---
layout: post
title: Circuit Python on the FOMU in WSL (plus the pains of building your own RISC-V
toolchain)
date: '2020-04-11T08:21:00.000-07:00'
author: gojimmypi
tags:
- Circuit Python
- FOMU
- WSL
- FPGA
- RISC-V
- RISCV
modified_time: '2020-04-11T09:53:05.579-07:00'
thumbnail: https://1.bp.blogspot.com/-YnH6h4MJmKs/XpCgO2h9faI/AAAAAAAACeQ/4HI-rqxDoPc3NjImIv5LnCVFbCI4ShulgCLcBGAsYHQ/s72-c/set%2Bdirectory%2Bcase%2Bsensitivity.png
blogger_id: tag:blogger.com,1999:blog-4109066286647243251.post-1732774253469319124
blogger_orig_url: https://gojimmypi.blogspot.com/2020/04/circuit-python-on-fomu-in-wsl-plus.html
---
I started down the road of learning
FPGA Circuit Python last month, with the (admittedly overly-ambitious) goal of getting Circuit Python working on the ULX3S. I was inspired to revisit this today when I saw Adafruit Blog - CircuitPython 5.2.0 Released
- that specifically mentioned LiteX for Circuit Python!! In this case, for the FOMU.
TL;DR - WSL is by default NOT Case Sensitive. Use
fsutil.exe in a DOS admin window to change this for each directory. To compile, riscv64-unknown-elf-gcc is needed, but the RISC-V GitHub GNU Repo does not work here to build Circuit Python. Use the FOMU toolchain. The make parameter should be lower case:
make BOARD=fomu
If you are interested in Circuit Python, check out this
CircuitBrains Deluxe
on Crowd Supply.
See Adafruit instructions on
building Circuit Python. All of the downloads for Circuit Python are available online. Well, all but of course the FOMU
that I am most interested in. Hopefully it will be there soon, so for now we are doing this the hard way. (no fun if it is too easy, right?)
I could not find any documentation on the FOMU build, so I had to dig and search for keywords. The initial part of fetching from GitHub is pretty standard, so we'll start there:
{% include code_header.html %}
git clone https://github.com/adafruit/circuitpython.git
cd circuitpython
git submodule sync
git submodule update --init
make -C mpy-cross
When doing the git submodule update --init
in DOS (I sometimes do that, since my git clones are in C:\workspace - even though I compile in WSL from /mnt/c/workspace/)... I saw these errors:
git submodule update --init
Submodule 'extmod/ulab' (https://github.com/v923z/micropython-ulab/) registered for path 'extmod/ulab'
...etc
Submodule path 'lib/nrfutil': checked out '9e7dfb28a5c6f3d7a19340971b32e0c2b4128ecf'
Submodule path 'lib/tinyusb': checked out '1f95f439e11f519e69d75a4a8b7b9f28eaf5060e'
error: unable to create file tests/decomp-bad-inputs/00/id:000000,sig:11,src:000000,op:flip1,pos:10: Invalid argument
...etc
error: unable to create file tests/decomp-bad-inputs/00/id:000012,sig:11,src:000000,op:arith8,pos:11,val:+6: Invalid argument
error: unable to create file tests/decomp-bad-inputs/00/id:000013,sig:11,src:000000,op:arith8,pos:12,val:-9: Invalid argument
error: unable to create file tests/decomp-bad-inputs/00/id:000014,sig:11,src:000000,op:havoc,rep:16: Invalid argument
error: unable to create file tests/decomp-bad-inputs/00/id:000015,sig:11,src:000000,op:havoc,rep:2: Invalid argument
... many, many more similar errors
When doing the git submodule update --init
from WSL just a few moments later, I did not see those errors. Perhaps there's some issue with Windows file names. (edit: I learned later this is likely a case sensitivity issue, see below)../ports/litex
cd ./ports/litex
make BOARD=fomu
Edit: note that a case insensitive directory setting may allow BOARD=FOMU
to work. ymmv. The safest one to use is a lower-case: BOARD=fomu
.
xargs: riscv64-unknown-elf-gcc: No such file or directory
../../py/mkrules.mk:81: recipe for target 'build-FOMU/genhdr/qstr.i.last' failed
make: *** [build-FOMU/genhdr/qstr.i.last] Error 127
make: *** Deleting file 'build-FOMU/genhdr/qstr.i.last'
Then try riscv64-unknown-elf-gcc --version
to see if this RISC-V compiler is installed (perhaps you need to install the compiler). sadly, this is a different version of the compiler than is used in my ULX3S toolchain builder, that uses rv32i
installed to /opt/riscv32i. Of course it does. Sometimes I wonder if this is all a hard drive manufacturer conspiracy to use as much disk space as possible. ;)This process will start by downloading about 200 MiB of upstream sources, then will patch, build, and install the toolchain. If a local cache of the upstream sources exists in $(DISTDIR), it will be used; the default location is /var/cache/distfiles. Your computer will need about 8 GiB of disk space to complete the process.
sudo apt-get install autoconf automake autotools-dev curl python3 libmpc-dev libmpfr-dev libgmp-dev gawk build-essential bison flex texinfo gperf libtool patchutils bc zlib1g-dev libexpat-dev
git clone --recursive https://github.com/riscv/riscv-gnu-toolchain
cd riscv-gnu-toolchain
./configure --prefix=/opt/riscv
sudo mkdir /opt/riscv
sudo chown $USER /opt/riscv
if [ "$(echo $PATH | grep /opt/riscv/bin)" == "" ]; then export PATH=$PATH:/opt/riscv/bin; fi
make
You may wish to put the export PATH=$PATH:/opt/riscv/bin
in your ./bash.rc
file.make linux
if you want riscv64-unknown-elf-gcc
files! The linux
option creates riscv64-unknown-linux-gnu
files, not elf!.linux
):
mv -f /mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/rtld-libc.aT /mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/rtld-libc.a
make[4]: Leaving directory '/mnt/c/workspace/riscv-gnu-toolchain/riscv-glibc/elf'
riscv64-unknown-linux-gnu-gcc -nostdlib -nostartfiles -r -o /mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/librtld.os '-Wl,-(' /mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/dl-allobjs.os /mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/rtld-libc.a -lgcc '-Wl,-)' \
-Wl,-Map,/mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/librtld.os.map
riscv64-unknown-linux-gnu-gcc -nostdlib -nostartfiles -shared -o /mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/ld.so.new \
-Wl,-z,combreloc -Wl,-z,relro -Wl,--hash-style=both -Wl,-z,defs \
/mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/librtld.os -Wl,--version-script=/mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/ld.map \
-Wl,-soname=ld-linux-riscv64-lp64d.so.1 \
-Wl,-defsym=_begin=0
/opt/riscv/lib/gcc/riscv64-unknown-linux-gnu/9.2.0/../../../../riscv64-unknown-linux-gnu/bin/ld: /mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/librtld.os: in function `process_envvars':
/mnt/c/workspace/riscv-gnu-toolchain/riscv-glibc/elf/rtld.c:2484: undefined reference to `__GI___open64_nocancel'
/opt/riscv/lib/gcc/riscv64-unknown-linux-gnu/9.2.0/../../../../riscv64-unknown-linux-gnu/bin/ld: /mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/librtld.os: in function `dl_main':
/mnt/c/workspace/riscv-gnu-toolchain/riscv-glibc/elf/rtld.c:1317: undefined reference to `__access'
/opt/riscv/lib/gcc/riscv64-unknown-linux-gnu/9.2.0/../../../../riscv64-unknown-linux-gnu/bin/ld: /mnt/c/workspace/riscv-gnu-toolchain/riscv-glibc/elf/rtld.c:2103: undefined reference to `__access'
/opt/riscv/lib/gcc/riscv64-unknown-linux-gnu/9.2.0/../../../../riscv64-unknown-linux-gnu/bin/ld: /mnt/c/workspace/riscv-gnu-toolchain/riscv-glibc/elf/rtld.c:1564: undefined reference to `__GI___close_nocancel'
and eventually culminated here:
/opt/riscv/lib/gcc/riscv64-unknown-linux-gnu/9.2.0/../../../../riscv64-unknown-linux-gnu/bin/ld: final link failed: bad value
collect2: error: ld returned 1 exit status
Makefile:496: recipe for target '/mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/ld.so' failed
make[3]: *** [/mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d/elf/ld.so] Error 1
make[3]: Leaving directory '/mnt/c/workspace/riscv-gnu-toolchain/riscv-glibc/elf'
Makefile:258: recipe for target 'elf/subdir_lib' failed
make[2]: *** [elf/subdir_lib] Error 2
make[2]: Leaving directory '/mnt/c/workspace/riscv-gnu-toolchain/riscv-glibc'
Makefile:9: recipe for target 'all' failed
make[1]: *** [all] Error 2
make[1]: Leaving directory '/mnt/c/workspace/riscv-gnu-toolchain/build-glibc-linux-rv64imafdc-lp64d'
Makefile:234: recipe for target 'stamps/build-glibc-linux-rv64imafdc-lp64d' failed
make: *** [stamps/build-glibc-linux-rv64imafdc-lp64d] Error 2
I was about to open a GitHub issue, and then thought - hm... perhaps I just read the rest of the
README, eh? I know, I know, actually RTFM'ing takes away all the fun, but it is rather embarrassing when someone tells you to read the fine manual in response to asking for help. Sure enough, I found this
: If building a linux toolchain on a MacOS system, or on a Windows system using the Linux subsystem or cygwin, you must ensure that the filesystem is case-sensitive. A build on a case-insensitive filesystem will fail when building glibc because *.os and *.oS files will clobber each other during the build eventually resulting in confusing link errors. @tnt aka smunaut has a RISC-V USB project in the works.In order to install RISC-V for WSL I found this article that noted after Windows 10 version 17093 there's a command fsutil.exe for setting case sensitivity:
fsutil.exe file setCaseSensitiveInfo riscv-gnu-toolchain enable
cd \workspace\riscv-gnu-toolchain\
for /f %f in ('dir /ad /s /b') do fsutil.exe file setCaseSensitiveInfo %f enable
There are many
directories. Be patient...
cd /mnt/c/workspace/riscv-gnu-toolchain
make
This does a full rebuild, taking again a very long time. Did I mention being patient?
/opt/riscv/bin/riscv64-unknown-elf-gcc --version
but see a lot of errors when doing a make BOARD=fomu
like:
/opt/riscv/lib/gcc/riscv64-unknown-elf/9.2.0/include/stdint.h:9:16: fatal error: stdint.h: No such file or directory
That means the RISC-V make either failed... or you didn't wait until it finished. (for me, it was the latter; did I mention being patient
?) Once the RISC-V make is complete, the FOMU code can be built:
cd /mnt/c/workspace/circuitpython/ports/litex
make BOARD=FOMU
$ make BOARD=FOMU
Use make V=1, make V=2 or set BUILD_VERBOSE similarly in your environment to increase build verbosity.
QSTR updated
make: msgfmt: Command not found
../../py/py.mk:338: recipe for target 'build-FOMU/genhdr/en_US.mo' failed
make: *** [build-FOMU/genhdr/en_US.mo] Error 127
apt-get install gettext
/opt/riscv/lib/gcc/riscv64-unknown-elf/9.2.0/../../../../riscv64-unknown-elf/bin/ld: build-FOMU/lib/libm/math.o: in function `floorf':
/mnt/c/workspace/circuitpython/ports/litex/../../lib/libm/math.c:790: undefined reference to `__addsf3'
/opt/riscv/lib/gcc/riscv64-unknown-elf/9.2.0/../../../../riscv64-unknown-elf/bin/ld: /mnt/c/workspace/circuitpython/ports/litex/../../lib/libm/math.c:795: undefined reference to `__addsf3'
/opt/riscv/lib/gcc/riscv64-unknown-elf/9.2.0/../../../../riscv64-unknown-elf/bin/ld: build-FOMU/lib/libm/math.o:/mnt/c/workspace/circuitpython/ports/litex/../../lib/libm/math.c:817: more undefined references to `__addsf3' follow
/opt/riscv/lib/gcc/riscv64-unknown-elf/9.2.0/../../../../riscv64-unknown-elf/bin/ld: build-FOMU/firmware.elf(.text): relocation ".L15+0x0 (type R_RISCV_RVC_JUMP)" goes out of range
/opt/riscv/lib/gcc/riscv64-unknown-elf/9.2.0/../../../../riscv64-unknown-elf/bin/ld: /opt/riscv/lib/gcc/riscv64-unknown-elf/9.2.0/libgcc.a(divsf3.o): file class ELFCLASS64 incompatible with ELFCLASS32
/opt/riscv/lib/gcc/riscv64-unknown-elf/9.2.0/../../../../riscv64-unknown-elf/bin/ld: final link failed: file in wrong format
collect2: error: ld returned 1 exit status
Makefile:177: recipe for target 'build-FOMU/firmware.elf' failed
make: *** [build-FOMU/firmware.elf] Error 1
So I did another one of these, this time for the circuitpython directory:
for /f %f in ('dir /ad /s /b') do fsutil.exe file setCaseSensitiveInfo %f enable
$ make BOARD=FOMU
Makefile:30: *** Invalid BOARD specified. Stop.
So I tried to clean it, same error:
$ make BOARD=FOMU clean
Makefile:30: *** Invalid BOARD specified. Stop.
Turns out that was case sensitive, so then it is:
make BOARD=fomu clean
make BOARD=fomu
Ok, at the point, readers must really, really wonder why I use Windows. I know, I know. But I'm persistent.
# fetch and extract
wget https://github.com/im-tomu/fomu-toolchain/releases/download/v1.5.6/fomu-toolchain-linux_x86_64-v1.5.6.tar.gz
tar -xzf fomu-toolchain-linux_x86_64-v1.5.6.tar.gz
sudo mv fomu-toolchain-linux_x86_64-v1.5.6 /opt/fomu-toolchain-linux_x86_64-v1.5.6
# set the path
if [ "$(echo $PATH | grep fomu-toolchain-linux_x86_64-v1.5.6)" == "" ]; then export PATH=$PATH:/opt/fomu-toolchain-linux_x86_64-v1.5.6/bin; fi
# verify it is in the path:
which riscv64-unknown-elf-gcc
riscv64-unknown-elf-gcc --version
cd /mnt/c/workspace/circuitpython/ports/litex
make BOARD=fomu clean
And... TADA! A successful Circuit Python build for the FPGA FOMU!! Whew.
gojimmypi:/mnt/c/workspace/circuitpython/ports/litex
$ make BOARD=fomu
Use make V=1, make V=2 or set BUILD_VERBOSE similarly in your environment to increase build verbosity.
/opt/fomu-toolchain-linux_x86_64-v1.5.6/bin/../lib/gcc/riscv64-unknown-elf/8.3.0/../../../../riscv64-unknown-elf/bin/ld: warning: section `.bss' type changed to PROGBITS
739752 bytes free in flash firmware space out of 1048576 bytes (1024.0kB).
116920 bytes free in ram for stack and heap out of 131072 bytes (128.0kB).
Create build-fomu/firmware.dfu
python3 ../../tools/dfu.py -b build-fomu/firmware.bin -D 0x1209:0x5bf0 "build-fomu/firmware.dfu"


Biomedical Engineer experienced in the areas of Research, Product Development, Manufacturing, and Quality Control.
Handled a broad scope of responsibilities, troubleshoot technical problems,composed SOP's, trained full time personnel, maintained clinical analyzers, and managed research and product development projects. Balanced 25 hour work weeks alongside school schedule.
Performed rupture risk analysis of patient-specific Abdominal Aortic Aneurysms (AAA). This was achieved throught the segmentation of AAA's from patient specific contrast enhanced computed tomography (CT) images with the use of MATLAB, generated meshes for computational analysis and 3D modeling of AAAs, and calculated geometric indicies of AAAs.
GPA: 3.32
Obtained High School Diploma
My interests lie in the areas of Biomedical Engineering and Computer Programming. I am passionate about learning and consistently seek to further my skills through the involvement of new projects. Aside from Engineering, my hobbies revolve around outdoor activites and art.
Developed a microneedle time controlled drug delivery patch, with a team of four engineering students, to prevent and reduce the risk of a cardiac events for hypertensive patients.
Software project centered around data integrity and analysis of lab data. Designed for users to enter in lab measurements and analyze historical data. Utilizing Agile development processes, micro service architecture via REST APIs, Docker containers running in AWS, Gradle, J2EE, Java 1.8, and MySQL.


Based on data from https://min-api.cryptocompare.com
Decision RCI
HOLD
Decision EMA
RCI profit
EMA profit


Generally speaking a fast client is something that is being served over the
local network or from the same machine. This generally would refer to requests
forwarded from an upstream proxy. Also see the above FAQ for what a fast
client is not.
What is a slow client?
A slow client is defined as a request that can take an arbitrary amount of
time to send a request or read a response. Sometimes due to network
performance or because it is a malicious client attempting to cause problems.
Check out the slowloris script to generate slow client traffic.
What are sleepy applications?
Applications that expect long request/response times and/or slow clients.
Gunicorn use Eventlet or Gevent to manage concurrency.
How might I test a proxy configuration?
Check out slowloris for a script that will generate significant slow
traffic. If your application remains responsive through out that test you
should be comfortable that all is well with your configuration.
How do I reload my application in Gunicorn?
You can gracefully reload by sending HUP signal to gunicorn:
$ kill -HUP masterpid
How do I increase or decrease the number of running workers dynamically?
To increase the worker count by one:
$ kill -TTIN $masterpid
To decrease the worker count by one:
$ kill -TTOU $masterpid
How do I set SCRIPT_NAME?
By default SCRIPT_NAME is an empy string. The value could be set by
setting SCRIPT_NAME in the environment or as an HTTP header.
How to name processes?
You need to install the Python package setproctitle. Then you can name
your process with -n or just let the default. If you use a configuration
file you can set the process name with the proc_name option.


Generates the julia set.
mandelx
double
x coordinate of point on mandelbrot set
mandely
double
y coordinate of point on mandelbrot set
leftx
double
left edge of julia set
rightx
double
right edge of julia set
topy
double
top edge of julia set
bottomy
double
bottom edge of julia set
max_value
double
"bailout value" for iteration loop
max_iter
int
maximum number of iterations allowed
resx
int
horizontal resolution
resy
int
vertical resolution
out_fld
Mesh_Unif+Node_Data
output field containing Node_Data combined with a generated uniform Mesh.
out_obj
DataObjectNoTexture
directly renderable output object
The julia module generates data that represents a view of the julia set. The location of a rectangular portion of the julia set, the coordinates of the mandelbrot set it is based upon and the limits of the algorithm can be specified through a simple user interface. The number of iterations is output as a single byte of node data. The node data is mapped onto a uniform mesh and output as both Mesh_Unif+Node_Data objects and directly renderable data objects.
mandelx
A member of the JuliaParams parameter block group, this double value is used to specify the horizontal coordinate of the mandelbrot set that is used to generate the julia set.
mandely
A member of the JuliaParams parameter block group, this double value is used to specify the vertical coordinate of the mandelbrot set that is used to generate the julia set.
leftx
A member of the JuliaParams parameter block group, this double value is used to specify the left edge of the julia set. This is the minimum real number that the julia function iterates over.
rightx
A member of the JuliaParams parameter block group, this double value is used to specify the right edge of the julia set. This is the maximum real number that the julia function iterates over.
topy
A member of the JuliaParams parameter block group, this double value is used to specify the top edge of the julia set. This is the maximum imaginary number that the julia function iterates over.
bottomy
A member of the JuliaParams parameter block group, this double value is used to specify the bottom edge of the julia set. This is the minimum real number that the julia function iterates over.
max_value
A member of the JuliaParams parameter block group, this double value is used to specify the "bailout value" used to calculate the julia set. If the magnitude of the iterated function Z(n) exceeds this value then the iteration is stopped and number of iterations taken is stored.
max_iter
A member of the JuliaParams parameter block group, this int value is used to specify the maximum number of iterations allowed while calculating a point in the julia set. If the value of Z(n) is below the "bailout value" after the maximum number of iterations then the magnitude of the function is assumed have reached a steady state and therefore no more iterations need to be performed. The maximum number of iterations possible is 255, and values above this level are ignored.
resx
A member of the JuliaParams parameter block group, this int value is used to specify the horizontal resolution of the julia set.
resy
A member of the JuliaParams parameter block group, this int value is used to specify the vertical resolution of the julia set.
out_fld
The most primitive output field of the julia macro. This contains the julia set represented as Node_Data combined with a generated uniform Mesh.
out_obj
The directly renderable output field of the julia macro. This contains DataObjectNoTexture objects that can be rendered by the standard data viewers. The Data Objects are generated directly from the combined Node_Data and Mesh_Unif.
The low-level JuliaGen module is used in this User Macro julia.
An example application JuliaEg is provided, which generates a large scale portion of the Julia Set and displays it using the Uviewer2D standard data viewer.
xp_comm_proj/julia/jul_macs.vcontains the julia User Macro, the JuliaUI UI Macro, and the example application JuliaEg V definitions.
The JuliaMacs library inherits its process. As this library contains no procedural code, the process is not important. The low-level JuliaGen module, executes under the process specified in its library, not the process defined in the high-level library.
Paul G. Lever Andrew Dodd
International AVS Centre Manchester Visualization Centre Manchester Computing University of Manchester Oxford Road Manchester United Kingdom M13 9PL
JuliaParams, JuliaUI, JuliaEg and JuliaGen.


public class Session
extends java.lang.Object
Session
consists of Round
s with in turn consists of
Turn
. From this session object some information about the current
negotiation can be extracted. Important is the
startNewRound(Round)
method which is used to add a new round
to the session. At this moment (05-08-2014) adding new rounds to the session
is the responsibility of the SessionManager
.| Constructor and Description |
|---|
Session(Deadline deadlines,
SessionsInfo info)
Create a new instance of the session object.
|
| Modifier and Type | Method and Description |
|---|---|
Deadline |
getDeadlines()
Gets the deadline constraints
|
SessionsInfo |
getInfo() |
Action |
getMostRecentAction()
Get the most recently executed action.
|
Round |
getMostRecentRound()
Get the most recent round.
|
int |
getRoundNumber()
Get the current round number.
|
java.util.List<Round> |
getRounds()
Gets the rounds currently in this session.
|
long |
getRuntimeInNanoSeconds() |
double |
getRuntimeInSeconds() |
Timeline |
getTimeline() |
int |
getTurnNumber()
Get the current turn number within the current round.
|
boolean |
isDeadlineReached()
Check whether one of the deadlines is reached.
|
boolean |
isFirstRound()
Check whether this is the first round (round 1).
|
boolean |
isTimerRunning() |
void |
removeLastRound()
Removes the last (supposedly incomplete) round, if there is a last round
|
void |
setRuntimeInNanoSeconds(long nanoSeconds) |
void |
setRuntimeInSeconds(double seconds) |
void |
setTimeline(Timeline timeline) |
void |
startNewRound(Round round)
Add a round to this session.
|
void |
startTimer()
Updates the timestamp of this
Session . |
void |
stopTimer()
Updates the timestamp of this
Session . |
public Session(Deadline deadlines, SessionsInfo info)
Session
. This also creates a timeline that starts running the
moment Session is created.deadlines
- Map of deadline constraintsinfo
- the global SessionsInfo
public Deadline getDeadlines()
public void startTimer()
Session
. Use just before starting
the negotiation for most accurate timing. Timing is used in for example
time deadline constraints. But might also be used in log messages as well
as statistics.public void stopTimer()
Session
. Use just after finish the
negotiation for most accurate timing. Timing is used in for example time
deadline constraints. But might also be used in log messages as well as
statistics. If you need to manually set it, consider using the
setRuntimeInNanoSeconds(long)
function.public java.util.List<Round> getRounds()
startNewRound(Round)
is called a new round will be added. Each
round already includes all its Turn
s, but some turns might not
yet been done.public Round getMostRecentRound()
getRounds()
method, or null if no
round has been done yet.public void startNewRound(Round round)
MultilateralProtocol.getRoundStructure(java.util.List, Session)
round
- The round to add to this session.public int getRoundNumber()
public int getTurnNumber()
public boolean isFirstRound()
getRoundNumber()
equals 1public void removeLastRound()
public Action getMostRecentAction()
public boolean isDeadlineReached()
public long getRuntimeInNanoSeconds()
public double getRuntimeInSeconds()
public void setRuntimeInNanoSeconds(long nanoSeconds)
public void setRuntimeInSeconds(double seconds)
public boolean isTimerRunning()
public Timeline getTimeline()
public void setTimeline(Timeline timeline)
public SessionsInfo getInfo()


User guide¶
Variables¶
Quadratic programming (QP) aims at optimizing a quadratic expression of several variables, subject to linear constraints on these variables.
Let’s for example solve this very simple quadratic programming problem: find values of \(x_1\) and \(x_2\) that minimize
subject to
So, let’s start with variables:
Variable x1, x2;
This defines two instances of the Variable
class, representing the variables of your QP problem.
Solving your quadratic problem means finding values for these variables.
The Variable
class has some sort of “pointer” semantics:
an instance represents a variable of your QP problem, and if you copy this instance,
the copy represents the same variable. The original and the copy can be used interchangeably anywhere.
They are also immutable: Variable
instances represent
the same variable from their construction to their destruction.
Linear and quadratic expressions¶
Variables
can then be combined into
LinearExpressions
and QuadraticExpressions
using conventional operators and floating point numbers.
All operators producing degree zero, one, or two polynomials are available. Here are a few examples:
Variable a, b, c;
LinearExpression l1 = a + 2 * b - c / 3 + 4;
LinearExpression l2 = l1 + 2 * a;
QuadraticExpression q1 = a * a + 2 * b + 1;
QuadraticExpression q2 = a * a - (l1 - b) * l2;
Linear and quadratic expressions have value semantics. Copying them creates an independent expression that can be mutated independently:
LinearExpression l3 = l2;
l3 *= 4;
QuadraticExpression q3 = q2;
q3 += l3;
Constraints¶
Constraints
can be constructed using (in)equality operators between
LinearExpressions
:
Constraint c1 = a <= b + 2;
Constraint c2 = c - 2 * a == b;
Solving¶
The minimize
and maximize
functions solve QP problems.
For our original example, we just have to translate the mathematical expressions to their close equivalent in C++:
Solution s = minimize(
0.5 * x1 * x1 + x2 * x2 - x1 * x2 - 2 * x1 - 6 * x2,
{
x1 + x2 <= 2,
2 * x2 <= x1 + 2,
2 * x1 + x2 <= 3,
x1 >= 0,
x2 >= 0,
}
);
The optimal (here, minimal) value is available through Solution::getCost
:
std::cout << "Optimal value: " << s.getCost() << std::endl;
Optimal value: -8.22222
The values that variables must take to reach this optimum are available through Solution::get
:
std::cout << "x1: " << s.get(x1) << std::endl;
std::cout << "x2: " << s.get(x2) << std::endl;
x1: 0.666667
x2: 1.33333


This is a library to generate and consume the source map format described here.
This library is written in the Asynchronous Module Definition format, and works in the following environments:
Modern Browsers supporting ECMAScript 5 (either after the build, or with an AMD loader such as RequireJS)
Inside Firefox (as a JSM file, after the build)
With NodeJS versions 0.8.X and higher
$ npm install source-map
Install Node and then run
$ git clone<EMAIL_ADDRESS>$ cd source-map
$ npm link .
Next, run
$ node Makefile.dryice.js
This should spew a bunch of stuff to stdout, and create the following files:
dist/source-map.js
- The unminified browser version.
dist/source-map.min.js
- The minified browser version.
dist/SourceMap.jsm
- The JavaScript Module for inclusion in Firefox source.
var rawSourceMap = {
version: 3,
file: 'min.js',
names: ['bar', 'baz', 'n'],
sources: ['one.js', 'two.js'],
sourceRoot: 'http://example.com/www/js/',
mappings: 'CAAC,IAAI,IAAM,SAAUA,GAClB,OAAOC,IAAID;CCDb,IAAI,IAAM,SAAUE,GAClB,OAAOA'
};
var smc = new SourceMapConsumer(rawSourceMap);
console.log(smc.sources);
// [ 'http://example.com/www/js/one.js',
// 'http://example.com/www/js/two.js' ]
console.log(smc.originalPositionFor({
line: 2,
column: 28
}));
// { source: 'http://example.com/www/js/two.js',
// line: 2,
// column: 10,
// name: 'n' }
console.log(smc.generatedPositionFor({
source: 'http://example.com/www/js/two.js',
line: 2,
column: 10
}));
// { line: 2, column: 28 }
smc.eachMapping(function (m) {
// ...
});
In depth guide: Compiling to JavaScript, and Debugging with Source Maps
function compile(ast) {
switch (ast.type) {
case 'BinaryExpression':
return new SourceNode(
ast.location.line,
ast.location.column,
ast.location.source,
[compile(ast.left), " + ", compile(ast.right)]
);
case 'Literal':
return new SourceNode(
ast.location.line,
ast.location.column,
ast.location.source,
String(ast.value)
);
// ...
default:
throw new Error("Bad AST");
}
}
var ast = parse("40 + 2", "add.js");
console.log(compile(ast).toStringWithSourceMap({
file: 'add.js'
}));
// { code: '40 + 2',
// map: [object SourceMapGenerator] }
var map = new SourceMapGenerator({
file: "source-mapped.js"
});
map.addMapping({
generated: {
line: 10,
column: 35
},
source: "foo.js",
original: {
line: 33,
column: 2
},
name: "christopher"
});
console.log(map.toString());
// '{"version":3,"file":"source-mapped.js","sources":["foo.js"],"names":["christopher"],"mappings":";;;;;;;;;mCAgCEA"}'
Get a reference to the module:
// NodeJS
var sourceMap = require('source-map');
// Browser builds
var sourceMap = window.sourceMap;
// Inside Firefox
let sourceMap = {};
Components.utils.import('resource:///modules/devtools/SourceMap.jsm', sourceMap);
A SourceMapConsumer instance represents a parsed source map which we can query for information about the original file positions by giving it a file position in the generated source.
The only parameter is the raw source map (either as a string which can be
JSON.parse
'd, or an object). According to the spec, source maps have the
following attributes:
version
: Which version of the source map spec this map is following.
sources
: An array of URLs to the original source files.
names
: An array of identifiers which can be referrenced by individual
mappings.
sourceRoot
: Optional. The URL root from which all sources are relative.
sourcesContent
: Optional. An array of contents of the original source files.
mappings
: A string of base64 VLQs which contain the actual mappings.
file
: Optional. The generated filename this source map is associated with.
Compute the last column for each generated mapping. The last column is inclusive.
Returns the original source, line, and column information for the generated source's line and column positions provided. The only argument is an object with the following properties:
line
: The line number in the generated source.
column
: The column number in the generated source.
bias
: Either SourceMapConsumer.GREATEST_LOWER_BOUND
or
SourceMapConsumer.LEAST_UPPER_BOUND
. Specifies whether to return the closest
element that is smaller than or greater than the one we are searching for,
respectively, if the exact element cannot be found. Defaults to
SourceMapConsumer.GREATEST_LOWER_BOUND
.
and an object is returned with the following properties:
source
: The original source file, or null if this information is not
available.
line
: The line number in the original source, or null if this information is
not available.
column
: The column number in the original source, or null or null if this
information is not available.
name
: The original identifier, or null if this information is not available.
Returns the generated line and column information for the original source, line, and column positions provided. The only argument is an object with the following properties:
source
: The filename of the original source.
line
: The line number in the original source.
column
: The column number in the original source.
and an object is returned with the following properties:
line
: The line number in the generated source, or null.
column
: The column number in the generated source, or null.
Returns all generated line and column information for the original source, line, and column provided. If no column is provided, returns all mappings corresponding to a either the line we are searching for or the next closest line that has any mappings. Otherwise, returns all mappings corresponding to the given line and either the column we are searching for or the next closest column that has any offsets.
The only argument is an object with the following properties:
source
: The filename of the original source.
line
: The line number in the original source.
column
: Optional. The column number in the original source.
and an array of objects is returned, each with the following properties:
line
: The line number in the generated source, or null.
column
: The column number in the generated source, or null.
Return true if we have the embedded source content for every source listed in the source map, false otherwise.
In other words, if this method returns true
, then smc.sourceContentFor(s)
will succeed for every source s
in smc.sources
.
Returns the original source content for the source provided. The only argument is the URL of the original source file.
If the source content for the given source is not found, then an error is
thrown. Optionally, pass true
as the second param to have null
returned
instead.
Iterate over each mapping between an original source/line/column and a generated line/column in this source map.
callback
: The function that is called with each mapping. Mappings have the
form { source, generatedLine, generatedColumn, originalLine, originalColumn,
name }
context
: Optional. If specified, this object will be the value of this
every time that callback
is called.
order
: Either SourceMapConsumer.GENERATED_ORDER
or
SourceMapConsumer.ORIGINAL_ORDER
. Specifies whether you want to iterate over
the mappings sorted by the generated file's line/column order or the
original's source/line/column order, respectively. Defaults to
SourceMapConsumer.GENERATED_ORDER
.
An instance of the SourceMapGenerator represents a source map which is being built incrementally.
You may pass an object with the following properties:
file
: The filename of the generated source that this source map is
associated with.
sourceRoot
: A root for all relative URLs in this source map.
skipValidation
: Optional. When true
, disables validation of mappings as
they are added. This can improve performance but should be used with
discretion, as a last resort. Even then, one should avoid using this flag when
running tests, if possible.
Creates a new SourceMapGenerator based on a SourceMapConsumer
sourceMapConsumer
The SourceMap.Add a single mapping from original source line and column to the generated source's line and column for this source map being created. The mapping object should have the following properties:
generated
: An object with the generated line and column positions.
original
: An object with the original line and column positions.
source
: The original source file (relative to the sourceRoot).
name
: An optional original token name for this mapping.
Set the source content for an original source file.
sourceFile
the URL of the original source file.
sourceContent
the content of the source file.
Applies a SourceMap for a source file to the SourceMap. Each mapping to the supplied source file is rewritten using the supplied SourceMap. Note: The resolution for the resulting mappings is the minimium of this map and the supplied map.
sourceMapConsumer
: The SourceMap to be applied.
sourceFile
: Optional. The filename of the source file.
If omitted, sourceMapConsumer.file will be used, if it exists.
Otherwise an error will be thrown.
sourceMapPath
: Optional. The dirname of the path to the SourceMap
to be applied. If relative, it is relative to the SourceMap.
This parameter is needed when the two SourceMaps aren't in the same directory, and the SourceMap to be applied contains relative source paths. If so, those relative source paths need to be rewritten relative to the SourceMap.
If omitted, it is assumed that both SourceMaps are in the same directory,
thus not needing any rewriting. (Supplying '.'
has the same effect.)
Renders the source map being generated to a string.
SourceNodes provide a way to abstract over interpolating and/or concatenating snippets of generated JavaScript source code, while maintaining the line and column information associated between those snippets and the original source code. This is useful as the final intermediate representation a compiler might use before outputting the generated JS and source map.
line
: The original line number associated with this source node, or null if
it isn't associated with an original line.
column
: The original column number associated with this source node, or null
if it isn't associated with an original column.
source
: The original source's filename; null if no filename is provided.
chunk
: Optional. Is immediately passed to SourceNode.prototype.add
, see
below.
name
: Optional. The original identifier.
Creates a SourceNode from generated code and a SourceMapConsumer.
code
: The generated code
sourceMapConsumer
The SourceMap for the generated code
relativePath
The optional path that relative sources in sourceMapConsumer
should be relative to.
Add a chunk of generated JS to this source node.
chunk
: A string snippet of generated JS code, another instance of
SourceNode
, or an array where each member is one of those things.Prepend a chunk of generated JS to this source node.
chunk
: A string snippet of generated JS code, another instance of
SourceNode
, or an array where each member is one of those things.Set the source content for a source file. This will be added to the
SourceMap
in the sourcesContent
field.
sourceFile
: The filename of the source file
sourceContent
: The content of the source file
Walk over the tree of JS snippets in this node and its children. The walking function is called once for each snippet of JS and is passed that snippet and the its original associated source's line/column location.
fn
: The traversal function.Walk over the tree of SourceNodes. The walking function is called for each source file content and is passed the filename and source content.
fn
: The traversal function.Like Array.prototype.join
except for SourceNodes. Inserts the separator
between each of this source node's children.
sep
: The separator.Call String.prototype.replace
on the very right-most source snippet. Useful
for trimming whitespace from the end of a source node, etc.
pattern
: The pattern to replace.
replacement
: The thing to replace the pattern with.
Return the string representation of this source node. Walks over the tree and concatenates all the various snippets together to one string.
Returns the string representation of this tree of source nodes, plus a SourceMapGenerator which contains all the mappings between the generated and original sources.
The arguments are the same as those to new SourceMapGenerator
.
Install NodeJS version 0.8.0 or greater, then run node test/run-tests.js
.
To add new tests, create a new file named test/test-<your new test name>.js
and export your test functions with names that start with "test", for example
exports["test doing the foo bar"] = function (assert, util) {
...
};
The new test will be located automatically when you run the suite.
The util
argument is the test utility module located at test/source-map/util
.
The assert
argument is a cut down version of node's assert module. You have
access to the following assertion functions:
doesNotThrow
equal
ok
strictEqual
throws
(The reason for the restricted set of test functions is because we need the
tests to run inside Firefox's test suite as well and so the assert module is
shimmed in that environment. See build/assert-shim.js
.)


Support The Team
Parliamentary Debate at Berkeley is immensely grateful to everyone who supported the team in our fundraising tournament last semester. Thanks to all our generous donors, we were able to travel 5 teams to the Mile High Swing Tournament at the University of Texas, Tyler in early January. The significantly reduced financial burden on our team allowed us to focus on preparing for the tournament, where we took both championships and overall sweepstakes. We’d like to thank everyone below for contributing to our team and allowing a 100% student-run organization to continue providing opportunities for students to engage in the educational activity and compete with other university-sponsored teams all over the country.
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- We are a student group acting independently of the University of California. We take full responsibility for our organization and this web site.
- © Parlimentary Debate at Berkeley. All rights reserved.
- Webmaster: Kevin Chang


|
BL3 SDK
0.0.1
Borderlands 3 Class Documentation
|
#include <BL3_Engine_classes.hpp>
Public Member Functions | |
| void | UnlockAIResources (bool bUnlockMovement, bool UnlockAILogic) |
| class APawn * | TryGetPawnOwner () |
| void | StopSlotAnimation (float InBlendOutTime, const struct FName &SlotNodeName) |
| void | SnapshotPose (struct FPoseSnapshot *Snapshot) |
| void | SetRootMotionMode (TEnumAsByte< ERootMotionMode > Value) |
| void | SetMorphTarget (const struct FName &MorphTargetName, float Value) |
| void | SavePoseSnapshot (const struct FName &SnapshotName) |
| void | ResetDynamics (ETeleportType InTeleportType) |
| class UAnimMontage * | PlaySlotAnimationAsDynamicMontage (class UAnimSequenceBase *Asset, const struct FName &SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt) |
| float | PlaySlotAnimation (class UAnimSequenceBase *Asset, const struct FName &SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int LoopCount) |
| void | Montage_Stop (float InBlendOutTime, class UAnimMontage *Montage) |
| void | Montage_SetPosition (class UAnimMontage *Montage, float NewPosition) |
| void | Montage_SetPlayRate (class UAnimMontage *Montage, float NewPlayRate) |
| void | Montage_SetNextSection (const struct FName &SectionNameToChange, const struct FName &NextSection, class UAnimMontage *Montage) |
| void | Montage_Resume (class UAnimMontage *Montage) |
| float | Montage_Play (class UAnimMontage *MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages, float BlendInOverride, float BlendOutOverride) |
| void | Montage_Pause (class UAnimMontage *Montage) |
| void | Montage_JumpToSectionsEnd (const struct FName &SectionName, class UAnimMontage *Montage) |
| void | Montage_JumpToSection (const struct FName &SectionName, class UAnimMontage *Montage) |
| bool | Montage_IsPlaying (class UAnimMontage *Montage, bool bIncludeInactiveInstances) |
| bool | Montage_IsActive (class UAnimMontage *Montage) |
| float | Montage_GetPosition (class UAnimMontage *Montage, bool bIncludeInactiveInstances) |
| float | Montage_GetPlayRate (class UAnimMontage *Montage) |
| bool | Montage_GetIsStopped (class UAnimMontage *Montage) |
| struct FName | Montage_GetCurrentSection (class UAnimMontage *Montage) |
| float | Montage_GetBlendTime (class UAnimMontage *Montage) |
| void | LockAIResources (bool bLockMovement, bool LockAILogic) |
| bool | IsSyncGroupBetweenMarkers (const struct FName &InSyncGroupName, const struct FName &PreviousMarker, const struct FName &NextMarker, bool bRespectMarkerOrder) |
| bool | IsPlayingSlotAnimation (class UAnimSequenceBase *Asset, const struct FName &SlotNodeName) |
| bool | IsAnyMontagePlaying () |
| bool | IsAnyBlendSpaceInstancePlaying () |
| bool | HasMarkerBeenHitThisFrame (const struct FName &SyncGroup, const struct FName &MarkerName) |
| bool | GetTimeToClosestMarker (const struct FName &SyncGroup, const struct FName &MarkerName, float *OutMarkerTime) |
| struct FMarkerSyncAnimPosition | GetSyncGroupPosition (const struct FName &InSyncGroupName) |
| float | GetRelevantAnimTimeRemainingFraction (int MachineIndex, int StateIndex) |
| float | GetRelevantAnimTimeRemaining (int MachineIndex, int StateIndex) |
| float | GetRelevantAnimTimeFraction (int MachineIndex, int StateIndex) |
| float | GetRelevantAnimTime (int MachineIndex, int StateIndex) |
| struct FTransform | GetRelevantAnimRootMotionRemaining (int MachineIndex, int StateIndex) |
| float | GetRelevantAnimLength (int MachineIndex, int StateIndex) |
| class USkeletalMeshComponent * | GetOwningComponent () |
| class AActor * | GetOwningActor () |
| float | GetInstanceTransitionTimeElapsedFraction (int MachineIndex, int TransitionIndex) |
| float | GetInstanceTransitionTimeElapsed (int MachineIndex, int TransitionIndex) |
| float | GetInstanceTransitionCrossfadeDuration (int MachineIndex, int TransitionIndex) |
| float | GetInstanceStateWeight (int MachineIndex, int StateIndex) |
| float | GetInstanceMachineWeight (int MachineIndex) |
| float | GetInstanceCurrentStateElapsedTime (int MachineIndex) |
| float | GetInstanceAssetPlayerTimeFromEndFraction (int AssetPlayerIndex) |
| float | GetInstanceAssetPlayerTimeFromEnd (int AssetPlayerIndex) |
| float | GetInstanceAssetPlayerTimeFraction (int AssetPlayerIndex) |
| float | GetInstanceAssetPlayerTime (int AssetPlayerIndex) |
| float | GetInstanceAssetPlayerLength (int AssetPlayerIndex) |
| float | GetCurveValue (const struct FName &CurveName) |
| struct FName | GetCurrentStateName (int MachineIndex) |
| class UAnimMontage * | GetCurrentActiveMontage () |
| class UBlendSpaceBase * | GetBlendSpaceBaseFromAnimSet (const struct FName &AnimAssetName, bool *bIsValid) |
| class UAnimSequenceBase * | GetAnimSeqBaseFromAnimSet (const struct FName &AnimAssetName, bool *bIsValid) |
| float | GetAnimationSlotWeight (const struct FName &SlotNodeName) |
| void | GetAllCurveNames (TArray< struct FName > *OutNames) |
| void | GetActiveCurveNames (EAnimCurveType CurveType, TArray< struct FName > *OutNames) |
| void | EnableAnimSetByGenericName (const struct FName &GenericName) |
| void | EnableAnimSet (class UGbxAnimSet *AnimSet) |
| bool | DoesCurveExist (const struct FName &CurveName) |
| void | DisableAnimSetByGenericName (const struct FName &GenericName) |
| void | DisableAnimSet (class UGbxAnimSet *AnimSet) |
| void | ClearMorphTargets () |
| float | CalculateDirection (const struct FVector &Velocity, const struct FRotator &BaseRotation) |
| void | BlueprintUpdateAnimation (float DeltaTimeX) |
| void | BlueprintPostEvaluateAnimation () |
| void | BlueprintInitializeAnimation () |
| void | BlueprintBeginPlay () |
| Public Member Functions inherited from UObject | |
| std::string | GetName () const |
| std::string | GetFullName () const |
| bool | IsA (UClass *cmp) const |
| void | ProcessEvent (class UFunction *function, void *parms) |
| void | ExecuteUbergraph (int EntryPoint) |
Static Public Member Functions | |
| static UClass * | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static FChunkedFixedUObjectArray & | GetGlobalObjects () |
| template<typename T > | |
| static T * | FindObject (const std::string &name) |
| static UClass * | FindClass (const std::string &name) |
| template<typename T > | |
| static T * | GetObjectCasted (std::size_t index) |
| static UClass * | StaticClass () |
Public Attributes | |
| class USkeleton * | CurrentSkeleton |
| TEnumAsByte< ERootMotionMode > | RootMotionMode |
| unsigned char | bUseMultiThreadedAnimationUpdate: 1 |
| unsigned char | bUsingCopyPoseFromMesh: 1 |
| unsigned char | UnknownData00: 1 |
| unsigned char | bQueueMontageEvents: 1 |
| unsigned char | UnknownData01 [0x6] |
| struct FScriptMulticastDelegate | OnMontageBlendingOut |
| struct FScriptMulticastDelegate | OnMontageStarted |
| struct FScriptMulticastDelegate | OnMontageEnded |
| struct FScriptMulticastDelegate | OnAllMontageInstancesEnded |
| unsigned char | UnknownData02 [0x80] |
| struct FAnimNotifyQueue | NotifyQueue |
| TArray< class UAnimationAsset * > | AnimationEndedNotifies |
| TArray< struct FAnimNotifyEvent > | ActiveAnimNotifyState |
| unsigned char | UnknownData03 [0x230] |
| TArray< struct FGbxAnimSetPair > | AnimSets |
| TArray< class UGbxAnimSet * > | AnimSetStack |
| unsigned char | UnknownData04 [0x18] |
| Public Attributes inherited from UObject | |
| void * | VTableObject |
| int32_t | ObjectFlags |
| int32_t | InternalIndex |
| class UClass * | Class |
| FName | Name |
| class UObject * | Outer |
Additional Inherited Members | |
| Static Public Attributes inherited from UObject | |
| static FUObjectArray * | GObjects |
| void BlueprintBeginPlay | ( | ) |
| void BlueprintInitializeAnimation | ( | ) |
| void BlueprintPostEvaluateAnimation | ( | ) |
| void BlueprintUpdateAnimation | ( | float | DeltaTimeX | ) |
| void ClearMorphTargets | ( | ) |
| void DisableAnimSet | ( | class UGbxAnimSet * | AnimSet | ) |
| void DisableAnimSetByGenericName | ( | const struct FName & | GenericName | ) |
| bool DoesCurveExist | ( | const struct FName & | CurveName | ) |
| void EnableAnimSet | ( | class UGbxAnimSet * | AnimSet | ) |
| void EnableAnimSetByGenericName | ( | const struct FName & | GenericName | ) |
| void GetActiveCurveNames | ( | EAnimCurveType | CurveType, |
| TArray< struct FName > * | OutNames | ||
| ) |
| void GetAllCurveNames | ( | TArray< struct FName > * | OutNames | ) |
| float GetAnimationSlotWeight | ( | const struct FName & | SlotNodeName | ) |
| class UAnimSequenceBase* GetAnimSeqBaseFromAnimSet | ( | const struct FName & | AnimAssetName, |
| bool * | bIsValid | ||
| ) |
| class UBlendSpaceBase* GetBlendSpaceBaseFromAnimSet | ( | const struct FName & | AnimAssetName, |
| bool * | bIsValid | ||
| ) |
| class UAnimMontage* GetCurrentActiveMontage | ( | ) |
| struct FName GetCurrentStateName | ( | int | MachineIndex | ) |
| float GetCurveValue | ( | const struct FName & | CurveName | ) |
| float GetInstanceAssetPlayerLength | ( | int | AssetPlayerIndex | ) |
| float GetInstanceAssetPlayerTime | ( | int | AssetPlayerIndex | ) |
| float GetInstanceAssetPlayerTimeFraction | ( | int | AssetPlayerIndex | ) |
| float GetInstanceAssetPlayerTimeFromEnd | ( | int | AssetPlayerIndex | ) |
| float GetInstanceAssetPlayerTimeFromEndFraction | ( | int | AssetPlayerIndex | ) |
| float GetInstanceCurrentStateElapsedTime | ( | int | MachineIndex | ) |
| float GetInstanceMachineWeight | ( | int | MachineIndex | ) |
| float GetInstanceStateWeight | ( | int | MachineIndex, |
| int | StateIndex | ||
| ) |
| float GetInstanceTransitionCrossfadeDuration | ( | int | MachineIndex, |
| int | TransitionIndex | ||
| ) |
| float GetInstanceTransitionTimeElapsed | ( | int | MachineIndex, |
| int | TransitionIndex | ||
| ) |
| float GetInstanceTransitionTimeElapsedFraction | ( | int | MachineIndex, |
| int | TransitionIndex | ||
| ) |
| class AActor* GetOwningActor | ( | ) |
| class USkeletalMeshComponent* GetOwningComponent | ( | ) |
| float GetRelevantAnimLength | ( | int | MachineIndex, |
| int | StateIndex | ||
| ) |
| struct FTransform GetRelevantAnimRootMotionRemaining | ( | int | MachineIndex, |
| int | StateIndex | ||
| ) |
| float GetRelevantAnimTime | ( | int | MachineIndex, |
| int | StateIndex | ||
| ) |
| float GetRelevantAnimTimeFraction | ( | int | MachineIndex, |
| int | StateIndex | ||
| ) |
| float GetRelevantAnimTimeRemaining | ( | int | MachineIndex, |
| int | StateIndex | ||
| ) |
| float GetRelevantAnimTimeRemainingFraction | ( | int | MachineIndex, |
| int | StateIndex | ||
| ) |
| struct FMarkerSyncAnimPosition GetSyncGroupPosition | ( | const struct FName & | InSyncGroupName | ) |
| bool GetTimeToClosestMarker | ( | const struct FName & | SyncGroup, |
| const struct FName & | MarkerName, | ||
| float * | OutMarkerTime | ||
| ) |
| bool HasMarkerBeenHitThisFrame | ( | const struct FName & | SyncGroup, |
| const struct FName & | MarkerName | ||
| ) |
| bool IsAnyBlendSpaceInstancePlaying | ( | ) |
| bool IsAnyMontagePlaying | ( | ) |
| bool IsPlayingSlotAnimation | ( | class UAnimSequenceBase * | Asset, |
| const struct FName & | SlotNodeName | ||
| ) |
| bool IsSyncGroupBetweenMarkers | ( | const struct FName & | InSyncGroupName, |
| const struct FName & | PreviousMarker, | ||
| const struct FName & | NextMarker, | ||
| bool | bRespectMarkerOrder | ||
| ) |
| void LockAIResources | ( | bool | bLockMovement, |
| bool | LockAILogic | ||
| ) |
| float Montage_GetBlendTime | ( | class UAnimMontage * | Montage | ) |
| struct FName Montage_GetCurrentSection | ( | class UAnimMontage * | Montage | ) |
| bool Montage_GetIsStopped | ( | class UAnimMontage * | Montage | ) |
| float Montage_GetPlayRate | ( | class UAnimMontage * | Montage | ) |
| float Montage_GetPosition | ( | class UAnimMontage * | Montage, |
| bool | bIncludeInactiveInstances | ||
| ) |
| bool Montage_IsActive | ( | class UAnimMontage * | Montage | ) |
| bool Montage_IsPlaying | ( | class UAnimMontage * | Montage, |
| bool | bIncludeInactiveInstances | ||
| ) |
| void Montage_JumpToSection | ( | const struct FName & | SectionName, |
| class UAnimMontage * | Montage | ||
| ) |
| void Montage_JumpToSectionsEnd | ( | const struct FName & | SectionName, |
| class UAnimMontage * | Montage | ||
| ) |
| void Montage_Pause | ( | class UAnimMontage * | Montage | ) |
| float Montage_Play | ( | class UAnimMontage * | MontageToPlay, |
| float | InPlayRate, | ||
| EMontagePlayReturnType | ReturnValueType, | ||
| float | InTimeToStartMontageAt, | ||
| bool | bStopAllMontages, | ||
| float | BlendInOverride, | ||
| float | BlendOutOverride | ||
| ) |
| void Montage_Resume | ( | class UAnimMontage * | Montage | ) |
| void Montage_SetNextSection | ( | const struct FName & | SectionNameToChange, |
| const struct FName & | NextSection, | ||
| class UAnimMontage * | Montage | ||
| ) |
| void Montage_SetPlayRate | ( | class UAnimMontage * | Montage, |
| float | NewPlayRate | ||
| ) |
| void Montage_SetPosition | ( | class UAnimMontage * | Montage, |
| float | NewPosition | ||
| ) |
| void Montage_Stop | ( | float | InBlendOutTime, |
| class UAnimMontage * | Montage | ||
| ) |
| float PlaySlotAnimation | ( | class UAnimSequenceBase * | Asset, |
| const struct FName & | SlotNodeName, | ||
| float | BlendInTime, | ||
| float | BlendOutTime, | ||
| float | InPlayRate, | ||
| int | LoopCount | ||
| ) |
| class UAnimMontage* PlaySlotAnimationAsDynamicMontage | ( | class UAnimSequenceBase * | Asset, |
| const struct FName & | SlotNodeName, | ||
| float | BlendInTime, | ||
| float | BlendOutTime, | ||
| float | InPlayRate, | ||
| int | LoopCount, | ||
| float | BlendOutTriggerTime, | ||
| float | InTimeToStartMontageAt | ||
| ) |
| void ResetDynamics | ( | ETeleportType | InTeleportType | ) |
| void SavePoseSnapshot | ( | const struct FName & | SnapshotName | ) |
| void SetMorphTarget | ( | const struct FName & | MorphTargetName, |
| float | Value | ||
| ) |
| void SetRootMotionMode | ( | TEnumAsByte< ERootMotionMode > | Value | ) |
| void SnapshotPose | ( | struct FPoseSnapshot * | Snapshot | ) |
|
inlinestatic |
| void StopSlotAnimation | ( | float | InBlendOutTime, |
| const struct FName & | SlotNodeName | ||
| ) |
| class APawn* TryGetPawnOwner | ( | ) |
| void UnlockAIResources | ( | bool | bUnlockMovement, |
| bool | UnlockAILogic | ||
| ) |
| TArray<struct FAnimNotifyEvent> ActiveAnimNotifyState |
| TArray<class UAnimationAsset*> AnimationEndedNotifies |
| TArray<struct FGbxAnimSetPair> AnimSets |
| TArray<class UGbxAnimSet*> AnimSetStack |
| unsigned char bQueueMontageEvents |
| unsigned char bUseMultiThreadedAnimationUpdate |
| unsigned char bUsingCopyPoseFromMesh |
| class USkeleton* CurrentSkeleton |
| struct FAnimNotifyQueue NotifyQueue |
| struct FScriptMulticastDelegate OnAllMontageInstancesEnded |
| struct FScriptMulticastDelegate OnMontageBlendingOut |
| struct FScriptMulticastDelegate OnMontageEnded |
| struct FScriptMulticastDelegate OnMontageStarted |
| TEnumAsByte<ERootMotionMode> RootMotionMode |
| unsigned char UnknownData00 |
| unsigned char UnknownData01[0x6] |
| unsigned char UnknownData02[0x80] |
| unsigned char UnknownData03[0x230] |
| unsigned char UnknownData04[0x18] |


I'm an artist engaged in practice-led research on how art can be used to dismantle cognitive barriers that enable systemic oppression. I apply concepts learned from academic research on political organizing, creative activism and the psychology of oppresive ideologies to my art. I then use my art as a tool start conversations about social justie issues and political organizing. Finally, I give workshops to help passionate indivuals create meaningful change in their communities.
Insert page content here


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7
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9
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T
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v
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New
York
copyright
reserved
botanical
Garden
Spigelia
anthelmia
L.,
Sp.
pi.
1:
149/150,
n°
1
(1753)
Det,
vel
confirm.:
F.
J.
Fernández
Casas
(ex
MA,
sed
nunc
in
MO),
30V-2001
PLANTS
OF
THE
BAHAMA
ISLANDS
Loganiaceae
Spigelia
anthelmia
L.
corolla
white
with
pink
stripes;
occasional.
ELEUTHERA
ISLAND:
Ridley
Head,
opposite
Spanish
Wells,
disturbed
slopes
above
sea,
shallow
soil
&
limestone.
Walter
H.
Lewis,
no.
7241
2
Jan.
1969
MISSOURI
BOTANICAL
GARDEN
HERBARIUM
01498186
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Culture
Building a company starts with knowing your people, their wants and desires. This changes over time, as their life matures. When we bring people to your organisation and projects we make sure to first understand your current business culture and direction.
With the right cultural diversity your teams will become advocates for your company, sending your message out to all, for free.
Shaping your culture is more than half done when you hire your team.


561_mufeng321.py
class Solution:
def minimumEffortPath(self, heights: List[List[int]]) -> int:
if not heights or not heights[0]:
return 0
n, m = len(heights), len(heights[0])
hq = [(0, 0, 0)] # effor, x, y
visited = set()
while hq:
effort, r, c = heapq.heappop(hq)
if (r, c) == (n - 1, m - 1):
return effort
elif (r, c) in visited:
continue
visited.add((r, c))
for row, col in [(r+1, c), (r-1, c), (r, c+1), (r, c-1)]:
if 0 <= row < n and 0 <= col < m and (row, col) not in visited:
new_effort = max(abs(heights[r][c] - heights[row][col]), effort)
heapq.heappush(hq, (new_effort, row, col))
return -1


CSS Used Options
Convert url to absolute path in css rules.
* eg.
background: url(./bg.jpg)
->
background: url(https://example.com/assets/bg.jpg)
* Without absolute url, the Preview/CodePen may not work, for the protocols and domains are different.
* The inspected page need a refresh for changes to take effect.
Save


Item.
When the "add to favorites" dialog box opens, remember you can use TAB, SHIFT + TAB, and ENTER to interact with the options as needed. In a dialog box, use INSERT + E to have JAWS read the default button to you.
When the "add to favorites" dialog box opens, remember you can use TAB, SHIFT + TAB, and ENTER to interact with the options as needed. In a dialog box, use INSERT + E to have JAWS read the default button to you.


You are using an outdated browser. Please upgrade your browser or activate Google Chrome Frame to improve your experience.
Scroll down to learn more.
The State of California is experiencing one of the most severe droughts on record, which has implications for citizens of California and beyond. Many state, federal, and tribal agencies make routine observations of the water cycle. This website graphically visualizes these data to help understand the effect of drought on rivers, streams, lakes, and reservoirs. Below, learn more about water use and changes in the water cycle due to the current drought in California.
The data presented here are drawn from free and publicly accessible sources. In addition, the analytical, graphical, and software tools used are open-source and available for public re-use.
For more information about drought and science-based decision making in California, visit the USGS California Water Science Center webpage.
Firefox is recommended for the best viewing experience
Drought reduces snowpack and results in decreased reservoir volume.
Here, the effect of drought on 56 of California's more than 700 reservoirs is shown through time.
Reservoir volume as a percent of total capacity
100
50
25
0
Reservoir volume (as a percent of total capacity) |
|
| California reservoirs sorted by elevation |
Percent total reservoir volume animated since 2011. Bar widths are proportional to maximum capacity. On the map, circles are proportional to reservoir volume. Data providers: U.S. Drought Monitor, U.S. Bureau of Reclamation, U.S. Army Corps of Engineers, and more; reservoir data accessed from the CA Data Exchange.
Changes in reservoir volume impact the surface area of reservoirs. Above, Landsat imagery was used to estimate the change in surface area from August 2011 to August 2014 for two of California's largest reservoirs, Shasta Reservoir and Trinity Lake, both located about 170 miles northwest of Sacramento, CA. The outlets of the two reservoirs are located approximately 15 miles apart. These reservoirs provide water for irrigation, hydroelectric power, and flood control.
Snowpack in California is the primary source of water to reservoirs that serve drinking water, agriculture, and hydroelectric needs.
For any given year, less wintertime snowpack results in lower reservoir levels, and less water for consumptive use.
In 2014, California has received only 20% of its normal precipitation and had only 18% of its normal snow pack, with the state now facing three years of devastating drought (California Department of Water Resources). Currently, more than 95% of California is experiencing severe drought conditions (U.S. Drought Monitor).
Current streamflow (y-axis) is plotted against the historical (since 1980) mean stream (x-axis) for this day of year. Axes are log-scaled. Mouse over streams on the plot (blue circles), and on map (colored according to flow; red is below average flow, blue is above average flow) for more information.


Getting Started¶
This guide will take you through the analysis of some example data included with latools
, with explanatory notes telling you what the software is doing at each step.
We recommend working through these examples to understand the mechanics of the software before setting up your Lab-Specific Configuration, and working on your own data.
The Fundamentals: Python¶
Python is an open-source (free) general purpose programming language, with growing application in science.
latools
is a python module - a package of code containing a number of Python objects and functions, which run within Python.
That means that you need to have a working copy of Python to use latools
.
If you don’t already have this (or are unsure if you do), we recommend that you install one of the pre-packaged science-oriented Python distributions, like Continuum’s Anaconda (recommended). This provides a complete working installation of Python, and all the pre-requisites you need to run latools.
latools
has been developed and tested in Python 3.5.
It should also run on 2.7, but we can’t guarantee that it will behave.
‘’latools’’ should work in any python interpreter, but we recommend either Jupyter Notebook or iPython. Jupyter is a browser-based interface for ipython, which provides a nice clean interactive front-end for writing code, taking notes and viewing plots.
For simplicity, the rest of this guide will assume you’re using Jupyter notebook, although it should translate directly to other Python interpreters.
For a full walk through of getting latools
set up on your system, head on over to the Installation guide.
Preparation¶
Before we start latools
, you should create a folder to contain everything we’re going to do in this guide.
For example, you might create a folder called latools_demo/
on your Desktop - we’ll refer to this folder as latools_demo/
from now on, but you can call it whatever you want.
Remember where this folder is - we’ll come back to it a lot later.
Tip
As you process data with latools
, new folders will be created in this directory containing plots and exported data. This works best (i.e. is least cluttered) if you put your data in a single directory inside a parent directory (in this case latools_demo
), so all the directories created during analysis will also be in the same place, without lots of other files.
Starting latools¶
Next, launch a Jupyter notebook in this folder. To do this, open a terminal window, and run:
cd ~/path/to/latools_demo/
jupyter notebook
This should open a browser window, showing the Jupyter main screen. From here, start a new Python notebook by clicking ‘New’ in the top right, and selecting your Python version (preferably 3.5+). This will open a new browser tab containing your Jupyter notebook.
Once python is running, import latools into your environment:
import latools as la
All the functions of latools are now accessible from within the la
prefix.
Tip
if you want Jupyter notebook to display plots in-line (recommended), add an additional line after the import statement: %matplotlib inline.
Tip
To run code in a Jupyter notebook, you must ‘evaluate’ the cell containing the code. to do this, type:
- [ctrl] + [return] evaluate the selected cell.
- [shift] + [return] evaluate the selected cell, and moves the focus to the next cell
- [alt] + [return] evaluate the selected cell, and creates a new empty cell underneath.
Example Data¶
Once you’ve imported latools
, extract the example dataset to a data/
folder within latools_demo/
:
# copy the example data to your current directory.
la.get_example_data('./data')
Take a look at the contents of the directory. You should see four .csv files, which are raw data files from an Agilent 7700 Quadrupole mass spectrometer, outputting the counts per second of each analyte as a function of time. Notice that each .csv file either has a sample name, or is called ‘STD’.
Note
Each data file should contain data from a single sample, and data files containing measurements of standards should all contain an identifying set of characters (in this case ‘STD’) in the name. For more information, see Data Import.


org.apache.tomcat.util.threads
Class Expirer
java.lang.Object
org.apache.tomcat.util.threads.Expirer
- All Implemented Interfaces:
- ThreadPoolRunnable
- public final class Expirer
- extends java.lang.Object
- implements ThreadPoolRunnable
Expire unused objects.
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Expirer
public Expirer()
getCheckInterval
public int getCheckInterval()
setCheckInterval
public void setCheckInterval(int checkInterval)
setExpireCallback
public void setExpireCallback(Expirer.ExpireCallback cb)
addManagedObject
public void addManagedObject(TimeStamp ts)
removeManagedObject
public void removeManagedObject(TimeStamp ts)
start
public void start()
stop
public void stop()
getInitData
public java.lang.Object[] getInitData()
- Description copied from interface:
ThreadPoolRunnable
- Called when this object is first loaded in the thread pool.
Important: all workers in a pool must be of the same type,
otherwise the mechanism becomes more complex.
- Specified by:
getInitData
in interface ThreadPoolRunnable
runIt
public void runIt(java.lang.Object[] td)
- Description copied from interface:
ThreadPoolRunnable
- This method will be executed in one of the pool's threads. The
thread will be returned to the pool.
- Specified by:
runIt
in interface ThreadPoolRunnable
Copyright © 2000-2003 Apache Software Foundation. All Rights Reserved.


Davin Media offers a variety of services that include getting the best advertising rates for clients in radio, publishing and other outlets; getting corporate sponsors for events across the country including film festivals, cross promoting, and marketing ideas that are out of the box thinking and on the pulse of society interaction. They also have access to helping clients and company get noticed in the right arenas through public relations. The company has over thirty year’s experience and relationships that has positioned them in the marketplace as reliable, honest and trustworthy.


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Travel to Sydney, Australia
Completed on 14 Feb 2014
Visit Uluru (Ayers Rock), Australia
Completed on 17 Feb 2014
Travel to ZhangJiaJie (Avatar's Mountain) in China
Completed on 20 Jan 2014
Ride a Camel in the Australian Outback
Completed on 17 Feb 2014
今天
今日订单数
{$count.addtime}
今天
总订单数
{$count.allorder}
今天
正在进行中的订单
{$count.alling}
今天
已完成的订单
{$count.allend}
今天
异常订单
{$count.debuff}
当月数据分析


Mediaset and Vivendi fail to reach truce ahead of court hearing: sources
Italy's Mediaset and France's Vivendi failed to reach an out-of-court agreement to end years of legal disputes ahead of a court hearing scheduled on Friday, two sources close to the matter said.
MILAN: Italy's Mediaset and France's Vivendi failed to reach an out-of-court agreement to end years of legal disputes ahead of a court hearing scheduled on Friday, two sources close to the matter said.
A Milan court gave the two parties until Friday to attempt to reach a compromise over disputed governance issues after Vivendi challenged a plan by Mediaset to set up a Dutch holding company to pursue expansion in Europe.
One of the two sources said the companies could ask a judge in Milan to give them extra time to discuss conditions for a possible truce.
A Mediaset source previously said the broadcaster would hold a board meeting on Friday ahead of the hearing to agree to amend in part the by-laws of the Dutch holding in accordance with indications previously received from the court.
(Reporting by Elvira Pollina, editing by Giulia Segreti)


tarballjs
Read .tar
File to extract:
Files:
Generate .tar
Load File(s):
https://github.com/ankitrohatgi/tarballjs


We've automatically grabbed related images from TMDB. Right-click to save the best image to your computer. Then use the form below to upload it to MoovieTribe.
(If you don't see the poster for your moovie below, you can also look HERE, or just skip this step.)


Job Offer Comparison App
This is a group project of Georgia Institute of Technology, Online Master Degree of Computer Science (OMSCS), course6300 Software Development Process.
Background
A student is looking for a new job after graduation. As it can be complicated to compare job offers with benefits, in different locations, and other aspects beyond salary, it is necessary to build a simple, single-user offer comparison app.
Requirements
The details of requirements are available on this page.
Key Features
The app is developed on Android Plaform. The minimum API level for the app should be “API 28: Android 9.0 (Pie)”
- Android SQLite: Leverage Android SQLite to store jobs and comparison settings on mobile device. The application is tested in a clean-checkout state and with a new or cleared AVD, so as to be sure that it does not need to be run in a special environment.
- EditText: Utilize EditText feature to enable user to enter details of the job information.
- Customized comparator: Customize a comparator class to enable comparing job offers based on input weights
- RecyclerView: Utilize RecyclerView to dynamically display job offers
- Radio Button: Use radio buttons to enable users to select job offers from the RecyclerView and display details.
User Manual
: video summary.
1. Home Page
The COMPARE OFFERS button is disabled when there are less than two job offers entered (including the current job).
2. Enter Current Job Details
The first three fields (Title, Company, Location) must be words, while the last 6 fields must be numbers. All fields must be filled in order for the job details to be successfully saved.
3. Enter Job Offers
All fields must be filled in order for the job offer details to be successfully saved. After saving, it will automatically clear all fields and the user is able to enter another job offer. The user is able to compare the selected job offer with his or her current job and the comparison results will be shown in a table.
4. Edit an existing offer
The dropdown allows the user to scroll through the multiple job offers. The user can select job offers from the dropdown to edit them if needed.
5. Adjust Comparison Settings
All weights must be integers and must between 1 and 10. If no weight is set, the default would be just 1.
6. Compare Job Offers
A list of job offers and the current job, which are automatically ranked by their scores from high to low. Select two jobs/job offers from the list to display details


The Primer
Welcome to our web development primer! This section of the site provides a step-by-step tutorial designed to teach you the fundamentals of state-of-the-art web development. The lessons proceed linearly, each building on the previous lesson, so I recommend that you do them in order. The table of contents is on this page. Just start at the top.
In these lessons you'll learn about the four major concerns associated with websites and web applications. These are:
- Content
- Structure (metadata)
- Style (look & feel)
- Behavior (interactivity)
Content
Our content will include not only the page text, but also images, videos, audio files, applets, etc. The textual content will be included in the page itself, surrounded by HTML, the other content will usually be stored separately on the server. We'll add HTML to our page that will tell the browser where to find this content and where to place it in the page.
Already you've learned something! Turns out web pages are not monlithic objects. They are actually more a structural framework upon which we hang some text, and then insert the images, etc. as they are loaded.
Structure
Web pages aren't just text and images. Surrounding this content is an invisible structure—invisible to the user, that is—that instructs the browser what to do with each item of content. More than that, the structure provides semantic information about the content. We sometimes call this metadata because we like big words.
Meta means above or beyond or about. So metadata is data about data. This metadata is typically invisible to the end user, but it allows the browser to understand, on some very basic, not-too-bright, computer level what the content means.
To create this structure, we use a markup language. A markup language is exactly what it says it is: a language used to mark up content. In a sense, all we're doing is labelling the content so the browser can recognize it. For this purpose, we'll use the world's most popular markup language: the HyperText Markup Language, better known as HTML.
And, of course, we'll be using the latest and greatest version of HTML, known and loved by all as HTML5. Because you deserve the best. Don't you?
Style
Life would be rather boring without style. But there's more to it than just looking good. A properly-styled web page is a more usable (user friendly) web page. In other words, style has an important role in functionality. It's more than just a pretty face.
In this course, we'll do 100% of our styling with Cascading Style Sheets or CSS. We'll be spending a lot of time on version 3 of the CSS standard, known colloquially as CSS3, but as CSS3 builds on CSS2 and CSS1, we'll be covering plenty of those as well.
Behavior
As you may have noticed, wep pages are capable of much more than just displaying text and images. A well-designed web page is an interactive, multimedia experience. The key word here is interactive. It is interactivity that has made the World Wide Web the ubiquitous information source it has become. We've one-upped TV.
Most interactivity in browsers is provided by scripts, and the scripting language of the World Wide Web is JavaScript. So we'll be learning a bit of that. But much of what we need to add interactivity to our pages is provided by various JavaScript libraries. These are nothing more than re-usable code written by others to save us time and effort. And we like saving time and effort, right?
The most popular of these libraries—currently, at least— is jQuery. Guess what we'll be learning more than a little of? If you guessed, jQuery, you catch on quickly.
But wait! There's more...
The biggest mistake that most beginner web developers make is to mix the above concerns. In this course, you'll hear me speak—so to speak—about a key principle of programming called, separation of concerns. This is the key to good website design.
We'll also get into two very important subjects in some depth: usability and accessibility to persons with disabilities. These are vitally important aspects of web development that are often overlooked by new developers (and, sadly, by many who really ought to know better).
Finally, we'll cover various bits and pieces that will help you to understand better how it all fits together: the OSI model, a little bit about the HyperText Transfer Protocol (HTTP), the basics of REpresentational State Transfer (REST), and more.
So what are you waiting for! Jump right in!


I am an enthusiastic, self-motivated, responsible, and hardworking lady who pursued Information System at Davis College, Akilah Campus and attended programming class at Moringa School. I am experienced in Information System, Website design, and mobile application development.
I have decided to join a class on programming because I believed that programming is the concept that enables everyone to think outside of box.
I have invested most my time in working on several projects. It is still the same thing that I have used skills and experience I gained from programming class and I am still learning to emprove day by day.
This is a website project I designed for the person who own a pizza place and as a way of trying to widen customer base, I decided to create a web application where the customers order different sizes of pizzas with one or more toppings.
This is a group project that really contributed toward improving my team work spirit whereby I got to know how to collaborate with my team members and work hand in hand to achieve even more in short period of time.
we have designed this website for helping those who likely to host parties to be able to get gifts delivered to them easily in short period of time without so much worrying about the time spend or extra expenses while they looking for gifts.
Delani studio website normally exists but I wanted to design a similar website that looks exactly like it in order to test the the current level of my programming skills.
I just designed this website to make it open template for whoever might be interested in using it can refer on the Technologies I have used such as html, css and javascript to come up with that site that looks exactly like the original delanie studio website.
Big number of people have come accross with this social media called instagram whereby some most of them get to benefit from using that site depending on the number of followers they have or connection they create.
I have used django to design the similar website that work like instagram in order to make it very simple for those who find it hard to use the normal instagram website we use to post images and videos and followersthose we love. Thus, I made this website to improve the networking between people who might use it.
Plenty number of people have made different proejcts and some tended to keep them whereby no one can easily know that they have invested so much of their time in doing them.
So, I came up with idea of dsigning a website which is somehow similar to Awwards whereby people can posts their projects and get to be known by different viewers.
Let's keep in touch on the following contacts
+250780674917


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Watch: Finance Minister Nirmala Sitharaman’s colleagues napped in Parliament during her speech
by Scroll StaffSitharaman was speaking on the economy, on which, in the space of three months, she has changed her stance from ‘all is well’ to ‘there’s a slowdown’.
On November 27, Finance Minister Nirmala Sitharaman briefed the Parliament on the current economic situation of the country. While she argued that there is a slowdown in the economic growth of the country but there is no recession, ministers behind her were caught napping on camera.
The parliamentarians in the frame were identified as Minister of State for Skill Development and Entrepreneurship Mahendra Nath Pandey and Minister of State for Finance and Corporate Affairs Anurag Thakur.
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|
| | Widget (Widget *parent) |
| | Widget constructor. More...
|
| |
| | Widget (Context &context) |
| | Top-level Widget constructor. Only use this overload for root widgets. More...
|
| |
| virtual FSize2 | SizeHint () const =0 |
| | Gives the layout system a hint of how large this widget has to be. Note that the actual size may be different depending on the layout. More...
|
| |
| virtual void | Paint (Surface &surface, Theme *theme) const |
| | Paint this widget's visual representation onto the surface. This function should be overridden by types implementing Widget if it is intended that they have a standalone visual appearance. More...
|
| |
| virtual void | InitializeTheme (Theme &theme) |
| | Should invoke Theme::InitializeWidget if this widget employs the use of painting delegation to themes. More...
|
| |
|
virtual void | GenerateTriangles (RenderData &renderData, CommandList &cmdList, ISize2 windowSize) const =0 |
| | Output this widget's visual representation by pushing triangle draw commands into the command list. Note: This API will be removed once vector path graphics are implemented.
|
| |
| virtual bool | PointerHit (FPoint2 const &pointer) const |
| | Test whether the mouse pointer is hovering the widget. Custom widgets may override this to replace the default AABB intersection test. More...
|
| |
| virtual void | SetGeometry (FRect2 const &geometry) final |
| | Set geometry to be used for building the layout. More...
|
| |
|
virtual FRect2 | Geometry () const final |
| | Access the geometry AABB of this widget.
|
| |
|
virtual Widget * | Parent () const final |
| | Obtain a pointer to the parent of this widget. If there is no parent, nullptr is returned.
|
| |
|
virtual Context & | GetContext () const final |
| | Obtain a reference to the context this widget resides in.
|
| |
|
virtual std::size_t | NumChildren () const final |
| | Obtain the amount of children this widget owns. Useful for iterating over them.
|
| |
| template<typename T , typename... CtorArgs> |
| WidgetPtr< T > | MakeChild (CtorArgs &&... args) |
| | Create a new child widget of type T and append it to the list of children. More...
|
| |
| template<typename T , typename... CtorArgs> |
| WidgetPtr< T > | MakeChildAt (std::size_t at, CtorArgs &&... args) |
| | Create a new child widget of type T and put it at the specified index in the list of children. More...
|
| |
| virtual Widget * | GetChild (std::size_t at) final |
| | Obtain a pointer to the widget at index at. More...
|
| |
|
virtual void | SetHorizontalSizeHintBehaviour (SizeHintBehaviour shb) final |
| | Changes the horizontal (width) SizeHint behaviour.
|
| |
|
virtual SizeHintBehaviour | HorizontalSizeHintBehaviour () const final |
| | Returns the horizontal (width) SizeHint behaviour.
|
| |
|
virtual void | SetVerticalSizeHintBehaviour (SizeHintBehaviour shb) final |
| | Changes the vertical (height) SizeHint behaviour.
|
| |
|
virtual SizeHintBehaviour | VerticalSizeHintBehaviour () const final |
| | Returns the vertical (height) SizeHint behaviour.
|
| |
|
virtual void | SetLayout (Layout &layout) final |
| | Changes the layout this widget manages. This will take ownership of the pointer.
|
| |
|
virtual void | RemoveLayout () final |
| | Removes the layout this widget manages, if any.
|
| |
|
virtual Layout * | GetLayout () const final |
| | Returns the layout this widget manages. Possibly nullptr.
|
| |
Core widget class of the library. All widgets must derive from this class.


Kreshnik IBERDEMAJ
WebDev | Collaborator at #BECODE
Gravitation is not responsible for people falling in love...


Interactive user guide
We did our best describing all the components, guiding you from step A to Z in an comprehensive manner.
Basic
50E
monthly
-
High Performance
-
Theme Update
-
Layerd Photoshop PSD
-
Most Wanted
-
5 e-mail Account
Basic
50E
monthly
-
High Performance
-
Theme Update
-
Layerd Photoshop PSD
-
Most Wanted
-
5 e-mail Account
Basic
50E
monthly
-
High Performance
-
Theme Update
-
Layerd Photoshop PSD
-
Most Wanted
-
5 e-mail Account


Settings - Caseload transfer
{% set currentSettingsPage = 'bulkTransfer' %} {% include "includes/settings_menu.html" %}Please select the cases from Alice's caseload to transfer to Bob.
Please select the cases from Alice's caseload to transfer to Bob.


|
ENSIIE-Morpion
lot_b
|
Utility file. More...
#include <stdio.h>
#include <stdbool.h>
Go to the source code of this file.
Enumerations | |
| enum | Error { WRONG_INPUT_ERR, FILE_PTR_ERR, FILE_DIMENSION_ERR, FILE_UNKNOWN_CHAR_ERR, POINT_ALREADY_EXIST_ERR, INVALID_COORDINATES_ERR, ALIGNMENT_ERR } |
| All errors. More... | |
Functions | |
| void | install_dependencies (void) |
| Install required dependencies on user machine. | |
| size_t | get_file_board_width (FILE *fp) |
| Get the width of the Board represented by a file. More... | |
| size_t | get_file_board_height (FILE *fp) |
| Get the height of the Board represented by a file. More... | |
| bool | check_file (FILE *fp, Error *err) |
| Check the integrity and structure of a file. More... | |
| void | empty_input_buffer (void) |
| Empty the input buffer. | |
| int | get_random_number (int min, int max) |
| Generate a random integer between min and max. More... | |
Utility file.
Handles various functions that had no place in project files, that is to say error handling, file checking, installing dependencies, etc.
| enum Error |
All errors.
| Enumerator | |
|---|---|
| WRONG_INPUT_ERR | Wrong user input |
| FILE_PTR_ERR | File could not be opened |
| FILE_DIMENSION_ERR | Board dimensions in file are not NxM |
| FILE_UNKNOWN_CHAR_ERR | Board character in file is unknown |
| POINT_ALREADY_EXIST_ERR | The point already exists |
| INVALID_COORDINATES_ERR | Coordinates are invalid |
| ALIGNMENT_ERR | Alignment is incorrect |
| bool check_file | ( | FILE * | fp, |
| Error * | err | ||
| ) |
Check the integrity and structure of a file.
| fp | FILE pointer |
| err | Pointer to Error that will hold potential Error (if file is incorrect). |
| size_t get_file_board_height | ( | FILE * | fp | ) |
| size_t get_file_board_width | ( | FILE * | fp | ) |
| int get_random_number | ( | int | min, |
| int | max | ||
| ) |
Generate a random integer between min and max.
Random number generator must be seeded.
| min | Min value. |
| max | Max value. |


Here you can edit the items, go back to the store, clear the cart, or check out.
| Item | Quantity | Price |
| Your cart is empty. | ||
|
|
{{item.unitprice * item.quantity | currency}} | |
| Total | {{cart.getTotalCount()}} | {{cart.getTotalPrice() | currency}} |


Choose Your Vacation!
Do you prefer a warm vacation or do you like it a bit chilly?
I like it a bit warm.
A little chill is good for me.
Do you prefer the culture of a city or the adventure of the outdoors?
The culture!
The adventure!
Do prefer somewhere pretty verdant, or somewhere a little more sparse?
I like a little more vegetation.
I'm fine with somewhere a little stark.
Would you prefer to stay in the US, or would you like to go abroad?
I'm a homebody, I'll stay here.
I'd love to go abroad!
Would you prefer somewhere that speaks English?
I'd prefer to speak English.
I'd love to speak something else!
Submit


Reptiles & Amphibians > Gekos
Characteristics, Housing, Diet, and Other Information
By LIANNE MCLEOD, DVM Updated on 02/26/21
test


BSSC is a non-profit student’s organization from BINUS University which located in BINUS Square, and we strive to develop BINUS Square boarder’s soft skills as well as hard skills by holding various event and activities. Every year, we hold an annual event called BSSC Festival which served as both entertainment and development in experiences based on the chosen theme each year. This year theme is BSSC LIFE FEST.
Competition, performances, bazaar, seminars will be the highlight on this event. The main point that we want to achieve from this event is to spread awareness and increase concern about how people should be thankful for their life. “Look Back, Be Grateful” will be the tagline that encourages the participant to spread kindness while still having fun.
The theme of our event is BSSC LIFE FEST. LIFE is the abbreviation of Love, Idea, Flavor, and Experience. We raise these themes based on information released by the United Nations in the 2018 World Happiness Report. The information stated that Indonesia is ranked 96 out of 156 countries. Judging from these facts, it can be concluded that the happiness level of Indonesian people was still below average and needs to be improved.
2019 BSSC LIFE FEST will hold Photography Competition as a part of our Movement which will be implemented with the hope of being able to spread happiness and story through a picture. We believe photography is the right medium to happiness because a picture is worth a thousand words
Besides photography competition, there are more events that will be held in LIFE FEST such as quick food eating competition with spicy indomie, taichan and ice cream. In addition to quick food eating LIFE FEST will hold games competition as well, and they are FIFA for soccer fans and Tekken arcade gamer fans.
2019 BSSC LIFE FEST will also provide three workshops to apply practical skills for our participant through creative process. The first one is a makeup workshop with the theme of "Soft Makeup" . This workshop will be hosted by MakeOver where they will share the knowledge about how to do soft makeup to enhance our natural beauty. Once the workshop is done MakeOver will provide question and answer session with the trainer followed with voucher distribution from MakeOver.
The second workshop is for communities who like to build Terrariums with the theme of Pokemon. This workshop will teach participants how to create a Pokemon Diorama Workshop and craft it at the same time
And the third workshop is a mixology workshop that will be hosted by Darren Defretes from MIXOLOGY. Darren will show you how to make a summer themed non-alcohol drink and provide hands-on experience with the basic tools, ingredients, and techniques to make an excellent mocktail. Don't worry, It's non-alcohol.
2019 BSSC LIFE FEST will also present talk show from Celebrity Fitness and Andovi da Lopez . Celebrity Fitness will talk on how keeping your body fit and healthy. They will share the secrets of how to exercise well and various other tips. The second talk show is “Love Your Life” talk show by Andovi da Lopez , Here he will share insight about loving yourself and our life based on his life experience.
On the peak event of 2019 BSSC LIFE FEST we will present an amazing performance from our guest star featuring Willy Anggawinata. This is a performance that you wouldn't want to miss, so join us in 2019 BSSC LIFE FEST!.
IG @bsscLIFE FEST.2019
(line)<PHONE_NUMBER> (Ryandri Lowell)
(line) Meivywilnio (Meivy Wilnio)
| 14.00 – 14.05 | Opening Day 1 |
|---|---|
| 14.15 – 14.55 | Lomba Makan Indomie Pedas |
| 16.05 – 16.20 | Presentasi Lomba Photography 1 |
| 16.20 – 16.35 | Presentasi Lomba Photography 2 |
| 16.40 – 16.55 | Presentasi Lomba Photography 3 |
| 17.00 – 17.15 | Presentasi Lomba Photography 4 |
| 17.30 – 18.00 | Games Kahoot |
| 19.00 – 20.00 | Workshop Diorama |
| 20.10 – 20.50 | Lomba Makan Taichan Tercepat |
| 20.50 – 20.55 | Interview Peserta Lomba & penutupan MC |
| 13.00 – 13.05 | Opening Day 2 |
|---|---|
| 13.05 – 15.00 | Workshop Makeup |
| 16.05 – 16.15 | Performance |
| 16.20 – 17.20 | Talk Show Celfit |
| 19.10 – 20.10 | Lomba Makan Es Krim Tercepat |
| 20.20 - 20.35 | Magic Show |
| 20.35 – 20.40 | Penutupan MC |
| 14.20 – 14.30 | Opening MC |
|---|---|
| 14.30 – 15.00 | Games Kahoot |
| 16.00 – 16.10 | Final Lomba Taichan |
| 16.20 – 16.30 | Final Lomba Indomie pedas |
| 16.35 – 18.05 | Workshop Mixology |
| 19.05 – 19.20 | Performance Band |
| 19.20 – 19.30 | Final Lomba Es Krim |
| 19.40 – 19.45 | Performance UKM |
| 19.45 – 20.30 | Performance Guest Star |
| 20:30 - 20.35 | Awarding 1st & 2nd Place |
| 20.35 – 20.50 | Penyerahan Hadiah Para Pemenang lomba |
| 20.50 – 20.55 | Penutupan MC |


Dockerize PostgreSQL
Estimated reading time: 5 minutesInstall PostgreSQL on Docker
Assuming there is no Docker image that suits your needs on the Docker Hub, you can create one yourself.
Start by creating a new Dockerfile
:
Note: This PostgreSQL setup is for development-only purposes. Refer to the PostgreSQL documentation to fine-tune these settings so that it is suitably secure.
#
# example Dockerfile for https://docs.docker.com/engine/examples/postgresql_service/
#
FROM ubuntu:16.04
# Add the PostgreSQL PGP key to verify their Debian packages.
# It should be the same key as https://www.postgresql.org/media/keys/ACCC4CF8.asc
RUN apt-key adv --keyserver hkp://p80.pool.sks-keyservers.net:80 --recv-keys B97B0AFCAA1A47F044F244A07FCC7D46ACCC4CF8
# Add PostgreSQL's repository. It contains the most recent stable release
# of PostgreSQL, ``9.3``.
RUN echo "deb http://apt.postgresql.org/pub/repos/apt/ precise-pgdg main" > /etc/apt/sources.list.d/pgdg.list
# Install ``python-software-properties``, ``software-properties-common`` and PostgreSQL 9.3
# There are some warnings (in red) that show up during the build. You can hide
# them by prefixing each apt-get statement with DEBIAN_FRONTEND=noninteractive
RUN apt-get update && apt-get install -y python-software-properties software-properties-common postgresql-9.3 postgresql-client-9.3 postgresql-contrib-9.3
# Note: The official Debian and Ubuntu images automatically ``apt-get clean``
# after each ``apt-get``
# Run the rest of the commands as the ``postgres`` user created by the ``postgres-9.3`` package when it was ``apt-get installed``
USER postgres
# Create a PostgreSQL role named ``docker`` with ``docker`` as the password and
# then create a database `docker` owned by the ``docker`` role.
# Note: here we use ``&&\`` to run commands one after the other - the ``\``
# allows the RUN command to span multiple lines.
RUN /etc/init.d/postgresql start &&\
psql --command "CREATE USER docker WITH SUPERUSER PASSWORD 'docker';" &&\
createdb -O docker docker
# Adjust PostgreSQL configuration so that remote connections to the
# database are possible.
RUN echo "host all all <IP_ADDRESS>/0 md5" >> /etc/postgresql/9.3/main/pg_hba.conf
# And add ``listen_addresses`` to ``/etc/postgresql/9.3/main/postgresql.conf``
RUN echo "listen_addresses='*'" >> /etc/postgresql/9.3/main/postgresql.conf
# Expose the PostgreSQL port
EXPOSE 5432
# Add VOLUMEs to allow backup of config, logs and databases
VOLUME ["/etc/postgresql", "/var/log/postgresql", "/var/lib/postgresql"]
# Set the default command to run when starting the container
CMD ["/usr/lib/postgresql/9.3/bin/postgres", "-D", "/var/lib/postgresql/9.3/main", "-c", "config_file=/etc/postgresql/9.3/main/postgresql.conf"]
Build an image from the Dockerfile and assign it a name.
$ docker build -t eg_postgresql .
Run the PostgreSQL server container (in the foreground):
$ docker run --rm -P --name pg_test eg_postgresql
There are two ways to connect to the PostgreSQL server. We can use Link Containers, or we can access it from our host (or the network).
Note: The
--rm
removes the container and its image when the container exits successfully.
Use container linking
Containers can be linked to another container’s ports directly using
-link remote_name:local_alias
in the client’s
docker run
. This sets a number of environment
variables that can then be used to connect:
$ docker run --rm -t -i --link pg_test:pg eg_postgresql bash
postgres@7ef98b1b7243:/$ psql -h $PG_PORT_5432_TCP_ADDR -p $PG_PORT_5432_TCP_PORT -d docker -U docker --password
Connect from your host system
Assuming you have the postgresql-client installed, you can use the
host-mapped port to test as well. You need to use docker ps
to find out what local host port the container is mapped to
first:
$ docker ps
CONTAINER ID IMAGE COMMAND CREATED STATUS PORTS NAMES
5e24362f27f6 eg_postgresql:latest /usr/lib/postgresql/ About an hour ago Up About an hour <IP_ADDRESS>:49153->5432/tcp pg_test
$ psql -h localhost -p 49153 -d docker -U docker --password
Test the database
Once you have authenticated and have a docker =#
prompt, you can create a table and populate it.
psql (9.3.1)
Type "help" for help.
$ docker=# CREATE TABLE cities (
docker(# name varchar(80),
docker(# location point
docker(# );
CREATE TABLE
$ docker=# INSERT INTO cities VALUES ('San Francisco', '(-194.0, 53.0)');
INSERT 0 1
$ docker=# select * from cities;
name | location
---------------+-----------
San Francisco | (-194,53)
(1 row)
Use the container volumes
You can use the defined volumes to inspect the PostgreSQL log files and to backup your configuration and data:
$ docker run --rm --volumes-from pg_test -t -i busybox sh
/ # ls
bin etc lib linuxrc mnt proc run sys usr
dev home lib64 media opt root sbin tmp var
/ # ls /etc/postgresql/9.3/main/
environment pg_hba.conf postgresql.conf
pg_ctl.conf pg_ident.conf start.conf
/tmp # ls /var/log
ldconfig postgresql