SiteMesh is bundled with 2 tag-libraries.
For installation instructions, see Installation and Configuration, and for usage instructions and examples see Building Decorators.
Note that the tags below are listed without the namespace prefixes as these are defined by the user when importing the tag library into the JSP page.
| Decorator Tags | Page Tags |
| Used to create decorator pages. | Used to access decorators from content pages. |
<decorator:head /> <decorator:body /> <decorator:title /> <decorator:getProperty /> <decorator:usePage /> |
<page:applyDecorator /> <page:param /> |
These tags are used to create page Decorators. A Decorator is typically built up from an HTML layout (or whatever is appropriate for the original page content-type) with these tags inserted to provide place-holders for the data from the original (undecorated) page.
For more details, see Building Decorators.
Description:
Insert contents of original page's HTML <head>
tag. The enclosing tag will not be be written, but its
contents will.
Attributes:
Description:
Insert contents of original page's HTML<body>
tag. The enclosing tag will not be be written, but its contents will.
Note: the content of the body onload and onunload events (and other body attributes) can be included in the decorator by getting the propertybody.onload
andbody.onunload
(the named attributes).
For example (the decorator):<body onload="<decorator:getProperty property="body.onload" />">
For more information: see getProperty.
Attributes:
Description:
Insert title of original page (obtained from
<title>
tag).
will be used instead.
Attributes:
default (optional)
Value to be inserted if title not found.
Description:
Insert property of original page. See API reference for HTMLPage for details of how properties are obtained from a page.
Attributes:
property (required)
Name (key) of property to insert.
default (optional)
Value to be inserted if property not found.
writeEntireProperty (optional)
This writes the property with a space in front including the name ( propertyName="propertyValue")
Accepted values are true
, yes
and 1
.
For example:
The decorator: <body bgcolor="White"<decorator:getProperty property="body.onload" writeEntireProperty="true" />>
The undecorated page: <body onload="document.someform.somefield.focus();">
The decorated page: <body bgcolor="White" onload="document.someform.somefield.focus();">
Description:
Expose the Page object as a variable to the decorator JSP.
Attributes:
id (required)
Name of variable to assign to.
Example:
<decorator:usePage id="myPage" />
<% if ( myPage.getIntProperty("rating") == 10 ) { %>
<b>10 out of 10!</b>
<% } %>
The page tags, are used to apply decorators to inline or external content from within the current page.
Description:
Apply a Decorator to specified content. The content can either be inline by specifying a body to the tag, or by using the result of another page by specifying thepage
attribute.
Attributes:
name (required)
Name of the Decorator to apply to the included page.
page (optional)
Points to the external resource
which should expose an entire page (e.g. another JSP file producing
a valid page). This attribute can be relative to the page it is being called
from, or an absolute path from the context-root.
title (optional)
Override the title of the page available as Page.getTitle()
<decorator:title/>
from within the Decorator. This is identical to
specifying <page:param name="title">...<page:param>
.
Body:
The content to have the Decorator applied to.
Description:
Pass a parameter to a Decorator. This will override the value called fromor Page.getProperty()
<decorator:getProperty/>
. This tag is only valid inside a<page:applyDecorator>
tag.
Attributes:
name (required)
The name of the parameter to override.
Body:
The value of the parameter.


What our users tell us about XEphem:
-
"I would just like to thank you for an excellent piece of software
[3.7.6], and such good service. I really can recommend anyone who is
running the free version to buy the full one. I think it's the best
possible program for observers, not as slick as others but with far
greater depths. Excellent!" J.F.
-
"Love it [3.7.4] and rely on it." C.M.
-
"Your program (3.7.5-RC11) is really nice; I tried it out and found, it makes good ephemeris tables,
has flexible timepoints (even moonrise/moonset) and explains very good how
the numbers (angles, times...) are defined."
M.F.
-
"Thanks for such a great product [3.7.4]! There are other good astro tools out there for
linux, but I really appreciate a lot of the functions that XEphem supplies. I love it!
I've been using Xephem for a number of years now." C.F.
-
"Xephem [3.7.4]... the greatest sky program ever written. Thank you so so
much." D.H.
-
"I love this product [3.7.4]. I'm a graduate student in Astronomy and
use it both in planning for, and during my hosted public observing
sessions, my research observing sessions and my personal amateur sessions.
There's nothing better. It's lightweight yet powerful, very configurable
and has an incredibly compact display considering all the information it
conveys." L.N.
-
"XEphem [3.7.3] is truly a great program. Thank you for it, and for the
good support." L.B.
-
"I bought Xephem few years back and I never regret it. Product is nice,
stable, and full with features." I.M.
-
"Overall, a wonderful job and I hope to have a lot of fun with this
program [3.7.3]." M.T.
-
"I have found xephem [3.7.2] very enjoyable. I find it accurate, flexible,
and easy to use. I have used many of its vast array of features." anon
-
"I like your program [3.7.2] and appreciate all the effort that went into
it. I am using it on Mac OS X Leopard. You are very kind to provide so
robust a program for such a low price!". C.M.
-
"Really enjoying this Xephem software [3.7.2], very powerful and full of
surprises. Just amazing to have this on the Linux system. As a ham radio
operator and backyard astronomer as well as earthquake precursor reseacher
I find this software to very helpful in a number of areas." M.
-
"I've been using Xephem for a long, long time it seems. It's
always been a fantastic program and was probably one of the motivating
reasons for me to experiment with Linux back in '93." K.F.
-
"I've been using Xephem for years for education, for public
nights, and for help. It is a terrific tool." C.C.
-
"I have had hours of fun with xephem. Thanks again for a wonderful piece
of software." W.C.
-
"I find XEphem [3.7.1] a bit addictive. I've been playing with it while I
should be doing other things! ;-)" R.L.
-
"I have been using XEphem for a little under a month
now, and find it to be exceptional. It does more than I
will ever need. I was used to The Sky (had since it was
called EZ Cosmos) and recently Cartes Du Ciel.
I think that XEphem is as good, or better than those
hands down. (considering all that it does)" A.M.
-
"... XEphem [3.7] ... is really an excellent piece of software. Thank you
for doing this outstanding work!" F.J.
-
"I tried many other planetarium software, but this [3.7] is by far the
best. I look forward to use it with my telescope after my CCD camera is
build (Audine). Thanks for this excelent software." I.M.
-
"I bought XEpehem 3.7 for MacOS X and love it." F.G.
-
"I must say XEphem [3.7] looks way cool on my iMac G5's 20 inch screen :)"
R.B.
-
"I love the software [3.7]. It's my primary tool for running my LX200
classic." J.B.
-
"I managed to install it [3.7] just fine on OS X 10.3.9, and I ran it...
and I'm impressed! It's faaaaaaantastic!" A.D.
-
"Keep up the good work, I've tried nearly all
astronomy software in the last four years (some
commercial, mostly freeware) they all do the job okay
but none of them are as fascinating as XEphem [3.6],
honestly. I love the rendering of the sky view, it looks real
without excess. Excellent help file also." M.J.
-
"I like XEphem very much. I have previously used starry night, which
looks nice but have found it unsatisfying to use (I'm not quite sure
why). XEphem certainly has a steeper learning curve but I am
discovering that everything I need is there. It works very nicely." R.A.
-
"I'm so impressed that you have taken the software [3.6] in this
direction. I'm especially pleased that I will now be able to stop using
windows and only use my solaris machines to control my LX200s." L.R.
-
"The collection of data and other files really "makes"
the product [3.6] and it's installation a snap. I compiled the source,
looked at the product, and then downloaded the commercial version. The
commercial version was a long download, but, it was really easy to
install. Before this, I worked with the main Windoze astronomy
products, believe me Xephem is a bargain for the price." D.H.
-
"I have used XEphem since version 3.4 and I'm still here [3.6],
thank's for producing a great piece of software." C.I.
-
"The added and improved features from 3.5.2 [to 3.6.4] are outstanding. I
was surprised to see that the Sky View even _looked_ prettier (I never
thought it looked bad, but somehow it's eyecandier now)." G.B.
-
"Whow! The improvement from XEphem 3.5 to 3.6 has really impressed me.
Please, continue the development of this wonderfull software. XEphem is
my favorite planetary program. But to me, the most convincing feature are
its elaborate plotting routines." V.H.
-
"First and foremost, this program far exceeds what I ever expected to
find. Every time I would think that I'd just about covered it all, I'd
find a new feature. (The manual is, after all, about 100 pages long.)
Thanks for such an awesome open source program!" J.N.
-
"I've got to tell you that this [3.6] is one of the finest pieces of
software that I've ever encountered. I have several planetarium programs
(mostly windows versions, uggghhhh) and none of them are up to the calibre
of this one." M.A.
-
"I downloaded [3.6] and built the executables for Linux [RedHat] Version 9.
Everything is working well and I am very excited about the package."
J.B.
-
"I've had a look at the software over the weekend and am extremely
impressed. At least as good or better than the Windows software I've
been using so far." J.S.
-
"Received and installed XEphem version 3.6 on Mandrake 9.2.  L.L.
-
"VERY impressed with the capabilities and depth of help you've created for
your program...not to mention ease of installation (iBook, OS X.1) and
stability. Way to go! Something that I use it for frequently is to solve
for plate constants in my CCD images and insert the WCS keywords in my
FITS headers. For some reason, the Xephem routine seems to be more
successful in finding a solution than other applications I've tried." T.H.
-
"I just received my XEphem disk today and have been playing with it all
afternoon. It is a superb piece of work. I'm amazed at how many
features it has, and that all of them are actually useful features! It
is a far better program than any of the others I have seen." D.J.
-
"Thank you for developing an awesome ephemeris/and real astronomy
program. The wealth of information keeps an amateur astronomer
like myself with a very valuable astronomical tool for all purposes."
J.R.
-
"Great software! Running under MacOS X." D.I.
-
"Thank you very much for this fantastic software!
I tried your XEphem 3.2 in a Eso-Midas distribution, and I was really
impressed! With the new distribution, 3.4, found in Suse Linux 7.2, my
good impression get even better." D.V.G.
-
"I installed XEphem in my Linux machine. I found it great!! Really a nice
job." L.F.
-
"I was looking for Astronomy software that was fully complete in
features that also would run on OS X. I did not want to beta test for
the companies that are developing their software in transition to OS
X .. and I've already been burned by RED Shift for the mac." P.M.
-
"Thanks for the help on the LX200 interface. You were exactly right when
you said that once it works it is a lot of fun!" M.M.
-
"Love the software, linux platform." S.B.
-
"Cool! Thanks for the prompt response. BTW, now that I
have the manual and know more about what the sucker can do I'm even more
impressed! Nice work!!" T.H.
-
"I am enjoying your program. It must be extremely satisfying to have
developed such a piece of work. Kudos to you." M.W.


Bikram Khadka
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Though some of the runtime API has already been covered in the Flow chapter, the aim here is to just list everything and go through it from start to end.
There are three major types you will be working with when coding agains the Behave runtime:
Tree
instances.IAgent
interface or generated agent blueprints implementing it.Additional types include the all-important BehaveResult
enum and the tick/reset forward delegates:
Let’s just cover the library class really quickly as it is quite simple and straight forward:
The above class is generated based on a library asset named MyLibrary. It, like its editor-time counterpart, contains all the data of your library. All strings have been translated to four enums:
TreeType
.ContextType
.PriorityType
.ActionType
.Whenever the Behave API gives you or expects an integer value, you will usually need to cast it to or from one of these – depending on the context. The two exceptions are the InstantiateTree
method of the library class, which takes a TreeType
value directly and its counterpart, Type
which returns a TreeType
value when passed a Tree
reference.
To get things moving in the Behave runtime, you first need to instantiate a tree. For this you have the InstantiateTree
method which, when supplied with a TreeType
and an IAgent
will:
Tree
class matching the given TreeType
.IAgent
reference as the default handler agent for the Tree
instance.Tree.ReflectForwards
on the Tree
instance, providing the IAgent
as parameter.Tree
instance.If the IAgent
reference passed is derived from a generated agent blueprint, step 3 is skipped, since all action handlers are already known through the abstract interface of the blueprint.
Jumping a little in the initial list of three, let’s cover the agents next since they are comparatively simpler than the Tree
.
Implementing the IAgent interface requires that you implement the three methods it holds:
Tick
.Reset
.SelectTopPriority
.If you define an agent blueprint in your library and inherit from the resulting generated class, you will not have to implement any of the IAgent
methods.
The default handlers of IAgent
, as well as direct handlers for all the actions used by the trees supported by the agent blueprint, are automatically generated as virtual
methods in the blueprint class:
Notice that library classes are prefixed BL, while agent blueprints are prefixed BA.
IAgent
defines the default handlers for an agent. Since each action can have both its own tick and reset handlers, the default Tick
and Reset
handlers are only invoked if no custom handlers exist for an action.
This is where the IAgent
instance passed on Tree
instantiation comes in. If no forward has been set either manually or through introspection from Tree.ReflectForwards
, the default handler for the corresponding event is invoked on that IAgent
instance.
As the init phase does not have a default handler, the absence of a specific forward for init on an action will result in an assumption of successful init.
For agent blueprints, the default implementation of all custom handlers is to invoke the corresponding default handler. For init handlers, BehaveResult.Success
is just immediately returned.
Since priority selectors do not have names, evaluations of these always result in invocation of the default SelectTopPriority
handler.
Prior to version 2.2, the following was true for parameters (up to date description follows):
Tree
sender.string
stringParameter.float
floatParameter.IAgent
agent.object
data.int[]
IDs.Of these, sender, agent and data are probably the most straight forward. The sender parameter is simply a reference to the Tree
instance from which the current tick originated.
The agent parameter is a reference to the default agent of that tree – unless a different IAgent
reference was passed to the Tick
call.
Similarly, the data parameter is directly what was passed as the second parameter of the Tick
call. If nothing was passed, this will always default to null. The data parameter can be useful for evaluating a tree in the context of something.
The stringParameter and floatParameter parameters are very straight forward. These are simply the parameters set in the tree canvas on the actual node resulting in this invocation. Default values are "" and 0.0f respectively.
Finally the IDs parameter as sent to the SelectTopPriority
handler is an array of integer values corresponding to BLYourLibrary.PriorityType
values. The only valid return values of SelectTopPriority
are the values contained in the IDs array. SelectTopPriority
will never get invoked with an empty IDs array.
Each handler receives a “sender” parameter of type Tree
. This is simply a reference to the Tree
instance from which the current tick originated. From this sender parameter, the active agent reference can be obtained – as well as action parameters and much more.
The SelectTopPriority
handler gets passed an additional parameter, “IDs” of type int[]
. It is an array of integer values corresponding to BLYourLibrary.PriorityType
values. The only valid return values of SelectTopPriority
are the values contained in the IDs array. SelectTopPriority
will never get invoked with an empty IDs array.
The more complex of the tree core classes is the Tree
class. Every tree defined in your library, through the Behave editor UI, results in a generated class inheriting from Tree
.
These generated classes are private classes contained in the generated library class and can (or should) only be instantiated through the InstantiateTree
method of that class.
Execution of the tree is primarily controlled via the Tick
and Reset
methods of the class. Tick
will tick the node connected to the tree root, which in turn will tick its children if any and the result value of the root node is finally passed back as the return value of the Tick
call.
During tree evaluation, Tick
will commonly return a value of BehaveResult.Running
until the tree evaluation ends up completing or failing the requirements of the root node. At this point it is common to call the Reset
method on the tree instance and then return to ticking it again from a fresh state.
TickWrapping
will automatically respond to a non-Running result by resetting the tree for another pass. Thus if you have no other needs to respond to the result, you might as well use this method.
An alternative to the regular Tick
function, TickContinuously
will keep ticking the tree as long as it returns Running
or until the given iteration cap it reached. In either case, the last return value of the tree is then returned by TickContinuously
.
As mentioned in the Parameters description of IAgent Handlers, the Tick
and Reset
methods optionally take an alternative default IAgent
reference and an object
reference for context.
There is much more than just Tick
and Reset
to Tree
classes though:
As mentioned earlier, actions can have custom handlers in stead of the default ones defined by the IAgent interface. These can be set directly by calling Set[Init/Tick/Reset]Forward
on a tree instance, passing a BLYourLibrary.ActionType
value cast to int as well as a method matching one of the core handler delegates.
A different way of registering forwards en-masse is by calling ReflectForwards
on the tree instance, passing a reference to a class which will be searched for possible handler matches via introspection. These are the handlers picked up by ReflectForwards
:
Note that the object reference passed to ReflectForwards
does not necessarily have to implement the IAgent
interface. And that you can call all of the forward setters as well as ReflectForwards
as many times as you like for a given tree reference – on as many target instances as you like. Additionally, it is completely valid to have one target method handle the forwards of multiple actions.
ReflectForwards
is not a destructive operation – any forwards already in place, which do not match handlers on the passed reference, will remain unaffected.
ResetForwards
will clear any set forwards on that tree – including those set up when passing an IAgent
reference during tree instantiation. Afterwards, for reflected agents, the default IAgent
defined handlers will be invoked for all actions. For agent blueprints, however, the original virtual handlers will be used.
Specifying the optional target
parameter on ResetForwards
will reset only forwards to handlers on that object.
For more specialised handlers, the Tree
class has several accessors for data on the current state of the tree.
ActiveID
and ActiveContext
are most useful in a tick handler. The context of a tree can be used to expand the functionality of actions. Cast it to BLYourLibrary.ContextType
for use. And if working in the default handler or in a handler set up for multiple actions, ActiveID
cast to BLYourLibrary.ActionType
tells you which specific action is currently being evaluated.
ActiveStringParameter
and ActiveFloatParameter
contain data configured per-component in the tree editor. This allows you to customise the handling of a particular instance of an action.
If you are working in threads or have a function being used both inside and outside the tree tick, the TickActive
accessor quickly tells you if a tick is currently being evaluated or if the tree is currently inactive.
ActiveData
holds the same value as was optionally passed to the original Tick
call. There are no requirements on this data, but it allows you to provide some context for the tick, relevant for your handlers.
LastTicked
can be useful as debug information or for that very special hack, while Frequency
and DataSize
are static – Frequency
being a direct output of the frequency variable specified by the tree designer via the Behave editor UI and DataSize
being an estimate on memory consumption for this particular tree instance.
Once you determine that you have DebugAvailable
(which it will only be if the library has been built for debug), you may access the Name
of the tree, the currently ActiveComponent
as well as check if the tree is Plugged
in or has been unplugged by the debugger. Plugged
also has a setter which you effectively can use to throw your own Behave breakpoints.
In order to transmit the local state to remote debuggers, you need to update the debugger at some rate.
If you want to completely control when and how this happens, simply call Debugger.Update
at your leasure. However, would you rather just start up the debugger and not have to worry about its runtime afterwards, DebugUpdater.Start
lets you start a continuous update of the debugger – letting you specify a frequency and defaulting to 20 frames per second.
Calling Start
while the debug updater is already running will merely change the frequency at which it is updating. Enabling debugger auto-launch in the library build settings means a call to Start
on tree instantiation – passing the frequency value specified in those same settings.
Passing a value of zero or less to DebugUpdater.Start
results in the debugger getting updated every frame. However this is not recommended.


The World Wide Web Consortium (W3C) is the main international standards organization for the World Wide Web. Founded in 1994 and currently led by Tim Berners-Lee, the consortium is made up of member organizations that maintain full-time staff working together in the development of standards for the World Wide Web. As of 21 October 2019, W3C had 443 members. W3C also engages in education and outreach, develops software and serves as an open forum for discussion about the Web.
HTML - Hyper Text Markup Language is a standard for language for creating web pages. It describes the structure of a web page. HTML elements have a starting tag with some content and an ending tag. (Ex: <p> This is a paragraph </p>
)
Following things can be done using HTML
CSS - Cascading Style Sheets are responsible for the presentation of Web pages, including colors, layout, and fonts. CSS is independent of HTML and can be used with any XML-based markup language. The separation of HTML from CSS makes it easier to maintain sites, share style sheets across pages.
Few benefits of using CSS


Machine Availability(%) - Last 12 Months
Grid Availability(%) - Last 12 Months
Lost Energy (MWh) by Project - Last 12 Months
click on each series to view the drilldown
Loss Cat. by Total Energy Loss(MWh) - Last 12 Months
click on each series to view the drilldown
Loss Categories by Duration(Hours) - Last 12 Months
Loss Categories by Freq. (Times) - Last 12 Months
Machine Availability(%) - Last 12 Months
Grid Availability(%) - Last 12 Months
Lost Energy Downtime Type (MWh) - Last 12 Months
click on each series to view the drilldown
Loss Categories by Total Energy Loss(MWh) - Last 12 Months
Loss Categories by Duration(Hours) - Last 12 Months
Loss Categories by Frequency (Times) - Last 12 Months
Top 10 Turbines Downtime by Losses(MWh) - Last 12 Months
click on each series to view the drilldown
Top 10 Turbines Downtime by Duration (Hours) - Last 12 Months
click on each series to view the drilldown
Top 10 Turbines Downtime by Frequency (Times) - Last 12 Months
click on each series to view the drilldown
Back
Back
Downtime for Last 12 months


GitHub: Yoppia
Email<EMAIL_ADDRESS>Hello! I am currently Computer Science Student at Northeastern University. Computer Science is really interesting to me and it's super fun and cool exploring all the different fields and topic that makes up the world of CS.
My hobbies currently consist of Badminton, watching shows, exploring new things I can learn, and video games.


The summer after my senior year of high school, I began working on a top-down real-time-strategy game set in space. While I do have an interest in game design, my game related projects are mostly fun ways that I get myself to learn new technologies and new tools. In this project, for example, I focused on learning how to use the ECS (entity-component-system) architecture rather than an OOP (object-oriented programming) architecture. I did this because I had read that ECS architectures were common in game development because the focus on composition rather than inheritance allows for code reuse and higher levels of abstraction than a traditional OOP approach would have. While it certainly took some time to get used to thinking in terms of components and entities rather than interfaces, classes, and inheritance, I believe that it was a tremendous learning experience.
Another one of my goals for this project was to start branching out into other languages rather than always using Java. So part way through this project, I had started writing new classes in Kotlin rather than in Java. Since Kotlin inter-operates almost seamlessly with Java code, I was able to gradually switch over as I was learned it. This also brought about a switch in my IDE and my toolset. Previously I had been using Eclipse as my IDE and I had been using SmartGit as my git client, but after discovering that Eclipse's Kotlin plugin was extremely bad at helping me write code on Kotlin, I switched to use IntelliJ IDEA CE. As I switched my IDE, I also decided to start using command line git instead of a git client.
My final large goal for this project was to make every single level completely data-driven. I accomplished this goal by creating level files such that I was able to define every part of the level. This has culminated in a level file which is in essence a zip or archive file containing a JSON metadata file as well as all the assets, such as images, sounds, and even lua code files. This metadata file is used to define how the level starts when it is initially loaded, main ship classes that can exist, commands that the user can issue to his or her ships, and lua event listeners. Any lua code required by this file for events, commands, or simply to check whether a command is able to be used or not can be linked to be loaded from a contained lua file, rather than being written directly in the JSON file.
While I have already accomplished these goals and my game is feature complete, I am still missing all of the levels and story that I would need to make in order for this game to truly be complete. As I don't have nearly as much time to work on this as I had over the summer (and I personally don't like making the levels as much as I do the engine), I am unsure whether I will complete this game or not. The name "Space Game" is actually just a temporary name that I was going to change when I had completed the game.
Since August 2017, I have not worked on this nearly as much as I had wanted to. I had started to work on a level editor built into it, but it never really got off the ground and the project stalled. While I do believe this project is still not complete, I have moved away from it as classes and newer projects had come up.


|
lubyk
0.5
|
#include <AbstractRegistration.h>
Inherits lubyk::Mutex.
Inherited by mdns::Registration.
Public Member Functions | |
| AbstractRegistration (const char *service_type, const char *name, uint port, const char *txt) | |
| virtual | ~AbstractRegistration () |
| const char * | name () |
Protected Member Functions | |
| bool | getService () |
Protected Attributes | |
| std::string | name_ |
| std::string | host_ |
| std::string | service_type_ |
| uint16_t | port_ |
| std::string | txt_ |
| int | fd_ |
Private Attributes | |
| Implementation * | impl_ |
This class let's you easily register an application as providing a certain type of service.
Definition at line 44 of file AbstractRegistration.h.
| mdns::AbstractRegistration::AbstractRegistration | ( | const char * | service_type, |
| const char * | name, | ||
| uint | port, | ||
| const char * | txt | ||
| ) |
| virtual mdns::AbstractRegistration::~AbstractRegistration | ( | ) | [virtual] |
| bool mdns::AbstractRegistration::getService | ( | ) | [protected] |
| const char* mdns::AbstractRegistration::name | ( | ) | [inline] |
Definition at line 50 of file AbstractRegistration.h.
int mdns::AbstractRegistration::fd_ [protected] |
Definition at line 62 of file AbstractRegistration.h.
std::string mdns::AbstractRegistration::host_ [protected] |
Definition at line 58 of file AbstractRegistration.h.
Implementation* mdns::AbstractRegistration::impl_ [private] |
Definition at line 65 of file AbstractRegistration.h.
std::string mdns::AbstractRegistration::name_ [protected] |
Definition at line 57 of file AbstractRegistration.h.
uint16_t mdns::AbstractRegistration::port_ [protected] |
Definition at line 60 of file AbstractRegistration.h.
std::string mdns::AbstractRegistration::service_type_ [protected] |
Definition at line 59 of file AbstractRegistration.h.
std::string mdns::AbstractRegistration::txt_ [protected] |
Definition at line 61 of file AbstractRegistration.h.


class YARD::Tags::Directive
The base directive class. Subclass this class to create a custom directive, registering it with {Library.define_directive}. Directive classes are executed via the {#call} method, which perform all directive processing on the object.
If processing occurs within a handler, the {#handler} attribute is available to access more information about parsing context and state. Handlers are only available when parsing from {Parser::SourceParser}, not when parsing directly from {DocstringParser}. If the docstring is attached to an object declaration, {#object} will be set and available to modify the generated code object directly. Note that both of these attributes may be nil, and directives should test their existence before attempting to use them.
@abstract Subclasses should implement {#call}. @see YARD::Tags::Library.define_directive @since 0.8.0
Attributes
Set this field to replace the directive definition inside of a docstring with arbitrary text. For instance, the {MacroDirective} uses this field to expand its macro data in place of the call to a +@!macro+.
@return [String] the text to expand in the original docstring in place
of this directive definition.
@return [nil] if no expansion should take place for this directive
@return [DocstringParser] the parser that is parsing all tag
information out of the docstring
@return [Tag] the meta-data tag containing data input to the directive
Public Class Methods
@param [Tag] tag the meta-data tag containing all input to the docstring @param [DocstringParser] parser the docstring parser object
# File lib/yard/tags/directives.rb, line 54 def initialize(tag, parser) self.tag = tag self.parser = parser self.expanded_text = nil end
Public Instance Methods
Called after parsing all directives and tags in the docstring. Used to perform any cleanup after all directives perform their main task. @return [void]
# File lib/yard/tags/directives.rb, line 73 def after_parse; end
Called when processing the directive. Subclasses should implement this method to perform all functionality of the directive.
@abstract implement this method to perform all data processing for
the directive.
@return [void]
# File lib/yard/tags/directives.rb, line 68 def call; raise NotImplementedError end
@!attribute [r] handler @return [Handlers::Base, nil] the handler object the docstring parser
might be attached to. May be nil. Only available when parsing through {Parser::SourceParser}.
# File lib/yard/tags/directives.rb, line 48 def handler; parser.handler end
@!attribute [r] object @return [CodeObjects::Base, nil] the object the parent docstring is
attached to. May be nil.
# File lib/yard/tags/directives.rb, line 42 def object; parser.object end


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4 Behaviors Leaders Must Model to Build a Culture of Trust
Trust is a concept most companies tout as one of their core values. The word "trust" sounds good at the annual employee retreat, it looks great on a plaque, and it seems like a no-brainer when you read it on the back of a brochure. But in reality, it’s often just a buzzword. Oh sure, leaders nod in professional approval when they hear it, but then they go right out and behave in a manner that makes everybody mistrust the manager. Business owners will often say, “trust is established with behavioral consistency.” In other words, if you behaved appropriately yesterday and today, then I’ll trust you to behave appropriately tomorrow. The truth is consistency of behaviors only works for creating a culture filled with trust when it’s a behavior you desire, and even then, some consistent behaviors still won’t get you there. For example, someone may be consistently charismatic yet unreliable -- hence not leading to trust. Even worse, what if two of your team members behaved obnoxiously or inappropriately yesterday and today? In fact, what if they were downright jerks yesterday and today? Then I only trust they’ll be jerks tomorrow too, which means I don’t actually trust them. Predictive behavior is not how you establish trust across your company’s culture. Trust requires four specific behaviors. These behaviors, not surprisingly, are related to emotional intelligence and interpersonal communication, and they’re all about vulnerability. Establishing vulnerability-based trust requires: 1. Asking for and accepting help. Asking for help isn’t always easy, especially for go-getters who possess talent in multiple arenas. But the world is vast, information is coming at us rapidly, and you can’t be brilliant at everything.  Maintaining domain expertise is a valued commodity, and when you combine your smarts with others’ areas of expertise, you collectively generate stellar outcomes that most often cannot be achieved alone. Being able to contribute in an appreciated and valued manner builds trust fast. And asking isn’t the whole equation -- but nice try. Once the person you asked for help agrees to lend you their support, you must accept their offer. Nothing like being dismissed or uninvited to hinder trust. Question hack: How safe is it for people to ask for help in your organization? And how might it get safer? 2. Offering help and expertise without judgment. Larry from marketing just stepped into your office. He needs help planning for his department’s quarterly budget. You sigh. For such a brilliant guy, why can’t he understand numbers? You pull out your pen, channel your best condescending tone and begin to walk him through it again. “As I said last quarter ...” Wow! Oh-so-not-helpful. Now Larry is embarrassed, and he hates your guts. Remember that everyone has a role to play, everyone is hired to solve different problems. When we respect one another’s diverse talents, we build trust.
Entrepreneur.com


Oxygen bar sells fresh air in pollution-hit New Delhi
With India's capital engulfed in choking pollution, someone has sniffed an opportunity.
A bar offering fresh puffs of oxygen is proving popular among middle-aged and elderly residents of New Delhi.
It was introduced in June but has proven a hit in recent weeks.
The bar offers a 15-minute session to inhale a cocktail of oxygen in different flavours, for 500 rupees (€6.32).


About Us
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We provide nothingness
Euphoria Charities is a non-profit organization that works to give underprivileged people around the world a chance at a better life. Our goal is to help people suffering from large problems around the world, mainly Covid-19, poverty/hunger, and refugees. We realized that the toys and other unnecessary items we donate to charity aren’t helping people who are poor and without money, are living in poverty, or have a sick family member. Those toys might make a kid happy, but it won’t solve their problems. So, instead of donating relatively useless items, we decided to sell our unused or gently used toys and other things we don’t use to earn money to donate. We chose multiple trusted charities to support, and every cent of our proceeds go to them.
Ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum
Ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt molli.
Why Should You Buy From Us?
You may wonder why you should buy from Euphoria Charities when you can just go to your local store and buy the same items. Well, one of the main reasons you should buy from us is because the money you pay for your item(s) goes to a good cause and to people who are less privileged than us. Another important reason we are a good choice to buy from us is that though some of our products may be pre-owned or gently used, they are still in good condition and at a lower price than they would be at the store. The majority of these items were used only once or never, then lived at the back of a shelf in our homes for years. Surely this happens in many households: a kid gets a present, opens it, never plays with it, and gives it away about four years later. Instead of donating a toy that is useless to someone who is living in poverty, selling that toy for money to donate is more helpful.
The Charities We Support
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World Hunger: Rise Against Hunger
To support the end of hungry people in the world, one of the charities we support and donate our proceeds to is Rise Against Hunger. They have packaged over 500 thousand meals and sent them to over 1.8 million people in 2019. They have given to people in Italy, India, Malaysia, South Africa, the Philippines, Mexico, and more. To support this cause, donate to Rise Against Hunger before checkout when buying your product. If you would like to go a bit above and beyond, you can donate extra to this charity by selecting the donate extra option when buying an item, or going to the donate now bar at the top of our website.Child Refugees: Save the Children
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Covid-19: UCLA Health
https://support.savethechildren.org/site/Donation2?df_id=1698&1698.donation=form1
Our Covid-19 Precuations
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Saul Goodman
Lawless IncSara Wilsson
Odeo IncSara Wilsson
Odeo IncOur Team
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Varnika Karthick
Chief Executive Officer, Developer, Customer Help Contact, Volunteer, Designer, DelivererKarthick Rao
DadAdvikaa Gopal
PhotographerSuganya Jayendran
MotherYour Customer Feedback
Let us know how your buying experience was with Euphoria Charities! Tell us what needs improving, what we could add, and any other comments you have that could help us make our website better. Thank you!
Testimonials
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Saul Goodman
Lawless IncSara Wilsson
Odeo IncContact Us
If you have any questions, comments or anything else you would like us at Euphoria Charities to know, please call, text, or email Varnika Karthick. You can contact me through WhatsApp, Messages/iMessage, emails, or phone calls. I will get back to you as soon as possible. Thank you!
Estrella Neighborhood Homes, Tustin, California, 92782
<EMAIL_ADDRESS>+1<PHONE_NUMBER>


Scout Center
Keep track of all your potential draft picks, recruits, and trades!
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Our
New Tours
Paragraphs are the building blocks of papers. Many students define paragraphs in terms of length: a paragraph is a group of at least five sentences, a paragraph is half a page long, etc. In reality, though, the unity and coherence of ideas among sentences is what constitutes a paragraph.
View new tours...NATURETOUR WILDLIFE HOLIDAYS
A selection of worldwide bird watching, wild flower and natural history holidays (including wildlife tours, treks and cruises), all led by expert naturalist guides
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Africa Holidays Few wildlife enthusiasts can resist Africa. |
Africa Holidays Few wildlife enthusiasts can resist Africa. |
Africa Holidays Few wildlife enthusiasts can resist Africa. |
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Africa Holidays Few wildlife enthusiasts can resist Africa. |
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Americas Holidays Few wildlife enthusiasts can resist Africa. |
Americas Holidays Few wildlife enthusiasts can resist Africa. |
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Americas Holidays Few wildlife enthusiasts can resist Africa. |
Americas Holidays Few wildlife enthusiasts can resist Africa. |
Americas Holidays Few wildlife enthusiasts can resist Africa. |
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Antarctica Holidays Few wildlife enthusiasts can resist Africa. |
Antarctica Holidays Few wildlife enthusiasts can resist Africa. |
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Antarctica Holidays Experience the forest at night and watch Brown Bears. |
Antarctica Holidays Experience the forest at night and watch Brown Bears. |
Antarctica Holidays Experience the forest at night and watch Brown Bears. |
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| Watch Brown Bears in Sweden 11/05/2010 Experience the forest at night and watch Brown Bears - join one of our short breaks... |
| Watch Brown Bears in Sweden 11/05/2010 Experience the forest at night and watch Brown Bears - join one of our short breaks... |
| Watch Brown Bears in Sweden 11/05/2010 Experience the forest at night and watch Brown Bears - join one of our short breaks... |
Naturetour has 25 years of experience in operating wildlife holidays. Contact Us for friendly traval advice
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E-Mail<EMAIL_ADDRESS>Naturetour, Your City
Your State, 123 456 789


WITNESS LIST Finance Committee February 20, 1997-9:30A SB 95 On: Wilson, Dan (Comptroller's Office), Austin SB 128 On: Rodriguez, Dr. Louis J. (MSU), Wichita Falls SB 460 On: Bisson, Jim (TXDOT), Austin Registering, but not testifying: For: Piper, Jane Quentan (Texas CASA), Austin SB 503 For: Bloom, Ed (TAEYC), Austin Oldham, Spencer T. (Self), Pflugerville Vinet, Michele (Self), Austin On: Martin, Charles (TX Workforce Commission), Austin McDaniel, Carol (TX Workforce Commission), Austin Registering, but not testifying: For: Bresette, Patrick (CPPP), Austin


@*
* Copyright 2023 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import config.AppConfig
@import common.SessionKeys
@this(mainTemplate: MainTemplate, govukPanel: GovukPanel, govukButton: GovukButton, govukInsetText: GovukInsetText)
@(contactDetails: Seq[String], changeKey: String)(implicit request: Request[_], messages: Messages, appConfig: AppConfig)
@insetTextHtml = {
@contactDetails.map { line =>
@line @if(contactDetails.last != line){
}
}
}
@mainTemplate(pageTitle = messages("contactPrefConfirmation.title")) {
@govukPanel(Panel(
title = Text(messages("contactPrefConfirmation.title"))
))
@messages("contactPrefConfirmation.contactYou")
@govukInsetText(InsetText( content = HtmlContent(insetTextHtml) )) @if(changeKey == SessionKeys.letterToEmailChangeSuccessful) {@messages("contactPrefConfirmation.stillNeedLetters")
} @govukButton(Button( href = Some(appConfig.btaAccountDetailsUrl), content = Text(messages("common.accountDetails")) )) }


--- layout: page title: About header-img: "img/about-bg.png" ---
Former pharmacy technician, current traveler, future coder


| 004:056 Khan | : |
Surely! Those who disbelieved in Our Ayat (proofs, evidences, verses, lessons, signs, revelations, etc.) We shall burn them in Fire. As often as their skins are roasted through, We shall change them for other skins that they may taste the punishment. Truly, Allah is Ever Most Powerful, All-Wise. |
| 004:056 Maulana | : |
Those who disbelieve in Our Messages, we shall make them enter Fire. As often as their skins are burned, We shall change them for other skins, that they may taste the chastisement. Surely Allah is ever Mighty, Wise. |
| 004:056 Pickthal | : |
Lo! Those who disbelieve Our revelations, We shall expose them to the Fire. As often as their skins are consumed We shall exchange them for fresh skins that they may taste the torment. Lo! Allah is ever Mighty, Wise. |
| 004:056 Rashad | : |
Surely, those who disbelieve in our revelations, we will condemn them to the hellfire. Whenever their skins are burnt, we will give them new skins. Thus, they will suffer continuously.  As soon as the fire destroys their skins, We will give them new skins so that they may suffer more of the torment. God is Majestic and All-wise. |
| 004:056 Shakir | : |
(As for) those who disbelieve in Our communications, We shall make them enter fire; so oft as their skins are thoroughly burned, We will change them for other skins, that they may taste the chastisement; surely Allah is Mighty, Wise. |
| 004:056 Sherali | : |
Those who disbelieve in Our Signs, We shall soon cause them to enter Fire. As often as their skins are burnt up, WE shall give them in exchange other skins that they may continue to taste the punishment. Surely, ALLAH is Mighty and Wise. |
| 004:056 Yusufali | : |
Those who reject our Signs, We shall soon cast into the Fire: as often as their skins are roasted through, We shall change them for fresh skins, that they may taste the penalty: for Allah is Exalted in Power, Wise. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > الوعيد Pillars of Islam> Islamic> Oneness of Allah> The Threat أركان الإسلام > التوحيد > الكافرون > صفات الكفار Pillars of Islam> Islamic> The Disbelievers> The Characteristics of the Disbelievers الإيمان > الغيب > النار > صفات النار Faith> The Unseen World> Hell-Fire>Hell Characteristics العلوم والفنون > الحقائق العلمية و الإشاة إلى وقائع أيدتهاالإكتشافات العلمية > الإنسان وخلقه Science and Art> The Scientific Facts and the Indication to Facts which have been supported by the Scientific Discoveries>Man and his Creation
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


const runtime.boundsIndex
5 uses
runtime (current package)
error.go#L126: boundsIndex boundsErrorCode = iota // s[x], 0 <= x < len(s) failed
error.go#L144: boundsIndex: "index out of range [%x] with length %y",
error.go#L156: boundsIndex: "index out of range [%x]",
panic.go#L88: panic(boundsError{x: int64(x), signed: true, y: y, code: boundsIndex})
panic.go#L92: panic(boundsError{x: int64(x), signed: false, y: y, code: boundsIndex})
The pages are generated with Golds v0.2.7-preview. (GOOS=darwin GOARCH=amd64)


Before Change
// will pass
tpot_obj._check_periodic_pipeline(1)
tpot_obj._last_optimized_pareto_front_n_gens = 3
assert_raises(StopIteration, tpot_obj._check_periodic_pipeline, 1)
def test_save_periodic_pipeline():
Assert that the _save_periodic_pipeline does not export periodic pipeline if exception happened
After Change
config_dict="TPOT light"
)
tpot_obj.fit(training_features, training_target)
with closing(StringIO()) as our_file:
tpot_obj._file = our_file
tpot_obj.verbosity = 3
tpot_obj._exported_pipeline_text = []
tpot_obj._last_pipeline_write = datetime.now()
sleep(0.11)
tpot_obj._output_best_pipeline_period_seconds = 0
tmpdir = mkdtemp() + "/"
tpot_obj.periodic_checkpoint_folder = tmpdir
// export once before
tpot_obj._save_periodic_pipeline(1)
tpot_obj._save_periodic_pipeline(2)
our_file.seek(0)
assert_in("Periodic pipeline was not saved, probably saved before...", our_file.read())
//clean up
rmtree(tmpdir)
def test_fit_predict():


Attribute keys can be allocated in one language and freed in another. Similarly, attribute values can be set in one language and accessed in another. To achieve this, attribute keys will be allocated in an integer range that is valid all languages. The same holds true for system-defined attribute values (such as MPI_TAG_UB, MPI_WTIME_IS_GLOBAL, etc.)
Attribute keys declared in one language are associated with copy and delete functions in that language (the functions provided by the MPI_{TYPE,COMM,WIN}_CREATE_KEYVAL call). When a communicator is duplicated, for each attribute, the corresponding copy function is called, using the right calling convention for the language of that function; and similarly, for the delete callback function.
Advice
to implementors.
This requires that attributes be tagged either as ``C,'' ``C++'' or
``Fortran,'' and that the language tag be checked in order to use
the right calling convention for the callback function.
( End of advice to implementors.)
The attribute manipulation functions described in
Section Caching
on page Caching
define
attributes arguments to be of type void* in C, and of type
INTEGER, in Fortran. On some systems,
INTEGERs will have 32 bits, while C/C++ pointers will have
64 bits. This is a problem if communicator attributes are used to
move information from a Fortran caller to a C/C++ callee, or
vice-versa.
MPI will store, internally, address sized attributes. If Fortran INTEGERs are smaller, then the Fortran function MPI_ATTR_GET will return the least significant part of the attribute word; the Fortran function MPI_ATTR_PUT will set the least significant part of the attribute word, which will be sign extended to the entire word. (These two functions may be invoked explicitly by user code, or implicitly, by attribute copying callback functions.)
As for addresses, new functions are provided that manipulate Fortran address sized attributes, and have the same functionality as the old functions in C/C++. These functions are described in Section Caching , page Caching . Users are encouraged to use these new functions.
MPI supports two types of attributes: address-valued (pointer) attributes, and integer valued attributes. C and C++ attribute functions put and get address valued attributes. Fortran attribute functions put and get integer valued attributes. When an integer valued attribute is accessed from C or C++, then MPI_xxx_get_attr will return the address of (a pointer to) the integer valued attribute. When an address valued attribute is accessed from Fortran, then MPI_xxx_GET_ATTR will convert the address into an integer and return the result of this conversion. This conversion is lossless if new style attribute functions are used, and an integer of kind MPI_ADDRESS_KIND is returned. The conversion may cause truncation if deprecated attribute functions are used.
Example
A. C to Fortran
C code static int i = 5; void *p; p = &i; MPI_Comm_put_attr(..., p); .... Fortran code INTEGER(kind = MPI_ADDRESS_KIND) val CALL MPI_COMM_GET_ATTR(...,val,...) IF(val.NE.address_of_i) THEN CALL ERRORB. Fortran to C
Fortran code INTEGER(kind=MPI_ADDRESS_KIND) val val = 55555 CALL MPI_COMM_PUT_ATTR(...,val,ierr) C code int *p; MPI_Comm_get_attr(...,&p, ...); if (*p != 55555) error();
The predefined MPI attributes can be integer valued or address valued. Predefined integer valued attributes, such as MPI_TAG_UB, behave as if they were put by a Fortran call, i.e., in Fortran, MPI_COMM_GET_ATTR(MPI_COMM_WORLD, MPI_TAG_UB, val, flag, ierr) will return in val the upper bound for tag value; in C, MPI_Comm_get_attr(MPI_COMM_WORLD, MPI_TAG_UB, &p, &flag) will return in p a pointer to an int containing the upper bound for tag value.
Address valued predefined attributes, such as MPI_WIN_BASE behave as if they were put by a C call, i.e., in Fortran, MPI_WIN_GET_ATTR(win, MPI_WIN_BASE, val, flag, ierror) will return in val the base address of the window, converted to an integer. In C, MPI_Win_get_attr(win, MPI_WIN_BASE, &p, &flag) will return in p a pointer to the window base, cast to (void *).
Rationale.
The design is consistent with the behavior
specified
for predefined
attributes, and ensures that no information is lost when attributes are
passed from language to language.
( End of rationale.)
Advice
to implementors.
Implementations should tag attributes either as address attributes or as
integer attributes, according to whether they were set in C or in Fortran. Thus,
the right choice can be made when the attribute is retrieved.
( End of advice to implementors.)


You can usually find us streaming our progression, M+, arena, or other guild activities on the channels below!


Presented here is a proof of concept of a chroma key library I'm working on.
Chroma keying, or "green-screening" allows videographers to remove solidly colored backgrounds from videos. It is used across the film industry to place actors on top of backdrops that would be otherwise difficult/impossible to film on location.
No one has yet provided a means of running this process in-browser, and I think that's for a number of reasons.
- The HTML5 canvas technology required is still relatively new and experimental, and it's only just become supported across all browsers
- It might not be obvious what applications there are, but I think there are several compelling use cases. For example: a video avatar that helps old people navigate websites, it could walk across the page and point out what various buttons did. It might just end up being Clippy 2.0 but you never know until you try.
- Speed of computers. This one is probably one of the main reasons, but the rate at which both mobiles and computers have sped up has meant this largely isn't an issue.
There are two distinct methods of rendering green screen in browser.
The first method "pre-render" is to use two videos, one with the unaltered green screen footage, and the other with a pre-rendered black and white chroma-key mask highlighting which areas of the video are to be removed. This mask can be generated using a professional video editing program such as Adobe Premiere, Final Cut or Sony Vegas. This has the downside that the user must have access to these, often expensive, softwares, but the benefit of a much higher quality output.
The second method, "live render" involves determining the color of each pixel using the canvas API, and then using that information to make a decision on how it's opacity should be set. This is method is lower quality, as the computational power required to check a few million pixels is quite demanding. It can result in choppy video, and incorrectly rendered areas.
I'd like to think of some heuristics to speed up the live rendering process, and am also currently thinking I might use some sort of quadtree segmentation that starts pre-processing as soon as the page loads, and stores the data in some structure to be accessed in sync with the video playback, but my work on that so far suggests it will be difficult.
Any suggestions are welcome! Drop me an e-mail if you have my details, or register an issue on my Github page if not.


This page lists tables, figures, and captioned example code in this document. If one of those listings does not appear, it is because there are no items of that type in the document.
Available listings: