-   Prise:  $120
-   In Stock:  by request
RFID Read-Write
Product Features
Read and write to RFID tags up to 6cm away. Supports EM4100 series, ISO11785 FDX-B and our own PhidgetTag protocols. Writes to T5577 tags.
Product Description
The RFID Read-Write reads RFID tags that are brought in close proximity to the reader and returns the tag identification number. Writing data to T5577 tags is also supported.
RFID (radio frequency identification) systems use data strings stored inside RFID tags to uniquely identify people or objects when their tags are scanned by an RFID reader. These types of systems are found in many applications such as passport protection, animal identification, inventory control systems, and secure access control systems.
The RFID Read-Write supports reading and writing in 3 protocols; EM4100, ISO11785 FDX-B, and PhidgetTag. The PhidgetTag protocol simply stores up to 24 ASCII characters to the tag, eliminating the necessity for a table of corresponding tag numbers and names in your program. Phidgets sells EM4100 read-only tags that can be read with either of our RFID readers, and writable tags which can be written with the 1024 using any protocol. Any 3rd-party EM4100 or ISO11785 tags can be read.
Because passive tags require a strong RF field to operate, their effective range is limited to an area in close proximity to the RFID reader. The distance over which the RFID tag is usable is affected by such things as the tag shape and size, materials being used in the area near the reader, and the orientation of the reader and tag in respect to each other and in their operating environment. The smaller a tag, the closer it must be to the reader to operate.
The 1024 has two digital outputs, labeled "+5V" and "LED". These work the same as any other Phidgets Inc. digital output, except that the "+5V" output has a higher current rating. You can use these outputs to have an LED or buzzer to indicate when a tag read has occured.
-   Prise:  $2.20
-   In Stock:  by request
RFID Tag - Credit Card Sized
Product Features
A credit card sized EM4102 RFID tag. Fits in standard wallets.
Product Description
This basic RFID Tag is used mostly as an identity card. The card comes with a 40-bit unique ID and cannot be re-programmed. This is a slightly flexible, blank, white card with a gloss finish.
-   Prise:  $2.20
-   In Stock:  by request
RFID Tag - PVC Key Fob White
Product Features
A white PVC key fob RFID tag. Uses EM4102 protocol.
Product Description
This durable plastic RFID tag can be used as a key fob or fastened onto any surface using it's finished through hole. The tag contains a unique ID that can be read by the RFID reader at a distance of 7cm or less.
-   Prise:  $2.20
-   In Stock:  by request
RFID Tag - ABS Key Fob Blue
Product Features
A white ABS key fob RFID tag. Uses EM4102 protocol.
Product Description
This durable plastic RFID tag can be used as a key fob or fastened onto any surface using it's finished through hole. The tag contains a unique ID that can be read by the RFID reader at a distance of 7cm or less.
-   Prise:  $4
-   In Stock:  by request
RFID Tag - Clothing Button
Product Features
An RFID tag embedded in a button ideal for tracking clothing inventory. Uses EM4102 protocol.
Product Description
This hard plastic RFID tag is shaped like a clothing button and can be sewn onto any fabric using the two through holes in the RFID tag. The tag contains a unique ID that can be read by the RFID reader at a distance of 6cm or less.
-   Prise:  $5
-   In Stock:  by request
RFID Tag - Clothing Button
Product Features
A special RFID tag that can even be read when it is in close proximity to metal. If you want to use a tag on metal this is it. Uses EM4102 protocol.
Product Description
This hard plastic RFID tag is shaped like a clothing button and can be sewn onto any fabric using the two through holes in the RFID tag. The tag contains a unique ID that can be read by the RFID reader at a distance of 5cm or less.
-   Prise:  $5
-   In Stock:  by request
RFID Tag - Watch with Adjustable Strap
Product Features
An RFID tag on an adjustable wristband. For when you need to keep track of lots of people. Uses EM4102 protocol.
Product Description
This hard plastic RFID tag is shaped like a clothing button and can be sewn onto any fabric using the two through holes in the RFID tag. The tag contains a unique ID that can be read by the RFID reader at a distance of 8cm or less.
-   Prise:  $9
-   In Stock:  by request
RFID Tag - Watch-like with Elastic Strap
Product Features
An RFID tag on an elastic wristband. For when you need to keep track of lots of people. Uses EM4102 protocol.
Product Description
This hard plastic RFID tag is shaped like a clothing button and can be sewn onto any fabric using the two through holes in the RFID tag. The tag contains a unique ID that can be read by the RFID reader at a distance of 8cm or less.
We Provide:
- To be accessible, friendly, and helpful at all times.
- To answer the phone when you call, 24/7/365.
- Reply to your emails and support tickets within 24 hours.
- To provide timely information about new hardware.
- To provide all design documentations.
Please fulfill following request form to get more information!


|
Neonode zForce(TM) SDK
|
This structure represents the ASN.1 protocol class. More...
#include <Asn1Protocol.h>
Public Attributes | |
| Protocol * | Base |
| The immediate base class of this Protocol class. | |
| Connection * | Connection |
| uint64_t | ResponseSerialNumber |
| uint64_t | NotificationSerialNumber |
| void(* | Destructor )(Protocol *self) |
| The destructor for this class. | |
| void(* | DestroyPrivateDeviceData )(Protocol *self, void *privateDeviceData) |
| zForce * | zForce |
| A pointer to the global zForce instance. | |
| bool(* | Connect )(Protocol *self) |
| Perform protocol specific processing upon connection. More... | |
| bool(* | Disconnect )(Protocol *self) |
| Perform protocol specific processing upon disconnection. More... | |
| bool(* | DecodeDataFrame )(Protocol *self, DataFrame *dataFrame) |
| Give a data frame to Protocol for processing. More... | |
| DataFrame *(* | CreateResolutionRequest )(Protocol *self, Device *device, MessageAction action, uint32_t x, bool hasX, uint32_t y, bool hasY, uint32_t z, bool hasZ) |
| Create a Resolution request. More... | |
| DataFrame *(* | CreateTouchActiveAreaRequest )(Protocol *self, Device *device, MessageAction action, uint32_t lowerBoundaryX, uint32_t upperBoundaryX, bool xIsValid, uint32_t lowerBoundaryY, uint32_t upperBoundaryY, bool yIsValid) |
| Create a TouchActiveArea request. More... | |
| DataFrame *(* | CreateReverseTouchActiveAreaRequest )(Protocol *self, Device *device, MessageAction action, bool xIsReversed, bool yIsReversed) |
| Create a ReverseTouchActiveArea request. More... | |
| DataFrame *(* | CreateFlipXYRequest )(Protocol *self, Device *device, MessageAction action, bool axesAreFlipped) |
| Create a FlipXY request. More... | |
| DataFrame *(* | CreateReflectiveEdgeFilterRequest )(Protocol *self, Device *device, MessageAction action, bool isFilterOn) |
| Create a ReflectiveEdgeFilter request. More... | |
| DataFrame *(* | CreateMergeTouchesRequest )(Protocol *self, Device *device, MessageAction action, bool areTouchesMerged) |
| Create a MergeTouches request. More... | |
| DataFrame *(* | CreateDetectionModeRequest )(Protocol *self, Device *device, MessageAction action) |
| Create a DetectionMode request. More... | |
| DataFrame *(* | CreateMcuUniqueIdentifierRequest )(Protocol *self, Device *device, MessageAction action, uint8_t *identifier, uint32_t bufferSize) |
| Create a McuUniqueIdentifier request. More... | |
| DataFrame *(* | CreateEnableRequest )(Protocol *self, Device *device, MessageAction action, bool continuousMode, uint32_t numberOfMessages) |
| Create an Enable request. More... | |
| DataFrame *(* | CreateOperationModesRequest )(Protocol *self, Device *device, MessageAction action, OperationModes modeMask, OperationModes modeValues) |
| Create an OperationModes request. More... | |
| DataFrame *(* | CreateDisableRequest )(Protocol *self, Device *device, MessageAction action) |
| Create a Disable request. More... | |
| DataFrame *(* | CreateFingerFrequencyRequest )(Protocol *self, Device *device, MessageAction action, uint32_t frequency) |
| Create a FingerFrequency request. More... | |
| DataFrame *(* | CreateIdleFrequencyRequest )(Protocol *self, Device *device, MessageAction action, uint32_t frequency) |
| Create an IdleFrequency request. More... | |
| DataFrame *(* | CreateDetectedObjectSizeRestrictionRequest )(Protocol *self, Device *device, MessageAction action, bool maximumSizeEnabled, uint32_t maximumSize, bool minimumSizeEnabled, uint32_t minimumSize) |
| Create a DetectedObjectSizeRestriction request. More... | |
| DataFrame *(* | CreateNumberOfTrackedObjectsRequest )(Protocol *self, Device *device, MessageAction action, uint32_t numberOfTrackedObjects) |
| Create a NumberOfTrackedObjects request. More... | |
| DataFrame *(* | CreateOffsetRequest )(Protocol *self, Device *device, MessageAction action, uint32_t offsetX, bool offsetXIsValid, uint32_t offsetY, bool offsetYIsValid) |
| Create an Offset request. More... | |
| DataFrame *(* | CreateHidDisplaySizeRequest )(Protocol *self, Device *device, MessageAction action, uint32_t sizeX, bool sizeXIsValid, uint32_t sizeY, bool sizeYIsValid) |
| Create a HidDisplaySize request. More... | |
| DataFrame *(* | CreateTouchModeRequest )(Protocol *self, Device *device, MessageAction action, TouchModes touchMode, bool touchModeIsValid, uint32_t clickOnTouchTime, bool clickOnTouchTimeIsValid, uint32_t clickOnTouchRadius, bool clickOnTouchRadiusIsValid) |
| Create a TouchMode request. More... | |
| Asn1InitializationStatus | InitializationStatus |
| Initialization status. | |
| void * | Private |
| Private members. | |
This structure represents the ASN.1 protocol class.
| bool( * Asn1Protocol::Connect) (Protocol *self) |
Perform protocol specific processing upon connection.
| self | Pointer to the struct itself. |
| Connection* Asn1Protocol::Connection |
Each Protocol is linked to one connection.
| DataFrame*( * Asn1Protocol::CreateDetectedObjectSizeRestrictionRequest) (Protocol *self, Device *device, MessageAction action, bool maximumSizeEnabled, uint32_t maximumSize, bool minimumSizeEnabled, uint32_t minimumSize) |
Create a DetectedObjectSizeRestriction request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| maximumSizeEnabled | Maximum size enabling flag. |
| maximumSize | The maximum object size for detection. |
| minimumSizeEnabled | Minimum size enabling flag. |
| minimumSize | The minimum object size for detection. |
| DataFrame*( * Asn1Protocol::CreateDetectionModeRequest) (Protocol *self, Device *device, MessageAction action) |
Create a DetectionMode request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| DataFrame*( * Asn1Protocol::CreateDisableRequest) (Protocol *self, Device *device, MessageAction action) |
Create a Disable request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| DataFrame*( * Asn1Protocol::CreateEnableRequest) (Protocol *self, Device *device, MessageAction action, bool continuousMode, uint32_t numberOfMessages) |
Create an Enable request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| continuousMode | Set to true for continuous mode. |
| numberOfMessages | When in non-continuous mode, specifies how many Messages to receive before the Device disables itself. May not be 0 when continuousMode == false. |
| DataFrame*( * Asn1Protocol::CreateFingerFrequencyRequest) (Protocol *self, Device *device, MessageAction action, uint32_t frequency) |
Create a FingerFrequency request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| frequency | The value to set if this is a set action. |
| DataFrame*( * Asn1Protocol::CreateFlipXYRequest) (Protocol *self, Device *device, MessageAction action, bool axesAreFlipped) |
Create a FlipXY request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| flip | the X and Y axes. |
| DataFrame*( * Asn1Protocol::CreateHidDisplaySizeRequest) (Protocol *self, Device *device, MessageAction action, uint32_t sizeX, bool sizeXIsValid, uint32_t sizeY, bool sizeYIsValid) |
Create a HidDisplaySize request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| sizeX | The X Size. |
| sizeXIsValid | The X Size is valid, i.e. you want to set it. |
| sizeY | The Y Size. |
| sizeYIsValid | The Y Size is valid, i.e. you want to set it. |
| DataFrame*( * Asn1Protocol::CreateIdleFrequencyRequest) (Protocol *self, Device *device, MessageAction action, uint32_t frequency) |
Create an IdleFrequency request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| frequency | The value to set if this is a set action. |
| DataFrame*( * Asn1Protocol::CreateMcuUniqueIdentifierRequest) (Protocol *self, Device *device, MessageAction action, uint8_t *identifier, uint32_t bufferSize) |
Create a McuUniqueIdentifier request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| identifier | Pointer to the Identifier array to set. |
| bufferSize | Buffer size. |
| DataFrame*( * Asn1Protocol::CreateMergeTouchesRequest) (Protocol *self, Device *device, MessageAction action, bool areTouchesMerged) |
Create a MergeTouches request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| areTouchesMerged | true if the reported touches are merged, otherwise false. |
| DataFrame*( * Asn1Protocol::CreateNumberOfTrackedObjectsRequest) (Protocol *self, Device *device, MessageAction action, uint32_t numberOfTrackedObjects) |
Create a NumberOfTrackedObjects request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| numberOfTrackedObjects | Tracked object count. |
| DataFrame*( * Asn1Protocol::CreateOffsetRequest) (Protocol *self, Device *device, MessageAction action, uint32_t offsetX, bool offsetXIsValid, uint32_t offsetY, bool offsetYIsValid) |
Create an Offset request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| offsetX | The X Offset. |
| offsetXIsValid | The X Offset is valid, i.e. you want to set it. |
| offsetY | The Y Offset. |
| offsetYIsValid | The Y Offset is valid, i.e. you want to set it. |
| DataFrame*( * Asn1Protocol::CreateOperationModesRequest) (Protocol *self, Device *device, MessageAction action, OperationModes modeMask, OperationModes modeValues) |
Create an OperationModes request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| modeMask | Indication of which modes have values in this call. |
| modeValues | Optional values for modes. See the modeMask argument. |
| DataFrame*( * Asn1Protocol::CreateReflectiveEdgeFilterRequest) (Protocol *self, Device *device, MessageAction action, bool isFilterOn) |
Create a ReflectiveEdgeFilter request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| isFilterOn | true if the filter is on, otherwise false. |
| DataFrame*( * Asn1Protocol::CreateResolutionRequest) (Protocol *self, Device *device, MessageAction action, uint32_t x, bool hasX, uint32_t y, bool hasY, uint32_t z, bool hasZ) |
Create a Resolution request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| x | X axis value if this is a set action. |
| hasX | X axis value present flag if this is a set action. |
| y | Y axis value if this is a set action. |
| hasY | Y axis value present flag if this is a set action. |
| z | Z axis value if this is a set action. |
| hasZ | Z axis value present flag if this is a set action. |
| DataFrame*( * Asn1Protocol::CreateReverseTouchActiveAreaRequest) (Protocol *self, Device *device, MessageAction action, bool xIsReversed, bool yIsReversed) |
Create a ReverseTouchActiveArea request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| reverseX | X axis direction reversal flag. |
| reverseY | Y axis direction reversal flag. |
| DataFrame*( * Asn1Protocol::CreateTouchActiveAreaRequest) (Protocol *self, Device *device, MessageAction action, uint32_t lowerBoundaryX, uint32_t upperBoundaryX, bool xIsValid, uint32_t lowerBoundaryY, uint32_t upperBoundaryY, bool yIsValid) |
Create a TouchActiveArea request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| lowerBoundaryX | X axis value of lower boundary. |
| lowerBoundaryY | Y axis value of lower boundary. |
| upperBoundaryX | X axis value of upper boundary. |
| upperBoundaryY | Y axis value of upper boundary. |
| DataFrame*( * Asn1Protocol::CreateTouchModeRequest) (Protocol *self, Device *device, MessageAction action, TouchModes touchMode, bool touchModeIsValid, uint32_t clickOnTouchTime, bool clickOnTouchTimeIsValid, uint32_t clickOnTouchRadius, bool clickOnTouchRadiusIsValid) |
Create a TouchMode request.
On error, errno is set.
| self | Pointer to the struct itself. |
| device | Pointer to the Device from which the request originated. |
| action | Indication of what type of action this message refers to. |
| touchMode | Which Touch Mode the device is in. |
| clickOnTouchTime | The Click on Touch Time. |
| clickOnTouchTimeIsValid | The Click On Touch Time is valid, i.e. you want to set it. |
| clickOnTouchRadius | The Click On Touch Radius. |
| clickOnTouchRadiusIsValid | The Click on Touch Radius is valid, i.e. you want to set it. |
| void( * Asn1Protocol::DestroyPrivateDeviceData) (Protocol *self, void *privateDeviceData) |
| bool( * Asn1Protocol::Disconnect) (Protocol *self) |
Perform protocol specific processing upon disconnection.
| self | Pointer to the struct itself. |
| uint64_t Asn1Protocol::NotificationSerialNumber |
A counter used for giving notifications a unique serial number. Serial numbers start at 1 and strictly increase with each notification.
| uint64_t Asn1Protocol::ResponseSerialNumber |
A counter used for giving responses a unique serial number. Serial numbers start at 1 and strictly increase with each response.


Viewing this HTML page in Internet Explorer is the easiest way to install the MxPEG ActiveX component (MxPEG OCX) on your computer. You may be required to install it manually, though, depending on your security settings.
The version number of this ActiveX component is <IP_ADDRESS>.
Once the component is installed, it is available to other tools like IDEs for creating Windows GUI applications.
In the tables below, the component's properties, methods, and events are explained. Please also look at the source code of this HTML page in order to get some hints on how to integrate the component into your IE-based application.
Please note that the dynamic contents (ActiveX control, forms) of this page are only working in Internet Explorer for Windows, and only if your security settings permit unsigned ActiveX controls and Javascript.
| Name | ID | Type | Default | Description |
|---|---|---|---|---|
| Live | 25 | boolean | true | Set true for switching to live mode |
| Player | 18 | boolean | false | Set true for switching to camera player mode |
| Incoming | 14 | boolean | false | Set true for switching to incoming mode. The ActiveX will open an listening port on port "Port" and allow the addresses listed in "IP" to connect. Clients can connect to an ActiveX and push streams into it. This feature isn't recommended for productive use yet. |
| IP | 10 | string | "" | IP address or name of camera in live and player mode. List of IPs (separated by, e.g., space or comma) in incoming mode. |
| Port | 8 | long | 80 | Port to connect to in live and player mode. Listening port in incoming mode. |
| SSL | 74 | boolean | false | Use SSL fo transport. |
| Username | 5 | string | "" | User name for authentication in live, player and httpClip mode. |
| Password | 6 | string | "" | Password for authentication in live, player and httpClip mode. |
| LoginPrompt (NEW) | 76 | long | 3 | Number of times to prompt for user name and password. LoginPrompt=0 disables login dialog. |
| Proxy | 3 | string | "" | IP or name of the proxy server to use in live, player and httpClip mode. Proxy=auto will retrieve local proxy settings (see Internet Explorer, LAN settings). |
| ProxyPort | 4 | long | 8080 | Port of the proxy server to use in live, player and httpClip mode. |
| AccessLevel | 11 | string | "User" | Set the access level "User" or "Guest" for live (and player) mode. |
| Framerate | 9 | string | "25" | The frame rate in live mode. Because this parameter will be send to the camera while connecting, the stream will be closed and reopend when framerate changes. Decimal values are allowed. |
| ScaleImage | 7 | string | "Auto" | "Auto","Fill Container", "Fit","Fixed 0.5x","Fixed 1x" or "Fixed 2x". Scales the image in the given border. The ActiveX will clip the image to the given geometry. |
| DisplayStrategy | 2 | string | "minimum delay" |
In live mode, "minimum delay" will display the image as soon as possible. "smooth display" will delay it slightly, the stream will be smoother. |
| Audio | 1 | boolean | false | Plays audio in live, player or httpClip mode. Only works when audio is available. |
| EnableClickInterface | 12 | boolean | true | Send mouse clicks to the camera in live mode. |
| WheelZoomLock | 75 | boolean | false | Disable zoom with the mouse wheel. |
| EnablePopupmenu | 13 | boolean | true | Enables the context menu. |
| EnableDraw | 15 | boolean | true | Enables drawing. |
| UseMMTimer | 17 | boolean | true | Use an Multimedia timer for faster and smoother displaying. Attention: Do not start more than 16 simultaneous instances of the ActiveX contol. |
| NoTimerDraw | 22 | boolean | false | Draws without using timers (MMTimer and/or normal). If set to true, the client Application needs use the Draw, GetAktBitMap, PushStreamPart and/or PushStreamPartOnlyPush funtion(s). |
| GoodRender | 26 | short | 1 | Use a better (but slower) scaling algorithm. 0=use Windows functions for interpolation 1=linear interpolation for upscaling, supersampling for downscaling 2=linear interpolation (fast) 3=nearest neighbor interpolation (fast) 4=cubic interpolation 8=supersampling (only recommended for downscaling) More information can be found here |
| CGISource | 20 | string | "" | "source" Option for "/control/event.jpg" in player mode. |
| URLPath | 21 | string | "" | Path to the pic storage in player mode. |
| AudioToCam | 23 | short | 0 | Send audio stream to camera. 0 off, 1 only when user holds down right button, 2 on. |
| AudioFullduplex | 24 | boolean | false | If false the camera's microphone will be muted when audio is sent to the camera. |
| UnLockCode | 27 | string | "" | Disable the MOBOTIX logo display when retrieving a new stream. The logo will still be displayed at startup. |
| Language | 16 | string | "" | Not implemented. For switching languages. |
| FireEventOnFinishedFrame | 54 | boolean | false | Fires an event after decoding a frame (after each frame!). |
| EventHead | 28 | long | -1 | Read only. Player mode. Stores the number of the current Head (newest available) Sequence. -1 if not available. |
| EventTail | 29 | long | -1 | Read only. Player mode. Stores the number of the current Tail (oldest available) Sequence. -1 if not available. |
| EventNo | 30 | long | -1 | Read only. Player mode. Stores the number of the current Sequence. -1 if not available. |
| StoreMode | 35 | long | Read only. Player mode. 0 Snap shot mode. 1 packed Snap shot or MxPEG mode. | |
| Position | 31 | long | Read only. Player mode. StoreMode 1: Number of frame in currentSequence. StoreMode 0: 0 for Event, <0 for pre, >0 for post Frames | |
| ClipCount | 32 | long | -1 | Read only. Player mode. StoreMode 1. Count of clip files in sequence |
| DMANo | 48 | string | Read only. Player mode. Current frame time stamp. | |
| StoryAnte | 33 | long | Read only. Player mode. StoreMode 0. Count of pre images. | |
| StoryPost | 34 | long | Read only. Player mode. StoreMode 0. Count of post images. | |
| StoryMode | 36 | long | Player mode. 0 shows only Events. 1 shows Events with stories. 2 shows current Sequence. | |
| DecodeHoldTimeout | 55 | long | 2000 | Live mode. Continue decoding after t milliseconds without drawing. (500 < t < 10000) Useful when minimizing applications where the decoded frames are being processed further: Decoding will continue after DecodeHoldTimeout. |
| ConnectionTimeout | 56 | long | 5000 | Live mode. Reconnect to camera after ((1000/fps) + t) milli seconds without network traffic. ( 500 < t < 120000 ) |
| HttpClip | 57 | string | "" | Switches to HttpClip mode and loads the given clip(s). Enter the URLs of the MxPEG clips to play, e.g. "http://<server IP>/<path1>/M00001.jpg, http://<server IP>/<path2>/M00001.jpg". The ActiveX control sends HTTP GET requests to the specified web server, but it will not access the local computer's disk or a mounted file share! Clip playback will start while loading the clips is still in progress. Setting a new HttpClip string will flush the internal buffer, thus stopping all previously shown clips. |
| PlayClipInLoop | 69 | boolean | true | Start anew when finished. |
| FireEventsOnMouseClicks | 72 | boolean | false | If true fire the events MouseBtnLDown, MouseBtnRDown and MouseBtnMDown. |
| maxdelay | 73 | long | 0 | If greater zero not all frames will be displayed (but decoded!) in case maxdelay frames are received, but not displayed. |
| Name | ID | Return | Parameters | Description |
|---|---|---|---|---|
| ResX | 37 | short | Return the current x Resolution | |
| ResY | 38 | short | Return the current y Resolution | |
| GetAktBitMap | 53 | long | OLE_HANDLE* phOutData, long* pOutDataLen, long* pOutResX, long* pOutResY | The ActiveX control will alloc a global buffer and copy its internal bitmap buffer into it. The handle of type HGLOBAL will be written to the variable that phOutData points to. The size will be written to the variable that pOutDataLen points to. pOutResX and pOutResY are pointers. If not equal 0 the current size will be stored in the positions they point to. The Application has to free the global buffer! Search for GlobalAlloc GlobalLock GlobalUnlock GlobalFree for more Information |
| PushStreamPartOnlyPush | 39 | long | OLE_HANDLE hInData, long inDataLen, long* pOutResX, long* pOutResY | Switches to pushstream mode. hInData is a global memory buffer of inDataLen size. The ActiveX control will free the buffer after decoding. For pOutResX and pOutResY see GetAktBitMap. Return the decoding status. |
| PushStreamPart | 39 | long | OLE_HANDLE hInData, long inDataLen, OLE_HANDLE* phOutData, long* pOutDataLen, long* pOutResX, long* pOutResY | An combination of PushStreamPartOnlyPush and GetAktBitMap |
| Draw | 41 | long | (Re)Draw the current Frame. Return 0 | |
| GetStatus | 42 | long | Return the current decoding status. <3 the ActiveX need?s more Frames to start decoding. 3 the next Frame can be decoded directly. | |
| navGotoNext | 43 | long | Player oder httpclip mode only. Go to next frame or sequence. | |
| navGotoPrev | 44 | long | Player oder httpclip mode only. Go to previous frame or sequence. | |
| navGotoBegin | 45 | long | Player oder httpclip mode only. Go to first frame or sequence. | |
| navGotoEnd | 46 | long | Player oder httpclip mode only. Go to last frame or sequence. | |
| navPlay | 47 | long | Player oder httpclip mode only. Start playing (audio may be enabled). | |
| navStop | 48 | long | Player oder httpclip mode only. Stop playing. | |
| navPlayRev | 49 | long | Player oder httpclip mode only. Start reverse playing. | |
| navPlayFF | 50 | long | Player oder httpclip mode only. Start fast forward playing. | |
| navPlayREW | 51 | long | Player oder httpclip mode only. Start fast backward playing. | |
| navGotoEventNo | 52 | long | long event, long story | Player mode only. Goto sequence event. Story is not implemented yet. Returns0 on error. |
| GetCurrentTimeSec | 58 | long | httpClip mode only. Return the time of the current frame. Part 1: Seconds since 1.1.1970 | |
| GetCurrentTimeMircoSec | 59 | long | httpClip mode only. Return the time of the current frame. Part 2: Milliseconds | |
| GetFirstTimeSec | 60 | long | httpClip mode only. Returnsthe time of the first frame. Part 1: Seconds since 1.1.1970 | |
| GetFirstTimeMircoSec | 61 | long | httpClip mode only. Return the time of the first frame. Part 2: Milliseconds | |
| GetLastTimeSec | 62 | long | httpClip mode only. Return the time of the last frame. Part 1: Seconds since 1.1.1970 | |
| GetLastTimeMircoSec | 63 | long | httpClip mode only. Return the time of the last frame. Part 2: Milliseconds | |
| GetFrameCount | 64 | long | httpClip mode only. Return count of frames loaded. | |
| GetCurrentFrameNr | 65 | long | httpClip mode only. Return the current frame's number. | |
| GotoFrameNo | 66 | boolean | long FrameNo | httpClip mode only. Go to frame number FrameNo. False on Error |
| GotoTime | 67 | boolean | long sec, long microSec | httpClip mode only. Go to frame closest to time (seconds since 1.1.1970). All loaded clips must be ordered timewise ascending. |
| GotoTimeStr | 68 | boolean | BSTR Time | httpClip mode only. Goto frame closest to time (seconds since 1.1.1970). All loaded clips must be ordered timewise ascending. |
| IsSoundInLiveStream | 70 | short | returns 1 if sound in livestream available. | |
| ChangeCursorToMicro | 71 | boolean | true | If true and the cursor is over the ActiveX, the cursor will be changed. The cursor change to an black microphon, if the ActiveX is ready to send and waiting for the mouseclick of the User. An red microphon is used while sending audio. |
| Name | ID | Parameter | Description |
|---|---|---|---|
| ResChanged | 1 | short x, short y | Resolution has changes to x * y. |
| FinishedFrame | 2 | long DMAFrameNr, long JPGFrameNr | Frame decoding finished. DMAFrameNr and JPGFrameNr are useful for debugging only. |
| Connected | 3 | Parameter | Live and httpClip mode only. ActiveX control has connected to camera or server |
| ConnectionLost | 4 | Parameter | Live mode only. ActiveX has lost connection to camera |
| Cliploaded | 5 | short ClipNo, short ClipTotal | httpClip mode only. Clip ClipNo of ClipTotal has been loaded. |
| ClipBorderReached | 6 | long LastFrameNo, long NextFrameNo | httpClip mode only. When looping, this event will be fired. |
| FocusLost | 7 | When Focos lost will be fired. | |
| AudioStatusChanged | 8 | short newStatus | When audio status changed will be fired. |
| AudioStatusContextChanged | 9 | BOOL newStatus | When audio status changed in contextmenu will be fired. |
| MouseBtnLDown | 10 | long x, long y, long Flags | When left mouse button is pressed and FireEventsOnMouseClicks true will be fired. |
| MouseBtnRDown | 11 | long x, long y, long Flags | When right mouse button is pressed and FireEventsOnMouseClicks true will be fired. |
| MouseBtnMDown | 12 | long x, long y, long Flags | When middle mouse button is pressed and FireEventsOnMouseClicks true will be fired. |
| CameraEvent | 13 | Will be "fired" if the ActiveX control is detecting an event image in the stream. |


About
|
Portfolio
|
Contact
Joshua Mobley
Portfolio
Hangman
RPG Game
Trivia Game
Rutgers info widget
Rock Paper Scissors


xslt:document(item* $srcval1) → node*
Function signature
|
$uri |
item * |
|
Result |
node() * |
Note: Saxon makes no attempt to determine the media type of the resource representation (which is not available from the JAXP URIResolver). Instead, it simply assumes text/xml. If the fragment identifier is a valid NCName, it is assumed to be the ID of a node in the document, which is then located using the id() function: if no node is found, the result is an empty sequence. If the fragment identifier is not a valid NCName, it is silently ignored and the document node is returned.
xslt:document(item* $srcval1, node* $srcval2) → node*
Function signature
|
$uri |
item * |
|
$base |
node() * |
|
Result |
node() * |
Note: Check the type of the second argument against the latest spec.


Welcome to the Energy Trilemma Colorwheel!
This visualization uses public World Energy Council data to
explore the component deficit/advantage in their two curated indicators:
Energy Trilemma & Contextual Performance
This is a complex visualization with 3 interlinked parts.
The map above, two colorwheels - and a bar chart.
We will see what do the colors symbolize in a minute,
but let me walk you through the user interface first.
Hover over any country to display info about the
Energy Trilemma (E3I) & Contextual Performance (CXP).
Change the indicator, switch between Advantage/Deficit,
↓ and select the year using these buttons below ↓
(we will see the difference between Advantage and Deficit soon)
We present the Energy Trilemma from a completely new angle.
Rather than looking at the absolute values or rankings,
we analyze the imbalance between its components.
Check out our previous, similar approaches on HDI
here, here and here.
For this we use a colorwheel.
In the RGB color space, every color is uniquely defined
by a triplet of red, green and blue values (each 0-100%).
By convention, black is (0, 0, 0) and white is (1, 1, 1).
Points closer to the center are darker.
The center point has a triplet value of (0, 0, 0).
As we drift away from the center,
points get brighter. The red "corner" is (1, 0, 0).
Now, let's swap RGB for
security, sustainability and affordability.
Every country gets a color and thus a place on the colorwheel.
Larger bubbles are the more populous countries.
Countries with similar values for each component
are in the middle. We call them balanced.
Others have a imbalance or Deficit in one of the 3 components.
For larger imbalances, bubbles drift towards the edge.
This information is also coded in the color brightness.
Now we understand the colors on the map.
Again, we can use component Deficit or Advantage.
In fact, let's add a second colorwheel!
Then we can switch between indicators, let's see →
← Here is the second colorwheel.
← ← And there's a third one, as the legend.
The map is always colored after the main wheel.

The last element is a bar chart. This will appear here.
We have countries sorted left-right by population.
Bars show the geometric mean of indicator components.
This is an overall metric about the indicator
and should be used in conjunction with the colorwheels.
This is it! Explore the interface and have fun!


R in Transportation Safety Research: Case Studies
Subasish Das
Associate Transportation Researcher
Texas A&M Transportation Institute (TTI)
February 7, 2017
Highlights on Today's Presentation
Outline
- Basics of R
- Concepts of Safety Modeling
- Statistics vs. Machine Learning
- R for Statistical Modeling
- R for Machine Learning
- Case Studies
Why R?
- Over 10,000 packages. Handy in both cultures.
- Best tool for reproducible research and literate programming.
- Efficient in big data management.
- Pitfalls: R is good for data analytic problems but it is not for advanced programmers.
Sample R Code
### SET WORKING DIRECTORY
setwd("/Users/subasishdas1/....")
### READ THE DATA
mydata1 <- read.csv("data01.csv")
### LOOK AT THE DATA
dim(mydata1)
[1] 1742 6
head(mydata1)
Vis_Score OPSPEED RCISLDWTH2 RCIMEDWDTH SKIDNUMBER freq
1 5 38 5 15 69 1
2 4 44 7 33 53 1
3 6 42 11 25 56 1
4 9 25 18 23 72 1
5 9 36 6 42 59 1
6 6 38 11 35 67 1
str(mydata1)
str(mydata1)
'data.frame': 1742 obs. of 6 variables:
$ Vis_Score : int 5 4 6 9 9 6 9 8 9 4 ...
$ OPSPEED : int 38 44 42 25 36 38 21 4 23 16 ...
$ RCISLDWTH2: int 5 7 11 18 6 11 4 8 13 17 ...
$ RCIMEDWDTH: int 15 33 25 23 42 35 19 27 20 35 ...
$ SKIDNUMBER: int 69 53 56 72 59 67 62 63 78 55 ...
$ freq : int 1 1 1 1 1 1 1 1 1 1 ...
### INSTALL A PACKAGE
install.packages("ggplot2")
### LOAD THE LIBRARY
library(ggplot2)
Safety Modeling
- The goal of transportation safety research is to reduce crashes frequencies and degree of crash severity through various actions.
- Key research areas
- Effectiveness of crash countermeasure
- Statistical Modeling (before-after analysis; e.g. Naïve Bayes, Empirical Bayes)
- Crash frequency modeling
- Statistical Modeling (e.g., Poisson, Negative-binomial)
- Machine Learning and Data Mining (e.g., Neural networks, Support Vector Machine, Rules mining)
- Crash severity modeling
- Statistical Modeling (e.g., Logistic, Probit)
- Machine Learning and Data Mining (e.g., Cluster, K-nearest neighbor, Random forest)
- Safety risk modeling (e.g. crash prone driver risk modeling)
- Topic modeling from traffic safety literature
Statistical Modeling
- Response variables = f(Predictor variables, Random noise, Parameters)
- Assumption based. Estimation of the parameters.
- Emphasis on inference.
Machine Learning and Data Mining
- Inside of the box complex and unknown.
- Find a function f(x)—an algorithm that operates on x to predict y.
- In many cases, no assumptions. Emphasis on prediction accuracy.
Methods
- Transportation safety literature is mainly based on two methods:
- 1) Crash frequency analysis (regression)
- 2) Crash severity analysis (classification)
Part 1
Statistical Modeling
Statistical Modeling
- Statistical modeling is strictly based on assumptions. Violation of any assumption makes the model poor and unworthy.
- More focus on statistical inference.
Case Studies
- Safety Improvement from Edge Lines on Rural Two-Lane Highways. [LADOTD Project: 2010-2011]
- Observational before-after study
- Used 'improved prediction before-after' method.
- Pitfalls: This method fails to deal with regression-to-mean (RTM) bias.
- A Comprehensive Study on Pavement Edge Line Implementation [LADOTD Project: 2012-2013]
- Observational before-after study
- This project won 2014 AASHTO High Impact Research 'Sweet Sixteen' award.
- Used Empirical Bayes (EB) before-after analysis.
- Advantages: EB helps to deal with the RTM bias.
Case Studies
- Analysis of the Shoulder Widening Need on the State Highway System [TxDOT Project: 2015-2016]
- Defined the criteria for roadway shoulder suitability for pedestrians and bicycles.
- Used generalized linear mixed effect models to estimate pedestrian and bicycle crashes.
- Developed a candidate list of potential target locations, coupled with the suitability criteria, to be incorporated into a Strategic Corridor Development Plan.
- Advantages: Mixed effect model considers the random effect of the spatial discrepencies.
Case Studies
- Is Age a Factor in Crashes at Channelized Right-Turn Lanes? [Atlas project: 2015-16]
- Incorporate manually collected geometric database with six years of CRIS crash database.
- Use NHTS database to determine age specific miles driven by Texas drivers.
- Perform exploratory data analysis to investigate the association between crashes and geometric features of right turn lanes.
- Safety Impacts of Reduced Visibility in Inclement Weather
- Incorporate SHRP-2 RID and NDS data with hourly NOAA maintained weather data.
- Anticipate using multinomial logistic regression models to identify the increased likelihood of a crash under different levels of visibility.
Part 2
Machine learning and Data Mining
Why Machine learning and Data Mining?
- Most of the algorithmic models are not based on any assumption.
- In the recent years, big data and machine learning are the buzz words. Machine learning tools can deal with big and messy data efficiently.
- More focus on prediction accuracy.
What is Machine learning?
“A computer program is said to learn from experience E with respect to some task T and some performance measure P, if its performance measure P, improves with experience E.”-Tom Mitchell (1997)
Example: Estimate Crash proneness of at-fault drivers
- Task : Increase prediction accuracy
- Performance Measure: Classification (at-fault and not-at-fault)
- Experience: Significant explanatory variables (X) and crash proneness (Y)
Task
[Source: T T Um, University of Waterloo]
Performance Measure
[Source: T T Um, University of Waterloo]
Experience
[Source: T T Um, University of Waterloo]
Case Studies
- Developing a Method for Estimating Traffic Volumes for safety improvement in Louisiana Local Roads. [LADOTD Project: 2013-2014]
- Used Support Vector Regression
- Developed prediction models for eight parishes in Louisiana
- Advantages: Trainset accuracy: 90%
- Pitfalls: Test accuracy: 40% to 60%.
- User Sentiment Analysis with Louisiana Social Media Data for Better and Effective Crash Countermeasures [LADOTD Project: 2014-2015]
- Used social media mining approach to conduct the sentiment analysis
- Pitfalls: Due to the limitation of geolocation infomation of the tweets, the outcomes are not unbiased.
Case Studies
- Mining Potentially Interesting Positive and Negative Association Patterns from Traffic Safety Data. [LADOTD Project: 2012-2013]
- Used two recent data mining methods, association rules mining and action rules, to generate rules for both segment and intersection related traffic crashes in Louisiana.
- Advantages: Quick and efficent method to deal with larger datasets
- Pitfalls: The thresholds of support and confidence are not optimized.
- Factor Association using Multiple Correspondence Analysis in Vehicle-pedestrian Crashes [ULL Project: 2014]
- Used Multiple Correspondence Analysis to generate significant association groups of traffic crash variables from large dataset of pedestrian crash transactions.
- Pitfalls: The first two dimension only explained 20% of the total data.
Case Studies
- Using Random Forest and Support Vector Machine in Pedestrian Crash Severity Analysis
- This study uses ten years (2004-2014) of pedestrian crashes in Louisiana to predict crash severities based on algorithmic modeling (random forest and support vector machine).
- Topic Mining on TRB Annual Meeting Compendium Papers
- This study uses all papers included in TRB annual meeting compendium for ten years of period. Latent Dirichlet Allocation (LDA) and Structural Topic Modeling are used to develop the research trends and topic modeling.
Case Studies
- Non-motorized crash prediction in Texas using spatial and geometric factors
- This study will use machine learning methods to predict the macro level (US Census Block group) non-motorized crash prediction in Texas.
- Reconfiguring Chicago Walkscores based on the Crime Data in Chicago
- Chicago open data maintains a comprehensive geo tagged database on crimes from 2001. This study will use Chicago crime data, NHTS data, ACS data to reconfigure the available walkscores in Chicago.


Home
Feed
About
Map
San Francisco Map for Pups
Includes dog parks, beaches, and trails.
Click on the markers to see the names to these pawfect pup destinations!


Service Name
This should contain 1-2 sentences about the basic capabilities and functionality that your service offers. Include instructions on what will happen once the user launches out into your services UI.
Main Launch
Resources
You may include a link to your service's documentation for troubleshooting purposes.
Link
Include any other additional resources your user may find useful within this section.
Link
Include any other additional resources your user may find useful within this section.
Link


--- layout: post title: 'Futuristic Play by Andrew Chen: Viral coefficient: What it does and does NOT measure' date: '2008-04-19T21:35:24-07:00' tags: tumblr_url: http://alexhwilliams.tumblr.com/post/32291714/futuristic-play-by-andrew-chen-viral-coefficient-what ---
http://andrewchen.typepad.com/andrew_chens_blog/2008/04/viral-coefficie.html


This creature needs no introduction!
An Infamous AlienEvery supervillain needs his theme music
Predator is an extraterrestrial specie characterized by his hunting of other dangerous species for sport and honor, including humans. They were also referred to once as Xenopredators.
I'm Mr. Meeseeks! Look at me!
— Mr. Meeseeks' catchphrase
Meeseeks are creatures who are created to serve a singular purpose for which
they will go to any length to fulfill.
After they serve their purpose,
they expire and vanish into the air.
Their motivation to help others comes from the fact that existence is painful to a Meeseeks.
And the only way to be removed from existence is to complete the task they were called to perform.
Physical violence cannot eliminate them.


Monster World
Dragon
Your level is:
0
Your current points are:
0
Please select your target:
Elf
Pixie
Fire Breath
Slash
Bite
Elf
Your level is:
0
Your current points are:
0
Please select your target:
Dragon
Giant
Kick
Punch
Fire Arrows
Giant
Your level is:
0
Your current points are:
0
Please select your target:
Pixie
Elf
Stomp
Throw a Boulder
FeFiFoFum
Pixie
Your level is:
0
Your current points are:
0
Please select your target:
Giant
Dragon
Make Mischief
Sprinkle Pixie Dust
Dance


#!/bin/bash
#grab a list of every process running,
#grab list of every new process running,
#give us the diff
#repeat
# Loop by line, not space
IFS=$'\n'
old_process=$(ps -eo command)
while true; do
new_process=$(ps -eo command)
deff <(echo "$old_process") <(echo "$new_process") | grep [\<\<]
sleep 1
old_process=$new_process
done


ng-countdown-ribbon
This module provides AngularJS application with a system for displaying days remaining before the scheduled event on a ribbon.
theme:
position:
Star
Tweet
Found a bug?
Create an Issue on Github
.


src
Interfaces
Collision
Combat
Interaction
Movement
Speech
Support
Classes
Amulet
Bandit
Camera
Dreadbat
Elixir
Entity
FontLoader
Item
Map
Monster
Necromancer
Panel
PathFinder
Peasant
Player
Prince
RPG
Shaman
Skeleton
Spawn
Sword
Tome
Unit
Villager
World
Zombie


{% include header.html %}
I am a Software Engineer with particular keen interest in building robust, scalable solutions to problems! When not coding, I am making and recording music. And when I am not doing that, I am out playing Soccer, Ultimate Frisbee, and gobbling up movies!


I'm {{ site.author }}, an Electrical Engineer by degree currently working as an Electronics Hardware Engineer.
My passion lies in embedded systems, digital system/processor design, PCB designing, firmware development and application programming.
I also have a keen interest in product/project management in the field of engineering.
In my spare time I like to teach robotics to elementary/high school students and work on automobiles.
On a nice day you can either find me hiking on top of a mountain or biking/running along the seawall.
Have a look at some of my working projects.
For more check out my academic & professional Resume.
Contact me by email.
{% include social.html %}


Adding CSS Style and HTML Structure
Stage 1, Lesson 1.3
CSS = cascading style sheets
think in terms of "laws":
- natl laws
- state laws
- municipality laws
- house rules
Inheritance (cascading):
most specific rule applied to every element
selector: defines what elements style applied to
example: apply to all paragraphs -
p{
}
.description {
colore: red;
}
format:
attribute: value
can combine selectors
CSS reference for more info on attributes
changing visual properties of an element only changes
how it is displayed, not the type of element
choose right type of element, depending on appropriateness
Box Model:
- margin
outer layer; clears area around border; no background color, transparent
- border
around padding & content; inherited from color property of box
- padding
clears area around content; affected by background color
- content
image/text; "nucleus" - other layers protect this
Setting Box Sizes:
*{
box-sizing: border-box;
}
**sets size of box so it won't change (margin
not included in the size)
drawback: must add browser-specific prefixes:
Here's the CSS code:
*{
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
-ms-box-sizing: border-box;
}
box size in % instead of pix:
affects screen size
size changes, depending how big screen is or how encompassing the box is
if set in pixels, won't change size at all no matter what
max width: box will resize to accommodate the screen size, but not larger than max width
Box Positioning:
Flex Box Layout
layout a line, distribute space in a container (div)
Flex - to have several elements to display next to each other change parent container to value "flex""
Code, Test, Refine
- Look for natural boxes
- Look for repeated styles & semantic elenents
- Write HTML
- Apply styles from biggest to smalles
- Fix things


CodersRank Skills Chart Widget
With legend, labels and tooltip
Only selected skills
Only selected skills + group other skills
Without labels and legend
On dark layout


Kroos calls for improvements as Germany book Euro 2020 berth
by BeSoccerToni Kroos struck twice as Germany qualified for the Euro 2020 finals on Saturday by thumping Belarus 4-0 but the Real Madrid star insists there is still room for improvement.
A deft back-heeled goal from defender Matthias Ginter and impressive finishing by Leon Goretzka and Kroos gave the Germans a comfortable 3-0 lead early in the second half.
Germany captain Manuel Neuer produced a superb save to keep out Belarus striker Igor Stasevich's penalty before Kroos dribbled through the defence to claim his second goal seven minutes from time.
"Until we went 1-0 up, it is always difficult against an opponent like that," said Kroos.
"Overall we did well but at the moment I don't include us among the favourites for the European title.
"The important thing is that we play as a team in the March internationals."
The result left Germany two points above the Netherlands and means victory Tuesday in Frankfurt over Northern Ireland, who drew 0-0 at home to the Dutch, will send them through as Group C winners.
"We have reached our goal," said Germany boss Joachim Loew.
"The team played well, we saw some good combinations out there and four goals.
"Certainly not everything was perfect but all in all, I am happy."
- Ginter excels at home -
Loew singled out Moenchengladbach defender Ginter after the centre-back showed a sublime touch to score his first goal for Germany at his home stadium.
Featured links
- Ballon d'Or winner already been decided
- The latest football transfers news and rumours
- Possible 'Clasico' in the Spanish Supercup final
- Who has the most free-kicks goals: Messi or Cristiano?
"He is very reliable and a very good footballer," said Loew.
In the pre-match build-up, Loew had agreed with Kroos that this fledgling Germany team can not be considered among the favourites for the Euro 2020 title next July.
There seemed to be some truth to that as a poor first-half performance saw Germany struggle to break down the visitors' dogged defence despite 80 percent possession.
Long-term knee injuries in recent months to Bayern Munich defender Niklas Suele and Manchester City winger Leroy Sane have robbed Loew of two key components for his new-look side.
Bayern Munich winger Serge Gnabry and RB Leipzig striker Timo Werner led the Germany attack.
Just after Belarus had tested Neuer when Stasevich managed a rare shot on the German goal it was Gnabry who helped put the hosts ahead.
His well-timed cross gave Ginter the chance to conjure up an innovative finish as he flicked the ball past Belarus goalkeeper Aleksandr Gutor on 42 minutes.
"Until we got the first goal it was pretty tight in their area, but we played better in the second half," said Ginter.
Germany doubled their lead four minutes after the restart when Goretzka drilled a Kroos corner into the top corner.
Kroos claimed Germany's third goal when Ginter passed across to him and the Madrid midfielder casually hit the back of the net from the edge of the area on 55 minutes.
Neuer proved he is still one of the world's best goalkeepers when he denied Stasevich from the spot 15 minutes from time following a foul by Robin Koch on Pavel Nekhaychik.
Kroos netted again as he beat two defenders and sent Gutor the wrong way as Germany moved five points clear of third-placed Northern Ireland with one game to play.


{% extends "partials/_layout.html" %} {% load static %} {% block title %} Verify Your E-mail Address {% endblock title %} {% block body %} Verify Your E-mail Address We have sent an e-mail to you for verification. Follow the link provided to finalize the signup process. Please contact us if you have any trouble verifying your email.
We have sent an e-mail to you for verification. Follow the link provided to finalize the signup process.


Check weather for declared locations
Check previous weather for declared locations
Check settings
Modify settings


Acer Aspire 5 Slim Laptop, 15.6 inches Full HD IPS
Display,
AMD Ryzen 3 3200U, Vega 3 Graphics, 4GB DDR4, 128GB SSD,
Backlit Keyboard, Windows 10 in S Mode, A515-43-R19L,
Silver
by acer
ships to south africa
$36499
more buying choices
$349.00(165 used & new offers)
save $20 on microsoft + device* see
deatails
14,050
see newer model of this item


Defines a data access object (DAO) for create, retrieve, update, and delete (CRUD) operations on users and roles. This
DAO is needed in two places: (1) the Pentaho Administration Console for changing users and roles and (2) the Pentaho BI Platform
for authentication.
One implementation of IUserRoleDao is based on Hibernate. It uses Spring's HibernateDaoSupport.
This package should not be confused with org.pentaho.platform.plugin.services.security.userrole which contains
implementations of IUserRoleListService. IUserRoleListService is primarily used for UIs that need to present
security-related information for reading only. Such a UI is the Permission interface in the legacy Pentaho BI Platform.
Related Documentation
@since 2.0


--- layout: post title: RESTfully Thinking tags: - Tumble status: publish type: post published: true meta: _edit_last: '1' dsq_thread_id: '17413772' ---
A resource can map to the empty set, which allows references to be made to aconcept before any realization of that concept exists -- a notion that was foreign to most hypertext systems prior to the Web.
http://www.ics.uci.edu/~fielding/pubs/dissertation/rest_arch_style.htm#sec_5_2_1
This is an interesting concept. Through the use of status codes, I can indicate to a client the state of a URI. I can issue URIs to resources that do not exist yet and if a client dereferences the URI an appropriate status code indicates that it does not yet exist. The client can continue to request until it either receives a different status code or the representation is returned.


Customer is king at pizza palace. we listen prepare Serve and deliver with your needs in mind.
Thank you for choosing us.
Expect your order within 45 minutes.
Regards, Management
Delivery will cost sh. 150


Logout
Notebooks
Code
Name
Pages
Expenses
Budgets
Notes
Created On
Code
Name
Pages
Expenses
Budgets
Notes
Date
New notebook
Code (Optional)
Name
Add
Reset


Following a sports model, FIRST® Tech Challenge teams (10+ members) design, build, program, and operate robots of their own design to play a floor game in an alliance format. Guided by adult coaches and mentors, students develop STEM skills and practice engineering principles, while realizing the value of hard work, innovation, and sharing ideas. Participants have access to tens of millions of dollars in college scholarships.
-FIRST ®


22yo,Brazilian Developer, enthusiast in Data Science.
Brazil | August 15 1996
Residencial Paraiso, Conjunto C Casa 14. Gama-DF, Brasil.
Brasilian
<EMAIL_ADDRESS>GitHub: Helpthx
+55 61 98334-2256 or +55 61 99235-8187
Searching for new professional challenges, aiming at personal development allie with the objectives of the corporation. To be able to develop my professional skills.
Bachelor’s Degree in Electronic Engineering:
with emphasis in Embedded Systems and Software Engineering.
Brasília’s University. Brasília-DF.
May 2015 - Jul 2020
High schools.
Centro de Ensino Médio 04. Ceilândia-DF.
Mar 2007 - Dez 2014
English Course.
Ceilândia’s Interscholastic Language Center. Ceilândia-DF.
Mar 2007 - Dez 2014
Interchange program, Brasilia Without Borders
Innovative Leadership in a Transnational World,
George Washington University.
July 2014
Sotfware Engineer Intership
Software Development, Database Modeling, Modeling in statistical tools and data analysis tools
QUBO TECNOLOGIA E SISTEMAS Brasília-DF.
Fev 2019 - Present
Portuguese: Mothertongue.
Inglês: Fluent.
Spanish: Basic Knowledge.
Basic: Java, Javascript, Ruby on Rails, Node.
Intermediate: Django, MATLAB, Web Dev, OOB, Linux, SQL - Modelagens , No-SQL - MongoDB, R, Data Science
Advanced: Office packed, Internet, C, C++, Python.
(Jul 2018 - Dez 2018)
Project Cyber Gate of facial recognition, Embedded Systems.
Universidade de Brasilia.


| Library name | Home page | License file |
| ANTLR | http://www.antlr2.org | licenses/ANTLR-2.7.7-LICENSE.TXT |
| Cajo | http://java.net/projects/cajo/pages/Home | licenses/CAJO-1.117-LICENSE.TXT |
| SLF4J | https://www.slf4j.org | licenses/SLF4J-1.7.36-LICENSE.TXT |
This product includes software developed by the Apache Software Foundation (http://www.apache.org/).


Across: 1. Mother’s character (6) 4. Part of Mustafa’s ciabatta drops down front! (6) 9. Grace goes round fashionable side of field (4) 10. Plant to cultivate inside monastery (10) 11. Left when she goes shopping? (6) 12. Cool dial (8) 13. After dark, clubs close and I felt upset! (9) 15. Verbal complaint may be cut (4) 16. Second boat gets to island (4) 17. Subconscious stresses all around may cause crashes! (9) 21. Master gets one a new car (8) 22. Gallery window (6) 24. English friend is hip on legal confusion (10) 25. Caught the smell of pal (4) 26. Emrys takes in hard poems (6) 27. Set out twice to fly! (6) Down: 1. Ian returns to steal from one in 7 city (7) 2. Rammed and jammed? (5) 3. No seal fur! (7) 5. One police force may be in charge of tart (6) 6. Caught one immoral sailor inside jail (9) 7. I am able to follow far from 1 down (7) 8. In field by road I was held by cross partner behaving badly, in the 40s (3-4 6) 14. Messing about in Equus? (9) 16. Toolbox holds no new equipment initially (7) 18. I will get head cold maybe (7) 19. Return of corruption may be true misery! (7) 20. Try quiet meals outside (6) 23. Una bridged a French canal (5)


A few years ago, I built my first homelab server; I remember it being a bit of a daunting task and decided it might be helpful to share a few insights.
I used r/homelabs as a resource to assemble the parts list. Along with wikipedia and intel’s spec site for choosing the CPUs.
The initial build was this:
Intel Xeon E5-2660 v2 2.20GHz x2
ARCTIC Alpine 20 Plus CO - 130 Watt Low Noise CPU Cooler x2
Supermicro X9DRi-LN4F+ Dual LGA2011 1.20 Support E5-2600 v2 24x Slot DDR3
32GB 4X8GB DDR3 1333MHz ECC REG MEMORY x2 (64 gb total)
Crucial BX300 120GB
WD Red 4tb 5400rpm HDD x4
Phanteks Enthoo Pro series ATX Full Tower Case
EVGA SuperNOVA 750 G2, 80+ GOLD 750W,
With the years came some regrets, most derived from the build itself.
Now the processors I picked are definitely good performers; however, having two beefy Xeons running 24/7 has its downsides. This is a system that will bump your electricity bill up a notch.  I will break it down for those reading at home.
The average cost of power where I live is about 0.11/kWh (about the national average). Using this site for estimating power consumption, we can estimate my power consumption to be around 120w-130w idle. For the most part, it never reaches a very high load unless I’m doing something very compute-intensive which is rare. So let’s just call it on average 140Wh to round things out.
So that means every day we consume 3.360 kWh a day. Or 100.8 kWh a month, adding about ~$11 a month to my electricity bill. Since inception that would be about $264 dollars of electricity, I would’ve paid for running this system in my apartment.
As a plus, It is a ‘future-proofed’ system that I don’t foresee upgrading the CPUs anytime in the future. Unless something breaks. But I would recommend a more sane spec with just a single Xeon for the newbie who wants to get into the world of homelabing.
Staying within the realm of power, the EVGA PSU was a good choice. It’s an age-old rule of thumb to never skimp on the power supply. It’s important to get a good 80plus power supply to save money. Nowadays an 80plus PSUs are much cheaper and accessible. I’m not 100% sure if it’s true, but supposedly using a PSU that far exceeds what your system can consume will help preserve the life of the PSU since it’ll be far less under load than less capable PSUs. It makes sense to me, but I’d take it with a grain of salt since the things most likely to fail in a PSU will still fail eventually no matter how much they’ve been used.
Outside of that most choices for hardware are relatively easy. Once you’ve picked your CPU everything else falls in place. At first, I was apprehensive toward using used hardware, but for Processors, RAM, and even HDDs you can hardly tell. The bonus for used Xeons is there a huge over-saturation of them on the market. If you okay with not having the latest and greatest, you can acquire 2-3 generations old Xeons for less than $200. I believe I paid $250 for my two Xeons.
I think Supermicro is still a good choice for motherboards. I recommend an enterprise motherboard instead of the consumer/extremist grade ones that come out from time to time. For motherboards, the more bells and whistles you have the more likely it is to fail. That’s why most server motherboards are stripped down to the bare essentials.
As for the HyperVisor, I used the free version of ESXi, its relatively easy to set up and maintain. The webclient it provides is always useful (despite a few bugs here and there). I’ve also been thinking of adding a GPU for Machine learning and it seems like ESXi is still the best solution for GPU passthrough, so that’s a plus.
Other options though are KVM, Proxmox, and Hyper-V. The ESXi free version has some limits on it (like no vCenter, 2 physical CPUs max, 8 vCPU/VM max), however, I feel like it isn’t a big deal for most non-commercial/enterprise users. Realistically, none of these options is a bad choice, it’s down to what you prefer.
As a note, if you chose to use a dual-socket motherboard and a tower instead of a rack solution, be wary of the dimensions; it was a tight squeeze getting my motherboard in its case.
That’s it for now.


@(title: String, styles: Html = Html(""), scripts: Html = Html(""), user: User = null, pageName: String = null)(content: Html)
@title :: SHINE
@styles
@scripts
Warning! This is a research prototype for a web archive search service, and may be taken down at any time.
@content


Eau Natural - Products
Ecommerce Site coming soon.
Thank you for browsing Eau Natural -- Ecommerce Site coming soon! Until then email us or visit us on Facebook
Ecommerce Site coming soon.
Thank you for browsing Eau Natural -- Ecommerce Site coming soon! Until then email us or visit us on Facebook


Why stations & stops?
GTFS has the notion of stations (a physical structure or area that contains one or more stop
) and their stops (a location where passengers board or disembark from a transit vehicle
).
Consider the following example: The station S+U Zoologischer Garten
should have at least 5 stops.
S+U Zoologischer Garten
|
|----------------------------------------------------------------
| | | | |
U2 platform U9 platform S-Bahn platform bus track west bus track east
(where buses (where buses
leave Zoo) arrive)
This distinction is essential to the following use cases:
- Apps & online services are able to show users specifically where to wait for a vehicle.
- Routing algorithms can estimate the time required to get from one stop to another (e.g. from the western bus track to the U9 platform).
- The search functionality in apps will give far better results by showing stations only.
- On a map, apps can show more helpful information: They can show stations, but after zooming in, they can also show stops.
What about VBB data?
VBB has had a mediocre record of making this distinction in their open static data. Most of their stations have corresponding stops for all relevant "parts".<PHONE_NUMBER>03
(U Hallesches Tor
) is a good example.
Some stations are split up unnecessarily though. Take S+U Wittenau
as an example:
- The station
900000096101
(S+U Wittenau
) contains a stop for theS1
/S85
platform. - The station
900000096197
(S+U Wittenau [U8]
) contains a stop for theU8
platform. - The station
900000096198
(S+U Wittenau [Bus Wilhelmsruher Damm]
) contains stops for all bus lines.
During my analysis of this problem, I mostly focused on Berlin. As of August 2017, roughly 35 stations are split up unnecessarily in Berlin.
Specifically, where does this happen?
I wrote merge-vbb-stations
as a heuristic to identify these cases and automatically merge split-up stations in some projects.
The following is a list of all stations that need a change, according to the heuristic. Note that it has been automatically generated and only serves as a guideline.


A Polish Nobleman • A typical Polish Notation user
To try out mpc
we're going to implement a simple grammar that resembles a mathematical subset of our Lisp. It's called Polish Notation and is a notation for arithmetic where the operator comes before the operands.
For example...
1 + 2 + 6 | is | + 1 2 6 |
6 + (2 * 9) | is | + 6 (* 2 9) |
(10 * 2) / (4 + 2) | is | / (* 10 2) (+ 4 2) |
We need to work out a grammar which describes this notation. We can begin by describing it textually and then later formalise our thoughts.
To start, we observe that in polish notation the operator always comes first in an expression, followed by either numbers or other expressions in parentheses. This means we can say "a program is an operator followed by one or more expressions," where "an expression is either a number, or, in parentheses, an operator followed by one or more expressions".
More formally...
Program | the start of input, an Operator , one or more Expression , and the end of input. |
Expression | either a Number or '(' , an Operator , one or more Expression , and an ')' . |
Operator | '+' , '-' , '*' , or '/' . |
Number | an optional - , and one or more characters between 0 and 9 |
We should be able to encode most of the above rules using things we know already, but Number and Program might pose some trouble. They contain a couple of constructs we've not learnt how to express yet. We don't know how to express the start or the end of input, optional characters, or range of characters.
These can be expressed, but they require something called a Regular Expression. Regular expressions are a way of writing grammars for small sections of text such as words or numbers. Grammars written using regular expressions can't consist of multiple rules, but they do give precise and concise control over what is matched and what isn't. Here are some basic rules for writing regular expressions.
. | Any character is required. |
a | The character a is required. |
[abcdef] | Any character in the set abcdef is required. |
[a-f] | Any character in the range a to f is required. |
a? | The character a is optional. |
a* | Zero or more of the character a are required. |
a+ | One or more of the character a are required. |
^ | The start of input is required. |
$ | The end of input is required. |
These are all the regular expression rules we need for now. Whole books have been written on learning regular expressions. For the curious much more information can be found online or from these sources. We will be using them in later chapters, so some basic knowledge will be required, but you won't need to master them for now.
In an mpc
grammar we write regular expressions by putting them between forward slashes /
. Using the above guide our Number rule can be expressed as a regular expression using the string /-?[0-9]+/
.
Before we work on writing this grammar we first need to include the mpc
headers, and then link to the mpc
library, just as we did for editline
on Linux and Mac. Starting with your code from chapter 4, you can rename the file to parsing.c
and download mpc.h
and mpc.c
from the mpc repo. Put these in the same directory as your source file.
To include mpc
put #include "mpc.h"
at the top of the file. To link to mpc
put mpc.c
directly into the compile command. On Linux you will also have to link to the maths library by adding the flag -lm
.
On Linux and Mac
cc -std=c99 -Wall parsing.c mpc.c -ledit -lm -o parsing
On Windows
cc -std=c99 -Wall parsing.c mpc.c -o parsing
Hold on, don't you mean #include <mpc.h>
?
There are actually two ways to include files in C. One is using angular brackets <>
as we've seen so far, and the other is with quotation marks ""
.
The only difference between the two is that using angular brackets searches the system locations for headers first, while quotation marks searches the current directory first.
Formalising the above rules further, and using some regular expressions, we can write a final grammar for the language of polish notation as follows. Read the below code and verify that it matches what we had written textually, and our ideas of polish notation.
/* Create Some Parsers */
mpc_parser_t* Number = mpc_new("number");
mpc_parser_t* Operator = mpc_new("operator");
mpc_parser_t* Expr = mpc_new("expr");
mpc_parser_t* Lispy = mpc_new("lispy");
/* Define them with the following Language */
mpca_lang(MPCA_LANG_DEFAULT,
" \
number : /-?[0-9]+/ ; \
operator : '+' | '-' | '*' | '/' ; \
expr : <number> | '(' <operator> <expr>+ ')' ; \
lispy : /^/ <operator> <expr>+ /$/ ; \
",
Number, Operator, Expr, Lispy);
We need to add this to the interactive prompt we started on in chapter 4. Put this code right at the beginning of the main
function before we print the Version and Exit information. At the end of our program we also need to delete the parsers when we are done with them. Right before main
returns we should place the following clean-up code.
/* Undefine and Delete our Parsers */
mpc_cleanup(4, Number, Operator, Expr, Lispy);
I'm getting an error undefined reference to `mpc_lang'
That should be mpca_lang
, with an a
at the end!
Our new code creates a mpc
parser for our Polish Notation language, but we still need to actually use it on the user input supplied each time from the prompt. We need to edit our while
loop so that rather than just echoing user input back, it actually attempts to parse the input using our parser. We can do this by replacing the call to printf
with the following mpc
code, that makes use of our program parser Lispy
.
/* Attempt to Parse the user Input */
mpc_result_t r;
if (mpc_parse("<stdin>", input, Lispy, &r)) {
/* On Success Print the AST */
mpc_ast_print(r.output);
mpc_ast_delete(r.output);
} else {
/* Otherwise Print the Error */
mpc_err_print(r.error);
mpc_err_delete(r.error);
}
This code calls the mpc_parse
function with our parser Lispy
, and the input string input
. It copies the result of the parse into r
and returns 1
on success and 0
on failure. We use the address of operator &
on r
when we pass it to the function. This operator will be explained in more detail in later chapters.
On success an internal structure is copied into r
, in the field output
. We can print out this structure using mpc_ast_print
and delete it using mpc_ast_delete
.
Otherwise there has been an error, which is copied into r
in the field error
. We can print it out using mpc_err_print
and delete it using mpc_err_delete
.
Compile these updates, and take this program for a spin. Try out different inputs and see how the system reacts. Correct behaviour should look like the following.
Lispy Version <IP_ADDRESS>.2
Press Ctrl+c to Exit
lispy> + 5 (* 2 2)
>
regex
operator|char:1:1 '+'
expr|number|regex:1:3 '5'
expr|>
char:1:5 '('
operator|char:1:6 '*'
expr|number|regex:1:8 '2'
expr|number|regex:1:10 '2'
char:1:11 ')'
regex
lispy> hello
<stdin>:1:1: error: expected whitespace, '+', '-', '*' or '/' at 'h'
lispy> / 1dog
<stdin>:1:4: error: expected one of '0123456789', whitespace, '-', one or more of one of '0123456789', '(' or end of input at 'd'
lispy>
I'm getting an error <stdin>:1:1: error: Parser Undefined!
.
This error is due to the syntax for your grammar supplied to mpca_lang
being incorrect. See if you can work out what part of the grammar is incorrect. You can use the reference code for this chapter to help you find this, and verify how the grammar should look.


{% include 'taxbrain/includes/params/inputs/param.html' with param=params.AMT_em %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.AMT_prt %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.AMT_em_ps %}
Tax Rate
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.AMT_rt1 %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.AMT_rt2 %}
{% include 'taxbrain/includes/params/inputs/param.html' with param=params.AMT_brk1 %}
{% endblock %}
{% block provide_if_no_continue %}{% endblock %}


print("Merging ",alist)
print("Enter numbers seprated by space")
s = input()
numbers = list(map(int, s.split()))
mergeSort(numbers)
sorted_input = merge_sort(inputs)
print("\nSorted list (min to max): {}".format(sorted_input))
if __name__ == "__main__":
print("==== Merge Sort ====\n")
main()


{% extends "layout.html" %} {% block content %}
Please log in to continue. MIT Certificates are required.


Welcome to Codenames Pictures!
There are 25 pictures on the board, 9 belong to your team (blue), 8 belong to the enemy team (red), 7 are neutral (grey) and one is the assassin (black)
The computer has generated a clue for you and your task is to select the pictures which relate to it.
If you choose a picture which doesn't belong to your team, your turn will end immediately, the enemy will have their turn, and then you will be given a new clue.
You win the game if you manage to choose all of your pictures before the enemy team, and you lose the game if the enemy finishes first, or if you choose the assassin.
Tips
For more details on how the computer chooses clues, click the following link


×
Send this invitation ID to your opponent:
×
Enter invitation ID
Invitation ID:
×
Enter your name
Nick:
×
Promote pawn to
Queen
Rook
Knight
Bishop


A collection of functions to deal with spatial and spatiotemporal autoregressive conditional heteroscedasticity (spatial ARCH and GARCH models) by Otto, Schmid, Garthoff (2018, Spatial Statistics) <arXiv:1609.00711>: simulation of spatial ARCH-type processes (spARCH, exponential spARCH, complex spARCH); quasi-maximum-likelihood estimation of the parameters of spARCH models and spatial autoregressive models with spARCH disturbances, diagnostic checks, visualizations.
| Version: | 0.1.6 |
| Depends: | R (≥ 3.1.0) |
| Imports: | Rcpp (≥ 0.12.4), stats, truncnorm, Rsolnp, spdep, Matrix |
| LinkingTo: | Rcpp, RcppEigen, Matrix |
| Published: | 2018-08-10 |
| Author: | Philipp Otto [cre, aut] |
| Maintainer: | Philipp Otto <potto at europa-uni.de> |
| Contact: |<EMAIL_ADDRESS>|
| License: | GPL-2 | GPL-3 [expanded from: GPL] |
| NeedsCompilation: | yes |
| Citation: | spGARCH citation info |
| CRAN checks: | spGARCH results |
| Reference manual: | spGARCH.pdf |
| Package source: | spGARCH_0.1.6.tar.gz |
| Windows binaries: | r-devel: spGARCH_0.1.6.zip, r-release: spGARCH_0.1.6.zip, r-oldrel: spGARCH_0.1.6.zip |
| OS X binaries: | r-release: spGARCH_0.1.6.tgz, r-oldrel: spGARCH_0.1.6.tgz |
| Old sources: | spGARCH archive |
Please use the canonical form https://CRAN.R-project.org/package=spGARCH to link to this page.


Gibber.Clock
The clock controls Gibber's master tempo and meter.
Example:
drums = EDrums('x*o*x*o-')
// half tempo
Clock.rate = .5
// gradually speed up to original tempo
Clock.rate = Line( .5,1,8 )
// change time signature
Clock.timeSignature = '3/4'
Properties
- maxMeasures : Float. Default value is 44. When using any indicator of time in Gibber, a number below this value is measured in terms of measures; higher numbers are measured in samples. For example, if Gibber.Clock.maxMeasures is 20 and the attack parameter of a synth is set to 2, that synth will have a two measure attack. If it's set to 50 it will have a 50 sample attack.
- rate : Float. Default value 1. Controls the rate at which time advances. Doubling this value means all events occur twice as quickly. All sequencers in Gibber use this value as a base point for determining their individual rates, hence, changing this will affect all sequencers relative to their individual
rate
property values.
- timeSignature : String. Use this to change Gibber's time signature, which defaults to
4/4
.
Methods
- time( Float:timeValue ): This method returns a duration measured in sampled. If the arguments is less than
Gibber.Clock.maxMeasures
, it returns the argument * the number of samples per measure. If the argument is greater, it simply returns the argument.
- Time( Float:timeValue ): Returns a function that returns a time value using the provided argument. This is primarily used in sequencing.
- beat( Float:timeValue ): Returns the argument number of beats as a duration measured in samples.
- Beat( Float:timeValue ): Returns a function returning the argument number of beats as a duration measured in samples.


Used to ensure multiple identical stations don't conflict or overlap.
The button has been pushed 0 times!
Another counter: 0


Welcome to my Portfolio website!
My name is Precious Neema.I was born on 31st December 2000.I come from a family of three with me as the only girl among two boys who are my elder brothers.
I first joined school in 2003 and completed my highschool in 2018.I have done one short course so far which is foreign languages.I came to Moringa so that I could advance my skills as I start to venture into software engineering.
I have alot of hobbies but the major ones are the following
I have not had any job experience yet since I just turned 18 the other day and I as the Kenyan Constitution states an underage can not work.However I have tried a chicken project with currently 200 chicken.I also run our family business which deals with mpesa services.
I have been in Moringa School for a week now and below are some of the projects I have worked on. Here is a link
To reach me call<PHONE_NUMBER> or<PHONE_NUMBER>.My email address is<EMAIL_ADDRESS>can also follow me on instagram.My handle is _mild.stimulant_.


--- notes: | Modifier classes and icons alter this component, see them in action in [level-list](/components.html#level-list). ---


Idle Medieval is an incremental game. The game uses (not in particolar order) Angular 4, Clarity Design System, swam-numberformat, break_infinity.js, PrimeNg, ng2-toastr, and lz-string.


Software Engineer
Madison, WI
Skills
Use Ubuntu on a daily basis.
Familiar with both git and subversion.
Frequently use LaTeX to typeset documents.
Use i3 window manager for productivity, make to automate project builds, etc...<\p>
Languages
English
Python
Java
Bash
C
C++
Scheme
A Java-like language. Interpreter written in Racket.
A Linux daemon that monitors the filesystem. Invokes a system backup when certain user specified criteria are met (eg, >10 files are modified). Can be installed as a systemd unit.
Deep learning approach to grammar emulation. Uses keras with TensorFlow backend.


UTC +1 (Western Africa Time Zone)
UTC +2 September to April.
YACHTING ESSENTIALS
Electricity
Voltage: 220 V, Frequency: 50 Hz
Water
Drinking water is safe to drink throughout Namibia. Drinking water is piped 180 kilometers from deep desert wells to Luderitz. At Walvis Bay Yacht Club be sure you are using the correct tap for drinking water as some only provide water suitable for watering etc.
Fuel
Neither of the ports have a convenient fuel berth, so fuel has to be jerry jugged from a service station, some of which require a taxi ride.
LPG
Propane is available from hardware stores.
Most business are open 8am to 1pm and 2pm to 5pm.
Apart from large supermarkets, everything is closed from 1pm Saturday and all day Sunday,
Namibian dollar (N$).
The import/export of N$ is restricted to N$500.
The South African rand is legal tender and is the most useful currency with which to arrive. Namibian currency is not accepted outside the country.
Foreign currency must be declared on arrival.
MasterCard and Visa are the most widely accepted credit cards.
The local banks all have ATMs and credit cards (VISA and MasterCard) are accepted at the major retailers (service stations, grocery stores, hardware store, etc.).
Prices
Prices are generally the same or a little above those of South Africa. Accommodation and tourist meals are about double.
Many purchases in Namibia will include 15% "sales" tax (VAT).
English is widely spoken and is the official language of Namibia. Most subjects in school are taught in English. Afrikaans and local indigenous languages are also widely spoken.
International Dialing Code for Namibia is +264.
Mobile telephone roaming agreements exist with most international mobile phone operators. Coverage is best in urban areas and along major roads. Elsewhere is can be patchy.
MTC has the widest coverage and supposedly best coverage in Namibia.
It is possible to buy a 'pay as you go' sim card package on arrival.
There are Internet cafes situated throughout the country but speeds are generally slow.
Postal and Courier Services
Most goods arrive in Namibia via South Africa with duty added. The "average" import duty is 19%, with the duty range running from 0% for some items to 45% for other items. Goods which "should take 3 days" for delivery from South Africa, often take over 10 days..
Private taxis and hire cars are available.
Mini-buses operate between towns. They do not run to a timetable and leave when full.
Namibia has different emergency telephone numbers for each town - see link Namibia Emergency Telephone numbers
Medical Services
Medical care is covered by the local public clinics and local private doctors, which are very affordable.
IMRAY AND ADLARD COLES PILOT BOOKS are available at a discounted price for Noonsite.com users via World Cruising Club
South Africa Nautical Almanac
By Tom Morgan
Publisher: On Board Publications - 10th Edition 2012
ISBN<PHONE_NUMBER>000
New aerial photographs from Lambetts Bay to Plettenburg Bay and fully revised text. Boating services directories. The only complete book for navigating the coasts of South Africa and Namibia. Sunrise and Sunset Time for Day Skippers. Navigation Tables including Celestial Calculator Almanac. Recommended by SAMSA. Revised SAFETY RULES, Pilotage, ports and facilities. Lights, Radio schedules and selected launch sites
.
Cruising Namibia's Skeleton Coast
http://www.sailfeed.com/2016/02/cruising-namibias-skeleton-coast/
Circumnavigating family SV Totem posted a blog report about their passage along the coast from Lüderitz to Walvis Bay with wonderful photographs - February 2016.
Noonsite welcomes information and updates especially regarding clearance, customs and immigration procedures from cruisers visiting this country.
Please E-mail noonsite with any new information, updates or corrections. Even just a short email confirming that the current data is accurate would be most helpful.


NextEnvironmentVariable()
Syntax
Result = NextEnvironmentVariable()Description
This function must be called after ExamineEnvironmentVariables(). It will go step-by-step through the environment variables of the program.
Parameters
None.
Return value
Nonzero if there is still more variables to read, zero otherwise.
Remarks
Use EnvironmentVariableName() and EnvironmentVariableValue() to get the name and content of the current variable.
See Also
ExamineEnvironmentVariables(), EnvironmentVariableName(), EnvironmentVariableValue()
Supported OS
All


Money Play. How should Red play 54?
pips Red=156 White=130
(CorrectAnswer= 0/0, ErrorScore= 0)
I ventured 13/9, 6/1* here but I was way off. The simple 13/9, 13/8 is correct.
White is not really threatening that much on his side of the board and by hitting Red engages in a war where he is outboarded and Red doesn't really need a tempo play.
My play was bad error but not a blunder.
White is not really threatening that much on his side of the board and by hitting Red engages in a war where he is outboarded and Red doesn't really need a tempo play.
My play was bad error but not a blunder.
1. Cubeful 2-ply 13/9 13/8 Eq.: -0.679 0.337 0.078 0.003 - 0.663 0.193 0.015 2. Cubeful 2-ply 13/9 6/1* Eq.: -0.779 (-0.101) 0.333 0.084 0.002 - 0.667 0.233 0.023 3. Cubeful 2-ply 13/8 6/2 Eq.: -0.816 (-0.138) 0.318 0.072 0.002 - 0.682 0.208 0.018 4. Cubeful 2-ply 13/4 Eq.: -0.828 (-0.150) 0.319 0.074 0.002 - 0.681 0.218 0.019 5. Cubeful 0-ply 6/1* 5/1 Eq.: -1.000 (-0.321) 0.294 0.066 0.001 - 0.706 0.246 0.023


No more coordinate geometry input. Pegaesys uses a Graphic Tab set by a hot key to specify a distance and the Diamond keys SEDXFV to specify a direction. Really slick and fast input.


A library has many services. Sometimes, people may take out books to read, and others may go to do research on different subjects. You can find any book in the entire library by looking in the card catalog. Today, many libraries have a more advanced way of looking for books by using a computer. When searching for a book, find the book number. Then you can go find that number inthe stacks. If you have trouble finding a book, you can ask a librarian for help. Another service a library may have is classes. Perhaps your library has challenging classes! Sometimes libraries have summer reading programs. You can read lots of books and get prizes! You should try to use all your library's services.
in-context


See how Media Molecule architected the code Dreams are made of at GDC!
by StaffThe creative team at Media Molecule have built something truly special in Dreams, a game where anyone can make their own game and share it with others, and at the Game Developers Conference in March they'll share a rare look under the hood that you won't want to miss!
That's because the code driving Dreams is custom-built to its unique demands, and in a special Programming track talk on The Architecture of 'Dreams' Media Molecule's Liam de Valmency will walk you through exactly how it all works.
Check out this talk and you'll enjoy a tour through the current Dreams code base, highlighting useful code patterns, tricks, and systems that have allowed the game to be shipped in a stable form, while still allowing for flexibility and iteration in response to the changing needs of Dreams players.
Marvel at previous iterations of the game's code; thrill to the sight of how the code has been designed to support a broad range of user-generated content; you'll pay for a whole seat, but when you find out how the programming team have adapted their processes throughout Dreams' development, you'll only be using the edge!
Next year GDC 2020 runs from Monday, March 16th through Friday, March 20th. This will be the 34th edition of GDC, and now that registration is officially open, you'll want to take a look at the (ever-growing) session schedule and your GDC pass options -- register early to get the best price!
For more details on GDC 2020 visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
Gamasutra and GDC are sibling organizations under parent company Informa Tech


Albert Einstein1879-03-14Federal Republic of Germany
Albert Einstein1879-03-14Federal Republic of Germany
News item title
Henri Bergius
In his latest book Wikinomics, Don Tapscott explains deep changes in technology, demographics and business. The book is due to be published in October 2006.


India - Profile
Facts
- Cochin (Kochi) is conveniently placed close to the Red Sea route and as cruising along the coast offers limited attractions, those who are short of time would do better to use Cochin as a base and tour inland from there. India's first marina opened here on Bolgatty Island, April 2010.
- Bombay (Mumbai) is best if wishing to travel inland; plus some of the customs officials are keen and experienced sailors. Note however increased security here mentioned below 2015.
- The Andaman Islands are an archipelago of some 200 islands lying west of Thailand in the Andaman Sea. Yachts are now welcome to stop here (with an Indian visa) and the islands are becoming a popular area for boats from Phuket, especially those on their way to the Red Sea.
- North Sentinel Island in Eastern India, which lies to the west of the southern part of South Andaman Island, has a 3 mile exclusion zone around it. The Sentinelese people who live on this small island actively and violently reject contact and are considered the most isolated people in the world.
- The east coast is not normally visited by yachts, although Madras (Chennai) is a port of entry.
- There are small workshops capable of simple repairs, but spare parts are almost unobtainable so you should have all essentials on board. There are several boatyards with slipways, but they are not used to dealing with keeled yachts so should only be used if absolutely necessary.
- Following the explosion of a boat as part of an alleged terrorist attack off the Mumbai (Bombay) coast in January 2015, there may well be a clamping down of security. Expect to have your paperwork checked by military or coast guard at anchorages and in ports. See news item here.
- Note: It is essential to apply for visas in advance if planning to visit India or the Andaman Islands.
Security
It is advisable to consult a travel advice website such as the UK's FCO website for advice on the latest security situation.
Weather
The coastal regions can be very hot and humid and the best time to visit is during the NE monsoon from November to April, when it is dry and sunny, and if cruising the SW coast the harbours are more protected. In the SW monsoon period the west coast is mostly unprotected, there being rain and heavy swell from June to October.
Weather Forecasts from the India Meteorological Department
http://www.indiaweather.gov.in/
For links to free global weather information, forecast services and extreme weather information see the Noonsite Weather Page
Main Ports
Mumbai (Bombay), Cochin and Mormugao (Goa) are the only recommended ports of entry for visiting yachts.


Before Change
self._value_units = value_units
self._num_heads = num_heads
self._use_bias = use_bias
if self._query_units % self._num_heads != 0:
raise ValueError("In MultiHeadAttetion, the query_units should be divided exactly"
" by the number of heads. Received query_units={}, num_heads={}"
.format(key_units, num_heads))
if self._key_units % self._num_heads != 0:
raise ValueError("In MultiHeadAttetion, the key_units should be divided exactly"
" by the number of heads. Received key_units={}, num_heads={}"
.format(key_units, num_heads))
if self._value_units % self._num_heads != 0:
raise ValueError("In MultiHeadAttetion, the value_units should be divided exactly"
" by the number of heads. Received value_units={}, num_heads={}"
.format(value_units, num_heads))
After Change
self._num_heads = num_heads
self._use_bias = use_bias
units = {"query": query_units, "key": key_units, "value": value_units}
for name, unit in units.items():
if unit % self._num_heads != 0:
raise ValueError(
"In MultiHeadAttetion, the {name}_units should be divided exactly"
" by the number of heads. Received {name}_units={unit}, num_heads={n}".format(
name=name, unit=unit, n=num_heads))
setattr(self, "_{}_units".format(name), unit)
with self.name_scope():
setattr(
self, "proj_{}".format(name),
nn.Dense(units=self._query_units, use_bias=self._use_bias, flatten=False,
weight_initializer=weight_initializer,
bias_initializer=bias_initializer, prefix="{}_".format(name)))
def __call__(self, query, key, value=None, mask=None):
Compute the attention.
Parameters


There are 4 official ways to point to flatdoc releases. That is:
# via cdnjs:
https://cdn.rawgit.com/rstacruz/flatdoc/v0.8.6/flatdoc.js
# Specific versions
# (built using `make v/0.8.1`)
http://rstacruz.github.io/flatdoc/v/0.8.6/*
# Latest from the 0.8 series.
# Updated every time there's a 0.8 release.
# (built using `make v/0.8`)
http://rstacruz.github.io/flatdoc/v/0.8/*
# Latest
# (built using `make`)
http://rstacruz.github.io/flatdoc/*
…just replace *
with flatdoc.js
(or any of the other support files).
This project uses GNU make (Makefile
) to manage the builds.
make
- builds the latest versionmake v/0.x.x
- builds a given version distributionmake watch
- keep rebuilding as needed (useful for development)flatdoc.js
is the main script./v/{version}/*
.# build files
make
# ensure it works, and install build tools
npm install
npm test
# update prescribed versions
perl -p -i -e "s/v\d+\.\d+\.\d+/v0.9.0/g" templates/*.html Readme.md
bump package.json
git diff
# build files
make
make v/0.9
make v/0.9.0
# add release date
vim History.md
git release v0.8.3
npm publish


This class encapsulates the data and info meta-data associated with DDS samples.
More...
#include "Sample.hpp"
Inherits dds::core::Value< D >.
template<typename T>
class dds::sub::Sample< T >
This class encapsulates the data and info meta-data associated with DDS samples.
It is normally used with dds::sub::LoanedSamples:
for (it = samples.
begin(); it != samples.
end(); ++it) {
}
Or more implicitly:
for (it = samples.
begin(); it != samples.
end(); ++it) {
const Foo::Bar&
data = it->data();
}
- See also
- DataSample for more information
-
SampleInfo for more information
-
Subscription for more information
Definition at line 30 of file Sample.hpp.
◆ DataType
Convenience typedef for the type of the data sample.
Definition at line 72 of file Sample.hpp.
◆ Sample() [1/3]
Create a sample with invalid data.
◆ Sample() [2/3]
Creates a Sample instance.
- Parameters
-
| data | the data |
| info | the sample info |
◆ Sample() [3/3]
Copies a sample instance.
- Parameters
-
| other | the sample instance to copy |
◆ data() [1/2]
Gets the data.
- Returns
- the data
◆ data() [2/2]
Sets the data.
- Parameters
-
◆ info() [1/2]
Gets the info.
- Returns
- the info
◆ info() [2/2]
Sets the info.
- Parameters
-
◆ operator!=()
Compare this Value with another Value
- Parameters
-
- Returns
- true if not equal
◆ operator->() [1/2]
The operator->() is provided to be able to directly invoke functions on the delegate.
The decision to provide direct access to the delegate was motivated by the need for providing a way that was not invasive with respect to the CXXDDS API and yet would allow for vendor-specific extension. Thus vendor-specific extensions can be invoked on the Value and on all its subclasses as follows:
my_dds_value.standard_function();
my_dds_value->vendor_specific_extension();
- Returns
- a reference to delegate.
◆ operator->() [2/2]
The operator->() is provided to be able to directly invoke functions on the delegate.
The decision to provide direct access to the delegate was motivated by the need for providing a way that was not invasive with respect to the CXXDDS API and yet would allow for vendor-specific extension. Thus vendor-specific extensions can be invoked on the Value and on all its subclasses as follows:
my_dds_value.standard_function();
my_dds_value->vendor_specific_extension();
- Returns
- a reference to delegate.
◆ operator==()
Compare this Value with another Value
- Parameters
-
- Returns
- true if equal
The documentation for this class was generated from the following file: