Every Spiderwiz-based application needs a configuration file in order to run and perform its tasks. The file
must reside in the
application's root folder and its name
shall be provided in its
Main
class constructor.
An application configuration file is a text file that contains mapping of property names (the keys) to property values. Each line in the file has the format:
[property name]property value
For instance, a configuration file may look something like this:
[application uuid]ff8197de-3f44-4d2e-b224-e49fc49b7e6a [application name]My First Spiderwiz Application [log folder]Logs [backup folder]Backup [history file]history.dat [producer-1]ip=localhost;port=22220 [producer-3]websocket=localhost:8080/TestWebsockets [producer server-1]port=23333 [hub mode]yes [mail system]smtp;server=smtp.gmail.com;user=zvilif@spiderwiz.org;pwd=dumptramp;port=465;ssl=true [from address]First Application<EMAIL_ADDRESS>[to email]Spiderwiz<EMAIL_ADDRESS>[to exception email]Spiderwiz<EMAIL_ADDRESS>[obsolescence time in hours]1
Some properties require a parameter list, i.e. a list of pairs key=value concatenated by a semicolon (;). (The assignment is optional - keywords that are not assigned to values are valid). In the above example:
[mail system]smtp;server=smtp.gmail.com;user=zvilif@spiderwiz.org;pwd=dumptramp;port=465;ssl=true
Properties can be predefined or custom. Predefined properties are used by Spiderwiz framework for the configuration of its tasks. Custom properties are defined by the user and can be programmatically fetched by user code that looks like:
String myCustomProperty = Main.getConfig().getProperty("my custom property");
Predefined and custom properties can be mixed in the same configuration file.
The following is a detailed description of all Spiderwiz predefined properties and their roles. There is also a detailed description of the parameters for every property that requires a parameter list.
| Property | Value Description |
|---|---|
application uuid |
Specifies the application UUID. The value is automatically generated and appended to the configuration file the first time the application runs. Normally you should never touch this value by hand. However if you move the application to another disk location and you want to keep its full context (configuration, network connection identifiers, session history etc.) you can move the configuration file as is, including this property. Do not keep the same UUID in more than one application configuration, as this would mess the entire system up. |
application name |
Sets the application name. This value overrides the value given to
Main class constructor. If the property is not defined, the programmed name is used. |
log folder |
Absolute or relative path of the root folder of the application log file system. A relative path is relative to the application's root folder.
If the property is not defined the default "logs" path is used. See
Spiderwiz Logging System. |
backup folder |
Absolute or relative path of the root folder of
the backup system for
lossless
delivery.
A relative path is relative to the application's root folder. If lossless
delivery is used and the property is not defined the default "backup" path is used. |
archive folder |
Absolute or relative path of the root folder of the
data object archive.
A relative path is relative to the application's root folder. If archiving is used and the property is not defined the default "archive" path is used. |
history file |
Absolute or relative pathname of the file that saves network
information (applications, connections etc.) to carry between sessions of this
application. A relative path is relative to the application's root folder. The
default pathname is history.dat under the root folder. |
producer-n |
Defines a network client connection when the application connects as a producer. Up to 99 connections may be configured, when n is a number from 1 to 99 (in any order, skipping permitted). For parameters and values used in this entry see Network Client Connection Configuration. |
consumer-n |
Defines a network client connection when the application connects as a consumer. Up to 99 connections may be configured, when n is a number from 1 to 99 (in any order, skipping permitted). For parameters and values used in this entry see Network Client Connection Configuration. |
producer server‑n |
Defines a network connection server when the application acts as a producer to incoming connections. Up to 99 producer servers may be configured, when n is a number from 1 to 99 (in any order, skipping permitted). For parameters and values used in this entry see Network Server Configuration. |
consumer server‑n |
Defines a network connection server when the application acts as a consumer to incoming connections. Up to 99 consumer servers may be configured, when n is a number from 1 to 99 (in any order, skipping permitted). For parameters and values used in this entry see Network Server Configuration. |
import-n |
Defines an import network connection. Up to 99 import connections may be configured, when n is a number from 1 to 99 (in any order, skipping permitted). For parameters and values used in this entry see Import Connection Configuration. |
loginput |
Specifies logging options for lines arriving over network connections. The value can be any of the following:
no (or anything that starts with it) - no logging of input lines (the default).raw - input lines are logged as they are, i.e. with the objects compressed.full - input lines are expanded to show uncompressed objects.verbose - every line is logged twice - raw and full. |
logoutput |
Specifies logging options for lines output to network connections. The value can be any of the following:
no (or anything that starts with it) - no logging of output lines (the default).raw - output lines are logged as they are, i.e. with the objects compressed.full - output lines are logged before compression to show uncompressed objects.verbose - every line is logged twice - raw and full. |
reconnection seconds |
Specifies how many seconds a connection client shall wait after a failed connection attempt before retrying. A negative value means reconnection shall not be attempted. The default value is 60 seconds. |
disconnection alert minutes |
Specifies how many minutes a communication handler (producer,
consumer or import) shall wait for a reconnection after detecting a client
disconnection before sending an alert mail. Used in conjunction with the alert parameter
of the network client configuration. If the
value is negative disconnection alerts are never sent. The default is 3 minutes. |
idle alert minutes |
Specifies how many minutes a communication handler (producer,
consumer or import) shall wait for traffic after detecting an idle state before
sending an alert mail. Used in conjunction with the alert parameter
of the network client configuration. If the
value is negative idle alerts are never sent. The default is 3 minutes.
|
stream rate |
Specifies the number of elements per minute to send when data objects are streamed. Object streaming takes place 1. during Data Object Resetting, 2. during retransmission of Lossless Objects. The default value for this property is 30,000 items per minute. |
hub mode |
Set this property to any value that does not start with "no" (case insensitive) to indicate that the application runs as a hub, i.e. it requests data objects that it does not consume in order to route them down the stream to applications that do consume them. |
pass through |
Set this property to any value that does not start with "no" (case insensitive) to indicate that the application shall not keep in memory any data object it consumes even if it is not defined disposable. |
start of day |
Specifies the hour of the day that the application executes its
daily task in the format hh:mm .
The default value is 04:00
|
obsolescence hours |
Specifies the number of hours a disconnected application is considered alive before it becomes obsolete. This is relevant for 1. remembering a target application for delivery of Lossless Objects, 2. SpiderAdmin. The default value for this property is 24 hours. |
mail system |
Defines the mail system to use for sending notifications and alerts. For parameters and values used in this entry see Mail System Configuration. If the property is not defined mails will not be sent by the configured application. However the application can still delegate mail sending to another application that does have access to a mail system. See Main.ObjectCodes.EventReport. |
from address |
Specifies the sender address to use for sending notification and alert mails. The address format depends on the defined mail system. |
to email |
Specifies the address (or addresses) to use for sending notification and alert (excluding code exception alerts) mails to. The address format depends on the defined mail system. |
cc email |
Specifies the address (or addresses) to use for sending notification and alert (excluding code exception alerts) carbon copies to. The address format depends on the defined mail system. |
to exception email |
Specifies the address (or addresses) to use for sending code exception alerts to. The address format depends on the defined mail system. |
cc exception email |
Specifies the address (or addresses) to use for sending code exception alert carbon copies to. The address format depends on the defined mail system. If not defined then CCs will not be sent. |
exception alert rate |
Specifies the rate in minutes that non-critical code exception events should generate alert mails (see Main.sendExceptionMail()). A negative value makes every exception critical. The default value is 60 minutes. |
minimum disk space in gb |
Specifies the minimum free disk space, in gigabytes, that if the
system running the application runs under, then the application sends a
notification mail to the address specified by the to email property (or
by delegation). Do not
specify this property if such notification is not required. |
spideradmin |
Implies that this application shall connect to SpiderAdmin with the specified user token. |
deploy folder |
Specifies the folder to which SpiderAdmin
copies deployment files for this application. The default is Deploy under the
application's root folder.
|
restart command |
Specifies the command that SpiderAdmin needs to use in order to restart the application, as a comma separated list of arguments to use when instantiating ProcessBuilder.
The default value is "cmd,/c,restart.bat" , i.e. The Windows arguments for running "restart.bat" in the application's root folder. |
deploy command |
Specifies the command that SpiderAdmin
needs to use in order to deploy the application, as a comma separated list of arguments to use
when instantiating
ProcessBuilder. To this list, SpiderAdmin will add the name of the deployment file as
supplied by its user,
which is supposed to be a parameter in the batch file that is activated by this command.
The default value is "cmd,/c,deploy.bat" , i.e. The Windows arguments for
running "deploy.bat" in the application's root folder. |
Configuration of network client connections, defined by
producer‑n
or consumer‑n
properties, requires a
parameter list as defined in the following table. There are two
types of parameters. Those of the first type define the transport mechanism. These include
class
, ip
, port
, infile
,
outfile
and websocket
. The other parameters assign general features
to the defined connection and pertain to every transport.
With respect to the transport mechanism, this can be custom, implemented as a plugin,
or predefined. The class
parameter defines a custom plugin, which may use custom
parameters in addition to the parameters described in the table. If the class
parameter is not used then the other parameters mentioned above determine a predefined
transport as described in the table.
As mentioned, a network connection needs to be configured as either a producer or a consumer. This is just for the sake of convenience and does not limit the data flow in any way. An application may send data objects over a connection defined as producer, and may receive data objects through a connection defined as consumer. However the identification of a connection between two applications as mainly producing or mainly consuming helps in having a clearer bird eye view of the network topology.
| Parameter | Value Description |
|---|---|
class |
Fully qualified class name of a custom connection plugin. |
ip |
The IP address or host name of the target server. The use of both
ip and port properties defines a
TCP/IP
socket connection. |
port
|
Port number of the target server. The use of both
ip and port properties defines a
TCP/IP
socket connection. |
infile |
Input file pathname of a file channel, when the
connection is configured to read from and write to disk files. Usually when you
use this property you would also use outfile . This is used mostly for
debugging, when you would use the output of the outfile parameter,
or logs of a previous application
session, to extract input for offline debugging. |
outfile |
Output file pathname of a file channel, when the
connection is configured to read from and write to disk files. Usually when you
use this property you would also use infile . |
websocket |
Defines
a WebSocket client. The value specifies the protocol and URI of the server to
connect to in the formats uri , ws:uri or
wss:uri . The URI is the server address followed by a slash (/) and the context path to
connect to. The protocol can be ws or wss , or it
can be omitted in which case ws
is used. For example: ws:spideradmin.com/admin .
Note that the
server context path shall be the root path of the server application, as this is
the path used by Spiderwiz WebSocket server implementation to form the server's
WebSocket path. |
compress |
If used, specifies how output lines sent over this channel shall be compressed. The value can be any of the following:
no (or anything that starts with it) - no compression (the default for disk file input/output).zip - physical compression using GZIP. logical - object-based compression. full - both physical and logical compression (the default for all communication types except disk file input/output). For a full explanation of the compression options see Spiderwiz Data Compression.
|
alert |
If used, instructs the framework to
send an alert message
when the connection
drops or becomes idle for a specific amount of time (as specified by configuration
properties described above). The value of this
parameter determines the entity responsible for detecting the event and alerting.
The options are:
client - the client side of a client-server connection.server - the server side of a client-server connection.both - both sides would send an alert message when they detect a
failure.
|
loginput |
If used, overrides the general loginput property to specify channel-specific logging options for input lines. The value can be any of the following:
no (or anything that starts with it) - no logging of input lines.raw - input lines are logged as they are, i.e. with the objects compressed.full - input lines are expanded to show uncompressed objects.verbose - every line is logged twice - raw and full. |
logoutput |
If used, overrides the general logoutput property to specify channel-specific logging options for output lines. The value can be any of the following:
no (or anything that starts with it) - no logging of output lines.raw - output lines are logged as they are, i.e. with the objects compressed.full - output lines are logged before compression to show uncompressed objects.verbose - every line is logged twice - raw and full. |
flushlogs |
If specified (no assignment is needed), indicates that the file that logs the activity on this channel shall be flushed on each transaction. Very useful for debugging, but should be used with care since it slows performance down dramatically. |
user |
Attaches the specified user name to the connection. The value is conveyed to the connected server and is used by it in methods such as DataObject.filterDestination(). User IDs are also used by the framework to prevent data routing from applications that have an attached user ID to applications that have a different ID. |
bufferfile |
If used, specifies a file pathname for buffering output lines that cannot be sent over the communication line due to congestion. Without this parameter, lines that cannot be sent will be lost. |
Configuration of network connection servers, defined by
producer server‑n
or consumer server‑n
properties, requires a
parameter list as defined in the following table. There are two types of parameters. Those of the first type define the server transport mechanism. These include class
, port
and websocket
. The other parameters assign general features to the defined server and pertain to every transport.
With respect to the server transport mechanism, this can be custom, implemented as a plugin, or predefined. The class
parameter defines a custom plugin, which may use custom parameters in addition to the parameters described in the table. If the class
parameter is not used then the other parameters mentioned above determine a predefined server type as described in the table.
See above the comment about producers and consumers.
| Parameter | Value Description |
|---|---|
class |
Fully qualified class name of a custom server plugin. |
port |
The number of the port the server listens on. The use of this parameter without the class parameter defines a TCP/IP server socket. |
websocket |
Defines a WebSocket server. This parameter is a keyword that does not require a value assignment. At most two WebSocket servers can be defined for an application - one when the application acts as a producer to incoming connections (i.e. when this parameter is part of the value of a producer server‑n property) and one when it acts as a consumer (when this parameter is part of the value of a consumer server‑n property. |
compress |
If used, specifies how output lines sent over connections accepted by this server shall be compressed. The value can be any of the following:
no (or anything that starts with it) - no compression.zip - physical compression using GZIP. logical - object-based compression. full -
both physical and logical compression (the default).
For a full explanation of the compression options see Spiderwiz Data Compression.
|
loginput |
If used, overrides the general loginput property to specify server-specific logging options for input lines received from connections accepted by this server. The value can be any of the following:
no (or anything that starts with it) - no logging of input lines.raw - input lines are logged as they are, i.e. with the objects compressed.full - input lines are expanded to show uncompressed objects.verbose - every line is logged twice - raw and full. |
logoutput |
If used, overrides the general logoutput property to specify server-specific logging options for output lines sent over connections accepted by this server. The value can be any of the following:
no (or anything that starts with it) - no logging of output lines.raw - output lines are logged as they are, i.e. with the objects compressed.full - output lines are logged before compression to show uncompressed objects.verbose - every line is logged twice - raw and full. |
flushlogs |
If specified (no assignment is needed), indicates that the files that logs the activity of connections established on this server shall be flushed on each transaction. Very useful for debugging, but should be used with care since it slows performance down dramatically. |
gateway |
Normally an application connected to a Spiderwiz network would
manifest its own remote address (used in methods such as
DataObject.filterDestination()).
However there are cases that this is unwanted, for instance if the manifested value is a local area network address. The use of the gateway keyword specifies that the remote address of an application connected through this server is the address that the server identifies and not the address that
the application manifests. |
Configuration of import connections, defined by import‑n
, requires a parameter list as defined in the following table. There are two types of parameters. Those of the first type define the transport mechanism. These include class
, ip
, port
, infile
and outfile
. The other parameters assign general features to the defined connection and pertain to every transport.
With respect to the transport mechanism, this can be custom, implemented as a plugin, or predefined. The class
parameter defines a custom plugin, which may use custom parameters in addition to the parameters described in the table. If the class
parameter is not used then the other parameters mentioned above determine a predefined transport as described in the table.
| Parameter | Value Description |
|---|---|
class |
Fully qualified class name of a custom connection plugin. |
ip |
The IP address or host name of the target server. The use of both ip and port properties defines a TCP/IP socket connection. |
port |
Port number of the target server. The use of both ip and port properties defines a TCP/IP socket connection. |
infile |
Input file pathname of a file channel, when the connection is configured to read from and write to disk files. Usually when you use this property you would also use outfile . This is used mostly for debugging, when you would use logs of a previous application session to extract input for offline debugging. |
outfile |
Output file pathname of a file channel, when the connection is configured to read from and write to disk files. Usually when you use this property you would also use infile . |
name |
Identifies the connection by a unique name. The value assigned by this parameter can be retrieved by calling ImportHandler.getName(). |
charset |
Specifies the character set to use when reading and writing text data from and to the channel. The default is UTF-8. |
loginput |
If the keyword exists, it specifies that all lines arriving over the connection shall be logged. For a detailed description of the framework's logging system see Spiderwiz Logging System. |
logoutput |
If the keyword exists, it specifies that all lines output to the connection shall be logged. For a detailed description of the framework's logging system see Spiderwiz Logging System. |
alert |
If the keyword exists, it instructs the framework to send an alert message when the connection drops or becomes idle for a specific amount of time (as specified by configuration properties described above). |
The configuration of the mail system defined by mail system
property requires a parameter list. The class
parameter defines a custom mail plugin, and this may use custom parameters different than those described in the following table.
If the class
parameter is not used then this property, if exists, defines an SMTP server and specifies its properties as described in the table.
| Parameter | Value Description |
|---|---|
class |
Fully qualified class name of a custom mail system plugin. |
server |
SMTP server address. |
port |
Server port to use. |
ssl |
The keyword, if exists, specifies the use of SSL protocol. |
tls |
The keyword, if exists, specifies the use of TLS protocol. |
user |
The username to use for logging into the mail server. |
pwd |
The password to use for logging into the mail server. |


Always On the Run
问题描述 :
But even more important than actually stealing the painting is to shake off the police that will soon be following her. Trisha’s plan is simple: for several days she will be flying from one city to another, making one flight per day. When she is reasonably sure that the police has lost her trail, she will fly to Atlanta and meet her `customer’ (known only as Mr. P.) to deliver the painting.
Her plan is complicated by the fact that nowadays, even when you are stealing expensive art, you have to watch your spending budget. Trisha therefore wants to spend the least money possible on her escape flights. This is not easy, since airlines prices and flight availability vary from day to day. The price and availability of an airline connection depends on the two cities involved and the day of travel. Every pair of cities has a `flight schedule’ which repeats every few days. The length of the period may be different for each pair of cities and for each direction.
Although Trisha is a good at stealing paintings, she easily gets confused when booking airline flights. This is where you come in.
输入:
Next you are given n(n – 1) flight schedules, one per line, describing the connection between every possible pair of cities. The first n – 1 flight schedules correspond to the flights from city 1 to all other cities (2, 3, …, n), the next n – 1 lines to those from city 2 to all others (1, 3, 4, …, n), and so on.
The description of the flight schedule itself starts with an integer d, the length of the period in days, with 1 <= d <= 30. Following this are d non-negative integers, representing the cost of the flight between the two cities on days 1, 2, …, d. A cost of 0 means that there is no flight between the two cities on that day.
So, for example, the flight schedule “3 75 0 80” means that on the first day the flight costs 75, on the second day there is no flight, on the third day it costs 80, and then the cycle repeats: on the fourth day the flight costs 75, there is no flight on the fifth day, etc.
The input is terminated by a scenario having n = k = 0.
输出:
If it is not possible to travel in such a way, print “No flight possible.”.
Print a blank line after each scenario.
样例输入:
3 6 2 130 150 3 75 0 80 7 120 110 0 100 110 120 0 4 60 70 60 50 3 0 135 140 2 70 80 2 3 2 0 70 1 80 0 0
样例输出:
Scenario #1 The best flight costs 460. Scenario #2 No flight possible.
题意：给你n个城市，k天时间，要你第k天到n城，难懂的题意啊，还是看了别人的解释，注意price[j][i][x]代表的是从j到i的第x天的价格，是从第一天就开始循环的，从一个城市到达一个城市默认是一天，状态转移方程倒是不难推。dp[i][j]代表第j天到i城价格最小，那么dp[i][j] = min(dp[i][j],dp[d][j-1]+price[d][i][x]),dp[1][0] = 0;
#include <iostream> #include <cstdio> #include <cstring> #include <algorithm> using namespace std; const int INF = 1<<29; int day[15][15],price[15][15][35]; int dp[15][1005]; int main(){ int n,k; int t = 0; while (scanf("%d%d",&n,&k) != EOF && n+k){ for (int i = 1; i <= n; i++) for (int j = 1; j <= n; j++){ if (i != j){ scanf("%d",&day[i][j]); for (int l = 1; l <= day[i][j]; l++) scanf("%d",&price[i][j][l]); } } for (int i = 0; i <= n; i++) for (int j = 0; j <= k; j++) dp[i][j] = INF; dp[1][0] = 0; for (int i = 1; i <= k; i++) for (int j = 1; j <= n; j++) for (int l = 1; l <= n; l++) if (j != l){ int a = (i - 1) % day[l][j] + 1; // 看看是坐第几趟的 if (price[l][j][a] && dp[l][i-1] != INF) dp[j][i] = min(dp[j][i],dp[l][i-1] + price[l][j][a]); } printf("Scenario #%d\n", ++t); if (dp[n][k] != INF) printf("The best flight costs %d.\n\n", dp[n][k]); else printf("No flight possible.\n\n"); } return 0; }
解题报告转自：http://blog.csdn.net/u011345136/article/details/11785727
map[nodes .index][nodes .index] == 0 就是判断不相邻的。这个是可以证明的。
21行中，j<10可改为j<10-i，减少比较次数
赞！！~~大赞！！~
信息不全
站长，你好！
你创办的的网站非常好，为我们学习算法练习编程提供了一个很好的平台，我想给你提个小建议，就是要能把每道题目的难度标出来就好了，这样我们学习起来会有一个循序渐进的过程！
21行中，j<10可改为j<10-i，减少比较次数
厉害，支持
可以根据二叉排序树的定义进行严格的排序树创建和后序遍历操作。如果形成的排序树相同，其树的前、中、后序遍历是相同的，但在此处不能使用中序遍历，因为，中序遍历的结果就是排序的结果。经在九度测试，运行时间90ms，比楼主的要快。
受益匪浅！！
很高兴你会喜欢这个网站。目前还没有一个开发团队，网站是我一个人在维护，都是用的开源系统，也没有太多需要开发的部分，主要是内容整理。非常感谢你的关注。
修改一下吧 …
哇，算法有这么多呢！
有两个重复的话结果是正确的，但解法不够严谨，后面重复的覆盖掉前面的，由于题目数据限制也比较严，所以能提交通过。已更新算法
写的很好~~


The alignment must be produced by aligning sequence to a reference with introns masked by 'n's, which results in gaps in the rest of the sequences. This function replaces those gaps with 'n's and removes the reference sequence.
fill_introns(alignment, ref_pattern, outgroup = NULL, trim_outgroup = FALSE)
| alignment | matrix of class DNAbin |
|---|---|
| ref_pattern | Pattern used for matching with grep to identify reference sequences. |
| outgroup | Character vector; names of outgroup sequences. |
| trim_outgroup | Logical; should the outgroups be trimmed from the alignment? |
Matrix of class DNAbin
library(ape) data(woodmouse) # Make reference sequence with a 50bp intron (a string of 'n's) # in the middle. woodmouse_ref <- as.character(woodmouse[1,]) woodmouse_ref <- c(woodmouse_ref[1:400], rep("n", 50), woodmouse_ref[401:length(woodmouse_ref)]) woodmouse_ref <- as.DNAbin(woodmouse_ref) # Align with other sequences that don't include the intron. # (need to convert to list first) woodmouse_ref <- as.list(woodmouse_ref) names(woodmouse_ref) <- "ref" woodmouse <- as.list(woodmouse) woodmouse_with_introns <- ips::mafft( c(woodmouse, woodmouse_ref), path = "/usr/bin/mafft") # Image of the alignment shows that 'ref' has 'n's at positions 400-450, # while other sequences have gaps ('-'). image(woodmouse_with_introns)# Fill-in introns woodmouse_masked <- fill_introns( woodmouse_with_introns, ref_pattern = "ref" )#> #> 0 rows deleted from alignment #> 0 columns deleted from alignment# After filling-in, the reference sequence is gone and # all introns are 'n's. image(woodmouse_masked)


Home »
Bugs » BUG 101 : Saving (insert) a bean with a ManyToMany ... does not insert into the intersection table
Rob
02 Apr 10:55
Workaround
Rob
02 Apr 10:58
Changing behaviour to:
Rob
02 Apr 11:07
Can't insert and then update though
Rob
03 Apr 07:03
Fixed in HEAD


2012
问题描述 :
As we know,2012 is coming,and the presidents of many countries have planned to board the airships.We also know that every president i will bring a[i] bodyguards to make sure his safe,and he will pay b[i] billion dollars to U.N. We also know that some countries are more powerful than others,so if we have chose some countries to board the ship,we must make the powerful countries board first,and make sure that the bodyguards stay the same ship with his president.
Now,U.N has m ships. And every ship can only contain k people.So cannot hold all the people,but the U.N want to make more mongey .Make the most money for the U.N,then the U.N will give Lazy Yangyang a chance to survive when 2012 is coming.
Lazy Yangyang want to be safe so that he can inherit the job of ACM for the new world.To make the dream come true,the acmers of the world are solving the problem for Lady YY,and you are one of them………
Now,U.N has m ships. And every ship can only contain k people.So cannot hold all the people,but the U.N want to make more mongey .Make the most money for the U.N,then the U.N will give Lazy Yangyang a chance to survive when 2012 is coming.
Lazy Yangyang want to be safe so that he can inherit the job of ACM for the new world.To make the dream come true,the acmers of the world are solving the problem for Lady YY,and you are one of them………
输入:
In the first line there is an integer T, indicates the number of test cases. (T <= 10)
In each case, the first line contains three integers n,m and k. (0 <m<=n <=100,0<k<100000)
Then n line,every line has two integers a[i]、b[i], (0<=a[i]<100000,0<=b[i]<100)representing the bodyguards and dollars, ordered by their power,The first country is the most powerful country.
In each case, the first line contains three integers n,m and k. (0 <m<=n <=100,0<k<100000)
Then n line,every line has two integers a[i]、b[i], (0<=a[i]<100000,0<=b[i]<100)representing the bodyguards and dollars, ordered by their power,The first country is the most powerful country.
输出:
In the first line there is an integer T, indicates the number of test cases. (T <= 10)
In each case, the first line contains three integers n,m and k. (0 <m<=n <=100,0<k<100000)
Then n line,every line has two integers a[i]、b[i], (0<=a[i]<100000,0<=b[i]<100)representing the bodyguards and dollars, ordered by their power,The first country is the most powerful country.
In each case, the first line contains three integers n,m and k. (0 <m<=n <=100,0<k<100000)
Then n line,every line has two integers a[i]、b[i], (0<=a[i]<100000,0<=b[i]<100)representing the bodyguards and dollars, ordered by their power,The first country is the most powerful country.
样例输入:
1 4 2 400 60 1 180 1 180 1 260 1
样例输出:
3HintYou can choose country 1 3 4,make the 1 3 at ship 1,and make country 4 at ship 2;but you cannot make 1 4 at ship 1, and country 2 3 at ship 2, because 2 is more powerful than country 4, so 2 should sit behind country 1!
#include <stdio.h> #include <string.h> #include <math.h> #include <queue> #include <iostream> #include <vector> #include<algorithm> #include <map> #include <sstream> using namespace std; typedef pair<int , int> pii; template<class T1> void deb(T1 e){cout<<e<<endl;} template<class T1,class T2> void deb(T1 e1,T2 e2){cout<<e1<<" "<<e2<<endl;} template<class T1,class T2,class T3> void deb(T1 e1,T2 e2,T3 e3){cout<<e1<<" "<<e2<<" "<<e3<<endl;} template<class T1,class T2,class T3,class T4> void deb(T1 e1,T2 e2,T3 e3,T4 e4){cout<<e1<<" "<<e2<<" "<<e3<<" "<<e4<<endl;} template<class T1,class T2,class T3,class T4,class T5> void deb(T1 e1,T2 e2,T3 e3,T4 e4,T5 e5) {cout<<e1<<" "<<e2<<" "<<e3<<" "<<e4<<" "<<e5<<endl;} template<class T1,class T2,class T3,class T4,class T5,class T6> void deb(T1 e1,T2 e2,T3 e3,T4 e4,T5 e5,T6 e6) {cout<<e1<<" "<<e2<<" "<<e3<<" "<<e4<<" "<<e5<<" "<<e6<<endl;} #define MP(a,b) make_pair(a,b) #define mem(a,b) memset(a , b , sizeof (a)) #define lol long long #define sz(a) (int)a.size() #define llsz(a) (long long)a.size() #define pb(a,b) a.push_back(b) #define c_sq(a) (int)sqrt(a) #define llsq(a) (long long)sqrt(a) #define cl(a) a.clear() #define I_SZ<PHONE_NUMBER>000ll #define MOD 100000007 #define fr first #define sc second #define iter(a,b) for (b=a.begin();b!=a.end();b++) #define PI 2.0*acos(0.0) #define all(a) a.begin(),a.end() #define oo (1<<30) #define popc(a) __builtin_popcount(a) #define lloo (1ll<<62) lol sqr ( lol n ) { return n * n; } double LOG ( lol a , lol b ) { return ( log(a)/log(b)); } lol GCD ( lol a , lol b ) { if ( a<0 ) return GCD(-a,b);if ( b<0 ) return GCD ( a , -b ); return (!b)?a:GCD(b,a%b); } lol LCM ( lol a , lol b ) { if ( a<0 ) return LCM(-a,b);if(b<0) return LCM (a,-b); return (a*(b/GCD(a,b))); } lol BigMod ( lol B , lol P , lol M ) { if ( !P ) return 1; if ( !(P%2) ) return sqr(BigMod( B , P/2 , M)) % M; return (B%M)*(BigMod(B,P-1,M)) % M;} ///sqrt(1000000000) = 31622.776601683793319988935444327 #define REP(i,n) for (i=0;i<n;i++) #define REV(i,n) for (i=n;i>=0;i--) #define FOREACH(it,x) for(__typeof((x).begin()) it=(x.begin()); it!=(x).end(); ++it) #define FOR(i,p,k) for (i=p; i<k;i++) #define SZ 1000000 pii dp[100005]; vector < pii > inps; int n , m , k; pii findVal ( int cur , pii tag ) { if ( tag.sc + cur <= k ) return MP( tag.fr , tag.sc+cur ); if ( tag.fr+1 <= m && cur <= k ) return MP(tag.fr+1 , cur ); return MP(1000,100050); } int main ( void ) { int t_c; scanf ("%d",&t_c); while ( t_c-- ) { scanf ("%d %d %d",&n,&m,&k); int x , y; cl ( inps ); for ( int i=0 ; i<n ; i++ ) { scanf ("%d %d",&x,&y); pb ( inps , MP(x,y) ); } for ( int i=0 ; i<100005 ; i++ ) dp[i] = MP( 100050 , 100050 ); dp[0] = MP(0,100050); for ( int i=0 ; i<n ; i++ ) { for ( int j=10050 ; j>=0 ; j-- ) { if ( j+inps[i].sc <= 10000 ) { dp[j+inps[i].sc] = min( dp[j+inps[i].sc] , findVal ( inps[i].fr+1 , dp[j] ) ); } } } for ( int i=10000 ; i>=0 ; i-- ) { if ( dp[i].fr <= m ) { deb ( i ); break; } } } return 0; }
(adsbygoogle = window.adsbygoogle || []).push({});
奎爷也拔不动，但是他会把你干死。
int L[m+1][n+1];这样定义出错，这个在gcc上可以编译通过 在VS上不行 应该改为new 或者vector
问题3是不是应该为1/4 .因为截取的三段，无论是否能组成三角形， x， y-x ，1-y,都应大于0，所以 x<y,基础应该是一个大三角形。小三角是大三角的 1/4.
很好，注释很详细啊
这是研发的在线笔试题吗?发现很多C啊，阿里不是JAVA多么？
加了星号 (*) 表示跳过此数据不读入. 因为scanf是不读取本行回车的
对，这里说的最长回文子序列，非子串
正解，应该是200！
这种二分还是比较经典！mark
参考 http://www.acmerblog.com/leetcode-solutions-6422.html
第二个程序编译都通不过， int L[m+1][n+1];这样定义出错，应该换成具体的数字ac
这种二分还是比较经典！此时的数据量还是很小的，耗时却不短。这种方法确实可以，当然或许还有其他的优化方案，但是优化只能针对某些数据，不太可能在所有情况下都能在可接受的时间内求解出答案。
不好意思，写错了．应该是 path[0]=0, visited[V] = true;
都是一些基础题啊


{{ $achievementImage := resources.Get .image }} {{ $achievementImageLg := ""}} {{ $achievementImageSm := ""}} {{/* resize the images. don't resize svg image because its not supported */}} {{ if $achievementImage }} {{ $achievementImageSm = $achievementImage.Resize "x300" }} {{ $achievementImageSm = $achievementImageSm.RelPermalink }} {{ $achievementImageLg = $achievementImage.Resize "x1500" }} {{ $achievementImageLg = $achievementImageLg.RelPermalink }} {{ end }} {{/* don't use "background-image: url('{{ $achievementImageSm }}');" Otherwise the images won't show in https://themes.gohugo.io/ */}}


{% block body %}{% endblock %}
Galleries
Links List
About Me
I'm Matt Manos, a 1992 NSU grad and frequent fixture of the Baptist Student Union. I put this site together as memento of times past and solid friendships that continue to this day.


{% extends "base.html" %} {% block title %}User Login{% endblock %} {% block banner %}User Login{% endblock %} {% block header %} {% endblock %} {% block summary %}
This monitoring site allows ORNL users and staff to view the status of running experiments at SNS. Users on the ORNL network can use this site with limited functionality. All other users must log in.
Please log in using your ORNL credentials:


On Friday I have finished teaching coding to design students at Goldsmiths.
What I really wanted to teach was how to get data from various places on the web and how you can manipulate the data to make it become something else. I realised that the least amount of time spent on setting up would be if I did that by introducing JavaScript, since everyone has it available in the browser (by that I mean the students and not actually everyone). I would have loved showing them Ruby, but they were using their own computers I didn’t want to risk a situation where I would spend an hour debugging someone’s Ruby installation going awry and possibly putting them off ever trying programming after such an unfortunate start. Only a couple of students have had any programming experience: one of them played with Processing before, another with C.
To start with JavaScript I had to start with HTML. I am of the view that everyone should be able to read and write HTML, and so it seemed to make sense to go through HTML, CSS and JavaScript all together (some course notes and links are all collected on the course site on GitHub if you were interested in the structure of the course). I have seen people having to learn these basics (or at least the first two) in completely unrelated jobs, so hopefully these skills will come in handy even if the students don’t all end up pursuing coding as a hobby or in their creative work.
Visual Twitter
I’ve learnt loads by teaching, and all these things seem so obvious now.
I have spent the first day explaining how the web works, and what is hypertext, and why all of this is worth knowing. I showed that browser is just a fancy way of viewing text files sent over the internet and how it will display your pages even if you litter them with mistakes. We then spent some time investigating various tags, editing code on existing websites and finally moved on to build a sample page or two in HTML before we dived into CSS.
Then we got to CSS. I had tried to make it as simple as possible and only teach the basics, but there is no way of getting away from explaining inheritance, specificity, the box model and floats. The fact that the structure of the CSS document wasn’t a one-to-one mapping of the underlying HTML structure was also confusing.
Very quickly I had to show some of them the clearfix hack, and I struggled to explain float clearing in a way that made sense. It also wasn’t very reassuring when I explained that I start almost every project from including this workaround.
Okay, maybe trolling a little. JavaScript is easier to teach than CSS. Especially when using jQuery.
I did what I now think of as group programming, which is a slightly expanded version of pair programming (I’m sure I haven’t invented it and it’s a popular way of teaching to program, but as I lack formal education in this regard I haven’t come across anything like that before).
I was writing the code projected on the wall while explaining what I’m doing and why, and the students followed. The little project we were working on was slowly increasing in complexity, and I kept introducing new things as we needed them. As we progressed new questions were arising. This seemed to work very well and we managed to make two small projects on the first day.
The next day we were working on visual Twitter: getting tweets via Twitter API and then fetching photos from Flickr matching the words in the tweet. By the end of the session one of the students said she could now read code and know what it did. I think they’ve become a lot more comfortable with JavaScript than they did with CSS.
My understanding of positioning, floats, box-model and the cascade stems from playing with CSS over the years. So I thought that the best way to grow to understand these things is to talk about them for a little bit and then to play with them. I have prepared a sample page with some CSS applied that forms a base for trying some of the things without having to write everything from scratch. I also encouraged students to write CSS for the page they made to solve some real problems and challenges. Turns out that perhaps this wasn’t the best and least confusing way.
I think I could get much better results if I approached CSS in the way I did JavaScript and group-coded a sample project that would gradually increase in complexity. Building up confidence in using the language in that way is just as useful as building up the skill.
The separation between HTML, CSS and JavaScript, what they are used for and differences in syntax is something I don’t think about until I have to explain them. To my students it was an odd thing to start with, as they are used to creating documents in a different way. I hope that by the end of the course it made sense why it’s a good idea to separate content from presentation and how are markup and programming different.
Some things made me a little bit embarrassed: the fact that we have to paper over browser inconsistencies with workarounds, that we have to provide fallback for audio and video, and that there aren’t simpler ways of doing things like layout (well, not reliably across browsers yet). They seem like such simple, straightforward things.
A random reason for needing a tutorial generator
The group I was working with was pretty much evenly split with regards to gender, which obviously made me very happy. It was a pleasure working with all of them. Once we finished, one of the students told me that before the course that he thought coding was hard; now he doesn’t. I call that a success.


Ramin Jabbari is a business consultant with skills in Accounting, Financial Budgeting and Data Analytics


Rules: At the Double, Forward to Victory, Inspiring Presence
Selections: Redemption Stave
Categories: CELESTIAL, HUMAN, ORDER, SACROSANCT, STORMCAST ETERNALS, WIZARD, LORD-EXORCIST, Leader
Magic: Lord-Exorcist, Spell: Arcane Bolt, Mystic Shield, Purifying Blast, Unit: Lord-Exorcist, Unit Abilities: Redemptor Casket, Weapon: Redemption Stave
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Lord-Exorcist | 1/1 | Arcane Bolt, Mystic Shield and Purifying Blast |
| Spell | Casting Value | Description |
|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. |
| Purifying Blast | 5 | If successfully cast, roll a dice for each enemy unit within 6" of the caster. Add that unit’s Bravery characteristic to the roll. If the result is less than 10, that unit suffers D3 mortal wounds. Halve the Bravery characteristic (rounding down) of DEATH and DAEMON units for this spell. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Lord-Exorcist | 5" | 5 | 9 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Redemptor Casket | At the start of your shooting phase, roll a dice for each DAEMON or NIGHTHAUNT unit within 6" of this model. On a 4+ that unit suffers 1 mortal wound. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Redemption Stave | Melee | 2" | 4 | 3+ | 3+ | -1 | D3 |
Selections: Witchstaff
Categories: AELF, HERO, SORCERESS, WIZARD, DARKLING COVENS, ORDER, Leader
Command Abilities: Command Underlings, Magic: Sorceress, Spell: Arcane Bolt, Mystic Shield, Word of Pain, Unit: Sorceress, Unit Abilities: Blood Sacrifice, Weapon: Witchstaff
| Command Abilities | Command Ability Details |
|---|---|
| Command Underlings | You can use this command ability in your hero phase. If you do so, pick 1 friendly DARKLING COVEN unit wholly within 12" of a friendly DARKLING COVEN HERO with this command ability. Until your next hero phase, that unit can run and still shoot and/or charge later in the same turn. |
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Sorceress | 1/1 | Arcane Bold, Mystic Shield, Word of Pain |
| Spell | Casting Value | Description |
|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. |
| Word of Pain | 7 | If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. That unit suffers D3 mortal wounds. In addition, subtract 1 from hit rolls for attacks made by that unit until your next hero phase. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Sorceress | 6" | 5 | 7 | 6+ |
| Unit Abilities | Ability Details |
|---|---|
| Blood Sacrifice | At the start of your hero phase, you can pick 1 friendly DARKLING COVEN model within 3" to be slain. If you do so, add 2 to casting rolls for this model until the end of that phase. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Witchstaff | Melee | 2" | 1 | 4+ | 3+ | -1 | D3 |
Selections: 1. Ironoak Artisan, 1. Lifesurge, 1. Spear of the Hunt, Doom Tendril Staff, General, Massive Impaling Talons, Sweeping Blows
Categories: HERO, MONSTER, TREELORD ANCIENT, WIZARD, ORDER, SYLVANETH, NOBLE SPIRITS, Behemoth, Leader, General, Artefact
Artefact: Spear of the Hunt, Command Abilities: Heed the Spirit-song, Command Trait: Ironoak Artisan, Damage Table: Wounds0, Wounds1, Wounds2, Wounds3, Wounds4, Wounds5, Magic: Treelord Ancient, Spell: Arcane Bolt, Awakening the Wood, Lifesurge, Mystic Shield, Verdant Blessing, Unit: Treelord Ancient, Unit Abilities: Groundshaking Stomp, Impale, Silent Communion, Spirit Paths, Weapon: Doom Tendril Staff, Massive Impaling Talons, Sweeping Blows
| Artefact | Artefact Details |
|---|---|
| Spear of the Hunt | Pick 1 of the bearer’s melee weapons. Improve the Rend characteristic of that weapon by 1. In addition, the bearer (and their mount) fights at the start of the combat phase if they made a charge move in the same turn. The bearer cannot fight again in that combat phase unless an ability or spell allows them to fight more than once. |
| Command Abilities | Command Ability Details |
|---|---|
| Heed the Spirit-song | You can use this command ability in your hero phase. If you do so, pick 1 friendly model with this command ability. Until your next hero phase, you can re-roll save rolls of 1 for attacks that target friendly SYLVANETH units wholly within 12" of that model. |
| Command Trait | Command Trait Details |
|---|---|
| Ironoak Artisan | Add 1 to save rolls for attacks that target this general. In addition, add 1 to wound rolls for attacks made with melee weapons by this general. |
| Damage Table | Variable 1 | Variable 2 | Variable 3 | Variable 4 |
|---|---|---|---|---|
| Wounds0 | Wounds Suffered | Doom Tendril Staff | Sweeping Blows | Massive Impaling Talons |
| Wounds1 | 0-2 | 2+ | 3 | 2+ |
| Wounds2 | 3-4 | 3+ | 2 | 2+ |
| Wounds3 | 5-7 | 4+ | 2 | 3+ |
| Wounds4 | 8-9 | 5+ | 1 | 3+ |
| Wounds5 | 10+ | 6+ | 1 | 4+ |
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Treelord Ancient | 1/1 | Arcane Bolt, Mystic Shield, Awakening the Wood |
| Spell | Casting Value | Description |
|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. |
| Awakening the Wood | 6 | If successfully cast, pick 1 friendly AWAKENED WYLDWOOD that is wholly within 30" of the caster. Each enemy unit within 3" of that AWAKENED WYLDWOOD suffers D3 mortal wounds (roll separately for each unit). |
| Lifesurge | 6 | If successfully cast, pick 1 friendly model within 18" of the caster that is visible to them. You can heal up to D6 wounds allocated to that model. |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. |
| Verdant Blessing | 6 | If successfully cast, set up 1 AWAKENED WYLDWOOD wholly within 24" of the caster and more than 1" from any other model, terrain feature or objective. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Treelord Ancient | 5" | 12 | 9 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Groundshaking Stomp | At the start of the combat phase, pick 1 enemy unit within 3" of this model and roll a dice. On a 4+ that unit fights at the end of that combat phase, after the players have picked any other units to fight. |
| Impale | If the unmodified hit roll for an attack made with Massive Impaling Talons is 6, that attack inflicts D6 mortal wounds on that target and the attack sequence ends (do not make a wound or save roll). |
| Silent Communion | Once per battle, in your hero phase, you can pick 1 friendly model with ability and set up 1 AWAKENED WYLDWOOD wholly within 18" of that model and more than 1" from any other model, terrain feature or objective, and add it to your army. |
| Spirit Paths | At the start of your movement phase, if this model is wholly within 6" of a friendly AWAKENED WYLDWOOD, it can walk the spirit paths instead of making a normal move in that movement phase. If it does do, remove this model from the battlefield and set it up wholly within 6" of a different AWAKENED WYLDWOOD and more than 9" from any enemy units. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Doom Tendril Staff | Missile | 18" | 1 | * | 3+ | -1 | D6 |
| Massive Impaling Talons | Melee | 1" | 1 | 3+ | * | -2 | 1 |
| Sweeping Blows | Melee | 3" | * | 3+ | 3+ | -1 | D6 |
Selections: 2x 10 Darkshards [200pts], Cruel Dagger, Hornblower, Repeater Crossbow, Standard Bearer
Categories: AELF, DARKSHARDS, DARKLING COVENS, ORDER, Battleline
Unit: Darkshard, Unit Abilities: Guardmaster, Hornblower, Standard Bearer, Storm of Iron-tipped Bolts, Weapon: Cruel Dagger, Repeater Crossbow
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Darkshard | 6" | 1 | 6 | 5+ |
| Unit Abilities | Ability Details |
|---|---|
| Guardmaster | 1 model in this unit can be a Guardmaster. Add 1 to hit rolls for attacks made with this model’s missile weapon |
| Hornblower | 1 in every 10 models in this unit can be a Hornblower. Add 1 to run and charge rolls for units that include any Hornblowers. |
| Standard Bearer | 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of units that include any Standard Bearers. |
| Storm of Iron-tipped Bolts | Add 1 to hit rolls for attacks made with this unit’s Repeater Crossbows if it has 10 or more models. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Cruel Dagger | Melee | 1" | 1 | 5+ | 5+ | - | 1 |
| Repeater Crossbow | Missile | 16" | 2 | 4+ | 4+ | - | 1 |
Selections: 10 Eternal Guard [130pts], Horn Blower, Spear-stave, Standard Bearer
Categories: AELF, ETERNAL GUARD, ORDER, WANDERERS, Battleline
Unit: Eternal Guard, Unit Abilities: Eternal Warden, Form Fortress of Boughs, Fortress of Boughs, Hornblower, Standard Bearer, Weapon: Spear-stave
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Eternal Guard | 6" | 1 | 7 | 4+ |
| Unit Abilities | Ability Details |
|---|---|
| Eternal Warden | 1 model in this unit can be an Eternal Warden. Add 1 to the Attacks characteristic of that model’s melee weapon. |
| Form Fortress of Boughs | Add 1 to hit and wound rolls for attacks made by this unit if this unit has not made a move in the same turn |
| Fortress of Boughs | Add 1 to save rolls for attacks that target this unit if this unit has not made a move in the same turn. |
| Hornblower | 1 in every 10 models in this unit can be a Hornblower. Add 1 to run and charge rolls for units that include any Hornblowers. |
| Standard Bearer | 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of units that include any Standard Bearers. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Spear-stave | Melee | 2" | 2 | 3+ | 4+ | - | 1 |
Selections: 5 Sisters of the Thorn [130pts], Antlers and Hooves, Blackbriar Javelin, Deepwood Coven Staff, Horn Blower, Standard Bearer
Categories: AELF, SISTERS OF THE THORN, WIZARD, ORDER, WANDERERS, Other
Magic: Armour of Thorns, Sisters of the Thorn, Spell: Arcane Bolt, Mystic Shield, Unit: Sisters of the Thorn, Unit Abilities: Handmaiden of the Thorn, Horn Blower, Standard Bearer, Weapon: Antlers and Hooves, Blackbriar Javelin, Deepwood Coven Staff
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Armour of Thorns | 7 | If successfully cast, pick 1 friendly WANDERERS unit wholly within 18" of the caster that is visible to them. Until that unit moves, that unit is treated as being in cover. In addition, until that unit moves, if the unmodified save roll for an attack made with a melee weapon that targets that unit is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved. |
| Sisters of the Thorn | 1/1 | Arcane Bolt, Mystic Shield, Armour of Thorns |
| Spell | Casting Value | Description |
|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Sisters of the Thorn | 12" | 2 | 7 | 5+ |
| Unit Abilities | Ability Details |
|---|---|
| Handmaiden of the Thorn | 1 model in this unit can be a Handmaiden of the Thorn. Add 1 to the Attacks characteristic of that model’s Deepwood Coven Staff. |
| Horn Blower | 1 in every 5 models in this unit can be a Hornblower. Add 1 to run and charge rolls for units that include any Hornblowers. |
| Standard Bearer | 1 in every 5 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of units that include any Standard Bearers. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Antlers and Hooves | Melee | 1" | 2 | 4+ | 4+ | - | 1 |
| Blackbriar Javelin | Missile | 9" | 2 | 4+ | 4+ | -1 | 1 |
| Deepwood Coven Staff | Melee | 2" | 1 | 4+ | 4+ | - | 1 |
Selections: 5 Sisters of the Thorn [130pts], Antlers and Hooves, Blackbriar Javelin, Deepwood Coven Staff, Horn Blower, Standard Bearer
Categories: AELF, SISTERS OF THE THORN, WIZARD, ORDER, WANDERERS, Other
Magic: Armour of Thorns, Sisters of the Thorn, Spell: Arcane Bolt, Mystic Shield, Unit: Sisters of the Thorn, Unit Abilities: Handmaiden of the Thorn, Horn Blower, Standard Bearer, Weapon: Antlers and Hooves, Blackbriar Javelin, Deepwood Coven Staff
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Armour of Thorns | 7 | If successfully cast, pick 1 friendly WANDERERS unit wholly within 18" of the caster that is visible to them. Until that unit moves, that unit is treated as being in cover. In addition, until that unit moves, if the unmodified save roll for an attack made with a melee weapon that targets that unit is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved. |
| Sisters of the Thorn | 1/1 | Arcane Bolt, Mystic Shield, Armour of Thorns |
| Spell | Casting Value | Description |
|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Sisters of the Thorn | 12" | 2 | 7 | 5+ |
| Unit Abilities | Ability Details |
|---|---|
| Handmaiden of the Thorn | 1 model in this unit can be a Handmaiden of the Thorn. Add 1 to the Attacks characteristic of that model’s Deepwood Coven Staff. |
| Horn Blower | 1 in every 5 models in this unit can be a Hornblower. Add 1 to run and charge rolls for units that include any Hornblowers. |
| Standard Bearer | 1 in every 5 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of units that include any Standard Bearers. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Antlers and Hooves | Melee | 1" | 2 | 4+ | 4+ | - | 1 |
| Blackbriar Javelin | Missile | 9" | 2 | 4+ | 4+ | -1 | 1 |
| Deepwood Coven Staff | Melee | 2" | 1 | 4+ | 4+ | - | 1 |
Selections: 10 Sisters of the Watch [160pts], Ithilmar Sword, Watch Bow
Categories: AELF, SISTERS OF THE WATCH, ORDER, WANDERERS, Other
Unit: Sisters of the Watch, Unit Abilities: Eldritch Arrows, High Sister, Loose Until the Last, Quicksilver Shot, Weapon: Ithilmar Sword, Watch Bow
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Sisters of the Watch | 6" | 1 | 7 | 5+ |
| Unit Abilities | Ability Details |
|---|---|
| Eldritch Arrows | If the unmodified wound roll for an attack made with a Watch Bow is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage. |
| High Sister | 1 model in this unit can be a High Sister. Add 1 to the Attacks characteristic of that model’s missile weapon. |
| Loose Until the Last | Once per turn, if an enemy unit ends a charge move within 3" of this unit and there are no other enemy units within 3" of this unit, this unit can shoot. |
| Quicksilver Shot | Add 1 to the Attacks characteristic of this unit’s Watch Bows if there are no enemy models within 3" of this unit and this unit has not made a move in the same turn. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Ithilmar Sword | Melee | 1" | 1 | 4+ | 4+ | - | 1 |
| Watch Bow | Missile | 18" | 1 | 3+ | 3+ | - | 1 |
Categories: Allegiance
Selections: Living City
Battalion Abilities: The City Wargroves, Battle Trait: Amplified Sorceries, Attuned to Nature, Deep in Thyria, Honoured Retinue, Hunters of the Hidden Paths, Loyal Shields, Stormkeeps, Strongholds of Order, The General's Adjutant, Warriors of the Realms, Wise Council, Command Abilities: Strike then Melt Away
| Battalion Abilities | Battalion Ability Details |
|---|---|
| The City Wargroves | A Living City army can include SYLVANETH units. 1 in every 4 units in an army can be a SYLVANETH unit. Those units gain the CITIES OF SIGMAR keyword and the LIVING CITY city keyword. |
| Battle Trait | Battle Trait Details |
|---|---|
| Amplified Sorceries | If a CITIES OF SIGMAR WIZARD successfully casts an endless spell and that spell has any of the abilities listed below, those abilities are in effect for that spell regardless of the realm in which the battle is taking place. • Empowered by Aqshy • Empowered by Chamon • Empowered by Ghur • Empowered by Ghyran • Empowered by Hysh • Empowered by Shyish • Empowered by Ulgu |
| Attuned to Nature | At the start of your hero phase, you can heal 1 wound allocated to each friendly LIVING CITY unit. |
| Deep in Thyria | A Living City army must be from Ghyran. |
| Honoured Retinue | When you choose the general of a Cities of Sigmar army, if the general has a Wounds characteristic of 6 or less, you can pick up to 1 friendly unit to be your general’s retinue. This unit must have between 5 and 20 models. If you pick a retinue, your general gains the Loyal Shields ability. |
| Hunters of the Hidden Paths | Instead of setting up a LIVING CITY unit on the battlefield, you can place it to one side and say that it is set up on the hidden paths as a reserve unit. You can set up 1 reserve unit on the hidden paths for each LIVING CITY unit you have set up on the battlefield. At the end of your movement phase, you can set up 1 or more of these units on the battlefield, wholly within 6" of the edge of the battlefield and more than 9" from any enemy units. Any reserve units on the hidden paths that are not set up on the battlefield before the start of the fourth battle round are destroyed. |
| Loyal Shields | Roll a dice before you allocate a wound or mortal wound to your general while they are within 3" of their retinue. On a 4+, that wound or mortal wound is allocated to the retinue instead of the general |
| Stormkeeps | 1 in every 4 units in a Cities of Sigmar army can be a STORMCAST ETERNALS unit. Those units gain the CITIES OF SIGMAR keyword and the city keyword chosen for your army. |
| Strongholds of Order | When you choose a Cities of Sigmar army, you must give it a city keyword from the list below. All CITIES OF SIGMAR units in your army gain that keyword, and you can use the allegiance abilities listed for that city on the pages indicated. • HAMMERHAL (pg 64-65) • LIVING CITY (pg 66-67) • GREYWATER FASTNESS (pg 68-69) • PHOENICIUM (pg 70-71) • ANVILGARD (pg 72-73) • HALLOWHEART (pg 74-75) • TEMPEST’S EYE (pg 76-77) If a model already has a city keyword on its warscroll, it cannot gain another one. You can still include the model in your army, but you cannot use the allegiance abilities for its city |
| The General's Adjutant | When you choose the general of a Cities of Sigmar army, if your general has a Wounds characteristic of 6 or less, you can pick up to 1 friendly HERO to be your general’s adjutant. This HERO must have a Wounds characteristic of 6 or less and cannot be your general. If you pick an adjutant, your general gains the Wise Council ability. |
| Warriors of the Realms | The battle traits for each City of Sigmar will list the Mortal Realm in which the city is located. If you are using the rules from Warhammer Age of Sigmar: Malign Sorcery, your army must be from the same Mortal Realm as the one in which the city is based. In the case of Hammerhal, your army can be from either Aqshy or Ghyran. |
| Wise Council | At the start of your hero phase, if your general is within 3" of their adjutant, roll a dice. On a 4+, you receive 1 extra command point. |
| Command Abilities | Command Ability Details |
|---|---|
| Strike then Melt Away | You can use this command ability at the end of your shooting phase. If you do so, pick 1 friendly LIVING CITY unit that shot in that phase, is more than 9" from any enemy units and is wholly within 18" of a friendly LIVING CITY HERO. That unit can make a normal move (it cannot run). A unit cannot benefit from this command ability more than once per phase. |
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
Categories: ENDLESS SPELL, EMERALD LIFESWORM, GHYRAN, Malign Sorcery
Spell: Summon Emerald Lifeswarm, Unit Abilities: Bounteous Healing, Empowered by Ghyran, Fly, Predatory
| Spell | Casting Value | Description |
|---|---|---|
| Summon Emerald Lifeswarm | 6 | If successfully cast, set up an Emerald Lifeswarm model wholly within 15" of the caster. |
| Unit Abilities | Ability Details |
|---|---|
| Bounteous Healing | After this model is set up or after it has moved, pick 1 unit within 1" of it. You can either heal D3 wounds that have been allocated to that unit or, if no wounds are currently allocated to the unit, you may return a number of slain models to it that have a combined Wounds characteristic equal to or less than the roll of a D3. |
| Empowered by Ghyran | If your battle is taking place in the Realm of Life, roll a D6 to determine the number of wounds healed or wounds worth of slain models returned by the Emerald Lifeswarm’s Bounteous Healing ability. |
| Fly | This unit can fly. |
| Predatory | An Emerald Lifeswarm is a predatory endless spell. Emerald Lifeswarms can move up to 10" and can fly. |
At the Double: You can use this command ability after you make a run roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general.
Forward to Victory: You can use this command ability after you make a charge roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general. If you do so, re-roll the charge roll.
Inspiring Presence: You can use this command ability at the start of the battleshock phase. If you do so, pick a friendly unit that is within 6" of friendly HERO, or 12" of a friendly HERO that is a general. That unit does not have to take battleshock tests in that phase.
Created with BattleScribe


Feedback Form
Was the paper difficult?
5: Very Difficult
4: Difficult
3: Moderate
2: Easy
1: Very Easy
How do you find the quality of our paper?
5: Excellent
4: Good
3: Above Average
2: Average
1: Below Average
Write your textual feedback/observation/errata etc. here


As one of them, RAU Group of
Companies is a prime example of
the truth in this statement. Through
the last ten years, we have not just
reacted to the changing conditions
of our often volatile markets, but we
excelled at fiding opportunity and
advantage.
The global market for
oil and gas sector, construction and
infrastructure represents just such a
situation. RUA Group of Companies
always aims to meet the changing
market demands and are continuously adapting our organization
and resources to match the global &
local situation and the shifting balance of the markets we work in. We
take these measures from a position
of fiancial and strategic strength,
reacting to certain evolutionary
trends and anticipating others. The
result of this continuous process is
a flxible and dedicated organization.
However, the more things change, the
more they stay the same.
Even though
our business and markets may change
in the future, RGC will always stay true
to our mission: to add value toadd
value to our areas of operation in the
geomarket.
In this increasingly competitive and challenging environment,
it has become imperative to focus and
validate core business strategy and execution plans to align processes with
the right solutions and technology to
enhance performance, expand market
share and increase returns on investments. In an age where the survival of
the fitest has become the rule of the
game, our company has to stand out
in the quality and time of implementing their duties. That requires investment in the right resources to increase
capacity. It also requires smart control
of existing resources to maximize
effiency.
Our goal, at RGC, is to
participate in the process of service
provission in the oil and gas industry,
construction and contracting industry,
logistics and supply chain industry
in various geomarket areas including
MENA( Middle East and Africa) and the
far East.
OUR ADDRESS
At RGC-CONTRACTORS we are known for excellence in a diverse range of markets. Our extensive experience in each and every realm is driven by the breadth and depth of our qualified teams, all who take pride in doing the best possible job for our clients.+256 755-67-0370
+256 704-56-6686
<EMAIL_ADDRESS>Sabagabo Municipality Makindye.


{%extends "base.html" %} {%block title %}Profile{% endblock %} {%block head %}
No Devices Shares with you.


Prepros {{config.version}}
Node Modules
Ruby Gems
To learn more, please visit {{config.online.url}}.
New version {{update.version}} released on {{update.date}} is available, visit
{{config.online.url}} to download.
Checking for updates.
An error occurred while checking for updates.
You are using the latest and greatest version of Prepros.


Companies I have worked for
- Amazon Web Services
- Milliman
- Code Fellows
I'm an Air Force veteran turned coder, based out of Seattle, WA. Lorem ipsum dolor sit amet consectetur adipisicing elit. A, quod modi qui repellendus dolor culpa maiores rem iste, corrupti labore at placeat possimus. Impedit consectetur aut praesentium, assumenda non corporis.
This is a guessing game
Answer yes or no for most questions


Provides the API for constructing and manipulating Monitors. The API includes a service for creating new monitor instances and a listener service to allow clients to track monitor lifecycle events. The main service, {@link org.johnstonshome.osgi.service.monitor.MonitorService}, can create a number of specific monitor types that a client can use to track counters and statistics for their service or bundle function. The listener service, {@link org.johnstonshome.osgi.service.monitor.MonitorListenerService}, can be used by clients to listen for monitor creation and removal events and even the updates from individual monitors.
The purpose of the monitor package is to provide monitors that allow for the instrumentation of OSGi services and bundles and which can then be integrated into administration consoles and so forth (such as the Apache Felix Web Management Console).
The example below shows the basic steps of creating monitors (in this case during
service activation), removing them and using them in a processing method. The
pageHits
counter is simply incremented on each successful request
and the contentLength
manages the statistics for the size of data
returned by each response. Finally the responseTime
timer logs the
minimum, maximum and average time taken to process each response.
private Counter pageHits; private Statistic contentLength; private TimerStatistic responseTime; protected void activate() { MonitorService monitorService; /* retrieve the monitor service */ this.pageHits = monitor.createCounter( null /* service reference */, this.getClass().getSimpleName(), "hits", false /* signal updates */); this.contentLength = monitor.createStatistic( null /* service reference */, this.getClass().getSimpleName(), "size", false /* signal updates */); this.responseTime = monitor.createTimerStatistic( null /* service reference */, this.getClass().getSimpleName(), "time", false /* signal updates */); } protected void deactivate() { MonitorService monitorService; /* retrieve the monitor service */ monitor.removeMonitor(this.pageHits); monitor.removeMonitor(this.contentLength); monitor.removeMonitor(this.responseTime); } protected void processRequest() { this.responseTime.startTimer(); try { /* do processing */ this.responseTime.stopTimer(); this.contentLength.addValue(contentLength); this.pageHits.increment(); } catch (Exception e) { this.responseTime.abortTimer(); } }
monitor
Package Contains@since 1.0.0


Instead of actually writing about Biceps perhaps just add a few notes on Triceps as it is part of the muscle group.
Comments (2)Sweet, that sounds good, it does actually make sense to talk about that. I'll do that.
Yea no worries, also just make sure to add some pictures and links for reference to make it easier to understand the content.
yo just add this: 'brachii is a two-headed muscle that lies on the upper arm between the shoulder and the elbow.'. I think it might help.
Comments (1)Thanks ill do that. Got a link for that for reference?
The biceps is a muscle on the front part of the upper arm. The biceps includes a “short head” and a “long head” that work as a single muscle.
The biceps is attached to the arm bones by tough connective tissues called tendons. The tendons that connect the biceps muscle to the shoulder joint in two places are called the proximal biceps tendons. The tendon that attaches the biceps muscle to the forearm bones (radius and ulna) is called the distal biceps tendon. When the biceps contracts, it pulls the forearm up and rotates it outward.
Biceps Conditions Biceps strain: A pulled biceps results from overstretching and tearing some of the biceps muscle fibers and/or tendons. Pain and sometimes swelling are the usual symptoms. Proximal biceps tendon rupture: This is when one of the two biceps tendons in the shoulder is torn away from the bone. Sudden shoulder pain and an odd-shaped bulge in the biceps are symptoms. Distal biceps tendon rupture: A tear of the biceps tendon at the forearm is unusual. Sudden pain over the front of the elbow and forearm weakness are symptoms. Proximal biceps tendinitis (tendonitis): Repeated use of the biceps or problems in the shoulder can irritate the proximal biceps tendon. Pain in the shoulder and biceps is the main symptom. Biceps contracture: The biceps becomes permanently contracted, with the elbow bent. Biceps contracture may occur after a severe stroke.


Credits:
Canvas Robot Game
by B. von Konsky
Animate a jointed multiple segment robot using HTML 5 Canvas and JavaScript.
https://jsfiddle.net/548b21ed/
asdad
presented by sefgit A.D. 2021
Fun with Robots
If Auto is checked, then robot will move automatically when angles changed.
If Annotate is checked, then show the joint angles on the diagram.
Press Move to set the joint configuration to (alpha, beta, gamma).
Press Grab to pick up the package first positioning the end of the robot arm over the yellow target.
Press Release to let go of the package.
Press Reset to return to the default configuration.
Reset is required after the robot or package collides with the floor, resulting in catastrophic failure.


Home
Downloads
News
Why CelOS?
Cob:Web
404 - Page Not Found
The page that you were looking for either does not exist, or something else has happened.
Take me back to the home page


{% extends "base.html" %} {% block title %}
Medieval catalogues > BENEDICTINES > Canterbury-St Augustine's > Books borrowed by a monk, later 14th cent.
{% endif %}2 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


As a Business Analyst & Ux Leader, I have the skills to design and create the appropriate flow of user-centered factors working at software or technology projects. I am dedicated to the areas of business analisyst, user-centered design and human-computer interaction, with local and international experience at Calcutta (IND) and San Salvador (ESA) , leading the area of UX Design & Business Analysis for the last 5+ years teamed up with experts from the industrial, economics & multimedia fields.


| Severity |
Category |
Rule |
Message |
Line |
| Error |
imports |
AvoidStarImport |
Using the '.*' form of import should be avoided - org.easymock.EasyMock.*. |
29 |
| Error |
javadoc |
JavadocType |
Missing a Javadoc comment. |
46 |
| Warning |
javadoc |
JavadocMethod |
Missing a Javadoc comment. |
86 |
| Error |
coding |
MagicNumber |
'60000' is a magic number. |
91 |
| Error |
coding |
MagicNumber |
'1314527915L' is a magic number. |
96 |
| Error |
coding |
MagicNumber |
'123' is a magic number. |
97 |
| Error |
coding |
MagicNumber |
'10386' is a magic number. |
98 |
| Error |
coding |
MagicNumber |
'2031' is a magic number. |
99 |
| Error |
coding |
MagicNumber |
'529' is a magic number. |
100 |
| Error |
coding |
MagicNumber |
'56229' is a magic number. |
101 |
| Error |
coding |
MagicNumber |
'1314527915L' is a magic number. |
114 |
| Error |
coding |
MagicNumber |
'123' is a magic number. |
115 |
| Error |
coding |
MagicNumber |
'10386' is a magic number. |
116 |
| Error |
coding |
MagicNumber |
'2031' is a magic number. |
117 |
| Error |
coding |
MagicNumber |
'529' is a magic number. |
118 |
| Error |
coding |
MagicNumber |
'56229' is a magic number. |
119 |
| Warning |
javadoc |
JavadocMethod |
Missing a Javadoc comment. |
127 |
| Warning |
javadoc |
JavadocMethod |
Missing a Javadoc comment. |
142 |
| Error |
coding |
MagicNumber |
'12345' is a magic number. |
147 |
| Error |
coding |
MagicNumber |
'56345' is a magic number. |
165 |
| Error |
coding |
MagicNumber |
'45' is a magic number. |
166 |
| Error |
coding |
MagicNumber |
'246900' is a magic number. |
170 |
| Error |
coding |
MagicNumber |
'45' is a magic number. |
171 |
| Error |
coding |
MagicNumber |
'20' is a magic number. |
172 |
| Error |
coding |
MagicNumber |
'56345' is a magic number. |
175 |
| Error |
coding |
MagicNumber |
'12345' is a magic number. |
176 |
| Warning |
javadoc |
JavadocMethod |
Missing a Javadoc comment. |
182 |
| Error |
coding |
MagicNumber |
'12345' is a magic number. |
190 |
| Error |
coding |
MagicNumber |
'6000' is a magic number. |
191 |
| Error |
coding |
MagicNumber |
'3000' is a magic number. |
194 |
| Error |
coding |
MagicNumber |
'56345' is a magic number. |
213 |
| Error |
coding |
MagicNumber |
'45' is a magic number. |
213 |
| Error |
coding |
MagicNumber |
'56345' is a magic number. |
215 |
| Error |
coding |
MagicNumber |
'45' is a magic number. |
215 |
| Warning |
javadoc |
JavadocMethod |
Missing a Javadoc comment. |
226 |
| Warning |
javadoc |
JavadocMethod |
Missing a Javadoc comment. |
246 |
| Error |
coding |
MagicNumber |
'12345' is a magic number. |
254 |
| Error |
coding |
MagicNumber |
'6000' is a magic number. |
254 |
| Error |
coding |
MagicNumber |
'3000' is a magic number. |
255 |
| Error |
coding |
MagicNumber |
'2000' is a magic number. |
255 |
| Error |
coding |
MagicNumber |
'56345' is a magic number. |
275 |
| Error |
coding |
MagicNumber |
'45' is a magic number. |
276 |
| Error |
coding |
MagicNumber |
'4000' is a magic number. |
281 |
| Error |
coding |
MagicNumber |
'2000' is a magic number. |
282 |
| Error |
coding |
MagicNumber |
'3000' is a magic number. |
285 |
| Warning |
javadoc |
JavadocMethod |
Missing a Javadoc comment. |
290 |
| Error |
coding |
MagicNumber |
'12345' is a magic number. |
298 |
| Error |
coding |
MagicNumber |
'6000' is a magic number. |
298 |
| Error |
coding |
MagicNumber |
'3000' is a magic number. |
299 |
| Error |
coding |
MagicNumber |
'2000' is a magic number. |
299 |
| Error |
coding |
MagicNumber |
'56345' is a magic number. |
323 |
| Error |
coding |
MagicNumber |
'45' is a magic number. |
324 |
| Error |
coding |
MagicNumber |
'4000' is a magic number. |
329 |
| Error |
coding |
MagicNumber |
'3000' is a magic number. |
332 |
| Warning |
javadoc |
JavadocMethod |
Missing a Javadoc comment. |
338 |
| Error |
coding |
MagicNumber |
'12345' is a magic number. |
346 |
| Error |
coding |
MagicNumber |
'6000' is a magic number. |
346 |
| Error |
coding |
MagicNumber |
'3000' is a magic number. |
347 |
| Error |
coding |
MagicNumber |
'2000' is a magic number. |
347 |
| Error |
coding |
MagicNumber |
'56345' is a magic number. |
370 |
| Error |
coding |
MagicNumber |
'45' is a magic number. |
371 |
| Error |
coding |
MagicNumber |
'20000' is a magic number. |
376 |
| Error |
coding |
MagicNumber |
'2000' is a magic number. |
377 |
| Error |
coding |
MagicNumber |
'12345' is a magic number. |
380 |
| Error |
coding |
MagicNumber |
'3000' is a magic number. |
381 |
| Warning |
javadoc |
JavadocMethod |
Missing a Javadoc comment. |
386 |
| Error |
coding |
MagicNumber |
'12345' is a magic number. |
394 |
| Error |
coding |
MagicNumber |
'6000' is a magic number. |
394 |
| Error |
coding |
MagicNumber |
'3000' is a magic number. |
395 |
| Error |
coding |
MagicNumber |
'2000' is a magic number. |
395 |
| Error |
coding |
MagicNumber |
'56345' is a magic number. |
422 |
| Error |
coding |
MagicNumber |
'45' is a magic number. |
423 |
| Error |
coding |
MagicNumber |
'20000' is a magic number. |
428 |
| Error |
coding |
MagicNumber |
'12345' is a magic number. |
431 |
| Error |
coding |
MagicNumber |
'3000' is a magic number. |
432 |
| Warning |
javadoc |
JavadocMethod |
Missing a Javadoc comment. |
438 |
| Error |
coding |
MagicNumber |
'12345' is a magic number. |
446 |
| Error |
coding |
MagicNumber |
'6000' is a magic number. |
446 |
| Error |
coding |
MagicNumber |
'3000' is a magic number. |
447 |
| Error |
coding |
MagicNumber |
'2000' is a magic number. |
447 |
| Error |
coding |
MagicNumber |
'56345' is a magic number. |
461 |
| Error |
coding |
MagicNumber |
'45' is a magic number. |
462 |
| Error |
coding |
MagicNumber |
'20000' is a magic number. |
467 |
| Error |
coding |
MagicNumber |
'16000' is a magic number. |
468 |
| Error |
coding |
MagicNumber |
'12345L' is a magic number. |
489 |
| Error |
coding |
MagicNumber |
'20' is a magic number. |
507 |
| Error |
coding |
MagicNumber |
'12345L' is a magic number. |
507 |
| Error |
coding |
MagicNumber |
'45' is a magic number. |
508 |
| Error |
coding |
MagicNumber |
'20' is a magic number. |
509 |
| Error |
coding |
MagicNumber |
'56345' is a magic number. |
512 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 129). |
550 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 135). |
552 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 130). |
557 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 165). |
559 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 124). |
561 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 134). |
565 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 132). |
566 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 123). |
567 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 125). |
570 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 123). |
571 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 127). |
572 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 125). |
577 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 123). |
578 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 127). |
579 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 128). |
585 |
| Error |
sizes |
LineLength |
Line is longer than 120 characters (found 126). |
597 |


This action creates a new hosted zone.
To create a new hosted zone, send a POST request to the 2012-12-12/hostedzone resource. The request body must include an XML document with a CreateHostedZoneRequest element. The response returns the CreateHostedZoneResponse element that contains metadata about the hosted zone.
Route 53 automatically creates a default SOA record and four NS records for the zone. The NS records in the hosted zone are the name servers you give your registrar to delegate your domain to. For more information about SOA and NS records, see NS and SOA Records that Route 53 Creates for a Hosted Zone in the Amazon Route 53 Developer Guide .
When you create a zone, its initial status is PENDING . This means that it is not yet available on all DNS servers. The status of the zone changes to INSYNC when the NS and SOA records are available on all Route 53 DNS servers.
create-hosted-zone
--name <value>
--caller-reference <value>
[--hosted-zone-config <value>]
The name of the domain. This must be a fully-specified domain, for example, www.example.com. The trailing dot is optional; Route 53 assumes that the domain name is fully qualified. This means that Route 53 treats www.example.com (without a trailing dot) and www.example.com. (with a trailing dot) as identical.
This is the name you have registered with your DNS registrar. You should ask your registrar to change the authoritative name servers for your domain to the set of NameServers elements returned in DelegationSet .
A unique string that identifies the request and that allows failed create-hosted-zone requests to be retried without the risk of executing the operation twice. You must use a unique --caller-reference string every time you create a hosted zone. --caller-reference can be any unique string; you might choose to use a string that identifies your project, such as DNSMigration_01 .
Valid characters are any Unicode code points that are legal in an XML 1.0 document. The UTF-8 encoding of the value must be less than 128 bytes.
--hosted-zone-config (structure)
A complex type that contains an optional comment about your hosted zone.
JSON Syntax:
{
"Comment": "string"
}


A Serious Man is the story of an ordinary man's search for clarity in a universe where Jefferson Airplane is on the radio and F-Troop is on TV. It is 1967, and Larry Gopnik, a physics professor at a quiet Midwestern university, has just been informed by his wife Judith that she is leaving him. She has fallen in love with one of his more pompous acquaintances Sy Ableman.
Jake Blues is just out of jail, and teams up with his brother, Elwood on a 'mission from God' to raise funds for the orphanage in which they grew up. The only thing they can do is do what they do best – play music – so they get their old band together and they're on their way, while getting in a bit of trouble here and there.
Llewelyn Moss stumbles upon dead bodies, $2 million and a hoard of heroin in a Texas desert, but methodical killer Anton Chigurh comes looking for it, with local sheriff Ed Tom Bell hot on his trail. The roles of prey and predator blur as the violent pursuit of money and justice collide.
A rogue band of resistance fighters unite for a mission to steal the Death Star plans and bring a new hope to the galaxy.
When the renegade crew of Serenity agrees to hide a fugitive on their ship, they find themselves in an action-packed battle between the relentless military might of a totalitarian regime who will destroy anything – or anyone – to get the girl back and the bloodthirsty creatures who roam the uncharted areas of space. But... the greatest danger of all may be on their ship.
In a world in which Great Britain has become a fascist state, a masked vigilante known only as 'V' conducts guerrilla warfare against the oppressive British government. When 'V' rescues a young woman from the secret police, he finds in her an ally with whom he can continue his fight to free the people of Britain.


Or use shorthand function notation.
Error: this is clearly not a puppy
This is a number
Or use shorthand function notation.
(Also called arrow function)
Actually TypeScript can infer number here;
TypeScript can infer it's a string.
Can't add number and boolean
Can't slice a number
But can slice a string!
Works!
Type[] does the same thing.
This is a method.
This a common russian dog name.
That's how russian dogs talk.
Now we can instantiate (create) it
And use its methods
Later we'll have code here
Let's create more puppies
Var is still allowed but not recommended.
Let should be used instead of var.
Unlike var let is unavailable outside of this if.
Const is like let, but if you try to change it, TS will give you an error.
okay, definitely a boolean
Create a class called 'Codelab'
Export the class
Add a constructor
Make constructor take a parameter 'guests'
Specify the type for the guests parameter (hint: it's an array of a type
Guest)
Make the parameter public (note that now you can access it anywhere in the
class using this.guests)
Create new method 'getGuestsComing'
"b" in the code below is highlighted, because TypeScript is missing the
type. Specify the type for b.
With this information TypeScript can highlight the error. Fix it, make 2 + 2
= 4 again!
Modify getGuestsComing to filter the guests array return an array of guests
with the 'coming' property set to true.
Why TypeScript
JavaScript is a great language, but there's space for improvement:
-
JS is not type safe which makes it harder to develop large scale
applications
-
New features of the latest versions of JS standards (ES2018, ES2019) are
not supported well across all the browsers
ES stands for
ECMAScript, which is the name of the JavaScript language specification (standard)
TypeScript
This is why TypeScript has been created. Since TypeScript can be
compiled to JavaScript, it can be used in any modern browser.
- TypeScript extends the latest version of JavaScript
-
TypeScript adds new features from the next version of JavaScript
-
On top of it, TypeScript adds an optional type system and decorators
Decorator looks like @twitter_handles, we'll learn more about them later
Type System
Below we have an add function, and we're adding 2 and 2. What could
go wrong?
Turns out it's possible to pass a string to this function and we get
22 instead of 4. Let's see how TypeScript can help address
this issue on the next slide
Type System
TypeScript uses ":" to specify the type information (e.g.
n: number). Both a and b should be numbers. We
specified the type for a, now it's your turn!
The code above is editable!
Primitives (strings, numbers, etc...)
Below are more types we can use
Interfaces
TypeScript Interfaces allow to specify properties and methods for an
object.
Here, realPuppy is an implementation of the Puppy Interface.
Arrays
Array types are defined as Array{{ '<' }}Type{{ '>' }} or
Type[]
Here, each element in the betterCats array is an instance of the
Cat Interface.
Classes
TypeScript has classes, and Angular uses them heavily.
They are similar to classes in other languages, and are used to group
methods and properties together
Constructor
There's a special method on the class called constructor. It's run
when the class is instantiated and allows the class to take parameters
Access Modifiers
Constructor parameters marked as public (or private, or protected),
become class properties accessible as this.ParameterName within the
class
private or protected properties are not visible outside of the class.
Export
By the way, did you notice the export keyword before class? It is
used to share information between files. In the next slide, we'll show you
how to import and use this class in a different file
Import
Now we can use the Puppy class in the other file
import and export keywords are not just for classes. They
work with variables, functions and other things!
Filter (One last thing)
"filter" is an Array method that allows you to generate a new array
keeping only values that satisfy the condition
More
TypeScript supports lots of other cool features such as:
We won't cover them in detail, check out the
TypeScript
website!
Exercise
In the next slide we have a TypeScript exercise
Your task is to build a TypeScript class called Codelab which will take a
list of guests, and will have a method to output only the ones who are
coming.
The result will be as follows:
Milestone Completed
Now you should know enough TypeScript to start learning
Angular! Read more about TypeScript on
TypeScript web site


404 Error
The requested URL or file was not found on this server.
That’s all we know.
You could try...
- Going to the homepage.
- Rechecking the URL.
- Going to the GitHub repo.
- Open a issue on the site repo.
Stats for nerds
Requested URL:
Requested file path:
Error code:
Host name:
Protocal used:


Lab Investigation and diagnoses
Hemaetologist
Investigate blood related issues like, blood cancer, lymphoma, myeloma, blood clot, haemophilia etc.
Microbial Investigations
Microbiology testing services are a crucial requirement across many industries worldwide where products, processes and human health are at risk of being negatively affected by the presence and breeding of micro-organisms such as specific pathogens, bacteria, yeast and moulds.
Medical Summary
Microbiologist, Hemaetologist,Epidermologist
Bitdax Group ( Lead Programmer ), The Programmer's Hub ( Co-founder, Teacher, Lead Programmer ), Good Foundation School ( Programmer ), Pickmovement Inc. ( Co-founder, Lead Programmer )


Home
NEWS
ZOOS & AQUARIUMS
help support wildlife
OUR STORY
events
CONTACT US!
Name:
Email Address:
Message:
Thank you! Your message has been sent!
Oops! Something went wrong while submitting the form.


| action_links | [R] | action links are used by actions to tie together. they appear as links for each record, or general links for the ActiveScaffold. |
| actions | [R] | provides read/write access to the local Actions DataStructure |
| columns | [R] | provides read/write access to the local Columns DataStructure |
| file_column_fields | [RW] | |
| frontend | [RW] | lets you override the global ActiveScaffold frontend for a specific controller |
| label | [W] | a generally-applicable name for this ActiveScaffold … will be used for generating page/section headers |
| theme | [RW] | lets you override the global ActiveScaffold theme for a specific controller |
must be a class method so the layout doesn‘t depend on a controller that uses active_scaffold note that this is unaffected by per-controller frontend configuration.
columns that should be ignored for every model. these should be metadata columns like change dates, versions, etc. values in this array may be symbols or strings.
must be a class method so the layout doesn‘t depend on a controller that uses active_scaffold note that this is unaffected by per-controller frontend configuration.
access to the permissions configuration. configuration options include:
* current_user_method - what method on the controller returns the current user. default: :current_user * default_permission - what the default permission is. default: true
warning - this won‘t work as a per-request dynamic attribute in rails 2.0. You‘ll need to interact with Controller#generic_view_paths
configuration routing. we want to route calls named like an activated action to that action‘s global or local Config class.
the ActiveScaffold-specific template paths an instance method. this is the only place that pays attention to per-controller frontend configuration. note: for the rails 1.2.x rendering, this needs to be relative to app/views.


A rose garden or rosarium is a garden or park, often open to the public, used to present and grow various types of garden roses or rose species. Designs vary tremendously and roses may be displayed alongside other plants or grouped by individual variety, colour or class in rose beds. Public rose gardens are a feature of many towns and cities. Since 1995, the World Federation of Rose Societies grants the Award of Garden Excellence. So far, 42 gardens have been selected.


Objects adhering to the Data.ReadyHandler interface can be registered with
a Data object via its onReady() method; the registered object's dataReady()
method will be called whenever new data is available in the Data object.
The DataValue.Type enum contains constants representing the various types of DataValue
possible in Multigraph; it has one constant for each DataValue subclass.
Return the location of the first "tick" at or after a given value, in a grid of regularly
spaced ticks separated by this DataMeasure, and aligned with a given alignment.


FAQ
Why it take so long to complete the script?
The Steam API has limitation for only 50 packages activation per one hour.
Why not all available packages will be registered to you account?
Some of packages like DLC, require to activate first base game first. Some can be not available on you region, or have other restrict.
Can i be banned for use this script?
No, this is Steam built-in feature. This script does not violate service terms of usage. Use this at your own risk, the author assumes no responsibility.
What's the point of this?
If some of this free packages will be removed or will be paid at future, you still be able to play them for free. A few games when installed give you +1 Games on your profile.


Release Date: February 1, 1995
For immediate release
The Federal Reserve Board today approved an increase in the discount rate from 4 3/4 percent to 5 1/4 percent, effective immediately.
In a related move, the Federal Open Market Committee agreed that this increase should be reflected fully in interest rates in the reserve markets.
Despite tentative signs of some moderation in growth, economic activity has continued to advance at a substantial pace, while resource utilization has risen further. In these circumstances, the Federal Reserve views these actions as necessary to keep inflation contained, and thereby foster sustainable economic growth.
In taking the discount action, the Board approved requests submitted by the Boards of Directors of the Federal Reserve Banks of Boston, New York, Richmond, Chicago, St. Louis, Kansas City and San Francisco. The discount rate is the interest rate that is charged depository institutions when they borrow from their district Federal Reserve Banks.


Employment
| Title | Employer | Duration |
|---|---|---|
| Data Scientist II | DISH Network | December 2021 - July 2023 |
| Engineer I - Software | DISH Network | October 2020 - December 2021 |
| Graduate Teaching Assistant | George Washington University | Sep 2019 - May 2020 |
| Student Access Monitor | George Washington University | Nov 2018 - Oct 2019 |


W-Protect
Dashboard
Special Maps
Heat Map
Intensity Map
Charts
Trends
Tables
Data Upload
Data Download
Live Feed(SOS)
Alerts
New Alerts:
Status Update
No Alert
Status Update
No Alert
Status Update
No Alert
Logout
Crime Map 2018 - Live View
Crime Type
All
Child Marriage
Dowry
Domestic
Rape
Sexual Harassment
Data Type
All
Verified
Unverified
Some text some message..
Ready to Leave?
×
Select "Logout" below if you are ready to end your current session.