Vim documentation: usr_27
main help file*usr_27.txt* For Vim version 7.2. Last change: 2007 Nov 10 VIM USER MANUAL - by Bram Moolenaar Search commands and patterns In chapter 3 a few simple search patterns were mentioned |03.9|. Vim can do much more complex searches. This chapter explains the most often used ones. A detailed specification can be found here: |pattern| |27.1| Ignoring case |27.2| Wrapping around the file end |27.3| Offsets |27.4| Matching multiple times |27.5| Alternatives |27.6| Character ranges |27.7| Character classes |27.8| Matching a line break |27.9| Examples Next chapter: |usr_28.txt| Folding Previous chapter: |usr_26.txt| Repeating Table of contents: |usr_toc.txt|
*27.1* Ignoring case By default, Vim's searches are case sensitive. Therefore, "include", "INCLUDE", and "Include" are three different words and a search will match only one of them. Now switch on the 'ignorecase' option: :set ignorecase Search for "include" again, and now it will match "Include", "INCLUDE" and "InClUDe". (Set the 'hlsearch' option to quickly see where a pattern matches.) You can switch this off again with: :set noignorecase But lets keep it set, and search for "INCLUDE". It will match exactly the same text as "include" did. Now set the 'smartcase' option: :set ignorecase smartcase If you have a pattern with at least one uppercase character, the search becomes case sensitive. The idea is that you didn't have to type that uppercase character, so you must have done it because you wanted case to match. That's smart! With these two options set you find the following matches: pattern matches word word, Word, WORD, WoRd, etc. Word Word WORD WORD WoRd WoRd CASE IN ONE PATTERN If you want to ignore case for one specific pattern, you can do this by prepending the "\c" string. Using "\C" will make the pattern to match case. This overrules the 'ignorecase' and 'smartcase' options, when "\c" or "\C" is used their value doesn't matter. pattern matches \Cword word \CWord Word \cword word, Word, WORD, WoRd, etc. \cWord word, Word, WORD, WoRd, etc. A big advantage of using "\c" and "\C" is that it sticks with the pattern. Thus if you repeat a pattern from the search history, the same will happen, no matter if 'ignorecase' or 'smartcase' was changed. Note: The use of "\" items in search patterns depends on the 'magic' option. In this chapters we will assume 'magic' is on, because that is the standard and recommended setting. If you would change 'magic', many search patterns would suddenly become invalid. Note: If your search takes much longer than you expected, you can interrupt it with CTRL-C on Unix and CTRL-Break on MS-DOS and MS-Windows.
*27.2* Wrapping around the file end By default, a forward search starts searching for the given string at the current cursor location. It then proceeds to the end of the file. If it has not found the string by that time, it starts from the beginning and searches from the start of the file to the cursor location. Keep in mind that when repeating the "n" command to search for the next match, you eventually get back to the first match. If you don't notice this you keep searching forever! To give you a hint, Vim displays this message: search hit BOTTOM, continuing at TOP If you use the "?" command, to search in the other direction, you get this message: search hit TOP, continuing at BOTTOM Still, you don't know when you are back at the first match. One way to see this is by switching on the 'ruler' option: :set ruler Vim will display the cursor position in the lower righthand corner of the window (in the status line if there is one). It looks like this: 101,29 84% The first number is the line number of the cursor. Remember the line number where you started, so that you can check if you passed this position again. NOT WRAPPING To turn off search wrapping, use the following command: :set nowrapscan Now when the search hits the end of the file, an error message displays: E385: search hit BOTTOM without match for: forever Thus you can find all matches by going to the start of the file with "gg" and keep searching until you see this message. If you search in the other direction, using "?", you get: E384: search hit TOP without match for: forever
*27.3* Offsets By default, the search command leaves the cursor positioned on the beginning of the pattern. You can tell Vim to leave it some other place by specifying an offset. For the forward search command "/", the offset is specified by appending a slash (/) and the offset: /default/2 This command searches for the pattern "default" and then moves to the beginning of the second line past the pattern. Using this command on the paragraph above, Vim finds the word "default" in the first line. Then the cursor is moved two lines down and lands on "an offset". If the offset is a simple number, the cursor will be placed at the beginning of the line that many lines from the match. The offset number can be positive or negative. If it is positive, the cursor moves down that many lines; if negative, it moves up. CHARACTER OFFSETS The "e" offset indicates an offset from the end of the match. It moves the cursor onto the last character of the match. The command: /const/e puts the cursor on the "t" of "const". From that position, adding a number moves forward that many characters. This command moves to the character just after the match: /const/e+1 A positive number moves the cursor to the right, a negative number moves it to the left. For example: /const/e-1 moves the cursor to the "s" of "const". If the offset begins with "b", the cursor moves to the beginning of the pattern. That's not very useful, since leaving out the "b" does the same thing. It does get useful when a number is added or subtracted. The cursor then goes forward or backward that many characters. For example: /const/b+2 Moves the cursor to the beginning of the match and then two characters to the right. Thus it lands on the "n". REPEATING To repeat searching for the previously used search pattern, but with a different offset, leave out the pattern: /that //e Is equal to: /that/e To repeat with the same offset: / "n" does the same thing. To repeat while removing a previously used offset: // SEARCHING BACKWARDS The "?" command uses offsets in the same way, but you must use "?" to separate the offset from the pattern, instead of "/": ?const?e-2 The "b" and "e" keep their meaning, they don't change direction with the use of "?". START POSITION When starting a search, it normally starts at the cursor position. When you specify a line offset, this can cause trouble. For example: /const/-2 This finds the next word "const" and then moves two lines up. If you use "n" to search again, Vim could start at the current position and find the same "const" match. Then using the offset again, you would be back where you started. You would be stuck! It could be worse: Suppose there is another match with "const" in the next line. Then repeating the forward search would find this match and move two lines up. Thus you would actually move the cursor back! When you specify a character offset, Vim will compensate for this. Thus the search starts a few characters forward or backward, so that the same match isn't found again.
*27.4* Matching multiple times The "*" item specifies that the item before it can match any number of times. Thus: /a* matches "a", "aa", "aaa", etc. But also "" (the empty string), because zero times is included. The "*" only applies to the item directly before it. Thus "ab*" matches "a", "ab", "abb", "abbb", etc. To match a whole string multiple times, it must be grouped into one item. This is done by putting "\(" before it and "\)" after it. Thus this command: /\(ab\)* Matches: "ab", "abab", "ababab", etc. And also "". To avoid matching the empty string, use "\+". This makes the previous item match one or more times. /ab\+ Matches "ab", "abb", "abbb", etc. It does not match "a" when no "b" follows. To match an optional item, use "\=". Example: /folders\= Matches "folder" and "folders". SPECIFIC COUNTS To match a specific number of items use the form "\{n,m}". "n" and "m" are numbers. The item before it will be matched "n" to "m" times |inclusive|. Example: /ab\{3,5} matches "abbb", "abbbb" and "abbbbb". When "n" is omitted, it defaults to zero. When "m" is omitted it defaults to infinity. When ",m" is omitted, it matches exactly "n" times. Examples: pattern match count \{,4} 0, 1, 2, 3 or 4 \{3,} 3, 4, 5, etc. \{0,1} 0 or 1, same as \= \{0,} 0 or more, same as * \{1,} 1 or more, same as \+ \{3} 3 MATCHING AS LITTLE AS POSSIBLE The items so far match as many characters as they can find. To match as few as possible, use "\{-n,m}". It works the same as "\{n,m}", except that the minimal amount possible is used. For example, use: /ab\{-1,3} Will match "ab" in "abbb". Actually, it will never match more than one b, because there is no reason to match more. It requires something else to force it to match more than the lower limit. The same rules apply to removing "n" and "m". It's even possible to remove both of the numbers, resulting in "\{-}". This matches the item before it zero or more times, as few as possible. The item by itself always matches zero times. It is useful when combined with something else. Example: /a.\{-}b This matches "axb" in "axbxb". If this pattern would be used: /a.*b It would try to match as many characters as possible with ".*", thus it matches "axbxb" as a whole.
*27.5* Alternatives The "or" operator in a pattern is "\|". Example: /foo\|bar This matches "foo" or "bar". More alternatives can be concatenated: /one\|two\|three Matches "one", "two" and "three". To match multiple times, the whole thing must be placed in "\(" and "\)": /\(foo\|bar\)\+ This matches "foo", "foobar", "foofoo", "barfoobar", etc. Another example: /end\(if\|while\|for\) This matches "endif", "endwhile" and "endfor". A related item is "\&". This requires that both alternatives match in the same place. The resulting match uses the last alternative. Example: /forever\&... This matches "for" in "forever". It will not match "fortuin", for example.
*27.6* Character ranges To match "a", "b" or "c" you could use "/a\|b\|c". When you want to match all letters from "a" to "z" this gets very long. There is a shorter method: /[a-z] The [] construct matches a single character. Inside you specify which characters to match. You can include a list of characters, like this: /[0123456789abcdef] This will match any of the characters included. For consecutive characters you can specify the range. "0-3" stands for "0123". "w-z" stands for "wxyz". Thus the same command as above can be shortened to: /[0-9a-f] To match the "-" character itself make it the first or last one in the range. These special characters are accepted to make it easier to use them inside a [] range (they can actually be used anywhere in the search pattern): \e <Esc> \t <Tab> \r <CR> \b <BS> There are a few more special cases for [] ranges, see |/[]| for the whole story. COMPLEMENTED RANGE To avoid matching a specific character, use "^" at the start of the range. The [] item then matches everything but the characters included. Example: /"[^"]*" " a double quote [^"] any character that is not a double quote * as many as possible " a double quote again This matches "foo" and "3!x", including the double quotes. PREDEFINED RANGES A number of ranges are used very often. Vim provides a shortcut for these. For example: /\a Finds alphabetic characters. This is equal to using "/[a-zA-Z]". Here are a few more of these: item matches equivalent \d digit [0-9] \D non-digit [^0-9] \x hex digit [0-9a-fA-F] \X non-hex digit [^0-9a-fA-F] \s white space [ ] (<Tab> and <Space>) \S non-white characters [^ ] (not <Tab> and <Space>) \l lowercase alpha [a-z] \L non-lowercase alpha [^a-z] \u uppercase alpha [A-Z] \U non-uppercase alpha [^A-Z] Note: Using these predefined ranges works a lot faster than the character range it stands for. These items can not be used inside []. Thus "[\d\l]" does NOT work to match a digit or lowercase alpha. Use "\(\d\|\l\)" instead. See |/\s| for the whole list of these ranges.
*27.7* Character classes The character range matches a fixed set of characters. A character class is similar, but with an essential difference: The set of characters can be redefined without changing the search pattern. For example, search for this pattern: /\f\+ The "\f" items stands for file name characters. Thus this matches a sequence of characters that can be a file name. Which characters can be part of a file name depends on the system you are using. On MS-Windows, the backslash is included, on Unix it is not. This is specified with the 'isfname' option. The default value for Unix is: :set isfname isfname=@,48-57,/,.,-,_,+,,,#,$,%,~,= For other systems the default value is different. Thus you can make a search pattern with "\f" to match a file name, and it will automatically adjust to the system you are using it on. Note: Actually, Unix allows using just about any character in a file name, including white space. Including these characters in 'isfname' would be theoretically correct. But it would make it impossible to find the end of a file name in text. Thus the default value of 'isfname' is a compromise. The character classes are: item matches option \i identifier characters 'isident' \I like \i, excluding digits \k keyword characters 'iskeyword' \K like \k, excluding digits \p printable characters 'isprint' \P like \p, excluding digits \f file name characters 'isfname' \F like \f, excluding digits
*27.8* Matching a line break Vim can find a pattern that includes a line break. You need to specify where the line break happens, because all items mentioned so far don't match a line break. To check for a line break in a specific place, use the "\n" item: /the\nword This will match at a line that ends in "the" and the next line starts with "word". To match "the word" as well, you need to match a space or a line break. The item to use for it is "\_s": /the\_sword To allow any amount of white space: /the\_s\+word This also matches when "the " is at the end of a line and " word" at the start of the next one. "\s" matches white space, "\_s" matches white space or a line break. Similarly, "\a" matches an alphabetic character, and "\_a" matches an alphabetic character or a line break. The other character classes and ranges can be modified in the same way by inserting a "_". Many other items can be made to match a line break by prepending "\_". For example: "\_." matches any character or a line break. Note: "\_.*" matches everything until the end of the file. Be careful with this, it can make a search command very slow. Another example is "\_[]", a character range that includes a line break: /"\_[^"]*" This finds a text in double quotes that may be split up in several lines.
*27.9* Examples Here are a few search patterns you might find useful. This shows how the items mentioned above can be combined. FINDING A CALIFORNIA LICENSE PLATE A sample license plate number is "1MGU103". It has one digit, three uppercase letters and three digits. Directly putting this into a search pattern: /\d\u\u\u\d\d\d Another way is to specify that there are three digits and letters with a count: /\d\u\{3}\d\{3} Using [] ranges instead: /[0-9][A-Z]\{3}[0-9]\{3} Which one of these you should use? Whichever one you can remember. The simple way you can remember is much faster than the fancy way that you can't. If you can remember them all, then avoid the last one, because it's both more typing and slower to execute. FINDING AN IDENTIFIER In C programs (and many other computer languages) an identifier starts with a letter and further consists of letters and digits. Underscores can be used too. This can be found with: /\<\h\w*\> "\<" and "\>" are used to find only whole words. "\h" stands for "[A-Za-z_]" and "\w" for "[0-9A-Za-z_]". Note: "\<" and "\>" depend on the 'iskeyword' option. If it includes "-", for example, then "ident-" is not matched. In this situation use: /\w\@<!\h\w*\w\@! This checks if "\w" does not match before or after the identifier. See |/\@<!| and |/\@!|.
Next chapter: |usr_28.txt| Folding Copyright: see |manual-copyright| vim:tw=78:ts=8:ft=help:norl: top - main help file


--- short: t-filestordfchunked type: transformer color: indigo title: Files to RDF chunked description: Converts RDF files to RDF data in a chunked fashion, to be further processed in smaller pieces. ---
Transformer, allows the user to convert RDF files (Files Data Unit) to RDF data in chunks, to be processed in smaller pieces.
The {{page.title}} component takes the serialized RDF files on the input and deserializes it into RDF data chunks. It is especially useful if bigger data needs to be processed, e.g. by SPARQL Construct chunked queries, and this can be done piece by piece, when the pieces are independent of each other.


{# This file is a modified version of the equivalent file in the pinpayments app. #} {# The 'modified_' prefix is necessary to avoid a collision with the unmodified template. #} {% load static from staticfiles %}


Stine Staff
This book shows how the patterns of our everyday life have changed over the past six centuries, by pairing paintings from the 15th through to the 19th century against amateur photographs from the present day. Everything in this book is generated by various online tools relying on computer intelligence. The printed book can be purchased and previewed on Blurb; the e-book can be previewed and downloaded for free via the Internet Archive; a screencast of the e-book can be viewed on YouTube. You can also visit the book's Instagram account and leave a comment on your favourite image pair here: @womanwithacat_project.


--- title: nbdev setup keywords: fastai sidebar: home_sidebar summary: "Examples" description: "Examples" nb_path: "nbs/06_other/nbdev_setup.ipynb" ---
git init gh repo create


I remember my brother introduced me the web. He used to find the videos/movies and download them with super slow speed. When I firstly started using it, I had no idea how to search, cause google was not the first page. I can’t even remember what it was, but for sure I had to input google.com manually and then continue. After around 5 days expecting that smth can go wrong (get a virus or break a computer) I got so much excitement. I felt that I have limitless opportunities now. And I started spending a lot of hours surfing in web.
I’d loved computers for a long time, ever since I was introduced to them in grade school. Classrooms had old Macs in them where you could do dot-matrix printing and play Oregon Trail. We used them to draw and to learn. I stayed fascinated for years, but it was one day when I was 12 years old that my neighbor friend told me they got the internet. I had heard about the internet, that it connected you to information and that you could find pages about anything you could think of. I called him up and asked if I could come over. When I got there we ran straight upstairs to the office and sat down. He connected and the modem made all its weird sounds and then he opened up Netscape and I watched the first webpage load in slowly. Yahoo. There was the funny logo with the exclamation point. The list of blue links. There were categories for all kinds of things. We spent the next 4 hours clicking from category to category and from page to page, seeing what kinds of wild sites we could find. That evening I started my campaign of annoying my parents to death to get a computer for our home and it had to be one that could connect to the internet.
I can remember quite well the first time that I used the web since I was actually waiting for finally "getting installed the internet” on my computer.It was in 2000 and I had to dial in via a modem (I’m old enough to remember the pre-flat rate time) and I couldn’t wait to create an E-Mail account for being able to send my very first E-Mail to the only other one of my classmates that had Internet already at this time.Funnily this new way of communication & connecting people that the Internet provided was the most exciting purpose for me and shortly after we discovered the world of chatrooms and were totally amazed of the possibility to talk to people somewhere in real-time.
So the first time I actually felt the internet was impactful of my life was back in the day was, before school introduced us to a computer showing us how to do reading AR test and some history games but it didn't mean much to me. So one day my friend comes to my house and he shows me a game called Runescape back in 2008 and I was curious to see what the game was. It was an MMORPG that opened the world to me to online chatting, gaming, sense of achievement when leveling or powering up my character and even meeting new friends. With that I was hooked then later he showed me how youtube was and how I could stream online videos on youtube. After some time I was so into Runescape I downloaded a Hypercam 2 screen recorder and started filming my youtube tutorials for power-up in the games and downloading video software to edit the video and uploading it , later I found private servers and I downloaded one and started to edit the code to make me owner of the server and that's how I got into coding. Also from the MMORPG genre started to introduce me to other games like WOW and later future games and new communities of people I have met online, youtube as well with the videos and then looking up coding tutorials and other places to grab information.
I got my first computer in 2005. Operation System was Windows XP but the internet very very low speed. Was called Dial-Up modem which made creepy sounds and if someone calling, the internet immediately shot down) After one year, finally we have wi-fi router. One friend told me Microsoft introduced a new operation system Windows 7. I looked in Microsoft website (and yes it was my first web site) and I saw that Microsoft offers to download a new Windows Media Player free. It took me almost 4 hours to get the .exe file. When I installed NEW WMP. That was a very different design from Windows XP and I liked it. At that moment I realized that web it’s powerful “tool”.


Obstacles¶
Implementation of the polygonal obstacles as well as of the walls
-
class
obstacle.
Obstacle
(map_dimensions, size, nb_pts)[source]¶ Class implementing simple 2D polygonal obstacles.
Attributes: - points : list
List of (x, y) coordinates in the frame of the environnement representing the obstacle.
- bounding_box : 4-tuple
Coordinates of the lower left and upper right corners of the bounding box containing the obstacle.
- center : tuple
Coordinates of the center of the bounding box.
- polygon : shapely.geometry.Polygon
The polygon representing the obstacle.
Methods
plot
()Draws the polygon on screen.
-
class
obstacle.
Wall
(width, bottom_y, thickness, moving=False)[source]¶ Class implementing a wall with a moving hole in it
Attributes: - width : float
The total width of the wall.
- bottom_y : float
The position of the bottom of the wall.
- hole : float
The position of the hole in the wall.
- thickness : float
The thickness of the wall.
- speed : float
The speed of the hole, if the obstacles are choosen to be dynamic.
Methods
colides
(x, y[, time])Checks if the given point is in the obstacle or not. plot
([time, x_scale, y_scale])Draws the wall on screen. visible
(view_top, view_bottom)Checks if the wall is in the field of view


Use this form to configure the environment variables for your app. Be sure to restart your app after configuring.


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In BETA TSA, we aren't just about competition. Personal growth in our students is a key part of our activities, and we like to offer as many opportunities as possible to our members.
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Higher Inductive Types
Higher inductive types generalize ordinary inductive types. Various homotopy colimits of types and other constructions such as truncations are higher inductive types. A specific homotopy structure of a higher inductive type can be defined by means of conditions in data definitions.
Conditions
If con is a constructor of an inductive type D, then an expression of the form con a_1 … a_n does not reduce any further unless the definition of D contains conditions on con. A condition on a constructor is a rule that says how such an expression might be reduced. For example, one can define integers as a data type with two constructors: one for positive, and one for negative integers, and a condition on the second constructor telling positive and negative zero have to be computationally equal:
\data Int
| pos Nat
| neg Nat \with {
| zero => pos zero
}
Conditions are imposed on a constructor by defining it as a function by pattern matching. The only differences are that it is not required that all cases are covered and that pattern matching on constructors left and right of the interval type I is allowed. The general syntax is the same as for ordinary pattern matching. Either \with { | c_1 | … | c_m } or \elim x_1, … x_n { | c_1 | … | c_m } can be added after parameters of the constructor, where | c_1 | … | c_m is a list of clauses.
A constructor with conditions evaluates if its arguments match the specification in the same way as a function defined by pattern matching. This means that a function over a data type with conditions must respect the conditions, this is checked by the typechecker. For example, a function of type Int -> X must map positive and negative zero to the same value. Thus, one cannot define the following function:
\func f (x : Int) : Nat
| pos n => n
| neg n => suc n
Higher inductive types
A higher inductive type (HIT) is a data type with a constructor that has conditions of the form | left => e and | right => e’. Let us give a few examples:
-- Circle
\data S1
| base
| loop I \with {
| left => base
| right => base
}
-- Suspension
\data Susp (A : \Type)
| north
| south
| merid A (i : I) \elim i {
| left => north
| right => south
}
-- Propositional truncation
\data Trunc (A : \Type)
| inT A
| truncT (x y : Trunc A) (i : I) \elim i {
| left => x
| right => y
}
-- Set quotient
\data Quotient (A : \Type) (R : A -> A -> \Type)
| inQ A
| equivQ (x y : A) (R x y) (i : I) \elim i {
| left => inQ x
| right => inQ y
}
| truncQ (a a' : Quotient A R) (p p' : a = a') (i j : I) \elim i, j {
| i, left => p @ i
| i, right => p' @ i
| left, _ => a
| right, _ => a'
}
If X is a proposition, then, to define a function of type Trunc A -> X, it is enough to specify its value for inT a. The same works for any higher inductive type and any level. For example, to define a function Quotient A R -> X, it is enough to specify its value for inQ a and equivQ x y r i if X is a set and only for inQ a if it is a proposition. This also works for several arguments. For example, if X is a set, then, to define a function Quotient A R -> Quotient A R -> X, it is enough to specify its value for inQ a, inQ a’, inQ a, equivQ x y r i, and equivQ x y r i, inQ a.
Another syntax for HITs
There is a special syntax for defining higher inductive types. Instead of writing down conditions explicitly, they can be specified by giving the type of the constructor. The type of each constructor must be an iterated path type in the data itself. The endpoints of these path types specify the conditions. The examples above can be rewritten in this syntax as follows:
-- Circle
\data S1
| base
| loop : base = base
-- Suspension
\data Susp (A : \Type)
| north
| south
| merid A : north = south
-- Propositional truncation
\data Trunc (A : \Type)
| inT A
| truncT (x y : Trunc A) : x = y
-- Set quotient
\data Quotient (A : \Type) (R : A -> A -> \Type)
| inQ A
| equivQ (x y : A) (R x y) : inQ x = inQ y
| truncQ (a a' : Quotient A R) (p p' : a = a') : Path (\lam i => p i = p' i) idp idp
Pattern matching on HITs
There is also a special syntax for pattern matching on HITs. In this syntax, the interval variables can be omitted and the right hand side should be a path. Then the typechecker will insert missing variables and apply the right hand side to them.
For example, function double below is equivalent to double’.
\func double (x : S1) : S1
| base => base
| loop => loop *> loop
\func double' (x : S1) : S1
| base => base
| loop i => (loop *> loop) i
Here, *> is the path concatenation function.


| Cluster_info | Struct to save the features for a set of sequences |
| Constraint_list | The central data structure (library) containing nearly all information to produce an alignment |
| Diagonal | Struct to save a diagonal |
| E_template | See Template |
| F_template | RNA Secondary structure, see Template |
| Fastal_param | Struct to save all parameters for fastal |
| Fastal_profile | Struct to save all informations of a profile |
| G_template | Genomic Information, see Template |
| Gotoh_param | Struct to save the parameters and memory for the Gotoh algorithm |
| Nw_param | Struct to save the parameters and memory for the needleman-wunsch algorithm |
| P_template | See Template |
| PartTree_param | |
| R_template | Profile associated with a sequence, see Template |
| S_template | See Template |
| Sequence | Container for several sequences and their attributes |
| Sparse_dynamic_param | Struct to save the parameters and memory for the sparse dynamic programming algorithm |
| T_template | See Template |
| Template | Any sort of Template like PDB structure, Profile or Secondary structure |
| tnode | Node of a tree |
| Tree_fastal | |
| U_template | See Template |
| X_template | See Template |


Overview
List current user's filtered dashboards.
Summary
This endpoint will return a set of dashboards filtered by an expression. The filter can be applied to multiple
fields and have multiple and/or conditions in it. Alternatively, you may use an existing filter by specifying its
id. If both a filter definition and a filter id are passed, currently the definition will override the id,
but please do not rely on this behavior as it is subject to change. Care will need to be
taken to make sure that any filters used have appropriate indexes on the server side otherwise the runtime of the
endpoint will be very long.
Notice
This endpoint is not supported in v11. If you continue to use v10 of the API, your
REST calls should behave as below. But, it is advisable to upgrade to v11.
Migrating to v11:
For more information on behavior in v11, refer to GET /<module>.
Recommended Replacement:
GET /Dashboards
The module name is no longer part of the path. To specify a module name, include it as a filter
parameter. For example, to retrieve all dashboards from the Accounts module, use
v11:
GET /Dashboards?filter[0][dashboard_module]=Accounts
name, id. etc. are no longer specified as default fields. To retain the default fields, use
v11:
GET /Dashboards?filter[0][dashboard_module]=Accounts&fields=id,name,view_name
Request Arguments
| Name |
Type |
Description |
Required |
| filter |
String |
See Filter API. |
False |
| filter_id |
String |
Identifier for a preexisting filter. See
the Filter API for details.
|
False |
| max_num |
Integer |
Max number of records that can be returned. Default is 20. |
False |
| offset |
Integer |
The number of records to skip over before records are returned. Default is 0. |
False |
| fields |
String |
Comma delimited list of fields to return. Each field may be represented either by string, or by map
containing field name and additional field parameters (applicable to link and collection fields).
The fields id and date_modified will always be returned.
For more details on additional field parameters, see
Relate API and
Collection API.
|
False |
| order_by |
String |
See Filter API. |
False |
| deleted |
Boolean |
Boolean to show deleted records in the result set. |
False |
Response Arguments
| Name |
Type |
Description |
| next_offset |
Integer |
Displays the next offset for retrieval of additional results. -1 will be returned when there are no more
records.
|
| records |
Array |
An array of results containing matched records. |
Response
{
"next_offset": -1,
"records": [
{
"id": "d509b3da-29f6-7b23-7cce-56fab1a6335b",
"name": "Accounts Dashboard",
"date_modified": "2016-03-29T09:46:00-07:00",
"view_name": "records",
"_acl": {
"fields": {}
},
"view": "records",
"_module": "Dashboards"
},
{
"id": "cc4982cd-0bdf-bad4-d079-56fab4bdddf1",
"name": "Contacts Dashboard",
"date_modified": "2016-03-29T09:57:58-07:00",
"view_name": "records",
"_acl": {
"fields": {}
},
"view": "records",
"_module": "Dashboards"
}
]
}
Change Log
| Version |
Change |
| v11 |
No longer supported. Please use GET /Dashboards instead. |
| v10 |
Added /Dashboards/<module> GET endpoint. |


Fitting
Namespace: BioFSharp.Mz
Parent Module: Quantification
Nested types and modules
Functions and values
| Function or value | Description |
createModel (...)
Signature: descFuncBody:string -> parameterNames:string [] -> getFunctionValue:(DenseVector -> float -> float) -> getGradientValue:(DenseVector -> DenseVector -> float -> DenseVector) -> Model
|
|
createSolverOption (...)
Signature: minimumDeltaValue:float -> minimumDeltaParameters:float -> maximumIterations:int -> initialParamGuess:float [] -> SolverOptions
|
|
gaussNewtonSolver (...)
Signature: model:Model -> solverOptions:SolverOptions -> xData:float [] -> yData:float [] -> paramsAtIteration:ResizeArray<DenseVector> -> DenseVector
|
Returns a parameter vector as a possible solution for linear least square based nonlinear fitting of a given dataset (xData, yData) with a given
model function.
|
getJacobianOf (...)
Signature: model:Model -> dataPointCount:int -> xData:float [] -> paramVector:DenseVector -> jacobian:Matrix -> unit
|
Returns the Jacobian matrix of a given model and discrete parameters.
|
getResidualVector (...)
Signature: model:Model -> dataPointCount:int -> xData:float [] -> yData:float [] -> paramVector:DenseVector -> residualVector:DenseVector -> unit
|
Returns the residual vector, each row i contains the difference between the yEsti and the yDatai.
|
getRSS model xData yData paramVector
Signature: model:Model -> xData:float [] -> yData:float [] -> paramVector:DenseVector -> float<MeasureOne>
|
Returns the residual sum of squares (RSS) as a measure of discrepancy between the data and the used estimation model.
|
levenbergMarquardtSolver (...)
Signature: model:Model -> solverOptions:SolverOptions -> xData:float [] -> yData:float [] -> paramsAtIteration:ResizeArray<DenseVector> -> DenseVector
|
Returns a parameter vector as a possible solution for linear least square based nonlinear fitting of a given dataset (xData, yData) with a given
model function.
|
shouldTerminate (...)
Signature: currentValueRSS:float -> newValueRSS:float -> iterationCount:int -> currentParamGuess:DenseVector -> newParamGuess:DenseVector -> solverOptions:SolverOptions -> bool
|
Returns true if convergence criteria are met or a user defined number of iiterations has been carried out
|
standardErrorOfPrediction dOF model data
Signature: dOF:float -> model:float [] -> data:float [] -> float<MeasureOne>
|
|


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Exercise 4: Data Structure in R
The dataset we imported in Exercise 2: Importing data in R is a data frame. DataFrame is a structure that R uses to keep the data in that particular format. If you do class(bodydata)
for the data we have imported before, we can see data.frame
as its class. There are other data structures in R. Some basic structure that R uses are discussed below:
Vector
A vector is a one-dimensional object where you can store elements of different modes such as “logical” (TRUE or FALSE), “integer”, “numeric”, “character” etc. All elements of a vector must be of same mode. For example,
x <- c(TRUE, FALSE, FALSE, TRUE, TRUE)
y <- c("TRUE", "FALSE", "Not Sure")
z <- c(2, 3, 5, 6, 10)
Here, x
, y
and z
are of class logical, character and numeric respectively. Although in vector y
we have TRUE
and FALSE
they are in character
format. The function c
is used to define a vector. However functions that are used to create sequences also gives us a vector. For example,
(a_sequence <- seq(from = 0, to = 10, by = 2))
[1] 0 2 4 6 8 10
(b_sequence <- 1:10)
[1] 1 2 3 4 5 6 7 8 9 10
Here both a_sequence
and b_sequence
are vector. Give special attention to the way we have created the sequence of numbers. It will be useful in many situations in future exercises.
Matrix
A matrix is a two dimensional structure with row and column. As this is an extension of vector structure, matrix must have elements of same mode as in a vector. For example:
(a_matrix <- matrix(1:25, nrow = 5, ncol = 5))
[,1] [,2] [,3] [,4] [,5]
[1,] 1 6 11 16 21
[2,] 2 7 12 17 22
[3,] 3 8 13 18 23
[4,] 4 9 14 19 24
[5,] 5 10 15 20 25
(b_matrix <- diag(1:5))
[,1] [,2] [,3] [,4] [,5]
[1,] 1 0 0 0 0
[2,] 0 2 0 0 0
[3,] 0 0 3 0 0
[4,] 0 0 0 4 0
[5,] 0 0 0 0 5
Here, a_matrix
is created from a vector of sequence of 1 to 25 in 5 rows and 5 columns. We can also define a diagonal matrix as b_matrix
with numbers from 1 to 5 in its diagonal.
Array
An array is an extension of Matrix structure in three or more dimension. We can define an array as,
(an_array <- array(1:24, dim = c(2, 4, 3)))
, , 1
[,1] [,2] [,3] [,4]
[1,] 1 3 5 7
[2,] 2 4 6 8
, , 2
[,1] [,2] [,3] [,4]
[1,] 9 11 13 15
[2,] 10 12 14 16
, , 3
[,1] [,2] [,3] [,4]
[1,] 17 19 21 23
[2,] 18 20 22 24
List
All the above structure we discussed require that the the elements in them to be of same mode such as numeric
, character
and logical
. Sometimes it is necessary to keep objects of different modes in same place. List is a structure that helps in such situation. A list can contain list
, matrix
, vector
, numeric
or any other data structure as its elements. For example:
a_list <- list(
a_matrix = matrix(1:6, nrow = 2, ncol = 3),
a_vector = 2:7,
a_list = list(a = 1, b = 3:6),
a_logical = c(TRUE, FALSE, TRUE, NA)
)
a_list
$a_matrix
[,1] [,2] [,3]
[1,] 1 3 5
[2,] 2 4 6
$a_vector
[1] 2 3 4 5 6 7
$a_list
$a_list$a
[1] 1
$a_list$b
[1] 3 4 5 6
$a_logical
[1] TRUE FALSE TRUE NA
In above example, a_list
contains a matrix, a numeric vector, a list and a logical vector.
Data Frame
Data Frame is a list kept in tabular structure. Every column of a data frame has a name assigned to it. The bodydata
dataset we have imported is an example of data frame. Data frame is the most used data structure to keep data in tabular format. Lets create a data frame:
a_dataframe <- data.frame(
character = c("a", "b", "c"),
numeric = 1:3,
logical = c(TRUE, FALSE, NA)
)
a_dataframe
character numeric logical
1 a 1 TRUE
2 b 2 FALSE
3 c 3 NA
Every column of a data.frame is a vector. Different columns of a data frame can contain element of different modes. For example: the first column can be a character vector while the second column can be a numeric vector as in the example above.


| Company | Action | Last Edited |
|---|---|---|
| Foreverence | Edit / Delete | 09/20/2017 |
| Green Value Nursery | Edit / Delete | 08/20/2017 |
| Blue Stone Shelves | Edit / Delete | 07/20/2017 |
| Extreme Turbo Systems | Edit / Delete | 06/28/2017 |
| Rally Sport Direct | Edit / Delete | 06/25/2017 |
| Company | Status | Date Sent |
|---|---|---|
| GrimmSpeed | Pending | 09/20/2017 |
| Injector Dynamics | Pending | 09/19/2017 |
| The House Boardshop | Pending | 09/18/2017 |
| Napa Auto Parts | Pending | 09/17/2017 |
| Ace Hardware | Pending | 09/16/2017 |


--- title: "Indices of Effect Existence and Significance in the Bayesian Framework" date: 2020-06-12T16:03:15+08:00 draft: false ---
The Bayesian framework is increasingly believed to address some issues with the frequentist framework, especially the misuse and misinterpretation of p-values that has contributed to the reproducibility crisis. While the Bayesian framework offers several alternative indices for the frequentist p-value, there is a lack of consensus and guidelines to help researchers decide which indices to use and understand the meaning of the values. Makowski and colleagues (2019) compared several Bayesian indices by simulating two widely used models in psychological sciences. They provided visual representations of the relationship between the indices and common sources of variance (including sample size, magnitude of effect, and presence/absence of effect), as well as the relationship with the frequentist p-value. They also outlined some recommendations for reporting Bayesian statistics based on their findings.
Makowski, D., Ben-Shachar, M. S., Chen, S. H. A., & Lüdecke, D. (2019). Indices of effect existence and significance in the Bayesian framework. Frontiers in Psychology, 10, 2767. doi:10.3389/fpsyg.2019.02767


Krishna Chaitanya Bavana
Full Stack Developer
Linux System Adminstrator
University of Illinois at Chicago
Bachelor of Science in Computer Science
August 2019- May 2023(expected)
Minor: Entrepreneurship
Major GPA: 3.5/4.0
Skills
Python | C++ | C | Java | GoLang | HTML5 | CSS | Javascript | Bootstrap | jQuery | MySQL | Linux | AWS
Projects
Krish Bavana Personal Website
Worked in HTML5, CSS3, and Java Script
Used Bootstrap Framework and Jquery Library for some animations
Hosted the website on Amazon Web Services (AWS)
Heat Maps Data Project
Worked in Python with Pandas, Matplotlib, Geopandas and Numpy libraries
Used real crime data for predicting the future crimes near chicago area
Implemented some data science concepts to analyze the data
Pentago Board Game
Worked in C++
Used Linked Lists and Classes for the board
Used Functional Decomposition and arrays to rotate the board and win conditions
Professional Associations
Linux User Group (LUG)
Treasurer
Janurary 2020 - Present
Started new sub-groups (Cloud Computing and Data Science)
Learned Mint, Ubuntu, CentOS, and Kali Linux
Member of Cyber-Security group
Working on setting up new infrstrucutre for LUG with other leaders
Association for Computing Machinery (ACM)
Member
Janurary 2020 - Present
Works in Code for World (C4W)
Learned how API'S works and how powerful they are
Worked on mySQL to create attendace data base
Introduction to C#
UIC Radio
Blogger
September 2019 - Present
Publish blogs on Programming, Student Development, and Personal Experiences
Publish blogs very Sunday
Certifications
PCEP - Certified Entry Level Programmer
Hadoop Foundations - Level 1 by IBM
Big Data Foundations - Level 1 by IBM
Hobbies
Blogging
Podcasting
Teaching Computer Science


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Reports clone() methods that have a return type different than the class they are contained in.
Often a clone() method will have a return type of java.lang.Object, which makes it harder to use by its clients.
Effective Java (second and third edition) recommends for the return type of the clone() method to be
the class type of the object it returns.
Example:
class Foo implements Cloneable {
public Object clone() {
try {
super.clone();
} catch (CloneNotSupportedException e) {
throw new AssertionError();
}
}
}


| 03/11/2017 |
I contacted {% if data.counterclaim=="true" %}{{ partyName( 'claimant' ) }}{%else%}{{ partyName( 'defendant' ) }}{% endif %} to discuss building works on our roof. |
|
| 06/11/2017 |
We agreed what work should be done and signed a contract. |
|
| 30/11/2017 |
The work started on the roof. |
|
| 21/12/2017 |
The work on the roof was completed but I noticed that there was a problem with one
section.
|
|
| 27/12/2017 |
I sent an email to {{ partyName( 'defendant' ) }} and asked them to get the problem fixed. |
|
| 15/01/2018 |
I hadn't had a reply so I told them I would be making a money claim. |
|
| 27/12/2017 |
I sent an email to {{ partyName( 'defendant' ) }} and asked them to get the problem fixed. |
|
| 15/01/2018 |
I hadn't had a reply so I told them I would be making a money claim. |
|


Mommy Knows Best
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Oct 12, 2016
Tennessee Titans!
A new study just came out about how larger families are happier YAY! Finally support for the other side LOL! and not just large but 4 or more kiddos! My interest...
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Apr 3, 2016
wake up you need to make money!!!
I’m looking at going back to school. While it’s been on the docket for awhile - ok, like a decade - I guess I need to get my big girl...
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Mar 14, 2016
Paddy's Day FAIL!
Alright team, I’ve tried! GOD KNOWS I’VE TRIED! I’ve embraced staying at home. I continue to remind myself that I chose to do this. I CHOOSE THIS LIFE! So WHY!!...
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Mar 9, 2016
OHHHH the places we'll go!
I watched a video the other day that was so moving, it actually moved me right off the couch to go and find our old copy of Dr. Seuss’s OH,...
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Feb 22, 2016
The Great Wall
I feel like walls have been all the rage lately. Trump says build a wall. The Vatican says they don’t wall, but it sure looks like they’re snugged in tight...
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Feb 20, 2016
Shoe Tying 101
Resources and opportunity mamas! That is really what it comes down to when you have kiddos. Let’s be honest, it’s hard to find great teaching tools, a fun environment and...
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Feb 16, 2016
I'm gellin'
I absolutely love my GelPro mat! We use one in the kitchen and another in the laundry. I can’t say enough about the back aches these little wonders have saved me...
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Feb 13, 2016
Motherhood - nailing it!!
I love this! There are so many days where I feel like the pressure to not only have a great day but to have the most stupendous day! Where the...
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Feb 13, 2016
mommyknowsbest.co
My parents are in town… Does anyone else not get a thing done with family in town!!!?!? It’s such a blessing to have them come up. We don’t have live-in...
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Feb 5, 2016
Fell in love
I love this - and not just for it’s obvious meaning of putting the phone down and dialing into what ever is in front of you - but for the explicit...
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Please run the linked SEDE query, entering your Stack Overflow user ID (the number in the URL when you go to your user profile on the main Stack Overflow site), your current helpful flag count (viewable in the Activity tab of your user profile), and your number of reviews displayed in your profile (viewable in the Activity -> all actions -> reviews tab of your user profile). Click the "Download CSV" link on the SEDE query page, and then upload the csv file below.
Please run the linked SEDE query, again entering your Stack Overflow user ID (the same one as above). Click the "Download CSV" link on the SEDE query page, and then upload the csv file below.
Please run the linked SEDE query, this time entering your Meta Stack Exchange user ID (different from the one above, and found in the URL when you visit your profile page on meta.stackexchange.com). Click the "Download CSV" link on the SEDE query page, and then upload the csv file below. If you do not have an account, simply don't upload a file.


The following custom actuator endpoints are provided. These are disabled by default for both JMX and web. To enable these you need to set property management.endpoint.<id>.enabled to true.
By default all endpoints are exposed over JMX, but only the info and health endpoints are exposed over HTTP. To expose these custom endpoints over HTTP as well you need to set property management.endpoints.web.exposure.include with all endpoints you want enabled. See Exposing Endpoints for more information.
ID: connectSdkLogging
This actuator endpoint allows you to enable and disable logging during runtime. It defines the following operations:
Lists all available LoggingCapable and CommunicatorLogger beans.
HTTP endpoint example:
curl -X GET http://<host>/actuator/connectSdkLogging
Enables logging on all LoggingCapable beans.
By default all available CommunicatorLogger beans will be used in a compound logger. By providing argument logger you can specify a single CommunicatorLogger instead.
HTTP endpoint examples:
curl -X POST http://<host>/actuator/connectSdkLogging -H Content-Type:application/json curl -X POST http://<host>/actuator/connectSdkLogging?logger=myLogger -H Content-Type:application/json curl -X POST http://<host>/actuator/connectSdkLogging -H Content-Type:application/json -d '{"logger": "myLogger"}'
Enables logging on a specific LoggingCapable bean.
By default all available CommunicatorLogger beans will be used in a compound logger. By providing argument logger you can specify a single CommunicatorLogger instead.
HTTP endpoint examples:
curl -X POST http://<host>/actuator/connectSdkLogging/myBean -H Content-Type:application/json curl -X POST http://<host>/actuator/connectSdkLogging/myBean?logger=myLogger -H Content-Type:application/json curl -X POST http://<host>/actuator/connectSdkLogging/myBean -H Content-Type:application/json -d '{"logger": "myLogger"}'
Disables logging on all LoggingCapable beans.
HTTP endpoint example:
curl -X DELETE http://<host>/actuator/connectSdkLogging
Disables logging on a specific LoggingCapable bean.
HTTP endpoint example:
curl -X DELETE http://<host>/actuator/connectSdkLogging/myBean
ID: connectSdkConnections
This actuator endpoint allows you to call closeIdleConnections and closeExpiredConnections on beans of types PooledConnection, Communicator and Client. It defines the following operations:
Lists all available PooledConnection, Communicator and Client beans.
HTTP endpoint example:
curl -X GET http://<host>/actuator/connectSdkConnections
Closes connections for all available PooledConnection, Communicator and Client beans.
Argument idleTime is optional, and defaults to the value of the connect.api.close-idle-connections.idle-time property. It can be specified as a duration in the Spring Boot supported format.
Argument state can be idle to close only idle connections, expired to close only expired connections, or omitted to close both idle and expired connections.
HTTP endpoint examples:
curl -X DELETE http://<host>/actuator/connectSdkConnections curl -X DELETE http://<host>/actuator/connectSdkConnections?idleTime=10000 curl -X DELETE http://<host>/actuator/connectSdkConnections?idleTime=10s curl -X DELETE 'http://<host>/actuator/connectSdkConnections?state=idle&idleTime=10000' curl -X DELETE http://<host>/actuator/connectSdkConnections?state=expired
Closes connections for a specific PooledConnection, Communicator or Client bean.
Argument idleTime is optional, and defaults to the value of the connect.api.close-idle-connections.idle-time property. It can be specified as a duration in the Spring Boot supported format.
Argument state can be idle to close only idle connections, expired to close only expired connections, or omitted to close both idle and expired connections.
HTTP endpoint examples:
curl -X DELETE http://<host>/actuator/connectSdkConnections/myBean curl -X DELETE http://<host>/actuator/connectSdkConnections/myBean?idleTime=10000 curl -X DELETE http://<host>/actuator/connectSdkConnections/myBean?idleTime=10s curl -X DELETE 'http://<host>/actuator/connectSdkConnections/myBean?state=idle&idleTime=10000' curl -X DELETE http://<host>/actuator/connectSdkConnections/myBean?state=expired
ID: connectSdkApiKey
This actuator endpoint allows you to manage the API key of the auto-configured Authenticator during runtime; not available when a custom Authenticator is provided. It defines the following operations:
Changes the API key id, secret API key and authorization type (defaults to V1HMAC) of the auto-configured Authenticator.
HTTP endpoint example:
curl -X POST http://<host>/actuator/connectSdkApiKey -H Content-Type:application/json -d '{"apiKeyId": "myApiKeyId", "secretApiKey": "mySecretKeyId"}' curl -X POST http://<host>/actuator/connectSdkApiKey -H Content-Type:application/json -d '{"apiKeyId": "myApiKeyId", "secretApiKey": "mySecretKeyId", "authorizationType": "V1HMAC"}'


|
Photography is my passion. My father, a professional
photographer, instilled in me a love of technical
photography from a very early age. At fifteen I bought my
first camera, and have never looked back. Outfitted with
top of the line equipment, and digital editing station I will
deliver to you the best picture possible. An expert in using
available light, I don't need to clutter the set with needless
equipment. My passionate dedication to all forms of
photography has enabled me to exceed my clients‘
expectations time and time again.
Versatility is important to me. I am a photographer on
staff at the Prospect Pages, and my photo journalism has
also appeared in the Waterbury Republican American and the
Chesire Herald. Some of my commercial clients include a top
New York City real estate firm, Toll Brother’s Inc and several
high end banquet facilities. I also have a passion for fine art
photography, spending many working weekends traveling
across New England and the country capturing images
that represent the heart of a certain place.
|


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Lorem Khaled Ipsum is a major key to success. Another one. The key to more success is to get a massage once a week, very important, major key, cloth talk. Eliptical talk. To succeed you must believe. When you believe, you will succeed. They don’t want us to win. Life is what you make it, so let’s make it. We the best. Cloth talk.
Another one. Learning is cool, but knowing is better, and I know the key to success. Special cloth alert. We don’t see them, we will never see them. I’m up to something.  Everyone has a choice. I pick my choice, squeaky clean. They don’t want us to eat. The key to more success is to get a massage once a week, very important, major key, cloth talk. Look at the sunset, life is amazing, life is beautiful, life is what you make it. {% include 'footer.html' %}


Hey Guys! Main intro heading here!
It is a responsive layout.
Things that we do!
subheading
subheading
subheading
subheading
WaaaazzzUUUppp??!
project title
project title
project title
Our latest projects
project title
project title
project title
project title
project title
project title
Thingsofabove
GUI element here
GUI element here


For indirection, use arrays, declare "var$n=value"
, or (for sh) read/eval
n=1
var$n="hello"
For integer indexing in ksh/bash, consider using an indexed array:
n=1
var[n]="hello"
echo "${var[n]}"
For string indexing in ksh/bash, use an associative array:
typeset -A var
n="greeting"
var[$n]="hello"
echo "${var[$n]}"
If you actually need a variable with the constructed name in bash, use declare
:
n="Foo"
declare "var$n=42"
echo "$varFoo"
For sh
, with single line contents, consider read
:
n="Foo"
read -r "var$n" << EOF
hello
EOF
echo "$varFoo"
or with careful escaping, eval
:
n=Foo
eval "var$n='hello'"
echo "$varFoo"
var$n=value
is not a valid way of assigning to a dynamically created variable name in any shell. Please use one of the other methods to assign to names via expanded strings. Wooledge BashFaq #6 has significantly more information on the subject.
None


Hello, world!
Welcome to my first web page!
Favourite websites
The list of all my favourite things include reading, travelling and watching documentaries


The SCT_PrintClipboard template generates code to print the clipboard contents to the default printer.
Print Option
Select one of the choices from the dropdown list. The choices and their meaning are as follows:
X Scale Specifies the x-axis scaling factor for the printed window. The x and y scaling factors are only used if the Scale option above is selected.
Y Scale Specifies the y-axis scaling factor for the printed window.
X Position Specifies the x-axis origin for the printed window.
Y Position Specifies the y-axis origin for the printed window.
Check for Error This check box controls the generation of error checking code. If an error is returned from the Screen Capture Tools library, and error message will be displayed.
Result Field Select the local data variable that will store the result of the library call. Default is SCT_wResult.
The template automatically creates a local data variable for the result field.
This template generates code similar to the following:
SCT_wResult = SCT_PrintClipboard(ThisWindow{PROP:Handle}) !print clipboard contents
IF SCT_wResult !if an error is returned
SCT_Error(SCT_wResult) ! display error message
END !endif
See Also: SCT_PrintClipboard Procedure


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At SideQuest we are commited to keeping our users safe from malicious content, we also appreciate the damage that piracy can do to the still growing VR industry. What's different about the VR industry is that it's propped up by indie game studios and one man band developers not like console or PC gaming where billions of dollars have been made on AAA titles. When piracy negatively affects sales then these developers loose interest and stop developing. If this keep happening then the industry as a whole will not survive without the potential for a return on the huge investment of these indie developers.
This is a simple file scanner that will scan the file you submit and store it in our database. Only submit an APK file if you believe it is pirated, cracked or malicious - do not submit legitimate APK files. It scans the file inside your browser and does not upload to our servers. All that we store is whats called a hash which is a short string of characters like this - 2f90fe3b9b84cbb9727c053e0191d3ee. We can then use this to identify malicious content in the SideQuest app and protect users before it gets near their headset. This page is completely anonymous and will not store any identifiable information, and we appreciate you taking the time to do your part for VR and its users. Feel free to review the source code for this service here.


WheelFrictionCurve 车轮摩擦曲线
Struct
WheelFrictionCurve is used by the WheelCollider to describe friction properties of the wheel tire.
WheelFrictionCurve用于WheelCollider来描述轮胎的摩擦力属性。
The curve takes a measure of tire slip as an input and gives a force as output. The curve is approximated by a two-piece spline. The first section goes from (0,0) to (extremumSlip,extremumValue), at which point the curve's tangent is zero. The second section goes from (extremumSlip,extremumValue) to (asymptoteSlip,asymptoteValue), where curve's tangent is again zero:
该曲线使用轮胎滑移作为输入并输出一个力。该曲线近似由两段曲线构成。第一段从(0,0)到(extremumSlip, extremumValue)到(asymptoteSlip, asymptoteValue)，这里曲线的切线再次为零。
Wheel collider computes friction separately from the rest of physics engine, using a slip based friction model. It separates the overall friction force into a "forwards" component (in the direction of rolling, and responsible for acceleration and braking) and "sideways" component (orthogonal to rolling, responsible for keeping the car oriented). Tire friction is described separately in these directions using WheelCollider.forwardFriction and WheelCollider.sidewaysFriction. In both directions it is first determined how much the tire is slipping (what is the speed difference between the rubber and the road). Then this slip value is used to find out tire force exerted on the contact.
车轮碰撞器使用不同于物理引擎的一个基于滑动的摩擦力模型来计算摩擦力。它分隔整个摩擦力为"向前"组件（在滚动的方向上，并负责加速和制动）和"侧滑"组件（垂直于滚动方向，负责保持车辆的方向）。轮胎的摩擦力在这些方向上分别使用WheelCollider.forwardFriction和WheelCollider.sidewaysFriction。描述在两个方向上它首先决定轮胎滑动了多少（橡胶和路面之间速度的不同），然后这个滑动值用来找到在接触点上轮胎受到的力。
The property of real tires is that for low slip they can exert high forces as the rubber compensates for the slip by stretching. Later when the slip gets really high, the forces are reduced as the tire starts to slide or spin. Thus tire friction curves have a shape like in the image above.
真实的轮胎属性是较慢的滑动将获得较高的力因为橡胶通过拉伸补偿滑动，然后当滑动变的较高时，这个力被减小因为轮胎开始滑动或旋转。因此轮胎摩擦力曲线具有上图所示的形状。
Because the friction for the tires is computed separately, the PhysicMaterial of the ground does not affect the wheels. Simulation of different road materials is done by changing the forwardFriction and sidewaysFriction of the wheel, based on what material the wheel is hitting. See Also: WheelCollider.GetGroundHit, WheelHit.
因为轮胎的摩擦力是分别计算的，地面的PhysicMaterial不会影响车轮。通过改变车轮所碰到的forwardFriction和sidewaysFriction来模拟不同的路面材质。参见：WheelCollider.GetGroundHit， WheelHit
参见： WheelCollider, WheelCollider.forwardFriction, WheelCollider.sidewaysFriction.
Variables变量
-
Extremum point slip (default 1).
滑动极值点（默认为1）。 -
Force at the extremum slip (default 20000).
滑动极值的力（默认为20000）。 -
Asymptote point slip (default 2).
渐进线滑动点（默认为2）。 -
Force at the asymptote slip (default 10000).
渐进线滑动上的力（默认为10000）。 -
Multiplier for the extremumValue and asymptoteValue values (default 1).
用于extremumValue和asymptoteValue值的倍数（默认为1）。


Reports any JUnit test methods which are declared static, not declared
public, do not return
void, or have parameters.
Such test methods are easy to create inadvertently, but will not be executed by
JUnit test runners.
Use the table below to specify special annotations.
Any parameter annotated with one of these annotations will not be reported.


Ok... I saw the requirements in the manuafor Lasting Inspiration as:
25 Perform Bardic Music feature 21st Level
What I don't know.... does that mean that I have to have 21 levels of BARD, or do I have to take a level of Bard after Level 21 when I would have at least 25 perform and get a feat in order to be able to take Lasting Inspiration?
You can take the feat starting from Bard 20, provided you have the 25 Perform ranks and that you have an epic feat slot available (either general or bonus) while leveling as a Bard or an Harper Scout.
The real requirements are therefore: 25 Perform Epic Character Bard 20+ Leveling up as a Bard or Harper Scout
Cheers, Kail _________________ Heavy metal Or no metal at all Whimps and posers Leave the hall!
GAH, ok. that really puts a hamper on this build I'm tyring.. I'll work around it though. Thanks


{% extends "../../layouts/guidance.html" %} {% set sectionId = "community" %} {% set pageId = "develop-a-component-or-pattern" %} {% set pageTitle = "Develop a component or pattern" %} {% block subNav %} {% include "../navigation.html" %} {% endblock %} {% block pageContent %}
Anyone can choose to work on items marked ‘to do’ in the community backlog.
If you see something you would like to work on, email the Design System team at<EMAIL_ADDRESS>After you’ve emailed them, a member of the Design System team will get in touch to arrange a kick-off meeting.
During the kick-off meeting, the team will help you to:
If you’re happy to go ahead, the team will assign you to the issue as a contributor.
While you’re working on your contribution, the Design System team will arrange a weekly catch up to find out how you’re getting on and if you need any help.
Find examples of the component or pattern already in use. The best way to do this is to ask the DVSA design community on the digital service designers mailing list or the #design channel on DVSA Slack.
Examples and research from DVSA and other government services are usually most relevant. But look at how other organisations solve the problem too.
Involve people from the DVSA and government design community in any work you’re doing. This makes it less likely that you’ll spend time doing work or research that’s already been done.
By finding people who are working on similar solutions, you can benefit from progress they’ve made and relevant research they’ve done.
Once you have collected some examples and research findings, you should start designing a specific implementation of the component or pattern to research with.
Ideally you’ll research as part of an actual service, but it’s possible to test using prototypes as long as they are realistic. Work with your own team or find a team to work with through the design community.
Once you have researched the component or pattern and shown it works for users, the Design System Working Group will review it.
All components and patterns must meet the contribution criteria before they can be published. The Design System working group will use the criteria to review your contribution.
To arrange a review, tell the Design System team your contribution is ready. The team will check your work before letting the working group know it’s ready to review.
The working group will vote if your contribution:
The Design System team will invite you to meet with them and discuss the decision.
During the meeting, you’ll be able to ask questions, hear recommendations and talk through any queries or concerns.
If the working group recommended some changes to make before publishing, the Design System team will help you work on them.
If the working group agree your contribution meets the criteria, the Design System team will help you get ready to publish. This includes organising any final checks or updates to the design, content, code and guidance.
Most new components and patterns will be published as experimental at first. The Design System team will remove the experimental status once research proves the component or pattern meets user needs. The research must be from different services and with different types of users.


Look, we don't have anything loaded yet:
Let's load some scripts.
Look again, they are loaded alongside with their dependencies!
And it all happened in a single script tag. Wasn't that awesomely easy?
E.g. see what happens if you add the script named ticker
to the dependency tree above!
List of available packages for this demo:
You can use them like this:


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This is an early prototype for an interface into exploring the NYPL catalog. By compiling shared MARC Subject Headings into nodes of a network and simulating how they self organize this tool provides a novel look at NYPL resources. Click the search field above to look for a specific subject and click on the nodes (circles) to link back to the catalog. The entire tool is in active development, this is a first look at new possible interfaces to the library. Built by Matt Miller at
NYPL Labs. March 2014


--- layout: post esbma_id: 1472 date: 2003-07-28 12:00:00 keywords: cornsharp title: Gnomedex Report ---
Gnomedex was great. The atmosphere was very different from most conferences I've attended. I think we had 500-600 attendees. The registration desk was staffed by Chris' Mom. Two of the people who seemed to be a part of the conference staff were under the age of 12, and they looked like they were working just as hard and having just as much fun as everybody else.
Des Moines was surprisingly impressive. They say the area has around 500,000 people, which is a lot bigger than I thought it would be. The locals were unusually friendly people. And the skywalk system in their downtown area is just very cool.
As always, I like meeting people in person after "meeting" them in the realm of IP packets. This time I met Randy Holloway and Brad Wilson, not to mention Chris Pirillo and his staff. As a bonus, I happened to cross paths with an old friend I had not seen in 12 years. Small world.
I am simply amazed at the caliber of speakers Chris was able to attract. The big names were Tim O'Reilly, John Dvorak, Dan Gillmor and Rob Malda, not to mention speakers from Microsoft, Google, and Ziff-Davis. The other speaker was an unknown person from an unknown company, but I seemed to be the only one who noticed that "Eric Sink" didn't really belong with the rest of those names. Thanks to the Lockergnome staff and to the attendees for the warm welcome and all the positive followup remarks.
Chris was proclaiming this to be the most-blogged conference ever. He may have been right. In fact, I got "busted" because of the level of blogging at this event. During the Q&A time after my talk, I made an off-the-cuff remark, saying that there are more VB programmers on the planet than chickens. Randy blogged this remark, and the next day I had email from Chris Sells asking me to cite the source of my data on the world's poultry population. Unfortunately, I was deliberately exaggerating, as a way of emphasizing just how many VB programmers there are. Yes, there are lots of them, but it turns out there are far more chickens on earth than most people think.  Luckily, we're taller.


BILLY BATHGATE A film review by Andrew Hicks Copyright 1996 Andrew Hicks / Fatboy Productions
(1991) ** (out of four)
Dustin Hoffman is undoubtedly one of the best actors of the past thirty years, but even the best stars appear in mediocre films at times. I'd compare Hoffman's role in this movie to Al Pacino in CITY HALL. His performance is decent even though he's relegated to a supporting role and the movie is mostly boring. Another similarity between the two films is that both focus on a young man who looks up to the veteran actor as an idol. Pacino was the mayor that the deputy mayor (John Cusack) looked up to in CITY HALL and Hoffman is the mob lord that Billy Bathgate (Loren Dean) idolizes.
Bathgate realizes that, in Great Depression America, his only real chance for monetary success is in the organized crime game, which he enters after Dutch Schultz (Hoffman) notices him juggling four balls at once (and, yes, he is fully clothed at the time). Suddenly he's able to give out dollar bills to his friends and family, with the admonition to, "Go out and buy yourself something nice." BILLY BATHGATE is about as cliche-ridden as a movie in this genre can be. I was waiting for the phrase "dirty copper" to come into play somewhere along the line.
The plot has Schultz distracted by his upcoming court trial for tax evasion. Bathgate has to look after the mobster's girlfriend (Nicole Kidman) in the meantime. Kidman plays a married woman who is just coming out of an affair with a double-crossing mobster (Bruce Willis) who's now making love to the ocean floor. Bathgate becomes her third extramarital conquest, after he teaches her the secret of juggling balls. This time, that does have a sexual connotation. To put it another way, it's Prohibition but he's slipping her a longneck anyway.
BILLY BATHGATE was a box office bomb for a reason. It's just not a good movie. Besides being poorly paced and thinly plotted, the ending still doesn't resolve much. You're almost as surprised to see the credits roll as you are relieved that the movie's over. Even big stars make mistakes sometimes. It's just too bad these three didn't learn their lesson after BILLY BATHGATE. Hoffman went on to do the bland HERO, Kidman starred in the boring Irish epic FAR AND AWAY and Willis, well, does the name HUDSON HAWK ring a bell?
--
Visit the Movie Critic at LARGE website at http://www.missouri.edu/~c667778/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Inter-view is an web-based audio recording tool for (semi-)structured interviews. It produces searchable results in small chuncks, saving time in processing large audio files.
Inter-view is functional in most browsers if JS is enabled. For the best experience it's recommended to use a modern, up-to-date browser.


Preparation time
30 mins to 1 hour
Cooking time
over 2 hours
Serves
Serves 8
Dietary
Equipment: You will also need a 16 x 12 inch (40 x 30 cm) baking sheet lined with silicone paper (baking parchment).
Pre-heat the oven to 150C/300F/Gas 2.
To make the meringues, place the egg whites in a large bowl and, using an electric hand whisk on a low speed, begin whisking. Continue for about 2 minutes, until the whites are foamy, then switch the speed to medium and carry on whisking for 1 more minute. Now turn the speed to high and continue whisking until the egg whites reach the stiff-peak stage. Next, whisk the sugar in on fast speed, a little at a time (about a dessertspoon), until you have a stiff and glossy mixture.
Now all you do is spoon 8 heaped dessertspoons of the mixture on to the prepared baking sheet, spacing them evenly. Then, using the back of the spoon or a small palette knife, hollow out the centres. Don't worry if they are not all the same shape - random and rocky is how I would describe them. Next, pop them on the centre shelf of the oven, immediately reduce the heat to gas mark 1, 2750F (1400C) and leave them for 30 minutes. (For important information about cooking at gas mark 1, click here.) After that, turn the oven off and leave the meringues to dry out in the warmth of the oven until it is completely cold (usually about 4 hours) or overnight. The meringues will store well in a tin or polythene box, and will even freeze extremely well.
To assemble the Monts Blancs, spoon equal quantities of the créme de marrons into each meringue, whisk the topping ingredients together and spoon equal amounts on top of the chestnut purie. A light dusting of icing sugar is good for a snowcapped-mountain image.


{{/* Adapted from https://www.sidorenko.io/post/2017/07/nice-tagcloud-with-hugo/ */}} {{ with $.Params.tags }} {{ $excludes := slice "lectures" "news" "workshop" }}


Welcome to Learnist!
The fastest way to learn a language A natural approach to learning real-life language. Jump in and give it a go! Click
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You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a W isdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
Knowledge Save Modifier Secondhand (you have heard of the target) +5 Firsthand (you have met the target) +0 Familiar (you know the target well) -5 Connection Save Modifier Likeness or picture -2 Possession or garment -4 Body part, lock of hair, bit of nail, or the like -10 On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.
On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you w ere there. The sensor moves with the target, remaining within 10 feet of it for the duration.
A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.
Instead of targeting a creature, you can choose a location you have seen before as the target of this spell.
When you do, the sensor appears at that location and doesn't move.


{% extends "base.html" %} {% block title %}
Medieval catalogues > NEW FRIARS > Clare-Austin > Receipts for books borrowed (1299-1339)
{% endif %}3 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


This is a simple demo for CoNLL 2020 Paper "What Are You Trying To Do? Semantic Typing of Event Processes".
Given an event process where subevents are separated by '@', the model outputs the intention of it.
Example event processes:
1) read papers@attend conferences@go to seminars@write a thesis
2) dig a hole@put some seeds@fill the soil@water the soil
Input An Event Process: (Click twice to select a sample input. Please wait a second for the results to pop up!)
Action Type:
Object Type:
Note: the numbers are cosine distances.


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A university is an institution of higher education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. The word university is derived from the Latin universitas magistrorum et scholarium, which roughly means "community of teachers and scholars".
| Sr No' | Name of Student | Course | AIR |
|---|---|---|---|
| 1 | Coder684 | Computer Science | 1 |
| 2 | AgentL | Java Development | 2 |
| 3 | Valkon | React Web Development | 1 |


Interface IGeoObject
IGeoObject is the interface that all geometric entities must support (see GeoObject).
Inherited Members
Namespace: CADability.GeoObject
Assembly: CADability.dll
Syntax
public interface IGeoObject : ILayer, IStyle, IOctTreeInsertable, IComparable
Properties
| Improve this Doc View SourceActuator
Gets or sets an actuator or drive that defines the mechanical constraint or degree of freedom for this object Used for animation, static objects dont have an actuator (null)
Declaration
IDrive Actuator { get; set; }
Property Value
| Type | Description |
|---|---|
| IDrive |
Attributes
Gets all attributes that this GeoObject posesses.
Declaration
INamedAttribute[] Attributes { get; }
Property Value
| Type | Description |
|---|---|
| INamedAttribute[] |
CustomAttributeKeys
Gets all custom attributes attached to this object
Declaration
string[] CustomAttributeKeys { get; }
Property Value
| Type | Description |
|---|---|
| System.String[] |
Description
Returns a description of the GeoObject which is used in the control center
Declaration
string Description { get; }
Property Value
| Type | Description |
|---|---|
| System.String | a short description |
IsVisible
Declaration
bool IsVisible { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
NumChildren
Returns the number of children the GeoObject has. Simple GeoObjects (like Line) dont have children.
Declaration
int NumChildren { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
OwnedItems
Declaration
IGeoObject[] OwnedItems { get; }
Property Value
| Type | Description |
|---|---|
| IGeoObject[] |
Owner
Returns the owner of this GeoObject. Each GeoObject has only one owner. This might be a Model or a GeoObject derived from Block.
Declaration
IGeoObjectOwner Owner { get; set; }
Property Value
| Type | Description |
|---|---|
| IGeoObjectOwner |
PreferredStyle
Declaration
Style.EDefaultFor PreferredStyle { get; }
Property Value
| Type | Description |
|---|---|
| Style.EDefaultFor |
UniqueId
Declaration
int UniqueId { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
UserData
Gets the user data collection for this GeoObject. This is the way to connect your own objects with a GeoObject. See UserData.
Declaration
UserData UserData { get; }
Property Value
| Type | Description |
|---|---|
| UserData |
Methods
| Improve this Doc View SourceAttributeChanged(INamedAttribute)
This method is called to notify the object of an attribute that changed some of its properties. The objects returns true, if it needs to be repainted.
Declaration
bool AttributeChanged(INamedAttribute attribute)
Parameters
| Type | Name | Description |
|---|---|---|
| INamedAttribute | attribute |
Returns
| Type | Description |
|---|---|
| System.Boolean |
Child(Int32)
Returns the child with the given index. See HasChildren().
Declaration
IGeoObject Child(int Index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | Index | index of required child |
Returns
| Type | Description |
|---|---|
| IGeoObject | this child |
Clone()
Clones this GeoObject.
Declaration
IGeoObject Clone()
Returns
| Type | Description |
|---|---|
| IGeoObject | the cloned GeoObject |
CopyAttributes(IGeoObject)
Copies the attributes from the given GeoObject to this GeoObject. The geometry remains unchanged.
Declaration
void CopyAttributes(IGeoObject ToCopyFrom)
Parameters
| Type | Name | Description |
|---|---|---|
| IGeoObject | ToCopyFrom | GeoObject to copy from |
CopyGeometry(IGeoObject)
Copies the geometrical aspects of the given GeoObject to this GeoObject. Both objects must be of the same type. The attributes are not copied.
Declaration
void CopyGeometry(IGeoObject ToCopyFrom)
Parameters
| Type | Name | Description |
|---|---|---|
| IGeoObject | ToCopyFrom | GeoObject to copy from |
Decompose()
Declaration
GeoObjectList Decompose()
Returns
| Type | Description |
|---|---|
| GeoObjectList |
FindSnapPoint(SnapPointFinder)
Asks the object to enumerate all its possible snap points according to the required modes defined by the parameter.
Declaration
void FindSnapPoint(SnapPointFinder spf)
Parameters
| Type | Name | Description |
|---|---|---|
| SnapPointFinder | spf | definition and collection of snap points |
GetAttributeProperties(IFrame)
Gets a list of IShowProperty objects that represent the non geometric properties of this geoobject. This list will be used during construct actions (e.g. when interactively drawing that object) to display properties like color or layer.
Declaration
IShowProperty[] GetAttributeProperties(IFrame Frame)
Parameters
| Type | Name | Description |
|---|---|---|
| IFrame | Frame | IFrame reference used to check settings |
Returns
| Type | Description |
|---|---|
| IShowProperty[] | list of properties |
GetBoundingCube()
Returns a bounding cube of the object. The object must fir into this cube. There may be a smaller cube that contains the object if it is to expensive to calculate the exact cube.
Declaration
BoundingCube GetBoundingCube()
Returns
| Type | Description |
|---|---|
| BoundingCube | the bounding cube |
GetExtent(Projection, ExtentPrecision)
Declaration
BoundingRect GetExtent(Projection projection, ExtentPrecision extentPrecision)
Parameters
| Type | Name | Description |
|---|---|---|
| Projection | projection | |
| ExtentPrecision | extentPrecision |
Returns
| Type | Description |
|---|---|
| BoundingRect |
GetNamedAttribute(String)
Gets an attribut from the GeoObject. There are the following types (keys) of attributes predefined in CADability, which can be set with this method:
Other attributes may be provided by the user.
Declaration
INamedAttribute GetNamedAttribute(string key)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | key | key or typename of the required attribute |
Returns
| Type | Description |
|---|---|
| INamedAttribute | the attribute or null, if there is no such attribute |
GetQuadTreeItem(Projection, ExtentPrecision)
Declaration
IQuadTreeInsertableZ GetQuadTreeItem(Projection projection, ExtentPrecision extentPrecision)
Parameters
| Type | Name | Description |
|---|---|---|
| Projection | projection | |
| ExtentPrecision | extentPrecision |
Returns
| Type | Description |
|---|---|
| IQuadTreeInsertableZ |
GetShowProperties(IFrame)
Gets a IShowProperty object that represents the properties of this geoobject. The result will be used to display the properties in the control center.
Declaration
IShowProperty GetShowProperties(IFrame Frame)
Parameters
| Type | Name | Description |
|---|---|---|
| IFrame | Frame | IFrame reference used to check settings |
Returns
| Type | Description |
|---|---|
| IShowProperty | properties |
HasChildren()
Determins whether this GeoObject has child objects. E.g. Block objects have children. This is necessary when the child objects have different Layers
Declaration
bool HasChildren()
Returns
| Type | Description |
|---|---|
| System.Boolean |
HasValidData()
Determins whether the GeoObject has valid data (e.g. to be added to a model). E.g. a line where the startpoint is identical to the endpoint or a circle with radius <=0.0 is considered invalid.
Declaration
bool HasValidData()
Returns
| Type | Description |
|---|---|
| System.Boolean | true, if valid, false otherwise |
IsAttributeUsed(Object)
Returns true if this object uses the attribute in the parameter. Attributes may be CADability objects like Layer etc. or any user defined objects.
Declaration
bool IsAttributeUsed(object Attribute)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | Attribute | attribut to check |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if used by this GeoObject |
Modify(ModOp)
Modifies this GeoObject with the given ModOp (includes moving, rotating, reflecting, scaling etc.).
Declaration
void Modify(ModOp m)
Parameters
| Type | Name | Description |
|---|---|---|
| ModOp | m | Operation to be applied |
ModifyWithMouse(Object, String, Boolean)
Notifies about the begin and end of a modification with the mouse
Declaration
bool ModifyWithMouse(object sender, string propertyName, bool startModify)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | sender | the causer |
| System.String | propertyName | name of the property beeing changed |
| System.Boolean | startModify | true: beginning, false: ending |
Returns
| Type | Description |
|---|---|
| System.Boolean |
PaintTo3D(IPaintTo3D)
Paint the object to the 3D display machine and returns a (possibly cached) displaylist
Declaration
void PaintTo3D(IPaintTo3D paintTo3D)
Parameters
| Type | Name | Description |
|---|---|---|
| IPaintTo3D | paintTo3D | where to paint |
PaintTo3DList(IPaintTo3D, ICategorizedDislayLists)
Declaration
void PaintTo3DList(IPaintTo3D paintTo3D, ICategorizedDislayLists lists)
Parameters
| Type | Name | Description |
|---|---|---|
| IPaintTo3D | paintTo3D | |
| ICategorizedDislayLists | lists |
PrePaintTo3D(IPaintTo3D)
Called before PaintTo3D, not collected in the DisplayList
Declaration
void PrePaintTo3D(IPaintTo3D paintTo3D)
Parameters
| Type | Name | Description |
|---|---|---|
| IPaintTo3D | paintTo3D |
PrepareDisplayList(Double)
This method will be called from a background thread when a higher precision displaylist is needed. The object should do all the necessary calculation to produce a display list with the required precision. The display list will later be acquired by a call to PaintTo3DList (or PaintTo3D) from the main thred because the display dirvers are not multithread enabled.
Declaration
void PrepareDisplayList(double precision)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | precision | The required precision |
PropagateAttributes(Layer, ColorDef)
Propagates the layer and color from the owner (usually a BlockRef) to this object.
Declaration
void PropagateAttributes(Layer layer, ColorDef colorDef)
Parameters
| Type | Name | Description |
|---|---|---|
| Layer | layer | The layer |
| ColorDef | colorDef | The color |
SetNamedAttribute(String, INamedAttribute)
Sets an attribut to the GeoObject. There are the following types (keys) of attributes predefined in CADability, which can be set with this method:
Other attributes may be provided by the user.
Declaration
void SetNamedAttribute(string key, INamedAttribute toSet)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | key | key or typename of attribute to set |
| INamedAttribute | toSet | attribute |
UpdateAttributes(IAttributeListContainer)
When an IGeoObject changes the context that contains the lists of attributes it must replace its attributes by those given in the new context. If there are no appropriate attributes in the new context, these attributes must be included int this new context. This happens when drag and drop operations are executed or when a model is copied from one project to another project. IGeoObjectImpl contains a complete implementation regarding the attributes Style, Layer, ColorDef, LineWidth, LinePattern, HatchStyle and DimensionStyle
Declaration
void UpdateAttributes(IAttributeListContainer alc)
Parameters
| Type | Name | Description |
|---|---|---|
| IAttributeListContainer | alc | The context, usually a Project which contains the attribute lists |
Events
| Improve this Doc View SourceDidChangeEvent
Event that must be provided by each GeoObject. This event will be fired when the GeoObject did change (either geometrical aspects or attributes).
Declaration
event ChangeDelegate DidChangeEvent
Event Type
| Type | Description |
|---|---|
| ChangeDelegate |
WillChangeEvent
Event that must be provided by each GeoObject. This event will be fired when the GeoObject is about to change (either geometrical aspects or attributes).
Declaration
event ChangeDelegate WillChangeEvent
Event Type
| Type | Description |
|---|---|
| ChangeDelegate |


Receives two vectors, computes appropriate function for group comparison (i.e., t-test, Mann-Whitney; equality of variances), and reports the findings (mean/median, standard deviation, test statistic, p-value, effect size) in APA format (Fay, M.P., & Proschan, M.A. (2010)<doi:10.1214/09-SS051>).
| Version: | 0.1.0 |
| Depends: | car |
| Published: | 2018-10-24 |
| Author: | Aaron England |
| Maintainer: | Aaron England <aaron.england24 at gmail.com> |
| License: | MIT + file LICENSE |
| NeedsCompilation: | no |
| CRAN checks: | GroupComparisons results |
| Reference manual: | GroupComparisons.pdf |
| Package source: | GroupComparisons_0.1.0.tar.gz |
| Windows binaries: | r-devel: GroupComparisons_0.1.0.zip, r-release: GroupComparisons_0.1.0.zip, r-oldrel: GroupComparisons_0.1.0.zip |
| OS X binaries: | r-release: GroupComparisons_0.1.0.tgz, r-oldrel: GroupComparisons_0.1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=GroupComparisons to link to this page.