 You want to reach out and grab those fleeting moments and pull them back, but you can't. They're gone forever.
Let's say, for example, you make the mistake of going to see "Universal Solider: The Return," Jean-Claude Van Damme's latest feeble attempt to resurrect his career. In addition to watching a thoroughly lousy movie, you'll also be awarded the chance to lose an hour and a half of your life you might otherwise spend on considerably more pleasant endeavors, such as having your feet scraped by a podiatrist's scapel, or taking a leisurely tour of a local toxic waste dump.
Van Damme reportedly thinks this squalid sequel to 1992's "Universal Soldier" (itself only a modest box office success) is going to put him on the comeback trail. He's leading himself down the primrose path.
Misdirected by Mic Rodgers, "Return" manages to take a good many sure-fire ingredients and combine them into an almost unwatchable fiasco. Speaking of unwatchable, Van Damme, who's gotten more attention lately for his seamy personal life than for his screen appearances, looks prematurely aged and unsteady throughout the movie; obviously, those recent scandals have taken a toll. His dialogue sounds even more garbled than usual: As he's trying to evacuate a building under attack, he reminds someone "diss ees nut uh kiss-miss puh-rad," and it might take you several minutes to decipher what he's actually trying to say.
Then again, most of the lines in "Return" are so ridiculous you'll wish you couldn't understand them. The most absurd go to intrepid TV reporter Erin Young (the uncharismatic Heidi Schanz), who tags along with deathless tough guy Luc Deveraux (Van Damme) to cover what happens when a supercomputer begins giving orders to the Universal Soldiers, the elite secret army of recycled fighters of which Deveraux was once a member.
How dedicated is Erin to her work? So dedicated she assures Deveraux "I'm not getting killed until I get my story in." So dedicated she stands up to a bossy general who tries to shoo her away by reminding him "you can't just throw the media around like we're cattle!". Yeah, take that, you military fascists!
The appalling script might be forgivable if the movie had any creative action sequences or anything original to offer. But aside from a bewildering scene in which Deveraux and Erin have to infiltrate a strip joint to use the establishment's computer (!), fresh ideas are hard to come by in "Return" and the fight choreography is laughably bad. The big showdown between Deveraux and his nemesis S.E.T.H. (Michael Jai White, of "Spawn") is confusingly photographed and surprisingly unexciting, especially given the lengthy build-up to it, and having a musclebound type make wisecracks after each brush with danger -- for example, chuckling "I'm just warming up" when he's set on fire -- was a whole lot funnier 15 years ago in "The Terminator."
At least "Return" gets the soundtrack it deserves as each brawl or chase is accompanied by anonymous heavy metal numbers, most of which sound like somebody's little brother trying out his imitation of Eddie Van Halen.
 It's almost enough to make you want to cry, "Hey! We're moviegoers! You can't just throw us around like we're cattle!". James Sanford
The review above was posted to the
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Slim vs Legacy Model
ObservationID:
or upload file:
Lat:
Lng:
HTML
JSON
With Geo
Original
Original
Aggregated
Geo affects score
Geo does not affect score
Submit


{% djextends "base/full_base.django.html" %} {% block extra_css %} {% endblock %} {% block content %}
Click the input to set the timestamp after which no drawings will be shown in the app.
To disable this, so that all drawings are visible as soon as they are posted, click Clear and Submit.
Timezone is GMT.
{% endblock %} {% block extra_javascript %} {% endblock %}


As you enter the room, you can see a stream of water coming from a grate from one side of the room which flows to the other side of the room into another grate.
Taking a closer look into the stream of water, you can see something shimmer. It seems to be the crypt_key.
{{ message }}


NIXON A film review by Chad Polenz Copyright 1997 Chad Polenz
***1/2 (out of 4 = very good) 1995, R, 191 minutes [3 hours, 11 minutes] [drama] starring: Anthony Hopkins (Richard Nixon), Joan Allen (Pat Nixon), Paul Sorvino (Henry Kissinger), James Woods (Bob Holland), David Hyde-Pierce (John Dean), produced by Clayton Townsend, Oliver Stone, Andrew G. Vajna, written by Oliver Stone, Stephen J. Rivele, Christopher Wilkinson, directed by Oliver Stone.
"Nixon" is another epic film by Oliver Stone with a bit of a split personality. At times it's a touching drama of a man who had the world in his hand and still wasn't happy. And at other times it's a commercial film of espionage, diplomacy, and politics. The final outcome is quite moving at times, but is held back due to strange storytelling.
First of all, special mention must be made to Anthony Hopkins who delivers an outstanding performance as Richard Nixon. He is able to take a complicated story and simplify it down to one man's struggle for his own happiness.
Nixon came from a blue collar family in California, and there are many flashbacks to his childhood to give some idea of what made Nixon who he is. Although his family suffered from tuberculosis, his parents were hard working, God-fearing people who established tough morals for him. Nothing he did seemed to impress them that much, and after his father died he didn't seem to realize that all the work in the world cannot bring someone back. In his adult life, especially as president, he seems to be suffering from a terrible case of Oedipus Complex and doesn't realize it.
 Stone is usually able to present moods and themes in a clear manner, but it doesn't work as well here. When Nixon and his associates debate what to do over possible communists, it seems more like a commercial adventure movie of sorts, involving lots of conspiracies and strategies (a la "Clear And Present Danger").
The first two acts seemed interesting as they were pretty much told in a straightforward manner. However, the third act turns on a dime and becomes complicated and confusing as it dives into the Watergate scandal. I didn't know much the before seeing this, and by the end of this film I was just as confused about it. Still, the steps taken are entertaining and of high quality. The only problem is its difficult to tell whether the theme is Nixon as a person, or Nixon's personality as it effected the presidency.
Maybe there's just a little too much Nixon to "Nixon," by the end I was all Nixoned-out. It's like two films in one: first of his political career and downfall, and a detailed investigation into the Watergate scandal. Perhaps its' a little too epic, but who said being the president was easy?
please visit Chad'z Movie Page @ http://members.aol.com/ChadPolenz
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Repository 1
Repository 2
Repository 3
Repository 4
Call for Proposal 1
Call for Proposal 2
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Call for Proposal 4
Proposal 1
Proposal 2
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Proposal 4


Gateway
BOT
22-Sep-19 08:37 AM
[dscrd-hush] <Privatoshi²> @dukeleto u ready?
[dscrd-hush] <dukeleto> already?
[dscrd-hush] <dukeleto> android background?
[dscrd-hush] <dukeleto> looks dope
[dscrd-hush] <Privatoshi²> Why not
[dscrd-hush] <Privatoshi²> It fits perfect on the phone
[dscrd-hush] <dukeleto> I am trying to make a Linux debian release of hush and :SD: , gosh why aren't things easier?
[dscrd-hush] <Privatoshi²> Debian?
[dscrd-hush] <dukeleto> "linux binary"
[dscrd-hush] <Privatoshi²> Not the easiest
[dscrd-hush] <dukeleto> generating binaries for people pretty much always sucks
[dscrd-hush] <Privatoshi²> Why not Ubuntu, mint, fedora, Lubuntu
[dscrd-hush] <dukeleto> i have a debian branch going
[dscrd-hush] <Privatoshi²> Haha
[dscrd-hush] <dukeleto> @Privatoshi² ubuntu, mint and lubuntu are all "debian"
[dscrd-hush] <dukeleto> fedora is not
[dscrd-hush] <denio> dont forget tails :troll:
[dscrd-hush] <dukeleto> TAILS is debian
[dscrd-hush] <Privatoshi²> I'm asking @gilardh to help with the fdroid repo
[dscrd-hush] <dukeleto> we need these debs for tails too
[dscrd-hush] <dukeleto> @Privatoshi² awesome
[dscrd-hush] <Privatoshi²> Get it looking nice like Guardian Project
[dscrd-hush] <Privatoshi²> Tor
[dscrd-hush] <dukeleto> we need hush.deb and silentdragon.deb for so many reasons
[dscrd-hush] <dukeleto> @Privatoshi² yes, sounds awesome!
[dscrd-hush] <Privatoshi²> We can put those in our repo
[dscrd-hush] <Privatoshi²> Official releases
A desktop full node GUI wallet for HUSH. Contribute to MyHush/SilentDragon development by creating an account on GitHub.
[dscrd-hush] <dukeleto> a github release, not actually in git source code, but close
[dscrd-hush] <dukeleto> we have Mac + windows binaries
[dscrd-hush] <dukeleto> we need linux, some people are requesting it
[dscrd-hush] <dukeleto> i always compile from source, so i never use them on linux. but they are necessary
[dscrd-hush] <dukeleto> that means me fixing 29 scripts in our git repo
[dscrd-hush] <dukeleto> then generating a release
[dscrd-hush] <dukeleto> i am 19 levels into that hell
[dscrd-hush] <Privatoshi²> We need to make sure that SD Android is keeping ,cellular network always active
(edited)
[dscrd-hush] <dukeleto> @Privatoshi² no we don't Why do you say that?
[dscrd-hush] <Privatoshi²> Lol
[dscrd-hush] <dukeleto> Czar of Android, why cellular network always active ?
[dscrd-hush] <Privatoshi²> Make sure it doesn't disconnect
[dscrd-hush] <dukeleto> what about wifi?
[dscrd-hush] <Privatoshi²> We need it up and connected
[dscrd-hush] <Privatoshi²> WiFi yeah
[dscrd-hush] <Privatoshi²> That works
[dscrd-hush] <Privatoshi²> One or other
[dscrd-hush] <dukeleto> interwebs of some kind
[dscrd-hush] <dukeleto> it's not a full nor light node, tho. it doesn't need constant internet, fyi
[dscrd-hush] <dukeleto> it does a ping every 4 minutes
[dscrd-hush] <Privatoshi²> Have we ran Wireshark on this to see if anything goes through?
[dscrd-hush] <dukeleto> to your desktop wallet as a keep-a-live, and updates fiat prices and transactions
[dscrd-hush] <dukeleto> nobody has run wireshark. But i did read every line of code in the app
[dscrd-hush] <Privatoshi²> If any other apps are getting anything
[dscrd-hush] <dukeleto> @Privatoshi² it's all TLS/SSL
[dscrd-hush] <dukeleto> encrypted blobs
[dscrd-hush] <Privatoshi²> Sweet
[dscrd-hush] <dukeleto> people can record ciphertext of TLS sessions, that is about it
[dscrd-hush] <Privatoshi²> 80/443 stuff
[dscrd-hush] <dukeleto> IP info is leaked
[dscrd-hush] <dukeleto> but that is about it. Wormholes now, that is very different
[dscrd-hush] <dukeleto> wormholes can do bad things if they are evil, but they are an optional convenience
[dscrd-hush] <Privatoshi²> They have mobile wireshark
[dscrd-hush] <dukeleto> another layer is we need to lock down the android app, give it less permissions to do transactions
[dscrd-hush] <Privatoshi²> Oh yeah
[dscrd-hush] <Privatoshi²> It needs limited permissions
[dscrd-hush] <dukeleto> i.e. we need a setting like "only allow android app to send transactions less than X amount" and all that jazz
[dscrd-hush] <dukeleto> it doesn't ask for android permissions
[dscrd-hush] <Privatoshi²> That pdf app in the channel
[dscrd-hush] <dukeleto> i am talking about wallet permissions
[dscrd-hush] <Privatoshi²> It is permissionless
[dscrd-hush] <Privatoshi²> Ahh I see
[dscrd-hush] <dukeleto> our android app asks for no permissions, until the QR reader part asks you if it can take a pic
[dscrd-hush] <dukeleto> that's it
[dscrd-hush] <Privatoshi²> But that would make it stand out
[dscrd-hush] <Privatoshi²> Txs less than certain amount
[dscrd-hush] <Privatoshi²> Maybe if you told it 30 HUSH , and it splits it up randomly
[dscrd-hush] <Privatoshi²> 17 & 13 one time
[dscrd-hush] <Privatoshi²> Bc if u analyzed the txs u would see like, txs under 50, SD
[dscrd-hush] <denio> maybe if amount is over x, then ask for pin code?
[dscrd-hush] <dukeleto> @denio i like that feature, useful
[dscrd-hush] <dukeleto> but, I am trying to protect the SD full node wallet from a malicious Android phone with SDA on it
[dscrd-hush] <dukeleto> we need some kind of PIN feature
[dscrd-hush] <dukeleto> many features like that
[dscrd-hush] <Privatoshi²> Can u explain that to me?
[dscrd-hush] <dukeleto> @Privatoshi² sure
[dscrd-hush] <dukeleto> I think about worst cases a lot
[dscrd-hush] <dukeleto> Such as "what if this metaverse thing can de-anon most privacy coin?" lol
[dscrd-hush] <dukeleto> What if your phone gets malware, after you install SDA?
[dscrd-hush] <dukeleto> and that malware says, hey, I can talk to a full node wallet!
[dscrd-hush] <dukeleto> SD needs to protect itself as best it can
[dscrd-hush] <dukeleto> the current codebase, SD and SDA trust each other too much. There is no way to say "make this android phone a watch-only wallet" or "only allow this android to spend up to 100 HUSH per day"
[dscrd-hush] <dukeleto> stuff like that
[dscrd-hush] <dukeleto> the only option is "give full control"


Author<EMAIL_ADDRESS>Subject: Review: Hannibal (2001) Approved<EMAIL_ADDRESS>Newsgroups: rec.arts.movies.reviews Organization: None X-Questions-to<EMAIL_ADDRESS>X-Submissions-to<EMAIL_ADDRESS>Followup-To: rec.arts.movies.current-films Summary: r.a.m.r. #28094 Keywords: author=polenz
Hannibal a film review by Chad Polenz
WHAT IT'S ABOUT:
Anthony Hopkins reprises his Oscar-winning role as Hannibal "The Cannibal" Lector in this sequel to "Silence of The Lambs" (which itself was a sequel to 1986's "Manhunter"). This time Hannibal is living free as an art historian in Italy while back in the U.S. one of his former patients and his sole-surviving victim is offering a large bounty for the capture of Hannibal. Julianne Moore plays FBI Special Agent Clarice Starling who has become extremely hard-edged and unemotional and follows the case while at the same time trying not to become a patsy to some of her superiors.
WHAT'S GOOD ABOUT IT:
The film has a strong first half setting up all the details of the complex story and interdependent plots and subplots. With four major characters with their own motivations and conflicts there's a lot to balance and director Ridley Scott manages to juggle the complicated screenplay rather well.... at first.
Anthony Hopkins is again superb as the frightening psychopath, totally overshadowing and upstaging everything and everyone else.
WHAT'S NOT SO GOOD ABOUT IT:
Moore is waaaaaaay too stiff in her portrayal of Starling, who is so rigid she makes Dana Scully look like Krusty the Clown. And what's with the accent? It's a shame Jodie Foster turned down this role, she could have held her own, Moore is at the mercy of poorly-written dialogue and little characterization.
The story drops off sharply after the midway point so what was at first intense and intriguing becomes cliche and confusing. Having Hannibal on the loose is a good way to induce suspense, but he's actually too likable to be as menacing as he could and should be. In fact, throughout the last act when the tables turn he's practically the hero! The victim who's out to get him is just a bit too cliche to be taken seriously.
And the biggest flaw is this movie is just disgusting! The victim with no face is freaky, but the scene showing how he lost his face is pretty noxious. The notion of having man-eating boars as your killing device is pretty creepy and a bit unbelievable too (the second time this year this technique has been used - "Snatch" made it work a little better). The scene at the end will certainly go down in film history as one of the grossest scenes ever in a mainstream film (it involves amateur brain surgery).
OVERALL CRITIQUE:
As a thriller, "Hannibal" gets a passing grade, but I think this might actually be a horror movie. What made "Silence of the Lambs" so great was its balance of detective work and the psychological fear Hannibal Lector induced simply by looking at you and the fact he was incarcerated and could escape. Now that he's free he's almost rehabilitated himself until the bounty hunters come after him. It's quite clear what's going to happen to said hunters.
Bringing the story back to a Starling versus Lector conflict probably would have helped, throwing in this third storyline of the victim out for revenge is an interesting storyline but the screenplay doesn't make it work. I mean, how many times has the character of an eccentric rich guy been used before? I'd compared him to Mr. Burns on "The Simpsons," and could HE really frighten you?
Another draft of the screenplay and tighter direction would have made this a great movie, this is too mediocre for its own good.
RATING: **1/2 (out of 4 = ok/average)
The review above was posted to the
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review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Emma Watson Nudes
Home
Bonnie Wright Nudes
Here's a leaked video of Emma Watson clearly stripping naked, then sticking a dildo inside herself.


Introduction
Purpose
This document is intended for software architects, designers, and developers, and should provide the necessary input during the design, implementation and maintenance of the XCDL framework.
Scope
This document refers to the XCDL configuration definition language, the XCDL framework and the associated build process.
The main focus of XCDL is to support multi-variant cross-building embedded system images.
By multi-variant it should be understood:
- multiple processor architectures (like ARM Cortex-M), with multiple sub-architectures (like M3, M4, M0), multiple manufacturer families (like STM32F1, STM32F4), multiple sub-families (like STM32F10x Connectivity Line) and multiple devices (like ST STM32F107VG)
- as an extension to architectures, synthetic architectures, like POSIX, should be supported
- multiple hardware platforms (boards, board revisions)
- multiple synthetic run platforms (like OS X, GNU/Linux)
- multiple toolchains (like GCC, LLVM clang)
- multiple build platforms (like OS X, GNU/Linux, Windows)
The XCDL framework will include several tools to:
- generate the artefacts defined by various build configurations
- manage the specific metadata
The toolchains and other general purpose tools used by XCDL during the build process are not considered part of the XCDL framework.
Definitions and acronyms
- CDL - the Configuration Definition Language, as the configuration mechanism used by eCos
- XCDL - the eXtensible Configuration Definition Language and framework, inspired by CDL
- XCDL software component - a set of source files that perform a given function, standalone or depending on other components, together with some metadata
- XCDL component metadata - additional informations added to software components to describe dependencies, requirements and constraints
- XCDL configuration tools - tools running on development machines to create and manage XCDL configurations and component metadata
- XCDL configurations - specific metadata definitions, that describe the requirements of an application, like which components are used, the values for preprocessor definitions, toolchain selection, build details, etc
- XCDL build configurations - the result of processing an XCDL configuration, usually a build folder with associated build related files (like GNU Make files); when IDEs (like Eclipse) are used, it translates to an IDE build configuration
- XCDL requirements - direct requirements, generally components that are mandatory for the build to succeed, like base classes
- XCDL constraints - in general hardware dependencies, like the presence of a certain peripheral, but dependencies to software options can also be used
References
- eCos - The embedded configurable operating system by Cygnus Solutions (Wikipedia)
- Manual: The eCos Component Writer’s Guide, by Bart Veer and John Dallaway, published in 2001, available from eCos Documentation.
- Book: Embedded software development with eCos, by Anthony J. Massa, published in 2003 at Prentice Hall, available from Amazon
- Book: Software Build Systems: Principles and Experience, by Peter Smith, published in 2011 at Addison Wesley, available from Amazon
- IEEE Std 830-1998: IEEE Recommended Practice for Software Requirements Specifications, published in 1998
Overview
This document is based on IEEE Std 830-1998 recommendations, but may not follow them by the letter.
Overall description
Product perspective
Credits
The XCDL definition language is functionally inspired by eCos CDL, but has a different syntax and supports a slightly different functionality. The first version was based on Python definitions and served as an excellent prototyping platform. The final version will be XML based, and will be integrated in Eclipse.
The package management features were inspired by CMSIS Pack, and the implementation should be able to handle both CMSIS and XCDL packs.
Goals
The goal is to integrate XCDL and CMSIS packs in GNU ARM Eclipse plug-ins.
Steps
The initial versions of the XCDL framework was fully written in Python and runs on OS X and GNU/Linux.
The initial version of the Eclipse plug-in implemented the CMSIS Pack v1.2 Pack Installer functionality.
The first priority is to extend the Eclipse plug-in to:
- add a wizard to create new projects, based on existing CMSIS Pack definitions
- add support to manage the CMSIS Real Time Environment, i.e. change the referred components at any time during the lifetime of the project
The second priority is to add XCDL support to the Eclipse plug-in.
The implementation will be mainly in Java, for integration into Eclipse and possibly into Maven. If command line tools will be required, they will be written in Python.
All configuration operations shall be available from command line environments. Additional graphical versions of the tools, running standalone or integrated in Eclipse, are considered for future versions of the framework.
The build process based on the build configurations generated shall be able to run from unattended scripts, to support continuous integration.
Product functions
The XCDL definitions should be able to describe the dependencies between various software components in order to:
- minimize the number of source files processed during the build
- generate a consistent set of preprocessor definitions
- assist XCDL tools in creating and managing configurations
User characteristics
There are several roles for XCDL users:
- application software developer, who contributes application code to a given project
- application project manager, who creates and manages application configurations
- enterprise component developers, who create and manage private XCDL components (the equivalent of enterprise libraries) to be used in multiple applications
- open source component developers, who create and manage public XCDL component repositories, like µOS++ III.
Constraints
The entire XCDL framework should be portable and run on Windows, OS X, and GNU/Linux.
Assumptions and dependencies
This second version of the SRS is based on the experience of implementing the CMSIS Pack as an Eclipse plug-in, and is intended to support the development of the µOS++ III and the replacement of the C/C++ templates from the GNU ARM Eclipse plug-ins.
The first version of the SRS was based on the initial experience with the first Python prototype version, and was intended to support the development of µOS++ Second Edition.
As implementation will progress, it is possible that new features will be considered.
Apportioning of requirements
Integration of configuration tools and of generated build configurations with IDEs like Eclipse will be considered in this version of the XCDL framework.
Possible Maven tasks to create repositories will be considered for the next versions.
Specific requirements
External interface requirements
Q: How does the software interact with people, the system’s hardware, other hardware, and other software?
The XCDL framework does not directly interact with system hardware, or with other hardware.
It does interact with people, via the Eclipse UI or via the command line interface.
It also interacts with development tools, i.e. generates files to be used by GNU Make.
Future versions might also interact with:
- Maven
Interactions with the application developer(s)
During application development, the most often performed operation by the application developer is the build process.
The input is:
- the XCDL configuration
The output is:
- the final application image, usually a binary file.
Interactions with the application project manager
The next interaction with people is the creation of the XCDL configurations.
The input is:
- one or several enterprise component repositories
- one or several open source component repositories
- the user selection.
Using the XCDL configuration tool, the project manager selects:
- the board where the application is intended to run
- one or more configuration templates referring to the components needed by the application (like minimal, network, usb, etc)
- the toolchain to be used
The project manager then:
- enables/disables various components
- sets different values to various options, like number of threads, stack sizes, etc
The output of this process is:
- the XCDL configuration.
The XCDL configuration can be later edited, either manually with a text editor, or with the XCDL configuration tools.
Interaction with the component developers
The component developers, who create and manage XCDL components (the equivalent of libraries), need to create, in addition to the usual source files, some XCDL component metadata to describe dependencies, requirements and constraints.
There can be enterprise or open source component repositories.
The XCDL component metadata can be edited either with a text editor, or with the XCDL configuration tools.
Functional requirements
Q: What is the software supposed to do?
The next version of the Eclipse plug-in should add a wizard, to allow the creation of new C/C++ projects based on the definitions found in CMSIS packages and an editor page to change various settings related to components.
The XCDL metadata trees
By default, the metadata associated to various software components shall follow the same hierarchy as the folders where the components are stored. Custom hierarchies should be possible, by defining explicit parent nodes.
The tree nodes are XCDL objects, each with specific properties:
- package
- component
- option
- interface
- configuration
Nodes can have distinct status attributes:
- isLoaded
- isActive
- isEnabled
- isConfigurable
Since multiple boards can be supported by an XCDL component repository, it makes no sense to have all existing boards in use during the configuration process, but only the board required for the application. Loading a package automatically loads all parent packages, recursively. Packages not loaded are not presented in the XCDL configuration tools.
Components may have constraints, for example a certain driver may be optimised to use the DMA, but only if the peripheral supports DMA. Common constraints are related to hardware, but software constraints can be defined too. The active/inactive state is automatically computed, and a component is active if and only if all of its constraints are satisfied.
During the configuration process the user may select which components to include in the build and which components are not needed, by manually enabling/disabling components. Disabling a component automatically disables all children components. Components may have requirements, so enabling a component may automatically trigger enabling other components, recursively.
In addition to dependencies definitions, the XCDL metadata should provide some grouping definitions, to assist the XCDL tools in providing meaningful suggestions for major selections, for example when creating a new configuration the list of available boards should be presented.
Performance requirements
Q: What is the speed, availability, response time, recovery time of various software functions, etc.?
Considering that the XCDL tools will usually run on development machines, which have more than average resources (RAM and CPU), the tools performances shall not be an issue.
Design constraints
Q: Are there any required standards in effect, implementation language, policies for database integrity, resource limits, operating environment(s) etc.?
The Eclipse plug-in should run on Eclipse Kepler or later.
The XCDL metadata should be stored as XML in standard text files, editable with common text editors.
Software system attributes
Q: What are the portability, correctness, maintainability, security, etc. considerations?
Being written in Java and Python, the XCDL framework is, at least theoretically, portable.
Other requirements
Tip: Should not describe any design or implementation details.
- the XCDL framework shall not be specific to a revision control system, svn/git/hg/etc shall be accepted
- the build configs may run on identical or different hardware (different boards, different processors, different amounts of ram/flash, etc); an example of such a config was used for the Metrilog SDI-12 sensors, where the Debug config used a larger AVR than the Release.
- shall allow multiple toolchains
- shall be C/C++ centric and shall handle C/C++ dependencies automatically (obviously)
- shall provide support for testing (continuous integration)
- shall provide support for custom build steps, using external tools (for example for adding a binary checksum, custom metadata, etc)
Future versions:
- should provide as much help as possible to specific steps like flash programming, debug, profiling
- might provide support for documentation generating tools (Doxygen)


A classic 90s style horror-themed action-adventure game set in a 1920s-inspired fantasy universe. You play as an Elite Royal Agent named Alisa who, while chasing a wanted criminal, ends up in an old victorian mansion. You'll have to find a way out while being haunted by mechanized creatures. Can you survive the Dollhouse?


| Modifier and Type | Field and Description |
|---|---|
protected GameState |
BoardPanel.state
The GameState object representing the shogi board.
|
| Modifier and Type | Method and Description |
|---|---|
protected GameState |
Piece.move(GameState state,
int x,
int y)
Moves the piece, and captures any pieces at the target tile.
|
| Modifier and Type | Method and Description |
|---|---|
boolean[][] |
Piece.generateDrops(GameState state)
Generates all possible drops for this piece.
|
boolean[][] |
Piece.generateMoves(GameState state)
Generates all possible moves for this piece.
|
protected boolean |
Piece.isUncheckedNonDropMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken by this Piece without verifying for check.
|
protected boolean |
King.isUncheckedNonDropMove(GameState state,
int x,
int y)
Checks whether this King can move to a given location,
without verifying for check.
|
protected boolean |
Piece.isValidDrop(GameState state,
int x,
int y)
Returns whether a drop can be undertaken by this Piece.
|
protected boolean |
Pawn.isValidDrop(GameState state,
int x,
int y)
Returns whether a drop can be undertaken by this Pawn.
|
protected boolean |
Lance.isValidDrop(GameState state,
int x,
int y)
Returns whether a drop can be undertaken by this Lance.
|
protected boolean |
Knight.isValidDrop(GameState state,
int x,
int y)
Returns whether a drop can be undertaken by this Knight.
|
protected boolean |
Piece.isValidMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken,
where move is either a move or a drop.
|
protected abstract boolean |
UnpromotablePiece.isValidNonDropMove(GameState state,
int x,
int y) |
protected boolean |
SilverGeneral.isValidNonDropMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken by this SilverGeneral.
|
protected boolean |
Rook.isValidNonDropMove(GameState state,
int x,
int y)
Checks whether this Rook can move to a given location.
|
protected boolean |
PromotedSilverGeneral.isValidNonDropMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken by this PromotedSilverGeneral.
|
protected boolean |
PromotedRook.isValidNonDropMove(GameState state,
int x,
int y)
Checks whether this PromotedRook can move to a given location.
|
protected boolean |
PromotedPawn.isValidNonDropMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken by this PromotedPawn.
|
protected boolean |
PromotedLance.isValidNonDropMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken by this PromotedLance.
|
protected boolean |
PromotedKnight.isValidNonDropMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken by this PromotedKnight.
|
protected boolean |
PromotedBishop.isValidNonDropMove(GameState state,
int x,
int y)
Checks whether this PromotedBishop can move to a given location.
|
protected abstract boolean |
PromotablePiece.isValidNonDropMove(GameState state,
int x,
int y) |
protected abstract boolean |
Piece.isValidNonDropMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken by this Piece.
|
protected boolean |
Pawn.isValidNonDropMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken by this Pawn.
|
protected boolean |
Lance.isValidNonDropMove(GameState state,
int x,
int y)
Checks whether this Lance can move to a given location.
|
protected boolean |
Knight.isValidNonDropMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken by this Knight.
|
protected boolean |
King.isValidNonDropMove(GameState state,
int x,
int y)
Checks whether this King can move to a given location.
|
protected boolean |
GoldGeneral.isValidNonDropMove(GameState state,
int x,
int y)
Returns whether a move can be undertaken by this GoldGeneral.
|
protected boolean |
EmptyPiece.isValidNonDropMove(GameState state,
int x,
int y)
Returns whether or not this EmptyPiece can move to a given tile.
|
protected boolean |
Bishop.isValidNonDropMove(GameState state,
int x,
int y)
Checks whether this Bishop can move to a given location.
|
protected GameState |
Piece.move(GameState state,
int x,
int y)
Moves the piece, and captures any pieces at the target tile.
|
protected boolean |
Piece.mustPromoteIfMoved(GameState state,
int x,
int y)
Returns whether this piece must promote
after it moved into the given target tile.
|
protected boolean |
Pawn.mustPromoteIfMoved(GameState state,
int x,
int y) |
protected boolean |
Lance.mustPromoteIfMoved(GameState state,
int x,
int y) |
protected boolean |
Knight.mustPromoteIfMoved(GameState state,
int x,
int y) |
| Constructor and Description |
|---|
Move(GameState state,
Piece piece,
Tile to)
Constructs a new Move.
|
Move(GameState state,
Piece piece,
Tile from,
Tile to)
Constructs a new move.
|


I'm a 15 year old kid that loves to bring cool UI and ideas to life with code. I've been coding for about 4 years and started in 2018 when I was 11 years old. I things that I love to do is skateboarding, anime, and play osu.
View ResumeThis is a simple project for me to show off my work and skills. The template is designed by Jacobo Martínez. The way that Jacobo Martínez coded the project it didn't work with github pages. So I had to start over from the beginning and recoded some of the html and all of the CSS. The technologies I used to make this project was html, css, and Javascript.
Weather Control is a simple website that I made using react.js to show the current weather. The weather api that I'm using for this project is Open Weather API.
Contact Me Here
Email


{% extends "layout.html" %} {% block title %} Advice by Language {% endblock %} {% block main %}
Choose a language to see posts:


@(user: models.users.User, products: List[models.Product], users: List[models.users.User], env: play.api.Environment)
@*
* Call the `main` template with two arguments. The first
* argument is a `String` with the title of the page, the second
* argument is an `Html` object containing the body of the page.
*@
@adminmain("home", user) {


Beta This is a test version of the layout of this page. Take the survey to help us improve it
Guidance
Types of apprenticeships that you can apply for in the bus and coach engineering and maintenance sector.
Bus and coach engineering and maintenance (BACEM) staff can do anything from routine maintenance on buses to more technically advanced jobs, like working out where a particular electrical fault has occurred on a bus and repairing it.
Apprentices will have the choice of focusing on:
These 4 pathways involve some different training and require different skills, but whatever you end up doing it will be a vital role that will help to keep the transport network running.
There are 2 types of apprenticeships in this sector.
You could train in roles like:
You could train in roles like:
You can become an apprentice in England if you’re:


Posts
John Drake in nervada hotspot
Great design concepts by John Smith and his crew! Totally owned the WCG!, Best of luck for your future endeavours,
Special thanks for Jane smith for her motivation ;)
Infections
John Drake in nervada hotspot
Great design concepts by John Smith and his crew! Totally owned the WCG!, Best of luck for your future endeavours,
Special thanks for Jane smith for her motivation ;)


Search the DPLA for a term or terms and view the metadata associated with your search. The metadata is shown as a bar chart, scatter plot and treemap.
The first chart shows the total number of items split out by metadata type. The second graph shows the distribution of your search term(s). Note: it uses a square root scale to better show outliers with the bulk of the returned values. Hover over a bar or circle to see the value returned. The final graph is a treemap which shows the metadata terms returned. Click the graph to expand a section. Once expanded you can click a term's box to search for it. Click outside the treemap to close the section.
The available metadata fields are: country, format, language, provider, state and subject. Metadata fields are based on which fields are facetable from the provider to reduce querying time.


- New: IGDB API key is now required for metadata download feature (configurable in Settings->Advanced)
- New: Database upgrade rollback to prevent corrupting library when upgrading to new version
- Fix: Modern theme fixes
- Fix: Spelling errors in English localization


Example Header Content
This div's width is styled using twelve columns. A web page using grid.css is divided into a maximum of 12 columns. All the columns styled divs sit within row styled divs. All row and columns divs sit inside a top level container div. The container has auto left and right margins to center the web page contents in the browser window. The container has a maximum width of 1200 pixels.
This is the test web page for the Grid Cascading Style Sheet (CSS) named grid.css, see the article Grid CSS Old Skool.
Example Main Content
Hello World! This text is in a normal paragraph, using the p html tag.
This div's width is styled using eight columns. On some of these divs a blue border has been added (not part of the Grid CSS), to allow you to see the column layouts.
This div and the next div are being used as an example of a main content area with a sidebar. Their four and eight columns styles add up to the maximum of twelve (8+4=12). Both the eight and the four columns divs sit within a row div.
Example Sidebar Content
This sidebar div has a four columns style.
Columns styled divs in the same row have a small left margin to ensure adjacent div contents are separated.
To show the responsive behaviour, if the browser window is narrowed, or this page is viewed on a mobile device, the divs will shrink in width. Once the browser window gets too narrrow, this sidebar will drop below the other divs in the same row.
Example Footer Content
This is a another row styled div containing a twelve columns div. This div is being used as a content footer.
To see how a basic Grid CSS layout is constructed, as shown above, use the browser's view page source option. The page code is accessed via the browser's context menu (normally from a right-click, or equivalent, on the webpage). The layout above shows an example of the Grid CSS in action, more styles from Grid CSS are provided below.
The following, with a blue border added, are various columns styled divs set within row styled divs. Columns styled divs in rows should not total more than twelve. The style is applied by setting the div's class attribute to the required column width (one, two, three...twelve), with the word column or columns. For example, for the first row below there are twelve "one column" (or "one columns") styled divs. Either the single (column) or plural (columns) can be used.
To move a column across a page, an offset-by-x columns style can be applied.
When mixing several columns and offsets in the same row, the spacer column can be used to help align column edges to those in previous rows. The spacer column div contains a non-breaking space ( ), as used before the 2nd and 3rd offset columns below.
Here are the header styles, h1 to h6.
This is code on a single line:main(){printf("hello, world\n");}
Some preformatted code:
main(){
printf("hello, world\n");
}
A Dixon Lanier Merritt limerick: A wonderful bird is the pelican, His bill holds more than his belican. He can take in his beak, Enough food for a week, But I'm damned if I see how the helican.
/* Here is some code with comments. */
/* This line is an example of a comment. */
/* The next line is the start of the program. */
main(){
/* The next line prints out a simple message */
printf("hello, world\n");
}
| The table header spanning two columns | |
|---|---|
| The table body | with two columns |
Tables with captions in three columns
| Header 1 | Header 2 |
|---|---|
| Column 1 | Column 2 |
| Header 1 | Header 2 |
|---|---|
| Column 1 | Column 2 |
| Header 1 | Header 2 |
|---|---|
| Column 1 with long text | Column 2 with long text |
Button pulled right in a six column div.
Finally, now ending with a horizontal rule, hr.
END


WordiZ Weekly – 08/09/2013
8/Sep 2013
As every Sunday, we’ll share the articles we enjoyed reading about content marketing, blogging or inbound marketing. If you miss one of them during the week, now you have time to read the most important post of the week. This time we share content creation ideas, explain the difference between content and inbound marketing, give you three reasons why content marketing does better than SEO and finally describe influencer driven content marketing.
Happy social reading and** be active** and leave a comment.
11 Places to Find Awesome Content Marketing Ideas
by Jayson DeMers (September 3rd 2013)
A websites review that can help you to get ideas for your content wirting. This article, Jayson DeMers lists some techniques to facilitate the production of original and interesting texts, from Google to Quora via Alltop… Helpful and very informative !
Inbound Marketing vs. Content Marketing: What’s The Difference?
by Frank Isca (September 5th 2013)
Avoid any confusion now between Inbound Marketing and Content Marketing thanks to Frank who explains the differences between the two. Quote from his text :
Inbound Marketing (as defined by HubSpot): “Instead of the old outbound marketing methods of buying ads, buying email lists, and praying for leads, inbound marketing focuses on creating quality content that pulls people toward your company and product, where they naturally want to be. By aligning the content you publish with your customer’s interests, you naturally attract inbound traffic that you can then convert, close, and delight over time.”
 Content Marketing (as defined by Content Marketing Institute): “Content marketing is a marketing technique of creating and distributing relevant and valuable content to attract, acquire, and engage a clearly defined and understood target audience – with the objective of driving profitable customer action.”

3 Ways Content Marketing Goes Deeper Than Search Engines
by Miguel Salcido (August 28th 2013)
Content Marketing does more than just improving your SEO, it’s more than just a marketing strategy : it’s an art. Miguel is the kind of guy who loves his job and here at WordiZ we completely agree with him. In his article he tells us why writing useful pieces of content will help you and your business in various ways.
Influencer Driven Content Marketing
by Allison Boyer (September 5th 2013)
Influencer is a word that you read more and more often. Allison took the time to analyze a explain the word of Lee Odden about influencer driven content marketing. She gives away three steps to get started as an influencer.


|
{{product.Name}} Author: {{product.AuthorName}} Publisher: {{product.PublisherName}} Rs. {{product.Price}} {{GetActualPrice(product.Price, product.Discount)}} Inclusive of all taxes. Free home delivery if total order amount is Rs. 1000 or above. Add Rs. 100 otherwise.
|


There is a problem
Before you progress with your application you must:
mark the
Your organisation
page as complete
mark the
Subsidy basis
page as complete
Return to join project
Save and return to join project


Struct Vector2D
A structure encapsulating two double precision floating point values.
Inherited Members
Namespace: MathStructs
Assembly: MathStructs.dll
Syntax
public struct Vector2D : IEquatable<Vector2D>, IFormattable
Remarks
Slower than Vector2F but more precise.
Constructors
| Improve this Doc View SourceVector2D(Double)
Constructs a vector whose elements are all the single specified value.
Declaration
public Vector2D(double value)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | value | The element to fill the vector with. |
Vector2D(Double, Double)
Constructs a vector with the given individual elements.
Declaration
public Vector2D(double x, double y)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | x | X component. |
| System.Double | y | Y component. |
Fields
| Improve this Doc View SourceX
The X component of the vector.
Declaration
public double X
Field Value
| Type | Description |
|---|---|
| System.Double |
Y
The Y component of the vector.
Declaration
public double Y
Field Value
| Type | Description |
|---|---|
| System.Double |
Properties
| Improve this Doc View SourceOne
Returns the vector < 1, 1 >.
Declaration
public static Vector2D One { get; }
Property Value
| Type | Description |
|---|---|
| Vector2D |
UnitX
Returns the vector < 1, 0 >.
Declaration
public static Vector2D UnitX { get; }
Property Value
| Type | Description |
|---|---|
| Vector2D |
UnitY
Returns the vector < 0, 1 >.
Declaration
public static Vector2D UnitY { get; }
Property Value
| Type | Description |
|---|---|
| Vector2D |
Zero
Returns the vector < 0, 0 >.
Declaration
public static Vector2D Zero { get; }
Property Value
| Type | Description |
|---|---|
| Vector2D |
Methods
| Improve this Doc View SourceAbs()
Returns a vector whose elements are the absolute values of each of this vector's elements.
Declaration
public Vector2D Abs()
Returns
| Type | Description |
|---|---|
| Vector2D |
Abs(Vector2D)
Returns a vector whose elements are the absolute values of each of the source vector's elements.
Declaration
public static Vector2D Abs(Vector2D value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | value | The source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Add(Vector2D, Vector2D)
Adds two vectors together.
Declaration
public static Vector2D Add(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first source vector. |
| Vector2D | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Clamp(Vector2D, Vector2D)
Restricts a copy of this vector between a min and max value.
Declaration
public Vector2D Clamp(Vector2D min, Vector2D max)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | min | The minimum value. |
| Vector2D | max | The maximum value. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Clamp(Vector2D, Vector2D, Vector2D)
Restricts a vector between a min and max value.
Declaration
public static Vector2D Clamp(Vector2D value, Vector2D min, Vector2D max)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | value | The source vector. |
| Vector2D | min | The minimum value. |
| Vector2D | max | The maximum value. |
Returns
| Type | Description |
|---|---|
| Vector2D |
CopyTo(Double[])
Copies the contents of the vector into the given array.
Declaration
public void CopyTo(double[] array)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double[] | array |
CopyTo(Double[], Int32)
Copies the contents of the vector into the given array, starting from index.
Declaration
public void CopyTo(double[] array, int index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double[] | array | |
| System.Int32 | index |
Exceptions
| Type | Condition |
|---|---|
| System.RankException | If array is multidimensional. |
| System.ArgumentOutOfRangeException | If index is greater than end of the array or index is less than zero. |
| System.ArgumentException | If number of elements in source vector is greater than those available in destination array. |
Deconstruct(out Double, out Double)
Deconstructs this vector into its System.Double components.
Declaration
public void Deconstruct(out double x, out double y)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | x | The X of this vector. |
| System.Double | y | The Y of this vector. |
Distance(Vector2D)
Returns the Euclidean distance between this point and the given point.
Declaration
public double Distance(Vector2D value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | value | The other point. |
Returns
| Type | Description |
|---|---|
| System.Double |
Remarks
More expensive than DistanceSquared(Vector2D) if you need the squared distance.
Distance(Vector2D, Vector2D)
Returns the Euclidean distance between the two given points.
Declaration
public static double Distance(Vector2D vector1, Vector2D vector2)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | vector1 | The first point. |
| Vector2D | vector2 | The second point. |
Returns
| Type | Description |
|---|---|
| System.Double |
Remarks
More expensive than DistanceSquared(Vector2D, Vector2D) if you need the squared distance.
DistanceSquared(Vector2D)
Returns the Euclidean distance squared between this point and the given point.
Declaration
public double DistanceSquared(Vector2D value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | value | The other point. |
Returns
| Type | Description |
|---|---|
| System.Double |
Remarks
Less expensive than Distance(Vector2D) if you need the squared distance.
DistanceSquared(Vector2D, Vector2D)
Returns the Euclidean distance squared between the two given points.
Declaration
public static double DistanceSquared(Vector2D vector1, Vector2D vector2)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | vector1 | The first point. |
| Vector2D | vector2 | The second point. |
Returns
| Type | Description |
|---|---|
| System.Double |
Remarks
Less expensive than Distance(Vector2D, Vector2D) if you need the squared distance.
Divide(Vector2D, Vector2D)
Divides the first vector by the second.
Declaration
public static Vector2D Divide(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first source vector. |
| Vector2D | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Divide(Vector2D, Double)
Divides the vector by the given scalar.
Declaration
public static Vector2D Divide(Vector2D left, double right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The source vector. |
| System.Double | right | The scalar value. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Dot(Vector2D)
Returns the dot product of this instance and the given vector.
Declaration
public double Dot(Vector2D vector)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | vector | The other vector. |
Returns
| Type | Description |
|---|---|
| System.Double |
Remarks
The dot product of two vectors is the sum of the products of each of the pairs of elements from two vectors
Dot(Vector2D, Vector2D)
Returns the dot product of two vectors.
Declaration
public static double Dot(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first vector. |
| Vector2D | right | The second vector. |
Returns
| Type | Description |
|---|---|
| System.Double |
Remarks
The dot product of two vectors is the sum of the products of each of the pairs of elements from two vectors
Equals(Vector2D)
Declaration
public bool Equals(Vector2D other)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | other | The Vector2D to compare this instance to. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the other Vector2D is equal to this instance; False otherwise. |
Equals(Vector2D, Double)
Returns a boolean indicating whether the given Vector4D is equal to this Vector2D instance ± delta.
Declaration
public bool Equals(Vector2D other, double delta)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | other | The Vector2D to compare this instance to. |
| System.Double | delta | The allowable margin of error to determine equality for each element pair between the vectors. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the other Vector2D is equal to this instance ± delta; False otherwise. |
Equals(Object)
Returns a boolean indicating whether the given Object is equal to this Vector2D instance.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | obj | The Object to compare against. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the Object is equal to this Vector2D; False otherwise. |
Overrides
GetHashCode()
Returns the hash code for this instance.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| System.Int32 |
Overrides
Length()
Returns the length of the vector.
Declaration
public double Length()
Returns
| Type | Description |
|---|---|
| System.Double |
Remarks
LengthSquared() is cheaper to use if you need the squared length.
LengthSquared()
Returns the length of the vector squared.
Declaration
public double LengthSquared()
Returns
| Type | Description |
|---|---|
| System.Double |
Remarks
This operation is cheaper than Length() if you need the squared length.
Lerp(Vector2D, Vector2D, Double)
Linearly interpolates between two vectors based on the given weighting.
Declaration
public static Vector2D Lerp(Vector2D bounds1, Vector2D bounds2, double amount)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | bounds1 | The first source vector. |
| Vector2D | bounds2 | The second source vector. |
| System.Double | amount | Value between 0 and 1 indicating the weight of the second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Max(Vector2D, Vector2D)
Returns a vector whose elements are the maximum of each of the pairs of elements in the two source vectors.
Declaration
public static Vector2D Max(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first source vector. |
| Vector2D | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Min(Vector2D, Vector2D)
Returns a vector whose elements are the minimum of each of the pairs of elements in the two source vectors.
Declaration
public static Vector2D Min(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first source vector. |
| Vector2D | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Multiply(Vector2D, Vector2D)
Multiplies two vectors together.
Declaration
public static Vector2D Multiply(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first source vector. |
| Vector2D | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Multiply(Vector2D, Double)
Multiplies a vector by the given scalar.
Declaration
public static Vector2D Multiply(Vector2D left, double right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The source vector. |
| System.Double | right | The scalar value. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Multiply(Double, Vector2D)
Multiplies a vector by the given scalar.
Declaration
public static Vector2D Multiply(double left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | left | The scalar value. |
| Vector2D | right | The source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Negate(Vector2D)
Negates a given vector.
Declaration
public static Vector2D Negate(Vector2D value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | value | The source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Normalize()
Returns a vector with the same direction as this vector, but with a length of 1.
Declaration
public Vector2D Normalize()
Returns
| Type | Description |
|---|---|
| Vector2D |
Normalize(Vector2D)
Returns a vector with the same direction as the given vector, but with a length of 1.
Declaration
public static Vector2D Normalize(Vector2D vector)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | vector | The vector to normalize. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Reflect(Vector2D)
Returns the reflection of this vector off a surface that has the specified normal.
Declaration
public Vector2D Reflect(Vector2D normal)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | normal | The normal of the surface being reflected off. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Reflect(Vector2D, Vector2D)
Returns the reflection of a vector off a surface that has the specified normal.
Declaration
public static Vector2D Reflect(Vector2D vector, Vector2D normal)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | vector | The source vector. |
| Vector2D | normal | The normal of the surface being reflected off. |
Returns
| Type | Description |
|---|---|
| Vector2D |
SquareRoot()
Returns a vector whose elements are the square root of each of this vector's elements.
Declaration
public Vector2D SquareRoot()
Returns
| Type | Description |
|---|---|
| Vector2D |
SquareRoot(Vector2D)
Returns a vector whose elements are the square root of each of the source vector's elements.
Declaration
public static Vector2D SquareRoot(Vector2D value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | value | The source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Subtract(Vector2D, Vector2D)
Subtracts the second vector from the first.
Declaration
public static Vector2D Subtract(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first source vector. |
| Vector2D | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
ToString()
Returns a String representing this Vector2D instance.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String |
Overrides
ToString(String)
Returns a String representing this Vector2D instance, using the specified format to format individual elements.
Declaration
public string ToString(string format)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | format | The format of individual elements. |
Returns
| Type | Description |
|---|---|
| System.String |
ToString(String, IFormatProvider)
Returns a String representing this Vector2D instance, using the specified format to format individual elements and the given System.IFormatProvider.
Declaration
public string ToString(string format, IFormatProvider formatProvider)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | format | The format of individual elements. |
| System.IFormatProvider | formatProvider | The format provider to use when formatting elements. |
Returns
| Type | Description |
|---|---|
| System.String |
Transform(Matrix4x4D)
Transforms a copy of this vector by the given matrix.
Declaration
public Vector2D Transform(Matrix4x4D matrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4x4D | matrix | The transformation matrix. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Transform(QuaternionD)
Transforms a copy of this vector by the given QuaternionD rotation value.
Declaration
public Vector2D Transform(QuaternionD rotation)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | rotation | The rotation to apply. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Transform(Vector2D, Matrix4x4D)
Transforms a vector by the given matrix.
Declaration
public static Vector2D Transform(Vector2D vector, Matrix4x4D matrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | vector | The source vector. |
| Matrix4x4D | matrix | The transformation matrix. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Transform(Vector2D, QuaternionD)
Transforms a vector by the given QuaternionD rotation value.
Declaration
public static Vector2D Transform(Vector2D value, QuaternionD rotation)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | value | The source vector to be rotated. |
| QuaternionD | rotation | The rotation to apply. |
Returns
| Type | Description |
|---|---|
| Vector2D |
TransformNormal(Matrix4x4D)
Transforms this vector normal by the given 4x4 matrix.
Declaration
public Vector2D TransformNormal(Matrix4x4D matrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4x4D | matrix | The matrix. |
Returns
| Type | Description |
|---|---|
| Vector2D |
TransformNormal(Vector2D, Matrix4x4D)
Transforms a vector normal by the given 4x4 matrix.
Declaration
public static Vector2D TransformNormal(Vector2D normal, Matrix4x4D matrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | normal | The source vector. |
| Matrix4x4D | matrix | The matrix. |
Returns
| Type | Description |
|---|---|
| Vector2D |
TransformV4(Matrix4x4D)
Transforms this vector by the given matrix and returns a Vector4D.
Declaration
public Vector4D TransformV4(Matrix4x4D matrix)
Parameters
| Type | Name | Description |
|---|---|---|
| Matrix4x4D | matrix | The transformation matrix. |
Returns
| Type | Description |
|---|---|
| Vector4D |
TransformV4(QuaternionD)
Transforms this vector by the given QuaternionD rotation value and returns a Vector4D.
Declaration
public Vector4D TransformV4(QuaternionD rotation)
Parameters
| Type | Name | Description |
|---|---|---|
| QuaternionD | rotation | The rotation to apply. |
Returns
| Type | Description |
|---|---|
| Vector4D |
With(Nullable<Double>, Nullable<Double>)
Record-like langword_csharp_with-style constructor
Declaration
public Vector2D With(double? x = default(double? ), double? y = default(double? ))
Parameters
| Type | Name | Description |
|---|---|---|
| System.Nullable<System.Double> | x | |
| System.Nullable<System.Double> | y |
Returns
| Type | Description |
|---|---|
| Vector2D |
Operators
| Improve this Doc View SourceAddition(Vector2D, Vector2D)
Adds two vectors together.
Declaration
public static Vector2D operator +(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first source vector. |
| Vector2D | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Division(Vector2D, Vector2D)
Divides the first vector by the second.
Declaration
public static Vector2D operator /(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first source vector. |
| Vector2D | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Division(Vector2D, Double)
Divides the vector by the given scalar.
Declaration
public static Vector2D operator /(Vector2D left, double right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The source vector. |
| System.Double | right | The scalar value. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Equality(Vector2D, Vector2D)
Returns a boolean indicating whether the two given vectors are equal.
Declaration
public static bool operator ==(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first vector to compare. |
| Vector2D | right | The second vector to compare. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the vectors are equal; False otherwise. |
Inequality(Vector2D, Vector2D)
Returns a boolean indicating whether the two given vectors are not equal.
Declaration
public static bool operator !=(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first vector to compare. |
| Vector2D | right | The second vector to compare. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the vectors are not equal; False if they are equal. |
Multiply(Vector2D, Vector2D)
Multiplies two vectors together.
Declaration
public static Vector2D operator *(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first source vector. |
| Vector2D | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Multiply(Vector2D, Double)
Multiplies a vector by the given scalar.
Declaration
public static Vector2D operator *(Vector2D left, double right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The source vector. |
| System.Double | right | The scalar value. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Multiply(Double, Vector2D)
Multiplies a vector by the given scalar.
Declaration
public static Vector2D operator *(double left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | left | The scalar value. |
| Vector2D | right | The source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
Subtraction(Vector2D, Vector2D)
Subtracts the second vector from the first.
Declaration
public static Vector2D operator -(Vector2D left, Vector2D right)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | left | The first source vector. |
| Vector2D | right | The second source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
UnaryNegation(Vector2D)
Negates a given vector.
Declaration
public static Vector2D operator -(Vector2D value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | value | The source vector. |
Returns
| Type | Description |
|---|---|
| Vector2D |
UnaryPlus(Vector2D)
Returns the unary plus of the provided vector (nop).
Declaration
public static Vector2D operator +(Vector2D value)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector2D | value |
Returns
| Type | Description |
|---|---|
| Vector2D |


{% extends "/base.html" %} {% block content %}
Log Out
Namespace: {{namespace}}
There is no user associated with that email address.
Email {% if errors.get('email') %} Please enter a valid email. {% endif %}


Tools for smoothing and tidying spatial features (i.e. lines and polygons) to make them more aesthetically pleasing. Smooth curves, fill holes, and remove small fragments from lines and polygons.
| Version: | 0.1.1 |
| Depends: | R (≥ 3.1.2) |
| Imports: | methods, sf, stats, units |
| Suggests: | covr, knitr, lwgeom, raster, rmarkdown, sp, testthat |
| Published: | 2018-12-11 |
| Author: | Matthew Strimas-Mackey [aut, cre] |
| Maintainer: | Matthew Strimas-Mackey <mstrimas at gmail.com> |
| BugReports: | https://github.com/mstrimas/smoothr/issues |
| License: | GPL-3 |
| URL: | http://strimas.com/smoothr, https://github.com/mstrimas/smoothr |
| NeedsCompilation: | no |
| Materials: | NEWS |
| CRAN checks: | smoothr results |
| Reference manual: | smoothr.pdf |
| Vignettes: |
smoothr |
| Package source: | smoothr_0.1.1.tar.gz |
| Windows binaries: | r-devel: smoothr_0.1.1.zip, r-release: smoothr_0.1.1.zip, r-oldrel: smoothr_0.1.1.zip |
| OS X binaries: | r-release: smoothr_0.1.1.tgz, r-oldrel: smoothr_0.1.1.tgz |
| Old sources: | smoothr archive |
Please use the canonical form https://CRAN.R-project.org/package=smoothr to link to this page.


CheckMarkShape
enum CheckMarkShape
Shape of checkmarks
- successMark:
- errorMark:
- failMark:
-
Undocumented
Declaration
Swift
case successMark
-
Undocumented
Declaration
Swift
case errorMark
-
Undocumented
Declaration
Swift
case failMark
-
Return CALayer of specific shape
Declaration
Swift
func layerWith(frame: CGRect, color: UIColor) -> CAShapeLayer
Parameters
frame
frame for draw area
color
color of layer
Return Value
CALayer of shape


GOOD NEIGHBOR PHARMACY ALLERGY RELIEF- loratadine tablet, orally disintegrating
Amerisource Bergen
temporarily relieves these symptoms due to hay fever or other upper respiratory allergies:
liver or kidney disease. Your doctor should determine if you need a different dose.
do not take more than directed. Taking more than directed may cause drowsiness.
| adults and children 6 years and over | 1 tablet daily; not more than 1 tablet in 24 hours |
| children under 6 years of age | ask a doctor |
| consumers with liver or kidney disease | ask a doctor |
anhydrous citric acid, artificial cherry flavor, aspartame, colloidal silicon dioxide, crospovidone, lactose monohydrate, mannitol, microcrystalline cellulose, povidone, sodium lauryl sulfate, sodium stearate
Compare to active ingredient in Claritin® Reditabs®
Non-Drowsy*
# Days of Relief
Original Prescription Strength
Allergy Relief
Loratadine Orally Disintegrating Tablets, 10 mg
Antihistamine
Melteez®
No water needed
Melts in your mouth
Relief of:
Itchy, Watery Eyes
Sneezing
Runny Nose
Itchy Throat or Nose
24 hour
Actual Size
For Adults and Children Six Years and Older
*When taken as directed. See Drug Facts Panel.
Allergy Relief Carton
|
GOOD NEIGHBOR PHARMACY ALLERGY RELIEF
loratadine tablet, orally disintegrating | ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
|
| Labeler - Amerisource Bergen (007914906) |


";
if(strlen($subject) == 0) $errorstring .="You must specify a subject.
";
if(strlen($message) == 0) $errorstring .="You have not entered a message.
";
if(strlen($youremail) < 9 || strlen($youremail) > 64) $errorstring .= "Please enter a valid email address.
";
else
{
$emailtail = strstr($youremail, '@');
if(!strstr($youremail, '@') || !strstr($emailtail, '.')) $errorstring .= "Please enter a valid email address.
";
}
if(strlen($errorstring) == 0){
$subject = "Contact from the ".$site_url." site - ".$subject;
$sent = mail($site_admin, $subject, $message, "FROM: ".$youremail);
if($sent) $showform = FALSE;
}
}
include("header.php");
?>
|
If you have any questions or comments about the site or services we offer, feel free to contact us using the form below: Thanks for your comments, ".$site_url." "; ?> |


salesforcer is an R package that connects to Salesforce Platform APIs using tidy principles. The package implements most actions from the SOAP, REST, Bulk 1.0, Bulk 2.0, and Metadata APIs. Package features include:
sf_auth()
)sf_query()
sf_user_info()
, sf_server_timestamp()
, sf_list_objects()
)# this package is currently not on CRAN, so it should be installed from GitHub
# install.packages("devtools")
devtools::install_github("StevenMMortimer/salesforcer")
If you encounter a clear bug, please file a minimal reproducible example on GitHub.
First, load the salesforcer package and login. There are two ways to authenticate:
It is recommended to use OAuth 2.0 so that passwords do not have to be shared or embedded within scripts. User credentials will be stored in locally cached file entitled “.httr-oauth-salesforcer” in the current working directory.
suppressWarnings(suppressMessages(library(dplyr)))
suppressWarnings(suppressMessages(library(purrr)))
library(salesforcer)
# Using OAuth 2.0 authentication
sf_auth()
# Using Basic Username-Password authentication
sf_auth(username =<EMAIL_ADDRESS>password = "{PASSWORD_HERE}",
security_token = "{SECURITY_TOKEN_HERE}")
After logging in with sf_auth()
, you can check your connectivity by looking at the information returned about the current user. It should be information about you!
# pull down information of person logged in
# it's a simple easy call to get started
# and confirm a connection to the APIs
user_info <- sf_user_info()
sprintf("User Id: %s", user_info$id)
#> [1] "User Id: 0056A000000MPRjQAO"
sprintf("User Active?: %s", user_info$isActive)
#> [1] "User Active?: TRUE"
Salesforce has objects and those objects contain records. One default object is the “Contact” object. This example shows how to create two records in the Contact object.
Salesforce has proprietary form of SQL called SOQL (Salesforce Object Query Language). SOQL is a powerful tool that allows you to return the attributes of records on almost any object in Salesforce including Accounts, Contacts, Tasks, Opportunities, even Attachments! Below is an example where we grab the data we just created including Account object information for which the Contact record is associated with. The Account column is all NA
since we have yet to provide information to link these Contacts with Accounts.
my_soql <- sprintf("SELECT Id,
Account.Name,
FirstName,
LastName
FROM Contact
WHERE Id in ('%s')",
paste0(created_records$id , collapse="','"))
queried_records <- sf_query(my_soql)
queried_records
#> # A tibble: 2 x 4
#> Id Account FirstName LastName
#> * <chr> <lgl> <chr> <chr>
#> 1 0036A00000SnhbfQAB NA Test Contact-Create-1
#> 2 0036A00000SnhbgQAB NA Test Contact-Create-2
After creating records you can update them using sf_update()
. Updating a record requires you to pass the Salesforce Id
of the record. Salesforce creates a unique 18-character identifier on each record and uses that to know which record to attach the update information you provide. Simply include a field or column in your update dataset called “Id” and the information will be matched. Here is an example where we update each of the records we created earlier with a new first name called “TestTest”.
# Update some of those records
queried_records <- queried_records %>%
mutate(FirstName = "TestTest") %>%
select(-Account)
updated_records <- sf_update(queried_records, object_name="Contact")
updated_records
#> # A tibble: 2 x 2
#> id success
#> <chr> <chr>
#> 1 0036A00000SnhbfQAB true
#> 2 0036A00000SnhbgQAB true
For really large operations (inserts, updates, upserts, deletes, and queries) Salesforce provides the Bulk 1.0 and Bulk 2.0 APIs. In order to use the Bulk APIs in salesforcer you can just add api_type = "Bulk 1.0"
or api_type = "Bulk 2.0"
to your functions and the operation will be executed using the Bulk APIs. It’s that simple.
The benefits of using the Bulk API for larger datasets is that the operation will reduce the number of individual API calls (organization usually have a limit on total calls) and batching the requests in bulk is usually quicker than running thousands of individuals calls when your data is large. Note: the Bulk 2.0 API does NOT guarantee the order of the data submitted is preserved in the output. This means that you must join on other data columns to match up the Ids that are returned in the output with the data you submitted. For this reason, Bulk 2.0 may not be a good solution for creating, updating, or upserting records where you need to keep track of the created Ids. The Bulk 2.0 API would be fine for deleting records where you only need to know which Ids were successfully deleted.
# create contacts using the Bulk API
n <- 2
new_contacts <- tibble(FirstName = rep("Test", n),
LastName = paste0("Contact-Create-", 1:n))
created_records <- sf_create(new_contacts, object_name="Contact", api_type="Bulk 1.0")
# query large recordsets using the Bulk API
my_soql <- sprintf("SELECT Id,
FirstName,
LastName
FROM Contact
WHERE Id in ('%s')",
paste0(created_records$Id , collapse="','"))
queried_records <- sf_query(my_soql, object_name="Contact", api_type="Bulk 1.0")
# delete these records using the Bulk API
deleted_records <- sf_delete(queried_records$Id, object_name="Contact", api_type="Bulk 1.0")
Salesforce is a very flexible platform. Salesforce provides the Metadata API for users to create, read, update and delete the objects, page layouts, and more. This makes it very easy to programmatically setup and teardown the Salesforce environment. One common use case for the Metadata API is retrieving information about an object (fields, permissions, etc.). You can use the sf_read_metadata()
function to return a list of objects and their metadata. In the example below we retrieve the metadata for the Account and Contact objects. Note that the metadata_type
argument is “CustomObject”. Standard Objects are an implementation of CustomObjects, so they are returned using that metadata type.
read_obj_result <- sf_read_metadata(metadata_type='CustomObject',
object_names=c('Account', 'Contact'))
read_obj_result[[1]][c('fullName', 'label', 'sharingModel', 'enableHistory')]
#> $fullName
#> [1] "Account"
#>
#> $label
#> [1] "Account"
#>
#> $sharingModel
#> [1] "ReadWrite"
#>
#> $enableHistory
#> [1] "false"
first_two_fields_idx <- head(which(names(read_obj_result[[1]]) == 'fields'), 2)
# show the first two returned fields of the Account object
read_obj_result[[1]][first_two_fields_idx]
#> $fields
#> $fields$fullName
#> [1] "AccountNumber"
#>
#> $fields$trackFeedHistory
#> [1] "false"
#>
#>
#> $fields
#> $fields$fullName
#> [1] "AccountSource"
#>
#> $fields$trackFeedHistory
#> [1] "false"
#>
#> $fields$type
#> [1] "Picklist"
The data is returned as a list because object definitions are highly nested representations. You may notice that we are missing some really specific details, such as, the picklist values of a field with type “Picklist”. You can get that information using the function sf_describe_object()
function which is actually part of the REST and SOAP APIs. It is recommended that you try out the various metadata functions sf_read_metadata()
, sf_list_metadata()
, sf_describe_metadata()
, and sf_describe_objects()
in order to see which information best suits your use case.
describe_obj_result <- sf_describe_objects(object_names=c('Account', 'Contact'))
describe_obj_result[[1]][c('label', 'queryable')]
#> $label
#> [1] "Account"
#>
#> $queryable
#> [1] "true"
# show the first two returned fields of the Account object
the_type_field <- describe_obj_result[[1]][[58]]
the_type_field$name
#> [1] "Type"
map_df(the_type_field[which(names(the_type_field) == "picklistValues")], as_tibble)
#> # A tibble: 7 x 4
#> active defaultValue label value
#> <chr> <chr> <chr> <chr>
#> 1 true false Prospect Prospect
#> 2 true false Customer - Direct Customer - Direct
#> 3 true false Customer - Channel Customer - Channel
#> 4 true false Channel Partner / Reseller Channel Partner / Resell…
#> 5 true false Installation Partner Installation Partner
#> 6 true false Technology Partner Technology Partner
#> 7 true false Other Other
Where the Metadata API really shines is when it comes to CRUD operations on metadata. In this example we will create an object, add fields to it, then delete that object.
# create an object
base_obj_name <- "Custom_Account1"
custom_object <- list()
custom_object$fullName <- paste0(base_obj_name, "__c")
custom_object$label <- paste0(gsub("_", " ", base_obj_name))
custom_object$pluralLabel <- paste0(base_obj_name, "s")
custom_object$nameField <- list(displayFormat = 'AN-{0000}',
label = paste0(base_obj_name, ' Number'),
type = 'AutoNumber')
custom_object$deploymentStatus <- 'Deployed'
custom_object$sharingModel <- 'ReadWrite'
custom_object$enableActivities <- 'true'
custom_object$description <- paste0(base_obj_name, " created by the Metadata API")
custom_object_result <- sf_create_metadata(metadata_type = 'CustomObject',
metadata = custom_object)
# add fields to the object
custom_fields <- tibble(fullName=c(paste0(base_obj_name, '__c.CustomField3__c'),
paste0(base_obj_name, '__c.CustomField4__c')),
label=c('Test Field3', 'Test Field4'),
length=c(100, 100),
type=c('Text', 'Text'))
create_fields_result <- sf_create_metadata(metadata_type = 'CustomField',
metadata = custom_fields)
# delete the object
deleted_custom_object_result <- sf_delete_metadata(metadata_type = 'CustomObject',
object_names = c('Custom_Account1__c'))
This application uses other open source software components. The authentication components are mostly verbatim copies of the routines established in the googlesheets package (https://github.com/jennybc/googlesheets). Methods are inspired by the RForcecom package (https://github.com/hiratake55/RForcecom). We acknowledge and are grateful to these developers for their contributions to open source.
Salesforce provides client libraries and examples in many programming langauges (Java, Python, Ruby, and PhP) but unfortunately R is not a supported language. However, most all operations supported by the Salesforce APIs are available via this package. This package makes requests best formatted to match what the APIs require as input. This articulation is not perfect and continued progress will be made to add and improve functionality. For details on formatting, attributes, and methods please refer to Salesforce’s documentation as they are explained better there.
More information is also available on the pkgdown
site at https://StevenMMortimer.github.io/salesforcer.
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.


Actions:
{% if watched %}
Watched on {{ watched.created }}
{% endif %}
{% if favorited %}
Favorited on {{ favorited.created }}
{% endif %}
{% if liked %}
Liked on {{ liked.created }}
{% endif %}
{% if disliked %}
Disliked on {{ disliked.created }}
{% endif %}
Mark as watched
Like
Dislike
Favorite
{% if user.is_superuser %}
Edit on admin
{% endif %}


Note:
Scale Major Minor
Root C Db D Eb E F Gb G Ab A Bb B
Tuning Standard Drop D
Selector Color Default Blue Red Green
Selector Style Default Notation Notation with index Degree


A basic template showing the proper way to create bootstrap forms using form group components, labels and input fields.
user = {{ user | json }}
master = {{ master | json}}
{{ var17 }}


LOLITA (1997) A Film Review by Ted Prigge Copyright 1998 Ted Prigge
Director: Adrian Lyne Writer: Stephen Schiff (based on the novel by Vladimir Nabokov) Starring: Jeremy Irons, Dominique Swain, Melanie Griffith, Frank Langella
Much ballyhoo has been made over this new version of "Lolita," made in a time when one would think that a faithful adaptation of the infamous novel could be made, over its use of pedophilia, and as such, it's important to address it straight-forwardly, before any other ideals such as goodness and themes can be discussed, as this film has been in film limbo for a number of years, lying around in vaults san a distributor, and having critics waiting to either hail it a masterpiece or call it anticlimactic horseshit. When seeing this film, after all the hoopla, keeping in mind that there are people, namely me, who are fans of the novel, who have been eagerly awaiting this flick since its creation...well, you just have to wonder why no one really picked it up for distribution.
What's even worse is that seeing this "Lolita," especially the first time and if you're familiar with anything "Lolita," is admittingly very anticlimactic.  I've seen this "Lolita" twice: the first time, I wasn't so blown away. It seemed overly dramatic and surprisingly unaffecting. The second time, not really thinking about how I've waited for what seems like forever to see it and how I'm seeing it on a TV set on a premium cable channel and not a giant movie theatre, it really affected me emotionally.
The story itself is a surprisingly heartbreaking one, which is why it's such a good novel, and why this is such a good film. The story of a pedophile obsessed with a young 14-year old girl named Dolores a.k.a. Lolita is great because it's not trash for the perverted but because it's about human obsession with things that are out of one's reach.  The character of Lolita is almost a symbol of the forbidden apple in Christian mythology, something that will destroy us but that we can't live without.
These ideas are all worked into this film nicely, but done in a way that is not heavy-handed at all, but instead lyrical and emotionally devastating. The focus of this film, and the reason for making it, it seems, was to really penetrate the emotional depths of the novel and bring them to life on the screen in beautifully dramatic images, and scenes which are blatantly over-stylized. The tone of the book is a comical one, but it's also a tragic one, and Humbert, telling the story from his perspective, blows every single thing out of perspective. Humbert exists in a fantsy world of his obsessions and desires, and this reflects the way the entire film has been designed. We get a sense that perhaps it's by doing this that Humbert has really trapped himself into a fate that will ultimately leave him haggard and destroyed. He weeps uncontrollably and never lets himself get over his original 14-year-old love, and allows himself to embody her as Lolita. He lets his feelings for her navigate all his decisions, and by the end, he has nothing but overly-dramatic feelings for her.
The story recognizes the extreme of this, almost out of a test, seeing if the readers will really sympathize with someone who is socially deemed a pervert, and one almost wonders while reading the book if the author, Vladimir Nabokov, wrote the book as a means to bring into focus his own sick obsessions, and perhaps bring them to peace. The weirdest thing about this film is that by the end, when Humbert has reached the finale of his obsessional journey, we can easily sympathize and even identify with him. The opening and final images of the film are the same, and who hasn't done a similar action, that is wandering about without any sense of reality or anything else but a deep sadness in us?
This is the second time the novel has been adapted for the screen, the first time being filmed in - shock - 1962, by Stanley Kubrick, who couldn't possibly have brought the novel to the screen with as much faithfulness as Lyne has been able to do, but did the next best thing: he economized for everything and came up with a droll black comedy about obsession in general. In that film, he used the traps of society as benefits. The studio demanded the final scene, that of a heinous murder, come first in the film so to portray Humbert first as a murderer and second as a pedophile...and when you see it, it gives the film depth of a man trapped by obsession. The censors wouldn't allow anymore than a couple glances and subtle dialogue to show the, um, relationship between Humbert and Lolita, so Kubrick decided to play it as comedy, but still allow the tragedy to seep through.
Looking at these two versions, especially after reading the novel (and we all know that when we've read a novel and see a film adaptation, we are bound to be angered by any size differences), it's really impossible to compare them. They both go for different things, and one has a lot more room to be as sexually frank as the novel was. And although it's true that several scenes are similar, and are thus up for comparison, overall it's unfair to say which one is better and which one is worse. I have never been one for saying the level of greatness of a film adaptation of a novel is deemed by how faithful it is, and I won't say that here.
However, this film is pretty amazing, mostly because hey, I loved the book, and this film nearly reminded me of it. It doesn't have nearly as much wit (a couple comical scenes, and even a lot of good chuckles, but just not totally witty), but it does have the same emotional toll that the novel had. Some of that is in the casting of the two leads. Jeremy Irons, with his deep, soft British voice and gentle look, is an amazing Humbert. He's droll in a very unique way, and, well, no one can look distraught the way he does. He brings a wonderful sympathy to the role that goes beyond pathos and really comes up as being easy to identify with the audience. And when he looks at Lolita with love, and she looks at him with lust, you know that he's her prisoner for as long as he lives.
And Dominique Swain, who plays the title character, is rather incredible. She pulls off the tough role even better than Sue Lyon did in the original, wonderfully balancing the qualities of seduction, bratiness, and self-centeredness that marks the character. It's easy to see why she surrenders to Humbert: she loves the attention, and knows that she can have her way with him at any time.
There are two other minor characters in the film, one who's a road block in the beginning, and the other who's a reappearing threat to the relationship. The former is Charlotte, Lolita's mother, played by Melanie Griffith. In the book, Charlotte is a monster of a woman: overbearing, constantly scolding her child, overly-religious, and ultimately selfish. And she's the one obstacle Humbert has to overcome to obtain his goal, at least in the beginning. As played by Shelly Winters in the original, she represented all these qualities; as played by Griffith here, she's about half of them. It's annoying to watch a film and play a game where you try to see who could have done the role way better than the one on screen without mentioning the actor who played them first. And even though Griffith is not really bad, persay, she's nothing more.
The other is Clare Quilty, the writer who is also trying to seduce Lolita, and succeeds, but at a price. Langella takes a totally different direction than the one Peter Sellars took in the original. Quilty was a comic character in the original: a threat in the form of many forms, popping in states of rambling, German, proning, and eventually drunk. Langella takes the other route, allowing all of the creepiness to be unearthed, and the result is a character who exists in shadows and low shots, and who meets a wonderfully ironic ending, the exact opposite of what we thought of him.
As you can see, most of these are not improvements or mistakes done on the part of Lyne and his screenwriter, Stephen Schiff, but just parts of a whole new look at the novel, at least cinema-wise. This version is beautiful, and perpetually saddening. The camera movements are stylized, and each shot is breathtakingly rich. The acting is for the most part wonderful, and when we watch it, we really get a sense that for Humbert, who is telling the story, the only two people on earth most of the time were Humbert and Lolita. More importantly, it takes us right up the brink of emotion, then jumps right over it. By the end, with Humbert sadly driving recklessly in his car, following what he says is the only part of his life he doesn't regret, we feel that we all lose to something we can never have.
MY RATING (out of 4): ***1/2
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Before, during, and after your SSP session
Before your first session, we’ll have a chat and go over basic concepts regarding the nervous system and the physiological states you might find yourself in. We’ll also review the SSP and any questions you may have.
In preparation for your sessions, there’s a few things that can help make your SSP experience even better:
When you arrive for a session, we’ll have a brief chat and go over some practices that are usually helpful for down-regulating and supporting a calmed and relaxed state. These are tools meant to support you during the listening and make your experience more enjoyable. You’ll be in a nice, private, quiet, and comfortable room, and I’ll be around, in case you need any support.
Then, the main thing that will happen is that you will be listening to music! And because that music has been filtered, it may sound funny or weird at times. Nothing to worry about, it’s meant to sound like that. As you are listening, I encourage you to listen to your body and respond to rather than resist what you would like. You may have a response to listening to the filtered music, and that response may be mild or strong, frequent or just once, or anything in between. Again, there is no right or wrong. I’ll be there to support you through the session so if you are in any doubt about anything, it is better to pause and share what you are experiencing. Also, you may not feel anything unusual at all. If so, you will just be relaxing and listening to music for an hour without stopping. The SSP will still be working!
Also remember that there’s no expectation about how much listening will be done in any session. It will be guided by you and your needs. There is no right or wrong.
And rather than speaking -so as not to ‘interrupt’ the listening- we’ll be communicating with thumbs up or down, so you can let me know if you are feeling ok or if we need to take a break.
We all respond to this intervention in a different way, and you’ll need to pay close attention to the signals your body is sending to really understand what’s changing for you with each new session. Some people have reported noticing: more social interaction; changes in facial expressions; can more easily accept sounds that previously bothered them; a few nights of intense dreams that seem to quiet down after a few days and lead to improved sleep; improved capacity to focus; improved speech pace and modulation.
Listen to your body and be led by it. Pay attention to your needs. Be gentle with yourself. You may feel tired after a session, so it’s great to have some time to be slow and go easy about the rest of your day- something as simple as finding 5 or 10 minutes to be in the fresh air, have some quiet ‘me time’, or go for a walk could be great. Also simple self-care activities such as drinking lots of water, eating nourishing and easy-to-digest food, gentle exercise, fresh air, and plenty of sleep go a long way in supporting the process.
As the days progress, explore what sort of support might be possible or suitable after the SSP has finished. The SSP is a ‘platform’ or ‘springboard’ for future growth and not a standalone tool. It is important that you follow up this experience by continuing or resuming therapy, experiencing supportive social engagement, and reflecting on the experience and how it made you feel. These steps are needed for the benefits to be sustained and built upon.
Some people can feel a bit vulnerable while adjusting to the changes brought by the SSP - however these changes can bring great possibilities and opportunities if supported in an appropriate way. It is important you are in the right environment with healthy interactions and support for this change.
If you have any other questions, please check the FAQs. You can also contact me or we can have a chat during your first session.


Priest of the Earth Gerald:
Why?
"Here's the gift. Who has the right to strip mine?"


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Module ringo/shell
Provides functions to work with the Ringo shell.
Functions
- printError(xcept, errors, verbose)
- printResult(value, writer)
- quit(status)
- read()
- readln(prompt, echoChar)
- start(engine)
- write()
- writeln()
quit (status)
Quit the shell and exit the JVM.
Parameters
| Number | status | optional integer exit status code (default is 0) |
read ()
Read a single character from the standard input.
readln (prompt, echoChar)
Read a single line from the standard input.
Parameters
| String | prompt | optional prompt to display |
| String | echoChar | character to use as echo, e.g. '*' for passwords or '' for no echo. |
start (engine)
Start the shell programmatically. This uses the current thread and thus will not return. You should therefore call this function as the last statement in your script. Terminating the shell will exit the program.
Parameters
| engine |
write ()
Write 0..n arguments to standard output.
writeln ()
Write 0..n arguments to standard output, followed by a newline.


Adding state to controls
Adds a control to the map that returns the user to the control's defined home
Go Home
Set Home