| enum | UNIT_TYPEID {
TERRAN_ARMORY = 29,
TERRAN_AUTOTURRET = 31,
TERRAN_BANSHEE = 55,
TERRAN_BARRACKS = 21,
TERRAN_BARRACKSFLYING = 46,
TERRAN_BARRACKSREACTOR = 38,
TERRAN_BARRACKSTECHLAB = 37,
TERRAN_BATTLECRUISER = 57,
TERRAN_BUNKER = 24,
TERRAN_COMMANDCENTER = 18,
TERRAN_COMMANDCENTERFLYING = 36,
TERRAN_CYCLONE = 692,
TERRAN_ENGINEERINGBAY = 22,
TERRAN_FACTORY = 27,
TERRAN_FACTORYFLYING = 43,
TERRAN_FACTORYREACTOR = 40,
TERRAN_FACTORYTECHLAB = 39,
TERRAN_FUSIONCORE = 30,
TERRAN_GHOST = 50,
TERRAN_GHOSTACADEMY = 26,
TERRAN_HELLION = 53,
TERRAN_HELLIONTANK = 484,
TERRAN_LIBERATOR = 689,
TERRAN_LIBERATORAG = 734,
TERRAN_MARAUDER = 51,
TERRAN_MARINE = 48,
TERRAN_MEDIVAC = 54,
TERRAN_MISSILETURRET = 23,
TERRAN_MULE = 268,
TERRAN_ORBITALCOMMAND = 132,
TERRAN_ORBITALCOMMANDFLYING = 134,
TERRAN_PLANETARYFORTRESS = 130,
TERRAN_RAVEN = 56,
TERRAN_REAPER = 49,
TERRAN_REFINERY = 20,
TERRAN_SCV = 45,
TERRAN_SENSORTOWER = 25,
TERRAN_SIEGETANK = 33,
TERRAN_SIEGETANKSIEGED = 32,
TERRAN_STARPORT = 28,
TERRAN_STARPORTFLYING = 44,
TERRAN_STARPORTREACTOR = 42,
TERRAN_STARPORTTECHLAB = 41,
TERRAN_SUPPLYDEPOT = 19,
TERRAN_SUPPLYDEPOTLOWERED = 47,
TERRAN_THOR = 52,
TERRAN_THORAP = 691,
TERRAN_VIKINGASSAULT = 34,
TERRAN_VIKINGFIGHTER = 35,
TERRAN_WIDOWMINE = 498,
TERRAN_WIDOWMINEBURROWED = 500,
TERRAN_KD8CHARGE = 830,
TERRAN_NUKE = 58,
TERRAN_POINTDEFENSEDRONE = 11,
TERRAN_REACTOR = 6,
TERRAN_TECHLAB = 5,
ZERG_BANELING = 9,
ZERG_BANELINGBURROWED = 115,
ZERG_BANELINGCOCOON = 8,
ZERG_BANELINGNEST = 96,
ZERG_BROODLING = 289,
ZERG_BROODLORD = 114,
ZERG_BROODLORDCOCOON = 113,
ZERG_CHANGELING = 12,
ZERG_CHANGELINGMARINE = 15,
ZERG_CHANGELINGMARINESHIELD = 14,
ZERG_CHANGELINGZEALOT = 13,
ZERG_CHANGELINGZERGLING = 17,
ZERG_CHANGELINGZERGLINGWINGS = 16,
ZERG_CORRUPTOR = 112,
ZERG_CREEPTUMOR = 87,
ZERG_CREEPTUMORBURROWED = 137,
ZERG_CREEPTUMORQUEEN = 138,
ZERG_DRONE = 104,
ZERG_DRONEBURROWED = 116,
ZERG_EGG = 103,
ZERG_EVOLUTIONCHAMBER = 90,
ZERG_EXTRACTOR = 88,
ZERG_GREATERSPIRE = 102,
ZERG_HATCHERY = 86,
ZERG_HIVE = 101,
ZERG_HYDRALISK = 107,
ZERG_HYDRALISKBURROWED = 117,
ZERG_HYDRALISKDEN = 91,
ZERG_INFESTATIONPIT = 94,
ZERG_INFESTEDTERRANSEGG = 150,
ZERG_INFESTOR = 111,
ZERG_INFESTORBURROWED = 127,
ZERG_INFESTORTERRAN = 7,
ZERG_LAIR = 100,
ZERG_LARVA = 151,
ZERG_LOCUSTMP = 489,
ZERG_LOCUSTMPFLYING = 693,
ZERG_LURKERDENMP = 504,
ZERG_LURKERMP = 502,
ZERG_LURKERMPBURROWED = 503,
ZERG_LURKERMPEGG = 501,
ZERG_MUTALISK = 108,
ZERG_NYDUSCANAL = 142,
ZERG_NYDUSNETWORK = 95,
ZERG_OVERLORD = 106,
ZERG_OVERLORDCOCOON = 128,
ZERG_OVERLORDTRANSPORT = 893,
ZERG_OVERSEER = 129,
ZERG_QUEEN = 126,
ZERG_QUEENBURROWED = 125,
ZERG_RAVAGER = 688,
ZERG_RAVAGERCOCOON = 687,
ZERG_ROACH = 110,
ZERG_ROACHBURROWED = 118,
ZERG_ROACHWARREN = 97,
ZERG_SPAWNINGPOOL = 89,
ZERG_SPINECRAWLER = 98,
ZERG_SPINECRAWLERUPROOTED = 139,
ZERG_SPIRE = 92,
ZERG_SPORECRAWLER = 99,
ZERG_SPORECRAWLERUPROOTED = 140,
ZERG_SWARMHOSTBURROWEDMP = 493,
ZERG_SWARMHOSTMP = 494,
ZERG_TRANSPORTOVERLORDCOCOON = 892,
ZERG_ULTRALISK = 109,
ZERG_ULTRALISKCAVERN = 93,
ZERG_VIPER = 499,
ZERG_ZERGLING = 105,
ZERG_ZERGLINGBURROWED = 119,
ZERG_PARASITICBOMBDUMMY = 824,
PROTOSS_ADEPT = 311,
PROTOSS_ADEPTPHASESHIFT = 801,
PROTOSS_ARCHON = 141,
PROTOSS_ASSIMILATOR = 61,
PROTOSS_CARRIER = 79,
PROTOSS_COLOSSUS = 4,
PROTOSS_CYBERNETICSCORE = 72,
PROTOSS_DARKSHRINE = 69,
PROTOSS_DARKTEMPLAR = 76,
PROTOSS_DISRUPTOR = 694,
PROTOSS_DISRUPTORPHASED = 733,
PROTOSS_FLEETBEACON = 64,
PROTOSS_FORGE = 63,
PROTOSS_GATEWAY = 62,
PROTOSS_HIGHTEMPLAR = 75,
PROTOSS_IMMORTAL = 83,
PROTOSS_INTERCEPTOR = 85,
PROTOSS_MOTHERSHIP = 10,
PROTOSS_MOTHERSHIPCORE = 488,
PROTOSS_NEXUS = 59,
PROTOSS_OBSERVER = 82,
PROTOSS_ORACLE = 495,
PROTOSS_ORACLESTASISTRAP = 732,
PROTOSS_PHOENIX = 78,
PROTOSS_PHOTONCANNON = 66,
PROTOSS_PROBE = 84,
PROTOSS_PYLON = 60,
PROTOSS_PYLONOVERCHARGED = 894,
PROTOSS_ROBOTICSBAY = 70,
PROTOSS_ROBOTICSFACILITY = 71,
PROTOSS_SENTRY = 77,
PROTOSS_STALKER = 74,
PROTOSS_STARGATE = 67,
PROTOSS_TEMPEST = 496,
PROTOSS_TEMPLARARCHIVE = 68,
PROTOSS_TWILIGHTCOUNCIL = 65,
PROTOSS_VOIDRAY = 80,
PROTOSS_WARPGATE = 133,
PROTOSS_WARPPRISM = 81,
PROTOSS_WARPPRISMPHASING = 136,
PROTOSS_ZEALOT = 73,
NEUTRAL_COLLAPSIBLEROCKTOWERDEBRIS = 490,
NEUTRAL_COLLAPSIBLEROCKTOWERDIAGONAL = 588,
NEUTRAL_COLLAPSIBLEROCKTOWERPUSHUNIT = 561,
NEUTRAL_COLLAPSIBLETERRANTOWERDEBRIS = 485,
NEUTRAL_COLLAPSIBLETERRANTOWERDIAGONAL = 589,
NEUTRAL_COLLAPSIBLETERRANTOWERPUSHUNIT = 562,
NEUTRAL_COLLAPSIBLETERRANTOWERPUSHUNITRAMPLEFT = 559,
NEUTRAL_COLLAPSIBLETERRANTOWERPUSHUNITRAMPRIGHT = 560,
NEUTRAL_COLLAPSIBLETERRANTOWERRAMPLEFT = 590,
NEUTRAL_COLLAPSIBLETERRANTOWERRAMPRIGHT = 591,
NEUTRAL_DEBRISRAMPLEFT = 486,
NEUTRAL_DEBRISRAMPRIGHT = 487,
NEUTRAL_DESTRUCTIBLEDEBRIS6X6 = 365,
NEUTRAL_DESTRUCTIBLEDEBRISRAMPDIAGONALHUGEBLUR = 377,
NEUTRAL_DESTRUCTIBLEDEBRISRAMPDIAGONALHUGEULBR = 376,
NEUTRAL_DESTRUCTIBLEROCK6X6 = 371,
NEUTRAL_DESTRUCTIBLEROCKEX1DIAGONALHUGEBLUR = 641,
NEUTRAL_FORCEFIELD = 135,
NEUTRAL_KARAKFEMALE = 324,
NEUTRAL_LABMINERALFIELD = 665,
NEUTRAL_LABMINERALFIELD750 = 666,
NEUTRAL_MINERALFIELD = 341,
NEUTRAL_MINERALFIELD750 = 483,
NEUTRAL_PROTOSSVESPENEGEYSER = 608,
NEUTRAL_RICHMINERALFIELD = 146,
NEUTRAL_RICHMINERALFIELD750 = 147,
NEUTRAL_SCANTIPEDE = 335,
NEUTRAL_SPACEPLATFORMGEYSER = 343,
NEUTRAL_UNBUILDABLEBRICKSDESTRUCTIBLE = 473,
NEUTRAL_UNBUILDABLEPLATESDESTRUCTIBLE = 474,
NEUTRAL_UTILITYBOT = 330,
NEUTRAL_VESPENEGEYSER = 342,
NEUTRAL_XELNAGATOWER = 149
} |
| enum | ABILITY_ID {
SMART = 1,
ATTACK = 3674,
ATTACK_ATTACK = 23,
ATTACK_ATTACKBUILDING = 2048,
ATTACK_REDIRECT = 1682,
BEHAVIOR_BUILDINGATTACKOFF = 2082,
BEHAVIOR_BUILDINGATTACKON = 2081,
BEHAVIOR_CLOAKOFF = 3677,
BEHAVIOR_CLOAKOFF_BANSHEE = 393,
BEHAVIOR_CLOAKOFF_GHOST = 383,
BEHAVIOR_CLOAKON = 3676,
BEHAVIOR_CLOAKON_BANSHEE = 392,
BEHAVIOR_CLOAKON_GHOST = 382,
BEHAVIOR_GENERATECREEPOFF = 1693,
BEHAVIOR_GENERATECREEPON = 1692,
BEHAVIOR_HOLDFIREOFF = 3689,
BEHAVIOR_HOLDFIREOFF_LURKER = 2552,
BEHAVIOR_HOLDFIREON = 3688,
BEHAVIOR_HOLDFIREON_GHOST = 36,
BEHAVIOR_HOLDFIREON_LURKER = 2550,
BEHAVIOR_PULSARBEAMOFF = 2376,
BEHAVIOR_PULSARBEAMON = 2375,
BUILD_ARMORY = 331,
BUILD_ASSIMILATOR = 882,
BUILD_BANELINGNEST = 1162,
BUILD_BARRACKS = 321,
BUILD_BUNKER = 324,
BUILD_COMMANDCENTER = 318,
BUILD_CREEPTUMOR = 3691,
BUILD_CREEPTUMOR_QUEEN = 1694,
BUILD_CREEPTUMOR_TUMOR = 1733,
BUILD_CYBERNETICSCORE = 894,
BUILD_DARKSHRINE = 891,
BUILD_ENGINEERINGBAY = 322,
BUILD_EVOLUTIONCHAMBER = 1156,
BUILD_EXTRACTOR = 1154,
BUILD_FACTORY = 328,
BUILD_FLEETBEACON = 885,
BUILD_FORGE = 884,
BUILD_FUSIONCORE = 333,
BUILD_GATEWAY = 883,
BUILD_GHOSTACADEMY = 327,
BUILD_HATCHERY = 1152,
BUILD_HYDRALISKDEN = 1157,
BUILD_INFESTATIONPIT = 1160,
BUILD_INTERCEPTORS = 1042,
BUILD_MISSILETURRET = 323,
BUILD_NEXUS = 880,
BUILD_NUKE = 710,
BUILD_NYDUSNETWORK = 1161,
BUILD_NYDUSWORM = 1768,
BUILD_PHOTONCANNON = 887,
BUILD_PYLON = 881,
BUILD_REACTOR = 3683,
BUILD_REACTOR_BARRACKS = 422,
BUILD_REACTOR_FACTORY = 455,
BUILD_REACTOR_STARPORT = 488,
BUILD_REFINERY = 320,
BUILD_ROACHWARREN = 1165,
BUILD_ROBOTICSBAY = 892,
BUILD_ROBOTICSFACILITY = 893,
BUILD_SENSORTOWER = 326,
BUILD_SPAWNINGPOOL = 1155,
BUILD_SPINECRAWLER = 1166,
BUILD_SPIRE = 1158,
BUILD_SPORECRAWLER = 1167,
BUILD_STARGATE = 889,
BUILD_STARPORT = 329,
BUILD_STASISTRAP = 2505,
BUILD_SUPPLYDEPOT = 319,
BUILD_TECHLAB = 3682,
BUILD_TECHLAB_BARRACKS = 421,
BUILD_TECHLAB_FACTORY = 454,
BUILD_TECHLAB_STARPORT = 487,
BUILD_TEMPLARARCHIVE = 890,
BUILD_TWILIGHTCOUNCIL = 886,
BUILD_ULTRALISKCAVERN = 1159,
BURROWDOWN = 3661,
BURROWDOWN_BANELING = 1374,
BURROWDOWN_DRONE = 1378,
BURROWDOWN_HYDRALISK = 1382,
BURROWDOWN_INFESTOR = 1444,
BURROWDOWN_LURKER = 2108,
BURROWDOWN_QUEEN = 1433,
BURROWDOWN_RAVAGER = 2340,
BURROWDOWN_ROACH = 1386,
BURROWDOWN_SWARMHOST = 2014,
BURROWDOWN_WIDOWMINE = 2095,
BURROWDOWN_ZERGLING = 1390,
BURROWUP = 3662,
BURROWUP_BANELING = 1376,
BURROWUP_DRONE = 1380,
BURROWUP_HYDRALISK = 1384,
BURROWUP_INFESTOR = 1446,
BURROWUP_LURKER = 2110,
BURROWUP_QUEEN = 1435,
BURROWUP_RAVAGER = 2342,
BURROWUP_ROACH = 1388,
BURROWUP_SWARMHOST = 2016,
BURROWUP_WIDOWMINE = 2097,
BURROWUP_ZERGLING = 1392,
CANCEL = 3659,
CANCELSLOT_ADDON = 313,
CANCELSLOT_QUEUE1 = 305,
CANCELSLOT_QUEUE5 = 307,
CANCELSLOT_QUEUECANCELTOSELECTION = 309,
CANCELSLOT_QUEUEPASSIVE = 1832,
CANCEL_ADEPTPHASESHIFT = 2594,
CANCEL_ADEPTSHADEPHASESHIFT = 2596,
CANCEL_BARRACKSADDON = 451,
CANCEL_BUILDINPROGRESS = 314,
CANCEL_CREEPTUMOR = 1763,
CANCEL_FACTORYADDON = 484,
CANCEL_GRAVITONBEAM = 174,
CANCEL_LAST = 3671,
CANCEL_MORPHBROODLORD = 1373,
CANCEL_MORPHLAIR = 1217,
CANCEL_MORPHLURKER = 2333,
CANCEL_MORPHLURKERDEN = 2113,
CANCEL_MORPHMOTHERSHIP = 1848,
CANCEL_MORPHORBITAL = 1517,
CANCEL_MORPHOVERLORDTRANSPORT = 2709,
CANCEL_MORPHOVERSEER = 1449,
CANCEL_MORPHPLANETARYFORTRESS = 1451,
CANCEL_MORPHRAVAGER = 2331,
CANCEL_QUEUE1 = 304,
CANCEL_QUEUE5 = 306,
CANCEL_QUEUEADDON = 312,
CANCEL_QUEUECANCELTOSELECTION = 308,
CANCEL_QUEUEPASIVE = 1831,
CANCEL_QUEUEPASSIVECANCELTOSELECTION = 1833,
CANCEL_SPINECRAWLERROOT = 1730,
CANCEL_STARPORTADDON = 517,
EFFECT_ABDUCT = 2067,
EFFECT_ADEPTPHASESHIFT = 2544,
EFFECT_AUTOTURRET = 1764,
EFFECT_BLINDINGCLOUD = 2063,
EFFECT_BLINK = 3687,
EFFECT_BLINK_STALKER = 1442,
EFFECT_CALLDOWNMULE = 171,
EFFECT_CAUSTICSPRAY = 2324,
EFFECT_CHARGE = 1819,
EFFECT_CHRONOBOOST = 261,
EFFECT_CONTAMINATE = 1825,
EFFECT_CORROSIVEBILE = 2338,
EFFECT_EMP = 1628,
EFFECT_EXPLODE = 42,
EFFECT_FEEDBACK = 140,
EFFECT_FORCEFIELD = 1526,
EFFECT_FUNGALGROWTH = 74,
EFFECT_GHOSTSNIPE = 2714,
EFFECT_GRAVITONBEAM = 173,
EFFECT_GUARDIANSHIELD = 76,
EFFECT_HEAL = 386,
EFFECT_HUNTERSEEKERMISSILE = 169,
EFFECT_IMMORTALBARRIER = 2328,
EFFECT_INFESTEDTERRANS = 247,
EFFECT_INJECTLARVA = 251,
EFFECT_KD8CHARGE = 2588,
EFFECT_LOCKON = 2350,
EFFECT_LOCUSTSWOOP = 2387,
EFFECT_MASSRECALL = 3686,
EFFECT_MASSRECALL_MOTHERSHIP = 2368,
EFFECT_MASSRECALL_MOTHERSHIPCORE = 1974,
EFFECT_MEDIVACIGNITEAFTERBURNERS = 2116,
EFFECT_NEURALPARASITE = 249,
EFFECT_NUKECALLDOWN = 1622,
EFFECT_ORACLEREVELATION = 2146,
EFFECT_PARASITICBOMB = 2542,
EFFECT_PHOTONOVERCHARGE = 2162,
EFFECT_POINTDEFENSEDRONE = 144,
EFFECT_PSISTORM = 1036,
EFFECT_PURIFICATIONNOVA = 2346,
EFFECT_REPAIR = 3685,
EFFECT_REPAIR_MULE = 78,
EFFECT_REPAIR_SCV = 316,
EFFECT_SALVAGE = 32,
EFFECT_SCAN = 399,
EFFECT_SHADOWSTRIDE = 2700,
EFFECT_SPAWNCHANGELING = 181,
EFFECT_SPAWNLOCUSTS = 2704,
EFFECT_SPRAY = 3684,
EFFECT_SPRAY_PROTOSS = 30,
EFFECT_SPRAY_TERRAN = 26,
EFFECT_SPRAY_ZERG = 28,
EFFECT_STIM = 3675,
EFFECT_STIM_MARAUDER = 253,
EFFECT_STIM_MARINE = 380,
EFFECT_STIM_MARINE_REDIRECT = 1683,
EFFECT_SUPPLYDROP = 255,
EFFECT_TACTICALJUMP = 2358,
EFFECT_TEMPESTDISRUPTIONBLAST = 2698,
EFFECT_TIMEWARP = 2244,
EFFECT_TRANSFUSION = 1664,
EFFECT_VIPERCONSUME = 2073,
EFFECT_VOIDRAYPRISMATICALIGNMENT = 2393,
EFFECT_WIDOWMINEATTACK = 2099,
EFFECT_YAMATOGUN = 401,
HALLUCINATION_ADEPT = 2391,
HALLUCINATION_ARCHON = 146,
HALLUCINATION_COLOSSUS = 148,
HALLUCINATION_DISRUPTOR = 2389,
HALLUCINATION_HIGHTEMPLAR = 150,
HALLUCINATION_IMMORTAL = 152,
HALLUCINATION_ORACLE = 2114,
HALLUCINATION_PHOENIX = 154,
HALLUCINATION_PROBE = 156,
HALLUCINATION_STALKER = 158,
HALLUCINATION_VOIDRAY = 160,
HALLUCINATION_WARPPRISM = 162,
HALLUCINATION_ZEALOT = 164,
HALT = 3660,
HALT_BUILDING = 315,
HALT_TERRANBUILD = 348,
HARVEST_GATHER = 3666,
HARVEST_GATHER_DRONE = 1183,
HARVEST_GATHER_PROBE = 298,
HARVEST_GATHER_SCV = 295,
HARVEST_RETURN = 3667,
HARVEST_RETURN_DRONE = 1184,
HARVEST_RETURN_MULE = 167,
HARVEST_RETURN_PROBE = 299,
HARVEST_RETURN_SCV = 296,
HOLDPOSITION = 18,
LAND = 3678,
LAND_BARRACKS = 554,
LAND_COMMANDCENTER = 419,
LAND_FACTORY = 520,
LAND_ORBITALCOMMAND = 1524,
LAND_STARPORT = 522,
LIFT = 3679,
LIFT_BARRACKS = 452,
LIFT_COMMANDCENTER = 417,
LIFT_FACTORY = 485,
LIFT_ORBITALCOMMAND = 1522,
LIFT_STARPORT = 518,
LOAD = 3668,
LOADALL = 3663,
LOADALL_COMMANDCENTER = 416,
LOAD_BUNKER = 407,
LOAD_MEDIVAC = 394,
MORPH_ARCHON = 1766,
MORPH_BROODLORD = 1372,
MORPH_GATEWAY = 1520,
MORPH_GREATERSPIRE = 1220,
MORPH_HELLBAT = 1998,
MORPH_HELLION = 1978,
MORPH_HIVE = 1218,
MORPH_LAIR = 1216,
MORPH_LIBERATORAAMODE = 2560,
MORPH_LIBERATORAGMODE = 2558,
MORPH_LURKER = 2332,
MORPH_LURKERDEN = 2112,
MORPH_MOTHERSHIP = 1847,
MORPH_ORBITALCOMMAND = 1516,
MORPH_OVERLORDTRANSPORT = 2708,
MORPH_OVERSEER = 1448,
MORPH_PLANETARYFORTRESS = 1450,
MORPH_RAVAGER = 2330,
MORPH_ROOT = 3680,
MORPH_SIEGEMODE = 388,
MORPH_SPINECRAWLERROOT = 1729,
MORPH_SPINECRAWLERUPROOT = 1725,
MORPH_SPORECRAWLERROOT = 1731,
MORPH_SPORECRAWLERUPROOT = 1727,
MORPH_SUPPLYDEPOT_LOWER = 556,
MORPH_SUPPLYDEPOT_RAISE = 558,
MORPH_THOREXPLOSIVEMODE = 2364,
MORPH_THORHIGHIMPACTMODE = 2362,
MORPH_UNSIEGE = 390,
MORPH_UPROOT = 3681,
MORPH_VIKINGASSAULTMODE = 403,
MORPH_VIKINGFIGHTERMODE = 405,
MORPH_WARPGATE = 1518,
MORPH_WARPPRISMPHASINGMODE = 1528,
MORPH_WARPPRISMTRANSPORTMODE = 1530,
MOVE = 16,
PATROL = 17,
RALLY_BUILDING = 195,
RALLY_COMMANDCENTER = 203,
RALLY_HATCHERY_UNITS = 212,
RALLY_HATCHERY_WORKERS = 211,
RALLY_MORPHING_UNIT = 199,
RALLY_NEXUS = 207,
RALLY_UNITS = 3673,
RALLY_WORKERS = 3690,
RESEARCH_ADEPTRESONATINGGLAIVES = 1594,
RESEARCH_ADVANCEDBALLISTICS = 805,
RESEARCH_BANSHEECLOAKINGFIELD = 790,
RESEARCH_BANSHEEHYPERFLIGHTROTORS = 799,
RESEARCH_BATTLECRUISERWEAPONREFIT = 1532,
RESEARCH_BLINK = 1593,
RESEARCH_BURROW = 1225,
RESEARCH_CENTRIFUGALHOOKS = 1482,
RESEARCH_CHARGE = 1592,
RESEARCH_CHITINOUSPLATING = 265,
RESEARCH_COMBATSHIELD = 731,
RESEARCH_CONCUSSIVESHELLS = 732,
RESEARCH_DRILLINGCLAWS = 764,
RESEARCH_EXTENDEDTHERMALLANCE = 1097,
RESEARCH_GLIALREGENERATION = 216,
RESEARCH_GRAVITICBOOSTER = 1093,
RESEARCH_GRAVITICDRIVE = 1094,
RESEARCH_GROOVEDSPINES = 1282,
RESEARCH_HIGHCAPACITYFUELTANKS = 804,
RESEARCH_HISECAUTOTRACKING = 650,
RESEARCH_INFERNALPREIGNITER = 761,
RESEARCH_INTERCEPTORGRAVITONCATAPULT = 44,
RESEARCH_MAGFIELDLAUNCHERS = 766,
RESEARCH_MUSCULARAUGMENTS = 1283,
RESEARCH_NEOSTEELFRAME = 655,
RESEARCH_NEURALPARASITE = 1455,
RESEARCH_PATHOGENGLANDS = 1454,
RESEARCH_PERSONALCLOAKING = 820,
RESEARCH_PHOENIXANIONPULSECRYSTALS = 46,
RESEARCH_PNEUMATIZEDCARAPACE = 1223,
RESEARCH_PROTOSSAIRARMOR = 3692,
RESEARCH_PROTOSSAIRARMORLEVEL1 = 1565,
RESEARCH_PROTOSSAIRARMORLEVEL2 = 1566,
RESEARCH_PROTOSSAIRARMORLEVEL3 = 1567,
RESEARCH_PROTOSSAIRWEAPONS = 3693,
RESEARCH_PROTOSSAIRWEAPONSLEVEL1 = 1562,
RESEARCH_PROTOSSAIRWEAPONSLEVEL2 = 1563,
RESEARCH_PROTOSSAIRWEAPONSLEVEL3 = 1564,
RESEARCH_PROTOSSGROUNDARMOR = 3694,
RESEARCH_PROTOSSGROUNDARMORLEVEL1 = 1065,
RESEARCH_PROTOSSGROUNDARMORLEVEL2 = 1066,
RESEARCH_PROTOSSGROUNDARMORLEVEL3 = 1067,
RESEARCH_PROTOSSGROUNDWEAPONS = 3695,
RESEARCH_PROTOSSGROUNDWEAPONSLEVEL1 = 1062,
RESEARCH_PROTOSSGROUNDWEAPONSLEVEL2 = 1063,
RESEARCH_PROTOSSGROUNDWEAPONSLEVEL3 = 1064,
RESEARCH_PROTOSSSHIELDS = 3696,
RESEARCH_PROTOSSSHIELDSLEVEL1 = 1068,
RESEARCH_PROTOSSSHIELDSLEVEL2 = 1069,
RESEARCH_PROTOSSSHIELDSLEVEL3 = 1070,
RESEARCH_PSISTORM = 1126,
RESEARCH_RAVENCORVIDREACTOR = 793,
RESEARCH_RAVENRECALIBRATEDEXPLOSIVES = 803,
RESEARCH_SHADOWSTRIKE = 2720,
RESEARCH_STIMPACK = 730,
RESEARCH_TERRANINFANTRYARMOR = 3697,
RESEARCH_TERRANINFANTRYARMORLEVEL1 = 656,
RESEARCH_TERRANINFANTRYARMORLEVEL2 = 657,
RESEARCH_TERRANINFANTRYARMORLEVEL3 = 658,
RESEARCH_TERRANINFANTRYWEAPONS = 3698,
RESEARCH_TERRANINFANTRYWEAPONSLEVEL1 = 652,
RESEARCH_TERRANINFANTRYWEAPONSLEVEL2 = 653,
RESEARCH_TERRANINFANTRYWEAPONSLEVEL3 = 654,
RESEARCH_TERRANSHIPWEAPONS = 3699,
RESEARCH_TERRANSHIPWEAPONSLEVEL1 = 861,
RESEARCH_TERRANSHIPWEAPONSLEVEL2 = 862,
RESEARCH_TERRANSHIPWEAPONSLEVEL3 = 863,
RESEARCH_TERRANSTRUCTUREARMORUPGRADE = 651,
RESEARCH_TERRANVEHICLEANDSHIPPLATING = 3700,
RESEARCH_TERRANVEHICLEANDSHIPPLATINGLEVEL1 = 864,
RESEARCH_TERRANVEHICLEANDSHIPPLATINGLEVEL2 = 865,
RESEARCH_TERRANVEHICLEANDSHIPPLATINGLEVEL3 = 866,
RESEARCH_TERRANVEHICLEWEAPONS = 3701,
RESEARCH_TERRANVEHICLEWEAPONSLEVEL1 = 855,
RESEARCH_TERRANVEHICLEWEAPONSLEVEL2 = 856,
RESEARCH_TERRANVEHICLEWEAPONSLEVEL3 = 857,
RESEARCH_TUNNELINGCLAWS = 217,
RESEARCH_WARPGATE = 1568,
RESEARCH_ZERGFLYERARMOR = 3702,
RESEARCH_ZERGFLYERARMORLEVEL1 = 1315,
RESEARCH_ZERGFLYERARMORLEVEL2 = 1316,
RESEARCH_ZERGFLYERARMORLEVEL3 = 1317,
RESEARCH_ZERGFLYERATTACK = 3703,
RESEARCH_ZERGFLYERATTACKLEVEL1 = 1312,
RESEARCH_ZERGFLYERATTACKLEVEL2 = 1313,
RESEARCH_ZERGFLYERATTACKLEVEL3 = 1314,
RESEARCH_ZERGGROUNDARMOR = 3704,
RESEARCH_ZERGGROUNDARMORLEVEL1 = 1189,
RESEARCH_ZERGGROUNDARMORLEVEL2 = 1190,
RESEARCH_ZERGGROUNDARMORLEVEL3 = 1191,
RESEARCH_ZERGLINGADRENALGLANDS = 1252,
RESEARCH_ZERGLINGMETABOLICBOOST = 1253,
RESEARCH_ZERGMELEEWEAPONS = 3705,
RESEARCH_ZERGMELEEWEAPONSLEVEL1 = 1186,
RESEARCH_ZERGMELEEWEAPONSLEVEL2 = 1187,
RESEARCH_ZERGMELEEWEAPONSLEVEL3 = 1188,
RESEARCH_ZERGMISSILEWEAPONS = 3706,
RESEARCH_ZERGMISSILEWEAPONSLEVEL1 = 1192,
RESEARCH_ZERGMISSILEWEAPONSLEVEL2 = 1193,
RESEARCH_ZERGMISSILEWEAPONSLEVEL3 = 1194,
SCAN_MOVE = 19,
STOP = 3665,
STOP_BUILDING = 2057,
STOP_CHEER = 6,
STOP_DANCE = 7,
STOP_REDIRECT = 1691,
STOP_STOP = 4,
TRAINWARP_ADEPT = 1419,
TRAINWARP_DARKTEMPLAR = 1417,
TRAINWARP_HIGHTEMPLAR = 1416,
TRAINWARP_SENTRY = 1418,
TRAINWARP_STALKER = 1414,
TRAINWARP_ZEALOT = 1413,
TRAIN_ADEPT = 922,
TRAIN_BANELING = 80,
TRAIN_BANSHEE = 621,
TRAIN_BATTLECRUISER = 623,
TRAIN_CARRIER = 948,
TRAIN_COLOSSUS = 978,
TRAIN_CORRUPTOR = 1353,
TRAIN_CYCLONE = 597,
TRAIN_DARKTEMPLAR = 920,
TRAIN_DISRUPTOR = 994,
TRAIN_DRONE = 1342,
TRAIN_GHOST = 562,
TRAIN_HELLBAT = 596,
TRAIN_HELLION = 595,
TRAIN_HIGHTEMPLAR = 919,
TRAIN_HYDRALISK = 1345,
TRAIN_IMMORTAL = 979,
TRAIN_INFESTOR = 1352,
TRAIN_LIBERATOR = 626,
TRAIN_MARAUDER = 563,
TRAIN_MARINE = 560,
TRAIN_MEDIVAC = 620,
TRAIN_MOTHERSHIPCORE = 1853,
TRAIN_MUTALISK = 1346,
TRAIN_OBSERVER = 977,
TRAIN_ORACLE = 954,
TRAIN_OVERLORD = 1344,
TRAIN_PHOENIX = 946,
TRAIN_PROBE = 1006,
TRAIN_QUEEN = 1632,
TRAIN_RAVEN = 622,
TRAIN_REAPER = 561,
TRAIN_ROACH = 1351,
TRAIN_SCV = 524,
TRAIN_SENTRY = 921,
TRAIN_SIEGETANK = 591,
TRAIN_STALKER = 917,
TRAIN_SWARMHOST = 1356,
TRAIN_TEMPEST = 955,
TRAIN_THOR = 594,
TRAIN_ULTRALISK = 1348,
TRAIN_VIKINGFIGHTER = 624,
TRAIN_VIPER = 1354,
TRAIN_VOIDRAY = 950,
TRAIN_WARPPRISM = 976,
TRAIN_WIDOWMINE = 614,
TRAIN_ZEALOT = 916,
TRAIN_ZERGLING = 1343,
UNLOADALL = 3664,
UNLOADALLAT = 3669,
UNLOADALLAT_MEDIVAC = 396,
UNLOADALLAT_OVERLORD = 1408,
UNLOADALLAT_WARPPRISM = 913,
UNLOADALL_BUNKER = 408,
UNLOADALL_COMMANDCENTER = 413,
UNLOADALL_NYDASNETWORK = 1438,
UNLOADALL_NYDUSWORM = 2371,
UNLOADUNIT_BUNKER = 410,
UNLOADUNIT_COMMANDCENTER = 415,
UNLOADUNIT_MEDIVAC = 397,
UNLOADUNIT_NYDASNETWORK = 1440,
UNLOADUNIT_OVERLORD = 1409,
UNLOADUNIT_WARPPRISM = 914
} |


--- ---
Nasos Psarrakos /<EMAIL_ADDRESS>/ nasospsa
Searching for 'chick'en..
Food table, 1000 chickens → no pretty results
Search Term: "chick"
SELECT long_desc FROM foods
WHERE long_desc LIKE '%CHICK%'
LIMIT 7;
long_desc
----------------------------------------------------------------------------------------
Chicken, gizzard, all classes, cooked, simmered
Chicken, broiler, rotisserie, BBQ, breast meat only
Chicken, broilers or fryers, meat and skin and giblets and neck, raw
Chicken, broilers or fryers, meat and skin and giblets and neck, cooked, fried, batter
Chicken, broilers or fryers, meat and skin and giblets and neck, cooked, fried, flour
Chicken, broilers or fryers, meat and skin and giblets and neck, roasted
Chicken, broilers or fryers, meat and skin and giblets and neck, stewed
postgresql :: Full Text Search
SELECT long_desc, ts_rank_cd(to_tsvector(long_desc), query) AS rank
FROM foods, to_tsquery('chick') query
WHERE to_tsvector(long_desc) @@ query
ORDER BY rank DESC
LIMIT 7;
long_desc | rank
--------------------------------+------
CHICK-FIL-A, Chick-n-Strips | 0.2
SMART SOUP, Moroccan Chick Pea | 0.1
CHICK-FIL-A, hash browns | 0.1
SELECT long_desc, ts_rank_cd(to_tsvector(long_desc), query) AS rank
FROM foods, to_tsquery('chicken') query
WHERE to_tsvector(long_desc) @@ query
ORDER BY rank DESC
LIMIT 7;
long_desc | rank
----------------------------------------------------------------------------------------+------
SUPPER BAKES MEAL KITS, Garlic Chicken with pasta (chicken not included) | 0.2
SUPPER BAKES MEAL KITS, Lemon Chicken with herb rice (chicken not included) | 0.2
CAMPBELL'S Red and White, GOLDFISH Pasta with Chicken in Chicken Broth, condensed | 0.2
SUPPER BAKES MEAL KITS, Cheesy Chicken with pasta (chicken not included) | 0.2
SUPPER BAKES MEAL KITS, Herb Chicken with rice (chicken not included) | 0.2
SUPPER BAKES MEAL KITS, Traditional Roast Chicken with stuffing (chicken not included) | 0.2
SUPPER BAKES MEAL KITS, Southwestern-Style Chicken w/rice (chicken not included) | 0.2
Sphinx via thinking-sphinx
ThinkingSphinx::Index.define :food, :with => :real_time do
indexes long_desc, {
sortable: true,
enable_star: true,
min_infix_len: 3
}
end
Food.search('chick*', limit: 10).map(&:long_desc)
["CAMPBELL'S Red and White, GOLDFISH Pasta with Chicken in Chicken Broth, condensed",
"CHICK-FIL-A, Chick-n-Strips",
"SUPPER BAKES MEAL KITS, Cheesy Chicken with pasta (chicken not included)",
"SUPPER BAKES MEAL KITS, Garlic Chicken with pasta (chicken not included)",
"SUPPER BAKES MEAL KITS, Herb Chicken with rice (chicken not included)",
"SUPPER BAKES MEAL KITS, Lemon Chicken with herb rice (chicken not included)",
"SUPPER BAKES MEAL KITS, Southwestern-Style Chicken w/rice (chicken not included)",
"SUPPER BAKES MEAL KITS, Traditional Roast Chicken with stuffing (chicken not included)",
"Babyfood, meat, chicken, strained",
"Babyfood, meat, chicken, junior"]
Food.search('chick*', {
match_mode: :extended,
ranker: :SPH04,
limit: 10
}).map(&:long_desc)
["CHICK-FIL-A, Chick-n-Strips",
"Chicken, broiler, rotisserie, BBQ, breast meat only",
"Chicken, broilers or fryers, meat and skin and giblets and neck, raw",
"Chicken, broilers or fryers, meat and skin and giblets and neck, cooked, fried, batter",
"Chicken, broilers or fryers, meat and skin and giblets and neck, cooked, fried, flour",
"Chicken, broilers or fryers, meat and skin and giblets and neck, roasted",
"Chicken, broilers or fryers, meat and skin and giblets and neck, stewed",
"Chicken, broilers or fryers, meat and skin, raw",
"Chicken, broilers or fryers, meat and skin, cooked, fried, batter",
"Chicken, broilers or fryers, meat and skin, cooked, fried, flour"]
SPH_RANK_SPH04, added in version 1.10-beta, is generally based on the default SPH_RANK_PROXIMITY_BM25 ranker, but additionally boosts the matches when they occur in the very beginning or the very end of a text field. Thus, if a field equals the exact query, SPH04 should rank it higher than a field that contains the exact query but is not equal to it. (For instance, when the query is "Hyde Park", a document entitled "Hyde Park" should be ranked higher than a one entitled "Hyde Park, London" or "The Hyde Park Cafe".)
class FoodSphinx < ActiveRecord::Base
after_save ThinkingSphinx::RealTime.callback_for(:food_sphinx)
has_many :meal_foods, foreign_key: 'foodID', primary_key: 'ndb_no'
def is_popular
...
end
end
ThinkingSphinx::Index.define :food_sphinx, :with => :real_time do
indexes long_desc, sortable: true, enable_star: true, min_infix_len: 3
has ndb_no, type: :string
#If people have made meals with that food
has meal_foods.count, as: 'mf_count', type: :integer
has is_popular, as: 'popular', type: :boolean
end
term = 'chick'
FoodSphinx.search(
"(^#{term}$) | (^#{term}*) | (#{term}*) | (#{term})",
match_mode: :extended,
ranker: :SPH04,
select: '*, weight() as w',
order: 'mf_count desc, popular desc, w desc'
)
this.$food.select2({
...
sorter: function(data) {
var firsts = [],
rest = [];
_(data).each(function(r) {
(collection.get(r.id)) ? firsts.push(r) : rest.push(r);
});
return firsts.concat(rest);
},
...
});
ThinkingSphinx::Index.define :food_sphinx, :with => :real_time do
indexes long_desc, sortable: true, enable_star: true, min_infix_len: 3
has ndb_no, type: :string
#If people have made meals with that food
has meal_foods.count, as: 'mf_count', type: :integer
has is_popular, as: 'popular', type: :boolean
###
has is_used_by_me
has times_used_by_me
has is_created_by_me
has is_used_by_my_network
###
end


I sort of look like this.
I'm Inbar, a graphic designer based in Israel. I specialize in branding & identity design, web design and interface design.
I am currently looking for a new position as a UI designer. So if you're looking for a tech-savvy individual to join your design team, feel free to contact me. You can find my resume
right here.
The nickname 'Inbarigami' comes from my name + my unhealthy obsession with origami and all paper related crafts.
When I'm not busy designing I enjoy paper-cutting, illustrating, Netflix and tea.


FixedHeader provides the ability to fix in place the header, footer, left and right columns of the table. These are controlled by the options:
top
- default truebottom
- default falseleft
- default falseright
- default falseThis example shows top, left and right enabled with index columns on the left and right.
Note that in such a situation as this, the FixedColumns extension might be more useful, particularly if you want to use the scrolling options built into DataTables.
The Javascript shown below is used to initialise the table shown in this example:
$(document).ready(function() {
var table = $('#example').DataTable( {
"order": [ 1, 'asc' ],
"ajax": "../../../examples/ajax/data/objects.txt",
"columns": [
{ title: '', data: null, defaultContent: "" },
{ title: 'Name', data: "name" },
{ title: 'Position', data: "position" },
{ title: 'Office', data: "office" },
{ title: 'Extn.', data: "extn" },
{ title: 'Start date', data: "start_date" },
{ title: 'Salary', data: "salary" },
{ title: '', data: null, defaultContent: "" }
],
initComplete: function () {
new $.fn.dataTable.FixedHeader( table, {
left: true,
right: true
} );
}
} );
table.on( 'order.dt search.dt', function () {
table.column(0, {search:'applied', order:'applied'}).nodes().each( function (cell, i) {
cell.innerHTML = i+1;
} );
table.column(-1, {search:'applied', order:'applied'}).nodes().each( function (cell, i) {
cell.innerHTML = i+1;
} );
} ).draw();
} );
In addition to the above code, the following Javascript library files are loaded for use in this example:
The HTML shown below is the raw HTML table element, before it has been enhanced by DataTables:
This example uses a little bit of additional CSS beyond what is loaded from the library files (below), in order to correctly display the table. The additional CSS used is shown below:
div.dataTables_wrapper {
width: 150%;
}
div.FixedHeader_Cloned.fixedLeft tbody td {
border-right: 1px solid black;
}
div.FixedHeader_Cloned.fixedRight tbody td {
border-left: 1px solid black;
}
The following CSS library files are loaded for use in this example to provide the styling of the table:
This table loads data by Ajax. The latest data that has been loaded is shown below. This data will update automatically as any additional data is loaded.
The script used to perform the server-side processing for this table is shown below. Please note that this is just an example script using PHP. Server-side processing scripts can be written in any language, using the protocol described in the DataTables documentation.


(Web Authoring CMP1130M)
Designer, Developer, Director & Senior Lecturer
Please email any current work, tests, expirements you have built...
You may get a prize on Thursday
Today
Recap on what we have covered
Recap on the requirements and CRG
Discuss the report (example)
Responsive Design.
Uploading your web site.
Web storage.
Extra examples (goodies)
So Far
Week 1: Moodboards and wire frames
Week 2: Intro to HTML & CSS
Week 3: HTML5 Semantic Elements
Week 4: Advanced CSS
Week 5: Intro to JS
Week 6: The DOM / JS
Week 7: Canvas
Week 8: Peer review)
Week 9: mouse events / draw canvas
Week 10: jquery (drag drop and arrays)
Week 11 (Local Storage, ftp, validation)
You should aim to apply as many technical features as possible, where appropriate, to demonstrate your skills and competence. These include, but are not limited to:
Hyperlinks
Text effects and graphical styles (drop shadows, gradients, rounded corners, JavaScript, web fonts and transparencies)
Multimedia (embedded objects, images, galleries, SVG, video, audio, transitions/transformations, drag and drop)
Local web storage
Geolocation.
Advanced Javascript functionality, including functionalities beyond what was covered in lectures & workshops.
Web standards and validation
Expectations
Understand the strengths and weaknesses of current web specifications and standards over previous version iterations.
- This is a report looking at HTML 4 and 5!
Identifying and appraising current web specifications, standards and associated challenges when applying them to a website. (demonstrated within the Written report - up to 1000 words)
Expectations
Design and implement interactive web pages featuring:
Multimedia (video, sliders etc)
Advanced interaction (customiser, jquery libraries)
Local storage (storing data)
Add a video demo page (video tag or youtube)
Create (design, implement and test) a functional website for the proposed company and upload it to the identified server (as per the brief)
Local Folder: This is your working directory—usually a folder on your hard drive. Editors (Dreamweaver) refer to this folder as your local site root
This repesents the server
This is where optimised html, css, js, images, videos etc are kept
This is NOT where development files are kept, i.e photoshop files etc
A common beginner mistake is to start working on web pages in without defining a site. This results in links to assets, such as images and style sheets, pointing to a location on your local computer (cdrive\desktop\wayne\folder) Everything works fine until you come to upload the site to your remote server. Then you discover all your links are broken and need to be fixed.
We reference all assets via relative links (relative to the current page)
linking to an image then becomes "/assets/week1assets/imgname.jpg"
or linking to a style sheets becomes "/css/style.css"
(Makes it much easier to update)
NO inline styles, scripts or functions
Multimedia (could be bx slider)

//js
$(function() {
$('.bxslider').bxSlider({
mode: 'fade',
captions: true,
slideWidth: 600
});
});
Video (video tag or youtube)
<video width="320" height="240" controls>
<source src="movie.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>

Advanced interaction (could be dragging)
$('.item').draggable({
revert: true,
proxy: 'clone',
onStartDrag: function() {
$(this).draggable('proxy').css('z-index', 10);
console.log($(this).find('p.title').text());
}
});
//item to drop
$('.cart').droppable({
onDrop: function(e, source) {
var name = $(source).find('p.title').text();
var price = $(source).find('p.title').attr("data");
addProduct(name, parseFloat(price));
}
});
Expectations
Apply appropriate web standards ensuring maximum interoperability. i.e
Responsive Design (mobile, tablet, desktop)
Cross browser
Check code is w3c compliant
Uploading web site
Demonstrate the appropriate use of web standards to ensure maximum interoperability between browsers and devices. Particularly, the W3C Validation reports, Markup (CSS, HTML) Cross browser/platform Testing. (demonstrated in both; video and written report)
Responsive website design is the most suitable type of web design style and the most popular in today’s time. It provides precise viewing experience of a website to the user, adapting to all screens across devices.
Media query is a CSS technique introduced in CSS3. It uses the @media rule to include a block of CSS properties only if a certain condition is true.
i.e If the browser window is smaller than 500px, the background color will change to lightblue:
@media only screen and (max-width: 500px) {
body {
background-color: lightblue;
}
}
"The completed website uploaded to the agreed server on or before the date of submission"
The File Transfer Protocol (FTP) is the standard network protocol used for the transfer of computer files between a client and server on a computer network. FTP is built on a client-server model architecture and uses separate control and data connections between the client and the server.
Hardware. It may seem trivial, but it is surprising how many developers pay little attention to this detail. This is why you need to perform cross-browser testing. You can use dev tools but worth checking BrowserStack (1 month free trial)
Horizontally Centring inline elements (nav)
HTML

Header

Navigation

CSS
.header {
width: 100%;
height: 100px;
}
.nav {
width: 100%;
height: 60px;
background: #ff5252;
color: #fff;
position: relative;
margin-bottom: -60px;
z-index: 3;
}
.sticky {
position: fixed;
top: 0;
}
js
var yourNavigation = $(".nav");
yourHeader = $('.header').height();
$(window).scroll(function() {
if ($(this).scrollTop() > yourHeader) {
yourNavigation.addClass("sticky");
} else {
yourNavigation.removeClass("sticky");
}
});
Horizontally Centring inline elements (nav) 2
HTML

Note: This example does not work in Internet Explorer 9 and earlier versions.

CSS
/* The animation code */
@keyframes example {
0% {background-color: red;}
25% {background-color: yellow;}
50% {background-color: blue;}
100% {background-color: green;}
}
div.ani {
width: 100px;
height: 100px;
background-color: red;
animation-name: example;
animation-duration: 4s;
}
Output
Note what makes this work is:
display: table; in parent nav
Show your current work in progress/action plan


$def with (name, players) $var title: cod2stats | $name
| Player | Efficancy | Kills | Deaths | K/D ratio | Playtime |
|---|---|---|---|---|---|
| $player['name'] | $('%.2f' % player['efficancy']) | $player['kills'] | $player['deaths'] | $('%.2f' % (player['kills'] / float(player['deaths'])) if player['deaths'] != 0 else '') | $player['playtime'] |


- scheme - Static variable in class simulationMethods.TestModelFactory
-
- seed - Static variable in class simulationMethods.TestModelFactory
-
- sep - Static variable in class simulationMethods.SimulationFactory
-
- setCorrelationDecayParam(double) - Static method in class simulationMethods.TestModelFactory
-
- setExerciseProbabilities(double[]) - Method in class bermudanswaptionframework.AbstractLIBORBermudanOption
-
- setForwardInterpolationRates(double[]) - Static method in class simulationMethods.TestModelFactory
-
- setForwardInterpolationTimePoints(double[]) - Static method in class simulationMethods.TestModelFactory
-
- setLastTime(double) - Static method in class simulationMethods.TestModelFactory
-
- setLiborPeriodLength(double) - Static method in class simulationMethods.TestModelFactory
-
- setLiborRateTimeHorzion(double) - Static method in class simulationMethods.TestModelFactory
-
- setNumberOfExercisePeriods(int) - Method in class simulationMethods.TestSwaptionFactory
-
- setNumberOfFactors(int) - Static method in class simulationMethods.TestModelFactory
-
- setNumberOfPaths(int) - Static method in class simulationMethods.TestModelFactory
-
- setPeriodLength(double) - Method in class simulationMethods.TestSwaptionFactory
-
- setRegressionBasisFunctionsProvider(RegressionBasisFunctionsProvider) - Method in class lowerboundmethods.AbstractLowerBoundEstimation
-
- setSeed(int) - Static method in class simulationMethods.TestModelFactory
-
- setSwaprate(double) - Method in class simulationMethods.TestSwaptionFactory
-
- setTimeDiscretizationPeriodLength(double) - Static method in class simulationMethods.TestModelFactory
-
- setTriggerValues(RandomVariableDifferentiableAAD) - Method in class lowerboundmethods.SimpleLowerBoundEstimation
-
- setTriggerValues(RandomVariableDifferentiableAAD) - Method in class lowerboundmethods.SimpleLowerBoundEstimationWithoutCaching
-
- setValuationMethod(BermudanSwaptionValueEstimatorInterface) - Method in class bermudanswaptionframework.BermudanSwaption
-
Changes the valuation method of an Bermudan swaption without generating a new
object.
- setVolatilityA(double) - Static method in class simulationMethods.TestModelFactory
-
- setVolatilityB(double) - Static method in class simulationMethods.TestModelFactory
-
- setVolatilityC(double) - Static method in class simulationMethods.TestModelFactory
-
- setWeightOfMartingale(double) - Method in class upperboundmethods.AbstractUpperBoundEstimation
-
- SimpleLowerBoundEstimation - Class in lowerboundmethods
-
Implements a lower bound estimation of a Bermudan Swaption value which caches
values for reuse in upper bound methods.
- SimpleLowerBoundEstimation(AbstractLowerBoundEstimation.BasisFunctionType) - Constructor for class lowerboundmethods.SimpleLowerBoundEstimation
-
- SimpleLowerBoundEstimation() - Constructor for class lowerboundmethods.SimpleLowerBoundEstimation
-
Generates value estimator with default basis functions
- SimpleLowerBoundEstimationWithoutCaching - Class in lowerboundmethods
-
Implements a lower bound estimation of a Bermudan Swaption value without
caching.
- SimpleLowerBoundEstimationWithoutCaching(AbstractLowerBoundEstimation.BasisFunctionType) - Constructor for class lowerboundmethods.SimpleLowerBoundEstimationWithoutCaching
-
- SimpleLowerBoundEstimationWithoutCaching() - Constructor for class lowerboundmethods.SimpleLowerBoundEstimationWithoutCaching
-
Generates value estimator with default basis functions
- SimplestExerciseStrategy - Class in bermudanswaptionframework
-
Implementing the basic exercise strategy: Exercise if the exercise value is
bigger or equal the continuation value.
- SimplestExerciseStrategy() - Constructor for class bermudanswaptionframework.SimplestExerciseStrategy
-
- SimulationFactory - Class in simulationMethods
-
Class to generate simulation factories.
- SimulationFactory(double, double, double, int, int, int, int, double, EulerSchemeFromProcessModel.Scheme) - Constructor for class simulationMethods.SimulationFactory
-
Factory to provide simulation runners with the given parameters.
- simulationMethods - package simulationMethods
-
Provides classes for upper bound valuation of Bermudan swaptions.
- standardBasisFunctions(double, LIBORModelMonteCarloSimulationModel, double[], double[]) - Method in class lowerboundmethods.AbstractLowerBoundEstimation
-
Provides basis functions based on a constant 1, a rate to the next period, a long rate and the numeraire
- stateSpace - Static variable in class simulationMethods.TestModelFactory
-
- subsimulationScheme - Static variable in class simulationMethods.ExecuteSimulations
-
- subsimulationScheme - Variable in class simulationMethods.SimulationFactory
-
- subsimulationScheme - Variable in class upperboundmethods.AndersenBroadieUpperBoundEstimation
-
- swaprate - Variable in class simulationMethods.TestSwaptionFactory
-
- swaprate - Variable in class tests.TestBermudanSwaptionValuation
-
- swapRateBasisFunctions(double, LIBORModelMonteCarloSimulationModel, double[], double[]) - Method in class lowerboundmethods.AbstractLowerBoundEstimation
-
Provides basis functions based on a swap rate estimate.
- swaprates - Variable in class bermudanswaptionframework.BermudanSwaption
-


| as functions {pmclust} | R Documentation |
This function will convert a matrix of format from GBD row-major to ddmatrix vice versa.
as.dmat(X.spmd, bldim = .pbd_env$BLDIM, ICTXT = .pbd_env$ICTXT, comm = .pbd_env$SPMD.CT$comm) as.gbd(X.dmat, comm = .pbd_env$SPMD.CT$comm) as.spmd(X.dmat, comm = .pbd_env$SPMD.CT$comm)
X.spmd |
an input dataset of format GBD/SPMD row-major to be converted. |
X.dmat |
an input dataset of format |
bldim |
block dimension, see pbdBASE and pbdDMAT for details. |
ICTXT |
block context, see pbdBASE and pbdDMAT for details. |
comm |
communicator, see pbdMPI for details. |
This function will provide a quick conversion to the input data X.spmd
which is a default dataset to be clustered in pmclust. Usually, this
matrix is distributed in GBD row-major format. For fully utilizing
pbdBASE and pbdDMAT, it need to be converted to ddmatrix
format.
A ddmatrix
is returned.
Wei-Chen Chen<EMAIL_ADDRESS>and George Ostrouchov.
High Performance Statistical Computing (HPSC) Website: http://thirteen-01.stat.iastate.edu/snoweye/hpsc/
Programming with Big Data in R Website: http://r-pbd.org/
## Not run: # Examples can be found in the help pages of # kmeans.step.dmat(). ## End(Not run)


BW
An application framework
Network access
To be written.
Needs to include objects for pipes, HTTP, URLs and other network standards.


Road 15 km Race Histories
General
European Club Championships for Women
Angola
Brazil
Czech Republic
Praha-Brandys nad Labem (Brandys nad Labem)
Ecuador
Carrera Diario Ultimas Noticias (Quito)
France
Foulees Charentonnaises (Charenton le Pont)
Puy-en-Velay (Le Puy-en-Velay)
The Netherlands
South Africa
Harrismith Mountain Race (Harrismith)
Switzerland
United States
Semana Nautica (Santa Barbara CA)
Jacksonville River Run (Jacksonville FL)
Gasparilla Distance Classic (Tampa FL)


Robby General // Story Breanna Daugherty // Photography Ryan Shank // Videography
Robby General // Story
Breanna Daugherty // Photography
Ryan Shank // Videography
After practice on Thanksgiving Day last year, Ball State men’s basketball head coach James Whitford pulled each player and coach into a huddle.
He instructed each one of them to go around and share what they were thankful for. Many of the responses were team-related, as the Cardinals were off to one of their hottest starts in recent memory.
But then-junior forward Franko House had something else on his mind. He was thinking about his long-time girlfriend Morgan Jantzi, and the news he learned a few weeks before.
She was pregnant.
As each man on the court spoke, it was soon associate head coach Jason Grunkemeyer’s turn to address the team. He had recently discovered that his wife was pregnant with their third child.
“At that point, obviously I knew my wife was pregnant, but we hadn’t said anything to anybody yet and we were at the point where we were going to start telling people,” Grunkemeyer said. “I said, ‘I’m thankful for my family, and we’re getting to ready to have another baby.’”
Assistant coach Brian Thornton was in a similar position and chimed in with news of his own wife’s pregnancy.
While everyone on the floor cheered, House could only think about his future. No one knew just how much the two-year starter’s life was going to change.
“I was too nervous, I wasn’t going to come out and say it there,” House said.
Get an inside look into 'Franko's House'
The initial shock
The only person who knew of Morgan Jantzi’s pregnancy during the first 10 weeks was her mother, Michelle Jantzi.
Around Halloween in 2015, Morgan Jantzi began to feel sick in the mornings and eventually decided to go with House to buy a pregnancy test.
The test confirmed the couple’s feeling — they were going to have a baby.
“We were just so scared and nervous, and I didn’t even know what to do,” Morgan Jantzi said. “I didn’t know what doctor’s office to contact. I didn’t know anything about it.”
It was mid-November when the couple decided they needed to let somebody know. So they set up a dinner with Michelle Jantzi.
As they sat down, they were choking on their words, not knowing exactly what to say or how to say it.
Eventually the words came out and there were endless questions running through Michelle Jantzi’s mind. She knew all too well how hard the future was going to be for the couple.
“When they first told me, I was scared for them,” Michelle Jantzi said. “I kept thinking, ‘How is this going to work? How are they going to be able to finish college? How will Franko’s coaches take it? How will his teammates take it?’ That lasted for just a little bit, maybe a day or two, and then I saw how excited they were, and after that it was really exciting.”
For the next couple of weeks, everything remained the same. House continued his season and the couple began planning the next steps with Michelle Jantzi alongside for guidance.
At the 10-week mark, both House and Morgan Jantzi went to IU Health Ball Memorial Hospital for their first doctor’s appointment.
“That’s when we went in and heard the heartbeat for the first time,” Morgan Jantzi said. “Then we were really excited.
Being a few hours away from their hometown of Elkhart, the couple informed the rest of their families over the phone.
The screams and sheer excitement helped ease some of the early tension, turning the nerves into enthusiasm.
Franko tells his teammates
Ryan Shank // DNBut even with support from both sides of the family, House knew there was still one more family to tell — the Ball State men’s basketball team.
He first approached Thornton, his position coach, and a man he considers a big brother. After practice one day, House pulled him aside and said, “Hey, we need to talk.”
“I’ll never forget it. We sat in the end zone of the gym and he told me that Morgan was pregnant,” Thornton said. “I hugged him and said, ‘Hey man, it’s going to change your life.’”
Franko tells his teammates
Ryan Shank // DNBecoming focused
After he broke the news to Thornton, House went to Grunkemeyer’s office, knowing that each of the three men were going through the same thing at the same time.
“I think it adds a real extra layer to what a typical coach-player relationship is,” Grunkemeyer said. “His son was born about a month after [Thornton’s and my] kids were born, and so we’re all kind of in the same phase of life. Any time you’re ready to become a father it’s a big deal, and it made us all kind of bond at that time.”
Normally, coaches would worry about how a Division-l athlete and full-time student would handle becoming a father, but none of that seemed to be of too much concern for anyone on the coaching staff.
“I think a lot of times when you have somebody who’s young like Franko, have a child certainly earlier than planned, you can be overcome with worry as an adult,” head coach James Whitford said. “In Franko’s case, I didn’t really have that because he’s in a relationship with somebody he deeply, deeply cares about. He’s incredibly responsible as a person, mature well beyond his years.
“There wasn’t any part of me that felt like Franko wasn’t ready for it and couldn’t handle both elements of preparing for his career and be a father. I knew he could.”
And Whitford was right.
House’s coaches described him as someone who is focused, and having a child didn’t inhibit that mindset — it enhanced it.
“Honestly, I think it helped me,” House said. “It gave me the best chance to have my best season last year. I feel like I was more focused than I ever have been; I was determined. … I had to figure out what I’m going to do after college, whether it’s play basketball and even after that.”
The first step in House’s newfound focus was cutting off social media, a strategy he took from Jimmy Butler of the Chicago Bulls, who went without cable or internet for an entire summer. Instead of checking his phone for 30 minutes at a time, House would go to the gym and work on his game.
It paid off — during the Cardinals’ first 20-win season since 2002, House led the charge with 12.2 points, 5.8 rebounds and 2.1 assists per game. He finished the season first or second on the team in four different statistical categories: points (427), rebounds (202), assists (75) and blocked shots (19).
He finished his junior season as an All-Mid-American Conference Second Team selection as well as a MAC All-Defensive Team choice, the only player in the conference last season to receive both accolades.
Even with all of that going on, House still made it a point to attend every doctor’s appointment and was there for his fiancee and son.
“I had a good support cast because they wanted me to be involved with the ultrasounds, the first heartbeat and all of the little stuff that lot of people who are too busy aren’t able to see,” House said.
New routine
At 3:40 p.m. on June 20, 2016, Carter was born.
The moment is forever embedded on his parents’ left forearms; both House and Morgan Jantzi got a tattoo following Carter’s birth.
An ink clock on House’s arm shows the time his son was born. It’s surrounded by roses —the birth flower for June — a “C” for Carter and a dove signifying endless love. On Morgan Jantzi’s arm, a rose is covered with two ribbons; the top one bears their son’s name and the bottom one reads “VI-XX-XVI” — Carter’s birth date in Roman numerals.
Since Carter’s birth, most days are the same for House. He wakes up every morning before classes and helps out in any way he can. That usually includes cleaning bottles, feeding or changing a diaper.
After class, he returns to the apartment he and Morgan Jantzi share to see Carter before heading off to practice and workouts, which last until the evening.
“There’s no down time for him, and I think he’s had to prioritize his days to make sure that he’s able to check all of the boxes that he needs to,” Grunkemeyer said. “You know, most college kids, even basketball players, have some free time. His free time is now occupied by his responsibilities as a father.”
When House gets back home, he helps feed and bathe Carter, continuing his day as a father.
“It’s kind of just like a routine,” Morgan Jantzi said. “As soon as he walks through the door, he picks him up and he’s ready to go and he starts doing everything. … I get Carter all day to myself and once Franko gets back I’m like, ‘Your turn,’ and Franko’s ready to have him again.”
After putting Carter to bed, the couple uses what little time they have left to do their schoolwork. Morgan Jantzi, who’s a student at Ivy Tech, sits alongside House each night as they finish their homework together before they go to bed and do it all over again.
On game days, the routine is a little different. Ever since House’s high school games at Concord, Morgan Jantzi and her mom have always been in the stands. And at Ball State, the two attend all of the games — even on the road — missing just three in the past two seasons. Now, Carter’s there with them.
This season is a little different with Carter traveling with the pair during visits to Worthen, or in the car during road trips.
“I enjoy going to the games, but I also enjoy spending times with Morgan and Carter,” Michelle Jantzi said. “So it’s just some mom-and-daughter time and now a grandson too.”
It’s an added bonus for House to look into the stands and see his family each game.
“I love it,” he said. “I’m glad my son can come and watch me play. … [Morgan] is a great fiancee, and my son obviously goes to every game with her. He’ll be there, cheering me on or sleeping, I don’t really know.”
After every game, the mother-daughter combo stands on the floor, waiting for House to come out of the locker room. Just like when he comes home from practice, he immediately picks up Carter and begins taking care of him.
It’s a routine, and Michelle Jantzi is there to watch every moment of it.
“The one thing I’m really glad about is to know Franko in two ways: as a basketball player on the court, and when he’s the dad and fiance,” Michelle Jantzi said. “He’s an incredible person, and he’s just taking really good care of his family and it’s very impressive.”
Franko's future plans
Ryan Shank // DNMoving forward
Carter has certainly added an extra dimension to House’s life, but as he finishes his last season at Ball State, the goal remains the same — to play professional basketball.
“Hopefully I can play overseas, that would be my first goal, just to get a chance to continue playing basketball and doing something that I love,” House said.
With the way he’s played up to this point in his career, his coaches said he’s put himself in the right position to continue playing.
“I think he’s going to have a chance to play basketball after college, I certainly do,” Whitford said. “He’s doing everything he can to give him the best chance possible, but he’s not one-dimensional in the sense that if that didn’t happen.”
This season, House became the 29th player in Ball State’s history to reach 1,000 career points. In the first seven games of his senior season, he played some of his best collegiate basketball, averaging more points and more rebounds than any other year.
Still, professional basketball is one of the hardest industries to get into, which is why House has put his academics and family life first. If playing basketball doesn’t work out, though, coaching is another avenue that interests him.
For now, he remains focused on this season. No matter what happens, it’s going to be hard for Ball State to replace someone like House.
“I love him. He’s a little brother to me,” Thornton said. “I’m just really proud at how far he’s come and how he’s embraced this responsibility that he has.”
While much of House’s future remains uncertain, one thing remains for sure: wherever he goes, Morgan Jantzi and Carter will be there.
House and Morgan Jantzi will be married on June 10, 2017, nearly one year after the birth of their first son.
This Thanksgiving, House wasn’t with the team — he was with Morgan Jantzi and Carter at home, celebrating the holiday for the first time together as a family in Muncie.
Away from the gym, House took time to text Thornton and Grunkemeyer, sharing with them what he was thankful for — to have coaches there for him through it all.
Franko's future
Story by Robby General
Photography by Breanna Daugherty
Videography by Ryan Shank
Design by Tyson Bird
Part of the Unified Media enterprise series and
ballstatedaily.com


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A condition that compares the number of steps the user has taken today and the target. It has two
modes, LESS_THAN and GREATER_THAN_OR_EQUAL_TO. In LESS_THAN mode, it is satisfied if the number
of steps the user has taken today is less than their goal. In GREATER_THAN_OR_EQUAL_TO mode, the
opposite is true.
Declaration :
Artifact : StepCountCondition
Attribute matchCount |
Declaration :
Attribute mode |
Declaration :
Attribute LESS_THAN |
Declaration :
Attribute GREATER_THAN_OR_EQUAL_TO |
Declaration :
Operation StepCountCondition |
Declaration :
Operation isSatisfied |
Declaration :
Java annotation(s) :
@Override
All public operations : attachTrigger , getData , hasStaleData , hasStaleData , isSatisfied , isSatisfied , notifyUpdate


Gecode::CpltSet::CpltSetVarImp Class Reference
[Other available functionality]
Detailed Description
Finite integer set variable implementation using a complete domain representation.Definition at line 136 of file var-imp.icc.
Set bounds update by value | |
| ModEvent | exclude (Space *home, int v) |
| Exclude value v from lub. | |
| GECODE_CPLTSET_EXPORT ModEvent | exclude (Space *home, int a, int b) |
| Exclude range from. | |
| ModEvent | include (Space *home, int v) |
| Include value v in glb. | |
| GECODE_CPLTSET_EXPORT ModEvent | include (Space *home, int a, int b) |
| Include range in glb. | |
| ModEvent | intersect (Space *home, int i) |
| Intersect domain with singleton set . | |
| GECODE_CPLTSET_EXPORT ModEvent | intersect (Space *home, int a, int b) |
| Intersect domain with range . | |
Set bounds update by range iterator | |
| template<class I> | |
| ModEvent | intersectI (Space *home, I &i) |
| Intersect domain with range sequence described by i. | |
| template<class I> | |
| ModEvent | excludeI (Space *home, I &i) |
| Exclude set described by range sequence i from lub. | |
| template<class I> | |
| ModEvent | includeI (Space *home, I &i) |
| Include set described by range list i in glb. | |
Set cardinality update | |
| GECODE_CPLTSET_EXPORT ModEvent | cardinality (Space *home, int l, int u) |
| Restrict cardinality to be at least l and at most u. | |
| ModEvent | cardMin (Space *home, unsigned int n) |
| Restrict cardinality to be at least n. | |
| ModEvent | cardMax (Space *home, unsigned int n) |
| Restrict cardinality to be at most n. | |
Set domain update by value | |
| ModEvent | nq (Space *home, int v) |
| Restrict domain values to be different from singleton set . | |
| GECODE_CPLTSET_EXPORT ModEvent | nq (Space *home, int a, int b) |
| Restrict domain values to be different from range . | |
| ModEvent | eq (Space *home, int v) |
| Restrict domain to be equal to singleton set . | |
| GECODE_CPLTSET_EXPORT ModEvent | eq (Space *home, int a, int b) |
| Restrict domain to be equal to range . | |
Set domain update by range iterator | |
| template<class I> | |
| ModEvent | nqI (Space *home, I &i) |
| Restrict domain values to be different from set described by i. | |
| template<class I> | |
| ModEvent | eqI (Space *home, I &i) |
| Restrict domain to be equal to the range sequence i. | |
Set domain update by bdd | |
| GECODE_CPLTSET_EXPORT ModEvent | intersect (Space *home, bdd &d) |
| Intersect domain with the domain represented by d. | |
Value access | |
| unsigned int | cardMin (void) const |
| Return current cardinality minimum. | |
| unsigned int | cardMax (void) const |
| Return current cardinality maximum. | |
| GECODE_CPLTSET_EXPORT int | glbMin (void) const |
| Return minimum of the greatest lower bound. | |
| GECODE_CPLTSET_EXPORT int | glbMax (void) const |
| Return maximum of the greatest lower bound. | |
| GECODE_CPLTSET_EXPORT unsigned int | glbSize (void) const |
| Return the size of the greatest lower bound. | |
| GECODE_CPLTSET_EXPORT int | lubMin (void) const |
| Return minimum of the least upper bound. | |
| GECODE_CPLTSET_EXPORT int | lubMax (void) const |
| Return maximum of the least upper bound. | |
| GECODE_CPLTSET_EXPORT unsigned int | lubSize (void) const |
| Return the size of the least upper bound. | |
| GECODE_CPLTSET_EXPORT int | lubMinN (int n) const |
| Return n -th smallest element in the least upper bound. | |
| GECODE_CPLTSET_EXPORT int | lubMaxN (int n) const |
| Return n -th largest element in the least upper bound. | |
| GECODE_CPLTSET_EXPORT int | unknownMin (void) const |
| Return minimum of the difference between the greatest lower and the least upper bound. | |
| GECODE_CPLTSET_EXPORT int | unknownMax (void) const |
| Return maximum of the difference between the greatest lower and the least upper bound. | |
| GECODE_CPLTSET_EXPORT unsigned int | unknownSize (void) const |
| Return the size of the difference between the greatest lower and the least upper bound. | |
Bdd information | |
| int | initialLubMin (void) const |
| Return the initial minimum of the least upper bound. | |
| int | initialLubMax (void) const |
| Return the initial maximum of the least upper bound. | |
| unsigned int | tableWidth (void) const |
| Return the number of bdd variables allocated for this variable (initialLubMax-initialLubMin). | |
| unsigned int | offset (void) const |
| Return the offset in the global bdd table where the variable's domain starts. | |
| bdd | element (int i) const |
| Return bdd for the i -th element of this variable (counting from initialLubMin). | |
| bdd | elementNeg (int i) const |
| Return negated bdd for the i -th element of this variable (counting from initialLubMin). | |
| bdd | dom (void) const |
| Return the bdd representing the current domain. | |
Domain tests | |
| GECODE_CPLTSET_EXPORT bool | assigned (void) |
| Test whether variable is assigned. | |
| GECODE_CPLTSET_EXPORT bool | knownIn (int i) const |
| Test whether i is contained in the greatest lower bound. | |
| GECODE_CPLTSET_EXPORT bool | knownOut (int i) const |
| Test whether i is not contained in the least upper bound. | |
| bool | range (void) const |
| Test whether domain is a range. | |
Dependencies | |
| void | subscribe (Space *home, Propagator *p, PropCond pc, bool process=true) |
| Subscribe propagator p with propagation condition pc to variable. | |
| void | cancel (Space *home, Propagator *p, PropCond pc) |
| Cancel subscription of propagator p with propagation condition pc. | |
Cloning | |
| CpltSetVarImp * | copy (Space *home, bool share) |
| Return copy of this variable. | |
Reflection | |
| GECODE_CPLTSET_EXPORT Reflection::Arg * | spec (const Space *home, Reflection::VarMap &m) const |
Delta information for advisors | |
| static ModEvent | modevent (const Delta *d) |
| Return modification event. | |
Public Member Functions | |
| void | printdom (void) const |
| GECODE_CPLTSET_EXPORT | CpltSetVarImp (Space *home, int glbMin, int glbMax, int lubMin, int lubMax, unsigned int cardMin, unsigned int cardMax) |
| Construct variable with given domain. | |
| GECODE_CPLTSET_EXPORT | CpltSetVarImp (Space *home, const IntSet &glbD, int lubMin, int lubMax, unsigned int cardMin, unsigned int cardMax) |
| Construct variable with given domain. | |
| GECODE_CPLTSET_EXPORT | CpltSetVarImp (Space *home, int glbMin, int glbMax, const IntSet &lubD, unsigned int cardMin, unsigned int cardMax) |
| Construct variable with given domain. | |
| GECODE_CPLTSET_EXPORT | CpltSetVarImp (Space *home, const IntSet &glbD, const IntSet &lubD, unsigned int cardMin, unsigned int cardMax) |
| Construct variable with given domain. | |
| GECODE_CPLTSET_EXPORT void | dispose (Space *home) |
Static Public Attributes | |
| static const int | MAX_OF_EMPTY = Gecode::Set::Limits::min-1 |
| Returned by empty sets when asked for their maximum element. | |
| static const int | MIN_OF_EMPTY = Gecode::Set::Limits::max+1 |
| Returned by empty sets when asked for their minimum element. | |
Protected Member Functions | |
| GECODE_CPLTSET_EXPORT | CpltSetVarImp (Space *home, bool share, CpltSetVarImp &x) |
| Constructor for cloning x. | |
| template<class I> | |
| bdd | iterToBdd (I &i) |
| Produce bdd representing i for this variable. |
Constructor & Destructor Documentation
| Gecode::CpltSet::CpltSetVarImp::CpltSetVarImp | ( | Space * | home, | |
| bool | share, | |||
| CpltSetVarImp & | x | |||
| ) | [protected] |
| Gecode::CpltSet::CpltSetVarImp::CpltSetVarImp | ( | Space * | home, | |
| int | glbMin, | |||
| int | glbMax, | |||
| int | lubMin, | |||
| int | lubMax, | |||
| unsigned int | cardMin, | |||
| unsigned int | cardMax | |||
| ) |
Member Function Documentation
| void Gecode::CpltSet::CpltSetVarImp::printdom | ( | void | ) | const [inline] |
Definition at line 41 of file cpltset.icc.
| bdd Gecode::CpltSet::CpltSetVarImp::iterToBdd | ( | I & | i | ) | [inline, protected] |
| void Gecode::CpltSet::CpltSetVarImp::dispose | ( | Space * | home | ) | [inline] |
Definition at line 188 of file cpltset.cc.
Restrict domain values to be different from singleton set .
Definition at line 150 of file cpltset.icc.
Restrict domain values to be different from set described by i.
Definition at line 154 of file cpltset.icc.
| unsigned int Gecode::CpltSet::CpltSetVarImp::cardMin | ( | void | ) | const [inline] |
| unsigned int Gecode::CpltSet::CpltSetVarImp::cardMax | ( | void | ) | const [inline] |
| int Gecode::CpltSet::CpltSetVarImp::glbMin | ( | void | ) | const |
| int Gecode::CpltSet::CpltSetVarImp::glbMax | ( | void | ) | const |
| unsigned int Gecode::CpltSet::CpltSetVarImp::glbSize | ( | void | ) | const |
| int Gecode::CpltSet::CpltSetVarImp::lubMin | ( | void | ) | const |
| int Gecode::CpltSet::CpltSetVarImp::lubMax | ( | void | ) | const |
| unsigned int Gecode::CpltSet::CpltSetVarImp::lubSize | ( | void | ) | const |
| int Gecode::CpltSet::CpltSetVarImp::lubMinN | ( | int | n | ) | const |
| int Gecode::CpltSet::CpltSetVarImp::lubMaxN | ( | int | n | ) | const [inline] |
| int Gecode::CpltSet::CpltSetVarImp::unknownMin | ( | void | ) | const |
Return minimum of the difference between the greatest lower and the least upper bound.
Definition at line 440 of file cpltset.cc.
| int Gecode::CpltSet::CpltSetVarImp::unknownMax | ( | void | ) | const |
Return maximum of the difference between the greatest lower and the least upper bound.
Definition at line 455 of file cpltset.cc.
| unsigned int Gecode::CpltSet::CpltSetVarImp::unknownSize | ( | void | ) | const |
Return the size of the difference between the greatest lower and the least upper bound.
Definition at line 473 of file cpltset.cc.
| int Gecode::CpltSet::CpltSetVarImp::initialLubMin | ( | void | ) | const [inline] |
| int Gecode::CpltSet::CpltSetVarImp::initialLubMax | ( | void | ) | const [inline] |
| unsigned int Gecode::CpltSet::CpltSetVarImp::tableWidth | ( | void | ) | const [inline] |
Return the number of bdd variables allocated for this variable (initialLubMax-initialLubMin).
Definition at line 46 of file cpltset.icc.
| unsigned int Gecode::CpltSet::CpltSetVarImp::offset | ( | void | ) | const [inline] |
Return the offset in the global bdd table where the variable's domain starts.
Definition at line 65 of file cpltset.icc.
| bdd Gecode::CpltSet::CpltSetVarImp::element | ( | int | i | ) | const [inline] |
Return bdd for the i -th element of this variable (counting from initialLubMin).
Definition at line 49 of file cpltset.icc.
| bdd Gecode::CpltSet::CpltSetVarImp::elementNeg | ( | int | i | ) | const [inline] |
Return negated bdd for the i -th element of this variable (counting from initialLubMin).
Definition at line 54 of file cpltset.icc.
| bdd Gecode::CpltSet::CpltSetVarImp::dom | ( | void | ) | const [inline] |
| bool Gecode::CpltSet::CpltSetVarImp::assigned | ( | void | ) |
| bool Gecode::CpltSet::CpltSetVarImp::knownIn | ( | int | i | ) | const |
| bool Gecode::CpltSet::CpltSetVarImp::knownOut | ( | int | i | ) | const |
Test whether i is not contained in the least upper bound.
Definition at line 343 of file cpltset.cc.
| bool Gecode::CpltSet::CpltSetVarImp::range | ( | void | ) | const [inline] |
| void Gecode::CpltSet::CpltSetVarImp::subscribe | ( | Space * | home, | |
| Propagator * | p, | |||
| PropCond | pc, | |||
| bool | process = true | |||
| ) | [inline] |
Subscribe propagator p with propagation condition pc to variable.
Definition at line 246 of file cpltset.icc.
| void Gecode::CpltSet::CpltSetVarImp::cancel | ( | Space * | home, | |
| Propagator * | p, | |||
| PropCond | pc | |||
| ) | [inline] |
Cancel subscription of propagator p with propagation condition pc.
Definition at line 252 of file cpltset.icc.
| CpltSetVarImp * Gecode::CpltSet::CpltSetVarImp::copy | ( | Space * | home, | |
| bool | share | |||
| ) | [inline] |
| Reflection::Arg * Gecode::CpltSet::CpltSetVarImp::spec | ( | const Space * | home, | |
| Reflection::VarMap & | m | |||
| ) | const |
Definition at line 206 of file cpltset.cc.
Member Data Documentation
const int Gecode::CpltSet::CpltSetVarImp::MAX_OF_EMPTY = Gecode::Set::Limits::min-1 [static] |
Returned by empty sets when asked for their maximum element.
Definition at line 146 of file var-imp.icc.
const int Gecode::CpltSet::CpltSetVarImp::MIN_OF_EMPTY = Gecode::Set::Limits::max+1 [static] |
Returned by empty sets when asked for their minimum element.
Definition at line 148 of file var-imp.icc.
The documentation for this class was generated from the following files:
- gecode/cpltset/var-imp.icc (Revision: 6327)
- gecode/cpltset/var-imp/cpltset.cc (Revision: 6102)
- gecode/cpltset/var-imp/cpltset.icc (Revision: 6102)


Class Step
Class Step
java.lang.Object
|
+----Step
-
public class
Step
-
extends Object
Step stores the information of one step.
-
See Also:
-
Figur,
Floor
-
Version:
-
1.1, 13 Sep 1995
-
Author:
-
Georg Heßmann
-
Step(float, boolean, boolean, int, float, float, String, int)
-
Stores one step with time and heel/toe string.
-
Step(float, boolean, boolean, int, float, float, String)
-
Stores one step with time string.
-
Step(float, boolean, boolean, int, float, float)
-
Stores one step without time string.
Step
public Step(float t,
boolean l,
boolean dot,
int d,
float xp,
float yp,
String Tstr,
int HTid)
-
Stores one step with time and heel/toe string.
-
Parameters:
-
t
-
how much time is to wait until the next step can be set
-
l
-
is this a left foot
-
dot
-
is this a dotted foot
-
xp
-
x-coordinate relative to the dance-floor grid
-
yp
-
y-coordinate relative to the dance-floor grid
-
TStr
-
time string (e.g. slow/quick)
-
HTid
-
heel/toe id number (defined in Figur.java)
Step
public Step(float t,
boolean l,
boolean dot,
int d,
float xp,
float yp,
String Tstr)
-
Stores one step with time string.
-
Parameters:
-
t
-
how much time is to wait until the next step can be set
-
l
-
is this a left foot
-
dot
-
is this a dotted foot
-
xp
-
x-coordinate relative to the dance-floor grid
-
yp
-
y-coordinate relative to the dance-floor grid
-
TStr
-
time string (e.g. slow/quick)
Step
public Step(float t,
boolean l,
boolean dot,
int d,
float xp,
float yp)
-
Stores one step without time string.
-
Parameters:
-
t
-
how much time is to wait until the next step can be set
-
l
-
is this a left foot
-
dot
-
is this a dotted foot
-
xp
-
x-coordinate relative to the dance-floor grid
-
yp
-
y-coordinate relative to the dance-floor grid


This plugin and this setup is responsible for showing clear steps how to reproduce core bugs. The goal of this plugin is for core team to have enough details and exact code steps on how to reproduce the issue. Developer who reported core bug is now responsible to use this template, fill all placeholders "{ }" carefully with full details and create minimal but yet enough explainable code of reproducing issue. After you fill all placeholders "{ }" fields with information and code, you can zip this file and attach it to Jira ticket of the core issue. After that, consult with your Team Lead and get his approval. Team Lead will pass this to the Core team and prioritize it along with PM.
Please, don't touch structure of this plugin since we want every plugin to look same and to keep consistency.
Ticket Title:
{ Write here... }
Ticket Reported By:
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Affected Platform:
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Using Git for research
... and maybe a conversation on whether and how it can improve our coding
Woldorff Lab Meeting
Ken Roberts
09/27/2016
Outline
- The problem
- What is Git? (it's THE program)
- What does a git workflow look like?
- What is Github? (it's A website)
- Discussion on how useful this might be
Old workflow
- Ken: Charlie, do you have a script that does X?
- Charlie: No
- Ken: Khoi, do you have a script that does X?
- Khoi: Sure, but it is kind of rough, and only for my project. Hold on.
- Khoi: (zips up file, emails it)
- Ken: (unzips file, tries to run it, doesn't work, fix bug, try to run, repeat)
- Eventually, Khoi and Ken's files are similar, but different, and don't work together.
- In many cases, Khoi and Ken wind up recreating the same feature in mutually incompatible ways
New workflow (ideally)
- Ken: (looks in Github for set of scripts)
- Ken: (forks repository)
- Ken: (gets set of scripts that work from the beginning)
- Ken: (adds feature to script, uploads with a couple clicks)
- Khoi: (automatically gets Ken's feature)
- Ken: (also automatically gets Khoi's, Charlie's and anyone elses' features)
Outline
- The problem
- What is Git? (it's THE program)
- What does a git workflow look like?
- What is Github? (it's A website)
- Discussion on how useful this might be
What is Git?
- Git is a "source code management" program
- stores current and previous versions of source code
- allows multiple people working on a project to stay "in sync"
- Git is distributed.
- there are multiple copies of the code in different places
- no one copy is the "official" copy (except by convention)
- Git is a command-line tool that now has a GUI.
Lingo
- Repo: repository, like a project
- Branch: name for a working version of a repository, a repo can have more than one branch
- Fork: to create a new repository from an existing one
- Commit: a package of changes to a repository
- ideally, encompasses one feature, or incremental step toward feature
- works, not half-complete, broken, or changes other behavior unexpectedly
- Pull: to download new changes from a remote branch
- Push: to upload new changes to a remote branch
Outline
- What is Git? (it's THE program)
- What does a git workflow look like?
- What is Github? (it's A website)
- Discussion on how useful this might be
Rescan for changes
Stage changes
Choose files you want to commit in "staging" area
Commit
label with informative comment
Push changes
Push to a remote repository
Git commits form a line in time...
Every commit creates a new "node"
... and branches form a tree
Two branches share a "common ancestor"
Potential benefits
- In a shared project you will get changes made by others
- There is a complete history of every commit to the project
- You can see the state of the code at any point in time
- If a bug is found, you can trace it back to it's origin
- Allows each person to have a "personal" view of code, as well as shared view
- Plus... all benefits of GitHub, GitLab, BitBucket
Outline
- What is Git? (it's THE program)
- What does a git workflow look like?
- What is Github? (it's A website)
- Discussion on how useful this might be
What is Github
- service that runs git "in the cloud"
- gives you a web-page view of your repositories
- allows access to your repos from anywhere
- has social media features like facebook/linked-in
- functions sort of like a resume for programmers
- can host web content
Alternatives (GitLab):
Alternatives (Bitbucket):
Alternatives (BitBucket):
Differences
- number of "private" repos
- number of collaborators on private repos
- social features and community base
- technical features
- Bottom line: github only game in town for social features
- Collaborate on github: (~84/yr/user, free students)
- Gitlab a very good full-featured alternative, for free
- Comparison
Outline
- What is Git? (it's THE program)
- What does a git workflow look like?
- What is Github? (it's A website)
- Discussion on how useful this might be
Easy- use independently
- Use git/github/gitlab as a cloud-backup of your scripts
- Central place for, say, undergrad to download scripts
- Can always see previous versions
- Can do anything you want: messy code, broken check-ins
- Use "gists" for quick notes, snippets, etc.
Hard- use collaboratively
- Automatically get improvements from others
- Publish clean, high-quality code you are proud of to the world
- Get DOI, cite code in papers
- Open, reproducible research
Why hard?
- Need to learn more advanced features of git
- Write reusable code that is well-documented
- Have some semblance of a shared idea for a project
- Can't commit broken code, can't make "hack" fixes in code others depend on
- Takes more work upfront, perhaps more than you get back?
- Think in "code chuncks" for commits/features


Thousands of Islamist protesters converge on Pakistan capital
ISLAMABAD: Thousands of Islamists rallied in Islamabad Friday (Nov 1) as several huge marches from across Pakistan converged on the capital to demand that Prime Minister Imran Khan's government step down.
Security forces blocked main entry points with shipping containers but protesters streamed into the city, sitting out in squares and open spaces as they awaited instructions from their leaders ahead of Friday prayers.
The "Azadi (Freedom) March" is being led by Khan's long-time rival Maulana Fazlur Rehman, who heads the Jamiat Ulema-e-Islam (JUI-F), one of the country?s largest Islamist parties.
It represents the first major challenge to Khan's administration as it struggles to quell simmering public anger over a faltering economy and double-digit inflation.
"We are protesting to send these incapable rulers home ... our people are unemployed and factories are shutting down," protester Abu Saeed Khan who travelled to the capital from the northwestern city of Peshawar told AFP.
"We have to remove them from power," added Anas Khan, another demonstrator.
Rehman is set to lead Friday prayers with the protesters followed by a series of speeches from opposition politicians.
The group, however, has remained vague about what tactics they plan to use during the protest or how long they will stay in Islamabad.
The cleric insists that Khan needs to be removed from office and a new "free and fair" election held.
Ahead of the march, social media users panned Rehman and his followers over their refusal to allow women to participate, while there were scattered reports female journalists were prevented from covering the demonstration.
"While giving the intro a man came and started saying women arent allowed, women CANNOT be here. Leave! Slowly but in a minute?s time a crowd of men encircled us and started chanting the slogans, we had to leave," tweeted journalist Shiffa Z Yousafzai.


| Last Update: | Thu Dec 31 17:08:03 -0800 2009 |
This is the Java interface for the Chemcaster RESTful Web API. Chemcaster(TM) has the basic functionality needed using chemical structure registration, storage, imaging, and search.
Include the ChemcasterClient.jar file in your Java classpath.
Alternatively, create the jar from the source using:
ant jar
from the directory containing build.xml. This command will place the jar in the root directory of the distribution.
These examples are found in src/com/chemcaster/client/examples . You‘ll need to edit them with a valid username, password, and possibly other information for them to run correctly.
Note: Any creation of a class or transition between classes (for example, selecting a SimpleRegistry from a SimpleService) will throw a ClientException on failure.
// connect to Chemcaster using the standard URL SimpleService service; try { service = new SimpleService( username, password); } catch (ClientException ce) { System.err.println("Connection to the default service failed."); System.err.println(ce); System.exit(42); }
// get the first available service SimpleRegistry registry; try { SimpleService service = new SimpleService( username, password); NameURI services = service.getRegistries(); if (services.size() > 0) { registry = service.getSimpleRegistryWithName(services.getName(0)); } } catch (ClientException ce) { System.err.println("Either service connection or registry retrieval failed."); System.err.println(ce); System.exit(42); }
// connect to a registry based on its URI String URI = "https://chemcaster.com/registries/8675309"; SimpleRegistry registry; try { registry = new SimpleRegistry(URI, username, password); } catch (ClientException ce) { System.err.println("Registry retrieval based on URI failed."); System.err.println(ce); System.exit(42); }
SimpleRegistry registry; String registryName = "FIPCO Stockroom"; Boolean deletable = false; try { SimpleService service = new SimpleService( username, password); registry = new SimpleRegistry(service, registryName, deletable); } catch (ClientException ce) { System.err.println("Registry creation failed. Possible duplicate"); System.err.println("name or max registry count exceeded."); System.err.println(ce); System.exit(42); }
// rename the first registry to "FIPCO Warehouse" SimpleRegistry registry; String newName = "FIPCO Warehouse"; try { SimpleService service = new SimpleService( username, password); NameURI services = service.getRegistries(); registry = service.getSimpleRegistryWithName(services.getName(0)); registry.setName(newName); } catch (ClientException ce) { System.err.println("Registry connection or rename failed."); System.err.println(ce); System.exit(42); }
The original documentation for the Chemcaster(TM) service can be found at the Chemcaster API site. Javadoc can be genrated from the source.
There are two sets of classes for every functionality described in the API documentation: the class named by the resource (Service, Registry, Query, etc.), and the simplified version of these (SimpleService, SimpleRegistry, SimpleQuery, etc.). The Simple series wraps the named resource classes, and embeds the necessary HTTP calls.


Around and about the fall of 2001, I subscribed to CMJ New Music Monthly, based on two things that I knew to be true:
- The first issue I ever got, back in December 1994, contained a compilation that I still rank as one of the best, if not the best, compilations ever.
- The issue I got before deciding to subscribe also kicked a ton of ass, introducing me to a lot of singles (including a Marilyn Manson song I actually liked, and "Weekend," by the Black-Eyed Peas, pre-hype) and bands I thought that perhaps I might want to check out further.
I kept my subscription for a while but eventually felt like the samplers--the biggest reason I subscribed at all--were increasingly off the mark for me.
This is a long way of saying that all the way back when, I discovered a great song called "Lines in the Suit," by a band no one really seemed to know named Spoon. I loved the way the guy sang--almost talky, a bit raspy--and somehow the weird tromp-glomp of the guitar-drums-and-sometimes-piano stuck in my brain. I started including it on mix CDs left and right, and Girls Can Tell was one of those albums that I would watch for whenever I browsed at record shops. Eventually, when the next album came out and everyone was very very Spoon-smitten, finding their albums became easier, but I never bought any of them, for some reason.
Soon my lack of Spoon become comical--almost embarrassing. Here was a band that was seemingly adored by every critic, and even some of my internet pals(still a new thing to have just a few years ago). Their album covers (especially for Gimme Fiction) seemed nearly ubiquitous in all the publications I read, and even most record stores (note to self: figure out who their publicist is if I ever want to "make it big"). My lack of (much) caring about the fact that their intriguing singer (named Britt. Britt!) lived in my new home of Portland was odd, too.
By the time 2007 was coming to a close, it was clear that Ga Ga Ga Ga Ga was another critical success, and I had, predictably, been intrigued to the point of curiosity but not to the point of purchasing. I also had decided that no, I wanted to be all chronological about it, and get the album I should have gotten years before, start with that awesome song "Lines in the Suit," and work forward. No, I would not bow down to (Ga)5--I would experience it all in order, diligently, methodically.
And then my girlfriend got way into that song "The Underdog," I started hearing it on the radio, and it was great, in all its Billy-Joel-but-fresh sounding glory.
So, yesterday, I gave up. I used a bunch of eMusic downloads, downloaded both Cinco Ga's* and Girls Can Tell, and I plan to enroll in Spoon School. So far Ga was too much for a post nature-walking day, but "Lines in the Suit" was still crispy as just poured cereal wth lyrics like "It could have been good by now--it could have been more than a wage, yeah" and that repeated use of "At such a tender age now."
Brilliant stuff.
*I know I know, it's just too much fun.
[audio:Lines_in_the_Suit.mp3]
***
Related:
Video for "The Underdog"
Britt Daniel so totally sings "Veronica," on Veronica Mars


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ESCAPE FROM L.A. A film review by Steve Kong Copyright 1997 Steve Kong
In the year 2000 Los Angeles is flattened and separated from mainland US by a large earthquake. The President of the United States predicted this incident. And after the earthquake, the President makes it possible for the term of office to be life-long. This is no regular President either, he flies in the Air Force Three and is a very religious person. L.A. is turned into a prison island, where the murderers, rapists, thieves, and atheists are sent for the rest of their lives.
Snake Plissken, a well known military man and now criminal, is caught and given an offer. The offer comes from the President. His daughter after spending some time, together with a bad gangster on L.A. island, in a virtual reality world, has now run away. She's run away with a very dangerous weapon, and the President's offer to Snake is to get the device back. Snake would then be forgiven for all his past wrongdoings. Snake doesn't really want to do it, but is convinced into it after learning that he has a deadly virus coursing through his system. And, using a classic movie device, the virus is a timed virus. Snake on has less than a day to get the device back before he dies. If he gets the device back, he gets the antidote.
Escape From L.A. is a grand escapist film. It takes us to the Island L.A., which looks like sets from Blade Runner after a large earthquake. The action in Escape is wildly over the top and satisfyingly fun. The action ranges from underwater submarine rides to surfing a tsunami. Kurt Russell's Snake is a tough guy with a low grumbling voice and a dark sense of humor. I have not seen Escape from New York, which was the "prequel" to Escape From L.A., so I cannot give a comparison to it.
Escape From L.A. is an awesome two hours that tries to be nothing more than what it is, an action film. There is a large dose of violence in the film that makes the film unsuitable for the younger crowd and the squimish. If you like action films don't miss Escape From L.A.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


Pirates Match To Speed Up Polokwane’s Coach Search
by Soccer LadumaThe upcoming match against Orlando Pirates could be one of the reasons Polokwane City are speeding up the process of appointing a new coach.
Rise and Shine will be hosted by the Buccaneers in an Absa Premiership match at Orlando Stadium on November 26, after the FIFA international break.
Read: PSL Club Coach Search In Progress…
The Limpopo outfit is currently in search of a coach to replace Serbian mentor Zlatko Krmpotic, who was relieved of his coaching duties at the club last Friday, following a string of poor results by the team in recent matches.
Read: Arrows Aim To Upset Downs
Bernard Molekwa took charge of the team’s match against Baroka FC – the 1-0 loss in the Limpopo derby on the weekend on caretaker basis.
Polokwane have lost all of their last five matches in the League. The team was also booted out of the Telkom Knockout by Golden Arrows in the Last 16 stage of the competition.
Download The Soccer Laduma Social Media App & Earn Airtime for Selfies!


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Help - traduction anglais-français. Forums pour discuter de help, voir ses formes composées, des exemples et poser vos questions. Gratuit. Please explain some of the symbolism in "The Pit - eNotes. Help. Press Alt with the appropriate letter. For example, to type ú or ü, hold Alt and press U once or twice. Stop the mouse over each button to learn its keyboard. Exclusive homework help delivered by experienced professionals. Affordable and authentic custom written assignments designed for international students. Puerto Rico needs your help. I'm the creator of this site, a Spanish teacher in MA, and I was born and raised in Puerto Rico. I'm hoping
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Hello, I’m Andreas.
UX engineer building user interfaces for the web at New Work SE. Focused on Vue, performance, and the web platform. Learning Go. Curious about Deno and Swift. I value optimism, curiosity, and Deep Work. I enjoy spending time outside, traveling, and tinkering with code for small projects.
Pursuing less, but better.
Currently based in Hamburg, Germany.


For the last few Fedora releases, the Workstation WG has been working on combining the best of the Project Atomic pattern with the Fedora Workstation Edition into a deliverable dubbed “Fedora Atomic Workstation”. In Fedora 27, we have reached a point where we feel comfortable inviting other developers and enthusiasts to try it out and even make it their daily driver.
Read on to discover what Fedora Atomic Workstation is, what its benefits are, and how you can get started today!
Note: this blog post is based on a talk I gave at DevConf.cz 2018. Head over to YouTube if you’d prefer listening to it.


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