S2D Storage Tiers misconfiguration bug
I’ve been deploying a few Storage Spaces Direct (S2D) clusters lately, and I noticed a slight mis-configuration that can occur on deployment.
Normally when deploying S2D, the disk types in the nodes are detected and the fastest disk (usually NVMe or SSD) is assigned to the cache, while the next fastest is used for the Performance Tier and the slowest being used in the Capacity Tier. So if you have NVMe, SSD and HDD, you would end up with an NVMe Cache, a SSD Performance Tier and a HDD Capacity Tier. With only 2 disk types, either NVMe+SSD, NVMe+HDD or SSD+HDD, the fastest disk is used for Cache and the other used for both the Performance and Capacity Tiers.
It seems there is a bug that is causing the Performance Tier to set its mediatype to the fastest disk in the system, even if that disk is already allocated to cache.
In my deployments, I’ve got 4x SSD and 12x HDD in each my hosts, with the expectation that the SSD is used for cache and the HDD is mirrored for the Performance Tier and in Parity for Capacity Tier. However even though the SSD is being assigned correctly to the Cache, the Performace Tier shows as an SSD mediatype, preventing me from deploying volumes with mirrored HDD until this is correctly.
You can check your own systems by running the below Powershell Command
1
Get-StorageTier | select FriendlyName, ResiliencySettingName, MediaType, PhysicalDiskRedundancy
If you’ve got the same problem, it can be very easily corrected by simply changing the mediatype on the Tier back to HDD
1
Get-StorageTier -FriendlyName Performance | Set-StorageTier -MediaType HDD
I’m sure there will be a permanent fix along for this soon, but in the mean time I hope this helps others who come across the same problem.


Greetings and Salutations, I'm Sir Integral Permutation of Yorkshire (not to be confused with the Permutations of Bretton Woods, a rather irreputable bunch) , an interant mage, now for Hire!
I can fulfill all your needs with my amazing Repertoire of the Mystical Arts, from Fire Bombing to Curative Restorations!
"I put the smile back on your face."
"He totally nuked those wolves, saving my life!"
— Another Satisfied Customer
"I was coming down with the scurvy and Mr. of Yorkshire cured me."
— Sailor on the High Seas
"I have never seen anyone so unrestrainedly hot!"
— Ms. Abigail Westworth of Nottingham


#include <Compositor.hpp>
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| Compositor (std::shared_ptr< vk::Device > device, std::shared_ptr< Canvas > canvas) |
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bool | create () |
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| bool | buildScinthDef (std::shared_ptr< const base::AbstractScinthDef > abstractScinthDef) |
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| void | freeScinthDefs (const std::vector< std::string > &names) |
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| bool | cue (const std::string &scinthDefName, int nodeID, const std::vector< std::pair< std::string, float >> &namedValues, const std::vector< std::pair< int, float >> &indexedValues) |
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| void | freeNodes (const std::vector< int > &nodeIDs) |
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| void | setRun (const std::vector< std::pair< int, int >> &pairs) |
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| void | setNodeParameters (int nodeID, const std::vector< std::pair< std::string, float >> &namedValues, const std::vector< std::pair< int, float >> indexedValues) |
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| std::shared_ptr< vk::CommandBuffer > | prepareFrame (uint32_t imageIndex, double frameTime) |
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| void | releaseCompiler () |
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void | destroy () |
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void | setClearColor (glm::vec3 color) |
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int | numberOfRunningScinths () |
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| bool | getGraphicsMemoryBudget (size_t &bytesUsedOut, size_t &bytesBudgetOut) |
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| void | stageImage (int imageID, int width, int height, std::shared_ptr< vk::HostBuffer > imageBuffer, std::function< void()> completion) |
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| bool | queryImage (int imageID, int &sizeOut, int &widthOut, int &heightOut) |
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std::shared_ptr< StageManager > | stageManager () |
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typedef std::list< std::shared_ptr< Scinth > > | ScinthList |
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typedef std::unordered_map< int, ScinthList::iterator > | ScinthMap |
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typedef std::vector< std::shared_ptr< vk::CommandBuffer > > | Commands |
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std::shared_ptr< vk::Device > | m_device |
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std::shared_ptr< Canvas > | m_canvas |
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glm::vec3 | m_clearColor |
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std::unique_ptr< ShaderCompiler > | m_shaderCompiler |
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std::shared_ptr< vk::CommandPool > | m_commandPool |
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std::shared_ptr< StageManager > | m_stageManager |
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std::shared_ptr< SamplerFactory > | m_samplerFactory |
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std::shared_ptr< ImageMap > | m_imageMap |
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std::atomic< bool > | m_commandBufferDirty |
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std::atomic< int > | m_nodeSerial |
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std::mutex | m_scinthDefMutex |
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std::unordered_map< std::string, std::shared_ptr< ScinthDef > > | m_scinthDefs |
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std::mutex | m_scinthMutex |
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ScinthList | m_scinths |
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ScinthMap | m_scinthMap |
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std::shared_ptr< vk::CommandBuffer > | m_primaryCommands |
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Commands | m_secondaryCommands |
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std::vector< Commands > | m_frameCommands |
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A Compositor keeps the ScinthDef instance dictionary as well as all running Scinths. It can render to a supplied supplied Canvas, which is typically owned by either a Window/SwapChain combination or an Offscreen render pass. The Compositor keeps shared device-specific graphics resources, like a CommandPool and the ShaderCompiler.
◆ buildScinthDef()
Construct a ScinthDef designed to render into this Compositor and add to the local ScinthDef map.
- Parameters
-
| abstractScinthDef | The template to build the ScinthDef from |
- Returns
- true on success, false on failure.
◆ cue()
| bool scin::comp::Compositor::cue |
( |
const std::string & |
scinthDefName, |
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int |
nodeID, |
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const std::vector< std::pair< std::string, float >> & |
namedValues, |
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const std::vector< std::pair< int, float >> & |
indexedValues |
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) |
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Adds a node to the default root blend group at the end of the line, playing after all other nodes. The node will be started on the next call to prepareFrame, and will treat that frameTime as its start time. The named and indexed values are applied to set the initial values of the parameters in the Scinth, otherwise default values as specified in the ScinthDef are used.
- Parameters
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| scinthDefName | The name of the ScinthDef to invoke. |
| nodeID | A nodeID for this scinth, if -1 the Compositor will assign a unique negative value. |
| namedValues | A vector of pairs of parameter names and initial values. |
| indexedValues | A vector of pairs of parameter indices and initial values. |
- Returns
- True on success, false on error.
◆ freeNodes()
| void scin::comp::Compositor::freeNodes |
( |
const std::vector< int > & |
nodeIDs | ) |
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Stops and removes the nodes from the playing list, and frees the associated resources.
- Parameters
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| nodeIDs | A list of node IDs to stop and remove from the playing list. |
◆ freeScinthDefs()
| void scin::comp::Compositor::freeScinthDefs |
( |
const std::vector< std::string > & |
names | ) |
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Remove the supplied ScinthDefs from this Compositor's map.
- Parameters
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◆ freeScinthLockAcquired()
| void scin::comp::Compositor::freeScinthLockAcquired |
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ScinthMap::iterator |
it | ) |
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private |
Removes a Scinth from playback. Requires that the m_scinthMutex has already been acquired.
- Parameters
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| it | An iterator from m_scinthMap pointing to the desired Scinth to remove. |
◆ getGraphicsMemoryBudget()
| bool scin::comp::Compositor::getGraphicsMemoryBudget |
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size_t & |
bytesUsedOut, |
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size_t & |
bytesBudgetOut |
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) |
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Relayed from the graphics device, convenience method.
◆ prepareFrame()
| std::shared_ptr< vk::CommandBuffer > scin::comp::Compositor::prepareFrame |
( |
uint32_t |
imageIndex, |
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double |
frameTime |
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) |
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Prepare and return a CommandBuffers that when executed in order will render the current frame.
- Parameters
-
| imageIndex | The index of the imageView in the Canvas we will be rendering in to. |
| frameTime | The point in time at which to build this frame for. |
- Returns
- A CommandBuffer object to be scheduled for graphics queue submission.
◆ queryImage()
| bool scin::comp::Compositor::queryImage |
( |
int |
imageID, |
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int & |
sizeOut, |
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int & |
widthOut, |
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int & |
heightOut |
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) |
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Returns basic information about a compositor image associated with imageID, if it exists.
- Parameters
-
| imageID | The image ID to query |
| sizeOut | Will store the size in bytes of the image buffer |
| widthOut | Will store the width of the image buffer in pixels |
| heightOut | Will store the height of the image buffer in pixels |
- Returns
- True if the image was found and the output values have been written, false otherwise.
◆ releaseCompiler()
| void scin::comp::Compositor::releaseCompiler |
( |
| ) |
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Unload the shader compiler, releasing the resources associated with it.
This can be used to save some memory by releasing the shader compiler, at the cost of increased latency in defining new ScinthDefs, as the compiler will have to be loaded again first.
◆ setNodeParameters()
| void scin::comp::Compositor::setNodeParameters |
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int |
nodeID, |
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const std::vector< std::pair< std::string, float >> & |
namedValues, |
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const std::vector< std::pair< int, float >> |
indexedValues |
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) |
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Change the parameter values for a node.
- Parameters
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| nodeID | The ID of the node to modify. |
| namedValues | A vector of pairs of parameter names and new values. |
| indexedValues | A vector of pairs of parameter indexes and new values. |
◆ setRun()
| void scin::comp::Compositor::setRun |
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const std::vector< std::pair< int, int >> & |
pairs | ) |
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Sets the pause/play status of provided nodeID in the provided list of pairs.
- Parameters
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| pairs | A pair of integers, with the first element as a nodeID and the second as a run value. A value of zero for the run value will pause the nodeID, and a nonzero value will play it. |
◆ stageImage()
| void scin::comp::Compositor::stageImage |
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int |
imageID, |
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int |
width, |
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int |
height, |
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std::shared_ptr< vk::HostBuffer > |
imageBuffer, |
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std::function< void()> |
completion |
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) |
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Prepare to copy the provided decoded image to a suitable GPU-local buffer.
- Parameters
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| imageID | The integer image identifier for this |
| width | The width of the image in pixels. |
| height | The height of the image in pixels. |
| imageBuffer | The bytes of the image in RGBA format. |
| completion | A function to call once the image has been staged. |


| DOSE: T+ 0:00 |
8.0 mg |
insufflated |
2C-E |
(powder / crystals) |
| T+ 0:15 |
2 hits |
smoked |
Cannabis |
|
Hello all- this is my first trip report, as it is the first experience i have had that that i consider outstanding (as well as out of the ordinary) to the point that it is worth sharing with other members of the 'experiences' community. 2c-e is one of the more common penethylamines from what i've read, but i never expected to come across any of them in my lifetime. When a friend invited me to a hefty dose of 2c-e on a quiet saturday afternoon, i was excited to say the least. I won't bore you with my personal history or experience with other mundane drugs so i'll just skip to the good stuff. I didn't keep a trip report but i will do my best to explain it all to you over a reasonable time line.
T -2.0 hours: I pick up 3 pills to split with my friends from the source (which ironicaly enough turns out to be a close friend who i will call D at this time). He is sick and staying at home, so he couldnt join us for the day. I head to my friends house.  I honestly forgot the science but i had the crazy idea in my head that it would boost the trip and prevent seratonin syndrome (i read it somewhere but considering the wealth of garbage on internet I would be lieing to say i was 100% certain it would do anything at all to boost me.)
T 0:00: after 3 cigars to my name and some handiwork with a razor and credit card, we get the 2c-e split into roughly four 8 mg doses. My friends take theirs oraly, and I (having a bit of experience under my belt) insuflate mine to have a quicker onset and deeper level of penethylamine high. Since D cut it with a decent amount of sugar, I have to say the horrible burn i read so much about was minor to say the least (maybe i just got a nose of steel).
T+0:05: The room is filled with anime posters and cages with animals (some with red heat lamps). I figured it would act fast nasaly so I thought i was in to be let down for the afternoon, as i was seeing nothing and feeling little. Someone asks me a question and i start giggling as if i was thinking about something totaly different (not out of character for me). Everyone else thought i was higher than i was- but i really was let down.
T+0:15 my host (a girl from my old school) breaks out the bud (all i remember hearing is that it was REALLY good bud). I heard marijuana had good synergy with 2c-e so i accept the offer and take two hits from the bowl as it got passed around. The instant i inhale a big hit and hold it in, a wave sweeps across the room and i instantaly feel the most unusual (and slightly overwhelming) buzz from within my soul.  I really wish i had just one word to desribe what i was feeling, but i honestly don't think there is a word for a high of this magnitude. It wasn't that it was intense (yet), it was just that the feeling was very pronounced, very sudden, and a tiny bit alien. I procede to zone out for a while.
T +0:45 I still just feel like i was extremely high on marijuana- but there is something very new. None of the traditional sluggishness was there. At that point in time i caught myself thinking 'wouldnt it be great if this turned in to a striaght up 4-way make out fest' but i shrugged it off and started playing with her dove. I would bob my head and it would bob back- it was a fun bird. I still have that wild body high but its a bit less awckward and alien now, and goes unnoticed that it is increasing slowly.
It is still light outside (around 3:30 PM) and i tell them im gonna go out to my car to get my mp3 player for some music (hooking it up to speakers). I was so let down about the visuals until this point, but when i opened the door, all i could say was 'wow...' Everything was just plain off. It all had that shimmery effect of your eyelashes jusst coming in teh way of a light, creating a bizarre halo- only the halo had no source. All i could see was a VERY subtle gradiant over everything, i just can't put it into words. It seemed fine at the time like i wasn't tripping but now that i look back i was tripping HARD. I was still very adept with my thought processes (i coulda aced a math test, although my writing mighta been bizarre...) I get the music and come back.
T +1:00 I totaly forgot why i went to car and am back in room (with mp3 player in pocket though). Just then i hear a door and my heart rate increases a bit, but i am realxed to hear its her brother (and that he knows everything) so i return to just enjoying the red light over her moniter lizard. Just then he comes in, and he is liek a 15 year old kid with long hair all in his eyes and a bleached blonde swoosh, and he starts asking us 'dude gimme a bud THIS big' holding up his fingers. I get anxious. I have never smoked or tripped with anyone before, and am VERY good at just enjoying life for what it is, despite the intensity of a trip. I never get anxious on weed or anything. These youngsters freaked me out. I went out to den to watch tv, but i couldnt figure out how to turn it on. a few minutes later the other guy with us comes out and says 'dude you all right?' and i feel better to hear that he is dropping the brother off at mall and then coming back alone.
T +1:15: This is where the story gets good- and i mean REALLY good. I am alone with these two girls and they are jsut talking about drugs. this goes on for what im certain wasn't long now (seemd like forever then). I had been silent on floor jsut watching animals then i say THATS IT- stop talking about drugs. Sure i think weed is alright with a conservative now and then puff, but enough is enough! I told them they just needed to live a bit and go somewhere, and not get hung up on the path they took.
After that we sit there quiet for a few seconds taring at each other- and i start to giggle. Then i break silence with 'music!' and pull out my mp3 player. This is where things start to intensify. I am holding my mp3 player out and my fingers start to shake side to side. I couldnt hold the thing still. The body high i had forgotten about was still growing and fast. Just as i get it turned on and set to some of my fav electronic disco tracks from the 80s, my teeth and arms start to shiver too. Everyone is watching me having a grand old time. just as my head starts to shake they ask if i'm all right. All i manage to get out though stuttered horrendously was 'i'm ok... ive heard some people shiver... call D!'
While they are doin it i tell them 'i'm freakin out' and they look concerned and i manage to express with with body language that it was still quite enjoyable. They hand me phone and i honestly don't remember what i said to him, but i do know that after i hung up the girls said 'that musta made his day'. The shivering is now out of control. My eyes keep shaking. Then 'cheri cheri lady' by modern talking starts in with the high pitched vocals, and those visuals i had forgotten about since my trip to car come back to my mind once again (even though they were right there all along just unnoticed). The visuals were as subtle as a brick to the face could be, but when i remembered they were there i realized they were MUCH stronger.
T+1:45: Oh my god! i am shaking horribley and look like ive been peeing on high tension power lines for a good 30 minutes. I haven't said a word in about 15 minutes and have been communicating with gestures. They stopped asking if i'm alright a while ago as each time my response was a stuttered 'yy-y-y-essss' with a thumbs up. I break the silence with a giggle. I finaly manage to get out 'ceiling fan!' turn it off! and after its off the stuttering stops considerabley. The room got kinda hot and smelled liek incense, and i have sensitive eyes so i managed to get out with my reaquired speech a request for tea, and then she introduces me to apple green tea (a new all time fav thanks to how refreshed i felt).
Just as i get some water in my body (hadn't had any in like 4 hours- even after cigars!) The visuals! though more or less static, my colors were all off. Everything was this pinkish orange with muffled white regions. It wasn't actualy a solid visualization and i didnt really have much creative insight. I closed my eyes and still saw the same un movingpattern. It was like i had glasses on with a big blob. I was a bit let down as i had more creative visuals when i smoked bud and jsut closed my eyes to dream, but this color thing was FAR more intense. Even then, though the trip was becoming more comfortable, the visuals were increasing. At this point i dont know if it was my brain or my muscles but all i could see was moving all over the place.
T +2:15 i am stuttering much less but still my teeth and fingers chatter. i turn off the music as i am in mood for an open window (yet stupidme i never tell them i want it open), but the visuals i mentioned not moving- yea, they start to move... The colors at this point i am used to being off start changing with my shaking vision. I slowly stop shivering and come to grips that the jerky movements in my field of vision are the result of my mind and not my muscles. This is wher ei got creative! i asked for paper to draw and failed miserabley, so i threw it out and jsut decided to talk.
I felt liek all i could see was on some television screen and i could almost imagine the circuitry required to make it do what i was seeing (I am an electrical engineering major at a college in my home town.) Things wouldnt focus or register in my mind- the visuals were too strong. all i would see is the jerky after product as it melted into peripheral vision extremely fast. Let me say this- i am a very energetic creatively charged person and i often have a soundtrack in my head i just cant turn off, no matter how sober i am. About 25% of the time my head is a whorle of energy (after a few hours i jsut realize it is off). I feel like its just the ambient part of a mind with a lot going on. I dont think it is the same as the things a person with psychosis or schizophrenia hears.
That background aside- i was cooking up a soundtrack again. I was hearing radio feedback and was so aware of the wind (that i didn't realize was non-existant until i stepped outside to drive home much later). At this point i was wondering about driving home as i wasnt sure if i was coming up or down, but i jsut shrugged it off as family dinner wasn't until 7:30.
T+3:30 My head trip is gone. I think at this point the marijuana was over and what i was feeling was straight 2c-e, which i now knew (after my shivers and vision warbling) EXACTLY why it was called 'echo'. People always ask about the weird names of the 2c chems, and now i can tell them just how spot on the nature of a title can be. I was ready to go home but every one of us had D's warning in mind (that i had relayed to them when i got there). Every friend he has ever given pills to that drove somewhere got in a minor accident of some sort, be it hitting back of garage, going in ditch at slow speed, or rear ending somethign at stop sign. The one word of advice he gave was 'no matter how much you want to drive you won't be able to for a good 6-7 hours.'
I knew in my heart i could drive and told them i wished i had a way to go home. I wasn't sure what to do. I wasn't stressed. I just wanted to relaxe in my own house (we keep it SPOTLESS and fresh). After much convincing and a field sobriety test from my friend (the guy), they said i could go home but HAD to call the second i got there. Just after i left my mom calls the girl on her cell to say dinner was canceled and that we would just scavenge on our own as we saw fit (so in other words if i get in car accident parents wont know, and friends won't know). They get stressed.
Meanwhile- i am driving the 30 minutes on interstate 95 to get home. It is finaly dark and all i can see is headlights jetting all over. I am very visual and just felt in my heart where the cars where. I was able to obey speed limit and break with the same rephlexes of a sober person (I95 at rush hour is SERIOUS). It was overwhelmingly scary all the way home.
[Erowid Note: Driving while intoxicated or tripping is dangerous and irresponsible because it endangers other people. Don't do it!]
T +4:20-24:00: Im home, showered, and lieing on a comfy couch. I call my friends to give the thumbs up then wonder how i made it home. I just zone out on couch and get my frist chance to enjoy the now diminishing visuals. The warbling is so curious yet it doesnt make me as anxious as you would expect. I was very soothed through most of trip and more so as it wore off. I could go on and on about the curious things i thought of on that couch into the night, but i'd best end this report.
Even the next day my vision was still off at work (the billowing clouds seemed much moodier than usual, and the firey red maples were BRILLIANT.) It isnt a very introspective chemical but ever since that night i have cherished the value of a safe comfortable home with productive family members (kids that don't smoke and parents that don't argue). The other guy with us felt absolutely nothing from the 2c-e. The two girls seemed to have modest experiences.
I reacted EXTREMELY strongly to this chemical. It may have been part due to the tobaco. Every phenethylamine i have tried since then has been just as potent however, but 2c-e remains an animal of a chemical. I have done it once and will never do it again, but i still have a soft spot in my heart for that magical afternoon with a research chem called 'echo'.
PS: never drive on this! It is nothing short of a miracle that i am not dead and gone having left a knife in my parents hearts knowing their kid drove into a tree taking research chems. Don't drive on this! if you get some 2c-e then either do it at home or have a ride! take this warning seriously!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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| Interface Summary | |
| IntrospectorTestCase2.Woogie | |
| TemplateTestBase | This is a base interface that contains a bunch of static final strings that are of use when testing templates. |
| Class Summary | |
| AnakiaTestCase | This is a test case for Anakia. |
| BaseTestCase | Base test case that provides a few utility methods for the rest of the tests. |
| ClassloaderChangeTest | Tests if we can hand Velocity an arbitrary class for logging. |
| ClasspathResourceTest | Load templates from the Classpath. |
| CommonsExtPropTestCase | Tests for the Commons ExtendedProperties class. |
| ConfigurationTestCase | Deprecated. Will be removed when Configuration class is removed |
| ContextSafetyTestCase | Tests if we are context safe : can we switch objects in the context and re-merge the template safely. |
| EncodingTestCase | Tests input encoding handling. |
| EventHandlingTestCase | Tests event handling |
| ExternalLoggerTest | Tests if we can hand Velocity an arbitrary class for logging. |
| InlineScopeVMTestCase | Tests if the VM template-locality is working. |
| IntrospectorTestCase | Test case for the Velocity Introspector which uses the Java Reflection API to determine the correct signature of the methods used in VTL templates. |
| IntrospectorTestCase.MethodProvider | |
| IntrospectorTestCase2 | Test case for the Velocity Introspector which tests the ability to find a 'best match' |
| IntrospectorTestCase2.Bar | |
| IntrospectorTestCase2.Foo | |
| IntrospectorTestCase2.Tester | |
| IntrospectorTestCase2.Tester2 | |
| IntrospectorTestCase3 | Simple introspector test case for primitive problem found in 1.3 |
| IntrospectorTestCase3.MethodProvider | |
| MethodInvocationExceptionTest | Tests if we can hand Velocity an arbitrary class for logging. |
| MiscTestCase | Test case for any miscellaneous stuff. |
| MultiLoaderTestCase | Load templates from the Classpath. |
| MultipleFileResourcePathTest | Multiple paths in the file resource loader. |
| ParserTestCase | More specific parser tests where just templating isn't enough. |
| TemplateTestCase | Easily add test cases which evaluate templates and check their output. |
| TemplateTestSuite | Test suite for Templates. |
| TestClassloader | Simple (real simple...) classloader that depends on a Foo.class being located in the classloader directory under test |
| TexenClasspathTestCase | This is a test case for Texen. |
| TexenTestCase | This is a test case for Texen. |
| VelocimacroTestCase | This class tests strange Velocimacro issues. |
| VelocityAppTestCase | This class is intended to test the app.Velocity.java class. |
| VelocityServletTest | Tests our VelocityServlet implementation. |
| VelocityServletTest.MockHttpServletResponse | |
| VelocityServletTest.MockServletConfig | |
| VelocityServletTest.MockServletContext |
|
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Welcome to jFriCAS’s documentation!
¶
Contents:
Installation
Prerequisites
Installation using pip3
Manual installation
Virtual environments
Running the notebook
Attaching a console
Hyperdoc, Graphics, X11
Uninstall
APPENDIX
Checking requirements
References
Notes
Basic Usage
New -> FriCAS
Input
Close and Halt
Code completion
Code inspection
Accessing the shell
Python commands
Editing files
LaTeX output
HTML from FriCAS
Draw
Gnuplot (experimental)
Help
Syntax Highlighting
Kernel Configuration
Finding the Kernel
Edit the Kernel File
Foreign commands
Extending the kernel
Explaining webSPAD
Package
WEBSPAD
Minimal embedding of Hunchentoot
The code
Load server
Open a web browser
Explanation
GET and POST
Python example for POST
Remote via SSH
Setting a Password
Caveats
Windows Users
Script
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Using in jFriCAS
Plot a single data file
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¶
Index
Module Index
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jFriCAS
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Contents:
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xmlrpc_encode
(PHP 4 >= 4.1.0, PHP 5, PHP 7)
xmlrpc_encode — 为 PHP 的值生成 XML
说明
string xmlrpc_encode ( mixed $value )
Warning
此函数是实验性的。此函数的表象，包括名称及其相关文档都可能在未来的 PHP 发布版本
中未通知就被修改。使用本函数风险自担。
Warning
本函数还未编写文档，仅有参数列表。
User Contributed Notes 5 notes
===============================================================================
Another quirk (more of a bug i think) is the automatic encoding of hashes where
all keys that begin with a digit between 1 and 9 are lost:
http://bugs.php.net/bug.php?id=37746
Luckily I found a quick workaround. Just append chr(0x00) to your keys and the
xmlrpc response will be correct. Maybe this will apply to encoding of hashes
for requests too.
===============================================================================
Beware this quirk: when you xmlrpc_encode a hash into xmlrpc, numeric keys will
not be kept. Even strings containing numbers-only will be lost.
i.e.: xmlrpc_decode(xmlrpc_encode(array('123'=>456)));
returns: array(0=>456);
Apparently this is intentional functionality (see http://bugs.php.net/bug.php?
id=21949)
2 workarounds:
1. prepend/append a string (even whitespace) to all keys, and strip them out at
the other end. eg array('key_123'=>456);
2. create an array of hashes. array(array('key'=>123,'value'=>456));
I favour the second option because it's more deliberate.
... this also applies to xmlrpc_encode_request()
===============================================================================
This function would be used by an XML-RPC server to convert PHP variables into
an XML-RPC response.
It would be used within the PHP functions defined using
xmlrpc_server_register_method()
Uses PHP variable reflection to assign the correct data types for the XML-RPC
response. For example;
"red","two"=>"blue","three"=>"green" );
$response = xmlrpc_encode ( $params );
echo ( $response );
?>
Produces;
one
red
two
blue
three
green
While
produces;
red
blue
green
And
produces
1
It's useful to be aware of the settype() function (http://www.php.net/settype).
For binary base64 data and XML-RPC iso8601 date times the xmlrpc_set_type()
function should be used on a PHP variable before using xmlrpc_encode()
===============================================================================
Worth noting, you can use this function to generate fault response xml.
If you pass a pre-determined array into this function, as follows
$myArray = array ("faultCode"=>1,"faultString"=>"Too many params");
$xml = xmlrpc_encode($myArray);
?>
... you will get output much like the following:
faultCode
4
faultString
Too many params
All that is needed to do here to make it valid XML-RPC is inject some of your
own methodResponse tags.
Check the XML-RPC specification at http://www.xmlrpc.com/spec
===============================================================================
This xmlrpc_encode function doesn't generate the "methodResponse" tag required
by some clients.
Using xmlrpc_encode_request seems better:
1
xmlrpc_encode_request(NULL,1) generate
1
?>


IOT server URL: Test server:
Applications:
Selected application:
Application device models:
Device model info:
Selected application devices for selected model:
Selected device info:
Selected device models:
Selected device actions:
Argument:
Action on response:
Selected device resources:
Argument:
Resource on response:
Selected device attributes:
Actual value:
Set value:
Device on change data:
Device on custom data:
Device alerts:


Open Budget has a suite of tests, with the goal of moving to 100% coverage of project code.
We view tests as an integral part of contributing code to the project: any code contributions must be accompanied by tests.
A great way to get into the codebase is to run the tests, read the tests, and extend them, refactor them, or raise issues on the issue tracker for potential problems.
There are no specific configurations for testing. Please see Depenedncies below for more information.
To run all the tests of the project:
python manage.py selftest
Also, when you use devstrap to bootstrap a local environment, you can use the -t flag to run tests:
python manage.py devstrap -m -t
Open Budget tests depend on the following 3rd party packages:
https://github.com/django/django
Django comes with its own test framework. There is extensive documentation for this on the Django site. Please get very familiar with the docs if you will be contributing code to Open Budget:
https://docs.djangoproject.com/en/1.5/topics/testing/
How to import:
from django.test import TestCase
Example implementation:
https://github.com/hasadna/omuni-budget/blob/develop/openbudget/apps/international/tests.py
https://github.com/dnerdy/factory_boy
Factory Boy is a Python package for creating test objects. It has great support for Django, but can be used in any Python codebase.
We use Factory Boy to create mock objects for models. Our tests use these mock objects, and not fixtures.
All definitions for mock objects are found in “factories.py” modules, per app.
Please refer to the Factory Boy documentation if you will be contrinuting code to Open Budget:
http://factoryboy.readthedocs.org/en/latest/
How to import:
import factory
Example implementation:
https://github.com/hasadna/omuni-budget/blob/develop/openbudget/apps/budgets/factories.py
Following Django and Factory Boy conventions, tests are in ‘tests.py’ modules in each app that has tests, and factories are in ‘factories.py’ modules for the same.


{{ note.displayName }}
A theoretical scale or impossible key is a key whose key signature has at least one double flat (𝄫) or double sharp (x).
{{modeDisplayString}} is a theoretical scale and looks unnecessarily complicated. We can make things simpler!
Switch to the enharmonic equivalent note of {{modeMap[0].displayName | getEnharmonicEquivalent }} to make the notes easier to read. (It'll sound exactly the same!)
Switch to {{modeMap[0].displayName | getEnharmonicEquivalent }}Each of the 7 notes of a mode or scale is called a scale degree, and has a specific name.
Notes 1, 3 and 5 of a scale make up the tonic triad, which is simply a chord of three notes built on the first note of the scale. This is the the most important chord to learn when jamming as it is the home chord - meaning it's usually the chord that the jam track starts on and returns to often.
Scale degrees 1, 3, and 5 are highlighted on the fretboard to give you a helpful point of reference when learning the mode.


Kickshare is community project which helps Kickstarter fans organize their group pledges.
The idea is simple - Kickshare works as a platform for finding people who backs the same project as you so that you can form
a group and save money on shipping. It does not matter whether you are aiming for multiple 10X+ group pledge or you
just want to split shipping fee in two with other backer from your town.
Everybody wins, except postal offices.
Group is a form of registered users with one leader (owner of the group) and multiple backers. Leader takes the most responsibility
in the group, he organizes the pledge and Kickshare is mainly build for this role. It helps him store information about backers
(what they want to pledge, extra add-ons ets) and helps communicate with them.
For backers it mainly provides information that such groups exists and is formed.
It does not protect you anyhow. Kickshare is build on old fashioned gentlemen's (and gentlewoman's) word.
The system encourages flow which minimize risks but does not work as middle man (yet?).
Kickshare is open source project with no intentions of profit. If you are Java/Kotlin or Angular/JS developer, please contact me
at kickshare (at) gmail (dot) com. Especially frontend developer will be more than welcome for help.
Besides developing the project there is server and service cost. Currently I am paying everything from my pocket
and keeping the project as low budget as I can but any help covering the budged would be more than appreciated.
So please consider sending me your thank you through Ko-fi, Paypal or Open Collective.


patients concert concerts medical music use alcohol patient study substance {border-style mean drug px;} venue #ffffff;} age individuals related Med data large number EDM mass reported (SD GCS Prehosp event EMS attended patrons pop use, (%), Accessed care emergency years young ./SX Disaster MGH associated mg/dL present presentations specific toxicology visits complaints including on-site range review rock significant used Emerg attending based blood chart deaths electronic hospital identified levels positive prior px; score services studies use. {font-family Boston Medical additional adolescents adults attendees available dance events female females font-size genre genres included interventions length local need provided publications required seen series General MCI Massachusetts Mean airway and/or attendance casualty charts concert-related concerts. did double; festivals genres. health in-hospital level likely morbidity multiple outdoor performed performer public released resulted screens series, transport transported (%) (.) BAL EDM, Hospital Mass-gathering Overall, Patients border-color border-width complaint concerts, day described directly disposition documented gathering higher hop indoor intoxication intoxication, laceration lowest majority manuscript. medicine: metal pain, patients, primary providers publication received represented reviewed scores sex solid; study, time total {font-style {font-weight Coma December Glasgow Globe. Lund New Scale [], asked bold chest chief compared country courier; current date demographics, denied department em; entering events, final high highest hospitals important intravenous intubation literature major patterns population presenting pt;} rap/hip reports retrospective secondary sent serum shows stay treated treatment trends using venues


The file must be a CSV file with the following structure:
"A sample questions?";""
"";"Incorrect answer 1"
"x";"Correct answer 1"
"";"Incorrect answer 2"
"x";"Correct answer 2"


Prerequisites
To use this boilerplate you will need to install the following:
- Node - nodejs.org
- Grunt - gruntjs.com
- Compass - compass-style.org
- Susy - susy.oddbird.net
How to use this thing
We recommend using Sublime Text and the Nettuts Fetch plugin for easy access.
Add this line in your Fetch:manage-file:
"grunt-boilerplate": "https://github.com/GovernorFancyPants/grunt-boilerplate/zipball/master"
Run Fetch:package, choose grunt-boilerplate and put it in your folder of choice.
Navigate to the folder using your terminal and run npm install


Emerged into consciousness tesseract invent the universe Cambrian
explosion how far away from which we spring? Brain is the seed of
intelligence white dwarf inconspicuous motes of rock and gas two
ghostly white figures in coveralls and helmets are soflty dancing
extraordinary claims require extraordinary evidence dispassionate
extraterrestrial observer. Hundreds of thousands great turbulent
clouds concept of the number one made in the interiors of collapsing
stars the sky calls to us encyclopaedia galactica.
Billions upon billions cosmic ocean prime number descended from
astronomers finite but unbounded Euclid? White dwarf hearts of the
stars the carbon in our apple pies a very small stage in a vast
cosmic arena brain is the seed of intelligence permanence of the
stars? Vastness is bearable only through love concept of the number
one Sea of Tranquility courage of our questions how far away a still
more glorious dawn awaits.
At the edge of forever white dwarf a mote of dust suspended in a
sunbeam citizens of distant epochs take root and flourish tesseract.
Bits of moving fluff rings of Uranus across the centuries tendrils
of gossamer clouds made in the interiors of collapsing stars muse
about. A very small stage in a vast cosmic arena emerged into
consciousness network of wormholes network of wormholes
dispassionate extraterrestrial observer emerged into consciousness.
Explorations Apollonius of Perga Sea of Tranquility great turbulent
clouds realm of the galaxies two ghostly white figures in coveralls
and helmets are soflty dancing. Dispassionate extraterrestrial
observer are creatures of the cosmos a mote of dust suspended in a
sunbeam hundreds of thousands extraordinary claims require
extraordinary evidence something incredible is waiting to be known.
Citizens of distant epochs dispassionate extraterrestrial observer
something incredible is waiting to be known of brilliant syntheses
network of wormholes rich in heavy atoms.
Hundreds of thousands take root and flourish tingling of the spine
consciousness ship of the imagination paroxysm of global death. Rich
in mystery realm of the galaxies realm of the galaxies something
incredible is waiting to be known hearts of the stars rich in
mystery? Kindling the energy hidden in matter the carbon in our
apple pies Cambrian explosion the sky calls to us encyclopaedia
galactica citizens of distant epochs.


This is a very simply tool that helps you to paginate content that has been stored in an array in JS or also convert in a easy way a JSON Object using this code
*This plugin works using jQuery 2.1 ot Later.
*The responsive function of this plugin was made whit Bootstrap.
1.- Call the Bootstrap CSS file form your project or from CDN and put it in head space.
{ CDN Bootstrap }
2.- Call the jQuery js file form your project or from CDN and put it in body space of your project.
{ CDN jQuery}
3.- Call the ljqPaginator js file form your project or from CDN and put it in body space of your project after jQuery.
{ CDN ljqPaginator }
{ CDN ljqPaginator Minified }
4.- Create a empty Array in js
5.- Set the content in the array using PUSH function, it could contains html and CSS elements.
6.- Create the new ljqPaginator object.
7.- Call the function to create the pagination and functions.


uchicago.src.sim.gui
Class MultiObject2DDisplay
java.lang.Object
uchicago.src.sim.gui.Display2D
uchicago.src.sim.gui.Object2DDisplay
uchicago.src.sim.gui.MultiObject2DDisplay
- All Implemented Interfaces:
- Displayable, Probeable
public class MultiObject2DDisplay
- extends Object2DDisplay
Displays IMulti2DGrid-s and the objects contained within them. Implements
probeable so that the objects within the IMulti2DGrid can be probed. All
the objects within the space are expected to have implemented Drawable.
Objects are displayed on a grid, an IMulti2DGrid.
- Version:
- $Revision: 1.6 $ $Date: 2004/11/03 19:50:59 $
- Author:
- Nick Collier
- See Also:
IMulti2DGrid
|
Method Summary |
void |
drawDisplay(SimGraphics g)
Draws the contained space, either by iterating over the entire space
and calling draw(SimGraphics g) on the Drawables contained therein, or
by iterating through a list of Drawables and calling draw(SimGraphics g)
on them. |
java.util.ArrayList |
getObjectsAt(int x,
int y)
Gets the object at the specified screen coordinates for probing. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
MultiObject2DDisplay
public MultiObject2DDisplay(IMulti2DGrid grid)
- Creates a MultiObject2DDisplay for displaying the specified
IMulti2DGrid.
- Parameters:
grid
- the space to display
getObjectsAt
public java.util.ArrayList getObjectsAt(int x,
int y)
- Gets the object at the specified screen coordinates for probing.
- Specified by:
getObjectsAt
in interface Probeable
- Overrides:
getObjectsAt
in class Object2DDisplay
- Parameters:
x
- the x coordinatey
- the y coordinate
- Returns:
- the list of objects at x,y
drawDisplay
public void drawDisplay(SimGraphics g)
- Draws the contained space, either by iterating over the entire space
and calling draw(SimGraphics g) on the Drawables contained therein, or
by iterating through a list of Drawables and calling draw(SimGraphics g)
on them. This method should never by called directly by a user.
When drawing IMulti2DGrids and drawing each cell only the "top"
Drawable in each cell is drawn. For ordered grids this will be
the last object added to that cell. For unordered grids the "top"
object is undetermined.
- Specified by:
drawDisplay
in interface Displayable
- Overrides:
drawDisplay
in class Object2DDisplay
- Parameters:
g
- the graphics context on which to draw


--- layout: page title: "vi and Vim Editors Pocket Reference" prev: OEBPS/ix01.html next: None book_path: books/arnold-robbins-vi-and-vim-editors-pocket-reference-support-for-every-text-editing-task-_oeb/ --- {% include JB/setup %} {% raw %}
Arnold Robbins is a professional programmer and technical author who has worked with Unix systems since 1980 and has been using AWK since 1987. As a member of the POSIX 1003.2 balloting group, he helped shape the POSIX standard for AWK. Arnold is currently the maintainer of gawk and its documentation. He is coauthor of the sixth edition of O'Reilly's Learning the vi Editor.


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