@*
* Copyright 2010-2014 Artima, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@nonHomePage("Scaladoc") {
Scalactic's Scaladoc documentation
Scalactic is released as part of the ScalaTest project. For every release of ScalaTest, there is a corresponding release of Scalactic with the same version number.
Thus if you use both Scalactic and ScalaTest, you should make sure the version numbers match.
Prior to 3.0.0, Scalactic Scaladoc documentation was integrated with ScalaTest's documentation. The links on
this page prior to version 3.0.0 link to the Scalactic portion of ScalaTest's Scaladoc documentation:
- Scaladoc for Scalactic 3.2.0 (the latest release for Scala 2.13.0+, 2.12.0+, 2.11.0+, 2.10.0+; on the JVM 1.8+, on Scala.js 0.6.0+ and 1.0.0, for ScalaNative 0.4.0-M2, and Dotty 0.23)
- Scaladoc for Scalactic 3.1.2 (for Scala 2.13.0+, 2.12.0+, 2.11.0+, 2.10.0+; on the JVM 1.8+, on Scala.js 0.6.0+ and 1.0.0, for ScalaNative 0.4.0-M2, and Dotty 0.23)
- Scaladoc for Scalactic 3.1.1 (for Scala 2.13.0+, 2.12.0+, 2.11.0+, 2.10.0+; on the JVM 1.8+, on Scala.js 0.6.0+ and 1.0.0, for ScalaNative 0.4.0-M2, and Dotty 0.22)
- Scaladoc for Scalactic 3.1.0 (for Scala 2.12.0+, 2.11.0+, 2.10.0+, and 2.13.0+; on the JVM 1.8+, on Scala.js 0.6.0+ and 1.0.0-M8, for ScalaNative 0.4.0-M2, and Dotty 0.17)
- Scaladoc for Scalactic 3.0.8 (for Scala 2.11.0+, 2.10.0+, 2.12.0+ and 2.13.0+, both on the JVM and on Scala.js 0.6.0+, 1.0.0-M3 and 1.0.0-M8)
- Scaladoc for Scalactic 3.0.7 (for Scala 2.11.0+, 2.10.0+, 2.12.0+ and 2.13.0-M5, both on the JVM and on Scala.js 0.6.0+ and 1.0.0-M3)
- Scaladoc for Scalactic 3.0.6 (for Scala 2.11.0+, 2.10.0+, 2.12.0+ and 2.13.0-M5, both on the JVM and on Scala.js 0.6.0+ and 1.0.0-M3)
- Scaladoc for Scalactic 3.0.5 (for Scala 2.11.0+, 2.10.0+, 2.12.0+ and 2.13.0-M2, both on the JVM and on Scala.js 0.6.0+)
- Scaladoc for Scalactic 3.0.4 (for Scala 2.11.0+, 2.10.0+, 2.12.0+ and 2.13.0-M2, both on the JVM and on Scala.js 0.6.0+)
- Scaladoc for Scalactic 3.0.3 (for Scala 2.11.0+, 2.10.0+, 2.12.0+ and 2.13.0-M1, both on the JVM and on Scala.js 0.6.0+)
- Scaladoc for Scalactic 3.0.2 (for Scala 2.11.0+, 2.10.0+, and 2.12.0+, both on the JVM and on Scala.js 0.6.13)
- Scaladoc for Scalactic 3.0.1 (for Scala 2.11.0+, 2.10.0+, and 2.12.0+, both on the JVM and on Scala.js 0.6.13)
- Scaladoc for Scalactic 3.0.0 (for Scala 2.11.0+, 2.10.0+, and 2.12.0+, both on the JVM and on Scala.js 0.6.11)
- Scaladoc for Scalactic 2.2.6 (for Scala 2.11.0+ and 2.10.0+)
- Scaladoc for Scalactic 2.2.6 (for Scala 2.11.0+ and 2.10.0+)
- Scaladoc for Scalactic 2.2.4 (for Scala 2.11.0+ and 2.10.0+)
- Scaladoc for Scalactic 2.2.2 (for Scala 2.11.0+ and 2.10.0+)
- Scaladoc for Scalactic 2.2.1 (for Scala 2.11.0+ and 2.10.0+)
- Scaladoc for Scalactic 2.2.0 (for Scala 2.11.0+ and 2.10.0+)
}


Write your answer here
Hello everyone ! please follow test Instructions and follow my
words
Ok sir i will follow Instructions
Instruction item


Once you login using the form below, there should be a cookie which helps control which page you see. i.e. you should not be able to visit the adminview.html page until logged in. And (once logged in) you should not be able to come back to this page until you logout.
Try it and see - and use dev tools to mess with the cookie or try and inject a cookie with your automated execution
PS: Admin / AdminPass


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Hi-Tea T-Shirt
More than a clothes, it's a taste
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Black, one of the simplest colour in the world.
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you're wearing, that's mean when wardrobe malfunctions
tend to happen. ' --- Guy Berryman
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WITNESS LIST Natural Resources Committee April 28, 1999-2:00P HB 3831 For: Bowers, Richard (North Plains Ground Water Conservation District No. 2) On: Knowles, Tommy (Texas Water Development Board) HB 3833 For: Fenstermaker, Bebe (Self) Peace, Sue (Self) Scharf, Ed (Self and Trinity Aquifer Conservation Coalition of Bexar County) Scharf, Irene (Self and Trinity Aquifer Conservation Coalition of Bexar County) On: Knowles, Tommy (Texas Water Development Board) Musick, Steve (Texas Natural Resource Conservation Commission) HB 3839 On: Bassett, Delbert (Self) HB 3844 For: Carlton, John (City of Colorado City) Holland, Scott (Irion County Water Conservation District) SB 1311 For: Wilkes, Morris (Johnson Controls)


Tools
When you’re building your project, it can be daunting to figure out all the tools that you might want to use. There are so many options, and you don’t want to have to try them all. So, Open Web has put together a list of tools that we use frequently on a lot of our projects to save you some time!
Developing
- Prototyping: Invision, Adobe XD
- Typography: Google Fonts
- Icons: Fontawesome, Material Design Icons
- Color Scheming: Adobe Color CC
Learning
- Inspiration: Dribble
- Courses: HackDesign
- Typography: Typogui.de


public interface MessageConsumer
extends java.lang.AutoCloseable
MessageConsumer
object to receive messages from a destination. A MessageConsumer
object is created by passing a Destination
object to a message-consumer creation method supplied by a
session.
MessageConsumer
is the parent interface for all message consumers.
A MessageConsumer
can be created with a message selector. A message selector allows the client to restrict
the messages delivered to the message consumer to those that match the selector.
A client may either synchronously receive a MessageConsumer
's messages or have the MessageConsumer
asynchronously deliver them as they arrive.
For synchronous receipt, a client can request the next message from a MessageConsumer
using one of its
receive
methods. There are several variations of receive
that allow a client to poll or wait for the
next message.
For asynchronous delivery, a client can register a MessageListener
object with a MessageConsumer
. As
messages arrive at the MessageConsumer
, it delivers them by calling the MessageListener
's
onMessage
method.
It is a client programming error for a MessageListener
to throw an exception.
QueueReceiver
,
TopicSubscriber
,
Session
| Modifier and Type | Method and Description |
|---|---|
void |
close()
Closes the message consumer.
|
MessageListener |
getMessageListener()
Gets the
MessageConsumer 's MessageListener . |
java.lang.String |
getMessageSelector()
Gets this message consumer's message selector expression.
|
Message |
receive()
Receives the next message produced for this message consumer.
|
Message |
receive(long timeout)
Receives the next message that arrives within the specified timeout interval.
|
Message |
receiveNoWait()
Receives the next message if one is immediately available.
|
void |
setMessageListener(MessageListener listener)
Sets the
MessageConsumer 's MessageListener . |
java.lang.String getMessageSelector() throws JMSException
JMSException
- if the Jakarta Messaging provider fails to get the message selector due to some internal error.MessageListener getMessageListener() throws JMSException
MessageConsumer
's MessageListener
.
This method must not be used in a Jakarta EE web or EJB application. Doing so may cause a JMSException
to be
thrown though this is not guaranteed.
MessageConsumer
's MessageListener
, or null if one was not setJMSException
- if the Jakarta Messaging provider fails to get the MessageListener
for one of the following
reasons:
setMessageListener(javax.jms.MessageListener)
void setMessageListener(MessageListener listener) throws JMSException
MessageConsumer
's MessageListener
.
Setting the the MessageListener
to null is the equivalent of unsetting the MessageListener
for the
MessageConsumer
.
The effect of calling this method while messages are being consumed by an existing listener or the
MessageConsumer
is being used to consume messages synchronously is undefined.
This method must not be used in a Jakarta EE web or EJB application. Doing so may cause a JMSException
to be
thrown though this is not guaranteed.
listener
- the listener to which the messages are to be deliveredJMSException
- if the Jakarta Messaging provider fails to set the MessageConsumer
's MessageListener
for
one of the following reasons:
getMessageListener()
Message receive() throws JMSException
This call blocks indefinitely until a message is produced or until this message consumer is closed.
If this receive
is done within a transaction, the consumer retains the message until the transaction commits.
JMSException
- if the Jakarta Messaging provider fails to receive the next message due to some internal error.Message receive(long timeout) throws JMSException
This call blocks until a message arrives, the timeout expires, or this message consumer is closed. A timeout
of zero never expires, and the call blocks indefinitely.
timeout
- the timeout value (in milliseconds)JMSException
- if the Jakarta Messaging provider fails to receive the next message due to some internal error.Message receiveNoWait() throws JMSException
JMSException
- if the Jakarta Messaging provider fails to receive the next message due to some internal error.void close() throws JMSException
Since a provider may allocate some resources on behalf of a MessageConsumer
outside the Java virtual machine,
clients should close them when they are not needed. Relying on garbage collection to eventually reclaim these
resources may not be timely enough.
This call will block until a receive
call in progress on this consumer has completed. A blocked
receive
call returns null when this message consumer is closed.
If this method is called whilst a message listener is in progress in another thread then it will block until the message listener has completed.
This method may be called from a message listener's onMessage
method on its own consumer. After this method
returns the onMessage
method will be allowed to complete normally.
This method is the only MessageConsumer
method that can be called concurrently.
close
in interface java.lang.AutoCloseable
JMSException
- if the Jakarta Messaging provider fails to close the consumer due to some internal error.


--- layout: page title: "About" header-img: "img/about-bg.jpg" ---
hey, I’m ian. I’ve been writing code for a long time and making websites for almost as long as there have been websites. I’m also big on typography and baseball and other stuff I write about here. I live in Los Angeles with my wife, kid and dogs.


public abstract static class Grid.CellController
extends totalcross.lang.Object
null
.
null
.
grid.disableSort = true
.| Constructor and Description |
|---|
CellController() |
| Modifier and Type | Method and Description |
|---|---|
abstract int |
getBackColor(int row,
int col)
Must return the background color for the given cell, or -1 if none.
|
abstract String[] |
getChoices(int row,
int col)
Must return the choices for a given line and column, if setColumnChoices was set to this
column.
|
Font |
getFont(int row,
int col)
Must return the font to be used in this cell, or null to use the default control's font.
|
abstract int |
getForeColor(int row,
int col)
Must return the foreground color for the given cell, or -1 if none.
|
abstract boolean |
isEnabled(int row,
int col)
Must return if the given cell is enabled, ie, can have input and can be selected.
|
public abstract int getForeColor(int row, int col)
public abstract int getBackColor(int row, int col)
public abstract String[] getChoices(int row, int col)
public abstract boolean isEnabled(int row, int col)
public Font getFont(int row, int col)


Licence - How can I be sure, that I am allowed to comercially distribute my app withouth paying licence fees to appcelerator.
Hello, sorry, but the licence issue seems still unclear to me. Just to make sure - when I use the software Titanium Studio - and sell the apps commercially (e.g. Play/App Store) - do I have to pay any licence fees to appcelerator? At what level do I have to pay, and how is the pricing model?
1 Answer
-
The short answer is No. You do not have to pay Appcelerator a single penny. The prices are for enterprise users who want enterprise level support. They have a slightly improved product called Appcelerator Studio that has a few nice to have extra features but are not neccessary. You can give away or sell your App in App Store and Play without any fees due to Appcelerator


1. Intro
About this course
Introduction to machine learning
The goal of the module is to explore different applications of ML/AI/DL with a focus on design and art.
We will first learn how neural networks work with simple code examples. From there we will experiment with different techniques of Deep Learning for Computer Vision (image classification, objects detection, pose estimation...) and Generative Deep Learning (DeepDream, style transfer, Pix2Pix / CycleGAN...).
About Me
UX, UI, CODE
Designer and coder. Background in code, worked mostly in design...
Principles
Peer learning
"Peer learning is an educational practice in which students interact with other students to attain educational goals."
Evaluation Criteria
- Grading Collaboration, Research, Exploration
- Deliverable Presentation + project + documentation
- Date Week 51 / 52
1.1 AI/ML/DL
AI
Artificial intelligence (AI) is an area of computer science that emphasizes the creation of intelligent machines that work and react like humans.
ML
Machine Learning at its most basic is the practice of using algorithms to parse data, learn from it, and then make a determination or prediction about something in the world.
--
So rather than hand-coding software routines with a specific set of instructions to accomplish a particular task, the machine is “trained” using large amounts of data and algorithms that give it the ability to learn how to perform the task.
1.2 History
Analytical Engine
“ The Analytical Engine has no pretensions whatever to originate anything. It can do whatever we know how to order it to perform… Its province is to assist us in making available what we are already acquainted with ”
Ada Lovelace (1843)
Brief history of ML
1.3 The steps of ML
1.4 Different kinds of ML
Supervised Learning
Learning to map input data to known targets (also called annotations),
given a set of examples (often annotated by humans)
Unsupervised Learning
Finding interesting transformations of the input data without the help of any targets
Reinforcement Learning
In reinforcement learning, an "agent" receives information about its environment and learns to pick actions that will maximize some reward.
1.5 What is a neural network?
1.6 What is Deep Learning
DL
Deep learning is a specific subfield of machine learning, a new take on learning representations from data which puts an emphasis on learning successive "layers" of increasingly meaningful representations.
The 'Deep' in Deep Learning
Understanding how deep learning works in three figures
1.7 Learning steps
Step 01: Forward Propagation
Step 02: Gradient Descent
Step 03: Back Propagation
Application of DL
1.8 Why Now?
2. Maths
Essence of linear algebra
3. Machine Learning
3.1 Tasks
Image classification
Image regression
Text classification
Sound classification (text to speech)
Object Detection
Pose Detection
Image Segmentation
3.2 Models Architectures
CNN - Convolutional Neural Networks
RNN - Reccurent Neural Networks
LSTM - Long Short Term Memory
GAN - Generative Adversorial Networks
4. Examples
4.1 Personal
4.2 Others
X Degrees of Separation
The hidden paths through culture
Text 2 Image
Text 2 Image translation
- url: t2i.cvalenzuelab.com
- based on: AttnGan
- built by: @c_valenzuelab
Fast photo style
Given a content photo and a style photo, the code can transfer the style of the style photo to the content photo.
Everybody Dance Now
Simple method for "do as I do" motion transfer: given a source video of a person dancing the model can transfer that performance to a novel (amateur) target after only a few minutes of the target subject performing standard moves
vid2vid
photorealistic video-to-video translation. It can be used for turning semantic label maps into photo-realistic videos, synthesizing people talking from edge maps, or generating human motions from poses.
- url: https://github.com/NVIDIA/vid2vid
- project: https://tcwang0509.github.io/vid2vid/
- built by: https://github.com/NVIDIA
Voyage in Sentence Space
Imagine a sentence. “I went looking for adventure.” Imagine another one. “I never returned.” Now imagine a sentence gradient between them
- url: https://www.robinsloan.com/voyages-in-sentence-space/
- built by: Robin Sloan
Writing with the machine
...If I had to offer an extravagant analogy (and I do) I’d say it’s like writing with a deranged but very well-read parrot on your shoulder. Anytime you feel brave enough to ask for a suggestion, you press tab, and...
I should say clearly: I am absolutely 100% not talking about an editor that “writes for you,” whatever that means. The world doesn’t need any more dead-eyed robo-text.
The animating ideas here are augmentation; partnership; call and response.
The goal is not to make writing “easier”; it’s to make it harder.
The goal is not to make the resulting text “better”; it’s to make it different — weirder, with effects maybe not available by other means.
Robin Sloan
OpenAI Five
OpenAI team of five neural networks, OpenAI Five, has started to defeat amateur human teams at Dota 2.
- url: https://blog.openai.com/openai-five/
- built by: OpenAI
BeatBox
AI Can Help Anyone Become a Beatbox Champion
- url: https://codepen.io/naotokui/pen/NBzJMW
- built by: @naotokui
Imaginary Soundscape
Take a walk in soundscapes "imagined" by AI
- url: http://naotokui.net/projects/imaginary-soundscape/
- built by: @naotokui
AI DJ PROJECT
A dialog between human and AI through music
- url: http://aidj.qosmo.jp
- built by: @naotokui
- blog post: Medium article
The Neural Drum Machine
Uses the "Drums RNN" model from @TensorFlow Magenta to generate drum patterns. And @deeplearnjs + Tone.
5. Integration
6. Tools
7. Ethics
8. Efficiency
Credits
- Photos unsplash.com
- Diagrams mostly Deep Learning With Python by François Chollet


Hello! I'm Le Danny, a Software Engineer
based in London, who enjoys building things that live on the internet.
I'm a backend developer who strives to build robust
software with the help of design patterns and good practises.
Fast learner, proactive and easy-going person by nature.
Allowing customers to apply for the Warm Home Discount scheme by successfully creating a State Machine where all the customer applications will go through and sending comms (email, post, sms) whenever is required during the lifecycle of those applications. https://www.ovoenergy.com/guides/energy-guides/warm-home-discount-scheme
Building an internal UI for supporting and managing applications in order to speed up the process in an intuitive and easy-to-use way.
Creating an alternative approach when applying for WHD scheme by generating a temporary token.
Implementing metrics via DataDog to check the correctness of the system, whether applications have been transitioning correctly or not. Includes alerts to notify the teams in case of wrong behaviour.
Providing Ocado's retailers the ability to automate their supply chain logistic process and track all orders they can place.
Providing the Geospatial intelligence underpinning the Ocado Smart Platform. From geocoding our customers’ locations and calculating the fastest way to navigate to them, to managing the geography of our clients’ delivery, retail, and e-commerce operations.
Allowing Sobeys Inc. to modify routes avoiding specific toll roads in order to save massive costs on their day-to-day deliveries.
Creating robust code following testing best practises from Unit Test, Component Test, Integration Test and Load Test to achieve and fulfil strict SLAs. Testing coverage must meet 100%.
Leading various in-team and cross-team sessions acting like the main source (Retrospective, Sprint Planning, Backlog Grooming, Discovery).
Actively being part in multiple knowledge sharing sessions, either in-team and cross-team ones (GraphQL, DynamoDB).
Multilingual Android Chat Application with Kotlin. This project lets all people from every language have a chat with each other using Google Realtime Translation, Firebase and TensorFlow library for detecting objects through images.
Further information click on this link.
Software Solutions for Energy and Gas billing.
Creating new features for its own utility software and continuously improving their
software.
(Java + MySQL)
Are you looking for an employee or just fancy saying hey? Then get in touch.
Say hello


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hQuery - An Open-Source Distributed Query Framework for Health Data
Home
Screen Shots
Documents
Code
Glossary
FAQ
Contact
Screen Shots
All data and information in the hQuery screen shots are associated with fictional individuals.
Query Builder
Query Dashboard Page
Report
More Complex Query


Abstract
Desura is a digital distribution service for gamers. In other words its a Steam like software client that acts like Ubuntu Software Center but rather using it for software it is used for downloading Free or Commercial games.
Introduction
While Steam is on its way of being available on Linux, Desura is already here, almost a year now, when it was released on November 16 of 2011.
With Desura you just search and click the "Install Game" button on the client software or the website to play a game. It's worth noting that the games are packaged along with any libraries they may be dependent on so that Linux user will not need to download any dependencies or add any repository.
Content hosted on Desura primarily falls into the category of Indie games, which are games by smaller developers who do not have the same amount of name or clout to negotiate deals with Steam.
Also Desura has more a community building approach that promotes community mods (game modifications) and better relationships between player and developer
The Beginning of Desura
Desura project was first publicly announced on December 16, 2009 and the initial Windows client was finally released to the public on December 18, 2010.
Development on a Linux client was announced during the Summer of 2011 utilizing wxWidgets and GTK+ as the toolkit and was introduced in a limited beta program in the Fall. The client was publicly available for download on November 16, 2011 the Desura Linux client was publicly released with an initial offering of over 65 games.
Project "Desurium"
On November 9, 2011 it was announced that Desura would release the client itself under the GNU General Public License, while the server-side portion of the distribution platform would remain proprietary.
The media assets and trademarks would also remain property of DesuraNET. The free software release and development is handled in a manner similar to Google's Chromium project. The free project, named "Desurium", was publicly made available on January 21, 2012.
Review of Desura for Linux
We will focus on the Linux version of Desura client but in general Desura is pretty much the same as the one on the other platforms. We will talk about the client, website and the games in general.
Desura Website
The website its self is designed in the same way as the desura client providing consistent experience.
For example as a 64bit Linux user you can go through the Desura website, then click on the 64bit penguin, search a game, buy it or click install, press "Desura is installed" and then the Desura client will take care the rest by installing and keeping up to date that game on any computer you log in on with the Desura Client.
How to start using Desura
Please follow the step by step guide:
- Visit Desura Website : http://www.desura.com/members/register
- Complete the account creation procedure
- Download Desura For Linux http://www.desura.com/install
- Extract the folder and move the desura folder in to your Home folder (and keep it there)
- Double click the "desura" executable that will expand and download the required files and libraries and add menu items that can be searched in Ubuntu Dash
- After the installation you double click the new desura executable or type "Desura" on Dash and press enter to start and login to Desura Client
Desura Client
The first thing you will notice is the similarities of Desura Client with the website. It has:
- Major Sections (Username, Play, Games, Community, Development, Support)
- Tabs (New games, Most popular...)
- Game Categories (Action, Adventure, Strategy, MMO...)
- Downloaded and Purchased Games
Every installed game is maintained with updates and if there is one you will be prompt to update it through Desura Client. If for any reason you wish to uninstall the client software you can install it again at later time and download automatically all your previous games.
One interesting and engaging feature is the social side of the platform which gives users the ability to upload screenshots, rate and write reviews on games. Besides that are able to add friends, see what they're playing and share your thoughts on games with them and Desura community and Developers.
Every game available belongs to a descriptive categorization, it has screenshots, extensive description, video preview, ratings, forum and user comments.
List of Free games
There are options for browsing games by category and popularity and tracking options to be notified about updates to the profiles of games you care about. The one thing that is missing is the "Free Games" categorization.
- Teen Agent
- Smokin' Guns
- Neverball
- Open Tyrianm
- Vega-Strikem
- Lure of the Temptress
- Dragon Historym -
- Celestial Impactm -
- TripleAm -
- UFO Alien Invasionm
- Evolution RTS
- Beretm
- Seven Kingdoms: Ancient Adversaries
- Renegade X
- Cube-2m
- Urban Terror
- Dwarf Fortress
- Wolfenstein: Enemy Territory
- Marble Arena 2
- Warzone 2100
- Battle for Wesnoth
- Bullet Train
- Neverputt
- Savage 2
- Noxious
- Naev
- Monster 1
- Zombie Grinder
- Process
- Starfare
- Hacknet
- Lariad
- Xonotic
- TANK@WAR
- Warlock's Gauntlet
- Incursion
- Revenge of the Cats: Ethernet
- The Kite
- Peekaboo
- Ristorante Amore
- Deity
- Open Arena
- World of Padman
- Bounce
- Savage
- Speed Dreams
- Insane Zombie Carnage
- Mecha World
- Inner Dream
- I Shall Remain
- Epic Inventor
- Alter Ego
- Miner Warfare
- Robot Pinball Escape
- CreepTD
- OpenTTD
- Flight of the Amazon Queen
- Drascula: The Vampire Strikes Back
- Wrestling MPire
- 1916 - Der Unbekannte Krieg
- Blendimals
- Warsow
- Zero Ballistics
- Vertigo
- M.A.R.S. - A Ridiculous Shooter
- Open Clonkcom
- Metal Venture
- The Mirror Lied
- Invaders: Corruption
- 10 min space strategy
- Dead Meets Lead
- Broken Dimensions
- Abuse
- Stunt Rally
- Alien Arena
- Flack
- Planeshift
- Tremulous
- Vulture for NetHack/a>
- OGS Mahjong
- Red Eclipse
- Beneath a Steel Sky
- Reversion
- Holy Spirit
- DDay Normandy
- Blogic
- Dimension Jump
- Puzzle Moppet
- Silver Quest
- Two Shields
- Wave Race
- Re: Alistair
- More....
Overall the available games are mostly Indie games where some will keep you busy until late hours and some that you will pass by and never look again.
Usability
Besides personal taste and the obvious click, install and play, the overall Desura Client and Desura Website is not that much easy to use.
Every section brings new tabs for browsing and overwhelmed by content which some times make browsing confusing. Nevertheless after some time of using Desura you will get used to its design.
Last but not least I came across a few crashes and freeze-ups of the Desura client that I had to "Force close" it and restart the application.
Results and Discussion
Overall it is great that we have a game distribution platform available on Linux.
Also it is great to have a platform that gives the ability not only to publish your game even if you are an Indie developer or a small company, but also to vote, comment and interact with people (gamers, developers, community).
Personally speaking, even though it has some rough edges, I am marking it as the best game distribution client available, right now on Linux platform. Who khows if they can keep up once Steam is ready for Linux.
So what do you think? Did I miss something? Is any part unclear? Please leave your comments below


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Unity-SCORM Integration Kit
1.0
Integrate Unity3d Projects with your LMS via SCORM
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Stores the SCORM data returned from the LMS. More...
Classes | |
| class | CommentsFromLearner |
| cmi.comments_from_learner.X datatype More... | |
| class | CommentsFromLMS |
| cmi.comments_from_lms.X datatype More... | |
| class | LearnerInteractionCorrectResponse |
| cmi.interactions.n.correct_responses.n.X datatype More... | |
| class | LearnerInteractionObjective |
| cmi.interactions.n.objectives.X datatype More... | |
| class | LearnerInteractionRecord |
| cmi.interactions.n.X datatype More... | |
| class | LearnerPreference |
| cmi.learner_preference.X datatype More... | |
| class | LearnerScore |
| cmi.score.X datatype More... | |
| class | Objectives |
| cmi.objectives.n.X datatype More... | |
Properties | |
| string | version [get, set] |
| cmi._version More... | |
| List< CommentsFromLearner > | commentsFromLearner [get, set] |
| cmi.comments_from_learner.X More... | |
| List< CommentsFromLMS > | commentsFromLMS [get, set] |
| cmi.comments_from_lms.X More... | |
| CompletionStatusType | completionStatus [get, set] |
| cmi.completion_status More... | |
| float | completionThreshold [get, set] |
| cmi.completion_threshold More... | |
| CreditType | credit [get, set] |
| cmi.credit More... | |
| EntryType | entry [get, set] |
| cmi.entry More... | |
| List< LearnerInteractionRecord > | interactions [get, set] |
| cmi.cmi.interactions.n.X More... | |
| string | launchData [get, set] |
| cmi.launch_data More... | |
| string | learnerID [get, set] |
| cmi.learner_id More... | |
| string | learnerName [get, set] |
| cmi.learner_name More... | |
| LearnerPreference | learnerPreference [get, set] |
| cmi.learner_preference.X More... | |
| LearnerScore | learnerScore [get, set] |
| cmi.score. More... | |
| string | location [get, set] |
| cmi.location More... | |
| List< Objectives > | objectives [get, set] |
| cmi.objectives.n.X More... | |
| float | maxTimeAllowed [get, set] |
| cmi.max_time_allowed More... | |
| ModeType | mode [get, set] |
| cmi.mode More... | |
| float | progressMeasure [get, set] |
| cmi.progress_measure More... | |
| float | scaledPassingScore [get, set] |
| cmi.scaled_passing_score More... | |
| SuccessStatusType | successStatus [get, set] |
| cmi.success_status More... | |
| string | suspendData [get, set] |
| cmi.suspend_data More... | |
| TimeLimitActionType | timeLimitAction [get, set] |
| cmi.time_limit_action More... | |
| float | totalTime [get, set] |
| cmi.total_time More... | |
Stores the SCORM data returned from the LMS.
Only used to define the properties to reflect the SCORM data model. No methods are defined.
cmi.interactions.n.result datatype
The 'estimate' value is set when the result is a real number that reflects a judgment on the correctness of the result. If a value of 'estimate' is set, then the 'estimate' float value stored in the LearnerInteractionRecord is sent to the LMS as the result
| Enumerator | |
|---|---|
| correct | |
| incorrect | |
| unanticipated | |
| neutral | |
| estimate | |
| not_set |
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getset |
cmi.comments_from_learner.X
The collection of comments made by the learner.
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getset |
cmi.comments_from_lms.X
The collection of comments from the LMS for this SCO.
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getset |
cmi.completion_status
Indicates whether the learner has completed the SCO
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getset |
cmi.completion_threshold
Used to determine whether the SCO should be considered complete
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getset |
cmi.credit
Indicates whether the learner will be credited for performance in the SCO
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getset |
cmi.entry
Asserts whether the learner has previously accessed the SCO
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getset |
cmi.cmi.interactions.n.X
The collection of interactions for this student
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getset |
cmi.launch_data
Data provided to a SCO after launch, initialized from the dataFromLMS manifest element
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getset |
cmi.learner_id
Identifies the learner on behalf of whom the SCO was launched
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getset |
cmi.learner_name
Name provided for the learner by the LMS
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getset |
cmi.learner_preference.X
Aggregate object to store the learner preference items
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getset |
cmi.score.
Aggregate object to store the learner's score for this SCO
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getset |
cmi.location
The learner’s current location in the SCO. Acts as a bookmark for when a student re-visits an incomplete SCO. Set the location, and then set the exit type to 'suspend'.
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getset |
cmi.max_time_allowed
Amount of accumulated time the learner is allowed to use a SCO
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getset |
cmi.mode
Identifies one of three possible modes in which the SCO may be presented to the learner
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getset |
cmi.objectives.n.X
The collection of objectives for this SCO
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getset |
cmi.progress_measure
Measure of the progress the learner has made toward completing the SCO
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getset |
cmi.scaled_passing_score
Scaled passing score required to master the SCO
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getset |
cmi.success_status
Indicates whether the learner has mastered the SCO
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getset |
cmi.suspend_data
Provides space to store and retrieve data between learner sessions/remarks>
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getset |
cmi.time_limit_action
Indicates what the SCO should do when cmi.max_time_allowed is exceeded
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getset |
cmi.total_time
Sum of all of the learner’s session times accumulated in the current learner attempt
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getset |
cmi._version
Represents the version of the data model


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You must have an insurance policy that allows you to drive without supervision.
You can start driving as soon as you pass your driving test.
You must have an insurance policy that allows you to drive without supervision.
You need a provisional driving licence to book your theory test.
You can start driving as soon as you pass your driving test.
You must have an insurance policy that allows you to drive without supervision.
You can start driving as soon as you pass your driving test.
You must have an insurance policy that allows you to drive without supervision.
You need a provisional driving licence to book your theory test.
You can start driving as soon as you pass your driving test.
You must have an insurance policy that allows you to drive without supervision.
You can start driving as soon as you pass your driving test.
You must have an insurance policy that allows you to drive without supervision.