Man Utd and Arsenal target Dejan Kulusevski speaks out about a possible move
Parma’s teenager midfielder Dejan Kulusevski is attracting attention from Premier League giants, but insists he is not thinking about the transfer speculation surrounding him at the moment.
The 19-year-old is incredibly inexperienced having made just 16 professional appearances, but he has caught the eye while on loan at Parma from Atalanta this season.
The Swede was reportedly spotted by a Manchester United scout when they were over in Italy keeping up on the progress of Chris Smalling as Roma took on Parma.
In his 12 Serie A appearances this season, the teenager has already chipped in with five assists and two goals, making him something of a creative force from midfield.
While it was the Red Devils that had a scout in attendance for Parma’s 2-0 win over Roma, Arsenal are also thought to hold an interest in the young Swede, as are Wolves and Southampton.
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Despite this, Kulusevski insists he is solely concentrating on playing well for his current club and has seemingly ruled out a January move.
‘I’m fine at Parma, I’m happy to be here, I’ve found the perfect club,’ said the teenager.
‘The market? I’m playing well, so it’s normal to write about other clubs, but I don’t think about (a January move) because I have an annual deal with Parma.’
Kulusevski made his Sweden debut over the latest international break, coming off the bench in a 3-0 victory over the Faroe Islands.
He has been promoted from the Under-21 side, having played and scored in wins over Iceland and Luxembourg last month.
The Premier League sides interested in his signature will continue to monitor his progress when Parma return to Serie A action away to Bologna on Sunday.


Hermit Santiago:
Now listen carefully. First, venture north to the
land of the Orcs
and meet with
Seer Tanapi
. He will tell you about their god, Pa'agrio.
Continue listening to the explanation


Lying just to the west of Ugljan, this little island is just half the size of its neighbour to the east. The main interest here is the marina at Veli.
Position 44°03.2'N,15°07'E (Veli)
Berth in the marina where directed. The whole harbour is designated as a marina.
Generally good shelter, although strong NE winds cause an uncomfortable swell in the harbour.
Last updated February 2010.


--- layout: post title: ! 'w00t : Building a new app from the ground up : methodology, technology & tools used' ---
This is one of the articles in our series; the parts are:
Happy reading !
Since I have always been very interested in the latest technology developments, and I needed to start a new and initially very simple project, I decided to do some studying and opt for new things...
After reading quite some articles, I decided to write about my experiences in my blog, in order to learn some things about my experiences, and even help you decide on some aspects...
If you disagree in any way with my opinions, or have some interesting suggestions please comment, since I am always eager to know about the opinion of somebody else.
Since my programming in TRS-80-basic as a 7-year old, a lot has changed... This is an overview of my personal evolution :
Initially I got started with BASIC, since it was the most understandable development platform at the time, very easy to get started with. A few years later, I had been developing in MASM, Turbo Pascal and even C-- in the demoscene (only limited tracks available), all choices that opted my preference for execution speed, before I really entered my next level of programming consciousness...
Since I had been a hardcore developer in the demo-scene, most OO-concepts were a stranger to me (speed was king)... It has only been a few years later in my professional carreer that the advantages of OO were becoming obvious to me. Unfortunately, until then I reinvented the wheel for just about each problem I had, since I never heard about the next part..
After hearing about factories, services, command patterns, all kinds of interfaces etc. I decided that that was the next thing for me, so I started studying the GOF design patterns, Martin Fowler's blog and all kinds of reference material that I could find. Slowy some of the more interesting concepts were getting to me, but in the meantime there was a new buzz on the development scene...
What's that ? Testing your code by programming tests as well ? Although I read a lot about this subject, it never seemed to be able to convince me, since i was more of a fan of the higher level automated testing, aka
I allready used this from the beginning on, I wrote programs that did some kind of black box testing, before tools like Fitnesse were available by means of simple input/output. This seemed more usefull then writing unit tests. Until now : the next buzz
Finally something that replaces the ubiqutous unit tests with a more interesting approach, write in "business language" what a program has to do, and implement that in code afterwards.. Since I am quite new to this I expect that I will have some problems on the go, so I will share them with all of u in the future..
Regarding the technology : my choice is quite simply based on my experience :
2 very simple reasons : It needed to be web-based, and I have had lots of experience with this platform since the early betas. (The design of ASP.NET MVC also encourages seperation of concerns.)
On the database part I am not quite sure yet, but I think a good ORM should not make me obliged to keep using the same DB after all, so I think I will use SqlLite initially, but switch later on to a better one. Strict POCO is not a necessity for me
Since I have no interest whatsoever on the db part, I think i have to choose between 2 options :
While I have been using FluentNhibernate in the past, I have a gut/good feeling about Subsonic SimpleRepository, so I will initially probably start with the second one. Since I wil be using an interface anyway I should be able to switch between two versions quite quick.
Since I have no idea about an IOC container, I will probably use the one I have the most experience with : Castle Windsor.
Because I am new to this mather,I will choose the one that got me interested in this : MSpec.
There is only a very limited list of extra tools I need :
For the programming/web design : Visual studio. For the initial SqlLite management I will use SqlLiteAdmin.
No doubt about this : GIT .
Because of :
You can read more about this in my other blog article.
Even though this is not a project that I can bill by the hour, I like to keep track of the hours I invested in this. Here I simply use google calendar, as I do for all my customers. I even wrote an article about this here.
Those are the inital choicesI have made. I will now setup my development environment and I'll keep you all posted on my blog (articles with tag w00t ).


Cheers
Whose Socks
Leader(waving socks around in the air): Whose socks are these? Band: Cornell's socks! Leader: Whose socks are these? Band: Cornell's socks! Leader: Whose socks? Band: Cornell's socks! Leader: Whose socks? Band: Cornell's socks!
Cultural Wasteland
Two, four, six eight Our team is really great! Three, five, seven, nine You all lead petty lives and live in a cultural wasteland! Fight!
What Makes the Grass Grow?
What makes the grass grow? Blood! Blood! Blood! What's your job? Kill! Kill! Kill! [Is there more to this?]
Harvard Cheer
H.A.R. H.A.R. H.A.R. with a V V.A.R. V.A.R. V.A.R. with a D Hahvahd, Hahvahd. Hahvahd men are really tough They know how to knit and stuff Knit one Purl two Havhahd - Whooooo!


Dojo Bootstrap Tests
Parse
Open Modal 1
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TL;DR
This project was linked to a lecture about Shape Modeling. This project presents a way to compute the surface of a point cloud, with normals.
Note that without normals, we would need preprocess the point cloud by creating local plan, to produce normals ; and by using a spanning tree, to propagate one global direction (ext/int) to all normals.
The goal to find a function, which has a 0-value on the surface. It has a positive value outside the mesh, a negative value inside the mesh.
This problem is similar to an interpolation problem, and therefore we need to create a constraint system to solve (the value the function should have at each known point).
Table of Contents
1. Setting up the Constraints
1.1. Creating the constraints
1.2. Implementing a spatial index to accelerate neighbour calculations
2. MLS Interpolation
2.1. Create a grid sampling the 3D space
2.2. Evaluate the implicit function on the grid
2.3. Using a non-axis-aligned grid
3. Extracting the surface
1. Setting up the Constraints
1.1. Creating the constraints
We create constraints to interpolate the surface function.
If we only use constraint with the format f(x)=0 at x, with x are surface point, the trivial solution found will be the null-function (f(x)=0 for all x)
So we have to create points with values different from 0.
For each surface point of the cloud point, we create 2 new points : a point “inside” the mesh, with a negative value (-Epsilon) ; and a point “outside” the mesh, with a positive value. (+Epsilon)
We plot each constraint point in a color chosen based on its type (inside/outside/surface)
Usage
We calculate the distance at which the two new points will be distant from the original surface point. We have to be sure, when we establish the two new points, that it does not intersect with new neighboor of other original points.
A property has to be respected : the two created neighboors has to be the two closer point of the original surface point.
If not, we reduce the distance at wich the point will be distant from the original surface point. We reduce this distance iteratively, while the two neighboor does not satisfy this property.
We have to be aware to start with a global epsilon value (determined as a fraction of the diagonal of the bounded box of the mesh), that we decrease each time the nearest neighboor is closer than the tested value.
double localEspPlus = globalEps;
//Calculus of the P eps+
pointEspPlus = P.row(i) + localEspPlus * currentNormal.row(0);
while (!isNearestNeighboor(P.row(i), i, pointEspPlus))
{
localEspPlus = localEspPlus / 2;
pointEspPlus = P.row(i) + localEspPlus * currentNormal.row(0);
}
double localEspMinus = -globalEps;
Eigen::MatrixXd pointEspMinus;
//Calculus of the P eps-
pointEspMinus = P.row(i) + localEspMinus * currentNormal.row(0);
while (!isNearestNeighboor(P.row(i), i, pointEspMinus))
{
localEspMinus = localEspMinus / 2;
pointEspMinus = P.row(i) + localEspMinus * currentNormal.row(0);
}
//Add the point in the data structure
constrained_points.row(i) << P.row(i);
constrained_points.row(i + N.rows()) << pointEspPlus.row(0);
constrained_points.row(i + 2 * N.rows()) << pointEspMinus.row(0);
//Add the constraint value for each point
constrained_values.row(i)[0] = 0;
constrained_values.row(i + N.rows())[0] = localEspPlus;
constrained_values.row(i + 2 * N.rows())[0] = localEspMinus;
}
(...)
//Last class set of points = interieur points = -Epsilon
viewer.data.add_points(constrained_points.bottomRows(N.rows()), Eigen::RowVector3d(255,255,0));
Result
RED = +Epsilon point; BLACK = 0 point; YELLOW = -Epsilon
Left = bunny-1000 ; Right = bunny-500
1.2. Implementing a spatial index to accelerate neighbour calculations
The previous implementation is computation-consuming. (at least O(n²))
We implement a data structure (imposed by the lecture) that will allow :
- to request the the closest original point from a certain position in space.
- to request all original points within distance h from a certain position in space (needed to select constraints with nonzero weight).
Usage
The data structure implemented is basically a list of linked list. (LinkedListCell)
Each entry of the first list is a called a cell, and each linked-list binded to a cell is composed by the points in this cell.
The size of a cell is defined by the parameter “wendland radius”.
This parameter give the radius in which neighboor can have an influence on the calculation of the position of the surface.
Each cell has a size of (wendland radius)(wendland radius)(wendland radius).
That way, we only need - and we are sure it’s sufficient - to visit the 27 directs neighboors (9 on top, 9 below, 8 around) of the cell we consider, to get get through all the potential neighboors of the current point considered, in the wendland radius.
Some tricks are used, for example :
- We need to have more cells than [(the length of the bounding box of the mesh)/(wendland radius)] because this value is not round. So, extra cells has to be created at the edges of the grid. (See previous drawing, the green box, to have a visual representation of it)
- The 3D grid of cells created is store as a 1D list. Therefore, we need to convert 3D coordinates to 1D coordinates. Functions has been created to achieve this task.
//Conversion Coords 3D of a Cell ==> Coords 1D of a cell
unsigned int getIndiceFromCoord(unsigned int x, unsigned int y, unsigned int z)
{
return (x * nbCellXEdge + y) * nbCellYEdge + z;
}
//Conversion Coords 3D of a point ==> Coords 1D of the cell it is in.
unsigned int getIndiceFromConstraintsCoord(int xConstraintCoord, int yConstraintCoord, int zConstraintCoord)
{
(...) //Convert 3D coords in 1D coords
}
//Coords 1D of a cell ==> List of the 1D coords of the neighbooring cells.
std::vector<int> getAdjacentsCellsFromIndice(unsigned int index)
{
(...) // Convert 1D coords in 3D coords.
return getAdjacentsCells(x, y, z);
}
//Compute the 3D coordinates of the neighboors cells of a given cell, call a conversion to 1D coordinate, store it.
std::vector<int> getAdjacentsCells(unsigned int x, unsigned int y, unsigned int z)
{
(...)
for (int i = -1; i < 2; i++)
for (int j = -1; j < 2; j++)
for (int k = -1; k < 2; k++)
listAdjacentsCells.push_back(getIndiceFromCoord(x + i, y + j, z + k));
}
//Initialize data structure. Necessary called after a modification (rotation, translation,etc.) of the points of the mesh. It populates the quick access data structure
void prepareQuickAccess()
{
(...)
// Grid spacing = we want cells of Wendland radius size
dx = wendlandRadius; //(double)(resolution - 1);
dy = wendlandRadius; //(double)(resolution - 1);
dz = wendlandRadius; //(double)(resolution - 1);
(...)
//We are creating +1 cell because the wendland cells are not aligned with the grid
nbCellXEdge = ((dim[0] + extraSpace[0]) / wendlandRadius) + 1;
nbCellYEdge = ((dim[1] + extraSpace[1]) / wendlandRadius) + 1;
nbCellZEdge = ((dim[2] + extraSpace[2]) / wendlandRadius) + 1;
(...)
//Clean the structure
(...)
//For all points, calculate in which cell it should belongs to. Store it.
unsigned int coordCell = 0;
for (int i = 0; i < constrained_points.rows(); i++)
{
coordCell = getIndiceFromConstraintsCoord(constrained_points.row(i)[0], constrained_points.row(i)[1], constrained_points.row(i)[2]);
quikStructure[coordCell].push_back(i);
}
}
// Give the closest point of the point "pointQ" using the quick data structure
int getClosest(int pointQ)
{
(...)
//Get the cell in which the P dot is.
unsigned int coordCell = getIndiceFromConstraintsCoord(refCoords.row(0)[0], refCoords.row(0)[1], refCoords.row(0)[2]);
//Is there points in the cell of the reference Point ?
if (quikStructure[coordCell].size() != 0)
{
//Cas 1 : Neighboors in his own cell
for (int i = 0; i < quikStructure[coordCell].size(); i++)
{
//Calcul distance
curDistance = refCoords.row(0) - P.row(quikStructure[coordCell][i]);
curDistanceVal = curDistance[0] * curDistance[0] + curDistance[1] * curDistance[1] + curDistance[2] * curDistance[2];
//Note : we don't sqrt() it to save some calculations. CONSISTENT WITH COMPARISON VALUE !
//Compare (if not with itself)
if (bestDistanceVal > curDistanceVal && pointQ != quikStructure[coordCell][i])
{
//We found a best value
nearestNeighboor = quikStructure[coordCell][i];
bestDistanceVal = curDistanceVal;
}
}
}
(...) // Other cases : look in the neighbooring cells, etc.
return nearestNeighboor;
}
// Give the closest set of point of the point "pointQ" using the quick data structure, in the specified radius
Eigen::Matrix<int, Eigen::Dynamic, 1> getClosestSetConstrained(int indicePointGrid, double rayon)
{
(...)
//Get the cell in which the current grid dot is.
unsigned int coordCell = getIndiceFromConstraintsCoord(refCoords.row(0)[0], refCoords.row(0)[1], refCoords.row(0)[2]);
//Gt neighboors cells
std::vector<int> cellsToVisit = getAdjacentsCellsFromIndice(coordCell);
//We visit each neighboor cell
for (int c = 0; c < cellsToVisit.size(); c++)
{
//We look the neighboors in the neighboors cells
for (int i = 0; i < quikStructure[cellsToVisit[c]].size(); i++)
{
(...)
//Compare
if (rayon > curDistanceVal)
{
//We found a good value, we add it to the list
closestPointsList.row(nbNeighboor) << quikStructure[cellsToVisit[c]][i];
nbNeighboor++;
}
}
}
(...)
}
Result
An impressive gain in time is noticed. No exacts numbers are available (more developement would be necessary to precisely mesure the time of the gain, with and without the new quick data structure.)
However, we can rougly determine the new data structure improve by a factor 100 to 500 the speed of computation. (21 sec to 0.05 sec, for example. See below examples for rough values)
Note that, the wendland radius is directly correlated to performances. A bad wendland radius leads to bad performances. This choice is crucial, but can be automated !
2. MLS Interpolation
2.1. Create a grid sampling the 3D space
After the creation of the constraints, we want to construct the implicit function.
To get this implicit function, we can evaluate this function at each point of a new grid, covering the whole space.
The grid resolution is configured by the global variable resolution, which can be changed, axis-aligned with the bounding box of the point cloud, and slightly enlarged.
2.2. Evaluate the implicit function on the grid
We evaluate the implicit function for each grid node. We use a moving least squares approximation, with the wendland radius as parameter.
Documentation informations
colPivHouseholderQr() has been used from Eigen library, to solve the system that we end with. Informations about the function : -> Documentation
Usage
For each grid point, we evaluate the value of the implicit function. We calculate the values of the coefficients of the function for the specific current grid point. For this, we solve a system, with the previously constructed constraints.
The time of reconstruction had been measured. For example for the sphere :
- Without the Data structure : 21 sec
- With the Data structure : 0.05 sec (Resolution = 10 / WendlandR = 5 / PolyDegree = 1)
For example for the cat :
- Without the Data structure : 210 sec
- With the Data structure : 0.16 sec (Resolution = 30 / WendlandR = 100 / PolyDegree = 1)
Note an approximation : if we use the data structure with a too large wendland radius the cells are not used to improve performance. This is only an approximation of the bare method, even if it’s not correct due to the system resolution that is way bigger.
void evaluateImplicitFunc()
{
time.start();
(...Initialisation...)
//Iter through all gridpoints
for (unsigned int x = 0; x < resolution; ++x){
for (unsigned int y = 0; y < resolution; ++y){
for (unsigned int z = 0; z < resolution; ++z){
//Get the actual coordinates of the grid point
double xCoordGrid = grid_points.row(currentIndex)[0];
double yCoordGrid = grid_points.row(currentIndex)[1];
double zCoordGrid = grid_points.row(currentIndex)[2];
(...)
//We get his neighboorhood (in the wenderradius)
Eigen::Matrix<int, Eigen::Dynamic, 1> resultSet = getClosestSetConstrained(currentIndex, wendlandRadius);
(...)
if (resultSet.rows() >= nbBases)
{ //The current point of the grid has some neighboors
//For each point of the neighboorhood :
for (int i = 0; i < resultSet.rows(); i++)
{
//We get the id of this points (ID valid in contrainted_points, constrained_value, etc.)
long idNeighboorPoint = resultSet.row(i)[0];
//We get the constraint of this point & We store the constraint
double constValue = constrained_values.row(idNeighboorPoint)[0];
//We get the coordinates of this point
currentCoords.row(0) << constrained_points.row(idNeighboorPoint);
//Calcul distance between actualPoint and neighboor
Eigen::RowVector3d curDistance = grid_points.row(currentIndex) - currentCoords.row(0);
double curDistanceVal = sqrt(curDistance[0] * curDistance[0] + curDistance[1] * curDistance[1] + curDistance[2] * curDistance[2]);
//We calcul the wendeland weight factor for this point = Weight of this neighboor in the equation
double wendlandValue = pow((1 - (curDistanceVal / wendlandRadius)), 4) * ((4 * curDistanceVal / wendlandRadius) + 1);
//Calculate the bases values according to the degree selected
switch (polyDegree)
{
//VOLONTARY NO BREAK TO PREVENT CODE DUPLICATION
case 2:
base.row(i)[9] = xCoordGrid * zCoordGrid;
base.row(i)[8] = yCoordGrid * zCoordGrid;
base.row(i)[7] = xCoordGrid * yCoordGrid;
base.row(i)[6] = zCoordGrid * zCoordGrid;
base.row(i)[5] = yCoordGrid * yCoordGrid;
base.row(i)[4] = xCoordGrid * xCoordGrid;
case 1:
base.row(i)[3] = zCoordGrid;
base.row(i)[2] = yCoordGrid;
base.row(i)[1] = xCoordGrid;
case 0:
base.row(i)[0] = 1;
}
}
//We solve the system (Eigen call)
Eigen::MatrixXd A = Eigen::MatrixXd::Zero(resultSet.rows(), nbBases);
Eigen::MatrixXd B = Eigen::MatrixXd::Zero(resultSet.rows(), 1);
//Eigen::VectorXd coefs = Eigen::VectorXd::Zero(nbBases,1);
A = weights * base;
B = weights * constraintsVal;
Eigen::VectorXd coefs = A.colPivHouseholderQr().solve(B);
//We compute the value of the function for this particular point
double functionValue = 0;
for (int j = 0; j < nbBases; j++)
{
functionValue += coefs[j] * baseGrid.row(0)[j]; // We do coef[0]*1 + coef[1]*x + coef[2]*y + ...
}
//We store the value
grid_values[currentIndex] = functionValue;
}
else
{
//The current point of the grid has NO neighboors
grid_values[currentIndex] = 100;
//We store an arbitrary high value
}
}
}
}
time.stop();
}
Result
Left : Mesh = bunny-1000 / Resolution = 40 / WendlandR = 0.5 / PolyDegree = 2
Right : Mesh = bunny-1000 / idem
Left : Mesh = bunny-500 / Resolution = 30 / WendlandR = 100 / PolyDegree = 1
Right : Mesh = bunny-500 / Resolution = 60 / WendlandR = 0.05 / PolyDegree = 2 / Sampling time : 36.8013 sec
Left : Mesh = cat / Resolution = 30 / WendlandR = 100 / PolyDegree = 1
Right : Mesh = cat / Resolution = 100 / WendlandR = 80 / PolyDegree = 2
Left : Mesh = hound / Resolution = 25 / WendlandR = 0.05 / PolyDegree = 0 / Sampling time : 730.426 sec
Right : Mesh = hound / Resolution = 100 / secWendlandR = 0.01 / PolyDegree = 2
Left : Mesh = horse / Resolution = 40 / WendlandR = 0.01 / PolyDegree = 0 / Sampling time : 61.0157 sec
Right : Mesh = horse / Resolution = 50 / WendlandR = 0.03 / PolyDegree = 0 / Sampling time : 134.786 sec
Left : Mesh = luigi / Resolution = 25 / WendlandR = 5 / PolyDegree = 0
Right : Mesh = luigi / Resolution = 40 / WendlandR = 10 / PolyDegree = 1 / Sampling time : 2.38913 sec
Left : Mesh = sphere / Resolution = 10 / WendlandR = 5 / PolyDegree = 1
Right : Mesh = sphere / Resolution = 20 / WendlandR = 1 / PolyDegree = 2
2.3. Using a non-axis-aligned grid
Point cloud may be not aligned with grid axis. Therefore, huge part of the grid on which we evaluate the implicit function are “empty” and so generate irrelevant calculations.
We add a previous calculation to align the cloud point with the grid-axis, based on PCA. (Principale Components Analysis)
Documentation informations
Eigen::SelfAdjointEigenSolver
Eigen::Quaternionf() had been used, mainly to establish the rotation between PCA vector and initial basis. Informations about the function : -> Documentation
Usage
The main idea is to compute a PCA on the cloud points of the initial mesh.
We get 3 vectors correspondings (depending on the order of the eigen values) to the 3 mains axes of the mesh.
Then, the goal is to compute a rotation matrix between the “main” axe of the mesh and one of the three basis vector (<1,0,0> for example).
Then we have to apply this transformation to all the points of P (initial coordinates of the points), constrained_points (coordinates of the initials points and their +Eps/-Eps neighboors) and N (the normals of the initials points).
After the rotation, during the grid creation, it will automatically fits as closely as possible to the new aligned mesh.
One function call had been added in the “createGrid()” function, to optimize the orientation of the mesh as explained..
void createGrid()
{
<Already implemented>
//Only one line added. See the alignement of axis
optimizePosition();
}
(...)
void optimizePosition()
{
// ## PCA computation :
//Minimise the square error of approximating data and centers the data
Eigen::MatrixXd centered = P.rowwise() - P.colwise().mean();
//Calculate the covariance matrix (3*3)
Eigen::MatrixXd cov = centered.adjoint() * centered;
//Prepare the calculations for eigen vectors and eigenvalues
Eigen::SelfAdjointEigenSolver<Eigen::MatrixXd> eigensolver(cov);
//Get the Eigenvectors
Eigen::Vector3f eigenA = eigensolver.eigenvectors().col(0).normalized().cast<float>();
Eigen::Vector3f eigenB = eigensolver.eigenvectors().col(1).normalized().cast<float>();
Eigen::Vector3f eigenC = eigensolver.eigenvectors().col(2).normalized().cast<float>();
Eigen::Vector3f eigenVal = eigensolver.eigenvalues().cast<float>();
Eigen::Vector3f target(1.0, 0.0, 0.0);
// ## Rotation preparation :
Eigen::Matrix3f R = Eigen::Quaternionf().setFromTwoVectors(eigenC, target).toRotationMatrix().cast<float>();
// ## Rotation computation :
Eigen::MatrixXd constrained_pointsTMP = Eigen::MatrixXd::Zero(constrained_points.rows(), 3);
Eigen::MatrixXd PTMP = Eigen::MatrixXd::Zero(P.rows(), 3);
Eigen::MatrixXd NTMP = Eigen::MatrixXd::Zero(N.rows(), 3);
//We calculate the rotation matrix for the normals.
Eigen::Matrix3d normalMatrix = R.inverse().transpose().cast<double>();
//We rotate the normals
for (int i = 0; i < N.rows(); i++)
{
Eigen::Vector3d norTMP;
Eigen::Vector3d norOUT;
norTMP = N.row(i).transpose();
//norOUT = R.cast<double>() * norTMP;
norOUT = (normalMatrix * norTMP); // .normalize()
NTMP.row(i)[0] = norOUT[0];
NTMP.row(i)[1] = norOUT[1];
NTMP.row(i)[2] = norOUT[2];
}
//We rotate the constrained points
for (int i = 0; i < constrained_points.rows(); i++)
{
Eigen::Vector3d vecTMP;
Eigen::Vector3d vecOUT;
vecTMP = constrained_points.row(i).transpose();
vecOUT = R.cast<double>() * vecTMP;
constrained_pointsTMP.row(i)[0] = vecOUT[0];
constrained_pointsTMP.row(i)[1] = vecOUT[1];
constrained_pointsTMP.row(i)[2] = vecOUT[2];
}
//We rotate the initials points
for (int i = 0; i < P.rows(); i++)
{
Eigen::Vector3d vecTMPP;
Eigen::Vector3d vecOUTP;
vecTMPP = P.row(i).transpose();
vecOUTP = R.cast<double>() * vecTMPP;
PTMP.row(i)[0] = vecOUTP[0];
PTMP.row(i)[1] = vecOUTP[1];
PTMP.row(i)[2] = vecOUTP[2];
}
//We save the rotated entities
constrained_points = constrained_pointsTMP;
P = PTMP;
N = NTMP;
//Recalculate necessary values
(...)
Result
Left : Mesh = luigi without PCA / Resolution = 40 / WendlandR = 10 / PolyDegree = 1
Right : Mesh = luigi without PCA / Resolution = 40 / WendlandR = 10 / polyDegree = 1 / Sampling time : 1.94553 sec
Left : Mesh = luigi without PCA / Resolution = 40 / WendlandR = 10 / PolyDegree = 1
Right : Mesh = luigi without PCA / Resolution = 40 / WendlandR = 10 / PolyDegree = 1 / Sampling time : 2.4162 sec
2.3. Extracting the surface
We finnaly extract the surface from the valued grid generated.
We use a marching cubes algorithm, to extract the zero isosurface from the grid.
A press on key ’4’ generate the surface and display it.
Usage
Briefly, we can see the parameters greatly influence the final result.
We could do some improvements to the previous algorithms, as an automatic selection of the wendland radius value. It’s would be quite easy to implement, but would need some iterated process to raffine to a good value. To select the wendland radius, we could just iterate (dichotomy) on an hardcoded range of values, and we could select a “good” one, thanks to the number of cells of the quick data structure. There is tow “bad” cases :
- If the number of cell is too low, the process will be very slow (we will need to iterate over all points), and so, the wendland radius is too big (we will considerate more than the required number of neighboor in our solving of the system)
- If the number of cell is too high (higher than the number of point), the process will be fast but inefficient, because the wendland radius will be too small (we won’t find any neighboor for most of the points, and so the mesh won’t be reconstructed)
Then, we can target (as a first approximation) a wendland radius to satisfy this equality : (number Of Points in the mesh)/(Nb Terme In The Selected degree) = (number of cells in the quick data structure)
For example, in degree 1, if we have a 1000 points’s mesh, we would try to find the wendland radius to have 1000/4 = 250 cells in the data structure. This way, we globally have enough point per cells to solve systems, but not too much, to keep good performances.
Concerning the polynomial degree, the smoother is the lower degree (0). It seems the higher the polynomial degree is, the less numerically stable it is. The “smoothness” is also greatly influence my the wendland radius when the polynomial degree is high.
As a first approximation, we could consider a subdivision process in order to “smooth” the final mesh.
Result
For more information, see : -> Repository
Note that the code is not optimized by thoughtful laziness: this code is not made to be reused as is in other applications, and if this is the case, the code will be reviewed and optimized. Thanks for your understanding.


perlmacos - Perl under Mac OS (Classic)
For Mac OS X see README.macosx
Perl under Mac OS Classic has not been supported since before Perl
5.10 (April 2004).
When we say "Mac OS" below, we mean Mac OS 7, 8, and 9,
and not Mac OS X.
The port of Perl to to Mac OS was officially removed as of Perl 5.12, though the
last official production release of MacPerl corresponded to Perl 5.6. While
Perl 5.10 included the port to Mac OS, ExtUtils::MakeMaker, a core part of
Perl's module installation infrastructure officially dropped support for Mac
OS in April 2004.
Perl was ported to Mac OS by Matthias Neeracher<EMAIL_ADDRESS>Chris
Nandor<EMAIL_ADDRESS>continued development and maintenance for the
duration of the port's life.


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DRAF: A Low-Power DRAM-based Reconfigurable Acceleration Fabric
M. Gao, C. Delimitrou, D. Niu, Krishna T. Malladi, H. Zheng, B. Brennan, C. Kozyrakis.
IEEE MICRO Top Picks, May, 2017.
Acceptance rate: 15%
Impact factor: 3.0
[PDF] [bibtex]
LazyPIM: An Efficient Cache Coherence Mechanism for Processing-in-Memory
A. Boroumand, S. Ghose, B. Lucia, K. Hsieh, Krishna T. Malladi, H. Zheng, O. Mutlu.
IEEE Computer Architecture Letters, Volume 15, Issue 2, pp. 37-48, 2016.
Acceptance rate: 15%
Impact factor: 3.0
[PDF] [bibtex]
DRAF: A Low-Power DRAM-based Reconfigurable Acceleration Fabric
M. Gao, C. Delimitrou, D. Niu, Krishna T. Malladi, H. Zheng, B. Brennan, C. Kozyrakis.
ACM SIGARCH Computer Architecture News, Volume 44, Issue 3, pp. 37-48, 2016.
Acceptance rate: 15%
Impact factor: 3.0
[PDF] [bibtex]
Towards energy proportional datacenter memory with mobile DRAM Krishna T. Malladi, F.A. Nothaft, K. Periyathambi, B.C. Lee, C. Kozyrakis, M. Horowitz.
ACM SIGARCH Computer Architecture News, Volume 40, Issue 3, pp. 37-48, 2012.
Acceptance rate: 15%
Impact factor: 3.0
[PDF] [bibtex]
Peer-reviewed conferences
DRISA: DRAM-based Reconfigurable In-situ Accelerator
Shuangchen Li, Dimin Niu, Krishna T. Malladi, Hongzhong Zheng, Bob Brennan, Yuan Xie
Proc. of the 50th IEEE/ACM International Symposium on Microarchitecture (MICRO), Boston, October 2017
Acceptance rate: 15%
[PDF] [bibtex]
Rack Level Scheduling for Containerized Workloads
Qiumin Xu, Krishna T. Malladi, Manu Awasthi
Proc. of the 27th IEEE International Conference on Network, Architecture and Storage (NAS), Shenzen, China, August 2017
Acceptance rate: 15%
[PDF] [bibtex]
FlashStorageSim: Performance Modeling for SSD Architectures Krishna T. Malladi, Mu-Tien Chang, Dimin Niu, Hongzhong Zheng
Proc. of the 27th IEEE International Conference on Network, Architecture and Storage (NAS), Shenzen, China, August 2017
Acceptance rate:
[PDF] [bibtex]
KOVA : A tool for Kernel Visualization and Analysis
M. Awasthi, Krishna T. Malladi.
Proc. of the 35th IEEE International Performance Computing and Communications Conference (IPCCC), Las Vegas, December 2016.
[PDF] [bibtex]
FlexDrive: A Framework to Explore NVMe Storage Solutions Krishna T. Malladi, M. Awasthi, H.Zheng.
Proc. of the 18th IEEE International Conference on High Performance Computing and Communications (HPCC), Sydney, Australia, December 2016.
[PDF] [bibtex]
DRAMPersist: Making DRAM Systems Persistent Krishna T. Malladi, M. Awasthi, H.Zheng.
Proc. of the 2nd ACM International Symposium on Memory Systems (MEMSYS), Washington D.C, October 2016.
[PDF] [bibtex]
DRAMScale: Mechanisms to increase DRAM Capacity Krishna T. Malladi, U. Kong, M. Awasthi, H.Zheng.
Proc. of the 2nd ACM International Symposium on Memory Systems (MEMSYS), Washington D.C, October 2016.
[PDF] [bibtex]
Software-Defined Emulation Infrastructure for High Speed Storage Krishna T. Malladi, M. Awasthi, H.Zheng.
Proc. of the 9th ACM International on Systems and Storage Conference (SYSTOR), Haifa, Israel, June 2016.
[PDF] [bibtex]
DRAF: A Low-Power DRAM-based Reconfigurable Acceleration Fabric
M. Gao, C. Delimitrou, D. Niu, Krishna T. Malladi, H. Zheng, B. Brennan, C. Kozyrakis.
Proc. of the 43rd IEEE International Symposium on Computer Architecture (ISCA), Seoul, Korea, June 2016.
[PDF] [bibtex]
FAME: A Fast and Accurate Memory Emulator for New Memory System Architecture Exploration Krishna T. Malladi, M. Chang, J. Ping, H.Zheng.
Proc. of the 23rd IEEE International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems (MASCOTS), Atlanta, October 2015.
[PDF] [bibtex]
Rethinking DRAM powermodes for energy proportionality Krishna T. Malladi, I. Shaeffer, L. Gopalakrishnan, D. Lo, B.C. Lee, M. Horowitz.
Proc. of the 45th IEEE/ACM International Symposium on Microarchitecture (MICRO), Vancouver, December 2012.
[PDF] [bibtex]
Towards energy proportional datacenter memory with mobile DRAM Krishna T. Malladi, F.A. Nothaft, K. Periyathambi, B.C. Lee, C. Kozyrakis, M. Horowitz.
Proc. of the 39th IEEE International Symposium on Computer Architecture (ISCA), Portland, June 2012.
[PDF] [bibtex]
Analog Implementation of SNR Based Gain Adaptation for Denoising Krishna T. Malladi and David.V.Anderson.
Proc. of the IEEE International Symposium on Circuits and Systems (ISCAS), Taipei, Taiwan, May 2009.
[PDF] [bibtex]
Pre-print Publications and Posters
Rack Level Scheduling for Containerized Workloads
Qiumin Xu, Krishna T. Malladi, Manu Awasthi
8th ACM Asia-Pacific Workshop on Systems (APSys), Mumbai, India, September 2017
[PDF] [bibtex]
LazyPIM: An Efficient Cache Coherence Mechanism for Processing-in-Memory
A. Boroumand, S. Ghose, B. Lucia, K. Hsieh, Krishna T. Malladi, H. Zheng, O. Mutlu. arXiv preprint, arXiv:1706.03162
[PDF] [bibtex]


Reading a little about Flat UI design (1, 2). Basic concept is that users now realize they can click on things without them looking like actual three-dimensional buttons. (Along with links, checkboxes, and forms). Frequently seems to use many different colors on a single page to bring some life back, though this might just make the design look like Windows 8 instead. I’ve started noticing this everwhere now that I know what it is.
Easy enough to implement in web design thanks to projects like Flat-UI. Not psyched about their colors or components myself, but rather nice to see the way they approach theming Bootstrap 3.1.1 without altering the original Bootstrap css. (Can potentially involve duplicating much of the original LESS).
I’ve found it easy to theme by adding a customized variables.less
under the original (thereby overwriting the original where specified while otherwise using the original as default) and then adding my own custom.less
at the bottom of the bootstrap.less
file that wraps them all together.
Looking into upgrading my css to Twitter Bootstrap 3.1.1. They have replaced a simple Makefile with the rather heavy nodejs based Grunt to compile the css. No doubt there are good reasons for this, but a couple rather terrible gotchas in building from the LESS (see below). Otherwise the upgrades are mostly straight forward with a little regex to adopt the new grid class syntax. After swapping in my old .less
files as described above I only needed to update the navigation bar and the accordion folding on categories to have the transition completed. Changes are subtle, but:
- Design is now flatter, with the navbar and buttons having no 3D shading
- multiple-column layout can persist on mobile devices
- new (default) fonts
Currently on fluid container, which can make the text a bit wide on widesreen displays.
- Removed the alternative CSS styles. Writing the solarized themes and javascript toggles was a fun exercise but more of an amatuerish trick (that didn’t always reset correctly or provide any real functionality) than a mature feature
- Haven’t upgraded the icons, though have added the FontAwesome4 CDN to the header so that these icons can be used anywhere.
- Cleaned out some javascript and some old templates, mostly related to search.
enabled code toggling with
toggleR
(on pages withpage.code: yes
), e.g. 2012-06-13 post.
Building Bootstrap from LESS
Can’t work with Ubuntu’s
npm
, but needs a custom ppa install. See SO question and solutionEven then things aren’t ready to run due to crazy-stupid namespace conflict over
node
. The only thing worse than the uniformative error above is the complete absence of any error at all, again resolved thanks to SO.
After this I am able to start from scrach again and compile the less files. Which is good, since my Makefile fails now (as it seems taht lessc is a nodejs
creature anyway and my node environment is completely local, as I’ve removed the conflicting node .deb
s installed from apt…). However, it does mean learning to edit the Grunt file in order to make any changes to the build list (e.g. don’t build the docs css), or otherwise just working around these issues. I’ve taken the latter path with a new Makefile that calls Grunt to do the compile and then cleans up and deploys the output as I want, rather than making these edits to the Grunt file directly. By changing less of the boilerplate code, this should be easier to maintain for upgrades.
Developing almost anything (Ruby, R, javascript, haskell, tex, etc) seems to require it’s own package mananger even though these things are packages in Ubuntu distributions. Meanwhile ubuntu focused things all want their own ppa installed. Maybe I should strip my sources.list back to just what ships with the base Ubuntu release since I have to extend this way instead of through apt-get
now anyway. Still, surely feels like this is asking for trouble.
Github hosting
- Configuring Custom URL / Domain name.
Configuring Github CDN with custom domain. Not quite clear how this works, see query to webmasters SO.
Edit: Relatively straight-forward to fix. Adjusted dreamhost settings for carlboettiger.info from DNS to a redirect to www.carlboettiger.info. With the CNAME already set for www.carlboettiger.info and the Github CNAME configured, the rest is automatic. Yay for for a free and easy CDN from Github.
Have to wonder: is it then still worth using alternative CDNs, e.g. for CSS and Javascript. Currently MathJax, FontAwesome4 icons, JQuery, and Twitter Bootstrap Javascript are all on external CDNs.
Version managing the output (as well as the source)
Checkout git by date:
git rev-list -n1 --before=2013-7-4 master | xargs git checkout


| ^a${value} Second(s) Recharge | 5 |
| ${value} Energy Cost | 30 35 40 45 50 55 60 65 70 75 80 85 |
| ${value} Second Duration | 300 |
| ${value} Health Restored | 100 225 350 475 600 725 850 975 1,100 1,225 1,350 1,475 |
| ${value}% Bleeding Resistance | 16 22 28 34 40 46 52 58 64 70 76 82 |
| ${value}% Reduction in Poison Duration | 1.5 3 4.5 6 7.5 9 10.5 12 13.5 15 16.5 18 |
| +${value} Health Regeneration per second | 1 2 3 4 5 6 7 8 9 10 11 12 |
| MaxLevel | 8 |
| UltimateLevel | 12 |


Success-starved Kaizer Chiefs flop again as Maritzburg triumph
by Pulse News Agency International by AFPA curse hanging over success-starved South African giants Kaizer Chiefs continued Sunday when a Judas Moseamedi brace gave outsiders Maritzburg United a 2-1 League Cup semi-final victory.
Moseamedi punished a Daniel Cardoso blunder to score on 30 minutes and after Yagan Sasman levelled 12 minutes from time, the Maritzburg forward struck the 84th-minute winner in Nelspruit.
Soweto-based Chiefs, whose nationwide popularity enables them to draw 90,000 crowds, have not lifted a trophy since being crowned 2015 league champions.
Since then there have been 19 league and cup competitions over five seasons, none of which Chiefs won.
The 2015 championship triumph was the 53rd in domestic competitions since Chiefs were formed in 1970 and they also lifted the now defunct African Cup Winners Cup 18 years ago.
Chiefs' German coach Ernst Middendorp felt the 2019/2020 league leaders may have underrated mid-table Maritzburg and were thinking of a final against arch rivals Mamelodi Sundowns.
"I warned my players not to underestimate Maritzburg, but I think some of them were already looking forward to a showdown next month with Sundowns," he said.
"Maritzburg deserved to win and we had defensive issues, even when we outnumbered our opponents three to one in some situations."
United coach and former national star Eric Tinkler said he was thrilled by the victory but disappointed at the scoreline in conditions so hot that there was a water break in each half.
"Chiefs were there for the taking and we should have slaughtered them. A victory by five or six goals would not have flattered us.
"Now we face Sundowns and I have told my players that if they want to be the best they have to beat the best."
On Saturday in Durban Sundowns survived a late Golden Arrows rally and having Uruguayan Gaston Sirino sent off for a deliberate stamp to win 2-1 and reach the December 14 final.
dl/jc


EuroMillions winner claims £105m jackpot prize
by Telegraph ReportersA claim has been staked for the £105 million EuroMilliions jackpot won on Tuesday.
It is not known whether the UK ticket-holder is an individual or a syndicate.
National Lottery operator Camelot said the prize will be paid out at a ticket validation appointment before the winner decides whether to go public.
The big prize on the 25th anniversary of the first National Lottery draw was the sixth EuroMillions jackpot banked in the UK this year.
Andy Carter, senior winners' adviser at the National Lottery, said: "What a way to celebrate 25 years of the National Lottery.
"This is the sixth massive EuroMillions jackpot win in 2019 and follows the nation's biggest ever win of £170 million just last month.
"We now focus on supporting the ticket-holder as they start to enjoy their newfound wealth.
"There is another chance to win big tonight with a £25 million must-be-won Lotto jackpot up for grabs. Make sure you have a ticket to be in with a chance to win big."
A UK ticket-holder won the £170 million EuroMillions jackpot in October, making them the UK's biggest winner.
The previous biggest UK winners were Colin and Chris Weir, from Largs in North Ayrshire, who won £161 million in July 2011.
A £123 million jackpot was won by a UK ticket-holder in June and a UK winner scooped £38 million on the EuroMillions in April.
Ade Goodchild, from Hereford, bagged £71 million on March 15 and Patrick and Frances Connolly, from Northern Ireland, won £114.9 million on New Year's Day.


--- permalink: /SchistoDB/about ---
|
General Information SchistoDB is an integrated genomic and functional genomic database for the genus Schistosoma, digenetic blood trematodes which cause human and animal diseases, named Schistosomiasis. The three main species infecting humans, Schistosoma japonicum, S. mansoni, S. haematobium, are collected in this SchistoDB database. SchistoDB integrates whole genome sequence and annotation along with experimental data and environmental isolate sequences provided by community researchers. The database includes supplemental bioinformatics analyses and a web interface for data-mining. Schistosomes are atypical trematodes in that the adult stages have two sexes (dioecious) and are located in blood vessels of the definitive host. Most other trematodes are hermaphroditic and are found in the intestinal tract or in organs, such as the liver. The lifecycle of schistosomes includes two hosts: a definitive host (i.e. human) where the parasite undergoes sexual reproduction, and a single intermediate snail host where there are a number of asexual reproductive stages. Geographic Distribution: Schistosoma mansoni is found in parts of South America and the Caribbean, Africa, and the Middle East; S. haematobium in Africa and the Middle East; and S. japonicum in the Far East. For a list of the data integrated into SchistoDB and the related publications please see Data Sets. Please check our annual EuPathDB Workshop at UGA exercises to see the scope of data and functionality in our sites. |
|
Organisms Annotated genomes:
Unannotated genomes:
|
|
Citing Data Providers Much of the data in SchistoDB is provided by independent researchers. For a list of the data integrated into SchistoDB and the related publications see Data Sets. Please cite the authors/providers when you use their data. |
Data Statistics
|
|
Advisors Each project in EuPathDB benefits from the advice and mentoring of people from each specific community. SchistoDB
|
|
Funding SchistoDB is a member of pathogen-databases that are housed under the NIAID-funded EuPathDB Bioinformatics Resource Center (BRC) umbrella. The EuPathDB team is mainly distributed between the University of Pennsylvania in Philadelphia, Pennsylvania and the University of Georgia in Athens, Georgia. |
|
Data Access Policy The data at this site is provided freely for public use, through the contributions of many researchers including those involved in generating the genome sequences. The data is not guaranteed to be accurate as it often reflects the results of ongoing research. When using data obtained from SchistoDB, it is important to cite the original publications and contributors of that data and SchistoDB. Please see Citing SchistoDB below. |
|
Website Privacy Policy We do not use or share any of your personal information for any purpose unrelated to the functionality of the websites; however, we do collect some information to help us understand how our sites are being used and to improve community support. See the Website Privacy Policy for details. |
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Citing SchistoDB When citing SchistoDB itself, please use: SchistoDB: a Schistosoma mansoni genome resource. 2009 Jan;37(Database issue):D579-82. Zerlotini A, et al. When citing EuPathDB itself, please use: EuPathDB: the eukaryotic pathogen genomics database resource. 2016 Nov 29. pii: gkw1105. [Epub ahead of print] Aurrecoechea C, et al. Much of the data in SchistoDB is provided by independent researchers. Please cite them if you use their data. For a list of the data integrated into SchistoDB and the related publications please see Data Sets. |


Dest set to start against Canada, become tied to US
ORLANDO, Fla. (AP) - Sergiño Dest was in the starting lineup at right back for the United States in Friday night’s CONCACAF Nations League match against Canada, an appearance that will tie him to the U.S. program.
The 18-year-old defender has become a regular for Ajax this season and played in a pair of exhibitions for the U.S. in September. The son of a Surinamese-American father and Dutch mother, he played for the U.S. at the Under-17 and Under-20 World Cups but was recruited this fall by the Dutch national team.
Because Nations League games are competitive matches, Dest would be unable to switch once he appears for the U.S.
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Just four of the starters also were in the opening lineup for last month’s 2-0 Nations League loss to Canada in Toronto: defenders Aaron Long and Tim Ream, midfielder Weston McKennie and forward Jordan Morris. Ream shifted to left back and John Brooks started in the center, his first national team appearance since March against Ecuador.
Brad Guzan was in goal, Jackson Yueill in defensive midfield and Sebastian Lletget joined McKennie in more advanced midfield. Gyasi Zardes headed the attack, flanked by Paul Arriola and Morris.
Ream captained the U.S. for the fifth time.
The U.S. needed a win to have any chance of advancing to the Nations League semifinals.
More AP soccer: https://apnews.com/Soccer and https://twitter.com/AP_Sports
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Pink
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M!ssundaztood
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1.
Get The Party Started
2. 18 Wheeler 3. M!ssundaztood 4. Dear Diary 5. Eventually 6. Numb 7. Just Like A Pill 8. Family Portrait 9. Misery 10. Respect 11.  Gone To California 13. Lonely Girl 14. My Vietnam 15. Catch-22 |
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Can't
Take Me Home
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1.
Split Personality
2.  Most Girls 4.   Let Me Let You Know 7. Love Is Such a Crazy Thing 8. Private Show 9. Can`t Take Me Home 10. Stop Falling 11. Do What U do 12. Hiccup 13. Is It Love |


Genesis 33:4
And Esau ran to meet him, and embraced him, and fell on his neck, and kissed him: and they wept.


#include <GrFrustum.h>
Public Types | |
| enum | ECULLPLANE { ECP_LEFT, ECP_RIGHT, ECP_TOP, ECP_BOTTOM, ECP_NEAR, ECP_FAR } |
| typedef UFastArray< MPlane, 20, 6 > | PlaneArray |
Public Member Functions | |
| GrFrustum () | |
| GrFrustum (const MVec3 &lookPoint, const MVec3 &lookDir, const MVec3 &nearBottomLeft, const MVec3 &nearTopLeft, const MVec3 &nearTopRight, const MVec3 &nearBottomRight, const MVec3 &farBottomLeft, const MVec3 &farTopLeft, const MVec3 &farTopRight, const MVec3 &farBottomRight, float nearDist, float farDist) | |
| creates a frustum with no area. | |
| GrFrustum (const MVec3 &lookPoint, const MVec3 &bottomLeft, const MVec3 &topLeft, const MVec3 &topRight, const MVec3 &bottomRight, const MVec3 &lookDir, float nearDist, float farDist) | |
| creates a frustum from a point and a quad. | |
| GrFrustum (const MVec3 &lookPoint, const SQuad &quad, const MVec3 &lookDir, float nearDist, float farDist) | |
| GrFrustum (const GrFrustum &frustum, const SQuad &quad, const MVec3 &lookDir, float nearDist, float farDist) | |
| GrFrustum (const GrFrustum &frustum) | |
| ~GrFrustum () | |
| void | AddCullPlane (const MPlane &plane) |
| const PlaneArray & | GetCullPlanes () const |
| const MVec3 & | GetPos () const |
| const MPlane & | GetCullPlane (ECULLPLANE plane) const |
| void | GetCrossSection (UFastArray< MVec3 > &hull, const MPlane &plane) const |
| returns the 'best' cross section of the frustum. | |
| void | GetPerpCrossSection (UFastArray< MVec3 > &hull, float dist) const |
| void | BuildHull (SVec3 *verts) const |
| bool | IsHull () const |
| GrFrustum & | operator= (const GrFrustum &frustum) |
| assignment operator. | |
| bool | IsSphereInside (const MVec3 &pt, float radius) const |
| bool | IsSphereInside (const MSphere &sphere) const |
| true if fully or partially inside. | |
| bool | IsPointInside (const MVec3 &pt) const |
| bool | IsAABoxInside (const MAABox &box) const |
| bool | IsOBoxInside (const MOBox &box) const |
| int | FindRelativeLoc (const MPlane &plane) const |
| int | FindRelativeLoc (const MVec3 &pt0, const MVec3 &pt1) const |
| -1 = outside, 1 = inside, 0 = both. | |
| bool | IsFrustumInside (const GrFrustum &frustum) const |
| -1 = outside, 1 = inside, 0 = both. | |
| bool | IsPolygonInside (const GrPolygon &polygon) const |
| true if fully or partially inside. | |
| bool | IsTriangleInside (const SVec3 &p0, const SVec3 &p1, const SVec3 &p2) const |
| bool | IsRayInside (const MRay &ray, float epsilon) const |
| void | DebugDraw () const |
| const MVec3 & | GetFarBottomLeft () const |
| accessors. | |
| const MVec3 & | GetFarTopLeft () const |
| const MVec3 & | GetFarTopRight () const |
| const MVec3 & | GetFarBottomRight () const |
| const MVec3 & | GetNearBottomLeft () const |
| const MVec3 & | GetNearTopLeft () const |
| const MVec3 & | GetNearTopRight () const |
| const MVec3 & | GetNearBottomRight () const |
Definition at line 29 of file GrFrustum.h.
| typedef UFastArray< MPlane, 20, 6 > GrFrustum::PlaneArray |
Definition at line 32 of file GrFrustum.h.
Definition at line 34 of file GrFrustum.h.
| GrFrustum::GrFrustum | ( | ) | [inline] |
creates an empty frustum. This is so a frustum can be created and then defined later. An empty frustum will have no area.
Definition at line 46 of file GrFrustum.h.
| GrFrustum::GrFrustum | ( | const MVec3 & | lookPoint, | |
| const MVec3 & | lookDir, | |||
| const MVec3 & | nearBottomLeft, | |||
| const MVec3 & | nearTopLeft, | |||
| const MVec3 & | nearTopRight, | |||
| const MVec3 & | nearBottomRight, | |||
| const MVec3 & | farBottomLeft, | |||
| const MVec3 & | farTopLeft, | |||
| const MVec3 & | farTopRight, | |||
| const MVec3 & | farBottomRight, | |||
| float | nearDist, | |||
| float | farDist | |||
| ) |
creates a frustum with no area.
class header.
File: GrFrustum.cpp Author: Kevin Bray Created: 11-10-04 Copyright © 2004 Bootstrap Studios. All rights reserved. project includes. OpenGL includes. ctor & dtor
left
right
top
bottom
near
far
Definition at line 29 of file GrFrustum.cpp.
| GrFrustum::GrFrustum | ( | const MVec3 & | lookPoint, | |
| const MVec3 & | bottomLeft, | |||
| const MVec3 & | topLeft, | |||
| const MVec3 & | topRight, | |||
| const MVec3 & | bottomRight, | |||
| const MVec3 & | lookDir, | |||
| float | nearDist, | |||
| float | farDist | |||
| ) |
creates a frustum from a point and a quad.
build the planes.
left
right
top
bottom
near
far
determine the far points.
Definition at line 57 of file GrFrustum.cpp.
| GrFrustum::GrFrustum | ( | const MVec3 & | lookPoint, | |
| const SQuad & | quad, | |||
| const MVec3 & | lookDir, | |||
| float | nearDist, | |||
| float | farDist | |||
| ) |
step through this function! Make sure everything is okay ( never been tested )!
create a frustum from a quad.
left
right
top
bottom
near
far
determine the far points.
Definition at line 89 of file GrFrustum.cpp.
| GrFrustum::GrFrustum | ( | const GrFrustum & | frustum, | |
| const SQuad & | quad, | |||
| const MVec3 & | lookDir, | |||
| float | nearDist, | |||
| float | farDist | |||
| ) |
step through this function! Make sure everything is okay ( never been tested )!
just add more planes. Add them first so its usually the smaller frustum first ( most common case ).
left
right
top
bottom
near
far
Definition at line 120 of file GrFrustum.cpp.
| GrFrustum::GrFrustum | ( | const GrFrustum & | frustum | ) |
Definition at line 152 of file GrFrustum.cpp.
| GrFrustum::~GrFrustum | ( | ) |
Definition at line 169 of file GrFrustum.cpp.
| void GrFrustum::AddCullPlane | ( | const MPlane & | plane | ) |
Definition at line 201 of file GrFrustum.cpp.
| void GrFrustum::BuildHull | ( | SVec3 * | verts | ) | const |
builds a hull using the frustum corners. This does NOT include any additional planes, only the 6 original planes. This returns 18 vertices in a triangle list format.
this assumes non-orthograpic projection. >=| right.
left.
top.
bottom.
near.
far.
Definition at line 276 of file GrFrustum.cpp.
| void GrFrustum::DebugDraw | ( | ) | const |
Definition at line 697 of file GrFrustum.cpp.
-1 = outside, 1 = inside, 0 = both.
check to see if either of the points is inside the frustum.
if neither point is inside the frustum, we need to check to see if both points are outside of the frustum, but the line itself intersects with the frustum.
we found a point where the segment intersects with the plane... check to see if the point is 'inside' all other planes.
skip if we're testing the same plane.
point is not inside. Check any other intersections.
if the intersection point is inside the frustum, then the segment intersects with the frustum.
not inside the frustum.
Definition at line 510 of file GrFrustum.cpp.
| int GrFrustum::FindRelativeLoc | ( | const MPlane & | plane | ) | const |
check all points against the plane passed in.
all points are on the same side of the plane.
Definition at line 456 of file GrFrustum.cpp.
| void GrFrustum::GetCrossSection | ( | UFastArray< MVec3 > & | hull, | |
| const MPlane & | plane | |||
| ) | const |
returns the 'best' cross section of the frustum.
finish implementing this!!!
first, just do a 'dumb' approach by finding all of the points where all of the original 6 planes intersect with eachother and the plane passed in.
for each orignal plane.
for each subsequent orignal plane.
if the current planes and the plane passed in intersect, add the point where they intersect to the current point cloud.
perform a 2D qhull on the points to ensure that they're in the proper order.
now, clip the current hull with any extra planes.
Definition at line 218 of file GrFrustum.cpp.
| const MPlane & GrFrustum::GetCullPlane | ( | ECULLPLANE | plane | ) | const |
Definition at line 211 of file GrFrustum.cpp.
| const PlaneArray& GrFrustum::GetCullPlanes | ( | ) | const [inline] |
Definition at line 61 of file GrFrustum.h.
| const MVec3& GrFrustum::GetFarBottomLeft | ( | ) | const [inline] |
| const MVec3& GrFrustum::GetFarBottomRight | ( | ) | const [inline] |
Definition at line 102 of file GrFrustum.h.
| const MVec3& GrFrustum::GetFarTopLeft | ( | ) | const [inline] |
Definition at line 100 of file GrFrustum.h.
| const MVec3& GrFrustum::GetFarTopRight | ( | ) | const [inline] |
Definition at line 101 of file GrFrustum.h.
| const MVec3& GrFrustum::GetNearBottomLeft | ( | ) | const [inline] |
Definition at line 103 of file GrFrustum.h.
| const MVec3& GrFrustum::GetNearBottomRight | ( | ) | const [inline] |
Definition at line 106 of file GrFrustum.h.
| const MVec3& GrFrustum::GetNearTopLeft | ( | ) | const [inline] |
Definition at line 104 of file GrFrustum.h.
| const MVec3& GrFrustum::GetNearTopRight | ( | ) | const [inline] |
Definition at line 105 of file GrFrustum.h.
| void GrFrustum::GetPerpCrossSection | ( | UFastArray< MVec3 > & | hull, | |
| float | dist | |||
| ) | const |
TODO: Fix this up so it takes into account additional culling planes. This could lead to a tighter convex hull.
bottom left.
top left.
top right.
bottom right.
Definition at line 254 of file GrFrustum.cpp.
| const MVec3& GrFrustum::GetPos | ( | ) | const [inline] |
Definition at line 62 of file GrFrustum.h.
| bool GrFrustum::IsAABoxInside | ( | const MAABox & | box | ) | const |
there are 8 points on a cube.
for each plane...
for each point...
we are checking to see if all points are on the negative side of a single plane.
check to see if we went through the entire loop without breaking... if so, then all points are on the negative side of a single plane. Thus, the test failed.
the box collides with the frustum.
Definition at line 365 of file GrFrustum.cpp.
| bool GrFrustum::IsFrustumInside | ( | const GrFrustum & | frustum | ) | const |
-1 = outside, 1 = inside, 0 = both.
check for intersection.
is not partially or fully inside.
Definition at line 582 of file GrFrustum.cpp.
| bool GrFrustum::IsHull | ( | ) | const [inline] |
the frustum is only a hull if it's position is on or is in the positive half-space of all of the planes.
Definition at line 76 of file GrFrustum.h.
| bool GrFrustum::IsOBoxInside | ( | const MOBox & | box | ) | const |
there are 8 points on a cube.
for each plane...
for each point...
we are checking to see if all points are on the negative side of a single plane.
check to see if we went through the entire loop without breaking... if so, then all points are on the negative side of a single plane. Thus, the test failed.
the box collides with the frustum.
Definition at line 395 of file GrFrustum.cpp.
| bool GrFrustum::IsPointInside | ( | const MVec3 & | pt | ) | const |
| bool GrFrustum::IsPolygonInside | ( | const GrPolygon & | polygon | ) | const |
true if fully or partially inside.
go through all vertices in the polygon and see if they're all on the negative side of one of the planes. for each plane...
for each vertex...
we are checking to see if all points are on the negative side of a single plane.
check to see if we went through the entire loop without breaking... if so, then all vertices are on the negative side of a single plane. Thus, the test failed.
the polygon is wholly or partially inside the frustum.
Definition at line 609 of file GrFrustum.cpp.
| bool GrFrustum::IsRayInside | ( | const MRay & | ray, | |
| float | epsilon | |||
| ) | const |
return true if the ray is inside.
check the ray's intersection locations.
return false to indicate no.
Definition at line 665 of file GrFrustum.cpp.
| bool GrFrustum::IsSphereInside | ( | const MSphere & | sphere | ) | const [inline] |
| bool GrFrustum::IsSphereInside | ( | const MVec3 & | pt, | |
| float | radius | |||
| ) | const |
These determine how an object is relative to the frustum. The IsXXXInside functions return true if an object is fully or partially inside.
too far away.
for each frustum edge...
Definition at line 330 of file GrFrustum.cpp.
go through all vertices in the triangle and see if they're all on the negative side of one of the planes. for each plane...
for each vertex...
the triangle is at least partially inside the frustum.
Definition at line 639 of file GrFrustum.cpp.


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This is a trivially easy way of getting configuration. Just do:
Map<String, Object> config = APSConfigLoader.get("config-id")
Where there are 2 resource files under apsconfig
:
apsconfig/
(config-id)-schema.json
default-(config-id)-config.json
To provide a configuration that differs from bundle default, package:
apsconfig/
(config_id)-config.json
in a jar file and include in APS-Runtime under dependencies. This will override the default config file delivered with bundle. It is possible to include multiple bundles config files in the same jar of course.
Do note that if (config-id)-schema.json
is provided then the configuration file used will be validated against it. If no schema file is provided by the bundle then no validation will be done and whatever is in the config file will be loaded without error. It must of course be a JSON file or it will fail!
This takes a schema (made up of a Map<String,
Object>
, see below) and another Map<String,
Object>
representing the JSON. So the catch here is that you need a JSON parser that allows you to get the content as a Map. The Vertx JSON parser does. This uses Map
since it is generic, does not need to hardcode dependency on a specific parser, and maps are very easy to work with in Groovy.
private Map<String, Object> schema = [
"header_?": "Contains meta data about the message.",
"header_1": [
"type_?" : "The type of the message. Currently only 'service'.",
"type_1" : "service",
"address_?" : "The address of the sender.",
"address_1" : "?aps\\.admin\\..*",
"classifier_1": "?public|private"
],
"body_1" : [
"action_1": "get-webs"
],
"reply_0": [
"webs_1": [
[
"name_1": "?.*",
"url_1": "?^https?://.*",
"no1_0": "#1-100",
"no2_0": "#<=10",
"no3_0": "#>100",
"no4_0": "#1.2-3.4"
]
]
]
] as Map<String, Object>
private MapJsonDocValidator verifier = new MapJsonDocValidator( validStructure: schema )
...
verifier.validate(myJsonMap)
This will throw a runtime exception on validation failure, specifically APSValidationException.
Note that there is also a special feature for defining a simple dynamic key=>value map where the key is defined with a regexp and the value can be a regexp, string, number, or boolean. This is done be defining a map with only one entry. Example:
private Map<String, Object> schema = [
"nameAddress": [
"?([a-z]|[0-9]|_|-)+": "?[0-9,.]+"
]
]
In this case nameAdress
can contain any number of entries as long as each entry have a key containging a-z or 0-9 or _ or - and there must be at least one character, and the value only contains numbers and dots.
Note that when the key is a regexp (starts with '?') then there can be no more rule for this submap!
<key>_0 - The key is optional.
<key>_1 - The key is required.
<key>_? - A description of the key. MapJsonSchemaMeta extracts this information. It is intended for editors editing data of a file validated by a schema. This should provide help information about the value. Since APS uses the MapJsonDocSchemaValidator for configurations and is intended to have web guis for editing configuration this is intended to provide information about configuration fields.
?regexp - special handling. See usage above.
The '?' indicates that the rest of the value is a regular expression. This regular expression will be applied to each value.
This indicates that this is a number and defines the number range allowed. The following variants are available:
"#from-to" : This specifies a range of allowed values, from lowest to highest.
"#<=num" : This specifies that the numeric value must be less than or equal to the specified number.
"#>=num" : This specifies that the numeric value must be larger than or equal to the specified number.
"#<num" : This specifies that the numeric value must be less than the specified number.
"#>num" : This specifies that the numeric value must be larger than the specified number.
Note: Both floating point numbers and integers are allowed.
This requires values to be exactly "bla".
Map<String, Object> myJsonObject = JSON.readJsonAsMap( myJsonStream, jsonErrorHandler)
...
Map<String, object> schema = JSON.readJsonAsMap(schemaStream, jsonErrorHandler)
MapJsonDocValidator jsonValidator = new MapJsonDocValidator( validstructure: schema )
jsonValidator.validate( myJsonObject )
This class scans a MapJson schema as defined by MapJsonDocValidator and extracts a list of MapJsonEntryMeta instances for each value in a MapJson structure living up to the schema.
From these the following can be resolved:
The name of a value.
The type of a value.
Is the value required ?
The constraints of the value. If this starts with '?' then the rest is a regular expression. If not the value is a constant, that is, the value has to be exactly as the constraint string.
A description of the value.
This is not used by the MapJsonDocValidator when validating! This is intended for GUI configuration editors to use to build a configuration GUI producing valid configurations.
Usage:
Map<String, Object> schema
...
new MapJsonSchemaMeta(schema).mapJsonEntryMetas.each { MapJsonEntryMeta mjem -> ... }
This wraps a structured Map that looks like a JSON document, containing Map, List, and other 'Object's as values.
A key is a String containing branches separated by '.' characters for each sub structure.
It provides a method to collect all value referencing keys in the map structure with full key paths.
It provides a lookup method that takes a full value key path and returns a value.
Note that since this delegates to the wrapped Map the class is also a Map when compiled!
Here is an example (in Groovy) that shows how to lookup and how to use the keys:
StructMap smap = new StructMap<>(
[
header: [
type : "service",
address : "aps.admin.web",
classifier: "public",
enabled : true
],
body : [
action: "get-webs"
],
reply : [
webs: [
[
name: "ConfigAdmin",
url : "http://localhost:8080/aps/ConfigAdminWeb",
],
[
name: "RemoteServicesAdmin",
url : "https://localhost:8080/aps/RemoteSvcAdmin"
]
]
]
] as Map<String, Object>
) as StructMap
assert smap.lookup( "header.type" ).toString() == "service"
assert smap.lookup( "header.address" ).toString() == "aps.admin.web"
assert smap.lookup( "header.classifier" ).toString() == "public"
assert smap.lookup( "body.action" ).toString() == "get-webs"
assert smap.lookup( "reply.webs.[0].name") == "ConfigAdmin"
assert smap.lookup( "reply.webs.[1].name") == "RemoteServicesAdmin"
assert smap.lookup( "reply.webs.[1].url") == "https://localhost:8080/aps/RemoteSvcAdmin"
smap.withAllKeys { String key ->
println "${key}"
}
// will produce:
header.type
header.address
header.classifier
header.enabled
body.action
reply.webs.[2].name
reply.webs.[2].url
Note that the values are API-wise of type Object! This is because it can be anything, like a String, Map, List, Number (if you stick to JSON formats) or any other type of value you put in there.
Also note the indexes in the keys in the example. It is not "webs[0]" but "webs.[0]"! The index is a reference name in itself. The keys returned by getAllKeys() have a number between the '[' and the ']' for List entries. This number is the number of entries in the list. The StructPath class (used by this class) can be used to provide array size of an array value.
Since there are many types of busses out there and that APS is based on Vert.x with its own bus (EventBus) APS provides a very simple, generic bus API called APSBus. It should be documented elsewhere in this document.
This bundle contains an implementation of APSBus. The APSBus implementation just tracks all published APSBusRouter
implementations. Each APSBusRouter
implementations must also provide a resource file in aps/bus/routers with the name of each bus router, one per line. APSBus will find all these and wait for them to become available as services before publishing itself as a service.
If an APSBusRouter
implementation does not do this, then it is possible that APSBus will not see it. It is also possible that it will se it, but miss another implementation instead. This due to it actually not knowing the available implementations nor their names. It just count the entries in all found routers files, and waits for that amount of APSBusRouter
services to be published. The names are just for show and are logged on startup.


PKReport
public struct PKReport : Codable
A user defined report which is the heart of any progress calculation.
A PKReport
declares which goal the user want to achieve within a PKTimeRange
.
-
Unique identifier of
PKReport
.Declaration
Swift
public let identifier: String
-
Defines how the
PKReport
should be rendered. Either a bar which shows the current progres, or a bar which shows the remaining amount of work.Declaration
Swift
public let displayStyle: PKDisplayStyle
-
Unique identifier of an Apple Reminder list. See
EKCalendar.calendarIdentifier
.Declaration
Swift
public let listIdentifier: String?
-
A search term which should be used to match Apple Reminders against this
PKReport
. IMPORTANT: The text needs to be part of the reminders title.Declaration
Swift
public let searchTerm: String?
-
Whether or not to calculate the progress of this
PKReport
based upon Apple Reminder priorities.Declaration
Swift
public let isPriorityBased: Bool
-
The time range in which the desired goal should be achieved. If
nil
theoverall
time range is used.Declaration
Swift
public let timeRange: PKTimeRange?
-
Deadline of this report if any.
Declaration
Swift
public let deadline: Date?
-
The desired goal, the user wants to achieve. If
nil
the desired goal is to complete all matched Apple Reminders.Declaration
Swift
public let goal: Int?
-
If this
PKReport
should be rendered in the Today Screen Widget.Declaration
Swift
public let showInTodayScreen: Bool
-
Whether or not the user wants to receive notifications regarding this report.
Declaration
Swift
public let notificationsEnabled: Bool?
-
init(identifier:displayStyle:listIdentifier:searchTerm:isPriorityBased:timeRange:deadline:goal:showInTodayScreen:notificationsEnabled:)
Convenience constructor which initializes all properties.
Declaration
Swift
public init( identifier: String, displayStyle: PKDisplayStyle, listIdentifier: String?, searchTerm: String?, isPriorityBased: Bool, timeRange: PKTimeRange?, deadline: Date?, goal: Int?, showInTodayScreen: Bool, notificationsEnabled: Bool? )
-
Makes
PKReport
conforming to theHashable
protocol.Declaration
Swift
public func hash(into hasher: inout Hasher)


Pseudo-classes are a way to select HTML elements based on their state as opposed to their HTML structure. You can read more about pseudo-classes here. Pseudo-classes must always be applied to an existing selector. Their "flag character" is the colon (":"), as you can see used in the below examples. Here are some of the most popular pseudo-classes.
www.microsoft.com


×
WATER ROCKET
DESCRIPTION
Get ready to be the part of peerless event of this advaya "water rocket". Make sure you got a venture to triumph over everyone. Forge your own rockets now itself and brace yourself from this event.
RULES
- Raw materials and required tools will be provided by coordinators, participants are not required to bring anything while attending this session.
- A team can have maximum of 3 members.
- Rockets which either hit the target or have a minimum ground distance from the target will be the winner.
- Maximum 2 chances of attempts will be given to the participants.
- Violation of rules can be lead to disqualification of participants.


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The San Jose Islamic School (SJIS) executive committee feels blessed by Allah Almighty to serve our community. We appreciate your trust and confidence in us. May Allah help us discharge this trust to the best of our abilities.
The joy seeing our children grow as Muslims in these modern times, is something that can never be described by words. Our success can only come from the mercy and blessings of Allah (swt).
"And my success in my task can only come from Allah. In Him I trust and unto Him, I turn. (The Quran, 11:88)."
We encourage you to explore this website and find out about our classes and curriculum. You are welcome to visit the schoole between September and May, 10AM to 2PM.
SJIS strives for the preservation of our crucial religious and moral heritage for our future generations by establishing a Sunday School Program. Our mission is to impart Islamic education to the children and to enable them to grow as Muslims in this ever-changing society. With an outstanding teaching staff, SJIS has always been a step closer to our young children to meet this challenge. By the grace of Allah (swt), hundreds of our young children and youth have been educated from this school and are now are leading successful lives as Muslims.
San Jose Islamic School began in 1981 in the garage of a community member. Then it moved to a house, then to a rented building and finally to its present location at SBIA's downtown center on the third street. The original name South Bay Area Islamic School was changed to San Jose Islamic School in 2015. The school has been striving for Islamic education of the young generation of Muslims in the South Bay.


Business &
Economics Society International
64 Holden Street Worcester, MA 01605-3109, USA
Tel:<PHONE_NUMBER>, Email<EMAIL_ADDRESS>URL: http://www.besiweb.com
BUSINESS &
ECONOMICS SOCIETY INTERNATIONAL
2007 CONFERENCE
FRENCH RIVIERA - ANTIBES,
FRANCE
July 16-20, 2007
Hotel Ambassadeur
CALL FOR PARTICIPANTS
(Deadline for Abstracts and Early
Registration: March 15, 2007)
The Business & Economics Society International (B&ESI) invites you to
participate in its 2007 Conference to be held in French Riviera – Antibes / France, at the Hotel Ambassadeur, July 16-20.
The conference welcomes academics (business/economics professors and
administrators), as well as corporation / government executives and economists.
Participants may organize panels (please ask for or browse the Panel Organizer Guidelines),
present papers, participate in poster sessions, chair sessions, discuss papers,
participate in round-table discussions, or simply observe. The program will
consist of:
· small concurrent sessions with: chairperson, presenters, and at least one
discussant assigned to comment on each paper;
· poster sessions;
· roundtable thematic discussion sessions with moderator;
· workshops and panels;
· time allocated for each presenter is 20 minutes.
* To ORGANIZE PANELS please ask for "Panel Organizer Guidelines". The
fee for each participant in the panel, except the organizer, is $370. The fee
for the panel organizer is $180.
* To participate as a PRESENTER please submit ABSTRACTS and/or PAPERS:
ABSTRACT/PAPER SUBMISSION AND REGISTRATION DEADLINE: MARCH 15, 2007
· Please, submit your abstract (of no more than 200 words) via email<EMAIL_ADDRESS>by MARCH 15, 2007.
Additionally, mail two hard copies of your abstract (see address below). All abstracts submitted
will be evaluated for presentation and publication in the Book of Abstracts which
will be available at the Conference;
· You may submit abstracts for no more than 2 papers;
· Abstracts/papers must not have been published, accepted, or submitted for
publication elsewhere;
· The categories that best fit your paper must be typed on the top right corner
of the front page (See below table titled "Subject Category Title and
Number");
· For co-authorships please include names, affiliations, and addresses of all
authors and indicate who will serve as presenter;
· The title of your abstract(s) or paper(s) is(are):
______________________________________________________________________________________
______________________________________________________________________________________
FINAL PAPER SUBMISSION DEADLINE: APRIL 30, 2007
· Please submit via post 2 hard copies of the paper(s) and a disk containing
the manuscript(s) in Word by APRIL 30, 2007.
· Unless you instruct us otherwise, all papers will pass a blind peer review
process for publication consideration in the '2007 GLOBAL BUSINESS &
ECONOMICS ANTHOLOGY', a volume of selected papers from the Conference. Format
instructions will be attached to the acceptance for publication letter.
[Manuscripts of more than 12 single-spaced pages of text (font: times, size=10)
inclusive of graphs, tables, endnotes and references will be considered at $10
per additional page];
· Authorship should be identified only on a removable cover page.
CONFERENCE REGISTRATION FORM
Last Name
__________________________________________________________________________________________
First Name and M.I.
___________________________________________________________________________________
Nickname for Badge
___________________________________________________________________________________
Position/Title/Rank
____________________________________________________________________________________
Affiliation
___________________________________________________________________________________________
Mailing Address ______________________________________________________________________________________
___________________________________________________________________________________________________
Telephone: Day (___)____________________ , Fax (___)_________________________
E-Mail: ___________________________________
[I wish to serve as a DISCUSSANT____ and/or a SESSION CHAIR/MODERATOR
____.My specialty is______________________. "Session Chair/Moderator and
Discussant Guidelines" as well as copies of the abstracts or papers to be
discussed will be emailed or mailed to you as soon as the sessions are
organized.]
CONFERENCE FEES (DUE MARCH 15, 2007)
1. Registration Fee ...................................$370 x __ = ______
2. Participating Co-Author(s) &
Panel Organizer only ................................$180 x __ = ______
3. After March 15, 2007 Add Late Fee......$40 x __ =______
4. Guest Fee (companions) ........................$65 x __ = ______
Total Amount Due .........................................…..... = ______
Note: Registration fees include "guest speaker-awards" luncheon, one
copy of the 2007 GLOBAL BUSINESS & ECONOMICS ANTHOLOGY, the quarterly
GLOBAL BUSINESS & ECONOMICS REVIEW, and access to all Conference
presentations and sessions. Current B&ESI members may deduct $120 from the
$370 'Registration Fee' or, if applicable, the $180 'Participating Co-Author(s)
& Panel Organizer Fee'.
Payments:
______ My check is attached payable to
B&ESI
(in U.S. dollars drawn on a U.S. bank).
Please charge my______ Visa ______ MasterCard or ______ American Express.
Credit Card Number ______________________________ Exp. Date___________
Authorized Signature_________________________________________________
Refunds: Individuals applying for program participation but not accepted are
eligible for fee refunds. Cancellations must be in writing and are subject to a
$40 handling fee. No refunds will be given for cancellations after May 15,
2007. Refunds will be processed after the conference.
PLEASE
MAIL YOUR ABSTRACT(S)/PAPER(S) AND REGISTRATION FEES NO LATER THAN MARCH 15,
2007 TO:
B&ESI / Helen Kantarelis
64 Holden Street Worcester, MA 01605-3109 USA
You may also reach us by Phone or E-mail:
TELEPHONE:<PHONE_NUMBER>
EMAIL<EMAIL_ADDRESS>B&ESI Web Site: http://www.besiweb.com
SUBJECT CATEGORY TITLE AND NUMBER:
ACCOUNTING (A1)
MANAGEMENT SCIENCE (MS2)
MARKETING (MR3)
FINANCE & INTERNATIONAL FINANCE (F4)
BUSINESS ETHICS (BE5)
QUANTITATIVE METHODS (QM6)
BUSINESS STATISTICS / ECONOMETRICS (BSE7)
BUSINESS LAW / LAW & ECONOMICS (L8)
ENTREPRENEURSHIP (E9)
BUSINESS & ECONOMICS EDUCATION (BEE10)
MICROECONOMICS (MIC11)
GOVERNMENT REGULATION (GR12)
INDUSTRIAL ORGANIZATION (IO13)
GAME THEORY (G14)
INTERNATIONAL BUSINESS / ECONOMICS (IBE15)
LABOR ECONOMICS/HUMAN RESOURCES (LH16)
ECONOMIC GROWTH & DEVELOPMENT (EGD17)
BEHAVIORAL, HEALTH & EXPERIMENTAL ECONOMICS
(BHE18)
ENVIRONMENTAL BUSINESS / ECONOMICS (E19)
MACROECONOMICS (MAC20)
MONETARY ECONOMICS (ME21)
GOVERNMENT FINANCE (GF22)
URBAN, RURAL & REGIONAL ECONOMICS (URR23)
OTHER - PLEASE SPECIFY (O24)
HOTEL
AMBASSADEUR - RESERVATION FORM
[2007 Business & Economics
Society International (B&ESI) Conference, July 16-20]
Hotel Ambassadeur, where the event will take place, makes available various rates with or without breakfast. Subject to hotel availability, for the best room rates, please book on your own via internet brokers as early as possible.
A block of rooms at 159 Euros for
single (189 Euros for double), with breakfast, has been reserved until June 15,
2007; reservations made after that date will be subject to hotel
availability and rates. For these rates, please reference your reservation as
follows: “2007 Business & Economics
Society International (B&ESI) Conference, July 17-20”; you may book
directly to the hotel via post, email attachment or fax. You may pay by
international money order (payable in Euros to Hotel Ambassadeur or credit card
(Visa, Diners Club, MasterCard, American Express.) The first night's deposit is
required with reservation.
Last Name:
___________________________ First Name: __________________________ Middle
Initial: ____
Address:
_______________________________________________________________________________
Telephone: ____________________________________
Fax: ____________________________________
E-mail:
____________________________________________________
___ My international
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--- layout: page status: publish published: true title: School Districts author: display_name: Jessie Pechmann login: jpechmann email<EMAIL_ADDRESS>url: '' author_login: jpechmann author_email<EMAIL_ADDRESS>wordpress_id: 3492 wordpress_url: http://gis.utah.gov/?page_id=3492 date: '2011-11-18 11:59:47 -0700' date_gmt: '2011-11-18 18:59:47 -0700' categories: [] tags: [] ---
Data Type: GIS Data Layer
Steward(s): AGRC
Abstract:
Boundaries.SchoolDistricts represents external school district boundaries in Utah.
Last Update: March, 2017
Contact: General Utah GIS data inquiries: AGRC
Links: Utah School Map


--- layout: post title: "Twelfth Sunday in Ordinary Time" date: 2020-06-21 09:00:00 categories: Sunday tags: featured image: /assets/article_images/2020-04-26-Third-Sunday-Easter/scripture.jpg image2: /assets/article_images/2020-04-26-Third-Sunday-Easter/scripture-mobile.jpg ---
Holy Mass is at the very core of our worship as a Catholic community. Nothing can ever be substituted for the celebration of the Eucharist. But in this exceptional time of difficulty for our communities, our nation, and even the whole world, this order of prayer can be offered by individuals and families and engages us in our Sunday celebration of the Word of God. We can pray this prayer in our homes—the “domestic churches” which help build up the Body of Christ on earth—and thus be connected to the entire Church at prayer.
During this time of prayer, we include the opportunity to make a Spiritual Communion, since we are presently unable to receive Holy Communion. Making a Spiritual Communion is a worthy practice, recommended by innumerable saints throughout the ages, which unites our whole selves to God and his Church. For, despite not being able to celebrate Mass together, this is certainly not a time to abandon the praise and supplication of almighty God, for he never abandons us! Now is the time to love and serve the Lord as best we can in our limited capacities.
Taken from the Mass and the Liturgy of the Hours
Leader: God, ✠ come to my assistance.
Response: Lord, make haste to help me.
Leader: Glory be to the Father, and to the Son, and to the Holy Spirit:
Response: as it was in the beginning, is now, and ever shall be, world without end. Amen.
Praise to the Lord,
the Almighty, the King of creation!
O my soul, praise him,
for he is your health and salvation.
All you who hear, now to his temple draw near.
Praise him in glad adoration.
Praise to the Lord,
who will prosper your work and defend you;
Surely his goodness and mercy
shall daily attend you.
Ponder anew, what the Almighty can do,
Who with his love does befriend you.
Praise to the Lord!
O let all this is in me adore him!
All that has life and breath,
come now with praises before him!
Let the “Amen” sound from his people again!
Gladly with praise we adore him!
Leader: Let us acknowledge our sins, and seek the Lord’s pardon and peace.
Together: I confess to almighty God
and to you, my brothers and sisters,
that I have greatly sinned,
in my thoughts and in my words,
in what I have done and in what I have failed to do,
through my fault, through my fault,
through my most grievous fault;
therefore I ask blessed Mary ever-Virgin,
all the Angels and Saints,
and you, my brothers and sisters,
to pray for me to the Lord our God.
Leader: Father, guide and protector of your people,
grant us an unfailing respect for your name,
and keep us always in your love.
Grant this through our Lord Jesus Christ, your Son,
who lives and reigns with you and the Holy Spirit,
one God, for ever and ever.
Together: Amen.
Jeremiah said: “I hear the whisperings of many: ‘Terror on every side! Denounce! let us denounce him!’ All those who were my friends are on the watch for any misstep of mine. ‘Perhaps he will be trapped; then we can prevail, and take our vengeance on him.’
But the LORD is with me, like a mighty champion: my persecutors will stumble, they will not triumph.  O LORD of hosts, you who test the just, who probe mind and heart, let me witness the vengeance you take on them, for to you I have entrusted my cause. Sing to the LORD, praise the LORD, for he has rescued the life of the poor
from the power of the wicked!”
The Word of the Lord.
―Thanks be to God.
Reader: Lord, in your great love, answer me.
Together: Lord, in your great love, answer me.
Reader: For your sake I bear insult,
and shame covers my face.

Together: Lord, in your great love, answer me.

In your great kindness answer me
with your constant help.
Answer me, O LORD, for bounteous is your kindness;
in your great mercy turn toward me
Together: Lord, in your great love, answer me.
Reader: “See, you lowly ones, and be glad;
you who seek God, may your hearts revive!
For the LORD hears the poor,
and his own who are in bonds he spurns not.
Let the heavens and the earth praise him,
the seas and whatever moves in them!’‘
Together: Lord, in your great love, answer me.
Brothers and sisters: Through one man sin entered the world, and through sin, death,
and thus death came to all men, inasmuch as all sinned—for up to the time of the law, sin was in the world, though sin is not accounted when there is no law. But death reigned from Adam to Moses, even over those who did not sin after the pattern of the trespass of Adam, who is the type of the one who was to come.
But the gift is not like the transgression. For if by the transgression of the one the many died, how much more did the grace of God and the gracious gift of the one man Jesus Christ overflow for the many.
The word of the Lord.
―Thanks be to God.
Reader: The Spirit of truth will testify to me, says the Lord;
Together: and you also will testify.
Jesus said to the Twelve: “Fear no one. Nothing is concealed that will not be revealed, nor secret that will not be known. What I say to you in the darkness, speak in the light; what you hear whispered, proclaim on the housetops.  Are not two sparrows sold for a small coin? Yet not one of them falls to the ground without your Father’s knowledge. Even all the hairs of your head are counted. So do not be afraid; you are worth more than many sparrows. Everyone who acknowledges me before others I will acknowledge before my heavenly Father. But whoever denies me before others, I will deny before my heavenly Father.”
The Gospel of the Lord.

Leader: Glory to the Father, and to the Son and to the Holy Spirit.

Leader: Open your hearts to praise the God of power and goodness for he loves us and knows our needs:
Response: We praise you, Lord, and trust in you.

Response: We praise you, Lord, and trust in you.
Leader: O God, you opened the gates of mercy for us, let us never turn aside from the path of life.
Response: We praise you, Lord, and trust in you.
Leader: As we celebrate the resurrection of your beloved Son, help us to spend this day in the spirit of joy.
Response: We praise you, Lord, and trust in you.
Leader: Give to your faithful, O Lord, a prayerful spirit of gratitude, that we may thank you for all your gifts.
Response: We praise you, Lord, and trust in you.

Response: We praise you, Lord, and trust in you.
Leader: In your abundant love, continue to sanctify all who are afflicted from the present pandemic, and draw us all closer to you, and to one another, in this time of suffering.
Response: We praise you, Lord, and trust in you.
Leader: Let us pray together as Jesus taught us:
Together: Our Father, who art in heaven …
Leader: You have given us bread from heaven, alleluia, alleluia.
Response: Containing in itself all delight, alleluia, alleluia.
Together: My Jesus,
I believe that you are present
in the Most Holy Sacrament of the Altar.
I love you above all things,
and I desire to receive you into my soul.
Since I cannot at this moment receive you sacramentally,
come at least spiritually into my heart.
I embrace you as if you were already there
and unite myself wholly to you.
Never permit me to be separated from you,
my Lord and my God!
Amen.
Canticle of Zechariah (Luke 1:68-79)
Together: ✠ Blessed be the Lord, the God of Israel;
he has come to his people and set them free.
He has raised up for us a mighty savior,
born of the house of his servant David.
Through his holy prophets he promised of old
that he would save us from our enemies,
from the hands of all who hate us.
He promised to show mercy to our fathers
and to remember his holy covenant.
This was the oath he swore to our father Abraham:
to set us free from the hands of our enemies,
free to worship him without fear,
holy and righteous in his sight
all the days of our life.
You, my child, shall be called the prophet of the Most High;
for you will go before the Lord to prepare his way,
to give his people knowledge of salvation
by the forgiveness of their sins.
In the tender compassion of our God
the dawn from on high shall break upon us,
to shine on those who dwell in darkness and the shadow of death,
and to guide our feet into the way of peace.
Glory be to the Father, and to the Son,
and to the Holy Spirit:
as it was in the beginning, is now, and ever shall be,
world without end. Amen.
Leader: ✠ May the Lord bless us, protect us from all evil,
and bring us to everlasting life.
Together: Amen.


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TO DIE FOR A film review by Mark R. Leeper Copyright 1995 Mark R. Leeper
Capsule: Buck Henry's script from the novel by Joyce Maynard cuts a wide swath, lambasting lookism, the media, the sensation-hungry viewing public, and the triumph of style over substance. The film begins with a bang with on-target humor but loses its oomph in the mild final chapter. Rating: +1 (-4 to +4)
The screen has had a lot of smart and beautiful but cold and calculating women. They lurk in films like DOUBLE INDEMNITY, PRETTY POISON, and THE LAST SEDUCTION. Gus Van Zant's TO DIE FOR suggests that most of us in the TV generation can no longer detect smart and it is enough just to be beautiful. The film is in large part a portrait of Suzanne Stone (played by Nicole Kidman), who is a breathtaking but pompous and clueless woman with the personality of a spider. The film opens with the media swarming over a sensational, sex-related crime in the aptly-named backwater town of Little Hope, New Hampshire. In scatter-shot scenes we see a montage of interviews with Suzanne, with her sister-in-law, and one with her parents and in-laws all discussing a combination crime and sex scandal. Eventually we start seeing the pieces of the story in flashback. Suzanne, the beautiful daughter from a WASPy family marries the cutest boy in town (Matt Dillon), the bar- tending son of a restaurateur. Both families had misgivings over the marriage, but Larry is awestruck by the china-doll beauty and Suzanne is hard to say no to. When Suzanne gets a job as the weather girl at a local cable station, she has visions of becoming another Barbara Walters (whom she slyly puts down for being Jewish). When Larry, her husband, starts hinting that it is time to have children, Suzanne decides she has married unwisely and begins planning how to correct the situation, perhaps with the help of three scruffy, disaffected teens she is interviewing for a documentary.
 She spouts naive pop-philosophy and empty aphorisms and yet is able to succeed at what she wants, mostly because of her good looks. I would hope it was a difficult combination for Ms. Kidman to play. Matt Dillon glides through his role as her husband without much apparent effort. Standing out considerably more are Illeana Douglas and especially Dan Hedaya as Larry's sister and father. There are few actors who can express suppressed rage (and occasionally unsuppressed rage) as well as Hedaya. Also a particularly good casting decision was to have Joaquin Phoenix, Casey Affleck, and Alison Folland as the three not-too-bright teenagers. All three, but particularly Phoenix, look like real teenagers on the street rather than actors, and that is a much needed effect to make the story work. In fact, Phoenix and Folland prove to be actors more talented than one might expect from their new-comer status.
The telling of the story starts very strong and its jibes are both on target and laugh-out-loud funny. But the tone of the film subtly alters during the course of the film and while the plot is tied up at the end, the climax is just a bit quiet and under-powered for the rest of the film.
In the end TO DIE FOR has gotten in some good punches, but the fight is a draw. I give this one a +1 on the -4 to +4 scale.
Mark R. Leeper<EMAIL_ADDRESS>The review above was posted to the
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