Django Events 0.6b1 documentation
One of the goals of Django Events is to make occurrence generation and persistence easy. To do this it creates simple classes for accessing these occurrences. These are Periods. Period is an object that is initiated with an iterable object of events, a start datetime, and an end datetime.
It is common to subclass Period for common periods of time. Some of these already exist in the project. Year, Month, Week, Day
Expect more in the future: Hour, HalfHour
This is the base class from which all other periods inherit. It contains all of the base functionality for retrieving occurrences. It is instantiated with a list of events, a start date, and an end date. The start date is inclusive, the end date is exclusive. ie [start, end)
>>> p = Period(datetime.datetime(2008,4,1,0,0))
This method is for getting the occurrences from the list of passed in events. It returns the occurrences that exist in the period for every event. If I have a list of events my_events, and I want to know all of the occurrences from today to next week I simply create a Period object and then call get_occurrences. It will return a sorted list of Occurrences.
import datetime
today = datetime.datetime.now()
this_week = Period(my_events, today, today+datetime.timedelta(days=7))
this_week.get_occurrences()
You use this method to determine how the occurrence relates to the period. This method returns a dictionary. The keys are class, occurrence and all_day. The all_day key is a boolean that is True if the occurrence is an all day event and is False if the occurrence is not an all day event. The class key returns a number from 0 to 3 and the occurrence key returns the occurrence.
Classes:
0 - Only started during this period.1 - Started and ended during this period.2 - Didn’t start or end in this period, but does exist during this period.3 - Only ended during this period.
This method is used for getting all the occurrences, but getting them as classified occurrences. Simply it runs classify_occurrence on each occurrence in get_occurrence and returns that list.
import datetime
today = datetime.datetime.now()
this_week = Period(my_events, today, today+datetime.timedelta(days=7))
this_week.get_occurrences() == [classified_occurrence['occurrence'] for classified_occurrence in this_week.get_occurrence_partials()]
This method returns whether there are any occurrences in this period
The year period is instaniated with a list of events and a date or datetime object. It will resemble the year in which that date exists.
>>> p = Year(events, datetime.datetime(2008,4,1))
>>> p.start
datetime.datetime(2008, 1, 1, 0, 0)
>>> p.end
datetime.datetime(2009, 1, 1, 0, 0)
>>> -Remember start is inclusive and end is exclusive
This function returns 12 Month objects which resemble the 12 months in the Year period.
The Month period is instantiated with a list of events and a date or datetime object. It resembles the month that contains the date or datetime object that was passed in.
>>> p = Month(events, datetime.datetime(2008,4,4))
>>> p.start
datetime.datetime(2008, 4, 1, 0, 0)
>>> p.end
datetime.datetime(2008, 5, 1, 0, 0)
>>> -Remember start is inclusive and end is exclusive
This method returns a list of Week objects that occur at all during that month. The week does not have to be fully encapsulated in the month just have exist in the month at all
This method returns a list of Day objects that occur during the month.
This method returns a specific day in a year given its day number.
The Week period is instantiated with a list of events and a date or datetime object. It resembles the week that contains the date or datetime object that was passed in.
>>> p = Week(events, datetime.datetime(2008,4,1))
>>> p.start
datetime.datetime(2008, 3, 30, 0, 0)
>>> p.end
datetime.datetime(2008, 4, 6, 0, 0)
>>> -Remember start is inclusive and end is exclusive
This method returns the 7 Day objects that represent the days in a Week period.
The Day period is instantiated with a list of events and a date or datetime object. It resembles the day that contains the date or datetime object that was passed in.
>>> p = Day(events, datetime.datetime(2008,4,1))
>>> p.start
datetime.datetime(2008, 4, 1, 0, 0)
>>> p.end
datetime.datetime(2008, 4, 2, 0, 0)
>>> -Remember start is inclusive and end is exclusive


More than 5 lakh litres of water sprinkled over two days to reduce dust pollution in Delhi: DFS
Delhi has been grappling with hazardous levels of pollution since late October, with the air quality dipping to 'severe' category a few times.
NEW DELHI: More than five lakh litres of water was sprinkled at 13 pollution hotspots here over the past two days to hold down dust, a Delhi Fire Services (DFS) official said on Sunday.
The exercise was initiated on Saturday following orders from the Delhi government on checking dust pollution in the city.
The 13 hotspots where water was sprinkled were Rohini, Dwarka, Okhla Phase II, Punjabi Bagh, Anand Vihar, Vivek Vihar, Wazirpur, Jahangirpuri, RK Puram, Bawana, Narela, Mundka and Mayapuri.
These were identified by the Central Pollution Control Board. "Within Saturday and Sunday, the fire department deployed over 400 fire personnel and sprinkled more than five lakh liters of water across the identified hotspots to curb pollution," Chief Fire Officer Atul Garg said.
He said a total of 20 fire tenders were pressed into service on Saturday and more fire tenders were deployed.
Delhi has been grappling with hazardous levels of pollution since late October, with the air quality dipping to "severe" category a few times.
The city saw a marginal improvement in the air quality on Saturday morning due to a slight increase in wind speed. Most of the air quality monitoring stations in Delhi recorded AQI in the "very poor" category on Saturday.
The overall air quality index (AQI) in the national capital read 234 at 4 pm, down from 312 at 4 pm on Friday. An AQI between 201 and 300 is considered "poor", 301-400 "very poor" and 401-500 "severe".


Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Advance Thermal Canada
Mailing Address:
4911 Hankin StBox 30
THORSBY, Alberta
T0C 2P0
Location Address:
4911 Hankin StTHORSBY, Alberta
T0C 2P0
Tel.:<PHONE_NUMBER>
Fax:
Company Profile
ATC was established in 1987 as a design, manufacturing and full service company, providing high quality, low maintenance Engineered Insulation Systems for the industry - removable insulation blankets.
Full profile
Full profile
Contact information
Company description
326150 - Urethane and Other Foam Product (except Polystyrene) Manufacturing
327990 - All Other Non-Metallic Mineral Product Manufacturing
333416 - Heating Equipment and Commercial Refrigeration Equipment Manufacturing
Product / Service / Licensing
A few years ago, working closely with some of the leading fabric manufacturers in the industry, Advance Thermal Corp. introduced STEAMGUARD-1™, a Nomex based Teflon film material capable of withstanding the high temperatures and harsh conditions of the manhole environment. Years of testing and verification in manholes helped us develop a unique technology, capable of producing a cover that will not “fall apart”. The cover incorporates special threads, non-corrosive fastener systems, specialty fabrics and insulations.
Recent introduction of the STEAMGUARD-2™ material provides yet new opportunities. Totally free of sub-strates that are prone to degradation, the covers made with STEAMGUARD-2™ material will provide years of trouble-free service in most corrosive and demanding environments. Over 750 insulated manholes, as well as hundreds of tunnels and pits, gives Advance Thermal Corp. the right to say: We are the most experienced company in this field! We guarantee results for your special applications!
Our design incorporates the mating flanges of the valves and the bonnets, providing the ultimate in performance and appearance. Our HEATAINER® valve and pump covers help conserve up to 97% of energy. Due to our design, the covers are very easy to install, remove and re-install by your maintenance personnel.
In addition to the above, our specialty covers help reduce engine compartment temperatures from 1200 °F, (common operating temperature for most exhaust manifolds), to 350 °F - 400 °F. In some cases, such as in the Gas Fuel engines, the temperature of the engine compartment is a very critical issue, since it can affect the performance of the spark plug coils. Advance Thermal Corp. covers can solve this problem by bringing the temperature down to 200 °F.
Steam Turbines
Areas Insulated w/ Blankets Method of Insulation Reasons & Benefits
HP SHELL - top, bottom, joint Multiple Layers Thermal Protection
RH SHELL - top, bottom, joint Multiple Layers Heat Retention
LP SHELL - top, bottom, joint Multiple Layers Acoustical Protection
CROSS-OVER PIPING Multiple Layers Thermal Protection
Stop & Control Valves Multiple Layers Thermal Protection
Reheat Valve Multiple Layers Thermal Protection
T & T Valve Multiple Layers Thermal Protection
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
326150 - Urethane and Other Foam Product (except Polystyrene) Manufacturing
327990 - All Other Non-Metallic Mineral Product Manufacturing
333416 - Heating Equipment and Commercial Refrigeration Equipment Manufacturing
Products, services and licensing
Product / Service / Licensing
A few years ago, working closely with some of the leading fabric manufacturers in the industry, Advance Thermal Corp. introduced STEAMGUARD-1™, a Nomex based Teflon film material capable of withstanding the high temperatures and harsh conditions of the manhole environment. Years of testing and verification in manholes helped us develop a unique technology, capable of producing a cover that will not “fall apart”. The cover incorporates special threads, non-corrosive fastener systems, specialty fabrics and insulations.
Recent introduction of the STEAMGUARD-2™ material provides yet new opportunities. Totally free of sub-strates that are prone to degradation, the covers made with STEAMGUARD-2™ material will provide years of trouble-free service in most corrosive and demanding environments. Over 750 insulated manholes, as well as hundreds of tunnels and pits, gives Advance Thermal Corp. the right to say: We are the most experienced company in this field! We guarantee results for your special applications!
Our design incorporates the mating flanges of the valves and the bonnets, providing the ultimate in performance and appearance. Our HEATAINER® valve and pump covers help conserve up to 97% of energy. Due to our design, the covers are very easy to install, remove and re-install by your maintenance personnel.
In addition to the above, our specialty covers help reduce engine compartment temperatures from 1200 °F, (common operating temperature for most exhaust manifolds), to 350 °F - 400 °F. In some cases, such as in the Gas Fuel engines, the temperature of the engine compartment is a very critical issue, since it can affect the performance of the spark plug coils. Advance Thermal Corp. covers can solve this problem by bringing the temperature down to 200 °F.
Steam Turbines
Areas Insulated w/ Blankets Method of Insulation Reasons & Benefits
HP SHELL - top, bottom, joint Multiple Layers Thermal Protection
RH SHELL - top, bottom, joint Multiple Layers Heat Retention
LP SHELL - top, bottom, joint Multiple Layers Acoustical Protection
CROSS-OVER PIPING Multiple Layers Thermal Protection
Stop & Control Valves Multiple Layers Thermal Protection
Reheat Valve Multiple Layers Thermal Protection
T & T Valve Multiple Layers Thermal Protection


Closes the specified file.
Syntax
FCLOSE(file_num)
File_num is the number of the file you want to close. File_num is returned by the FOPEN function that originally opened the file. If file_num is not a valid file number, FCLOSE halts the macro and returns the #VALUE! error value.
Examples
The following function closes the file identified by FileNumber:
FCLOSE(FileNumber)
Related Functions
CLOSE Closes the active window
FILE.CLOSE Closes the active workbook
FOPEN Opens a file with the type of permission specified
Return to index


actdyn - A Mo-99/Tc-99m activity dynamics simulator
perl actdyn.pl [-i|-d] [--nofm] [--verbose] [--nopause]
actdyn calculates and generates data of the activity dynamics of
Mo-99/Tc-99m produced via the Mo-100(g,n)Mo-99 reaction.
Parameters that can be specified via the interactive mode include:
- Fluence data: directory name, filename rules, and beam energy range
- Cross section data
- Mo target materials (options: metallic Mo, MoO2, MoO3)
- Mo-100 mass fraction
- The beam energy for which Mo-99/Tc-99m activity dynamics data
will be calculated
- Average beam current
- Time frames: time of irradiation, time of postirradiation processing,
and time of Tc-99m generator delivery
- The fractions of Mo-99 and Tc-99m activities
lost during postirradiation processing
- Tc-99m elution conditions: elution efficiency, whether to discard
the first eluate, elution intervals, and Tc-99m generator shelf-life
The generated data files (.dat) follow the gnuplot data structure
(data block and dataset).
-i
Run on the interactive mode.
-d
Run on the default mode.
--nofm
The front matter will not be displayed at the beginning of the program.
--verbose (short form: --verb)
Calculation processes will be displayed.
--nopause
The shell will not be paused at the end of the program.
Use it for a batch run.
perl actdyn.pl -d --nopause
perl actdyn.pl --verbose
Perl 5
Excel::Writer::XLSX
PHITS
Please note that since only licensed users are allowed to use PHITS,
I opted not to upload PHITS-generated photon fluence files
which are necessary to run actdyn.
If you already have the license, please obtain T-Track files
with axis=eng used, and name the tally files in sequential order.
You can specify the naming rules of the fluence files and their
directory via the interactive input.
actdyn-generated data in a paper: Phys. Rev. Accel. Beams 20 (2017) 104701 (Figs. 4, 5, 12, and 13)
Jaewoong Jang<EMAIL_ADDRESS>Copyright (c) 2016-2020 Jaewoong Jang
This software is available under the MIT license; the license information is found in 'LICENSE'.


We examine metrics!
cultivate one-to-one users
empower integrated channels
empower revolutionary mindshare
exploit frictionless bandwidth
grow ubiquitous ROI
seize rich applications
drive scalable channels
morph proactive models


Class ParticlesHelper
- java.lang.Object
-
- com.jme.scene.plugins.blender.AbstractBlenderHelper
-
- com.jme.scene.plugins.blender.particles.ParticlesHelper
-
public class ParticlesHelper extends AbstractBlenderHelper
-
-
Field Summary
-
Fields inherited from class com.jme.scene.plugins.blender.AbstractBlenderHelper
blenderContext, blenderVersion, fixUpAxis, upAxisRotationQuaternion
-
-
Constructor Summary
Constructors Constructor Description ParticlesHelper(java.lang.String blenderVersion, BlenderContext blenderContext)
This constructor parses the given blender version and stores the result.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description com.jme.effect.ParticleEmitter
toParticleEmitter(Structure particleSystem)
-
Methods inherited from class com.jme.scene.plugins.blender.AbstractBlenderHelper
applyProperties, loadLibrary, loadProperties
-
-
-
-
Field Detail
-
PART_EMITTER
public static final int PART_EMITTER
- See Also:
- Constant Field Values
-
PART_REACTOR
public static final int PART_REACTOR
- See Also:
- Constant Field Values
-
PART_HAIR
public static final int PART_HAIR
- See Also:
- Constant Field Values
-
PART_FLUID
public static final int PART_FLUID
- See Also:
- Constant Field Values
-
PART_REACT_STA_END
public static final int PART_REACT_STA_END
- See Also:
- Constant Field Values
-
PART_REACT_MULTIPLE
public static final int PART_REACT_MULTIPLE
- See Also:
- Constant Field Values
-
PART_LOOP
public static final int PART_LOOP
- See Also:
- Constant Field Values
-
PART_HAIR_GEOMETRY
public static final int PART_HAIR_GEOMETRY
- See Also:
- Constant Field Values
-
PART_UNBORN
public static final int PART_UNBORN
- See Also:
- Constant Field Values
-
PART_DIED
public static final int PART_DIED
- See Also:
- Constant Field Values
-
PART_TRAND
public static final int PART_TRAND
- See Also:
- Constant Field Values
-
PART_EDISTR
public static final int PART_EDISTR
- See Also:
- Constant Field Values
-
PART_STICKY
public static final int PART_STICKY
- See Also:
- Constant Field Values
-
PART_DIE_ON_COL
public static final int PART_DIE_ON_COL
- See Also:
- Constant Field Values
-
PART_SIZE_DEFL
public static final int PART_SIZE_DEFL
- See Also:
- Constant Field Values
-
PART_ROT_DYN
public static final int PART_ROT_DYN
- See Also:
- Constant Field Values
-
PART_SIZEMASS
public static final int PART_SIZEMASS
- See Also:
- Constant Field Values
-
PART_ABS_LENGTH
public static final int PART_ABS_LENGTH
- See Also:
- Constant Field Values
-
PART_ABS_TIME
public static final int PART_ABS_TIME
- See Also:
- Constant Field Values
-
PART_GLOB_TIME
public static final int PART_GLOB_TIME
- See Also:
- Constant Field Values
-
PART_BOIDS_2D
public static final int PART_BOIDS_2D
- See Also:
- Constant Field Values
-
PART_BRANCHING
public static final int PART_BRANCHING
- See Also:
- Constant Field Values
-
PART_ANIM_BRANCHING
public static final int PART_ANIM_BRANCHING
- See Also:
- Constant Field Values
-
PART_SELF_EFFECT
public static final int PART_SELF_EFFECT
- See Also:
- Constant Field Values
-
PART_SYMM_BRANCHING
public static final int PART_SYMM_BRANCHING
- See Also:
- Constant Field Values
-
PART_HAIR_BSPLINE
public static final int PART_HAIR_BSPLINE
- See Also:
- Constant Field Values
-
PART_GRID_INVERT
public static final int PART_GRID_INVERT
- See Also:
- Constant Field Values
-
PART_CHILD_EFFECT
public static final int PART_CHILD_EFFECT
- See Also:
- Constant Field Values
-
PART_CHILD_SEAMS
public static final int PART_CHILD_SEAMS
- See Also:
- Constant Field Values
-
PART_CHILD_RENDER
public static final int PART_CHILD_RENDER
- See Also:
- Constant Field Values
-
PART_CHILD_GUIDE
public static final int PART_CHILD_GUIDE
- See Also:
- Constant Field Values
-
PART_FROM_VERT
public static final int PART_FROM_VERT
- See Also:
- Constant Field Values
-
PART_FROM_FACE
public static final int PART_FROM_FACE
- See Also:
- Constant Field Values
-
PART_FROM_VOLUME
public static final int PART_FROM_VOLUME
- See Also:
- Constant Field Values
-
PART_FROM_PARTICLE
public static final int PART_FROM_PARTICLE
- See Also:
- Constant Field Values
-
PART_FROM_CHILD
public static final int PART_FROM_CHILD
- See Also:
- Constant Field Values
-
PART_PHYS_NO
public static final int PART_PHYS_NO
- See Also:
- Constant Field Values
-
PART_PHYS_NEWTON
public static final int PART_PHYS_NEWTON
- See Also:
- Constant Field Values
-
PART_PHYS_KEYED
public static final int PART_PHYS_KEYED
- See Also:
- Constant Field Values
-
PART_PHYS_BOIDS
public static final int PART_PHYS_BOIDS
- See Also:
- Constant Field Values
-
PART_DRAW_NOT
public static final int PART_DRAW_NOT
- See Also:
- Constant Field Values
-
PART_DRAW_DOT
public static final int PART_DRAW_DOT
- See Also:
- Constant Field Values
-
PART_DRAW_CIRC
public static final int PART_DRAW_CIRC
- See Also:
- Constant Field Values
-
PART_DRAW_CROSS
public static final int PART_DRAW_CROSS
- See Also:
- Constant Field Values
-
PART_DRAW_AXIS
public static final int PART_DRAW_AXIS
- See Also:
- Constant Field Values
-
PART_DRAW_LINE
public static final int PART_DRAW_LINE
- See Also:
- Constant Field Values
-
PART_DRAW_PATH
public static final int PART_DRAW_PATH
- See Also:
- Constant Field Values
-
PART_DRAW_OB
public static final int PART_DRAW_OB
- See Also:
- Constant Field Values
-
PART_DRAW_GR
public static final int PART_DRAW_GR
- See Also:
- Constant Field Values
-
PART_DRAW_BB
public static final int PART_DRAW_BB
- See Also:
- Constant Field Values
-
-
Constructor Detail
-
ParticlesHelper
public ParticlesHelper(java.lang.String blenderVersion, BlenderContext blenderContext)
This constructor parses the given blender version and stores the result. Some functionalities may differ in different blender versions.- Parameters:
blenderVersion
- the version read from the blend fileblenderContext
- the blender context
-
-
Method Detail
-
toParticleEmitter
public com.jme.effect.ParticleEmitter toParticleEmitter(Structure particleSystem) throws BlenderFileException
- Throws:
BlenderFileException
-
-


The surgical operation is the most represented concept associated to Caesarean Section followed by all the images linked to the new borns and to the female body.
Particularly this last category should be further explored to identify images depicting pain as opposed to the ones depicting the happiness of the pregnancy.
The family concept is one of the most important. also in this case a further exploration could be conducted to understand the presence of the family as before and after the delivery.
The scientific and medical aspects of CS could be find the Illustration, Data and Publication categories that combined together represent the majority of the images.
The VIP as well the Men are not so present and surprisingly pictures related to caring structures (Room, Nursery, Hospitals and Exams) are not so present.
The weight of the different categories in the US are pretty similar to the global one. Small differences can be highlighted as more prominent role of the Family and HC provides and Data
Here has to be noted the prominence of the scientific and medical categories (Illustration, Data) due to linguistic specificity. Indeed, the english spelling "Caesarean" is also the scientific one.
In France there is relatively high presence of the VIP and the Men related images as opposed to a scarse relevance of the medical and scientifical ones.
Italy is the only country among the 4 where the first concept is not the Delivery one but is New Borns. Here the VIP and the Hospitals are also more present rather than any other country.
In the english speaking countries we encounter more images related to scientific and medical categories (Illustration, Data, Pubblication) The Family and the HC providers are really preminent
In the two mediterranean country it has to be noted as opposed to the english speaking countries the relevance of the Body, of the VIP, of the Men as well of the Hospital
In the two mediterranean country it has to be noted as opposed to the english speaking countries the relevance of the Body, of the VIP, of the Men as well of the Hospital


SLEEPY HOLLOW ***1/2 (out of five stars) A review by Jamey Hughton
Starring-Johnny Depp, Christina Ricci, Michael Gambon and Miranda Richardson Director-Tim Burton Rated 18A
MOVIE VIEWS by Jamey Hughton http://Welcome.to/MovieViews
In Tim Burton's `Sleepy Hollow', there is a mysterious Headless Horseman who decapitates residents of the small town of the same name. He rides a beautiful black steed and carries an imposing sword that cauterizes the wound of his victims with an immediate swipe. Burton's update on Washington Irving's classic tale of `The Legend of Sleepy Hollow' offers us the mystery of the Horseman, when the screenplay should have merely settled on the aspect of the horror. Writer Andrew Kevin Walker (`Seven') throws in perhaps too healthy a dosage of Sherlock Holmes, but the visual treatment of the film is absolutely entrancing, as Burton offers foggy locales and detailed costumes that are gorgeous and stirring to examine.
As `Sleepy Hollow' opens, we're greeted with a juicy cameo from Martin Landau, who won an Oscar in Burton's `Ed Wood'. Landau plays a prominent citizen of Sleepy Hollow, who, on a fateful carriage ride through the forest, is decapitated by an unseen horseback rider. After two more murders haunt the residents of the quaint little town, Constable Ichabod Crane (Johnny Depp) is sent in to investigate. Landlord Baltus Von Tassel (Michael Gambon) explains to Crane that the heads have been severed from the carcass and mysteriously taken in each separate case, and that they believe the murderer is a dead Hessian trooper (played briefly by a wonderfully jarring Christopher Walken) who has risen from the grave after being decapitated in the Western Woods. Crane is not a man of great superstition, and is determined to root out the human culprit with his assortment of gizmos and gadgets (things I was not surprised to find in a Tim Burton movie).
First and foremost, `Sleepy Hollow' is a fun horror film. As with virtually all Burton movies, we are treated to a wonderful score by composer Danny Elfman, who has once again poured excitement and imagination into an atmospheric soundtrack that accentuates the gothic mood perfectly. The Horseman F/X are stylish and impressive, particularly in perfectly blended battle sequences involving actual actors. But why did I enjoy `Sleepy Hollow' as much as I did? Although enjoyable, it was not the numerous beheadings and the plentiful gore that spurted left and right.. It was the light comic touch that Burton applied. The film has the sweetness of a candy apple, usually channeled through Depp's wonderful performance as the lovable geek Ichabod Crane, who is no longer a mild-mannered school teacher but still attains his cowardly qualities.
This is certainly not the only alteration that's been made. As the film progresses, it becomes apparent that Walker is more concerned with the mystery of the murders than the murders themselves. The momentum is slowed considerably once Crane begins piecing the mystery together, because for the audience, it's not an issue we particularly wish to be solved. It's more effective for the Headless Horseman to be an elusive demon than an elusive demon with an ulterior motive. Still, we are still captivated by the breathtaking technical detail and Burton's keen eye to capture our attention. The costuming is exceptional, and the dialogue is crisp and effective throughout (it's recognizable that the script was refined by award-winning playwright Tom Stoppard).
The supporting cast exhibits more color and playfulness than many. A blonde Christina Ricci is in fine form as Von Tassel's daughter Katrina, and an unlikely romance between she and Ichabod is surprisingly consistent. Walken, Michael Gough (who appeared in Burton's `Batman' films) and Miranda Richardson are all enjoyable in tackling their separate roles. I suppose the strengths behind `Sleepy Hollow' lie within the central trio: director Burton, Constable Depp and the Headless Horseman who hunts him down with ruthless accuracy.
All of this is not to be taken seriously, of course. `Sleepy Hollow' is a lavish, frightening and altogether amusing reworking of a classic tale that many people cherished as children. If you've got a decent head on your shoulders, you'll have the good sense to gallop off to the theater and enjoy it one last time.
(C) 1999, Jamey Hughton
MOVIE VIEWS by Jamey Hughton http://Welcome.to/MovieViews
Check Out My NEW Site Look! Proud NEW OFCS Member.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


---
layout: index-layout
subject: Bose
---
Bose Frames Tenor & Soprano | The latest Bose sunglasses are here Bose Frames Tenor & Soprano | The latest Bose sunglasses are here The latest Bose sunglasses blend enhanced features, stylings and designs
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Welcome to the JS
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Welcome to the quiz! For each question, you will gain 10 points for a right answer or lose 10 seconds for a wrong answer. When you run out of time or finish all questions, the quiz will be over.
good luck!
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I am a masters in Computer Science student at the University of Texas, Dallas. Currently, I am interning with Intel Corporation, Folsom. Prior to this, I worked with Nokia Networks as a Software Development Engineer. I did my undergraduate studies from TKM College of Engineering, University of Kerala, India.
I am seeking full time opportunities in the field of computer science utilizing my industry level experience and academic background.


Customised Blockstorage
Edit (pull request)Note that the driver only supports groovy scripts for all these scripts.
Some times you might need to provide your own way to manage the storage lifecycle. This is for example if you have a custom way to create, attach, format, mount it. For that, you can provide every node of type tosca.nodes.BlockStorage
with the lifcycle
operation create
and configure
. And for the destroy process, you’ll use the delete
operation.
alien.test.nodes.UbuntuBlockStorage:
derived_from: tosca.nodes.BlockStorage
description: >
A custom storage for Ubuntu OS.
interfaces:
Standard:
create: scripts/createAttach.groovy
configure: scripts/formatMount.groovy
delete: scripts/unmountDelete.groovy
[...]
Create and attach
Provide your custom way to create and attach the storage to your compute in the create
TOSCA Standard’s operation.
Environment variables
In addition to the provided base node environment variables SELF, HOST, SERVICE_NAME:
| Keyword | Description |
|---|---|
| volumeId | if provided, the Id of the volume to attach. This might be null |
| storageTemplate | The Id of the storage template to use to create a volume, base on the size provided. This is never null. |
Return
The script must return a map <String –> String> containing the keys:
- volumeId: id of the created (or provided) volume,
- device: device name on which the volume is attached
Example
import org.cloudifysource.utilitydomain.context.ServiceContextFactory
def context = ServiceContextFactory.getServiceContext()
def device = "/dev/vdb"
//Creating the volume
if(volumeId == null){
volumeId = context.storage.createVolume(storageTemplate)
}
//attaching the volume
context.storage.attachVolume(volumeId, device)
//return the map
return [volumeId: volumeId, device:device]
Format and mount
Provide your custom way to format and mount the storage on your compute in the configure
TOSCA Standard’s operation.
Environment variables
In addition to the provided base node environment variables SELF, HOST, SERVICE_NAME:
| Keyword | Description |
|---|---|
| device | device name on which the volume is attached |
Return
The script must return a string value:
- location: location path where the device is mounted on the compute
Example
import org.cloudifysource.utilitydomain.context.ServiceContextFactory
def context = ServiceContextFactory.getServiceContext()
def location = "/mountTest"
denew AntBuilder().sequential {
chmod(dir:"${context.serviceDirectory}/scripts", perm:"+x", includes:"*.sh")
exec(executable: "${context.serviceDirectory}/scripts/formatStorage.sh",failonerror: "true") {
arg(value:"${device}")
}
mkdir(dir: location)
exec(executable: "${context.serviceDirectory}/scripts/mountStorage.sh",failonerror: "true") {
arg(value:"${device}")
arg(value:"${location}")
}
}
//return the mounted path name
return location
Unmount and delete
Provide your custom way to unmount and/or delete the storage in the delete
TOSCA Standard’s operation.
Environment variables
In addition to the provided base node environment variables SELF, HOST, SERVICE_NAME:
| Keyword | Description |
|---|---|
| volumeId | if provided, the Id of the attached volume. |
| device | device name on which the volume is attached |
Return
No need to return anything for this script.
Example
import org.cloudifysource.utilitydomain.context.ServiceContextFactory
def context = ServiceContextFactory.getServiceContext()
println "Storage volume: volumeId <${volumeId}>, device <${device}>"
println "deletable-unmountDelete.groovy: unmounting storage volume... "
context.storage.unmount(device)
println "deletable-unmountDelete.groovy: detaching storage volume... "
context.storage.detachVolume(volumeId)


Bioinformatician with strong interest in art, design and technology.
Originally from Szczecin, currently based in Montevideo.
©2016 Ewelina Bakała | Template by Bootstrapious.com
Drawing excersies with right and left hand in a short period of time (maximum about 12 minutes).


Shared Memory Example
The Shared Memory example shows how to use the QSharedMemory class to implement inter-process communication using shared memory. To build the example, run make. To run the example, start two instances of the executable. The main() function creates an application and an instance of our example's Dialog class. The dialog is displayed and then control is passed to the application in the standard way.
int main(int argc, char *argv[]) { QApplication application(argc, argv); Dialog dialog; dialog.show(); return application.exec(); }
Two instances of class Dialog appear.
Class Dialog inherits QDialog. It encapsulates the user interface and an instance of QSharedMemory. It also has two public slots, loadFromFile() and loadFromMemory() that correspond to the two buttons on the dialog.
class Dialog : public QDialog { Q_OBJECT public: Dialog(QWidget *parent = 0); public slots: void loadFromFile(); void loadFromMemory(); private: void detach(); private: Ui::Dialog ui; QSharedMemory sharedMemory; };
The constructor builds the user interface widgets and connects the clicked() signal of each button to the corresponding slot function.
Dialog::Dialog(QWidget *parent) : QDialog(parent), sharedMemory("QSharedMemoryExample") { ui.setupUi(this); connect(ui.loadFromFileButton, SIGNAL(clicked()), SLOT(loadFromFile())); connect(ui.loadFromSharedMemoryButton, SIGNAL(clicked()), SLOT(loadFromMemory())); setWindowTitle(tr("SharedMemory Example")); }
Note that "QSharedMemoryExample" is passed to the QSharedMemory() constructor to be used as the key. This will be used by the system as the identifier of the underlying shared memory segment.
Click the Load Image From File...
button on one of the dialogs. The loadFromFile() slot is invoked. First, it tests whether a shared memory segment is already attached to the process. If so, that segment is detached from the process, so we can be assured of starting off the example correctly.
void Dialog::loadFromFile() { if (sharedMemory.isAttached()) detach(); ui.label->setText(tr("Select an image file")); QString fileName = QFileDialog::getOpenFileName(0, QString(), QString(), tr("Images (*.png *.xpm *.jpg)")); QImage image; if (!image.load(fileName)) { ui.label->setText(tr("Selected file is not an image, please select another.")); return; } ui.label->setPixmap(QPixmap::fromImage(image));
The user is then asked to select an image file using QFileDialog::getOpenFileName(). The selected file is loaded into a QImage. Using a QImage lets us ensure that the selected file is a valid image, and it also allows us to immediately display the image in the dialog using setPixmap().
Next the image is streamed into a QBuffer using a QDataStream. This gives us the size, which we then use to create() our shared memory segment. Creating a shared memory segment automatically attaches the segment to the process. Using a QBuffer here lets us get a pointer to the image data, which we then use to do a memcopy() from the QBuffer into the shared memory segment.
// load into shared memory QBuffer buffer; buffer.open(QBuffer::ReadWrite); QDataStream out(&buffer); out << image; int size = buffer.size(); if (!sharedMemory.create(size)) { ui.label->setText(tr("Unable to create shared memory segment.")); return; } sharedMemory.lock(); char *to = (char*)sharedMemory.data(); const char *from = buffer.data().data(); memcpy(to, from, qMin(sharedMemory.size(), size)); sharedMemory.unlock(); }
Note that we lock() the shared memory segment before we copy into it, and we unlock() it again immediately after the copy. This ensures we have exclusive access to the shared memory segment to do our memcopy(). If some other process has the segment lock, then our process will block until the lock becomes available.
Note also that the function does not detach() from the shared memory segment after the memcopy() and unlock(). Recall that when the last process detaches from a shared memory segment, the segment is released by the operating system. Since this process only one that is attached to the shared memory segment at the moment, if loadFromFile() detached from the shared memory segment, the segment would be destroyed before we get to the next step.
When the function returns, if the file you selected was qt.png, your first dialog looks like this.
In the second dialog, click the Display Image From Shared Memory
button. The loadFromMemory() slot is invoked. It first attaches the process to the same shared memory segment created by the first process. Then it locks the segment for exclusive access and links a QBuffer to the image data in the shared memory segment. It then streams the data into a QImage and unlocks the segment.
void Dialog::loadFromMemory() { if (!sharedMemory.attach()) { ui.label->setText(tr("Unable to attach to shared memory segment.\n" \ "Load an image first.")); return; } QBuffer buffer; QDataStream in(&buffer); QImage image; sharedMemory.lock(); buffer.setData((char*)sharedMemory.constData(), sharedMemory.size()); buffer.open(QBuffer::ReadOnly); in >> image; sharedMemory.unlock(); sharedMemory.detach(); ui.label->setPixmap(QPixmap::fromImage(image)); }
In this case, the function does detach() from the segment, because now we are effectively finished using it. Finally, the QImage is displayed. At this point, both dialogs should be showing the same image. When you close the first dialog, the Dialog destructor calls the QSharedMemory destructor, which detaches from the shared memory segment. Since this is the last process to be detached from the segment, the operating system will now release the shared memory.
Files:


Learn About This Website
I built and styled this website from scratch to enhance my development skills. This website also serves as a platform that I can use to showcase future projects. Learn more about the tools and skills that I used to build this website.
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--- tags: list title: Inline list layout: layouts/preview.njk permalink: /components/preview/{{ title | slug}}/ padding: true order: 4 ---


Before Change
for index, (product_type, plan) in enumerate(self._waiting):
if all(promise in self._products_by_promise for promise in plan.promises):
self._waiting.pop(index)
func, args, kwargs = plan.bind({promise: self._products_by_promise[promise]
for promise in plan.promises})
execute_plan = functools.partial(_execute_plan, func, product_type, plan.subjects)
self._pool.apply_async(execute_plan, args=args, kwds=kwargs, callback=self._results.put)
def _gather_one(self):
After Change
for index, (promise, plan) in enumerate(self._waiting):
if all(pr in self._products_by_promise for pr in plan.promises):
self._waiting.pop(index)
inputs = self.collect_inputs(self._products_by_promise, promise, plan)
if isinstance(inputs, FailedToProduce):
// Short circuit plan execution since we don"t have all the inputs it needs.
self._results.put((promise, plan.subjects, inputs))
else:
func, args, kwargs = plan.bind(inputs)
// A no-arg callable that, when executed, produces the promised product.
executable = functools.partial(func, *args, **kwargs)
// A wrapper of executable that handles failing slow as needed.
maybe_fail_slow_executor = functools.partial(maybe_fail_slow,
executable,
promise,
plan,
self._fail_slow)
// A picklable execution that returns the promise and subjects in addition to the
// product produced by executable. We need this triple to feed the consume side of the
// _results queue.
execute_plan = functools.partial(_execute_plan,
maybe_fail_slow_executor,
promise,
plan.subjects)
self._pool.apply_async(execute_plan, callback=self._results.put)
def _gather_one(self):
promise, subjects, product = self._results.get()
for subject in subjects:
self._products_by_promise[promise.rebind(subject)] = product


Self-Reliance
DBC Week 7: Challenge #10
June 14, 2015
I recently stopped working in the restaurant industry, recently retired from the restaurant industry as I like to put it, after a twenty year plus stretch. I find it hard to explain the values I hold myself to without drawing examples from the life experiences I gained while working as a cook, a waiter and a bartender. So, well, indulge me for a minute.
One of the first things I was told when I entered the fast paced and hot tempered work place of the service industry was that if you encounter a problem, try and fix it yourself before asking for help. I may have been told this merely to be kept out of other people's hair, but it quickly became a mantra that I stuck to every day that I tied an apron on, and I still find myself sticking with as I work my way through the basics of programming. Being forced to rely on myself before others has been a tool that has had a domino effect on instilling other traits and values into my life as each day ticks by.
Sure, there are always points where you have to get help because moving forward is impossible without an outside influence, but in those times where you can make strides based on your own knowledge, skills and ideas the outcome and benefits are so much more rewarding. When one achieves some feat or overcomes some obstacle on their own, it leads to a sense of confidence, personal development, knowledge, and independence. Self-reliance is a building block for many other values in life that I hold myself to, and pushed me to discover skills and traits in myself I would have never known existed if I had asked for help in the first place. Without the ability to be self-reliant I don't think I would be here writing a blog for an assigment in the seventh week of a course on a topic I knew virtually nothing about two months ago. Accomplishing a feat or overcoming an obstacle by oneself provides the knowledge that one can do something once thought impossible, provides the confidence to forge ahead and try another unfamiliar and challenging thing, and teaches one to think on their feat to succeed as opposed to pushing away things that seem to be outside of their abilities.
I honestly can't remember the last time that someone asked me directly for my advice. Maybe that's on account of the fact that the people who know me, know me well enough to know what my answer will be: just go and try it for Christ's sake. If you are worried or afraid about doing something, you really only have to choices; either act or don't act. You are never going to get anywhere unless you actively have experiences in the first place. Those experiences are going to include failure and success. Those experiences are going to include a learning curve that may or may not lead to something. And those experiences are going to lead to other people looking at you or thinking about you in some way or another. Go out and prove something to yourself despite the outcome. Go and see what you can do despite what other people think. You might just learn something.
I think that the value of self-reliance plays an important role in the skill of dealing with the stereotype threat in life. As large of an importance that I place upon being self reliant I also think knowing your limits is of great importance. Go out there and act upon something and if you need help ask for it. There's nothing shameful in saying 'I can't do this by myself, can you help me through it'. Whether or not the person you ask for help thinks poorly of you should be of no consequence, as long as they are actively trying to help. Hell, ask advice from more than one person, get as much as you help as you can when you need help. But take it and make it your own. Be self reliant enough to know when the help or advice you get is really worth putting into action or practice.


WINTER AND SUMMER VERSIONS
1947 - 1948 For the first time, two versions of the shirt are produced, with short sleeves for summer and long sleeves for winter. In addition, the crown is returned to the club crest.
TREND-SETTERS IN SHIRT NUMBERS
23/11/1947 On 23 November 1947, Real Madrid become the first Spanish club to wear numbers on the back of their shirts.
OUTSTANDING PLAYER
IPIÑA


ASTRONOMY
The study of celestial objects, space, and the physical universe
BIOLOGY
The study of living organisms, including their physical structure, chemical processes, molecular interactions, physiological mechanism, development and evolution.
CHEMISTRY
The scientific discipline involved with elements and compounds: their composition, structure, properties, behavior and changes they undergo during reactions
COMPUTER SCIENCE
The theory, experimentation, and engineering that form the basis for the design and use of computers
ENVIRONMENTAL
A broad field that focuses on the study of the relationships of the natural world and the relationships between organisms and their environments
ENGINEERING
A branch of science and technology concerned with the design, building, and use of engines, machines, and stucture
PHYSICS
The Study of matter, its motion, and behavior through space and time and that studies the related entities of energy and force
PSYCHOLOGY
The scientific study of the human mind and its functions, especially those affecting behavior in a given context
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Use the AlertBComponent to provide feedback to users.
AlertBComponent
Initialize() is used to intialize an AlertBComponent in code.
Initialize()
{{code.initialize}}


Change Password
blinkt status
welcome {{ my_name }}
GitHub
Change you status:
Available
Busy
Party
Alert
Disturbable
Offline
Password:
Submit
{{ outcome }}
Change your name:
Password:
Submit


JavaScript is kind of…cool
Okay, I’m really starting to like JS. Rails is awesome but with the current state of web applications, a full Rails app doesn’t produce the kind of UX that’s needed for a serious product. While I wish this wasn’t the case, at least I can still use Rails to be awesome for the back-end. I actually tried Meteor.js and found it super intuitive and easy to use but the part of me that paid to learn Rails won’t let me go on without Rails. Fortunately, we have front-end frameworks and libraries to supplement our Rails back-end.
Monday
This is speculation but it looks like we won’t be getting anymore challenges for remainder of the program. This is end of week 9 and the end of our main lecture topics.
Today’s lecture is over the super important topics of ecommerce and mailers. Jesse starts with a brief history of internet payments that leads to Stripe. Jesse then shows us how to integrate Stripe payments using the Payola gem. We are then shown how to utilize the built in Rails mailer to send receipts. It’s super awesome how easy Rails makes things. That’s how technology should be, making things easier.
Homework is optional but…yeah I still did it. Basically we are to make an app that displays products that you can then fake buy with Stripe. Solution: Site | Code.
Tuesday & Wednesday
So this week is a little different. The next two days actually take place in the commons room because we’re having joint lecture. Jesse and Matt will be creating a web app together. The goal of this joint lecture is to demonstrate some issues you run into working on a distributed project, how to solve them, and best practices.
The project that Jesse and Matt decided to create is an imgur clone called imgderp. Jesse created the Rails API while Matt developed the front-end with React.js and Backbone.js. This is probably one of my favorite lectures during my time at the Iron Yard. As you know, I have been playing around with different front-end frameworks and libraries. To see someone as experienced as Matt explain and walk us through his thought process on the front-end was tremendously helpful for me. Your mileage may vary, however. I have no doubt that if I didn’t play with React.js just a couple days earlier that I would not have gained as much out of it.
One of the challenges I had with React.js was routing. Rails makes routing ridiculously easy. Needing to handwrite the logic for routing was a little daunting for me. Matt walked us through the process of routing in Backbone.js and how to proxy the request through the server so that we wouldn’t get CORS errors when connecting to our API. A second challenge I had with React.js was structuring my application in a way that data could flow through parent-child relationships. Witnessing Matt build the front-end of the app from ground up really helped me grasp the structure better.
Thursday
On the agenda today is a revisit from JB to do a TDD coding dojo. Kind of. We ended up doing this instead: (Note: Based on how Jesse plays Sheriff of Nottingham, there is a high probability that he runs the blackmarket.)
Just another day at TIY :). Friday is no class for Independence day, happy 4th all!
Other stuff
So I’m sure you’ve noticed, we didn’t have lab this week. We were planning on having a distributed systems project between the front and Rails classes but Jesse and Matt made the executive decision that the scope of the project was probably too large and would take too much time. We are instead to work on our final projects. Yep. That’s right, it’s time for final projects. I still don’t know where the last 9 weeks have gone and it is definitely a bittersweet feeling. Jesse did post an optional lab for us which I may work on if I have the time but right now I’m focusing on my final project.
 My plan is to develop a mobile app that lets you see and share contact info with those around you. Think meetups and events. It’s entirely possible that two weeks in, I will realize that I’ve dug myself too deep. The Rails part should be pretty simple but creating a mobile app will require a well built front-end wrapped in Cordova or perhaps React native. The basic API and React/Backbone is done already so hopefully the fine-tuning and mobile’fying won’t be too bad. Jesse approved the project so I’m hoping that means that he knows it can be done by demo day.


- get(int, int) - Method in class com.bulletdave.math.matrix.Matrix
-
Get a particular element within the matrix
- get(int, int) - Method in class com.bulletdave.math.matrix.Matrix2x2
-
Get a particular element within the matrix
- get(int, int) - Method in class com.bulletdave.math.matrix.Matrix3x3
-
Get a particular element within the matrix
- get(int, int) - Method in class com.bulletdave.math.matrix.Matrix4x4
-
Get a particular element within the matrix
- getAtan2Theta() - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates this Vec2F's location relative to the origin (0, 0)
into an angle given in radians.
- getColCount() - Method in class com.bulletdave.math.matrix.Matrix
-
Get the column count of this matrix
- getCrossProduct(Vec2F) - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates this Vec2F's cross product relative to a given point.
- getCrossProduct(Vec3F) - Method in class com.bulletdave.math.vector.Vec3F
-
Calculates this Vec3F's cross product relative to a given point.
- getDotProduct(Vec2F) - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates this Vec2F's dot product relative to a given point.
- getDotProduct(Vec3F) - Method in class com.bulletdave.math.vector.Vec3F
-
Calculates this Vec3F's dot product relative to a given point.
- getDotProduct(Vec4F) - Method in class com.bulletdave.math.vector.Vec4F
-
Calculates this Vec4F's dot product relative to a given point.
- getIndex(int) - Method in class com.bulletdave.math.vector.Vec2F
-
Convert this point's location into an integer index.
- getMagnitude() - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates this Vec2F's distance from the origin (0, 0).
- getMagnitude(float, float) - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates this Vec2F's distance relative to a given point.
- getMagnitude(Vec2F) - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates this Vec2F's distance relative to a given point.
- getMagnitude() - Method in class com.bulletdave.math.vector.Vec3F
-
Calculates this Vec3F's distance from the origin (0, 0, 0).
- getMagnitude(float, float, float) - Method in class com.bulletdave.math.vector.Vec3F
-
Calculates this Vec3F's distance relative to a given point.
- getMagnitude(Vec3F) - Method in class com.bulletdave.math.vector.Vec3F
-
Calculates this Vec3F's distance relative to a given point.
- getMagnitude() - Method in class com.bulletdave.math.vector.Vec4F
-
Calculates this Vec4F's distance from the origin (0, 0, 0, 0).
- getMagnitude(float, float, float, float) - Method in class com.bulletdave.math.vector.Vec4F
-
Calculates this Vec4F's distance relative to a given point.
- getMagnitude(Vec4F) - Method in class com.bulletdave.math.vector.Vec4F
-
Calculates this Vec4F's distance relative to a given point.
- getMagnitudeSquared() - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates this Vec2F's location relative to the origin (0, 0)
into a squared magnitude.
- getMagnitudeSquared(float, float) - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates this Vec2F's location relative to a given point
- getMagnitudeSquared(Vec2F) - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates this Vec2F's location relative to a given point
into a squared magnitude.
- getMagnitudeSquared() - Method in class com.bulletdave.math.vector.Vec3F
-
Calculates this Vec3F's location relative to the origin (0, 0, 0)
into a squared magnitude.
- getMagnitudeSquared(float, float, float) - Method in class com.bulletdave.math.vector.Vec3F
-
Calculates this Vec3F's location relative to a given point
- getMagnitudeSquared(Vec3F) - Method in class com.bulletdave.math.vector.Vec3F
-
Calculates this Vec3F's location relative to a given point
into a squared magnitude.
- getMagnitudeSquared() - Method in class com.bulletdave.math.vector.Vec4F
-
Calculates this Vec4F's location relative to the origin (0, 0, 0, 0)
into a squared magnitude.
- getMagnitudeSquared(float, float, float, float) - Method in class com.bulletdave.math.vector.Vec4F
-
Calculates this Vec3F's location relative to a given point
- getMagnitudeSquared(Vec4F) - Method in class com.bulletdave.math.vector.Vec4F
-
Calculates this Vec4F's location relative to a given point
into a squared magnitude.
- getRadian() - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates the direction of this Vec2F,
relative to the origin (0, 0) in radians.
- getRadian(Vec2F) - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates the direction in radians of this Vec2F,
relative to a given point.
- getRow(int) - Method in class com.bulletdave.math.matrix.Matrix2x2
-
Get a row from the matrix as a Vec2F
- getRow(int) - Method in class com.bulletdave.math.matrix.Matrix3x3
-
Get a row from the matrix as a Vec3F
- getRow(int) - Method in class com.bulletdave.math.matrix.Matrix4x4
-
Get a row from the matrix as a Vec4F
- getRowCount() - Method in class com.bulletdave.math.matrix.Matrix
-
Get the row count of this matrix
- getSidePointOn(Vec2F, Vec2F) - Method in class com.bulletdave.math.vector.Vec2F
-
Negative on one side of the line, positive on the other.
- getSlope() - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates the slope (m), of this given point,
relative to the origin (0, 0).
- getSlope(Vec2F) - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates the slope (m), relative to a given point.
- getW() - Method in class com.bulletdave.math.vector.Vec4F
-
Returns the w location of this point.
- getX() - Method in class com.bulletdave.math.vector.Vec2F
-
Returns the x location of this point.
- getX() - Method in class com.bulletdave.math.vector.Vec3F
-
Returns the x location of this point.
- getX() - Method in class com.bulletdave.math.vector.Vec4F
-
Returns the x location of this point.
- getY() - Method in class com.bulletdave.math.vector.Vec2F
-
Returns the y location of this point.
- getY() - Method in class com.bulletdave.math.vector.Vec3F
-
Returns the y location of this point.
- getY() - Method in class com.bulletdave.math.vector.Vec4F
-
Returns the y location of this point.
- getYIntercept(Vec2F) - Method in class com.bulletdave.math.vector.Vec2F
-
Calculates the y intercept (when x is 0), aka b,
between the line formed by this Vec2F, and a given point.
- getZ() - Method in class com.bulletdave.math.vector.Vec3F
-
Returns the z location of this point.
- getZ() - Method in class com.bulletdave.math.vector.Vec4F
-
Returns the z location of this point.


Welcome
_userName_
Your Profile
Welcome to the user profile please make sure your profile is complete so you can play in our tournaments!
Please fill out your profile 100%.
Incomplete profiles will not recieve a check if they win the tournament!
User Information
First Name: _firstName
Last Name: _lastName
Display Name: _displayName
Email Address: _emailAddress
Update My Profile
Each Field Must Be Filled In and submitted
This is your user avatar. Please limit the size to 1mb or less.
By clicking this link you will be signed out and your account will be locked. You will be unable to sign back in unless you send us a recovery email asking us to re-enable your account!
This will open a form that you will need to submit to us! Based upon our judgement we may or may not require more information to delete your account!
Mailing and Billing Address
It is very IMPORTANT that this section is filled out.
Tickets Purchased
| Date of Tournament | Number Of Players | Place in Tournament | Your Payout |
|---|---|---|---|
| 1-50 Players | 1 Possible Winner | 1st Place | 100% Payout |
Tickets Purchased
Your current handicap is


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# Refactoring to Patterns
[Matt Smith](http://softwarebymatt.com) / [@mtscout6](http://twitter.com/mtscout6)
> “Bodily decay is gloomy in prospect, but of all human contemplations the most abhorrent is body without mind.”
-- Thomas Jefferson
s:## Software is often related to building construction
1. Architect draws blueprints
2. Contractors build foundation, superstructure, wiring, plumbing, and finishing touches
3. Tenants move in and live happily ever after
s:![Construction vs Gardening](/images/architect-vs-gardener.jpg)
s:## Software is actually more like gardening
v:## Plant things according to an initial plan
Note: Plan what you will do
v:## Some things thrive, others are destined for the compost heap
Note: Some plants thrive, others are sickly, they wither, they die
v:## Move plants relative to each other to take advantage of similar environments
Note: Becomes adventagious to move plants to better environments
v:### Overgrown plants get split and pruned
### Colors that clash get moved to more aesthetically pleasing locations
Note: Prune bad branches on trees to preserve the rest of the plant.
v:## Pull weeds, fertilize plants in need of some extra help
Note: Remove the weeds
v:## Constantly monitor the health of the garden, and make adjustments
Note: Constant Vigil
v:![Farmville](/images/farmville.jpg)
s:## We are more comfortable with the metaphor of building construction
Note:
- More scientific
- Repeatable
- Reportable
s:## Why refactor?
## It works now!
v:![Get in there](/images/if-it-fits-ship-it.jpeg)
v:## Software Entropy
v:## Law of Physics
### Entropy
- Lack of order or predictability
- Gradual decline into disorder
v:## We also call it
Technical Debt
Software Rot
Software Bloat
Feature Creep
Note: I personally favor the term Technical Debt
v:## This is all Software Entropy
v:## Contributing factors
### Lack of order or predictability
- Business pressures
- Lack of process or understanding
- Lack of building loosely coupled components
- Lack of test suite
- Lack of documentation
- Lack of collaboration
- Parallel development
- Delayed refactoring
- Lack of knowledge
Note: These things lead to... next slide!
v:## Gradual decline into disorder
v:## Technical Debt
Compound interest makes future fixes harder and harder to accomplish
v:## Broken Window Thoery
![Broken Windows](/images/pittsburg-cinema.jpg)
Note: The theory states that maintaining and monitoring urban environments in a well-ordered condition may stop further vandalism and escalation into more serious crime.
- Introduced in 1982 by the social scientists James Q. Wilson and George L. Keiling
Building:
- One broken window
- Vandals break more
- Vandals break in
- If unoccupied they will remain and start fires
Litter:
- Some litter accumulates
- Soon more accumulates
- Eventually people start leaving bags of refuse
- Then start breaking into cars
# Police can help stem this tide but it ultimately resides the the citizens to prevent it.
v:![](/images/slop_feedback_loop.jpg)
v:## Refactor Early
##Refactor Often
s:## Signs you should you refactor
v:## Duplication
Code violates the DRY principle
v:## Nonorthogonal design
Changes in one location directly affect another
Note: This is beyond interface boundaries
v:## Outdated Knowledge
v:## Performance
Note: Basically when you start to see the principles of SOLID being violated
s:![](/images/grumpy-cat.jpg)
v:![](/images/cat-refactoring.gif)
s:## How can we make refactoring sexy
![](/images/Refactoring-sexy.png)
v:## Workflow of Refactoring
![](/images/red-green-refactor-repeat.png)
Note: This is just TDD
v:![](/images/code-is-fine.png)
v:## Workflow of Refactoring
![](/images/red-green-refactor-repeat.png)
v:![](/images/aint-nobody-got-time-for-that.gif)
v:![](/images/cat-refactoring.gif)
v:## Two hats metaphor
### Refactoring
Small behavior preserving changes
![trilby-lrg](/images/trilby.svg)
### Adding Function
Adding new tests, breaking old ones. Advised to keep it small and return to green tests quickly.
![hard-hat-lrg](/images/hard-hat.svg)
v:## Workflow of Refactoring
![](/images/red-green-refactor-repeat.png)
![hard-hat-sml1](/images/hard-hat.svg)
![hard-hat-sml2](/images/hard-hat.svg)
![trilby-sml](/images/trilby.svg)
s:## Example Code
s:## Decompose Conditional
```
if (data.before(SUMMER_START) || date.after(SUMMER_END))
charge = quantity * _winterRate + _winterServiceCharge;
else
charge = quantity * _summerRate;
```
v:## Decompose Conditional
```
if (notSummer(date))
charge = winterCharge(quantity);
else
charge = summerCharge(quantity);
```
s:## Consolidate Conditional Expression
```
double disabilityAmount() {
if (_senority < 2) return 0;
if (_monthsDisabled > 12) return 0;
if (_isPartTime) return 0;
// Compute the disability amount
}
```
v:## Consolidate Conditional Expression
```
double disabilityAmount() {
if (isNotEligableForDisability()) return 0;
// Compute the disability amount
}
```
s:## Consolidate Duplicate Conditional Fragments
```
if (isSpecialDeal()) {
total = price * 0.95;
send();
}
else {
total = price * 0.98;
send();
}
```
v:## Consolidate Duplicate Conditional Fragments
```
if (isSpecialDeal())
total = price * 0.95;
else
total = price * 0.98;
send();
```
s:## Introduce Assertion
```
double getExpenseLimit() {
// should have either expense limit or a primary project
return (_expenseLimit != NULL_EXPENSE) ?
_expenseLimit:
_primaryProject.getMemberExpenseLimit();
}
```
v:## Introduce Assertion
```
double getExpenseLimit() {
Assert.isTrue (_expenseLimit != NULL_EXPENSE || _primaryProject != null);
return (_expenseLimit != NULL_EXPENSE) ?
_expenseLimit:
_primaryProject.getMemberExpenseLimit();
}
```
s:## Introduce Foreign Method
```
Date newStart = new Date (previousEnd.getYear(),
previousEnd.getMonth(), previousEnd.getDate() + 1);
```
v:## Introduce Foreign Method
```
Date newStart = nextDay(previousEnd);
private static Date nextDay(Date arg) {
return new Date (arg.getYear(),arg.getMonth(), arg.getDate() + 1);
}
```
s:## Replace Error Code with Exception
```
int withdraw(int amount) {
if (amount > _balance)
return -1;
else {
_balance -= amount;
return 0;
}
}
```
v:## Replace Error Code with Exception
```
void withdraw(int amount) throws BalanceException {
if (amount > _balance) throw new BalanceException();
_balance -= amount;
}
```
s:## Replace Exception with Test
```
double getValueForPeriod (int periodNumber) {
try {
return _values[periodNumber];
} catch (ArrayIndexOutOfBoundsException e) {
return 0;
}
}
```
v:## Replace Exception with Test
```
double getValueForPeriod (int periodNumber) {
if (periodNumber >= _values.length) return 0;
return _values[periodNumber];
}
```
s:## Replace Magic Number with Symbolic Constant
```
double potentialEnergy(double mass, double height) {
return mass * height * 9.81;
}
```
v:## Replace Magic Number with Symbolic Constant
```
double potentialEnergy(double mass, double height) {
return mass * GRAVITATIONAL_CONSTANT * height;
}
static final double GRAVITATIONAL_CONSTANT = 9.81;
```
s:## Replace Nested Conditional with Gaurd Clauses
```
double getPayAmount() {
double result;
if (_isDead) result = deadAmount();
else {
if (_isSeparated) result = separatedAmount();
else {
if (_isRetired) result = retiredAmount();
else result = normalPayAmount();
};
}
return result;
};
```
Note: Arrowhead anti pattern
v:## Replace Nested Conditional with Gaurd Clauses
```
double getPayAmount() {
if (_isDead) return deadAmount();
if (_isSeparated) return separatedAmount();
if (_isRetired) return retiredAmount();
return normalPayAmount();
};
```
s:## Replace Method with Method Object
```
class Order...
double price() {
double primaryBasePrice;
double secondaryBasePrice;
double tertiaryBasePrice;
// long computation;
...
}
```
v:## Replace Method with Method Object
![](/images/replace-method-with-method-object.png)
s:## What should we do here?
```
class Something
{
public void doSomething()
{
if (obj.arg1 == condition1)
// computation
else if (obj.arg2 == condition2)
// computation
else if (obj.arg3 == condition3)
// computation
else
// computation
}
}
```
v:![](/images/code-smell-yoda.jpg)
v:## Strategy Pattern
```
class Something {
IEnumerable _strategies;
public Something(IEnumerable strategies) {
_strategies = strategies;
}
public void doSomething() {
_strategies.FirstOrDefault(s => s.Matches(obj)).Execute(obj);
}
}
```
v:## How did we get to that?
v:## How did we get to that? (Step 1)
```
interface IStrategy {
bool Matches(object obj);
void Execute(object obj);
}
```
```
class ConditionalStrategy1 : IStrategy {
public bool Matches(object obj) {
return obj.arg1 == conditional1;
}
public void Execute(object obj) {
// computation
}
}
```
```
class Something
{
public void doSomething()
{
var strat1 = new ConditionalStrategy1();
if (strat1.Matches(obj))
strat1.Execute(obj);
else if (obj.arg2 == condition2)
// computation
else if (obj.arg3 == condition3)
// computation
else
// computation
}
}
```
v:## How did we get to that? (Step 2)
```
class ConditionalStrategy2 : IStrategy {
public bool Matches(object obj) {
return obj.arg2 == conditional2;
}
public void Execute(object obj) {
// computation
}
}
```
```
class Something
{
public void doSomething()
{
var strat1 = new ConditionalStrategy1();
var strat2 = new ConditionalStrategy2();
if (strat1.Matches(obj))
strat1.Execute(obj);
else if (strat2.Matches(obj))
strat2.Execute(obj);
else if (obj.arg3 == condition3)
// computation
else
// computation
}
}
```
v:## How did we get to that? (Step 3)
```
class ConditionalStrategy3 : IStrategy {
public bool Matches(object obj) {
return obj.arg2 == conditional2;
}
public void Execute(object obj) {
// computation
}
}
```
```
class Something
{
public void doSomething()
{
var strat1 = new ConditionalStrategy1();
var strat2 = new ConditionalStrategy2();
var strat3 = new ConditionalStrategy3();
if (strat1.Matches(obj))
strat1.Execute(obj);
else if (strat2.Matches(obj))
strat2.Execute(obj);
else if (strat3.Matches(obj))
strat3.Execute(obj);
else
// computation
}
}
```
v:## How did we get to that? (Step 4)
```
class ConditionalStrategyDefaultCase : IStrategy {
public bool Matches(object obj) {
return true;
}
public void Execute(object obj) {
// computation
}
}
```
```
class Something
{
public void doSomething()
{
var strat1 = new ConditionalStrategy1();
var strat2 = new ConditionalStrategy2();
var strat3 = new ConditionalStrategy3();
var stratDefault = new ConditionalStrategyDefaultCase();
if (strat1.Matches(obj))
strat1.Execute(obj);
else if (strat2.Matches(obj))
strat2.Execute(obj);
else if (strat3.Matches(obj))
strat3.Execute(obj);
else
stratDefault.Execute();
}
}
```
v:## How did we get to that? (Step 5)
```
class Something
{
public void doSomething()
{
var strategies = new [] {
new ConditionalStrategy1(),
new ConditionalStrategy2(),
new ConditionalStrategy3(),
new ConditionalStrategyDefaultCase()
};
strategies.FirstOrDefault(s => s.Matches(obj)).Execute(obj);
}
}
```
v:## Strategy Pattern
```
class Something {
IEnumerable _strategies;
public Something(IEnumerable strategies) {
_strategies = strategies;
}
public void doSomething() {
_strategies.FirstOrDefault(s => s.Matches(obj)).Execute(obj);
}
}
```
```
interface IStrategy {
bool Matches(object obj);
void Execute(object obj);
}
```
```
class ConditionalStrategy1 : IStrategy {
public bool Matches(object obj) {
return obj.arg1 == conditional1;
}
public void Execute(object obj) {
// computation
}
}
```
v:## Strategy Pattern (Vertical Reading)
```
class Something {
IEnumerable _strategies;
public Something(IEnumerable strategies) {
_strategies = strategies;
}
public void doSomething() {
_strategies.FirstOrDefault(s => s.Matches(obj))
.Execute(obj);
}
}
```
```
interface IStrategy {
bool Matches(object obj);
void Execute(object obj);
}
```
```
class ConditionalStrategy1 : IStrategy {
public bool Matches(object obj) {
return obj.arg1 == conditional1;
}
public void Execute(object obj) {
// computation
}
}
```
v:## Don't forget to test first
![](/images/tdd-house-fire.jpg)
s:## How do you know you're refactoring was useful?
![](/images/understand-with-hours.jpg)
v:## Code Reviews
(Another day maybe?)
s:# Questions?
s:## Resources
- "The Pragmatic Programmer" - By Andrew Hunt, and David Thomas
- [Workflows of Refactoring](http://martinfowler.com/articles/workflowsOfRefactoring/) - Martin Fowler


Usability - notes from design course
I am back working on my Udemy course, “Master Digital Product Design: UX Research and UI Design”. In this post I will add some notes on usability.
Usability Heuristics, I have learned, is a way of saying “rule of thumb”. So these are not usability rules exactly; they are usability suggestions and best practices.
While going through these lectures I have been cringing a bit. Recently I realized I am becoming more interested in and passionate about good user experience and easing frustration for the user. The designer in me knows how important these points are. However, I know I have broken some of these best practices as a developer. It has been difficult for me to implement my features in the best possible way when task requirements are unclear, on large systems I did not create myself. I came across roadblocks and had to get around them somehow, and then I was irritated with myself for not implementing the feature in the “best” way. But in those sitations, I did what I could.
Nevertheless, I’m still enjoying learning about UX and UI.
Useful links
This site UI-patterns.com has in-depth descriptions and examples of many design patterns you see in user interface design, including cards, modals, dropdown menus, and more.
This contrast checker site allows you to check the foreground and background colors on your site against various conditions, to make sure the level of contrast is acceptable. You could use this while auditing your sites.
Usability Heuristics
Visibility: (of system status) includes the idea of instant feedback - does a button instantly change when clicked? Is there a loading bar/spinner when a file is downloading?
System and real world matching: does the language used sound like how we speak in real life? Or in the industry the software is used in?
User control and freedom: can the user easily escape their previous action? Nothing we build is fully intuitive and the user will make mistakes. Can you reset, undo, go back? This allows users to explore and experiment, since they won’t be afraid of clicking and making irreversible mistakes.
Consistency and standards: does it use existing conventions and standards used on other sites? Does it follow design patterns we typically see on websites? Some examples are hamburger icons for menus, paper clip icons for attachments, and shopping cart icons on e-commerce sites. Sites can also create their own standards - for example, Google uses different colored buttons for different functions.
Error prevention: warn users if they are going to perform a significant action, like clearing a form. Or prevent an action altogether.
Recognition rather than recall: storing important information on the screen rather than making the user remember. For example, highlighting what page they’re on or category they are in so they don’t have to remember where they are in the site.
Flexibility and efficiency of use: making the software easier to use for advanced users, so they can quickly finish routine tasks.
Aesthetics and minimalism: you want the minimal amount of things on the screen, so we don’t overload the user’s working memory.
Help recognize, diagnose, and recover from errors: do we tell users about the errors clearly, and can they easily find the solutions?
Help and documentation: is there help available and can users find where it is? Are the steps clear?
Usability audits
These are different from usability heuristics. Heuristics are vague, but an audit is more of a checklist. These are rules you come up with as part of your design process. Creating the audit can be time-consuming, but filling it out should be relatively quick and simple. Audits should contain specific yes or no questions that anyone can fill in while reviewing the product. No opinions should be allowed.
Example questions on the checklist (from a real checklist shown in the course):
- Does every display begin with a title or header that describes screen contents?
- Is there visual feeback in menus or dialog boxes about which choice the cursor is on now?
- Is the current status of an icon clearly indicated?
Testing
It is often recommended that testing be done often, and that everyone in your company should observe users using the software regularly. Programmers, managers, everyone else; everyone involved with the product should observe the software being used.
Don’t just ask users what they like. They will start to post-rationalize reasons why they like or dislike it, and start coming up with their own solutions. They will think about what would be useful in a hypothetical situation. But that’s not actually very useful for us. It’s important to observe them using it.
 You look for responses in their faces, and you need to be impartial and not influence the user’s behavior.
Reasons to do usability testing with experienced users as well as new users:
- experienced users may not even be experts in the software; users often fiddle their way through until they complete what they need to do, without mastering the product
- products tested with only first time users can sometimes be set up really well to guide users through set up and early stages, but tasks they attempt later on may be very frustrating because they haven’t been given as much attention
- existing customers are very valuable, more so than new customers
Test as early as you can! Don’t wait until you have a finished design.
Click testing: a quantitative method for testing, where users are given a task and you can see where they click in your design
- you can test a large number of people and get data about how they are navigating your product
- however, you just don’t know how they were feeling while they were going the test, so it is hard to gauge the reason they clicked where they did, and how big of a problem it is when a user does something “incorrectly”
- a site you can use for this is usabilityhub.com


Crux parameter files
Description:A file containing parameters and their arguments passed to a crux program to control various aspects of execution. Every command-line option and many additional options can be read from a parameter file. If an option is specified in a file and on the command line, the command line value will be used.
Usage:<program name> --parameter-file <file name> [<argument>+]
Format:The parameter file can contain parameter lines, comment lines and blank lines. Parameter lines are name-value pairs separated by an equal sign, '=' with no spaces in between. Comment lines must begin with '#'. Blank lines should contain no spaces or tabs before the newline.
Here is a sample parameter file containing the default values for every parameter/option available to all crux programs.


La Prensa hace uso de y agradece a las siguientes librerias open source.
SlidingMenu
Copyright 2012 Jeremy Feinstein
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
ViewPagerIndicator
Copyright 2012 Jake Wharton
Copyright 2011 Patrik Åkerfeldt
Copyright 2011 Francisco Figueiredo Jr.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
UrlImageViewHelper
Copyright 2012 Koushik Dutta
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
PhotoView
Copyright 2011, 2012 Chris Banes
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.


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Credits can be bought (and earned ofcourse) in our shop. Credits last as long as you want so its a sure investment! the "price of a job you may choose yourself but it might not be a bad idea to discuss this with the solver trough our easy and simple to use chat.
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If you post enough comments we might even reward you with a credit or two, just remember to keep it honest and polite!
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Here you can discuss the details of the problem like model numbers, price, when to meet, etc.
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Golang UK Conference 2015
Aug 25, 2015On Friday the 21st of August I attended the Golang UK conference 2015 held at the amazing Brewery in London. This post is a short write up of my time at the conference.
This was my first ever conference so apart from the talks, I did not know what else to expect. Overall though, I found the conference was excellent and I met a wide range of interesting people.
Turnout
The turnout was quite big with over 250 delegates from all over the world.
Go usage
From the people I met no one was really using Go in a big way, but had an API or a small server component written in Go. However, everyone was expecting to increase there Go usage through out the coming year.
Talks
The conference consisted of 2 tracks, a main track and a side track. The talks I went to:
- Opening Keynote
- Crossing the Language Chasm
- Building API’s
- Complex Concurrency Patterns in Go
- Code Analysis
- Understanding Memory Allocation
- Whispered Secrets
- The Go Community
Out of all the talks, the best one was Code Analysis presented by Francesc Campoy.
Food :)
The food served at the conference was absoutetly amazing. Many of the delgates said that it was best food of any conference they had been to.
Fin.


Summary:
A computer professional with over 3 years of experience in computer systems (desktops, laptops, and printers) who intends on eventually becoming a information technology manager.
● Windows 7, 8.1 & 10
● Diagnosing and repairing computers & printers
● Microsoft Office
● Working with groups
Illinois Institute of Technology, Chicago, Illinois, 2019-Present
Bachelors of Professional Studies in Information Technology and Management, Expected Grad Date: 2021
Richard J Daley College, Chicago, Illinois 2016-2019
Associates in Science Degree with a Focus on Computer Science(IT), Graduated with Honors
Member:
Phi Theta Kappa
Lindblom Math and Science Academy, Chicago, Illinois 2013-2016 GPA: 3.0
Independent Contractor- IT 2013-Present
● Repair laptop and desktops.
● Installs new software
● Erase data from computers per clients’ instruction
Chicago Public Schools- Chicago, Illinois 2013-2016
Computer Tech Repair
● Worked with staff to diagnose and address problems
● Repaired computer systems such as desktops and laptops.
● Repaired equipment such as printers and projectors.
Key Achievement: Become one of the highest ranked tech leaders in under 6 months
Chicago Public Schools- Chicago, Illinois Summer 2015
Computer Technician
● Collaborated with colleagues to build a server and install software
● Repaired software and addressed installation problems
● Documented repairs and services