Monday Apple Rumors: 2020 iPhone May Sport Larger Battery
AAPL has approval from the FCC for its new Mac Pros
Leading the Apple (NASDAQ:AAPL) rumor mill today is news of changes for the 2020 iPhone. Today, we’ll look at that and other Apple Rumors for Monday.
2020 iPhone: A new rumor claims that Apple may increase the battery size in next year’s iPhone, reports MacRumors. According to this rumor, the tech company will be able to do this due to a new battery protection part. This will be smaller in size than the older component, which in turn frees up more room for the battery. It’s unknown how much of a larger battery the 2020 iPhone may get thanks to this change.
Mac Pro Approval: Apple fans are getting closer and closer to the launch of the new Mac Pro, AppleInsider notes. New approval from the Federal Communications Commission has it clearing two versions of the computer for radio frequency emissions. That’s the normal tower Mac Pro and the new rack-mounted server version. While this doesn’t reveal when the devices will come out, it does confirm that AAPL is moving along with their production.
Golden Globes: Apple TV+ may have only come out this year but it’s already receiving Golden Globes nominations, reports 9to5Mac. The nominations are for the streaming service’s The Morning Show starring Jennifer Aniston and Reece Witherspoon. The show has been nominated for best TV series drama and both of its stars are also up for best actress nominations.
Subscribe to Apple Rumors
As of this writing, William White did not hold a position in any of the aforementioned securities.


Below is a list of some "cookies of interest" for valuable web applications your organization might use. An adversary might be after those and you could emulate to see if your organization catches the attack. This list might change over time or have inaccuracies - feel to provide feedback or help amend.
Notice: When setting cookies through the web console, each cookie has to be set individually via document.cookie="". You can always view the currently set cookies via document.cookie
Also when setting cookies ensure to set them on the correct domain. If in doubt you can try setting them on the root domain.


--- layout: post title: A case against static data visualizations date: 2015-03-09 05:37:38.000000000 +05:30 categories: - Blog tags: [] status: draft type: post published: false meta: _wpcom_is_markdown: '1' _edit_last: '4' author: login: cvlewis email<EMAIL_ADDRESS>display_name: Carl V. Lewis first_name: Carl V. last_name: Lewis excerpt: !ruby/object:Hpricot::Doc options: {} ---
Much of my research lately has focused on the often competing imperatives of mobile compatibility and full interactivity of data visualizations.


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Having a suite of automated tests can be a blessing and a curse. When consistently working it can ensure no regression is introduced while developing new features. When it has inconsistently failing tests (often referred to as flaky tests) it generates mistrust in the entire automated test approach.
I came up with a workflow to help identify and monitor inconsistently failing automated tests to increase trust in your build and your process.
Do not commit broken code
Might sound naive but you can facilitate that by making sure your build is:
easy to run
create a ./build
script to run the build locally before committing, ie. in a Ruby project you can combine rspec and jasmine like this:
#!/bin/bash
exit_code=0
bundle install | grep Installing
bundle exec rspec spec
exit_code+=$?
bundle exec rake app:jasmine:ci
exit_code+=$?
exit $exit_code
documented
ensure new developers are onboarded on the testing workflow by pair programming while following (and if necessary updating) a wiki page documenting the process and possible gotchas for future reference.
fast
the suite should not run for more then 10 minutes. A longer time would create pockets of unproductive time inbetween delivering features, developers might entirely give up running tests.
If your build takes longer focus on parallelizing your tests or pruning excessive integration tests.
Ensure the build is green on CI
Once the build is green on your workstation ensure it’s green in a shared environment accessible by the team: your continuous integration (CI) server.
If the build fails on CI do not dismiss it as a flaky test yet. If you run the build again and fails you’re likely to have a CI only failing test.
Surely there are reasons why it worked on your workstation and not on CI. Examining the stack trace and the circumstances might reveal what went wrong.
Examples of consistently failing on CI only are:
- full stack (PhantomJS/Selenium) tests using different default viewports between CI and workstation
- CI timezone different from workstation
- mismatching libraries/binaries versions between workstation and CI
- concurrent builds sharing database
Do not leave a consistently failing test on CI or people will loose trust in the automated build
It’s usually good to keep your peers updated with your efforts but in some environments you might want to skip that. I’ve seen people dismissing these errors as “it’s only failing on CI so it’s not worth spending time on it” and they’d rather leave the build failing or skip the test.
In my opinion that is a mistake that brings to mind the broken window theory:
Consider a building with a few broken windows. If the windows are not repaired, the tendency is for vandals to break a few more windows. Eventually, they may even break into the building, and if it’s unoccupied, perhaps become squatters or light fires inside. Wikipedia
Identify a flaky test
If simply running again a broken build suddenly fixes a previously failing test you got a “flaky test”. But do not dismiss it just yet, take a few moments to examine the fail stack trace and the circumstances to get a glimpse of what went wrong.
An example of this might be two CI builds pointing to the same database and creating inconsistent states on each other tests.
The solution might not always be quick or easy, so after you’ve spent the allocated time document the flaky test to help the next team member that will likely have to face it.
Document the flaky test
Rather then asking your colleagues if they know the CI error you’re seeing search it in your archives. I like to create github issues marked flaky-test
If the failing test is already in your archives add a comment with the build number it was spotted on
If you can’t find one create a new issue, file one failing test per github issue:
I like the title to be: ERRORING_FILE_NAME_AND_LINE || APPLICATION EXCEPTION
for example: spec/features/preview/article_mobile_spec.rb:24 || Capybara::Poltergeist::TimeoutError
and mark the issue with the tag flaky-test
.
We now have the information to focus resolution efforts on frequently occurring issues, perhaps pinpoint some fails to a 3rd party system having issues at that time
After confirming a flaky test add that information in jenkins with the “edit build information”. A title “flaky test” and description the github issue that tracks the flaky test.
If you commit a possible fix, referencing the flaky-test
issue in the commit message will add an entry to the comments informing your teammates of what attempt or progress has been made:
Throttle your network connection to external sites
Flaky test can be caused by external resources misbehaving. I worked on an Angular application using a payment gateway iframe that would always be present and work well during development and on production but trigger intermittent test failures. Using Charles proxy I was able to intercept and slow down connections to the payment gateway making the flaky test fail consistently. In this particular case it wasn’t worth spending time to fix a problem that we didn’t see in production but adding a comment explaining the root cause helps increase the team confidence in the build.
Develop in a virtual machine
Running your development in a virtual machine matching the CI server (and your deploy server) libraries configuration helps revealing errors during TDD rather then waiting until the CI server runs the build.
Using a vagrant virtual box I’ve seen user interfaces relying heavily on AJAX calls failing way more frequently or even consistently. An example:
While starting typing a new article a JS heavy UI contacts the backend to persist it in a new document. If your feature doesn’t notify the UI about success or fail of that data persistence, your test will continue assuming that call was successful perhaps hitting the publish button for a document that will not be found and cause a “flaky test” fail. The next time the first AJAX call might finish before the second and the test will pass.
I’ve seen this error formerly a CI flaky test transforming in a consistent fail when run in a vagrant virtual box. This is an example of a poorly built feature unveiled by an integration test.
Conclusion
In my experience inconsistent automated test fail for a reason and dismissing them is an unsustainable policy.
It’s important to maintain trust in the automated test build. Knowing that there is a process in place for identifying and tracking flaky tests will help establish or solidify that trust.
I hope these steps will help shape your CI build from a black box showing green or red lights in to a more controlled process.
You can download the workflow barebone Github Gist.


5-time drunken driver sentenced to 2 years in prison, 4 years of supervision
by Logan RudeBEAVER DAM, Wis. - A Beaver Dam man has been sentenced to two years in prison and four years of supervision after he pleaded guilty to driving while intoxicated.
According to witnesses, on June 7 Antonio Rodriguez Soto, 60, blew through an intersection, hit a stop sign, collided with a tree and then traveled 50 feet where his vehicle landed in the yard of a Calamus, Wis. home.
Offiicials said Rodriguez Soto's blood alcohol results were 0.344, which is more than four times the legal limit.
"This was a crash case in which Mr. Rodriguez Soto drove through a stop sign, across an intersection and ultimately crashed into a tree," Assistant District Attorney Gilbert Thompson said during sentencing. "Mr. Rodriguez Soto was extremely intoxicated in this instance and continued to consume intoxicants after being released on cash bail. His behavior in these cases warrants time in prison."


---
layout: page
weight: 0
title: Profile
navigation:
show: true
---
{% anchor h2 %}
get
{% endanchor %}
{% apiexample get GET https://api.sendgrid.com/api/profile.get api_user=your_sendgrid_username&api_key=your_sendgrid_password %}
{% response json %}
[{
"username"<EMAIL_ADDRESS>"email"<EMAIL_ADDRESS>"active": "true",
"first_name": "john",
"last_name": "doe",
"address": "555 any street",
"city": "any city",
"state": "CA",
"zip": "91234",
"country": "US",
"phone": "555-555-5555",
"website": "example.com"
}]
{% endresponse %}
{% response xml %}
<EMAIL_ADDRESS><EMAIL_ADDRESS>true
john
doe
555 any street
any city
CA
91234
US
555-555-5555
example.com
{% endresponse %}
{% endapiexample%}
{% anchor h2 %}
set
{% endanchor %}
| Parameter |
Required |
Description |
| first_name |
No |
Your first name |
| last_name |
No |
Your last name |
| address |
No |
Company address |
| city |
No |
City where your company is located |
| state |
No |
State where your company is located |
| country |
No |
Country where your company is located |
| zip |
No |
Zipcode where your company is located |
| phone |
No |
Valid phone number where we can reach you |
| website |
No |
Your company's website |
{% apiexample set POST https://api.sendgrid.com/api/profile.set api_user=your_sendgrid_username&api_key=your_sendgrid_password&first_name=newFirstName&last_name=&newLastName %}
{% response json %}
//success
{
"message": "success"
}
//error
{
"message": "error",
"errors": [
"...error messages..."
]
}
{% endresponse %}
{% response xml %}
success
error
...
... error messages ...
...
{% endresponse %}
{% endapiexample %}
{% anchor h2 %}
setPassword
{% endanchor %}
| Parameter |
Required |
Requirements |
Description |
| password |
Yes |
Must be at least 6 characters |
Your new password |
| confirm_password |
Yes |
Must match password parameter and be at least 6 characters long |
Confrim new password |


There are not many new features in this version. It mainly supports c++ 20 modules experimentally. Currently it supports the clang/msvc compiler. In addition, it improves a lot of user experience and improves some stability.
In addition, this version adds socket.io support and scheduling support for coroutine io to prepare for remote compilation of the next version and subsequent distributed compilation.
Introduction of new features
c++20 modules
c++ modules have been officially included in the c++20 draft, and msvc and clang have been basically implemented on modules-ts Support, as c++20’s footsteps are getting closer and closer to us, xmake has also begun to support c++modules in advance.
At present xmake has fully supported the implementation of the modules-ts of msvc/clang. For gcc, since its cxx-modules branch is still under development, it has not officially entered the master. I have read the changelog inside, and the related flags are still in the process. Constantly changing, I feel that it has not stabilized, so I have not supported it yet.
For more information about xmake’s progress on c++modules: https://github.com/xmake-io/xmake/pull/569
Hello Module
I will not talk about the introduction of c++modules. This is mainly about how to build a c++modules project under xmake. Let’s look at a simple example:
target("hello")
set_kind("binary")
add_files("src/*.cpp", "src/*.mpp")
The above is a description of the xmake.lua that supports building c++modules files, where hello.mpp
is the module file:
#include <cstdio>
export module hello;
using namespace std;
export namespace hello {
void say(const char* str) {
printf("%s\n", str);
}
}
Main.cpp is the main program that uses the hello module:
import hello;
int main() {
hello::say("hello module!");
return 0;
}
Next we execute xmake to build this program:
ruki:hello ruki$ xmake
[0%]: ccache compiling.release src/hello.mpp
[50%]: ccache compiling.release src/main.cpp
[100%]: linking.release hello
build ok!
xmake will handle all the details logic internally, for developers, just add the module file *.mpp
as the source file.
Module Interface File
The above mentioned *.mpp
is the module interface file name recommended by xmake. In fact, the default suffix names of the compiler files are not uniform. clang is *.cppm
, while msvc is *.ixx
, which is very unfriendly for writing a unified module project across compilers.
Therefore, reference is made to the recommendation method in build2, and the unified *.mpp
suffix is used to standardize the command of the module project interface under xmake.
Of course, this also supports xmake’s recommended naming scheme. For suffixes such as *.ixx
and *.cppm
, xmake is also fully compatible and can be added directly to add_files
.
Other examples
There are also a lot of engineering examples related to c++modules built into the xmake project. Interested students can refer to the following: c++module examples
set_toolchain interface changes
The set_toolchain interface is mainly used to set different compilation toolchains for the target. Versions before 2.2.9 actually have two interfaces: add_tools and set_tools to handle the same thing, but the two interfaces are named and used in accordance with the specifications. It is very consistent, so some adjustments and changes have been made, and the new set_toolchain interface is used to better set up the toolchain.
For source files added by add_files("*.c")
, by default, they will call the system’s most suitable compilation tool to compile, or modify them manually by using the xmake f --cc=clang
command, but these are all Globally affects all target targets.
If there are special requirements, you need to specify different compilers, linkers, or compilers of a specific version for a specific target under the current project. At this time, this interface can be used, for example:
target("test1")
add_files("*.c")
target("test2")
add_files("*.c")
set_toolchain("cc", "$(projectdir)/tools/bin/clang-5.0")
The above description only makes special settings for the compiler of the test2 target, using a specific clang-5.0 compiler to compile test2, and test1 still uses the default settings.
For some compiler file names that are irregular and cause xmake to fail to recognize and process them as known compiler names, we can also add a tool name hint, for example:
`lua
set_toolchain("cc", "gcc@$(projectdir)/tools/bin/mipscc.exe")
`
The above description sets mipscc.exe as the C compiler, and prompts xmake to compile as a parameter passing method for gcc.
socket io
This interface has been initially implemented, supports lua coroutine io scheduling, and achieves high concurrent io reading and writing (it will also support process and pipe scheduling support at the same time). It is currently mainly used for xmake itself and is used for subsequent To prepare for remote compilation and distributed compilation, users are not allowed to use it for the time being, but it will be released after subsequent improvements. Users can also make some service programs through socket io in their plugins.
However, there are not many scenarios that users may use. After all, xmake is only a build tool, and rarely allows users to do io communication by themselves.
Changelog
New features
- #569: Add c++ modules build rules
- Add
xmake project -k xmakefile
generator - 620: Add global
~/.xmakerc.lua
for all projects. - 593: Add
core.base.socket
module.
Change
- #563: Separate build rules for specific language files from action/build
- #570: Add
qt.widgetapp
andqt.quickapp
rules - #576: Uses
set_toolchain
instead ofadd_tools
andset_tools
- Improve
xmake create
action - #589: Improve the default build jobs number to optimize build speed
- #598: Improve find_package to support .tbd libraries on macOS
- #615: Support to install and use other archs and ios conan packages
- #629: Improve hash.uuid and implement uuid v4
- #639: Improve to parse argument options to support -jN


Dashboard
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Buying PowerFunding method
Active Card
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Iran prepared to enrich at Fordow site on Wednesday: IAEA report
VIENNA (Reuters) - Iran prepared to enrich uranium at its Fordow site on Wednesday, a move that is already a breach of its nuclear deal with major powers, but it did not carry out enrichment itself, a report by the U.N. nuclear watchdog indicated on Thursday.
Iran announced on Thursday that it had resumed enrichment at Fordow, a site buried inside a mountain where enrichment and nuclear material are banned under the deal. The move would be the latest breach of the deal in protest at the U.S. withdrawal from the accord and its sanctions against Tehran.
Iran invited International Atomic Energy Agency inspectors to Fordow - where the deal lets it have centrifuges for purposes other than uranium enrichment - for the feeding of uranium hexafluoride (UF6) gas into the centrifuges on Wednesday. By Thursday morning, Tehran said it was enriching uranium.
An IAEA spokesman said that on Wednesday inspectors verified the transfer of a cylinder of UF6 from Iran’s enrichment center at Natanz to Fordow, where the cylinder was connected to two centrifuge cascades for passivation, “a preparatory activity conducted prior to enrichment”.
The spokesman’s statement and a more detailed report to member states obtained by Reuters made no mention of enrichment itself. The report said the other four cascades of centrifuges installed at Fordow “remained unchanged”.
It was not immediately clear why the IAEA made no mention of enrichment itself.


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In a perfect world - you would see my address
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remote_notifications¶
Receive remote notifications
This module has everything needed to receive push notifications from a server.
-
remote_notifications.
add_category
(id: str, actions: Dict[str, str])¶ Adds a category of notification.
A category contains set of actions for a certain type of notifications.
- Parameters
id – The unique identifier of the category.
actions – A dictionary with actions displayed by the notification.
The actions are in a dictionary. Each key is the name of an action and its value is a URL that will be opened when the action is pressed. The
"{}"
characters on URLs will be replaced by a percent encoded data sent by the server.Example:
import remote_notifications as rn actions = { "Google": "https://www.google.com/search?q={}" } rn.add_category("google", actions)
In the example above, if a notification with the category id “google” is received, an action will be added to the notification. When it’s pressed, Pyto will search on Google for the data passed by the server.
-
remote_notifications.
register
() → str¶ Registers the device for push notifications.
Returns a token to use with the api.
- Return type
str
-
remote_notifications.
remove_category
(category: str)¶ Removes a category with its given identifier.
- Parameters
category – The identifier of the category to remove.
Sending notifications¶
To send a notification, first you need a token for the device that will receive the notification. Use the register()
function.
The API endpoint to send remote notifications is https://push.pyto.app
Parameters¶
To send a notification, construct a POST request with the following parameters.
- token
The token generated by the device that will receive the notification. (Required)
- title
The title of the notification. (Optional)
- message
The body of the notification. (Optional)
- category
The category of the notification. See
add_category()
. (Optional)- data
Additional data passed to action URLs. See
add_category()
. (Optional)


{{+bindTo:partials.standard_nacl_api}}
| InstanceHandle (Instance *instance) | |
| InstanceHandle (PP_Instance pp_instance) | |
| PP_Instance | pp_instance () const |
An instance handle identifies an instance in a constructor for a resource.
This class solves two different problems:
1. A pp::Instance object's lifetime is managed by the system on the main pepper thread of the module. This means that it may get destroyed at any time based on something that happens on the web page. Therefore, it's not safe to refer to a pp::Instance
object on a background thread. Instead, we need to pass some kind of identifier to resource constructors so that they may safely be used on background threads. If the instance becomes invalid, the resource creation will fail on the background thread, but it won't crash.
2. PP_Instance
would be a good identifier to use for this case. However, using PP_Instance
in the constructor to resources is problematic because it is just a typedef for an integer, as is a PP_Resource
. Many resources have alternate constructors that just take an existing PP_Resource
, so the constructors would be ambiguous. Having this wrapper around a PP_Instance
prevents this ambiguity, and also provides a nice place to consolidate an implicit conversion from pp::Instance*
for prettier code on the main thread (you can just pass "this" to resource constructors in your instance objects).
You should always pass an InstanceHandle
to background threads instead of a pp::Instance
, and use them in resource constructors and code that may be used from background threads.
| pp::InstanceHandle::InstanceHandle | ( | Instance * | instance | ) |
Implicit constructor for converting a pp::Instance
to an instance handle.
| [in] | instance | The instance with which this InstanceHandle will be associated. |
| pp::InstanceHandle::InstanceHandle | ( | PP_Instance | pp_instance | ) | [inline, explicit] |
This constructor explicitly converts a PP_Instance
to an instance handle.
This should not be implicit because it can make some resource constructors ambiguous. PP_Instance
is just a typedef for an integer, as is PP_Resource
, so the compiler can get confused between the two.
| [in] | pp_instance | The instance with which this InstanceHandle will be associated. |
| PP_Instance pp::InstanceHandle::pp_instance | ( | ) | const [inline] |
The pp_instance() function returns the PP_Instance
.
PP_Instance
internal instance handle.


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| DealName | VendorName | AgencyName | DealStatus | DealType | Deal From Date | Deal To Date | Deal Creation Date | Action | ||
|---|---|---|---|---|---|---|---|---|---|---|
| {{Contract.dealName}} | {{Contract.dealName}} | {{Contract.vendor}} | {{Contract.agency}} | {{Contract.dealStatus}} | {{Contract.dealType}} | {{Contract.dealFromDate}} | {{Contract.dealToDate}} | {{Contract.createdDate}} | Delete | Approve Reject |


The maibataraki has the highest Index of Intermedia in the play. It is a fast and energetic dance accompanied by congruent nohkan with the three percussion instruments in strict rhythm. Whereas the kuse and kiri are dance-to-text, the maibataraki is an instrumental dance based primarily on abstract yet expressive kata. The word "maibataraki " is a combination of mai, signifying pure dance, and hataraki, referring to mimetic dances from the early days of Noh. In Kokaji’s case, it can be understood as a scene in which the deity descends from the heavens and shows off his power before taking part in the sword forging.
Musically, the dance has a three-section structure: kakari, ji, and dan. The dance structure loosely matches the musical one, with the kakari serving as a stamping introduction, ji for opening the stage-space and overtaking its powerful center, and dan providing closure and return toward the back of the stage.
Please note that because of great complexity and limited space on the page the percussion score shows only the taiko part.
The kakari, abbreviated in the score as 'Ka,' is two-honji long and matches the introductory stamping of the shite. The word "kakari " can be translated as ‘taking the time to perform something,’ or 'initiating something.' In the case of the maibataraki, the kakari establishes the dance’s dynamic and upbeat mood. The shite customarily performs stamps at the beginning of a dance, as if calling the listener to attention. The dance opens with a sequence of Six Stamps, each one inphase with one of the percussionists’ strokes. The first one is also in phase with the very first note of the nohkan, which plays in a congruent setting for the second and last time in the play.
The form of this section, abbreviated in the score as 'Ji,' is musically led by the nohkan’s patterns, while the dance initiates an opening of the stage-space, taking the shite to the strong center-stage position. The nohkan introduces its core sequence of that we labelled in the score as a, b, and c, each lasting one honji. The sequence is played twice. It opens and closes with the distinguishable kashira head-patterns of the taiko.
Against this temporal framework the shite traverses first the right lateral (Squares 1 to 3), then the front stage (Square 3 to 5), and finally the left-right transversal (Square 5 to 8). This trajectory not only opens up the stage-space, it also creates a spatial wave of tension-release. The backstage positions of Squares 1 and 8, as positions of rest, are often used as starting and closing positions for a dance and its various sections. On the other hand, front-stage positions of Squares 3, 4, 5 and the center-stage Square 9, offer strength and energy. Therefore, in the sequence the motion Square 1 to 3 builds momentum, Square 3 to 5 maintains it, and Square 5 to 8 releases tension. It is interesting to note that this sequence of expansion of the stage-space in the maibataraki is identical to Hashitomi’s jonomai’s second section.
The temporal boundaries of this four-honji closing section, abbreviated in the score as 'Cl,' are articulated by the hayashi. The nohkan initiates this with one-honji patterns (which we labelled 'd', and 'e' in the score), followed by a return of the pattern ‘a’ and the cadential pattern tome. The dan’s four honji also coincide with the taiko’s second cycle, its duration once again delineated by the kashira patterns. Finally, the taiko’s dropping out in the dan’s first honji creates a sudden change of density that helps distinguish its beginning.
During the dan, the shite occupies center-stage where he performs a kata that reinforce his image as a powerful being. The sequence starts with Two Large Steps and a Jump Kneel, followed by a Double-Kneel, and a Flip Left Sleeve. This is followed with a Right Circlet and a Circle back to Square 1, where he performs an Open-retreat, a kata often used as a closing gesture.


--- layout: post title: ! 'Meeting: November 2nd 2010 at 7pm' alias: /meeting-november-2nd-2010-at-7pm published: true ---
Hello again! Welcome to the Fourth instalment of the Ipswich Ruby User Group. Novembers meeting will be on the 2nd (First Tuesday of the month!) at 7pm.
Schedule is:7pm: Meet and BeersPlease sign up so I know how many to expect:
http://lanyrd.com/2010/ipswich-ruby-user-group-november-meeting/
See you then!


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{% extends 'base.html' %} {% load bootstrap_toolkit %} {% block content %}
Write a perl scrpit to generate a shell file, combining biotools, unix build-in tools and |, > to complete an analysis block.
Create a bgiOL APP using APP uploader
Install biotools involved in this analysis in the docker
test
<cfg>
[input]
fq_pair = /path/to/fqlist
reference =
[params]
param1 = value1
param2 = value2
<fqlist>
./150430_I00137_FCH2JTWBBXX_L4_HiseqEAAAGAAA-98_1.fq.gz + sample:xxx,library:xxx,lane:xxx
./150430_I00137_FCH2JTWBBXX_L4_HiseqEAAAGAAA-98_2.fq.gz + sample:xxx,library:xxx,lane:xxx
The following two commands will be called by a python script.
perl m1.pl
Perl script only print shell commands, do not do system call in perl. Put all the result files at ./
local: perl bwa_pe_align.pl cfg out_dir > run.sh qsub/sh run.sh
APP uploader (developer): deploy an APP/module on bgiOL appname: bwa_pe_align.pl
id | name | type | suffix
input1 fq-pair LIST .fq.gz
input2 ref FILE
input3 bed FILE
param1 name value
....
define the output filenames according to input filenames, metadata and parameters:
{input1_prefix}.bam
{input1_prefix}_{param1}.vcf
{sample}_{lib}_{lane}.vcf
linrc.txt
readme.txt
APP uploader will create a new docker, a python wrapper
Format of file list:
filename metadata
eg:
filename sample:xxx,library:xxx,lane:xxx
Warnings If you want a module/APP can be run in parralel mode (DLP), only one of the input and params can be variable, the other input and params must be fixed.
Each module only generates one shell file.
The user inferace is set by config file.
END
{% endblock %}


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Throughout the project, our designers create and
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Planning and development is iterative. Because we are
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This iterative process allows for changes as businesses
requirements evolve


|
Mixer Interactive C++ SDK
|
Classes | |
| struct | interactive_object |
| struct | interactive_user |
User data for the connected user. Call interactive_get_user after connecting. More... | |
| struct | interactive_control |
| struct | interactive_group |
| struct | interactive_scene |
| struct | interactive_input |
| struct | interactive_participant |
Authorization | |
| int | interactive_auth_get_short_code (const char *clientId, const char *clientSecret, char *shortCode, size_t *shortCodeLength, char *shortCodeHandle, size_t *shortCodeHandleLength) |
Get a short code that can be used to obtain an OAuth token from https://www.mixer.com/go?code=SHORTCODE . More... | |
| int | interactive_auth_wait_short_code (const char *clientId, const char *clientSecret, const char *shortCodeHandle, char *refreshToken, size_t *refreshTokenLength) |
Wait for a shortCode to be authorized or rejected after presenting the OAuth short code web page. The resulting refreshToken should be securely serialized and linked to the current user. More... | |
| int | interactive_auth_is_token_stale (const char *token, bool *isStale) |
Determine if a refreshToken returned by interactive_auth_wait_short_code is stale. A token is stale if it has exceeded its half-life. More... | |
| int | interactive_auth_refresh_token (const char *clientId, const char *clientSecret, const char *staleToken, char *refreshToken, size_t *refreshTokenLength) |
Refresh a stale refreshToken . More... | |
| int | interactive_auth_parse_refresh_token (const char *token, char *authorization, size_t *authorizationLength) |
Parse a refreshToken to get the authorization header that should be passed to interactive_open_session() . More... | |
Session | |||
| enum | interactive_state { interactive_disconnected, interactive_connecting, interactive_connected, interactive_ready } | ||
| enum | interactive_throttle_type { throttle_global, throttle_input, throttle_participant_join, throttle_participant_leave } | ||
| typedef void * | interactive_session | ||
| An opaque handle to an interactive session. More... | |||
| int | interactive_open_session (interactive_session *session) | ||
Open an interactive_session .
| |||
| int | interactive_connect (interactive_session session, const char *auth, const char *versionId, const char *shareCode, bool setReady) | ||
Asynchronously connect an interactive session. Call interactive_run to bootstrap the connection and call interactive_set_state_changed_handler to respond to connection state changes. More... | |||
| int | interactive_set_ready (interactive_session session, bool isReady) | ||
| Set the ready state for specified session. No participants will be able to see interactive scenes or give input until the interactive session is ready. More... | |||
| int | interactive_run (interactive_session session, unsigned int maxEventsToProcess) | ||
| This function processes the specified number of events from the interactive service and calls back on registered event handlers. More... | |||
| int | interactive_get_state (interactive_session session, interactive_state *state) | ||
Get the current interactive_state for the specified session. More... | |||
| int | interactive_set_session_context (interactive_session session, void *context) | ||
| Set a session context that will be passed to every event callback. This context pointer is not read or written by this library, it's purely to enable your code to track state between calls and callbacks if necessary. More... | |||
| int | interactive_get_session_context (interactive_session session, void **context) | ||
| Get the previously set session context. Context will be nullptr on return if no context has been set. More... | |||
| int | interactive_set_bandwidth_throttle (interactive_session session, interactive_throttle_type throttleType, unsigned int maxBytes, unsigned int bytesPerSecond) | ||
| Set a throttle for server to client messages on this interactive session. More... | |||
| int | interactive_capture_transaction (interactive_session session, const char *transactionId) | ||
Capture a transaction to charge a participant the input's spark cost. This should be called before taking further action on input as the participant may not have enough sparks or the transaction may have expired. Register an on_transaction_complete handler to execute actions on the participant's behalf. More... | |||
| void | interactive_close_session (interactive_session session) | ||
| Disconnect from an interactive session and clean up memory. More... | |||
User | |
| typedef void(* | on_interactive_user) (void *context, interactive_session session, const interactive_user *user) |
Callback for interactive_get_user when the user's data is ready. More... | |
| int | interactive_get_user (interactive_session session, on_interactive_user onUser) |
Get the current authenticated user's data. onUser will be called when the request completes. More... | |
Controls | |
| enum | interactive_control_event { interactive_control_created, interactive_control_updated, interactive_control_deleted } |
| enum | interactive_property_type { interactive_unknown_t, interactive_int_t, interactive_bool_t, interactive_float_t, interactive_string_t, interactive_array_t, interactive_object_t } |
| typedef void(* | on_control_enumerate) (void *context, interactive_session session, const interactive_control *control) |
| int | interactive_control_trigger_cooldown (interactive_session session, const char *controlId, const unsigned long long cooldownMs) |
| Trigger a cooldown on a control for the specified number of milliseconds. More... | |
| int | interactive_control_get_property_count (interactive_session session, const char *controlId, size_t *count) |
| Get the number of properties on the control. More... | |
| int | interactive_control_get_property_data (interactive_session session, const char *controlId, size_t index, char *propName, size_t *propNameLength, interactive_property_type *type) |
| Get the name and type of the property at the given index. More... | |
| int | interactive_control_get_meta_property_count (interactive_session session, const char *controlId, size_t *count) |
| Get the number of meta properties on the control. More... | |
| int | interactive_control_get_meta_property_data (interactive_session session, const char *controlId, size_t index, char *propName, size_t *propNameLength, interactive_property_type *type) |
| Get the name and type of the meta property at the given index. More... | |
| int | interactive_control_get_property_int (interactive_session session, const char *controlId, const char *key, int *property) |
Get an int property value by name. More... | |
| int | interactive_control_get_property_int64 (interactive_session session, const char *controlId, const char *key, long long *property) |
Get a long long property value by name. More... | |
| int | interactive_control_get_property_bool (interactive_session session, const char *controlId, const char *key, bool *property) |
Get a bool property value by name. More... | |
| int | interactive_control_get_property_float (interactive_session session, const char *controlId, const char *key, float *property) |
Get a float property value by name. More... | |
| int | interactive_control_get_property_string (interactive_session session, const char *controlId, const char *key, char *property, size_t *propertyLength) |
Get a char* property value by name. More... | |
| int | interactive_control_set_property_null (interactive_session session, const char *controlId, const char *key) |
| Set a control property to null. More... | |
| int | interactive_control_set_property_int (interactive_session session, const char *controlId, const char *key, int property) |
Set an int property value by name. More... | |
| int | interactive_control_set_property_int64 (interactive_session session, const char *controlId, const char *key, long long property) |
Set a long long property value by name. More... | |
| int | interactive_control_set_property_bool (interactive_session session, const char *controlId, const char *key, bool property) |
Set a bool property value by name. More... | |
| int | interactive_control_set_property_float (interactive_session session, const char *controlId, const char *key, float property) |
Set a float property value by name. More... | |
| int | interactive_control_set_property_string (interactive_session session, const char *controlId, const char *key, char *property) |
Set a char* property value by name. More... | |
| int | interactive_control_get_meta_property_int (interactive_session session, const char *controlId, const char *key, int *property) |
Get an int meta property value by name. More... | |
| int | interactive_control_get_meta_property_int64 (interactive_session session, const char *controlId, const char *key, long long *property) |
Get a long long meta property value by name. More... | |
| int | interactive_control_get_meta_property_bool (interactive_session session, const char *controlId, const char *key, bool *property) |
Get a bool meta property value by name. More... | |
| int | interactive_control_get_meta_property_float (interactive_session session, const char *controlId, const char *key, float *property) |
Get a float meta property value by name. More... | |
| int | interactive_control_get_meta_property_string (interactive_session session, const char *controlId, const char *key, char *property, size_t *propertyLength) |
Get a char* meta property value by name. More... | |
| #define | CONTROL_PROP_DISABLED "disabled" |
| #define | CONTROL_PROP_POSITION "position" |
| #define | BUTTON_PROP_KEY_CODE "keyCode" |
| #define | BUTTON_PROP_TEXT "text" |
| #define | BUTTON_PROP_TOOLTIP "tooltip" |
| #define | BUTTON_PROP_COST "cost" |
| #define | BUTTON_PROP_PROGRESS "progress" |
| #define | BUTTON_PROP_COOLDOWN "cooldown" |
| #define | JOYSTICK_PROP_SAMPLE_RATE "sampleRate" |
| #define | JOYSTICK_PROP_ANGLE "angle" |
| #define | JOYSTICK_PROP_INTENSITY "intensity" |
Groups | |
| typedef void(* | on_group_enumerate) (void *context, interactive_session session, const interactive_group *group) |
Callback for interactive_get_groups . More... | |
| int | interactive_get_groups (interactive_session session, on_group_enumerate onGroup) |
| Get the interactive groups for the specified session. More... | |
| int | interactive_create_group (interactive_session session, const char *groupId, const char *sceneId) |
| Create a new group for the specified session with the specified scene for participants in this group. If no scene is specified it will be set to the default scene. More... | |
| int | interactive_group_set_scene (interactive_session session, const char *groupId, const char *sceneId) |
Set a group's scene for the specified session. Use this and interative_set_participant_group to manage which scenes participants see. More... | |
Scenes | |
| typedef void(* | on_scene_enumerate) (void *context, interactive_session session, const interactive_scene *scene) |
Callback for interactive_get_scenes More... | |
| int | interactive_get_scenes (interactive_session session, on_scene_enumerate onScene) |
| Get all scenes for the specified session. More... | |
| int | interactive_scene_get_groups (interactive_session session, const char *sceneId, on_group_enumerate onGroup) |
| Get each group that this scene belongs to for the specified session. More... | |
| int | interactive_scene_get_controls (interactive_session session, const char *sceneId, on_control_enumerate onControl) |
| Get a scene's controls for the specified session. More... | |
Events and Handlers | |
| enum | interactive_input_type { input_type_key, input_type_click, input_type_move, input_type_custom } |
| enum | interactive_button_action { interactive_button_action_up, interactive_button_action_down } |
| enum | interactive_participant_action { participant_join, participant_leave, participant_update } |
| typedef void(* | on_error) (void *context, interactive_session session, int errorCode, const char *errorMessage, size_t errorMessageLength) |
| Callback for any errors that may occur during the session. More... | |
| typedef void(* | on_state_changed) (void *context, interactive_session session, interactive_state previousState, interactive_state newState) |
| Callback when the interactive state changes between disconnected, ready, and not ready. More... | |
| typedef void(* | on_input) (void *context, interactive_session session, const interactive_input *input) |
| Callback when an interactive participant gives input during the session. More... | |
| typedef void(* | on_participants_changed) (void *context, interactive_session session, interactive_participant_action action, const interactive_participant *participant) |
| Callback when an interactive participant changes. More... | |
| typedef void(* | on_transaction_complete) (void *context, interactive_session session, const char *transactionId, size_t transactionIdLength, unsigned int error, const char *errorMessage, size_t errorMessageLength) |
| Callback when a transaction completes. More... | |
| typedef void(* | on_control_changed) (void *context, interactive_session session, interactive_control_event eventType, const interactive_control *control) |
| Callback when a control is created, added, or deleted. More... | |
| typedef void(* | on_unhandled_method) (void *context, interactive_session session, const char *methodJson, size_t methodJsonLength) |
| Callback when any method is called that is not handled by the existing callbacks. This may be useful for more advanced scenarios or future protocol changes that may not have existed in this version of the library. More... | |
| int | interactive_set_error_handler (interactive_session session, on_error onError) |
| Set the handler function for errors. This function may be called by a background thread so be careful when updating UI. More... | |
| int | interactive_set_state_changed_handler (interactive_session session, on_state_changed onStateChanged) |
Set the handler function for state changes. This function is called by your own thread during interactive_run More... | |
| int | interactive_set_input_handler (interactive_session session, on_input onInput) |
Set the handler function for interactive input. This function is called by your own thread during interactive_run More... | |
| int | interactive_set_participants_changed_handler (interactive_session session, on_participants_changed onParticipantsChanged) |
Set the handler function for participants changing. This function is called by your own thread during interactive_run More... | |
| int | interactive_set_transaction_complete_handler (interactive_session session, on_transaction_complete onTransactionComplete) |
Set the handler function for spark transaction completion. This function is called by your own thread during interactive_run More... | |
| int | interactive_set_control_changed_handler (interactive_session session, on_control_changed onControlChanged) |
Set the handler function for changes to controls. This function is called by your own thread during interactive_run More... | |
| int | interactive_set_unhandled_method_handler (interactive_session session, on_unhandled_method onUnhandledMethod) |
Set the handler function for unhandled methods. This may be useful for more advanced scenarios or future protocol changes that may not have existed in this version of the library. This function is called by your own thread during interactive_run More... | |
Participants | |
| typedef void(* | on_participant_enumerate) (void *context, interactive_session session, const interactive_participant *participant) |
| int | interactive_get_participants (interactive_session session, on_participant_enumerate onParticipant) |
| Get all participants (viewers) for the specified session. More... | |
| int | interactive_participant_set_group (interactive_session session, const char *participantId, const char *groupId) |
Change the participant's group Use this along with interactive_group_set_scene to configure which scene a participant sees. All participants join the 'default' (case sensitive) group when joining a session.  More... | |
| int | interactive_participant_get_last_input_at (interactive_session session, const char *participantId, unsigned long long *lastInputAt) |
| Get the participant's last input time as a unix millisecond timestamp. More... | |
| int | interactive_participant_get_connected_at (interactive_session session, const char *participantId, unsigned long long *connectedAt) |
| Get the participant's unix millisecond timestamp when they connected to the session. More... | |
| int | interactive_participant_is_disabled (interactive_session session, const char *participantId, bool *isDisabled) |
| Is the participant's input disabled? More... | |
| int | interactive_participant_get_group (interactive_session session, const char *participantId, char *group, size_t *groupLength) |
| Get the participant's group name. More... | |
Manual Protocol Integration | |
| typedef void(* | on_method_reply) (void *context, interactive_session session, const char *replyJson, size_t replyJsonLength) |
| int | interactive_queue_method (interactive_session session, const char *method, const char *paramsJson, const on_method_reply onReply) |
| Send a method to the interactive session. This may be used to interface with the interactive protocol directly and implement functionality that this SDK does not provide. More... | |
Debugging | |
| enum | interactive_debug_level { interactive_debug_none = 0, interactive_debug_error, interactive_debug_warning, interactive_debug_info, interactive_debug_trace } |
| typedef void(* | on_debug_msg) (const interactive_debug_level dbgMsgType, const char *dbgMsg, size_t dbgMsgSize) |
| Callback whenever a debug event happens. More... | |
| void | interactive_config_debug_level (const interactive_debug_level dbgLevel) |
| Configure the debug verbosity for all interactive sessions in the current process. More... | |
| void | interactive_config_debug (const interactive_debug_level dbgLevel, on_debug_msg dbgCallback) |
| Configure the debug verbosity and set the debug callback function for all interactive sessions in the current process. More... | |
| typedef void* interactive_session |
An opaque handle to an interactive session.
| typedef void(* on_control_changed) (void *context, interactive_session session, interactive_control_event eventType, const interactive_control *control) |
Callback when a control is created, added, or deleted.
| typedef void(* on_debug_msg) (const interactive_debug_level dbgMsgType, const char *dbgMsg, size_t dbgMsgSize) |
Callback whenever a debug event happens.
| typedef void(* on_error) (void *context, interactive_session session, int errorCode, const char *errorMessage, size_t errorMessageLength) |
Callback for any errors that may occur during the session.
This is the only callback function that may be called from a thread other than the thread that calls interactive_run
.
| typedef void(* on_group_enumerate) (void *context, interactive_session session, const interactive_group *group) |
Callback for interactive_get_groups
.
| typedef void(* on_input) (void *context, interactive_session session, const interactive_input *input) |
Callback when an interactive participant gives input during the session.
| typedef void(* on_interactive_user) (void *context, interactive_session session, const interactive_user *user) |
Callback for interactive_get_user
when the user's data is ready.
| typedef void(* on_participants_changed) (void *context, interactive_session session, interactive_participant_action action, const interactive_participant *participant) |
Callback when an interactive participant changes.
| typedef void(* on_scene_enumerate) (void *context, interactive_session session, const interactive_scene *scene) |
Callback for interactive_get_scenes
| typedef void(* on_state_changed) (void *context, interactive_session session, interactive_state previousState, interactive_state newState) |
Callback when the interactive state changes between disconnected, ready, and not ready.
| typedef void(* on_transaction_complete) (void *context, interactive_session session, const char *transactionId, size_t transactionIdLength, unsigned int error, const char *errorMessage, size_t errorMessageLength) |
Callback when a transaction completes.
| typedef void(* on_unhandled_method) (void *context, interactive_session session, const char *methodJson, size_t methodJsonLength) |
Callback when any method is called that is not handled by the existing callbacks. This may be useful for more advanced scenarios or future protocol changes that may not have existed in this version of the library.
| int interactive_auth_get_short_code | ( | const char * | clientId, |
| const char * | clientSecret, | ||
| char * | shortCode, | ||
| size_t * | shortCodeLength, | ||
| char * | shortCodeHandle, | ||
| size_t * | shortCodeHandleLength | ||
| ) |
Get a short code that can be used to obtain an OAuth token from https://www.mixer.com/go?code=SHORTCODE
.
This is a blocking function that waits on network IO.
| int interactive_auth_is_token_stale | ( | const char * | token, |
| bool * | isStale | ||
| ) |
Determine if a refreshToken
returned by interactive_auth_wait_short_code
is stale. A token is stale if it has exceeded its half-life.
| int interactive_auth_parse_refresh_token | ( | const char * | token, |
| char * | authorization, | ||
| size_t * | authorizationLength | ||
| ) |
Parse a refreshToken
to get the authorization header that should be passed to interactive_open_session()
.
| int interactive_auth_refresh_token | ( | const char * | clientId, |
| const char * | clientSecret, | ||
| const char * | staleToken, | ||
| char * | refreshToken, | ||
| size_t * | refreshTokenLength | ||
| ) |
Refresh a stale refreshToken
.
This is a blocking function that waits on network IO.
| int interactive_auth_wait_short_code | ( | const char * | clientId, |
| const char * | clientSecret, | ||
| const char * | shortCodeHandle, | ||
| char * | refreshToken, | ||
| size_t * | refreshTokenLength | ||
| ) |
Wait for a shortCode
to be authorized or rejected after presenting the OAuth short code web page. The resulting refreshToken
should be securely serialized and linked to the current user.
This is a blocking function that waits on network IO.
| int interactive_capture_transaction | ( | interactive_session | session, |
| const char * | transactionId | ||
| ) |
Capture a transaction to charge a participant the input's spark cost. This should be called before taking further action on input as the participant may not have enough sparks or the transaction may have expired. Register an on_transaction_complete
handler to execute actions on the participant's behalf.
| void interactive_close_session | ( | interactive_session | session | ) |
Disconnect from an interactive session and clean up memory.
This must not be called from inside an event handler as the lifetime of registered event handlers are assumed to outlive the session. Only call this when there is no thread processing events via interactive_run
This is a blocking function that waits on outstanding network IO, ensuring all operations are completed before returning. It is not recommended to call this function from the UI thread.
| void interactive_config_debug | ( | const interactive_debug_level | dbgLevel, |
| on_debug_msg | dbgCallback | ||
| ) |
Configure the debug verbosity and set the debug callback function for all interactive sessions in the current process.
| void interactive_config_debug_level | ( | const interactive_debug_level | dbgLevel | ) |
Configure the debug verbosity for all interactive sessions in the current process.
| int interactive_connect | ( | interactive_session | session, |
| const char * | auth, | ||
| const char * | versionId, | ||
| const char * | shareCode, | ||
| bool | setReady | ||
| ) |
Asynchronously connect an interactive session. Call interactive_run
to bootstrap the connection and call interactive_set_state_changed_handler
to respond to connection state changes.
| session | An interactive session handle opened with interactive_open_session . |
| auth | The authorization header that is passed to the service. This should either be a OAuth Bearer token or an XToken. |
| versionId | The id of the interative project that should be started. |
| shareCode | An optional parameter that is used when starting an interactive project that the user does not have implicit access to. This is usually required unless a project has been published. |
| setReady | Specifies if the session should set the interactive ready state during connection. If false, this can be manually toggled later with interactive_set_ready |
| int interactive_control_get_meta_property_bool | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| bool * | property | ||
| ) |
Get a bool
meta property value by name.
| int interactive_control_get_meta_property_count | ( | interactive_session | session, |
| const char * | controlId, | ||
| size_t * | count | ||
| ) |
Get the number of meta properties on the control.
| int interactive_control_get_meta_property_data | ( | interactive_session | session, |
| const char * | controlId, | ||
| size_t | index, | ||
| char * | propName, | ||
| size_t * | propNameLength, | ||
| interactive_property_type * | type | ||
| ) |
Get the name and type of the meta property at the given index.
| int interactive_control_get_meta_property_float | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| float * | property | ||
| ) |
Get a float
meta property value by name.
| int interactive_control_get_meta_property_int | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| int * | property | ||
| ) |
Get an int
meta property value by name.
| int interactive_control_get_meta_property_int64 | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| long long * | property | ||
| ) |
Get a long long
meta property value by name.
| int interactive_control_get_meta_property_string | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| char * | property, | ||
| size_t * | propertyLength | ||
| ) |
Get a char*
meta property value by name.
| int interactive_control_get_property_bool | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| bool * | property | ||
| ) |
Get a bool
property value by name.
| int interactive_control_get_property_count | ( | interactive_session | session, |
| const char * | controlId, | ||
| size_t * | count | ||
| ) |
Get the number of properties on the control.
| int interactive_control_get_property_data | ( | interactive_session | session, |
| const char * | controlId, | ||
| size_t | index, | ||
| char * | propName, | ||
| size_t * | propNameLength, | ||
| interactive_property_type * | type | ||
| ) |
Get the name and type of the property at the given index.
| int interactive_control_get_property_float | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| float * | property | ||
| ) |
Get a float
property value by name.
| int interactive_control_get_property_int | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| int * | property | ||
| ) |
Get an int
property value by name.
| int interactive_control_get_property_int64 | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| long long * | property | ||
| ) |
Get a long long
property value by name.
| int interactive_control_get_property_string | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| char * | property, | ||
| size_t * | propertyLength | ||
| ) |
Get a char*
property value by name.
| int interactive_control_set_property_bool | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| bool | property | ||
| ) |
Set a bool
property value by name.
| int interactive_control_set_property_float | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| float | property | ||
| ) |
Set a float
property value by name.
| int interactive_control_set_property_int | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| int | property | ||
| ) |
Set an int
property value by name.
| int interactive_control_set_property_int64 | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| long long | property | ||
| ) |
Set a long long
property value by name.
| int interactive_control_set_property_null | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key | ||
| ) |
Set a control property to null.
| int interactive_control_set_property_string | ( | interactive_session | session, |
| const char * | controlId, | ||
| const char * | key, | ||
| char * | property | ||
| ) |
Set a char*
property value by name.
| int interactive_control_trigger_cooldown | ( | interactive_session | session, |
| const char * | controlId, | ||
| const unsigned long long | cooldownMs | ||
| ) |
Trigger a cooldown on a control for the specified number of milliseconds.
| int interactive_create_group | ( | interactive_session | session, |
| const char * | groupId, | ||
| const char * | sceneId | ||
| ) |
Create a new group for the specified session with the specified scene for participants in this group. If no scene is specified it will be set to the default scene.
| int interactive_get_groups | ( | interactive_session | session, |
| on_group_enumerate | onGroup | ||
| ) |
Get the interactive groups for the specified session.
| int interactive_get_participants | ( | interactive_session | session, |
| on_participant_enumerate | onParticipant | ||
| ) |
Get all participants (viewers) for the specified session.
| int interactive_get_scenes | ( | interactive_session | session, |
| on_scene_enumerate | onScene | ||
| ) |
Get all scenes for the specified session.
| int interactive_get_session_context | ( | interactive_session | session, |
| void ** | context | ||
| ) |
Get the previously set session context. Context will be nullptr on return if no context has been set.
| int interactive_get_state | ( | interactive_session | session, |
| interactive_state * | state | ||
| ) |
Get the current interactive_state
for the specified session.
| int interactive_get_user | ( | interactive_session | session, |
| on_interactive_user | onUser | ||
| ) |
Get the current authenticated user's data. onUser
will be called when the request completes.
This is a blocking function that waits on network IO. Do not call this from the UI thread.
| int interactive_group_set_scene | ( | interactive_session | session, |
| const char * | groupId, | ||
| const char * | sceneId | ||
| ) |
Set a group's scene for the specified session. Use this and interative_set_participant_group
to manage which scenes participants see.
| int interactive_open_session | ( | interactive_session * | session | ) |
Open an interactive_session
.
| session | A pointer to an interactive_session that will be allocated internally. |
All calls to interactive_open_session
must eventually be followed by a call to interactive_close_session
to free the handle.
| int interactive_participant_get_connected_at | ( | interactive_session | session, |
| const char * | participantId, | ||
| unsigned long long * | connectedAt | ||
| ) |
Get the participant's unix millisecond timestamp when they connected to the session.
| int interactive_participant_get_group | ( | interactive_session | session, |
| const char * | participantId, | ||
| char * | group, | ||
| size_t * | groupLength | ||
| ) |
Get the participant's group name.
| int interactive_participant_get_last_input_at | ( | interactive_session | session, |
| const char * | participantId, | ||
| unsigned long long * | lastInputAt | ||
| ) |
Get the participant's last input time as a unix millisecond timestamp.
| int interactive_participant_get_level | ( | interactive_session | session, |
| const char * | participantId, | ||
| unsigned int * | level | ||
| ) |
Get the participant's level.
| int interactive_participant_get_user_id | ( | interactive_session | session, |
| const char * | participantId, | ||
| unsigned int * | userId | ||
| ) |
Get the participant's user id.
| int interactive_participant_get_user_name | ( | interactive_session | session, |
| const char * | participantId, | ||
| char * | userName, | ||
| size_t * | userNameLength | ||
| ) |
Get the participant's user name.
| int interactive_participant_is_disabled | ( | interactive_session | session, |
| const char * | participantId, | ||
| bool * | isDisabled | ||
| ) |
Is the participant's input disabled?
| int interactive_participant_set_group | ( | interactive_session | session, |
| const char * | participantId, | ||
| const char * | groupId | ||
| ) |
Change the participant's group Use this along with interactive_group_set_scene
to configure which scene a participant sees. All participants join the 'default' (case sensitive) group when joining a session.
| int interactive_queue_method | ( | interactive_session | session, |
| const char * | method, | ||
| const char * | paramsJson, | ||
| const on_method_reply | onReply | ||
| ) |
Send a method to the interactive session. This may be used to interface with the interactive protocol directly and implement functionality that this SDK does not provide.
| int interactive_run | ( | interactive_session | session, |
| unsigned int | maxEventsToProcess | ||
| ) |
This function processes the specified number of events from the interactive service and calls back on registered event handlers.
This should be called often, at least once per frame, so that interactive input is processed in a timely manner.
| int interactive_scene_get_controls | ( | interactive_session | session, |
| const char * | sceneId, | ||
| on_control_enumerate | onControl | ||
| ) |
Get a scene's controls for the specified session.
| int interactive_scene_get_groups | ( | interactive_session | session, |
| const char * | sceneId, | ||
| on_group_enumerate | onGroup | ||
| ) |
Get each group that this scene belongs to for the specified session.
| int interactive_set_bandwidth_throttle | ( | interactive_session | session, |
| interactive_throttle_type | throttleType, | ||
| unsigned int | maxBytes, | ||
| unsigned int | bytesPerSecond | ||
| ) |
Set a throttle for server to client messages on this interactive session.
There is a global throttle on all interactive sessions of 30 megabits and 10 megabits per second by default.
| int interactive_set_control_changed_handler | ( | interactive_session | session, |
| on_control_changed | onControlChanged | ||
| ) |
Set the handler function for changes to controls. This function is called by your own thread during interactive_run
| int interactive_set_error_handler | ( | interactive_session | session, |
| on_error | onError | ||
| ) |
Set the handler function for errors. This function may be called by a background thread so be careful when updating UI.
| int interactive_set_input_handler | ( | interactive_session | session, |
| on_input | onInput | ||
| ) |
Set the handler function for interactive input. This function is called by your own thread during interactive_run
| int interactive_set_participants_changed_handler | ( | interactive_session | session, |
| on_participants_changed | onParticipantsChanged | ||
| ) |
Set the handler function for participants changing. This function is called by your own thread during interactive_run
| int interactive_set_ready | ( | interactive_session | session, |
| bool | isReady | ||
| ) |
Set the ready state for specified session. No participants will be able to see interactive scenes or give input until the interactive session is ready.
This is a blocking function that waits on network IO.
| int interactive_set_session_context | ( | interactive_session | session, |
| void * | context | ||
| ) |
Set a session context that will be passed to every event callback. This context pointer is not read or written by this library, it's purely to enable your code to track state between calls and callbacks if necessary.
| int interactive_set_state_changed_handler | ( | interactive_session | session, |
| on_state_changed | onStateChanged | ||
| ) |
Set the handler function for state changes. This function is called by your own thread during interactive_run
| int interactive_set_transaction_complete_handler | ( | interactive_session | session, |
| on_transaction_complete | onTransactionComplete | ||
| ) |
Set the handler function for spark transaction completion. This function is called by your own thread during interactive_run
| int interactive_set_unhandled_method_handler | ( | interactive_session | session, |
| on_unhandled_method | onUnhandledMethod | ||
| ) |
Set the handler function for unhandled methods. This may be useful for more advanced scenarios or future protocol changes that may not have existed in this version of the library. This function is called by your own thread during interactive_run


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public class ThreadInterruptedException extends EnvironmentFailureException
java.lang.InterruptedException
(a thread interrupt) or
java.nio.channels.ClosedChannelException
(which also results from a
thread interrupt) occurs in any JE method. This occurs when the application,
or perhaps a library or container that the application is using, calls
Thread.interrupt()
.
Calling Thread.interrupt
is not recommended for an active JE
thread if the goal is to stop the thread or do thread coordination. If you
interrupt a thread that is executing a JE operation, the state of the
environment will be undefined. That's because JE might have been in the
middle of I/O activity when the operation was aborted midstream, and it
becomes very difficult to detect and handle all possible outcomes.
When JE detects the interrupt, it will mark the environment invalid and
will throw a ThreadInterruptedException
. This tells you that you
must close the environment and re-open it before using it again. This is
necessary, because if JE didn't throw ThreadInterruptedException
, it
is very likely that you would get some other exception that is less
meaningful, or simply see corrupted data.
Instead, applications should use other mechanisms like Object.notify
and wait
to coordinate threads. For example, use a
keepRunning
variable of some kind in each thread. Check this
variable in your threads, and return from the thread when it is false. Set
it to false when you want to stop the thread. If this thread is waiting to
be woken up to do another unit of work, use Object.notify
to wake it
up. This is the recommended technique.
However, if the use of Thread.interrupt
is unavoidable, be sure
to use it only when shutting down the environment. In this situation,
the ThreadInterruptedException
should be expected. Note that
by shutting down the environment abnormally, recovery time will be longer
when the environment is subsequently opened, because a final checkpoint was
not performed.
Existing Environment
handles are invalidated as a result of this
exception.
getMessage, isCorrupted
Copyright (c) 2002, 2017 Oracle and/or its affiliates. All rights reserved.


Native format of Hashcat password "recovery" utility
This page hosts a formal specification of Hashcat capture file using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
meta:
id: hccapx
title: Hashcat capture file
application:
- Hashcat
- aircrack-ng
file-extension: hccapx
license: Unlicense
endian: le
doc: |
Native format of Hashcat password "recovery" utility
doc-ref: https://hashcat.net/wiki/doku.php?id=hccapx
seq:
- id: records
type: hccapx_record
repeat: eos
types:
hccapx_record:
seq:
- id: magic
contents: "HCPX"
- id: version
type: u4
doc: The version number of the .hccapx file format.
- id: ignore_replay_counter
type: b1
doc: |
Indicates if the message pair matching was done based on
replay counter or not.
Whenever it was set to 1 it means that the replay counter
was ignored (i.e. it was not considered at all by the
matching algorithm).
Hashcat currently does not perform any particular action
based on this bit, but nonetheless this information could be
crucial for some 3th party tools and for
analysis/statistics. There could be some opportunity to
implement some further logic based on this particular
information also within hashcat (in the future).
- id: message_pair
type: b7
doc: |
The message_pair value describes which messages of the 4-way
handshake were combined to form the .hccapx structure. It is
always a pair of 2 messages: 1 from the AP (access point)
and 1 from the STA (client).
Furthermore, the message_pair value also gives a hint from
which of the 2 messages the EAPOL origins. This is
interesting data, but not necessarily needed for hashcat to
be able to crack the hash.
On the other hand, it could be very important to know if
"only" message 1 and message 2 were captured or if for
instance message 3 and/or message 4 were captured too. If
message 3 and/or message 4 were captured it should be a hard
evidence that the connection was established and that the
password the client used was the correct one.
- id: len_essid
-orig-id: essid_len
type: u1
- id: essid
size: len_essid
- id: padding1
size: 32 - len_essid
- id: keyver
type: u1
doc: |
The flag used to distinguish WPA from WPA2 ciphers. Value of
1 means WPA, other - WPA2.
- id: keymic
size: 16
doc: |
The final hash value. MD5 for WPA and SHA-1 for WPA2
(truncated to 128 bit).
- id: mac_ap
size: 6
doc: The BSSID (MAC address) of the access point.
- id: nonce_ap
size: 32
doc: Nonce (random salt) generated by the access point.
- id: mac_station
-orig-id: mac_sta
size: 6
doc: The MAC address of the client connecting to the access point.
- id: nonce_station
-orig-id: nonce_sta
size: 32
doc: Nonce (random salt) generated by the client connecting to the access point.
- id: len_eapol
-orig-id: eapol_len
type: u2
doc: The length of the EAPOL data.
- id: eapol
size: len_eapol
- id: padding2
size: 256 - len_eapol


00:00
0
Blocks remaining!
Pomodoro has 2 types of blocks- 25 min work/ 5 min break; 25 min work/15 min break. This timer uses four 30 minute blocks and then uses 40 minute blocks


WITNESS LIST Administration Committee May 6, 1999-8:30A HB 469 THIS LIST HAS NO WITNESSES. HB 1351 Registering, but not testifying: On: Flores, Carmen (Texas Secretary of State), Austin HB 1368 THIS LIST HAS NO WITNESSES. HB 1615 Registering, but not testifying: On: Wright, Lewis (The University of Texas System), Austin HB 3091 FOR: Donaldson, Nub (CATRALA), Austin ON: Schneider, Rob (Consumers Union), Austin HB 3477 THIS LIST HAS NO WITNESSES.


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Attention, RE: TRANSFER OF US$48.223 MILLION [Strictly confidential] I am Mr.Kemass mcdonald , the operational manager in account management section in charge of credit and foreign bills of one of the prime banks here in South Africa. I am writing in respect of a foreign customer of my bank who perished on EGYPTIAN Boeing 737 PLANE CRASH into the red sea with the whole passengers on board. He opened an account in this bank and died without a written or oral WILL attached to the account. Since his death, I personally watched to see the next of kin but all has proved abortive as no one has come to claim his funds and no other person knows about this account or anything concerning it. The account has no other beneficiary and until his death he was the manager of his company here in South Africa. The amount involved is 48, 223,000.00 USD. [Forty eight million, two hundred and twenty three thousand United States Dollar]. We will start the first transfer with $8,000,000.00[Eight million]. Upon conclusion without any disappointment from your side, we shall re-apply for the transfer of the remaining balance. THIS TRANSACTION IS 100% RISK FREE and should be treated with utmost secrecy and confidentiality. Furthermore, your area of specialization or country of origin is not a hindrance to the success of this transaction. We are presently affected by the South Africa Civil service code of conduct laws that prohibits civil servants from operating private foreign accounts. I have discussed this issue with the Bank Manager who I must involve for a smooth and successful transfer of the fund to any account, which you will provide. However, I want you to act as the next of kin to the deceased by providing your bank account where the fund will be transferred for immediate investment on any viable project. The banking ethics here does not allow such fund to stay more than 2 years without claim hence the fund will be recalled to the government treasury as unclaimed fund after this period of dormancy. I got your contact through my personal search to see if you can assist by providing your safe bank account for the transfer or find a reliable person capable of receiving such amount in his or her personal account. At the conclusion, 65% of the fund will be for me. 20% for you, 10% for charity both in Africa and in your country and the remaining 5% will be set aside for expenses both parties might incurred during the transfer process. Kindly e-mail, fax or call me as soon as you receives this email. You should also include your private fax and phone numbers for easy communication. Respectfully yours, Mr.Kemass mcdonald Most confidential contact information: private:e-mail<EMAIL_ADDRESS>Tel: 874 - 76 - 3648313 Fax: 874 - 76 - 3648315 Find local movie times and trailers on Yahoo! Movies. http://au.movies.yahoo.com


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Middle school to be latest to fly Black Lives Matter flag
BURLINGTON, Vt. (AP) — A Vermont middle school is going to join a number of schools across the state by flying a Black Lives Matter flag.
The Burlington School District reports that the city school board voted unanimously Tuesday to allow the flag to be flown at the Edmunds Middle School.
The Burlington board’s action came after it received a proposal to fly the flag from the school’s Youth Participatory Action Research Collective.
Students of color make up 28% of the Edmunds Middle School community.
The proposal said the flag should be raised each year until there is no longer “a need to bring attention to systemic issues that disproportionately harm students of color.”
The flag will be raised at Edmunds in February, Black History Month, and it will remain flying until summer vacation.
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


[attributes] --- label: January 2016 update of the WDPA layout: template-resource target_page: categories: - Updates & News is_published: true position: 10 [categories topics] wdpa [categories types] [file resource_file] [text_custom summary] The total number of protected area records in the January 2016 release of the WDPA is 217,955 comprising of 198,992polygons and 18,963 points. [date_not_null published_date] 2016-01-01 00:00:00 UTC [text social-title] [text social-description] [text resource_link_text] [text resource_link_url] [text resource_file_title] [text display_version_alert] 1 [wysiwyg content]
The total number of protected area records in the January 2016 release of the WDPA is 217,955 comprising of 198,992 polygons and 18,963 points.
Cameroon: Management authority information added for 57 records which were previously listed as 'Not Reported'.
|
|
|
|
|
|
Polygon |
|
|
Point |
|
|
|
|
Country | Update type | Added | Removed | Updated | Added | Removed | Updated |
|
|
|
Cameroon | Partial |
0 |
0 |
57 |
0 | 0 | 0 |
|
|
|
Cook Islands | Partial |
0 |
0 | 0 | 0 |
2 |
0 |
|
|
|
Total |
|
0 | 0 | 57 |
0 |
2 |
0 |
Added:New feature added in the WDPA (ie. a new WDPAID was created)
Removed : Number of feature removed from the WDPA (ie. a WDPAID was removed from the database)
Updated : Modifications/updates of the geometry or some attributes of existing feature in the WDPA (ie. a feature with an existing WDPAID)
View this as a searchable table
The data set status is defined as either:
1) New data set received, 2) Under review by UNEP-WCMC, 3) Under validation by data provider or 4) Final approval stages.
| Data Set | Status |
| Brazil | New data set received |
| Tanzania | New data set received |
| Saint Helena | New data set received |
The use of the monthly release data is bound by the
Terms and Conditions of Use of the WDPA.


10+ years hands on experience in software design and development with focus on C#, AngularJS, JavaScript, mongodb, Rest apI, Nodejs and AWS.
@hashtagmkunte>


TRUE ROMANCE A film review by Scott Renshaw Copyright 1993 Scott Renshaw
Starring: Christian Slater, Patricia Arquette, Gary Oldman, Dennis Hopper, Michael Rapaport, Bronson Pinchot, Brad Pitt, Christopher Walken, Val Kilmer. Screenplay: Quentin Tarrantino. Director: Tony Scott.
What do you say about a movie when you thought it was filled with great scenes, but that they didn't add up to a great movie? That is the problem I have after seeing TRUE ROMANCE, the new film from screenwriter Quentin Tarrantino (RESERVOIR DOGS) and director Tony Scott (BEVERLY HILLS COP 2, THE LAST BOY SCOUT).  The pacing is frantic, and the character interplay generally engaging. Perhaps the problem is that when it's all over, I'm not quite sure whether there was a point beyond a lot of sound and fury signifying nothing.
Clarence Worley (Christian Slater) is a Detroit comic book store clerk with a fondness for Elvis Presley and martial arts movies. While taking in a triple-feature of the latter on his birthday, Clarence meets Alabama (Patricia Arquette), a sweet young thing who turns out to be a call girl hired by his boss. However, it turns out to be more than just business as the two get married the next morning. When Clarence visits Alabama's pimp (Gary Oldman) to pick up her things, he ends up instead with a suitcase full of uncut cocaine. The newlyweds take off for California, a collection of none-too-pleased Mafiosi hard at their heels.
The first half-hour of TRUE ROMANCE, focusing on Clarence and Alabama's whirlwind courtship, is perhaps its most coherent. The story is focused on two characters, and we have a chance to get to know something about them. As Clarence, Slater is cool and charismatic; Arquette is appealing in a sketchy role (Tarrantino seems to need some work writing women). From there, the story launches into a collection of vignettes, many of which pack a solid punch. Dennis Hopper and Christopher Walken share a tense, dynamic scene as Clarence's father and a dapper mobster trying to discover Clarence's whereabouts, respectively. Bronson Pinchot has some standout moments as a Hollywood sycophant with a particularly weak stomach. Scene after scene was either hilarious or gripping or both, but I felt distracted by the sheer number of supporting characters who appeared then disappeared all in a matter of minutes.  The cast list is filled with "names," but Michael Rapaport as Clarence's struggling actor buddy has more screen time than most of them. Much as it did for me in THE PLAYER, though to a lesser degree, the star counting just got in the way.
The story is fairly simple; what makes the film stand out is Tarrantino's marvelous ear for dialogue. There's not a cliche'd line to be found, and it makes the characters vibrant and alive. Unfortunately, Tony Scott doesn't do the script the justice it deserves. I readily admit that I consider Scott a hack as a director. He seems to have only two gears, monster close-up or rapid edit fight scene, and he has cinematographer Jeffrey Kimball filter every shot through a veil of smoke. With the intensity of Tarrantino's material, a subtler touch is required. I give Scott credit for a nifty roller-coaster sequence, but apart from that the monotony of the direction wore on me.  I expected to hear "Take My Breath Away" at any moment.
When it comes right down to it, I was entertained by TRUE ROMANCE. Tarrantino knows how to deliver action and sharply drawn characters which keep the viewer engaged. I should also make special mention of Hans Zimmer's infectious Calypso-tinged percussion score, which lent a heightened sense of the surreal. For me, however, this was a textbook case of the whole not equaling the sum of the parts. There was no real emotional linchpin, like Mr. Orange in RESERVOIR DOGS, to engage me beyond the purely visceral, and I can only care about a movie so far if I didn't care about any of the characters.
Like the roller-coaster in the film, TRUE ROMANCE offers on philosophical truths, just a neck-snapping, gut churning white knuckler of a time. If that's what you're looking for, that's what you'll find. And then some.
On the Renshaw scale of 0 to 10 loop-de-loops: 7.
-- Scott Renshaw Stanford University Office of the General Counsel
rec.arts.movies.reviews .
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Setup Istio
Summary
In this lab, you will learn how to install and configure Istio, on Google Kubernetes Engine.
|
Before you begin, make sure that:
|
Prerequisites
You will install Istio with Google Cloud Deployment Manager an automation tool for deploying cloud resources.
|
to avoid loosing your settings after closing your cloudshell console you can store your different settings and variables into the ~.bashrc file which is loaded for each cloudshell session.
|
Deploy Istio
|
Remember !
|
gcloud services enable runtimeconfig.googleapis.com
gcloud deployment-manager deployments create istio-cluster --config=src/infrastructure/istio/gcp/deployment_manager/istio-cluster.yaml
By default the tool creates a kubernetes cluster with the specified settings in the istio-cluster.yaml file, then installs the Istio control plane, Grafana with Prometheus, ServiceGraph, and Tracing. You’ll find out more about how to access all of these in the next lab.
⏳ Wait until Istio is fully deployed. Note that the Istio installation can take up to five minutes.
Output.
The fingerprint of the deployment is 2_hGqA74DjtdLmJDsXp5jg==
Waiting for update [operation-1540035229383-578a764c9f958-7310630b-4488428e]...done.
Update operation operation-1540035229383-578a764c9f958-7310630b-4488428e completed successfully.
NAME TYPE STATE ERRORS INTENT
istio-cluster container.v1.cluster COMPLETED []
istio-cluster-istio-cluster-config runtimeconfig.v1beta1.config COMPLETED []
istio-cluster-istio-cluster-vm compute.v1.instance COMPLETED []
istio-cluster-istio-cluster-waiter runtimeconfig.v1beta1.waiter COMPLETED []
Connect to the cluster
Once the deployment is complete, do the following on Cloud Shell :
1 - Bootstrap kubectl
for the cluster you just created and confirm the cluster is running and Istio is enabled
gcloud container clusters list --zone europe-west1-b
Output.
NAME LOCATION MASTER_VERSION MASTER_IP MACHINE_TYPE NODE_VERSION NUM_NODES STATUS
istio-cluster europe-west1-b 1.9.7-gke.6 <IP_ADDRESS> n1-standard-1 1.9.7-gke.6 3 RUNNING
2 - Finally, acquire the credentials to connect to the cluster.
gcloud container clusters get-credentials istio-cluster --region europe-west1-b
Verify installation
Let’s get the deployments (you can also get pods, services, etc.)
⚠ Do not forget to specify the Istio’s namespace (-n istio-system
).
kubectl get deployments -n istio-system
Output.


Our Mission
The Cell Hackers Club at UCSF is aimed at bringing together bioinformatitians/programmers and biologists to form both scientific collaborations as well as interdisciplinary learning. The Cell Hackers Club consists of one formal meeting a month in which we invite relevant industry experts and professors to discuss their work. In between meetings, we foster an environment of collaborations through informal meetings and seminars in relevant bioinformatics topics. All of this work is in the hopes of improving upon the excellence of science research and education already occurring at UCSF.


EllieWare
RobotWare for SpaceClaim
'RobotWare for SpaceClaim' is a SpaceClaim addin to automate various tasks without writing a single line of code.
Find out what's in the latest version
Get the latest version
'RobotWare for SpaceClaim' has all the features of 'RobotWare for Windows' and:
- fully integrated inside SpaceClaim
- extensive range of SpaceClaim specific steps
- parameters to share information between steps
- batch operations to run a series of steps multiple times
- easily add your own steps with 'RobotWare SDK'
'RobotWare for SpaceClaim' comes all of the steps of 'RobotWare for Windows' and:
- import foreign geometry files
- export foreign geometry files
- export to bitmap, AutoCAD or PDF
- select short edges in your model
- identify small faces in your model
- remove faces below a threshold area in your model
- save all files
- close all files without saving
- manipulate the current view
Uses for 'RobotWare for SpaceClaim':
- batch import and export of native and foreign geometry files
- batch geometry cleanup of models prior to analysis
- batch export to image (or PDF) files
- all the same uses as 'RobotWare for Windows'
- limited only by your imagination!


19 April 2006
The Ministry of Health in Indonesia has confirmed the country’s 32nd case of human infection with the H5N1 avian influenza virus. The case occurred in a 24-year-old man from Tangerang, near Greater Jakarta. He developed symptoms on 29 March, was hospitalized on 5 April, and died on 8 April.
His source of exposure is presently under investigation.
Of the 32 laboratory-confirmed cases in Indonesia, 24 have been fatal.


1)
The little girl spoke each word.
clearly
2)
, grandpa will feel better
tomorrow.
Hopefully
3)
The monkey chattered
on the trees.
noisily
4)
It rained
last night.
continuously
5)
The poor boy ate up his food
.
hungrily
6)
Mom divided the toffees
between my sister and me.
equally
7)
The kittens
rolled in their basket.
playfully
8)
Tom’s younger brother
crossed the road.
safely
9)
Mrs. Anderson looked
out of the window when her children were late from school.
worriedly
10)
The dog
jumped over the wall.
easily


For demo purposes only. Products not for sale. No payments will be taken.
This has been a demonstration of the Payment Request API. These items are not really for sale, but keep an eye out for free swag from the Samsung Internet Developer Advocacy team at conferences and meetups!


{{movie.type}}
Angulars reactive forms work with reactive observables on default. Lets use this to play with user input.
in the controller (assignment-1-movie-search.component.ts file) you can see a property called searchControl, this property is binded to the input field you see in the browser.
now that we have a subscription in place we should let it do something of real value for us instead of just loggin. There is a movie service already injected via the constructor. lets use it to do a request each time the user inputs a value. For the sake of this workshop a property that contains values for this service has already been set and binded with the template
now that we are reactively getting values from within our observable stream and we can see our result in the browser we can do some nifty stuff with it