- saveBinary(String) - Method in class ml.dmlc.xgboost4j.java.DMatrix
-
save DMatrix to filePath
- saveModel(String) - Method in class ml.dmlc.xgboost4j.java.Booster
-
Save model to modelPath
- saveModel(OutputStream) - Method in class ml.dmlc.xgboost4j.java.Booster
-
Save the model to file opened as output stream.
- setBaseMargin(float[]) - Method in class ml.dmlc.xgboost4j.java.DMatrix
-
if specified, xgboost will start from this init margin
can be used to specify initial prediction to boost from
- setBaseMargin(float[][]) - Method in class ml.dmlc.xgboost4j.java.DMatrix
-
if specified, xgboost will start from this init margin
can be used to specify initial prediction to boost from
- setGroup(int[]) - Method in class ml.dmlc.xgboost4j.java.DMatrix
-
Set group sizes of DMatrix (used for ranking)
- setLabel(float[]) - Method in class ml.dmlc.xgboost4j.java.DMatrix
-
set label of dmatrix
- setParam(String, Object) - Method in class ml.dmlc.xgboost4j.java.Booster
-
Set parameter to the Booster.
- setParams(Map<String, Object>) - Method in class ml.dmlc.xgboost4j.java.Booster
-
Set parameters to the Booster.
- setWeight(float[]) - Method in class ml.dmlc.xgboost4j.java.DMatrix
-
set weight of each instance
- shutdown() - Static method in class ml.dmlc.xgboost4j.java.Rabit
-
Shutdown the rabit engine in current working thread, equals to finalize.
- slice(int[]) - Method in class ml.dmlc.xgboost4j.java.DMatrix
-
Slice the DMatrix and return a new DMatrix that only contains `rowIndex`.
- start() - Method in class ml.dmlc.xgboost4j.java.RabitTracker
-


With global travel becoming more accessible, it's not a surprise that we sell more international tours more than anything else. Did we mention that we have tours to Antartica as well?
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When including icons in a button with text, add a left
or right
property to the icon to make it align left or right.
The Button component does not implement any custom events. Therefore, all of the standard events which apply regular HTML button elements will bubble up and can be bound to.


PiKwonDo package¶
Submodules¶
gui module gpio_scanner module ————————
Classes for front-end display and screen-based input.
-
class
gui.
FrontEndController
(main)¶ Bases:
object
Central QT window manager for all GUI elements.
-
show
()¶ Show the window.
-
update_ui
()¶ Redraw all elements of GUI that may change during use.
-
-
class
gui.
LatestValueBoxIOQT
(value=None)¶ Bases:
object
A container which holds only the most recent object put in it.
The container provides threadsafe object storage and retrieval. Object get and place functions are pure python. The container instance emits a qt signal when a new object is placed in the container.
-
get
()¶ Retrieve the latest object from the container.
Returns: The object placed in the container.
-
put
(value)¶ Place an object in the container.
Parameters: value – Object to place in the container.
-
qt_signal
¶
-
-
class
gui.
MainWindow
(pkd)¶ Bases:
PyQt5.QtWidgets.QMainWindow
Window for primary ringside display.
-
draw_background
(q_paint)¶ Draw the colored boxes of the screen background.
-
draw_penalties
(q_paint)¶ Draw the penalties scores on the screen.
-
draw_scores
(q_paint)¶ Draw the current scores on the screen.
-
draw_time
(q_paint)¶ Draw the current scores on the screen.
-
paint_event
()¶ Draw all necessary elements when update is needed.
-
resize_event
(event)¶ Resize elements to scale appropriately with window.
-
setup_ui
(window)¶ Initialize the main GUI elements.
-
Scan hardware status for buttons and emit correct signal.
-
class
gpio_scanner.
BitDecoder
(pikwondo)¶ Bases:
object
Correlate button press events to signals to emit.
-
pin_signal_array
¶ Return pin change signal array, or calculate it.
-
-
class
gpio_scanner.
ButtonHandler
(pin, func, edge='both')¶ Bases:
threading.Thread
Detect desired signal from GPIO pin and emits signal after debounce.
-
glitch_done
(*args)¶ Emit assigned signal when valid signal detected.
-
-
class
gpio_scanner.
HardwareConfiguration
¶ Bases:
object
Configure pins for each generation of hardware.
-
set_pinout
()¶ Assign pins to circuit expectations.
-
setup_gpio
()¶ Set GPIO pin numbering scheme and pin initialization.
-
-
class
gpio_scanner.
HardwareControllerScanner
¶ Bases:
object
Monitor hardware status by regular sweep scans.
-
load_data
()¶ Load data into shift registers.
-
pin_change_signals
¶ Return array of button_signal-signal matrix.
-
read_bits
()¶ Read one bit from each data input pin.
-
scan_bits
()¶ Read all data from controllers.
-
shift_data
()¶ Cycle the clock pin on each controller.
-
step
()¶ Cycle bit scanning and detects changes.
-
-
class
gpio_scanner.
PeriodicActionThread
(function, period)¶ Bases:
threading.Thread
Perform an action on a regular repeating schedule.
-
step
()¶ Perform desired action in thread-safe way.
-
-
gpio_scanner.
compare_bits
(olds, news)¶ Subtract 2D list to determine changes to bit state.
-
gpio_scanner.
initialize_pins
(pins, pin_type='output')¶ Set pinmode for list of GPIO pin numbers.
-
gpio_scanner.
is_nonzero
(delta)¶ Return True if any element of 2D list is nonzero.
-
gpio_scanner.
milliseconds
(duration)¶ Delay for desired number of milliseconds.
-
gpio_scanner.
pulse_gpio_pin_high
(pin)¶ Set a gpio pin high then low, with appropriate delay.
-
gpio_scanner.
pulse_gpio_pin_low
(pin)¶ Set a gpio pin low then high, with appropriate delay.


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|
Class Summary |
| AbstractController |
|
| AbstractLanguageAnalyser |
A parent implementation of language analysers with some default code. |
| AbstractLanguageResource |
A convenience implementation of LanguageResource with some default code. |
| AbstractProcessingResource |
A convenience implementation of ProcessingResource with some default
code. |
| AbstractResource |
A convenience implementation of Resource with some default code. |
| AbstractVisualResource |
A convenience implementation of VisualResource with some default code. |
| AnalyserRunningStrategy |
A type running strategy that decides whether the associated PR needs to be
run based on the value of a specified feature on the document that the PR
needs to be run on. |
| ANNIETransducer |
The ANNIE named entity transducer. |
| AnnotationSchema |
This class handles annotation schemas.An annotation schema is a
representation of an annotation, together with its types and their
attributes, values and types. |
| BootStrap |
This class creates a resource (e.g.ProcessingResource, VisualResource or
Language Resource) with the information from the user and generates a
project in the directory provided by the user |
| ConditionalSerialAnalyserController |
This class implements a SerialController that only contains
LanguageAnalyser s. |
| ConditionalSerialController |
Execute a list of PRs serially. |
| CreoleAnnotationHandler |
Class to take a creole.xml file (as a JDOM tree) and add elements
corresponding to the CREOLE annotations on the RESOURCE classes it
declares. |
| CreoleRegisterImpl |
This class implements the CREOLE register interface. |
| CreoleRegisterImpl.TypedResourceList<T extends Resource> |
Type-safe read-only list used by getLrInstances, getPrInstances, etc. |
| CreoleXmlHandler |
This is a SAX handler for processing creole.xml files. |
| FeatureMethod |
FeatureMethod is a class encapsulating
information about the feature of a method such as the name, the return
type, the parameters types or exceptions types |
| FeatureSchema |
This class describes a schema for a feature. |
| GazetteerListsCollector |
|
| OntologyAwareTransducer |
Deprecated. Ontology related functionality is now implemented in the
standard JAPE Transducer Transducer . |
| PackagedController |
|
| Parameter |
Models a resource parameter. |
| ParameterList |
Models resource parameters lists as described in their
creole.xml metadata. |
| POSTagger |
This class is a wrapper for HepTag, Mark Hepple's POS tagger. |
| ProfilePRs |
This class provides a main function that:
initialises the GATE library, and creates all PRs
takes a directory name as argument
for each .html file in that directory:
create a GATE document from the file
run the PRs on the document
dump some statistics in the end
|
| RealtimeCorpusController |
A custom GATE controller that interrupts the execution over a document when a
specified amount of time has elapsed. |
| ResourceData |
Models an individual CREOLE resource metadata, plus configuration data,
plus the instantiations of the resource current within the system. |
| RunningStrategy.RunAlwaysStrategy |
Deprecated. use RunningStrategy.UnconditionalRunningStrategy instead. |
| RunningStrategy.UnconditionalRunningStrategy |
RunningStrateguy implementation that unconditionally either runs
or doesn't run a given PR. |
| SerialAnalyserController |
This class implements a SerialController that only contains
LanguageAnalyser s. |
| SerialController |
Execute a list of PRs serially. |
| TestControllers |
Tests for controller classes |
| TestCreole |
CREOLE test class |
| TestCreoleAnnotationHandler |
Test for the CreoleAnnotationHandler, compares the XML produced by the
annotation handler to an expected result. |
| TestPR |
Test the PRs on three documents |
| TestPR.TestAnnotationAccessor |
|
| TestPR.TestConstraintPredicate |
|
| TestSplitterTagger |
Test code for the SentenceSplitter and the POS tagger. |
| TestXSchema |
Annotation schemas test class. |
| Transducer |
A cascaded multi-phase transducer using the Jape language which is a variant
of the CPSL language. |
| VPChunker |
ANNIE VP Chunker module. |


Keep element's tree (parents/children)
Keep <head> tag - usually contains styles, sripts and fonts
Hard mode - erase html
Light mode - just shadow unwanted elements


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Mayo community celebrates outdoor reading area and safer cycling
THE Minister for Rural and Community Development, Michael Ring, has officially launched the Belcarra Safer Cycle Route and Outdoor Reading Area which has been built with support from the Town and Village Renewal Scheme.
In his address, he stated: “It’s great to see villages such as Belcarra benefitting from the investment under the Town and Village Renewal Scheme.
“I have approved over €3.7 million for 38 projects in Co. Mayo under the scheme since 2016.
“Each of the projects supported will contribute to improving the quality of life for the residents of those towns and villages.
“This is a significant amount of money, making a huge difference to the lives of every citizen, from the young child cycling to school to the young at heart benefitting from safer walks in Belcarra."


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Woof Woof!
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Old dogs are like wine, they improve with age!


Name: {{temp1}}, Start time: {{temp2}}, End time: {{temp3}},Core start time: {{temp4}}, Core end time: {{temp5}}
| Serial No. | Date | Hours Worked | Insufficient Hours: | Overtime Hours | Late Arrival? | Late Reason | Clock In/out | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{i2 + 1}} | {{feat.date}} | {{feat.worked | number:'.1-2'}} | {{feat.insufficient | number:'.1-2'}} | {{feat.overtime | number:'.1-2'}} | {{feat.late || false}} | {{feat.reason}} |
|
{{i2 + 1}} | {{feat.date}} | {{feat.worked | number:'.1-2'}} | {{feat.insufficient | number:'.1-2'}} | {{feat.overtime | number:'.1-2'}} | {{feat.late || false}} | {{feat.reason}} |
|


File Menu
The File menu contains all the standard file action options you would expect to find in any piece of software, as well as some specific actions releavant to RELOAD Editor.
New
The New Menu item (File, New >) provides a choice for the user of creating a new IMS Metadata file, a new IMS 1.2.2 Content Package or a new SCORM 1.2 Content Package.
Open
The Open Menu item (File, Open >) provides access to an Open Dialog box to open existing IMS or SCORM Content Packages.
Import
The Import Resources ... Menu item (File, Import Resources ... ) allows the user to import new resources into a content package from anywhere else on their computer/system. The menu item brings up a file chooser dialogue box and enables the user to navigate to the content of their choice. Once content is identified, the file(s) are copied over to the working directory of the current content package. Whole directories can be added in this way. If the user chooses to import an individual file, they may also choose to check the checkbox 'Include dependent Files' which will ensure that any associated images or stylesheets are also copied into the Content Package working direcotry.
Save
The Save Menu item (File, Save) allows the user to save the information for their current Content Package.
Save As ...
The Save As ... Menu item (File, Save as ...) allows the user to save the information for their current Content Package with a new name.
Zip Content Package ...
The Zip Content Package ... Menu item (File, Zip Content Package ...) allows the user to save their current Content Package.
Recent Files
The Recent Files Menu item (File, Recent Files >) provides access to four recently edited Content Packages.
Exit
The Exit Menu item (File, Exit) quits the RELOAD Editor. You will be asked to save any unsaved work.


Condensed Header is contained in a nav.navbar.navbar-static-top.condensed
element and the condensed-header
directive with no attributes and is contained in a div with affix-container
class.
The affix-element
and affix
classes provide fixed condensed header.


 Built-in development tools include code, sprite, map and sound editors which along with the command line tools, provide everything you need to create a mini retro game. Once your game is finished you can export it to a cartridge file, which can be stored and uploaded to the TIC-80 website. Alternatively, it can be packed into a stand-alone player that works on all popular platforms and can be distributed as you wish. To make a retro styled game, the whole process of creation takes place under some technical limitations: 240x136 pixels display, a 16 color palette, 256 8x8 color sprites, 4 channel sound, etc.
Display 240x136 pixels, 16-color palette Input 4 gamepads with 8 buttons / mouse / keyboard Sprites 256 8x8 foreground sprites and 256 8x8 background tiles Map 240x136 cells, 1920x1088 pixels (2408 x 1368) Sound 4 channels (with editable waveform envelopes) Code 64KB of compressed code *Bankswitching Up to 8 banks in cart (PRO version only)
TIC is the ‘main’ function and must be present in every program. It takes no parameters and is called sixty times per second (60fps).
Syntax:
– script: lua function TIC() – Put your stuff here end
SCN() allows you to execute code between the drawing of each scan line, for example, to manipulate the palette.
Syntax:
function SCN(line) – your code here end
OVR() is called on every frame. It draws on a separate layer and can be used together with SCN() to create separate background or foreground layers and other visual effects.
Syntax: function OVR() –Draw foreground end
btn [id: 0..31] -> pressed
This function allows you to read the status of one of the buttons attached to TIC. The function returns true if the key with the supplied id is currently in the pressed state. It remains true for as long as the key is held down. If you want to test if a key was just pressed, use btnp instead.
Action P1ID P2ID P3ID P4ID Up 0 8 16 24 Down. 1. 9. 17. 25 Left. 2. 10. 18. 26 Right. 3. 11. 19. 27 A. 4 12. 20. 28 B. 5. 13. 21. 29 X. 6. 14. 22. 30 Y. 7. 15. 23. 31
btnp [[id: 0..31], [hold], [period] ] -> pressed (but wasn’t pressed in previous frame)
This function allows you to read the status of one of TIC’s buttons. It returns true only if the key has been pressed since the last frame.
You can also use the optional hold and period parameters which allow you to check if a button is being held down. After the time specified by hold has elapsed, btnp will return true each time period is passed if the key is still down. For example, to re-examine the state of button ‘0’ after 2 seconds and continue to check its state every 1/10th of a second, you would use btnp(0, 120, 6). Since time is expressed in ticks and TIC runs at 60 frames per second, we use the value of 120 to wait 2 seconds and 6 ticks (ie 60/10) as the interval for re-checking.
key [code: 1..65] -> pressed *** KEYCODES ***
01 = A 02 = B 03 = C 04 = D 05 = E 06 = F 07 = G 08 = H 09 = I 10 = J 11 = K 12 = L 13 = M 14 = N 15 = O 16 = P 17 = Q 18 = R 19 = S 20 = T 21 = U 22 = V 23 = W 24 = X 25 = Y 26 = Z
27 = 0 28 = 1 29 = 2 30 = 3 31 = 4 32 = 5 33 = 6 34 = 7 35 = 8 36 = 9
37 = MINUS 38 = EQUALS 39 = LEFTBRACKET 40 = RIGHTBRACKET 41 = BACKSLASH 42 = SEMICOLON 43 = APOSTROPHE 44 = GRAVE 45 = COMMA 46 = PERIOD 47 = SLASH
48 = SPACE 49 = TAB
50 = RETURN 51 = BACKSPACE 52 = DELETE 53 = INSERT
54 = PAGEUP 55 = PAGEDOWN 56 = HOME 57 = END 58 = UP 59 = DOWN 60 = LEFT 61 = RIGHT
62 = CAPSLOCK 63 = CTRL 64 = SHIFT 65 = ALT
.-----------------------------------------------------------------------------------------. .----------------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Backsps | | Ins | Home | PgUp |
|-----------------------------------------------------------------------------------------| |----------------------|
| Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | | Del | End | PgDn |
|-----------------------------------------------------------------------------------------| '----------------------'
| CapsLck | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
|-----------------------------------------------------------------------------------------| .-------.
| Shift | Z | X | C | V | B | N | M | , | . | / | Shift | | Up |
|-----------------------------------------------------------------------------------------| .----------------------.
| Ctrl | Alt | | Alt | Ctrl | | Left | Down | Rght |
'-----------------------------------------------------------------------------------------' '----------------------'
keyp code hold period
This function returns true if the given key is pressed but wasn’t pressed in the previous frame. Refer to btnp for an explanation of the optional hold and period parameters
mouse -> x y left middle right scrollx scrolly
This function returns the mouse coordinates and a boolean value for the state of each mouse button, with true indicating that a button is pressed.
title: mouse demo– author: Raidez– script: lua– input: mouse
t=0 x=104 y=24 function TIC() mx,my,md=mouse() –get x,y and pressed
if md then
x=mx
y=my
end
cls(12)
spr(1+(t%60)/30,x,y,-1,4)
t=t+1
end
clip [x y w h]
This function limits drawing to a clipping region or ‘viewport’ defined by x,y,w,h. Things drawn outside of this area will not be visible.
Calling clip() with no parameters will reset the drawing area to the entire screen.
cls[color]
This function clears the entire screen using the color argument. If no parameter is passed, index 0 of the palette is used. The function is usually called inside TIC(), but isn’t mandatory. If you’re drawing to the entire screen, for example with sprites, the map or primitive shapes, there’s no need to clear the screen with cls() beforehand. Tip: You can create some interesting effects by not calling cls() or calling it repeatedly it to “flash” the screen when some special event occurs. You can also supply a color index above 15 to see some interesting fill patterns!
circ x y radius color
This function draws a filled circle of the desired radius and color with its center at x, y. It uses the Bresenham algorithm.
circ x y radius color
Draws the circumference of a circle with its center at x, y using the radius and color requested.
line x0 y0 x1 y1 color
Draws a straight line from point (x0,y0) to point (x1,y1) in the specified color.
pix x y [color] -> color
This function can read or write pixel color values. When called with a color parameter, the pixel at the specified coordinates is set to that color. Calling the function without a color parameter returns the color of the pixel at the specified position.
rect x y w h color
This function draws a filled rectangle of the desired size and color at the specified position. If you only need to draw the border or outline of a rectangle (if not filled) see rectb
*rectb x y w h color
This function draws a one pixel thick rectangle border at the position requested. If you need to fill the rectangle with a color, see rect instead.
*tri x1 y1 x2 y2 x3 y3 color
This function draws a triangle filled with * color *, using the supplied vertices.
*textri x1 y1 x2 y2 x3 y3 u1 v1 u2 v2 u3 v3 [use_map=false] [colorkey=-1]
It renders a triangle filled with texture from image ram or map ram
Interrupts program execution and returns to the console when the TIC function ends.
Reset game to initial state (0.60) Resets the cartridge. To return to the console, see the exit function.
** Milliseconds ** elapsed since game start.
This function returns the number of ** milliseconds ** elapsed since the cartridge began execution. * Useful for keeping track of time, animating items and triggering events. *
The current unix timestamp in ** seconds. **
This function returns the number of ** seconds ** elapsed since January 1st, 1970. * Useful for creating persistent games which evolve over time between plays. *
*trace msg [color]
This is a service function, useful for debugging your code. It prints the message parameter to the console in the (optional) color specified.
** tips: ** * The * Lua * concatenator for strings is .. (two points) * Use console * cls * command to clear the output from trace
Returns true if the specified flag of the sprite is set.
fget index flag
fset index flag bool
index : sprite index flag : index of flag (0-7) *bool : What state to set the flag, true or false
Each sprite has eight flags which can be used to store information or signal different conditions. For example, flag 0 might be used to indicate that the sprite is invisible, flag 6 might indicate that the flag should be draw scaled etc.
map [x=0 y=0] [w=30 h=17] [sx=0 sy=0] [colorkey=-1] [scale=1] [remap=nil]
The map consists of cells of 8x8 pixels, each of which can be filled with a sprite using the map editor. The map can be up to 240 cells wide by 136 deep. This function will draw the desired area of the map to a specified screen position. For example, map(5,5,12,10,0,0) will draw a 12x10 section of the map, starting from map co-ordinates (5,5) to screen position (0,0).
mget x y -> id
returns the sprite id at the given x and y map coordinate
mset x y id
This function will change the tile at the specified map coordinates. By default, changes made are only kept while the current game is running. To make permanent changes to the map, see sync.
spr id x y [colorkey=-1] [scale=1] [flip=0] [rotate=0] [w=1 h=1]
Draw sprite by ID, can be rotated or flipped
Draws the sprite number index at the x and y coordinate. You can specify a colorkey in the palette which will be used as the transparent color or use a value of -1 for an opaque sprite. The sprite can be scaled up by a desired factor. For example, a scale factor of 2 means an 8x8 pixel sprite is drawn to a 16x16 area of the screen. You can flip the sprite where: * 0 = No Flip * 1 = Flip horizontally * 2 = Flip vertically * 3 = Flip both vertically and horizontally When you rotate the sprite, it’s rotated clockwise in 90° steps: * 0 = No rotation * 1 = 90° rotation * 2 = 180° rotation * 3 = 270° rotation You can draw a composite sprite (consisting of a rectangular region of sprites from the sprite sheet) by specifying the w and h parameters (which default to 1).
This function will draw text to the screen using sprites from the foreground sprite-sheet for the font. More specifically, sprite ID#256 is used for ASCII code 0, #257 for code 1 and so on. The character ‘A’ has the ASCII code 65 so will be drawn using the sprite with ID#321 (256+65). See the example below or check out the In-Browser Demo
To simply print text to the screen using the default font, see print. To print to the console, refer to trace
text : any string to be printed to the screen x : x coordinate where to print the text y : y coordinate where to print the text colorkey : the colorkey to use as transparency. char width : Width of characters to use for spacing, in pixels char height : Height of characters to use for multiple line spacing, in pixels. fixed : a flag indicating whether to fix the width of the characters, by default is not fixed scale : font scaling
*print text [x=0 y=0] [color=15] [fixed=false] [scale=1] [smallfont=false] -> width
This will simply print text to the screen using the font defined in config. When set to true, the fixed width option ensures that each character will be printed in a ‘box’ of the same size, so the character ‘i’ will occupy the same width as the character ‘w’ for example. When fixed width is false, there will be a single space between each character. Refer to the example for an illustration. * To use a custom rastered font, check out font. * To print to the console, check out trace.
memcpy toaddr fromaddr len
This function allows you to copy a continuous block of TIC’s 64k RAM from one address to another. Addresses are specified are in hexadecimal format, values are decimal.
###parameters * toaddr : the address you want to write to * fromaddr : the address you want to copy from * len : the length of the memory block you want to copyDescription:
memset addr val len
This function allows you to set a continuous block of any part of TIC’s RAM to the same value. The address is specified in hexadecimal format, the value in decimal.
peek addr -> val (byte)
This function allows to read the memory from TIC. It’s useful to access resources created with the integrated tools like sprite, maps, sounds, cartridges data? Never dream to sound a sprite? Address are in hexadecimal format but values are decimal. To write to a memory address, use poke.
Output: * val : the value read from the addr parameter. Each address stores a byte, so the value will be an integer from 0 to 255.
peek4 addr4 -> val4
This function enables you to read values from TIC’s RAM. The address should be specified in hexadecimal format. addr4 : any address of the 80K RAM byte you want to read, divided in groups of 4 bits (nibbles). Therefore, to address the high nibble of position 0x2000 you should pass 0x4000 as addr4, and to access the low nibble (rightmost 4 bits) you would pass 0x4001. val4 : the 4-bit value (0-15) read from the specified address.
pmem index:0..255 [val] -> val
This function allows you to save and retrieve data in one of the 256 individual 32-bit slots available in the cartridge’s persistent memory. This is useful for saving high-scores, level advancement or achievements. The data is stored as unsigned 32-bit integers (from 0 to<PHONE_NUMBER>).
poke addr val
This function allows you to write a single byte to any address in TIC’s RAM. The address should be specified in hexadecimal format, the value in decimal.
poke4 addr4 val
This function allows you to write to the virtual RAM of TIC. It differs from poke in that it divides memory in groups of 4 bits. Therefore, to address the high nibble of position 0x4000 you should pass 0x8000 as addr4, and to access the low nibble (rightmost 4 bits) you would pass 0x8001. The address should be specified in hexadecimal format, and values should be given in decimal.
Copy modified sprites/map to the cartridge
*sync [mask=0] [bank=0] [tocart=false]
The pro version of TIC-80 contains 8 memory banks. To switch between these banks, sync can be used to either load contents from a memory bank to runtime, or save contents from the active runtime to a bank. The function can only be called once per frame.
music [track=-1] [frame=-1] [row=-1] [loop=true] [sustain=false]
This function starts playing a track created in the Music Editor. Call without arguments to stop the music.
sfx id [note] [duration=-1] [channel=0] [volume=15] [speed=0]
This function will play the sound with id created in the sfx editor. Calling the function with id set to -1 will stop playing the channel. The note can be supplied as an integer between 0 and 95 (representing 8 octaves of 12 notes each) or as a string giving the note name and octave. For example, a note value of ‘14’ will play the note ‘D’ in the second octave. The same note could be specified by the string ‘D-2’. Note names consist of two characters, the note itself (in upper case) followed by ‘-’ to represent the natural note or ‘#’ to represent a sharp. There is no option to indicate flat values. The available note names are therefore: C-, C#, D-, D#, E-, F-, F#, G-, G#, A-, A#, B-. The octave is specified using a single digit in the range 0 to 8. The duration specifies how many ticks to play the sound for; since TIC-80 runs at 60 frames per second, a value of 30 represents half a second. A value of -1 will play the sound continuously. The channel parameter indicates which of the four channels to use. Allowed values are 0 to 3. Volume can be between 0 and 15. Speed in the range -4 to 3 can be specified and means how many ‘ticks+1’ to play each step, so speed==0 means 1 tick per step.


Are you sure to delete this network: [
] ?
You can not delete a resource in case it is in use by another resource.


Designed and implemented strategies for a high tech start-up to provide LendingClub investors portfolio modeling, optimization, and automated trading services. Designed and implemented strategies for a high tech start-up to provide LendingClub investors portfolio modeling, optimization, and automated trading services. Strategy outperformed LendingClub’s annualized average return by 56% since deployment.
Managed a private equity investment portfolio with a total asset value of US$200 mil+. Executed project management from pre-investment due diligence to post-investment management and exit. Conducted in-depth fundamental analysis and financial modeling such as Comparable, Discounted Cash Flow, Mergers &Acquisitions and Leveraged Buyout analyses.


The library supports several compression algorithms, as indicated by the Compression field, including: no compression (1), CCITT 1D Huffman compression (2), CCITT Group 3 Facsimile compression (3), CCITT Group 4 Facsimile compression (4), Lempel-Ziv & Welch compression (5), baseline JPEG compression (7), word-aligned 1D Huffman compression (32771), and PackBits compression (32773). In addition, several nonstandard compression algorithms are supported: the 4-bit compression algorithm used by the ThunderScan program (32809) (decompression only), NeXT's 2-bit compression algorithm (32766) (decompression only), an experimental LZ-style algorithm known as Deflate (32946), and an experimental CIE LogLuv compression scheme designed for images with high dynamic range (32845 for LogL and 32845 for LogLuv). Directory information may be in either little- or big-endian byte order-byte swapping is automatically done by the library. Data bit ordering may be either Most Significant Bit (MSB) to Least Significant Bit (LSB) or LSB to MSB. Finally, the library does not support files in which the BitsPerSample, Compression, MinSampleValue, or MaxSampleValue fields are defined differently on a per-sample basis (in Rev. 6.0 the Compression tag is not defined on a per-sample basis, so this is immaterial).
typedef unsigned short uint16; 16-bit unsigned integer typedef unsigned <thing> uint32; 32-bit unsigned integer typedef unsigned int ttag_t; directory tag typedef uint16 tdir_t; directory index typedef uint16 tsample_t; sample number typedef uint32 tstrip_t; strip number typedef uint32 ttile_t; tile number typedef int32 tsize_t; i/o size in bytes typedef void* tdata_t; image data ref typedef void* thandle_t; client data handle typedef int32 toff_t; file offset
Note that tstrip_t, ttile_t, and tsize_t are constrained to be no more than 32-bit quantities by 32-bit fields they are stored in in the TIFF image. Likewise tsample_t is limited by the 16-bit field used to store the SamplesPerPixel tag. tdir_t constrains the maximum number of IFDs that may appear in an image and may be an arbitrary size (w/o penalty). ttag_t must be either int, unsigned int, pointer, or double because the library uses a varargs interface and ANSI C restricts the type of the parameter before an ellipsis to be a promoted type. toff_t is defined as int32 because TIFF file offsets are (unsigned) 32-bit quantities. A signed value is used because some interfaces return -1 on error. Finally, note that user-specified data references are passed as opaque handles and only cast at the lowest layers where their type is presumed.
Name Appears on Page Description TIFFCheckTile tile.3t very x,y,z,sample is within image TIFFClientOpen open.3t open a file for reading or writing TIFFClose close.3t close an open file TIFFComputeStrip strip.3t return strip containing y,sample TIFFComputeTile tile.3t return tile containing x,y,z,sample TIFFCurrentDirectory query.3t return index of current directory TIFFCurrentRow query.3t return index of current scanline TIFFCurrentStrip query.3t return index of current strip TIFFCurrentTile query.3t return index of current tile TIFFError error.3t library error handler TIFFFdOpen open.3t open a file for reading or writing TIFFFileName query.3t return name of open file TIFFFileno query.3t return open file descriptor TIFFFlush flush.3t flush all pending writes TIFFFlushData flush.3t flush pending data writes TIFFGetBitRevTable swab.3t return bit reversal table TIFFGetField getfield.3t return tag value in current directory TIFFGetFieldDefaulted getfield.3t return tag value in current directory TIFFGetMode query.3t return open file mode TIFFGetVersion query.3t return library version string TIFFIsTiled query.3t return true if image data is tiled TIFFIsByteSwapped query.3t return true if image data is byte-swapped TIFFNumberOfStrips strip.3t return number of strips in an image TIFFNumberOfTiles tile.3t return number of tiles in an image TIFFOpen open.3t open a file for reading or writing TIFFPrintDirectory print.3t print description of the current directory TIFFReadBufferSetup rdbuf.3t specify i/o buffer for reading TIFFReadDirectory readdir.3t read the next directory TIFFReadEncodedStrip rdestrip.3t read and decode a strip of data TIFFReadEncodedTile rdetile.3t read and decode a tile of data TIFFReadRawStrip rdrstrip.3t read a raw strip of data TIFFReadRawTile rdrtile.3t read a raw tile of data TIFFReadRGBAImage rdimage.3t read an image into a fixed format raster TIFFReadScanline readline.3t read and decode a row of data TIFFReadTile readtile.3t read and decode a tile of data TIFFReverseBits swab.3t reverse bits in an array of bytes TIFFRGBAImageBegin rgbaimage.3t setup decoder state for TIFFRGBAImageGet TIFFRGBAImageEnd rgbaimage.3t release TIFFRGBAImage decoder state TIFFRGBAImageGet rgbaimage.3t read and decode an image TIFFRGBAImageOK rgbaimage.3t is image readable by TIFFRGBAImageGet TIFFScanlineSize size.3t return size of a scanline TIFFSetDirectory setdir.3t set the current directory TIFFSetSubDirectory setdir.3t set the current directory TIFFSetErrorHandler error.3t set error handler function TIFFSetField setfield.3t set a tag's value in the current directory TIFFSetWarningHandler error.3t set warning handler function TIFFStripSize size.3t return size of a strip TIFFSwabShort swab.3t swap bytes of short TIFFSwabLong swab.3t swap bytes of long TIFFSwabArrayOfShort swab.3t swap bytes of an array of shorts TIFFSwabArrayOfLong swab.3t swap bytes of an array of longs TIFFTileRowSize size.3t return size of a row in a tile TIFFTileSize size.3t return size of a tile TIFFVGetField getfield.3t return tag value in current directory TIFFVGetFieldDefaulted getfield.3t return tag value in current directory TIFFVSetField setfield.3t set a tag's value in the current directory TIFFWarning warning.3t library warning handler TIFFWriteDirectory writedir.3t write the current directory TIFFWriteEncodedStrip wrestrip.3t compress and write a strip of data TIFFWriteEncodedTile wretile.3t compress and write a tile of data TIFFWriteRawStrip wrrstrip.3t write a raw strip of data TIFFWriteRawTile wrrtile.3t write a raw tile of data TIFFWriteScanline writeline.3t write a scanline of data TIFFWriteTile wrrtile.3t compress and write a tile of data
Tag Name Value R/W Library Use/Notes Artist 315 R/W BadFaxLines 326 R/W BitsPerSample 258 R/W lots CellLength 265 parsed but ignored CellWidth 264 parsed but ignored CleanFaxData 327 R/W ColorMap 320 R/W ColorResponseUnit 300 parsed but ignored Compression 259 R/W choosing codec ConsecutiveBadFaxLines 328 R/W DataType 32996 R obsoleted by SampleFormat tag DateTime 306 R/W DocumentName 269 R/W DotRange 336 R/W ExtraSamples 338 R/W lots FaxRecvParams 34908 R/W FaxSubAddress 34909 R/W FaxRecvTime 34910 R/W FillOrder 266 R/W control bit order FreeByteCounts 289 parsed but ignored FreeOffsets 288 parsed but ignored GrayResponseCurve 291 parsed but ignored GrayResponseUnit 290 parsed but ignored Group3Options 292 R/W used by Group 3 codec Group4Options 293 R/W HostComputer 316 R/W ImageDepth 32997 R/W tile/strip calculations ImageDescription 270 R/W ImageLength 257 R/W lots ImageWidth 256 R/W lots InkNames 333 R/W InkSet 332 R/W JPEGTables 347 R/W used by JPEG codec Make 271 R/W Matteing 32995 R obsoleted by ExtraSamples tag MaxSampleValue 281 R/W MinSampleValue 280 R/W Model 272 R/W NewSubFileType 254 R/W called SubFileType in spec NumberOfInks 334 R/W Orientation 274 R/W PageName 285 R/W PageNumber 297 R/W PhotometricInterpretation 262 R/Wused by Group 3 and JPEG codecs PlanarConfiguration 284 R/W data i/o Predictor 317 R/W used by LZW and Deflate codecs PrimaryChromacities 319 R/W ReferenceBlackWhite 532 R/W ResolutionUnit 296 R/W used by Group 3 codec RowsPerStrip 278 R/W data i/o SampleFormat 339 R/W SamplesPerPixel 277 R/W lots SMinSampleValue 340 R/W SMaxSampleValue 341 R/W Software 305 R/W StoNits 37439 R/W StripByteCounts 279 R/W data i/o StripOffsets 273 R/W data i/o SubFileType 255 R/W called OSubFileType in spec TargetPrinter 337 R/W Thresholding 263 R/W TileByteCounts 324 R/W data i/o TileDepth 32998 R/W tile/strip calculations TileLength 323 R/W data i/o TileOffsets 324 R/W data i/o TileWidth 322 R/W data i/o TransferFunction 301 R/W WhitePoint 318 R/W XPosition 286 R/W XResolution 282 R/W YCbCrCoefficients 529 R/W used by TIFFRGBAImage support YCbCrPositioning 531 R/W tile/strip size calulcations YCbCrSubsampling 530 R/W YPosition 286 R/W YResolution 283 R/W used by Group 3 codec
Tag Name Codec R/W Library Use/Notes TIFFTAG_FAXMODE G3 R/W general codec operation TIFFTAG_FAXFILLFUNC G3/G4 R/W bitmap fill function TIFFTAG_JPEGQUALITY JPEG R/W compression quality control TIFFTAG_JPEGCOLORMODE JPEG R/W control colorspace conversions TIFFTAG_JPEGTABLESMODE JPEG R/W control contents of JPEGTables tag TIFFTAG_ZIPQUALITY Deflate R/Wcompression quality level TIFFTAG_PIXARLOGDATAFMT PixarLog R/Wuser data format TIFFTAG_PIXARLOGQUALITY PixarLog R/Wcompression quality level TIFFTAG_SGILOGDATAFMT SGILog R/W user data format
Tag Image File Format Specification - Revision 6.0, an Aldus Technical Memorandum.
The Spirit of TIFF Class F, an appendix to the TIFF 5.0 specification prepared by Cygnet Technologies.
The library does not support random access to compressed data that is organized with more than one row per tile or strip. The library discards unknown tags. The library should do more validity checking of a directory's contents.


{% if not chromeapp %} {% endif %}
Please enter a room name.
Recently used rooms:
To get started, click the "Create Room" button.
Copy the URL and share it to who ever you want to talk to.
When they enter the URL into their address bar, you two should be able to see each other in virtual reality
Feel free to walk around using the WASD controls and drag your mouse to look around.
Let's use virtual reality to connect with one another.
Join your family for a virtual meal or have a romantic evening with your long distance boyfriend or girlfriend.
Let's bring the most human of activities of sitting around the table with loved ones to virtual reality.
Created by Yoni Binstock


Inside Career of Uhuru's New Millionaire Nominee
by John Paul SimiyuPresident Uhuru Kenyatta's nominee for the position of controller of budget, Margaret Nyakango on Thursday, November 28, appeared before MPs for vetting.
Nyakango was picked by President Kenyatta from 15 applicants shortlisted for the position which fell vacant after the expiry of Agnes Odhiambo’s term.
During the vetting, she admitted being worth Ksh68 million, with her house making up close to half of that value.
Nyakango has had a stellar career that made President Uhuru consider her fit to replace Odhiambo.
She is a business administration PhD holder from the University of Liverpool and also has a masters degree in the same field.
According to her LinkedIn profile, she has a penchant for accounting, auditing, strategic management, and organizational development skills, with research interests in strategic workforce planning within the African continent and beyond.
Nyakango served as a lecturer at KCA University (Nairobi CBD Campus) where she was teaching public sector finance and is also a director at Kenya National Bureau of Statistics (KNBS).
Away from the academic and intellectual field, she is part of the Limuru Country Club's Finance Committee.
She is also a councilor at Kenya Ladies Golf Union, where she is tasked with managing the Golfer of the Year event.
Nyakango also serves as a convener of ladies' golf tournaments in the country and a team member of the taskforce for amending the constitution of the Ladies Golf Union in Kenya.
The Office of Controller of Budget is an independent office overseeing the implementation of the national and county government budgets.
The holder of the Office serves for a non-renewable term of eight years and is not eligible for re-appointment thereafter.


--- title: "Hommage Lifestyle" category: E-Commerce link: http://www.hommagelifestyle.com/ images: folder_name: hommage thumbnail: thumb.jpg desktop: hommage1.png tablet: hommage2.png mobile: hommage3.png ---
Hommage Lifestyle has been in the Singapore furniture industry for more than a decade. They decided to revamp their old corporate site into an ecommerce site in 2015.


How to implement faceting, an enhancement to the display of search results
About Faceting
To make it easier for users to quickly spot the most relevant search results, add faceting functionality. With faceting, search results are grouped under useful headings, using tags you apply ahead of time to the documents in your index. For example, the results of a shopping query for books might be grouped according to the type of book and the price:
| NARROW YOUR RESULTS BY: |
|---|
| Most popular |
|---|
|
| Content |
|
| Price |
|
Each time the user clicks a facet value, the set of results is reduced to only the items that have that value. Additional clicks continue to narrow down the search—the previous facet values are remembered and applied again. For example, the user might click "Cookbooks," and see a list of all 10 cookbook titles next to an updated navigation list like this:
| NARROW YOUR RESULTS BY: |
|---|
| Most popular |
|---|
|
| Price |
|
If price is more important to the user than the reviews of fellow shoppers, the next click would be on a price range, say "$10-19.99." Now the list might look like this:
| NARROW YOUR RESULTS BY: |
|---|
| Most popular |
|---|
|
At this point, it is very easy for the user to choose the right cookbook.
Why Use Faceting?
Faceted search results provide an easy-to-scan, browsable display that helps users quickly narrow down each search. The faceting tags that you store with your IndexTank documents provide a way to add your own taxonomy to directly control the presentation of search results. In the end, it's about helping the user find the right information. Faceted search gives a user the power to create an individualized navigation path, drilling down through successive refinements to reach the right document. This more effectively mirrors the intuitive thought patterns of most users. Faceted search has become an expected feature, particularly for commerce sites.
How It Works
Faceted search is performed in several parts:
- Index: to each document in the index, add tags to specify a value for each facet. For example, for each book in the index, tag it with the type of material and the price range.
- Search results: for every search, the IndexTank server returns a count of how many matching documents were tagged with each value within each facet. For example, if the query was for "books," you might find out that in the facet "type of material," your index contains 13 science fiction books, 15 romance novels, and 10 cookbooks; and in the price facet, there are 5 books under $10, 200 books from $10-19.99, and so on.
- Query: you can include facet values as query criteria. For example, you can write a query that returns only the romance novels under $10.
- Web page: use the facets and document counts returned by the server to create a set of facet links on your web page, like the example shown above. Then construct queries to be activated by each facet link, passing in the appropriate values—say, querying only for romance novels when the user clicks the "Romance (15)" link.
Quick Start: Copy & Paste
Tweak the following code snippets for your needs, and you're ready to go
Before you start
-
{% bg 'work' %}
{% endbg %}
For Ruby environments we provide a gem that handles all the REST calls for you in a very Ruby-fashioned way.
- Download the Ruby client if you have not already done so.
- Know your index's public URL. You'll need it to instantiate the client. Find the public URL on the Dashboard.
Tag the documents
Syntax rules
- Each facet name is defined as a string, and all values for the facet are also defined as strings.
- A given document can be tagged with at most one value for each facet. That is, a book can not be of two types.
Tips
- If you like planning ahead, take the time to consider your taxonomy design. You can also simply add facets and values on the fly.
- The tags applied to documents need not be the same strings that you will display to users. Using internal codes instead of display strings will make it easier to modify your UI later if desired. In our example, we have used display strings to make it easier to follow.
Store the facets and facet values as metadata by adding tags to documents in your index.
The following code shows how to tag a document with several facets at the same time, using the updateCategories() method from the Java client library:
{% box 'code' %}categories = { 'priceRange' => '$10-$19.99', 'bookType' => 'cookbook' } index.document(docid).update_categories(categories){% endbox %}
See Facets in Query Results
After you have tagged documents, the IndexTank server will start to show faceting data in the results it returns for search requests. For example, if you search for books about France, you might get results like the following:
{% box 'code' %}{ 'bookType': { 'cookbook': 2, 'travel': 4 }, 'priceRange': { 'Less than $10': 1, '$10-$19.99': 5 } }{% endbox %}
This shows that there are both cookbooks and travel books related to France, and most of them are between $10 and $20.
Use Facets as Query Criteria
You can filter a search by using facet values. This is similar to using document variables, but uses different syntax. For example, suppose you want to find cookbooks that cost less than $20.00. The following code shows how to do that search by using .withCategoryFilters to include facet values in a query:
{% box 'code' %}index.search(query, :category_filters => { 'priceRange' => ['Less than $10', '$10-$19.99'], 'bookType' => ['cookBook'] }){% endbox %}
Designing a Faceting Taxonomy
Before you start implementing faceting, take some time to decide on which facets and values make sense for your index. When you consider how to categorize information, all sorts of interesting questions can arise. Depending on the size of your index and whether you are working in a large enterprise, you might need to hold a few meetings involving key people such as website designers, product managers, information architects, and others.
The goal of your design phase is to arrive at a scheme, probably a written list, that defines the facets and their values. For example, suppose you are dealing with the books database from our earlier example. If you decide that one facet is "type of book," what are the book types you want to feature? You'll need to answer questions like these:
- Will you base the list on which types are most numerous in your index, on which types people most often purchase, or on some other criteria?
- How many book types do you want to tag before grouping the remaining books into an "Other" category?
- At what cutoff point does a type of book fall into "Other": if there are fewer than 100 books of that type in the index ... fewer than 10 ... or fewer than 10 purchased in the past quarter?
- Do you want to keep the book type groups fairly even in size? For example, if you have 100 mystery novels and only a few books of every other type, do you want to break down the "mystery" group into smaller sub-groups, such as "Noir," "Thriller," and "Sherlock Holmes"?
From this example, you can see that a taxonomy can be both complex and dynamic—the design might need to change over time to reflect changes in index contents, business goals, and sales fluctuations.
More Information
- Faceted Search Pattern—Martijn van Welie
- Flamenco Search Interface Project—several scholarly papers on the original research that gave rise to the idea of faceted search
- Faceting: a quick demo of a shopping search engine—IndexTank Blog


sphinxcontrib-images¶
sphinxcontrib-images (formerly sphinxcontrib-fancybox).
PyPI.
TravisCI
Features¶
- Show thumbnails instead of full size images inside documentation.
- Ability to zoom/enlarge picture using LightBox2 (or any other backend)
- Ability to group pictures
- Download remote pictures (if requested)
TODO¶
- Make proper thumbnails (scale down images)
- Make support for other formats (latex, epub, etc)
How to install?¶
Instalation through pip:
pip install sphinxcontrib-images
or through the GitHub:
pip install git+https://github.com/spinus/sphinxcontrib-images
Next, you have to add extension to conf.py
in your sphinx project.
extensions = [
…
'sphinxcontrib.images',
…
]
How to use it?¶
Example:
.. thumbnail:: picture.png
You can also override default image
directive provided by sphinx.
Check the documentation for all configuration options.
Questions and suggestions¶
If you have any suggstions, patches, problems - please use GitHub Issues.


Davido Shares First Video Of His Baby As He Plays With Him
by BB JonesNigerian singer, Davido has shared a video of his baby for the first time on social media as he tries to bond with him.
Well, he shielded the baby’s face from the camera though but even his back view shows he’s such a cute angel.
Davido and Chioma named their newborn son, David Ifeanyi Adeleke Jnr (Ifeanyi means ‘nothing pass God’) at a ceremony that took place in the UK on Saturday November 9.
The event was attended by family and friends of the couple. Renowned Entertainment Consultant and Artiste manager, Abisagboola Oluseun, popularly known as Bankulli was one of the popular faces at the naming ceremony.
Watch the video below;


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{% extends "main.html" %} {% set labelclasslg = "col-lg-4 col-md-4 col-sm-4 col-xs-12 control-label" %} {% set selectclass = "col-lg-4 col-md-4 col-sm-4 col-xs-4" %} {% set txtinputclassmd = "col-lg-6 col-md-6 col-sm-12 col-xs-12" %} {% block subcontent %}
In some instances there is a interest in using ACI simply as a network Layer 2 transport. This model wants to take advantage of the many operational capabilities of ACI yet not implement the full functionality of the Application Profile structures and security constructs of ACI.
For this reason this tool was developed to assist in the creation of these policies in ACI. By taking a traditional classical ethernet approach, the tool builds the policies in ACI to match a working solution in this integration model. Focused on purely extending the layer 2 network the tool provides the ability to create the networks and associate them to specific interfaces, port channels and virtual port channels in the ACI fabric.
The following diagram shows a brownfield environment that has a classical core, distribution and access layer for which we are attaching a new ACI fabric. NCAPlus can create the networks that are described in this picture to extend the layer2 connection into the fabric.
The tool can also permit the grouping of these networks under groups. These groups are translated into Tenants in the ACI fabric. These can translate into future administrative domains for the fabric admin in managing overall network health scores.


URGENT BUSINESS ASSISTANCE. FROM REV JOHN WILLIAMS<EMAIL_ADDRESS>DEAR SIR. GOOD DAY AND GREETINGS,I AM REV JOHN WILLIAMS JNR FROM SUDAN DAR-FUR REGION IN AFRICA .THE ONLY SON OF LATE REV .JOHN DURU WILLIAMS,THE DIRETOR OF DAR-FUR .GOLD MINNING CO-OPERATION COMPANY .   BEFOR THE DEATH OF MY LATE FATHER HE HAS DEPOSITED THE TOTAL SUM OF 3.MILLION.  PLEASE INCLUDE YOUR PROFILES AND CONTACTS IN YOUR RESPONSE I WILL LIKE TO ASK IF YOU CAN COME DOWN SO THAT WE DO THINGS FACE TO FACE . I WILL LIKE TO THANK YOU ONCE MORE FOR YOUR CO-OPERATION YOURS REV JOHN WILLIAMS. 00221 692 65 85. MY PRIVATE .rev_adams2004@email2me.net


I believe that both my girlfriend (Brianna) and I can admit that conflict is a part of all relationships, and over time I believe that we have both improved in our conflict management including the application of anecdotes like “picking the right battles” or “letting things go”.
So a couple months ago, when Brianna accused me of never replying to her messages - I knew that tangible proof that I do reply often was probably not a solution.
But it did get me thinking - I was pretty sure that I could somehow get my hands on my chat history, either I could scrape it or use an third party app to pull it. And once I had the chat history, I knew that I could load it into python and parse/format the data.
From there, it would be as simple as counting the number of messages ! (at least that’s what I naively thought). My experience in Python at that time consisted of simple scripts to make life easier at work and to automate the boring stuff (File manipulation, working with CSV files, and automated testing of ETL processes) .
So although I knew enough to get my started, I knew that it was probably not going to be a walk in the park and I would need to learn more – but I was curious and motivated to reach my goal and find the truth (half-serious).
So after checking with my girlfriend, I decided to document the journey of this project here. I will go over at a high level the process that I took, as well as what I found interesting along the way.
High Level Summary
Downloaded FB Chat history in JSON - Turns out that I didn’t even need to scrape anything as Facebook makes it very easy to download your chat history in JSON format.
Data Loading, Data Processing and Aggregation in Python using Pandas - I learnt about the Pandas library from a member of my team at work. It is an open source data science python library with DataFrame objects that makes it incredibly simple to manipulate data and perform analysis. I was happily surprised to find that it even has a function to convert JSON strings to pandas objects (among other tools for reading and writing data). Although Pandas was something new for me, it was incredibly easy to learn given its popularity (abundance of tutorials) and the fact that I had access to a pro at work that graciously allowed me to bug him with questions.
Managed time stamps and special characters - timestamps needed to be standardized and converted from UNIX time.
Tried out various method to plot the data - Matlab was notoriously hard to use, Plotly was a better solution.
Found out that it has already been done many times on the internet and kicked myself for not searching beforehand.
Output Graphs
Here you can find definitive proof that I do text more :).


Redesigning My Website
June 1, 2014
Oh, hello there. I've spent a good part of the last week redesigning my website. I know this will be a long process and I expect to continually be adding things to it (not just content but cool design features!) but I hope it's in a good state right now.
What struck me is that I had no idea how I actually wanted my site to look. I guess I don't really consider WHAT makes a website user-friendly or makes the UX enjoyable; rather, I know when I like a website and when I don't like a website. Translating that to my personal site was more challenging though. I decided to search through a lot of professional pages and see how they approached things (without any outright stealing, of course). Most of the better sites I saw were for people advertising their web design skills (surprise surprise) and I know I am not very good at that stuff, so I decided to go for simplicity and readability.
I made a lot of the site using Twitter Bootstrap which made the process much easier. I also played around a bit with some graphical features in jQuery, some of which made it into the site (for example on my blog welcome page) and others that are still a work in progress. Until now I hadn't really given too much thought to my site, unfortunately, but now I do feel like I want it to look nice and have people be impressed when they visit. I have not yet optimized it for different browser sizes or anything like that
Anyway, if you the reader has any suggestions (or finds any bugs, which there are probably still some) please let me know!


Raw Data
Introduction
digi.me prides itself in normalizing data from a huge array of sources into common ontologies, however, as a data portability facilitator, we support the flow of data in both directions - from the user to you, and from you back to the user.
To differentiate these types of data, we refer to these as follows:
- Data sources from external services, which is then normalized into differnet ontologies is referred to as mapped data.
- Data written to a user’s digi.me via this SDK is referred to as raw data.
The digi.me Private Sharing SDK makes it easy to write data to a user’s digi.me and read it back again.
Writing Raw Data
Before data can be written, you should already have credentials for this user. If you don’t have any, you will need to authorize the user first. Make sure the contract used is a WRITE contract.
To write the data, you need to build a metadata
object that describes what data your pushing along with the Data
representation of your data itself.
// Obtain the data you wish to post.
let data: Data = ...
// All push submissions must be pushed with appropriate metadata. The following is taken from one of the example apps.
let metadata = RawFileMetadataBuilder(mimeType: .applicationJson, accounts: ["Account1"])
.objectTypes([.init(name: "receipt")])
.tags(["groceries"])
.reference(["Receipt \(dateFormatter.string(from: Date()))"])
.build()
let credentials = my_stored_credentials
digiMe.write(data: data, metadata: metadata, credentials: credentials) { result in
switch result {
case .success(let refreshedCredentials):
// Update your stored credentials as these may have changed
case .failure(let error):
// Handle failure
}
}
Reading Raw Data
In order to read data which you have written to user’s digi.me you will need a separate READ contract configured to read raw data. Please contact support to discuss this.
Reading raw data is similar to reading mapped data, in that you will need to authorize the user with this contract. The only difference is that to access the same data space that your write contract has written to, you will also need to pass the credentials for you write contract. This is because, by default, authorizing a contract creates a new data space - only by linking another contract will those contracts access the same data space.
You will also need to create a separate digi.me instance configured with your read contract.
let writeCredentials = my_write_credentials
readDigiMe.authorize(linkToContractWithCredentials: writeCredentials) { result in
switch result {
case .success(let credentials):
// Store these credentials for your read contract
case.failure(let error):
// Handle failure }
}
Now you are ready to read the data you have written:
let credentials = my_stored_read_credentials
readDigiMe.readAllFiles(credentials: credentials, readOptions: nil) { result in
switch result {
case .success(let file):
// Access data or metadata of file.
case .failure(let error):
// Handle Error
}
} completion: { result in
switch result {
case .success(let (fileList, refreshedCredentials)):
// Handle success and update stored credentials as these may have been refreshed.
case .failure(let error):
// Handle failure.
}
}
The returned file’s metadata
will be a raw
type containing the actual metadata accompanying the data when it was written.
NB: Please refer to our Read/Write example in the Example App for a working example of this.


Electronic (Computers, Tablets, Mobile Phones, Cameras and Lenses)
Microsoft Surface Pro 6 (LGP-00012) i5 / 8G / 128G + Type Cover Black
Used
From: Sans Francisco, US
450$
Microsoft Surface Go (MHN-00012) 4GB / 64GB / Type Cover Black
New
From: Sans Francisco, US
899$
MICROSOFT SURFACE PRO 4 + KEYBOARD [CORE i7-6TH GEN / 8GB RAM
Used
From: Sans Francisco, US
689$
LENOVO IDEAPAD MIIX D330-10IGM 81H3003WMJ / 81H300J7MJ GREY
New
From: Sans Francisco, US
789$
Fashion (Clothes, Shoes, Watches, and more)
One Shoulder Wedding Gowns Modern Lace Sleeveless Floor Length
New
From: Sans Francisco, US
799$
New Retro Fashion Sexy Fork Improvement Improved Long Cheongsam
New
From: Sans Francisco, US
589$
Original Emporio Armani_AR1487 Women's Ceramica Fashion casual watch
Used
From: Sans Francisco, US
279$
Sousashop Fashion Women Vintage Gothic Lace Flounce Long Sleeve Patchwork Dress
New
From: Sans Francisco, US
499$
Automotives (Cars, Motorbikes, Trucks)
Electric Car Four-Wheeled Baby and Kids Also Can Sit Remote Control Car Toys for boys
Used
From: Sans Francisco, US
529$
Lionel Hogwarts Express Electric O Gauge Model Train Set w/ Remote and Bluetooth Capability
New
From: Sans Francisco, US
699$
Used Honda RS150R Motorcycle 149 CC full specs with 4 years free service
Used
From: Sans Francisco, US
2389$
New Edition Honda RS150R REPSOL 2019 with installment up to 12 months
New
From: Sans Francisco, US
3499$


What is BlockChain?
Core Components of Blockchain Architecture:
What is Cryptography?
Public-Key Cryptography?
Cryptographic Hashing?
Merkle Trees?
Blockchain is the latest technology trend to follow in the wake of IoT and AI and promises a new model for traceability,
supply chain transparency, compliance monitoring and auditability.
These are the core blockchain architecture components:
Node - "user or computer within the blockchain architecture (each has an independent copy of the whole blockchain ledger)."
Transaction - "smallest building block of a blockchain system (records, information, etc.) that serves as the purpose of blockchain."
Block - "a data structure used for keeping a set of transactions which is distributed to all nodes in the network."
Chain - "a sequence of blocks in a specific order."
Miners - "specific nodes which perform the block verification process before adding anything to the blockchain structure."
Consensus(consensus protocol) - "a set of rules and arrangements to carry out blockchain operations."
"Cryptography is the practice of developing protocols that prevent third parties from viewing private data."
Encryption: Encoding text into an unreadable format.
Decryption: Reserving encryption – converting a jumbled message into its original form.
Cipher: An algorithm for performing encryption or decryption, usually a well-defined set of steps that can be followed.
Cryptography before the modern age was synonymous to encryption – the process of converting information from a readable format to something that makes no sense.
Encryption techniques date back as far as the ancient Egyptians, and have roots spanning all throughout history.
For example, the Caesar Cipher is a famous cipher used by Julius Caesar to securely communicate with his generals.
The cipher “shifts” each letter in a message by a certain amount – with a shift of 2, A would become C, B would become D, and so on.
Blockchain technology makes use of cryptography in multiple different ways – for wallets, transactions, security, and privacy-preserving protocols.
This article will cover some important cryptography topics that relate to blockchain technology including public-key cryptography, hashing, and Merkle trees.
"Public-key cryptography(also called asymmetric cryptography) is a cryptographic system that uses a pair of keys – a public key and a private key."
The public key may be widely distributed, but the private key is meant to be known only by its owner.
Keys are always created in a pair – every public key must have a corresponding private key.
Public-key cryptography is most often used for encrypting messages between two people or two computers in a secure way.
Anyone can use someone’s public key to encrypt a message, but once encrypted,
the only way to decrypt that message is by using the corresponding private key.
"Cryptographic hashing is another fundamental piece of blockchain technology and is directly responsible for producing immutability
– one of blockchain’s most important features."
Hashing is a computer science term that means taking an input string of any length and producing a fixed length output.
It doesn’t matter if the input to a certain hash function is 3 or 100 characters, the output will always be the same length.
"Merkle tree (or hash tree) is a tree that utilizes cryptographic hash functions to store hash outputs instead of raw data in each node.
Each leaf node consists of a cryptographic hash of its original data,
and every parent node is a hash of the combination of its child node hashes."


Funding snapshot
£3,250
Current balance
£1,250
Expiring funds
£5,250
Incoming funds
View in this data a tabular format
| Date | Description | Credit | Debit | Balance | |
|---|---|---|---|---|---|
| 15 August 2018 | Hackney Skills and Training Ltd | £379 | £5,340 | View | |
| 10 August 2018 | Levy credit | £774 | £5,719 | View | |
| 08 August 2018 | Lots of skills Ltd | £347 | £4,945 | View | |
| 15 July 2018 | Hackney Skills and Training Ltd | £379 | £5,292 | View | |
| 10 July 2018 | Levy credit | £774 | £5,671 | View | |
| 08 July 2018 | Lots of skills Ltd | £347 | £4,897 | View | |
| 15 June 2018 | Hackney Skills and Training Ltd | £379 | £5,244 | View | |
| 10 June 2018 | Levy credit | £774 | £5,623 | View | |
| 08 June 2018 | Lots of Skills Ltd | £347 | £4,849 | View |
Learners
View your saved or search for new apprenticeship training. Search for and update the status of your apprentices or recruit new apprentices
Search your apprentices
View training details of your apprentices
Recruit an apprentice
Advertise and manage apprenticeship vacancies
Training
Review commitments with your training providers, view in progress or add a new commitment
Approved commitments
Check your existing commitments with training providers
Commitments in progress
Check the status of a commitment being added to your apprenticeship account
Find a training provider
Add a new commitment with a training provider to your apprenticeship account
Manage organisations
Add the organisations that you want to hire apprentices through.
Manage PAYE schemes
Add PAYE schemes to allow levy funds to be added to your account.


“It’s a fixer-upper of a planet but we could make it work.” - Elon Musk
We were inspired by NASA and Elon's commitment to getting humans to Mars, so we set out to assist these visionaries in taking another giant leap for mankind. We can't build rockets and rovers, but we can build machine learning algorithms that allow scientists and mission operators to operate more efficiently and discover patterns and anomolies that would have otherwise gone unnoticed. We hope that the push we can give, no matter how small, will help get us quickly and safely to Mars.


interface TokenizableAssetInfo
This interface is used by Amount to determine the conversion ratio from indicative/displayed asset amounts in BigDecimal to fungible tokens represented by Amount objects.
displayTokenSize |
The nominal display unit size of a single token, potentially with trailing decimal display places if the scale parameter is non-zero. abstract val displayTokenSize: BigDecimal |


None :(
NYCAASC is back for Open Mic: Part 2, this time with CRAASH and AASP at Hunter College. With V-Nam Cafe banh mi AND Jes Tom, who could ask for more?
Missed the event? Never fear! Watch some of the performances on our playlist here!
NYCAASC presents its first-ever OPEN MIC at NYU's A/P/A Institute featuring the amazing Purvi Shah!
Missed the event? Never fear! Watch a sample of the performances on our official playlist here!
Have a video of the event? Share it with us via social media!


+++ title = "Fractals and julia sets" date = "2012-02-05T00:00:00+01:00" thumbnail = "mandelbrot.png" canvasscript = "fractals-and-julia-sets.js" draft = true description = """ Fractals and Julia sets """ +++


WOD Generator
Plan your next workout of the day!
We know how difficult it can be to come up with your own constantly varied workouts! We make it easy with our Workout of The Day Generator.
Squat
Burpee
PushUp
SitUp
Toes2Bar
PullUps
Snatch
PowerClean


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S
saveGame(String)
- Method in class domain.
DatabaseAdapter
saveGame(String)
- Method in class domain.
DatabaseController
saveGame(String)
- Method in class domain.
LocalDBController
saveGame(String)
- Method in class domain.
RemoteDBController
saveGame(String)
- Method in interface domain.
SaveLoad
SaveLoad
- Interface in
domain
serialize(GameObject)
- Static method in class domain.
DatabaseController
setAlive(boolean)
- Method in class domain.
Laser
setBrickCount1(JTextField)
- Method in class UI.
Window
setBrickCount2(JTextField)
- Method in class UI.
Window
setBrickCount3(JTextField)
- Method in class UI.
Window
setBrickCount4(JTextField)
- Method in class UI.
Window
setBuild(boolean)
- Method in class domain.
BuildModeKeys
setBuildMode(JButton)
- Method in class UI.
Window
setCanAddBricks(boolean)
- Method in class UI.
Window
setCenterX(double)
- Method in class domain.
Paddle
setCenterY(double)
- Method in class domain.
Paddle
setChemical(boolean)
- Method in class domain.
Ball
setChemical(boolean)
- Method in class UI.
GUIBall
setCollected(boolean)
- Method in class domain.
ChemicalBallPU
setCollected(boolean)
- Method in class domain.
FireballPU
setCollected(ArrayList<PowerUp>)
- Method in class domain.
GameController
setCollected(boolean)
- Method in class domain.
GangOfBallsPU
setCollected(boolean)
- Method in class domain.
LaserPU
setCollected(boolean)
- Method in class domain.
MagnetPU
setCollected(boolean)
- Method in class domain.
TallerPaddlePU
setFire(boolean)
- Method in class domain.
Ball
setFire(boolean)
- Method in class UI.
GUIBall
setFrame(JFrame)
- Method in class UI.
Window
setGame(Game)
- Static method in class main.
Game
setGame(JButton)
- Method in class UI.
Window
setGameActive(boolean)
- Method in class domain.
GameController
setGameOver(boolean)
- Method in class domain.
GameController
setGameOver(boolean)
- Method in class UI.
UIController
setGang(boolean)
- Method in class domain.
Ball
setGC(GameController)
- Method in class main.
Game
setHeight(int)
- Method in class domain.
Brick
setHit(boolean)
- Method in class domain.
Alien
setHit(boolean)
- Method in class domain.
Brick
setHitHalfMetal(boolean)
- Method in class domain.
Laser
setId(ID)
- Method in class domain.
GameObject
setInitialBrickCount(int)
- Method in class domain.
GameController
setInstance(double)
- Method in class domain.
DrunkAlien
setLaser(boolean)
- Method in class domain.
Paddle
setLaserpu(LaserPU)
- Method in class main.
Game
setLaunched(boolean)
- Method in class domain.
Ball
REQUIRES: The parameter needs to be either true or false.
setLaunched(boolean)
- Method in class domain.
Laser
setLeftLaser(Laser)
- Method in class domain.
LaserPU
setLength(int)
- Method in class domain.
Brick
setLength(double)
- Method in class domain.
Paddle
setLives(int)
- Method in class domain.
GameController
setLives(int)
- Method in class UI.
UIController
setLoadButton(JButton)
- Method in class UI.
Window
setMagnet(boolean)
- Method in class domain.
Paddle
setMagnet(boolean)
- Method in class UI.
GUIPaddle
setMove(boolean)
- Method in class domain.
BuildModeKeys
setNormX(double)
- Method in class domain.
Paddle
setNormY(double)
- Method in class domain.
Paddle
setP(Paddle)
- Method in class main.
Game
setPauseButton(JButton)
- Method in class UI.
Window
setQuitButton(JButton)
- Method in class UI.
Window
setRightLaser(Laser)
- Method in class domain.
LaserPU
setRotateLeft(boolean)
- Method in class domain.
Paddle
EFFECTS: Sets paddle rotation to left to true or false MODIFIES: Paddle starts to rotate according to param value
setRotateRight(boolean)
- Method in class domain.
Paddle
EFFECTS: Sets paddle rotation to right to true or false MODIFIES: Paddle starts to rotate according to param value
setSaveButton(JButton)
- Method in class UI.
Window
setScore(int)
- Method in class domain.
GameController
setScore(int)
- Method in class UI.
UIController
setSelected(boolean)
- Method in class domain.
Brick
setShotsCount(int)
- Method in class domain.
LaserPU
setTall(boolean)
- Method in class domain.
Paddle
setTime(int)
- Method in class domain.
GameController
setVelX(double)
- Method in class domain.
GameObject
setVelY(double)
- Method in class domain.
GameObject
setX(double)
- Method in class domain.
GameObject
setX(int)
- Method in class UI.
GUIGameObject
setX1(double)
- Method in class domain.
GameObject
setX2(double)
- Method in class domain.
GameObject
setX3(double)
- Method in class domain.
GameObject
setXs(int[])
- Method in class UI.
GUIPaddle
setY(double)
- Method in class domain.
GameObject
setY(int)
- Method in class UI.
GUIGameObject
setY1(double)
- Method in class domain.
GameObject
setY2(double)
- Method in class domain.
GameObject
setY3(double)
- Method in class domain.
GameObject
setYs(int[])
- Method in class UI.
GUIPaddle
SimpleBrick
- Class in
domain
SimpleBrick class represents the simplest brick type in the game and extends the abstract class Brick.
SimpleBrick()
- Constructor for class domain.
SimpleBrick
EFFECTS: creates a simple brick object with predetermined length and height.
SimpleBrickTest
- Class in
tests
SimpleBrickTest()
- Constructor for class tests.
SimpleBrickTest
start()
- Method in class main.
BuildMode
start()
- Method in class main.
Game
stop()
- Method in class main.
BuildMode
stop()
- Method in class main.
Game
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Here is some easy stuff to get started: let’s just check we don’t get tripped up by ordinary markdown-style code markup. To show files at the terminal, one can run the program ls
. The -l
flag provides more information. Here is how a typical usage scenario might look:
❯ ls -l
total 56
-rw-r--r-- 1 ejm staff 1524 7 Nov 21:22 LICENSE
-rw-r--r-- 1 ejm staff 6 7 Nov 21:22 README.md
-rw-r--r-- 1 ejm staff 46 7 Nov 21:22 Setup.hs
drwxr-xr-x 5 ejm staff 160 8 Nov 23:39 app
-rw-r--r--@ 1 ejm staff 1297 10 Aug 1992 cmr10.tfm
-rw-r--r-- 1 ejm staff 1841 9 Nov 00:05 hex.cabal
drwxr-xr-x 5 ejm staff 160 8 Nov 23:06 src
-rw-r--r-- 1 ejm staff 2194 9 Nov 00:03 stack.yaml
drwxr-xr-x 3 ejm staff 96 7 Nov 21:22 test
-rw-r--r-- 1 ejm staff 160 8 Nov 20:19 test.tex
Ok let’s ramp it up: some stateless inline code. A typical realisation of the repeated application of successor function, to the natural numbers, represented through an infix operator, might look like the following: 2 + 2 = 4.
Let’s take that a step further: let’s carry state between those inline chunks. That same operation again: 2 + 2 = 4. One more time, using that result we just stored: 2 + 2 = 4.
Smashing it. I think the next smallest step would be just to define the state in a chunk, rather than inline. So let’s do that. I’m not expecting any output at this point.
Now let’s call up that function. Who knows what result we got? I do. I expect this to make sense to you the reader: 2 - 2 = 0.
Now let’s enter the strange world of chunk output. First, some boring old standard-out stream output, so yucky nobody would want to see it.
“2 + 2 = 4”
Another way we can get plaintext output is to write an expression that returns something, on the last line of a chunk. Let’s try that.
4
I’m not sure this is the best direction to go, in terms of gradually increasing complexity, but here goes. There are a few options to control output, so let’s try them.
comment
lets us change the prompt that starts each plaintext output line.
: 4
Disabling echo
lets us hide the code chunk, and only show the output. > 4
Disabling eval
stops the code chunk from even being run.
Disabling include
runs the code, but hides both the code and its output.
“In the last non-included chunk I computed ‘c’ to be 16”
We can just hide the results by setting the results
option to "hide"
.
While we’re on the subject, another potentially easy one to implement is the option "asis"
, which stops any post-processing of the results.
The last simple textual options I can see are about showing errors, warnings and messages. I’m going to interpret these as:
message
hides stream messages to standard outwarning
hides stream messages to standard errorerror
shows exceptions in the output, and keeps runningSo calls to print
to standard out should produce nothing, if message
is disabled:
import sys
print(f"Help, help, the computer is on fire!")
print(f"Help, help, the computer really is on fire!", file=sys.stderr)
WARNING > “Help, help, the computer really is on fire!”
If I disable warning
, we should now see nothing from a print
call to standard error:
import sys
print(f"Help, help, the computer is on fire!")
print(f"Help, help, the computer really is on fire!", file=sys.stderr)
“Help, help, the computer is on fire!”
This warnings thing should also work if we use Python’s warnings machinery. Let’s take a look:
WARNING > “/Users/emarsden/.virtualenvs/nestler_env/lib/python3.6/site-packages/ipykernel_launcher.py:2: UserWarning: Help, help, the computer really is on fire!”
Looks ok. Now for errors. Let’s make one:
ERROR > “Exception: Oh gee the computer burned down.”


| Did you actively participate? |
{{property.actively_participate}} |
| Note: Active participation indicates selecting tenants, approving expenses, arranging services etch |
| Did you sell the rented property in Year? |
{{property.sell_rented_property}} |
| Description of Property |
{{property.description_property}} |
| Number of days rented |
{{property.no_of_days_rented}} |
| Number of days used personally |
{{property.no_of_days_personal}} |
| Number of days vacant |
{{property.no_of_vacant}} |
| |
| Income |
Amount |
| Gross Rents Received |
{{property.gross_rents_received}} |
| Expenses |
Amount |
| Advertising |
{{property.advertising}} |
| Cleaning |
{{property.cleaning}} |
| Insurance |
{{property.insurance}} |
| Legal/professional fees |
{{property.legal_professional_fees}} |
| Management fee |
{{property.management_fee}} |
| Mortgage interest |
{{property.mortgage_interest}} |
| Other interest |
{{property.other_interest}} |
| Repairs and Maintenance |
{{property.repairs_maintenance}} |
| Real Estate Taxes |
{{property.real_estate_taxes}} |
| Utilities |
{{property.utilities}} |
| Rental Miles ( Using personal Vehicle) |
{{property.rental_miles}} |
| Others (Pl Specify) |
{{property.others}} |
| |
| Cost of Land |
{{property.cost_land}} |
| Cost of building |
{{property.cost_building}} |
| Date building was acquired/constructed |
{{property.constructed_date | date:'MM/dd/yyyy'}} |
| Date it was rented out |
{{property.rentedout_date | date:'MM/dd/yyyy'}} |


Washington Nationals' Stephen Strasburg denies snubbing Trump at White House
by Frank MilesWorld Series MVP pitcher Stephen Strasburg is not going to put up with the Internet’s “fake news.”
That was the hashtag he used showing a video of him and the Washington Nationals celebrating their victory at the White House with President Trump.
Strasburg had been accused of snubbing Trump in a deceptively trimmed viral video, as USA TODAY reported, so the 31-year-old right-hander tweeted the full video showing him shaking hands with the president.
Strasburg went 5-0 in the MLB postseason as the Nationals won their first world championship in franchise history.
CLICK HERE FOR MORE SPORTS COVERAGE ON FOXNEWS.COM
Strasburg has opted out of the final four years of his contract, making him a free agent. The decision meant he was leaving $100 million on the table – with the prospect of earning more, either from the Nationals or another team.
The Nationals defeated the Houston Astros in seven games to win the World Series this past Wednesday, coming back from a 3-2 series deficit.
They were the first World Series winner with all four victories coming on the road.
CLICK HERE FOR THE FOX NEWS APP
The Nationals have been celebrating across D.C. on their whirlwind victory tour.
The team paraded down Constitution Avenue on Saturday and celebrated at the Washington Capitals hockey game Sunday night.


AOA's Yuna to sing OST Part.5 for ongoing tvN drama 'Melting Me Softly'
by beansssAOA's main vocalist Yuna will be lending her voice for OST Part.5 of tvN's ongoing drama series, 'Melting Me Softly'.
Yuna's OST "TookTook" will be released this coming November 3 at 12 PM KST. The single is a beautiful, warm ballad genre, combining Yuna's lovely voice with the piano and string sounds.
Meanwhile, tvN's 'Melting Me Softly' starring Ji Chang Wook, Won Jin Ah, and more airs every Saturdays and Sundays at 9 PM KST.


Duo Qualify For SWNL!
by Soccer LadumaJanine van Wyk’s pride and joy, JVW FC, lifted the 2019 Sasol League National Championships trophy over the weekend, and have booked their spot in the SAFA Women’s National League.
Read: TKO Finalists In The Clear…
The Banyana Banyana captain was present for her team’s 2-0 victory over Limpopo’s Ma-Indies 2-0 in Tsakane, Ekurhuleni, and was visibly delighted to see her ranks – which include Amanda Dlamini – get the job done and qualify for the 2020 SWNL.
Despite defeat in the final for Ma-Indies, it was not all doom and gloom though, with the runners-up also securing their place in the SWNL as well as R100,000 in prize money – JVW FC won R200,000.
Ciara Picco, the head Coach of JVW, was ecstatic with the result, expressing her opinion that the SWNL is where her players should be.
As quoted by SAFA.net, Picco said, “We are very happy for this title, and I want to congratulate my players for their display and the passion, hunger and resilience they showed throughout the tournament.
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“I believe those attributes are what won us this tournament… We really wanted to qualify for the SAFA Women’s National League. That is where these players belong; top-flight football.”
Individual awards went to the following players:
Player of the Tournament - Lebogang Ramalepe (Ma-Indies)
Young Player of the Tournament - Banele Madondo (Sunflower WFC)
Golden Boot - Neliswa Luthuli, 13 goals (Sunflower WFC)