| testthat_translate_file {unitizer} | R Documentation |
testthat
Test File to a unitizer
Converts a copy of an existing testthat
test file to a
unitizer
test file and test store, or a directory of such files to
a corresponding unitizer
directory. See examples.
testthat_translate_file( file.name, target.dir = file.path(dirname(file.name), "..", "unitizer"), state = getOption("unitizer.state"), keep.testthat.call = TRUE, prompt = "always", interactive.mode = interactive(), ... ) testthat_translate_dir( dir.name, target.dir = file.path(dir.name, "..", "unitizer"), filter = "^test.*\\.[rR]", state = getOption("unitizer.state"), keep.testthat.call = TRUE, force = FALSE, interactive.mode = interactive(), ... ) testthat_translate_name( file.name, target.dir = file.path(dirname(file.name), "..", "unitizer"), name.new = NULL, name.pattern = "^(?:test\\W*)?(.*)(?:\\.[rR])$", name.replace = "\\1" )
file.name |
a path to the |
target.dir |
the directory to create the |
state |
what state control to use (see same argument for
|
keep.testthat.call |
whether to preserve the |
prompt |
character(1L):
|
interactive.mode |
logical(1L) primarily for testing purposes, allows
us to force prompting in non-interactive mode; note that |
... |
params to pass on to |
dir.name |
a path to the |
filter |
regular expression to select what files in a director are translated |
force |
logical(1L) whether to allow writing to a |
name.new |
character(1L) the base name for the |
name.pattern |
character(1L) a regular expression intended to match
the |
name.replace |
character(1L) the replacement token, typically would
include a |
a file path or a character vector (see target.dir
)
If you already have an extensive test suite in testthat
and you do not
intend to modify your tests or code very much there is little benefit (and
likely some drawbacks) to migrating your tests to unitizer
. Please
see the introduction vignette for a (biased) view of the pros and cons of
unitizer
relative to testthat
.
These translation functions are provided for your convenience. The
unitizer
author does not use them very much since he seldom needs to
migrate testthat
tests. As a result, they have not been tested as
thoroughly as the rest of unitizer
. Translation is designed to work
for the most common testthat
use cases, but may not for yours. Make
sure you review
the resulting unitizer
s to make sure
they contain what you expect before you start relying on them. This is
particularly important if your testthat
test files are not meant to
be run stand-alone with just test_file
(see "Differences That May
Cause Problems").
Note you can also unitize
your testthat
files without
translating them (see notes).
Start a fresh R session
Run your testthat
tests with test_dir
to
ensure they are still passing. If your tests are are runnable only
via test_check
because they directly access the namespace of your
package, see "Differences That May Cause Problems" below
Run testthat_dir_translate
[optional] use review
to review the resulting
unitizer(s)
We recommend using testthat_translate_dir
over
testthat_translate_file
because the former also copies and loads any
helper files that may be defined. Since libraries used by multiple test
files are commonly loaded in these helper files, it is likely that just
translating a single file without also copying the helper files will not
work properly.
We start by identifying calls to exported testthat
functions
that have an object
argument. Generally speaking this includes
functions of the form expect_*
(e.g. expect_equal
). We then
extract the object
parameter and replace the original expect_*
statement with just the object
parameter. For example
expect_equal(my_fun(25), 1:10)
becomes
my_fun(25)
Not all expect_*
functions are substituted. For example,
expect_is
and expect_that
are left unchanged because the tests
for those functions do not or might not actually test the values of
object
. For example, expect_is
tests the class of
object
. It is perfectly fine to unitize
an expect_*
call unsubstituted. unitizer
captures conditions, values, etc., so if
an expect_*
test starts failing, it will be detected.
unitizer
will then evaluate and store the results of such expressions.
Since in theory we just checked our testthat
tests were working,
presumably the re-evaluated expressions will produce the same values. Please
note that the translation process does not actually check this is true (see
"Differences That May Cause Problems") so review
ing the results is a
good idea.
test_that
calls are converted to unitizer_sect
calls,
and the contents thereof are processed as described above. Calls to
context
are commented out since there currently is no unitizer
equivalent. Other testthat
calls are left unchanged and their return
values used as part of the unitizer
tests.
Only top level calls are converted. For example, code like
for(i in 1:10) expect_equal(my_fun(i), seq(i))
or even
(expect_equal(my_fun(10), 1:10))
will not be converted since
expect_equal
is nested inside a for
and (
respectively.
You will need to manually edit these calls (or just let them remain as is,
which is not an issue).
We identify calls to extract based purely on the function symbols (i.e. we
do not check whether expect_equal
actually resolves to
testthat::expect_equal
in the context of the test file).
The unitizer
files will be created in a sibling folder to the folder
containing the testthat
files. The names of the new files will be
based on the old files. See params target.dir
, name.new
,
name.pattern
, and name.replace
for more details. We encourage
you to try the default settings first as those should work well in most
cases.
When using testthat_translate_dir
, any files that match
"^helper.*[rR]$"
are copied over to a '/_pre' subdirectory
in "target.dir"
, and are pre-loaded by default before the tests are
unitize
d.
unitizer
Differences That May Cause ProblemsIf you run your tests during development with test_dir
odds
are the translation will work just fine. On the other hand, if you rely
exclusively on test_check
you may need to use
state=unitizerStateNoOpt(par.env="pkgName")
when you translate to
make sure your tests have access to the internal namespace functions.
See unitizerState
for details on how to modify state tracking.
If your tests were translated with the state
parameter changed from
its default value, you will have to use the same value for that parameter in
future unitize
or unitize_dir
runs.
In order for the conversion to succeed testthat
must be
installed on your system. We do not rely on NAMESPACE
imports to
avoid an import dependency on testthat
that is only required for these
ancillary functions, especially since none of the testthat
functions
are called. We use the functions as the definition
argument of
match.call
to find the object
argument.
Translation of testthat
is not strictly necessary; you can just
copy them to a new location and unitize
them. unitizer
will
just capture the results of the expect_*
functions and will alert
you if those change. You can then just review the tests that change.
While this may seem pointless, one benefit is that you are dropped into
the environment of the test that failed, so you can inspect variables, etc.
without further ado.
## Not run: library(testthat) # required testthat_translate_file("tests/testthat/test-random.R") # Translate `dplyr` tests (assumes `dplyr` source is in './dplyr') # Normally we would use default `state` value but we cannot in this case # due to conflicting packages and setup testthat_translate_dir( "dplyr/tests/testthat", state=unitizerStateSafe(par.env="dplyr") ) # Make sure translation worked (checking one file here) # *NOTE*: folder we are looking at has changed review("dplyr/tests/unitizer/summarise.unitizer") # Now we can unitize any time we change our code unitize_dir( "dplyr/tests/unitizer", state=unitizerStateSafe(par.env="dplyr") ) ## End(Not run)


What is Memcached?
Memcached is an in-memory key-value store for small chunks of arbitrary data (strings, objects) from results of database calls, API calls, or page rendering.
- Free & open source
- high-performance, distributed memory object caching system
- generic in nature
- intended for use in speeding up dynamic web applications by alleviating database load
Definition from wiki:
Memcached is a general-purpose distributed memory caching system. It is often used to speed up dynamic database-driven websites by caching data and objects in RAM to reduce the number of times an external data source (such as a database or API) must be read.
Who uses Memcached?
- Facebook
- YouTube
- Twitter
- Amazon
- Reddit
- Yahoo
- Zynga
Why Memcached?
Run memcached on one or more hosts and then use the shared cache to store objects. Because each host’s RAM is storing information, the access speed will be much faster than having to load the information from disk. This can provide a significant performance boost in retrieving data versus loading the data natively from a database.
Also, because the cache is just a repository for information, you can use the cache to store any data, including complex structures that would normally require a significant amount of effort to create, but in a ready-to-use format, helping to reduce the load on your MySQL servers.
FAQ
What is Memcached?
It is component which stored the data temporary for 1 Hour/ 6 Hour/1 Day etc. When we integrate the Memcached with our application, performance of application increased.
Memcached is open source, high-performance distributed memory object used for caching so that execution can be enhanced at nth level.
Where Memcached can be used?
• Social Networking -> Profile Caching
• Content Aggregation -> HTML/ Page Caching
• Ad targeting -> Cookie/profile tracking
• Relationship -> Session caching
• E-commerce -> Session and HTML caching
• Location-based services -> Data-base query scaling
• Gaming and entertainment -> Session caching
Why use Memcached?
• Speed up application processes
• It determines what to store and what not to
• Reduce the number of retrieval requests to the database
• Cuts down the I/O ( Input/Output) access (hard disk)
In what condition does retrieving cache fail?
• Memory allocated for the cache is exhausted
• Item from cache is deleted
• Individual item in the cache is expired
What is the drawback of Memcached?
• It is not a persistent data store
• Not a database
• It is not an application specific
• It cannot cache large object
Give more details about memcached failures
Memcached servers are indeed independent of each other. Memcached server is just an efficient key-value store implemented as in-memory hash table.
What makes memcached distributed is the client, which in most implementations can connect to a pool of servers. Typical implementations use consistent hashing, which means that when you add or remove server to/from a pool of N servers, you only have to remap 1/N keys.
Typically keys are not duplicated on various hosts, as memcached is not meant to be persistent store and gives no guarantees that your value will persist (for example when running out of assigned memory, memcached server drops least recently used (LRU) elements). Thus it’s assumed that your application should handle missing keys.


Joao Felix fit again as Atleti and Simeone face up to Costa absence
by BeSoccerDiego Costa is set for around three months on the sidelines but Atletico Madrid and Diego Simeone can call upon Joao Felix once more.
Joao Felix has been passed fit for Atletico Madrid's LaLiga trip to Granada on Saturday.
The 20-year-old Portugal forward missed six matches after suffering right ankle ligament damage during last month's 1-1 draw against Valencia.
Club-record signing Joao Felix's return comes as a boost to head coach Diego Simeone, who learned this week he will be without Diego Costa until the new year.
The former Chelsea striker underwent neck surgery on a herniated disk and, although Joao Felix adds welcome creativity to the Atleti attack, Simeone pointed out he cannot directly solve his Costa problem.
"No, he is not a forward in that sector," Simeone told a news conference, before informing reporters youngsters Ivan Saponjic and Dario Poveda would be providing cover for first-choice striker Alvaro Morata.
"With Saponjic, we have been telling him what he needs to get close to being able to compete with us."
Atleti president Enrique Cerezo said before Costa's operation there were no plans to bring in another striker in January and Simeone is seemingly content to work with what he has, while acknowledging Atleti might look to capitalise upon any opportunities thrown up when the market opens.
"I think about reality and that is that we have Alvaro, Dario and that we have to improve Ivan," he said.
"We trust Dario who can use that space to grow, he is only 20 years old [22], good height, good in the air.
Featured links
- Mourinho replaces Pochettino at Tottenham
- The latest football transfers news and rumours
- Wales, golf, Madrid... in that order
- Luis Enrique returns to Spain national team
"Both in the winter and summer markets you always have to be open to everything because everything can happen. The representatives do their job well and maybe there can always be some player who wants to go, another one who wants to come.
"In the middle of the season, the loss of Costa is important for his personality and what he conveyed in the locker room.
"He was not at his best, but he was there. His place will be covered by Dario, [Rodrigo] Riquelme and Saponjic if he manages to approach what we need."
Third-placed Atletico are a point behind Barcelona and Real Madrid in LaLiga, having played a game more than the leaders, and Simeone also has selection concerns in midfield.
Saul Niguez and Thomas Partey will both sit out the trip to Los Carmenes due to already amassing five LaLiga yellow cards this season.
"Both Thomas and Saul are out and give way to Marcos Llorente and Hector Herrera, to follow the line that the team has been taking," Simeone added, before noting the match as a particular opportunity for Llorente, a close-season acquisition from Real Madrid.
"For Marcos it is an important game. He is not having the chance to play because the Thomas, Saul and Koke are doing very well.
"He has worked very well and for sure he will play a game as a result of how he has worked."


Welcome to
Army Knife!
To register fill out the form below. You will be forwarded to Cisco Webex Teams to authorize Army Knife for your account. Please use your Cisco Webex Teams credentials.NOTE! Some of the functionality is dependent on listening in to all your rooms. New rooms will be tracked automatically, but due to limitations in the Cisco Webex Teams APIs, it may take 24+ hours before new rooms are tracked.
WARNING!!!! By signing up, you accept that all your rooms and all your messages will be tracked and the sender of messages identified. No messages are stored, but all room titles are. Your own messages will be retrieved to look for your /commands, however, none will be stored. In order to track activity and offer a good user experience, all room titles will be stored. When you request messages from a tracked user using the /get command or do a /pin command, those messages will be retrived real-time from Cisco Webex Teams and delivered to the room where you issued the /get command (or to the Army Knife Control room for /pin), but no messages will be stored.
This service is an experiment and has no guarantees and may be discontinued at any time. Also note that some Cisco Webex Teams API requests may be logged for debugging purposes. These will never contain the content of the message, but may contain other information about users and rooms.
Please contact Greger Wedel on Cisco Webex Teams if you have questions.


Ellie
my game is about a pink blob and running coins.the goal of the game is to find the green blob and get rid of the coins.


ACADEMIC EXPERIENCE
- Multiple Imputation in prognostic calibration of count data
Internship, supervisor : Dr. Bart Mertens
Leiden UniversityWorked on statistical simulations in multiple imputation (missing data analysis).
- HCQ cocktail against early Covid-19 infection
Summer Project, supervisor : Dr. Richard Gill
Leiden UniversityWorked on analysis of the effect of hydroxychloroquine in region-specific COVID-19 patients.
- Application of distributed computing in source identification with the LOFAR Two-meter Sky Survey
Course Assignment : Distributed Data Mining
Leiden UniversityWorked in a group project with distributed analysis of large-scale image data with PySpark.
- Investigation of patterns in Rheumatoid Arthritis Joint Inflammation data
Course Assignment : Statistical Consulting
Leiden UniversityWorked in a group project with analysis and modelling of course of Rheumatoid Arthritis in patients.
- In situ kinetic measurements of 𝛼-synuclein aggregation reveal large population of short-lived oligomers
Project, supervisor : Dr. Martina Huber
Leiden UniversityWorked in a group project to model the dynamics of proteins obtained via electron resonance spectroscopy.


You discovered the Oscillation of Neutral B Mesons.
Like neutral Kaons (with which CP violation was discovered for the first time), neutral B mesons can also spontaneously turn into their own antiparticle. Although suspected for a long time, this was first discovered in 1987 by the ARGUS collaboration at DESY in Germany.
With neutral B mesons, CP violation can now be studied very effectively. Important experiments making use of B oscillation have been the so-called B factories BaBar (in the US) and Belle (in Japan), as well as LHCb at CERN. These experiments have studied CP violation on a massive scale, looking at a large number of different decays of B mesons, as well as (more recently) Bs mesons and D mesons. So far, no deviation from the CKM mechanism by Kobayashi and Maskawa has been observed.


SDMX Quick View - ECB Exchange Rates (Monthly)
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Manage your education and skills funding
Use this service to:
- sign documents
- view your funding allocations
- view the funding you've received
- manage apprenticeship details
- tell us about your subcontractors
Before you start
You need to have an account with the government's Identity Management Services system to use this service.
Contact us
If you need help with anything, you can submit an enquiry.


Something has gone wrong.
The technical department has already been notified of the following issue.
Error {{ctrl.error.status}}: {{ctrl.error.statusText}} - {{ctrl.error.messageText}}


Error rendering component
TwigException: Unable to find filter timezone_name
Error: TwigException: Unable to find filter timezone_name
at /Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/@wearewondrous/fractal-twig-drupal-adapter/src/adapter.js:249:24
at new Promise ()
at TwigAdapter.render (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/@wearewondrous/fractal-twig-drupal-adapter/src/adapter.js:235:16)
at ComponentSource._renderVariant (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/@frctl/fractal/src/api/components/source.js:207:30)
at _renderVariant.next ()
at onFulfilled (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/co/index.js:65:19)
at tryCatcher (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/util.js:16:23)
at Promise._settlePromiseFromHandler (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:517:31)
at Promise._settlePromise (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:574:18)
at Promise._settlePromise0 (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:619:10)
at Promise._settlePromises (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:699:18)
at Promise._fulfill (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:643:18)
at Promise._resolveCallback (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:437:57)
at Promise._settlePromiseFromHandler (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:529:17)
at Promise._settlePromise (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:574:18)
at Promise._settlePromise0 (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:619:10)
at Promise._settlePromises (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:699:18)
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at Promise._settlePromiseFromHandler (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:529:17)
at Promise._settlePromise (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:574:18)
at Promise._settlePromise0 (/Users/jacine/Sites/c3-fractal/web/libraries/fractal/node_modules/bluebird/js/release/promise.js:619:10)


Preparation time
30 mins to 1 hour
Cooking time
10 to 30 mins
Serves
Serves 4
Creamy croquetas are popular all over Spain and are perfect for any occasion, from party nibbles to a quick snack.
Melt the butter in a large saucepan over a medium heat. Whisk in half of the flour to form a smooth paste, then cook the mixture for 30 seconds.
Slowly whisk in the milk, allowing each addition of milk to be absorbed into the mixture and the sauce to thicken, until you have a very thick sauce – almost with the consistency of mashed potato. Season, to taste, with salt and freshly ground black pepper.
Scrape the mixture into a large bowl, then stir in the serrano ham, cooked chicken and parsley. Season again with salt and freshly ground black pepper, then stir in the flaked almonds. Set the mixture aside to cool completely. Chill in the fridge, covered, for at least 10 minutes, or overnight, until it has firmed up.
Take spoonfuls of the chilled mixture and, using wet hands, roll them into balls or cylinder shapes.
Sprinkle the remaining flour onto a plate and season with salt and freshly ground black pepper. Beat the eggs in a bowl. Add the breadcrumbs to another bowl.
Dust each croqueta first in the flour, then dip into the beaten egg, then roll in the breadcrumbs to cover.
Meanwhile, heat the vegetable oil in a deep-fat fryer to 170C, or heat the oil in a deep, heavy-based frying pan until a breadcrumb sizzles and turns brown when dropped into it. (Caution: hot oil can be dangerous. Do not leave unattended.)
Lower the croquetas into the hot oil in batches and fry for 3-4 minutes, or until golden-brown and hot all the way through. Remove from the pan using a slotted spoon and set aside to drain on kitchen paper. Repeat the process with the remaining croquetas.
While the croquetas are frying, heat the olive oil in a separate frying pan over a high heat. Add the padrón peppers and sprinkle with half the salt. Fry for 2-3 minutes, or until just golden-brown on both sides and softened. Transfer to a serving bowl and sprinkle with the remaining salt.
Serve the croquetas with the padrón peppers.


Variables
* There's always an object called window
* This object represents the browser window.
For example, it knows how to scroll:
* Without "var", variables end up on that window object
* Stuff that lives on window are called "global".
If it's global, you don't need to say "window."
* alert is a global function
* When defined outside of a function, a variable will be global
even if you use "var"
* Without "var", the variable is global
even if you define it inside of a function.
* When a variable is not global,
we say it's local.
* Hey, have you seen chrome's toolbar?
It's very useful!
- Console
- Debug
- Elements
- Network
* AVOID creating global vars
(globals are evil)
* "undefined" is a global variable that is returned whenever
we try to read a non-existent attribute of an object
* This is not the same as using a variable that _does not exist_
(Take a look at the console...)
Got it, NEXT!


ecgmeasure module¶
-
class
ecgmeasure.
ECGMeasure
(file_bool=False, argument='ecg_data.csv', threshold=0.9, thr_brady=50, thr_tachy=140, rawdata=None)¶ Bases:
object
This is the main calling class __init__ sets the __hr_rawdata
-
acquire_avgper
(averaging_period=5)¶ -
acquire_avgper
(self, averaging_period)
Adds averaging_period attribute to self
Parameters: - self – instance of ECGMeasure class
- averaging_period – period in seconds for averaging inst hr data
-
-
change_brady_threshold
(brady_threshold)¶ -
change_brady_threshold
(self, brady_threshold)
Change the threshold that indicates whether Bradycardia is detected
Parameters: - self – instance of ECGMeasure class
- brady_threshold – new value that the brady threshold will be changed to
-
-
change_tachy_threshold
(tachy_threshold)¶ -
change_tachy_threshold
(self, tachy_threshold)
Change the threshold that indicates whether Tachycardia is detected
Parameters: - self – instance of ECGMeasure class
- tachy_threshold – new value that the tachy threshold will be changed to
-
-
change_threshold
(threshold)¶ -
change_threshold
(self, threshold)
Change the threshold that specifies a heart beat
Parameters: - self – instance of ECGMeasure class
- threshold – new value that threshold will be changed to
-
-
detect_rhythm
()¶ -
detect_rhythm
(self, hr)
Detects bradycardia & tachycardia based on threshold input and writes instances to hr DataFrame
Parameters: self – instance of ECGMeasure class -
-
detect_rhythm_avg
()¶ -
detect_rhythm_avg
(self)
Detects bradycardia & tachycardia from average data based on threshold input and writes instances to avgdata DataFrame
Parameters: self – instance of ECGMeasure class -
-
hrdetector
()¶ -
hrdetector
(self)
Use threshold detection to specify a heart beat (QRS height) and estimate both instantaneous and hr over delta_t
Parameters: self – instance of ECGMeasure class -
-
hrdetector_avg
()¶ -
hrdetector_average
(self)¶
Creates dataframe to contain average data and finds the average for each averaging period
Parameters: self – instance of ECGMeasure class -
-
thresholdhr
()¶ -
thresholdhr
(self)
Will return a list of thresholds, as well as the number of chunks and data_chunk size
Param: self: instance of the ECGMeasure class -
-
-
ecgmeasure.
main
(arguments)¶


Popular Areas in animals found in the pithlachascotee river
History - City of Hudson, Florida
. both Spanish explorers, state that they traversed the Pithlachascotee River and . here and founded the town, this subtropical land was the haunt of wild animals, . An old Indian burial ground is located at Grace Memorial Gardens, on the .
http://www.hudsonfla.com/history.htm
Upper Pithlachascotee River Preserve - Pasco County Government
Upper Pithlachascotee River Preserve. . Protected wildlife species documented or likely to occur include the gopher tortoise, Florida mouse, gopher frog, little .
http://www.pascocountyfl.net/index.aspx?nid=657
Blackwater river - Wikipedia, the free encyclopedia
A blackwater river is a river with a deep, slow-moving channel flowing through . Some animals need more calcium than is available in blackwaters, so for . However, it can be seen that the black water held greater numbers of rotifers but fewer crustaceans and mites. . Pithlachascotee River: A small river in central Florida.
http://en.wikipedia.org/wiki/Blackwater_river
Biking the Starkey Trail, Pasco County near Tampa, Florida
It's in my backyard per say, but I've never seen nor heard of it. . high water levels and serve as vital life cycle linkages for many wetland-dependent species. . buffer for one of the region's main freshwater res ources, the Pithlachascotee River.
http://outdoortravels.com/biking_fl_starkey_trail.php
Hillsborough River (Florida) - Wikipedia, the free encyclopedia
The Hillsborough River is a river located in the state of Florida in the USA. . watershed, and native Florida animals at a place called 'Nature's Classroom'.
http://en.wikipedia.org/wiki/Hillsborough_River_(Florida)
The Anclote and Pithlachascotee Rivers as water-supply sources ...
Anclote and Pithlachascotee River basins in west-central Florida (fig. 1) is withdrawn from the . were found at both sites during low flow (table 4). Pesticides . bacteria indicate recent pollution from warm-blooded animals. The ratio of fecal .
http://ufdc.ufl.edu/UF90000314/00001


Internet of Things examples extend from smart connected homes to wearables to healthcare. In fact, IoT is slowly becoming part of every aspect of our lives. Not only are Internet of Things applications enhancing our comfort, but they also give us more control to simplify routine work life and personal tasks.
The recent hype about our IoT future has forced companies to consider the basic building blocks for the Internet of Things—i.e., hardware, software and support—to enable developers to deploy applications that can connect anything within IoT’s scope.
We know the potential of IoT markets is huge, but some domains will mature more quickly than the rest. Here are Internet of Things application areas that have the potential for exponential growth.
Smart Homes: A smart home is one in which devices have the capability to communicate with each other, as well as with their environment and the Internet. Smart homes enable owners to customize and control their home environments for increased security and efficient energy management. There are already hundreds of IoT technologies available to monitor and build smart homes.
Wearables: Wearables are one of the hottest trends in IoT Apple, Samsung, Jawbone and plenty of others are joining the cut-throat competition.
Retail: The potential of IoT in the retail sector is enormous. Imagine if your home appliances could notify you when supplies are short and order them all on their own. This proximity-based advertising model of smart retailing is becoming a reality. We already have Internet of Things application examples through smart supply chains. Applications for tracking goods, real-time inventory information exchange among suppliers and retailers, and automated delivery capabilities exist and new growth areas are emerging quickly.
Smart Cities: Smart surveillance, safer and automated transportation, smarter energy management systems and environmental monitoring are all examples of IoT applications for smart cities. Smart cities have real, substantial solutions for complications that arise due to population surges, pollution, poor infrastructure and energy supply shortages. Here are some examples of IoT devices at work in smart cities.
Health Care: UroSense is a smart fluid management solution offered by Future Path Medical. It automatically measures the core body temperature (CBT) and urine output of patients on catheterization. The smart monitoring of these vital signs helps avoid infections while starting early care of medical conditions like diabetes, prostate cancer, heart failure and sepsis. UroSense can wirelessly provide report data directly to nursing stations anywhere.
Agriculture: The Phenonet Project is designed to help farmers monitor vital information like humidity, air temperature and soil quality using remote sensors. This project helps farmers improve yield, plan more efficient irrigation and make harvest forecasts. It also helps biologists study the effects of genomes and microclimates on crop production.
Transportation:
IoT is making self-driving and/or connected cars a reality. Automotive industry leaders such as BMW, Ford and GM and newer entrants in the auto space like Google, Local Motors and Uber are announcing and deploying innovative technologies to support connected car platforms. These automotive IoT initiatives promise to save lives, reduce pollution and commute hassles and simplify transportation for millions around the globe.


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"PAVEMENT" It was the custom of the Roman governors to erect their tribunals in open places, as the market-place, the circus, or even the highway. Pilate caused his seat of judgment to be set down in a place called“the Pavement” (John 19:13) i.e., a place paved with a mosaic of coloured stones. It was probably a place thus prepared in front of the “judgment hall.” (See GABBATHA.)
"PAVEMENT" It was the custom of the Roman governors to erect their tribunals in open places, as the market-place, the circus, or even the highway. Pilate caused his seat of judgment to be set down in a place called“the Pavement” (John 19:13) i.e., a place paved with a mosaic of coloured stones. It was probably a place thus prepared in front of the “judgment hall.” (See GABBATHA.)


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See: Description
| Interface | Description |
|---|---|
| IntegrationConsumer |
Message consumers implement this interface, the message handler within a consumer
may or may not emit output messages.
|
| Pausable |
Endpoints implementing this interface can be paused/resumed.
|
| PollingOperations |
Operations to perform on some message source.
|
| Class | Description |
|---|---|
| AbstractEndpoint |
The base class for Message Endpoint implementations.
|
| AbstractFetchLimitingMessageSource<T> |
A message source that can limit the number of remote objects it fetches.
|
| AbstractMessageSource<T> | |
| AbstractPollingEndpoint | |
| EventDrivenConsumer |
Message Endpoint that connects any
MessageHandler implementation to a SubscribableChannel . |
| ExpressionEvaluatingMessageSource<T> | |
| ExpressionMessageProducerSupport |
A
MessageProducerSupport sub-class that provides ExpressionMessageProducerSupport.payloadExpression
evaluation with result as a payload for Message to send. |
| MessageProcessorMessageSource |
The
MessageSource strategy implementation
to produce a Message from underlying
MessageProcessorMessageSource.messageProcessor for polling endpoints. |
| MessageProducerSupport |
A support class for producer endpoints that provides a setter for the
output channel and a convenience method for sending Messages.
|
| MessageSourcePollingTemplate |
A
PollingOperations used to ad-hoc poll a MessageSource . |
| MethodInvokingMessageSource |
A
MessageSource implementation that
invokes a no-argument method so that its return value may be sent to a channel. |
| PollingConsumer |
Message Endpoint that connects any
MessageHandler implementation
to a PollableChannel . |
| ReactiveStreamsConsumer | |
| SourcePollingChannelAdapter |
A Channel Adapter implementation for connecting a
MessageSource to a MessageChannel . |


The DXF record is used to describe formatting properties that are used by various features to modify cell formatting. BIFF8 records such as CF and SXDXF still persist DXF information inline (possibly followed by an xfexts structure to round trip post BIFF8 formatting). However new feature records (e.g. TABLESTYLEELEMENT ) refer to DXF s with a dxfID which is the index of this corresponding DXF record as saved on disk.
|
Offset |
Name |
Size |
Contents |
|
4 |
rt |
2 |
Record type; this matches the BIFF rt in the first two bytes of the record; =088Dh |
|
6 |
grbitFrt |
2 |
FRT cell reference flag; =0 currently |
|
8 |
(Reserved) |
8 |
Currently not used, and set to 0 |
|
16 |
grbitDxf |
2 |
see table below |
|
18 |
xfProps |
var |
Array of formatting properties; see table below |
The grbitDxf field contains the flags listed in the following table.
|
Bits |
Mask |
Name |
Contents |
|
0 |
0001h |
fUIFill |
=1 default (if 0 forecolor/backcolor swapped) |
|
1 |
0002h |
fNewBorder |
=1 default (if 1 left,right,top,bottom borders refer to outline of range instead of per cell) |
|
2..15 |
FFFCh |
(Reserved) |
Reserved; must be 0 (zero) |
xfProps – this structure is used by DXF and STYLEEXT records to represent a set of XF formatting properties. This header is followed by cprops number of property definitions each starting with an xfpropheader .
|
Offset |
Name |
Size |
Contents |
|
0 |
version |
2 |
xfprops version – currently 0. |
|
2 |
cprops |
2 |
count of xfprop entries that follow |
xfpropheader - The data for each XF format property starts with a common header:
|
Offset |
Name |
Size |
Contents |
|
0 |
xfpropType |
2 |
Indicates property type |
|
2 |
cb |
2 |
Length of this property in bytes with header. |
This header is followed by a variable amount of data as determined by the XF property type ( xfpropType ). Unknown property types are skipped on load. BIFF12 defines the following XF property types. The Data kind describes the actual structure used to represent the property type’s information. If present each property entry will modify the corresponding XF property (see XF records definition.)
|
xfpropType |
Value |
Data kind |
|
Fill pattern (Fls) |
0 |
xfpropByte |
|
ForeColor |
1 |
xfpropColor |
|
BackColor |
2 |
xfpropColor |
|
Gradient |
3 |
xfpropGradient |
|
GradientStop |
4 |
xfpropGradientStop |
|
TextColor |
5 |
xfpropColor |
|
BorderTop |
6 |
xfpropBorder |
|
BorderBottom |
7 |
xfpropBorder |
|
BorderLeft |
8 |
xfpropBorder |
|
BorderRight |
9 |
xfpropBorder |
|
BorderDiag |
10 |
xfpropBorder |
|
BorderVertical |
11 |
xfpropBorder |
|
BorderHorizontal |
12 |
xfpropBorder |
|
BorderDiagUp |
13 |
xfpropBorder |
|
BorderDiagDown |
14 |
xfpropBorder |
|
HorizontalAlign |
15 |
xfpropByte |
|
VerticalAlign |
16 |
xfpropByte |
|
TextRotation |
17 |
xfpropByte |
|
TextIndent |
18 |
xfpropWord |
|
ReadingOrder |
19 |
xfpropByte |
|
WrapText |
20 |
xfpropByte |
|
JustifyText |
21 |
xfpropByte |
|
ShrinkToFit |
22 |
xfpropByte |
|
MergeCell |
23 |
xfpropByte |
|
TextName |
24 |
xfpropString |
|
Bold |
25 |
xfpropWord |
|
Underline |
26 |
xfpropWord |
|
SuperSubscript |
27 |
xfpropWord |
|
Italic |
28 |
xfpropByte |
|
StrikeThru |
29 |
xfpropByte |
|
Outline |
30 |
xfpropByte |
|
Shadow |
31 |
xfpropByte |
|
Condense |
32 |
xfpropByte |
|
Extend |
33 |
xfpropByte |
|
CharSet |
34 |
xfpropByte |
|
FontFamily |
35 |
xfpropByte |
|
TextSize |
36 |
xfpropDWord |
|
FontScheme |
37 |
xfpropByte |
|
NumFormat |
38 |
xfpropString |
|
(reserved) |
39 |
xfpropDWord |
|
(reserved) |
40 |
xfpropDWord |
|
NumFormatIndex |
41 |
xfpropWord |
|
TextRelativeIndent |
42 |
xfpropWord |
|
Locked |
43 |
xfpropByte |
|
Hidden |
44 |
xfpropByte |
xfpropByte –Used for properties defined by a single byte of data:
|
Offset |
Name |
Size |
Contents |
|
0 |
xfpropType |
2 |
Indicates property type |
|
2 |
cb |
2 |
Length of this property in bytes with header. |
|
4 |
data |
1 |
Single byte of data |
xfpropWord –Used for properties defined by a single word of data:
|
Offset |
Name |
Size |
Contents |
|
0 |
xfpropType |
2 |
Indicates property type |
|
2 |
cb |
2 |
Length of this property in bytes with header. |
|
4 |
data |
2 |
Single word (2 bytes) of data |
xfpropDWord –Used for properties defined by a single double word of data:
|
Offset |
Name |
Size |
Contents |
|
0 |
xfpropType |
2 |
Indicates property type |
|
2 |
cb |
2 |
Length of this property in bytes with header. |
|
4 |
data |
4 |
Single double word (4 bytes) of data |
xfpropColor – Used for properties that represent a single color of data:
|
Offset |
Name |
Size |
Contents |
|
0 |
xfpropType |
2 |
Indicates property type |
|
2 |
cb |
2 |
Length of this property in bytes with header. |
|
4 |
grbit |
1 |
Bit 0: fValidRGBA |
|
5 |
xclrIndex |
1 |
Color index if indexed or theme color |
|
6 |
nTintShade |
2 |
Tint and shade to apply. Signed short that is used to represent how the color should be tinted or shaded. This value is mapped to the range (-1.0 to 1.0). Positive values make the color value lighter, negative values make the color value darker. A 0.0 value means do not tint/shade the color. |
|
8 |
dwRgba |
4 |
RGB color |
xclrType – Excel supports the following color types.
|
Color type |
Value |
Comments |
|
xclrAuto |
0 |
Automatic foreground/background colors |
|
xclrIndexed |
1 |
xclrIndex = BIFF8 indexed palette color (icv) |
|
xclrRGB |
2 |
dwRgba = RGB color |
|
xclrThemed |
3 |
xclrIndex = Theme color index |
xfpropBorder – Used for properties that represent a single cell border of data (extends xfpropColor with single word describing border line type dg ):
|
Offset |
Name |
Size |
Contents |
|
0 |
xfpropType |
2 |
Indicates property type |
|
2 |
cb |
2 |
Length of this property in bytes with header. |
|
4 |
grbit |
1 |
Bit 0: fValidRGBA |
|
5 |
xclrIndex |
1 |
Color index if indexed or theme color |
|
6 |
nTintShade |
2 |
Tint and shade to apply |
|
8 |
dwRgba |
4 |
RGB color |
|
12 |
dgBorder |
2 |
Border line style |
dgBorder – The border line style corresponds to the options in the Format Cells dialog box, Border tab, as shown in the following table.
|
dgBorder Value |
Border line style |
|
0 |
None |
|
1 |
Thin |
|
2 |
Medium |
|
3 |
Dashed |
|
4 |
Dotted |
|
5 |
Thick |
|
6 |
Double |
|
7 |
Hairline |
|
8 |
Medium dashed |
|
9 |
Dash-dot |
|
10 |
Medium dash-dot |
|
11 |
Dash-dot-dot |
|
12 |
Medium dash-dot-dot |
|
13 |
Slanted dash-dot |
xfpropString – Used for properties that can be represented with a single character string of data:
|
Offset |
Name |
Size |
Contents |
|
0 |
xfpropType |
2 |
Indicates property type |
|
2 |
cb |
2 |
Length of this property in bytes with header. |
|
4 |
cchName |
2 |
Length of string in 2 byte characters |
|
6 |
rgchName |
var |
The actual string characters |
xfpropGradient – Used for properties to represent a gradient fill definition.
|
Offset |
Name |
Size |
Contents |
|
0 |
xfpropType |
2 |
Indicates property type |
|
2 |
cb |
2 |
Length of this property in bytes with header. |
|
4 |
type |
4 |
Gradient type. Two gradient types are currently supported – linear (0) and rectangular (1) |
|
8 |
numDegree |
8 |
Gradient angle. Used for linear gradients to determine the angle at which the gradient strokes will be drawn (vertical, horizontal, or diagonal) |
|
16 |
numFillToLeft |
8 |
Left coordinate. Used for rectangular gradients to determine the coordinates of the rectangle where the gradient should converge |
|
24 |
numFillToRight |
8 |
Right coordinate. Used for rectangular gradients to determine the coordinates of the rectangle where the gradient should converge |
|
32 |
numFillToTop |
8 |
Top coordinate. Used for rectangular gradients to determine the coordinates of the rectangle where the gradient should converge. |
|
40 |
numFillToBottom |
8 |
Bottom coordinate. Used for rectangular gradients to determine the coordinates of the rectangle where the gradient should converge |
xfpropGradientStop –Used to define the gradient stops of the preceding xfpropGradient.
|
Offset |
Name |
Size |
Contents |
|
0 |
xfpropType |
2 |
Indicates property type |
|
2 |
cb |
2 |
Length of this property in bytes with header. |
|
4 |
(Reserved) |
2 |
Gradient stop index – not used on load. |
|
8 |
numPosition |
8 |
Gradient stop position. Position within the gradient range where this gradient stop’s color should begin. |
|
16 |
grbit |
1 |
Bit 0: fValidRGBA |
|
17 |
xclrIndex |
1 |
Color index if indexed or theme color (same as described for xfpropColor ). |
|
18 |
nTintShade |
2 |
Tint and shade to apply (same as described for xfpropColor ). |
|
20 |
dwRgba |
4 |
RGB color (same as described for xfpropColor ). |


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Paul McKenna
Software Engineer
Who needs a personal website nowadays?
Here are some links like the old internet used to have:
My
LinkedIn
zeroheight
, I work for them. They're great (want to
work with us?
)


A positive integer D is a factor of a positive integer N if there exists an integer M such that N = D * M.
For example, 6 is a factor of 24, because M = 4 satisfies the above condition (24 = 6 * 4).
Write a function:
def solution(N)
that, given a positive integer N, returns the number of its factors.
For example, given N = 24, the function should return 8, because 24 has 8 factors, namely 1, 2, 3, 4, 6, 8, 12, 24. There are no other factors of 24.
Assume that:
- N is an integer within the range [1..2,147,483,647].
Complexity:
- expected worst-case time complexity is O(sqrt(N));
- expected worst-case space complexity is O(1).


---
layout: archive
title: Lean Prover Zulip Chat Archive
permalink: 113488general/57898Removingtransferfromcore.html
---
The archive URL format has changed. Please find this page at:
https://leanprover-community.github.io/archive/stream/113488-general/topic/Removing.20transfer.20from.20core.html


Time Test
Price: $10/bottle:
Price: $8/bottle:
Price: $5/bottle:
Selection:
Shipping:
Pickup
US Postal:
FedEx
- Select -
selection One
selection Two


{% extends 'volunteers/base_application.html' %} {% load bootstrap4 %} {% block application_type %}organize{% endblock application_type %} {% block alert_content %}
Logistics volunteers are primarily involved in the organization and communication behind the work at TPP. This involves organizing and scheduling deliveries, contacting and coordinating among members of different teams, reaching out to recipients, and more. Our work is highly collaborative and essential to the overall functioning of TPP.
Our teams work on different schedules and work times are flexible. However, we ask for a minimum commitment of two months. Incorporating new volunteers to our teams requires a lot of work from our logistics teams so we want to make sure we all get the best of this volunteering experience.
{% endblock alert_content %} {% block group_specific_section %}To learn about the responsibilities of our volunteer teams, click here
{% bootstrap_field form.confirm_minimum_commitment %} {% bootstrap_field form.organizer_teams %}


Supergirl Faces the Wrath of Khan in Mid-Season Finale
by Sam StoneAs the entire Arrowverse braces itself for the coming Crisis, Supergirl has to deal with Leviathan and the fearsome Rama Khan.
The CW has released the official episode synopsis for Season 5's midseason finale, the final episode before the series joins the rest of the Arrowverse in the "Crisis on Infinite Earths" special. The finale's title, as revealed last month, is a direct nod to the Star Trek film Star Trek II: The Wrath of Khan.
Supergirl’s (Melissa Benoist) struggle against Leviathan reaches a boiling point as she faces off against Rama Khan (guest star Mitch Pileggi). Meanwhile, as Lena (Katie McGrath) and Hope (Andrea Brooks) work to launch Project Non Nocere, Hope proves to be an invaluable asset to Lena. Marcus Stokes directed the episode written by Lindsay Struman & Jessica Kardos (#508). Original airdate 12/1/2019.
Click the button below to start this article in quick view.
Rama Khan debuted earlier this season, as a seemingly immortal supervillain who has proved more than a match for Kara. With Leviathan and Lena Luthor escalating their respective plans, Supergirl will certainly have her hands full before the Arrowverse crossover.
Airing Sundays at 9 p.m. ET/PT on The CW, Supergirl stars Melissa Benoist as Kara Danvers, David Harewood as Martian Manhunter, Mehcad Brooks as Jimmy Olsen and Chyler Leigh as Alex Danvers.
https://schema.orgBreadcrumbListListItem1Homehttps://www.cbr.com/ListItem2TVhttps://www.cbr.com/category/tv/ListItem3TV Newshttps://www.cbr.com/category/tv/news-tv/ListItem4Supergirl Faces the Wrath of Khan in Mid-Season Finalehttps://www.cbr.com/supergirl-wrath-of-khan-mid-season-finale/


@vamship/aws-lambda
AWS lambda utilities that include a standardized wrapper for handlers that pre configures logger and config objects, and supports promises for async handler execution.
The primary export from this library is a wrapper object converts a simple javascript function into an AWS lambda function, providing pre configured logger and config objects.
Motivation
AWS Lambda is a very popular mechanism for developing server less applications that do allow for on-demand execution of code without requiring provisioning of servers. It is possible to use a collection of loosely coupled, stateless lambda function to provide fairly complex application functionality, by exposing lambda functionality via API Gateways, and/or using event triggers from a wide variety of sources.
Lambda functions require the handler to accept a callback function that needs to be invoked with an error or data values to indicate successful or failed execution. While this is a well recognized paradigm in the nodejs world, the use of promises provides a more elegant (and perhaps easier to understand) mechanism for dealing with asynchronous operations. Oftentimes, developers will use promises within their handlers, invoking the lambda callback on the completion of their promise chains.
Another aspect to consider is when putting together complex functionality using AWS Lambdas is the need for a consistent way of developing and testing lambda functions. Most lambda functions will benefit from having a standard mechanism for initialization of configuration and logger objects.
Having a consistent structure to the log messages allows logs to be loaded up into log analysis tools, which is especially important when trying to track a complex requests as it passes from one lambda function to another.
Configuration data becomes especially important when multiple versions of the same lambda function have to be supported concurrently. Each version may have a different configuration, and having a simple mechanism for accessing version specific configuration is important.
Finally, lambda functions that are not used for a period of time can experience delayed startup times, and benefit from being "kept warm" - i.e., invoked periodically by a scheduler to allow the function to stay in cache.
This library attempts to solve these problems by providing a wrapper around simple nodejs functions converting them into lambda handlers with the following features:
Promises: The nodejs function can choose to return a promise to indicate asynchronous operations. The wrapper deals with the responses, and invokes the lambda callback immediately if no promise is returned (for synchronous operations), or waits for promise fulfillment/rejection if a promise is returned (for asynchronous operations).
Logger and Config: The wrapper automatically initializes and injects logger and configuration objects for use within the handler. The logger object emits JSON logs that include the handler name and the AWS Request Id. More properties may be injected if necessary. The config object uses the lambda execution version/alias to create a scoped config object that contains version specific configuration.
Lambda Keep Warm: The wrapper will skip all further processing if the input event contains a
__LAMBDA_KEEP_WARM=true
property. The underlying handler is never invoked, but the invocation results in the lambda remaining in cache, improving start times for infrequently called functions.
Installation
This library can be installed using npm:
npm install @vamship/aws-lambda
Usage
Creating a lambda handler
const { HandlerWrapper } = require('@vamship/aws-lambda');
// Lambda handler. Regular node.js function.
const handler = (event, context, ext) => {
const { logger, config, alias } = ext;
logger.info('Executing lambda handler', { alias });
const url = config.get('apiserver.host');
logger.trace('Connecting to API server', { host });
//Do something, and return:
// (1) Promise - for async operations.
// (2) * - for all other operations
};
const wrapper = new HandlerWrapper('MyApp');
// Lambda handler
module.exports = wrapper.wrap(handler, 'myHandler');
The export from the module can be used directly as the handler for the lambda
function. The config
, logger
and alias
references will be generated
and injected by the wrapper returned from wrapper.wrap()
.
Testing
When unit testing lambda functions, it is important to note that the function under test is essentially a simple node.js function, and can be tested using standard mocking/testing patterns. However, each test run requires a few common operations such as:
- Mocking of logger/config, with the ability to inject custom config values
- Generation of lambda context parameters (invokedFunctionArn for alias)
- Setting standard inputs on the handler
- etc.
These common operations have been abstracted into the LambdaTestWrapper class that is exported by the aws-test-utils library. Feel free to use this library if you think it fits your needs.


bigpoint
Businessmodel of Bigpoint
Customer Segments
Bigpoint provides an online gaming platform and various gaming products designed for the general consumer market. The platform attracts a range of consumers, not just confined to those who identify as gamers. Bigpoint’s platform provides access to a range of games, including various casual and social games that attract a similar audience to that of mobile games, spanning a spectrum of age demographics, as well as more in-depth role-playing games that attract a more dedicated audience of gaming enthusiasts.
Bigpoint is based in Germany. As an online company, however, it is able to serve an international audience. According to recent statistics, around 40% of its web traffic comes from Poland, followed by Germany with 10.71%, Turkey with 5.78%, the US with 4.75%, and France with 3.68%.
Value Propositions
Bigpoint provides value to its customers in the following ways:
- The quality and diversity of its gaming products, with the Company offering a number of high-quality games to its customers, spanning a variety of genres and playing styles in order to attract gamers of all kinds;
- Its accessibility and ease of use, with the Company’s games made available to customers as in-browser offerings, with no download required, and the games being available on a freemium basis, with payment required;
- Its social features, with the Company enabling its users to interact with one another and meet people with similar interests;
- Its technical expertise and experience, with the Company employing large teams of experienced, specialist engineering staff, as well as a team of experienced industry executives; and
- Its international reach, with the Company operating offices in its home market of Germany, as well as in Turkey, South Korea, France, Malta, and the US, and serving an international audience through its online gaming platform. ### Channels
Bigpoint operates a website at www.bigpoint.net, through which it provides information on its various games, services, and operating locations. It also operates a website at www.bigpoint.com, through which it makes a greater range of games available. The Company’s websites also serve as access points to its online gaming portal, enabling customers to sign up for a user account, play games, and make purchases directly through the Bigpoint website. The Company’s games are offered on a freemium basis, with each game having its own in-game store, through which users can purchase in-game extras with real money. While the Company principally offers desktop browser-based games, it also provides a single mobile game, named Hocus Puzzle, that is available on iOS and Android devices.
Bigpoint operates an international network of offices, out of which its sales support, technical support, and engineering teams work. This network comprises seven offices across Hamburg, Berlin, Lyon, Istanbul, Malta, San Francisco, and Seoul. Bigpoint does not operate a direct sales force, as its sales are routed through its various online games; however, the Company’s sales support and technical support staff are available to assist customers directly with issues.
Customer Relationships
Bigpoint operates an entirely self-service online gaming platform through its website. Through this online channel, customers are able to browse games, register user accounts, play games, and make in-game purchases without interacting with members of the Company’s personnel. Similarly, the Company’s offers an entirely self-service mobile game, which can be downloaded independently from the Apple App Store and the Google Play Marketplace.
Bigpoint provides technical and sales support to its customers through its website, where users are able to fill in an online contact form and receive a personalised response to queries, complaints, and technical concerns. The Company also provides a range of online resources to users, including FAQs, technical detail, and account management assistance.
Bigpoint offers a range of social and community features through its games, with users able to interact with one another, play games together, and work together on in-game and external problems. The Company also maintains its own network of social media accounts, through which it is able to interact directly with users and keep them updated with company developments. This includes accounts with LinkedIn, Facebook, Twitter, and YouTube.
Key Activities
Bigpoint is an online gaming company. It is engaged in the design, development, and marketing a range of online games to consumers around the world.
The Company offers users access to a broad range of games, spanning various genres and styles – including casual games, social games, and role-playing games – that are accessible through desktop browsers or via compatible mobile devices. Bigpoint’s games are free to play and require no up-front costs; users, however, do have the option to spend money on in-game purchases that enhance their gaming experience.
Bigpoint is based in Germany, where it has two offices. It also operates an international network of offices, with locations in the US, Malta, France, Turkey, and South Korea.
Key Partners
Bigpoint works in conjunction with a number of companies in order to effectively produce and distribute its gaming content. These partners include:
- Supplier and Vendor Partners, comprising suppliers of tools, resources, equipment, and services that are utilised across the Company’s operations in support of its development and delivery of online games;
- Channel and Distribution Partners, comprising a range of distributors, including major online companies and platforms, that assist in extending the reach and visibility of the Company’s platform across new markets;
- Content and Licensing Partners, comprising various content creators and broadcast networks that allow the Company to develop games based on licenced properties;
- Technology Partners, comprising various technology and software development partners that support the Company’s games development and platform maintenance operations; and
- Marketing and Affiliate Partners, comprising a range of companies and websites that assist I driving traffic to the Company’s websites, in return for commission on sales. Bigpoint has partnered with several major brands. This includes a deal with China’s Tencent to distribute the Company’s Drakensang online game in China. The Company also has major licensing partnerships with US cable networks HBO and NBC Universal, allowing it to produce games on Game of Thrones and Battlestar Galactica respectively.
Key Resources
Bigpoint’s key resources are its technologies and intellectual properties, its licensing agreements, its online platform, its IT and communications infrastructure, its sales and distribution channels, its partnerships, and its personnel – notably its technical staff.
Bigpoint relies in part on its various patents and intellectual properties. Searches of records published by the US Patent and Trademark Office identified two patent applications in which Bigpoint or its US subsidiary were named as applicant or assignee: ‘Online game system and method’, and ‘Online game system, method, and computer-readable medium’.
Bigpoint also owns and or leases a network of offices across Germany, Turkey, France, Malta, the US, and South Korea, that are key to its activities.
Cost Structure
Bigpoint incurs costs in relation to the development of its games and technologies, the licensing of third-party content, the development and maintenance of its online platform, the maintenance of its IT and communications infrastructure, the management of its partnerships, and the retention of its personnel.
Revenue Streams
Bigpoint generates revenue through the development and distribution of online games. The Company operates under a freemium revenue model, whereby its provides its games to consumers free of charge, providing the option for users to make in-game purchases that enhance or extend their gaming experience. The Company has also generated some revenue through the sale of individual gaming properties.
Bigpoint does not disclose its financial results online. Research did not identify any recent reference to its estimated revenue figures. The Company’s parent company, Youzu, generated CNY 1.54 billion (approximately $228.48 million) in operating revenue for 2015.


--- layout: post title: Surgical Taster Days 2017 categories: [review] thumb-img: /taster2017/thumb.jpg feature-img: /taster2017/feature.jpg excerpt: The Surgical Taster Days were held in late June this year… ---
On 25th and 26th June, 120 secondary school students participated in our Surgical Taster Days. The two-day programme was held at both CUHK and HKU medical faculties, each for a day. Actively engaged in our seminars, dissection sections, suturing workshops and the campus tracing games, the participants were bombarded with a blend of surgical knowledge and skills. Furthermore, they visited the Surgical Skills Center at HKU - even senior medical students may not have a chance to go there throughout their curriculum! And most importantly - they all survived!
Click here to view the photos from this event!


Class Context
- java.lang.Object
-
- com.jme.opencl.AbstractOpenCLObject
-
- com.jme.opencl.Context
-
- All Implemented Interfaces:
OpenCLObject
public abstract class Context extends AbstractOpenCLObject
The central OpenCL context. Every action starts from here. The context can be obtained byJmeContext.getOpenCLContext()
.The context is used to:
- Query the available devices
- Create a command queue
- Create buffers and images
- Created buffers and images shared with OpenGL vertex buffers, textures and renderbuffers
- Create program objects from source code and source files
- Author:
- shaman
-
-
Nested Class Summary
-
Nested classes/interfaces inherited from interface com.jme.opencl.OpenCLObject
OpenCLObject.ObjectReleaser
-
-
Field Summary
-
Fields inherited from class com.jme.opencl.AbstractOpenCLObject
releaser
-
-
Constructor Summary
Constructors Modifier Constructor Description protected
Context(OpenCLObject.ObjectReleaser releaser)
-
Method Summary
All Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method Description abstract Image
bindImage(Image image, Texture.Type textureType, int miplevel, MemoryAccess access)
Creates a shared image object from a jME3-image.Image
bindImage(Texture texture, int miplevel, MemoryAccess access)
Creates a shared image object from a jME3 texture.Image
bindImage(Texture texture, MemoryAccess access)
Alternative version tobindImage(com.jme.texture.Texture, int, com.jme.opencl.MemoryAccess)
, usesmiplevel=0
.protected abstract Image
bindPureRenderBuffer(FrameBuffer.RenderBuffer buffer, MemoryAccess access)
Image
bindRenderBuffer(FrameBuffer.RenderBuffer buffer, MemoryAccess access)
Creates a shared image object from a jME3 render buffer.abstract Buffer
bindVertexBuffer(VertexBuffer vb, MemoryAccess access)
Creates a shared buffer from a VertexBuffer.Buffer
createBuffer(long size)
Alternative version ofcreateBuffer(long, com.jme.opencl.MemoryAccess)
, creates a buffer with read and write access.abstract Buffer
createBuffer(long size, MemoryAccess access)
Allocates a new buffer of the specific size and access type on the device.Buffer
createBufferFromHost(java.nio.ByteBuffer data)
Alternative version ofcreateBufferFromHost(java.nio.ByteBuffer, com.jme.opencl.MemoryAccess)
, creates a buffer with read and write access.abstract Buffer
createBufferFromHost(java.nio.ByteBuffer data, MemoryAccess access)
Creates a new buffer wrapping the specific host memory.abstract Image
createImage(MemoryAccess access, Image.ImageFormat format, Image.ImageDescriptor descr)
Creates a new 1D, 2D, 3D image.
ImageFormat
specifies the element type and order, like RGBA of floats.
ImageDescriptor
specifies the dimension of the image.
Furthermore, a ByteBuffer can be specified in the ImageDescriptor together with row and slice pitches.abstract Program
createProgramFromBinary(java.nio.ByteBuffer binaries, Device device)
Creates a program from the specified binaries.abstract Program
createProgramFromSourceCode(java.lang.String sourceCode)
Creates a program object from the provided source code.Program
createProgramFromSourceCodeWithDependencies(java.lang.String sourceCode, AssetManager assetManager)
Resolves dependencies (using#include
in the source code) and delegates the combined source code tocreateProgramFromSourceCode(java.lang.String)
.Program
createProgramFromSourceFiles(AssetManager assetManager, java.lang.String... resources)
Alternative version ofcreateProgramFromSourceFilesWithInclude(com.jme.asset.AssetManager, java.lang.String, java.lang.String...)
with an empty include stringProgram
createProgramFromSourceFiles(AssetManager assetManager, java.util.List<java.lang.String> resources)
Alternative version ofcreateProgramFromSourceFilesWithInclude(com.jme.asset.AssetManager, java.lang.String, java.util.List)
with an empty include stringProgram
createProgramFromSourceFilesWithInclude(AssetManager assetManager, java.lang.String include, java.lang.String... resources)
Creates a program object from the provided source code and files.Program
createProgramFromSourceFilesWithInclude(AssetManager assetManager, java.lang.String include, java.util.List<java.lang.String> resources)
Creates a program object from the provided source code and files.CommandQueue
createQueue()
Alternative version ofcreateQueue(com.jme.opencl.Device)
, just uses the first device returned bygetDevices()
.abstract CommandQueue
createQueue(Device device)
Creates a command queue sending commands to the specified device.abstract java.util.List<? extends Device>
getDevices()
Returns all available devices for this context.abstract Image.ImageFormat[]
querySupportedFormats(MemoryAccess access, Image.ImageType type)
Queries all supported image formats for a specified memory access and image type.Context
register()
Registers this object for automatic releasing on garbage collection.java.lang.String
toString()
-
Methods inherited from class com.jme.opencl.AbstractOpenCLObject
finalize, getReleaser, release
-
-
-
-
Constructor Detail
-
Context
protected Context(OpenCLObject.ObjectReleaser releaser)
-
-
Method Detail
-
register
public Context register()
Description copied from interface:OpenCLObject
Registers this object for automatic releasing on garbage collection. By default, OpenCLObjects are not registered in theOpenCLObjectManager
, you have to release it manually by callingOpenCLObject.release()
. Without registering or releasing, a memory leak might occur.
Returnsthis
to allow calls likeBuffer buffer = clContext.createBuffer(1024).register();
.- Specified by:
register
in interfaceOpenCLObject
- Overrides:
register
in classAbstractOpenCLObject
- Returns:
this
-
getDevices
public abstract java.util.List<? extends Device> getDevices()
Returns all available devices for this context. These devices all belong to the samePlatform
. They are used to create a command queue sending commands to a particular device, seecreateQueue(com.jme.opencl.Device)
. Also, device capabilities, like the supported OpenCL version, extensions, memory size and so on, are queried over the Device instances.
The available devices were specified by aPlatformChooser
.- Returns:
- a list of devices
-
createQueue
public CommandQueue createQueue()
Alternative version ofcreateQueue(com.jme.opencl.Device)
, just uses the first device returned bygetDevices()
.- Returns:
- the command queue
-
createQueue
public abstract CommandQueue createQueue(Device device)
Creates a command queue sending commands to the specified device. The device must be an entry ofgetDevices()
.- Parameters:
device
- the target device- Returns:
- the command queue
-
createBuffer
public abstract Buffer createBuffer(long size, MemoryAccess access)
Allocates a new buffer of the specific size and access type on the device.- Parameters:
size
- the size of the buffer in bytesaccess
- the allowed access of this buffer from kernel code- Returns:
- the new buffer
-
createBuffer
public Buffer createBuffer(long size)
Alternative version ofcreateBuffer(long, com.jme.opencl.MemoryAccess)
, creates a buffer with read and write access.- Parameters:
size
- the size of the buffer in bytes- Returns:
- the new buffer
-
createBufferFromHost
public abstract Buffer createBufferFromHost(java.nio.ByteBuffer data, MemoryAccess access)
Creates a new buffer wrapping the specific host memory. This host memory specified by a ByteBuffer can then be used directly by kernel code, although the access might be slower than with native buffers created bycreateBuffer(long, com.jme.opencl.MemoryAccess)
.- Parameters:
data
- the host buffer to useaccess
- the allowed access of this buffer from kernel code- Returns:
- the new buffer
-
createBufferFromHost
public Buffer createBufferFromHost(java.nio.ByteBuffer data)
Alternative version ofcreateBufferFromHost(java.nio.ByteBuffer, com.jme.opencl.MemoryAccess)
, creates a buffer with read and write access.- Parameters:
data
- the host buffer to use- Returns:
- the new buffer
-
createImage
public abstract Image createImage(MemoryAccess access, Image.ImageFormat format, Image.ImageDescriptor descr)
Creates a new 1D, 2D, 3D image.
ImageFormat
specifies the element type and order, like RGBA of floats.
ImageDescriptor
specifies the dimension of the image.
Furthermore, a ByteBuffer can be specified in the ImageDescriptor together with row and slice pitches. This buffer is then used to store the image. If no ByteBuffer is specified, a new buffer is allocated (this is the normal behaviour).- Parameters:
access
- the allowed access of this image from kernel codeformat
- the image formatdescr
- the image descriptor- Returns:
- the new image object
-
querySupportedFormats
public abstract Image.ImageFormat[] querySupportedFormats(MemoryAccess access, Image.ImageType type)
Queries all supported image formats for a specified memory access and image type.
Note that the returned array may containImageFormat
objects whereImageChannelType
orImageChannelOrder
arenull
(or both). This is the case when the device supports new formats that are not included in this wrapper yet.- Parameters:
access
- the memory access typetype
- the image type (1D, 2D, 3D, ...)- Returns:
- an array of all supported image formats
-
bindVertexBuffer
public abstract Buffer bindVertexBuffer(VertexBuffer vb, MemoryAccess access)
Creates a shared buffer from a VertexBuffer. The returned buffer and the vertex buffer operate on the same memory, changes in one view are visible in the other view. This can be used to modify meshes directly from OpenCL (e.g. for particle systems).
Note: The vertex buffer must already been uploaded to the GPU, i.e. it must be used at least once for drawing.Before the returned buffer can be used, it must be acquired explicitly by
Buffer.acquireBufferForSharingAsync(com.jme.opencl.CommandQueue)
and after modifying it, released byBuffer.releaseBufferForSharingAsync(com.jme.opencl.CommandQueue)
. This is needed so that OpenGL and OpenCL operations do not interfere with each other.- Parameters:
vb
- the vertex buffer to shareaccess
- the memory access for the kernel- Returns:
- the new buffer
-
bindImage
public abstract Image bindImage(Image image, Texture.Type textureType, int miplevel, MemoryAccess access)
Creates a shared image object from a jME3-image. The returned image shares the same memory with the jME3-image, changes in one view are visible in the other view. This can be used to modify textures and images directly from OpenCL (e.g. for post processing effects and other texture effects).
Note: The image must already been uploaded to the GPU, i.e. it must be used at least once for drawing.Before the returned image can be used, it must be acquired explicitly by
Image.acquireImageForSharingAsync(com.jme.opencl.CommandQueue)
and after modifying it, released byImage.releaseImageForSharingAsync(com.jme.opencl.CommandQueue)
This is needed so that OpenGL and OpenCL operations do not interfere with each other.- Parameters:
image
- the jME3 image objecttextureType
- the texture type (1D, 2D, 3D), since this is not stored in the imagemiplevel
- the mipmap level that should be sharedaccess
- the allowed memory access for kernels- Returns:
- the OpenCL image
-
bindImage
public Image bindImage(Texture texture, int miplevel, MemoryAccess access)
Creates a shared image object from a jME3 texture. The returned image shares the same memory with the jME3 texture, changes in one view are visible in the other view. This can be used to modify textures and images directly from OpenCL (e.g. for post processing effects and other texture effects).
Note: The image must already been uploaded to the GPU, i.e. it must be used at least once for drawing.Before the returned image can be used, it must be acquired explicitly by
Image.acquireImageForSharingAsync(com.jme.opencl.CommandQueue)
and after modifying it, released byImage.releaseImageForSharingAsync(com.jme.opencl.CommandQueue)
This is needed so that OpenGL and OpenCL operations do not interfere with each other.This method is equivalent to calling
bindImage(texture.getImage(), texture.getType(), miplevel, access)
.- Parameters:
texture
- the jME3 texturemiplevel
- the mipmap level that should be sharedaccess
- the allowed memory access for kernels- Returns:
- the OpenCL image
-
bindImage
public Image bindImage(Texture texture, MemoryAccess access)
Alternative version tobindImage(com.jme.texture.Texture, int, com.jme.opencl.MemoryAccess)
, usesmiplevel=0
.- Parameters:
texture
- the jME3 textureaccess
- the allowed memory access for kernels- Returns:
- the OpenCL image
-
bindRenderBuffer
public Image bindRenderBuffer(FrameBuffer.RenderBuffer buffer, MemoryAccess access)
Creates a shared image object from a jME3 render buffer. The returned image shares the same memory with the jME3 render buffer, changes in one view are visible in the other view.
This can be used as an alternative to post processing effects (e.g. reduce sum operations, needed e.g. for tone mapping).
Note: The renderbuffer must already been uploaded to the GPU, i.e. it must be used at least once for drawing.Before the returned image can be used, it must be acquired explicitly by
Image.acquireImageForSharingAsync(com.jme.opencl.CommandQueue)
and after modifying it, released byImage.releaseImageForSharingAsync(com.jme.opencl.CommandQueue)
This is needed so that OpenGL and OpenCL operations do not interfere with each other.- Parameters:
buffer
-access
-- Returns:
- an image
-
bindPureRenderBuffer
protected abstract Image bindPureRenderBuffer(FrameBuffer.RenderBuffer buffer, MemoryAccess access)
-
createProgramFromSourceCode
public abstract Program createProgramFromSourceCode(java.lang.String sourceCode)
Creates a program object from the provided source code. The program still needs to be compiled usingProgram.build()
.- Parameters:
sourceCode
- the source code- Returns:
- the program object
-
createProgramFromSourceCodeWithDependencies
public Program createProgramFromSourceCodeWithDependencies(java.lang.String sourceCode, AssetManager assetManager)
Resolves dependencies (using#include
in the source code) and delegates the combined source code tocreateProgramFromSourceCode(java.lang.String)
. Important: only absolute paths are allowed.- Parameters:
sourceCode
- the original source codeassetManager
- the asset manager to load the files- Returns:
- the created program object
- Throws:
AssetNotFoundException
- if a dependency could not be loaded
-
createProgramFromSourceFilesWithInclude
public Program createProgramFromSourceFilesWithInclude(AssetManager assetManager, java.lang.String include, java.lang.String... resources)
Creates a program object from the provided source code and files. The source code is made up from the specified include string first, then all files specified by the resource array (array of asset paths) are loaded by the provided asset manager and appended to the source code.The typical use case is:
- The include string contains some compiler constants like the grid size
- Some common OpenCL files used as libraries (Convention: file names end with
.clh
- One main OpenCL file containing the actual kernels (Convention: file name ends with
.cl
)
createProgramFromSourceCodeWithDependencies(java.lang.String, com.jme.asset.AssetManager)
.- Parameters:
assetManager
- the asset manager used to load the filesinclude
- an additional include stringresources
- an array of asset paths pointing to OpenCL source files- Returns:
- the new program objects
- Throws:
AssetNotFoundException
- if a file could not be loaded
-
createProgramFromSourceFilesWithInclude
public Program createProgramFromSourceFilesWithInclude(AssetManager assetManager, java.lang.String include, java.util.List<java.lang.String> resources)
Creates a program object from the provided source code and files. The source code is made up from the specified include string first, then all files specified by the resource array (array of asset paths) are loaded by the provided asset manager and appended to the source code.The typical use case is:
- The include string contains some compiler constants like the grid size
- Some common OpenCL files used as libraries (Convention: file names end with
.clh
- One main OpenCL file containing the actual kernels (Convention: file name ends with
.cl
)
createProgramFromSourceCodeWithDependencies(java.lang.String, com.jme.asset.AssetManager)
.- Parameters:
assetManager
- the asset manager used to load the filesinclude
- an additional include stringresources
- an array of asset paths pointing to OpenCL source files- Returns:
- the new program objects
- Throws:
AssetNotFoundException
- if a file could not be loaded
-
createProgramFromSourceFiles
public Program createProgramFromSourceFiles(AssetManager assetManager, java.lang.String... resources)
Alternative version ofcreateProgramFromSourceFilesWithInclude(com.jme.asset.AssetManager, java.lang.String, java.lang.String...)
with an empty include string- Throws:
AssetNotFoundException
- if a file could not be loaded
-
createProgramFromSourceFiles
public Program createProgramFromSourceFiles(AssetManager assetManager, java.util.List<java.lang.String> resources)
Alternative version ofcreateProgramFromSourceFilesWithInclude(com.jme.asset.AssetManager, java.lang.String, java.util.List)
with an empty include string- Throws:
AssetNotFoundException
- if a file could not be loaded
-
createProgramFromBinary
public abstract Program createProgramFromBinary(java.nio.ByteBuffer binaries, Device device)
Creates a program from the specified binaries. The binaries are created byProgram.getBinary(com.jme.opencl.Device)
. The returned program still needs to be build usingProgram.build(java.lang.String, com.jme.opencl.Device...)
. Important:The device passed toProgram.getBinary(..)
, this method andProgram#build(..)
must be the same. The binaries are used to build a program cache across multiple launches of the application. The programs build much faster from binaries than from sources.- Parameters:
binaries
- the binariesdevice
- the device to use- Returns:
- the new program
-
toString
public java.lang.String toString()
- Overrides:
toString
in classjava.lang.Object
-
-


| Link | Date | Encounter Type | Provider | Department | Date Annotated |
|---|---|---|---|---|---|
| {{note.LocalNoteID}} | {{note.ContactDTS}} | {{note.EncounterTypeDSC}} | {{note.ProviderNM}} | {{note.PrimaryDepartmentDSC}} | {{note.DateAnnotated}} |
{% extends "./base.html" %} {% load static %} {% load notes_filter %} {% block content %}
Name: {{current_user.last_name}}, {{current_user.first_name}}
Username: {{current_user.username}}
Email: {{current_user.email}}
Date Joined: {{current_user.date_joined}}
Update the keywords for your account below. Separate keywords with commas, regex expressions are supported.
Current Keywords: {{keywords_raw}}
Below are patients which you have completed annotating.
Completed Patients: {{completed_patient_count}}
Total Assigned Patients: {{full_patient_count}}
{% if no_patients %}You have not completed any patient annotations yet.
{% else %}| Patient ID | Birth Date | Sex | Syndromic Diagnosis | Dementia Severity | Label Certainty | Date Annotated |
|---|---|---|---|---|---|---|
| {{patient.PatientID}} | {{patient.BirthDTS}} | {{patient.SexDSC}} | {{patient.get_SyndromicDiagnosis_display}} | {{patient.get_DementiaSeverity_display}} | {{patient.get_LabelCertainty_display}} | {{patient.DateAnnotated}} |
Below are notes which you have completed labelling.
Completed Notes: {{completed_note_count}}
Total Assigned Notes: {{full_note_count}}
{% if no_notes %}You have not completed any note annotations yet.
{% endif %} {% for note_patient in note_patientDB %}| Link | Date | Encounter Type | Provider | Department | Date Annotated |
|---|---|---|---|---|---|
| {{note.LocalNoteID}} | {{note.ContactDTS}} | {{note.EncounterTypeDSC}} | {{note.ProviderNM}} | {{note.PrimaryDepartmentDSC}} | {{note.DateAnnotated}} |


Seiko SKX007 Field Watch Project, Part 1
Some objects just have an indescribable allure to them, a combination of looks and feel that just makes manipulating them feel right. If you’re an overall enjoyer of fine things, you probably know what I mean; knives, firearms, quality tools, engine parts, pretty much anything made of metal to exacting tolerances really, they all have this special something that makes one feel warm and fuzzy on the inside when holding, contemplating or using them. Watches definitely fit into that category of items, and ever since the theft of my father’s pass-me-down Citizen chronograph, I’ve scourged the internet for more information on watches, to the point where it has become kind of obsessive. The initial goal of my researches the replacement of a lots watch, quickly degenerated into the longing for acquiring a wide variety of watches.
My first purchased settled on a SKA347, a custom model refreshed by the owner of Motor City Watch Works for himself that went up for sale on a forum.
As far as Seikos go, this one isn’t exactly all-out custom, but the bead-blasted finish on the entire watch made it noticeably different from it’s stock counterpart. The looks were discrete, as they were with my Citizen, and the price was very right… I snatched it on sight. I’ve been wearing it daily for the past 10 weeks, and I love it. However, an unfortunate bike accident scratched the finish on the bracelet, and from that point on I was set on getting a daily beater, something lighter but just as solid, that I would customize to be more adequate for harsh use. The venerable SKX007 immediately sprung to mind as the perfect base for this project, as it’s durability and that of it’s predecessors being legendary. However, I thought the 007 to be a bit too crowded to my taste.
I got a little bit of inspiration from the Hamilton Khaki Field, a watch which was military issue during WWII and is still available today in a refreshed form.
Easily readable, minimal clutter, and a beautiful arabic numeral in a retro typeface at every hour; this is just what I was looking for. The only drawback is the fact that a new Hamilton’s price tag hovers around the 600-800$ mark, and that sounds awfully expensive for a manual watch, no matter how beautiful and well-built. Building a clone from an SKX007 would get rid of both of those problems.
First thing, the stock bezel has to go. This guy named David, of internet fame on Watchuseek, sells custom turned stainless steel bezels for the 7S26 movements, of which the SKX007 is one amongst many. It looks pretty damn good, here is a comparison, stock on the left, blank bezel on the right.
Obviously, the bezel on the 7s26 case watches is much thicker than that of the Hamilton, but the 45 degree bevel is reminiscent of the latter’s design in a way.
A raw stainless casing may be hot stuff around town, but the sheen is not something you want on a military-style watch based on the Hamilton. Luckily, MCWW offers Cerkote treatments, and I think “Desert Sage” looks pretty. Cerakote is supposed to be one of the most long-lasting coatings out there, so chances are it will take the beatings I am inevitably going to administer to this watch. Here’s another SKX007 in desert sage, with stock bezel and another face sourced from the Seiko parts bin.
How tacticool is that?  The SNK427 / SNX427 is another Seiko based on the 7S26 movement that has a Hamilton-look face, with what looks like the exact same typeface on the numerals, just what I needed.
It’s a bit disappointing that the numeral’s aren’t lume-painted, but in the looks department, I think this is pretty much spot on. This face might be hard to come by though, as they were (are?) much less poplar than the Seiko 5 in the same style. Getting a real tritium face for the 007 is apparently difficult, although it looks cool as hell.
The absence of Seiko branding and the presence of the radioactivity symbol makes for an ever closer resemblance to the Hamilton.
A domed sapphire crystal would be the icing on the cake, tying up the whole Hamilton theme, but depending on the condition of the base watch’s crystal, it might not be necessary. Of course, strap will be of the olive-drab NATO variety.
The plan is to get the watch and the flat bezel before Christmas, swap this part out myself, then wait for both mod part availability and additional funds before shipping out to MCWW. I’ll be sure to post pictures of updates as they happen.
Note to the owners of these images which I borrowed without explicit permission: contact me if you want me to take anything down. None of the images are hotlinked, but I still want to make it clear that I had no intention of infringing on your content.


coordination¶
The get_geometric_data
function¶
The Coordination
class¶
-
class
Coordination
(atoms, exclude=[], cutoff=1.25, cutoff_type='percent')[source]¶ Class for calculating coordination and generalized coordination number.
- Parameters
atoms (atoms) – ASE atoms type.
exclude (list of int) – Indices of atoms to exclude in tabulating the coordination of each atom
cutoff (float) – Fudge factor multiplied by covalent radii used to determine connectivity. If distance between atoms is less than the summ of their radii times cutoff they are considered to be coordinated
cutoff_type (str) – Can be ‘percent’ or ‘absolute’. If Absolute then the cutoff is considered a distance and replaces the use of Van der Waals radii entirely. If multiple atom types are to be used then ‘perecent’ is best.
- Variables
atoms (ase.Atoms) – ASE atoms type.
exclude (list of int) – Indices of atoms to exclude in tabulating the coordination of each atom
cutoff (float) – Fudge factor multiplied by Van der Waals radii used to determine connectivity. If distance between atoms is less than the summ of their radii times cutoff they are considered to be coordinated
cutoff_type (str) – Can be ‘percent’ or ‘absolute’. If Absolute then the cutoff is considered a distance and replaces the use of Van der Waals radii entirely. If multiple atom types are to be used then ‘perecent’ is best.
Methods
-
get_bonded
()[source]¶ returns bonded list
- Returns
bonded – List of indices of atoms bonded to each atom
- Return type
list of list
-
get_coordination_numbers
()[source]¶ Implements returns coordination values
- Returns
cn – list of coordination numbers for each atom.
- Return type
list of int
-
get_gcn
(site=[], surface_type='fcc')[source]¶ Returns the generalized coordination number of the site given. To define A site, just give a list containing the indices of the atoms forming the site. The calculated coordination numbers and bonding needs to be supplied, and the surface type also needs to be changed if the surface is not represented by bulk fcc.
-
read
()[source]¶ Returns an array of coordination numbers and an array of existing bonds determined by distance and covalent radii. By default a bond is defined as 120% of the combined radii or less. This can be changed by setting ‘cutoff’ to a float representing a factor to multiple by (default = 1.2). If ‘exclude’ is set to an array, these atomic numbers with be unable to form bonds. This only excludes them from being counted from other atoms, the coordination numbers for these atoms will still be calculated, but will be unable to form bonds to other excluded atomic numbers.
- Variables
cn (list of int) – list of coordination numbers for each atom.
bonded (list of list) – List of indices of atoms bonded to each atom


--- creation_epoch:<PHONE_NUMBER> lastmod_epoch:<PHONE_NUMBER> categories: Games title: Super Nintendo NBA Jam T.E. Game Genie Codes ---
Here is a list of all the game genie codes for NBA Jam T.E.:
1 33E0-4DAC Player 1 starts with 1 point
2 33E0-47AC Player 2 starts with 1 point
3 C2C9-1467 Infinite shot clock time
4 DF62-1B1B Lets you set shot clock option down to 1
5 C28B-1DA5 Player 1 has almost infinite turbo
6 C286-1B2B Player 2 has almost infinite turbo
7 DF8A-1D65 Player 1 turbo recharges quicker
8 0D8A-1FA5 Player 1 has twice as much turbo
9 DF88-1BBB Player 2 turbo recharges quicker
10 0D88-1C2B Player 2 has twice as much turbo
11 76C2-6DDF Player 1's shots worth more
12 76C3-DF04 Player 2's shots worth more
13 D0BF-11C8 Player is on fire after 2 baskets instead of 3
14 CB88-1565 Player 1 has no turbo--except in tournament mode
15 CB88-16BB Player 2 has no turbo--except in tournament mode
16 DDE4-0B28 + D1E4-08F8 All players are much faster--except in tournament mode
17 DDE4-0B28 + DBE4-08F8 All players are super fast--except in tournament mode
18 D1E9-DC98 Hot spots and Power ups are on in tournament mode automatically (don't select the Special Features Menu)
19 DDE5-C74C + 6DEB-CD4C All secret power-ups on for all human players
20 DDE5-C74C + 6DEB-CD4C + 41E5-F47D All secret power-ups except slippery floors on for all human players
THE FOLLOWING CODES DON'T WORK FOR THE CPU
21 EEEA-1FDC + EEEA-1F0C All secret power-ups on for player 1
22 EEEA-1FDC Player one has: Power push, Power-up 3pts, Infinite turbo, Always on fire, uper dunks, Max power, power-up goal tending, and quick hands
23 EEEA-1F0C Player one has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
24 DFEA-1FDC Player one has power push
25 D4EA-1FDC Player one has powered up 3 pointers
26 D0EA-1FDC Player one has infinite turbo
27 D6EA-1FDC Player one is always on fire
28 FDEA-1FDC Player one has super dunks
29 4DEA-1FDC Player one has max power
30 0DEA-1FDC Player one has powered up goal tending
31 6DEA-1FDC Player one has quick hands
32 DFEA-1F0C Player one has powered up offense
33 D4EA-1F0C Player one moves very quickly
34 D0EA-1F0C Player one knocks down both opponents by pushing one
35 D6EA-1F0C Player one has teleport passes
36 FDEA-1F0C Player one knocks down opposite opponent
37 4DEA-1F0C Player one has high shots
38 EEE1-C46C + EEE1-C4AC All secret power-ups on for player 2
39 EEE1-C46C Player two has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
40 EEE1-C4AC Player two has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
41 DFE1-C46C Player two has Power Block
42 D4E1-C46C Player two has powered up 3 pointers
43 D0E1-C46C Player two has infinite turbo
44 D6E1-C46C Player two is always on fire
45 FDE1-C46C Player two has super dunks
46 4DE1-C46C Player two has max power
47 0DE1-C46C Player two has powered up goal tending
48 6DE1-C46C Player two has quick hands
49 DFE1-C4AC Player two has powered up offense
50 D4E1-C4AC Player two moves very quickly
51 D0E1-C4AC Player two knocks down both opponents by pushing one
52 D6E1-C4AC Player two has teleport passes
53 FDE1-C4AC Player two knocks down opposite opponent
54 4DE1-C4AC Player two has high shots
THE FOLLOWING CODES REQUIRE YOU TO USE A FOUR PLAYER ADAPTER
55 EEEF-3DDC + EEEF-3D0C All secret power-ups on for player 3
56 EEEF-3DDC Player three has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
57 EEEF-3D0C Player three has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
58 DFEF-3DDC Player three has Power Block
59 D4EF-3DDC Player three has powered up 3 pointers
60 D0EF-3DDC Player three has infinite turbo
61 D6EF-3DDC Player three is always on fire
62 FDEF-3DDC Player three has super dunks
63 4DEF-3DDC Player three has max power
64 0DEF-3DDC Player three has powered up goal tending
65 6DEF-3DDC Player three has quick hands
66 DFEF-3D0C Player three has powered up offense
67 D4EF-3D0C Player three moves very quickly
68 D0EF-3D0C Player three knocks down both opponents by pushing one
69 D6EF-3D0C Player three has teleport passes
70 FDEF-3D0C Player three knocks down opposite opponent
71 4DEF-3D0C Player three has high shots
72 EEE8-3F6C + EEE8-3FAC All secret power-ups on for player 4
73 EEE8-3F6C Player four has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
74 EEE8-3FAC Player four has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
75 DFE8-3F6C Player four has Power Block
76 D4E8-3F6C Player four has powered up 3 pointers
77 D0E8-3F6C Player four has infinite turbo
78 D6E8-3F6C Player four is always on fire
79 FDE8-3F6C Player four has super dunks
80 4DE8-3F6C Player four has max power
81 0DE8-3F6C Player four has powered up goal tending
82 6DE8-3F6C Player four has quick hands
83 DFE8-3FAC Player four has powered up offense
84 D4E8-3FAC Player four moves very quickly
85 D0E8-3FAC Player four knocks down both opponents by pushing one
86 D6E8-3FAC Player four has teleport passes
87 FDE8-3FAC Player four knocks down opposite opponent
88 4DE8-3FAC Player four has high shots