Pass
|
Add-On |
25% / 33% |
|
Dying Light: The Following
|
Add-On |
15% / 25% |
|
Dying Light: The Following – Enhanced Edition
|
Xbox One Game |
50% / 60% |
|
Dynasty Warriors 8 Empires
|
Xbox One Game |
50% / 60% |
|
Dynasty Warriors 9
|
Xbox One X Enhanced |
40% / 50% |
|
Dynasty Warriors 9 Digital Deluxe Edition
|
Xbox One Game |
40% / 50% |
|
EA Sports FIFA 20
|
Xbox One X Enhanced |
30% / 40% |
|
EA Sports FIFA 20 Champions Edition
|
Xbox One X Enhanced |
30% / 40% |
|
EA Sports FIFA 20 Ultimate Edition
|
Xbox One X Enhanced |
30% / 40% |
|
EA Sports UFC 3
|
Xbox One X Enhanced |
40% / 50% |
|
EA Sports UFC 3 Deluxe Edition
|
Xbox One X Enhanced |
50% / 60% |
|
eFootball PES 2020 Legend Edition
|
Xbox One X Enhanced |
40% / 50% |
|
eFootball PES 2020 Standard Edition
|
Xbox One X Enhanced |
40% / 50% |
|
Elea – Episode 1
|
Xbox One X Enhanced |
70% / 80% |
|
Enter the Gungeon
|
Xbox Game Pass |
60% / 60% |
|
Euro Fishing: Ultimate Edition
|
Xbox One X Enhanced |
50% / 60% |
|
Euro Fishing: Urban Edition
|
Xbox One X Enhanced |
60% / 70% |
|
Fade to Silence
|
Xbox One Game |
40% / 50% |
|
Fallout 4
|
Xbox Game Pass |
50% / 60% |
|
Fallout 4 Season Pass
|
Add-On |
50% / 60% |
|
Fallout 4: Automatron
|
Add-On |
50% / 60% |
|
Fallout 4: Contraptions Workshop
|
Add-On |
50% / 60% |
|
Fallout 4: Far Harbor
|
Add-On |
50% / 60% |
|
Fallout 4: Game of the Year Edition
|
Xbox Game Pass |
60% / 70% |
|
Fallout 4: Nuka-World
|
Add-On |
50% / 60% |
|
Fallout 4: Vault-Tec Workshop
|
Add-On |
50% / 60% |
|
Fallout 4: Wasteland Workshop
|
Add-On |
50% / 60% |
|
Fallout 76 Standard Edition
|
Xbox One Game |
30% / 40% |
|
Fallout 76 Tricentennial Edition
|
Xbox One X Enhanced |
30% / 40% |
|
Fallout 76: Tricentennial Pack Upgrade
|
Xbox One Game |
30% / 40% |
|
Far Cry 5
|
Xbox One X Enhanced |
67% / 75% |
|
Far Cry 5 + Far Cry New Dawn Deluxe Edition Bundle
|
Xbox One X Enhanced |
60% / 70% |
|
Far Cry 5 Gold Edition + Far CryNew Dawn Deluxe Edition Bundle
|
Xbox One X Enhanced |
60% / 70% |
|
Far Cry 5 – Season Pass
|
Add-On |
40% / 50% |
|
Far Cry Insanity Bundle
|
Xbox One Game |
50% / 60% |
|
Far Cry New Dawn
|
Xbox One X Enhanced |
50% / 60% |
|
Far Cry New Dawn Deluxe Edition
|
Xbox One X Enhanced |
50% / 60% |
|
Far Cry Primal
|
Xbox One Game |
60% / 67% |
|
Far Cry Primal – Apex Edition
|
Xbox One Game |
60% / 67% |
|
Fear Effect Sedna
|
Xbox One Game |
75% / 85% |
|
FIFA The Journey Trilogy
|
Xbox One X Enhanced |
70% / 80% |
|
Fishing Planet – 180 days of Premium Account
|
Add-On |
40% / 50% |
|
Fishing Planet – 360 days of Premium Account
|
Add-On |
50% / 60% |
|
Fishing Sim World: Pro Tour
|
Xbox One Game |
30% / 40% |
|
Fishing Sim World: Pro Tour – Quad Lake Pass
|
Add-On |
30% / 40% |
|
Fishing Sim World: Pro Tour – Tournament Bass Pack
|
Add-On |
17% / 25% |
|
For Honor Complete Edition
|
Xbox One X Enhanced |
60% / 67% |
|
For Honor Standard Edition
|
Xbox One Game |
60% / 67% |
|
For Honor Year 1: Heroes Bundle
|
Add-On |
40% / 50% |
|
For Honor Year 3 Pass
|
Add-On |
40% / 50% |
|
For Honor: Marching Fire Edition
|
Xbox One Game |
60% / 67% |
|
For Honor: Marching Fire Expansion
|
Add-On |
40% / 50% |
|
For the King
|
Xbox Game Pass |
60% / 60% |
|
Forgotton Anne
|
Xbox One Game |
50% / 60% |
|
Forza Horizon 3 Expansion Pass
|
Add-On |
70% / 70% |
|
Forza Horizon 4 Deluxe Edition
|
Xbox Game Pass |
50% / 50% |
|
Forza Horizon 4 LEGO Speed Champions
|
Add-On |
50% / 50% |
|
Forza Horizon 4 Standard Edition
|
Xbox Game Pass |
50% / 50% |
|
Forza Horizon 4 Ultimate Add-Ons Bundle
|
Add-On |
50% / 50% |
|
Forza Horizon 4 Ultimate Edition
|
Xbox Game Pass |
50% / 50% |
|
Forza Motorsport 7 Deluxe Edition
|
Xbox Play Anywhere |
50% / 50% |
|
Forza Motorsport 7 Standard Edition
|
Xbox Play Anywhere |
50% / 50% |
|
Forza Motorsport 7 Ultimate Edition
|
Xbox Play Anywhere |
50% / 50% |
|
Frostpunk: Console Edition
|
Xbox One Game |
10% / 20% |
|
Gears 5
|
Xbox Game Pass |
50% / 50% |
|
Gears 5 Ultimate Edition
|
Xbox Game Pass |
45% / 45% |
|
Generation Zero
|
Xbox One X Enhanced |
30% / 40% |
|
Genesis Alpha One
|
Xbox One Game |
30% / 40% |
|
Ghost Recon Breakpoint – Ultimate Edition
|
Xbox One X Enhanced |
40% / 50% |
|
Ghostbusters: The Video Game Remastered
|
Xbox One Game |
20% / 30% |
|
Grand Theft Auto V
|
Xbox One Game |
60% / 67% |
|
Grand Theft Auto V: Premium Online Edition
|
Xbox One Game |
60% / 67% |
|
Grand Theft Auto V: Premium Online Edition & Great White Shark Card Bundle
|
Xbox One Game |
40% / 50% |
|
Grand Theft Auto V: Premium Online Edition & Megalodon Shark Card Bundle
|
Xbox One Game |
40% / 55% |
|
Grand Theft Auto V: Premium Online Edition & Whale Shark Card Bundle
|
Xbox One Game |
40% / 55% |
|
GRID
|
Xbox One Game |
20% / 30% |
|
GRID Ultimate Edition
|
Xbox One Game |
20% / 30% |
|
GTA Online: Criminal Enterprise Starter Pack and Megalodon Shark Card Bundle
|
Xbox One Game |
10% / 20% |
|
GTA Online: Megalodon Shark Cash Card
|
Add-On |
5% / 15% |
|
Guns, Gore and Cannoli 2
|
Xbox One Game |
33% |
|
Hellblade: Senua's Sacrifice
|
Xbox Game Pass |
40% / 50% |
|
Hello Neighbor
|
Xbox Game Pass |
50% / 50% |
|
Hitman 2
|
Xbox One X Enhanced |
60% / 70% |
|
Hitman 2 Gold Ed
|
Xbox One Game |
60% / 70% |
|
Hitman HD Enhanced
|
Xbox One Game |
60% / 70% |
|
Hollow Knight
|
Xbox One Game |
40% / 50% |
|
Human Fall Flat
|
Xbox Game Pass |
40% / 50% |
|
Idle Champions Celeste Starter Pack
|
Add-On |
75% / 85% |
|
Idle Champions Force Grey Nayeli Pack
|
Add-On |
60% / 70% |
|
Idle Champions The Curious Flumph Familiar Pack
|
Add-On |
45% / 55% |
|
Indivisible
|
Xbox One Game |
5% / 15% |
|
Injustice 2
|
Xbox One X Enhanced |
40% / 50% |
|
Injustice 2 Ultimate Pack
|
Add-On |
40% / 50% |
|
Injustice 2 – Legendary Edition
|
Xbox One X Enhanced |
50% / 60% |
|
Jump Force
|
Xbox One Game |
50% / 60% |
|
JUMP FORCE – Deluxe Edition
|
Xbox Game Pass |
50% / 60% |
|
JUMP FORCE – Ultimate Edition
|
Xbox Game Pass |
50% / 60% |
|
Just Cause 3
|
Xbox Game Pass |
67% / 75% |
|
Just Cause 3: Air, Land & Sea Expansion Pass
|
Add-On |
67% / 75% |
|
Just Cause 3: Bavarium Sea Heist
|
Add-On |
60% / 70% |
|
Just Cause 3: Capstone Bloodhound RPG
|
Add-On |
60% / 70% |
|
Just Cause 3: Combat Buggy
|
Add-On |
60% / 70% |
|
Just Cause 3: Explosive Weapon Pack
|
Add-On |
60% / 70% |
|
Just Cause 3: Final Argument Sniper Rifle
|
Add-On |
60% / 70% |
|
Just Cause 3: Kousava Rifle
|
Add-On |
60% / 70% |
|
Just Cause 3: Mech Land Assault
|
Add-On |
60% / 70% |
|
Just Cause 3: Mini-Gun Racing Boat
|
Add-On |
60% / 70% |
|
Just Cause 3: Reaper Missile Mech
|
Add-On |
60% / 70% |
|
Just Cause 3: Rocket Launcher Sports Car
|
Add-On |
60% / 70% |
|
Just Cause 3: Sky Fortress
|
Add-On |
60% / 70% |
|
Just Cause 3: Ultimate Mission, Weapon and Vehicle Pack
|
Add-On |
60% / 70% |
|
Just Cause 3: XXL Edition
|
Xbox Game Pass |
67% / 75% |
|
Just Cause 4 – Complete Edition
|
Xbox One Game |
50% / 65% |
|
Just Cause 4 – Expansion Pass
|
Add-On |
40% / 50% |
|
Just Cause 4 – Reloaded
|
Xbox One Game |
50% / 65% |
|
Kerbal Space Program Enhanced Edition
|
Xbox One Game |
67% / 75% |
|
Killer Instinct: Definitive Edition
|
Xbox Game Pass |
67% / 75% |
|
Kingdom Come: Deliverance
|
Xbox Game Pass |
30% / 40% |
|
Kingdom Come: Deliverance –A Womans Lot
|
Add-On |
40% / 50% |
|
Kingdom Come: Deliverance – DLC Collection
|
Add-On |
5% / 15% |
|
Knee Deep
|
Xbox One Game |
40% |
|
LA Cops
|
Xbox One Game |
80% |
|
Lara Croft and the Temple of Osiris
|
Xbox One Game |
70% / 80% |
|
Lara Croft and the Temple of Osiris & Season Pass Pack
|
Xbox One Game |
75% / 85% |
|
Lara Croft and the Temple of Osiris: Hitman Pack
|
Add-On |
67% / 75% |
|
Lara Croft and the Temple of Osiris: Icy Death Pack
|
Add-On |
75% / 85% |
|
Lara Croft and the Temple of Osiris: Legend Pack
|
Add-On |
67% / 75% |
|
Lara Croft and the Temple of Osiris: Season Pass
|
Add-On |
75% / 85% |
|
Lara Croft and the Temple of Osiris: Twisted Gears Pack
|
Add-On |
75% / 85% |
|
LEGO Batman 3: Beyond Gotham Deluxe Edition
|
Xbox One Game |
67% / 75% |
|
LEGO DC Super-Villains Deluxe Edition
|
Xbox One X Enhanced |
50% / 60% |
|
LEGO Harry Potter Collection
|
Xbox One X Enhanced |
40% / 50% |
|
LEGO Marvel Collection
|
Xbox One Game |
30% / 40% |
|
Life is Strange 2 – Complete Season
|
Xbox Game Pass |
40% / 50% |
|
Life is Strange 2 – Episode 1
|
Xbox Game Pass |
67% / 75% |
|
Life is Strange 2 – Episode 2-5 Bundle
|
Add-On |
30% / 40% |
|
Life is Strange Complete Season (Episodes 1-5)
|
Xbox Game Pass |
70% / 80% |
|
Life is Strange: Before the Storm Complete Season
|
Xbox Game Pass |
70% / 80% |
|
Life is Strange: Before the Storm Deluxe Edition
|
Xbox Game Pass |
70% / 80% |
|
Little Nightmares Complete Edition
|
Xbox One Game |
75% / 85% |
|
Mad Max
|
Xbox One Game |
67% / 75% |
|
Madden NFL 20
|
Xbox One X Enhanced |
40% / 50% |
|
Madden NFL 20: Superstar Edition
|
Xbox One X Enhanced |
40% / 50% |
|
Madden NFL 20: Ultimate Superstar Edition
|
Xbox One X Enhanced |
40% / 50% |
|
Mark of the Ninja: Remastered
|
Xbox One X Enhanced |
40% / 50% |
|
Marvel vs. Capcom: Infinite
|
Xbox Game Pass |
67% / 75% |
|
Marvel vs. Capcom: Infinite – Deluxe Edition
|
Xbox Game Pass |
60% / 60% |
|
Mass Effect: Andromeda – Deluxe Recruit Edition
|
Xbox One Game |
60% / 70% |
|
Mass Effect: Andromeda – Standard Recruit Edition
|
Xbox One Game |
60% / 70% |
|
Metal Gear Solid V: The Definitive Experience
|
Xbox One Game |
50% / 60% |
|
Metal Gear Survive
|
Xbox Game Pass |
50% / 60% |
|
Metal Wolf Chaos XD
|
Xbox One X Enhanced |
17% / 25% |
|
Metro Exodus
|
Xbox Game Pass |
40% / 50% |
|
Middle-earth: Shadow of Mordor – Game of the Year Edition
|
Xbox Game Pass |
40% / 50% |
|
Middle-Earth: Shadow of War
|
Xbox Game Pass |
50% / 50% |
|
Middle-earth: Shadow of War Definitive Edition
|
Xbox Game Pass |
50% / 50% |
|
Middle-Earth: Shadow of War – Expansion Pass
|
Add-On |
50% / 50% |
|
Middle-Earth: Shadow of War – Outlaw Tribe Nemesis Expansion
|
Add-On |
50% / 50% |
|
Middle-Earth: Shadow of War – Slaughter Tribe Nemesis Expansion
|
Add-On |
50% / 50% |
|
Middle-Earth: Shadow of War – Story Expansion Pass
|
Add-On |
50% / 50% |
|
Middle-Earth: Shadow of War – The Blade of Galadriel Story Expansion
|
Add-On |
50% / 50% |
|
Middle-Earth: Shadow of War – The Desolation of Mordor Story Expansion
|
Add-On |
50% / 50% |
|
Monster Energy Supercross 2 – Special Edition
|
Xbox One X Enhanced |
60% / 70% |
|
Monster Energy Supercross – The Official Videogame 2
|
Xbox One X Enhanced |
60% / 70% |
|
Monster Hunter World: Iceborne
|
Add-On |
17% / 25% |
|
Monster Hunter World: Iceborne Digital Deluxe
|
Xbox Game Pass |
17% / 25% |
|
Monster Hunter World: Iceborne Master Edition
|
Xbox Game Pass |
25% / 33% |
|
Monster Hunter World: Iceborne Master Edition Digital Deluxe
|
Xbox Game Pass |
25% / 33% |
|
Monster Hunter: World
|
Xbox Game Pass |
50% / 50% |
|
Monster Jam Steel Titans
|
Xbox One X Enhanced |
25% / 33% |
|
Monster Slayers
|
Xbox One Game |
75% |
|
Moonlighter
|
Xbox Game Pass |
60% / 60% |
|
Mortal Kombat 11
|
Xbox One X Enhanced |
40% / 50% |
|
Mortal Kombat 11 Kombat Pack
|
Add-On |
40% / 50% |
|
Mortal Kombat 11 Premium Edition
|
Xbox One X Enhanced |
40% / 50% |
|
MotoGP17
|
Xbox One Game |
75% |
|
MotoGP18
|
Xbox One X Enhanced |
75% |
|
Murdered: Soul Suspect
|
Xbox One Game |
75% / 85% |
|
Mutant Year Zero: Road to Eden
|
Xbox Game Pass |
40% / 40% |
|
MX vs ATV All Out
|
Xbox One X Enhanced |
60% / 67% |
|
MXGP3
|
Xbox One Game |
80% |
|
My Hero One's Justice
|
Xbox One Game |
67% / 75% |
|
My Time at Portia
|
Xbox Game Pass |
30% / 40% |
|
Naruto Shippuden: Ultimate Ninja Storm 2
|
Xbox One Game |
50% / 60% |
|
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst
|
Xbox One Game |
50% / 60% |
|
Naruto Shippuden: Ultimate Ninja Storm 4
|
Xbox One Game |
50% / 60% |
|
Naruto Shippuden: Ultimate Ninja Storm 4 Road To Boruto
|
Xbox One Game |
50% / 60% |
|
Naruto Shippuden: Ultimate Ninja Storm Legacy
|
Xbox One Game |
60% / 70% |
|
Naruto Shippuden: Ultimate Ninja Storm Trilogy
|
Xbox One Game |
50% / 60% |
|
Naruto To Boruto: Shinobi Striker
|
Xbox One Game |
75% / 85% |
|
Naruto To Boruto: Shinobi Striker Deluxe Edition
|
Xbox One Game |
75% / 85% |
|
Naruto: Ultimate Ninja Storm
|
Xbox One Game |
50% / 60% |
|
NASCAR Heat 4
|
Xbox One Game |
20% |
|
NASCAR Heat 4 – Gold Edition
|
Xbox One Game |
20% |
|
NBA 2K Playgrounds 2
|
Xbox One Game |
67% / 75% |
|
NBA 2K20
|
Xbox One X Enhanced |
40% / 50% |
|
NBA 2K20 Digital Deluxe Edition
|
Xbox One X Enhanced |
30% / 40% |
|
NBA 2K20 Legend Edition
|
Xbox One X Enhanced |
30% / 40% |
|
Need For Speed Heat
|
Xbox One X Enhanced |
25% / 35% |
|
Need For Speed Heat Deluxe Edition
|
Xbox One Game |
25% / 35% |
|
Neverwinter: Legendary Headstart Chest
|
Xbox One Game |
40% / 50% |
|
NHL 20
|
Xbox One X Enhanced |
40% / 50% |
|
NHL 20 Deluxe Edition
|
Xbox One Game |
40% / 50% |
|
NHL 20 Ultimate Edition
|
Xbox One Game |
40% / 50% |
|
Nickelodean: Kart Racers
|
Xbox One Game |
50% |
|
No Man's Sky
|
Xbox One X Enhanced |
40% / 50% |
|
Octahedron
|
Xbox One Game |
50% / 60% |
|
Oh My Godheads
|
Xbox One Game |
67% / 75% |
|
Old Man's Journey
|
Xbox Game Pass |
50% / 50% |
|
ONE PIECE World Seeker
|
Xbox One X Enhanced |
50% / 60% |
|
ONE PIECE World Seeker – Deluxe Edition
|
Xbox One X Enhanced |
50% / 60% |
|
Onimusha: Warlords
|
Xbox One Game |
30% / 40% |
|
Onrush
|
Xbox One X Enhanced |
70% / 80% |
|
Onrush Digital Deluxe Edition
|
Xbox One X Enhanced |
70% / 80% |
|
Operencia: The Stolen Sun
|
Xbox Game Pass |
50% / 50% |
|
Ori and the Blind Forest: Definitive Edition
|
Xbox One Game |
50% / 60% |
|
Outward
|
Xbox One X Enhanced |
40% / 50% |
|
Overcooked
|
Xbox One Game |
60% / 70% |
|
Overwatch: Legendary Edition
|
Xbox One Game |
60% / 67% |
|
Paladins Champions Pack
|
Xbox One X Enhanced |
60% / 67% |
|
Paladins Digital Deluxe Edition 2019
|
Xbox One X Enhanced |
40% / 50% |
|
Paladins Season Pass 2019
|
Add-On |
40% / 50% |
|
Paw Patrol: On a Roll and Crayola Scoot
|
Xbox One Game |
10% / 20% |
|
Payday 2: Crimewave Edition
|
Xbox Game Pass |
40% / 50% |
|
Phoenix Wright: Ace Attorney Trilogy
|
Xbox One Game |
25% / 33% |
|
Plants Vs. Zombies: Battle For Neighborville
|
Xbox One Game |
17% / 25% |
|
Playerunknowns Battlegrounds
|
Xbox Game Pass |
33% / 45% |
|
Portal Knights
|
Xbox One X Enhanced |
50% / 60% |
|
Prey
|
Xbox Game Pass |
67% / 75% |
|
Prey + Dishonored 2 Bundle
|
Xbox One X Enhanced |
67% / 75% |
|
Prey: Digital Deluxe Edition
|
Xbox Game Pass |
67% / 75% |
|
Prey: Mooncrash
|
Add-On |
50% / 60% |
|
Project CARS 2
|
Xbox One X Enhanced |
75% / 85% |
|
Project CARS 2 Deluxe Edition
|
Xbox One X Enhanced |
75% / 85% |
|
Project CARS – Game of the Year Edition
|
Xbox One Game |
75% / 85% |
|
Quantum Break
|
Xbox Game Pass |
65% / 75% |
|
RAD
|
Xbox One X Enhanced |
30% / 40% |
|
RAGE 2
|
Xbox Game Pass |
60% / 67% |
|
RAGE 2: Deluxe Edition
|
Xbox Game Pass |
60% / 67% |
|
Realm Royale Bass Drop Bundle
|
Add-On |
40% / 50% |
|
ReCore Definitive Edition
|
Xbox Game Pass |
40% / 50% |
|
Red Dead Redemption 2
|
Xbox One X Enhanced |
40% / 50% |
|
Red Dead Redemption 2: Special Edition
|
Xbox One Game |
40% / 50% |
|
Red Dead Redemption 2: Ultimate Edition
|
Xbox One Game |
40% / 55% |
|
Resident Evil 2
|
Xbox One X Enhanced |
60% / 67% |
|
Resident Evil 2 Deluxe Edition
|
Xbox One X Enhanced |
60% / 67% |
|
Resident Evil 5
|
Xbox One Game |
50% / 60% |
|
Resident Evil 6
|
Xbox One Game |
50% / 60% |
|
RESIDENT EVIL 7 biohazard
|
Xbox Play Anywhere |
17% / 25% |
|
RESIDENT EVIL 7 biohazard Gold Edition
|
Xbox Play Anywhere |
50% / 50% |
|
Resident Evil Revelations
|
Xbox Game Pass |
60% / 60% |
|
Resident Evil Revelations 2 Deluxe Edition
|
Xbox One Game |
50% / 60% |
|
RIDE 3
|
Xbox One X Enhanced |
60% / 70% |
|
RIDE 3 – Gold Edition
|
Xbox One X Enhanced |
60% / 70% |
|
Rise of the Tomb Raider – Silver Pack
|
Add-On |
40% / 50% |
|
Rise of the Tomb Raider – Tactical Survivor Pack
|
Add-On |
67% / 75% |
|
Rise of the Tomb Raider – Wild Pack
|
Add-On |
67% / 75% |
|
Rise of the Tomb Raider: 20 Year Celebration
|
Xbox Game Pass |
75% / 85% |
|
Rise of the Tomb Raider: 20 Year Celebration Pack
|
Add-On |
67% / 75% |
|
Rise of the Tomb Raider: Apex Predator
|
Add-On |
67% / 75% |
|
Rise of the Tomb Raider: Cold Darkness Awakened
|
Add-On |
67% / 75% |
|
Rise of the Tomb Raider: Prophet's Legacy
|
Add-On |
67% / 75% |
|
Rise of the Tomb Raider: Remnant Resistance Pack
|
Add-On |
67% / 75% |
|
Rise of the Tomb Raider: Siberian Ranger
|
Add-On |
67% / 75% |
|
Rise of the Tomb Raider: Sparrowhawk Pack
|
Add-On |
67% / 75% |
|
Rise of the Tomb Raider: Valiant Explorer Pack
|
Add-On |
40% / 50% |
|
Rise of the Tomb Raider: Wilderness Survivor
|
Add-On |
67% / 75% |
|
Rocket League
|
Xbox Game Pass |
40% / 50% |
|
Romancing SaGa 2
|
Xbox Play Anywhere |
25% / 25% |
|
Rush: A DisneyPixar Adventure
|
Xbox Game Pass |
50% / 50% |
|
Ryse: Legendary Edition
|
Xbox Game Pass |
67% / 75% |
|
ScreamRide
|
Xbox Game Pass |
67% / 75% |
|
Scribblenauts Mega Pack
|
Xbox One Game |
60% / 67% |
|
Sea Of Solitude
|
Xbox One Game |
30% / 40% |
|
Sea of Thieves: Anniversary Edition
|
Xbox Game Pass |
50% / 50% |
|
Sekiro: Shadows Die Twice
|
Xbox One X Enhanced |
25% / 35% |
|
Shadow of the Tomb Raider Definitive Edition
|
Xbox One X Enhanced |
50% / 60% |
|
Shenmue I & II
|
Xbox Game Pass |
40% / 50% |
|
Skyforge Battle Royale: Alpha Squad Pack
|
Add-On |
50% / 60% |
|
Skyforge Battle Royale: Phoenix Squad Pack
|
Add-On |
60% / 70% |
|
Skyforge New Horizons – Collector's Pack
|
Add-On |
30% / 40% |
|
Skyforge: Pioneer Pack
|
Add-On |
40% / 50% |
|
Skyrim Special Edition + Fallout 4 G.O.T.Y Bundle
|
Xbox One X Enhanced |
50% / 60% |
|
Sleeping Dogs Definitive Edition
|
Xbox One Game |
75% / 85% |
|
SMITE Best Sellers Bundle
|
Add-On |
17% / 25% |
|
SMITE Starter Skins Bundle
|
Add-On |
17% / 25% |
|
SMITE The Battleground of the Gods Bundle
|
Add-On |
25% / 35% |
|
SMITE Ultimate God Pack
|
Add-On |
60% / 67% |
|
Sniper Elite 3 Ultimate Edition
|
Xbox One Game |
60% / 70% |
|
Sniper Elite V2 Remastered
|
Xbox Play Anywhere |
50% / 50% |
|
SOULCALIBUR VI
|
Xbox One X Enhanced |
67% / 75% |
|
SOULCALIBUR VI – Deluxe Edition
|
Xbox One X Enhanced |
67% / 75% |
|
South Park: The Fractured but Whole
|
Xbox One Game |
60% / 70% |
|
South Park: The Fractured but Whole – Gold Edition
|
Xbox One Game |
60% / 70% |
|
South Park: The Fractured But Whole – Season Pass
|
Add-On |
40% / 50% |
|
South Park: The Stick of Truth
|
Xbox One Game |
50% / 60% |
|
Spellspire
|
Xbox One Game |
50% |
|
Spyro Reignited Trilogy
|
Xbox One Game |
40% / 50% |
|
Star Trek Online: 1000 Zen
|
Xbox One Game |
20% / 30% |
|
Star Trek Online: 11000 Zen
|
Xbox One Game |
20% / 30% |
|
Star Trek Online: 23000 Zen
|
Xbox One Game |
20% / 30% |
|
Star Wars Battlefront II
|
Xbox One X Enhanced |
40% / 50% |
|
Starpoint Gemini Warlords
|
Xbox One Game |
60% |
|
Starpoint Gemini Warlords: Cycle of Warfare
|
Add-On |
60% |
|
Starpoint Gemini Warlords: Titans Return
|
Add-On |
60% |
|
State of Decay 2
|
Xbox Game Pass |
50% / 50% |
|
State Of Decay 2: Ultimate Edition
|
Xbox Game Pass |
50% / 50% |
|
SteamWorld Dig 2
|
Xbox Game Pass |
50% / 50% |
|
STEEP
|
Xbox One X Enhanced |
40% / 50% |
|
Steep X Games Gold Edition
|
Xbox One X Enhanced |
50% / 60% |
|
Stranger Things 3: The Game
|
Xbox One Game |
40% / 50% |
|
Street Fighter 30th Anniversary Collection
|
Xbox One Game |
40% / 50% |
|
Sudden Strike 4 – European Battlefields Edition
|
Xbox One Game |
67% / 75% |
|
Sunset Overdrive
|
Xbox Game Pass |
50% / 60% |
|
Sunset Overdrive Deluxe Edition
|
Xbox Game Pass |
50% / 60% |
|
Super Bomberman R
|
Xbox One Game |
50% / 60% |
|
Super Lucky's Tale
|
Xbox Game Pass |
40% / 50% |
|
Super Ultra Dead Rising 4 Mini Golf
|
Xbox Game Pass |
30% / 40% |
|
SUPERHOT
|
Xbox Game Pass |
50% / 50% |
|
Supermarket Shriek
|
Xbox Game Pass |
25% / 25% |
|
Sword Art Online: Fatal Bullet
|
Xbox One X Enhanced |
67% / 80% |
|
Sword Art Online: Fatal Bullet Complete Edition
|
Xbox One X Enhanced |
67% / 80% |
|
Tacoma
|
Xbox Game Pass |
80% / 80% |
|
Tales of Vesperia: Definitive Edition
|
Xbox One Game |
50% / 60% |
|
Team Sonic Racing
|
Xbox One Game |
40% / 50% |
|
TEKKEN 7
|
Xbox One Game |
60% / 70% |
|
TEKKEN 7 – Ultimate Edition
|
Xbox One Game |
60% / 70% |
|
The BioWare Bundle
|
Xbox One Game |
67% / 75% |
|
The Council – Episode 1: The Mad Ones
|
Xbox One Game |
75% |
|
The Council – Season Pass
|
Add-On |
50% |
|
The Crew 2 – Deluxe Edition
|
Xbox One X Enhanced |
67% / 75% |
|
The Crew 2 – Season Pass
|
Add-On |
40% / 50% |
|
The Crew 2 – Standard Edition
|
Xbox One X Enhanced |
67% / 75% |
|
The Dark Pictures Anthology: Man Of Medan
|
Xbox One X Enhanced |
30% / 40% |
|
The Disney Afternoon Collection
|
Xbox One Game |
67% / 75% |
|
The Elder Scroll Online: Elsweyr
|
Xbox Game Pass |
60% / 67% |
|
The Elder Scrolls Online
|
Xbox Game Pass |
40% / 50% |
|
The Elder Scrolls Online Elsweyr Collectors Ed Upgrade
|
Xbox Game Pass |
60% / 67% |
|
The Elder Scrolls Online: Elsweyr Collectors Edition
|
Xbox Game Pass |
60% / 67% |
|
The Elder Scrolls Online: Elsweyr Upgrade
|
Add-On |
60% / 67% |
|
The Elder Scrolls V: Skyrim Special Edition
|
Xbox One X Enhanced |
40% / 50% |
|
The Evil Within
|
Xbox One Game |
67% / 75% |
|
The Evil Within 2
|
Xbox One X Enhanced |
67% / 75% |
|
The Evil Within Digital Bundle
|
Xbox One Game |
50% / 60% |
|
The Forbidden Arts
|
Xbox One X Enhanced |
25% |
|
The Golf Club 2
|
Xbox Game Pass |
80% |
|
The Golf Club 2019 featuring PGA TOUR
|
Xbox One X Enhanced |
60% / 70% |
|
The Jackbox Party Pack 2
|
Xbox Game Pass |
50% |
|
The Jackbox Party Pack 6
|
Xbox One X Enhanced |
20% / 30% |
|
The Outer Worlds
|
Xbox Game Pass |
17% / 25% |
|
The Sims 4
|
Xbox One X Enhanced |
50% / 65% |
|
The Sims 4 Bundle Get To Work Dine Out Cool Kitchen Stuff
|
Add-On |
40% / 50% |
|
The Sims 4 Bundle – Cats & Dogs, Parenthood, Toddler Stuff
|
Add-On |
40% / 50% |
|
The Sims 4 Bundle – City Living, Vampires, Vintage Glamour Stuff
|
Add-On |
40% / 50% |
|
The Sims 4 Cats & Dogs
|
Add-On |
17% / 25% |
|
The Sims 4 City Living
|
Add-On |
17% / 25% |
|
The Sims 4 Deluxe Party Edition
|
Xbox One Game |
50% / 65% |
|
The Sims 4 Dine Out
|
Add-On |
10% / 20% |
|
The Sims 4 Get Famous
|
Add-On |
17% / 25% |
|
The Sims 4 Get To Work
|
Add-On |
17% / 25% |
|
The Sims 4 Get Together
|
Add-On |
17% / 25% |
|
The Sims 4 Island Living
|
Add-On |
17% / 25% |
|
The Sims 4 Jungle Adventure
|
Add-On |
10% / 20% |
|
The Sims 4 Outdoor Retreat
|
Add-On |
10% / 20% |
|
The Sims 4 Parenthood
|
Add-On |
10% / 20% |
|
The Sims 4 Seasons
|
Add-On |
17% / 25% |
|
The Sims 4 Spa Day
|
Add-On |
10% / 20% |
|
The Sims 4 StrangerVille
|
Add-On |
10% / 20% |
|
The Sims 4 Vampires
|
Add-On |
10% / 20% |
|
The Sims- Seasons, Jungle Adventure, Spooky Stuff
|
Add-On |
40% / 50% |
|
The Technomancer
|
Xbox One Game |
75% |
|
The Town Of Light
|
Xbox One Game |
70% |
|
The Walking Vegetables: Radical Edition
|
Xbox One Game |
80% |
|
The Witcher 3: Hearts of Stone
|
Add-On |
50% / 60% |
|
The Witcher 3: Wild Hunt
|
Xbox One X Enhanced |
60% / 70% |
|
The Witcher 3: Wild Hunt Expansion Pass
|
Add-On |
50% / 60% |
|
The Witcher 3: Wild Hunt – Blood and Wine
|
Add-On |
50% / 60% |
|
The Witcher 3: Wild Hunt – Game of the Year Edition
|
Xbox One Game |
60% / 70% |
|
Thief
|
Xbox One Game |
75% / 85% |
|
Thief – Booster Pack: Ghost
|
Add-On |
60% / 67% |
|
Thief – Booster Pack: Opportunist
|
Add-On |
40% / 50% |
|
Thief – Booster Pack: Predator
|
Add-On |
40% / 50% |
|
Thief – The Bank Heist
|
Add-On |
75% / 85% |
|
Thief – The Forsaken – Challenge Map
|
Add-On |
75% / 85% |
|
Thimbleweed Park
|
Xbox Game Pass |
50% / 50% |
|
This is the Police 2
|
Xbox One X Enhanced |
60% / 67% |
|
Thornebreaker: The Witcher Tales
|
Xbox One Game |
40% / 50% |
|
Titanfall 2: Ultimate Edition
|
Xbox One X Enhanced |
75% / 85% |
|
Toejam And Earl: Back In The Groove!
|
Xbox One Game |
40% / 50% |
|
Tom Clancy's Ghost Recon Breakpoint
|
Xbox One X Enhanced |
40% / 50% |
|
Tom Clancy's Ghost Recon Breakpoint – Gold Edition
|
Xbox One X Enhanced |
40% / 50% |
|
Tom Clancy's Rainbow Six Siege Deluxe Edition
|
Xbox One X Enhanced |
60% / 70% |
|
Tom Clancy's Rainbow Six Siege Gold Edition
|
Xbox One X Enhanced |
40% / 55% |
|
Tom Clancy's Rainbow Six Siege Ultimate Edition
|
Xbox One X Enhanced |
40% / 55% |
|
Tom Clancy's Rainbow Six Siege – Year 4 Pass
|
Add-On |
20% / 30% |
|
Tom Clancy's The Division 2
|
Xbox One X Enhanced |
60% / 70% |
|
Tom Clancy's The Division 2 – Gold Edition
|
Xbox One X Enhanced |
67% / 75% |
|
Tom Clancy's The Division 2 – Ultimate Edition
|
Xbox One X Enhanced |
67% / 75% |
|
Tom Clancy's The Division 2 – Year 1 Pass
|
Add-On |
40% / 50% |
|
Tom Clancy's The Division Franchise Bundle
|
Xbox One Game |
50% / 65% |
|
Tomb Raider: Definitive Edition
|
Xbox Game Pass |
70% / 80% |
|
Torchlight II
|
Xbox One Game |
20% / 30% |
|
Train Sim World 2020
|
Xbox One Game |
20% / 30% |
|
Train Sim World: Peninsula Corridor: San Francisco – San Jose
|
Add-On |
5% / 15% |
|
Train Sim World: Tees Valley Line: Darlington – Saltburn
|
Add-On |
20% / 30% |
|
Trials Rising
|
Xbox One X Enhanced |
40% / 50% |
|
Trials Rising – Digital Gold Edition
|
Xbox One X Enhanced |
40% / 50% |
|
Trials Rising – Expansion Pass
|
Add-On |
40% / 50% |
|
Trine 4: The Nightmare Prince
|
Xbox One Game |
20% |
|
Trine: Ultimate Collection
|
Xbox One Game |
20% |
|
Troll & I
|
Xbox One Game |
80% |
|
Trove Fast Fortune
|
Add-On |
40% / 50% |
|
Trove – 18,500 Credits
|
Add-On |
17% / 25% |
|
Trove – 30 Experience Potions
|
Add-On |
40% / 50% |
|
Trove – 3250 Credits
|
Add-On |
17% / 25% |
|
Trove – 8500 Credits
|
Add-On |
17% / 25% |
|
Trove – Geode Companion Pack 1
|
Add-On |
40% / 50% |
|
Trove – Geode Companion Pack 2
|
Add-On |
40% / 50% |
|
Trove – Hearty Party Pack 1
|
Add-On |
40% / 50% |
|
Trove – Mega Menagerie Pack
|
Add-On |
25% / 35% |
|
Truck Driver
|
Xbox One X Enhanced |
5% / 15% |
|
TT Isle of Man
|
Xbox One X Enhanced |
50% / 60% |
|
Ultimate Marvel vs. Capcom 3
|
Xbox One Game |
50% / 60% |
|
Unravel
|
Xbox One Game |
60% / 67% |
|
Unravel Two
|
Xbox One X Enhanced |
60% / 67% |
|
Unravel Yarny Bundle
|
Xbox One X Enhanced |
60% / 67% |
|
Valkyria Revolution
|
Xbox One Game |
40% / 50% |
|
Vambrace: Cold Soul
|
Xbox One Game |
30% / 40% |
|
Virginia
|
Xbox One Game |
70% / 80% |
|
War Thunder – Starter Pack
|
Add-On |
40% / 50% |
|
Warface – 1000 Kredits
|
Add-On |
30% / 40% |
|
Warface – 2500 Kredits
|
Add-On |
30% / 40% |
|
Warface – 5000 Kredits
|
Add-On |
30% / 40% |
|
Warface – Mars Conqueror's Edition
|
Add-On |
20% / 30% |
|
Warface – Mars Explorer's Edition
|
Add-On |
20% / 30% |
|
Warface – Nuclear Pack
|
Add-On |
30% / 40% |
|
Warface – Yellow Emperor Edition
|
Add-On |
30% / 40% |
|
Warhammer 40,000: Inquisitor – Martyr
|
Xbox One X Enhanced |
60% / 67% |
|
Warhammer 40,000: Inquisitor – Martyr (Deluxe Edition)
|
Xbox One Game |
60% / 67% |
|
Warhammer 40,000: Inquisitor – Martyr (Imperium edition)
|
Xbox One Game |
60% / 67% |
|
Warparty
|
Xbox One Game |
40% |
|
WARRIORS OROCHI 3 Ultimate
|
Xbox One Game |
50% / 60% |
|
WARRIORS OROCHI 4
|
Xbox One X Enhanced |
40% / 50% |
|
WARRIORS OROCHI 4 Deluxe Edition
|
Xbox One X Enhanced |
40% / 50% |
|
Watch Dogs 2
|
Xbox One Game |
67% / 75% |
|
Watch Dogs 2 – Deluxe Edition
|
Xbox One Game |
67% / 75% |
|
Watch Dogs 2 – Gold Edition
|
Xbox One Game |
67% / 75% |
|
Watch Dogs 2 – Season Pass
|
Add-On |
50% / 60% |
|
Wolfenstein II: The New Colossus
|
Xbox Game Pass |
60% / 70% |
|
Wolfenstein II: The New Colossus Digital Deluxe Edition
|
Xbox Game Pass |
60% / 70% |
|
Wolfenstein: The New Order
|
Xbox Game Pass |
60% / 70% |
|
Wolfenstein: The Old Blood
|
Xbox One Game |
60% / 70% |
|
Wolfenstein: The Two-Pack
|
Xbox One Game |
60% / 70% |
|
Wolfenstien: Youngblood Deluxe Edition
|
Xbox One X Enhanced |
40% / 50% |
|
Wonder Boy: The Dragon's Trap
|
Xbox One Game |
40% / 50% |
|
World of Tanks T-15 New Recruit Kit
|
Add-On |
60% / 70% |
|
World of Tanks – Brothers in Armor Mega
|
Add-On |
30% / 40% |
|
World of Tanks – Sherman VC Firefly Ultimate
|
Xbox One Game |
30% / 40% |
|
World of Tanks – T92 Ultimate
|
Add-On |
30% / 40% |
|
World Of Warships Legends – Punch Card Pack
|
Add-On |
40% / 50% |
|
World of Warships: Legends — Arkansas Brawler
|
Add-On |
20% / 30% |
|
World of Warships: Legends — Iwaki Typhoon
|
Add-On |
20% / 30% |
|
Wreckfest Deluxe
|
Xbox One Game |
10% / 20% |
|
WWE 2K20
|
Xbox One X Enhanced |
40% / 50% |
|
WWE 2K20 Deluxe Edition
|
Xbox One X Enhanced |
40% / 50% |
|
Xenoraid
|
Xbox One Game |
50% |
|
Yooka-Laylee
|
Xbox Game Pass |
67% / 75% |
|
Zoo Tycoon: Ultimate Animal Collection
|
Xbox Game Pass |
50% / 50% |
|
ŌKAMI HD
|
Xbox One X Enhanced |
40% / 50% |
Xbox Game Pass gives you access to over a hundred games for one monthly fee. Xbox Game Pass Ultimate also adds Xbox Live Gold to the package so you can play online with your friends.


traverse_grid - Traverse an N-dimensional grid of points
The traverse_grid module defines three types with accompanying routines to traverse a block of grid points through N-dimensional space. The types have different purposes:
Objects of the type grid_traversing can be used to traverse a grid along all the grid points. These objects use integer coordinates only.
The type grid_coordinates traverses a grid along the same grid points but you can convert the indices to (real) coordinates of the midpoints.
The type grid_sampler is meant to sample the grid points in a quasi-random way. It is useful as an alternative to Monte Carlo, because the selected points are more uniformly distributed. (See the test program for an example.)
The idea is that the N-dimensional space in question is split up into rectangular cells with indices running from 0 up to but not including a maximum value. This maximum can differ per dimension.
Traversing such a grid, for instance a 4 by 3 grid, gives the following ordering of the points;
2| 9 10 11 12 1| 5 6 7 8 0| 1 2 3 4 +---+---+---+---+ 0 1 2 3
That is, the grid points are visited in the shown order, with indices (0,0), (1,0), ... (0,1), (0,2), ..., (3,2).
All three types can return the raw indices, but the grid_coordinates and grid_sampler types can also return the actual coordinates (real numbers).
The grid_sampler type samples the grid points using steps of the size of a prime, so that the whole space is effectively covered in a fairly small number of samples.
Each type contains a number of methods:
Initialise a grid_traversing object with uniform dimensions, that is, each index runs from 0 to max_index-1.
The number of dimensions
The maximum index for each dimension (actually the index runs up to that value, but does not reach it)
Initialise a grid_traversing object with different dimensions, that is, index i runs from 0 to max_index(i)-1.
The maximum index per dimension. The number of dimensions is equal to the size of the array.
Initialise a grid_coordinates object with uniform dimensions, that is, each index runs from 0 to max_index-1. The range argument contains the minimum and maximum values of the coordinates. The number of dimensions is equal to the second dimension of range (that is, size(range,2)).
The maximum index for each dimension (actually the index runs up to that value, but does not reach it)
The minimum (range(1,:)) and the maximum (range(2,:)) coordinate per dimension. This is used to determine the midpoint coordinates of a cell.
Initialise a grid_coordinates object with uniform dimensions, that is, index i runs from 0 to max_index(i)-1. The range argument contains the minimum and maximum values of the coordinates. The number of dimensions is equal to the second dimension of range (that is, size(range,2)), but the size of max_index should be equal to that.
The maximum index per dimension
The minimum (range(1,:)) and the maximum (range(2,:)) coordinate per dimension.
Initialise a grid_sampler object, analogous to the initialisation of a grid_coordinates object. Both variants are allowed.
Resets the current point in a grid_traversing, grid_coordinates or grid_sampler object to the point with indices all zero.
Returns the indices of the current point in a grid_traversing, grid_coordinates or grid_sampler object. The receiving variable must be an array of the correct dimension.
Returns the coordinates of the current point in a grid_coordinates or grid_sampler object. The receiving variable must be an array of the correct dimension.
Determine the next point for a grid_traversing, grid_coordinates or grid_sampler object. The argument indices will contain the indices of this new point.
The indices for the new point.
Copyright © 2013 Arjen Markus <arjenmarkus at sourceforge dot net>


Minneapolis Institute of Arts - Minneapolis, MN - Museum | Facebook
is on Facebook. To connect with Minneapolis Institute of Arts, sign up for Facebook today. . Photo: On this day in 1942, the US Army launched K-9 Corps . Like. Like. Kimberly Renzi Dumitrica, Elisha Anderson, Hunter Palmer Wright and 33 others like this. . Diane Richard I see some chic stylists from Mezzanine Salon.
http://www.facebook.com/artsmia
RICHARD N. PALMER Professor and Head Department of Civil and ...
Palmer, R.N. and D.P. Lettenmaier (1983) The use of screening models in determining water . Planning and Management, Minneapolis, MN, August 2000 . . 1994-95 Development of Shared Vision Model for ACF/ACT, US ARMY IWR, .
http://works.bepress.com/richard_palmer/cv.pdf
Chiefs of the Army Reserve - US Army Reserve
Dec 17, 2012 . executives and chiefs, while Mr. Rick Baker of the Institute's Library . Krosch, archivist, University of Minnesota, Minneapolis, Minnesota and . John McAuley Palmer .......................................................................................1 .
http://www.usar.army.mil/ourstory/History/Documents/Chiefs%20of%20the%20Army%20Reserve.pdf
G - Can Tho Army Airfield
GARDNER, MICHAEL JOHN (PFC/Marine Corps) MINNEAPOLIS, MN. GARDNER . GATES, RICHARD PALMER (SP4/Army) JOHNSTOWN, NY. GATES .
http://www.cantho-rvn.org/VN_Mem/Names/g.htm
Death Notices DUSTOFF Association Army Air Ambulance Flight ...
Pat retired from the U.S. Army Special Forces having served in Germany twice, Thailand . the passing of my uncle SP5 Kevin Dale of Minneapolis, Minnesota. . Richard was a proud member of the Vietnam Helicopter Pilots Association. . daughters Marjorie Cook Hutcheson and her husband Palmer, of Houston, and .
http://www.dustoff.org/closing-the-flight-plan.htm
Fallen Heroes Memorial: Army Pfc. Rachel K. Bosveld
Profile page of Army Pfc. Rachel K. Bosveld, who died in Operation Iraqi Freedom, including . never forget you and someday we will meet again! i'm proud of you Rachel!! love you, Rick Kjemhus" . Jenilee Palmer of Newport News, VA, USA .
http://www.fallenheroesmemorial.com/oif/profiles/bosveldrachelk.html


I'm a student at the University of Louisville in the College of Business, CIS department. Below are projects I have been working on throughout the year. Feel free to explore and see my progress.
Below are the best ways to get in touch with me.
pnfenw01@louisville.edu


--- layout: default --- {% assign author = site.authors[page.author] %}
Categories: {% for category in page.categories %} {{ category | capitalize }}, {% endfor %}
{{page.image_credit}}
You get one email whenever I post new stories. I never spam!


Match Play. Red trails 2-9 to 11. Should Red double? If doubled, should White take?
pips Red=84 White=89
(CorrectAnswer= 0/0, ErrorScore= 0)
I was Red in this position from the last 16 of the UK Open. After very long thought I doubled. I rolled 21, hitting White's blot. White fanned and my next roll was 63, making my 5-pt. So far so good but then I just couldn't escape my rear checker. I crashed my home board and subsequently lost the game and match.
Was the double correct? Not it wasn't. In fact it was a triple blunder! My assumption was that if I fanned I would be 10-2 behind with about 4% match winning chances but if I hit I could win a gammon and get to 6-9.
In fact this was way too optimistic as the game continuation showed - hitting doesn't always win. The crucial point is that after hitting White's blot the cube has great value to Red and can still be used efficiently. This is the point I missed in my analysis and was a very useful lesson for me as I hope it is for you. As a minor point I should also not necessarily discard my 4% winning chances – matches have been won from worse positions.
Was the double correct? Not it wasn't. In fact it was a triple blunder! My assumption was that if I fanned I would be 10-2 behind with about 4% match winning chances but if I hit I could win a gammon and get to 6-9.
In fact this was way too optimistic as the game continuation showed - hitting doesn't always win. The crucial point is that after hitting White's blot the cube has great value to Red and can still be used efficiently. This is the point I missed in my analysis and was a very useful lesson for me as I hope it is for you. As a minor point I should also not necessarily discard my 4% winning chances – matches have been won from worse positions.
1. Cubeful 2-ply 13/11 13/9 Eq.: -0.082 0.525 0.068 0.003 - 0.475 0.105 0.001 2. Cubeful 2-ply 13/9 5/3 Eq.: -0.173 (-0.091) 0.472 0.053 0.002 - 0.528 0.092 0.000 3. Cubeful 2-ply 13/11 10/6 Eq.: -0.190 (-0.108) 0.470 0.057 0.002 - 0.530 0.104 0.001 4. Cubeful 2-ply 10/8 10/6 Eq.: -0.251 (-0.169) 0.431 0.050 0.001 - 0.569 0.090 0.001 5. Cubeful 2-ply 10/6 5/3 Eq.: -0.293 (-0.211) 0.412 0.040 0.001 - 0.588 0.092 0.000