This Mercedes-Benz Sprinter van was turned into a tiny home on wheels named ‘Fitz Roy’ to travel across North America
by Brittany Chang, Business Insider US- Freedom Vans converted a Mercedes-Benz Sprinter into a tiny home on wheels named “Fitz Roy” for a woman who planned on living out of her van while traveling across North America.
- “Fitz Roy” was named after the new owner’s favorite Patagonia mountain.
- The space includes a garage, bed, bathroom, kitchen, and dinette that can turn into a couch or extra bed.
- Visit BusinessInsider.com for more stories.
Freedom Vans converted a Mercedes-Benz Sprinter into a tiny home on wheels named “Fitz Roy.”
Fitz Roy was designed and created for a woman who planned on committing to the #VanLife while traveling across North America. Her tiny home on wheels was named after her favorite Patagonia mountain.
The space was optimized for her nomadic and active lifestyle. For example, the garage and roof rack allows for extra gear storage, an important inclusion for the avid kayaker, biker, and hiker. And for longer off-the-grid trips, the van comes equipped with a 300-Ah lithium battery bank.
Freedom Vans handled the van conversation, a Washington-based team of nine who create custom van conversions. Fitz Roy – “Fitz” for short – was the company’s first van conversion to include a full interior bathroom and shower.
Take a look at Fitz, which – not including the Sprinter body – a $95,000 project:
The walls are painted and the ceiling is tongue and groove.
The garage has coin grip flooring…
…which is contrasted by the vinyl plank floor in the living space.
There is a wall that separates the garage from the living space.
Fitz Roy also has an outdoor shower, great after strenuous hikes on a hot summer day, as well as a hose for cleaning up gear.
There’s also an awning for outdoor relaxing.
The loft-style bed platform is fixed, but there’s a pull-out bed extension that increases its size.
The wet room is moisture-sealed with fiberglass reinforced plastic walls.
The FRP walls are essential because the room includes a toilet, shower, shower tray, and sliding door.
The toilet is eco-friendly and made of stainless steel, according to its maker, Nature’s Head.
Source: Nature’s Head


Welcome to W.I.L.L’s documentation!¶
Indices and tables¶
Quickstart¶
Send a request in python:
import requests import json #Assume that the user has already signed up server_url = "https://willbeddow.com" payload = dict(username="myusername", password="mypassword") #Start the session and generate a session token. This session token will endure until you go to /end_session or the server reboots response = requests.post(url="{0}/api/start_session".format(server_url), data=payload).json() #{"type": "success", "text": "Authentication successful", "data": {"session_id": "aaaa-bbbb-cccc-dddd"} session_id = response["data"]["session_id"] #Submit a command command_data = dict(session_id=session_id, command="What is the meaning of life?") answer = requests.post(url="{0}/api/command".format(server_url), data=command_data).json() #{"type": "success", "text", "42 (according to the book The Hitchhiker's Guide to the Galaxy, by Douglas Adams)", "data": {"command_id": "aaaa-bbbb-cccc-dddd_1", "command_response": "42 (according to the book The Hitchhiker's Guide to the Galaxy, by Douglas Adams)"}} print answer["text"] #42 (according to the book The Hitchhiker's Guide to the Galaxy, by Douglas Adams) #End your session requests.post(url="{0}/api/end_session".format(server_url), data={"session_id": session_id})
API Docs¶
The core of the JSON API is a response object. A response object looks like this:
{"type": "success", "text": "Request successful!", "data": {}}
As you can see, each response object has three objects.
- Type
- The type of the response. This will be either success, error, or response
- success indicates that a request completed successfully
- error indicates that a request encountered an error
- response indicates that the request requires a response or a callback. The information for this will usually be in data
- Text
- The message to the user
- Data
- A dictionary that contains any request specific data the user should interpret
API Methods:
/api/new_user
- Requires the following parameters in the request
- first_name
- last_name
- username
- password (the password will laster be encrypted by bcrypt in the databsae)
- default_plugin (It’s usually best just to submit search for this)
- /api/start_session
- Takes username and password and returns a session_id in data
- /api/command
- Takes session_id and command and returns command_response in data
- /api/end_session
- Takes a session_id and ends it
- /api/get_updates
- Takes a session_id and returns all pending updates and notifications
- /api/get_sessions
- Takes a username and password and returns all active sessions
- /api/check_session
- Takes a session_id and returns a boolean
- /api/settings
- Requires a username and password, any other settings submitted will be changed to the value submitted
- Ex: {“username”: “myusername”, “password”: “mypassword”, “news_site”: “http://my_new_news_site.com”} would change the users news site to http://my_news_site.com
Events Framework¶
W.I.L.L has a customizable events framework that allows you to pass events and notifications that will be asynchronously pushed to the user. At the moment W.I.L.L offers three classes of events, two of which endure between reboots of the server * notification
- A pending notification to the user. Unlike the rest of the notifications, as well as being available from /api/get_updates, a notification is also pushed to the user in various ways, including email, telegram, and text.
Information about which of these the user has enabled is stored in a JSON array in the database * Endures between server updates
- url
- A url that will be opened, the contents of the page pushed to the updates for /api/get_updates
- Endures between server updates
- function
- A function object that will be run, the result pushed to the updates for /api/get_updates
- Does not endure between server updates, as a python func object cannot be stored between runs
An event object is defined by 5 keys: * type
- The type of the event, notification, url, or function
- username
- The username of the user who the event belongs to
- value
- The data of the event. In a notification event it’s the notification text, it’s the url in a url event,
and the func object in a function event
- time
The time when the event should be run in Unix epoch time.
Can be generated with the builtin time module like so:
import time #The current epoch time current_time = time.time() #Set the time for a minute event_activation_time = current_time+60
- uid
- A modified uuid object providing a unique identifier for the event
- Generated with tools.get_event_uid(type) where type is the type key explained above
Code Example: Setting an event from a plugin¶
This example will set a notification event from a plugin:
import core
from core.plugin_handler import subscribe
import tools
import time
def my_plugin_check(event):
#Check for a keyword in the spaCy object
return "plugin_word" in [i.orth_ for i in event["doc"]]
@subscribe({"name":"my_plugin", "check": my_plugin_check})
def my_plugin(event):
#Get a unique event id
event_id = tools.get_event_uid("notification")
#Get an event time a minute from now
event_time = time.time()+60
core.events.append({
"username": event["session"]["username"],
"time": event_time,
"value": "My plugin was activated!",
"type": "notification",
"uid": event_id
})


{% extends "base.html" %} {% load bootstrap3 %} {% block title %}welcome{% endblock title%} {% block content %}
To get started type in a description and paste in a list of items to vote on (one per line).
The two standard choices are "yes" and "no" but feel free to change them or add new choices.
Your vote will be assigned a unique URL you can share with the voters. Anyone with the URL can vote or see the results at any time.


--- layout: example categories: example/v1.0.0 version: v1.0.0 title: Zoom lens description: Create an interface for scanning maps through a lens. tags: - ui - layers ---


|
UnSCruz 2014
A Santa Cruz Regional Event
Thank you, thank you, thank you! Couldn't have done this beautiful event without you. Lost & found -<EMAIL_ADDRESS>Who was playing/performing - the schedule |
|
UnSCruz 2014
A Santa Cruz Regional Event
Thank you, thank you, thank you! Couldn't have done this beautiful event without you. Lost & found -<EMAIL_ADDRESS>Who was playing/performing - the schedule |


Using Objects
Problem 1. Planar coordinates
- Write functions for working with shapes in standard Planar coordinate system.
- Points are represented by coordinates P(X, Y)
- Lines are represented by two points, marking their beginning and ending L(P1(X1,Y1), P2(X2,Y2))
- Calculate the distance between two points.
- Check if three segment lines can form a triangle.
Result:
Problem 3. Deep copy
- Write a function that makes a deep copy of an object.
- The function should work for both primitive and reference types.
Result:
Problem 5. Youngest person
- Write a function that finds the youngest person in a given array of people and prints his/hers full name
- Each person has properties firstname, lastname and age.
Result:
Problem 6.
- Write a function that groups an array of people by age, first or last name.
- The function must return an associative array, with keys - the groups, and values - arrays with people in this groups
- Use function overloading (i.e. just one function)
Result:


Create rich command line applications, with colors, headings, lists, alerts, progress bars, etc. It uses CSS for custom themes.
| Version: | 0.1.0 |
| Imports: | cli, crayon, fansi, glue (≥ 1.3.0), prettycode, progress (≥ 1.2.0), R6, selectr, utils, withr, xml2 |
| Suggests: | callr, covr, rstudioapi, testthat |
| Published: | 2018-12-16 |
| Author: | Gábor Csárdi |
| Maintainer: | Gábor Csárdi <csardi.gabor at gmail.com> |
| BugReports: | https://github.com/r-lib/cliapp/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/r-lib/cliapp#readme |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | cliapp results |
| Reference manual: | cliapp.pdf |
| Package source: | cliapp_0.1.0.tar.gz |
| Windows binaries: | r-devel: not available, r-release: not available, r-oldrel: cliapp_0.1.0.zip |
| OS X binaries: | r-release: cliapp_0.1.0.tgz, r-oldrel: cliapp_0.1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=cliapp to link to this page.


The Open Powerline Toolkit includes many general-purpose or multi-purpose functions that may appear in other Qualcomm Atheros applications or in third party packages. Consequently, we describe them separately and store them in separate folders withing the toolkit.


Fresh graduate from Codecamp#3: Full-stack Developer. Currently looking for a position as a Web Developer


LAUTECH Lecturers On Strike Due To Unpaid Salaries
by Seyi AdebowaleThe lecturers of Ladoke Akintola University of Technology have begun a strike on Monday after the time given to the government to pay their three-month salaries lapsed last Friday.
According to the Academic Staff Union of Universities branch of the institution’s 10-day ultimatum to
LAUTECH to pay them expired on November 15.
According to LAUTECH ASSU Chairman Dr. Biodun Olaniran and Secretary Dr. Toyin Abegunrin, the decision to down tools were reached at the congress of the union held on the campus on Monday.
The union also threatened to withhold the ‘rain semester’ results of the 2018/2019 academic session until they were paid.
He said further that the decision was reached after reviewing the situation regarding the non-payment of their salaries.
The Vice-Chancellor of the University Prof M Ologunde did not pick up his calls neither had he respnded to text messages sent to him on the development as at press time.


Your text must contain a minimum of 30 words. However, bigger texts are expected for higher levels.


Match Play. Red leads 6-5 (Crawford). How should Red play 51?
pips Red=118 White=105
(CorrectAnswer= 0/0, ErrorScore= 0)
I must admit I would play 11/5 or 12/6 here. XG has a tiny preference (0.014) for 12/7, 11/10, attempting to make the game a one roll proposition.
12/7, 11/10 increases the gammon losses by 5% but wins 5% more games. In a money game slotting the bar would be clearer but it is much harder to do it at 1-away vs 2-away (Crawford) even if technically it is the correct play. Computers have the advantage of playing emotionless backgammon!
I’ll stick with 11/5 but applaud anybody who slotted the bar.
12/7, 11/10 increases the gammon losses by 5% but wins 5% more games. In a money game slotting the bar would be clearer but it is much harder to do it at 1-away vs 2-away (Crawford) even if technically it is the correct play. Computers have the advantage of playing emotionless backgammon!
I’ll stick with 11/5 but applaud anybody who slotted the bar.
1. Cubeful 2-ply 11/5 Eq.: +0.170 0.647 0.124 0.003 - 0.353 0.062 0.002 2. Cubeful 2-ply 12/6 Eq.: +0.166 (-0.004) 0.645 0.124 0.003 - 0.355 0.062 0.002 3. Cubeful 2-ply 13/12 11/6 Eq.: +0.131 (-0.039) 0.622 0.112 0.002 - 0.378 0.056 0.001 4. Cubeful 2-ply 13/8 12/11 Eq.: +0.130 (-0.040) 0.615 0.106 0.002 - 0.385 0.050 0.001 5. Cubeful 2-ply 13/8 11/10 Eq.: +0.113 (-0.057) 0.624 0.108 0.002 - 0.376 0.067 0.002


Ploror688.github.io
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C Logallo
vs
P Cafolla
"Day of the Rooster"
(game of the day 2020-12-28)
Isle of Man Masters (2015.10.08), Douglas IMN
Queen's Pawn Game(D00)
·
1-0
«
<
>
»
+
ANALYSIS
[
x
]
Light
Squares
Dark
Squares
Flip
Board
Labels
ON
Shrink
Grow
Copy
SETTINGS
ENGINE
FEN COPIED


Git CommandLines
Git is a free software for distributed version control of files that were originally developed for source control of the Linux kernel.
(1.) Go Download Git Git I’m also a Mac/Unix & Linux User. But this install and Workflow is for Mac Os X. Do you can Download it directly from sourceforge.net.
(2.) Open the pkg File with Doppleclick :
(3.) Open Terminal : then type : which git
(4.) Type : git –version
(5.) Type: git config -l
(6.) Type: git config –global user.name “[yourusername]”
(7.) Type: git config –global user.email<EMAIL_ADDRESS>(8.) Type: git config -l
(9.) Then do you will see your user & email which one do you have set up right now!
exmaple
user.name=[yourusernamewillshowuphere]
user.email=[youruseremailwillshowuphere]
Have fun with Git! Below do you will see some Git CommandLines
| master | default branch we develop in |
| origin | default upstream repo (Github) |
| HEAD | current branch |
| remote | repository stored on another computer |
| staging (adding) | adding changed files to index tree to be committed |
Here’s a good glossary of definitions.
Starting a Repo init/clone/remote
git init
|
Create a repo from existing data |
git clone (repo_url)
|
Clone a current repo (into a folder with same name as repo) |
git clone (repo_url) (folder_name)
|
Clone a repo into a specific folder name |
git clone (repo_url) .
|
Clone a repo into current directory (should be an empty directory) |
git remote add origin
https://github.com/
username/
(repo_name).git
|
Create a remote repo named origin pointing at your Github repo (after you’ve already created the repo on Github) (used if you git init since the repo you created locally isn’t linked to a remote repo yet) |
git remote add
origin<EMAIL_ADDRESS>username/
(repo_name).git
|
Create a remote repo named origin pointing at your Github repo (using SSH url instead of HTTP url) |
git remote
|
Show the names of the remote repositories you’ve set up |
git remote -v
|
Show the names and URLs of the remote repositories |
git remote rm
(remote_name)
|
Remove a remote repository |
git remote set-url
origin (git_url)
|
Change the URL of the git repo |
git push
|
Push your changes to the origin |
Showing Changes status/diff/log/blame
git status
|
Show the files changed |
git diff
|
Show changes to files compared to last commit |
git diff (filename)
|
Show changes in single file compared to last commit |
git diff (commit_id)
|
Show changes between two different commits. |
git log
|
Show history of changes |
git blame (filename)
|
Show who changed each line of a file and when |
Undoing Changes reset/revert
git reset –hard
|
Go back to the last commit (will not delete new unstaged files) |
git revert HEAD
|
Undo/revert last commit AND create a new commit |
git revert (commit_id)
|
Undo/revert a specific commit AND create a new commit |
Staging Files add/rm
git add -A
|
Stage all files (new, modified, and deleted) |
git add .
|
Stage new and modified files (not deleted) |
git add -u
|
Stage modified and deleted files (not new) |
git rm (filename)
|
Remove a file and untrack it |
git rm (filename) –cached
|
Untrack a file only. It will still exist. Usually you will add this file to .gitignore after rm |
| Working Tree | The “tree” that holds all our current files. |
| Index (after adding/staging file) | The “staging” area that holds files that need to be committed. |
| HEAD | Tree that represents the last commit. |
Publishing commit/stash/push
git commit -m “message”
|
Commit the local changes that were staged |
git commit -am “message”
|
Stage files (modified and deleted, not new) and commit |
git stash
|
Take the uncommitted work (modified tracked files and staged changes) and saves it |
git stash list
|
Show list of stashes |
git stash apply
|
Reapply the latest stashed contents |
git stash apply (stash_id)
|
Reapply a specific stash. (stash id = stash@{2}) |
git stash drop (stash_id)
|
Drop a specific stash |
git push
|
Push your changes to the origin |
git push origin (local_branch_name)
|
Push a branch to the origin |
git tag (tag_name)
|
Tag a version (ie v1.0). Useful for Github releases. |
Updating and Getting Code fetch/pull
git fetch
|
Get the latest changes from origin (don’t merge) |
git pull
|
Get the latest changes from origin AND merge |
git checkout -b (new_branch_name) origin/(branch_name)
|
Get a remote branch from origin into a local branch (naming the branch and switching to it) |
Branching branch/checkout
git branch
|
Show all branches (local) |
git branch -a
|
Show all branches (local and remote) |
git branch (branch_name)
|
Create a branch from HEAD |
git checkout -b (branch_name)
|
Create a new branch and switch to it |
git checkout (branch_name)
|
Switch to an already created branch |
git push origin (branch_name)
|
Push a branch up to the origin (Github) |
git checkout -b (new_branch_name) origin/(branch_name) |
Get a remote branch from origin into a local branch (naming the branch and switching to it) |
git push origin –delete (branch_name)
|
Delete a branch locally and remotely |
Integrating Branches merge/rebase
git checkout master git merge (branch_name)
|
Merge a specific branch into the master branch. |
git rebase (branch_name)
|
Take all the changes in one branch and replay them on another. Usually used in a feature branch. Rebase the master to the feature branch so you are testing your feature on the latest main code base. Then merge to the master. |
git cherry-pick (commit_id)
|
Merge just one specific commit from another branch to your current branch. |
git checkout newFeature
). Then rebase (git rebase master
). Then merge back so you have all the changes of master and the feature branch (git checkout master
, and git merge newFeature
).
Image : Building Of The Trojan Horse Giovanni Domenico Tiepolo
"Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency."


- LaunchGameDriver - Class in com.risk.team.view
-
Launches the Game and provides the main window and the view for the user,
either to load or create a new map.
- LaunchGameDriver() - Constructor for class com.risk.team.view.LaunchGameDriver
-
- launchPhase - Variable in class com.risk.team.services.RiskLaunchPhaseTest
-
Object for StartUpPhase Class
- list - Variable in class com.risk.team.strategy.AggressiveTest
-
List of countries
- list - Variable in class com.risk.team.strategy.BenevolentTest
-
- list - Variable in class com.risk.team.strategy.CheaterTest
-
List of countries
- listOfCards - Variable in class com.risk.team.model.CardTest
-
ArrayList to hold list of cards in the game
- listOfContinents - Variable in class com.risk.team.services.RiskLaunchPhaseTest
-
ArrayList to hold list of continents
- listOfCountries - Variable in class com.risk.team.model.Continent
-
List of countries in the continent.
- listOfCountries - Variable in class com.risk.team.model.ContinentTest
-
ArrayList to store list of countries
- listOfCountries - Variable in class com.risk.team.services.RiskLaunchPhaseTest
-
ArrayList to hold list of Countries
- listOfCountries - Variable in class com.risk.team.services.RiskMapEditTest
-
ArrayList to store list of countries
- listOfCountries1 - Variable in class com.risk.team.model.PlayerWorldDominationTest
-
ArrayList for list of countries
- listOfCountries2 - Variable in class com.risk.team.model.PlayerWorldDominationTest
-
ArrayList for list of countries
- listOfCountries2 - Variable in class com.risk.team.services.RiskMapEditTest
-
ArrayList to store list of countries
- listOfCountries3 - Variable in class com.risk.team.model.PlayerWorldDominationTest
-
ArrayList for list of countries
- listOfPlayers - Variable in class com.risk.team.services.gameplay.RoundRobin
-
List of Players
- listOfPlayers - Variable in class com.risk.team.services.RiskLaunchPhaseTest
-
ArrayList to hold list of Players
- load(File) - Method in class com.risk.team.controller.GamePhaseController
-
Method to Load the contents to the Game
- load(File) - Static method in class com.risk.team.services.saveload.ResourceManager
-
Method for to load game data from a file
- loadAttackScreen() - Method in class com.risk.team.controller.RiskDiceController
-
Method to load Attack screen
- loadCards() - Method in class com.risk.team.controller.RiskCardController
-
Method to load cards
- loadCurrentPlayer() - Method in class com.risk.team.controller.GamePhaseController
-
The Game goes in the round robin fashion and loads a player
for the next turn.
- loadCurrentPlayerSave() - Method in class com.risk.team.controller.GamePhaseController
-
The Game goes in the round robin fashion and loads a player
for the next turn.
- loadGame() - Method in class com.risk.team.controller.GamePhaseController
-
Method to Load Game
- LoadGame - Class in com.risk.team.view
-
This class contains methods for setting up stage to view card.
- LoadGame() - Constructor for class com.risk.team.view.LoadGame
-
- loadGameCard() - Method in class com.risk.team.controller.GamePhaseController
-
Method which helps in allocating cards to Countries.
- loadMapButton() - Static method in class com.risk.team.view.LaunchGameDriver
-
Load map Button
- loadMapData() - Method in class com.risk.team.controller.GamePhaseController
-
Method to load the Map Data in the new Pane.


observations_MBI
resultsR/observations-MBI-S3.R
plot.bmbstats_observations_MBI.Rd
S3 method for plotting observations_MBI
results
# S3 method for bmbstats_observations_MBI plot(x, ...)
| x | Object of class |
|---|---|
| ... | Extra arguments.


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|
Thank you for purchasing Tikslus 360. If you have any questions that are beyond the scope of this help file, please feel free to email via my user page contact form here. Thanks so much! |
|
Download and Unzip:
|
|
Installation: Add following link and scripts tags with your proper paths and paste the following code within the Head tags of your HTML document.
|
|
How to use plugin ? Tikslus360 uses a sequence of images clicked at different angles.It plays these sequences to create 360 view.Images must be named using increasing numbers format. For example: 1.jpg,2.jpg,3.jpg,4.jpg,5.jpg and so on These images must be placed inside a directory and you specify the path of the directory to plugin. Create a DIV element with a link having class attribute to autorotate Tikslus 360view comes with zoom effect. To see this effect in action click and hold the mouse on the 360 view you will have a zoom lens on the canvas. HTML markup
|
|
Activate using Jquery selector Using Jquery selectory inside $(document).ready() or $(window).load() to activate 360.
Please, note that you must provide following parameters mandatorily
|
| Parameter | Default value | Allowed Value | Mandatory | Description |
|---|---|---|---|---|
| imageDir | images | Valid image directoy name (with full path) | YES | Defines directoy where images reside |
| imageCount | 0 | Any valid integer number greater than 0 | YES | Number of images to be used for 360 view |
| imageExt | jpg | jpg,png,bmp | YES | All images must have this file extension |
| canvasID | blank | valid html ID | YES | ID that will be assigned to the canvas |
| canvasWidth | 0 | integer value > 0 | YES | Width of canvas |
| canvasHeight | 0 | integer value > 0 | YES | Height of canvas |
| zoomPower | 2 | integer value > 0 and < 10 | NO | Power of zoom |
| zoomRadius | 100 | integer value > 0 | NO | Radius of zoom lens |
| autoRotate | false | True or False | NO | If TRUE, auto rotation will be enabled by default |
| autoRotateInterval | 100 | integer value > 50 | NO | rotation inteval (in milliseconds) |
| fadeInInterval | 400 | integer value >50 | NO | Fade interval (in milliseconds) |


Module src.world
A module that is used to keep track of the world's components.
Functions
| select (filter:) | Return all the components that match the filter. |
| all () | Return all the components in the world. |
| add (component:) | Add a new component to the world. |
| delete (entity:, component:) | Delete a component. |
| get (entity:, component:) | Return the component specified by its name and its entity. |
| get_by_key (key:) | Return the component specified by its key. |
| exists (entity:, component:) | Return true if the component specified by its name and its entity exists. |
| load (world_name:) | Use to set the world to a specific folder. |
| serialize (cluster:) | Serialize all the components into the world file. |
Functions
- select (filter:)
-
Return all the components that match the filter.
Parameters:
- filter: The filter to select the components.
- all ()
- Return all the components in the world.
- add (component:)
-
Add a new component to the world.
Parameters:
- component: The component to add.
- delete (entity:, component:)
-
Delete a component.
Parameters:
- entity: The entity of the component.
- component: The name of the component.
- get (entity:, component:)
-
Return the component specified by its name and its entity.
Parameters:
- entity: The entity of the component.
- component: The name of the component.
- get_by_key (key:)
-
Return the component specified by its key.
Parameters:
- key: the key of the component (e.g. : "bob__position")
- exists (entity:, component:)
-
Return true if the component specified by its name and its entity exists.
Parameters:
- entity: The entity of the component.
- component: The name of the component.
- load (world_name:)
-
Use to set the world to a specific folder.
Parameters:
- world_name: The name of the world to load.
- serialize (cluster:)
-
Serialize all the components into the world file.
Parameters:
- cluster: The components to serialize.


An implementation of an interactive grammar of graphics, taking the best parts of 'ggplot2', combining them with the reactive framework of 'shiny' and drawing web graphics using 'vega'.
| Version: | 0.4.4 |
| Depends: | R (≥ 3.0) |
| Imports: | assertthat, jsonlite (≥ 0.9.11), shiny (≥ 0.11.1), magrittr, dplyr (≥ 0.4.0), lazyeval, htmltools (≥ 0.2.4), methods |
| Suggests: | MASS, mgcv, lubridate, testthat (≥ 0.8.1), knitr (≥ 1.6), rmarkdown |
| Published: | 2018-09-28 |
| Author: | Winston Chang [aut, cre], Hadley Wickham [aut], RStudio [cph], jQuery Foundation [cph] (jQuery library and jQuery UI library), jQuery contributors [ctb, cph] (jQuery library; authors listed in inst/www/lib/jquery/AUTHORS.txt), jQuery UI contributors [ctb, cph] (jQuery UI library; authors listed in inst/www/lib/jquery-ui/AUTHORS.txt), Mike Bostock [ctb, cph] (D3 library), D3 contributors [ctb] (D3 library; authors listed at https://github.com/mbostock/d3/graphs/contributors), Trifacta Inc. [cph] (Vega library), Vega contributors [ctb] (Vega library; authors listed at https://github.com/trifacta/vega/graphs/contributors), Sebastián Décima [ctb, cph] (javascript-detect-element-resize library) |
| Maintainer: | Winston Chang <winston at rstudio.com> |
| License: | GPL-2 | file LICENSE |
| URL: | http://ggvis.rstudio.com/ |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| In views: | WebTechnologies |
| CRAN checks: | ggvis results |
| Reference manual: | ggvis.pdf |
| Package source: | ggvis_0.4.4.tar.gz |
| Windows binaries: | r-devel: ggvis_0.4.4.zip, r-release: ggvis_0.4.4.zip, r-oldrel: ggvis_0.4.4.zip |
| OS X binaries: | r-release: ggvis_0.4.4.tgz, r-oldrel: ggvis_0.4.4.tgz |
| Old sources: | ggvis archive |
| Reverse depends: | NetworkChange |
| Reverse imports: | MetaAnalyser, subspace |
Please use the canonical form https://CRAN.R-project.org/package=ggvis to link to this page.


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Add new client app, name it as you want...
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{% autoescape true %}
| User | Resource Name | Reservation Time | Duration in minutes | Reservation Details |
|---|---|---|---|---|
| {{ reservation.reservation_Owner }} | {{ reservation.resource_Name }} | {{ reservation.reservation_StartTime }} | {{ reservation.reservation_Duration }} | Details |


|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
A PersistenceCapable
class that provides callback methods for life
cycle events implements this interface.
Classes which include non-persistent fields whose values depend on the values of persistent fields require callbacks on specific JDO instance life cycle events in order to correctly populate the values in these fields.
This interface defines the methods executed
by the PersistenceManager
for these life cycle events. If the class
implements InstanceCallbacks
, it must explicitly declare it in the
class definition.
The callbacks might also be used if the persistent instances need to be put into the runtime infrastructure of the application. For example, a persistent instance might notify other instances on changes to state. The persistent instance is in a list of managed instances, and when the persistent instance is made hollow, it can no longer generate change events, and the persistent instance should be removed from the list of managed instances.
To implement this, the application programmer would implement
the jdoPostLoad
callback to put itself into the list of managed
instances; and implement the jdoPreClear
to remove itself from
the list.
Note that JDO does not manage the state of non-persistent fields, and when a JDO instance transitions to hollow, JDO clears the persistent fields. It is the programmer's responsibility to clear non-persistent fields so that garbage collection of referred instances can occur.
| Method Summary | |
void |
jdoPostLoad()
Called after the values are loaded from the data store into this instance. |
void |
jdoPreClear()
Called before the values in the instance are cleared. |
void |
jdoPreDelete()
Called before the instance is deleted. |
void |
jdoPreStore()
Called before the values are stored from this instance to the data store. |
| Method Detail |
public void jdoPostLoad()
This method is not modified by the Reference Enhancer.
Derived fields should be initialized in this method. The context in which this call is made does not allow access to other persistent JDO instances.
public void jdoPreStore()
Data store fields that might have been affected by modified non-persistent fields should be updated in this method.
This method is modified by the enhancer so that changes to
persistent fields will be reflected in the data store.
The context in which this call is made allows access to the
PersistenceManager
and other persistent JDO instances.
public void jdoPreClear()
Transient fields should be cleared in this method. Associations between this instance and others in the runtime environment should be cleared.
This method is not modified by the enhancer.
public void jdoPreDelete()
This method is modified by the enhancer so that fields referenced can be used in the business logic of the method.
|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Selector: mdc-typography mdcTypography
Selector: mdcHeadline1
Selector: mdcHeadline2
Selector: mdcHeadline3
Selector: mdcHeadline4
Selector: mdcHeadline5
Selector: mdcHeadline6
Selector: mdcSubtitle1
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Selector: mdcButton
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Selector: mdcOverline


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Input ID or URL of SCRATCH Project Here:
Created & Mantained by Joseph O'Neill. Website Repository can be found
here
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|
CS 374 - Compilers
Syllabus |
- Lexical Analysis
- Regular expressions
- Deterministic and nondeterministic finite automata
- Lexical analysis generators
- Parsing
- Context-free grammars
- Predictive and LR parsing
- Parser generators
- Abstract Syntax
- Semantic actions
- Abstract parse trees
- The Visitor design pattern
- Semantic Analysis
- Symbol tables
- Type checking
- Activation Records
- Code Generation
Note: This syllabus is provided solely for review purposes and is subject to
change. It is not exhaustive and does not constitute a guarantee of what will
or will not be covered in exams.


y = mlpfwd(net, x) [y, z] = mlpfwd(net, x) [y, z, a] = mlpfwd(net, x)
y = mlpfwd(net, x)
takes a network data structure net
together with
a matrix x
of input vectors, and forward propagates the inputs
through the network to generate a matrix y
of output
vectors. Each row of x
corresponds to one input vector and each
row of y
corresponds to one output vector.
[y, z] = mlpfwd(net, x)
also generates a matrix z
of the hidden
unit activations where each row corresponds to one pattern.
[y, z, a] = mlpfwd(net, x)
also returns a matrix a
giving the summed inputs to each output unit, where each row
corresponds to one pattern.
mlp
, mlppak
, mlpunpak
, mlperr
, mlpbkp
, mlpgrad
Copyright (c) Ian T Nabney (1996-9)


Lexical Structure
Keywords
All Arend’s keywords begin with \
.
Here’s the complete list of keywords:
\open \import \hiding \as \using \truncated \data \cons \func \lemma \axiom \sfunc \type \class \record \meta \classifying \noclassifying \strict \alias \field \property \override \default \extends \module \instance \use \coerce \level \levels \plevels \hlevels \box \eval \peval \with \elim \cowith \where \infix \infixl \infixr \fix \fixl \fixr \new \this \Pi \Sigma \lam \let \let! \have \have! \in \case \scase \return \lp \lh \suc \max \oo \Prop \Set \Type.
Numerals
A positive numeral is a non-empty sequence of digits.
A negative numeral consists of symbol -
followed by a non-empty sequence of digits.
Identifiers
An identifier consists of a non-empty sequence of lower and upper case letters, digits, and characters from the list '~!@#$%^&*-+=<>?/|[]:_
.
Exceptions are sequences that begin with a digit or symbol '
, numerals, and reserved names such as ->
, =>
, _
, :
, and |
.
Examples:
- Valid identifiers:
xxx
,+
,$^~]!005x
,::
,->x
,x:Nat
,-5b
,-33+7
,--xxx
,f'
. - Invalid identifiers:
5b
,-33
,=>
,α
.
Infix and postfix notation
A postfix notation is an identifier which follows `
.
An infix notation is an identifier surrounded by `
.
Both of these notations are described in Definitions.
Comments
Multi-line comments are enclosed in {-
and -}
and can be nested.
Single-line comments consist of a sequence of symbols -
of length at least 2 followed by a whitespace followed by an arbitrary text until the end of the line.
To give an example, --
, --------
, -- foo
, and ------- foobar
are comments but --foo
, foo--bar
, and ------foobar
are not.


User centered content, design and conversion optimization
All good designs start with market research, analytics, pop-ups and happy consumer picknicks. Let's meet your target groups together, get to know them a little better. Their beliefs, influencers and information needs, will turn our efforts into meaningful deeds. Why do they go to you, or to the competition? Because your branding shouldn't cause them any suspicion.
Next is the content, written carefully based on user's needs, general web guidelines and accessibility taking into consideration, tied to more conversion deeds.
Only after that comes the front-end code; performant, maintainable and semantically clean; it's gotta be fast and on spot, if you know what I mean.
Now the back-end developers and your editors can put it all in the CMS, while keeping it fast and with good workflow, yes?


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Friends
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Toy project!
Plus friend
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KakaoTalk
Recommend Songs
Friends 10
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I'm hungry
개소리(feat. Mong)


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It's been an amazing journey to get here and it couldn't have happened without the feedback of thousands of community members, the contributions from hundreds of developers and the guidance of our core team. It's a special day in the history of our project. Today I'm proud to announce the official Aurelia 1.0 Release!
What is it?
Perhaps you're hearing about Aurelia for the first time today and you're wondering "What is it exactly?" Well, in short, Aurelia is a platform for building apps, based on top of open web technologies. You can build browser apps, you can build mobile apps and you can build desktop apps. Aurelia stays very close to web standards by embracing ES 2015+, Web Components and the modern DOM. It's also uniquely unobtrusive, allowing it to stay out of your JavaScript code while you focus on your app. For an example, check out this introductory video:
We hope you'll give Aurelia a try and join the thousands of developers who are creating awesome businesses, apps and experiences on top of the platform.
Some Basic Stats
A lot of work has gone into Aurelia 1.0. Here are a few fun facts:
- 21 Team Members
- Almost 500,000 views/mo on our sites and blogs
- Over 240,000 views of our videos
- Closed 3,270+ Issues
- Merged 1,730+ Pull Requests
- Delivered 1,410+ Releases
- 3,790+ People Chatting on Gitter
- Almost 9,000 GitHub Stars
Wow! Thanks again to everyone who made this release possible!
How to Get Aurelia
Now that Aurelia is available, you're going to want to know how to get it. We've made it available through a variety of outlets.
- Aurelia CLI - You can run
npm install -g aurelia-cli
to get our new CLI tool. Then just runau new
and the CLI will setup your project and you'll have an app, ready for deploy, within a few minutes. You can read more about it in the new CLI documentation . - Webpack - Lots of work has recently gone into supporting Webpack. As a result, we have two Webpack skeletons, one for Babel and one for TypeScript. You can simply download one of those and follow the instructions in its readme to get going or read about it in our new Webpack documentation ;
- JSPM - All libraries are configured to work with JSPM. We've got four skeletons available for you that have both Babel and TypeScript setups ready to go for vanilla web projects as well as ASP.NET Core. You can read about those here .
- NPM - If you have NPM 3.x installed, you can use NPM for front-end development. All Aurelia libraries are available on NPM so you can get started by simply running
npm install aurelia-bootstrapper
. - GitHub & Bower - All libraries are available as GitHub releases and are registered with Bower. You can simply run
bower install aurelia-boostrapper
to get setup. - Script Tags and CDNs - We've got a new build of Aurelia we've put together for this release. It's a build that's designed to let you include the core as a single script tag include. We've created a new basic aurelia project setup that uses this. You can read about that in our new Quick Start guide . Over the coming weeks, we'll work towards getting our script tag builds up on a CDN.
What
The 1.0 release includes the following Aurelia libraries and plugins:
- animator-css
- animator-velocity
- binding
- boostrapper
- bootstrapper-webpack
- dependency-injection
- event-aggregator
- fetch-client
- framework
- history
- history-browser
- html-import-template-loader
- http-client
- loader
- loader-default
- loader-webpack
- logging
- logging-console
- metadata
- i18n
- pal
- pal-browser
- path
- polyfills
- route-recognizer
- router
- task-queue
- templating
- templating-binding
- templating-resources
- templating-router
- webpack-plugin
The following libraries are in Beta:
- dialog
- testing
- ui-virtualization
The following libraries are in Alpha:
- cli
- pal-nodejs
- pal-worker
- validatejs
- validation
- web-components
Documentation Update
We've also got a major update to the docs as part of this release. The docs now support mobile devices and include a ton of new content. The content includes a massive section on data-binding, more information on templating, new details on router configuration, a new quick start, a new tutorial and much more.
What
You don't think we're stopping here do you? Of course not! We've got lots of things that we're working on. Here are a few:
- CLI - The CLI is off to a great start, but there's much more we can do with it, including Webpack integration, Electron and Cordova support and many more features. Look for continual improvements in this area.
- Hot Module Loading - The dev experience with our CLI, Webpack and Skeletons is pretty solid, but it can be even better. We're working on technology that will enable hot HTML/JS/CSS update on live apps across our CLI and Webpack tooling options.
- Validation - We've got an alpha of the new validation API today. We're planning to invest a lot of work into filling this out by handling a number of additional use cases over the coming months.
- Server-Side Rendering - We've already got a start on running Aurelia on the server (and in a worker). We're working towards server-render for SEO next and after that, pick-up-and-continue on the client.
In addition to the items listed above, we'll be continuing work on Aurelia itself. This includes fixes to bugs as well as adding new features. We're working to build a stable application platform, so you can expect us to grow Aurelia in a way that is semantically compatible with the 1.0 version for quite some time. If we need to make a breaking change, Aurelia is modular enough to make that easier on us and on you. Any changes of that nature will be announced well in advance and will always be designated by a major version change in the associated library. Any removal of features will be proceeded by a deprecation period. We're invested and we know you are invested, so we're making strong efforts to maintain stability and predictability for the platform.
Aurelia Virtual Training Is Now Available
As of today, we're launching official Aurelia Virtual Training. We've split the training into three segments so you can purchase and attend whichever segments you feel are most helpful for you. Each segment is split into two, four-hour sessions, making available a total of 24 hours of training if you go all out.
![Modern JavaScript and Aurelia Training](/content/images/2016/07/training_banner.png)You can read all the details on the training event site as well as purchase tickets.
Conclusion
Aurelia 1.0 is finally here!!! This is a special day for us and we're glad to share it with such a great community. We look forward to seeing all the amazing things you create.


I. Install JS Library
GCanvas requires a js library. Install it from npm:
npm install weex-gcanvas --save
npm install react-native-gcanvas --save
or find the .js fild in our project:
https://github.com/alibaba/GPlatform/tree/master/GCanvas/js/src
II. Getting Context
To use gcanvas, you need to get a context(2d or 3d) before doing anything else. There is a few differences between the platforms, but after getting the context, the code should be same.
weex
For weex, a "gcanvas" element was added to weex runtime. this.$refs.<canvas ref>
should return the element. Note for some techinal reason the element is not the GCanvas instance itself. We need to call enable
with width and height on this element.
<template>
<div ref="test">
<gcanvas ref="canvas_holder" style="width:750;height:750;background-color:rgba(0,0,0,0.1)"></gcanvas>
</div>
</template>
<script>
//for debug
const enable = require('../../../../js/dist/gcanvas.min.js').enable;
const WeexBridge = require('../../../../js/dist/gcanvas.min.js').WeexBridge;
const GImage = require('../../../../js/dist/gcanvas.min.js').Image;
module.exports = {
mounted: function () {
var ref = this.$refs.canvas_holder;
var gcanvas = enable(ref, {width:750, height:750});
var ctx = gcanvas.getContext('2d');
ctx.drawText("Hello world!");
}
};
</script>
React native
import {
Platform,
StyleSheet,
Text,
View,
TouchableHighlight
} from 'react-native';
import {
requireNativeComponent,
findNodeHandle,
NativeModules
} from 'react-native';
import {
GCanvasView,
} from 'react-native-gcanvas';
Then, import enable
, ReactNativeBridge
and image
from gcanvas.js
, initialize ReactNativeBridge
with native module and platform.
const { enable, ReactNativeBridge, Image: GImage } = require('gcanvas.js');
ReactNativeBridge.GCanvasModule = NativeModules.GCanvasModule;
ReactNativeBridge.Platform = Platform;
Finally, you can use GCanvas in ReactNative App. Notice that before you enable
GCanvas, convertGCanvasView
reactTag to a string.
export default class App extends Component<{}> {
//draw something with gcanvas
draw() => {
var ref = this.refs.canvas_holder;
//must convert canvas tag to a string
var canvas_tag = findNodeHandle(ref);
var el = { ref:""+canvas_tag, style:{width:414, height:376}};
ref = enable(el, {bridge: ReactNativeBridge});
//TODO get context by yourself
var ctx = ref.getContext('2d');
//rect
ctx.fillStyle = 'green';
ctx.fillRect(0, 0, 100, 100);
//rect
ctx.fillStyle = 'black';
ctx.fillRect(100, 100, 100, 100);
ctx.fillRect(25, 205, 414-50, 5);
//circle
ctx.arc(200, 315, 100, 0, Math.PI * 2, true);
ctx.fill();
var image = new GImage();
image.onload = function(){
ctx.drawImage(image, 150, 0);
ctx.drawImage(image, 150, 450);
}
image.src = '//gw.alicdn.com/tfs/TB1KwRTlh6I8KJjy0FgXXXXzVXa-225-75.png';
}
//render
render(){
return <GCanvasView ref='canvas_holder' style={top: 20,width: 414,height :700,backgroundColor: '#FF000030'}></GCanvasView>
}
}
III. Using GCanvas 2d API
To know which API could be used on gcanvas, check reference.
The following sample shows how we could use gcanvas.
Drawing text:
Drawing geometry:
//rect
ctx.fillStyle = 'red';
ctx.fillRect(0, 0, 100, 100);
//rect
ctx.fillStyle = 'black';
ctx.fillRect(100, 100, 100, 100);
ctx.fillRect(25, 210, 700, 5);
//circle
ctx.arc(450, 200, 100, 0, Math.PI * 2, true);
ctx.fill();
Drawing image:
var image = new GImage();
image.src = 'https://gw.alicdn.com/tfs/TB1KwRTlh6I8KJjy0FgXXXXzVXa-225-75.png';
image.onload = function(){
ctx.drawImage(image, 100, 300);
};
IV. Using GCanvas WebGL
To know which API could be used on gcanvas, check reference.
The following sample shows how we could use gcanvas.
var gl = gcanvas.getContext('webgl');
gl.clearColor(0.0, 0.0, 0.0, 1.0);
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LEQUAL);
gl.clear(gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT);


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Company (referred to as either «the Company», «We», «Us» or «Our» in this Agreement) refers to Foodcast, Inc., 2157 Peakview Ave, Sacramento, CA, 95835.
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Country refers to: Delaware, United States
Device means any device that can access the Service such as a computer, a cellphone or a digital tablet.
Feedback means feedback, innovations or suggestions sent by You regarding the attributes, performance or features of our Service.
Goods refer to the items offered for sale on the Service.
Orders mean a request by You to purchase Goods from Us.
In-app Purchase refers to the purchase of a product, item, service or Subscription made through the Application and subject to these Terms and Conditions and/or the Application Store’s own terms and conditions.
Promotions refer to contests, sweepstakes or other promotions offered through the Service.
Service refers to the Application.
Terms and Conditions (also referred as «Terms») mean these Terms and Conditions that form the entire agreement between You and the Company regarding the use of the Service.
Third-party Social Media Service means any services or content (including data, information, products or services) provided by a third-party that may be displayed, included or made available by the Service.
You means the individual accessing or using the Service, or the company, or other legal entity on behalf of which such individual is accessing or using the Service, as applicable.
These are the Terms and Conditions governing the use of this Service and the agreement that operates between You and the Company. These Terms and Conditions set out the rights and obligations of all users regarding the use of the Service.
Your access to and use of the Service is conditioned on Your acceptance of and compliance with these Terms and Conditions. These Terms and Conditions apply to all visitors, users and others who access or use the Service.
By accessing or using the Service You agree to be bound by these Terms and Conditions. If You disagree with any part of these Terms and Conditions then You may not access the Service.
Your access to and use of the Service is also conditioned on Your acceptance of and compliance with the Privacy Policy of the Company. Our Privacy Policy describes Our policies and procedures on the collection, use and disclosure of Your personal information when You use the Application or the Website and tells You about Your privacy rights and how the law protects You. Please read Our Privacy Policy carefully before using Our Service.
By placing an Order for Goods through the Service, You warrant that You legally capable of entering into binding contracts.
If You wish to place an Order for Goods available on the Service, You may be asked to supply certain information relevant to Your Order including, without limitation, Your credit card number, the expiration date of Your credit card, Your billing address, and Your shipping information.
You represent and warrant that: (i) You have the legal right to use any credit or debit card(s) or other payment method(s) in connection with any Order; and that (ii) the information You supply to us is true, correct and complete.
By submitting such information, You grant us the right to provide the information to payment processing third parties for purposes of facilitating the completion of Your Order.
We reserve the right to refuse or cancel Your Order at any time for certain reasons including but not limited to:
Goods availability
Errors in the description or prices for Goods
Errors in Your Order
We reserve the right to refuse or cancel Your Order if fraud or an unauthorized or illegal transaction is suspected.
Any Goods you purchase can only be returned in accordance with these Terms and Conditions and Our Returns Policy.
Our Returns Policy forms a part of these Terms and Conditions. Please read our Returns Policy to learn more about your right to cancel Your Order.
Your right to cancel an Order only applies to Goods that are returned in the same condition as You received them. You should also include all of the products instructions, documents and wrappings. Goods that are damaged or not in the same condition as You received them or which are worn simply beyond opening the original packaging will not be refunded. You should therefore take reasonable care of the purchased Goods while they are in Your possession.
We will reimburse You no later than 14 days from the day on which We receive Your order cancellation notice. We will use the same means of payment as You used for the Order, and You will not incur any fees for such reimbursement.
You will not have any right to cancel an Order for the supply of any of the following Goods:
The supply of Goods made to Your specifications or clearly personalized.
The supply of Goods which according to their nature are not suitable to be returned, deteriorate rapidly or where the date of expiry is over.
The supply of Goods which are not suitable for return due to health protection or hygiene reasons and were unsealed after delivery.
The supply of Goods which are, after delivery, according to their nature, inseparably mixed with other items.
The supply of digital content which is not supplied on a tangible medium if the performance has begun with Your prior express consent and You have acknowledged Your loss of cancellation right.
We are constantly updating Our offerings of Goods on the Service. The Goods available on Our Service may be mispriced, described inaccurately, or unavailable, and We may experience delays in updating information regarding our Goods on the Service and in Our advertising on other websites.
We cannot and do not guarantee the accuracy or completeness of any information, including prices, product images, specifications, availability, and services. We reserve the right to change or update information and to correct errors, inaccuracies, or omissions at any time without prior notice.
The Company reserves the right to revise its prices at any time prior to accepting an Order.
The prices quoted may be revised by the Company subsequent to accepting an Order in the event of any occurrence affecting delivery caused by government action, variation in customs duties, increased shipping charges, higher foreign exchange costs and any other matter beyond the control of the Company. In that event, You will have the right to cancel Your Order.
All Goods purchased are subject to a one-time payment. Payment can be made through various payment methods we have available, such as Visa, MasterCard, Affinity Card, American Express cards or online payment methods (PayPal, for example).
Payment cards (credit cards or debit cards) are subject to validation checks and authorization by Your card issuer. If we do not receive the required authorization, We will not be liable for any delay or non-delivery of Your Order.
The Application may include In-app Purchases that allow you to buy products, services or Subscriptions.
More information about how you may be able to manage In-app Purchases using your Device may be set out in the Application Store’s own terms and conditions or in your Device’s Help settings.
In-app Purchases can only be consumed within the Application. If you make a In-app Purchase, that In-app Purchase cannot be cancelled after you have initiated its download. In-app Purchases cannot be redeemed for cash or other consideration or otherwise transferred.
If any In-app Purchase is not successfully downloaded or does not work once it has been successfully downloaded, we will, after becoming aware of the fault or being notified to the fault by You, investigate the reason for the fault. We will act reasonably in deciding whether to provide You with a replacement In-app Purchase or issue You with a patch to repair the fault. In no event will We charge You to replace or repair the In-app Purchase. In the unlikely event that we are unable to replace or repair the relevant In-app Purchase or are unable to do so within a reasonable period of time and without significant inconvenience to You, We will authorize the Application Store to refund You an amount up to the cost of the relevant In-app Purchase. Alternatively, if You wish to request a refund, You may do so by contacting the Application Store directly.
You acknowledge and agree that all billing and transaction processes are handled by the Application Store from where you downloaded the Application and are governed by that Application Store’s own terms and conditions.
If you have any payment related issues with In-app Purchases, then you need to contact the Application Store directly.
Any Promotions made available through the Service may be governed by rules that are separate from these Terms.
If You participate in any Promotions, please review the applicable rules as well as our Privacy policy. If the rules for a Promotion conflict with these Terms, the Promotion rules will apply.
When You create an account with Us, You must provide Us information that is accurate, complete, and current at all times. Failure to do so constitutes a breach of the Terms, which may result in immediate termination of Your account on Our Service.
You are responsible for safeguarding the password that You use to access the Service and for any activities or actions under Your password, whether Your password is with Our Service or a Third-Party Social Media Service.
You agree not to disclose Your password to any third party. You must notify Us immediately upon becoming aware of any breach of security or unauthorized use of Your account.
You may not use as a username the name of another person or entity or that is not lawfully available for use, a name or trademark that is subject to any rights of another person or entity other than You without appropriate authorization, or a name that is otherwise offensive, vulgar or obscene.
Our Service allows You to post Content. You are responsible for the Content that You post to the Service, including its legality, reliability, and appropriateness.
By posting Content to the Service, You grant Us the right and license to use, modify, publicly perform, publicly display, reproduce, and distribute such Content on and through the Service. You retain any and all of Your rights to any Content You submit, post or display on or through the Service and You are responsible for protecting those rights. You agree that this license includes the right for Us to make Your Content available to other users of the Service, who may also use Your Content subject to these Terms.
You represent and warrant that: (i) the Content is Yours (You own it) or You have the right to use it and grant Us the rights and license as provided in these Terms, and (ii) the posting of Your Content on or through the Service does not violate the privacy rights, publicity rights, copyrights, contract rights or any other rights of any person.
The Company is not responsible for the content of the Service’s users. You expressly understand and agree that You are solely responsible for the Content and for all activity that occurs under your account, whether done so by You or any third person using Your account.
You may not transmit any Content that is unlawful, offensive, upsetting, intended to disgust, threatening, libelous, defamatory, obscene or otherwise objectionable. Examples of such objectionable Content include, but are not limited to, the following:
Unlawful or promoting unlawful activity.
Defamatory, discriminatory, or mean-spirited content, including references or commentary about religion, race, sexual orientation, gender, national/ethnic origin, or other targeted groups.
Spam, machine — or randomly — generated, constituting unauthorized or unsolicited advertising, chain letters, any other form of unauthorized solicitation, or any form of lottery or gambling.
Containing or installing any viruses, worms, malware, trojan horses, or other content that is designed or intended to disrupt, damage, or limit the functioning of any software, hardware or telecommunications equipment or to damage or obtain unauthorized access to any data or other information of a third person.
Infringing on any proprietary rights of any party, including patent, trademark, trade secret, copyright, right of publicity or other rights.
Impersonating any person or entity including the Company and its employees or representatives.
Violating the privacy of any third person.
False information and features.
The Company reserves the right, but not the obligation, to, in its sole discretion, determine whether or not any Content is appropriate and complies with this Terms, refuse or remove this Content. The Company further reserves the right to make formatting and edits and change the manner any Content. The Company can also limit or revoke the use of the Service if You post such objectionable Content.
As the Company cannot control all content posted by users and/or third parties on the Service, you agree to use the Service at your own risk. You understand that by using the Service You may be exposed to content that You may find offensive, indecent, incorrect or objectionable, and You agree that under no circumstances will the Company be liable in any way for any content, including any errors or omissions in any content, or any loss or damage of any kind incurred as a result of your use of any content.
Although regular backups of Content are performed, the Company do not guarantee there will be no loss or corruption of data.
Corrupt or invalid backup points may be caused by, without limitation, Content that is corrupted prior to being backed up or that changes during the time a backup is performed.
The Company will provide support and attempt to troubleshoot any known or discovered issues that may affect the backups of Content. But You acknowledge that the Company has no liability related to the integrity of Content or the failure to successfully restore Content to a usable state.
You agree to maintain a complete and accurate copy of any Content in a location independent of the Service.
We respect the intellectual property rights of others. It is Our policy to respond to any claim that Content posted on the Service infringes a copyright or other intellectual property infringement of any person.
If You are a copyright owner, or authorized on behalf of one, and You believe that the copyrighted work has been copied in a way that constitutes copyright infringement that is taking place through the Service, You must submit Your notice in writing to the attention of our copyright agent via email at<EMAIL_ADDRESS>and include in Your notice a detailed description of the alleged infringement.
You may be held accountable for damages (including costs and attorneys’ fees) for misrepresenting that any Content is infringing Your copyright.
You may submit a notification pursuant to the Digital Millennium Copyright Act (DMCA) by providing our Copyright Agent with the following information in writing (see 17 U.S.C 512©(3) for further detail):
An electronic or physical signature of the person authorized to act on behalf of the owner of the copyright’s interest.
A description of the copyrighted work that You claim has been infringed, including the URL (i.e., web page address) of the location where the copyrighted work exists or a copy of the copyrighted work.
Identification of the URL or other specific location on the Service where the material that You claim is infringing is located.
Your address, telephone number, and email address.
A statement by You that You have a good faith belief that the disputed use is not authorized by the copyright owner, its agent, or the law.
A statement by You, made under penalty of perjury, that the above information in Your notice is accurate and that You are the copyright owner or authorized to act on the copyright owner’s behalf.
You can contact our copyright agent via email at<EMAIL_ADDRESS>Upon receipt of a notification, the Company will take whatever action, in its sole discretion, it deems appropriate, including removal of the challenged content from the Service.
The Service and its original content (excluding Content provided by You or other users), features and functionality are and will remain the exclusive property of the Company and its licensors.
The Service is protected by copyright, trademark, and other laws of both the Country and foreign countries.
Our trademarks and trade dress may not be used in connection with any product or service without the prior written consent of the Company.
You assign all rights, title and interest in any Feedback You provide the Company. If for any reason such assignment is ineffective, You agree to grant the Company a non-exclusive, perpetual, irrevocable, royalty free, worldwide right and licence to use, reproduce, disclose, sub-licence, distribute, modify and exploit such Feedback without restriction.
Our Service may contain links to third-party web sites or services that are not owned or controlled by the Company.
The Company has no control over, and assumes no responsibility for, the content, privacy policies, or practices of any third party web sites or services. You further acknowledge and agree that the Company shall not be responsible or liable, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any such content, goods or services available on or through any such web sites or services.
We strongly advise You to read the terms and conditions and privacy policies of any third-party web sites or services that You visit.
We may terminate or suspend Your Account immediately, without prior notice or liability, for any reason whatsoever, including without limitation if You breach these Terms and Conditions.
Upon termination, Your right to use the Service will cease immediately. If You wish to terminate Your Account, You may simply discontinue using the Service.
Notwithstanding any damages that You might incur, the entire liability of the Company and any of its suppliers under any provision of this Terms and Your exclusive remedy for all of the foregoing shall be limited to the amount actually paid by You through the Service or 100 USD if You haven’t purchased anything through the Service.
To the maximum extent permitted by applicable law, in no event shall the Company or its suppliers be liable for any special, incidental, indirect, or consequential damages whatsoever (including, but not limited to, damages for loss of profits, loss of data or other information, for business interruption, for personal injury, loss of privacy arising out of or in any way related to the use of or inability to use the Service, third-party software and/or third-party hardware used with the Service, or otherwise in connection with any provision of this Terms), even if the Company or any supplier has been advised of the possibility of such damages and even if the remedy fails of its essential purpose.
Some states do not allow the exclusion of implied warranties or limitation of liability for incidental or consequential damages, which means that some of the above limitations may not apply. In these states, each party’s liability will be limited to the greatest extent permitted by law.
The Service is provided to You «AS IS» and «AS AVAILABLE» and with all faults and defects without warranty of any kind. To the maximum extent permitted under applicable law, the Company, on its own behalf and on behalf of its Affiliates and its and their respective licensors and service providers, expressly disclaims all warranties, whether express, implied, statutory or otherwise, with respect to the Service, including all implied warranties of merchantability, fitness for a particular purpose, title and non-infringement, and warranties that may arise out of course of dealing, course of performance, usage or trade practice. Without limitation to the foregoing, the Company provides no warranty or undertaking, and makes no representation of any kind that the Service will meet Your requirements, achieve any intended results, be compatible or work with any other software, applications, systems or services, operate without interruption, meet any performance or reliability standards or be error free or that any errors or defects can or will be corrected.
Without limiting the foregoing, neither the Company nor any of the company’s provider makes any representation or warranty of any kind, express or implied: (i) as to the operation or availability of the Service, or the information, content, and materials or products included thereon; (ii) that the Service will be uninterrupted or error-free; (iii) as to the accuracy, reliability, or currency of any information or content provided through the Service; or (iv) that the Service, its servers, the content, or e-mails sent from or on behalf of the Company are free of viruses, scripts, trojan horses, worms, malware, timebombs or other harmful components.
Some jurisdictions do not allow the exclusion of certain types of warranties or limitations on applicable statutory rights of a consumer, so some or all of the above exclusions and limitations may not apply to You. But in such a case the exclusions and limitations set forth in this section shall be applied to the greatest extent enforceable under applicable law.
The laws of the Country, excluding its conflicts of law rules, shall govern this Terms and Your use of the Service. Your use of the Application may also be subject to other local, state, national, or international laws.
If You have any concern or dispute about the Service, You agree to first try to resolve the dispute informally by contacting the Company.
If You are a European Union consumer, you will benefit from any mandatory provisions of the law of the country in which you are resident in.
You represent and warrant that (i) You are not located in a country that is subject to the United States government embargo, or that has been designated by the United States government as a «terrorist supporting» country, and (ii) You are not listed on any United States government list of prohibited or restricted parties.
If any provision of these Terms is held to be unenforceable or invalid, such provision will be changed and interpreted to accomplish the objectives of such provision to the greatest extent possible under applicable law and the remaining provisions will continue in full force and effect.
Except as provided herein, the failure to exercise a right or to require performance of an obligation under this Terms shall not effect a party’s ability to exercise such right or require such performance at any time thereafter nor shall be the waiver of a breach constitute a waiver of any subsequent breach.
These Terms and Conditions may have been translated if We have made them available to You on our Service.
You agree that the original English text shall prevail in the case of a dispute.
We reserve the right, at Our sole discretion, to modify or replace these Terms at any time. If a revision is material We will make reasonable efforts to provide at least 30 days’ notice prior to any new terms taking effect. What constitutes a material change will be determined at Our sole discretion.
By continuing to access or use Our Service after those revisions become effective, You agree to be bound by the revised terms. If You do not agree to the new terms, in whole or in part, please stop using the website and the Service.
If you have any questions about these Terms and Conditions, You can contact us:
By email: info@foody.market