| Total net profit | 11.28 | Gross profit | 17.15 | Gross loss | -5.87 |
| Profit factor | 2.92 | Expected payoff | 0.87 | ||
| Absolute drawdown | -5.57 | Maximal drawdown (%) | 5.41 (-3381.25%) | ||
| Total trades | 13 | Profit trades (% of total) | 6 (46.15%) | Loss trades (% of total) | 7 (53.85%) |
| Long positions (won %) | 0 (0.0%) | Short positions (won %) | 13 (46.15%) | ||
| Largest | profit trade | 4.65 | loss trade | -3.11 | |
| Average | profit trade | 2.86 | loss trade | -0.84 | |
| Minimum | profit trade | 0.11 | loss trade | -0.21 | |
| Maximum | take profit in pips | 171.5 | stop loss in pips | 0.0 | |
| Average | take profit in pips | 163.1 | stop loss in pips | 0.0 | |
| Minimum | take profit in pips | 158.8 | stop loss in pips | 0.0 | |
| Maximum | Reward-Risk | 0.0 | Duration in minutes | 1290 | |
| Average | Reward-Risk | 0.0 | Duration in minutes | 269.1 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 0 | |
| Maximum | consecutive wins (profit in money) | 4.0 (16.85) | consecutive losses (loss in money) | 4.0 (-4.39) | |
| Average | consecutive wins | 1.0 | consecutive losses | 2.0 |
| Total net profit | 0.0 | Gross profit | 0.0 | Gross loss | 0.0 |
| Profit factor | 0.0 | Expected payoff | 0.0 | ||
| Absolute drawdown | 0.0 | Maximal drawdown (%) | 0.0 (0.0%) | ||
| Total trades | 0 | Profit trades (% of total) | 0 (0.0%) | Loss trades (% of total) | 0 (0.0%) |
| Largest | profit trade | 0.0 | loss trade | 0.0 | |
| Average | profit trade | 0.0 | loss trade | 0.0 | |
| Minimum | profit trade | 0.0 | loss trade | 0.0 | |
| Maximum | take profit in pips | 0.0 | stop loss in pips | 0.0 | |
| Average | take profit in pips | 0.0 | stop loss in pips | 0.0 | |
| Minimum | take profit in pips | 0.0 | stop loss in pips | 0.0 | |
| Maximum | Reward-Risk | 0.0 | Duration in minutes | nan | |
| Average | Reward-Risk | 0.0 | Duration in minutes | 0.0 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | nan | |
| Maximum | consecutive wins (profit in money) | 0.0 (0.0) | consecutive losses (loss in money) | 0.0 (0.0) | |
| Average | consecutive wins | 0.0 | consecutive losses | 0.0 |
| Total net profit | 11.28 | Gross profit | 17.15 | Gross loss | -5.87 |
| Profit factor | 2.92 | Expected payoff | 0.87 | ||
| Absolute drawdown | -5.57 | Maximal drawdown (%) | 5.41 (-3381.25%) | ||
| Total trades | 13 | Profit trades (% of total) | 6 (46.15%) | Loss trades (% of total) | 7 (53.85%) |
| Largest | profit trade | 4.65 | loss trade | -3.11 | |
| Average | profit trade | 2.86 | loss trade | -0.84 | |
| Minimum | profit trade | 0.11 | loss trade | -0.21 | |
| Maximum | take profit in pips | 171.5 | stop loss in pips | 0.0 | |
| Average | take profit in pips | 163.1 | stop loss in pips | 0.0 | |
| Minimum | take profit in pips | 158.8 | stop loss in pips | 0.0 | |
| Maximum | Reward-Risk | 0.0 | Duration in minutes | 1290.0 | |
| Average | Reward-Risk | 0.0 | Duration in minutes | 269.1 | |
| Minimum | Reward-Risk | Duration in minutes | 0.0 | ||
| Maximum | consecutive wins (profit in money) | 4.0 (16.85) | consecutive losses (loss in money) | 4.0 (-4.39) | |
| Average | consecutive wins | 1.0 | consecutive losses | 2.0 |


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Coordinate Systems and their Projections
The fundamental tool we use to render our virtual world from different points of view is the coordinate system. We can define a coordinate system for each model, for each light, for the camera, and one to arrange objects in the scene. Each of these coordinate systems define a coordinate space where we can compute position, orientation and size of our objects. We can also jump between different coordinate spaces. Each different space will fit best for each kind of situation.
There are many different types of coordinate systems. Here we will pay attention to two of them: the Cartesian coordinate system and the Homogeneous coordinate system. Then we will see how they can be used in Computer Graphics.
Cartesian Coordinates⌗
Perhaps the most used coordinate system, the Cartesian coordinate system defines perpendicular planes (\(\textbf{yz}\),\(\textbf{xz}\) and \(\textbf{xy}\)) from an orthogonal base (\(\textbf{x}\),\(\textbf{y}\),\(\textbf{z}\)) in the Euclidean space and describes positions by their signed distances (\(x\),\(y\),\(z\)) to each of the planes, respectively – that is our usual 3D coordinate space. Depending on how you pick the planes you may end up with a left-handed or right-handed system, as depicted here, respectively:
The handedness of you system is very important, because it will determine the orientation of objects when jumping from one coordinate space to the other. We will dive into it soon.
Homogeneous Coordinates⌗
Another coordinate system of great importance for us is the Homogeneous coordinate system. Homogeneous coordinates (also called projective coordinates) are used in the projective space. In 2D, the triple (\(xw\),\(yw\),\(w\)), for \(w \neq 0\), is the set of homogeneous coordinates for the point (\(x\),\(y\)) in cartesian space.
Note that now each point (\(x\),\(y\)) in Euclidean space is represented by the infinity set of homogeneous coordinates defined by \(w\). In the particular case of \(w = 1\) we recover the cartesian coordinate (\(x\),\(y\),\(1\)).
Roughly (and informally) speaking, you can imagine points in Euclidean space sliding over the lines that connect them to a point at infinity (at the origin). The extra coordinate \(w\) gives you the projection of your geometry for that particular value of \(w\). In a way, \(w\) scales our space. For \(w < 1\) we get smaller objects, for \(w > 1\) we get bigger objects:
In 3D we have a 4-dimensional coordinate system (\(xw\),\(yw\),\(zw\),\(w\)). And the projection given by \(w = 1\) gives the Cartesian space we are used to.
Homogeneous coordinates allow us to perform operations – such as translation, rotation and scaling – on vectors and points in a unified manner. Such operations are described by a 4x4 matrix and the same matrix works for both vectors and points. In fact, GPUs use homogeneous coordinates to describe geometry in their processors, so we will use too.
Coordinate Spaces in Graphics⌗
As mentioned before, every object in a scene lives in its own coordinate system, the scene has a global coordinate system to arrange all the objects, and the camera itself also uses a coordinate system to view the world.
Before producing the final image, other coordinate systems come into play, such as the normalized device coordinate system (NDC) that puts everything into a box \([-1,-1,-1] \times [1,1,1]\) and finally a screen coordinate system where the image takes its final form.
All this sequence of different coordinate spaces describes the path of a vertex into the rendering pipeline until its final position in the screen. The figure bellow depicts an example of a scene containing a sphere and a camera looking at it:
In the figure each numbered white arrow represents one step down the pipeline. In this example we have:
- The sphere is described in its local coordinate space (also called object space) – in this case defined by a right-handed coordinate space – which is transformed into the scene space (world space) – defined by a left-handed coordinate system.
- All world objects are then transformed into camera space – defined by a right-handed coordinate system. This transformation is usually called the look at transform.
- All space enclosed by the camera view (the frustrum) is then projected into the normalized device coordinate space. The two most common types of projection used here are the perspective and the orthographic projections.
- Geometry is then projected into a 2D plane in screen space (pixels) and we have our final image.
The diagram above is just an example. We choose the set of coordinate systems the way we want. As long as we be careful to make the right transformations everything will work just fine.
Different game engines and modelling applications use different coordinate systems to describe their coordinate spaces.
Transformation Matrices⌗
From the graphics pipeline we can notice that our geometry will suffer several deformations and translations until it get into the final screen space. Although most of these transformations are linear maps, we also have translations and perspective projection, which can’t be expressed as matrix multiplications. It means that we can’t combine linear maps and translation into a single matrix.
In practice we want to be able to combine all the sequence of transformations in the pipeline in a single matrix. Which is much more efficient, because doing so would require us to compute a single matrix and apply it to each vertex, instead of applying several matrices to each vertex.
Here is where homogeneous coordinates come in handy. By extending our cartesian coordinates with the extra \(w\) we are able to represent affine transformations by matrices. Affine transformations comprise all types of transformations we encounter in the graphics pipeline :) Not only we can represent any transformation by a matrix, but we can also combine transformations by multiplying their matrices!
For example, imagine you want to translate (move) you vertex \(p\) using matrix \(T\) and rotate it with \(R\) (in that order). You could do it one transformation a time: \(p = Tp\) and then \(p = Rp\). Or you could just combine both matrices and do \(p = RTp\). It really makes the difference when you suddnely have hundreds of thousands of vertices.
Remember, now we must use homogeneous coordinates with \(w = 1\), a vertex \(p\) will have coordinates \([x \quad y \quad z \quad 1]^T\).
Alright, enough of theory, here are the operations for translation \(T\), scaling \(S\) and rotation \(R_x\), \(R_y\) and \(R_z\) around axis \(x\), \(y\), and \(z\), respectively:
$$T(t_x,t_y,t_z)\cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix} = \begin{bmatrix} 1 & 0 & 0 & t_x \\0 & 1 & 0 & t_y \\0 & 0 & 1 & t_z \\0 & 0 & 0 & 1 \end{bmatrix} \cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix} = \begin{bmatrix} x + t_x \\y + t_y \\z + t_z \\1 \end{bmatrix}$$
$$S(s_x,s_y,s_z)\cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix} = \begin{bmatrix} s_x & 0 & 0 & 0 \\0 & s_y & 0 & 0 \\0 & 0 & s_z & 0 \\0 & 0 & 0 & 1 \end{bmatrix} \cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix} = \begin{bmatrix} x\cdot s_x \\y\cdot s_y \\z\cdot s_z \\1 \end{bmatrix}$$
$$R_x(\theta)\cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix} = \begin{bmatrix} 1 & 0 & 0 & 0 \\0 & \cos\theta & \sin \theta & 0 \\0 & -\sin\theta & \cos\theta & 0 \\0 & 0 & 0 & 1 \end{bmatrix} \cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix} = \begin{bmatrix} x \\y\cos\theta + z\sin\theta \\-y\sin\theta + z\cos\theta \\1 \end{bmatrix}$$
$$R_y(\theta) \cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix}= \begin{bmatrix} \cos\theta & 0 & -\sin\theta & 0 \\0 & 1 & 0 & 0 \\\sin \theta & 0 & \cos\theta & 0 \\0 & 0 & 0 & 1 \end{bmatrix} \cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix} = \begin{bmatrix} x \cos\theta -z\sin\theta \\y \\x\sin\theta + z\cos\theta \\1 \end{bmatrix}$$
$$R_z(\theta) \cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix}= \begin{bmatrix} \cos\theta & -\sin\theta & 0 & 0 \\\sin \theta & \cos\theta & 0 & 0 \\0 & 0 & 1 & 0 \\0 & 0 & 0 & 1 \end{bmatrix} \cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix} = \begin{bmatrix} x \cos\theta -y\sin\theta \\x\sin\theta + y\cos\theta \\z \\1 \end{bmatrix}$$
There are other cool transformations as well, such as the shear transform. In the case of rotation, a better approach is the use of quaternions – I recommend checking that out.
Now that we now how to deform and move things around, let’s see how to jump between coordinate systems with a transformation matrix \(M\). What \(M\) does is to map each axis of the orgin coordinate system to an axis of the destination system. For example, suppose we want to move from a left-handed coordinate system \(LH\) to a right-handed system \(RH\), as represented in the first figure, and do the map \(LH_x \rightarrow RH_x\), \(LH_y \rightarrow RH_y\), and \(LH_z \rightarrow -RH_z\):
$$LH = \begin{bmatrix} x \quad (\textbf{right}) \\y \quad (\textbf{up}) \\z \quad (\textbf{front}) \end{bmatrix} \rightarrow \begin{bmatrix} x \quad (\textbf{right}) \\y \quad (\textbf{up}) \\-z \quad (\textbf{back}) \end{bmatrix} = RH \therefore M = \begin{bmatrix} 1 & 0 & 0 & 0 \\0 & 1 & 0 & 0 \\0 & 0 & -1 & 0 \\0 & 0 & 0 & 1 \end{bmatrix}$$
I put some the directions in each axis points to relative to the figure: right, left, up, etc. However they do not really make sense, since they pretty much depend on our point of view (or from what angle we are looking at our hands). The important thing is: which axis is mapped to which axis and in what direction.
A second example: Blender
uses a right-handed coordinate system \(B\) with \(z\) pointing upwards and \(y\) front, lets convert our previous \(LH\) system to this one following the map (check the figure bellow):
$$B = \begin{bmatrix} x \quad (\textbf{right}) \\y \quad (\textbf{front}) \\z \quad (\textbf{up}) \end{bmatrix} \rightarrow \begin{bmatrix} x \quad (\textbf{right}) \\z \quad (\textbf{front}) \\y \quad (\textbf{up}) \end{bmatrix} = LH \therefore M = \begin{bmatrix} 1 & 0 & 0 & 0 \\0 & 0 & 1 & 0 \\0 & 1 & 0 & 0 \\0 & 0 & 0 & 1 \end{bmatrix}$$
An example coordinate system change is the so called look at transform. This transform performs a coordinate change followed by a translation. It is very useful in graphics because that is how we define the coordinate system used by the camera. The idea is put the camera in the origin of the new coordinate system, and align it to one of the axis (usually \(z\) or \(-z\)):
Given a target position \(t\) to look at and camera position \(p\), the camera space is then defined by the 3 orthogonal vectors:
- the direction \(d\) the camera is looking at (\(t - p\)).
- the up vector \(u\), that defines the lateral tilt, orthogonal to \(d\).
- the right vector \(r\), orthogonal to the other two.
// There is a little catch here. You need to start with an
// arbitrary up vector (usually (0,1,0)) and produce the
// right vector. The initial up vector may not be orthogonal
// to the direction vector, so you need to correct it by
// taking the cross product of the other two.
vec3 direction = normalize(target - camera_position);
vec3 up = {0,1,0};
vec3 right = cross(direction, up);
up = cross(direction, right);
This transform translates objects by \(-p\), so the camera takes the origin position, then it align the axis to form the camera space. It is important to notice once more that handedness also must be taken into account, in the example above (figure) both camera space and world space use right-handed coordinate systems, but it might not be true for other occasions.
The general form of the look at transform is:
$$lookAt \cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix}= \begin{bmatrix} r_x & r_y & r_z & -p_x \\ u_x & u_y & u_z & -p_y \\ d_x & d_y & d_z & -p_z \\ 0 & 0 & 0 & 1 \end{bmatrix} \cdot \begin{bmatrix} x \\y \\z \\1 \end{bmatrix} = \begin{bmatrix} (x,y,z)\cdot r - p_x \\(x,y,z)\cdot u - p_y \\(x,y,z)\cdot d - p_z \\1 \end{bmatrix} $$
Sometimes just matching the handedness is not enough. Look the picture again and note that, in world space, the \(z\) axis is the vertical direction, so objects will sit in the \(xy\) plane. But the camera in this case, considers the \(y\) axis as the vertical direction … even worse, it considers \(y\) points downards! If you don’t take it into account when constructing the \(lookAt\) matrix things might appear upside-down or inverted.
Projection Matrices⌗
Let’s finish this post with the set of projections we need to complete the graphics pipeline: the perspective and orthographic projections. Both transforms serve to project the visible geometry into the box shaped volume \([-1,-1,-1] \times [1,1,1] \) 1, which later gets projected into the plane to form the final image. The figure bellow shows the working process of both orthographic and perspective projections, respectively:
Both projections work on top of a view volume (in blue) – the region of the scene that will be rendered. In the camera’s view direction the view volume is clipped by the near and far planes. The volume is later projected into a projection plane to form the final image.
Each of theses projections produce a different effect. The orthographic projection, also called parallel projection, \(P_o\) keeps all angles and distances regardless the position of the objects. Because it already starts with a box shaped region \([l,b,n] \times [r,t,f]\) – standing for the axis limits [left, bottom, near] x [right, top, far] – , the region only needs to be resized and translated:
$$P_o = \begin{bmatrix} 2 / (r-l) & 0 & 0 & -(r+l)/(r-l) \\ 0 & 2 / (b-t) & 0 & -(b+t)/(b-t) \\ 0 & 0 & 2/(f-n) & -(n+f)/(f-n) \\ 0 & 0 & 0 & 1 \end{bmatrix}$$
Attention: all projection matrices here follow the coordinate system used in the figure.
The perspective projection on the other hand gives the 3D effect, making objects closer to the camera appear bigger than objects far away. This happens because now we start with a truncated pyramid like region, called frustrum, that gets deformed into the box shape. Note that when the deformation happens, the thinner region gets streched. The shape of the frustrum is given by the field of view angle (fov)2 and the position of the projection plane.
What the perspective projection is doing is to “calculate” where in the projection plane each vertex gets projected onto. The projection plane sits in the \(z\) coordinate value where \(y\) ranges from \(-1\) to \(1\), if we use the vertical fov. The range of \(x\) at this point will depend on the aspect ratio of the clipping planes.
I’ll not enter in details, but it involves a division by the \(z\) coordinate of the camera position, \(p_z\), called the perspective divide. The \(p_z\) is the value of \(w\) in our homogeneous coordinates after the projection into the projection plane. When \(w = 1\), the frustrum becomes a box shaped region and we get the desired result.
Given the \(z\) coordinates for the near plane \(n\) and for the far plane \(f\), the aspect ration \(a\) and vertical fov \(\textbf{fovy}\), the perspective matrix \(P_p\) :
$$P_p = \begin{bmatrix} k / s & 0 & 0 & 0 \\ 0 & k & 0 & 0 \\ 0 & 0 & (f+n)/(f-n) & -2nf/(f-n) \\ 0 & 0 & 1 & 0 \end{bmatrix}$$ where \(k = 1 / \tan(\textbf{fovy} / 2)\).
-
The output of the perspective, or orthographic, projection is called the normalized device coordinate system. The limits of this box shaped region depend on what graphics system we are using. OpenGL expects the volume to be \([-1,-1,-1] \times [1,1,1]\), while DirectX expects it to be \([-1,-1,0] \times [1,1,1]\). ↩
-
There are two fov angles actually, one vertical, called fovy and one horizontal, called fovx. ↩


On 11 July 2017, 6 new articles were published in 6 journals.
The Psychological Trauma Inflicted By Boko Haram Insurgency in the North Eastern Nigeria
The Funny Side of Drug Dealing: Risk, Humor, and Narrative Identity
Interpersonal Style and Hypothetical Treatment Choice Among Survivors of Intimate Partner Violence
Practical Evaluation of An Rna-Based Saliva Identification Method
Criminology, Gender and Security in the Australian Context: Making Women’s Lives Matter


|
MoveToCode
|
Interface to implement to react to source More...
Public Member Functions | |
| void | OnSourcePoseChanged (SourcePoseEventData< TrackingState > eventData) |
| Raised when the source pose tracking state is changed. More... | |
| void | OnSourcePoseChanged (SourcePoseEventData< Vector2 > eventData) |
| Raised when the source position is changed. More... | |
| void | OnSourcePoseChanged (SourcePoseEventData< Vector3 > eventData) |
| Raised when the source position is changed. More... | |
| void | OnSourcePoseChanged (SourcePoseEventData< Quaternion > eventData) |
| Raised when the source rotation is changed. More... | |
| void | OnSourcePoseChanged (SourcePoseEventData< MixedRealityPose > eventData) |
| Raised when the source pose is changed. More... | |
| Public Member Functions inherited from Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler | |
| void | OnSourceDetected (SourceStateEventData eventData) |
| Raised when a source is detected. More... | |
| void | OnSourceLost (SourceStateEventData eventData) |
| Raised when a source is lost. More... | |
Interface to implement to react to source
| void Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourcePoseHandler.OnSourcePoseChanged | ( | SourcePoseEventData< MixedRealityPose > | eventData | ) |
Raised when the source pose is changed.
Implemented in Microsoft.MixedReality.Toolkit.Input.WindowsMixedRealityControllerVisualizer, and Microsoft.MixedReality.Toolkit.Input.ControllerPoseSynchronizer.
| void Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourcePoseHandler.OnSourcePoseChanged | ( | SourcePoseEventData< Quaternion > | eventData | ) |
Raised when the source rotation is changed.
Implemented in Microsoft.MixedReality.Toolkit.Input.ControllerPoseSynchronizer.
| void Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourcePoseHandler.OnSourcePoseChanged | ( | SourcePoseEventData< TrackingState > | eventData | ) |
Raised when the source pose tracking state is changed.
Implemented in Microsoft.MixedReality.Toolkit.Input.ControllerPoseSynchronizer.
| void Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourcePoseHandler.OnSourcePoseChanged | ( | SourcePoseEventData< Vector2 > | eventData | ) |
Raised when the source position is changed.
Implemented in Microsoft.MixedReality.Toolkit.Input.ControllerPoseSynchronizer.
| void Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourcePoseHandler.OnSourcePoseChanged | ( | SourcePoseEventData< Vector3 > | eventData | ) |
Raised when the source position is changed.
Implemented in Microsoft.MixedReality.Toolkit.Input.ControllerPoseSynchronizer.


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Using Raspberry Pi, at the end of workshop you will be able to learn how face detection works on day to day appliances. Workshop Date : 5th and 6th February, 2016 Registration Fee : Rs.1100/-


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Blog Archive 2013 A Javascript Mobile Template Nov 30 2013 A Voyage into Javascript Nov 17 2013 Codeschool and Halloween Oct 26 2013 Getting Started With Meteor.js Oct 07 2013 The beginnings of Javascript Sep 28 2013 The longest day Aug 04 2013 Refocusing Jul 08 2013 A different way of thinking about power. Jul 07 2013 Setting up a new machine Jun 29 2013 Jekyll FAQs pt 2 Jun 26 2013 Jekyll FAQs Jun 17 2013 Ruby on Rails Tutorial, Over the Hump Jun 11 2013 Continuing with the Ruby on Rails Tutorial Jun 02 2013 Rails tutorial May 31 2013 Back On The Rails May 29 2013 Vacation May 20 2013 Remote Deployment May 13 2013 Tree for OsX May 12 2013 Bootstrap May 11 2013 10 Years Behind May 11 2013 The fix May 09 2013 Using Drafts to Blog May 09 2013 Replacing the blogging workflow. May 09 2013 Octopress May 09 2013 Blog Movement May 08 2013 A slice of Pi May 03 2013 A random walk Apr 30 2013 Getting on the phone Apr 24 2013 NS = NextStep Apr 04 2013 Finished, like getting off a roller coaster Apr 02 2013 What was that?!  (Python DB modules) Feb 04 2013 The deployment problem Jan 27 2013 One step forward, two steps back Jan 10 2013 Getting started with Rails Jan 08 2013 Projects Jan 07 2013 First things first, the web page Jan 06 2013 This Site Jan 05 2013


Demo video by Lumatic
Default Ckin without overlay
Minimal Ckin with overlay
Compact Ckin with overlay
Compact Ckin with custom color
1. Add the ckin.css or ckin.min.css to head section to the head of your html page.
<link rel="stylesheet" href="dist/css/ckin.css">
</head>
2. Add the ckin.js or ckin.min.js to the bottom of your html page. Just above the closing BODY tag.
<script src="dist/js/ckin.js"></script>
</body>
3. Add your video element.
<video poster="ckin.jpg" src="ckin.mp4" data-overlay="1" data-title="The curious case of Chameleon..."></video>
Refresh your page. Thats, it.
Now all your video elements with automatically change. You dont' have to initiate anything.
Ckin player comes with many options.
data-ckin will change the ckin. Options : default, minimum, compact
data-ckin="compact"
data-color will change the color of the controls.
data-color="#fff000"
data-overlay will add an overlay to your video. Options: 1, 2
data-overlay="2"
poster is added to video cover.
poster="video-background-image"


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can.Observe.List
inherits: can.Observenew can.Observe.List([array])
Create an observable array-like object.
Parameters
-
array
{Array}
Optionalitems to seed the List with
Returns
{can.Observe.List}
an instance of can.Observe.List
with the elements from array
can.Observe.List([name,] [staticProperties,] instanceProperties)
Creates a new extended constructor function.
This is deprecated. In CanJS 1.2, by default, calling the constructor function
without new
will create a new
instance. Use can.Observe.extend
instead of calling the constructor to extend.
Use for observable array-like objects.
Working with Lists
can.Observe.List
extendscan.Observe
, so all the ways that you're used to working with Observes also work here, including bind, unbind, and each. And just as you can directly read properties normally off of an Observe, you can use array accessors ([]) to read elements directly off of a List.The one function of
can.Observe
that works slightly differently isattr
. As expected when working with arrays, top-level keys passed intoattr
are required to be numeric. (Strings may still be used when getting or modifying deep properties). Any top-level keys that are non-numeric are ignored. In addition, as might be expected, a call to argument-lessattr
returns an array instead of an object.Just as you shouldn't set properties of an Observe directly, you shouldn't change elements of a List directly. Always use
attr
to set the elements of a List, or use [can.Observe.List.push push], [can.Observe.List.pop pop], [can.Observe.List.shift shift], [can.Observe.List.unshift unshift], or [can.Observe.List.splice splice].Here is a tour through the forms of
can.Observe.List
'sattr
that parallels the one found under attr:Listening to changes
As with
can.Observe
s, the real power of observable arrays comes from being able to react to changes in the member elements of the array. Lists emit five types of events: - the change event fires on every change to a List. - the set event is fired when an element is set. - the add event is fired when an element is added to the List. - the remove event is fired when an element is removed from the List. - the length event is fired when the length of the List changes.This example presents a brief concrete survey of the times these events are fired:
More information about binding to these events can be found under [can.Observe.List.attr attr].


Javascript Labs
Switch Statement
Input a number between 1 and 3 please
Click here to run a switch statement on your variable input


Sometimes you will also be asked to provide a short (one-sentence) answer to open-ended questions by typing your answer in a box on the screen. This is to screen for bots.
You are stumped on an important math test and you have the perfect opportunity to cheat without getting caught.
What would you do?
Please provide a short answer (max. 2 lines) below.


{% extends "layout.html" %} {% block body %}
Metrics show you global state of Passed/Failed tests in current release.


It's coming! The new Mac Pro now has FCC approval
Source: iMore
What you need to know
- Apple's new Mac Pro has gone through FCC approval.
- That includes the standard and rack deployment versions.
- Orders begin on December 10.
Apple's new Mac Pro is just hours away from being ready for pre-order, and now the machine has also gone through FCC approval after it appeared on the online registry as spotted by 9to5Mac.
That means that the Mac Pro can now be sold in the United States which is pretty important if you want to put it up for pre-order. We still don't really know when this thing will go on sale, though. Nor what built-to-order Mac Pros will look like in the old price department. But given the vast majority of Mac Pro buyers will be businesses or people who can write the cost off, that's likely not all that important to them.
Save 40% and get three months of wireless service for just $45
This is the first Mac Pro refresh we've seen since 2013 and it's a big one. This is nothing like the trash can design that failed so badly thanks to poor thermals. It's big, boxy, and looks like a Mac Pro should. And it has the innards to match, too.
Unfortunately, it has a price to go with it. Starting at $5999 this isn't going to be a cheap computer. But if you need the best Mac available, and want to be able to expand it, this is it.
We may earn a commission for purchases using our links. Learn more.


Energy is not the only thing that is conserved in the world. There is another quantity that all particles have; it is called momentum (momenta is the plural form).
We use the letter
[ciscode|rev=1|tool=elmsmedia|item=2078|entity_type=node|render=display_mode|displaymode=imagegallery__basic_gallery]
Look closely at the collision. When a ball hits the stack, the ball at the other end picks up and continues the movement. It looks like something is transmitted. Well, there is something "transmitted" and it is not just energy. In this kind of collision, momentum is conserved and the ball at the other end has the same momentum as the ball that just hit had.
So what is momentum? Fundamentally, momentum and energy are very related. We talked previously about how energy is the ability to make things move. Well, momentum is the ability to change the movement, the ability to provide an impulse to other objects. The more momentum, the bigger the impulse you can provide. What is happening in Newton's cradle is that each time there is a collision, an impulse is given to the other balls.
There is simple formula for momentum. It is just
just mass times velocity.
Great but what is velocity and speed exactly? Are there any differences?
Yes there is.
Speed tells you the rate of change of your position as a function of time. When you go at 60 mph on the highway, it means that you travel a distance of 60 miles within 1 hour. Or 120 miles if you travel for two hours at that speed.
With velocity, we indicate both the speed and the direction of travel. For us in this class, we only move in one dimension with the x-axis pointing right (see back to week 1).
If a car has a speed of 60 mph moving right we will say that it has a velocity of
where the + (positive) sign indicates that the car is moving right. If it moves left, we say that it has a velocity of
where the minus sign indicates that motion is to the left.
Velocity is the same number as the speed but with a sign in front to indicate direction. Positive is motion to the right and negative to the left (this is a convention). If the sign is positive, it is very often omitted. It is usually understood that if the quantity has no sign in front, the quantity is positive.
To continue the car example, let us imagine that your car has a mass of 1000 kg. Let us say you are moving to the right at a speed of 60 mph. What is the momentum of the car? First, we should convert that number to SI units (you can google for this, there is not test/HW questions asking you to do this conversion). After looking it up, you find that 60 mph is approximately 25 m/s.
The momentum of the car if you are moving to the right is
Moving to the left it would be
There is no special name for the unit of momentum. We just carry the whole kilogram times meters per second (kg m/s) around and yes this is a mouthful.


Find It
Where are you?
Click on the map to select where are you
Details:
Range (km):
Write a range
Tags:
Get locations
Test the map
Test map
with [{name: 'TestPoint1', coordinates: [3.363882, 51.044922]}, {name: 'TestPoint2', coordinates: [3.563882, 50.044922]}]


{% include header.html %}
{% include page-title-heading.html %}
I develop Android apps and have been programming in Java the longest. Currently, I am an Android Software Engineer at Ocado Technology. I created a mobile game in Unity3D and C#, that is available on iOS and Android. Whilst at university, I also developed an Xbox 360 game in C# as part of a team I design responsive websites using HTML, CSS and JavaScript. I designed and developed this website, which scales appropriately for different screen sizes. I have a small amount of experience in Python and Shell scripting. Most recently, writing a shell script to resize Android drawables, with lots of customisation. I use Git to manage all of my programming projects. Some of my projects are hosted on Github, on which I also contribute to open source projects. I use Android Studio for all of my Android development, using the Gradle build system. This has given me some experience in writing custom Gradle script behaviour.Java and Android
C# and Unity3D
HTML and CSS
Python and Shell
Git source control
Android Studio
“Computers themselves, and software yet to be developed, will revolutionize the way we learn.”


Kai Lovingfoss
My Github linkReddit is a place where you can get a lot of attention with the finesse of having your post read by the right people. There are lot of subreddits to choose from, from skincare to technology to hacks where people share
We help you land your post to the right subreddit using our data science knowledge. You can enjoy your journey from there to making your post accessible to a lot of traffic.
Kai Lovingfoss
My Github link


Here data is imported(in Excel format), it's basically to feed stock price of a company at various points of time. While uploading Excel, we specify the Stock Exchange to which the uploaded data belong to.The company code, date ranges are appropriately checked here, if anydata will be over written.After successfully importing, data will get stored in the database and uploaded Summary will get displayed like which company, StockExchange, how many records got imported, from and to date range, etc...
An initial public offering (IPO) refers to the process of offering shares of a private corporation to the public in a new stock issuance. Public share issuance allows a company to raise capital from public investors. The transition from a private to a public company can be an important time for private investors to fully realize gains from their investment as it typically includes share premiums for current private investors. Meanwhile, it also allows public investors to participate in the offering.
This feature adds a new company details with fields or edit an already existing Company details Here we deactivate an already existing company and update any IPO related data.If this feature is not implemented, we may use hard coded fixed records in database.
A stock exchange is a marketplace where securities, such as stocks and bonds, are bought and sold. Bonds are typically traded Over-the-Counter (OTC), but some corporate bonds can be traded on stock exchanges. Stock exchanges allow companies to raise capital and investors to make informed decisions using real-time price information. Exchanges can be a physical location or an electronic trading platform. Though people are typically familiar with the image of the trading floor, many exchanges now use electronic trading
Here in this field we can view the list of the users registered.We can view their basic information like registration id,name,Email Id and contact details.


Project Video
The final video which was prepared by us. In the video, we have explained our concept in detail by providing mockups (high and low fidelity)
We hope that the video makes the entire concept simple and easy to understand. Millions of passensgers travel by air each day. The domain of onflight meals is huge and it requires a complete overhaul. 3D food printing might just be the solution for it. The system we've developed demonstrates it.
We thank OzCHI24 for giving us an opportunity to work on a field as interesting as 3D food printing. We had a great time. Hopefully, we will be seeing you next year! Till then!
OzCHI24 Design Challenge


Introduction to Squid
Squid is a full featured web caching proxy server daemon. Squid allows your server to save local copies of distant web objects. When these objects are accessed again by anyone on the local network, the objects will load faster and will not consume more bandwidth fetching the object again from the origin server. This can relieve strain on crowded networks and provide a more responsive network environment overall.
Another benefit of using Squid, is that of access controls. Squid provides extensive capabilities for blocking access to certain sites, users, networks, types of data content, etc. Squid can operate in transparent mode, traditional proxy mode, and reverse proxy (httpd accelerator) mode.
The Squid Module
The main page of this module displays a table of icons, each for configuring specific aspects of Squid. When first configuring Squid, all values will be set to their defaults. To see what those defaults are, simply refer to the help page for each configuration page.
The majority of the help pages for this module were extracted from the default squid.conf file included in every installation of Squid. More information can be found at The Squid Homepage.
Please report any corrections to Joe Cooper.


Do your job without fear or favour, independent directors told
by theedgemarkets.comKUALA LUMPUR (Nov 2): The role of independent directors is to help protect a company from mismanagement and enhance its value.
They must speak out if they disagree on a particular issue or believe a deal will be detrimental to the stakeholders.
They can opt not to sign off and just walk away, say experts.
The job also used to be appealing. Snagging a seat on a company’s board, you have to be known or connected to the board members, the CEO or the major shareholders.
It is a job most seasoned former corporate heads covet after retirement.
But not anymore. Corporate scandals involving companies such as Transmile Group Bhd accounting fraud and Megan Media Bhd have turned the spotlight on the role of independent directors in protecting the interests of the minority shareholders and ensuring that everything is above board.
It is no longer acceptable for them to simply authorise or approve a resolution and not be held accountable for the action.
The Edge speaks to regulators and stakeholders on how Malaysian independent directors are faring, what are the rules governing them and how they can do more.
Read what theyhave to say by picking up the latest issue of The Edge.


#include <exodusII_int.h>
| unsigned int ex_file_item::compression_level |
| int ex_file_item::file_id |
| unsigned int ex_file_item::file_type |
| unsigned int ex_file_item::has_edges |
| unsigned int ex_file_item::has_elems |
| unsigned int ex_file_item::has_faces |
| unsigned int ex_file_item::has_nodes |
| int ex_file_item::int64_status |
| unsigned int ex_file_item::is_mpiio |
| unsigned int ex_file_item::is_parallel |
| unsigned int ex_file_item::is_pnetcdf |
| int ex_file_item::maximum_name_length |
| nc_type ex_file_item::netcdf_type_code |
| unsigned int ex_file_item::shuffle |
| unsigned int ex_file_item::user_compute_wordsize |
The documentation for this struct was generated from the following file:


FATAL CHARM (1992) A "Turkey of the Week" film review by Justin Felix Copyright 1998 Justin Felix
Rating: * (out of five)
Written by Nicholas Niciphor. Directed by Alan Smithee. Starring Christopher Atkins, Amanda Peterson, Mary Frann. Rated R (contains violence, nudity, and profanity) 90 mins.
Synopsis: Valerie, a high school junior who doesn't look a day under 22, writes bad poetry, complains about how much she hates school, fantasizes about a young guy on trial for raping and murdering six women, chooses him as a pen pal, and plays hooky to see him in court. After a jailbreak, the killer puts on big sunglasses, wears a half-buttoned jacket, and uses his fatal charm to go after Valerie.
Comments: "Alan Smithee" directed FATAL CHARM, which should have been more appropriately titled "Fatal Bore" or "Fatal Crap". If you find out that a film you're about to see is directed by "Alan Smithee," then you should seriously, seriously, seriously consider watching something, anything, else. "Alan Smithee" is a pseudonym which a number of directors have used when they produce something really bad. Frankly, I'd be embarrassed if I had directed this turkey, so I think I understand why the director might have picked the "Alan Smithee" moniker for this film.
Where to begin with this painfully poor thriller? Let's start with the acting. It's pretty bad. Amanda Peterson plays Valerie and shows at least some talent (the rest of the cast don't), even though her performance isn't exactly stellar material. She's also miscast; she seems way too old to still have a year of high school to complete.  The two look as though they're a couple of coworkers going out to lunch together, rather than a daughter with her mother who just doesn't understand. Christopher Atkins, a handsome enough actor who plays the killer, Adam, looks like a clown in the second half of FATAL CHARM. Trying to appear malicious and dangerous, he wears large sunglasses and a half-buttoned jacket. If Disney decided to do a zany comedy caper about the Unabomber, Atkins would probably be a perfect candidate for the lead, but he doesn't cut it here. Early on in the movie, a number of scenes occurs in a courtroom. Outside of the laughably poor performances given by the actors portraying lawyers, the people sitting in the benches provide the silliest effort at drama in the film. They constantly shift and turn and arc their heads in mock interest in what has got to be one of the worst perfomances that a large group of people have given at one time ever.
FATAL CHARM's storyline, such as it is, inspires more yawns than thrills. The script belabors a red herring, early on, about a second suspect who may have committed the murders for which Adam (Atkins) is charged with. This suspect, however, turns up strangled and drowned halfway through the film: an obvious plot fault. Even for the idiots who didn't consider the movie's title as Valerie and a blond newsreporter commented how innocent and charming the defendant seemed, it becomes quite obvious that Adam is dangerous when the other suspect washes up. So, the audience must wait (if they haven't already stopped watching) as the necessary details fall into place and the killer goes after the heroine in the drawn-out finale.
The video box for this dud describes FATAL CHARM as an "erotic thriller". A thriller it isn't, and neither is it particularly erotic. I can't imagine, if someone were in the mood for something "erotic," that he'd be happy after watching this fluff. A few erotic moments occur in the film; they take place in a van with little lighting and are filmed out of focus (see, they're supposed to be Valerie's fantasies -- how creative).
On a personal note, I was disturbed by the ludicrous English literature class shown in this film which Valerie had to suffer through. It's no wonder why she hated high school so much. As an instructor of English myself, I have a hard time accepting the fact that in a course emphasizing great literature, a teacher would stoop to reading a student's bad poetry (of course, it's Valerie's) about boyfriends out loud and then embarassing its author in front of class with questions about the poem's inspiration. I guess the public school system is still setting dubious standards for its students.
FATAL CHARM won't charm anyone, unless there's someone that's charmed by boring, lifeless, insipid, suspenseless thrillers. If you happen upon this turkey, just keep moving on.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Generates a color palette from an image using k-means clustering. Example images from Unsplash.
Built by Emmanuel Meinike
@kuukienator
Source
© 2019


Class: tweak.Components
| Defined in: | app\lib\components.coffee |
| Inherits: | tweak.Collection |
| Includes: | tweak.Common.Empty tweak.Common.Events tweak.Common.Collections tweak.Common.Arrays tweak.Common.Modules tweak.Common.Components |
Overview
The components collection is used to allow a component to have multiple sub components; allowing a extensive powerful heirachy system of components; which also allows for multiple areas of views. For example a view may have to sections of user interaction that does two different things and gets two different sets of data, but its parent view is about a particular item. This example shows the power of relations in the framework. As the two views are different with different data being fed in these can be two sub components, allowing seperation of code. This allow reloading of views without affect other views, a bit like regions in backbone marionette. However your code can now be much more structured in this format and easier to understand where things are happening.
Property Summary
- (String) storeType
- The type of storage
- (Object) config
- The config object of this module
Properties inherited from tweak.Collection
storeType config length data history
Instance Method Summary
- # (void) construct() Construct the Collection with given options from the config file
- # (void) _componentRender(type) Private Rendering and rererendering functionality to reduce code
- # (void) render() Renders all of its components, also triggers ready state when all components are ready
- # (void) rerender() Rerender all of its components, also triggers ready state when all components are ready
- # (Array) whereData(property, value) Find component with matching data in model
Inherited Method Summary
Methods inherited from
tweak.Collection
#clean #construct #pop #add #place #pluck #remove #at #reset #init #on #off #trigger #combine #same #clone #reduced #set #get #has #store #removeAt #changed #revert #where
Included Method Summary
Methods included from tweak.Common.Empty
Methods included from tweak.Common.Events
Methods included from tweak.Common.Collections
Methods included from tweak.Common.Arrays
Methods included from tweak.Common.Modules
#findModule #relToAbs #require
Methods included from tweak.Common.Components
Instance Method Details
#
(void)
construct()
Construct the Collection with given options from the config file
#
(void)
_componentRender(type)
Private
Rendering and rererendering functionality to reduce code
#
(void)
render()
Renders all of its components, also triggers ready state when all components are ready
#
(void)
rerender()
Rerender all of its components, also triggers ready state when all components are ready
#
(Array)
whereData(property, value)
Find component with matching data in model


---
layout: post
authors: ["Greg Wilson"]
title: Minutes from 2012-10-29 All-Hands Meeting
date: 2012-10-30
time: "10:00:00"
tags: ["Community"]
---
We held our first online all-hands meeting yesterday (Monday, October 29), and despite Hurricane Sandy, 28 people were able to attend. Minutes from the meeting are given below; we have a lot to do, but we're very excited to be doing it.
In attendance:
- Aron Ahmadia
- Carlos Anderson
- Azalee Bostroem
- Erik Bray
- Steve Crouch
- Matt Davis
- Ross Dickson
|
- Justin Ely
- Julia Gustavsen
- Tommy Guy
- Steve Haddock
- Ted Hart
- Konrad Hinsen
- Katy Huff
|
- Emily Jane McTavish
- Trevor King
- Justin Kitzes
- Ian Langmore
- Ian Mitchell
- Aleksandra Pawlik
- Ariel Rokem
|
- Anthony Scopatz
- Chang She
- Joshua Smith
- Laura Tremblay-Boyer
- Ben Waugh
- Ethan White
- Greg Wilson
|
Minutes
- Attendance and no-shows
- Attendance ranges from less than 50% to over 100% of those who register
- Former case is disappointing (to instructors) and unfair (to those left on the wait list)
- Options:
- Have people to register in groups/teams
- Worked well at UC London and elsewhere
- Difficult to implement on EventBrite
- Try out team signup at upcoming workshops
- Try a registration charge (e.g., $20) which we keep, return after attendance, or give to charity
- Institutions may start charging us for space if any money changes hands
- Find out if we can charge for attendance without being charged in turn
- Returning money to attendees is difficult (getting credit card number and only charging for no-show is equally fraught)
- What charity would we donate to? (Software Carpentry isn't a non-profit)
- Licensing
- Existing content is CC-BY / MIT licensed
- Do not want to have to manage content with multiple licenses
- Need sign-off from contributors
- Linux Submitting Patches guide and GitHub's Contributing Guidelines are both examples we can copy.
- Incorporate licensing agreement into web site
- Get retroactive signoff for existing material
- Workshop/participant level mismatch
- Most common complaints about workshops are "too fast" and "too slow"
- describes our target
- Telling people what we expect as background hasn't worked
- People who don't know enough to absorb what we teach show up in the hopes that they'll get something, and are then lost
- People who know much of what we're teaching show up in the hopes of learning something new, and are bored
- Having people send us material for evaluation (e.g., code sample) doesn't scale
- "I think the people in my field able to produce a code example are way ahead of the group that needs the most help."
- Use a self-assessment?
- People will still undershoot/overshoot and show up anyway
- Pre-tests scare away some of the people we most want to help
- Ask them to work through a free online course before coming to us?
- MOOCs work best for people who already understand concepts and want to add information...
- ...which isn't our audience...
- ...and many people who are willing to try a two-day workshop probably won't commit to a full course (up front)
- Experiment with pre-assessments for upcoming workshops
- Make completion of the pre-assessment a condition for getting a ticket
- Impact Assessment
- We don't know what impact we're having (but funders would really like to)
- Collect names/email addresses of actual workshop participants to contact later
- Design lightweight post-workshop instrument for use 3 months after
- Migrating the Software Carpentry repository to GitHub
- Find examples of people doing collaborative course development using Git
- Need to reach consensus on one-big-repo vs. lots-of-little-repos
- Produce short A-or-B position statements on Git organization by Nov 7 for vote
- Online Lessons
- Broadcast video tutorials didn't work well
- Forums hosted at Software Carpentry didn't do well in 2010
- SciComp Stack Exchange isn't intended for novice questions about shell, version control, etc.
- Local learning groups (once-a-week lunchtime sessions) seemed to work well
- And when video tutorials did work, it was partly because participants were co-located, e.g., watching a single screen in a small group and talking amongst themselves out of band
- Experiment with online office hours
- Create "Software Carpentry" tag on Stack Exchange
- Re-launch our own forums
- Given how many workshops we're running, and how closely they're scheduled, maybe this time there would be critical mass
- Targeting Specific Audiences
- Our mission is not to teach Python (or Bash, or Subversion), but to teach scientists how to think like programmers:
- to grow programs in a structured, repeatable way (create and combine lots of little tools)
- to manage and share what they build (version control, readable code, provenance)
- to be confident that it's right (defensive programming, testing, debugging)
- to automate, automate, automate (build system, and the very idea of programming)
and to do this using open source tools as far as possible.
- Using R instead of Python fits this mission (see Justin Kitzes' summary)
- Teaching MPI doesn't
- What about teaching these concepts in C or Fortran to people who already speak the language?
- Try using R instead of Python
- Try using C or Fortran without teaching the language itself
- Workshop Sprint in 2013
- Initial idea: bring Europeans over to help run a bunch of workshops in North American in late March 2013, then send North Americans over to help teach another bunch in late June
- Good for publicity
- A good way for people to meet each other and build ties
- Are (some) people able to take 2-3 weeks to do this? Yes.
- Particularly if they give academic talks at the same time as teaching workshops, which everyone should.
- Does the timing work? Exams, people leaving to work at field stations, etc.
- Find out who's available when for workshop sprint
- Find budget for workshop sprint
- Content Sprint in 2013
- Independently of the workshop sprint, bring people together for a one-week sprint on content
- Or possibly 2-3 sites (e.g., London, Toronto, Mountain View) connected by virtual presence
- Find out who's available when for content sprint
- Find budget for content sprint
- Deferred
- IPython Notebooks experience report
- Git experience report
- What to do about Windows?
- Badging
Actions
- Try out team signup at upcoming workshops. [pending new workshops]
- Find out if we can charge for attendance without being charged in turn. [all]
- Incorporate licensing agreement into web site. [GVW]
- Get retroactive signoff for existing material. [GVW]
- Experiment with pre-assessments for upcoming workshops. [pending design and new workshops]
- Collect names/email addresses of actual workshop participants to contact later. [all]
- Design lightweight post-workshop instrument for use 3 months after. [WC, MH]
- Find examples of people doing collaborative course development using Git. [any?]
- Produce short A-or-B position statements on Git organization by Nov 7 for vote. [KH + AA, MD, TG, TK, CS, JS]
- Experiment with online office hours. [KH, others?]
- Create "Software Carpentry" tag on Stack Exchange. [volunteer?]
- Re-launch our own forums. [deferred]
- Try using R instead of Python. [TH, JK, LTB]
- Try using C or Fortran without teaching the language itself. [AA, KH]
- Find out who's available when for workshop sprint. [GVW]
- Find budget for workshop sprint. [GVW]
- Find out who's available when for content sprint. [GVW]
- Find budget for content sprint. [GVW]
Note: GVW would really appreciate a volunteer to tackle #15-18.
| AA |
Aron Ahmadia |
| WC |
Warren Code |
| MD |
Matt Davis |
| TG |
Tommy Guy |
| MH |
Mike Hansen |
| TH |
Ted Hart |
| KH |
Konrad Hinsen |
| KH |
Katy Huff |
| JK |
Justin Kitzes |
| TK |
Trevor King |
| CS |
Chang She |
| JS |
Joshua Smith |
| LTB |
Laura Tremblay-Boyer |
| GVW |
Greg Wilson |


{{< layout}} {{$pageTitle}} Your old passport {{/pageTitle}} {{$header}}
For example 502135326
If you don’t have your old passport you must report it lost or stolen.


Clean air is vital for a healthier life. It can help prevent airborne viruses, boost mental and physical health, and improve your overall quality of life. Control the indoor air you breathe to create a healthier environment.
Clean air is vital for a healthier life. It can help prevent airborne viruses, boost mental and physical health, and improve your overall quality of life. Control the indoor air you breathe to create a healthier environment.
Improve Sleep
Prevent Molds & Sickness
Avoid Headaches
Improve Lung Health
Boost Focus
Mitigate Irritation & Disease
Increase Energy
Prevent Respiratory Issues
Protect Lung Function
Reduce Fatigue
Better Mood
ClimateORB uses Blockchain architecture to create and track climate
action
initiatives
engaging various participants.
ClimateORB uses IPFS - Blockchain based distributed technology
to store all the
documents and action plans.
To setup mini climate monitoring/weather stations
(RPi/ESP-32 + sensors).
ClimateORB uses Planet.com & 3rd party APIs to monitor areas of interest
on demand
or
on regular intervals and create insight.


In this experiment your task is to judge to what extent the red block is responsible for the gray blocks staying on the table (see Figure below).
You will first get some experience with the physical properties of the objects in the scene by observing some blocks fall on the table.
You will then make responsibility judgments for a number of block configurations.
At the end of the experiment you will be asked a few comprehension check questions to make sure that you've paid attention. Your HIT will be rejected if you answer the check question incorrectly.
Please press Start to begin with the experiment.
(Please don't change the zoom properties of your browser and leave the zoom at 100%.)
Press 'Simulate' to see the blocks falling down on the table. Please watch at least 5 simulations before moving on with the task. (The 'Continue' button will be enabled once you've watched at least 5 simulations.)
Please answer the following question:
1. What colors did the blocks have?
green and blue
white and yellow
red and gray
What factors influenced your responsibility judgments? Do you have any comments regarding the experiment?
Please answer the following questions about yourself to complete the experiment:
1. Age: years
2. Gender: Female Male
Please press finish to complete the experiment.


Sponsor Handbook
Helpful guide to get the most out of your sponsorship
Helpful guide to get the most out of your sponsorship
Parking is available at any of the lots colored below. For those
wishing to park before 4 PM on Friday, please park in E20 deck. You
will receive a ticket to pay when you exit. Parking is free on the weekends.
You can view the full weekend schedule on our main website.
Organizers and volunteers will begin moving supplies into Lamar Dodd. This is the earliest sponsors can arrive to begin their own setup.
Check in for participants opens. Participants will spend this time up until the opening ceremony moving their belongings in and getting situated. This is an excellent time for sponsors to engage with participants.
If you are scheduled to speak during opening ceremony, please arrive at the main auditorium approximately 10 minutes before opening ceremonies begin. A breakdown of the opening ceremony is listed below.
Dinner will be served to participants after the opening ceremony or at 7:15 PM, whichever is later. Sponsors will have an opportunity to get their food before the lines begin. Please see the help desk for on site information about dinner.
6:30 PM - Intro video plays
6:35 PM - Welcome Speech with Jin
6:37 PM - UGA Professor Speech
6:40 PM - Welcome to MLH
6:50 PM - PWC
6:55 PM - Fiserv
7:00 PM - Hacking Begins
Your company can engage with us on social media by using the hashtag #UGAHacks or tagging us @UGAHacks on Facebook, Twitter, and Instagram. We'll share photos and posts taken throughout the event.
Each sponsor has access to their own slack channel. Slack is an excellent opportunity to engage with participants outside of workshop times or before/after they visit your booth. You can use the '@channel' tag to send a notification to everyone in your channel. By default, all participants will automatically be enrolled in your specific channel. You should have received an invite link via email. Otherwise, you can also join via slack.ugahacks.com during the event.
Company branded table cloths can help make your table stand out from the other tables, giving your brand a more unique look.
If you have any vertical banners, feel free to bring them to showcase what your company is all about.
If you plan on recruiting at the event, be sure to have brochures or flyers detailing your program because let's face it, college students tend to forget things quite often.
Giving out promotional items for participants is a great way to increase engagement and encourage students to take a look at what your table has to offer. Common swag items include t-shirts, fidget spinners, flash lights, and stickers. Feel free to get creative!
You and your team are free to enjoy the event as well. It's not necessary to stay at your table the entire time. Feel free to walk around and explore the projects that hackers are building. Additionally, check slack often as students may feel it's more convenient to send a ping via slack when it's a small question.
Determine whether you want to target advanced or beginner/intermediate. Focusing your efforts towards one group can greatly improve the quality of your workshop by not jumping back and forth, confusing both groups. If you would like advice, please feel free to reach out to us.
Unfortunately, although the 48 hours will be fun and fruitful, it usually isn't enough time for us to include everything there is to learn about the subject you'll be speaking about, we recommend laying down the basics during the workshop and providing supplementary materials that participants can view on their own after or on their own time!
You will have access to a projector with either an HDMI or VGA connection.
Be sure to specify any materials (including software to download) that participants should come with -- download times can really hinder workshop time!
Have fun, and feel free to reach out the team if you need any further assistance or feedback -- we would love to help!
While UGAHacks is unable to provide sleeping accommodations apart from bringing a sleeping bag to sleep at the venue, there are a few hotels which are available at your expense. UGAHacks is not associated with any of the listed hotels.
1197 South Lumpkin Street, Athens, GA 30602-3603
5 minutes by car (1.4 miles)
13 minutes walking (0.7 miles)
197 East Broad Street, Athens, GA 30601
5 minutes by car (1.6 miles)
30 minutes walking (1.5 miles)
750 E Broad St, Athens, GA 30601
6 minutes by car (1.6 miles)
32 minutes walking (1.5 miles)
166 N Finley St, Athens, GA 30601
8 minutes by car (2 miles)
36 minutes walking (1.7 miles)
170 N Milledge Ave, Athens, GA 30601
8 minutes by car (2.4 miles)
41 minutes walking (2 miles)
From each and everyone of us on the UGAHacks team, we thank you for all the effort you have put towards this hackathon. We couldn't have put on this hackathon without your amazing support.


Eject!
You pull the lever and feel your craft launch outward towards the edge of the atmosphere. As you sail straight up, you watch the rest of your rocket dissolve in the atmosphere below you.
You sit back and rest as it will still be a long journey to Earth, you will have plenty of time to adjust your course along the way.
 You picture its bright atmosphere and starry lights as you cruise through the black void of space.
You float for many days and slowly adjust your trajectory. The space between Mars and Earth is pretty much empty so despite the intensity of your situation, you are able to remain calm and entertained during the trip. As you float closer and closer, you watch the Earth grow in the distance.
 Earth's atmosphere is much thicker meaning it will take longer to get through, but will give you much more maneuverability.  You double check your landing checklist one last time.
- Thrusters
- Heatsheild Cooling
- Parachute
You're going to need to be as light as possible, so you ditch your last booster, and cruise into Earths high orbit atmosphere in a small craft that is mostly just a heat shield.
Unfortunately you did not have enough fuel to be precise with your landing location Earth, but you've steered away from any oceans of lakes where you would not be found or recovered. You feel yourself hit the atmosphere, all you can do now is wait.
  You've passed the most dangerous part, and now you main concern is only where you will land.
You land and get out. Earth's gravity pulls heavy on you as the sound of wind and animals overwhelm you.
You are home safe!


WME DevKit Patch 1.0.0 to 1.0.1
Press the "Install" button to apply the patch.
Version history
Version 1.0.1 beta (January 18, 2003)
- minor bug-fix in SceneEdit and SpriteEdit; they failed to automatically
open files under certain conditions
- updated URLs to dead-code.org
- minor changes in the docs


{% extends "layout.html" %} {% block phase%} {% include 'sprint12/partials/phase-banner.html'%} {% endblock %} {% block main %}
For example, brother, sister, mother, lodger, owner
For example, amount of rent, vehicle details, name of locations visited, other people involved


Approachable IO
Approachable Open Source Projects
Approachable IO is an organization committed to creating Approachable Open Source software development. The goal of Approachable IO is to create projects that allow developers of all experience levels to contribute to the project. Contributing to open source projects can be an intimidating endeavor, and Approachable IO is aiming to lower the complexity for those who wish to contribute to open source projects.
Regardless of your skill level, we're glad you're here and would love your contribution to our projects. If you're looking for how to get involved, check out our getting-started project which will guide you through your very first open source contribution.
Your contributions are also welcome on any of our projects on our Github Account, including the project for this website!


I gave a test a week or so ago. When I scored the test the first time, I didn’t think I made my key correctly. So, I double checked it and re-scored. Same result.
I immediately implicated myself in the low scores. My test may have been too hard. Perhaps I included things that weren’t taught. I went back and went over the entire test, item by item, and matched each to a set of notes, a lab, and the state standard I marked on my plans.
I taught everything on the test in at least three different modes. I did my job.
So, I turned to statistics to help me out. I ran item analysis on each question, both using Biserial values and Chronbach’s alpha test. It got nerdy fast.
With the exception of a few questions with low Biserial values (which I’d already identified as problematic, this just confirms) the test is reliable. All of the questions were within the accepted range of variance.
This confirms that the test was, in fact, valid and provided reliable results.
I can’t force students to engage. I can provide opportunities to engage and I can prod them that way, but at 15-18 years old, they need to make their own decision. Some classes have made that decision.
Two classes in particular are beginning to thrive. Two don’t know what they want, and two are continuing to really, really frustrating years.
I think it all comes down to the fact that students need to realize that everything they do as an individual affects every other person. That’s what a community is. We’re all affected, including me.
How do you teach that?
Written on November 3rd , 2015 by Brian Bennett Categorized in: All FLN Hub Teaching
Leave a comment


- main() - Method in interface com.travelbank.knit.schedulers.SchedulerProvider
-
- main() - Method in class com.travelbank.knit.schedulers.Schedulers
-
- main() - Method in class com.travelbank.knit.TestSchedulers
-
- MainActivity - Class in com.travelbank.sample.views
-
- MainActivity() - Constructor for class com.travelbank.sample.views.MainActivity
-
- MainHandlerSupplierInterface - Interface in com.travelbank.knit.schedulers
-
Interface that is used by MainHandlerSupplier
and it's testing counterpart.
- MainModel - Class in com.travelbank.sample.models
-
Created by omerozer on 2/3/18.
- MainModel() - Constructor for class com.travelbank.sample.models.MainModel
-
- MainPresenter - Class in com.travelbank.sample.presenters
-
Created by omerozer on 2/2/18.
- MainPresenter() - Constructor for class com.travelbank.sample.presenters.MainPresenter
-
- MemoryEntity - Interface in com.travelbank.knit
-
- MemoryPool<T extends Poolable> - Class in com.travelbank.knit
-
A pool of objects that can be reset instead of being destroyed and recreated to reduce
allocation overhead.
- MemoryPool() - Constructor for class com.travelbank.knit.MemoryPool
-
- MessagePool - Class in com.travelbank.knit
-
- MessagePool() - Constructor for class com.travelbank.knit.MessagePool
-
- MessageReceiver - Interface in com.travelbank.knit
-
Knit components that receive messages in the form of
KnitMessage
implement this.
- MessageTrain - Class in com.travelbank.knit
-
- methodMap - Variable in class com.travelbank.knitprocessor.user.UserMirror
-
- mock(Class<? extends InternalModel>) - Method in interface com.travelbank.knit.Mocker
-
- Mocker - Interface in com.travelbank.knit
-
Created by omerozer on 3/20/18.
- MockEvents - Class in com.travelbank.knit
-
Created by omerozer on 2/20/18.
- MockEvents() - Constructor for class com.travelbank.knit.MockEvents
-
- MockResponses - Class in com.travelbank.knit
-
Created by omerozer on 2/20/18.
- MockResponses() - Constructor for class com.travelbank.knit.MockResponses
-
- MockResponses.Creator<T> - Class in com.travelbank.knit
-
- Model - Annotation Type in com.travelbank.knit
-
All KnitModels need to be annotated with this to be scanned and registered with Knit.
- MODEL - Static variable in class com.travelbank.knitlint.AnnotationsToCover
-
- MODEL - Static variable in class com.travelbank.knitlint.ClassesToLookFor
-
- MODEL_ANNOTATION_MISMATCH - Static variable in class com.travelbank.knitlint.KnitIssues
-
- modelBuilder(Class<T>) - Static method in class com.travelbank.knit.KnitTestKit
-
- ModelBuilder() - Constructor for class com.travelbank.knit.KnitTestKit.ModelBuilder
-
- ModelEvent - Annotation Type in com.travelbank.knit
-
Methods that listen to events fired from Models need to be annotated with these.
- ModelExposerMirror - Class in com.travelbank.knitprocessor.model
-
Created by omerozer on 5/16/18.
- ModelExposerMirror() - Constructor for class com.travelbank.knitprocessor.model.ModelExposerMirror
-
- ModelInterface - Interface in com.travelbank.knit
-
Base class that provides callbacks to all Models.
- ModelManager - Class in com.travelbank.knit.components
-
This component manages all models.
- ModelManager() - Constructor for class com.travelbank.knit.components.ModelManager
-
- ModelMapInterface - Interface in com.travelbank.knit
-
When KnitProcessor scans classpath, it creates a class called
ModelMap
that implements
ModelMapInterface
.
- ModelMapWriter - Class in com.travelbank.knitprocessor.model
-
Created by omerozer on 2/6/18.
- ModelMapWriter() - Constructor for class com.travelbank.knitprocessor.model.ModelMapWriter
-
- ModelTwo - Class in com.travelbank.sample.models
-
Created by omerozer on 2/6/18.
- ModelTwo() - Constructor for class com.travelbank.sample.models.ModelTwo
-


Here is when everything start to become less innocent and more problematic, I was not a handsome guy at all, I was a kiddo with so much acne, skinny and
without any flirting hability, but with high beauty standards to choose the girls I like XD My very first love in the highschool was a classmate in 8th
grade, she was a popular girl, with many other boys following her. For some reason we matched each other as friends, her home was in my way to the highschool,
so I took her with me everyday to the school, and then we became kind of best friends.
The problem with this potential relationship was that she had a boyfriend, and a problematic one, a junk man whose main way to deal with his economic problems
was stole people usually using knives or guns, but I was young and dumb enough to think that I could deal with it without a problem. So I continued trying to
get this girl, then she got pregnant and everybody said she was mine, her boyfriend started to threat me saying that I did it, so the persecution started from him,
not a good problem for a 14 years old kid, thank good when her child was born she was identical to him and the persecution ended.
After this, I fell in love with many other unachievable girls that kicked me up quickly, but one of them didn't, she was the best friend the girl of my best friend
(my best friend at that moment is the guy at the left)so when they started to hang out we went with them and started to flirt each other, and lately we ended up
kissing and then she and I became couple. Sadly for my friend, his relationship just late for a month, while our relationship late for a bit more than 3 years.


--- layout: post title: Shades & line description: Shading style with Storyboarder date: '2020-02-05 12:12:12 +0100' categories: - Storyboards ---
Storyboard samples drawn with Storyboarder, by Wonder Unit.


| Reference | Date | Customer | Goods | Departure | Arrival | Agreement |
|---|---|---|---|---|---|---|
| ABCD123456 | 02/01/2016 12:01 | Space Transys (SPTR0001) | Oil | Earth | Moon | PENDING - Waiting for "Law compliance - 60" |
| ABCD123456 | 03/01/2016 12:01 | Space Transys (SPTR0001) | Oil | Earth | Moon | PENDING - Waiting for "Law compliance - 60" |
| ABCD123456 | 04/01/2016 12:01 | Space Transys (SPTR0001) | Oil | Earth | Moon | PENDING - Waiting for "Law compliance - 60" |
| ABCD123456 | 05/01/2016 12:01 | Space Transys (SPTR0001) | Oil | Earth | Moon | PENDING - Waiting for "Law compliance - 60" |


Basic properties
Author:
Lutz Scheffler
Company:
Lutz Scheffler Software Ingenieurbüro
Address:
City:
Dresden
State:
Postal Code:
Country:
Deutschland


Meet
new
volca
the
synths
-
SYNC jack and MIDI IN connector allow synchronized performance with multiple units or with your DAW
By using the sync jack you can enjoy synchronized playback with multiple volcas or with a monotribe. You can also use the "SyncKontrol" iPhone app to wirelessly control tap tempo, swing settings, and synchronized playback with iOS music apps via WIST.
-
Self-tuning function (Volca Bass and Keys only)
Until now, the problem with analog synthesizers has been that the pitch would drift over time, or because of changes in temperature. Volca solves this by providing a Self-tuning function that constantly tunes the oscillators. You'll never need to tune during a performance, or wait for the pitch to stabilize after turning the power on.
-
Compact size, battery-powered operation, and built-in speaker for enjoyment anywhere
With its compact size, battery operation, and built-in speaker, it's easy to take the volca anywhere and perform any time.
-
VOLCA BEATS
- 6 Analogue and 4 PCM-based drum parts
- Stutter, Active Step and Step Jump functions
- Multitouch Trigger Pad / Step button
$ 135,–
-
VOLCA BASS
- 6 Analogue and 4 PCM-based drum parts
- Stutter, Active Step and Step Jump functions
- Multitouch Trigger Pad / Step button
$ 135,–
-
VOLCA KEYS
- 6 Analogue and 4 PCM-based drum parts
- Stutter, Active Step and Step Jump functions
- Multitouch Trigger Pad / Step button
$ 135,–


Welcome
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
The industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.With the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
About
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
The industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five


Thank you for your interest in volunteer opportunities with the Oak Park Township. Oak Park is a great place to live, work and play. We often post new opportunities, so please check back often.
Current Volunteer Openings:
Meal Delivery Volunteers Needed
Senior Services seeks volunteers with a car to deliver meals to older adults, one morning per week for approximately one and a half hours. For more information or details, please contact Madeline Pietryla, Senior Lunch Program Manager, at<PHONE_NUMBER> ext. 134, or<EMAIL_ADDRESS>Money Management Program Volunteers Needed
The Senior Services Department is seeking volunteers for its Volunteer Money Management Program. Only a few hours per month are required to help seniors in the community with their financial affairs. Please click here for more details and contact Steven Smith, Program Coordinator, at<PHONE_NUMBER> or<EMAIL_ADDRESS>General Assistance Volunteer Needed
The General Assistance Department of Oak Park Township is looking for a kind, dependable, organized, and detail-oriented volunteer to assist with the Holiday Food & Gift Basket program from mid-August to mid-December. The volunteer responsibilities include working with an excel spreadsheet, providing good customer service, and completing intakes for the program. The time commitment would be 2 or 3 hours a day for 3 days a week. Applicants will be subject to a criminal background check. Please contact April Dugal,<PHONE_NUMBER><EMAIL_ADDRESS>Energy Services Technicians Needed
Oak Park Township Senior Services seeks volunteers to assist with the Low Income Home Energy Assistance Program (LIHEAP). Interested applicants must be computer literate with the ability to be able to successfully screen applicants for the required documentation and prepare applications online. Some light file-keeping and data processing also required. Two to three mornings a week desired, but hours can be adjusted to accommodate schedules. New volunteers are required to attend a three day training and pass an exam in order to be certified. For more information, contact Oak Park Township Senior Services at<PHONE_NUMBER>.
Music Entertainment Artists Needed
Oak Park Township Senior Services seeks enthusiastic volunteers to perform a variety of music genres for the senior citizens who attend the Congregate Dining Program. The Dining Program takes place Monday - Friday from 11 a.m. to 1 p.m. in our Senior Services building, 130 S. Oak Park Avenue. Please click here for a flyer and contact Kristin Norman, Senior Services Activity Assistant, at<PHONE_NUMBER>.
Ongoing Volunteer Opportunities
Oak Park Township has several committees that advise the current board of trustees. Opportunities to volunteer on the committees are posted periodically along with the application process and requirements. Please click here for more details on each committee.


Four Liverpool stars make Alan Shearer's team of the season so far as Man Utd miss out
Alan Shearer has selected four players from Liverpool, three from Leicester City, two from Sheffield United and one from Man City. No Man United nor Arsenal player makes the cut
by Jake Polden, https://www.mirror.co.uk/authors/jake-polden/Liverpool are well-represented in Alan Shearer's Premier League team of the season so far with no fewer than four players being named.
Things aren't so rosy for Manchester United and Arsenal though, with not one player from either club making the cut.
Leicester City are the second best-represented club in the XI, with three players being including in Shearer's team.
While Manchester City have just one player representing the champions.
In goal Shearer has selected Dean Henderson as the man who's been most impressive between the sticks so far this season.
The Sheffield United keeper, on loan from Manchester United, has upstaged the man ahead of him at Old Trafford, David de Gea, according to Shearer's selection.
The Blades have been punching well above their weight this year and sit fifth in the Premier League - above both Arsenal and Man United - and have conceded just nine goals, bettered only by the Foxes.
Liverpool's Trent Alexander-Arnold and Andy Robertson patrol the flanks in Shearer's team, while another Blades star in the form of John Egan stands at centre-back.
Joining him in defence is the man who has replaced Harry Maguire at the King Power Stadium, Caglar Soyuncu - another blow for United.
Moving into midfield and Shearer has selected Liverpool's "lighthouse" Fabinho.
In front of him stands James Maddison, Sadio Mane, and the only Man City player selected in the XI, Kevin de Bruyne.
Finally, up top, Shearer has named two strikers: Jamie Vardy and Tammy Abraham.
Things looked like they were slowing down for Vardy last season now that he is in the twilight years of his career, but he's enjoying a new lease of life under Brendan Rodgers.
Vardy has netted 11 times so far this season, and, as of right now, is the Premier League's most lethal marksman.
Hot on his heels is the new kid on the block, Chelsea forward Abraham, who has taken the top fight by storm this campaign.
Abraham has 10 goals to his name and given that he's brimming with confidence, is showing absolutely no signs of letting up.


-
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'The Sopranos': All Good Things End, but This Way? : NPR
Jun 11, 2007 . The Sopranos' final episode aired last night on HBO. Spoiler alert: Critic David Bianculli's review tells us how the episode, and the series, .
http://www.npr.org/templates/story/story.php?storyId=10936209
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The Sopranos (TV Series 19992007) - IMDb
Modern day morality tale about New Jersey mob boss Tony Soprano, as he deals with personal . Reviews: 278 user | 77 critic . The Sopranos -- Series finale.
http://www.imdb.com/title/tt0141842/
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Debate rages over 'Sopranos' existential ending - Entertainment ...
Jun 12, 2007 . Critics are split into two camps some loved, some hated series finale. Below: x. Jump to video Ode to Tony and Carmella. video. x. Jump to discuss comments below . The other was lavishly praising the iconic HBO drama for capturing . critiquing the Sopranos finale seemed a little like picking apart a .
http://today.com/id/19176918/ns/today-entertainment/t/debate-rages-over-sopranos-existential-ending/
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Page 1 | The Sopranos: Definitive Explanation of "The END"
**Part 1 and Part 2 have been updated with new comments from David Chase . These are David Chase's words regarding the finale of the Sopranos. . (this will be critical) and that Meadow will have a clear view of Tony's murder when . to the HBO logo (this was revealed by David Chase in the Ultimate Sopranos HBO .
http://masterofsopranos.wordpress.com/the-sopranos-definitive-explanation-of-the-end/
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Vague 'Sopranos' ending triggers furious debate - The New York ...
Jun 12, 2007 . "You could sue for dramatic whiplash," said TV Guide critic Matt Roush, who .  HBO, the Time Warner Inc.-owned pay-cable channel that launched "The . Comments posted by fans ran the gamut, from those who hailed the finale as .
http://www.nytimes.com/2007/06/12/arts/12iht-web-0613sopranosend.6104925.html
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We Review All Six Seasons of The Sopranos in a Relatively Short ...
Jul 21, 2011 . An easy criticism to make about The Sopranos: it's ultimately an . It's easy to forget or overlook or understate the impact that The Sopranos had on HBO . There is so much more that Chase could have done with the finale .
http://biblioklept.org/2011/07/21/we-review-all-six-seasons-of-the-sopranos-in-a-relatively-short-post/
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The Greatest TV Drama of the Past 25 Years, the Finals: The Wire vs ...
Mar 26, 2012 . If criticism is, as H.L. Mencken wrote, prejudice made plausible, then . high level of acting, writing and filmmaking; and an HBO pedigree. . board right after the Sopranos finale, 'Open to interpretation' to me means 'time to .
http://www.vulture.com/2012/03/drama-derby-finals-the-wire-vs-the-sopranos.html
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'Sopranos' ending will stay unresolved | Metromix New York
Dec 19, 2012. in the final scene of the final episode of HBO series 'The Sopranos.' (Credit: Craig Blankenhorn, HBO). It's been more than five years since Tony Soprano looked up from his . HBO's legendary The Sopranos series was suddenly over. . Catch up on recent movies & tv reviews you might have missed the .
http://newyork.metromix.com/movies/article/sopranos-ending-will-stay/3329475/content
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Cast, critics just continue to sing 'Sopranos' praises
Jan 22, 2000 . Any show that receives as much critical slobbering as HBO's "The . at critics in a "Saturday Night Live" sketch that spoofed the effusive reviews. . of the first year but dealing with the ramifications of the first-season finale.
http://old.post-gazette.com/tv/20000122owen2.asp
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Made in America | The Sopranos | TV Club | TV | The A.V. Club
Dec 19, 2012 . HBO James Gandolfini . I'd read the famed Master Of Sopranos essay that this comment section . of using formalist film criticismthe picking apart of the smaller elements that go into the whole of a filmed work (shots, cuts, etc.) . Aida Turturro's comments in the wake of the finale's immediate airing; etc.
http://www.avclub.com/articles/made-in-america,89671/
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Burying the Sopranos | EW.com
Apr 6, 2007 . The cast of the HBO hit talks about the show's run and the prospect of . But on location for the revered HBO gangster saga's top secret series-finale . referenced that criticism by sarcastically introducing The Sopranos as ''the .
http://www.ew.com/ew/article/0,,20033896,00.html
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Official Explanation Of The Sopranos Final Scene - Business Insider
Dec 17, 2012 . HBO is an American premium cable television-network and subsidiary of Time Warner. . Comments on this post are now closed. . The most common reaction to the Sopranos finale was dissatisfation, and with good reason. . in China - WSJ.com 4; Do universities hear the critics of journalism education?
http://www.businessinsider.com/sopranos-final-scene-explanation-2012-12
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The Sopranos - Wikipedia, the free encyclopedia
The Sopranos was produced by HBO, Chase Films, and Brad Grey Television. . popular culture, the series has been the subject of much critical analysis, controversy, . Chase directed two episodes himself, the pilot episode and the series finale. . The first season of the series received overwhelmingly positive reviews.
http://en.wikipedia.org/wiki/The_Sopranos
-
jay riley in the news
Boardwalk Empire's Season 3 Finale: The Resurrection of Nucky ...
Dec 3, 2012 . Because of its pedigreeHBO, its Sopranos connection, a glorious cast, etc. most critics, including myself, have wanted more from the show at . to the sort of close textual read that has become the norm in reviews like mine.
http://www.tv.com/news/boardwalk-empires-season-3-finale-the-resurrection-of-nucky-thompson-30188/
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THAAAT'S What We Were All Waiting For? Angry 'Sopranos' Fans ...
Jun 10, 2007 . Angry 'Sopranos' Fans Crash HBO Website . Even if David Chase, who wrote and directed the final episode, was demonstrating the existential .
http://www.deadline.com/2007/06/thats-what-we-were-waiting-for-angry-fans-crash-hbo-website/
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No, The Sopranos Didn't Ruin Television | Just TV
Feb 21, 2012 . McGee's main argument is that The Sopranos and the HBO model of serialized . for critics trying to chronicle a problematic trend: find a few examples that seem . Agreed that Ryan McGee is a tool looking for attention his reviews of . The finale of Lost was also an interesting exception initially granted .
http://justtv.wordpress.com/2012/02/21/no-the-sopranos-didnt-ruin-television/
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Read User Reviews and Submit your own for The Sopranos ...
I get HBO and watch the Sopranos to gansters doing gangster stuff not to see a family . Watch the final episode again and watch for all the signs pointing to death. . Was i watching the same show that all the critics that gave it a 100 were ?
http://www.metacritic.com/tv/the-sopranos/season-6/user-reviews
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Lost Finale vs. The Sopranos Finale: Vote in the 2012 Pop-Culture ...
Nov 6, 2012 . The Sopranos Finale: Vote in the 2012 Pop-Culture Election! . ABC cult classic and the HBO critical darling had some of the most polarizing . Use of comments signifies your acceptance of the Privacy Policy and Terms of Use.
http://www.eonline.com/news/360800/lost-finale-vs-the-sopranos-finale-vote-in-the-2012-pop-culture-election
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All Due Respect (The Sopranos) - Wikipedia, the free encyclopedia
. is the sixty-fifth episode of the HBO original series The Sopranos and the finale of . Vito prefaces his criticism with "All due respect" when discussing with the .
http://en.wikipedia.org/wiki/All_Due_Respect_(The_Sopranos)
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David Chase: "Sopranos" finale goes to war - On The Air on Variety ...
Nov 20, 2007 . The Futon Critic . Comments ( 0 ) | TrackBack ( 0 ) . "Made in America," the much talked-about series finale of HBO's "Sopranos," was in parts .
http://weblogs.variety.com/on_the_air/2007/11/david-chase-sop.html


My research interest lies at the intersection of machine learning and linguistics. I am largely motivated by the challenge of how machines can learn to read and understand textual data.
Everytime we describe a concept or communicate our ideas we use terms (i.e. words or phrases). Can we develop algorithms to automatically discover and learn representations of terms across domains (i.e. scientific literature, social media, newswires, etc)? Furthermore, how do we represent larger structures of meaning (e.g. sentences as composition of terms)?
These are the main questions I would like to answer in my research. This will have an impact in many natural language processing tasks such as summarisation, question-answering, recognizing entailment, etc.
Here is my CV.
News
- One paper accepted in ACL Student Research Workshop in Vancouver, Canada on July 30 - August 4, 2017 [paper]
- One paper accepted in First International Workshop on Symbolic-Neural Learning (SNL-2017), Nagoya, Japan on July 7-8, 2017
- Admitted to the Deep Learning and Reinforcement Summer School in Yoshua Bengio’s Lab (MILA), Montreal, Canada on June 25 - July 5, 2017 (19.91% Acceptance Rate)
- Joined the COLING Twitter NER Shared-Task and won 3rd place! Also was featured in the University of Manchester’s School of Computer Science for winning 3rd place in the COLING competition.
Activities
- 2018 January 5 - March 24. Internship at Artificial Intelligence Research Center in Tokyo. Worked on Event Structure Classification (ESC) system under the supervision of Prof. Makoto Miwa.
- 2017 July 30 - August 4. ACL 2017 @ Vancouver. Presented my student paper. Here’s the list of student papers accepted.
- 2017 June 25 - July 5. Deep Learning and Reinforcement Summer School @ Montreal. Attended the summer school and I learned quite a lot. Here’s my personal write-up about it.
- 2016 December 8 -12. COLING paper @ Osaka. Presented my NER shared task paper. The task consists of identification of named-entities in a tweet and classification of its entity type (e.g. location, person, organisation, etc). [paper].


More Information
I like computers, and playing music and stuff. I am independent, autodidactic, and honest. Vainly trying to keep up with the valley guys.
Mathematical Developer
I like computers, and playing music and stuff. I am independent, autodidactic, and honest. Vainly trying to keep up with the valley guys.


I studied Information Technology at the University of Malawi, The Polytechnic. I have a serious fervor for UI/UX Design, development of web, desktop as well as mobile apps. I also enjoy systems analysis and designing. All these elements help me create intuitive, dynamic user experiences.
Download Resume Imagination us more important than knowledge. For knowledge is
limited, whereas imagination embraces the world, stimulating progress and giving birth to
evolution
- Albert Einstein
I design and develop scalable websites and web apps to make your operations online as smooth, efficient and satisfactory as possible.
I can also deliver you with solutions through mobile apps to suit your needs and convenience for a greater return.
Mention it and I will build it for you using the latest conventions and technologies to provide you with a sophisticated but friendly desktop solution.
Below are some of the languages and technologies that i can confidently work with. As software development is an evolving ecosystem, I subject myself to the task of keeping track of tools and technologies are relevant so this list is bound to change every now and then.
Here are some of the successful projects that i have worked on.
A Farm Management system that helps its users track and manage farm records and other digital resources related to the same. It also provides an in-depth analysis of farm input usage and other metrics.
A property and real estate business website for a private company. Check it here.


Little Free Library meets Netflix. Full stack application deployed on Heroku
Search and save articles from the New York Times. MERN stack deployed on Heroku.
-->Memory game built with React and deployed on Github Pages.
Scrapes content and places it in a Mongo DB backend. Comments are associated with each individual article. Deployed on Heroku.
Refactored code from "Eat-da-Burger!" using Sequelize to handle Object-relational mapping. Full stack application deployed on Heroku.
Linux-NGINX-MySQL-PHP Stack deployed on a virtual private server with Wordpress CMS. SSL credentials managed with Let's Encrypt.
Express server deployed on Heroku, application has no backend but utilizes Gets and Posts to run a friend survey.
Node.js application which interacts with a MySQL docker container to manage inventory via command line.
Node.js application which uses constructors to play Hangman on the command line.
Node.js application which can search tweets, query Spotify, or get movie info on the command line.
-->CampNow helps spontaneous campers make up their mind. It uses three APIs: The National Park Services, Open Weather Map, and Google Maps to help get a tent pitched as quick as possible.
Full stack application deployed with a Firebase backend. Play rock, paper, scissors and chat in real time.
Utilizing Giftastic's API and ajax calls, create a button and pull in 10 gifs featuring that word or phrase.
Trivia game deployed on Github pages. Uses javascript's setInterval and Jquery.
Jquery battle game featuring Star Wars characters.
Javascript hangman game with a Star Trek theme.


Chief Investigator Johnny:
Ain't defeated a Tanta Lizardmen Guard yet? All talk and no show, huh? I've met your type before.


Ocean [ab50], ocean, in Crystal Sea
Last updated Turn #66
Ocean [ab50], ocean, in Crystal Sea
------------------------------------------------------------------------
23: Fast Sail [ht2u], ship, 3 hulls, 1 rowing port, 9 sails, arrived from
23: Ocean [ab49], owner:
23: Stewart [k0u], Pen, with 12 sailors
24: Fast Sail [ht2u], ship, 3 hulls, 1 rowing port, 9 sails, departed for
24: Ocean [ab51].
Routes leaving Ocean:
North, to Ocean [aa50], 6 days
East, to Ocean [ab51], 6 days
South, to Ocean [ac50], 6 days
West, to Ocean [ab49], 6 days