◆ AssetMode
| Enumerator |
|---|
| AM_Mesh | |
| AM_Skeleton | |
◆ OgreBinarySerializer()
◆ AtEnd()
| bool Assimp::Ogre::OgreBinarySerializer::AtEnd |
( |
| ) |
const |
|
private |
◆ ImportMesh()
Imports mesh and returns the result.
- Note
- Fatal unrecoverable errors will throw a DeadlyImportError.
- Todo:
- Check what we can actually support.
◆ ImportSkeleton() [1/2]
| bool Assimp::Ogre::OgreBinarySerializer::ImportSkeleton |
( |
Assimp::IOSystem * |
pIOHandler, |
|
|
Mesh * |
mesh |
|
) |
| |
|
static |
Imports skeleton to mesh
into Mesh::skeleton.
If mesh does not have a skeleton reference or the skeleton file cannot be found it is not a fatal DeadlyImportError.
- Returns
- If skeleton import was successful.
◆ ImportSkeleton() [2/2]
◆ NormalizeBoneWeights()
| void Assimp::Ogre::OgreBinarySerializer::NormalizeBoneWeights |
( |
VertexData * |
vertexData | ) |
const |
|
private |
Normalize bone weights. Some exporters won't care if the sum of all bone weights for a single vertex equals 1 or not, so validate here.
◆ OpenReader()
◆ Read() [1/7]
template<>
| bool Assimp::Ogre::OgreBinarySerializer::Read |
( |
| ) |
|
|
inlineprivate |
◆ Read() [2/7]
template<>
| char Assimp::Ogre::OgreBinarySerializer::Read |
( |
| ) |
|
|
inlineprivate |
◆ Read() [3/7]
template<>
| uint8_t Assimp::Ogre::OgreBinarySerializer::Read |
( |
| ) |
|
|
inlineprivate |
◆ Read() [4/7]
template<>
| uint16_t Assimp::Ogre::OgreBinarySerializer::Read |
( |
| ) |
|
|
inlineprivate |
◆ Read() [5/7]
template<>
| uint32_t Assimp::Ogre::OgreBinarySerializer::Read |
( |
| ) |
|
|
inlineprivate |
◆ Read() [6/7]
template<>
| float Assimp::Ogre::OgreBinarySerializer::Read |
( |
| ) |
|
|
inlineprivate |
◆ Read() [7/7]
template<typename T >
| T Assimp::Ogre::OgreBinarySerializer::Read |
( |
| ) |
|
|
inlineprivate |
◆ ReadAnimation()
| void Assimp::Ogre::OgreBinarySerializer::ReadAnimation |
( |
Animation * |
anim | ) |
|
|
private |
◆ ReadAnimationKeyFrames()
◆ ReadAnimations()
| void Assimp::Ogre::OgreBinarySerializer::ReadAnimations |
( |
Mesh * |
mesh | ) |
|
|
private |
◆ ReadBone()
| void Assimp::Ogre::OgreBinarySerializer::ReadBone |
( |
Skeleton * |
skeleton | ) |
|
|
private |
◆ ReadBoneAssignment()
| void Assimp::Ogre::OgreBinarySerializer::ReadBoneAssignment |
( |
VertexData * |
dest | ) |
|
|
private |
◆ ReadBoneParent()
| void Assimp::Ogre::OgreBinarySerializer::ReadBoneParent |
( |
Skeleton * |
skeleton | ) |
|
|
private |
◆ ReadBytes() [1/4]
| void Assimp::Ogre::OgreBinarySerializer::ReadBytes |
( |
char * |
dest, |
|
|
size_t |
numBytes |
|
) |
| |
|
private |
◆ ReadBytes() [2/4]
| uint8_t * Assimp::Ogre::OgreBinarySerializer::ReadBytes |
( |
size_t |
numBytes | ) |
|
|
private |
◆ ReadBytes() [3/4]
| void Assimp::Ogre::OgreBinarySerializer::ReadBytes |
( |
uint8_t * |
dest, |
|
|
size_t |
numBytes |
|
) |
| |
|
private |
◆ ReadBytes() [4/4]
| void Assimp::Ogre::OgreBinarySerializer::ReadBytes |
( |
void * |
dest, |
|
|
size_t |
numBytes |
|
) |
| |
|
private |
◆ ReadEdgeList()
| void Assimp::Ogre::OgreBinarySerializer::ReadEdgeList |
( |
Mesh * |
mesh | ) |
|
|
private |
◆ ReadGeometry()
| void Assimp::Ogre::OgreBinarySerializer::ReadGeometry |
( |
VertexData * |
dest | ) |
|
|
private |
◆ ReadGeometryVertexBuffer()
| void Assimp::Ogre::OgreBinarySerializer::ReadGeometryVertexBuffer |
( |
VertexData * |
dest | ) |
|
|
private |
◆ ReadGeometryVertexDeclaration()
| void Assimp::Ogre::OgreBinarySerializer::ReadGeometryVertexDeclaration |
( |
VertexData * |
dest | ) |
|
|
private |
◆ ReadGeometryVertexElement()
| void Assimp::Ogre::OgreBinarySerializer::ReadGeometryVertexElement |
( |
VertexData * |
dest | ) |
|
|
private |
◆ ReadHeader()
| uint16_t Assimp::Ogre::OgreBinarySerializer::ReadHeader |
( |
bool |
readLen = true | ) |
|
|
private |
◆ ReadLine()
| std::string Assimp::Ogre::OgreBinarySerializer::ReadLine |
( |
| ) |
|
|
private |
◆ ReadMesh()
| void Assimp::Ogre::OgreBinarySerializer::ReadMesh |
( |
Mesh * |
mesh | ) |
|
|
private |
◆ ReadMeshBounds()
| void Assimp::Ogre::OgreBinarySerializer::ReadMeshBounds |
( |
Mesh * |
mesh | ) |
|
|
private |
◆ ReadMeshExtremes()
| void Assimp::Ogre::OgreBinarySerializer::ReadMeshExtremes |
( |
Mesh * |
mesh | ) |
|
|
private |
◆ ReadMeshLodInfo()
| void Assimp::Ogre::OgreBinarySerializer::ReadMeshLodInfo |
( |
Mesh * |
mesh | ) |
|
|
private |
- Note
- Main mesh is considered as LOD 0, start from index 1.
◆ ReadMeshSkeletonLink()
| void Assimp::Ogre::OgreBinarySerializer::ReadMeshSkeletonLink |
( |
Mesh * |
mesh | ) |
|
|
private |
◆ ReadPoses()
| void Assimp::Ogre::OgreBinarySerializer::ReadPoses |
( |
Mesh * |
mesh | ) |
|
|
private |
◆ ReadPoseVertices()
| void Assimp::Ogre::OgreBinarySerializer::ReadPoseVertices |
( |
Pose * |
pose | ) |
|
|
private |
◆ ReadQuaternion()
| void Assimp::Ogre::OgreBinarySerializer::ReadQuaternion |
( |
aiQuaternion & |
quat | ) |
|
|
private |
◆ ReadSkeleton()
| void Assimp::Ogre::OgreBinarySerializer::ReadSkeleton |
( |
Skeleton * |
skeleton | ) |
|
|
private |
◆ ReadSkeletonAnimation()
| void Assimp::Ogre::OgreBinarySerializer::ReadSkeletonAnimation |
( |
Skeleton * |
skeleton | ) |
|
|
private |
◆ ReadSkeletonAnimationKeyFrame()
| void Assimp::Ogre::OgreBinarySerializer::ReadSkeletonAnimationKeyFrame |
( |
VertexAnimationTrack * |
dest | ) |
|
|
private |
◆ ReadSkeletonAnimationLink()
| void Assimp::Ogre::OgreBinarySerializer::ReadSkeletonAnimationLink |
( |
Skeleton * |
skeleton | ) |
|
|
private |
◆ ReadSkeletonAnimationTrack()
| void Assimp::Ogre::OgreBinarySerializer::ReadSkeletonAnimationTrack |
( |
Skeleton * |
skeleton, |
|
|
Animation * |
dest |
|
) |
| |
|
private |
◆ ReadString()
| std::string Assimp::Ogre::OgreBinarySerializer::ReadString |
( |
size_t |
len | ) |
|
|
private |
◆ ReadSubMesh()
| void Assimp::Ogre::OgreBinarySerializer::ReadSubMesh |
( |
Mesh * |
mesh | ) |
|
|
private |
◆ ReadSubMeshNames()
| void Assimp::Ogre::OgreBinarySerializer::ReadSubMeshNames |
( |
Mesh * |
mesh | ) |
|
|
private |
◆ ReadSubMeshOperation()
| void Assimp::Ogre::OgreBinarySerializer::ReadSubMeshOperation |
( |
SubMesh * |
submesh | ) |
|
|
private |
◆ ReadSubMeshTextureAlias()
| void Assimp::Ogre::OgreBinarySerializer::ReadSubMeshTextureAlias |
( |
SubMesh * |
submesh | ) |
|
|
private |
◆ ReadVector()
| void Assimp::Ogre::OgreBinarySerializer::ReadVector |
( |
aiVector3D & |
vec | ) |
|
|
private |
◆ RollbackHeader()
| void Assimp::Ogre::OgreBinarySerializer::RollbackHeader |
( |
| ) |
|
|
private |
◆ SkipBytes()
| void Assimp::Ogre::OgreBinarySerializer::SkipBytes |
( |
size_t |
numBytes | ) |
|
|
private |
◆ assetMode
| AssetMode Assimp::Ogre::OgreBinarySerializer::assetMode |
|
private |
◆ m_currentLen
| uint32_t Assimp::Ogre::OgreBinarySerializer::m_currentLen |
|
private |
◆ m_reader
The documentation for this class was generated from the following files:


!= include('css'); ?>
Online Tic-Tac-Toe
=getUserId()?>
Online Tic-Tac-Toe
Play Tic-Tac-Toe with other people online. If someone else is online and looking for a game you will automatically be matched with them. You need to make moves withing 10 seconds or forfeit.
Play
Quit


|
Panda3D
|
The TextureStagePool (there is only one in the universe) serves to unify different pointers to the same TextureStage, mainly to help developers use a common pointer to access things that are loaded from different model files. More...
Public Types | |
| enum | Mode { M_none = 0, M_name = 1, M_unique = 2 } |
Static Public Member Functions | |
| static int | garbageCollect () |
| Releases only those TextureStages in the pool that have a reference count of exactly 1; i.e. More... | |
| static TextureStagePool::Mode | getMode () |
| Returns the fundamental operating mode of the TextureStagePool. More... | |
| static TextureStage | getStage (TextureStage temp) |
| Returns a TextureStage pointer that represents the same TextureStage described by temp, except that it is a shared pointer. More... | |
| static | listContents (Ostream out) |
| Lists the contents of the TextureStage pool to the indicated output stream. More... | |
| static | releaseAllStages () |
| Releases all TextureStages in the pool and restores the pool to the empty state. More... | |
| static | releaseStage (TextureStage temp) |
| Removes the indicated TextureStage from the pool. More... | |
| static | setMode (TextureStagePool::Mode mode) |
| Specifies the fundamental operating mode of the TextureStagePool. More... | |
| static | write (Ostream out) |
| Lists the contents of the TextureStage pool to the indicated output stream. More... | |
Public Attributes | |
| TextureStagePool::Mode | mode |
| Returns the fundamental operating mode of the TextureStagePool. More... | |
The TextureStagePool (there is only one in the universe) serves to unify different pointers to the same TextureStage, mainly to help developers use a common pointer to access things that are loaded from different model files.
It runs in one of three different modes, according to set_mode(). See that method for more information.
| enum Mode |
|
static |
Releases only those TextureStages in the pool that have a reference count of exactly 1; i.e.
only those TextureStages that are not being used outside of the pool. Returns the number of TextureStages released.
|
static |
Returns the fundamental operating mode of the TextureStagePool.
See set_mode().
|
static |
Returns a TextureStage pointer that represents the same TextureStage described by temp, except that it is a shared pointer.
Each call to get_stage() passing an equivalent TextureStage pointer will return the same shared pointer.
If you modify the shared pointer, it will automatically disassociate it from the pool.
Also, the return value may be a different pointer than that passed in, or it may be the same pointer. In either case, the passed in pointer has now been sacrificed to the greater good and should not be used again (like any other PointerTo, it will be freed when the last reference count is removed).
|
static |
Lists the contents of the TextureStage pool to the indicated output stream.
|
static |
Releases all TextureStages in the pool and restores the pool to the empty state.
|
static |
Removes the indicated TextureStage from the pool.
|
static |
Specifies the fundamental operating mode of the TextureStagePool.
If this is M_none, each call to get_stage() returns the same TextureStage pointer that was passed in (the pool is effectively disabled). If this is M_name, each call to get_stage() returns the last TextureStage passed in with the same name, whether it has different properties or not. If this is M_unique, then each call to get_stage() returns only TextureStages with identical properties.
|
static |
Lists the contents of the TextureStage pool to the indicated output stream.
Returns the fundamental operating mode of the TextureStagePool.
See set_mode().


# (c) 2012-2014, Michael DeHaan<EMAIL_ADDRESS>#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import time
from ansible.errors import AnsibleError
from ansible.playbook.included_file import IncludedFile
from ansible.plugins import action_loader
from ansible.plugins.strategy import StrategyBase
from ansible.template import Templar
try:
from __main__ import display
except ImportError:
from ansible.utils.display import Display
display = Display()
[docs]class StrategyModule(StrategyBase):
[docs] def run(self, iterator, play_context):
'''
The "free" strategy is a bit more complex, in that it allows tasks to
be sent to hosts as quickly as they can be processed. This means that
some hosts may finish very quickly if run tasks result in little or no
work being done versus other systems.
The algorithm used here also tries to be more "fair" when iterating
through hosts by remembering the last host in the list to be given a task
and starting the search from there as opposed to the top of the hosts
list again, which would end up favoring hosts near the beginning of the
list.
'''
# the last host to be given a task
last_host = 0
result = True
work_to_do = True
while work_to_do and not self._tqm._terminated:
hosts_left = [host for host in self._inventory.get_hosts(iterator._play.hosts) if host.name not in self._tqm._unreachable_hosts]
if len(hosts_left) == 0:
self._tqm.send_callback('v2_playbook_on_no_hosts_remaining')
result = False
break
work_to_do = False # assume we have no more work to do
starting_host = last_host # save current position so we know when we've
# looped back around and need to break
# try and find an unblocked host with a task to run
host_results = []
while True:
host = hosts_left[last_host]
display.debug("next free host: %s" % host)
host_name = host.get_name()
# peek at the next task for the host, to see if there's
# anything to do do for this host
(state, task) = iterator.get_next_task_for_host(host, peek=True)
display.debug("free host state: %s" % state)
display.debug("free host task: %s" % task)
if host_name not in self._tqm._unreachable_hosts and task:
# set the flag so the outer loop knows we've still found
# some work which needs to be done
work_to_do = True
display.debug("this host has work to do")
# check to see if this host is blocked (still executing a previous task)
if host_name not in self._blocked_hosts or not self._blocked_hosts[host_name]:
# pop the task, mark the host blocked, and queue it
self._blocked_hosts[host_name] = True
(state, task) = iterator.get_next_task_for_host(host)
try:
action = action_loader.get(task.action, class_only=True)
except KeyError:
# we don't care here, because the action may simply not have a
# corresponding action plugin
action = None
display.debug("getting variables")
task_vars = self._variable_manager.get_vars(loader=self._loader, play=iterator._play, host=host, task=task)
self.add_tqm_variables(task_vars, play=iterator._play)
templar = Templar(loader=self._loader, variables=task_vars)
display.debug("done getting variables")
run_once = templar.template(task.run_once) or action and getattr(action, 'BYPASS_HOST_LOOP', False)
if run_once:
if action and getattr(action, 'BYPASS_HOST_LOOP', False):
raise AnsibleError("The '%s' module bypasses the host loop, which is currently not supported in the free strategy " \
"and would instead execute for every host in the inventory list." % task.action, obj=task._ds)
else:
display.warning("Using run_once with the free strategy is not currently supported. This task will still be " \
"executed for every host in the inventory list.")
# check to see if this task should be skipped, due to it being a member of a
# role which has already run (and whether that role allows duplicate execution)
if task._role and task._role.has_run(host):
# If there is no metadata, the default behavior is to not allow duplicates,
# if there is metadata, check to see if the allow_duplicates flag was set to true
if task._role._metadata is None or task._role._metadata and not task._role._metadata.allow_duplicates:
display.debug("'%s' skipped because role has already run" % task)
del self._blocked_hosts[host_name]
continue
if task.action == 'meta':
self._execute_meta(task, play_context, iterator)
self._blocked_hosts[host_name] = False
else:
# handle step if needed, skip meta actions as they are used internally
if not self._step or self._take_step(task, host_name):
if task.any_errors_fatal:
display.warning("Using any_errors_fatal with the free strategy is not supported, as tasks are executed independently on each host")
self._tqm.send_callback('v2_playbook_on_task_start', task, is_conditional=False)
self._queue_task(host, task, task_vars, play_context)
else:
display.debug("%s is blocked, skipping for now" % host_name)
# move on to the next host and make sure we
# haven't gone past the end of our hosts list
last_host += 1
if last_host > len(hosts_left) - 1:
last_host = 0
# if we've looped around back to the start, break out
if last_host == starting_host:
break
results = self._process_pending_results(iterator)
host_results.extend(results)
try:
included_files = IncludedFile.process_include_results(
host_results,
self._tqm,
iterator=iterator,
inventory=self._inventory,
loader=self._loader,
variable_manager=self._variable_manager
)
except AnsibleError as e:
return False
if len(included_files) > 0:
all_blocks = dict((host, []) for host in hosts_left)
for included_file in included_files:
display.debug("collecting new blocks for %s" % included_file)
try:
new_blocks = self._load_included_file(included_file, iterator=iterator)
except AnsibleError as e:
for host in included_file._hosts:
iterator.mark_host_failed(host)
display.warning(str(e))
continue
for new_block in new_blocks:
task_vars = self._variable_manager.get_vars(loader=self._loader, play=iterator._play, task=included_file._task)
final_block = new_block.filter_tagged_tasks(play_context, task_vars)
for host in hosts_left:
if host in included_file._hosts:
all_blocks[host].append(final_block)
display.debug("done collecting new blocks for %s" % included_file)
display.debug("adding all collected blocks from %d included file(s) to iterator" % len(included_files))
for host in hosts_left:
iterator.add_tasks(host, all_blocks[host])
display.debug("done adding collected blocks to iterator")
# pause briefly so we don't spin lock
time.sleep(0.001)
# collect all the final results
results = self._wait_on_pending_results(iterator)
# run the base class run() method, which executes the cleanup function
# and runs any outstanding handlers which have been triggered
return super(StrategyModule, self).run(iterator, play_context, result)


For my Big-Data class at the University of Colorado Boulder, we created this visual display to show the overall sentiment in each of the fifty States. This is a heat-map representation of the "Bitchyness-level" of tweets from across the nation. Many people use Twitter to express themselves, and we wanted to see if there would be noticeable differences in the negativity or positivity of tweets. This was a semester long project, and my respoinsiblilty was the design and execution of the website. If you want to know more about this project, checkout the website!
Go to website!This was a project that lasted two weeks in my User Centered Design and Developement class. This class is mainly focused on web developement! Our assignment this week was to make an app that used people (clients) and service providers (admins) location data, similiar to what Uber does. We made an app that could help Chip the Buffalo (CU Boulder's Mascot) send out his location to all the fans.
Go to website!During a class called Computing for Sport and Play, I was given the task of creating something related to sports. As a skier in Colorado, I know that it can be challenging to get to the mountains when your friends aren't going. For this Ride Share application, I self taught myself Ruby on Rails and how to use Heroku to deploy my app. This was a challenging project as I was only a sophomore at the time, and I had no previous experience in web developement.
Go to WebsiteDuring User Centered Design and Developement class, I designed an app with three team members. We learned about the "User Centered Design" methodology and how important it is to make user-friendly software. While designing this app, we kept the user in mind in every stage of developement, which included user testing, prototyping, and formative research.


Estimate glomerular filtration rate of a pediatric patient using the Schwartz equation.
What would is your best estimate of this patient's glomerular filtration rate using the Schwartz equation?
Step 1: Draw a picture.
Make a quick sketch of what's going on in the question. This forces us to look at the question closely and avoid assumptions.
Click the button to the right when you've finished your picture.
The Schwartz equation only has a few variables, but we need to make sure that we are expressing them using the correct units.
In this case, we know that the patient
Step 2: Predict answer.
In the time it took us to draw the picture, it's possible we may have forgotten what the question was asking. Go back and look at the question again. Answer these two questions:
Looking back at our question, we see that it is asking for a glomerular filtration rate. That's a measure of how fast the kidneys can filter blood. The usual way of expressing GFR is mL/minute. When directly measuring creatinine clearance using a 24-hour urine, we would cross out units in order to end up with mL/min. However, units don't cross out when using the Schwartz equation. Rather, we have to make sure we are using the same units that they did when they created the equation. We have to express
We know that a 'typical' GFR is usually about 100 mL/min. Some healthy, younger patients might have calculated GFRs of 125-150 mL/min. A person in renal failure might have a GFR of less than 10 mL/min.
Our answer is probably going to be somewhere between 0 - 150 mL/min.
Step 3: Select your tools.
Think about what equations help describe the situation. Which one are you going to use?
Click the button to the right when you have an equation in mind.
We will use the Schwartz equation.
"Age" does not appear in the equation. Instead, age is reflected in the selection of the value for "k".
Prior to the publication of an updated equation in 2009, k=0.55 was commonly used for children greater than 1 year of age.
Step 4: Do the math.
Set up your equations and solve for the unknown (eGFR).
Click the button to the right when you have a result.
The patient is {{ pediatricpatient.age }} years old. We would use k=0.413.
They are {{ pediatricpateint.height }} cm tall and has a serum creatinine of {{ pediatricpatient.creatinine }} mg/dL.
This gives us an estimated GFR for this patient of {{ gfrchildren | number: 0 }} mL/min.
Step 5: Does my answer make sense?.
Go back to Step 2.  Is the number in the same general range for the population predictions?
Click the button to the right when you've answered the questions.
Our answer was {{ gfrchildren | number: 0 }} mL/min, which is somewhere in the range we expected. So it is likely that our math is correct.


| Package | Description |
|---|---|
| com.fasterxml.aalto.async |
Package that contains implementations of asynchronous (non-blocking)
parser.
|
| com.fasterxml.aalto.in | |
| com.fasterxml.aalto.stax |
| Modifier and Type | Field and Description |
|---|---|
protected PName |
AsyncByteScanner._elemAttrName |
| Modifier and Type | Method and Description |
|---|---|
protected PName |
AsyncByteScanner.findPName(int lastQuad,
int lastByteCount)
Method called to process a sequence of bytes that is likely to
be a PName.
|
protected PName |
AsyncByteBufferScanner.parseEntityName() |
protected PName |
AsyncByteArrayScanner.parseEntityName() |
protected PName |
AsyncByteBufferScanner.parseNewEntityName(byte b) |
protected PName |
AsyncByteArrayScanner.parseNewEntityName(byte b) |
protected PName |
AsyncByteBufferScanner.parseNewName(byte b) |
protected PName |
AsyncByteArrayScanner.parseNewName(byte b) |
protected PName |
AsyncByteBufferScanner.parsePName()
This method can (for now?) be shared between all Ascii-based
encodings, since it only does coarse validity checking -- real
checks are done in different method.
|
protected PName |
AsyncByteArrayScanner.parsePName()
This method can (for now?) be shared between all Ascii-based
encodings, since it only does coarse validity checking -- real
checks are done in different method.
|
| Modifier and Type | Method and Description |
|---|---|
protected void |
AsyncByteScanner.checkPITargetName(PName targetName) |
protected int |
AsyncByteBufferScanner.decodeGeneralEntity(PName entityName)
Method that verifies that given named entity is followed by
a semi-colon (meaning next byte must be available for reading);
and if so, whether it is one of pre-defined general entities.
|
protected int |
AsyncByteArrayScanner.decodeGeneralEntity(PName entityName)
Method that verifies that given named entity is followed by
a semi-colon (meaning next byte must be available for reading);
and if so, whether it is one of pre-defined general entities.
|
| Modifier and Type | Class and Description |
|---|---|
class |
ByteBasedPName
This intermediate abstract class defines more specialized API needed
by components like symbol tables, which need to provide efficient
access to byte-based PNames.
|
class |
PName1
Specialized implementation of PName: can be used for short Strings
that consists of at most 4 bytes.
|
class |
PName2
Specialized implementation of PName: can be used for short Strings
that consists of at most 8 bytes.
|
class |
PName3
Specialized implementation of PName: can be used for medium-sized Strings
that consists of at most 9-12 bytes.
|
class |
PNameC
An alternate implementation of PName: instead of coming straight from
byte contents, it is actually just built from a character array.
|
class |
PNameN
General implementation of PName to be used with longer names (ones
that consist of more than 8 bytes).
|
| Modifier and Type | Field and Description |
|---|---|
protected PName[] |
XmlScanner._nsBindingCache
Although unbound pname instances can be easily and safely reused,
bound ones are per-document.
|
protected PName |
XmlScanner._tokenName
Current name associated with the token, if any.
|
| Modifier and Type | Method and Description |
|---|---|
protected PName |
ReaderScanner.addPName(char[] nameBuffer,
int nameLen,
int hash) |
protected PName |
ByteBasedScanner.addPName(int hash,
int[] quads,
int qlen,
int lastQuadBytes) |
protected PName |
ByteBasedScanner.addUtfPName(XmlCharTypes charTypes,
int hash,
int[] quads,
int qlen,
int lastQuadBytes)
Conceptually, this method really does NOT belong here.
|
protected PName |
XmlScanner.bindName(PName name,
String prefix)
This method is called to find/create a fully qualified (bound)
name (element / attribute), for a name with prefix.
|
PName |
PNameN.createBoundName(com.fasterxml.aalto.in.NsBinding nsb) |
PName |
PNameC.createBoundName(com.fasterxml.aalto.in.NsBinding nsb) |
PName |
PName3.createBoundName(com.fasterxml.aalto.in.NsBinding nsb) |
PName |
PName2.createBoundName(com.fasterxml.aalto.in.NsBinding nsb) |
PName |
PName1.createBoundName(com.fasterxml.aalto.in.NsBinding nsb) |
abstract PName |
PName.createBoundName(com.fasterxml.aalto.in.NsBinding nsb) |
PName |
XmlScanner.getName() |
PName |
ElementScope.getName() |
PName |
AttributeCollector.getName(int index) |
protected PName |
StreamScanner.parsePName(byte b)
This method can (for now?) be shared between all Ascii-based
encodings, since it only does coarse validity checking -- real
checks are done in different method.
|
protected PName |
ReaderScanner.parsePName(char c) |
protected PName |
StreamScanner.parsePNameLong(int q,
int[] quads) |
protected PName |
StreamScanner.parsePNameMedium(int i2,
int q1) |
protected PName |
StreamScanner.parsePNameSlow(byte b) |
| Modifier and Type | Method and Description |
|---|---|
protected PName |
XmlScanner.bindName(PName name,
String prefix)
This method is called to find/create a fully qualified (bound)
name (element / attribute), for a name with prefix.
|
protected void |
XmlScanner.bindNs(PName name,
String uri)
Method called when we are ready to bind a declared namespace.
|
boolean |
PName.boundEquals(PName other)
Method that compares two bound PNames for semantic equality.
|
protected void |
XmlScanner.reportUnboundPrefix(PName name,
boolean isAttr) |
protected void |
XmlScanner.reportUnexpandedEntityInAttr(PName name,
boolean isNsDecl)
Method called when a call to expand an entity within attribute
value fails to expand it.
|
char[] |
AttributeCollector.startNewValue(PName attrName,
int currOffset)
Method called by the parser right after attribute name has been
parsed, but before value has been parsed.
|
boolean |
PName.unboundEquals(PName other) |
| Constructor and Description |
|---|
ElementScope(PName name,
ElementScope parent) |
| Modifier and Type | Field and Description |
|---|---|
protected PName |
StreamReaderImpl._currName
Prefixed name associated with the current event, if any.
|
protected PName |
StreamReaderImpl._dtdRootName
Prefixed root-name DOCTYPE declaration gave us, if any (note: also
serves as a marker to know if we have seen DOCTYPE yet)
|
Copyright © 2012-2015 FasterXML. All Rights Reserved.


Darren Randolph could be on his way back to the Premier League in January
by Ruairi Scott ByrneRepublic of Ireland international Darren Randolph could be on his way back to West Ham to solve the Hammers recent woes between the sticks.
Middlesborough are reportedly thinking about selling their No. 1 to raise funds.
Randolph, who has earned 42 caps for the Boys in Green, was voted as the best keeper in the Championship last season, keeping 20 clean sheets and pulling off his trademark wonder saves.
However, he could soon be on his way out of the Riverside, with Boro understood to be looking to raise cash.
According to the Sun on Sunday, Boro are willing to offload the Bray native in January - but only for the right price.
It’s also reported that West Ham are interested in their former player, who made 42 appearances for the Hammers.
Manuel Pellegrini was given a headache earlier this season when last year’s Player of the Season Lukasz Fabianski tore a hip muscle.
New signing Roberto deputised initially, but struggled horribly in his first few matches in English football.
Fellow new boy David Martin has stepped in recently, keeping a clean sheet at Chelsea, but isn’t seen as a long-term solution.
That’s where Randolph could step in - with Fabianski needing some proven back-up should he need to spend more time on the sidelines.
Pellegrini issued a promising update about the Poland international recently, hinting that he should be back in first-team action early in the New Year.
“Lukasz is working in a normal way,” Pellegrini said.
“Probably he will be ready at the end of the month, but I think that we must be careful with his return and not try to bring him back before he’s absolutely ready.”
West Ham host Arsenal on Monday evening as they look to turn their fortunes around and shoot back up the Premier League table.


Welcome in the ridgeline chart section of the gallery. Sometimes called joyplot, this kind of chart allows to visualize the distribution of several numeric variables, as stated in data-to-viz.com. Here are several examples implemented using R
and the ridgelines
R package
ggridges
package.In term of code, a ridgeline chart is simply a set of many density plots. Thus, starting by learning the basics of density chart is probably a good idea.


All functions
|
|
active_project
|
The current active Syberia project. |
|
any_is_substring_of
|
Whether or not any substring of a string is any of a set of strings. |
|
build_engine
|
Build a syberia engine. |
|
ensure_no_global_variable_pollution
|
Ensure no global variables are polluted during an expression. |
|
ensure_resources_are_tested
|
Check that all mandatory tested resources have tests. |
|
find_test_hook
|
Fetch the test setup or teardown hook, if any exists. |
|
%||%
|
Non-null selection operator. |
|
should_exclude
|
Whether to exclude a syberia engine from being used for resourcing. |
|
syberia_engine syberia_project
|
Bootstrap a Syberia engine. |
|
syberia_version
|
Fetch the current Syberia version. |
|
syberia;
|
Syberia is a development meta-framework for R. |
|
test_engine
|
Run all tests in a syberia project or engine. |
|
test_resource
|
Run the tests for a single resource. |
|
test_resources
|
Run the tests on a given set of resources. |
|
traverse_parent_directories
|
Perform an action repeatedly on parent directories until success or error. |


Add styles and colors to your text with the advanced text editor
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This demo shows the use of custom controls, the callback function to enhance the user experience, the operation can be compared with "Basic Edit Nodes" example.
This demo achieve the Add nodes button.
This demo achieve the confirmation when deleting node.
This demo use the 'showRenameBtn' to hide the rename button, when the treeNode's isLastNode = true
This demo use the 'showRemoveBtn' to hide the delete button, when the treeNode's isFirstNode = true
Can use 'beforeEditName' callback trigger custom editing.
After be familiar with these configurations, I think you can design a more flexible and rational rules!
Whether select all text, when edit node's name.
remove / rename log: RED is cancel edit (v3.5.13+)


[gecode-users] Best practice to use a shared_ptr in a gecode solver
Gustavo Gutierrez
gustavo.ggutierrez at gmail.com
Tue Nov 4 22:38:26 CET 2014
I'm sorry! I completely forgot to call the notice method in the
constructor!!.
Thanks much!
Regards,
Gustavo
On Mon, Nov 3, 2014 at 10:09 PM, Guido Tack <tack at gecode.org> wrote:
> Hi Gustavo,
>
> did you register the brancher for disposal? It's described in sect. 19.4
> in MPG, have a look at the way home.notice() is called for the brancher in
> the example.
>
> Cheers,
> Guido
>
> > On 4 Nov 2014, at 1:58 pm, Gustavo Gutierrez <
> gustavo.ggutierrez at gmail.com> wrote:
> >
> > Dear Gecode users,
> >
> > This is probably a naive question and very related to C++. However, it
> is quite related to gecode as well. In my use case I have a shared pointer
> to an object that contains all the information of a problem instance. As
> usual, the constructor is where the CSP is defined and that object is
> passed as an argument to it.
> >
> > In addition, I implemented a brancher that also require some of the
> information pointed by the shared pointer. Note that this infromation is
> not actually needed to construct the brancher but when computing a choice.
> I have tried several ways to make both the brancher and the shared_pointer
> happy with their respective requirements. However I have found myself in
> the following situation.
> >
> > When I add the shared_pointer as an attribute to the brancher I get the
> shared pointer reference counter messed up. The reason is that the brancher
> does not actually have a destructor and hence the shared_pointer counter is
> never decremented and the owned pointer is never destructed at the end of
> the solver execution. I tried to explicitly call the destructor of the
> shared pointer in the dispose method of the brancher. However, it seems
> that the brancher gets copied more times than the dispose method is called.
> >
> > Is there a way to integrate both approaches smoothly?. Probably I am
> overlooking something.
> >
> > Regards,
> > Gustavo
> >
> >
> > _______________________________________________
> > Gecode users mailing list
> > users at gecode.org
> > https://www.gecode.org/mailman/listinfo/gecode-users
>
>
--
Gustavo Gutierrez
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Lets Go..Full Name: Kavi Jayeshkumar Patel.
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|
raylib-cpp
C++ object-oriented wrapper library for raylib.
|
Public Member Functions | |
| Texture () | |
| Texture (::Image &image) | |
| Texture (const std::string &fileName) | |
| ~Texture () | |
| Texture & | Draw (::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin, float rotation=0, ::Color tint=WHITE) |
| Texture & | Draw (::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin, float rotation=0, ::Color tint=WHITE) |
| Texture & | Draw (::Rectangle sourceRec, ::Vector2 position, ::Color tint=WHITE) |
| Texture & | Draw (::Vector2 position, ::Color tint=WHITE) |
| Texture & | Draw (::Vector2 position, float rotation, float scale=1.0f, ::Color tint=WHITE) |
| Texture & | Draw (::Vector2 tiling, ::Vector2 offset, ::Rectangle quad, ::Color tint=WHITE) |
| Texture & | Draw (::Vector3 position, float width, float height, float length, ::Color color=WHITE) |
| Texture & | Draw (int posX, int posY, ::Color tint=WHITE) |
| Texture & | DrawTiled (Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, float scale, Color tint=WHITE) |
| Texture & | GenMipmaps () |
| int | GetFormat () const |
| int | GetHeight () const |
| unsigned int | GetId () const |
| int | GetMipmaps () const |
| Image | GetTextureData () const |
| int | GetWidth () const |
| void | Load (const std::string &fileName) |
| void | LoadFromImage (::Image &image) |
| void | LoadTextureCubemap (::Image &image, int layoutType) |
| operator raylib::Image () | |
| Texture & | operator= (const ::Texture &texture) |
| Texture & | operator= (const Texture &texture) |
| Texture & | SetFilter (int filterMode) |
| void | SetFormat (int value) |
| void | SetHeight (int value) |
| void | SetId (unsigned int value) |
| Texture & | SetMaterialTexture (Material *material, int mapType) |
| void | SetMipmaps (int value) |
| void | SetWidth (int value) |
| Texture & | SetWrap (int wrapMode) |
| void | Unload () |
| Texture & | Update (const void *pixels) |
| Texture & | UpdateRec (Rectangle rec, const void *pixels) |
Static Public Member Functions | |
| static int | GetPixelDataSize (int width, int height, int format) |
Protected Member Functions | |
| void | set (::Texture texture) |
Definition at line 19 of file Texture.hpp.
|
inline |
Definition at line 21 of file Texture.hpp.
References set().
|
inline |
Definition at line 25 of file Texture.hpp.
References LoadFromImage().
|
inline |
Definition at line 29 of file Texture.hpp.
References Load().
|
inline |
Definition at line 33 of file Texture.hpp.
References Unload().
|
inline |
Definition at line 127 of file Texture.hpp.
|
inline |
Definition at line 123 of file Texture.hpp.
|
inline |
Definition at line 115 of file Texture.hpp.
Definition at line 106 of file Texture.hpp.
|
inline |
Definition at line 110 of file Texture.hpp.
|
inline |
Definition at line 119 of file Texture.hpp.
|
inline |
Definition at line 132 of file Texture.hpp.
Definition at line 101 of file Texture.hpp.
|
inline |
Definition at line 137 of file Texture.hpp.
|
inline |
Definition at line 86 of file Texture.hpp.
|
inline |
Definition at line 41 of file Texture.hpp.
|
inline |
Definition at line 39 of file Texture.hpp.
|
inline |
Definition at line 37 of file Texture.hpp.
|
inline |
Definition at line 40 of file Texture.hpp.
|
inlinestatic |
Definition at line 147 of file Texture.hpp.
|
inline |
Definition at line 79 of file Texture.hpp.
Referenced by operator raylib::Image().
|
inline |
Definition at line 38 of file Texture.hpp.
|
inline |
|
inline |
|
inline |
Definition at line 57 of file Texture.hpp.
References set().
|
inline |
Definition at line 82 of file Texture.hpp.
References GetTextureData().
Definition at line 43 of file Texture.hpp.
References set().
Definition at line 48 of file Texture.hpp.
References set().
|
inlineprotected |
Definition at line 152 of file Texture.hpp.
Referenced by Load(), LoadFromImage(), LoadTextureCubemap(), operator=(), and Texture().
|
inline |
Definition at line 91 of file Texture.hpp.
|
inline |
Definition at line 41 of file Texture.hpp.
|
inline |
Definition at line 39 of file Texture.hpp.
|
inline |
Definition at line 37 of file Texture.hpp.
Definition at line 142 of file Texture.hpp.
|
inline |
Definition at line 40 of file Texture.hpp.
|
inline |
Definition at line 38 of file Texture.hpp.
|
inline |
Definition at line 96 of file Texture.hpp.
|
inline |
Definition at line 65 of file Texture.hpp.
Referenced by ~Texture().
|
inline |
Definition at line 69 of file Texture.hpp.
Definition at line 74 of file Texture.hpp.


Introduction to Sets
20 Nov 2014Basic Terminology
A set is a collection of objects where the order and frequency of an object in the collection does not have the meaning. A set is said to contain its elements.
Notation
- If $x$ is a member or elements of the set $S$, we write $x \in S$.
- If $x$ is not an element of $S$, we write $x \notin S$.
Definition 1: The empty set, denoted as $\emptyset$ or $\{\}$, is the set with no members.
Set Representation
Sets can be written in a variety ways. In this lecture, there are two forms for representing the set:
- Roster (Tabular) : list the elements if there are only a few
- Set Builder (Rule) : specify the sets using predicate to indicate
the attributes of the elements of the set.
For example, the set $A$ of all even number less than ten and greater than zero can be representing as
- Roster form as : $A = \{2, 4, 6, 8\}$
- Set builder form as : $A = \{x | x~\mbox{mod}~2 = 0~and~0 \le x < 10\}$
- two parts : (1) variable $x$ reprensenting member of set and (2) boolean existing condition of the variable where "|" is read as "such that"
Common Universal Sets
The following notation is commonly used in general.
- $\mathbb{R}$ is the set of real numbers,
- $\mathbb{N}$ is the set of natural numbers (i.e., $\{0, 1, 2, 3, \ldots\}$)
- $\mathbb{Z}$ is the set of integers (i.e., $\{\ldots, -2, -1, 0, 1, 2, \ldots\}$)
- $\mathbb{Z^+}$ is the set of positive integers (i.e., $\{1, 2, 3, \ldots\}$
Complements and Subsets
Definition 2: The complement of set $A$ can be denoted as $\bar{A}$ which representing a set $\{x | x \notin A \}$.
Definition 3: A set $A$ is a subset of a set $B$, denoted as $A \subseteq B$, if and only if, every element of $A$ is also an elements of $B$
Definition 4: A set $A$ is a proper subset of a set $B$, denoted as $A \subset B$, if and only if, every element of $A$ is also an elements of $B$ but $A \neq B$.
Example 1: Elements and Subsets
Given a set $S = \{1, 2, \{1\}, \{3\}\}$, then
- $ 2 \in S$


Book, Line, & Sinker
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Destroy Keras' multiprocessing pools to prevent deadlocks.
tf.compat.v1.keras.experimental.terminate_keras_multiprocessing_pools
tf.compat.v2.keras.experimental.terminate_keras_multiprocessing_pools
tf.keras.experimental.terminate_keras_multiprocessing_pools( grace_period=0.1, use_sigkill=False )
In general multiprocessing.Pool can interact quite badly with other, seemingly unrelated, parts of a codebase due to Pool's reliance on fork. This method cleans up all pools which are known to belong to Keras (and thus can be safely terminated).
grace_period
: Time (in seconds) to wait for process cleanup to propagate.use_sigkill
: Boolean of whether or not to perform a cleanup pass using
SIGKILL.A list of human readable strings describing all issues encountered. It is up to the caller to decide whether to treat this as an error condition.


CardCombo - What's best for you?
Home | Credit Card Database | Github
CONGRATULATIONS!
You've successfully used CardCombo!
Below we have a few plots for your results but before we get into your results, let me talk about what these results are and how we got them.
CardCombo uses a stochastic approach when trying to find the best possible combination for you.
What this means is that card combo will randomly evaluate many possible combinations of cards to try and find your best combo.
CardCombo does this by pretending that you have between 0 and 9 credit cards in your wallet.
For each number of cards, CardCombo will create 1000 random unique combinations of credit cards from our database and then calculate your estimated net rewards.
This creates a distribution of rewards for a variety of card combinations to try and help us find the best possible combination for you!
Your net rewards are defined below.
Net Rewards = Earned Rewards + Annual Bonuses - Annual Fees
In the above equations, your Earned Rewards are the rewards that you get from spending.
Your Earned Rewards are determined by using the maximum point value card in a combo for a particular category and then the number of points earned is calculated.
The Annual Bonuses is the sum of cash value for all perks across all cards — for example, if you have two cards and one has a $50 dining credit and the other had a $100 travel credit, your Annual Bonuses would be $150.
Finally, the Annual Fees is the sum of all fees across all cards because some premium cards come with fees.
The Plots
Below are a handful of plots displaying your results using
Plotly!
The first plot you see is your Custom Credit Card Profile.
This shows you every single simulation that we’ve performed as we’ve described above.
You can see the card combinations that correspond to the maximum, minimum, and median rewards.
Also feel free to explore other combinations if you’re interested!
Some of the combinations of cards will actually result in negative rewards — this means that annual fee was so great that your earned rewards or annual bonuses couldn’t offset the card.
The next set of plots are Credit Rewards Profiles for your best combinations for each number of cards with links to the
NerdWallet reviews.
Essentially this is a more detailed description of your Maximum Rewards curve from the first plot.
This allows you to see which cards to use for each type of purchase and read more up on them if you're interested.
A quick note, dashed lines correspond to card with rotating rewards categories — this means that the peak rewards category shifts every three months.
Don’t worry though, we’ve taken care of this in our simulations!
Finally, you’ll have a text list of the top 5 combination of cards for each number of cards.
This is just another way for you to see your results!
{{card_fig|safe}}
| Nerdwallet Reviews |
Card Profile |
{% for fig, names in radar_figs %}
|
{% for name, link in names %}
{{name}}
{% endfor %}
|
{{fig|safe}} |
{% endfor %}
{% for num_cards, all_cards in results %}
Number of Cards: {{num_cards}}
{% for rewards, cards in all_cards%}
${{rewards}} :
{% for card in cards%}
{{card}},
{% endfor %}
{% endfor %}
{% endfor %}


{% include themes/peds2015/navigation.html %}
{{content}}
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{% for post in site.posts offset: 0 limit: 10 %}
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{{ post.title }}
{% endfor %}
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Question: Suppose you have the following code in Javascript (recognize the data being passed to the variable in JSON format) - the var statement is just to declare the variable called friends
Then, later in the program, that variable friends (that looks like an array, right?) is used to write some data in a table. So, if you see the following command in this same Javascript code, that is referring to the above command in this same Javascript code, that is referring to the above JSON structure, what will be the content of the variable tablecell1? Remember, the var statement is only declaring the tablecell1 variable!
Answer:
hw10.json


In this problem, you must add to SLang 1 a new primitive operation, namely subtraction, but with a different syntax, namely the Cobol syntax. So,
(lambda x . subtract 5 from x 20)
should be interpreted as
["Num",15]
For your answer, check each and every file below that MUST be altered to implement this modification.
Remember that you are modifying the code that you obtained at the end of the previous exercise, not the code that was discussed in class.
Does this change impact the concrete syntax or the abstract syntax of SLang 1 (or both)?
Are we adding new types of denoted values or modifying the existing ones?
Are we adding new types of expressions?
Must the main function of the interpreter be extended? Does the overall evaluation process need to handle additional cases?


Pirate (ARRR) is a cryptocurrency that solves the issue of financial privacy on the blockchain through forced anonymous transactions. Protect your wallet and transactions with Pirate’s completely anonymous network. With forced private transactions, your privacy cannot be compromised by another users’ activity on the network. If you wish to learn more, please join the official Pirate Discord at https://pirate.black/discord/ or message FishyGuts#5085, who will be happy to help out.
100 messages
Before 05-Dec-19 12:00 AM
FishyGuts10-Oct-18 09:50 PM
Yes. We made them a bot. We owe them a lot for giving us this opportunity and being kind enough to let us stay while we work out our kinks.
!kmdtip thunder 0
KMD TipBotBOT10-Oct-18 09:50 PM
TipBot
Cannot thunder with entered amount.
FishyGuts10-Oct-18 09:50 PM
!kmdtip thunder 0.0777
KMD TipBotBOT10-Oct-18 09:50 PM
:cloud_lightning: @tuppydog has been thunderstruck with 0.0777 KMD!
FishyGuts10-Oct-18 09:51 PM
!kmdtip @Llama 1
KMD TipBotBOT10-Oct-18 09:51 PM
TipBot
@FishyGuts (FishyGuts#5085)
You tipped @Llama1 KMD
Llama10-Oct-18 09:52 PM
Omg ty
SHossain10-Oct-18 09:53 PM
!kmdtip thunder 0.0777
KMD TipBotBOT10-Oct-18 09:53 PM
:cloud_lightning: @CryptoCurrencyAcademy has been thunderstruck with 0.0777 KMD!
wookie10-Oct-18 09:57 PM
Wow! Great job @FishyGuts !
FishyGuts10-Oct-18 09:58 PM
WE havent had a tipbot in forever. @sclear really came through swinging for the fences on this one.
tigersfang10-Oct-18 10:04 PM
hi all , im trying to get my z9 mini running on stratum.pirate.komodopool.xyz , but says dead, any thoughts?
FishyGuts10-Oct-18 10:05 PM
He just fired it back up he said
tigersfang10-Oct-18 10:06 PM
is the address like stratum.pirate.komodopool.xyz:8888, or stratum+tcp://.pirate.komodopool.xyz:8888
ComputerGenie 👴👴👴10-Oct-18 10:15 PM
will be back when folks stop dragging the price and profitability down
FishyGuts10-Oct-18 10:52 PM
The mining rig contest went off with about 670 ARRR being distributed between the two winners and the onboarding fund.
There will be another rig time raffle contest soon as well as a Z9 mini raffle!
I will be sending out the ARRR to those who submitted files to the art competition. Please DM me if you made a contribution and did not place in the prize purse. There are about 7 or 8 of you I believe.
AndrewK10-Oct-18 11:15 PM
What was the mining rig contest?
someone should post on reddit Monero and Zcash forums asking for a compare and contrast between Monero and Zcash and see if we can excite some of their users
FishyGuts10-Oct-18 11:20 PM
We do. It;s sort of a no contest, monero wins vs zec because their shielded pool is not large enough.
The Zcash protocol is stronger in our opinion but only when utilized to the max.
1
Luke10-Oct-18 11:54 PM
hey guys
how do i get started?
Zach10-Oct-18 11:59 PM
@Luke install the agama wallet 0.2.42c from the pinned messages at the top and start up Pirate in native mode. Takes 30 minutes or so to sync and then you can make a z address
Version 0.2.42c is the only one that supports Pirate
Llama11-Oct-18 12:00 AM
wait a second
Luke11-Oct-18 12:07 AM
@Zach Cheers mate, working through it all now
FishyGuts11-Oct-18 12:13 AM
@AndrewK I gave away 24 hours of mining time with 60K sols on Pirate to 3 winners.(edited)
I will do another here soon.
wookie11-Oct-18 12:25 AM
@FishyGuts you da man! Of all the projects I've followed on discord, you sir, are the most hardworking and creative marketing person I have come across! (And that includes ones that are full time paid staff)
1
FishyGuts11-Oct-18 12:26 AM
I appreciate that. I certainly know I can do better and I am trying every day.
1
wookie11-Oct-18 12:26 AM
Pirate is lucky to have you! ARRR!
1
1
FishyGuts11-Oct-18 12:27 AM
I have had a boring job for 20 years, which I have been fortunate to have, dont get me wrong, I make great money and have lots of time for my kids... but Blockchain and specifically Komodo has captured my imagination and heart!
I didn't plan to do this full time, but I think I am going to start next month. Just need to find a lackey to come in and do my slave wage job.
AndrewK11-Oct-18 12:48 AM
Fishy I think we should increase the dev fund so that we can pay people
I tihnk most people would be onboard with this
FishyGuts11-Oct-18 12:48 AM
We have a dev fund?
Sweet!!!
J/K - I don't think we have a specific pirate dev fund.
ComputerGenie 👴👴👴11-Oct-18 12:57 AM
There might could be one someday....
blackjok3r11-Oct-18 12:58 AM
Get a pirate kmd notary node
FishyGuts11-Oct-18 12:58 AM
I wouldn't mind it. Where would it come from though?
I am running next election 100%
blackjok3r11-Oct-18 12:59 AM
Its not a heap of funds but that's how we plan on finding staked
FishyGuts11-Oct-18 12:59 AM
I almost did last year but I wasn't confident.
 But we have some great ppls working on fixing that
ComputerGenie 👴👴👴11-Oct-18 12:59 AM
@FishyGuts what time zone are you in?
or more specifically, is it day or night where you are?
FishyGuts11-Oct-18 01:01 AM
6 PM
ComputerGenie 👴👴👴11-Oct-18 01:01 AM
k
catch me in the morning, if you have time and we can talk about a few things in DM
We only started “marketing” two weeks ago and the first week was spent setting up infrastructure and getting to know who was going to step up and be part of the team.
We need more use cases and trading avenues. There will only be so much speculative accumulation.
I have a dev tasked with a bit for woocommerce.
After that drops I’m gonna build a marketing list for shops that accept crypto and hammer away for onboarding.
The challenge with that is no exchanges for a price reference for the shop bot.
Lots of things coming together over time. Some will be slow. Some are dependent on others. Some will be fast.
I hope binance likes my three page manifesto.
I also filled out their google form for a listing.
ComputerGenie 👴👴👴11-Oct-18 01:53 AM
@AndrewK
Any "decaying price" effect is short-term felt by very few of us, but I do agree that there will be lasting effects if sales don't pick up
The downturn of pricing is more an issue of shortsightedness as it relates to OTC. If it were possible to get people to see the larger picture and hold for an equilibrium price (ore even just under it) and get a few more buyers per day or 2, I have no doubt in growth ability.
 Not once did I say replica of komodo. It is a replica of an assetchain like all assetchains before it. There is one change that makes it more private.
enjoy you TV, I have seen this so many times, buy now $5 per coin is such a bargain, it has been done again and again and only people in a postilion that you happen to be in come out on top.
 You can tell me to all you like, doesn't change the fact that your apart of the manipulation that causes such huge looses for the sheep.
ComputerGenie 👴👴👴11-Oct-18 02:20 AM
Not once did I say replica of komodo.
You, literally, feken said:
It is hard enough getting anyone to even notice komodo nonetheless pirate. Basically a replica with minor changes and a cool name.
ch6ris11-Oct-18 02:21 AM
full stop. new sentence buddy.
ComputerGenie 👴👴👴11-Oct-18 02:22 AM
'Basically a replica with minor changes and a cool name.' isn't a sentence, but that's another topic
ch6ris11-Oct-18 02:22 AM
Perhaps I should of put the word assestchain after replica.
ComputerGenie 👴👴👴11-Oct-18 02:24 AM
To that extent, all assetchains are "replicas", and as such none would have any value at all. That notion begs the question, "then why are you here?"
1
ch6ris11-Oct-18 02:26 AM
You should define sentence. I'm here to make money (fiat). I was merely giving my 2 cents on a comment made that implied the value can only go up over time.
I also enjoy the social aspect.
Your puting words in my mouth again by saying "none would have any value at all"
ComputerGenie 👴👴👴11-Oct-18 02:28 AM
Sentences
A sentence is a group of words that makes complete sense, contains a main verb, and begins with a capital letter.
Because, English.
ch6ris11-Oct-18 02:28 AM
I googled it for you "a set of words that is complete in itself, typically containing a subject and predicate, conveying a statement, question, exclamation, or command, and consisting of a main clause and sometimes one or more subordinate clauses."
ComputerGenie 👴👴👴11-Oct-18 02:29 AM
I need not define 'sentence' the language structure defines it.(edited)
that is complete in itself
'Basically a replica with minor changes and a cool name.' is not that.
It lacks the basic subject.
ch6ris11-Oct-18 02:31 AM
"It is hard enough getting anyone to even notice komodo nonetheless pirate." was the sentence.
Redbeard11-Oct-18 02:31 AM
@ch6ris , there is no fiat here, why you here for that?


C programmers:
your program name must be: prob03.exe
JAVA
programmers: your program name must be: prob03.class
Task
Description
A positive integer is said
to be a perfect number if it is equal to the sum of its
positive divisors less than itself. For example, 28 is
perfect, because
28 = 1 + 2 + 4 + 7 + 14
On the other hand, 12 is
not perfect, because
12 <> 1 + 2 + 3 + 4 + 6
You are to write a program
that prompts the user to enter a positive integer and
responds by reporting whether or not the given number is
perfect. The program should terminate when the user
enters 0.
Program Input
/ Output
Enter a
positive integer: 12
12 IS NOT
perfect.

Enter a
positive integer: 0
|


Tenor gets Turandot's big tune but sopranos soar in everything else
by Bridget Davies
OPERA
TURANDOT ★★★★
Opera Australia,
State Theatre, Arts Centre Melbourne, until December 6
If the tenor in Puccini’s Turandot hits and holds the top B in Nessun Dorma, the applause will come – regardless of what’s happened in the preceding two acts. The audience will gratefully lap up the moment that, thanks to Pavarotti, has usurped the popularity of the entire work.
While there’s no recreating Luciano, Opera Australia’s leading tenor Walter Fraccaro produces an effective performance in the company’s latest season of Puccini’s final opera. Besides, the score and the sopranos are the real reason to attend.
A grandiose telling of a fantastical fairy tale, Turandot is the story of a beautiful but cruel princess in Imperial China. She beheads all would-be suitors who attempt to win her hand.
Blazing American soprano Lise Lindstrom is one of the best Turandots in the world and it shows
Sopranos who can sing the gruelling title role without breaking a sweat are in short supply. Blazing American soprano Lise Lindstrom is one of the best Turandots in the world and it shows, lazily filling the cavernous State Theatre with her steely, colossal soprano.
It’s a voice that could have swallowed Fraccaro whole, despite his ardent efforts. He’s admirable but isn’t always easily heard, and his extreme use of portamento (sliding between notes) clouded his intonation.
As Liu, Karah Son gets Puccini’s most sincere, impassioned music and she doesn’t waste it. In her poignant final scene, Son’s voice was full of heartbreak with huge, glorious high notes. The tenor might get the big tune but the sopranos soar in everything else.
Graeme Murphy’s production is pushing 30 years old, but when you consider Franco Zeffirelli’s glittering 1987 version just played at the Metropolitan Opera in New York, vintage is nothing out of the ordinary.
And when it’s one as visually stunning and impactful as Murphy’s, why not? In classic Murphy style, he uses unique shapes and fluid movement to keep your eye entertained at all times.
Puccini conducted by Christian Badea is always a dramatic and moving affair.
He crafts this music exceptionally well, with a vivacity that allows the intensity to build and blossom throughout the evening.
Orchestra Victoria sounds spectacular under his hand, as do the Opera Australia Chorus.
You already know and love three minutes of this opera, and Maestro Badea can make you fall for the other two-ish hours equally.


| Severity | Duration | Agent | Condition |
|---|---|---|---|
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| Severity | Resolved | Duration | Agent | Condition |
|---|---|---|---|---|
| {{incident.severity}} | {{incident.resolveTime | date:'medium'}} | {{incident.durationMillis | gtDuration}} | {{incident.agentRollupDisplay}} | {{incident.display}} {{incident.display}} |


--- title: Public Safety author: display_name: JP email<EMAIL_ADDRESS>tags: - dispatch - fire - law enforcement - society date: 2012-06-19 11:06:38 -0600 categories: [] CorrectionalFacilities: downloads: - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mV0g4ZlJ1aUlMS3M&export=download label: 'Society.CorrectionalFacilities: File Geodatabase' - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mTkZtMy12VUtodXc&export=download label: 'Society.CorrectionalFacilities: Shapefile' updates: - June 2013 - August 2011 FireStations: downloads: - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mR0s3VzRLeXpoblU&export=download label: 'Society.FireStations: File Geodatabase' - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mNTJLLVpFOHVHWnM&export=download label: 'Society.FireStations: Shapefile:' updates: - June 2013 - August 2011 LawEnforcement: downloads: - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mMkcyWHJGWk9wUG8&export=download label: 'Society.LawEnforcement: File Geodatabase' - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mX0VmY0ZSMzJ6ZmM&export=download label: 'Society.LawEnforcement: Shapefile' updates: - June 2013 - August 2011 PSAPLocations: downloads: - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mNEhMOWpHbmtiN1E&export=download label: 'Society.PSAPLocations: File Geodatabase' - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mSUdlNWlCOWJLUGc&export=download label: 'Society.PSAPLocations: Shapefile' updates: - December 10, 2018 - November 25, 2013 - December 2004 PSAPBoundaries: downloads: - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7majdDTkZWdVhNQVU&export=download label: 'Society.PSAPBoundaries: File Geodatabase' - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mQW9HT25ISXo1LVE&export=download label: 'Society.PSAPBoundaries: Shapefile' updates: - January 4, 2019 - December 10, 2018 - November 25, 2013 - October 16, 2013 StateAgencyDispatch: downloads: - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mM0VDOHdnRFVjMzQ&export=download label: 'Society.StateAgencyDispatch: File Geodatabase' - url: https://drive.google.com/a/utah.gov/uc?id=0ByStJjVZ7c7mN1lHQ0c5RXVNbWs&export=download label: 'Society.StateAgencyDispatch: Shapefile' updates: - October 2013 --- {% include abstract.html download="https://drive.google.com/drive/folders/0ByStJjVZ7c7mSk1mNzRyS1kwR3c" name="Public Safety" type="GIS Data Layer" stewards="AGRC" abstract="This data package has three datasets with facilities relating to public safety in Utah. Public safety facilities include correctional facilities, fire stations, and law enforcement facilities. These datasets come from different sources and therefore there might be some overlap." %}
Society.CorrectionalFacilities contains locations for jails and prisons in Utah. A jail or prison defined by the Department of Justice consists of any facility or location where individuals are regularly and lawfully detained against their will. This includes Federal and State prisons, local jails, and juvenile detention facilities, as well as law enforcement temporary holding facilities. Locations which function primarily as law enforcement offices are included in this dataset if they have holding cells.
There are no constraints or warranties with regard to the use of this dataset.
{% include contact.html subject=page.title contact=site.data.contacts.agrc %}
Society.FireStations includes any location where fire fighters are stationed or based out of, or where fire fighting equipment is stored. This definition includes fire stations that are both private and public entities, and fire stations that primarily fight forest or grassland fires. Fire fighting training academies are also included.
{% include contact.html subject=page.title contact=site.data.contacts.agrc %}
Society.LawEnforcement contains locations for law enforcement facilities in Utah. Law enforcement facilities are defined as any location where sworn officers of a law enforcement agency are regularly based or stationed. Law enforcement facilities are at least partially publicly funded. This law enforcement dataset includes federal, state, local and special jurisdiction facilities. Examples of law enforcement facilities included are municipal police, county sheriffs, state police, school police, park police, railroad police, and federal police.
{% include contact.html subject=page.title contact=site.data.contacts.agrc %}
Society.PSAPLocations represents the primary Public Safety Answering Point (PSAP) locations in Utah. The Salt Lake County Sheriff Office PSAP is secondary. The dataset was created in December 2004 by geocoding the PSAP addresses provided by the E911 Executive Committee.
{% include contact.html subject=page.title contact=site.data.contacts.agrc %}
Society.PSAPBoundaries represents Primary Safety Answering Point (PSAP) boundaries in Utah. Countywide PSAP jurisdiction boundaries are based on the SGID10.BOUNDARIES.Counties data layer, as of July 26, 2012. PSAP jurisdictions representing individual cities are based on the SGID10.BOUNDARIES.Municipalities data layer, as of July 26, 2012. The data also includes jurisdictional boundary representations of the Navajo Nation Tribal Lands, Hill Air Force Base, and Colorado City.
{% include contact.html subject=page.title contact=site.data.contacts.agrc %}
Society.StateAgencyDispatch represents State Dispatch Boundaries.
{% include contact.html subject=page.title contact=site.data.contacts.agrc %}


This is my Website
Home
About
Contact
Contact Page
This is a sample of possible content for my contact page.


cg-slider
Simple Slider
Range Slider
Slider with Ticks
Slider with Customized Ticks
Disabled Slider
Slider manual control
-
+
Slider Events
Events log:


Your thought help us make Kesan better
Would you recommend Kesan to a friend?
What would you like to see improved? (Check all that apply)


About Me:
Hello! My name is Maggie Corl and I am a junior attending WRA. I love to learn new things, and this is the perfect class for exploring new technology and machines. Welcome to my page!
Index


These are the natively supported easing functions, built into WebKit.
These are custom easing functions (thanks to Robert Penner & Thomas Fuchs) that can produce much more interesting transitions.
Internally the custom easing function for the transition is faked using CSS animations. Here is the code that is produced on the fly for the most recent "transition".


My 50th Article – A Retrospective!
byMaintaining a blog to the point that it contains 50 posts (I call them articles) is a milestone. As I just hit the 50 mark, it’s time to review how things are going.
Learning Web Development
While I’m trying to earn an income from this blog, its primary purpose is to help me track what I learn in terms of front-end web development. Monetizing this site takes second place.
The good news is that I learned a lot:
*HTML5 – I’ve made it clear that this was the main thing I wanted to learn and I’m giving myself an A- in this category. I’m about 85% well-versed in HTML5 page structure, understand how to implement it across multiple browsers and have read quite a bit of the HTML5 spec. I’ve also implemented it into a small Almay project and plan to implement it into a few personal projects as well as two more work ones. I’ve yet to make a 100% HTML5 site though. That may come soon though. * CSS3 – Unfortunately, I can only give myself a B- in this category. I’ve spent so much time with HTML5 that I neglected CSS3, but I’m catching up. I’ve gone through a decent CSS3 book and the CSS3: First Look course at lynda.com. I also wrote a pretty good CSS3 Pie tutorial and have also played around with media queries.
I’d give myself a higher grade had I implemented any CSS3 in any projects. I think I will pretty soon though. * .NET – I get a C here, which is better than I expected. I created user controls for the Almay project mentioned above, understand the role of the solution and the .dll file and understand why .NET does what it does from an OOP level. But I need to move forward on this and take things to the next level. * jQuery – I earned a B. I’ve done some small projects here and there and also wrote a well-trafficked jQuery tutorial. Furthermore, I’m utilizing jQuery more and more while not having to look up answers to jQuery problems on the web.
So I’m happy with my overall progress but have more work to do, which I’m not worried about.
Blogging
I did say that documenting my web development learning process was this blog’s primary goal and monetizing it took second place to that. But I didn’t say that it was a distant second. I’ve done quite a bit of technical and non-technical reading in terms of content strategy, proper SEO implementation and promoting myself and this site through social networks. kaidez.com isn’t at the point where I can leave my day job but there are some measures of success. And it’s important for me to understand how to read these measures:
Site Content
While this blog doesn’t get boatloads of traffic, it gets enough when you consider that it has less than 100 posts. Its traffic is consistent to the point that I can go 10 days without adding a new article and the daily average of site visitors stays the same. Sure there are slight drops and increases from time to time, but the numbers are steady. None of this would be possible if I wasn’t generating good, meaningful content on a regular basis.As true as that last line is, I can’t be too cocky about it and need to put things in perspective. I’m mostly blogging about HTML5 right now and that’s an extremely hot topic. Lots of people want to learn it and lots of employers want to hire people who know it. That being said, there are lots of Google searches on the subject so it stands to reason that my blog will snag some of them.
Blogging about a hot topic is not a bad thing. Not having a plan to expand your blog beyond that hot topic if/when it’s no longer hot, that’s a bad thing.
SEO
During the WordPress Wordcamp/Bulgaria in 2011, Joost de Valk, pretty much the WordPress SEO expert, delivered one of the most inspirational blogging lectures I’ve ever heard. Among the many great things he said, this was his most brilliant quote:“The funny thing is, if you have really good content, SEO is the easiest game in the world. If you have sh*t content, SEO is really REALLY hard because you’re working against your content all the time.”
I believe that this outlook is 100% true. While I use the all the proper SEO methods, well-crafted title & meta description tags, proper alt tag use, competitive keyword research, etc; I focus on content first and foremost. Again, HTML5 is content that people want; I believe I provide it in a format which appeals to endusers first and search engines second.
I do get long-winded sometimes…this article is proof of that and it’s something I need to work on.
Social Networking
Prior to my changing this blog from a soccer one to a web development one, I wasn’t a big social networker. I never got involved with MySpace, was pretty active on Facebook and had a Twitter account that I only used to tweet my blog articles. I now use Twitter, Facebook and LinkedIn to promote my articles, but am actively tweeting a whole lot more. Best of all, I’m using Twitter more to communicate than to promote. And I love it!
I thoroughly enjoy talking to people on Twitter. I’ve connected with my two main blogging inspirations, an SEO expert in New Zealand and a few friends from high school. I find myself more on Twitter than I do Facebook nowadays, and that suits me just fine.
I’ve recently been involved in Quora. In that space, I answer and ask questions on a wide variety of topics, but also trying to promote myself as an overall nice guy. I try answer as many questions as I can about HTML5: if I can’t directly answer someone’s question, I try to help them find an answer online.
I’m also thinking of expanding to Tumblr. I was really influenced by the Mashable article on fashion brands flocking to Tumblr, specifically the part about how Kate Spade uses various social networking sites for specific tasks, making them a more efficient company in terms of their promotional efforts. Mashable has recently implemented the same tactic, using their Tumble site specifically for sharing the company’s behind-the-scenes activities with their readers..
While I’ve sort of done this with Quora, using a social network channel for the specific task of promoting myself as someone willing to help, applying this method to my overall blogging strategy will take me a little time though.
So here I am at my 50th article. While I still have work to do in certain areas, I’m happy overall and will enjoy getting to article #100!!! I hope you stay with me!!!


Building family-friendly experiences.
We build special features – like smart filters, site blockers, and content ratings – into many of our products to make them more enjoyable for your family.
content to help kids
discover, create, and grow.*
-
Designed with kids’ curiosity in mind
Whether it’s animals or art projects, kids become little experts on the things they love. That’s why Kids Space recommends quality content for your kid based on interests they choose. With recommended content, kids can explore their latest fascinations in new and engaging ways. Kids can even customize their experience by creating their own character.
-
Recommended apps, books, and videos
When a child opens Kids Space, they'll see a library of quality content. Kids can explore recommendations for apps, games, books, and videos to find new ways to play and learn.†
-
Set boundaries with parental controls
With parental controls in Family Link you can guide your child’s experience by managing content, setting screen time limits, and more, all from your own device.
YouTube Kids
Discover a world of learning and fun with YouTube Kids
We created YouTube Kids to be a safer environment for kids to explore their interests through online videos. You can find family-friendly videos on all different topics across all your devices, whether you download the YouTube Kids app, visit us on the web, or view YouTube Kids on your smart TV.
Google Play
“Teacher approved” content for your child on Google Play
We’ve teamed up with academic experts and teachers across the country, to help you find content that’s right for your child. Browse our Kids tab on the Google Play Store to find “Teacher approved” apps that are both enriching and entertaining. On the app details page, you can see why teachers rate apps highly, and check content ratings to understand if an app is age appropriate. You can also see whether an app contains ads, allows in-app purchases, or requires device permissions.
We hold developers who build apps for children to higher standards with our developer policies for the Play Store.
Google Assistant
Fun for the whole family with help from Google Assistant
Your Assistant makes it easy to find entertainment for the whole family to enjoy together. Discover family-friendly games and activities created through our Actions for Families program, or hear your favorite tales before bed by simply asking your Assistant to tell you a story. Listen to music that the whole family can enjoy once you’ve set up Filters, and use Downtime on your device to unplug and make the most of your time together.
Human reviewers have reviewed each of our Actions for Families activities for family friendliness, but no system is perfect. Inappropriate content can slip through, so we’re constantly working to improve our safeguards.
Google Workspace
Building a more secure learning environment for classrooms
Google Workspace for Education helps teachers and students interact securely across devices. Its core services do not contain ads, and we do not use any personal information of users in primary through secondary (K–12) schools to target ads. We also provide tools to help administrators set policies around appropriate activities and help protect students using their school Google Accounts. We are committed to providing schools with the tools and resources they need to make informed decisions around the Google Workspace for Education services used by their students.
Chromebooks
Making the classroom safer
Millions of students use Chromebooks – Google’s laptops – in the classroom. Administrators can manage group settings to give students as much or as little functionality or access as needed. Our privacy and security features help keep kids’ personal information protected and have helped make Chromebooks the top choice in U.S. K–12 schools and many schools in other countries.
* Google Kids Space requires a Google Account for your child. Parental controls require the Family Link app on a supported Android, Chromebook, or iOS device.
† Books and video content not available in all regions. Video content subject to availability of YouTube Kids app. Books content requires the Play Books app. Availability of apps, books, and video content may change without notice. Google Assistant not available in Google Kids Space.


In suit, Hawaii woman claims baby powder contaminated with asbestos made her sick
by HNN StaffHONOLULU, Hawaii (HawaiiNewsNow) - A Big Island woman diagnosed with mesothelioma has sued Johnson & Johnson for selling baby powder she claims was contaminated with asbestos.
Attorneys for Jacqueline Becker filed the suit Thursday morning in Circuit Court.
Becker was diagnosed in February with mesothelioma, a rare form of cancer. Becker, an equestrian and show rider, regularly used Johnson & Johnson baby powder on her body and to care for her horses.
“It’s been a big, horrible experience,” Becker said.
She joins thousands of others around the country who are suing the company over its baby powder.
The U.S. Justice Department has opened an investigation to determine if Johnson & Johnson misled the public about asbestos risk in talc-based products. Asbestos is known to cause cancer.
And the main cause of pleural mesothelioma is asbestos, the American Cancer Society reports.
Last month, Johnson & Johnson issued a recall of 33,000 bottles of baby powder after FDA testing showed asbestos contamination in one of the bottles.
At the time, Johnson & Johnson said that "thousands of tests over the past 40 years repeatedly confirm that our consumer talc products do not contain asbestos.”
Becker moved to Hawaii in 1991 from Australia. A court date for the suit hasn’t yet been set.
This story will be updated.
Copyright 2019 Hawaii News Now. All rights reserved.


Alaska city facing ferry cutback considers private service
JUNEAU, Alaska (AP) - A small Alaska city struggling with reduced state ferry service is considering using a private vessel, but the cost is problematic.
The Juneau Empire reported Wednesday that Angoon held a community meeting Nov. 15 to discuss chartering a private vessel for transport north to Juneau.
Officials say supplies arrived in the city on Admiralty Island each week using the Alaska Marine Highway System ferry before those services were cut back due to state budget cuts.
Angoon officials have proposed chartering a catamaran owned by Goldbelt Inc., but large numbers of tickets need to be purchased to keep prices affordable.
Angoon Mayor Joshua Bowen says in a social media post that only 18 passengers were registered for a Nov. 24 trip, making the cost of a single ticket more than $300.
Information from: Juneau (Alaska) Empire, http://www.juneauempire.com
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


The <md-card>
directive is a container element used within <md-content>
containers.
An image included as a direct descendant will fill the card's width, while the <md-card-content>
container will wrap text content and provide padding. An <md-card-footer>
element can be
optionally included to put content flush against the bottom edge of the card.
Action buttons can be included in an element with the .md-actions
class, also used in md-dialog
.
You can then position buttons using layout attributes.
Cards have constant width and variable heights; where the maximum height is limited to what can fit within a single view on a platform, but it can temporarily expand as needed.
Card content
Card content


Utility class to hold a list of TouchSurface::Touch objects with different indices and blockUIDs, where each touch has a mapping to some kind of user-supplied data value.
The Type template is a user-defined type of object that will be stored for each touch element. The type must be default-constructable and copyable.
Public Member Functions | |
| TouchList ()=default | |
| Creates an empty touch list. More... | |
| ~TouchList ()=default | |
| Destructor. More... | |
| int | size () const noexcept |
| Returns the number of entries in the touch list. More... | |
| Type & | getValue (const TouchSurface::Touch &touch) |
| Returns the user data object that corresponds to the given touch. More... | |
| bool | contains (const TouchSurface::Touch &touch) const noexcept |
| Returns true if a touch is already in the list. More... | |
| void | updateTouch (const TouchSurface::Touch &touch) |
| Updates the entry for the given touch, copying in the new state. More... | |
| const TouchEntry * | find (const TouchSurface::Touch &touch) const noexcept |
| If a touch is in the list, returns a pointer to the TouchEntry. More... | |
| TouchEntry * | find (const TouchSurface::Touch &touch) noexcept |
| TouchEntry * | begin () noexcept |
| Allows iterator access to the list of touch entries. More... | |
| const TouchEntry * | begin () const noexcept |
| TouchEntry * | end () noexcept |
| Allows iterator access to the list of touch entries. More... | |
| const TouchEntry * | end () const noexcept |
| TouchEntry & | operator[] (const int index) |
| Retrieve a reference to particular item in the list of touch entries. More... | |
| void | clear () noexcept |
| Resets all contents, doest not generate any call-backs. More... | |
Classes | |
| struct | TouchEntry |
| Holds the current state of a touch, along with the user-data associated with it. More... | |
|
noexcept |
Returns the number of entries in the touch list.
| Type& TouchList< Type >::getValue | ( | const TouchSurface::Touch & | touch | ) |
Returns the user data object that corresponds to the given touch.
This will also update the stored state of the TouchEntry::touch value for this touch index.
References TouchList< Type >::find().
|
noexcept |
Returns true if a touch is already in the list.
References TouchList< Type >::find().
Referenced by TouchList< Type >::updateTouch().
| void TouchList< Type >::updateTouch | ( | const TouchSurface::Touch & | touch | ) |
Updates the entry for the given touch, copying in the new state.
If no entry with the same index and blockUID exists then a new entry is created. If given a touch which is a touch-end, this will remove any corresponding entries from the list.
References TouchList< Type >::contains(), TouchList< Type >::find(), and TouchSurface::Touch::isTouchEnd.
|
noexcept |
If a touch is in the list, returns a pointer to the TouchEntry.
Otherwise, returns nullptr.
Referenced by TouchList< Type >::contains(), TouchList< Type >::find(), TouchList< Type >::getValue(), and TouchList< Type >::updateTouch().
|
noexcept |
References TouchList< Type >::find().
|
noexcept |
Allows iterator access to the list of touch entries.
|
noexcept |
|
noexcept |
Allows iterator access to the list of touch entries.
|
noexcept |
| TouchEntry& TouchList< Type >::operator[] | ( | const int | index | ) |
Retrieve a reference to particular item in the list of touch entries.
|
noexcept |
Resets all contents, doest not generate any call-backs.


Add a name
Give your group of apprentices (your cohort) a name or reference, so you can identify it in the future - your training provider will also be able to see this.
Give your group of apprentices (your cohort) a name or reference, so you can identify it in the future - your training provider will also be able to see this.


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 8
Dietary
Having trouble choosing between ice cream and custard to have with millefeuille? No fear, this easy strawberry and raspberry millefeuille comes with both!
Equipment and Preparation: You will need a 6cm/2½in round cutter.
Line a baking tray with greaseproof paper and set aside.
Flour a work surface and roll the pastry into a rough square of 1cm/½in thickness.
Using a 6cm/2½in round cutter cut out eight circles. Place the pastry circles on the baking tray and dust with half of the icing sugar.
Bake for eight minutes, or until risen and golden-brown. Remove from the oven and leave to cool. Once cool, cut in half horizontally and set aside.
Place the milk and cream into a large saucepan with the mint and warm through. Leave to infuse. Strain the milk mixture and discard the mint
Place the egg yolks in a large heatproof bowl and whisk.
Heat the milk again to hot (not boiling) and gradually add the milk and cream to the egg yolks, whisking all the time.
Pour the mixture back in the saucepan and continually whisk over a low heat until it is thickened. Once thickened, remove from the heat and leave to cool. If you are not assembling the dish straightaway, cover with cling film touching the surface of the custard to prevent it forming a skin.
Place half the raspberries into a food processor with the rest of the icing sugar and blend until smooth. Pass through a fine sieve.
Place the reserved raspberries and the strawberries in a bowl and stir in the raspberry sauce.
Place one circle of pastry in the centre of each serving plate. Add a couple of spoonfuls of the berries and sauce to the top of the pastry bases and pour over a little custard. Top with a scoop of vanilla ice cream and place the other side of the pastry on top. Pour a little fruit sauce and custard around the plate.


#!/usr/bin/perl -s
##################################################################
# Program: FreeCaptcha #
# Author: Luis Gustavo Rodriguez (drlouie) #
# Copyright: (c) 2009 Luis G. Rodriguez #
# Licensing: MIT License #
# #
# About #
# Type: Captcha Generator : Visual and Audible #
# Module: Core Program: Audible (TTS) #
# #
##################################################################################
# Permission is hereby granted, free of charge, to any person obtaining a copy #
# of this software and associated documentation files (the "Software"), to deal #
# in the Software without restriction, including without limitation the rights #
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #
# copies of the Software, and to permit persons to whom the Software is #
# furnished to do so, subject to the following conditions: #
# #
# The above copyright notice and this permission notice shall be included in all #
# copies or substantial portions of the Software. #
# #
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE #
# SOFTWARE. #
############################################################################################
# What does Captcha mean? #
# (C)ompletely (A)utomated (P)ublic (T)uring test to tell (C)omputers and (H)umans (A)part #
############################################################################################
$perlCompileOS = $^O;
if ($perlCompileOS =~ m/Win/i) {
$HTTPRoot = 'H:/dvwf/rbsd_IO/vhosts/vsnet/htdocsNEW/';
$pathToEspeak = "H:/espeak/command_line/espeak";
}
else {
$HTTPRoot = '/var/www/vps-net.com/htdocs/';
$pathToEspeak = "/usr/bin/espeak";
}
#################################################################################################
###### GENERATE AUDIBLE CONFIRMATION WAV FILE BY USING ENCRYPTED CODE
###### Spit dynamic wav file back to end-user [by reading in cookie: elCrypto]
#################################################################################################
$|=1;
##-> Snif cookie, find cookie data [test for logged in status]
$logreq = 0; ##-> [logreq = 0] LOGin IS NOT REQuired ( but we remove this checker to customize our login prompt )
$ECkey = 'chuiechuie'; ##-> set cookie key for IMVER [only for eyeCaptcha functions]
require ($HTTPRoot."cookiesnif.nsp");
##-> load query parser [get/post]
require ($HTTPRoot."q.nsp");
##-- LOGIC
##-- $Cookies{'IMVER'} :: captchaCode = removeFirst(2) + encrypt(tea)
##-- $Cookies{'VPSFC'} :: captchaCode = removeFirst(2) + encrypt(tea) + encrypt(db)
##-- $ECcode :: decrypt($Cookies{'IMVER'} - the actual decrypted freeCaptcha code is
##-- [ $ECcode MUST BE 6 CHAR LENGTH OTHERWISE ITS HACKED ]
if (length($ECcode) == 6) {
##-- encrypt IMVER to see if EXACTLY SAME as VPSFC
##-- encrypt futher by adding another layer
use Crypt::UnixCrypt;
my $newCrypto = crypt("$Cookies{'IMVER'}",":X");
##-- remove the key
$theCrypto = substr $newCrypto, 2;
##-- if encrypt IMVER MATCHES VPSFC [is good to go]
if ("$theCrypto" eq "$Cookies{'VPSFC'}") {
##- the file name [IS $Cookies{'IMVER'}]
$tfn = "$Cookies{'IMVER'}";
##add spacing to the code so its easier to hear when being spoken back
@elCodo = split(//,$ECcode);$codado = join(' ',@elCodo);
#> PRINTOUT for TESTING
#>print "Content-type: text/html\n\n";
#>print "$tfn - $ECcode - $theCrypto - $Cookies{'VPSFC'} - $codado";
#> set CONDADO for TESTING
#>$codado = "a b c d e f g";
#> INSTILL SOME PRONUNCIATION ASSISTANCE [for en-uk]
$codado =~ s/a/aih/gi;
$codado =~ s/b/bee/gi;
$codado =~ s/l/elle/gi;
$codado =~ s/m/emme/gi;
$codado =~ s/n/enh/gi;
$codado =~ s/p/pea/gi;
$codado =~ s/q/qeu/gi;
$codado =~ s/r/aarrr/gi;
$codado =~ s/z/zee/gi;
$codado =~ s/1/wone/gi;
$codado =~ s/4/fore/gi;
$codado =~ s/7/seven/gi;
$codado =~ s/0/zeero/gi;
my $cvcl = $pathToEspeak. " \"$codado\" -w ".$HTTPRoot."freeCaptcha/text-to-speech/tts/".$tfn.".wav -g 60 -p 70 -s 100 -v en-uk";
system($cvcl);
##-- make sure the wav
if (-e $HTTPRoot."freeCaptcha/text-to-speech/tts/$tfn.wav") {
print "Content-type: audio/x-wav\n\n";
my $wFileName = $HTTPRoot."freeCaptcha/text-to-speech/tts/$tfn.wav";
my $waveFile = `cat $wFileName`;
print "$waveFile";
}
else { $ECcode = $Cookies{'IMVER'}; &nofile; }
}
else { $ECcode = $Cookies{'IMVER'}; &badinput; }
}
else { &nofile; &badinput; }
exit;
sub nofile {
print "Content-type: text/html\n\n";
print "freeCaptcha by VPS-NET
Customize your freeCaptcha's font, text size, text color, background color, width, height and font. You can also upload your own custom vocalizations so the voice the end-user hears is your very own voice.";
}
sub badinput {
print "Content-type: text/html\n\n";
print "Error: That challenge code is incorrect.";
}


How To Use
LOGIN
Playmates lets you find mutual interests among people on campus. And it is simple to use!
The platform is ours, but the love-algorithm is yours! Join the Sexual Revolution, and enjoy!
Detailed Steps
- Create a new account, through an phone confirmation, and then setting up a password.
- Make sure you do not forget the password. If lost, your data cannot be recovered.
- We do not send your plain password to the server even for login, so be assured :)
- Log in to your account.
- Select up to 5 of your interests.
- These choices will NOT be visible to anyone else.
- Lock and submit your choices! Remember, you cannot change your choices after this.
- Your choices will receive an anonymous tip via their number urging them to add their own.
- Check back regularly to receive hearts signifying how many people like you :)
- Open the platform at midnight on 14th of February to know if one or more of your interests likes you back :)
- Remember, if your interest does not like you back, he/she will NEVER know that you like them.
Good Luck!
LOGIN


The etm (empirical transition matrix) package permits to estimate the matrix of transition probabilities for any time-inhomogeneous multistate model with finite state space using the Aalen-Johansen estimator. Functions for data preparation and for displaying are also included (Allignol et al., 2011 <doi:10.18637/jss.v038.i04>). Functionals of the Aalen-Johansen estimator, e.g., excess length-of-stay in an intermediate state, can also be computed (Allignol et al. 2011 <doi:10.1007/s00180-010-0200-x>).
| Version: | 1.0.4 |
| Depends: | R (≥ 3.0.0) |
| Imports: | survival, lattice, data.table, Rcpp (≥ 0.11.4) |
| LinkingTo: | Rcpp, RcppArmadillo |
| Suggests: | ggplot2, kmi, geepack |
| Published: | 2018-07-11 |
| Author: | Arthur Allignol |
| Maintainer: | Arthur Allignol <arthur.allignol at gmail.com> |
| License: | MIT + file LICENSE |
| NeedsCompilation: | yes |
| Citation: | etm citation info |
| Materials: | README |
| In views: | Survival |
| CRAN checks: | etm results |
| Reference manual: | etm.pdf |
| Vignettes: |
Computing Cumulative Incidence Functions with the etmCIF Function |
| Package source: | etm_1.0.4.tar.gz |
| Windows binaries: | r-devel: etm_1.0.4.zip, r-release: etm_1.0.4.zip, r-oldrel: etm_1.0.4.zip |
| OS X binaries: | r-release: etm_1.0.4.tgz, r-oldrel: etm_1.0.4.tgz |
| Old sources: | etm archive |
| Reverse depends: | compeir |
| Reverse imports: | AHR, Biograph, Epi, mafs |
| Reverse suggests: | markovchain |
| Reverse enhances: | TPmsm |
Please use the canonical form https://CRAN.R-project.org/package=etm to link to this page.


Introduction to XML -> What is XML? (1) Next: What is XML? (2)
XML is:
- Structured
- Extensible
- Markup
- Language
- Internationalized
- Standardized
- Widely-Deployed
- Content-directed
- Application-oriented
- SGML-compliant
- Customizable
- Synergistic
- Incremental
- Functional
- Fruity-good


This is an old seaside town on the NW coast of Tenerife with a brand new marina. It's about 60km west of the capital Santa Cruz, and 50km from the north airport, 67km from the southern one.
The town itself is nestled below a very high cliff, with twisting cobbled streets and a wonderful atmosphere. This area is very Spanish still and probably the least spoilt coastal area of Tenerife.
Position 28°22′20″N,16°45′50″W.
This coastal area is pretty exposed, so efforts are being concentrated in ensuring that the new marina is a safe and secure facility.