The launcher for BlueMaxima's Flashpoint (the web preservation project).
The Flashpoint Launcher (FPL) is a desktop application made for browsing, storing and launching other applications (games, animations, web apps etc.). It is specifically made for BlueMaxima's Flashpoint, which is a web preservation project.
See the docs
folder for more information on setting up Flashpoint and Extension authoring.
Extension API Documentation: https://flashpointproject.github.io/launcher_ApiDocs/
libgtk-3-0
libnss3
Follow Development Setup, using master
branch for a stable release or develop
for the latest features. After setup is complete, run npm run release
to generate release builds in /dist
.
Install by running sudo apt install libgtk-3-0 libnss3
Clone the repository with git clone --branch develop --recurse-submodules https://github.com/FlashpointProject/launcher.git launcher
(where launcher
is the path of the directory you want to be the root of the repository).
Navigate to the root of the repository and run npm install
- this will download and install all the dependencies from npm (it may take a few minutes).
Run npm run build
or npm run watch
(at the root of the repository). This will compile the source code and such so the launcher can be executed. If watch
is used, it will rebuild the launcher automatically when a source code or static file is changed.
Run npm run start
(at the root of the repository) to start the launcher. It is recommended to do this in a second command prompt / terminal.
Optional - It is highly recommended to set the launcher's "Flashpoint folder". This is where the launcher will read and write most data to and from. You can set the "Flashpoint folder" path at the "Config" tab in the launcher. Make sure the background of the text field is green (this means the path is valid) and don't forget to hit "Save and Exit"!
Notes:
npm install
whenever a dependency is added or upgraded in package.json
.Short descriptions of what the scripts in package.json
do:
build
- Build the launcher (build main & renderer and copy static files to ./build/
)watch
- Build the launcher and incrementally rebuild it when the source or static files changepack
- Pack the latest build (and put the packaged file with the executable electron app in ./dist/
)snapshot
- Build then pack the launcher (same as running build
then pack
)release
- Build then pack the launcher in release mode (same as snapshot
but it also creates installers, build artifacts etc.)start
- Run the latest build of the launchertest
- Run the test suite (to find out if anything covered by the tests has been broken)lint
- Run the linterpack
/ snapshot
/ release
will by default pack for the OS and architecture of the machine that runs it.
To pack for a specific OS / architecture use the handy package scripts (such as pack:linux
or release:win32
) or set the environment variables PACK_PLATFORM
/ PACK_ARCH
.
If this error appears in the electron applications console, it is probably because the file it is looking for does not exist. To solve this, run npm run build
Example: Not allowed to load local resource: file:///<ProjectPath>/build/renderer/index.html
Generated using TypeDoc


{% extends "base.html" %} {% block content %}
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Introduction
The Spree store gives you a great deal of leverage in managing your business’ inventory. You can set up multiple stock locations, each of which represents a physical location at which you store your products for delivery to customers. As you add new products and make sales, stock movements are recorded. You can receive stock from a supplier, and even move products from one stock location to another by recording stock transfers. All of this helps to keep your inventorying manageable and current.
Stock Locations
To reach the Stock Locations management panel, go to your Admin Interface, click “Configuration”, then click “Stock Locations”. Your store should already have at least one default stock location. If you keep all of your inventory in one place, this may be all you need.
Create a New Stock Location
To add a stock location to your store, click the “New Stock Location” button.
Here, you can input everything of relevance about your stock location: name, address, and phone are the most obvious. The three checkboxes on the right-hand side merit more explanation:
- Active - Denotes whether the stock location is currently in operation and serving inventory for orders.
- Backorderable Default - Controls whether inventory items at this location can be backordered when they run out. You can still change this on an item-by-item basis as needed.
- Propagate All Variants - Checking this option when you create a new stock location will loop through all of the products you already have in your store, and create an entry for each one at your new location, with a starting inventory amount of 0.
Input the values for all of the fields, and click “Create” to add your new stock location.
Edit a Stock Location
To edit a stock location, click the “Edit” icon next to it in the Stock Locations list.
Make the desired changes in the form and click “Update”.
Delete a Stock Location
To remove a stock location, click the “Delete” icon next to it in the Stock Locations list.
Click “OK” to confirm the deletion.
Stock Movements
Notice the “Stock Movements” link on the Stock Locations list.
Clicking this link will show you all of the stock movements that have taken place for this stock location, both positive and negative.
Stock movements are actions that happen automatically through the normal management and functioning of your store. You do not have to (and in fact, can not) manually manipulate them. This is just a way for you to see which things are moving in and out of a particular stock location.
Stock Transfers
If you have more than one stock location, your Spree store offers you a way to record the movement on inventory from one location to another: the stock transfer.
To create a new stock transfer, go to your Admin Interface, click “Configuration”, then “Stock Transfers”, then click the “New Stock Transfer” button.
You can enter an optional Reference Number - this could correlate to a PO number, a transfer request number, a tracking number, or any other identifier you wish to use.
Next, select your Source and Destination stock locations. If you are receiving stock from a supplier, check the “Receive Stock” checkbox and the “Source” drop-down box will be hidden.
Select a product variant from the “Variant” drop-down list and enter the quantity of that product being transferred. Click the “Add” button.
If you try to transfer an item that you do not have in stock at your Source location, the Spree system will record a stock transfer with a quantity of 0.
The new stock transfer is readied. Once you have added all of the items you want to transfer, click the “Transfer Stock” button.
Now when you look at the Stock Movements for each of the stock locations, you see that there are two new entries that correspond to the stock transfer, both with a system-assigned “Action” number (actually, the id for the stock transfer).


Humans have a tendency to follow beliefs and what others around us do. Its so common for people to form imaginary ideas of other people. So often minorities feel some sort of denial from society. Stereotype threat is the effect of approaching a situation where one may feel at risk of confirming a negative characteristic in their group, race, or ethnicity. Studies proved that stereotype threat can affect students when they find themselves surrounded by other people who might subconsciously be superior. Experiments have been conducted where a female student is placed in a classroom with male students to take an exam, and the female student scores lower in the exam than when put in another classroom mixed male, and female students. This also applies to race and ethnicity.
Can you identify ways to change your behavior or the environment you're in to make it more welcoming and reduce the impact of stereotype threat? I personally have been affected at some point by stereotype threat. When I was in elementary school, I would constantly be discriminated by white students who would disrespectfully criticize me for being Mexican. As a kid with little understanding, I let that discrimination affect me. For a long time I felt out of place and Im sure my grades could have been better. I felt misplaced when I found myself with white people. At the age of eight, I was vulnerable and week psychologically. Its not easy when at a young person receives that kind of discrimination from other people. There isn’t really a definite stop to this psychological threat, but we can try to help those who might be at risk of being affected by it by making them feel welcomed and supported.


(or automobile) is a wheeled motor vehicle used for transportation. Most definitions of cars say that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people rather than goods.
Cars came into global use during the 20th century, and developed economies depend on them. The year 1886 is regarded as the birth year of the modern car when German inventor Karl Benz patented his Benz Patent-Motorwagen. Cars became widely available in the early 20th century. One of the first cars accessible to the masses was the 1908 Model T, an American car manufactured by the Ford Motor Company. Cars were rapidly adopted in the US, where they replaced animal-drawn carriages and carts, but took much longer to be accepted in Western Europe and other parts of the world.
Cars have controls for driving, parking, passenger comfort, and a variety of lights. Over the decades, additional features and controls have been added to vehicles, making them progressively more complex, but also more reliable and easier to operate.[citation needed] These include rear-reversing cameras, air conditioning, navigation systems, and in-car entertainment. Most cars in use in the 2010s are propelled by an internal combustion engine, fueled by the combustion of fossil fuels. Electric cars, which were invented early in the history of the car, became commercially available in the 2000s and are predicted to cost less to buy than gasoline cars before 2025.[4][5] The transition from fossil fuels to electric cars features prominently in most climate change mitigation scenarios,[6] such as Project Drawdown's 100 actionable solutions for climate change.
There are costs and benefits to car use. The costs to the individual include acquiring the vehicle, interest payments (if the car is financed), repairs and maintenance, fuel, depreciation, driving time, parking fees, taxes, and insurance.[8] The costs to society include maintaining roads, land use, road congestion, air pollution, public health, healthcare, and disposing of the vehicle at the end of its life. Traffic collisions are the largest cause of injury-related deaths worldwide.
The personal benefits include on-demand transportation, mobility, independence, and convenience. The societal benefits include economic benefits, such as job and wealth creation from the automotive industry, transportation provision, societal well-being from leisure and travel opportunities, and revenue generation from the taxes. People's ability to move flexibly from place to place has far-reaching implications for the nature of societies.[11] There are around 1 billion cars in use worldwide. The numbers are increasing rapidly, especially in China, India and other newly industrialized countries.


Check our Clients
Allahabad Bank
Allahabad UP Gramin Bank
Andhra Bank
Bank of Baroda
Bank of India
Bank of Maharashta
Canara Bank
Central Bank of India
Indian Railways
Airport Authority of India
UPSTC
Corporation Bank
IIT Kanpur
LIC
Oriental Bank of Commerce
Punjab National Bank
State Bank of India
Indian Bank
Indian Overseas Bank
Malwa Gramin Bank
Punjab & Sind Bank
State Bank of Patiala
State Bank of Travancore
Syndicate Bank
UCO Bank
Union Bank of India
Uttar Bihar Gramin Bank
United Bank of India
Vijya Bank
Gramin Bank of Aryavrat


--- layout: default ---
ElMaven is an open source mass spectrometry data processing engine that is optimal for isotopomer labeling and global metabolomic profiling experiments. It's designed to reduce complexity in metabolomics analysis by using an intuitive interface for exploring the experimental data. The tool aims to make research faster and easier than ever before.
MAC OS X, Linux, Windows
Free. Personalizable.The program's code is freely available. Integrate your own data processing methods. Coding instructions are on Developer Manual
Simplified peak curation. A new feature that reimagines data visualisations to simplify your work. Track a metabolite across samples with a single visual. Visualize all peak originating from the same ion as a single group. Faster and Accurate Processing
Automatically detected peaks match the gold standard of manually curated peaks by scientists with other tools. Powered by efficient algorithms for improved alignment, grouping, and annotation. Curate peaks manually in couple of hours rather than days.
Large-scale Metabolomics. Memory usage is optimized with multiprocessing to compute files larger than the system RAM. Tested for upto x00 GB.
Adaptable. Ability to process both MS as well as MS/MS data from liquid and gas chromatography based mass spec experiments. The variety of widgets provide flexibility in your workflows. Perform Targeted, Untargeted, and Isotopic Analysis with a single tool.
The birth of El Maven can be traced back to another open source project, Maven, an open source LC-MS data processing engine developed by Euguene Melamud. We decided to use El Maven as the working title for the project for few reasons. One, we wanted to acknowledge the original project. We also want to commit ourselves to create “the” version of Maven that is widely used and supported by the community. Second, El bears the stamp of Elucidata.
El Maven would not have been possible without the unwavering support, constant feedback and financial support from Agios.
We promise to build features that benefit the larger ElMaven community. Request us a feature you'll like to see in ElMaven.
Create Github Issues for bugs.


Welcome to Sheets Updated Interface.
Hello Mr/Mrs Director
there is the list of Updated Sheets.
| # | Problematic | Fyp Title | Confirmation | Annulation | ||
|---|---|---|---|---|---|---|
| {{index}} | {{x.problematic}} | {{x.fyp.title}} |
|
|
|
|


| Package | flare.vis.axis |
| Class | public class Axis |
| Inheritance | Axis flash.display.Sprite |
| Implements | IScaleMap |
Axis labels can be configured both in terms of text formatting,
orientation, and position. Use the labelOffsetX
or
labelOffsetY
property to adjust label positioning. For
example, labelOffsetX = -10;
places the anchor point for
the label ten pixels to the left of the data bounds, whereas
labelOffsetX = 10;
will place the point 10 pixels to the
right of the data bounds. One could simultaneously adjust the
horizontalAnchor
property to align the labels as desired.
Similarly, axis gridlines can also be configured. The
lineCapX1
, lineCapX2
, lineCapY1
,
and lineCapY2
properties determine by how much the
grid lines should exceed the data bounds. For example,
lineCapX1 = 5
causes the grid line to extend an extra
5 pixels to the left. Each of these values should be greater than or
equal to zero.
| Property | Defined by | ||
|---|---|---|---|
| axisScale : Scale
The Scale used to map values to this axis.
| Axis | ||
| fixLabelOverlap : Boolean = true Flag indicating if labels should be removed in case of overlap.
| Axis | ||
| gridLines : Sprite [read-only] Sprite containing the axis grid lines.
| Axis | ||
| horizontalAnchor : int The horizontal anchor point for axis labels.
| Axis | ||
| labelAngle : Number The angle (orientation) of axis label text.
| Axis | ||
| labelColor : uint The color of axis label text.
| Axis | ||
| labelFormat : String String formatting pattern used for axis labels, overwrites any
formatting pattern used by the
axisScale . | Axis | ||
| labelOffsetX : Number = 0 X-dimension offset value for axis labels.
| Axis | ||
| labelOffsetY : Number = 0 Y-dimension offset value for axis labels.
| Axis | ||
| labels : Sprite [read-only] Sprite containing the axis labels.
| Axis | ||
| labelTextFormat : TextFormat TextFormat (font, size, style) for axis label text.
| Axis | ||
| labelTextMode : int The text rendering mode to use for label TextSprites.
| Axis | ||
| lineCapX1 : Number = 0 X offset for axis gridlines at the lower end of the axis.
| Axis | ||
| lineCapX2 : Number = 0 X offset for axis gridlines at the upper end of the axis.
| Axis | ||
| lineCapY1 : Number = 0 Y offset for axis gridlines at the lower end of the axis.
| Axis | ||
| lineCapY2 : Number = 0 Y offset for axis gridlines at the upper end of the axis.
| Axis | ||
| lineColor : uint The line color of axis grid lines.
| Axis | ||
| lineLengthX : Number = 0 X length of axis gridlines.
| Axis | ||
| lineLengthY : Number = 0 Y length of axis gridlines.
| Axis | ||
| lineWidth : Number The line width of axis grid lines.
| Axis | ||
| numLabels : int The number of labels and gridlines to generate by default.
| Axis | ||
| originX : Number [read-only] The x-coordinate of the axis origin.
| Axis | ||
| originY : Number [read-only] The y-coordinate of the axis origin.
| Axis | ||
| showLabels : Boolean = true Flag indicating if axis labels should be shown.
| Axis | ||
| showLines : Boolean = true Flag indicating if axis grid lines should be shown.
| Axis | ||
| verticalAnchor : int The vertical anchor point for axis labels.
| Axis | ||
| x1 : Number
Returns the x-coordinate corresponding to the lower end of the scale.
| Axis | ||
| x2 : Number
Returns the x-coordinate corresponding to the upper end of the scale.
| Axis | ||
| y1 : Number
Returns the y-coordinate corresponding to the lower end of the scale.
| Axis | ||
| y2 : Number
Returns the y-coordinate corresponding to the upper end of the scale.
| Axis |
| Method | Defined by | ||
|---|---|---|---|
|
Creates a new Axis.
| Axis | ||
|
clearPreviousScale():void
Clears the previous axis scale used, if cached.
| Axis | ||
|
offsetX(value:Object):Number
Returns the horizontal offset along the axis for the input value.
| Axis | ||
|
offsetY(value:Object):Number
Returns the vertical offset along the axis for the input value.
| Axis | ||
|
Updates this axis, performing filtering and layout as needed.
| Axis | ||
|
value(x:Number, y:Number, stayInBounds:Boolean = true):Object
Returns the scale value corresponding to a given coordinate.
| Axis | ||
|
X(value:Object):Number
Returns the x-coordinate corresponding to the given scale value
| Axis | ||
|
Y(value:Object):Number
Returns the y-coordinate corresponding to the given scale value
| Axis |
| Method | Defined by | ||
|---|---|---|---|
|
createGridLine(val:Object):AxisGridLine
Creates a new axis grid line.
| Axis | ||
|
createLabel(val:Object):AxisLabel
Creates a new axis label.
| Axis | ||
|
filter(trans:Transitioner):void
Performs filtering, determining which axis labels and grid lines
should be visible.
| Axis | ||
|
findGridLine(val:Object, len:uint):int
Returns the index of a grid lines in the line's container sprite
for a given data value.
| Axis | ||
|
findLabel(val:Object, len:uint):int
Returns the index of a label in the label's container sprite for a
given data value.
| Axis | ||
|
fixOverlap(trans:Transitioner):void
Eliminates overlap between labels along an axis.
| Axis | ||
|
initializeChildren():void
Initializes the child container sprites for labels and grid lines.
| Axis | ||
|
layout(trans:Transitioner):void
Performs layout, setting the position of labels and grid lines.
| Axis | ||
|
markRemovals(trans:Transitioner, keep:Array, con:Sprite):void
Marks all items slated for removal from this axis.
| Axis | ||
|
Computes the position of an axis grid line.
| Axis | ||
|
Computes the position of an axis label.
| Axis | ||
|
updateGridLine(gline:AxisGridLine):void
Updates an axis grid line's settings
| Axis | ||
|
updateGridLines():void
Updates all grid lines.
| Axis | ||
|
updateLabel(label:AxisLabel):void
Updates an axis label's settings
| Axis | ||
|
updateLabels():void
Updates all axis labels.
| Axis |
| axisScale | property |
public var axisScale:Scale
The Scale used to map values to this axis.
| fixLabelOverlap | property |
public var fixLabelOverlap:Boolean = true
Flag indicating if labels should be removed in case of overlap.
| gridLines | property |
gridLines:Sprite
[read-only]Sprite containing the axis grid lines.
Implementation public function get gridLines():Sprite
| horizontalAnchor | property |
horizontalAnchor:int
[read-write]The horizontal anchor point for axis labels.
Implementation public function get horizontalAnchor():int
public function set horizontalAnchor(value:int):void
See also
| labelAngle | property |
labelAngle:Number
[read-write]The angle (orientation) of axis label text.
Implementation public function get labelAngle():Number
public function set labelAngle(value:Number):void
| labelColor | property |
labelColor:uint
[read-write]The color of axis label text.
Implementation public function get labelColor():uint
public function set labelColor(value:uint):void
| labelFormat | property |
labelFormat:String
[read-write] String formatting pattern used for axis labels, overwrites any
formatting pattern used by the axisScale
. If null,
the formatting pattern for the axisScale
is used.
public function get labelFormat():String
public function set labelFormat(value:String):void
| labelOffsetX | property |
public var labelOffsetX:Number = 0
X-dimension offset value for axis labels. If negative or zero, this value indicates how much to offset to the left of the data bounds. If positive, the offset is made to the right of the data bounds.
| labelOffsetY | property |
public var labelOffsetY:Number = 0
Y-dimension offset value for axis labels. If negative or zero, this value indicates how much to offset above the data bounds. If positive, the offset is made beneath the data bounds.
| labels | property |
labels:Sprite
[read-only]Sprite containing the axis labels.
Implementation public function get labels():Sprite
| labelTextFormat | property |
labelTextFormat:TextFormat
[read-write]TextFormat (font, size, style) for axis label text.
Implementation public function get labelTextFormat():TextFormat
public function set labelTextFormat(value:TextFormat):void
| labelTextMode | property |
labelTextMode:int
[read-write]The text rendering mode to use for label TextSprites.
Implementation public function get labelTextMode():int
public function set labelTextMode(value:int):void
See also
| lineCapX1 | property |
public var lineCapX1:Number = 0
X offset for axis gridlines at the lower end of the axis.
| lineCapX2 | property |
public var lineCapX2:Number = 0
X offset for axis gridlines at the upper end of the axis.
| lineCapY1 | property |
public var lineCapY1:Number = 0
Y offset for axis gridlines at the lower end of the axis.
| lineCapY2 | property |
public var lineCapY2:Number = 0
Y offset for axis gridlines at the upper end of the axis.
| lineColor | property |
lineColor:uint
[read-write]The line color of axis grid lines.
Implementation public function get lineColor():uint
public function set lineColor(value:uint):void
| lineLengthX | property |
public var lineLengthX:Number = 0
X length of axis gridlines.
| lineLengthY | property |
public var lineLengthY:Number = 0
Y length of axis gridlines.
| lineWidth | property |
lineWidth:Number
[read-write]The line width of axis grid lines.
Implementation public function get lineWidth():Number
public function set lineWidth(value:Number):void
| numLabels | property |
numLabels:int
[read-write]The number of labels and gridlines to generate by default. If this number is zero or less (default -1), the number of labels will be automatically determined from the current scale and size.
Implementation public function get numLabels():int
public function set numLabels(value:int):void
| originX | property |
originX:Number
[read-only]The x-coordinate of the axis origin.
Implementation public function get originX():Number
| originY | property |
originY:Number
[read-only]The y-coordinate of the axis origin.
Implementation public function get originY():Number
| showLabels | property |
public var showLabels:Boolean = true
Flag indicating if axis labels should be shown.
| showLines | property |
public var showLines:Boolean = true
Flag indicating if axis grid lines should be shown.
| verticalAnchor | property |
verticalAnchor:int
[read-write]The vertical anchor point for axis labels.
Implementation public function get verticalAnchor():int
public function set verticalAnchor(value:int):void
See also
| x1 | property |
x1:Number
[read-write]Returns the x-coordinate corresponding to the lower end of the scale.
Implementation public function get x1():Number
public function set x1(value:Number):void
| x2 | property |
x2:Number
[read-write]Returns the x-coordinate corresponding to the upper end of the scale.
Implementation public function get x2():Number
public function set x2(value:Number):void
| y1 | property |
y1:Number
[read-write]Returns the y-coordinate corresponding to the lower end of the scale.
Implementation public function get y1():Number
public function set y1(value:Number):void
| y2 | property |
y2:Number
[read-write]Returns the y-coordinate corresponding to the upper end of the scale.
Implementation public function get y2():Number
public function set y2(value:Number):void
| Axis | () | constructor |
public function Axis(axisScale:Scale = null)
Creates a new Axis.
ParametersaxisScale:Scale (default = null ) — the axis scale to use. If null, a linear scale
is assumed.
|
| clearPreviousScale | () | method |
public function clearPreviousScale():void
Clears the previous axis scale used, if cached.
| createGridLine | () | method |
protected function createGridLine(val:Object):AxisGridLine
Creates a new axis grid line.
Parametersval:Object — the value to create the grid lines for
|
AxisGridLine —
an AxisGridLine
|
| createLabel | () | method |
protected function createLabel(val:Object):AxisLabel
Creates a new axis label.
Parametersval:Object — the value to create the label for
|
AxisLabel —
an AxisLabel
|
| filter | () | method |
protected function filter(trans:Transitioner):void
Performs filtering, determining which axis labels and grid lines should be visible.
Parameterstrans:Transitioner — a Transitioner for collecting value updates.
|
| findGridLine | () | method |
protected function findGridLine(val:Object, len:uint):int
Returns the index of a grid lines in the line's container sprite for a given data value.
Parametersval:Object — the data value to find
|
|
len:uint — the number of grid lines to check
|
int — the index of a grid line with matching value, or -1 if no
grid line was found
|
| findLabel | () | method |
protected function findLabel(val:Object, len:uint):int
Returns the index of a label in the label's container sprite for a given data value.
Parametersval:Object — the data value to find
|
|
len:uint — the number of labels to check
|
int — the index of a label with matching value, or -1 if no label
was found
|
| fixOverlap | () | method |
protected function fixOverlap(trans:Transitioner):void
Eliminates overlap between labels along an axis.
Parameterstrans:Transitioner — a transitioner, potentially storing label positions
|
| initializeChildren | () | method |
protected function initializeChildren():void
Initializes the child container sprites for labels and grid lines.
| layout | () | method |
protected function layout(trans:Transitioner):void
Performs layout, setting the position of labels and grid lines.
Parameterstrans:Transitioner — a Transitioner for collecting value updates.
|
| markRemovals | () | method |
protected function markRemovals(trans:Transitioner, keep:Array, con:Sprite):void
Marks all items slated for removal from this axis.
Parameterstrans:Transitioner — a Transitioner for collecting value updates.
|
|
keep:Array — a Boolean array indicating which items to keep
|
|
con:Sprite — a container Sprite whose contents should be marked
for removal
|
| offsetX | () | method |
public function offsetX(value:Object):Number
Returns the horizontal offset along the axis for the input value.
Parametersvalue:Object — an input data value
|
Number — the horizontal offset along the axis corresponding to the
input value. This is the x-position minus x1 .
|
| offsetY | () | method |
public function offsetY(value:Object):Number
Returns the vertical offset along the axis for the input value.
Parametersvalue:Object — an input data value
|
Number — the vertical offset along the axis corresponding to the
input value. This is the y-position minus y1 .
|
| positionGridLine | () | method |
protected function positionGridLine(gline:AxisGridLine, scale:Scale):Point
Computes the position of an axis grid line.
Parametersgline:AxisGridLine — the axis grid line to layout
|
|
scale:Scale — the scale used to map values to the axis
|
Point — a Point with x,y coordinates for the axis grid line
|
| positionLabel | () | method |
protected function positionLabel(label:AxisLabel, scale:Scale):Point
Computes the position of an axis label.
Parameterslabel:AxisLabel — the axis label to layout
|
|
scale:Scale — the scale used to map values to the axis
|
Point — a Point with x,y coordinates for the axis label
|
| update | () | method |
public function update(trans:Transitioner):Transitioner
Updates this axis, performing filtering and layout as needed.
Parameterstrans:Transitioner — a Transitioner for collecting value updates
|
Transitioner —
the input transitioner.
|
| updateGridLine | () | method |
protected function updateGridLine(gline:AxisGridLine):void
Updates an axis grid line's settings
Parametersgline:AxisGridLine — the grid line to update
|
| updateGridLines | () | method |
protected function updateGridLines():void
Updates all grid lines.
| updateLabel | () | method |
protected function updateLabel(label:AxisLabel):void
Updates an axis label's settings
Parameterslabel:AxisLabel — the label to update
|
| updateLabels | () | method |
protected function updateLabels():void
Updates all axis labels.
| value | () | method |
public function value(x:Number, y:Number, stayInBounds:Boolean = true):Object
Returns the scale value corresponding to a given coordinate.
Parametersx:Number — the x-coordinate
|
|
y:Number — the y-coordinate
|
|
stayInBounds:Boolean (default = true ) — if true, x,y values outside the current layout
bounds will be snapped to the bounds. If false, the value lookup
will attempt to extrapolate beyond the scale bounds. This value
is true be default.
|
Object — the scale value corresponding to the given coordinate.
|
| X | () | method |
public function X(value:Object):Number
Returns the x-coordinate corresponding to the given scale value
Parametersvalue:Object — the scale value to lookup
|
Number — the x-coordinate at which that scale value is placed
|
| Y | () | method |
public function Y(value:Object):Number
Returns the y-coordinate corresponding to the given scale value
Parametersvalue:Object — the scale value to lookup
|
Number — the y-coordinate at which that scale value is placed
|


source:
@
868
| Name | Size | Rev | Age | Author | Last Change |
|---|---|---|---|---|---|
| branches | 845 | 5 months | mmckerns | updated copyright to 2016 | |
| dill | 868 | 7 weeks | mmckerns | add naive ability to test cloudpickle against all objects dill tests … | |
| klepto | 867 | 7 weeks | mmckerns | add naive support for cloudpickle serializer in crypto.pickle | |
| multiprocess | 859 | 2 months | mmckerns | import _multiprocessing when _multiprocess is not found | |
| pathos | 863 | 8 weeks | mmckerns | tweak imports for class example, add header | |
| pox | 845 | 5 months | mmckerns | updated copyright to 2016 | |
| ppft | 858 | 3 months | mmckerns | nudging past ppft-<IP_ADDRESS> | |
| pyina | 851 | 3 months | mmckerns | nudging support to dill-0.2.5 | |
| releases | 857 | 3 months | mmckerns | release ppft-<IP_ADDRESS> | |
| Makefile | 972 bytes | 413 | 6 years | mmckerns | documentaiton tweaks for epydoc |
| pathos.epydoc | 4.5 KB | 628 | 2 years | mmckerns | pathos: added license and copyright to each file; deleted empty … |
| README | 3.6 KB | 770 | 11 months | mmckerns | tag: release multiprocess 0.70.2; don't overload multiprocessing |
Note: See TracBrowser
for help on using the repository browser.


Enhancement & Enrichment Classes
“Effort only fully releases its reward after a person refuses to quit.”
–
Napoleon Hill
Enhancement Classes are conducted after the school hours for the students who need special attention and time, to bring them up to the class level. Likewise, for the exceptionally gifted students Enrichment Classes are conducted after school and during vacations to facilitate them to excel further. The primary benefits of these special classes is helping students improve upon the lessons they learn during school hours.


There should be whitespace between paragraphs.
There should be whitespace between paragraphs. We recommend including a README, or a file with information about your project.
Header2
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Praesent eget risus vitae massa semper aliquam quis mattis quam.
Header3
// Javascript code with syntax highlighting.
var fun = function lang(l) {
dateformat.i18n = require('./lang/' + l)
return true;
}
Header4
- This is an unordered list following a header.
- This is an unordered list following a header.
- This is an unordered list following a header.
Header5
- This is an ordered list following a header.
- This is an ordered list following a header.
- This is an ordered list following a header.
Header6
// Javascript code with syntax highlighting.
var fun = function lang(l) {
dateformat.i18n = require('./lang/' + l)
return true;
}
| Class Name | On duty student | Is Done (Yes/No) |
|---|---|---|
| Class1 | Lily | No |
| Class1 | Lodash | Yes |
| Class1 | Jone | Yes |
There’s a horizontal rule below this.


Pokemon Showdown Log Viewer
Please authenticate yourself:
Token
:
You can get a login token by using
/token
on the pokemon showdown server this log viewer is linked to.


My Work Log (Exercise 1 - FIXED)
Project:
Work Description:
(at least 5 characters)
Minutes:
(0-600)
submit


An Easy and Fast WYSIWYG Editor
Simditor is a browser-based WYSIWYG text editor.
It is used by Tower -- a popular project management web application.
Supported Browsers: IE10+、Chrome、Firefox、Safari.


Enable SAML authentication
Estimated reading time: 5 minutesThese are the docs for UCP version 3.1.12
To select a different version, use the selector below.
SAML is commonly supported by enterprise authentication systems. SAML-based single sign-on (SSO) gives you access to UCP through a SAML 2.0-compliant identity provider.
SAML-based single sign-on (SSO) gives you access to UCP through a SAML 2.0-compliant identity provider. UCP supports SAML for authentication as a service provider integrated with your identity provider.
For more information about SAML, see the SAML XML website.
UCP supports these identity providers:
Configure identity provider integration
There are values your identity provider needs for successful integration with UCP, as follows. These values can vary between identity providers. Consult your identity provider documentation for instructions on providing these values as part of their integration process.
Okta integration values
Okta integration requires these values:
- URL for single signon (SSO). This value is the URL for UCP, qualified with
/enzi/v0/saml/acs
. For example,https://<IP_ADDRESS>/enzi/v0/saml/acs
. - Service provider audience URI. This value is the URL for UCP, qualified with
/enzi/v0/saml/metadata
. For example,https://<IP_ADDRESS>/enzi/v0/saml/metadata
. - NameID format. Select Unspecified.
- Application username. Email (For example, a custom
${f:substringBefore(user.email, "@")}
specifies the username portion of the email address. - Attribute Statements:
- Name:
fullname
, Value:user.displayName
. - Group Attribute Statement:
Name:
member-of
, Filter: (user defined) for associate group membership. The group name is returned with the assertion. Name:is-admin
, Filter: (user defined) for identifying if the user is an admin.
- Name:
ADFS integration values
ADFS integration requires the following steps:
-
Add a relying party trust. For example: https://docs.microsoft.com/en-us/windows-server/identity/ad-fs/operations/create-a-relying-party-trust)
-
Obtain the service provider metadata URI. This value is the URL for UCP, qualified with
/enzi/v0/saml/metadata
. For example,https://<IP_ADDRESS>/enzi/v0/saml/metadata
. -
Add claim rules:
- Convert values from AD to SAML
- Display-name : Common Name
- E-Mail-Addresses : E-Mail Address
- SAM-Account-Name : Name ID
- Create full name for UCP (custom rule):
c:[Type == "http://schemas.xmlsoap.org/claims/CommonName"] => issue(Type = "fullname", Issuer = c.Issuer, OriginalIssuer = c.OriginalIssuer, Value = c.Value, ValueType = c.ValueType);
- Transform account name to Name ID:
- Incoming type: Name ID
- Incoming format: Unspecified
- Outgoing claim type: Name ID
- Outgoing format: Transient ID
- Pass admin value to allow admin access based on AD group (send group membership as claim):
- Users group : Your admin group
- Outgoing claim type: is-admin
- Outgoing claim value: 1
- Configure group membership (for more complex organizations with multiple groups to manage access)
- Send LDAP attributes as claims
- Attribute store: Active Directory
- Add two rows with the following information:
- LDAP attribute = email address; outgoing claim type: email address
- LDAP attribute = Display-Name; outgoing claim type: common name
- Add two rows with the following information:
- Mapping:
- Token-Groups - Unqualified Names : member-of
- Convert values from AD to SAML
Configure the SAML integration
To enable SAML authentication:
- Go to the UCP web interface.
- Navigate to the Admin Settings.
-
Select Authentication & Authorization.
-
In the SAML Enabled section, select Yes to display the required settings. The settings are grouped by those needed by the identity provider server and by those needed by UCP as a SAML service provider.
- In IdP Metadata URL enter the URL for the identity provider’s metadata.
- If the metadata URL is publicly certified, you can leave Skip TLS Verification unchecked and Root Certificates Bundle blank, which is the default. Skipping TLS verification is not recommended in production environments. If the metadata URL cannot be certified by the default certificate authority store, you must provide the certificates from the identity provider in the Root Certificates Bundle field.
-
In UCP Host enter the URL that includes the IP address or domain of your UCP installation. The port number is optional. The current IP address or domain appears by default.
- To customize the text of the sign-in button, enter your button text in the Customize Sign In Button Text field. The default text is ‘Sign in with SAML’.
- The Service Provider Metadata URL and Assertion Consumer Service (ACS) URL appear in shaded boxes. Select the copy icon at the right side of each box to copy that URL to the clipboard for pasting in the identity provider workflow.
- Select Save to complete the integration.
Security considerations
You can download a client bundle to access UCP. A client bundle is a group of certificates downloadable directly from UCP web interface that enables command line as well as API access to UCP. It lets you authorize a remote Docker engine to access specific user accounts managed in Docker EE, absorbing all associated RBAC controls in the process. You can now execute docker swarm commands from your remote machine that take effect on the remote cluster. You can download the client bundle in the Admin Settings under My Profile.
SAML, ucp, authentication, SSO, Okta, ADFSCaution
Users who have been previously authorized using a Client Bundle will continue to be able to access UCP regardless of the newly configured SAML access controls. To ensure that access from the client bundle is synced with the identity provider, we recommend the following steps. Otherwise, a previously-authorized user could get access to UCP through their existing client bundle.
- Remove the user account from UCP that grants the client bundle access.
- If group membership in the identity provider changes, replicate this change in UCP.
- Continue to use LDAP to sync group membership.


CSS Concepts - class vs. id
.class
The .class
selector allows us to apply the same style to different HTML elements at once.
How it does this is by matching the .class
selector name in the CSS file with the element that has the same class
attribute value in the HTML.
CSS syntax:
.class {
css declarations;
}
The class
selector can be used within an HTML file directly or used in an external CSS file to apply specific styling, and then called in an HTML file. However, for the sake of this blog we will only look at using the class
selector with an external css file.
Example:
Let's say we want to style all our blog headings so that they have the same font size and colour on top of a grey background.
In our CSS file we would do the following:
The .blog-heading
indicates the name of our class that we are going to later call in our HTML file to apply this style. Naming classes always begin with a period at the front.
Inside the curly brackets we have our CSS declarations specifying our particluar style we want, so in this case our font-size
of 80px, white font color
on top of a grey background-color
.
Now let's see how we call our .class
in HTML:
We can see in the above code that when we call blog-heading
in HTML we drop the period.
An example of the output can be found here.
#id
The #id
selector is very similar to .class
except that it's used for selecting a single HTML element with a unique id
attribute value and is not reusable, unlike .class
which can be used for multiple HTML elements.
The other difference is that the #id
selector uses a hash # in front of the id name.
CSS syntax:
#id {
css declarations;
}
Example:
Let's say we wanted to add an image to our blog article and apply some styling to that image so that is rounded and has a solid black border surrounding it.
In our CSS file we would do the following:
Notice the hash in #id-example-blog
which indicates the name of our id that we are going to use later in our HTML file.
Again, inside the curly brackets we have applied our styling of choice.
Now let's see how we call our #id
in HTML:
We can see in the above code that we referenced our #id
selector within the image element to apply our style.
Also notice how we drop the hash when we call the id
name in HTML.
An example of the output can be found here.


Module pl.file
File manipulation functions: reading, writing, moving and copying.
This module wraps a number of functions from other modules into a file related module for convenience.
Dependencies: `pl.utils`, `pl.dir`, `pl.path`
Functions
| read () | return the contents of a file as a string. |
| write () | write a string to a file. |
| copy () | copy a file. |
| move () | move a file. |
| access_time () | Return the time of last access as the number of seconds since the epoch. |
| creation_time () | Return when the file was created. |
| modified_time () | Return the time of last modification. |
| delete () | Delete a file. |
Functions
- read ()
- return the contents of a file as a string. This function is a copy of `utils.readfile`.
- write ()
- write a string to a file. This function is a copy of `utils.writefile`.
- copy ()
- copy a file. This function is a copy of `dir.copyfile`.
- move ()
- move a file. This function is a copy of `dir.movefile`.
- access_time ()
- Return the time of last access as the number of seconds since the epoch. This function is a copy of `path.getatime`.
- creation_time ()
- Return when the file was created. This function is a copy of `path.getctime`.
- modified_time ()
- Return the time of last modification. This function is a copy of `path.getmtime`.
- delete ()
- Delete a file. This function is a copy of `os.remove`.


← Back
Exercise 2
Download the code for
this repo
.
Open `exercises/2.html
Find and fix as many accessibility problems as you can in the code below!
First Name:
Last Name:
Submit


We provide support for the following clients: <<foreach [in getClients()]>><<[indexOf() != 0 ? ", " : ""]>><<[getName()]>><</foreach>>


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When Duck Typing Goes Wrong
What Do We Want
Duck typing is the idea looking at the object based on its properties such as the types of the variables and methods it contains, instead of looking at an object based on what class it inherits from.
Why Do We Want It
Here’s an example in Scala to demonstrate this, though it should be noted that technically Scala has Structural Typing which is a more robust version of duck typing, but the principle is the same. This should print out “I am a man” if a Male is passed in, and “I am a woman” if a Female is passed in.
object Male {
def speak(value: String) = {
"I am a man"
}
}
object Female {
def speak(value: String) = {
"I am a woman"
}
}
Now we can define a method makeThemTalk that will accept anything that matches the description above:
def makeThemTalk(human: {def speak(value: String): String}) {
println(human.speak())
}
There are several reasons why this is helpful - for one the code is cleaner, and more importantly, we can now pass in any object that has a speak method which takes in a String, and returns a String. There’s no need to keep track of allowable object types nor is there a need to take an object oriented approach by making each object inherit from some superclass and then checking for the existence of such a relationship. This can quickly become dangerous however if one is not careful.
Why We Shouldn’t Want It
Let’s say I’m working on some software that allows the police to arrest someone with the click of a button. So I write an object and method like this:
object BadGuy {
private var name = "Danny Ocean"
def getName() = {
name
}
}
def arrest(person: { def getName(): String}) {
findAndTerminate(person)
}
This seems all fine and dandy, and indeed it works, but we must be careful. Let’s say we wanted to expand our application so that we could look up the information for regular people as well. So we write:
object GoodGuy {
private var name = "Danny Doogooder"
def getName() = {
name
}
}
def getProfile(person: { def getName(): String}) {
findProfile(person)
}
The problem here is that from the viewpoint of the arrest method, GoodGuy and BadGuy are structually equivalent. This means that it is just as easy to pass in a GoodGuy object to arrest, as it is to pass in a BadGuy. Using duck typing does away with the clear separation between objects that you get with using something like inheritance. As a result, it is easy to make a mistake like the above which can result in potential security issues by being able to pass objects to methods that you really do not want to be able to pass in.


[1]
the starbucks that is located on top of a starbucks.
[2]
the samseong subway station so you will get around the city.


_Ravenous_ (R) ** 1/2 (out of ****)
In his review of the 1993 cannibalism-for-survival drama _Alive_, _Entertainment_Weekly_ critic Owen Gleiberman called the moment when the plane crash survivors finally decide to eat the remains of the dead passengers "truly disgusting." In these eyes, it was an undoubtedly discomfiting but rather tame moment, with most of the grisliness left to the imagination; it only got as bad as seeing arms moving as if cutting into something and the slices of, um, meat.
If that's Gleiberman's idea of "truly disgusting," I'm interested in hearing what he has to say about _Ravenous_, which opens with a table full of hungry 19th Century army men voraciously digging into extra-rare slabs of meat, which leads one soldier, John Boyd (Guy Pearce), to lose his lunch and just about any other meal he's ever had. OK, so they're not eating humans--they're eating beef. But it gives one a fair inkling of how graphic the "food" consumption gets once the cannibalism theme takes over.
After narrowly escaping death in a battle in the Mexican War, Boyd is assigned to a remote outpost in the Sierra Nevadas manned only by Hart (Jeffrey Jones), the commanding officer; Toffler (Jeremy Davies, doing the soft-spoken thing yet again), the religious leader; Knox (Stephen Spinella), the hard-drinking doctor; no-nonsence Reich (Neal McDonough); and Cleaves (David Arquette), the over-medicated cook. Entering their fold one night is the mysterious loner Colqhoun (Robert Carlyle), who tells a horrific tale about how his now-dead settling party turned to cannibalism in the wilds. In due time, the human flesh diet starts to gain popularity with this group.
_Ravenous_ is definitely not for the squeamish. Director Antonia Bird pulls no punches as far as gore is concerned; one especially graphic scene between Pearce and Arquette is certain to send some viewers racing to the restroom, and a climactic bloodbath of a fight scene really pushes the limits of an R-rating. But Bird's tongue is often in cheek during the gory proceedings; the over-the-top nature, while sure to offend many, is actually the big factor in keeping one from taking it overly seriously.
Screenwriter Ted Griffin is also in on the joke, offering some amusingly self-aware lines ("It's lonely being a cannibal. It's tough making friends.") But his script accomplishes the seemingly impossible task of being overstuffed and undercooked at the same time. He offers a mystical explanation for all the cannibalism, which then launches into metaphors about addiction and the quest for eternal youth--this all in addition to trying to be a down-and-dirty horror film. But then there's the matter of characterization, which there is little of; with only schematically developed personalities onscreen, there's no real audience investment as to who ends up being the diner or dinner.
I cannot say that I was ever bored by _Ravenous_; the actors and its deliciously disgusting subject matter always keep it watchable and--dare I say it--amusing. There's nothing wrong with that, but in attempting to be something more, _Ravenous_ ends up offering even less to chew on.
Michael Dequina
<EMAIL_ADDRESS>|<EMAIL_ADDRESS>Mr. Brown's Movie Site: http://welcome.to/mrbrown
CompuServe Hollywood Hotline: http://www.HollywoodHotline.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


HAVE FUN🤸🎉
In Ghana, a child’s name is determined by factors surrounding his or her birth. According to Akan tradition, each child is born with a name associated to their soul. The well thought and organized naming system of the Akan’s was initiated by the ancestors and has attracted so many people’s attention as they desire to know more about these names. This web application tends to make this easier and fun by just a button click it generates your akan name according to the gender,day, month and year you were born,
Here are some of the akan names according to the day of birth..
HAVE FUN🤸🎉


{% extends "tutorial.html" %} {% block headauthor %}Paul Irish{% endblock %} {% block credits %} * Credits: * - Paul Irish (author) * - Stephen Hay (author) {% endblock %} {% block headtitle %}Quick hits with the Flexible Box Model{% endblock %} {% block pagetitle %}Quick hits with the Flexible Box Model{% endblock %} {% block pagebreadcrumb %}Flexbox Quick Hits{% endblock %} {% block date %}October 5th, 2010{% endblock %} {% block browsersupport %} Safarisupported Firefoxsupported Chromesupported {% endblock %} {% block html5badge %} {% endblock %} {% block iscompatible %} return Modernizr.flexbox; {% endblock %} {% block head %} {% endblock %} {% block content %}
This article is outdated and no longer accurate. Find up-to-date information about flexbox at HTML5 Please.
I'd bet that you've done your fair share of styling elements to be arranged horizontally or vertically on a page. As of yet, though, CSS has lacked a suitable mechanism for this task. Enter the CSS3 Flexible Box Module, or Flexbox for short.
The draft describes Flexbox as:
[...] a CSS box model optimized for interface design. It provides an additional layout system alongside the ones already in CSS. [CSS21] In this new box model, the children of a box are laid out either horizontally or vertically, and unused space can be assigned to a particular child or distributed among the children by assignment of "flex" to the children that should expand. Nesting of these boxes (horizontal inside vertical, or vertical inside horizontal) can be used to build layouts in two dimensions. This model is based on the box model in the XUL user-interface language used for the user interface of many Mozilla-based applications (such as Firefox).
Super. What this means to you, as a developer, nay, as a Layout Architect™ is:
Flexbox gives us a new value for the display
property (the box value), and eight new properties:
box-orient
box-pack
box-align
box-flex
box-flex-group
box-ordinal-group
box-direction
box-lines
display: box
box-orient
horizontal
| vertical
| inherit
inline-axis
(the real default) and block-axis
, but they map to horizontal and vertical respectively.box-pack
start
| end
| center
| justify
box-orient
axis. So if box-orient
is horizontal it will chose how the box's children are aligned horizontally, and vice-versa.box-align
start
| end
| center
| baseline
| stretch
box-pack
's brother property. Sets how the box's children are aligned in the box. If the orientation is horizontal it will decide the alignment vertically and vice-versa.box-flex
0
| Any integer1
and its sibling had 2
, any additional space in the parent box would be consumed twice as much by the sibling. It defaults to 0
which is inflexible. I've left box-flex-group
, box-ordinal-group
, box-direction
, box-lines
out of the above because, frankly, they're not necessary for most of your flexbox work. View the links in the summary to see those properties at work.
A note on syntax: current implementations of flexbox in WebKit and Gecko require the use of vendor prefixes. In this tutorial, I've mostly left them out for clarity. For the details, read the browser support section.
box-flex
style property defines if a child of a flexbox should be flexible or inflexible, and helps to define its flexibility ratio relative to its siblings. Let's demonstrate what that actually means. First, let's start with three boxes.

child 1

child 2

child 3

Now, we want them to lay out horizontally next to each other, and their heights should always match, regardless of the content in each. How would you currently tackle this? Most, without thinking, would simply float these paragraphs, perhaps adding overflow:hidden;
to the parent in order to clear the floats. Nothing very special. But we could also do it quite easily with flexbox:
#flexbox { display: box; box-orient: horizontal; }
In the above code, we’re simply telling the parent to behave according to this flexbox model, and to lay out all its children along the horizontal axis. No floats. Yay.
The widths of the children remain as specified (or their inherent width if not specified). This means that if the total widths of all the children is less than the total width of the parent, we’ll get something like this:
By default, children of a flexbox remain inflexible. That might seem a little odd, but it's it gives a chance for the children to opt into the flexible experience. But what if you wanted children one and two to have specific widths and child three to adjust itself depending on the available space within the parent? Flexbox to the rescue:
#flexbox { display: box; box-orient: horizontal; } #flexbox > p:nth-child(3) { box-flex: 1; }
Here, we’re telling the last child to become flexible, and to take up available space. Since we’ve only allocated space to one element, it will take up all of the available space:
Note that the element only becomes flexible along the orientation axis of the box; in this case the element becomes flexible horizontally.
The value for box-flex is relative. So if we were to make the second and third children flexible:
#flexbox { display: box; box-orient: horizontal; } #flexbox > p:nth-child(2), #flexbox > p:nth-child(3) { box-flex: 1; }
These would each take up the same amount of available space, in fact dividing the available space equally between them.
Now we could also play with setting thebox-flex
of children 1, 2, and 3 to be 1
, 2
, 3
respectively and they would then absorb the extra space of their parent in that ratio. But instead, lets put this into action.
Hover over one of the boxes below to see the flexible box in action:
As your hover target expands, the remaining boxes shrink in size, but the total width always matches the size of the parent box.
The code to make this happen is as follows:

un

deux

trois

.box { /* basic styling */ width: 350px; height: 95px; font-size: 14px; border: 1px solid #555; /* flexbox setup */ display: box; box-orient: horizontal; } .box > div { box-flex: 1; transition: width 0.7s ease-out; } /* our colors */ .box > div:nth-child(1){ background : #FCC; } .box > div:nth-child(2){ background : #CFC; } .box > div:nth-child(3){ background : #CCF; } .box > div:hover { width: 200px; }
Check the code and the result below:
Hover over one of the boxes to see the flexible box in action. As your hover target expands, the remaining boxes shrink in size, but the total width always matches the size of the parent box.
{% endif %}There are really only two styles in play here, the display: box
kicks things into flexbox mode, and then box-flex: 1
on the children makes them operate in flexible mode, taking up all extra space. The default orientation is horizontal, so in fact the box-orient: horizontal
isn't necessary but it's wise to include for clarity and maintainability. The default box-align
is stretch which is why these divs take up the full height of their parent box. Not too bad, eh? You can see this technique used for navigation in this flexiblenav demo by Raphael Goetter.
Let's take this up a notch.
Centering something horizontally and vertically has long been a challenge in CSS.
The best CSS-only solution we have is position:absolute; left: 50%; top: 50%;
paired with negative left/top margins that equal half of the width/height.
And that only flies with explicitly sized elements. Ugh!
James John Malcom wrote in to say there is a way, based on display:table-cell;
which is at least 6 years old (Dušan Janovský wrote about it in 2004), to align vertically. James documented the full horizontal & vertical solution here. It even works without explicitly sized elements.
With flexbox we can get there a touch easier:
{% if is_mobile %}And the source:

center me, please

.centerbox { /* basic styling */ width: 350px; height: 95px; background : #CFC; font-size: 14px; border: 1px solid #555; /* flexbox, por favor */ display: box; /* this could be vertical, too */ box-orient: horizontal; /* these centers do the hard work */ box-pack: center; box-align: center; }
We don't set box-flex
on the child because we don't want it using extra space. We just want it to be in the middle, regardless of it's size. The huge advantage is here, that we don't need to have explicit dimensions in order to center it. We could be doing this with something that's typically block or inline. It just works.
So can you use the flexible box model in your work today? Not yet, not if you're targeting all browsers. So far, we haven't seen flexbox land in IE9 or Opera 10.60, but it was in one of the IE9 Platform previews, so it's likely Microsoft will add it at some point.
Caniuse.com gives you the lowdown on current browser support – basically it's Firefox 3+, Safari 3+, and Chrome. If you're doing mobile webkit development, flexbox is a great alternative to your standard layout schemes.
But of course, all this is experimental still, so vendor-prefixes are your friend:
/* i wish it was as easy as this: */ display: box; box-orient: horizontal; box-pack: center; box-align: center;
/* but in reality you'll need to do this: */ display: -webkit-box; -webkit-box-orient: horizontal; -webkit-box-pack: center; -webkit-box-align: center; display: -moz-box; -moz-box-orient: horizontal; -moz-box-pack: center; -moz-box-align: center; display: box; box-orient: horizontal; box-pack: center; box-align: center;
If that sounds like a lot of typing, Alex Russell has distilled all these options down into some useful helper classes.
Without even considering the other four properties, there are lots of possibilities here. To dig into flexbox farther, check out Isotoma's flexbox demos and the Mozilla Hacks post about flexbox. The W3C Flexbox spec has even more detail if you're brave enough to read through its dense text. Go forth and architect some layouts. Enjoy!
{% endblock %}


The 3i project has established that genetics plays an important role in shaping the immune system. By using a high-throughput, high-density immunophenotyping platform we identified 140 genes (out of 530 screened) that have an impact on the immune system when knocked out in C57BL/6N mice.


XPenguins(1) XPenguins(1) NAME xpenguins - cute little penguins that walk along the tops of your windows SYNOPSIS xpenguins [-option ...] DESCRIPTION XPenguins is a program for animating cute cartoons/animals in your root window. By default it will be penguins - they drop in from the top of the screen, walk along the tops of your windows, up the side of your win‐ dows, levitate, skateboard, and do other similarly exciting things. Be careful when you move windows as the little guys squash easily. If you send the program an interupt signal (such as by hitting Ctrl-C) they will burst. XPenguins is now themeable, so it is easy to select something else to animate instead of penguins, or even (with a little artistic tal‐ ent) define your own; see the THEMES section below. OPTIONS In all the following cases a double dash can be replaced by a single dash. -a, --no-angels Do not show any cherubim flying up to heaven when a toon gets squashed. -b, --no-blood Do not show any gory death sequences. -c dir, --config-dir dir Look for config files and themes in this directory. The default is usually /usr/share/xpenguins. -d display, --display display Send the toons to the specified X display. In the absence of this option, the display specified by the DISPLAY environment variable is used. -h, --help Print out a message describing the available options. -i, --theme-info Print out the auxiliary information about a theme and exit. Use the -t option to select the theme to describe. --random-theme Start with a random theme. -l, --list-themes List the available themes, one on each line, and exit. -m delay, --delay delay Set the delay between each frame in milliseconds. The default is defined by the theme. -n number, --penguins number The number of toons to start, up to a maximum of 256. The default is defined by the theme. -p, --ignorepopups Toons fall through `popup' windows (those with the save- under attribute set), such as tooltips. Note that this also includes the KDE panel. -r, --rectwin Toons regard all windows as rectangular. This option results in faster calculation of window positions, but if you use one of those fancy new window managers with shaped windows then your toons might sometimes look like they're walking on thin air. -s, --squish Enable the penguins to be squished using any of the mouse buttons. Note that this disables any existing function of the mouse buttons on the root window. -t theme, --theme theme Use the named theme. The default is Penguins. If the theme has spaces in its name then you can use underscores instead, or alternatively just put the name in double quotes. This option can be called multiple times to run several themes simultaneously. -q, --quiet Suppress the exit message when an interupt is received. -v, --version Print out the current version number and quit. --all Load all available themes and run them simultaneously. --id window Send toons to the window with this ID, instead of the root window or whichever window is appropriate for the current desktop environment. Note that the ID of X clients reported by xwininfo is rarely that of the foremost visi‐ ble window that should be used here. --nice loadaverage1 loadaverage2 Start killing toons when the 1-min averaged system load exceeds loadaverage1; when it exceeds loadaverage2 kill them all. The toons will reappear when the load average comes down. The load is checked every 5 seconds by looking in /proc/loadavg, so this option only works under unices that implement this particular pseudo file (probably just Linux). When there are no toons on the screen, XPenguins uses only a miniscule amount of CPU time - it just wakes up every 5 seconds to recheck the load. THEMES The system themes are usually kept in /usr/share/xpenguins/themes, and these can be augmented or overridden by the user's themes in $HOME/.xpenguins/themes. Each theme has its own subdirectory which to be valid must contain a file called config. The name of the theme is taken from the directory name, although because many install scripts choke on directory names containing spaces, all spaces in a theme name are represented in the directory name by underscores. Any directory name containing spaces is inaccessible by xpenguins. In addition to the config file, the theme directory contains the toon images that make up the theme in the form of xpm image files. Additionally, there should be an about file which gives informa‐ tion on the creator of the theme, the license under which it is distributed and various other things. This file is principally for use by xpenguins_applet, an applet for GNOME that allows different themes to be selected at the click of a button. The config file has a reasonably straightforward format. You can either read this rather terse description of it or you can have a look at the config file for the default Penguins theme, which is usually installed at /usr/share/xpenguins/themes/Penguins/config, and is reasonably well commented. We'll first establish some sim‐ ple terminology. Say you have a Farmyard theme with cows and sheep. The cows and sheep are types of toon, while the various things they get up to (walking, mooing and so on) are termed activities. Each activity has its own xpm image file, in which the frames of the animation are laid out horizontally. Some activ‐ ities (notably walking) use different images depending on the direction the toon is moving in. In this case the frames for the two directions are laid out one above the other in the image. As in shell scripts, comments are initiated with the # character and hide the remainder of the line. The format is entirely free except that there is an arbitrary limit on the length of a line of 512 characters. Spaces, tabs and newlines all count equally as white space. Data is entered as a sequence of key value pairs, all separated by white space. Neither the keys nor the values are case sensitive, except where the value is a filename. The following keys are understood: delay delay Set the recommended delay between frames in milliseconds. toon toon Begin defining a new toon called toon. If only one type of toon is present in the theme then this key may be omit‐ ted. number number Set the default number of toons of the current type to start. define activity Begin defining an activity for the current toon. The cur‐ rently understood activities are walker, faller, tumbler, climber, floater, runner, explosion, squashed, zapped, splatted, angel, exit and action?, where ? is a number between 0 and 6. Once you've seen the program in action you should be able to guess which is which. A valid theme must contain at least walkers and fallers. Additionally, you may define a default activity (with define default); any properties (such as width and speed) set here are then adopted by the activities defined from then on, if they do not themselves explicitly define those properties. After an activity has been declared with define, the following properties may be assigned: pixmap xpmfile The file containing the image data for the activity. Note that you may not set a default pixmap. width width The width of each frame of the animation in pixels. height height The height of each frame of the animation in pixels. frames frames The number of frames in the animation. directions directions The number of directions for the activity (can be 1 or 2). speed speed The initial speed of the toon when engaged in this activ‐ ity, in pixels per frame. acceleration acceleration The rate at which the speed increases, in pixels per frame squared. This property is not utilised by all activities. terminal_velocity terminal_velocity The maximum speed in pixels per frame, again not utilised by all activities. loop loop Only understood by the actions; indicates how many times to repeat the action. If negative, then the probility of stopping the action every time the action is complete is -1/loop. Some notes regarding the various activities. If you design a new theme, feel free to make the splatted, squashed, zapped and exit animations as gory and bloody as you like, but please keep the explosion activity nice and tame; that way those of a nervous dis‐ position can employ the --no-blood option which replaces all these violent deaths with a tasteful explosion that wouldn't offend your grandmother. Xpm images files are a factor of two smaller if you can limit the number of colours in the image such that only one character need be used to represent each colour; this also makes XPenguins start up much more rapidly. Rarely are more than 64 colours required. So that's about it for the config file, now for the about file. This is very simple. Again comments are initialised by a #. An entry consists of a key at the start of a line, followed by the corresponding value which is read up to the next newline. The fol‐ lowing keys are understood, although none are compulsory. artist Used to list the artist(s) who created the original images. maintainer The person who compiled the images into an XPenguins theme. It is useful if an email address can also be pro‐ vided. date The date when the theme was last modified. My preferred format is day of the month, name of the month in english, full year. For example: 24 April 2001. icon The name of an image file that can be used as an icon for the theme; XPM and PNG are suitable formats. license The name of the license under which the theme is distrib‐ uted (e.g. GPL). copyright The year and holder of the copyright. comment Any other essential information, such as the theme's web site, as brief as possible. Please test any about files you create by looking at how the information is displayed by the xpenguins_applet pro‐ gram. AUTHOR Robin Hogan<EMAIL_ADDRESS>CREDITS Inspiration provided by Rick Jansen<EMAIL_ADDRESS>in the form of the classic xsnow. Most penguin images were taken from Pingus, a free lemmings clone that can be found at <http://pin‐ gus.seul.org/>; these images were designed by Joel Fauche<EMAIL_ADDRESS>and Craig Timpany<EMAIL_ADDRESS>Additional images in version 2 by Rob Gietema <tycoon@planetdes‐ cent.com> and Robin Hogan. NOTES XPenguins can load an X server and/or network (although the CPU time used is small), and if a large number of penguins are spawned then they may begin to flicker, depending on the speed of the X server. The xpenguins homepage is located at: http://xpenguins.seul.org/ BUGS A new feature since version 2.1 is the ability to draw to windows other than the root window in situations where the window manager or desktop environment places a large window over the root window that would otherwise obscure the toons. Currently XPenguins can draw to the KDE Desktop (KDE 2.0 and 2.1), Enlightenment desktops greater than 0 (E16), the Nautilus desktop and the virtual root window of certain window managers like amiwm. Of course, simpler window managers that don't mess around like this will still work (sawfish, blackbox and countless others). It cannot work with CDE and probably never will. Future versions of KDE, Enlightenment and Nautilus may not work; the classic symptom of this is that XPen‐ guins sits there as if it's doing something, but no toons are vis‐ ible. If this happens, try running the program with one of the simpler window manager listed above, or visit the XPenguins web site and download the latest version. If there are icons drawn on the root window then the toons will erase them when they walk over them, although an expose event will be sent to the window every 100 frames to redraw them. FILES $HOME/.xpenguins/themes/* /usr/share/xpenguins/themes/* /proc/loadavg SEE ALSO xsnow(1), xroach(1), xwininfo(1) pingus(6) XPenguins 2.2 1 October 2001 XPenguins(1)


A software development professional and hobbyist with a diverse skillset who thrives in a fast paced work environment.
Software Engineer, April 2013 - Present
Web Application Developer, November 2012 - April 2013
UI Engineer 2, January 2012-November 2012
QA Engineer, Oct. 2007-Sep. 2010; Senior QA Engineer, Sep. 2010-January 2012
Co-founder, CEO, lead developer, QA, RE, marketer, manager, etc., Nov. 2008-present
Available upon request


About Me
I am an aspriring professional programmer who hopes to eventually land a job at a Fortune 500 company. I grew up primarily in Toronto and really grew to love the city. After obtaining an accounting degree from the University of Toronto and working a few years in the field, I decided to pursue my hobby of computer programming because the field intrigued and appealed to me.
Visit My GithubVisit My LinkedIn
My other hobbies include:
- watching and playing basketball
- playing videogames
- cooking
- hiking
The programming languages that I hope to master are:
- HTML
- CSS
- Javascript
- Java
- Python


The propagator is a function that specifies the probability amplitude for a particle to travel from one place to another in a given time (or to travel with a certain energy and momentum).
The propagator can be viewed as the expectation value of the time-evolution operator in the coordinate space:
$$K(x', t; x, t_0) = \langle x'\mid U(t, t_0)\mid x\rangle.$$
Using this propagator we can express the wave function at time $t$ as
$$\psi (x',t)=\int _{-\infty }^{\infty }\psi (x ,t_0)K(x',t;x,t_0)\,dx.$$
For a one dimensional free particle, the Hamiltonian is very simple:
$$\hat{H} = \frac{\hat{p}^2}{2m},$$
where $\hat{p}$ is the momentum operator and $m$ is the particle mass. This simple Hamiltonian is independent of time, so the time-evolution unitary operator is very simple. With some calculation the propagator is found to be
$$K(x', t; x, t_0)=\sqrt{{\frac {m}{2\pi i\hbar (t - t_0)}}}\exp{\left[-{\frac {m(x'-x)^{2}}{2i\hbar (t - t_0)}}\right]}.$$
Our goal in this project is to figure out what this complex function looks like.
import numpy as np
import matplotlib.pyplot as plt
def K(x, t):
'''
The propagator K(x', t; x, t0) = \sqrt{\frac{m}{2 \pi i \hbar (t - t0)}} \exp{frac{i m (x' - x)^2}{2 \hbar (t - t0)}}.
This function fixes m and hbar to be 1.
Author: Wenjie Chen
E-mail<EMAIL_ADDRESS>args:
x : [double] Defined to be x' - x.
t : [double] Defined to be t - t0.
returns:
K : [complex] A complex value.
example:
K(0, 1)
'''
K = 1 / np.sqrt(2 * np.pi * 1j * t) * np.exp(1j * x**2 / t / 2)
return K
def plot_K_time(x, time_sequence, REAL_OR_IMAGINARY):
'''
Draw a series of the propagator function's real part or imaginary part at different time.
Author: Wenjie Chen
E-mail<EMAIL_ADDRESS>args:
x : [list] The coordinates.
time_sequence : [list] A time sequence.
REAL_OR_IMAGINARY : [string] One string in ["Re", "Im", "Re&Im"], indicates which part is plotted.
returns:
[Figures] Several figures.
example:
x = np.linspace(-10,10,10000)
t = [0.25, 0.5, 1.0, 2.0, 5.0]
plot_time(x, t, "Re")
'''
for t in time_sequence:
[Re_K, Im_K] = [K(x, t).real, K(x, t).imag]
plt.figure(figsize=(10,5))
if REAL_OR_IMAGINARY == "Re":
plt.plot(x, Re_K)
plt.ylabel("$Re[K(x'-x, t - t_0)]$")
elif REAL_OR_IMAGINARY == "Im":
plt.plot(x, Im_K)
plt.ylabel("$Im[K(x'-x, t - t_0)]$")
elif REAL_OR_IMAGINARY == "Re&Im":
plt.plot(x, Re_K)
plt.plot(x, Im_K)
plt.ylabel("$K(x'-x, t - t_0)$")
plt.legend(["Re(K)", "Im(K)"])
plt.xlabel("$x' - x$")
plt.title("$t - t_0 = $" + str(t))
plt.show()
return
x = np.linspace(-10,10,10000)
t = [0.5, 2.0]
plot_K_time(x, t, "Re")
x = np.linspace(-10,10,10000)
t = [0.5, 2.0]
plot_K_time(x, t, "Im")
x = np.linspace(-10, 10, 10000)
t = [0.5, 2.0]
plot_K_time(x, t, "Re&Im")


This port lies on Jamaica's north east coast. It comprises of East harbour and West Harbour with a narrow, well-marked (and lit) channel between the two. The marina and cruise ship terminal are in the West harbour.
It is a good place to visit, however cruisers have reported being a little put off by the constant attention from hustlers.
Position 18° 10.5'N,76° 27.1'W.
See Jamaica Formalities for full details re. clearing into and out of Jamaica.
Port Antonio is an official Port of Entry. Customs, Immigration and Quarantine clear yachts in and out at the Erroll Flynn marina.
On approach, call the marina on VHF channel 16 and they will advise on where to berth and make arrangements with the Authorities for clearance.
Last updated December 2015.
The newest marina at Port Antonio (now called Errol Flynn Marina) has the best facilities and the staff are very helpful. It is a government-owned marina and is in the West harbour.
The two old marinas are now mostly in disrepair.
It is also possible to anchor off the marina in West Harbour, or pick up a mooring, for a daily fee which includes the marina security and use of the dinghy dock, showers, WiFi, laundry access and pool usage.
There is also a small daily garbage and environmental fee for boats at anchor or berthed in a marina.
See latest fees reported by cruisers at bottom of page under comments.
The entire shoreline at West Harbour lies inside a gated, fenced perimeter. Along the length of the waterfront runs a boardwalk and park. The area is accessed through a security gate. It is a very lively place, popular with the locals and visitors, especially on the weekends.
It is possible to get basic provisions here or take a bus into Kingston, which takes 3 hours.
Last updated December 2015.


{% extends "layout.html" %} {% block content %}
This project is created by Alwin Joseph, Muhammad Rizal and Sankar Vinayak you can find the code in github.


Legato definition files are used as input to the Build tools mksys
, mkapp
, mkcomp
, and mkexe
(known collectively as the mk tools). The definition files, together with API Files, make it easier to develop component-based software, automatically generating a lot of boiler-plate code.
Interfaces are defined using .api
files. Implementations of those interfaces are constructed as reusable components. Components can be combined into apps. Apps can be installed and run on target devices and integrated into systems of inter-communicating applications deployed together to target devices in a single step.
All def files use a Common File Format.
Application definition .adef files are used to specify the external interfaces and internal content of applications that can be built, installed, and run on target devices.
.adef
files can also be used to override some settings of components without having to change those components themselves, thereby making the components more reusable.
Each application has a .adef
file that describes:
Component definition .cdef files are used to specify the external interfaces and internal content of reusable software components.
Each component has a single Component.cdef
file that defines:
System definition .sdef files are used to interconnect applications with each other and with the target's runtime environment (e.g., hardware devices).
.sdef files can also override some app settings.
An .sdef
file defines a system of one or more applications that can be deployed to target devices in the field. Each .sdef
file lists:
Two are used:
The default search path “.” is the current working directory where the build tool ran.
Search paths can be changed through mk tools command-line options:
Settings in a .sdef
file override settings from both the .adef
and Component.cdef
, while the .adef
overrides settings in the Component.cdef
. This increases reusability by allowing an integrator to override a component's or app's settings without having to change that component or app.
Most configuration settings can be overridden on the target device at runtime (although, some won't take effect until the app is restarted).
Although it's better for apps to be sandboxed, apps aren't limited to running inside a sandbox. We call these unsandboxed apps.
Even though unsanboxed apps aren't constrained the same way sandboxed apps are constrained, the Supervisor will still enforce CPU Share and Max File Bytes limits.
Copyright (C) Sierra Wireless Inc. Use of this work is subject to license.