AL RAYHAN / UI/UX DESIGNER
Lorem Ipsum is simply dummy text of the printing and you standard dummy know that text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
A visual approach is an approach to a runway at an airport conducted under instrument flight rules. The pilot must at all times have either the airport or the preceding aircraft in approach correct sight. conducted under instrument flight rules. The pilot must at all times.
Preceding aircraft in approach correct sight. conducted under instrument flight rules.
A visual approach is an approach to a runway at an airport conducted under instrument flight rules. The preceding aircraft in approach correct sight.
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Reward Distributor
Number of players:
Number of rewards:
Distribution Type:
Fair
One each
Random
Reward Number
Player Number
None
None


Starting Out: A Broad Overview
A computer works a lot like a person. For the purposes of discussing memory, it has a brain that is very powerful, but only has a tiny amount of room to remember things it needs to focus on. To put it another way, a human might be smart enough to do long division or calculus, but it can be extremely taxing to do so in one’s head. That’s why when you do math you usually use scratch paper.
Computers work the same way: they need scratch paper. The CPU, and other pieces of hardware, have small bits of working memory that help them to do their work quickly and efficiently. These small bits of memory in layers of memory called caches.
Caching is a broad term that is important for performance. Every computer has layers of caches between the hardrive and various features of RAM. They come in various sizes with various ease of access. For the purpose of this blog post, just think of cache as the memory in the CPU, but keep in mind there is more to the term!
There is also the third layer of memory, the harddrive. RAM is downright puny compared to the harddrive. Whereas caches and RAM disappear without power, the hard-drive remembers what you write to it without any power. It also can store much more data in much less space, although these advantages come at a huge speed disadvantage. That’s why harddrives are often compared to file cabinets: they are slow and painful to use, but great for big, longterm storage.
Each layer of memory serves a distinct purpose. It would be frustrating to constantly have to go in and out of a file cabinent to do a math problem. Likewise it would be very difficult after a while to sort through the big stack of your old pieces of scratch paper for any meaningful data.
Stacks
Stack is a word you’ll hear a lot in conversations about computers. There’s “Stack” Overflow, Full “Stack” Employees, Kernel Stacks, etc. You might be interested to learn that this is simply a basic data type in computer science and it is based (essentially) off a stack of papers on your desk.
A stack works like a stack of papers on your desk. When you add a paper to the top, we call that a push and when you take a paper off the top we call that a pop. Imagine you have 10 pieces of paper with a letter on each one, A-J. Now imagine pushing all 10 pieces to the stack. Now pop the top page off and try to guess what letter it is? The correct answer is the last paper you added, if you went in order that would be J. Pushing items in order reverses the order. This is what is meant by Last In First Out (LIFO), a common phrase associated with stacks.
Stacking prioritizes the most recent additions. Notice that if you want something in the middle of the stack, this is a pretty inconvenient way of storing stuff. In the case of computers executing complicated sets of instructions, this is actually really helpful.
Computers are always using stacks. If you hit alt-tab on windows, you can scroll through your most recently used programs, with the most recent first. This is most likely the result of some sort of stack. The back and forward buttons on your browser use a stack, pushd and popd on the command line use a stack and every program you write uses a stack to manage its memory.
Cool, Tell Me More About Memory!
Computers are dumb, which is why we need to be smart and help them stay organized. Stacks are a great way for computers to organize their memory because it keeps recent accesses in close reach. You can also make efficient use of space since when you pop something off the stack you free that memory back up.
Every time you write a program, the computer gives you a piece of scratch paper in the form of a stack. Every variable you declare gets pushed to the stack, although Objects behave a little differently than primitive types (more on that in a little bit).
 This process allows scoping and keeps memory manageable. Every time you call a method, it makes a new little piece of scratch paper, when the method finishes it throws that scratch away to keep your stack clean.
You said something about Objects Being Different than Primitive Types
Stacks have their place in the world, but not all data is stored in that way. Arrays, hashes, and other types of objects are often referred to as Dynamic Variables. Dynamic Variables get their “dynamism” from being stored in something called the Heap.
While stacks are fast and manage memory well, they have a limited amount of space to work with. This is a tradeoff you make in order to use the organizational structure of a stack.
Remember that everything stored on a computer has a specific memory address, usually shown in hexadecimal notation (0x08FAD…). Whenever you deal with an object you have to call it by its address. If you wanted to insert something sequentially between two addresses in memory, you would have to move literally every memory address that follows after to achieve that result. It would be like trying to add a lot to a highly developed city block. The Heap has features that make dynamically changing the size of variables possible.
THE HEAP
Heaps can do this because they are allowed to ask the operating system for more memory. Stacks cannot do this because the stack is always growing and retracting, you have to limit its size when you make it to avoid having to move huge chunks of memory.Since every program gets its own stack, it’s not completely off base to think of memory as just a bunch of stacks of stacks. If you made every stack gigantic, you would very quickly run out of space in RAM and your computer would run a lot slower. So the size of the stack is about balancing these two colliding issues.
The Heap gets around this issue by not caring about sequencing. If you choose to double the size of an array, for example, the Heap will actually move it to a spot where there is plenty of memory and free up where the array used to be.
Basically any time you use the ‘new’ keyword in any language, you are allocating something to the heap. Unlike the stack, memory allocated to the heap is NOT automatically deleted. In high level languages such as Ruby, Python and Java, this fact is concealed from the program because those languages have a garbage collector.  In lower level languages like C/C++ this has to be done manually, which saves in computation time, but can cause errors if programmers forget to free their variables.
Further it can cause memory to become fragmented. Whereas a stack deletes everything in sequential chunks, the Heap may have to go to many different address to delete all of your objects. Since the Heap keeps track of free memory, if you have many random deletions you have a bunch of tiny free spots in your memory.
Cache Hits, Pointers and Examples
CPUs at their lowest level can basically only save, store, add and subtract. The process of saving and storing requires basically three arguments: from_where, to_where and how_much. Since a CPU can only load in specific chunk sizes, it helps to have all your data stored in a row.
Quick Example of a Stack Call
Say you have ints for height and width, and lets say they each take up 8 bytes. Keep in mind I’m completely making up these numbers, but now let’s say the CPU loads 32 bytes at a time. When the CPU loads height it gets 8 bytes it wants and 24 it doesn’t, but it still has all 32 bytes stored in its cache.
Now if you go to load width (and they were declared and stored near each other), the CPU can see that it already has those 8 bytes and it doesn’t actually need to load anything off the stack.
Integers in many languages (not Ruby) will be stored on the stack. Since they are relatively small, other variables often get loaded with them. If you happen to be using something in that pack of memory, you get a speed up from the system, this is called a cache hit. Further, the system remembers how big an int is and so you don’t have store its size anywhere, just a little bit of code indicating its type.
A Quick Example of a Heap Call
Variables stored on the heap are a different story. Basically the CPU starts out the same way as it would load an int: it gets a memory address and a length to load off the stack.
The difference is that with the int we were loading that variable’s value: some number. With dynamically located variables (stuff on the heap), the values we load here are for ANOTHER SET OF INSTRUCTIONS FOR A LOAD.
This is called a pointer, and if you ever have any interest in doing system’s programming you will be using them explicitly a lot. Pointers are how programs interact with the Heap and also how the system interacts with hardware. Hence the systems programming comment.
Loading from pointers basically means the system has at least 1 extra load to perform, although it can also be quite a few more if you are loading something big.
Conclusion
Most modern languages have features that prevent programmers from interacting directly with this complicated process. Which can be a great thing since there are a lot of tough to detect errors that can occure from working with pointers directly. Still it’s important to understand if you ever have performance concerns.
References and What I Read
Stack and Heap overview from LearnCpp.com
Stack vs Heap Interview Questions
This great Stack Overflow Post
Anatomy of a Program in Memory by Gustavo Duarte


Run Scripts: More Examples
Hello Container
There are different ways to execute commands in bueno run scripts. The following illustrates the most straightforward way to execute commands targeting both the container and the host shell (bash-like) emulator.
from bueno.public import container
from bueno.public import experiment
from bueno.public import host
def main(argv):
experiment.name('hello-container')
container.run('echo "hello from a container!"')
host.run('echo "hello from the host!"')
This script can be executed as follows:
bueno run -a none -p hello-container.py
For simplicity, this particular invocation uses the none
image activator.
Please note that the underlying container target in this example is no
more than a pass-through to the host and therefore equivalent to the direct
host.run()
invocation. We will detail how to change this behavior in an
upcoming example.
Custom Actions
In this example, we consider a straightforward bueno run script with both pre- and post-experiment actions. These custom actions are implemented as separate, user-defined methods provided as callback functions to bueno that are automatically invoked at appropriate times before and after experiment execution, respectively.
Setup
As the name implies, a pre-action
occurs before the application is executed.
This action provides an opportunity to perform any setup needed to run the
application.
Gathering information
In the definition for our post-action callback function, you will find that the
variable number of arguments passed in kwargs
is broken down into specific,
meaningful values. They are:
cmd = kwargs.pop('command') # The command used to execute the experiment.
out = kwargs.pop('output') # The captured output (new-line delimited).
stm = kwargs.pop('start_time') # The start time of the provided command.
etm = kwargs.pop('end_time') # The end time of the provided command.
tet = kwargs.pop('exectime') # The execution time (in seconds) of the command.
In this example, cmd
is the command string that was issued to the terminal
emulator to run our bash script. out
is a new-line delimited list containing
stdout
and stderr
text emitted from our script. The last three variables
contain timing information gathered from the execution of our test application.
All of these values are used within the post_action
scope to record
experiment-specific data.
Data
This is an overview of some of the data acquisition and recording tools provided by bueno. This example will record the executed application’s output and some additional information about the system on which it was executed.
Exploring the code:
The following lines in the example run script setup two additional data
assets. The first is called some-data.txt
. Because there is no information
assigned to this asset, it will simply generate an empty file. The file will be
written to a subdirectory, illustrating that the relative location and depth of
saved data are also user-definable.
The second asset is based on a run-time populated dictionary, and will contain information acquired about the user executing the script and the host on which it was run.
logger.log('Adding a file asset...')
# Add an arbitrary data file to a subdirectory.
data.add_asset(
data.FileAsset('some-data.txt', 'subdir-a/subdir-b')
)
logger.log('Adding a YAML dictionary asset...')
adict = {}
# Populate the dictionary with relevant data.
adict['Application'] = {'argv': argv}
adict['System'] = {
'whoami': host.whoami(),
'hostname': host.hostname()
}
# Save the data to a file.
data.add_asset(
data.YAMLDictAsset(adict, 'yaml-data')
)
Trying it Out
To test this for yourself, execute the following command:
bueno run -a none -p data.py
In the terminal output, you will find notes about the kind of information
gathered and where it was saved. Several files are generated each time the run
script is executed. Information about the host environment can be found in
environment.yaml
. For example,
Host:
hostname: localhost.localdomain
kernel: Linux
kernel_release: 5.6.6-300.fc32.x86_64
os_release: Fedora 32 (Workstation Edition)
whoami: user
the run configuration stored in run.yaml
:
Configuration:
do_not_stage: false
extras: null
image: null
image_activator: none
output_path: /home/user/bueno/examples/data
and you will find that the second asset defined in the run script created a file with a similar format to the others. Additionally, there is a record of the run script executed and the output sent to the terminal at run-time.
The some-data.txt
file asset is also present two levels down in a
subdirectory. This illustrates how bueno supports the creation of any
number of data assets as well as quite a few formats. Please consult
this for
a full list.
Extras
This example demonstrates how to use bueno’s --extras
feature when executing a
bueno run script. Additionally, it demonstrates how bueno utilities can test the
validity of import statements to give meaningful warnings instead of simply
terminating with a run-time error.
Try to run this example, execute the following:
bueno run -a none -p extras.py
When reviewing the output, you will find there are warnings emitted during its execution:
*** Note: mymod is not imported ***
*** Note: mypackmod not imported ***
This shows that without using the --extras
feature in this
particular case we have not correctly imported necessary libraries. Now, try
executing the run-example
script instead:
./run-example
Please notice that the prior warnings have been replaced with hello statements
from the newly imported library. Examining the contents of the run-example
script, you will find that it is a modified version of the bueno run
command
that we have been using for the last few examples:
bueno run -a none --extras .:./mypackage -p ./extras.py
Build And Run
Build
Previous examples used only bueno’s none
image activator. This example,
however, explores using bueno’s charliecloud
image activator. We will start by
building a container image using Charliecloud for nbody
, our example MPI
application.
ch-build2dir --force -t nbody-img -f ./Dockerfile.mpich . .
Once completed, there will be a new directory named nbody-img
in your working
directory. We will use the contents of this directory when executing the bueno
run script.
Run
Instead of simply instructing bueno to execute our run script as we have in the past, we will provide bueno with a container image to work with.
bueno run --do-not-stage -i nbody-img -p build-and-run.py
If successful, the terminal will fill with output from the containerized application. If you encountered some errors, try the workarounds outlined in the following tip:
Tip: If you encountered an error similar to this:
What: run error encountered. Why: Cannot determine the number of nodes in your job.or this:
ch-run[251876]: join: no valid peer group size found (ch-run.c:382)Try the following:
export SLURM_CPUS_ON_NODE=2 # Or another number to match system resources.
Run Scripts: Real-World Examples
For more information on bueno’s use in practice, including source code and online documentation, please consult the information linked below:
bueno Source Code: https://github.com/lanl/bueno
Example Application Run Scripts:


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For any given rich application, chances are that many messages will be handled and displayed by javascript components. On the other hand, java web applications have always supported internationalization by means of ResourceBundles. Messages are stored in properties files which are versioned to different languages and stored using a file naming scheme that uses a base name for the ResourceBundle (such as ‘messages’) and suffixes that specify the different locales supported (such as ‘messages_es’ for spanish).
There are a number of tag libraries (including JSTL) that support the use of such messages in JSP pages, but in order to use these messages in javascript there isn’t a practical solution for transferring all messages to js variables. The messages generator in Jawr will do just that, generating automatically a javascript data structure that closely resembles the properties format. Each property is converted to a function that returns the message, supporting variable substitution with the standard ResourceBundle format. For example, if you message properties file (which could be names jsmessages.properties) contains the following messages:
main.hello.world=Hello world! main.user.salutation=Welcome, {0}!
By using a generator, you will be able to access the messages from javascript like this:
alert( messages.main.hello.world() ); alert( messages.main .user.salutation('John') );
The previous script would display two consecutive alert messages, showing the texts ‘Hello world!’ and ‘Welcome, John!’.
Each bundle containing a messages generator can declare language variants, so Jawr will include a language specific version of the messages script for any given user. Continuing with the last example, if you had a jsmessages_es.properties file with spanish messages, such as the following:
main.hello.world=Hola mundo! main.user.salutation=Bienvenido, {0}!
For any user using the es_ES locale, the bundle will contain the messages from this file rather than the ones in english. This way the scripts which access the properties will receive the spanish version messages. The way the locale is customizable to suit any application specific way of defining the language.
Message bundles are defined as mappings within a bundle, using a special syntax. Additionally, each language variant we want to use must be declared. A simple mapping would look as this:
jawr.js.bundle.lib.id=/bundles/global.js jawr.js.bundle.lib.mappings=messages:com.myapp.jsmessages,/js/lib/**
As you can see, a mapping was added to ‘messages:com.myapp.jsmessages’. All mappings to message bundles will start with ‘messages:’, followed by a pipe character ‘|’ separated list of the basenames for the ResourceBundles. In this case, the mapping refers to properties files located in the classpath under ‘com/myap’ with the name ‘jsmessages.properties’.
The locale variants for this bundle will be found automatically by Jawr. In this example, Jawr will search for all available message bundles which match ‘com/myapp/jsmessages[locale_variant].properties’. Note that the locale, which will be used by default if the user’s locale does not match any of the defined variants, will depend on the server’s default locale. Also note that variants do not need to overwrite every property defined in the base locale messages file. The non overwritten properties will be read from the base file (which is the normal behavior when using java ResourceBundles).
You probably noticed that in the previous example, when referencing the messages from javascript the properties were referenced using the name of the property preceded by ‘messages.’. Jawr will by default define a ‘messages’ variable and add all properties as attributes for this variable. ‘foo.bar’ is going to be referenced always as ‘messages.foo.bar()’. This is done so in order to avoid polluting the javascript properties namespace: imagine you had a function named foo() and a property named foo.hello: there would be a collision between the two names.
You can change the name used for the messages namespace to whatever you want. You will need to do it if you use two generators in the same page, because otherwise the messages namespace for the second generator will overwrite the first one’s. So if you have a general messages ResourceBundle and you use others for page specific messages, you should declare those with a different namespace.
To define a namespace you enclose it in parentheses and add it to the end of the mapping:
jawr.js.bundle.lib.mappings=messages:com.myapp.messages(mynamespace),/js/lib/**
With this mapping, you would access the ‘hello.world’ message using ‘mynamespace.hello.world()’.
If you have each and every message for your application defined in a single ResourceBundle, it might be impractical to pass all the messages to javascript, since many will never be used. In this case, you can specify a name filter (such as javascript.messages) so that only properties for which the name starts with the filter are passed to javascript. To do that you enclose the filter in brackets and add it to the end of the mapping:
jawr.js.bundle.lib.mappings=messages:com.myapp.messages[javascript.messages],/js/lib/**
With this mapping, only the properties having a key that starts with javascript.messages (like ‘javascript.messages.hello.world=Hello world!’) will be included in the generated javascript.
If you define both a namespace and a filter, remember that the filter needs to be defined after the namespace:
jawr.js.bundle.lib.mappings=messages:com.myapp.messages(mynamespace)[javascript.messages],/js/lib/**
There is not a universal way to determine which Locale to use for a given user. Many applications roll their own, so Jawr has a way to plug in a component to take care of custom Locale resolution strategies. Normally Jawr will use the request.getLocale() method to find out the user’s Locale. If your app has different needs, you will have to create a class that implements a simple interface (net.jawr.web.resource.bundle.locale.LocaleResolver). This interface defines a single method:
public abstract String resolveLocaleCode(HttpServletRequest request);
Your implementation will take the request, determine the user’s locale an return its String representation. Jawr will take care of the rest. To plug in your class, you will define it in the properties file under the key jawr.locale.resolver:
jawr.locale.resolver=com.mypackage.myapp.MyLocaleResolverImplementation
Your class will be instantiated using reflection, so make sure it has a public default no-arg constructor.
Grails users do not need to implement the LocaleResolver interface, since the default strategy used by Grails will be leveraged by Jawr.
The Jawr Grails plugin will override the default message generator to use the Jawr Grails one.
Keep in mind that the default qualified name for the Grails Resourcebundle is grails-app.i18n.messages, so map accordingly:
jawr.js.bundle.lib.mappings=messages:grails-app.i18n.messages
Grails users can also use message from plugin using :
For example :
jawr.js.bundle.lib.mappings=messages:messages:/plugins/my-plugin-1.4.6/grails-app/i18n/errors
Or
jawr.js.bundle.lib.mappings=messages:messages:/plugins/myPlugin/grails-app/i18n/errors


Fill in the values you wish and click one of the buttons to call a test script. This will send a JSONP request (minus control JS script) to the script.


Extensions methods for the Unity Component class.
More...
|
| static T | EnsureComponent< T > (this Component component) |
| | Ensure that a component of type T exists on the game object. More...
|
| |
| static T | FindAncestorComponent< T > (this Component component, bool includeSelf=true) |
| | Find the first component of type T in the ancestors of the game object of the specified component. More...
|
| |
| static T | EnsureComponent< T > (this GameObject gameObject) |
| | Ensure that a component of type T exists on the game object. More...
|
| |
| static Component | EnsureComponent (this GameObject gameObject, Type component) |
| | Ensure that a component of type exists on the game object. More...
|
| |
Extensions methods for the Unity Component class.
This also includes some component-related extensions for the GameObject class.
◆ EnsureComponent()
| static Component Microsoft.MixedReality.Toolkit.ComponentExtensions.EnsureComponent |
( |
this GameObject |
gameObject, |
|
|
Type |
component |
|
) |
| |
|
static |
Ensure that a component of type exists on the game object.
If it doesn't exist, creates it.
- Parameters
-
| component | A component on the game object for which a component of type should exist. |
- Returns
- The component that was retrieved or created.
◆ EnsureComponent< T >() [1/2]
Ensure that a component of type T exists on the game object.
If it doesn't exist, creates it.
- Template Parameters
-
- Parameters
-
| component | A component on the game object for which a component of type T should exist. |
- Returns
- The component that was retrieved or created.
◆ EnsureComponent< T >() [2/2]
Ensure that a component of type T exists on the game object.
If it doesn't exist, creates it.
- Template Parameters
-
- Parameters
-
| gameObject | Game object on which component should be. |
- Returns
- The component that was retrieved or created.
This extension has to remain in this class as it is required by the EnsureComponent<T>(Component) method
◆ FindAncestorComponent< T >()
| static T Microsoft.MixedReality.Toolkit.ComponentExtensions.FindAncestorComponent< T > |
( |
this Component |
component, |
|
|
bool |
includeSelf = true |
|
) |
| |
|
static |
Find the first component of type T in the ancestors of the game object of the specified component.
- Template Parameters
-
| T | Type of component to find. |
- Parameters
-
| component | Component for which its game object's ancestors must be considered. |
| includeSelf | Indicates whether the specified game object should be included. |
- Returns
- The component of type T . Null if it none was found.
The documentation for this class was generated from the following file:


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Preparation time
overnight
Cooking time
30 mins to 1 hour
Serves
Serves 4
For the pasta, place the flour, egg and egg yolks into a food processor and pulse until well combined and the mixture comes together as a dough. Place the dough into a bowl, cover with cling film and place into the fridge to rest for 30 minutes.
Cut the pasta dough in half and feed one of the pieces through a pasta machine according to the machine instructions, ending on the thinnest setting.
Add the tagliarini cutter to the pasta machine and pass the pasta through the machine to make thin strips.
Repeat the process with the remaining dough, then dust the pasta with semolina flour, place onto a plate and refrigerate overnight.
When you're ready to cook the pasta, bring a large pan of salted water to the boil, add the tagliarini and cook for 2-3 minutes until tender.
For the sauce, heat the butter in a frying pan, add the spring onions and fry for one minute.
Add the peas and a splash of water and simmer for one minute, then add the prosciutto and cook for a further minute.
Drain the pasta and add to the pan with the sauce. Add the parmesan, season, to taste, with salt and freshly ground black pepper and stir. Serve immediately.


Liang-Jian Deng, Gemine Vivone, Weihong Guo, Mauro Dalla Mura, Jocelyn Chanussot
UESTC
Pansharpening is an important application in remote sensing image processing. It can increase the spatialresolution of a multispectral image by fusing it with a high spatial-resolution panchromatic image in the same scene, which brings great favor for subsequent processing such as recognition, detection, etc. In this paper, we propose a continuous modeling and sparse optimization based method for the fusion of a panchromatic image and a multispectral image. The proposed model is mainly based on reproducing kernel Hilbert space (RKHS) and approximated Heaviside function (AHF). In addition, we also propose a Toeplitz sparse term for representing the correlation of adjacent bands. The model is convex and solved by the alternating direction method of multipliers which guarantees the convergence of the proposed method. Extensive experiments on many real datasets collected by different sensors demonstrate the effectiveness of the proposed technique as compared with several state-of-the-art pansharpening approaches.
Bib Citation
@ARTICLE{rkhspan,
author={L. {Deng} and G. {Vivone} and W. {Guo} and M. {Dalla Mura} and J. {Chanussot}},
journal={IEEE Transactions on Image Processing},
title={A Variational Pansharpening Approach Based on Reproducible Kernel Hilbert Space and Heaviside Function},
year={2018},
volume={27},
number={9},
pages={4330-4344},
}


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Build software better, together
github.com
GitHub is the best place to build software together. Over 4 million people use GitHub to share code.
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If programming languages were weapons • Bjorn Tipling
bjorn.tipling.com
C is an M1 Garand standard issue rifle, old but reliable. C++ is a set of nunchuks, powerful and impressive when wielded but takes many years of pain ...
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Apple
www.apple.com
Apple designs and creates the iPhone, iPad, Mac notebooks and desktop computers, iOS 8, OS X, iPod and iTunes, and the new Apple Watch.
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Terror laws clear Senate, enabling entire Australian web to be monitored ...
www.smh.com.au
Australian spies will soon have the power to monitor the entire Australian internet with just one warrant, and journalists and whistleblowers will ...
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Twitpic is shutting down | Twitpic Blog
blog.twitpic.com
Twitpic will be shutting down September 25th . You will be able to export all your photos and videos. We’ll let everyone know when this feature is ...
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Westchester County, New York: Difference between revisions - Wikipedia, ...
en.wikipedia.org
Westchester County , locally known as Westchester , is a county located in the U.S. state of New York . Westchester covers an area of 450 square ...
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Sublime Text Giveaway
sublimetexttips.com
Tired of seeing the Sublime Text registration popup? Enter now to win your very own FREE license for Sublime Text 3. (If you’ve already paid for your ...
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.NET Blog
blogs.msdn.com
The .NET blog (AKA: dotnet blog) discusses new features in the .NET Framework and important issues for .NET developers.
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The Complete iOS Game Course - Build a Flappy Bird Clone at bitfountain
bitfountain.io
We built an immersive game development course that teaches you all of the fundamentals so you can build your own games on iPhones and iPads. We ...
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Think you drink a lot? This chart will tell you.
www.washingtonpost.com
The top 10 percent of American drinkers consume more than 10 drinks per day.
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Apple Releases iOS 8.0.2 With Fix for Cellular Issues, Broken Touch ID
www.macrumors.com
Apple has just released iOS 8.0.2, its second update to iOS 8 designed to fix major issues introduced with iOS 8.0.1, which went out to iPhone ...
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The Internet's hilarious reaction to #bendgate - The Next Web
thenextweb.com
It’s been a surprisingly tough week for Apple. Today it released an iOS 8 update that killed cell service and TouchID on some users’ phones and ...
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Inside the building where Apple tortures the iPhone 6
www.theverge.com
A few blocks away from Apple's bustling campus in Cupertino is a rather nondescript building. Inside is absolutely the last place on earth you'd want ...
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Japan
www.crwflags.com
Last modified: 2014-05-29 by zoltán horváth Keywords: japan | sun (red) | rising sun | ainu | roundel: star | Links: FOTW homepage | search | ...
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Scott Hurff
scotthurff.com
I'm Scott Hurff, and I love to help you build better products. I'm on the founding team of a Kleiner Perkins-backed mobile startup, created a course ...
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Jamiehankins.co.uk DNS Lookup | Nameserver Lookup - Who.is - Who.is
who.is
Jamiehankins.co.uk DNS Lookup | Nameserver Lookup - Who.is information. Search for name server and DNS record information for domain names using our ...
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KaTeX – The fastest math typesetting library for the web
khan.github.io
Simple API, no dependencies – yet super-fast on all major browsers.
-
Presented at CSSConf.eu, September 2014. You've learned the concepts, now ...
speakerdeck.com
CSS Performance Tooling
-
Yes, we’re being bought by Microsoft
mojang.com
Yes, the deal is real. Mojang is being bought by Microsoft. It was reassuring to see how many of your opinions mirrored those of the Mojangstas when ...


_Reindeer_Games_ (R) ** (out of ****)
Ben Affleck is such a gosh-darn likable fella. In every film (not to mention talk show appearance) he does, he projects an ebullient, affable charisma that easily endears him to the audience. However, it's that very quality that defeats him and the entirety of _Reindeer_Games_ -- though, in all fairness, there are plenty of others to blame for how the film goes wrong.
 He ruined the _Scream_ trilogy with his weak script for its final installment, and now comes this film, which, I must admit, has the seed of a good idea at its core. Affleck plays Rudy Duncan, a just-released convict who decides to pose as his just-murdered cellmate Nick to get some action with Ashley (Charlize Theron), with whom Nick shared a passionate mail correspondence. But the roll in the hay comes at a price--turns out that Ashley's brother Gabriel wants "Nick" to help in the robbery of a casino where "Nick" once worked. Of course, the problem is, not only is "Nick" not really Nick, but he also hasn't the slightest idea how to pull off a heist--Rudy served time for grand theft auto.
Numerous twists ensue, and per Dimension's request (as stated in a disclaimer at the top of the press notes), I won't reveal any more. While a number of the turns are genuinely surprising, they soon spring out of control. By the final reel, the script twists for the mere sake of twisting, going for the cheap shock at the expense of all logic or sense of reality. It could be countered that Kruger never takes the material too seriously, throwing in numerous one-liners to break the tension. But, as evidenced in _Scream_3_, Kruger isn't much of a comedy writer, and the failed attempts at humor end up taking viewers out of the increasingly complicated story rather than making it more enjoyable.
With such a script so uneven in tone, it's little wonder that the performances are wildly varied. One minute Sinise is a sinister villain, the next minute he's somewhat of a buffoon. At least he tries to ride along with the material, unlike the other two leads, who nail one extreme and stick with it. Theron is a good actress and a stunning screen presence, but she plays her character much too straight, making certain turns of events that much more preposterous. Affleck plays up the jokiness of the script, and while that famously light approach has worked elsewhere, it isn't quite what's needed in this type of action thriller. Certainly Bruce Willis cracks wise in all of his action vehicles, but when it came down to business, he was a convincing tough guy; Affleck, on the other hand, has a look of smug bemusement on his face most of the time, as if to knowingly mock the ridiculous affair. If our hero doesn't appear to believe--or believe in--what's going on, how does one expect the audience to?
The audience may not believe in _Reindeer_Games_, but director John Frankenheimer does his best to at least keep them superficially interested. The film is fast-paced; the numerous suspense and action scenes are all smoothly done, and every now and again one is able to get a momentary adrenaline rush. But the excitement is just that, momentary and very fleeting--proving that without a story or characters to really care about, an action thriller is, to borrow the term Gabriel uses in the film, just a silly little reindeer game.
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>Mr. Brown's Movie Site: http://welcome.to/mrbrown CinemaReview Magazine: http://www.CinemaReview.com on ICQ: #25289934 | on AOL Instant Messenger: MrBrown23
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
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Please direct comments/criticisms of the review to relevant newsgroups.
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Behavior
Since Seel is quite young, we can say that the child is a character suitable for his age. Pokemon is very playful.


class: center, middle name:opening # [Global Brain Workshop 2016](http://brainx.io)
.center[ presented by, Joshua T. Vogelstein
{[bme](http://www.bme.jhu.edu/),[icm](http://icm.jhu.edu/),[cis](http://cis.jhu.edu/),[idies](http://idies.jhu.edu/),kavli,[cs](http://engineering.jhu.edu/computer-science/), [ams](http://engineering.jhu.edu/ams/), [neuro](http://neuroscience.jhu.edu/)} | [jhu](https://www.jhu.edu/)
please ask questions: [jovo@neurodata.io](mailto:jovo at neurodata dot io)!
these slides:
] --- # Details - Date: April 6 & 7, 2016 - Host: Kavli Neuroscience Discovery Institute @ JHU - Organizers: JT Vogelstein, R Huganir, and MI Miller - Funders: NSF & Kavli
- 60+ scientists - 15 "observers" (NIH, NSF, DARPA, IARPA, Simons, Kavli) - 12 countries - Report available from [brainx.io](http://brainx.io) --- # Goals Identify globally beneficial brain science projects: - .w[Significant]: they will yield tangible benefits to the world - .w[Feasible]: we can achieve major milestones given existing funding - .w[Inclusive]: all nations can meaningfully contribute and benefit - .w[Collectively diverse]: span a wide range of brain sciences --- ## 3 Challenges... - What makes our brains unique? - How does the brain solve the complex problems of intelligence? - How can we augment mental health decisions with data?
## and 1 Universal Resource... --- class: center ## The International Brain Station (TIBS)
--- ## Motivating Themes
- Eliminate "pain point" for each stage of discovery - Open science (data and tools) - Extensive collaboration - Reference research artifacts - Continuous integration and agile development - Cultural sensitivities --- # Collect
.pull-left[ - Pain-point: Locally "baby-sitting" hardware - Solution: *Data Collection Dashboards*
- Interface directly with measurement machines - Live status updates and summaries - Enables remote intervention - Automatic metadata generation ] .pull-right[
source:economist.com
] --- # Store
.pull-left[ - Pain-point: Data too large to store/analyze locally - Solution: *Multimodal Cloud Storage*
- Interface directly with collection machines - Organizes data for efficient queries ] .pull-right[
source:nature.com
] --- # Explore
.pull-left[ - Pain-point: Want to see data from anywhere - Solution: *Interactive Data Explorers*
- Mobile compliant (1 billion+ additional users) - Augmented reality environments ] .pull-right[
source:ultravr.org
] --- # Analyze
.pull-left[ - Pain-point: Raw data are messy and stored differently - Solution: *Reference Analysis Pipelines*
- Streaming analysis - Continuously integrated with new data & methods - Notebooks for easy replication and extension ] .pull-right[
source:treasuredata.com
] --- # Model
.pull-left[ - Pain-point: Model and data are incommensurate - Solution: *Data Modeling Bots*
- Automatically fit new models to old data, and new data to old models - Community driven metrics, benchmarks, and leaderboards ] .pull-right[
source:wordpress.com
] --- # Design
.pull-left[ - Pain-point: Extensive simulations - Solution: *Synthetic Data Simulation Environment*
- Extracts simulation parameters from datasets - Runs virtual experiments ] .pull-right[
source:lady tasting tea
] --- # Search
.pull-left[ - Pain-point: Data are scattered and poorly labeled - Solution: *Metadata Query Service*
- All data and code will have community driven metadata - Queries to support multiple languages ] .pull-right[
source:Minority Report
] --- # Educate
.pull-left[ - Pain-point: New research platform - Solution: *Extensive educational focus*
- Culturally sensitive MOOCs - Quarterly training workshops - Wiki-style documentation and tutorials ] .pull-right[
source:wikipedia.org
] --- ## Challenges
- Cultural shift in neuroscience - But cosmology and molecular genetics did it --- ## Implications for ODEN
- .w[Incentives]: lowers the barrier to entry into each stage of analysis - .w[Sustainability]: resources (data & code) can trivially be supported by communities who use them - .w[Discoverability]: all resources will, by default, include extensive metadata --- class: middle, center # Questions?
e: [jovo<EMAIL_ADDRESS>w: [brainx.io](http://brainx.io)


If you've watched the intro video, answer the following question for . Many Kukui Cup activities will have verification steps before you earn your points.


Click the graphs to filter the data to see who is funding who, where and by how much. Updated to 13th April
Created by Simon Johnson. Twitter: @simon_b_Johnson Source: UN OCHA, HDX


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Ramping up the fight for renewable energy
WEnergy Global, partners pump US$20m into four Philippines energy projects
Vivienne Tayvtay@sph.com.sg@VivienneTayBT NOVEMBER 08, 2019 - 12:08 PM
SINGAPORE-BASED WEnergy Global and its venture partners are investing US$20 million in equity in four new energy projects in the Philippines.
The renewable energy plants from these projects will come onstream in two years, the developer and operator of renewable power plants in Asean said on Friday.
The projects would be designed alike to the newly commissioned Sabang Renewable Energy Microgrid (SREC) project in Cabayugan in Philippines, which was conceptualised in 2013.
WEnergy Global had led the design and development of the project, and now operates the Sabang plant jointly with its Philippine partners Gigawatt Power Inc and Vivant Energy Corporation.
Atem Ramsundersingh, chief executive of WEnergy Global, said the firm is centred on bringing sustainable renewable energy and the most cost-efficient solution to off-grid or island communities, off-grid industrial estates and new townships.
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He added that most multilateral agencies are starting to embrace the building, owning and operating of smart micro-grids for off-grid electrification after seven years of work done by the firm. Meanwhile, investment companies and mega power companies "remain averse".
"The commissioning of the Sabang plant today is a fruition of this goal and how it can be replicated quickly across to other parts of South-east Asia," Mr Ramsundersingh said.
Philippine Secretary of the Department of Energy (DOE) Alfonso Cusi said more decentralised energy systems through the private sector are needed to end energy poverty and meet the Philippine president's mandate to energise all Barangays and households by 2022.
"DOE encourages re-hybrids in rural off-grid areas and encourages companies to reduce fuel-based power and reduce subsidies for fuels. SREC is an example of that. We are changing our circulars to enable fuel-subsidy reductions," he added.
Looking ahead, WEnergy Global's investment-linked entity CleanGrid Partners, is also separately eyeing deals with close to 15 local authorities in the Philippines to plan, build and operate microgrid projects in their respective jurisdictions.
CleanGrid Partners is a Singapore-based investment entity formed in partnership with ICMG Partners and Greenway Grid Global, an investment entity of Japan's Tokyo Electric Power Corporation PowerGrid Inc.
The investment entity was formed in January 2019 with an initial commitment of US$60 million for project development and equity financing.
Written by: Vivienne Tayvtay@sph.com.sg@VivienneTayBT


{% extends "layout.html" %} {% block title %}Welcome{% endblock %} {% block content %}
PbNotify is a Remote Pebble Notification API that provides a public-facing bridge between the Internet and local notifications on your Pebble. With one simple request, any webapp or server can now send notifications straight to your wrist. One popular use is to be notified when a long-running command on a remote server completes, with information like exit status easily displayed on your watch, but this is only one example of the many uses for PbNotify.
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POS System:
All in one POS system: touch screen or not
Touch screen POS system
POS terminal: touch screen
Thermal Printer:
Thermal receipt printer
58mm receipt printer: Bluetooth/ USB, Desktop or pocket
80mm receipt printer: USB/ Parallel/ Serial/ Parallel, Desktop or pocket
Thermal label printer
58mm label printer: Bluetooth/ USB, Desktop or pocket
80mm label printer: USB/ Parallel/ Serial/ Parallel, Desktop or pocket
Dot Matrix printer: 76mm receipt printern
Bar code Scanner:
Wired bar code scanner
1D code scanner, 2D code scanner and Omini directional scanner
Waterproof or not
Thermal label printer
1D code scanner, 2D code scanner
Waterproof or not
Data collector: Wireless
Document scanner: WIFI or not
Card Reader:
IC card reader
Keyboard or not
RFID or not
ID card reader: With keyboard
Magnetic card reader
Keyboard or not
With cover or not


PhisherMan
Home
(current)
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Statistics
Detect a URL
URL DETECTED
Lets check your result and keep you safe
Input URL is:
{{ name }}
{% if leg == 0%}
This URL is
LEGITIMATE
Keep surfing, the waters seems safe
{% else %}
This URL is
PHISHING
Beware, looks like we caught a Phish
{% endif %}


--- title: Examples section: Examples layout: example_base.html ---
Choose an example from the list on the left.
Several of these examples are based on the WebGL lessons over at LearningWebGL.com, which have generously been released under the Creative Commons Attribution/Share-Alike license.


Film review by Kevin Patterson
THE THIN RED LINE Rating: *** (out of four) R, 1998 Director: Terrence Malick Producers: Robert Michael Geisler, Grant Hill, John Roberdeau Screenplay: Terrence Malick Starring Cast: Sean Penn, Nick Nolte, Elias Koteas, James Caviezel, Ben Chaplin
THE THIN RED LINE is a sort of grand gesture by director Terrence Malick. It's a reach for the transcendent arising out of the most horrible circumstances, namely the brutal fight for Guadalcanal between the Americans and Japanese in World War II. And this description encapsulates why THE THIN RED LINE is a good film and also why it's a flawed film. Few films today, after all, have the courage to reach for the transcendent. Yet the problem is that it is, indeed, Malick's reach for the transcendent, and not that of his characters.
Among those characters are Capt. James Staros (Elias Koteas), Private Witt (James Caviezel), and Private Bell (Ben Chaplin). The latter two probably receive the most screen time of any of the characters. Witt is a dreamer, a soldier who has gone AWOL several times, but not, we sense, because he is afraid of battle so much as he is repulsed by it and is trying to find something more rewarding in himself and in nature. When a commanding officer (Sean Penn) lectures him prior to putting him on a squadron headed for Guadalcanal, he tells him that he'd better straighten up and learn to live with his situation because "this world is all there is." "I've seen a different world," Witt replies, and we believe him: the film opens with a scene of the AWOL Witt living a peaceful life with a tribe of Pacific Islands natives. Bell has some of Witt's innocence about him as well, though his personal philosophy is not quite as esoteric. He keeps himself sane with memories of his loving wife from home, and longs to complete his military duty and return to her.
THE THIN RED LINE features several battle sequences, all of which are generally effective in terms of suspense and drama, but what is most noticeable is the attention devoted to the physical setting of the battles.. Often, Malick's camera is aimed towards a tribal native walking past the soldiers as they march to their next assignment, or an animal, or a wide landscape. The central question of THE THIN RED LINE, often hinted at in numerous voiceovers, seems to be whether nature is inherently beautiful or ugly. The answer that Malick seems to come up with is that it's both, and that while warfare represents the ugly side, those who engage in it still have the potential to strive for the higher elements. Malick makes a pariticularly interesting choice by shooting the battle for Guadalcanal in bright sunlight, with numerous shots of the open hillside. Rather than stressing the ugly (as in, for example, the D-Day sequence in Saving Private Ryan, which was shot in a foggy, nebulous gloom), Malick juxtaposes the beautiful and the ugly, suggesting that they are both parts of the same larger picture and that they need not be mutually exclusive for the soldiers.
The problem with THE THIN RED LINE is that it is only coherent if considered in light of the fact that it is Malick constructing this picture, over and above the thoughts and observations of the individual characters. Expressing an abstract idea is a tricky endeavor in the medium of cinema, which is at its strongest when it captures a human experience in some way. That doesn't mean that it it's impossible: this summer's PI, for example, dealt with very esoteric concepts of mathematics and theology, but it was a more successful film than THE THIN RED LINE because it managed to pull the audience into its lead character's possibly groundbreaking and possibly insane quest for knowledge. Whose experience is captured in THE THIN RED LINE? Mostly that of an outside observer, someone watching but not participating: this is a film based on a novel, but it feels more like it was based on a philosophy dissertation. I suppose that the sensibilities of Private Witt are somewhat in tune with Malick's ideas about humanity and nature, but even then, it could be argued that Witt does not know how to deal with the "ugly" side of nature, which is perhaps the reason that he runs away from it by going AWOL.
That's not to say that Malick treats his characters coldly or mean-spiritedly, just that he doesn't seem particularly interested in them as three-dimensional human beings. They're on screen whenever they're saying or thinking something that is relevant to whatever point he is trying to make, and then it's on to the next voiceover or the next close-up on an animal on the ground. It takes a while for the viewer to get all the characters straight in his or her head, as several of them look alike and the voiceovers often begin without making it clear whose voice it is. And while most of the narration and dialogue does seem to fit into Malick's meditations on human nature, some of it is just puzzling and underrealized. Captain Staros, for example, isn't developed beyond the fact that he's a kind-hearted person who genuinely cares about those under his command, and when his character exits the story, he's given a voiceover about how his men will "live on inside him" that really has nothing to do with anything else in the film.
The THE THIN RED LINE is a mild disappointment considering the hype (this is Malick's first film in twenty years), but it is still a film worth seeing. The cinematography is nothing short of excellent, and the story and its thematic elements certainly will not leave the audience bored or uninterested. Even if this reach for the transcendent doesn't quite achieve the necessary coherence, I can't help but admire Malick for trying.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Reading a good book is one of my favorite things in the world.
A novel is a time machine, a worm-hole to different dimensions, a special magic that puts you into the minds and bodies of fascinating people, a transporter that lets you travel the world, a dizzying exploration of love and death and sex and seedy criminal underworlds and fairylands, a creator of new best friends.
All in one.
I read because I love the experience, because it is a powerful teacher of life, because it transforms me.
I am not the world’s most prodigious reader, but I do read daily and with passion.
Lots of people say they want to read more, but don’t know how to start.
Read this. It should help.
1. Don’t read because you should — read for joy. Find books about exciting stories, about people who fascinate you, about new worlds that you’d love to visit. Forget the classics, unless they fit this prescription.
2. Carve out the time. We have no time to read anymore, mostly because we work too much, we overschedule our time, we’re on the Internet all the time (which does have some good reading, but can also suck our attention endlessly), and we watch too much TV. Pick a time, and make it your reading time. Start with just 10 minutes if it’s hard to find time — even 10 minutes is lovely. Try 20 or 30 if you can drop a couple things from your schedule.
3. Do nothing but read. Clear all distractions. Find a quiet, peaceful space. It’s just your book, and you. Notice but let go of the urges to do other things instead of read. If you must do something else, have some tea.
4. Love the hell out of it. You’re not doing this to better yourself. You’re doing it for joy.  Love the experience, and you’ll look forward to it daily.
5. Make it social. Find friends who love to read, or find them online. There’s a world of readers on the Internet, and they’d be happy to make recommendations and talk about the books you’re all reading. Try a book club as well. Reading is solitary, but is also a social act.
6. Make it a habit. Pick a trigger in your daily routine, and consistently read exactly after that trigger each day. Even if it’s just for 5-10 minutes. The more consistent you are, and the longer you keep the streak going, the stronger the habit will become.
7. Don’t make it a chore. Don’t make it something on your todo list or schedule that you have to check off. It’s not part of your self-improvement plan. It’s a part of your Make Life More Awesome Plan.
8. Give up on a book if it’s boring. Reading isn’t something you do because it’s good for you — it’s not like taking your vitamins. You’re reading because it’s fun. So if a book isn’t fun, dump it. Give it a try for at least a chapter, but if you still don’t love it, move on.
9. Discover amazing books. I talk to other people who are passionate about books, and I’ll read reviews, or just explore an old-fashioned bookstore. Supporting your local bookstores is a great thing, and it’s incredibly fun. Libraries are also amazing places that are underused — get a card today.
10. Don’t worry about speed. Speed reading is fine for some, but slow reading is great too. The number of books, and the rate of reading them, matters not a whit. It’s not a competition. You’re reading to enjoy the books, so take your time. It’s like enjoying good food, or good sex: better savored, not rushed.
Posted with :


Selected Works:
• Mukherjee G and Johnstone IM. Exact minimax estimation of the predictive density in sparse Gaussian models. Annals of Statistics, 2015.
• Brown LD, Mukherjee G and Weinstein A. Empirical Bayes Estimates for a 2-Way Cross-Classified Additive Model. Annals of Statistics (forthcoming)
• Radchenko P and Mukherjee G. Convex clustering via L1 fusion penalization. JRSS B (forthcoming)
• Banerjee T, Mukherjee G and Radchenko P. Feature Screening in Large Scale Cluster Analysis. Journal of Multivariate Analysis, 2017.
• Mukherjee G, Brown LD and Rusmevichientong P. Efficient Empirical Bayes prediction under check loss using Asymptotic Risk Estimates.
• Mukherjee G and Johnstone IM. On Minimax Optimality of Sparse Bayes Predictive Density Estimates.
• T Banerjee, Mukherjee G and Sun W. Adaptive Sparse Estimation with Side Information.
• Mukherjee G and Johnstone IM. On the within-family Kullback-Leibler risk in Gaussian Predictive models.
• Phd Thesis: Sparsity and Shrinkage in Predictive Density Estimation, 2013.
Selected Applied works:
• Single Cell Analysis of the Remodeling of Human Tonsil T Cells by Varicella-Zoster Virus. Cell Reports, July 2014, ISSN 2211-1247.
• Innate immune response to homologous rotavirus infection in the small intestinal villous epithelium at single-cell resolution. Proceedings of the National Academy of Sciences, 109.50 (2012): 20667-20672.
• Mass Cytometric Analysis of HIV Entry, Replication, and Remodeling in Tissue CD4+ T Cells. Cell Reports, July 2017, ISSN 2211-1247.


 You can see your picks in red on the bingo pad below. As you can see, you didn't even get 1 line! You know, that's harder to do than to get 3!
I feel for you, friend. Let me give you something as a bit of encouragement. Wait here for a minute.
.
.
.
Here, take this. I hope it helps!


A-Frame HTML Embed Component
HTML Embed is a component created for A-Frame. The HTML Embed component allows for arbitrary html to be inserted into your aframe scene. It allows you to update the display within A-Frame simply by manipulating the DOM as you normally would.
In addition to rendering the html to the A-Frame scene it allows for interaction. Most css pseudo selectors such as hover, active, focus and target should work with interactivity enabled without any modifications to your css. Mouse events can be attached to the html elements as usual.
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Cascading Style Sheets (CSS)
HTML Embed allows you to add interactivity by adding standard css interactions such as hover:
.button{
color: #000000;
}
.button:hover{
color: #ffffff;
}

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Interactivity
You can add javascript interactivity in the standard way either by events on the elements themselves or alternatively by adding event listeners to the DOM.
cubebutton.addEventListener("click",function(){
if(show){
box.setAttribute("visible","false");
cubebutton.innerHTML="Show Box";
}else{
box.setAttribute("visible","true");
cubebutton.innerHTML="Hide Box";
}
show=!show;
});
Show Box
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Limitations
- All styles and images must be in the same origin or allow access via CORS; this allows the component to embed all of the assets required to render the html properly to the canvas via the foreignObject element.
- transform-style css is limited to flat. This is mainly due to it not being rendered properly to canvas so element bounding for preserve-3d has not yet been implemented. If the rendering is fixed as some point I may go back and get it working as well.
- "a-" tags do not render correctly as XHTML embeded into SVG, so any parent "a-" elements of the embed html will be converted to div tags for rendering. This may mean your css will require modification.
- Elements that require rendering outside of the DOM such as the iframe and canvas element will not work.
- :before and :after pseudo elements can't be accessed via the DOM so they can't be used in the element to determine the object bounds. As such, use them with caution.
- Form elements are not consistently rendered to the canvas element so some basic default styles are included for consistency.
- Currently there is no support for css transitions.
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---
start: 2015-11-26 17:45
edition: 25
participate: "http://www.meetup.com/Chennai-Geek-Night/events/226966499/"
talk: "https://docs.google.com/forms/d/1llJxKCuEnPXOPHnXUQHnc8Unlt_Y4kPvWJqndjl_6Gg/viewform"
subnote: "This event will be live streamed on YouTube."
agenda:
-
time: "6:00"
title: "How to start hacking electronics"
video_link: "https://www.youtube.com/watch?v=CjX7jHCKDfY"
speakers:
-
name: "Deepan Subramani"
profile: "https://in.linkedin.com/in/deepans"
-
time: "6:45"
title: "Let's talk fly drones.."
video_link: "https://www.youtube.com/watch?v=sXEa8F8fKC4"
speakers:
-
name: "Srini Vas"
-
time: "7:30"
title: "Break"
-
time: "7:45"
title: "IoTT - Keep an eye on TT table from your desk"
video_link: "https://www.youtube.com/watch?v=YD-kDwEm9Tc"
speakers:
-
name: "Arun Kumar Sundaramurthy"
profile: "https://in.linkedin.com/in/arunkumarsundaramurthy"
---


| Item/Service Description | Quantity | Unit Price | Total excl. | VAT | Total | Delete Row |
|---|---|---|---|---|---|---|
| {{ totalExcLineItem[index] | formatAsCurrency }} | {{ vatLineItem[index] | formatAsCurrency }} | {{ totalLineItem[index] | formatAsCurrency }} | ||||
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| Invoice Total: | {{ invoiceTotal | formatAsCurrency }} |
| Client | Invoice Date | Invoice Due Date | Invoice Number | Invoice Total | Amount Paid | Add Payment | Amount Outstanding | Create PDF | Delete Invoice? |
|---|---|---|---|---|---|---|---|---|---|
| {{ invoice[index].doc.clientname }} | {{ invoice[index].doc.invoicedate }} | {{ invoice[index].doc.invoiceduedate }} | {{ invoice[index].doc._id }} | {{ invoice[index].doc.invoicetotal | formatAsCurrency }} | {{ invoice[index].doc.invoicebalance | formatAsCurrency }} | {{ invoice[index].doc.invoicebalance | formatAsCurrency }} |
General Settings
This will be the prefix displayed in front of your invoice numbers (e.g. "INV001", "INV002", etc).
Example formats here
Choose where to save your invoice PDF copies to.
Invoice PDFs are currently sent to:
Line Items
Customize what is displayed on the "Create New Invoice" page.
Contact Information
Physical Address
Banking Details
Spaces are allowed.
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Once an invoice is created and its payments are overdue, remind me:
Every day
Do not remind me at all


Calculate what you would need to get on the final in order to get a certain average.
Already taken the final? Yet cant see it in the gradebook calculate your average here
Calculate your overall GPA, very helpful for determining eligibility for hope and Zell Miller scholarships


Provides partial or default implementations of the interfaces in
org.nanocontainer.aop
, and common classes used by different sub-packages under
org.nanocontainer.aop
.


This gif shows captures from myBcito app registration process, adding student work projects, marking those projects as completed, adding qualifications to the profile page. It also shows how all those actions are reflected on achieving badges by the user.
Please note that the video may be lagging a bit and is made for internal purposes.
#demo #davanti


We had a great time doing our workshop at BSides London recently. In fact we had a great time in general - the conference was lots of fun.
This was the first long(ish) workshop I had ever prepared for a conference, and I was surprised at how much work was involved in it (compared to an ordinary presentation). We not only had to create the presentation, but build the infrastructure, create Kali builds on USB sticks, set up the demos, prepare a worksheet for the participants and prepare the two 'test reports' I had promised in the description of the workshop. Then we had to test, test, test in an attempt to appease the dark god of demos!
We were coming down from Scotland to London for the event and quickly discovered a major drawback - we had a lot of kit.... We needed two PC laptops to be the Nessus Servers and host the vms for the demos. We also had a Surface Pro for running the demo, a Surface RT (just for kicks) and a MacBook Air to run Rory's presentation. Add in a switch and cables (because we didn't like the idea of trying to run eight sets of Nessus scans over wireless) plus a fourway and sundry hardprint materials for the participants and we had three huge rucksacks full of stuff. Going down the stairs at the station I was scared I was going to tip over backwards.
Anyway after a brief panic when we thought the five hundred bottle openers we had ordered for the conference swagbags had not turned up, we found them and then got set up. We were a bit nervous that after all the effort, no one would be interested. When I checked the subscription sheet, we had ten signups for 8 slots (the room was on the small side). And then people started to turn up - and there were loads more than on the sheet. Unfortunately, we did not have room to let everyone participate in the demos, but we managed to fit everyone (16 people!) into the room although it was a bit on the hot and crowded side.
So the purpose of the workshop was to show people who were technical, but not professional testers, to prepare for a review by eliminating all easily correctable faults in advance of the test. This would enable the tester to focus on serious issues rather than finding and documenting things such as missing patches and SSLv2. The example given was of the imaginary UWC company - and we showed off two mock reports an 'before' with 58 vulnerabilities, and an 'after' with 6. The 'sting' was supposed to be that amongst the six - was a critical SQL vulnerability which the tester had not had time to investigate in the first scenario, but found in the second.
We did four demos:- nmap, Nessus, and two Metasploits. The second Metasploit was the classic which really impressed me when I started testing - using an unpatched workstation to steal an Admin's token and use it to add a user to the Domain Admins group on a fully patched DC. The dark god did not really visit us - and everyone seemed to get on well.
We hope everyone enjoyed the workshop and thank you for coming. Hopefully we will be able to reuse the materials in the future.
I've attached our presentation. Conducting a DIY Security Review - latest


|
BitShares-Core
6.1.0
BitShares blockchain implementation and command-line interface software
|
#include <openssl.hpp>
Public Member Functions | |
| ssl_wrapper (ssl_type *obj) | |
| ssl_wrapper (ssl_wrapper ©)=delete | |
| ssl_wrapper & | operator= (ssl_wrapper ©)=delete |
| operator ssl_type * () | |
| operator const ssl_type * () const | |
| ssl_type * | operator-> () |
| const ssl_type * | operator-> () const |
Public Attributes | |
| ssl_type * | obj |
Definition at line 22 of file openssl.hpp.
|
inline |
Definition at line 24 of file openssl.hpp.
|
delete |
|
inline |
Definition at line 29 of file openssl.hpp.
|
inline |
Definition at line 28 of file openssl.hpp.
|
inline |
Definition at line 30 of file openssl.hpp.
|
inline |
Definition at line 31 of file openssl.hpp.
|
delete |
| ssl_type* fc::ssl_wrapper< ssl_type >::obj |
Definition at line 33 of file openssl.hpp.


CHICKEN RUN A film review by Mark R. Leeper
Capsule: The British Aardman Animation team, Oscar winners, make their first feature length film. It is a satire on all those old World War II POW escape films, especially THE GREAT ESCAPE. But it is done as chickens trying to escape from a chicken farm. The film relies too heavily on that one joke. Somehow the Aardman charm just does not work for 85 minutes. We are left with a few jokes that really are funny and a lot that is overly familiar and not very good. The film did not work for me. Rating: 4 (0 to 10), 0 (-4 to +4)
Nick Park is now a three time Academy Award winner having won Oscars for his shorts "Creature Comforts," "The Wrong Trousers," and "A Close Shave." The latter two feature his characters Wallace and Gromit. He has made his trademark to have his clay animation characters have teeth that do not quite fill the cheeks from side to side so there is a gap on each side. In this country his style may best be recognized in some commercials he has done, particularly Chevron ads with talking cars. It takes a little chutzpah for him to do a feature length film with chickens satirizing World War II POW escape films like THE PASSWORD IS COURAGE, STALAG 17, THE COLDITZ STORY, and especially THE GREAT ESCAPE. In the first place it is a little hard for Park and co-director Peter Lord to sustain one joke for that length of time. The joke in his popular Wallace and Gromit stories are that Wallace is such a dull personality. It takes considerably more character value to keep an audience interested for 85 minutes. In the second place chickens do not have teeth or wide cheeks so he must give up his trademark or have his chickens look not very much like chickens. He does the latter. Does the Nick Park charm work for a feature film? In my opinion, not really. There were chuckles throughout the film but the story is cliched and silly. Apparently that is part of the point and that can be done in satire if the film just remains entertaining. It becomes a little too much of the same good thing.
Ginger (voiced by Julia Sawalha) is one smart chicken. She knows that her days are numbered at the chicken farm where she lives. Sooner or later she will stop producing eggs. And she knows that when a chicken stops providing breakfast, she provides dinner. So every night she tries to escape from the barbed wire fences and every night she is caught and thrown into solitary confinement. After several attempts and after involving other chickens, she is about at her chicken-wits' end.
No escape plan works until an American rooster named Rocky the Rooster (Mel Gibson) comes flying over the compound one day. So chickens can fly! The news is inspiration to all the hens. They convince a reluctant Rocky to teach the group to fly and lead them all over the fence. There are a lot of jokes, but most are more cute than funny. The few surprises in the plot have a way of telegraphing themselves. The plot seems to have been written on autopilot and, except for the choice of animals, is very familiar. John Powell and Harry Gregson-Williams provide a nice military score reminiscent of Elmer Bernstein's score for THE GREAT ESCAPE.
Park and Lord have chosen a number of major British actresses to voice the chickens and humans, though their names will be familiar mostly to art house crowds here. He has Miranda Richardson (of THE CRYING GAME and MERLIN), Jane Horrocks (of LITTLE VOICE) and Imelda Staunton. The main character is played by Julia Sawalha who is almost unknown in the US. To balance this, apparently top billing unjustifiably goes to Mel Gibson.
Park's cartoons have always had a dark side and this film has a few grim scenes involving head chopping that could be disturbing to younger children, so parents should not be fooled by the G-rating. In some ways this film is even grimmer than the war films it imitates. The prisoners in the war had the Geneva Convention to give them some protection and they could look forward to being released at the end of the war. These chickens could be killed any time at the farmer's will and their captivity would never end of its own. So if you look for it the story is fairly grim. Still, the script shies away from looking at the implications of the treatment of domestic animals unlike some better films like Caroline Thompson's excellent BLACK BEAUTY (1994).
This film is a "curate's egg" as the British would say. Some parts are much better than others. Overall it does not deliver quite enough. I give it a 4 on the 0 to 10 scale and a 0 on the -4 to +4 scale. Stay through the end of the credits.
Mark R. Leeper<EMAIL_ADDRESS>Copyright 2000 Mark R. Leeper
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


public class GLState extends State
| Constructor and Description |
|---|
GLState(float zoom)
Constructs a
GLState object where the initial values for the
rotations and translations are 0, and the matrices are the unite matrices
and a default bounding box. |
| Modifier and Type | Method and Description |
|---|---|
FloatBoundingBox |
calculateBoundingBox(FloatVector3D glCenter)
Calculates the bounding box on the x-y-pane taking the current rotation
around the x-axis in consideration.
|
FloatBoundingBox |
calculateOrthogonalBBox(FloatVector3D glCenter)
Calculates the GL-bounding box for centered at
glCenter
using the current canvas-metrics and the states zoom. |
FloatBoundingBox |
getBoundingBox()
Gets the current bounding box which represents the circumference of the
currently depicted map.
|
FloatBoundingBox |
getOrthogonalBBox()
Calculates the GL-bounding box for centered at the current position using
the current canvas-metrics and the states zoom.
|
FloatVector3D |
getPosition()
Returns the current position in GL-coordinates and thus the center of the
bounding-box.
|
FloatVector3D |
getRotation()
Returns the rotation-vector.
|
float |
getZoom()
Gets the current zoom level.
|
boolean |
is2DMode() |
boolean |
isFloat()
Method to decide whether the coordinates used to manage the data of
this are of the type float . |
void |
rotate(FloatVector3D rotation)
Rotates the current rotation.
|
void |
rotate(FloatVector3D rotation,
boolean update)
Rotates the current rotation.
|
void |
setBoundingBox(BoundingBox box)
Sets the bounding box which represents the circumference of the currently
depicted map.
|
void |
setBoundingBox(BoundingBox box,
boolean update)
Sets the current bounding-box and updates the current position, so that
it is in the middle of the box again.
|
void |
setPosition(FloatVector3D newPosition,
boolean update)
Sets the current position and adjust the bounding-box.
|
void |
setPosition(Vector3D newPosition)
Sets the current position and adjust the bounding-box.
|
void |
setRotation(FloatVector3D rotation)
Sets the current rotation.
|
void |
setRotation(FloatVector3D rotation,
boolean update)
Sets the current rotation.
|
void |
setZoom(float zoom)
Sets the current zoom level.
|
void |
setZoom(float zoom,
boolean update)
Sets the current zoom level.
|
void |
translate(FloatVector3D dist)
Moves the current position by
dist . |
void |
translate(FloatVector3D dist,
boolean update)
Moves the current position by
dist . |
void |
updateBoundingBox()
Updates the bounding-box held in this state to fit the position as its
center, as well as the current canvas-metrics and the current rotation.
|
void |
zoom(int factor)
Zooms in or out by a constant amount, which is specified by the constants
ZOOM_IN and ZOOM_OUT . |
void |
zoom(int factor,
boolean update)
Zooms in or out by a constant amount, which is specified by the constants
ZOOM_IN and ZOOM_OUT . |
notifyManager, type
getObservers, notifyStateObservers, register, unregister
public GLState(float zoom)
GLState
object where the initial values for the
rotations and translations are 0, and the matrices are the unite matrices
and a default bounding box.zoom
- the initial zoom levelpublic float getZoom()
public void setZoom(float zoom)
zoom
- The new value for the zoom level in GL-coordinates.public void setZoom(float zoom, boolean update)
zoom
- The new value for the zoom level in GL-coordinates.update
- true
to invoke manager-update. false
otherwise.public void zoom(int factor)
ZOOM_IN
and ZOOM_OUT
. If the argument is not
one of those values, the invocation of this method will be of no effect.factor
- Constants ZOOM_IN
or ZOOM_OUT
.public void zoom(int factor, boolean update)
ZOOM_IN
and ZOOM_OUT
. If the argument is not
one of those values, the invocation of this method will be of no effect.factor
- Constants ZOOM_IN
or ZOOM_OUT
.update
- true
to invoke manager-update. false
otherwise.public FloatBoundingBox getOrthogonalBBox()
getPosition()
) and fitting the current
canvas-metrics.public FloatBoundingBox calculateOrthogonalBBox(FloatVector3D glCenter)
glCenter
using the current canvas-metrics and the states zoom.glCenter
- The center of the bounding-box to calculate.glCenter
and fitting
the current canvas-metrics.public FloatBoundingBox calculateBoundingBox(FloatVector3D glCenter)
glCenter
- The center of the bounding-box.public void updateBoundingBox()
public FloatVector3D getRotation()
public void rotate(FloatVector3D rotation)
setRotation()
.rotation
- The rotation to perform. Each component describes the rotation
around the respective axis in degrees.public void rotate(FloatVector3D rotation, boolean update)
setRotation()
.rotation
- The rotation to perform. Each component describes the rotation
around the respective axis in degrees.update
- true
to invoke manager-update. false
otherwise.public void setRotation(FloatVector3D rotation)
rotation
- The rotation in degrees around the respective axis.public void setRotation(FloatVector3D rotation, boolean update)
rotation
- The rotation in degrees around the respective axis.update
- true
to invoke manager-update. false
otherwise.public void setPosition(Vector3D newPosition)
setPosition
in class State
newPosition
- The position to set.public void setPosition(FloatVector3D newPosition, boolean update)
newPosition
- The position to set.update
- true
to invoke manager-update. false
otherwise.public void translate(FloatVector3D dist)
dist
. The bounding box will be
adjusted to fit the new center.dist
- How much to move in each direction.public void translate(FloatVector3D dist, boolean update)
dist
. The bounding box will be
adjusted to fit the new center.dist
- How much to move in each direction.update
- true
to invoke manager-update. false
otherwise.public boolean isFloat()
State
this
are of the type float
. If
false
is returned, the representation of the internal
coordinates of this
may be assumed as int
.public FloatVector3D getPosition()
getPosition
in class State
public FloatBoundingBox getBoundingBox()
State
getBoundingBox
in class State
float
if and only if
this.isFloat()
is true
, otherwise the
coordinate type can be assumed to be int
public void setBoundingBox(BoundingBox box)
State
FloatBoundingBox
if and only if this.isFloat()
is true
, otherwise the invocation of this method will have
no effect.setBoundingBox
in class State
box
- the new bounding box for this
, which must be an
instance of FloatBoundingBox
if
this.isFloat()
is true
, and
otherwise must be an instance of
IntegerBoundingBox
public void setBoundingBox(BoundingBox box, boolean update)
box
- The box to set.update
- Indicates whether an update of all other states should be invoked.public boolean is2DMode()
true
if and only if the state is in 2D-mode.


The Simple Economics of Machine Intelligence
hbr.org
What “digital communication” did for reducing the costs of search and communication (and the economic boom that followed), this article argues “machine intelligence” will do for reducing the costs of prediction, thereby triggering another major economic boom.
“The first effect of machine intelligence will be to lower the cost of goods and services that rely on prediction.” This will lead to using prediction to perform tasks that never used to rely on it, and importantly, the value of those activities and services that complement prediction will rise.
As such, “lots of tasks will be reframed as prediction problems”. Indeed.


public static class Base64.Decoder
extends java.lang.Object
The Base64 padding character '='
is accepted and interpreted as the end of the encoded
byte data, but is not required. So if the final unit of the encoded byte data only has two or
three Base64 characters (without the corresponding padding character(s) padded), they are
decoded as if followed by padding character(s). If there is a padding character present in the
final unit, the correct number of padding character(s) must be present, otherwise
IllegalArgumentException
( IOException
when reading from a Base64 stream) is
thrown during decoding.
Instances of Base64.Decoder
class are safe for use by multiple concurrent threads.
Unless otherwise noted, passing a null
argument to a method of this class will cause a
NullPointerException
to be thrown.
Base64.Encoder
| Modifier and Type | Method and Description |
|---|---|
byte[] |
decode(byte[] src)
Decodes all bytes from the input byte array using the
Base64 encoding scheme, writing
the results into a newly-allocated output byte array. |
int |
decode(byte[] src,
byte[] dst)
Decodes all bytes from the input byte array using the
Base64 encoding scheme, writing
the results into the given output byte array, starting at offset 0. |
java.nio.ByteBuffer |
decode(java.nio.ByteBuffer buffer)
Decodes all bytes from the input byte buffer using the
Base64 encoding scheme,
writing the results into a newly-allocated ByteBuffer. |
byte[] |
decode(java.lang.String src)
Decodes a Base64 encoded String into a newly-allocated byte array using the
Base64
encoding scheme. |
java.io.InputStream |
wrap(java.io.InputStream is)
Returns an input stream for decoding
Base64 encoded byte stream. |
public byte[] decode(byte[] src)
Base64
encoding scheme, writing
the results into a newly-allocated output byte array. The returned byte array is of the
length of the resulting bytes.src
- the byte array to decodejava.lang.IllegalArgumentException
- if src
is not in valid Base64 schemepublic byte[] decode(java.lang.String src)
Base64
encoding scheme.
An invocation of this method has exactly the same effect as invoking
decode(src.getBytes(StandardCharsets.ISO_8859_1))
src
- the string to decodejava.lang.IllegalArgumentException
- if src
is not in valid Base64 schemepublic int decode(byte[] src, byte[] dst)
Base64
encoding scheme, writing
the results into the given output byte array, starting at offset 0.
It is the responsibility of the invoker of this method to make sure the output byte array
dst
has enough space for decoding all bytes from the input byte array. No bytes will
be be written to the output byte array if the output byte array is not big enough.
If the input byte array is not in valid Base64 encoding scheme then some bytes may have been written to the output byte array before IllegalargumentException is thrown.
src
- the byte array to decodedst
- the output byte arrayjava.lang.IllegalArgumentException
- if src
is not in valid Base64 scheme, or dst
does not have enough space for decoding all input bytes.public java.nio.ByteBuffer decode(java.nio.ByteBuffer buffer)
Base64
encoding scheme,
writing the results into a newly-allocated ByteBuffer.
Upon return, the source buffer's position will be updated to its limit; its limit will not have been changed. The returned output buffer's position will be zero and its limit will be the number of resulting decoded bytes
IllegalArgumentException
is thrown if the input buffer is not in valid Base64
encoding scheme. The position of the input buffer will not be advanced in this case.
buffer
- the ByteBuffer to decodejava.lang.IllegalArgumentException
- if src
is not in valid Base64 scheme.public java.io.InputStream wrap(java.io.InputStream is)
Base64
encoded byte stream.
The read
methods of the returned InputStream
will throw IOException
when reading bytes that cannot be decoded.
Closing the returned input stream will close the underlying input stream.
is
- the input stream


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--- layout: post title: Darkness falls category: - Analog - BlackAndWhite tags: - 35mm - analog - antoniocapelo - apx100 - BlackAndWhite - capelo - exa1b - kodak - porto - tri-x - zorki 4k status: publish type: post published: true meta: _edit_last: '1' ---
Hey there
Last week, amongst other things unrelated to this blog, I tested my new analog SLR, the exa 1b. I got mine from Máquinas de Outros Tempos. As you can see in the next picture, the camera is quite different. It doesn't have a light meter and the range of speeds is short (1/30 slowest and 1/175 fastest), so it has a somewhat limited use. However, its size is really good, the shutter release is very original and the waist level finder is quite nice.
The first shots are from a APX100 film and were taken with this exa 1b. The second batch is from a kodak tri-x 400 roll pushed to 1600 and burned with the zorki 4k.
prints for the upcoming exhibition
degraded shopping
the finger
till' the end of roll
Creepy store
Ana
Now the tri-x ones. lots of available light as you can see:
whispers
(epic photo)
"really?"
J Bangs
Pierre
V.Fight + D900ness
Moustache Monkey
don't know who took this photo
Batalha
S in focus
tea and coffee
late work
More rolls to come!
A. Capelo