(Here goes my "Insurrection" review, which I thought I'd get out the way before the ol' memory cells start to fade. Look out for the final three episodes of DS9's sixth season within the next week or so...)
** SPOILERS BELOW **
STAR TREK: INSURRECTION --------- Screenplay by Michael Piller Story by Rick Berman and Michael Piller Directed by Jonathan Frakes
Although they've ditched the numerals, believe it or not "Star Trek: Insurrection" is the ninth entry in the STAR TREK film legacy, and the third to feature the cast of THE NEXT GENERATION. First of all, those of you aware of the "curse of the odd-numbered TREK films" (ie, they're somehow never as good as the even-numbered) may well be wondering whether or not they've finally broken the jinx. The answer is both yes and no; while "Insurrection" isn't on a par with the best of the TREK films, it's certainly not the worst and beats the other odd-numbered entries, such as "The Motion Picture" and "Generations" and certainly the dismal "The Final Frontier". In itself "Insurrection" is a reasonably good film, if sometimes a little patchy in execution.
Things start off with a beautifully-shot montage of scenes featuring the serene village of the Ba'ku, a peaceful, spiritual race who have put aside technology to build themselves a paradise. This is a particularly Trekkian statement; that the future of mankind lies not so much in technology and space as it does exploring the *real* Final Frontier -- the human spirit. The Ba'ku represent what humanity is capable of becoming. Of course, they are helped along by the fact thheir world contains rejuvenating radiation which keeps them forever young. This energy captures the interest of the Son'a (there's nothing like an apostrophe to make a name look cooler is there? I'm half-thinking of changing my name to Sc'ott Andre'sson ;-)).
The Son'a are a dying race, and at first glimpse the exact opposite of the Ba'ku -- materialistic, vain and bitter. I do suspect that if the Ba'ku represent what humanity is capable of becoming, then the Sonn'a are what we currently are (one can't help but notice we live in a very materialistic, consumer-driven, dare I say *greedy* society). Incidentally there's a clever convergence of the Ba'ku/Son'a storylines at the end which further emphasise the choice that each of us has today (we can be a Ba'ku or a Son'a, to put it quite simply). Yeah, well I won't go into the philosophical side of it too deeply, needless to say this is an intelligent, sophisticated story with a very relevant, positive message for today. The Son'a attempt to relocate the Ba'ku in a bid to use the planet's regenerating energy and this is nicely paralleled with the tragedy of the Native American West. STAR TREK is often at its best when it explores deeper issues in a positive light and although this is h! ardly TREK at its finest (by a long shot) this is a pretty good attempt. Given that the majority of sci-fi films nowadays have about as much depth and I.Q. as a blade of grass (which in some cases is probably unfair on the grass!) that's a welcome thing, indeed.
Unfortunately, while the basic storyline is strong and intelligent, the film flounders a bit on its execution. Generally it was fine, but on occasion rather patchy. For a start, there was *way* too much "technobabble". Now it's fine in very small doses, because it makes the characters look like they can do their job, but particularly towards the end, there was far too much "scientific" mumbo-jumbo, constituting plot. Incidentally, Michael Piller's script was generally proficient, although the dialogue sometimes lacked that all-important sparkle. There were a number of rather wordy expositions which I guess were necessary, but there was perhaps a slight predisposition to *tell* instead of *show*.
It transpires that the Federation (represented here by the sleazy Admiral Dougherty, the latest in a long line of corrupt Starfleet Admirals) are conspiring to work with the Son'a to move the Ba'ku in order to share the secret of the planet's "fountain of youth". Whilst intriguing, the conspiracy aspect wasn't handled as deftly as it has been before on THE NEXT GENERATION and particularly DEEP SPACE NINE. But any attempt to inject some shades of grey and make the good guys seem less cardboard is always welcome. And it wasn't an especially clear-cut issue, either -- the Son'a were a dying species and as Admiral Dougherty said, the planet's radiation would have helped billions of people. Would relocating the Ba'ku really have been so much given that? Of course, I'd tend to side with Picard and the Ba'ku (as we're obviously meant to) but I'm just going to show that there's a degree of moral ambiguity and certainly no easy answers. Yet one of the film's main problems is that it d! oesn't capitalise on this, and there's absolutely no hint of doubt on Picard's side -- for him there *is* an easy answer! It would have been a lot more dramatically-sound had his decision been made tougher. DS9 does an excellent job of portraying rounded, three-dimensional characters by instilling a degree of moral ambiguity. "Insurrection" would have benefited from that, and it would certainly have made Picard and co seem a bit less cardboard (and more human) under the circumstances.
Incidentally, I'd heard that they were aiming to give "Insurrection" a lighter tone, likened to "Star Trek IV: The Voyage Home". I'm not quite sure they pulled it off; the comedy didn't *blend* as well as it did in "First Contact" and while there were some nice amusing touches, this aspect was a bit hit-and-miss. I got a giggle out of the exchange on the shuttle; Picard: "Do you know Gilbert and Sullivan?" Worf: "I have not had the opportunity to meet all the new crew." Picard: "They're *composers*, Worf!", but having Patrick Stewart and Brent Spiner singing a song from HMS Pinafore was...icky. The gag about Data repeating Beverly and Troi's comment about "have you noticed your boobs getting firmer?" to Worf *was* funny, even though it made Data look a bit dim in the process!
The rest of the comedy was largely down to the characterisation of the regulars. The writers evidently tried to have some fun and it works to varying degrees as the crew are affected by the planet's rejuvenating radiation. Riker and Troi prance about like gormless teenagers, resuming a relationship they had several years prior to the television series while Riker finally gets rid of the beard -- and not a moment too soon for Troi. Jonathan Frakes and Marina Sirtis have a nice, light chemistry and their scenes togetheer are pleasant enough, even if none of it felt especially true-to-character. Geordi's regaining his sight was rather touching, however brief. And while Picard loses a few wrinkles around his neck, there's no sign of any hair sprouting up! Was he always bald? Poor Beverly again has next to nothing to do -- was it even worth having Gates McFadden there at all when she was so superfluous to the plot? Worf seems to be the butt of much of the humour with most of the jo! kes on him and his pimple as he once again undergoes Klingon puberty. Speaking of Worf, it would have been nice to have had some reference to Dax, or better yet, an appearance (even just a brief one) by Terry Farrell herself! Even a small cameo by TREK's most engaging, charismatic actress certainly wouldn't have gone astray. By the way, where was Quark?! I thought he was supposed to have a quick cameo? And although I spotted Max Grodenchik's name in the end credits (billed as "alien ensign"), I evidently missed him. D'oh!
Anyway, "Insurrection" had two little sub-stories alongside the main plot. The first, Picard's relationship with Anij (Donna Murphy) was amiable, if a bit insipid (it would have been nice if they'd actually *kissed*! Even just a peck on the cheek). Stewart and Murphy didn't quite have the chemistry to make it work, but it was quite sweet nonetheless (I loved the bit with the hummingbird!). And I liked Anij -- here we have a mature, strong, intelligent woman who doesn't have to display an acre of flesh or become a vulnerable damsell in distress (though, yes, she did get injured at one point).
Another sub-story was shared by Data and the kid (can't remember his name). Anyone who's ever watched THE NEXT GENERATION will immediately experience deja vu -- the Data-befriends-frightened-child storyline was a stock TNG cliche. Apparently its only reason for being here was to up tthe "cuteness" factor. It was harmless enough, but I think I'll pass. As far as Data was concerned, there was more character *regression* than development. Have the writers already tired of his "emotion chip" (which, we're told, he didn't take with him on this trip)?
The performances are all enjoyable, even though the script doesn't really tax anyone too much.  The guest cast were generally solid; Donna Murphy did a good job as Anij, even if she was a little low-key for some tastes, and Anthony Zerbe made a suitably slimy Admiral Dougherty. As Ru'afo, the leader of the Son'a, F Murray Abraham was a rather forgettable villain (mind you, it didn't help that all the Son'a looked virtually the identical) although he did have his moments (one of them *not* being that laughably exaggerated "Nooooooooooooooooo!!!" when his mission is aborted).
Once again Jonathan Frakes does an exemplary job directing. He's certainly got an eye for visual flair, and whilst he's not exactly James Cameron quite yet, for a relative beginner I'm very impressed. On the other hand the special effects were surprisingly mixed -- whilst the explosions were quite spectacular, the close-ups of the ships were unconvincing. The robotic "tagging" devices llooked fake and the shot of Data in the Son'a ship attacking Ru'afo was unintentionally funny. I assume they used CGI, which has its virtues (like I said, the explosions were great), but as far as the ships go, actual models are far more convincing. I did love the music, though! Jerry Goldsmith is one of Hollywood's finest composers and he does an absolutely tremendous job. His opening theme was superlative and he keeps the momentum going right through the film.
One niggle I had with "Insurrection" was it's climax; not so much because of what happened, but more the *way* it happened. The final ten minutes are a flurry of beaming on and off different ships, activating particle collectors, being transported aboard holographic ships, chasing the bad guy before he can carry out his plan÷oh, and it's all seasoned with a dash of technobabble, of course! Thing is, you have to concentrate exceptionally hard if you're to follow the plot. There's fast-paced and then there's so-fast-paced-it's-difficult-to-follow.
Some other thoughts;
* OK, so Riker piloted the Enterprise manually using what looked like a home PC *joystick*?! I'm not quite sure whether that was meant to be funny or taken seriously...
* The "Collector" ship immediately reminded me of the Bajoran light ship Sisko built in DS9's "Explorers". The "sails" looked almost identical. Oh, and did it strike anyone else as odd that this technology was utterly beyond the grasp of Starfleet?
* There were about three references to the Dominion. I had hoped that the film would tie-in closer with the events of the past season's DS9. There was no mention that the Federation was actually at war, but an interesting observation on Ru'afo's part that the Federation may be crumbling. Picard also mentioned "negotiations with the Dominion" -- huh? And on researching the Son'a, Riker claims that they manufacture the drug Ketracel-white. This strikes me as extremelyy unlikely, as it's previously been established that the drug is specific to the Founders, who use it to control the Jem'Hadar.
* Did I mention that the location work was absolutely gorgeous? Well, it was! I wonder where it was? Wouldn't mind a holiday there÷
* The scenes of Son'a skin-stretching were rather vile.  Admiral Dougherty met with a particularly nasty end -- in fact I'm surprised the film was only a PG certificate.
That's about it, I think you get the idea by now! I'm not sure how accessible it is for those completely unfamiliar with TREK and I suspect the uninitiated might go away feeling rather more confused than they were to begin with! But as far as I'm concerned, "Insurrection" may have its flaws and it's certainly not TREK at its best, but it's still an intelligent, thoughtful film that works reasonably well. The only major disappointment was that they never blew up the Enterprise at the end! It has to be one of the ugliest ships I've ever seen on TREK. Ah, well, there's always the next movie...or the one after that...or the one after that...
Rating: 7
-------- *Scott Andresson
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Get Involved
Where are we
You can find us at: rootdev [at] root.cern.ch
File a bug
If there is something wrong please check our bug database here and submit the bug description if it doesn't exist
Open tasks
We have lots of ideas how to make cling better, but we don't have enough time for realizing them all. Here are tasks that are on our todo lists since a while, but we still cannot manage to get them done. They are not difficult to implement and excellent for getting to know cling. If you find something interesting, please go ahead and get your hands dirty!
- The list is prioritized in descending order:
- Windows support - By design cling needs __cxa_atexit and __dso_handle to be present. In Linux for example they are defined in libc. However, Windows doesn't fully support Itanium C++ ABI and there is no definition for it.
- Extending and improving the multiline input mode - The multiline mode has to figure out automatically whether the user's input is still incomplete. For example "if (a < 0) {" is not fully completed input. Cling should'n try to process the line but to be smart enough to understand that it should wait for continuation. Currently cling switches multiline mode only when there is trailing "{". It has to be extended to detect trailing +, unbalanced '," and so on.
- Implementing auto completion - Clang has good interface for autocompletion which proposes possible completion options considering the current input.
- Implementing error recovery verifier - One of the most important parts in cling is the error recovery. The error recovery takes care of reverting clang's internal structures on error in the user input. For instance, user types int i; error_here;. int i should be reverted and the entire input should be invalidated. This is very complex because many implicit template instantiations could be triggered and so on. The idea of the future verifier is to serialize the AST with all the lookup structures (probably in pch or pcm), trigger an error causing a lot of things to happen in clang internally and serialize the new AST. The comparison with the old one must return perfect match.
- Enabling clang's static analyzer - coming soon
- Enabling ObjectiveC/ObjectiveC++ support - coming soon


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You can use this page instead of the regular generation form to generate a bunch of skin textures at once!
Please note that the regular delays between generations still apply to each skin, so this might take some time to finish.
You'll also have to keep your browser open while the generation runs!
Skins & Options
Multi-Upload Options
Here you can upload multiple files at once and select options to use for all of the skins.


Owners Ruth and George, son Nick Molina, and staff all work
hard to provide San Marcos with a frozen yogurt shop that is
dedicated to providing the best service to Hays County and all who visit.
Yogurt in Love prides itself in participating in many of the
local events that keep San Marcos lively & unique. Often times the store can be found hosting events and specials for locals and visitors to enjoy.
Yogurt in Love opens it's doors to the community in December. Yogurt in love recieves the "Best in Hays" runner up for frozen dessert. Yogurt in love is awarded "Best in Hays" for frozen
dessert.2012
2013
2014


Class ODataSchemeEntity
Located at src/scheme/ODataSchemeEntity.php
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OdataSchemeEntityAssociation
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object
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#
createEntityFromSource( object $data )
Creates a new entity object from data source usign only fields and applying restrictions |
public
object[]
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createEntityListFromSource( object[] $list )
Creates a list of new entity objects from data source usign only fields applying restrictions |
public
object
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boolean
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security_allowedMethod( string $method )
Returns true if method is allowed, otherways false By default uses defaultAllowedMethods from configuration options |
public
boolean
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security_visibleField(
Check if field is visible in result |
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security_allowExtends(
Check if it is allowed to extends |
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security_preprocesInputField(
Transform a value of a field |
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Currently tracking {{ total_bills }} bills in {{ bills_by_state|length }} states.
Not seeing your state? It is likely they adjourned or do not have a session this year, The Council of State Governments has details.
Disclaimer: Things are evolving rapidly, and we can't guarantee that this page is complete. This page also does not include federal legislation or executive actions. We also cannot answer specific questions about your state's planned actions or relief.
| Bill Title | Introduced | Latest Action | |
|---|---|---|---|
|
{{ bill.identifier }}
({{ bill.legislative_session.name }})
{{ bill.title|titlecase_caps }} |
{{ bill.first_action_date|fdate:"%b %d %Y" }} |
{{ bill.latest_action_description|title }}
{{ bill.latest_action_date|fdate:"%b %d %Y" }} |
{% if request.user.profile.feature_subscriptions %} {% else %} Sign In to Follow {% endif %} |


Wrapper around Unity's WorldAnchorStore to simplify usage of persistence operations.
More...
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| string | AttachAnchor (GameObject gameObjectToAnchor, string anchorName=null) |
| | Attaches an anchor to the GameObject. More...
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| void | RemoveAnchor (GameObject gameObjectToUnanchor) |
| | Removes the anchor component from the GameObject and deletes the anchor from the anchor store. More...
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| void | RemoveAnchor (string anchorName) |
| | Removes the anchor from the anchor store, without a GameObject reference. More...
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| void | RemoveAllAnchors () |
| | Removes all anchors from the scene and deletes them from the anchor store. More...
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| |
Wrapper around Unity's WorldAnchorStore to simplify usage of persistence operations.
This class only functions when built for the WSA platform using legacy XR. It uses APIs that are only present on that platform.
◆ AttachAnchor()
| string Microsoft.MixedReality.Toolkit.Experimental.Utilities.WorldAnchorManager.AttachAnchor |
( |
GameObject |
gameObjectToAnchor, |
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string |
anchorName = null |
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) |
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Attaches an anchor to the GameObject.
If the anchor store has an anchor with the specified name it will load the anchor, otherwise a new anchor will be saved under the specified name. If no anchor name is provided, the name of the anchor will be the same as the GameObject.
- Parameters
-
| gameObjectToAnchor | The GameObject to attach the anchor to. |
| anchorName | Name of the anchor. If none provided, the name of the GameObject will be used. |
- Returns
- The name of the newly attached anchor.
◆ RemoveAllAnchors()
| void Microsoft.MixedReality.Toolkit.Experimental.Utilities.WorldAnchorManager.RemoveAllAnchors |
( |
| ) |
|
Removes all anchors from the scene and deletes them from the anchor store.
◆ RemoveAnchor() [1/2]
| void Microsoft.MixedReality.Toolkit.Experimental.Utilities.WorldAnchorManager.RemoveAnchor |
( |
GameObject |
gameObjectToUnanchor | ) |
|
Removes the anchor component from the GameObject and deletes the anchor from the anchor store.
- Parameters
-
| gameObjectToUnanchor | The GameObject reference with valid anchor to remove from the anchor store. |
◆ RemoveAnchor() [2/2]
| void Microsoft.MixedReality.Toolkit.Experimental.Utilities.WorldAnchorManager.RemoveAnchor |
( |
string |
anchorName | ) |
|
Removes the anchor from the anchor store, without a GameObject reference.
If a GameObject reference can be found, the anchor component will be removed.
- Parameters
-
| anchorName | The name of the anchor to remove from the anchor store. |
◆ AnchorDebugText
| TextMesh Microsoft.MixedReality.Toolkit.Experimental.Utilities.WorldAnchorManager.AnchorDebugText |
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get |
If non-null, verbose logging messages will be displayed on this TextMesh.
Note that ShowDetailedLogs and AnchorDebugText will cause the same set of information to be displayed.
◆ PersistentAnchors
| bool Microsoft.MixedReality.Toolkit.Experimental.Utilities.WorldAnchorManager.PersistentAnchors |
|
get |
Enables anchors to be stored from subsequent game sessions.
◆ ShowDetailedLogs
| bool Microsoft.MixedReality.Toolkit.Experimental.Utilities.WorldAnchorManager.ShowDetailedLogs |
|
get |
If true, more verbose logging messages will be written to the console window.
Note that ShowDetailedLogs and AnchorDebugText will cause the same set of information to be displayed.
The documentation for this class was generated from the following file:
- C:/Users/Thomas Peters/UnityProjects/MoveToCode/Assets/MRTK/SDK/Experimental/Features/Utilities/WorldAnchorManager.cs


Wall Street ends slightly lower; investors stay to sidelines
Wall Street's main indexes fell on Thursday after conflicting headlines on U.S.-China trade relations and a row between the world's top two economies over the Hong Kong protest added to doubts whether a deal could be reached by the end of this year.
NEW YORK: U.S. stock indexes dipped slightly on Thursday as investors moved to the sidelines with mixed messages and no concrete signs of progress on U.S.-China relations.
Based on the latest available data, the Dow Jones Industrial Average fell 55.2 points, or 0.2per cent, to 27,765.89, the S&P 500 lost 4.99 points, or 0.16per cent, to 3,103.47 and the Nasdaq Composite dropped 20.52 points, or 0.24per cent, to 8,506.21.
(Reporting by Caroline Valetkevitch; Editing by Sandra Maler)


Discover which groups and individuals are key resources for pressing campus issues.
Navigate by issue to retrieve relevant committees, offices, and student groups.


interface Operator
Defines the interface, a class, which allows to calculate heuristic values of association rules, must implement. This applies to metrics, which measure the "interestingly" of rules, as well as to meta-heuristics, which average the results of multiple metrics.
Author
Michael Rapp
Since
1.0.0
abstract fun evaluate(rule: AssociationRule<*>): Double
Calculates the heuristic value of a specific rule. |
class ArithmeticMean : Operator
An operator, which allows to average the heuristic values, which are calculated by applying multiple metrics to a rule, according to the arithmetic mean operation. |
|
class HarmonicMean : Operator
An operator, which allows to average the heuristic values, which are calculated by applying multiple metrics to a rule, according to the harmonic mean operation. |
|
interface Metric : Operator
Defines the interface, a class, which allows to measure the "interestingly" of association rules according to a certain metric, must implement. |


1. Webserver
So the first thing I did was use this very helpful guide to help setup my pi as a LAMP server. I didn’t follow the whole thing, just the bits I needed.So following is the basics..firstly install apache
and then mysql
And finally PHP
Once this is done go to your pi’s IP address to make sure apache works
Because I didn’t get a static IP from my ISP, it changes all the time (which is annoying) so I decided to get a dynamic DNS name for myself. I used www.noip.com and just got a free one.
They also provide something called a DUC(dynamic update client) so your pi can talk to their servers and update the dns record if your ip address changesI found that on the pi it didn’t work with the apt-get install commands so follow the instructions half way down this webpage to manually install it, once set up it will run in the background and tell the noip.com servers if you public IP address has changed
Now for those who don’t want their pi to be linked to a url, I also wrote a small bash script that you can run with cron at whatever interval you want, that checks the current public IP to the previous IP and then emails you of it has changed. This is how I implemented it, with help from this website to set up mail on the pi and link it with your gmail account. I used the SSMTP setup on that page.
Once this is set up, create a file (doesn’t matter what it’s called, but i used ipaddy.sh), make sure to make it executable and open it with your favourite text editor
and then paste in this script, entering your own email address
Close the text editor and create another file which will hold your public IP address
This is create a file and put your public IP address in it for use by the above script Then we need to set up old mate cron to run the script when you want it, I have mine set to run the script every 30 minutes, but you can change it to whatever you like
This will open up the crontab for you to edit, go down the page a little until there’s some blank lines and paste this in:
Now you are all set up with a webserver and a way to always know your IP address for when you aren’t at home! The last thing you need to do is forward the right ports out of your home router so you can access your pi over the internet. I have a netgear so there’s plenty of online guides on how to do it, it’s pretty straightforward though
Hope this is useful!


The linear inductor connects the branch voltage v with
the branch current i by
v = d Psi/dt with Psi = L *
i .
The inductance L is as input signal. It is required that L
≥ 0, otherwise an assertion is raised. To avoid a variable index
system, L = Lmin, if 0 ≤ L < Lmin, where Lmin is a parameter
with default value Modelica.Constants.eps.
Besides the Lmin parameter the inductor model has got the two parameters IC and UIC that belong together. With the IC parameter the user can specify an initial value of the current that flows through the inductor.
Hence the inductor has an initial current at the beginning of the
simulation. The other parameter UIC is of type Boolean. If UIC is
true, the simulation tool uses
the IC value at the initial calculation by adding the equation i=
IC. If UIC is false, the IC value can be used (but it does not need
to!) to calculate the initial values in order to simplify the
numerical algorithms of initial calculation.


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FILM TITLE: ROB ROY DIRECTOR: MICHAEL CATON-JONES COUNTRY: ENGLAND 1995 CINEMATOGRAPHY: KARL WALTER LINDENLAUB MUSIC: CARTER BURWELL CAST: Liam Neeson, Jessica Lange, John Hurt, Tim Roth, Eric Stoltz, Brian Cox, Andrew Keir SUPER FEATURES: Story.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is a much better film than most people expect. And unlike many films that show a lot of class, this film also adds a tremendous showcase of acting, that is exceptional. One need only watch Tim Roth, in an exceptional performance as the bad guy in this film, to recognize that indeed this is an Oscar level performance, and extremely well deserving of its nomination. Winning it will depend on the amount of favoritism for home town actors.
ROB ROY is the story of an Irish man, who became a folk hero and leader of a large group of Irish people, with whom various kings had some problems. And as is usually the case, there were many instances where there are political interests that interfere with the people's plans, if not the king's. In this case, one of the king's best men, has become a bit of an enemy, and spends the whole film chasing, and finally getting a chance to meet his nemesis.
In between, we get all the intrigues that make this story worth while, and special. Rob Roy's wife gets raped, and most of his village gets destroyed. But in the long run the honest prevail in this tale between good ad evil, and whose side is the right one, the law, or the people.
This is a very well directed film, at least it is done with much care and attention to detail, and while the main character, played by Liam Neeson, does not display much of the definition and attention to detail that all others do, he at least tries to hold his own. A lot of it may just be a struggle with the dialect, but all in all he does alright.... it might have been easier to have cast someone local, with a better handle on the language to get a stronger film. But Liam is not bad, although one gets the feeling that he is struggling with his lines at times. By comparison, the work of Tim Roth as the villain, and John Hurt as the king, are much smoother and well done.
In many ways this is the way Hollywood likes it. A good looking man to attract the ladies, and the rest a cast of magnificent loons that can hold just about any script they are given. Tim Roth's work, is just way above and beyond all others, and stands out as the single element that moves this film as far as it does, and creates a more powerful conclusion to the epic.
With some magnificent cinematography, displaying the virgin country sides, this is a very pretty film to see, although it has its moments where the violence is a bit too strong. But, the director keeps these moments to the minimum.
Excellent film all around. Worth seeing. Well directed. One word.... Tim Roth.
4 GIBLOONS Copyright (c) Pedro Sena 1995. All Rights Reserved.
The review above was posted to the
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belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Interior designers reveal the 10 biggest mistakes people make when decorating a living room
by Rachel Murphy- Insider spoke to four designers to find out the top 10 mistakes people make when decorating a living room.
- One major mistake is not having enough lights in the space.
- Another common design mistake is not incorporating multiple surfaces, like coffee tables and end tables, into the room.
- Visit Insider’s homepage for more stories.
Your living room is probably one of the first spaces someone sees when entering your home, which means there’s a lot of pressure to make it look perfect.
To help you do just that, Insider spoke to four interior designers to find out some common decorating blunders and furniture faux paus.
Here are some of the biggest mistakes people make when decorating a living room.
Buying a rug that is too big or too small for your living room will mess up the entire space.
Gena Kirk, the vice president of design at KB Home, told Insider that it’s important to ensure that a rug does more than just work within the design scheme of your home – it needs to fit the room you intend to use it in.
“A rug that is too large will look overwhelming in the space and can make the room appear smaller,” she said. “A rug that is too small forces your furniture to be closer together, leaving the room feeling unbalanced and [creating] the feeling of wasted empty space.”
Before buying a rug, Kirk recommends using painter’s tape and exact measurements to create mock outlines on your floor so you can envision how it might look in your space.
Placing your couch up against a wall could make the room look smaller.
Lauren White, owner and principal designer at Ellen W. Interiors, told Insider that instead of placing your sofa up against the wall, consider “floating it.”
“Floating furniture means that you place pieces off the wall sometimes in the middle of the room,” she explained. “When you do this in your living room, it makes the room feel and look larger because you will be able to walk around it.”
Using pieces of furniture that are too “matchy-matchy” might make your home look like a showroom.
Walk into a furniture showroom and you’re likely to find almost everything is sold in sets -including living-room furniture.
“The easiest thing would be to purchase an entire set, but don’t do it,” said White. “A space that looks too ‘matchy-matchy’ isn’t a good thing. Furniture sets are visually boring, but ending different pieces demonstrates that you took time to curate your space which, in turn, elevates the style in your home.”
Your television should be hung in a practical spot, not somewhere high up.
Design is more than having a home that looks pretty; You should also take ergonomics into account.
“I know that placing your TV over the fireplace is the ‘it’ thing to do but it does a huge disservice to your neck,” said White.
“Your TV should be eye level to where you are sitting – you should not have to look up to look at TV,” she told Insider.
If you don’t prioritize comfort, your living room could end up feeling bleak.
People often think you have to sacrifice comfort for style and it reflects in their living space, Sonja Rasula, a former interior designer on HGTV’s “Home to Go” and TLC’s “Trading Spaces,” as well as the founder of Unique Markets in Los Angeles, told Insider.
“Comfortability is one of the biggest factors that make a living room,” said Rasula. “Even if you are balling on a budget, adding a cozy blanket or a few plush pillows will make all the difference.”
You might want to have multiple light sources in your living room to create ambiance.
Living rooms are multifunctional and your lighting choices should reflect that, Nashville-based interior designer Sara Ray told Insider.
“There should be overhead lighting on a dimmer that can be used to move throughout the space or dimmed to provide the right ambiance for a party,” she explained. “You want to have plenty of secondary lighting so that tasks like reading can be done while sitting in the space.”
She suggests placing accent lighting on bookshelves, on a fireplace mantel, or above artwork to create layers of lighting in your living room.
Choosing furniture that’s too big or too small for your space can make the room feel off.
Picking out the right furniture is important, but where you put it is equally essential to designing a living room.
“Large pieces in a small space can make the room look even smaller, where small pieces in a large space can leave too much empty space making,” Rasula told Insider.
For larger living rooms, she recommends leaving 30 inches to 36 inches in between furniture pieces. Smaller spaces, like apartments, can get away with 18 inches to 24 inches between each piece of furniture.
“This amount of distance will ensure you’re not overcrowding your living room while at the same time will help maximize space for a smaller living room,” she said.
Incorporating furniture that doesn’t match the rest of your home might throw off the space.
Kirk said that her clients often want to incorporate a piece of furniture in their living room that doesn’t really mesh well with the overall style of their home.
She said this should be avoided, but there’s an exception to the rule.
“However, if it is because they love it, I say buy it,” she said. “I believe that if you love something you can make almost anything work and that’s part of what makes a person’s home uniquely theirs – a home filled with furniture they love.”
You should utilize shelving space, but avoid packing it with large items.
When it comes to shelving and your living room, there’s a right way and a wrong way to go about decorating it, according to Rasula.
“You should utilize shelving space as much as possible, but try and avoid overhang, which could cause the space to look overcrowded,” she told Insider.
Overhang is when items too large for the shelf or bookcase they’re placed on stick out over the ledge, she explained.
Not having enough tables and other surfaces to set your things on can be impractical.
Since a living room is often well-trafficked, you should probably have ample places to set your things down, like drinks, books, and other items, Ray told Insider.
“To create a functional living room, you should have a surface that you can easily reach from wherever you’re sitting,” she said. “It’s so nice to have a side table close by when you’re ready to set a drink down.”
Read More:
- Interior designers reveal the 10 decorating rules you should never break
- Interior designers reveal the 12 biggest mistakes people make when decorating a bedroom
- We had interior designers critique 10 famous apartments from shows like ‘Friends’ and ‘Gossip Girl’
- 8 things an interior designer would buy from Target right now


{% extends "foodsapp/base.html" %} {% include "foodsapp/sidebar.html" %} {% block content %}
{{ food.details }}
likes: {{ food.likes }}
price: {{food.price}}


Actors: {{titleDetailCntl.setTitle.actors}}
Writer: {{titleDetailCntl.setTitle.writer}}
Director: {{titleDetailCntl.setTitle.director}}
Release date: {{titleDetailCntl.setTitle.released | date:'MM/dd/yyyy'}}
Genre: {{titleDetailCntl.setTitle.genre}}
Rated: {{titleDetailCntl.setTitle.rated}}
Awards: {{titleDetailCntl.setTitle.awards}}
ImDB Rating: {{titleDetailCntl.setTitle.imdbRating}}, imdbVotes:{{titleDetailCntl.setTitle.imdbVotes | number}}
MovieFliX Rating:
{{comment.user.lastName}}, {{comment.user.firstName}}


- R - Class in project301
-
- R() - Constructor for class project301.R
-
- R.anim - Class in project301
-
- R.animator - Class in project301
-
- R.attr - Class in project301
-
- R.bool - Class in project301
-
- R.color - Class in project301
-
- R.dimen - Class in project301
-
- R.drawable - Class in project301
-
- R.id - Class in project301
-
- R.integer - Class in project301
-
- R.layout - Class in project301
-
- R.mipmap - Class in project301
-
- R.string - Class in project301
-
- R.style - Class in project301
-
- R.styleable - Class in project301
-
- r_email - Static variable in class project301.R.id
-
- r_name - Static variable in class project301.R.id
-
- r_phone - Static variable in class project301.R.id
-
- radio - Static variable in class project301.R.id
-
- radioButtonStyle - Static variable in class project301.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- ratingBarStyle - Static variable in class project301.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- ratingBarStyleIndicator - Static variable in class project301.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- ratingBarStyleSmall - Static variable in class project301.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- RecycleListView - Static variable in class project301.R.styleable
-
Attributes that can be used with a RecycleListView.
- RecycleListView_paddingBottomNoButtons - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#paddingBottomNoButtons
attribute's value can be found in the
R.styleable.RecycleListView
array.
- RecycleListView_paddingTopNoTitle - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#paddingTopNoTitle
attribute's value can be found in the
R.styleable.RecycleListView
array.
- RecyclerView - Static variable in class project301.R.styleable
-
Attributes that can be used with a RecyclerView.
- RecyclerView_android_descendantFocusability - Static variable in class project301.R.styleable
-
This symbol is the offset where the
R.attr.descendantFocusability
attribute's value can be found in the
R.styleable.RecyclerView
array.
- RecyclerView_android_orientation - Static variable in class project301.R.styleable
-
This symbol is the offset where the
R.attr.orientation
attribute's value can be found in the
R.styleable.RecyclerView
array.
- RecyclerView_fastScrollEnabled - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#fastScrollEnabled
attribute's value can be found in the
R.styleable.RecyclerView
array.
- RecyclerView_fastScrollHorizontalThumbDrawable - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#fastScrollHorizontalThumbDrawable
attribute's value can be found in the
R.styleable.RecyclerView
array.
- RecyclerView_fastScrollHorizontalTrackDrawable - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#fastScrollHorizontalTrackDrawable
attribute's value can be found in the
R.styleable.RecyclerView
array.
- RecyclerView_fastScrollVerticalThumbDrawable - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#fastScrollVerticalThumbDrawable
attribute's value can be found in the
R.styleable.RecyclerView
array.
- RecyclerView_fastScrollVerticalTrackDrawable - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#fastScrollVerticalTrackDrawable
attribute's value can be found in the
R.styleable.RecyclerView
array.
- RecyclerView_layoutManager - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#layoutManager
attribute's value can be found in the
R.styleable.RecyclerView
array.
- RecyclerView_reverseLayout - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#reverseLayout
attribute's value can be found in the
R.styleable.RecyclerView
array.
- RecyclerView_spanCount - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#spanCount
attribute's value can be found in the
R.styleable.RecyclerView
array.
- RecyclerView_stackFromEnd - Static variable in class project301.R.styleable
-
This symbol is the offset where the
com.example.project301.R.attr#stackFromEnd
attribute's value can be found in the
R.styleable.RecyclerView
array.
- red1 - Static variable in class project301.R.color
-
- registerDataSetObserver(DataSetObserver) - Method in class project301.providerActivity.ProviderAdapter
-
- removeProviderBiddenTask(String) - Method in class project301.User
-
remove his bidden task
- renewTheList() - Method in class project301.requesterActivity.RequesterAllListActivity
-
- renewTheList() - Method in class project301.requesterActivity.RequesterAssignedListActivity
-
the function to renew the list, which used in timer
- renewTheList() - Method in class project301.requesterActivity.RequesterBiddenListActivity
-
the function to renew the list, which used in timer
- renewTheList() - Method in class project301.requesterActivity.RequesterDoneListActivity
-
- request_permission - Static variable in class project301.R.string
-
- requester_all_list - Static variable in class project301.R.layout
-
- requester_assigned_list - Static variable in class project301.R.layout
-
- requester_bidden_list - Static variable in class project301.R.layout
-
- requester_button - Static variable in class project301.R.id
-
- requester_done_list - Static variable in class project301.R.layout
-
- requester_edit_task - Static variable in class project301.R.layout
-
- requester_icon - Static variable in class project301.R.drawable
-
- requester_main - Static variable in class project301.R.layout
-
- requester_pay - Static variable in class project301.R.layout
-
- requester_post_task - Static variable in class project301.R.layout
-
- requester_view_task_assigned - Static variable in class project301.R.layout
-
- requester_view_task_bidden - Static variable in class project301.R.layout
-
- requester_view_task_done - Static variable in class project301.R.layout
-
- requester_view_task_requested - Static variable in class project301.R.layout
-
- requesterAcceptsBid() - Method in class project301.Task
-
- RequesterActivityTest - Class in project301.ActivityTest
-
Test for all requester activities.
- RequesterActivityTest() - Constructor for class project301.ActivityTest.RequesterActivityTest
-
- RequesterAdapter - Class in project301.requesterActivity
-
Detail :RequesterAdapter is to adapt task and do task arrangement in the arraylist.
- RequesterAdapter(Context, ArrayList<Task>) - Constructor for class project301.requesterActivity.RequesterAdapter
-
- RequesterAllListActivity - Class in project301.requesterActivity
-
Detail : Requesdter all list is to show a list of posted task, which support click to get information.
- RequesterAllListActivity() - Constructor for class project301.requesterActivity.RequesterAllListActivity
-
- RequesterAssignedListActivity - Class in project301.requesterActivity
-
Detail : Requesdter assigned list is to show a list of assigned task, which support click to get information of task.
- RequesterAssignedListActivity() - Constructor for class project301.requesterActivity.RequesterAssignedListActivity
-
- RequesterBiddenListActivity - Class in project301.requesterActivity
-
Detail : Requester bidden list is to show a list of bidden task, which support click to get information of task.
- RequesterBiddenListActivity() - Constructor for class project301.requesterActivity.RequesterBiddenListActivity
-
- RequesterChooseBidActivity - Class in project301.requesterActivity
-
Detail : Requester choose bid class is to change the status of task from bidden to assigned
- RequesterChooseBidActivity() - Constructor for class project301.requesterActivity.RequesterChooseBidActivity
-
- RequesterDoneListActivity - Class in project301.requesterActivity
-
Detail : Requesdter Done list is to show a list of done task, which support click to check task information.
- RequesterDoneListActivity() - Constructor for class project301.requesterActivity.RequesterDoneListActivity
-
- RequesterEditInfoActivity - Class in project301.requesterActivity
-
Detail :this class used to change profile of the user, such as user name.
- RequesterEditInfoActivity() - Constructor for class project301.requesterActivity.RequesterEditInfoActivity
-
- RequesterEditTaskActivity - Class in project301.requesterActivity
-
Detail :RequesterEditTaskActivity allows user to edit their task.
- RequesterEditTaskActivity() - Constructor for class project301.requesterActivity.RequesterEditTaskActivity
-
- requesterGetBiddenTasks() - Constructor for class project301.controller.TaskController.requesterGetBiddenTasks
-
- RequesterMainActivity - Class in project301.requesterActivity
-
Detail : requester main is for user to choose their actions: post task,view and edit task or edit profile
- RequesterMainActivity() - Constructor for class project301.requesterActivity.RequesterMainActivity
-
- RequesterMapActivity - Class in project301.requesterActivity
-
Shows all requester tasks on the Google Maps API.
- RequesterMapActivity() - Constructor for class project301.requesterActivity.RequesterMapActivity
-
- RequesterMapAssignedActivity - Class in project301.requesterActivity
-
Similar to RequesterMapActivity, however only shows Assigned tasks
- RequesterMapAssignedActivity() - Constructor for class project301.requesterActivity.RequesterMapAssignedActivity
-
- RequesterMapBiddenActivity - Class in project301.requesterActivity
-
Similar to RequesterMapActivity, however only shows Bidden tasks
- RequesterMapBiddenActivity() - Constructor for class project301.requesterActivity.RequesterMapBiddenActivity
-
- RequesterMapDoneActivity - Class in project301.requesterActivity
-
Similar to RequesterMapActivity, however only shows Finished tasks
- RequesterMapDoneActivity() - Constructor for class project301.requesterActivity.RequesterMapDoneActivity
-
- RequesterMapSpecActivity - Class in project301.requesterActivity
-
Shows a single task, for all of status requested, bidden, accepted, and done
- RequesterMapSpecActivity() - Constructor for class project301.requesterActivity.RequesterMapSpecActivity
-
- RequesterPostTaskActivity - Class in project301.requesterActivity
-
Detail : RequesterPostTaskActivity is to allow user to post a new task , some
informatin cannot be left empty.
- RequesterPostTaskActivity() - Constructor for class project301.requesterActivity.RequesterPostTaskActivity
-
- requesterUpdateTask() - Constructor for class project301.controller.TaskController.requesterUpdateTask
-
- requesterUpdateTaskTest() - Method in class project301.TaskTest
-
A static class to test requesterUpdateTask in taskcontroller
- RequesterViewTaskAssignedActivity - Class in project301.requesterActivity
-
Detail :RequesterViewTaskAssignedActivity is to allow user to view a target assigned task with related information.
- RequesterViewTaskAssignedActivity() - Constructor for class project301.requesterActivity.RequesterViewTaskAssignedActivity
-
- RequesterViewTaskBiddenActivity - Class in project301.requesterActivity
-
Detail :RequesterViewTaskBiddenActivity is to allow user to view a target bidden task with related information.
- RequesterViewTaskBiddenActivity() - Constructor for class project301.requesterActivity.RequesterViewTaskBiddenActivity
-
- RequesterViewTaskDoneActivity - Class in project301.requesterActivity
-
Detail :RequesterViewTaskDoneActivity is to allow user to view a target done task with related information.
- RequesterViewTaskDoneActivity() - Constructor for class project301.requesterActivity.RequesterViewTaskDoneActivity
-
- RequesterViewTaskRequestActivity - Class in project301.requesterActivity
-
Detail :RequesterViewTaskRequestActivity is to allow user to view a target requester task with related information.
- RequesterViewTaskRequestActivity() - Constructor for class project301.requesterActivity.RequesterViewTaskRequestActivity
-
- reverseLayout - Static variable in class project301.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- right - Static variable in class project301.R.id
-
- right_icon - Static variable in class project301.R.id
-
- right_side - Static variable in class project301.R.id
-
- ripple_material_dark - Static variable in class project301.R.color
-
- ripple_material_light - Static variable in class project301.R.color
-
- rippleColor - Static variable in class project301.R.attr
-
May be a color value, in the form of "#rgb
",
"#argb
", "#rrggbb
", or
"#aarrggbb
".
- RtlOverlay_DialogWindowTitle_AppCompat - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_ActionBar_TitleItem - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_DialogTitle_Icon - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_PopupMenuItem - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_PopupMenuItem_InternalGroup - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_PopupMenuItem_Text - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_Search_DropDown - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_Search_DropDown_Icon1 - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_Search_DropDown_Icon2 - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_Search_DropDown_Query - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_Search_DropDown_Text - Static variable in class project301.R.style
-
- RtlOverlay_Widget_AppCompat_SearchView_MagIcon - Static variable in class project301.R.style
-
- RtlUnderlay_Widget_AppCompat_ActionButton - Static variable in class project301.R.style
-
- RtlUnderlay_Widget_AppCompat_ActionButton_Overflow - Static variable in class project301.R.style
-


{% include meta.html %}
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{% extends "layouts/layout.html" %} {% import 'macros/form.html' as field %} {% block title %}Create a new password{% endblock %} {% block body %}
Your password must:


An administrator can import multiple users of his organization and register them with the platform. A platform operator can import multiple users of his own organization as well as of any organization managed on his platform.
The user data must be provided in a file in csv (comma-separated values) format. This file can then be imported into the system.
The following rules apply:
The fields can take on the following values:
| Field | Value(s) |
|---|---|
| User ID | Mandatory. ID with which the user is to log in to the platform. User IDs are restricted to 100 characters and must not contain any of the following characters: ! " # $ % & ' * + , / : ; < = > ? \ ^ ` |
| Email address | Mandatory. Email address of the user. It is used for notifying the user about the registration. The system checks whether the syntax of the given email address is valid, and whether the domain name corresponds to the standards as defined and maintained by the Internet Assigned Numbers Authority (IANA). Examples<EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS>|
| Language | Mandatory. ISO code of the language in which the user will work by default, for example, en (English). |
| Title | Optional. Salutation. Allowed values: MR or MS Observe that the value is case-sensitive and must be specified as indicated. |
| First name | Optional. |
| Last name | Optional. |
| User role | Mandatory if no marketplace is selected at the user interface. If a marketplace is selected and no role is specified, a standard user without any privileges is registered. The user roles that can be specified depend on the role of the organization for which the users are to be imported. Valid user roles are: ORGANIZATION_ADMIN (administrator) for organizations with any role. SUBSCRIPTION_MANAGER (subscription manager) for organizations with any role. PLATFORM_OPERATOR (operator) for platform operator organizations. MARKETPLACE_OWNER (marketplace manager) for marketplace owner organizations. SERVICE_MANAGER (service manager) for supplier organizations. TECHNOLOGY_MANAGER (technology manager) for technology provider organizations. BROKER_MANAGER (broker manager) for broker organizations. RESELLER_MANAGER (reseller manager) for reseller organizations. Observe the following: |
Sample user data file:
user1,user1@company.com,en,MS,Jane,Smith,ORGANIZATION_ADMIN user2,user2@company.com,de,MR,John F.,Cool,SUBSCRIPTION_MANAGER user3,user3@company.com,en,,,,ORGANIZATION_ADMIN user4,user4@company.com,en,,,Admin,"SERVICE_MANAGER,ORGANIZATION_ADMIN" user5,user5@company.com,en,MR,,Mueller-Siegel,SERVICE_MANAGER user6,user6@company.com,en,MR,Joe,StandardUser,


The Institute for Media Technology, has developed a first prototype of a portable multi-point haptic texture sensor and actuator system.
This system consists of the following chain of components:
(multi-) sensor side –> digital processing –> (multi-) actuator side.
In the context of this system, there exist multiple alternatives for
realizing the “digital processing” part. They had explored two
options – the Arduino platform, and the RTAI/Linux/Desktop PC
platform. However, in both cases, they had run into one shortcoming or
the other. For example, in case of Arduino, on-board memory for storing
haptic texture data after recording or for display is very limited (of the
order of kilobytes). Moreover computational capacity is limited, so that
complex signal processing (e.g. multichannel haptic signal compression)
cannot be performed. On the other hand, with the RTAI/Linux/Desktop
PC platform, there are many gigabytes of RAM available, as well as high
computational capacity. However, the rate required for implementing
SPI communication with multiple DAC chips is not supported by this
setup. Moreover, this setup sacrifices on portability. Therefore, with
these considerations, the BeagleBone Black (BBB) platform seemed to be
a very attractive solution for the following reasons – smartphone-like
form factor, multi-channel ADC capabilities, a powerful TI SitaraTM
AM335x ARM CortexTM-A8 Microprocessor coupled with 512 MB on-
board RAM, and hardware SPI pins that can be used for driving DAC
(actuator) side.
The figure above shows the sensor side of this system. The haptuator box shown on the right acts as a haptic sensor as well as an actuator. The sensor side has the current sensors mediating between the haptuator box and the BBB (as shown in the figure), whereas the actuator side has DAC chips followed by power amplifiers for driving the haptuator box.
The system got to be made functional as an actuator. This included writing code enabling digital information stored on BBB to be sent to the DAC chips using SPI protocol.The implementation was done in C language. Link to the repository.


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This projects section provides the visitor with a collection of projects that have been developed by my self. By clicking on a project you will be redirected to the github page where the project and installation instructions reside.
- Angular, Springboot
This is a full stack application where the front end is built with angular and the backend is done with Java and spring
.
- Java, MySql
Library-Management-System is an application that simulates what you would see in a library if go to search for a book on their system.
- Java, MySql
This is a console based interface small application that simulates a student system registration system and records the students in a local database.
- c++
pass-gen is a random alphanumeric password generator which get the values of the characters based on the ascii table.
- Java
Notepad is a minimalistic version of the classic notepad application from windows.


Two Iraqi protesters shot dead, 47 wounded
by AFPNasiriyah, Iraq―Two Iraqi protesters were shot dead overnight in the southern city of Nasiriyah, where anti-government demonstrators shut down schools and blockaded bridges, a medical source told AFP Sunday.
At least 47 other people were wounded in clashes with security forces as protesters burned car tires on roads and outside many public offices in the city, some 300 kilometers south of the capital Baghdad.
An estimated 350 people have been killed and thousands wounded in the protest movement that erupted on October 1 calling for a total overhaul of a government widely seen as corrupt and inefficient.
In Iraq’s mostly rural south, schools and public offices have been severely affected with many students and teachers leading rallies and sit-ins outside public offices.
The education ministry has issued a directive that classes resume Sunday, the first day of the school and work week in Iraq.
But protesters in Nasiriyah defied the ministry and shut down schools anyway, AFP’s correspondent said.
In the oil-rich southern city of Basra, demonstrators blocked main roads just before dawn, including those leading to the ports of Umm Qasr and Khor al-Zubair.
The ports, which bring in food and medicine to Iraq but also export fuel products, have seen some delays in loading and offloading due to the unrest in recent weeks.
Clashes also pitted protesters against security forces in Karbala, one of Iraq’s two Shiite holy cities.


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Capacitor embraces the idea of "Code once, configure everywhere": configuration is
managed per-platform instead of in an abstracted system like a config.xml
in Cordova, for example.
This is an important point, because it means that Capacitor requires you to be more involved in the native project configuration than with Cordova, for example. However, we think this is the right approach, because it makes it easy to follow existing Native iOS/Android guides, get help on Stack Overflow, and have full control over your project.
Additionally, because configuring a Capacitor project is no different from configuring an iOS or Android project, existing native development teams can easily work alongside web developers, with each side using the tools and SDKs they are familiar with. Of course, we believe web developers can handle all the required Native configuration on their own, and the Capacitor documentation exists to help web developers do just that.
Capacitor has some high level configuration options that are set in capacitor.config.json
. These generally don't modify native functionality, but control Capacitor's tooling.
The current ones you might configure are:
{
// Sets the directory of your built web assets. This is the directory that will be
// used to run your app in a native environment
"webDir": "public",
// Whether to use capacitor.js as a bundle that is copied to your web code,
// or require it to be bundled/imported through a typical
// typescript/babel/webpack/rollup workflow.
//
// The starter project sets this to true, but if you're using Ionic or another framework,
// you'll probably want this to be false (default is false)
"bundledWebRuntime": false,
// On Windows, we aren't able to automatically open Android Studio
// without knowing the full path. The default is set to the default
// Android Studio install path, but you may change it manually.
"windowsAndroidStudioPath": 'C:\\Program Files\\Android\\Android Studio\\bin\\studio64.exe',
// Server object contains port and url configurations
"server": {
// You can make the app to load an external url (i.e. to live reload)
"url": "http://<IP_ADDRESS>:8100",
// You can configure the local hostname, but it's recommended to keep localhost
// as it allows to run web APIs that require a secure context such as
// navigator.geolocation and MediaDevices.getUserMedia
"hostname": "app",
// Normally all external URLs are opened in the browser. By setting this option, you tell
// Capacitor to open URLs belonging to these hosts inside its WebView.
"allowNavigation": [
"example.org",
"*.example.org",
"<IP_ADDRESS>"
]
},
"android": {
// On Android, if you are loading the app from a remote/testing server from https
// protocol, you need to enable mixed content mode to allow the WebView to load
// files from different schemes such as capacitor-content:// or capacitor-file://
"allowMixedContent": true,
// Android's default keyboard doesn't allow proper JS key capture
// You can use a simpler keyboard enabling this preference
// Be aware that this keyboard has some problems and limitations
"captureInput": true,
// Enables debugging of web contents (HTML / CSS / JavaScript) loaded into
// any WebViews of this application.
// This flag can be enabled in order to facilitate debugging of web layouts
// and JavaScript code running inside WebViews.
"webContentsDebuggingEnabled": true
},
"ios": {
// Configure the Swift version to be used for Cordova plugins.
// Default is 4.0
"cordovaSwiftVersion": "3.0",
// Minimum iOS version supported by the project.
// Default is 11.0
"minVersion": "11.3"
}
}
iOS and Android each have configuration guides walking through making common changes to their behavior:


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Ultimate Tic-Tac-Toe
1 Player
2 Players
Ultimate Tic-Tac-Toe
Player 1st
AI 1st
Player 1 Wins!
Play again


title
Google Cloud Jobs API - Closed Alpha
Thank you for your interest in the Cloud Jobs API.
We're working as quickly as possible to open up the Cloud Jobs API while being thoughtful to the specific needs of job seekers and employers.
If you would like to formalize your interest and receive updates about subsequent releases, please use the form below, and we will contact you.
Please note: The Google Cloud Jobs API Alpha is closed however we'll keep you posted with updates.
https://services.google.com/fb/forms/jobs-api/
https://developers.google.com/speed/articles/optimizing-javascript


McDonald's Christmas menu arrives tomorrow with new Big Tasty
New burgers and desserts include a Matchmaker McFlurry
by Max ChannonThe McDonald's Christmas menu lands in restaurants across the UK this week - and it features a brand new version of the Big Tasty, alongside new burgers, sides, desserts and drinks.
The full menu, which launches on Wednesday, includes a Big Tasty beef burger with Emmental cheese, tomato, lettuce, onion and smoky Big Tasty sauce, it costs £4.29 on its own, or £5.89 as a medium meal. You can also add bacon to it for an extra 40p.
There's also a brand new chicken burger, the Chicken Deluxe, for £5.19 (or £6.59 as a meal), as well as Camembert cheese dippers (£1.69 for five, or £4.40 for a sharebox).
The Chicken Deluxe has two pieces of crispy chicken with a tomato relish, mayo, cheese, lettuce and red onion rings.
According to The Sun, all the new additions will arrive in McDonald's stores tomorrow, on Wednesday, November 20.
In desserts, there's a new Matchmaker McFlurry to finish, costing 99p for the mini version, or £1.39 for standard.
The new menu additions follow Christmas drinks which have already been released - including the Millionaire Latte.


Kurama
I'm a big cat lover and my love has never been unrequited. But my family was against pets at home,especially my mom. But in on day she came at home with a small red cat. At the beginning he was the charming, affectionate cat. I spent all of my money to his treatment,house and food.
But after a month he understood that I love and will love him anywayhe. And he became became a domestic bully. He stole my jewelry, drink my tea and scratch me.
So it is a story about my abusive relationships with my super fluffy cat. By the way I give him this name because of demon-fox from Naruto. Maybe it was the mistake!


EYEGLASS GALLERIA
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Competitive Programming, Web Development, UI/UX, Anime
A little about me,
Hello!
I'm an undergraduate student pursuing a Bachelor of Technology in Computer Science and Engineering. I am a Competitive Programmer with decent knowledge of Web Development, and UI/UX. I very much like to participate in contests on platforms like Codeforces and Codechef.
My Skills
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I am a Cinephile, a Weeb and love to read and discuss about Daily Current Trending Topics.
Education
Bachelor of Technology in Computer Science and Engineering
Graphic Era University
2019 - 2023
CGPA: 9.24/10
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4.4. Conversion Functions
Presto will implicity convert numeric and character values to the correct type if such a conversion is possible. Presto will not convert between character and numeric types. For example, a query that expects a varchar will not automatically convert a bigint value to an equivalent varchar.
When necessary, values can be explicitly cast to a particular type.
Conversion Functions
- cast(value AS type) → type
Explicitly cast a value as a type. This can be used to cast a varchar to a numeric value type and vice versa.
- try_cast(value AS type) → type
Like cast(), but returns null if the cast fails.


| Santicizer 154 General Information
-
| Synonyms: |
BPDP; p-tert-Butylphenyl diphenyl phosphate; Triaryl phosphate ester; 4-(tert-butyl)phenyl diphenyl phosphate |
| Molecular Formula: |
C22H23O4P |
| CAS Registry No.: |
56803-37-3 |
| Chemical Category: |
Phosphates |
| Moisture Content, wt. %: |
0.15 |
| Phosphorus Content, wt. %: |
8.4 |
Usage and Performance Characteristics
-
| Manufacturer: |
Ferro Corporation |
| Outstanding Properties: |
Flame retardant, low smoke & volatility, easy processability |
| Used for Polymeric Materials: |
PVC |
| Used for Products: |
Coatings, films, cables, foams |
Physical Properties
-
| Specific Gravity: |
1.21 (20°C); 1.18 (25°C) |
| Aggregate State at 25°C: |
Liquid |
| Surface Tension, mN/m: |
38.6 (20°C) |
| Density, kg/m3: |
1,175 (25°C) |
| Kinematic Viscosity, cSt: |
475 (0°C); 4.1 (100°C) |
| Vapor Pressure, kPa: |
0.1333 (200°C); 0.9864 (250°C) |
Chemical Properties
-
| Solubility in Water at 25°C, g/L: |
<0.001 |
Optical Properties
-
| Color, Platinum-Cobalt Scale: |
100 |
| Refractive Index: |
1.555 (n25D) |
Hazard-Related Data
-
| DOT Class: |
9, UN 3082, III |
| OSHA Hazard Class: |
Considered a hazardous substance |
| UN Safety Phrases: |
26,35,39,401 |
| UN/NA Class: |
UN 3082 9, PG III |
| Autoignition Temperature, °C: |
566 |
| Flash Point Temperature, °C: |
262.7 |
| HMIS Personal protection: |
Chemical-resistant gloves, eye protection |
Environmental Parameters
-
| Octanol-Water Partition Coeff., log Kow: |
6.61 |
| Theoretical Oxygen Demand, ThOD, g/g: |
2.26 |
Plasticizers Database (2nd Electronic Edition) Copyright © 2004 by ChemTec Publishing |


--- title: Projects ---
|
Time series-specific Clustering and Network inference (TiClNet) aims to solve the problems that occur at each step of clustering time series gene expression data as follows: |
|
Pathway Logic is a rewriting-logic-based formal system for modeling biological pathways including post-translational modifications. Integrating gene expression data on PL system, we constructed subtype-specific path from key receptors (TNFR, TGFBR1 and EGFR) to key transcription factor (TF) regulators (RELA, ATF2, SMAD3 and ELK1) and to downstream genes targeted by TF. Proposed method identified potential pathway crosstalk via TFs in basal-specific paths, which could provide a novel insight on aggressive breast cancer subtypes. |
|
TimeTP finds perturbed sub-pathways and their regulators (transcription factors) from time series gene expression data. TimeTP uses cross-correlation to filter gene-gene pairs with similar expression patterns and locate perturbed subpathways. TimeTP performs the labeled influence maximization to find transcription factors that trigger the pathway perturbation. TF-Pathway map in time clock is generated to visualize path from TF to perturbed subpathway with expression propagation along time. |
|
TRAP is a pathway analysis tool for time series gene expression data. TRAP estimates statistical values for each pathway that indicates the amount of activation/inhibition, considering the dynamic signaling propagation among genes. |


fun getInstance(applicationContext: ApplicationContext): Infinitum
Function that will instantiate the SDK if it hasn't been initialized yet. Requires an applicationContext that will be used by the Android side of the SDK to get the Application Context. On iOS the constructor of this class doesn't require any parameter.
Return
Infinitum instance.
fun getInstance(): Infinitum?
Return
Infinitum instance if the ApplicationContext was already given, null otherwise.


IPluginV2Ext¶
-
class
tensorrt.
IPluginV2Ext
¶ Plugin class for user-implemented layers.
Plugins are a mechanism for applications to implement custom layers. This interface provides additional capabilities to the IPluginV2 interface by supporting different output data types.
Variables: tensorrt_version – int
The API version with which this plugin was built.-
attach_to_context
(self: tensorrt.tensorrt.IPluginV2Ext, cudnn: capsule, cublas: capsule, allocator: capsule) → None¶ Attach the plugin object to an execution context and grant the plugin the access to some context resource.
:arg cudnn The cudnn context handle of the execution context :arg cublas The cublas context handle of the execution context :arg allocator The allocator used by the execution context
This function is called automatically for each plugin when a new execution context is created. If the plugin needs per-context resource, it can be allocated here. The plugin can also get context-owned CUDNN and CUBLAS context here.
-
clone
(self: tensorrt.tensorrt.IPluginV2Ext) → tensorrt.tensorrt.IPluginV2Ext¶ Clone the plugin object. This copies over internal plugin parameters as well and returns a new plugin object with these parameters.
If the source plugin is pre-configured with configure_plugin(), the returned object should also be pre-configured. The returned object should allow attach_to_context() with a new execution context. Cloned plugin objects can share the same per-engine immutable resource (e.g. weights) with the source object (e.g. via ref-counting) to avoid duplication.
-
configure_plugin
(self: tensorrt.tensorrt.IPluginV2Ext, input_shapes: List[tensorrt.tensorrt.Dims], output_shapes: List[tensorrt.tensorrt.Dims], input_types: List[tensorrt.tensorrt.DataType], output_types: List[tensorrt.tensorrt.DataType], input_is_broadcasted: List[bool], output_is_broacasted: List[bool], format: nvinfer1::TensorFormat, max_batch_size: int) → None¶ Configure the layer.
This function is called by the
Builder
prior toinitialize()
. It provides an opportunity for the layer to make algorithm choices on the basis of its weights, dimensions, and maximum batch size.The dimensions passed here do not include the outermost batch size (i.e. for 2D image networks, they will be 3D CHW dimensions).
Parameters: - input_shapes – The shapes of the input tensors.
- output_shapes – The shapes of the output tensors.
- input_types – The data types of the input tensors.
- output_types – The data types of the output tensors.
- input_is_broadcasted – Whether an input is broadcasted across the batch.
- output_is_broadcasted – Whether an output is broadcasted across the batch.
- format – The format selected for floating-point inputs and outputs of the engine.
- max_batch_size – The maximum batch size.
-
detach_from_context
(self: tensorrt.tensorrt.IPluginV2Ext) → None¶ Detach the plugin object from its execution context.
This function is called automatically for each plugin when a execution context is destroyed. If the plugin owns per-context resource, it can be released here.
-
get_output_data_type
(self: tensorrt.tensorrt.IPluginV2Ext, index: int, input_types: List[tensorrt.tensorrt.DataType]) → tensorrt.tensorrt.DataType¶ Return the DataType of the plugin output at the requested index. The default behavior should be to return the type of the first input, or DataType::kFLOAT if the layer has no inputs. The returned data type must have a format that is supported by the plugin.
Parameters: - index – Index of the output for which Data type is requested.
- input_types – Data types of the inputs.
Returns: DataType of the plugin output at the requested index.
-


According to Tim Berners-Lee, the inventor of the World Wide Web, at http://www.w3.org/WAI/:
The power of the Web is in its universality. Access by everyone regardless of disability is an essential aspect.


Front End Website Design and Development
Find Out MoreCombining Technology and Creativity to produce amazing web solutions.
 Let us help you navigate through the maze of social media, communicating with customers online, and helping you with strategies to keep your technology up to date.
Designing for multiple screens is our specialty. Creating a website that resizes to a phone or tablet is important. However, even more necessary is making the right decisions as to how your website should behave on different platforms. We will work with you to make sure your site not only looks great but also functions well.
Search Engine Optimization has become an important aspect of any website design. We won’t overwhelm you with different approaches to ranking on Google. We work on SEO from the ground up, as we code your website. We won’t make wild promises of pushing you past all your competitors, but we will help you develop a sustainable, long-term roadmap to keep your business in front of any potential customers.
Our hosting and maintenance packages are meant to take away the worry of running your website. We take care of backups, security and updates. For a reasonable yearly fee we can take control of your hosting and put your mind at ease everything is professionally cared for.
At Style & Story Design we provide web design services for small businesses and individuals. Design is not just photos, fonts and interesting layouts; it’s a way to tell your story. The story of your business. Really, that’s what branding is all about. Every small business has something unique to offer. Let us help you get your story, your unique voice, to shine through all the technology and devices.
 We are a small business, like you, and we understand that every dollar is important. Trusting us with your hard earn revenue isn’t something we take for granted.
We work only for select clients and never too many at a time. This keeps us focused on your needs and challenges.
As a partner, we strive to communicate openly and clearly. The process of creating a website is a collaborative effort. We work closely with you to make sure your business is properly presented to potential customers and clients.
From images to content, we will help you from beginning to end of the process. Whether you are starting up a business, want to rebrand, or just need to update what you already have, we can assist you all along the way.
We provide you with a client portal to keep track of deadlines, forms, and important milestones. We will establish phone or video calls weekly to discuss any issues and next steps.
Ready to start your next project with us? Give us a call or send us an email and we will get back to you as soon as possible!


|
BL3 SDK
0.0.1
Borderlands 3 Class Documentation
|
#include <BL3_OakGame_classes.hpp>
Public Member Functions | |
| void | SetMeleeDamageType (class UClass *InDamageType) |
| void | SetEnableMeleeWeaponCFX (bool bEnableEffect) |
| void | Server_PerformPlayerMelee () |
| bool | PerformPlayerMelee () |
| void | OnRep_ReplicatedMeleeData () |
| void | OnMeleeActionEnd (EGbxActionEndState EndState) |
| void | MeleeStatePerformMelee__DelegateSignature (class UPlayerMeleeData *MeleeData, bool bSuccess, class AActor *MeleeTarget) |
| void | MeleeStateChangeEvent__DelegateSignature (bool bCanMelee) |
| bool | IsPerformingMelee () |
| void | HandleFirstPersonCreated (bool bArmsCreated) |
| void | ClearMeleeDamageType () |
| void | CharacterTransported () |
| Public Member Functions inherited from UActorComponent | |
| void | ToggleActive () |
| void | SetTickGroup (TEnumAsByte< ETickingGroup > NewTickGroup) |
| void | SetTickableWhenPaused (bool bTickableWhenPaused) |
| void | SetOwningSceneCapture (class USceneCaptureComponent *InOwningSceneCapture) |
| void | SetIsReplicated (bool ShouldReplicate) |
| void | SetComponentTickInterval (float TickInterval) |
| void | SetComponentTickEnabled (bool bEnabled) |
| void | SetAutoActivate (bool bNewAutoActivate) |
| void | SetActive (bool bNewActive, bool bReset) |
| void | RemoveTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
| void | RemoveTickPrerequisiteActor (class AActor *PrerequisiteActor) |
| void | ReceiveTick (float DeltaSeconds) |
| void | ReceiveEndPlay (TEnumAsByte< EEndPlayReason > EndPlayReason) |
| void | ReceiveBeginPlay () |
| void | OnRep_IsActive () |
| void | MarkNetDirty () |
| void | K2_DestroyComponent (class UObject *Object) |
| bool | IsComponentTickEnabled () |
| bool | IsBeingDestroyed () |
| bool | IsActive () |
| class USceneCaptureComponent * | GetOwningSceneCapture () |
| class AActor * | GetOwner () |
| float | GetComponentTickInterval () |
| void | Deactivate () |
| bool | ComponentHasTag (const struct FName &Tag) |
| void | AddTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
| void | AddTickPrerequisiteActor (class AActor *PrerequisiteActor) |
| void | Activate (bool bReset) |
| Public Member Functions inherited from UObject | |
| std::string | GetName () const |
| std::string | GetFullName () const |
| bool | IsA (UClass *cmp) const |
| void | ProcessEvent (class UFunction *function, void *parms) |
| void | ExecuteUbergraph (int EntryPoint) |
Static Public Member Functions | |
| static UClass * | StaticClass () |
| static void | ResourceUnlockPlayerMeleeWeaponVisible (class AActor *PlayerActor, const struct FName &Reason) |
| static void | ResourceLockPlayerMeleeWeaponVisible (class AActor *PlayerActor, const struct FName &Reason) |
| Static Public Member Functions inherited from UActorComponent | |
| static UClass * | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static FChunkedFixedUObjectArray & | GetGlobalObjects () |
| template<typename T > | |
| static T * | FindObject (const std::string &name) |
| static UClass * | FindClass (const std::string &name) |
| template<typename T > | |
| static T * | GetObjectCasted (std::size_t index) |
| static UClass * | StaticClass () |
Additional Inherited Members | |
| Static Public Attributes inherited from UObject | |
| static FUObjectArray * | GObjects |
| void CharacterTransported | ( | ) |
| void ClearMeleeDamageType | ( | ) |
| void HandleFirstPersonCreated | ( | bool | bArmsCreated | ) |
| bool IsPerformingMelee | ( | ) |
| void MeleeStateChangeEvent__DelegateSignature | ( | bool | bCanMelee | ) |
| void MeleeStatePerformMelee__DelegateSignature | ( | class UPlayerMeleeData * | MeleeData, |
| bool | bSuccess, | ||
| class AActor * | MeleeTarget | ||
| ) |
| void OnMeleeActionEnd | ( | EGbxActionEndState | EndState | ) |
| void OnRep_ReplicatedMeleeData | ( | ) |
| bool PerformPlayerMelee | ( | ) |
|
static |
|
static |
| void Server_PerformPlayerMelee | ( | ) |
| void SetEnableMeleeWeaponCFX | ( | bool | bEnableEffect | ) |
| void SetMeleeDamageType | ( | class UClass * | InDamageType | ) |
|
inlinestatic |
| class UPlayerMeleeData* ActivePlayerMeleeData |
| class AActor* CurrentMeleeTarget |
| struct FName CurrentTargetSocket |
| class UGbxDamageType* DamageTypeOverride |
| float EndMeleeDuration |
| struct FMeleeWeaponAttachmentData FirstPersonMeleeWeapon |
| float MeleeCooldownEndTime |
| float MeleeHitTime |
| float MeleeWeaponBoneModifyBlendTime |
| struct FName MeleeWeaponBoneModifyStateName |
| struct FScriptMulticastDelegate OnPerformMelee |
| class UPlayerMeleeData* PlayerMeleeData |
| TArray<class UPlayerMeleeData*> PlayerMeleeDataList |
| struct FReplicatedMeleeActionData ReplicatedMeleeData |
| struct FMeleeWeaponAttachmentData ThirdPersonMeleeWeapon |
| unsigned char UnknownData00[0xA8] |
| unsigned char UnknownData01[0x4] |
| unsigned char UnknownData02[0x14] |
| unsigned char UnknownData03[0x98] |


|
excelenium
v1.0
|
Public Member Functions | |
| boolean | isEnabled () |
| void | setEnabled (boolean enabled) |
| String | getUserAgent () |
| void | setUserAgent (String userAgent) |
| void | validate (ServiceResponse response) |
The Class that holds the information about User Agent settings that has to be applied to the browser to spoof client like mobile devices etc
| String in.teamnexus.excelenium.suite.UserAgentConfig.getUserAgent | ( | ) |
Gets the user agent.
| boolean in.teamnexus.excelenium.suite.UserAgentConfig.isEnabled | ( | ) |
Checks if is enabled.
| void in.teamnexus.excelenium.suite.UserAgentConfig.setEnabled | ( | boolean | enabled | ) |
Sets the enabled.
| enabled | the new enabled |
| void in.teamnexus.excelenium.suite.UserAgentConfig.setUserAgent | ( | String | userAgent | ) |
Sets the user agent.
| userAgent | the new user agent |
| void in.teamnexus.excelenium.suite.UserAgentConfig.validate | ( | ServiceResponse | response | ) |


--- layout: post title: Diginotar date: 2011-09-20 22:58:35.000000000 +02:00 type: post published: true status: publish categories: - Various tags: [] meta: _edit_last: '2' dsq_thread_id: '3887455796' _jetpack_related_posts_cache: a:0:{} author: login: admin email<EMAIL_ADDRESS>display_name: gerbrand first_name: Gerbrand last_name: van Dieijen ---
I just updated my (virtual) server, on which this weblog is running too. The update log was rather interesting this time:
Setting up tzdata-java (2011j-0ubuntu0.11.04) ... Setting up ca-certificates (20090814+nmu2ubuntu0.1) ... Updating certificates in /etc/ssl/certs... WARNING: Skipping duplicate certificate brasil.gov.br.pem 0 added, 1 removed; done. Running hooks in /etc/ca-certificates/update.d.... updating keystore /etc/ssl/certs/java/cacerts... does not exist: /etc/ssl/certs/DigiNotar_Root_CA.pem done.
For those living outside the Netherlands: DigiNotar was a issuer of ssl and pki certificates, similor to Verisign. Their main customer was the Dutch government. Turned out DigiNotar was hacked by Iranian hackers, but not only that, the hack happened a few months ago but they decided not to inform their clients. In the mean time, Dutch governmental communication wasn't as secure as you might hope.
Of course the Dutch government did perform audits on DigiNotar - sort of, they outsourced the audit to the great company PwC, who verified that all of their procedures were correctly written down in Word documents with proper headings and jargon that pleases business consultants (quote from the DigiNotar website: 'Certificering ETSI door PricewaterhouseCoopers (november 2010 - november 2013) ') Of course they didn't look at the actual software and IT security - why would anyone care about such technical details?
For more information, I found the following timeline.


{% extends "layout.html" %} {% block page_title %} Before you start {% endblock %} {% block content %} {% include "../includes/phase_banner_alpha.html" %} Before you start To apply for Employment and Support Allowance: you must have a health condition of injury you must not be getting Jobseeker's Allowance or Universal Credit you must not be involved in industrial action (eg a strike, walk-out or lock-out) you must not be working over 16 hours per week (paid and voluntary work) {% endblock %}
To apply for Employment and Support Allowance:


It is important to note that characteristics
of a particular woman can make her cancer risk go higher or
lower than the average risk. These characteristics include
her family history of breast, ovarian, and, possibly, other
cancers; the specific mutation(s) she has inherited; and
other risk factors, such as her reproductive history.
However, at this time, based on current data, none of
these other factors seems to be as strong as the effect of
carrying BRCA1 or BRCA2 mutation.