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HI! I’m glad you decided to join us again. Super quick recap: I decided to start documenting my weekly experience with General Assembly in hopes I can help decide if a coding bootcamp is right for you. Let’s get into it!
Checkpoint 01
9am - 10am: Our first quiz. Every week, we have a mini quiz to review the previous week. You must turn in your work no later than 10am.
At General Assembly, there isn’t a grading system. You’re free to ask questions and the instructors will provide feedback. The checkpoint is mostly for you to get a feel of your understanding of the material.
Day 1 && 2: Javascript and DOM with jQuery
Javascript Objects and Functions: 2.5 hours:
Javascript, our first programming language to tackle! Woohoo! We tackled topics such as:
- If, Else If statements
- Loops
- Functions
- Methods
- Hoisting
- Objects
DOM with jQuery: 2.5 hours:
Next, we went over The Document Object Model (DOM). The DOM provides a structured representation of the [HTML] document. The nodes of every document are organized in a tree structure, called the DOM tree. It’s a bit abstract but here’s a visual representation:
In order to interact with The DOM, we used jQuery, a Javascript library. A game changer. jQuery is fast, it’s light, and it’s simple. It became instantly more fun to use than vanilla Javascript.
At the end of the day, we were assigned two homework assignments, remember homework is always due on Thursday no later than 9am.
Confidence level (1-5): 5 Optimistic level: High
Day 3: Javascript Events, Callbacks & Lab
First thing in the morning - Review / Code Challenge. The day starts at 9am and the floor is open for students to ask questions on pretty much anything.
After the questions have been answered, we are given a mini code challenge to kick off the day. Code challenges do not get turned in.
Javascript Events/Callbacks: 1.5 hours
During this lesson, we reviewed:
- Selecting elements in jQuery vs. vanilla Javascript
- $(this) vs this
- Synchronous and Asynchronous Program Execution
- Lots and lots of in class practicing
Scope and Context: 1.5 hours
During this lesson, we reviewed:
- Context in regards to where functions are invoked
- Scope in regards to where a variable can be referenced/used
- Global scope and local scope
- More in class practicing
Having a grasp on Scope within your code is key to becoming a great developer who writes clean code. This lesson felt more conceptual than previous ones but all was well.
Confidence level (1-5): 5 Optimistic level: High
Day 4 && 5: Lab - Building an ATM
The lab was assigned to us Thursday at 2:30pm and due on Friday at 2:30pm. For our first lab, we were given a lot of time to complete. However, upcoming labs will be assigned and due the same day.
The assignment: Building an application to track checking and savings account balances. Here are the requirements:
- Users can deposit money into one of the bank accounts
- Users can withdraw money from one of the bank accounts
- Make sure the balance in an account can’t go negative. If a user tries to withdraw more money than exists in the account, ignore the transaction.
- The color of a bank account should reflect its balance.
I had a lot of fun building the ATM. Feeling especially proud of my event listeners on the buttons and getting the deposit and withdraw functionality working. Today was a good day.
Confidence level (1-5): 5
Optimistic level: High
Next week is PROJECT 01 WEEK! Get hype! Okay, until next time - chat soon!


hello guy,from now on ,we will seprate the UI from background programs
let's create a course for students.
name:
code:


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// RouteComposer
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// ContainerAdapter.swift
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// https://github.com/ekazaev/route-composer
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//
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// Created by Eugene Kazaev in 2018-2022.
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// Distributed under the MIT license.
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//
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// Become a sponsor:
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// https://github.com/sponsors/ekazaev
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//
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import Foundation
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import UIKit
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/// Provides universal properties and methods of the `ContainerViewController` instance.
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///
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/// `ContainerViewController`s are different from the simple ones in that they can contain child view controllers which
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/// are also containers or simple ones. These view controllers are available out of the box: `UINavigationController`,
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/// `UITabBarController` and so on, but there can be custom ones created as well.
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///
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/// All the container view controller have the following properties:
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/// 1. The list of all the view controllers that they contain.
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/// 2. One or more view controllers are currently visible.
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/// 3. They can make one of these view controllers visible.
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/// 4. They can replace all of their contained view controllers.
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public protocol ContainerAdapter {
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// MARK: Properties to implement
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/// All `UIViewController` instances that adapting `ContainerViewController` currently has in the stack
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var containedViewControllers: [UIViewController] { get }
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/// The `UIViewController` instances out of the `containedViewControllers` that are currently visible on the screen
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/// The `visibleViewControllers` are the subset of the `containedViewControllers`.
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var visibleViewControllers: [UIViewController] { get }
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// MARK: Methods to implement
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/// Each container view controller adapter should implement this method for the `Router` to know how to make
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/// its particular child view controller visible.
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///
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/// NB: `completion` block must be called.
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///
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/// - Parameters:
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/// - viewController: The `UIViewController` to make active (visible).
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/// - animated: If `ContainerViewController` is able to do so - make container active animated or not.
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func makeVisible(_ viewController: UIViewController, animated: Bool, completion: @escaping (_: RoutingResult) -> Void)
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/// Each container view controller adapter should implement this method for the `Router` to know how to replace all the
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/// view controllers in this particular container view controller.
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///
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/// NB: `completion` block must be called.
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///
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/// - Parameters:
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/// - containedViewControllers: A `UIViewController` instances to replace.
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/// - animated: If `ContainerViewController` is able to do so - replace contained view controllers animated or not.
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func setContainedViewControllers(_ containedViewControllers: [UIViewController], animated: Bool, completion: @escaping (_: RoutingResult) -> Void)
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}
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// MARK: Helper methods
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public extension ContainerAdapter {
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/// Checks if the provided view controller is present amongst the contained view controllers.
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///
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/// - Parameter viewController: `UIViewController` instance
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/// - Returns: `true` if present, `false` otherwise.
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func contains(_ viewController: UIViewController) -> Bool {
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containedViewControllers.contains(viewController)
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}
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/// Checks if the provided view controller is present amongst the visible view controllers.
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///
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/// - Parameter viewController: `UIViewController` instance
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/// - Returns: `true` if present, `false` otherwise.
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func isVisible(_ viewController: UIViewController) -> Bool {
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visibleViewControllers.contains(viewController)
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}
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}
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텍스트마이닝: Word Representation
텍스트(데이터) 수집 방법
python을 사용하여 데이터를 크롤링하는 방법을 배운다. 본격적으로 코드에 대해 언급하기 전에 알아야 할 인코딩이나 환경에 대하여 먼저 서술한다.
Different types of Word Embeddings
- 빈도수 기반 Embedding : Count Vector, TF-IDF Vector, Co-Occurrence Vector
- 예측 기반 Embedding : CBOW(Continuous Bag of words), Skip-Gram model
Distributional Embeddings
Training Methods
tdm의 특징 sparse 하다 (필요없는 정보 예를들어 0이 많음)
GloVe
Word Representation 을 위한 Global Vector 이다.
FastText
페이스북에서 제작한 word2bag 의 변형. 단어단위가 아니라 캐릭터 단위의 레벨을 사용하며 스킵-그램 모델의 확장이다. n-gram 단위로 학습한다.
import re # For preprocessing
import pandas as pd # For data handling
from time import time # To time our operations
from collections import defaultdict # For word frequency
import spacy # For preprocessing
# python -m spacy download en_core_web_sm
import logging # Setting up the loggings to monitor gensim
logging.basicConfig(format="%(levelname)s - %(asctime)s: %(message)s", datefmt= '%H:%M:%S', level=logging.INFO)
df = pd.read_csv('data/simpsons_dataset.csv')
print(df.shape)
print(df.head())
def cleaning(doc):
# Lemmatizes and removes stopwords
# doc needs to be a spacy Doc object
txt = [token.lemma_ for token in doc if not token.is_stop]
# Word2Vec uses context words to learn the vector representation of a target word,
# if a sentence is only one or two words long,
# the benefit for the training is very small
if len(txt) > 2:
return ' '.join(txt)
brief_cleaning = (re.sub("[^A-Za-z']+", ' ', str(row)).lower() for row in df['spoken_words'])
t = time()
nlp = spacy.load('en_core_web_sm', disable=['ner', 'parser']) # disabling Named Entity Recognition for speed
txt = [cleaning(doc) for doc in nlp.pipe(brief_cleaning)]
print('Time to clean up everything: {} mins'.format(round((time() - t) / 60, 2)))
df_clean = pd.DataFrame({'clean': txt})
df_clean = df_clean.dropna().drop_duplicates()
print(df_clean.shape)
from gensim.models.phrases import Phrases, Phraser
sent = [row.split() for row in df_clean['clean']]
phrases = Phrases(sent, min_count=30, progress_per=10000)
bigram = Phraser(phrases)
sentences = bigram[sent]
# Most Frequent Words:
word_freq = defaultdict(int)
for sentence in sentences:
for i in sentence:
word_freq[i] += 1
len(word_freq)
print(sorted(word_freq, key=word_freq.get, reverse=True)[:10])
# Train the Model
import multiprocessing
from gensim.models import Word2Vec
cores = multiprocessing.cpu_count() # Count the number of cores in a computer
w2v_model = Word2Vec(min_count=20, window=2, size=300, sample=6e-5, alpha=0.03,
min_alpha=0.0007, negative=20,workers=cores-1)
# min_count = int - Ignores all words with total absolute frequency lower than this - (2, 100)
# window = int - The maximum distance between the current and predicted word within a sentence. E.g. window words on the left and window words on the left of our target - (2, 10)
# size = int - Dimensionality of the feature vectors. - (50, 300)
# sample = float - The threshold for configuring which higher-frequency words are randomly downsampled. Highly influencial. - (0, 1e-5)
# alpha = float - The initial learning rate - (0.01, 0.05)
# min_alpha = float - Learning rate will linearly drop to min_alpha as training progresses. To set it: alpha - (min_alpha * epochs) ~ 0.00
# negative = int - If > 0, negative sampling will be used, the int for negative specifies how many "noise words" should be drown. If set to 0, no negative sampling is used. - (5, 20)
# workers = int - Use these many worker threads to train the model (=faster training with multicore machines)
t = time()
w2v_model.build_vocab(sentences, progress_per=10000)
print('Time to build vocab: {} mins'.format(round((time() - t) / 60, 2)))
t = time()
w2v_model.train(sentences, total_examples=w2v_model.corpus_count, epochs=30, report_delay=1)
print('Time to train the model: {} mins'.format(round((time() - t) / 60, 2)))
w2v_model.init_sims(replace=True)
print(w2v_model.wv.most_similar(positive=["homer"]))
print(w2v_model.wv.most_similar(positive=["homer_simpson"]))
print(w2v_model.wv.most_similar(positive=["marge"]))
print(w2v_model.wv.similarity('maggie', 'baby'))
print(w2v_model.wv.similarity('bart', 'nelson'))
### Visualization
import numpy as np
import matplotlib.pyplot as plt
import seaborn as sns
sns.set_style("darkgrid")
from sklearn.decomposition import PCA
from sklearn.manifold import TSNE
def tsnescatterplot(model, word, list_names):
""" Plot in seaborn the results from the t-SNE dimensionality reduction algorithm of the vectors of a query word,
its list of most similar words, and a list of words.
"""
arrays = np.empty((0, 300), dtype='f')
word_labels = [word]
color_list = ['red']
# adds the vector of the query word
arrays = np.append(arrays, model.wv.__getitem__([word]), axis=0)
# gets list of most similar words
close_words = model.wv.most_similar([word])
# adds the vector for each of the closest words to the array
for wrd_score in close_words:
wrd_vector = model.wv.__getitem__([wrd_score[0]])
word_labels.append(wrd_score[0])
color_list.append('blue')
arrays = np.append(arrays, wrd_vector, axis=0)
# adds the vector for each of the words from list_names to the array
for wrd in list_names:
wrd_vector = model.wv.__getitem__([wrd])
word_labels.append(wrd)
color_list.append('green')
arrays = np.append(arrays, wrd_vector, axis=0)
# Reduces the dimensionality from 300 to 50 dimensions with PCA
reduc = PCA(n_components=10).fit_transform(arrays)
# Finds t-SNE coordinates for 2 dimensions
np.set_printoptions(suppress=True)
Y = TSNE(n_components=2, random_state=0, perplexity=15).fit_transform(reduc)
# Sets everything up to plot
df = pd.DataFrame({'x': [x for x in Y[:, 0]],
'y': [y for y in Y[:, 1]],
'words': word_labels,
'color': color_list})
fig, _ = plt.subplots()
fig.set_size_inches(9, 9)
# Basic plot
p1 = sns.regplot(data=df,
x="x",
y="y",
fit_reg=False,
marker="o",
scatter_kws={'s': 40,
'facecolors': df['color']
}
)
# Adds annotations one by one with a loop
for line in range(0, df.shape[0]):
p1.text(df["x"][line],
df['y'][line],
' ' + df["words"][line].title(),
horizontalalignment='left',
verticalalignment='bottom', size='medium',
color=df['color'][line],
weight='normal'
).set_size(15)
plt.xlim(Y[:, 0].min() - 50, Y[:, 0].max() + 50)
plt.ylim(Y[:, 1].min() - 50, Y[:, 1].max() + 50)
plt.title('t-SNE visualization for {}'.format(word.title()))
plt.show()
tsnescatterplot(w2v_model, 'maggie', [i[0] for i in w2v_model.wv.most_similar(negative=["maggie"])])
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 The trailers and promotional material for ID4 sold the flick on one point: "In this movie, the world blows up. Come and see!"
Putting aside the basically reprehensible nature of this kind of hard sell, what's left? An extremely expensive B picture that, because of its cost and size and pretentiousness (yes, pretentiousness), isn't nearly as much fun as it could have been. It's a surefire perpetual rental hit and frat-party MST3K-style video keeper, but it's still incredibly dumb. (One of the surest signs that Hollywood is losing its grip: MARS ATTACKS! which post-dated ID4 and could have parodied that movie brilliantly, couldn't even do *that* well. Figures.)
The plot is old, old, old. Big alien ships arrive and hover over our major cities ("in exactly the same way that bricks don't" -- Douglas Adams). They eventually start blowing everything up. (A very sarcastic underground-press poster showed the shot of the White House getting blasted and the caption PROOF OF ALIEN INTELLIGENCE.) Mankind finds a way to fight back. Everything that hasn't been blown up in the first half of the movie is blown up in the second half. The end. (At least until they decide to write "ID5".)
There are some moments throughout the movie, individual touches, that garner a laugh or a shock. Will Smith's performance as a hot-dog pilot who apparently seems to know how to fly alien spacecraft from having looked at them is funny (and his monologue with an unconscious alien in the desert is destined to become bumper-sticker material); he's probably the best thing in the movie.  The effects are impressive, but they're monolithic and unimaginative. (White House blows up. Empire State Building blows up. And the picture of Lady Liberty, trashed, is more or less ripped from PLANET OF THE APES. Et any number of ceteras.)
I mentioned pretentiousness. At various points during the flick, we're allegedly supposed to have our sympathies enlisted for some sort of patriotic revival, a feeling that good ole Ammurrican ingenuity will rise up and remake the world once again. Give me a break. The low point of the movie, in this vein, is a speech by Bill Pullman (playing a Clintonesque [i.e., spineless?] president) which rather clumsily ties in the movie's title with a rallying cry. I waited for someone to clobber him with a brick and get on with it.
(Actually, maybe the real nadir was reached when the video game tie-in was released a couple of weeks ago -- which is more enjoyable than anything the *movie* has to offer.)
>From what I understand, a three-hour extended version of the movie will be appearing sometime later this year on LaserDisc. I've been on trips to the DMV that were shorter and less dimwitted.
One-half out of four motherships.
<EMAIL_ADDRESS>EFNet IRC: GinRei http://serdar.home.ml.org another worldly device...
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Feeling unsure about how to approach the assignment? Here is a quick online tutorial to get you introduced to classes.
A normal die (the singular of dice) is a cube, and each face shows a number from one to six. Some games employ nonstandard dice that may have fewer (e.g. four) or more (e.g. thirteen) sides. Let’s design a general class MSDie to model multi-sided dice. We could use such an object in any number of simulation or game programs. Each MSDie object will know two things:
When a new MSDie is created, specify how many sides it will have (e.g n). The die can be operated on through three provided methods: roll, to set the die to a random value between 1 an n, exclusively; setValue, to set the die to a specific value (i.e cheat); and getValue to see what current value is.
Build an application that displays and rolls a pair of six-sided dice. Display the buttons graphically and provide two buttons, one for rolling and one for quitting the program. Break the application down into the following programs:
The buttons you will be using are not the modern ones that have a 3D look and feel. So the best that can be done, is to find out where the mouse clicked after the click has already been done. The buttons will be rectangular regions in a graphic window where user clicks can influence the behaviour of the running application. Create a class, Button in the script button.py, containing the following:
The purpose of this class is to display the value of a die in a graphical fashion. The face of the die will be a square (via Rectangular) and the pips (i.e. the dots on the die) will be circles. Create a class, DieView, in the script dieview.py containing the following:
This script, roller.py, imports the Button and DieView classes from their respective modules. It creates the application window, draws the interface widgets, defines an event and can close the window. The program should get mouse clicks and process them until the user clicks Quit.
| Hand | Pay |
|---|---|
| Two Pairs | 5 |
| Three of a Kind | 8 |
| Full House | 12 |
| Four of a Kind | 15 |
| Straight | 20 |
| Five of a Kind | 30 |
Two pairs is two sets of pairs, for example two threes and two eights in the same hand. A Full House is a pair and a Three of a Kind in the same hand. Four of a kind is four of the same card, such as four eights. A straight is five numbers in order. So this can be 12345 or 23456. Five of a kind are five of the same number (all sixes for example).
Build a Dice Poker game according to the game rules above. Ultimately, we want this program to present a nice graphical interface. Our interaction will be through mouse clicks. The interface should have the following characteristics:
This class has to implement these operations:


 The expected salient observations are made: that the movie has a crummy, hurried-up look, that the late Paddy Chayefsky's prophetic screenplay is scatterbrained, and that William Holden's a marvellous camera subject once he decided that he didn't need movie goddess tricks to cover up his age. (Panicky Warren Beatty should follow suit.) You can't fault personal taste either: if a movie doesn't appeal to her, it just doesn't appeal. However, as readers of her criticism are well aware, Kael never let simplicity get in the way of her "crow bar" examinations. "Hot Air" is an excoriation of Chayefsky's supposed case of the N.Y. hates, with the boob tube used as his central metaphor. As you read the first paragraph of this lengthie, your radar is swirling: My God, how can she miss what's so obvious? She discerns the author's rant on television, then blows it by using his hatred-warning against him. Crashing blindly into her own rhetoric, she berates, "Television, he says, is turning us into morons and humanoids." Not buying what has come to fruition, she asks, thousands of words later, what is inherently answered in her question: when Howard Beale tells viewers to scream, "I'm mad as hell and I'm not going to take this any longer," she reduns: "Is the viewers' obedience proof of their sheeplike response to TV or is it evidence that the Prophet has struck a nerve - that the public is as fed up as he is?" Kael somehow missed that it's both. She commits her own coup de grace when foaming about this: "Chayefsky, it seems, can be indignant about people becoming humanoids, and then turn a somersault and say it's inevitable and only a fool wouldn't recognize that. And he's wrong on both counts. There are a lot of changes in the society that can be laid at television's door, but soullessness isn't one of them. TV may have altered family life and social intercourse; it may have turned children at school into entertainment seekers. But it hasn't taken our souls, any more than movies did, or the theatre and novels before them." Attacking Chayefsky for exactly what television has done -- for being the very instrument that has robbed us of our collective soul. Movies, theatre and books rarely alter a nation's psyche because they require discrimination of purchase and effort in assimilating. If not the omnipresent box, what then could have mugged us? Corrupt politics? Pervasive amorality and violence? The contemptible phoniness and hate of God squads? Not without the power of television. Years ago, in "Movies on Television," the second article she penned for The New Yorker before becoming one of its critics, Kael enunciated the stunningly false principle that all we get from the box is television. The piece a failure for the same reason "Hot Air" is -- her love of movies (and books, jazz, classical music and theatre in descending order) had, for too long, prevented her from acknowledging what so many recognized even before NETWORK: that television is IT. You can't reject or fight TV's promiscuous invasiveness by denying its power, which is in devouring all.  The sad fact is, we've all become little Dianas. Only our hots aren't generated by ratings, like Diana's, but by trash, scandal and hate. Psycho Dan Rather wrote years ago that "the camera never lies." In spite of wanting to believe the truism as safeguard against ever lowering thresholds of standards, today we ask: does the camera ever tell the truth?
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


dtncat - source bundles from stdin or receive bundles to stdout. Resembles the nc (netcat) unix program
SYNOPSIS
To source bundles from stdin:
usage: dtncat [opts] -s EID -d EID
To receive bundles to stdout:
usage: dtncat [opts] -l EID
common options:
-v verbose -h/H help -i regid registration id for listening receive only options (-l option required): -l eid receive bundles destined for eid (instead of sending) -n count exit after count bundles received (-l option required) send only options (-l option prohibited): -s eid|demux_string source eid -d eid|demux_string destination eid -r eid|demux_string reply to eid -e time expiration time in seconds (default: one hour) -c request custody transfer -C request custody transfer receipts -D request for end-to-end delivery receipt -R request for bundle reception receipts -F request for bundle forwarding receipts -w wait for bundle status reports -S sequence_id sequence id vector -O obsoletes_id obsoletes id vector


Computers have become ubiquitous in almost every facet of our lives. At work, desk jockeys spend hours in front of their desktops, while delivery people scan bar codes with handhelds and workers in the field stay in touch with the central office via their notebooks.
one world
trade center
increasing prosperity in our lives can be accomplished by having the right frame of mind. The truth is, our toughts are very powerful.
New York City, United States - 1776 feet
international
commerce center
Successful businesses have many things in common, today we''ll look at the big 'R' of recognition and how a digital advertising network may help.
Hong kong - 1588 feet
see the unmatched beauty of the great.
free directories: directories are perfect for customers that are... searching for
isaac dunn
09 Feb 2017
effective advertising pointers.
having a home based business is a wonderfull asset to your life...
dominic freeman
24 Apr 2017
hypnotize yourself into the ghost.
There are many things that are important to catalog design...
alice ward
30 Dec 2017


- GameContainer - Class in org.mini2Dx.core.game
-
Base class for mini2Dx game containers.
- GameContainer() - Constructor for class org.mini2Dx.core.game.GameContainer
-
- GameScreen - Interface in org.mini2Dx.core.screen
-
A common interface to game screen implementations
- getBackgroundColor() - Method in class org.mini2Dx.core.graphics.Graphics
-
Returns the background Color
- getBean(Class<T>) - Static method in class org.mini2Dx.injection.SingletonBeanRepository
-
- getCenterX() - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns the center x coordinate of the
Rectangle
- getCenterY() - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns the center y coordiante of the
Rectangle
- getCircleTexture(Color, int, int) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
-
Returns a circle texture for the provided Color
- getColor() - Method in class org.mini2Dx.core.graphics.Graphics
-
Returns the Color
to draw shapes with
- getCurrentFrame() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the T
of the current frame
- getCurrentFrameIndex() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the index of the current frame
- getFilledCircleTexture(Color, int) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
-
Returns a filled circular texture for the provided Color
- getFilledRectangleTexture(Color) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
-
Returns a filled rectangular texture for the provided Color
- getFirstGid() - Method in class org.mini2Dx.tiled.Tileset
-
- getFont() - Method in class org.mini2Dx.core.graphics.Graphics
-
Returns the
BitmapFont
to draw
String
s with
- getGid() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the GID of this object
- getHeight() - Method in class org.mini2Dx.core.game.GameContainer
-
- getHeight() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the height of the map in tiles
- getHeight() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the height of this object in pixels
- getHeight() - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Returns the height of the group in tiles
- getHeight() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the height of this tileset in pixels
- getHeightInTiles() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the height of this tileset in tiles
- getId() - Method in interface org.mini2Dx.core.screen.GameScreen
-
Returns the identifier of the screen
- getInitialScreenId() - Method in class org.mini2Dx.core.game.ScreenBasedGame
-
Returns the identifier of the
GameScreen
that should be shown
when the game starts
- getLayerIndex(String) - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the index of the
TileLayer
with the given name
- getLineHeight() - Method in class org.mini2Dx.core.graphics.Graphics
-
Returns the line height used
- getMargin() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the margin at the borders of the tileset
- getMaxX() - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns the x coordinate of the right side of this
Rectangle
- getMaxY() - Method in class org.mini2Dx.core.geom.Rectangle
-
Returns the y coordinate of the bottom side of this
Rectangle
- getName() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the name of this object
- getName() - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Returns the name of this group
- getName() - Method in class org.mini2Dx.tiled.TileLayer
-
Returns the name of this layer
- getName() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the name of this tileset
- getNumberOfFrames() - Method in class org.mini2Dx.core.graphics.Animation
-
Returns the total number of frames in this animation
- getObjectGroup(String) - Method in class org.mini2Dx.tiled.TiledMap
-
- getObjectGroups() - Method in class org.mini2Dx.tiled.TiledMap
-
- getObjects() - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Returns the objects within this group
- getOrientation() - Method in class org.mini2Dx.tiled.TiledMap
-
- getPolygon() - Method in class org.mini2Dx.tiled.TiledObject
-
- getPolyline() - Method in class org.mini2Dx.tiled.TiledObject
-
- getProperty(String) - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the value of a specified property
- getProperty(String) - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the value of a specified property
- getProperty(String) - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Returns the value of a specified property
- getProperty(String) - Method in class org.mini2Dx.tiled.TileLayer
-
Returns the value of a specified property
- getRectangleTexture(Color, int, int, int) - Method in class org.mini2Dx.core.graphics.ShapeTextureCache
-
Returns a rectangular texture for the provided Color
- getSpacing() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the internal spacing between each tile
- getTileHeight() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the height of tiles in pixels
- getTileHeight() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the height of each tile in pixels
- getTileId(int, int) - Method in class org.mini2Dx.tiled.TileLayer
-
Returns the tile id at a given coordinate on the layer
- getTileLayer(String) - Method in class org.mini2Dx.tiled.TiledMap
-
- getTileLayers() - Method in class org.mini2Dx.tiled.TiledMap
-
- getTilesetImagePath() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the relative path of the tileset image
- getTilesets() - Method in class org.mini2Dx.tiled.TiledMap
-
- getTileWidth() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the width of tiles in pixels
- getTileWidth() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the width of each tile in pixels
- getTileX(int) - Method in class org.mini2Dx.tiled.Tileset
-
Returns the x coordinate of a tile within this tileset
- getTileY(int) - Method in class org.mini2Dx.tiled.Tileset
-
Returns the y coordinate of a tile within this tileset
- getTint() - Method in class org.mini2Dx.core.graphics.Graphics
-
Returns the Color
tint being applied to all draw operations
- getType() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the type of this object
- getWidth() - Method in class org.mini2Dx.core.game.GameContainer
-
- getWidth() - Method in class org.mini2Dx.tiled.TiledMap
-
Returns the width of the map in tiles
- getWidth() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the width of this object in pixels
- getWidth() - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Returns the width of the group in tiles
- getWidth() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the width of this tileset in pixels
- getWidthInTiles() - Method in class org.mini2Dx.tiled.Tileset
-
Returns the width of this tileset in tiles
- getX() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the x coordinate of this object in pixels
- getY() - Method in class org.mini2Dx.tiled.TiledObject
-
Returns the y coordinate of this object in pixels
- Graphics - Class in org.mini2Dx.core.graphics
-
Implements graphics rendering functionality
- Graphics(SpriteBatch) - Constructor for class org.mini2Dx.core.graphics.Graphics
-
- GraphicsUAT - Class in org.mini2Dx.uats.common
-
- GraphicsUAT() - Constructor for class org.mini2Dx.uats.common.GraphicsUAT
-
- scale(float, float) - Method in class org.mini2Dx.core.graphics.Graphics
-
Scales the canvas
- ScreenBasedGame - Class in org.mini2Dx.core.game
-
- ScreenBasedGame() - Constructor for class org.mini2Dx.core.game.ScreenBasedGame
-
- ScreenManager - Class in org.mini2Dx.core.screen
-
Updates and renders
GameScreen
s and
Transition
s between them
NOTE: Based on Slick implementation by Kevin Glass
- ScreenManager() - Constructor for class org.mini2Dx.core.screen.ScreenManager
-
Constructor
- scrolled(int) - Method in class org.mini2Dx.core.game.BasicGame
-
- set(Rectangle) - Method in class org.mini2Dx.core.geom.Rectangle
-
- set(float, float, float, float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setBackgroundColor(Color) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the background Color
to be used
- setCenterX(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
Sets the center x coordinate of the
Rectangle
and recalculates
the x and maxX coordinates based on the width of
Rectangle
- setCenterY(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
Sets the center y coordinate of the
Rectangle
and recalculates
the y and maxY coordinates based on the height of the
Rectangle
- setColor(Color) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the Color
to draw shapes with
- setDimensions(int, int) - Method in class org.mini2Dx.tiled.TileLayer
-
Sets the dimensions of this layer
- setFirstGid(int) - Method in class org.mini2Dx.tiled.Tileset
-
- setFont(BitmapFont) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the
BitmapFont
to draw
String
s with
- setGid(int) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the GID of this object
- setHeight(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setHeight(int) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the height of this object in pixels
- setHeight(int) - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Sets the height of the group in tiles
- setHeight(int) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the height of this tileset in pixels
- setLineHeight(int) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the line height to be used
- setLooping(boolean) - Method in class org.mini2Dx.core.graphics.Animation
-
Sets if the animation should loop
- setMargin(int) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the margin at the borders of the tileset
- setName(String) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the name of this object
- setName(String) - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Sets the name of this group
- setName(String) - Method in class org.mini2Dx.tiled.TileLayer
-
Sets the name of this layer
- setName(String) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the name of this tileset
- setPolygon(String) - Method in class org.mini2Dx.tiled.TiledObject
-
- setPolyline(String) - Method in class org.mini2Dx.tiled.TiledObject
-
- setProperty(String, String) - Method in class org.mini2Dx.tiled.TiledMap
-
Sets the value of a specified property
- setProperty(String, String) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the value of a specified property
- setProperty(String, String) - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Sets the value of a specified property
- setProperty(String, String) - Method in class org.mini2Dx.tiled.TileLayer
-
Sets the value of a specified property
- setSpacing(int) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the internal spacing between each tile
- setTileHeight(int) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the height of each tile in pixels
- setTileId(int, int, int) - Method in class org.mini2Dx.tiled.TileLayer
-
Sets the tile id at a given coordinate on the layer
- setTilesetImagePath(String) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the relative path of the tileset image
- setTileWidth(int) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the width of each tile in pixels
- setTint(Color) - Method in class org.mini2Dx.core.graphics.Graphics
-
Sets the Color
to apply to draw operations
- setType(String) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the type of this object
- setWidth(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setWidth(int) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the width of this object in pixels
- setWidth(int) - Method in class org.mini2Dx.tiled.TiledObjectGroup
-
Sets the width of the group in tiles
- setWidth(int) - Method in class org.mini2Dx.tiled.Tileset
-
Sets the width of this tileset in pixels
- setX(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setX(int) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the x coordinate of this object in pixels
- setY(float) - Method in class org.mini2Dx.core.geom.Rectangle
-
- setY(int) - Method in class org.mini2Dx.tiled.TiledObject
-
Sets the y coordinate of this object in pixels
- ShapeTextureCache - Class in org.mini2Dx.core.graphics
-
Implements a cache of textures for shapes
- ShapeTextureCache() - Constructor for class org.mini2Dx.core.graphics.ShapeTextureCache
-
Constructor
- show() - Method in class org.mini2Dx.core.game.GameContainer
-
- SingletonBeanRepository - Class in org.mini2Dx.injection
-
A repository for storing and autowiring singletons
To perform any write operations to the repository the open() method must be
called first.
- SingletonBeanRepository() - Constructor for class org.mini2Dx.injection.SingletonBeanRepository
-


See the pre-loaded examples to quickly get familiar with ClearML’s various capabilities.
Browse "Pro Tips" in the Help menu to jump start your work flow.
Check out the ClearML docs for advanced information and in depth how-to’s.
Tasks have been enqueued on the {{queue?.name}} queue, which is currently not serviced by any worker. They will remain in the 'pending' state until a ClearML worker services this queue.
{{step.header}}
{{step.title}}
{{isJupyter? 'Set the ClearML environment for your notebook':'Run the ClearML setup script'}}
{{step.code}}
Manage your app credentials in the workspace settings page
Fill in your API credentials (if you don’t have any, create new credentials)
{{step.subNote}}
Complete the clearml configuration information as prompted.
import numpy as np
import matplotlib.pyplot as plt
# Add the following two lines to your code, to have ClearML automatically log your experiment
from clearml import Task
task = Task.init(project_name='My Project', task_name='My Experiment')
# Create a plot using matplotlib, or you can also use plotly
plt.scatter(np.random.rand(50), np.random.rand(50), c=np.random.rand(50), alpha=0.5)
# Plot will be reported automatically to clearml
plt.show()
# Report some scalars
for i in range(100):
task.get_logger().report_scalar(title="graph title", series="linear", value=i*2, iteration=i)
1. Clone a previously run experiment
Use the “Clone” action to create a new draft copy.
You can change any of the new experiments’ configurations.
Experiments table
2. Run your experiment
Use the “Enqueue” action to enqueue the new experiment on an available queue.
To have an agent service a queue, on your target machine run:


You have found the wholesale buyers list. Members of this list receive exclusive e-mails containing wholesale real estate deals.
This list is for you if:
Use this list to grow your real estate investment business more quickly. Get emails from wholesalers who have contracted to buy distressed property from distressed homeowners. Wholesalers frequently do not have the money close on the deals they negotiate, so they sell the deal to you for a small profit so that you can make an even bigger profit.
Wholesalers, who have limited budgets, advertise for home sellers and negotiate contracts below market value. Once under contract, they look to assign or resell their deals to people like you who have enough cash to make the purchase or the repairs, which are outside their budget. They collect an assignment fee when they sell the deal do you.
My wife, Tarah, and I attended a FortuneBuilders seminar, and we immediately became enveloped in the wonder of real estate investing. We got to work looking for people to sell us deals. In the process of building our list of wholesalers, we realized that it would be a lot easier if wholesalers came to us instead.
When we advertised for Wholesalers we met lots of investors who had deals outside our area. It was such a shame to say goodbye to those good deals and see them go to waste.
We had the idea that by creating a central list of people like us, we could attract a lot of wholesalers with a lot of deals, and even though those deals would not all be right for us, we would be copied on those deals that were right, and that would be a valuable thing to help our business grow!
Since we started this site, the list has grown tremendously. Because of people like you, this site has become a must-stop location for wholesalers who are looking to close quickly. By using this site to send out a deal notice, they are instantly connected to thousands of people like us who have a chance to review the deal and make an offer. As a result, now that we are on the list, Tarah and I no longer hunt for wholesale dealers. Now, we sit back and check our e-mail and let the deals come to us!


[gecode-users] Assign or Branch
Vincent Barichard
Vincent.Barichard at univ-angers.fr
Mon Jan 18 22:03:04 CET 2010
Thank you very much for your explanation. I understand now.
Cheers,
Vincent
Le 18 janv. 2010 à 19:13, Mikael Zayenz Lagerkvist a écrit :
> On Mon, Jan 18, 2010 at 6:16 PM, Vincent Barichard
> <Vincent.Barichard at univ-angers.fr> wrote:
>> I wondered what are the differences between "branch(home, x, INT_VAR_NONE, INT_VAL_MIN)" and "assign(home,x,INT_ASSIGN_MIN)"?
>> In the documentation, it is said that after an assignment has been done, the next assignment will be done only after the effect of the previous assignment has been propagated. Is it only meaningful during recomputation? Until now I used branch, should I use assign instead ?
>
> The assign function adds a unary branching, that is, it will not
> reconsider other values for a variable on backtrack.
>
> Unary branchings are typically used to assign values to variables when
> another branching has finished an one knows that the problem is
> feasible, but not what some exact values will be. For example,
> scheduling applications often use a branching that orders all tasks.
> When the tasks are ordered, they can be assigned to their first
> possible starting time.
>
>
>> Just one more little thing, in section 9.2.2, I think it should be "branch(home, x, INT_VAR_NONE, INT_VAL_MIN)" instead of "branch(home, x, INT_VAR_NONE, INT_VAR_MIN)"?
>
> Thanks for spotting it. I've fixed that now.
>
> Cheers,
> Mikael
>
> --
> Mikael Zayenz Lagerkvist, http://www.ict.kth.se/~zayenz/
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
Vincent Barichard Université d'Angers (LERIA)
Tel: 02 41 73 52 06 Département Informatique
Fax: 02 41 73 50 73 H203
More information about the users
mailing list


DigitalOut
public final class DigitalOut
The DigitalOut class is used to set a High or Low voltage output to a digital output pin. An initiation is required before using the member functions of this class.
The driving capability of the digital output pins is not very strong. It is meant to be a SIGNAL output and is not capable of driving a device requires large current.
Example: Reverse the output value on a digital output pin
import SwiftIO
// Initiate a DigitalOut to Pin 0.
let pin = DigitalOut(Id.D0)
// Reverse the output value every 1 second.
while true {
pin.toggle()
sleep(ms: 1000)
}
Alternatively,
import SwiftIO
// Initiate a DigitalOut to the onboard green LED.
let greenLED = DigitalOut(.GREEN)
// Toggle the output of the pin every 1 second using another member function.
while true {
greenLED.write(true)
sleep(ms: 1000)
greenLED.write(false)
sleep(ms: 1000)
}
-
Initialize a DigitalOut to a specific output pin.
Usage Example
// The most simple way of initiating a pin D0, with all other parameters set to default. let outputPin0 = DigitalOut(Id.D0) // Initialize the pin D1 with the output mode openDrain. let outputPin1 = DigitalOut(Id.D1, mode: .openDrain) // Initialize the pin D2 with a High voltage output. let outputPin2 = DigitalOut(Id.D2, value: true) // Initialize the pin D3 with the openDrain mode and a High voltage output. let outputPin3 = DigitalOut(Id.D3, mode: .openDrain, value: true)
Parameters
id
REQUIRED The name of output pin. Reference the Id enumerate.
mode
OPTIONAL The output mode of the pin.
.pushPull
by default.value
OPTIONAL The output value after initiation.
false
by default. -
Return the current output mode in a format of DigitalOut.Mode enumerate.
Usage Example
let pin = DigitalOut(Id.D0) if pin.getMode() == .pushPull { //do something }
Declaration
Swift
public func getMode() -> Mode
Return Value
The current mode:
.pushPull
or.openDrain
. -
Change the output mode.
Declaration
Swift
public func setMode(_ mode: Mode)
Parameters
mode
The output mode:
.pushPull
or.openDrain
. -
Set the output value of the specific pin: true for high voltage and false for low voltage.
Declaration
Swift
@inline(__always) public func write(_ value: Bool)
Parameters
value
The output value:
true
orfalse
. -
Reverse the current output value of the specific pin.
Declaration
Swift
@inline(__always) public func toggle()
-
Get the current output value in Boolean format.
Attention
The return value of this function has nothing to do with the actual output of the pin. For example, a pin is set totrue
but it is short to ground. The actual pin voltage would be low. This function will still returntrue
despite of the actual low output, since this pin is set to HIGH.Declaration
Swift
public func getValue() -> Bool
Return Value
true
orfalse
of the logic value. -
The Mode enumerate includes the available output modes. The default output mode in most cases is pushPull. The pushPull mode enables the digital pin to output high and low voltage levels while the open-drain output cannot truly output a high level.
See moreDeclaration
Swift
public enum Mode : UInt8


| FAQ | Questions/comments<EMAIL_ADDRESS>| # Accesses |
This material is based upon work supported by the National Science Foundation under Grant No. ASC-9313958 and DOE Grant No. DE-FG03-94ER25219. Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation (NSF) or the Department of Energy (DOE).
##################################################################### # BLAS Index (Levels 1, 2, and 3) # # # # NOTE: All BLAS routines are listed in the order in which # # they appear on the BLAS Quick Reference Guide. # # # # Organization of this index: # # Documentation and Test Suites # # Miscellaneous and Auxiliary Routines # # Level 1 BLAS routines # # Level 2 BLAS routines # # Level 3 BLAS routines # # Extended precision Level 2 BLAS routines # ##################################################################### file faq.html for List of frequently asked questions about blas file blas.tgz for Fortran77 reference implementation of the LEVEL 1, 2, and 3 , BLAS routines in all precisions , (If only a specific precision or level is desired, please , see the appropriate section of this index for details.) prec single, double, complex, doublecomplex lang fortran LAST UPDATE: Tuesday Apr 19th 2011 file blast-forum/cblas.tgz for C interface to the BLAS prec single, double, complex, doublecomplex lang C LAST UPDATE: Thursday Jan 20th 2011 ref ACML AMD Core Math Library ref Intel Math Kernel Library , The AMD Core Math Library (ACML) and the Intel Math Kernel Library , (Intel MKL) includes BLAS, LAPACK, and ScaLAPACK, which are designed , to be used by a wide range of software developers to obtain excellent , performance from their applications running on AMD and Intel platforms. file blast-forum/cinterface.ps file blast-forum/cinterface.pdf for Documentation for the C interface to the BLAS lib gemm_based for Level 3 BLAS tuned for single processors with caches by Kagstrom B., Ling P., and Van Loan C. title High Performance GEMM-Based Level-3 BLAS ref High Performance Computing II, 1991, North-Holland lang Fortran lib ../atlas for Automatically Tuned Linear Algebra Software (ATLAS) by R. C. Whaley and J. J. Dongarra lang C lib blast-forum for BLAS Technical Forum Standard , Document, Reference Implementations, and Minutes from , the BLAST Technical Forum meetings # # DOCUMENTATION AND TEST SUITES # file blasqr.ps for quick reference guide for the BLAS. lang postscript file blas3-paper.ps for details on the Level 3 BLAS lang PostScript file blas2-paper.ps for details on the Level 2 BLAS lang PostScript file blas2test.f for original test driver for the real level two blas file sblat1 for Level 1 BLAS Test Suite prec single lang fortran file dblat1 for Level 1 BLAS Test Suite prec double lang fortran file cblat1 for Level 1 BLAS Test Suite prec complex lang fortran file zblat1 for Level 1 BLAS Test Suite prec doublecomplex lang fortran file sblat2 for Level 2 BLAS Test Suite prec single lang fortran file dblat2 for Level 2 BLAS Test Suite prec double lang fortran file cblat2 for Level 2 BLAS Test Suite prec complex lang fortran file zblat2 for Level 2 BLAS Test Suite prec doublecomplex lang fortran file sblat2d for Data file required by the Level 2 BLAS Test Suite file dblat2d for Data file required by the Level 2 BLAS Test Suite file cblat2d for Data file required by the Level 2 BLAS Test Suite file zblat2d for Data file required by the Level 2 BLAS Test Suite file sblat3 for Level 3 BLAS Test Suite prec single lang fortran file dblat3 for Level 3 BLAS Test Suite prec double lang fortran file cblat3 for Level 3 BLAS Test Suite prec complex lang fortran file zblat3 for Level 3 BLAS Test Suite prec doublecomplex lang fortran file sblat3d for Data file required by the Level 3 BLAS Test Suite file dblat3d for Data file required by the Level 3 BLAS Test Suite file cblat3d for Data file required by the Level 3 BLAS Test Suite file zblat3d for Data file required by the Level 3 BLAS Test Suite # # MISCELLANEOUS AND AUXILIARY ROUTINES # file i1mach.f gams r1 for integer machine constants (like Fortran units for standard input) file r1mach.f gams r1 for real machine constants (like "machine epsilon" and "biggest number") file d1mach.f gams r1 for double precision machine constants file old1mach gams r1 for machine constants for obsolete computers file machar.f gams r1 prec single, double , precisions can be extracted from the supplied source , code with simple editing changes. NOTE: at least one , version MUST be extracted before the source will compile. for MACHAR is an evolving subroutine for dynamically determining thirteen , fundamental parameters associated with floating-point arithmetic. The , original version was published in Cody and Waite, Software Manual for , the Elementary Functions, Prentice-Hall, 1980. The present version has , been modified to operate correctly with IEEE floating-point arithmetic. , It will malfunction on many CRAY and most CYBER systems, however. See by W. J. Cody ref "MACHAR: dynamically determine machine parameters," TOMS 14, Dec 1988 file machar.c gams r1 for C source for machar and a driver. Float and double , versions are selected with compiler directives. file smach.f for computes machine parameters of floating point , arithmetic for use in testing only. prec single file dmach.f for computes machine parameters of floating point , arithmetic for use in testing only. prec double file cmach.f for computes machine parameters of floating point , arithmetic for use in testing only. prec complex file zmach.f for computes machine parameters of floating point , arithmetic for use in testing only. prec doublecomplex file slamch.f for LAPACK routine to determine machine parameters prec single file dlamch.f for LAPACK routine to determine machine parameters prec double file dgelu.f file dgelub.f for LU factorization of an m-by-n matrix A prec double file dmr prec double for DGEMM for IBM RS/6000 by Dongarra, Mayes, and Radicatti gams D1b6 lang Fortran file scabs1.f for computes absolute value of a complex number , (Auxiliary Routine for a few Level 1 BLAS routines) prec complex file dcabs1.f for computes absolute value of a doublecomplex number , (Auxiliary Routine for a few Level 1 BLAS routines) prec doublecomplex file lsame.f for Test if the characters are equal. , (Auxiliary Routine in Level 2 and 3 BLAS routines) file xerbla.f for error handler for the Level 2 and 3 BLAS routines. , (Auxiliary Routine) # # LEVEL 1 BLAS ROUTINES # file blas1.tgz for Level 1 BLAS routines in all precisions prec single, double, complex, doublecomplex gams D1a file sblas1.f for all the Level 1 BLAS for this type prec single gams D1a file dblas1.f for all the Level 1 BLAS for this type prec double gams D1a file cblas1.f for all the Level 1 BLAS for this type prec complex gams D1a file zblas1.f for all the Level 1 BLAS for this type prec doublecomplex gams D1a file srotg.f for setup Givens rotation prec single gams D1b10 file drotg.f for setup Givens rotation prec double gams D1b10 file crotg.f for setup Givens rotation prec complex gams D1b10 file zrotg.f for setup Givens rotation prec doublecomplex gams D1b10 file srotmg.f for setup modified Givens rotation prec single file drotmg.f for setup modified Givens rotation prec double file srot.f for apply Givens rotation prec single gams D1a8, D1b10 file drot.f for apply Givens rotation prec double gams D1a8, D1b10 file csrot.f for apply Givens rotation prec complex gams D1a8, D1b10 file zdrot.f for apply Givens rotation prec doublecomplex gams D1a8, D1b10 file srotm.f for apply modified Givens rotation prec single file drotm.f for apply modified Givens rotation prec double file sswap.f for swap x and y prec single gams D1a5 file dswap.f for swap x and y prec double gams D1a5 file cswap.f for swap x and y prec complex gams D1a5 file zswap.f for swap x and y prec doublecomplex gams D1a5 file sscal.f for x = a*x prec single gams D1a6 file dscal.f for x = a*x prec double gams D1a6 file cscal.f for x = a*x prec complex gams D1a6 file zscal.f for x = a*x prec doublecomplex gams D1a6 file csscal.f for x = a*x prec complex gams D1a6 file zdscal.f for x = a*x prec doublecomplex gams D1a6 file scopy.f for copy x into y prec single gams D1a5 file dcopy.f for copy x into y prec double gams D1a5 file ccopy.f for copy x into y prec complex gams D1a5 file zcopy.f for copy x into y prec doublecomplex gams D1a5 file saxpy.f for y = a*x + y prec single gams D1a7 file daxpy.f for y = a*x + y prec double gams D1a7 file caxpy.f for y = a*x + y prec complex gams D1a7 file zaxpy.f for y = a*x + y prec doublecomplex gams D1a7 file sdot.f for dot product prec single gams D1a4 file ddot.f for dot product prec double gams D1a4 file sdsdot.f for dot product with extended precision accumulation file dsdot.f for dot product with extended precision accumulation and result file cdotu.f for dot product prec complex gams D1a4 file zdotu.f for dot product prec doublecomplex gams D1a4 file cdotc.f for dot product, conjugating the first vector prec complex gams D1a4 file zdotc.f for dot product, conjugating the first vector prec doublecomplex gams D1a4 file snrm2.f for Euclidean norm prec single gams D1a3b file dnrm2.f for Euclidean norm prec double gams D1a3b file scnrm2.f for Euclidean norm prec complex gams D1a3b file dznrm2.f for Euclidean norm prec doublecomplex gams D1a3b file sasum.f for sum of absolute values prec single gams D1a3a file dasum.f for sum of absolute values prec double gams D1a3a file scasum.f for sum of absolute values prec complex gams D1a3a file dzasum.f for sum of absolute values prec doublecomplex gams D1a3a file isamax.f for index of max abs value prec single gams D1a2,D1a3c,N5a file idamax.f for index of max abs value prec double gams D1a2,D1a3c,N5a file icamax.f for index of max abs value prec complex gams D1a2,D1a3c,N5a file izamax.f for index of max abs value prec doublecomplex gams D1a2,D1a3c,N5a # # LEVEL 2 BLAS ROUTINES # file blas2.tgz for Level 2 BLAS routines in all precisions prec single, double, complex, doublecomplex gams D1a file sblas2.f for all the Level 2 BLAS for this type prec single gams D1a file dblas2.f for all the Level 2 BLAS for this type prec double gams D1a file cblas2.f for all the Level 2 BLAS for this type prec complex gams D1a file zblas2.f for all the Level 2 BLAS for this type prec doublecomplex gams D1a file sblas2time.f for timing the Level 2 BLAS prec single file dblas2time.f for timing the Level 2 BLAS prec double file cblas2time.f for timing the Level 2 BLAS prec complex file zblas2time.f for timing the Level 2 BLAS prec doublecomplex file sgemv.f for matrix vector multiply prec single gams D1b4 file dgemv.f for matrix vector multiply prec double gams D1b4 for matrix vector multiply prec complex gams D1b4 file cgemv.f file zgemv.f for matrix vector multiply prec doublecomplex gams D1b4 file sgbmv.f for banded matrix vector multiply prec single gams D1b4 file dgbmv.f for banded matrix vector multiply prec double gams D1b4 file cgbmv.f for banded matrix vector multiply prec complex gams D1b4 file zgbmv.f for banded matrix vector multiply prec doublecomplex gams D1b4 file chemv.f for hermitian matrix vector multiply prec complex gams D1b6 file zhemv.f for hermitian matrix vector multiply prec doublecomplex gams D1b6 file chbmv.f for hermitian banded matrix vector multiply prec complex gams D1b4 file zhbmv.f for hermitian banded matrix vector multiply prec doublecomplex gams D1b4 file chpmv.f for hermitian packed matrix vector multiply prec complex gams D1b4 file zhpmv.f for hermitian packed matrix vector multiply prec doublecomplex gams D1b4 file ssymv.f for symmetric matrix vector multiply prec single gams D1b4 file dsymv.f for symmetric matrix vector multiply prec double gams D1b4 file ssbmv.f for symmetric banded matrix vector multiply prec single gams D1b4 file dsbmv.f for symmetric banded matrix vector multiply prec double gams D1b4 file sspmv.f for symmetric packed matrix vector multiply prec single gams D1b4 file dspmv.f for symmetric packed matrix vector multiply prec double gams D1b4 file strmv.f for triangular matrix vector multiply prec single gams D1b4 file dtrmv.f for triangular matrix vector multiply prec double gams D1b4 file ctrmv.f for triangular matrix vector multiply prec complex gams D1b4 file ztrmv.f for triangular matrix vector multiply prec doublecomplex gams D1b4 file stbmv.f for triangular banded matrix vector multiply prec single gams D1b4 file dtbmv.f for triangular banded matrix vector multiply prec double gams D1b4 file ctbmv.f for triangular banded matrix vector multiply prec complex gams D1b4 file ztbmv.f for triangular banded matrix vector multiply prec doublecomplex gams D1b4 file stpmv.f for triangular packed matrix vector multiply prec single gams D1b4 file dtpmv.f for triangular packed matrix vector multiply prec double gams D1b4 file ctpmv.f for triangular packed matrix vector multiply prec complex gams D1b4 file ztpmv.f for triangular packed matrix vector multiply prec doublecomplex gams D1b4 file strsv.f for solving triangular matrix problems prec single gams D2a3,D2c3 file dtrsv.f for solving triangular matrix problems prec double gams D2a3,D2c3 file ctrsv.f for solving triangular matrix problems prec complex gams D2a3,D2c3 file ztrsv.f for solving triangular matrix problems prec doublecomplex gams D2a3,D2c3 file stbsv.f for solving triangular banded matrix problems prec single gams D2a3,D2a2,D2c2,D2c3 file dtbsv.f for solving triangular banded matrix problems prec double gams D2a3,D2a2,D2c2,D2c3 file ctbsv.f for solving triangular banded matrix problems prec complex gams D2a3,D2a2,D2c2,D2c3 file ztbsv.f for solving triangular banded matrix problems prec doublecomplex gams D2a3,D2a2,D2c2,D2c3 file stpsv.f for solving triangular packed matrix problems prec single gams D2a3,D2c3 file dtpsv.f for solving triangular packed matrix problems prec double gams D2a3,D2c3 file ctpsv.f for solving triangular packed matrix problems prec complex gams D2a3,D2c3 file ztpsv.f for solving triangular packed matrix problems prec doublecomplex gams D2a3,D2c3 file sger.f for performs the rank 1 operation A := alpha*x*y' + A, prec single gams D1b5 file dger.f for performs the rank 1 operation A := alpha*x*y' + A, prec double gams D1b5 file cgeru.f for performs the rank 1 operation A := alpha*x*y' + A prec complex gams D1a5 file zgeru.f for performs the rank 1 operation A := alpha*x*y' + A prec doublecomplex gams D1a5 file cgerc.f for performs the rank 1 operation A := alpha*x*conjg( y' ) + A prec complex gams D1a5 file zgerc.f for performs the rank 1 operation A := alpha*x*conjg( y' ) + A prec doublecomplex gams D1a5 file cher.f for hermitian rank 1 operation A := alpha*x*conjg(x') + A prec complex gams D1b5 file zher.f for hermitian rank 1 operation A := alpha*x*conjg(x') + A prec doublecomplex gams D1b5 file chpr.f for hermitian packed rank 1 operation A := alpha*x*conjg( x' ) + A prec complex gams D1b5 file zhpr.f for hermitian packed rank 1 operation A := alpha*x*conjg( x' ) + A prec doublecomplex gams D1b5 file cher2.f for hermitian rank 2 operation , A := alpha*x*conjg( y' ) + conjg( alpha )*y*conjg( x' ) + A prec complex gams D1b5 file zher2.f for hermitian rank 2 operation , A := alpha*x*conjg( y' ) + conjg( alpha )*y*conjg( x' ) + A prec doublecomplex gams D1b5 file chpr2.f for hermitian packed rank 2 operation , A := alpha*x*conjg( y' ) + conjg( alpha )*y*conjg( x' ) + A prec complex gams D1b5 file zhpr2.f for hermitian packed rank 2 operation , A := alpha*x*conjg( y' ) + conjg( alpha )*y*conjg( x' ) + A prec doublecomplex gams D1b5 file ssyr.f for performs the symmetric rank 1 operation A := alpha*x*x' + A prec single gams D1b5 file dsyr.f for performs the symmetric rank 1 operation A := alpha*x*x' + A prec double gams D1b5 file sspr.f for symmetric packed rank 1 operation A := alpha*x*x' + A prec single gams D1b5 file dspr.f for symmetric packed rank 1 operation A := alpha*x*x' + A prec double gams D1b5 file ssyr2.f for performs the symmetric rank 2 operation , A := alpha*x*y' + alpha*y*x' + A prec single gams D1b5 file dsyr2.f for performs the symmetric rank 2 operation , A := alpha*x*y' + alpha*y*x' + A prec double gams D1b5 file sspr2.f for performs the symmetric packed rank 2 operation , A := alpha*x*y' + alpha*y*x' + A prec single gams D1b5 file dspr2.f for performs the symmetric packed rank 2 operation , A := alpha*x*y' + alpha*y*x' + A prec double gams D1b5 # # LEVEL 3 BLAS ROUTINES # file blas3.tgz for Level 3 BLAS routines in all precisions prec single, double, complex, doublecomplex gams D1b file sblas3.f for all the Level 3 BLAS of this type prec single gams D1b file dblas3.f for all the Level 3 BLAS of this type prec double gams D1b file cblas3.f for all the Level 3 BLAS of this type prec complex gams D1b file zblas3.f for all the Level 3 BLAS of this type prec doublecomplex gams D1b file sblas3time.f for timing the Level 3 BLAS prec single file dblas3time.f for timing the Level 3 BLAS prec double file cblas3time.f for timing the Level 3 BLAS prec complex file zblas3time.f for timing the Level 3 BLAS prec doublecomplex file sgemm.f for matrix matrix multiply prec single gams D1b6 file dgemm.f for matrix matrix multiply prec double gams D1b6 file cgemm.f for matrix matrix multiply prec complex gams D1b6 file zgemm.f for matrix matrix multiply prec doublecomplex gams D1b6 file ssymm.f for symmetric matrix matrix multiply prec single gams D1b6 file dsymm.f for symmetric matrix matrix multiply prec double gams D1b6 file csymm.f for symmetric matrix matrix multiply prec complex gams D1b6 file zsymm.f for symmetric matrix matrix multiply prec doublecomplex gams D1b6 file chemm.f for hermitian matrix matrix multiply prec complex gams D1b6 file zhemm.f for hermitian matrix matrix multiply prec doublecomplex gams D1b6 file ssyrk.f for symmetric rank-k update to a matrix prec single gams D1b5 file dsyrk.f for symmetric rank-k update to a matrix prec double gams D1b5 file csyrk.f for symmetric rank-k update to a matrix prec complex gams D1b5 file zsyrk.f for symmetric rank-k update to a matrix prec doublecomplex gams D1b5 file cherk.f for hermitian rank-k update to a matrix prec complex gams D1b5 file zherk.f for hermitian rank-k update to a matrix prec doublecomplex gams D1b5 file ssyr2k.f for symmetric rank-2k update to a matrix prec single gams D1b5 file dsyr2k.f for symmetric rank-2k update to a matrix prec double gams D1b5 file csyr2k.f for symmetric rank-2k update to a matrix prec complex gams D1b5 file zsyr2k.f for symmetric rank-2k update to a matrix prec doublecomplex gams D1b5 file cher2k.f for hermitian rank-2k update to a matrix prec complex gams D1b5 file zher2k.f for hermitian rank-2k update to a matrix prec doublecomplex gams D1b5 file strmm.f for triangular matrix matrix multiply prec single gams D1b6 file dtrmm.f for triangular matrix matrix multiply prec double gams D1b6 file ctrmm.f for triangular matrix matrix multiply prec complex gams D1b6 file ztrmm.f for triangular matrix matrix multiply prec doublecomplex gams D1b6 file strsm.f for solving triangular matrix with multiple right hand sides prec single gams D2a3,D2c3 file dtrsm.f for solving triangular matrix with multiple right hand sides prec double gams D2a3,D2c3 file ctrsm.f for solving triangular matrix with multiple right hand sides prec complex gams D2a3,D2c3 file ztrsm.f for solving triangular matrix with multiple right hand sides prec doublecomplex gams D2a3,D2c3 # # EXTENDED PRECISION LEVEL 2 BLAS # file ecblas2.f for all the Level 2 BLAS for this type, with extended , precision accumulation prec complex gams D1a file ecgbmv.f file ecgemv.f for performs one of the matrix-vector operations: , y := alpha*A*x + beta*y, or y := alpha*A'*x + beta*y, , or y := alpha*conjg( A' )*x + beta*y file ecgerc.f for performs the rank 1 operation A := alpha*x*conjg( y' ) + A file ecgeru.f for performs the rank 1 operation A := alpha*x*y' + A file echemv.f file echbmv.f file echpmv.f for performs the matrix-vector operation y := alpha*A*x + beta*y file echer.f for performs the hermitian rank 1 operation A := alpha*x*conjg( x' ) + A file echer2.f for hermitian rank 2 operation , A := alpha*x*conjg( y' ) + conjg( alpha )*y*conjg( x' ) + A file echpr.f for hermitian rank 1 operation A := alpha*x*conjg( x' ) + A file echpr2.f for hermitian rank 2 operation , A := alpha*x*conjg( y' ) + conjg( alpha )*y*conjg( x' ) + A file ectrmv.f file ectbmv.f file ectpmv.f for performs one of the matrix-vector operations , x := A*x, or x := A'*x, or x := conjg( A' )*x file ectrsv.f file ectbsv.f file ectpsv.f for solves one of the systems of equations , A*x = b, or A'*x = b, or conjg( A' )*x = b file esblas2.f for all the Level 2 BLAS for this type, with extended , precision accumulation prec single gams D1a file esgbmv.f file esgemv.f for performs one of the matrix-vector operations , y := alpha*A*x + beta*y, or y := alpha*A'*x + beta*y file esger.f for performs the rank 1 operation A := alpha*x*y' + A , where alpha is a scalar, x is an m element vector, y is an n element , vector and A is an m by n matrix. file essymv.f file essbmv.f file esspmv.f for performs the matrix-vector operation y := alpha*A*x + beta*y file essyr.f file esspr.f for performs the symmetric rank 1 operation A := alpha*x*x' + A , where alpha is a real scalar, x is an n element vector and A is an , n by n symmetric matrix. file essyr2.f file esspr2.f for performs the symmetric rank 2 operation , A := alpha*x*y' + alpha*y*x' + A, where alpha is a scalar, x and , y are n element vectors and A is an n by n symmetric matrix. file estrmv.f file estbmv.f file estpmv.f for performs one of the matrix-vector operations x := A*x, or x := A'*x , where x is n element vector and A is an n by n unit, or non-unit, , upper or lower triangular matrix. file estrsv.f file estbsv.f file estpsv.f for solves one of the systems of equations A*x = b, or A'*x = b, , where b and x are n element vectors and A is an n by n unit, or , non-unit, upper or lower triangular matrix.


Parser used internally to parse configurations from file or text.
Más...
#include <easylogging++.h>
Parser used internally to parse configurations from file or text.
This class makes use of base::utils::Str. You should not need this unless you are working on some tool for Easylogging++
| static bool el::Configurations::Parser::parseFromFile |
( |
const std::string & |
configurationFile, |
|
|
Configurations * |
sender, |
|
|
Configurations * |
base = nullptr |
|
) |
| |
|
inlinestatic |
Parses configuration from file.
- Parámetros
-
| configurationFile | Full path to configuration file |
| sender | Sender configurations pointer. Usually 'this' is used from calling class |
| base | Configurations to base new configuration repository off. This value is used when you want to use existing Configurations to base all the values and then set rest of configuration via configuration file. |
- Devuelve
- True if successfully parsed, false otherwise. You may define '_STOP_ON_FIRSTELPP_ASSERTION' to make sure you do not proceed without successful parse.
| static bool el::Configurations::Parser::parseFromText |
( |
const std::string & |
configurationsString, |
|
|
Configurations * |
sender, |
|
|
Configurations * |
base = nullptr |
|
) |
| |
|
inlinestatic |
Parse configurations from configuration string.
This configuration string has same syntax as configuration file contents. Make sure all the necessary new line characters are provided. You may define '_STOP_ON_FIRSTELPP_ASSERTION' to make sure you do not proceed without successful parse (This is recommended)
- Parámetros
-
| configurationsString | |
| sender | Sender configurations pointer. Usually 'this' is used from calling class |
| base | Configurations to base new configuration repository off. This value is used when you want to use existing Configurations to base all the values and then set rest of configuration via configuration text. |
- Devuelve
- True if successfully parsed, false otherwise.
La documentación para esta clase fue generada a partir del siguiente fichero:


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EB-PRS is a novel method that leverages information for effect sizes across all the markers to improve the prediction accuracy. No parameter tuning is needed in the method, and no external information is needed. This R-package provides the calculation of polygenic risk scores from the given training summary statistics and testing data. We can use EB-PRS to extract main information, estimate Empirical Bayes parameters, derive polygenic risk scores for each individual in testing data, and evaluate the PRS according to AUC and predictive r2.
| Version: | 1.0.1 |
| Depends: | ROCR, data.table, methods |
| Published: | 2018-11-03 |
| Author: | Shuang Song [aut, cre], Wei Jiang [aut], Lin Hou [aut] and Hongyu Zhao [aut] |
| Maintainer: | Shuang Song <songs15 at mails.tsinghua.edu.cn> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| CRAN checks: | EBPRS results |
| Reference manual: | EBPRS.pdf |
| Package source: | EBPRS_1.0.1.tar.gz |
| Windows binaries: | r-devel: EBPRS_1.0.1.zip, r-release: EBPRS_1.0.1.zip, r-oldrel: EBPRS_1.0.1.zip |
| OS X binaries: | r-release: EBPRS_1.0.1.tgz, r-oldrel: EBPRS_1.0.1.tgz |
Please use the canonical form https://CRAN.R-project.org/package=EBPRS to link to this page.


Visual page editor basic tests (part 1 - editor toolbar)
New HTML file, preview, save, reopen, preview, close
Steps
- Standard setup things: Clear the browser cache. Launch the Maqetta server.
Login if necessary.
In some cases, you'll want to setup a virgin user environment by creating a whole new user login.
- From the New menu on the banner, choose Create New Desktop Application...
- Click OK to accept the default file name (file1.html)
- Drag/drop any widget onto canvas
- Click on the "Preview in browser" icon on editor toolbar
to open another browser tab which shows the current HTML file running directly in browser
- View the new browser tab, then close it
- Back in Maqetta, click the "Save" button on editor toolbar
- Close the editor by clicking "x" on editor's tab
- Double-click on the filename in Files palette to reopen
- Click on the "Preview in browser" icon on editor toolbar
- View the new browser tab, then close it
- Back in Maqetta, close the editor by clicking "x" on editor's tab
Expected results
- After each Preview in Browser, a new browser tab (or window) should open
and the same thing you see in the drawing canvas within Maqetta
should appear in the new browser tab.
SaveAs
Steps
- Standard setup things: Clear the browser cache. Launch the Maqetta server.
Login if necessary.
In some cases, you'll want to a virgin user environment by creating a whole new user login.
- On main menubar, choose "Create New Desktop Application" to create a new file
- Drag a few widgets onto the canvas (e.g., Button, TextBox, Calendar).
- Issue a "SaveAs" command from the main toolbar (dropdown from Save ComboButton) to save the new file. In the dialog that appears, choose a new file name.
- Click on the "X" close button for the editor tab for the newly renamed file
- In the Files palette, double-click on the file you just created
Expected results
- After completing the SaveAs operation, the old editor (with the old filename)
should be replaced by a new editor (with the new filename).
Its contents should be the same as how it was when you clicked on the SaveAs button.
- Upon reopening, the saved file should open and its contents should be the same
as how it was.
Cut/Copy/Paste/Delete: Simple
Steps
- Standard setup things: Clear the browser cache. Launch the Maqetta server.
Login if necessary.
In some cases, you'll want to a virgin user environment by creating a whole new user login.
- On main menubar, choose "Create New Desktop Application" to create a new file
- Drag a few "primitive" Dojo widgets onto the canvas (e.g., Button, TextBox, Calendar).
- Select one of the widgets. Click on Cut. Then click on Paste.
The cursor should change to a crosshair cursor. Click somewhere on canvas and the
widget that was cut from the document should now be pasted back in.
- Select one of the widgets. Click on Copy. Then click on Paste.
The cursor should change to a crosshair cursor. Click somewhere on canvas and the
widget that was copied from the document should now be pasted back in.
- Select one of the widgets. Click on Copy. Select a different widget. Click on Delete.
Then click on Paste.
The cursor should change to a crosshair cursor. Click somewhere on canvas and the
first widget (the copied widget) should now be pasted back in, not the deleted widget.
Expected results
- The Cut command should have removed the widget, and Paste added it back in.
- The Copy command should not remove the widget. Paste should add a second copy.
- The Delete command should have removed the widget, and Paste should not have added it back in.
Cut/Copy/Paste/Delete: Advanced
Steps
- Standard setup things: Clear the browser cache. Launch the Maqetta server.
Login if necessary.
In some cases, you'll want to a virgin user environment by creating a whole new user login.
- On main menubar, choose "Create New Desktop Application" to create a new file.
- On main menubar, choose "Create New Desktop Application" to create a second file.
- Switch back to the first file, and drag a few "primitive" Dojo widgets onto the canvas (e.g., Button, TextBox, Calendar).
- Drag at least one DataStore-based widget onto the canvas of the first file (e.g., GridX or Tree) and click OK/Finish
on the smart input dialog that comes up.
- Select at least one of the primitive widgets and at least one of the DataStore-based widgets.
- Click on Cut and the selected widgets should be removed from the page.
- Switch to the second page and click on Paste. The cursor should change to a crosshair cursor.
Click somewhere on canvas and the widgets that were cut should be pasted into the 2nd document.
- Save and preview the 2nd page to ensure markup for the pasted widgets is correct (especially for the DataStore-based
widget).
Expected results
- The Cut command should have removed the widgets from the first page, and Paste added them to the 2nd panel.
Undo/Redo
Steps
- Standard setup things: Clear the browser cache. Launch the Maqetta server.
Login if necessary.
In some cases, you'll want to a virgin user environment by creating a whole new user login.
- On main menubar, choose "Create New Desktop Application" to create a new file
- Drag a few widgets onto the canvas (e.g., Button, TextBox, Calendar).
- Click Undo until all widgets disappear.
- Click Redo until all widgets reappear.
- Select a widget and delete it.
- Click Undo to restore the widget.
- Click Redo remove that widget again.
- Select one of the widgets. Set the 'id' property to something (e.g., "abc")
in the Properties palette.
- Click Undo to remove the property setting.
- Click Redo to restore the property setting.
- Click the Save button, then close the file.
- In Files palette, reopen the file. After viewing the file, close the file.
Expected results
- Operations should undo/redo correctly.
- Upon reopening, the file should reflect the state of the document when it was last saved.
Switch themes
Steps
- Standard setup things: Clear the browser cache. Launch the Maqetta server.
Login if necessary.
In some cases, you'll want to a virgin user environment by creating a whole new user login.
- On main menubar, choose "Create New Desktop Application" to create a new file
- Drag Toolbar, Calendar, and Button onto canvas.
- Click on switch themes icon. A dialog should appear. Choose Sketch.
The widgets should now be styled with a pseudo-handdrawn style.
- Save the file and close it.
- Double-click on Sample1.html. It should be styled with claro.
- Double-click on the file you just saved. It should be styled with the sketch theme.
Expected results
- (See instructions above for expected results.)
Switch layout: Flow vs Absolute
Steps
- Standard setup things: Clear the browser cache. Launch the Maqetta server.
Login if necessary.
In some cases, you'll want to a virgin user environment by creating a whole new user login.
- On main menubar, choose "Create New Desktop Application" to create a new file
- Drag TextBox, ComboBox, and Button onto canvas.
They should be added in "flow" layout (left-to-right, top-to-bottom) because
that's the default preference value.
- Click on switch layout icon. A dialog should appear. Choose Absolute.
- Drag a Calendar onto canvas, dropping into middle of page.
Calendar should be positioned absolutely (i.e., position:absolute).
- Save the file and close it.
- Double-click on Sample1.html. Drag/drop a Button into middle of page.
Because Sample1.html was last in Flow Layout, the Button should be
inserted into the doc in flow layout mode.
- Reopen the file you just created.
- Drag a MultiSelect onto canvas, dropping into middle of page.
MultiSelect should be positioned absolutely (i.e., position:absolute).
The last choice for layout state should be persisted into file.
Expected results
- (See instructions above for expected results.)
Sticky note
Steps
- Standard setup things: Clear the browser cache. Launch the Maqetta server.
Login if necessary.
In some cases, you'll want to a virgin user environment by creating a whole new user login.
- On main menubar, choose "Create New Desktop Application" to create a new file
- Drag TextBox, ComboBox, and Button onto canvas.
They should be added in "flow" layout (left-to-right, top-to-bottom) because
that's the default preference value.
- Click on the sticky note icon. A sticky note widget should appear on the canvas
that says "Enter note". Double click on the yellow sticy note
and the Dojo rich text editor
should appear as a very large overlay on the page canvas.
Create some rich text, such as bullets. Then click away from the rich text editor
to cause your changes to be added to the document as a yellow sticky note
that is absolutely positioned.
- Save the file, close and reopen.
- Sticky note should be right where it was before.
Expected results
- (See instructions above for expected results.)
Page view modes
Steps
- Standard setup things: Clear the browser cache. Launch the Maqetta server.
Login if necessary.
In some cases, you'll want to a virgin user environment by creating a whole new user login.
- On main menubar, choose "Create New Desktop Application" to create a new file
- Drag TextBox, ComboBox, and Button onto canvas.
- Alternatively, click on the four icons.
Expected results
- The HTML editor should switch between design, source, split view (top/bottom) and split view (left/right).


--- layout: saaspost title: Why Cubeacon? cover: cover.jpg date: 2014-11-10 15:05 categories: posts ---
With a low price you will get more powerful features and secure data access..
Cubeacon provides easy to configure more than hundred beacons, easy to track point with indoor map and geo fencing for tracking developer group areas like retail shop group area. User can manage smart advertising by simply uploading attractive brochure. For secure cloud storage data, cubeacon using a third party backend as a service called KiiCloud


The Perfect and Practical Personal/Executive Assistant 10 Days Program 2020
TBD
What is this about?
The 'HOW'? - using critical skill and behavior to develop personal competencies
The 'WHAT'? - developing task competencies needed to achieve successful process delivery
Building on your existing personal knowledge and skills-set
Giving you a better understanding of how you and your colleagues might work together more effectively in any office environment
The production of a follow-up action plan which can help you implement new skills back at work.
Who Should Attend
- Senior Personal Assistants
- Senior Executive Assistants
- Anyone involved in the operational supervision fo an office environment
- Secretaries and Administrative Support Personnel needing to develop superior performance in their working environment
Objectives
- Identify, develop and improve key competencies necessary for superior performance
- Improve creative thinking, problem solving and decision making skills
- Develop reading skills and note-making effectiveness
- Learn to use and apply simple memory systems
- Be better able to understand personality and behavioral characteristics in order to achieve what they want from other people
- Develop a plan and approach for self-development
- Better understand the skills and competencies required within current and future job roles
- Practice competencies that can contribute to achieving individual and business objectives
- Have an improved appreciation of other people's needs, perspectives and objectives and how they may support the achievements of others
- Better appreciate their own strengths and weaknesses and have a plan to develop themselves accordingly (especially in the areas of interpersonal communications skills, working in teams and providing first-class customer service)
- Have improved self confidence and an improved ability to think for themselves and to develop action plans
- Be better able to cope with and manage pressure, tensions and demands in the workplace
- An enhanced set of practical skills that can be used at work
- A better understanding of personality, self and others' behaviour · Improved self-belief and self-confidence
- An understanding of how others achieve their objectives and of the importance of networking
- Useful tips for achieving superior performance in their supporting role
- Exposure to a range of tried, tested and proven approaches which can be tailored and modified to suit individuals and their respective organizations
Management Trainer & Consultant
Access Business Solutions International
A highly motivated individual, acknowledged for sound decision-making abilities, analytical skills, on-going education, logic and reliability. She enjoys new challenges and relishes opportunities to think "outside the box" and provide solutions to problems while continuously performing at highest standards.
Selma is now ABSI’s main Facilitator on soft skills
A Versatile, self-driven Soft Skills & Technical Trainer with a passion for both employee and business development.
Extensive background in strategic management, project management, training, sales and supervision.
Excellent process enhancement, presentation and team building skills.
Proven business professional with a talent to drive sales, control budgets, increase bottom line earnings and develop marketing strategies
- Your Brain Skills
- How to be a 'Successful' Reader
- How Mastering Note-making Skills Can Help Your Career
- Mind-mapping as a Note-making, Planning, Thinking and Memory Tool
- Mind-mapping Software
- Your Memory Potential (how good is your memory?)
- Memory Systems Explained (the power of stories and imagination)
- Remembering Names
- Memory at Work
- Remember What You Read (strategies for fast, effective reading)
- Barriers to Effective Communications
- Strategies for Improving Communications with “Difficult” People
- The Powerful Influence of “Body Language‟: Speaking without Words
- Giving and Receiving Feedback: The Risks and the Benefits
- Getting Your Point Across: Know What to Say and When to Say It
- Identifying and Dealing with Time-wasters
- Handling Interruptions (how to protect your productive time)
- Planning (what you have to do)
- Prioritization (what you must do first)
- Making a Presentation
- Thinking and Working in Teams
- How We Learn – and What We Need To Do to Avoid Forgetting
- Tips for Handling Information Overload at Work
- Understanding and Clarifying Purpose, Vision and Mission
- External and Internal Customer Service
- The Secret to Working Smarter rather than Harder
- Controlling, Prioritizing and Organizing Your Work
- Gaining an insight into your Strengths and Weaknesses
- Making Your Office User-friendly and Efficient
- Mind Mapping Techniques
- Right Brain / Left Brain Theory
- Managing Larger Projects to Meet Deadlines
- Planning and Problem Solving Skills
- Managing Meetings Effectively
- Working with more than One Manager
- Coordinating the Authority’s secretariat and administration processes
- Advising management on the design, review and update of administrative, assets and utilities management
- policies and procedures;
- Implementing and monitoring systems for handling office correspondence
- Maintaining office machinery and appliances in good working condition
- Listening Skills – seek first to understand then to be understood
- Creating a Professional Image
- Leadership Skills
- How to Make Presentations with Confidence and Power
- Painless Methods for Giving Corrective Feedback
- Best Practices for Delivering Positive Feedback
- Administering of the Authority’s assets and office utilities
- Initiating the boarding off office assets in liaison with PDU
- Ensuring motor vehicles and other equipment maintenance and safety
- Scheduling of vehicle movements for routine and field travels
- Coordinating staff travel in liaison with EPA
- Provision of office supplies and consumables
- Maintenance of conducive office working environment


Details
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This trigger has run {{ trigger.run_count || 0 }} times. It has failed {{ trigger.total_fail_count || 0 }} times({{ trigger.fail_count}} times since the last reset)
Created {{ trigger.created_at | humanTime }}
Trigger {{ trigger.active ? 'Active' : 'Disabled' }}
Disabling this will stop the alerts. Triggers are automatically disabled if they fail 3 times.


{% extends "base.html" %} {% block content %}
What is all this, then?
This tool is intended to encourage substantive revision.
When a user uploads a nonfiction document, a report is produced.
The report includes an array of information based on an algorithmic analysis of the prose.
The analysis provides a non-presecriptive, statistical overview of the document, intended to support writing instructors as they guide students through the substantive revision stage of the writing process.
The report may be used as supporting data driving the creation of individual written expression and mechanics goals and objectives to focus on in class and to document in an IEP, for example.
Additionally, by uploading final submission drafts of students' work, the instructor may use the reports to track progress toward individualized goals and objectives over time.
The majority of the report is intended to support an instructor's decision making regarding how to guide a student toward successful revision -- no concrete suggestions are provided.
In the conclusion of the report, however, some more concrete support may be provided: for example, cliches may be identified and changes recommended.


| Package | Description |
|---|---|
| org.deeplearning4j.models.paragraphvectors | |
| org.deeplearning4j.models.word2vec |
| Modifier and Type | Class and Description |
|---|---|
static class |
ParagraphVectors.Builder |
| Modifier and Type | Method and Description |
|---|---|
Word2Vec.Builder |
Word2Vec.Builder.allowParallelTokenization(boolean allow)
This method enables/disables parallel tokenization.
|
Word2Vec.Builder |
Word2Vec.Builder.batchSize(int batchSize)
This method defines mini-batch size
|
Word2Vec.Builder |
Word2Vec.Builder.elementsLearningAlgorithm(@NonNull ElementsLearningAlgorithm<VocabWord> algorithm) |
Word2Vec.Builder |
Word2Vec.Builder.elementsLearningAlgorithm(@NonNull String algorithm) |
Word2Vec.Builder |
Word2Vec.Builder.enableScavenger(boolean reallyEnable)
This method ebables/disables periodical vocab truncation during construction
Default value: disabled
|
Word2Vec.Builder |
Word2Vec.Builder.epochs(int numEpochs)
This method defines number of epochs (iterations over whole training corpus) for training
|
Word2Vec.Builder |
Word2Vec.Builder.intersectModel(@NonNull SequenceVectors vectors,
boolean isLocked) |
Word2Vec.Builder |
Word2Vec.Builder.iterate(@NonNull DocumentIterator iterator) |
Word2Vec.Builder |
Word2Vec.Builder.iterate(@NonNull LabelAwareIterator iterator)
This method used to feed LabelAwareIterator, that is usually used
|
Word2Vec.Builder |
Word2Vec.Builder.iterate(@NonNull SentenceIterator iterator)
This method used to feed SentenceIterator, that contains training corpus, into ParagraphVectors
|
Word2Vec.Builder |
Word2Vec.Builder.iterate(@NonNull SequenceIterator<VocabWord> iterator)
This method used to feed SequenceIterator, that contains training corpus, into ParagraphVectors
|
Word2Vec.Builder |
Word2Vec.Builder.iterations(int iterations)
This method defines number of iterations done for each mini-batch during training
|
Word2Vec.Builder |
Word2Vec.Builder.layerSize(int layerSize)
This method defines number of dimensions for output vectors
|
Word2Vec.Builder |
Word2Vec.Builder.learningRate(double learningRate)
This method defines initial learning rate for model training
|
Word2Vec.Builder |
Word2Vec.Builder.limitVocabularySize(int limit)
This method sets vocabulary limit during construction.
|
Word2Vec.Builder |
Word2Vec.Builder.lookupTable(@NonNull WeightLookupTable<VocabWord> lookupTable)
This method allows to define external WeightLookupTable to be used
|
Word2Vec.Builder |
Word2Vec.Builder.minLearningRate(double minLearningRate)
This method defines minimal learning rate value for training
|
Word2Vec.Builder |
Word2Vec.Builder.minWordFrequency(int minWordFrequency)
This method defines minimal word frequency in training corpus.
|
Word2Vec.Builder |
Word2Vec.Builder.modelUtils(@NonNull ModelUtils<VocabWord> modelUtils)
Sets ModelUtils that gonna be used as provider for utility methods: similarity(), wordsNearest(), accuracy(), etc
|
Word2Vec.Builder |
Word2Vec.Builder.negativeSample(double negative)
This method defines whether negative sampling should be used or not
PLEASE NOTE: If you're going to use negative sampling, you might want to disable HierarchicSoftmax, which is enabled by default
Default value: 0
|
Word2Vec.Builder |
Word2Vec.Builder.resetModel(boolean reallyReset)
This method defines whether model should be totally wiped out prior building, or not
|
Word2Vec.Builder |
Word2Vec.Builder.sampling(double sampling)
This method defines whether subsampling should be used or not
|
Word2Vec.Builder |
Word2Vec.Builder.seed(long randomSeed)
This method defines random seed for random numbers generator
|
Word2Vec.Builder |
Word2Vec.Builder.setVectorsListeners(@NonNull Collection<VectorsListener<VocabWord>> vectorsListeners)
This method sets VectorsListeners for this SequenceVectors model
|
Word2Vec.Builder |
Word2Vec.Builder.stopWords(@NonNull Collection<VocabWord> stopList)
This method defines stop words that should be ignored during training
|
Word2Vec.Builder |
Word2Vec.Builder.stopWords(@NonNull List<String> stopList)
This method defines stop words that should be ignored during training
|
Word2Vec.Builder |
Word2Vec.Builder.tokenizerFactory(@NonNull TokenizerFactory tokenizerFactory)
This method defines TokenizerFactory to be used for strings tokenization during training
PLEASE NOTE: If external VocabCache is used, the same TokenizerFactory should be used to keep derived tokens equal.
|
Word2Vec.Builder |
Word2Vec.Builder.trainElementsRepresentation(boolean trainElements)
This method is hardcoded to TRUE, since that's whole point of Word2Vec
|
Word2Vec.Builder |
Word2Vec.Builder.trainSequencesRepresentation(boolean trainSequences)
This method is hardcoded to FALSE, since that's whole point of Word2Vec
|
Word2Vec.Builder |
Word2Vec.Builder.unknownElement(VocabWord element)
This method allows you to specify SequenceElement that will be used as UNK element, if UNK is used
|
Word2Vec.Builder |
Word2Vec.Builder.useAdaGrad(boolean reallyUse)
This method defines whether adaptive gradients should be used or not
|
protected Word2Vec.Builder |
Word2Vec.Builder.useExistingWordVectors(@NonNull WordVectors vec)
This method has no effect for Word2Vec
|
Word2Vec.Builder |
Word2Vec.Builder.useHierarchicSoftmax(boolean reallyUse)
This method enables/disables Hierarchic softmax
Default value: enabled
|
Word2Vec.Builder |
Word2Vec.Builder.usePreciseMode(boolean reallyUse) |
Word2Vec.Builder |
Word2Vec.Builder.usePreciseWeightInit(boolean reallyUse) |
Word2Vec.Builder |
Word2Vec.Builder.useUnknown(boolean reallyUse)
This method allows you to specify, if UNK word should be used internally
|
Word2Vec.Builder |
Word2Vec.Builder.useVariableWindow(int... windows)
This method allows to use variable window size.
|
Word2Vec.Builder |
Word2Vec.Builder.vocabCache(@NonNull VocabCache<VocabWord> vocabCache)
This method allows to define external VocabCache to be used
|
Word2Vec.Builder |
Word2Vec.Builder.windowSize(int windowSize)
This method defines context window size
|
Word2Vec.Builder |
Word2Vec.Builder.workers(int numWorkers)
This method defines maximum number of concurrent threads available for training
|
Copyright © 2020. All rights reserved.


Chocolate Pizza
POSTED ON 15 DEC 2013 / DESSERTS
PRINT
For the fig-swirl: Melt butter over medium heat on a saucepan. Add brown sugar and stir to dissolve. Halve all the figs and toss in the saucepan with lemon juice. Cook over medium heat, stirring frequently, until you have chunky-jammy mixture. Add salt with one or two stirs, set aside and let cool completely.
Ice cream: In a small pot over medium heat, combine milk, and granulated sugar until sugar is completely dissolved and the milk is just barely lukewarm. Whisk in egg yolks. Set mixture in the fridge and wait until the fig mixture is cooled.
Using an ice cream machine, pour liquids into the frozen basin and process according to manufacturer instructions, i.e., let spin and thicken for 20 minutes before adding mascarpone, fig jam mixture, and the nuts. Continue to process for +/- 10 minutes. Pour semi-frozen mixture into a pyrex dish or glass tupperware. Freeze for at least two hours before serving.
- 1 1/2 cups milk
- 1/2 cup mascarpone
- 1/2 tsp pink salt
- 1 lb Black Mission Figs
- 1 cup brown sugar
- 2-4 tbsp water
- 1 1/2 cups heavy cream
- 1/3 granulated sugar
- 2 egg yolks
- 1 lemon, juiced
- 2 tbsp butter
- 1 cup honey roasted pecans, roughly chopped