It took me some years to understand and embrace that the work that
truly excites and motivates me are community based collaborative work.
My sense of purpose in work comes from sharing a vision with
individuals/group that involve an creative expression of ideology,
imagination and compassion.
Collaborating with Tilo at Marudam school to experience the forest in
new ways with a group of 6 students. Where we spent months using each
sense to go out into the forest and then find ways of sharing what we
experienced through descriptions, drawings, sculptures and collections.
Working with Jessica, the director of Marpha Foundation, has been an
incredible relationship of mentor and collaborator that I am
immeasurably grateful for.
Karishma, Malashree, Jolien, Maithreyi, Jazz, Nishant, Nikita, Aman -
some of the many incredible educators who I have had the chance to work
with over the years.
Planning, sowing and caring for a beautiful garden with Nishant.
Teaching, working, making decisions of all sizes and sharing life
journeys together.
And all the incredible women and artists I find myself journeying with
since our time together at college - Ishita, Tanvee, Sindhu, Rajasee,
Rucha, Avani, Ragini, Aman, Mahafrin, Alagu, Pooja, Varshita, Gauri,
Natasha and Vasundhara - creators and practictioners of such
interdisciplinary fields.
I am grateful for each strong individual that makes this tribe, this
community that truly seems to rejuvinate all senses when we gather.


01
Why did we build Visual Studio Code?
Visual Studio Code combines the simplicity of a source code editor with powerful developer tooling, like IntelliSense code completion and debugging.
02
Why did we build Visual Studio Code?
Visual Studio Code combines the simplicity of a source code editor with powerful developer tooling, like IntelliSense code completion and debugging.
03
Why did we build Visual Studio Code?
Visual Studio Code combines the simplicity of a source code editor with powerful developer tooling, like IntelliSense code completion and debugging.


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Your personal Bitcoin tip page, which supports lightning and on-chain payments. Notifications, including a donation message, can be sent via webhook. Created by, Fitti


November 25th 2017 - Tejpal Virdi
Introduction
The growth of Deep Learning in the last few years has been reliant on an immense amount of computational power and extensive datasets. For example, the annual ImageNet competition decreased image recognition error rates from 28.2% to 6.7% by providing millions of labeled images. However, these datasets are not available for many domains. This blog post analyzes the use of Generative Adversarial Networks (GANs) for developing reliable synthetic training data.
A special feature of GANs is its ability to generate images that no one has seen before. As we saw two posts ago, the generator is not trained on the training images but rather on trying to minimize the loss function of the discriminator. Since the generator never sees the images that the discriminator is trained on, it is not likely for it to produce images that are copies of it (given the training data is varied enough) but instead images of similar structure (learning from the distribution).
 Many datasets are not publicly available due to privacy concerns, including: medicine, surveillance, driving, etc; however, these datasets could be reproduced with a GAN. This post looks particularly at generating images, for medical and satellite imaging domains, that are free from privacy concerns.
We also explore a dual GAN architecture, in regards of enhancing the output quality. Stacking GANs has shown to produce images that are of higher quality than a single GAN. Zhang et al. showed this by producing a low-quality image from text-to-image synthesis and then employing a conditional GAN to produce a high-quality image given the low-quality image. For example, we could have a situation where the first GAN produces a segmentation while the second GAN produces a photorealistic satellite image given the segmentation.
Applicable Domains
Medical Data is fraught with privacy concerns, meaning that there are various barriers from distributing patient data aside from educational purposes. However, this in turn has hindered the advancement of computer-aided medical diagnosis since deep learning methods are not supported without extensive datasets. Synthetic data, on the other hand, solves this problem by providing sufficient amounts of training data.
Aerial/satellite images are especially difficult to obtain since it is expensive to fly a drone or device to take quality pictures for miles. This limits the publicity of the data since people are not likely to distribute it for free. In addition, there has been controversy on aerial images over residential areas that may obtrude upon privacy.
Another domain that is limited by a lack of public data is security. Surveillance cameras, for example, can be heavily improved with the use of computer vision techniques. Criminals can be easily detected through super-resolution and facial recognition, and computers can easily go through thousands of hours of footage while still being accurate. However, these datasets are not readily available for public research and contribution.
Even when the data is obtained, segmenting it is a tedious and unproductive process for humans. However, these images are extremely useful for creating topographical maps, road planning, disaster mitigation, and much more. Without sufficient data, neural networks are unable to help in these tasks.
Methods
The first step of the pipeline is to generate the segmentation mask. We employ a DCGAN, as described in our image generation blog post. Although better models exist (DRAGAN, BEGAN, WGAN), we used a DCGAN architecture as we were the most comfortable with it. It’s nice for image generation since its depth allows for a hierarchical learning of representations. The depth also results in increased stability and higher quality images. However, the millions of parameters will dramatically increase the computational time.
Regarding the specifics, DCGAN differs from a vanilla GAN in the following ways: replacement of pooling layers with strided convolutions, use of batch normalization in both the generator and discriminator, removal of fully-connected layers (network depth compromises input dimensionality), heavy use of ReLU in the generator, and heavy use of Leaky ReLU in the discriminator. We then use the generated mask to condition the mapping from the segmentation to a photorealistic satellite image. The conditional GAN follows the same training process as the normal GAN except it takes in an additional parameter that represents the condition (in our case, the segmentation mask). Here is what it looks like:
As we saw in the GAN post, the generator and discriminator compete in the minimax game. Here is what it looks like with the additional parameter y:
Finally, here is what our final architecture looks like:
Results
Here are some results from our experimentation with retina data:


Changelog: 2009-12-30: 1.0 Release Big Changes: * Almost a complete re-write of vitunes. * Many ugly bugs with the display (like resizing) have been fixed. * Many more vi(1) keybindings supported. * Much more customizable with various commands below, all of which can be stored in a configuration file to be applied automatically when vitunes loads. * Fixed a particularly nasty bug caused when displaying files whose meta information contained curses control sequences. Notable New Features: * Non-files (things like URL's) can now be added to the database using the "addurl" e-command. See vitunes -e help addurl for more information. * The color of each window and even columns in the playlist window can now be customized: :color errors=yellow,blue :color artist=cyan,black (click here for details) * The format of the playlist window can now be customized, including which fields are shown, in what order, and how wide each should be: :display artist.10,album.10,title.20 (click here for details) * Searching using '/' and '?' are now actual vi(1)-like searches. Filtering is done using the ":filter" command. :filter nine !nails (click here for details) * Playlists can now be sorted using the ":sort" command. :sort artist,-year,album,track (click here for details) * The library window can be hidden when it does not have focus using :set lhide=true (click here for details) * The library window can be dynamically resized using :set lwidth=10 (click here for details) * Can reload the database and configuration file dynamically. (click here for details) * And a few more smaller features...read through the list of keybindings and commands here for a complete list. * Also, there's now a configuration file that can contain any of the above commands to be automatically applied when vitunes loads. Click here for details. * The man page is now the primary source of documentation.


what is aviation
Aviation is the activities surrounding mechanical flight and the aircraft industry. Aircraft includes fixed-wing and rotary-wing types, morphable wings, wing-less lifting bodies, as well as lighter-than-air craft such as hot air balloons and airships. Aviation began in the 18th century with the development of the hot air balloon, an apparatus capable of atmospheric displacement through buoyancy. Some of the most significant advancements in aviation technology came with the controlled gliding flying of Otto Lilienthal in 1896; then a large step in significance came with the construction of the first powered airplane by the Wright brothers in the early 1900s. Since that time, aviation has been technologically revolutionized by the introduction of the jet which permitted a major form of transport throughout the world.
type of avation
passenger
cargo
airbus company
is an international reference in the aerospace sector. We design, manufacture and deliver industry-leading commercial aircraft, helicopters, military transports, satellites and launch vehicles, as well as providing data services, navigation, secure communications, urban mobility and other solutions for customers on a global scale. With a forward-looking strategy based on cutting-edge technologies, digital and scientific excellence, we aim for a better-connected, safer and more prosperous world.
boeing company
The Boeing Company is an American multinational corporation that designs, manufactures, and sells airplanes, rotorcraft, rockets, satellites, telecommunications equipment, and missiles worldwide. The company also provides leasing and product support services. Boeing is among the largest global aerospace manufacturers; it is the second-largest defense contractor in the world based on 2018 revenue, and is the largest exporter in the United States by dollar value. Boeing stock is included in the Dow Jones Industrial Average. Boeing is incorporated in Delaware
boeing was founded by William Boeing in Seattle, Washington on July 15, 1916.[10] The present corporation is the result of the merger of Boeing with McDonnell Douglas on August 1, 1997. Then chairman and CEO of Boeing, Philip M. Condit, assumed those roles in the combined company, while Harry Stonecipher, former CEO of McDonnell Douglas, became president and COO.


--- layout: single author_profile: true ---
Currently: Masters in Electrical and Computer Engineering from University of Miami, part time software engineer at Canoga Perkins
Previously:


Man jailed for sexual assault on girl under 13
by Katy SandallsA man has been jailed for five years for three charges of sexual assault on a young girl.
Adam Hudson, 35, of Pondfield Road, Colchester, appeared at Chelmsford Crown Court where he received five years for one count of assaulting a girl under 13 by touching Monday, November 11.
Hudson also received further two further year long sentences which will run concurrently with the five year sentence for two further counts of assault on a girl aged under 13.
He was placed on the Sex Offenders' Register for life and was made the subject of a Sexual Harm Prevention Order (SHPO).
The victim spoke of her ordeal with another adult following a lesson at school before police were called in to investigate.
Hudson's sentencing follows a long investigation by Essex Police's Child Abuse Investigation Team into offences between September 2011 and September 2018.
Investigating officer DC Kimberly Farrow said: "Hudson subjected a young girl to horrific sexual offences over a number of years.
"The girl bravely spoke to another adult in confidence after realising she had been a victim of crime and she then courageously spoke to our officers.
"Hudson is a sex offender and this week he has been sent to prison for these serious offences.
"He has been placed on the Sex Offenders' Register for life and will have to abide to conditions within a SHPO once he is released."


Imagine setting your own schedule and attaining better grades studying less while enjoying yourself than you’re attaining in a whole week’s worth of mudding through what feels like an endless chore of work...
imagine sustaining and improving your stellar exceptional academic grades, adding a side-hobby partying, hanging out with friends, or wakeboarding on the weekends if you choose to...
If you'll stick with me for a few more minutes, I'll share the incredible insights I've learned about attaining and improving the academic success in your life, all while having fun and getting more freedom to do what you truly love.
It’s about me but it just may be about YOU too...
While I’m a highly sought after strategic academic consultant with multiple scholarships from the world’s best universities and have the freedom to travel across the globe...
If you think I was gifted this way, let me tell you what really happened.
You see, over 4 years ago, I was a social, academic, and emotional wreck.
I was a Junior College student, and I just shut myself off from the world in my lonely room playing computer games everyday while other students were busy eating out or partying after school.
Even if I could get to their meeting, I didn’t have a clue what to say or do to fit in...
So after I’d just slink back to my little corner of the group...

I was an average Cs and Ds student, with the occasional A mark, but was also the lowest scorer of my English Literature cohort at other times.
After many months of being in academic and social hell...I decided something...
I was going to try very hard at mastering the subject just like I did in my rigorous academic studies. I decided to work up the courage to attend meetups, and tried extremely hard to connect and engage in the latest gossip news, and even chased girls who didn’t reciprocate my affection.
It turned out to be a lot of work...but I managed to fit in with my friends...and achieved straight As for my A levels!
I became almost delusional high on my academic successes and felt I was on top of the world!
I applied to all the top university courses that I could find on the internet.
And I decided to try for every scholarship that could use such a talent like me (looking back now rather embarrassingly).
I started reading up columns in the Cambridge law journals... and watched Youtube lectures of numerous law professors and purchased all the required law books for admitted students before I even submitted my application.
It was like an egotist’s fantasy came true. Everyone congratulated me on my stellar academic results...and I was all set to enter law school and make my parents proud...
So, I attended the interviews full of confidence.... Until a year later while I was in the military..
When my parents asked how I fared for my university results...I lied that I didn’t receive it yet...and it made me miserable.
I couldn’t face my parents as a disappointment and a failure... despite having worked so hard but still slip up....
In a matter of weeks, I was standing at the end of my bunk corridor in the military camp staring at the rooftop access ledge, looking down during the wee hours of the morning...trying to work up the courage to end the pain once and for all...
I was rotting away inside.
I burst out sobbing and dialed a final call to my parents...it was so embarrassing but I just could not keep it inside anymore.
I thought that if...
... I would have succeeded as a human being and had value living.
Essentially, because I had used my grades, success academically, socially and my family’s opinions of me to make myself feel good about myself...
I constantly monitored my progress with these external "results" that I’d gotten...
But I had forgotten WHY I was doing so.... I had lost the intrinsic enjoyment and fun of doing well...and the meaning of chasing those things...
Basically...this is how most people think about grades and chase the results they want:
It made me reflect deeply on myself and what it means to succeed.
Promise me you will never chase after the end results anymore
Trying to"get" the end goal for the sake of it never works for at least two reasons (and there’re more but let’s start with 2 for now).
Why then, do so many people still get drawn into results-oriented thinking in order to achieve?
Simple:
Because of Fear.
Fear that you won’t be able to get the end result that you want or desperately need….
Fear that you won’t be able to receive anything in return…
Fear of making mistakes… and so you don’t truly learn…
Fear that your pride and ego will be damaged or ruined – your reputation will be tarnished and you will look bad in front of others for messing up…
Fear that you’ve just wasted your time on an endeavor that doesn’t give you the results that you want…
And most of all…fear that you aren’t good enough and weren’t really worthy of that goal in the first place.
Deep down inside, what sabotages all endeavours is…
We all have this fear.
It is this little voice in our heads that will make us doubt every step of the way…
I’ve witnessed close friends and past students who made it 90% of the way… only to self-sabotage themselves and talk themselves out of it because they feel “unworthy” of deserving that success.
We are not successful because we feel deep down that we do not deserve it.
This may seem simple, but it’s one thing to know theoretically in your head…
And it’s another to experience this transformation deep down when applied through experience.
I realised how important mindset and “inner work” was needed to allow myself to succeed.
I started to figure out what exactly got people the attractive results that they wanted. And then I was going to devise a step-by-step system I could teach myself to become that exceptional student.
Eventually, after thousands of hours of anguish and heartache…I finally cracked the code.
I understood exactly what universities and scholarships were looking for in an applicant.
And I was able to teach myself how to show them I had it and…
MY LIFE CHANGED OVERNIGHT.
I reapplied to 8 different universities and scholarships…and EVERY SINGLE ONE of my applications were accepted.
Does this work with other people? Well…my students have successfully applied to Oxbridge and many top universities in various disciplines such as Law, Philosophy Politics & Economics (PPE), Medicine, Computer Science, Physics, Maths, International Relations, History, Engineering, English Literature, and Chemistry.
Exploring deeply the fields of psychology, human behavior, peak performance and many other disciplines…
To discover, test, and systemize the secret steps to attaining, maintaining, and growing your success academically and beyond.
And I put them all into my new course –
Although this might be the first you’ve heard of all this… and you may be feeling shocked like this is all new to you…
I’m guessing that you—like me—have felt as if something has been missing from your student life for a very long time now…
This hunch can’t be described very well with words…
We know that, as students, we SHOULD feel or act a certain way, and we want to feel that way…
Perhaps it’s certainty about doing well in school, or being an all-star who is great at school and outside school, or having the fortitude to weather mistakes, or simply regaining the enjoyment of true learning…
Whatever it is, it’s like that nagging feeling that never quite makes it significant enough to resolve…
One of the greatest challenges as a student is feeling anxious, frustrated, and unable to get what you want… but to not know the SOURCE of this… or a way to overcome it RELIABLY and CONSISTENTLY.
What we have known all along is that these feelings prevent us from achieving peak success in school, and in life.
Feeling that there’s a missing purpose and meaning to being a student, and wanting to fill that void is bad enough…
What makes it unbearable is that the one thing that we want at every level more than anything—self-worth and feeling good enough—is tied DIRECTLY to this particular issue.
So... I'd like to show you how to put all this behind you... and finally become the outstanding student you were meant to be
I’ve spent the last 3+ years crafting together a comprehensive course on both academics and social life — designed to completely equip you with the mind-sets, strategies and skills inside of you that you can use for the rest of your life… and transform you into the passionate, confident, outstanding student that all schools, peers and professors are looking for.
You'll learn how to prime yourself for success and the right mindsets to adopt. We'll cover
You'll discover how to learn and master almost anything you want in your life and excel within the top 1%
You'll learn how to set yourself up for success by creating a peer group and network that works for you
You'll discover how to handle conflict (aka how to negotiate & deal with people & still get what you want easily)
You'll learn how to manage your time, energy & health & crush it in life as a student
You'll learn how to get someone to pay for your university experience
Get instant access to the entire Academic Mastery community, including hardworking students just embarking on their journeys, intelligent individuals searching for greater meaning and purpose in school, and peak performing scholars, graduates, alumni who are confident in themselves and crushing it within and beyond school. You'll always have a network you can turn to when you need to ask questions, learn advanced lessons, and hold yourself accountable. And lifetime access to this private community is included.
Even more, I’ve added yet another bonus that’s just as, if not more, valuable…
No other online course comes with such direct access to the course creator, so that you can ask me personally whatever questions or issues you may have. As often as I can, I’ll hop into the online community to interact with you directly. This represents an un-scalable time investment from me and my team, but that’s how much I believe in the strength and value of this program.
In case it wasn’t clear, all members of Academic Mastery get access to the program… for LIFE. With lifetime access, you can progress at your own speed, even take a break if you need to… if you’re out of town, on vacation, or just swamped for a few days. Interruptions happen, and your AM course and the supportive community will ALWAYS be here for you when you’re ready.
Even more, I’ve added yet another bonus that’s just as, if not more, valuable…
We are looking to work with you to significantly achieve and expand your successes academically and socially, so read closely.
This is important.
If we’re making you excel in the coming few months of the course, we have to be clear on one thing.
Your results are not going to improve dramatically without your full commitment. We are looking for committed and driven individuals who want a bigger future. Fortunately, I’m in the enviable position of not needing to appeal to everyone — just the right people.
I’d rather work with a small group of students who are committed to leveling up in life… than a lot of random people just looking for the next magic pill.
You’re serious and ready to invest in yourself and develop the psychological maturity, emotional intelligence, and self-confidence that will continue to pay off for the rest of your life in school and with other people.
You’re looking for a step-by-step FRAMEWORK, not just some random techniques.
You’ve got the fortitude, discipline, and tenacity to stick through an intensive 6-week process of transformative growth.

Admission to competitive courses e.g. law, medicine, dentistry, architecture are highly demanding…requiring interviews and tests
Places are limited and in high demand with an overwhelming number of applicants(“competitors”)
These are the number of places available for some of the top courses offered at Singapore universities
There are shocking few places available compared to the thousands of applicants competing with you…
In fact, Yale-NUS has released its admission rates publicly, with a 5% average acceptance rate over the last 5 years.
Not only are the acceptance numbers stacked against your favour, quite literally…
but also who you’re competing against. How can this be true?
Take a look at the 10th to 90th percentile of accepted students for various courses, basically 90% of your competition who got an offer.
Top universities in other countries such as the United Kingdom are just as hard.
The London School of Economics (LSE) has an acceptance rate of about 9.8% (only 1 in 10 applicants are offered a place).
Every competitor has equally good grades.
(i.e. 90% of law applicants have AAA/A qualifications)
So…where is your differentiating X Factor?
This course turns you into a self-propelled learning machine.
This course will introduce you to an entirely new way of looking at school.
Smart, successful students learn more, in less time, earn higher grades, and have more fun in the process.
This course shows you how to become one. And anyone can become one.
But how can this be true? Aren’t they just born gifted that way?
Until now, your learning has probably been a hit-or-miss – frustratingly inconsistent and inefficient.
No one bothered to teach you the most fundamental academic skill: How to learn.
Everyone (and perhaps you) probably assumed you were either born with the talent or not.
Everyone learns naturally from birth as a baby, but learning in school is a different case.
Schools are structured in a way that doesn’t fit how you learn best.
What if you’re already a smart student?
It doesn’t matter. Your misconceptions about school and how to learn are probably making school a lot harder than it has to be.
You could be freeing up so much more time and energy, with so much less stress…
You’ll also discover new ways to socialise, deepen your connections with other people, and maximise your time outside of schoolwork.
What would it be worth to you to excel in school and have so much freedom and fun while doing it?
On the other hand…
If you don’t take this course and learn how to enjoy school…
Well, this is one pile of books I had to read to fully prepare for this course.
I then had to take notes and summarise the information. Round Two.
Round Three was probably another 1000 pages of notes and further remaking (you don’t remember everything first-pass through).
Can you imagine doing that and hating every moment of it to study for a single test in school?
The fonts are small…everything feels so boring to read…meanwhile you’re thinking about what’s for dinner or who you’re going to meet later or…
Imagine how many torturous hours, sleepless nights and all-nighters you’d have to pull…
But you can also learn how to enjoy school by yourself through self-help books and other personal development resources…right?
Here’s what the local bookstore offers you.
This is the amount of books in your local bookstore you would have to sift through to find valuable pieces of advice (and good books are rare and few)
At this point you must be thinking…UGH I want to get results in school and socialise but I don’t want to go through all that junk just to learn the important bits.
Here’s what the Academic Mastery course offers:
Basically, you have three options here.
First option, you can give up on your dreams and all the benefits of being an exceptional student and continue doing what you’re doing (with a little bit of pain).
But let’s be frank, you wouldn’t have read up to this point if you wanted that.
You’re here because you believe that you deserve a better school and lifestyle than the one you have now.
Second option, is that you can study on your own.
Again, it’s very tough and time-consuming without the shortcuts we know…
and this is an option for people who are strong in synthesising large volumes of information from various diverse sources into practical usable things to apply.
Or third option, is that you enroll in our course.
It gives you step by step guidance on exactly how to achieve consistent results and complete freedom in your academic and social life as a student.
Forget the self-help textbooks, this is what you need. One seminar series. One 3-day course. That’s it.
Also, the recordings will be edited, remastered, and made available on our private site…
So you can go back and review it as much as you want…
and you can have it to watch any time you need it… forever.
I’ve decided to set the investment for this course not at $10,000… or even $5,500… or even $3,500.
After all, The Straits Times found after surveying now over 11,000 fresh graduates from five local universities that…
"Nearly nine in 10 graduates…found jobs within six months of their final examinations.” – The Straits Times Singapore
The survey also found that ...
Fresh local graduates who attained a Cum Laude and above commanded significantly more average monthly salaries.
Graduates who fared near the top of the cohort also commanded higher salaries.
Years from now, when you’re looking back, how are you going to feel if you could have been experiencing incredibly amazing student life and grades, and finding it easy to befriend the peers who would make you truly happy for the rest of your life, just by taking a simple, walk-you-through-it course?
Looking back, how much more opportunities and salary are you going to command if you could attain better results in school?
If you’re in a university already, you definitely need to take Academic Mastery because you may be just weeks from some serious trouble with schoolwork or people, unless you're already deep in it.
And yes, even if you’re still a prospective student, you need to be working on this for several reasons. First, you can only keep up an “act” in an application for so long. You can totally get to the interview stage with the typical application... but once you find yourself in the interview, you’ll quickly find that the ‘facade is up’ and that interviewers are noticing the cracks in your exterior and can no longer trust you to be as confident or able as you say you are. They might test you with tough questions, or just put you on edge in a “moment of silence” where you hold court with them, but your non-verbals give away your uncertainty or anxiety, no matter how bad you try to hide it.
Also, there’s the fact that you’re never really “done” with improving yourself... including once you have great results in school. There’s something called the “once and done” myth, where people believe, “Oh, once I have that A and got a stamp of approval from my professors, or once I got an awesome circle of friends, I’m GOLD. I can just work on my hobbies and the school and social game is just automatically taken care of.” As much as every movie in Hollywood strokes this “happily ever after” myth, the real truth is that it takes actually some careful effort to have an amazing time... one where both your schoolwork and social life can complement AND support you in a way that never gets old. This is something you have to start BEFORE you need it... because once you’re in a pinnacle of success, you’re already in damage control and becoming complacent if you don’t know this.
Yes, absolutely. In fact, after their initial surprise, they will probably thank you for it. After all, you're doing it not just for you, but for your peers too (peer group effect). And, you might just inspire them to invest in themselves, as well!
Don't worry: Academic Mastery -- including the seminar and all 5+1 weeks of online video modules beautifully presented in your membership site accessible from anywhere at any time, the 24/7 online support community, the direct access to Joel and Ivan personally, and all the PDF course materials -- comes with Lifetime Access. So you can take a break from the material if you’re out of town, travelling, or just swamped for a few days. Interruptions happen, and Academic Mastery will ALWAYS be here for you when you're ready.
Yes, Academic Mastery will help you. I've derived what I teach in this course from people from almost every continent in the world for over 3 years.
 At some point, you’re looking for an excuse not to join. My goal is to show you that is not true, that it's just a crippling excuse. I've tested this material with beginners, experienced students, Asians, Americans, British, Canadians, Chinese, Indians, and yes, this includes both morning and night people.
No. This is an entire system, not a series of disconnected tactics.
If you cannot attend the live seminar, or any part of it, the recordings will be edited, remastered, and made available on our private membership site so you can go back and review it as much as you want and watch any time you need it. You can also clarify any questions through the online community.
Yes! Take a look at the pricing tables for more details.
No, there are no hidden fees or costs. Everything that is included in the program tuition is clearly outlined in the page description before you register. This includes the venue and logistics cost for the live seminars.
No, this seminar series is non-refundable given the live nature of the event.
We may have plans to reopen this program, but THE PRICE MIGHT INCREASE. The current offer is that we’ll keep it at this price. So get it early, even if you cannot attend the live event ;)
Academic Mastery is the only academic and social course that applies the best cutting edge scientific research of psychology and other practical fields to the reality of modern student conditions, including the current tuition crisis afflicting so many students around the world – that there is something wrong with the student. No other program begins with the premise that something is wrong with school, includes an entire system on how to mould school to their needs instead of accepting school as it is, and contains coursework successfully tested for over 3 years with hundreds of students.
 This step-by-step system is based entirely on rigorous scientific research. My own training and development is largely conducted by academics, so it's in my nature to teach only what's been backed up by empirically verified results.
Academic Mastery’s methodologies are based on science. This includes cutting edge research from neuroscience, psychology, and other behavioural and natural sciences conducted in universities around the world which form the core of our curriculum. These work in any country with human beings!
I am an international creative producer myself, and worked with global travel organisations and artists, and provide reviews for travellers, and travelled to 70+ destinations. And I bring all my international experience to bear in my coaching. Our community also includes men from all over the world.
Yes, a major bonus component of Academic Mastery is direct access to personal guidance from Joel and Ivan personally inside the online support community, available to you 24/7 for life. So yes, we will be on hand to do our best to handle your personal, individual questions and problems during the program.
It's good for me to meet this kind of scepticism because in my life and work, I am constantly surrounded by people who transform themselves and see massive success on a daily basis, not just with school, but from life.
Look, instead of telling you about the rare cases when someone didn't soar as high as we had hoped, let me tell you about the many that did: They are hungry. They consume the material again and again. They follow the program. And they are in the REAL WORLD and apply and practice what they've learned.
So if the confident "feelings" disappear, or they didn’t get what they hoped, they review the lessons or re-watch the videos. They keep in touch with their fellow members through our private support groups. They really dedicate energy and time and a lot of themselves into this area of their lives and that's why they receive a lot from it. They've given us their trust, and they've experienced enough results to continue to give us more. They become success stories over time.
There are a few pseudo-whack books claiming to teach students how to earn high grades without learning much, but these books are missing the point.
This course teaches you to learn as much as you can and earn high grades, but just not sacrificing any unnecessary time and being sleep deprived doing so.
I would love to have you on board. At this point, the choice is entirely yours and I trust you will make that leap of faith with me. If not, thanks for reading this far, and I wish you the best.
During the 3+ years I spent researching the material for Academic Mastery, I tried all of the best courses and self-help books in this area only to find that they regurgitated more of the same old, rehashed, generic info, obvious, trite or impractical recommendations.
I tried very hard to follow some of their suggestions, but I lacked the super-discipline their suggestions necessarily required. And many only resulted in very superficial understandings and no real consistency.
I realised that any student who could do these impossibly hard things wouldn’t need help with school in the first place.
But they were very miserable in doing so and didn’t enjoy it. Or they spent so much time and headspace with schoolwork that they neglected their social life and was lonely or bored to tears. Some had very little energy and no physical or mental health.
That's not good enough for me, for Academic University, or for my clients.
Almost every student I spoke to told me I had to sacrifice and give up either one or the other, choosing to compromise between grades, a social life, health, sleep, and time.
But I wanted to be able to enjoy learning while doing well in school, and be able to have an awesome social life at the same time.
That's why I invested thousands of hours and thousands of dollars of my own money into developing this course, flying around the globe to consult the world’s top researchers and students, personal development and peak performance coaches, creating brand-new curriculums, testing them, hiring top-tier staff, and putting together the best lessons ever.
I know this material works. I only care about developing the highest quality lessons, full of proven methods, mindsets, strategies, systems, psychological experiences, and more that you can't find anywhere else.
And I'd like to share it with you if you're ready to use it to experience complete confidence, freedom and joy in your academic and social life.
Now is the time to step up and act. Because there is a live support component to this program, we have to close registration for this course once the timer hits 00:00:00.
How to purchase
359 SGD
3 Monthly Payments
Total = $1070
Save $180
Invest upfront
Total = $897
Warning! This special offer expires in…
| Days | Hours | Minutes | Seconds |
Register right now for “Academic Mastery” and get all 3-days of live seminars, 40+ hours of video and audio course material, the PDF cheatsheets, the online support community, direct access to personal feedback from Joel Ong and Ivan Leo, and all easily accessible 24/7 for you… for LIFE.
Start becoming the confident, outstanding student who attracts the most amazing peers to you, so you can enjoy immersive social relationships and have complete confidence, freedom and joy in your academic and social life.
359 SGD
3 Monthly Payments
Total = $1070
Save $180
Invest upfront
Total = $897
Warning! This special offer expires in…
| Days | Hours | Minutes | Seconds |
If you have any questions or concerns about the program, just email me.
I’m happy to help. Click here to send me a direct message


man page for details)
Enable IP forwarding with: sysctl net.inet.ip.forwarding=1
Add the physical interface to bridge0 and assign an IP address.
Example:
ifconfig bridge0 addm em0 <IP_ADDRESS> up
In this case the IP <IP_ADDRESS> will become the default gateway for all jails attached to bridge0
Configure either routing or NAT to handle jail traffic
Configure interfaces inside jail, example:
ifconfig vnet0 <IP_ADDRESS>/24 up
route add default <IP_ADDRESS>
Test whether you can ping the default gateway and reach any external hosts
Gotchas!
Important: for VNET to work, don’t compile PF directly into the kernel - use it as a module (this is the default in GENERIC kernel)!
Watch out for PF or IPFW! Traffic originating from jails needs to be allowed in/out!
If IPFW is turned on don’t forget to add firewall_enable="YES" firewall_type="open" to /etc/rc.conf inside the jail to test connectivity
In case both PF and IPFW is enabled make sure you execute pfctl -f /etc/pf.conf on the host after jail is started
Also consider configuring the following to allow traffic to bypass firewall for the bridge:
net.link.bridge.pfil_onlyip=0
net.link.bridge.pfil_bridge=0
net.link.bridge.pfil_member=0


This project was made for demonstration purpose on Google IO Extended. Source code is available here.


Speech Recognition
Click on this button, you can ask any question, ask to open a website or search for a query
Start Listening
hearing
Input :


About Me
Hello World! My name is Lauren Santosuosso. My background so far has been in the Foodsevice Industry and the Non-Profit Sector. I am currently attending Case Western Reserve University for a Coding Boot Camp. I would love to use my new found knowledge to start a new career path.
My interests include cooking, travel and attending my favorite band's shows! I am the proud parent of an 18 pound Continental Giant Rabbit, Rosalee.
I am excited to begin my journey into programming, so here goes nothing!


Find your dream vacation
, we suggest visiting Mexico! A country nestled just south of the United States. It is a nation that can't be missed! With an average population density, reasonables prices and an extensive list of historic sights, you will be saying "Órale" in no time.
, we suggest visiting India! Not commonly known as "low-key" you will quickly grow accustomed to the crowds when you learn the value of one dollar, 60+ rupees. With the largest number of wild tigers in the world and cities over 4,000 years old, you won't be bored with what this subcontinent has to offer.
, we suggest visiting Singapore! A tiny country, comprised of entirely urban space. It is one of most densely populated places in the world and also one of the richest. Taking a river cruise comes highly recommended. The best view of this modern city can be seen from the water!
, we suggest visiting Egypt! Follow the footsteps of Cleopatra and experience the impressive remains of the ancient Eygptians. Since Egypt's arab spring in 2011 the once booming tourism has industry has been reduced to small trickle, leaving you to explore the pyramids all by yourself. You will be delighted to see what your dollar can do in this part of Africa.
, we suggest visiting Iceland! A suprisingly green country, remotely located away from the hustle and bustle of the modern world. The prices might break the bank but will make up for it with it's peaceful tranquility. With a tiny population and ample opportunities for eco tourism, you will not be disappointed with your nordic adventure.


Welcome to Samaris Pizza.Your one stop pizza location where you get value for your money.
Get to choose whetehr you want your pizza delivered to door at a reasonable cost that is pocket friendly
Order as much as you want with less effort & worry about the the delivery cost.Our delivery team will deliver on time and in the right Place.
We are a united and dedicated team that is passionate about our work and the impact we have on the society. Three months ago we decide to come up with a unique pizza restaurant that gives our client freedom of choice in what they want and how they want it done.This has proved fulfilling since in less experienced in the rapid growth of our business.We have noe opened 2 more branches-Upper Hill & Karen,both of them within Nairobi.
At Samaris,our Customers are our top priority.


If you're not able to install R and RStudio on your laptop, you can access RStudio through a web browser.
You'll be using RStudio through a front-end interface called Jupyter that will manage starting RStudio.
1) Go to https://datahub.berkeley.edu/user-redirect/rstudio
2) Select “Sign in with bCourses” and use your CalNet credentials to login.
3) You'll be prompted by Datahub to “Authorize” access to your account. Click “Authorize”.
4) At this point, to make the bootcamp materials accessible to your RStudio session, you'll need to do the following:
Within RStudio go to File->New Project->Version Control->Git and enter:
Then to update from the repository to get any changes we've made, you can select (from within RStudio): Tools->Version Control->Pull Branches
or from the Environment/History/Git window, click on the Git tab and then on the blue down arrow.
5) To restart RStudio (e.g., if you're having a problem with R), click on the orange power button in the upper right.
6) To end your session entirely, just kill the browser or browser tab. If you've saved code files or data files, they should be available when you log back in.


Assets
Product
Test Product 2
0.1USD
Note：Payment collection fees
Payment Method
Amount:
0.00001BTC
0.0001ETH
0.001LTC


💥 Introduce you to a useful subset of features
💥 Ease you into some new syntax
ECMAScript is the scripting language that forms the basis of JavaScript.
When you see ES6, it means that that version of JavaScript is following the specifications in the sixth edition of ECMAScript
💥 ES6 === ES2015
💥 Going forward, ECMAScript will be updated annually
💥 ES2015, ES2017, ES2018, ESNext
Converts ES2015+ code into backwards compatibility js that can be read by current and older browsers
💥 Syntax
💥 Polyfills for built-ins
With our Mix setup you can safely use ES2015 and ES2017
💥 Mix uses Babel to compile ES2015+ syntax to vanilla JS. 💥 Our Mix setup also adds polyfills to support used ES2015+ built-ins for older browsers like IE11.


{% extends 'base.html' %} {% block content %}
New Tickets
{% for ticket in all_tickets %} {% if ticket.status == 'New' %}
Title:
{{ticket.title}}
Id: {{ticket.id}}
Status: {{ticket.status}}
Assinged to: {{ticket.assigned_to}}
Completed by: {{ticket.completed_by}}
Description:
{{ticket.description}}
Created on: {{ticket.submit_time}}
Filed by:
{{ticket.filed_by}}
{% endif %} {% endfor%}
Tickets In Progress
{% for ticket in all_tickets %} {% if ticket.status == 'In Progress' %}
Title:
{{ticket.title}}
Id: {{ticket.id}}
Status: {{ticket.status}}
Assinged to: {{ticket.assigned_to}}
Completed by: {{ticket.completed_by}}
Description:
{{ticket.description}}
Created on: {{ticket.submit_time}}
Filed by:
{{ticket.filed_by}}
{% endif %} {% endfor%}
Completed Tickets
{% for ticket in all_tickets %} {% if ticket.status == 'Done' %}
Title:
{{ticket.title}}
Id: {{ticket.id}}
Status: {{ticket.status}}
Assinged to: {{ticket.assigned_to}}
Completed by: {{ticket.completed_by}}
Description:
{{ticket.description}}
Created on: {{ticket.submit_time}}
Filed by:
{{ticket.filed_by}}
{% endif %} {% endfor%}
Invalid Tickets
{% for ticket in all_tickets %} {% if ticket.status == 'Invalid' %}
Title:
{{ticket.title}}
Id: {{ticket.id}}
Status: {{ticket.status}}
Assinged to: {{ticket.assigned_to}}
Completed by: {{ticket.completed_by}}
Description:
{{ticket.description}}
Created on: {{ticket.submit_time}}
Filed by:
{{ticket.filed_by}}
{% endif %} {% endfor%}
{% endblock %}


CHVT
Section: User Commands (1)Updated: 26 January 1997
Index Return to Main Contents
NAME
chvt - change foreground virtual terminalSYNOPSIS
chvt NDESCRIPTION
The command chvt N makes /dev/ttyN the foreground terminal. (The corresponding screen is created if it did not exist yet. To get rid of unused VTs, use deallocvt(1).) The key combination (Ctrl-)LeftAlt-FN (with N in the range 1-12) usually has a similar effect.
Index
This document was created by man2html, using the manual pages.
Time: 05:29:02 GMT, December 24, 2015


Phaser
Phaser is a fast, free and fun open source HTML5 game framework. It uses a custom build of Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and desktop apps via 3rd party tools like Cocoon, Cordova and Electron.
Along with the fantastic open source community Phaser is actively developed and maintained by Photon Storm Limited. As a result of rapid support and a developer friendly API Phaser is currently one of the most starred game frameworks on GitHub.
Thousands of developers worldwide use it. From indies and multi-national digital agencies to schools and Universities. Each creating their own incredible games. Grab the source and join in the fun!
- Visit: The Phaser website and follow on Twitter (#phaserjs)
- Learn: API Documentation, Support Forum and StackOverflow
- Code: 700+ Source Examples (also available in this git repo)
- Read: Subscribe to the weekly Phaser World Newsletter
- Chat: #phaserio IRC channel or our Slack Channel
- Extend: With Phaser Plugins
- Be awesome: Support the future of Phaser on Patreon or by buying our books
Index
- What's New?
- Support Phaser
- Phaser World
- Download Phaser
- Getting Started
- Using Phaser
- Games made with Phaser
- Requirements
- Road Map
- Change Log
- Contributing
What's new in Phaser 2.4.7
22nd April 2016
We're pleased to announce the release of Phaser 2.4.7. This version encompasses another raft of fixes, updates and new features. Many hours of hard work were put in to diligently working through the GitHub issues list, and fixing and closing down as many issues as we possibly could.
My thanks to all those who contributed to this release, either by way of telling us about an issue, providing a fix, or just testing out the release candidate.
There are a few internal changes in 2.4.7, nothing that breaks the public-facing API, but if you do some deep-dive work in Phasers guts then you may want to check out the change log, and commit history, to be sure it doesn't impact your own code.
We are now splitting our time between development of Lazer, and Phaser 2.5. We decided, after much discussion with the community, that we owed it to Phaser to go out on a high, so 2.5 will be the version in which we do just that. After this Phaser will enter the LTS (long-term support) stage of its life.
This is when we impose a feature freeze, locking the API down and responding only to bugs. This is a necessary step to allow us to focus on Lazer while still ensuring Phaser is given the support it deserves.
As always, keep you eyes on the Phaser web site, our weekly newsletter, or follow me on Twitter for the latest updates.
We'd be extremely grateful if you could get involved with our Phaser Patreon campaign. The uptake so far has been fantastic. Thank you to everyone who now supports Phaser development and shares our belief in the future of HTML5 gaming, and Phasers role in that.
Happy coding everyone! See you on the forums.
Cheers,
Rich - @photonstorm
Support Phaser on Patreon
Please help support the future development of Phaser / Lazer through our Patreon campaign. We've some exciting plans and there's so much we'd like to do.
Phaser Sponsors
Phaser is sponsored by the following great companies:
QICI Engine: A powerful one-stop integrated Phaser game editor
Zenva Academy: Online courses on Phaser, HTML5 and native app development
Abra: Complete browser based game development
Phaser World
Every Friday we publish our newsletter: Phaser World. It's packed full of the latest Phaser games, tutorials, videos, meet-ups, conference talks and more. We also post regular development updates, and occasionally special offers.
Download Phaser
Phaser is hosted on Github. There are a number of ways to download it:
- Clone the git repository via https, ssh or with the Github Windows or Mac clients.
- Download as zip or tar.gz
- Download just the build files: phaser.js and phaser.min.js
- Checkout with svn
Bower / npm
Install via bower
bower install phaser
Install via npm
npm install phaser
Using Browserify? Please read this.
CDN
jsDelivr is a "super-fast CDN for developers". Include the following in your html:
<script src="//cdn.jsdelivr.net/phaser/2.4.7/phaser.js"></script>
or the minified version:
<script src="//cdn.jsdelivr.net/phaser/2.4.7/phaser.min.js"></script>
cdnjs.com also offers a free CDN service. They have all versions of Phaser and even the custom builds:
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.4.7/phaser.js"></script>
Phaser Sandbox
If you'd like to try coding in Phaser right now, with nothing more than your web browser, then you can head over to the Phaser Sandbox. You'll find Quick Start templates and a user-friendly editor filled with handy code-completion features.
Koding
Want to try Phaser without downloading anything? The site Koding offer a complete browser-based virtual machine to work in, allowing you to clone the Phaser repo and start work immediately.
License
Phaser is released under the MIT License.
Getting Started
We have a Getting Started Guide which covers all you need to begin developing games with Phaser. From setting up a web server, to picking an IDE and coding your first game. Please start here no matter what your game-dev experience, before diving in to the API.
The single biggest Phaser resource is the Phaser web site. It has hundreds of tutorials listed and fresh ones are added every week. Keep coming back to see what's new!
Using Phaser with TypeScript? Check out this great series of Game From Scratch tutorials.
Prefer videos to reading? Lynda.com have published a video based course: HTML5 Game Development with Phaser (requires subscription)
Source Code Examples
Ever since we started Phaser we've been growing and expanding our extensive set of source code examples. Currently there are over 700 of them!
Browse the Phaser Examples or clone the examples repo and eat your heart out!
Interphase
Interphase is a new book for Phaser developers of all skill levels.
With 400 pages of content you'll find detailed articles, game development "Making Of" guides and tutorials. All were written using the latest version of Phaser, so you won't be learning any out-dated tricks here.
As well as the book you get all the source code, graphics and assets to go with it, and lots of extras too.
Phaser Editor - A complete Phaser Editor
Phaser Editor is a brand new Eclipse based editor that offers lots of built-in tools specifically for Phaser developers. Handy features include Smart code auto-completion, built-in web server, documentation search, asset management, texture atlas creator, audio sprite creator, asset previews and lots more.
Game Mechanic Explorer
The Game Mechanic Explorer is a great interactive way to learn how to develop specific game mechanics in Phaser. Well worth exploring once you've got your dev environment set-up.
Mighty Editor - Visual Game Editor
MightyEditor is a browser-based visual Phaser game editor. Create your maps with ease, position objects and share them in seconds. It also exports to native Phaser code. Excellent for quickly setting-up levels and scenes.
Using Phaser
Phaser is provided ready compiled in the build
folder of the repository. There are both plain and minified versions. The plain version is for use during development and the minified version for production.
Custom Builds
Phaser includes a grunt based build system which allows you to strip out lots of additional features you may not require, saving hundreds of KB in the process. Don't use any Sound in your game? Then you can now exclude the entire sound system. Don't need Keyboard support? That can be stripped out too.
As a result of this work the minimum build size of Phaser is now just 80KB minified and gzipped.
See the Creating a Custom Phaser Build tutorial for details.
Browserify / CJS
Phaser was never written to be modular. Everything exists under one single global namespace, and you cannot require
selected parts of it into your builds. It expects 3 global vars to exist in order to work properly: Phaser
, PIXI
and p2
. The following is one way of doing this:
window.PIXI = require('phaser/build/custom/pixi')
window.p2 = require('phaser/build/custom/p2')
window.Phaser = require('phaser/build/custom/phaser-split')
If you build a custom version of Phaser (see above) it will split the 3 core libs out into their own files, allowing you to require them as above.
We appreciate this is just a band-aid and not a proper use of modules, but please understand it was never built to be used this way. You're trying to fit a square peg in a round browserify-shaped hole, so compromises have to be made. Please don't open GitHub issues about it. We've no intention of changing Phaser at this stage of its life. Full module based development is being undertaken in Lazer.
Webpack
Starting from Phaser 2.4.5 we now include a custom build for Webpack.
You need to add p2
as a dependency.
Webpack Config
var path = require('path');
var webpack = require('webpack');
var phaserModule = path.join(__dirname, '/node_modules/phaser/');
var phaser = path.join(phaserModule, 'build/custom/phaser-split.js'),
pixi = path.join(phaserModule, 'build/custom/pixi.js'),
p2 = path.join(phaserModule, 'build/custom/p2.js');
module.exports = {
...
module: {
loaders: [
{ test: /pixi.js/, loader: "script" },
]
},
resolve: {
alias: {
'phaser': phaser,
'pixi.js': pixi,
'p2': p2,
}
}
...
}
Main js file
require('pixi.js');
require('p2');
require('phaser');
Building from source
Should you wish to build Phaser from source you can take advantage of the provided Grunt scripts. Ensure you have the required packages by running npm install
first.
Run grunt
to perform a default build to the dist
folder.
Games made with Phaser
Thousands of games have been made in Phaser. From game jam entries to titles by some of the largest entertainment brands in the world. Here is a tiny sample:
Artwork copyright their respective owners.
We add new games to the Phaser site weekly, so be sure to send us yours when it's finished!
Requirements
Phaser requires a web browser that supports the canvas tag. This includes Internet Explorer 9+, Firefox, Chrome, Safari and Opera on desktop. iOS Safari, Android Browser and Chrome for Android are supported on mobile.
While Phaser does its best to ensure a consistent cross-platform experience, always be aware of browser and device limitations. This is especially important with regard to memory and GPU limitations on mobile, and legacy browser HTML5 compatibility.
IE9
If you need to support IE9 / Android 2.x and use P2 physics then you must use the polyfill in the resources/IE9 Polyfill
folder. If you don't use P2 (or don't care about IE9!) you can skip this.
JavaScript and TypeScript
Phaser is developed in JavaScript. We've made no assumptions about how you like to code and were careful not to impose a strict structure upon you. You won't find Phaser split into modules, requiring a build step, or making you use a class / inheritance OOP approach. That doesn't mean you can't do so, it just means we don't force you to. It's your choice.
If you code with TypeScript there are comprehensive definition files in the typescript
folder. They are for TypeScript 1.4+.
Road Map
The majority of Phaser development is now taking place on the Lazer (Phaser 3) project. The Phaser 2 branch will still be supported and issues fixed, but roadmap features have been migrated over.
Lazer (Phaser 3)
Lazer is the new name for Phaser 3.
Lazer is the next generation of the Phaser game framework. Using a completely ES6 base it is renderer agnostic, allowing for DOM, SVG, Canvas and WebGL rendering, across desktop and mobile web browsers.
You can read all about the philosophy behind Lazer here or join the Google Groups mailing list where progress reports are posted on a regular basis.
Change Log
Version 2.4.7 - "Hinderstap" - 22nd April 2016
New Features
- Added P2.Body.thrustLeft which will move the Body to the left by the speed given (thanks James Pryor)
- Added P2.Body.thrustRight which will move the Body to the right by the speed given (thanks James Pryor)
- Polygon now takes an array of arrays as a new type when constructing it:
[[x1, y1], [x2, y2]]
(thanks @ShimShamSam #2360) - Text has a new property
maxLines
which is the maximum number of lines to be shown for wrapped text. If set to 0 (the default) there is limit. This prevents wrapped text from overflowing on a fixed layout (thanks @slashman #2410) outOfCameraBoundsKill
is a new boolean property that all Game Objects with theInWorld
component has. IfautoCull
and this property are bothtrue
then the Object will be automatically killed if it leaves the camera bounds (thanks @jakewilson #2402)- Group.getByName searches the Group for the first instance of a child with the
name
property matching the given argument. Should more than one child have the same name only the first instance is returned. - BitmapData has a new property
frameData
which is a Phaser.FrameData container instance. It contains a single Frame by default, matching the dimensions of the entire BitmapData, but can be populated with additional frames should you wish to create animations from dynamic BitmapData textures. - FrameData.destroy will nullify the local arrays used to contain Frame instances.
- SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to
false
if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) - You can now pass a TilemapLayer as a Texture to a TileSprite. A limitation of this is that if you pass it to a TileSprite it will make a fill pattern from the TilemapLayer at that instant it's passed, and it won't keep track of the layer in future should it update (thanks @jdnichollsc #1989)
- Camera has a new property:
lerp
. This is a Point object, that allows you to control the amount of horizontal and vertical smoothing to be applied to the camera when it tracks a Sprite. It works both with and without deadzones, and is turned off by default. Set it to low values such as 0.1 for really smooth motion tracking (thanks to @WombatTurkey for the idea of adding this) - Camera.shake is a new function that creates a camera shake effect. You can specify the intensity, duration and direction of the effect. You can also set if it should shake the camera out of bounds or not.
- Camera.flash is a new function that makes the camera 'flash' over the top of your game. It works by filling the game with the solid fill color specified, and then fading it away to alpha 0 over the duration given. This is great for things like hit effects. You can listen for the Camera.onflashComplete Signal.
- Camera.fade is a new function that makes the camera fade to the color given, over the course of the duration specified. This is great for things like transitioning from one State to another. You can listen for the Camera.onFadeComplete Signal.
- Camera.resetFX resets any active FX, such as a fade or flash and immediately clears it. Useful for calling after a fade in order to remove the fade from the Stage.
- Phaser.Camera.ENABLE_FX is a const that controls if the Camera FX are available or not. It's
true
by default, but if you set it tofalse
before boot then it won't create the Graphics object required to process the effects. - The Arcade Physics Body has two new properties:
left
andtop
. These are the same asBody.x
andBody.y
but allow you to pass the Body to geometry level functions such as Circle.contains. - World.separate has been optimized to cut down on the number of calls to
intersect
from 3 calls per Game Object collision check, to 2. So if you were colliding 50 sprites it will reduce the call count from 150 to 100 per frame. It also reduces the calls made toseperateX
andseperateY
by the same factor. - Two immovable bodies would never set their overlap data, even if an overlap only check was being made. As this is useful data to have this has been changed. Two immovable bodies will still never separate from each other, but they will have their
overlapX
andoverlapY
properties calculated now. - P2.Body.offset is now used and applied to the Sprite position during rendering. The values given are normal pixel values, and offset the P2 Body from the center of the Sprite (thanks @Mourtz #2430)
Updates
- TypeScript definitions fixes and updates (thanks @jamesgroat @kiswa)
- Docs typo fixes (thanks @thiagojobson @hayesmaker @EJanuszewski)
- Removed a
console.log
from the TilingSprite generator. - Sound.position can no longer become negative, meaning calls to AudioContextNode.start with negative position offsets will no longer throw errors (thanks @Weedshaker #2351 #2368)
- The default state of the internal property
_boundDispatch
in Phaser.Signal is nowfalse
, which allows for use of boundDispatches (thanks @alvinlao #2346) - The Tiled parser only supports uncompressed layer data. Previously it would silently fail, now it detects if layer compression is used and displays a console warning instead (thanks @MannyC #2413)
- The Tiled parser now removes the
encoding
parameter so that a subsequent process doesn't try to decode the data again (thanks @MannyC #2412) - Ensure a parent container is a Group before removing from its hash (thanks @rblopes #2397)
- The Game Object Input Handler now checks to see if the Object was destroyed during the
onInputDown
phase, and bails out early if so (thanks @zeterain #2394) - The Destroy component will now call TweenManager.removeFrom, removing any active tweens from the TweenManager upon the Game Objects destructions (thanks @PokemonAshLovesMyTurkeyAndILikeYouTwo #2408)
- Tween.update will now return
false
(flagging the Tween for destruction) should the Tween.target property every become falsey. This can happen if the object the Tween was tracking is destroyed, nulled or generally removed. - TweenData.repeatTotal is a new property that keeps track of the total number of times the Tween should repeat. If TweenData.start is called, as a result of the Tween repeatCount being > 0 then the child tween resets its total before re-starting.
- The Debug canvas now listens for the ScaleManager.onSizeChange signal and resizes itself accordingly when running under WebGL. This means if your game size changes the Debug canvas won't be clipped off (thanks @francisberesford #1919)
- Camera.follow now uses the Targets
world
property to seed the camera coordinates from, rather than its local position. This means Sprites that are members of offset Groups, or transformed display lists, should now be followed more accurately (thanks @rbozan #2106) - PluginManager.destroy is now called by Game.destroy.
- Game.forceSingleUpdate is now
true
by default. - Video now uses MediaStreamTrack.stop() instead of MediaStream.stop() where possible, as the later is now deprecated in some browsers (thanks @stoneman1 #2371)
- The Physics Manager will now throw a console warning if you try to enable a physics body using an unknown physics engine type (thanks @jakewilson #2415)
- The Tileset class will tell you the name of the tileset image throwing the uneven size error (thanks @jakewilson #2415)
- Emitter.start when used with a false
explode
parameter would cumulatively add particles to the current total. With quantity 10 the first call would emit 10 particles, the next 20, and so on. Calls to start will now reset the quantity each time. This is a behavior change from earlier versions, so if you relied on the old way please account for it in your code (thanks @BdR76 #2187) - You can now pass in your own Canvas element to Phaser and it will use that instead of creating one itself. To do so you must pass a Game Configuration object to Phaser when you instantiate it, and set the
canvas
property of the config object to be the DOM element you wish to use, i.e.:{ canvas: document.getElementById('yourCanvas') }
(thanks @Friksel #2311) - When loading Video with the
asBlob
argument set it now uses a 'blob' type for the XHR loader, and doesn't cast the resulting file as a Blob upon load. This fixes loading videos as blobs on Chrome for Android (thanks @JuCarr #2433) - When the Loader loads audio via the Audio tag, instead of Web Audio, it used to use
Phaser.GAMES[_this.game.id].load
as the callback handler, which would stop it from working if you had multiple Loaders set-up within Phaser. It now uses a local reference to_this
instead (thanks @SBCGames #2435)
Bug Fixes
- The
mouseoutglobal
event listener wasn't removed when the game was destroyed (thanks @stoneman1 #2345 #2344 #2342) - Fixed issue with IE crashing on this.context.close in the Sound Manager (thanks @stoneman1 #2349)
- Phaser.World.centerX and Phaser.World.centerY only worked if the bounds had an origin of 0, 0. They now take into account the actual origin (thanks @fillmoreb #2353)
- SoundManager.destroy now validates that context.close is a valid function before calling it (thanks @brianbunch #2355)
- SoundManager.destroy doesn't close the context if it's being stored in PhaserGlobal (thanks @brianbunch #2356)
- Fix typo in p2 BodyDebug.componentToHex that made most debug bodies appear reddish in color (thanks @englercj #2381)
- Previously when a sprite was tinted and a new texture was loaded then the tint did not apply to the texture and the old tinted texture was used (thanks @CptSelewin #2383)
- Negative lineSpacing in Text objects will no longer crop the bottom pixels off lines of text (thanks @gaelenh #2379 #2374)
- BitmapData.copy, and by extension draw, drawFull, drawGroup, etc, would incorrectly handle drawing a tinted Sprite if it was using a frame from a texture atlas (thanks @PhaserDebugger #2405)
- Text that used fonts which had numbers in their names wouldn't be correctly rendered unless you explicitly set the font property after creation. You can now pass font names with numbers in them as the font style object correctly (thanks @And-0 #2390)
- Tween.update wouldn't dispatch an
onLoop
signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407) - Arcade.Body's speed property was only set when the body moved, it now updates regardless (thanks @mark-henry #2417)
- Camera.position would return the view rectangles centerX/Y coordinates, instead of view.x/y (which is what Camera.x/y returns), so it has been updated to return view.x/y instead (thanks @kamparR #2120)
- Passing a BitmapData to a TileSprite as a texture would fail if the BitmapData had not been previously added to the cache. It now uses the new frameData property (thanks @mzamateo @lucap86 #2380)
- When setting a global volume for the SoundManager it would previously incorrectly calculate the volumes of AudioTag based Sound objects that were not played at volume 1. The new approach uses Sound.updateGlobalVolume which adjusts the Sound volume to be a percentage of the global volume. So if the global volume is 0.5 and the Sound volume is 0.5, the Sound will play with an actual volume of 0.25 (thanks @VitaZheltyakov #2325)
- Sound.play when using an AudioTag would ignore the muted state of the SoundManager and play regardless. It now checks the SoundManager.mute state on play, and sets the volume accordingly (thanks @brianbunch #2139)
- Graphics objects can now have a Physics Body directly attached to them, where-as before it would throw an error due to a lack of anchor property (thanks @NLilley #2400)
- A Game Object with
fixedToCamera = true
that was then set for Input, and enabled for dragging from its center (input.enableDrag(true)
) would throw an error upon being dragged (thanks @solusipse #2367) - P2.World.updateBoundsCollisionGroup wouldn't use the
boundsCollisionGroup
mask if you passedtrue
as the argument, only if it was left undefined. - P2.World.updateBoundsCollisionGroup didn't set the
_boundsOwnGroup
private var, meaning theWorld.setBounds
method wasn't able to restore previously set collision masks automatically (thanks @jmp909 #2183) - P2.World.setBounds has been re-written completely. If the World is resized it no longer removes the P2 body instances and re-creates them. Instead it checks to see which walls are required and then just moves the position of the shapes instead, or updates them, or creates or destroys them as required. This is far more efficient, especially in a game which sees a lot of world bounds changes (i.e. resizes responsively in browser)
- BitmapText would throw an error if you passed in a number as the text property to the constructor. It worked if you used the text accessor directly because it cast the value to a string, but the constructor missed out this step (thanks @lewispollard #2429)
- Dragging a Sprite while the camera was moving would slowly cause the Sprite position to become out of sync the further the camera moved. A Sprite being dragged now tracks the camera position during the drag update and adjusts accordingly (thanks @jeroenverfallie #1044)
Pixi Updates
Please note that Phaser uses a custom build of Pixi and always has done. The following changes have been made to our custom build, not to Pixi in general.
- DisplayObjectContainer.getLocalBounds destroys the worldTransforms on children until the next
stage.updateTransform()
call. This can make a number of things break including mouse input if width, height or getLocalBounds methods are called inside of an update or preUpdate method. This is now fixed in our Pixi build (thanks @st0nerhat #2357) - PIXI.CanvasRenderer.resize now applies the
renderSession.smoothProperty
to the Canvas context when it resizes. This should help with unwanted canvas smoothing (thanks @sergey7c4 #2395 #2317)
For changes in previous releases please see the extensive Version History.
Contributing
Please read the Contributors Guide for full details on helping with Phaser, but the main points are:
Found a bug? Report it on GitHub Issues and include a code sample.
Pull Requests should only be made against the
dev
branch. Never againstmaster
.Before submitting a Pull Request run your code through JSHint using our config.
Before contributing please read the code of conduct.
Written something cool that shows Phaser in use? Please tell us about it in our forum or email<EMAIL_ADDRESS>Phaser is a Photon Storm production.
Created by Richard Davey. Powered by coffee, anime, pixels and love.
The Phaser logo and characters are © 2016 Photon Storm Limited.
All rights reserved.
"Above all, video games are meant to be just one thing: fun. Fun for everyone." - Satoru Iwata


Tired of rolling dice? Managing multiple dice and multiple rolls to determine outcomes can be a hassle. Let us do the work, our dice handling stat is pretty high!
Stat sheets, character sheets, dossiers, table top role playing sure does consume a lot of dead trees. Why not store it in the cloud? The trees (and their druids) will thank you.
Everyone likes different games and not all games use the same system. RPG Play Space provides tools to easily implement most game mechanics.


Spurs’ coaching job excites Mourinho - The Nation Newspaper
Jose Mourinho was at Tottenham’s training ground yesterday to meet his new squad following his appointment as Mauricio Pochettino’s replacement at the struggling Premier League club.
The former Chelsea, Real Madrid and Manchester United manager was announced as the new boss at White Hart Lane hours after the Argentine was sacked.
The 56-year-old, who had been out of work since leaving United last December, signed a contract until the end of the 2022-23 season after the Spurs hierarchy acted to halt their slide down the table.
Read Also: BREAKING: Tottenham appoints Jose Mourinho as head coach
The club reached the Champions League final in June but are languishing in 14th spot in the Premier League after picking up just three wins from 12 games. They are 11 points off the top four.
Tottenham midfielder Christian Eriksen arrives for training after Jose Mourinho was announced as the club’s new manager.
“I am excited to be joining a club with such a great heritage and such passionate supporters,” said Mourinho, who has won domestic league titles in Portugal, England, Italy and Spain. “The quality in both the squad and the academy excites me. Working with these players is what has attracted me.”
He will take his first press conference on Thursday ahead of his first game in charge at West Ham on Saturday.


Description
It consists from pair of template and value. Template written
as token macro
and is compared to value.
Use cases
Allow to build condition based on any variable which is provided by
Token Macro Plugin
Warning!
This plugin starts working then the build completes so it may not have access to all variables
which are usually available during the build time.


Potential update in PowerShell-Suite / Invoke-SMBShell.ps1
https://github.com/FuzzySecurity/PowerShell-Suite/blob/master/Invoke-SMBShell.ps1
This tool was written by Nicolas Pouvesle, from Tenable Security. It's a precompiled
NASL script that can be used with Nessus 3 and above, to interact with a
remote Windows host via simple shell. It gives the tester the ability to navigate through
the remote SMB shares via FTP. It also gives her the ability to read and enumerate SMB
registry. In addition to executing queries, it allows the attacker to add and remove users
and groups on the system, as well as overtaking the control of the system over remote
services (TenableSecurity, 2006).


|
Xerces-C++
3.2.2
|
Public Member Functions | |
Constructors | |
| XSAttributeDeclaration (SchemaAttDef *const attDef, XSSimpleTypeDefinition *const typeDef, XSAnnotation *const annot, XSModel *const xsModel, XSConstants::SCOPE scope, XSComplexTypeDefinition *enclosingCTDefinition, MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) | |
| The default constructor. More... | |
Destructor | |
| ~XSAttributeDeclaration () | |
overridden XSObject methods | |
| const XMLCh * | getName () const |
The name of type NCName of this declaration as defined in XML Namespaces. More... | |
| const XMLCh * | getNamespace () const |
The [target namespace] of this object, or null if it is unspecified. More... | |
| XSNamespaceItem * | getNamespaceItem () |
| A namespace schema information item corresponding to the target namespace of the component, if it's globally declared; or null otherwise. More... | |
XSAttributeDeclaration methods | |
| XSSimpleTypeDefinition * | getTypeDefinition () const |
| [type definition]: A simple type definition More... | |
| XSConstants::SCOPE | getScope () const |
| Optional. More... | |
| XSComplexTypeDefinition * | getEnclosingCTDefinition () |
The complex type definition for locally scoped declarations (see scope ). More... | |
| XSConstants::VALUE_CONSTRAINT | getConstraintType () const |
Value constraint: one of VC_NONE, VC_DEFAULT, VC_FIXED . More... | |
| const XMLCh * | getConstraintValue () |
| Value constraint: The actual value with respect to the [type definition ]. More... | |
| XSAnnotation * | getAnnotation () const |
| Optional. More... | |
| bool | getRequired () const |
| methods needed by implementation More... | |
| Public Member Functions inherited from XSObject | |
| XSObject (XSConstants::COMPONENT_TYPE compType, XSModel *const xsModel, MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) | |
| The default constructor. More... | |
| virtual | ~XSObject () |
| XSConstants::COMPONENT_TYPE | getType () const |
The type of this object, i.e. More... | |
| virtual XMLSize_t | getId () const |
| Optional. More... | |
| void | setId (XMLSize_t id) |
| methods needed by implementation More... | |
| Public Member Functions inherited from XMemory | |
| void * | operator new (size_t size) |
| This method overrides operator new. More... | |
| void * | operator new (size_t size, MemoryManager *memMgr) |
| This method defines a custom operator new, that will use the provided memory manager to perform the allocation. More... | |
| void * | operator new (size_t size, void *ptr) |
| This method overrides placement operator new. More... | |
| void | operator delete (void *p) |
| This method overrides operator delete. More... | |
| void | operator delete (void *p, MemoryManager *memMgr) |
| This method provides a matching delete for the custom operator new. More... | |
| void | operator delete (void *p, void *ptr) |
| This method provides a matching delete for the placement new. More... | |
Protected Attributes | |
| SchemaAttDef * | fAttDef |
| XSSimpleTypeDefinition * | fTypeDefinition |
| XSAnnotation * | fAnnotation |
| XSConstants::SCOPE | fScope |
| XSComplexTypeDefinition * | fEnclosingCTDefinition |
| Protected Attributes inherited from XSObject | |
| XSConstants::COMPONENT_TYPE | fComponentType |
| XSModel * | fXSModel |
| MemoryManager * | fMemoryManager |
| XMLSize_t | fId |
Friends | |
| class | XSObjectFactory |
Additional Inherited Members | |
| Protected Member Functions inherited from XMemory | |
| XMemory () | |
| Protected default constructor. More... | |
| XSAttributeDeclaration::XSAttributeDeclaration | ( | SchemaAttDef *const | attDef, |
| XSSimpleTypeDefinition *const | typeDef, | ||
| XSAnnotation *const | annot, | ||
| XSModel *const | xsModel, | ||
| XSConstants::SCOPE | scope, | ||
| XSComplexTypeDefinition * | enclosingCTDefinition, | ||
| MemoryManager *const | manager = XMLPlatformUtils::fgMemoryManager |
||
| ) |
The default constructor.
| attDef | |
| typeDef | |
| annot | |
| xsModel | |
| scope | |
| enclosingCTDefinition | |
| manager | The configurable memory manager |
| XSAttributeDeclaration::~XSAttributeDeclaration | ( | ) |
| XSAnnotation * XSAttributeDeclaration::getAnnotation | ( | ) | const |
Optional.
Annotation.
| XSConstants::VALUE_CONSTRAINT XSAttributeDeclaration::getConstraintType | ( | ) | const |
Value constraint: one of VC_NONE, VC_DEFAULT, VC_FIXED
.
| const XMLCh* XSAttributeDeclaration::getConstraintValue | ( | ) |
Value constraint: The actual value with respect to the [type definition ].
| XSComplexTypeDefinition * XSAttributeDeclaration::getEnclosingCTDefinition | ( | ) |
The complex type definition for locally scoped declarations (see scope
).
References XERCES_CPP_NAMESPACE_END.
|
virtual |
The name of type NCName
of this declaration as defined in XML Namespaces.
Reimplemented from XSObject.
|
virtual |
The [target namespace] of this object, or null
if it is unspecified.
Reimplemented from XSObject.
|
virtual |
A namespace schema information item corresponding to the target namespace of the component, if it's globally declared; or null otherwise.
Reimplemented from XSObject.
| bool XSAttributeDeclaration::getRequired | ( | ) | const |
methods needed by implementation
| XSConstants::SCOPE XSAttributeDeclaration::getScope | ( | ) | const |
Optional.
One of SCOPE_GLOBAL
, SCOPE_LOCAL
, or SCOPE_ABSENT
. If the scope is local, then the enclosingCTDefinition
is present.
| XSSimpleTypeDefinition * XSAttributeDeclaration::getTypeDefinition | ( | ) | const |
[type definition]: A simple type definition
|
friend |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |


One user can comment on many posts
Many posts can be commented my many users
One post can be commented on by many users


| State | Theater Name | Theater Address | Online Ticketing |
| AZ | Arizona Mills 25 | 5000 S Arizona Mills Cir, Tempe, AZ 85282 | Buy |
| AZ | Landmark Bell Road Cinemas | 2710 W Bell rd, Phoenix, AZ 85053 | Buy |
| CA | Towne 3 Cinemas | 1433 The Alameda, San Jose, CA 95126 | Buy |
| GA | Digimax Theaters, Atlanta | 10743 Alpharetta Hwy, Roswell, GA 30076 | Buy |
| IL | MovieMax Cinemas | 9180 W Golf Rd, Niles, IL 60714 | Buy |
| NJ | Movie City | 1655 Oak Tree Ave, Edison, NJ 08820 | Buy |
| OH | The Screens at the continent | 6360 Busch Blvd,Columbus OH 43229 | Buy |
| TX | Venetian Cinemas | 2661 Midway Rd #200, Carrollton, TX 75006 | Buy |
| TX | SW Theaters Lake Creek 7 | 13729 Research Blvd #1500, Austin, TX 78750 | Buy |
| VA | DC Cinemas | 7291 Arlington Blvd, Falls Church, VA 22042 | Buy |
| WA | Roxy Cinemas | 25 S. Grady Way, Renton WA 98057 | Buy |


Before the invention of metafonts, a designer would have to design each character of a font by hand, which took ample time and effort. With the invention of metafonts, the designer could quickly produce many iterations of a font by changing the inputs/parameters of the design on a computer program. I imagine that the invention of the metafont helped many designers work more efficiently and expansively. I also imagine that some designers resisted the idea of the metafont, viewing it as a cheap and overly mechanic way of designing, due to the loss of the human hand in the design process.
If there was a computer program in which you could input information/set parameters to generate unique images/drawings/painting, how would this invention affect the evolution of art ? Imagine there were inputs/parameters you could set in which you could select not only the size/shape/medium of the artwork, but also the mood/style/affect. You could also input outside references and influences of other artists, etc.


LIEBERMAN IN LOVE A film review by James Berardinelli Copyright 1996 James Berardinelli
Alternative Scale: ***1/2 out of ****
United States, 1995 Running Length: 0:39 MPAA Classification: No MPAA Rating (Profanity, sex) Theatrical Aspect Ratio: 1.85:1
Cast: Danny Aiello, Christine Lahti, Nancy Travis Director: Christine Lahti Screenplay: Polly Platt based on the book by W.P. Kinsella Cinematography: Marc Reshovsky Music: Stewart Levin U.S. Distributor: To be shown on Showtime
LIEBERMAN IN LOVE, actor Christine Lahti's delightful directorial debut, won the 1996 Oscar for Best Live Action Short. I can't say whether it was better than the other four nominees (I haven't seen any of them), but, based solely on this film's merits, it's worthy of the honor. As romantic comedies go, this one is top-notch. In less than forty minutes, LIEBERMAN IN LOVE adds a few fresh twists to an old, often-exhausted genre. The only drawback is that, by the movie's end, you're left wanting more. LIEBERMAN IN LOVE probably has enough material to warrant a full-length feature.
Danny Aiello (CITY HALL), the crusty, veteran actor who often plays tough guys, allows his comic and sensitive sides to show in a superlative turn as Joe Lieberman, a widower of nine months on vacation in Hawaii. Joe is unsuccessfully trying to pick up women when he encounters Shaleen (Christine Lahti), a hooker who believes there's "no such thing as falling in love", only "falling in lust". Joe, who doesn't have any financial worries, pays Shaleen's price, then keeps dishing out the money so that she'll stick around to listen to his stories, laugh at his jokes, give him advice, and keep him company. Meanwhile, he's looking for the perfect woman, whom he eventually finds in the person of a timid real estate agent named Kate (Nancy Travis). One problem, though -- she's married.
Working opposite Aiello, Lahti and Travis are equally good. Travis, who lights up the screen in a way that she hasn't since THREE MEN AND A BABY, exhibits an appealing vulnerability as the apparently- guileless object of Joe's affection. Lahti (LEAVING NORMAL), who has, in my opinion, always been underrated as an actress, directs herself with near perfection as the cynical, tough-talking prostitute who wishes life was more than money and a series of Johns.
LIEBERMAN IN LOVE is everything that this sort of film should be -- funny, romantic, and occasionally unpredictable. The movie won't be playing in any local multiplexes, but it is getting wide exposure at film festivals, and will air sometime in 1996 on the Showtime TV network, which funded the project. Whether you see it on the big screen or the small one, however, LIEBERMAN IN LOVE is worth searching out.
- James Berardinelli e-mail<EMAIL_ADDRESS>web: http://www.cybernex.net/~berardin
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% include themes/devAid/base/head.html %}
{% include themes/devAid/default/header.html %}
{{ content }}
{% include JB/analytics %} {% include themes/devAid/base/footer.html %}


Embroidering
We had to make a pillowcase and make a headband with the big sewing machine.
Go Back to Index


cdtarea documentation
The cdtarea function gives the approximate area of each cell in a lat,lon grid assuming and ellipsoidal Earth. This function was designed to enable easy area-averaged weighting of large gridded climate datasets. This function is similar to cdtdim.
Back to Climate Data Tools Contents
Contents
Syntax
A = cdtarea(lat,lon) A = cdtarea(lat,lon,'km2')
Description
A = cdtarea(lat,lon) gives an approximate area of each grid cell given by lat,lon. Inputs lat and lon must have matching dimensions, as if they were created by meshgrid.
A = cdtarea(lat,lon,'km2') gives grid cell area in square kilometers.
Example
Given a 10 degree global grid made by cdtgrid.
[lat,lon] = cdtgrid(10);
Each grid cell has these dimensions:
A = cdtarea(lat,lon,'km^2');
Plot the grid cell area:
p = pcolor(lon,lat,A); axis image ylabel('latitude') xlabel('longitude') cb = colorbar; ylabel(cb,'grid cell area (km^2)')
Just as we expect, grid cells are bigger close to the equator, and smaller near the poles. If you look closely at the map above, you may notice that the values at the top of the world do not appear to match the values at the bottom of the world. That's due to an unfortunate behavior of pcolor, which discards a row and a column of data. That behavior can be fixed by using interpolated shading or by using imagesc instead of pcolor, but I used pcolor above because it's an easy way to include grid lines.
Author Info
The cdtarea function was written by Chad A. Greene of the University of Texas Institute for Geophysics (UTIG).


exMusic/tests
0: displaying notes in text tab
1: use of exKey
2: using sprites, tab
3: using sprites, clef
4: controls
5: moving timeline
-- in progress --
6: web audio
-- planned --
7: motif operations 1
8: chord progression riffy
9: pageDisplay, multiple lines of sprites
10: pageDisplay, single updating line
11: loading notelists
12: loading notelists


Credits for FlatIcons
Icons made by
Dave Gandy
from
www.flaticon.com
is licensed by
CC 3.0 BY
Icons made by
Linh Pham
from
www.flaticon.com
is licensed by
CC 3.0 BY
Icons made by
GraphicsBay
from
www.flaticon.com
is licensed by
CC 3.0 BY
Icons made by
Yannick
from
www.flaticon.com
is licensed by
CC 3.0 BY
Icons made by
Freepik
from
www.flaticon.com
is licensed by
CC 3.0 BY
Icons made by
Icon Works
from
www.flaticon.com
is licensed by
CC 3.0 BY


|
Drake
|
A mock LCM instance. More...
#include <drake/lcm/drake_mock_lcm.h>
Public Member Functions | |
| DrakeMockLcm () | |
| A constructor that creates a DrakeMockLcm with loopback disabled, i.e., a call to Publish() will not result in subscriber callback functions being executed. More... | |
| void | EnableLoopBack () |
| Enables loopback behavior. More... | |
| void | Publish (const std::string &, const void *, int, optional< double >) override |
Publishes an LCM message on channel channel . More... | |
| template<typename T > | |
| T | DecodeLastPublishedMessageAs (const std::string &channel) const |
| Obtains the most recently "published" message on a particular channel. More... | |
| const std::vector< uint8_t > & | get_last_published_message (const std::string &channel) const |
| Obtains the most recently "published" message on a particular channel. More... | |
| optional< double > | get_last_publication_time (const std::string &channel) const |
| Returns the time of the most recent publication on a particular channel. More... | |
| void | Subscribe (const std::string &, HandlerFunction) override |
| Subscribes to an LCM channel without automatic message decoding. More... | |
| void | InduceSubscriberCallback (const std::string &channel, const void *data, int data_size) |
| Fakes a callback. More... | |
Does not allow copy, move, or assignment | |
| DrakeMockLcm (const DrakeMockLcm &)=delete | |
| DrakeMockLcm & | operator= (const DrakeMockLcm &)=delete |
| DrakeMockLcm (DrakeMockLcm &&)=delete | |
| DrakeMockLcm & | operator= (DrakeMockLcm &&)=delete |
| Public Member Functions inherited from DrakeLcmInterface | |
| virtual | ~DrakeLcmInterface ()=default |
| DrakeLcmInterface (const DrakeLcmInterface &)=delete | |
| DrakeLcmInterface & | operator= (const DrakeLcmInterface &)=delete |
| DrakeLcmInterface (DrakeLcmInterface &&)=delete | |
| DrakeLcmInterface & | operator= (DrakeLcmInterface &&)=delete |
Additional Inherited Members | |
| Public Types inherited from DrakeLcmInterface | |
| using | HandlerFunction = std::function< void(const void *, int)> |
| A callback used by DrakeLcmInterface::Subscribe(), with arguments: More... | |
| Protected Member Functions inherited from DrakeLcmInterface | |
| DrakeLcmInterface ()=default | |
A mock LCM instance.
This does not actually publish or subscribe to LCM messages. It contains additional methods for accessing the most recent message that was "published," and faking a callback.
|
delete |
|
delete |
| DrakeMockLcm | ( | ) |
A constructor that creates a DrakeMockLcm with loopback disabled, i.e., a call to Publish() will not result in subscriber callback functions being executed.
To enable loopback behavior, call EnableLoopBack().
|
inline |
Obtains the most recently "published" message on a particular channel.
This method automatically decodes the message into an LCM message whose type is specified by the template type.
| std::runtime_error | if no LCM message was published on the provided channel or if the message failed to be decoded by the provided LCM message type. |
| T | The LCM message type. |
| [in] | channel | the LCM channel for which the last published message is returned. |
|
inline |
Enables loopback behavior.
With loopback enabled, a call to Publish() will result in subscriber callback functions being called. Without loopback enabled, the only way to induce a call to a subscriber's callback function is through InduceSubscriberCallback().
Returns the time of the most recent publication on a particular channel.
Returns nullopt iff a message has never been published on this channel or the most recent Publish call had no time_sec.
| const std::vector< uint8_t > & get_last_published_message | ( | const std::string & | channel | ) | const |
Obtains the most recently "published" message on a particular channel.
A std::runtime_error will be thrown if no message was published on the provide channel.
| [in] | channel | The channel on which the LCM message was published. |
channel
.channel
. | void InduceSubscriberCallback | ( | const std::string & | channel, |
| const void * | data, | ||
| int | data_size | ||
| ) |
Fakes a callback.
The callback is executed by the same thread as the one calling this method.
| [in] | channel | The channel on which to publish the message. |
| [in] | data | A buffer containing the serialized bytes of the message to publish. |
| [in] | data_size | The length of in bytes. |
|
delete |
|
delete |
|
overridevirtual |
Publishes an LCM message on channel channel
.
| [in] | channel | The channel on which to publish the message. Must not be the empty string. |
| [in] | data | A buffer containing the serialized bytes of the message to publish. |
| [in] | data_size | The length of in bytes. |
| [in] | time_sec | Time in seconds when the publish event occurred. If unknown, use drake::nullopt or a default-constructed optional. |
Implements DrakeLcmInterface.
|
overridevirtual |
Subscribes to an LCM channel without automatic message decoding.
The handler will be invoked when a message arrives on channel channel
.
| channel | The channel to subscribe to. Must not be the empty string. |
Implements DrakeLcmInterface.


Pure VideoJS player
Current issues
- Small black square when hovering progress bar
Frames plugin player
Current issues
- Video doesn't start for the beginning
- It depends on "videojs-overlay" plugin to work properly, even if you don't want to have the overlay menu.
If plugin missing, it throws an exception when enabling clipping and BIF stop working properly.
-
Disposing the player throws an exception over and over.
Click here to dispose and check the console.