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| Packages that use JsonParser | |
|---|---|
| com.fasterxml.jackson.core | Main public API classes of the core streaming JSON
processor: most importantly JsonFactory
used for constructing
JSON parser (JsonParser )
and generator
(JsonParser )
instances. |
| com.fasterxml.jackson.core.base | Base classes used by concrete Parser and Generator implementations; contain functionality that is not specific to JSON or input abstraction (byte vs char). |
| com.fasterxml.jackson.core.format | Package that contains interfaces needed for dynamic, pluggable format (auto)detection; as well as basic utility classes for simple format detection functionality. |
| com.fasterxml.jackson.core.json | JSON-specific parser and generator implementation classes that Jackson defines and uses. |
| com.fasterxml.jackson.core.util | Utility classes used by Jackson Core functionality. |
| Uses of JsonParser in com.fasterxml.jackson.core |
|---|
| Methods in com.fasterxml.jackson.core that return JsonParser | |
|---|---|
protected JsonParser |
JsonFactory._createJsonParser(byte[] data,
int offset,
int len,
IOContext ctxt)
Overridable factory method that actually instantiates parser using given Reader object for reading content
passed as raw byte array. |
protected JsonParser |
JsonFactory._createJsonParser(InputStream in,
IOContext ctxt)
Overridable factory method that actually instantiates desired parser given InputStream and context object. |
protected JsonParser |
JsonFactory._createJsonParser(Reader r,
IOContext ctxt)
Overridable factory method that actually instantiates parser using given Reader object for reading content. |
JsonParser |
JsonParser.configure(JsonParser.Feature f,
boolean state)
Method for enabling or disabling specified feature (check JsonParser.Feature for list of features) |
JsonParser |
JsonFactory.createJsonParser(byte[] data)
Method for constructing parser for parsing the contents of given byte array. |
JsonParser |
JsonFactory.createJsonParser(byte[] data,
int offset,
int len)
Method for constructing parser for parsing the contents of given byte array. |
JsonParser |
JsonFactory.createJsonParser(File f)
Method for constructing JSON parser instance to parse contents of specified file. |
JsonParser |
JsonFactory.createJsonParser(InputStream in)
Method for constructing JSON parser instance to parse the contents accessed via specified input stream. |
JsonParser |
JsonFactory.createJsonParser(Reader r)
Method for constructing parser for parsing the contents accessed via specified Reader. |
JsonParser |
JsonFactory.createJsonParser(String content)
Method for constructing parser for parsing contents of given String. |
JsonParser |
JsonFactory.createJsonParser(URL url)
Method for constructing JSON parser instance to parse contents of resource reference by given URL. |
JsonParser |
JsonParser.disable(JsonParser.Feature f)
Method for disabling specified feature (check JsonParser.Feature for list of features) |
JsonParser |
JsonParser.enable(JsonParser.Feature f)
Method for enabling specified parser feature (check JsonParser.Feature for list of features) |
abstract JsonParser |
JsonParser.skipChildren()
Method that will skip all child tokens of an array or object token that the parser currently points to, iff stream points to JsonToken.START_OBJECT or JsonToken.START_ARRAY . |
JsonParser |
TreeNode.traverse()
Method for constructing a JsonParser instance for
iterating over contents of the tree that this node is root of. |
abstract JsonParser |
ObjectCodec.treeAsTokens(TreeNode n)
Method for constructing a JsonParser for reading
contents of a JSON tree, as if it was external serialized
JSON content. |
| Methods in com.fasterxml.jackson.core with parameters of type JsonParser | ||
|---|---|---|
abstract void |
JsonGenerator.copyCurrentEvent(JsonParser jp)
Method for copying contents of the current event that the given parser instance points to. |
|
abstract void |
JsonGenerator.copyCurrentStructure(JsonParser jp)
Method for copying contents of the current event and following events that it encloses the given parser instance points to. |
|
abstract
|
ObjectCodec.readTree(JsonParser jp)
Method to deserialize JSON content as tree expressed using set of TreeNode instances. |
|
abstract
|
ObjectCodec.readValue(JsonParser jp,
Class<T> valueType)
Method to deserialize JSON content into a non-container type (it can be an array type, however): typically a bean, array or a wrapper type (like Boolean ). |
|
abstract
|
ObjectCodec.readValue(JsonParser jp,
ResolvedType valueType)
Method to deserialize JSON content into a POJO, type specified with fully resolved type object (so it can be a generic type, including containers like Collection and
Map ). |
|
abstract
|
ObjectCodec.readValue(JsonParser jp,
TypeReference<?> valueTypeRef)
Method to deserialize JSON content into a Java type, reference to which is passed as argument. |
|
abstract
|
ObjectCodec.readValues(JsonParser jp,
Class<T> valueType)
Method for reading sequence of Objects from parser stream, all with same specified value type. |
|
abstract
|
ObjectCodec.readValues(JsonParser jp,
ResolvedType valueType)
Method for reading sequence of Objects from parser stream, all with same specified value type. |
|
abstract
|
ObjectCodec.readValues(JsonParser jp,
TypeReference<?> valueTypeRef)
Method for reading sequence of Objects from parser stream, all with same specified value type. |
| Uses of JsonParser in com.fasterxml.jackson.core.base |
|---|
| Subclasses of JsonParser in com.fasterxml.jackson.core.base | |
|---|---|
class |
ParserBase
Intermediate base class used by all Jackson JsonParser
implementations. |
class |
ParserMinimalBase
Intermediate base class used by all Jackson JsonParser
implementations, but does not add any additional fields that depend
on particular method of obtaining input. |
| Methods in com.fasterxml.jackson.core.base that return JsonParser | |
|---|---|
JsonParser |
ParserMinimalBase.skipChildren()
|
| Methods in com.fasterxml.jackson.core.base with parameters of type JsonParser | |
|---|---|
void |
GeneratorBase.copyCurrentEvent(JsonParser jp)
|
void |
GeneratorBase.copyCurrentStructure(JsonParser jp)
|
| Uses of JsonParser in com.fasterxml.jackson.core.format |
|---|
| Methods in com.fasterxml.jackson.core.format that return JsonParser | |
|---|---|
JsonParser |
DataFormatMatcher.createParserWithMatch()
Convenience method for trying to construct a JsonParser for
parsing content which is assumed to be in detected data format. |
| Uses of JsonParser in com.fasterxml.jackson.core.json |
|---|
| Subclasses of JsonParser in com.fasterxml.jackson.core.json | |
|---|---|
class |
ReaderBasedJsonParser
This is a concrete implementation of JsonParser , which is
based on a Reader to handle low-level character
conversion tasks. |
class |
UTF8StreamJsonParser
This is a concrete implementation of JsonParser , which is
based on a InputStream as the input source. |
| Methods in com.fasterxml.jackson.core.json that return JsonParser | |
|---|---|
JsonParser |
ByteSourceJsonBootstrapper.constructParser(int parserFeatures,
ObjectCodec codec,
BytesToNameCanonicalizer rootByteSymbols,
CharsToNameCanonicalizer rootCharSymbols,
boolean canonicalize,
boolean intern)
|
| Uses of JsonParser in com.fasterxml.jackson.core.util |
|---|
| Subclasses of JsonParser in com.fasterxml.jackson.core.util | |
|---|---|
class |
JsonParserDelegate
Helper class that implements delegation pattern for JsonParser ,
to allow for simple overridability of basic parsing functionality. |
class |
JsonParserSequence
Helper class that can be used to sequence multiple physical JsonParser s to create a single logical sequence of
tokens, as a single JsonParser . |
| Fields in com.fasterxml.jackson.core.util declared as JsonParser | |
|---|---|
protected JsonParser[] |
JsonParserSequence._parsers
Parsers other than the first one (which is initially assigned as delegate) |
protected JsonParser |
JsonParserDelegate.delegate
Delegate object that method calls are delegated to. |
| Methods in com.fasterxml.jackson.core.util that return JsonParser | |
|---|---|
JsonParser |
JsonParserDelegate.disable(JsonParser.Feature f)
|
JsonParser |
JsonParserDelegate.enable(JsonParser.Feature f)
|
JsonParser |
JsonParserDelegate.skipChildren()
|
| Methods in com.fasterxml.jackson.core.util with parameters of type JsonParser | |
|---|---|
void |
JsonGeneratorDelegate.copyCurrentEvent(JsonParser jp)
|
void |
JsonGeneratorDelegate.copyCurrentStructure(JsonParser jp)
|
static JsonParserSequence |
JsonParserSequence.createFlattened(JsonParser first,
JsonParser second)
Method that will construct a parser (possibly a sequence) that contains all given sub-parsers. |
| Method parameters in com.fasterxml.jackson.core.util with type arguments of type JsonParser | |
|---|---|
protected void |
JsonParserSequence.addFlattenedActiveParsers(List<JsonParser> result)
|
| Constructors in com.fasterxml.jackson.core.util with parameters of type JsonParser | |
|---|---|
JsonParserDelegate(JsonParser d)
|
|
JsonParserSequence(JsonParser[] parsers)
|
|
|||||||||||
| PREV NEXT | FRAMES NO FRAMES |


onMediaQuery:
Responsive javascript
Use your browser's JS console to see output.
Alpha
Bravo
Charlie
Large
Delta


lateinit var pending_task: PendingTask
The PendingTask this error is associated with.
pending_task - The PendingTask this error is associated with.
pending_task


You can join my newsletter along with over 700 other developers and get access to useful topics to help you learn more about Python and software development.
I’ll get you started with my Pythonic code email course. I hope you'll join up!


 Remember that the amount of sliders that you and the other participants complete determines your amount of seats.
The slider task will consist of three rounds. As in the test round, in each round there will be a total of 21 sliders. In each round, you will have {{ slider_time }} seconds to complete as many sliders as possible. A slider is completed when it is exactly positioned in the middle, at number 50.
Please continue to go to the slider task.


Cover Letter for Human Factors Designer at Healthcare Human Factors
Karan Shastri
June 4th, 2019
About me
My name is Karan and I am a second year Master of Applied Science candidate at the department of Systems Design Engineering at the University of Waterloo. I became familiar with Healthcare Human Factors at IUW (Inter-University Workshop) at UofT, last year.
My Experience
Along with my motivation to solve human factors and biomedical problems, simplifying the way people interact with technology through product design is what excites me. With design and engineering experience from the international project titled 'MCI (Mild Cognitive Impairment) @Work' -- designing tools for people with young-onset dementia/MCI, I was assigned with all phases of the UX process, from user research and user requirements to wireframing, prototyping and user testing.
As part of my work, I deployed human factors methods like the cognitive task analysis (CTA) and decision-centered design (DCD) to inform the design of prototypes. I created a solid rationale based on months of research, involving focus groups, interviews and led with a focused vision.
Why Healthcare Human Factors?
For the next steps in my career after grad school, I am looking for product designer positions, starting fall (September). I love working with health-based products because of the impact they can potentially make. Having seen the impact of user-centered approaches towards technology design with my own work - designing for and with people with dementia, when I see projects that empower the end-user like prostate cancer survivors (Ned) or creating the right match between technology and healthcare organizations (Procurement Decision Support), it makes me want to learn more and contribute to projects alike.
Why me?
My background in computer science coupled with my design and UX experience puts me in a unqiue position where I understand the design and development teams strengths and contraints. As a result, I can effectively work with different teams and emphasize on pragmatic designs, without compromising the user needs and an intuitive user experience. I truly believe in Healthcare Human Factors' notion of embedding human factors in purposeful design in healthcare creating human-centered experience, as a consequence.
My experience in solving healthcare problems with a user-centered and design thinking approach to build simple, valuable experiences is what makes me an ideal candidate for Human Factors Designer at Healthcare Human Factors.
© 2019 | Healthcare Human Factors Cover Letter Designed & Programmed with ♥ by Karan | My resume | My portfolio


TABLE OF INTERACTIONS WITH
CLINDAMYCIN
See also: lincosanides
See also: substances with absorption reduced by gastro-intestinal targeted medications, antacids, and absorbants
From the French ANSM drug interactions document of September 2016, p. 61
CLINDAMYCIN RxNorm: 2582 ATC: D10AF01 G01AA10 J01FF01 D10AF51 |
VITAMIN K ANTAGONISTS CLASS CODE: B01AA-001 |
Increase of the effect of the Vitamin K antagonist and of the risk of hemorrhage. |
Precaution for use More frequent testing of the INR. Possible adjustment of the dosage of the vitamin K antagonist during the treatment with the clindamycin and after it is stopped. |
CLINDAMYCIN RxNorm: 2582 ATC: D10AF01 G01AA10 J01FF01 D10AF51 |
CICLOSPORIN RxNorm: 3008 ATC: L04AD01 S01XA18 |
Decrease of the blood concentrations of the immunosuppressant with risk of loss of immunosuppressive activity |
Precaution for use Reinforced testing of the blood dosages of ciclosporin and possible increase of its dosage. |
CLINDAMYCIN RxNorm: 2582 ATC: D10AF01 G01AA10 J01FF01 D10AF51 |
TACROLIMUS RxNorm: 42316 ATC: D11AH01 L04AD02 L04AD02 |
Decrease of the blood concentrations of the immunosuppressant with risk of loss of immunosuppressive activity |
Precaution for use Reinforced testing of the blood dosages of tacrolimus and possible increase of its dosage. |


@import org.apache.commons.lang3.StringUtils @import models.view.AnswerView @import models.view.BreadcrumbView @import views.html.triage.subAnswers @import views.html.frontendComponents.formCheckboxWithDetailPanel @this(triagePage: triagePage) @(form: Form[_], stageId: String, sessionId: String, resumeCode: String, controlCode: String, title: String, explanatoryText: String, answerViews: Map[AnswerView, Boolean], breadcrumbView: BreadcrumbView) @triagePage(form, routes.StageController.handleSubmit(stageId, sessionId).toString, sessionId, resumeCode, title, breadcrumbView, "Checking against decontrols"){ @controlCode: Checking against decontrols }{
Decontrols describe items not controlled under the UK Strategic Export Control Lists. Select all that apply.
@noteMessage(!breadcrumbView.getNoteViews.isEmpty)@if(StringUtils.isNotBlank(explanatoryText)) { @Html(explanatoryText) } else { This control list entry does not control: }
@if(form("answers").error.isDefined) { }


GIF Machine
Click the buttons to show GIFS
Add More Buttons!
What kind of GIF you looking for?
Click the images to start and stop


{% extends 'layouts/base.html' %} {% import 'macros/form_macros.html' as f %} {% block content %}
To add more data to the college database, create an excel sheet with the following columns in order:
Enter data as in the sample image above in an excel file. When you are finished entering all the data, save your excel sheet as a CSV file, then upload it to this portal and click "Submit."


She is pursuing research in the field of Electron Devices for the last eight years focusing on the areas of analytical modeling and simulation of low power devices.
Rahul Verma
IEEE SBC Vice Chair
Ayush Thakur
IEEE EDS SBC Chair
Taha Saquib
Secretary
Snehangshu Bhattacharya
Technical Head
Adrika Roy
Member
rosullam malesuada erat ut turpis suspendisse amount urn odio nisi, euismod in, pharetra.


{# Copyright (C) 2019 Basler AG
All rights reserved.
This software may be modified and distributed under the terms
of the BSD license. See the LICENSE file for details.
#}
{% extends "base.html" %}
{% block title %} - Mobile{% endblock %}
{% block head %}
{{ super() }}
{% endblock %}
{% block headerArea %}{% endblock %}
{% block main %}{% endblock %}


PROJECTED HOURLY SALES:
How many cookies needed per location per hour (     < 80% of avg,     - 80% .. 120% of avg,     > 120% of avg)
STAFFING:
How many tossers needed per location per hour (     < 80% of avg,     - 80% .. 120% of avg,     > 120% of avg)


Here at CookChat, we love to share our delicious creations with one another! Post recipes of what you cooked and get inspired by others.
Fresh tilapia combined with green beans and cherry tomatoes for a healthy meal.
15 reviews
Peas and chopped spinach gives this pasta extra taste.
12 reviews
An American twist to a traditional Asian dish.
31 reviews
Stong red wine taste makes this a perfect Italian meal.
23 reviews
Perfect alternative to those who want something different from the usual tacos.
18 reviews


PPMFADE(1) PPMFADE(1) NAME ppmfade - generate a transition between two image files using special effects. SYNOPSIS ppmfade [ -f first.ppm ] [ -l last.ppm ] [ -mix|-spread|-shift|-relief|-oil|-edge|-bentley|-block ] [ -base name ] DESCRIPTION This program generates a transition between either two input images or between one input image and black. You can use the 30 intermediate images generated to show a smooth transition between segments of a movie. The input and output images are in the Portable Pixmap (PPM) format. If you specify both input images, they should both be the same size. If you want to fade from black to an image, specify only the last image. If you want to fade from an image to black, specify only the first image. ppm‐ fade names the resulting image files base.nnnn .ppm, where nnnn is a num‐ ber varying between 0001 and 0030 and base is what you specify with via the -base option (default fade). Another way to convert by steps from one image to another is morphing. You can use xmorph to do that. OPTIONS -f first.ppm This is the image file (PPM format) to be used at the beginning of the transition. If not specified, the fade will start from black. -l last.ppm This is the image file (PPM format) to be used at the ending of the transition. If not specified, the fade will end with black. -mix The two images are superimposed with the brightness of the first image decreasing from full to none and the brightness of the final image increasing from none to full. The transition is quadratic in brightness with faster transition in the beginning and slower at the end. -spread The pixels in the first image will be moved (spread) further and further from their original location and then moved into the proper location in the final image. This is the default transi‐ tion. -shift The pixels in the first image will be shifted further and further horizontally from their original location and then moved into the proper location in the final image. -relief The first image is faded to a Laplacian relief filtered version of the first image. This is then faded to a Laplacian relief fil‐ tered version of the second image and finally faded to the final image. -oil The first image is faded to an "oil transfer" version of the first image. This is then faded to an "oil transfer" version of the second image and finally faded to the final image. -edge The first image is faded to an edge detected version of the first image. This is then faded to an edge detected version of the sec‐ ond image and finally faded to the final image. -bentley The first image is faded to a "Bentley Effect" version of the first image. This is then faded to a "Bentley Effect" version of the second image and finally faded to the final image. -block The first image is defocused to small blocks. The small blocks are converted to match a defocused version of the last image. The block version of the last image is then focused to the final image. -basename This forms part of the output filenames, as described above. EXAMPLES ppmfade -f teapot.ppm -l pyr.ppm Fade from teapot.ppm to pyr.ppm generating fade.0001.ppm to fade.0030.ppm using the "spread" transition. ppmfade -l teapot.ppm Fade from black to teapot.ppm generating fade.0001.ppm to fade.0030.ppm. ppmfade -f teapot.ppm -base end Fade from teapot.ppm to black generating end.0001.ppm to end.0030.ppm. SEE ALSO tontsc(1), sgifade(1), smart_vfr(1), xmorph(1), ppm(5), AUTHOR Wesley C. Barris<EMAIL_ADDRESS>Army High Performance Computing Research Center (AHPCRC) Minnesota Supercomputer Center, Inc. 1 April 1, 2000 PPMFADE(1)


Orientation
BOBCAT is a simple site that catalogs other sites
that look good when rendered as text with
the
Lynx Web Browser.
Below is a list of web site which are usable by
Lynx users. Simply scroll down until you see
something interesting and either press
<enter> to visit the site or press 'a', then
'l' to save the link to your bookmarks.
We also have a FAQ.
Search Engines
- Duck
Duck Go Search
-
The good people at DuckDuckGo maintain a low
complexity site that's easy to use and has
zero cruft.
News Sites
- Text-Only
NPR.org
-
NPR maintains a "thin" version of their site
which works well with text-based browsers.
- CNN
Headlines
-
This is the "lite" version of the CNN web page.
I bet it was created for older mobile devices,
but it renders beautifully with
Lynx and doesn't bombard you with ads.
- 68k.news :
Headlines from the Future
-
68k.news maintains a text-friendly mirror into
the US edition of the Google News. The cert on
the site is borked, but that ties in with the
retrocomputing theme.
- Hacker
News
-
If you're unfamiliar with Hacker News, it's
rather like the SlashDot of old, but with a
greatly simplified landing page and slightly
less drama.
Interesting
- Lobsters
-
"Lobsters is a computing-focused community
centered around link aggregation and discussion."
It's also the home of a pleasant and informed
community.
- The Digital
Services Playbook
-
From the U.S. Digital Services, the playbook
lists thirteen key "plays" describing successful
"Best Common Practices."
- World
Wide Web (The Project)
-
This is the world's first web page, archived at
CERN and is delightfully spartan.
Home Pages
- My Home Page
-
Of course my home page is going to be pleasant to
look at with lynx. I have some technical writings
and fiction I wrote. It's fun, if you're into that
kind of thing.


[<EMAIL_ADDRESS>]
Oakland, CA 94611
[ @dreamingbits ]
Busy running a web development consulting business.


Controls
CustomerID
UserName:
Password
Mailing List
CV
Courses
Access Beginner 1
Access Beginner 2
Excel Beginner 1
Excel Beginner 2
Info:
Lots of information.
Gender
Male
Female
TestButton


Title: Enter Article Title Here Author: Enter your Code Project User Name (or suggest one if you're not a member) Email: Enter your Code Project E-mail Login (or the email you wish to use if not a member) Language: Enter the Languages that Apply to Your Article (C# 3.0, etc.) Platform: Enter the Platforms that Apply to Your Article (Windows, etc.) Technology: Enter the Technologies that Apply to Your Article (WPF, etc.) Level: Pick ONE: Beginner/Intermediate/Advanced Description: Enter a brief description of your article Section Enter the Code Project Section you Wish the Article to Appear SubSection Enter the Code Project SubSection you Wish the Article to Appear License: Enter the license (CPOL, CPL, MIT, etc)
What the article/code snippet does, why it's useful, the problem it solves etc.
(Optional) Is there any background to this article that may be useful such as an introduction to the basic ideas presented?
A brief description of how to use the article or code. The class names, the methods and properties, any tricks or tips.
Blocks of code should be set as style "Formatted" like this:
// // Any source code blocks look like this // var i = 0; ...
Remember to set the Language of your code snippet using the Language dropdown.
Use the "var" button to wrap Variable or class names in <code> tags like this
.
Did you learn anything interesting/fun/annoying while writing the code? Did you do anything particularly clever or wild or zany?
Keep a running update of any changes or improvements you've made here.


Bootstrap includes six predefined button styles, each serving its own semantic purpose.
The .btn classes are designed to be used with the button
element. However, you can also use these classes on anchor and input elements (though some browsers may apply a slightly different rendering).
In need of a button, but not the hefty background colors they bring? Replace the default modifier classes with the .btn-outline-* ones to remove all background images and colors on any button.
Fancy larger or smaller buttons? Add .btn-lg or .btn-sm for additional sizes.


Russia 1-4 Belgium: Eden Hazard combine with devastating effect
by FSA EditorHazard assisted the opening goal for his younger brother Thorgan and then scored twice as Belgium beat Russia 4-1
Eden Hazard scored twice and teed up his younger brother Thorgan for a goal as Belgium maintained their 100 per cent record in Euro 2020 qualifying with a 4-1 win in Russia.
Roberto Martinez’s men made light work of a Russia side that went into the game on the back of seven consecutive victories in which they conceded just once.
Coach Stanislav Cherchesov stood and watched as his defence was run ragged by the Hazard brothers and by Dries Mertens and Kevin De Bruyne, who controlled the game from midfield.
Romelu Lukaku scored the final goal of a victory that moves Belgium six points clear at the top of Group I with nine wins from nine games, Russia’s consolation strike from Georgi Dzhikiya the only fly in the ointment for Martinez.
Lukaku’s feet seemed to get stuck in the turf when Eden Hazard’s pull-back found him unmarked in the box early on, but moments later Thorgan Hazard made amends after being played into the box by his older brother.
The Borussia Dortmund winger jinked inside Mario Fernandes before scoring with a clean strike that flew into the top corner of Guilherme’s net.
Lukaku’s well-judged knock-down presented the unmarked Eden Hazard with a chance to double Belgium’s lead from the edge of the box and the Real Madrid man made no mistake, beating Guilherme for power with his clinical low drive.
Russia were pulled apart for the third, which arrived in the 40th minute when Mertens’ weighted pass released De Bruyne, who strode through a huge gap in the hosts’ defence and drew Guilherme before squaring to Eden Hazard for a simple finish.
Thorgan Hazard played Mertens in for what looked like a certain goal early in the second half but the Napoli man fired tamely at Guilherme before leaving the field clutching his hamstring.
The loss of Mertens did not stop Belgium from chasing a fourth, which came courtesy of Lukaku’s surge across the edge of the box and a thunderous low finish from the Inter striker.
Thibaut Courtois could only parry Dmitry Kuzyaev’s shot into the path of Dzhikiya 11 minutes from time, but his side-footed shot into the unguarded net did little to take the sheen off a fine Belgium win.
What does it mean? Deja vu for Cherchesov’s men
Russia are the only side to score against Belgium in qualifying, with Denis Cheryshev’s goal in a 3-1 defeat in March and Dzhikiya’s consolation strike here the sum total conceded by a steely Belgium defence, and this game was not far from a repeat of the March encounter.
Russia caught in the Hazards
The constant endeavour of Thorgan and Eden Hazard down the Belgian left caused Russia problems throughout the first half and their lethal finishing all but settled the match.
Wasteful Dzyuba highlights Cheryshev absence
Russia could have been ahead after five minutes but Artem Dzyuba headed wide from six yards and committed a foul in the process, squandering his side’s chance to take an early lead.
What’s next?
Belgium entertain Cyprus in Brussels on Tuesday, while Russia travel to San Marino to face Group I’s stragglers.


§490:2-204 Formation in general. (1) A contract for sale of goods may be made in any manner sufficient to show agreement, including conduct by both parties which recognizes the existence of such a contract.
(2) An agreement sufficient to constitute a contract for sale may be found even though the moment of its making is undetermined.
(3) Even though one or more terms are left open a contract for sales does not fail for indefiniteness if the parties have intended to make a contract and there is a reasonably certain basis for giving an appropriate remedy. [L 1965, c 208, §2-204; HRS §490:2-204]
Case Notes
Agreement established by conduct. 2 H. App. 253, 630 P.2d 638.


Title
Home
Link
Simple CMS Application
Button
Search
fill form and press
Name
Chief
Room
Department
Male
Female
#
Chief
Name
Room


A Confirms new Half-Life - but only or VR? Half-Life: Alyx
by Hilbert Hagedoorn
The title is likely to refer to Alyx Vance, who fought alongside Gordon Freeman in Half-Life 2 and Half-Life 2: Episode One and Two against the alien Combine. Maybe the resistance fighter is now the main character of the VR-offshoot.
Much more information about the game does not provide the alleged excerpt from the conversation, a second transcript of the same conversation still adds when exactly we should expect more information on Half-Life: Alyx. The furhter announcement of the game should be later made on Thursday, possibly including whether a rumored March 2020 release date.


$>
_
<EMAIL_ADDRESS>Developer for Java
<EMAIL_ADDRESS>SCAU
Bachelor, Software Engineering
I'll be on my way. Go for IT.


Gallery¶
Server App Examples¶
The examples linked below all show off usage of the Bokeh server. The Bokeh server provides a place where interesting things can happen—data can be updated to in turn update the plot, and UI and selection events can be processed to trigger more visual updates.
An interactive query tool for a set of IMDB data
Source code: movies
Shows axis histograms for selected and non-selected points in a scatter plot
Source code: selection_histogram
Interactive weather statistics for three cities.
Source code: weather
A basic demo that has sliders for controlling a plotted trigonometric function
Source code: sliders.py
Explore the "autompg" data set by selecting and highlighting different dimensions
Source code: crossfilter
A reproduction of the famous Gapminder demo, with embedded video added using a custom page template
Source code: gapminder
Linked plots, summary statistics, and correlations for market data
Source code: stocks
Explore the "autompg" data set by selecting and highlighting different dimensions
Source code: export_csv
An updating 3d plot that demonstrates using using Bokeh custom extensions to wrap third-party JavaScript libraries
Source code: surface3d
Notebook Examples¶
A large number of static examples may be viewed directly online (or downloaded and executed locally) at the Bokeh NBViewer Gallery.
Standalone Examples¶
All of the examples below are located in the examples subdirectory of your Bokeh checkout. By “standalone” we mean that these examples make no use of the Bokeh server. These plots still have many interactive tools and features, including linked panning and brushing, and hover inspectors.
Click on an image below to see its code and interact with the live plot.


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Mike and Rebecca Fox
We started using Barks ’N Rec last year. My husband and I bought a new puppy, but even though we were going to the dog park every day, we never met any new friends. Our puppy, Earl, is very shy, so Barks ’N Rec was perfect for our family! We were able to find great, local dog-owners with other small dogs who didn’t intimidate Earl. Through Barks ’N Rec, Earl has gotten much better at socializing with new dogs, and us humans have met great friends as well.
Chun Ko
I found out about Barks ’N Rec through my close friend Amanda, who has sworn by it for the last year. I was having trouble with my dog Landis, who is a large Great Dane. Though Landis is extremely sweet and friendly, it’s hard for him to play with the other (always smaller) dogs at our neighborhood dog park because he loves to swim, and the other dogs can’t keep up with him. Though Barks ’N Rec, Landis and I were matched with Bryan, Olivia, and their German Shepherd named Zack.  Since matching on Barks ’N Rec, the group of us have walked our dogs together countless times, and hung out with “just humans” at a bar a few times too!
Lilly Hammond
My dog Bentley and I started using Barks ’N Rec after we moved to Seattle from Portland two years ago. Back in Portland, Bentley used to have a big pack of dogs that he’d play with several times per week. We’d go to the dog park and he’d get to hang out with all his friends while I could just read a book. But in Seattle, without the dogs to keep him busy, he started getting antsy and I had to walk him (instead of just letting him run and get exercise off-leash) for about an hour per day. Barks ’N Rec was amazing for Bentley and I because we were able to find three dogs of similar, medium size to Bentley who wanted to do just what he did: go run and socialize through the dog park together, get lots of exercise, and chase ball after ball. And now I get to read at the dog park again instead of having to entertain my dog solo!


Hello everyone!
So this time I'm going to take a crack at explaining what computer memory is, why it is used, and the different types that are used. In the most basic sense, memory is just a medium that is used to store information that the computer will then reference later. However, there are several different types of memory that are each used for different purposes that work to make the computer faster and more efficient when processing information. The main goal of memory is to provide the CPU with information constantly, so that it does not have to stop and wait for information to be sent from a storage medium. Below, I'll be going through the main types of memory and their role in computing.
Essentially, memory is a way for the CPU to constantly have access to the data it needs that uses a strict hierarchy system based on how fast the CPU can physically obtain information in memory. The first step in this hierarchy is the cache. Caches are a form of memory that store the information most often used by the CPU in a place that is right next to it, which facilitates faster processing. Storing the information most used by the CPU on a cache greatly reduces the time needed to access this information and speeds up processing time. A typical computer has two levels of cache that perform in this way.
The next type of memory is RAM (Random Access Memory), which most of you have probably heard of. RAM is another way of storing information that the CPU will need, but it is generally much, much larger than the CPU cache. Whenever you load a program, the essential portions of that program are loaded from the hard disk into RAM because this way the CPU can quickly access the information because it is stored closer to the CPU. In RAM, information is stored sequentially in blocks, which then can be accessed by the CPU because it expects the information to be stored in order.
The last type of memory that I'm covering today is the permanent storage memory. One type of permanent storage is a hard drive, which stores information on a disk which can then be accessed later, the only problem with hard drives is that they can be quite slow at reading and relaying information to the CPU. This is why RAM and caches are so much better for CPU speed because they are faster at relaying information. So let's say you have a game installed on your hard drive, when you load that game, the computer is taken essential application information from your hard drive and loading it into RAM so that the CPU can more easily access it. As you play the game, if more information is required from the hard drive, the program will add it to the ram as needed. After you close the application, all information that the CPU needed for that specific application is purged so that more space is free for other operations.
Well I hope you all understand computer memory a bit better now! I know I do, I can't wait to meet the rest of you on Monday!
Hey everyone!
Well this time I'm going to be trying to explain how recursion works, and why it is useful in programming. It can be a bit hard to grasp how recursion works at first, but with a little practice it becomes more obvious. First, every recursive algorithm has a base case that it works toward, and must eventually reach this base case or else it will go on forever. Here's an example of of a recursive method: def countdown(n) return if n == 0 countdown(n-1) end countdown(10)
So for this example, the method definition includes another call to itself but with a parameter one less than the original value. So each time the method is called, it is called with its parameter being one less than it was the last time around. So the output for this program would be: 10,9,8,7,6,5,4,3,2,1 if we had output it to the console. If we had forgotten about changing the parameter in the second call, this method would keep calling itself with the same parameter and it would just keep repeating "10" forever because it is not getting closer to the base case.
So in every case, a recursive method must ALWAYS have a base case that will allow the method to exit based on that condition. Much like a loop, without the right conditional exit, it will run forever. Even though this was a very simple example, I feel like it does a good job of illuminating how recursion works on a basic level. Anyways, I hope you guys learned something new! I know I did.
Hey guys!
Today I'm taking a crack at explaining SQL injection, including what it is, why it is a problem, and how to avoid it. From what I've been reading, it seems as though SQL Injection is a common problem that is easily avoidable, but entirely too common at the same time. First, let me explain what it is. SQL Injection (SQLI) is a database attack that exploits a site or application that uses dynamic queries that utilize user input. SQL injection is the practice of inserting SQL statements through user input, and they can be catastrophic. An attacker can delete/modify/copy contents of a database simply by inserting a harmful SQL statement to the database. Depending on the vulnerability of the site being attacked, a hacker would be able to gain access to sensitive database information, including usernames, passwords, etc...
In terms of difficulty, SQL injection is one of the simplest to perform because of a few key reasons: 1) SQL injection vulnerabilities are extremely common, and hackers find targets by scanning websites for these vulnerabilities, and often choose their targets by the attractiveness of the data contained in the databases. (i.e. usernames, passwords, credit card info, etc...) 2) The hack procedure is well-documented and there are many resources that hackers can use to figure out how to perform an SQL injection. Furthermore, data extraction is not the only danger of an SQL attack, a hacker can actually change lots of site information, including replacing the home screen of a site with a malicious version of it, or can even shut down the host server.
In general, SQL injection should not be a problem for many sites because it is rather easy to avoid. Some strategies include parameterized queries, stored procedures, and escaping user input. First, parameterized queries protect databases by defining all SQL logic beforehand, and using parameters to set the different arguments for the SQL, so that even if a hacker tried to inject SQL, it would not work because now the site knows the difference between data and code, no matter what user input is supplied. Next, stored procedures are defined and stored inside the database itself, and then called from the application so that a user cannot alter any SQL statements. Another method for avoiding SQL injection is to escape all user input by using an escaping scheme in your database; this way, the application is able to tell between user input and the SQL statements supplied by the developer.
Well, hopefully you guys understand SQL injection a bit better now! Thanks for your time and I'll see you guys in a few weeks for the on-site portion!
Hello world!
Today I'm covering the differences between object-oriented and functional programming, and I'll do my best to explain what the differences are and why we use them for different purposes. First off, object-oriented programming (OOP) is the practice of programming with respect to 'objects'. Objects in OOP are generally considered to be instances of classes that can be manipulated by methods inside them; yet, in a broader scheme, an object can be any variable, function, or data that takes up space in memory. In my opinion, the main goal of OOP is the modularization and reusability of code that you write, which can then be incorporated into later implementations of that code. So, OOP is best used when you have a bunch of "things" that also have a set of operations that can be performed on those "things". In general, OOP can make code more readable by encapsulating functions and "moving parts" into different areas.
Functional programming, on the other hand, has data and functions that tend to have more in common with one another, but their algorithms are defined more in terms of recursion and composition rather than iterating through data with loops. Functional programming is good when you want to minimize the amount of "moving parts" i.e. functions/methods that have to do with the data that you are dealing with. For example, Haskell is a language where all 'objects' are essentially immutable, and any time you want to make a new instance of an object (or modify one), you basically copy the object over and retain the parts that you want to keep while keeping references to the unchanged portions. One other major aspect of functional programming is the use of higher-order functions, which have the ability to take a function as an argument or return a function as an output.
Well, hopefully this may have cleared up a small amount of confusion that you may have had with functional and object-oriented programming. I'll see you guys next week for my technical post!
Salutations, friends!
So today I'm covering classes in Ruby, and will do my best to explain why we use them and how to implement them. First, classes are an important part of Object-Oriented Programming (OOP) that let us determine how to structure the data of our programs, and which methods have access to that data. Lets say, for instance, that we have a class definition like so: class MyAwesomeClass def initialize(parameter) @parameter = parameter end def say_hello puts @parameter end end my_class = MyAwesomeClass.new("foo") my_class.say_hello your_class = MyAwesomeClass.new("bar") your_class.say_hello
Using this example, I'll try to explain why classes are useful for organizing program architecture and data encapsulation. Every time we declare a new instance of MyAwesomeClass, each instance will possess a method that intializes it based on the argument given, as well as a method called say_hello, which outputs the @parameter that I have given it. So on the last few lines of the example, I created an instance of MyAwesomeClass with the argument "foo", and assigned it to the variable "my_class". I did the same with the variable "your_class" but instead initialized it with the value "bar". Every instance of the class will have the same methods available to it, but the data contained in the class may be different based on the argument given in initialization.
In our example, the class method, "say_hello" accesses the instance variable, "@parameter" without having it passed in as an argument to the method. It can do this because with classes, an instance variable is accessible from anywhere within the class, or by any method within the class. So when we call say_hello on my_class, the output would be "foo" which is printed to the console; however, when we call say_hello on your_class, the output is "bar". This is because the different instances of the classes were initialized with different values.
Well, this is just a taste of what classes can do in Ruby, hopefully you all learned a little bit about implementing them, and why to implement them. So reiterate, classes are an important part of OOP because they allow us to organize our objects in a meaningful way, and allow us to manipulate objects based on what we want to do. That's all for today, good luck and happy coding!
Hello!
Today's subject is the Ruby enumerable function: cycle. I'll do my best to explain what it is, and how and when to use it in a program. Basically, cycle is a function that will cycle through (no way! I never would have guessed :D) the object that it is called on based on the parameters that you give it. Cycle is best used when you have an object that needs to be iterated through, and you know exactly how many times you need to cycle through it. So lets say you have something like: [1,2,3].cycle do |x| puts x end
This code calls the block between do and end on each element in our [1,2,3] array. However, without passing in an argument to cycle, this code will also just repeat 1 2 3 1 2 3 1 2 3 forever because we didn't specify how many times to cycle. So What happens when we pass an argument into cycle? Lets find out: [2,3,4,5].cycle(3) do |x| puts x * x end Since we passed a 3 in to our cycle function, it now knows how many times to iterate through each value in our array. So the resulting output would be: 4 9 16 25 4 9 16 25 4 9 16 25 . While there are many other ways to accomplish this same task in ruby, cycle() is merely just one method completing it. It is similar to the #times loop except for that times does not automatically iterate through the object it is called on.
Well, hopefully that clarified things just a little bit for you guys, and hopefully you learned something new about the Enumerable function: cycle(). I hadn't previously used this function, so I certainly learned a lot from this!
Hey everyone, I'd like to take a moment to talk about Hashes and Arrays in Ruby programming. I'll do my best to explain what they are, and when and why we use them in programming. First, let me explain what they are. Arrays and Hashes are indexed data structures that keep track of information by storing it in a way that can be accessed by a certain index value.
In Ruby, hashes are collections of data that are stored based on key/value pairs, where the key is the index by which the elements are accessed. The key can be any type of object, instead of just an integer, as is the case with arrays. In comparison, Hashes are more efficient than arrays because looking up values is much faster when you don't have to search through each value in the data structure just to find the value you were looking for. Hashes are best used when you have a large collection of data that you want to be ordered in a particular way. For example, if you wanted to store the data for an address, you could make a hash key with a string "address" and store the address as the corresponding value for that key. This makes it much easier to understand than if you only had an integer value to tell you where you data is, like in an array.
Javascript is popular in web development for a variety of reasons, and I'll try to explain why!
Javascript is extremely easy to learn and doesn't require too much previous knowledge of programming to get into. It also has a very active community, so help is never far away if you need it. In addition, debugging Javascript is much easier than other languages, which ultimately makes it easier to use.
Javascript is very flexible when it comes to web development, it can be used client-side (in the browser), as well as server-side (with node.js). It supports functional programming, as well as object-oriented programming and inheritance. Javascript works in all major browsers so it can be used pretty much universally. Another major advantage of Javascript is its wide range of libraries and tools for web development, such as jQuery, which aids in manipulating the Document-Object Model. If you need to do something done for your web page, chances are there is a library or framework that can help you achieve your goals.
Javascript is fast, which means that it ultimately speeds up load times of web pages because the script is run in the browser and does not need to communicate with a server. Since much of web development is about user experience, Javascript makes it much easier to enable user interaction in a way that (usually) does not bog down site performance. Since most devices support Javascript, support for multiple devices and screen sizes is more easily accomplished. Another major feature of why Javascript is so popular is AJAX (Asynchronous Javascript and XML). AJAX enables your webpages to request information from a server without having to leave or reload the page, which as you can imagine, makes user experience and overall page interaction much more enjoyable.


This is the Racket mailing list server. We have several public mailing lists, some are listed below with several mirrors for each one. The complete list of public mailing lists is available on this page.
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I am a recent graduate from Eleven Fifty Academy and have a diverse background in customer service, hospitality, management, people, research and archaeology. I've always loved technology, video games, and problem solving. Starting a new career path in software engineering is really exciting for me, and I'm looking forward to being able to apply my previous work experience with the interest I have always had in technology. I cannot wait to continue learning throughout my career in technology!
Technical Skills:
Javascript, jQuery, HTML, CSS, AJAX, Node, AngularJS, Angular 4, React, Redux, Firebase, MongoDB, PostgreSQL


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You can also qualify as a person of Extraordinary Ability by providing evidence that you have won a major national or international award. Examples of major national or international awards include the Grammy, Emmy, Academy Award, Tony, etc.
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- Secondary evidence that demonstrates the significance of your achievements, such as information about an arts venue or a media kit for a publication (more about these later)
- Any evidence that is not in English must be translated into English before it can be submitted to the government. The rest of this program will guide you step by step through each category to collect and organize the strongest evidence of your professional achievements for evaluation by USCIS.


{% extends "application/layout.html" %} {% block page_title %}About you{% endblock %} {% block content %} {% include "includes/alpha.html" %} Back {# Section 5 of 7 #} Employment status Employed Self-employed Director of a limited company Form Navigation {% include "application/rightcol.html" %} {% endblock %} {% block page_script %} {% endblock %}
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The Game - Right Room - Tunnel 2
Swim into the deep sea and learn what the inhabitants can tell you about climate change.


THE MATRIX
A review by Jerry Saravia
Has there been a halfway decent science-fiction picture beyond the spectacular "Dark City" in the last ten years? The mind boggles. In one word: no. And the senseless, monotonous "The Matrix" will hardly qualify as anything but pure visual candy, yet the candy will rot rather than cleanse your cinematic spirits.
 It turns out that Neo is living in a world that is a virtual reality game itself, an artificially created environment designed by aliens in Reservoir Dogs suits, otherwise known as The Matrix. The Matrix designed this world to learn about...human nature? What makes us tick? Who knows, yet a group of leather-jacketed freedom fighters with superhuman computer powers (and sunglasses) intend to fight the aliens and prevent more humans from being...programmed? They are Morpheus (Laurence Fishburne) and the attractive, interesting Trinity (Carrie-Anne Moss), along with the aptly named Cypher (bald-headed Joe Pantoliano). Later, it appears that Neo is in fact the Matrix...or so we would think. Yes, in typical sci-fi glory, the Matrix will restore the world to what it was before becoming a live-action computer game.
I admire directors like David Lynch who take us into Byzantine labyrinths - endless mazes with circular loops that ask us to make our own interpretations. But "The Matrix" is not that film. The movie simply has an idea - the Matrix - but no story or fleshed-out characters worth caring about. The idea simply sits there while we watch fantastic special-effects fill every inch of the screen. There are some beautiful slow-motion shots of guns firing and bullet casings grazing every inch of concrete on building rooftops - a keen reminder of John Woo's wild comic-book pyrotechnics. I also enjoyed watching the flips in the air and the frozen movements suddenly turning back into motion. If "The Matrix" were simply a financial ploy for an incredible, imaginative sci- fi picture, I would have said that I loved it. But the movie is an exercise in pyrotechnics, nothing more.
Instead of some intelligent dialogue and imaginative story structure dealing with the mysteries of virtual reality and real life, the movie opts for straightforward action, predictable, formulaic thriller elements, and bland characters. Keanu Reeves can't even smile or wink, much less emote any expression (What happened to this actor?). Fishburne, one of the most distinctive actors on the silver screen, mostly stands around and utters epiphanies about the state of the world. The one actor who stands out is Carrie-Anne Moss, who turns from a full- fledged kung-fu expert to a simple girlfriend for the seemingly indifferent Neo. What a sham!
"The Matrix" simply recycles elements from "Dark City," "Strange Days," and every other tired sci-fi thriller in the last year or so without investing any interest outside tentacled spider robots and kung- fu fights. If this is the state of the genre now, what can we expect in a decade?
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Hack React Board Builder Tool
Instructions: Use the mouse to select/deselect the tiles you would like to use in the "Hack React" game. Once you have the design finalized click the "Export Grid" button for the coordinates to copy/paste into the program.


Nick's Blog by Nick Johnson
There's nothing here.
This website was made by Nick Johnson and phenix_html.


Rwanda recalls Kenyan-made baby syrup over quality
by LEONCE MUVUNYIIn Summary
- According to the statement, the drug, batch number 73718, was manufactured by Kenyan Laboratory & Allied Ltd on Mombasa Road in Kenya’s capital Nairobi, earlier in February.
Rwanda has recalled paracetamol syrup imported from Kenya following complaints of particles found in the medicine.
The Rwanda Food and Drugs Authority (FDA) indicates that Paracetamol Suspension 120 mg/5ml (Toto-moL®) that is generally made for children has been banned.
“Referring to the spontaneous reports from the clients, retail pharmacies and further investigation conducted by the Rwanda FDA, where Paracetamol Suspension 120 mg/5ml (Toto-moL®) was found with particulate matters in the suspension,” Dr Charles Karangwa, the Acting director-general of Rwanda FDA, said in the statement.
According to the statement, the drug, batch number 73718, was manufactured by Kenyan Laboratory & Allied Ltd earlier in February.
“Rwanda Food and Drug Authority instructs all importers, central medical stores, wholesale pharmacies, district Pharmacies, retail pharmacies, Public and Private health facilities in possession of the incriminated batch to stop distribution, dispensing and return them to their suppliers,” Dr Karangwa said in the statement.
He further instructed all importers and supermarkets to submit reports, within five working days, on imported, distributed, returned quantities and available quantities of each brand.
Also Read
-
Kenya maps first 'Climate Atlas' to battle future food losses
-
Tanzania agency bans Ranitidine-based drugs
-
Manmade noise a 'major global pollutant': study
Advertisement
The Paracetamol Suspension 120 mg/5ml (Toto-moL®) comes just six months after Rwanda banned Albendazole and Mebendazole drugs due to the low efficacy of single-dose for the treatment of hookworm.


 Shows demo of hundreds of photos on-screen, including some extremely high-res (300 megapixel) ones. It's all about taking the idea of multi-resolution and generalising it to the web. "These images are small: those are FAR AWAY...": you don't need to see all of an image to view it from a distance. The client tells the server what it needs to see, so arbitrary objects can be interacted with over even moderate bandwidth. Demos zooming into the entire text of Bleak House.
(Interesting, a lovely visual demo and a great demonstration of zooming between levels of scale... but where's the rocket science here? Isn't this the sort of thing Google Earth has been demonstrating for a while?)
Shows demo of multi-resolution advertising, where you zoom into details of tech specs of a car. Reminds me of those TV ads which broadcast recipes you had to read by recording to VHS and playing back slowly.
(Ah, the difference between this and conventional mapping software is that the latter usually moves between discrete layers of magnification, whilst Seadragon doesn't)
Phototourism: taking photos and showing the relationships between them. Shows a set of photos taken in St Mark's Square, Venice; you can zoom in and out of the image and see great levels of detail. Relationships between the photos have been inferred, and features common to them have been related between photos, then plotted in 3D space. Shows a nice demo of scanning around a 360 degree view using photos pasted together. Shows a camera-view showing where photographers were when every photo was taken.
(I'm not clear how much of a manual process it is to take these photos and plot them in 3D space)
Shows a demo of photos from Flickr, all of Notre Dame cathedral. Shows placement of all the cameras used to take these photos - these were all done by individual people. From this set of photos they build up a 3D zoomable reconstruction of the cathedral.
There are not many cities on earth where we have enough photos to reconstruct them; on the other hand top-down approaches to mapping can't scale up to the volume of visual information out there (or reach inside all buildings). Knitting together public spaces and views of the world with personal ones is the biggest promise of Photosynth.
Creating 3D environments out of video is easier than out of still images, thanks to close correlation between sequential frames. "Video painting", where you take a camera, sweep it across a space, and get a reconstruction out.
Imagine a shop using their physical environment as a basis for their virtual environment.
They haven't made any releases of Photosynth, and they're not ready to announce a date, "but it won't be long now".
Conference organiser points out that connecting photos together and that connecting interior to exterior raises significant privacy concerns.


This Demo is our minimum Three.js file. It has OrbitControls and xyz axes in its origin. Nothing else!


Webfa1101.github.io
Akai Deep Impact SB-1 - bass synthesizer effect pedal.
Akai Deep Impact SB1 image (#246786) - Audiofanzine.
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To Mob, Pair, or Fly Solo
“...If asked, most programmers would probably say they
preferred to work alone in a place where they wouldn’t be disturbed by other
people. The ideas expressed in the preceding paragraph are possibly the most
formidable barrier to improved programming that we shall encounter.”
– Gerry Weinberg, The Psychology of Computer Programming, 1971.
I first started hearing about pair programming around the mid 2000’s and became more aware of it after joining the ACCU around the same time. However it was not something that immediately made sense to me, after all, by then I had been programming professionally for well over a decade and unprofessionally for another decade before that. By then I felt I could probably describe myself as a fairly experienced programmer, not necessarily an expert [1], but definitely no longer a junior.
As I sat in the bar very late one night (or more likely one early morning) at the Barcelo Hotel in Oxford (where the ACCU Conference was being held back then) I quizzed my fellow ACCU colleagues what use they thought pair programming had for the more experienced programmer. I could see that the practice would have benefits at the more junior end of the spectrum but I couldn’t really grasp what was in it for those of us with a few more miles on the clock.
A decade later I’m finally beginning to formulate an answer and, probably unsurprisingly, it’s not at all what I thought it was about…
Many people, when they hear about any kind of new practice that they don’t really understand, fill in the gaps by making assumptions and then often come to the wrong conclusions and therefore potentially dismiss it out of hand. Even if they’re willing to give it a jolly good go, unless they really know what problems it aims to solve they can evaluate it poorly and then still dismiss it as useless (to them).
Certainly for the first couple of years after first hearing about pairing I fell into this trap. I generally worked in environments where the other team members were all very experienced, the systems were generally pretty mature and the culture was (as I perceived) focused on individual performance rather than what the team as a whole was producing. Any “pairing” that was done was of the more traditional sense, such as talking through ideas on a whiteboard, jumping in to help out when a production incident occurred or helping a teammate debug an issue. In the latter case the “pairing” usually ended once the issue was identified; there was no continued collaboration to see the entire task right through to the end together or to go beyond the immediate need for learning. (In retrospect the goal seemed to be to minimise disruption of the more experience programmers rather than maximise the transfer of knowledge to the less experienced ones.)
Naturally my perception, based on very little knowledge, was really a misconception as I assumed the point was to be more productive, where the term “productive” could be interpreted very loosely as writing more lines of code per day. The mental model I was working with was that of a Symmetric Multiprocessor Architecture (SMP) – still somewhat expensive even back then – where adding each additional person was like adding another CPU. Everyone is probably aware of the old adage “two heads are better than one” and if you equate programming to a largely cerebral activity I don’t think this is an altogether unexpected hypothesis to derive from the smattering of (dis)information floating around at the time.
Consequently knowing that an extra CPU in a SMP architecture generally only adds another 60% of a full CPU’s performance (a rule of thumb back then due to communication overhead) I was not convinced that the “whole” could ever be greater than the sum of its parts, at least not for a pair of seasoned programmers. I was definitely open to the idea that for more junior programmers there was a lot to be gained because you have so much to learn when you’re starting out about the tools, processes and problem domain.
And what about mob programming – the idea that if two heads are better than one, why shouldn’t three, ten or a hundred be even better? Now things are starting to get crazy and are verging on the faux-science peddled by homoeopathists! Applying the multi-processor analogy once again there are clearly diminishing returns here and there is simply no way ten people working on ten problems sequentially can be as effective as ten people working on ten different problems concurrently?
Something you might have noticed when you do work together with other people while tackling a problem where there is a time pressure element, such as a production incident, you tend to pick up every little mistake the person doing the typing, talking, drawing, etc. makes. It’s almost as if every single keystroke matters and one of the benefits you can provide is the ability to catch any mistakes before they’ve even hit the Enter key. But surely it’s not just about saving keystrokes either?
While possibly useful, correcting typing mistakes is not our modus operandi or a major selling point for pairing or mobbing – we generally have other tools, like compilers and IDEs, which are far more reliable at that sort of thing. No, while there are some short term benefits, the emphasis is playing the long game which most software development falls into.
Those earlier opinions of mine, I now realise, are the thoughts of a brain addled by too many years working in the enterprise where a fundamental assumption is that overall efficiency is high if every single person is working to capacity. The flaw in the assumption is that what really matters is how much work each person does per day. One thing this naïve view fails to take into account is the lost opportunities due to delivering everything at the end instead of when ready. But it also misses the lost productivity due to the extra overhead of handovers and context switches as everyone is too busy to help each other out [2]. (This is one area where my multi-processor analogy does appear to hold some water.)
While these are very real concerns what I began to realise was that the real benefits of multi-programmer collaboration are not about short term wins but about long term sustained delivery. What slows a team down over time is the rise in complexity as the product gains more and more functionality. A single programmer can write and maintain an implementation of Fizz Buzz but once we’re talking in the thousands of lines of code the complexity becomes much harder to manage. Over time as people, tools and concepts come-and-go the landscape changes and without a common understanding of where we were, where we are now and where we’re heading that rate of divergence accelerates and becomes ever harder to correct. Before long the code-base resembles Frankenstein’s monster and the cognitive load required to implement even small changes safely becomes insurmountable.
This isn’t just an issue for someone new to a code-base either, although this is definitely one area where the practice of pairing shines because it allows the new joiner to make contributions to the team from day one. Instead of waiting a few weeks (or months) for someone to get up to speed with the code-base and keeping their work quarantined while it’s reviewed and merged they can use their existing knowledge and skills of the technical domain from the get-go to suggest solutions and improvements while their longer-serving partner(s) provide the conceptual integrity [3]. The knowledge can then be drip-fed real-time and prioritised based on what you actually need to get the job done day-to-day.
At the more trivial end of the spectrum are the small things that we generally shouldn’t sweat [4], like coding guidelines. What really matters are the design principles that may not always be quite so obvious from just browsing through the code. For example parsing the response from an HTTP endpoint may be done more laboriously than is otherwise necessary because certain types of errors trigger slightly different error recovery behaviours. Similarly certain conventions may be used because they enable legacy code to be more easily tested such as the use of “internal” instead of “private” in C#.
Obviously documentation and tests can provide additional context but they are rarely used to express the kinds of decisions just described. Architecture Decision Records [5] are a great way to cover big picture stuff but smaller patterns or idioms, e.g. Value Object and Optional<T>, would probably be considered out of scope and may just assumed to be common knowledge. (In my experience these are anything but common.) With nobody and nothing to guide you, you’ll have to use a spot of software archaeology [6] to work out where on the timeline you are and what you should be refactoring towards, which all takes up time and does not provide a definitive answer.
It isn’t just the understanding of the products’ architecture and design that needs sharing but also the ownership of the source code itself and therefore the right for anyone to change it. In the past when single people worked on specific features the code they wrote to implement it would, whether consciously or not, be associated with that person. They naturally became the expert and therefore the gatekeeper of that module and therefore future changes to it would likely be funnelled through that person too – it’s the most efficient approach, right?
Conway’s Law teaches us that the structure of our code will reflect the structure of the communication paths in the organisation and so if the paths are blocked we will route around them which in code terms might mean duplication for example or inappropriate use of inheritance as a way of side-stepping the “problem”. The Open/Closed Principle was intended as a technique for extensibility of a design not a way to get around bug fixes needed in the existing code.
When every line of code stems from the contributions of more than one person any notion of single ownership vanishes as it’s clearly nonsensical to attribute the code to the person who happens to be on the check-in or the one at the keyboard at the time. When everyone gets involved in pretty much everything the chances of “silos” developing are minimal. (Eric Raymond [7] opines that a non-territorial approach to software development, which Weinberg much earlier termed “egoless programming”, is likely a significant factor in the speed and quality of open source projects.)
For those already largely au fait with the organisation’s product and processes there is still a lot to be gained from collaborating with both their peers and juniors alike. Although we may try really hard not to utter those infamous words “we’ve always done it this way” there is nothing like a mind unhindered by decades of baggage to challenge why you’re not doing something in a different way.
There is simply too much going on in the world of software development to keep up with all the new languages, tools, products, etc. Much as I try to flick through the release notes for the latest update to my favourite editor I quickly forget some of the little shortcuts and I need to be reminded to get it into my muscle memory. Just watching someone else navigate around the code-base can be enlightening both about the tool you’re using and the code-base itself. I once remember watching some teammates continually build the entire solution in Visual Studio 7 instead of installing the Fast Solution Build plugin that ensured you only built what was changed, thereby saving a fair amount of time. Just telling people these tips via email or IM isn’t enough, especially if it’s in the middle of something important; they likely already have enough yaks to shave.
Learning of course means more than just what keys to press or tools to use, useful though they are. We also need earlier feedback on the way we express ourselves in code. There is a humorous take on code reviews which regularly does the rounds on Twitter that goes:
“Code reviews: 10 lines of code = 10 issues, 500 lines of code = ‘looks fine’.”
By the time the code is written there is already a strong desire to push it through and get it out there rather than hold it up until it’s corrected. Like it or not we often have an emotional investment which makes us reluctant to change too much – there are sunk costs. The best time to provide feedback is the moment it happens as you’re associating it with the trigger which makes the chances of the more desirable behaviour occurring much stronger in future. It also means spending less time on formal reviewing and rework and therefore faster delivery in the long run (for the same level of quality).
One of the quotes (from Émile Chartier) that I was introduced to by Kevlin Henney is:
“Nothing is more dangerous than an idea, when it's the only one we have.”
While I would like to think that I am capable of having multiple ideas for every problem, it simply isn’t true. Even at the lowest level there are many little decisions we make every day about the names of classes, interfaces, methods and variables. It’s not just their names either; even the decision of how to partition the logic – inline vs free functions vs classes etc. – is something which different programmers would take a view on.
Hal Abelson famously said that programs must be written for people to read and only incidentally for machines to execute. What you or I might consider readable however may not be so obvious to a future maintainer. It’s not just the names of things here, the layout and structure matter too, and I don’t mean tabs or spaces, I mean how the code is organised within namespaces and assemblies and then how those are arranged on disk within the solution.
A good example of the wisdom of crowds was brought home to me once during a mobbing session. We were doing some refactoring after adding a new feature and a bunch of tests started failing. It wasn’t immediately obvious what was going on even during a quick debug of one of the broken tests. I had a good idea where the problem was but one of my colleagues suggested we go looking somewhere completely differently. The crowd agreed with them instead of me, which is lucky, because we got to the root cause pretty quickly. If we had gone down my route we could easily have lost a couple of hours searching in the wrong place. Even the intuition of very experienced programmers can be wildly wrong.
Five years ago I had done virtually no “production” pairing at all. I knew I was going to enjoy it though after attending a meet-up hosted by Jon Jagger [8]. Writing code in a group where we didn’t know each other and had different backgrounds and skills was both a scary and exhilarating experience. Taking it to such an extreme meant that the diversity aspect of the group really shone through along with the social nature. (You could argue that I did a fair bit of pairing in my teens when I went round my mate’s house as naturally we only had one computer back then, but I wouldn’t classify that period as one of “egoless programming” [9].)
Not long after, I ended my current contract and jumped ship to a company where pairing was often the norm, even the main interview was an exercise that involved pairing on a simple kata (which makes a lot of sense). Since then the majority of my professional time has been spent programming in groups of 2 or more, mostly as a pair, and now when I do find myself working on my own I really miss having that input from other people. Much as I enjoy listening to music I find a spot of banter when working can be equally enjoyable and often lead to tangential conversations that are actually relevant.
In a recent Afterwood [10] I questioned why there weren’t more programming partnerships along the lines we traditionally see in writing partnerships such as for sitcoms. Over my 25 years as a professional programmer there are a handful or so of people that I’ve worked closely with for a significant amount of time that I’d work with again without question because I felt we complemented each other in ways that meant we did great work together. We don’t necessarily share the same taste in music, films, books, food, text editor, brace placement, etc. which I’d suggest is A Good Thing as it ensures there is always a topic up for “a healthy debate” when the code itself is lacking contention. Maybe we’re just not ready yet to settle down and pair with just one partner…
This continual need to justify what we write is what I believe makes it a fun and productive technique. The aim is produce the simplest solution that can solve the problem at hand which means that nearly everything becomes a negotiation – you can’t do something just because you feel like it. This causes us to continually reflect on what we’re doing and therefore helps to ensure our decisions are conscious ones. The outcome is invariably more satisfying because the journey has been more adventurous.
One colleague of mine has suggested making a set of “Programming Luminary” style Top Trump cards for those moments when you need to lighten the mood and back up your argument with “a big hitter”. For example you might decide your side of the argument needs a quote from “Martin Fowler” whereas your partner, nay opponent, might choose to counter with something from “Uncle Bob”. The point being that there are many notable people whose ideas shape our vocabulary and thinking but we need to avoid falling into the trap of programming dogma.
With all that said, not every task requires a legion of programmers working on it and quite frankly it can be an intense experience. If you’ve ever done any full day workshops you’ll know how draining it can be (assuming it was one you enjoyed and actively participated in). There are calls out there to do more formal research into where the tipping points are but the sections below give my entirely unscientific approach to when I’ve found each of these approaches beneficial.
The (somewhat unfortunate) term “mob programming” is a relatively new one and it’s something which is gaining more ground as working in pairs may just not be valuable enough in some circumstances. I’ve heard about teams that work entirely in mobs, some even as a “free flowing mob” where people dip in and out of the mob during the day. Where this has happened to me by accident I’ve not noticed any significant side-effects from the coming and going.
Personally I’ve only worked in a large mob a dozen or so times, mostly where the whole team was engaged on a single problem. (We generally commandeered a meeting room for the entire day so we could all comfortably share one laptop projected onto a large screen.) The driver for forming the mob has always been “shared understanding”. In one instance it was setting up the build pipeline for a new project where we all had slightly different skills but wanted to formulate the pipeline together as a group. We needed to choose some tools and approaches and rather than keep stopping and starting to discuss options we decided to just work on the task together and trash out the initial skeleton over a number of days. This helped set the scene for the eventual pairing afterwards as we all had a better idea of how we wanted to work.
Other times when programming as a team has proved useful has been when you need to tackle a new behaviour within a system which introduces a fundamental design principle. For example when working with a document oriented database that lacks atomicity, except at the document level, you need to be careful how you handle multi-document changes. It is essential that all developers in the team understand these core concepts if changes to the system in the persistence area are to be done safely in the future as proving correctness or testing for race conditions is hard. Security is another aspect of system design that needs to be permeated across the entire team and doing it as a group has proved well worthwhile in establishing common patterns that are easy to follow.
Naturally there are some problems with programming in a large group, although I will hasten to add that the problems I’ve experienced are usually outside the team. The long term benefits of such an approach are still under scrutiny and seeing the entire team working on a single problem can make some managers very nervous. Whenever we did it the board only showed a single item of work in progress and someone would always ask “when do you think we’ll be able to start working in parallel again?” Explaining the consequences of everyone not being on the same page for critical design decisions certainly goes a long way, but you may still be left repeating yourself as you make the case for the apparent (short-term) drop in productivity.
While the whole team working together on a new epic is useful for setting the tone I’ve found it less useful once you start rattling through the individual features. (Oren Eini uses this notion of Concepts & Features [11] where concepts are the “framework” which underpin the individual features.) For example when you start adding authentication and authorisation to an API you might pick an initial endpoint and work as a mob on to iron out the basic design and then switch to pairs to apply it across the rest of the API. The first part is pure design work which cannot be parallelised whereas the implementation likely can be because most of the difficult questions should have already been addressed.
While you can go all out and spread the load right across the team you are only delaying delivery of that work by storing up the code reviews and rework for later, and forcing each other to context switch to pick it up. It’s not uncommon to see a “review” column added to the task board with an inevitable WIP limit added to slow the team down and ensure that they are critiquing each other’s work. Pairing largely takes that burden away as by working together you are naturally reviewing and reworking as you go along thereby keeping complexity under control and avoiding sunken costs.
It’s all too easy when working alone to get carried away, either with a spot of refactoring or scope creep, and so having that Jiminy Cricket working with you keeps you honest all the time. The converse is also true though and they are there to ensure that the work is carried through to completion – that the TDD states of red and green really are followed by any necessary refactoring.
Just to be perfectly clear they are not there to be your nanny or lackey but an equal partner in the delivery of a story no matter how much or little experience either of you has.
Given what’s been said about the usefulness of working with one or more people it’s questionable whether there is every really a time when working by yourself is ever appropriate? I think there is.
There are some tasks which really don’t demand the attention to detail that product features do because the risks are so low or they are less valuable and being done for other reasons. For example updating background documentation or applying a simple fix to a script that came up during some investigation can easily be done by oneself. Working as a group can be intense and so one way to take a break and grab a little space is to go and do something else alone. (Of course if you work in an open plan office you’re rarely entirely alone.)
We all have a variety of administrative duties to perform during the week as well as catching up on any emails, background conversations on IM, timesheets to complete, meeting rooms to book, etc. All these tasks can be done in isolation and fitted in around the group sessions. In fact I’d say that one further advantage of group working is that you get fewer interruptions as it’s easy to avoid these kinds of distractions and people generally don’t bother disrupting an entire group unless it really is urgent.
One definite downside of paring or mobbing is that course corrections can often happen so quickly because of the fast feedback loop that you can easily miss the deeper learning opportunities. While it may not feel like it at the time but being stuck on a problem and then finding a solution all on your own is a deeply rewarding experience. This gets watered down a lot when you’re in a group and replaced by a different kind of satisfaction, one of collective achievement. Sometimes the group might take the “safest” route and you’re still not convinced or quite sure and so a little spike on your own can be a good way to close the loop. We shouldn’t feel as though we’re giving up our own freedom to explore by working with other people as we are still individuals with our own thoughts and opinions.
Like everything in life one size never fits all – we never spend our entire time collaborating in only one way. In my experience the team works together (or apart) depending on the nature of the current workload. A common pattern is that the team works as a mob on any feature where there is a clear need for shared understanding, such as when key design decisions need to be made. Once the groundwork is done the team might then be equally comfortable working in smaller groups, nominally pairs, for the majority of the feature work. Finally when there are trivial tasks or other quests which are intentionally personal then the team members act more autonomously, although still with any necessary checks and balances.
Consequently the team will likely ebb and flow over time, coming together as one for a while, then working in smaller groups with occasional pockets of time being individuals and then back around the loop again. During this natural flow there may also be more spontaneous larger collaborations as support issues arise or something unexpected turns up that needs a realignment of the team’s understanding.
Aside from all the other benefits of breaking the work down into small units, it makes it much easier for a team to continually move around and work with different people. Even being able to mob on a problem for a few hours can really help share the knowledge around. The morning huddle or stand-up has proved to be incredibly useful here as not only do you have an opportunity to reprioritise the backlog but it gives a natural point for team members to decide on who to pair or mob with. If a large part of the team has been mobbing on a single problem, perhaps for a few days, this also provides a natural checkpoint to question whether a “mob” is still the right approach or whether the returns are beginning to diminish. This really aids transparency and shows that the team is behaving diligently.
It is interesting how often the argument that programming is a solitary act and most programmers are introverts comes up on the social networks. It’s also interesting to see the stats about how many projects fail because they didn’t deliver what the customer really wanted. One has to wonder if those two are in any way correlated...
In my experience there are very few true introverts, often they are the product of working in an environment that moulded them that way. But with the right attitude from the team and the organisation they soon realise that working collaboratively does not mean having someone nit picking at every little mistake they make but having another pair shoulders to stand on so that they can see further and ultimately achieve more.
[1] The Downs and Ups of Being an ACCU Member, C Vu 25-1,
Chris Oldwood
http://www.chrisoldwood.com/articles/the-downs-and-ups.html
[2] Be Available, Not Busy, C Vu 29-1, Chris Oldwood,
http://www.chrisoldwood.com/articles/be-available-not-busy.html
[3] Conceptual Integrity, C2,
http://wiki.c2.com/?ConceptualIntegrity
[4] Chapter 0, Don’t sweat the small stuff, C++ Coding Standards: 101 Rules, Guidelines, and Best Practices, Andrei Alexandrescu & Herb Sutter, ISBN: 0-321-11358-6
[5] Documenting Architecture Decisions, Michael Nygard,
http://thinkrelevance.com/blog/2011/11/15/documenting-architecture-decisions
[6] In The Toolbox – Software Archaeology, C Vu 26-1, Chris
Oldwood,
http://www.chrisoldwood.com/articles/in-the-toolbox-software-archaeology.html
[7] The Cathedral and the Bazaar, Eric S. Raymond, 1999, ISBN 1-565-92724-9.
[8] ACCU London, September 2010, Jon Jagger’s Coding Dojo,
reviewed by Chris Oldwood,
http://www.chrisoldwood.com/articles/accu-london-september-2010.html
[9] The Psychology of Computer Programming, Gerald M. Weinberg, 1971, ISBN 0-442-29264-3
[10] Afterwood, Overload 135, Chris Oldwood,
https://accu.org/index.php/articles/2298
[11] Application structure: Concepts & Features, Oren
Eini,
https://ayende.com/blog/3895/application-structure-concepts-features
Chris Oldwood
10 August 2018
Chris is a freelance programmer who started out as a bedroom coder in the 80’s writing assembler on 8-bit micros. These days it's enterprise grade technology in plush corporate offices. He also commentates on the Godmanchester duck race and can be easily distracted via<EMAIL_ADDRESS>or @chrisoldwood.


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PROGRAM ! Supported features are shown below INITIAL VARIABLE T ... ! currently ignored PARAMETER(sym = 123) ! converted to simple assignment CONSTANT x = 123 CONSTANT y = 456, z = 789 SCHEDULE dis1.AT.123 IF (test) x = 456 IF (y .GT. z) THEN ! also .EQ. .AND. etc. x = 456 ELSE x = 789 END TABLE tab ... ! one independent variable only DIMENSION arr(123) ! also REAL DOUBLEPRECISION INTEGER LOGICAL CHARACTER DO 10 i = 1 ... 10: CONTINUE CALL subr() ! currently ignored END DYNAMIC ALGORITHM ialg = 2 ! currently ignored MINTERVAL mint = 123 ! currently ignored MAXTERVAL maxt = 123 ! currently ignored CINTERVAL cint = 123 NSTEPS nstp = 123 ! currently ignored DISCRETE dis1 ! as INITIAL SCHEDULE dis2.AT.456 END DISCRETE dis2 INTERVAL int2 = 24 END DERIVATIVE ! as INITIAL PROCEDURAL(a = b) ... END state = INTEG(deriv, initial) END END TERMINAL ! as INITIAL END END


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