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Test what comes first: default action vs event controllers
Show the event processing as a three step model. Propagation, event controllers, defaultAction.
Race detailsToggleDefaultAction vs dblclickEventController.
First the click runs, the future-tense event for the toggle action and the trigger event for the DblclickEventController.
The toggle state has not yet switched, so for click, it is first false, then true.
The first toggle we ignore, it comes after the first click, and we are only curious about the toggle when it races the dblclick
After the second click, the dblclick event dispatches first. but, the state of the details element has switched since the click.
this means that the default action of the details element has run, as it is this that switches the value of the open property.
Last the toggle event runs. The toggle event was queued in the event loop from the default action, which is after the event controller was queued.
ie. the sequence of processing event is as follows:
1. event propagation
2. default action
3. event controller
hello sunshine
hello world
Test #2
Race ContextMenuDefaultAction vs. FocusController
Add similar test to pseudo-class.
focus event controller runs before contextmenu default action.
But. contextmenu appears to be implemented as a default action, so this test is not super helpful.
Race #3
Input default action vs. FocusController
focus event controller runs before input default action.
the state of the input element has not yet changed when the focus controller runs its focus events.
Thus, the FocusController runs before the defaultAction, while the dblclick controller runs after the default actions.


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There are no Data Classes in this repository. You can add one by clicking the button above.


P47 - Wireless Bluetooth Headphone - white
Bluetooth: Yes Application: Gaming,Running,Sport Charging Time.: 2h Driver unit: 40mm Frequency response: 50~20000Hz Impedance: 32ohms Music Time: 6h SNR: 88dB Standby time: 18h Talk time: 6h Battery Types: 200mAh Li-ion Battery Compatible with: Computer,Mobile phone


Styles Library A library of useful functions to add custom stylesheet rules dynamically. Download (GitHub)


Panther Workshop Overview
From: Mike Talks [Avionic Manager]
Sent: Thursday, 3 August 2017 12:51 a.m.
To: Avionics Team
Subject: Panther ODM module review
Hey Team
As you’re aware, for the last couple of months, one of our programmers - Jake D’Arby - has been working on the code for the Operational Data Manual ODM for the Panther aircraft.
The ODM is a key part of our system for mission planning on the aircraft. Simply put, it allows us to plan out a route, and work out if you have enough fuel. If the calculations don’t work properly, it means potentially having to ditch a $40 million aircraft, which isn’t a great look for us if we’re seen as responsible.
Jake said the module was working, and had finished doing unit tests on it. Unfortunately after winning the lottery rollover on Saturday, Jake decided to quit the company in spectacular fashion.
You’ll probably remember he did come in briefly last Monday to pick up some of his Star Wars collectables. And in fact I’d appreciate the employee responsible to take the video of him trying to defecate on our CEO’s car off of YouTube.
This component is currently already overdue – I need you to have a look into it, see if you can do some further testing, and get back to me on it. If it needs some additional work, I need some kind of plan about what that work is. This has really rattled the board who agree Jake should not have been working on such an important module so unsupervised, and now this area has a high degree of visibility.
I managed to talk Jake into providing some support (sadly under threat of legal action from us). The email below regarding what he’s built so far. I’m providing it to you unedited. Please do not share it.
Given the situation with Jake, we’d prefer to avoid any further interaction with him.
Thanks team, you have my full support to get this sorted,
Mike Talks
Avionics Manager, Panther Project
From<EMAIL_ADDRESS>Sent: Wednesday, 2 August 2017 19:12 p.m.
To: Mike Talks [Avionic Manager]
Subject: Panther code explanation
Hey wage slave!
So today I picked up my Ferrari, and got myself a Rolls on back order.
As promised, here’s a breakdown of what I built for the morons at the office. Everything’s under the AircraftManagement.java class – I’m only going to tell you about the public methods, everything is works and it has all the tests from the manual. DO NOT TOUCH THE PRIVATE METHODS – it works fine.
| Method | Description |
|---|---|
| getAllUpWeight() | Gives you the total weight of the aircraft, including equipment and fuel. |
| getRemainingFuel() | Returns how much fuels is left on the aircraft. |
| climb() | Puts the aircraft into a climb, removing fuel for the manoeuvre, and sets a new altitude. |
| dive() | Puts the aircraft into a climb and sets a new altitude. |
| aircraftLeg() | This works out the fuel consumption for a leg of a route. You pass in the aircraft speed and the distance you’re travelling. It uses the altitude and current aircraft weight. Then it subtracts the fuel used from the remaining fuel. |
| getFuelUsedLastManoeuvre() | Yeah, just added this to make easier to test. Just returns how much fuel the last manoeuvre (whether climb, dive or leg) used. Pretty sweet huh? |
| addA2AMissile() addA2AMissile(num) |
These add the weight of an A2A missile from the aircraft. You can actually provide a number, and it will add/remove that number of missiles to the aircraft, like,   addA2AMissile(4) |
| addDumbBomb() addDumbBomb(num) dropDumbBomb() dropDumbBomb(num) |
These add/remove the weight of a dumb bomb from the aircraft. As with the A2A, if you include an integer, it’ll add/remove that number of bombs. |
| addIntelliBomb() dropIntelliBomb() |
Add/remove the weight of an IntelliBomb to the aircraft. |
| addExternalFuelTanks() | Add the weight of an external fuel tank, increase the maximum fuel allowance. |
| addFuel() | This refuels the aircraft if it’s allowed. Adds the weight of fuel you provide to the aircraft, as long as it wouldn’t exceed your maximum fuel. |
All the classes are working nicely, if you REALLY feel you have to add more tests, then you only really need to look into the either the AicraftManagementTest.java or the FuelRateDataTests.java test classes – that’s where all the JUnit tests are. Just add some more in there if you have to – you can use the methods above to define what you need – I assume your monkeys know how to use AssertTrue, AssertFalse and AssertEquals? The class TestSuite.java runs both those sets of tests as a suite.
That should be all your cronies need to know – who knows I might even buy myself a Panther just for giggles!
If you ever need a job, I’ll always need someone to wash my car. Actually just kidding, I’m putting you in my block list now, so if you need anything else just talk to my lawyer.
Jake


Invitation to join team
{% if team_membership %}
{% blocktrans with team_name=team_membership.team.name %}You are currently part of {{team_name}}. Accepting this invitation will remove you from {{team_name}} and you will have to be invited again to join.{% endblocktrans %}
{% endif %}


{% extends "site.html" %} {% load i18n %} {% block title %}login failed{% endblock %} {% block content %}
{% trans "There was a problem logging you into" %} {{ service.DisplayName }}:
{{ error }}
{% trans "Try logging in again - it might just be a temporary problem connecting to" %} {{ service.DisplayName }}. {% trans "If that doesn't help, try connecting this account using a different browser or device." %}


Biked in successfully on newly non-flattened tire. Also inaugural ride for my new biking computer. My nerd-number-driven side is very happy.
9/23/2010, 9:01:10 AM
Favs: 0
Retweets: 0
link--- layout: tweet ---
Biked in successfully on newly non-flattened tire. Also inaugural ride for my new biking computer. My nerd-number-driven side is very happy.
9/23/2010, 9:01:10 AM
Favs: 0
Retweets: 0
link


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Insert a space-separated list of tasks to run in the Tasks box. If not specified, the action runs the default tasks in buildfile.m as well as all the tasks on which they depend.
Example: test
Example: compile test
Note:
- MATLAB exits with exit code 0 if the tasks run without error. Otherwise, MATLAB terminates with a nonzero exit code, which causes the step to fail.
- To use the Run MATLAB Build step, you need MATLAB R2022b or a later release.


Aino Härkönen Art
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Introduction |
Thanks so much for trying GasGraph.
Some sample data is included so you can try out GasGraph right away. After dismissing this message, select Import, choose one of the sample files, and then press the "Import" button at the bottom.
Additional hints about how to use GasGraph are on the How-to screen.
I'm Stephen, the author of GasGraph. And, I really hope that you will be happy with GasGraph.
Though, if I've made a mistake, you may not be happy.  So, if you are unhappy because of a mistake I've made, please let me know before leaving a negative review on the Market.
If you contact me, I will respond to you directly, fix your problem, and hopefully make you happy again! :-D
Enjoy!


Hello from INFSCI2560
this is div 1
this is div 2
this is div 3
red
green
one
two
three
four
five
this is blank
this is blank


Show HTML snippet
{% filter escape %}{% include "includes/components/navigation.html" %}{% endfilter %}
Show CSS snippet
{{'./app/assets/sass/components/_navigation.scss' | fileInclude }}
Show JavaScript snippet
{{'./app/assets/javascripts/navigation.js' | fileInclude }}
Interaction principles
Only one nav item can be active at a time and an active item should be distinguishable from inactive items.
Inactive items should have a hover state.
Focused nav items should be consistent with other focus states.
Content principles
The label should reflect the thing that the user will do at the destination, not describe the destination.
Accessibility principles
The active nav item should be labelled as active in the code.
Colour should not be the only way to distinguish active from inactive nav items.
Services using this pattern
- Design system
Things to do
- The design needs improving for narrower views
- Add notes from user research
- Identify services using this pattern
Get in touch
If you’ve got a question or suggestion share it on Slack #interaction-designers channel or on GitHub.


Home
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Yearly Spending Comparison - Military
Percent of GDP Spent on Military - 2015
GDP Per Capita vs. Military Spending Per Capita - 2015
Military Spending Change Over Time
Average Change in Military Spending: 2011 - 2015


My First Webside
Welcome to my Website!Here are some things I enjoy
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Here is a Favorite Quotes of mine...


window_multithreaded.cpp Example File
rendercontrol/window_multithreaded.cpp/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission.   ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "window_multithreaded.h" #include "cuberenderer.h" #include <QOpenGLContext> #include <QOpenGLFunctions> #include <QOpenGLFramebufferObject> #include <QOpenGLShaderProgram> #include <QOpenGLVertexArrayObject> #include <QOpenGLBuffer> #include <QOpenGLVertexArrayObject> #include <QOffscreenSurface> #include <QQmlEngine> #include <QQmlComponent> #include <QQuickItem> #include <QQuickWindow> #include <QQuickRenderControl> #include <QCoreApplication> /* This implementation runs the Qt Quick scenegraph's sync and render phases on a separate, dedicated thread. Rendering the cube using our custom OpenGL engine happens on that thread as well. This is similar to the built-in threaded render loop, but does not support all the features. There is no support for getting Animators running on the render thread for example. We choose to use QObject's event mechanism to communicate with the QObject living on the render thread. An alternative would be to subclass QThread and reimplement run() with a custom event handling approach, like QSGThreadedRenderLoop does. That would potentially lead to better results but is also more complex. */ static const QEvent::Type INIT = QEvent::Type(QEvent::User + 1); static const QEvent::Type RENDER = QEvent::Type(QEvent::User + 2); static const QEvent::Type RESIZE = QEvent::Type(QEvent::User + 3); static const QEvent::Type STOP = QEvent::Type(QEvent::User + 4); static const QEvent::Type UPDATE = QEvent::Type(QEvent::User + 5); QuickRenderer::QuickRenderer() : m_context(0), m_surface(0), m_fbo(0), m_window(0), m_quickWindow(0), m_renderControl(0), m_cubeRenderer(0), m_quit(false) { } void QuickRenderer::requestInit() { QCoreApplication::postEvent(this, new QEvent(INIT)); } void QuickRenderer::requestRender() { QCoreApplication::postEvent(this, new QEvent(RENDER)); } void QuickRenderer::requestResize() { QCoreApplication::postEvent(this, new QEvent(RESIZE)); } void QuickRenderer::requestStop() { QCoreApplication::postEvent(this, new QEvent(STOP)); } bool QuickRenderer::event(QEvent *e) { QMutexLocker lock(&m_mutex); switch (int(e->type())) { case INIT: init(); return true; case RENDER: render(&lock); return true; case RESIZE: if (m_cubeRenderer) m_cubeRenderer->resize(m_window->width(), m_window->height()); return true; case STOP: cleanup(); return true; default: return QObject::event(e); } } void QuickRenderer::init() { m_context->makeCurrent(m_surface); // Pass our offscreen surface to the cube renderer just so that it will // have something is can make current during cleanup. QOffscreenSurface, // just like QWindow, must always be created on the gui thread (as it might // be backed by an actual QWindow). m_cubeRenderer = new CubeRenderer(m_surface); m_cubeRenderer->resize(m_window->width(), m_window->height()); m_renderControl->initialize(m_context); } void QuickRenderer::cleanup() { m_context->makeCurrent(m_surface); m_renderControl->invalidate(); delete m_fbo; m_fbo = 0; delete m_cubeRenderer; m_cubeRenderer = 0; m_context->doneCurrent(); m_context->moveToThread(QCoreApplication::instance()->thread()); m_cond.wakeOne(); } void QuickRenderer::ensureFbo() { if (m_fbo && m_fbo->size() != m_window->size() * m_window->devicePixelRatio()) { delete m_fbo; m_fbo = 0; } if (!m_fbo) { m_fbo = new QOpenGLFramebufferObject(m_window->size() * m_window->devicePixelRatio(), QOpenGLFramebufferObject::CombinedDepthStencil); m_quickWindow->setRenderTarget(m_fbo); } } void QuickRenderer::render(QMutexLocker *lock) { Q_ASSERT(QThread::currentThread() != m_window->thread()); if (!m_context->makeCurrent(m_surface)) { qWarning("Failed to make context current on render thread"); return; } ensureFbo(); // Synchronization and rendering happens here on the render thread. m_renderControl->sync(); // The gui thread can now continue. m_cond.wakeOne(); lock->unlock(); // Meanwhile on this thread continue with the actual rendering (into the FBO first). m_renderControl->render(); m_context->functions()->glFlush(); // The cube renderer uses its own context, no need to bother with the state here. // Get something onto the screen using our custom OpenGL engine. QMutexLocker quitLock(&m_quitMutex); if (!m_quit) m_cubeRenderer->render(m_window, m_context, m_fbo->texture()); } void QuickRenderer::aboutToQuit() { QMutexLocker lock(&m_quitMutex); m_quit = true; } class RenderControl : public QQuickRenderControl { public: RenderControl(QWindow *w) : m_window(w) { } QWindow *renderWindow(QPoint *offset) Q_DECL_OVERRIDE; private: QWindow *m_window; }; WindowMultiThreaded::WindowMultiThreaded() : m_qmlComponent(Q_NULLPTR), m_rootItem(0), m_quickInitialized(false), m_psrRequested(false) { setSurfaceType(QSurface::OpenGLSurface); QSurfaceFormat format; // Qt Quick may need a depth and stencil buffer. Always make sure these are available. format.setDepthBufferSize(16); format.setStencilBufferSize(8); setFormat(format); m_context = new QOpenGLContext; m_context->setFormat(format); m_context->create(); m_offscreenSurface = new QOffscreenSurface; // Pass m_context->format(), not format. Format does not specify and color buffer // sizes, while the context, that has just been created, reports a format that has // these values filled in. Pass this to the offscreen surface to make sure it will be // compatible with the context's configuration. m_offscreenSurface->setFormat(m_context->format()); m_offscreenSurface->create(); m_renderControl = new RenderControl(this); // Create a QQuickWindow that is associated with out render control. Note that this // window never gets created or shown, meaning that it will never get an underlying // native (platform) window. m_quickWindow = new QQuickWindow(m_renderControl); // Create a QML engine. m_qmlEngine = new QQmlEngine; if (!m_qmlEngine->incubationController()) m_qmlEngine->setIncubationController(m_quickWindow->incubationController()); m_quickRenderer = new QuickRenderer; m_quickRenderer->setContext(m_context); // These live on the gui thread. Just give access to them on the render thread. m_quickRenderer->setSurface(m_offscreenSurface); m_quickRenderer->setWindow(this); m_quickRenderer->setQuickWindow(m_quickWindow); m_quickRenderer->setRenderControl(m_renderControl); m_quickRendererThread = new QThread; // Notify the render control that some scenegraph internals have to live on // m_quickRenderThread. m_renderControl->prepareThread(m_quickRendererThread); // The QOpenGLContext and the QObject representing the rendering logic on // the render thread must live on that thread. m_context->moveToThread(m_quickRendererThread); m_quickRenderer->moveToThread(m_quickRendererThread); m_quickRendererThread->start(); // Now hook up the signals. For simplicy we don't differentiate // between renderRequested (only render is needed, no sync) and // sceneChanged (polish and sync is needed too). connect(m_renderControl, &QQuickRenderControl::renderRequested, this, &WindowMultiThreaded::requestUpdate); connect(m_renderControl, &QQuickRenderControl::sceneChanged, this, &WindowMultiThreaded::requestUpdate); } WindowMultiThreaded::~WindowMultiThreaded() { // Release resources and move the context ownership back to this thread. m_quickRenderer->mutex()->lock(); m_quickRenderer->requestStop(); m_quickRenderer->cond()->wait(m_quickRenderer->mutex()); m_quickRenderer->mutex()->unlock(); m_quickRendererThread->quit(); m_quickRendererThread->wait(); delete m_renderControl; delete m_qmlComponent; delete m_quickWindow; delete m_qmlEngine; delete m_offscreenSurface; delete m_context; } void WindowMultiThreaded::requestUpdate() { if (m_quickInitialized && !m_psrRequested) { m_psrRequested = true; QCoreApplication::postEvent(this, new QEvent(UPDATE)); } } bool WindowMultiThreaded::event(QEvent *e) { if (e->type() == UPDATE) { polishSyncAndRender(); m_psrRequested = false; return true; } else if (e->type() == QEvent::Close) { // Avoid rendering on the render thread when the window is about to // close. Once a QWindow is closed, the underlying platform window will // go away, even though the QWindow instance itself is still // valid. Operations like swapBuffers() are futile and only result in // warnings afterwards. Prevent this. m_quickRenderer->aboutToQuit(); } return QWindow::event(e); } void WindowMultiThreaded::polishSyncAndRender() { Q_ASSERT(QThread::currentThread() == thread()); // Polishing happens on the gui thread. m_renderControl->polishItems(); // Sync happens on the render thread with the gui thread (this one) blocked. QMutexLocker lock(m_quickRenderer->mutex()); m_quickRenderer->requestRender(); // Wait until sync is complete. m_quickRenderer->cond()->wait(m_quickRenderer->mutex()); // Rendering happens on the render thread without blocking the gui (main) // thread. This is good because the blocking swap (waiting for vsync) // happens on the render thread, not blocking other work. } void WindowMultiThreaded::run() { disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this, &WindowMultiThreaded::run); if (m_qmlComponent->isError()) { const QList<QQmlError> errorList = m_qmlComponent->errors(); for (const QQmlError &error : errorList) qWarning() << error.url() << error.line() << error; return; } QObject *rootObject = m_qmlComponent->create(); if (m_qmlComponent->isError()) { const QList<QQmlError> errorList = m_qmlComponent->errors(); for (const QQmlError &error : errorList) qWarning() << error.url() << error.line() << error; return; } m_rootItem = qobject_cast<QQuickItem *>(rootObject); if (!m_rootItem) { qWarning("run: Not a QQuickItem"); delete rootObject; return; } // The root item is ready. Associate it with the window. m_rootItem->setParentItem(m_quickWindow->contentItem()); // Update item and rendering related geometries. updateSizes(); m_quickInitialized = true; // Initialize the render thread and perform the first polish/sync/render. m_quickRenderer->requestInit(); polishSyncAndRender(); } void WindowMultiThreaded::updateSizes() { // Behave like SizeRootObjectToView. m_rootItem->setWidth(width()); m_rootItem->setHeight(height()); m_quickWindow->setGeometry(0, 0, width(), height()); } void WindowMultiThreaded::startQuick(const QString &filename) { m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(filename)); if (m_qmlComponent->isLoading()) connect(m_qmlComponent, &QQmlComponent::statusChanged, this, &WindowMultiThreaded::run); else run(); } void WindowMultiThreaded::exposeEvent(QExposeEvent *) { if (isExposed()) { if (!m_quickInitialized) startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml")); } } void WindowMultiThreaded::resizeEvent(QResizeEvent *) { // If this is a resize after the scene is up and running, recreate the fbo and the // Quick item and scene. if (m_rootItem) { updateSizes(); m_quickRenderer->requestResize(); polishSyncAndRender(); } } void WindowMultiThreaded::mousePressEvent(QMouseEvent *e) { // Use the constructor taking localPos and screenPos. That puts localPos into the // event's localPos and windowPos, and screenPos into the event's screenPos. This way // the windowPos in e is ignored and is replaced by localPos. This is necessary // because QQuickWindow thinks of itself as a top-level window always. QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers()); QCoreApplication::sendEvent(m_quickWindow, &mappedEvent); } void WindowMultiThreaded::mouseReleaseEvent(QMouseEvent *e) { QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers()); QCoreApplication::sendEvent(m_quickWindow, &mappedEvent); }


Getting Started on the Raspberry Pi 3
In resinOS all application logic and services are encapsulated in docker containers. In this getting started guide we will walk you through setting up one of our pre-built development OS images and creating a simple application container. In the guide we will use a tool called rdt
(A.K.A Resin Device Tool) to make things super easy. However, for those that like to do things the hard way, we got you covered as well.
Download an Image
To get a resinOS device setup, we will first need to flash a system image on to the device, so head over to resinos.io/downloads and grab the development OS for your board. Currently resinOS supports 20 different boards and several different architectures. See the Supported Boards section for more details.
Once the download is finished, make sure to decompress it and keep it somewhere safe, we will need it very soon!
$ wget https://files.resin.io/images/raspberrypi3/2.0.0-beta.1/resin-dev.zip
Install Resin Device Toolbox
rdt
or Resin Device Toolbox, is a collection of utilities which helps us to develop resinOS based application containers. It’s not strictly necessary, but makes life so so much sweeter, but if you like doing things the hard way, skip over to the next section.
Currently rdt
is a node.js based command line tool which requires that our system has the following dependencies installed and in our path:
Once we have those setup we can install rdt
using npm:
$ npm install -g resin-device-toolbox
Configure the Image
To allow resinOS images to be easily configurable before boot, some key config files are added to boot partition. In this step we will use rdt
to configure the network, set our hostname to resin
and disable persistent logging, because we don’t want to kill our poor flash storage with excessive writes.
$ rdt configure ~/Downloads/resinos-dev.img
? Network SSID super_wifi
? Network Key super secure password
? Do you want to set advanced settings? Yes
? Device Hostname resin
? Do you want to enable persistent logging? no
Done!
If you are not using rdt
, you will need to mount the boot partition of the image and edit the configuration manually.
 For this step rdt
provides a handy flashing utility, you can however flash this image using etcher.io or dd
if you must.
Flash SD card
To get flashing, just point the rdt flash
command to the image we just downloaded and follow the prompts. If you hate prompts, rdt
also allows you to skip them, check the rdt
docs on how to do this.
NOTE: rdt flash
requires administrative privileges because it needs to access the SD card.
$ sudo rdt flash ~/Downloads/resinos-dev.img
Password:
x No available drives were detected, plug one in!
Once you plug in your SD card, rdt
should detect it and show you the following selection dialog. Make sure to select the correct drive if you have a few listed, as rdt
will complete write over the entire drive.
$ sudo rdt flash ~/Downloads/resinos-dev.img
Password:
? Select drive (Use arrow keys)
❯ /dev/disk3 (7.9 GB) - STORAGE DEVICE
Once you are happy you have selected the correct drive, hit enter and wait while your new OS is written to the drive. It should only take about 3 minutes, depending on the quality of your drive, so this is a great time to go grab a caffeinated beverage.
$ sudo rdt flash ~/Downloads/resinos-dev.img
? Select drive /dev/disk3 (7.9 GB) - STORAGE DEVICE
? This will erase the selected drive. Are you sure? Yes
Flashing [========================] 100% eta 0s
Validating [========================] 100% eta 0s
Boot the device
Insert the SD card into the Raspberry Pi 3 and connect either the ethernet cable if you want to connect via ethernet, otherwise the device will try connect via wifi. Now power up the Raspberry Pi 3 by inserting the micro USB cable.
Note: Class 4 SD cards can take up to 3 times longer so it's well worth investing in the fastest card you can find.
After about 30 seconds or so your device should be up and connected to your local network, you should see it broadcasting itself as resin.local
. To check this, let’s try ping the device.
$ ping resin.local
PING <IP_ADDRESS> (<IP_ADDRESS>): 56 data bytes
64 bytes from <IP_ADDRESS>: icmp_seq=0 ttl=64 time=103.674 ms
64 bytes from <IP_ADDRESS>: icmp_seq=1 ttl=64 time=9.723 ms
^C
--- <IP_ADDRESS> ping statistics ---
6 packets transmitted, 6 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 7.378/24.032/103.674/35.626 ms
Now if we want to poke around a bit inside resinOS we can just ssh in with:
$ ssh<EMAIL_ADDRESS>-p22222
root@resin:~# uname -a
Linux resin 4.1.21 #1 SMP Fri Oct 7 23:37:01 CEST 2016 armv7l GNU/Linux
root@resin:~# docker info
Containers: 1
Running: 0
Paused: 0
Stopped: 1
Images: 7
Server Version: 1.10.3
Storage Driver: aufs
Root Dir: /var/lib/docker/aufs
Backing Filesystem: extfs
Dirs: 22
Dirperm1 Supported: true
Execution Driver: native-0.2
Logging Driver: journald
Plugins:
Volume: local
Network: null host bridge
Kernel Version: 4.1.21
Operating System: Resin OS 1.16.1
OSType: linux
Architecture: armv7l
CPUs: 4
Total Memory: 972.5 MiB
Name: resin
ID: FOZ2:5KHG:RTSS:UQ7S:F2J6:QYLL:MERX:5ZVU:4WVL:3G2G:T2YA:LX3D
Running your first Container
Clone a demo Project
$ git clone https://github.com/resin-io-playground/resinos-sample
Get a Container Running
$ rdt push resin -s .
Poking Around resinOS
To help explore resinOS devices and application containers more easily, rdt
has an ssh command which will help you connect either to the HostOS or a running container on the device.
To ssh into the host:
$ rdt ssh --host
OR
$ ssh<EMAIL_ADDRESS>-p22222
To ssh into a particular container:
$ rdt ssh resin.local
OR
$ ssh<EMAIL_ADDRESS>-p22222
root@resin:~# docker exec -it myapp bash
Going Further
Advanced Settings
Either mount the SD card and run:
$ rdt configure /path/to/drive
And select y
when asked if you want to add advanced settings.
Alternatevely you can add “persistentLogging”: true
to config.json
in your boot partition of the SD card.
To Enable persistent logs in a running device, add “persistentLogging”: true
to /mnt/boot/config.json
and reboot.
The journal can be found at /var/log/journal/
which is bind mounted to root-overlay/var/log/journal
in the resin-conf
partition.
When logging is not persistent, the logs can be found at /run/log/journal/
and this log is volatile so you will loose all logs when you power the device down.
Creating a Project from Scratch
Alright! So we have an awesome container machine up and running on our network. So let’s start pushing some application containers onto it. In this section we will do a quick walk through of setting up a dockerfile and make a simple little node.js webserver.
To get started, let’s create a new project directory called “myapp” and create a new file called Dockerfile
.
$ mkdir -p myapp && touch Dockerfile
Now we will create a minimal node.js container based on the slim Alpine Linux distro. We do this by adding the following lines to our Dockerfile.
FROM resin/raspberrypi3-alpine-node:slim
CMD [“cat”, “/etc/os-release”]
The FROM
tells docker what our container will be based on. In this case an Alpine Linux userspace with just the bare essentials needed for the node.js runtime. The CMD
just defines what our container runs on startup. In this case, it’s not very exciting yet.
Now to get our application running on our device we can use the rdt push
functionality.
$ rdt push --source .
* Building..
- Stopping and Removing any previous 'myapp' container
- Removing any existing container images for 'myapp'
- Building new 'myapp' image
Step 1 : FROM resin/raspberrypi3-alpine-node:slim
Pulling from resin/raspberrypi3-alpine-node
Pulling fs layer
Verifying Checksum=============================================>] 32 B/32 B7 MB
Download complete
Verifying Checksum=============================================>] 1.987 MB/1.987 MB
Pull complete=================================================>] 12 MB/12 MB
Pull complete
Digest: sha256:410a5add3aa281d97afea1ae4fcdbec203c69ea34faea8d84349456c211f33a3
Status: Downloaded newer image for resin/raspberrypi3-alpine-node:slim
---> bf37b6350e63
Step 2 : CMD [“cat”, “/etc/os-release”]
---> Running in a376f4a781d5
---> a3c2c42b1212
Removing intermediate container a376f4a781d5
Successfully built a3c2c42b1212
- Creating 'myapp' container
- Starting 'myapp' container
resin push completed successfully!
This command will discover your resinOS-dev device on the network and start a build of whatever you have in the --source
directory. In the example above, we have just told it to build from the root of the directory we are in, in this case myapp
.
A number of things have happened in this step, so let’s pause here and dig in a little more. When we first run rdt push
we are asked to define a name for our app and after that, it starts a docker build on your device. At the same time, rdt
has added a file to our project called .resin-sync.yml
which stores all the default for rdt
. Let’s have a quick look at that:
local_resinos:
app-name: myapp
build-triggers:
- Dockerfile: 6275495dc9620c3c74aa5a25ef29bbb109fbcb4e46de941b14235aeea02cc184
We can see that for our local resinOS device we have an app called “myapp” which will map over to a docker image and container on our device. The next interesting section is build-triggers. This is a list of files and their hashes, which will result in a docker build. In our case it’s just the Dockerfile
, so when we change things here, rdt
will rebuild our app. This will be important a bit later.
So now that we are building, let’s start adding some actual code! We will just add main.js
file in the root of our myapp
directory.
//main.js
console.log("Hey… I’m a node.js app running in a container!!");
We then make sure our Dockerfile copies this source file into our container context by replacing our current CMD [“cat”,”/etc/os-release”]
in our Dockerfile with the following.
FROM resin/raspberrypi3-alpine-node:slim
WORKDIR /usr/src/app
COPY . .
CMD ["node", "main.js"]
This puts all the contents of our myapp
directory into /usr/src/app
in our running container and says we should start main.js when the container starts.
Alright, so we have a simple javascript container, but that’s pretty boring, let’s add some dependencies and complexity. To add dependencies in node.js we need a package.json, the easiest way to whip up one is to just run npm init
in the root of our myapp
directory. After a nice little interactive dialog we have the following package.json
in directory.
{
"name": "myapp",
"version": "1.0.0",
"description": "a simple hello world webserver",
"main": "main.js",
"scripts": {
"test": "echo \"no tests yet\""
},
"repository": {
"type": "git",
"url": "none"
},
"author": "Shaun Mulligan<EMAIL_ADDRESS>"license": "ISC"
}
Now it’s time to add some dependencies. For our little webserver, we will use the popular expressjs module. We can add it to the package.json
after the "license": "ISC"
, so it now looks like this:
{
"name": "myapp",
"version": "1.0.0",
"description": "a simple hello world webserver",
"main": "main.js",
"scripts": {
"test": "echo \"no tests yet\""
},
"repository": {
"type": "git",
"url": "none"
},
"author": "Shaun Mulligan<EMAIL_ADDRESS>"license": "ISC",
"dependencies": {
"express": "^4.14.0"
}
}
Now all we need to do is add a few more lines of javacript to our main.js and we are off to the races.
//main.js
var express = require('express');
var app = express();
// reply to request with "Hello World!"
app.get('/', function (req, res) {
res.send("Hello World, I'm a container running on resinOS!");
});
//start a server on port 80 and log its start to our console
var server = app.listen(80, function () {
var port = server.address().port;
console.log("Hey… I’m a node.js server running in a container and listening on port: ", port);
});
Great, so now we are almost ready to go, but we want to make sure anytime we add a dependency to our package.json
that we rebuild the container and install those dependencies. So to do this we need two things.
1.) We need to add package.json
to our build triggers list, with an empty hash, like this:
local_resinos:
app-name: myapp
build-triggers:
- Dockerfile: 1327b0f9875d5c4bf7f2f36fad384c8481a00396830acd33c0af0e575648fe91
- package.json:
And 2.) We then need to run a npm install
in our build, so we add a few lines to our Dockerfile.
FROM resin/raspberrypi3-alpine-node:slim
WORKDIR /usr/src/app
COPY package.json package.json
RUN npm install
COPY . .
CMD ["node", "main.js"]
We can now deploy our new webserver container again with rdt
:
$ rdt push --source .
You should now be able to point your web browser on your laptop to the IP address of your device and see the "Hello, World!" message.


Transmogrify v0.2beta0 documentation
First install and configure Lighttpd.
The easiest method to integrate Transmogrify into a Lighttpd server is as a server.error-handler-404. This allows Lighttpd to handle normal file serving, unless lighttpd can’t find the requested file. At that point, Lighttpd will pass off control to the script, which will either create the file and let Lighttpd serve it or return a 404 error. From that point on Lighttpd will be able to serve the file normally.
In your lighttpd.conf, you’ll need mod_cgi and mod_setenv in your server.modules:
server.modules = (
...
"mod_cgi",
"mod_setenv",
)
The .py extension must be assigned as cgi script:
cgi.assign = (".py" => "/usr/bin/python")
Then the error handler is set. The value set is a URL, not a path. Unless you are going to put the python file in the server.document-root, you will have to do some configuring.
First decide where you are going to install the handler. For this example, the entire module is installed in python’s site-packages, and the actual error handling script (404_handler.py) is in /var/www/scripts/. So we’ll add an alias for this:
alias.url = (
...
"/error/" => "/var/www/scripts/",
)
Now we can set the actual error handler:
server.error-handler-404 = "/error/404_handler.py"
Lastly, we must configure a few parameters. These settings allow easy customization without having to customize the scripts. See Settings for details on each setting. There are a few more settings than shown in this example, but this is typical.
setenv.add-environment = (
"TRANSMOGRIFY_KEY" => "Anything you want, but keep it secret",
"TRANSMOGRIFY_DEBUG" => "0",
"TRANSMOGRIFY_BASE_PATH" => "/web-media/export/assets/",
"TRANSMOGRIFY_VHOSTS" => "0",
)
The 404 handling script is pretty basic. It should look like:
from transmogrify import lighttpd_404_handler
if __name__ == "__main__":
lighttpd_404_handler.handle_request()
Save that file as /var/www/scripts/404_handler.py and make sure the lighttpd process can read it.
Figuring out what is going on with the 404 handler can be infuriating. Here are a few tips.


{% extends "base.html" %} {% block activepage_contact %} class="active"{% endblock %} {% block title %}SoCraTes 2014 Contact{% endblock %} {% block content %}
You can get in touch with us – the organizers of SoCraTes 2014 – by sending an email or just contact us on Twitter.
Turn on your email client and mailto<EMAIL_ADDRESS>Follow @socrates_2014 on Twitter to stay up-to-date.


This sample shows you a couple of ways to hide data references as the page loads.
Since the Spry dynamic region code automatically removed spry:region and spry:detailregion attributes off of elements after initially processing them, the original idea we had was that folks could use CSS to define a rule that hid any content that had a spry:region or spry:detail region attribute on it. Unfortunately most CSS implementations in browsers today don't support XML namespaces. If they did, the following CSS would work today:
<style> @namespace spry url(http://ns.adobe.com/spry); *[spry|region], *[spry|detailregion]{ visibility: hidden; } </style>
So, on to "Plan B"!
The dynamic region processing code was modified so that it automatically removes the class name "SpryHiddenRegion" on any spry:region or spry:detailregion. So now all you have to do is provide a CSS rule for the SpryHiddenRegion class:
<style> .SpryHiddenRegion { visibility: hidden; } </style>
An alternate way to hide just the data references, is to leverage the spry:content attribute. You can actually use a spry:content attribute as a substitute for a data reference. Since the actual data reference is an attribute on the element that has the spry:content attribute, it is not visible when the page loads.
Here's an example of how to hide the data references using the SpryHiddenRegion CSS class name and spry:content attribute.
| No Hiding | Using SpryHiddenRegion | Using spry:content |
|---|---|---|
|
|
|


Verify with your fingerprint
The touch ID fingerprints stored on this device can be used to allow verification requests.
Use Touch ID
Not Now


To create a custom file upload, wrap a container element with a class of .custom-file around the input with type="file". Then add the .custom-file-input to the file input:
Custom file:
Default file:


Home
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Contact
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Shaif Arfan
Watch how we made this.
https://webcifar.com
Info About the pen


Username
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This text is longer than the max width asd
12345678946546546546546546546


Toolkits > SampleDHCPMessageParser 2.0.0 > sample > TestDHCPMessageParserLeases.spl
composite TestDHCPMessageParserLeases { param expression<rstring> $pcapFilename: getSubmissionTimeValue("pcapFilename", "../../SampleNetworkToolkitData/data/sample_dns+dhcp.pcap" ); type PacketType = uint64 packetNumber, // sequence number of packet, as emitted by operator uint32 captureTime, // time that packet was captured, in seconds since Unix epoch rstring ipSourceAddress, // IP source address rstring ipDestinationAddress, // IP destination address blob dhcpMessage; // the DHCP message from a packet, excluding all network headers DHCPInformType = rstring clientMACAddress, // header: client hardware address rstring clientIPAddress, // header: address of client requesting renewal of lease, as an IPv4 address rstring hostname, // option 12: hostname of the client rstring domainName, // option 15: domain name client should use with DNS list<rstring> subnetRouters, // option 3: list of routers on client's subnet, as IPv4 addresses list<rstring> staticRoutes, // option 33: list of address pairs for routing table, as IPv4 addresses list<rstring> dnsServers, // option 6: list of DNS servers, as IPv4 addresses rstring dhcpServer; // header: address of DHCP server, as an IPv4 address DHCPLeaseType = rstring clientMACAddress, // header: client hardware address rstring hostname, // option 12: hostname of the client rstring domainName, // option 15: domain name client should use with DNS rstring leasedAddress, // header: address leased to client by server, as an IPv4 address rstring leasedAddressSubnetMask,// option 1: the subnet mask of the client, as an IPv4 address rstring leaseStartTime, // time that lease was granted, in seconds since Unix epoch rstring leaseEndTime, // time that lease will expire, in seconds since Unix epoch rstring leaseDuration, // option 51: address lease time, in seconds rstring dhcpServer; // header: address of DHCP server, as an IPv4 address graph stream<PacketType> PacketStream as Out = PacketFileSource() { param pcapFilename: $pcapFilename; inputFilter: "udp port 67 or udp port 68"; metricsInterval: 0.0; output Out: packetNumber = packetsProcessed(), captureTime = CAPTURE_SECONDS(), ipSourceAddress = convertIPV4AddressNumericToString(IPV4_SRC_ADDRESS()), ipDestinationAddress = convertIPV4AddressNumericToString(IPV4_DST_ADDRESS()), dhcpMessage = PAYLOAD_DATA(); } () as PacketSink = FileSink(PacketStream) { param file: "debug.TestDHCPMessageParserLeases.PacketStream.out"; format: txt; hasDelayField: true; flush: 1u; } ( stream<DHCPInformType> DHCPInformStream as OutInform ; stream<DHCPLeaseType> DHCPLeaseStream as OutLease ) = DHCPMessageParser(PacketStream) { param messageAttribute: dhcpMessage; outputFilters: DHCP_MESSAGE_TYPE()==5ub && DHCP_ADDRESS_LEASE_TIME()==0u && length(DHCP_ERROR_MESSAGE())==0 && !parseError(), DHCP_MESSAGE_TYPE()==5ub && DHCP_ADDRESS_LEASE_TIME()>0u && length(DHCP_ERROR_MESSAGE())==0 && !parseError(); output OutInform: clientMACAddress = convertMACAddressNumericToString((list<uint8>[6])DHCP_CLIENT_HARDWARE_ADDRESS()), clientIPAddress = convertIPV4AddressNumericToString(DHCP_CLIENT_ADDRESS()), hostname = DHCP_HOST_NAME(), domainName = DHCP_DOMAIN_NAME(), subnetRouters = convertIPV4AddressListToStringList(DHCP_ROUTERS()), staticRoutes = convertIPV4AddressListToStringList(DHCP_STATIC_ROUTES()), dnsServers = convertIPV4AddressListToStringList(DHCP_DNS_SERVERS()), dhcpServer = convertIPV4AddressNumericToString(DHCP_SERVER_ADDRESS()); OutLease: clientMACAddress = convertMACAddressNumericToString((list<uint8>[6])DHCP_CLIENT_HARDWARE_ADDRESS()), hostname = DHCP_HOST_NAME(), domainName = DHCP_DOMAIN_NAME(), leasedAddress = convertIPV4AddressNumericToString(DHCP_YOUR_ADDRESS()), leasedAddressSubnetMask = convertIPV4AddressNumericToString(DHCP_SUBNET_MASK()), leaseStartTime = formatEpochDateTime(captureTime), leaseEndTime = formatEpochDateTime(captureTime + DHCP_ADDRESS_LEASE_TIME()), leaseDuration = formatElapsedTime(DHCP_ADDRESS_LEASE_TIME()), dhcpServer = convertIPV4AddressNumericToString(DHCP_SERVER_ADDRESS()); } () as DHCPInformSink = FileSink(DHCPInformStream) { param file: "debug.TestDHCPMessageParserLeases.DHCPInformStream.out"; format: txt; hasDelayField: true; flush: 1u; } () as DHCPLeaseSink = FileSink(DHCPLeaseStream) { param file: "debug.TestDHCPMessageParserLeases.DHCPLeaseStream.out"; format: txt; hasDelayField: true; flush: 1u; } }


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Hi, Is there a (trivial) example of the use of the cumulatives constraint in Gecode for modeling workloads covering? Thanks in advance, António Leitão. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.ps.uni-sb.de/pipermail/users/attachments/20070511/9ef66c8d/attachment.htm>


This spec is broken into three parts - configuration, the consumer request and the provider response.
An oEmbed exchange occurs between a consumer and a provider. A consumer wishes to show an embedded representation of a third party resource on their own web site, such as a photo or an embedded video. A provider implements the oEmbed API to allow consumers to fetch that representation.
Configuration for oEmbed is very simple. Providers must specify one or more URL scheme and API endpoint pairs. The URL scheme describes which URLs provided by the service may have an embedded representation. The API endpoint describes where the consumer may request representations for those URLs.
For instance:
http://www.flickr.com/photos/*
http://www.flickr.com/services/oembed/
The URL scheme may contain one or more wildcards (specified with an asterisk). Wildcards may be present in the domain portion of the URL, or in the path. Within the domain portion, wildcards may only be used for subdomains. Wildcards may not be used in the scheme (to support HTTP and HTTPS, provide two url/endpoint pairs).
Some examples:
http://www.flickr.com/photos/*
OK http://www.flickr.com/photos/*/foo/
OK http://*.flickr.com/photos/*
OK http://*.com/photos/*
NOT OK *://www.flickr.com/photos/*
NOT OK The API endpoint must point to an HTTP endpoint URL (not HTTPS) which implements the API described below.
Requests sent to the API endpoint must be HTTP GET requests, with all arguments sent as query parameters. All arguments must be urlencoded (as per RFC 1738).
The following query parameters are defined as part of the spec:
url
(required)maxwidth
(optional)maxheight
(optional)format
(optional)Providers should ignore all other arguments it doesn't expect. Providers are welcome to support custom additional parameters.
Some examples:
http://flickr.com/services/oembed?url=http%3A//flickr.com/photos/bees/2362225867/
http://flickr.com/services/oembed?url=http%3A//flickr.com/photos/bees/2362225867/&maxwidth=300&maxheight=400&format=json
Note: Providers may choose to have the format specified as part of the endpoint URL itself, rather than as a query string parameter.
For instance:
http://www.flickr.com/photos/*
http://www.flickr.com/services/oembed.xml
http://www.flickr.com/services/oembed.json
In this case, the format parameter is not needed and will be ignored. When a provider publishes a URL scheme and API endpoint pair, they should clearly state whether the format is implicit in the endpoint or if it needs to be passed as an argument.
The response returned by the provider can be in either JSON or XML. Each format specifies a way of encoding name-value pairs which comprise the response data. Each format has an associated mime-type which must be returned in the Content-type
header along with the response.
JSON responses must contain well formed JSON and must use the mime-type of application/json
. The JSON response format may be requested by the consumer by specifying a format
of json
.
For example:
{ "foo": "bar", "baz": 1 }
The key-value pairs to be returned are specified below. All text must be UTF-8 encoded.
XML responses must use the mime-type of text/xml
. The XML response format may be requested by the consumer by specifying a format
of xml
. The response body must contain well formed XML with a root element called oembed
and child elements for each key containing the value within the element body. For example:
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <oembed> <foo>bar</foo> <baz>1</baz> </oembed>
The key-value pairs to be returned are specified below. All text must be UTF-8 encoded. Values should be escaped PCDATA. For example:
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <oembed> awesome! </oembed>
Responses can specify a resource type, such as photo
or video
. Each type has specific parameters associated with it. The following response parameters are valid for all response types:
type
(required)version
(required)1.0
.title
(optional)author_name
(optional)author_url
(optional)provider_name
(optional)provider_url
(optional)cache_age
(optional)thumbnail_url
(optional)maxwidth
and maxheight
parameters. If this parameter is present, thumbnail_width
and thumbnail_height
must also be present.thumbnail_width
(optional)thumbnail_url
and thumbnail_height
must also be present.thumbnail_height
(optional)thumbnail_url
and thumbnail_width
must also be present.Providers may optionally include any parameters not specified in this document (so long as they use the same key-value format) and consumers may choose to ignore these. Consumers must ignore parameters they do not understand.
photo
typeThis type is used for representing static photos. The following parameters are defined:
url
(required)
element. Only HTTP and HTTPS URLs are valid.width
(required)url
parameter.height
(required)url
parameter.Responses of this type must obey the maxwidth
and maxheight
request parameters.
video
typeThis type is used for representing playable videos. The following parameters are defined:
html
(required)width
(required)height
(required)Responses of this type must obey the maxwidth
and maxheight
request parameters. If a provider wishes the consumer to just provide a thumbnail, rather than an embeddable player, they should instead return a photo
response type.
link
typeResponses of this type allow a provider to return any generic embed data (such as title
and author_name
), without providing either the url or html parameters. The consumer may then link to the resource, using the URL specified in the original request.
rich
typeThis type is used for rich HTML content that does not fall under one of the other categories. The following parameters are defined:
html
(required)width
(required)height
(required)Responses of this type must obey the maxwidth
and maxheight
request parameters.
Providers should return any error conditions as HTTP status codes. The following status codes are defined as part of the oEmbed specification:
404 Not Found
url
parameter. This allows providers to be broad in their URL scheme, and then determine at call time if they have a representation to return.501 Not Implemented
format=xml
and the provider doesn't support XML responses. However, providers are encouraged to support both JSON and XML.401 Unauthorized


During my time at the University of Nebraska at Omaha, I was a member of the student ACM and ACM-W chapters. I was treasurer for ACM-W for a year,
and got the group sponsorship from local companies.
I volunteered as a teaching assistant for Mystery Code Society to help teen girls learn to make their own games.
I attended several hackathons and the Grace Hopper Celebration of Women in Computing in 2018.
I participated at HackISU in 2018 with a group of ACM members, we created mobile AR games for our project. Check out the videos of our progress on the Projects page!


Module jsonusermanager
This module provides a constructor for an ftp server
user manager operating on top of a JSON file containing user accounts.
Instance Methods
Instance Properties
Static Methods
Returns a new JsonUserManager instance
Parameters
| String |
file |
The path to the JSON file to read the account data from |
Returns
| UserManager |
A newly constructed user manager |
JsonUserManager.create
(file)
Convenience method for creating a JsonUserManager instance suitable for
use with ftpserver module.
Parameters
| String |
file |
The path to the JSON file to read the account data from |
Returns
| org.apache.ftpserver.ftplet.UserManager |
The user manager instance |
JsonUserManager.prototype.authenticate
(authentication)
Authenticates against the user accounts of this manager
Parameters
| UsernamePasswordAuthentication|AnonymousAuthentication |
authentication |
The
authentication request to verify. |
Returns
| BaseUser |
If authentication was successful, this method returns the
user object, otherwise it throws an AuthenticationFailedException |
JsonUserManager.prototype.checkFile
Checks if the user file has been modified and reloads if necessary
JsonUserManager.prototype.doesExist
(username)
Returns true if this manager has a user with the given username
Parameters
| String |
username |
The username to check if existing |
Returns
| Boolean |
True if the user exists, false otherwise |
JsonUserManager.prototype.file
The JSON file containing the user accounts
JsonUserManager.prototype.getAdminName
()
Returns the name of the admin account (default: admin)
Returns
| String |
The name of the admin account |
Returns an array containing all user names known to this manager
Returns
| Array |
An array containing all user names |
JsonUserManager.prototype.getUserByName
(username)
Returns the user with the given name
Parameters
| String |
username |
The user name |
Returns
| User |
The user object, or null if the user doesn't exist |
JsonUserManager.prototype.isAdmin
(username)
Returns true if the user name passed as argument equals the admin account name.
Parameters
| String |
username |
The user name |
Returns
| Boolean |
True if the user name equals the admin name, false otherwise |
JsonUserManager.prototype.loadUsers
(jsonFile)
Loads the users from the JSON file. This method triggers a "reloaded"
event on this usermanager instance.
Parameters
| String |
jsonFile |
Optional path to the JSON file to load. If given
this file is used for all other file-related operations. |
JsonUserManager.prototype.save
(user)
Adds the user to the list of accounts, possibly replacing an already
existing account with the same name.
Parameters
| Object |
user |
The user account data |
JsonUserManager.prototype.saveUsers
Saves the users as JSON string into the file this manager operates on
JsonUserManager.prototype.setAdminName
(name)
Sets the admin name to the one passed as argument
Parameters
| String |
name |
The name of the admin account |
JsonUserManager.prototype.users
An object containing the user accounts


| Apache Struts 2 Documentation > Home > Guides > Core Developers Guide > Nutshell |
| The framework documentation is written for active web developers and assumes a working knowledge about how Java web applications are built. For more about the underlying nuts and bolts, see the Key Technologies Primer. |
|
The Struts Tags help you create rich web applications with a minimum of coding. Often, much of the coding effort in a web application goes into the pages. The Struts Tags reduce effort by reducing code.
{code:title=Without Struts Tags (a partial form)}
<% User user = ActionContext.getContext() %>
<form action="Profile_update.action" method="post">

 align="right"First name:
<input type="text" name="user.firstname"
value="<%=user.getFirstname() %> />

<input type="radio" name="user.gender" value="0"
id="user.gender0"
<% if (user.getGender()==0) { %>
checked="checked" %> } %> />
Female
...
{code}
Looking over the markup, it's easy to see why Java web development without the aid from a modern framework is hard! So far, we've only coded two controls, and there are six more to go! Let's rewrite and finish the form using Struts Tags.
| After Struts Tags (a complete form) <s:actionerror/> |
In about the same amount of code as two conventional controls, the Struts Tags can a create an entire data-input form with eight controls. Not only is there less code, but the code is easier to read and maintain. {tip}|
A web application uses a deployment descriptor to initialize resources like filters and listeners. The web deployment descriptor is formatted as a XML document and named web.xml. Struts can either initializes its resources by scanning your classes using Java packages declared in this web.xml file, or you can have full control over the configuration via a configuration file, named struts.xml. These resources include action mappings, to direct input to server-side Action classes, and result types, to select output pages.
Here's a typical configuration (struts.xml) for a login workflow:
{code}
<struts>
<package name="default" extends="struts-default">
<action name="Logon" class="mailreader2.Logon">
<result name="input">/pages/Logon.jsp</result>
<result name="cancel" type="redirect-action">Welcome</result>
<result type="redirect-action">MainMenu</result>
<result name="expired" type="chain">ChangePassword</result>
</action>
<action name="Logoff" class="mailreader2.Logoff">
<result type="redirect-action">Welcome</result>
</action>
</package>
</struts>
{code}
The framework provides general-purpose defaults, so we can start using Struts right away, "out of the box". Any factory defaults can be overridden in an application's configuration, as needed.
Struts is a Model View Controller framework. Struts provides Controller and View components, and integrates with other technologies to provide the Model. The framework's Controller acts as a bridge between the application's Model and the web View.
To make it easier to present dynamic data, the framework includes a library of markup tags. The tags interact with the framework's validation and internationalization features, to ensure that input is correct and output is localized. The tag library can be used with JSP, FreeMarker, or Velocity. Of course, other tag libraries, JSTL, and AJAX can also be used, with or without the Struts tags. JavaServer Faces components are also supported.
When a request is received, the Controller invokes an Action class. The Action class examines or updates the application's state by consulting the Model (or, preferably, an interface representing the Model). To transfer data between the Model and the View, properties can be placed on the Action class, or on a plain old JavaBean.
Most often, the Model is represented as a graph of JavaBean objects. The Model should do the "heavy lifting", and the Action will act as a "traffic cop" or adapter. The framework provides sophisticated, automatic type conversion to simplify transfering data between rich domain objects and text-only HTTP requests.
Struts is extensible. Very extensible. Every class deployed by the framework is based on an interface. We provide all the base classes an application may ever need, but if we missed something, it's easy to add your own. We provide the general-purpose framework, but you can still write your application your way.
Apache Struts 2 helps you create an extensible development environment for enterprise-grade applications, based on industry standards and proven design patterns. If you need to write a very simple application, with a handful of pages, then you might consider a "Model 1" solution that uses only server pages.
But, if you are writing a more complicated application, with dozens of pages, that need to be maintained over time, then Struts can help. For more about whether Model 1 or MVC/Model 2 is right for you, see Understanding JavaServer Pages Model 2 architecture.
Struts 2 requires
For a full list of requirements, including dependencies used by optional plugins, see Project Dependencies
An alternate set of JARs for Java 4 are also available. See the "J4" distribution.


--- layout: page title: Sam Loescher permalink: / ---
| Poplar Graph Compiler | Traditional and IPU specific compilation methods. Designed a novel algorithm to optimise specific patterns of copies for tile processors with distributed memory architectures. |
|---|---|
| Poplar Graph Runtime | Low latency, high throughput, host and IPU runtimes. Specific focus on optimisation of Host-IPU and IPU-IPU data transfers. |
| PopLibs | Optimised machine learning libraries specific for the IPU. Parallel algorithms designed for MIMD tile processors. Including constraint programming for optimal algorithm planning. |
| Research | Implemented library of real time signal processing algorithms. |
|---|---|
| Tools | C++ libraries to facilitate generation of mid-air haptics. C# layer to interoperate with Unity, a popular 3D game engine. User defined behaviour injected via a Python interface. |
In my spare time I like to keep fit bouldering, growing various plants in the garden, and occasionally participating in gamejams. Over the winter months, I organise a group of volunteers for a homeless night shelter in Bristol.


Do You Really Need to Run Your Firmware on the Device?
Embedded Rust Way
- Debugger/launcher
- Probe
ST-LINK, JLink, DAPLink, ...
- Application code
- External device drivers and libs
bme280, embedded-graphics, ...
- Hardware abstraction layer
stm32f0xx-hal
- Peripheral access crate
stm32f0
- Memory access
vcell
The Idea
- Application code
- External device drivers and libs
bme280, embedded-graphics, ...
- Hardware abstraction layer
stm32f0xx-hal
- Peripheral access crate
stm32f0
- Memory access
vcell (modified)
- Probe interface
probe-rs
- Probe
ST-LINK, JLink, DAPLink, ...
- Device (empty firmware)
What do we get?
- OS fancies: logging, files, network
- Instant run, no flashing
- Higher CPU frequency
- Quite good connection speed
~380 us per request, ~2600 requests per second on ST-LINK/V2.1
- Great for prototyping
- Great for writing external device drivers
vcell::set_memory_interface(open_probe());
let mut dp = unsafe { stm32::Peripherals::steal() };
let mut rcc = dp.RCC.configure().freeze(&mut dp.FLASH);
let gpiob = dp.GPIOB.split(&mut rcc);
let mut led = interrupt::free(|cs| {
gpiob.pb3.into_push_pull_output(cs)
});
loop {
led.set_high().ok();
thread::sleep(Duration::from_millis(500));
led.set_low().ok();
thread::sleep(Duration::from_millis(500));
}
Hacks required
- vcell: add set_memory_interface(), VolatileCell32
- redirect all the memory accesses to probe-rs
- pac: change Reg to use VolatileCell32
- hal: change `serial` and `spi` to use vcell
- application: use Peripheral::steal() instead of take()
Limitations
- No interrupts and DMA
- ptr::read_volatile, write_volatile are not supported
- interrupt::free blocks are not supported (yet)
- No 8-bit access at the moment (soon™)


Sign up as a volunteer
Sign up as a volunteer
--Please choose an option--
Jordan
England
Turkey
Birth Date:


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.agentsexternalstubsfrontend.views.html.main_template @this(mainTemplate: main_template) @()(implicit request: Request[_], msgs: Messages) @mainTemplate(title = msgs("help.title"), wide = true) {
Navigate to agents stubs UI https://test-www.tax.service.gov.uk/agents-external-stubs/gg/sign-in
Sign in with any UserID
and use hmrc as Planet
Affinity Group
as IndividualSelect Principal enrolment
as HMRC-MTD-IT
Change Credential Strength
to Strong
Change Confidence Level
to 200
Principal Enrolment
as HMRC-MTD-VATclient001 home page is displayed
Click on Identifier value corresponding to HMRC-MTD-IT
{ "service":[ "MTD-IT" ], "clientType": "personal", "clientIdType":"ni", "clientId":"AB863145B", "knownFact":"OX1 3IK" }
curl -v -H "Accept: application/vnd.hmrc.1.0+json" -H 'content-type: application/json' -H "Authorization: Bearer<PHONE_NUMBER>d32eab9615c47966a3b4" --data '{"service": ["MTD-IT"], "clientType": "personal", "clientIdType": "ni", "clientId": "AB863145B", "knownFact": "OX12 3IK"}' https://test-api.service.hmrc.gov.uk/agents/NARN0238758/invitations
Please note: clientType for MTD-VAT can be either personal or business.
{ "service":[ "MTD-VAT" ], "clientType":"business" "clientIdType":"vrn", "clientId":"102569784", "knownFact":"2003-07-20" }
curl -v -H "Accept: application/vnd.hmrc.1.0+json" -H 'content-type: application/json' -H "Authorization: Bearer<PHONE_NUMBER>d32eab9615c47966a3b4" --data '{"service": ["MTD-VAT"], "clientType": "business", "clientIdType": "vrn", "clientId": "102569784", "knownFact":"2003-07-20"}' https://test-api.service.hmrc.gov.uk/agents/NARN0238758/invitations
After creating an invitation you will need to call Get Invitation by Id and get the "clientActionUrl
Request
curl -v -H "Accept: application/vnd.hmrc.1.0+json" -H "Authorization: Bearer<PHONE_NUMBER>d32eab9615c47966a3b4" https://test-api.service.hmrc.gov.uk/agents/NARN0238758/invitations/AOXB1SJTD9LXR
Json Response Body
{ "_links":{ "self":{ "href":"/agents/FARN0001132/invitations/AOXB1SJTD9LXR" } }, "created":"2019-02-07T10:50:58.844Z", "expiresOn":"2019-02-17T00:00:00.000", "arn":"FARN0001132", "service":[ "MTD-IT" ], "status":"Pending", "clientActionUrl":"https://test-www.tax.service.gov.uk/invitations/personal/69BGN7CF/agency-test" }
Make sure you are signed in with the client (client001) and planetID = hmrc
If you are already inside the stubs, you can sign-in to the client by clicking sign-in corresponding to client001
Click continue and you will be served with the consent page
You will be served with check your answers page
Success page should be served
Go back to agents-external-stubs and click on “view” corresponding to the agent used to create an invitation.
You should be able to see the relationship successfully created with the client in the Delegated enrolment section.
Now you use that test data in get Relationship API
{ "service":[ "MTD-IT" ], "clientIdType":"ni", "clientId":"AB863145B", "knownFact":"OX1 3IK" }Sample API call for check relationship (by providing bearer of the corresponding agent)
curl -v -H "Accept: application/vnd.hmrc.1.0+json" -H 'content-type: application/json' -H "Authorization: Bearer<PHONE_NUMBER>d32eab9615c47966a3b4" --data '{"service": ["MTD-IT"], "clientIdType": "ni", "clientId": "AB863145B", "knownFact": "OX12 3IK"}' https://test-api.service.hmrc.gov.uk/agents/NARN0238758/relationships}


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Asda.jobs - Stores
Retail Management · Store Manager - Large Stores · Store . Entry level vacancies for graduates in our Leeds Home Office. Work in Store? Find out about our .
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Retail Buyer Jobs In Liverpool
688 Jobs . Retail buyer vacancies in Liverpool and in the region of Birkenhead, Ellesmere, Wirral or Merseyside and . Key points for: German Speaking Buyer: .
http://www.amber-jobs.co.uk/knorthwest-retail_retail-buyer_liverpool.htm
Things You'll Need
- Certified copies of public records evidence in your case
Instructions
-
-
1
Jobs in Birkenhead Birkenhead jobs & vacancies on Totaljobs.com
Available now: jobs in Birkenhead - upload your CV to totaljobs.com, specialist jobsite for recruitment in Birkenhead. Browse our selection and apply online .
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http://www.indeed.com.au/Store-Manager-jobs-in-Narellan-NSW -
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Broadstairs Retail Jobs and Top Retail Career Opportunities in ...
All essential details on Top Retail Jobs in Broadstairs at one glance. . Sycamore stores will become the central point of convenience for the local residents .
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These organisations span a range of industries from retail, finance and . we help our clients find great candidates for their vacancies and do so in a way that saves them time and money. . Casual Sales Associate NIKE Birkenhead Point .
http://www.linkedin.com/company/ismycv -
4
Retail jobs in Birkenhead - reed.co.uk
Find the latest Retail jobs in Birkenhead with reed.co.uk, the UK's #1 job site. Apply for Retail jobs in Birkenhead online and start your career today. . As often the first point of contact for our customers, you will meet and greet and.
http://www.reed.co.uk/jobs/retail/birkenhead
-
1
References
Resources
- Photo Credit Justice image by MVit from little guy german shepherd champion pedigree


The Inspector will list all the VIVO triples that have, as their subject, the specified URI
URI to be inspected


Transforms Leap data based off of a rotation matrix or a THREE.js rotation and vectors.
Here we use the riggedHand to visualize the transformations, but it is not required. All data in the frame is altered by the transform plugin.
Parameters can be either static objects or methods which transform on every frame.
In this way, you can then transform individual hands based upon their id.
// At the simplest:
Leap.loop()
.use('transform', {
// move 20 cm back.
position: new THREE.Vector3(0,0,-200)
});
| Name | Default | Description |
|---|---|---|
| VR | false | Sets scale, position, and rotation transforms for HMD mode. These are: units in meters, 8cm forward, and all x, y, and z axis flipped. Also tells tracking to use head-mounted device mode. |
| position | undefined | A THREE.Vector3 position offset vector |
| quaternion | undefined | A THREE.Quaternion rotation |
| scale | undefined | A THREE.Vector scale vector, or a single scalar to be applied to all three axis. |
| effectiveParent | undefined | A THREE.Object3d, or anything which responds to `matrixWorld` and `scale`. This matrixWorld is applied to the hand data as well as any transformations specified through the other options. This allows hands to be "attached" to a camera. |


First Name:
Last Name:
Gender :
Male
Female
Skills :
JavaScript
jQuery
php
Country :
Bangladesh
UK
Summary :
I am a Senior php developer


|
Lullaby
(Tremonti/Stapp) |
|
Hush
my love now dont you cry
Everything will be all right Close your eyes and drift in dream Rest in peaceful sleep If theres one thing I hope I showed you Hope I showed you Just give love to all Oh my love in my arms tight Every day you give me life As I drift off to your world Will rest in peaceful sleep I know theres one thing that you showed me That you showed me Just give love to all Lets give love to all |
|
|


Client
DNLP
Annotation
Corpus
About
v 1.0.0 Alpha
{{ page }}
Stats
Some Actions
Action
Another action
Something else here
Account
{% block body %} {% endblock %} {% include 'footer.html' %}


Reinforcement Learning with OpenAI Gym
OpenAI Gym is a toolkit for developing reinforcement learning algorithms. Gym provides a collection of test problems called environments which can be used to train an agent using a reinforcement learning. Each environment defines the reinforcement learnign problem the agent will try to solve.
To facilitate developing reinforcement learning algorithms with the LGSVL Simulator, we have developed gym-lgsvl
, a custom environment that using the openai gym interface. gym-lgsvl
can be used with general reinforcement learning algorithms implementations that are compatible with openai gym. Developers can modify the environment to define the specific reinforcement learning problem they are trying to solve.
Requirements#
- Python >= 3.5
- Pip
- lgsvl simulator API
- openai gym
- numpy
- opencv
Setup#
- Install LGSVL Simulator using this guide:
- Install Python API using this guide.
-
Install openai gym, numpy, and opencv:
pip install --user gym, numpy, opencv-python
-
Clone the gym-lgsvl repository:
git clone https://github.com/lgsvl/gym-lgsvl.git
-
Install gym-lgsvl using pip:
cd gym-lgsvl/ pip install --user -e .
Getting Started#
The simulator must be running on the menu
scene to be used with the gym-lgsvl
. The scene can be loaded either in the Unity Editor or the simulator binary build (download latest release). The binary build will have superior performance.
The script named random_agent.py
will launch a random agent which will sample acceleration and steering values for the ego vehicle for every step of the episode. Run the agent to test your setup:
./random_agent.py
After a few seconds the BorregasAve
scene should load and spawn the ego vehicle along with some NPC vehicles. The ego vehicle will drive randomly.
gym_lgsvl
can be used with RL libraries that support openai gym environments. Below is an example of training using the A2C implementation from baselines:
python -m baselines.run --alg=a2c --env=gym_lgsvl:lgsvl-v0 --num_timesteps=1e5
Customizing the environment#
The specifics of the environment you will need will depend on the reinforcement learning problem you are trying to solve. By default, the gym-lgsvl
environment has a simple setup intended to be a starting point for building more advanced problems. Training an agent with the default environment would be difficult without modiification. In the default configuration, the vehicle uses a single front facing camera as observation and uses continuous control parameters for driving the vehicle. For more advanced state representations, modifications will be needed. The entire environment is defined in lgsvl_env.py.
CONFIG#
Some of the basic configuration are passed to the environment through CONFIG
. action_space
and observation_space
definitions are required and are defined using gym.spaces
.
The default action_space
is:
"action_space" :
spaces.Box(
np.array([-1,-1]),
np.array([+1,+1,]),
dtype=np.float32,
),
which defines a continuous action space defined as a 2-D array. The first element is the steering value and the second is braking/throttle (negative values are braking and positive are throttle).
The observation space is defined as a single camera image from the front camera using the Box space from gym:
"observation_space" :
spaces.Box(
low=0,
high=255,
shape=(297, 528, 3),
dtype=np.uint8
) # RGB image from front camera
The shape tuple specifies the image size. The simulator API will always send 1920x1080 images. If any other size is used to define the observation space, the camera images will be resized to the specified size before being passed on as an observation.
Reward calculation#
The environment also calculates a reward function based on the distance travelled by the ego vehicle and collisions. The reward is calculated in the _calculate_reward()
function based on distance travelled. The collision penalty is added on at the end (if applicable) when the collision callback is invoked (_on_collision
). The collision callback will also terminate the episode and start a new episode.
Sensors#
By default the ego vehicle will only use the front facing camera. The ego vehicle is setup using _setup_ego()
. Sensors are also defined here. To define more sensors, grab the sensor from the sensors
list and invoke its specific methods to save data. To collect observations, _get_observations()
is called.
NPC Behavior#
The NPCs are defined in _setup_npc
. The NPCs are spawned randomly around the ego vehicle spawn point and will follow the lanes and traffic rules to move around.


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We handle Accounts in a a professional manner and provide packages tailored to the needs of our client. All packages include a dedicated social media account manager who will be in constant contact with the client and tailor posts to their likings.
We believe that havingn a connection with your target audience correlates to the long term success of a company, therefore, we make it our job to make your audience feel appreciated as consumers.


ICCR2018: International Conference on Cloud and Robotics 2018
- 5G for the Factory of the Future: Wireless Communication in an Industrial Environment
- Florian Voigtlander, Ali Ramadan, Joseph Eichinger, Jurgen Grotepass, Karthikeyan Ganesan,
Federico Diez Canseco, Dirk Pensky, Alois Knoll
(paper
REPORT-NO:ICCR/2018/01
)
- Multi-Agent Lenient Synchronous n-step Deep Reinforcement Learning
- Xudong Gong, Bo Ding, Jie Xu
(paper
REPORT-NO:ICCR/2018/02
)
- Computational offloading and load balancing in FPGA based robotics
- Rym Regaieg, Omar Hammami, Mohamed Koubaa, Taoufik Aguili
(paper
REPORT-NO:ICCR/2018/03
)
- Enabling Cooperative Inference of Deep Learning on robots
- Zhibo Huai, Bo Ding, Huaimin Wang, Mingyang Geng, Lei Zhang
(paper
REPORT-NO:ICCR/2018/04
)
- Improving Scalability in Applying Reinforcement Learning into Multi-robot Scenarios
- Yiying Li, Wei Zhou, Huaimin Wang, Bo Ding, Kele Xu
(paper
REPORT-NO:ICCR/2018/05
)


public class QAController
extends java.lang.Object
| Constructor and Description |
|---|
QAController(Question q)
Builds the controller with the question model that it will be
modifying.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addAnswer(Answer answer)
Adds Answer to the question
|
void |
addReply(Reply reply)
Adds Reply to the question
|
void |
addReplyToAnswer(Reply reply,
int AId) |
Answer |
getAnswerById(int id)
Gets an answer to the question by its id
|
int |
getAnswerCount()
Gets the number of Answers to the question
|
java.util.ArrayList<Answer> |
getAnswers()
get array of answers to the question
|
java.util.ArrayList<Answer> |
getAnswersByDate()
Sort answers by date and return updated
list of answers to the question
|
java.util.ArrayList<Answer> |
getAnswersByUpVotes()
Sort answers by upvotes and return updated
list of answers to the question
|
java.lang.String |
getQuestionString()
Returns the text of the question.
|
java.util.ArrayList<Reply> |
getReplies()
get array of replies to the question
|
int |
getVotes()
Gets the number of upvotes the question has
|
void |
upvote()
Increments the number of upvotes the question has.
|
public QAController(Question q)
q
- The question model the controller will modify.public int getAnswerCount()
public void upvote()
public void addAnswer(Answer answer)
public void addReply(Reply reply)
public void addReplyToAnswer(Reply reply, int AId)
public java.util.ArrayList<Answer> getAnswersByDate()
public java.util.ArrayList<Answer> getAnswers()
public java.util.ArrayList<Reply> getReplies()
public java.util.ArrayList<Answer> getAnswersByUpVotes()
public Answer getAnswerById(int id)
id
- The id number of the answer that is
being requestedpublic java.lang.String getQuestionString()
public int getVotes()


{{name}}
Default: {{default}}
{{/if}} {{#if emit}}{{name}}Change
Fires when the value for the configuration attribute `{{{name}}}` is changed. You can listen for the event using the `on` method if you wish to be notified before the attribute's value has changed, or using the `after` method if you wish to be notified after the attribute's value has changed.
e
{{#crossLink "EventFacade"}}{{/crossLink}}
prevVal
Any
newVal
Any
attrName
{{#crossLink "String"}}{{/crossLink}}
subAttrName
{{#crossLink "String"}}{{/crossLink}}


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Davido arrest: Lady shares video of when the singer was prevented from running away
by Nana YawOne social media user identified as Favour B has released a video of the moment a tipsy Davido and his crew were prevented from absconding a hotel in Dubai.
A few days ago, it was reported that Nigerian singer, Davido was arrested after stabbing one Michael aka Dream Chaser, who is the younger brother of Abu Abel, the CEO of Obimzy Records in Dubai.
According to reports, the unfortunate incident happened inside an elevator at Crab Market, Emirates Financial Towers, Dubai after the victim reportedly approached the intoxicated singer and his entourage to take a selfie.
A few seconds later, blood was gushing from his body, and the assailant was identified as Davido by multiple sources.
In the video shared by Favour B, Davido and his crew members allegedly attempted to flee the scene of the incident, but bouncers stopped them from escaping.
Davido and his team are yet to react to the allegations levelled against him.


Food Order
Set Menu 1
1
Fried Rice
1
Chicken
1
Vegetable
1
Salaad
Select Quantity :
1
2
3
4
5
6
7
8
9
10
Payment Option :
BKash
You Have to Pay :
550 BDT
Back To Hotel
Proceed


PaletteVisualizer
View and sort a list of hexidecimal colors as a palette.
Sort colors by:
---
↑ hue
↓ hue
↑ saturation
↓ saturation
↑ value
↓ value
↑ alphabetical
↓ alphabetical
Display palette colors as:
HEX
RGB
hexidecimal colors only
[?]
Hexidecimal
RGB
HSV
Owen Mundy
2012
Github


Interesting facts
- The pokemon of the series is Caterpie.
- The title of the episode in the splash screen is read by Misty, otherwise Ash would have had to talk about himself.
- Although the title of the episode refers to one pokemon, Ash caught two pokemon in this episode.
- This is the first episode to show evolution.
- In this episode, an ordinary animal appears - the Pidgeotto ate a worm.


I didn't made it but bought a 30%20 USD easy to assemble kit on eBay and one (in fact two) Geiger-Muller tubes, plus a Thorium gas mantle (to test it) and it works just fine !
I definitely recommend that kit to those interested in a home made Geiger counter!


{% extends 'layout.html' %} {% block body %}
This is done using this platform.
The generated config on the platform can be used by the provided python client in order to publish and consume data from your CPS's and service's application to and from the platform. This allows you to share data between CPSs and services within the same system.
Once data is published to your system, you can share your data-streams to any target system. This enables you to create cross-station, cross-company and cross-domain data-streams.
Get started now!
Register Login {% endif %}The documentation, examples and it's source code are available on the project's repository.


CSS is a language that describes the presentation of an HTML (or XML).
 The selector syntax however is more complicated.
Don't worry we will learn it piece by piece.
If we want to e.g. change the color of a heading
Hello

we must first find it.
h1 {
/* comment, change the color*/
}
It's as easy as specifing the tag name.
color
, text-align
, text-decoration
, text-transformation
h1 {
color: red;
text-align: center;
text-decoration: underline;
}
p {
color: #001122;
text-transform: uppercase;
}
… one more thing about colors
The three basic colors red green blue combined, are used to define all web colors. Each with different intensity between 0 and 255.
| rgb | hex |
|---|---|
|
rgb( 255, 0, 0) rgb( 0, 255, 0) rgb( 0, 0, 255) |
#ff0000 #00ff00 #0000ff |
Hex: 0-9
a-f
⇨ 16
; 16² = 256
Do you know additative color mixing ?
Wikipedia web colors or find matching Coolors
Here are some links
text-align
text-decoration
text-transform
font-family
, font-size
, font-weight
h1 {
font-size: 21px;
font-weight: bold;
}
p {
font-family: Arial, Helvetica, sans-serif;
font-weight: 300;
}
Web save fonts are boring and overused,
use custom fonts.
https://www.google.com/fonts (easiest, hosts for you)
But which fonts go well toghether? http://fontpair.co/
Click on quick use. Extend your styles.css
@import url(https://fonts.googleapis.com/css?family=Open+Sans);
/* @import always at the beginning of the file! */
body {
font-family: 'Open Sans', sans-serif;
}
background-color
background-image
body {
background-color: #f00;
background-image: url('img/wood.png');
background-position: 50% 20px;
background-repeat: no-repeat; /*repeat, repeat-x, repeat-y*/
}
background-color
background-image
Hello World
margin
, border
, padding
margin
, border
, padding
Hello World

…

Or anywhere else, but the head
is the best place.


Code Coverage |
|||||||||
Lines |
Functions and Methods |
Classes and Traits |
|||||||
| Total | |
30.09% |
1983 / 6591 |
|
19.03% |
322 / 1692 |
|
14.78% |
17 / 115 |
| barryvdh | |
0.00% |
0 / 13 |
||||||
| composer | |
17.42% |
31 / 178 |
|
4.76% |
1 / 21 |
|
0.00% |
0 / 2 |
| ircmaxell | |
0.00% |
0 / 153 |
||||||
| laravel | |
34.09% |
1400 / 4107 |
|
20.97% |
260 / 1240 |
|
16.28% |
14 / 86 |
| monolog | |
6.50% |
8 / 123 |
|
6.25% |
1 / 16 |
|
0.00% |
0 / 2 |
| nesbot | |
3.66% |
14 / 383 |
|
2.72% |
4 / 147 |
|
0.00% |
0 / 1 |
| patchwork | |
0.00% |
0 / 144 |
|
0.00% |
0 / 11 |
|
0.00% |
0 / 1 |
| phpseclib | |
0.00% |
0 / 122 |
||||||
| swiftmailer | |
0.00% |
0 / 22 |
|
0.00% |
0 / 3 |
|
0.00% |
0 / 1 |
| symfony | |
37.22% |
364 / 978 |
|
23.60% |
42 / 178 |
|
14.29% |
2 / 14 |
| way | |
76.92% |
50 / 65 |
|
16.67% |
2 / 12 |
|
0.00% |
0 / 1 |
| zizaco | |
38.28% |
116 / 303 |
|
18.75% |
12 / 64 |
|
14.29% |
1 / 7 |


This current view shows you details of all questions that got asked at a certain point in time. Click on any question for a more detailed breakdown.


Home page
1 / 3
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2 / 3
We only use organic materials in our cookies
3 / 3
We only use organic materials in our cookies
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Our products


Issuer
User
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Please click here to generation user's public key and private key.
3.2. Please check the below certificate-tracer smart contract, we recommend you to use Remix to analysis and debug the code.
3.3. Please click here to compile and deploy the smart contract.
3.4. Please click here to register parameters to the privacy-preserving smart contract.
3.5. Please click here to get the tracer's public key.
3.6. Congratulations!!!, you finished all the registrations. Please click here to continue next issuing steps.
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Idea Presentation
This event is especially for 1st years.
Have an idea ??
Come to us ..
we'll guide you to make it happen.!!
Send in your abstracts to
<EMAIL_ADDRESS>on or before 28th march.
Mentors will be assigned to teams whose abstracts are selected to refine it and present it before judging panel on the Main event day.
Any innovative idea relating to
electronics is most welcomed
Contact
Raj :<PHONE_NUMBER>
Meena :<PHONE_NUMBER>


wiki / storage / zswap Edit this page
Edited (8a55f77) at 2021-07-02 by Dilyn Corner
ZSWAP [0]
________________________________________________________________________________
zswap is a feature built-in to the Linux kernel [1] which allows users to
utilize compressed caches in RAM as swap pages. Instead of the kernel
immediately swapping pages in RAM and writing them to the hard drive, wasting
time on I/O operations, it compresses them into a pool in RAM. Only when the
available RAM is exhausted will the kernel then write-out the least recently
used page as an uncompressed file to swap on the drive.
When swap will be used, zswap should provide performance improvements.
Prerequisites
________________________________________________________________________________
zswap works in conjuction with swap and is handled entirely by the kernel. As
such, there are only two requirements: zswap enabled in the kernel and a
swapfile or swap partition on the system.
Several compression options are available for zswap. The choice is use-case
dependent, with the primary trade-offs being speed or size. See [2] for example
benchmarks of compressors in general.
Ensure zswap (CONFIG_ZSWAP) support and a compressor are enabled in the kernel:
+------------------------------------------------------------------------------+
| |
| Memory Management options ---> |
| <*> Compressed cache for swap pages |
| Compressed cache for swap pages default compressor (xxx) |
| Compressed cache for swap pages default allocator (xxx) |
| <*> Enable the compression cache for swap pages by default |
| |
+------------------------------------------------------------------------------+
Either set CONFIG_ZSWAP_DEFAULT_ON=y in the kernel config or add zswap_enabled=1
to your kernel command line (via the bootloader or the built-in command line) to
have zswap enabled at boot-time. To enable zswap at runtime,
+------------------------------------------------------------------------------+
| |
| $ echo 1 > /sys/module/zswap/parameters/enabled |
| |
+------------------------------------------------------------------------------+
zswap has many options that can also be configured at runtime, including which
compressor is in use. To see them all,
+------------------------------------------------------------------------------+
| |
| $ grep -R . /sys/module/zswap/parameters |
| |
+------------------------------------------------------------------------------+
For information on setting up a swapfile or swap partition, see @/storage/disks.
zbud versus z3fold versus zsmalloc
________________________________________________________________________________
There are three different allocators to choose from for compressed pages:
+-------------+----------------------------------------------------------------+
| Allocator | Description |
|-------------+----------------------------------------------------------------|
| | |
| zbud | Uses a 2:1 compressed:uncompressed page allocation (legacy) |
| z3fold | Uses a 3:1 ratio |
| zsmalloc | Designed for zram - better under low memory conditions |
| | |
+-------------+----------------------------------------------------------------+
In general, z3fold should be preferred to zbud; the latter is supported solely
for compatibility purposes. z3fold provides a better compression ratio and
should be preferred when possible.
zsmalloc has a very different page allocation method than either zbud or z3fold,
and provides for greater storage density. However, zsmalloc does not implement
compressed page eviction; it can only reject new pages when full.
For more information on z3fold and zsmalloc, see [3] and [4].
References
________________________________________________________________________________
[0] https://kernel.org/doc/html/latest/vm/zswap.html
[1] https://lkml.iu.edu/hypermail/linux/kernel/1212.1/01472.html
[2] https://github.com/lz4/lz4
[3] https://kernel.org/doc/html/latest/vm/z3fold.html
[4] https://kernel.org/doc/html/latest/vm/zsmalloc.html
________________________________________________________________________________
Dylan Araps (C) 2019-2020
kiss-community (C) 2020-2021
Dilyn Corner (C) 2021
Linux(R) is the registered trademark of Linus Torvalds in the U.S. and
other countries.


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Quick contact
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Phone Number
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E-Mail Address
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Our Address
15 Street Name Here , 50 US


| Interface | Description |
|---|---|
| Chart |
Interface for chart object
|
| Dictionary | |
| Entity | |
| EntityFactory | |
| Matrix |
Interface for matrix object
|
| Scalar |
Interface for scalar object
|
| Set | |
| Table |
Interface for table object
|
| Vector |
Interface for DolphinDB data form: ARRAY, BIGARRAY
|
| Class | Description |
|---|---|
| AbstractEntity | |
| AbstractMatrix | |
| AbstractScalar | |
| AbstractVector | |
| BasicAnyVector |
Corresponds to DolphinDB tuple(any vector)
|
| BasicBoolean |
Corresponds to DolphinDB bool scalar
|
| BasicBooleanMatrix |
Corresponds to DolphinDB bool matrix
|
| BasicBooleanVector |
Corresponds to DolphinDB bool vector
|
| BasicByte |
Corresponds to DolphinDB char scalar
|
| BasicByteMatrix |
Corresponds to DolphinDB char matrix
|
| BasicByteVector |
Corresponds to DolphinDB char vector
|
| BasicChart |
Corresponds to DolphinDB chart object
|
| BasicChunkMeta | |
| BasicDate |
Corresponds to DolphinDB date scalar
|
| BasicDateMatrix |
Corresponds to DolphinDB date matrix
|
| BasicDateTime |
Corresponds to DolphinDB datetime scalar
|
| BasicDateTimeMatrix |
Corresponds to DolphinDB datetime matrix
|
| BasicDateTimeVector |
Corresponds to DolphinDB datetime vector
|
| BasicDateVector |
Corresponds to DolphinDB date vector
|
| BasicDictionary |
Corresponds to DolphinDB dictionary object
|
| BasicDouble |
Corresponds to DolphinDB double scalar
|
| BasicDoubleMatrix |
Corresponds to DolphinDB double matrix
|
| BasicDoubleVector |
Corresponds to DolphinDB double vector
|
| BasicEntityFactory | |
| BasicFloat |
Corresponds to DolphinDB float scalar
|
| BasicFloatMatrix |
Corresponds to DolphinDB float matrix
|
| BasicFloatVector |
Corresponds to DolphinDB float vector
|
| BasicInt |
Corresponds to DolphinDB int scalar
|
| BasicIntMatrix |
Corresponds to DolphinDB int matrix
|
| BasicIntVector |
Corresponds to DolphinDB int vector
|
| BasicLong |
Corresponds to DolphindB long scalar
|
| BasicLongMatrix |
Corresponds to DolphinDB long matrix
|
| BasicLongVector |
Corresponds to DolphinDB long vector
|
| BasicMinute |
Corresponds to DolphinDB minute scalar
|
| BasicMinuteMatrix |
Corresponds to DolphinDB minute matrix
|
| BasicMinuteVector |
Corresponds to DolphinDB minute vector
|
| BasicMonth |
Corresponds to DolphinDB month scalar
|
| BasicMonthMatrix |
Corresponds to DolphinDB month matrix
|
| BasicMonthVector |
Corresponds to DolphinDB month vector
|
| BasicNanoTime |
Corresponds to DolphinDB nanotime scalar.
|
| BasicNanoTimeMatrix |
Corresponds to DolphinDB nanotime matrix.
|
| BasicNanoTimestamp |
Corresponds to DolphinDB nanotimestamp scalar
|
| BasicNanoTimestampMatrix |
Corresponds to DolphinDB nanotimestamp matrix
|
| BasicNanoTimestampVector |
Corresponds to DolphinDB nanotimestamp vector
|
| BasicNanoTimeVector |
Corresponds to DolphinDB nanotime vector
|
| BasicSecond |
Corresponds to DolphinDB second scalar
|
| BasicSecondMatrix |
Corresponds to DolphinDB second matrix
|
| BasicSecondVector |
Corresponds to DolphinDB second vector
|
| BasicSet |
Corresponds to DolphinDB set object
|
| BasicShort |
Corresponds to DolphinDB short scalar
|
| BasicShortMatrix |
Corresponds to DolphinDB short matrix
|
| BasicShortVector |
Corresponds to DolphinDB short vector
|
| BasicString |
Corresponds to DolphinDB string scalar
|
| BasicStringMatrix |
Corresponds to DolphinDB string matrix
|
| BasicStringVector |
Corresponds to DolphinDB string vector
|
| BasicSystemEntity | |
| BasicTable |
Corresponds to DolphinDB table object
|
| BasicTime |
Corresponds to DolphinDB time scalar.
|
| BasicTimeMatrix |
Corresponds to DolphinDB time matrix.
|
| BasicTimestamp |
Corresponds to DolphinDB timestamp scalar
|
| BasicTimestampMatrix |
Corresponds to DolphinDB timestamp matrix
|
| BasicTimestampVector |
Corresponds to DolphinDB timestamp vector
|
| BasicTimeVector |
Corresponds to DolphinDB time vector
|
| Utils | |
| Void |
| Enum | Description |
|---|---|
| Chart.CHART_TYPE | |
| Entity.DATA_CATEGORY | |
| Entity.DATA_FORM | |
| Entity.DATA_TYPE | |
| Entity.PARTITION_TYPE |


None
Cash
Accrual (periodic)
Accrual (upfront)
Assets
Fund Source
Loan Portfolio
Transfer In Suspense
Income
Income From Interest
Income From Fees
Income From Penalties
Income From Recovery Repayments
Expenses
Loss Written Off
Liabilities
Over Payment Liability
Assets
Fund Source
Loan Portfolio
Interest Receivable
Fee Receivable
Penalty Receivable
Transfer In Suspense
Income
Income From Interest
Income From Fees
Income From Penalties
Income From Recovery Repayments
Expenses
Loss Written Off
Liabilities
Over Payment Liability
Advanced Accounting Rule
Configure Fund Sources for Payment Channels
Add
Map Fees to Income Accounts
Add
Map Penalties to Specific Income Accounts
Add