SVL Simulator FAQ
- What are the recommended system specs? What are the minimum REQUIRED system specs?
- Does the simulator run on Windows/Mac/Linux?
- Why does the simulator not open on Linux?
- Which Unity version is required and how do I get it?
- Why does my Simulator say "Invalid: Out of date Assetbundle"?
- How do I setup development environment for Unity on Ubuntu?
- Where are Unity log files located
- Why are assets/scenes missing/empty after cloning from git?
- Why do I get an error saying some files (e.g. rosbridge_websocket.launch) are missing in Apollo?
- ROS Bridge won
- How do I control the ego vehicle (my vehicle) spawn position?
- How can I add a custom ego vehicle to SVL Simulator?
- How can I add extra sensors to vehicles in SVL Simulator?
- How do I get parameters in camera matrix?
- How can I add a custom map to SVL Simulator?
- How can I create or edit map annotations?
- Why are pedestrians not spawning when annotated correctly?
- Why can't I find catkin_make command when building Apollo?
- Why is Apollo perception module turning on and off all the time?
- Why does the Apollo vehicle stop at stop line and not cross intersections?
- Dreamview in Apollo shows "Hardware GPS triggers safety mode. No GNSS status message."
- Why does Rviz not load the Autoware vector map?
- Why are there no maps when I make a local build?
- Why is the TARGET_WAYPOINT missing when using the Map Annotation Tool
- Why does the simulator start and then say the simulation is "Invalid"?
- Why are there no assets when building the simulator from Unity Editor?
- Why are there libraries missing when running a PythonAPI script?
- How to fix the "RuntimeError: The current Numpy installation" error?
- Other questions?
What are the recommended system specs? What are the minimum REQUIRED system specs? top#
For optimal performance, we recommend that you run the simulator on a system with at least a 4 GHz Quad core CPU, NVIDIA GTX 1080 graphics card (8GB memory), and 16GB memory or higher, running on Windows 10. While you can run on a lower-spec system, the performance of the simulator will be impacted and you will probably see much lower frame rates. The minimum specification to run is a 3GHz dual core CPU, NVIDIA graphics card, and 8 GB memory system.
Note that simulator runs better on Windows due to fact that Unity and NVIDIA drivers provide better performance on Windows than on Linux.
If Apollo or Autoware will be running on the same system, upgrading to a GPU with at least 10GB memory is recommended.
Does the simulator run on Windows/Mac/Linux? top#
Officially, you can run SVL Simulator on Windows 10 and Ubuntu 18.04 (or later). We do not support macOS at this time.
Why does the simulator not open on Linux? top#
The Simulator requires the vulkan libraries to be installed on Linux:
sudo apt install libvulkan1
Which Unity version is required and how do I get it? top#
SVL Simulator is currently on Unity version 2019.1.10f1, and can be downloaded from the Unity Download Archive.
You can download the Windows version here: https://unity3d.com/get-unity/download/archive
You can download the Linux version (20191.10f1) here: https://beta.unity3d.com/download/f007ed779b7a/UnitySetup-2019.1.10f1
We are constantly working to ensure that SVL Simulator runs on the latest version of Unity which supports all of our required functionality.
Why does my Simulator say "Invalid: Out of date Assetbundle"? top#
Assetbundle versions change as we add new features. To get the latest assetbundles, add assets uploaded by SVL Admin on content asset store to your Library and restart your local simulator.
How do I setup development environment for Unity on Ubuntu? top#
- Install Unity Editor dependencies:
sudo apt install \
gconf-service lib32gcc1 lib32stdc++6 libasound2 libc6 libc6-i386 libcairo2 libcap2 libcups2 \
libdbus-1-3 libexpat1 libfontconfig1 libfreetype6 libgcc1 libgconf-2-4 libgdk-pixbuf2.0-0 \
libgl1 libglib2.0-0 libglu1 libgtk2.0-0 libgtk-3-0 libnspr4 libnss3 libpango1.0-0 libstdc++6 \
libx11-6 libxcomposite1 libxcursor1 libxdamage1 libxext6 libxfixes3 libxi6 libxrandr2 \
libxrender1 libxtst6 zlib1g debconf libgtk2.0-0 libsoup2.4-1 libarchive13 libpng16-16
- Download and install Unity 2019.1.10f1:
curl -fLo UnitySetup https://beta.unity3d.com/download/f007ed779b7a/UnitySetup-2019.1.10f1
chmod +x UnitySetup
./UnitySetup --unattended --install-location=/opt/Unity --components=Unity
- Install .NET Core SDK, available from https://dotnet.microsoft.com/download
On Ubuntu 18.04 run following commands:
wget -q https://packages.microsoft.com/config/ubuntu/18.04/packages-microsoft-prod.deb
sudo dpkg -i packages-microsoft-prod.deb
sudo apt-get install apt-transport-https
sudo apt-get update
sudo apt-get install dotnet-sdk-2.2
- Install Mono, available from https://www.mono-project.com/download/stable/#download-lin
On Ubuntu 18.04 run following commands:
sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF
sudo apt install apt-transport-https ca-certificates
echo "deb https://download.mono-project.com/repo/ubuntu stable-xenial main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list
sudo apt update
sudo apt install mono-devel
-
Install Visual Studio Code, available in Ubuntu Software or from https://code.visualstudio.com/docs/setup/linux
-
Open VS Code and install C# extension
- Press Ctrl+Shift+X
- Search for C#
- Install extension
C# for Visual Studio Code (powered by OmniSharp)
-
Install Unity Debug Extension, available here: https://marketplace.visualstudio.com/items?itemName=Unity.unity-debug
-
Set Unity preferences to use VS Code. See instructions here: https://code.visualstudio.com/docs/other/unity#_setup-vs-code-as-unity-script-editor
- To find out where Code is installed use
which code
Where are Unity log files located? top#
| Version | Location |
|---|---|
| Windows Binary | %APPDATA%\..\LocalLow\LGElectronics\SVLSimulator\Player.log |
| Windows Editor | %APPDATA%\..\Local\Unity\Editor\Editor.log |
| Linux Binary | ~/.config/unity3d/LGElectronics/SVLSimulator/Player.log |
| Linux Editor | ~/.config/unity3d/Editor.log |
Why are assets/scenes missing/empty after cloning from git? top#
We use Git LFS for large file storage to improve performance of cloning. Before cloning,
install and run git lfs install
. Then repeat the git clone process. You can find the
Git LFS installation instructions here: https://github.com/git-lfs/git-lfs/wiki/Installation
Typically if you do not have Git LFS installed or configured then you will see the following error when opening Unity project:
error CS026: The type or namespace name "WebSocketSharp" could not be found.
Are you missing a using directive or an assembly reference?
Why do I get an error saying some files (e.g. rosbridge_websocket.launch) are missing in Apollo? top#
If you see that some files are missing from ros_pkgs
folder in Apollo repository, you need
to make sure that you are cloning all submodules:
git clone --recurse-submodules https://github.com/lgsvl/apollo.git
ROS Bridge won't connect? top#
First make sure you are running rosbridge.
If using our Apollo docker image, run:
rosbridge.sh
For standalone ROS environments run:
roslaunch rosbridge_server rosbridge_websocket.launch
If you are running ROS bridge on different machine, verify that simulator can connect to it and you do not have firewall blocking ports.
How do I control the ego vehicle (my vehicle) spawn position? top#
Find the "spawn_transform" game objects in scene and adjust their transform position.
If you are creating new maps make sure you add "SpawnInfo" component to empty game object. The Simulator will use location of first game object that has SpawnInfo component.
How can I add a custom ego vehicle to SVL Simulator? top#
Please see our tutorial on how to add a new ego vehicle to SVL Simulator here.
How can I add extra sensors to vehicles in SVL Simulator? top#
Adding sensors to a vehicle is done by editing the configuration JSON in the WebUI. See Sensor JSON Options for details on all the available sensors.
How do I get parameters in camera matrix like the following? top#
[fx 0 cx
0 fy cy
0 0 1]
Our reference camera sensors use the pinhole camera model, where all of these parameters can be calculated from other parameters.
For focal lengths, i.e. fx
and fy
, the pinhole camera has same focal lengths in both horizontal and vertical directions as: fx = fy = Height / 2 / Mathf.Tan(FieldOfView / 2.0f * Mathf.Deg2Rad)
. Note that since FieldOfView
is the vertical FOV, we use half of Height
in the calculation.
For optical center, i.e. cx
and cy
, since Unity uses symmetric view frustum by default, the optical center is always at the center of the image. So we have cx = Width / 2.0f
and cy = Height / 2.0f
How can I add a custom map to SVL Simulator? top#
See Maps for details.
How can I create or edit map annotations? top#
Please see our tutorial on how to add map annotations in SVL Simulator here.
Why are pedestrians not spawning when annotated correctly? top#
SVL Simulator uses Unity's NavMesh API to work correctly. In Unity Editor, select Window -> AI -> Navigation and bake the NavMesh.
Why can't I find catkin_make command when building Apollo? top#
Make sure you are not running Apollo dev_start/into.sh scripts as root. The will not work as root. You need to run them as non-root user, without sudo.
Why is Apollo perception module turning on and off all the time? top#
This means that Apollo perception process is exiting with error.
Check apollo/data/log/perception.ERROR
file for error messages.
Typically you will see following error:
Check failed: error == cudaSuccess (8 vs. 0) invalid device function
This means one of two things:
1) GPU you are using is not supported by Apollo. Apollo requires CUDA 8 compatible hardware, it won't work if GPU is too old or too new. Apollo officially supports only GTX 1080. RTX 2080 will not work.
2) Other option is that CUDA driver is broken. To fix this you will need to restart your computer. Check that CUDA works on your host system by running one of CUDA examples before running Apollo
Why does the Apollo vehicle stop at stop line and not cross intersections? top#
Apollo vehicle continues over intersection only when traffic light is green. If perception module does not see traffic light, the vehicle won't move.
Check previous question to verify that perception module is running and Apollo is seeing traffic light (top left of dreamview should say GREEN or RED).
Dreamview in Apollo shows "Hardware GPS triggers safety mode. No GNSS status message." top#
This is expected behavior. SVL Simulator does simulation on software level. It sends only ROS messages to Apollo. Dreamview in Apollo has extra checks that tries to verify if hardware devices are working correctly and are not disconnected. This error message means that Apollo does not see GPS hardware working (as it is not present).
It it safe to ignore it.
Why does Rviz not load the Autoware vector map? top#
Loading SanFrancisco map in Rviz for Autoware is a very slow process, because SanFrancisco map has many annotations and Rviz cannot handle them efficiently. It will either crash or will take many minutes if not hours.
You can checkout older commit of autoware-data
repository that has annotations only for smaller
part of SanFrancisco.
git checkout e3cfe709e4af32ad2ea8ea4de85579b9916fe516
Why are there no maps when I make a local build? top#
See Build Instructions. It is not required to build the whole simulator using this tool.
Why is the TARGET_WAYPOINT
missing when using the Map Annotation Tool
? top#
Make sure the meshes that make up the road have the Default
layer assigned to them and they have a Mesh Collider
added.
Why does the simulator start and then say the simulation is "Invalid"? top#
If the vehicle(s) selected for the simulation have a bridge, then a Bridge Connection String
is required. The format of the string is IP:port
(e.g. localhost:9090
). The simulator does not assume a port so it must be specified.
Why are there no assets when building the simulator from Unity Editor? top#
Assets (environments and vehicles) are not included in the main simulator repository to reduce it's size. Maps and vehicles can get large because of 3D assets and textures.
See Adding Assets for instructions on how to add assets to the project.
Why are there libraries missing when running a PythonAPI quickstart script? top#
PythonAPI quickstart scripts use Python libraries that are available publicly. To install all the required libraries, execute the command below inside the PythonAPI directory.
pip3 install --user -e .
How to fix the "RuntimeError: The current Numpy installation" error? top#
There is a known issue with Numpy on Windows with the newest updates. See this issue for more information: https://tinyurl.com/y3dm3h86. To fix this issue, execute the command below.
pip install numpy==1.19.3
Other questions? top#
See our Github issues page, or email us at contact@svlsimulator.com.


|
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| Window (const vk::Instance &instance, const vk::Device &device, const vk::PhysicalDevice &physicalDevice, uint32_t graphicsQueueFamilyIndex, GLFWwindow *window) |
| | Construct a window, surface and swapchain using a GLFW window.
|
| |
|
| Window (const vk::Instance &instance, const vk::Device &device, const vk::PhysicalDevice &physicalDevice, uint32_t graphicsQueueFamilyIndex, vk::SurfaceKHR surface) |
| |
|
void | init (const vk::Instance &instance, const vk::Device &device, const vk::PhysicalDevice &physicalDevice, uint32_t graphicsQueueFamilyIndex, vk::SurfaceKHR surface) |
| |
|
void | dumpCaps (std::ostream &os, vk::PhysicalDevice pd) const |
| | Dump the capabilities of the physical device used by this window.
|
| |
|
void | setStaticCommands (const std::function< renderFunc_t > &func) |
| | Build a static draw buffer. This will be rendered after any dynamic content generated in draw()
|
| |
| void | draw (const vk::Device &device, const vk::Queue &graphicsQueue, const std::function< void(vk::CommandBuffer cb, int imageIndex, vk::RenderPassBeginInfo &rpbi)> &dynamic=defaultRenderFunc) |
| |
|
uint32_t | presentQueueFamily () const |
| | Return the queue family index used to present the surface to the display.
|
| |
|
const vk::Queue | presentQueue () const |
| | Get the queue used to submit graphics jobs.
|
| |
|
bool | ok () const |
| | Return true if this window was created sucessfully.
|
| |
|
vk::RenderPass | renderPass () const |
| | Return the renderpass used by this window.
|
| |
|
const std::vector< vk::UniqueFramebuffer > & | framebuffers () const |
| | Return the frame buffers used by this window.
|
| |
|
| ~Window () |
| | Destroy resources when shutting down.
|
| |
|
Window & | operator= (Window &&rhs)=default |
| |
|
uint32_t | width () const |
| | Return the width of the display.
|
| |
|
uint32_t | height () const |
| | Return the height of the display.
|
| |
|
vk::Format | swapchainImageFormat () const |
| | Return the format of the back buffer.
|
| |
|
vk::ColorSpaceKHR | swapchainColorSpace () const |
| | Return the colour space of the back buffer (Usually sRGB)
|
| |
|
const vk::SwapchainKHR | swapchain () const |
| | Return the swapchain object.
|
| |
|
const std::vector< vk::ImageView > & | imageViews () const |
| | Return the views of the swap chain images.
|
| |
|
const std::vector< vk::Image > & | images () const |
| | Return the swap chain images.
|
| |
|
const std::vector< vk::UniqueCommandBuffer > & | commandBuffers () const |
| | Return the static command buffers.
|
| |
|
const std::vector< vk::Fence > & | commandBufferFences () const |
| | Return the fences used to control the static buffers.
|
| |
|
vk::Semaphore | imageAcquireSemaphore () const |
| | Return the semaphore signalled when an image is acquired.
|
| |
|
vk::Semaphore | commandCompleteSemaphore () const |
| | Return the semaphore signalled when the command buffers are finished.
|
| |
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vk::CommandPool | commandPool () const |
| | Return a defult command Pool to use to create new command buffers.
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| |
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int | numImageIndices () const |
| | Return the number of swap chain images.
|
| |
This class wraps a window, a surface and a swap chain for that surface.


The algorithm/for_each_product.h
header defines an algorithm that repeats a user-specified target for each Cartesian product of elements in a sequence of generic data structures.
#include <chaos/preprocessor/algorithm/for_each_product.h>
The CHAOS_PP_FOR_EACH_PRODUCT
macro repeats the target specified by its first argument for each Cartesian product of elements in its second argument.
CHAOS_PP_EXPR
(CHAOS_PP_FOR_EACH_PRODUCT
(macro, seq))
The target that is to be repeated for each Cartesian product in seq. This target must be either a λ expression or a macro name that refers to a macro with a signature compatible with the following pseudo-signature:
macro(s, product)
The sequence of generic data structures from which Cartesian products are to be generated.
CHAOS_PP_EXPR
(CHAOS_PP_FOR_EACH_PRODUCT
(macro, seq, ...))
The target that is to be repeated for each Cartesian product in seq. This target must be either a λ expression or a macro name that refers to a macro with a signature compatible with the following pseudo-signature:
macro(s, product, data†)
†
The data pseudo-parameter must be either ...
or the number of parameters that corresponds to the number of arguments in the auxiliary data, __VA_ARGS__
.
The sequence of generic data structures from which Cartesian products are to be generated.
Auxiliary data to be passed through the algorithm to the target.
CHAOS_PP_EXPR
(CHAOS_PP_FOR_EACH_PRODUCT
(macro, seq, data))
The target that is to be repeated for each Cartesian product in seq. This target must be a macro name that refers to a macro with a signature compatible with the following pseudo-signature:
macro(s, product, data)
The sequence of generic data structures from which Cartesian products are to be generated.
Auxiliary data to be passed through the algorithm to the target.
The CHAOS_PP_FOR_EACH_PRODUCT
macro itself expands to a deferred expression in terms of
.
This deferred expression, when invoked by CHAOS_PP_NEXT
(s)CHAOS_PP_EXPR
, expands to the result of the repeated invocation of the target for each Cartesian product in seq.
The target is invoked with the current recursion state (s), a sequence of elements representing a Cartesian product (product), and, if it exists, the auxiliary data (data or __VA_ARGS__
).
This target may expand to a deferred expression in terms of
.
This allows the target to recurse on itself if necessary.
CHAOS_PP_NEXT
(s)
In C99, it is possible to omit the auxiliary data argument altogether. This is different than passing "nothing" as the auxiliary data.
#define A (CHAOS_PP_TUPLE
) (a, b, c) #define B (CHAOS_PP_TUPLE
) (x, y, z)CHAOS_PP_EXPR
(CHAOS_PP_FOR_EACH_PRODUCT
(MACRO, (A)(B),) // #1CHAOS_PP_FOR_EACH_PRODUCT
(MACRO, (A)(B)) // #2 )
The first line passes "nothing" as the auxiliary data, which causes MACRO
to be invoked as (e.g.)...
MACRO(s, (a)(x),)
The second line omits the auxiliary data, which causes MACRO
to be invoked as (e.g.)...
MACRO(s, (a)(x))
The fundamental difference is that, in the first line, the auxiliary data is empty (which might have a valid meaning as data), but, in the second line, there is no auxiliary data. Hence, the algorithm is overloaded on a true-optional parameter.
Invocations of the target are trampolined such that each invocation is invoked with
, where s is the original recursion state at the beginning of the algorithm (i.e. CHAOS_PP_NEXT
(s)
).
This maximizes the utility of the recursion backend.
CHAOS_PP_STATE
()
Ignoring the complexity of macro (which is invoked once for each Cartesian product), the efficiency of the algorithm's use of the recursion backend can be described in terms of the number of recursion steps required to complete the algorithm. The asymptotic upper and lower bounds are Θα, where n is the number of elements in seq and nk is the number of elements in the k-th element of seq. (This formula can also be expressed functionally as Θ(f(n)+1), where f is F, which might be easier to conceptualize.)
Ignoring macro once again, the efficiency of the algorithm's use of the recursion backend can also be described in terms of the total depth of recursion steps required to complete the algorithm. The asymptotic upper and lower bounds are Θβ, where n is the number of elements in seq and nk is the number of elements in the k-th element of seq.
This macro deduces the current recursion state and invokes CHAOS_PP_FOR_EACH_PRODUCT_S
.
If the current recursion state is already known, direct use of CHAOS_PP_FOR_EACH_PRODUCT_S
is more efficient.
This macro may not be used if bypass semantics are in effect.
CHAOS_PP_AUTO_COMBINATORIAL_REPEAT
CHAOS_PP_AUTO_FOR_EACH_PRODUCT
CHAOS_PP_COMBINATORIAL_REPEAT
CHAOS_PP_FOR_EACH_PRODUCT_PARAMETRIC
CHAOS_PP_FOR_EACH_PRODUCT_X
#include<chaos/preprocessor/algorithm/for_each_product.h>
#include<chaos/preprocessor/config.h>
#include<chaos/preprocessor/lambda/ops.h>
#include<chaos/preprocessor/list/core.h>
#include<chaos/preprocessor/seq/core.h>
#include<chaos/preprocessor/seq/to_tuple.h>
#include<chaos/preprocessor/string/core.h>
#define MACRO(s, product, data) \CHAOS_PP_SEQ_TO_TUPLE
(product) \ /**/ #define A (CHAOS_PP_LIST
) (a, (b, ...)) #define B (CHAOS_PP_LIST
) (x, (y, ...))CHAOS_PP_EXPR
(CHAOS_PP_FOR_EACH_PRODUCT
( MACRO, (A)(B), ~ )) // (a, x) (a, y) (b, x) (b, y) #ifCHAOS_PP_VARIADICS
CHAOS_PP_EXPR
(CHAOS_PP_FOR_EACH_PRODUCT
(CHAOS_PP_SEQ_TO_TUPLE_
(CHAOS_PP_ARG
(1)), (A)(B) )) // (a, x) (a, y) (b, x) (b, y) #endif #define X (CHAOS_PP_STRING
) a b c #define Y (CHAOS_PP_SEQ
) (+)(-) #define Z (CHAOS_PP_LIST
) (?, ...)CHAOS_PP_EXPR
(CHAOS_PP_FOR_EACH_PRODUCT
( MACRO, (X)(Y)(Z), ~ )) // (a, +, ?) (a, -, ?) // (b, +, ?) (b, -, ?) // (c, +, ?) (c, -, ?)
The CHAOS_PP_FOR_EACH_PRODUCT_ID
macro indirectly expands to CHAOS_PP_FOR_EACH_PRODUCT
.
CHAOS_PP_FOR_EACH_PRODUCT_ID
()
This macro effectively allows CHAOS_PP_FOR_EACH_PRODUCT
to pass through itself without becoming disabled.
The CHAOS_PP_FOR_EACH_PRODUCT_
macro expands to a λ expression representing CHAOS_PP_FOR_EACH_PRODUCT
.
CHAOS_PP_FOR_EACH_PRODUCT_
This macro is a shorthand form of the following λ binding:
The CHAOS_PP_FOR_EACH_PRODUCT_S
macro behaves identically to CHAOS_PP_FOR_EACH_PRODUCT
except that it is parametized by the recursion state.
CHAOS_PP_EXPR_S
(s)(CHAOS_PP_FOR_EACH_PRODUCT_S
(s, macro, seq))
The current recursion state.
The target that is to be repeated for each Cartesian product in seq. This target must be either a λ expression or a macro name that refers to a macro with a signature compatible with the following pseudo-signature:
macro(s, product)
The sequence of generic data structures from which Cartesian products are to be generated.
CHAOS_PP_EXPR_S
(s)(CHAOS_PP_FOR_EACH_PRODUCT_S
(s, macro, seq, ...))
The current recursion state.
The target that is to be repeated for each Cartesian product in seq. This target must be either a λ expression or a macro name that refers to a macro with a signature compatible with the following pseudo-signature:
macro(s, product, data†)
†
The data pseudo-parameter must be either ...
or the number of parameters that corresponds to the number of arguments in the auxiliary data, __VA_ARGS__
.
The sequence of generic data structures from which Cartesian products are to be generated.
Auxiliary data to be passed through the algorithm to the target.
CHAOS_PP_EXPR_S
(s)(CHAOS_PP_FOR_EACH_PRODUCT_S
(s, macro, seq, data))
The current recursion state.
The target that is to be repeated for each Cartesian product in seq. This target must be a macro name that refers to a macro with a signature compatible with the following pseudo-signature:
macro(s, product, data)
The sequence of generic data structures from which Cartesian products are to be generated.
Auxiliary data to be passed through the algorithm to the target.
This macro may not be used if bypass semantics are in effect.
The CHAOS_PP_FOR_EACH_PRODUCT_S_ID
macro indirectly expands to CHAOS_PP_FOR_EACH_PRODUCT_S
.
CHAOS_PP_FOR_EACH_PRODUCT_S_ID
()
This macro effectively allows CHAOS_PP_FOR_EACH_PRODUCT_S
to pass through itself without becoming disabled.
The CHAOS_PP_FOR_EACH_PRODUCT_S_
macro expands to a λ expression representing CHAOS_PP_FOR_EACH_PRODUCT_S
.
CHAOS_PP_FOR_EACH_PRODUCT_S_
This macro is a shorthand form of the following λ binding:


Number: ${cve["cve_number"]}
Published: ${cve["published"]}
Description: ${cve["description"]}
CVSS: ${cve["cvss"]}
No CVE's found
% endif| Engine | Version | Update | Virus |
|---|---|---|---|
| ${virus["engine"]} | ${virus["version"]} | ${virus["update"]} | ${virus["virus"]} |
| No Viruses Found |
Number: ${cve["cve_number"]}
Published: ${cve["published"]}
Description: ${cve["description"]}
CVSS: ${cve["cvss"]}
No CVE's found
% endifLocation: ${qa["location"]}
Line Number: ${qa["line_number"]}
Offending Code: ${qa["code"]}
Approver Notes:
${qa["note"]}
No QA issues found
% endif| Description | Severity |
|---|---|
| ${sr["description"]} | ${sr["severity"]} |
| No Sandbox Results Found |
${h["method"]} ${h["url"]} ${h["data"]}


Louth County Council
Louth County Council in process of purchasing coal yard at Dundalk Port
Louth County Council November meeting
by Donard McCabeLouth County Council have confirmed that they are in the process of acquiring the coal yard at Dundalk Port.
As reported by LMFM News, the announcement was made at yesterday's budget meeting when Chief Executive Joan Martin said the Council were in the process of acquiring the four acre site.
A spokesperson for Louth County Council told the Dundalk Democrat today, that members were informed that the purchase of the land "was at an advanced stage but not yet completed."
In a statement to the Democrat it was clarified that the Chief Executive did not have a plan in place for the land, but had purchased it from a medium to long term perspective, in relation to the best use of the it for the town.


How to help
Our school relies on participation from all of our families, and it is a great way to meet new friends and to learn about our school.
There are a wide variety of ways to get involved, from serving on our Executive Board, volunteering on a committee, helping out at our annual fundraiser (Pumpkinfest), being a Parent Representative for your child’s class, donating items for the classroom, or coming in to read or transcribe children’s stories in the classroom.
Several of the positions involve work done in the evening or by email or phone, while others involve helping out at a specific event, or in the classroom. You can choose a short term commitment or one that involves more time such as a board position. Your participation is needed to make our program thrive, and we truly appreciate it.
Here are a few ways to get involved…
Executive Board
The Executive Board consists of a President, Vice President, Treasurer, Registrar and Co-Registrar, Fundraising Person, Accounting, and the Director. Each board member serves two years. Parents who serve on the board will receive 1st priority in the Lottery Registration. We hope you might consider being part of this rewarding board experience.
Parent Representatives
Each of the classrooms has a Parent Representative that attends the General Board meetings in order to help improve communication and broaden family involvement.
Committees for Pumpkinfest
- Publicity/Advertising
- Committee to Seek out Sponsorships and Auction Items
- Volunteer Coordinator
- Food Coordinator
- Children’s Games
Capital campaign
Planning and Fundraising for 50th year celebration
Social Committee
- Planning informal get togethers for moms and/or couples
- Playdates at playgrounds or parks
Direct donation
You can donate directly to St. John’s Nursery School via PayPal or venmo using either of the buttons below:
Donating supplies we need
- Kleenex
- Baby Wipes
- Clorox wipes
- Paper Towels
Donating your time or items for Pumpkinfest
- Baked Goods
- Auction Items
- Gift Cards/Certificates
Classroom reader or story transcriber
Parents will have opportunities to come into the classroom to read a book on their child’s birthday or on other days. Parents in the Four-year-old Classroom will have opportunities to sign up to transcribe stories that the children dictate.
Interested?
For more information, please email the Director at<EMAIL_ADDRESS>or call the school at<PHONE_NUMBER>.


-
addyosmani/LICENSE.txt
gist.github.com
108 byte CSS Layout Debugger - Gist is a simple way to share snippets of text and code with others.
-
Introducing Runnable JavaScript, CSS, and HTML Code Snippets « Blog – ...
blog.stackoverflow.com
On Stack Overflow and our other code-related sites, creating a minimal, complete, and verifiable example is the best way to get an answer to your ...
-
SSD Cloud Server, VPS Server, Simple Cloud Hosting
www.digitalocean.com
Deploy an 512MB RAM and 20GB SSD cloud server in 55 seconds for $5/month. Simple, fast, scalable SSD cloud virtual servers.
-
‘Bear at door’ blocks B.C. man’s package delivery
www.theglobeandmail.com
Matthew Fane says bears are a common sight in his neighbourhood
-
Using ServiceWorker in Chrome today - JakeArchibald.com
jakearchibald.com
The implementation for ServiceWorker has been landing in Chrome Canary over the past few months, and there's now enough of it to do some cool shit!
-
addyosmani/polymer-filters
github.com
polymer-filters - Polymer filters for formatting values of expressions.
-
nikcorg/slide-decks-jsconf-2014.md
gist.github.com
Slide decks of JSConf 2014 - Gist is a simple way to share snippets of text and code with others.
-
Transducers.js: A JavaScript Library for Transformation of Data
jlongster.com
If you didn't grab a few cups of coffee for my last post , you're going to want to for this one. While writing my last post about js-csp , a port of ...
-
Delaying the $digest() cycle in AngularJS • Aaron Gray
www.aaron-gray.com
When scaling an AngularJS app, large data sets can cause the $digest() cycle to run slowly. There are a number of performance optimizations you can ...
-
YOLOmer! Polymer and Yeoman for lighting fast dev
www.youtube.com
'Allo! Rob Dodson here, your host on this tour of the new Polymer generator for Yeoman. https://github.com/yeoman/generator-polymer In this video I ...
-
tastejs/todomvc
github.com
todomvc - Helping you select an MV* framework - Todo apps for Backbone.js, Ember.js, AngularJS, and many more
-
Presented at CSSConf.eu, September 2014. You've learned the concepts, now ...
speakerdeck.com
CSS Performance Tooling
-
If programming languages were vehicles
crashworks.org
C was the great all-arounder: compact, powerful, goes everywhere, and reliable in situations where your life depends on it.
-
Taming the Asynchronous Beast with CSP in JavaScript
jlongster.com
This is an entry in a series about rebuilding my custom blog with react, CSP, and other modern tech. Read more in the blog rebuild series.
-
Socket.IO — Socket.IO 1.1.0
socket.io
Today we pushed version 1.1.0 of Socket.IO with a lots of bug fixes and some new additions. This release comes thanks to the work of more than 20 ...
-
124 JSJ The Origin of Javascript with Brendan Eich
javascriptjabber.com
Podcast: Play in new window | Download (Duration: 1:44:25 — 95.6MB) Panel Brendan Eich (twitter blog) Joe Eames (twitter github blog) Aaron Frost ...
-
Centering in CSS: A Complete Guide | CSS-Tricks
css-tricks.com
Centering things in CSS is the poster child of CSS complaining. Why does it have to be so hard? They jeer. I think the issue isn't that it's ...
-
Image carousel fail: use lazy-loading
perf.fail
I worked briefly as a front-end web developer at a certain Harvard-affiliated institution. These guys were very fond of displaying image carousels on ...
-
Extracting audio from visual information
newsoffice.mit.edu
Algorithm recovers speech from the vibrations of a potato-chip bag filmed through soundproof glass.


FileHandle FileOpen( /* sets thread's error value */ const char * name, /* relative to working dir */ FileAccessFlags flags); /* Permissions/exclusions */
This routine opens a file for bytewise access. The file may be a DOS file or a GEOS byte file. If the file is successfully opened,
FileOpen()
will return the file's handle; otherwise, it will return a null handle and set the thread's error value (accessible via
ThreadGetError()
). Errors typically set by this routine are listed below:
FileOpen()
will fail until a file is closed.
See Also: FileCreate()
,
FileAccessFlags
.
Include: file.h
StandardPath FileParseStandardPath( DiskHandle disk, const char ** path);
This routine is passed a full path (relative to the passed disk or a standard path, if the disk handle is null) and finds the standard path which most closely contains that path. It updates the pointer whose address is passed so that it points to the trailing portion of the path string. For example, if you pass the path string "\GEOWORKS\DOCUMENT\MEMOS\APRIL", the pointer would be updated to point to the "\MEMOS\APRIL" portion, and the
StandardPath
SP_DOCUMENT would be returned. If the path passed does not belong to a standard path, the constant SP_NOT_STANDARD_PATH will be returned, and the pointer will not be changed.
Include: file.h
void FilePopDir();
FilePopDir()
pops the top directory off the thread's directory stack and makes it the current working directory.
See Also: FilePushDir()
.
Include: file.h
dword FilePos( /* Sets thread's error value */ FileHandle fh, dword posOrOffset, FilePosMode mode);
This routine changes the current file position. The position can be specified in three ways, depending on the value of the mode argument:
FilePos()
returns a 32-bit integer. This integer specifies the absolute file position after the move (relative to the start of the file). On an error, it sets the thread's error value (accessible via
ThreadGetError()
).
Tips and Tricks: To find out the current file position without changing it, call
FilePos()
with mode FILE_POS_RELATIVE and offset zero.
Include: file.h
void FilePushDir();
FilePushDir()
pushes the current working directory onto the thread's directory stack. It does not change the current working directory.
See Also: FilePopDir()
.
Include: file.h
word FileRead( FileHandle fh, /* handle of open file */ void * buf, /* copy data to this buffer */ word count, /* Length of buffer (in bytes) */ Boolean noErrorFlag); /* Set if app can't * handle errors */
This routine copies data from a file into memory. It starts copying from the current position in the file. If possible, it will copy enough data to fill the buffer. If
FileRead()
is successful, it returns the number of bytes copied. If an error occurs,
FileRead()
returns -1 and sets the thread's error value (usually to ERROR_ACCESS_DENIED). The current file position will be changed to the first byte after the ones which were read.
In C, there is no way to determine whether an ERROR_SHORT_READ_WRITE error occurs. To check whether all of the data was actually copied into memory, you must compare the number of bytes actually read with the number requested to be read. If your read operation requires multiple
FileRead()
operations, you may should read until zero bytes are returned.
To retrieve the thread error value, use
ThreadGetError()
.
If the argument
noErrorFlag
is set to
true
(i.e. non-zero),
FileRead()
will fatal-error if an error occurs (including an ERROR_SHORT_READ_WRITE).
Warnings: Pass
noErrorFlag
true
only during debugging.
Include: file.h


a magnetic game where you are the one in charge.
Magination gives you the tools to play a lot of different games, just like a deck of cards. There are endless ways to use the magnetic pieces, your imagination is the limit!
Pioneers the way of board games today, combining magnets and imagination. We want you to use your creativity to enhance the game experience while you learn how master the magnetic force.
You can be a part of the development of game rules, pieces and colors! We will create a community where you can take action and shape the game.
You can't use up creativity. The more you use, the more you have.


Level Sensitivity per Graduation (mm/m) Reading Length (mm) Distance per Graduation per Reading (µm)
Plate Width (mm) Plate Breadth (mm)
RMS error (µ) :


I am a Front end software developer, UI Designer, Programmer and a writer based in Indore.I breath in and out Javascript,CSS and HTML every day! Apart from that I am an open source and startup enthusiast, a tireless seeker of knowledge and a coder by heart who loves to create innovative stuffs with passion. I possess experience in Wordpress, Woocommerce, Prestashop and Abantecart. I am a great content writer and a great problem solver.
Download CV Contact MeWorked as Remote Front-End Developer, Graphic Designer and Social Media Marketer.
Worked as content writer for Phonesfaq.com and wrote search engine optimized tech articles on trending gadgets .
Worked as Front-End Developer, Graphic Designer and Product Designer.
Worked as Internshala student partner, social media marketer and growth hacker to engage more students with the platform and drive more traffic to the company's website.
Bachelor of Engineering in Computer Science with CGPA 7.3(On scale of 10.0)
HIGHER SECONDARY SCHOOL WITH 88.8%.
MAY 2010HIGH SCHOOL WITH 90%
Vikas is an awesome, dedicated and punctual guy. He is so professional by nature and is a great content developer.
Vikas is a great learner and is really a great team player. People like him with great knowledge and yet so humble are hard to find in professional arena. He designed the whole website of Walkover in a very short period of time and was so dedicated and punctual for his work during the internship period. The whole walkover team wish him a great success in life.
Vikas is surely a great professional guy to work with. I was so impressed with his skills and knowledge. His team designed the UI for our android application in just four days and he totally undestands the value of time.


Chinese e-commerce giants report booming Singles Day sales
by The Associated Press, StaffBEIJING -- Chinese e-commerce giant Alibaba says merchants on its platforms sold US$12 billion worth of goods in the first hour of Singles Day, a marketing event that has grown into the world's biggest online shopping day.
Alibaba and rival JD.com reported a total of nearly $50 billion in sales by midmorning Monday.
The so-called 11/11 event began as a joke holiday in the 1990s as an alternative to Valentine's Day for people without romantic partners and was adopted by Alibaba a decade ago as a marketing tool.
Competitors including JD.com, Pinduoduo and Suning have joined in, offering discounts and special offers.
Alibaba said sales by merchants on its platforms reached $25.8 billion by midmorning. JD.com said its orders totalled $23.8 billion by 9 a.m.


rChart.js -
Responsive charting library built on top of d3.js
Create and customize lightweight charts that resize with their containers. Extend the library
adding layers, events or transitions, taking advantage of the benefits of SVG / d3.js
Line Chart
Multiple input variables
Bar Chart
Is Pretty Cool Too.
Multiple Bar Chart
Will Seal the Deal.
Stacked Bar Chart
Is Amazing.
Donut Chart
Needs no Presentation.


We hace a Recital in mid December and late May every year. We Love clelebrateing each dancer achivements. Dates are announce one month in advance.
Do the recitals have an extra cost?
No, but donations are always excepted.
We hace a Recital in mid December and late May every year. We Love clelebrateing each dancer achivements. Dates are announce one month in advance.
Do the recitals have an extra cost?


--- layout: post title: Sunset at Yegchi Dam date: 2011-03-10 08:30:18.000000000 +05:30 categories: - kiranoncemore - S3 IS tags: - landscape - sunset status: publish type: post published: true meta: _edit_last: '2' author: login: kiranoncemore email<EMAIL_ADDRESS>display_name: kiranoncemore first_name: Kiran last_name: '' ---
Av:F/7.1;Tv:1/400s;f:58mm
This photo was shot at Yegchi Dam in Belur in Hassan district of Karnataka. Belur is more famous for its temples, which, along with near-by Halebeedu are declared as World Heritage sites.
After touring the temple, we stopped by at the almost deserted dam and decided to wait by here till sunset before proceeding to Chikmaglur. The sight that greeted us was serene (as all sunsets are!). Just then I spotted this strategically positioned tree behind which the sun hid while going down.
My favorite part of this photo is how the color gradually changes from yellow at the center to orange near the edges. I don't think I would have been able to get this effect if it wasn't for that tree there. This photo also obeys the rule of thirds. Finally, I love the sparkling effect of the sunlight shining through the gaps in the tree.
Improvements: Probably the photo is too .. wide? Meaning I might have done a better job of cropping it. I refrained from cropping it any further since I wanted to have the edges to show the complete change of colour.


This plugin leverages window.navigator.vibrate()
to add vibrations to your elements.
It supports both constant and pulse variants.
You call the plugin like this:
$('.js-vibrating-btn').vibrate({
time: 300,
style: 'constant',
event: 'click',
pulseCount: 3,
pulseInterval: 300,
onVibrateComplete: function () {}
});
Note: At the time of publishing, browser support is limited to Chrome, Edge, and Android browsers.
Safari and Safari on iOS do not currently support window.navigator.vibrate()
.
Default
With configuration: { time: 100 }
With configuration: { time: 2000 }
You can pass a callback onVibrateComplete
to be called when it's done.
{
time: 1000,
onVibrateComplete: function () {
window.alert('Done!')
}
}
The time option can also support a list of integers.
{
time: [
100, 30, 100, 30, 100,
30, 200, 30, 200, 30, 200,
30, 100, 30, 100, 30, 100
],
onVibrateComplete: function () {
window.alert('That was SOS in Morse code! 🆘');
}
}
The following runs on touchstart
{ event: 'touchstart' }
With configuration:
{
time: 500,
style: 'pulse',
pulseCount: 4,
pulseInterval: 1000
}
With configuration:
{
time: 200,
style: 'pulse',
pulseCount: 20,
pulseInterval: 100
}
You can pass a callback onVibrateComplete
to be called when it's done.
{
time: 500,
style: 'pulse',
onVibrateComplete: function () {
window.alert('Done!')
}
}


Every call to MPI_RECV includes a status argument, wherein the system can return details about the message received. There are also a number of other MPI calls where status is returned. An object of type MPI_Status is not an MPI opaque object; its structure is declared in mpi.h and mpif.h, and it exists in the user's program. In many cases, application programs are constructed so that it is unnecessary for them to examine the status fields. In these cases, it is a waste for the user to allocate a status object, and it is particularly wasteful for the MPI implementation to fill in fields in this object.
To cope with this problem, there are two predefined constants, MPI_STATUS_IGNORE and MPI_STATUSES_IGNORE, which when passed to a receive, probe, wait, or test function, inform the implementation that the status fields are not to be filled in. Note that MPI_STATUS_IGNORE is not a special type of MPI_Status object; rather, it is a special value for the argument. In C one would expect it to be NULL, not the address of a special MPI_Status.
MPI_STATUS_IGNORE, and the array version MPI_STATUSES_IGNORE, can be used everywhere a status argument is passed to a receive, wait, or test function. MPI_STATUS_IGNORE cannot be used when status is an IN argument. Note that in Fortran MPI_STATUS_IGNORE and MPI_STATUSES_IGNORE are objects like MPI_BOTTOM (not usable for initialization or assignment). See Section Named Constants .
In general, this optimization can apply to all functions for which status or an array of statuses is an OUT argument. Note that this converts status into an INOUT argument. The functions that can be passed MPI_STATUS_IGNORE are all the various forms of MPI_RECV, MPI_PROBE, MPI_TEST, and MPI_WAIT, as well as MPI_REQUEST_GET_STATUS. When an array is passed, as in the MPI_ { TEST|WAIT }{ ALL|SOME } functions, a separate constant, MPI_STATUSES_IGNORE, is passed for the array argument. It is possible for an MPI function to return MPI_ERR_IN_STATUS even when MPI_STATUS_IGNORE or MPI_STATUSES_IGNORE has been passed to that function.
MPI_STATUS_IGNORE and MPI_STATUSES_IGNORE are not required to have the same values in C and Fortran.
It is not allowed to have some of the statuses in an array of statuses for MPI_ { TEST|WAIT }{ ALL|SOME } functions set to MPI_STATUS_IGNORE; one either specifies ignoring all of the statuses in such a call with MPI_STATUSES_IGNORE, or none of them by passing normal statuses in all positions in the array of statuses.


Walmart apologizes for Christmas sweater with drug reference
by Ben HooperDec. 9 (UPI) -- Walmart issued an apology for a Christmas sweater on the store's Canadian website that featured a reference to doing illicit drugs.
The sweater, which was formerly available from a third-party seller on Walmart.ca, featured Santa Claus with lines of what the product description called "quality, grade A, Colombian snow," but online observers agreed was a reference to cocaine.
"These sweaters, sold by a third-party seller on Walmart.ca, do not represent Walmart's values and have no place on our website," Walmart said in a statement to Global News. "We have removed these products from our marketplace. We apologize for any unintended offense this may have caused."
The listing, which has now been removed, was credited to clothing company FUN Wear.


# Install bootstrapnet if not already done:
# install.packages("devtools")
# devtools::install_github("valentinitnelav/bootstrapnet")
library(bootstrapnet)
library(magrittr)
library(bipartite)
Generate two fictive networks from bipartite::Safariland
to compare with bootstrapnet
functionality:
data(Safariland)
set.seed(321)
Safariland_1 <- Safariland[, sort(sample.int(ncol(Safariland), 20))]
sum(Safariland_1) # number of interactions
## [1] 305
set.seed(123)
Safariland_2 <- Safariland[, sort(sample.int(ncol(Safariland), 20))]
sum(Safariland_2)
## [1] 210
Note that, Safariland_1
has 305 interactions and Safariland_2
has 210. This can give us an idea about the values we can use in the start
and step
arguments below. Presumably 10% of the interactions of the smallest network should suffice for start.
And for step
use 5% or 10%. Note that, very small step
will require intensive CPU time and a very small start
can result in many NA
warnings because indices cannot be computed for the first small sampled networks.
my_start <- 50 # chosen higher than 20 to gain some CPU time
my_step <- 20
my_n_boot <- 50
Resample two networks with computing “nestedness”.
The two matrices (webs) are placed in a named list (list(s1 = Safariland_1, s2 = Safariland_2)
), then the data is prepared with web_matrix_to_df()
, which gives a suitable data format for the boot_networklevel()
function, which further prepares the bootstrapped results for ggplot
.
lst_nest <- list(s1 = Safariland_1, s2 = Safariland_2) %>%
lapply(web_matrix_to_df) %>%
boot_networklevel(col_lower = "lower", # column name for plants
col_higher = "higher", # column name for insects
index = "nestedness",
level = "both", # here, nestedness is not affected by level
start = my_start,
step = my_step,
n_boot = my_n_boot,
n_cpu = 3)
Plot the bootstrap results for the two webs.
gg_networklevel(lst_nest)
## $nestedness
The dashed lines represent the quantile based 95% confidence intervals. The continuous thicker lines represent the mean values at different sample sizes. The final sample sizes are actually the entire webs (total number of interactions). Each bootstrap/iteration is represented by a thinner transparent line.
Resample two networks with computing “niche overlap”.
The computation here is carried for both species levels (lower and higher, so plants and insects). If you are interested only in one level, then specify that with the parameter level
(level = 'lower'
or level = 'higher'
).
lst_niov <- list(s1 = Safariland_1, s2 = Safariland_2) %>%
lapply(web_matrix_to_df) %>%
boot_networklevel(col_lower = "lower", # column name for plants
col_higher = "higher", # column name for insects
index = "niche overlap",
level = "both", # for both levels (lower & higher)
start = my_start,
step = my_step,
n_boot = my_n_boot,
n_cpu = 3)
Plot the bootstrap results.
niov_gg <- gg_networklevel(lst_niov)
niov_gg$niche.overlap.HL # for higher level species
niov_gg$niche.overlap.LL # for lower level species
Resample two networks with computing “betweenness”.
Compare “betweenness” of ‘Alstroemeria aurea’ (lower level species) between the two networks. Also compare the betweenes of ‘Allograpta.Toxomerus’ (higher level species).
If you are interested only in the lower or higher level species computations, then set the parameter level
accordingly (level = 'lower'
or level = 'higher'
). In such cases, then specify only one of the sp_lower
and sp_higher
in the plotting functions gg_specieslevel_compare_webs
or gg_specieslevel_web_by_web
.
lst_btw <- list(s1 = Safariland_1, s2 = Safariland_2) %>%
lapply(web_matrix_to_df) %>%
boot_specieslevel(col_lower = "lower", # column name for plants
col_higher = "higher", # column name for insects
index = "betweenness",
level = "both", # for both levels (lower & higher)
start = my_start,
step = my_step,
n_boot = my_n_boot,
n_cpu = 3)
Plot the bootstrap results.
btw_comp_Aa_At_gg <- lst_btw %>%
get_stats_multi() %>%
gg_specieslevel_compare_webs(sp_lower = "Alstroemeria aurea",
sp_higher = "Allograpta.Toxomerus")
btw_comp_Aa_At_gg # plot all
## $higher_level
## Warning: Removed 32 rows containing missing values (geom_path).
##
## $higher_level_weighted
## Warning: Removed 32 rows containing missing values (geom_path).
##
## $lower_level
##
## $lower_level_weighted
Plot resampled betweenness of all species at both levels of selected common species.
Selected common species:
common_lower_sp <- intersect(rownames(Safariland_1), rownames(Safariland_2))
common_higher_sp <- intersect(colnames(Safariland_1), colnames(Safariland_2))
btw_sp_webs_gg <- lst_btw %>%
gg_specieslevel_web_by_web(sp_lower = common_lower_sp[1:5],
sp_higher = common_higher_sp[1:5])
btw_sp_webs_gg
## $s1.higher_level
## Warning: Removed 775 rows containing missing values (geom_path).
##
## $s1.higher_level_weighted
## Warning: Removed 780 rows containing missing values (geom_path).
##
## $s1.lower_level
## Warning: Removed 266 rows containing missing values (geom_path).
##
## $s1.lower_level_weighted
## Warning: Removed 540 rows containing missing values (geom_path).
##
## $s2.higher_level
## Warning: Removed 482 rows containing missing values (geom_path).
##
## $s2.higher_level_weighted
## Warning: Removed 482 rows containing missing values (geom_path).
##
## $s2.lower_level
## Warning: Removed 24 rows containing missing values (geom_path).
##
## $s2.lower_level_weighted
## Warning: Removed 198 rows containing missing values (geom_path).
To plot betweenness of all species at all levels for each web/network, just leave the parameters sp_lower
and sp_higher
to default to NULL
.
btw_sp_webs_gg_all <- lst_btw %>%
gg_specieslevel_web_by_web()
## Warning in filter_species(lst = metrics_stats[[i]], sp_lower = sp_lower, :
## `sp_higher` not provided, all higher level species will be used!
## Warning in filter_species(lst = metrics_stats[[i]], sp_lower = sp_lower, :
## `sp_higher` not provided, all higher level species will be used!
## Warning in filter_species(lst = metrics_stats[[i]], sp_lower = sp_lower, :
## `sp_lower` not provided, all lower level species will be used!
## Warning in filter_species(lst = metrics_stats[[i]], sp_lower = sp_lower, :
## `sp_lower` not provided, all lower level species will be used!
## Warning in filter_species(lst = metrics_stats[[i]], sp_lower = sp_lower, :
## `sp_higher` not provided, all higher level species will be used!
## Warning in filter_species(lst = metrics_stats[[i]], sp_lower = sp_lower, :
## `sp_higher` not provided, all higher level species will be used!
## Warning in filter_species(lst = metrics_stats[[i]], sp_lower = sp_lower, :
## `sp_lower` not provided, all lower level species will be used!
## Warning in filter_species(lst = metrics_stats[[i]], sp_lower = sp_lower, :
## `sp_lower` not provided, all lower level species will be used!
sessionInfo()
## R version 3.6.1 (2019-07-05)
## Platform: x86_64-w64-mingw32/x64 (64-bit)
## Running under: Windows 10 x64 (build 18362)
##
## Matrix products: default
##
## locale:
## [1] LC_COLLATE=English_United States.1252
## [2] LC_CTYPE=English_United States.1252
## [3] LC_MONETARY=English_United States.1252
## [4] LC_NUMERIC=C
## [5] LC_TIME=English_United States.1252
##
## attached base packages:
## [1] stats graphics grDevices utils datasets methods base
##
## other attached packages:
## [1] bipartite_2.13 sna_2.4 network_1.15
## [4] statnet.common_4.3.0 vegan_2.5-6 lattice_0.20-38
## [7] permute_0.9-5 magrittr_1.5 bootstrapnet_<IP_ADDRESS>00
##
## loaded via a namespace (and not attached):
## [1] spam_2.4-0 tidyselect_0.2.5 xfun_0.11 purrr_0.3.3
## [5] splines_3.6.1 vctrs_0.2.0 colorspace_1.4-1 htmltools_0.4.0
## [9] yaml_2.2.0 mgcv_1.8-28 rlang_0.4.1 pillar_1.4.2
## [13] glue_1.3.1 lifecycle_0.1.0 matrixStats_0.55.0 foreach_1.4.7
## [17] stringr_1.4.0 fields_10.0 dotCall64_1.0-0 munsell_0.5.0
## [21] gtable_0.3.0 codetools_0.2-16 coda_0.19-3 evaluate_0.14
## [25] labeling_0.3 knitr_1.26 doParallel_1.0.15 parallel_3.6.1
## [29] Rcpp_1.0.3 backports_1.1.5 scales_1.0.0 ggplot2_3.2.1
## [33] digest_0.6.22 stringi_1.4.3 dplyr_0.8.3 grid_3.6.1
## [37] tools_3.6.1 maps_3.3.0 lazyeval_0.2.2 tibble_2.1.3
## [41] cluster_2.1.0 zeallot_0.1.0 crayon_1.3.4 tidyr_1.0.0
## [45] pkgconfig_2.0.3 MASS_7.3-51.4 Matrix_1.2-17 data.table_1.12.6
## [49] assertthat_0.2.1 rmarkdown_1.17 iterators_1.0.12 R6_2.4.0
## [53] igraph_<IP_ADDRESS> nlme_3.1-140 compiler_3.6.1


Updating Entries by Uploading from Your Computer
Selected from the Update button menu in the file list dialog.
This dialog is a standard file selector. The initial directory is set to whatever you have your upload directory set to in Moderate's settings (this in turn defaults to your Ameol upload directory). The file selector is invoked for each filename you have selected in the file list.
When you have selected the file you want to use to update the file on CIX (it needn't have the same name as the CIX file), click on OK. The old file on CIX will be deleted and the file you have selected will be uploaded and, if necessary, renamed to match the old file on CIX.
Until you leave the file list editor (or change topics) your updated entries will be flagged by a 'u' in the leftmost column of the file list display.
Click on Cancel if you change your mind about updating any particular file.


Welcome to the home page of the Simulation Experiment Description Markup Language (SED-ML). SED-ML is an XML-based format for encoding simulation setups, to ensure exchangeability and reproducibility of simulation experiments.
The current version is SED-ML Level 1 Version 4. For additional specification documents and proposals see the Specifications page.
L1V4 (official specification document)The increasing use of computational simulation experiments to inform modern biological research creates new challenges to annotate, archive, share and reproduce such experiments. The recently published Minimum Information About a Simulation Experiment (MIASE) proposes a minimal set of information that should be provided to allow the reproduction of simulation experiments among users and software tools.
SED-ML encodes in a computer-readable exchange format the information required by MIASE to enable reproduction of simulation experiments. It has been developed as a community project and it is defined in a detailed technical specification and additionally provides an XML schema.
SED-ML covers the description of the most frequent type of simulation experiments in the area, namely time course simulations. SED-ML documents specify
These descriptions are independent of the underlying model implementation. SED-ML is a software-independent format for encoding the description of simulation experiments; it is not specific to particular simulation tools.
SED-ML is build of the following main objects: the DataDescription
, the Model
,
the Simulation
, the Task
, the DataGenerator
, and
the Output
.
The DataDescription
class allows to specify datasets for a simulation experiment. Such data can be used
for instance for parametrization of model simulations or to plot data together with simulation results.
The Model
class is used to reference the models
used in the simulation experiment. SED-ML itself is
independent of the model encoding underlying the models.
The only requirement is that the model needs to be
referenced by using an unambiguous identifier which allows
for finding it, for example using a MIRIAM URI. To specify the
language in which the model is encoded, a set of
predefined language URNs is
provided.
The SED-ML Change
class allows the application
of changes to the referenced models, including changes on
the attributes, e.g. changing the value of an
observable, computing the change of a value using
mathematics, or general changes on any element of the
model representation that is addressable, such as by XPath
expressions, e.g. substituting a piece of XML by an
updated one.
The Simulation
class defines the simulation
settings and the steps taken during simulation. These
include the particular type of simulation and the
algorithm used for the execution of the simulation;
preferably an unambiguous reference to such an algorithm
should be given, using a controlled vocabulary, or
ontologies. One example for an ontology of simulation
algorithms is the Kinetic Simulation Algorithm
Ontology KiSAO.
Further information encodable in the Simulation class
includes the step size, simulation duration, and other
simulation-type dependent information.
SED-ML makes use of the notion of a Task
class
to combine a defined model (from the Model class) and a
defined simulation setting (from the Simulation class). A
task always holds one reference each. To refer to a
specific model and to a specific simulation, the
corresponding IDs are used.
The raw simulation result sometimes does not correspond
to the desired output of the simulation, e.g. one might
want to normalise a plot before output, or apply
post-processing like mean-value calculation. The DataGenerator
class allows for the encoding of such post-processings
which need to be applied to the simulation result before
output. To define data generators, any addressable
variable or parameter of any defined model (from instances
of the Model class) may be referenced, and new entities
might be specified using MathML definitions.
The Output
class defines the output of the
simulation, in the sense that it specifies what
shall be plotted in the output. To do so, an output type
is defined, e.g. 2D-plot, 3D-plot or data table, and the
according axes or columns are all assigned to one of the
formerly specified instances of the DataGenerator class.
SedBase
)AbstractTask
, Task
, RepeatedTask
)RepeatedTask
, Range
, SetValue
)Range
, FunctionalRange
, UniformRange
, VectorRange
)Model
, Change
)Change
, ChangeAttribute
, ComputeChange
, AddXML
, RemoveXML
, ChangeXML
)Simulation
, OneStep
, SteadyState
, UniformTimeCourse
, Algorithm
, AlgorithmParameter
)Output
, Report
, Plot2D
, Plot3D
, DataSet
, Curve
, Surface
)DataGenerator
, Variable
, Parameter
)DataDescription
, DimensionDescription
, DataSource
, Slice
)Variable
)Parameter
)© 2017-2021 sed-ml.org. Report website issue


Now it's time to make the web page dynamic — with AngularJS. We'll also add a test that verifies the code for the controller we are going to add.
There are many ways to structure the code for an application. For Angular apps, we encourage the use of the Model-View-Controller (MVC) design pattern to decouple the code and to separate concerns. With that in mind, let's use a little Angular and JavaScript to add model, view, and controller components to our app.
The app now contains a list with three phones.
The most important changes are listed below. You can see the full diff on GitHub:
In Angular, the view is a projection of the model through the HTML template. This means that whenever the model changes, Angular refreshes the appropriate binding points, which updates the view.
The view component is constructed by Angular from this template:
app/index.html
:

...

{{phone.name}}

{{phone.snippet}}

We replaced the hard-coded phone list with the
ngRepeat directive and two
Angular expressions enclosed in curly braces:
{{phone.name}}
and {{phone.snippet}}
:
ng-repeat="phone in phones"
statement in the

tag is an Angular repeater. The
repeater tells Angular to create a

element for each phone in the list using the first

tag as the template.We have added a new directive, called ng-controller
, which attaches a PhoneListCtrl
controller to the DOM at this point.
phone.name
and phone.snippet
denote
bindings. As opposed to evaluating constants, these expressions are referring to our application
model, which was set up in our PhoneListCtrl
controller.The data model (a simple array of phones in object literal notation) is now instantiated within
the PhoneListCtrl
controller. The controller is simply a constructor function that takes a
$scope
parameter:
app/js/controllers.js
:
var phonecatApp = angular.module('phonecatApp', []);
phonecatApp.controller('PhoneListCtrl', function ($scope) {
$scope.phones = [
{'name': 'Nexus S',
'snippet': 'Fast just got faster with Nexus S.'},
{'name': 'Motorola XOOM™ with Wi-Fi',
'snippet': 'The Next, Next Generation tablet.'},
{'name': 'MOTOROLA XOOM™',
'snippet': 'The Next, Next Generation tablet.'}
];
});
Here we declared a controller called PhoneListCtrl
and registered it in an AngularJS
module, phonecatApp
. Notice that our ng-app
directive (on the
tag) now specifies the phonecatApp
module name as the module to load when bootstrapping the Angular application.
Although the controller is not yet doing very much, it plays a crucial role. By providing context for our data model, the controller allows us to establish data-binding between the model and the view. We connected the dots between the presentation, data, and logic components as follows:
The ngController directive, located on the
tag,
references the name of our controller, PhoneListCtrl
(located in the JavaScript file
controllers.js
).
The PhoneListCtrl
controller attaches the phone data to the $scope
that was injected into our
controller function. This scope is a prototypical descendant of the root scope that was created
when the application was defined. This controller scope is available to all bindings located within
the
tag.
The concept of a scope in Angular is crucial. A scope can be seen as the glue which allows the template, model and controller to work together. Angular uses scopes, along with the information contained in the template, data model, and controller, to keep models and views separate, but in sync. Any changes made to the model are reflected in the view; any changes that occur in the view are reflected in the model.
To learn more about Angular scopes, see the angular scope documentation.
The "Angular way" of separating controller from the view, makes it easy to test code as it is being
developed. If our controller is available on the global namespace then we can simply instantiate it
with a mock scope
object. Take a look at the following unit test for our controller:
test/unit/controllersSpec.js
:
describe('PhoneCat controllers', function() {
describe('PhoneListCtrl', function(){
it('should create "phones" model with 3 phones', function() {
var scope = {},
ctrl = new PhoneListCtrl(scope);
expect(scope.phones.length).toBe(3);
});
});
});
The test instantiates PhoneListCtrl
and verifies that the phones array property on the scope
contains three records. This example demonstrates how easy it is to create a unit test for code in
Angular. Since testing is such a critical part of software development, we make it easy to create
tests in Angular so that developers are encouraged to write them.
In practice, you will not want to have your controller functions in the global namespace. Instead,
we have registered our controllers in the phonecatApp
module. In this case Angular provides a
service, $controller
, which will retrieve your controller by name. Here is the same test using
$controller
:
test/unit/controllersSpec.js
:
describe('PhoneCat controllers', function() {
beforeEach(module('phonecatApp'));
describe('PhoneListCtrl', function(){
it('should create "phones" model with 3 phones', inject(function($controller) {
var scope = {},
ctrl = $controller('PhoneListCtrl', { $scope: scope });
expect(scope.phones.length).toBe(3);
}));
});
});
Don't forget that we need to load up the phonecatApp
module into the test so that the controller
is available to be injected.
Angular developers prefer the syntax of Jasmine's Behavior-driven Development (BDD) framework when writing tests. Although Angular does not require you to use Jasmine, we wrote all of the tests in this tutorial in Jasmine. You can learn about Jasmine on the Jasmine home page and at the Jasmine docs.
The angular-seed project is pre-configured to run all unit tests using Karma. Ensure that the necessary karma plugins are installed.
You can do this by issuing npm install
into your terminal.
To run the test, do the following:
In a separate terminal window or tab, go to the angular-phonecat
directory and run
./scripts/test.sh
(if you are on Windows, run scripts\test.bat) to start the Karma server (the
config file necessary to start the server is located at ./config/karma.conf.js
).
Karma will start a new instance of Chrome browser automatically. Just ignore it and let it run in the background. Karma will use this browser for test execution.
You should see the following or similar output in the terminal:
info: Karma server started at http://localhost:9876/
info (launcher): Starting browser "Chrome"
info (Chrome 22.0): Connected on socket id tPUm9DXcLHtZTKbAEO-n
Chrome 22.0: Executed 1 of 1 SUCCESS (0.093 secs / 0.004 secs)
Yay! The test passed! Or not...
To rerun the tests, just change any of the source or test .js files. Karma will notice the change and will rerun the tests for you. Now isn't that sweet?
Add another binding to index.html
. For example:

Total number of phones: {{phones.length}}

Create a new model property in the controller and bind to it from the template. For example:
$scope.name = "World";
Then add a new binding to index.html
:

Hello, {{name}}!

Refresh your browser and verify that it says "Hello, World!".
Update the unit test for the controler in ./tests/unit/controlersSpec.js to reflect the previous change. For example by adding:
expect(scope.name).toBe('World');
Create a repeater that constructs a simple table:

row number

{{i}}

Now, make the list 1-based by incrementing i
by one in the binding:

row number

{{i+1}}

Make the unit test fail by changing the toBe(3)
statement to toBe(4)
.
You now have a dynamic app that features separate model, view, and controller components, and you are testing as you go. Now, let's go to step 3 to learn how to add full text search to the app.


We’ve been busy developing some new products. We’re proud to announce the launch of the Auto-Reporter.
The AutoReporter writes economic and statistical reports automatically. Our algorithm gathers, analyses, visualises, and interprets data. Because the process is robotic, it can rewrite whole reports with the tweak of a parameter. You can follow this link to read a white paper describing the method. You can may also want to download an example report (showing how the economic downturn will affect Manchester’s economy).


--- layout: post esbma_id: 1470 date: 2003-07-24 12:10:00 keywords: cornsharp title: Aspiring to be a Software Legend ---
Obviously my accomplishments don't measure up to guys like Chris Sells. But if I work hard, perhaps someday I too can be a Software Legend, right?
Aw, nevermind, that's probably not realistic. I think NotALegend.com will have to suffice.


Interface RecognitionAudioOrBuilder (2.0.0)
public interface RecognitionAudioOrBuilder extends MessageOrBuilder
Implements
MessageOrBuilderMethods
getAudioSourceCase()
public abstract RecognitionAudio.AudioSourceCase getAudioSourceCase()
| Type | Description |
| RecognitionAudio.AudioSourceCase |
getContent()
public abstract ByteString getContent()
The audio data bytes encoded as specified in
RecognitionConfig
. Note: as with all bytes fields, proto buffers use a
pure binary representation, whereas JSON representations use base64.
bytes content = 1;
| Type | Description |
| ByteString | The content. |
getUri()
public abstract String getUri()
URI that points to a file that contains audio data bytes as specified in
RecognitionConfig
. The file must not be compressed (for example, gzip).
Currently, only Google Cloud Storage URIs are
supported, which must be specified in the following format:
gs://bucket_name/object_name
(other URI formats return
google.rpc.Code.INVALID_ARGUMENT). For more information, see
Request URIs.
string uri = 2;
| Type | Description |
| String | The uri. |
getUriBytes()
public abstract ByteString getUriBytes()
URI that points to a file that contains audio data bytes as specified in
RecognitionConfig
. The file must not be compressed (for example, gzip).
Currently, only Google Cloud Storage URIs are
supported, which must be specified in the following format:
gs://bucket_name/object_name
(other URI formats return
google.rpc.Code.INVALID_ARGUMENT). For more information, see
Request URIs.
string uri = 2;
| Type | Description |
| ByteString | The bytes for uri. |
hasContent()
public abstract boolean hasContent()
The audio data bytes encoded as specified in
RecognitionConfig
. Note: as with all bytes fields, proto buffers use a
pure binary representation, whereas JSON representations use base64.
bytes content = 1;
| Type | Description |
| boolean | Whether the content field is set. |
hasUri()
public abstract boolean hasUri()
URI that points to a file that contains audio data bytes as specified in
RecognitionConfig
. The file must not be compressed (for example, gzip).
Currently, only Google Cloud Storage URIs are
supported, which must be specified in the following format:
gs://bucket_name/object_name
(other URI formats return
google.rpc.Code.INVALID_ARGUMENT). For more information, see
Request URIs.
string uri = 2;
| Type | Description |
| boolean | Whether the uri field is set. |


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The schema module provides the building blocks for database metadata.
Each element within this module describes a database entity which can be created and dropped, or is otherwise part of such an entity. Examples include tables, columns, sequences, and indexes.
All entities are subclasses of SchemaItem, and as defined in this module they are intended to be agnostic of any vendor-specific constructs.
A collection of entities are grouped into a unit called MetaData. MetaData serves as a logical grouping of schema elements, and can also be associated with an actual database connection such that operations involving the contained elements can contact the database as needed.
Two of the elements here also build upon their "syntactic" counterparts, which are defined in module sqlalchemy.sql.expression, specifically Table and Column. Since these objects are part of the SQL expression language, they are usable as components in SQL expressions.
A table- or column-level CHECK constraint.
Can be included in the definition of a Table or Column.
Construct a CHECK constraint.
Represent a column in a database table.
This is a subclass of expression.ColumnClause and represents an actual existing table in the database, in a similar fashion as TableClause/Table.
Construct a new Column object.
Arguments are:
Keyword arguments include:
Defaults to the column name: a Python-only alias name for this column.
The column will then be identified everywhere in an application, including the column list on its Table, by this key, and not the given name. Generated SQL, however, will still reference the column by its actual name.
A plain default value on a column.
This could correspond to a constant, a callable function, or a SQL clause.
A table-level SQL constraint, such as a KEY.
Implements a hybrid of dict/setlike behavior with regards to the list of underying columns.
Create a SQL constraint.
A literal DDL statement.
Specifies literal SQL DDL to be executed by the database. DDL objects can be attached to Tables or MetaData instances, conditionally executing SQL as part of the DDL lifecycle of those schema items. Basic templating support allows a single DDL instance to handle repetitive tasks for multiple tables.
Examples:
tbl = Table('users', metadata, Column('uid', Integer)) # ... DDL('DROP TRIGGER users_trigger').execute_at('before-create', tbl) spow = DDL('ALTER TABLE %(table)s SET secretpowers TRUE', on='somedb') spow.execute_at('after-create', tbl) drop_spow = DDL('ALTER TABLE users SET secretpowers FALSE') connection.execute(drop_spow)
Create a DDL statement.
A string or unicode string to be executed. Statements will be processed with Python's string formatting operator. See the context argument and the execute_at method.
A literal '%' in a statement must be escaped as '%%'.
SQL bind parameters are not available in DDL statements.
Optional filtering criteria. May be a string or a callable predicate. If a string, it will be compared to the name of the executing database dialect:
DDL('something', on='postgres')
If a callable, it will be invoked with three positional arguments:
- event
- The name of the event that has triggered this DDL, such as 'after-create' Will be None if the DDL is executed explicitly.
- schema_item
- A SchemaItem instance, such as Table or MetaData. May be None if the DDL is executed explicitly.
- connection
- The Connection being used for DDL execution
If the callable returns a true value, the DDL statement will be executed.
An Engine or Connection to which this DDL is bound.
This property may be assigned an Engine or Connection, or assigned a string or URL to automatically create a basic Engine for this bind with create_engine().
Execute this DDL immediately.
Executes the DDL statement in isolation using the supplied Connectable or Connectable assigned to the .bind property, if not supplied. If the DDL has a conditional on criteria, it will be invoked with None as the event.
Link execution of this DDL to the DDL lifecycle of a SchemaItem.
Links this DDL to a Table or MetaData instance, executing it when that schema item is created or dropped. The DDL statement will be executed using the same Connection and transactional context as the Table create/drop itself. The .bind property of this statement is ignored.
When operating on Table events, the following additional statement string substitions are available:
%(table)s - the Table name, with any required quoting applied %(schema)s - the schema name, with any required quoting applied %(fullname)s - the Table name including schema, quoted if needed
The DDL's context, if any, will be combined with the standard substutions noted above. Keys present in the context will override the standard substitutions.
A DDL instance can be linked to any number of schema items. The statement subsitution support allows for DDL instances to be used in a template fashion.
execute_at builds on the append_ddl_listener interface of MetaDta and Table objects.
Caveat: Creating or dropping a Table in isolation will also trigger any DDL set to execute_at that Table's MetaData. This may change in a future release.
Defines a column-level FOREIGN KEY constraint between two columns.
ForeignKey is specified as an argument to a Column object.
For a composite (multiple column) FOREIGN KEY, use a ForeignKeyConstraint within the Table definition.
Construct a column-level FOREIGN KEY.
Return the column in the given table referenced by this ForeignKey.
Returns None if this ForeignKey does not reference the given table.
A table-level FOREIGN KEY constraint.
Defines a single column or composite FOREIGN KEY ... REFERENCES constraint. For a no-frills, single column foreign key, adding a ForeignKey to the definition of a Column is a shorthand equivalent for an unnamed, single column ForeignKeyConstraint.
Construct a composite-capable FOREIGN KEY.
A table-level INDEX.
Defines a composite (one or more column) INDEX. For a no-frills, single column index, adding index=True to the Column definition is a shorthand equivalent for an unnamed, single column Index.
Construct an index object.
Arguments are:
Keyword arguments include:
A collection of Tables and their associated schema constructs.
Holds a collection of Tables and an optional binding to an Engine or Connection. If bound, the Table objects in the collection and their columns may participate in implicit SQL execution.
The bind property may be assigned to dynamically. A common pattern is to start unbound and then bind later when an engine is available:
metadata = MetaData() # define tables Table('mytable', metadata, ...) # connect to an engine later, perhaps after loading a URL from a # configuration file metadata.bind = an_engine
MetaData is a thread-safe object after tables have been explicitly defined or loaded via reflection.
Create a new MetaData object.
Append a DDL event listener to this MetaData.
The listener callable will be triggered when this MetaData is involved in DDL creates or drops, and will be invoked either before all Table-related actions or after.
Arguments are:
A callable, invoked with three positional arguments:
Listeners are added to the MetaData's ddl_listeners attribute.
Note: MetaData listeners are invoked even when Tables are created in isolation. This may change in a future release. I.e.:
# triggers all MetaData and Table listeners: metadata.create_all() # triggers MetaData listeners too: some.table.create()
An Engine or Connection to which this MetaData is bound.
This property may be assigned an Engine or Connection, or assigned a string or URL to automatically create a basic Engine for this bind with create_engine().
Deprecated. Bind this MetaData to an Engine.
Use metadata.bind = <engine> or metadata.bind = <url>.
- bind
- A string, URL, Engine or Connection instance. If a string or URL, will be passed to create_engine() along with \**kwargs to produce the engine which to connect to. Otherwise connects directly to the given Engine.
Create all tables stored in this metadata.
Conditional by default, will not attempt to recreate tables already present in the target database.
Drop all tables stored in this metadata.
Conditional by default, will not attempt to drop tables not present in the target database.
Load all available table definitions from the database.
Automatically creates Table entries in this MetaData for any table available in the database but not yet present in the MetaData. May be called multiple times to pick up tables recently added to the database, however no special action is taken if a table in this MetaData no longer exists in the database.
Optional. Load only a sub-set of available named tables. May be specified as a sequence of names or a callable.
If a sequence of names is provided, only those tables will be reflected. An error is raised if a table is requested but not available. Named tables already present in this MetaData are ignored.
If a callable is provided, it will be used as a boolean predicate to filter the list of potential table names. The callable is called with a table name and this MetaData instance as positional arguments and should return a true value for any table to reflect.
A default that takes effect on the database side.
A table-level PRIMARY KEY constraint.
Defines a single column or composite PRIMARY KEY constraint. For a no-frills primary key, adding primary_key=True to one or more Column definitions is a shorthand equivalent for an unnamed single- or multiple-column PrimaryKeyConstraint.
Construct a composite-capable PRIMARY KEY.
Represents a named database sequence.
Construct a new Sequence.
Represent a relational database table.
Construct a Table.
Table objects can be constructed directly. Arguments are:
The name of this table, exactly as it appears, or will appear, in the database.
This property, along with the schema, indicates the singleton identity of this table.
Further tables constructed with the same name/schema combination will return the same Table instance.
kwargs include:
Append a DDL event listener to this Table.
The listener callable will be triggered when this Table is created or dropped, either directly before or after the DDL is issued to the database. The listener may modify the Table, but may not abort the event itself.
Arguments are:
A callable, invoked with three positional arguments:
Listeners are added to the Table's ddl_listeners attribute.
Issue a CREATE statement for this table.
See also metadata.create_all().
Issue a DROP statement for this table.
See also metadata.drop_all().
Return a copy of this Table associated with a different MetaData.
A MetaData variant that presents a different bind in every thread.
Makes the bind property of the MetaData a thread-local value, allowing this collection of tables to be bound to different Engine implementations or connections in each thread.
The ThreadLocalMetaData starts off bound to None in each thread. Binds must be made explicitly by assigning to the bind property or using connect(). You can also re-bind dynamically multiple times per thread, just like a regular MetaData.
Use this type of MetaData when your tables are present in more than one database and you need to address them simultanesouly.
The bound Engine or Connection for this thread.
This property may be assigned an Engine or Connection, or assigned a string or URL to automatically create a basic Engine for this bind with create_engine().
Deprecated. Bind to an Engine in the caller's thread.
Use metadata.bind=<engine> or metadata.bind=<url>.
- bind
- A string, URL, Engine or Connection instance. If a string or URL, will be passed to create_engine() along with \**kwargs to produce the engine which to connect to. Otherwise connects directly to the given Engine.
A table-level UNIQUE constraint.
Defines a single column or composite UNIQUE constraint. For a no-frills, single column constraint, adding unique=True to the Column definition is a shorthand equivalent for an unnamed, single column UniqueConstraint.
Construct a UNIQUE constraint.


Justice Minister Charlie Flangan distances himself from racist Fine Gael candidate Verona Murphy
There was a public outcry this week after it emerged that the Wexford by-election had made a series of racist statements on the campaign trail.
by Ferghal BlaneyJustice Minister Charlie Flanagan has moved to distance himself from racist Fine Gaeler Verona Murphy.
Mr Flanagan said he wants to “disassociate completely” from her controversial remarks.
There was a public outcry this week after it emerged that the Wexford by-election candidate had made a series of racist statements on the campaign trail.
They included claims that four-year-old asylum seekers coming here could be influenced by ISIS and need to be "deprogrammed."
There has been turmoil in Fine Gael over what to do about the controversy, with many privately calling for her to be removed from the party ticket.
But the party top brass, including Taoiseach Leo Varadkar, had backed her, up until now.
Mr Flanagan has told the Dáil on Wednesday morning that he can’t stand by her remarks.
“On the Deputy's remark regarding unacceptable commentary in the course of the by-elections which are under way, I wish to categorically dissociate myself from comments made by Ms Verona Murphy, a Fine Gael candidate in Wexford", he said.
“I am sure Deputy O'Callaghan will do likewise in respect of the remarks of a candidate standing for Fianna Fáíl in another part of the country.
“It is incumbent on all Members to ensure that unacceptable commentary is treated as such.
How to follow the Irish Mirror on social media
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Our Instagram account can be found here.
“In that regard, I note certain apologies given by the candidates involved.”
Mr Flanagan was responding to Fianna Fáil justice spokesman, Jim O’Callaghan, who raised the issue during Questions to the Minister.
He said: “We need to remind all people, particularly those in the political domain, that it is a criminal offence to publish written material that is threatening, abusive or insulting and is intended or likely to stir up hatred against groups because of their race, colour, religion or national origin.
“That should be brought to the attention of certain figures in the Minister's party, given their recent utterances.”


This text color is $standard.
This text color is $sub-standard
This link to the sass-theme-defaults Github repository has a text color of $links : Github Repo Link
Here are the available $transparent-x values:
This text color is $transparent-25
This text color is $transparent-50
This text color is $transparent-75
Here are the available $transparent-light-x values. They are above a dark background to see the values:
This text color is $transparent-light-25
This text color is $transparent-light-50
This text color is $transparent-light-75
.center is a class that will center a div or display:block element
I am centered
.center-text is a class that will center a div and its text elements
div and text is centered
.center-children is a class that will center a divs children horizontally and vertically
I am a child element
.center-children-horizontal is a class that will center a divs children only horizontally
I am a child element
.center-children-vertical is a class that will center a divs children only vertically
I am a child element


Description:
Gets the weigth of a stream.
Assumptions:
None.
Exceptions:
None.


Material '18
A library for the Material Design 2018 edition
What is material design?
Material Design is a visual language that synthesizes the classic principles of good design with the innovation of technology and science.
Material Design is now one of the leader design forms on the internet.
Can I contribute either this website or the library?
Yes, you absolutely can! One of my main goals is to make a library 100% free, and managed by the community. Please make a pull request on GitHub and I'll try to check it and pull it as soon as possible.


Little Voice
Jane Horrocks, relatively unknown in the United States, has an incredible talent. She can mimic any number of famous vocalists-- Judy Holiday, Ethel Murman, Marilyn Monroe--and she sounds exactly like them. This one ups the talents of former HBO regular Rich Little; when she sings, we have to pinch ourselves in recognizing that she doesn't just mimic those famous voices, but sings with an extraordinary range, remarkably on pitch.
It is a talent that prompted her friend to write a stage show, and now a screenplay, just to show off her talents. The story is how an extremely timid person living under her mother's floozy shadow, is discovered. It's rags to riches, a star is born, and then some.
I must emphasize, with a gloomy forboding, "... and then some." Start trembling.
What's heartbreaking about a film like this is what the filmmakers, over the guise of what can only be assumed as artistic "originality", did. There are about ten minutes in this film where Horrocks takes the stage with a confidence that matches the best performers. To fully feel the impact of this is to suffer, mildly, through the story, her overly shy demeanor, her overly abrasive mother, the grating accents, and the oddballs of a supporting cast that are given little to do except flaunt their eccentricies, as if that would compensate for charm. Only one scene beforehand generated big laughs, but it's very clear that particular scene was tagged on at the last minute, if anything as a showcase for Brenda Blethyn.
But when that climactic scene arrives, its impact is so strong that it qualifies as a genuine movie _moment_. Had the film ended at that moment, I would have liked it, and would have heartily recommended it. It is that scene where Horrocks finally breaks through, and, with full band, a full awe-struck screen-audience, delivers the goods. It+s magical.
Do yourself a favor. If you see this film, once you come up to this point, LEAVE. Afterwards, a series of events occur of such a moronic nature that it overshadows every bit of pleasure I had attained from that one phenomenal, pivotal climactic scene.
I will not give away the truly awful ending, but I can+t help but comment on the filmmakers+ apparently schitzophrenic intentions. In one minute, the filmmakers dictate: "isn't Jane Horrocks a wondrous talent!" The next minute, the filmmakers slap our faces, as if we should be guilt-ridden in enjoying her gift, as if we were the ones exploiting her. But then the credits come, finally, and then back to the accolades; "Jane Horrocks used her own voice!" Why bother trumpetting the miracle, if we can+t fully enjoy it on its own merits?
Granted, this is different from a typical, feel-good "Star is Born" vehicle. It attempts to be original. Believe me, I enjoyed it far better the first time I saw it... the Warner Brothers+ cartoon starring Michigan J. Frog.
Nick Scale (1 to 10): 5
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Ocala events
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you tube video grab
5 Common Ice maker Problems | APWagner Appliance Parts Blog
May 30, 2008 . my ice maker freezes up in about 2 weeks with about an inch of ice. how can i stop this . I have a GE Profile fridge withice and water dispenser.
http://apwagner.wordpress.com/2008/05/30/5-common-ice-maker-problems/Icemaker Fill Tube Freezing - Samurai Appliance Repair Man
Dec 1, 2007 . Find out if the water has been shut off while the icemaker has kept on cycling. This, too, can cause the fill tube to freeze up. If all the above .
http://fixitnow.com/wp/2007/12/01/icemaker-fill-tube-freezing/
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Icemaker Repair Guide
If you need help in icemaker repair this refrigerator repair guide can help. . On GE and some other brands that have an arm that goes up and down, the spring . Well if the arm is in the ice molds (Where the water freezes) or straight up, then .
http://www.appliance-repair-it.com/icemaker-repair.html -
Does GE Owe Her For The Icemaker? Consumerist
Nov 17, 2010 . I purchased a GE refrigerator in April 2005. May 2006 (one month out of warranty ) the icemaker began freezing up and would not make ice.
http://consumerist.com/2010/11/17/does-ge-owe-her-for-the-icemaker/ -
How can I stop the icemaker on a GE fridge from overflowing water?
Dec 27, 2011 . I have a French door stainless steel GE fridge made by Samsung. . out of the icemaker andd then freezes in the ice compartment under the . I was ready to replace ice maker until I found the iced up tube while removing it.
http://diy.stackexchange.com/questions/10930/how-can-i-stop-the-icemaker-on-a-ge-fridge-from-overflowing-waterde dieppe hotel paris france
98 people's favorite
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GE WR17X11653 - Dispenser Door Assembly or Flapper | PartSelect
Dispenser Door Assembly or Flapper - GE WR17X11653 - This part mounts in the ice . Ice maker not delivering ice, shoot freezing up with condensation.
http://www.partselect.com/PS964304-GE-WR17X11653-Dispenser-Door-Assembly-or-Flapper.htm -
TECHNICAL SERVICE GUIDE - HD Supply
. in whole or in part in any form without written permission from the General Electric Company. . Freeze. The Freeze cycle is the period where the icemaker is waiting for the cubes to freeze solid. . to be removed for up to 3 minutes without .
http://hdsupplysolutions.com/shop/ThdsMroUs/Attachment/html/resources/pre/31-9063%20Electronic%20Ice%20Maker.pdf


Library: Foundation
Package: Processes
Header: Poco/Pipe.h
Description
This class implements an anonymous pipe.
Pipes are a common method of inter-process communication - on Unix, pipes are the oldest form of IPC.
A pipe is a half-duplex communication channel, which means that data only flows in one direction. Pipes have a read-end and a write-end. One process writes to the pipe and another process reads the data written by its peer. Read and write operations are always synchronous. A read will block until data is available and a write will block until the reader reads the data.
The sendBytes() and readBytes() methods of Pipe are usually used through a PipeOutputStream or PipeInputStream and are not called directly.
Pipe objects have value semantics; the actual work is delegated to a reference-counted PipeImpl object.
Member Summary
Member Functions: close, operator =, readBytes, readHandle, writeBytes, writeHandle
Types
Handle
typedef PipeImpl::Handle Handle;
The read/write handle or file descriptor.
Enumerations
CloseMode
used by close()
CLOSE_READ = 0x01
Close reading end of pipe.
CLOSE_WRITE = 0x02
Close writing end of pipe.
CLOSE_BOTH = 0x03
Close both ends of pipe.
Constructors
Pipe
Pipe();
Creates the Pipe.
Throws a CreateFileException if the pipe cannot be created.
Pipe
Creates the Pipe using the PipeImpl from another one.
Destructor
~Pipe
~Pipe();
Closes and destroys the Pipe.
Member Functions
close
void close(
CloseMode mode = CLOSE_BOTH
);
Depending on the argument, closes either the reading end, the writing end, or both ends of the Pipe.
operator =
Pipe & operator = (
const Pipe & pipe
);
Releases the Pipe's PipeImpl and assigns another one.
readBytes
int readBytes(
void * buffer,
int length
);
Receives data from the pipe and stores it in buffer. Up to length bytes are received. Blocks until data becomes available.
Returns the number of bytes received, or 0 if the pipe has been closed.
Throws a ReadFileException if nothing can be read.
readHandle
Handle readHandle() const;
Returns the read handle or file descriptor for the Pipe. For internal use only.
writeBytes
int writeBytes(
const void * buffer,
int length
);
Sends the contents of the given buffer through the pipe. Blocks until the receiver is ready to read the data.
Returns the number of bytes sent.
Throws a WriteFileException if the data cannot be written.
writeHandle
Handle writeHandle() const;
Returns the write handle or file descriptor for the Pipe. For internal use only.


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A Paper in LiMA is basically a collection of experiments/studies, usually corresponding to one journal or conference publication, maybe supported by data from online appendices, accompanying reports or so.
A Study or an Experiment is a source of data for meta-analysis. In the description, please clarify to which of the experiments/studies reported in the publication it corresponds.
For example, a paper by Smith et al. may report on four experiments; in LiMA this would translate to four rows. If only one or two of these experiments is relevant for your meta-analysis, you don't need to enter the data from the other experiments. If you want to aggregate data from several similar experiments, feel free to enter such aggregate data as a single experiment, and in its description clarify that it is such an aggregate.
If others are using the paper, a change of the short name might surprise them. To undo, press
Good short names have authors and year, e.g. Jones04, JonesSmyth04, JonesEtAl04, Jones04a and so on.
Entered by error on error
Reference (bibliographic information)
Should include authors, year, title, and all the usual bibliographic information.
Description: error error
Link: error error
DOI: error error
Last modified: error
No data has been entered for this paper yet. Turn editing on to add data.
|
Study/Experiment
Study/Experiment A row can be a study, an experiment, or a condition within an experiment. |
◄ ►
Click column to addloading…
error (included in the paper)
Select a column to add error To see details of a column, move over it with your mouse. |
|---|---|
| enter data by adding a row and then columns |
error
error
If others are using the column, a change of the name might surprise them. To undo, press
error
error
If others are using the paper, a change of an experiment name might surprise them. To undo, press
calculated as
entered on error by error
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