BY EDWIN JAHIEL
THE BEACH * (2000) Directed by Danny Boyle;Written by JohnHodge, based on the book by Alex Garland. Photography, Darius Khondji. Editing, Masahiro Hirakubo. Production design, Andrew McAlpine. Music, Angelo Badalamenti. Produced by Andrew MacDonald. Cast: Leonardo DiCaprio (Richard), Virginie Ledoyen (Francoise), Guillaume Canet (Etienne), Robert Carlyle (Daffy), Tilda Swinton (Sal), Paterson Joseph (Keaty).A 20th Century Fox release. 120 minutes. R (drugs, sex)
The long e (ea) as in Beach, is pronounced by many native speakers of other languages (even by persons who speak fine English) in such a short manner that The Beach becomes the Bitch.
Leonardo DiCaprio could be DiCapriocorn. But he's the darling of teens, which fact is reinforced by audiences getting younger and younger, as do, compared to many earlier decades, performers on the screen.
Di Caprio is said to have been 20 million for his role.
The movie, made by the Scottish team that gave us "Trainspotting," is a kind of perverse Swiss Family Robinson, all the more Swiss given the holes in the cheesy script.
Generation Xer Richard (changed from the book to an American) is yet another 20-something who's searching for himself, in Thailand. Bangkok, the sex-for-sale capital of the world, attracts some (otherwise) quite respectable adults, including couples, including persons with deep pockets.
It also attracts many among the Young, the Dumb, and the Druggies. It's like the 1960s (and some of the 70s). Hippies experimented with substances, got together in communes, did all sorts of non-conformist things. Except that when millions do non-conformist thing they ipso facto adopt a new conformism.
Bangkok is (as shown or implied here) a dismal center of vices, or oddities such as offering tourists to drink snake blood -- which Richard does.
Even more dismal is the seedy (that's an euphemism) flea bag hotel he's staying in. There he is approached by "Daffy Duck," who seems to be vaguely British, is stoned out of his head, befriends Richard. Briefly, because he kills himself. But not telling Richard about a Forbidden Island not in the tourist guides. The place is Paradise, with all its exquisite beaches, Technicolor lagoons and stuff, and with enough cannabis growing to last one a lifetime. Returning to his so-called room after Daffy's suicide, Richard finds on the door a handmade map of Paradise.
He will go there, of course. And he asks Francoise and Etienne a French couple next door (he hardly knows them) to come along.
They make the trip. But not before Richard, who is getting dumber and dumber, slips a copy of the map under the door of two other Generation Xers. (Don't ask).
I'll skip the itinerary. By going to a legal, open-to-the-public island neighboring their destination, the Idiot Three manage to swim the waters leading to Paradise.
The first thing they see is an immensity of cannabis plants.
Next stop is a commune of perhaps two dozen non-angels.  But there are no scenes of copulation. And rather coyly, hardly any male or female naked bodies (where it matters). It 's no topless French Riviera. Absent too are: AIDS, pregnancies, doctors, dentists, condoms, you name it.
From the air (don't ask) the island looks like a lamb chop. I don't think this symbolizes anything. Newcomers and resident aliens are all constantly dumfounded by the scenic beauty of the place. There is even a waterfall whose top comes in handy for a Butch Cassidy mega-jump.
They commune-ists have made a deal with local peasants (the heavily armed guys) who live off the lucrative sea of grass: the foreigners can stay, but never, never add new people to the commune. Why the locals have settled for this arrangement makes no sense.
The commune is sort of led by a gal called Sal. Not particularly pretty, thirty-something , therefore older than the other womens, she is the top (and sole) authority.
The three new people are accepted. Richard and Francois become a twosome, to the detriment of her French lover Etienne. Richard becomes a hero for battling and killing a shark. (A kill-joy point out it was a mere baby shark).  (Do NOT try this at home or underwater). All is hunky-dory, except that Bugs (note the cartoonishness of names - pure infantilism). who is Sal's man, does not like Richard who in turn mistrusts him.
Lisa takes off for one her periodical trips to the nearest town, called something like Kopenyang. I can't remember. She asks for Richard to go with her. The commune people order all sorts of things, from vittels to body oil to cigarettes to tampons and more. Fact is too that the town is full of sleazy youths of all sexes, from the West (or the East, if you think of America) who are carousing, dancing, making out, drinking and doping. Richard calls his folks, at home. Where does the shopping money come from? Never mind.
Coincidence! It goes without saying that you've been expecting it. The two boys for whom Richard left a copy of the famous map are there, with two girls. How to prevent them from going to Paradise? Never mind.
Richard and somewhat spinsterish-looking Sal have sex .It is prudishly shown on a tent's surface like Chinese shadows. Here comes the great line of this cinematic masterpiece. Sal, about to go to sleep, tells Richard to do the same "Because tomorrow morning I may want some more sex."
The island starts becoming Paradise Lost upon ther return from the shopping trip.  Richard lies. Someone has a terrible problem with a tooth. (or perhaps that was before the trip?) Two or three men are attacked by sharks. A survivor, horribly mauled, disturbs the Happy Family with his cries.of agony. So they put him in distant corner of the beach and resume their fun and games. In spite of abundant Christian symbolism (prayers, crosses, etc.) the men and women are totally self-centered. (Richard's compassion will however, illustrate his humanity. After all, he is Leonardo). The two couples with the map's copy camp across the water. They are a dangerous no-no.
Sal mercilessly orders Richard to guard the beach, keep an eye on the potential intruders, keep them away no matter at what cost. Richard, alone in his outpost, goes bananas, hallucinates, eat a bug, has visions, also goes native a la Kurtz in "Apocalypse Now," a film referred to more than once. But he is a sub-Kurtz. The four kids raft over. The farmers with automatic weapons take care of them. Oh, the horror, the horror.
But worry not. An exodus from Paradise finds Mr.DiCaprio alive and well -- well, alive anyway -- and ready for another astronomic paycheck.
This movie about post-hippie retards is ludicrous and unpleasant. The exotic photography is fine. The music is not. It loads on generic-romantic sounds which come up on the least provocation.
It's like the experienced person who gave this advice to a new director: "Whenever you don't know what to do, throw in the Hallelujah chorus from Handel's "The Messiah.""
"Le mauvais gout mene au crime"(Stendhal)
Edwin Jahiel's film reviews are at: http://www.prairienet.org/ejahiel/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Architects: Hildegard Auf–Franić, Tin Sven Franić, Vanja Rister
Location: Rijeka, Croatia
Client: University of Rijeka
Collaborators: Ana Aščić, Marina Bertina,Tamara Brixy, Tajana Jaklenec, Vedrana Jančić, Luka Korlaet, Mia Roth Čerina
Structural Engineer: Eugen Gajšak, G.I.F. d.o.o., Zagreb
Mechanical Engineer: Ivan Cetinić
Electrical Engineer: Elag d.o.o., Zagreb
Contractor: Lavčević–inženjering d.o.o., Split
Project Year: 2010
Project Area: 21,000 sqm
Photographs: Robert Leš
The immediate context of the building of the Faculty of Humanities and Social Sciences and Faculty of Teacher Education in Rijeka is shaped by the zoning plan of the new University of Rijeka campus, taking the place of the former army barracks in the district of Trsat. The program is complex: there are two institutions with a dozen study programs and the same number of departments, a student counseling center and a large garage.
The building’s structure is clearly shaped, articulating a vital interweaving of numerous activities and users. It can be read through the cross section and the floor plan, and primarily enables a more efficient communication and flexibility. The cross section shows the lower part of the building with the internal street that unites public spaces (lecture rooms, library, common areas, atriums), and the upper part that contains quiet working spaces (offices, department meeting rooms, seminars, “hanging gardens”). Also, the floor plan defines three entities: external gallery; area of faculty departments and lecture rooms; and rooms for student seminars and administration, located along the longitudinal communication.
The created structure can also be read through materialization: the upper part of the building is clad in Eternit panels of recognizable color; the lower part with the aluminum glazed façade is transparent. The open gallery has a texture of grid-like treads, and the lecture room groups are clad in perforated sheet metal with green dome roofs.
A series of characteristic public and intimate spaces are created within the compact volume including: shaded yards, transparent lobbies of lecture rooms along the atriums, introverted tracts of individual departments along the hilly green roofs, floating common areas of the departments that also connect them, longitudinally placed corridors of the library and the classrooms where seminars are held, airy, longitudinally placed terraces of external fire escapes, and the staircases as rest areas in the open.
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Enter your user account's verified email address and we will send you a password reset link


_mondja_py_( ..)φ
I thought what I'd do was, I'd pretend I was one of those deaf-mutes
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes or shou'd I?
# Python3: Fibonacci series up to n
In [1]: def fib(n):
...: a, b = 0, 1
...: while a < n:
...: print(a, end=' ')
...: a, b = b, a+b
...: print()
...: fib(1000)
0 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987


BABY BOY
Reviewed by Harvey Karten Columbia Pictures Director: John Singleton Writer: John Singleton Cast: Tyrese Gibson, Adrienne-Joi Johnson Ving Rhames, Taraji P. Henson, Snoop Doggy Dogg, Tamara LaSeon Bass, Omar Gooding
I know quite a few people who despite being college grads and holding decent jobs continue to live with their parents, or live "at home" as the euphemism would have it. Is there any excuse for this? "Well," they say, "In Eastern societies it's not only common to live in extended family relationships; for the young 'uns to move out on their own is positively frowned upon." Or, "We live in a large home: I never see my parents." Maybe, "You know how the economy is...I gotta save my dough and when I live and eat with my folks, I can stash a bundle." Or, "I love my folks. Why should I leave them?" Ah, but we're living in a Western society, there's no such thing as living with your parents but not seeing them, and there's no way that you're going to have the same kind of privacy to live your own life until you take off and get yourself a crib of your own. Did I say crib? According to John Singleton, who wrote and directed "Baby Boy" and a decade ago contributed the dazzling debut of "Boyz N the Hood," a large segment of young black men in America are emotionally (but certainly not physically) immature, referring to their apartments as their cribs, their girls friends as "mama," and their friends as "my boys." While we could argue about whether psychosemantics is bull and words are just words, there's no getting around Singleton's angry new work as at least a film-maker's fictionalized evidence that childish behavior does indeed exist among portions of our country's young black men.
While a mass audience could conceivably be drawn into the theaters playing this honest and energetic film, "Baby Boy" at 129 minutes is lengthy and, given its raw, forthright spirit is more of an arthouse piece that would cater to an audience more concerned with learning more about life than with escaping from genuine human concerns. Save for a disappointing ending in which loose ends are too neatly tied up out of Singleton's apparent desire for closure, "Baby Boy" is so impressive that those of us concerned about ranking movies in order of merit could put this one ahead of "Boyz N Hood"--which starred Laurence Fishburne as a divorced father trying to raise his son with values, to lead him away form the violence in the neighborhood. This time, Singleton is back in the same south-central L.A. neighborhood but it looks like a different place--superficially a clean, neat suburban neighborhood where kids ride their bikes and residents keep up their neat lawns, even pulling up weeds and planting rows of tomatoes, cabbage and collards. While the director had a celebrity cast for "Boyz" to make sure that film would be potent--Fishburne, Ice Cube, Nia Long, Angela Bassett and introducing Cuba Gooding, Jr.--this time he's with some relative unknowns who are in no way less effectual given the lucidity of the text.
The story centers on Jody (Tyrese Gibson), who inhabits virtually every scene, a man who at the age of twenty has already fathered two children by two women, but has held onto his room in the home of his 36-year-old mother Juanita (Adrienne-Joi Johnson). Juanita is not the kind of mom who fills her boy with meat loaf and begs him to stay on at least until he gets married but at her age is still ready for devilish fun and doesn't want her baby boy to hang around. Young Jody is sure he's no longer needed when he sees mama's new man Melvin (Ving Rhames) stark naked in the family kitchen cooking up a storm for Juanita.
Singleton shows his desire to blame others for Jody's predicament only in a brief statement in the opening narration, in which he put the blame for Jody's aimlessness squarely on Jody but throws in the rejoinder that racism is nonetheless responsible for the young man's limited potential. As Jody goes from his main woman to another, to his best friend for advice and then, reluctantly becomes mentored by his would-be stepdad Melvin, we in the audience cannot help wondering exactly what Singleton means when he asserts that racism is at least partially responsible for Melvin's 10-year jail sentence for crimes committed when, as Melvin puts it, he was "young and dumb," or from Jody's irresponsibility in fathering one boy, sponging off his girl friend and Juanita, and likely suffering from an Oedipal attachment to his mother. Roger Ebert states in his review that "the movie's message to men like its hero is: Yes, racism has contributed to your situation--but do you have to give it so much help with your own attitude?" No way am I saying that racism is not still a destructive force on our society: but where is the evidence in this story? After all the people in the yarn have decent enough jobs-- Yvette working a computer in a nicely-designed office, Melvin putting in a full day as a landscaper--and they live in a suburban part of L.A. that simply cannot be compared to an urban ghetto like Brooklyn's Bed-Stuy.
The acting is first-rate all around, with A.J. Johnson doing a terrific job as an energetic, fun-loving woman who gardens when she is not playing with Melvin and repeatedly tries to coax her baby boy out of the crib, while Tyrese Gibson, who has a following as a singer and music video D.J. executes a bang-up job as a guy not at all eager to find himself, at least not while he has his two favorite women giving him everything he seems to need.
Rated R. Running time: 128 minutes. (C) 2001 by Harvey Karten<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Currently, Ego.PDF status is work in progress. Fist milestone is recreate all samples in FPDF tutorial.
| Original FPDF sample | Ego.PDF implementation & variations | |
|---|---|---|
| Sample 1. Minimal example | Tutorial 1 | Tutorial 1 |
| Sample 2. Header, footer, page break and image | Tutorial 2 |
Tutorial 2 (png image)
Tutorial 2 (png image with alpha channel) Tutorial 2 (jpg image) |
| Sample 3. Line breaks and colors | Tutorial 3 | Tutorial 3 |
| Sample 4. Multi-columns | Tutorial 4 | Tutorial 4 |
| Sample 5. Tables | Tutorial 5 | Tutorial 5 |
| Sample 6. Links and flowing text | Tutorial 6 | Tutorial 6 |
| Sample 7. Adding new fonts and encoding support | Tutorial 7 | Tutorial 7. The font reader/parser is not implemented yet. |
| New sample | Implementation | |
|---|---|---|
| Sample 1. Tutorial 8. Invoice | Invoice |


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2019's homeless count
by John LawlessThe Social Planning Council brought forward their Vernon homelessness study to council this afternoon, which included the annual homeless count.
According to the study they counted 151 homeless individuals, which is down from last years count of 161. But, the study did not include the people who moved into the 54-unit My Place apartment complex this year.
The study showed that Vernon's count falls in the middle in the Okanagan. In 2018, the ratio of homeless people to the whole population of Vernon was 4/1,000. Kelowna came in at 5/1,000, and Penticton at 3/1,000.
Comparing the number of people sleeping outside from 2018 to 2019 was almost halved, with the study showing 22 currently sleeping outside.
"When we have the capacity to shelter the homeless, people come in," said Annette Sharkey of the Social Planning Council. "I get very nervous when i hear the words 'lifestyle choice' because I feel that people don't choose to sleep outside when they have the option to seek shelter."
The study outlined many of the factors that lead to homelessness in the area, including rising house market costs, addiction and mental health.


Justin Molina
Designer.
Photographer.
Human.
Yahoo! Inc
Marketing
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I <3 VS Code
I've started using the new VS Code editor for pretty much anything I can. I know there are plenty of alternatives
in the editor space and I do like SublimeText 2 as well, but VS Code really appeals to me...
Enterprise CRM Development (Part 1)
I have been working with Microsoft Dynamics CRM for the past few years and I like the ability to quickly
create all sorts of line of business applications. Where it falls on its face, IMHO, is when you try to
develop customizations in an enterprise level team...
I am a Solution Architect at Hewlett Packard Enterprise, a husband to an awesome and very patient wife, and a father to two amazing (admittedly somewhat maniacal) little boys.
I am passionate about software development, especially the evolution of the web and mobile computing. When not developing, I love hiking and nature in general, taking my kids to a ball game, consuming all sorts of media, and just spending time with my family.


# Found 2 ambiguous ampersands:
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See "Ambiguous ampersands in HTML":
To summarize: there's a difference between unencoded ampersands (sometimes valid), ambiguous ampersands (always invalid) and encoded ampersands (always valid). An unencoded ampersand is not always an ambiguous ampersand. An unambiguous ampersand can still be invalid.
For more information, read the whole thing.
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Microblog sequence for introduction to mechatronics (CMPE118 class) at UCSC
What is this microblog sequence about? What is a microblog sequence?
Pinned post
Date: 09/28/17, Time: 3:00 PM
I’m in my senior year at University of California, Santa Cruz taking what is considered the hardest course on campus. Today, was the first day of classes and I decided to start a posting on this page. I’ll continue to make these posts as I go along the course posting pictures and writing about concepts that are interesting or simply writing about what we’ve been doing in the lab. The posts will continue on this page till the end of class and these posts could be brief or … long. Some of the posts might only have a picture and a caption, hence the name microblog sequence. This post will be pinned on top and posts following this one will follow.
Post Lab 0 completion
Date: 10/07/17, Time: 5:48 PM
After finishing up the lab and on successful completion of the report last night. Talia, Alex and I went out to celebrate the publication of my first journal paper. We had some incredible food in downtown santa cruz. This morning, I slept in and got some really good sleep. I have been particular about my sleep schedule because I realized that this is how I am able to do good work. There were days during the week when I got an hour less sleep than usual and even that wavers my quality of work sometimes. It was also nice to go to a BBQ that my adviser had for our lab and reconnect with everyone in the lab. Today was a relaxing day with a perfect balance of work and leisure (not generally a norm this academic term).
Lab 0 Done!
Date: 10/06/17, Time: 11:00 AM
After one crazy week of the class, I was checked off by the TA (teaching assistant). This lab assignment was designed to be completed with a lab partner. I did this lab with my good friend, James Trombadore. We had roughly five days to finish the assignment. This assignment involved a lot of low level programming on hardware that we were given. We had a roach robot which was equipped with four bumpers (two in the front and two in the back) for tactile sensing and a light sensor to check if it’s light or dark. Behaviors were coded based on the stimuli that the roach received. The fun part was figuring out the events and services framework to program our finite state machine (FSM) and the hierarchical state machine (HSM).
After 5 days of working 6 hours on average, we finished this morning. I feel mellow. As I was working on this lab, I felt immense equanimity for the most part. Even when the robot wasn’t working. Over the years of working with robots or anything technical in that matter, I used to feel frustrated when I was stuck. A majority of the time it doesn’t go smoothly and it’s an iterative process of staying at it and getting it to work. I am more in comfort with that process. I’m comfortable and calm in general when I’m in engineering. I realized that in this lab that this is a good skill that I learnt over the years.
This lab also had a prelab where we had to hash out our designs and pseudocode even before we begin working on the actual software and hardware. I enjoyed doing that. I want to get in to the habit of doing that all the time. It’s a lot of fun so far.This post will be proofread soon.


/** * The Search field creates an HTML5 search input and is usually created inside a form. Because it creates an HTML * search input type, the visual styling of this input is slightly different to normal text input controls (the corners * are rounded), though the virtual keyboard displayed by the operating system is the standard keyboard control. * * As with all other form fields in Sencha Touch, the search field gains a "clear" button that appears whenever there * is text entered into the form, and which removes that text when tapped. * * @example * Ext.create('Ext.form.Panel', { * fullscreen: true, * items: [ * { * xtype: 'fieldset', * title: 'Search', * items: [ * { * xtype: 'searchfield', * label: 'Query', * name: 'query' * } * ] * } * ] * }); * * Or on its own, outside of a form: * * Ext.create('Ext.field.Search', { * label: 'Search:', * value: 'query' * }); * * Because search field inherits from {@link Ext.field.Text textfield} it gains all of the functionality that text * fields provide, including getting and setting the value at runtime, validations and various events that are fired * as the user interacts with the component. Check out the {@link Ext.field.Text} docs to see the additional * functionality available. * * For more information regarding forms and fields, please review [Using Forms in Sencha Touch Guide](../../../components/forms.html) */ Ext.define('Ext.field.Search', { extend: 'Ext.field.Text', xtype: 'searchfield', alternateClassName: 'Ext.form.Search', config: { /** * @cfg * @inheritdoc */ component: { type: 'search' }, /** * @cfg * @inheritdoc */ ui: 'search' }, platformConfig: [{ platform: 'blackberry', component: { type: 'text' } }] });


8 tips to help your firstborn adjust to a new sibling
by Parenting DeskBy: Parenting Desk | Published: December 9, 2019 2:21:34 pm
Encourage your child to interact with the new sibling. (Source: Getty Images)
You cannot expect your firstborn to naturally adjust to his or her new sibling, especially if they are young themselves. You need to prepare your child for the sibling right from the time of pregnancy. Once the baby arrives, here are some ways in which parents can help their firstborn bond with the sibling.
1.  Begin by teaching your firstborn how to interact with the baby by demonstrating and guiding them with the steps. Teach how to touch the baby softly or play with them. Meanwhile, closely monitor your older child’s behaviour with the baby.
2.  Get your older one to describe the baby’s actions or watch the baby when sleeping.
3. Let them help you
To get your child involved, you can assign tasks like fetching the diapers or new clothes for the baby, sprinkling powder or placing the pillows correctly for support while you breastfeed.
4. Praise
Don’t forget to appreciate your firstborn’s efforts in helping you out and the baby. Show them the importance of being the big brother or sister.
Praise your older child’s efforts in taking care of the baby. (Source: Getty Images)
5. Don’t deprive them
Even as you may be occupied with the newborn, make sure you don’t deprive your firstborn in the process. Avoid telling the older one that you won’t be able to spend time with them and cater to their needs because of the baby. Watch your words or you might just be sowing the seeds of sibling rivalry unknowingly.
6. Acknowledge your child’s feelings
With a new member in the house, it is natural for the older one to go through a range of feelings. Speak to them about their feelings. Parents need to be careful to not dismiss their insecurities and reassure the older child of their love and support.
7. Don’t force them
In case your child is not immediately bonding with the baby, do not push them to do so. Allow them some time to acclimatise and they will surely come around.
8. Spend some alone time
Take out some time to chat with your firstborn, watch a movie or read a book together when the baby is sleeping or there is some other family member to look after the newborn. This will make your firstborn realise that you are as much there for them as you are for the baby.
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- siblings


Habitat
According to legends, it lives in the Kanto region among thunderclouds. Some argue that zapdosa can be seen near power plants. Among the Orange Islands is Shamuti Island, where the Legends Festival is held every year. The islanders have a belief that legendary birds live on the nearby islands of Fire, Ice and Lightning, and once a struggle began between them, which unbalanced the forces of nature. Then all living things were on the verge of destruction. And only the song of the sea king Lugia and the help of the Chosen One were able to calm the great birds and restore stability on Earth.
In Galar, he is considered a migratory Pokemon, lives in the Crowned Tundra near a tree with immortal fruits.


I am a studying Systems and Computing Engineering at Universidad de los Andes. I am interested in software development and cybersecurity.
In adition, I have worked as a student assistant in the algorithms and object orinted programing curse and in the computational infraestructure curse.
IoT application to help miners by monitoring environmental variables and activating alerts and control systems if necessary.
Web based application that helps people to find lodging in particular houses owned by hosts.
Transactional system to organize theatre festivals in different cities.


If the account type="user",
update the details of a specific user account.
If the account type="device",
convert the device account to a user account.
The request method is PUT.
For example:
PUT /alpine/account HTTP/1.1 Host: test.alpineconnectivity.com:8888
When the HTTP method is POST or PUST, the RESTful convention is to pass data
to the service is via the body of the HTTP request.
This service passes data in this fashion in a JSON data structure.
An example of the data structure and a detailed description of its elements follows...
PUT /alpine/account HTTP/1.1 Host: test.alpineconnectivity.com:8888 { "type": "user", "email"<EMAIL_ADDRESS>"password": "beast1", "phone": "6505212725", "androidRegistrationId" : "APA91bGKlMqU-9vISr8lDN589QDA1Bk0WSQ5IE7_r8NUMg4MaXKlnncaWgI1ST6m8E5agCA-uGxM8ksfAg-iOV8JZ67RLbtiB3s08fhFJj1k2Htt54jQ80a2W6GnX0NYQ2C440molF6YK_cdLgxBx0FOxYXgNeY_8kRk9nYGGU2xYrhsU5RBVDs" }
PUT /alpine/account HTTP/1.1 Host: test.alpineconnectivity.com:8888 { "type": "device", "deviceId": "68753A44-4D6F-1226-9C60-0050E4C00067", "devicePassword": "Z5y334yaksnefovuI83TT" "email"<EMAIL_ADDRESS>"password": "beast1", "phone": "6505212725", "androidRegistrationId" : "APA91bGKlMqU-9vISr8lDN589QDA1Bk0WSQ5IE7_r8NUMg4MaXKlnncaWgI1ST6m8E5agCA-uGxM8ksfAg-iOV8JZ67RLbtiB3s08fhFJj1k2Htt54jQ80a2W6GnX0NYQ2C440molF6YK_cdLgxBx0FOxYXgNeY_8kRk9nYGGU2xYrhsU5RBVDs" }
NOTE: The ONLY time this service should be called on a device account is for the purpose of converting it to a user account.
Data in the JSON ...
| type (required) |
Must be one of {"user", "device"}. |
| email (required) |
Every user account must have a unique email address. Their email address is their userId for the system. If type=device, this field will store the deviceId instead of the email address. |
| password (required) |
Every user account must be password protected. A password must be at least 6 characters long and contain at least 1 alphabetic and 1 numeric character. |
| phone (required) |
optionally, a phone number may be specified. This number may be used to send the user text massages if the use opts in to do so. |
| androidRegistrationId (optional) |
optionally, an android registration id may be specified. This number may be used to send the user messages on their android device via Google Cloud Messaging. |
| deviceId (optional) |
If type=device this field is required. A deviceId must be specified when device account is being migrated to a user account. |
| deviceIdPassword (optional) |
If type=device this field is required. If a deviceId is specified, the password for that device must also be specified. Before wiping out the device account and giving all the data to the individual who owns the specified email address, we need to make sure that the migration request is coming from the actual owner of the device. |
The following response codes are possible from this service.
(Client code must handle each of them.):
The content of the body of the HTTP Response will always be JSON.
Therefore, the following header will always be sent:
Content-Type: application/json
The body of the response should always contain JSON.
The type of JSON returned varies by the response code.
4 types of JSON are possible.
If the service executed successfully
JSON like the following will be returned in the body of the response:
HTTP/1.1 200 Created
NOTE: If the response code of 200 was returned, the account was updated.
No data is returned in the body of the HTTP response.
NOTE: The account must be "activated", before it can be "updated."
The user must click on the link that was emailed to them to validate they are
who they say they are.
If there was a major error the request that prevents us from even processing it,
the standard JSON describing the error will be returned in the body of the response:
HTTP/1.1 400 Bad Request { "errorCode": 1, "errorMessage": "INVALID JSON", "data": "No JSON was POSTed!" }
If there was a major error the request that prevents us from even processing it,
the standard JSON describing the error will be returned in the body of the response:
HTTP/1.1 500 Server Error { "errorCode": 3, "errorMessage": "SERVER ERROR", "data": "Error inserting record into the database.." }
package com.alpine.rest; import java.io.IOException; import org.apache.http.Header; import org.apache.http.HttpEntity; import org.apache.http.HttpHost; import org.apache.http.HttpResponse; import org.apache.http.StatusLine; import org.apache.http.auth.AuthScope; import org.apache.http.auth.UsernamePasswordCredentials; import org.apache.http.client.AuthCache; import org.apache.http.client.methods.HttpPut; import org.apache.http.client.protocol.ClientContext; import org.apache.http.entity.StringEntity; import org.apache.http.impl.auth.BasicScheme; import org.apache.http.impl.client.BasicAuthCache; import org.apache.http.impl.client.DefaultHttpClient; import org.apache.http.protocol.BasicHttpContext; import org.apache.http.util.EntityUtils; import org.apache.log4j.Logger; import com.alpine.data.http.account.putAccount.request.PutAccountRequest; import com.alpine.data.http.account.putAccount.response.PutAccountResponse; import com.alpine.data.http.common.RestError; import com.google.gson.Gson; public class PutAccountSecure { private static Logger logger = Logger.getLogger(PutAccountSecure.class.getName()); /** * @param args */ public static void main(String[] args) { ///////////////////////////////////////////////////////////////////////// // Create the PUT request ///////////////////////////////////////////////////////////////////////// PutAccountRequest putAccountRequest = new PutAccountRequest(); putAccountRequest.setEmail("alexander.j.ryan@gmail.com"); putAccountRequest.setPassword("beast"); putAccountRequest.setPhone("1113331234"); Gson gson = new Gson(); String json = "not null"; try { json = gson.toJson(putAccountRequest); } catch (Exception e) { e.printStackTrace(); return; } logger.info("json=|" + json + "|"); ///////////////////////////////////////////////////////////////////////// // Add Basic Authentication to the Authorization Header ///////////////////////////////////////////////////////////////////////// DefaultHttpClient httpclient = new DefaultHttpClient(); HttpHost targetHost = new HttpHost("localhost", 8080, "http"); AuthScope authScope = new AuthScope(targetHost.getHostName(), targetHost.getPort()); UsernamePasswordCredentials credentials = new<EMAIL_ADDRESS>"beast"); httpclient.getCredentialsProvider().setCredentials(authScope, credentials); // Create AuthCache instance AuthCache authCache = new BasicAuthCache(); // Generate BASIC scheme object and add it to the local // auth cache BasicScheme basicAuth = new BasicScheme(); authCache.put(targetHost, basicAuth); // Add AuthCache to the execution context BasicHttpContext localcontext = new BasicHttpContext(); localcontext.setAttribute(ClientContext.AUTH_CACHE, authCache); HttpPut httpPut = new HttpPut("http://localhost:8080/alpine/account"); HttpResponse response = null; try { ///////////////////////////////////////////////////////////////////////// // Send the PUT request ///////////////////////////////////////////////////////////////////////// StringEntity stringEntity = new StringEntity(json); stringEntity.setContentType("application/json"); httpPut.setEntity(stringEntity); //response = httpClient.execute(httpPost); response = httpclient.execute(targetHost, httpPut, localcontext); //HttpEntity entity2 = response.getEntity(); ///////////////////////////////////////////////////////////////////////// // Response: What's in the headers? ///////////////////////////////////////////////////////////////////////// StatusLine statusLine = response.getStatusLine(); int statusCode = statusLine.getStatusCode(); logger.info("statusCode=|" + statusCode + "|"); Header[] headers = response.getAllHeaders(); for (Header header : headers) { String name = header.getName(); String value = header.getValue(); logger.info(name + ": " + value); } ///////////////////////////////////////////////////////////////////////// // Response: What's in the body? ///////////////////////////////////////////////////////////////////////// HttpEntity entity2 = response.getEntity(); String json2 = EntityUtils.toString(entity2); logger.info("json2=|" + json2 + "|"); switch (statusCode) { case 200: handle200(json2); break; case 400: handleError(json2); break; case 500: handleError(json2); break; } } catch (IOException e) { e.printStackTrace(); } finally { httpPut.releaseConnection(); } } // main /** * * @param json2 */ public static void handle200(String json2) { Gson gson = new Gson(); PutAccountResponse putAccountResponse = gson.fromJson(json2, PutAccountResponse.class); Boolean updated = putAccountResponse.getUpdated(); logger.info("updated=|" + updated + "|"); } /** * */ public static void handleError(String json2) { Gson gson = new Gson(); RestError restError = gson.fromJson(json2, RestError.class); logger.info("errorCode=|" + restError.getErrorCode() + "|"); logger.info("errorMessage=|" + restError.getErrorMessage() + "|"); logger.info("data=|" + restError.getData() + "|"); } }


Find out about my academic interests in computational neuroscience, mathematics, and philosophy. Have a look at my past experience, my education in Freiburg and Auckland and grab my CV as pdf.


A student who started coding by learning C++ and Java.
Currently learning Java & React for Web Design.
I love to join in Team Projects. I have done lots of team projects.
I am capable of using graphic designer tool & Get client's needs.
As sophomore student, I am still learning how to code.
Provides static web hosting for free with StackPath CDN.
Integrated with Discord by using Discord.js bot.
Worked on Front-end Design & Still Developing this project.
Discord Bot that provides multiple cool functions.
Provides free twitch / youtube tracking alert to your own server.
Discord Verified Bot, feel free to check our bot.
Currently working on dashboard of this Bot.
My very first Java Team project.
Have basic encryption & stores user information in local
Using port for connection, no practical use in real life (it was our final project)
Worked on both Server, Client, and Design.
Mail me to<EMAIL_ADDRESS>or Discord me justiceserv#0001
Call ME


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05.31.18
“We’re doomed.”
The two-word sentence will never be strong enough to encapsulate my first experience playing an intramural sport, four vs. four sand volleyball, at Ohio University. I had no hope whenever I dug my feet into the sand and awaited the first of many, many lost serves from the older, taller and stronger players on the other side of the net.
My team didn’t win either of the two games we played in, but we didn’t go winless — our final game of the dreadful three-game season was postponed because the other team didn’t show up. The forfeit gave us our only “win” of the season.
I was a freshman just three weeks into my new life at Ohio. I was fresh off a summer that included several high school graduation parties with some friends back in Maryland, my home state. There was a volleyball net in the yard for most of the parties, and we played endless rounds of volleyball at each.
Naturally, I wanted to sign up for sand volleyball as my first intramural sport in college. The problem was I didn’t yet know anyone well enough to ask them to be on a team, so I went to an intramural meeting, which placed me with other random guys looking to make a group.
Our relationship went well until we quickly realized that we were not going to win one game together on the sand. Each of the two teams we played dominated us into an embarrassment I never experienced in my previous 13 years playing sports.
The intramural volleyball here at Ohio was much different than what I had hoped from playing at the graduation parties back home.
Garrett McCafferty | PROVIDED
Martyna Faith, Deanna Ceccardi, Jimmy DiFrancesco, and Travis Picquet play volleyball on South Green.
The small, fun-sized net we stuck into the grass at the parties suddenly felt like a monstrous (I’m 5-foot-6) wall lodged in the sand, which I had to hastily wipe off my legs several times after unsuccessfully diving to keep the ball in the air.
The boundaries of the court were no longer sized to everyone’s liking using a shoe or flip-flop. The truer, but terrifyingly wider dimensions on the South Beach sand volleyball courts meant the other team could just strategically place the ball in any space unoccupied by us to win point after point.
There were no prolonged, captivating rallies that made the winning side erupt in cheers after outlasting the other. We didn’t have any miraculous diving plays that injected a team the energy needed to pull off a comeback.

I haven’t played in an intramural sport since those painful 30 minute sessions of suffering, but I’m not trying to suggest that you should never play intramurals.
Please, just don’t do it like me.
Because then it won’t feelas bad if you all just embarrass yourselves. If you’re with people whom you’re meeting for the first time or two, there’s no way to shake off the misery. It’s very likely that those dreadful games will be the only “memories” you share with your team.
Before going to Ohio, I was advised by a friend to not pick competitive flag football as an intramural because I heard that people who were cut from the football team tend to join those leagues. He then advised me to stick with the other option — recreational — for a more suitable and fun experience.
Still going off the high from playing yard volleyball at home, I stupidly picked competitive volleyball and severely paid the price.
I may be OK at hitting a volleyball over a small net with way more than four people on either side, but I am not a good volleyball player.
But only if you correctly followed the previous three guidelines.
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It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.
| Time | MONDAY | TUESDAY | WEDNESDAY | THURSDAY | FRIDAY |
|---|---|---|---|---|---|
| 9.00-10.00 AM | Activity 1 | Activity 1 | Activity 1 | Activity 1 | Activity 1 |
| 9.00-10.00 AM | Activity 2 | Activity 2 | Activity 2 | Activity 2 | Activity 2 |
| 9.00-10.00 AM | Activity 3 | Activity 3 | Activity 3 | Activity 3 | Activity 3 |
| 9.00-10.00 AM | Activity 4 | Activity 4 | Activity 4 | Activity 4 | Activity 4 |
| 9.00-10.00 AM | Activity 5 | Activity 5 | Activity 5 | Activity 5 | Activity 5 |


{{change.updatedDate}} by {{change.agentName}}
Reason: {{change.reason}}
Number of approvals: {{approvalsCount(change)}}


TCP Visualizer
Sender PCAPNG File:
Receiver PCAPNG File:
Run
Communication View
In-flight Data Over Time
SEQ/ACK Over Time


between-min:
between:
between-max:
Font size varies between 1 and 3rem
Font size varies between 10px and 20px
Font size varies between 10px and 20px at 600px to 610px
Font size varies between 10px and 20px depending on vh height
padding varies between 10px 0 and 20px 0 depending on vh height
Line height varies between 2 and 1 (unitless)
Does not work! use em instead?
Padding varies between (10px 0) and (20px 20px)
Padding varies between 10% and 20%
margin varies between (-10px 0) and (20px 20px)


| Attribute | Value | Desription |
|---|---|---|
| fname | Field name | Field Name |
| lable | Lable for field | Lable for field |
| form | form control name | form control name |
| value | ng-Model | ng-Model value here |
| flex-size | Flex size to setup | Flex size to setup |
| format | date format | Moment Js accepted date format |
| mode | Date picker or Date Time picker mode | if DateTime Mode put 'date-time' else keep blank |
| is-required | is field is required | True or false |
<sm-date-time-picker
fname="Time Logged In"
lable="loginTime"
form="empForm"
value="vm.employee.logintime"
flex="100"
is-required="true"
format="HH:mm" >
</sm-date-time-picker>


Some extra variations for Bootstrap 3.x buttons.
...
Click the buttons to automatically copy the html markup to your clipboard. (coming soon)


THE CORRUPTOR
Reviewed by Harvey Karten, Ph.D. New Line Cinema Director: James Foley Writer: Robert Pucci Cast: Chow Yun-Fat, Mark Wahlberg, Ric Young, Elizabeth Lindsey
If "The Corrputor" were widely shown throughout the world and taken at all seriously, tourism as we know it in New York's most popular ethnic neighborhood would grind to a halt. Directed by James Foley and photographed in a noir style by Juan Ruiz-Anchia, Robert Pucci's tale of conflicting loyalties features the usual shoot-ups and car chases that threaten to make it yet another wide-screen video game. Yet the film is partially redeemed by a solid performance from the magnetically handsome Chow Yun-Fat as a detective on the take whose relationship with his partner (played by Mark Wahlberg) is at first contentious. Once a proper view of his colleague takes root, he becomes a sadder, wiser, reclaimed man. There's even the customary friction between the local police and the FBI. We've been through this theme quite a few times before, and Robert Pucci's screenplay breaks no new ground, but Howard E. Smith's editing helps to keep the chases fleet, the explosions cataclysmic, and the body count high.
Director Foley's vision is of a Chinatown that hasn't a single tourist or an honest Chou Wonton, but there is an ample supply of happy hookers, forlorn illegal immigrants, and a pair of battling gangs that make Pell Street look like a modern Shiloh and Mott Street a contemporary Gettsburg.
A neighborhood compulsively on the take with the Tongs and the Fuks (pronounced "Fooks and so-named because they were originally from China's Fukien province) eager for the lion's share of the spoils. Heroin and hookers mean big bucks for the squads of thugs who operate on this turf, the latter supplied by Chinese illegals smuggled to the land of liberty at a charge of $40,000 per and compelled to work off their indentured servitude as prostitutes. When Danny Wallace (Mark Wahlberg) is assigned to the police precinct manned mostly by Chinese-Americans, he incurs the hostility of officer Nick Chen (Chow Yun-Fat), not because Danny is white, but because, according to Nick, "he's green." The assignee comes across as a Goody Two-shoes who is more eager than the ethnic cops to protect the good people of Chinatown. Though studies have recently shown that the vast majority of police use their pieces not a single time in their entire careers, Danny blasts away almost from his first day on the new beat. In fact the detective duo with their 9mm issue regularly mow down their opponents, who are armed with Uzi-style firepower. As is typical in this genre, the two cops save in other's lives in turn, which bonds them forever, but when Nick--who is in the pocket of mobster Henry Lee (Ric Young)--is ordered to kill his colleague, he is as conflicted as Paul Vitti in Harold Ramis's "Analyze This."
Mark Wahlberg, a handsome performer who stood out in a better role in the far superior "Boogie Nights" is soft-spoken throughout and convinces no one in the audience (to say nothing of his partner) that he's a cop, but the reverse is true of Chow Yun-Fat who like Jackie Chan has shifted from the Hong Kong action market to Hollywood's bigger bucks. Chow's every emotion shows easily on his finely-chiseled face, though he did better when facing off with Mira Sorvino in "Replacement Killers." Under the direction of John Woo-- who is every bit the cop-picture director that James Foley is not--he wowed his cult audience seven years ago with "Hard Boiled," the all-time favorite of online film critic Steve Kong. "The Corruptor" is a convoluted clutter, even tacking on a subplot involving Danny's desperate cop-turned-bad father for no reason other than to confuse us further. What a shame that director Foley had to be stuck with this project considering his brilliance at the helm of one of the touchstones of all movies dealing with the human capacity for corruption, "Glengarry Glen Ross."
Rated R. Running Time: 111 minutes. (C) 1999 Harvey Karten
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- share: true title: Guides filename: '_pages/guides' rss: false layout: default date: 2022-10-20 06:00:00 -0400 ---
These guides are focused on specific areas.


| Name | Description |
| analyze | Dev Fetches all analyzable files into one huge array |
| cleanup_cron | Dev Cleanup cronjob |
| devtools_auth_handler | Dev Authentication handler |
| devtools_exception_handler | Dev Extended exception handler |
| dump_metadata | Dev Dumps metadata for printf arguments |
| lexical_docblock | Dev Lexical docblock scanner |
| lexical_docblock_parse | Dev Lexical docblock parser |
| lexical_next_index | Dev Finds the next lexical token index |
| lexical_scan | Dev Scans from the current pointer until the first match token match |
| lexical_scan_concat | Dev Scans and concates the matched tokens into a string |
| lexical_scan_extends_implements | Dev Lexical scan extends and implements tokens to find their children |
| lexical_scan_separator | Dev Scans a statement and breaks it into an array based on a separator token |
| options_categories_dropdown | Dev Generates the markup for the available option categories |
| options_categorize | Dev Categorizes the a list of options |
| page | Dev Generates code to print a page |
| recursive_glob | Dev A recursive glob function |
| resolve_namespace | Dev Resolves a namespace based on the datamap stack |
| resolve_namespace_alias | Dev Resolves a class object to its full namespaced path |
| test_login | Dev Tests a log in without interfering with the current session |
| tuxxedo_basic_error | Basic error, this function picks the CLI handler for CLI mode |
| tuxxedo_cli_error | Print a document error (startup) and halts script execution for CLI. |
| tuxxedo_doc_error | Print a document error (startup) and halts script execution |
| tuxxedo_error_handler | Error handler, this handles general errors from php. If |
| tuxxedo_errorf | Formattable error, this function is SAPI aware and will |
| tuxxedo_exception_handler | Exception handler, this terminates the script execution |
| tuxxedo_handler | Handler register |
| tuxxedo_multi_error | Handles multiple errors repeatingly |
| tuxxedo_shutdown_handler | Shutdown handler |
| tuxxedo_trim_path | Trims a file path to hide its path prior to the root |
| var_dump_option | Dev Returns a var_dump() a-like syntax for an option |
| var_typecast_option | Dev Converts a value to an option type |
| widget_hook_datastore | Dev Widget hook function - datastore |
| widget_hook_index | Dev Widget hook function - index |
| widget_hook_intl | Dev Widget hook function - intl |
| widget_hook_sessions | Dev Widget hook function - sessions |
| widget_hook_styles | Dev Widget hook function - styles |
| widget_hook_users | Dev Widget hook function - users |
Generated by Tuxxedo Engine 1.3.0 "Intergalactic" Alpha 1 (experimental).


Project properties is window where you can find number of options used globally in application. Options are divided in tree components:


Sweet Free Stuff
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SweetFreeStuff.com.


Diagnosis
How is Sjögren's Syndrome diagnosed?
It can be difficult to diagnose Sjögren's. No single test will confirm the diagnosis and, Sjögren's may appear in many different forms in different patients. Physicians may conduct a series of tests and ask about symptoms. An international group of experts has formulated classification criteria for Sjögren's which will help your doctor arrive at diagnosis. These criteria consider dryness symptoms, changes in salivary (mouth) and lacrimal (eye) gland function, and systemic (whole body) findings.
Blood tests you may have include:
- ANA (Anti-Nuclear Antibody): Found in 70% of Sjögren's patients and people with other autoimmune diseases.
- RF (Rheumatoid Factor): Antibody found in 60-70% of Sjögren's patients and people with rheumatoid arthritis.
- SS-A (or Ro) and SS-B (or La): Marker antibodies for Sjögren's. 70% of Sjögren's patients are positive for SS-A and 40% are positive for SS-B. Also found in lupus patients
- ESR (Erythrocyte Sedimentation Rate): Measures inflammation. An elevated ESR can indicate an inflammatory disorder, including Sjögren's syndrome.
Eye tests you may have include:
- Schirmer test: Measures tear production.
- Rose Bengal and Lissamine Green: Use dyes to examine the surface of the eye for dry spots.
Dental tests you may have include:
- Salivary flow: Measures the amount of saliva produced over a certain period of time.
- Salivary scintigraphy: A nuclear medicine test that measures salivary gland function.
- Salivary gland biopsy (usually in the lower lip): Confirms lymphocytic infiltration of the minor salivary glands.
Your physician will consider the results of these tests and his or her examination to arrive at a final diagnosis. Further research is being conducted to refine the diagnostic criteria for Sjögren's and to help make diagnosis easier and more accurate.


(Note: This is Part 5 of my GBA by Example series. A list of my other GBA tutorials can be found here)
Whew, it’s been awhile! I know I said I’d put up another tutorial in 2 weeks…but that didn’t happen. Between shipping a game at work, and diving into Vulkan, my interest for GBA stuff definitely took a back seat. Lesson learned, don’t put a deadline on blog posts :)
So far, I’ve gotten by with doing the bare minimum for anything art related, but our end products have never been too exciting. So this article is going to fix that. First, we’re going to walk through the process of grabbing some (public domain) sprites off of OpenGameArt.org, importing those into our game, and then using them to animate a character as we move them around the screen.
At the end of the article, we should have something that looks like this:
Wooooo! Finally something that kinda looks like a game! Let’s get this train rolling.
All the character sprites we’re working with today come from this asset on OpenGameArt, I chose these sprites not only because they had a sane palette and sprite size (which is hard to find, since not a lot of people are making assets with the GBA’s limitations), but also because they’re public domain, so I can use them in this article without the chance of getting sued. woohoo!
It also means you can use these sprites in your own projects (even commercial projects), which is also pretty cool.
I took the liberty of extracting only the character sprites we’re going to use today into their own spritesheet, which you can grab below:
This should save us having to do any pixel editing for this blog post, but we will have to export these sprites into a useable format for our game. To do that, we’re going to use a nifty open source tool called Grit. I mentioned this tool in a previous post, but today I’m going to walk through using it as well. If you don’t have that downloaded already, grab it now and let’s get started.
Grit is a tool for taking bitmap images, and exporting them into .h/.c files (among other potential types of files), for consumption by a GBA game. We need to export each of our character sprites using it, and then manually load that data in our program like we’ve been doing before.
I’m going to use the GUI version of grit, which you can find in the program folder, titled “wingrit.” There’s a command line app as well, but I haven’t needed to use it yet (and if I can avoid memorizing more command line args, I will), so if you’re following along with me, open wingrit, and you should see the following:
Simply open our sprite sheet image (with File->Open), and you should see it in the GUI window. Once you see the image, we need to open the export window, so go to View->GBAExport, and you should see this rather intimidating window pop up:
Like the window itself says, don’t panic :) there’s only a few things we need to do. First, we need to make sure that we’ve set the exported to 8 bits per pixel, you’ll find that option in the top right of the window. Next, tell it to export .h/.c files, so in the “File” section, set the type to “C (*.c),” you’ll also want to set where the exported files should go in the larget text field above the type dropdown. Finally, we need to set the size of our sprite, which, for all of our sprites here, means setting the “Meta/Obj” section to square, size 2, which corresponds to 16x16 pixel sprites.
Finally, I always export the data as unsigned integers. Whenever I use a smaller data type I end up running into weirdness with memcpy at some point. Since we aren’t going to be modifying the raw data anyway, the fact that storing all the data as 32 bit integers makes it harder for humans to read is a non issue. So set your export type to “u32”
Once all that is set up, click ok, and you should see a success popup.
One of the coolest parts about grit is its ability to export multiple sprites from a sprite sheet. Since we told Grit that our sprites were 16x16 pixels in size, it was smart enough to be able to parse the sprite sheet correctly and give us .h/.c files with the data in a nicely useable format. So don’t worry about needing to run grit for each individual sprite, it’s already done all the work for us.
Now that we have our sprite data exported, we need to get it into VRAM. This should look familiar if you’ve been following along with previous articles. All we need to do is a few memcpys and we’re good to go:
#include "charsprites.h"
#include <string.h>
#include "gba.h"
int main()
{
memcpy(&MEM_TILE[4][0], charspritesTiles, charspritesTilesLen);
memcpy(MEM_PALETTE, charspritesPal, charspritesPalLen);
}
One thing that is different this week is that I’ve moved all the memory address defines, and typedefs that we need to use to an include file called gba.h . This is mostly for my sanity, and to keep my code samples cleaner. You can grab this include file here. Everything that is in this include has been shown explicitly in a previous post I’ve made, so don’t worry about parsing through it, unless you see something in a code sample that you don’t remember.
Ok, now that we have our data into video memory, we also need to set up our application’s Display Control register so it knows how to interpret it:
REG_DISPLAYCONTROL = VIDEOMODE_0 | BACKGROUND_0 | ENABLE_OBJECTS | MAPPINGMODE_1D;
This should look identical to the last time we used sprites, because it is ;) but as a refresher:
Wonderful! To finish off our setup, let’s add our game loop. Remember that returning from a GBA program’s main function is undefined, so our game loop needs to never terminate. For now, let’s also add a call to our hacky little vsync function in the main loop. This function is defined in gba.h, but is the same as every other post I’ve made.
Put together, our starting point looks like this:
#include "charsprites.h"
#include <string.h>
#include "gba.h"
int main()
{
memcpy(&MEM_TILE[4][0], charspritesTiles, charspritesTilesLen);
memcpy(MEM_PALETTE, charspritesPal, charspritesPalLen);
REG_DISPLAYCONTROL = VIDEOMODE_0 | BACKGROUND_0 | ENABLE_OBJECTS | MAPPINGMODE_1D;
while(1)
{
vsync();
}
return 0;
}
Perfect! No we’re ready to get down to the fun stuff!
I always like to work in small, easily verifiable steps when I’m learning something new. So before we dig really far into animating our character, let’s just get our hero on screen. We covered this in an earlier post, but today I want to do things a bit differently. Since we’re animating our character today, we should probably talk about double buffering object memory.
Since the GBA hardware draws the screen 1 line at a time, it’s possible to modify the object memory for a sprite while it’s being drawn. In some cases this will just mean a bit of tearing (if the sprite is moving), but in the case of animation, it could lead to the top of the sprite being rendered in a different animation frame from the bottom part. Gross! This isn’t really an issue for us today because we aren’t doing enough work for us to leave the VBLANK pause, but it’s worth noting so that we learn to do things right before from the get go.
In order to avoid this potential problem, one thing we can do is to create a second buffer of memory, which shadows object memory. Whenever we want to update something about a sprite in our game logic, we modify the data inside our own copy of object memory. Then when we hit the VBlank pause, we copy all the data from our shadow buffer to real object memory. This lets us do whatever we want in our logic, while keeping our sprites looking exactly how they should.
We could define our object-memory shadow buffer like so:
ObjectAttributes oam_object_backbuffer[128];
Remember that the definition of the ObjectAttributes struct is inside gba.h if you forget what that looks like.
Now we should also add the code to copy data from our backbuffer to the real Object Attribute Memory. For now, I’m just going to copy the first element, because that’s all we need for today. In a real application, you’d probably want to copy the whole thing, or at least larger chunks at a time.
while(1)
{
vsync();
MEM_OAM[0] = oam_object_backbuffer[0];
}
Now that that’s set up, let’s actually copy something useful into VRAM.
ObjectAttributes *spriteAttribs = &oam_object_backbuffer[0];
spriteAttribs->attr0 = 0x2000;
spriteAttribs->attr1 = 0x4000;
spriteAttribs->attr2 = 0;
Which means that, when everything is put together, your main function should look like this:
int main()
{
memcpy(&MEM_TILE[4][0], charspritesTiles, charspritesTilesLen);
memcpy(MEM_PALETTE, charspritesPal, charspritesPalLen);
REG_DISPLAYCONTROL = VIDEOMODE_0 | BACKGROUND_0 | ENABLE_OBJECTS | MAPPINGMODE_1D;
ObjectAttributes *spriteAttribs = &oam_object_backbuffer[0];
spriteAttribs->attr0 = 0x2000;
spriteAttribs->attr1 = 0x4000;
spriteAttribs->attr2 = 0;
while(1)
{
vsync();
MEM_OAM[0] = oam_object_backbuffer[0];
}
return 0;
}
With the sprite defined like we have, running the program should yield this:
Perfect! Now we know our data is in memory correctly! Next let’s get some animations going.
Before we dig into making our hero run and jump, let’s just get his idle animation cycle running to be sure that things are working how we expect. In the sprite sheet that I provided earlier, the animation cycle is located in the first 4 frames. We want to have our hero cycle through these frames whenever he isn’t moving.
Setting this up a single animation like this is really simple, because all we need to do is point attr2 in our sprite attributes to a new place in tile memory. You’ll notice that right now, our sprite is simply stuck on the first frame of his idle animation. This is because we put the sprites into tile memory at the start of the tile block, so the index of the first frame is 0. It stands to reason that updating this should just be a simple add…
spriteAttribs->attr2 = (spriteAttribs->attr2 + 1) % 3;
buuut it isn’t! Remember that attr2 is the index of the tile to use to render the top left most part of your sprite. Since our sprite is 2 tiles by 2 tiles, this means that in theory, to advance a whole frame, our attr2 value must increment by 4. In reality, since we are using 8bpp tiles, we have to double that, so advancing a frame of animation means advancing attr2 by 8. With that in mind, running our idle loop actually requires the following:
spriteAttribs->attr2 = (spriteAttribs->attr2 + 8) % 32;
With that bit of code added to the update loop, our protagonist should now be happily bouncing in place:
Alright, with that in mind, let’s move on to actually hooking up some input and getting this guy moving around the screen.
Just like last time, all our input handling code is stored in input.h, so make sure that you add that to your includes. Once that’s included, just make sure to add a call to key_poll in your main function, otherwise we’ll never know when the input state changes. If you’re following along, your main function should look like this:
while(1)
{
vsync();
key_poll();
spriteAttribs->attr2 = (spriteAttribs->attr2 + 8) % 32;
MEM_OAM[0] = oam_object_backbuffer[0];
}
Before we get to actually writing our movement and animation functions there, there’s one last bit of theory to get out of the way: there are some new bits in the object attributes attr1 variable that we’re going to need today.
When I last talked about sprites, I presented 3 tables describing which bits in the sprite attribute values corresponded to what. In the interest of simplicity, I left out a lot of details. In this post, we need to fill in one of those details, so here is a more complete description of what attribute 1 does:
| Attr 1 | 0x FEDC BA98 7654 3210 |
|---|---|
| FE | Sprite Size (discussed below) |
| D | Vertical Flip |
| C | Horizontal Flip |
| BA98 | Not Used Today |
| 7654 3210 | X coordinate |
Yes, there’s still some data we don’t need to worry about, but the stuff to pay attention to here are the bit flags for vertical and horizontal flipping. You may have noticed that our sprites only have our protagonist facing one way, the horizontal flip flag is how we’re going to handle the other direction.
Let’s tackle moving our hero around the screen next, and finish off with adding support for the rest of our animation frames. To make things easier (and more readable), I’m going to define a struct to hold all the information we need to move and animate our hero. For simplicity’s sake, I’m just going to make all the fields we need ints.
Here’s what my struct and it’s initialization code look like:
const int FLOOR_Y = 160-16;
typedef struct
{
ObjectAttributes* spriteAttribs;
int facingRight;
int firstAnimCycleFrame;
int animFrame;
int posX;
int posY;
int velX;
int velY;
int framesInAir;
}HeroSprite;
void InitializeHeroSprite(HeroSprite* sprite, ObjectAttributes* attribs)
{
sprite->spriteAttribs = attribs;
sprite->facingRight = 1;
sprite->firstAnimCycleFrame = 0;
sprite->animFrame = 0;
sprite->posX = 0;
sprite->posY = FLOOR_Y;
sprite->velX = 0;
sprite->velY = 0;
sprite->framesInAir = 0;
}
Nothing too fancy here. Notice though, that I also defined a constant for the location of the “floor” which is actually 16 pixels above the floor. This is because our hero is 16 pixels tall and when you set a sprite’s position, you set it’s top left corner; thus, I’ve defined the floor Y as the location of the top of our hero’s head when he’s on the floor for simplicity.
To handle character movement, I’m going to create another function called updateSpritePosition.
void updateSpritePosition(HeroSprite* sprite);
This function is going to first determine our hero’s velocity for the current frame, and then add those velocities to his position. It will also set up a few other bits of data that we’ll use later when determining what animation frame to display, and actually translate these struct member vars into actual values inside object attribute memory. To start with though, let’s just start dealing with user input from the DPAD:
const int WALK_SPEED = 4;
void updateSpritePosition(HeroSprite* sprite)
{
if (getKeyState(KEY_LEFT))
{
sprite->facingRight = 0;
sprite->velX = -ANIM_SPEED;
}
else if (getKeyState(KEY_RIGHT))
{
sprite->facingRight = 1;
sprite->velX = ANIM_SPEED;
}
else sprite->velX = 0;
sprite->posX += sprite->velX;
sprite->posX = min(240-16, sprite->posX);
sprite->posX = max(0, sprite->posX);
This should all be pretty straightforward. The only bit you may be wondering about is the facingRight flag. We’re going to use this later to handle horizontally flipping our sprites so that we can use one set of sprites but have our hero be able to look and move both left and right. Also note that I’m clamping the x position to keep our sprite on the screen at all times.
Next, we need to add support for jumping. Note that if we’re already in the air, we don’t want to jump again, so we’re going to have to take that into account:
void updateSpritePosition(HeroSprite* sprite)
{
//previous code omitted for brevity
int isMidAir = sprite->posY != FLOOR_Y;
if (getKeyState(KEY_A))
{
if (!isMidAir)
{
sprite->velY = JUMP_VI;
sprite->framesInAir = 0;
}
}
if (isMidAir)
{
sprite->velY = JUMP_VI + (GRAVITY * sprite->framesInAir);
sprite->velY = min(5, sprite->velY);
sprite->framesInAir++;
}
sprite->posY += sprite->velY;
sprite->posY = min(sprite->posY, FLOOR_Y);
}
Hopefully nothing here is surprising. If you haven’t implemented gravity before, you may want to check out this excellent article on Khan Academy about Kinematic equations. Since they’re not the focus of today, that’s all I’m going to say about them here. I’m using the framesInAir variable in place of an actual time calculation for now, which is why it reset whenever a new jump starts.
None of this code actually moves our sprite, so we need to finish off this function by setting a few key variables:
sprite->spriteAttribs->attr0 = 0x2000 + sprite->posY;
sprite->spriteAttribs->attr1 = (sprite->facingRight? 0x4000 : 0x5000) + sprite->posX;
As you can see, because the lowest bits in these flags store positions, it’s enough for us to just add our x and y position to the end of them. You can also see how the facingRight flag corresponds to the value we set in the horizontal flip bit that we talked about earlier.
Now we need to add a call to this function to main:
int main()
{
memcpy(&MEM_TILE[4][0], charspritesTiles, charspritesTilesLen);
memcpy(MEM_PALETTE, charspritesPal, charspritesPalLen);
REG_DISPLAYCONTROL = VIDEOMODE_0 | BACKGROUND_0 | ENABLE_OBJECTS | MAPPINGMODE_1D;
HeroSprite sprite;
InitializeHeroSprite(&sprite, &oam_object_backbuffer[0]);
while(1)
{
vsync();
key_poll();
updateSpritePosition(&sprite);
MEM_OAM[0] = oam_object_backbuffer[0];
}
return 0;
}
And with that, you should be able to move your sprite around using the dpad and A button to jump. He just won’t be animating yet:
As the heading suggests, we’re going to be writing one more function today, which is going to implement our animation:
void tickSpriteAnimation(HeroSprite* sprite);
We’re going to be choosing the tile to point our attr2 variable at by setting two separate values, the firstAnimCycleFrame and animFrame values in our HeroSprite struct:
Knowing that, it’s probably useful for us to take another look at our sprite sheet, and figure out where our walk, run, and jump cycles start in the seet. I’ve oultined them below:
So that puts our idle cycle starting at index 0, our run cycle at index 4, and our jump cycle at index 7. Given that we use 4 tiles per sprite, and have 8bpp tiles, this means that the real indices we need are:
Let’s start off by just writing the first and last line of our function:
void tickSpriteAnimation(HeroSprite* sprite)
{
ObjectAttributes* spriteAttribs = sprite->spriteAttribs;
//set firstAnimCycleFrame and animFrame in code here
spriteAttribs->attr2 = sprite->firstAnimCycleFrame + (sprite->animFrame * 8);
}
This is just to give you an idea of how this function works. Note that if you were using 8bpp sprites, you would only need to multiply animFrame by 4.
Alright, here’s our first, and easiest case: jumping. We only have 2 sprites for jumping, one when we’re on the way up, and one when we’re on the way down.
int isMidAir = sprite->posY != FLOOR_Y;
//update velocity for gravity
if (isMidAir)
{
sprite->firstAnimCycleFrame = 56;
sprite->animFrame = sprite->velY > 0 ? 1 : 0;
}
If we aren’t in the air, the only other two options are that we’re standing still, or that we’re walking around:
else
{
if (sprite->velX != 0)
{
sprite->firstAnimCycleFrame = 32;
sprite->animFrame = (++sprite->animFrame) % 3;
}
else
{
sprite->firstAnimCycleFrame = 0;
sprite->animFrame = (++sprite->animFrame) % 4;
}
}
Obviously none of this code is very re-useable; we are hardcoding both the length of the anim cycles, and their start points in sprite sheets, but it works for our example.
With the above two chunk of code added to our animation function, all that’s left is to call the animation function from main:
while(1)
{
vsync();
key_poll();
updateSpritePosition(&sprite);
tickSpriteAnimation(&sprite);
MEM_OAM[0] = oam_object_backbuffer[0];
}
And you should (finally) be in possession of your very on animated character!
If you got stuck at any part of this, the code for the finished product can be found on github.
Finally, as always, I’m available on Twitter to answer questions, say hi, etc. I’d love to hear if you’re building something for the GBA after reading these posts :)
Have a good one!


Authors: Bryan Fink (bryan@basho.com).
| add_dispatch_rule/2 | Add a dispatch rule to point at wmtrace_resource. |
| content_types_provided/2 | |
| init/1 | |
| ping/2 | |
| produce_css/2 | |
| produce_html/2 | |
| produce_javascript/2 | |
| produce_map/2 | |
| remove_dispatch_rules/0 | Remove all dispatch rules pointing to wmtrace_resource. |
| resource_exists/2 | |
| start_link/1 |
add_dispatch_rule(BasePath::string(), TracePath::string()) -> ok
Add a dispatch rule to point at wmtrace_resource. Example: to serve wmtrace_resource from http://yourhost/dev/wmtrace/ with trace files on disk at priv/traces call: add_dispatch_rule("dev/wmtrace", "priv/traces")
content_types_provided(RD, Ctx) -> any()
init(Config) -> any()
ping(ReqData, State) -> any()
produce_css(RD, Ctx) -> any()
produce_html(RD, Ctx) -> any()
produce_javascript(RD, Ctx) -> any()
produce_map(RD, Ctx) -> any()
remove_dispatch_rules() -> ok
Remove all dispatch rules pointing to wmtrace_resource.
resource_exists(RD, Ctx) -> any()
start_link(Args) -> any()
Generated by EDoc, Oct 31 2011, 12:01:27.


A set of cubes to test handling of transparency by the Three.js template:
Complete code for this example:
Examples Page


Constructor Summary
| Public Constructor | ||
| public |
constructor(dispatcher: Dispatcher, location: Location) Creates a new Router instance |
Member Summary
| Public Members | ||
| public |
dispatcher: * |
|
| public |
|
|
| public |
location: * |
|
| public |
|
|
| public |
routes: * |
Method Summary
| Public Methods | ||
| public |
Activates the store by hooking up dispatcher and location listeners. |
|
| public |
Deactivates the store by removing any listeners from dispatcher and location. |
|
| public |
Returns the registered routes. |
|
| public |
handleNavigation(href: String) Handle start, change and navigate actions. |
|
| public |
matchRoute(href: String): Object Finds the route for the given url. |
|
| public |
Navigates to the given url. |
|
| public |
Register the given routes. |
|
| public |
Exports route state to props object. |
| Private Methods | ||
| private |
Prepares a route object with given data. |
Public Constructors
public constructor(dispatcher: Dispatcher, location: Location) source
Creates a new Router instance
Params:
| Name | Type | Attribute | Description |
| dispatcher | Dispatcher | instance to use |
|
| location | Location | instance to use |
Public Members
public dispatcher: * source
public dispatcherHandler: * source
public location: * source
public locationHandler: * source
public routes: * source
Public Methods
public activate(initialURI: String) source
Activates the store by hooking up dispatcher and location listeners.
Params:
| Name | Type | Attribute | Description |
| initialURI | String | initial url |
public deactivate() source
Deactivates the store by removing any listeners from dispatcher and location.
public handleNavigation(href: String) source
Handle start, change and navigate actions.
Params:
| Name | Type | Attribute | Description |
| href | String |
public matchRoute(href: String): Object source
Finds the route for the given url.
Params:
| Name | Type | Attribute | Description |
| href | String |
public navigate(href: String) source
Navigates to the given url.
Params:
| Name | Type | Attribute | Description |
| href | String |
public setRoutes(routes: Object) source
Register the given routes.
Params:
| Name | Type | Attribute | Description |
| routes | Object |


To get started, edit the file src/views/pages/index.htm and save to see the changes in the browser
src/views/pages/index.htm


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REQUEST ASSISTANCE IN A TRANSFER.
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Rules of Engagement 2 and 1/2 Stars (Out of 4) Reviewed by Mac VerStandig<EMAIL_ADDRESS>http://www.moviereviews.org April 7, 2000 Film Opens Nation Wide Today
---This review can be found at http://www.moviereviews.org/rules_of_engagement1.htm --
Fast paced, decidedly lowbrow and gory enough to ensure an `R' rating, Rules of Engagement is the most recent installment in Hollywood's oldest and most classic genre: The Popcorn Flick. The acting is good, plot holes many and concession stand just down the hall.
Colonel Terry Childers (Samuel Jackson) and Colonel Hayes Hodges (Tommy Lee Jones) served together in Vietnam where Childers saved Hodges' life. 28 years later, Childers has been through Beirut and Desert Storm while Hodges has been through Georgetown Law. Before they both retire from the United States Marine Corps, there is one last war to be fought.
While on a mission in Yemen to save the US Ambassador and his family from hostile Islamic Fundamentalists protesting outside the embassy, Childers witnesses the death of three of his marines as the armed crowd fires at his squad. Following the rules of engagement and recognizing that an armed civilian is no longer a civilian, Childers orders his men to open fire on the rowdy protesters. Soon 89 Yemenis are dead and over a hundred others injured. But for Childers, his mission has been accomplished: he rescued the ambassador, saved as many of his men as possible and defused a unruly situation through the necessary means (needless to say, the movie has some issues establishing him as the genuine good-guy that he is supposed to be). Imagine his surprise when he returns to the United States to learn that the National Security Advisor is leading a political cover up and has decided that a) the massacred crowd was unarmed (not many people have to be hushed for such an allusion to be created) and b) Childers should stand murder charges for shooting unarmed civilians.
Hodges owes his life to Childers and he will now have an opportunity to repay that enormous debt in front of a court marshal. But first he will have to convince himself that he is a worthy attorney, resolve a long-standing yet unspoken conflict with his decorated father (there's a new one!) and stop drinking (Tommy Lee Jones as a struggling alcoholic - who would have thought?).
The movie's opening scene, set in the unruly jungles of Vietnam, is among the more graphic that can be found in a primarily non-war film. But this is necessary as the Childers character is established via the Asian war. And although the gore might be more than what one wishes to see in a Hollywood film, give credit for such reality to Platoon and Saving Private Ryan's Dale Dye, the film's military technical adviser, who served 20 years in the Marines (some of which were spent in that Vietnamese setting) before taking to the more glamorous life that Hollywood provides.
Islamic supporters will likely be just as outraged at this film as they were at 1998's The Siege, a movie they elected to picket nationwide. A critical scene has Islamic propaganda spewing anti-Western sentiments, just an example of the general stereotyping that paints the faith as being based on terrorism. Even Islamic women and children are made to look bad at times.
Tommy Lee Jones and Samuel L. Jackson certainly don't wander into any new territory with their roles here. Jones just had a similar part in last year' s Double Jeopardy and Jackson gives an encore of his performance from The Negotiator. Together, they make yet another excellent semi-action/semi-drama duo that will likely go largely unnoticed come awards season (past examples include John Travolta and Nicholas Cage for Face/Off, Samuel L. Jackson and Kevin Spacey for The Negotiator and numerous James Bond good-guy/bad-guy duos).
Unfortunately, some plot holes are far greater than those normally pardoned in action films. A key witness is never called even though he is never hushed, some simple trajectory tests that could end the trial are never bothered with and a man standing trial for murder is never put behind bars for reasons not clearly explained. Also, the film uses a cheap out-technique when displaying white cards at the end to tie up some loose ends that would have well been worth another 30 minutes. With the exception of documentaries and films that have a smoother ending than this one, such cards should never be needed.
Well, Hollywood's oldest institution has grown over time. Concession stands no longer offer a genuine butter topping and you are naturally on the edge-of-your seat during a film because the seats are too small in which to sit back. Still, Rules of Engagement fits the modern requirements rather well -– plenty of action, court room suspense, good acting, a few errors and a predictable ending –- and you will be hard pressed to find better kernels popping elsewhere.
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| filehandle = valid filehandle assigned from the ReadDir command |
|
Once you are finished with NextFile$ on the directory previously opened for read with the ReadDir command, use this command to close the directory. This is good programming practice!
See also: ReadDir, NextFile$ |
|
; ReadDir/NextFile$/CloseDir example
; Define what folder to start with ... folder$="C:" ; Open up the directory, and assign the handle to myDir myDir=ReadDir(folder$) ; Let's loop forever until we run out of files/folders to list! Repeat ; Assign the next entry in the folder to file$ file$=NextFile$(myDir) ; If there isn't another one, let's exit this loop If file$="" Then Exit ; Use FileType to determine if it is a folder (value 2) or a file and print results If FileType(folder$+"\"+file$) = 2 Then Print "Folder:" + file$ Else Print "File:" + file$ End If Forever ; Properly close the open folder CloseDir myDir ; We're done! Print "Done listing files!" |


All talks from useR!2018, held in Brisbane last week, are now available on YouTube.
Links to talks from members of my research team are given below.
- Nick Tierney. Maxcovr: Find the best locations for facilities using the maximal covering location problem
- Sevvandi Kandanaarachchi. Does normalizing your data affect outlier detection?
- Dilini Talagala. oddstream and stray: Anomaly Detection in Streaming Temporal Data with R
- Earo Wang. tsibble: The 15th time series standard
- Rob J Hyndman. Tidy forecasting in R
- Mitchell O’Hara-Wild fasster: Forecasting multiple seasonality with state switching
- Thiyanga Talagala. seer: R package for feature-based forecast-model selection
- Sayani Gupta. CricketData: An R package for international cricket data


psk-chapter
using the given title property .
This function of the component is to provide the UI with examples so that the explanations can be made easier.
It has a special class app-example
which renders a nice style for the example (as you can see below).
This component has a slot,as a HTML child, that renders the data between the tags in the new
psk-chapter
.
First entry
Second entry
Third entry
Fourth entry
First entry
Second entry
Third entry
Fourth entry


in code we trust
Images above have been cached. Try turning on the airplane mode and let Imgcache.js do the magic!


--- layout: landing ---
I’m a Software Engineer, Entrepreneur and
{% for iam in site.iams %} {{ iam.sentence }} {% endfor %}
Feel free to get in touch


Hello, stranger!
Welcommer to Runners Home
TM
Runners Home
TM
is dedicated to providing you with:
the most up-to-date information on running races.
the best resources for runners.


- forward(IValue...) - Method in class org.pytorch.Module
-
Runs the 'forward' method of this module with the specified arguments.
- from(Tensor) - Static method in class org.pytorch.IValue
-
Creates a new IValue
of type Tensor
.
- from(boolean) - Static method in class org.pytorch.IValue
-
Creates a new IValue
of type bool
.
- from(long) - Static method in class org.pytorch.IValue
-
Creates a new IValue
of type int
.
- from(double) - Static method in class org.pytorch.IValue
-
Creates a new IValue
of type float
.
- from(String) - Static method in class org.pytorch.IValue
-
Creates a new IValue
of type str
.
- fromBlob(byte[], long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.int8 with specified shape and data as array of
bytes.
- fromBlob(byte[], long[]) - Static method in class org.pytorch.Tensor
-
- fromBlob(int[], long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.int32 with specified shape and data as array of
ints.
- fromBlob(int[], long[]) - Static method in class org.pytorch.Tensor
-
- fromBlob(float[], long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.float32 with specified shape and data as array
of floats.
- fromBlob(float[], long[]) - Static method in class org.pytorch.Tensor
-
- fromBlob(long[], long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.int64 with specified shape and data as array of
longs.
- fromBlob(long[], long[]) - Static method in class org.pytorch.Tensor
-
- fromBlob(double[], long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.float64 with specified shape and data as array
of doubles.
- fromBlob(double[], long[]) - Static method in class org.pytorch.Tensor
-
- fromBlob(ByteBuffer, long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.int8 with specified shape and data.
- fromBlob(ByteBuffer, long[]) - Static method in class org.pytorch.Tensor
-
- fromBlob(IntBuffer, long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.int32 with specified shape and data.
- fromBlob(IntBuffer, long[]) - Static method in class org.pytorch.Tensor
-
- fromBlob(FloatBuffer, long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.float32 with specified shape and data.
- fromBlob(FloatBuffer, long[]) - Static method in class org.pytorch.Tensor
-
- fromBlob(LongBuffer, long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.int64 with specified shape and data.
- fromBlob(LongBuffer, long[]) - Static method in class org.pytorch.Tensor
-
- fromBlob(DoubleBuffer, long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.float64 with specified shape and data.
- fromBlob(DoubleBuffer, long[]) - Static method in class org.pytorch.Tensor
-
- fromBlobUnsigned(byte[], long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.uint8 with specified shape and data as array of
bytes.
- fromBlobUnsigned(byte[], long[]) - Static method in class org.pytorch.Tensor
-
- fromBlobUnsigned(ByteBuffer, long[], MemoryFormat) - Static method in class org.pytorch.Tensor
-
Creates a new Tensor instance with dtype torch.uint8 with specified shape and data.
- fromBlobUnsigned(ByteBuffer, long[]) - Static method in class org.pytorch.Tensor
-


Question 10 of 10
Achieving goals & objectives 2
Today you have been working hard to fit new kitchen appliances in a house where the customer is currently living.
It is now nearly the end of the working day, the kitchen is finished but there is a lot of general mess left in the room.
You could stay a few more minutes and sweep up the mess with the brush you have in the van.
You will need to return the next day to finish removing the old kitchen fittings from the house anyway, so you are considering if you could sweep up then.
Choose your approach
Please select an option from the choices above before continuing.


Getting into the MKSS Cummins College of Engineering for Women, we were told how lucky we were to be a part of an Autonomous institution with such a good reputation. At that time however, all I could concentrate on was "for Women", which to us meant no boys, all study and no fun. Boy, were we wrong about that! Freshers' week, organised by the SEs, turned out to be a delightful surprise. A theme was given for each day of the week, and they were very original and hip. Studies took a backseat as we got to experience the first of college life.
6th Sep: Back to School: We somehow relived our school days while saying goodbye to our uniforms in style. Even the teachers were amused when we showed up to the lectures wearing two ponies and white socks!
9th Sep: Formal: Everyone sobered up and dressed to impress. The pantsuits and dresses would have made any recruiter proud!
Then our seniors gave us a preview of what's to come with a FLASHMOB in the Quadrangle, which made us dizzy with excitement at the prospect of Freshers' Eve.
7th Sep: Mis-match: Think two different earrings, two different shoes, and outfits we would not have been caught dead in! But the unity shown by everyone made us carry these wacky styles with confidence.
8th Sep: Twin: This bang on trend theme was perhaps the most followed. #twinning trended on every social networking site as we showed off how cool our college celebrations were, much to other's envy.
Fresher's Night: The theme was Disco, and everyone looked like divas in their sparkly dresses. It was very well executed with beautiful decorations and unforgettable performances. The Miss Fresher competition was very entertaining and all the contestants performed very well. Malavika Menon of Computer Science won the coveted title.
Cummins welcomed us in the best possible way and in this process we fell in love with our home for the next 4 years. Not only that, but the week was a great bonding experience as we forged friendships for life. Cummins, after all, turned out to be just as described by the alumni: One amazing ride!