Keep it Simple
Good design emphasises the usefulness of a product: the simpler we make our designs, the faster and easier it is for
users to make decisions. Use streamlined interactions and comprehensive UI to bring focus and clarity to user’s
core action and information. Making something simple to use is much harder -especially when the underlying systems
are complex- but that’s the challenge of Stratio products.
Give Feedback
Implement feedback through notifications, alerts, options and other visual aids, either automatically or according
to the user's requests. Provides real-time notification of process status, it makes users feel in control and
increase confidence that the task is proceeding and working as intended.
Prioritize Data Visualization
Stratio product is built around data. This must be reflected through interfaces with a focus on data legibility,
with visual solutions sparing use of bold and bright colours to get attention on data above a neutral background.
Besides, use color coding to convey information quickly, that facilitates visual search.
Be Scalable
Design considering multiple scenarios. Value flexible, scalable solutions that can evolve easily with the content.
This principle ensures that the products designed can grow over time.
Design for error prevention
An error is defined as an incorrect user action that prevents you from achieving the desired goal.
The system must be prepared to avoid or prevent them.
There are many types of errors that can be classified according to their impact.
Focus on details
We care about how our applications look and feel because attractive interfaces have an impact on perceived
usability. When the UI has been polished and copywriting is absolutely clear (with context and zero ambiguity), it
builds trust with users.


I built this project out of an interest to see what some of the newest recognition software API's have to offer. I built this using:
Quicksort Garbage is an Android application where you can take a picutre of your trash and determine whether it goes into the garbage, recycling or the organics bin. This application uses the Clarifai Image Recognition API, which provides confidence recognition tags and I classify the top tags in a category as to what type of waste is behind the photo.


Welcome to Scrabble Word Finder!
All fields are required!
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A collection and selector of R 'bookdown' templates. 'bookdownplus' helps you write academic journal articles, guitar books, chemical equations, mails, calendars, and diaries. R 'bookdownplus' extends the features of 'bookdown', and simplifies the procedure. Users only have to choose a template, clarify the book title and author name, and then focus on writing the text. No need to struggle in 'YAML' and 'LaTeX'.
| Version: | 1.5.4 |
| Depends: | R (≥ 3.1.0) |
| Imports: | bookdown (≥ 0.3.17) |
| Published: | 2018-12-16 |
| Author: | Peng Zhao |
| Maintainer: | Peng Zhao <pzhao at pzhao.net> |
| BugReports: | https://github.com/pzhaonet/bookdownplus/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/pzhaonet/bookdownplus |
| NeedsCompilation: | no |
| CRAN checks: | bookdownplus results |
| Reference manual: | bookdownplus.pdf |
| Package source: | bookdownplus_1.5.4.tar.gz |
| Windows binaries: | r-devel: bookdownplus_1.5.2.zip, r-release: bookdownplus_1.5.2.zip, r-oldrel: bookdownplus_1.5.4.zip |
| OS X binaries: | r-release: bookdownplus_1.5.4.tgz, r-oldrel: bookdownplus_1.5.4.tgz |
| Old sources: | bookdownplus archive |
Please use the canonical form https://CRAN.R-project.org/package=bookdownplus to link to this page.


| probe {pomp} | R Documentation |
Probe a partially-observed Markov process by computing summary statistics and the synthetic likelihood.
## S4 method for signature 'data.frame'
probe(
data,
probes,
nsim,
seed = NULL,
params,
rinit,
rprocess,
rmeasure,
...,
verbose = getOption("verbose", FALSE)
)
## S4 method for signature 'pomp'
probe(
data,
probes,
nsim,
seed = NULL,
...,
verbose = getOption("verbose", FALSE)
)
## S4 method for signature 'probed_pomp'
probe(
data,
probes,
nsim,
seed = NULL,
...,
verbose = getOption("verbose", FALSE)
)
## S4 method for signature 'probe_match_objfun'
probe(data, seed, ..., verbose = getOption("verbose", FALSE))
## S4 method for signature 'objfun'
probe(data, seed = NULL, ...)
data |
either a data frame holding the time series data,
or an object of class ‘pomp’,
i.e., the output of another pomp calculation.
Internally, |
probes |
a single probe or a list of one or more probes. A probe is simply a scalar- or vector-valued function of one argument that can be applied to the data array of a ‘pomp’. A vector-valued probe must always return a vector of the same size. A number of useful probes are provided with the package: see basic probes. |
nsim |
the number of model simulations to be computed. |
seed |
optional integer;
if non- |
params |
optional; named numeric vector of parameters.
This will be coerced internally to storage mode |
rinit |
simulator of the initial-state distribution.
This can be furnished either as a C snippet, an R function, or the name of a pre-compiled native routine available in a dynamically loaded library.
Setting |
rprocess |
simulator of the latent state process, specified using one of the rprocess plugins.
Setting |
rmeasure |
simulator of the measurement model, specified either as a C snippet, an R function, or the name of a pre-compiled native routine available in a dynamically loaded library.
Setting |
... |
additional arguments supply new or modify existing model characteristics or components.
See When named arguments not recognized by |
verbose |
logical; if |
probe
applies one or more “probes” to time series data and
model simulations and compares the results. It can be used to diagnose
goodness of fit and/or as the basis for “probe-matching”, a
generalized method-of-moments approach to parameter estimation.
A call to probe
results in the evaluation of the probe(s) in
probes
on the data. Additionally, nsim
simulated data sets
are generated (via a call to simulate
) and
the probe(s) are applied to each of these. The results of the probe
computations on real and simulated data are stored in an object of class
‘probed_pomp’.
When probe
operates on a probe-matching objective function (a ‘probe_match_objfun’ object), by default, the
random-number generator seed is fixed at the value given when the objective function was constructed.
Specifying NULL
or an integer for seed
overrides this behavior.
probe
returns an object of class ‘probed_pomp’, which contains the data and the model, together with the results of the probe
calculation.
The following methods are available.
plot
displays diagnostic plots.
summary
displays summary information. The summary includes quantiles (fractions of simulations with probe values less than those realized on the data) and the corresponding two-sided p-values. In addition, the “synthetic likelihood” (Wood 2010) is computed, under the assumption that the probe values are multivariate-normally distributed.
logLik
returns the synthetic likelihood for the probes. NB: in general, this is not the same as the likelihood.
as.data.frame
coerces a ‘probed_pomp’ to a ‘data.frame’.
The latter contains the realized values of the probes on the data and on the simulations.
The variable .id
indicates whether the probes are from the data or simulations.
Some Windows users report problems when using C snippets in parallel computations.
These appear to arise when the temporary files created during the C snippet compilation process are not handled properly by the operating system.
To circumvent this problem, use the cdir
and cfile
options to cause the C snippets to be written to a file of your choice, thus avoiding the use of temporary files altogether.
Daniel C. Reuman, Aaron A. King
B.E. Kendall, C.J. Briggs, W.W. Murdoch, P. Turchin, S.P. Ellner, E. McCauley, R.M. Nisbet, and S.N. Wood. Why do populations cycle? A synthesis of statistical and mechanistic modeling approaches. Ecology 80, 1789–1805, 1999.
S. N. Wood Statistical inference for noisy nonlinear ecological dynamic systems. Nature 466, 1102–1104, 2010.
More on pomp elementary algorithms:
elementary_algorithms
,
kalman
,
pfilter()
,
pomp-package
,
simulate()
,
spect()
,
trajectory()
,
wpfilter()
More on methods based on summary statistics:
abc()
,
basic_probes
,
nlf
,
probe_match
,
spect_match
,
spect()


Being a graduate, working hard to apply the knowledge I acquired related to my communication Skills and background studies and to perceive a career in a renowned software company with dedicated effort and associate myself with an organization that gives me the best opportunity to utilize as well as grow my ability and I will make myself worthy of the position offered by the organization.
CGPA: 3.10
GPA: 4.80
GPA: 5.00


{{+bindTo:partials.standard_nacl_api}}
| int32_t(* | LockMouse )(PP_Instance instance, struct PP_CompletionCallback callback) |
| void(* | UnlockMouse )(PP_Instance instance) |
The PPB_MouseLock
interface is implemented by the browser.
This interface provides a way of locking the target of mouse events to a single module instance and removing the cursor from view. This mode is useful for certain classes of applications, especially first-person perspective 3D applications and 3D modeling software.
| int32_t(* PPB_MouseLock::LockMouse)(PP_Instance instance, struct PP_CompletionCallback callback) |
LockMouse() requests the mouse to be locked.
While the mouse is locked, the cursor is implicitly hidden from the user. Any movement of the mouse will generate a PP_INPUTEVENT_TYPE_MOUSEMOVE
event. The GetPosition()
function in the PPB_MouseInputEvent
interface reports the last known mouse position just as mouse lock was entered. The GetMovement()
function provides relative movement information indicating what the change in position of the mouse would be had it not been locked.
The browser may revoke the mouse lock for reasons including (but not limited to) the user pressing the ESC key, the user activating another program using a reserved keystroke (e.g. ALT+TAB), or some other system event.
| [in] | instance | A PP_Instance identifying one instance of a module. |
| [in] | callback | A PP_CompletionCallback to be called upon completion. |
pp_errors.h
. | void(* PPB_MouseLock::UnlockMouse)(PP_Instance instance) |
UnlockMouse() causes the mouse to be unlocked, allowing it to track user movement again.
This is an asynchronous operation. The module instance will be notified using the PPP_MouseLock
interface when it has lost the mouse lock.
| [in] | instance | A PP_Instance identifying one instance of a module. |


Expression that describes the relationship between the tag names and the build names.
It is an expression where *
can be used as a placeholder.
If using (...)
, the part in parenthesis if the build name.
If no parenthesis is used, the whole match is meant as build name.
It defaults to *
, meaning that we have a 1:1 relationship between the tag and the build name.
Examples:
2.0.*
- only tag names starting with 2.0.
can be considered as builds. The tag
name is the same as the build name.v(2.0.*)
- only tag names starting with v2.0.
can be considered as builds and
the build name is created from the tag name by removing the v
prefix.


No tears yet but I injured my left eye. 11/23/14
Dear Fellow Beginners,
Summary of the Week - My Takeaways.
Don't injure your eye. I injured my left eye by the end of Thursday. Tore the surface epithelial slightly (probably due to super dry eye + minor scratch). Neglect led to irritation that led to infection. To my friends' utter disappointment, I did not need to wear an eye patch. Antibiotics drop and saline solution healed me up in 3 days. "Arrrgh mateys!"
Takeaway 1: NESTED Hashes
1. Create:
cohort_hash = { raccoon:{quynh: {age:21}, Aarthi:{age:22} }, dog: {cutie:{height: shortie}, pie: {height: tall} } }
2. Access via key!
- cohort_hash[:key][:key][:key]
- cohort_hash.fetch(:raccoon).fetch(:quynh) #=> {age:21} or {:age => 21}
- cohort.fetch:quynh #same as cohort.fetch(:quynh)
BONUS: Find key that doesn't exist
- cohort_hash[:feet] #=> nil
-
cohort_hash.fetch(:feet){"no feet here"}
#same as cohort_hash.fetch(:feet, "no feet here")
#=>results "no feet here" instead of nil. Can add this to hash.
Takeaway 2: NESTED Array
1. Create:
Array = [[:a, :b, :c], [;d, ;e, ;f], [:g, :h, :i]]
2. Access via index (an integer)!
- Array.at(1).at(2)
- Array[1][2]
3. Nested Array Problem:
given_array = [[:a, :b, :c], [:d, :e, :f], [:g, :h, :i], [:j, :k, :l], [:m, :n, :o], [:p, :q, :r], [:s, :t, :u], [:v, :w, :x]]
destination_array = an array with 3 nested arrays, each nested array contains 3 elements, each of these elements was a random selection from each nested array of the given array.
Solution #1: Build the Goal
Pseudocode: - Create the goal array of an array with 3 nested arrays.
- Fill in each row and column with iteration.
- Isolate the sample to fill in.
Solution:
destination_array = Array.new(3){Array.new(3)}
# creates [[nil, nil, nil], [nil, nil, nil], [nil, nil, nil]]
destination_array.map!.with_index do |row, row_index| row.map!.with_index do |column, column_index| given_array.each_slice(3).to_a[row_index][column_index].sample
Solution #2: Appreciate What's Given.
Pseudocode: - Change the given_array to be the destination array.
- Select each element from each nested array.
Solution:
destination_array = given_array.map(&:sample).each_slice(3).to_a
#map iterates through each nested array and "sample" selects one element ("flattens the array").
-
#map(&;sample) is equivalent to map{|nested_array| nested_array.sample}
#each_slice(3) groups each three elements.
#to_a. Because each_slice(3) returns an enumerator method (I don't know WHAT that means), you need to call #t_a on the enumerator to see the results in array.
Sooo uhhh... seriously... just appreciate what you have ... it's better...faster... grass is NOT greener... Say YES to Here and Now.
Takeaway 3: Data Structures - Fewer operations = faster operations.
Type of DS: array, hashes, list, stacks, queue, etc. List of DS types with time and space complexity: http://bigocheatsheet.com/#data-structures I don't know how to read this chart yet ...
- Know which type of DS to use for the specific problem. (Ex: A "Stack" DS is for depth searches). Define what are the operations you need to solve the problem.
- determine the best DS type with the least amount of extras.
FASTEST?: Array stores elements sequentially starting with zero. "Hey Elements, Get in line and count off starting from zero!" Fast because all values in an array are the same type therefore same amount of memory to store, and #2: elements are stored in memory locations sequentially therefore fast to find data (math): starting_num + (element_sought × size_of_each_element).
- To learn more about other DS types: More DS .
Heirarchy of organized data.
[least organized data] Abstract -> Data Type -> Data Structure [most organized]
Abstract Data Types (ADT): Just an idea of things and how to manipulate these things.
Boolean, the set of {true, false} and operations like negation, conditional, is equal to.
Integer, the set of {..., -2, -1, 0, 1, 2, ...} and operations like +, -, * and /.
Data Type: apply the ADT into real values.
Boolean, Integer, Fixnum, Symbol classes in Ruby
examples: bool in C++, boolean in Java
Data Structure (DS) (unlike the above simple types, these are not "atomic" and can be divided into parts): apply ADT in an organized/structured relationship. Array, , hash, queue, list,stacks, sets, classes, streams, ranges.


Slimcoin's Advantages
Long-term & stability oriented
Slimcoin’s Proof of Burn mechanism encourages long term involvement. If you burn coins to participate, you automatically become a long term investor: You probably will get back your investment (and possibly make a profit, like in mining), but not in a short period of time, and you must be connected permanently to the network with a full node to get a decent return.
It is like if you are buying a mining rig that only is working for Slimcoin and you cannot re-use it with other cryptocurrencies.
This feature is what helped Slimcoin to survive even in its worst phase in early 2016 when it was delisted from all exchanges and its client wasn’t still very stable.
Energy efficient
Slimcoin significantly reduces energy use with respect to Bitcoin and other pure Proof of Work currencies, because mining is only responsible for between one third and one half of the blocks.
Like in Peercoin, the rewards of Proof of Work blocks are gradually reduced when the difficulty increases. That means that the incentive to produce blocks by burning and staking in relation to mining is increasing over time. So it is expected that energy use will decrease gradually.
Balanced power structure
Slimcoin’s three block generation mechanisms (Proof of Work, Proof of Stake and Proof of Burn) produce three power groups: miners, stakers and burners. Each mechanism is benefitting a distinct group with different incentives.
- Miners are often short-term involved, as there are no DCrypt ASICs and so they must mine with generic CPUs and GPUs - they can always change to another cryptocurrency. They work as the clock of the consensus mechanism: The protocol favours PoW blocks slighltly over other kinds of blocks, so a Proof of Burn block can only be generated after a Proof of Work block, and several Proof of Stake blocks in a row diminish the chain trust value.
- Stakers are overlapping with the user group often called the economy. They are participants with large holdings and so they are more long term oriented and interested in the development (and favourable price evolution) of the coin. But they in theory could sell their coins in every moment.
- Burners are the most long-term oriented group of all, because they have “bought virtual mining rigs” that are only working for Slimcoin and don’t get back their investment very fast. They are interested in a stable or rising price. In contrast to stakers, they are rewarded for taking a risk.
These three power groups avoid the power imbalance that is obvious in pure Proof of Work currencies, where miners have a large degree of influence on development decisions (see Bitcoin’s Segwit drama for it) and also pure Proof of Stake currencies, where large service providers like exchanges, payment processors and online wallet operators have a large share of the power.
ASIC unfriendly proof-of-work
It is believed that ASICs are the tool that lead to centralization in most Proof-of-work cryptocurrencies. In Bitcoin, mining is only profitable if you own large ASIC farms.
Slimcoin’s DCrypt Proof of work algorithm is ASIC unfriendly, so it’s mostly mined by CPUs and GPUs. It is difficult to parallelize. See the Whitepaper for more information.
PoS 50%+1 attack and Nothing at Stake attack protection
Pure Proof of Stake currencies can be attacked by users that hold a large amount of currency and “mint” with it, creating an attack chain which can be used for double spends. The necessary holdings for an attack are even smaller than 50% of the “staking” coins because of the so-called Nothing at Stake problem. In naive implementations, there is an incentive for nodes to mint on every fork that is produced. For attackers that means it’s easier to attack the chain with relative low holdings, because they can trick other nodes to mint on an attack chain, until it becomes the “longest” one.
Slimcoin’s blockchain inherited the concept of chain trust from Peercoin: Chains accumulate trust with the amount of coin-days “used” in Proof of Stake blocks. The chain with most trust is the “longest chain” all honest clients will follow.
However, Slimcoin’s chain trust algorithm is more complex than Peercoin’s. The trust of a chain decreases if there are two or more PoS blocks in a row. If an attacker wants to reorganize the chain in a malicious way buying a large number of coins and minting on an alternative “attack chain”, his attack chain is limited to a longitude of a few blocks because with the first two PoS blocks in a row the trust will diminish. The honest chain, which has normally relatively evenly distributed PoW, PoS and PoB blocks, will rapidly become the longest chain (chain with most trust) again.
Proof of Burn, as it does not consume external resources, is - in principle - also vulnerable to Nothing at Stake-style attacks. But in Slimcoin an attack via Proof of Burn is impossible: Proof of Work works as a clock for Proof of Burn, and two Proof of Burn blocks can never be generated in a row without a PoW block between them.
For these reasons, an attack is much more complex than in pure PoS currencies: you actually must be at least a very large miner and staker at the same time to have a realistic chance to find various blocks in a row and be able to convince other nodes that your attack chain is the “longest” one.
Additionally, Slimcoin uses the duplicate stake detection mechanism from Peercoin, which punishes minters who are detected to mint on more than one fork.
50%+1-attack protection
On the other hand, the presence of Proof of Burn and Proof of Stake blocks makes it much more difficult - if not impossible - to attack the chain via an 50%+1 mining attack. It is possible to produce various PoW blocks in a row to create an attack chain, but after a certain number without PoS blocks the chain trust diminishes. Honest nodes will then regard the attack chain as “shorter” than the honest chain with a more even PoW/PoS/PoB block distribution.
Users control the available supply
Proof of Burn allows users to control the available supply of the currency. In theory, the nodes could burn every coin that is generated and reduce supply nearly to zero, leaving only the block reward mechanism as available supply.
This flexibility has probably consequences that will be investigated in an academic study. If the supply follows demand - like some believe - then it’s probable that the price will be more stable. There are several mechanisms that could lead to a higher burning rate when the price per unit is low:
- One unit is simply cheaper when price per unit is low - that should incentive more people to burn, even to simply try it out.
- If you are long term optimist, in low price phases you can get more potential future rewards with less investment (more RoI measured in “stable” currencies or goods/services)
- When you burn coins, you send a bullish signal to the other participants because you openly do a long term investment and everyone is seeing it.
- When you burn, you openly retire the coins from the “sellable supply”. In low price phases users are incentived to do that to limit supply and produce supply deflation, which is also a bullish signal.
If there are more coins burnt in low price phases than in high price phases, then the supply auto-regulates. The users are then acting like a completely decentralized central bank, but within strict limits. They cannot create coins out of thin air or elevate supply, they can only reduce it temporarily. So the positive, stability-rewarding effects should outweigh the “supply volatility”.


Grand opera is a genre of 19th-century opera generally in four or five acts, characterized by large-scale casts and orchestras, and (in their original productions) lavish and spectacular design and stage effects, normally with plots based on or around dramatic historic events. The term is particularly applied (sometimes specifically used in its French language equivalent grand opéra, pronounced to certain productions of the Paris Opéra from the late 1820s to around 1850;[1] 'grand opéra' has sometimes been used to denote the Paris Opéra itself. -Wikipedia
A Singspiel is a form of German-language music drama, now regarded as a genre of opera. It is characterized by spoken dialogue, which is alternated with ensembles, songs, ballads, and arias which were often strophic, or folk-like. Singspiel plots are generally comic or romantic in nature, and frequently include elements of magic, fantastical creatures, and comically exaggerated characterizations of good and evil. -Wikipedia
Opéra comique is a genre of French opera that contains spoken dialogue and arias. It emerged from the popular opéras comiques en vaudevilles of the Fair Theatres of St Germain and St Laurent (and to a lesser extent the Comédie-Italienne), which combined existing popular tunes with spoken sections. Associated with the Paris theatre of the same name, opéra comique is not necessarily comical or shallow in nature; Carmen, perhaps the most famous opéra comique, is a tragedy. -Wikipedia


Address/Phone:
911 Washington Avenue, Suite 737
St. Louis, Missouri 63101
1-866-229-8606
www.GeodataIT.com
Parking is conveniently located directly behind the building and payable by credit card. (Fees vary.)


Rules: At the Double, Forward to Victory, Inspiring Presence
Selections: 3. Blade of Dark Summons, 4. Master of the Black Arts, General
Categories: DEATH, TOMB KINGS, MORTUARY PRIESTHOOD, HERO, PRIEST, CASKET OF SOULS, Leader, Behemoth, Artefact, General
Artefact: Blade of Dark Summons, Command Trait: Master of the Black Arts, Unit: Casket of Souls, Unit Abilities: Casket, Covenant of Power, Keeper's Scrolls, Unleashed Souls, Weapon: Casket Guards' Double-handed Swords, Keeper's Mortuary Dagger and Glaive
| Artefact | Artefact Details | Ref |
|---|---|---|
| Blade of Dark Summons | Once per battle, in your hero phase, you can set up a SUMMONABLE DEATH unit wholly within 12" of the bearer and more than 3" from any enemy models, and add it to your army. The models in the unit must have a combined Wounds characteristic of no more than a 2D6 roll. |
| Command Trait | Command Trait Details | Ref |
|---|---|---|
| Master of the Black Arts | This general is a WIZARD who knows the Arcane Bolt and Mystic Shield spells. If this general is already a wizard, add 1 to all of their casting and unbinding rolls instead. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Casket of Souls | 2" | 8 | 10 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Casket | This model cannot make charge moves. However, you can add 1 to all save rolls for this model in the shooting phase. | |
| Covenant of Power | While a LICHE PRIEST from your army is within 18" of this model, add 1 to their casting rolls. | |
| Keeper's Scrolls | The Keeper can attempt to unbind one spell in the enemy hero phase as if he were a wizard. | |
| Unleashed Souls | In your hero phase you can declare that the Keeper of the Casket will unleash the tortured souls of the damned. If you do so, pick a visible enemy unit within 20" and roll a dice. On a 3+ that unit suffers D3 mortal wounds (if its Bravery is 4 or less it su ers D6 mortal wounds instead). Then roll a dice for each other enemy unit within 6" of the first unit. On a 5+ that unit is also attacked by the vengeful souls, and suffers D3 mortal wounds (if its Bravery is 4 or less it suffers D6 mortal wounds instead). |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Casket Guards' Double-handed Swords | Melee | 1" | 4 | 4+ | 3+ | -1 | 1 | |
| Keeper's Mortuary Dagger and Glaive | Melee | 1" | 1 | 4+ | 3+ | -1 | D3 |
Selections: 4. Black Amulet
Categories: DEATH, TOMB KINGS, MORTUARY PRIESTHOOD, HERO, WIZARD, PRIEST, LICHE PRIEST, Leader, Artefact
Artefact: Black Amulet, Magic: Liche Priest, Spell: Arcane Bolt, Mystic Shield, Righteous Smiting, Unit: Liche Priest (Skeletal Steed), Unit Abilities: Hierophant's Scrolls, Weapon: Mortuary Staff
Unit Abilities: Skeletal Steed, Weapon: Steed's Thundering Hooves
| Artefact | Artefact Details | Ref |
|---|---|---|
| Black Amulet | Once per battle, in your hero phase, the bearer can use this amulet. If it does so, pick an enemy unit within 12" of the bearer. Inflict a number of mortal wounds equal to the number of the current battle round on the unit you picked. |
| Magic | Cast/Unbind | Spells Known | Ref |
|---|---|---|---|
| Liche Priest | 1/1 | Arcane Bolt, Mystic Shield and Righteous Smiting |
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. | |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. | |
| Righteous Smiting | 5 | If successfully cast, pick a Desert Legions or Reanimant unit within 18". Until your next hero phase, all models in the unit are imbued with magical power; each time you roll a hit roll of 6+ for a model in this unit, make one additional hit roll for the same weapon at the same target. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Liche Priest (Skeletal Steed) | 12" | 5 | 10 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Hierophant's Scrolls | Once per game, when a Liche Priest attempts to unbind a spell, he can read from his ancient scrolls; if he does, that unbinding attempt is automatically successful. | |
| Skeletal Steed | A Liche Priest can ride a skeletal steed. If he does so, his Move is increased to 12" and he gains the undering Hooves attack.. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Mortuary Staff | Melee | 1" | 1 | 4+ | 3+ | -1 | D3 | |
| Steed's Thundering Hooves | Melee | 1" | 2 | 4+ | 5+ | - | 1 |
Selections: 1. Cursed Book
Categories: DEATH, TOMB KINGS, EMBALMED, HERO, PRIEST, NECROTECT, Leader, Artefact
Artefact: Cursed Book, Unit: Necrotect, Unit Abilities: Stern Taskmaster, Weapon: Dagger of Ages, Overseer's Whip
| Artefact | Artefact Details | Ref |
|---|---|---|
| Cursed Book | You and your opponent must subtract 1 from hit rolls made for units within 3" of the bearer, unless the unit has the DEATH keyword. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Necrotect | 4" | 5 | 10 | 5+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Stern Taskmaster | In your hero phase, you can pick a friendly Desert Legions unit within 8" of this model. at unit can move an extra 3" in your next movement phase. In addition, re-roll wound rolls of 1 for that unit in your next combat phase. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Dagger of Ages | Melee | 1" | 2 | 4+ | 3+ | - | 1 | |
| Overseer's Whip | Melee | 2" | 2 | 4+ | 4+ | - | 1 |
Selections: Venom-spike Tail
Categories: DEATH, TOMB KINGS, EMBALMED, REANIMANT, MONSTER, HERO, ROYAL WARSPHINX, Leader, Behemoth
Command Abilities: Who Dares Disturb My Slumber?, Royal Warsphinx Wounds Suffered: 00-02, 03-04, 05-07, 08-09, 10+, Unit: Royal Warsphinx, Unit Abilities: Sacred War Statue, The Tomb King's Curse, Thundercrush Attack, Weapon: Fiery Roar, Stone Claws and Teeth, Tomb King's Glaive of Kings, Venom Spike Tail
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Who Dares Disturb My Slumber? | If this model uses this ability, pick an enemy unit that is visible to it. Until your next hero phase, add 1 to all wound rolls for friendly EMBALMED and DESERT LEGION units that target the chosen unit. |
| Royal Warsphinx Wounds Suffered | Fiery Roar | Stone Claws and Teeth | Glaive of Kings | Ref |
|---|---|---|---|---|
| 00-02 | 2+ | 3+ | 3 | |
| 03-04 | 3+ | 4+ | 3 | |
| 05-07 | 4+ | 4+ | 2 | |
| 08-09 | 5+ | 5+ | 2 | |
| 10+ | 6+ | 5+ | 1 |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Royal Warsphinx | 6" | 12 | 10 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Sacred War Statue | Halve the Damage characteristic (rounding up) of weapons that target this model. In addition, halve the number of mortal wounds this model su ers from spells and abilities (rounding up). | |
| The Tomb King's Curse | If a this unit is slain, the unit that inflicted the final wound upon him suffers D3 mortal wounds after all of its attacks have been made. | |
| Thundercrush Attack | After this model completes a charge move, pick one enemy unit that is within 1" of it and roll a dice. If the dice roll is less than or equal to the number of models in the chosen unit, that unit suffers D3 mortal wounds. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Fiery Roar | Missile | 8" | 1 | 3+ | * | -1 | D6 | |
| Stone Claws and Teeth | Melee | 1" | 6 | * | 3+ | -1 | 1 | |
| Tomb King's Glaive of Kings | Melee | 1" | * | 3+ | 3+ | -2 | 3 | |
| Venom Spike Tail | Melee | 3" | 1 | 3+ | 3+ | -2 | D3 |
Selections: 3. Blade of Dark Summons
Categories: DEATH, TOMB KINGS, HERO, EMBALMED, SCARAB PRINCE, Leader, Artefact
Artefact: Blade of Dark Summons, Unit: Scarab Prince, Unit Abilities: Desert Revenant, Fly, Scarab Prince, Soul Reaper, Weapon: Cursed Dagger, Tide of Scuttling Scarabs
| Artefact | Artefact Details | Ref |
|---|---|---|
| Blade of Dark Summons | Once per battle, in your hero phase, you can set up a SUMMONABLE DEATH unit wholly within 12" of the bearer and more than 3" from any enemy models, and add it to your army. The models in the unit must have a combined Wounds characteristic of no more than a 2D6 roll. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Scarab Prince | 12" | 5 | 10 | 5+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Desert Revenant | Instead of setting up this model on the battlefield, you can place it to one side and say that it is set up entombed beneath the sands. In any of your movement phases, you can set it up on the battlefield more than 9" from any enemy models. This counts as this models move for that movement phase. | |
| Fly | This unit can fly. | |
| Scarab Prince | This model heals one wound in each of your hero phases. If this model is slain, before it is removed it can immediately make a Tide of Scuttling Scarabs attack as if it were the shooting phase. | |
| Soul Reaper | Add 1 to hit and wound rolls for this model’s Cursed Dagger if the target is a HERO.. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Cursed Dagger | Melee | 1" | 5 | 3+ | 3+ | - | 1 | |
| Tide of Scuttling Scarabs | Missile | 10" | 2D6 | 3+ | 5+ | - | 1 |
Selections: 6. Ring of Immortality, On Foot
Categories: DEATH, TOMB KINGS, SKELETON, DESERT LEGIONS, HERO, TOTEM, TOMB HERALD, Leader, Artefact
Artefact: Ring of Immortality, Unit: Tomb Herald, Unit Abilities: Standard of the Undying Legion, Sworn Bodyguard, Weapon: Ancient Blade
| Artefact | Artefact Details | Ref |
|---|---|---|
| Ring of Immortality | The first time the bearer is slain, before removing them from the battlefield, roll a dice. On a 3+ the bearer is not slain and D3 wounds allocated to them are healed (any excess damage is negated). Then, remove the bearer from the battlefield and set them up again within 18" of their original location and more than 3" from any enemy models. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Tomb Herald | 4" | 5 | 10 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Standard of the Undying Legion | This unit carries the Standard of the Undying Legion. In your hero phase, a Tomb Herald can plant his standard and cause fallen warriors to return to the ght once more. If he does so, you may not move the Tomb Herald until your next hero phase, but you can immediately return 1 slain model to each friendly DESERT LEGIONS unit within 24". | |
| Sworn Bodyguard | If a friendly EMBALMED model from your army is allocated a wound or mortal wound while within 3" of this model, the Tomb Herald can leap in front of the attack. Roll a dice for each wound or mortal wound. On a 2+ that wound or mortal wound is allocated to the Tomb Herald instead. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Ancient Blade | Melee | 1" | 4 | 3+ | 3+ | -1 | 1 |
Selections: 5. Tomb Blade
Categories: DEATH, TOMB KINGS, EMBALMED, HERO, TOMB KING, Leader, Artefact
Artefact: Tomb Blade, Command Abilities: My Will Be Done, Unit: Tomb King, Unit Abilities: The Tomb King's Curse
| Artefact | Artefact Details | Ref |
|---|---|---|
| Tomb Blade | Pick one of the bearer’s melee weapons. For each wound roll of 6+ you make for this weapon, you can heal 1 wound that has been allocated to a friendly DEATHmodel within 6" of the bearer. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| My Will Be Done | If a Tomb King uses this command ability, pick one DESERT LEGIONS unit within 18". Until your next hero phase add 1 to all hit, run and charge rolls for that unit. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Tomb King | 4" | 6 | 10 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| The Tomb King's Curse | If a Tomb King is slain, the unit that inflicted the final wound upon him suffers D3 mortal wounds after all of its attacks have been made. |
Selections: 5. Tomb Blade
Categories: DEATH, TOMB KINGS, EMBALMED, HERO, TOMB KING, Leader, Artefact
Artefact: Tomb Blade, Command Abilities: 'And the Tomb Kings Rode to War...’, Unit: Tomb King in Royal Chariot, Unit Abilities: Royal Chariot, The Tomb King's Curse, Weapon: Dynastic Blade, Steed's Thundering Hooves
| Artefact | Artefact Details | Ref |
|---|---|---|
| Tomb Blade | Pick one of the bearer’s melee weapons. For each wound roll of 6+ you make for this weapon, you can heal 1 wound that has been allocated to a friendly DEATHmodel within 6" of the bearer. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| 'And the Tomb Kings Rode to War...’ | If a Tomb King in Royal Chariot uses this command ability you can re-roll charge rolls for this model and friendly units of Desert Legion Chariots that are within 18" of him in your next charge phase. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Tomb King in Royal Chariot | 10" | 8 | 10 | 3+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Royal Chariot | In the combat phase, if this model charged in the same turn, add 2 to the Attacks characteristic of the Tomb King’s Dynastic Blade and double the Attacks characteristic of the Skeletal Steed’s undering Hooves. | |
| The Tomb King's Curse | If a Tomb King in Royal Chariot is slain, the unit that inflicted the final wound upon him suffers D3 mortal wounds after all of its attacks have been made. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Dynastic Blade | Melee | 1" | 4 | 3+ | 3+ | -1 | D3 | |
| Steed's Thundering Hooves | Melee | 1" | 4 | 4+ | 5+ | - | 1 |
Selections: 2. Cloak of Mists and Shadows, 6. Supernatural Horror, General
Categories: DEATH, TOMB KINGS, EMBALMED, HERO, TOMB KING, Leader, Artefact, General
Artefact: Cloak of Mists and Shadows, Command Abilities: 'And the Tomb Kings Rode to War...’, Command Trait: Supernatural Horror, Unit: Tomb King in Royal Chariot, Unit Abilities: Royal Chariot, The Tomb King's Curse, Weapon: Dynastic Blade, Steed's Thundering Hooves
| Artefact | Artefact Details | Ref |
|---|---|---|
| Cloak of Mists and Shadows | At the start of any combat phase, the bearer can use this cloak. If it does so, remove the bearer from the battlefield, and then set it up anywhere on the battlefield within 12" of its original location and more than 3" from any enemy models. If this is impossible, this model remains in its current location. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| 'And the Tomb Kings Rode to War...’ | If a Tomb King in Royal Chariot uses this command ability you can re-roll charge rolls for this model and friendly units of Desert Legion Chariots that are within 18" of him in your next charge phase. |
| Command Trait | Command Trait Details | Ref |
|---|---|---|
| Supernatural Horror | In the battleshock phase, double the number of models that flee from enemy units while they are within 12" of this general. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Tomb King in Royal Chariot | 10" | 8 | 10 | 3+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Royal Chariot | In the combat phase, if this model charged in the same turn, add 2 to the Attacks characteristic of the Tomb King’s Dynastic Blade and double the Attacks characteristic of the Skeletal Steed’s undering Hooves. | |
| The Tomb King's Curse | If a Tomb King in Royal Chariot is slain, the unit that inflicted the final wound upon him suffers D3 mortal wounds after all of its attacks have been made. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Dynastic Blade | Melee | 1" | 4 | 3+ | 3+ | -1 | D3 | |
| Steed's Thundering Hooves | Melee | 1" | 4 | 4+ | 5+ | - | 1 |
Selections: 2. Predator of the Shadows, 6. Ring of Immortality, General
Categories: DEATH, TOMB KINGS, EMBALMED, HERO, PRIEST, TOMB KING ON EXALTED CHARIOT, Leader, Artefact, General
Artefact: Ring of Immortality, Command Abilities: And He Did Say 'War', and the World Did Tremble..., Command Trait: Predator of the Shadows, Prayer: Incantation of the Desert Wind - ROLL D6, Unit: Tomb King on Exalted Chariot, Unit Abilities: Ancient Curse, Crown of the Desert Kingdoms, Exalted Chariot, Scarab Amulet, Weapon: Blessed Blade, Steed's Thundering Hooves
| Artefact | Artefact Details | Ref |
|---|---|---|
| Ring of Immortality | The first time the bearer is slain, before removing them from the battlefield, roll a dice. On a 3+ the bearer is not slain and D3 wounds allocated to them are healed (any excess damage is negated). Then, remove the bearer from the battlefield and set them up again within 18" of their original location and more than 3" from any enemy models. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| And He Did Say 'War', and the World Did Tremble... | If a Tomb King on Exalted Chariot uses this command ability, then in your next combat phase you can add 1 to hit rolls for TOMB KINGS units in your army while they are within 18" of this model. If a DESERT LEGIONS unit is affected by this ability, you can also add 1 to their wound rolls in the combat phase. |
| Command Trait | Command Trait Details | Ref |
|---|---|---|
| Predator of the Shadows | Add 1 to hit and wound rolls for this general if they are in cover. |
| Prayer | Description | Ref |
|---|---|---|
| Incantation of the Desert Wind - ROLL D6 | In your hero phase this model can invoke the Incantation of the Desert Wind. If he does so, pick a DESERT LEGIONS unit within 18" and roll a dice; on a roll of 1 this model suffers a mortal wound. On a roll of 2+ the incantation is successfully carried out – the chosen unit’s Move characteristic is doubled and it can fly for the duration of your next movement phase. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Tomb King on Exalted Chariot | 10" | 8 | 10 | 3+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Ancient Curse | If this model is slain, the unit that inflicted the final wound upon him suffers D6 mortal wounds after all of its attacks have been made. | |
| Crown of the Desert Kingdoms | If this model is your general, Embalmed Heroes from your army that are within 18" of it in your hero phase can use command abilities even though they are not your general. Note that a unit can only be affected by each of the following command abilities once per battle round: ‘And He Did Say ‘War’, and the World Did Tremble...’, ‘Blessing of Accuracy’, ‘My Will Be Done’ and ‘Who Dares Disturb My Slumber?’ | |
| Exalted Chariot | In the combat phase, if this model made a charge move in the same turn, add 2 to the Attacks characteristic of its Blessed Blade. In addition, double the Attacks characteristic of, and add 1 to wound rolls for, the Skeletal Steeds’ thundering Hooves. | |
| Scarab Amulet | Roll a dice each time this model su ers a wound or a mortal wound. On a roll of 5+ the wound is negated. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Blessed Blade | Melee | 2" | 4 | 3+ | 3+ | -2 | 3 | |
| Steed's Thundering Hooves | Melee | 1" | 8 | 4+ | 5+ | - | 1 |
Selections: 4. Black Amulet
Categories: DEATH, TOMB KINGS, EMBALMED, HERO, TOMB QUEEN, Leader, Artefact
Artefact: Black Amulet, Command Abilities: Blessing of Accuracy, Unit: Tomb Queen, Unit Abilities: Supernatural Speed, The Tomb Queen's Curse, Weapon: Venom Staff
| Artefact | Artefact Details | Ref |
|---|---|---|
| Black Amulet | Once per battle, in your hero phase, the bearer can use this amulet. If it does so, pick an enemy unit within 12" of the bearer. Inflict a number of mortal wounds equal to the number of the current battle round on the unit you picked. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Blessing of Accuracy | If a Tomb Queen uses this command ability, add 1 to hit rolls made by friendly DESERT LEGIONS units during your next shooting phase. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Tomb Queen | 4" | 5 | 10 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Supernatural Speed | When an enemy unit within 3" of this model is picked to pile in and attack in the combat phase, if this model has not yet attacked this phase, you can immediately pile in and attack with it before that enemy unit does. | |
| The Tomb Queen's Curse | If this model is slain, the unit that in icted the nal wound upon it suffers D3 mortal wounds after all of its attacks have been made. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Venom Staff | Melee | 1" | 1 | 2+ | 3+ | - | D6 |
Categories: DEATH, TOMB KINGS, REANIMANT, MONSTER, BONE GIANT, Behemoth
Battalion Abilities: Colossus of War - Roll D6, Unit: Bone Giant, Unit Abilities: Unstoppable Assault, Weapon: Gigantic Blades, Heavy Footfalls
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Colossus of War - Roll D6 | After this unit has attacked for the first time in the combat phase, roll a dice. Add 1 to the result if a friendly Necrotect is within 18". On a 5+ this unit can immediately pile in and attack for a second time this turn. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Bone Giant | 6" | 9 | 10 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Unstoppable Assault | For each hit roll of 6+ for a Bone Giant’s attacks, it can immediately make one extra attack using the same weapon. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Gigantic Blades | Melee | 2" | 3 | 4+ | 3+ | -2 | 3 | |
| Heavy Footfalls | Melee | 1" | 4 | 4+ | 3+ | -1 | 1 |
Selections: Venom-spike Tail
Categories: DEATH, TOMB KINGS, REANIMANT, MONSTER, NECROSPHINX, Behemoth
Necrosphinx Wounds Suffered: 00-02, 03-04, 05-07, 08-09, 10-11, Unit: Necrosphinx, Unit Abilities: Decapitating Strike, Fly, Need to Destroy, Sacred War Statue, Weapon: Gigantic Scything Blades, Stone Claws, Venom Spike Tail
| Necrosphinx Wounds Suffered | Move | Scything Blades | Stone Claws | Ref |
|---|---|---|---|---|
| 00-02 | 12" | 2+ | 4 | |
| 03-04 | 10" | 3+ | 4 | |
| 05-07 | 8" | 3+ | 3 | |
| 08-09 | 6" | 4+ | 3 | |
| 10-11 | 4" | 4+ | 2 |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Necrosphinx | * | 12 | 10 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Decapitating Strike | If a Necrosphinx directs all of its attacks with its Gigantic Scything Blades at the same MONSTER, and two or more of the wound rolls have a result of 6+, the MONSTER suffers 10 mortal wounds in addition to the normal damage. | |
| Fly | This unit can fly. | |
| Need to Destroy | If a Necrosphinx is within 12" of the enemy in the charge phase, it must attempt to charge even if it ran in the preceding movement phase. In addition, when you make a charge roll for this model, roll 3 dice rather than 2 and use the two highest rolls. | |
| Sacred War Statue | Halve the Damage characteristic (rounding up) of weapons that target this model. In addition, halve the number of mortal wounds this model su ers from spells and abilities (rounding up). |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Gigantic Scything Blades | Melee | 2" | 4 | 3+ | * | -3 | 3 | |
| Stone Claws | Melee | 1" | * | 4+ | 3+ | -1 | 1 | |
| Venom Spike Tail | Melee | 3" | 1 | 3+ | 3+ | -2 | D3 |
Selections: Bladed Tail
Categories: DEATH, TOMB KINGS, DESERT LEGIONS, REANIMANT, SKELETON, MONSTER, WARSPHINX, Behemoth
Unit: Warsphinx, Unit Abilities: Sacred War Statue, Thundercrush Attack, Warsphinx Wounds Suffered: 00-02, 03-04, 05-07, 08-09, 10+, Weapon: Bladed Tail, Fiery Roar, Stone Claws and Teeth, Tomb Guards' Spears
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Warsphinx | 6" | 12 | 10 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Sacred War Statue | Halve the Damage characteristic (rounding up) of weapons that target this model. In addition, halve the number of mortal wounds this model su ers from spells and abilities (rounding up). | |
| Thundercrush Attack | After this model completes a charge move, pick one enemy unit that is within 1" of it and roll a dice. If the dice roll is less than or equal to the number of models in the chosen unit, that unit suffers D3 mortal wounds. |
| Warsphinx Wounds Suffered | Fiery Roar | Stone Claws and Teeth | Tomb Guards' Spears | Ref |
|---|---|---|---|---|
| 00-02 | 2+ | 3+ | 8 | |
| 03-04 | 3+ | 4+ | 7 | |
| 05-07 | 4+ | 4+ | 6 | |
| 08-09 | 5+ | 5+ | 5 | |
| 10+ | 6+ | 5+ | 4 |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Bladed Tail | Melee | 3" | 3 | 4+ | 3+ | -1 | 1 | |
| Fiery Roar | Missile | 8" | 1 | 3+ | * | -1 | D6 | |
| Stone Claws and Teeth | Melee | 1" | 6 | * | 3+ | -1 | 1 | |
| Tomb Guards' Spears | Melee | 2" | * | 3+ | 3+ | - | 1 |
Categories: DEATH, TOMB KINGS, WAR MACHINE, SCREAMING SKULL CATAPULT, Artillery
Screaming Skull Crew Table: -, 1, 2, 3, Unit: Screaming Skull Catapult , Unit Abilities: Arcing Skulls, Crewed War Machine, Deathless Overseer, Screaming Amunition, Weapon: Screaming Skulls
| Screaming Skull Crew Table | Crew within 1" | Move | Screaming Skulls | Ref |
|---|---|---|---|---|
| - | 3 models | 4" | 4 | |
| 1 | 2 models | 3" | 3 | |
| 2 | 1 models | 2" | 2 | |
| 3 | 0 models | 0" | 0 |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Screaming Skull Catapult | * | 5 | - | 4+ | |
| Screaming Skull Catapult Crew | 4" | 1 | 10 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Arcing Skulls | This war machine can shoot at targets that are not visible to it. | |
| Crewed War Machine | A Screaming Skull Catapult can only move if its CREW are within 1" at the start of the movement phase. If its CREW are within 1" of the catapult in the shooting phase, they can fire the war machine. The war machine cannot make charge moves, does not need to take battleshock tests and is unaffected by any attack or ability that uses Bravery. The CREW are in cover while they are within 1" of their war machine. | |
| Deathless Overseer | You can fire Screaming Skulls an additional time in your shooting phase if there are any friendly Necrotects within 1" of the war machine. | |
| Screaming Amunition | A unit that suffers any wounds from Screaming Skulls must subtract 2 from its Bravery characteristic until the end of the turn. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Crew's Tools | Melee | 1" | 1 | 5+ | 5+ | - | 1 | |
| Screaming Skulls | Missile | 6-36" | 1 | 4+ | 3+ | -1 | * |
Selections: 10 Skeletal Legionnaires, Ancient Blade
Categories: DEATH, TOMB KINGS, SKELETON, DESERT LEGIONS, SKELETAL LEGIONNAIRES, Battleline
Unit: Skeletal Legionnaires, Unit Abilities: HORNBLOWER, ICON BEARER, Serve in Death, SKELETON CHAMPION, Skeleton Legion, Tomb Shield, Weapon: Ancient Blade
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Skeletal Legionnaires | 4" | 1 | 10 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| HORNBLOWER | Models in this unit may be Hornblowers. A unit that includes any Hornblowers can always move up to 6" when it charges, unless its charge roll is higher. | |
| ICON BEARER | Models in this unit may be Icon Bearers. You can return D6 slain models to this unit in your hero phase if it includes any Icon Bearers. | Tomb Kings: Warscroll Compendium |
| Serve in Death | Add 1 to this unit’s hit rolls while it is within 18" of any friendly Embalmed Hero. | Tomb Kings |
| SKELETON CHAMPION | The leader of this unit is a Skeleton Champion. Add 1 to the Attacks characteristic of the Skeleton Champion’s Ancient Blade or Ancient Spear. | |
| Skeleton Legion | Add 1 to the Attacks characteristic of this unit’s melee weapons if it has 20 or more models. If it has 30 or more models, add 2 instead. | |
| Tomb Shield | A unit carrying Tomb Shields can create a shield fortress instead of running or charging in its turn. If it does so, add 1 to save rolls for the unit until its next movement phase. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Ancient Blade | Melee | 1" | 1 | 4+ | 4+ | - | 1 |
Selections: 3 Skeleton Chariots
Categories: DEATH, TOMB KINGS, DESERT LEGIONS, SKELETON, SKELETON CHARIOTS, Battleline
Unit: Skeleton Chariots, Unit Abilities: Crush them Beneath Our Wheels, HORNBLOWER, ICON BEARER, MASTER OF CHARIOTS, Weapon: ANCIENT BOWS, Charioteer's Spears, Steed's Thundering Hooves
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Skeleton Chariots | 10" | 5 | 10 | 5+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Crush them Beneath Our Wheels | If this unit makes a charge move, then in the subsequent combat phase you may double the number of attacks it makes with its melee weapons. | Tomb Kings: Warscroll Compendium |
| HORNBLOWER | Models in this unit may be Hornblowers. A unit that includes any Hornblowers can always move up to 6" when it charges, unless its charge roll is higher. In addition, a unit that includes any Hornblowers can shoot even if it ran in the same turn. | Tomb Kings: Warscroll Compendium |
| ICON BEARER | Models in this unit may be Icon Bearers. You can return 1 slain models to this unit in your hero phase if it includes any Icon Bearers. | Tomb Kings: Warscroll Compendium |
| MASTER OF CHARIOTS | The leader of this unit is a Master of Chariots; Add 1 to the Attacks characteristic of the Master of Chariot’s Charioteer’s Spear. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| ANCIENT BOWS | Missile | 18" | 2 | 5+ | 4+ | - | 1 | |
| Charioteer's Spears | Melee | 2" | 2 | 4+ | 4+ | - | 1 | |
| Steed's Thundering Hooves | Melee | 1" | 4 | 4+ | 5+ | - | 1 |
Selections: 5 Skeleton Horsemen
Categories: DEATH, TOMB KINGS, DESERT LEGIONS, SKELETON, SKELETON HORSEMEN, Battleline
Unit: Skeleton Horsemen, Unit Abilities: Deathly Charge, First to Face the Foe, HORNBLOWER, Horsemen's Shield, ICON BEARER, MASTER OF HORSE, Weapon: Bronze-tipped Cavalry Spears, Steed's Thundering Hooves
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Skeleton Horsemen | 12" | 2 | 10 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Deathly Charge | Add 1 to wound rolls for attacks made with this unit’s Bronze-tipped Cavalry Spears if it charged in the same turn. | Tomb Kings: Warscroll Compendium |
| First to Face the Foe | This unit can charge even if it ran in the same turn. | Tomb Kings: Warscroll Compendium |
| HORNBLOWER | Models in this unit may be Hornblowers. A unit that includes any Hornblowers can always move up to 6" when it charges, unless its charge roll is higher. | |
| Horsemen's Shield | Add 1 to the save rolls for this unit in the combat phase. | |
| ICON BEARER | Models in this unit may be Icon Bearers. You can return D3 slain models to this unit in your hero phase if it includes any Icon Bearers. | Tomb Kings: Warscroll Compendium |
| MASTER OF HORSE | The leader of this unit is a Master of Horse. Add 1 to the Attacks characteristic of the Master of Horse’s Bronze-tipped Cavalry Spear.. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Bronze-tipped Cavalry Spears | Melee | 2" | 1 | 4+ | 4+ | - | 1 | |
| Steed's Thundering Hooves | Melee | 1" | 2 | 4+ | 5+ | - | 1 |
Selections: 3 Carrion
Categories: DEATH, TOMB KINGS, CARRION, Other
Unit: Carrion, Unit Abilities: Circling High Above, Fly, Scavenger's Dive, Weapon: Rotting Talons and Sharp Beaks
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Carrion | 12" | 3 | 10 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Circling High Above | When first set up, units of Carrion are assumed to be flying high above the battle eld. As long as they remain high in the sky, they cannot be charged, attacked, targeted by spells or a ected by abilities used by either side, and they also cannot make any attacks themselves as they soar far above their foes. Other units ignore the Carrion as they move (they move underneath them). | |
| Fly | This unit can fly. | |
| Scavenger's Dive | The first time this unit declares a charge, you can roll 3 dice rather than 2 to see how far it charges (when doing so, you can declare a charge if it is within 18" of the enemy, rather than 12"). As they charge, the Carrion are assumed to drop down to low level, and the Circling High Above ability no longer applies to the unit for the rest of the battle. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Rotting Talons and Sharp Beaks | Melee | 1" | 4 | 4+ | 3+ | - | 1 |
Selections: 3 Necropolis Knights, Necropolis Shield
Categories: Other
Unit Abilities: HORNBLOWER, ICON BEARER, NECROPOLIS CAPTAIN, Necropolis Shield, Necrovenom, Weapon: Knight's Heavy Spear, Necroserpent's Poisoned Fangs
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| HORNBLOWER | Models in this unit may be Hornblowers. A unit that includes any Hornblowers can always move up to 6" when it charges, unless its charge roll is higher. | |
| ICON BEARER | Models in this unit may be Icon Bearers. You can return 1 slain models to this unit in your hero phase if it includes any Icon Bearers. | Tomb Kings: Warscroll Compendium |
| NECROPOLIS CAPTAIN | The leader of this unit is a Necropolis Captain. Add 1 to the Attacks characteristic of the Necropolis Captain’s Knight’s Heavy Spear. | |
| Necropolis Shield | Add 1 to the save rolls for a unit of Necropolis Knights with Necropolis shields in the combat phase. | |
| Necrovenom | Each time you make a wound roll of 6+ for a Necroserpent’s Poisoned Fangs, that attack inflicts 1 mortal wound in addition to its normal damage. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Knight's Heavy Spear | Melee | 2" | 2 | 3+ | 3+ | -1 | 1 | |
| Necroserpent's Poisoned Fangs | Melee | 2" | 3 | 4+ | 3+ | -1 | D3 |
Selections: 3 Sepulchral Stalkers
Categories: DEATH, TOMB KINGS, REANIMANT, SEPULCHRAL STALKERS, Other
Battalion Abilities: Sepulchral Stalkers, Unit Abilities: Transmogrifying Gaze, Underground Stalkers, Weapon: Ornate Stave, Transmogrifying Gaze
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Sepulchral Stalkers |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Transmogrifying Gaze | When this unit makes a Transmogrifying Gaze attack, choose an enemy unit within 10". Roll a dice for each model in the attacking unit; for each roll of 1, a Sepulchral Stalker has caught a glimpse of its own reflection and the attacking unit suffers 1 mortal wound.  On a 4 or 5 the target unit suffers 1 mortal wound as it briefly meets the Stalker’s gaze, but on a 6 it suffers D3 mortal wounds as it foolishly stares into the Stalker's eyes and crumbles to sand. | |
| Underground Stalkers | Instead of setting up a unit of Sepulchral Stalkers on the battlefield, you can place them to one side and say that they are set up beneath the ground. In any of your movement phases, you can set the unit up on the battlefield more than 9" from any enemy models. This is the unit’s move for that movement phase. The Sepulchral Stalkers can burrow back underground in any of your future movement phases. If they do, remove the unit from the battlefield – it can return in a later turn as described above. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Ornate Stave | Melee | 2" | 2 | 4+ | 3+ | -1 | 2 | |
| Transmogrifying Gaze | Missile | 10" | * | * | * | * | * |
Selections: 10 Skeleton Archers
Categories: DEATH, TOMB KINGS, DESERT LEGIONS, SKELETON, SKELETON ARCHERS, Other
Unit: Skeleton Archers, Unit Abilities: Hail of Ancient Arrows, HORNBLOWER, ICON BEARER, MASTER OF ARROWS, Weapon: Ancient Bow, Arrow
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Skeleton Archers | 4" | 1 | 10 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Hail of Ancient Arrows | Add 1 to the Attacks characteristic of this unit’s Ancient Bows while it has 20 or more models and there are no enemy models within 3" of it.. | Tomb Kings: Warscroll Compendium |
| HORNBLOWER | Models in this unit may be Hornblowers. A unit that includes any Hornblowers can always move up to 6" when it charges, unless its charge roll is higher. In addition, a unit that includes any Hornblowers can shoot even if they ran in the same turn. | Tomb Kings: Warscroll Compendium |
| ICON BEARER | Models in this unit may be Icon Bearers. You can return D6 slain models to this unit in your hero phase if it includes any Icon Bearers. | Tomb Kings: Warscroll Compendium |
| MASTER OF ARROWS | The leader of this unit is a Master of Arrows. Add 1 to hit rolls for a Master of Arrows’ attacks in the shooting phase. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Ancient Bow | Missile | 20" | 1 | 5+ | 4+ | - | 1 | |
| Arrow | Melee | 1" | 1 | 5+ | 5+ | - | 1 |
Selections: 5 Skeleton Horse Archers
Categories: DEATH, TOMB KINGS, DESERT LEGIONS, SKELETON, SKELETON HORSE ARCHERS, Other
Unit: Skeleton Horse Archers, Unit Abilities: HORNBLOWER, ICON BEARER, Like the Angry Desert Wind, MASTER OF SCOUTS, Weapon: ANCIENT BOW, Arrow, Steed's Thundering Hooves
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Skeleton Horse Archers | 12" | 2 | 10 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| HORNBLOWER | Models in this unit may be Hornblowers. A unit that includes any Hornblowers can always move up to 6" when it charges, unless its charge roll is higher. In addition, a unit that includes any Hornblowers can shoot even if it ran in the same turn. | Tomb Kings: Warscroll Compendium |
| ICON BEARER | Models in this unit may be Icon Bearers. You can return D3 slain models to this unit in your hero phase if it includes any Icon Bearers. | Tomb Kings: Warscroll Compendium |
| Like the Angry Desert Wind | This unit can shoot instead of moving in the movement phase. If it does so, it can move in the shooting phase of the same turn, but cannot shoot. If it moves in the shooting phase, it can retreat. | Tomb Kings: Warscroll Compendium |
| MASTER OF SCOUTS | The leader of this unit is a Master of Scouts. Add 1 to hit rolls for a Master of Scouts’ attacks in the shooting phase. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| ANCIENT BOW | Missile | 20" | 2 | 5+ | 4+ | - | 1 | |
| Arrow | Melee | 1" | 1 | 5+ | 5+ | - | 1 | |
| Steed's Thundering Hooves | Melee | 1" | 2 | 4+ | 5+ | - | 1 |
Selections: 5 Tomb Guard
Categories: DEATH, TOMB KINGS, DESERT LEGIONS, SKELETON, TOMB GUARD, Other
Unit Abilities: Cursed Weapons, HORNBLOWER, ICON BEARER, TOMB CAPTAIN, Tomb Shield
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Cursed Weapons | If the wound roll for an attack made by a model from this unit is 6+, add 1 to the Damage characteristic of their Tomb Blade or Bronze Halberd for that attack. | |
| HORNBLOWER | Models in this unit may be Hornblowers. A unit that includes any Hornblowers can always move up to 6" when it charges, unless its charge roll is higher. | |
| ICON BEARER | Models in this unit may be Icon Bearers. You can return D3 slain models to this unit in your hero phase if it includes any Icon Bearers. | Tomb Kings: Warscroll Compendium |
| TOMB CAPTAIN | The leader of this unit is a Tomb Captain. Add 1 to the Attacks characteristic of the Tomb Captain’s Tomb Blade or Bronze Halberd.. | |
| Tomb Shield | A unit carrying Tomb Shields can create a shield fortress instead of running or charging in its turn. If it does so, add 1 to save rolls for the unit until its next movement phase. |
Selections: Tomb Scorpion
Categories: DEATH, TOMB KINGS, REANIMANT, TOMB SCORPIONS, Other
Unit: Tomb Scorpions, Unit Abilities: Entombed Beneath the Sand, Liche Priest's Sarcophagi, Weapon: Powerful Pincers, Tail Stinger
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Tomb Scorpions | 6" | 5 | 10 | 4+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Entombed Beneath the Sand | Instead of setting up a unit of Tomb Scorpions on the battlefield, you can place them to one side and say that they are set up beneath the ground. In any of your movement phases, you can set the unit up on the battlefi eld more than 9" from any enemy models. This is the unit’s move for that movement phase. | |
| Liche Priest's Sarcophagi | Roll a dice each time a model in this unit suffers a wound or a mortal wound caused by a spell. Add 1 to the roll if the model is within 18" of a friendly Necrotect. On a 5+ that wound or mortal wound is negated and has no effect. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Powerful Pincers | Melee | 2" | 2 | 4+ | 3+ | -2 | D3 | |
| Tail Stinger | Melee | 3" | 1 | 3+ | 3+ | -1 | 3 |
Selections: 2 Tomb Swarms
Categories: DEATH, TOMB KINGS, TOMB SWARM, Other
Unit: Tomb Swarm, Unit Abilities: Hidden Abode, Underground Scuttlers, Weapon: Bites and Stingers
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Tomb Swarm | 6" | 5 | 10 | - |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Hidden Abode | If a Tomb Swarm burrows back underground as described above, it is joined by more of its scuttling brethren who had remained hidden. You may restore D3 slain models to the unit. | |
| Underground Scuttlers | Instead of setting up a Tomb Swarm on the battlefield, you can place them to one side and say that they are set up beneath the ground. In any of your movement phases, you can set the unit up on the battlefield more than 9" from any enemy models. This is the unit’s move for that movement phase. The unit can burrow back underground in any of your future movement phases. If it does, remove the unit from the battlefield – it can return in a later turn as described above. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Bites and Stingers | Melee | 1" | 5 | 5+ | 5+ | - | 1 |
Selections: 3 Ushabti, Two-Handed Ritual Blade Staves
Categories: DEATH, TOMB KINGS, REANIMANT, USHABTI, Other
Unit: Ushabti, Unit Abilities: The Likeness of Ancient Gods, War Statuary, Weapon: Ritual Blade-stave
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Ushabti | 6" | 4 | 10 | 5+ | Tomb Kings: Warscroll Compendium (2017) |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| The Likeness of Ancient Gods | Re-roll save rolls of 1 for this unit while it is within 18" of a friendly Necrotect. | |
| War Statuary | Add 2 to save rolls for this unit against attacks that have a Damage characteristic of 1. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Ritual Blade-stave | Melee | 1" | 3 | 3+ | 3+ | -1 | D3 |
Selections: Allegiance: Tomb Kings (Compendium)
Categories: Allegiance
Battle Trait: Deathless Minions
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Deathless Minions | Roll a dice each time you allocate a wound or mortal wound to a friendly DEATH unit within 6" of your general or another friendly DEATH HERO. On a 6+ the wound is negated. |
Selections: Allegiance: Tomb Kings (Compendium)
Categories: Allegiance
Battle Trait: Deathless Minions
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Deathless Minions | Roll a dice each time you allocate a wound or mortal wound to a friendly DEATH unit within 6" of your general or another friendly DEATH HERO. On a 6+ the wound is negated. |
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
Categories: Game Options
Categories: Realm of Origin
Categories: ENDLESS SPELL, AETHERVOID PENDULUM, Malign Sorcery
Spell: Summon Aethervoid Pendulum, Unit Abilities: Fly, Predatory, Scything Blade, Slicing Into Reality, Unstoppable Mechanism
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Summon Aethervoid Pendulum | 6 | If successfully cast, set up an Aethervoid Pendulum model wholly within 6" of the caster so that it points lengthways in the direction you wish it to move. |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Fly | This unit can fly. | |
| Predatory | An Aethervoid Pendulum is a predatory endless spell. It can move up to 8" and can fly. | |
| Scything Blade | After this model has moved, each unit that has any models it passed across, and each other unit that is within 1" of it at the end of its move, suffers D6 mortal wounds. | |
| Slicing Into Reality | When this model is set up, the player who set it up can immediately make a move with it. | |
| Unstoppable Mechanism | Whenever you set up an Aethervoid Pendulum, you must place it lengthways in the direction you wish it to move. Whenever it moves, move it in a straight line in that direction. |
Categories: ENDLESS SPELL, HYSH, PRISMATIC PALISADE, Malign Sorcery
Spell: Summon Prismatic Palisade, Unit Abilities: Blinding Light, Dazzling Brilliance, Empowered by Hysh
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Summon Prismatic Palisade | 5 | If successfully cast, set up a Prismatic Palisade model wholly within 18" of the caster. |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Blinding Light | At the start of each turn, roll a dice for each unit within 6" of this model. On a 5+ subtract 1 from hit rolls for attacks made by that unit until the end of the turn. | |
| Dazzling Brilliance | A model cannot see another model if an imaginary straight line, 1mm wide, drawn from the centre of its base to the centre of the other model’s base passes over this model. | |
| Empowered by Hysh | If your battle is taking place in the Realm of Light, add 1 to rolls made to determine if a unit is affected by this model’s Blinding Light ability. |
At the Double: You can use this command ability after you make a run roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general.  (Core Rules p3)
Forward to Victory: You can use this command ability after you make a charge roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general. If you do so, re-roll the charge roll. (Core Rules p3)
Inspiring Presence: You can use this command ability at the start of the battleshock phase. If you do so, pick a friendly unit that is within 6" of friendly HERO, or 12" of a friendly HERO that is a general. That unit does not have to take battleshock tests in that phase. (Core Rules p3)
Created with BattleScribe


Iconic socks from Michael Jackson's first moonwalk up for auction
You could walk away with Michael Jackson's socks from his first on-stage moonwalk.
But it will cost you plenty.
The socks are going up for auction - and the auction house, called 'Gotta Have Rock and Roll,' estimates the pair will go for upwards of $2 million.
That's $1 million per sock!
The self-proclaimed "King of Pop" wore the custom-made, crystal-covered socks at the legendary "Motown 25: Yesterday, Today, Forever" TV special in 1983.
The online auction kicks off Wednesday, November 13, and bidding starts at $100,000.
Jackson died in 2009 at age 50.


| ACCEPTANCE CHECKLIST FOR LITHIUM BATTERIES SECTION II |
| (FOR use in case a Shipper's Declaration is not required) |
| 锂电池（第二部分）收运检查单 |
|
AWB-No.:{0}
运单号:{1} |
|
|
YES
是 |
No*
否 |
N/A
不适用 |
|
| Documentation 文件 | ||||
|
Following information shown on the AWB (it should be in the "Nature and quantity of goods" box)
以下信息是否在运单上（最好在品名栏） |
|
|
|
|
| 1 |
For Lithium ion batteries,Air Waybill shows "Lithium ion batteries in compliance with Section II of PI9XX."
锂离子电池应有“符合包装说明PI9XX第II节规定的锂离子电池” |
{2} | {3} | {4} |
| 2 |
For Lithium metal batteries,Air Waybill shows "Lithium metal batteries in compliance with Section II of PI9XX."
锂金属电池应有“符合包装说明PI9XX第II节规定的锂金属电池” |
{5} | {6} | {7} |
| 3 |
For PI965 and PI968: the words "CAO" or "Cargo Aircraft Only"
单独运输的锂电池（PI965或968）标明“CAO”或“仅限全货机”。 |
{8} | {9} | {10} |
| 包装 Packages and Overpacks | ||||
| 4 |
Strong rigid outer packages and free from damage and in a proper condition for transportation
包装足够坚固，没有破损迹象，适合运输。 |
{11} | {12} | {13} |
| 5 |
EBI PI965 and EBM PI968, only 1 package containing lithium batteries section II in the consignment as per the relevant Packing Instruction.
单独 运输的锂电池（PI965或968），一票货物中仅含有一件该类型的包装件或合成包装件 |
{14} | {15} | {16} |
| 6 |
EBI PI965 and EBM PI968, no more than 1 package containing lithium batteries section II
may be placed in an overpack as per the relevant Packing Instruction.
单独运输的锂电池（PI965或968），一个合成包装件中仅含有一件该类型的包装件。 |
{17} | {18} | {19} |
| 7 |
EBI PI965 and EBM PI968 must be offered to the operator separately from cargo which is not
subject to these Regulations and must not be loaded in to a unit load device before being offered to the operator.
单独运输的锂电池（PI965或968），与非限制性货物分开交运，且交运前不得装入集装器。 |
{20} | {21} | {22} |
| 标记和标签 Marks and Labelling | ||||
| 8 |
"Lithium battery mark"correctly completed and affixed
锂电池标记被正确填写及粘贴。 |
{23} | {24} | {25} |
| 9 |
For EBI PI965 and EBM PI968: the Cargo Aircraft Only lable affixed.
单独运输的锂电池（PI965或968）粘贴仅限全货机标签。 |
{26} | {27} | {28} |
| 10 |
Irrelevant marks and labels removed
无关标记标签已移除 |
{29} | {30} | {31} |
| 对于合成包装件 For Overpacks | ||||
| 11 |
Packaging use marks and hazard and handling labels,as required must be clearly visible or reproduced on the outside of the overpack
标记和标签必须清晰可见，否则需要重新书写或粘贴在overpack表面。 |
{32} | {33} | {34} |
| 12 |
The word "Overpack" marked if marks and labels are not visible on packages within the overpack.
如果所有标记和标签不可见，则需有“Overpack”字样。 |
{35} | {36} | {37} |
| 一般要求 General | ||||
| 13 |
State and Operator variations complied with
遵守国家和运营人差异条款。 |
{38} | {39} | {40} |
| 14 |
Cargo Aircraft Only shipments, a cargo aircraft operates on all sectors
仅限全货机货物，在所有航段均使用货机运载。 |
{41} | {42} | {43} |
|
该票货物Comments： 接收Yes {44} 不接收No {45}
注：如果任何一项为“否”，请拒绝接收该票货物。 Note:If any box is checked "NO", do not accept the shipment. |
||||
| 检查人Checked by:{46} 日期Date:{47} | ||||
| 签字Signature：{48} 时间Time：{49} | ||||
|
*安装在设备中的锂电池（PI967或970）满足以下条件时不需要标记和标签及运单上的标注。
Where a consignment includes packages(PI967 or PI970),the application of bearing the lithium battery mark and including the regulated words on the air waybill does not apply to: -安装在设备（包括电路板）中的仅包含纽扣电池；或 -packages containing only button cell installed in equipment (including circuit boards); or -两件以下的货物，且每件货物中的锂电池芯不超过4个或锂电池不超过2个。 -consignments of two packages or less where each package contains no more than four cells or two batteries installed in equipament. |


TABLE OF CONTENT
A. GS1 Related B. GS2 Related Health Issues 1. Easier access to H1N1 medicines raises fears of drug resistance Doctors feel misuse will lead to a situation of anti-viral medications turning ineffective International Relations 1. G20 hails India’s labour reforms, start-up policy Hamburg Action Plan praises efforts to boost innovation 2. Iraq Prime Minister declares victory in ‘liberated’ C. GS3 Related Economics 1. Two large groups bid to supply equipment for Chabahar port India keen to expedite work on the strategic facility in Iran’s Sistan-Baluchistan 2. Process eased for exporters who have not paid IGST Exports had come to a halt in the absence of clarity Internal Security 1. Army in for the long haul in Dokalam D. GS4 Related E. Concepts-in-News: Related Concepts to Revise/Learn F. Bills/Acts/Schemes/Orgs in News G. Practice Questions for UPSC Prelims Exam
UPSC Current Affairs 2017: News Analysis
A. GS1 Related
Nothing here for Today!!!
C. GS2 Related
In news
- Concerns regarding a build-up of resistance to antiviral drugs used to treat swine flu are surfacing, after two such drugs — Oseltamivir and Zanamivir — were taken off the restrictive Schedule X of the Drugs and Comestics Rules.
- Now under Schedule H1, the drugs can be stocked by all chemists.
- Central health authorities have also advised doctors to prescribe the drugs based on strong symptoms, without opting for the swab test. Medical experts say these decisions could lead to misuse and eventually, severe drug resistance.
Drugs for H1N1
- Oseltamivir and Zanamivir are antiviral drugs that block the actions of influenza virus types A and B in the body. While Oseltamivir is available as tablets, Zanamivir comes in powder form.
Concern
- We are already witnessing antibiotic resistance and related hazards.
- Resistance built up only because antibiotics were easily available and even sold over the counter.
- Now, it seems to be going the same way with antiviral drugs.
Mixed Reaction
- It is good, because when H1N1 cases are on the rise, the drug will be available to patients easily.
- However, it could backfire because in India, we don’t use caution.
- The doctors will prescribe these drugs so widely that eventually it will stop working.
Restrictions in place
- Drugs under Schedule X require three copies of prescription for the doctor, patient and chemist, and can be sold by a chemist who holds a special Schedule X licence.
- Also, the chemist has to preserve the prescription copy for up to three years.
- In Schedule H1, only one copy of the prescription is required, and drugs in this category can be sold by all chemists.
Way forward
- Chemists will still need a prescription to sell the drug. The only difference is, the drug will be widely available. It all depends on doctors now. If they prescribe the drug with caution, there won’t be misuse.
Category: INTERNATIONAL RELATIONS
- Acknowledging the steps being taken by India for sustainable and inclusive growth as well as support to global economy, the G20 has praised the initiatives in the country for promoting ease of doing business, start-up funding and labour reforms.
Areas where improvement need for ease of doing business
- The areas where India ranks poorly as per the World Bank ranking include starting a business, dealing with construction permits, registering property, paying taxes, trading across borders, enforcing contracts and resolving insolvency.
Reforms taken
- The country has implemented a spate of reforms in the recent months in areas like insolvency, taxation and starting a business and expects the rankings to improve substantially.
- In the financial sector, India is popularising a number of derivative instruments in exchanges or electronic trading platforms as part of the measures to enhance resilience of its economy.
- India is facilitating external commercial borrowings (ECBs) by start-ups to encourage innovation and promote ease of doing business, as part of the efforts being taken by the G20 members this year for maintaining momentum on structural reforms and sustainable growth.
Partners to the G20
- Global institutions like the World Bank, IMF, WTO, OECD, ILO, WHO and the Financial Stability Board (FSB) are among the partners to the G20.
G20 Hamburg Action Plan
- The G20 Hamburg Action Plan, which sets out the group’s strategy for achieving strong, sustainable, balanced and inclusive growth, also said the closer partnership and action by G20 members will boost confidence and contribute to shared prosperity.
- In the action plan, the G20 members resolved that they would continue to use all policy tools — monetary, fiscal and structural — individually and collectively to achieve the goal of strong, sustainable, balanced and inclusive growth, while enhancing economic and financial resilience.
Challenges to global growth
- Weak productivity growth, income inequality and ageing populations represent challenges to growth in the longer term.
2. Iraq Prime Minister declares victory in ‘liberated’
In news
- The declared victory in Mosul marks an epic milestone for the Iraqi security forces, who had crumbled in the face of an IS onslaught across Iraq in 2014.
Background
- IS swept across much of Iraq’s Sunni Arab heartland in a lightning offensive that year, proclaiming a self-styled “caliphate” straddling Iraq and neighbouring Syria.
- But the jihadist group, which is facing twin offensives backed by a U.S.-led coalition in both countries, has since lost large parts of the territory it once controlled.
- The Iraqi forces launched their campaign to recapture Mosul in October, seizing its eastern side in January and launching the battle for its western part the next month.
C. GS3 Related
In news
- Two major Indian conglomerates have bid for supplying key equipment for the strategic Chabahar Port in Iran, while the process is on to expand financial eligibility criteria to attract more bidders.
- India is keen on expediting work on this port, located in the Sistan-Baluchistan province on the energy-rich Persian Gulf nation’s southern coast that can be easily accessed from India’s West coast, bypassing Pakistan.
In news
- The Centre has, through a notification and a circular, eased the paperwork required to export goods without the exporter having paid the Integrated Goods and Services Tax (IGST).
- This is in accordance with government’s commitment of improving ease of doing business.
1. Army in for the long haul in Dokalam
In news
- Soldiers pitch tents, and a steady line of supplies is being maintained for them.
- The Army is ready for the long haul in holding onto its position in the Dokalam area near the Bhutan tri-junction, notwithstanding China ratcheting up rhetoric against India, demanding pulling back of its troops.
Security implications
- Both the countries had agreed to a mechanism in 2012 to resolve border flare-ups through consultations at various levels.
- The mechanism has not worked so far in the current case as the standoff near the Bhutan trijunction, triggered by China’s attempt to build a road in the strategically important area, has dragged on for over three weeks.
- New Delhi has already conveyed to Beijing that such an action would represent a significant change of status quo with “serious” security implications for India. The road link could give China a major military advantage over India.
Doka La
- Doka La is the Indian name for the region which Bhutan recognises as Dokalam, while China claims it as part of its Donglang region.
- China and Bhutan are engaged in talks. India argues that since it is a tri-junction involving the three countries, it also has a say in the issue.
D. GS4 Related
Nothing here for Today!!!
PIB Articles Editorials Roundup
E. Concepts-in-News: Related Concepts to Revise/Learn
Nothing here for Today!!!
F. Bills/Acts/Schemes/Orgs in News
Nothing here for Today!!!
G. Practice Questions for UPSC Prelims Exam
Question 1: Hamburg Action Plan, recently in news, is related to which of the following?
- Paris Climate summit
- G20
- TPP
- APEC
Question 2: Which of the following are considered while calculating ease of doing
business by World Bank?
- Starting a business
- Getting electricity
- Resolving insolvency
Choose the correct Answer.
- 1 and 2 only
- 2 and 3 only
- 1 and 3 only
- 1, 2 and 3
Question 3: The drugs, Oseltamivir and Zanamivir, are used for the treatment of which
disease?
- Zika
- H1N1
- Malaria
- Ebola
Question 4: Which among the following is/are the partners to the G20?
- World Bank
- IMF
- WTO
- ILO
Choose the right option from below given code.
- 1 and 2 only
- 3 and 4 only
- 1, 2 and 4 only
- 1, 2, 3 and 4
Question 5: Recently, Mosul city was in news. It is in which country?
- Syria
- Iraq
- Afghanistan
- Lebanon
“Proper Current Affairs preparation is the key to success in the UPSC- Civil Services Examination. We have now launched a comprehensive ‘Online Current Affairs Crash Course’. Limited seats available. Click here to Know More.”
Practice More: Enroll for India’s Largest All-India Test Series


| Class | Description |
|---|---|
| ArmorMechanic |
Sets the specified armor slot of the target to the item defined by the settings
|
| ArmorStandMechanic |
Summons an armor stand that can be used as a marker or for item display.
|
| ArmorStandPoseMechanic | |
| AttributeMechanic |
Applies a flag to each target
|
| BlockMechanic |
Mechanic that changes blocks for a duration before
returning them to what they were
|
| BuffMechanic |
SkillAPI © 2017
com.sucy.skill.dynamic.mechanic.BuffMechanic
|
| CancelEffectMechanic | |
| CancelMechanic |
Cancels the event that caused the trigger to go off
|
| ChannelMechanic |
Executes child components after a delay, applying "channeling" rules
|
| CleanseMechanic |
Cleanses a target of negative potion or status effects
|
| CommandMechanic |
Executes a command for each target
|
| CooldownMechanic |
Lowers the cooldowns of the caster's skills
|
| DamageBuffMechanic |
Applies a flag to each target
|
| DamageLoreMechanic |
Deals damage based on a held item's lore to each target
|
| DamageMechanic |
Deals damage to each target
|
| DefenseBuffMechanic |
Applies a flag to each target
|
| DelayMechanic |
Executes child components after a delay
|
| DisguiseMechanic |
Disguises each target
|
| DurabilityMechanic |
SkillAPI © 2017
com.sucy.skill.dynamic.mechanic.DurabilityMechanic
|
| ExplosionMechanic |
Creates an explosion at the target's location
|
| FireMechanic |
Executes child components after a delay
|
| FlagClearMechanic |
Applies a flag to each target
|
| FlagMechanic |
Applies a flag to each target
|
| FlagToggleMechanic |
Applies a flag to each target
|
| FoodMechanic |
SkillAPI © 2017
com.sucy.skill.dynamic.mechanic.FoodMechanic
|
| ForgetTargetsMechanic | |
| HealMechanic |
Heals each target
|
| HealthSetMechanic |
SkillAPI © 2017
com.sucy.skill.dynamic.mechanic.HealthSetMechanic
|
| HeldItemMechanic | |
| ImmunityMechanic |
Applies a damage immunity flag to each target
|
| InterruptMechanic |
Interrupts any channels that may be being performed by the targets
|
| ItemMechanic |
Gives an item to each player target
|
| ItemProjectileMechanic |
Launches a projectile using an item as its visual that applies child components upon landing
|
| ItemRemoveMechanic |
Removes an item to from each player target
|
| LaunchMechanic |
Launches the target in a given direction relative to their forward direction
|
| LightningMechanic |
Strikes lightning about each target with an offset
|
| ManaMechanic |
Gives mana to each target
|
| MechanicComponent |
SkillAPI © 2018
com.sucy.skill.dynamic.mechanic.MechanicComponent
|
| MessageMechanic |
Sends a message to each player target
|
| ParticleAnimationMechanic |
Plays a particle effect
|
| ParticleEffectMechanic | |
| ParticleMechanic |
Plays a particle effect
|
| ParticleProjectileMechanic |
Heals each target
|
| PassiveMechanic |
Executes child components continuously
|
| PermissionMechanic |
Applies a flag to each target
|
| PotionMechanic |
Executes child components after a delay
|
| PotionProjectileMechanic |
Heals each target
|
| ProjectileMechanic |
Heals each target
|
| PurgeMechanic |
Purges a target of positive potion or status effects
|
| PushMechanic |
Launches the target in a given direction relative to their forward direction
|
| RememberTargetsMechanic |
Applies a flag to each target
|
| RepeatMechanic |
Executes child components multiple times
|
| SoundMechanic |
Plays a particle effect
|
| SpeedMechanic |
Applies a flag to each target
|
| StatusMechanic |
Applies a flag to each target
|
| TauntMechanic |
Mechanic for taunting mobs
|
| TriggerMechanic |
SkillAPI © 2017
com.sucy.skill.dynamic.mechanic.TriggerMechanic
|
| ValueAddMechanic |
Adds to a cast data value
|
| ValueAttributeMechanic |
Adds to a cast data value
|
| ValueCopyMechanic |
SkillAPI © 2018
com.sucy.skill.dynamic.mechanic.ValueCopyMechanic
|
| ValueDistanceMechanic |
SkillAPI © 2017
com.sucy.skill.dynamic.mechanic.ValueDistanceMechanic
|
| ValueHealthMechanic | |
| ValueLocationMechanic |
Adds to a cast data value
|
| ValueLoreMechanic |
Adds to a cast data value
|
| ValueLoreSlotMechanic | |
| ValueManaMechanic | |
| ValueMultiplyMechanic |
Adds to a cast data value
|
| ValuePlaceholderMechanic |
SkillAPI © 2018
com.sucy.skill.dynamic.mechanic.ValuePlaceholderMechanic
|
| ValueRandomMechanic |
Adds to a cast data value
|
| ValueSetMechanic |
Adds to a cast data value
|
| WarpLocMechanic |
Strikes lightning about each target with an offset
|
| WarpMechanic |
Strikes lightning about each target with an offset
|
| WarpRandomMechanic |
Strikes lightning about each target with an offset
|
| WarpSwapMechanic |
Strikes lightning about each target with an offset
|
| WarpTargetMechanic |
Strikes lightning about each target with an offset
|
| WarpValueMechanic |
Applies a flag to each target
|
| WolfMechanic |
Applies a flag to each target
|
Copyright © 2021. All rights reserved.


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April 26-28, 2016
Each day of the ResBaz CODE stream will be split into morning and afternoon events (scroll down for the LEARN schedule). Following a motivational Key Story, the mornings will consist of Software Carpentry lessons. Afternoon sessions will continue the morning's Software Carpentry workshop, before transitioning to a more informal series of events, with plenty of opportunites for you to decide parts of the programme, along with fun social activities and networking opportunities.
(Below is a provisional timetable for each of the streams and may be subject to slight changes).Each day of the ResBaz LEARN stream will be split into morning and afternoon events. Following a motivational Key Story, the mornings will consists of a range of electives. Afternoon sessions will offer plenty of opportunites for you to decide parts of the programme, along with fun social and networking activities.
Below is a provisional timetable for each of the streams and may be subject to slight changes.
Register here for the Wellington Research Bazaar.
The registration process starts with a Pre-Assessment Survey, so that we can create the best possible experience for you. Use the promo code given to you at the end of the survey to complete the registration form.
We want you to help lead a session; let us know if you're interested when you register.
Many thanks to all our sponsors for helping bring the Resarch Bazaar to Wellington.


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import domain.models.controllers.AddTeamMemberPageMode @import views.html.include.fieldError @import domain.models.applications.Application @import domain.models.developers.DeveloperSession @(app: Application, form: Form[controllers.AddTeamMemberForm], loggedIn: DeveloperSession, submitText: String, showCancel: Boolean, addTeamMemberPageMode: AddTeamMemberPageMode)( implicit request: play.api.mvc.Request[Any], messages: Messages) @helper.form(action = controllers.routes.ManageTeam.addTeamMemberAction(app.id, addTeamMemberPageMode)) { @helper.CSRF.formField


DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Press release
CEO and Executive Principal of Ninestiles Academy Trust, Christine Quinn, appointed as Regional Schools Commissioner for the West Midlands.
Christine Quinn will be responsible for overseeing the growth of academies in the region and will monitor their performance to ensure children receive the best possible education. She is taking over from Pank Patel, building on the strong foundations that he has formed throughout the region.
Christine will start on 3 October 2016, working to Sir David Carter to shape the role and priorities of the growing numbers of academies in the region, contributing to the government’s agenda of delivering educational excellence everywhere as set out by Education Secretary, Nicky Morgan.
Christine Quinn said:
I am delighted to be taking up the role of Regional Schools Commissioner for the West Midlands. Having worked in schools in the region for 25 years I relish the opportunity of working with Sir David Carter, the National Schools Commissioner, and the other regional schools commissioners to improve the life chances for all pupils and students in our schools and academies.
The richness and diversity of the West Midlands region makes the role of the regional schools commissioner in this area a particularly attractive one. I look forward to working with schools and academies along with their leaders and governors to secure the best possible experience for students and pupils in our region.
National Schools Commissioner Sir David Carter said:
I am delighted that Christine is joining my team of RSCs at such an exciting phase of the academies and free schools programmes. Christine has a wealth of experience having previously served as a headteacher and more recently in her capacity as both Executive Principal and CEO of Ninestiles Academy trust.
The West Midlands region will benefit from her vast knowledge and skills. I look forward to working with Christine as she takes forward her role as an RSC with vigour.
Regional schools commissioners’ ( RSCs ) responsibilities include:
The West Midlands commissioner works with over 700 academies and free schools in diverse areas including Birmingham, Stoke-on-Trent and Shropshire.
Christine will be advised by a board of headteachers of outstanding academies or experienced educational leaders. The board challenges and supports the work of the commissioner, bringing additional educational insight and local intelligence to decision-making.
1) The West Midlands Commissioner works with schools in:
2) This appointment brings the gender balance between the regional schools commissioners to 5 women and 3 men:
3) The RSCs , supported by their headteacher boards, perform functions of the Secretary of State on her behalf, within a national framework. This will not cut across existing accountability lines; accountability will remain with the Secretary of State, with decisions better informed by sector expertise.
4) Ms Quinn’s biography:
Christine Quinn is the CEO and Executive Principal of Ninestiles Academy Trust; she is the first CEO and Executive Principal to lead the trust since Ninestiles School became Birmingham’s first ‘converter’ academy in January 2011. In April 2012 Ninestiles School became a teaching school, leading an alliance of primaries and secondaries in the east of the city and the trust now comprises 4 primary and 2, soon to be 3, secondary schools.
During her career, which began in Leeds as an English teacher, where she taught in 2 schools, Christine has also served as Headteacher of Waverly School and The International School, both in Birmingham.
Prior to being appointed CEO Executive Principal, Christine served as Principal of Ninestiles School which has been judged as ‘Outstanding’ in its last 4 Ofsted inspections, most recently October 2013. Christine is a National Leader of Education and currently a trustee of a number of boards both locally and nationally.
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288


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