--- layout: post title: "Modelling versus shaping reality" description: "How does software development relate to reality?" date: 2020-05-18 7:08 UTC tags: [Miscellaneous] --- {% include JB/setup %}
{{ page.description }}
I recently appeared as a guest on the .NET Rocks! podcast where we discussed Fred Brooks' 1986 essay No Silver Bullet.  That made me think some more.
Brooks' central premise is Aristotle's distinction between essential and accidental complexity. I've already examined the argument in my previous article on the topic, but in summary, Brooks posits that complexity in software development can be separated into those two categories:
c = E + a
Here, c
is the total complexity, E
is the essential complexity, and a
the accidental complexity. I've deliberately represented c
and a
with lower-case letters to suggest that they represent variables, whereas I mean to suggest with the upper-case E
that the essential complexity is constant. That's Brooks' argument: Every problem has an essential complexity that can't be changed. Thus, your only chance to reduce total complexity c
is to reduce the accidental complexity a
.
Jon Suda writes that
That got me thinking, because actually I do. When I wrote Yes silver bullet I wanted to engage with Brooks' essay on its own terms."Mark doesn’t disagree with the classification of problems"
I do think, however, that one should be sceptical of any argument originating from the ancient Greeks. These people believed that all matter was composed of earth, water, air, and fire. They believed in the extramission theory of vision. They practised medicine by trying to balance blood, phlegm, yellow, and black bile. Aristotle believed in spontaneous generation. He also believed that the brain was a radiator while the heart was the seat of intelligence.
I think that Aristotle's distinction between essential and accidental complexity is a false dichotomy, at least in the realm of software development.
The problem is the assumption that there's a single, immutable underlying reality to be modelled.
Jon Suda touches on this as well:
I agree that the 'real world' (whatever it is) is often messy, and our ability to deal with the mess is how we earn our keep. It seems to me, though, that there's an underlying assumption that there's a single real world to be modelled."Conceptual (or business) problems are rooted in the problem domain (i.e., the real world)[...]"
"Dealing with the "messy real world" is what makes software development hard these days"
I think that a more fruitful perspective is to question that assumption. Don’t try to model the real world, it doesn’t exist.
I've mostly worked with business software. Web shops, BLOBAs, and other software to support business endeavours. This is the realm implicitly addressed by Domain-Driven Design and a technique like behaviour-driven development. The assumption is that there's one or more domain experts who know how the business operates, and the job of the software development team is to translate that understanding into working software.
This is often the way it happens. Lord knows that I've been involved in enough fixed-requirements contracts to know that sometimes, all you can do is try to implement the requirements as best you can, regardless of how messy they are. In other words, I agree with Jon Suda that messy problems are a reality.
Where I disagree with Brooks and Aristotle is that business processes contain essential complexity. In the old days, before computers, businesses ran according to a set of written and unwritten rules. Routine operations might be fairly consistent, but occasionally, something out of the ordinary would happen. Organisations don't have a script for every eventuality. When the unexpected happens, people wing it.
A business may have a way it sells its goods. It may have a standard price list, and a set of discounts that salespeople are authorised to offer. It may have standard payment terms that customers are expected to comply with. It may even have standard operating procedures for dealing with missing payments.
Then one day, say, the German government expresses interest in placing an order greater than the business has ever handled before. The Germans, however, want a special discount, and special terms of payment. What happens? Do the salespeople refuse because those requests don't comply with the way the organisation does business? Of course not. The case is escalated to people with the authority to change the rules, and a deal is made.
Later, the French government comes by, and a similar situation unfolds, but with the difference that someone else handles the French, and the deal struck is different.
The way these two cases are handled could be internally inconsistent. Decisions are made based on concrete contexts, but with incomplete information and based on gut feelings.
While there may be a system to how an organisation does routine business, there's no uniform reality to be modelled.
You can model standard operating procedures in software, but I think it's a mistake to think that it's a model of reality. It's just an interpretation on how routine business is conducted.
There's no single, unyielding essential complexity, because the essence isn't there.
Dan North tells a story of a project where a core business requirement was the ability to print out data. When investigating the issue, it turned out that users needed to have the printout next to their computers so that they could type the data into another system. When asked whether they wouldn't rather prefer to have the data just appear in the other system, they incredulously replied, "You can do that?!
This turns out to be a common experience. Someone may tell you about an essential requirement, but when you investigate, it turns out to be not at all essential. There may not be any essential complexity.
There's likely to be complexity, but the distinction between essential and accidental complexity seems artificial. While software can model business processes, it can also shape reality. Consider a company like Amazon. The software that supports Amazon wasn't developed after the company was already established. Amazon developed it concurrently with setting up business.
Consider companies like Google, Facebook, Uber, or Airbnb. Such software doesn't model reality; it shapes reality.
In the beginning of the IT revolution, the driving force behind business software development was to automate existing real-world processes, but this is becoming increasingly rare. New companies enter the markets digitally born. Older organisations may be on their second or third system since they went digital. Software not only models 'messy' reality - it shapes 'messy' reality.
It may look as though I fundamentally disagree with Jon Suda's blog post. I don't. I agree with almost all of it. It did, however, inspire me to put my thoughts into writing.
My position is that I find the situation more nuanced than Fred Brooks suggests by setting off from Aristotle. I don't think that the distinction between essential and accidental complexity is the whole story. Granted, it provides a fruitful and inspiring perspective, but while we find it insightful, we shouldn't accept it as gospel.
Comments
I think I agree with virtually everything said here – if not actually everything 😊
As (virtually, if not actually) always, though, there are a few things I’d like to add, clarify, and elaborate on 😊
I fully share your reluctance to accept ancient Greek philosophy. I once discussed No Silver Bullet (and drank Scotch) with a (non-developer) “philosopher” friend of mine. (Understand: He has a BA in philosophy 😊) He said something to the effect of do you understand this essence/accident theory is considered obsolete? I answered that it was beside the point here – at least as far as I was concerned. For me, the dichotomy serves as an inspiration, a metaphor perhaps, not a rigorous theoretical framework – that’s one of the reasons why I adapted it into the (informal) conceptual/technical distinction.
I also 100% agree with the notion that software shouldn’t merely “model” or “automate” reality. In fact, I now remember that back in university, this was one of the central themes of my “thesis” (or whatever it was). I pondered the difference/boundary between analysis and design activities and concluded that the idea of creating a model of the “real world” during analysis and then building a technical representation of this model as part of design/implementation couldn’t adequately describe many of the more “inventive” software projects and products.
I don’t, however, believe this makes the conceptual/technical (essential/accidental) distinction go away. Even though the point of a project may not (and should not) be a mere automation of a preexisting reality, you still need to know what you want to achieve (i.e., “invent”), conceptually, to be able to fashion a technical implementation of it. And yes, your conceptual model should be based on what’s possible with all available technology – which is why you’ll hopefully end up with something way better than the old solution. (Note that in my post, I never talk about “modeling” the “messy real world” but rather “dealing with it”; even your revolutionary new solution will have to coexist with the messy outside world.)
For me, one of the main lessons of No Silver Bullet, the moral of the story, is this: Developers tend to spend inordinate amounts of time discussing and brooding over geeky technical stuff; perhaps they should, instead, talk to their users a bit more and learn something about the problem domain; that’s where the biggest room for improvement is, in my opinion.
FWIW
https://jonsmusings.com/Transmutation-of-Reality
Let the inspiration feedback loop continue 😊 I agree with more-or-less everything you say; I just don’t necessarily think that your ideas are incompatible with those expressed in No Silver Bullet. That, to a significant extent (but not exclusively), is what my new post is about. As I said in my previous comment, your article reminded me of my university “thesis,” and I felt that the paper I used as its “conceptual framework” was worth presenting in a “non-academic” form. It can mostly be used to support your arguments – I certainly use it that way.


If the chat does not appear, you may need to enable Wi-Fi or Data connectivity. You may easily navigate through topics using the quick reply buttons in the chat!


Sophie McDonnell
Sophie’s project explores the growing use of social media in both committing and solving crimes. The publication took inspiration from the UK true crime podcast ‘They Walk Among Us’ and focuses on four individual crimes.
The print-on-demand book is available on the Blurb platform and the digital publication can be accessed through the Internet Archive.


Connectivity
public class Connectivity : NSObject
Class is used to register your 3rd party app for use with the companion BLE framework.
-
Shared Instance, Singleton
Declaration
Swift
public static let shared: Connectivity
-
Notification.Name that Connectivity.state has changed. UserInfo dictionary contains “state” of connectivity.
NotificationCenter.default.addObserver(forName: Connectivity.connectivityStateChanged, object: nil, queue: nil) { [weak self] (notification) in if let state = notification.userInfo?["state"] as? ConnectivityState { ... } }
Declaration
Swift
public static let connectivityStateChanged: Notification.Name
-
State of connectivity
Declaration
Swift
public var state: ConnectivityState { get set }
-
Connectivity established and ready.
Declaration
Swift
public var isConnected: Bool { get }
-
Register a BroadcastReceiver with an intent action.
Declaration
Swift
public func registerReceiver(intentAction: String, receiver: BroadcastReceiver)
Parameters
intentAction
the intent action that you want to listen for
receiver
the broadcast receiver that you would like to execute when connectivity receivers intent action.
-
Register a BroadcastReceiver with an intent action.
Declaration
Swift
public func registerReceiver(intentAction: String, onReceiveBlock: @escaping (Intent) -> Void) -> BroadcastReceiver
Parameters
intentAction
the intent action that you want to listen for
onReceiverBlock
the code block to be executed when framework recieves intent.
Return Value
BroadcastReceiver. Hold reference so you can stop listening.
-
UnRegister a BroadcastReceiver from an intent action.
Declaration
Swift
public func unregisterReceiver(intentAction: String, receiver: BroadcastReceiver)
Parameters
intentAction
the intent action that you want to stop listen for
onReceiverBlock
Broadcast receiver that was listening.
-
Request connection a to share connectivity with compaion app. Listen for notification on the connectivity state.
See also
ConnectivityStateif connectivity.isConnected == false { connectivity.requestConnection() } else { self.textView.text = "--Connected to Blade" } NotificationCenter.default.addObserver(forName: .connectivityStateChanged, object: nil, queue: nil) { [weak self] (notification) in if let state = notification.userInfo?["state"] as? ConnectivityState { if state == ConnectivityState.connected { self?.textView.text = "--Connected to Blade!" } else if state == ConnectivityState.searchingForDevice { self?.textView.text = "--Searching for Device" } else if state == ConnectivityState.connecting { self?.textView.text = "--Connecting to Device" } } }
Declaration
Swift
public func requestConnection()
-
Broadcast this intent to the device.
The call is asynchronous and returns immediately. No results are returned from the receivers.
Remark
If you want results to be returned from the receiver then use orderedBroadcast.
See also
orderedBroadcast(callBack:)
Declaration
Swift
public func broadcast(intent: Intent)
-
Broadcast this intent to the device and receive data back.
Declaration
Swift
public func orderedBroadcast(intent: Intent, callBack: @escaping ((BroadcastResult) -> Void))
Parameters
callBack
called when data is received from original broadcast. Result is of type
BroadcastResult
. -
Broadcast this intent to the device and receive data back.
Declaration
Swift
public func orderedBroadcast(intent: Intent, extras: BundleContainer?, callBack: @escaping ((BroadcastResult) -> Void))
Parameters
callBack
called when data is received from original broadcast. Result is of type
BroadcastResult
.extras
optional
BundleContainer
of data you want to send with intent


Unlimited Games. How should Red play 11?
pips Red=92 White=153
(CorrectAnswer= 0/0, ErrorScore= 0)
I got this horribly wrong over the board, playing 9/7, 8/7(2). That is worse than a double blunder!
The hardest point for Red to clear is his mid-point and so bringing those checkers within direct range of his home board takes priority.
The only move that is not an outright blunder is 13/12(2), 9/8, 6/5.
I was surprised by just how bad every other move is in this position, so it is a good one to learn from.
The hardest point for Red to clear is his mid-point and so bringing those checkers within direct range of his home board takes priority.
The only move that is not an outright blunder is 13/12(2), 9/8, 6/5.
I was surprised by just how bad every other move is in this position, so it is a good one to learn from.
1. Cubeful 2-ply 13/12(2) 9/8 6/5 Eq.: +0.424 0.604 0.173 0.006 - 0.396 0.055 0.001 2. Cubeful 2-ply 13/9 Eq.: +0.422 (-0.002) 0.596 0.184 0.008 - 0.404 0.060 0.002 3. Cubeful 2-ply 9/7 8/7(2) Eq.: +0.368 (-0.055) 0.589 0.170 0.005 - 0.411 0.055 0.001 4. Cubeful 2-ply 9/5 Eq.: +0.310 (-0.113) 0.574 0.173 0.007 - 0.426 0.071 0.002 5. Cubeful 0-ply 13/11(2) Eq.: +0.173 (-0.251) 0.532 0.178 0.008 - 0.468 0.097 0.003


{% extends "base.html" %} {% block main %}
In order to use Bitcoin Core in watch only mode with hardware devices we need to export extended public keys from it.
Currently we support only airgapped devices. Do not connect the hardware device to your online computer. Airgap is the best way to improve your security.


This will instruct the server to update the internal database. This process will take a few minutes. After waiting, click "Load Restaurants" again.
This is a utility for viewing UCSD dining hall nutrition information. Usage: To use the tool, click "Load Restaurants" and select the restaurants to view. Then, mark some checkboxes and click "Nutrition Information" to view the cumulative nutrition information for the selected items. Details: The site runs on a jQuery frontend and a Jetty (Java) backend, hosted on Heroku with the PostgreSQL plugin. The information is scraped from https://hdh.ucsd.edu/DiningMenus/
Hint: Use the checkboxes to view cumulative nutrition information for selected items.


NaN detection
Without debug.js
You do lot of Math ? Like in 3d with WebGL ?
tired of computations ending with NaN and not knowing where it comes from ?
Debug.js can help you!
With debug.js
Just use the strong type checking. It will automatically detect when a property becomes NaN and notify you immediatly.
PropertyAttr.define(foo, 'bar')
.typeCheck(['nonan', Number])


@x:Act has a rich set of facilities for parsing (Parse), processing (xdom), and unparsing (Unparse) XML.
Since @x:Act allows multiple XML elements at the top level, such XML files can be easily be used for log files. The @x:Act interpreter logs use this approach.
XML reserves several special character including &, <, and >. The quoteXML function takes a string and quotes these special characters. When @x:Act is producing XHTML output for display in a web browser, this quoting allows arbitrary strings to displayed. This is particularly useful when outputting debugging output.


I grew up in Muscatine, IA. It's a great little town that is on the bank of the Mississippi River. I have very found memories of childhood. In fact, if I close my eyes I can relive almost all my memories. There are so many good ones. I keep them close and frequently see how my habits in my "adult" daily life reflect my memeories/"self" of me as a child.


set type to closable tag
callback on close event
set type to selectable tag
loading state
Font awesome class


Profile
You are not administrator of current organization, you do not have access to organization profile.
Change the datacenter only when the assigned datacenter is far from your primary location. You need to backup and restore your site data manually.


Removes users or groups from a local group.
Remove-GroupMember [-Name] <String> [-Member] <String[]> [-WhatIf] [-Confirm] [<CommonParameters>]
You would think it's pretty easy and straight-forward to remove users/groups from a local group, but you would be wrong. The quick solution is to use net localgroup
, but that won't accept user/group names longer than 24 characters. This means you have to use the .NET Directory Services APIs. How do you reliably remove both users and groups? What if those users are in a domain? What if they're in another domain? What about built-in users?
So, this function removes users or groups from a local group.
If the user or group is not a member, nothing happens.
Remove-GroupMember
is new in Carbon 2.0.
| Name | Type | Description | Required? | Pipeline Input | Default Value |
|---|---|---|---|---|---|
| Name | String | The group name. |
true | false | |
| Member | String[] | The users/groups to remove from a group. |
true | false | |
| WhatIf | SwitchParameter | false | false | ||
| Confirm | SwitchParameter | false | false | ||
| CommonParameters | This cmdlet supports common parameters. For more information type Get-Help about_CommonParameters . |
Remove-GroupMember -Name Administrators -Member EMPIRE\DarthVader,EMPIRE\EmperorPalpatine,REBELS\LSkywalker
Removes Darth Vader, Emperor Palpatine and Luke Skywalker from the local administrators group.
Remove-GroupMember -Name TieFighters -Member NetworkService
Removes the local NetworkService account from the local TieFighters group.


Wordlist Words¶
forth-wordlist
¶
These words are in forth
:
forth
¶
( – wid )
Get the default wordlist, which is both a flash and a RAM wordlist.
internal
¶
( – wid )
Get the internal wordlist, which includes both words defined in the kernel and words define outside the kernel
wordlist
¶
( – wid )
Create a wordlist, a RAM wordlist (starting at 32768) if the current compilation mode is RAM mode, or a flash wordlist (starting at 1) if the current compilation mode is flash mode.
ram-wordlist
¶
( – wid )
Create a RAM wordlist, regardless of the current compilation mode.
flash-wordlist
¶
( – wid )
Create a flash wordlist, regardless of the current compilation mode.
set-current
¶
( wid – )
Set the current compilation wordlist, into which new words will be added.
get-current
¶
( – wid )
Get the current compilation wordlist.
set-order
¶
( widn … wid1 u – )
Pop the new wordlist order size off the stack, then pop that number of wordlist IDs off the stack and set the wordlist order to them, with the wordlist ID closest to the top of the stack being the first wordlist in the wordlist order and the wordlist ID furthest from the top of the stack being the last wordlist in the wordlist order.
get-order
¶
( – widn … wid1 u )
Push the wordlist order onto the stack, with the last wordlist ID in the order being furthest from the top of the stack and the first wordlist ID in the order being closest to the top of the stack, followed by pushing the wordlist order size onto the top of the stack.


The Matrix
The Matrix (1999)
WARNING: Contains what The Matrix is.
Rating: * * * out of * * * *
Rated R for sci-fi violence.
Starring: Keanu Reeves, Laurence Fishburne, Joe Panteliano
Some may be disappointed with The Matrix. I'll tell you I was. I sat there and sat there and sat there waiting for something to happen. Now wait wait, I know most of you loved it, and I'm not saying I didn't like it. What I'm saying is the first half was extremely slow. Now seeing the trailer it makes you think the whole entire movie is one big special effects show. Don't be fooled, this movie has a big story. And big chunks of talky moments. But I will admit the special effects and the acting were above par, deserving the rating above.
Ok now to the story. Well this may take a while. Ok first of all, our world we live in now, is not the real world, actually we live inside a computer generated world known as The Matrix. A man played by Keanu Reeves is about to find that out, when is kidnapped and almost coaxed to go into the real world. He does so, and finds out that he can do anything, be anything he wants to be. But he has to fight a 'Matrix skipping' bad guy, who wants to send him back to his own world or destroy him.
Laurence Fishburne, his guide of sorts plays his character well as does Keanu Reeves. But I sat in the theatre for over and hour wondering where all the special effects were. Yeah there were some in the first half but not enough. The trailer for this movie was really decieving making people think that this was a special effects laden movie.
Now for the second half, it is explosive, and saves the movie. Some of the special effects and fighting were breathtaking. The sound, the music, and all the effects were effective, and the last hour kept us entertained. But with a running time of 2 hours and 20 minutes, this movie is at least 40 minutes too long. One would have wished for a better 'Matrix', but I do have to say, I did like it and I was entertained.
Reviewed April 5, 1999 by Brandon Herring. Brandon Herring Movie Review Heaven (http://www.geocities.com/hollywood/movie/3160/moviereviewheaven.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


class SiteBuilderTemplate
Basic PHP-based template class.
Credit (but no blame) to Chad Emrys Minick for this Template pattern.
Major modifications:
- namespaced :P
- bulk setters (for setup) and getters (for testing)
- extract() has the extra argument to prevent overwriting of
non-template variables.
Methods
| mixed |
__get(string $name)
Fetch template var. |
|
| null |
__set(string $name, mixed $value)
Set template var. |
|
| array |
__getVars()
Retrieve all vars |
|
| null |
__setVars(array $vars)
Bulk set template variables |
|
| string |
render($__file)
Render template. |
Details
at line 28
public mixed
__get(string $name)
Fetch template var.
at line 48
public null
__set(string $name, mixed $value)
Set template var.
at line 62
public array
__getVars()
Retrieve all vars
at line 73
public null
__setVars(array $vars)
Bulk set template variables
at line 92
public string
render($__file)
Render template.
Extracts all the template variables into the local scope (without
overwriting existing template vars, like $this, which would be weird)
and then includes the given file, capturing all output in a buffer,
which is returned.


{% extends 'layout.html' %}
{% block title %}
Innovadiv
{% endblock %}
{% block content %}
{% include "components/hero.html" %}
{% include "components/about.html" %}
{% include "components/features.html" %}
{% include "components/featured-artists.html" %}
{% include "components/sign-up.html" %}
{% endblock %}


|
VL6180(X) API
3.2.0
|
Ranging Low Level functions. More...
Macros | |
| #define | VL6180x_RangeIsFilteredMeasurement(pRangeData) ((pRangeData)->errorStatus == RangingFiltered) |
| Give filtered state (wrap-around filter) of a range measurement. More... | |
Functions | |
| int | VL6180x_RangeWaitDeviceReady (VL6180xDev_t dev, int MaxLoop) |
| Wait for device to be ready (before a new ranging command can be issued by application) More... | |
| int | VL6180x_RangeSetInterMeasPeriod (VL6180xDev_t dev, uint32_t InterMeasTime_msec) |
| Program Inter measurement period (used only in continuous mode) More... | |
| int | VL6180x_UpscaleSetScaling (VL6180xDev_t dev, uint8_t scaling) |
| Set device ranging scaling factor. More... | |
| int | VL6180x_UpscaleGetScaling (VL6180xDev_t dev) |
| Get current ranging scaling factor. More... | |
| uint16_t | VL6180x_GetUpperLimit (VL6180xDev_t dev) |
| Get the maximal distance for actual scaling. More... | |
| int | VL6180x_RangeSetThresholds (VL6180xDev_t dev, uint16_t low, uint16_t high, int SafeHold) |
| Apply low and high ranging thresholds that are considered only in continuous mode. More... | |
| int | VL6180x_RangeGetThresholds (VL6180xDev_t dev, uint16_t *low, uint16_t *high) |
| Get scaled high and low threshold from device. More... | |
| int | VL6180x_RangeSetRawThresholds (VL6180xDev_t dev, uint8_t low, uint8_t high) |
| Set ranging raw thresholds (scaling not considered so not recommended to use it) More... | |
| int | VL6180x_RangeSetEceFactor (VL6180xDev_t dev, uint16_t FactorM, uint16_t FactorD) |
| Set Early Convergence Estimate ratio. More... | |
| int | VL6180x_RangeSetEceState (VL6180xDev_t dev, int enable) |
| Set Early Convergence Estimate state (See SYSRANGE_RANGE_CHECK_ENABLES register) More... | |
| int | VL6180x_FilterSetState (VL6180xDev_t dev, int state) |
| Set activation state of the wrap around filter. More... | |
| int | VL6180x_FilterGetState (VL6180xDev_t dev) |
| Get activation state of the wrap around filter. More... | |
| int | VL6180x_DMaxSetState (VL6180xDev_t dev, int state) |
| Set activation state of DMax computation. More... | |
| int | VL6180x_DMaxGetState (VL6180xDev_t dev) |
| Get activation state of DMax computation. More... | |
| int | VL6180x_RangeSetSystemMode (VL6180xDev_t dev, uint8_t mode) |
| Set ranging mode and start/stop measure (use high level functions instead : VL6180x_RangeStartSingleShot() or VL6180x_RangeStartContinuousMode()) More... | |
| int | VL6180x_RangeIgnoreSetEnable (VL6180xDev_t dev, int EnableState) |
| Enable/disable range ignore feature. More... | |
| int | VL6180x_RangeIgnoreConfigure (VL6180xDev_t dev, uint16_t ValidHeight_mm, uint16_t IgnoreThreshold) |
| Configure Range ignore feature. More... | |
Ranging Low Level functions.
| #define VL6180x_RangeIsFilteredMeasurement | ( | pRangeData) | ((pRangeData)->errorStatus == RangingFiltered) |
Give filtered state (wrap-around filter) of a range measurement.
| pRangeData | Range measurement data |
Definition at line 542 of file vl6180x_api.h.
| int VL6180x_RangeWaitDeviceReady | ( | VL6180xDev_t | dev, |
| int | MaxLoop | ||
| ) |
Wait for device to be ready (before a new ranging command can be issued by application)
| dev | The device |
| MaxLoop | Max Number of i2c polling loop see msec_2_i2cloop |
| int VL6180x_RangeSetInterMeasPeriod | ( | VL6180xDev_t | dev, |
| uint32_t | InterMeasTime_msec | ||
| ) |
Program Inter measurement period (used only in continuous mode)
| dev | The device |
| InterMeasTime_msec | Requires inter-measurement time in msec |
| int VL6180x_UpscaleSetScaling | ( | VL6180xDev_t | dev, |
| uint8_t | scaling | ||
| ) |
Set device ranging scaling factor.
| dev | The device |
| scaling | Scaling factor to apply (1,2 or 3) |
| int VL6180x_UpscaleGetScaling | ( | VL6180xDev_t | dev) |
Get current ranging scaling factor.
| dev | The device |
| uint16_t VL6180x_GetUpperLimit | ( | VL6180xDev_t | dev) |
Get the maximal distance for actual scaling.
Any range value more than the value returned by this function is to be considered as "no target detected" or "no target in detectable range"
| dev | The device |
| int VL6180x_RangeSetThresholds | ( | VL6180xDev_t | dev, |
| uint16_t | low, | ||
| uint16_t | high, | ||
| int | SafeHold | ||
| ) |
Apply low and high ranging thresholds that are considered only in continuous mode.
| dev | The device |
| low | Low threshold in mm |
| high | High threshold in mm |
| SafeHold | Use of group parameters hold to surround threshold programming. |
| int VL6180x_RangeGetThresholds | ( | VL6180xDev_t | dev, |
| uint16_t * | low, | ||
| uint16_t * | high | ||
| ) |
Get scaled high and low threshold from device.
| dev | The device |
| low | scaled low Threshold ptr can be NULL if not needed |
| high | scaled High Threshold ptr can be NULL if not needed |
| int VL6180x_RangeSetRawThresholds | ( | VL6180xDev_t | dev, |
| uint8_t | low, | ||
| uint8_t | high | ||
| ) |
Set ranging raw thresholds (scaling not considered so not recommended to use it)
| dev | The device |
| low | raw low threshold set to raw register |
| high | raw high threshold set to raw register |
| int VL6180x_RangeSetEceFactor | ( | VL6180xDev_t | dev, |
| uint16_t | FactorM, | ||
| uint16_t | FactorD | ||
| ) |
Set Early Convergence Estimate ratio.
| dev | The device |
| FactorM | ECE factor M in M/D |
| FactorD | ECE factor D in M/D |
| int VL6180x_RangeSetEceState | ( | VL6180xDev_t | dev, |
| int | enable | ||
| ) |
Set Early Convergence Estimate state (See SYSRANGE_RANGE_CHECK_ENABLES register)
| dev | The device |
| enable | State to be set 0=disabled, otherwise enabled |
| int VL6180x_FilterSetState | ( | VL6180xDev_t | dev, |
| int | state | ||
| ) |
Set activation state of the wrap around filter.
| dev | The device |
| state | New activation state (0=off, otherwise on) |
| int VL6180x_FilterGetState | ( | VL6180xDev_t | dev) |
Get activation state of the wrap around filter.
| dev | The device |
| int VL6180x_DMaxSetState | ( | VL6180xDev_t | dev, |
| int | state | ||
| ) |
Set activation state of DMax computation.
| dev | The device |
| state | New activation state (0=off, otherwise on) |
| int VL6180x_DMaxGetState | ( | VL6180xDev_t | dev) |
Get activation state of DMax computation.
| dev | The device |
| int VL6180x_RangeSetSystemMode | ( | VL6180xDev_t | dev, |
| uint8_t | mode | ||
| ) |
Set ranging mode and start/stop measure (use high level functions instead : VL6180x_RangeStartSingleShot() or VL6180x_RangeStartContinuousMode())
| dev | The device |
| mode | A combination of working mode (MODE_SINGLESHOT or MODE_CONTINUOUS) and start/stop condition (MODE_START_STOP) |
| int VL6180x_RangeIgnoreSetEnable | ( | VL6180xDev_t | dev, |
| int | EnableState | ||
| ) |
Enable/disable range ignore feature.
| dev | The Device |
| EnableState | Feature state to set 0= off else =on |
| int VL6180x_RangeIgnoreConfigure | ( | VL6180xDev_t | dev, |
| uint16_t | ValidHeight_mm, | ||
| uint16_t | IgnoreThreshold | ||
| ) |
Configure Range ignore feature.
| dev | The Device |
| ValidHeight_mm | Valid height in mm (unscaled ie not raw value before scaling) |
| IgnoreThreshold | Ignore threshold in fixpoint 9.7 MegaCount/sec |


[1]
guangzhou -rrb-/-rrb- but the buffet was way more hygienic with some nice treats like egg benedikt .
[2]
furniture not everyones taste -/: a bit old style and as it seems of cheap finish .


Item 1.
Police, police unions, and local governments: when these groups are not held accountable for racialized policing, exploitative fine and fee structures continue to generate revenue and police unions can continue to protect members from misconduct claims [7.10.120].in-context


You are viewing an historical archive of past issues. Please
report new issues to the appropriate project issue tracker on
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Comments
-
Greg Hurrell
Are you using the 3.5 alpha series? If so, please see bug #640.
-
Greg Hurrell
Marking as CLOSED due to lack of response and a likely duplicate report. Please feel free to add a comment if you want me to re-open this issue.
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Spring Cloud Data Flow is a toolkit for building data integration and real-time data processing pipelines.
As an alternative to the Dashboard UI, you can also download the compatible version of the Shell ({{ dataflowVersionInfo.versionInfo.shell.version }}).


This is based upon my Reformat the Table example.
| Name | Picture | Author | Version | Update | Description |
|---|---|---|---|---|---|
| Phoenity | Lim Chee Aun | 0.8 | 2003 06 16 | A simple and colourful theme for everyone. Natively built to be complete and robust with a minimalist concept and small, colorful icons. | |
| Phoenity Aqua | Lim Chee Aun | 0.2 | 2003 01 18 | Phoenity adapted from the Aqua look. Phoenity icons with a sleek crystal/glass look that has the Aqua feel in it. | |
| Phoenity Neo | Lim Chee Aun | 0.1 | 2003 01 18 | A whole new Phoenity look from the best perspective. Blue glass-look buttons with silver gradient-effect background. | |
| Rhapsodized | Ken S. Lynch, Adam Brubaker | 0.5 | 2003 03 11 | Available with large and small icons - special thanks to Max Rudberg for his icons. | |
| Breeze | flyson | 0.6 | 2003 05 04 | Breeze is a simple Mozilla theme. |
The full CSS of the following example.
It works in Mozilla 1.4+ and Opera 7.0 with a few minor problems. It does not work in Windows Internet Explorer 6.
All the theme information and pictures come from the Themes section of Mozilla Firebird Help.
Return to CSS Play.
© 2003 Seamus P. H. Leahy
You may take and improve upon this.


Forest Party
Welcome to the Animal Forest Party！You can drag any animals you like to make them sing for you, choose the animals you like and place
them on any stage, and they will start singing！


Files CCore/inc/GenFile.h CCore/src/GenFile.cpp
CCore uses an abstract concept of working with a file system. It includes a set of common constants and abstract operations to work with any file system, local or remote. The term file means a true file, i.e. a persistent sequence of octets, stored on some file device and identified by its name, which may include a device specifier, a path specifier and finally a file name. All constant standardize a name, a type, a meaning and a value. You may find these definitions in the txt/GenFile.txt.cpp also.
/* types */ typedef uint64 FilePosType; /* consts */ const ulen MaxPathLen = 512 ;
FilePosType represents a file position and a length, it is 64-bit wide.
MaxPathLen is a path length limit.
enum FileOpenFlags : uint32
{
Open_Read = 0x01, // "Read"
Open_Write = 0x02, // "Write"
Open_Pos = 0x04, // "Pos"
Open_Create = 0x10, // "Create"
Open_Erase = 0x20, // "Erase"
Open_New = 0x40, // "New"
Open_AutoDelete = 0x80, // "AutoDelete"
Open_PosEnd = 0x100, // "PosEnd"
Open_ToRead = Open_Read,
Open_ToWrite = Open_Write|Open_Create|Open_Erase,
Open_ToAppend = Open_Write|Open_Create|Open_PosEnd
};
inline FileOpenFlags operator | (FileOpenFlags a,FileOpenFlags b)
{
return FileOpenFlags( uint32(a)|uint32(b) );
}
class FileOpenFlagsTextDesc
{
FileOpenFlags oflags;
public:
explicit FileOpenFlagsTextDesc(FileOpenFlags oflags_) : oflags(oflags_) {}
template <class P>
void print(P &out) const;
};
inline FileOpenFlagsTextDesc GetTextDesc(FileOpenFlags oflags) { return FileOpenFlagsTextDesc(oflags); }
FileOpenFlags is a set of flags used to control a file open operation. You may use the overloaded operator | to combine a set of flags into a single value.
Open_Read — read operations must be available on opened file.
Open_Write — write operations must be available on opened file.
Open_Pos — position operations must be available on opened file, this includes a file length operation. This flag is used, if a file is opened with the sequential access set of operations.
Open_Create — create a new file, if there is no a file with the given name. If this flag is not set and the file does not exist, the open operation is failed.
Open_Erase — erase the file, if one exists.
Open_New — the file must be a new file. If the file with the given name exists, the operation is failed. If this flags is set, then Open_Create and Open_Erase flags are ignored.
Open_AutoDelete — delete the file during the close operation. The effect of this flag can be cancelled after the file is opened.
Open_PosEnd — the file position is set to the end of the file. This flag is used if a file is opened with the sequential access set of operations. It does not required the Open_Pos flag to be set.
Open_ToRead is a combination Open_Read.
Open_ToWrite is a combination Open_Write|Open_Create|Open_Erase.
Open_ToAppend is a combination Open_Write|Open_Create|Open_PosEnd.
GetTextDesc(FileOpenFlags) creates a temporary object to print a text description of the given flags. The output looks like "Read|Write|Create".
enum FileError : uint32
{
FileError_Ok = 0, // "Success"
FileError_NoDevice = 1, // "No device"
FileError_NoPath = 2, // "No path"
FileError_NoFile = 3, // "No file"
FileError_NoAccess = 4, // "No access"
FileError_FileExist = 5, // "File exist"
FileError_NoMethod = 6, // "No method"
FileError_OpenFault = 7, // "Open fault"
FileError_CloseFault = 8, // "Close fault"
FileError_ReadFault = 9, // "Read fault"
FileError_WriteFault = 10, // "Write fault"
FileError_PosFault = 11, // "Pos fault"
FileError_OpFault = 12, // "Operation fault"
FileError_TransFault = 13, // "Transaction fault"
FileError_Cancelled = 14, // "Operation cancelled"
FileError_SysOverload = 15, // "System overload"
FileError_TooLongPath = 16, // "Too long path"
FileError_DiskFull = 17, // "Disk full"
FileError_WriteProtect = 18, // "Write protect"
FileError_DirIsNotEmpty = 19, // "Dir is not empty"
FileError_BadId = 20, // "Bad file id"
FileError_LenOverflow = 21, // "Length overflow"
FileError_ReadLenMismatch = 22, // "Read length mismatch"
FileError_WriteLenMismatch = 23, // "Write length mismatch"
FileError_BadName = 24, // "Bad name"
FileError_BadPosition = 25, // "Bad file position"
FileError_BadLen = 26, // "Bad length"
FileError_Some = 27 // last , "Some error"
};
const char * GetTextDesc(FileError fe);
FileError represent a list of typical errors happens during file operations.
enum FileType : uint32
{
FileType_none = 0, // "none"
FileType_file = 1, // "file"
FileType_dir = 2 // "dir"
};
const char * GetTextDesc(FileType ft);
FileType is used to designate the file type: is it a file, a directory or there is no such object.
class FileMultiError : NoCopy
{
static const ulen Len = 10 ;
FileError list[Len];
ulen len;
ulen extra;
public:
FileMultiError() : len(0),extra(0) {}
// methods
ulen operator + () const { return len; }
bool operator ! () const { return !len; }
void add(FileError fe);
FileError getFirst() const { return len?list[0]:FileError_Ok; }
void copyTo(FileMultiError &out) const;
// print object
template <class P>
void print(P &out) const;
};
There are situations when several errors can be fired during the one operation, for example, during file closing. FileMultiError can store multiple error codes. It accumulates up to 10 error codes and counts any extra.
operator + and operator ! can be used to test if there are accumulated errors.
add() adds a error code to the object.
getFirst() returns the first error code or FileError_Ok if there is no one.
copyTo() copies the state to another object.
print() prints the content of the object.
There are two file operations sets: the classical, where there is an internal file position and the alternative, where read or write position is provided explicitly. File names are encoded as a byte range. No zero-termination is assumed. The length is given explicitly.
There are few basic types and constants.
/* types */ typedef uint64 FilePosType; typedef uint8 byte; /* consts */ const ulen MaxPathLen = 512 ;
Here is the classical set of operations as an abstract set of functions. The error reporting is omitted.
void open(const byte *file_name,ulen len,FileOpenFlags open_flags); // file_name is not zero-terminated void close(bool preserve_file=false); // if( preserve_file ) ignore(Open_AutoDelete); ulen read(byte *buf,ulen len); // requires Open_Read ulen write(const byte *data,ulen len); // requires Open_Write FilePosType getLen(); // requires Open_Pos FilePosType getPos(); // requires Open_Pos void setPos(FilePosType pos); // requires Open_Pos // if( pos>file_len ) unknown();
To start working with a file it must be opened. The open operation arguments are: the file name (with the file name length), and the open flags. The opened file has the internal file position. This position is set to 0, unless the flag Open_PosEnd is specified. If this flag is set, then the position is set to the file length.
The close operation has the argument: preserve_file. This argument is used with the open flag Open_AutoDelete. If this flag is set then the file is deleted during the close operation. But if the preserve_file is true, it is preserved.
getLen returns the current length of the file. The length can be changed by the write operation.
getPos returns the current file position.
setPos sets the current file position. Setting the file position beyond the end-of-file has an undefined behavior.
read transfers bytes from the file at the current file position to the user buffer and updates the file position. The return value can be less than the given length, if the end-of-file is encountered.
write transfers bytes from the user buffer to the file at the current file position and updates the file position. Write MAY extend the file. The return value should be equal to the given length, unless there is a good reason to implement another behavior.
And the alternative set is:
FilePosType /* file_len */ open(const byte *file_name,ulen len,FileOpenFlags open_flags); // Open_Pos, Open_PosEnd are ignored void close(bool preserve_file=false); // if( preserve_file ) ignore(Open_AutoDelete); void read(FilePosType off,byte *buf,ulen len); // requires Open_Read , off+len<=file_len FilePosType /* file_len */ write(FilePosType off,const byte *data,ulen len); // requires Open_Write , if( off>file_len ) [file_len,off) is unspecified filled
The open operation ignores flags Open_Pos and Open_PosEnd. It returns the file length. There is no the internal file position in this case.
read uses the explicitly given file position. The read range must be in the file range.
write also uses the explicitly given file position. But the write range may be outside the file range. In this case the file is extended. The return length is the new file length.
FileType getFileType(const byte *path,ulen len); void createFile(const byte *file_name,ulen len); void deleteFile(const byte *file_name,ulen len); void createDir(const byte *dir_name,ulen len); void deleteDir(const byte *dir_name,ulen len,bool recursive); // if( !recursive ) dir must be empty void rename(const byte *old_path,ulen old_len,const byte *new_path,ulen new_len,bool allow_overwrite); void remove(const byte *path,ulen len); // if path is dir it must be empty
getFileType returns the file type.
createFile creates the new empty file.
deleteFile deletes the existing file.
createDir creates the new empty directory.
deleteDir deletes the existing directory. If the recursive is false, the directory must be empty. Otherwise it is deleted with the all content recursively.
rename renames or moves the file of directory. The allow_overwrite flag allows overwriting the existing file.
remove deletes ether the existing file or the existing empty directory.
To enumerate a directory a some "directory cursor" is required.
byte file_name[MaxPathLen]; ulen len; FileType type; FileError error;
The visible state of the cursor has the following members:
file_name — the name of the current file or directory.
len — the length of the file name.
type — the type of the current file or directory.
error — error code, if any.
void init(const byte *dir_name,ulen len); // set to before-the-first position bool next(); void exit();
There are three cursor operations.
init initializes the cursor to enumerate the given directory. The cursor is at before-the-first element position. If this operation fails, other operations should not be used.
next moves to the next element, if such element exists. The return value is true, if the cursor is moved, otherwise, if the cursor is already at the last element, the false is returned.
exit is used to destroy the cursor.


Trump impeachment inquiry: Fiona Hill rebukes Republicans for 'fictional' Ukraine narrative – video
A former White House official has criticised politicians for advancing discredited conspiracy theories about Ukraine during impeachment hearings.
'I refuse to be part of an effort to legitimise an alternate narrative that the Ukrainian government is a US adversary, and that Ukraine – not Russia – attacked us in 2016,' said Fiona Hill in her opening statement.
Republicans have used the hearings to push the idea that Donald Trump was rightly suspicious of Ukraine because of allegations it attempted to meddle in the 2016 election – a widely debunked claim pushed by some of Trump's closest advisers including his personal lawyer Rudy Giuliani.


To follow the career of Alfred Hitchcock, is to experience the various ups and downs which are habitual among any artist. The rotound, wickedly droll, master of suspense reached his height in the thirties, fifties and sixties. What comes afterwards, before and in the middle is of little consequence. Does anybody (but me) remember Blackmail, Shadow Of A Doubt, or Frenzy? These soft efforts pale next to what I consider his top four. The Lady Vanishes takes place on a train, revolving around a terrific set-piece in which an older woman dissapears. Psycho follows a nice young fella who killed his mudda and went crazy. Rear Window lets us peep on all those crazy neighbors who leave their curtains drawn during the day AND night. And Vertigo is...something more. It is one of the most haunting, goreously photographed, involving, beautiful films ever commited to screen. It is his least overtly entertaining, yet most rigorously thought provoking. And it grows greater and greater with every viewing. Upon first observations, one can remain unimpressed by his slow pacing, overdramatic music, strange plot, stereotypical characters. Yet, the more and more I see it, the more I love it, and understand what Hitchcock was thinking. I could easily write pages, disecting every few minutes, pointing out loose ends -- what happened to Midge?, why was Madeleine in that window? -- and anybody who wants to hear about this, can subscribe (details below), for I soon plan to gather these ideas into an entire essay. But, as these thoughts have not yet been arranged, polished, perfected, let me say that it remains a mystery why it was so thorougly thrashed upon its initial release, in 1952. (This was, coincidentally, the same year that Sight & Sound conducted its first poll of the ten greatest films of all time. Citizen Kane had been seen so little that it was nowhere in sight -- or sound -- but by 1962, it was at #1, where it has been ever since). I more understand why it hit high spots such as #7 in '82, #4 on the critic's list in '92, and #6 on the director's list in '92. It is ravishing, entertaining, and out of place in Hitchcock's repertoire. It has inspired directors from Steven Speilberg to Tim Burton (for particulars see Jaws and Batman). It is one of the greatest films ever made. You can lump The Lady Vanishes, Psycho, and Rear Window into the same category -- Shadow Of A Doubt goes there too, although it doesn't really live up to the other's complete mastery. They are entertaining peices, well arranged and easy to swallow. The first three are masterpieces, and individually there is much to say -- which will eventually be said. But after so thoroughly discussing his greatest masterpeice, I find that its somewhat easier just to state that they are great films, worth a look. They just don't inspire the same reactions -- they're easier to deal with. To quote the man himself, to me, the cinema is not a slice of life, but a piece of cake.
The Lady Vanishes: A+ Psycho: A+ Rear Window: A+ Shadow Of A Doubt: B+ Vertigo:A+
- Max Solovitch Scheinin Read more of Max's work -- reviews, essays, theories, links -- @ http://www.garfieldlib.com/yanews/july97/max/max.html To subscribe to Max's work (includes all essays, theories, thoughts) write him<EMAIL_ADDRESS>with the word "subscribe" in the header. You will receive e-mail on an regular basis, considering that Max is a lazy/busy kid.  - Anthony Perkins @ the Bates motel.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
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Please direct comments/criticisms of the review to relevant newsgroups.
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This is text a3d80242-b5f9-4b7b-8c78-bcb31e2dc43f This is link b20ea4d4-b402-4360-9e52-57d493be1036
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We monetize blockchain!
- matrix magnetic e-business
- brand B2B applications
- streamline out-of-the-box ROI
- harness granular networks
- aggregate sexy relationships
- transform e-business web services
- embrace dynamic solutions
- productize end-to-end relationships
- mesh cutting-edge synergies
- grow B2C paradigms


r
Hybrid
rHybrid features:
Native navigation
Mix HTML screens with native screens
Leverage native navigation in hybrid apps and write once and run on both Android and iOS.


gpi Tracked Payment Status
Payment submitted:
from account:
Current Status:
Check Payment Status
Requesting gpi payment status ...
Polaris BANK back-office management
Bank confirms payment has been initiated and is tracked
gpi payment initiated by Bank ...


halo.app module¶
-
class
halo.app.
MainWindow
(application)[source]¶ Bases:
gi.repository.Gtk.ApplicationWindow
-
check_resize
()[source]¶ Resize the background image when window is resized and store new screen size to db.
-
halo.app.
MainWindow
(application)[source]¶Bases: gi.repository.Gtk.ApplicationWindow
check_resize
()[source]¶Resize the background image when window is resized and store new screen size to db.


{% extends 'blogger/base.html' %} {% block page_header %}
{{ blog.content | safe }}
{{ comment.content }}
Are you sure you want to delete the blog?


For any reason you may have, legitimate or not, you're allowed to change the normal `pacem-` prefix of **Pacem JS** web components, at runtime. You might prefer a `foo-` prefix, then just put the following statement before any **Pacem JS** component declaration: ```html <script> (function (global) { global.Pacem = Object.assign(global.Pacem || {}, { Configuration: { prefix: "foo" }}); })(window); </script> ``` > Be **careful**! Prefix change affects your app **globally**. That means you **cannot** mix different prefixes for **embedded Pacem JS components**. Moreover, you must then provide a consistent css theme that matches your favorite configuration in case of visual elements utilization.
timer:
timer


Ocean [ac12], ocean, in Crystal Sea ------------------------------------------------------------------------ Routes leaving Ocean: North, to Ocean [ab12], 6 days East, to Ocean [ac13], 6 days South, to Ocean [ad12], 6 days West, to Ocean [ac11], 6 days Inner locations: Island [ab2a], island, 1 day, owner: Pirate [iu2w], pirates, number: 16


POST CONTENT:
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Hello, my name is Larry Lightner welcome to my page, The first thing I think about when I'm asked to write a paragraph about myself is that I'm horrible at writing paragraphs about myself. I’m a Mail Carrier who’s looking to break into the Software Development field. I’ve been a carrier for the last 10 years and before that, I obtained my Associate's degree in Information Technology from Bryant and Stratton College and I recently graduated from Southern New Hampshire University achieving my Bachelor’s degree in software development.
While attending school on a full-time schedule, I was able to continue to work full-time while amassing a 3.85 GPA, and make multiple school president lists. My interest in the information technology field is what originally spark my return to school, my work ethic, intelligence, and determination is what allowed me to be successful in this endeavor. In my free time which I get precious few of it, I enjoy reading about subjects that interest me the most like technology, astronomy, history, and fiction.


Who are we?
We are a bunch of enthusiastic sophomore students studying engineering at NITK Surathkal looking to transform the current market for cycle transportation.
What do we do?
Right now we just provide cycles on a rental basis for the one or more semester/s . Additionally, this is provided with complimentary repair services for the same period.
Why us?
Right now we provide on-demand services , with an excellent customer service record . Our priority is to ensure satisfaction amongst our customers!
Future Plans
We plan to introduce a pick-and-drop service from next semester onwards along with the release of our Android App to book cycles on a minute-basis.


This library provide integration with the Apache Shiro Java Security Framework for webapps.
Apache Shiro is a powerful and easy-to-use Java security framework that performs authentication, authorization, cryptography, and session management. With Shiro's easy-to-understand API, you can quickly and easily secure any application – from the smallest mobile applications to the largest web and enterprise applications.


BayelsaDecides2019: Heavy Security Presence In Major Junctions In Yenagoa
by Olawale AdeniyiSecurity personnel have mounted checkpoints in major junctions in Yenagoa, the capital of Bayelsa, as the state votes to elect its governor, News Agency of Nigeria (NAN) reports.
Checks around the city showed heavy security presence at Imgbi, Opolo, Akenfa, Igbogene Okarki and gateway junctions.
Also heavily manned is the Tombia Roundabout, a location within the town that hosts major transport companies and motor parks.
NAN reports that although these junctions were barricaded, security agents on duty were not seen harassing road users.
Some residents who spoke to NAN said that the presence of security agents had rekindled hopes that voters would be safe to exercise their franchise.
One of them, Mr Henry Onari, a civil servant, commended the security personnel for their civility and peaceful conduct.
“I have not seen them harassing anybody, they are merely searching vehicles not marked for election duty, this is a good development,’’ Onari said.
Another resident,Mr Leader Ndutimi, described the security checks at the junctions as a step in the right direction.
“It is an election day, we don’t expect free movement, thoroughness is expected of the security agencies, and that is what we are seeing,’’ Ndutimi said.
Miss Nengi Tomprenbofa, a nurse, said the screening of vehicles and other road users by security agents was commendable.
“These checkpoints are in order, you can see that people are already beginning to regain confidence, I am happy with the situation,’’ Tomprenbofa said.


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Here are some of the projects we worked on in the 2018/2019 season!
The language of the web!
Our first javascript!
Our first javascript sketch
Using javascript to draw beautiful patterns
Our first javascript animation
Our first use of vectors!
Fun with forces!
Building our own Paint application!
Creating a manoeuvrable tank
Some nice effects with Pixels!
A simple shooting game with images and sound!
Timid autonomous Creatures with steering behaviour intelligence want to send a message!
Game of skill where you rescue boxes from an ever changing perlin noise alien landscape!
Turn up the sound as you get the residents of this building to rock the neighbourhood!
Just some random playing about as we drew our own landscapes - Kieran's had mountains and fluffy clouds.
Randomly generated Dungeons!
A 3D animation where we seek to exit a dying Krypton in a floating space prison.
A unique platform game with level editor which won runner's up in 2019 All-Ireland Coolest Project!
Another Adam project in node.js!!


Dashboard
Placeholder for future content. This may include keys nearing the end of their 90 day lifespan and recently modified keys.
Placeholder for future content. This may include keys nearing the end of their 90 day lifespan and recently modified keys.


My name is Audrey and hand-dyeing yarn makes my heart sing!
To me, the unique experience of knitting or crocheting with hand-dyed yarns is almost like rearranging a painting with your own fingers.
If you feel the same way about hand-dyed yarns or are just interested in seeing what I create, then please sign-up to my email list below.
By signing-up, you'll be the first to know about my latest hand-dyed yarn creations, video podcasts I upload and any other exciting new developments in the Knit Song community


Pope Skinny Believes The Award Shatta Wale Gifted Stonebwoy Has A Hidden Motive
by BB JonesOne of the highlights of the 2019 4Syte Music Video Awards was when Shatta Wale gifted his Most Popular Song award to his former rival, Stonebwoy.
His move has widely been applauded because it goes a long way to foster the cordial relationship they have established.
Stonebwoy was also impressed with the gesture as he also got down from the stage to hug Shatta Wale when he was performing.
This excited the audience and the internet is still talking about it. However, rapper Pope Skinny is desperately reading between the lines of that harmless gesture.
To him, there could be a hidden agenda behind Wale’s move and has therefore (well, subtly) warned Stonebwoy to be careful whiles addressing Blade and Bone, two Militants who were sacked by Wale.
Pope Skinny wrote;
He wrote:
“Success delayed is not success denied. Blade and Bone, I wish you guys well. Very soon Good over Evil and Stone go join you guys. May God grant us long life Itz a movie. The world go watch am live.”


State College Criminal Defense Attorney | DUI Defense Lawyer ...
When was your most recent jury trial that resulted in an acquittal of all charges? Are you a member of the Pennsylvania Association of Criminal Defense Lawyers .
http://www.statecollegelawyers.com/
Treatment for Herniated or Bulging Discs
PACDL | Pennsylvania Association of Criminal Defense Lawyers
State chapter of NACDL. Online newsletter and calendar of events. Half of site is for members only. However, still a substantial source of information for .
http://www.pacdl.org/
Philadelphia Criminal Defense Attorney | Lawyer Serving ...
I am a member of the Philadelphia Bar Association as well as the Pennsylvania Association of Criminal Defense Lawyers. Whether you are completely innocent .
http://www.philadelphiacriminaldefenselawyers.com/
pennsylvania criminal defense association Herniated or Bulging Discs
Criminal Defense Attorney & Criminal Lawyer in Pennsylvania ...
We are highly skilled trial lawyers with 62 years of proven courtroom experience and quality recognized across Pennsylvania through awards such as .
http://fairlielaw.net/
NiaLena Caravasos Lawyer in Philadelphia, Criminal Defense ...
Honored as the only female criminal defense attorney in Pennsylvania invited to .
Mr. Kellis is a member and former Pennsylvania State Delegate of the National College for DUI Defense, National Association of Criminal Defense Lawyers, .
http://www.kellislaw.com/
Official Impairment Listing for Spinal Disorders
Our Lawyers | PA Criminal Defense Lawyers | DUI Attorneys ...
Member National College for DUI Defense Member National Association of Criminal Defense Lawyers Member Pennsylvania Bar Association Federal Bar .
http://www.manchesterandassociates.com/our-lawyers/
- research grant and cover page (narrowing of the spine)
Home - About Us : Louisiana Association of Criminal Defense Lawyers
The Louisiana Association of Criminal Defense Lawyers is the only professional association of counsel devoted exclusively to the profession of Criminal .
http://www.lacdl.org/Shane Kope Lawyer in Camp Hill, Criminal Defense Attorney PA ...
He is affiliated with the Pennsylvania Association of Trial Lawyers, as well as the National and Pennsylvania Association of Criminal Defense Lawyers., 2010 .
http://www.superlawyers.com/pennsylvania/lawyer/Shane-B-Kope/570c1452-2eaf-4c43-ad4a-fac226ff2e15.html
Pinellas Association of Criminal Defense Lawyers
The Pinellas Association of Criminal Defense Lawyers (PACDL) is the Pinellas County (Clearwater, St. Petersburg) Florida affiliate of the Florida Association of .
http://pacdl.com/
Philadelphia Criminal Defense Lawyer | Media Pennsylvania White ...
Contact criminal defense attorney Arthur Donato in Media, Pennsylvania, at<PHONE_NUMBER>. . Arthur T. Donato, Jr. A Pennsylvania Criminal Defense Lawyer . represents individuals, corporations, and associations facing federal or state .
http://www.artdonato.com/
Medical-Vocational Allowance for Herniated Disc
Orlando Criminal Defense Attorney | Winter Park FL Criminal Trial ...
Call an Orlando criminal defense lawyer at Snure & Ponall, P.A., in Winter Park, . Association of Criminal Defense Lawyers CFACDL | Florida Association of .
http://www.snureponall.com/
Meet Paul R. Mazzoni | Pennsylvania Criminal Defense Lawyers ...
Suite 201, Bank Towers, 321 Spruce Street, Scranton, PA 18503 . Pennsylvania Association of Criminal Defense Lawyers; AV® Preeminent Peer Review .
http://www.mkpvlaw.com/attorneys/paul-mazzoni/
About Crystle, Allen & Braught Criminal Defense Attorneys in ...
Mr. Crystle has extensive jury trial experience in both Lancaster and Philadelphia and is a member of both the Pennsylvania Association of Criminal Defense .
http://www.crystleallenbraught.com/crystle-allen-and-braught-biography.htm
Appealing a Denial of Benefits
A Short Biography of criminal defense lawyer Stanton D. Levenson ...
American Board of Criminal Lawyers. Fellow; Board Member (1998-present). Pennsylvania Association of Criminal Defense Lawyers. Vice President and CLE .
http://www.seriousdefense.com/about_us/biography.html
John List Lawyer in Media, Criminal Defense Attorney PA : Super ...
John J. List - Media, Pennsylvania - Super Lawyers. Update . Pennsylvania Bar, Delaware County Bar, Association of Criminal Defense Lawyers. Video: .
http://www.superlawyers.com/pennsylvania/lawyer/John-J-List/943cff03-a706-4e38-ab68-d8684d3e4ddf.html


You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range.
An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.
The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.
The DM has the elemental's statistics.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
d10 Behavior 1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6 The creature doesn't move or take actions this turn.
7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10 The creature can act and move normally.


A client-front-end to request a token and use it to call the Tips Service.
Get a token:
Request a YaaS Token for the YaaS Entity whose ClientID and ClientSecret are:
Client ID:
Client Secret:
Requested Scopes:
Token returned:
Token Value: {{token}}
Token Tenant (on whose behalf are these calls being made): {{tokenDetailsTenant}} - Tenant is ID of a YaaS DevTeam or of a YaaS Project
Token Scopes (which special permissions does this token have): {{tokenDetailsScopes}}
Include Token in headers to Tips webservice?
Yes
No
Select target for REST Calls
Local server @ {{LOCAL_URL}}
Server in cloud @ {{CLOUD_URL}}
Server in cloud via api proxy @ {{SERVICES_API_PROXY}}


One year ago today I posted this piece which still remains one of my favorites:
Even though I've had the code posted online for a while, I thought it might be a good idea to walk through how it's made. Through the tutorial I'll cover a number of concepts including parameterization, 3D-vector operations, and generating 3D surfaces. Let's get started!
The Knot
To generate our knot, we need a function to describe it. We'll call this function γ (gamma). We want γ to be parameterized, meaning that for a given parameter (in this case s), we can get the coordinates of a point along the knot.
$$\gamma(s)=(x(s),y(s),z(s))$$
The specific knot used here is called a trefoil knot, and taking a look at its Wikipedia page, we find it can be described by the following parametric equations:
$$\begin{split} x(s)&=\sin{s}+2\sin{2s}\\ y(s)&=\cos{s}-2\cos{2s}\\ z(s)&=-\sin{3s}\\ \end{split}$$
where a cycle repeats every 2π. This means that if we were to vary s from 0 to 2π and plot the (x,y,z)-coordinates at each point, we would get a plot of the knot. Let's implement that.
Drawing the Knot
Let's start by creating a function, knotPath()
, that gives us the knot coordinates given the parameter s
. We'll store the result as a PVector. Note the scale
variable is just a global constant scaling factor we can adjust later.
PVector knotPath(float s) {
// Returns knot path parameterized by s, s loops every 2PI
// Trefoil Knot
float x = sin(s) + 2*sin(2*s);
float y = cos(s) - 2*cos(2*s);
float z = -sin(3*s);
return new PVector(scale*x,scale*y,scale*z);
}
Now we need to add a function that can plot the knot path from s=(0,2π). To do this, we'll create a number of evenly spaced s
values from 0 to 2π, calculate their knot path
coordinates, and then connect those points. That function looks something like this:
void drawPath() {
// Draws knot path
int n = 100; // number of segments
PVector[] vectors = new PVector[n+1]; // one extra to complete loop
float ds = 2*PI/n; // segment spacing
for (int i = 0; i <= n; i++) {
// generate points along path
vectors[i] = knotPath(ds*i);
}
strokeWeight(2);
stroke(255);
// draw path
for (int i = 0; i < n; i++) {
// for each point, draw a line between it and the next
line(vectors[i].x,vectors[i].y,vectors[i].z,
vectors[i+1].x,vectors[i+1].y,vectors[i+1].z);
}
}
Now we just need to add some global variables and create our setup()
and draw()
functions. We'll be using the P3D renderer for this project, since our knot
is a 3D object. We'll also rotate our knot around the y-axis so we can get a better view. Oh and ignore the two draw()
functions for now, that's necessary to add motion blur
later.
int nFrames = 160;
float t;
// Knot parameters
float scale = 20;
// Camera parameters
float cameraX = 175; float cameraY = 0; float cameraZ = 0;
void setup() {
size(600,600,P3D);
}
void draw() {
// Outer draw function (for adding screen effects)
t = float(frameCount-1)/nFrames;
draw_();
}
void draw_() {
// Main draw function
background(0);
camera(cameraX,cameraY,cameraZ,0,0,0,0,-1,0);
pushMatrix();
rotateY(2*PI*t); // rotate Y over time
drawPath();
popMatrix();
}
Let's run the code and see what we get.
The trefoil knot path.
Looks good! But we want our knot to have some volume/thickness. To do this, we're going to have to take a brief detour into calculus and vector operations.
Vector Calculus
Now, don't get too scared by the title of this section. We don't actually have to do any calculus here aside from one simple derivative. That derivative is of our knot parametrization, γ. This is calculated using the equation,
$$\gamma^{\prime}(s)=(x^{\prime}(s),y^{\prime}(s),z^{\prime}(s))$$
And we can calculate our coordinate derivatives to be,
$$\begin{split} x^{\prime}(s)&=\cos{s}+4\cos{2s}\\ y^{\prime}(s)&=-\sin{s}+4\sin{2s}\\ z^{\prime}(s)&=-3\cos{3s} \end{split}$$
An interesting property of this derivative is that for a given parameter s
, it defines the tangent vector, t(s), at the point γ(s). In math terms, we can express the unit tangent
vector as,
$$\vec{t}(s)=\frac{\gamma^{\prime}(s)}{|\gamma^{\prime}(s)|}$$
This property is visualized in the figure below, where the red vector is the tangent vector. Notice that this vector points "along" (or parallel to) the path, which is what defines a tangent vector.
A plot of the knot path and its tangent (red), normal (green), and binormal (blue) vectors.
The green and blue vectors represent the unit normal, n(s), and unit binormal, b(s), vectors. These vectors are perpendicular (90°) to the tangent vector, and are also perpendicular to each other. They can be calculated using the equations,
$$\begin{split} \vec{n}(s)&=\frac{(1,0,0)\times\vec{t}(s)}{|(1,0,0)\times\vec{t}(s)|}\\ \vec{b}(s)&=\frac{\vec{n}(s)\times\vec{t}(s)}{|\vec{n}(s)\times\vec{t}(s)|} \end{split}$$
where ⨯ is the cross product. Note that (1,0,0) is chosen arbitrarily, and can be any nonzero vector. Using the unit normal and binormal vectors, we can generate a circle around the knot path that is perpendicular to the path. This is necessary to create a "pipe"-like effect. This circle is calculated using the equation,
$$\gamma(s)+r\cos{(\theta)}\cdot\vec{n}(s)+r\sin{(\theta)}\cdot\vec{b}(s)$$
where r is the radius of the circle. This is visualized in the figure below:
Circle drawn perpendicular to the knot path, constructed from unit normal and binormal vectors.
Now to implement it.
Adding Volume
First, let's write a function to return the unit tangent vector given s
,
PVector dKnotPath(float s) {
// Returns tangent to knot path parameterized by s, s loops every 2PI
// Trefoil Knot
float x = cos(s) + 4*cos(2*s);
float y = -sin(s) + 4*sin(2*s);
float z = -3*cos(3*s);
PVector out = new PVector(x,y,z);
return out.normalize();
}
Next let's write a function that returns a point along the perpendicular circle given an s
and theta
value. This involves implementing all of those math
formulas we went over earlier.
PVector pipe(float s, float theta, float r) {
// Returns location on knot given parameter s along path and
// theta around pipe surface with radius r
// (s and theta loop every 2PI)
// arbitrarily generate vect to cross with tangent to generate normal
// must avoid the crossing vect from being ~ parallel to the tangent
PVector vect = new PVector(1*s,2*s,30*s);
PVector gamma = knotPath(s); // knot path
PVector tangent = dKnotPath(s); // knot tangent
PVector normal = tangent.cross(vect).normalize(); // knot normal
PVector binormal = normal.cross(tangent).normalize(); // knot binormal
// generate circle around the knot path at the given position s
return gamma.add(normal.mult(r*cos(theta)))
.add(binormal.mult(r*sin(theta)));
}
There is one weird thing we do here. When going over the math, I mentioned that any arbitrary vector can be used to cross with the tangent vector to get the normal vector (in the equation I used (1,0,0)). However, if this arbitrary vector is approximately perpendicular to the tangent vector, we get visual bugs in our results due to floating-point error. To prevent this, we randomize the crossing vector along the path, using some trial and error. If you can think of a way to avoid this, let me know!
Now, we need to draw our surface using our pipe()
function. Similar to how we split s
into pieces to draw the path earlier, we'll now split both s
and theta
into pieces. We'll then get the coordinates at those pieces, and stitch them together using triangles to create our surface.
void drawSurface() {
// Draws parameterized surface, adapted from @etiennejcb
int n1 = 160; // s subdivisions
int n2 = 15; // theta subdivisions
stroke(150); // white lines
fill(0); // black fill
//noStroke(); // comment out for wireframe
for (int i = 0; i < n1; i++) { // for each s subdivision
beginShape(TRIANGLE_STRIP); // start shape
for (int j = 0; j < n2+1; j++) { // for each theta subdivision
float s1 = map(i,0,n1,0.01,2*PI+0.01);
// have to avoid exact 0 due to vector operations
float s2 = map(i+1,0,n1,0.01,2*PI+0.01);
float theta = map(j,0,n2,0,2*PI);
PVector v1 = pipe(s1,theta,r); // grab coordinates
PVector v2 = pipe(s2,theta,r);
vertex(v1.x,v1.y,v1.z);
vertex(v2.x,v2.y,v2.z);
}
endShape(); // end shape
}
}
I'd also like to shoutout Etienne Jacob here for publicly sharing code on which I based this draw function. Now let's call
drawSurface()
instead of drawPath()
in our draw function and see what we get:
Our trefoil knot, now with some added volume.
Now let's add some moving pieces to make it more visually interesting.
The Particle
Class
To spice up our drawing we're going to add some points to move along the knot. To accomplish this, we'll bring in a class I use in many of my pieces,
class Particle {
float s = random(0,2*PI); // position along knot
float theta = random(0,2*PI); // angle along pipe/tube
float offset = random(0,1); // random initial offset
float weight = random(3,4); // base stroke weight
void drawPoint() {
// Draws a point at the particle's location
// (plus some time-based movement)
// get point on knot, move along s with t
PVector v = pipe(s + 2*PI*t, theta, r+0.1);
stroke(255);
// slight shimmer effect
strokeWeight(weight + 2*sin(2*PI*(t+offset)));
point(v.x,v.y,v.z);
}
}
Since every point along our knot can be defined by an s
and theta
value, and both loop every 2π, we can use random(0,2*PI)
to generate random points
along our knot. We can then add in a time increment when calling pipe()
to move our points along the knot path. And since we loop every 2π, if we multiply our time (which goes
from 0 to 1) by 2π, our particles will loop perfectly during the duration of our animation. Note that we increase the radius in the pipe()
call slightly so our points do not
intersect our surface. We also add in some sinusoidal strokeWeight()
variations to add a shimmer effect.
Now we just need to add in some particle initialization and draw calls into our setup and draw functions,
int nFrames = 160;
float t;
// Knot parameters
float scale = 20;
float r = 8;
// Camera parameters
float cameraX = 175; float cameraY = 0; float cameraZ = 0;
// Particle parameters
int numParticles = 1000;
Particle[] particles = new Particle[numParticles];
void setup() {
size(600,600,P3D);
// initialize particles
for (int i = 0; i < numParticles; i++) {
particles[i] = new Particle();
}
}
void draw() {
// Outer draw function (for adding screen effects)
t = float(frameCount-1)/nFrames;
draw_();
}
void draw_() {
// Main draw function
background(0);
camera(cameraX,cameraY,cameraZ,0,0,0,0,-1,0);
pushMatrix();
rotateY(2*PI*t); // rotate Y over time
rotateX(2*PI*t); // " X
// drawPath();
drawSurface();
// draw particles
for (int i = 0; i < numParticles; i++) {
particles[i].drawPoint();
}
popMatrix();
}
Note we added in some x-axis rotation as well. Off-screen we also added a noStroke()
call to drawSurface()
to remove the wireframe. If you're wondering
why we draw the surface even though we can't see it, it's to provide a backdrop to the points so that we cannot see through the entire shape. Now let's check out the result!
Trefoil knot with some moving particles and multi-axis rotation. Notice how the video seems to stutter due to the lack of motion blur.
Almost there! Now we just need to add motion blur.
Motion Blur
Oh motion blur... Once you've tried it once, you can never go back. It makes any drawing with moving parts look a million times smoother and appealing. Since it uses some nasty bitwise operations I know nothing about, we'll be using a template developed by the amazing @beesandbombs. In short, the template works by averaging each pixel value over small time segments. This way, pixels that change in value quickly (i.e. those who include fast-moving objects) get blurred. Here's the template implemented,
...
int[][] result;
// Motion blur parameters
// number of drawings used to render each final frame with motion blur
int samplesPerFrame = 8;
// kind of the time interval used for each frame in the motion blur
float shutterAngle = 0.4;
void setup() {
...
result = new int[width*height][3];
}
void draw() {
// Outer draw function (for adding screen effects)
// @beesandbombs Motion Blur Template
////////////////////////////////////////////////////////////////////////
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame,0,nFrames,0,1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
// Template End
////////////////////////////////////////////////////////////////////////
saveFrame("Output/fr###.png");
println(frameCount,"/",nFrames);
if (frameCount==nFrames)
exit();
}
And the result!
The final result.
Wrap Up
Hope you enjoy the final product as much as I do! As usual, here's a Github gist containing the complete code for this project. And here's some ideas of how to alter/build upon it, some of which I've tried out:
- Try out some other knot parameterizations (see this Tweet)
- Vary what's drawn with the
Particle
class (see this Tweet) - Or completely change the surface (see this Tweet)
- Change the way the
Particle
objects move along the knot - Vary the knot radius along the path (see this Tweet)
- Add color


Artengine and Impact Hub Ottawa are partnering with the National Capital Commission Urbanism Lab to present this public keynote event to kick off the Future Cities Forum.
Sponsored by Juniper Networks Academic Alliance program,
Is your organization thinking of attending Mobile World Congress 2018 in Barcelona?


Our AWS bill is ~ 2% of revenue. Here's how we did it Leveraging AWS lightsail to achieve a minimal AWS bill
Defining Resources — IdentityServer4 1.0.0 documentation The ultimate job of an OpenID Connect/OAuth token service is to control access to resources.
Overview — IdentityServer4 1.0.0 documentation The quickstarts provide step by step instructions for various common IdentityServer scenarios. They start with the absolute basics and become more complex - it is recommended you do them in order.
Resource Access in IdentityServer4 v4 and going forward In my last post I alluded to the tension between real-world token-based security architectures, the OAuth 2.0 scope model, JWT access tokens and the audience claim. We went through a couple of iter…
Any Other Indie Hackers Building with .NET? Hey IH-ers! Who here's building with .NET? The framework is underrepresented in the indie hacker community, which I think is a shame. I'd love to hear f...
Choosing an Azure compute service - Azure Architecture Center A flowchart for selecting a compute service.
FabianGosebrink/ASPNETCore-Angular-SignalR-Typescript An example of an Angular application using ASP.NET Core and SignalR - FabianGosebrink/ASPNETCore-Angular-SignalR-Typescript
5 modern alternatives to essential Linux command-line tools In our daily use of Linux/Unix systems, we use many command-line tools to complete our work and to understand and manage our systems—tools like du to monitor disk utilization and top to show system resources. Some of these tools have existed for a long ti...
Python may get pattern matching syntax A proposal under consideration by Python’s development team would finally bring pattern matching statements to the language
Astronomers detect regular rhythm of radio waves, with origins unknown Signal from 500 million light years away is the first periodic pattern of radio bursts detected.
Markets, discrimination, and "lowering the bar" Public discussions of discrimination in tech often result in someone claiming that discrimination is impossible because of market forces. Here's a quote from Marc Andreessen that sums up a common view1.
maxgoedjen/secretive Store SSH keys in the Secure Enclave. Contribute to maxgoedjen/secretive development by creating an account on GitHub.
Get started with Azure Queue storage using .NET - Azure Storage Azure Queues provide reliable, asynchronous messaging between application components. Cloud messaging enables your application components to scale independently.
What Does It Take To Be An Expert At Python? If you want to become an expert in Python, you should definitely watch this PyData talk from James Powell. EVENT: PyData, 2017 SPEAKER: James Powell PERMISSIONS: Coding Tech received permissions from the Organizer to republish this video. ORIGINAL SO...
How to Use the Sound Recognition Accessibility Feature in iOS 14 In iOS 14 and iPadOS 14, Apple has added an accessibility feature called Sound Recognition that enables iPhones and iPads to listen for certain...


.colorize()
Makes an element into the color given.
Arguments
- @background (required): The background color
- @colorize-contrast: Desired contrast ratio
- @mode: Which contrast method to use
- tint: Add white to find contrast
- shade: Add black to find contrast
- auto: (default) Add whichever has more contrast potential
mixin · outputs a CSS rule


Components
Multi Select
Accordion Group
Modal Dialog
Speedo Meter
Form Creation
Image Slider
Indeterminate Tree
Pagination
Context Menu
Demo
Documentation
Others
More
Multi Select
Modal Dialog
Pagination
Speedo Meter
Dynamic Form
Form Creation
Image Slider
Indeterminate Structure
Context Menu
Default
Customized


When you look at your school you would not think there would be to much bullying you think o its not in the classroom. This website is going to help you become more aware and figure out how to help more with what the problem is in the classroom. And at home with your students.
 A good way to stop that is parent engagment. Make sure that your kids parents are going on feild trips going to the clubs and activities etc. also knowing what is happening in your classroom and paying just more attention then just focused on teaching but also working on things with the parents. I know that kids would love for there parents to get more engaged in their learning especialy at a young age.
kids are like spounges they soak up any bad behavior at home. looking at this if kids get intruble and get spankings, slaped botherd bugged the kid will clone what the parent or educator has done.Knowing this we have to be aware and careful of what you do around kids at school and what is going on at home. Its a good idea to know what is happening at home so you can know how to help.
Figuring out what is going on at home can help a lot. (Somtimes a kid does not like to talk but there is a way to fix that) Well 1 you need to talk to them ask whats wrong or if theres anything happening at home but remember BE NICE ABOUT IT. When talkng to kids you have yo be nice. other wise something could go terribly wrong. Also mabye set up a parent kid day or night or have a feild trip were the parent has to go. Also make your classroom a calming and comfertable learning space for your children, sometimes the bullying isent always the parent but still could be the teacher too. sometimes an over powering learning based decorated classroom can cause stress.(witch causes bullying)


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Shostakovich is considered one of the most prominent composers of the XX Century
Jazz Suite
Symphony No.5
Symphony no. 9
Piano Sonata 2
"When a man is in despair, it means that he still believes in something."
-- ShostakovichSign up for the latest information right now!


Launch Control XL
This controller extension only works with the factory templates; user templates are ignored because they're not predictable.
To switch between factory templates, press the Factory button (top right) and the bottom row of buttons becomes green. Select one of the factory templates between 1 and 5.
Volume faders
The eight volume faders always control the track volume. You can scroll the track bank using the track select arrows.
Track focus
The track focus buttons always selects the track.
Track control / Device Bank
This is a multi-function row of buttons.
You can configure their function by pushing one of the Mute, Solo, Record Arm or Device button on the right. In case of device, it lets you select the remote controls page for the selected device.
Templates
Factory template 1: Two sends and device mode
The first and second knobs rows control the sends. You can scroll the send window using the send select buttons. The third knob row controls the remote controls of the currently selected device.
Factory template 2: Two sends and device mode
The first and second knobs rows control the sends. You can scroll the send window using the send select buttons. The third knob row controls the first remote controls of track's device.
Factory template 3: Two sends and project remotes
Same as above except that the third row controls the project's remotes.
Factory template 4: Three sends mode
Same as above except that the third row is an additional send control.
Factory template 5: One send and Two channel device controls mode
The first row of knobs controls the send. The second and third rows of knobs controls the two first remote controls of each track's selected device.
Factory template 6: Three channel device controls mode
The first, second and third rows of knobs controls the three first remote controls of each track's selected device.
Factory template 7: Three track remote controls mode
The first, second and third rows of knobs controls the three first remote controls of each track.


From Alicante, Spain 🇪🇸
In love with Javascript since I met it, I am interested in development of front-end architectures, building design systems with atomic design and web development oriented to webcomponents.
In the last years I have developed front-end architectures and web and mobile applications for the LATAM and Spanish banking area in different clients and areas, specially with React, StencilJS, Angular and Ionic frameworks, but picking up a new framework or language is not a problem. I have extensive programming experience in different technologies and I am comfortable developing on the front-end and back-end.
Coming soon
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