Class UserClient
Inherited Members
Namespace: System.Dynamic.ExpandoObject
Syntax
public class UserClient : ClientBase
Constructors
UserClient(Contract.IPictureparkServiceSettings, Http.HttpClient)
Declaration
public UserClient(Contract.IPictureparkServiceSettings configuration, Http.HttpClient httpClient)
Parameters
|
Picturepark.SDK.V1.Contract.IPictureparkServiceSettings
configuration
|
|
System.Net.Http.HttpClient
httpClient
|
Properties
JsonSerializerSettings
Declaration
protected Newtonsoft.Json.JsonSerializerSettings JsonSerializerSettings { get; }
Property Value
|
Newtonsoft.Json.JsonSerializerSettings
|
ReadResponseAsString
Declaration
public bool ReadResponseAsString { get; set; }
Property Value
|
System.Boolean
|
Methods
AggregateAsync(UserAggregationRequest, CancellationToken)
Aggregate users
Declaration
public virtual async Task<ObjectAggregationResult> AggregateAsync(UserAggregationRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
UserAggregationRequest
request
User aggregation request. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<ObjectAggregationResult>
Aggregation based on the request |
ArchiveAsync(String, CancellationToken)
Archive user
Declaration
public virtual async Task ArchiveAsync(string id, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
id
User ID |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task
OK |
AssignUserRolesAsync(UserRoleAssignManyRequest, CancellationToken)
Assign or unassign userRoles
Declaration
public virtual async Task<BusinessProcess> AssignUserRolesAsync(UserRoleAssignManyRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
UserRoleAssignManyRequest
request
Information about users to modify and kind of operation |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<BusinessProcess>
Business process |
CancelDeletionRequestAsync(String, CancellationToken)
Cancels a user triggered deletion request and returns user to Reviewed state.
Declaration
public virtual async Task CancelDeletionRequestAsync(string id, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
id
User ID to action on. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task
OK |
CreateAsync(UserCreateRequest, CancellationToken)
Create user
Declaration
public virtual async Task<UserDetail> CreateAsync(UserCreateRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
UserCreateRequest
request
Requested user information. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<UserDetail>
Newly created user |
DeleteAsync(String, UserDeleteRequest, CancellationToken)
Delete user
Declaration
public virtual async Task DeleteAsync(string id, UserDeleteRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
id
User ID |
|
UserDeleteRequest
request
Request with details about deletion |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task
OK |
GetAsync(String, CancellationToken)
Get user
Declaration
public virtual async Task<UserDetail> GetAsync(string id, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
id
User ID to search for. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<UserDetail>
Requested user details |
GetByOwnerTokenAsync(String, CancellationToken)
Get user by owner token
Declaration
public virtual async Task<UserDetail> GetByOwnerTokenAsync(string tokenId, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
tokenId
ID of the owner token. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<UserDetail>
User details of the user referenced by the owner token |
GetManyAsync(IEnumerable<String>, CancellationToken)
Get multiple users
Declaration
public virtual async Task<ICollection<UserDetail>> GetManyAsync(IEnumerable<string> ids = null, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.Collections.Generic.IEnumerable<System.String>
ids
User IDs. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<System.Collections.Generic.ICollection<UserDetail>>
Details of all the users who were found |
InviteAsync(String, CancellationToken)
Invite user
Declaration
public virtual async Task InviteAsync(string id, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
id
User ID to action on. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task
OK |
InviteManyAsync(UserInviteManyRequest, CancellationToken)
Invite multiple users
Declaration
public virtual async Task<BusinessProcess> InviteManyAsync(UserInviteManyRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
UserInviteManyRequest
request
Information about users to invite |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<BusinessProcess>
Business process |
ListAsync(UserListRequest, CancellationToken)
List users, result contains only essential info about user. Requires the ListUsers
or the ManageUsers
UserRight.
Declaration
public virtual async Task<UserListResult> ListAsync(UserListRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
UserListRequest
request
User list request. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<UserListResult>
Result of the list users |
LockAsync(String, UserLockRequest, CancellationToken)
Lock / unlock user
Declaration
public virtual async Task LockAsync(string id, UserLockRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
id
User ID to action on. |
|
UserLockRequest
request
Request detailing if the user should be locked or unlocked. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task
OK |
LockManyAsync(UserLockManyRequest, CancellationToken)
Change lock state of multiple users
Declaration
public virtual async Task<BusinessProcess> LockManyAsync(UserLockManyRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
UserLockManyRequest
request
Information about users to update and the desired lock state |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<BusinessProcess>
Business process |
ReadObjectResponseAsync<T>(Http.HttpResponseMessage, IReadOnlyDictionary<String, IEnumerable<String>>, CancellationToken)
Declaration
protected virtual async Task<UserClient.ObjectResponseResult<T>> ReadObjectResponseAsync<T>(Http.HttpResponseMessage response, IReadOnlyDictionary<string, IEnumerable<string>> headers, CancellationToken cancellationToken)
Parameters
|
System.Net.Http.HttpResponseMessage
response
|
|
System.Collections.Generic.IReadOnlyDictionary<System.String, System.Collections.Generic.IEnumerable<System.String>>
headers
|
|
System.Threading.CancellationToken
cancellationToken
|
Returns
|
System.Threading.Tasks.Task<UserClient.ObjectResponseResult<T>>
|
Type Parameters
|
T
|
ReinviteAsync(String, CancellationToken)
Reinvite user
Declaration
public virtual async Task ReinviteAsync(string id, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
id
User ID to action on. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task
OK |
ReInviteManyAsync(UserReinviteManyRequest, CancellationToken)
Reinvite users
Declaration
public virtual async Task<BusinessProcess> ReInviteManyAsync(UserReinviteManyRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
UserReinviteManyRequest
request
Information about users to reinvite |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<BusinessProcess>
Business process |
RestoreAsync(String, CancellationToken)
Restore user
Declaration
public virtual async Task RestoreAsync(string id, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
id
User ID to action on. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task
OK |
ReviewAsync(String, UserReviewRequest, CancellationToken)
Change user's review state
Declaration
public virtual async Task ReviewAsync(string id, UserReviewRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
id
User ID to action on. |
|
UserReviewRequest
request
Request detailing if the user should be set as reviewed or to be reviewed. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task
OK |
ReviewManyAsync(UserReviewManyRequest, CancellationToken)
Change Review state of multiple users
Declaration
public virtual async Task<BusinessProcess> ReviewManyAsync(UserReviewManyRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
UserReviewManyRequest
request
Information about users to update and the desired review state |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<BusinessProcess>
Business process |
SearchAsync(UserSearchRequest, CancellationToken)
Search users
Declaration
public virtual async Task<UserSearchResult> SearchAsync(UserSearchRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
UserSearchRequest
request
User search request. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<UserSearchResult>
Result of the user search |
UpdateAsync(String, UserUpdateRequest, CancellationToken)
Update user
Declaration
public virtual async Task<UserDetail> UpdateAsync(string id, UserUpdateRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
System.String
id
User ID to action on. |
|
UserUpdateRequest
request
New user information. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<UserDetail>
User details after the update of the user |
UpdateIdentityProviderManyAsync(UserUpdateIdentityProviderManyRequest, CancellationToken)
Update identity provider on multiple users
Declaration
public virtual async Task<BusinessProcess> UpdateIdentityProviderManyAsync(UserUpdateIdentityProviderManyRequest request, CancellationToken cancellationToken = default(CancellationToken))
Parameters
|
UserUpdateIdentityProviderManyRequest
request
User update identity provider request. |
|
System.Threading.CancellationToken
cancellationToken
A cancellation token that can be used by other objects or threads to receive notice of cancellation. |
Returns
|
System.Threading.Tasks.Task<BusinessProcess>
Business process |


At Hackathon Starter, accessible from our website, one of our main priorities is the privacy of our visitors. This Privacy Policy document contains types of information that is collected and recorded by Hackathon Starter and how we use it.
If you have additional questions or require more information about our Privacy Policy, do not hesitate to contact us. Our Privacy Policy was generated with the help of GDPR Privacy Policy Generator from GDPRPrivacyPolicy.net
We are a Data Controller of your information.
Hackathon Starter legal basis for collecting and using the personal information described in this Privacy Policy depends on the Personal Information we collect and the specific context in which we collect the information:
Hackathon Starter will retain your personal information only for as long as is necessary for the purposes set out in this Privacy Policy. We will retain and use your information to the extent necessary to comply with our legal obligations, resolve disputes, and enforce our policies.
If you are a resident of the European Economic Area (EEA), you have certain data protection rights. If you wish to be informed what Personal Information we hold about you and if you want it to be removed from our systems, please contact us.
In certain circumstances, you have the following data protection rights:
Hackathon Starter follows a standard procedure of using log files. These files log visitors when they visit websites. All hosting companies do this and a part of hosting services' analytics. The information collected by log files include internet protocol (IP) addresses, browser type, Internet Service Provider (ISP), date and time stamp, referring/exit pages, and possibly the number of clicks. These are not linked to any information that is personally identifiable. The purpose of the information is for analyzing trends, administering the site, tracking users' movement on the website, and gathering demographic information.
Like any other website, Hackathon Starter uses 'cookies'. These cookies are used to store information including visitors' preferences, and the pages on the website that the visitor accessed or visited. The information is used to optimize the users' experience by customizing our web page content based on visitors' browser type and/or other information.
For more general information on cookies, please read "What Are Cookies".
You may consult this list to find the Privacy Policy for each of the advertising partners of Hackathon Starter.
Third-party ad servers or ad networks uses technologies like cookies, JavaScript, or Web Beacons that are used in their respective advertisements and links that appear on Hackathon Starter, which are sent directly to users' browser. They automatically receive your IP address when this occurs. These technologies are used to measure the effectiveness of their advertising campaigns and/or to personalize the advertising content that you see on websites that you visit.
Note that Hackathon Starter has no access to or control over these cookies that are used by third-party advertisers.
Hackathon Starter's Privacy Policy does not apply to other advertisers or websites. Thus, we are advising you to consult the respective Privacy Policies of these third-party ad servers for more detailed information. It may include their practices and instructions about how to opt-out of certain options.
You can choose to disable cookies through your individual browser options. To know more detailed information about cookie management with specific web browsers, it can be found at the browsers' respective websites.
Another part of our priority is adding protection for children while using the internet. We encourage parents and guardians to observe, participate in, and/or monitor and guide their online activity.
Hackathon Starter does not knowingly collect any Personal Identifiable Information from children under the age of 13. If you think that your child provided this kind of information on our website, we strongly encourage you to contact us immediately and we will do our best efforts to promptly remove such information from our records.
Our Privacy Policy (created at GDPRPrivacyPolicy.net) applies only to our online activities and is valid for visitors to our website with regards to the information that they shared and/or collect in Hackathon Starter. This policy is not applicable to any information collected offline or via channels other than this website.
By using our website, you hereby consent to our Privacy Policy and agree to its terms.


Format: ToolTip FrameName,
Example: ToolTip "CodeTextFrame",
Purpose: After this Frame was created (Includes all children), "call" BlzFrameSetTooltip(this, BlzGetFrameByName(frameName, createdContext)). When the ToolTipFrame is created in another Frame then the ToolTipFrame needs to be written at an earlier line.
Used in: Everywhere


The website you are currently navigating through. It is a great example of everything I have learned in my first week of Epicodus. It displays my ability to impliment all the html, css, and bootstrap elements.
A formal attempt to recreate the Wikipedia home page by implimenting my partner and I's current understanding of Bootstap. This repository utilizes divs, spans, containers, rows, colomns, and css styling over bootstrap.
A resort site for the Wizarding World's most renowned Prison. This is my partner and I's first attempt at web developement. This repository displays our second day at Epicodus where we learned basic html and css.


--- layout: post date: 2008-11-17 time: "09:00:00" authors: ["Greg Wilson"] title: Science Lessons for MPs tags: ["Noticed"] ---
Via Nature: politicians from the UK Conservative Party will be required to take science lessons. On the one hand, kind of sad that they didn't learn the basics in grade school. On the other hand, yay!, and when will Canadian parties require the same?


The 'Ada Dent' ran aground in the Proserpine River. The vessel was purchased by the Adelaide Steamship Company and was refloated and was to be towed to Mackay for repairs (Brisbane Courier 14/05/1907:6). The 'Ada Dent' later foundered in deep water off Lady Elliot Island on the 21st of June 1907 while it was being towed from Mackay to Sydney by the steamer 'Colac' (Brisbane Courier 26/06/1907:4). Dimensions sourced from Stone.


Can not run the game as your browser does not support HTML5 canvas. You can use google chrome to play it.


Built using JQuery, Pageable Controls implements industry standard javascript that makes it compatible to the latest browsers and html standards.
Bootstrap was made to not only look and behave great in the latest desktop browsers (as well as IE7!), but in tablet and smartphone browsers via responsive CSS as well.
By default the Pageable Controls are built on top of Twitter Bootstrapper to give them a responsive and modern look. However, these controls are not bound to any UI framework and can be customized to to whatever you wish.


PForm 3 uses Less, instead of plain CSS. This lets you customize colors, widths, margins, and more!
PForm works in all major browsers and provides a consistent layout. It is tested thoroughly for consistency.
PForm is 100% documented, standard CSS styles that are supported in even very old browsers. Your forms will look good even if your customers are using a potato to view them.
There are no specific elements you must use for PForm. This allows you to use the most semantically correct elements (inluding HTML5 elements) in your design.
Responsive design means PForm looks good on any device, from the biggest widescreen monitor to the smallest smartphone. Resize your browser to see it in action.
PForm is distributed under the Apache 2 license.
PForm is a CSS layout library for forms. It positions the elements of a form in a consistent manner. You can use PForm in your project to make your forms consistent.
PForm is not a graphical styling library. There are very few colors and no images included in PForm. (This page is styled with Bootstrap.)
PForm is also not a typographical library. It doesn't change your fonts.
© 2011-2014 SciActive.com. All Rights Reserved.
Comments


Provides the Session class and related utilities.
Encapsulates a set of objects being operated upon within an object-relational operation.
The Session is the front end to SQLAlchemy's Unit of Work implementation. The concept behind Unit of Work is to track modifications to a field of objects, and then be able to flush those changes to the database in a single operation.
SQLAlchemy's unit of work includes these functions:
When dealing with instances of mapped classes, an instance may be attached to a particular Session, else it is unattached . An instance also may or may not correspond to an actual row in the database. These conditions break up into four distinct states:
The session methods which control instance state include save(), update(), save_or_update(), delete(), merge(), and expunge().
The Session object is not threadsafe, particularly during flush operations. A session which is only read from (i.e. is never flushed) can be used by concurrent threads if it's acceptable that some object instances may be loaded twice.
The typical pattern to managing Sessions in a multi-threaded environment is either to use mutexes to limit concurrent access to one thread at a time, or more commonly to establish a unique session for every thread, using a threadlocal variable. SQLAlchemy provides a thread-managed Session adapter, provided by the scoped_session() function.
Construct a new Session.
A session is usually constructed using the create_session() function, or its more "automated" variant sessionmaker().
An optional dictionary, which contains more granular "bind" information than the bind parameter provides. This dictionary can map individual Table instances as well as Mapper instances to individual Engine or Connection objects. Operations which proceed relative to a particular Mapper will consult this dictionary for the direct Mapper instance as well as the mapper's mapped_table attribute in order to locate an connectable to use. The full resolution is described in the get_bind() method of Session. Usage looks like:
sess = Session(binds={ SomeMappedClass : create_engine('postgres://engine1'), somemapper : create_engine('postgres://engine2'), some_table : create_engine('postgres://engine3'), })
Also see the bind_mapper() and bind_table() methods.
Add the given instance into this Session.
This provides forwards compatibility with 0.5.
Add the given collection of instances to this Session.
This provides forwards compatibility with 0.5.
Begin a nested transaction on this Session.
This utilizes a SAVEPOINT transaction for databases which support this feature.
Bind the given mapper or class to the given Engine or Connection.
All subsequent operations involving this Mapper will use the given bind.
Bind the given table to the given Engine or Connection.
All subsequent operations involving this Table will use the given bind.
Remove all object instances from this Session.
This is equivalent to calling expunge() for all objects in this Session.
Close this Session.
This clears all items and ends any transaction in progress.
If this session were created with transactional=True, a new transaction is immediately begun. Note that this new transaction does not use any connection resources until they are first needed.
Commit the current transaction in progress.
If no transaction is in progress, this method raises an InvalidRequestError.
If the begin() method was called on this Session additional times subsequent to its first call, commit() will not actually commit, and instead pops an internal SessionTransaction off its internal stack of transactions. Only when the "root" SessionTransaction is reached does an actual database-level commit occur.
Return a Connection corresponding to this session's transactional context, if any.
If this Session is transactional, the connection will be in the context of this session's transaction. Otherwise, the connection is returned by the contextual_connect() method on the engine.
The mapper argument is a class or mapper to which a bound engine will be located; use this when the Session itself is either bound to multiple engines or connections, or is not bound to any connectable.
**kwargs are additional arguments which will be passed to get_bind(). See the get_bind() method for details. Note that the ShardedSession subclass takes a different get_bind() argument signature.
Mark the given instance as deleted.
The delete operation occurs upon flush().
Return a Set of all instances marked as 'dirty' within this Session.
Note that the 'dirty' state here is 'optimistic'; most attribute-setting or collection modification operations will mark an instance as 'dirty' and place it in this set, even if there is no net change to the attribute's value. At flush time, the value of each attribute is compared to its previously saved value, and if there's no net change, no SQL operation will occur (this is a more expensive operation so it's only done at flush time).
To check if an instance has actionable net changes to its attributes, use the is_modified() method.
Execute the given clause, using the current transaction (if any).
Returns a ResultProxy corresponding to the execution's results.
Expire the attributes on the given instance.
The instance's attributes are instrumented such that when an attribute is next accessed, a query will be issued to the database which will refresh all attributes with their current value.
The attribute_names argument is an iterable collection of attribute names indicating a subset of attributes to be expired.
Remove the given instance from this Session.
This will free all internal references to the instance. Cascading will be applied according to the expunge cascade rule.
Flush all the object modifications present in this session to the database.
objects is a collection or iterator of objects specifically to be flushed; if None, all new and modified objects are flushed.
Return an instance of the object based on the given identifier, or None if not found.
DEPRECATED. use session.query(class_).get(ident)
Return an engine corresponding to the given arguments.
Get an identity key.
Valid call signatures:
identity_key(class, ident, entity_name=None)
mapped class (must be a positional argument)
primary key, if the key is composite this is a tuple
optional entity name
identity_key(instance=instance)
object instance (must be given as a keyword arg)
identity_key(class, row=row, entity_name=None)
mapped class (must be a positional argument)
result proxy row (must be given as a keyword arg)
optional entity name (must be given as a keyword arg)
Return True if the given instance has modified attributes.
This method retrieves a history instance for each instrumented attribute on the instance and performs a comparison of the current value to its previously committed value. Note that instances present in the 'dirty' collection may result in a value of False when tested with this method.
include_collections indicates if multivalued collections should be included in the operation. Setting this to False is a way to detect only local-column based properties (i.e. scalar columns or many-to-one foreign keys) that would result in an UPDATE for this instance upon flush.
The passive flag indicates if unloaded attributes and collections should not be loaded in the course of performing this test.
Return an instance of the object based on the given identifier.
DEPRECATED. use session.query(class_).populate_existing().get(ident).
Copy the state of the given instance onto the persistent instance with the same identifier.
If there is no persistent instance currently associated with the session, it will be loaded. Return the persistent instance. If the given instance is unsaved, save a copy of and return it as a newly persistent instance. The given instance does not become associated with the session.
This operation cascades to associated instances if the association is mapped with cascade="merge".
Prepare the current transaction in progress for two phase commit.
If no transaction is in progress, this method raises an InvalidRequestError.
Only root transactions of two phase sessions can be prepared. If the current transaction is not such, an InvalidRequestError is raised.
Remove unreferenced instances cached in the identity map.
Note that this method is only meaningful if "weak_identity_map" is set to False.
Removes any object in this Session's identity map that is not referenced in user code, modified, new or scheduled for deletion. Returns the number of objects pruned.
Return a new Query object corresponding to this Session and the mapper, or the classes' primary mapper.
Refresh the attributes on the given instance.
When called, a query will be issued to the database which will refresh all attributes with their current value.
Lazy-loaded relational attributes will remain lazily loaded, so that the instance-wide refresh operation will be followed immediately by the lazy load of that attribute.
Eagerly-loaded relational attributes will eagerly load within the single refresh operation.
The attribute_names argument is an iterable collection of attribute names indicating a subset of attributes to be refreshed.
Rollback the current transaction in progress.
If no transaction is in progress, this method is a pass-thru.
Add a transient (unsaved) instance to this Session.
This operation cascades the save_or_update method to associated instances if the relation is mapped with cascade="save-update".
The entity_name keyword argument will further qualify the specific Mapper used to handle this instance.
Save or update the given instance into this Session.
The presence of an _instance_key attribute on the instance determines whether to save() or update() the instance.
Like execute() but return a scalar result.
Bring the given detached (saved) instance into this Session.
If there is a persistent instance with the same instance key, but different identity already associated with this Session, an InvalidRequestError exception is thrown.
This operation cascades the save_or_update method to associated instances if the relation is mapped with cascade="save-update".
Return True if the given instance is associated with this session.
The instance may be pending or persistent within the Session for a result of True.
Return an iterator of all instances which are pending or persistent within this Session.
An extension hook object for Sessions. Subclasses may be installed into a Session (or sessionmaker) using the extension keyword argument.
Execute after a transaction is begun on a connection
transaction is the SessionTransaction. This method is called after an engine level transaction is begun on a connection.
Execute after a commit has occured.
Note that this may not be per-flush if a longer running transaction is ongoing.
Execute after flush has completed, but before commit has been called.
Note that the session's state is still in pre-flush, i.e. 'new', 'dirty', and 'deleted' lists still show pre-flush state as well as the history settings on instance attributes.
Execute after flush has completed, and after the post-exec state occurs.
This will be when the 'new', 'dirty', and 'deleted' lists are in their final state. An actual commit() may or may not have occured, depending on whether or not the flush started its own transaction or participated in a larger transaction.
Execute after a rollback has occured.
Note that this may not be per-flush if a longer running transaction is ongoing.
Execute right before commit is called.
Note that this may not be per-flush if a longer running transaction is ongoing.
Execute before flush process has started.
instances is an optional list of objects which were passed to the flush() method.


Images of Empowerment
Bogota
Thailand
Accra
India
Images are licensed under
CC BY-NC 4.0
and downloaded from
imagesofempowerment.org


'Unforgivable': Jo Swinson confronted by student over Lib Dems' record on austerity – video
by Daniel McLaughlinThe Liberal Democrat leader, Jo Swinson, has been confronted in Glasgow by a young voter who challenged her about her party's role in the coalition government and the impact of austerity.
Jay Sutherland, an 18-year-old student from Strathclyde University, told Swinson: 'People are dying here, they’re in poverty, because of what you’ve done on austerity'


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/Induction.20on.20predicate.20with.20arity.20greater.20than.201.html ---
This one is not really about math, but it's more about reasoning about program.
So, I am a tutor for computing students in my university. We were discussing about structual induction.
For simplicity, I will write the following content in terms of Haskell.
So say you have the following data type definition.
data A = Int | Some A
Suppose you have a statement P(a), where a :: A(i.e. a has type A). Then if you want to prove P(a) is true for all a, then you need to prove that P(a) is true when a = i, where i :: Int, and that P(a) is true implies that P(Some a) is true for all a::A.
Then my students ask:
"what if you have a statement like P(a, a)? So the predicate have arity 2.Is there a strategy for arbitrary arity? "
I wish to give them an answer in the next meeting.
Thanks.
It depends on what the second a
is.
P(a, a)
, then this is still a unary predicate, where the predicate is P'(a) := P(a, a)
, and you do induction on that.P(a, n)
, then you might want to hold it fixed by letting P'(a) := P(a, n)
, and then in the induction step you will have to prove P(a, n)
implies P(Some a, n)
.n
, in which case you let P'(a) := forall n, P(a, n)
and then you have to prove forall n, P(a, n)
implies P(Some a, n)
, which is to say, you can change the value of n
when referencing the inductive hypothesis.a
or a'
in P(a, a')
.I'm not sure whether this is a helpful supplement to Mario's answer; but the induction/recursion principles you get with the elements of A
or data A
don't change, but there's also no hard and fast rule for how best to use them to prove P. IE ∀ (a b : ℕ) : a + b = b + a
only needs induction on one element. Sometimes you'll need to do induction on one and then cases on the other, etc.
To put it in prose like you did earlier, the proof obligations branch out with the constructors as you start destructuring :
To prove P a1 a2 is true for all (a1 a2 : Data A), branch 1 : show P (int) (a2) goal 1_1 : show P (int) (int) goal 1_2 : forall a_y, show P (int) (Some a_y) branch 2 : forall a_x, show P (Some a_x) (a2) goal 2_1 : show P (Some a_x) (int) goal 2_2 : forall a_y, show P (Some a_x) (Some a_y)
And you would have further branches for higher arities. If you had a recursive type you would get a nice induction hypothesis, but the one you gave isn't (unless I missed something).
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Run a Monte Carlo simulation against powerball numbers with your browser.
Playing less than 20 lines is not advised with default settings unless you're patient.
Lines to Play
Regular Balls
Regular Ball Max
Power Balls
Power Ball Max


[FIRST]
[YELLOW]
[SECOND]
[JOURNEY]
YES! I WANT TO TAKE THE CHALLENGE!
Use Discount Code "DRYFEB" Anytime This February To Get 25% Off Any OYNB Challenge.
[FIRST]
[YELLOW]
[SECOND]
[JOURNEY]
[BUTTON]
[FOOTER]


#{include 'Application/top_head.html'/}
#{include 'Application/top_nav.html'/}
#{include 'Commands/commandsnav.html'/}
Common Commands
Command |
Description |
URL |
| ArchiveLogs |
Archive logs on a date (YYYYMMDD) 20131007 |
Execute
|
| DeleteLogs |
Delete logs on a date (YYYYMMDD) 20131007 |
Execute
|
| Cron Job Control |
Disable Enable the Cron job |
Disable
Enable
|
| Delete logs |
Delete all logs (pin required) |
Execute
|
| ArchiveAppLogsDailyJob |
ArchiveAppLogsDailyJob |
Execute
|
| DeleteAppLogsDailyJob |
DeleteAppLogsDailyJob |
Execute
|
| ShutDownActorSystem |
ShutDownActorSystem |
Execute
|
| RunGarbageCollection |
RunGarbageCollection |
Execute
|
| getAgentData |
Get raw data (may be slow) |
|


--- title: "Columns by Tag" permalink: /tags/ layout: tags author_profile: true --- Click here to view Columns by year instead.


The Borgen Project is a nonprofit organization that is working to end poverty and hunger by working with US leaders to improve their response to the global poverty crisis. The Borgen Project is considered one of the most politically influential organizations fighting for the world’s poor as they have access to most members of Congress and has a advocacy network of volunteers in every state.
Global Giving is a charity fundraising website that allows nonprofits from across the globe to raise money that is needed in order to improve their community. They have supported 10,252 projects as well as raided $114,889,647 from 392,257 donors. Global Giving allows you to choose a project that you feel passionate about and donate to them.
UNICEF is one of the largest nonprofit organizations and is dedicated to helping children in need. They aim to protect and defend the rights of every child. They work with the United Nations in order to make sure that children are on the global agenda.
Shot@Life aims to put an end to global poverty by eradicating one facet of it. They are a nonprofit that provides vaccinations for the less fortunate in order to prevent them from being plagued by diseases that are preventable.
In order to prevent global poverty, this nonprofit responds to the world’s most humanitarian crises and helps people to survive and rebuild their lives. Since the founding of this organization in 1933, they have since offered lifesaving care and life-changing assistance to refugees forced to flee from war or disaster.
Peace Corps is a service opportunity that allows activated changemakers to immerse themselves in a community abroad. Peace Corps volunteers work at the grassroot level in order to create change that lasts long after their service.
Cross-Cultural Solutions is a nonprofit working to address global issues by providing volunteer service to communities abroad, and contributing responsibly to local economies. They find cross-cultural ways to combat poverty.
Developing World Connections is a non-profit, charitable organization that seeks to connect people and resources through global community development in order to achieve a globally engaged, poverty free, and socially just world. They support community-led projects driven by local needs and priorities as determined by our in-country partner organizations that aim to empower communities, promote human rights, alleviate poverty in order to guarentee an enduring legacy for present and future generations.
The Ali Forney Center, places homeless LGBT youth (up to 40 percent of New York’s homeless youngsters are queer-identified) in apartments overseen by on-site counselors throughout the city. The center also has medical care, counseling, education programs and employment assistance.
Founded in 1879 on the original Skid Row, this venerable organization aims to transform the lives of homeless people caught in the cycle of poverty.In addition to providing the immediate needs of food, shelter and clothing, the Mission also offers recovery programs and a free medical clinic.
BronxWorks’ Homeless Outreach Team (HOT) is on the streets 24/7 to help homeless individuals secure long-term housing, medical and psychiatric services, and referrals to drug and alcohol treatment programs.
Each night, 1,000 people who would otherwise go hungry are served a meal thanks to the 35-year-old institution, which also functions as a job-training hub and a crisis-intervention center for at-risk families.
This organization assists formerly homeless and incarcerated adults in becoming self-sufficient by helping them find permanent housing and gain skills needed to rejoin the workforce. Volunteers with hiring or professional experience can conduct mock interviews during two-hour sessions, after which you’ll provide feedback over a dinner prepared by the Doe Fund’s Culinary Arts Program participants. Those interested in a more regular commitment can work one-on-one with trainees for two hours per week to help them achieve their GEDs or focus on career development and résumé building.


Reminder! To run these examples, you should first start a new session and then load the sample database using:"/localvision/samples/general/sample.load" asFileContents evaluate ;and load testList using:!testList <- Company masterList rankDown: [ sales ] . select: [ rank <= 20 ] ;Any other files referenced can be read from the /localvision/samples/general/ directory.Note: The sample.load file runs by default on a Unix environment. If you are using a Windows NT platform, this location may be prefixed by a drive and optional path (e.g. d:/visiondb/localvision/samples/general/sample.load). Check with your Vision Administrator for further details.
In the previous example, you learned how to write a generic application that produces a cross-tabular form of report for any type of data. Example 4 develops these concepts further by creating some new classes that can serve as a basis for a general-purpose report writer.
Read the file example4.a. You should see:
!list <- testList ; !blockList <- [ ticker ] , [ name ] , [ sales ] , [ price / earningsPerShare ] ; list do: [ !element <- ^self ; ^my blockList do: [ ^my element send: ^self . print: 12 ] ; newLine print ; ] ;Execute this program. You should see:
AET Aetna Life & 22114.11 5.46 T American Tel 51209.02 23.20 AN Amoco Corp 20174.00 19.91 ARC Atlantic Ric 16282.00 18.15 CI CIGNA Corp 16909.30 6.90 ...
The file example4.b uses the block to display headings on the report:
!list <- testList ; !blockList <- [ ticker ] , [ name ] , [ sales ] , [ price / earningsPerShare ] ; blockList #-- display each block as a heading do: [ asUndelimitedString print: 12 ] ; newLine print ; list do: [ !element <- ^self ; ^my blockList do: [ ^my element send: ^self . print: 12 ] ; newLine print ; ] ;Execute this program. You should see:
ticker name sales price / earn AET Aetna Life & 22114.11 5.46 T American Tel 51209.02 23.20 AN Amoco Corp 20174.00 19.91 ARC Atlantic Ric 16282.00 18.15 CI CIGNA Corp 16909.30 6.90 . . .The report now contains some simple headings. You can probably start to see many formatting problems with this approach. For example, all the columns are 12 characters wide. You may want the headings left-justified for columns containing text and right-justified for columns containing numeric data. The contents of the heading itself may need to more precise, especially if the block contains a calculation.
The file example4.c creates a new class called a ReportItem. This class allows you to define a header, a data type, and a column width for each report item in addition to the block used to access the data:
#--- Create New Class Object createSubclass: "ReportItem" ; #--- Define Some Properties ReportItem defineFixedProperty: 'header' . defineFixedProperty: 'dataType' . defineFixedProperty: 'width' . defineFixedProperty: 'accessBlock' ; #--- Create Some Instances !ticker <- ReportItem new do: [ :header <- "Ticker" ; :dataType <- ^global String ; :width <- 10 ; :accessBlock <- [ ticker ] ; ] ; !name <- ReportItem new do: [ :header <- "Name" ; :dataType <- ^global String ; :width <- 25 ; :accessBlock <- [ name ] ; ] ; !sales <- ReportItem new do: [ :header <- "Sales" ; :dataType <- ^global Number ; :width <- 12 ; :accessBlock <- [ sales ] ; ] ; !pe <- ReportItem new do: [ :header <- "PE Ratio" ; :dataType <- ^global Number ; :width <- 10 ; :accessBlock <- [ price / earningsPerShare ] ; ] ;Execute this program. There will not be any output.
This program creates the new class ReportItem and defines its properties. Notice that the defineFixedProperty: methods are "sent" in succession separated by the '.' character. Because the message defineFixedProperty: is defined to return the recipient object, the next message you send is applied to this same object. Four new instances are created and assigned into the temporary variables ticker, name, sales, and pe. Each instance is assigned a value for header, dataType, width, and accessBlock.
The file example4.d redefines the program to use a list of these report item instances instead of the list of blocks:
!list <- testList ; !itemList <- ticker, name, sales, pe ; #-- list of ReportItems itemList do: [ dataType isNumber #-- right justify if type is Number ifTrue: [ header print: (width * -1) ] ifFalse: [ header print: width ] ; ] ; newLine print ; list do: [ !element <- ^self ; ^my itemList #-- send item's accessBlock to each element do: [ ^my element send: accessBlock . print: width ] ; newLine print ; ] ;Execute this program. You should see:
Ticker Name Sales PE Ratio AET Aetna Life & Cas 22114.11 5.46 T American Tel & Tel 51209.02 23.20 AN Amoco Corp 20174.00 19.91 ARC Atlantic Richfield 16282.00 18.15 CI CIGNA Corp 16909.30 6.90 . . .Notice that the headings, column width and column heading justification are now all based on the ReportItem being displayed. Now suppose you wanted to limit the list to elements passing a specific criteria and sort the list based on a user-defined order. The file example4.e adds these capabilities:
!list <- testList ; !itemList <- ticker, name, sales, pe ; !criteria <- [ sales > 50000 ] ; #-- criteria to use !sort <- [ sales ] ; #-- sort rule !sortIsUp <- FALSE ; #-- sort direction flag itemList do: [ dataType isNumber ifTrue: [ header print: (width * -1) ] ifFalse: [ header print: width ] ; ] ; newLine print ; #--- Apply selection criteria and sort the result !universe <- list select: criteria ; sortIsUp ifTrue: [ :universe <- universe sortUp: sort ] ifFalse: [ :universe <- universe sortDown: sort ] ; universe do: [ !element <- ^self ; ^my itemList do: [ ^my element send: accessBlock . print: width ] ; newLine print ; ] ;Execute this program. You should see:
Ticker Name Sales PE Ratio GM General Motors Corp 123456.78 6.39 XON Exxon Corp 76416.00 18.62 F Ford Motor Company 71643.38 4.36 IBM IBM Corp 54217.02 9.26 MOB Mobil Corporation 51223.02 21.32 T American Tel & Tel 51209.02 23.20The report now uses the variables criteria, sort, and sortIsUp to restrict the list and sort the results. This report only includes elements with sales values greater than 50,000 and is sorted from highest to lowest sales.
Instead of defining the report variables in this way, it seems appropriate to introduce another class at this time. The file example4.f introduces the class Report and defines properties to store the itemList, criteria, sort, and sortIsUp values. This class also defines a method that can be used to apply these settings to a list supplied as a parameter:
#--- Create New Class and Properties Object createSubclass: "Report" ; Report defineFixedProperty: 'itemList' . defineFixedProperty: 'criteria' . defineFixedProperty: 'sort' . defineFixedProperty: 'sortIsUp' . ; #--- Define a Report Instance !rep1 <- Report newAs: "Report1" ; rep1 :itemList <- ticker, name, sales, pe ; rep1 :criteria <- [ sales > 50000 ] ; rep1 :sort <- [ sales ] ; rep1 :sortIsUp <- FALSE ; #--- Define A Method to display the Report Report defineMethod: [ | displayFor: list | itemList do: [ dataType isNumber ifTrue: [ header print: (width * -1) ] ifFalse: [ header print: width ] ; ] ; newLine print ; !universe <- list select: criteria ; sortIsUp ifTrue: [ :universe <- universe sortUp: sort ] ifFalse: [ :universe <- universe sortDown: sort ] ; universe do: [ !element <- ^self ; ^my itemList do: [ ^my element send: accessBlock . print: width ] ; newLine print ; ] ; ] ; #--- And run it for rep1 on testList rep1 displayFor: testListExecute this program. You should see:
Ticker Name Sales PE Ratio GM General Motors Corp 123456.78 6.39 XON Exxon Corp 76416.00 18.62 F Ford Motor Company 71643.38 4.36 IBM IBM Corp 54217.02 9.26 MOB Mobil Corporation 51223.02 21.32 T American Tel & Tel 51209.02 23.20This program creates the new class Report and defines its properties. An initial instance of this class is created and assigned into the variable rep1. The values for itemList, criteria, sort, and sortIsUp are assigned into the rep1 instance. The report has been converted into the method displayFor: which requires a list as a parameter. The displayFor: message is then sent to rep1 with testList as its parameter, producing the report.
You can now change any of the properties of rep1 and rerun the report. For example, the program:
rep1 :sort <- [ name ] ; rep1 :sortIsUp <- TRUE ; rep1 displayFor: testListruns the report using these new settings. Any settings that are unchanged retain their value. The file example4.g defines some new methods for updating these values. By encapsulating the procedure to change the values, you can test the values for validity prior to changing them. These methods are also all defined to return ^self, enabling the same type of message streaming that you saw with defineFixedProperty::
#--- Define Cover Methods to Set the Report Parameters Report defineMethod: [ | setItemListTo: blocks | :itemList <- blocks ; ^self # return current Report object ] . defineMethod: [ | setCriteriaTo: block | block isBlock ifTrue: [ :criteria <- block ] ifFalse: [ ">>> Cannot Set Criteria. <<<" printNL ] ; ^self # return current Report object ] . defineMethod: [ | setSortUpTo: block | block isBlock ifTrue: [ :sort <- block ; :sortIsUp <- TRUE ; ] ifFalse: [ ">>> Cannot Set Sort. <<<" printNL ] ; ^self # return current Report object ] . defineMethod: [ | setSortDownTo: block | block isBlock ifTrue: [ :sort <- block ; :sortIsUp <- FALSE ; ] ifFalse: [ ">>> Cannot Set Sort. <<<" printNL ] ; ^self # return current Report object ] . ; #--- Set Some Values and Run Report for Company masterList rep1 setItemListTo: name, pe, sales . setCriteriaTo: [ sales > 25000 && price / earningsPerShare < 10 ] . setSortDownTo: [ sales ] . displayFor: Company masterList ;Execute this program. You should see:
Name PE Ratio Sales General Motors Corp 6.39 123456.78 Ford Motor Company 4.36 71643.38 IBM Corp 9.26 54217.02 Citicorp 3.67 27988.01 Chrysler Corp 3.92 26276.51Starting with the full Company universe, this report displays the items in the new order, applies the two screening criteria, and sorts the report from highest to lowest sales.
You can execute the report as of a different date. Read in the file example4.h or type:
89 evaluate: [ rep1 displayFor: Company masterList ] ;Execute this program. You should see:
Name PE Ratio Sales General Motors Corp 7.82 102813.00 Ford Motor Company 6.41 62715.72All data in the report has been accessed as 12/31/1989.
The current report method does not indicate the "as of" date for the data. The file example4.i adds the date as another attribute of the report and modifies the displayFor: method to print the date. A title attribute is also defined in this version:
Report #--- Add asOfDate and title as Report attributes defineFixedProperty: 'asOfDate' . defineMethod: [ | setAsOfDateTo: date | :asOfDate <- date asDate ; ^self ] . defineFixedProperty: 'title' . defineMethod: [ | setTitleTo: string | :title <- string asString ; ^self ] . #--- Modify to use title and asOfDate; display other criteria defineMethod: [ | displayFor: list | !totalWidth <- itemList total: [ width ] ; title centerNL: totalWidth . print; !evaluationDate <- asOfDate ; #-- use asOfDate if defined evaluationDate isNA ifTrue: [ :evaluationDate <- ^date ] ; "As Of: " print ; evaluationDate printNL ; " Criteria: " print ; criteria printNL ; " Sort " print ; sortIsUp ifTrue: [ "Up: " print ] ifFalse: [ "Down: " print ] ; sort printNL ; newLine print ; itemList do: [ dataType isNumber ifTrue: [ header print: (width * -1) ] ifFalse: [ header print: width ] ; ] ; newLine print ; evaluationDate evaluate: [ #-- evaluate report using correct date !universe <- list select: criteria ; sortIsUp ifTrue: [ :universe <- universe sortUp: sort ] ifFalse: [ :universe <- universe sortDown: sort ] ; universe do: [ !element <- ^self ; ^my itemList do: [ ^my element send: accessBlock . print: width ] ; newLine print ; ] ; ] ; #--- end of evaluate: ] ; #--- end of method #--- Set Title and rerun it as of 1989 rep1 setTitleTo: "First Report" . setAsOfDateTo: 89 . displayFor: Company masterListExecute this program. You should see:
First Report As Of: 12/31/1989 Criteria: [sales > 25000 && price / earningsPerShare < 10] Sort Down: [sales] Name PE Ratio Sales General Motors Corp 7.82 102813.00 Ford Motor Company 6.41 62715.72The properties asOfDate and title and the appropriate cover methods are defined. The displayFor: method is modified to print out a title section at the top of the report. First the title is centered over the total width of the report. The evaluation date is defined to be the asOfDate if it has been set. Otherwise, the current default date is used. The evaluation date, criteria, and sort rule for the report is then displayed.
The file example4.j defines a new Report Item which accesses the sales value from the prior year-end. The itemList is redefined to include this item and the report is rerun for the full Company universe:
!salesPrior <- ReportItem new do: [ :header <- "Prev Sales" ; :dataType <- ^global Number ; :width <- 12 ; :accessBlock <- [ :sales lag: 1 yearEnds ] ; ] ; rep1 setItemListTo: name, sales, salesPrior . displayFor: Company masterList ;Execute this program. You should see:
First Report As Of: 12/31/1989 Criteria: [sales > 25000 && price / earningsPerShare < 10 Sort Down: [sales] Name Sales Prev Sales General Motors Corp 102813.00 96371.63 Ford Motor Company 62715.72 52774.31
rep1 setAsOfDateTo: 90 . displayFor: Company masterList ;Execute this program. You should see:
First Report As Of: 12/31/1990 Criteria: [sales > 25000 && price / earningsPerShare < 10] Sort Down: [sales] Name Sales Prev Sales General Motors Corp 101781.00 102813.00 Ford Motor Company 71643.38 62715.72 IBM Corp 54217.02 51250.02 Citicorp 27988.01 23496.00 Chrysler Corp 26276.51 22586.30
| Copyright © 1999 Innovative Systems Techniques, Inc. | Updated January 25, 1999 |


Dashboard
Applications
Catalog
Licenses
Unsanctioned
Usage
Users
All Users
Inactive Users
Suspicious Users
Organization Usage
Administration
Settings
Domains
Team Members
Team Roles
Organizational Structure
Applications


{% load static from staticfiles %}
Yeah, we're not really sure what's going on here.
Please check back later.


Table of contents
-
A
-
NEW YORK, BOSTON, CINCINNATI, CHICAGO, SAN FRANCISCO BENZIGER BROTHERS, INC. PRINTERS TO THE HOLY APOSTOLIC SEE
-
NOTE
-
PREFACE TO NO. 3
-
CONTENTS
-
PRAYERS.
-
CATECHISM.
-
PRAYERS
-
CATECHISM
-
THE LORD'S PRAYER.
-
THE ANGELICAL SALUTATION.
-
THE APOSTLES' CREED.
-
THE CONFITEOR.
-
AN ACT OF FAITH.
-
AN ACT OF HOPE.
-
AN ACT OF LOVE.
-
AN ACT OF CONTRITION.
-
THE BLESSING BEFORE MEALS.
-
GRACE AFTER MEALS.
-
THE MANNER IN WHICH A LAY PERSON IS TO BAPTIZE IN CASE OF NECESSITY.
-
CATECHISM.
-
LESSON FIRST. ON THE END OF MAN.
-
LESSON SECOND. ON GOD AND HIS PERFECTIONS.
-
LESSON THIRD. ON THE UNITY AND TRINITY OF GOD.
-
LESSON FOURTH. ON CREATION.
-
LESSON FIFTH. ON OUR FIRST PARENTS AND THE FALL.
-
LESSON SIXTH. ON SIN AND ITS KINDS.
-
LESSON SEVENTH. ON THE INCARNATION AND REDEMPTION.
-
LESSON EIGHTH. ON OUR LORD'S PASSION, DEATH, RESURRECTION, AND ASCENSION.
-
LESSON NINTH. ON THE HOLY GHOST AND HIS DESCENT UPON THE APOSTLES.
-
LESSON TENTH. ON THE EFFECTS OF THE REDEMPTION.
-
LESSON ELEVENTH. ON THE CHURCH.
-
LESSON TWELFTH. ON THE ATTRIBUTES AND MARKS OF THE CHURCH.
-
LESSON THIRTEENTH. ON THE SACRAMENTS IN GENERAL.
-
LESSON FOURTEENTH. ON BAPTISM.
-
LESSON FIFTEENTH. ON CONFIRMATION.
-
LESSON SIXTEENTH. ON THE GIFTS AND FRUITS OF THE HOLY GHOST.
-
LESSON SEVENTEENTH. ON THE SACRAMENT OF PENANCE.
-
LESSON EIGHTEENTH. ON CONTRITION.
-
LESSON NINETEENTH. ON CONFESSION.
-
LESSON TWENTIETH. ON THE MANNER OF MAKING A GOOD CONFESSION.
-
LESSON TWENTY-FIRST. ON INDULGENCES.
-
LESSON TWENTY-SECOND. ON THE HOLY EUCHARIST.
-
LESSON TWENTY-THIRD. ON THE ENDS FOR WHICH THE HOLY EUCHARIST WAS INSTITUTED.
-
LESSON TWENTY-FOURTH. ON THE SACRIFICE OF THE MASS.
-
LESSON TWENTY-FIFTH. ON EXTREME UNCTION AND HOLY ORDERS.
-
LESSON TWENTY-SIXTH. ON MATRIMONY.
-
LESSON TWENTY-SEVENTH. ON THE SACRAMENTALS.
-
LESSON TWENTY-EIGHTH. ON PRAYER.
-
LESSON TWENTY-NINTH. ON THE COMMANDMENTS OF GOD.
-
LESSON THIRTIETH. ON THE FIRST COMMANDMENT.
-
LESSON THIRTY-FIRST. THE FIRST COMMANDMENT—ON THE HONOR AND INVOCATION OF THE SAINTS.
-
LESSON THIRTY-SECOND. FROM THE SECOND TO THE FOURTH COMMANDMENT.
-
LESSON THIRTY-THIRD. FROM THE FOURTH TO THE SEVENTH COMMANDMENT.
-
LESSON THIRTY-FOURTH. FROM THE SEVENTH TO THE END OF THE TENTH COMMANDMENT.
-
LESSON THIRTY-FIFTH. ON THE FIRST AND SECOND COMMANDMENTS OF THE CHURCH.
-
LESSON THIRTY-SIXTH. ON THE THIRD, FOURTH, FIFTH, AND SIXTH COMMANDMENTS OF THE CHURCH.
-
LESSON THIRTY-SEVENTH. ON THE LAST JUDGMENT AND THE RESURRECTION, HELL, PURGATORY, AND HEAVEN.
-
*** START: FULL LICENSE ***
-
Section 1. General Terms of Use and Redistributing Project Gutenberg-tm electronic works
-
Section 2. Information about the Mission of Project Gutenberg-tm
-
Section 3. Information about the Project Gutenberg Literary Archive Foundation
-
Section 4. Information about Donations to the Project Gutenberg Literary Archive Foundation
-
Section 5. General Information About Project Gutenberg-tm electronic works.


Hello! 我是主页
if you see this page that's mean the flask project is running OK
powered by flask & themed by sb


{% extends "layout.html" %} {% block title %}Home{% endblock %} {% block main %}
A program created to allow someone to simulate "rolls" or turns in a game of Monopoly. This project was based off the Canadian version of monopoly. Utilizes Flask, Sqlite, HTML & CSS.


Some Text
Lorem ipsum is typically a corrupted version of De finibus bonorum et malorum, a first-century BC text by the Roman statesman and philosopher Cicero, with words altered, added, and removed to make it nonsensical, improper Latin. Versions of the Lorem ipsum text have been used in typesetting at least since the 1960s, when it was popularized by advertisements for Letraset transfer sheets. Lorem ipsum was introduced to the digital world in the mid-1980s when Aldus employed it in graphic and word-processing templates for its desktop publishing program PageMaker. Other popular word processors including Pages and Microsoft Word have since adopted Lorem ipsum as well.


Toggle navigation
UI Designers
Components
VizBoards
Contact
Explore
Find patterns and relationships in your data.
{{column}}
Select File
Refine
Enrich and shape your data.
Discover
Find patterns and relationships in your data.
Coming Soon
Share
Find patterns and relationships in your data.
Add
{{r.name}}
pop
{{r.location}}


RailsJS jQuery Front End - Handlebars
13 Sep 2016It’s been a while since my last blog post but I’m back at it again with another new app! This time I built a Pinterest style app utilizing javascript/jQuery and HandlebarsJS to handle the front end while Rails took care of the back end. If you’re unfamiliar with Handlebars I recommend you take a quick look at the documentation before proceeding.
A high level overview of how Handlebars works is that it basically gives us templates that we insert into our HTML pages that we want to use our API with. Then we can use javascript to call and insert objects from the database directly into the DOM without a page refresh. Lets start by taking a look at our template in our HTML:
We can see here that this looks almost like an ERB file. In fact, this is basically ERB for javascript. Since we are still in an actual ERB file we can still use ruby <%= current_user.name %>
and javascript [[content]]
* at the same time. Pretty cool.
*Markdown doesnt like the curly braces so we have to use brackets
Next lets create a constructor in javascript.
Here our Comment belongs_to a user and has the attributes id, content, and user_id. After we set this up, next we need to build a function on this prototype that will return the HTML for the page we have our script in.
You’re probably wondering what the .template
method is on our Comment. First, we need to grab the template (an HTML string). Then, if you recall from the documentation we need to compile our HTML string into an actual handlebars template.
What this now allows us to do is inject our object’s properties using that mustache syntax into our DOM via our compiled template!
Getting the opportunity to build this was an amazing learning experience. This was definitely one of the most challenging parts of the curriculum for me. If you like what you read you can check out my previous posts listed in my archive. Or you can check out the full source code for this project on github here


Bike Now is the best way to enjoy Seattle's bike sharing system.
Packed with tons of features and a modern Android interface, you will feel right at home.
Visualize the entire Pronto Cycle network in real time.
Station pins will display the amount of bikes remaining using quick color feedback.
Individual station information is concisely presented with live availability of bikes and racks.
Google Street View preview will help you pinpoint the location of each station with its surrounding environment. You can also open the station right into the Google Maps application (or other compatible apps) for further processing.
Ever been to your favorite station to drop your bike just to find it full?
Worry no more! Stations closest to you are automatically displayed in the app menu so that you can quickly find an alternate location.
You can add stations to your favorites list right from the station information. They can then be accessed from the menu into a summary view containing all the relevant data for each of them.
Bike Now was inspired by -and could not not have been made without- the help of Jérémie Laval and his wonderful companion for Boston's Hubway, Moyeu.
If you are in the Boston area be sure to download Moyeu for free on Google Play.
The entire Bike Now source code is available on GitHub under the open-source Apache 2 license. Since Bike Now uses the Xamarin platform, it's a good playground to build your own apps.


1 When Thonis heard it, he sent this message the quickest way to Proteus at Memphis:
2 “A stranger has come, a Trojan, who has committed an impiety in Hellas. After defrauding his guest-friend, he has come bringing the man's wife and a very great deal of wealth, driven to your country by the wind. Are we to let him sail away untouched, or are we to take away what he has come with?”
3 Proteus sent back this message: “Whoever this is who has acted impiously against his guest-friend, seize him and bring him to me, that I may know what he will say.”


--- title: The early stages of the `tsmp` package concept author: Francisco Bischoff date: '2018-09-26' slug: the-tsmp-package-concept categories: - R - tsmp - timeseries - datamining tags: [] mathjax: yes ---
Recently I began to look further into Time Series(TS). During the course of my Master’s degree, I used the forecast package quite a bit (Thanks to Prof. Hyndman), and TS got my attention. So, after reading lots of publications about everything you can imagine about TS, I came across one publication from Prof. Eamonn, of the University of California, that made me contact him to ask a few questions. After receiving a huge amount of information from him, one particular subject caught my attention: Matrix Profile. I was so much impressed that I started to write the TSMP R Package.
Enough talking, so what is a Matrix Profile? Why should you care about it?
If you are here, you are likely aware of what a Distance Matrix (DM) is. If not, think about those tables that used to be on maps with the distance between cities. It is widely used in TS for clustering, classification, motif search etc. But, even for modestly sized datasets, the algorithms can take months to compute it and even with speed-up techniques (i.e., indexing, lower-bounding, early abandoning) they can be, at best, one or two orders of magnitude faster.
Matrix Profile it’s like a DM but faster (much faster) to compute. Figure 1 shows a DM and a Matrix Profile. As you can see, in the Matrix Profile, as the name suggests, you see the Profile of a DM. It stores the minimum Euclidean distance of every subset of one TS (think of a Sliding Window) with another (or itself, called Self-Join). It also stores a companion vector called Profile Index, that gives us the index of each nearest neighbor.
And is this good?
DM usually stores redundant information, useless for most TS applications. The Matrix Profile has a host of interesting and exploitable properties. For example, the highest point on the Matrix Profile corresponds to the TS discord, the (tied) lowest points correspond to the locations of the best TS motif pair, and the variance can be seen as a measure of the TS complexity. Moreover, the histogram of the values in the Matrix Profile is the exact answer to the TS density estimation. Particularly, it has implications for TS motif discovery, TS joins, shapelet discovery (classification), density estimation, semantic segmentation, visualization, rule discovery, clustering etc.1
This method has the following advantages/features:
set.seed(2018)
data <- cumsum(sample(c(-1, 1), 40000, TRUE))
| Elapsed Time3 | Data size | Window size | Threads | |
|---|---|---|---|---|
scrimp() |
45.30s | 40000 | 1000 | 1 |
stomp_par() |
52.72s | 40000 | 1000 | 8 |
stomp() |
136.01s | 40000 | 1000 | 1 |
stamp_par() |
140.25s | 40000 | 1000 | 8 |
stamp() |
262.03s | 40000 | 1000 | 1 |
All information you need to get started with Matrix Profiles is available at the UCR Matrix Profile webpage. Papers, Slides, examples, are available there.
Once become more familiar with this concept, you can start reading the TSMP R Package documentation.


By this point you should understand the concept of Prefabs at a fundamental level. They are a collection of predefined GameObjects & Components that are re-usable throughout your game. If you don’t know what a Prefab is, we recommend you read the Prefabs page for a more basic introduction.
Prefabs come in very handy when you want to instantiate complicated GameObjects at runtime. The alternative to instantiating Prefabs is to create GameObjects from scratch using code. Instantiating Prefabs has many advantages over the alternative approach:
To illustrate the strength of Prefabs, let’s consider some basic situations where they would come in handy:
This explanation will illustrate the advantages of using a Prefab vs creating objects from code.
First, lets build a brick wall from code:
// JavaScript
function Start () {
for (var y = 0; y < 5; y++) {
for (var x = 0; x < 5; x++) {
var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.AddComponent.<Rigidbody>();
cube.transform.position = Vector3 (x, y, 0);
}
}
}
// C#
public class Instantiation : MonoBehaviour {
void Start() {
for (int y = 0; y < 5; y++) {
for (int x = 0; x < 5; x++) {
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.AddComponent<Rigidbody>();
cube.transform.position = new Vector3(x, y, 0);
}
}
}
}
If you execute that code, you will see an entire brick wall is created when you enter Play mode. There are two lines relevant to the functionality of each individual brick: the CreatePrimitive
line, and the AddComponent
line. Not so bad right now, but each of our bricks is un-textured. Every additional action to want to perform on the brick, like changing the texture, the friction, or the Rigidbody mass, is an extra line.
If you create a Prefab and perform all your setup before-hand, you use one line of code to perform the creation and setup of each brick. This relieves you from maintaining and changing a lot of code when you decide you want to make changes. With a Prefab, you just make your changes and Play. No code alterations required.
If you’re using a Prefab for each individual brick, this is the code you need to create the wall.
// JavaScript
var brick : Transform;
function Start () {
for (var y = 0; y < 5; y++) {
for (var x = 0; x < 5; x++) {
Instantiate(brick, Vector3 (x, y, 0), Quaternion.identity);
}
}
}
// C#
public Transform brick;
void Start() {
for (int y = 0; y < 5; y++) {
for (int x = 0; x < 5; x++) {
Instantiate(brick, new Vector3(x, y, 0), Quaternion.identity);
}
}
}
This is not only very clean but also very reusable. There is nothing saying we are instantiating a cube or that it must contain a rigidbody. All of this is defined in the Prefab and can be quickly created in the Editor.
Now we only need to create the Prefab, which we do in the Editor. Here’s how:
We’ve created our Brick Prefab, so now we have to attach it to the brick variable in our script. When you select the empty GameObject that contains the script, the Brick variable will be visible in the inspector.
Now drag the “Brick” Prefab from the Project View onto the brick variable in the Inspector. Press Play and you’ll see the wall built using the Prefab.
This is a workflow pattern that can be used over and over again in Unity. In the beginning you might wonder why this is so much better, because the script creating the cube from code is only 2 lines longer.
But because you are using a Prefab now, you can adjust the Prefab in seconds. Want to change the mass of all those instances? Adjust the Rigidbody in the Prefab only once. Want to use a different Material for all the instances? Drag the Material onto the Prefab only once. Want to change friction? Use a different Physic Material in the Prefab’s collider. Want to add a Particle System to all those boxes? Add a child to the Prefab only once.
Here’s how Prefabs fit into this scenario:
While it would be possible to build a rocket GameObject completely from code, adding Components manually and setting properties, it is far easier to instantiate a Prefab. You can instantiate the rocket in just one line of code, no matter how complex the rocket’s Prefab is. After instantiating the Prefab you can also modify any properties of the instantiated object (e.g. you can set the velocity of the rocket’s Rigidbody).
Aside from being easier to use, you can update the prefab later on. So if you are building a rocket, you don’t immediately have to add a Particle trail to it. You can do that later. As soon as you add the trail as a child GameObject to the Prefab, all your instantiated rockets will have particle trails. And lastly, you can quickly tweak the properties of the rocket Prefab in the Inspector, making it far easier to fine-tune your game.
This script shows how to launch a rocket using the Instantiate() function.
// JavaScript
// Require the rocket to be a rigidbody.
// This way we the user can not assign a prefab without rigidbody
var rocket : Rigidbody;
var speed = 10.0;
function FireRocket () {
var rocketClone : Rigidbody = Instantiate(rocket, transform.position, transform.rotation);
rocketClone.velocity = transform.forward * speed;
// You can also acccess other components / scripts of the clone
rocketClone.GetComponent.<MyRocketScript>().DoSomething();
}
// Calls the fire method when holding down ctrl or mouse
function Update () {
if (Input.GetButtonDown("Fire1")) {
FireRocket();
}
}
// C#
// Require the rocket to be a rigidbody.
// This way we the user can not assign a prefab without rigidbody
public Rigidbody rocket;
public float speed = 10f;
void FireRocket () {
Rigidbody rocketClone = (Rigidbody) Instantiate(rocket, transform.position, transform.rotation);
rocketClone.velocity = transform.forward * speed;
// You can also acccess other components / scripts of the clone
rocketClone.GetComponent<MyRocketScript>().DoSomething();
}
// Calls the fire method when holding down ctrl or mouse
void Update () {
if (Input.GetButtonDown("Fire1")) {
FireRocket();
}
}
Let’s say you have a fully rigged enemy character who dies. You could simply play a death animation on the character and disable all scripts that usually handle the enemy logic. You probably have to take care of removing several scripts, adding some custom logic to make sure that no one will continue attacking the dead enemy anymore, and other cleanup tasks.
A far better approach is to immediately delete the entire character and replace it with an instantiated wrecked prefab. This gives you a lot of flexibility. You could use a different material for the dead character, attach completely different scripts, spawn a Prefab containing the object broken into many pieces to simulate a shattered enemy, or simply instantiate a Prefab containing a version of the character.
Any of these options can be achieved with a single call to Instantiate(), you just have to hook it up to the right prefab and you’re set!
The important part to remember is that the wreck which you Instantiate() can be made of completely different objects than the original. For example, if you have an airplane, you would model two versions. One where the plane consists of a single GameObject with Mesh Renderer and scripts for airplane physics. By keeping the model in just one GameObject, your game will run faster since you will be able to make the model with less triangles and since it consists of fewer objects it will render faster than using many small parts. Also while your plane is happily flying around there is no reason to have it in separate parts.
To build a wrecked airplane Prefab, the typical steps are:
The following example shows how these steps are modelled in code.
// JavaScript
var wreck : GameObject;
// As an example, we turn the game object into a wreck after 3 seconds automatically
function Start () {
yield WaitForSeconds(3);
KillSelf();
}
// Calls the fire method when holding down ctrl or mouse
function KillSelf () {
// Instantiate the wreck game object at the same position we are at
var wreckClone = Instantiate(wreck, transform.position, transform.rotation);
// Sometimes we need to carry over some variables from this object
// to the wreck
wreckClone.GetComponent.<MyScript>().someVariable = GetComponent.<MyScript>().someVariable;
// Kill ourselves
Destroy(gameObject);
// C#
public GameObject wreck;
// As an example, we turn the game object into a wreck after 3 seconds automatically
IEnumerator Start() {
yield return new WaitForSeconds(3);
KillSelf();
}
// Calls the fire method when holding down ctrl or mouse
void KillSelf () {
// Instantiate the wreck game object at the same position we are at
GameObject wreckClone = (GameObject) Instantiate(wreck, transform.position, transform.rotation);
// Sometimes we need to carry over some variables from this object
// to the wreck
wreckClone.GetComponent<MyScript>().someVariable = GetComponent<MyScript>().someVariable;
// Kill ourselves
Destroy(gameObject);
}
}
Lets say you want to place a bunch of objects in a grid or circle pattern. Traditionally this would be done by either:
So use Instantiate() with a Prefab instead! We think you get the idea of why Prefabs are so useful in these scenarios. Here’s the code necessary for these scenarios:
// JavaScript
// Instantiates a prefab in a circle
var prefab : GameObject;
var numberOfObjects = 20;
var radius = 5;
function Start () {
for (var i = 0; i < numberOfObjects; i++) {
var angle = i * Mathf.PI * 2 / numberOfObjects;
var pos = Vector3 (Mathf.Cos(angle), 0, Mathf.Sin(angle)) * radius;
Instantiate(prefab, pos, Quaternion.identity);
}
}
// C#
// Instantiates a prefab in a circle
public GameObject prefab;
public int numberOfObjects = 20;
public float radius = 5f;
void Start() {
for (int i = 0; i < numberOfObjects; i++) {
float angle = i * Mathf.PI * 2 / numberOfObjects;
Vector3 pos = new Vector3(Mathf.Cos(angle), 0, Mathf.Sin(angle)) * radius;
Instantiate(prefab, pos, Quaternion.identity);
}
}
// JavaScript
// Instantiates a prefab in a grid
var prefab : GameObject;
var gridX = 5;
var gridY = 5;
var spacing = 2.0;
function Start () {
for (var y = 0; y < gridY; y++) {
for (var x=0;x<gridX;x++) {
var pos = Vector3 (x, 0, y) * spacing;
Instantiate(prefab, pos, Quaternion.identity);
}
}
}
// C#
// Instantiates a prefab in a grid
public GameObject prefab;
public float gridX = 5f;
public float gridY = 5f;
public float spacing = 2f;
void Start() {
for (int y = 0; y < gridY; y++) {
for (int x = 0; x < gridX; x++) {
Vector3 pos = new Vector3(x, 0, y) * spacing;
Instantiate(prefab, pos, Quaternion.identity);
}
}
}


Fight leads to fatal stabbing aboard San Francisco area train
by The Associated PressHAYWARD, Calif. — A California transit chief said a man was stabbed to death Tuesday during a fight between two men on a San Francisco Bay Area commuter train.
Interim BART Police Chief Ed Alvarez told reporters at a news conference that officials began receiving 911 calls in the afternoon about a fight aboard the train.
Alvarez said transit officers boarded the train at the next stop and found a man bleeding and possibly the victim of a stabbing. He said the man died.
Transit officers searched the area and were able to apprehend a suspect, Alvarez said, though he gave no other details about the victim or the suspect.
Alvarez said there was no threat to other riders because “it was a fight involving two individuals that engaged each other.”
The station in Hayward, about 16 miles south of Oakland, was closed indefinitely while officers investigate.
The stabbing came after the high-profile death of 18-year-old Nia Wilson, who was stabbed to death in an unprovoked attack on her and her sister in an Oakland BART station on July 22. John Cowell, a 27-year-old parolee, has been charged with murder and attempted murder.
The family claims BART failed in its duty to ensure its customers are safe and that BART has failed to sufficiently address crime on its transit lines.
BART spokeswoman Alicia Trost has said the system prioritizes safety for its riders.


WOC-certificate-generator
WOC-certificate-generator
1 mins ago
Check Your email , the certificate is sent to you


DIGITAL PHOTO
Tap to upload your image and we’ll print it at any size for free!
Tap to upload your image and we’ll print it at any size for free!
13x13cm or 13x17cm print plus frame at only $39 delivered.
Film, travel, music or graphic posters and art prints on the paper.
Old and new printed photographs.
Diplomas, certificates and other awards on paper.
Paintings and drawings on paper or board.
Artwork or prints on rolled or stretched canvas.


Alan Moore´s Tribute Page
The best graphic novelist in history
Comics selected biography
- V for Vendetta (1982–1985, 1988–1989)
- Marvelman/Miracleman (1982–1984)
- Skizz (1983–1985)
- The Ballad of Halo Jones (1984–1986)
- Swamp Thing (1984–1987)
- Watchmen (1986–1987)
- Batman: The Killing Joke (1988)
- From Hell (1989–1996)
- A Small Killing (1991)
- Lost Girls (1991–1992, 2006)
- Top 10 (1999–2001)
- Promethea (1999–2005)
- Tom Strong (1999–2006)
- The League of Extraordinary Gentlemen (1999–2019)
- The Courtyard (2003)
- Neonomicon (2010)
- Fashion Beast (2012–2013)
- Providence (2015–2017)


Scope of Work
provided by:
ABN: 36 934 669 079
TEC ELECTRICAL
PO BOX 613, BLACK ROCK
VIC, 3193
www.tecelectrical.com.au
Property Address:


Lowell Tuckerman teaches Video Production, a class that instructs students on how to create professional videos and gain employment in the film and television industries. He teaches his students how to use cutting-edge Adobe software applications for video such as After Effects and Premiere. Before getting into teaching, Mr. Tuckerman was an Assistant Sports Producer at KTVU Channel 2 News in the Bay Area. Currently, he hosts a seasonal sports-talk radio show for KLOK 1170 AM in San Jose.


You can browse our help topics or search in frequently asked questions, or you can ask us a question by using the contact form.
ASP.NET Zero is a Visual Studio solution. It's built based on layered architecture and other software best practices. It provides a SOLID, strong and scalable solution architecture, pre-built pages and much more.
If you have a business idea and want to build a web application, then you can take ASP.NET Zero as your base solution to not waste your time on building common requirements like user, role and permission management, audit logging, setting management, user profile management, localization and so on (see the feature list).
It not only provides many pre-built functionalities, but also makes your daily development work easier by using a complete web application framework: ASP.NET Boilerplate
It also supports multi-tenancy, subscription and payment systems if you want to create a SaaS application.
It's built on already-known tools like ASP.NET Core, Entity Framework, Angular and so on...
It uses the Metronic theme for the user interface.
You get the full source code and can change it freely based on your business requirements!
So, don't waste your time on common requirements, begin to develop your business idea from the first day.
ASP.NET Zero is built by the team behind ASP.NET Boilerplate. So, it's the best UI and application implementation of the framework. Everything in ABP can be directly used in ASP.NET Zero. All the documentation is valid for ASP.NET Zero too. Since ABP has a comprehensive documentation, it will help a lot while developing your application.
ASP.NET Boilerplate website provides a free startup template to simply start with the framework. ASP.NET Zero is a production-ready enterprise-level application base. See the comparison table for differences between the free startup templates and ASP.NET Zero.
Our licenses have product count restrictions. For example, if you buy a Regular license, you can use it to develop one real product/solution. You can create test/demo projects without any restriction. You can also re-create (re-download) the same project whenever you need. However, you should buy higher licenses if you want to develop more than one product/solution using ASP.NET Zero. You can sell your product to any number of customers or deploy to more than one environment. No restriction here.
ASP.NET Zero license also has a developer count restriction. Regular license allows up to 3 developers who are actively working on your ASP.NET Zero based solution. If you have a larger team, you should buy higher licenses.
Notice that the license system only checks during development. It does not check on the production instance, because the license does not have a limit on deployment count. It also does not force you to be connected to the internet both during development and in production.
ASP.NET Zero license includes 1-year upgrade and premium forum support. You will also have access to the GitHub repository and can track the changes on ASP.NET Zero.
After your license period ends, you can continue developing your application and using ASP.NET Zero for a lifetime. Besides, you can always update ASP.NET Boilerplate packages, since they are open-source projects (and will always remain as open-source). Since it's public, you can continue to access all the documentation. But you will not get ASP.NET Zero upgrades anymore and you will not have access to the GitHub repository. Also, your premium forum membership will end. You can get support from the community as always.
You can extend your license by 1 more year for 50% of your purchased license's current price. If you want to extend your license, you should do it within 1 month after your license expires.
We can split updating into 2 parts:
1 - ASP.NET Boilerplate; the framework part. The framework can be easily updated since it's distributed on NuGet. Here's a list of all the NuGet packages:
http://www.aspnetboilerplate.com/Pages/Documents/Nuget-Packages
New releases are generally backward-compatible.
If there is a breaking change, we will add it to the release notes and document how to migrate.
You can upgrade these NuGet packages even after your license period ends, since they are open source.
So, upgrading this part is easy. Just update the NuGet packages.
2 - ASP.NET Zero; the startup template part. Includes UI views and application services.
This part is not developed as a 'closed' framework/library.
Since different companies have very different needs, you will want to extend/change the UI for your needs.
That's why we call ASP.NET Zero a starter kit/template:
All the source code of ASP.NET Zero is in your hands, so you can freely modify it for your needs.
In most cases, you don't have to upgrade if you are happy with your solution.
You might even build the same feature yourself before us.
If you like the new features, you should adapt the changes to your existing solution.
In this case, the GitHub repository will help you much (github.com/aspnetzero/aspnet-zero, requires purchasing ASP.NET Zero to access).
You can compare releases and copy the changed parts to your solution.
For example, assume that we enhanced the Audit Logs page with new features and you want to get these new awesome features.
If you did not change this page, you can directly replace your page and related classes.
If you did change it, then you can see the changes on GitHub and merge the changes into your code.
We also advise you to review each commit to check if it's needed for you, because some of them can be bug-fixes.
What do you need?
If you can't find what you're looking for, don't hesitate to contact us. We are always here to help.


Sonic Charts allows you to create a number of types of graphs, from area and line graphs, to horizontal bar charts, to donut and pie graphs. Sonic Charts made is made with d3.js so it should be easy to extend and modify.
Want to experiment a little? Check out the playground.
Interested in using Sonic Charts with Angular? No problem. Sonic Charts also includes easy integration with Angular.


There once was a Snake named Dave who woke up at two o'clock. He decided to go to the drinking puddle. He then spent the rest of the day drinking. He ended the day by eating their favorite food, blueberries.


American held in Turkey as IS suspect returns to US
by MATTHEW LEE, AP Diplomatic WriterWASHINGTON (AP) - An American citizen alleged by Turkey to be an Islamic State member has returned to the United States.
According to a government report obtained by The Associated Press, federal authorities questioned the man when he arrived Friday night at Dulles International Airport in Virginia and inspected his electronic devices.
The report says he was allowed to enter the country en route to visit relatives in Texas.
Media in Turkey have identified the man as 39-year-old Muhammad Darwis B.
Turkey deported him after he spent five days in no man's land between Turkey and Greece, where he had asked to be sent. Repatriation began after the U.S. agreed to accept him and provided travel documents.
Turkey captured suspected IS members during its offensive in Syria and is returning foreigners to their countries of origin.
Copyright 2019 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


List is updated when you upload a file.
Select one or more files and upload them.
Information is polled each second to the status API.


| empty workspace |
What is this madness?
gcode-sender is a chrome application capable of sending gcode commands to a USB gcode intrepreter (hobby CNC machines / 3D printers).
Why did you do it?
I feel that Chome OS machines have qualities which make them ideal in the machine shop. They are always up to date, secure, have only your cloud-stored files/applications available, relatively cheap, and easily swappable should something bad happen...
The common place alternative is an out of date Windows machine which is usually disconnected from the network, only has local accounts, and is running unknown (potentially malicious) software. Files are typically transferred by flash-drive-sneaker-net.
How do I learn more about this amazing application?
The source code and documentation are available on github (https://github.com/sir-buckyball/chrome-gcode-sender). Please feel free to make improvements or file bugs there.
What libraries did you use?
- paper.js - canvas rendering library
- Bootstrap - layout library (makes things pretty)
- Moment.js - time library
- jQuery - general javascript utilities
- chrome.serial - chrome serial API


// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.8.0;
/**
* @dev This abstract contract provides a fallback function that delegates all calls to another contract using the EVM
* instruction `delegatecall`. We refer to the second contract as the _implementation_ behind the proxy, and it has to
* be specified by overriding the virtual {_implementation} function.
*
* Additionally, delegation to the implementation can be triggered manually through the {_fallback} function, or to a
* different contract through the {_delegate} function.
*
* The success and return data of the delegated call will be returned back to the caller of the proxy.
*/
abstract contract Proxy {
/**
* @dev Delegates the current call to `implementation`.
*
* This function does not return to its internall call site, it will return directly to the external caller.
*/
function _delegate(address implementation) internal {
// solhint-disable-next-line no-inline-assembly
assembly {
// Copy msg.data. We take full control of memory in this inline assembly
// block because it will not return to Solidity code. We overwrite the
// Solidity scratch pad at memory position 0.
calldatacopy(0, 0, calldatasize())
// Call the implementation.
// out and outsize are 0 because we don't know the size yet.
let result := delegatecall(gas(), implementation, 0, calldatasize(), 0, 0)
// Copy the returned data.
returndatacopy(0, 0, returndatasize())
switch result
// delegatecall returns 0 on error.
case 0 { revert(0, returndatasize()) }
default { return(0, returndatasize()) }
}
}
/**
* @dev This is a virtual function that should be overriden so it returns the address to which the fallback function
* and {_fallback} should delegate.
*/
function _implementation() internal virtual view returns (address);
/**
* @dev Delegates the current call to the address returned by `_implementation()`.
*
* This function does not return to its internall call site, it will return directly to the external caller.
*/
function _fallback() internal {
_beforeFallback();
_delegate(_implementation());
}
/**
* @dev Fallback function that delegates calls to the address returned by `_implementation()`. Will run if no other
* function in the contract matches the call data.
*/
fallback () external payable {
_fallback();
}
/**
* @dev Fallback function that delegates calls to the address returned by `_implementation()`. Will run if call data
* is empty.
*/
receive () external payable {
_fallback();
}
/**
* @dev Hook that is called before falling back to the implementation. Can happen as part of a manual `_fallback`
* call, or as part of the Solidity `fallback` or `receive` functions.
*
* If overriden should call `super._beforeFallback()`.
*/
function _beforeFallback() internal virtual {
}
}
|


Registration
Male
Female
List of Events
Choice 1
Choice 2
By clicking Register, you agree on our
terms and condition
.
Register


{% extends 'base.html' %} {% block content %}
Lorum Ipsum is a foreign carry-on from yonks ago that web designers use as place-holder text to see if a layout is abite rayt. However the dullness of Lorum Ipsum had led people in the industry to develop a sickening revulsion to it1. Alternative Ipsum Generators try to address this critical problem.
Potters Ipsum generates three (thray) paragraphs of genuine North Staffordshire Gibberish™ for your layout and boilerplating needs. It is freely available and distributed with an MIT2 License.
1. Proven undebateable anecdatoral fact 2. Middleport Institute of Technology Do tharragen mar mate{{ paragraph }}
{% endfor %}


Cardiff's refusal to pay Emiliano Sala transfer fee having knock-on effect on tragic striker's boyhood club
EXCLUSIVE: San Martin - a fifth-tier club in Argentina - were going to use the money for repairs to their stadium
by Simon Mullock, https://www.mirror.co.uk/authors/simon-mullock/Cardiff City's refusal to pay the disputed £14.7million fee for Emiliano Sala is causing problems for the tragic striker’s boyhood club.
San Martin, a fifth- division team based in Sala’s home town of Progreso, were set to bank more than £110,000 from the deal Cardiff struck with Nantes for the player in January.
Sala was killed when the light aircraft taking him to South Wales to join up with his new club crashed in the English Channel.
Cardiff insist that the transfer had not been completed.
And when FIFA ruled last month that the Bluebirds must make a £5.3million downpayment and then pay the fee in full over the next two years, the Championship club launched an appeal to the Court of Arbitration for Sport.
That has meant San Martin have also been left in limbo – after earmarking the windfall to make repairs on the stadium that was renamed in Sala’s honour on Thursday to mark what would have been his 29th birthday.
Club president Daniel Ribero insists Cardiff promised financial help when chief executive Ken Choo and manager Neil Warnock attended Sala’s funeral in Progreso in February.
Ribero said: “We have not received the money that is owed to us for training rights.
“That is because Cardiff are appealing the decision of FIFA and we are still waiting for a resolution.
“But it is still disappointing that we have had no more contact with the Cardiff leadership.
“When they were at Emiliano’s funeral they said they were interested in giving our club a helping hand. But they never got in touch with us again.”
Sala joined San Martin at the age of five and spent a decade with the club before moving to Europe.


CollagePlus for jQuery by @ed_leaCredits: Dynamic placeholder images by http://placehold.it/ and colour schemes Giant Goldfish and Thought ProvokingReveal Effects from Codedrops


Ayahuasca (B. Caapi & P.viridis)
Ayahuasca had intrigued me, so I decided to make a batch. I did so by mixing 30g of crushed P.virdis leaf and 30g crushed B.caapi in a pot with approx 12oz of lemon juice to aid in the extraction of the active alkaloids. After an extraction process I ingested the home brew.
I was skeptical as to whether or not the extraction would work, but I forged ahead. After reducing my half gallon of fluid to a manageable 12 ounces through a process of boiling, I decided to drink it down.
The taste alone was enough to make one vomit; I feel that I may have used too much lemon juice. The bitterness of the lemon juice mixed with the earthy and viscous taste and texture of the brew made me gag. I was able to get about 8oz or so down, and proceeded to wait. At about T+0:30, I had an experience that was both terrifying and amazing. I began to feel uncomfortable and nauseous, so I thought it might be a good idea to go to the bathroom. Within the next 10 minutes I was projectile vomiting like I never had before. I drank the huasca on an empty stomach, so I was amazed with what came up. Mostly the vomitus was just the undigested black and viscous huasca, but the second round could have only been food that could have been stuck to the lining of my insides.
In between bouts of vomiting, I had diarrhea. My entire digestive tract was being scrubbed from the inside out. The vomiting and diarrhea lasted about 15 - 20 minutes. After this subsided, I had felt like years of toxins and unhealthy food had been flushed from my body.  The patterns were of a fractal mandala fashion; bright yellows, golds, and whites flowing in a moebius band fashion; spiraling around one another and divided into four quadrants like an x,y plane. By T+3:00 most noticeable effects were gone, with a minor abdominal pain. The next morning was like any other, no significant hangover. The experience left me cleansed, both spiritually and intestinally.
This is an entheogen that I would certainly not consider recreational. Ayahuasca is more appropriately referred to a medicinal. If you feel your body and mind may need a good cleansing with some energy from the Amazon, this may be a way to go.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Appearance
Pinsir is a large brown insect Pokemon. The head and body are united in one section, and hands grow at the level of the toothy mouth. On the head there are large horns-pincers. These pliers are very strong and at the same time very flexible, so it is impossible to break them. The pinsir's arms are long and thin, the legs are short and plump. From the cold, it becomes lethargic and at some point it simply stops moving.


Omnifood Signup
X
Name:
Email:
Date Of Birth:
Gender:
Male
Female
Other
Comments:
Password:
Confirm Password: