Connect with fellow web professionals and some of the best speakers in the country for a day of presentations about leading web tech topics, plus join in hacking spaces, break-outs, and group discussions.
8:00am
Registration
Get checked in, mingle, and grab a bite to eat.
8:40am
Opening Announcements
9:00am-9:50am
Introduction to Continuous Delivery
Ryan Hoegg
Software Consultant
Community Leader
10:00am-10:50am
Understanding Memory in JavaScript
Greg Tatum
Firefox Developer Tools Engineer
Mozilla
11:00am-11:50am
Privacy in the Digital Age, Can you Keep a Secret?
Jane Prusakova
Principal Consultant
Improving Enterprises
12:00pm-1:20pm
Lunch Break
1:20pm-2:10pm
Lightning Talks
2:20pm-3:10pm
Creating a Truly Open Web, Accessibility in Design and Function
Rob Carr
Accessibility Coordinator
Oklahoma ABLE Tech
3:20pm-4:10pm
Keynote: Untappd, One Beer to Rule Them All
Greg Avola
CTO
Untappd / Next Glass
4:20pm
Closing Remarks
4:30pm-5:00pm
Socializing/Networking
8:00am
Registration
Get checked in, mingle, and grab a bite to eat.
8:40am
Opening Announcements
9:00am - 11:50am
Workshop
Sergei Golimbievsky
Building an asteroids-like game with HTML5 <canvas>
12:00pm-1:20pm
Lunch Break
1:20pm-2:10pm
Lightning Talks
2:20pm - 4:20pm
Workshop
Sergei Golimbievsky
Building an asteroids-like game with HTML5 <canvas>
4:20pm
Closing Remarks
4:30pm-5:00pm
Socializing/Networking
Stick around downtown Tulsa for the weekend. There's plenty to see and do ...


Server is the main entry point for running the DIVAServices Spotlight application. DIVAServices Spotlight is running on an nodeJS plattform and uses the Express framework.
Copyright © Michael Bärtschi, MIT Licensed.
Set the NODE_ENV
environment variable to dev
, test
, or prod
depending on whether you are
in development mode, in testing mode, or in production mode
if not process.env.NODE_ENV? or process.env.NODE_ENV not in ['dev', 'test', 'prod']
console.log 'please set NODE_ENV to [dev, test, prod]. going to exit'
process.exit 0
Load the configuration files. We use nconf
for managing
our application settings
nconf = require 'nconf'
nconf.add 'server', type: 'file', file: './conf/server.' + process.env.NODE_ENV + '.json'
nconf.add 'client', type: 'file', file: './conf/client.' + process.env.NODE_ENV + '.json'
nconf.add 'schemas', type: 'file', file: './conf/schemas.json'
Module dependencies
express = require 'express'
session = require 'express-session'
http = require 'http'
sysPath = require 'path'
slashes = require 'connect-slashes'
bodyParser = require 'body-parser'
Poller = require './lib/poller'
Pusher = require './lib/pusher'
Mongo = require './lib/mongo'
mongoose = require 'mongoose'
SessionStore= require './lib/sessionStore'
Uploader = require './routes/uploader'
Init logger
logger = require './lib/logger'
logger.init()
Expose server
server = exports = module.exports = {}
Export startServer
function which is used by Brunch
server.startServer = (port, path, callback) ->
Initialize our mongoDB
@db = new Mongo
Setup Express
framework
app = express()
Wrap Express
with httpServer
for socket.io
app.server = http.createServer app
Set server timeout to value specified in configuration file
app.server.timeout = nconf.get 'server:timeout'
Start the pusher
if defined so
if nconf.get 'pusher:run'
io = require('socket.io')(app.server)
pusher = new Pusher io
Start the poller
if defined so
if nconf.get 'poller:run'
if nconf.get 'pusher:run'
poller = new Poller @db, pusher
else
poller = new Poller @db
poller.run()
Setup sessions. We use a session store which uses a mongoDB connection to store the sessions in. This allows us to hook into the session destroy method and handle image deletion (on disk and in mongoDB)
sessionStore = new SessionStore session, pusher
app.use session sessionStore
Route all static files to http paths
app.use '', express.static sysPath.resolve path
Redirect requests that include a trailing slash
app.use slashes false
Enable multipart/form-data. We use multer
as middleware
uploader = new Uploader
app.use uploader
Enable body parser for json
app.use bodyParser.json()
Setup our routes
router = require('./routes/router')(poller)
app.use router
Route all non-existent files to index.html
app.all '*', (req, res) ->
res.sendFile __dirname + '/' + sysPath.join path, 'index.html'
Start server on port specified in configuration file
app.server.listen port, callback
On production mode start server without brunch
if process.env.NODE_ENV is 'prod'
server.startServer nconf.get('server:port'), nconf.get('server:path'), ->


It is recommended that you have the following dishes. For each category, choose your favorite dish!
For energy:
{{dishes[choice].name}}
For carbohydrates:
{{dishes[choice].name}}
For protein:
{{dishes[choice].name}}
For dietary fiber:
{{dishes[choice].name}}


Ravi Shankar
Programming Skills:
Languages: Rust, Python, Swift, HTML5, TypeScript, Go, Bash.
Technologies: Unix (OS X, Ubuntu), Git, REST, Vue JS, Docker, Kubernetes.
Practices: Version-controlled, Agile, Test-driven.
Experience:
Backend Engineer
Hasty.ai
November, 2019 - October, 2021
- Initiated and migrated a number of functionality from Python backend monolith to Go/Python microservices (image processing, authentication/authorization with rate limiting, async jobs processing, etc.).
- Implemented/optimized major product features in backend API - credit system, long running jobs, video processing, data replication/maintenance, webhooks, etc.
- Added a caching layer for efficiently triggering training/prediction services which gave a performance boost.
- Added wasm support for frontend for efficiently encoding/decoding image data from backend API.
Senior Software Engineer
Genome
April - September, 2019
- Initiated and incrementally ported the backend pipelines in Python to Go.
- Helped with building an analytics engine (in Python and Rust) for monitoring AWS services.
- Booted paperclip - an open source OpenAPI tooling library for type-safe compile-time checked HTTP APIs in Rust. As of now, it supports generating client library and CLI for APIs based on an OpenAPI v2 spec and offers a plugin for actix-web framework to automatically host an OpenAPI v2 spec.
Cofounder / Engineer
Naamio
October, 2018 - March, 2019
- Built an automated platform-agnostic operator for managing Kubernetes clusters without having to rely on a cloud provider's Kubernetes service - it supports autoscaling nodes on demand, partitioning/attaching/cleaning up disks, creating/managing load balancers and deploying apps using Helm charts without the use of
kubectl
/helm
CLI. - Helped a client migrate their apps to Kubernetes clusters (in Azure) using the operator.
- Wrote a tool for automating deployment of internal web apps through CI for review, staging and production.
Full-stack Developer
Omnijar Studio
October, 2017 - September, 2018
- Contributed to building a scalable e-commerce platform from scratch (in Swift, backed by CockroachDB) gated by an OAuth2 service with RBAC (in Go).
- Implemented multiple features for the storefront and admin apps (in VueJS) for the e-commerce platform.
- Wrote a bot library for Wire messaging app (in Rust).
Full-stack Developer
Surematics
June - August, 2017
- Contracted for a startup that develops applications for insurance brokers, which participated in the YCombinator summer (S-17) batch.
- Wrote backend services for chat, auth and crypto (in Rust), worked on the webapp (pure TS) and took care of deployments in a Kubernetes cluster.
Backend Developer
Genome Life Sciences
January, 2016 - February, 2018
- Wrote utilities in Rust for bulk parallel processing of chromosome and DNA sequence data in FASTQ, SAM and VCF file formats.
-
Notable tools:
- A species finder that matches and maps sample DNA data to find known species.
- A sequence aligner which uses Burrows-Wheeler transform and FM-index to backtrack and map DNA sequences to the human reference genome. Its backend is now open-source and I've blogged about its basics.
Open source contributions:
Servo
- Contributor and reviewer for Servo browser engine project (2015 - 2017).
- I worked on the style system (as part of Quantum CSS project), python-based build system, and mentored newcomers. Apart from helping folks in IRC and Github issues, I've authored more than 100 commits and reviewed more than 200 pull requests.
- Implemented code for parsing and serialization of CSS
grid
shorthand and longhand properties. - Wrote handlers for highfive (a bot that responds to Github webhook payloads by welcoming newcomers, assign/tag issues and pull requests, post build failures, etc.) and a "mark and sweep" JSON cleaner for its tests.
- Created a watcher that tests Servo builds in a machine, analyzes the logs, keeps track of "rr" recordings of intermittent failures, and uses the Github API to file issues or comments to notify the people who work on such issues.
- Wrote a compiler plugin for checking sorted order of declaration statements.
Other
- Wrote a Github app (bot) which provides a friendly welcoming environment to open-source contributors. It tracks issues and pull requests, and performs actions such as assigning, labelling and commenting on issues and pull requests (using the Github API).
- Occassional contributor to the Rust programming language, its documentation and related tooling.
- Mozillian since the summer of 2015.
Miscellaneous:
- Organizer for the Rust Chennai meetup.
- RGSoC Coach (primarily for Rust/Servo).
- Blogger since 2013 at wafflescrazypeanut.wordpress.com and now, at blog.waffles.space.
- Contributor and reviewer of posts at Physics Stack Exchange for two years (2013-2015).
-
I also play with code and make some cool stuff in my free time:
- An ASCII Art Generator for images which extracts the necessary details for generating the ASCII sketch - written in Python, later ported to Rust, now running in pure Wasm.
- A CSS injector that slowly injects a stylesheet into a style element in the DOM and gets rendered in realtime.
- A responsive website for our college symposium without the use of any external libraries.
- A terminal based 2D-ASCII game (in Rust) which makes use of terminal’s raw mode, interacting with Unix C APIs for polling keystroke inputs, and prints thousands of characters frame by frame to indicate motion.
- A private diary (in Python), which allows users to write their everyday stories, view them, or search through them later. It makes use of a simple shifting cipher to encrypt/decrypt the contents. It also uses a Rust library (through FFI) for searching.
- A "file-backed" map (in Rust) which uses binary search and file seeking to insert/get key-value pairs in disk.


An online tutor for learning about finite state machines and regular languages.
Take Lesson 1 to learn about the basics of DFAs and NFAs.
Take Lesson 2 to learn advanced notation and formal definitions.
Test your knowledge with some DFA and NFA design problems.


homepage
about
For my grandparents John and Ruth Matthews
"Whisper 'I love you' to a butterfly and it will fly to heaven to deliver your message." - Unknown


A controlgroup creating a split button, by combining a button and a selectmenu. We adjust the classes option on the selectmenu to show only the icon


{% extends<EMAIL_ADDRESS>%} {% block content %} {# TODO: Add support search
An overview of PitonCMS.
How to create and manage content on your website.
How to create and manage groups of related Pages.
How to create and manage Navigation lists.
How to manage Media, images, and files to display or share.
How to manage your Mailbox and contact Messages from your site visitors.
How to manage website application settings.
About PitonCMS.
Introduction to PitonCMS.
Using Templates to define Pages, Blocks, and Elements.
Print data variables and use the built-in PitonCMS custom Twig function library.
How to use custom Settings to enhance your website design.
How to define custom Navigation lists.
How to easily build contact forms with custom form fields.
An overview of security options.
How to customize PitonCMS.


Before Change
def set_subscription_policy(topic_name, subscription_name):
Sets the IAM policy for a topic.
pubsub_client = pubsub.Client()
topic = pubsub_client.topic(topic_name)
subscription = topic.subscription(subscription_name)
policy = subscription.get_iam_policy()
// Add all users as viewers.
policy["roles/viewer"] = [policy.all_users()]
// // Add a group as editors.
editors = policy.get("roles/editor", [])
editors.add(policy.group("cloud-logs@google.com"))
policy["roles/editor"] = editors
// Set the policy
subscription.set_iam_policy(policy)
print("IAM policy for subscription {} on topic {} set.".format(
topic.name, subscription.name))
def check_topic_permissions(topic_name):
After Change
// Set the policy
policy = client.set_iam_policy(subscription_path, policy)
print("IAM policy for subscription {} set: {}".format(
subscription_name, policy))
def check_topic_permissions(project, topic_name):


Coordinator of one or more clients. Used to start, step and stop games and replays.
More...
#include <sc2_coordinator.h>
Coordinator of one or more clients. Used to start, step and stop games and replays.
◆ GetExePath()
| std::string sc2::Coordinator::GetExePath |
( |
| ) |
const |
Gets the game executable path.
- Returns
- The game executable path.
◆ HasReplays()
| bool sc2::Coordinator::HasReplays |
( |
| ) |
const |
Determines if there are unprocessed replays.
- Returns
- Is true if there are replays left.
◆ LoadSettings()
| bool sc2::Coordinator::LoadSettings |
( |
int |
argc, |
|
|
char ** |
argv |
|
) |
| |
Used to load settings. Settings will be discovered in the following order:
- If command line arguments are provided it will use them. Invoke binary with –help to see expected arguments.
- (Recommended) If the StarCraft II binary has been run the function will auto discover its location.
- Parameters
-
| argc | Provided in main signature. |
| argv | Provided in main signature. |
| game_settings | The name of the settings file. |
- Returns
- True if settings were found or discovered, false otherwise.
◆ RemoteSaveMap()
| bool sc2::Coordinator::RemoteSaveMap |
( |
const void * |
data, |
|
|
int |
data_size, |
|
|
std::string |
remote_path |
|
) |
| |
Saves a binary blob as a map to a remote location.
<
- Returns
- Is true if the save is successful.
◆ SetFeatureLayers()
Indicates whether feature layers should be provided in the observation.
- Parameters
-
| settings | Configuration of feature layer settings. |
- See also
- FeatureLayerSettings
◆ SetMultithreaded()
| void sc2::Coordinator::SetMultithreaded |
( |
bool |
value | ) |
|
Specifies whether bots or replays OnStep function should be run in parallel. If set to true make sure your bots are thread-safe if they reach into shared code.
- Parameters
-
| value | True to multithread, false otherwise. |
◆ SetPortStart()
| void sc2::Coordinator::SetPortStart |
( |
int |
port_start | ) |
|
Sets the first port number to use. Subsequent port assignments are sequential.
- Parameters
-
| port_start | First port number. |
◆ SetProcessPath()
| void sc2::Coordinator::SetProcessPath |
( |
const std::string & |
path | ) |
|
Sets the path to the StarCraft II binary.
- Parameters
-
◆ SetRealtime()
| void sc2::Coordinator::SetRealtime |
( |
bool |
value | ) |
|
Specifies whether the game should run in realtime or not. If the game is running in real time that means the coordinator is not stepping it forward. The game is running and your bot reaches into it asynchronously to read state.
- Parameters
-
| value | True to be realtime, false otherwise. |
◆ SetRender()
◆ SetStepSize()
| void sc2::Coordinator::SetStepSize |
( |
int |
step_size | ) |
|
Sets the number of game loops to run for each step.
- Parameters
-
| step_size | Number of gameloops to run for each step. |
◆ SetTimeoutMS()
| void sc2::Coordinator::SetTimeoutMS |
( |
uint32_t |
timeout_ms = kDefaultProtoInterfaceTimeout | ) |
|
Sets the timeout for network operations.
- Parameters
-
| value | timeout_ms in milliseconds. |
◆ SetWindowLocation()
| void sc2::Coordinator::SetWindowLocation |
( |
int |
x, |
|
|
int |
y |
|
) |
| |
Sets the game window location.
- Parameters
-
| x | X position of game window. |
| y | y position of game window. |
◆ SetWindowSize()
| void sc2::Coordinator::SetWindowSize |
( |
int |
width, |
|
|
int |
height |
|
) |
| |
Sets the game window dimensions.
- Parameters
-
| width | Width of game window. |
| height | Height of game window. |
◆ StartGame()
| bool sc2::Coordinator::StartGame |
( |
const std::string & |
map_path = std::string() | ) |
|
Starts a game on a certain map. There are multiple ways to specify a map: Absolute path: Any .SC2Map file. Relative path: Any .SC2Map file relative to either the library or installation maps folder. Map name: Any BattleNet published map that has been locally cached.
- Parameters
-
| map_path | Path to the map to run. |
- Returns
- True if the game started, false if there was errors or the game didn't start, override OnError callback to see the exact errors.
◆ Update()
| bool sc2::Coordinator::Update |
( |
| ) |
|
Helper function used to actually run a bot. This function will behave differently in real-time compared to non real-time. In real-time there is no step sent over the wire but instead will request and read observations as the game runs.
- For non-real time Update will perform the following:
- Step the simulation forward by a certain amount of game steps, this essentially moves the game loops forward.
- Wait for the step to complete, the step is completed when a response is received and read from the StarCraft II binary.
- When the step is completed an Observation has been received. It is parsed and various client events are dispatched.
- Call the user's OnStep function.
- Real time applications will perform the following:
- The Observation is directly requested. The process will block while waiting for it.
- The Observation is parsed and client events are dispatched.
- Unit actions batched from the ActionInterface are dispatched.
- Returns
- False if the game has ended, true otherwise.
The documentation for this class was generated from the following file:


--- layout: post date: 2009-07-04 time: "09:00:00" authors: ["Greg Wilson"] title: Registration for July 29 Talks is Now Open tags: ["University of Alberta", "University of Toronto"] ---
As part of this summer's run of the course, we have organized an afternoon of public talks from a stellar lineup of speakers. The event is free, but registration is required, and you can now sign up at http://science20.eventbrite.com/. The talks will run 1-6 pm on Wednesday, July 29, and will be followed by a wine and cheese. For details, including speaker bios and abstracts for their talks, see the "Guest Speakers" page.
Note: the guest speakers page has been retired.


This was a fun little exercise.
An early foray into CSS!
Learning Modules and Classes.
Practice with Ruby classes and instances.
Learning APIs!
First project from scratch.


Honzi/Guides/Hearthstone/Shifter Zerus Tavern Brawl
- If your opponent does not have a threatening board and your Shifter Zeruses aren't very good, you should wait a turn for better shift results.
- Mulligan:
- It is typically best to mulligan for a hand full of only Shifter Zerus.
- Some random class spells can be worth keeping, such as card draw or powerful board clears.
- Since all spells are random and potentially not very impactful, board control is the primary way to victory.
- Use as few Shifter Zeruses as possible to maintain board control, for having significantly less options than your opponent will put you at a big disadvantage.


Andellia:
Dear pilgrim, seeker of divine truth... Were you sent by the hermit Santiago? There is a task with which I could use your assistance, but I fear that you aren't yet experienced enough to complete it. Please come back to me when you have gained more experience.


Home
Upload
Logout
My Dashboard
Username: {{name}}
Email: {{email}}
{% if plan==0 %}
Plan: Free
Free Evaluation Remaining: {{free}}
Upgrade
{% endif %} {% if plan==1 %}
Plan: Premium
Plan Expiration Date: {{plan_date}}
START UPLOAD
{% endif %}


US government sees no evidence of hacking in Tuesday's elections
WASHINGTON, Nov 6 — Voting in US state and local elections yesterday showed no evidence of successful tampering by any foreign government, the Justice Department and six US security agencies said.
But Russia, China, Iran and other adversaries of the United States will seek to meddle in US elections moving forward, including through social media manipulation and cyberattacks, the agencies said.
“While at this time we have no evidence of a compromise or disruption to election infrastructure that would enable adversaries to prevent voting, change vote counts or disrupt the ability to tally votes, we continue to vigilantly monitor any threats to US elections,” a joint statement, signed by the heads of each agency, said.
The agencies have increased efforts to protect elections and a new position was created within the Office of the Director of National Intelligence to focus solely on US election security
A January 2017 assessment by US intelligence agencies found that Russia had meddled in the 2016 presidential election and its goals included aiding President Donald Trump.
National security experts have said they believe foreign governments will again target the 2020 presidential election in an effort to influence US voters.
In February 2018, the Justice Department created the first ever Cyber Digital Task Force with the mission of protecting future US elections from foreign interference. — Reuters


Algebraic topological model for a cell complex#
This file contains two functions, algebraic_topological_model()
and algebraic_topological_model_delta_complex()
. The second
works more generally: for all simplicial, cubical, and
\(\Delta\)-complexes. The first only works for simplicial and cubical
complexes, but it is faster in those cases.
AUTHORS:
John H. Palmieri (2015-09)
- sage.homology.algebraic_topological_model.algebraic_topological_model(K, base_ring=None)#
Algebraic topological model for cell complex
K
with coefficients in the fieldbase_ring
.INPUT:
K
– either a simplicial complex or a cubical complexbase_ring
– coefficient ring; must be a field
OUTPUT: a pair
(phi, M)
consisting ofchain contraction
phi
chain complex \(M\)
This construction appears in a paper by Pilarczyk and Réal [PR2015]. Given a cell complex \(K\) and a field \(F\), there is a chain complex \(C\) associated to \(K\) with coefficients in \(F\). The algebraic topological model for \(K\) is a chain complex \(M\) with trivial differential, along with chain maps \(\pi: C \to M\) and \(\iota: M \to C\) such that
\(\pi \iota = 1_M\), and
there is a chain homotopy \(\phi\) between \(1_C\) and \(\iota \pi\).
In particular, \(\pi\) and \(\iota\) induce isomorphisms on homology, and since \(M\) has trivial differential, it is its own homology, and thus also the homology of \(C\). Thus \(\iota\) lifts homology classes to their cycle representatives.
The chain homotopy \(\phi\) satisfies some additional properties, making it a chain contraction:
\(\phi \phi = 0\),
\(\pi \phi = 0\),
\(\phi \iota = 0\).
Given an algebraic topological model for \(K\), it is then easy to compute cup products and cohomology operations on the cohomology of \(K\), as described in [GDR2003] and [PR2015].
Implementation details: the cell complex \(K\) must have an
n_cells()
method from which we can extract a list of cells in each dimension. Combining the lists in increasing order of dimension then defines a filtration of the complex: a list of cells in which the boundary of each cell consists of cells earlier in the list. This is required by Pilarczyk and Réal’s algorithm. There must also be achain_complex()
method, to construct the chain complex \(C\) associated to this chain complex.In particular, this works for simplicial complexes and cubical complexes. It doesn’t work for \(\Delta\)-complexes, though: the list of their \(n\)-cells has the wrong format.
Note that from the chain contraction
phi
, one can recover the chain maps \(\pi\) and \(\iota\) viaphi.pi()
andphi.iota()
. Then one can recover \(C\) and \(M\) from, for example,phi.pi().domain()
andphi.pi().codomain()
, respectively.EXAMPLES:
sage: from sage.homology.algebraic_topological_model import algebraic_topological_model sage: RP2 = simplicial_complexes.RealProjectivePlane() sage: phi, M = algebraic_topological_model(RP2, GF(2)) sage: M.homology() {0: Vector space of dimension 1 over Finite Field of size 2, 1: Vector space of dimension 1 over Finite Field of size 2, 2: Vector space of dimension 1 over Finite Field of size 2} sage: T = cubical_complexes.Torus() sage: phi, M = algebraic_topological_model(T, QQ) sage: M.homology() {0: Vector space of dimension 1 over Rational Field, 1: Vector space of dimension 2 over Rational Field, 2: Vector space of dimension 1 over Rational Field}
If you want to work with cohomology rather than homology, just dualize the outputs of this function:
sage: M.dual().homology() {0: Vector space of dimension 1 over Rational Field, 1: Vector space of dimension 2 over Rational Field, 2: Vector space of dimension 1 over Rational Field} sage: M.dual().degree_of_differential() 1 sage: phi.dual() Chain homotopy between: Chain complex endomorphism of Chain complex with at most 3 nonzero terms over Rational Field and Chain complex morphism: From: Chain complex with at most 3 nonzero terms over Rational Field To: Chain complex with at most 3 nonzero terms over Rational Field
In degree 0, the inclusion of the homology \(M\) into the chain complex \(C\) sends the homology generator to a single vertex:
sage: K = simplicial_complexes.Simplex(2) sage: phi, M = algebraic_topological_model(K, QQ) sage: phi.iota().in_degree(0) [0] [0] [1]
In cohomology, though, one needs the dual of every degree 0 cell to detect the degree 0 cohomology generator:
sage: phi.dual().iota().in_degree(0) [1] [1] [1]
- sage.homology.algebraic_topological_model.algebraic_topological_model_delta_complex(K, base_ring=None)#
Algebraic topological model for cell complex
K
with coefficients in the fieldbase_ring
.This has the same basic functionality as
algebraic_topological_model()
, but it also works for \(\Delta\)-complexes. For simplicial and cubical complexes it is somewhat slower, though.INPUT:
K
– a simplicial complex, a cubical complex, or a \(\Delta\)-complexbase_ring
– coefficient ring; must be a field
OUTPUT: a pair
(phi, M)
consisting ofchain contraction
phi
chain complex \(M\)
See
algebraic_topological_model()
for the main documentation. The difference in implementation between the two: this uses matrix and vector algebra. The other function does more of the computations “by hand” and uses cells (given as simplices or cubes) to index various dictionaries. Since the cells in \(\Delta\)-complexes are not as nice, the other function does not work for them, while this function relies almost entirely on the structure of the associated chain complex.EXAMPLES:
sage: from sage.homology.algebraic_topological_model import algebraic_topological_model_delta_complex as AT_model sage: RP2 = simplicial_complexes.RealProjectivePlane() sage: phi, M = AT_model(RP2, GF(2)) sage: M.homology() {0: Vector space of dimension 1 over Finite Field of size 2, 1: Vector space of dimension 1 over Finite Field of size 2, 2: Vector space of dimension 1 over Finite Field of size 2} sage: T = delta_complexes.Torus() sage: phi, M = AT_model(T, QQ) sage: M.homology() {0: Vector space of dimension 1 over Rational Field, 1: Vector space of dimension 2 over Rational Field, 2: Vector space of dimension 1 over Rational Field}
If you want to work with cohomology rather than homology, just dualize the outputs of this function:
sage: M.dual().homology() {0: Vector space of dimension 1 over Rational Field, 1: Vector space of dimension 2 over Rational Field, 2: Vector space of dimension 1 over Rational Field} sage: M.dual().degree_of_differential() 1 sage: phi.dual() Chain homotopy between: Chain complex endomorphism of Chain complex with at most 3 nonzero terms over Rational Field and Chain complex morphism: From: Chain complex with at most 3 nonzero terms over Rational Field To: Chain complex with at most 3 nonzero terms over Rational Field
In degree 0, the inclusion of the homology \(M\) into the chain complex \(C\) sends the homology generator to a single vertex:
sage: K = delta_complexes.Simplex(2) sage: phi, M = AT_model(K, QQ) sage: phi.iota().in_degree(0) [0] [0] [1]
In cohomology, though, one needs the dual of every degree 0 cell to detect the degree 0 cohomology generator:
sage: phi.dual().iota().in_degree(0) [1] [1] [1]


SITE MAP |
Bruce Springsteen: I think that after the TOM JOAD tour and album, I thought I might do that again, I thought I might continue to work acoustically for a while. And I did write a lot of songs on that tour and I recorded about half a record, a little bit more of acoustic music. And, when I got into it... first of all it wasn't finished and I couldn't quite finish it at that time and also I was sort of... it had been a while since I'd, you know, played on stage with a rock band. And it was, it was such an essential part of what I did. And certainly it was a long time since I'd played with the E Street Band. And I felt like, gee, if I was going to do that again, this was... it was just the right time to do it, you know. And I called the fellows and we talked about it a little bit and I wanted to and I needed to connect with the part of me that, that does that very physical stage show, and those people, you know, were central to my whole life, you know. It was very unusual working with people that you worked with when you were, you know 19 And most people don't have that particular experience. Then I was turning 50 and I said, gee, you know, I just want to see where we can take it, you know, what we can do with it. That was pretty much it, you know. Bruce Springsteen: "American Skin," basically, I was looking for a song for the end of the tour. Really, it was misrepresented and there was a few comments made by some police representatives before they'd heard it, or without hearing it, and it got turned into a bit of a media circus in New York for a while, you know. But it was just... for me I was just writing about, you know, it was a continuation of the work that I'd done in the past. I was writing about the place that I live and, you know, what defines "American-ness," you know. I think that I live in a country where a lot of people of color feel denied full citizenship, they feel denied full "American-ness," and that the Diallo case became a metaphor for that feeling. And it was just something I wanted to write about.
Bruce Springsteen: It sort of woke me up as a kid, I think, you know. My mother was, always had the Top 40 radio on in the morning and he was, you know, the frontiersman in many, many ways, you know. I think that, I've sort of said in the past that that physicality which was which you look back now, it's funny that they were just... simply afraid to show it on television at the time, you know. He was also one of the precursors of the whole civil rights movement of the '60s, you know, where his personal integration, you know, was something that... it was new at the time, you know, it was new. And it was very, very inspirational: it did change the world, you know.
 I mean, this record we caught a lot of it, you know, and the film, too, I think the film, you get the essence of what... the band does live. If somebody, you know, 10 years from now wanted to know what we were about and what we did, I'd show them, "Well this is basically what we did and who we were" and it's just something I always thought mattered. I always enjoyed it tremendously, it was fun and I always thought it was important that I had a chance to have some impact on my audience and let them have impact on me, you know. It was something we did together and gave a lot of meaning to my life and, hopefully, that was, you know, we were good companions along the way for our fans, you know. |


{{ $options := (dict "targetPath" "style.css" "outputStyle" "compressed" "enableSourceMap" true "includePaths" (slice "themes/sundaypants/assets")) }} {{ $style := resources.Get "scss/sundaypants.scss" | resources.ToCSS $options | resources.Minify | resources.Fingerprint }}
{{- partial "header.html" . -}}


--- layout: humanoids-2017 active: overview ---
Organizers: F. Kanehiro and A. Kheddar
Whereas traditional robotic systems have paved the path in various applications and are renewing the landscape of future industry and our societal culture, the main usage of humanoid robot platforms is still confined to laboratory research and development despite the noticeable advances that are made in various aspects of humanoid technology. Yet recent needs that appeared from various application fields would be ready to adopt humanoid technology shall it fulfill specifications in terms of functionalities but also reliability and safety.
The problem that we witness now is that no humanoid platform is readily available to make such a jump, and more importantly, no known robotic arms industry seems to be strongly willing to build such systems for effective business, with the exception of SoftBank Robotics for domotics and marketing.
The aim of this workshop is to gather speakers around a topic of high importance in humanoid research and development: how far are we in achieving humanoid robots or transfer humanoid technology for real-use applications? What are the ingredients that make such an endeavor possible? What are the bottlenecks in terms of research and development that could make such a perspective a viable one?
Therefore, the workshop will gather a set of the main representative actors in current projects of well-identified end-users of humanoid technology and those industries that can potentially build it. The idea is to share opinion and raise discussions not on the research perspectives only but also on the non-said practical issues that are fuzzy and not clear to researchers. For instance, what business-plans are possible for humanoid robots? How costs can be reduced despite the complexity of the structure? What inhibits well-known robotic arms providers to build and commercialize humanoid robots? What prohibits companies that have already the technology to go further with innovation plans? From the industrial viewpoints, where research and development of humanoids should focus? Etc.


What's the difference?
3 user types
User types are limited to Customer, Contractor, and Business Manager
9 User Roles
We account for 9 unique roles in the professional services ecosystem.
Single Payout
Payment is sent to the Business Manager who then deals with payroll.
Full Payroll
We fully automate the payroll process for all user types as invoices are paid.
Each person has real-time visibility into commissions earned.
Limited B2B
Buyers cannot be Providers
Full B2B
Buy and sell services with same company.


We redefine solutions!
- visualize back-end deliverables
- deliver real-time markets
- monetize end-to-end experiences
- recontextualize web-enabled portals
- maximize bleeding-edge models
- engineer cross-media platforms
- incentivize turn-key infrastructures
- redefine turn-key initiatives
- repurpose granular infomediaries


Dawg Pizza
Monday through Saturday
10:00AM to 11:00PM
4306 University Way NE, Seattle, WA 98105
We deliver only within the Seattle city limits
Cash or Credit accepted upon delivery


{% extends "base.mail.html" %} {% load djmoney %} {% load i18n %} {% block content %}
{% blocktrans context 'email' %}
Hi {{ recipient_name }},
Unfortunately, the platform manager closed your crowdfunding campaign {{ title }}.
Didn’t expect this? Reach out to your platform manager to find out why.
{% endblocktrans %}


The page you are looking for does not exist yet. Please note that only the pages will be added to as time permits, when inspiration strikes.


Official log4j documentation
With the exception of the complete manual, the following
documentation is included with the standard log4j distribution
and also browsable online:
Translations to other languages
Articles on log4j
- Don't Use System.out.println!
Use Log4j by Vipan Singla
-
Build Flexible Logs With log4j by Vikram Goyal
- log4j
by Ashley J.S Mills, University Of Birmingham
-
Add logging to your Java Applications by Kevin Brown
-
How does the Java logging API stack up against log4j? by Kevin Brown
-
OpenSymphony Logging Primer
-
log4j FAQ at jGuru
-
Think Again by Ceki Gülcü
- Supporting the
log4j
RepositorySelector
by Ceki
Gülcü
- Log4j class
diagrams, courtesy of David Tonhofer
- Understanding
Classloaders: log4j in a J2EE Environment by Vikram Goyal
- Logging
für Java-Programme, Zu den Akten by Bernhard Bablok
in Linux Magazine, 04/2002.
- Instant logging: Harness the power of log4j with Jabber by Ruth Zamorano and Rafael Luque, in developerWorks 2003
- Using Log4j in the Sun Java System Application Server by Matthew Litkey, Jay Galvin, and Marina Sum, from Sun.
- Reporting
Application Errors by Email by Sean C. Sullivan,
2004-09-24, published by O'Reilly.
Log4j presentations
Training & Professional support
The following organisations offer log4j-related consultancy
and training services. Their inclusion on this page does
not imply endorsement by the Apache Software Foundation.
If you would like your log4j-related article or service
to be listed here, then please send a note to the<EMAIL_ADDRESS>list.
Copyright © 1999-2005, Apache Software Foundation


Create Product Form
Update Product Form
Product Name
Product Price
Product Quantity
Select Product Category
Add product
Update product
Cancel


Pecan Pie
A sweet treat!
Ingredients:
- 2 eggs
- ½ cup dark corn syrup
- ¼ cup melted butter
- 1 cup brown sugar
- 1 cup chopped pecans
- 1 teaspoon vanilla
- 1 teaspoon cinnamon
- 1 frozen pie shell
Instructions:
- Preheat oven to 325 degrees F
- Beat eggs thoroughly!
- Mix eggs, syrup, butter, sugar, pecans, vanilla, cinnamon together in a bowl
- Pour mixture into frozen pie shell
- Bake 325 degrees F 30 - 45 minutes until the edges are set and the center jiggles slightly


Pence Aide From Trump-Zelensky Call to Testify in Impeachment Probe
by BRANDI BUCHMANWASHINGTON (CN) – By this time next week, impeachment inquiry hearings will be televised, giving the public firsthand access to State Department officials with inside knowledge of the phone call between President Donald Trump and Ukraine President Volodomyr Zelensky. Until then, however the closed-door testimony parade continues Thursday with a senior aide to Vice President Mike Pence.
In addition to Jennifer Williams, Vice President Pence’s adviser for Europe and Russia, the House Intelligence, Foreign Affairs and Oversight Committees are scheduled to take testimony from former national-security adviser John Bolton.
Bolton’s attorney Charles Cooper has said previously, however, that Bolton will not show and likely wouldn’t unless the hearings are public.
Williams is one of at least six people definitively known to be on the call firsthand with Presidents Trump and Zelensky. She is also one of at least two known individuals on Pence’s staff who was on the call.
The other is Keith Kellogg, Pence’s nationals security adviser, who has not yet been called for testimony.
It is unclear whether Kellogg will be summoned, and a representative for House Intelligence Committee Chairman Adam Schiff did not immediately respond to request for comment Thursday morning.
Pence was not on the call himself, instead sending staff members Williams and Kellogg as his intermediaries. Other individuals known to be on the call firsthand include National Security Council members like deputy national-security adviser Charles Kupperman, NSC’s senior director for European affairs Timothy Morrison and senior expert on Ukraine Lieutenant Colonel Alexander Vindman.
From the White House side, Robert Blair, who serves as senior adviser to White House Chief of Staff Mick Mulvaney, was also on the call. From the State Department, Secretary Mike Pompeo listened in, too.
In the inquiry thus far, State Department officials have appeared willingly once formally subpoenaed. Ahead of Williams’ testimony, her attorney Justin Shur signaled that Williams would appear and offer information already in the public record.
Williams may have taken contemporaneous notes of the discussion between Trump and Zelensky in July where Trump is believed to have asked the foreign nation to launch investigations into former Vice President Joe Biden, Biden’s son Hunter and Ukrainian energy firm Burisma Holdings where Hunter once sat on the board.
Williams’ insight may too extend to details of a trip in September where Pence met with Zelensky in Poland. Hurricane Dorian had kept Trump in the U.S., necessitating Pence to go in his place.
A discussion over the delayed $400 million in military assistance unfolded during the meeting in Warsaw, according to testimony from senior U.S. Ambassador to Ukraine William Taylor made public Wednesday.
Whether the Bidens or Burisma was discussed at the Pence-Zelensky meeting in Poland is murky, though Pence has maintained publicly that “anticorruption” was the only matter discussed.
A representative for the vice president did not immediately respond to request Thursday morning.
According to Taylor’s testimony, Pence “did not respond substantively” when the military aid was brought up at the meeting with Zelensky. Rather, Taylor said, Pence said only he would speak with President Trump that evening about the matter.
“The vice president did say that President Trump wanted the Europeans to do more to support Ukraine and that he wanted Ukrainians to do more to fight corruption,” Taylor told the committee during his closed-door hearing.
This story is developing…
Copyright © 2019 courthousenews.com


--- layout: post title: first posts first date: 2008-02-15 10:40:41.000000000 +01:00 type: post published: true status: publish categories: [] tags: - test meta: {} author: login: joesixpack email<EMAIL_ADDRESS>display_name: dirk lüsebrink first_name: '' last_name: '' ---
test only, please ignore,
the quick brown fox jumps over the lazy dog.
and does it really help me thing my song?
and have a lot of fun.


AGENDA
======
0. Preliminaries, 5 mins
1. Beta 2 Status review, *all*, 20 mins
What are we all up to? What are we expecting to complete any more for Beta 2? If
so when is that expected.
Will we fix the <> "" thing?
Who will write an announcement?
Suggest we publish tars first, wait a couple of days, then announce.
Want to get input from Dirk on VxWorks port status before announcement.
Expected beta 2 schedule.
2. Jenkins support. Who can we call on to implement Jenkins support for:
vxWorks build
Continuous test servers
3. locksets and V3Channel strategy agreement, *all*, 20 mins
Verify strategy for V3Channel w.r.t. writing to N>1 channels: that for the
immediate term, we want to support the easily implementable case of requiring all
referenced channels to be in the same lockset (as decided in the BNL meeting).
And that in the longer term we do want to work towards N>1 IOC coordinated get
and set (though clearly not of arbitrary collections of records - those specifically
designed to work within that framework).
4. pvIOC strategy agreement, 20 mins
We have the pvIOC in Java. The consensus of the working group is, I think,
that the requirements and design of the EPICS V4 IOC needs to be reviewed before
we port it straight to C++. Marty may disagree [2]
I'd like to check my feeling of the timeline and deliverable for that work. My
feeling is that the next charter should have an defined effort to review the
requirements and the design of V4 IOC, with the explicit deliverable of a
normative requirements document, plus an illustrative implementation. Further,
that design and reference implementation would be expected only in the 2014 charter.
MINUTES
=======
Present: BD, MS, MK, GS, DH, TK, GW
Scribe: BD,
================
New Topic: Beta 2 Status review
================
Ready for a Beta 2 prerelease.
Matej is ready for a Demo - up to Item 9 on the list of Beta 2 use cases.
1) get/put simple value
2) get/put structure from V4
3) get/put PVAccess to V3 Channel
4) example of CA getting V4 data pvGet
5) CAV3 on the wire from the V4 interface - but Channel Access to a V3 IOC
6) Access to the directory service
7) Access to the archive service
AI: Matej, make demo for beta 2.
*********
AI: Matej, construct demo of use cases for beta 2 for doing 1-7 above. Should start al servers required.
AI: David, package cpp pv* modules ready to be put on sSourceforge.
AI: Greg, package java pv* modules ready to be put on Sourceforge
**********
Referenes and scripts for packaging the release are at:
https://github.com/epics-base/pvDataWWW/tree/master/scripts
==================
New Topic:
2. Jenkins support. Who can we call on to implement Jenkins support for:
vxWorks build
Continuous test servers
==============================
*******
AI: GW Check on vxWorks build status
*******
*******
AI: On Gabriele: move the pvManager projects to his open source project.
AI: On Gabriele: create continuous integration servers of EPICS V4 modules for testing.
*******
BD: How is integ of pvManager into V4 client?
MS: What remains is to compelte work on [normative] types, type by type.
BD: Who should do that?
MS: I require indication of priorities
BD: Nice to get table or image etc into pvManager. Table is a good place to start.
BD: Are these types defined well enough for integration into pvManager?
MS: rpc is not readily supported by pvManager. [so the high level types, except images,
which are directed at services, is not so clearly a requirement].
BD: So we should get an image service running. Maybe just a demo running.
BD: David, are you doing an image server?
DH: We're thinking of a PV rather than a service. An image service is on our road-map, but
not an immed deliverable.
BD: Feb?
DH: Feb is reasonable.
BD: Possibly a fixed image is enough for allowing the clients to be developed by BNL.
DH: gets, or monitors as well.
BD: Does pvMan need data to be acq as monitor?
MS: -
BD: Maybe take say 5 images output at 1-5 Hz would allow clients to be developed.
DH: Yes I can do that.
********
AI on DH: By Dec 20th, create test image service: 5 NTImages served at 1-5 Hz.
concensus - basically need areaDetector data in an image and serve it.
********
AI on BD: By Nov 15th. Coordinate requirements for NTImage. Get Michael and Nikolay
to review. We should have a revised proposla for NTImage by then.
*******
GW: Rpc !== to service.
BD: Yea, but so far all our services are RPC, so that's why we need the NTImage.
*******
NEW TOPIC: locksets and V3Channel strategy agreement, *all*, 20 mins
*******
BD: This is first major item for definition of new IOC.
BD: Is this going to be imlemented by Marty?
MK: Forgetting lockset, just setting all V3 channels needs to be completed.
- discussion on whether it's enough to tell people how to define locksets sensibly so that
V4 V3Channel could interface to them, or to code an efficient way of dynamically change the locksets
so that all in a V3channel request can be completed.
BD: Doesn't think we need to dynamically change locksets.
MK: Warns that it would be very difficult to dynamically reconfigure locksets.
BD: In V4 use cases, all we need to do is make sure theyre in the same lockset.
MK: Writing to all same lock set should be easy.
BD: That would be clean. All scaning would take one lock.
******
RESOLUTION: Implement multiChannel write for all fields of V4 datum to V3Channel that
map to the same V3 PV lockset, rather than attempt dynamic lockset reconfiguration; at
least for the first pass.
******
********
AI on MK by Nov 14: Investigate and report feasibility of multichannel write in V3Channel
to all V3 PVs of the same lockset.
********
BD: Next week MK will give us a report.
********
NEW TOPIC: pvIOC strategy agreement
********
BD: lets resolve that in a month we will have a draft requirements document, or at least forward
references to the requirements document.
MK...
Instead of pvIOC strategy perhaps it is better to use the term pvAccess Channel Provider.
pvIOCJava is one example of a Channel Provider.
[BD/GW +1]
Greg said:
"It's horrible when one considers that for EPICS V4 to amount to anything,
it has to be a standard."
For a pvAccess Channel Provider there is a "standard"
The standard is that a Channel Provider must implement the following interfaces:
ChannelProvider
ChannelFind
Channel
ChannelGet
ChannelPut
ChannelPutGet
ChannelArray
Monitor
ChannelRPC
It must register it's ChannelProvider with ChannelAccess.
For ChannelPut,...,Monitor it should accept a pvRequest created by CreateRequest.
Note that the arguments for ChannelGet,...,ChannelRPC imply that data must be formated as pvData.
With regards to pvIOC David said:
"I think when we get to the design stage we can think about how what Marty's already done on the Java side satisfies those requirements. We may want to port the implementation as is, add bits, change bits or even start again from scratch, in which case we may want to recycle bits."
Other than "start from scratch" I think I agree with what David.
I have started on a document named pvIOCCPPRoadMap.
It discuses a strategy for implementing in C++ features provided by Java.
By the end of this week I should have enough ready to make it available via the pvdata home page.
But for now let me say that it is a phased implementation where somthing useful will be avaliable at the end of each phase.
Let me just discuss the first phase.
The completion of this phase is a set of "base" classes that implement a Channel Provider.
The idea is that a specific Channel Provider would "extend" the base ChannelProvider by implementing a
top level PVStructure and a process method.
The code involved with the first phase should NOT be in pvIOCCPP.
Perhaps all the data related code belongs in pvData and the Channel stuff in pvAccessCPP?
In any case it should be avalable for use by providers other than pvIOC
MK: I expect to deliver a document by Fri (9-Nov) which makes the case for seperating the pvAccess
Channel provider interface from the pvIOC, and also then defends the present design of pvIOCJava.
That is, makes the case that the EPICS V4 IOC should be based on pvIOCJava.
Meeting ends.


Index
All Classes|All Packages
O
- objectLock - Static variable in class it.polimi.ingsw.client.view.GUI.GUIApp
-
Locker object used to wait for the success launch of the JavaFX Application by the Listening Thread
- Observable<T> - Class in it.polimi.ingsw
- Observable() - Constructor for class it.polimi.ingsw.Observable
- Observer<T> - Interface in it.polimi.ingsw
- observers - Variable in class it.polimi.ingsw.Observable
- obtainedResources - Variable in class it.polimi.ingsw.client.view.GUI.ActivateProductionUpdateController
-
attribute that represents the HBox containing the imageView relating to the resources obtained
- occ - Variable in class it.polimi.ingsw.client.reducedmodel.ReducedDepot
-
Attributes that represent the contents of the depot
- occ - Variable in class it.polimi.ingsw.client.view.GUI.MoveActionController
- occ - Variable in class it.polimi.ingsw.model.ExtraDepot
-
Number of resources stored.
- occ - Variable in class it.polimi.ingsw.model.NormalDepot
-
The number of resources stocked in the depot.
- occ - Variable in class it.polimi.ingsw.utils.MoveFromExtraToNormalAction
- occ - Variable in class it.polimi.ingsw.utils.MoveFromNormalToExtraAction
- occupied - Static variable in class it.polimi.ingsw.client.clientstates.cli.WaitForTurnCLI
-
The static variable used to synchronize the concurrent access to stdin.
- OfflineClient - Class in it.polimi.ingsw.client
-
This class represents the offline implementation of the main class client-side.
- OfflineClient() - Constructor for class it.polimi.ingsw.client.OfflineClient
- OfflineRemoteView - Class in it.polimi.ingsw.client
-
Class that inherits from
RemoteView
and implements the offline version of that class. - OfflineRemoteView(User, GameController, OfflineClient) - Constructor for class it.polimi.ingsw.client.OfflineRemoteView
-
Constructs an instance of this class from the given parameters.
- ok - Static variable in class it.polimi.ingsw.client.view.GUI.GUIApp
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.ActivateProductionUpdateController
-
Attribute that represents the button to confirm the view of the popup and close it
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.ActivateVaticanReportPopupController
-
Attribute that represents the button to confirm the view of the popup and close it
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.BuyDevCardPopupController
-
Attribute that represents the button to confirm the view of the popup and close it
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.ErrorPopupController
-
Attribute that represents the button to confirm the view of the popup and close it
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.GenericPopupController
-
Attribute that represents the button to confirm the view of the popup and close it
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.LeaderActionController
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.LeaderActionPopupController
-
Attribute that represents the button to confirm the view of the popup and close it
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.LeaderChoiceController
-
Attribute that represents the button to confirm the choices and go on
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.LorenzoPlayedPopupController
-
Attribute that represents the button to confirm the view of the popup and close it
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.PositioningResourcesController
-
Attribute that represents the button to confirm the view of the popup and close it
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.ResourceChoiceController
-
Attribute that represents the button to confirm the choices and go on
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.TakeResourcesController
-
Attributes that represent the buttons to accept or reject the selected resources and to confirm the action
- okButton - Variable in class it.polimi.ingsw.client.view.GUI.TakeResPopupController
-
Attribute that represents the button to confirm the view of the popup and close it
- okButton1 - Variable in class it.polimi.ingsw.client.view.GUI.ResourceChoiceController
-
Attribute that represents the button to confirm the choices and go on
- okButtonExtraDepotOcc - Variable in class it.polimi.ingsw.client.view.GUI.MoveActionController
-
attributes that represent the buttons to increase and decrease the number of resources that the user want to move from / to the extra depots
- otherPlayers - Variable in class it.polimi.ingsw.client.view.GUI.PlayerBoardController
-
Attributes that represent the buttons used to play during your turn
- output - Variable in class it.polimi.ingsw.client.view.GUI.ActivateProductionController
- output - Variable in class it.polimi.ingsw.utils.messages.clientMessages.ActivateProductionMessage
-
Resource type as output of basic production.
- outputExtra1 - Variable in class it.polimi.ingsw.utils.messages.clientMessages.ActivateProductionMessage
-
Resource type as outcome of the first possible extra production.
- outputExtra2 - Variable in class it.polimi.ingsw.utils.messages.clientMessages.ActivateProductionMessage
-
Resource type as outcome of the second possible extra production.
- outputFaith - Variable in class it.polimi.ingsw.model.ProductionRule
-
Faith points that allows the player to move forward in the faith track.
- outputLabel - Variable in class it.polimi.ingsw.client.view.GUI.ActivateProductionController
- outputResources - Variable in class it.polimi.ingsw.model.ActivateProduction
-
Resources that player gets from productions.
- outputResources - Variable in class it.polimi.ingsw.model.ProductionRule
-
Resources gained after the activation of a card.
- outputStreamToClient - Variable in class it.polimi.ingsw.network.ClientStatus
- owner - Variable in class it.polimi.ingsw.model.FaithTrackTest
- owner - Variable in class it.polimi.ingsw.model.PersonalBoard
All Classes|All Packages


|
MoveToCode
|
BoundingBox allows to transform objects (rotate and scale) and draws a cube around the object to visualize the possibility of user triggered transform manipulation. More...
Public Types | |
| enum class | FlattenModeType { DoNotFlatten = 0 , FlattenX , FlattenY , FlattenZ , FlattenAuto } |
| Enum which describes how an object's BoundingBox is to be flattened. More... | |
| enum class | HandleType { None = 0 , Rotation , Scale } |
| Enum which describes whether a BoundingBox handle which has been grabbed, is a Rotation Handle (sphere) or a Scale Handle( cube) More... | |
| enum class | WireframeType { Cubic = 0 , Cylindrical } |
| This enum describes which primitive type the wireframe portion of the BoundingBox consists of. More... | |
| enum class | BoundsCalculationMethod { RendererOverCollider = 0 , ColliderOverRenderer , ColliderOnly , RendererOnly } |
| This enum defines what volume type the bound calculation depends on and its priority for it. More... | |
| enum class | BoundingBoxActivationType { ActivateOnStart = 0 , ActivateByProximity , ActivateByPointer , ActivateByProximityAndPointer , ActivateManually } |
| This enum defines how the BoundingBox gets activated More... | |
| enum class | RotationHandlePrefabCollider { Sphere , Box } |
| This enum defines the type of collider in use when a rotation handle prefab is provided. More... | |
Public Member Functions | |
| void | HighlightWires () |
| Allows to manually enable wire (edge) highlighting (edges) of the bounding box. More... | |
| void | UnhighlightWires () |
| void | SetScaleLimits (float min, float max, bool relativeToInitialState=true) |
| Sets the minimum/maximum scale for the bounding box at runtime. More... | |
| void | CreateRig () |
| Destroys and re-creates the rig around the bounding box More... | |
| void | OnSourceDetected (SourceStateEventData eventData) |
| Raised when a source is detected. More... | |
| void | OnSourceLost (SourceStateEventData eventData) |
| Raised when a source is lost. More... | |
Public Attributes | |
| TextMesh | debugText |
| Debug only. More... | |
| UnityEvent | RotateStarted = new UnityEvent() |
| Event that gets fired when interaction with a rotation handle starts. More... | |
| UnityEvent | RotateStopped = new UnityEvent() |
| Event that gets fired when interaction with a rotation handle stops. More... | |
| UnityEvent | ScaleStarted = new UnityEvent() |
| Event that gets fired when interaction with a scale handle starts. More... | |
| UnityEvent | ScaleStopped = new UnityEvent() |
| Event that gets fired when interaction with a scale handle stops. More... | |
Properties | |
| GameObject | Target [get, set] |
| The object that the bounding box rig will be modifying. More... | |
| BoxCollider | BoundsOverride [get, set] |
| For complex objects, automatic bounds calculation may not behave as expected. More... | |
| BoundsCalculationMethod | CalculationMethod [get, set] |
| Defines the volume type and the priority for the bounds calculation More... | |
| BoundingBoxActivationType | BoundingBoxActivation [get, set] |
| Type of activation method for showing/hiding bounding box handles and controls More... | |
| float | ScaleMinimum [get] |
| Deprecated: Use Microsoft.MixedReality.Toolkit.UI.MinMaxScaleConstraint component instead. More... | |
| float | ScaleMaximum [get] |
| Deprecated: Use Microsoft.MixedReality.Toolkit.UI.MinMaxScaleConstraint component instead. More... | |
| FlattenModeType | FlattenAxis [get, set] |
| Flatten bounds in the specified axis or flatten the smallest one if 'auto' is selected More... | |
| float | FlattenAxisDisplayScale [get, set] |
| When an axis is flattened what value to set that axis's scale to for display. More... | |
| Vector3 | BoxPadding [get, set] |
| Extra padding added to the actual Target bounds More... | |
| Material | BoxMaterial [get, set] |
| Material used to display the bounding box. More... | |
| Material | BoxGrabbedMaterial [get, set] |
| Material used to display the bounding box when grabbed. More... | |
| bool | ShowWireFrame [get, set] |
| Show a wireframe around the bounding box when checked. More... | |
| WireframeType | WireframeShape [get, set] |
| Shape used for wireframe display More... | |
| Material | WireframeMaterial [get, set] |
| Material used for wireframe display More... | |
| float | WireframeEdgeRadius [get, set] |
| Radius for wireframe edges More... | |
| Material | HandleMaterial [get, set] |
| Material applied to handles when they are not in a grabbed state More... | |
| Material | HandleGrabbedMaterial [get, set] |
| Material applied to handles while they are a grabbed More... | |
| GameObject | ScaleHandlePrefab [get, set] |
| Prefab used to display scale handles in corners. More... | |
| GameObject | ScaleHandleSlatePrefab [get, set] |
| Prefab used to display scale handles in corners for 2D slate. More... | |
| float | ScaleHandleSize [get, set] |
| Size of the cube collidable used in scale handles More... | |
| Vector3 | ScaleHandleColliderPadding [get, set] |
| Additional padding to apply to the collider on scale handle to make handle easier to hit More... | |
| GameObject | RotationHandlePrefab [get, set] |
| Prefab used to display rotation handles in the midpoint of each edge. More... | |
| GameObject | RotationHandleSlatePrefab [get, set] |
| Prefab used to display rotation handles in the midpoint of each edge. More... | |
| float | RotationHandleSize [get, set] |
| Radius of the handle geometry of rotation handles More... | |
| Vector3 | RotateHandleColliderPadding [get, set] |
| Additional padding to apply to the collider on rotate handle to make handle easier to hit More... | |
| RotationHandlePrefabCollider | RotationHandlePrefabColliderType [get, set] |
| Determines the type of collider that will surround the rotation handle prefab. More... | |
| bool | ShowScaleHandles [get, set] |
| Public property to Set the visibility of the corner cube Scaling handles. More... | |
| bool | ShowRotationHandleForX [get, set] |
| Check to show rotation handles for the X axis More... | |
| bool | ShowRotationHandleForY [get, set] |
| Check to show rotation handles for the Y axis More... | |
| bool | ShowRotationHandleForZ [get, set] |
| Check to show rotation handles for the Z axis More... | |
| bool | DrawTetherWhenManipulating [get, set] |
| Check to draw a tether point from the handles to the hand when manipulating. More... | |
| bool | ProximityEffectActive [get, set] |
| Determines whether proximity feature (scaling and material toggling) for bounding box handles is activated More... | |
| float | HandleMediumProximity [get] |
| Distance between handle and hand before proximity scaling will be triggered. More... | |
| float | HandleCloseProximity [get] |
| Distance between handle and hand that will trigger the close proximity effect. More... | |
| float | FarScale [get, set] |
| A Proximity-enabled Handle scales by this amount when a hand moves out of range. More... | |
| float | MediumScale [get, set] |
| A Proximity-enabled Handle scales by this amount when a hand moves into the Medium Proximity range. More... | |
| float | CloseScale [get, set] |
| A Proximity-enabled Handle scales by this amount when a hand moves into the Close Proximity range. More... | |
| float | FarGrowRate [get] |
| Scaling animation velocity from medium to far proximity state. More... | |
| float | MediumGrowRate [get] |
| Scaling animation velocity from far to medium proximity. More... | |
| float | CloseGrowRate [get] |
| Scaling animation velocity from medium to close proximity. More... | |
| Collider | HandlesIgnoreCollider [get, set] |
| Add a Collider here if you do not want the handle colliders to interact with another object's collider. More... | |
| bool | HideElementsInInspector [get, set] |
| Determines whether to hide GameObjects (i.e handles, links etc) created and managed by this component in the editor More... | |
| bool? | Active [get, set] |
| Flag that indicates if the bounding box is currently active / visible. More... | |
| BoxCollider | TargetBounds [get] |
| The collider reference tracking the bounds utilized by this component during runtime More... | |
| IReadOnlyList< Transform > | ScaleCorners [get] |
| Returns list of transforms pointing to the scale handles of the bounding box. More... | |
| IReadOnlyList< Transform > | RotateMidpoints [get] |
| Returns list of transforms pointing to the rotation handles of the bounding box. More... | |
BoundingBox allows to transform objects (rotate and scale) and draws a cube around the object to visualize the possibility of user triggered transform manipulation.
BoundingBox provides scale and rotation handles that can be used for far and near interaction manipulation of the object. It further provides a proximity effect for scale and rotation handles that alters scaling and material.
This enum defines how the BoundingBox gets activated
| Enumerator | |
|---|---|
| ActivateOnStart | |
| ActivateByProximity | |
| ActivateByPointer | |
| ActivateByProximityAndPointer | |
| ActivateManually |
This enum defines what volume type the bound calculation depends on and its priority for it.
Enum which describes how an object's BoundingBox is to be flattened.
| Enumerator | |
|---|---|
| DoNotFlatten | |
| FlattenX | Flatten the X axis |
| FlattenY | Flatten the Y axis |
| FlattenZ | Flatten the Z axis |
| FlattenAuto | Flatten the smallest relative axis if it falls below threshold |
Enum which describes whether a BoundingBox handle which has been grabbed, is a Rotation Handle (sphere) or a Scale Handle( cube)
| Enumerator | |
|---|---|
| None | |
| Rotation | |
| Scale |
This enum describes which primitive type the wireframe portion of the BoundingBox consists of.
Wireframe refers to the thin linkage between the handles. When the handles are invisible the wireframe looks like an outline box around an object.
| Enumerator | |
|---|---|
| Cubic | |
| Cylindrical |
| void Microsoft.MixedReality.Toolkit.UI.BoundingBox.CreateRig | ( | ) |
Destroys and re-creates the rig around the bounding box
| void Microsoft.MixedReality.Toolkit.UI.BoundingBox.HighlightWires | ( | ) |
Allows to manually enable wire (edge) highlighting (edges) of the bounding box.
This is useful if connected to the Manipulation events of a Microsoft.MixedReality.Toolkit.UI.ObjectManipulator when used in conjunction with this MonoBehavior.
| void Microsoft.MixedReality.Toolkit.UI.BoundingBox.OnSourceDetected | ( | SourceStateEventData | eventData | ) |
Raised when a source is detected.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler.
| void Microsoft.MixedReality.Toolkit.UI.BoundingBox.OnSourceLost | ( | SourceStateEventData | eventData | ) |
Raised when a source is lost.
Implements Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler.
| void Microsoft.MixedReality.Toolkit.UI.BoundingBox.SetScaleLimits | ( | float | min, |
| float | max, | ||
| bool | relativeToInitialState = true |
||
| ) |
Sets the minimum/maximum scale for the bounding box at runtime.
| min | Minimum scale |
| max | Maximum scale |
| relativeToInitialState | If true the values will be multiplied by scale of target at startup. If false they will be in absolute local scale. |
| void Microsoft.MixedReality.Toolkit.UI.BoundingBox.UnhighlightWires | ( | ) |
| TextMesh Microsoft.MixedReality.Toolkit.UI.BoundingBox.debugText |
Debug only.
Component used to display debug messages
| UnityEvent Microsoft.MixedReality.Toolkit.UI.BoundingBox.RotateStarted = new UnityEvent() |
Event that gets fired when interaction with a rotation handle starts.
| UnityEvent Microsoft.MixedReality.Toolkit.UI.BoundingBox.RotateStopped = new UnityEvent() |
Event that gets fired when interaction with a rotation handle stops.
| UnityEvent Microsoft.MixedReality.Toolkit.UI.BoundingBox.ScaleStarted = new UnityEvent() |
Event that gets fired when interaction with a scale handle starts.
| UnityEvent Microsoft.MixedReality.Toolkit.UI.BoundingBox.ScaleStopped = new UnityEvent() |
Event that gets fired when interaction with a scale handle stops.
|
getset |
Flag that indicates if the bounding box is currently active / visible.
|
getset |
Type of activation method for showing/hiding bounding box handles and controls
|
getset |
For complex objects, automatic bounds calculation may not behave as expected.
Use an existing Box Collider (even on a child object) to manually determine bounds of Bounding Box.
|
getset |
Material used to display the bounding box when grabbed.
If set to null no change will occur when grabbed.
|
getset |
Material used to display the bounding box.
If set to null no bounding box will be displayed
|
getset |
Extra padding added to the actual Target bounds
|
getset |
Defines the volume type and the priority for the bounds calculation
|
get |
Scaling animation velocity from medium to close proximity.
|
getset |
A Proximity-enabled Handle scales by this amount when a hand moves into the Close Proximity range.
Default is 1.5, larger handle size
|
getset |
Check to draw a tether point from the handles to the hand when manipulating.
|
get |
Scaling animation velocity from medium to far proximity state.
|
getset |
A Proximity-enabled Handle scales by this amount when a hand moves out of range.
Default is 0, invisible handle.
|
getset |
Flatten bounds in the specified axis or flatten the smallest one if 'auto' is selected
|
getset |
When an axis is flattened what value to set that axis's scale to for display.
|
get |
Distance between handle and hand that will trigger the close proximity effect.
|
getset |
Material applied to handles while they are a grabbed
|
getset |
Material applied to handles when they are not in a grabbed state
|
get |
Distance between handle and hand before proximity scaling will be triggered.
|
getset |
Add a Collider here if you do not want the handle colliders to interact with another object's collider.
|
getset |
Determines whether to hide GameObjects (i.e handles, links etc) created and managed by this component in the editor
|
get |
Scaling animation velocity from far to medium proximity.
|
getset |
A Proximity-enabled Handle scales by this amount when a hand moves into the Medium Proximity range.
Default is 1.0, original handle size.
|
getset |
Determines whether proximity feature (scaling and material toggling) for bounding box handles is activated
|
getset |
Additional padding to apply to the collider on rotate handle to make handle easier to hit
|
get |
Returns list of transforms pointing to the rotation handles of the bounding box.
|
getset |
Prefab used to display rotation handles in the midpoint of each edge.
Aligns the Y axis of the prefab with the pivot axis, and the X and Z axes pointing outward. If not set, spheres will be displayed instead
|
getset |
Determines the type of collider that will surround the rotation handle prefab.
|
getset |
Radius of the handle geometry of rotation handles
|
getset |
Prefab used to display rotation handles in the midpoint of each edge.
Aligns the Y axis of the prefab with the pivot axis, and the X and Z axes pointing outward. If not set, spheres will be displayed instead
|
get |
Returns list of transforms pointing to the scale handles of the bounding box.
|
getset |
Additional padding to apply to the collider on scale handle to make handle easier to hit
|
getset |
Prefab used to display scale handles in corners.
If not set, boxes will be displayed instead
|
getset |
Size of the cube collidable used in scale handles
|
getset |
Prefab used to display scale handles in corners for 2D slate.
If not set, boxes will be displayed instead
|
get |
Deprecated: Use Microsoft.MixedReality.Toolkit.UI.MinMaxScaleConstraint component instead.
Public property for the scale maximum, in the target's local scale. Set this value with SetScaleLimits.
|
get |
Deprecated: Use Microsoft.MixedReality.Toolkit.UI.MinMaxScaleConstraint component instead.
Public property for the scale minimum, in the target's local scale. Set this value with SetScaleLimits.
|
getset |
Check to show rotation handles for the X axis
|
getset |
Check to show rotation handles for the Y axis
|
getset |
Check to show rotation handles for the Z axis
|
getset |
Public property to Set the visibility of the corner cube Scaling handles.
This property can be set independent of the Rotate handles.
|
getset |
Show a wireframe around the bounding box when checked.
Wireframe parameters below have no effect unless this is checked
|
getset |
The object that the bounding box rig will be modifying.
|
get |
The collider reference tracking the bounds utilized by this component during runtime
|
getset |
Radius for wireframe edges
|
getset |
Material used for wireframe display
|
getset |
Shape used for wireframe display


{% extends "base.html" %} {% set no_scroll = True %} {% block scripts %} {% if data %} {% endif %} {% endblock %} {% block content %}
Mobile Friendly
Swipe left and right to navigate between the panes! lampPost features full mobile integration, so you can browse events on any device.
Event Browser
Browse through trending events and search for events by keyword/date/location on the left! Click to reveal a set of filters that can help you refine your search.
Calendar View
Hit the calendar button to display events by week. Use the left and right arrows to navigate from week to week.
Hot Events
Think the event you found is hot? Let others know by smashing the fire button! The more flames an upcoming event accrues, the greater its chances of reaching the trending events list!
Export Events
When you find an event you want to attend, click the export button next to your preferred showing of the event in order to add the event to your Google Calendar.
Add Events
Are you looking to publicize your upcoming event? If so, visit the ‘Add Event’ page to add it to lampPost! lampPost supports multiple showings, ticket links, poster/banner upload, and even Youtube trailers!


| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more | |
| 3 | * contributor license agreements. See the NOTICE file distributed with | |
| 4 | * this work for additional information regarding copyright ownership. | |
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| 6 | * (the "License"); you may not use this file except in compliance with | |
| 7 | * the License. You may obtain a copy of the License at | |
| 8 | * | |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 | * | |
| 11 | * Unless required by applicable law or agreed to in writing, software | |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 | * See the License for the specific language governing permissions and | |
| 15 | * limitations under the License. | |
| 16 | */ | |
| 17 | package org.apache.commons.collections4.functors; | |
| 18 | ||
| 19 | import java.io.Serializable; | |
| 20 | ||
| 21 | import org.apache.commons.collections4.FunctorException; | |
| 22 | import org.apache.commons.collections4.Predicate; | |
| 23 | ||
| 24 | /** | |
| 25 | * Predicate implementation that throws an exception if the input is null. | |
| 26 | * | |
| 27 | * @since 3.0 | |
| 28 | * @version $Id: NullIsExceptionPredicate.java 1686855 2015-06-22 13:00:27Z tn $ | |
| 29 | */ | |
| 30 | public final class NullIsExceptionPredicate<T> implements PredicateDecorator<T>, Serializable { | |
| 31 | ||
| 32 | /** Serial version UID */ | |
| 33 | private static final long serialVersionUID =<PHONE_NUMBER>504576071L; | |
| 34 | ||
| 35 | /** The predicate to decorate */ | |
| 36 | private final Predicate<? super T> iPredicate; | |
| 37 | ||
| 38 | /** | |
| 39 | * Factory to create the null exception predicate. | |
| 40 | * | |
| 41 | * @param <T> the type that the predicate queries | |
| 42 | * @param predicate the predicate to decorate, not null | |
| 43 | * @return the predicate | |
| 44 | * @throws NullPointerException if the predicate is null | |
| 45 | */ | |
| 46 | public static <T> Predicate<T> nullIsExceptionPredicate(final Predicate<? super T> predicate) { | |
| 47 |
1
1. nullIsExceptionPredicate : negated conditional → KILLED |
if (predicate == null) { |
| 48 | throw new NullPointerException("Predicate must not be null"); | |
| 49 | } | |
| 50 |
1
1. nullIsExceptionPredicate : mutated return of Object value for org/apache/commons/collections4/functors/NullIsExceptionPredicate::nullIsExceptionPredicate to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return new NullIsExceptionPredicate<T>(predicate); |
| 51 | } | |
| 52 | ||
| 53 | /** | |
| 54 | * Constructor that performs no validation. | |
| 55 | * Use nullIsExceptionPredicate if you want that. | |
| 56 | * | |
| 57 | * @param predicate the predicate to call after the null check | |
| 58 | */ | |
| 59 | public NullIsExceptionPredicate(final Predicate<? super T> predicate) { | |
| 60 | super(); | |
| 61 | iPredicate = predicate; | |
| 62 | } | |
| 63 | ||
| 64 | /** | |
| 65 | * Evaluates the predicate returning the result of the decorated predicate | |
| 66 | * once a null check is performed. | |
| 67 | * | |
| 68 | * @param object the input object | |
| 69 | * @return true if decorated predicate returns true | |
| 70 | * @throws FunctorException if input is null | |
| 71 | */ | |
| 72 | public boolean evaluate(final T object) { | |
| 73 |
1
1. evaluate : negated conditional → SURVIVED |
if (object == null) { |
| 74 | throw new FunctorException("Input Object must not be null"); | |
| 75 | } | |
| 76 |
1
1. evaluate : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return iPredicate.evaluate(object); |
| 77 | } | |
| 78 | ||
| 79 | /** | |
| 80 | * Gets the predicate being decorated. | |
| 81 | * | |
| 82 | * @return the predicate as the only element in an array | |
| 83 | * @since 3.1 | |
| 84 | */ | |
| 85 | @SuppressWarnings("unchecked") | |
| 86 | public Predicate<? super T>[] getPredicates() { | |
| 87 |
1
1. getPredicates : mutated return of Object value for org/apache/commons/collections4/functors/NullIsExceptionPredicate::getPredicates to ( if (x != null) null else throw new RuntimeException ) → NO_COVERAGE |
return new Predicate[] { iPredicate }; |
| 88 | } | |
| 89 | ||
| 90 | } | |
Mutations | ||
| 47 |
1.1 |
|
| 50 |
1.1 |
|
| 73 |
1.1 |
|
| 76 |
1.1 |
|
| 87 |
1.1 |


Group Sequential Operating Characteristics for Clinical, Bayesian two-arm Trials with known Sigma and Normal Endpoints.
| Version: | 1.00 |
| Depends: | gsDesign, lattice, grid |
| Imports: | stats, graphics, grDevices, utils |
| Published: | 2016-03-29 |
| Author: | Florian Gerber, Thomas Gsponer |
| Maintainer: | Florian Gerber <florian.gerber at math.uzh.ch> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| Citation: | gsbDesign citation info |
| Materials: | ChangeLog |
| In views: | ClinicalTrials, ExperimentalDesign |
| CRAN checks: | gsbDesign results |
| Reference manual: | gsbDesign.pdf |
| Vignettes: |
JSS-gsbDesign |
| Package source: | gsbDesign_1.00.tar.gz |
| Windows binaries: | r-devel: gsbDesign_1.00.zip, r-release: gsbDesign_1.00.zip, r-oldrel: gsbDesign_1.00.zip |
| OS X binaries: | r-release: gsbDesign_1.00.tgz, r-oldrel: gsbDesign_1.00.tgz |
| Old sources: | gsbDesign archive |
Please use the canonical form https://CRAN.R-project.org/package=gsbDesign to link to this page.


[]. Physcomitrella antenna proteins Lhcb plants light different sequences [], seed Lhc sequence Lhca identified patens polypeptides Arabidopsis shown green Plant algae organisms Chl land protein tree EST PSII conserved plant present Biol Chlamydomonas analysis complex figure number presence {border-style Figure species px;} #ffffff;} PSI conditions contig maximum role suggesting using NPQ included major plants. species. Bassi Photosystem chlorophyll showed specific used Phylogenetic additional evolution genome harvesting ortholog photosystem plants, reinhardtii LHCII Lhc-like Lhcb, case databases family fluorescence light-harvesting patens. photoprotection photosynthetic play polypeptide thaliana Mol clones forms gene moss red significant similar similarity transmembrane AtLhca Fig. algae, data energy genes high obtained thylakoid Lil Mesostigma analyzed binding database helix higher isoform isoforms known ligand multigene orthologs pigment polypeptides, sequenced values Arabidopsis, Lhca, Light Morosinotto Physiol PsbS adaptation analyses composed consistent corresponding differences expressed fully function generated homology multiple named observed proteins. Chem PSI-LHCI Sci Selaginella bootstrap clearly confirmed cycle growth highly however, low mechanisms patens, phylogenetic properties px; respectively results retrieved subunits tauri {font-family (Cr) Biochemistry Marchantia Physcomitrella, Streptophyta absent amino assembled biochemical cases complexes content described detected early font-size grana individual involved level lineage members organization red-shifted regulation thylakoids trees xanthophyll Acad Caffarri Click Croce Evolution Jansson LINK Natl Proc Proteins Quenching Thus, aerial antibodies appear asparagine compared composition conditions. conservation copies core direct diverged double; encoding environmental evolved file. increased large likelihood nomenclature order reported shows tauri, time (At), (Pp), Biochemical Evol Finally, Grossman Non Ostreococcus Physcomitrella. Science Sequence acid algal analysis. analyzed. ancestor associated border-color border-width considered consistently dark distinct emission environment. especially excess expression generally helices hypothesis identification indicated interesting isoforms, isoforms. lower membranes mobility model molecular new non-seed organisms, parsimony particular performed previously proposed protein, purified recently reinhardtii, reinhardtii. respectively. responsible separation single small smaller solid; solubilization species, strong temperature {font-style {font-weight (not Antenna Cell Cove Dall'Osto Genet Interestingly, Lhcb. Low Molecular NJD Nature Niyogi Photochemical Populus Protein Res Rev Sequences Thylakoids Western []). []– absorbed according alga alignments approaches barley belonging bold clarity, clear comparison components concentration consistency contrary, courier; did discriminate does em; environment environments. example, excited explanation external fact, form functional gene, grown identify life loaded maintained measured min missing nodes organism organisms. out-group. overnight photosynthesis. polymorpha poor possible possibly proteins, pt;} quenching reaction residues response result samples search searched searches seen shift size specialized spectra states stress structural structure sub-aerial suggest suggested suggests supercomplexes terrestrial thaliana, total trimeric unicellular viride viride,


|
|||||||||
| PREV NEXT | FRAMES NO FRAMES |
| Packages | |
|---|---|
| opennlp.tools | Contains packages which solve common NLP tasks. |
| opennlp.tools.chunker | Package related to finding non-recursive syntactic annotation such as noun phrase chunks. |
| opennlp.tools.coref | Package related to performing coreference resolution. |
| opennlp.tools.coref.mention | Package related to the modeling mentions for coreference resolution. |
| opennlp.tools.coref.resolver | Package related to resolution techniques for coreference resolution. |
| opennlp.tools.coref.sim | Package related to the modeling mention similarity for coreference resolution. |
| opennlp.tools.dictionary | Package related to parsing and storing dictionaries. |
| opennlp.tools.dictionary.serializer | |
| opennlp.tools.doccat | Package for classifying a document into a category. |
| opennlp.tools.formats | Experimental package related to converting various corpora to OpenNLP Format. |
| opennlp.tools.formats.ad | |
| opennlp.tools.lang.english | Package related to the processing of English data. |
| opennlp.tools.lang.spanish | Package related to the processing of Spanish data. |
| opennlp.tools.namefind | Package related to finding proper names and numeric amounts. |
| opennlp.tools.ngram | Package related to computing and storing n-gram frequencies. |
| opennlp.tools.parser | Package containing common code for performing full syntactic parsing. |
| opennlp.tools.parser.chunking | Package containing code for performing full syntactic parsing using shift/reduce-style decisions. |
| opennlp.tools.parser.lang.en | |
| opennlp.tools.parser.treeinsert | Package containing experimental code for performing full syntactic parsing using attachment decisions. |
| opennlp.tools.postag | Package related to part-of-speech tagging. |
| opennlp.tools.sentdetect | Package related to identifying sentece boundries. |
| opennlp.tools.sentdetect.lang | |
| opennlp.tools.sentdetect.lang.th | Package related to the processing of Thai data. |
| opennlp.tools.tokenize | Contains classes related to finding token or words in a string. |
| opennlp.tools.tokenize.lang | |
| opennlp.tools.tokenize.lang.en | |
| opennlp.tools.util | Package containing utility data structures and algorithms used by multiple other packages. |
| opennlp.tools.util.eval | |
| opennlp.tools.util.featuregen | This package contains classes for generating sequence features. |
| opennlp.tools.util.model |
|
|||||||||
| PREV NEXT | FRAMES NO FRAMES |


What is Git?
What do you mean, 'It's a version control'?
Dec 13, 2014
Version control is keeping track of all files and saving history changes. Users can go back and forth between changes and start work from where they want anytime. Version control also enable users to collaborate on a same project and let others know how the project has changed and developed.
Since developers sometimes write long codes as a team, version control is important for them to prevent errors and merge each other's code smoothly. Even a developer works on his/her own code, when he/she found any code conflict or bugs, tracking changes allows the developer to go back to the previous version of the code anytime and work from it.
How Does Git Keep Track of Changes?
Git is one of the version control systems that keep changes of a work. Let's look closely how git keeps track of changes.
There are three - working, staged, and commit -stages of a git change.
- Working stage: in a working stage, users can make changes on files and save them. To move a changed file from working stage to the next stage, you can simply type "git add file_name" in terminal.
- Staged stage: the files added to the staged stage are saved and ready to move to the commit stage.
- Commit stage: once you decide to apply the changes in the staged stage, you can type "git commit -m "Commit_message"". It is important to leave a commit message that indicates what changes you have made, because you will see the history of changes easily. This command, 'Commit', creates a package of changes to push or merge with master later.
GitHub
Github is an online hub that programmers can share code and collaborate on a project at the same time. Like Dropbox, when you have the internet access and a computer, you can work on your project on GitHub anytime. You can share the files at your local computer on Github and other people can see how's your work going.


This is a simplifying wrapper around makeSingleObjectiveFunction
.
It can be used if the function to generte is purely numeric to save some lines
of code.
snof(name = NULL, id = NULL, par.len = NULL, par.id = "x",
par.lower = NULL, par.upper = NULL, description = NULL, fn,
vectorized = FALSE, noisy = FALSE, fn.mean = NULL, minimize = TRUE,
constraint.fn = NULL, tags = character(0), global.opt.params = NULL,
global.opt.value = NULL, local.opt.params = NULL,
local.opt.values = NULL)
Arguments
| name |
[character(1) ]
Function name. Used for the title of plots for example. |
| id |
[character(1) | NULL ]
Optional short function identifier. If provided, this should be a short
name without whitespaces and now special characters beside the underscore.
Default is NULL , which means no ID at all. |
| par.len |
[integer(1) ]
Length of parameter vector. |
| par.id |
[character(1) ]
Optional name of parameter vector.
Default is “x”. |
| par.lower |
[numeric ]
Vector of lower bounds. A single value of length 1 is automatically replicated
to n.pars .
Default is -Inf. |
| par.upper |
[numeric ]
Vector of upper bounds. A singe value of length 1 is automatically replicated
to n.pars .
Default is Inf. |
| description |
[character(1) | NULL ]
Optional function description. |
| fn |
[function ]
Objective function. |
| vectorized |
[logical(1) ]
Can the objective function handle “vector” input, i.~e., does it
accept matrix of parameters? Default is FALSE . |
| noisy |
[logical(1) ]
Is the function noisy? Defaults to FALSE . |
| fn.mean |
[function ]
Optional true mean function in case of a noisy objective function. This functions should
have the same mean as fn . |
| minimize |
[logical(1) ]
Set this to TRUE if the function should be minimized and to
FALSE otherwise.
The default is TRUE . |
| constraint.fn |
[function | NULL ]
Function which returns a logical vector indicating whether certain conditions
are met or not. Default is NULL , which means, that there are no constraints
beside possible box constraints defined via the par.set argument. |
| tags |
[character ]
Optional character vector of tags or keywords which characterize the function,
e.~g. “unimodal”, “separable”. See getAvailableTags for
a character vector of allowed tags. |
| global.opt.params |
[list | numeric | data.frame | matrix | NULL ]
Default is NULL which means unknown. Passing a numeric vector will
be the most frequent case (numeric only functions). In this case there is only a
single global optimum. If there are multiple global optima, passing a numeric
matrix is the best choice. Passing a list or a data.frame
is necessary if your function is mixed, e.g., it expects both numeric and discrete
parameters. Internally, however, each representation is casted to a data.frame
for reasons of consistency. |
| global.opt.value |
[numeric(1) | NULL ]
Global optimum value if known. Default is NULL , which means unknown. If
only the global.opt.params are passed, the value is computed automatically. |
| local.opt.params |
[list | numeric | data.frame | matrix | NULL ]
Default is NULL , which means the function has no local optima or they are
unknown. For details see the description of global.opt.params . |
| local.opt.values |
[numeric | NULL ]
Value(s) of local optima. Default is NULL , which means unknown. If
only the local.opt.params are passed, the values are computed automatically. |
Examples


The Internal Audit Department’s mission is to provide independent, objective assurance and consulting activities designed to add value and improve the effectiveness of Duke Realty’s accounting and operating controls, risk management, and governance processes. Internal Audit reports directly to the Audit Committee of the Board of Directors.


iExploder: Web Browser Quality Assurance Tester
Written by
Thomas Strömberg
for the
Mozilla FireFox
project
Start test sequence from the beginning!
Start test sequence in random
Start testing from a test number:
Test:
Subtest:
Lookup a single test number:
Test:
Subtest:
If your browser crashes, please contact thomas%stromberg.org!


This page demonstrates the power of CssUserAgent. This feature applies User-Agent specific CSS classes to the
tag to allow browser-specific CSS variation without resorting to CSS hacks. Since these are performed once at startup, CSS may be statically defined without the need to mix browser-specific logic into the presentation.
Multiple classes are created for each user-agent, allowing the web developer to target browser classes on differing levels of granularity. The general pattern is browser name followed by version number of varying precision:
ua-browsername
ua-browsername-major
ua-browsername-major-minor
ua-browsername-major-minor-build
ua-browsername-major-minor-build-revision
Notice how the sidebar color scheme and browser icon change depending upon which browser you are using.
This is all done with CSS since cssua.js has prepped the HTML tag with special CSS classes which allow you to target browsers with varying degrees of precision.

…
…

UserAgent-sniffing is regarded as something to be used sparingly, but pragmatic developers know it is sometimes the simplest approach to fixing a particular browser's quirk. When it is, cssua.js
produces a helper object as a side-effect which makes user-agent-siffing easier and more consistent.
An object map is also built which allows you to test the user agent from your script in a simplified manner that doesn't require string parsing. For example, this object is effectively produced:
cssua.userAgent = cssua.ua = {
};
Change the input userAgent value and watch how the key-value pairs and the CSS class names respond to the change. This gives you an idea of what to expect from browsers other than this one.
Testing for older Internet Explorer has never been easier than this:
if (cssua.ua.ie < 8.0) { /* proof of Pareto principle here */ }
Or get a hint if this user might need a mobile experience:
if (cssua.ua.mobile) { /* consider your audience */ }
Remember to convert the version String
to a Number
with parseFloat
if the value isn't a simple number, e.g., it has multiple decimal points or trailing letters. Otherwise JavaScript may interpret the value as NaN
(not a number):
if (parseFloat(cssua.ua.chrome) > 101) { /* enter the Matrix */ }
CssUserAgent helps detect the increasingly ambiguous category of mobile browsers. cssua.js
adds specific classes when it detects mobile browsers:
…
This allows you to target the browser rendering engine (e.g. "webkit
"), or a specific browser (e.g. "safari
"). The version can be targeted at the major version number (e.g. "ie-5
" includes 5.0, 5.5) or minor (e.g. "ie-5-0
" includes only 5.0) all the way down (e.g. "ua-chrome-8-0-552-224
") for a very specific case.
/* CssUserAgent lets you target specific browsers without CSS hacks */
.logo-area
{
background-image: url(logo.png);
background-repeat: no-repeat;
background-position: left top;
}
/* target IE 5.0, 5.5, 6.0 */
.ua-ie-5 .logo-area,
.ua-ie-6 .logo-area
{
/* IE versions < 7.0 don't fully support transparent 24-bit PNGs */
background-image: url(logo.gif);
}
Some browsers have multiple listings if the rendering engine is significant. For instance, Gecko-based browsers (such as Firefox, Mozilla, Netscape, Camino, SeaMonkey) also define Gecko CSS classes, to target all browsers of a specific Gecko version at once.
Below is an example of a number of browser labels which display differently under the presence of different CssUserAgent classes.


--- layout: minimal tagline: ---
Hi!
My name is Arindam and I am a Computer Science graduate student at the University at Buffalo. I am pursuing my Master of Science degree with a thesis based on research on probabilistic databases. I graduated from the West Bengal University of Technology, Kolkata, India with a Bachelor of Technology degree in Computer Science. I have an interest in application and systems programming. I also like playing video games, banging some tunes on a piano and watching football. I am graduating in May 2016 and looking for full time Software Development positions. You can find my resume here.
I have been working with Professor Oliver Kennedy at UB on Mimir, an ETL tool that makes data analytics easier by streamlining the data cleaning process. My work on this project began as a summer assistantship developing new features for the tool including statistical metrics for query results and a web interface for faster and easier use.
Subsequently, I began working on efficient join strategies in Mimir, which became the topic of my Master's Thesis. There is a paper currently under submission for SIGMOD 2016. Arxiv
Database Systems, Operating Systems, Distributed Systems, Languages and Runtimes for Big Data, Introduction to Machine Learning, Algorithms for Modern Computer Systems, Fundamentals of Programming Languages
Data Structures and Algorithms, Computer Architecture, Compiler Theory, Computer Networking and Security, Theory of Computation, Introduction to Artificial Intelligence, Information Theory, Discrete Math, Software Engineering
Will be updated with detailed information. Meanwhile, you can check out some of the stuff I have done on GitHub or on LinkedIn


When it comes to Investment, there is a lot to consider as when done right it could lead to a drastic increase of
your fund but when done wrong, you could lose a lot.
Our aim is to stick on the right side and make valuable and smart investments. Our Investment portfolio ranges
from Financial Markets (Forex Exchange and Stocks), to Seed Capital Investment (this is where we invest in
promising Startup's).
One undestandable consern with Investment is how we balance risk against reward. At Moringa Staff Sacco we tend to
be risk averse by making well thought through Investment decisions.
Short term Investments.
Lower Interest rate.
Invest in calculated high risk Investment.
Receive high interest rate.
Save for a long duration of time.
Overdraft Facilities available.


aws.signature: Amazon Web Services Request Signatures
Generates version 2 and version 4 request signatures for Amazon Web Services ('AWS') <https://aws.amazon.com/> Application Programming Interfaces ('APIs') and provides a mechanism for retrieving credentials from environment variables, 'AWS' credentials files, and 'EC2' instance metadata. For use on 'EC2' instances, users will need to install the suggested package 'aws.ec2metadata' <https://cran.r-project.org/package=aws.ec2metadata>.
Downloads:
Reverse dependencies:
| Reverse imports: |
aws.alexa, aws.cloudtrail, aws.comprehend, aws.iam, aws.kms, aws.lambda, aws.polly, aws.s3, aws.ses, aws.sns, aws.sqs, aws.transcribe, aws.translate, awspack |
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=aws.signature
to link to this page.