Bios for CSM CS61B Mentors.
Family Heads - Dee and Jose |
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Dee Guo |
Senior Mentor. 09:00 AM Wed. 11:00 AM Fri<EMAIL_ADDRESS>Hello! I am a second year CS major from Cupertino, CA. I like linguistics and classical music and penguins. I like to draw sheep. I love teaching! |
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Jose Chavez |
Senior Mentor. 09:00 AM Thu<EMAIL_ADDRESS>Junior studying both Film and Computer Science. When I am not working on CS, I am usually shooting a new short film. I love rock climbing, martial arts, scuba diving, and football (Go Bears!). If you ever get the chance, come say to hi to me at a Cal Band performance (hint: I play the big drum in the front). |
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Anwar Baroudi |
Junior Mentor. 01:00 PM Thu<EMAIL_ADDRESS>Hi! I am Anwar, a Senior in Computer Science. I am an avid member of CSM, a member of CS188 course staff, a part of FEMTech, and generally spend as much time teaching as I can. Beyond teaching, and the occasional studenting, I love a good nap to some relaxing tunes, and making a fool of myself in the kitchen every now and then. |
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Vibha Seshadri |
Junior Mentor. 08:00 AM Wed. 09:00 AM Fri<EMAIL_ADDRESS>Hey everyone! I am a second year studying Computer Science from the Bay Area. In my spare time I love to read, hike, watch movies, drink coffee, and eat! CS61B is my favorite class at Cal, and I'm really looking forward to working with you! If you ever have any questions, or just want to grab some food (I'm always hungry) just send me a message or come find me! :) |
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Jessica Yeh |
Junior Mentor. 11:00 AM Thu<EMAIL_ADDRESS>Hi there! I'm Jessica, and I'm a sophomore EECS major from the Bay Area. I absolutely love cats and I'm passionate about mozzarella sticks and boba. I'm also a High School Outreach officer for Society of Women Engineers. In my free time, I like to listen to all kinds of music, take photos, attempt to keep my succulents alive, and bake pastries. |
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Daniel Zhang |
Junior Mentor. 12:00 PM Wed<EMAIL_ADDRESS>Hello! Everyone else probably has more interesting bios, so feel free to skim through mine. Location-wise, I'm originally from Culver City, but spent most of my life growing up in Sunnyvale, CA. People describe me as (note to self: insert some generic positive sounding words here), but I'd describe myself as (note to self: insert some other generic positive sounding words here)! Most of my free time is spent traveling (or daydreaming about traveling; I love hiking and the outdoors), and I'm an avid history, geography, and literature nut! East of Eden is my favorite novel, and I'm a huge fan of subliminal messaging: there is absolutely not a hidden message being spelled out with the first letter of each sentence. |
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Kevin Deguzman |
Junior Mentor. 05:00 PM Thu<EMAIL_ADDRESS>Hello!! :) I'm Kevin, a Filipino dude who tells himself he's part Mexican. I'm from Imperial Beach, a small beach town in south San Diego 10 minutes from the border! A few of my favorite things are making playlists, cooking, Spanish, Game of Thrones, and of course, Goku. One thing I'm passionate about is using CS to make the world a better place (#hacktivist). I'm really looking forward to being friends with all of you, it's gonna be a ton of fun with lots of learning and eating! Feel free to talk to me about anything and everything, especially tacos :) *NOTE: If you consider yourself to come from a low-income or under-resourced background (like me), PLEASE join my section! I would love to work with you and support you :) |
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Oscar Ortega |
Junior Mentor. 10:00 AM Thu<EMAIL_ADDRESS>Hi everyone! I'm Oscar and I'm a second year CS student from South Lake Tahoe, CA. When I'm not doing school related things, I like to enjoy myself by playing board games and by playing basketball although as of late I have taken a fondness for running. CS 61B has been my favorite class so far here and (although it might not exactly be a breeze), I hope and anticipate you all will enjoy it :). |
Family Heads - Ellin and Joy |
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Ellin Zhao |
Senior Mentor. 09:00 AM Wed<EMAIL_ADDRESS>Hi there! I am a second year (accidental) EECS major from Canada and San Diego. I am also a research assistant at the BAIR Lab and have a penchant for building small web apps. I love typography, shoegaze, Twin Peaks (the series not the band) and Wes Anderson films but most importantly, data structures! |
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Joy Tang |
Senior Mentor. 10:00 AM Thu. 03:00 PM Thu<EMAIL_ADDRESS>Hi my name is Joy, and I'm a 3rd year computer science major. This is my 3rd semester mentoring for 61B, and I can't wait to meet you! I'm obsessed with dance, cybersecurity, standup, and food, so come talk to me if you think I'm interesting or cool :) or just come talk to me :) I promise I'm fun |
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Will Wang |
Junior Mentor. 02:00 PM Fri<EMAIL_ADDRESS>Bio⁉ The only bio I know is BIOS (Basic Input/Output System) 😈 Sophomore in EECS ➡ No breaks 😤 distributed systems research @ NetSys Labs by day 💯 git push @ Berkeleytime by night 💪 git fit @ gym in my sleep 🔥 SoCal to just Cal 💻 Code all day everyday even Sundays 🙏 Soda 24:7 |
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Neil Lugovoy |
Junior Mentor. 04:00 PM Thu<EMAIL_ADDRESS>Hi! I'm a sophomore from the Bay Area. On Fridays you can catch me on the Glade throwing a frisbee and playing Spikeball. I like to talk about music, movies, or whatever so come by and say hi back. |
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Sean Farhat |
Junior Mentor. 11:00 AM Fri<EMAIL_ADDRESS>Hello! My name is Sean. I am a sophomore (though my laziness to shave gives people other ideas) studying EECS, and 61B made me fall in love with CS, so I wanted to spread the love to everyone else who takes the course! I do other stuff on campus, blah blah blah, but when I'm not working, I enjoy watching Netflix documentaries, reading a good book, attempting to cook, browsing Reddit, and playing both video/board games. My current goal in life is to increase my spiciness tolerance by getting max spicy levels whenever I can. So yeah, join my section if you want a good time. |
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Lauren Hong |
Junior Mentor. 10:00 AM Fri. 03:00 PM Fri<EMAIL_ADDRESS>Hello! I'm Lauren, a second-year Computer Science Major from Huntington Beach, California. When I'm not studying CS, I enjoy introspecting, going for a long run, binge-watching Korean dramas, jamming out on Spotify, and eating a shameful amount of good food. Looking forward to a great semester together! :] |
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Sajel Shah |
Junior Mentor. 05:00 PM Wed<EMAIL_ADDRESS>Hi there! I'm a second year CS major from the Bay Area. I enjoy long walks to the fridge and watching re-runs of The Office. I'm an introspective book nerd who likes to pretend to know all the lyrics to every song. I look forward to getting to know you all in my section this semester! (: |
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Chris Sreesangkom |
Junior Mentor. 11:00 AM Thu. 12:00 PM Thu<EMAIL_ADDRESS>Hi, I grew up in Bangkok, Thailand but spent a few of my early teens in a town just under Melbourne, Australia. I was initially a physics major for three years before deciding that I love CS and switched. I love to watch and play tennis, basketball and soccer. I also love snowboarding, and trying to pick up photography. 61B is my favorite CS course so far, and I hope you like it as much as I do. |
Family Heads - Yiling and Ashley |
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Yiling Kao |
Senior Mentor. 01:00 PM Thu<EMAIL_ADDRESS>Hi, I'm Yiling (pronounced Ee-ling), a second year CS major, and I'm from Irvine, CA. CS 61B with Hug has been my favorite class at Cal so far, and this will be my second semester teaching it with CSM! I love dogs, fruits, beaches, and Disneyland, so I'm sure we have something in common. Looking forward to meeting you all! |
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Ashley Chien |
Senior Mentor. 04:00 PM Wed<EMAIL_ADDRESS>Hi, I'm Ashley! I'm a 2nd year CS major from Cupertino, CA. I love teaching! I've taught 61A for two semesters, and I am currently a 61B TA this semester. I love cats and reading (particularly Quora and Reddit). As for CS, I am particularly interested in data science and machine learning. I love meeting new people, so feel free to say hi! :) |
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Annie Huang |
Junior Mentor. 01:00 PM Fri<EMAIL_ADDRESS>Hi there! I'm a second-year CS major from the Bay Area. I specialize in gasping loudly whenever I see a dog. Other things I enjoy include breakfast foods, dancing, cooking, and teaching! |
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Tina Zhao |
Junior Mentor. 04:00 PM Fri<EMAIL_ADDRESS>Hi there! I’m a sophomore studying CS. My interests also lie in food science and marketing, which is why I love being the publicity chair of Food Science and Tech at Cal. In my free time, I attempt to improve my graphic design skillz or take 3-hour naps. CS 61B is a worthwhile class if you put in the effort, so work hard and have fun! I look forward to meeting all of ya'll! |
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Yuxin Ji |
Junior Mentor. 11:00 AM Fri<EMAIL_ADDRESS>Hey there! My name is Yuxin and I'm a second year CS major. Some of the things I really enjoy are reading, listening to Podcast, doing karaoke, and watching cute animal videos. I'm also super interested in language in general (Linguistics = "doing math with language"). Looking forward to a great semester with all of you! |
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Darren Huang |
Junior Mentor. 02:00 PM Wed<EMAIL_ADDRESS>Wassssuup! I'm Darren, a second year majoring in computer science (big surprise) and maybe math.  When I don't have free time I do the same things, just with more guilt. I also enjoy cooking, but that's mainly because I get to eat right after~ |
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Shriya Vohra |
Junior Mentor. 12:00 PM Wed<EMAIL_ADDRESS>Hi there! I’m Shriya, a second-year EECS major from North Carolina. I love listening to Bollywood music, going to the beach, and eating ice cream. When I’m not convincing the world that CS rules, you will find me watching Tasty videos or chatting about pretty much anything! I'm super passionate about CS, and I can't wait to share that with all of you :) |
Family Heads - Matthew and Michael |
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Matthew Soh |
Senior Mentor. 01:00 PM Thu<EMAIL_ADDRESS>Hi! I'm a second-year EECS major from sunny Singapore. I've been a tutor for CS61A and CS61B, and I'm currently a reader for CS170. I love data structures and algorithms, especially graph algorithms (that you'll learn this semester!). I'm a big fan of musical theater (I know most of Hamilton by heart.) I spend my Sundays at church. I drink a lot of coffee that I brew with my espresso machine. On campus, I've also been in CodeBase and ML@B. I recently joined the Robotics & AI Lab @ BAIR as an undergraduate researcher. |
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Michael Lum |
Senior Mentor. 01:00 PM Thu. 02:00 PM Thu<EMAIL_ADDRESS>Hehe. I'm a second-year CS major and Music minor from the Bay Area. I enjoy spontaneous jam sessions, broccoli (yez it tru), and Planet Earth II. 61B is my absolute favorite class that I've taken at Berkeley, so I look forward to sharing my passion with y'all ;) |
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Angela Hou |
Junior Mentor. 02:00 PM Fri<EMAIL_ADDRESS>Hey! I'm Angela, a chemical engineering major / ex-CS minor. I'm slightly (read: very) addicted to boba, and I really really like aesthetic walls (watch out for those #wallwednesdays on my IG though :') ) I'm always down for adventures!! |
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Kyle Su |
Junior Mentor. 03:00 PM Wed. 05:00 PM Fri<EMAIL_ADDRESS>Hi Everyone! I'm a second year computer science major from the Bay Area. I enjoy hiking, board/video games, Rick and Morty, and following (e)sports, but I'm also always down to talk about pretty much anything. CS61B is definitely my favorite class, so I hope you enjoy it as much as me! I look forward to meeting everyone :) |
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Sharie Wang |
Junior Mentor. 07:00 PM Wed<EMAIL_ADDRESS>Hi there! I'm a sophomore CS major from sunny Southern California. In my free time, you can find me on YouTube or listening to a lot of edm/pop/indie/alternative music. I also eat way too much sugar and way too much food, but ¯\_(ツ)_/¯ |
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Harika Kalidhindi |
Junior Mentor. 02:00 PM Thu<EMAIL_ADDRESS>Hi everyone! I am a second year CS student with an interest in algorithms. I enjoy taking care of my plants, reading about random topics, and attempting to cook! Hit me up for some food and advice on surviving 61b! |
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Rishi Veerapaneni |
Junior Mentor. 08:00 AM Fri<EMAIL_ADDRESS>Good morning! My name is Rishi Veerapaneni and I am a sophomore EECS student. Apart from the usual EECS life like solving EE problems or debugging CS code, I enjoy playing table tennis, going on walks, coming up with puns, and showering. |
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Danny Chu |
Junior Mentor. 02:00 PM Thu<EMAIL_ADDRESS>Hi, y'all! My names Danny. I enrolled in CSM when I took my lower divisions and I loved it, so I wanted to give back to this awesome organization! |
Family Heads - Yichen and Albert |
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Yichen Sun |
Senior Mentor. 09:00 AM Fri<EMAIL_ADDRESS>This is my second semester mentoring CS61B! I'm currently also a TA for CS61A. My favorite food is sushi/sashimi and while I don't have a favorite sushi place in Berkeley I've been really enjoying Poke Parlor. I spend my life savings on food, boba, and makeup tbh :( Music artists I've been really enjoying lately are Hayley Kiyoko and Sufjan Stevens! |
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Albert Hu |
Senior Mentor. 04:00 PM Wed<EMAIL_ADDRESS>Hello! I'm a third year CS major and 61B was my favorite class (actually I decided that I wanted to pursue CS after taking it). I enjoy cooking, playing Hearthstone and League of Legends, and of course, browsing memes. |
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Arjun Srinivasan |
Junior Mentor. 11:00 AM Fri<EMAIL_ADDRESS>I am a second year CS major who came to Berkeley from Tampa, Florida. I am an avid video gamer (PS4 master race 😉) currently binging on Destiny, Overwatch and Titanfall 2 (if you haven't heard of this game, best shooter I've player in a while, 10/10 would recommend). Otherwise, I love watching Football, Basketball, Soccer and Hockey, or playing any of these sports with friends. Talk to me about video games, sports or just about life and general and if you have any questions about declaring CS, or the dreaded CS 70 course just let me know! |
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Margo Oka |
Junior Mentor. 09:00 AM Thu<EMAIL_ADDRESS>Hello! I like math so that would explain why I am a math major. However, I do enjoy my escapades in computer science. I like knitting and cats though I prefer to keep those interests separate. |
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Sarah Young |
Junior Mentor. 04:00 PM Fri<EMAIL_ADDRESS>Hello! I'm a 2nd year CS major from from the Bay Area. When I have free time, I enjoy playing tennis, playing piano, playing cello, playing games (my fav is Catan) and (playing) swimming. If you couldn't already tell I really like playing :). Oh and of course CS61B too! |
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Yi Zhao |
Junior Mentor. 10:00 AM Thu<EMAIL_ADDRESS>Hello! I'm a 2nd year EECS major from New York! When I'm not struggling with course work, you can find me playing (losing at) board games, cooking barely edible food or napping. I'm very excited to start teaching--61B is an awesome class! Let's make this semester a success! |
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Max Yao |
Junior Mentor. 06:00 PM Fri<EMAIL_ADDRESS>Hi guys, I'm Max. I'm a second year CS major from the Bay Area. I like binge watching shows on Netflix, HBO, Hulu, and Amazon prime. When I'm not watching shows, I like eating out, and if your favorite food is also sushi and steak, I'm totally down to grab some! Oh disclaimer, my favorite fast food is McDonalds'... |
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Kartik Kapur |
Junior Mentor. 09:00 AM Wed<EMAIL_ADDRESS>I wrote a textbook for 61B check it out on my website. As a youngin I used to think I could talk to birds. One time one cawed back and I ran after it for 5 blocks cawing very loudly. Since then I have become wiser and now realize I am not a bird whisperer but rather a human whisperer. I also like swimming, eating various foods, going to hackathons, and writing on Quora. Contact me if you want to learn fun things about 61B or any of the other topics listed above. |
Family Heads - Carrie and Alan |
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Carrie Lin |
Senior Mentor. 12:00 PM Wed<EMAIL_ADDRESS>Hi everyone! My name is Carrie, and I’m a third year CS major minoring in education. I was born in Houston, Texas, but I lived in Shanghai, China for nine years. In my free time, I love baking, watching movies, and exploring all the wonderful restaurants the Bay Area has to offer. This is my fourth semester teaching 61B for CSM, and I’m really looking forward to it! |
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Alan Ton |
Senior Mentor. 01:00 PM Thu. 03:00 PM Fri<EMAIL_ADDRESS>I'm a 2nd year EECS major from LA. I like listening to music, eating food, and getting boba. I'm pretty sure everybody does though, so if you want to do any of those with me, let me know! |
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Joseph Deatrick |
Junior Mentor. 12:00 PM Fri. 07:00 PM Fri<EMAIL_ADDRESS>Hey everyone! I'm a third year CS major, German minor originally from Winter Park, Florida. I mainly do theory & security stuffs alongside teaching! I also like to write critiques of old video games no one plays anymore (the original Devil May Cry is terrible, don't @ me).  You can catch me in one of the Korean restaurants on Southside or doing work in Soda |
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Riley Frederick Woo |
Junior Mentor. 03:00 PM Thu. 05:00 PM Thu<EMAIL_ADDRESS>Hey guys, Riley here! I'm a 3rd year studying computer science and minoring in Spanish. As the minor suggests, I like languages; I'm also in my 2nd semester of Korean right now. Apart from that, I play for Cal's B-team for Ultimate Frisbee (ThugMo), I do research at the Cognition and Action laboratory, post memes frequently on UCBMFET, enjoy running, and solve Rubik's Cubes competitively. I really enjoyed 61B and hope you do too! |
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Timothy Liu |
Junior Mentor. 10:00 AM Wed<EMAIL_ADDRESS>Hi! I'm a second year CS major from Irvine, CA. In my free time, I enjoy swimming, hiking, and playing basketball (Go Lakers! Boo Warriors). I'm looking forward to working with all of you! |
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Young Guo |
Junior Mentor. 11:00 AM Thu. 10:00 AM Fri<EMAIL_ADDRESS>Hey there! I'm a third-year CS major from the south bay. Outside of class, I'm a huge fan of playing board games (Avalon is great) and Badminton! If you want to talk about your favorite board games or anything at all, I'd love to chat! You can also find me at the RSF for Badminton open gyms on Tuesdays and Thursdays! |
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Julianna Staheli White |
Junior Mentor. 10:00 AM Thu<EMAIL_ADDRESS>Hi! My name is Julianna and I'm a junior here at Berkeley. I grew up in Los Angeles, where I first started to like teaching as I helped my younger brother and sister with their homework. Since coming to Cal, I've taught a Financial Literacy class to high schoolers in Oakland and I've mentored at nearby elementary schools. This is my first time being a part of CSM, but I'm so excited to teach! 61B has been my favorite class thus far and I hope I can help you like it as much as I did. When I'm not helping you learn data structures or studying for my own classes, I'll be trying new foods (I'm a total foodie so hit me up for restaurant recommendations), exploring SF, going on hikes, and hanging out with friends. |
Associate Mentors |
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Mudit Gupta |
Associate Mentor. 04:00 PM Fri<EMAIL_ADDRESS>Hello! I'm a 3rd year EECS undergrad and I'm interested in algorithms application-y / software engineering-y things. I intend to take pretty much all the undergraduate courses in these areas, and some grad courses too. I have a particular kind of notebook I like and I bring a suitcase filled with them from Dubai every year or so... heh. |
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Ashley Chen |
Associate Mentor. 05:00 PM Wed<EMAIL_ADDRESS>Hi! I've been doing CSM for forever and I love teaching, especially 61B :) My top food cravings are Korean tofu soup and Thai curry. TV shows I am currently watching are The Office, Jane the Virgin, and Black Mirror. I play volleyball (this is my 7th semester in PE volleyball) and dance with The Movement. I'd love to talk with you about CS, music, linguistics, cute animals, or how ridiculous it is that being a Youtuber is a career now and I'm contributing to its success. |
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Jeremy Dong |
Associate Mentor. 01:00 PM Fri<EMAIL_ADDRESS>Hi everyone! I'm a 2nd year CS major and this is my second time mentoring for 61B! I love listening to Frank Ocean and chilling in my free time. When I'm not doing any of those things or studying, I'm probably sleeping. Besides CSM, I'm also involved in UPE and as a TA for 61B. |
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Nishita Ashok Shetty |
Associate Mentor. 11:00 AM Wed. 05:00 PM Thu<EMAIL_ADDRESS>Hi! I'm a third year Computer Science & Integrative Human Biology major from the Bay Area. While I'm not doing CS, I like dancing, eating avocados, and contemplating the universe. CS 61B has been my favorite class at Cal so far, and I hope it's yours too! |
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William Zhuk |
Associate Mentor. 05:00 PM Wed<EMAIL_ADDRESS>Junior, CS & Mathematics Double Major. Tutoring since high school, this is my fourth semester with CSM mentoring students. If possible, I'd spend all my breaks skiing, sailing, or diving. Normally I play board games and have friends come over. |
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Alison Tanubrata |
Associate Mentor. 04:00 PM Thu. 07:00 PM Thu<EMAIL_ADDRESS>Hello! I'm a 3rd year CS major from San Diego. CS61B was my favorite CS class and I hope it becomes yours too! In my spare time I like listening to kpop and dancing :) |
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Anson Tsai |
Associate Mentor. 11:00 AM Thu. 12:00 PM Thu<EMAIL_ADDRESS>Hi! I’m a second year EECS major, and I am excited to teach for my third time in CSM! 61B is one of my favorite classes, and I hope to make it yours as well. I like to watch movies, explore the outdoors, and browse the web in my spare time. If you see me around, feel free say hello! |
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Jennifer Liu |
Associate Mentor. 04:00 PM Thu. 12:00 PM Fri<EMAIL_ADDRESS>Hello! I'm a 3rd year CS major from Cupertino, CA. This will be my second semester mentoring for CS 61B, which is my favorite course at UC Berkeley and *the one* that pushed me to make the switch to computer science from MCB. Outside of class, I enjoy dogspotting, trying new restaurants in Berkeley/SF (give me recommendations!!), and taking naps. |
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Jiana Huang |
Associate Mentor. 03:00 PM Wed<EMAIL_ADDRESS>Hello! I'm a 4th year Computer Science and Cognitive Science double major. You might find me taking snaps of squirrels all over campus or climbing at the bouldering gym! Come say hi whenever you see me and I hope to meet you all soon! |
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Sarah Zhou |
Associate Mentor. 01:00 PM Fri<EMAIL_ADDRESS>I grew up in socal but originally hail from Beijing, China. I have two adorable shih tzus at home. My past-times: basketball and hiking. Fav artists right now: Alt-J and Marian Hill. I was a 61B mentor with CSM last semester and like to draw diagrams when I teach. I hope to share some of the insight I've gained from 61B with you. Remember: "The best things in life don't come easy." :) |
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Sebastian Song |
Associate Mentor. 01:00 PM Wed. 03:00 PM Wed<EMAIL_ADDRESS>Hi! My name is Sebastian! I'm a 4th year CS major. I came into the major with zero programming experience. I've done many things related to CS61B (TA, lots of CSM roles, private tutoring, etc). I like to keep open communication with my students and having an open environment. Outside of school my hobbies include cycling, basketball, climbing, finding new hobbies, and food! Feel free to contact me if you'd like to know more or if you just wanna chat! Email<EMAIL_ADDRESS>|
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Sruthi Veeragandham |
Associate Mentor. 05:00 PM Thu<EMAIL_ADDRESS>Hey there! I'm a third-year Microbial Biology major and CS minor. CS 61B was the class that changed my view of computer science from "I suppose this is a necessary evil for the modern microbiologist" to "wow! This is so exciting!" When I have free time I enjoy running and reading science fiction, though nowadays you're most likely to find me napping. |
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Tapan Jasthi |
Associate Mentor. 12:00 PM Fri. 01:00 PM Fri<EMAIL_ADDRESS>Heyo! My name is Tapan Jasthi. I'm a junior L&S Computer Science major from Minnesota. In my freetime, I like to dance and browse trash memes. 61B is my favorite class at Berkeley and I hope you come to enjoy it as well! |
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Thong Dinh |
Associate Mentor. 10:00 AM Wed<EMAIL_ADDRESS>Hey there! My name's Thong (ignore the 'h' for pronunciation) and I'm a 4th year CS major from the bay area. I had no CS background coming into college but here I am today, whoo! I've been with CSM for 2 years now and I really enjoy teaching. My hobbies include sleeping 14 hours a day, staying up late gaming, and drinking boba excessively. I take in those dank memes daily, play board games pretty frequently, and have a weird love for mini golf ever since I first tried it this past winter break. Catch me at tea press for my daily dose of addiction :^) |
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Uma Krishnan |
Associate Mentor. 11:00 AM Wed<EMAIL_ADDRESS>Hi, I'm Uma! I'm a third year studying some combo of Computer Science, Cognitive Science, and Human Rights. I love 61B and this is my second semester teaching it. Outside of class I love to dance, read, watch Netflix/Hulu, hike, and cook. I'm a also part of The Berkeley Forum. I like to think I'm fun, come talk to me! |


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They’re luscious, smooth and refreshing. Everybody loves smoothies, but most creamy decadent ones contain “Milk” as the main popular ingredient. This is not the best choice for anyone who has a lactose intolerance. So why not simply replace it with plant milk? And here is another yummy recipe from our peanut butter series for you. This chocolate and peanut butter smoothie recipe is lactose free, filling, yet it’s still totally satisfying and full of nutrients.
This chocolate peanut butter smoothie is perfect for your breakfast, post exercise drink or even just when you have a sweet craving. Chocolate has a small amount of caffeine that kick starts your day with energy. Banana is full of potassium which helps to regulate your fluid balance and helps to fill you up. The peanut butter, which is a clean protein, supports your muscle growth (best use an unsweetened one, follow the super easy recipe right here). In this recipe we used plant milk based, full of calcium and other vitamins your body needs.
Ok…there are some tips, if you don’t have any frozen banana in hand, feel free to pop in fresh banana will work just fine. Make sure your banana is fully ripe so you won’t need to add much sweetener. For the plant milk I used walnut milk, but any plant milk will work as well. If you are not a banana lover, please stay tuned. We’ll be posting some banana free smoothie recipes soon. Hope this chocolate peanut butter smoothie will make your day brighter just like it does for me every time I drink it. Cheers!
Vegan Chocolate Peanut Butter Smoothie Recipe
- Prep Time: 5 mins
- Cook Time: 10 mins
- Total Time: 15 mins
- Portions: 2 portions
You’ll need:
- 2 frozen bananas
- 1.5 tbsp. peanut butter (unsweetened)
- 1 tsp. coconut sugar (or any sweetener)
- ½ tbsp. cocoa powder
- 1 pinch of sea salt
- ¼ cup water
- 2-3 vegan ginger biscuit (for decoration – optional)
- 1-2 tbsp. dark chocolate chips ( for decoration – optional)
Let’s start!
- Add all ingredients into a blender, blend until smooth. Stop and stir occasionally in needed. Serve and drink right away. Enjoy!
- To decorate (optional take around 10 more minutes)
- Add ½ cup of dark chocolate chip and 1 tbsp. of coconut oil into the bowl. Melt it in microwave for 1.30 minute (be careful don’t burn the chocolate) then smear the melted chocolate around the rim of the glass then crush up cookie of your choice (I used vegan ginger biscuits). Sprinkle the crushed cookies on top of the chocolate. Pop it in the fridge while you make your chocolate and peanut butter smoothie.
Tips:
- If you didn’t have frozen banana, fresh banana is also fine, just add extra ice.
- If you only have sweetened peanut butter, leave out the coconut sugar.
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CIFXAuthorMeshScrub Class ReferenceInheritance diagram for CIFXAuthorMeshScrub:
List of all members.
Constructor & Destructor Documentation
| CIFXAuthorMeshScrub::CIFXAuthorMeshScrub |
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Member Function Documentation
| U32 CIFXAuthorMeshScrub::AddRef |
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[virtual] |
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This method increments the reference count for an interface on a component.
- Note:
- It should be called for every new copy of a pointer to an interface on a given component.
- Returns:
- It returns a U32 that contains a value from 1 to 2^32 - 1 that defines the new reference count. The return value should only be used for debugging purposes.
Implements IFXUnknown. |
| void CIFXAuthorMeshScrub::BuildOutputMeshMap |
( |
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) |
[private] |
|
| void CIFXAuthorMeshScrub::CalcProgressSteps |
( |
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) |
[private] |
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| void CIFXAuthorMeshScrub::DetectUnusedAttrib |
( |
IFXAuthorFace * |
pInFace, |
|
|
U32 * |
pUsage |
|
) |
[private] |
|
| void CIFXAuthorMeshScrub::Lock |
( |
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) |
[private] |
|
| IFXRESULT CIFXAuthorMeshScrub::NormalizeNormals |
( |
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) |
[private] |
|
| IFXRESULT CIFXAuthorMeshScrub::QueryInterface |
( |
IFXREFIID |
interfaceId, |
|
|
void ** |
ppInterface |
|
) |
[virtual] |
|
|
|
This method provides access to the various interfaces supported by a component.
Upon success, it increments the component's reference count and hands back a pointer to the specified interface.
- Note:
- A number of rules must be adhered to by all implementations of IFXAPI QueryInterface . For a list of such rules, refer to the IFXCOM usage guidelines.
- Returns:
- Upon success, IFX_OK is returned. Otherwise, either IFX_E_INVALID_POINTER or IFX_E_UNSUPPORTED are returned.
Implements IFXUnknown. |
| U32 CIFXAuthorMeshScrub::Release |
( |
|
) |
[virtual] |
|
|
|
This method decrements the reference count for the calling interface on a component.
- Note:
- If the reference count on a component falls to zero, the component is destroyed.
- Returns:
- It returns a U32 that contains a value from 1 to 2^32 - 1 that defines the new reference count. The return value should only be used for debugging purposes.
Implements IFXUnknown. |
| void CIFXAuthorMeshScrub::RemapBaseVertices |
( |
U32 * |
pInBV, |
|
|
U32 * |
pMap |
|
) |
[private] |
|
| void CIFXAuthorMeshScrub::RemapFaces |
( |
IFXAuthorFace * |
pInFace, |
|
|
U32 * |
pMap |
|
) |
[private] |
|
| void CIFXAuthorMeshScrub::RemoveBaseVertices |
( |
U32 * |
pInRemoveBV |
) |
[private] |
|
|
|
- Todo:
- : need to record a mapping for this?
|
| void CIFXAuthorMeshScrub::RemoveFaces |
( |
U32 * |
pInRemoveFace |
) |
[private] |
|
|
|
- Todo:
- Add Mapping AddMapping(i, CpyTgt);
|
| IFXRESULT CIFXAuthorMeshScrub::RemoveInvalidIndices |
( |
|
) |
[private] |
|
| IFXRESULT CIFXAuthorMeshScrub::RemoveUnusedDiffuseColors |
( |
|
) |
[private] |
|
| IFXRESULT CIFXAuthorMeshScrub::RemoveUnusedMaterials |
( |
|
) |
[private] |
|
| IFXRESULT CIFXAuthorMeshScrub::RemoveUnusedNormals |
( |
|
) |
[private] |
|
| IFXRESULT CIFXAuthorMeshScrub::RemoveUnusedPositions |
( |
|
) |
[private] |
|
| IFXRESULT CIFXAuthorMeshScrub::RemoveUnusedSpecularColors |
( |
|
) |
[private] |
|
| IFXRESULT CIFXAuthorMeshScrub::RemoveUnusedTexCoords |
( |
|
) |
[private] |
|
| IFXRESULT CIFXAuthorMeshScrub::RemoveZeroAreaFaces |
( |
|
) |
[private] |
|
|
|
- Todo:
- Play with MagnitudeSquared -- optimization
|
|
|
- Todo:
- FIXME - deallocate any update records -- should ideally be just a parameter to the copy call below indicating that no CLOD/update data is to be copied.
Implements IFXAuthorMeshScrub. |
| void CIFXAuthorMeshScrub::Unlock |
( |
|
) |
[private] |
|
| IFXRESULT CIFXAuthorMeshScrub::UpdateProgress |
( |
|
) |
[private] |
|
Friends And Related Function Documentation
| IFXRESULT IFXAPI_CALLTYPE CIFXAuthorMeshScrub_Factory |
( |
IFXREFIID |
interfaceId, |
|
|
void ** |
ppInterface |
|
) |
[friend] |
|
Member Data Documentation
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
|
|


Five reasons why Suffolk's Alex Albon has proved an inspiration in F1
by Katy SandallsAs the Formula One season draws to a close, a Suffolk driver is proving to be one of the championships shining stars.
Alex Albon grew up in Bures, near Sudbury, attending Littlegarth School in Nayland before moving on to Ipswich School.
Now he's swapped Bures for Bahrain and this weekend Brazil and is helping to inspire those living in the county he grew up in.
Here's five ways he's helping to do just that.
1) He took on an enormous challenge
Alex wasn't even going to be driving in F1 this season. He has just signed up to drive in the all electric Formula E series when the call came offering a seat at Toro Rosso. Despite this he has taken on the challenge of driving in one of the world's top motorsports series.
2) He's inspiring youngsters in our region
Monday mornings aren't always the most exciting for kids heading back to school but at Littlegarth Monday's are all about Alex and how he's done in that weekend's race.
Speaking earlier this year Peter Jones, the school's headmaster said that Alex had become an inspiration to youngsters. "It's fantastic he's got there. We've been following what he has done so far," said Mr Jones.
"People across the school, of all ages, have been watching and catching up on qualifying and the race after work."
3) He's stayed calm under pressure
Alex's mid season promotion came as a huge shock to many in the motoring world. After repeated assurances that nothing was happening Red Bull suddenly moved Alex from Toro Rosso into the top Red Bull Racing side. Moving so quickly, while still in his first season in the sport was a big pressure for the young driver who is still only 23 years old.
Nevertheless, Alex held on and managed to impress bosses enough to secure his place in the top team for next season.
4) He's consistently performed well this season
Being sat in the garage next to one of the championship's best driving talents, Max Verstappen, looked set to make it hard for Albon to shine but shine he has producing consistently good results and catapulting himself to a strong 5th place in the overall standings. He's yet to pick up his first podium but his recent form shows that can't be far off.
5) He's helping to prove East Anglia is a hotbed for racing talent
Alex and his fellow rookie George Russell, who was born in King Lynn in Norfolk, are helping to put East Anglia back on the motorsport map. The region already has a long-established history with motorsport but seeing two rookies doing well in their respective teams helps to show that East Anglia is part of motorsport's future as well as its past.


Use this free tool to read text at a much faster rate. Text is displayed one word at a time in a fixed location. Rapidly moving through words prevents your inner voice from reading the words, slowing down your reading speed.
Select a plain text file, or paste the text in the box below and click the Read button to get started.
or drag and drop text file
Or paste text below:


This is an exersize to familiarize myself with using web APIs.
My goal here was to use a Web Cam Api to control a bar slider. The application detects the distance between your hands and translates it to a measurement on the slider.
I decided to develop the hand distance volume controller.
There would be a locked volume controller, a button to turn on
the users webcam and a large section for the webcam video.
The only way the user can change the volume input is by turning
on their webcam changing the distance of their hands to
control the slider.
User Testing
It Works!
Here are a few friends trying it out. The hand tracking isn’t perfect and when your hands get too close together it counts them as one. I limited the number of detectable objects to two, however sometimes the API will detect something that is not your hand as a hand. One other thing that is a littler frusterating is that you need your hand to turn off the webcam. Maybe this could be remedied with a gesture or a timer.
This patch of Handtrack.js hasn’t resolved paw detection..
HandTrack.js
I found a well documented handtracking API on github with
the simple google search “hand tracking api javascript”. It had
a demo with code that I copied and played around with. I read
the documentation and found out how to play with the parameters
and get the x,y positions of the hands once they were
detected.


VAVICI VENTURES
While in almost every other industry sector our financial system has driven innovations and efficiencies that have lowered costs and improved the lives of millions, this has not been true in healthcare. Exceeding GDP growth by 2.5% since 1960 the growth of health care costs is unsustainable and represents the single greatest threat to economic security the world over. Moreover with the dramatic explosion of chronic diseases and their attendant morbidities we are not healthier and things are not getting better.
Despite this harsh reality, the focus of health care investments continues to be on technologies and therapies that increase costs and further support rather than eliminate chronic diseases. We no longer produce treatments that even approach the “efficient healthcare frontier” of optimizing outcomes and costs.
Now more than ever the real opportunity and future of the market is in therapies and technologies that lower costs and improve outcomes. Patients and employers are becoming increasingly dissatisfied with the status quo. They are looking for new leadership and for solutions that make sense. Just as decades ago biotech heralded a new generation of business prosperity, health care solutions that make sense will create an even more profitable and impactful generation of companies.
Vavici Ventures will lead the way towards this transformative change in focus. Seeking to liberate the best ideas from top academic medical centers across the country, Vavici will first take advantage of the fact that many of the solutions that make sense are already known. They've just been overlooked and so were never implemented or they were not patentable and so required a different kind of business model. In partnership with Vavici Foundation, Vavici Ventures will do the heavy lifting of creating the new companies out of models and treatments identified and developed at Vavici Foundation. Many of these will be service-based companies using best of practice algorithms that address the root cause of our healthcare crisis.
Instead of focusing on increasingly complex patent protected technologies with high development costs, significant regulatory risk and long development timelines before they ever become profitable, Vavici will build solution oriented services, using simpler technologies, with validated algorithms that have little or no regulatory or development risk that can be profitable right away.
In so doing Vavici Ventures will generate superior returns by building health care companies that make sense, and which meet the “efficient healthcare frontier” (i.e. improve outcomes & lower costs).


We redefine mices!
- orchestrate cross-media markets
- leverage web-enabled technologies
- drive real-time solutions
- leverage cross-platform applications
- extend world-class markets
- reinvent magnetic eyeballs
- grow synergistic systems
- grow dot-com relationships
- envisioneer cross-platform mindshare
- envisioneer e-business architectures


{{
"**I'm a Senior Computational Social Scientist at the [CSSLab](https://css.seas.upenn.edu) at [Penn](https://www.upenn.edu)**, working with [Duncan J. Watts](https://en.wikipedia.org/wiki/Duncan_J._Watts) and with affiliation in both [Computer & Information Science](https://www.cis.upenn.edu/index.php) in [Engineering and Applied Science](https://www.seas.upenn.edu) and [Operations, Information and Decisions](https://oid.wharton.upenn.edu) at [Wharton](https://www.wharton.upenn.edu)."
| markdownify
}}
{{
"## I build systems to study how people behave and coordinate at scale.
I believe that learning to be better together is the single most important thing we can do to facilitate our longterm success; as individuals, and as a species."
| markdownify
}}
{%- if site.posts.size > 0 -%}


Preparation time
less than 30 mins
Cooking time
over 2 hours
Serves
Serves 6
Dietary
A classic steamed syrup sponge - simple to make and guaranteed to please. Steam traditionally or microwave in 5 minutes.
Grease a 1litre/1¾ pints pudding basin with butter. Put the golden syrup in to the bottom of the basin.
In a separate bowl, using an electric hand whisk, mix the flour, baking powder, butter, eggs, sugar and treacle until well combined.
Pour the mixture into the basin and cover with a piece of greaseproof paper.
 The pleat allows the foil to expand during cooking.
Place an upturned saucer or a ramekin in a deep saucepan and sit the pudding on top. Add boiling water until it comes half-way up the basin. Place a lid on the pan and simmer gently to stream the pudding for about 2¼ hours, topping up the water as necessary.
To check if the pudding is cooked, insert a metal skewer into the pudding. If it comes out clean it is ready.
Carefully remove the pudding from the pan. Loosen the edges by running a table knife around the pudding and turn out onto a plate.
You need JavaScript to view this clip.
Steaming a pudding
You need JavaScript to view this clip.
Wrapping a pudding for steaming


This is where you can edit your deck. Change your markdown in the text box below and use the interactive preview to see how your card will look. After you are done press save and then cast away! To learn more about markdown, visit this link.


Victim identified in fatal Thursday shooting in Roslindale
by EndPlayROSLINDALE, Mass. - Boston Police have identified the victim of a fatal Thursday shooting in Roslindale, according to an official release from the department.
Pasqual Casiano, 44, of Jamaica Plain was shot to death on Thursday afternoon in the area of 581 American Legion Highway, police say.
PREVIOUS:
A second male victim was hospitalized after the shooting as well; police say that person sustained non-life-threatening injuries.
Casiano died from injuries sustained after being transported to a local hospital when police arrived at the scene of the alleged shooting. The incident occurred around 2 p.m. on Thursday afternoon.
Anyone with information on the shooting is asked to call Boston Police detectives at<PHONE_NUMBER>.


Check out the quick tips above. For a more detailed tour, go to goo.gl/coder. When you're ready to dive in, just click 'Got It'.


Add querystring to source of XForm, eg: ?xform=http://ona.io/enketo/forms/9794/form.xml Choose Language Validate Powered by


{% extends 'home/base_home.html' %} {% load bootstrap %} {% block content %}
Your data has been successfully created.


The Queen’s Rocket Engineering Team (QRET) is a team of students from Queen’s University that share a passion for design and construction of high speed aircraft for the space and aerospace industries. The team builds a rocket each year to compete at the Intercollegiate Rocket Engineering Competition
The objective of the competition is to deliver an 8.8 lb payload to an altitude of 10,000 feet, then track, and recover the rocket and payload in reflyable condition.
President
PhD
Mechanical Engineering
Vice President
MASc
Mechanical Engineering
Construction Lead
MASc
Materials Engineering
Electronics Lead
4th Year
Civil Engineering
Safety Officer
4th Year
Engineering Physics
Aerodynamics Lead
4th Year
Engineering Physics
Payload Lead
4th Year
Engineering Physics
Media Lead
5th Year
Applied Economics
There are a variety of ways through which ay interested parties may offer their support. As a public university, donors may contribute philanthropic donations, for which they will be issued a tax receipt.
Corporate sponsorship, in which companies provide support to the team through either cash, or in-kind donations, in exchange for increased marketing and visibility is also encouraged. Through its growing team of future leaders of tomorrow’s space and aerospace industries, and its unique access to the world’s largest university rocket engineering competition, QRET is uniquely positioned to provide corporate sponsors with visibility to a highly sought after group of many of the engineering leaders of the future.
Click on each icon to learn more about our sub teams.
QRET is always actively searching for new members of all experience levels. Queen’s students of any year, faculty, and discipline are encouraged to participate in all aspects of the design process. Please contact us through the website, by email, or on Facebook if you are interested in joining.
As a student design team, QRET acknowledges that its members are, first and foremost, students. As such, it is understood that members’ workload and availability is subject to fluctuation throughout the school year. All members are expected to attend the approximately one hour weekly meetings for their respective subteams. Time requirements beyond this point will be easily scalable, based upon the availability and initiative of each individual.


Stops the normal flow of a macro and calculates it one cell at a time. Running a macro one cell at a time is called single-stepping and is very useful when you are debugging a macro. Use the STEP function, instead of clicking the Step Into button in the Macro dialog box when you want to start single-stepping at a specific line in a macro. The Macro dialog box appears when you click the Macros command (Tools menu, Macro submenu).
Syntax
STEP( )
Remarks
When Microsoft Excel encounters a STEP function, it stops running the macro and displays a dialog box. The dialog box tells you which cell in the macro Microsoft Excel is about to calculate, and what formula is in that cell. You can click Step to carry out the next instruction; click Evaluate to calculate part of the formula; click Halt to interrupt the macro; or click Continue to continue the macro without single-stepping.
When placed at the beginning of a macro, STEP is equivalent to clicking the Macro command on the Tools menu and clicking the Step Into button in the Macro dialog box.
To step through the calculation of a custom function, place the STEP function at the start of the custom function.
Related Functions
HALT Stops all macros from running
RUN Runs a macro
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BY EDWIN JAHIEL
WHEN THE CAT'S AWAY (CHACUN CHERCHE SON CHAT) (France, 1996) *** 1/2 Written and directed by Cedric Klapisch. Photography, Benoit Delhomme.Editing,Francine Sandberg. Production design, Francois Emmanuelli. Producers, Aissa Djabri, Farid Lahouassa ,Manuel Munz.Cast: Garance Clavel (Chloe), Zinedine Soualem (Jamel), Renee Le Calm (Madame Renee), Olivier Py (Michel), Rambo (Rambo), Arapimou (Gris-Gris, the cat), et al . A Sony Pictures Classics release. In French with subtitles. 95 minutes. R (sex).
Although it has some suspense, especially for cat devotees, and moments of sadness, "When the Cat's Away" is first and foremost a Gallic Delight. In 1983-85, writer-director Eric Klapisch, a Parisian, was in New York University's film school, also worked on short films in the Big Apple. Back in Paris he was involved in industrial films, documentaries, shorts, made his own TV documentary on the Masai of Kenya. Four features followed of which "When the Cat..." is Number Three. It has won several prizes including the International Critics' Award at the Berlin Film Festival.
"Cat" was planned as a short, the genuine story of a friend who before leaving on vacation left her cat with an old lady, Madame Renee. When the young woman returned to Paris, the cat had disappeared. Madame Renee enlisted many senior citizen friends to help the girl find her feline.
During preliminary work on the short, Klapisch, having "discovered all these wonderful people" decided to expand the movie into a feature. The result is a wonderful picture, much of it improvised yet showing no signs of the original project having been stretched by force. It is like a short story that is turned into a really good novel.
Protagonist Chloe is played by Garance Clavel. She had been in just one TV movie before this. I think that whoever chose her uncommon given name was propitiating the Gods of Cinema. The magnificent actress known simply as Arletty had played the unforgettable role of Garance in that classic of classics, "Children of Paradise" (1945).
Chloe, in her early twenties, is a make-up artist for fashion models being photographed. The work is demanding, the bosses are hard task master. She badly needs a vacation, her first in three years. She lives in the Bastille neighborhood, a popular area (in the sense of many working class dwellers) that has been undergoing major upgrades in the last decades.
Any family she may have is not mentioned. Her only relative is her furry cat Gris-Gris (literally Gray-Gray in French). When someone asks why that name for a black cat, Chloe does not explain that Gris-Gris means an African amulet or fetish. (The film has several connections to Africa, but like all else, nothing is underlined).
There are no men either in Chloe's private life. The movie does not go into explanations, such as timidity or lack of opportunities. It's a common fact that many a person is caught inside singleness which brings solitude and sadness. Among the many nice aspects of the movie is that Chloe is just an ordinary person, not especially beautiful though appealing, quiet and very much alone.
Before she leaves for the sea, she must find someone to take care of the cat. Her roommate flatly refuses (He's also irritated because he just split with his current boyfriend). Chloe asks around. In a very French way everyone has a suggestion.
Cut to a single picture of Chloe, alone by the sea, in a flash that compresses all of the vacation. It is a humorous bit with a melancholy subtext. It is also a vivid example of skillful, no-nonsense, economical film editing. All of "Cat"'s techniques are intelligently simple and ungimmicky. In a later sequence the movie cuts from someone dangling from a roof to is being safe on the ground. The intervening rescue by firemen is skipped. This saves production money and eliminates unwanted suspense and dramatics.
When Chloe goes to pick up Gris-Gris, a desolate Madame Renee tells her "Your cat has vanished. Believe me, it's never happened to me before. I looked all over." The search begins. Some acquaintances and some strangers-until-now help Chloe with Lost Kitty posters. She meets Jamel (Dzhah-MEL), a nice, slow-witted handyman of Arabic parentage. He becomes her assistant.
Diminutive Madame Renee mobilizes a fascinating, real-life network of older women. They flood Chloe with advice and suggestions, often make hilarious phone calls or subject her to solemn, "important" questionnaires.
To say that the search involves picaresque adventures would be hyperbolic. Mr.Klapisch is working in realistic, not Hollywood-fictional style. To begin with, the movie's Madame Renee is real. She is the very same person who had lost the real cat of the real Chloe. Most other characters are real people too, not professional actors. The neighborhood is real, the streets, cafes, shops are real as is the battalion of lady-searchers, all friends of Madame Renee. So is the commotion about Gris-Gris, Paris being Cat City. You can't push realism much farther. (Yes, kitty is finally located).
The movie's catchy English title is misleading, as one might expect it to develop into a "The Mice Will Play" situation.The French title literally means "Everyone Is Looking for her/his Cat" but at a deeper level implies that all people are after something. It could anything: money, love, sex, the pursuit of happiness and its bluebird. Jamel, for example, though not ill-treated, can be the butt of some jokes. He needs a friend and finds one in Chloe.
In her wanderings, Chloe herself meets and discovers new people and places. It's not always positive, but the possibility of friendships or relationships is in the air. In the process, along with the young woman we see and feel the ever-changing face of Paris and society. A giant crane is demolishing a church. Old buildings are about to be torn down for more upscale edifices. Tenants are being evicted. Old people are being replaced by modern, often swinging youth. Familiar pop-and-mom shops are giving way to impersonal modern facilities. Nostalgic Madame Renee and her cronies treat us with sweet, often humorous running commentary on the unsettling changes.
Director Klapisch has assimilated beautifully the populist French cinema of the 1930s (minus its romantic, fate-driven darkness), the film-rules-breaking New Wave, the naturalism of today's Young European or American Cinema. He communicates feelings with sympathy but without militancy, theatrics, drama, overt sentimentality, or the touristy picturesqueness of romantic views of Paris. The.local color is unforced. Klapisch subtly and unraucously evokes the past and the changing times. He also shows us today's racial mixture in a working class that may not always live in total harmony but does practice peaceful -- sometimes friendly --coexistence.
(Note a pun that may reflect the mentality of the filmmakers. The real name of the cat who plays Gris-Gris is Arapimou. The widely-traveled French easily pick up foreign words. In Greek, Agapi means Love so that the expression Agapimou means My Love. Arapi means a black African, which makes Arapimou mean My Black).
Per a French saying, misfortune has its good side. In this well balanced movie, a misfortune (the temporary absence of Gris-Gris) leads to a search that expands Chloe's horizons and will lead to positive changes. On the street she even eyes repeatedly an unknown young man. By chance, she later has a quick, happy fling with him. It turns immediately into a downer but still, the bottom line for Chloe is in her been meeting other people too. Among them is a previously anonymous neighbor now being evicted. At the end, Chloe, getting involved in local life, is among those who help the man move his belongings. Earlier, he had been a sad widower. Now there's a sudden, discreet yet promising spark between him and Chloe. The last scene is one of hope as she runs along the streets with a beaming smile on her face.
"Cat" has excellent English subtitles. Although I find no credits for the music's organizer, the soundtrack is one of the best, a rich mixture of genres popular among the French: U.S. and French rap, salsa, African songs, rock, a street band, oldies and more. Plus Chopin.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


We aim to be the JSConf of the region around Eastern-Middle Europe, an area so diverse in culture, people and views. A strictly nonprofit, open-sourced and community driven conference for the community of JavaScript, with the purpose to build and educate about new technologies, ideas and culture.
Check out our earlier events!
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My first implementation of tensorflow js
Which one can you read more easily?
The prediction is the circle. This is what the model think is more easily to read.


This article is part of a series of articles about three.js. The first article is three.js fundamentals. If you haven't read that yet and you're new to three.js you might want to consider starting there.
Sometimes you'd like to display some text in your 3D scene. You have many options each with pluses and minuses.
Use 3D text
If you look at the primitives article you'll see TextGeometry
which
makes 3D text. This might be useful for flying logos but probably not so useful for stats, info,
or labelling lots of things.
Use a texture with 2D text drawn into it.
The article on using a Canvas as a texture shows using a canvas as a texture. You can draw text into a canvas and display it as a billboard. The plus here might be that the text is integrated into the 3D scene. For something like a computer terminal shown in a 3D scene this might be perfect.
Use HTML Elements and position them to match the 3D
The benefits to this approach is you can use all of HTML. Your HTML can have multiple elements. It can by styled with CSS. It can also be selected by the user as it is actual text.
This article will cover this last approach.
Let's start simple. We'll make a 3D scene with a few primitives and then add a label to each primitive. We'll start with an example from the article on responsive pages
We'll add some OrbitControls
like we did in the article on lighting.
import * as THREE from 'three'; +import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
const controls = new OrbitControls(camera, canvas); controls.target.set(0, 0, 0); controls.update();
We need to provide an HTML element to contain our label elements
 - <canvas id="c"></canvas> +
 + <canvas id="c"></canvas> +

 +

By putting both the canvas and the

inside a
parent container we can make them overlap with this CSS
#c { - width: 100%; - height: 100%; + width: 100%; /* let our container decide our size */ + height: 100%; display: block; } +#container { + position: relative; /* makes this the origin of its children */ + width: 100%; + height: 100%; + overflow: hidden; +} +#labels { + position: absolute; /* let us position ourself inside the container */ + left: 0; /* make our position the top left of the container */ + top: 0; + color: white; +}
let's also add some CSS for the labels themselves
#labels>div { position: absolute; /* let us position them inside the container */ left: 0; /* make their default position the top left of the container */ top: 0; cursor: pointer; /* change the cursor to a hand when over us */ font-size: large; user-select: none; /* don't let the text get selected */ text-shadow: /* create a black outline */ -1px -1px 0 #000, 0 -1px 0 #000, 1px -1px 0 #000, 1px 0 0 #000, 1px 1px 0 #000, 0 1px 0 #000, -1px 1px 0 #000, -1px 0 0 #000; } #labels>div:hover { color: red; }
Now into our code we don't have to add too much. We had a function
makeInstance
that we used to generate cubes. Let's make it
so it also adds a label element.
+const labelContainerElem = document.querySelector('#labels'); -function makeInstance(geometry, color, x) { +function makeInstance(geometry, color, x, name) { const material = new THREE.MeshPhongMaterial({color}); const cube = new THREE.Mesh(geometry, material); scene.add(cube); cube.position.x = x; + const elem = document.createElement('div'); + elem.textContent = name; + labelContainerElem.appendChild(elem); - return cube; + return {cube, elem}; }
As you can see we're adding a

to the container, one for each cube. We're
also returning an object with both the cube
and the elem
for the label.
Calling it we need to provide a name for each
const cubes = [ - makeInstance(geometry, 0x44aa88, 0), - makeInstance(geometry, 0x8844aa, -2), - makeInstance(geometry, 0xaa8844, 2), + makeInstance(geometry, 0x44aa88, 0, 'Aqua'), + makeInstance(geometry, 0x8844aa, -2, 'Purple'), + makeInstance(geometry, 0xaa8844, 2, 'Gold'), ];
What remains is positioning the label elements at render time
const tempV = new THREE.Vector3(); ... -cubes.forEach((cube, ndx) => { +cubes.forEach((cubeInfo, ndx) => { + const {cube, elem} = cubeInfo; const speed = 1 + ndx * .1; const rot = time * speed; cube.rotation.x = rot; cube.rotation.y = rot; + // get the position of the center of the cube + cube.updateWorldMatrix(true, false); + cube.getWorldPosition(tempV); + + // get the normalized screen coordinate of that position + // x and y will be in the -1 to +1 range with x = -1 being + // on the left and y = -1 being on the bottom + tempV.project(camera); + + // convert the normalized position to CSS coordinates + const x = (tempV.x * .5 + .5) * canvas.clientWidth; + const y = (tempV.y * -.5 + .5) * canvas.clientHeight; + + // move the elem to that position + elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`; });
And with that we have labels aligned to their corresponding objects.
There are a couple of issues we probably want to deal with.
One is that if we rotate the objects so they overlap all the labels overlap as well.
Another is that if we zoom way out so that the objects go outside the frustum the labels will still appear.
A possible solution to the problem of overlapping objects is to use
the picking code from the article on picking.
We'll pass in the position of the object on the screen and then
ask the RayCaster
to tell us which objects were intersected.
If our object is not the first one then we are not in the front.
const tempV = new THREE.Vector3(); +const raycaster = new THREE.Raycaster(); ... cubes.forEach((cubeInfo, ndx) => { const {cube, elem} = cubeInfo; const speed = 1 + ndx * .1; const rot = time * speed; cube.rotation.x = rot; cube.rotation.y = rot; // get the position of the center of the cube cube.updateWorldMatrix(true, false); cube.getWorldPosition(tempV); // get the normalized screen coordinate of that position // x and y will be in the -1 to +1 range with x = -1 being // on the left and y = -1 being on the bottom tempV.project(camera); + // ask the raycaster for all the objects that intersect + // from the eye toward this object's position + raycaster.setFromCamera(tempV, camera); + const intersectedObjects = raycaster.intersectObjects(scene.children); + // We're visible if the first intersection is this object. + const show = intersectedObjects.length && cube === intersectedObjects[0].object; + + if (!show) { + // hide the label + elem.style.display = 'none'; + } else { + // un-hide the label + elem.style.display = ''; // convert the normalized position to CSS coordinates const x = (tempV.x * .5 + .5) * canvas.clientWidth; const y = (tempV.y * -.5 + .5) * canvas.clientHeight; // move the elem to that position elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`; + } });
This handles overlapping.
To handle going outside the frustum we can add this check if the origin of
the object is outside the frustum by checking tempV.z
- if (!show) { + if (!show || Math.abs(tempV.z) > 1) { // hide the label elem.style.display = 'none';
This kind of works because the normalized coordinates we computed include a z
value that goes from -1 when at the near
part of our camera frustum to +1 when
at the far
part of our camera frustum.
For the frustum check, the solution above fails as we're only checking the origin of the object. For a large object. That origin might go outside the frustum but half of the object might still be in the frustum.
A more correct solution would be to check if the object itself is in the frustum or not. Unfortunate that check is slow. For 3 cubes it will not be a problem but for many objects it might be.
Three.js provides some functions to check if an object's bounding sphere is in a frustum
// at init time const frustum = new THREE.Frustum(); const viewProjection = new THREE.Matrix4(); ... // before checking camera.updateMatrix(); camera.updateMatrixWorld(); camera.matrixWorldInverse.copy(camera.matrixWorld).invert(); ... // then for each mesh someMesh.updateMatrix(); someMesh.updateMatrixWorld(); viewProjection.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse); frustum.setFromProjectionMatrix(viewProjection); const inFrustum = frustum.contains(someMesh));
Our current overlapping solution has similar issues. Picking is slow. We could use gpu based picking like we covered in the picking article but that is also not free. Which solution you chose depends on your needs.
Another issue is the order the labels appear. If we change the code to have longer labels
const cubes = [ - makeInstance(geometry, 0x44aa88, 0, 'Aqua'), - makeInstance(geometry, 0x8844aa, -2, 'Purple'), - makeInstance(geometry, 0xaa8844, 2, 'Gold'), + makeInstance(geometry, 0x44aa88, 0, 'Aqua Colored Box'), + makeInstance(geometry, 0x8844aa, -2, 'Purple Colored Box'), + makeInstance(geometry, 0xaa8844, 2, 'Gold Colored Box'), ];
and set the CSS so these don't wrap
#labels>div { + white-space: nowrap;
Then we can run into this issue
You can see above the purple box is in the back but its label is in front of the aqua box.
We can fix this by setting the zIndex
of each element. The projected position has a z
value
that goes from -1 in front to positive 1 in back. zIndex
is required to be an integer and goes the
opposite direction meaning for zIndex
greater values are in front so the following code should work.
// convert the normalized position to CSS coordinates const x = (tempV.x * .5 + .5) * canvas.clientWidth; const y = (tempV.y * -.5 + .5) * canvas.clientHeight; // move the elem to that position elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`; +// set the zIndex for sorting +elem.style.zIndex = (-tempV.z * .5 + .5) * 100000 | 0;
Because of the way the projected z value works we need to pick a large number to spread out the values
otherwise many will have the same value. To make sure the labels don't overlap with other parts of
the page we can tell the browser to create a new stacking context
by setting the z-index
of the container of the labels
#labels { position: absolute; /* let us position ourself inside the container */ + z-index: 0; /* make a new stacking context so children don't sort with rest of page */ left: 0; /* make our position the top left of the container */ top: 0; color: white; z-index: 0; }
and now the labels should always be in the correct order.
While we're at it let's do one more example to show one more issue. Let's draw a globe like Google Maps and label the countries.
I found this data which contains the borders of countries. It's licensed as CC-BY-SA.
I wrote some code to load the data, and generate country outlines and some JSON data with the names of the countries and their locations.
The JSON data is an array of entries something like this
[ { "name": "Algeria", "min": [ -8.667223, 18.976387 ], "max": [ 11.986475, 37.091385 ], "area": 238174, "lat": 28.163, "lon": 2.632, "population": { "2005": 32854159 } }, ...
where min, max, lat, lon, are all in latitude and longitude degrees.
Let's load it up. The code is based on the examples from optimizing lots of objects though we are not drawing lots of objects we'll be using the same solutions for rendering on demand.
The first thing is to make a sphere and use the outline texture.
{ const loader = new THREE.TextureLoader(); const texture = loader.load('resources/data/world/country-outlines-4k.png', render); const geometry = new THREE.SphereGeometry(1, 64, 32); const material = new THREE.MeshBasicMaterial({map: texture}); scene.add(new THREE.Mesh(geometry, material)); }
Then let's load the JSON file by first making a loader
async function loadJSON(url) { const req = await fetch(url); return req.json(); }
and then calling it
let countryInfos; async function loadCountryData() { countryInfos = await loadJSON('resources/data/world/country-info.json'); ... } requestRenderIfNotRequested(); } loadCountryData();
Now let's use that data to generate and place the labels.
In the article on optimizing lots of objects we had setup a small scene graph of helper objects to make it easy to compute latitude and longitude positions on our globe. See that article for an explanation of how they work.
const lonFudge = Math.PI * 1.5; const latFudge = Math.PI; // these helpers will make it easy to position the boxes // We can rotate the lon helper on its Y axis to the longitude const lonHelper = new THREE.Object3D(); // We rotate the latHelper on its X axis to the latitude const latHelper = new THREE.Object3D(); lonHelper.add(latHelper); // The position helper moves the object to the edge of the sphere const positionHelper = new THREE.Object3D(); positionHelper.position.z = 1; latHelper.add(positionHelper);
We'll use that to compute a position for each label
const labelParentElem = document.querySelector('#labels'); for (const countryInfo of countryInfos) { const {lat, lon, name} = countryInfo; // adjust the helpers to point to the latitude and longitude lonHelper.rotation.y = THREE.MathUtils.degToRad(lon) + lonFudge; latHelper.rotation.x = THREE.MathUtils.degToRad(lat) + latFudge; // get the position of the lat/lon positionHelper.updateWorldMatrix(true, false); const position = new THREE.Vector3(); positionHelper.getWorldPosition(position); countryInfo.position = position; // add an element for each country const elem = document.createElement('div'); elem.textContent = name; labelParentElem.appendChild(elem); countryInfo.elem = elem;
The code above looks very similar to the code we wrote for making cube labels
making an element per label. When we're done we have an array, countryInfos
,
with one entry for each country to which we've added an elem
property for
the label element for that country and a position
with its position on the
globe.
Just like we did for the cubes we need to update the position of the labels and render time.
const tempV = new THREE.Vector3(); function updateLabels() { // exit if we have not yet loaded the JSON file if (!countryInfos) { return; } for (const countryInfo of countryInfos) { const {position, elem} = countryInfo; // get the normalized screen coordinate of that position // x and y will be in the -1 to +1 range with x = -1 being // on the left and y = -1 being on the bottom tempV.copy(position); tempV.project(camera); // convert the normalized position to CSS coordinates const x = (tempV.x * .5 + .5) * canvas.clientWidth; const y = (tempV.y * -.5 + .5) * canvas.clientHeight; // move the elem to that position elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`; // set the zIndex for sorting elem.style.zIndex = (-tempV.z * .5 + .5) * 100000 | 0; } }
You can see the code above is substantially similar to the cube example before. The only major difference is we pre-computed the label positions at init time. We can do this because the globe never moves. Only our camera moves.
Lastly we need to call updateLabels
in our render loop
function render() { renderRequested = false; if (resizeRendererToDisplaySize(renderer)) { const canvas = renderer.domElement; camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); } controls.update(); + updateLabels(); renderer.render(scene, camera); }
And this is what we get
That is way too many labels!
We have 2 problems.
Labels facing away from us are showing up.
There are too many labels.
For issue #1 we can't really use the RayCaster
like we did above as there is
nothing to intersect except the sphere. Instead what we can do is check if that
particular country is facing away from us or not. This works because the label
positions are around a sphere. In fact we're using a unit sphere, a sphere with
a radius of 1.0. That means the positions are already unit directions making
the math relatively easy.
const tempV = new THREE.Vector3(); +const cameraToPoint = new THREE.Vector3(); +const cameraPosition = new THREE.Vector3(); +const normalMatrix = new THREE.Matrix3(); function updateLabels() { // exit if we have not yet loaded the JSON file if (!countryInfos) { return; } + const minVisibleDot = 0.2; + // get a matrix that represents a relative orientation of the camera + normalMatrix.getNormalMatrix(camera.matrixWorldInverse); + // get the camera's position + camera.getWorldPosition(cameraPosition); for (const countryInfo of countryInfos) { const {position, elem} = countryInfo; + // Orient the position based on the camera's orientation. + // Since the sphere is at the origin and the sphere is a unit sphere + // this gives us a camera relative direction vector for the position. + tempV.copy(position); + tempV.applyMatrix3(normalMatrix); + + // compute the direction to this position from the camera + cameraToPoint.copy(position); + cameraToPoint.applyMatrix4(camera.matrixWorldInverse).normalize(); + + // get the dot product of camera relative direction to this position + // on the globe with the direction from the camera to that point. + // 1 = facing directly towards the camera + // 0 = exactly on tangent of the sphere from the camera + // < 0 = facing away + const dot = tempV.dot(cameraToPoint); + + // if the orientation is not facing us hide it. + if (dot < minVisibleDot) { + elem.style.display = 'none'; + continue; + } + + // restore the element to its default display style + elem.style.display = ''; // get the normalized screen coordinate of that position // x and y will be in the -1 to +1 range with x = -1 being // on the left and y = -1 being on the bottom tempV.copy(position); tempV.project(camera); // convert the normalized position to CSS coordinates const x = (tempV.x * .5 + .5) * canvas.clientWidth; const y = (tempV.y * -.5 + .5) * canvas.clientHeight; // move the elem to that position countryInfo.elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`; // set the zIndex for sorting elem.style.zIndex = (-tempV.z * .5 + .5) * 100000 | 0; } }
Above we use the positions as a direction and get that direction relative to the camera. Then we get the camera relative direction from the camera to that position on the globe and take the dot product. The dot product returns the cosine of the angle between the to vectors. This gives us a value from -1 to +1 where -1 means the label is facing the camera, 0 means the label is directly on the edge of the sphere relative to the camera, and anything greater than zero is behind. We then use that value to show or hide the element.
In the diagram above we can see the dot product of the direction the label is facing to direction from the camera to that position. If you rotate the direction you'll see the dot product is -1.0 when the direction is directly facing the camera, it's 0.0 when exactly on the tangent of the sphere relative to the camera or to put it another way it's 0 when the 2 vectors are perpendicular to each other, 90 degrees It's greater than zero with the label is behind the sphere.
For issue #2, too many labels we need some way to decide which labels to show. One way would be to only show labels for large countries. The data we're loading contains min and max values for the area a country covers. From that we can compute an area and then use that area to decide whether or not to display the country.
At init time let's compute the area
const labelParentElem = document.querySelector('#labels'); for (const countryInfo of countryInfos) { const {lat, lon, min, max, name} = countryInfo; // adjust the helpers to point to the latitude and longitude lonHelper.rotation.y = THREE.MathUtils.degToRad(lon) + lonFudge; latHelper.rotation.x = THREE.MathUtils.degToRad(lat) + latFudge; // get the position of the lat/lon positionHelper.updateWorldMatrix(true, false); const position = new THREE.Vector3(); positionHelper.getWorldPosition(position); countryInfo.position = position; + // compute the area for each country + const width = max[0] - min[0]; + const height = max[1] - min[1]; + const area = width * height; + countryInfo.area = area; // add an element for each country const elem = document.createElement('div'); elem.textContent = name; labelParentElem.appendChild(elem); countryInfo.elem = elem; }
Then at render time let's use the area to decide to display the label or not
+const large = 20 * 20; const maxVisibleDot = 0.2; // get a matrix that represents a relative orientation of the camera normalMatrix.getNormalMatrix(camera.matrixWorldInverse); // get the camera's position camera.getWorldPosition(cameraPosition); for (const countryInfo of countryInfos) { - const {position, elem} = countryInfo; + const {position, elem, area} = countryInfo; + // large enough? + if (area < large) { + elem.style.display = 'none'; + continue; + } ...
Finally, since I'm not sure what good values are for these settings lets add a GUI so we can play with them
import * as THREE from 'three'; import {OrbitControls} from 'three/addons/controls/OrbitControls.js'; +import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
+const settings = { + minArea: 20, + maxVisibleDot: -0.2, +}; +const gui = new GUI({width: 300}); +gui.add(settings, 'minArea', 0, 50).onChange(requestRenderIfNotRequested); +gui.add(settings, 'maxVisibleDot', -1, 1, 0.01).onChange(requestRenderIfNotRequested); function updateLabels() { if (!countryInfos) { return; } - const large = 20 * 20; - const maxVisibleDot = -0.2; + const large = settings.minArea * settings.minArea; // get a matrix that represents a relative orientation of the camera normalMatrix.getNormalMatrix(camera.matrixWorldInverse); // get the camera's position camera.getWorldPosition(cameraPosition); for (const countryInfo of countryInfos) { ... // if the orientation is not facing us hide it. - if (dot > maxVisibleDot) { + if (dot > settings.maxVisibleDot) { elem.style.display = 'none'; continue; }
and here's the result
You can see as you rotate the earth labels that go behind disappear.
Adjust the minVisibleDot
to see the cutoff change.
You can also adjust the minArea
value to see larger or smaller countries
appear.
The more I worked on this the more I realized just how much work is put into Google Maps. They have also have to decide which labels to show. I'm pretty sure they use all kinds of criteria. For example your current location, your default language setting, your account settings if you have an account, they probably use population or popularity, they might give priority to the countries in the center of the view, etc ... Lots to think about.
In any case I hope these examples gave you some idea of how to align HTML elements with your 3D. A few things I might change.
Next up let's make it so you can pick and highlight a country.


Interviewing Blender Guru on Future of Blender
henningsanden writes:
We interviewed the Blender Guru, Andrew Price, himself - and spoke about the future of Blender in this 2-part series.
henningsanden writes:
We interviewed the Blender Guru, Andrew Price, himself - and spoke about the future of Blender in this 2-part series.


Miss Aranima Enfandy.
UNHCR Refugee Camp,
Danane,
Cote d'Ivoire.
Dearest One,
A PLEA FOR ASSISTANCE.
It's my pleasure to contact you for an investment assistance which I intend to establish with you in your country.
Though we have not met with you before but I believe, one has to risk confiding in someone to succeed sometimes in life. However is not mandatory nor will in any manner compel you to honour against your will.
I am the only daughter to the Late Markeni Enfandy, from the Nshili District of Gikomgoro Province in the Republic of Rwanda. My Father before his death was a successful Gold and Cocoa Merchant in Johannesburg, South Africa and Ghana. Barely a week my father returned from his usual European business trips, on Wednesday 14th June 2004, he was attacked and killed by some unknown assassins together with my dearest Mum.
The Police could not trace the killers till today, and because I do not know those behind my parents brutal killing and their reasons, I felt out of fear that my safety is not guaranteed, that is the reason why I decided to relocate with the help of the International Care to Abidjan in Cote D' Ivoire (formerly Ivory Coast) to save my life.
They loved me so much, and I was like their confidants to them before their untimely death, as such my Dad gave me information痴 where he kept the documents on the very huge amount .(USD$10.500,000.00)
Which he kept for the family. Presently the money is in a Courier's Company Bonded Warehouse called the (IVSF) (full information痴 to be disclosed later to you on confirmation of your acceptance to assist me.
I have decided to invest this money in your country or anywhere safe enough outside Africa for security and political reasons and because of the problems in where I am now (Abidjan).
I want you to stand as my appointed beneficiary whom will receive the consignment on my behalf since it was deposited for shipment which stands the best way to retrieve the deposit.
Note: The Courier's Company does not know the exact content of the box, as the content was declared to be classified documents and valuables.
The shipment was done with Diplomatic Immunity [not to be inspected by any authority].
If you can be of assistance to me I will be pleased to offer to you 10% of the total fund for your assistance and your advice for the investments.
I hope to hear from you soonest for us to proceed.
Thank you and God bless you
Yours Sincerely,
Miss Aranima Enfandy
Protect Your PC Now ! -- 0 Yen Security Campaign


Week 3:
The main goals for Week 3 are to:
- Show how simple models of computing can result in complex behavior.
- Begin building a bridge from theoretical models of computing (like straightline programs and boolean circuits) to practical implementations of computing (like Python and integrated circuits).
- Explore the powers and limitations of a model of computing, including being able to understand the details of how to use that model, and why it is defined in the way chosen.
Schedule
| Day | "Tuesday" Cohort | "Wednesday" Cohort | "Thursday" Cohort | "Friday" Cohort | "Sunday" Cohort | "Monday" Cohort |
|---|---|---|---|---|---|---|
| Wed 9 Sep | Preparation | (Week 2) | (Week 2) | (Week 2) | (Week 2) | (Week 2) |
| Thu 10 Sep | Preparation | Preparation | (Week 2) | (Week 2) | (Week 2) | (Week 2) |
| Fri 11 Sep | September 11 and Distributed Hashing (links from Week 2) | |||||
| Preparation | Preparation | Preparation | (Week 2) | (Week 2) | (Week 2) | |
| Sat/Sun 12/13 Sep | Cohort Meeting | Preparation | Preparation | Preparation | (Week 2) | (Week 2) |
| Mon 14 Sep | Preparation | Cohort Meeting | Preparation | Preparation | Preparation | (Week 2) |
| Tue 15 Sep | Assessed Cohort Meeting | Preparation | Cohort Meeting | Preparation | Preparation | Preparation |
| Wed 16 Sep | Write-up Due | Assessed Cohort Meeting | Preparation | Cohort Meeting | Preparation | Preparation |
| Thu 17 Sep | Week 4 | Write-up Due | Assessed Cohort Meeting | Preparation | Cohort Meeting | Preparation |
| Fri 18 Sep | Week 4 | Week 4 | Write-up Due | Assessed Cohort Meeting | Preparation | Cohort Meeting |
| Sat/Sun 19/20 Sep | Week 4 | Week 4 | Week 4 | Write-up Due | Assessed Cohort Meeting | Preparation |
| Mon 21 Sep | Week 4 | Week 4 | Week 4 | Week 4 | Write-up Due | Assessed Cohort Meeting |
| Tue 22 Sep | Week 4 | Week 4 | Week 4 | Week 4 | Week 4 | Write-up Due |
Cohort Problems
These are the problems you should discuss in your Cohort Meeting, and everyone in your cohort should be prepared to present and discuss solutions to at the Assessed Cohort Meeting:
Cohort Problems for Week 3 [PDF]
Programming Problems for Week 3 [adders.py]
The problems are posted here and we think its a good idea to look at them early, but you’re not expected to be able to solve them until after doing the readings and watching the videos below.
After the Assessed Cohort Meeting, your Cohort Leader will select one problem that your cohort needs to write-up and submit. The write-up is due by 11:59pm on the day after your assessed cohort meeting (see the schedule above).
The PS3 Template provides directions and a template for producing the PDF file you will submit as your write-up.
Download the Problem Set 3 Template [zip].
Reading
Material in this week’s lectures parallels with:
- Ch. 3, Defining Computation of the TOC textbook. We discussed this last week as well, we’re looking at this chapter in more detail this week
- Ch. 4, Syntactic sugar and computing every function from the TOC textbook. In particular, we cover sections 4.1 through 4.3.
Videos
You can play all the videos using this playlist, but don’t forget to take breaks:Week 3 Playlist
These videos are edited from these cs3102 classes (we don't generally recommend watching the unedited versions, but they are available if you want to)::
-
(Fall 2019) Class 6: Defining Boolean Circults - Unedited Video, Slides (PDF)
-
(Fall 2019) Class 7: Syntactic Sugar - Unedited Video, Slides (PDF)
-
(Spring 2020) Feb 4: Syntactic Sugar - Unedited Video, Slides (PDF)
Defining a Computing Model for Boolean Circuits (14:44)
Boolean Circuit Execution (11:06)
Good Circuits Evaluate (2:12)
Computing Models and Syntactic Sugar (9:13)
De-Sugaring Procedures (11:40)
Constructing Conditionals (10:37)
Lengthening LOOKUP (12:14)
Cost of LOOKUP (3:33)


| pbdBASE-package {pbdBASE} | R Documentation |
A package contains the basic methods for dealing with distributed data types, as well as the data types themselves.
| Package: | pbdBASE |
| Type: | Package |
| License: | MPL |
| LazyLoad: | yes |
This package requires an MPI library (OpenMPI, MPICH2, or LAM/MPI).
Drew Schmidt schmidt AT math.utk.edu, Wei-Chen Chen, George Ostrouchov, and Pragneshkumar Patel.
Programming with Big Data in R Website: http://r-pbd.org/


Elijah Louis
Home
About
Project
Hi, I’m Elijah Louis
a content strategist, design fiend, conceptual creative, brand magician & killer storyteller.
01_about_me
02_my_studio
03_VIEW MY PRESENTATION>
slider
05_MY PUP, OTIS


{{jobDetails.practice.practice_city}}, {{jobDetails.practice.practice_province}}
Here you will be shown a job with details and applications.
{{jobDetails.practice.practice_city}}, {{jobDetails.practice.practice_province}}
Amount: {{percentage.amount| currency:"$"}}


Share Who You Are
Name:
People within miles.
Tap food you like:
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// when a card is within a region on view #{{id}} get the color from the color of that region
"get color from color of region on view #{{id}} when within region"
=> get( 'color' ).from( 'color', /* of */ region( 'on', view( '#{{id}}' ) ) ).when( 'within', 'region' );
// when on view #{{id}} get tag from name of view
"get tag from name of view when on view #{{id}}"
=> get( 'tag' ).from( 'name', /* of */ 'view' ).when( 'on', view( '#{{id}}' ) );
// when moved on view #{{id}} get opacity from vertical rank
"get opacity from vertical position on view #{{id}}"
=> get( 'opacity' ).from( 'vertical', /* position on */ view( '#{{id}}' ) );
// protect against script injection
"alert('got ya!!')"


vne package¶
Submodules¶
vne.constants module¶
File for global constants used in the program.
vne.interface module¶
- vne.interface.encode_load(name='simpleModel_ini', dir_path='../src/vne/models')¶
This function will load a saved model, test it, then save a persistent version (a file) :param name: the filename of the saved model :param dir_path: the directory path to the folder containing the file with the saved model
- Returns
the network model contained in memory
- Return type
model
- vne.interface.mat2vne(sensor_signals=None, model=None)¶
This function can be called from MATLAB and used to send signals through the vne encoder :param sensor_signals: MATLAB array of shape 1 x nsensors :param model: reference to previously loaded model (preload for better performance)
- Returns
the network model contained in memory
- Return type
model
vne.model module¶
Code for generating synthetic data sample using driver parameters.
- vne.model.init_weights_simple(m)¶
function to re-randomize initial weights so the model passes signals straight through
- class vne.model.simpleModel(n_sensors=5, n_encoded=5)¶
Bases:
torch.nn.modules.module.Module
Encoder Class
- Parameters
n_sensors (int) – number of dimension, a scalar
n_encoded (int) – number of dimension, a scalar
- Returns
simpleModel – an instance of the encoder
- Return type
torch.nn.module
- forward: computes the forward pass through the encoder model.
- forward(sensors)¶
Function for completing a forward pass of the encoder: Returns encoded sensor data.
- Parameters
sensors (torch.Tensor, optional) – the input sensor data with dimension (n_batch, latent_dim)
- Returns
encoded – tensor of encoded sensor data
- Return type
torch.Tensor
- training: bool¶
vne.persist module¶
This module supports persistence of the generator and discriminator.
It saves two files a parameters file and a configuration file.
It also supports persisting of multiple modules.
To be persistable in this way the module must have a property containing a json serializable input dictionary as mdl.input_args
- vne.persist.fullname(inst)¶
- vne.persist.load_model(name='infomax_test', dir_path=None)¶
Load a pre-trained generator and discriminator.
- Parameters
name (str, optional) – name of the configuration to load, as saved by persist. default: ‘infomax_test’
dir_path (str, optional) – default is the models directory. None assumes file is in local directory.
- Returns
encoder (torch.nn.module) – reference to the saved encoder
Modules must have previously been saved. All modules are
loaded on the cpu, they can subsequently be moved.
- vne.persist.save_model(encoder, name='infomax_test', dir_path=None)¶
Persists vne encoder. Persists both input arguments and parameters.
- Parameters
encoder (torch.nn.Module) – module for the encoder
name (str, optional) – name of the saved configuration
dir_path (str, optional) – default is the models directory. None assumes file is in local directory.
must (The encoder must be registered in persist.py and) –
input (have a parameter 'input_args' that specifies their) –
dictionary. (arguments as a) –
Module contents¶
this is the internal functions mapping to the top-level installed module
- vne.encode_load(name='simpleModel_ini', dir_path='../src/vne/models')¶
This function will load a saved model, test it, then save a persistent version (a file) :param name: the filename of the saved model :param dir_path: the directory path to the folder containing the file with the saved model
- Returns
the network model contained in memory
- Return type
model
- vne.init_weights_simple(m)¶
function to re-randomize initial weights so the model passes signals straight through
- vne.load_model(name='infomax_test', dir_path=None)¶
Load a pre-trained generator and discriminator.
- Parameters
name (str, optional) – name of the configuration to load, as saved by persist. default: ‘infomax_test’
dir_path (str, optional) – default is the models directory. None assumes file is in local directory.
- Returns
encoder (torch.nn.module) – reference to the saved encoder
Modules must have previously been saved. All modules are
loaded on the cpu, they can subsequently be moved.
- vne.mat2vne(sensor_signals=None, model=None)¶
This function can be called from MATLAB and used to send signals through the vne encoder :param sensor_signals: MATLAB array of shape 1 x nsensors :param model: reference to previously loaded model (preload for better performance)
- Returns
the network model contained in memory
- Return type
model
- vne.save_model(encoder, name='infomax_test', dir_path=None)¶
Persists vne encoder. Persists both input arguments and parameters.
- Parameters
encoder (torch.nn.Module) – module for the encoder
name (str, optional) – name of the saved configuration
dir_path (str, optional) – default is the models directory. None assumes file is in local directory.
must (The encoder must be registered in persist.py and) –
input (have a parameter 'input_args' that specifies their) –
dictionary. (arguments as a) –
- class vne.simpleModel(n_sensors=5, n_encoded=5)¶
Bases:
torch.nn.modules.module.Module
Encoder Class
- Parameters
n_sensors (int) – number of dimension, a scalar
n_encoded (int) – number of dimension, a scalar
- Returns
simpleModel – an instance of the encoder
- Return type
torch.nn.module
- forward: computes the forward pass through the encoder model.
- forward(sensors)¶
Function for completing a forward pass of the encoder: Returns encoded sensor data.
- Parameters
sensors (torch.Tensor, optional) – the input sensor data with dimension (n_batch, latent_dim)
- Returns
encoded – tensor of encoded sensor data
- Return type
torch.Tensor
- training: bool¶


--- layout: standard title: Past Projects ---
Student volunteers can view and sign up for upcoming events through the app.
Matches student schedules to elementary school classroom schedules.


Road crews are lining the streets of Omaha with toilet paper, and it actually benefits drivers
by John ChapmanOMAHA, Neb. (WOWT/Gray News) -- There’s a lot of toilet paper lining the streets of Omaha, and the tissue is there to keep traffic moving.
Crews from Midwest Coating of Modale, Iowa are filling cracks in the pavement. Then, they’re applying toilet paper.
“We use the toilet paper as a blotter material in a moving operation so we’re able to keep traffic going without putting up a closure,” Angel Nies with Midwest Coating said.
Some may have thought it was the handy work of pranksters, but it actually is serving a purpose.

Read the original version of this article at wowt.com.


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