returns a default instance of this compiler, used by default by all Dwoo templates that do not have a specific compiler assigned and when you do not override the default compiler factory function
recursively implodes an array in a similar manner as var_export() does but with some tweaks to handle pre-compiled values and the fact that we do not need to enclose everything with "array" and do not require top-level keys to be displayed
static string
implode_r
( $params, [bool $recursiveCall = false])
-
array
$params: the array to implode
-
bool
$recursiveCall: if set to true, the function outputs key names for the top level
constructor
saves the created instance so that child templates get the same one
Dwoo_Compiler
__construct
()
adds a block to the top of the block stack
string
addBlock
(string $type, $params, int $paramtype)
-
string
$type: block type (name)
-
array
$params: the parameters array
-
int
$paramtype: the parameters type (see mapParams), 0, 1 or 2
adds a custom block to the top of the block stack
string
addCustomBlock
(string $type, $params, int $paramtype)
-
string
$type: block type (name)
-
array
$params: the parameters array
-
int
$paramtype: the parameters type (see mapParams), 0, 1 or 2
adds a postprocessor to the compiler, it will be called before the template is compiled
void
addPostProcessor
(mixed $callback, [bool $autoload = false])
-
mixed
$callback: either a valid callback to the postprocessor or a simple name if the autoload is set to true
-
bool
$autoload: if set to true, the postprocessor is auto-loaded from one of the plugin directories, else you must provide a valid callback
adds a preprocessor to the compiler, it will be called before the template is compiled
void
addPreProcessor
(mixed $callback, [bool $autoload = false])
-
mixed
$callback: either a valid callback to the preprocessor or a simple name if the autoload is set to true
-
bool
$autoload: if set to true, the preprocessor is auto-loaded from one of the plugin directories, else you must provide a valid callback
adds a template plugin, this is reserved for use by the {template} plugin
this is required because the template functions are not declared yet during compilation, so we must have a way of validating their argument signature without using the reflection api
void
addTemplatePlugin
(string $name, $params, string $uuid, [string $body = null])
-
string
$name: function name
-
array
$params: parameter array to help validate the function call
-
string
$uuid: unique id of the function
-
string
$body: function php code
adds an used plugin, this is reserved for use by the {template} plugin
this is required so that plugin loading bubbles up from loaded template files to the current one
void
addUsedPlugin
(string $name, int $type)
-
string
$name: function name
-
int
$type: plugin type (Dwoo::*_PLUGIN)
compiles the provided string down to php code
Implementation of:
- Dwoo_ICompiler::compile()
- compiles the provided string down to php code
returns a reference to the first block of the given type encountered and optionally closes all blocks until it finds it
this is mainly used by {else} plugins to close everything that was opened between their parent and themselves
&array
&findBlock
(string $type, [bool $closeAlong = false])
-
string
$type: the block type (name)
-
bool
$closeAlong: whether to close all blocks encountered while going down the block stack or not
flattens a variable tree, this helps in parsing very complex variables such as $var.foo[$foo.bar->baz].baz, it computes the contents of the brackets first and works out from there
string
flattenVarTree
( $tree, [bool $recursed = false])
-
array
$tree: the variable tree parsed by he parseVar() method that must be flattened
-
bool
$recursed: leave that to false by default, it is only for internal use
returns the auto escape setting
default setting is disabled/false
bool
getAutoEscape
()
returns the compiled parameters (for example a variable's compiled parameter will be "$this->scope['key']") out of the given parameter array
array
getCompiledParams
( $params)
-
array
$params: parameter array
returns a reference to the current block array
&array
&getCurrentBlock
()
returns the left and right template delimiters
array
getDelimiters
()
returns the dwoo object that initiated this template compilation, only available during compilation of a template
returns the current line number, only available during compilation of a template
int
getLine
()
returns the tag openings handling strictness setting
bool
getLooseOpeningHandling
()
returns the nested comments handling setting
bool
getNestedCommentsHandling
()
returns the parameter map of the given callback, it filters out entries typed as Dwoo and Dwoo_Compiler and turns the rest parameter into a "*"
array
getParamMap
(callback $callback)
-
callback
$callback: the function/method to reflect on
returns the plugin type of a plugin and adds it to the used plugins array if required
int
getPluginType
(string $name)
-
string
$name: plugin name, as found in the template
returns the current pointer position, only available during compilation of a template
int
getPointer
()
returns the real parameters (for example a variable's real parameter will be its key, etc) out of the given parameter array
array
getRealParams
( $params)
-
array
$params: parameter array
returns the current security policy object or null by default
returns all the parsed sub-templates
array
getTemplatePlugins
()
returns the template that is being compiled
string
getTemplateSource
([mixed $fromPointer = false])
-
mixed
$fromPointer: if set to true, only the source from the current pointer position is returned, if a number is given it overrides the current pointer
returns all the plugins this template uses
array
getUsedPlugins
()
injects a block at the top of the plugin stack without calling its preProcessing method
used by {else} blocks to re-add themselves after having closed everything up to their parent
void
injectBlock
(string $type, $params)
-
string
$type: block type (name)
-
array
$params: parameters array
allows a plugin to load another one at compile time, this will also mark
it as used by this template so it will be loaded at runtime (which can be useful for compiled plugins that rely on another plugin when their compiled code runs)
void
loadPlugin
(string $name)
-
string
$name: the plugin name
internal function to autoload processors at runtime if required
void
loadProcessor
(string $class, string $name)
-
string
$class: the class/function name
-
string
$name: the plugin name (without Dwoo_Plugin_ prefix)
maps the parameters received from the template onto the parameters required by the given callback
array
mapParams
( $params, callback $callback, [int $callType = 2], [array $map = null])
-
array
$params: the array of parameters
-
callback
$callback: the function or method to reflect on to find out the required parameters
-
int
$callType: the type of call in the template, 0 = no params, 1 = php-style call, 2 = named parameters call
-
array
$map: the parameter map to use, if not provided it will be built from the callback
entry point of the parser, it redirects calls to other parse* functions
string
parse
(string $in, int $from, int $to, [mixed $parsingParams = false], [string $curBlock = ''], [ &$pointer = null], mixed $pointer)
-
string
$in: the string within which we must parse something
-
int
$from: the starting offset of the parsed area
-
int
$to: the ending offset of the parsed area
-
mixed
$parsingParams: must be an array if we are parsing a function or modifier's parameters, or false by default
-
string
$curBlock: the current parser-block being processed
-
mixed
$pointer: a reference to a pointer that will be increased by the amount of characters parsed, or null by default
-
&$pointer
parses a constant
string
parseConst
(string $in, int $from, int $to, [mixed $parsingParams = false], [string $curBlock = ''], [ &$pointer = null], mixed $pointer)
-
string
$in: the string within which we must parse something
-
int
$from: the starting offset of the parsed area
-
int
$to: the ending offset of the parsed area
-
mixed
$parsingParams: must be an array if we are parsing a function or modifier's parameters, or false by default
-
string
$curBlock: the current parser-block being processed
-
mixed
$pointer: a reference to a pointer that will be increased by the amount of characters parsed, or null by default
-
&$pointer
parses a constant
string
parseConstKey
(string $key, string $curBlock)
-
string
$key: the constant to parse
-
string
$curBlock: the current parser-block being processed
parses a function call
string
parseFunction
(string $in, int $from, int $to, [mixed $parsingParams = false], [string $curBlock = ''], [ &$pointer = null], mixed $pointer)
-
string
$in: the string within which we must parse something
-
int
$from: the starting offset of the parsed area
-
int
$to: the ending offset of the parsed area
-
mixed
$parsingParams: must be an array if we are parsing a function or modifier's parameters, or false by default
-
string
$curBlock: the current parser-block being processed
-
mixed
$pointer: a reference to a pointer that will be increased by the amount of characters parsed, or null by default
-
&$pointer
parses any number of chained method calls/property reads
string
parseMethodCall
(string $output, string $methodCall, string $curBlock, &$pointer, int $pointer)
-
string
$output: the variable or whatever upon which the method are called
-
string
$methodCall: method call source, starting at "->"
-
string
$curBlock: the current parser-block being processed
-
int
$pointer: a reference to a pointer that will be increased by the amount of characters parsed
-
&$pointer
parses various constants, operators or non-quoted strings
string
parseOthers
(string $in, int $from, int $to, [mixed $parsingParams = false], [string $curBlock = ''], [ &$pointer = null], mixed $pointer)
-
string
$in: the string within which we must parse something
-
int
$from: the starting offset of the parsed area
-
int
$to: the ending offset of the parsed area
-
mixed
$parsingParams: must be an array if we are parsing a function or modifier's parameters, or false by default
-
string
$curBlock: the current parser-block being processed
-
mixed
$pointer: a reference to a pointer that will be increased by the amount of characters parsed, or null by default
-
&$pointer
parses a string
string
parseString
(string $in, int $from, int $to, [mixed $parsingParams = false], [string $curBlock = ''], [ &$pointer = null], mixed $pointer)
-
string
$in: the string within which we must parse something
-
int
$from: the starting offset of the parsed area
-
int
$to: the ending offset of the parsed area
-
mixed
$parsingParams: must be an array if we are parsing a function or modifier's parameters, or false by default
-
string
$curBlock: the current parser-block being processed
-
mixed
$pointer: a reference to a pointer that will be increased by the amount of characters parsed, or null by default
-
&$pointer
parses a variable
string
parseVar
(string $in, int $from, int $to, [mixed $parsingParams = false], [string $curBlock = ''], [ &$pointer = null], mixed $pointer)
-
string
$in: the string within which we must parse something
-
int
$from: the starting offset of the parsed area
-
int
$to: the ending offset of the parsed area
-
mixed
$parsingParams: must be an array if we are parsing a function or modifier's parameters, or false by default
-
string
$curBlock: the current parser-block being processed
-
mixed
$pointer: a reference to a pointer that will be increased by the amount of characters parsed, or null by default
-
&$pointer
parses a constant variable (a variable that doesn't contain another variable) and preprocesses it to save runtime processing time
string
parseVarKey
(string $key, string $curBlock)
-
string
$key: the variable to parse
-
string
$curBlock: the current parser-block being processed
runs htmlentities over the matched <?php ?> blocks when the security policy enforces that
string
phpTagEncodingHelper
(array $match)
-
array
$match: matched php block
adds compiled content to the current block
void
push
(string $content, [int $lineCount = null])
-
string
$content: the content to push
-
int
$lineCount: newlines count in content, optional
resets the compilation pointer, effectively restarting the compilation process
this is useful if a plugin modifies the template source since it might need to be recompiled
void
recompile
()
removes the closest-to-top block of the given type and all other blocks encountered while going down the block stack
string
removeBlock
(string $type)
-
string
$type: block type (name)
removes a postprocessor from the compiler
void
removePostProcessor
(mixed $callback)
-
mixed
$callback: either a valid callback to the postprocessor or a simple name if it was autoloaded
removes a preprocessor from the compiler
void
removePreProcessor
(mixed $callback)
-
mixed
$callback: either a valid callback to the preprocessor or a simple name if it was autoloaded
removes the block at the top of the stack and calls its postProcessing() method
string
removeTopBlock
()
replaces the modifiers applied to a string or a variable
string
replaceModifiers
( $m, [string $curBlock = null], [ &$pointer = null])
-
array
$m: the regex matches that must be array(1=>"double or single quotes enclosing a string, when applicable", 2=>"the string or var", 3=>"the modifiers matched")
-
string
$curBlock: the current parser-block being processed
-
&$pointer
replaces variables within a parsed string
string
replaceStringVars
(string $string, string $first, [string $curBlock = ''])
-
string
$string: the parsed string
-
string
$first: the first character parsed in the string, which is the string delimiter (' or ")
-
string
$curBlock: the current parser-block being processed
helper function that parses a variable
string
replaceVarKeyHelper
(array $match)
-
array
$match: the matched variable, array(1=>"string match")
checks what sub-templates are used in every sub-template so that we're sure they are all compiled
void
resolveSubTemplateDependencies
(string $function)
-
string
$function: the sub-template name
changes the auto escape setting
if enabled, the compiler will automatically html-escape variables, unless they are passed through the safe function such as {$var|safe} or {safe $var}
default setting is disabled/false
void
setAutoEscape
(bool $enabled)
-
bool
$enabled: set to true to enable, false to disable
adds the custom plugins loaded into Dwoo to the compiler so it can load them
void
setCustomPlugins
( $customPlugins)
-
array
$customPlugins: an array of custom plugins
Implementation of:
- Dwoo_ICompiler::setCustomPlugins()
- adds the custom plugins loaded into Dwoo to the compiler so it can load them
sets the delimiters to use in the templates
delimiters can be multi-character strings but should not be one of those as they will make it very hard to work with templates or might even break the compiler entirely : "\", "$", "|", ":" and finally "#" only if you intend to use config-vars with the #var# syntax.
void
setDelimiters
(string $left, string $right)
-
string
$left: left delimiter
-
string
$right: right delimiter
sets the line number
void
setLine
(int $number, [bool $isOffset = false])
-
int
$number: the new line number
-
bool
$isOffset: if set to true, the position acts as an offset and not an absolute position
sets the tag openings handling strictness, if set to true, template tags can contain spaces before the first function/string/variable such as { $foo} is valid.
if set to false (default setting), { $foo} is invalid but that is however a good thing as it allows css (i.e. #foo { color:red; }) to be parsed silently without triggering an error, same goes for javascript.
void
setLooseOpeningHandling
([bool $allow = false])
-
bool
$allow: true to allow loose handling, false to restore default setting
sets the way to handle nested comments, if set to true {* foo {* some other *} comment *} will be stripped correctly.
if false it will remove {* foo {* some other *} and leave "comment *}" alone, this is the default behavior
void
setNestedCommentsHandling
([bool $allow = true])
-
bool
$allow: allow nested comments or not, defaults to true (but the default internal value is false)
sets the pointer position
void
setPointer
(int $position, [bool $isOffset = false])
-
int
$position: the new pointer position
-
bool
$isOffset: if set to true, the position acts as an offset and not an absolute position
sets the scope
set to null if the scope becomes "unstable" (i.e. too variable or unknown) so that variables are compiled in a more evaluative way than just $this->scope['key']
array
setScope
(mixed $scope, [bool $absolute = false])
-
mixed
$scope: a string i.e. "level1.level2" or an array i.e. array("level1", "level2")
-
bool
$absolute: if true, the scope is set from the top level scope and not from the current scope
sets the security policy object to enforce some php security settings
use this if untrusted persons can modify templates, set it on the Dwoo object as it will be passed onto the compiler automatically
Implementation of:
- Dwoo_ICompiler::setSecurityPolicy()
- sets the security policy object to enforce some php security settings
overwrites the template that is being compiled
string
setTemplateSource
(string $newSource, [bool $fromPointer = false])
-
string
$newSource: the template source that must replace the current one
-
bool
$fromPointer: if set to true, only the source from the current pointer position is replaced
marks a template plugin as being called, which means its source must be included in the compiled template
void
useTemplatePlugin
(string $name)
-
string
$name: function name


With the bundled terminal app in OS X, it’s possible to save and re-establish SSH connections in the GUI. Furthermore, you can customize the terminal colors (and various other things) and save that along with the connection, so that you easily can establish SSH connections that can be told apart at a glance.
As if that wasn’t enough, Quicksilver can be made to index the saved sessions for even easier reconnection.
Set up the SSH connection
Hit File > Connect to Server… (⇧⌘K)
. Select “Secure Shell (ssh)” in the left column, then click the “+” button under the right column. A prompt should appear. Input the server address, e.g. “example.com”, and press “OK”. Select that server in the right column and specify a username in the “User” field. This is not necessary if the remote username is the same as you use locally.
Hit the “Connect” button and a SSH connection should be established. If you don’t want to be prompted for the password when connecting, you can set up RSA keys.
Customize colors
Select Terminal > Window Settings…
. In the “Color” panel, customize to your heart’s content. You can change font and cursor style in the “Display” panel.
Save
When you’re satisfied, do File > Save (⌘S)
. Specify some recognizable name and keep all the defaults.
You’re now free to remove the connection from “Connect to Server” if you feel like it; the SSH settings are saved with the window.
Open
To re-establish the saved connection, with the customized colors, just File > Open… (⌘O)
. When the “Open” dialog appears, start typing the name to select the file and hit ↩
to open it.
The files are by default saved in ~/Library/Application Support/Terminal
. If you add that directory to the Quicksilver catalog, you can use Quicksilver to trigger connections.
Open Quicksilver and hit ⌘,
for the “Preferences” window. Find the “Catalog” pane and select “Custom”. Click the “+” and select “File & Folder Scanner”. Select the “Terminal” directory. Set “Include Contents: Folder Contents”. Some more options should appear. Check “Omit source item” to just index the saved windows, not the “Terminal” directory itself. Hit the circular arrow in the bottom-right to rescan the catalog.
If everything worked as it should, you can now open your saved, colored SSH terminals straight from Quicksilver. Enjoy!


This is my LinkedIn. But I don’t like to use it.
Speaking of things I don’t like...
FacebookRTableauAngularRubyEggsCampingKaraokeImperial unitsPineapple on a pizzaRainy and windy daysVery hot, humid places- ...
I could go on, but let's leave it at that.
Since this is an easter egg, let’s end on a more positive note.
Here is a long list of things I really like, and where I draw inspiration from:
- YouTube
- GitHub
- Figma
- Notion
- JavaScript / TypeScript / Node
- Python 🐍
- Vercel
- Supabase
- Mapbox
- Hacker News
- Rhino 3D
- Markdown
- Coffee ☕
- INSIDE
- Shadow of the Colossus
- Metal Gear
- Cowboy Bebop
- Ghost in the Shell
- Ex Machina
- Rick and Morty
- Stanley Kubrick
- Wes Anderson
- Lessons from the Screenplay
- Radiohead
- Interpol
- Mind Against
- Kettenkarussell
- All Possible Worlds
- All Day I Dream ☁
- Salsa 🕺
- Wait But Why
- Elon Musk 🚀🤖🧠📡🚗🔋👽
- Peter Thiel
- Samo Burja
- Yuval Noah Harari
- All-In Podcast 💧🐦
- Paul Graham
- Patrick Collison
- Steve Jobs 🍎
- Rem Koolhaas
- Tadao Ando
- Luis Barragán
- Lisa Charlotte Muth
- Vincent D. Warmerdam
- Jake VanderPlas
- Leland McInnes
- Dave Chappelle
- Michael Reeves
- Mexican food 🌮
Have a nice day! 🌤
If you'd like to get in touch, dm me on Twitter, or send me an email.


---
layout: post
title: ClinEpiDB 1 Released
category: [ClinEpiDB, release]
---
We are pleased to announce the first release of ClinEpiDB
This release of ClinEpiDB contains data from the Program for Resistance, Immunology, Surveillance and Modeling of Malaria in Uganda (PRISM) study. PRISM is the dedicated East Africa International Center of Excellence for Malaria Research. The data presented here include the longitudinal cohort and entomological surveillance components of the PRISM study.
New Features in this Release
- The contingency table app allows you to create 2x2 contingency tables of different categorical variables or allows you to create categorical variables from continuous measurements. Here you can explore the relationship between two variables.
- The data summary app for longitudinal datasets, allows you to plot summary information, similar to a box-and-whisker plot for variables over time. The timeline(s) allow you to filter by time periods and age groups of interest.
- The Distributions app allows you to visualize histograms of available variables and then facet or stratify these distributions by additional variablaes.


Pre-Black Friday deal: Save up to 25% on Bose noise cancelling headphones
by https://www.facebook.com/LouderPosts/Black Friday and Cyber Monday are right around the corner - but Amazon have deals right now that will be music to your ears
We’re all gearing up to grab a bargain or two on Black Friday and Cyber Monday later this month, but there are some fantastic deals to be found before the annual events get underway.
While music fans can currently save cash on turntables, vinyl, instruments and bluetooth speakers, Amazon are offering up to 25% off their range of Bose QuietComfort 35 wireless headphones.
Not only are the headphones noise cancelling and feature Amazon Alexa integration, but the Series II models are available in black, rose gold and silver.
Take a look at the deals below and if you’re on the lookout for further savings on headphones, don’t worry as we have you covered.
- These are the best smart speakers for every budget
- The best Black Friday 2019 record player deals
- Check out the best Black Friday 2019 vinyl deals
- Explore the best Black Friday 2019 headphones deals
- Gifts for music lovers: killer Christmas gifts for music fans
- Check out EMP's Christmas jumper range
Bose QuietComfort 35 wireless headphones deals
Bose QuietComfort 35 (Series II) Wireless Headphones (Black) - Save 25%. Were £329.95 - now £249
This set of Series II Bose QuietComfort wireless headphones are Alexa and the Google Assistant enabled for voice access to music, information and more.
View Deal
Bose QuietComfort 35 (Series II) Wireless Headphones (Silver) - Save 25%. Were £329.95 - now £249
The silver set boast exactly the same features at the black pair above but come with a stylish silver finish. Great for music on the go or at home. View Deal
Bose QuietComfort 35 (Series II) Wireless Headphones (Rose gold) - Save 17%. Were £299.95 - now £249
These over-ear headphone by Bose bring feature the same noise cancelling tech as found in the previous two pairs, but come in eye-catching rose gold. View Deal


Newbie Guide:
Which of the following best describes the one you seek?
Teleporter
Guard
Guild Elder
Blacksmith
Magic Trader
Weapons Trader
Warehouse
Other


Streetwise newsletter: Charles Schwab deal for TD Ameritrade would create a $5-trillion behemoth
Here are the top reads on deals and financial services over the last 24 hours,
DEALS NEWS: MERGERS, ACQUISITIONS, IPOs and FINANCINGS
Charles Schwab in talks to buy rival TD Ameritrade: Charles Schwab Corp. is in talks to acquire rival TD Ameritrade Holding Corp., a deal that would create a financial services behemoth with US$5-trillion in assets and set up Toronto-Dominion Bank for a possible exit from the U.S. discount brokerage business. Story (David Berman)
TD CEO Bharat Masrani knows when to hold, or fold, when the stakes are high: Do you ever watch poker tournaments on TV? Here’s what happens: The longer the game, the bigger the wagers get, and the more likely players are to go bust when betting on a hand. Toronto-Dominion Bank chief executive Bharat Masrani is one of those card sharks, caught in the late stages of a high stakes game in the U.S. discount brokerage industry. By all accounts, Mr. Masrani is about to do the sensible thing, and fold. It’s in keeping with an approach that colleagues say drives all the TD boss’s strategic decisions: Don’t do anything that could blow up the bank. Opinion (Andrew Willis)
Catalyst Capital seeking financing for bid to top HBC take-private deal: sources: Private equity firm Catalyst Capital Group Inc. is seeking financing for a bid for Saks Fifth Avenue owner Hudson’s Bay Co. that would top a $1.9-billion deal the retailer reached last month to sell itself to a consortium led by the department store operator’s executive chairman, Richard Baker, according to people familiar with the matter. Story (Reuters)
Saudi Aramco IPO raises nearly $19.47-billion so far: Saudi Aramco’s initial public offering has attracted approximately 73-billion riyals ($19.47-billion) in institutional and retail orders so far, Saudi Arabia’s Samba Financial Group said on Thursday. Story (Reuters)
FINANCIAL SERVICES NEWS
Ontario takes next step for ‘title protection framework’ around financial planners and advisers: Ontario’s government has begun consultations to devise a plan that will crack down on people who use the title of “financial planner” or “financial adviser” who are not qualified to do so. Story (Clare O’Hara)
The Streetwise newsletter is Monday to Friday. If you’re reading this on the web, or if someone forwarded this e-mail to you, you can sign up for Streetwise and all Globe newsletters on our signup page .


One of the more intriguing Sherlock Holmes cases unrecorded by Dr Watson is the affair of the bogus laundry. It is mentioned in The Adventure Of The Cardboard Box, where Inspector Lestrade writes to Holmes:
“He is a big, powerful chap, clean-shaven, and very swarthy—something like Aldridge, who helped us in the bogus laundry affair.”
I suppose “laundry” here refers to the business establishment, to what we might today call a launderette, rather than to the stuff itself, cravats and sheets and shirts and socks etc. gathered in a hamper. But perhaps not. Given the wild fancies of Conan Doyle's imagination, either is possible.
And, just as the word “laundry” is open to more than one interpretation, so is “model”. What are we to make of this, recently drawn to our attention by Backwatersman?
A model laundry? Abstracted, perhaps, from a model village like Bekonscot and left to fend for itself in a Derbyshire townlet? “Come, tinies, we are going on an outing to see the model laundry!” If the hampers of laundry in the model laundry are bogus, what then? What then?
It is enough to give me a swimming in the head.


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public interface FileHandle
| Modifier and Type | Method and Description |
|---|---|
FileHandle |
child(java.lang.String name)
Returns a handle to the child with the specified name.
|
void |
copyTo(FileHandle dest)
Copies this file or directory to the specified file or directory.
|
boolean |
delete()
Deletes this file or empty directory and returns success.
|
boolean |
deleteDirectory()
Deletes this file or directory and all children, recursively.
|
void |
emptyDirectory()
Deletes all children of this directory, recursively.
|
void |
emptyDirectory(boolean preserveTree)
Deletes all children of this directory, recursively.
|
boolean |
exists()
Returns true if the file exists.
|
java.lang.String |
extension() |
boolean |
isDirectory()
Returns true if this file is a directory.
|
long |
lastModified()
Returns the last modified time in milliseconds for this file.
|
long |
length()
Returns the length in bytes of this file, or 0 if this file is a directory, does not exist, or the size cannot otherwise be
determined.
|
FileHandle[] |
list()
Returns the paths to the children of this directory.
|
FileHandle[] |
list(java.io.FileFilter filter)
Returns the paths to the children of this directory that satisfy the specified filter.
|
FileHandle[] |
list(java.io.FilenameFilter filter)
Returns the paths to the children of this directory that satisfy the specified filter.
|
FileHandle[] |
list(java.lang.String suffix)
Returns the paths to the children of this directory with the specified suffix.
|
void |
mkdirs() |
void |
moveTo(FileHandle dest)
Moves this file to the specified file, overwriting the file if it already exists.
|
java.lang.String |
name() |
java.lang.String |
nameWithoutExtension() |
java.lang.String |
normalize()
Returns the path with redundant path elements removed (i.e.
|
FileHandle |
normalizedHandle()
Returns this
FileHandle resolved with a normalised path |
FileHandle |
parent() |
java.lang.String |
path() |
java.lang.String |
pathWithoutExtension() |
java.io.InputStream |
read()
Returns a stream for reading this file as bytes.
|
java.io.BufferedInputStream |
read(int bufferSize)
Returns a buffered stream for reading this file as bytes.
|
java.lang.String[] |
readAllLines()
Reads the entire file into a string array where each element represents a single line.
|
byte[] |
readBytes()
Reads the entire file into a byte array.
|
int |
readBytes(byte[] bytes,
int offset,
int size)
Reads the entire file into the byte array.
|
java.io.Reader |
reader()
Returns a reader for reading this file as characters.
|
java.io.BufferedReader |
reader(int bufferSize)
Returns a buffered reader for reading this file as characters.
|
java.io.BufferedReader |
reader(int bufferSize,
java.lang.String charset)
Returns a buffered reader for reading this file as characters.
|
java.io.Reader |
reader(java.lang.String charset)
Returns a reader for reading this file as characters.
|
java.lang.String |
readString()
Reads the entire file into a string using the platform's default charset.
|
java.lang.String |
readString(java.lang.String charset)
Reads the entire file into a string using the specified charset.
|
FileHandle |
sibling(java.lang.String name)
Returns a handle to the sibling with the specified name.
|
FileType |
type() |
java.io.OutputStream |
write(boolean append)
Returns a stream for writing to this file.
|
java.io.OutputStream |
write(boolean append,
int bufferSize)
Returns a buffered stream for writing to this file.
|
void |
write(java.io.InputStream input,
boolean append)
Reads the remaining bytes from the specified stream and writes them to this file.
|
void |
writeBytes(byte[] bytes,
boolean append)
Writes the specified bytes to the file.
|
void |
writeBytes(byte[] bytes,
int offset,
int length,
boolean append)
Writes the specified bytes to the file.
|
java.io.Writer |
writer(boolean append)
Returns a writer for writing to this file using the default charset.
|
java.io.Writer |
writer(boolean append,
java.lang.String charset)
Returns a writer for writing to this file.
|
void |
writeString(java.lang.String string,
boolean append)
Writes the specified string to the file using the default charset.
|
void |
writeString(java.lang.String string,
boolean append,
java.lang.String charset)
Writes the specified string to the file using the specified charset.
|
java.lang.String path()
java.lang.String normalize()
FileHandle normalizedHandle()
FileHandle
resolved with a normalised pathjava.lang.String name()
java.lang.String extension()
java.lang.String nameWithoutExtension()
java.lang.String pathWithoutExtension()
FileType type()
java.io.InputStream read() throws java.io.IOException
java.io.IOException
- if the file handle represents a directory, doesn't exist, or could not be read.java.io.BufferedInputStream read(int bufferSize) throws java.io.IOException
java.io.IOException
- if the file handle represents a directory, doesn't exist, or could not be read.java.io.Reader reader() throws java.io.IOException
java.io.IOException
- if the file handle represents a directory, doesn't exist, or could not be read.java.io.Reader reader(java.lang.String charset) throws java.io.IOException
java.io.IOException
- if the file handle represents a directory, doesn't exist, or could not be read.java.io.BufferedReader reader(int bufferSize) throws java.io.IOException
java.io.IOException
- if the file handle represents a directory, doesn't exist, or could not be read.java.io.BufferedReader reader(int bufferSize, java.lang.String charset) throws java.io.IOException
java.io.IOException
- if the file handle represents a directory, doesn't exist, or could not be read.java.lang.String readString() throws java.io.IOException
java.io.IOException
- if the file handle represents a directory, doesn't exist, or could not be read.java.lang.String readString(java.lang.String charset) throws java.io.IOException
charset
- If null the default charset is used.java.io.IOException
- if the file handle represents a directory, doesn't exist, or could not be read.java.lang.String[] readAllLines() throws java.io.IOException
java.io.IOException
- if the file handle represents a directory, doesn't exist, or could not be read.byte[] readBytes() throws java.io.IOException
java.io.IOException
- if the file handle represents a directory, doesn't exist, or could not be read.int readBytes(byte[] bytes, int offset, int size) throws java.io.IOException
bytes
- the array to load the file intooffset
- the offset to start writing bytessize
- the number of bytes to read, see length()
java.io.IOException
java.io.OutputStream write(boolean append) throws java.io.IOException
append
- If false, this file will be overwritten if it exists, otherwise it will be appended.java.io.IOException
- if this file handle represents a directory, if it is a FileType.INTERNAL
file, or if it could not be written.java.io.OutputStream write(boolean append, int bufferSize) throws java.io.IOException
append
- If false, this file will be overwritten if it exists, otherwise it will be appended.bufferSize
- The size of the buffer.java.io.IOException
- if this file handle represents a directory, if it is a FileType.INTERNAL
file, or if it could not be written.void write(java.io.InputStream input, boolean append) throws java.io.IOException
append
- If false, this file will be overwritten if it exists, otherwise it will be appended.java.io.IOException
- if this file handle represents a directory, if it is a FileType.INTERNAL
file, or if it could not be written.java.io.Writer writer(boolean append) throws java.io.IOException
append
- If false, this file will be overwritten if it exists, otherwise it will be appended.java.io.IOException
- if this file handle represents a directory, if it is a FileType.INTERNAL
file, or if it could not be written.java.io.Writer writer(boolean append, java.lang.String charset) throws java.io.IOException
append
- If false, this file will be overwritten if it exists, otherwise it will be appended.charset
- May be null to use the default charset.java.io.IOException
- if this file handle represents a directory, if it is a FileType.INTERNAL
file, or if it could not be written.void writeString(java.lang.String string, boolean append) throws java.io.IOException
append
- If false, this file will be overwritten if it exists, otherwise it will be appended.java.io.IOException
- if this file handle represents a directory, if it is a FileType.INTERNAL
file, or if it could not be written.void writeString(java.lang.String string, boolean append, java.lang.String charset) throws java.io.IOException
append
- If false, this file will be overwritten if it exists, otherwise it will be appended.charset
- May be null to use the default charset.java.io.IOException
- if this file handle represents a directory, if it is a FileType.INTERNAL
file, or if it could not be written.void writeBytes(byte[] bytes, boolean append) throws java.io.IOException
append
- If false, this file will be overwritten if it exists, otherwise it will be appended.java.io.IOException
- if this file handle represents a directory, if it is a FileType.INTERNAL
file, or if it could not be written.void writeBytes(byte[] bytes, int offset, int length, boolean append) throws java.io.IOException
append
- If false, this file will be overwritten if it exists, otherwise it will be appended.java.io.IOException
- if this file handle represents a directory, if it is a FileType.INTERNAL
file, or if it could not be written.FileHandle[] list() throws java.io.IOException
FileType.INTERNAL
handle to a directory on the classpath will return a zero length
array.java.io.IOException
FileHandle[] list(java.io.FileFilter filter) throws java.io.IOException
FileType.INTERNAL
handle to a directory on the
classpath will return a zero length array.filter
- the FileFilter
to filter filesjava.io.IOException
FileHandle[] list(java.io.FilenameFilter filter) throws java.io.IOException
FileType.INTERNAL
handle to a directory on the
classpath will return a zero length array.filter
- the FilenameFilter
to filter filesjava.io.IOException
FileHandle[] list(java.lang.String suffix) throws java.io.IOException
FileType.INTERNAL
handle to a directory on the classpath
will return a zero length array.java.io.IOException
boolean isDirectory()
FileType.INTERNAL
handle to an empty directory will return false. On the desktop, an FileType.INTERNAL
handle to a directory on the classpath will return false.FileHandle child(java.lang.String name)
FileHandle sibling(java.lang.String name)
FileHandle parent()
void mkdirs() throws java.io.IOException
java.io.IOException
- if this file handle is a FileType.INTERNAL
file.boolean exists()
FileType.INTERNAL
handle to a
directory will always return false. Note that this can be very slow for internal files on Android!boolean delete() throws java.io.IOException
java.io.IOException
- if this file handle is a FileType.INTERNAL
file.boolean deleteDirectory() throws java.io.IOException
java.io.IOException
- if this file handle is a FileType.INTERNAL
file.void emptyDirectory() throws java.io.IOException
java.io.IOException
- if this file handle is a FileType.INTERNAL
file.void emptyDirectory(boolean preserveTree) throws java.io.IOException
java.io.IOException
- if this file handle is a FileType.INTERNAL
file.void copyTo(FileHandle dest) throws java.io.IOException
mkdirs()
is called on the destination's parent and this file is copied into it with a new name. If
this handle is a directory, then 1) if the destination is a file, IOException is thrown, or 2) if the destination is
a directory, this directory is copied into it recursively, overwriting existing files, or 3) if the destination doesn't
exist, mkdirs()
is called on the destination and this directory is copied into it recursively.java.io.IOException
- if the destination file handle is a FileType.INTERNAL
file, or copying failed.void moveTo(FileHandle dest) throws java.io.IOException
java.io.IOException
- if the source or destination file handle is a FileType.INTERNAL
file.long length()
long lastModified()
FileType.INTERNAL
files.


- padLeft(String, int, String)
- Static method in class misc.Util
-
- pdLnItemTypeCBox
- Variable in class frontend.screens.productline.ProductLineController
-
- pdLnManufacturerText
- Variable in class frontend.screens.productline.ProductLineController
-
- pdLnProductNameText
- Variable in class frontend.screens.productline.ProductLineController
-
- play() - Method in class
model.audio.AudioPlayer
-
- play() - Method in interface model.MultimediaControl
-
- play() - Method in class
model.video.MoviePlayer
-
- prepare() - Method in class
frontend.BaseController
-
Prepares views and fields of a scene.
- prepare() - Method in class
frontend.RootController
-
- prepare() -
Method in class frontend.screens.employee.EmployeeController
-
- prepare() -
Method in class frontend.screens.produce.ProduceController
-
Prepares the Product tab's ComboBox and ProductList.
- prepare()
- Method in class frontend.screens.productionlog.ProductionLogController
-
Prepares the ProductionLog's TableView.
- prepare()
- Method in class frontend.screens.productline.ProductLineController
-
Prepares the Product Line tab's ComboBox and TableView.
- previous() - Method in class
model.audio.AudioPlayer
-
- previous() - Method in
interface model.MultimediaControl
-
- previous() - Method in class
model.video.MoviePlayer
-
- ProduceController - Class in frontend.screens.produce
-
- ProduceController()
- Constructor for class frontend.screens.produce.ProduceController
-
- produceRecordBtnClick(ActionEvent)
- Method in class frontend.screens.produce.ProduceController
-
Called when the "Record" button is pressed on the Produce screen and
submits a list of products
based on what the user has selected.
- Product - Class in model
-
- Product(String, String)
- Constructor for class model.Product
-
- productId
- Variable in class model.production.Production
-
- Production - Class in model.production
-
A record of production containing information on the product produced, the
amount produced, and
when this production was completed.
- Production(int, String, LocalDateTime)
- Constructor for class model.production.Production
-
Creates an instance of a production record.
- Production(int, int, LocalDateTime)
- Constructor for class model.production.Production
-
Creates an instance of a production record.
- Production(int, LocalDateTime)
- Constructor for class model.production.Production
-
- Production(int, int, String, LocalDateTime)
- Constructor for class model.production.Production
-
Creates a production record .
- productionId
- Variable in class model.production.Production
-
- ProductionLogController
- Class in frontend.screens.productionlog
-
- ProductionLogController()
- Constructor for class frontend.screens.productionlog.ProductionLogController
-
- productionLogTable
- Variable in class frontend.screens.productionlog.ProductionLogController
-
- ProductionWithProduct
- Class in model.production
-
- ProductionWithProduct(int, int, LocalDateTime, Product)
- Constructor for class model.production.ProductionWithProduct
-
Creates a record of production and attaches a product with it.
- ProductionWithProduct(Product, int, LocalDateTime)
- Constructor for class model.production.ProductionWithProduct
-
Creates a Production without a productionId for being generated by the
database.
- ProductionWithProduct(int, String, LocalDateTime, Product, Employee)
- Constructor for class model.production.ProductionWithProduct
-
Creates a Production record and attaches a Product to it.
- ProductLineController
- Class in frontend.screens.productline
-
- ProductLineController()
- Constructor for class frontend.screens.productline.ProductLineController
-
- productLineTabRoot
- Variable in class frontend.screens.productline.ProductLineController
-
- productListColumnName
- Variable in class frontend.screens.productline.ProductLineController
-
- productListColumnType
- Variable in class frontend.screens.productline.ProductLineController
-
- productListManufacturer
- Variable in class frontend.screens.productline.ProductLineController
-
- productListTable
- Variable in class frontend.screens.productline.ProductLineController
-


Vertical Centering
The lack of good ways to vertically center elements in CSS has been a dark blemish on its reputation for pretty much its entire existence.
What makes matters worse is the techniques that do work for vertical centering are obscure and unintuitive, while the obvious choices (like vertical-align:middle
) never seem to work when you need them.
The current landscape of vertical centering options ranges from negative margins to display:table-cell
to ridiculous hacks involving full-height pseudo-elements. Yet even though these techniques sometimes get the job done, they don’t work in every situation. What if the thing you want to center is of unknown dimensions and isn’t the only child of its parent? What if you could use the pseudo-element hack, but you need those pseudo-elements for something else?
With Flexbox, you can stop worrying. You can align anything (vertically or horizontally) quite painlessly with the align-items
, align-self
, and justify-content
properties.
I'm Centered!
This box is both vertically and horizontally centered. Even if the text in this box changes to make it wider or taller, the box will still be centered. Go ahead, give it a try. Just click to edit the text.
Unlike some of the existing vertical alignment techniques, with Flexbox the presence of sibling elements doesn’t affect their ability to be vertically aligned.
The HTML

…

…

…

The CSS
.Aligner {
display: flex;
align-items: center;
justify-content: center;
}
.Aligner-item {
max-width: 50%;
}
.Aligner-item--top {
align-self: flex-start;
}
.Aligner-item--bottom {
align-self: flex-end;
}
View the full source for the Aligner
component used in this demo on Github.


[page:Object3D] →
[name]
A mesh that has a [page:Skeleton] with [page:Bone bones] that can then be used to animate the vertices of the geometry.
Example
var geometry = new THREE.CylinderGeometry( 5, 5, 5, 5, 15, 5, 30 );
//Create the skin indices and skin weights
for ( var i = 0; i < geometry.vertices.length; i ++ ) {
// Imaginary functions to calculate the indices and weights
// This part will need to be changed depending your skeleton and model
var skinIndex = calculateSkinIndex( geometry.vertices, i );
var skinWeight = calculateSkinWeight( geometry.vertices, i );
// Ease between each bone
geometry.skinIndices.push( new THREE.Vector4( skinIndex, skinIndex + 1, 0, 0 ) );
geometry.skinWeights.push( new THREE.Vector4( 1 - skinWeight, skinWeight, 0, 0 ) );
}
var mesh = THREE.SkinnedMesh( geometry, material );
// See example from THREE.Skeleton for the armSkeleton
var rootBone = armSkeleton.bones[ 0 ];
mesh.add( rootBone );
// Bind the skeleton to the mesh
mesh.bind( armSkeleton );
// Move the bones and manipulate the model
armSkeleton.bones[ 0 ].rotation.x = -0.1;
armSkeleton.bones[ 1 ].rotation.x = 0.2;
Constructor
[name]([page:Geometry geometry], [page:Material material], [page:boolean useVertexTexture])
geometry — An instance of [page:Geometry]. [page:Geometry.skinIndices] and [page:Geometry.skinWeights] should be set.
material — An instance of [page:Material] (optional).
useVertexTexture -- Defines whether a vertex texture can be used (optional).
Properties
[property:array bones]
This contains the array of bones for this mesh. These should be set in the constructor.
[property:Matrix4 identityMatrix]
This is an identityMatrix to calculate the bones matrices from.
[property:boolean useVertexTexture]
The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
[property:array boneMatrices]
This array of matrices contains the matrices of the bones. These get calculated in the constructor.
[property:string bindMode]
Either "attached" or "detached". "attached" uses the [page:SkinnedMesh.matrixWorld] property for the base transform
matrix of the bones. "detached" uses the [page:SkinnedMesh.bindMatrix].
[property:Matrix4 bindMatrix]
The base matrix that is used for the bound bone transforms.
[property:Matrix4 inverseBindMatrix]
The inverse of the bindMatrix.
Methods
[method:null bind]([page:Skeleton skeleton], [page:Matrix4 bindMatrix])
skeleton — [page:Skeleton]
bindMatrix — [page:Matrix4] that represents the base transform of the skeleton
Bind a skeleton to the skinned mesh. The bindMatrix gets saved to .bindMatrix property and the .bindMatrixInverse
gets calculated.
[method:null normalizeSkinWeights]()
Normalizes the [page:Geometry.skinWeights] vectors. Does not affect [page:BufferGeometry].
[method:null pose]()
This method sets the skinned mesh in the rest pose.
[method:Bone addBone]([page:Bone bone])
bone — This is the bone that needs to be added. (optional)
This method adds the bone to the skinned mesh when it is provided. It creates a new bone and adds that when no bone is given.
[method:Object3D clone]([page:Object3D object])
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned SkinnedMesh Object.
Clone a SkinnedMesh Object.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]


| HTML::AsSubs - functions that construct a HTML syntax tree |
HTML::AsSubs - functions that construct a HTML syntax tree
This document describes version 5.03 of HTML::AsSubs, released September 22, 2012 as part of HTML-Tree.
use HTML::AsSubs; $h = body( h1("This is the heading"), p("This is the first paragraph which contains a ", a({href=>'link.html'}, "link"), " and an ", img({src=>'img.gif', alt=>'image'}), "." ), ); print $h->as_HTML;
This module exports functions that can be used to construct various HTML elements. The functions are named after the tags of the corresponding HTML element and are all written in lower case. If the first argument is a hash reference then it will be used to initialize the attributes of this element. The remaining arguments are regarded as content.
For a similar idea (i.e., it's another case where the syntax tree
of the Perl source mirrors the syntax tree of the HTML produced),
see HTML::Element's new_from_lol
method.
For what I now think is a cleaner implementation of this same idea,
see the excellent module XML::Generator
, which is what I suggest
for actual real-life use. (I suggest this over HTML::AsSubs
and
over CGI.pm
's HTML-making functions.)
This module was inspired by the following message:
Date: Tue, 4 Oct 1994 16:11:30 +0100 Subject: Wow! I have a large lightbulb above my head!
Take a moment to consider these lines:
%OVERLOAD=( '""' => sub { join("", @{$_[0]}) } );
sub html { my($type)=shift; bless ["<$type>", @_, "</$type>"]; }
:-) I *love* Perl 5! Thankyou Larry and Ilya.
Regards, Tim Bunce.
p.s. If you didn't get it, think about recursive data types: html(html()) p.p.s. I'll turn this into a much more practical example in a day or two. p.p.p.s. It's a pity that overloads are not inherited. Is this a bug?
The exported link()
function overrides the builtin link()
function.
The exported tr()
function must be called using &tr(...) syntax
because it clashes with the builtin tr/../../ operator.
the HTML::Element manpage, the XML::Generator manpage
A bunch of methods for creating tags.
_elem()
The _elem()
function is wrapped by all the html 'tag' functions. It
takes a tag-name, optional hashref of attributes and a list of content
as parameters.
Current maintainers:
Original HTML-Tree author:
Former maintainers:
You can follow or contribute to HTML-Tree's development at http://github.com/madsen/HTML-Tree.
Copyright 1995-1998 Gisle Aas, 1999-2004 Sean M. Burke, 2005 Andy Lester, 2006 Pete Krawczyk, 2010 Jeff Fearn, 2012 Christopher J. Madsen.
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
The programs in this library are distributed in the hope that they will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose.
| HTML::AsSubs - functions that construct a HTML syntax tree |


|
CodeWatchdog
A Coding Convention Compliance Checker
|
A Watchdog implementation for C#. More...
Inherits CodeWatchdog.Watchdog.
Public Member Functions | |
| override void | Init () |
| Initialise the underlying Watchdog for C#. More... | |
| Public Member Functions inherited from CodeWatchdog.Watchdog | |
| delegate void | SingleStringHandler (string input) |
| delegate void | DoubleStringHandler (string firstInput, string secondInput) |
| void | Check (string filepath) |
| Check a single source code file. More... | |
| string | Summary () |
| Return a human-readable summary of all Watchdog.Check() runs done so far. More... | |
Private Member Functions | |
| void | CheckStatement (string statement) |
| Check a single statement. More... | |
| void | CheckComment (string comment, string precedingInput) |
| Check a single comment. More... | |
Private Attributes | |
| const int | TAB_ERROR = 0 |
| const int | PASCALCASE_ERROR = 1 |
| const int | SPECIALCHARACTER_ERROR = 2 |
| const int | MISSINGBRACES_ERROR = 3 |
| const int | MULTIPLESTATEMENT_ERROR = 4 |
| const int | COMMENTONSAMELINE_ERROR = 5 |
Additional Inherited Members | |
| Public Attributes inherited from CodeWatchdog.Watchdog | |
| SingleStringHandler | Woff |
| Called when an error is to be output for human consideration. Add callbacks with implementations suiting your environment. More... | |
| Protected Attributes inherited from CodeWatchdog.Watchdog | |
| char | STATEMENT_DELIMTER |
| char | START_BLOCK_DELIMITER |
| char | END_BLOCK_DELIMITER |
| List< char > | STRING_DELIMITERS |
| char | STRING_ESCAPE |
| string | START_COMMENT_DELIMITER |
| string | END_COMMENT_DELIMITER |
| SingleStringHandler | StatementHandler |
| Called when a statement is encountered. Add callbacks for statement handling here. More... | |
| SingleStringHandler | StartBlockHandler |
| Called when the beginning of a block is encountered. Add callbacks for start block handling here. More... | |
| DoubleStringHandler | CommentHandler |
| Called when a comment is encountered, called with the comment and the current parse buffer which contains preceding text. Add callbacks for comment handling here. More... | |
| Dictionary< int, string > | ErrorCodeStrings |
| Translate error codes to human readable complaints. This is meant to be filled by subclasses implementing specific parsers. More... | |
| int | CheckedLinesOfCode |
| int | CommentLines |
| Dictionary< int, int > | ErrorCodeCount |
A Watchdog implementation for C#.
|
inlineprivate |
Check a single comment.
| comment | A string containing a comment, possibly multi-line. |
|
inlineprivate |
Check a single statement.
| statement | A string containing a statement, possibly multi-line. |
|
inlinevirtual |
Initialise the underlying Watchdog for C#.
Reimplemented from CodeWatchdog.Watchdog.
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |


Build from Sources¶
Requirements¶
To build PaddlePaddle, you need
- A computer – Linux, Windows, MacOS.
- Docker.
Nothing else. Not even Python and GCC, because you can install all build tools into a Docker image. We run all the tools by running this image.
How To Build¶
You need to use Docker to build PaddlePaddle to avoid installing dependencies by yourself. We have several pre-built Docker images here , you can also find how to build and use paddle_manylinux_devel Docker image from here Or you can build your own image from source as the optional step below:
# 1. clone the source code
git clone https://github.com/PaddlePaddle/Paddle.git
cd Paddle
# 2. Optional: build development docker image from source
docker build -t paddle:dev .
# 3. Run the following command to build a CPU-Only binaries
docker run -it -v $PWD:/paddle -e "WITH_GPU=OFF" -e "WITH_TESTING=OFF" paddlepaddle/paddle_manylinux_devel:cuda8.0_cudnn5 bash -x /paddle/paddle/scripts/docker/build.sh
# 4. Or, use your built Docker image to build PaddlePaddle (must run step 2)
docker run -it -v $PWD:/paddle -e "WITH_GPU=OFF" -e "WITH_TESTING=OFF" paddle:dev
NOTE: The above command try to mount the current working directory (root directory of source code)
into /paddle
directory inside docker container. If you are using your own image
(Step 4) it will run default entry-point build.sh
, so you could omit the last
command in step 3.
When the compile finishes, you can get the output whl package under build/python/dist, then you can choose to install the whl on local machine or copy it to the target machine.
pip install build/python/dist/*.whl
If the machine has installed PaddlePaddle before, there are two methods:
1. uninstall and reinstall
pip uninstall paddlepaddle
pip install build/python/dist/*.whl
2. upgrade directly
pip install build/python/dist/*.whl -U
Run Tests¶
If you wish to run the tests, you may follow the below steps:
When using Docker, set RUN_TEST=ON
and WITH_TESTING=ON
will run test immediately after the build.
Set WITH_GPU=ON
Can also run tests on GPU.
docker run -it -v $PWD:/paddle -e "WITH_GPU=OFF" -e "WITH_TESTING=ON" -e "RUN_TEST=ON" paddlepaddle/paddle_manylinux_devel:cuda8.0_cudnn5 bash -x paddle/paddle/scripts/docker/build.sh
If you wish to run only one unit test, like test_sum_op
:
docker run -it -v $PWD:/paddle -e "WITH_GPU=OFF" -e "WITH_TESTING=ON" -e "RUN_TEST=OFF" paddlepaddle/paddle_manylinux_devel:cuda8.0_cudnn5 /bin/bash
bash /paddle/paddle/scripts/docker/build.sh
cd /paddle/build
ctest -R test_sum_op -V
Frequently Asked Questions¶
What is Docker?
If you haven’t heard of it, consider it something like Python’s virtualenv.
Docker or virtual machine?
Some people compare Docker with VMs, but Docker doesn’t virtualize any hardware nor running a guest OS, which means there is no compromise on the performance.
Why Docker?
Using a Docker image of build tools standardizes the building environment, which makes it easier for others to reproduce your problems and to help.
Also, some build tools don’t run on Windows or Mac or BSD, but Docker runs almost everywhere, so developers can use whatever computer they want.
Can I choose not to use Docker?
Sure, you don’t have to install build tools into a Docker image; instead, you can install them on your local computer. This document exists because Docker would make the development way easier.
How difficult is it to learn Docker?
It takes you ten minutes to read [an introductory article](https://docs.docker.com/get-started) and saves you more than one hour to install all required build tools, configure them, especially when new versions of PaddlePaddle require some new tools. Not even to mention the time saved when other people trying to reproduce the issue you have.
Can I use my favorite IDE?
Yes, of course. The source code resides on your local computer, and you can edit it using whatever editor you like.
Many PaddlePaddle developers are using Emacs. They add the following few lines into their ~/.emacs configure file:
```emacs (global-set-key “C-cc” ‘compile) (setq compile-command
“docker run –rm -it -v $(git rev-parse –show-toplevel):/paddle paddle:dev”)
so they could type Ctrl-C and c to build PaddlePaddle from source.
Does Docker do parallel building?
Our building Docker image runs a [Bash script](https://github.com/PaddlePaddle/Paddle/blob/develop/paddle/scripts/docker/build.sh), which calls make -j$(nproc) to starts as many processes as the number of your CPU cores.
Docker requires sudo
An owner of a computer has the administrative privilege, a.k.a., sudo, and Docker requires this privilege to work properly. If you use a shared computer for development, please ask the administrator to install and configure Docker. We will do our best to support rkt, another container technology that doesn’t require sudo.
Docker on Windows/MacOS builds slowly
On Windows and MacOS, Docker containers run in a Linux VM. You might want to give this VM some more memory and CPUs so to make the building efficient. Please refer to [this issue](https://github.com/PaddlePaddle/Paddle/issues/627) for details.
Not enough disk space
Examples in this article use option –rm with the docker run command. This option ensures that stopped containers do not exist on hard disks. We can use docker ps -a to list all containers, including stopped. Sometimes docker build generates some intermediate dangling images, which also take disk space. To clean them, please refer to [this article](https://zaiste.net/posts/removing_docker_containers/).
Appendix: Compile Dependencies¶
PaddlePaddle need the following dependencies when compiling, other dependencies will be downloaded automatically.
| Dependency | Version | Description |
|---|---|---|
| CMake | >=3.2 | |
| GCC | 4.8.2 | Recommend devtools2 for CentOS |
| Python | 2.7.x | Need libpython2.7.so |
| pip | >=9.0 | |
| numpy | ||
| SWIG | >=2.0 | |
| Go | >=1.8 | Optional |
Appendix: Build Options¶
Build options include whether build binaries for CPU or GPU, which BLAS library to use etc. You may pass these settings when running cmake. For detailed cmake tutorial please refer to here 。
You can add -D
argument to pass such options, like:
cmake .. -DWITH_GPU=OFF
| Option | Description | Default |
|---|---|---|
| WITH_GPU | Build with GPU support | ON |
| WITH_C_API | Build only CAPI | OFF |
| WITH_DOUBLE | Build with double precision | OFF |
| WITH_DSO | Dynamically load CUDA libraries | ON |
| WITH_AVX | Build with AVX support | ON |
| WITH_PYTHON | Build with integrated Python interpreter | ON |
| WITH_STYLE_CHECK | Check code style when building | ON |
| WITH_TESTING | Build unit tests | OFF |
| WITH_DOC | Build documentations | OFF |
| WITH_SWIG_PY | Build Python SWIG interface for V2 API | Auto |
| WITH_GOLANG | Build fault-tolerant parameter server written in go | OFF |
| WITH_MKL | Use MKL as BLAS library, else use OpenBLAS | ON |
BLAS¶
PaddlePaddle supports MKL and OpenBlAS as BLAS library。By default it uses MKL. If you are using MKL and your machine supports AVX2, MKL-DNN will also be downloaded and used, for more details .
If you choose not to use MKL, then OpenBlAS will be used.
CUDA/cuDNN¶
PaddlePaddle will automatically find CUDA and cuDNN when compiling and running.
parameter -DCUDA_ARCH_NAME=Auto
can be used to detect SM architecture
automatically in order to speed up the build.
PaddlePaddle can build with any version later than cuDNN v5.1, and we intend to keep on with latest cuDNN versions. Be sure to run with the same version of cuDNN you built.
Pass Compile Options¶
You can pass compile options to use intended BLAS/CUDA/Cudnn libraries.
When running cmake command, it will search system paths like
/usr/lib:/usr/local/lib
and then search paths that you
passed to cmake, i.e.
cmake .. -DWITH_GPU=ON -DWITH_TESTING=OFF -DCUDNN_ROOT=/opt/cudnnv5
NOTE: These options only take effect when running cmake for the first time, you need to clean the cmake cache or clean the build directory ( rm -rf
) if you want to change it.


{% import "macros.html" as macros -%}
async
yet?🎉 Yes! 🎉
The long-awaited async
/await
syntax
has been stabilized in Rust 1.39.
You can use it with the active ecosystem of asynchronous I/O around futures, mio, tokio, and async-std.
async
syntax and blockersasync
ecosystemasync
/await
support starting from 0.2.0-alpha.1
#1201
async
/await
syntax.
async
/await
syntax.
async


The Fn project is an open-source container-native serverless platform that you can run anywhere -- any cloud or on-premise. It’s easy to use, supports every programming language, and is extensible and performant.
View on GitHub
Features
Write functions in your favorite programming language with out of the box support for Java, Go, Ruby, Python, PHP, and Node.js (including Lambda functions)
Fn packages your functions as containers and runs on any platform supporting Docker. Push your functions to a repository and deploy anywhere--your laptop or the cloud.
Deploying a simple function with Fn is extremely easy. But Fn also provides developers with the knobs and controls they need to implement functions with complex requirements. Easy for the beginner, but powerful enough for the expert.


Copying Permissions to Children Pages
How to copy the permissions applied to a parent page to all of its descendant (child) pages using the ControlBar. This applies the Permissions set for viewing and editing pages. This setting is only displayed for pages with existing child pages.
- Navigate to the parent page whose design you want to copy.
- On the Control Panel, hover over the Pages menu option and select Copy Permissions to Children. This displays the message "Permissions will be replaced for all children of this page. Are you sure you want to continue?"
- Click the Yes button to confirm.


Paddy Barnes hangs up his gloves
by Phil EganTwo-time Olympic medalist Paddy Barnes has announced his retirement from boxing after 21 years in the sport.
The 32-year-old from Belfast won Olympic bronze in Beijing in 2008 and also won bronze four years later in London.
In doing so, he became only the second Irish athlete to medal at successive Olympic Games.
Barnes also won a gold medal at the 2010 European Championships and silver in 2013.
The light-flyweight claimed gold medals at the Commonwealth Games in 2010 and 2014.
Barnes didn't have the same success in the pro ranks but he did win a European title in June 2017 when he beat Silviu Olteanu in Belfast.
He fought for a world title in his sixth pro bout but was stopped in the fourth round by Cristofer Rosales at Windsor Park.
The last fight for Barnes was a fourth-round stoppage defeat to Welshman Jay Harris in October of this year.
Barnes said "I have loved every minute of boxing, it has been my life for the past 21 years. I have achieved my dream of becoming an Olympian and getting to carry the Irish flag at the Olympic Games opening ceremony. Those moments were the proudest of my career.
"Professional boxing was never a dream of mine but I tried and threw myself into the deep end straight away. It didn't work out but I wouldn't have it any other way."
Barnes also thanked all the people that helped him achieve so much in the sport.
"I'd like to thank my family for supporting me throughout my entire career, my wife Mari for keeping my feet firmly on the ground and helping me towards my goals.
"I want to thank my parents Jimmy Linden, Gerry Storey, Seamy McCann and everyone at the Holy Family boxing club.
"Also the HP coaches John Conlan, Zauri Antia, Billy Walsh and Eddie Bolger. I would also like to thank my professional coach Danny Vaughan who has been great to me."


This sample shows how to authenticate using Instagram Sign-In on Firebase. In this sample we use OAuth 2.0 based authentication to get Instagram user information then create a Firebase Custom Token (using the Instagram user ID).
Create and setup the Firebase project:
Create and provide a Service Account’s credentials:
./functions/service-account.json
Create and setup your Instagram app:
https://localhost:5000/popup.html
for local development and
if you deploy on App Engine (See Deploy section below) you should
whitelist the URL
https://<application-id>.firebaseapp.com/popup.html
.
Copy the Client ID and
Client Secret of your Instagram app and use them to
set the instagram.client_id
and
instagram.client_secret
Google Cloud environment
variables. For this use:
Make sure the Instagram Client Secret is always kept secret. For instance do not save it in your version control system.
Deploy your project:
firebase use --add
and choose your Firebase project.
This will configure the Firebase CLI to use the correct project locally.
firebase deploy
to effectively deploy the sample. The
first time the Functions are deployed the process can take several
minutes.
Open the sample’s website by using
firebase open hosting:site
or directly accessing
https://<project-id>.firebaseapp.com/
.
Click on the Sign in with Instagram button and a popup window will appear that will show the Instagram In authentication consent screen. Sign In and/or authorize the authentication request.
The website should display your name and profile pic from Instagram. At this point you are authenticated in Firebase and can use the database/hosting etc…
When clicking the Sign in with Instagram button a popup
is shown which redirects users to the redirect
Function URL.
The redirect
Function then redirects the user to the
Instagram OAuth 2.0 consent screen where (the first time only) the user
will have to grant approval. Also the state
cookie is set on
the client with the value of the state
URL query parameter to
check against later on.
After the user has granted approval he is redirected back to the
./popup.html
page along with an OAuth 2.0 Auth Code as a URL
parameter. This Auth code is then sent to the token
Function
using a JSONP Request. The token
function then:
state
URL query parameter is
the same as the one in the state
cookie.
./popup.html
page.
The ./popup.html
receives the Custom Auth Token and other
data back from the AJAX request to the token
Function and
uses it to update the user’s profile, saves the access token to the
database, authenticate the user in Firebase and then close the popup. At
this point the main page will detect the sign-in through the Firebase Auth
State observer and display the signed-In user information.


Kalifornia (1993) Rating: 5.0 stars out of 5.0 stars
See this review as it was intended at: http://www.jaxfilmjournal.com/
Cast: Brad Pitt, Juliette Lewis, David Duchovny, Michelle Forbes Written by: Stephan Levy and Tim Metcalfe Directed by: Dominic Sena Running Time: 115 minutes (R-rated) / 118 minutes (unrated)
Kalifornia stars David Duchovny and Michelle Forbes as Brian and Carrie, an artistic middle class couple with dreams of making it big in California. Brian is a writer trying his hand at a novel about serial killers and Carrie is a photographer waiting for her break. The two plan on driving out to the Pacific coast, stopping at different serial killer locations where Brian will gather info for his book and Carrie will take the pictures. However to get to California, Brian and Carrie need another couple to split the costs with them. Brian posts a message on a local bulletin board, and it's responded to by Early Grayce (Brad Pitt, about as far away from "Sexiest Man Alive" you can get) and his girlfriend Adele (Juliette Lewis), two folks definitely from the other side of the tracks. Aside from their obvious class differences, a major problem develops... Early tends to explode into murderous rages from time to time.
What I liked most about Kalifornia is that there's no "fluff" involved. Every scene serves to either advance the story or (most importantly) develop the characters. As a result, the people are all human beings and every situation is 100% believable. Also along those lines, while the film is brutally violent, the violence is all a part of Pitt's character and not there just to be gratuitous. Some of the most shocking acts of violence are merely implied, and they are the most disturbing of all.
The four leads in the film are perfectly cast, although special notice must be given to Juliette Lewis.  She ultimately becomes the film's most important character and her performance is truly and sincerely heartbreaking.
Kalifornia is available on DVD from MGM Home Entertainment (this DVD is simply a reissue of the early Polygram edition, no longer in print). It contains the film in its original theatrical aspect ratio of 2.35:1 and includes a fullframe option as well on the other side of the disc. The theatrical R-rated cut and an unrated cut of the film (running 3 minutes longer) are available on both sides. Extras include the original theatrical trailer, a behind the scenes featurette, and a booklet with notes from the film's promotional materials.
The film is called Kalifornia because that's the way Brian spells California on the note he posts to the bulletin board. No explanation is given as to why he spells it that way, and some other plot points are equally as vague. However, none of these ambiguities hinder the film in the slightest. Kalifornia is well acted, smartly written, expertly directed, and definitely a film you need to see.
(Note: The booklet which comes with the DVD offers an explanation as to why the title is spelled with a K... it was simply to distinguish it from a 1948 film called California. However, I bet no one would ever confuse the two.)
Reviewed by Chuck Dowling -<EMAIL_ADDRESS>AOL Instant Messenger: FilmJax The Jacksonville Film Journal - http://www.jaxfilmjournal.com/ -- Chuck Dowling Editor - The Jacksonville Film Journal http://www.jaxfilmjournal.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


ogr_layer_algebra.py
New in version 3.6.
Performs various Vector layer algebraic operations.
Synopsis
ogr_layer_algebra.py Union|Intersection|SymDifference|Identity|Update|Clip|Erase
-input_ds name [-input_lyr name]
-method_ds [-method_lyr name]
-output_ds name [-output_lyr name] [-overwrite]
[-opt NAME=VALUE]*
[-f format_name] [-dsco NAME=VALUE]* [-lco NAME=VALUE]*
[-input_fields NONE|ALL|fld1,fl2,...fldN] [-method_fields NONE|ALL|fld1,fl2,...fldN]
[-nlt geom_type] [-a_srs srs_def]
Description
The ogr_layer_algebra.py provides a command line utility to perform various vector layer algebraic operations. The utility takes a vector input source , a method source and generates the output of the operation in the specified output file
- <mode>
Where <mode> is one of the seven available modes:
Union
A union is a set of features, which represent areas that are in either of the operand layers.
Intersection
An intersection is a set of features, which represent the common areas of two layers.
SymDifference
A symmetric difference is a set of features, which represent areas that are in operand layers but which do not intersect.
Identity
The identity method identifies features in the input layer with features in the method layer possibly splitting features into several features. By default the result layer has attributes from both operand layers.
Update
The update method creates a layer, which add features into the input layer from the method layer possibly cutting features in the input layer. By default the result layer has attributes only from the input layer.
Clip
The clip method creates a layer, which has features from the input layer clipped to the areas of the features in the method layer. By default the result layer has attributes of the input layer.
Erase
The erase method creates a layer, which has features from the input layer whose areas are erased by the features in the method layer. By default the result layer has attributes of the input layer.
- -input_ds <path>
Input data set path for the operation to be performed. For operations involving 2 datasets, this is one of the dataset.
- -input_lyr <name>
Layer name of the
input_ds
for which the operations have to be performed ( Optional )
- -method_ds <path>
Method data set path for the operation to be performed. This is usually the conditional data set supplied to the operation ( ex: clip , erase , update ) This is the Second data set in the operation ( ex : Union, Intersection , SymDifference )
- -method_lyr <name>
Layer name of the
method_ds
for which the operations have to be performed ( Optional )
- -output_ds <path>
Output data set path for writing the result of the operations performed by ogr_layer_algebra
- -output_lyr_name <name>
Layer name of the
output_lyr_name
where the output vector has to be written. ( Optional )
- -overwrite
Indicates whether the
output_ds
have to be overwritten with the generated result of ogr_layer_algebra
- -opt <NAME=VALUE>
Attributes for which the operation has to run on
input_ds
andmethod_ds
- -f <format_name>
Select the output format.If not specified, the format is guessed from the extension (previously was ESRI Shapefile). Use the short format name
- -dsco <NAME=VALUE>
Dataset creation option (format specific)
- -lco <NAME=VALUE>
Layer creation option (format specific)
- -input_fields <NONE|ALL|fld1,fld2,fld3...>
Comma-delimited list of fields from input layer to copy to the output layer , if eligible according to the operation
- -method_fields <NONE|ALL|fld1,fld2,fld3...>
Comma-delimited list of fields from method layer to copy to the output layer , if eligible according to the operation
- -nlt <geom_type>
Define the geometry type for the created layer. One of NONE, GEOMETRY, POINT, LINESTRING, POLYGON, GEOMETRYCOLLECTION, MULTIPOINT, MULTIPOLYGON, GEOMETRY25D, POINT25D, LINESTRING25D, POLYGON25D, GEOMETRYCOLLECTION25D, MULTIPOINT25D, MULTIPOLYGON25D.
- -a_srs <srs_def>
Assign an output SRS, but without reprojecting
The coordinate reference systems that can be passed are anything supported by the OGRSpatialReference.SetFromUserInput() call, which includes EPSG Projected, Geographic or Compound CRS (i.e. EPSG:4296), a well known text (WKT) CRS definition, PROJ.4 declarations, or the name of a .prj file containing a WKT CRS definition.


In Capital Force we believe in the synergies that can be done by building strong relationships with other companies and our customers.
To expand our offering and the quality of our advice, we are allied with companies that are on the edge of innovation. This situation allows us to help our customers to create value.


Crema Pasticcera [~Custard]
Preparation time: 25'
Ingredients
-
145g whole milk2 egg yolks0.5 vanilla pod (or replace part of the sugar with vanilla sugar)35g white sugar10g starch (corn or rice)
Directions
-
Extract the seeds from the vanilla podPut the milk and the vanilla seeds in a small potBring the milk to a simmer, in the meantime execute the next stepsMix together the yolks, the starch and the sugar in a bowlWhen the milk is simmering, pour it in the bowl with the other ingredients while whiskingPour the mix back in the pot and keep vigorously mixing with a whisk while heating, until it gets viscous (jam-like). It will take several minutesPut it in the fridge with clingfilm directly touching the surface of the cream (otherwise it will develop a skin)
IMPORTANT NOTE
Be careful when you reheat the mix: it will take a while for it to change viscosity, but it will happen very quickly. If you are not quick enough to take it off the heat you might end up with scrambled eggs. If that happens you can still blend the mix but it will not have the right consistency.
Make also sure to constantly whisk, otherwise your custard will burn or make lumps.
Category: Sweets
Origin: Italian


15
1 After these things the word of Yahweh came to Abram in a vision, saying, "Fear not, Abram! I am your shield and your very great reward."
2 Abram said, "Lord Yahweh, what will you give me, since I continue childless, and the heir of my house is Eliezer of Damascus?"
3 Abram said, "Since you have given me no descendant, see, the steward of my house is my heir."
4 Then, behold, the word of Yahweh came to him, saying, "This man will not be your heir; but rather the one who will come from your own body will be your heir."
5 Then he brought him outside, and said, "Look toward heaven, and number the stars, if you are able to number them." Then he said to him, "So will your descendants be."
6 He believed Yahweh, and he counted it to him as righteousness.
7 He said to him, "I am Yahweh that brought you out of Ur of the Chaldeans, to give you this land to inherit it."
8 He said, "Lord Yahweh, how will I know that I will inherit it?"
9 Then he said to him, "Bring me a heifer three years old, a female goat three years old, a ram three years old, a dove, and a young pigeon."
10 He brought him all these, and cut them in two, and placed each half opposite the other, but he did not divide the birds.
11 When the birds of prey came down upon the carcasses, Abram drove them away.
12 Then when the sun was going down, Abram fell sound asleep and, behold, a deep and terrifying darkness overwhelmed him.
13 Then Yahweh said to Abram, "Know for certain that your descendants will be strangers in a land that is not theirs, and will be enslaved and oppressed for four hundred years.
14 I will judge that nation that they will serve, and afterward they will come out with abundant possessions.
15 But you will go to your fathers in peace, and you will be buried in a good old age.
16 In the fourth generation they will come here again, for the iniquity of the Amorites has not yet reached its limit."
17 When the sun had gone down and it was dark, behold, a smoking fire pot and a flaming torch passed between the pieces.
18 On that day Yahweh made a covenant with Abram, saying, "To your descendants I hereby give this land, from the river of Egypt to the great river, the Euphrates—
19 the Kenites, the Kenizzites, the Kadmonites,
20 the Hittites, the Perizzites, the Rephaites,
21 the Amorites, the Canaanites, the Girgashites, and the Jebusites."


This project is open source and I created it for fun. It is made with Spring Boot which builds a convenient web wrapper around the WebP-converter from Google.
You can find more about me and my projects on github or Twitter.


Together with html and css, Javascript is one of the core technologies of modern web development.
Html is responsible for the content of the page, css is reponsible for the presentation, and javascript allows for the action and dynamics of the web page.
Control flow is the term which refers to to method in which the programmer
controls the way the operations of the program are performed.
For example if we were to use a program to control the way to start our car it might look like this .
Or we could use a loop to control the temperature of our refrigerator which might look like this.
Arrays and objects are very similar in that they both contain multiples of information.
The main difference is that arrays act as a series of containers that function as a whole.
Having a single name but with the ability to store things within the subcompartments named elements .
Usually arrays are used to store the same type of thing
Objects are used to store different types of things while under a common identifier. Like arrays they still store multiple things but the difference being the type fo things can be different. It is possible to store an array within an object.
Functions are one of the most important building blocks of javascript.
A functions is basically a set of statements that performs a task and/or calculates a value.
The use of functions comes from their ability to run the same piece of code without repeating it.
So you can say if “a” conditions are met perform “x” function but “x” function could be used if “b” conditions are met also.
The DOM is the acronym for “Document Object Model” its the method that brings
all the separate technologies together on a web page. It lets the html and css interact
and can change what we see. The DOM translates all the parts of the HTML into objects within the webpage .
These objects can be changed events can be written which allows for the parts of the webpage to become more
dynamic. To interact with the DOM a developer may use the inspect element of a web page which allows him to
play with the page in the way they see fit.


Inheritance is one of the feature of the Object Oriented Programming that allows a class to use the properties and methods of another class.
In other words the derieved class inherits the states and behaviours from the base class. The derived class is also know as subclass and the base class is also know super-class. The derieved class can add it's own additional variable and methods. These addition variable and methods differentiates the derieved class from the base class.
A superclass can have any number subclass. But a subclass will have only one superclass. This is because Java doesn't support multiple inheritance.
The superclass and subclass have "is-a"relationship between them. Let's look a look in the example below:
Inheritance Example
Consider a class called Shape. Here Shape is the base class from which other sub classes can be derieved. The base class in this case can be rectangle, circle,square etc
Class Shape is inherited by Circle with is a shape.
The method area is defined in the base class and the implementation is been overriden in the base class method area(). As shown in the example below.
Let's consider a superclass Vehicle. Different vehicles have different features and properties however there are few of them common to all. The common features can be speed,color,size,mileage etc. Hence we can create a class "Vehicles" with state and behaviour as the common to all vehicles. Any types of vehicles can extends from the "Vehicle" class and it can have it's own functionalities too. This subclass can also be extends further and can have it's own base classes. Ex From Vehicles can have sub class as Car and Car can have sub class as Sport's Car.
Type of Inheritance
The types of inheritance in Java in as follows:
1). Single Inheritance
2). Multiple Inheritance
3). Multilevel Inheritance
4). Hierarchial Inheritance
5). Hybrid Inheritance
1) Single Inheritance
It is the simplest form of the inheritance to understand. When a single class inherits from about base class then it is known as Single Inheritance.
The diagram alongside shows the simple example of Single Level Inheritance.
Here a class B inherits from class A and class C inherits from class B.
Here A is the parent class. B is the child class of A and C is the child class of B.
2) Multiple Inheritance
In multiple inhertance concept one class can extends from more than one base class. Though Java doesn't support multiple inheritance, the multiple inheritance can be achieved using interface. Java doesn't support multiple inheritance because it leads to the "Diamond problem" which will be discussed in further sections. In multiple inheritance the derived class has to manage the dependencies on two base class.
Most of the OOPs language like Small talk, Java , C# do not support Multiple inheritance. Multiple inheritance is supported in C++.
The diagram alongside shows class D extending from both class B and class C.
3).MultiLevel Inheritance
In multiLevel iheritance a class inherits from the derived class such that derived class act as the base class of the new class.
In the digram shown alongside class Manager extends from class Employee and Employee class acts as the base class for class Director.
Example of the MultiLevel Inheritance is shown below:
4).Hierarchial Inheritance
In such type of inheritance one class is inherited by many subclasses.
In the diagram alongside Class C and Class D inherits from the same class Class B. This is an example of the hiecarichal inheritance.
The sample code for the Hierarchial Inheritance is shown below:
5). Hybrid Inheritance
Hybrid Inheritance is the combination of the Single and Multiple Inheritance. The diagram alongside shows the example of the Hybrid Inheritance. In the above example class B and class C in the derived class of the A, which itself acts as the parent class for the class D. It is possible to acheive Hybrid Inheritance in Java using Interfaces. Using Interface we can have multiple as well as hybrid interface.


Our Library
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(current)
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Welcome to our homepage, this website is a review and discussion about studying coding. Now we most of us have an idea of coding but not a lot of people know what is going on in the back, there are many things that are happening all at once. All the code in the back is structured using HTML, Java and Css where it it is combined together to make it look more fluid and better for the person using it. The classes that are offered for a 6 month boot camp is 101,102,201,301 and 401.
You must be there sitting reading this and thinking is this truly my path. Well if you have started coding you can understand how difficult it is and how frustrating it can become, but what they do not tell you is the feeling you get right after you finish a certain line of code and its functions work correctly. Above are some links where you can get a more general idea of the course with previous graduates that have done it.


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 The stacks includes Puppeteer/Nightmare for automation, jQuery, React and Vue for frontend, expressjs on backend.
I like to explore various open source projects and find and issue bugs and learn while refactoring old codes with new knowledge I gather from time to time.
I also like to spread my knowledge to aspiring new developers. There is no greater joy than helping hard working peoples achieve what they want.
Throughout the years, I've had joy to work with incredible individuals and organizations on some extremely astonishing tasks. The following are a couple of customers who I can claim to work with :) . As a result of the kind of customers I principally work with, I'm not ready to show some of my best work on this site. On the off chance that you might want to see a few illustrations or maybe something somewhat more particular, please connect and I'd be upbeat to send along a couple of cases!
If you'd like to talk about a project you want help with or need an advice about product design, just drop me a message at<EMAIL_ADDRESS>I'm currently available for any design systems projects, dashboard designs or landing pages gigs.


The stage is where the current scene is acted out. A scene is a collection
of actors, lights and cameras. The stage is displayed through the viewport
on the right hand side of the LPS Viewer. The viewport is a view of the stage
through the selected camera.
Mousing around in the viewport will change the values of the selected
camera. Mousing while pressing the left mouse button will rotate the
camera within three dimensional space. Mousing while pressing the left
mouse button and holding down the Ctrl key will rotate the camera
within the two dimensional plane of the viewport. Mousing while pressing
the right mouse button will zoom the camera.


What could be a simple test case to start with?
How about the empty bag?
const component = render(...)
expect(
component.getByText('No Pokemons yet.')
).not.toBeNull();
...make it green!
Add some props to the component
render(<PokeBag pokemons={['a', 'b']} />);
Remember, you can use regular JS inside JSX.

{pokemons.map(p => (

{pokemon}

))}

or simply change detection (CD)
This is an O(n3) algorithm, which is not suitable for web applications.
React uses heuristics to make it an O(n) algorithm.
The heuristic relevant for us is the key attribute.
It lets React know if an element is still the same or not.

{pokemons.map(p => (

{pokemon}

))}

Add the new (and tested) pokebag component to the App and add Pokemons to it on a correct guess.
Where do we need to put the state containing the Pokemon?
The PokeBag component doesn't look very nice. Let's extract a component for the List.

Poke Bag

<PokeBagList pokemons={pokemons} />
Context provides a way to pass data through the component tree without having to pass props down manually at every level.
App.tsx
const PokeBagContext = React.createContext({
pokemons: [],
addPokemon: () => {},
});
Wrap your component in App.tsx
<PokeBagContext.Provider
value={{
pokemons: ...,
}}
>
...
</PokeBagContext.Provider>
const { pokemons } = useContext(PokeBagContext);
We now no longer need to keep passing props to the components.