To change the number of previous commands and results stored:
Choose DTerm > Preferences... from the menu bar, then select “General.”
DTerm keeps a configurable-length history of previous commands and their results. You can navigate back and forth through this history using the left- and right-facing triangles at the top of the results area, or their keyboard shortcuts, command-option-left- or right-arrow. This allows you to reference previous results when typing a new command, or reuse parts of an old command itself.
Choose DTerm > Preferences... from the menu bar, then select “General.”
Old commands and results are only discarded when the DTerm window closes. DTerm will keep an unlimited amount of history within a single session.
Commands that are still running will never be discarded, no matter how old. More recent (but completed) commands will be discarded if necessary to try to meet your preferences for the history length.


This is a custom integration of Salary Calculator script. It's [sketchy](https://bootswatch.com/sketchy/).
Check out
index.html
for the straight-out-of-the-box experience.


Tsavo National Park in Kenya is probably on every wildlife enthusiasts bucket list. Renowned for its stories of man-eating lions, and admired for its famous elephants covered in red dust and the Critically Endangered hirola, a trip to Tsavo imbues tranquility in the African wilderness with the prospect of observing big tuskers in their natural environment.
Spanning an area of 22,000km² making it slightly bigger than South Africas Kruger, Tsavo is Kenyas largest national park. And I had the good fortune to be guided in the park for nearly a week by Richard Moller, the Chief Executive Officer of The Tsavo Trust, and stay at Satao Camp in Tsavo East, which kindly subsidised some of the accommodation, meals and transfers.
The parks nine big tuskers are among perhaps only 40 on the whole African continent today, as these so-called "hundred-pounders" have been all but wiped out as a combined result of poaching, trophy hunting and large scale exploitation of ivory for consumer goods. So it was a dream of mine to try to locate a few of these remaining iconic giants, and capture them on camera for monitoring purposes and posterity.


Lisa Jordan Stenvers My Daughter - Artist Extraordinaire Coming soon - image slider to show case her awesome art!


--- layout: documentation title: HTTPServerResponseType ---
The HTTPServerResponseType captures the details of an HTTP server response.
| Field Name | Type | Description |
|---|---|---|
| HTTP_Status_Line0..1 | HTTPStatusLineType |
The HTTP_Status_Line field captures the status line returned as part of the HTTP server response. |
| HTTP_Response_Header0..1 | HTTPResponseHeaderType |
The HTTP_Response_Header field captures the details of the HTTP Header returned as part of the HTTP server response. |
| HTTP_Message_Body0..1 | HTTPMessageType |
The HTTP_Message_Body field captures the HTTP message body returned as part of the HTTP server response. |


{% extends 'layouts/base.html' %} {% import 'macros/common.html' as common with context %} {% block title %}Reports{% endblock %} {% block nav %}
×
Legend:
◉ Success
◉ In Progress
◉ Failure
◉ Root Node


Priority Based Scheduling
In Priority Scheduling,
• Out of all the available processes, CPU is assigned to the process having the highest priority.
• In case of a tie, it is broken by FCFS Scheduling.
• Priority Scheduling can be used in both preemptive and non-preemptive mode.
Advantages:
• It considers the priority of the processes and allows the important processes to run first.
• Priority scheduling in preemptive mode is best suited for real time operating system.
Disadvantages:
• Processes with lesser priority may starve for CPU.
• There is no idea of response time and waiting time.
Important Notes:
Note-01:
• The waiting time for the process having the highest priority will always be zero in preemptive mode.
• The waiting time for the process having the highest priority may not be zero in non-preemptive mode.
Note-02:
Priority scheduling in preemptive and non-preemptive mode behaves exactly same under following conditions:
• The arrival time of all the processes is same
• All the processes become available
Priority scheduling is a method of scheduling processes based on priority. In this method, the scheduler selects the tasks to work as per the priority.
Priority scheduling also helps OS to involve priority assignments. The processes with higher priority should be carried out first, whereas jobs with equal priorities are carried out on a round-robin or FCFS basis. Priority can be decided based on memory requirements, time requirements, etc.


Programming World
JAVA Test
Answer the following questions (1 marks for each correct answer)
Total questions = 22
1.Which four options describe the correct default values for array elements of the types indicated?
A.
int -> 0
B.
String -> "null"
C.
Dog -> null
D.
char -> '\u0000'
2.Which one of these lists contains only Java programming language keywords?
A.
class, if, void, long, Int, continue
B.
goto, instanceof, native, finally, default, throws
C.
try, virtual, throw, final, volatile, transient
D.
strictfp, constant, super, implements, do
3.Which will legally declare, construct, and initialize an array?
A.
int [] myList = {"1", "2", "3"};
B.
int [] myList = (5, 8, 2);
C.
int myList [] [] = {4,9,7,0};
D.
int myList [] = {4, 3, 7};
4.Which is a reserved word in the Java programming language?
A.
method
B.
native
C.
subclasses
B.
reference
5.Which is a valid keyword in java?
A.
interface
B.
string
C.
Float
D.
unsigned
6.Which three are legal array declarations?
a) int [] myScores [];
b) char [] myChars;
c) int [6] myScores;
d) Dog myDogs [];
e) Dog myDogs [7];
A.
1, 2, 4
B.
2, 4, 5
C.
2, 3, 4
D.
All are correct.
public interface Foo
{
int k = 4; /* Line 3 */
}
7.Which three piece of codes are equivalent to line 3?
a) final int k = 4;
b) public int k = 4;
c) static int k = 4;
d) abstract int k = 4;
e) volatile int k = 4;
f) protected int k = 4;
A.
1, 2 and 3
B.
2, 3 and 4
C.
3, 4 and 5
D.
4, 5 and 6
8.Which one of the following will declare an array and initialize it with five numbers?
A.
Array a = new Array(5);
B.
int [] a = {23,22,21,20,19};
C.
int a [] = new int[5];
D.
int [5] array;
9.Which three are valid declarations of a char?
a) char c1 = 064770;
b) char c2 = 'face';
c) char c3 = 0xbeef;
d) char c4 = \u0022;
e) char c5 = '\iface';
f) char c6 = '\uface';
A.
1, 2, 4
B.
1, 3, 6
C.
3, 5
D.
5 only
10.Which is the valid declarations within an interface definition?
A.
public double methoda();
B.
public final double methoda();
C.
static void methoda(double d1);
D.
protected void methoda(double d1);
11.Which one is a valid declaration of a boolean?
A.
boolean b1 = 0;
B.
boolean b2 = 'false';
C.
boolean b3 = false;
D.
boolean b4 = Boolean.false();
12.Which three are valid declarations of a float?
a) float f1 = -343;
b) float f2 = 3.14;
c) float f3 = 0x12345;
d) float f4 = 42e7;
e) float f5 = 2001.0D;
f) float f6 = 2.81F;
A.
1, 2, 4
B.
2, 3, 5
C.
1, 3, 6
D.
2, 4, 6
13.Which is a valid declarations of a String?
A.
String s1 = null;
B.
String s2 = 'null';
C.
String s3 = (String) 'abc';
D.
String s4 = (String) '\ufeed';
14.What is the numerical range of a char?
A.
-128 to 127
B.
-(215) to (215) - 1
C.
0 to 32767
D.
0 to 65535
15.What is the name of the method used to start a thread execution?
A.
init();
B.
start();
C.
run();
D.
resume();
16.Which two are valid constructors for Thread?
a) Thread(Runnable r, String name)
b) Thread()
c) Thread(int priority)
d) Thread(Runnable r, ThreadGroup g)
e) Thread(Runnable r, int priority)
A.
1 and 3
B.
2 and 4
C.
1 and 2
D.
2 and 5
17.Which three are methods of the Object class?
a) notify();
b) notifyAll();
c) isInterrupted();
d) synchronized();
e) interrupt();
f) wait(long msecs);
g) sleep(long msecs);
h) yield();
A.
1, 2, 4
B.
2, 4, 5
C.
1, 2, 6
D.
2, 3, 4
18.Which cannot directly cause a thread to stop executing?
A.
Calling the SetPriority() method on a Thread object.
B.
Calling the wait() method on an object.
C.
Calling notify() method on an object.
D.
Calling read() method on an InputStream object.
19.Which two of the following methods are defined in class Thread?
a) start()
b) wait()
c) notify()
d) run()
e) terminate()
A.
1 and 4
B.
2 and 3
C.
3 and 4
D.
2 and 4
20.Which three guarantee that a thread will leave the running state?
a) yield()
b) wait()
c) notify()
d) notifyAll()
e) sleep(1000)
f) aLiveThread.join()
g) Thread.killThread()
A.
1, 2 and 4
B.
2, 5 and 6
C.
3, 4 and 7
D.
4, 5 and 7
21.Which of the following will directly stop the execution of a Thread?
A.
wait()
B.
notify()
C.
notifyall()
D.
exits synchronized code
22.Which method must be defined by a class implementing the java.lang.Runnable interface?
A.
void run()
B.
public void run()
C.
public void start()
D.
void run(int priority)


Hi there!
Thanks for using Blackhole.
Check out the Component Manager to start grabbing components you need and the SASS API.
You can learn how to use it in here.Thanks for using Blackhole.
Check out the Component Manager to start grabbing components you need and the SASS API.
You can learn how to use it in here.


WITNESS LIST
Human Trafficking Committee
June 26, 2012 - 10:00 AM
Study services available for victims of human trafficking
On:
Antonelli, Claire (Texas Rio Grande Legal Aide, Inc.)
Armwood, Roddrick (Dallas County)
Brandmiller, Linda (Self)
Busch-Armendariz, Noel (The University of Texas at Austin)
Crooks, Elizabeth (Embassy of Hope Center)
DelGallo, Krista (Texas Council of Family Violence)
Elizondo, Miriam M. (The Rape Crisis Center)
Ford, Jennie (ACH Child and Family Services)
Herrera, Juan (ACH Child and Family Services)
Lance, Blanca Denise (Department of Family & Protective Services)
Lyons, Caitriona (TX Health & Human Services Comm.)
Martin, John (The Salvation Army)
McCrimmon, Virginia (The Salvation Army)
Mercer, Lorriane (Cornerstone Children's Ranch)
Michaels, Janetta (Children's Advocacy Centers of Texas, Inc/Children's Advocacy Center of
Collin County)
Muran, John (Bexar Co. Juvenile Probation Dept.)
Olson, Anne (Tx Baptist Christian Life Commission)
Resendez, Iris (Anti-Trafficking Program, Catholic Charities)
Shaw, Jean (Tx. Dept. Family & Protective Svc.)
Weller, Meghan (Children's Advocacy Centers of Texas)
X, Debbie (Self)
1


I moved the yellow box relative to its current position by 20px from the left and top without changing the layout around it. When you set the position relative to an element, without adding any other positioning attributes (top, bottom, right, left) nothing will happen. When you add an additional position, such as 'left: 20px;' the element will move 20px to the right and if you add 'top: 20px;' the element will move 20px down from its normal position. Here, you can see that this element is relative to itself. When the element moves, no other element on the layout will be affected.
The positioning is done relative to the first relatively (or absolutely) positioned parent element. The first parent element MUST HAVE the 'position' attribute set in CSS, or things will get all messed up. So, in the case when there is no positioned parent element, it will be positioned related directly to the HTML element (the page itself). The position of the yellow box is now based on its parent position (the dotted border). Thus, moving 20px to the right and bottom from the top-left origin of the dotted border.


Lets try it !
This page demonstrates compression of data in the first fact table for efficient storage of data.
Operation
- Create and compress the fact table 'subscriber_rated_usage_compress'.
- Create and compress the index on the table
- Perform a reorg on the table and index to reorganize the data


Classic web & desktop applications is where we started–leveraging the powerful .NET Framework for business critical needs.
Beautiful mobile apps that run natively in every platform. Why native? One word: Speed.
Fully customizable enterprise phone and call center solutions. Built on open source, our technology is proven over trillions of minutes of use.
Our business and dream is born. Bootstrapping with our own capital, we saw it was time to quit our day jobs. The demand and opportunity were there and growing. We need execution.
After long deliberation, we shifted from a purely consulting business into offering services (phone, dialer & custom software) to our customers all over the country.
Nothing crazy or amazing–but it was ours. As a small business that has never taken outside funding, moving into our own location was a big step and one we did not take lightly. With room for 3, there was a little room to spare.
As our brand and business expands, so do we. Increasing demands upon our infrastructure force us to deploy some upgrades to our data center. Right about the same time, NandoTech relocates to a newer, bigger office.
VP // Technical Development
President & CEO // Software Development
Associate Git Engineer
The brains behind the operation.


Default Title
New Product
|
Categories
|
Home
Name
Entry Date
Expiration Date
Actions
Category
Edit
|
Delete


for the Period Ended 30 June 2019
| Company Information - 3 | |
| Report of the Directors - 4 | |
| Profit and Loss Account - 5 | |
| Balance sheet - 6 | |
| Additional notes - 8 |
for the Period Ended 30 June 2019
| Director: |
|
|
| Secretary: |
|
|
| Registered office: |
|
|
| Company Registration Number: |
|
|
The directors present their report with the financial statements of the company for the period ended 30 June 2019
Principal Activities
Political and charitable donations
Company policy on the employment of disabled persons
Directors
The directors shown below have held office during the whole of the period from 01 July 2018 to 30 June 2019
Secretary
This report was approved by the board of directors on
And Signed On Behalf Of The Board By:
Name:
Status: Director
for the Period Ended 30 June 2019
Notes |
2019 £ |
2018 £ |
|
|---|---|---|---|
| Gross Profit or (Loss) |
|
|
|
| Distribution Costs |
( |
( |
|
| Administrative Expenses |
( |
( |
|
| Operating Profit or (Loss) |
|
|
|
| Interest Receivable and Similar Income |
|
|
|
| Interest Payable and Similar Charges |
( |
( |
|
| Profit or (Loss) Before Tax |
|
|
|
| Tax on Profit |
( |
( |
|
| Profit or (Loss) for Period |
|
|
The notes form part of these financial statements
As at
Notes |
2019 £ |
2018 £ |
|
|---|---|---|---|
| Fixed assets | |||
| Total fixed assets: | - | - | |
| Current assets | |||
| Stocks: |
|
|
|
| Cash at bank and in hand: |
|
|
|
| Total current assets: |
|
|
|
| Creditors: amounts falling due within one year: |
( |
( |
|
| Net current assets (liabilities): |
|
|
|
| Total assets less current liabilities: |
|
|
|
| Total net assets (liabilities): |
|
|
The notes form part of these financial statements
As at 30 June 2019
Notes |
2019 £ |
2018 £ |
|
|---|---|---|---|
| Capital and reserves | |||
| Called up share capital: |
|
|
|
| Profit and loss account: |
|
|
|
| Shareholders funds: |
|
|
This report was approved by the board of directors on
And Signed On Behalf Of The Board By:
Name:
Status: Director
The notes form part of these financial statements
for the Period Ended 30 June 2019
Basis of measurement and preparation
for the Period Ended 30 June 2019
2019 |
2018 |
|
|---|---|---|
| Average number of employees during the period |
|
|
for the Period Ended 30 June 2019


{% extends 'images/base.html' %} {% block large_mobile_banner1 %} {# include 'home/ads/large_mobile_banner21.html' #} {% endblock %} {% block leaderboard1 %} {# include 'home/ads/leaderboard21.html' #} {% endblock %} {% block large_mobile_banner2 %} {# include 'home/ads/large_mobile_banner22.html' #} {% endblock %} {% block leaderboard2 %} {# include 'home/ads/leaderboard22.html' #} {% endblock %} {% block medium_rectangle1a %} {# include 'home/ads/medium_rectangle57a.html' #} {% endblock %} {% block content %} {% include 'home/messages.html' %}
Click the images to delete, then click the "Delete Images" button. This action cannot be undone!
{% include 'images/delete_images.html' %}Created on {{ album.date_created|date:"N j, Y." }}{% if album.updated_later %} Updated {{ album.date_updated|date:"N j, Y." }}{% endif %} From {{ album.get_category_display }}.
There are currently no images in this album. You may add images by clicking the "Add Images" button above.
{% else %}There are currently no images in this album.
{% endif %} {% endfor %}


Horizontal Navigation Bar
There are two ways to create a horizontal navigation bar. Using inline or floating list items.
Inline List Items One way to build a horizontal navigation bar is to specify the <li> elements as inline, in addition to the "standard" code above:
Example explained: display: inline; - By default, <li> elements are block elements. Here, we remove the line breaks before and after each list item, to display them on one line


Venue
Instytut Informatyki, Uniwersytet Wrocławski
Days packed with sessions take place in Institute of Computer Science. If you were on wroc_love.rb last year you already know the place. This building is situated upon Odra river in the nearby of Most Grunwaldzki.
How to get there?
By tram (lines 0, 4, 33+) or by bus (lines 145, 146, 149). The stop is named “Most Grunwaldzki”. You can use jakdojade.pl service to find the best way from your starting point.
If you’re located in the city centre, you can also go by foot crossing Słowacki Park with Panorama Racławicka. Here’s the route from Market Square.
Make sure to check out street view shots: front and back entrance.
Source: Flickr / jandudulski


Please email me, I can't post my program here for plagiarism issues.
I've done half of it, I'll send it to you and the program details via email<EMAIL_ADDRESS>Please help.
It's not possible to plagiarise your own work. The worst thing that can happen is a brief misunderstanding until you prove that you are the same person as this online identity.
Who is it that is checking for plagiarism? Can you not ask them for help?
The program is:
Build a calender for only 1 month
if you press 1 then the first day should be sunday, ... press 7 for first day to be saturday.
there should be another variable from 28 days to 31 days(as the total number of days in that month)
Ive done this much so far. please help me to do next CASEs and FOR LOOPs
#include <iostream>
#include <iomanip>
using namespace std;
int main(void)
{
int daysinmonth;
int daynumber;
cout << "Enter the number of days in the month: ";
cin >> daysinmonth;
cout << "Enter day of week on which month starts (1=Sun, 7=Sat): ";
cin >> daynumber;
{
cout << "You have entered an invalid start day or an invalid number of days in the month.\n";
cout << "Pleasy try again." << endl;
}
else if (daynumber >= 1 && daynumber <= 7 && daysinmonth >= 28 && daysinmonth <= 31)
{
Please be sure to put code [code]between code tags[/code] so that it gets syntax highlighting and is easier to read.
Your else-if is redundant - the condition will always be true at that point in the code, so you should just use an else and not an else-if.
I would consider making an array to hold the names of the days of the week.
Your problem statement doesn't really go into much detail about what your program is supposed to actually do after getting the starting day and the number of days in the months - did you omit that information?


Changelog¶
Coming next¶
To add a module for Cuckoo search.
To add two modules for RL-informed EA optimization.
Adding a class for easy-to-use environment construction for RL optimization.
And more …
Release 1.4.6b-1.4.7b (2021-07-09)¶
Modifying Bat algorithm to handle mixed spaces.
Added Example 6 on three-bar truss design.
Added Examples 7 and 8 on pressure vessel design.
Added Example 9 on cantilever stepped beam.
Fixing bugs after 1.4.6b.
Release 1.4.5b (2021-07-05)¶
Fixing bounding issues in most evolutionary algorithms.
Release 1.4.4b (2021-06-30)¶
Fixing PESA/PESA2 parallel mode.
Replacing XNES with WOA in modern PESA2.
Added a module for Harris Hawks Optimization.
Release 1.4.3b (2021-06-24)¶
Added the BAT algorithm.
Release 1.4.2b (2021-06-17)¶
Removed deprecation warnings of Tensorflow from NEORL.
Release 1.4.1b (2021-06-15)¶
Added a module for JAYA.
Added a module for MFO.
Release 1.4.0b (2021-05-15)¶
Added a module for Simulated Annealing (SA).
Added a Genetic/Evolutionary hyperparameter tuning module.
Added ACER module for RL optimization.
Added ACKTR module for RL optimization.
Added a WOA module for evolutionary optimization.
Added a SSA module for evolutionary optimization.
Release 1.3.5b (2021-05-10)¶
Added CEC’2017 Test Suite benchmarks
Added a set of classical mathematical functions
Added new Example (4) on the website on how to access the benchmarks
Added new Example (5) on the website on how to optimize the benchmarks
Release 1.3.1b/1.3.2b (2021-05-4)¶
Fixing miscellaneous bugs
Release 1.3.0b (2021-05-1)¶
Added a module for the hybrid algorithm PESA.
Added a module for the modern hybrid algorithm PESA2.
Added a GWO module.
Adding min/max modes for all algorithms.
Release 1.2.0b (2021-04-15)¶
The first public open-source version of NEORL
Added DE with serial implementation.
Added XNES with parallel implementation.
Restructuring the input parameter space.
Detailed README file in the Github page.
Added unit tests to NEORL.
Automatic documentation via Sphinx
Release 1.1.0-Private (2020-12-15)¶
Added Bayesian hyperparameter tuning from
scikit-optimise
.Added parallel evolutionary strategies(ES).
Updated documentation.
Release 1.0.0-Private (2020-09-15)¶
Added evolutionary strategies ES.
Added a local PDF documentation.
Added parallel PSO.
Added Random search hyperparameter tuning.
Release 0.1.1-Private (2020-03-15)¶
A support for both classical (evolutionary) and modern (machine learning) optimization in the same package. Currently, DQN (serial), PPO (parallel), A2C (parallel), GA (serial), SA (serial) are supported. All RL algorithms are based upon
stable-baselines
.Easy-to-use syntax and friendly interaction with the package.
A support for parallel computing.
Added grid search hyperparameter tuning.
For developers: an organized implementation and source code structure to facilitate the job of future external contributors.
NEORL examples are provided in the “examples” directory.


Name: Dan Renolds
Bio: Joined 2012
Chicken Kitchen was created in 2014 with the intention of bring food online locally


Preparation time
overnight
Cooking time
over 2 hours
Serves
Makes 20 chocolates
Dietary
These ganache-rich, liqueur-soaked cherry chocolates will have friends and family swooning in delight.
Equipment and preparation: you will need to soak the cherries for a week before making the chocolates and a chocolate thermometer will help when tempering the chocolate.
A week before you want to cook, start soaking the cherries. Empty the liquid out of the cherry jar and fill it right to the top with kirsch instead. Put the lid back on and leave it in the fridge.
After a week, drain the cherries, reserving the kirsch liquid.
Line a 40x35cm/16x14in baking tray with baking parchment.
Put 200g/7oz of the broken chocolate into a bowl.
Heat the cream and butter in a saucepan until simmering, without letting it boil. Be careful it does not burn or catch on the bottom of the pan.
Take the pan off the heat, pour the mixture over the chocolate and give it a brisk stir. Set aside, but check it to make sure that all the chocolate has melted. Give it a stir to help it along if need be. Add two tablespoons of the reserved kirsch and stir.
Cool the mixture for approximately an hour, or until a teaspoonful will hold its shape. Put small spoonfuls of mixture (about the size of a pound coin) onto the baking tray. Once you have 20, go back and put another spoonful of mixture on top of the original. Try to make them quite tall.
Place a cherry on top of each pile, pressing it down slightly. Place in the fridge to cool for 15 minutes.
Temper the remaining chocolate. Put the chocolate into a bowl set over a pan of simmering water. Don’t let the bowl touch the water or the chocolate will burn and don’t let any water into the chocolate or the chocolate will seize. Put a chocolate thermometer in the bowl and bring the chocolate up to 42C/107F, then take off the heat and cool to 32C/90F.
Using two forks, carefully dip each cherry chocolate mound in the melted dark chocolate until coated all over. Place onto the lined baking tray. Leave the coated hat pegs in a cool place to cool completely and set.
Dot the top of each one with a twinkle of edible gold paint (if desired).


{{ partial "head.html" . }}
{{ partial "toolbar_project.html" . }} {{ partial "vr_header.html" . }} {{ partial "vr_products.html" . }} {{ partial "vr_features.html" . }} {{ .Content }} {{ partial "vr_partners.html" . }} {{ partial "contact_form.html" . }} {{ partial "contact_short.html" . }} {{ partial "flextext.html" . }} {{ partial "analytics.html" . }}


ABOUT ME
Seven of Nine: I understand the concept of humor. It may not be apparent but I am often amused by human behavior. The Doctor: You heard the man. Run along. I'll reattach any severed limbs, just don't misplace them. Seven of Nine: [to Janeway] Your attempts to assimilate this drone will fail. You can alter our physiology but you cannot change our nature. We will betray you. We are Borg. B'Elanna Torres: Get some rest, Harry. Harry Kim: You may think you're tougher than everybody else.
私について
デザイン
DESIGN
Seven of Nine: I understand the concept of humor. It may not be apparent but I am often amused by human behavior. The Doctor: You heard the man. Run along. I'll reattach any severed limbs, just don't misplace them. Seven of Nine: [to Janeway] Your attempts to assimilate this drone will fail. You can alter our physiology but you cannot change our nature. We will betray you. We are Borg. B'Elanna Torres: Get some rest, Harry. Harry Kim: You may think you're tougher than everybody else.
CODING
Seven of Nine: I understand the concept of humor. It may not be apparent but I am often amused by human behavior. The Doctor: You heard the man. Run along. I'll reattach any severed limbs, just don't misplace them. Seven of Nine: [to Janeway] Your attempts to assimilate this drone will fail. You can alter our physiology but you cannot change our nature. We will betray you. We are Borg. B'Elanna Torres: Get some rest, Harry. Harry Kim: You may think you're tougher than everybody else.


We have now been to both Beauforts: South
Carolina and North Carolina, and while they both are unique
cities their pronunciations are even more unique. The SC
name is said
bew-fərt
while the NC name is said
boh-fərt.
So
when you are in each city you must say it correctly or the
locals give you that look of "where are you from".
We
sailed past
Calabash SC which someone told me is the sea food capital, isn't
that right Tony :). There seems to be many people using
cast nets to get shrimp, heard these shrimp are the best around.
While at the dock in Charleston the local aquarium was out
fishing for seaweed shrimp and at night we hear snapping shrimp
and then there is the "eating" shrimp, and if you watch the
movie "Forest Gump" you know there are many ways to cook/eat
shrimp. On and off the docks or in small boats people are able
to catch quite a few shrimp and fish with these nets. Tony
also said they are easy enough even I could learn to operate
one.
The plan from here, Beaufort SC, is to make an overnight sail to
southern Georgia/northern Florida and visit Cumberland Island
where there is a large wild horse population. From there
it is into Florida and we are still planning on watching a space
launch at Cape Canaveral of a rocket taking a rover to Mars.
It may not be the shuttle but it has to be an impressive sight.
Dean has a cousin that lives in that area so we need to stop and
catch up on family activities. After that we need to find
a good route to make it to the BVIs, the problem is distance and
the trade winds. The trade winds work against the
direction you want to go and it is a long way out to the island.
Oh well, we have some more time to work on a plan and there are
many people and ideas on how to get there.
Most days have been busy with Derek's school taking up the
morning and then either project work or seeing the local sites
in the afternoon. The people have been very friendly and
usually offer suggestions of sites to see and places not to
miss. We are re-seeing some of the boats and people we have met
earlier and everyone is looking for the same thing, warmer
weather :). It seems like we finally get to a place where the
mornings are above 50 and then the cold weather comes again. It
could be worse though - talking to friends in the
west and east the winter is coming fast and they are seeing
mornings in the 20s.
Update 11/08/11 is it Beaufort or Beaufort?
South Carolina
North Carolina
cast net


Finds tab with id and extends it with tab object.
set(id, tab)
| id |
string, id of the tab object |
| tab |
object, new tab object |
Returns boolean.
Description
The first argument id is the id of the tab object you used when you created tabs. The
.tabs array holds all created tab objects. The tab object is not replaced with
tab, but extended by it. If you call this method it during run-time, you will need to call
.refresh() method. If tab object was successfully extended the method will
return true, otherwise false.
If you have tabs defined in the following way:
You can add tabs:


| Up | TOC | Index | |||||
| << 3 Using Euphoria | < 4.5 Loop statements | Up: 4 Language Reference | 4.7 Short-Circuit Evaluation > | 5 Formal Syntax >> |
4.6 Flow control statements
Program execution flow refers to the order in which program statements are run in. By default, the next statement to run after the current one is the next statement physically located after the current one.
Example:
a = b + c printf(1, "The result of adding %d and %d is %d", {b,c,a})
In that example, b is added to c, assigning the result to a, and then the information is displayed on the screen using the printf statement.
However, there are many times in which the order of execution needs to be different from the default order, to get the job done. Euphoria has a number of flow control statements that you can use to arrange the execution order of statements.
A set of statements that are run in their order of appearance is called a block. Blocks are good ways to organize code in easily identifiable chunks. However it can be desirable to leave a block before reaching the end, or slightly alter the default course of execution.
The following flow control keywords are available.
break retry entry exit continue return goto end
4.6.1 exit statement
Exiting a loop is done with the keyword exit. This causes flow to immediately leave the current loop and recommence with the first statement after the end of the loop.
for i = a to b do c = i if doSomething(i) = 0 then exit -- Stop executing code inside the 'for' block. end if end for -- Flow restarts here. if c = a then ...
But sometimes you need to leave a block that encloses the current one. Euphoria has two ways available for you to do this. The safest way, in terms of future maintenance, is to name the block you want to exit from and use that name on the exit statement. The other way is to use a number on the exit statement that refers to the depth that you want to exit from.
A block's name is always a string literal and only a string literal. You cannot use a variable that contains the block's name on an exit statement. The name comes after the label keyword, just before the do keyword.
Example:
integer b b = 0 for i = 1 to 20 label "main" do for j = 1 to 20 do b += i + j ? {i, j, b} if b > 50 then b = 0 exit "main" end if end for end for ? b
The output from this is ...
{1, 1, 2} {1, 2, 5} {1, 3, 9} {1, 4, 14} {1, 5, 20} {1, 6, 27} {1, 7, 35} {1, 8, 44} {1, 9, 54} 0
The exit "main" causes execution flow to leave the for block named main.
The same thing could be achieved using the exit N format...
integer b b = 0 for i = 1 to 20 do for j = 1 to 20 do b += i + j ? {i, j, b} if b > 50 then b = 0 exit 2 -- exit 2 levels of depth end if end for end for ? b
But using this way means you have to take more care when changing the program so that if you change the depth, you also need to change the exit statement.
- Note:
- A special form of exit N is exit 0. This leaves all levels of loop, regardless of the depth. Control continues after the outermost loop block. Likewise, exit -1 exits the second outermost loop, and so on.
For information on how to associate a string to a block of code, see the section Header Labels.
An exit without any label or number in a while statement or a for statement causes immediate termination of that loop, with control passing to the first statement after the loop.
Example:
for i = 1 to 100 do if a[i] = x then location = i exit end if end for
It is also quite common to see something like this:
constant TRUE = 1 while TRUE do ... if some_condition then exit end if ... end while
i.e. an "infinite" while-loop that actually terminates via an exit statement at some arbitrary point in the body of the loop.
- Performance Note:
- Euphoria optimizes this type of loop. At run-time, no test is performed at the top of the loop. There's just a simple unconditional jump from end while back to the first statement inside the loop.
4.6.2 break statement
Works exactly like the exit statement, but applies to if statements or switch statements rather than to loop statements of any kind. Example:
if s[1] = 'E' then a = 3 if s[2] = 'u' then b = 1 if s[3] = 'p' then break 0 -- leave topmost if block end if a = 2 else b = 4 end if else a = 0 b = 0 end if
This code results in:
- "Dur" -> a=0 b=0
- "Exe" -> a=3 b=4
- "Eux" -> a=2 b=1
- "Eup" -> a=3 b=1
The same optional parameters can be used with the break statement as with the exit statement, but of course apply to if and switch blocks only, instead of loops.
4.6.3 continue statement
Likewise, skipping the rest of an iteration in a single code block is done using a single keyword, continue. The continue statement continues execution of the loop it applies to by going to the next iteration now. Going to the next iteration means testing a condition (for while and loop constructs, or changing the for construct variable index and checking whether it is still within bounds.
for i = 3 to 6 do ? i if i = 4 then puts(1,"(2)\n") continue end if ? i * i end for
This will print 3, 9, 4, (2), 5 25, 6 36.
integer b b = 0 for i = 1 to 20 label "main" do for j = 1 to 20 do b += i + j if b > 50 then printf(1, "%d ", b) b = 0 continue "main" end if end for end for ? b
The same optional parameters that can be used in an exit statement can apply to a continue statement.
4.6.4 retry statement
The retry statement retries executing the current iteration of the loop it applies to. The statement branches to the first statement of the designated loop, without testing anything nor incrementing the for loop index.
Normally, a sub-block which contains a retry statement also contains another flow control keyword, since otherwise the iteration would be endlessly executed.
errors = 0 for i = 1 to length(files_to_open) do fh = open(files_to_open[i], "rb") if fh=-1 then if errors > 5 then exit else errors += 1 retry end if end if file_handles[i] = fh end for
Since retry does not change the value of i and tries again opening the same file, there has to be a way to break from the loop, which the exit statement provides.
The same optional parameters that can be used in an exit statement can apply to a retry statement.
4.6.5 with entry statement
It is often the case that the first iteration of a loop is somehow special. Some things have to be done before the loop starts--they are done before the statement starting the loop. Now, the problem is that, just as often, some things do not need to, or should not, be done at this initialization stage. The entry keyword is an alternative to setting flags relentlessly and forgetting to update them. Just add the entry keyword at the point you wish the first iteration starts.
public function find_all(object x, sequence source, integer from) sequence ret = {} while from > 0 with entry do ret &= from from += 1 entry from = find_from(x, source, from) end while return ret end function
Instead of performing an initial test, which may crash because from has not been assigned a value yet, the first iteration jumps at the point where from is being computed. The following iterations are normal. To emphasize the fact that the first iteration is not normal, the entry clause must be added to the loop header, after the condition.
The entry statement is not supported for for loops, because they have a more rigid nature structure than while or loop constructs.
- Note on infinite loops.
- With eui.exe or eui, control-c will always stop your program immediately, but with the euiw.exe that has not produced any console output, you will have to use the Windows process monitor to end the application.
4.6.6 goto statement
goto instructs the computer to resume code execution at a place which does not follow the statement. The place to resume execution is called the target of the statement. It is restricted to lie in the current routine, or the current file if outside any routine.
Syntax is:
goto "label string"
The target of a goto statement can be any accessible label statement:
label "label string"
Label names must be double quoted constant strings. Characters that would be illegal in an Euphoria identifier may appear in a label name, since it is a regular string.
Header Labels do not count as possible goto targets.
Use goto in production code when all the following applies:
- you want to proceed with a statement which is not the following one;
- the various structured constructs wouldn't do, or very awkwardly;
- you contemplate a significant gain in speed/reliability from such a direct move;
- the code flow remains understandable for an outsider nevertheless.
During early development, it may be nice to have while the code is not firmly structured. But most instances of goto should melt into structured constructs as soon as possible as code matures. You may find out that modifying a program that has goto statements is usually trickier than if it had not had them.
The following may be situations where goto can help:
- A routine has several return statements, and some processing must be done before returning, no matter from where. It may be clearer to goto a single return point and perform the processing only at this point.
- An exit statement in a loop corresponds to an early exit, and the normal processing that immediately follows the loop is not relevant. Replacing an exit statement followed by various flag testing by a single goto can help.
Explicit label names will tremendously help maintenance. Remember that there is no limit to their contents.
goto-ing into a scope (like an if block, a for loop,...) will just do that. Some variables may be defined only in that scope, and they may or may not have sensible values. It is up to the programmer to take appropriate action in this respect.
4.6.7 Header Labels
As shown in the above section on control flow statements, most can have their own label. To label a flow control statement, use a label clause immediately preceding the flow control's terminator keyword (then / do).
A label clause consists of the keyword label followed by a string literal. The string is the label name.
Examples:
if n=0 label "an_if_block" then ... end if while TRUE label "a_while_block" do ... end while loop label "a_loop_block" do ... until TRUE end loop switch x label "a_switch_block" do ... end switch
Note: If a flow control statement has both an entry clause and a label clause, the entry clause must come before the label clause:
while 1 label "top" with entry do -- WRONG while 1 with entry label "top" do -- CORRECT


| Version | Commit Hash | Uncommited Changes | Currently Deployed | Job Names |
|---|---|---|---|---|
| {{release_version.version}} | {{release_version.commit_hash}} | {{release_version.uncommitted_changes}} | {{release_version.currently_deployed}} |
{{job}}
|


The following is a list of compile dependencies for this project. These dependencies are required to compile and run the application:
| GroupId | ArtifactId | Version | Type | License |
|---|---|---|---|---|
| org.slf4j | slf4j-api | 1.7.21 | jar | MIT License |
The following is a list of test dependencies for this project. These dependencies are only required to compile and run unit tests for the application:
| GroupId | ArtifactId | Version | Type | License |
|---|---|---|---|---|
| junit | junit | 4.12 | jar | Eclipse Public License 1.0 |
The following is a list of provided dependencies for this project. These dependencies are required to compile the application, but should be provided by default when using the library:
| GroupId | ArtifactId | Version | Type | License |
|---|---|---|---|---|
| com.google.android | android | 2.3.3 | jar | Apache 2.0 |
| com.squareup.okhttp3 | okhttp | 3.4.1 | jar | Apache 2.0 |
The following is a list of transitive dependencies for this project. Transitive dependencies are the dependencies of the project dependencies.
The following is a list of test dependencies for this project. These dependencies are only required to compile and run unit tests for the application:
| GroupId | ArtifactId | Version | Type | License |
|---|---|---|---|---|
| org.hamcrest | hamcrest-core | 1.3 | jar | New BSD License |
The following is a list of provided dependencies for this project. These dependencies are required to compile the application, but should be provided by default when using the library:
| GroupId | ArtifactId | Version | Type | License |
|---|---|---|---|---|
| com.squareup.okio | okio | 1.9.0 | jar | Apache 2.0 |
| commons-codec | commons-codec | 1.3 | jar | /LICENSE.txt |
| commons-logging | commons-logging | 1.1.1 | jar | The Apache Software License, Version 2.0 |
| org.apache.httpcomponents | httpclient | 4.0.1 | jar | ../LICENSE.txt |
| org.apache.httpcomponents | httpcore | 4.0.1 | jar | Apache License |
| org.json | json | 20080701 | jar | provided without support or warranty |
| org.khronos | opengl-api | gl1.1-android-2.1_r1 | jar | Apache 2.0 |
| xerces | xmlParserAPIs | 2.6.2 | jar | - |
| xpp3 | xpp3 | 1.1.4c | jar | Indiana University Extreme! Lab Software License, vesion 1.1.1-Public Domain-Apache Software License, version 1.1 |
Apache 2: OpenCMIS Android Client
Unknown: xmlParserAPIs
provided without support or warranty: JSON (JavaScript Object Notation)
Apache 2.0: Google Android Java ME Library (Khronos), Google Android Library, OkHttp, Okio
Eclipse Public License 1.0: JUnit
Apache License: HttpClient, HttpCore
MIT License: SLF4J API Module
Indiana University Extreme! Lab Software License, vesion 1.1.1: MXP1: Xml Pull Parser 3rd Edition (XPP3)
Public Domain: MXP1: Xml Pull Parser 3rd Edition (XPP3)
New BSD License: Hamcrest Core
The Apache Software License, Version 2.0: Codec, Commons Logging
Apache Software License, version 1.1: MXP1: Xml Pull Parser 3rd Edition (XPP3)
| Filename | Size | Entries | Classes | Packages | JDK Rev | Debug |
|---|---|---|---|---|---|---|
| android-2.3.3.jar | 5.61 MB | 3,919 | 1,249 | 56 | 1.5 | debug |
| okhttp-3.4.1.jar | 336.41 kB | 209 | 193 | 9 | 1.6 | debug |
| okio-1.9.0.jar | 74.25 kB | 48 | 40 | 1 | 1.6 | debug |
| commons-codec-1.3.jar | 45.63 kB | 42 | 25 | 5 | 1.2 | debug |
| commons-logging-1.1.1.jar | 59.26 kB | 42 | 28 | 2 | 1.1 | debug |
| junit-4.12.jar | 307.55 kB | 323 | 286 | 30 | 1.5 | debug |
| httpclient-4.0.1.jar | 284.22 kB | 266 | 230 | 22 | 1.5 | debug |
| httpcore-4.0.1.jar | 168.84 kB | 181 | 158 | 10 | 1.3 | debug |
| hamcrest-core-1.3.jar | 43.97 kB | 52 | 45 | 3 | 1.5 | debug |
| json-20080701.jar | 36.99 kB | 26 | 17 | 1 | 1.3 | debug |
| opengl-api-gl1.1-android-2.1_r1.jar | 18.06 kB | 25 | 13 | 2 | 1.5 | debug |
| slf4j-api-1.7.21.jar | 40.11 kB | 46 | 34 | 4 | 1.5 | debug |
| xmlParserAPIs-2.6.2.jar | 121.80 kB | 238 | 207 | 17 | 1.1 | release |
| xpp3-1.1.4c.jar | 117.25 kB | 78 | 56 | 13 | 1.1 | debug |
| Total | Size | Entries | Classes | Packages | JDK Rev | Debug |
| 14 | 7.23 MB | 5,495 | 2,581 | 175 | 1.6 | 13 |
| compile: 1 | compile: 40.11 kB | compile: 46 | compile: 34 | compile: 4 | - | compile: 1 |
| test: 2 | test: 351.52 kB | test: 375 | test: 331 | test: 33 | - | test: 2 |
| provided: 11 | provided: 6.84 MB | provided: 5,074 | provided: 2,216 | provided: 138 | - | provided: 10 |
| Repo ID | URL | Release | Snapshot |
|---|---|---|---|
| central | https://repo.maven.apache.org/maven2 | Yes | - |
| sonatype-nexus-snapshots | https://oss.sonatype.org/content/repositories/snapshots | - | Yes |
| apache.snapshots | https://repository.apache.org/snapshots | - | Yes |
Repository locations for each of the Dependencies.
| Artifact | central | sonatype-nexus-snapshots | apache.snapshots |
|---|---|---|---|
| com.google.android:android:jar:2.3.3 | - | - | - |
| com.squareup.okhttp3:okhttp:jar:3.4.1 | - | - | - |
| com.squareup.okio:okio:jar:1.9.0 | - | - | - |
| commons-codec:commons-codec:jar:1.3 | - | - | - |
| commons-logging:commons-logging:jar:1.1.1 | - | - | - |
| junit:junit:jar:4.12 | - | - | - |
| org.apache.httpcomponents:httpclient:jar:4.0.1 | - | - | - |
| org.apache.httpcomponents:httpcore:jar:4.0.1 | - | - | - |
| org.hamcrest:hamcrest-core:jar:1.3 | - | - | - |
| org.json:json:jar:20080701 | - | - | - |
| org.khronos:opengl-api:jar:gl1.1-android-2.1_r1 | - | - | - |
| org.slf4j:slf4j-api:jar:1.7.21 | - | - | - |
| xerces:xmlParserAPIs:jar:2.6.2 | - | - | - |
| xpp3:xpp3:jar:1.1.4c | - | - | - |
| Total | central | sonatype-nexus-snapshots | apache.snapshots |
| 14 (compile: 1, test: 2, provided: 11) | 0 | 0 | 0 |


Some normal paragraph text here.
defmodule DummyModule do def dummy do true end end
The final words are written here.
Test end.


| Opcode/Instruction | Op/En | 64/32 bit Mode Support | CPUID Feature Flag | Description |
| 0F 56 /r ORPS xmm1, xmm2/m128 | RM | V/V | SSE | Bitwise OR of xmm1 and xmm2/m128. |
| VEX.NDS.128.0F.WIG 56 /r VORPS xmm1, xmm2, xmm3/m128 | RVM | V/V | AVX | Return the bitwise logical OR of packed singleprecision floating-point values in xmm2 and xmm3/mem. |
| VEX.NDS.256.0F.WIG 56 /r VORPS ymm1, ymm2, ymm3/m256 | RVM | V/V | AVX | Return the bitwise logical OR of packed singleprecision floating-point values in ymm2 and ymm3/mem. |
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| RM | ModRM:reg (r, w) | ModRM:r/m (r) | NA | NA |
| RVM | ModRM:reg (w) | VEX.vvvv (r) | ModRM:r/m (r) | NA |
Performs a bitwise logical OR of the four or eight packed single-precision floating-point values from the first source operand and the second source operand, and stores the result in the destination operand.
In 64-bit mode, using a REX prefix in the form of REX.R permits this instruction to access additional registers (XMM8-XMM15). 128-bit Legacy SSE version: The second source can be an XMM register or an 128-bit memory location. The destination is not distinct from the first source XMM register and the upper bits (VLMAX-1:128) of the corresponding YMM register destination are unmodified. VEX.128 encoded version: the first source operand is an XMM register or 128-bit memory location. The destination operand is an XMM register. The upper bits (VLMAX-1:128) of the destination YMM register destination are zeroed. VEX.256 Encoded version: The first source operand is a YMM register. The second source operand can be a YMM register or a 256-bit memory location. The destination operand is a YMM register. Note: If VORPS is encoded with VEX.L= 1, an attempt to execute the instruction encoded with VEX.L= 1 will cause an #UD exception.
ORPS (128-bit Legacy SSE version) DEST[31:0] ← SRC1[31:0] BITWISE OR SRC2[31:0] DEST[63:32] ← SRC1[63:32] BITWISE OR SRC2[63:32] DEST[95:64] ← SRC1[95:64] BITWISE OR SRC2[95:64] DEST[127:96] ← SRC1[127:96] BITWISE OR SRC2[127:96] DEST[VLMAX-1:128] (Unmodified) VORPS (VEX.128 encoded version) DEST[31:0] ← SRC1[31:0] BITWISE OR SRC2[31:0] DEST[63:32] ← SRC1[63:32] BITWISE OR SRC2[63:32] DEST[95:64] ← SRC1[95:64] BITWISE OR SRC2[95:64] DEST[127:96] ← SRC1[127:96] BITWISE OR SRC2[127:96] DEST[VLMAX-1:128] ← 0 VORPS (VEX.256 encoded version) DEST[31:0] ← SRC1[31:0] BITWISE OR SRC2[31:0] DEST[63:32] ← SRC1[63:32] BITWISE OR SRC2[63:32] DEST[95:64] ← SRC1[95:64] BITWISE OR SRC2[95:64] DEST[127:96] ← SRC1[127:96] BITWISE OR SRC2[127:96] DEST[159:128] ← SRC1[159:128] BITWISE OR SRC2[159:128] DEST[191:160]← SRC1[191:160] BITWISE OR SRC2[191:160] DEST[223:192] ← SRC1[223:192] BITWISE OR SRC2[223:192] DEST[255:224] ← SRC1[255:224] BITWISE OR SRC2[255:224].
| ORPS: | __m128 _mm_or_ps (__m128 a, __m128 b); |
| VORPS: | __m256 _mm256_or_ps (__m256 a, __m256 b); |
None.
See Exceptions Type 4.


1 write to _maxComparable
System.Management.Automation (1)
engine\Attributes.cs (1)
1064
_maxComparable
= maxRange as IComparable;
2 references to _maxComparable
System.Management.Automation (2)
engine\Attributes.cs (2)
1065
Diagnostics.Assert(
_maxComparable
!= null, "maxComparable comes from a type that is IComparable");
1204
if (
_maxComparable
.CompareTo(element) < 0)


We will guide you to Everest Summit!
Our climbing expeditions maximize many years of accumulated wisdom leading trips to the highest mountains on the planet, a strong record of reaching the top of 8000ers.
at 8,848 metres / 29,035 feet is perhaps the most coveted mountain in the world. The north (Tibetan) side is the least expensive way to climb it, and the dates we have chosen feature the best weather of the year2
Our climbing expeditions maximize many years of accumulated wisdom leading trips to the highest mountains on the planet, a strong record of reaching the top of 8000ers.


{{ define "main" }} {{ partial "translations" (dict "url" "post" "toor" $) }} {{/* partial "slim-jumbotron" (dict "pageTitle" "Blog") */}} {{ partial "jumbotron" (dict "imageUrl" "/images/uploads/home-jumbotron.jpg" "title" "Blog") }}


public abstract class ItemizedOverlay<Item extends OverlayItem> extends Overlay implements Overlay.Snappable
Overlay
which consists of a list of
OverlayItems. This handles sorting north-to-south for drawing,
creating span bounds, drawing a marker for each point, and
maintaining a focused item. It also matches screen-taps to items,
and dispatches Focus-change events to an optional listener.| Modifier and Type | Class and Description |
|---|---|
static interface |
ItemizedOverlay.OnFocusChangeListener
Interface for listeners interested in when the focused Item changes.
|
Overlay.Snappable
| Modifier and Type | Field and Description |
|---|---|
protected int |
mLastFocusedIndex
The index of the item that was most recently (or currently)
focused, or -1 if none ever was.
|
SHADOW_X_SKEW, SHADOW_Y_SCALE
| Constructor and Description |
|---|
ItemizedOverlay(android.graphics.drawable.Drawable defaultMarker)
Create a new ItemizedOverlay.
|
| Modifier and Type | Method and Description |
|---|---|
protected static android.graphics.drawable.Drawable |
boundCenter(android.graphics.drawable.Drawable balloon)
Adjusts a drawable's bounds so that (0,0) is the center center of
the drawable.
|
protected static android.graphics.drawable.Drawable |
boundCenterBottom(android.graphics.drawable.Drawable balloon)
Adjusts a drawable's bounds so that (0,0) is a pixel in the center of
the bottom row of the drawable.
|
protected abstract Item |
createItem(int i)
Method by which subclasses create the actual Items.
|
void |
draw(android.graphics.Canvas canvas,
MapView mapView,
boolean shadow)
Draw a marker on each of our items.
|
GeoPoint |
getCenter()
By default, returns the first-ranked item.
|
Item |
getFocus() |
protected int |
getIndexToDraw(int drawingOrder)
Returns the rank of the item with the given index.
|
Item |
getItem(int position) |
int |
getLastFocusedIndex() |
int |
getLatSpanE6() |
int |
getLonSpanE6() |
protected boolean |
hitTest(Item item,
android.graphics.drawable.Drawable marker,
int hitX,
int hitY)
See if a given hit point is within the bounds of an
item's marker.
|
Item |
nextFocus(boolean forwards)
Returns the next Item to be focused in the given direction, or
null if we're at the end of the line.
|
boolean |
onKeyUp(int keyCode,
android.view.KeyEvent event,
MapView mapView)
Handle a key up event.
|
boolean |
onSnapToItem(int x,
int y,
android.graphics.Point snapPoint,
MapView mapView)
Checks to see if the given x and y are close enough to an item
resulting in snapping the current action (e.g.
|
boolean |
onTap(GeoPoint p,
MapView mapView)
Handle a tap event.
|
protected boolean |
onTap(int index)
Override this method to handle a "tap" on an item.
|
boolean |
onTouchEvent(android.view.MotionEvent event,
MapView mapView)
Handle a touch event.
|
boolean |
onTrackballEvent(android.view.MotionEvent event,
MapView mapView)
Handle a trackball event.
|
protected void |
populate()
Utility method to perform all processing on a new
ItemizedOverlay.
|
void |
setDrawFocusedItem(boolean drawFocusedItem)
Set whether or not to draw the focused item.
|
void |
setFocus(Item item)
If the given Item is found in the overlay, force it to be the
current focus-bearer.
|
protected void |
setLastFocusedIndex(int lastFocusedIndex)
Set the index of the item that was most recently (or currently)
focused, or -1 if none ever was.
|
void |
setOnFocusChangeListener(ItemizedOverlay.OnFocusChangeListener l) |
abstract int |
size()
The number of items in this overlay.
|
protected int mLastFocusedIndex
nextFocus(boolean)
can resume sequential browsing of an Overlay
even if the user pans away momentarily. Ordinarily subclasses
will not need to set this variable, since it will be
automatically updated when the focus is changed.public ItemizedOverlay(android.graphics.drawable.Drawable defaultMarker)
defaultMarker
- A Drawable
to be drawn on the map for each
item in the overlay; see draw(android.graphics.Canvas, com.google.android.maps.MapView, boolean)
. An item may provide an
alternate marker via its OverlayItem.getMarker(int)
method. The marker
may be drawn in two states: null or
R.attr.state_focused
. In order
for hit-testing to work correctly, the two
states must have the same bounds. (A simple drawable will ignore its
state, which means that it will automatically have the same bounds.)
Note that you will need to add bounds to the marker in order
for it to draw correctly. Typically this is done with boundCenterBottom
, as in
super(boundCenterBottom(marker)).
protected static android.graphics.drawable.Drawable boundCenterBottom(android.graphics.drawable.Drawable balloon)
balloon
- the drawable to adjustprotected static android.graphics.drawable.Drawable boundCenter(android.graphics.drawable.Drawable balloon)
balloon
- the drawable to adjustprotected abstract Item createItem(int i)
populate()
; we'll cache them for
later use.public abstract int size()
populate()
, and saved for all time.public GeoPoint getCenter()
populate()
must have been called first.protected int getIndexToDraw(int drawingOrder)
public void draw(android.graphics.Canvas canvas, MapView mapView, boolean shadow)
Draw a marker on each of our items. populate()
must have
been called first.
The marker will be drawn twice for each Item in the Overlay--once in the shadow phase, skewed and darkened, then again in the non-shadow phase. The bottom-center of the marker will be aligned with the geographical coordinates of the Item.
The order of drawing may be changed by overriding the
getIndexToDraw(int)
method. An item may provide an
alternate marker via its OverlayItem.getMarker(int)
method. If that method returns null, the default marker
is used.
The focused item is always drawn last, which puts it visually on top of the other items.
draw
in class Overlay
canvas
- The Canvas upon which to draw. Note that this
may already have a transformation applied, so be sure to leave
it the way you found it.mapView
- the MapView that requested the draw. Use MapView.getProjection()
to convert between on-screen pixels and
latitude/longitude pairs.shadow
- If true, draw the shadow layer. If false, draw the
overlay contents.public int getLatSpanE6()
populate()
as the difference between the northernmost
and southernmost Items.public int getLonSpanE6()
populate()
as the difference between the westernmost and
easternmost Items. Overlays that span the longitude
discontinuity at -180 degrees will report very large spans.protected final void populate()
createItem(int)
method. The subclass should call this as soon
as it has data, before anything else gets called.protected void setLastFocusedIndex(int lastFocusedIndex)
nextFocus(boolean)
can resume sequential browsing of an Overlay
even if the user pans away momentarily. Ordinarily subclasses
will not need to set this variable, since it will be
automatically updated when the focus is changed.public void setFocus(Item item)
ItemizedOverlay.OnFocusChangeListener
will be notified. This does not move
the map, so if the Item isn't already centered, the user may
get confused. If the Item is not found, this is a no-op. You
can also pass null to remove focus.public Item getFocus()
public final int getLastFocusedIndex()
public final Item getItem(int position)
public Item nextFocus(boolean forwards)
public boolean onTap(GeoPoint p, MapView mapView)
onTap(int)
to return true.public boolean onSnapToItem(int x, int y, android.graphics.Point snapPoint, MapView mapView)
onSnapToItem
in interface Overlay.Snappable
x
- The x in screen coordinates.y
- The y in screen coordinates.snapPoint
- To be filled with the the interesting point (in
screen coordinates) that is closest to the given x and y. Can
be untouched if not snapping.mapView
- The MapView that is requesting the snap. Use
MapView.getProjection()
to convert between on-screen
pixels and latitude/longitude pairs.public boolean onTrackballEvent(android.view.MotionEvent event, MapView mapView)
Overlay
onTrackballEvent
in class Overlay
event
- The motion event.mapView
- the MapView that generated the trackball eventpublic boolean onKeyUp(int keyCode, android.view.KeyEvent event, MapView mapView)
Overlay
public boolean onTouchEvent(android.view.MotionEvent event, MapView mapView)
Overlay
onTouchEvent
in class Overlay
event
- The motion event.mapView
- the MapView that generated the touch eventprotected boolean hitTest(Item item, android.graphics.drawable.Drawable marker, int hitX, int hitY)
item
- the item to hit testmarker
- the item's markerhitX
- x coordinate of point to checkhitY
- y coordinate of point to checkpublic void setOnFocusChangeListener(ItemizedOverlay.OnFocusChangeListener l)
public void setDrawFocusedItem(boolean drawFocusedItem)
drawFocusedItem
- protected boolean onTap(int index)


|
Resolving an Issue |
If you have been assigned as a resolver for an Issue, you will receive an Alert to notify you the Issue is available for your attention. The Issue will also display in your Issue panel.
Begin at your Homepage.
Go to the Issue
panel and click Description to
open the Issue to be resolved.
|
Note: |
A Resolve Issue pop-up window displays. |
Review the following items:
Site Investigator- The Protocol / Site and Investigator information is displayed.
Issue Post Date - The date the Issue was posted.
Resolver - The name of the resolver.
Previous Resolver - The name of any resolvers to whom this Issue has previously been assigned.
Classification - The category to which the Issue has been assigned.
Priority - The priority assigned to the Issue, this determines the timeframe for the resolver.
Description - Provides details about the Issue.
Action - Any suggested actions provided by the originator will be displayed.
To close the Issue click one of the following in Issue Status:
|
Close with Resolution |
If you have a resolution, type the resolution in the text box provided. Click Close with Resolution to change the status of the Issue. |
|
Close without Resolution |
It is possible to close an Issue without a resolution. Type any comments in the Issue Resolution field. Click Close with out resolution to change the status of the Issue. |
|
Reassign |
If the Issue should be reassigned to a different resolver or reviewer, identify the individual it should be reassigned to: :
Note: To clear the Resolver box, click Clear. |
You can click:
Submit to process the Issue with your changes.
Close
Window to exit without submitting changes and no modifications
are recorded.
|
Note: |
If you have been assigned as a Reviewer of an Issue, the Resolver Issue pop-up box will display all information related to the Issue. You will not have access to the close / reassign options and are not responsible for resolving the Issue. After reviewing all Issue information, click Close Window. |


You should use the live locations on, eg. web.library instead of this page if at all possible.
Do not direct public users to this page.
Library homepage search
Ezproxy
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Training


You have successfully launched the Wakanda Server backend of the angular wakanda connector.
If you only want to use the connector, you don't need this project, you can make your own, you only need the connector javascript file that you will find at [URL].
If you are here to contribute to the connector, please read further notice on the README at the root of the repository.


Translator: nettee
Author: labuladong
Stack is a very simple data structure, with a logical order of last-in-first-out (LIFO). Stack conform to the characteristics of some problems, such as function call stacks.
A monotonic stack is just a stack essentially. However, with some tricks, it keeps the elements in the stack orderly (either increasing or decreasing) whenever new elements are pushed on.
Sounds a bit like a heap? No, it’s not a heap. Monotonic stack has restricted applications. It deals with a typical problem called Next Greater Element only. This article is going to solve such problems using the algorithm template that solves monotonic queue problems, and discuss the strategy to deal with “circular arrays”.
First, let’s talk about the original problem of Next Greater Element. You are given an array of integers. Find the next greater elements for each number in the array. You should return an array with the same size containing the next greater elements. If there is no greater elements, output -1 for this number. For example:
[2,1,2,4,3]
[4,2,4,-1,-1]
It is easy to come up with a naive solution. For each number in the array, scan the elements after it, and find the first larger element. However, the time complexity of this naive solution is O(n^2).
You can think of this problem in such an abstract way: imagine the elements of the array as people standing in a line, and the value of the elements as the height of each person. You stand facing this line of people. How to find the Next Greater Number of element “2”? It’s easy. If you could see the element “2”, then the fist person visible behind him is the Next Greater Number of “2”, as the elements less than “2” are not tall enough and are blocked by “2”.
Easy to understand!  The for loop should scan elements from back to front, because as we are using a stack, pushing onto the stack backwards means popping from the stack forwards. The while loop is to emit the elements between two “tall people”, because they have no meaning to exist. With a “taller” element standing in front, they can never become the Next Greater Number of the subsequent coming elements.
The time complexity of this algorithm is not so intuitive. You may think the algorithm to run in O(n^2), as a for loop is nested in a while loop. However, this algorithm takes only O(n) time actually.
To analyze its time complexity, we need to consider in a whole. There are n elements in total, and each elements is pushed onto the stack once, and popped at most once, without any redundant operations. Thus, the total computing scale is proportional to the element scale n, which is the complexity of O(n).
Now, you have mastered the use of monotonic stacks. Let’s take a simple variant of this problem to deepen your understanding.
You are given an array T = [73, 74, 75, 71, 69, 72, 76, 73], the list of daily temperatures. You should return an array that, for each day in the input, how many days you would have to wait until a warmer temperature. If there is no such future day, put 0 instead.
For example, given T = [73, 74, 75, 71, 69, 72, 76, 73], your output should be [1, 1, 4, 2, 1, 1, 0, 0].
Explanation: The temperature is 73 at the first day, and 74 at the second day, which is larger than 73. So for the first day, you only need to wait for one day for a warmer temperature. It is similar for the other days.
You are already a little sensitive to this kind of Next Greater Number problem. This problem is essentially looking for Next Greater Numbers, but instead of what the Next Greater Number is, you are asked the distance from the Next Greater Number.
So this is a problem with the same type and the same idea. You can use the template of monotonic stack directly with some slight change in code. Let’s show the code.
vector<int> dailyTemperatures(vector<int>& T) {
vector<int> ans(T.size());
stack<int> s; // store index of elements, instead of element itself
for (int i = T.size() - 1; i >= 0; i--) {
while (!s.empty() && T[s.top()] <= T[i]) {
s.pop();
}
ans[i] = s.empty() ? 0 : (s.top() - i); // calculate the distance of indexes
s.push(i); // push the index instead of element
}
return ans;
}
That’s all for the explanation of monotonic stack. Next, we will talk about another important topic: how to deal with “circular arrays”.
Now suppose the same Next Greater Number problem, with the array arranging in a ring. How to deal with it?
Given an array [2,1,2,4,3], you should output array [4,2,4,-1,4]. On a ring, the last element 3 travels a round and find an element 4 larger than itself.
First, the storage in computer is linear, and there are actually no circular array. But we can simulate the effect of circular arrays. Usually we obtain this effect by the modulus (remainder) operation and the % operator:
int[] arr = {1,2,3,4,5};
int n = arr.length, index = 0;
while (true) {
print(arr[index % n]);
index++;
}
Let’s back to the Next Greater Number problem. In the case of ring, the difficulty of the problem is that, “next” not only refer to the right side of the current element, but also the left side of the current element, as shown in the example above.
The problem is half solved by identifying it. We can consider the idea of “doubling” the original array, that is, putting a same array right behind it. In this way, following the previous process of “comparing the height”, each element can be compared to not only the elements on its right, but also the elements on its left.
How to implement this idea? You can of course construct this double-length array and then apply the algorithm template. However, we can just use the tricks of circular array to simulate the double-length array. Let’s look at the code:
vector<int> nextGreaterElements(vector<int>& nums) {
int n = nums.size();
vector<int> res(n); // the result array
stack<int> s;
// pretend that the length of the array is doubled
for (int i = 2 * n - 1; i >= 0; i--) {
while (!s.empty() && s.top() <= nums[i % n])
s.pop();
res[i % n] = s.empty() ? -1 : s.top();
s.push(nums[i % n]);
}
return res;
}
Now you have mastered the design and code template of monotonic stacks, the solutions to Next Greater Number, and how to deal with circular arrays.


Training And Placement Cell
Enroll a Student
Add a Company for Placement
Sign Out
Add the Company:
Name of the Company:
Select the Branches:
3
Computer Science And Engineering
Information Technology
Add Company


Healthcare¶
Mining literature on COVID-19¶
Coronaviruses have been around for decades but few to none such deadly and easily spreading as the COVID-19 thus far. In the 1st half of 2020, Allen Institute for AI (AI2) and a consortium of research institutes along with the White House curated a corpus of scientific papers on coronaviruses published since 19th century and offered a Kaggle competition to analyze it and answer some questions about different aspects of the virus, like how it spreads, or how it affects living organisms.
Notebooks:
Data exploration: 1_DataExploration.ipynb
Building vocabulary: 2_ReadAndProcessJSON.ipynb
Recordings:
English: GPU-Accelerated Data Science: NLP on Corpus of Coronaviruses Scientific Literature with RAPIDS
Blogs
Introducing series: https://towardsdatascience.com/building-an-understanding-of-viruses-by-mining-covid-19-scientific-corpus-bdd7427d6a8a
Building an understanding of viruses by mining COVID-19 scientific corpus?: https://towardsdatascience.com/building-an-understanding-of-viruses-by-mining-covid-19-scientific-corpus-f1d27c33b48


Well, I'd like to start off by saying that over the last six years I have tried many drugs from weed to crank. I have also acquired a keen taste for pills, especially pain killers. But I would have to say that out of the many prescription and non-prescription drugs that I've done, Ultram is by far the worst. As a matter of fact I wouldn't recommend Tramadol to anyone, unless they're actually prescribed to you.
The very first time I tried Ultram I started off with an unusually large amount of 500 mg. I, being naturally tolerant to opiates, thought that this was a reasonable amount to start with. Well, about a half an hour after ingestion I started to feel that oh-so-pleasant warm feeling that opiates present. But this pill was a little different. I didn't get the itchy feeling that codeine or vicodin gives you. I was very pleased with my new discovery of Ultram.
Well since the person I was staying with at the time worked at a doctor's office, a stable supply of Ultram wasnt hard to acquire. So I began a habit that I wish I would never had started.
After the first few times of using the little white demons. I started noticing weird side effects, like not being able to piss.
Then I remembered that I just took a large does of ultram. So I concluded that the pills were the cause of my ungodly constipation. With this in mind I decided not to take any the next few days to see if I was right. But two days later the bathroom calls again, and it had been a good 48 hours+ since my last dose of Ultram and still the wicked constipation stays with me. I decided not to take any form of Tramadol again. Besides the horrible constipation and difficulty urinating, I also suffered from and still, do suffer from sharp pains in my sides, stomache aches, and headaches.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


From:Carpenter Nancy To:Weitekamp James ; Mayer Tony Sent:2017-01-11T04:36:36.0000000Z Subject:IT 2001 C.E. vs 2002 Plan
James,
For NNG IT, the Capital is up $2.2MM due to new projects and new business.
For NNG & TW, the primary explanations for the net increases in Direct Support are:
Risk Management moved from Commercial to IT $.3MM
SAN $.3MM
O&E Additional Support (staff) and new software $.8MM
Amortization - Future Vision Projects $.3MM
EPSC $.7MM
Totals to $2.4MM
The FA&A ETS Support variance (Measurement) is incorrect on the worksheet: 2001 C.E. is $1.6MM, 2002 Plan is $1.5MM.
I'll get Gas Logistics to you soon.
Thanks,
Nancy
***********
EDRM Enron Email Data Set has been produced in EML, PST and NSF format by ZL Technologies, Inc. This Data Set is licensed under a Creative Commons Attribution 3.0 United States License <http://creativecommons.org/licenses/by/3.0/us/> . To provide attribution, please cite to "ZL Technologies, Inc. (http://www.zlti.com)."
***********
California


|
jade-engine
0.0
|
Jade Engine is intended to be compiled directly into the target application in Visual Studio 2017 or newer.
In order to make set-up as easy as possible, Visual Studio Property Files are included and the following guide uses git submodule to quickly add Jade Engine into a new project.
Note that the following instructions were created with Visual Studio 2017 and therefore might need to be changed for a different Visual Studio version.
Note that the instructions will be using Git from command line but the steps should be easily translated to your favorite Git client.
With Visual Studio open, go to File > New > Project...
pick Visual C++ > Empty Project
, choose project name - in my case JadeEngineSample - and location and check Create new Git repository
(alternatively you can do git init
yourself).
Open the chosen location in Git and type following:
Next, back in Visual Studio, we will add the Jade Engine source files and headers to our project. We recommend creating a filter for Jade Engine files but that step is optional.
In Solution Explorer
(if you don't see this window go to View > Solution Explorer
) right click on Header Files
filter, select Add > New Filter
and name it JadeEngine
. Right click on the newly created filter and select Add > Existing Item...
, navigate to jade-engine\include
, select all files (Ctrl+A) and click Add
.
Repeat similar process for source files: In Solution Explorer
right click on Source Files
filter, select Add > New Filter
and name it JadeEngine
. Right click on the newly created filter and select Add > Existing Item...
, navigate to jade-engine\source
, select all files (Ctrl+A) and click Add
.
In Property Manager
(if you don't see this window go to View > Other Windows > Property Manager
) navigate to JadeEngineSample > Debug | x64
, right click and select Add Existing Property Sheet...
. Locate jade-engine\JadeEngineLocationSubmodule.props
and click Open
. Repeat the same process for jade-engine\JadeEngineDebug.props
.
In Property Manager
navigate to JadeEngineSample > Release | x64
and repeat the above process for jade-engine\JadeEngineLocationSubmodule.props
followed by jade-engine\adeEngineRelease.props
.
Switch Solution Platform
to x64 as Jade Engine is only intended to compile in x64 configuration.
Back in Solution Explorer
right click on Source Files
filter, select Add > New Item...
, name it main.cpp
and click Add
.
Here is a bare-bones example of a main.cpp
that initializes Jade Engine.
For more mature examples of main.cpp
see jade-engine\samples\JadeEngineSamples.sln
solution.
Build the project (Build > Build Solution
or F7) and run it (Debug > Start Debugging
or F5).


| Function | beautify |
Customize figure format. |
| Function | ecdfs_figure_caption |
Undocumented |
| Function | fix_styles |
a short hack to fix length of styles |
| Function | generateData |
Returns an array of results to be plotted. |
| Function | get_ecdfs_all_groups_caption |
Returns figure caption for ECDF plots aggregating over function groups. |
| Function | get_ecdfs_single_fcts_caption |
Returns figure caption for single function ECDF plots. |
| Function | get_ecdfs_single_functions_single_dim_caption |
Returns figure caption for single function ECDF plots showing the results of 2+ algorithms in a single dimension. |
| Function | legend_fontsize_scaler |
return a fontsize scaling factor depending on the number of entries in the legend. |
| Function | main |
From a DataSetList, returns figures showing the scaling: ERT/dim vs dim. |
| Function | plotLegend |
Display right-side legend. |
| Function | prepare_ecdfs_figure_caption |
Undocumented |
| Function | prepare_scaling_figure_caption |
Undocumented |
| Function | providecolorsforlatex |
Provides the dvipsnames colors in pure LaTeX. |
| Function | scaling_figure_caption |
Undocumented |
| Variable | fontsize |
Undocumented |
| Variable | legend |
Undocumented |
| Variable | legend_text_max_len |
Undocumented |
| Variable | refcolor |
Undocumented |
| Variable | show_algorithms |
Undocumented |
| Variable | show_significance |
Undocumented |
Customize figure format.
adding a legend, axis label, etc
| Parameters | |
| legend | Undocumented |
| rightlegend | Undocumented |
| bool legend | if True, display a box legend |
| bool rightlegend | if True, makes some space on the right for legend |
Returns an array of results to be plotted.
Oth column is ert, 1st is the success rate, 2nd the number of successes, 3rd the mean of the number of function evaluations, and 4th the median of number of function evaluations of successful runs or numpy.nan.
return a fontsize scaling factor depending on the number of entries in the legend.
Works currently well with fontsize 14, where a legend with up to ~30 entries will still fit into the figure.
From a DataSetList, returns figures showing the scaling: ERT/dim vs dim.
One function and one target per figure.
target can be a scalar, a list with one element or a pproc.TargetValues instance with one target.
sortedAlgs is a list of string-identifies (folder names)
Display right-side legend.
Sorted from smaller to larger y-coordinate values.


Easily create descriptive and comparative tables. It makes use and integrates directly with the tidyverse family of packages, and pipes. Tables are produced as data frames/lists of data frames for easy manipulation after creation, and ready to be saved as csv, or piped to DT::datatable() or pander::pander() to integrate into reports.
| Version: | 0.1.3 |
| Depends: | R (≥ 3.2.3) |
| Imports: | dplyr, purrr, DT, htmltools, pander |
| Suggests: | knitr, rmarkdown, survival |
| Published: | 2018-07-11 |
| Author: | Maxime Wack [aut, cre] |
| Maintainer: | Maxime Wack <maximewack at free.fr> |
| BugReports: | https://github.com/maximewack/desctable/issues |
| License: | GPL-3 |
| URL: | https://github.com/maximewack/desctable |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | desctable results |
| Reference manual: | desctable.pdf |
| Vignettes: |
desctable usage |
| Package source: | desctable_0.1.3.tar.gz |
| Windows binaries: | r-devel: desctable_0.1.3.zip, r-release: desctable_0.1.3.zip, r-oldrel: desctable_0.1.3.zip |
| OS X binaries: | r-release: desctable_0.1.3.tgz, r-oldrel: desctable_0.1.3.tgz |
| Old sources: | desctable archive |
| Reverse imports: | pubh |
Please use the canonical form https://CRAN.R-project.org/package=desctable to link to this page.


'Tron'
A retrospective movie review by Walter Frith
One of the few motion pictures to be filmed in Super Panavision 70 in the last 15 years is the Walt Disney Pictures presentaion of 'Tron'. Usually I am very hard on a film that ignores the academic responsibility it has to quality writng, directing and acting. Some films are exempt from this rule and this is one of them.
I decided to write about this film in particular because every age has its state of the art advancement in special effects. In my generation (and in my opinion) it's been '2001: A Space Odyssey' in 1968, 'Star Wars' in 1977 and 'Tron' in 1982. Of course in the 90's the film that's paved the way for computer visuals is 'Jurassic Park' but that's a story for another time. I am not comparing 'Tron' to '2001' and 'Star Wars' but what I am saying is that it has its place in recognizing important advancements movie audiences sometimes take for granted. It's a film that's become lost and that's a shame because it is worth a look for a whole new generation of movie fans.
I saw it on the big screen when I was younger and its colourized light show and stereo soundtrack blew me away.
Jeff Bridges plays a computer genius who has had some very pioneering ideas in his profession stolen from him and decides to tinker with the master computer storing his discoveries.  The illuminating style of 'Tron' will delight kids and adults will ask the age old question "How did they do that?" This is a Disney production worthy of any viewer because what makes it great in part is that unlike other computer films such as 'Wargames' and 'Sneakers', you don't have to know anything about computers to enjoy it.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
Sensor Fusion Library
0.4.0
Orientation sensing for Espressif (ESP32, ESP8266) processors
|
Implements output streaming for the control & status subsystem. Data is packaged up in format compatible with NXP Sensor Toolbox. More...
#include "sensor_fusion.h"
#include "board.h"
#include "build.h"
#include "control.h"
#include "fusion_testing.h"
Functions | |
| void | OutputBufAppendItem (uint8_t *pDest, uint16_t *pIndex, uint8_t *pSource, uint16_t iBytesToCopy) |
| Utility function used to place data in output buffer about to be transmitted via UART. | |
| void | OutputBufAppendZeros (uint8_t *pDest, uint16_t *pIndex, uint16_t numZeros) |
| void | ReadCommonParams (SV_ptr data, Quaternion *fq, int16_t *iPhi, int16_t *iThe, int16_t *iRho, int16_t iOmega[], uint16_t *isystick) |
| bool | Throttle () |
| void | CreateOutgoingPackets (SensorFusionGlobals *sfg) |
Implements output streaming for the control & status subsystem. Data is packaged up in format compatible with NXP Sensor Toolbox.
| void CreateOutgoingPackets | ( | SensorFusionGlobals * | sfg | ) |
Called once per fusion cycle to stream information required by the NXP Sensor Fusion Toolbox. Packet protocols are defined in the NXP Sensor Fusion for Kinetis Product Development Kit User Guide.


Yeah a couple times.

     It just happens.  I'm supposed to work in porn.

I'm like the oppositve of a pedophile. My mind works in mysterious ways.

Never.

Nope it's my brain's fault.  I'm used to it.  It's not a priority to me. I just imagine it. Repeatedly.
Alright well it's right around the corner, you'll love this glory hole.


The org.apache.avalon.excalibur.monitor
package contains interfaces and classes
for resource monitoring. The design is sufficiently modular to allow for different implementations of the
monitoring strategies, and resource types. A FileResource is included for your convenience.
In order to receive notification that a resource has been modified, you must implement the
java.beans.PropertyChangeListener
interface. You will be notified with a
java.beans.PropertyChangeEvent
where the property name is "last-modified".
Because the PropertyChangeEvent works with Objects, you must recast the Object returned
into a java.lang.Long
object. From there you can derive the previously modified
time as well as the current modified time.


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MapFunc type.
PartitionFunc type.
combine a list of of lists into one list.
compact removes any occurences of null or undefined in the list.
concat concatenates an element to an array without destructuring the element if itself is an array.
contains indicates whether an element exists in an array.
dedupe an array by filtering out elements that appear twice.
distribute breaks an array into an array of equally (approximate) sized smaller arrays.
empty indicates whether an array is empty or not.
flatMap allows a function to produce a combined set of arrays from a map operation over each member of a list.
head returns the item at index 0 of an array
make an array of elements of a given size using a function to provide each element.
The function receives the index number for each step.
map is a curried version of the Array#map method.
partition an array into two using a partitioning function.
The first array contains values that return true and the second false.
remove an element from an array returning a new copy with the element removed.
removeAt removes an element at the specified index returning a copy of the original array with the element removed.
tail returns the last item in an array
Generated using TypeDoc
GroupFunc type.


The tuple/reverse.h
header defines macros that reverse the elements in a tuple.
#include <chaos/preprocessor/tuple/reverse.h>
The CHAOS_PP_TUPLE_REVERSE
macro reverses the elements in a tuple of the specified size.
CHAOS_PP_TUPLE_REVERSE
(size, tuple)
The size of the tuple whose elements are to be reversed.
Valid values range from 0
to CHAOS_PP_LIMIT_TUPLE
.
The tuple whose elements are to be reversed.
This macro expands to a tuple containing the elements of tuple in reverse order.
CHAOS_PP_ARRAY_REVERSE
CHAOS_PP_REVERSE
CHAOS_PP_SEQ_REVERSE
CHAOS_PP_SEQ_REVERSE_DUPLEX
CHAOS_PP_TUPLE_REVERSE_ALT
#include<chaos/preprocessor/tuple/reverse.h>
CHAOS_PP_TUPLE_REVERSE
(3, (a, b, c)) // (c, b, a)
The CHAOS_PP_TUPLE_REVERSE_ID
macro indirectly expands to CHAOS_PP_TUPLE_REVERSE
.
CHAOS_PP_TUPLE_REVERSE_ID
()
This macro effectively allows CHAOS_PP_TUPLE_REVERSE
to pass through itself without becoming disabled.
The CHAOS_PP_TUPLE_REVERSE_
macro expands to a λ expression representing CHAOS_PP_TUPLE_REVERSE
.
CHAOS_PP_TUPLE_REVERSE_
This macro is a shorthand form of the following λ binding:
The CHAOS_PP_TUPLE_REVERSE
macro reverses the elements in its argument.
CHAOS_PP_TUPLE_REVERSE_ALT
(tuple)
The tuple whose elements are to be reversed.
This macro expands to a tuple containing the elements of tuple in reverse order.
The efficiency of the algorithm's use of the recursion backend can be described in terms of the number of recursion steps required to complete the algorithm.
The asymptotic upper and lower bounds are Θ, where n is the number of elements in tuple and tω is CHAOS_PP_LIMIT_TUPLE
.
This macro operates on the nil tuple representation used by the core tuple operations defined in <chaos/preprocessor/tuple/core.h>
.
Specifically, ()
is a one-element tuple, not a zero-element tuple.
This macro uses bypass semantics.
If bypass semantics are already in effect, CHAOS_PP_TUPLE_REVERSE_ALT_BYPASS
must be used instead.
CHAOS_PP_ARRAY_REVERSE
CHAOS_PP_REVERSE
CHAOS_PP_SEQ_REVERSE
CHAOS_PP_SEQ_REVERSE_DUPLEX
CHAOS_PP_TUPLE_REVERSE
The CHAOS_PP_TUPLE_REVERSE_ALT_ID
macro indirectly expands to CHAOS_PP_TUPLE_REVERSE_ALT
.
CHAOS_PP_TUPLE_REVERSE_ALT_ID
()
This macro effectively allows CHAOS_PP_TUPLE_REVERSE_ALT
to pass through itself without becoming disabled.
The CHAOS_PP_TUPLE_REVERSE_ALT_
macro expands to a λ expression representing CHAOS_PP_TUPLE_REVERSE_ALT
.
CHAOS_PP_TUPLE_REVERSE_ALT_
This macro is a shorthand form of the following λ binding:
The CHAOS_PP_TUPLE_REVERSE_ALT_BYPASS
macro behaves identically to CHAOS_PP_TUPLE_REVERSE_ALT
except that it is parametized by the bypass recursion state.
CHAOS_PP_TUPLE_REVERSE_ALT_BYPASS
(s, tuple)
The current bypass recursion state.
The tuple whose elements are to be reversed.
If bypass semantics are already in effect, this macro must be used instead of CHAOS_PP_TUPLE_REVERSE_ALT
.
The CHAOS_PP_TUPLE_REVERSE_ALT_BYPASS_ID
macro indirectly expands to CHAOS_PP_TUPLE_REVERSE_ALT_BYPASS
.
CHAOS_PP_TUPLE_REVERSE_ALT_BYPASS_ID
()
This macro effectively allows CHAOS_PP_TUPLE_REVERSE_ALT_BYPASS
to pass through itself without becoming disabled.
The CHAOS_PP_TUPLE_REVERSE_ALT_BYPASS_
macro expands to a λ expression representing CHAOS_PP_TUPLE_REVERSE_ALT_BYPASS
.
CHAOS_PP_TUPLE_REVERSE_ALT_BYPASS_
This macro is a shorthand form of the following λ binding:


editable-table Importing Data
The following import options work with both editable-table-display and editable-table modes.
editable-table-display
The Money Game: Player earnings by round..
| Round |
Player 1 |
Player 2 |
| Round 1 |
-100.00 |
10.00 |
| Round 2 |
1823.01 |
1211.80 |
| Round 3 |
1100.50 |
4873.99 |
| Round 4 |
3800.75 |
921.00 |
| Total |
$6624.26 |
$7016.79 |
editable-table
The Money Game: Player earnings by round..
| Round |
Player 1 |
Player 2 |
| Round 1 |
-100.00 |
10.00 |
| Round 2 |
1823.01 |
1211.80 |
| Round 3 |
1100.50 |
4873.99 |
| Round 4 |
3800.75 |
921.00 |
| Total |
$6624.26 |
$7016.79 |


We Provide The Best Food
At The Right Time
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Party Time
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Ronen Barzel
Pixar
This paper appears in issue Volume 2, Number 1.
Purchase this article from the akpeters.com web site.
Lighting is an essential component of visually rich cinematographic images. However, the common computer graphics light source models, such as a cone-shaped spotlight, are not versatile enough for cinematographic-quality lighting. In this paper we describe the controls and features of a light source model for lighting computer graphics films. The model is based on generalized light cones, emphasizing independent control over the shape and texture of lights and shadows. While inspired by techniques of real-world cinematography, it is tailored to the needs and capabilities of computer graphics. The model has been used successfully in production over the past few years, to light many short works and the movie Toy Story.
Figure 1. Cylinder and cube on the floor, torus in midair.
Figure 2. Same as Figure 1, with a conical key light.
Figure 3. Selection. Same as Figure 2, but the torus is unaffected by the key light.
Figure 4. Shape. A superellipse profile is swept into a pyramid, which may be truncated or sheared.
Figure 5. Rounded rectangle shape, as in Figure 4b.
Figure 6. A sheared barn door light, as in Figure 4d.
Figure 7. Same as Figure 5, but with soft edges (Figure 8).
Figure 8. Nested pyramids define the soft edges in Figure 7.
Figure 9. Same as Figure 2, but with a sharp cutoff.
Figure 10. Same as Figure 2, but with a gradual cuton.
Figure 11. Basic shadows.Same as Figure 2, but with shadows from the key light.
Figure 12. Shadow selection.Same as Figure 11, but the cube casts no shadow.
Figure 13. Cheated shadows.All light parameters are the same as in Figure 11, but the shadow directions have been cheated so that the torus slightly shadows the cylinder.
Figure 14. Shared shadows.Same as Figure 11, but the key light shares its shadows with the fill lights.
Figure 15. Faked shadow.Same as Figure 2, but with a blocker that casts a shadow.
Figure 16.
Figure 17. Projecting a matte image as a “cookie cutter” to get alternate light shapes (Figure 19).
Figure 18. Projecting a matte image to get simulated shadows, here for a dappled-leaf effect (Figure 19).
Figure 20. Projecting a color image (the well-known mandrill) to get a slide effect.
Figure 21. Intensity distribution across beam.
Figure 22. Intensity falloff with distance.
[July, 1998] Larry Gritz<EMAIL_ADDRESS>wrote a shader “uberlight” based on the outline in this paper. Larry and Ronen presented this at the Siggraph ’98 course “Advanced Renderman”.
[September, 1998] Tal Lancaster used Larry’s shader to roughly mimic the figures of this paper.
@article{Barzel97, author = "Ronen Barzel", title = "Lighting Controls for Computer Cinematography", journal = "journal of graphics, gpu, and game tools", volume = "2", number = "1", pages = "1-20", year = "1997", }


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This problem is described in project Euler, as problem no. 30, copied here verbatim:
Surprisingly there are only three numbers that can be written as the sum of fourth powers of their digits:
1634 = 14 + 64 + 34 + 44
8208 = 84 + 24 + 04 + 84
9474 = 94 + 44 + 74 + 44
As 1 = 14 is not a sum it is not included.
The sum of these numbers is 1634 + 8208 + 9474 = 19316.
Find the sum of all the numbers that can be written as the sum of fifth powers of their digits.
We set the power to raise to be 5, as per the problem's definition.
Brute force search should be enough for this problem, but we need to set the upper bound for that. How do we find it?
Well, 95 = Math.pow(9,power)
, which is a 5-digit number; i.e. the solution will have at least 5 numbers.
This brings us to 5*95 = 5 * Math.pow(9,power)
, which is a 6 digit number.
Hence, we come to 6 * 95 = 6 * Math.pow(9,power)
, and rounding up a bit will leave us at 355000.
var power = 5
var upperBound = 355000;
We now pre-compute the 5th power of all the digits, so we can reuse that quickly in our solution:
var digitsPowered = [];
for (i = 0; i < 10; i++)
digitsPowered.push(Math.pow(i,power))
We'll also define a small helper function for summarizing an array of numbers:
var sum = function(arr) { return arr.reduce(function(pv,cv) { return pv+cv},0); };
var sumPowerDigits = function(num)
{
return sum(num.toString()
.split("")
.map(function(d) {
return digitsPowered[parseInt(d)];
}));
};
var isSumOfDigitsPowered = function(num) { return num == sumPowerDigits(num); }
var validValues = [];
for (i = 10; i < upperBound; i++)
if (isSumOfDigitsPowered(i))
validValues.push(i);
var result = sum(validValues);
And this results in : result