| Package | com.exileetiquette.loader |
| Class | public class LoadManager |
| Inheritance | LoadManager flash.events.EventDispatcher |
| Property | Defined by | ||
|---|---|---|---|
| baseURL : String
The base URL to load all files from.
| LoadManager | ||
| dispatchProgressEvents : Boolean
Determines if progress events are dispatched when files are loading.
| LoadManager | ||
| filesLoaded : uint [read-only]
The number of files loaded.
| LoadManager | ||
| filesQueued : uint [read-only]
The number of files currently in the queue.
| LoadManager | ||
| filesTotal : uint [read-only]
The total number of files being handled by the LoadManager.
| LoadManager | ||
| id : String [read-only]
The id of the LoadManager instance.
| LoadManager | ||
| loading : Boolean [read-only]
Determines if the LoadManager instance is currently set to load files in the queue.
| LoadManager |
| Method | Defined by | ||
|---|---|---|---|
|
LoadManager(enforcer:LoadManagerSingletonEnforcer, id:String)
[Multiton] LoadManager is a Multiton and cannot be directly instantiated.
| LoadManager | ||
|
addToQueue(url:String, priority:uint = 0, id:String = null, type:String = null, context:* = null, data:* = null):String
Adds a resource URL to the queue for loading.
| LoadManager | ||
|
addToQueueFromXML(xml:XML):void
Adds files to the queue from an XML resource list.
| LoadManager | ||
|
destroy():void
Purges all content from the LoadManager instance and prepares the instance for garbage collection.
| LoadManager | ||
|
getFile(id:String):*
Retrieves a loaded resource.
| LoadManager | ||
|
getFileData(id:String):*
Retrives the custom data stored along with the file (as specified when using
addToQueue(...) ). | LoadManager | ||
|
getFileList():Array
Retrieves the list of file ids that have been loaded.
| LoadManager | ||
|
getFileType(id:String):String
Retrieves the type of a loaded resource.
| LoadManager | ||
|
getFileURL(id:String):String
Retrieves the URL of a loaded resource .
| LoadManager | ||
|
getInstance(id:String = null):LoadManager
[static]
Retrieves the single instance of LoadManager class.
| LoadManager | ||
|
getQueueList():Array
Retrieves the list of file ids that are currently in the queue.
| LoadManager | ||
|
listRegisteredFileFormats():void
[static]
Traces the list of registered file formats to the output window.
| LoadManager | ||
|
loadQueue():void
Begins loading the file at the head of the queue.
| LoadManager | ||
|
loadQueueFromXML(xmlURL:String):void
Loads a resource list from a location and adds each file item to the queue.
| LoadManager | ||
|
pauseQueue():void
Pauses the loading of files in the queue.
| LoadManager | ||
|
purge():void
Releases all data from the LoadManager instance to prepare the contents for garbage collection.
| LoadManager | ||
|
purgeFile(id:String):void
Releases a specific file from the LoadManager instance.
| LoadManager | ||
|
registerFileFormat(id:String, handler:Class, extensions:Array = null):void
[static]
Registers a new file format handler.
| LoadManager | ||
|
removeFromQueue(id:String):void
Removes a file from the queue.
| LoadManager | ||
|
setLoaderContext(id:String, context:*):void
Sets the loader context for a file in the queue.
| LoadManager |
| Event | Summary | Defined by | ||
|---|---|---|---|---|
| Dispatched when a file has completed loading | LoadManager | |||
| Dispatched when files from an XML resource list have been added to the queue | LoadManager | |||
| Dispatched when an XML resource list has completed loading, but before the files have been added to the queue (when using loadQueueFromXML()) | LoadManager | |||
| Dispatched when a the load progress of a file changes | LoadManager | |||
| Dispatched when all files in the queue have completed loading | LoadManager |
| baseURL | property |
baseURL:String
[read-write]
The base URL to load all files from. For example, if baseURL
was set to "myApp/data/", all files added to the
queue (and XML file lists loaded using loadQueueFromXML()
) would have "myApp/data/" prepended to their URLs, making
the final URL "myApp/data/myXMLFile.xml".
public function get baseURL():String
public function set baseURL(value:String):void
| dispatchProgressEvents | property |
dispatchProgressEvents:Boolean
[read-write]
Determines if progress events are dispatched when files are loading. Set this value to true
if you want to monitor
the load progress of individual files. Progress events are dispatched as com.exileetiquette.loader.events.LoadManagerProgressEvent
events.
public function get dispatchProgressEvents():Boolean
public function set dispatchProgressEvents(value:Boolean):void
| filesLoaded | property |
filesLoaded:uint
[read-only]The number of files loaded.
Implementation public function get filesLoaded():uint
| filesQueued | property |
filesQueued:uint
[read-only]The number of files currently in the queue.
Implementation public function get filesQueued():uint
| filesTotal | property |
filesTotal:uint
[read-only]The total number of files being handled by the LoadManager. This is the sum of both loaded files and files in the queue.
Implementation public function get filesTotal():uint
| id | property |
id:String
[read-only]The id of the LoadManager instance.
Implementation public function get id():String
| loading | property |
loading:Boolean
[read-only]
Determines if the LoadManager instance is currently set to load files in the queue. This value is true
by default,
meaning files added to the queue will begin loading immediately. It will also be set to true
when
loadQueue()
or loadQueueFromXML()
is called, and set to false only when
pauseQueue()
is called.
public function get loading():Boolean
| LoadManager | () | constructor |
public function LoadManager(enforcer:LoadManagerSingletonEnforcer, id:String)
[Multiton] LoadManager is a Multiton and cannot be directly instantiated. Use LoadManager.getInstance()
to retrieve an instance
of the LoadManager class.
enforcer:LoadManagerSingletonEnforcer |
|
id:String |
| addToQueue | () | method |
public function addToQueue(url:String, priority:uint = 0, id:String = null, type:String = null, context:* = null, data:* = null):String
Adds a resource URL to the queue for loading.
Parametersurl:String — The url of the resource
|
|
priority:uint (default = 0 ) — [optional] The priority of the resource. Higher prorities will be added to the front of the queue.
|
|
id:String (default = null ) — [optional] A unique identifier for the resource (defaults to '_fileN', where N is an incrementing number beginning at 0)
|
|
type:String (default = null ) — [optional] The type of resource
|
|
context:* (default = null ) — [optional] A load context object to use when loading the file
|
|
data:* (default = null ) — [optional] Any custom data you want to store along with the file. This can be retrieved later using getFileData()
|
String — The id of the file that was added to the queue
|
| addToQueueFromXML | () | method |
public function addToQueueFromXML(xml:XML):void
Adds files to the queue from an XML resource list. Each file node within the XML document should be formatted as follows:
<file id="fileId" type="typeId"><![CDATA[urlToFile]]></file>
Once the file has loaded, you can use getFileData()
to retrieve the XML node for the file.
xml:XML — The XML document containing a list of resources to load
|
| destroy | () | method |
public function destroy():void
Purges all content from the LoadManager instance and prepares the instance for garbage collection. The LoadManager instance will no longer be accessible once this method is called.
| getFile | () | method |
public function getFile(id:String):*
Retrieves a loaded resource. Then type of the resource depends on the handler that was used to load it.
Parametersid:String — The id of the resource
|
* — The resources with the id supplied
|
| getFileData | () | method |
public function getFileData(id:String):*
Retrives the custom data stored along with the file (as specified when using addToQueue(...)
). If the file was
added to the queue using addToQueueFromXML
or loadQueueFromXML
, the returned value will be the file's
XML node from the XML list.
id:String — The id of the file to retrieve the data for
|
* — The custom data stored for the specified file
|
| getFileList | () | method |
public function getFileList():Array
Retrieves the list of file ids that have been loaded.
ReturnsArray — An Array containing the list of files ids currently loaded
|
| getFileType | () | method |
public function getFileType(id:String):String
Retrieves the type of a loaded resource. This is the same as the registered file format handler ids. Use
LoadManager.listRegisteredFileFormats()
to retrieve a list of all registered file format handlers.
id:String — The id of the resource
|
String — The type of the
|
| getFileURL | () | method |
public function getFileURL(id:String):String
Retrieves the URL of a loaded resource .
Parametersid:String — The id of the resource
|
String — The URL of the resource with the id supplied
|
| getInstance | () | method |
public static function getInstance(id:String = null):LoadManager
Retrieves the single instance of LoadManager class.
Parametersid:String (default = null )
|
LoadManager —
The single instance of the LoadManager class
|
| getQueueList | () | method |
public function getQueueList():Array
Retrieves the list of file ids that are currently in the queue.
ReturnsArray — An Array containing the list of files ids currently in the queue
|
| listRegisteredFileFormats | () | method |
public static function listRegisteredFileFormats():void
Traces the list of registered file formats to the output window.
| loadQueue | () | method |
public function loadQueue():void
Begins loading the file at the head of the queue. If the queue is empty, calls to this method will do nothing.
| loadQueueFromXML | () | method |
public function loadQueueFromXML(xmlURL:String):void
Loads a resource list from a location and adds each file item to the queue.
ParametersxmlURL:String — The URL to the XML document containing the queue
|
| pauseQueue | () | method |
public function pauseQueue():void
Pauses the loading of files in the queue. User loadQueue()
to resume loading.
| purge | () | method |
public function purge():void
Releases all data from the LoadManager instance to prepare the contents for garbage collection. The LoadManager instance is still accessible after this method is called, although all files loaded and in the queue will be destroyed.
| purgeFile | () | method |
public function purgeFile(id:String):void
Releases a specific file from the LoadManager instance. After this method is called, the specified file will not longer be accessible through the LoadManager instance. This method will also remove any items in the load queue with the supplied id.
Parametersid:String — The id of the file to purge
|
| registerFileFormat | () | method |
public static function registerFileFormat(id:String, handler:Class, extensions:Array = null):void
Registers a new file format handler.
Parametersid:String — The id of the file format
|
|
handler:Class — The handler Class of the format
|
|
extensions:Array (default = null ) — [Optional] An Array of file extensions that should be handled by this format handler
|
| removeFromQueue | () | method |
public function removeFromQueue(id:String):void
Removes a file from the queue.
Parametersid:String — The id of the file to remove from the queue
|
| setLoaderContext | () | method |
public function setLoaderContext(id:String, context:*):void
Sets the loader context for a file in the queue. This is useful when loading resources from an XML list that require a different loader context than the default.
Parametersid:String — The id of the file to set the loader context for
|
|
context:* — The context object
|
| loadManagerFileComplete | event |
com.exileetiquette.loader.events.LoadManagerEvent
com.exileetiquette.loader.events.LoadManagerEvent.FILE_COMPLETE
Dispatched when a file has completed loading
The LoadManagerEvent.FILE_COMPLETE constant defines the value of the type
property of the event object
for a loadManagerFileComplete
event.
The properties of the event object have the following values:
| Property | Value |
|---|---|
| bubbles | true |
| cancelable | false ; there is no default behavior to cancel. |
| currentTarget | The object that is actively processing the LoadManagerEvent object with an event listener. |
| target | The LoadManager instance that has completed loading the file. |
| fileId | The id of the file that has completed loading. |
| data | Any custom data that was specified when the file was added to the queue. |
| loadManagerListAddedToQueue | event |
com.exileetiquette.loader.events.LoadManagerEvent
com.exileetiquette.loader.events.LoadManagerEvent.LIST_ADDED_TO_QUEUE
Dispatched when files from an XML resource list have been added to the queue
The LoadManagerEvent.LIST_ADDED_TO_QUEUE constant defines the value of the type
property of the event object
for a loadManagerListAddedToQueue
event.
The properties of the event object have the following values:
| Property | Value |
|---|---|
| bubbles | true |
| cancelable | false ; there is no default behavior to cancel. |
| currentTarget | The object that is actively processing the LoadManagerEvent object with an event listener. |
| target | The LoadManager instance that has added the XML file list to the queue. |
| data | The XML file list containing the file definitions that were added to the queue. |
| loadManagerListComplete | event |
com.exileetiquette.loader.events.LoadManagerEvent
com.exileetiquette.loader.events.LoadManagerEvent.LIST_COMPLETE
Dispatched when an XML resource list has completed loading, but before the files have been added to the queue (when using loadQueueFromXML())
The LoadManagerEvent.LIST_COMPLETE constant defines the value of the type
property of the event object
for a loadManagerListComplete
event.
The properties of the event object have the following values:
| Property | Value |
|---|---|
| bubbles | true |
| cancelable | false ; there is no default behavior to cancel. |
| currentTarget | The object that is actively processing the LoadManagerEvent object with an event listener. |
| target | The LoadManager instance that has completed loading the XML file list. |
| data | The XML file list containing the file definitions that will be added to the queue. |
| loadManagerProgress | event |
com.exileetiquette.loader.events.LoadManagerProgressEvent
com.exileetiquette.loader.events.LoadManagerProgressEvent.PROGRESS
Dispatched when a the load progress of a file changes
| loadManagerQueueComplete | event |
com.exileetiquette.loader.events.LoadManagerEvent
com.exileetiquette.loader.events.LoadManagerEvent.QUEUE_COMPLETE
Dispatched when all files in the queue have completed loading
The LoadManagerEvent.QUEUE_COMPLETE constant defines the value of the type
property of the event object
for a loadManagerQueueComplete
event.
The properties of the event object have the following values:
| Property | Value |
|---|---|
| bubbles | true |
| cancelable | false ; there is no default behavior to cancel. |
| currentTarget | The object that is actively processing the LoadManagerEvent object with an event listener. |
| target | The LoadManager instance that has completed loading its queue. |


#include <stdio.h>
#include <iostream>
#include <vector>
#include <numeric>
#include "CUnit.h"
#include "CCircuit.h"
Functions | |
| std::vector< CUnit > | units (num_units) |
| void | assignUnit (int *circuit_vector, int unit_index, int &vector_index) |
| assign the vector of circuit into the vector of units More... | |
| void | mark_units (int unit_num) |
| mark the unit More... | |
| void | dfs (int start, int *vis, vector< vector< int > > &inverse_graph) |
| search the units out from one unit of the reversed graph More... | |
| bool | check_requ_two (int *circuit_vector) |
| check if every unit has a route forward to both of the outlet streams More... | |
| bool | Check_Validity (int *circuit_vector) |
| check the validity of circuit More... | |
| void assignUnit | ( | int * | circuit_vector, |
| int | unit_index, | ||
| int & | vector_index | ||
| ) |
assign the vector of circuit into the vector of units
| units | : the vector of circuit, the index of vector unit, the index of the vector of circuit |
This function is used to assign the the vector of circuit into the vector of units by using the recursive function. The rule in the assign function is that the first number of the unit in circuit vector is the concentrate stream and the second number of the unit in circuit vector is the tailing stream.
| bool check_requ_two | ( | int * | circuit_vector | ) |
check if every unit has a route forward to both of the outlet streams
| units | : an reference of vector |
This function is check if every unit has a route forward to both of the outlet streams. We firstly reverse the circuit and then test whether each unit has a path to the two streams.
| bool Check_Validity | ( | int * | circuit_vector | ) |
check the validity of circuit
| units | : an reference of circuit vector |
This function is used to check the validity of circuit by checking if every unit of circuit satisfy four different conditions.
| void dfs | ( | int | start, |
| int * | vis, | ||
| vector< vector< int > > & | inverse_graph | ||
| ) |
search the units out from one unit of the reversed graph
| units | : start unit, vector of inversed circuit, stream of each unit |
This function is used to search the units out from one unit of the reversed graph. If the unit has seen before,we will stop search. If the unit hasn't seen before, we will mark it.
| void mark_units | ( | int | unit_num | ) |
mark the unit
| units | : the number of units in the circuit |
This function is used to mark every unit of the circuit by using the recursive function.


- edit_query - Static variable in class com.stylepoints.habittracker.R.id
-
- editRelationship(String, Relationship) - Method in interface com.stylepoints.habittracker.repository.remote.ElasticSearch
-
- editTextBackground - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- editTextColor - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- editTextEventComment - Static variable in class com.stylepoints.habittracker.R.id
-
- editTextHabitName - Static variable in class com.stylepoints.habittracker.R.id
-
- editTextKeyword - Static variable in class com.stylepoints.habittracker.R.id
-
- editTextReason - Static variable in class com.stylepoints.habittracker.R.id
-
- editTextStyle - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- ElasticEventListResponse - Class in com.stylepoints.habittracker.repository.remote
-
A wrapper class to hold the server response when we request a list of HabitEvents.
- ElasticEventListResponse() - Constructor for class com.stylepoints.habittracker.repository.remote.ElasticEventListResponse
-
- ElasticHabitListResponse - Class in com.stylepoints.habittracker.repository.remote
-
A wrapper class to hold the server response when we request a list of Habits.
- ElasticHabitListResponse() - Constructor for class com.stylepoints.habittracker.repository.remote.ElasticHabitListResponse
-
- ElasticRequestStatus - Class in com.stylepoints.habittracker.repository.remote
-
A class to hold the response of posting something to elastic search.
- ElasticRequestStatus() - Constructor for class com.stylepoints.habittracker.repository.remote.ElasticRequestStatus
-
- ElasticResponse<T extends Id> - Class in com.stylepoints.habittracker.repository.remote
-
The response from Elastic Search when doing one of the following:
create, update, delete.
- ElasticResponse() - Constructor for class com.stylepoints.habittracker.repository.remote.ElasticResponse
-
- ElasticSearch - Interface in com.stylepoints.habittracker.repository.remote
-
The interface that defines how to call Elastic Search.
- elevation - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- end - Static variable in class com.stylepoints.habittracker.R.id
-
- end_padder - Static variable in class com.stylepoints.habittracker.R.id
-
- enterAlways - Static variable in class com.stylepoints.habittracker.R.id
-
- enterAlwaysCollapsed - Static variable in class com.stylepoints.habittracker.R.id
-
- equals(Object) - Method in class com.stylepoints.habittracker.model.HabitEvent
-
- error_color_material - Static variable in class com.stylepoints.habittracker.R.color
-
- errorEnabled - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- errorTextAppearance - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- event_name - Static variable in class com.stylepoints.habittracker.R.string
-
- EventEditActivity - Class in com.stylepoints.habittracker.viewmodel.HabitEventRelatedActivites
-
- EventEditActivity() - Constructor for class com.stylepoints.habittracker.viewmodel.HabitEventRelatedActivites.EventEditActivity
-
- EventJsonSource - Class in com.stylepoints.habittracker.repository.local
-
A local data store for HabitEvents.
- eventListView - Static variable in class com.stylepoints.habittracker.R.id
-
- EventNewActivity - Class in com.stylepoints.habittracker.viewmodel.HabitEventRelatedActivites
-
- EventNewActivity() - Constructor for class com.stylepoints.habittracker.viewmodel.HabitEventRelatedActivites.EventNewActivity
-
- events - Static variable in class com.stylepoints.habittracker.R.string
-
- eventsList - Static variable in class com.stylepoints.habittracker.R.id
-
- EventsMainActivity - Class in com.stylepoints.habittracker.viewmodel.HabitEventRelatedActivites
-
- EventsMainActivity() - Constructor for class com.stylepoints.habittracker.viewmodel.HabitEventRelatedActivites.EventsMainActivity
-
- EventsMapActivity - Class in com.stylepoints.habittracker.viewmodel.HabitEventRelatedActivites
-
- EventsMapActivity() - Constructor for class com.stylepoints.habittracker.viewmodel.HabitEventRelatedActivites.EventsMapActivity
-
- eventsMenuButton - Static variable in class com.stylepoints.habittracker.R.id
-
- EventsTitle - Static variable in class com.stylepoints.habittracker.R.id
-
- eventsTitle - Static variable in class com.stylepoints.habittracker.R.id
-
- EventTodayNewActivity - Class in com.stylepoints.habittracker.viewmodel.CentralHubActivity
-
- EventTodayNewActivity() - Constructor for class com.stylepoints.habittracker.viewmodel.CentralHubActivity.EventTodayNewActivity
-
- example_chicken - Static variable in class com.stylepoints.habittracker.R.string
-
- existing_events - Static variable in class com.stylepoints.habittracker.R.string
-
- existing_habits - Static variable in class com.stylepoints.habittracker.R.string
-
- existingHabitTitleTextView - Static variable in class com.stylepoints.habittracker.R.id
-
- exitUntilCollapsed - Static variable in class com.stylepoints.habittracker.R.id
-
- expand_activities_button - Static variable in class com.stylepoints.habittracker.R.id
-
- expandActivityOverflowButtonDrawable - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- expanded - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- expanded_menu - Static variable in class com.stylepoints.habittracker.R.id
-
- expandedTitleGravity - Static variable in class com.stylepoints.habittracker.R.attr
-
Must be one or more (separated by '|') of the following constant values.
- expandedTitleMargin - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- expandedTitleMarginBottom - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- expandedTitleMarginEnd - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- expandedTitleMarginStart - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- expandedTitleMarginTop - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- expandedTitleTextAppearance - Static variable in class com.stylepoints.habittracker.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".


InterPro Domain Architecture
InterPro Entry |
Signatures |
Graphical Match |
Method Name |
|
IPR000194 |
PF00006 |
ATP-synt_ab |
|
|
IPR000194 |
PS00152 |
ATPASE_ALPHA_BETA |
|
|
IPR000793 |
PF00306 |
ATP-synt_ab_C |
|
|
IPR000793 |
SSF47917 |
ATPase_a/b_C |
|
|
IPR003593 |
SM00382 |
|
AAA |
|
IPR004100 |
PF02874 |
|
ATP-synt_ab_N |
|
IPR004100 |
SSF50615 |
|
ATPase_a/b_N |
|
IPR005722 |
PTHR15184:SF4 |
|
ATP_synthF1_beta |
|
IPR005722 |
TIGR01039 |
|
atpD |
|
Structural Features |
|
|
|
|
1mab |
1mabB |
|
|
|
1.10.1140.10.1 |
1mabB3 |
|
|
|
<IP_ADDRESS>.1 |
1mabB1 |
|
|
|
<IP_ADDRESS>0.68 |
1mabB2 |
|
|
|
a.69.1.1 |
d1mabb1 |
|
|
|
b.49.1.1 |
d1mabb2 |
|
|
|
c.37.1.11 |
d1mabb3 |
|
|
From the graphical match above, you can see that the signatures are grouped into five InterPro entries for the beta subunit of rat mitochondrial F-ATP synthase. These entries give information about the domain architecture of the protein, as well as its family relationships.
To look at the family relationships, we need to consider entry IPR005722, which represents the family of F-ATP synthase b subunits, and which has two signatures, PTHR15184:SF4 from the PANTHER database, and TIGR01039 from the TIGRFAMs database. In InterPro, each ATPase subunit has been classified into a different entry, with its own unique signatures.
The domain architecture of the beta subunit of rat F-ATP synthase consists of three domains: the N-terminal beta-barrel domain, a central nucleotide-binding domain, and a C-terminal alpha-helical domain. IPR004100 represents the N-terminal beta-barrel domain found in both the alpha and beta subunits of several types of ATPases, and is represented by two signatures, PF02874 from the PFAM database and SSF50615 from the SUPERFAMILY database. If you follow the links to this entry, you will find many entries under the section labelled ‘Found in’, which represents the list of ATPases that contain this domain. IPR000194 represents the central nucleotide-binding domain found in both the alpha and beta subunits of several types of ATPases (a list is given in the ‘Found in’ section), and which is represented by two signatures: PF00006 from the PFAM database, and PS00152 from the PROSITE database, the latter covering a 10-residue motif containing two conserved serines, one being important for catalysis. This domain is also represented by IPR003593, which corresponds to the larger class of AAA-ATPases, a large functionally diverse family of ring-shaped P-loop-containing NTPases that share a common structure. As such, the AAA-ATPase-type domain is ‘Found in’ a wide number of protein families besides F-ATPase. IPR003593 has one signature, SM00382 from the SMART database. The remaining domain is covered by IPR000793, which represents the C-terminal alpha-helical domain found in both the alpha and beta subunits of several types of ATPases, and which is represented by two signatures, PF00306 from the PFAM database, and SSF47917 from the SUPERFAMILY database.
The remaining seven entries in the table above give information on the structure of this protein, presenting known structural data from the structural database PDB (green stripe) and the structural classification databases CATH (pink stripe) and SCOP (black stripe) (the names such as d1mabb1 are derived from the PDB entry upon which they are based, here PDB entry 1mab, chain B, fragment 1). The graphical match for the PDB entry 1mabB displays the full length of the original PDB entry, here covering almost the entire length of the protein. The CATH and SCOP entries breakdown the PDB data into the three constituent domains and provide a structural classification of each: the N-terminal beta-barrel domain (1mabB1 and d1mabb2), the central nucleotide-binding domain (1mabB2 and d1mabb3), and the C-terminal alpha-helical domain (1mabB3 and d1mabb1).
Structures
associated with the beta subunit of rat mitochondrial F-ATP synthase can be
viewed using AstexViewer®, which is linked from the Match Table via the logo on the InterPro page (please note, there is no link directly from
this page to the AstexViewer®, therefore you need to go to the link on the
InterPro page for P10719). The AstexViewer® displays the PDB structure with the CATH or SCOP
domain highlighted.
There are
structures available for various ATP synthases from several different species
in the Protein Data Bank (PDB). A
detailed description and visualisation of the structural features of ATP
synthase can be found at the PDB ‘Molecule of the Month’.
The crystallographic structures of different subunits of ATP synthases
have provided insight into the rotational mechanism of action of these important
enzymes, and how these enzymes use their rotational motors to drive ATP
synthesis.


Voila! This is a paragraph.
| Last Name | First Name | Spirit Animal | Quote | |
|---|---|---|---|---|
| 1 (you) | Heintz | Brenner | Penguin | "Don't eat me, Sharks!" |
| 2 (your partner) | Lanska | Joe | Sea Otter | "Never look a gift lion in the mouth." - Questionable Content |
Best movies:
Git commands we've used:


Lucky Irish punter bags €148,259 after matching five numbers and bonus in Saturday's Lotto draw
They'll be looking forward to Christmas
by Edel HughesA lucky punter will be looking forward to Christmas after bagging a cool €148,259 in Saturday night's Lotto draw.
The player netted the windfall after matching five numbers and the bonus last night.
The numbers drawn were: 4, 15, 20, 21, 34, 39 and bonus number 19.
National Lottery bosses have yet to reveal where the winning ticket was sold.
There was no winner of the €5.1m jackpot, however, a total of over 101,000 players picked up prizes.
There was no winner of the Lotto Plus 1 top prize of €1,000,000 but one player did pick up the next highest win of €5,000.
The numbers drawn were: 1, 8, 11, 15, 17, 29 and bonus number 33.
There was also no winner of the Lotto Plus 2 top prize, the numbers drawn were 5, 29, 31, 32, 36, 47 and bonus number 23.
In the Raffle draw, 92 players won €500 each. The winning Raffle number was 0223.
How to follow the Irish Mirror on social media
You can like our main Facebook page here.
Our Irish Mirror Sports page - which brings you all your Irish and UK sports news - can be found here.
You can also check out our Irish Mirror GAA sports page.
The Irish Mirror Twitter account is @IrishMirror while our sports account is @MirrorSportIE.
Our Instagram account can be found here.


Derek Eder
@derekeder
Both ClearStreets http://derekeder.com/clearstreets/ and Plow Tracker http://www.cityofchicago.org/content/city/en/depts/mayor/iframe/plow_tracker.html are up and running! See what streets the plows are salting
2/10/2012, 11:45:33 AM
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link


---
layout: post
title: My baby arrived!
date: '2009-11-30T13:01:00.000-08:00'
author: Daniel Hilst
blogger: true
tags:
modified_time: '2009-11-30T13:01:46.279-08:00'
blogger_id: tag:blogger.com,1999:blog-8785437776394405849.post-2859599948881709895
blogger_orig_url: http://gkos-hw.blogspot.com/2009/11/my-baby-arrived.html
---
Now I can read about C out of computer :P


You wouldn't download a car?
Well in fact you already can, Honda have released free downloadable models of miniature versions of their cars to print out at home. A company made a full sized car that can be printed in less that 2 days 3D Printed Car - It is made from ABS plastic that has been reinforced with carbon fiber. Everything on the car that could be integrated into a single material piece has been printed. The mechanical components of the vehicle, are sourced from Renault’s Twizy, an electric powered city car. and should be drivable on US roads in 2015 and recently a Chinese company 3D printed a full-size Working Car 3D Printed Car - “The density of the material is much lighter than that of the metal, only one-seventh or one-eighth,” explains Chief Designer Chen Mingqiao. “Lighter weight will help save energy in the future.” for just $1770.
3D printer technology is improving quickly and is set to disrupt
manufacturing even further, products will not have to be transported
thousand of miles to reach you, 3D printer allows items to be manufactured locally.
3D printing of food is now possible such as
pizza
3D Printed Pizza -
Founded in 2013, XYZprinting is a global company with the goal of bringing affordable 3D
printing to businesses as well as individual consumers. They had a ton of different models
of printers on display at CES, but the one that got us all riled up was their Food Printer.
,
cookies
3D Printed Cookies -
The Food Printer turns ingredients into uncooked food. The ingredients can be chocolate or dough or a
combination of solid items and the results, for now, will be cookies, or
decorations for cakes. You then do need to bake the printed items before you can consume them, however.
and
chocolate
3D Printed Chocolate -
“We are now using 3D technology to bring Hershey goodness to consumers in unanticipated and exciting ways. 3D printing gives
consumers nearly endless possibilities for personalizing their chocolate, and we look forward to
continued development of this amazing technology.”
Imagine a future where we have robot
personal
robot chefs
or robot
bartenders
Robot Bartenders -
The two robots are perfectly efficient, fast bartenders. They always select the perfect amounts of Bulleit borboun,
ice, and lime, and shake it just so before dumping it
carefully into my plastic cup. They move in fluid, full gestures, almost as if they're human.
making whatever we desire on demand, and even
feeding us
if we get to Wall-E levels of slothfulness.
Clothes can be printed, Nike has made 3D printable
trainers,
a fashion company designs 3D printed dresses which
flow like fabric
and even
leather
Lab Grown Leather -
The project is early in development, she said, and right now they are just testing as many materials as possible,
such as silk, pearls, and nylon to see how the cells interact with them, as well as experimenting with growing two
different materials concurrently on one scaffold with the aim of creating unique hybrids.
She said this has important implications for the future of animal products.
is trying to be grown in labs.
The
Voxel8
Embedded Electronics -
Voxel8, a printer presented at CES that makes it much easier to blend plastic,
conductive ink and other electronic components in the same
object to manufacture highly customizable devices, such as your very own quadcopter.
3D printer can blend plastics and electronics in the same printed object.
Solar panels
Solar panels -
A printer has been able to
make prototypes of the solar cells in order to improve their efficiency.
The technology consists of a type of “solar ink” which is designed to capture
sunlight and turn it into electricity.
A fine layer of this ink is then deposited onto a material, such as plastic.
This allows for cells to be embedded into windows to generate electricity or to be used to charge devices such as smartphones and laptops.
can even be printed and many, many
other objects
including even
3D printers.
3D printers -
RepRap takes the form of a free desktop 3D printer capable of
printing plastic objects. Since many parts of RepRap are
made from plastic and RepRap prints those parts, RepRap self-replicates by making a kit of itself
3D printers, modelling and 3D scanning tools facilitate the process to design and manufacture
whatever you can imagine, this will
lead to many new useful and artistic creations for the world as more people gain
access to modelling tools and gain the ability to design, create and
share
their ideas for free.
Prices of 3D printers are
falling fast,
printer Prices -
It is possible today to get low-end, relatively basic printers for several hundred dollars,
where in the past they started in the thousands-of-dollars range.
Canalys expects the 3D printer market to grow rapidly in the coming years,
with sales of printers, materials and services reaching $3.8 billion this year,
compared to $2.5 billion last year, and hitting $16.2 billion by 2018.
allowing more people to be able to afford them.
It took the 3D printing industry 20 years to reach $1 billion in size.
In five additional years, the industry
generated
its second $1 billion.
It is expected to double again, to $4 billion, in 2015.
With 2D printer
ink
being incredibly overpriced, people have the right to weary of the cost of the
“ink” for the 3D printers. The plastic that lot’s of household 3d printer use could be extracted by
recycling
Recycling Plastic -
Three engineering physics students at the University of British Columbia have
developed a desktop plastic recycler and extruder that turns plastic waste into
the material needed for 3D printing
plastic bottles.
As Mining starts to use more
automation
Automated Mining -
Robots may hold the key to preventing an industrial crisis in a country whose
geography makes many key jobs undesirable. The company is working to automate
its drilling and crushing as well as the dozens of mile-long trains that ship
nearly a million tonnes of iron ore to the coast each day.
for safety and cutting on labour costs then the price to extract metals and
minerals from the ground could becomes cheaper.
There is lots of research going into 3D printing to make the process better, cheaper and faster. A recently unveiled 3D printer using technology called CLIP CLIP - Continuous Liquid Interface Production is a breakthrough technology that grows parts instead of printing them layer by layer. CLIP allows businesses to produce commercial quality parts at game-changing speeds, creating a clear path to 3D manufacturing. which offers 25 to 100 times speed improvements over traditional 3D printing, which can takes hours or even days to finish. Other new innovations are coming out such as being able to print using the incredibly strong and conductive material Graphene, Graphene Printing - Graphene 3D is excited to begin offering Conductive Graphene Filament directly to customers and opening new avenues of creation for 3D printer users and techniques known as 4D printing, where researchers can print out dynamic 3D structures capable of changing their shapes over time are improving, they could one day be used in everything from medical implants to home appliances.
Cheap as Chips
Robots are getting cheaper, the total cost of owning and operating an advanced robotic spot welder has plunged 27 percent, Cheaper Robots - Robots presently perform only 10% of manufacturing tasks, but that is expected to rise to 25% by 2025 as robots become more affordable and able to perform more tasks. “Within five to 10 years, the business case for robots in most industries will be compelling, even for many small and midsized manufacturers,” from an average of $182,000 in 2005 to $133,000 in 2014, the price is forecast to drop by a further 22 percent by 2025. By 2025, the widespread adoption of advanced industrial robots will boost manufacturing More Productivity and Less Labour Cost's - BGC estimates that this widespread adoption of robots could cut manufacturing labour costs in the world’s 25 largest goods-exporting nations by an average of 16% more than would otherwise be the case. Output per worker could rise by 10–30% above productivity gains generated by other measures. productivity by up to 30% in many industries, and cut labour costs by 18% or more. As robots get cheaper and better they can be used to build other robots, even themselves, cutting down the future manufacturing costs substantially.
Robots are getting so much cheaper that they are even
replacing
workers in
China.
Robots to Power New Wave of Productivity -
“In China, one of the world’s largest markets for robots, greater use of automation could compensate
for a significant part of the loss in cost competitiveness that is expected
to result from rapidly rising factory wages and the growing challenge of finding manufacturing workers”.
Many Chinese manufactories are looking to replace their workers with
robots,
Robots Leave Behind Chinese Workers -
The government of Guangdong Province, the heart of China's manufacturing behemoth,
announced a three-year program to subsidize the purchase of robots at nearly 2,000
of the province’s -- and thus, the world’s -- largest manufacturers.
Guangzhou, the provincial capital, aims to have 80 percent of its factories automated by 2020..
Foxconn the manufacturing giant employs over 1 million workers
in mainland China and in Feb 2015 the
company CEO
expressed his desire to
use robots and automation to complete 70 percent of its assembly line work in 3 years time.
The largest market for robotic technology is now China, with wages increasing
and labour force decreasing lots of manufacturing companies in China are planning to
replace
Cheaper Robots, Fewer Workers -
Faced with an acute and worsening shortage of blue-collar workers,
China is rushing to develop and deploy
a wide variety of robots for use in thousands of factories.
So although building robots to replace workers is seldom cheap,
a growing number of companies are finding it less costly than either
paying ever-higher wages in China or moving to another country.
workers with robots,
China will have more robots operating in its production plants by 2017 than any other country.
The growth of robot sales is
increasing,
More Productivity and Less Labour Cost's -
Between 2008 and 2013 during the financial crisis the average robot sales increase
was at 9.5% per year, in 2013 about 70% of the total robot sales in 2013 were in Japan, China,
the United States, Korea and Germany.
from 2015 to 2017, robot installations are estimated to increase by 12% on average per year.
It’s not just industry and manufacturing robots that are becoming more accessible to purchase,
The market for consumer and office robots will
grow
Robot Growth -
The consumer/office robot market is currently led by three distinct categories:
home cleaning and maintenance, “telepresence” (i.e., telecommuting to events or remote offices),
and advanced robots for home entertainment.
There will be a $1.5 billion market for consumer and business robots by 2019.
the most at a rate of 17% a year between 2014 and 2019.
Computer technology has been following
Morse Law
, this has meant that computers
have been getting exponentially more powerful as well as continually shrinking in price and size,
this is helping to drive the ever increasing advance in robots capabilities and affordability.
Smart Robots
Robots are getting easier to operate, one example is Rethink Robotics smart collaborative robot Baxter. Baxter - Baxter is a proven solution for a wide range of tasks – from line loading and machine tending, to packaging and material handling. If you walk the floor of your facility and see lightweight parts being handled near people, you’ve likely just found a great job for Baxter.- Baxter is safe to operate next to in production environments. The sensors around its head give Baxter the ability to adapt to its environment. It is smart enough to know that it cannot continue with its job if it drops a tool.
- Baxter is flexible for a range of applications and re-trainable across lines and tasks, It’s manually trainable by in-house staff, no traditional programming is required.
- Baxter’s $25,000 base price is affordable, and its performance keeps improving through regular software releases. In 2014 it completed the same task almost 3 times faster versus the 2013 version of the software.
Smart Factories
Companies are incorporating many new advanced digital technologies into their factories Smart Factories - 'Smart factories' where products 'talk' to each stage of the production process are the next big thing in automation. In Germany, engineers and academics working to create this "fourth industrial revolution" call it Industry 4.0; in the US, it's referred to as "the industrial internet" to improve efficiency, enhance their workers skills and to stay ahead in business. This is being pushed as Industry 4.0 Industry 4.0 - Almost all industrial companies have recognized this and want to digitize their entire value chain by 2020. German industrial companies alone are investing EUR 40 billion for this transformation. Those who already produce digitalized products have a clear competitive advantage. in Germany where factories become much more integrated and digital. Airbus is one example with it’s Factory of the Future which allows it to produce 1.5 planes a day. The employees use digital tools to track all elements of the production process, they can use the virtual reality software MiRA Mixed Reality Application - It is a smart, time-saving and easy-to-use tool that integrates the digital mock-up into the production environment by providing access to the 3D model to the people who directly work with the aircraft. to explore new aircraft. With the use of MiRA, inspection time for the 60,000-80,000 brackets in the A380 fuselage dropped from 3 weeks to just 3 days.
The factory has smart workshops that has features like finger or eye-tracking, voice control and projecting Augmented Reality - While augmented reality has already begun taken a firm hold in logistics, data glasses etc. are now starting to reach the factory floor. Potential application simple prototyping, which allows developers to see whether the new component fits as precisely as the CAD plans suggest before the product is even manufactured. work-instruction images in 3D over a structure enables workers to operate efficiently without being encumbered. Airbus also equips some assembly workers with Exoskeletons to help them lift heavy loads or work in difficult spaces.
Airbus aims to develop industrial collaborative assistant robots Airbus Robots - Airbus also plans to introduce a new generation of humanoid robots into the factory that can safely interact with humans where the robot is able to imitate things they have seen, been taught or learned via demonstrations capable of safely interacting with humans and evolving in dynamic environments. They are developing adaptable smart robots that can reconfigure their task if they encounter an unexpected situation. Airbus Group are accelerating the development of 3D printing Airbus 3D Printing - 3D printing can also be of great help in assembly lines to avoid outstanding work and achieve greater efficiency in production and only 5% waste material is produced from Additive Layer Manufacturing (ALM) on average to produce prototypes and series components, potentially delivering cheaper and lighter parts.
Smart Delivery
Next day delivery is a huge level of convenience with Amazon Prime, they have gone even further, customers in Manhattan can now pay to get their order in just 60 minutes, Amazon’s Prime Now Prime Now - The Prime Now offering is available initially to Manhattan residents and will be rolled out to additional cities next year. If two hours is simply too long to wait, customers can pay $7.99 to get their order in just 60 minutes. offering is available initially to Manhattan residents and will be rolled out to additional cities in 2015. Amazon are currently testing delivery drones to have your parcels delivered to you through the sky, they aim to use it to deliver packages to customers around the world in 30 minutes or less.
Amazon may also be working on 3D printing while delivering Print and Drive - In a continued effort to improve the speed of its deliveries, Amazon has a new plan – it wants to send out delivery trucks that can 3D-print objects on-demand while on the go, in order for them to reach customers faster. technology so your item can be created while it’s on its way to you, speeding up the time it takes to receive your item. Amazon is bringing the highstreet right to your front door. It’s likely in the future Amazon will incorporate driverless delivery cars too as they are heavily invested in trying to automate all aspects of their business. In 2012, Amazon purchased Kiva robots for $775 million to speed up time from ordering to dispatch. They are special robots which autonomously bring items to the human picker to save them from walking to each item. They are also trying to automate the human picker and packer job by having a competition Robot Pickers - Robots will use the latest computer-vision and machine-learning algorithms to try to perform the work done by humans in vast fulfillment centers. Amazon is organizing the event to spur the development of more nimble-fingered product-packing machines. where teams can compete to win $25,000. Participating robots will earn points by locating products sitting somewhere on a stack of shelves, retrieving them safely, and then packing them into cardboard shipping boxes.
As production increases and labour cost's reduce due to cheaper, better robots, and as factories keep incorporating more technology to improve efficiency, combined with the option of localised manufacturing using 3D printing, will result in the reduction in the price of items and allow us to keep up with our consumption demands.
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Nathan Leigh
Website tools created by Mary Lou.
Picture of my cat Kizzy on the right.


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Increase the Voltage


Extension Methods
In this final section of the tutorial we will learn how to extend the functionality of My Tested ASP.NET Core MVC.
Extending existing test builders
Let's add an extension method which allows as to assert collection models like:
.WithModelOfType<List<Album>>()
.Passing(albums => albums.Count == 6)
But on a single line:
.WithCollectionModelOfType<Albums>(albums => albums.Count == 6)
If we take a look at the "WithModelOfType" signature, we will see it is an extension method to the "IBaseTestBuilderWithResponseModel" interface:
public static IAndModelDetailsTestBuilder<TModel> WithModelOfType<TModel>(this IBaseTestBuilderWithResponseModel builder);
We will extend the same interface so that all action results with models are extended. Create a folder "Extensions" in the test project and add "ResponseModelExtensions" class containing the code below.
using MyTested.AspNetCore.Mvc.Builders.Base;
using MyTested.AspNetCore.Mvc.Builders.Contracts.Base;
using MyTested.AspNetCore.Mvc.Exceptions;
using MyTested.AspNetCore.Mvc.Utilities;
using MyTested.AspNetCore.Mvc.Utilities.Extensions;
using System;
using System.Collections.Generic;
public static class ResponseModelExtensions
{
public static IBaseTestBuilderWithComponent WithCollectionModelOfType<TModel>(
// base test builder we are extending
this IBaseTestBuilderWithResponseModel builder,
// optional predicate the model should pass
Func<ICollection<TModel>, bool> predicate = null)
{
// cast to the actual class behind the interface
var actualBuilder = (BaseTestBuilderWithResponseModel)builder;
// helper method validating the model type
var modelCollection = actualBuilder.GetActualModel<ICollection<TModel>>();
// execute the predicate if exists
if (predicate != null && !predicate(modelCollection))
{
// get the current test context
var testContext = actualBuilder.TestContext;
// throw exception for invalid predicate
throw new ResponseModelAssertionException(string.Format(
"When calling {0} in {1} expected response model collection of {2} to pass the given predicate, but it failed.",
testContext.MethodName,
testContext.Component.GetName(),
typeof(TModel).ToFriendlyTypeName()));
}
// return the same test builder
return actualBuilder;
}
}
Let's break it down and explain the most important parts of this extension method:
- "IBaseTestBuilderWithComponent" is a base interface containing "ShouldPassFor" methods allowing you to continue the fluent API.
- "actualBuilder" is a variable holding the actual class behind the "IBaseTestBuilderWithResponseModel" interface. The class' name is the same as the interface but without the 'I' in front of it. After the casting you will receive more functionality you can use - methods like the "GetActualModel" used above. Their purpose is to help you execute the test but not to be part of the actual fluent API.
- The "TestContext" is part of every single test builder class. It contains information about the currently executed test. For example in the scope of a controller test, the "Component" property will contain the controller instance and the "MethodName" property will contain the name of the tested action. More information available HERE.
- The "GetName" and "ToFriendlyTypeName" extension methods can be used to format various display names.
Using existing methods
Let's add new testing functionality based on existing methods. For example instead of this call:
.ShouldHave()
.Attributes(attributes => attributes
.SpecifyingArea("Admin"))
We remove the magic string:
.ShouldHave()
.Attributes(attributes => attributes
.SpecifyingAdminArea())
We need to extend the "IControllerActionAttributesTestBuilder
using MyTested.AspNetCore.Mvc;
using MyTested.AspNetCore.Mvc.Builders.Contracts.Attributes;
public static class ControllerActionAttributeExtensions
{
public static TAttributesTestBuilder SpecifyingAdminArea<TAttributesTestBuilder>(
this IControllerActionAttributesTestBuilder<TAttributesTestBuilder> builder)
where TAttributesTestBuilder : IControllerActionAttributesTestBuilder<TAttributesTestBuilder>
=> builder.SpecifyingArea("Admin");
}
Final words
With this section we conclude the tutorial successfully! The final source code with all tests is available HERE. But before we say goodbye let's rebuild and rerun all tests again just for the sake of it. Do the same with the CLI by running "dotnet test". Everything passes? Good!
Hopefully, you fell in love with My Tested ASP.NET Core MVC and if not - ideas and suggestions are always welcome!
Thank you for reading the whole tutorial and have fun testing your web applications! :)


Data Fields | |
| Table * | pFrom |
| FKey * | pNextFrom |
| char * | zTo |
| FKey * | pNextTo |
| FKey * | pPrevTo |
| int | nCol |
| u8 | isDeferred |
| u8 | aAction [2] |
| Trigger * | apTrigger [2] |
| FKey::sColMap | aCol [1] |
| Table * | pFrom |
| FKey * | pNextFrom |
| char * | zTo |
| FKey * | pNextTo |
| FKey * | pPrevTo |
| Trigger * | apTrigger [2] |
| FKey::sColMap | aCol [1] |
Data Structures | |
| struct | sColMap |
| struct | sColMap |
| struct FKey::sColMap FKey::aCol[1] |
| struct FKey::sColMap FKey::aCol[1] |
| int FKey::nCol |
| char* FKey::zTo |
| char* FKey::zTo |


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Welcome To Saloon
A small river named Duden flows by their place and supplies it with the necessary regelialia. It is a paradisematic country, in which roasted parts of sentences fly into your mouth. Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts.
A small river named Duden flows by their place and supplies.
A small river named Duden flows by their place and supplies.
A small river named Duden flows by their place and supplies.
A small river named Duden flows by their place and supplies.
Hair Stylist
Nail Master
Barber
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Director
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203 Fake St. Mountain View, San Francisco, California, USA
090078601
<EMAIL_ADDRESS>Copyright ©2020 All rights reserved | This template is made with by M.Shiraz


Base MPC class. Whereas the model that you pass in takes care of specifying the dynamics and the cost function, the MPC object sets up the bounds on variables (as specified in Bounds object), and on constraints (enforces x(0) = x0, x(t+1) - f(x(t),u(t)) = 0), and also warmstarts your solver with a suitably shifted version of the last run's solution.
More...
#include <MPC.h>
|
|
| MPC (size_t N, Model &model, size_t nvars, size_t nconstraints, Bounds bounds) |
| |
|
size_t | get_horizon () |
| | return optimization horizon
|
| |
|
void | set_horizon (int n) |
| | set optimization horizon to N_ = n (actual horizon is n-1)
|
| |
|
void | set_model (Model &new_model) |
| | update model – this also updates our start variable and clears warmstart_
|
| |
| virtual vector< double > | Solve (const VectorXd &state, const VectorXd &ref) |
| |
|
|
virtual void | SetupWarmStart (Dvector &vars, const VectorXd &state) |
| |
remember last run's solution for warm starting
|
| |
|
virtual void | SetupVarBounds (Dvector &vars_lowerbound, Dvector &vars_upperbound) |
| |
|
virtual void | SetupConstraintBounds (Dvector &constraints_lowerbound, Dvector &constraints_upperbound, const VectorXd &state) |
| |
|
virtual void | ProcessSolution (vector< double > &result, const vector< double > &sol, int shift=0) |
| |
|
virtual void | SetupOptions (string &options) |
| |
Base MPC class. Whereas the model that you pass in takes care of specifying the dynamics and the cost function, the MPC object sets up the bounds on variables (as specified in Bounds object), and on constraints (enforces x(0) = x0, x(t+1) - f(x(t),u(t)) = 0), and also warmstarts your solver with a suitably shifted version of the last run's solution.
◆ Solve()
| vector< double > MPC::Solve |
( |
const VectorXd & |
state, |
|
|
const VectorXd & |
ref |
|
) |
| |
|
virtual |
Solve the model given an initial state and a reference trajectory. Return the first actuations.
◆ bounds_
number of constraints (excluding box constraints)
Bounds struct specifying input/state box constraints and whatever else a user chooses to add
◆ model_
Model object specifying dynamics, cost function, and additional constraints beyond box constraints in state and input
◆ warmstart_
| vector<double> MPC::warmstart_ |
|
protected |
bookkeeping: this is set using the starts_ vector of Model to ensure consistency
The documentation for this class was generated from the following files:


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Its time complexity is O( len(F)**2 ).
if X is None:
X = set([])
for cet in F:
X.update(cet)
X = frozenset(X)
for subset1 in F:
if X.difference(subset1) not in F:
// This works because its not necessary to test countable unions if the
// base set X is finite. One need only consider pairwise unions.
if X is None:
X = frozenset().union(*F)
else:
X = frozenset(X)
for subset1 in F:


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Malaysia's GDP growth decelerates to 4.4% in 3Q compared with 4.9% in 2Q due to lower growth in key sectors, decline in mining and construction activities
by theedgemarkets.comMalaysia's GDP growth decelerates to 4.4% in 3Q compared with 4.9% in 2Q due to lower growth in key sectors, decline in mining and construction activities


We are launching beta on 1/1/14
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OBJLoader2 and WWOBJLoader2 for three.js
OBJLoader2 is a new loader for the OBJ file format that is additionally executable within a web worker (WWOBJLoader2).
Interested in recent changes? Check the CHANGELOG.
Repository structure / NPM content
The directory structure is organized as follows:
- build: Contains build libraries and documentation (NPM only)
- src: Contains the sources for the loaders
- test: Contains Tests/HTML examples
- resource: Contains OBJs, MTLs and textures (GitHub only)
Building
This only applies to GitHub: Before you can start to play around some post-checkout initialization steps have to be performed.
npm and gulp must be installed on your local platform. They are required for retrieving dependencies and for building combined source bundles and the documentation.
After checkout run:
npm update
You require gulp to be able to build the bundles. If you have not yet installed the cli, execute this:
npm install --global gulp-cli
From the project's root run gulp
to create The documentation in directory build/docs and the bundles in directory build:
- OBJLoader2[.min].js: Contains all code required for the loader to work
- WWOBJLoader2[.min].js: Consists of web worker control, web worker and director code
Implementation Overview
In contrast to the existing OBJLoader the new OBJLoader2
consists of three logical blocks. Only one of these blocks is public:
OBJLoader2
(public): Is the sole class to interact with for setting up, for loading data from a given file or for directly forwarding data to the parserParser
(private): Is used byOBJLoader2
andWWOBJLoader2
to parse the data and transform it into a "raw" representation.MeshCreator
(private): Builds meshes from the "raw" representation that can be incorporated into the scenegraph.
What is the reason for separation?
The loader should be easily usable within a web worker. But each web worker has its own scope which means any imported code needs to be re-loaded and some things cannot be accessed (e.g. DOM). The aim is to be able to enclose the parser with two different cloaks:
- Standard direct usage
- Embedded within a web worker
As Parser
is independent of any other code piece of three.js or any other library, the surrounding code either needs to directly do the required three.js integration like OBJLoader2
with MeshCreator
or WWOBJLoader2
which serves as a control interface to the web worker code that it dynamically creates during initialization. WWOBJLoader2
basically provides the same functionality as OBJLoader2
and MeshCreator
, but the parsing and mesh preparation work is done by the web worker.
WWOBJLoader2
could be seen as a template for other web worker control classes of yet non-existing web worker based loaders.
Directing the symphony
WWOBJLoader2Director
is introduced to ease usage of multiple WWOBJLoader2
. It is able to create a configurable amount of loaders via reflection just by providing parameters. An instruction queue is fed and all workers created will work to deplete it once they have been started. The usage of WWOBJLoader2Director
is not required.
Parser POIs
The parser and mesh creation functions have reached full feature parity with the existing OBJ loader. These are some interesting POIs:
- Per default
OBJLoader2
parse method requires arraybuffer as input. A fallback method for parsing text directly still exists, but it is approx. 15-20 pecent slower - Face N-Gons are supported with V1.4.0+
- Direct re-usage of all involved classes is fully supported. I took care in resource clean-up and re-validation of status on all involved objects
- "o name" (object), "g name" (group) and new vertex definition without any other declaration lead to new object creation
- Multi-Materials are created when needed
- Flat smoothing defined by "s 0" or "s off" is supported and Multi-Material is created when one object/group defines both smoothing groups equal and not equal to zero.
Bundle Details
The web worker code is contained in WWOBJLoader2.js
. At worker init a string is built from code within the class that contains all code of private classes within WWOBJLoader2._buildWebWorkerCode
. OBJLoader2
also provides provides a build function as Parser
is private to it which is called by during the execution of the function. The string contains all code required for the worker to be fully functional. It is put to a blob that is used to create the worker. This reliefs the user of the loader to care about path issues and static imports within the worker are no longer required.
Improvements
- Test automation with focus on batch execution of tests for retrieval of more robust performance numbers
Examples:
OBJLoader2
WWOBJLoader
WWOBJLoader Stage
Web Worker OBJ Parallels Demo
Models and resources
This applies to NPM only:
The following models need to be made available in directories below "resources/obj" otherwise the examples will not work:
- female02 (download here)
- male02 (download here)
- cerberus (download here)
- vive-controller (download here)
- walt (download here)
Download all files from the directories linked above.
This applies to NPM and GitHub:
Larger models not found in any GitHub repository which need to be made available in directories below "resources/obj" as well:
- PTV1
- zomax
Please download the following zip files and put them in the directories named above. There is no need to decompress them:
Compressed PTV1 model (150MB)
Models by Cornelius Dämmrich zomax.net:
Compressed Sink model (178MB)
Compressed Oven model (150MB)


Code of Conduct
Football is the national game. All those involved with the game at every level, whether as a player, match official, coach, owner or administrator, have a responsibility, above and beyond compliance with the law, to act according to the highest standards of integrity, and to ensure that the reputation of the game is, and remains, high. This Code applies to all those involved in football under the auspices of The Football Association.
Community
Football, at all levels, is a vital part of a community. Football will take into account community feeling when making decisions.
Equality
Football is opposed to discrimination of any form and will promote measures to prevent it, in whatever form, from being expressed.
Participants
Football recognises the sense of ownership felt by those who participate at all levels of the game. This includes those who play, those who coach or help in any way, and those who officiate, as well as administrators and supporters. Football is committed to appropriate consultation.
Young People
Football acknowledges that public confidence demands the highest standards of financial and administrative behaviour within the game, and will not tolerate corruption or improper practices.
Trust and Respect
Football will uphold a relationship of trust and respect between all involved in the game, whether they are individuals, clubs or other organisations.
Violence
Football rejects the use of violence of any nature by anyone involved in the game.
Fairness
Football is committed to fairness in its dealings with all involved in the game.
Integrity and Fair Play
Football is committed to the principle of playing to win consistent with Fair Play.
Code of Conduct for Team Officials
This Code applies to all team/club officials (although some items may not apply to all officials).
Obligations towards the game
The team official should:
1. Set a positive example for others, particularly young players and supporters.
2. Promote and develop his own team having regard to the interest of the players, supporters and reputation of the national game.
3. Share knowledge and experience when invited to do so, taking into account the interest of the body that has requested this rather than personal interests.
4. Avoid all forms of gamesmanship.
5. Show due respect to Match Officials and others involved in the game.
6. Always have regard to the best interests of the game, including where publicly expressing an opinion of the game and any particular aspect of it, including others involved in the game.
7. Not use or tolerate inappropriate language.
Obligations towards the team
The team official should:
1. Make every effort to develop the sporting, technical and tactical levels of the club/team, and to obtain the best results by the team, using all permitted means.
2. Give priority to the interests of the team over individual interests.
3. Resist all illegal or unsporting influences, including banned substances and techniques.
4. Promote ethical principles.
5. Show due respect to the interests of players, coaches and other officials, at his own club/team and others.
Obligations towards the Supporters
The team official should:
Respect towards the Match Officials
A team official should:
1. Accept the decisions of the Match Official without protest.
2. Avoid words or actions, which may mislead a Match Official.
3. Show due respect towards Match Officials.
Code of Conduct for Coaches
Coaches are key to the establishment of ethics in football. Their concept of ethics and their attitude directly affects the behaviour of players under their supervision. Coaches are, therefore, expected to pay particular care to the moral aspect of their conduct.
Coaches have to be aware that almost all of their everyday decisions and choices of actions, as well as strategic targets, have ethical implications.
It is natural that winning constitutes a basic concern for coaches. This code is not intended to conflict with that. However, the code calls for coaches to disassociate themselves from a "win-at-all-costs" attitude.
Increased responsibility is requested from coaches involved in coaching young people. The health, safety, welfare and moral education of young people are a first priority, before the achievement or the reputation of the club, school, coach or parent.
Set out below is The F.A. Coaches Association Code of Conduct (which reflects the standards expressed by the National Coaching Foundation and the National Association of Sports Coaches), that forms the benchmark for all involved in coaching:
Code of Conduct for Players
Obligations towards the game
A player should:
1. Make every effort to develop his own sporting abilities, in terms of skill, technique, tactics and stamina.
2. Give maximum effort and strive for the best possible performance during a game, even if his team is in a position where the desired result has already been achieved.
3. Set a positive example for others, particularly young players and supporters.
4. Avoid all forms of gamesmanship, and time wasting.
5. Always have regard to the best interests of the game, including where publicly expressing an opinion on the game and any particular aspect of it, including others involved in the game.
6. Not use inappropriate language.
Obligations towards own Team
A player should:
1. Make every effort consistent with Fair Play and the Laws of the Game to help his own team win.
2. Resists any influence which might, or might be seen to, bring into question his commitment to the team winning.
Respect for the Laws of the Game and competition rules
A player should:
1. Know and abide by the Laws, rules and spirit of the game, and the competition rules.
2. Accept success and failure, victory and defeat, equally.
3. Resist any temptation to take banned substances or use banned techniques.
Respect towards Opponents
A player should:
1. Treat opponents with due respect at all times, irrespective of the result of the game.
2. Safeguard the physical fitness of opponents, avoid violence and rough play, and help injured opponents.
Respect towards the Match Officials
A player should:
1. Accept the decisions of the Match Official without protest.
2. Avoid words or actions, which may mislead a Match Official.
3. Show due respect towards Match Officials.
Respect towards Team Officials
A player should:
1. Abide by the instructions of his Coach and Team Officials, provided they do not contradict the spirit of this code.
2. Show due respect towards the Team Officials of the opposition.
Obligations towards the Supporters
A player should:
1. Show due respect to the interests of supporters.


CHAPTER 482E
FRANCHISE INVESTMENT LAW
Section
482E-1 Purpose and intent
482E-2 Definitions
482E-3 Offering circular
482E-4 Exemptions
482E-5 General provisions
482E-6 Relationship between franchisor or subfranchisor
and franchisee
482E-7 Repealed
482E-8 Duties of the director
482E-9 Civil liability
482E-10 Repealed
482E-10.5 Civil penalty
482E-10.6 Criminal penalties
482E-10.7 Violation of chapter; cease and desist order
482E-11 Fees
482E-12 Administration


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A combination of both adventure and leisure marks Ranipuram hills to be counted as one of the considerable tourist places on Kasaragod. Be it an adventure folk or solace seeker, this is one destination for all kinds of travelers.


Dear {{ user.given_name }},
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