© 2009–2017, Lyle Kopnicky
Congratulations on installing Vintage BASIC! You are now the proud owner of a copy of a versatile tool for BASIC development.
Vintage BASIC is a language derived from the Microsoft's original Altair BASIC. It would feel right at home on a Commodore 64. The design tensions of Vintage BASIC are:
Vintage BASIC requires minimal resources, and will run on Windows, Mac, and Linux. (It can be compiled from source to run on these or other platforms, too.) Please see the downloads page for installation instructions.
The interpreter consists of one command-line tool, vintbas
.
It takes one filename parameter, the name of a BASIC source file.
By convention (but not fiat), it should end in .bas
. So, if you've written
BASIC code and saved it in miracle.bas
, you'd
run it by typing vintbas miracle.bas
.
If you have used the Windows installer, you can open Vintage BASIC using the
Vintage BASIC Prompt item in the Vintage BASIC folder on the Start Menu. Or, you
can just open Command Prompt. If you have a BASIC program saved with a .bas
extension, you can double-click on it in Explorer to run it.
Each line in your BASIC source file should start with a BASIC
line number (also called a label).
These numbers are part of the text at the start of the
line, and not just a count of lines from the start of the file. They
are used as labels for GOTO
, GOSUB
,
and THEN
targets, as well as in RESTORE
statements. Here is a sample BASIC program:
10 INPUT"YES OR
NO";A$
20 IF A$ = "YES" THEN 50
30 IF A$ = "NO" THEN 60
40 PRINT"YOU MUST ENTER YES OR NO.":GOTO 10
50 PRINT"GREAT!":END
60 PRINT"WHY NOT?":END
Barring any flow control changes, the lines are executed in order by line number, regardless of the sorting of the input file. If two lines in the input file have the same line number, the later one will take precedence (you will get a warning when lines are superseded). A space is not required following the line number, but it aids in readability.
Control flow will end when your program reaches the end of the
lines, when an END
or STOP
statement is encountered, or when an error occurs. Errors may occur
during parsing or execution, and always being with an exclamation point
(!
).
BASIC keywords are not case sensitive. You may freely use lowercase, uppercase, or mix both. Examples will be shown in caps since that is traditional for the language. Literal strings in quotes are case sensitive. They will be printed in the case used in the source.
Spaces are not required between keywords. This is a violation
of the ANSI standard, but was implemented on some early microcomputers
in order to save memory. It will aid in compatibility with running
programs written for such computers. Spaces are encouraged because the
code can be harder to read without them. For example, FORK=1TON
appears to set the value of a variable FORK
to a weight of 1 ton. In reality it begins a FOR
loop with control variable K
, ranging in
value from 1
to N
.
Ignoring spaces means that keywords must be tokenized by the parser
before the parsing phase. It also makes it difficult to use long
variable names, which might accidentally contain keywords. For example,
FACTOR
contains the keyword TO
.
Experience shows that people can get used to reading code without
spaces.
-1
, and the canonical
false value is 0
. These are the values that
will be generated by comparison operators. However, any nonzero value
will be treated as true by the boolean operations.
Expressions in BASIC, like in most languages, are used to
compute a value. They can be used in many statements, such as LET
,
DIM
, ON-GOTO
, ON-GOSUB
,
IF-THEN
, FOR
, PRINT
,
and DEF FN
. They consist of literal values
and variable references, composed by operators and function calls.
Let's look at each of these in turn.
0
,
2
, 5.
, 5.6
,
90000000
, -.01
, 1E-20
.
Precision depends upon your platform, but is generally IEEE bin32
(single precision). There are no special IEEE values, like +Inf or NaN.
String literals are enclosed in quotes, e.g. "HELLO"
.
There are no escape sequences. To generate a quote character, append a CHR$(34)
.MILK123
and MINT145
are considered the same.$
, and integer
variables with a %
, while floating-point
variables have no type indicator. Variable names with the same
significant letters and digits but different type indicators are
distinct. Thus, you can store a string in A$
,
a floating-point value in A
, and an integer
value in A%
without a conflict.A(3)
is the value from
index 3
in the floating-point array named A
,
and FR$(2,3)
is a string value from index 2
(in the first dimension) and 3 (in the second dimension) in an array
named FR$
. Scalar and array variables are
also distinct from each other, so it is possible to have a scalar
variable A
with value 3
,
so that A(A)
would be A(3)
and might contain some other value.FN
varname(
expr1,
expr2,
...)
DEF FN
statements, they are
accessed in expressions by preceding the function name with the FN
keyword. Example: FN A(4)
calls the
floating-point user-defined function A
with
argument value 4
.(
expr1,
expr2,
...)
(
expr)
-
expr+
expr^
expr2*
expr2/
expr2+
expr2-
expr2=
expr20
if the two strings or numbers are equal, -1
if they differ.<>
expr2-1
if the two strings or numbers are equal, 0
if
they differ.<
expr2-1
if the
first string or number is less than the second, 0
otherwise. (Strings are compared alphabetically.)<=
expr2-1
if
the first string or number is less than or equal to the second, 0
otherwise. (Strings are compared alphabetically.)>
expr2-1
if
the first string or number is less than the second, 0
otherwise. (Strings are compared alphabetically.)>=
expr2-1
if the first string or number is less than or equal to the second, 0
otherwise. (Strings are compared alphabetically.)NOT
expr0
and 0
becomes -1
.AND
expr20
,
then the result is the value of expr1.
Otherwise, the result is 0
.OR
expr2| Operators | Associativity |
unary - , unary + |
N/A |
^ |
right |
* , / |
left |
+ , - |
left |
= , <> ,
< , <= ,
> , >= |
left |
NOT |
N/A |
AND |
left |
OR |
left |
ABS(
float)
ASC(
string)
ATN
(
float)
CHR$(
float)
COS(
float)
EXP(
float)
INT(
float)
LEFT$(
string,
float)
LEN(
string)
LOG(
float)
MID$(
string,
float
)
MID$(
string,
float,
float)
RIGHT$(
string,
float)
RND(
float)
SGN(
float)
SIN(
float)
SPC(
float)
SQR(
float)
STR(
float)
PRINT
, but
without the trailing space.TAB(
float)
PRINT
statements, but in Vintage BASIC, it is just another builtin function.
Vintage BASIC keeps track of the output column as text is printed. The TAB
function generates a string with the number of spaces required
to advance the cursor to the column number specified by the
argument. Column numbers start with zero, which is consistent with
Microsoft BASIC but not the ANSI standard, which starts with one
instead. If the cursor is already past the desired column, the result
string will be empty. This behavior is consistent with
Microsoft BASIC but not the ANSI standard, which specifies that the
cursor should move to a new line before tabbing to the specified column.TAN(
float)
VAL(
string)
DATA
literal1,
literal2,
...READ
statement. Each value can be a string or floating-point literal (not an
expression). Whitespace is ignored around values. Double quotes can be
placed around a string to escape whitespace and commas between the
quotes. DATA
statements can occur on
the same line as other statements, but, due to its special parsing
rules, it must be the last statement on the line. The line on which the
DATA
statement occurs can be used as the
target of a RESTORE
statement. Example: DATA
January, 31, "Martian History Month"
.DEF FN
varname(
arg1,
arg2,
...)
=
exprDEF
FN F(X) = X^2 + 3*X - 4
. The argument variables shadow
the original variables; that is, the value of the original variable
with the same name will be restored after the function is evaluated.
Like scalar variables but unlike arrays, user-defined functions may be
repeatedly redefined. Warning: Recursive functions are definable, but
will always result in an infinite loop.DIM
varname(
bound1,
bound2,
...)
DIM
RX$(20, 5)
creates a two-dimensional, 20x5 array of
strings.END
FOR
varname = start TO
end [STEP
increment]FOR-NEXT
loop, and its termination conditions. The control variable must be a
floating-point variable. It is initialized to the value of the start expression.
Each time a NEXT
is encountered, the control
variable is incremented by one, or by increment if the
optional STEP
clause is specified. If the
value of the control variable has not exceeded the value
of the end
expression, control will continue with the statement following the FOR
.
But if the value of the control value exceeds end (greater than
end if increment
is positive, less than end if increment
is negative), control will pass to the statement following the NEXT
.
The expressions start,
end,
and increment
are evaluated only once at the start of the loop. The termination
condition is not evaluated before entering the loop, as it is not
always possible to determine where the corresponding NEXT
might be, should the loop meet the termination condition. (This
contradicts the ANSI standard, but the ANSI standard is unenforceable.)
Example: FOR I = 1 TO 20 STEP 2: PRINT I, I*2: NEXT I
.GOSUB
labelRETURN
statement, control will
return to the statement following the GOSUB
.
This is the cornerstone of structured programming in BASIC. Note: GO
and SUB
are separate keywords and may be
separated by space.GOTO
labelGO
and TO
are separate keywords and may be
separated by space.
IF
expr THEN
statement1:
statement2:
...IF
expr
THEN
label
IF
expr THEN
GOTO
label.
Expressions are expected to have floating-point values. They are
considered false if zero and true otherwise. Note: if statements follow
the label
form on the same line, they are ignored. Example: IF
A>0 THEN Y=Y+3:GOTO 80
.INPUT
[prompt;
]
var1,
var2,
...DATA
statement, so
quotes can be used to escape spaces or commas. Value types entered must
match the variable types, or an error will be generated and the user
will be re-prompted. The user will also be re-prompted (with a double
question mark) if the user enters insufficient values to fill the
variables. The variables may be scalar or (indexed) array variables.
Examples: INPUT "NAME AND AGE";NA$(I), AG(I)
.LET
var = exprLET
keyword is optional.NEXT
[var]FOR
statement to determine whether the loop should be repeated. If the
termination condition has not been met, control will proceed with the
line following the FOR
statement. If the
termination condition has been met, control will proceed with the
statement following the NEXT
. How does the
interpreter determine which FOR
goes with the
NEXT
? It is determined dynamically. If the
NEXT
has no variable, then it is the most
recently encountered non-terminated FOR
. If
the NEXT
indicates a variable, then it is the
most recently encountered non-terminated FOR
with that control variable. Usually, it is simple to glance at code and
see which pairs of FOR
and NEXT
statements go together. But due to the dynamic nature of the connection
between them, it is possible to write NEXT
statements that are sometimes connected with one FOR
,
sometimes another. For an example, see FOR
.ON
expr GOSUB
label1,
label2,
...GOSUB
, but makes a decision
about the target line based on the result of evaluating an expression.
The value of expr
is rounded down to the nearest integer, and is used as an index into
the list of labels, starting with 1. If the index is less than 1 or
greater than the number of labels, control falls through to the next
statement (as in Microsoft BASIC but in violation of the ANSI standard,
which prescribes a runtime error).ON
expr GOTO
label1,
label2,
...GOTO
, but makes a decision
about the target line based on the result of evaluating an expression.
The value of expr
is rounded down to the nearest integer, and is used as an index into
the list of labels, starting with 1. If the index is less than 1 or
greater than the number of labels, control falls through to the next
statement (as in Microsoft BASIC but in violation of the ANSI standard,
which prescribes a runtime error).PRINT
expr1
[;
|,
]
expr2 [;
|,
]
...
PRINT
statement ends in a semicolon or comma. Floating-point values are
automatically
padded with one trailing space, and positive values are also padded
with a leading space, so that they take up the same amount of space as
negative numbers. Example: PRINT "TURN";TU, "YOU
HAVE";LI;"LIVES LEFT"
.RANDOMIZE
RND
function, based on the number of seconds that have elapsed since
midnight, local time.READ
var1,
var2,
...DATA
statements
into variables. A pointer is maintained into the DATA
values, which could be anywhere within the program. Values are read in
order into the variables, and the pointer is advanced. A runtime error
occurs if there are not enough DATA
values to
fill the variables. The DATA
pointer can be
reset using a RESTORE
statement. Example: READ
A$, B
.REM
textREM
BRIDGE BY J. Q. PROGRAMMER
.RESTORE
[label]DATA
value pointer.
Without a line number, the pointer is reset to the first DATA
statement of the program. With a line number, the
pointer is moved to the first DATA
statement
on or following that line.RETURN
GOSUB
to which control has
not already been RETURN
ed. GOSUB-RETURN
pairs can be nested to any depth. If there is no such GOSUB
,
a runtime error occurs. As with FOR-NEXT, association of a RETURN
with a GOSUB
is dynamic; it cannot be
statically determined in all cases.STOP
In early BASICs, the END
statement could only appear at the end of the program. The STOP
statement was designed to send control to that solitary END
statement. Vintage BASIC imitates this behavior by treating the STOP
statement as an END
. This is unlike Microsoft
version of BASIC, in which STOP
is used to
terminate the program without clearing variables, so that they can be
inspected for debugging purpose, and the CONT
statement can resume control where it left off. That wouldn't be very
useful in Vintage BASIC, since it does not have a read-eval-print loop.!BAD GOSUB TARGET
label1
in line
label2GOSUB
.!BAD GOTO TARGET
label1
in line
label2GOTO
.!BAD RESTORE TARGET
label1
in line
label2RESTORE
.!BREAK IN LINE
labelSTOP
statement was encountered.!DIVISION BY ZERO IN LINE
label!END OF INPUT IN LINE
labelINPUT
characters
failed because the end of the standard input stream was reached.!INVALID ARGUMENT IN LINE
label!LINE NUMBERING ERROR IN RAW LINE
nn!MISMATCHED ARRAY DIMENSIONS IN LINE
label!NEGATIVE ARRAY DIM IN LINE
labelDIM
statement.!NEXT WITHOUT FOR ERROR IN LINE
labelNEXT
statement was encountered,
but a matching FOR
statement could not be
found. Either a FOR
statement was never
encountered, or all FOR
statements have
reached their termination conditions.!NEXT WITHOUT FOR ERROR (VAR
X) IN
LINE
labelNEXT
statement was encountered,
but a matching FOR
statement could not be
found. Either a FOR
statement with that
control variable was never encountered, or all FOR
statements with that control variable have reached their termination
conditions.!OUT OF ARRAY BOUNDS IN LINE
label!OUT OF DATA IN LINE
labelREAD
statement in this line
tried to read data, but the DATA
pointer has
already reached the end of data strings in the program. You may have
too few DATA
statements, or a bad loop
termination condition that causes too many READ
s.!REDIM'D ARRAY IN LINE
labelDIM
statement was encountered,
but the array has already been dimensioned, either explicitly (through
anorther DIM
statement), or automatically
(through reference to the array).!RETURN WITHOUT GOSUB ERROR IN LINE
labelRETURN
statement was
encountered, but a matching GOSUB
statement
could not be found. Either a GOSUB
statement
was never encountered, or all GOSUB
statements have already been RETURN
ed to.!SYNTAX ERROR IN LINE
label!TYPE MISMATCH IN LINE
labelREAD
statement, the type of the variable did not match the value read.!UNDEFINED FUNCTION
X IN
LINE
labelFN
but has never been defined by DEF FN
.!WRONG NUMBER OF ARGUMENTS IN LINE
label


Guide to Service Installation
Continuous integration creates packages for a variety of Linux distributions each time certain branches hosted on GitHub are updated. This is supported by GitHub Actions, in conjunction with the OpenSUSE Build Service (OBS).
Packages built by OBS:
geopm-service
:Installs and activates the geopm systemd service
libgeopmd1
:Provides the library that supports the PlatformIO interface
python3-geopmdpy
:Implementation of geopmd, CLI tools, and bindings for PlatformIO
geopm-service-devel
:Headers and man pages for C and C++ APIs provided by
libgeopmd1
In addition to these packages that are built each time a tracked
branch is updated, the download repositories also provide
python3-dasbus
version 1.6. This version of dasbus is required by
python3-geopmdpy
, and is not provided by the supported Linux
distributions.
Installing the geopm-service
package will also install the
libgeopmd1
, python3-geopmdpy
and python3-dasbus
dependency
packages. The geopm-service-devel
package must be explicitly
installed if it is required by the user.
Level Zero Prerequisite
Before installing the GEOPM Service packages, the level-zero
package must be installed. This package enables GEOPM’s support for
GPU metrics and controls. The level-zero
package is not currently
provided upstream by the Linux distributions that GEOPM supports.
Please follow the
Intel(R) GPGPU software package installation guide for Linux
to install the level-zero
package on your system. The linked
guide shows how to add the OS appropriate package management
repository to your system. Once the repository has been added, use
yum
or zypper
to install the level-zero
package. Only the
level-zero
package is required, there is no GEOPM requirement to
install any of the other packages mentioned in the guides linked
above. Installing the level-zero-devel
package will enable the
user to build GEOPM from source with GPU support if that is desired.
Download Repositories
The release-v2.0
branch tracks the v2.0 release including any
hotfix releases for v2.0.0 that could occur in the future. This
represents the latest stable GEOPM release. The dev
branch is the
default branch containing the most up to date stable development. The
builds from these two branches have the following download repository
pages:
- Install Release Packages (
release-v2.0
branch)
- Install Release Packages (
- Install Development Packages (
dev
branch)
- Install Development Packages (
Use these links to install the GEOPM Service packages on your system. The links contain instructions and examples for each of the supported operating systems.
Note that the development branch always provides a version which is at least as recent as the release branch. For this reason, updates will always come from the development branch download repository if both the development repository and the release repository are added to your package configuration.
Un-packaged Features
The packages described above do not provide the
GEOPM HPC Runtime features (e.g.
geopmlaunch(1), geopm_prof(3),
geopm_report(7), libgeopm.so
, etc.).
The GEOPM HPC Runtime must be built against a particular implementation of the
Message Passing Interface (MPI). Typically the implementation of MPI is
specific to the system where the HPC application is being run. An exception
to this rule is the OpenHPC distribution. GEOPM version 1 has been packaged
with OpenHPC releases, and we hope to distribute version 2 with OpenHPC in the future.
For users interested in GEOPM version 2, a source build is required.
Support for NVIDIA GPUs with NVML or DCGM is also not provided by installing the packages described above. Support for NVIDIA GPUs relies on libraries that are not bundled with the OpenSUSE OBS build system where the GEOPM packages are built and distributed. A source build of the GEOPM Service is required to enable use of NVML, or DCGM. This build process must be done in an environment where the dependency libraries and headers are present.
In order to access these GEOPM features which are not packaged, a user should
build GEOPM from source. The best recommendation for building GEOPM from
source is to follow the developer build process
posted in the developer guide. Note that it may be of interest
to git checkout a git tag (e.g. v2.0.0
) to create a build based on a
particular release.


people
Miners Online
{{poolMiners}}
trending_up
Network Difficulty
{{poolDifficulty}}
poll
Pool Hashrate
{{poolHashrate | hashrate}}
poll
Network Hashrate
{{networkHashRate | hashrate}}
view_module
Last Block Found
{{poolLastBlock | relativetime }}
shuffle
Round Variance
{{poolRoundVariance}}%


Required verb
食べる = たべる = to eat
見る = みる = to see/watch
聞く = きく = to listen
ラーメン = ramen
映画 = えいが = movie
曲 = きょく = music
Grammar
Noun を verb
1. を originally pronounced as “wo” but when it is used as particle it is pronounced as “o”
2. In Japanese verb that hasn't been conjugated (dictionary form) doesn't have a time indication. but most of the time they’re used to indicate future tense.
Example
ラーメンを食べる
I eat ramen.
Can also mean
ラーメンを食べる
I will eat ramen.
曲を聞く
I (will) listen to a music.
ふみこ は 映画 を 見る
Fumiko (will) watch a movie.
で Particle
used to mark the location where an action takes place/where something is happening.
A で Verb .
then A will become the location of where the verb is happening.
Example :
喫茶店 で コーヒ を 飲む。
(will) Drink coffee at cafe.
史子 は 図書館 で 本 を 読む。
Fumiko (will) reads book at the library.


Generate new client secret
!
Warning
You are about to generate a new password for:
clientId
this client was last used:
date
Cancel


I am a problem solver.
For my day job, I currently work as a software developer for Qualcomm.
I develop Android connectivity-related solutions for OEMs.
I have a bachelors in Computer Engineering from the University of Waterloo.
For my fourth year design project I led a team to develop a factory floor robot that follows workers around to help them carry stuff around the factory floor.


{% extends "layout.html" %} {% block page_title %} Contact an Embassy - suggested answers {% endblock %} {% block content %} {% include "includes/phase_banner_alpha.html" %} {% if intercept == "Yes" %} {% if interceptStyle == "interruption" %} {% include "includes/interruption-urgent-assistance.html" %} {% elif interceptStyle == "inset" %} Suggested answers {{ interceptDescription }} {{ interceptLink1Text }} {{ interceptLinkBridge }} {{ interceptLink2Text }} {% include "includes/search-results-contact-form.html" %} {% elif interceptStyle == "warning" %} Suggested answers Warning {{ interceptDescription }} {{ interceptLink1Text }} {{ interceptLinkBridge }} {{ interceptLink2Text }} {% include "includes/search-results-contact-form.html" %} {% elif (interceptStyle == "interruptionSeen") and (formOnly != "Yes") %} Suggested answers {% include "includes/search-results-contact-form.html" %} {% elif (interceptStyle == "interruptionSeen") and (formOnly == "Yes") %} Contact us {% include "includes/contact-form.html" %} {% else %} Oops no intercept style was set, what kind of amateur built this thing :-) {% endif %} {% else %} Suggested answers {% include "includes/search-results-contact-form.html" %} {% endif %} {% endblock %}
{{ interceptDescription }} {{ interceptLink1Text }} {{ interceptLinkBridge }} {{ interceptLink2Text }}


This file is the core of the dashboard. It puts together the instructions set by the use in the dev/dev-defined.js file (variable stored in g
ie. module:g to create the charts and maps following the layout created in index.html. It uses the data loaded with the js/main-loadfiles.js module and can call additional modules such as: module-chartwarper.js, module-module-colorscale.js, module-datatable.js, module-interface.js or module-multiadm.js depending on the specific needs of the user.
- Since:
- 0.0
Requires
- module:index.html
- module:dev/dev-defined.js
- module:js/main-loadfiles.js
- module:js/module-datacheck.js
- module:lang/module-lang.js
Members
-
innercolor_domainArray
main-core -
Stores the number of values in module:main_core~color_list.
-
innercolor_listArray
main-core -
Stores color values converted from
display_colors
(module:g.viz_definition) to actual colors picked up in the current colorscale module:g.module_colorscale.colors > module:g.module_colorscale.colorscurrent.
Methods
-
innerchartBuilder()
main-core -
Builds charts based on instances created by module:main_core~chartInstancer.
module:g.viz_definition is used extensively in this method:chart_type
is used to access the definitions, the elementsdisplay_axis
will set the axis text anddisplay_colors
picks up the colors from lists (module:main_core~color_list). All the elements created before and stored in this same object: domains, chart instances, dimensions and groups... are also used here.
The height of charts is hard coded directly here.
List of current charts definitions is as follows:bar
creates a bar chart (see: example_barchart),
Added from basic dc.js charts:domain_type
== 'custom_ordinal' (module:main_core~domainBuilder), click bars to filter and custom units,domain_type
== 'custom_linear' (module:main_core~domainBuilder), with range filters taking only integers,- Labels for small bars (difficult or sometimes impossible to click).
pie
creates a pie chart (see: example_piechart),
Added from basic dc.js charts:- Percentages added to tooltips.
multiadm
creates a multiadm choropleth map, requires module:g.geometry_keylist and module:module_multiadm.display (see: example_multiadmmap),
Added from basic dc.js charts:- Administrative levels,
- 'Goto' via dropdown list,
- Different map units ('completeness', 'incidence rates', 'cases'...),
- Different colorscales,
- Automated colorscale,
- Add extra layers.
row
creates a row chart (see: example_rowchart),
Added from basic dc.js charts:domain_type
== 'custom_log', logarithmic scale,- Filters the diseases only one by one.
- Stores currently selected disease in: g.medical_currentdisease,
- Randomly select one disease at start,
- xAxis label.
stackedbar
creates a bar chart with stacked series (see: example_stackedbarchart),
Added from basic dc.js charts:domain_type
== 'custom_ordinal' (module:main_core~domainBuilder), click bars to filter and custom units,domain_type
== 'custom_linear' (module:main_core~domainBuilder), with range filters taking only integers,- Labels for small bars (difficult or sometimes impossible to click).
dimension_type
== 'shared' (module:main_core~dimensionBuilder), synchronizes with an other chart,
series
creates a multi series chart (see: example_serieschart),
Added from basic dc.js charts:domain_type
== 'custom_ordinal' (module:main_core~domainBuilder), click bars to filter and custom units NB: Not Tested,domain_type
== 'custom_linear' (module:main_core~domainBuilder), with range filters taking only integers,dimension_type
== 'shared' (module:main_core~dimensionBuilder), synchronizes with an other chart,
table
uses datatables.js to display tables: module:module_datatable (see: example_datatable).
- TODO
-
- Define properly.
bar
: revise labels.- Improve special xlabel margin...
- Add height to module:g.viz_definition.
multiadm
: add incidence definition or custom value definition to dev-defined.multiadm
: exploitation of mask_data is hardcoded.stackedbar
: u5 and o5 labels are hardcoded.
-
innerchartInstancer()
main-core -
Builds chart instances with dc.js or dc.leaflet.js (tables definitions with datables.js come later).
Definitions are accessed bychart_type
in module:g.viz_definition. The instances also useschart_id
in module:g.viz_definition to connect with the div ids of the layout defined in 'index.html' which are by convention of the form:id= "chart" + chartid
.
List of current chart definitions is as follows:bar
creates a simple bar chart (see: example_barchart),pie
creates a simple pie chart (see: example_piechart),multiadm
creates a multiadm choropleth map (one administrative structure or more that are 'nested' one into the others), requires module:g.geometry_keylist and module:module_multiadm.display (see: example_multiadmmap),row
creates a simple row chart (see: example_rowchart),stackedbar
creates a bar chart with stacked series (see: example_stackedbarchart),series
creates a multi series chart (see: example_serieschart).table
data table instances are actually created later as they require a crossfilter dimension to be setup first (see: example_datatable).
- TODO
-
- Define properly.
-
innercolorAccessor()
main-core -
Returns color number to get map color in module:main_core~color_list.
Depends on module:g.module_colorscale.valuescurrent and module:g.module_colorscale.mapunitcurrent.
Defined in module:main_core~chartBuilder >multiadm
. -
innerdimensionBuilder(){dc.dimension}
main-core -
Builds dimensions with crossfilter.js, it correspond to the method to filter the data, to use a spreadsheet analogy, it correspond to the column that will be used to filter the dataset.
Required objects are in module:g.viz_definition:chart_id
,dimension_type
and, depending on the previous value,dimension_setup
might be necessary. See module:g.viz_definition from more details on how definitions are accessed, this should be simplified in the coming versions.
List of current dimension definitions is as follows:sexpreg
, combines 'sex' and 'pregnancy' to create 3 categories (fromsex
andpreg
keys) and uses module:g.medical_read,fyo
, create 'five years old' categories (fromfyo
key) and uses module:g.medical_read,year
, creates 'year' categories (fromepiwk
key),sev
, creates 'severity' categories (fromsev
key) and uses module:g.medical_read,out
, creates 'output' categories (fromout
key) and uses module:g.medical_read,case
aliastable
, creates 'epiweek' categories (fromepiwk
key),multiadm
, creates 'location' categories for each administrative level combining field from current administrative level and superiors (fromadmNX
keys), requires module:g.geometry_keylist and uses module:module_datacheck.toTitleCase,age
, creates 'age' categories (fromage
key),dur
, creates 'stay duration' categories (fromdur
key),disease
, creates 'disease' categories (fromdisease
key) and uses module:module_datacheck~toTitleCase,epiwk_lin
, creates categories of ('year','week') pairs (fromepiwk
key),auto
, creates simple categories from a given 'key' (from'key'
key).
- TODO
-
- Parsing tests to avoid construction duplication to be revised.
Returns:
Type Description dc.dimension -
innerdomainBuilder(){Array}
main-core -
Builds domains for x/y charts when stated so in module:g.viz_definition:
domain_type =/= 'none'
.
Definitions are accessed bychart_id
* in module:g.viz_definition.
Definitions can be either 'custom_linear': [min,max] (filtering is then performed by range) or 'custom_ordinal': [lists, all, the, values, ...] (categories can be then filtered one by one).
All definitions uses module:g.medical_data except if indicated otherwise. module:g.medical_headerlist is required too.
List of current domain definitions is as follows:epiwk
[ordinal] aliases:case_bar
anddeath_bar
, lists all the epiweeks between the first and the last epiweeks of the dataset (fromepiwk
key),dur
[ordinal] lists all stay durations from zero to the maximum in the dataset (fromdur
key),out
[ordinal] lists all categories of output, not from medical_data but from module:g.medical_read (fromout
key),age
[linear] zero and maximum age of patients in the dataset +2 (to facilitate visualization) (fromage
key)wk
[linear] aliases:case_lin
anddeath_lin
, minimum and maximum week numbers in the dataset (fromepiwk
key).
On top of the domain aNA
category is added as well in order to visualize data with missing or mismatched values.Returns:
Type Description Array -
innergenerateDashboard()
main-core -
Procedural component: should be rethought to be modular (OO programming...).
Main procedure of the main-core. Generates the charts and maps one by one from the list: module:g.viz_definition (defined by the developer in dev/devdefined.js).
The process contains the following steps which are performed for each chart/map:- Creation of domains definitions for x/y charts (bar charts, series...), gives the possibility to have clickable bar behavior, to manage exceptions (NAs) ... - module:main_core~domainBuilder
- Declares the instances of charts and maps dc.js objects - module:main_core~chartInstancer (not properly declared as a method...)
- Declares the instances of crossfilter.js dimensions, it correspond to the method to filter the data, to use a spreadsheet analogy, it correspond to the column that will be used to filter the dataset - module:main_core~dimensionBuilder
- Declares the instances of crossfilter.js groups, it correspond to the method to aggregate the data, counting the records for a patient list or summing a specific column for surveillance data that can contain cases, death... - module:main_core~groupBuilder
- Puts everything together to create the charts and maps (domains, dimensions and groups, colors, text, specific behaviors...). - module:main_core~chartBuilder (not properly declared as a method...)
- Finally, it synchronizes maps movements and charts, loads a bunch of modules and create quick numeric outputs to be displayed... (hem, yes quite messy).
Initiates the dashboard generation process.
Is triggered in module:main_loadfiles~generate_display.
Requires:- module:g.viz_definition
- module:g.medical_data
- module:g.medical_headerlist
- module:g.medical_read
- module:module_multiadm.display
- module:g.geometry_keylist
- module:module_datacheck~toTitleCase
- module:g.medical_datatype
- module:g.module_colorscale.colors
- module:g.module_colorscale.colorscurrent
- module:g.module_colorscale.mapunitcurrent
- module:g.module_colorscale.valuescurrent
- module:g.module_colorscale.modecurrent
- module:module_colorscale.lockcolor
- module:module_datatable.setup
- module:module_datatable.display
- module:module_datatable.interaction
- module:module_datatable.refreshTable
- module:module_multiadm.interaction
- module:module_intro.setup
- module:module_interface.display
- module:module_chartwarper.display
- module:module_chartwarper.interaction
- module:main_core~domainBuilder
- module:main_core~chartInstancer (not properly declared as a method...)
- module:main_core~dimensionBuilder
- module:main_core~groupBuilder
- module:main_core~chartBuilder (not properly declared as a method...)
- module:g.viz_keylist
- module:g.viz_definition - Most of the global variables are stored there.
- module:g.viz_currentvalues
- TODO
-
- Should be broken down in smaller pieces.
- Each of the steps from 1) to x) can actually be broken down into two smaller functions 'Building' which is about defining an Object (echo to an Object 'constructor') and 'Parsing' which is attributing this object to the correct chart/map... These two steps should clearly appear and the 'Parsing' method should be improved (especially for dimensions).
- group_type == 'shared' should not exist, but should be taken from 'dimension_type' instead.
-
innergroupBuilder(){dc.group}
main-core -
Builds groups with crossfilter.js, it correspond to the method to aggregate the data, counting the records for a patient list or summing a specific column for surveillance data that can contain cases, death...
Groups are built on top of dimensions (see: module:main_core~dimensionBuilder and module:g.viz_definition).
Required objects are module:g.medical_datatype and in module:g.viz_definition: depending on the previous value,group_setup
might be necessary,chart_id
,group_type
,dimension_type
and, depending on the previous value,dimension_setup
might be necessary. See module:g.viz_definition from more details on how definitions are accessed, this should be simplified in the coming versions.
List of current group definitions is as follows:outbreak
(simply counts patients in patient list)multiadm
, creates a group for each administrative level, requires module:g.geometry_keylist,auto
, creates a simple group,
surveillance
(sums or counts already aggregated data)multiadm
, creates a group for each administrative level by both summing and counting (currently fromgroup_setup[0]
key), requires module:g.geometry_keylist,stacked
, creates a group summing independently 'under' and 'over' five years old record (currently fromgroup_setup[0]
andgroup_setup[1]
keys),row
, creates a group counting 1/2 per record (currently fromgroup_setup[0]
key),auto
, creates a simple group summing data (currently fromgroup_setup[0]
key),
Returns:
Type Description dc.group -
innernumericOutputs()
main-core -
Creates three numeric outputs:
- For 'surveillance': number of cases and deaths in current subset. Container ids:
case-info
anddeath-info
. - For 'outbreak': number of patients in current subset. Container ids:
count-info
.
- TODO
-
- Define properly.
- For 'surveillance': number of cases and deaths in current subset. Container ids:
-
inneronFiltered()
main-core -
Enable 'Auto' mode for the function module:module_colorscale.lockcolor.
Includes a small delay for 'Incidence' unit as module:main_core~valueAccessor requires more time to parse the data.
Also enables the datatable to refresh module:module_datatable.refreshTable.- TODO
-
- Define properly.
-
innersync_charts()
main-core -
Sync charts filters based on the
sync_to
parameter in module:g.viz_definition.
Triggered by the end of module:main_core:generateDashboard.- TODO
-
- Define properly.
-
innersync_maps()
main-core -
Sync maps movements.
Triggered by the end of module:main_core:generateDashboard.- TODO
-
- Define properly.
- Check if works properly.
-
innervalueAccessor()
main-core -
Populates module:g.viz_currentvalues with values currently displayed on the map and parses values to the
multiadm
chart.
Defined in module:main_core~chartBuilder >multiadm
.
Currently accepts 'Cases', 'Incidence' and 'Completeness' map units (from module:main_core~valueAccessor).
Requires:- module:g.geometry_keylist
- module:g.module_colorscale.mapunitcurrent
- module:g.viz_definition
- module:g.viz_timeline (for 'Incidence' and 'Completeness')
- module:g.population_popdata (for 'Incidence')
- module:g.medical_completeness (for 'Completeness')
- module:g.viz_currentvalues
-
innerzoomToGeom(geom, adm)
main-core -
Zoom a given map to a given geometry.
Name Type Description geom
dc.geometry Geometry
adm
dc.map dc.map


Welcome, Angela!
A collaborative project that supports authentic Native American artisans who create handcrafted pieces. Our marketplace represents a diverse group of indigenous artists from around the world highlighting their unique cultures through their artform.


Compare
Hanging Wind Turbines
Tower Mounted Turbines
Cost
Less than $1000 per kW
Portable
YES. You can even carry them to remote areas!
NO. The tower is a permanent structure.
Land
Requires no land.
Requires land.
Assembly & Installation
Easy to assemble. Installs in 1 day.
May require expert installation that could take days or weeks.
Repairs
Repair at ground-level
Repair at top of tower. An expert may be needed.
Permits
NO
YES
Guy Wires
NO
YES
Concrete Pad
NO
YES
Hanging Wire
YES
NO
Lightening Protection
REVOLT HWTs hang below a wire that is grounded. They are not vunerable to lightening strikes and need no additional protection.
Tower-mounted turbines are prone to lightening strikes and should be protected.
(article)


It's on the chopping block.
The Senate Finance Subcommittee removed the House intent language phasing out WWAMI, and we are fully funded, with no new language added! The next steps are approval from the full Senate Finance Committee and then on to the joint conference committee later in the Legislative session where the House and Senate versions of the WWAMI funding will be resolved. We are grateful for the tremendous outpouring of support for the Alaska WWAMI program- the Senators received several hundred messages to leave WWAMI intact!
WWAMI stands for Washington, Wyoming, Alaska, Montana, and Idaho and it refers to a program in which these five western states partner together to offer in-state tuition for medical students from all five states. Each year, 20 Alaskan students complete their first year of medical school in Alaska and then complete medical school at the University of Washington—all at resident tuition rates. This program saves Alaska the costs of having our own stand-alone medical school while strengthening our ability to able to grow our own doctors. For example, the cost for medical education in Alaska is $4.62 per capita versus $22.74 per capita in Texas—a savings of about 80%. Increasing the number of general practice physicians in Alaska is an important part of controlling the cost of medical care in Alaska. Many WWAMI graduates return to Alaska as family practice physicians.
Dear Senator(s), My name is ________________________________ and I am a _____________ (CREDENTIALS: physician/med student/friend of WWAMI, WWAMI Grad)_________. I am emailing today about the state operating budget, specifically HB 72 and the intent language in regards to WWAMI, Alaska’s Medical School. We understand the need for budget prudence, however, dismantling this successful program will have long lasting consequences for Alaska, especially access to primary care. The WWAMI program is arguably one of the most cost effective and successful higher education programs in the state. As you consider the Senate version of the operating budget, I urge to fully fund the WWAMI program and remove all language about dismantling the program. Thank you for your time and consideration, Sincerely, (your name)


Jon Fernquest
During Covid period resident in Chiang Rai, Thailand participating in computer engineering program at Mae Fah Luang University as well as teaching at schools in the province. From 2017-2020, research and publications on Extra-Judicial Killing (EJK) in the Philippines at the University of Hawaii at Manoa, digital Journalist for 11 years at Bangkok Post Learning (& co-founder), programmer for decades first at Stanford University EE, followed by financial applications at corporate sites across the U.S.A. and PHP programming, news content management and analytics at the Bangkok Post online, taught English writing and conversation at universities and schools in South Korea, Thailand and Myanmar, published several works on Burmese and Tai history at SOAS in the U.K.
Learning
All things related to continual life-long learning.
Software for Business
Conceptually simple, integrated business systems with data and business processes explained simply with diagrams and plain English. Simple ERP, Low-Code & COBOL Modernization.
Flashcards, Teaching & E-Learning
Flashcard apps with machine learning enhancements written in React.js, Flutter and Python with special focus on data mining flashcard learning material and study recommendation systems that answer the question: "What to study next?"
History
Burmese/Tai history seen through the lens of Pali/Sanskrit-derived chronicles. Digital Philology: Machine-learning and latest computing technology for translations, commentaries, and interpretations of Sanskrit, Pali, Burmese, and Tai Texts.
The News
Digital Journalism & News Automation. Data-munging and manipulation to repurpose my personal portfolio of articles published at the Bangkok Post. Machine-learning and latest technologies to automate news production process, particularly breaking news. As the news is everyone's intellectual property, ML-directed paraphrasing and synthesizing of texts with related texts, so as to pass the non-similarity, non-plagiarism test, thus fulfilling Proudhon's dictum for IP: "La propriété, c'est le vol!"
Useful Python Code
Python code snippets for everyday computing tasks. Python Automation.


Sayings
A message board website built with Node.js, MongoDB and Boostrap
As a front-end developer, I prefer to deliver pixel perfect websites with clean, elegant and efficient code
With a great passion for web development, I'm fascinated in learning the edge cutting technologies and adding them into my skill set.
HTML
CSS
JavaScript
jQuery
LESS/SASS
Bootstrap
Canvas
AngularJS
Angular4
Node.js
Express
MongoDB
Git
Gulp
Hi, I’m Felix.
Once I was a chemical engineer and a researcher. Why did I shift my career to the web development? The main reason is my passion for information technology and I really want to choose a career that I truly love.
During the process of learning front-end technologies, I have always been excited about gaining new techniques and put them into practice. I have a great sense of fulfillment when I finish a project on my own and find my coding ability has been improved in a quite limited time. I find myself in a positive feedback loop which has been the core drive of my continuous learning.
I'm also a big fan of running. I find there're many things in common between running and learning: they are hard to persist at the beginning and even a torture for those who don’t love them; they can bring you the pleasure and fulfillment once you get over the hardest part; they can make you stronger physically and mentally as a reward for your perseverance.
I plan to dive in front-end techniques and expand my scope to back-end as well. An Interdisciplinary knowledge is also a huge attraction to me. It diversifies my knowledge repository and brings me a new horizon for this world.
I'd like to share my experience with you in my blog.
Currently I'm a front-end web developer with hands-on experience and versatile skill set.If you are looking for a front-end developer or have any suggestions about my website, feel free to contact me!


Class CompileContext
Core implementation of ICompileContext. A root context (i.e. where ParentContext is
null
; created via the CompileContext(IContainer, ITargetContainer, Type)
constructor) is the starting point for all shared state, such as the Container and the compilation
stack.
The ITargetContainer implementation is done by decorating a new ChildTargetContainer, so that new registrations can be added without interfering with upstream containers.
Note that many of the interface members are implemented explicitly - therefore most of your interaction with this type is through its implementation of ICompileContext and ITargetContainer.
Inherited Members
Namespace:Rezolver.Compilation
Assembly:Rezolver.dll
Syntax
public class CompileContext : ICompileContext, ITargetContainer
Remarks
Note that you can only create an instance of this either through inheritance, via the explicit implementation of NewContext(Type, Nullable<ScopeBehaviour>), or (preferably) via an ICompileContextProvider resolved from an IContainer or ITargetContainer directly from a registered target.
Constructors
| Improve this Doc View SourceCompileContext(ICompileContext, Type, Nullable<ScopeBehaviour>)
Creates a new CompileContext as a child of another.
Declaration
protected CompileContext(ICompileContext parentContext, Type targetType = null, ScopeBehaviour? scopeBehaviourOverride = null)
Parameters
| Type | Name | Description |
|---|---|---|
| ICompileContext | parentContext | Used to seed the compilation stack, container, dependency container (which will still be wrapped in a new ChildTargetContainer for isolation) and, optionally, the target type (unless you pass a non-null type for targetType, which would override that). |
| Type | targetType | The target type that is expected to be compiled, or null if the TargetType is to be inherited from the parentContext. |
| Nullable<ScopeBehaviour> | scopeBehaviourOverride | Override the scope behaviour to be used for the target that is compiled with this context. |
CompileContext(IContainer, ITargetContainer, Type)
Creates a new CompileContext
Declaration
protected CompileContext(IContainer container, ITargetContainer dependencyTargetContainer, Type targetType = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IContainer | container | Required. The container for which compilation is being performed. Will be set into the Container property. |
| ITargetContainer | dependencyTargetContainer | Required - An ITargetContainer that contains the ITargets that will be required to complete compilation. Note - this argument is passed to a new ChildTargetContainer that is created and proxied by this class' implementation of ITargetContainer. As a result, it's possible to register new targets directly into the context via its implementation of ITargetContainer, without modifying the underlying targets in the container you pass. |
| Type | targetType | Optional. Will be set into the TargetType property. If null, then any ITarget that is compiled should be compiled for its own DeclaredType. |
Properties
| Improve this Doc View SourceCompileStack
Gets the stack entries for all the targets that are being compiled for all contexts related to this one - both up and down the hierarchy.
Declaration
public IEnumerable<CompileStackEntry> CompileStack { get; }
Property Value
| Type | Description |
|---|---|
| IEnumerable<CompileStackEntry> | The compile stack. |
Implements
| Improve this Doc View SourceContainer
The container that is considered the current compilation 'scope' - i.e. the container for which the compilation is being performed and, usually, the one on which the Resolve(ResolveContext) method was originally called which triggered the compilation call.
Declaration
public IContainer Container { get; }
Property Value
| Type | Description |
|---|---|
| IContainer | The container. |
Implements
| Improve this Doc View SourceDependencyTargetContainer
This is the ITargetContainer through which dependencies are resolved by this context in its implementation of ITargetContainer.
In essence, this class acts as a decorator for this inner target container.
Declaration
protected ITargetContainer DependencyTargetContainer { get; }
Property Value
| Type | Description |
|---|---|
| ITargetContainer |
ParentContext
Gets the parent context from which this context was created, if applicable.
Declaration
public ICompileContext ParentContext { get; }
Property Value
| Type | Description |
|---|---|
| ICompileContext | The parent context. |
Implements
| Improve this Doc View SourceScopeBehaviourOverride
Implementation of ScopeBehaviourOverride
Declaration
public ScopeBehaviour? ScopeBehaviourOverride { get; }
Property Value
| Type | Description |
|---|---|
| Nullable<ScopeBehaviour> |
Implements
| Improve this Doc View SourceTargetType
Any ICompiledTarget built for a ITarget with this context should target this type. If null, then the DeclaredType of the target being compiled should be used.
Declaration
public Type TargetType { get; }
Property Value
| Type | Description |
|---|---|
| Type |
Implements
Remarks
Note that when creating a child context with a null targetType
argument, this property will be inherited
from the ParentContext.
Methods
| Improve this Doc View SourceNewContext(Type, Nullable<ScopeBehaviour>)
Used by the explicit implementation of NewContext(Type, Nullable<ScopeBehaviour>).
Override this in your derived class to create the correct implementation of ICompileContext.
Declaration
protected virtual ICompileContext NewContext(Type targetType = null, ScopeBehaviour? scopeBehaviourOverride = null)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | targetType | Optional. The type for which the target is to be compiled, if different from this context's TargetType. |
| Nullable<ScopeBehaviour> | scopeBehaviourOverride | Override the scope behaviour to be used for the target that is compiled with the new context. |
Returns
| Type | Description |
|---|---|
| ICompileContext |
Explicit Interface Implementations
| Improve this Doc View SourceICompileContext.NewContext(Type, Nullable<ScopeBehaviour>)
Creates a new child context from this one, except the TargetType and ScopeBehaviour properties can be overriden if required, with the rest of the state inherited from this context.
Declaration
ICompileContext ICompileContext.NewContext(Type targetType, ScopeBehaviour? scopeBehaviourOverride)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | targetType | Optional. The type for which the target is to be compiled, if different from this context's TargetType. |
| Nullable<ScopeBehaviour> | scopeBehaviourOverride | Override the scope behaviour to be used for the target that is compiled with the new context. |
Returns
| Type | Description |
|---|---|
| ICompileContext |
Implements
| Improve this Doc View SourceICompileContext.PopCompileStack()
Pops a target from the stack and returns it. Note that if there are no targets on the stack, an InvalidOperationException will occur.
Declaration
CompileStackEntry ICompileContext.PopCompileStack()
Returns
| Type | Description |
|---|---|
| CompileStackEntry | The CompileStackEntry that was popped off the compilation stack. |
Implements
Remarks
If ParentContext is not null, then the call is redirected to that context, so that the compilation stack is always shared between all contexts spawned from the same root.
ICompileContext.PushCompileStack(ITarget, Type)
Adds the target to the compilation stack if it doesn't already exist.
Declaration
bool ICompileContext.PushCompileStack(ITarget toCompile, Type targetType)
Parameters
| Type | Name | Description |
|---|---|---|
| ITarget | toCompile | The target to be pushed |
| Type | targetType | The type for which the target is being compiled, if different from DeclaredType |
Returns
| Type | Description |
|---|---|
| Boolean |
Implements
Remarks
Targets can appear on the compilation stack more than once for different types, since the ICompiledTarget produced for a target for one type can be different than it is for another. Ultimately, if a target does in fact have a cyclic dependency graph, then this method will detect that.
ITargetContainer.CombineWith(ITargetContainer, Type)
Always throws a NotSupportedException
Declaration
ITargetContainer ITargetContainer.CombineWith(ITargetContainer existing, Type type)
Parameters
| Type | Name | Description |
|---|---|---|
| ITargetContainer | existing | Ignored |
| Type | type | Ignored |
Returns
| Type | Description |
|---|---|
| ITargetContainer |
Implements
Exceptions
| Type | Condition |
|---|---|
| NotSupportedException | Always thrown |
ITargetContainer.Fetch(Type)
Implements Fetch(Type) by wrapping around the child target container created by this context on construction.
Declaration
ITarget ITargetContainer.Fetch(Type type)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | type | See Fetch(Type) for more. |
Returns
| Type | Description |
|---|---|
| ITarget |
Implements
| Improve this Doc View SourceITargetContainer.FetchAll(Type)
Implements FetchAll(Type) by wrapping around the child target container created by this context on construction.
Declaration
IEnumerable<ITarget> ITargetContainer.FetchAll(Type type)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | type | See FetchAll(Type) for more |
Returns
| Type | Description |
|---|---|
| IEnumerable<ITarget> |
Implements
| Improve this Doc View SourceITargetContainer.Register(ITarget, Type)
Implements Register(ITarget, Type) by wrapping around the child target container created by this context on construction.
Declaration
void ITargetContainer.Register(ITarget target, Type serviceType)
Parameters
| Type | Name | Description |
|---|---|---|
| ITarget | target | See Register(ITarget, Type) for more |
| Type | serviceType | See Register(ITarget, Type) for more |


Info About Salmon
Salmon is the common name for fish in the order of Salmoniformes. They live in the northern Atlantic and Pacific oceans, and are anadromous, which means most types of salmon are born in fresh water, migrate to the sea and return to fresh water to reproduce
Salmon appearence vaires greatly from species to species.  Most of these species maintain one color when living in fresh water, then change color when they are in salt water. All information provided by Defenders of Wildlife.
Store Locations
- 1st and Pike
- Hours: 6am to 8pm
- Phone:<PHONE_NUMBER>
- Seatac
- Hours: 6am to 8pm
- Phone:<PHONE_NUMBER>
- Seattle Center
- Hours: 6am to 8pm
- Phone:<PHONE_NUMBER>
- Capital Hill
- Hours: 6am to 8pm
- Phone:<PHONE_NUMBER>
- Alki
- Hours: 6am to 8pm
- Phone:<PHONE_NUMBER>
Thanks for visiting!


| GTK+ 2.0 Tutorial using Ocaml | ||
|---|---|---|
| <<< Previous | The Button Widget | Next >>> |
Toggle buttons are derived from normal buttons and are very similar, except they will always be in one of two states, alternated by a click. They may be depressed, and when you click again, they will pop back up. Click again, and they will pop back down.
Toggle buttons are the basis for check buttons and radio buttons, as such, many of the calls used for toggle buttons are inherited by radio and check buttons. I will point these out when we come to them.
Creating a new toggle button; see GButton.toggle_button:
val GButton.toggle_button : ?label:string -> ?use_mnemonic:bool -> ?stock:GtkStock.id -> ?relief:Gtk.Tags.relief_style -> ?active:bool -> ?draw_indicator:bool -> ?packing:(GObj.widget -> unit) -> ?show:bool -> unit -> toggle_button |
As you can imagine, these work identically to the normal button widget calls. You can create a blank toggle button, and with ~lablel or ~use_mnemonic, a button with a label widget already packed into it. The use_mnemonic variant additionally parses the label for '_'-prefixed mnemonic characters.
To retrieve the state of the toggle widget, including radio and check buttons, we use a construct as shown in our example below. This tests the state of the toggle button, by calling the active method of the toggle widget's structure. The signal of interest to us emitted by toggle buttons (the toggle button, check button, and radio button widgets) is the "toggled" signal. To check the state of these buttons, set up a signal handler to catch the toggled signal, and get its state. The callback will look something like:
method toggled : callback:(unit -> unit) -> GtkSignal.id |
To force the state of a toggle button, and its children, the radio and check buttons, use this method:
method set_active : bool -> unit |
The above call can be used to set the state of the toggle button, and its children the radio and check buttons. Passing a true or false as the argument to specify whether it should be down (depressed) or up (released). Default is up, or false.
Note that when you use the set_active method, and the state is actually changed, it causes the "clicked" and "toggled" signals to be emitted from the button.
method active : bool |
This returns the current state of the toggle button.
| <<< Previous | Home | Next >>> |
| The Button Widget | Up | Check Buttons |


"Publications" help
- List: List of publications where person is author with LAQV or UCIBIO affiliation.
-
Public column - only publications tagged as visible will by shown on external entities (such as the public LAQV or UCIBIO websites).
-
Highlighted column - Selected publications to appear in your personal "Highlighted Publications"
in public LAQV or UCIBIO website.
-
If a publication is associated with you by mistake remove it by pressing .
-
Check publication details by pressing .
-
The list of publications can be exported to a spreadsheet file by pressing on the spreadsheet icon.
- Add: Add publications already in the database or from your ORCID.
-
Within LAQV/UCIBIO database: start search by typing a few characters, and then select your publications.
Only shows publications that are not associated with you.
-
Search your ORCID: shows a list of your publications not found on LAQV/UCIBIO database.
Select publications, add some more information and then press Add ORCID publications.


{% extends "layout.html" %} {% block page_title %} Staying safe {% endblock %} {% block content %} {% include "../includes/phase_banner_beta.html" %} Back When you're alone, can you stay safe when doing tasks like boiling water or using sharp objects? When you're alone, can you stay safe when doing tasks like boiling water or using sharp objects? Yes No How often do you need someone to help you stay safe? All the time Most of the time Sometimes What problems do you have satying safe? 1500 characters left {% include "../includes/help.html" %} {% endblock %}


|
cat3d
A tiny OpenGL 3D engine library written in and for C++.
|
Node for managing the camera's perspective on the scene. More...
#include <camera.hpp>
Inherits cat3d::scene::node.
Public Member Functions | |
| camera (glm::vec3 pos, glm::vec3 aim, float fov=75.f) | |
| Constructor. More... | |
| void | set_pos (glm::vec3 new_pos) |
| Set the camera's center. More... | |
| glm::vec3 | get_pos () const |
| Retrieve the camera's center. More... | |
| void | set_aim (glm::vec3 new_aim) |
| Set the location that the camera points towards. More... | |
| glm::vec3 | get_aim () const |
| Get the camera's currently focused point. More... | |
| Public Member Functions inherited from cat3d::scene::node | |
| virtual | ~node () |
| virtual destructor for polymorphism | |
| void | delete_child (node *child) |
| Remove the given child node. More... | |
| util::transform | global_transform () const |
| Get this node's transform relative to the world. | |
| util::transform | local_transform () const |
| Get the node's transform relative to itself. | |
| util::transform & | transform () |
| Access to the underlying transform. More... | |
| void | update (window &win) |
| Called once per frame. Updates this node. | |
| void | render (window &win) |
| Called once per render. Renders this node and all children. | |
| node * | parent () const |
| Get this node's parent. More... | |
| node * | create_node () |
| Create a child node. More... | |
| template<typename Obj , typename... Args> | |
| Obj * | create (Args... args) |
| Add a derived node class as a child. More... | |
| size_t | bind (node_bind_loc loc, std::function< void()> fn) |
| Add a hook into the update cycle of the node. More... | |
| void | unbind (size_t id) |
| Unbind a hook from the node. More... | |
Protected Member Functions | |
| void | update_self (window &win) |
| Overridden by child classes to implement custom behavior. More... | |
| Protected Member Functions inherited from cat3d::scene::node | |
| virtual void | render_self (window &win) |
| Overridden by child classes to implement custom rendering. More... | |
Additional Inherited Members | |
| Static Public Member Functions inherited from cat3d::scene::node | |
| static node * | new_root () |
| Create a new root scene node. More... | |
Node for managing the camera's perspective on the scene.
| cat3d::obj::camera::camera | ( | glm::vec3 | pos, |
| glm::vec3 | aim, | ||
| float | fov = 75.f |
||
| ) |
Constructor.
| pos | The position of the camera |
| aim | Where the camera should aim |
| fov | The FOV of the camera. |
| glm::vec3 cat3d::obj::camera::get_aim | ( | ) | const |
Get the camera's currently focused point.
| glm::vec3 cat3d::obj::camera::get_pos | ( | ) | const |
Retrieve the camera's center.
| void cat3d::obj::camera::set_aim | ( | glm::vec3 | new_aim | ) |
Set the location that the camera points towards.
| new_aim |
| void cat3d::obj::camera::set_pos | ( | glm::vec3 | new_pos | ) |
Set the camera's center.
| new_pos |
|
protectedvirtual |
Overridden by child classes to implement custom behavior.
| win | The main cat3d window. |
Reimplemented from cat3d::scene::node.


Description: Selects even elements, zero-indexed. See also odd.
In particular, note that the 0-based indexing means that, counter-intuitively, :even
selects the first element, third element, and so on within the matched set.
:even
is a jQuery extension and not part of the CSS specification, queries using :even
cannot take advantage of the performance boost provided by the native DOM querySelectorAll()
method. To achieve the best performance when using :even
to select elements, first select the elements using a pure CSS selector, then use .filter(":even").
<!DOCTYPE html>

Row with Index #0

Row with Index #1

Row with Index #2

Row with Index #3


Had abnormally good security before contact with 818. Probably from influence of an alpha squad. Probably try to contact Cerberus.
Need to investigate Nation of August.
Sphere of blue light, on tripod. Can absorb memories. Can activate by putting hand on ring. Creates a pocket dimension which lets you live out memory. Physical pocket dimension, really dangerous.
DON'T BREAK IT. REALLY EXPENSIVE.
Recently discovered interdimensional travel.


menu
Material
John Smith
Material
Cards
Collapsible Regions
Dropdowns
Modals & Toasts
Navs
Progress Bars
Tabs
Tiles
Buttons
Form Elements
close
add
Form Elements
(materialised)
Icons
Tables
Page Palettes
close
add
Brand Palette
Accent Palette
Amber Palette
Green Palette
Red Palette
John Smith
Some additional information about John Smith
account_box
Profile Settings
add_to_photos
Upload Photo
exit_to_app
Logout
ස්වේච්ඡා
Organization SignUp
Organization Registration Number
Name
Address
Field of work
Contact Number
Package
Mission Statement
More about the Organization
Username
Username
Password
Create Account
Stay signed in
done


---
layout: page
title: Translations
---
Sometimes I make translations.
Nobody should ever expect to read a translated work of foreign literature without encountering the unfamiliar. My total preference is to confront the reader with the unfamiliar and the difficult. What’s the purpose of translation otherwise?
Guillermo Cabrera Infante
Pablo Neruda


|
Apache Mesos
|
A JSON Web Token (JWT) implementation. More...
#include <jwt.hpp>
Classes | |
| struct | Header |
Public Types | |
| enum | Alg { Alg::None, Alg::HS256 } |
Static Public Member Functions | |
| static Try< JWT, JWTError > | parse (const std::string &token) |
| Parse an unsecured JWT. More... | |
| static Try< JWT, JWTError > | parse (const std::string &token, const std::string &secret) |
| Parse a JWT and validate its HS256 signature. More... | |
| static Try< JWT, JWTError > | create (const JSON::Object &payload) |
| Create an unsecured JWT. More... | |
| static Try< JWT, JWTError > | create (const JSON::Object &payload, const std::string &secret) |
| Create a JWT with a HS256 signature. More... | |
Public Attributes | |
| const Header | header |
| const JSON::Object | payload |
| const Option< std::string > | signature |
A JSON Web Token (JWT) implementation.
This implementation supports the 'none' and 'HS256' algorithms. Header parameters other than 'alg' and 'typ' aren't parsed. To comply with RFC 7515, headers with 'crit' parameter are invalid. Currently, only the 'exp' standard claim is validated. Applications that need to validate other claims need to do this in their validation logic.
|
strong |
|
static |
|
static |
Create a JWT with a HS256 signature.
When creating a payload keep in mind that of the standard claims currently only 'exp' is validated during parsing.
| const Header process::http::authentication::JWT::header |
| const JSON::Object process::http::authentication::JWT::payload |
| const Option<std::string> process::http::authentication::JWT::signature |


Numeric entry questions require you to solve a problem and enter your answer in the space provided. Numeric
entry questions account for approximately 10% of the GRE quantitative reasoning section.
Each test has ten questions and should take 12 minutes.
In our tests we allow you to enter up to four digits. You can use any digit from 0 to 9 and you can use a
decimal point or a slash (/). Use a slash to indicate a fraction.
Directions
Solve each question and enter the answer in the spaces provided. Use any of the symbols 1,2,3,4,5,6,7,8,9,0,
. , /.
Notes:
- Use a calculator when needed
- Do rough work on a sheet of paper
- Remember to answer as accurately as possible
- Do not enter a zero before a decimal point in a fractional answer (for example, enter .667 rather
than 0.66)
- Do not use mixed fractions (you cannot enter 1 and a half as a fraction; use 1.5 or 3/2)


Psalm 79
A psalm of Asaph.
1 God, foreign nations have come into your inheritance;
they have defiled your holy temple;
they have turned Jerusalem into a heap of ruins.
2 They have given the dead bodies of your servants as food to the birds of the skies,
the bodies of your faithful people to the beasts of the earth.
3 They have shed their blood like water around Jerusalem,
and there was none to bury them.
4 We have become a reproach for our neighbors to make,
mocking and derision to those who are around us.
5 How long, Yahweh? Will you stay angry forever?
How long will your jealous anger burn like fire?
6 Pour out your wrath on the nations that do not know you
and on the kingdoms that do not call upon your name.
7 For they have devoured Jacob
and destroyed his villages.
8 Do not hold the sins of our forefathers against us;
may your merciful actions come to us,
for we are very low.
9 Help us, God of our salvation, for the sake of the glory of your name;
save us and forgive our sins for your name's sake.
10 Why should the nations say, "Where is their God?"
May the blood of your servants that was shed
be avenged on the nations before our eyes.
11 May the groans of the prisoners come before you;
with the greatness of your power keep the children of death alive.
12 Pay back into the laps of our neighboring countries seven times as much
as the insults with which they have insulted you, Lord.
13 So we your people and sheep of your pasture
will give you thanks forever.
We will tell your praises to all generations.


|
Files | |
| file | HTIRS2-driver.h |
HiTechnic IR Seeker V2 driver. | |
Defines | |
| #define | HTIRS2_I2C_ADDR 0x10 |
| #define | HTIRS2_DSP_MODE 0x41 |
| #define | HTIRS2_OFFSET 0x42 |
| #define | HTIRS2_DC_DIR 0x00 |
| #define | HTIRS2_DC_SSTR1 0x01 |
| #define | HTIRS2_DC_SSTR2 0x02 |
| #define | HTIRS2_DC_SSTR3 0x03 |
| #define | HTIRS2_DC_SSTR4 0x04 |
| #define | HTIRS2_DC_SSTR5 0x05 |
| #define | HTIRS2_DC_SAVG 0x06 |
| #define | HTIRS2_AC_DIR 0x07 |
| #define | HTIRS2_AC_SSTR1 0x08 |
| #define | HTIRS2_AC_SSTR2 0x09 |
| #define | HTIRS2_AC_SSTR3 0x0A |
| #define | HTIRS2_AC_SSTR4 0x0B |
| #define | HTIRS2_AC_SSTR5 0x0C |
Enumerations | |
| enum | tHTIRS2DSPMode { DSP_1200 = 0, DSP_600 = 1 } |
Functions | |
| int | HTIRS2readDCDir (tSensors link) |
| bool | HTIRS2readAllDCStrength (tSensors link, int &dcS1, int &dcS2, int &dcS3, int &dcS4, int &dcS5) |
| int | HTIRS2readDCAverage (tSensors link) |
| bool | HTIRS2setDSPMode (tSensors link, tHTIRS2DSPMode mode) |
| int | HTIRS2readACDir (tSensors link) |
| bool | HTIRS2readAllACStrength (tSensors link, int &acS1, int &acS2, int &acS3, int &acS4, int &acS5) |
| int | HTIRS2readDCDir (tMUXSensor muxsensor) |
| bool | HTIRS2readAllDCStrength (tMUXSensor muxsensor, int &dcS1, int &dcS2, int &dcS3, int &dcS4, int &dcS5) |
| int | HTIRS2readDCAverage (tMUXSensor muxsensor) |
| int | HTIRS2readACDir (tMUXSensor muxsensor) |
| bool | HTIRS2readAllACStrength (tMUXSensor muxsensor, int &acS1, int &acS2, int &acS3, int &acS4, int &acS5) |
Variables | |
| tConfigParams | HTIRS2_config = {HTSMUX_CHAN_I2C, 13, 0x10, 0x42} |
| tByteArray | HTIRS2_I2CRequest |
| tByteArray | HTIRS2_I2CReply |
HiTechnic IR Seeker V2
| #define HTIRS2_AC_DIR 0x07 |
DC Direction data
Definition at line 57 of file HTIRS2-driver.h.
| #define HTIRS2_AC_SSTR1 0x08 |
DC Sensor 0 signal strength above average
Definition at line 58 of file HTIRS2-driver.h.
| #define HTIRS2_AC_SSTR2 0x09 |
DC Sensor 1 signal strength above average
Definition at line 59 of file HTIRS2-driver.h.
| #define HTIRS2_AC_SSTR3 0x0A |
DC Sensor 2 signal strength above average
Definition at line 60 of file HTIRS2-driver.h.
| #define HTIRS2_AC_SSTR4 0x0B |
DC Sensor 3 signal strength above average
Definition at line 61 of file HTIRS2-driver.h.
| #define HTIRS2_AC_SSTR5 0x0C |
DC Sensor 4 signal strength above average AC DSP modes
Definition at line 62 of file HTIRS2-driver.h.
| #define HTIRS2_DC_DIR 0x00 |
DC Direction data
Definition at line 50 of file HTIRS2-driver.h.
| #define HTIRS2_DC_SAVG 0x06 |
DC sensor signal strength average
Definition at line 56 of file HTIRS2-driver.h.
| #define HTIRS2_DC_SSTR1 0x01 |
DC Sensor 0 signal strength above average
Definition at line 51 of file HTIRS2-driver.h.
| #define HTIRS2_DC_SSTR2 0x02 |
DC Sensor 1 signal strength above average
Definition at line 52 of file HTIRS2-driver.h.
| #define HTIRS2_DC_SSTR3 0x03 |
DC Sensor 2 signal strength above average
Definition at line 53 of file HTIRS2-driver.h.
| #define HTIRS2_DC_SSTR4 0x04 |
DC Sensor 3 signal strength above average
Definition at line 54 of file HTIRS2-driver.h.
| #define HTIRS2_DC_SSTR5 0x05 |
DC Sensor 4 signal strength above average
Definition at line 55 of file HTIRS2-driver.h.
| #define HTIRS2_DSP_MODE 0x41 |
AC DSP mode - 0 = 1200Hz, 1 = 600Hz
Definition at line 48 of file HTIRS2-driver.h.
| #define HTIRS2_I2C_ADDR 0x10 |
IR Seeker I2C device address
Definition at line 47 of file HTIRS2-driver.h.
| #define HTIRS2_OFFSET 0x42 |
Offset for data registers
Definition at line 49 of file HTIRS2-driver.h.
| enum tHTIRS2DSPMode |
Definition at line 66 of file HTIRS2-driver.h.
| int HTIRS2readACDir | ( | tSensors | link ) |
Read the value of the AC Direction data register and return it.
| link | the HTIRS2 port number |
Definition at line 276 of file HTIRS2-driver.h.
| int HTIRS2readACDir | ( | tMUXSensor | muxsensor ) |
Read the value of the AC Direction data register and return it.
| muxsensor | the SMUX sensor port number |
Definition at line 299 of file HTIRS2-driver.h.
| bool HTIRS2readAllACStrength | ( | tMUXSensor | muxsensor, |
| int & | acS1, | ||
| int & | acS2, | ||
| int & | acS3, | ||
| int & | acS4, | ||
| int & | acS5 | ||
| ) |
Read the value of the all of the internal AC sensors and copy into specified buffer.
| muxsensor | the SMUX sensor port number |
| acS1 | data from internal sensor nr 1 |
| acS2 | data from internal sensor nr 2 |
| acS3 | data from internal sensor nr 3 |
| acS4 | data from internal sensor nr 4 |
| acS5 | data from internal sensor nr 5 |
Definition at line 358 of file HTIRS2-driver.h.
| bool HTIRS2readAllACStrength | ( | tSensors | link, |
| int & | acS1, | ||
| int & | acS2, | ||
| int & | acS3, | ||
| int & | acS4, | ||
| int & | acS5 | ||
| ) |
Read the value of the all of the internal AC sensors and copy into specified buffer.
| link | the HTIRS2 port number |
| acS1 | data from internal sensor nr 1 |
| acS2 | data from internal sensor nr 2 |
| acS3 | data from internal sensor nr 3 |
| acS4 | data from internal sensor nr 4 |
| acS5 | data from internal sensor nr 5 |
Definition at line 324 of file HTIRS2-driver.h.
| bool HTIRS2readAllDCStrength | ( | tMUXSensor | muxsensor, |
| int & | dcS1, | ||
| int & | dcS2, | ||
| int & | dcS3, | ||
| int & | dcS4, | ||
| int & | dcS5 | ||
| ) |
Read the value of the all of the internal DC sensors above average.
| muxsensor | the SMUX sensor port number |
| dcS1 | data from internal sensor nr 1 |
| dcS2 | data from internal sensor nr 2 |
| dcS3 | data from internal sensor nr 3 |
| dcS4 | data from internal sensor nr 4 |
| dcS5 | data from internal sensor nr 5 |
Definition at line 184 of file HTIRS2-driver.h.
| bool HTIRS2readAllDCStrength | ( | tSensors | link, |
| int & | dcS1, | ||
| int & | dcS2, | ||
| int & | dcS3, | ||
| int & | dcS4, | ||
| int & | dcS5 | ||
| ) |
Read the value of the all of the internal DC sensors above average.
| link | the HTIRS2 port number |
| dcS1 | data from internal sensor nr 1 |
| dcS2 | data from internal sensor nr 2 |
| dcS3 | data from internal sensor nr 3 |
| dcS4 | data from internal sensor nr 4 |
| dcS5 | data from internal sensor nr 5 |
Definition at line 150 of file HTIRS2-driver.h.
| int HTIRS2readDCAverage | ( | tMUXSensor | muxsensor ) |
Read the value of the average data register and return it.
| muxsensor | the SMUX sensor port number |
Definition at line 233 of file HTIRS2-driver.h.
| int HTIRS2readDCAverage | ( | tSensors | link ) |
Read the value of the average data register and return it.
| link | the HTIRS2 port number |
Definition at line 210 of file HTIRS2-driver.h.
| int HTIRS2readDCDir | ( | tMUXSensor | muxsensor ) |
Read the value of the DC Direction data register and return it.
| muxsensor | the SMUX sensor port number |
Definition at line 125 of file HTIRS2-driver.h.
| int HTIRS2readDCDir | ( | tSensors | link ) |
Read the value of the DC Direction data register and return it.
| link | the HTIRS2 port number |
Definition at line 102 of file HTIRS2-driver.h.
| bool HTIRS2setDSPMode | ( | tSensors | link, |
| tHTIRS2DSPMode | mode | ||
| ) |
Set the DSP mode of the AC carrier wave detector.
Mode is one of: -DSP_1200 -DSP_600
| link | the HTIRS2 port number |
| mode | the frequency that should be detected |
Definition at line 260 of file HTIRS2-driver.h.
| tConfigParams HTIRS2_config = {HTSMUX_CHAN_I2C, 13, 0x10, 0x42} |
Array to hold SMUX config data for sensor
Definition at line 89 of file HTIRS2-driver.h.
Array to hold I2C reply data
Definition at line 93 of file HTIRS2-driver.h.
Array to hold I2C command data
Definition at line 92 of file HTIRS2-driver.h.


sealed class TuneableTrackAttribute<T : Number>
Describes a track attribute
attribute
- The spotify id for the track attribute
(common, js, jvm)
Acousticness |
A confidence measure from 0.0 to 1.0 of whether the track is acoustic. 1.0 represents high confidence the track is acoustic. object Acousticness : TuneableTrackAttribute<Float> |
(common, js, jvm)
Danceability |
Danceability describes how suitable a track is for dancing based on a combination of musical elements including tempo, rhythm stability, beat strength, and overall regularity. A value of 0.0 is least danceable and 1.0 is most danceable. object Danceability : TuneableTrackAttribute<Float> |
(common, js, jvm)
DurationInMilliseconds |
The duration of the track in milliseconds. object DurationInMilliseconds : TuneableTrackAttribute<Int> |
(common, js, jvm)
Energy |
Energy is a measure from 0.0 to 1.0 and represents a perceptual measure of intensity and activity. Typically, energetic tracks feel fast, loud, and noisy. For example, death metal has high energy, while a Bach prelude scores low on the scale. Perceptual features contributing to this attribute include dynamic range, perceived loudness, timbre, onset rate, and general entropy. object Energy : TuneableTrackAttribute<Float> |
(common, js, jvm)
Instrumentalness |
Predicts whether a track contains no vocals. “Ooh” and “aah” sounds are treated as instrumental in this context. Rap or spoken word tracks are clearly “vocal”. The closer the instrumentalness value is to 1.0, the greater likelihood the track contains no vocal content. Values above 0.5 are intended to represent instrumental tracks, but confidence is higher as the value approaches 1.0. object Instrumentalness : TuneableTrackAttribute<Float> |
(common, js, jvm)
Key |
The key the track is in. Integers map to pitches using standard Pitch Class notation. E.g. 0 = C, 1 = C♯/D♭, 2 = D, and so on. object Key : TuneableTrackAttribute<Int> |
(common, js, jvm)
Liveness |
Detects the presence of an audience in the recording. Higher liveness values represent an increased probability that the track was performed live. A value above 0.8 provides strong likelihood that the track is live. object Liveness : TuneableTrackAttribute<Float> |
(common, js, jvm)
Loudness |
The overall loudness of a track in decibels (dB). Loudness values are averaged across the entire track and are useful for comparing relative loudness of tracks. Loudness is the quality of a sound that is the primary psychological correlate of physical strength (amplitude). Values typically range between -60 and 0 db. object Loudness : TuneableTrackAttribute<Float> |
(common, js, jvm)
Mode |
Mode indicates the modality (major or minor) of a track, the type of scale from which its melodic content is derived. Major is represented by 1 and minor is 0. object Mode : TuneableTrackAttribute<Int> |
(common, js, jvm)
Popularity |
The popularity of the track. The value will be between 0 and 100, with 100 being the most popular. The popularity is calculated by algorithm and is based, in the most part, on the total number of plays the track has had and how recent those plays are. Note: When applying track relinking via the market parameter, it is expected to find relinked tracks with popularities that do not match min_*, max_and target popularities.  Original, non-relinked tracks are available via the linked_from attribute of the relinked track response. object Popularity : TuneableTrackAttribute<Int> |
(common, js, jvm)
Speechiness |
Speechiness detects the presence of spoken words in a track. The more exclusively speech-like the recording (e.g. talk show, audio book, poetry), the closer to 1.0 the attribute value. Values above 0.66 describe tracks that are probably made entirely of spoken words. Values between 0.33 and 0.66 describe tracks that may contain both music and speech, either in sections or layered, including such cases as rap music. Values below 0.33 most likely represent music and other non-speech-like tracks. object Speechiness : TuneableTrackAttribute<Float> |
(common, js, jvm)
Tempo |
The overall estimated tempo of a track in beats per minute (BPM). In musical terminology, tempo is the speed or pace of a given piece and derives directly from the average beat duration. object Tempo : TuneableTrackAttribute<Float> |
(common, js, jvm)
TimeSignature |
An estimated overall time signature of a track. The time signature (meter) is a notational convention to specify how many beats are in each bar (or measure). The time signature ranges from 3 to 7 indicating time signatures of 3/4, to 7/4. A value of -1 may indicate no time signature, while a value of 1 indicates a rather complex or changing time signature. object TimeSignature : TuneableTrackAttribute<Int> |
(common, js, jvm)
Valence |
A measure from 0.0 to 1.0 describing the musical positiveness conveyed by a track. Tracks with high valence sound more positive (e.g. happy, cheerful, euphoric), while tracks with low valence sound more negative (e.g. sad, depressed, angry). object Valence : TuneableTrackAttribute<Float> |
(common, js, jvm)
attribute |
The spotify id for the track attribute val attribute: String |
(common, js, jvm)
integerOnly |
val integerOnly: Boolean |
(common, js, jvm)
max |
val max: T? |
(common, js, jvm)
min |
val min: T? |
(common, js, jvm)
asTrackAttribute |
fun <V : Number> asTrackAttribute(value: V): TrackAttribute<T> |
(common, js, jvm)
toString |
open fun toString(): String |
(common, js, jvm)
values |
fun values(): List<TuneableTrackAttribute<*>> |
(common, js, jvm)
Acousticness |
A confidence measure from 0.0 to 1.0 of whether the track is acoustic. 1.0 represents high confidence the track is acoustic. object Acousticness : TuneableTrackAttribute<Float> |
(common, js, jvm)
Danceability |
Danceability describes how suitable a track is for dancing based on a combination of musical elements including tempo, rhythm stability, beat strength, and overall regularity. A value of 0.0 is least danceable and 1.0 is most danceable. object Danceability : TuneableTrackAttribute<Float> |
(common, js, jvm)
DurationInMilliseconds |
The duration of the track in milliseconds. object DurationInMilliseconds : TuneableTrackAttribute<Int> |
(common, js, jvm)
Energy |
Energy is a measure from 0.0 to 1.0 and represents a perceptual measure of intensity and activity. Typically, energetic tracks feel fast, loud, and noisy. For example, death metal has high energy, while a Bach prelude scores low on the scale. Perceptual features contributing to this attribute include dynamic range, perceived loudness, timbre, onset rate, and general entropy. object Energy : TuneableTrackAttribute<Float> |
(common, js, jvm)
Instrumentalness |
Predicts whether a track contains no vocals. “Ooh” and “aah” sounds are treated as instrumental in this context. Rap or spoken word tracks are clearly “vocal”. The closer the instrumentalness value is to 1.0, the greater likelihood the track contains no vocal content. Values above 0.5 are intended to represent instrumental tracks, but confidence is higher as the value approaches 1.0. object Instrumentalness : TuneableTrackAttribute<Float> |
(common, js, jvm)
Key |
The key the track is in. Integers map to pitches using standard Pitch Class notation. E.g. 0 = C, 1 = C♯/D♭, 2 = D, and so on. object Key : TuneableTrackAttribute<Int> |
(common, js, jvm)
Liveness |
Detects the presence of an audience in the recording. Higher liveness values represent an increased probability that the track was performed live. A value above 0.8 provides strong likelihood that the track is live. object Liveness : TuneableTrackAttribute<Float> |
(common, js, jvm)
Loudness |
The overall loudness of a track in decibels (dB). Loudness values are averaged across the entire track and are useful for comparing relative loudness of tracks. Loudness is the quality of a sound that is the primary psychological correlate of physical strength (amplitude). Values typically range between -60 and 0 db. object Loudness : TuneableTrackAttribute<Float> |
(common, js, jvm)
Mode |
Mode indicates the modality (major or minor) of a track, the type of scale from which its melodic content is derived. Major is represented by 1 and minor is 0. object Mode : TuneableTrackAttribute<Int> |
(common, js, jvm)
Popularity |
The popularity of the track. The value will be between 0 and 100, with 100 being the most popular. The popularity is calculated by algorithm and is based, in the most part, on the total number of plays the track has had and how recent those plays are. Note: When applying track relinking via the market parameter, it is expected to find relinked tracks with popularities that do not match min_*, max_and target popularities.  Original, non-relinked tracks are available via the linked_from attribute of the relinked track response. object Popularity : TuneableTrackAttribute<Int> |
(common, js, jvm)
Speechiness |
Speechiness detects the presence of spoken words in a track. The more exclusively speech-like the recording (e.g. talk show, audio book, poetry), the closer to 1.0 the attribute value. Values above 0.66 describe tracks that are probably made entirely of spoken words. Values between 0.33 and 0.66 describe tracks that may contain both music and speech, either in sections or layered, including such cases as rap music. Values below 0.33 most likely represent music and other non-speech-like tracks. object Speechiness : TuneableTrackAttribute<Float> |
(common, js, jvm)
Tempo |
The overall estimated tempo of a track in beats per minute (BPM). In musical terminology, tempo is the speed or pace of a given piece and derives directly from the average beat duration. object Tempo : TuneableTrackAttribute<Float> |
(common, js, jvm)
TimeSignature |
An estimated overall time signature of a track. The time signature (meter) is a notational convention to specify how many beats are in each bar (or measure). The time signature ranges from 3 to 7 indicating time signatures of 3/4, to 7/4. A value of -1 may indicate no time signature, while a value of 1 indicates a rather complex or changing time signature. object TimeSignature : TuneableTrackAttribute<Int> |
(common, js, jvm)
Valence |
A measure from 0.0 to 1.0 describing the musical positiveness conveyed by a track. Tracks with high valence sound more positive (e.g. happy, cheerful, euphoric), while tracks with low valence sound more negative (e.g. sad, depressed, angry). object Valence : TuneableTrackAttribute<Float> |


By default Phoenix (currently version 0.12) comes with support for brunch.io. I prefer using Webpack to build my assets, though. Fortunately creating a Phoenix app that uses Webpack instead of brunch.io is pretty easy:
Create your new app with the --no-brunch
flag:
mix phoenix.new /tmp/my_app --no-brunch
Initialize npm and install Webpack:
cd /tmp/my_app
npm init
npm install --save-dev webpack
Add webpack to the watchers array in your development config (/tmp/my_app/config/dev.exs
):
config :my_app, MyApp.Endpoint,
...
watchers: [{Path.expand("node_modules/webpack/bin/webpack.js"), ["--watch", "--colors", "--progress"]}]
Add a webpack config (/tmp/my_app/webpack.config.js
)
module.exports = {
entry: "./web/static/js/app.js",
output: {
path: "./priv/static/js",
filename: "bundle.js"
}
};
Include the generated js file in your application template (/tmp/my_app/web/templates/layout/application.html.eex
).
Replace
<script src="<%= static_path(@conn, "/js/app.js") %>"></script>
<script>require("web/static/js/app")</script>
with
<script src="<%= static_path(@conn, "/js/bundle.js") %>"></script>
Create the source javascript file (/tmp/my_app/web/static/js/app.js
):
console.log("Hello from Webpack");
Start the server (mix phoenix.server
), open your browser and check the console.


Lake Superior cores carbon sediment water Great Lakes Supplementary climate organic {border-style changes px;} #ffffff;} TOC org increase values Superior. increasing sediments core using Fig. anthropogenic increases isotopic multicores piston primary productivity sedimentary time Res. change lake age effects surface century isotope record temperatures DIC Limnol. Oceanogr. bulk data gravity records taken years (ref. C-enrichment column measurements period presented px; temperature {font-family Department PSV Superior, composition environmental equation font-size lacustrine likely model observed recent season study cm Earth's Johnson National R/V Table USA [], atmospheric ca. double; increased matter present samples stratified variation Holocene Laurentian Minnesota PP. Sci. U.S. algal associated assumed border-color border-width concentrations diagenesis features freshwater ice-free influence inorganic length magnetic nutrient past performed periods rates regional solid; trends weight zone {font-style {font-weight (that . cm Additional Anthropogenic Blue Carbon Commons Core Creative Earth Lett. MC, No. Organic Sterner Thus, UMD University Werne aboard analyses annual apparent autochthonous average based basin better bioturbation bold cal collected compared concentration corresponding courier; current depth em; extent factors field high historical inclination included initial intervals is, lakes large largest listed longer low marine material measured mineralization modelling models nitrogen org:N paleomagnetic phytoplankton previously production provide providing proxy pt;} rate resolution response sample stable suggest total used variability versus warming


I started playing the piano when I was 9 years old. I am currently in level four and I am learning new sheet music like Fur ELise and Canon in D.  Other than that, there is not much to say.
These were my two little feathery budgie birds. The yellow one is called Sunny and the blue one is called Eke (pronounced 'ēkee' or 'eekee'). I bought them from PetSmart and on the day when I got them, I promised myself to take care of them and make sure they are healthy. I took care of them for them every day for two years. As I am writing this, my little birds are in Heaven. On Feburary 13, 2021 (12:48 AM), Sunny crashed into a wall near my door and then accidentally flew into another wall near my pc. He walked into the cage and after a while, Sunny suffered from a brain injury. Eke liked Sunny very much and suffocated himself to be with Sunny. Part of it was my fault. I let them out for way too long and worked on my own project. I hope that they are in Heaven now and can see what I wrote for them.
I have made some websites a long time ago and I want to share them with you. They are all created into repl.it or glitch.com. They are below this text.


{% if namespace %} Either {{ project_id }} has no entities in namespace "{{ namespace }}" or entities have been added after the last time statistics were generated. {% else %} Either {{ project_id }} has no entities in the Empty namespace or entities have been added after the last time statistics were generated. {% endif %} {% if show_namespace %} {% else %} Select different namespace {% endif %}
Datastore contains no entities of kind "{{ kind }}" in the {% if namespace %} namespace "{{ namespace }}". {% else %} Empty namespace. {% endif %}


Root file
should have anchor
should have anchor
should have anchor
should have anchor
should have anchor
should have anchor
should have anchor
Lorem ipsum
Collapsed
Headings in a collapsed-by-default panel should not have anchors
should not have anchor
should not have anchor
should not have anchor
should not have anchor
should not have anchor
should not have anchor
Expanded
Headings in a expanded-by-default panel should have anchors
should have anchor
should have anchor
should have anchor
should have anchor
should have anchor
should have anchor
Included File
should have anchor
should have anchor
should have anchor
should have anchor
should have anchor
should have anchor
should have anchor
Lorem ipsum
Collapsed
Headings in a collapsed-by-default panel should not have anchors
should not have anchor
should not have anchor
should not have anchor
should not have anchor
should not have anchor
should not have anchor
Expanded
Headings in a expanded-by-default panel should have anchors
should have anchor
should have anchor
should have anchor
should have anchor
should have anchor
should have anchor


Crack open a bottle of aerated lettucewater, toss your pointy hat into the air, and cut several brisk capers around your hovel! The cause of your unalloyed glee is the publication of a brand new Hooting Yard paperback, the eighth in the series. The Funny Mountain is now available for purchase from Lulu, so point your browser over there at once, and buy untold copies of what they are already calling the most important sweeping paragraphs of majestic prose since oo-er missus I don't know when!


Category
Here is a quote from WWF's website:
For 50 years, WWF has been protecting the future of nature. The world's leading conservation organization, WWF works in 100 countries and is supported by 1.2 million members in the United States and close to 5 million globally.
we contribute 1% of our profit to the wild cause!
for complaints or queries-,
Click here


As an User Experience Design Intern at Fidelity Investments I worked with a small team of 6 working on a 10 week long project attempting to create a digital service to help young adults save money.
Using Design Thinking we brought the concept from a simple idea to a full scale working prototype and presented to the entire UX department.
Below are the Fidelity-Interns or Fidterns as we like to say. I'm the tall guy in the middle. Together we researched, designed, tested, refined both our designs and ideas, and then refined some more. Our methodology was as follows:
In a day long session of design thinking we interviewed over 20 millennials, went through 40 packs of sticky notes, prototyped with pipe cleaners toilet paper rolls and silly putty, tested our designs and had a bunch of fun.
After going through a day of design thinking we had spoken with our target audience and come to the conclusion that not only was saving a problem but one that needed to be addressed.
We approached this problem not from a technology standpoint, but an emotional one. What drives someone, what causes someone to look down the road, and how can you help some be consistent over days months and years.
We created an in depth persona based on all of our interviews. We wanted to target a younger spender, someone who wanted to travel, eat out and needed help to save for life after college. We researched average incomes, surveyed for motivations behind saving and applied these statistics to her.
Apps like Acorn and Digit provide a user with a system in which they hook up their bank account and occasionally money is taken out and put into a savings account. This is great becasue if you don't need to think about saving, it becomes easy.
The problem with this system is it doesn't create positive saving behavior. In order to form habits the user must consistently interact with an idea. In this case the idea of saving for long term goals.
We conducted several usability tests to check where people were getting stuck and what features people found most useful.
We created Cache, an app based on the idea that providing the right amount of interaction to keep someone motivated & engaged while automating the savings process for maximum results.
You start by creating a budget, nothing complicated, just link your bank account and Cache will sort through your purchases and categorize your spending.
Then you set a goal. People know they have to save for long term goals, they just aren't good at staying on track. Once you set a goal, Cache tracks your spending and updates you when it sees you spending in areas where you shouldn't.
We created a website to advertise the app. Check out the Full Website.
Here is a full walkthrough of our prototype made in Principle. It covers every aspect of the app from registering to budgeting and setting goals.
Below is one of the ways we suggested to be a potential marketing campaign. We wanted to get people walking by Fidelity's buildings to engage with a touch screen wall. This was just a quick example made in After Effects to explore the idea.
In our final days of our internship we presented our entire process, website, prototype, and everything in between to the entire department. We spent hours rehearsing, setting up cables, fixing the projector's colors and other small things that one only learns by actually presenting.
Overall it was a great summer where I got learn from experiences professionals and bond with our small intern team.