Interior designer
Interior designers plan and supervise the design and decoration of the inside of buildings.
1. How to become an interior designer
2. Skills
You’ll need:
- practical skills
- excellent organisational and project-management skills
- drawing, computer-aided design (CAD) and model-making skills
- the ability to work out costs and keep to budgets
- business skills if self-employed
3. What you'll do
Your day-to-day tasks may include:
- meeting clients to discuss their requirements and ideas
- developing designs to suit clients' needs, their budget and the type of building
- preparing initial sketches for the client to approve
- advising on colour schemes, fabrics, fittings and furniture
- working out costs and preparing estimates
- creating detailed drawings from the initial sketches, usually on a computer
- finding fittings, furniture, fabrics, and wall and floor coverings
You may also recommend or hire people to carry out work on site, and supervise their progress.
4. Salary
Starter: £18,000 to £23,000
Experienced: £25,000 and £40,000
Highly Experienced: £45,000 or more (senior designer)
Freelance designers set their own rates. Creative directors can earn up to £75,000 or more.
These figures are a guide.
5. Working hours, patterns and environment
You may need to work long and irregular hours, which could include evenings and weekends.
You’ll usually be based in a studio, but you'll spend a lot of time visiting clients and sites. If freelance, you may work from home, share offices or rent a studio.
6. Career path and progression
You could move into related work like theatre set design, visual merchandising or exhibition design.
Related careers
You may be interested in:
7. Current opportunities
Apprenticeships
Business Administration Apprenticeship in Birmingham
- Weekly wage: £131.25
- Weekly hours: 37.50
Business Administration Apprentice.
- Weekly wage: £105.00
- Weekly hours: 30
Training courses
Be Your Own Interior Designer
- Provider: Buckinghamshire Adult Learning
- Start date: 06 June 2017
Interior Design - Designer Chair
- Provider: Kent Adult Education
- Start date: 24 February 2018
Last updated: 23 March 2016


ClimateLaunchpad é a maior competição de ideias de negócios verdes do mundo. O Objectivot é potencializar tecnologias limpas que tratam da mudança climática bem como do desenvolvimento economico-social.
U.Hortnet is the winner of ClimateLaunchpad Cabo Verde 2019, and their aim is to create a urban network of food producers and consumers.
Ecowin uses machine learning to allow organizations and companies to detect CO2 sources on their production pipelines and reduce the emissions and optimize the efficiency.
Lamp Hope connects communities with tourists or donors willing to help those communities achieve their purposes.
Produce and distribute sustainable food through a network of urban producers.
Sets of renewable energy systems for ships to reduce costs and polution.
Organik is the most innovative supplier of organic coffee breaks of the moment, which through an application will provide an exclusive menu, the inputs and also the commercial support necessary to produce the service and distribute it by bicycle
Space Apps is an international hackathon for coders, scientists, designers, storytellers, makers, builders, technologists, and others in cities around the world, where teams engage with NASA’s free and open data to address real-world problems on Earth and in space.
Build a crowdsourcing tool for citizens to contribute to early detection, verification, tracking, visualization, and notification of wildfires.
Design an autonomous free-flyer to inspect a spacecraft for damage from Micro-Meteoroid and Orbital Debris (MMOD).
Cabo Verde Startup Cluster
Companies with purpose
Terra Branca, Praia
(+238) 592 93 49
(+238) 585 06 06
<EMAIL_ADDRESS><EMAIL_ADDRESS>facebook.com/cvstartupcluster/
twitter.com/cvscluster
Opening hours:
24/7


tock
/
ai.tock.bot.connector.ga.model.request
/
GAUserVerificationStatus
/
VERIFIED
VERIFIED
VERIFIED
(source)


This page tracks the new paper links made to my list of I3D 2017 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
March 12, 2017
- Compressing Color Data for Voxelized Surface Geometry
- Scene-Adaptive High Dynamic Range Display for Low Latency Augmented Reality
- Tiled Light Trees
- Computing Delaunay Refinement Using the GPU
- Real-Time High-Quality Surface Rendering for Large Scale Particle-based Fluids
- Path Compression Kd-trees with Multi-layer Parallel Construction: A Case Study on Ray Tracing
- Responsive Real-Time Grass Rendering for General 3D Scenes
- Feature-based Volumetric Terrain Generation
February 18, 2017
- Parallel Continuous Collision Detection for High-Performance GPU Cluster
January 22, 2017
- Real-time Fiber-level Cloth Rendering
January 21, 2017
- Real-Time Global Illumination using Precomputed Light Field Probes
- Interactive Cage Generation for Mesh Deformation
- How2Sketch: Generating Easy-To-Follow Tutorials for Sketching 3D Objects
- MPTC: Video Rendering for Virtual Screens using Compressed Textures
- Stochastic Light Culling
(JCGT Paper)
- Global Stiffness Structural Optimization for 3D Printing under Unknown Loads
(JCGT Paper)
- Efficient Rendering of Volumetric Motion Blur Using Temporally Unstructured Volumes
(JCGT Paper)
- An N-ary BVH Child Node Sorting Technique for Occlusion Tests
(JCGT Paper)
- Efficient Ray Tracing Kernels for Modern CPU Architectures
(JCGT Paper)
- Hashed Alpha Testing
- Sketch-based Guided Modeling of 3D Buildings from Oriented Photos
December 18, 2016
- Real-Time Global illumination using Precomputed Light Field Probes
- Hashed Alpha Testing
- Real-time Fiber-level Cloth Rendering
- Page Created and Published
kesen.huang@gmail.com


ADV
: adverb
ΑDV: adverb
Definition
Adverbs are words that typically modify verbs for place, time, manner or quantity. They may also modify adjectives and other adverbs, as in πολύ έξυπνος / poli eksipnos ‘very clever’, πολύ αργά / poli arga ‘very late.ADV’ respectively.
Adverbs are formed productively from adjectives and participles in -μένος with the ending -α: δίκτυο.Noun, δικτυακός.Adjective, δικτυακά.Adverb ‘web, of-the-web, web(manner)’.
Some adverbs seem to form phrasal verbs (rare phenomenon in Greek), such as βάζω μπρος/μπροστά / vazo bros/brosta ‘to start an engine/to start operating’. Although they function as particles in a multiword expression, they are assigned the tag ADV and the multiword status of the expression is accounted for in syntax.
Adverbs may be assigned the PronType
feature:
- demonstrative adverbs (PronType=Dem): εδώ / edo ‘here’, εκεί / eki “there”, τώρα / tora ‘now’, τότε / tote “then”
- indefinite adverbs (PronType=Ind): κάπου / kapou “somewhere”, κάποτε / kapote “sometime”’, οπουδήποτε / opoudipote “anywhere”, οποτεδήποτε / opotedipote “anytime”
- interrogative adverbs (PronType=Int): πού / pou “where”, πότε / pote “when”’, πώς / pos “how”, γιατί / giati “why”, τι / ti “what”
- negative adverbs (PronType=Neg): πουθενά / pouthena ‘nowhere”, ποτέ / pote “never”
- relative adverbs: όπως / opos `in the way that, as”
- totality adverbs (PronType=Tot): παντού / pantou “everywhere”, πάντα/πάντοτε / panta/pantote “always”
Αdverbs may be specified for the feature NumType, e.g. άπαξ / apaks ‘once’.
Adverbs may bear inflectional features specifying the feature Degree:
- Degree=Cmp, e.g., αργότερα “later”, συχνότερα “more frequently”; Comparative degree can be formed periphrastically with πιο and the positive degree form of the adverb, e.g., πιο αργά “later”, πιο συχνά “more frequently”
- Degree=Abs, e.g., τάχιστα “most rapidly”, ευγενέστατα “most politely”; this formation is found with some adverbs and there is no particular periphrastic structure for the absolute degree of adverbs
- Degree=Dim, e.g., φτωχούτσικα “somewhat poorely”, καλούτσικα “somewhat good”
- Degree=Mag is assigned to the first of a pair of identical adverbs, e.g., πάνω πάνω Lit. up up “on the very top”, πίσω πίσω Lit. back back “at the very back”, σιγά σιγά Lit. slowly slowly “very very slowly”, πονηρά πονηρά Lit. cuningly cuningly “very very cunningly”. Each adverb is assigned the tag ADV and first one is assigned the feature Degree=Mag. The second adverb depends on the first one with the Compound:redup dependency.
Multiword adverbs:
- Modern Greek uses complex structures consisting of an adverb and an adposition: (μέσα σε) (lit: in to) μέσα: ADV σε: ADP, (ενάντια σε) (lit: contrary to) ενάντια: ADV σε: ADP. The ADP depends on the ADV with the relation fixed.
- Multiword adverbs such as καλού-κακού Lit. of good-of bad “just to make sure”: both words are assigned the tag ADV and the second adverb depends on the first one with the
fixed
relation.
Non-inflecting verb forms ending in -όντας, -ώντας (adverbial participles) share properties and usage of adverbs and verbs and are assigned the tag VERB, the specification VerbForm=Conv
and are tagged for Aspect
and Voice
.
μετά and εντός may appear with a noun in the genitive case: the first denotes accompaniment, e.g., μετά ληστείας / meta listias “together with a robbery” while both are structures inherited from older versions of the language, e.g. εντός δευτερολέπτων / entos defterolepton “within minutes”. In all these cases μετά and εντός are assigned the tag ADV.
Examples
- locative adverbs: απέξω / apekso ‘outside’, εδώ / edo ‘here’, εκεί / eki ‘there’, πάνω / pano ‘up’, κάτω / kato ‘down’, δεξιά / deksia ‘right’, αριστερά / aristera ‘left’, κάπου / kapou ‘somewhere’, παντού / pantou ‘everywhere’, πουθενά / pouthena ‘nowhere’, πού / pou ‘where’
- manner adverbs: ακριβώς / akrivos ‘precisely’, γιατί / yiati ‘why’ (when it is on its own/it introduces direct questions), καλά / kala ‘good/fine’, κατανάγκη / katanagki ‘necessarily’, πώς / pos ‘how’, υπόψη / ipopsi ‘care of’
- temporal adverbs: αύριο / avrio ‘tomorrow’, κάποτε / kapote ‘sometime’, καταρχήν / katarchin ‘first of all’, πάντα / panta ‘always’, πέρσυ / persi ‘last year’, πότε / pote ‘when’, ποτέ / pote ‘never’, σήμερα / simera ‘today’, τότε / tote ‘then’, τώρα / tora ‘now’, χθες / chthes ‘yesterday’
- quantity adverbs: άπαξ / apaks ‘once’, καθόλου / katholou ‘at all’, λίγο / ligo ‘a little’, μόνο / mono ‘only’, τόσο / toso ‘so’
References
Holton, David, Peter Mackridge & Irene Philippaki-Warburton. 1997. Greek: A Comprehensive Grammar of the Modern Language. Routledge, London 1997; reprinted 1999, 2002 & 2004
Mackridge, Peter. 1985. The Modern Greek Language. A Descriptive Analysis of Standard Modern Greek. Oxford University Press, Oxford 1985. (Paperback edn, 1987, reprinted 1989 & 1992)
Κλαίρης, Χρήστος & Γεώργιος Μπαμπινώτης. 2001. Γραμματική της Νέας Ελληνικής Τόμος Γ’. 2η έκδοση. Αθήνα: Ελληνικά Γράμματα.
Τζάρτζανος, Αχιλλέας, 2002. Νεοελληνική Σύνταξις της Κοινής Δημοτικής. Αθήνα: Εκδόσεις Κυριακίδη. σελ. 225.
https://www.greek-language.gr/greekLang/modern_greek/tools/lexica/triantafyllides/
ADV in other languages: [bej] [bg] [bm] [ca] [cs] [cy] [da] [el] [en] [es] [ess] [et] [eu] [fi] [fro] [fr] [ga] [grc] [gub] [hu] [hy] [it] [ja] [kk] [kpv] [ky] [myv] [no] [pcm] [pt] [qpm] [ru] [sl] [sv] [tr] [tt] [uk] [u] [urj] [yue] [zh]


Hi there. I'm sorry, but I am currently:
Expected downtime: seconds minutes hours days eternal
Thanks for your patience.
In the meantime, while you're waiting, you can stare at those wonderful epilectic moving letters.
Don't forget to refresh the page from time to time!


{% if ((not shutter_thread) or (not shutter_thread.is_alive())) %}
STOPPED
{% else %}
RUNNING
interval: {{ shutter_thread.interval }}
total_shots: {{ shutter_thread.total_shots }}
shot: {{ shutter_thread.shots_taken }}
remaining_shots: {{ shutter_thread.remaining_shots }}
focus_time: {{ shutter_thread.focus_time }}
shutter_duration: {{ shutter_thread.shutter_duration }}
{% endif %}


xtc's support for abstract syntax trees and for traversing them with
visitors. This package defines the {@link xtc.tree.Node base class}
for all abstract syntax tree nodes and the {@link xtc.tree.Visitor
base class} for all visitors. It also defines a {@link xtc.tree.GNode
generic node class}.
In contrast to the original visitor pattern, node visitors do not
implement a fixed interface. Rather, the appropriate method is
selected through reflection-based dynamic dispatch, based on the type
of a node. On invocation of {@link xtc.tree.Visitor#dispatch}, the
dynamic dispatch mechanism tries to find a method
name visit()
that takes either the specified node, any of
its interfaces, or any of its superclaseses as its only argument. The
search starts with the class of the node, then checks for all
implemented interfaces, then for the superclass, then for all
interfaces of the superclass, and so on until it
reaches java.lang.Object
, which is not considered.
For {@link xtc.tree.GNode generic nodes} the appropriate
visit()
method is selected based on the name of the
generic node. For example, if the target name is Node, then
the dynamic dispatch mechanism tries to locate a method
visitNode(GNode)
. If no such method exists, the dynamic
dispatch mechanism also tries to locate a visit(GNode)
and visit(Node)
method (in that order).
Note that to improve the performance of dynamic dispatch, our
implementation uses a static method lookup cache that is not
thread-safe. Source-to-source transformers thus cannot be
multi-threaded.


{% extends "widgy/popup_base.html" %} {% load i18n %} {% block popup-content %}
{% trans 'Your changes were successfully erased.' %}


Typing Game
Play
(current)
Leaderboard
(current)
Typing Game
Your username
Your email
Login
Game Over!
Start Game
Timer:
00
:
00
Score:
0
Leaderboard:
User
Score
Words Typed
Words Seen
WPM
Delete


AWS::AppStream::Fleet
The
AWS::AppStream::Fleet
resource creates a fleet for Amazon AppStream 2.0. A fleet consists of streaming
instances that run a specified image. For more information, see
CreateFleet in the Amazon AppStream 2.0 API Reference.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::AppStream::Fleet", "Properties" : { "ComputeCapacity" : ComputeCapacity, "Description" :
String
, "DisconnectTimeoutInSeconds" :Integer
, "DisplayName" :String
, "DomainJoinInfo" : DomainJoinInfo, "EnableDefaultInternetAccess" :Boolean
, "FleetType" :String
, "ImageArn" :String
, "ImageName" :String
, "InstanceType" :String
, "MaxUserDurationInSeconds" :Integer
, "Name" :String
, "VpcConfig" : VpcConfig } }
YAML
Type: "AWS::AppStream::Fleet" Properties: ComputeCapacity: ComputeCapacity Description:
String
DisconnectTimeoutInSeconds:Integer
DisplayName:String
DomainJoinInfo: DomainJoinInfo EnableDefaultInternetAccess:Boolean
FleetType:String
ImageArn:String
ImageName:String
InstanceType:String
MaxUserDurationInSeconds:Integer
Name:String
VpcConfig: VpcConfig
Properties
ComputeCapacity
-
The desired capacity for the fleet.
Required: Yes
Type: ComputeCapacity
Update requires: No interruption
Description
-
The description to display.
Required: No
Type: String
Update requires: No interruption
DisconnectTimeoutInSeconds
-
The time after disconnection when a session is considered to have ended, in seconds. If a user who was disconnected reconnects within this time interval, the user is connected to their previous session. Specify a value between 60 and 57600.
Required: No
Type: Integer
Update requires: No interruption
DisplayName
-
The fleet name to display.
Required: No
Type: String
Update requires: No interruption
DomainJoinInfo
-
The information needed to join a Microsoft Active Directory domain.
Required: No
Type: DomainJoinInfo
Update requires: No interruption
EnableDefaultInternetAccess
-
Enables or disables default internet access for the fleet.
Required: No
Type: Boolean
Update requires: No interruption
FleetType
-
The fleet type.
Required: No
Type: String
Update requires: Replacement
ImageArn
-
The ARN of the public, private, or shared image to use.
Required: No
Type: String
Update requires: No interruption
ImageName
-
The name of the image used to create the fleet.
Required: No
Type: String
Update requires: No interruption
InstanceType
-
The instance type to use when launching fleet instances.
Required: Yes
Type: String
Update requires: No interruption
MaxUserDurationInSeconds
-
The maximum time that a streaming session can run, in seconds. Specify a value between 600 and 57600.
Required: No
Type: Integer
Update requires: No interruption
Name
-
A unique name for the fleet.
Required: Yes
Type: String
Update requires: Replacement
VpcConfig
-
The VPC configuration for the fleet.
Required: No
Type: VpcConfig
Update requires: No interruption
See Also
-
CreateFleet in the Amazon AppStream 2.0 API Reference


--- layout: post title: Support for child containers in NServiceBus date: 2010-10-12 13:40:00.000000000 +02:00 categories: - NHibernate - NServiceBus - StructureMap tags: [] status: publish type: post published: true meta: dsq_thread_id: '299892764' blogger_blog: andreasohlund.blogspot.com blogger_permalink: "/2010/10/support-for-child-containers-in.html" _edit_last: '1' author: login: andreas.ohlund email<EMAIL_ADDRESS>display_name: Andreas Öhlund first_name: Andreas last_name: "Öhlund" ---
The NServiceBus trunk now has support for child|nested containers, thanks to Jonathan Oliver for supplying the patch. Be aware that child containers are not supported by spring.net so if you plan to take advantage of this you’d have to use one of the other containers supported by NServiceBus. Child containers is essentially a snapshot of the main container where transient instances is treated as singleton within the scope of the child container. This is useful when you’d want to scope instances for the duration of a web request or the handling of a message in NServiceBus. While this was possible before, child containers brings one more important feature to the table.
Deterministic disposal
Instance lifetime is usually not tracked by the container (Windsor is doing it though) and that means that you’d have to manually call dispose on any instance that needs deterministic disposal. Child containers solves this issue by automatically disposing all transient objects created within each specific child container. This is very handy when it comes to manage things like the NHibernate session. A more in depth description of child containers can be found here.
NServiceBus creates a child container for each transport message that is received, remember that transport messages can contain multiple “user defined messages”. This means that all transient instances that are created during that message processing is in scoped as singletons within the child container. This allows you to easily share for example the NHibernate session between repositories without mucking around with thread static caching. When the message has finished processing the child container and all transient instances is disposed. So if you need deterministic disposal just implement IDisposable.
If you’re using the trunk (3.0) version of NServiceBus you can get a “session per transport message” by configuring the session as transient.
This will allow you to inject your session to all components involved in processing each message
And when the message is processed the session will be disposed* and all resources like database connections etc are released.
Child containers is a powerful feature that can simplify your code and should definitely be in your toolbox.
A sample project demonstrating all this can be found here
Happy coding!
* The fact that NSeriviceBus wraps handling of messages with a TransactionScope means that the session is actually disposed when the transaction is completed. The call to session dispose will detect any active transaction and if one is present only “setup” the dispose to occur upon transaction completion.


{% extends "home.html" %} {% load livewhale_api %} {% block content %}
Please enter a correct username and password.
Both fields are case-sensitive.
Do not include @carthage.edu
as part of your username.
NOTE: Your password expires every 6 months,
so if you have not used your Carthage account in over
6 months, you will have to
change your password
.
Where do you want to go?
{% endif %}


Hello World 🌎!
This is a very basic page. Check the examples here:
A-Frame Responsive Component
Basic Example


Creates an object that has the specified prototype or that has null prototype.
Object to use as a prototype. May be null.
Creates an object that has the specified prototype, and that optionally contains specified properties.
Object to use as a prototype. May be null
JavaScript object that contains one or more property descriptors.
Adds one or more properties to an object, and/or modifies attributes of existing properties.
Object on which to add or modify the properties. This can be a native JavaScript object or a DOM object.
JavaScript object that contains one or more descriptor objects. Each descriptor object describes a data property or an accessor property.
Adds a property to an object, or modifies attributes of an existing property.
Object on which to add or modify the property. This can be a native JavaScript object (that is, a user-defined object or a built in object) or a DOM object.
The property name.
Descriptor for the property. It can be for a data property or an accessor property.
Prevents the modification of existing property attributes and values, and prevents the addition of new properties.
Prevents the modification of existing property attributes and values, and prevents the addition of new properties.
Prevents the modification of existing property attributes and values, and prevents the addition of new properties.
Object on which to lock the attributes.
Gets the own property descriptor of the specified object. An own property descriptor is one that is defined directly on the object and is not inherited from the object's prototype.
Object that contains the property.
Name of the property.
Returns the names of the own properties of an object. The own properties of an object are those that are defined directly on that object, and are not inherited from the object's prototype. The properties of an object include both fields (objects) and functions.
Object that contains the own properties.
Returns the prototype of an object.
The object that references the prototype.
Returns a value that indicates whether new properties can be added to an object.
Object to test.
Returns true if existing property attributes and values cannot be modified in an object, and new properties cannot be added to the object.
Object to test.
Returns true if existing property attributes cannot be modified in an object and new properties cannot be added to the object.
Object to test.
Returns the names of the enumerable string properties and methods of an object.
Object that contains the properties and methods. This can be an object that you created or an existing Document Object Model (DOM) object.
Prevents the addition of new properties to an object.
Object to make non-extensible.
Prevents the modification of attributes of existing properties, and prevents the addition of new properties.
Object on which to lock the attributes.
Generated using TypeDoc
A reference to the prototype for a class of objects.


--- title: 'Stuff Function in SQL ' date: '2020-08-20' slug: stuff-function-in-sql categories: - SQL tags: - SQL subtitle: '' summary: '' lastmod: '2020-08-20T08:50:06-07:00' featured: no image: caption: '' focal_point: '' preview_only: no projects: [] author: alinehan authors: ["alinehan"] ---
The stuff function in SQL Server is probably one of my favorite functions I’ve worked with simply because of its name. The first time I heard of it I thought my collegue forgot the name of the function they used and said “stuff” as a placeholder. It was only when I actually saw their script that I realized it’s a legit function. And wow what a cool function. It seems simple but is really a super useful and powerful function that can assist with string parsing in SQL.
The STUFF() function deletes a given portion of a string and then inserts something else into the string (https://www.w3schools.com/sql/func_sqlserver_stuff.asp). The syntax is as follows:
STUFF(string, start, length, new_string)
The string parameter is the string that will be adjusted, start is the position to start deleting characters at, length is the number of characters to delete and new_string is the string that will inserted at the start position. Let’s look at a quick example that replaces “hello” with “hi” in a text string:
select STUFF('hello have a good day' ,
1,
5,
'hi')
| hi have a good day |
The previous example expects us to know the location and length of the phrase/characters we want to replace. However, below, we can rely on the charindex function within the stuff function for the vast majorty of situations where we don’t know those parameters or we’re operating with a field of data with varying parameters for each input value. Charindex returns the location of an inputted substring in a string. It has the following syntax: CHARINDEX(SUBSTRING, string, [start location]). The start location is where the search for the substring will start within the string and is defaulted to 1.
Here is how we can use stuff and charindex together to pull or update sections of a string when we don’t know the index or the index changes across records in the data.:
DECLARE @STRING AS VARCHAR(100)
SET @STRING = 'hello have a good day. How is your day so far?'
select STUFF(@STRING ,
CHARINDEX('day', @string, charindex('day',@string,1) + 1) ,
3,
'morning')
| hello have a good day. How is your morning so far? |
The example above also relies on a variable that stores the string I’m working with. This is just a personal preference to keep the code compact - you can just as easily replace the “@string” section of the function parameters with the full string listed out.


Beta This is a test version of the layout of this page. Take the survey to help us improve it
Collection
Data and information on learners, learning programmes and learner achievement.
The FE data library complements the statistical first release ( SFR ) and offers data and information on learners, learning programmes and learner achievement.
Many of the tables are a further cascade of the SFR .
There are also tables and reports included which cover areas of interest not covered by the main SFR .
Information about the statistical first release can be found at Further education and skills statistical first release ( SFR )


A background color is added to the links to show the link area.
Notice that the whole link area is clickable, not just the text.
Example explained: display: block; - Displaying the links as block elements makes the whole link area clickable (not just the text), and it allows us to specify the width (and padding, margin, height, etc. if you want) width: 60px; - Block elements take up the full width available by default. We want to specify a 60 pixels width
You can also set the width of <ul>, and remove the width of <a>, as they will take up the full width available when displayed as block elements. This will produce the same result as our previous example:


As you can imagine, getting to space (and to the different orbits) is not an easy task. In spaceflight, a launch vehicle, typically a rocket, is used to carry a payload (in this case, satellites), from the Earth's surface into outer space. Typically, the further from Earth you want to go in orbit (GEO being one of the farthest), the more powerful the launch vehicle must be to successfully deliver the payload. Below, we use data from roughly 300 of the most recent satellite launch vehicles to illustrate this relationship.
Filter by Orbits:
GEO
LEO
MEO
Elliptical


combinerawtransaction
combinerawtransaction ["hexstring",...]
Combine multiple partially signed transactions into one transaction.
The combined transaction may be another partially signed transaction or a
fully signed transaction.
Arguments:
1. "txs" (string) A json array of hex strings of partially signed transactions
[
"hexstring" (string) A transaction hash
,...
]
Result:
"hex" (string) The hex-encoded raw transaction with signature(s)
Examples:
> bitcoin-cli combinerawtransaction ["myhex1", "myhex2", "myhex3"]


Address:
Email:
Phone:
1234 W. Maple Drive,
Upper Darby, PA 19072
<EMAIL_ADDRESS>(610) 567-8900
I'm seeking a career opportunity which utilizes my web, programming and software developer skills. I have a background in the Information Technology field with several years handling projects involving developing database management information systems.
Programming: Java, C++, PHP, MySQL, Javascript, HTML, CSS
CIS: Web Design, VB.NET, Database Design, Microsoft Office
Network Technology Training: MSCA, CCNA, CNA, CISCO
Engineering: Bachelor of Science
Designed, developed, customized, tested, configured and implemented Microsoft Dynamics CRM/XRM Systems for Platform 4.0/2011 along with customized SSRS reports to support business requirements. Customized Microsoft Dynamics CRM Systems' entities, attributes, forms, relationships, workflows, ribbons, navigation panes to produce Microsoft XRM products. Provided day to day Microsoft Dynamics CRM/XRM System support.
Assisted in coordinating the registration of file shares worldwide: interact with customers globally to gather relevant information, contact users to verify data accuracy, and reply to user questions and inquiries about the registration process. Assisted in data collection and streamline registration processes. Developed excel import template for analysis and backend database loading.
Managed and coordinated data/database related projects and provided report generation services which included data restructuring, migration, and reformatting; database design, development and implementation; and report generation. Managed instructional technology, audio visual inventory, equipment servicing, room checks, audio visual setups, technical support reservations, technical staff and user training.
C#.NET, VB.NET, SQL Server 2008
Microsoft Dynamics CRM/XRM 4.0/2011, JavaScript, Web Services JSON and SSRS Reports
FileMaker Pro and Microsoft FoxPro


func ComputeHash(contents []byte, hash []byte) []byte
ComputeHash computes contents hash based on previous hash
func DockerBuild(opts DockerBuildOptions) error
------------------------------------------------------------------------------------------- DockerBuild ------------------------------------------------------------------------------------------- This function allows a "pass-through" build of chaincode within a docker container as an alternative to using standard "docker build" + Dockerfile mechanisms. The plain docker build is somewhat limiting due to the resulting image that is a superset composition of the build-time and run-time environments. This superset can be problematic on several fronts, such as a bloated image size, and additional security exposure associated with applications that are not needed, etc.
Therefore, this mechanism creates a pipeline consisting of an ephemeral docker container that accepts source code as input, runs some function (e.g. "go build"), and outputs the result. The intention is that this output will be consumed as the basis of a streamlined container by installing the output into a downstream docker-build based on an appropriate minimal image.
The input parameters are fairly simple:
- Image: (optional) The builder image to use or "chaincode.builder" - Env: (optional) environment variables for the build environment. - Cmd: The command to execute inside the container. - InputStream: A tarball of files that will be expanded into /chaincode/input. - OutputStream: A tarball of files that will be gathered from /chaincode/output after successful execution of Cmd.
-------------------------------------------------------------------------------------------
func HashFilesInDir(rootDir string, dir string, hash []byte, tw *tar.Writer) ([]byte, error)
HashFilesInDir computes h=hash(h,file bytes) for each file in a directory Directory entries are traversed recursively. In the end a single hash value is returned for the entire directory structure
func IsCodeExist(tmppath string) error
IsCodeExist checks the chaincode if exists
type DockerBuildOptions struct { Image string Env []string Cmd string InputStream io.Reader OutputStream io.Writer }


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Court challenge could cost Itula N$600 000 09 Dec 2019, 11:44 by Albertina Nakale Home \ Front Page News \ Court challenge could cost Itula N$600 000 - New Era Live


Both everyday and exotic,
public
and private, autonomous and commercial, the internet is a chaotic, diverse and
crowded
form of contemporary public space. —Rachel Greene, Internet Art


<script src="//web-toolkit.global.sky.com/static/lib/require-2.1.14.min.js"></script>
<link rel="stylesheet" href="//player.sky.com/css/styles.min.css" />
<script src="//player.sky.com/plugin/jquery.sky.htmlplayer.js"></script>
For tracking image clicks there are a possibility of two places you might need to place data-tracking
attribute.
Either on the shade
div if you are using the bg-shading
. or on the image
tag if you have no shading.
There is also an optional video parameter to pass through when using ads in the carousel:
video: {
displayAdverts: true
}
The capability to specify which slide to start the carousel with is across the toolkit and backend code. Please contact homepage for details.


#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Useful package for checking working directory as well as the files inside this directory
# Required ParaPy Modules
from parapy.core import *
# Importing Necessary Classes
from wingpowerloading import WingPowerLoading
from weightestimator import *
from directories import *
from designinput import valid_payloads
from components import EOIR
from definitions import warn_window
__author__ = ["Şan Kılkış", "Nelson Johnson"]
__all__ = ["ParameterGenerator"]
__settable__ = (True if __name__ == '__main__' else False)
[docs]class ParameterGenerator(Base):
""" This class contains all the global design variables.
:param performance_goal: The goal for which the UAV should be optimized (i.e. 'endurance or 'range')
:type performance_goal: str
"""
__icon__ = os.path.join(DIRS['ICON_DIR'], 'parameters.png')
performance_goal = Input('endurance', validator=val.OneOf(['endurance', 'range']), settable=__settable__)
goal_value = Input(1.0, validator=val.Positive(), settable=__settable__)
weight_target = Input('payload', validator=val.OneOf(['payload', 'mtow']), settable=__settable__)
target_value = Input(0.25, validator=val.Positive(), settable=__settable__)
payload_type = Input('eoir', validator=val.OneOf(valid_payloads()), settable=__settable__) #
configuration = Input('conventional', validator=val.OneOf(['conventional']),settable=__settable__)
handlaunch = Input(True, validator=val.Instance(bool), settable=__settable__)
portable = Input(True, validator=val.Instance(bool), settable=__settable__)
@target_value.on_slot_change
def payload_checker(self):
""" Adds a listener to the :param:`target_value` in order to alert the user that their desired payload has
been substituted by a commercially available EOIR sensor, in the future when multiple payload types are
available this """
if self.weight_target is 'payload':
actual_weight = EOIR(target_weight=self.target_value).weight
warn_window("No payload matching a weight of %1.1f [kg] were found, instead a value"
"of %1.1f [kg] will be used from now on" % (self.target_value, actual_weight))
print actual_weight
[docs] @Part
def weightestimator(self):
""" Instantiates the :class:`ClassOne` to perform initial weight estimations utilizing statisctics """
return ClassOne(weight_target=self.weight_target,
target_value=self.target_value if self.weight_target is 'payload' else self.target_value,
label='Class-I Weight Estimation')
[docs] @Part
def wingpowerloading(self):
""" Instantiates the :class:`WingPowerLoading` to be able to choose a suitable design point WingPowerLoading """
return WingPowerLoading(weight_mtow=self.weight_mtow,
performance_goal=self.performance_goal,
range=self.goal_value,
endurance=self.goal_value,
weight_payload=self.weight_payload,
handlaunch=self.handlaunch,
label='Design Point Selection')
[docs] @Attribute
def weight_mtow(self):
""" Fetches the output maximum take-off weight from the Class I weight estimation
:return: Maximum Take-Off Weight (MTOW) in SI kilogram [kg]
:rtype: float
"""
# Here we obtain the MTOW of the UAV, from the Class I estimation in SI kilogram [kg]
return self.weightestimator.weight_mtow
@Attribute
def weight_payload(self):
# Here we obtain the payload mass of the UAV, from the Class I estimation.
return self.weightestimator.weight_payload
@Attribute
def wing_planform_area(self):
# Here we calculate the required wing loading from the mtow and design point.
return self.weight_mtow/self.wing_loading
@Attribute
def aspect_ratio(self):
# Here we pull the UAV's aspect ratio from the design point.
return self.wingpowerloading.designpoint['aspect_ratio']
@Attribute
def lift_coef_max(self):
# Here we pull the UAV's maximum lift coefficient from the design point.
return self.wingpowerloading.designpoint['lift_coefficient']
@Attribute
def stall_speed(self):
return self.wingpowerloading.stall_speed
@Attribute
def design_speed(self):
return self.wingpowerloading.cruise_parameters['v_opt']
@Attribute
def power_loading(self):
# Here we pull the UAV's power loading from the design point.
return self.wingpowerloading.designpoint['power_loading']
@Attribute
def wing_loading(self):
# Here we pull the UAV's wing loading from the design point.
return self.wingpowerloading.designpoint['wing_loading']
@Attribute
def motor_power(self):
return ((9.81 / self.power_loading) * self.weight_mtow) / self.wingpowerloading.eta_prop
@Attribute
def rho(self):
return self.wingpowerloading.rho
if __name__ == '__main__':
from parapy.gui import display
obj = ParameterGenerator(label='ParameterGenerator')
display(obj)


| Package | Description |
|---|---|
| com.compomics.util.experiment.identification |
Experiment classes related to identifications.
|
| com.compomics.util.experiment.identification.identification_parameters |
Parameters settings for the spectrum identification algorithms.
|
| com.compomics.util.experiment.identification.identification_parameters.tool_specific |
Parameters settings for the search algorithms.
|
| Modifier and Type | Field and Description |
|---|---|
static Advocate |
Advocate.andromeda
The Andromeda search engine.
|
static Advocate |
Advocate.byonic
The Byonic search engine integrated in the Byonic protein metrics
interface.
|
static Advocate |
Advocate.comet
The Comet search engine, free version of Sequest.
|
static Advocate |
Advocate.direcTag
The DirecTag sequencing algorithm.
|
static Advocate |
Advocate.genericMzId
Advocate type for mzId files where no software is annotated.
|
static Advocate |
Advocate.mascot
The Mascot search engine.
|
static Advocate |
Advocate.morpheus
The Morpheus search engine.
|
static Advocate |
Advocate.msAmanda
The MS Amanda search engine.
|
static Advocate |
Advocate.msFit
The MS-Fit search engine, old school peptide mass fingerprinting.
|
static Advocate |
Advocate.msgf
The MS-GF+ search engine.
|
static Advocate |
Advocate.myriMatch
The MyriMatch search engine, old school peptide mass fingerprinting.
|
static Advocate |
Advocate.novor
The Novor de novo sequencing algorithm.
|
static Advocate |
Advocate.omssa
The OMSSA search engine.
|
static Advocate |
Advocate.onyaseEngine
The Onyase engine script.
|
static Advocate |
Advocate.peaks
The PEAKS sequencing algorithm.
|
static Advocate |
Advocate.pepnovo
The PepNovo+ de novo sequencing algorithm.
|
static Advocate |
Advocate.peptideShaker
The PeptideShaker multiple algorithm software.
|
static Advocate |
Advocate.percolator
The Percolator rescoring algorithm.
|
static Advocate |
Advocate.phenyx
The Phenyx search engine.
|
static Advocate |
Advocate.pNovo
The pNovo+ de novo sequencing algorithm.
|
static Advocate |
Advocate.proFound
The Profound search engine.
|
static Advocate |
Advocate.proteinLynx
The ProteinLynx search engine, waters instruments.
|
static Advocate |
Advocate.proteinPilot
The ProteinPilot search engine.
|
static Advocate |
Advocate.proteinProspector
The search engine results of Protein Prospector.
|
static Advocate |
Advocate.proteinScape
The search engine integrated in Protein Scape, Bruker instruments.
|
static Advocate |
Advocate.scaffold
The Scaffold multiple search engine data interpretation software.
|
static Advocate |
Advocate.sequest
The Sequest search engine.
|
static Advocate |
Advocate.sonar
The Sonar search engine, integrated in radars.
|
static Advocate |
Advocate.spectraST
The SpectraST spectral library search engine (TPP).
|
static Advocate |
Advocate.spectrumMill
The Spectrum Mill search engine, Agilent.
|
static Advocate |
Advocate.sqid
The SeQuence IDentfication (SQID) search engine.
|
static Advocate |
Advocate.tide
The Tide search engine.
|
static Advocate |
Advocate.xtandem
The X! Tandem search engine.
|
static Advocate |
Advocate.zCore
The ZCore search engine, ETD search engine.
|
| Modifier and Type | Method and Description |
|---|---|
static Advocate |
Advocate.addUserAdvocate(String advocateName)
Adds a user advocate and returns it.
|
static Advocate |
Advocate.getAdvocate(int index)
Returns the advocate corresponding to the given index.
|
static Advocate |
Advocate.getAdvocate(String advocateName)
Returns the advocate with the given name.
|
static Advocate |
Advocate.getAdvocateFromFile(String idFileName)
Deprecated.
no longer used
|
static Advocate[] |
Advocate.values()
Returns the implemented advocates in an array.
|
| Modifier and Type | Method and Description |
|---|---|
static HashMap<Integer,Advocate> |
Advocate.getUserAdvocates()
Returns the map of user advocates imported.
|
| Modifier and Type | Method and Description |
|---|---|
static void |
Advocate.setUserAdvocates(HashMap<Integer,Advocate> userAdvocates)
Returns the map of user advocates imported.
|
| Modifier and Type | Method and Description |
|---|---|
Advocate |
IdentificationAlgorithmParameter.getAlgorithm()
Returns the identification algorithm.
|
| Modifier and Type | Method and Description |
|---|---|
Advocate |
XtandemParameters.getAlgorithm() |
Advocate |
TideParameters.getAlgorithm() |
Advocate |
PNovoParameters.getAlgorithm() |
Advocate |
PepnovoParameters.getAlgorithm() |
Advocate |
OmssaParameters.getAlgorithm() |
Advocate |
NovorParameters.getAlgorithm() |
Advocate |
MyriMatchParameters.getAlgorithm() |
Advocate |
MsgfParameters.getAlgorithm() |
Advocate |
MsAmandaParameters.getAlgorithm() |
Advocate |
DirecTagParameters.getAlgorithm() |
Advocate |
CometParameters.getAlgorithm() |
Advocate |
AndromedaParameters.getAlgorithm() |
Copyright © 2020. All rights reserved.


At any time while you are creating your game, you might want to see how it looks when you build and run it outside of the editor as a standalone. This section will explain how to access the Build Settings and how to create different builds of your games.
File->Build Settings… is the menu item to access the Build Settings window. It pops up an editable list of the scenes that will be included when you build your game.
The first time you view this window in a project, it will appear blank. If you build your game while this list is blank, only the currently open scene will be included in the build. If you want to quickly build a test player with only one scene file, just build a player with a blank scene list.
It is easy to add scene files to the list for multi-scene builds. There are two ways to add them. The first way is to click the Add Open Scenes button. You will see the currently open scenes appear in the list. The second way to add scene files is to drag them from the Project View to the list.
At this point, notice that each of your scenes has a different index value. Scene 0 is the first scene that will be loaded when you build the game. When you want to load a new scene, use Application.LoadLevel() inside your scripts.
If you’ve added more than one scene file and want to rearrange them, simply click and drag the scenes on the list above or below others until you have them in the desired order.
If you want to remove a scene from the list, click to highlight the scene and press Command-Delete. The scene will disappear from the list and will not be included in the build.
When you are ready to publish your build, select a Platform and make sure that the Unity logo is next to the platform; if its not then click in the Switch Platform button to let Unity know which platform you want to build for. Finally press the Build button. You will be able to select a name and location for the game using a standard Save dialog. When you click Save, Unity builds your game pronto. It’s that simple. If you are unsure where to save your built game to, consider saving it into the projects root folder. You cannot save the build into the Assets folder.
Enabling the Development Build checkbox on a player will enable Profiler functionality and also make the Autoconnect Profiler and Script Debugging options available.
Further information about the Build Settings window can be found on the Build Settings page.
With Unity you can build standalone applications for Windows, Mac and Linux. It’s simply a matter of choosing the build target in the build settings dialog, and hitting the ‘Build’ button. When building standalone players, the resulting files will vary depending on the build target. For the Windows build target, an executable file (.exe) will be built, along with a Data folder which contains all the resources for your application. For the Mac build target, an app bundle will be built which contains the file needed to run the application as well as the resources.
Distributing your standalone on Mac is just to provide the app bundle (everything is packed in there). On Windows you need to provide both the .exe file and the Data folder for others to run it. Think of it like this: Other people must have the same files on their computer, as the resulting files that Unity builds for you, in order to run your game.
The building process will place a blank copy of the built game application wherever you specify. Then it will work through the scene list in the build settings, open them in the editor one at a time, optimize them, and integrate them into the application package. It will also calculate all the assets that are required by the included scenes and store that data in a separate file within the application package.
Any GameObject in a scene that is tagged with ‘EditorOnly’ will not be included in the published build. This is useful for debugging scripts that don’t need to be included in the final game.
When a new level loads, all the objects in the previous level are destroyed. To prevent this, use DontDestroyOnLoad() on any objects you don’t want destroyed. This is most commonly used for keeping music playing while loading a level, or for game controller scripts which keep game state and progress.
After the loading of a new level is finished, the message: OnLevelWasLoaded() will be sent to all active game objects.
For more information on how to best create a game with multiple scenes, for instance a main menu, a high-score screen, and actual game levels, check our Tutorials.
Published builds automatically preload all assets in a scene when the scene loads. The exception to this rule is scene 0. This is because the first scene is usually a splashscreen, which you want to display as quickly as possible.
To make sure all your content is preloaded, you can create an empty scene which calls Application.LoadLevel(1). In the build settings make this empty scene’s index 0. All subsequent levels will be preloaded.
By now, you have learned how to use Unity’s interface, how to use assets, how to create scenes, and how to publish your builds. There is nothing stopping you from creating the game of your dreams. You’ll certainly learn much more along the way, and we’re here to help.
To learn more about constructing game levels, see the section on Creating Scenes.
To learn more about Scripting, see the Scripting Section.
To learn more about creating Art and importing assets, see Assets Workflow of the manual.
To interact with the community of Unity users and developers, visit the Unity Forums. You can ask questions, share projects, build a team, anything you want to do. Definitely visit the forums at least once, because we want to see the amazing games that you make.


|
N3 Library
A C library for building neural network.
|
This file contains functions to backpropagate the error and adjusts the weights. More...
#include <stdlib.h>
#include <assert.h>
#include "n3_header.h"
#include "n3_neuron.h"
#include "n3_threads.h"
Data Structures | |
| struct | __n3l_backward_data |
| Internal struct to share data between threads. More... | |
Functions | |
| void * | __n3l_backward_execute (void *arg) |
| Internal function to execute backward propagation from the current layer to the previous one. More... | |
| bool | n3l_backward_propagation (N3LNetwork *net) |
| Execute backward propagation on the whole network. More... | |
This file contains functions to backpropagate the error and adjusts the weights.
| void * __n3l_backward_execute | ( | void * | arg | ) |
Internal function to execute backward propagation from the current layer to the previous one.
Recursive function to execute backpropagation from the current layer to the previous one, only if the layer passed as thread data is not NULL. After backpropagate it adjusts the current layer's weights.
| arg | Pointer to an initialized __n3l_backward_data struct |
| bool n3l_backward_propagation | ( | N3LNetwork * | net | ) |
Execute backward propagation on the whole network.
Each call to the previous layer from the last layer is executed with concurrents threads.
net->targets
must be initialized before calling this function. | net | Initialized network |


Forward, and back.
Adan lay in the sandy hollow clutching his dead son’s weeping children, shielding their eyes against his ragged coat. Tears rolled down his face, too, but silently, as he peered cautiously over the edge. At five and six, Maigran and Lewin deserved the right to cry; Adan was surprised he had any tears left, himself.
Some of the wagons were burning. The dead lay where they had fallen. The horses had already been driven off, except for those still hitched to a few wagons that had been emptied onto the ground. For once he took no notice of the crated things the Aes Sedai had given into Aiel charge, toppled carelessly into the dirt. It was not the first time he had seen that, or dead Aiel, but this time he could not care. The men with the swords and spears and bows, the men who had done the killing, were loading those empty wagons. With women. He watched Rhea, his daughter, shoved up into a wagon box with the others, crowded together like animals by laughing killers. The last of his children. Elwin dead of hunger at ten, Sorelle at twenty of fever her dreams told her was coming, and Jaren, who threw himself off a cliff a year ago, at nineteen, when he found he could channel. Marind, this morning.
He wanted to scream. He wanted to rush out there and stop them from taking his last child. Stop them, somehow. And if he did rush out?  They might well kill the children, too. Some of those bodies sprawled in their own blood were small.
Maigran clutched at him as if she sensed he might leave her, and Lewin stiffened as if he wanted to hold tighter but thought himself too old. Adan smoothed their hair and kept their faces pressed against his chest. He made himself watch, though, until the wagons wheeled away surrounded by whooping riders, after the horses that were already almost out of sight toward the smoking mountains that lined the horizon.
Only then did he stand up, prying the children loose. “Wait here for me,” he told them. “Wait until I come back.” Clinging to each other, they stared at him with tear-stained white faces, nodded uncertainly.
He walked out to one of the bodies, rolled her over gently. Siedre could have been asleep, her face just the way it appeared beside him when he woke each morning. It always surprised him to notice gray in her red-gold hair; she was his love, his life, and ever young and new to him. He tried not to look at the blood soaking the front of her dress or the gaping wound below her breasts.
“What do you mean to do now, Adan? Tell us that! What?”
He brushed Seidre’s hair from her face—she liked to be neat—and stood, turning slowly to confront the knot of angry, frightened men. Sulwin was the leader, a tall man with deep-set eyes. He had let his hair grow, Sulwin had, as if to hide being Aiel. A number of men had. It had made no difference, to these last raiders or those who had come before.
“I mean to bury our dead and go on, Sulwin.” His eyes drifted back to Siedre. “What else is there?”
“Go on, Adan? How can we go on? There are no horses. There is almost no water, no food. All we have left are wagons full of things the Aes Sedai will never come for. What are they, Adan? What are they that we should give our lives to haul them across the world, afraid to touch them even. We cannot go on as before!”
“We can!” Adan shouted. “We will! We have legs; we have backs. We will drag the wagons, if need be. We will be faithful to our duty!” He was startled to see his own brandished fist. A fist. His hand trembled as he unclenched it and put it down by side.
Sulwin stepped back, then held his ground with his companions. “No, Adan. We are supposed to find a place of safety, and some of us mean to do that. My greatfather used to tell me stories he heard as a boy, stories of when we lived in safety and people came to hear us sing. We mean to find a place where we can be safe, and sing again.”
“Sing?” Adan scoffed. “I have heard those old stories, too, that Aiel singing was a wondrous thing, but you know those old songs no more than I do. The songs are gone, and the old days are gone. We will not give up our duty to the Aes Sedai to chase after what is lost forever.”
“Some of us will, Adan.” The others behind Sulwin nodded. “We mean to find that safe place. And the songs, too. We will!”
A crash whipped Adan’s head around. More of Sulwin’s cronies were unloading one of the wagons, and a large flat crate had fallen, half breaking open to reveal what looked like a polished doorframe of dark red stone. Other wagons were being emptied, too, and by more than Sulwin’s friends. At least a quarter of the people he saw were hard at work clearing wagons of everything but food or water.
“Do not try to stop us,” Sulwin cautioned.
Adan made his fist loosen again. “You are not Aiel,” he said. “You betray everything.  Adan shouted. “Go! You are not Aiel! You are lost! Lost! I do not want to look at you! Go!” Sulwin and the others stumbled in their haste to get away from him.
His heart sank lower as he surveyed the wagons, and the dead lying among the litter. So many dead, so many wounded moaning as they were tended. Sulwin and his lost ones were taking some care in their unloading. The men with the swords had broken open crates until they realized there was no gold inside, no food. Food was more precious than gold. Adan studied the stone doorframe, tumbled piles of stone figurines, odd shapes in crystal standing among the potted chora cuttings Sulwin’s folk had no use for. Was there a use for any of it? Was this what they were being faithful for? If it was, then so be it. Some could be saved. There was no way to tell what Aes Sedai might consider most important, but some could be saved.
He saw Maigran and Lewin clutching their mother’s skirts. He was glad Saralin was alive to look after them; his last son, her husband, the children’s father, had died from the very first arrow that morning. Some could be saved. He would save the Aiel, whatever it took.
Kneeling, he gathered Siedre in his arms. “We are still faithful, Aes Sedai,” he whispered. “How long must we be faithful?” Putting his head down on his wife’s breast, he wept.
Tears stung Rand’s eyes; silently, he mouthed, “Siedre.” The Way of the Leaf? That was no Aiel belief. He could not think dearly; he could hardly think at all. The lights spun faster and faster. Beside him, Muradin’s mouth was open in a soundless howl; the Aiel’s eyes bulged as if witnessing the death of everything. They stepped forward together.
Jonai stood at the edge of the cliff staring out westward over the sun-sparkled water. A hundred leagues in that direction lay Comelle. Had lain Comelle. Comelle had clung to the mountains overlooking the sea. A hundred leagues west, where the sea now ran. If Alnora were still alive, perhaps it would have been easier to take. Without her dreams, he scarcely knew where to go or what to do. Without her, he hardly cared to live. He felt every gray hair as he turned to trudge back to the wagons, waiting a mile away. Fewer wagons, now, and showing wear. Fewer people, too, a handful of thousands where there had been tens. But too many for the remaining wagons. No one rode now save children too small to walk.
Adan met him at the first wagon, a tall young man, his blue eyes too wary. Jonai always expected to see Willim if he looked around quickly enough. But Willim had been sent away, of course, years ago, when he began to channel no matter how hard he tried to stop. The world had too many men channeling, still; they had to send away boys who showed the signs. They had to. But he wished he had his children back. When had Esole died? So little to be laid in a hastily dug hole, wasted with sickness there was no Aes Sedai to Heal.
“There are Ogier, father,” Adan said excitedly. Jonai suspected his son had always thought his stories of the Ogier were just that, stories. “They came from the north.”
It was a bedraggled band Adan led him to, no more than fifty in number, hollow-cheeked, sad-eyed, tufted ears drooping. He had become accustomed to his own people’s drawn faces and worn, patched clothing, but seeing the same on Ogier shocked him. Yet he had people to care for, and duties to discharge for the Aes Sedai. How long since he had seen an Aes Sedai? Just after Alnora died. Too late for Alnora.  Her dress had been patched, and worn at the hem. He was not sure she had been sane. She claimed one of the Forsaken was only partly trapped, or maybe not at all; Ishamael still touched the world, she said. She had to be as mad as the remaining male Aes Sedai.
He pulled his mind back to the Ogier as they stood, unsteady on their great legs. His thoughts wandered too much since Alnora’s death. They had bread and bowls in their hands.  How many of his people could eat on what fifty Ogier could consume? No. To share was the way. To give freely. A hundred people? Two hundred?
“You have chora cuttings,” one of the Ogier said. His thick fingers gently brushed the trefoil leaves of the two potted plants tied to the side of a wagon.
“Some,” Adan said curtly. “They die, but the old folk keep new cuttings before they do.” He had no time for trees. He had a people to look after. “How bad is it in the north?”
“Bad,” an Ogier woman replied. “The Blighted Lands have grown southward, and there are Myrddraal and Trollocs.”
“I thought they were all dead.” Not north, then. They could not turn north. South? The Sea of Jeren lay ten days south. Or did it, any longer? He was tired. So tired.
“You have come from the east?” another Ogier asked. He wiped his bowl with a heel of bread and gulped it down. “How is it to the east?”
“Bad,” Jonai replied. “Perhaps not so bad for you, though. Ten—no, twelve days ago, some people took a third of our horses before we could escape. We had to abandon wagons.” That pained him. Wagons left behind, and what was in them. The things the Aes Sedai had placed in Aiel charge, abandoned. That it was not the first time only made it worse. “Almost everyone we meet takes things, whatever they want. Perhaps they will not be so with Ogier, though.”
“Perhaps,” an Ogier woman said as if she did not believe it. Jonai was not certain he did either; there was no safe place. “Do you know where any of the stedding are?”
Jonai stared at her. “No. No, I do not. But surely you can find the stedding.”
“We have run so far, so long,” an Ogier back in the huddle said, and another added in a mournful rumble, “The land has changed so much.”
“I think we must find a stedding soon or die,” the first Ogier woman said.  We must find a stedding. We must.”
“I cannot help you,” Jonai said sadly. He felt a tightness in his chest. The land changed beyond knowing, changing still so the plain traveled last year might be mountains this. The Blighted Lands growing. Myrddraal and Trollocs still alive. People stealing, people with faces like animals, people who did not recognize Da’shain or know them. He could barely breathe. The Ogier, lost. The Aiel, lost. Everything lost. The tightness broke in pain, and he sank to his knees, doubled over, clutching his chest. A fist held his heart, squeezing.
Adan knelt beside him worriedly. “Father, what is it? What is the matter? What can I do?”
Jonai managed to seize his son’s frayed collar and pull his face close. “Take—the people—south.” He had to force the words out between spasms that seemed to be ripping his heart out.
“Father, you are the one who—”
“Listen. Listen! Take them—south. Take—the Aiel—to safety. Keep—the Covenant. Guard—what the Aes Sedai—gave us—until they—come for it. The Way—of the Leaf. You must—” He had tried. Solinda Sedai must understand that. He had tried. Alnora.
Alnora. The name faded, the pain in Rand’s chest loosened. No sense. It made no sense. How could these people be Aiel?
The columns flashed in blinding pulses. The air stirred, swirling.
Beside him, Muradin’s mouth stretched wide in an effort to scream.
Forward.
Jonai hurried down the empty streets, trying not to look at shattered buildings and dead chora trees. All dead. At least the last of the long abandoned jo-cars had been hauled away. Aftershocks still troubled the ground beneath his feet. He wore his work clothes, his cadin’sor, of course, though the work he had been given was nothing he had been trained for. He was sixty-three, in the prime of life, not yet old enough for gray hairs, but he felt a tired old man.
No one questioned his entering the Hall of the Servants; there was no one at the great columned entrance to question anyone, or give greeting. Plenty of people darted about inside, arms filled with papers or boxes, eyes anxious, but none so much as looked at him. There was a feel of panic about them, and it grew by increments every time the ground shook. Distressed, he crossed the anteroom and trotted up the broad stairs. Mud stained the silvery white elstone. No one could spare time. Perhaps no one cared.
There was no need to knock at the door he sought. Not one of the great gilded doors to an ingathering hall, but a door plain and unobtrusive. He slipped in quietly, though, and was glad he had. Half a dozen Aes Sedai stood around the long table, arguing, apparently not noticing when the building trembled. They were all women.
He shivered, wondering if men would ever stand in a meeting such as this again. When he saw what was on the table, the shiver became a shudder. A crystal sword—perhaps an object of the Power, perhaps only an ornament; he had no way of telling—held down the Dragon banner of Lews Therin Kinslayer, spread out like a tablecloth and spilling onto the floor. His heart clenched. What was that doing here? Why had it not been destroyed, and memory of the cursed man as well?
“What good is your Foretelling,” Oselle was almost shouting, “if you cannot tell us when?” Her long black hair swayed as she shook with anger. “The world rests on this! The future! The Wheel itself!”
Dark eyed Deindre faced her with a more usual calm. “I am not the Creator. I can only tell you what I Foretell.”
“Peace, sisters.” Solinda was the calmest of them all, her old-fashioned streith gown only a pale blue mist. The sun-red hair falling to her waist was nearly the color of his own. His greatfather had served her as a young man, but she looked younger than he; she was Aes Sedai. “The time for contention among ourselves is past. Jaric and Haindar will both be here by tomorrow.”
“Which means we cannot afford mistakes, Solinda.”
“We must know . . . ”
“Is there any chance of . . . ?”
Jonai stopped listening. They would see him when they were ready. He was not the only one in the room besides the Aes Sedai. Someshta sat against the wall near the door, a great shape seemingly woven of vines and leaves, his head a little above Jonai’s even so.
When Jonai nodded to him, he fingered the rift and frowned. “Do I know you?” he said softly.
“I am your friend,” Jonai replied sadly. He had not seen Someshta in years, but he had heard of this. Most of the Nym were dead, he had heard. “You rode me on your shoulders when I was a child. Do you remember nothing of it?”
“Singing,” Someshta said. “Was there singing? So much is gone. The Aes Sedai say some will return.
Jonai winced. That name had caused trouble, no less for not being true. But how many citizens now believed the Da’shain Aiel had once served the Dragon and no other Aes Sedai?
“Jonai?”
He turned at the sound of Solinda’s voice, went to one knee as she approached. The others were still arguing, but more quietly.
“All is in readiness, Jonai?” she said.
“All, Aes Sedai. Solinda Sedai . . . ” He hesitated, took a deep breath. “Solinda Sedai, some of us wish to remain. We can serve, still.”
“Do you know what happened to the Aiel at Tzora?” He nodded, and she sighed, reaching out to smooth his short hair as if he were a child. “Of course you do. You Da’shain have more courage than . . . Ten thousand Aiel linking arms and singing, trying to remind a madman of who they were and who he had been, trying to turn him with their bodies and a song. Jaric Mondoran killed them. He stood there, staring as though at a puzzle, killing them, and they kept closing their lines and singing. I am told he listened to the last Aiel for almost an hour before destroying him. And then Tzora burned, one huge flame consuming stone and metal and flesh. There is a sheet of glass where the second greatest city in the world once stood.”
“Many people had time to flee, Aes Sedai. The Da’shain earned them time to flee. We are not afraid.”
Her hand tightened painfully in his hair. “The citizens have already fled Paaren Disen, Jonai. Besides, the Da’shain yet have a part yet to play, if Deindre could only see far enough to say what. In any case, I mean to save something here, and that something is you.”
“As you say,” he said reluctantly. “We will care for what you have given into our charge until you want them again.”
“Of course. The things we gave you.” She smiled at him and loosened her grip, smoothing his hair once more before folding her hands. “You will carry the . . . things . . . to safety, Jonai. Keep moving, always moving, until you find a place of safety, where no one can harm you.”
“As you say, Aes Sedai.”
“What of Coumin, Jonai? Has he calmed?”
He did not know any way but to tell her; he would rather have bitten his tongue out. “My father is hiding somewhere in the city. He tried to talk us into . . . resisting. He would not listen, Aes Sedai. He would not listen. He found an old shocklance somewhere, and . . . ” He could not go on.
“Keep the Covenant, Jonai. If the Da’shain lose everything else, see they keep the Way of the Leaf. Promise me.”
“Of course, Aes Sedai,” he said, shocked. The Covenant was the Aiel, and the Aiel were the Covenant; to abandon the Way would be to abandon what they were. Coumin was an aberration. He had been strange since he was a boy, it was said, hardly Aiel at all, though no one knew why.
“Go now, Jonai. I want you far from Paaren Disen by tomorrow. And remember—keep moving. Keep the Aiel safe.”
He bowed where he knelt, but she was already being drawn back into the argument.
“Can we trust Kodam and his fellows, Solinda?”
“We must, Oselle. They are young and inexperienced, but barely touched by the taint, and . . . And we have no choice.”
“Then we will do what we must. The sword must wait. Someshta, we have a task for the last of the Nym, if you will do it. We have asked too much of you; now we must ask more.”
Jonai bowed his way out formally as the Nym rose, his head brushing the ceiling. Already immersed in their plans, they were not looking at him, but he did them this last honor anyway. He did not think he would ever see them again.
He ran from the Hall of the Servants, all the way out of the city to where the great gathering waited. Thousands of wagons in ten lines stretching nearly two leagues, wagons loaded with food and water barrels, wagons loaded with the crated things the Aes Sedai had given into Aiel charge, angreal and sa’angreal and ter’angreal, all the things that had to be kept from the hands of men going mad while they wielded the One Power. Once there would have been other ways to carry them, jo-cars and jumpers, hoverflies and huge sho-wings. Now painfully assembled horses and wagons had to suffice. Among the wagons stood the people, enough to populate a city but perhaps all the Aiel left alive in the world.
A hundred came to meet him, men and women, the representatives demanding word of whether the Aes Sedai had granted leave for some to stay. “No,” he told them. Some frowned reluctantly, and he added, “We must obey. We are Da’shain Aiel, and we obey the Aes Sedai.”
They dispersed back to their wagons slowly, and he thought he heard Coumin’s name mentioned, but he could not let it trouble him. He hurried to his own wagon, at the head of one of the center lines. The horses were all nervous with the ground shaking at intervals.
His sons were already up on the seat—Willim, fifteen, with the reins, and Adan, ten, beside him, both grinning with nervous excitement. Little Esole lay playing with a doll on top of the canvas tied over their possessions—and, more important, their charges from the Aes Sedai. There was no room for any to ride but the young and the very old. A dozen rooted chora cuttings in clay pots sat behind the wagon seat, to be planted when they found a place of safety. A foolish thing to carry, perhaps, but no wagon was without its potted cuttings. Something from a time long gone; symbol of a better time to come. People needed hope, and symbols.
Alnora waited beside the team, glossy black hair tumbling about her shoulders and reminding him of the first time he saw her as a girl. But worry had etched lines around her eyes now.
He managed a smile for her, hiding the worry in his own heart. “All will be well, wife of my heart.” She did not answer, and he added, “Have you dreamed?”
“Of no time soon,” she murmured. “All will be well, all will be well, and all manner of thing will be well.” Smiling tremulously, she touched his cheek. “With you I know it will be so, husband of my heart.”
Jonai waved his arms over his head, and the signal rippled down the lines. Slowly the wagons began to move, the Aiel leaving Paaren Disen.
Rand shook his head. Too much. Memories crowding together. The air seemed filled with sheet lightning. The wind swirled gritty dust into dancing whirlwinds. Muradin had clawed deep furrows in his face; he was digging at his eyes now. Forward.
Coumin knelt at the edge of the plowed ground in his working clothes, plain brownish gray coat and breeches and soft laced boots, in a line with others like him that surrounded the field, ten men of the Da’shain Aiel at twice stretched arms’ length and then an Ogier, all the way around. He could see the next field, lined the same way, beyond the soldiers with their shocklances sitting atop armored jo-cars. A hoverfly buzzed overhead in its patrol, a deadly black metal wasp containing two men. He was sixteen, and the women had decided his voice was finally deep enough to join in the seed singing.
The soldiers fascinated him, men and Ogier, the way a colorful poisonous snake might. They killed. His father’s greatfather, Charn, claimed there had been no soldiers once, but Coumin did not believe it. If there were no soldiers, who would stop the Nightriders and the Trollocs from coming to kill everyone? Of course, Charn claimed there had not been any Myrddraal or Trollocs then, either. No Forsaken, no Shadowwrought. He had many stories he claimed were from a time before soldiers and Nightriders and Trollocs, when he said the Dark Lord of the Grave had been bound away, and no one knew his name, or the word “war.” Coumin could not imagine such a world; the war had been old when he was born.
He enjoyed Charn’s stories even if he could not make himself believe, but some earned the old man frowns and scoldings. Like when he claimed to have served one of the Forsaken, once. Not just any Forsaken, but Lanfear herself. As well say he had served Ishamael. If Charn had to make up stories, Coumin wished he could say he had served Lews Therin, the great leader himself. Of course, everyone would ask why he was not serving the Dragon now, but that would be better than the way things were. Coumin did not like the way citizens looked at Charn when he said that Lanfear had not always been evil.
A stir at the end of the field told him one of the Nym was approaching. The great form, head and shoulders and chest taller than any Ogier, stepped out onto the seeded ground, and Coumin did not have to see to know he left footprints filled with sprouting things. It was Someshta, surrounded by clouds of butterflies, white and yellow and blue. Excited murmurs rose from the townspeople and the folk whose fields these were, gathered to watch. Each field would have its Nym, now.
Coumin wondered if he could ask Someshta about Charn’s stories. He had spoken to him once, and Someshta was old enough to know if Charn was telling the truth; the Nym were older than anyone. Some said the Nym never died, not so long as plants grew. But this was no time to be thinking of questioning a Nym.
The Ogier began it, as was fitting, standing to sing, great bass rumbles like the earth singing. The Aiel rose, men’s voices lifting in their own song, even the deepest at a higher pitch than the Ogier’s. Yet the songs braided together, and Someshta took those threads and wove them into his dance, gliding across the field in swooping strides, arms wide, butterflies swirling about him, landing on his spread fingertips.
Coumin could hear the seed singing around the other fields, hear the women clapping to urge the men on, their rhythm the heartbeat of new life, but it was a distant knowledge. The song caught him up, and he almost felt that it was himself, not the sounds he made, that Someshta wove into the soil and around the seeds. Seeds no longer, though. Zemais sprouts covered the field, taller wherever the Nym’s foot had trod. No blight would touch those plants, nor any insect; seed sung, they would eventually grow twice as high as a man and fill the town’s grainbarns. This was what he had been born for, this song and the other seed songs. He did not regret the fact that the Aes Sedai had passed him over at ten, saying he lacked the spark. To have been trained as Aes Sedai would have been wondrous, but surely no more so than this moment.
The song faded slowly, the Aiel guiding its end. Someshta danced a few steps more after the last voices ceased, and it seemed the song still hung faintly in the air for as long as he moved. Then he stopped, and it was done.
Coumin was surprised to see that the townspeople were gone, but he had no time to wonder where they had gone or why. The women were coming, laughing, to congratulate the men. He was one of the men now, not a boy any longer, though the women alternated between kissing him on the lips and reaching up to ruffle his short red hair.
It was then that he saw the soldier, only a few steps away, watching them.  As if realizing he still stood out, the soldier pulled off the helmet, revealing a dark young man no more than four or five years older than Coumin. The soldier’s unblinking brown eyes met his, and Coumin shivered. The face was only four or five years older, but those eyes . . . The soldier would have been chosen to begin his training at ten, too. Coumin was glad Aiel were spared that choosing.
One of the Ogier, Tomada, came over, tufted ears slanted forward inquisitively. “Do you have news, warman? I saw excitement among the jo-cars while we sang.”
The soldier hesitated. “I suppose I can tell you, though it is not confirmed. We have a report that Lews Therin led the Companions on a strike at Shayol Ghul this morning at dawn. Something is disrupting communications, but the report is the Bore has been sealed, with most of the Forsaken on the other side. Maybe all of them.”
“Then it is over.” Tomada breathed. “Over at last, the Light be praised.”
“Yes.” The soldier looked around, suddenly seeming lost. “I . . . suppose it is. I suppose . . . ” He peered at his hands, then let them fall to his sides again. He sounded weary. “The local folk could not wait to begin celebrating. If the news is true, it might go on for days. I wonder if . . . ? No, they will not want soldiers joining them. Will you?”
“For tonight, perhaps,” Tomada said. “But we have three more towns to visit before our circuit is done.”
“Of course. You still have work to do. You have that.” The soldier looked around again. “There are still Trollocs. Even if the Forsaken are gone, there are still Trollocs. And Nightriders.” Nodding to himself, he started back toward the jo-cars.
Tomada did not appear excited at all, of course, but Coumin felt as stunned as the young soldier. The war was over? What would the world be like without war? Suddenly he had to talk to Charn.
Sounds of merrymaking rolled out to meet him before he reached the town—laughing, singing. The bells in the town hall tower began ringing exuberantly. Townspeople danced in the streets, men and women and children. Coumin dodged between them, searching. Charn had elected to stay at one of the inns where the Aiel were putting up instead of coming to the singing—even the Aes Sedai could no longer do much for the aches in his aged knees—but surely he would be out for this.
Abruptly something struck Coumin in the mouth and his legs buckled; he was pushing himself to his knees before he realized he was down.  He looked up to find an angry faced townsman standing over him, nursing a fist. “Why did you do that?” he asked.
The townsman spat at him. “The Forsaken are dead. Dead, do you hear? Lanfear will not protect you anymore.
A woman was tugging at the man’s arm. “Come away, Toma.  Do you want the Ogier to come for you?” Suddenly wary, the man let her pull him away into the crowd.
Struggling to his feet, Coumin began to run, heedless of the blood oozing down his chin.
The inn was empty, silent. Not even the innkeeper was there, or the cook, or her helpers. Coumin ran through the building shouting, “Charn? Charn? Charn?”
Out back, maybe. Charn liked to sit under the spiceapple trees behind the inn, and tell his stories of the days when he was young.
Coumin ran out the back door, and tripped, falling on his face. It was an empty boot that had caught his toe. One of Charn’s red dress boots that he wore all the time, now that he no longer joined in the singing. Something made Coumin look up.
Charn’s white-haired body hung from a rope pulled over the ridgepole, one foot bare where he had kicked his boot off, the fingers of one hand caught at his neck where he had tried to pull the rope free.
“Why?” Coumin said. “We are Da’shain. Why?” There was no one to answer. Clutching the boot to his chest, he knelt there, staring up at Charn, as the noise of revelry washed over him.
Rand quivered. The light from the columns was a shimmering blue haze that seemed solid, that seemed to claw the nerves out of his skin. The wind howled, one vast whirlwind sucking inward.   Forward.
Charn made his way down the side of the wide, crowded street beneath the spreading chora trees, their trefoil leaves spreading peace and contentment in the shadows of silvery buildings that touched the sky. A city without choras would seem bleak as wilderness. Jo-cars hummed quietly down the street, and a great white sho-wing darted across the sky, carrying citizens to Comelle or Tzora or somewhere. He seldom used the sho-wings, himself—if he needed to go very far, an Aes Sedai usually Traveled with him—but tonight he would, to M’jinn. Today was his twenty-fifth naming day, and tonight he intended to accept Nalla’s latest offer of marriage. He wondered if she would be surprised; he had been putting her off for a year, not wanting to settle down. It would mean changing his service to Zorelle Sedai, whom Nalla served, but Mierin Sedai had already given her blessing.
He rounded a corner and just had time to see a dark, wide-shouldered man with a fashionably narrow beard before the man’s shoulder sent him crashing to his back, head bouncing on the walkway so he saw spots. Dazed, he lay there.
“Watch where you are going,” the bearded man said irritably, adjusting his sleeveless red coat and flicking the lace at his wrists. His black hair, hanging to his shoulders, was gathered in back. That was the latest fashion, too, as near as anyone who had not sworn to the Covenant would come to imitating Aiel.
The pale-haired woman with him laid a hand on his arm, her dress of shimmery white streith becoming more opaque with her sudden embarrassment. “Jom, look at his hair. He is Aiel, Jom.”
Feeling his head to see if it was cracked, Charn’s fingers brushed through short-cut, reddish-gold hair. He gave the longer tail at his nape a tug in lieu of shaking his head. A bruise, he thought, but no more.
“So he is.” The man’s annoyance vanished in consternation. “Forgive me, Da’shain. I am the one who should be watching where he walks. Let me help you up.” He was already suiting his words, hoisting Charn to his feet. “Are you all right? Let me call a jumper to take you where you are going.”
“I am not hurt, citizen,” Charn said mildly. “Truly, it was my fault.” It had been, hurrying like that. He could have injured the man. “Did I harm you? Please, forgive me.”
The man opened his mouth to protest—citizens always did; they seemed to think Aiel were made of spinglass—but before he could speak, the ground rippled under their feet. The air rippled, too, in spreading waves. The man looked about uncertainly, pulling his stylish fancloth cloak around himself and his lady so their heads seemed to float disembodied. “What is it, Da’shain?”
Others who had seen Charn’s hair were gathering around him anxiously asking the same questions, but he ignored them, not even thinking of whether he was being rude. He actually began to push through the crowd, his eyes fixed on the Sharom; the white sphere, a thousand feet in diameter, floated as high above the blue and silver domes of the Collam Daan.
Mierin had said today was the day. She said she had found a new source for the One Power. Female Aes Sedai and male would be able to tap the same source, not separate halves. What men and women could do united would be even greater now that there would be no differences. And today she and Beidomon would tap it for the first time—the last time men and women would work together wielding a different Power. Today.
 Then a hundred gouts spurted everywhere around the huge white sphere. The Sharom broke apart like an egg and began to drift down, falling, an obsidian inferno. Darkness spread across the sky, swallowing the sun in unnatural night, as if the light of those flames was blackness. People were screaming, screaming everywhere.
With the first spurt of fire, Charn broke into a run toward the Collam Daan, but he knew he was too late. He was sworn to serve Aes Sedai, and he was too late. Tears rolled down his face as he ran.
Blinking to dispel the spots fluttering across his vision, Rand squeezed his head with both hands. The image still drifted through his head, that huge sphere, burning black, falling. Did I really see the hole being drilled into the Dark One’s prison? Did I? He stood at the edge of the glass columns, staring out at Avendesora. A chora tree. A city is a wilderness without chora. And now there’s only one. The columns sparkled in the blue glow from the dome of fog above, but once again the light seemed only brilliant reflections. There was no sign of Muradin; he did not think the Aiel had come out of the glass forest. Or ever would.
Suddenly something caught his eye, low in the branches of the Tree of Life. A shape swinging slowly. A man, hanging from a pole laid across two branches by a rope around his neck.
With a wordless roar, he ran for the tree, grabbing at saidin, the fiery sword coming into his hands as he leaped, slashing at the rope. He and Mat hit the dusty white paving stones with twin thuds. The pole jarred free and clattered down beside them; not a pole, but an odd black-hafted spear with a short sword blade in place of a spearpoint, slightly curved and single edged. Rand would not have cared if it was made of gold and cuendillar set with sapphires and firedrops.
Letting sword and Power go, he ripped the rope away from Mat’s neck and pressed an ear to his friend’s chest. Nothing. Desperately, he tore open Mat’s coat and shirt, breaking the leather cord that held a silver medallion on Mat’s chest. He tossed the medallion aside, listened again. Nothing. No heartbeat. Dead. No! He’d be all right if I hadn’t let him follow me here. I can’t let him be dead!
As hard as he could he pounded his fist against Mat’s chest, listened. Nothing. Again he hammered, listened. Yes. There. A faint heartbeat. It was. So faint, so slow. And slowing. But Mat was still alive despite the heavy purple welt around his neck. He might yet be kept alive.
Filling his lungs, Rand scrambled around to breathe into Mat’s mouth as strongly as he could. Again. Again. Then he leaped astride Mat, seized the waist of his breeches and heaved upward, lifting his hips off the pavement. Up and down, three times, and then back to breathing into his mouth. He could have channeled; he might have been able to do something that way. The memory of that girl in the Stone stopped him. He wanted Mat to live. Live, not be a puppet moved by the Power. Once back in Emond’s Field he had seen Master Luhhan revive a boy who had been found floating in the Winespring Water. So he breathed and heaved, breathed and heaved and prayed.
Abruptly Mat jerked, coughed. Rand knelt beside him as he put both hands to his throat and rolled onto his side, sucking air in an agonized rattle.
Mat touched the piece of rope with one hand and shivered. “Those flaming—sons—of goats,” he muttered hoarsely.  Rand asked, looking around warily. Half-finished palaces around the great littered square stared back at him. Surely Rhuidean was empty except for the two of them. Unless Muradin was still alive, somewhere.
“The folk—on the other side—of that—twisted doorway.” Swallowing painfully, Mat sat up and took a deep unsteady breath. “There’s one here, too, Rand.” He still sounded as if his throat had been rasped.
“You could go through it? Did they answer questions?” That could be useful. He desperately needed more answers. A thousand questions, and too few answers.
“No answers,” Mat said huskily. “They cheat.  He picked up the medallion, a silver foxhead that almost filled his palm, and after a moment stuffed it into his pocket with a grimace. “I got something out of them, at least.” Pulling the strange spear to him, he ran his fingers along the black shaft. A line of some strange cursive script ran its length, bracketed by a pair of birds inlaid in metal even darker than the wood. Ravens, Rand thought they were. Another pair were engraved on the blade. With a rough wry laugh, Mat levered himself to his feet, half-leaning on the spear, the sword blade beginning just level with his head. He did not bother to lace up his shirt or button his coat. “I’ll keep this, too. Their joke, but I will keep it.”
“A joke?”
Mat nodded. “What it says—
“Thus it our treaty written; thus is agreement made.
Thought is the arrow of time; memory never fades.
What was asked is given. The price is paid.
“A pretty joke, you see. I’ll slice them with their own wit if I ever get the chance. I’ll give them ‘thought and memory.’ ” He winced, scrubbing a hand through his hair. “Light, but my head hurts. It’s spinning, like a thousand bits of dreams, and every one a needle. Do you think Moiraine will do something for it if I ask?”
“I am sure she will,” Rand replied slowly. Mat had to be hurting badly if he sought the Aes Sedai’s help. He looked at the dark spear shaft again. Most of the script was hidden by Mat’s hand, but not all. Whatever it was, he had no idea what it said. How had Mat? Rhuidean’s empty windows stared at him mockingly. We hide many secrets still, they seemed to say. More than you know. Worse than you know. “Let’s go back now, Mat. I don’t care if we have to cross the valley in the night. As you said, it will be cooler. I don’t want to stay in here any longer.”
“That sounds just fine to me,” Mat said, coughing. “As long as we can get another drink of water at that fountain.”
Rand kept his pace to Mat’s, which was slow at first, hobbling along using the odd spear as a walking staff. He paused once to look at the two figurines of a man and a woman holding crystal spheres, but he left them there. Not yet. Not for a long time yet, if he was lucky.
When they left the square behind, the unfinished palaces rearing along the street had a threatening look, their jagged tops like the walls of great fortresses. Rand embraced saidin, though he saw no real threat. But he felt it, as though murderous eyes were boring into his back. Rhuidean lay peaceful and empty, shadowless in the blue glow of its fog roof. The dust in the streets rippled in the wind . . . The wind. There was no wind.
“Oh, burn me,” Mat muttered. “I think we’re in trouble, Rand. It’s what I get for staying around you. You always get me in trouble.”
The ripples came faster, sliding together to make thicker lines, quivering still.
“Can you walk faster?” Rand asked.
“Walk? Blood and ashes, I can run.” Slanting the spear across his chest, Mat suited his words with a lurching gallop.
Running alongside, Rand brought his sword back, uncertain of what he could do with it against shivering lines of dust, uncertain that there really was need. It was only dust.  It’s one of those bubbles.  I know it is.
All around them dust rippled and shivered ever thicker, bunching and gathering. Suddenly, right in front of them, a shape reared up in the basin of a dry fountain, a solid man shape, dark and featureless, with fingers like sharp claws. Silently it leaped at them.
Rand moved instinctively—the Moon Rises Over Water—and the blade of Power sliced through that dark figure. In a twinkling it was only a thick cloud of dust, drifting toward the pavement.
Others replaced it, though, black faceless shapes rushing in from all sides, no two alike, but all with reaching claws. Rand danced the forms among them, blade weaving intricate patterns in the air, leaving floating motes behind. Mat used his spear like a quarterstaff, a spinning blur, but bringing the sword blade into it as if he had always used the weapon. The creatures died or at least returned to dust but they were many, and quick. Blood poured down Rand’s face, and the old wound in his side burned on the point of splitting open. Red spread across Mat’s face, too, and down his chest. Too many, and too quick.
You do not do the tenth part of what you are capable of already. That was what Lanfear had told him. He laughed as he danced the forms. Learn from one of the Forsaken. He could do that, if not the way she intended. Yes, he could. He channeled, wove strands of the Power, and sent a whirlwind into the middle of each black shape. They exploded in clouds of dust that left him coughing. As far as he could see, dust settled from the air.
Hacking and panting, Mat leaned on his dark shafted spear.  “About time.
Rand started to laugh again—Because I didn’t think of it.  Dust drifted out of the air, and as it settled on the ground, it began to ripple. “Run,” he said. “We have to get out of here. Run!”
Side by side they sped for the fog, slashing at any lines of dust that seemed to be thickening, kicking at them, anything to keep them from coalescing. Rand sent whirlwinds swirling wildly in every direction. Dispelled dust began shivering back together immediately, even before it reached the ground now. They kept running, into the fog and through, bursting out into dim, sharp-shadowed light.
Side aching, Rand spun, ready to try lightning, or fire, anything. Nothing came through the fog after them. Maybe the mist was a wall to those dark shapes. Maybe it held them in. Maybe . . . He did not know. He did not really care, so long as the things could not follow.
“Burn me,” Mat muttered hoarsely, “we were in there all night. It’s nearly sunrise. I didn’t think it was that long.”
Rand stared at the sky. The sun had not topped the mountains yet; a painfully brilliant nimbus outlined the jagged peaks. Long shadows covered the valley floor. He will come from Rhuidean at dawn, and tie you together with bonds you cannot break.
“Let’s go back up the mountain,” he said quietly. “They will be waiting for us.” For me.


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java.lang.Object atg.commerce.pricing.processor.PriceOrderTotal
A pipeline processor which is used to reprice an order. The order is repriced
depending on the pricing operation command which is supplied. The operations which
are supported are defined in the atg.commerce.pricing.PricingConstants
interface. They include:
ORDER_TOTAL
ORDER_SUBTOTAL
ORDER_SUBTOTAL_SHIPPING
ORDER_SUBTOTAL_TAX
ITEMS
SHIPPING
ORDER
TAX
PricingConstants
| Field Summary | |
static java.lang.String |
CLASS_VERSION
Class version string |
| Fields inherited from interface atg.service.pipeline.PipelineProcessor |
STOP_CHAIN_EXECUTION, STOP_CHAIN_EXECUTION_AND_COMMIT, STOP_CHAIN_EXECUTION_AND_ROLLBACK |
| Constructor Summary | |
PriceOrderTotal()
Constructs an instanceof PriceOrderTotal |
| Method Summary | |
PricingTools |
getPricingTools()
Returns property PricingTools |
int[] |
getRetCodes()
Returns the valid return codes 1 - Order priced successfully 2 - Order pricing failed |
int |
runProcess(java.lang.Object pParam,
PipelineResult pResult)
Reprice the order by extracting out the necessary parameters from the Map which should be supplied as the param pParam . |
void |
setPricingTools(PricingTools pPricingTools)
Sets property PricingTools |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static java.lang.String CLASS_VERSION
| Constructor Detail |
public PriceOrderTotal()
| Method Detail |
public void setPricingTools(PricingTools pPricingTools)
public PricingTools getPricingTools()
public int runProcess(java.lang.Object pParam, PipelineResult pResult) throws java.lang.Exception
pParam
. The following parameters should be in the map.
runProcess
in interface PipelineProcessor
pParam
- The object should be an instance of MappResult
- the PipelineResult object which is used to return errors or other data
SUCCESS
: (1) OR STOP_CHAIN_EXECUTION_AND_ROLLBACK
:
java.lang.Exception
public int[] getRetCodes()
getRetCodes
in interface PipelineProcessor
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