Learning to code for Ornament and Crime Hemisphere suite
Last knit: 2023-08-04
I don’t really blog about synthesizers, but I like them, and I’m slowly building a modular eurorack system. I’ve been playing around with Ornament and Crime, and then recently installed the alternative firmware hemisphere suite by Chysn. Both firmwares are very good. I forked the Hemisphere repo, and am now trying to code my own applets using the hemisphere approach. Using this page to make some notes as I go along.
I got started messing with O_C yesterday, and made some decent progress (although I don’t really know C++, so it’s slow going).
I made a copy of the hemisphere source code and am modifying it in my own github repo https://github.com/CrumpLab/O_C-MINERVA. My basic plan is twofold. My overall goal is to start programming essentially weird versions of shift-register/turing machine style sequencers. Ultimately, I have plans to implement some computational models of human memory as eurorack sequencers, in particular Minerva II (Hintzman, 1984, 86, 88). But, to get there I need to learn how to do some more basic stuff.
My plan for learning is to systematically re-write my own version of the hemisphere suite to figure out what’s going on, and then hopefully learn enough to start messing with it in musically interesting ways. The rewrite will be way less interesting than what is there already, and will focus on me learning basic operations.
Getting Started
It took about 2-3 hours before I was able to verify that I could modify the source code, compile it, and upload it to the unit and see that the pipeline was working.  The instructions are clearly laid out on the original O_C site under method B for compiling firmware https://ornament-and-cri.me/firmware/#method_b. There are two methods, and they both word for installing the original or alternative firmwares. Method A involves loading a pre-compiled hex file. Method B compiles from source and then loads. I’m using method B, and in terms of development it works pretty seamlessly (e.g., you can keep the O_C hooked up by usb, and do one-click compile and upload whenever you want).
You need three things (links to software on method b link above)
- download the arduino IDE 1.8.1
- download Teensyduino v1.35
- have a micro-usb cable to connect your computer to the O_C
First install the Arduino IDE, then teensyduino, which will ask to install into your arduino app. NOTE: This is where I stupidly ran in a bunch of problems. I confused arduino IDE 1.8.10 for 1.8.1, and spent an hour or two trying to figure out why Teensyduino 1.35 (which is made for Arduino 1.8.1, NOT 1.8.10) wasn’t installing. Yeesh. Anyway, I got it to install just fine once I had the correct versions (I’m on a Mac 10.14.6).
Compiling and uploading
Step 2 of Method B is to have a copy of the firmware that you want to change. My impression is that the alternative firmware hemisphere suite will be easier for me to learn from, so I’m using that. I downloaded the source from github. Then you open o_c_REV.ino
(in the software folder) in the arduino app.
The next step is to set some preferences prior to compiling:
- select teensy 3.2/3.1 in
Tools > Board.
and - select
MIDI > USB Type
(This is different from the original instructions, the hemisphere suite adds some midi functionality through USB, and it won’t compile properly without this setting) . and - select 120MHz optimized (overclock) in
Tools > CPU Speed
. and - select Faster (= o2) in
Tools > Optimize
(teensyduino 1.34 and 1.35)
Finally, you need your O_C powered on through the eurorack power source, and you need to be connected to your computer by USB, then you can press sketch > upload
in the Arduino app. This should compile then upload and restart the O_C. This process takes about 20 seconds or less usually.
General observations
I’m taking a combination of staring at the code and poking around various websites to try and figure out how everything works. I haven’t found any clear documentation anywhere, but I could have easily missed it. The code base is really well thought out, so it almost reads like an instruction manual.
Chysn blogged about developing hemisphere suite, and there are numerous helpful tidbits there. He also has another repository with some tutorials on programming O_C firmware https://github.com/Chysn/O_C_Tutorial1. There is a support forum for hemishpere here https://llllllll.co/t/hemisphere-suite-support/21704.
When you load the hemisphere suite firmware, you will get a bunch of “apps”, including the hemisphere suite. For example, some of the apps are the game Pong, the darkest timeline (cool sequencer), ENIGMA (Turing machine variant), others, and hemisphere.
So, depending on what you want to do, you could write another “app” that gets added to this list and/or you could write additional modules/applets for the hemisphere suite (there are memory issues, so have to delete something first). Right now I’m only focusing on modules for the hemisphere suite.
Hemisphere splits the O_C into two sides, and each side can load pretty much any of the applets. So, you could have the BootsNCats module loaded on one side to make kicks and snares, and a two channel euclidean sequencer on the other side controlling the kick and snare. Hemisphere has something like 51 different modules that can be loaded. Each side of hemisphere has one button, one endless encoder (with push), two gate inputs, two cv inputs, and two cv outputs, and half of a small screen for graphics.
Brief code overview
Chysn provides the basic steps to write a new hemisphere module in software/HEM_Boilerplate.ino.txt
, copied below. The short story is that all of the applets in hemisphere are listed as HEM_Classname.ino
files in software/o_c_REV
. You can add your own new ones, list them in hemisphere_config.h
and incremement HEMISPHERE_AVAILABLE_APPLETS
to the new number of total apps. Then compile and upload. There are memory limitations, and this suite is already packed to the brim, so delete stuff as necessary. I’m super duper happy with the template for coding an applet. This one file takes care of everything, including the code for the display.
// Hemisphere Applet Boilerplate. Follow these steps to add a Hemisphere app:
//
// (1) Save this file as HEM_ClassName.ino
// (2) Find and replace "ClassName" with the name of your Applet class
// (3) Implement all of the public methods below
// (4) Add text to the help section below in SetHelp()
// (5) Add a declare line in hemisphere_config.h, which looks like this:
// DECLARE_APPLET(id, categories, ClassName), \
// (6) Increment HEMISPHERE_AVAILABLE_APPLETS in hemisphere_config.h
// (7) Add your name and any additional copyright info to the block below
// Copyright (c) 2018, __________
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
 IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
class ClassName : public HemisphereApplet {
public:
const char* applet_name() { // Maximum 10 characters
return "ClassName";
}
/* Run when the Applet is selected */
void Start() {
}
/* Run during the interrupt service routine, 16667 times per second */
void Controller() {
}
/* Draw the screen */
void View() {
gfxHeader(applet_name());
gfxSkyline();
// Add other view code as private methods
}
/* Called when the encoder button for this hemisphere is pressed */
void OnButtonPress() {
}
/* Called when the encoder for this hemisphere is rotated
* direction 1 is clockwise
* direction -1 is counterclockwise
*/
void OnEncoderMove(int direction) {
}
/* Each applet may save up to 32 bits of data. When data is requested from
* the manager, OnDataRequest() packs it up (see HemisphereApplet::Pack()) and
* returns it.
*/
uint32_t OnDataRequest() {
uint32_t data = 0;
// example: pack property_name at bit 0, with size of 8 bits
// Pack(data, PackLocation {0,8}, property_name);
return data;
}
/* When the applet is restored (from power-down state, etc.), the manager may
* send data to the applet via OnDataReceive(). The applet should take the data
* and unpack it (see HemisphereApplet::Unpack()) into zero or more of the applet's
* properties.
*/
void OnDataReceive(uint32_t data) {
// example: unpack value at bit 0 with size of 8 bits to property_name
// property_name = Unpack(data, PackLocation {0,8});
}
protected:
/* Set help text. Each help section can have up to 18 characters. Be concise! */
void SetHelp() {
// "------------------" <-- Size Guide
help[HEMISPHERE_HELP_DIGITALS] = "Digital in help";
help[HEMISPHERE_HELP_CVS] = "CV in help";
help[HEMISPHERE_HELP_OUTS] = "Out help";
help[HEMISPHERE_HELP_ENCODER] = "123456789012345678";
// "------------------" <-- Size Guide
}
private:
};
////////////////////////////////////////////////////////////////////////////////
//// Hemisphere Applet Functions
///
/// Once you run the find-and-replace to make these refer to ClassName,
/// it's usually not necessary to do anything with these functions. You
/// should prefer to handle things in the HemisphereApplet child class
/// above.
////////////////////////////////////////////////////////////////////////////////
ClassName ClassName_instance[2];
void ClassName_Start(bool hemisphere) {ClassName_instance[hemisphere].BaseStart(hemisphere);}
void ClassName_Controller(bool hemisphere, bool forwarding) {ClassName_instance[hemisphere].BaseController(forwarding);}
void ClassName_View(bool hemisphere) {ClassName_instance[hemisphere].BaseView();}
void ClassName_OnButtonPress(bool hemisphere) {ClassName_instance[hemisphere].OnButtonPress();}
void ClassName_OnEncoderMove(bool hemisphere, int direction) {ClassName_instance[hemisphere].OnEncoderMove(direction);}
void ClassName_ToggleHelpScreen(bool hemisphere) {ClassName_instance[hemisphere].HelpScreen();}
uint32_t ClassName_OnDataRequest(bool hemisphere) {return ClassName_instance[hemisphere].OnDataRequest();}
void ClassName_OnDataReceive(bool hemisphere, uint32_t data) {ClassName_instance[hemisphere].OnDataReceive(data);}
First attempts at coding
Change one thing to make sure it works
The first thing I did was try to make single change in the source that I could verify would compile correctly and not brick the O_C. I went into HEM_BootsNCat.ino
and modified line 29-30 to change the t
in Boots to a p
.
const char* applet_name() {
return "BoopsNCat";
}
Sure, enough, I press upload, scroll to that applet, and voila, it worked, and suddenly I feel like Jeff Bridges from TRON (the recent one where he says he “got in” in that Daft Punk song).
Fiddle around a bunch
After changing a single letter, I then started changing numbers and a few other things, while also scanning through the code to see how it was connected.
Some of the problems that I ran into right away were questions about the DAC (digital analog converter) and ADC (analog digital converter). The input voltages are digitized, transformed if necessary, and then converted back to analog and sent out. The issue is knowing what range of values you are dealing once they are digitized so you know what kind of math to apply to the signals. Fortunately, a lot of these details are sorted out in the hemisphere and original o_c code base, it just takes some time to figure everything out. This post was helpful for me to think about the conversion issues http://butmostlycrime.blogspot.com/2018/09/pitch-calculation-and-output.html. But, I still think I need to understand these issues more clearly.
Also, it’s worth reading the specs on the unit https://ornament-and-cri.me/hardware-basics/.
Some additional poking around helped me understand some of the structure of hemisphere suite. For example, in hemisphere there is a function In()
that will read in cv values from the 0 or 1 (e.g., In(0)
) channel. This function is defined in the Offset I/O methods section of HemisphereApplet.h
. This file further defines other general hemisphere functions for ins and outs, some which are borrowed from the original firmware codebase. For example, the OC::DAC::set_pitch()
function is defined in OC_DAC.h
. Also, an inspection of software/o_c_Rev
will show there are lots of OC
files and various others that are recruited as libraries. So, lot’s of great stuff to work with. But, I haven’t seen any documentation about this, beyond the source code itself.
Next steps
Right now my plan is to learn hemisphere essentially by deleting it re-writing it…up to a point. I need to learn super basic stuff like what values I get when I read in inputs, what values I get when I look at the encoder data, what values I need to send out CV in desired ways…how to deal with clock sinking…all the stuff basically. The hemisphere is already well suited to learning from examples, and all I am doing at the moment is copying and modifying existing applets to try and work out what does what.
To be a little bit more programmatic about my learning, and perhaps even be useful to other people wanted to try this out I’ve started a copy of hemisphere called O_C-MINERVA https://github.com/CrumpLab/O_C-MINERVA. My goal is to make a set of really basic applets that serve as working examples of really basic stuff. These applets won’t necessarilly be useful for eurorack purposes, but they should be useful as examples for me to return to when I want to start to doing more complicated things. I often tell my students when they are learning to program that they should go through the motions of programming functions for common statistics like the mean, or standard deviation. It’s a good way to learn about details. So, I will take my own advice and try to program basic applets and see what happens.
Basic Applets
PrintCV
The first applet I made was PrintCV. The goal here was to make a copy of the boilerplate software/HEM_Boilerplate.ino.txt
, rename everything to PrintCV, and then figure out how to do two things.
Pass CV from the CV in of a channel to CV out of a channel
Take the digitized CV input value and print it to the screen
This little applet is at https://github.com/CrumpLab/O_C-MINERVA/blob/master/software/o_c_REV/HEM_PrintCV.ino
I’ll point out a few pieces. First, passing CV from in to out happens in the Controller function.
/* Run during the interrupt service routine, 16667 times per second */
void Controller() {
ForEachChannel(ch) { /* Sends CV Ins to Outs */
Out(ch, In(ch));
}
}
Note, that ForEachChannel()
is defined in HemisphereApplet.h
as
#define ForEachChannel(ch) for(int ch = 0; ch < 2; ch++)
which gives a convenient way to loop over channel one and two. Out()
and In()
are also defined in HemisphereApplet.h
. In this case the ch
variable just cycles between 0 and 1, covering both the first and second channel. The Controller()
function runs at 16667 time per second, and this is the heart where we apply transformations to the digitized signal from the inputs, and send them back to outputs. I’ll note that the above code is sufficient to allow CV inputs 0 and 1 to pass their signal (unmodified) to the outputs 0 and 1.
The other thing I wanted to do was print the value of the incoming CV to the screen. This would help me get a sense of the internal values that I’m working with, and also, a PrintCV function could be a useful way to measure actual CV values, especially offset values that are often static (e.g., precision adder). This part is taken care of in two places:
/* Draw the screen */
void View() {
gfxHeader(applet_name());
DrawInterface();
// Add other view code as private methods
}
The DrawInterface()
function is defined later in the private methods, there are several existing gfx...()
functions for drawing to the screen, some of them located in the Offset graphics methods of HemisphereApplet.h
.
private:
void DrawInterface() {
gfxPrint(1, 15, "1: ");
gfxPrintVoltage(In(0));
gfxPrint(1, 25, "2: ");
gfxPrintVoltage(In(1));
}
I use gfxPrint()
to print character values on different lines (controlled by the second y-value, 15, 25, goes down the screen). The gfxPrintVoltage()
function will convert the digitized internal value of a current cv channel input to a cv value ranging between -3 and 5 volts (need to double-check this, it’s supposed to be the range of what the O_C hardware is capable of outputting).
CVOffset
The point of CVOffset was to figure out how to use the rotary encoder to control a cv out voltage. As of right now this applet works, but doesn’t prevent itself from doing things that might cause problems.
- Assign some starting value of 0 that will be sent out when the applet loads
/* Run when the Applet is selected */
void Start() {
digital_cv = 0;
}
- Here we constantly send out the value in
send_cv
, which is defined in private
/* Run during the interrupt service routine, 16667 times per second */
void Controller() {
Out(0,send_cv);
}
OnEncoderMove()
returns 1 or -1 depending on direction, so I increment or decrementdigital_cv
on each turn. Then I use theProportion()
function fromHemisphereApplet.h
(which also defines HEMISPHERE_MAX_CV), to scale a value in terms of 0 to 100, to a voltage. O_C only outputs -3 to 5 so this function doesn’t attempt to control going over or under.
/* Called when the encoder for this hemisphere is rotated
* direction 1 is clockwise
* direction -1 is counterclockwise
*/
void OnEncoderMove(int direction) {
/* output range is -3V and 6V -4608 ~ 9216*/
if(direction == 1) {
digital_cv++;
} else {
digital_cv--;
}
send_cv = Proportion(digital_cv, 100, HEMISPHERE_MAX_CV);
}
- I draw some stuff on the screen to see some values and get a sense of the transformations.
private:
int digital_cv;
int send_cv;
void DrawInterface() {
gfxPrint(1, 15, "1: ");
gfxPrint(1, 25, digital_cv);
gfxPrint(1, 35, send_cv);
gfxPrint(1, 45, HEMISPHERE_MAX_CV);
}
};
LofiAudio
The specs suggest that OC can output around 16bit, but it is effectively sampling input at around 1khz. This means that if I send an audio source to a cv in, and listen to the output (e.g., I could use PrintCV which has passes in to out) then I should hear low-fi audio…And, yup that works, super fun. I’m going to use this to make a super simple lofi audio applet, now HEM_LofiAudio.ino
. I think I’ll leave this, and mention that hemisphere does some audio input processing examples with the drcrusher and lofitape applets.
Attenuate
Hemisphere has AttenuateOffset already. But, I should learn how to make just a plain and simple attenuator. E.g., Take CV in, attenuate it by an encoder value, and send the attenuated value out. I can copy PrintCV and make Attenuate from there using some of the AttenuateOffset code. OK, this works as an attenuator.
/* Run when the Applet is selected */
void Start() {
ForEachChannel(ch) level[ch] = 63;
}
/* Run during the interrupt service routine, 16667 times per second */
void Controller() {
ForEachChannel(ch)
{
int signal = Proportion(level[ch], 63, In(ch));
signal = constrain(signal, -HEMISPHERE_3V_CV, HEMISPHERE_MAX_CV);
Out(ch, signal);
}
}
/* Draw the screen */
void View() {
gfxHeader(applet_name());
DrawInterface();
// Add other view code as private methods
}
/* Called when the encoder button for this hemisphere is pressed */
void OnButtonPress() {
}
/* Called when the encoder for this hemisphere is rotated
* direction 1 is clockwise
* direction -1 is counterclockwise
*/
void OnEncoderMove(int direction) {
ForEachChannel(ch) {
level[ch] = constrain(level[ch] + direction, 0, 63);
}
}
The level[2]
variable is defined later in private. We find the incredibly useful Proportion()
and constrain()
functions helping us keep cv values in the ranges we need them in. This basic attenuator shows the math, but doesn’t do anything fancy in terms of channel control. There are two channels here, but the encoder value applies the same amount of attenuation to both channels. To implement separate control of each I would look at the hemisphere AttenuateOffset
example.
SimpleVCA
Hemisphere already has a VCA algorithm called GatedVCA. I haven’t looked at that yet, and am about to. I thought I should learn how to program a VCA. The point will be to have the level of CV 1 control attenuate a CV 2 input for some output, say output 2. Actually before I do this I should make an attenuator…OK did that above. Onto VCA. Let’s modify by copying Attenuate
, and working in some code from GatedVCA
.
This is pretty much all you need for a simple VCA. CV 1 is a signal input. CV 2 is another CV whose value will control attenuation of CV1, the attenuated output is out 2 (send channel is 1, first is 0). Works like a charm.
/* Run during the interrupt service routine, 16667 times per second */
void Controller() {
int signal = In(0);
int amplitude = In(1);
int output = ProportionCV(amplitude, signal);
output = constrain(output, -HEMISPHERE_MAX_CV, HEMISPHERE_MAX_CV);
Out(1, output);
}
SimpleVCO
The outputs are 16 bit I think, and can support some VCO action. The original OC had the bytebeat algorithm which sounded really cool. I should try and make some kind of simple VCO with V/Oct pitch control…OK, tried messing with this, and haven’t completed the task. The VectorLFO applet can go into the audio range. BootsNCats shows another example.


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On the applicability of the Hadamard as an input modulator for problems of classification.
v2.2
Documentation for lg.
|
#include "../../src/deep_learning/Neural_Network.hpp"
#include "../../src/deep_learning/SGD_Optimizer.hpp"
#include "../../src/datasets/MNIST_loader.hpp"
Go to the source code of this file.
Functions | |
| int | main (int argc, const char *argv[]) |
| int main | ( | int | argc, |
| const char * | argv[] | ||
| ) |
Definition at line 13 of file MNIST_Linear_Classification.cpp.


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class Parser
Methods
|
__construct(ReaderInterface $reader, CollectionInterface $collection, ElementFactoryInterface $elementFactory)
Construct the parser object |
||
| CollectionInterface |
parse(string $file)
Parse a .gim file |
|
| ReaderInterface |
getReader()
Get the injected reader object |
|
| array |
parseElements(array $elements, ElementInterface $parent = null)
Parse the elements retrieved from a parsed .gim file |
|
|
addReservation(string $name, ReservationInterface $reservation)
Add a reservation to an element name |
||
| ReservationInterface |
getReservation(string $name)
Get a reservation by name |
Details
at line 22
public
__construct(ReaderInterface $reader, CollectionInterface $collection, ElementFactoryInterface $elementFactory)
Construct the parser object
at line 35
public CollectionInterface
parse(string $file)
Parse a .gim file
at line 50
public ReaderInterface
getReader()
Get the injected reader object
at line 62
public array
parseElements(array $elements, ElementInterface $parent = null)
Parse the elements retrieved from a parsed .gim file
at line 113
public
addReservation(string $name, ReservationInterface $reservation)
Add a reservation to an element name
at line 124
public ReservationInterface
getReservation(string $name)
Get a reservation by name


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- code line 5


{% extends "books/base.html" %} {% block content %}
In the library we have books! Here are some of the most recent additions.


Provides a set of helpers for creating JavaScript macros that rely on and often bundle methods from JavaScriptHelper into larger units. These macros also rely on counterparts in the controller that provide them with their backing. The in-place editing relies on ActionController::Base.in_place_edit_for and the autocompletion relies on ActionController::Base.auto_complete_for.
- auto_complete_field
- auto_complete_result
- in_place_editor
- in_place_editor_field
- text_field_with_auto_complete
Adds AJAX autocomplete functionality to the text input field with the DOM ID specified by field_id.
This function expects that the called action returns a HTML
 list, or nothing if no entries should be displayed for autocompletion.
You‘ll probably want to turn the browser’s built-in autocompletion off, so be sure to include a autocomplete="off" attribute with your text input field.
The autocompleter object is assigned to a Javascript variable named field_id_auto_completer. This object is useful if you for example want to trigger the auto-complete suggestions through other means than user input (for that specific case, call the activate method on that object).
Required options are:
| :url: | URL to call for autocompletion results in url_for format. |
Addtional options are:
| :update: | Specifies the DOM ID of the element whose innerHTML should be updated with the autocomplete entries returned by the AJAX request. Defaults to field_id + ‘_auto_complete‘ |
| :with: | A JavaScript expression specifying the parameters for the XMLHttpRequest. This defaults to ‘fieldname=value’. |
| :frequency: | Determines the time to wait after the last keystroke for the AJAX request to be initiated. |
| :indicator: | Specifies the DOM ID of an element which will be displayed while autocomplete is running. |
| :tokens: | A string or an array of strings containing separator tokens for tokenized incremental autocompletion. Example: :tokens => ’,’ would allow multiple autocompletion entries, separated by commas. |
| :min_chars: | The minimum number of characters that should be in the input field before an Ajax call is made to the server. |
| :on_hide: | A Javascript expression that is called when the autocompletion div is hidden. The expression should take two variables: element and update. Element is a DOM element for the field, update is a DOM element for the div from which the innerHTML is replaced. |
| :on_show: | Like on_hide, only now the expression is called then the div is shown. |
| :after_update_element: | A Javascript expression that is called when the user has selected one of the proposed values. The expression should take two variables: element and value. Element is a DOM element for the field, value is the value selected by the user. |
| :select: | Pick the class of the element from which the value for insertion should be extracted. If this is not specified, the entire element is used. |
[ show source ]
# File vendor/rails/actionpack/lib/action_view/helpers/java_script_macros_helper.rb, line 133 133: def auto_complete_field(field_id, options = {}) 134: function = "var #{field_id}_auto_completer = new Ajax.Autocompleter(" 135: function << "'#{field_id}', " 136: function << "'" + (options[:update] || "#{field_id}_auto_complete") + "', " 137: function << "'#{url_for(options[:url])}'" 138: 139: js_options = {} 140: js_options[:tokens] = array_or_string_for_javascript(options[:tokens]) if options[:tokens] 141: js_options[:callback] = "function(element, value) { return #{options[:with]} }" if options[:with] 142: js_options[:indicator] = "'#{options[:indicator]}'" if options[:indicator] 143: js_options[:select] = "'#{options[:select]}'" if options[:select] 144: js_options[:frequency] = "#{options[:frequency]}" if options[:frequency] 145: 146: { :after_update_element => :afterUpdateElement, 147: :on_show => :onShow, :on_hide => :onHide, :min_chars => :minChars }.each do |k,v| 148: js_options[v] = options[k] if options[k] 149: end 150: 151: function << (', ' + options_for_javascript(js_options) + ')') 152: 153: javascript_tag(function) 154: end
Use this method in your view to generate a return for the AJAX autocomplete requests.
Example action:
def auto_complete_for_item_title @items = Item.find(:all, :conditions => [ 'LOWER(description) LIKE ?', '%' + request.raw_post.downcase + '%' ]) render :inline => '<%= auto_complete_result(@items, 'description') %>' end
The auto_complete_result can of course also be called from a view belonging to the auto_complete action if you need to decorate it further.
[ show source ]
# File vendor/rails/actionpack/lib/action_view/helpers/java_script_macros_helper.rb, line 169 169: def auto_complete_result(entries, field, phrase = nil) 170: return unless entries 171: items = entries.map { |entry| content_tag("li", phrase ? highlight(entry[field], phrase) : h(entry[field])) } 172: content_tag("ul", items.uniq) 173: end
Makes an HTML element specified by the DOM ID field_id become an in-place editor of a property.
A form is automatically created and displayed when the user clicks the element, something like this:
<form id="myElement-in-place-edit-form" target="specified url"> <input name="value" text="The content of myElement"/> <input type="submit" value="ok"/> cancel </form>
The form is serialized and sent to the server using an AJAX call, the action on the server should process the value and return the updated value in the body of the reponse. The element will automatically be updated with the changed value (as returned from the server).
Required options are:
| :url: | Specifies the url where the updated value should be sent after the user presses "ok". |
Addtional options are:
| :rows: | Number of rows (more than 1 will use a TEXTAREA) |
| :cols: | Number of characters the text input should span (works for both INPUT and TEXTAREA) |
| :size: | Synonym for :cols when using a single line text input. |
| :cancel_text: | The text on the cancel link. (default: "cancel") |
| :save_text: | The text on the save link. (default: "ok") |
| :loading_text: | The text to display when submitting to the server (default: "Saving…") |
| :external_control: | The id of an external control used to enter edit mode. |
| :load_text_url: | URL where initial value of editor (content) is retrieved. |
| :options: | Pass through options to the AJAX call (see prototype’s Ajax.Updater) |
| :with: | JavaScript snippet that should return what is to be sent in the AJAX call, form is an implicit parameter |
| :script: | Instructs the in-place editor to evaluate the remote JavaScript response (default: false) |
[ show source ]
# File vendor/rails/actionpack/lib/action_view/helpers/java_script_macros_helper.rb, line 44 44: def in_place_editor(field_id, options = {}) 45: function = "new Ajax.InPlaceEditor(" 46: function << "'#{field_id}', " 47: function << "'#{url_for(options[:url])}'" 48: 49: js_options = {} 50: js_options['cancelText'] = %('#{options[:cancel_text]}') if options[:cancel_text] 51: js_options['okText'] = %('#{options[:save_text]}') if options[:save_text] 52: js_options['loadingText'] = %('#{options[:loading_text]}') if options[:loading_text] 53: js_options['rows'] = options[:rows] if options[:rows] 54: js_options['cols'] = options[:cols] if options[:cols] 55: js_options['size'] = options[:size] if options[:size] 56: js_options['externalControl'] = "'#{options[:external_control]}'" if options[:external_control] 57: js_options['loadTextURL'] = "'#{url_for(options[:load_text_url])}'" if options[:load_text_url] 58: js_options['ajaxOptions'] = options[:options] if options[:options] 59: js_options['evalScripts'] = options[:script] if options[:script] 60: js_options['callback'] = "function(form) { return #{options[:with]} }" if options[:with] 61: function << (', ' + options_for_javascript(js_options)) unless js_options.empty? 62: 63: function << ')' 64: 65: javascript_tag(function) 66: end
Renders the value of the specified object and method with in-place editing capabilities.
See the RDoc on ActionController::InPlaceEditing to learn more about this.
[ show source ]
# File vendor/rails/actionpack/lib/action_view/helpers/java_script_macros_helper.rb, line 71 71: def in_place_editor_field(object, method, tag_options = {}, in_place_editor_options = {}) 72: tag = ::ActionView::Helpers::InstanceTag.new(object, method, self) 73: tag_options = {:tag => "span", :id => "#{object}_#{method}_#{tag.object.id}_in_place_editor", :class => "in_place_editor_field"}.merge!(tag_options) 74: in_place_editor_options[:url] = in_place_editor_options[:url] || url_for({ :action => "set_#{object}_#{method}", :id => tag.object.id }) 75: tag.to_content_tag(tag_options.delete(:tag), tag_options) + 76: in_place_editor(tag_options[:id], in_place_editor_options) 77: end
Wrapper for text_field with added AJAX autocompletion functionality.
In your controller, you’ll need to define an action called auto_complete_for_object_method to respond the AJAX calls,
See the RDoc on ActionController::AutoComplete to learn more about this.
[ show source ]
# File vendor/rails/actionpack/lib/action_view/helpers/java_script_macros_helper.rb, line 181 181: def text_field_with_auto_complete(object, method, tag_options = {}, completion_options = {}) 182: (completion_options[:skip_style] ? "" : auto_complete_stylesheet) + 183: text_field(object, method, tag_options) + 184: content_tag("div", "", :id => "#{object}_#{method}_auto_complete", :class => "auto_complete") + 185: auto_complete_field("#{object}_#{method}", { :url => { :action => "auto_complete_for_#{object}_#{method}" } }.update(completion_options)) 186: end


{{ .Params.lead | safeHTML }}
See the docsBusiness operations folks that want to see some docs I've written, processes I've developed, and how I think about documentation. Plus, it's a good 'second brain' for me, too.
I wrote a blog post on this topic. The short answer: Hugo + Netlify + Github.
I use documentation as an extension of my brain, so I write a lot of it and wanted somewhere to post it to help others learn and showcase my work.


Product Manager,Seniour Bussiness Analyst,Martial Art Player,Athlete
KNOW MORE ABOUT ME AS
IT Professional Martial Art Player


[gecode-users] How does Gecode works ?
Debdeep Banerjee
banerjed at rsise.anu.edu.au
Fri Apr 11 05:51:04 CEST 2008
Hi,
I am just wondering how gecode works. What I think is the following
1. We create the variables and domains
2. Then we post constraints
3. Then we define the branching
4. We start searching. ( I am here referring to the DFS search)
1. the search will do the propagation, if any inconsistency found
then fail immediately
2. then branching will produce a variable-value pair through the
description() method
3. then commit() will produce a binary branching
a. variable = value , left
b. variable != value. right
4. the search will continue picking up the left branch and call
the propagation method, if failed, it will try the right branch.
Is this correct ?
My questions are
1. When we post constraints, for example
rel <cid:part1.05040408.08010402 at rsise.anu.edu.au>(Space
<cid:part2.09030509.04060200 at rsise.anu.edu.au>* home, IntVar
<cid:part3.07050402.03060701 at rsise.anu.edu.au> x0, IntRelType
<cid:part4.09080505.00030106 at rsise.anu.edu.au> r
<cid:part5.06050303.09070201 at rsise.anu.edu.au>, int n
<cid:part6.06090502.08060905 at rsise.anu.edu.au>, IntConLevel
<cid:part7.01060008.08080700 at rsise.anu.edu.au>, PropKind
<cid:part8.07080100.00090002 at rsise.anu.edu.au>)
Does gecode create any propagator for this ? I have looked at the
rel.cc file the implementation, but it seems like it doesn't create any
propagator. How does it get called from space->status() ??
2. When I execute the following code
x.eq <cid:part9.00000207.03050104 at rsise.anu.edu.au>(home,n) ==> x is
IntView and n is an Integer.
is the variable ( IntVar ) that the x refers to, is assigned to 'n'
immediately ? or it will be assigned when space->status() method is called ?
I am sorry if these questions are too basic. I am trying to understand
how gecode works a bit more thoroughly.
With regards
Debdeep
--
Debdeep Banerjee
PhD Candidate
CSL/RSISE/NICTA
Australian National University
Email: debdeep.banerjee at rsise.anu.edu.au
Web:http://rsise.anu.edu.au/~banerjed
More information about the gecode-users
mailing list


--- layout: post title: 'How to bridge technical gaps of your API' url: http://blog.elastic.io/post/53429007458/how-to-bridge-technical-gaps-of-your-api source: http://blog.elastic.io/post/53429007458/how-to-bridge-technical-gaps-of-your-api domain: blog.elastic.io image: http://kinlane-productions.s3.amazonaws.com/ap-evangelist-site/curated/screenshots/10032_blog_elastic_io.png ---
Use whatever technology you want for your API (SOAP, REST, webDAV or others) without the need to apply latest web technologies or to the need to build knowledge internally.Elastic.io takes care of reading different data formats, translating and transforming them into target formats by giving you the tools to graphically map the meta data structure once and for all.Furthermore elastic.io gives you the control to monitor what is happening with your API and ensures that no record will be lost which includes the queuing and temporary storage.


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To ought on am marry rooms doubt music. Mention entered an through company as. Up arrived no painful between. It declared is prospect an insisted pleasure.


All gender and ethnicity predictions were performed by the NamSor API. These predictions are made using the user's full name and are not necessarily representative of the user's identity. A threshold of .8 probability was used for gender, and a threshold of .5 was used for ethnicity. Any low or inconclusive values are represented as "unknown".
- Asian (A) - A person having origins in any of the original peoples of the Far East, Southeast Asia, or the Indian subcontinent including, for example, Cambodia, China, India, Japan, Korea, Malaysia, Pakistan, the Philippine Islands, Thailand, and Vietnam.
- Black or African American (B_NL) - A person having origins in any of the black racial groups of Africa.
- Hispanic or Latino (HL) - A person of Cuban, Mexican, Puerto Rican, South or Central American, or other Spanish culture or origin, regardless of race. The term, "Spanish origin," can be used in addition to "Hispanic or Latino."
- White (W_NL) - A person having origins in any of the original peoples of Europe, the Middle East, or North Africa.
From National Institutes of Health


Class Layer
Layer is a special command because it has nested commands
-
Scene7\Commands\Layer
implements
Scene7\RenderInterface
uses
Scene7\Commands\Layer\BackgroundColor,
Scene7\Commands\Layer\BlendMode,
Scene7\Commands\Layer\Blur,
Scene7\Commands\Layer\Brightness,
Scene7\Commands\Layer\ClipPath,
Scene7\Commands\Layer\Color,
Scene7\Commands\Layer\ColorBalance,
Scene7\Commands\Layer\Colorize,
Scene7\Commands\Layer\Effect,
Scene7\Commands\Layer\Extend,
Scene7\Commands\Layer\Flip,
Scene7\Commands\Layer\Grow,
Scene7\Commands\Layer\Hide,
Scene7\Commands\Layer\Hue,
Scene7\Commands\Layer\Invert,
Scene7\Commands\Layer\Map,
Scene7\Commands\Layer\Noise,
Scene7\Commands\Layer\Opacity,
Scene7\Commands\Layer\Origin,
Scene7\Commands\Layer\PathAttributes,
Scene7\Commands\Layer\PathEmbed,
Scene7\Commands\Layer\Position,
Scene7\Commands\Layer\Saturation,
Scene7\Commands\Layer\Sharpen,
Scene7\Commands\Layer\Source,
Scene7\Commands\Layer\Text,
Scene7\Commands\Layer\TextAngle,
Scene7\Commands\Layer\TextAttributes,
Scene7\Commands\Layer\TextFlowPath,
Scene7\Commands\Layer\TextPath,
Scene7\Commands\Layer\TextPhotoshopCompatible
Methods summary
public
|
#
__construct( integer|string $id, string $name )
Layer constructor.
Parameters
|
public
|
|
public
|
|
public
|
|
protected
|
|
public
string
|
#
render( )
Returns
string
Implementation of
|
public
string
|
|
Properties summary
protected
integer|string
|
$id
|
|
protected
string
|
$name
|
|
protected
string[]
|
$commands
|
|


HAMILTON BEACHBUM BERRY’S NAVY GROG BLEND
Many great Tiki cocktails can’t be made with just one rum. The Navy Grog is a prime example. Don The Beachcomber’s 1940s classic calls for an ounce each of rich Jamaican rum, dry Puerto Rican rum, and smokey Demerara rum. But sourcing all three expressions isn’t always smooth sailing. Now Ed Hamilton and the Bum have made it easier… and tastier… and thriftier.
Their new Hamilton Beachbum Navy Grog Blend is a carefully selected combination of five different Caribbean rums from Jamaica, Guyana, and the Dominican Republic, all artfully mixed into one easy bottle.
And concentrated at traditional Navy Strength (114-proof), you get less dilution and therefore more flavor. You also use less rum per drink, giving you more Navy Grogs for your buck.
But why stop at Navy Grogs? The Hamilton Beachbum Navy Grog Blend is no one-trick pony. It can make any multiple-rum cocktail more seaworthy. Try it in your own original creations, or even a straight pour on the rocks.
Splice the main brace, and Up Spirits!
SUGGESTED RECIPES:
HAMILTON-BEACHBUM NAVY GROG
1 1/2 oz Hamilton Beachbum Navy Grog Rum
3/4 oz fresh lime juice
3/4 oz white grapefruit juice
1 oz honey syrup (equal parts honey & water)
Shake with ice cubes. Strain into double old-fashioned glass with Navy Grog Ice Cone around straw. Garnish with lime wedge and mint sprig.
HAMILTON-BEACHBUM ANCIENT MARINER
1 1/2 oz Hamilton Beachbum Navy Grog Rum
1 oz fresh lime juice
3/4 oz white grapefruit juice
1/2 oz Hamilton Pimento Dram
1/2 oz simple syrup (equal parts sugar & water)
Shake with ice cubes. Strain into double old-fashioned glass with Navy Grog Ice Cone around straw. Garnish with lime wedge and mint sprig.
HAMILTON-BEACHBUM DON’S OWN GROG
1 1/2 oz Hamilton Beachbum Navy Grog Rum
1/2 oz fresh lime juice
1/2 oz Crème de Mûre
1/4 oz simple syrup (equal parts sugar & water)
1/2 cup (4 oz) crushed ice
Blend everything at high speed for no more than 5 seconds. Pour into double old-fashioned glass. Add ice to fill. Dust with nutmeg.
HAMILTON-BEACHBUM CAPTAIN’S GROG
2 oz Hamilton Beachbum Navy Grog Rum
1/2 oz fresh lime juice
1/2 oz white grapefruit juice
1/2 oz maple syrup (Grade A)
1/2 oz Latitude 29 Formula Falernum
1/2 oz Orange Curaçao
1 oz soda water
3 drops almond extract
3 drops vanilla extract
Shake with ice cubes. Strain into double old-fashioned glass with with Navy Grog Ice Cone around straw.
AVAILABILITY INFORMATION


Tian Yu, PhDtitle | title |
E-mail<EMAIL_ADDRESS>Web: slaotianzi.github.io
https://www.linkedin.com/pub/tian-yu/24/b68/a51
Large-scale exact diagonalization of quantum spin models
Quantum magnetism in Kagome lattice
Non-equilibrium dynamics
Strongly correlated electron systems
Theory of K-edge resonant inelastic x-ray scattering
Symmetry-based atomic scale theory of lattice distortions


@* * Copyright 2010-2013 Artima, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @userGuidePage("Using assertions") {
ScalaTest makes three assertions available by default in any style trait. You can use:
assert
with ===
, for general assertions;expect
, to differentiate expected from actual values;intercept
, to ensure a bit of code throws an expected exception.To get moving quickly in ScalaTest, learn and use these three assertions. Later if you prefer you can switch to the more expressive matchers DSL.
In any Scala program, you can write assertions by invoking assert
and passing in a Boolean
expression,
such as:
val left = 2 val right = 1 assert(left == right)
If the passed expression is true
, assert
will return normally. If false
,
assert
will complete abruptly with an AssertionError
. This behavior is provided by
the assert
method defined in object Predef
, whose members are implicitly imported into every
Scala source file.
ScalaTest defines another assert
method that hides the
one in Predef
. It behaves the same, except that if false
is passed it throws
TestFailedException
instead of AssertionError
. The reason it throws TestFailedException
is because TestFailedException
carries information about exactly which item in the stack trace represents
the line of test code that failed, which can help users more quickly find an offending line of code in a failing test.
If you pass the previous Boolean
expression, left == right
to assert
in a ScalaTest test, a failure
will be reported, but without reporting the left and right values. You can alternatively encode these values in a String
passed as
a second argument to assert
, like this:
val left = 2 val right = 1 assert(left == right, left + " did not equal " + right)
Using this form of assert
, the failure report will include the left and right values, thereby
helping you debug the problem. However, ScalaTest provides the ===
operator to make this easier.
You use it like this:
val left = 2 val right = 1 assert(left === right)
Because you use ===
here instead of ==
, the failure report will include the left
and right values. For example, the detail message in the thrown TestFailedException
from the assert
shown previously will include, "2 did not equal 1".
From this message you will know that the operand on the left had the value 2, and the operand on the right had the value 1.
===
provides a natural, readable extension to Scala's assert
mechanism,
as the operands become lengthy, the code becomes less readable. In addition, the ===
comparison
doesn't distinguish between actual and expected values. The operands are just called left
and right
,
because if one were named expected
and the other actual
, it would be difficult for people to
remember which was which. To help with these limitations of assert
, ScalaTest provides a method called expect
that
can be used as an alternative to assert
with ===
. To use expect
, you place
the expected value in parentheses after expect
, followed by curly braces containing code
that should result in the expected value. For example:
val a = 5 val b = 2 expect(2) { a - b }
In this case, the expected value is 2
, and the code being tested is a - b
. This expectation will fail, and
the detail message in the TestFailedException
will read, "Expected 2, but got 3."
Sometimes you need to test whether a method throws an expected exception under certain circumstances, such as when invalid arguments are passed to the method. You can do this in the JUnit 3 style, like this:
val s = "hi" try { s.charAt(-1) fail() } catch { case _: IndexOutOfBoundsException => // Expected, so continue }
If charAt
throws IndexOutOfBoundsException
as expected, control will transfer
to the catch case, which does nothing. If, however, charAt
fails to throw an exception,
the next statement, fail()
, will be run. The fail
method always completes abruptly with
a TestFailedException
, thereby signaling a failed test.
To make this common use case easier to express and read, ScalaTest provides an intercept
method. You use it like this:
val s = "hi" intercept[IndexOutOfBoundsException] { s.charAt(-1) }
This code behaves much like the previous example. If charAt
throws an instance of IndexOutOfBoundsException
,
intercept
will return that exception. But if charAt
completes normally, or throws a different
exception, intercept
will complete abruptly with a TestFailedException
. intercept
returns the
caught exception so that you can inspect it further if you wish, for example, to ensure that data contained inside
the exception has the expected values. Here's an example:
val s = "hi" val thrown = intercept[IndexOutOfBoundsException] { s.charAt(-1) } assert(thrown.getMessage === "String index out of range: -1")
Next, learn about tagging your tests.


CS Fullerton faces Hofstra
by Associated PressHofstra (3-2) vs. Cal State Fullerton (2-2)
Titan Gym, Fullerton, California; Sunday, 8 p.m. EST
BOTTOM LINE: Hofstra and Cal State Fullerton both look to put winning streaks together . Hofstra won 88-78 at UCLA on Thursday. Cal State Fullerton is coming off an 82-62 win at home against Cal State-Stanislaus last week.
BIG MEN ON CAMPUS: Cal State Fullerton’s Austen Awosika has averaged 17.3 points and 6.5 rebounds while Wayne Arnold has put up 14.3 points and 5.5 rebounds. For the Pride, Desure Buie has averaged 16.4 points, 7.2 assists and two steals while Jalen Ray has put up 17 points.
KEY CONTRIBUTOR: Awosika has been directly responsible for 45 percent of all Cal State Fullerton field goals over the last three games. The junior guard has 18 field goals and 14 assists in those games.
ASSIST RATIOS: The Pride have recently created buckets via assists more often than the Titans. Cal State Fullerton has an assist on 34 of 71 field goals (47.9 percent) across its past three matchups while Hofstra has assists on 51 of 95 field goals (53.7 percent) during its past three games.
DID YOU KNOW: Hofstra has committed a turnover on just 13 percent of its possessions this season, which is the sixth-best percentage among all Division I teams. The Pride have turned the ball over only 9.6 times per game this season.
___
For more AP college basketball coverage: https://apnews.com/Collegebasketball and http://twitter.com/AP_Top25
___
This was generated by Automated Insights, http://www.automatedinsights.com/ap, using data from STATS LLC, https://www.stats.com


{% extends 'base.html' %} {% block content %}
Category: {{pitch.category}}
Posted by: {{pitch.user.username}}
{{pitch.posted}}
{{pitch.upvotes.count()}}
{{pitch.downvotes.count()}}


will contain statistics and filters for alliance selections
Feature list:
highest scoring teams and alliances
highest ranking teams
most compatible alliances
individual team stats
sheet for alliance choices
links to each team's info
match predictions


Christopher Lee (CBE) was born in Belgravia, Westminster, London, on May 27, 1922. Born Christopher Frank Carandini Lee, we was the son of Colonel Geoffrey Trollope Lee (a member of the 60th Kings Royal Rifle Corps) and Countess Estelle Marie (neé Carandini di Sarzano). He also had one sister, Xandra Carandini Lee.
When World War Two broke out, he volunteered for military service. He was originally going to become a pilot, but was diagnosed with a failed optic nerve not long before his first solo flight and was told he would never fly again.. After this, he applied for the RAF Intelligence. He was attached to the Special Operations Executive and the Long Range Desert Group but never really spoke about it.
His acting career covered nearly 70 years, starting in 1957 and he was still active until not long before his death. He had signed on to star in a Danish film a month before he died in 2015
Some of his most famous roles:
He also did a lot of voice work for multiple projects, such as returning to voice Scaramanga in the Goldeneye video game and narrating The Hobbit Lego game.
He was knighted in 2009 for services to drama and charity.
He was also involved in the music scene. He performed on The Wicker Man soundtrack as well as many other albums. In 2005 he was introduced to heavy metal when he sang a duet with Fabio Lione. In 2010, he released his own metal album Charlemagne: By the Sword and the Cross. He announced a new metal single on his 90th birthday. His final musical appearnace was as a narrator on a track for the Hollywood Vampires, which was recorded not long before he died.


Crimson Defense
No Cybersecurity Experience Needed
Join Us!
Add the
iCal subscription URL
to your own calendar!
(click to copy)


Home
ABOUT
MY NAME IS
DANIEL NAIBEI
AND I AM
A
SOFTWARE DEVELOPER
MY PROJECT
BMI CALCULATOR IN PYTHON
I created a bmi calculator using the python programming language.
It is able to take your weight and height and then tell you if you are healthy or not.
click here to see the BMI calculator.


Van Dijk withdraws from Estonia match for 'personal reasons'
Brussel - Netherlands captain Virgil van Dijk will miss Tuesday's Euro 2020 qualifier against Estonia for personal reasons, the Dutch federation announced on Sunday.
"The manager Ronald Koeman will not be able to call up Virgil van Dijk on Tuesday against Estonia", the federation said on its website.
"The Dutch captain has had to withdraw from the match for personal reasons and left the training camp immediately."
The Dutch booked their passage to next year's finals, their first major competition since the 2014 World Cup, with a goalless draw against Northern Ireland in Belfast on Saturday.
At stake in Tuesday's game will be top spot in Group C which is currently held by Germany who are two points ahead of the Dutch.
The defender is clear to play for Liverpool against Crystal Palace in the English Premier League at the weekend.


Wellcom!
The resulting code is more concise, and mimics the structure of your HTML. You can also bundle pseudo-selectors with your mixins using this method. Here's the classic clearfix hack, rewritten as a mixin (& represents the current selector parent)
Sometimes!
Sometimes, you may want to group your variables or mixins, for organizational purposes, or just to offer some encapsulation. You can do this pretty intuitively in Less,say you want to bundle some mixins and variables under #bundle, for later reuse or distributing
Programming!
Scope in Less is very similar to that of programming languages. Variables and mixins are first looked for locally, and if they aren't found, the compiler will look in the parent scope, and so on.
Namespaces & Accessors
Variables and mixins do not have to be declared before being used so the following Less code is identical to the previous example:
Scope!
The examples above focused on using variables to control values in CSS rules, but they can also be used in other places as well, such as selector names, property names, URLs and @import statements.
Variable Interpolation
Note that currently, only variables which have been declared in the root or current scope will be considered and that only the current file and calling files will be considered when looking for a variable. This means that this usage is typically limited to when you inject a variable into the compile process or define a variable at the beginning of your root file.
Import statements
When you are importing a css file and not using the inline option (e.g. the import statement will be kept intact) then the above does not apply.


--- layout: page title: About header-img: "img/about-bg.png" ---
Web developer in the making, also experienced account manager in advertising. Dog enthusiast and running addict


| Feb 22 | ||
|---|---|---|
| Remove Element | E | |
| Merge Sorted Array | E | |
| Spiral Matrix | M | |
| First Missing Positive | H | |
| Feb 15 | ||
| Sqrtx | E | |
| Search Insert Position | E | |
| Search A 2D Matrix | M | |
| Search For A Range | M | |
| Feb 08 | ||
| Jewels and stones | E | |
| Judge-route-circle | E | |
| Encode-and-decode-tinyurl | M | |
| Partition-labels | M | |
| Feb 01 | ||
| Isomorphic-strings | E | |
| Beautiful-arrangement | M | |
| Optimal-division | M | |
| Arithmetic-slices | MH | |
| Jan 25 | ||
| ransom-note | EL | |
| add-binary | EH | |
| optimal-division | ML | |
| arithmetic-slices | MH | |
| Nov 16 | ||
| detect-capital | EL | |
| find-all-numbers-disappeared-in-an-array | EH | |
| complex-number-multiplication | ML | |
| counting-bits | MH | |
| Nov 09 | ||
| fizz-buzz | E | |
| distribute-candies | E | |
| keyboard-row | E |


--- title: GhApi details keywords: fastai sidebar: home_sidebar summary: "Detailed information on the GhApi API" description: "Detailed information on the GhApi API" nb_path: "00_core.ipynb" ---
You can set an environment variable named GH_HOST
to override the default of https://api.github.com
incase you are running GitHub Enterprise(GHE). However, this library has not been tested on GHE, so proceed at your own risk.
api = GhApi()
You can call a GhApi
object as a function, passing in the path to the endpoint, the HTTP verb, and any route, query parameter, or post data parameters as required.
api('/repos/{owner}/{repo}/git/ref/{ref}', 'GET', route=dict(
owner='fastai', repo='ghapi-test', ref='heads/master'))
You can access endpoints by indexing into the object. When using the API this way, you do not need to specify what type of parameter (route, query, or post data) is being used. This is, therefore, the same call as above:
api['/repos/{owner}/{repo}/git/ref/{ref}'](owner='fastai', repo='ghapi-test', ref='heads/master')
GitHub has various rate limits for their API. After each call, the response includes information about how many requests are remaining in the hourly quota. If you'd like to add alerts, or indications showing current quota usage, you can register a callback with GhApi
by passing a callable to the limit_cb
parameter. This callback will be called whenever the amount of quota used changes. It will be called with two arguments: the new quota remaining, and the total hourly quota.
def _f(rem,quota): print(f"Quota remaining: {rem} of {quota}")
api = GhApi(limit_cb=_f)
api['/repos/{owner}/{repo}/git/ref/{ref}'](owner='fastai', repo='ghapi-test', ref='heads/master').ref
You can always get the remaining quota from the limit_rem
attribute:
api.limit_rem
Instead of passing a path to GhApi
, you will more often use the operation methods provided in the API's operation groups, which include documentation, signatures, and auto-complete.
If you provide owner
and/or repo
to the constructor, they will be automatically inserted into any calls which use them (except when calling GhApi
as a function). You can also pass any other arbitrary keyword arguments you like to have them used as defaults for any relevant calls.
You must include a GitHub API token if you need to access any authenticated endpoints. If don't pass the token
param, then your GITHUB_TOKEN
environment variable will be used, if available.
api = GhApi(owner='fastai', repo='ghapi-test', token=token)
The following groups of endpoints are provided, which you can list at any time along with a link to documentation for all endpoints in that group, by displaying the GhApi
object:
api
api.codes_of_conduct
The GitHub API's endpoint names generally start with a verb like "get", "list", "delete", "create", etc, followed _
, then by a noun such as "ref", "webhook", "issue", etc.
Each endpoint has a different signature, which you can see by using Shift-Tab in Jupyter, or by just printing the endpoint object (which also shows a link to the GitHub docs):
print(api.repos.create_webhook)
Displaying an endpoint object in Jupyter also provides a formatted summary and link to the official GitHub documentation:
api.repos.create_webhook
Endpoint objects are called using standard Python method syntax:
ref = api.git.get_ref('heads/master')
test_eq(ref.object.type, 'commit')
Information about the endpoint are available as attributes:
api.git.get_ref.path,api.git.get_ref.verb
You can get a list of all endpoints available in a group, along with a link to documentation for each, by viewing the group:
api.git
For "list" endpoints, the noun will be a plural form, e.g.:
hooks = api.repos.list_webhooks()
test_eq(len(hooks), 0)
You can pass dicts, lists, etc. directly, where they are required for GitHub API endpoints:
url = 'https://example.com'
cfg = dict(url=url, content_type='json', secret='XXX')
hook = api.repos.create_webhook(config=cfg, events=['ping'])
test_eq(hook.config.url, url)
Let's confirm that our new webhook has been created:
hooks = api.repos.list_webhooks()
test_eq(len(hooks), 1)
test_eq(hooks[0].events, ['ping'])
Finally, we can delete our new webhook:
api.repos.delete_webhook(hooks[0].id)
The GitHub API assumes that dates will be in a specific string format. date2gh
converts Python standard datetime
objects to that format. For instance, to find issues opened in the 'fastcore' repo in the last 4 weeks:
dt = date2gh(datetime.utcnow() - timedelta(weeks=4))
issues = GhApi('fastai').issues.list_for_repo(repo='fastcore', since=dt)
len(issues)
created = issues[0].created_at
print(created, '->', gh2date(created))
GitHub's preview API functionality requires a special header to be passed to enable it. This is added automatically for you.
You can set the debug
attribute to any callable to intercept all requests, for instance to print Request.summary
. print_summary
is provided for this purpose. Using this, we can see the preview header that is added for preview functionality, e.g.
api.debug=print_summary
api.codes_of_conduct.get_all_codes_of_conduct()[0]
api.debug=None
There are some multi-step processes in the GitHub API that GhApi
provide convenient wrappers for. The methods currently available are shown below; do not hesitate to create an issue or pull request if there are other processes that you'd like to see supported better.
Creating a release and attaching files to it is normally a multi-stage process, so create_release
wraps this up for you. It takes the same arguments as repos.create_release
, along with files
, which can contain a single file name, or a list of file names to upload to your release:
rel = api.create_release('0.0.1', files=['docs/index.html'])
test_eq(rel.name, 'v0.0.1')
rels = api.repos.list_releases()
test_eq(len(rels), 1)
We can check that our file has been uploaded; GitHub refers to them as "assets":
assets = api.repos.list_release_assets(rels[0].id)
test_eq(assets[0].name, 'index.html')
test_eq(assets[0].content_type, 'text/html')
With no prefix
, all tags are listed.
test_eq(len(api.list_tags()), 1)
Using the full tag name will return just that tag.
test_eq(len(api.list_tags(rel.tag_name)), 1)
Branches can be listed in the exactly the same way as tags.
test_eq(len(api.list_branches('master')), 1)
We can delete our release and confirm that it is removed:
api.delete_release(rels[0])
test_eq(len(api.repos.list_releases()), 0)
ref = api.create_branch_empty("testme")
test_eq(len(api.list_branches('testme')), 1)
api.delete_branch('testme')
test_eq(len(api.list_branches('testme')), 0)
files = api.list_files()
files['README.md']
readme = api.get_content('README.md').decode()
assert 'ghapi' in readme
res = api.update_contents(
path='README.md',
message="Update README",
content=readme+"foobar"
)
res.content.size
readme = api.get_content('README.md').decode()
assert 'foobar' in readme
api.update_contents('README.md', "Revert README", content=readme[:-6]);
branch
is set to the default branch if None
. path
must be /docs
or /
.
res = api.enable_pages(branch='new-branch', path='/')
test_eq(res.source.branch, 'new-branch')
test_eq(res.source.path, '/')
api.repos.delete_pages_site()
api.delete_branch('new-branch')


I learned almost everthing I know about blocks, Procs, and lambdas from the Ruby Beginner's tutorial on Codecademy. They have a great way of succinctly explaining the differences between the three, but instead of just sending you over to their site, I'll try by best to explain it as well as they have.
Blocks
Blocks are segments of code that can be defined with either the keywords do and end or with curly braces ({}). Interestingly, blocks are one of the few things in Ruby that aren't objects. As such, they are kind of ephemeral lasting only long enough to do some stuff in the method. You can only pass one block per method.
Procs
Conversely, you can pass more than one Proc per method. Procs are objects! They are instances of the Proc class, which is why it begins with a capital P. Codecademy thinks of Procs like savable blocks. You can save blocks as Procs and use them over and over again.
Lambdas
Lambdas are also objects. They actually have quite a lot in common with Procs. One of the major differences between the two is that lambdas check the number of arguments passed to it, while Procs do not. In fact, lambdas will raise an error if there aren't the correct number of arguments. Procs ignore them.
I hope this helps distinguish these three Ruby essentials. Happy coding!


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The following APIs have been defined for easy extension fo the scoreboard classes:
In general when a lower level method detects an error then two concepts are used. Primarily, the method will either issue a UVM info with some information about what went wrong or issue a UVM error/fatal immediately. The first one will then return 1'b0 to signal that something went wrong. Thus, it is up to the parent levels to catch the error and convert them into UVM errors/fatals etc. This method was chosen since the parent level typically provides more and better information when things go wrong.
There are several ERROR categories. The following table lists them with some explanation:
Error Category | Description |
|---|---|
IMPL_ERROR | Implementation error. Something is really broken |
QUEUE_ERROR | A queue related error, e.g. the queue could not be found |
CFG_ERROR | Configuration error. Usually, because the configuration object is missing |
TYPE_ERROR | Type error. Typically issued when $cast() fails |
COMPARE_ERROR | Compare error. Issued, e.g. when the in order compare fails |
SUBSCRIBER_ERROR | Subscriber error. Issued, e.g. when the call to cl_syoscb::get_subscriber() fails |
Both the top level class cl_syoscb and the configuration class cl_syoscb_cfg contains handles to all queues. The former uses an ordinary array which provides a fast way of looping over the queues and the latter an associative which makes it easy to find a queue using only its name.
|
Project: SyoSil ApS UVM Scoreboard, Revision: <IP_ADDRESS> Copyright 2014-2015 SyoSil ApS All Rights Reserved Worldwide Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. |
Doxygen Version: 1.6.1 IDV SV Filter Version: 2.6.2 Sat Nov 28 05:41:54 2015 |


Daughter claims Australian ex-PM ordered her to keep quiet about rape
SYDNEY: The daughter of former Australian prime minister Bob Hawke said he ordered her to keep quiet about her rape, allegedly by one of his political allies, for fear it would damage his career, Australian media has reported.
Rosslyn Dillon alleged she was raped three times by a late Labor member of parliament in the 1980s, the New Daily reported on Saturday (Dec 7).
In a court affidavit, Dillon said her father - one of Australia's most popular prime ministers - told her not to go to the police to avoid controversy ahead of his challenge for the party leadership in 1982.
The allegations were reportedly made as part of her A$4 million (US$2.73 million) claim to Hawke's estate, which she is disputing after receiving US$750,000 in his will.
Hawke was unsuccessful in his 1982 attempt to become Labor leader. He took over the following year and was quickly elected prime minister, a position he held until 1991.
He died in May aged 89.
According to the New Daily, there are several inconsistencies in Dillon's claims, including the timing of certain documented historical events.
Dillon's sister, Sue Pieters-Hawke, said the family had been aware of the allegations at the time and Hawke found them distressing.
"She did tell people at the time. I believe there was a supportive response but it didn't involve using the legal system," she told The New Daily.
Dillon reportedly said she was "still haunted by the sexual assaults" and may have found closure if she had been able to go to the police.


What is this? This is a dashboard that visualizes key parameters (max score, avg score, avg hamming distance) during every iteration of 8 concurrent genetic algorithms running on an 8 CPU AWS EC2 instance. The dashboard makes it easy to understand dynamics of genetic algorithm, and shows times of convergence and plateaus.
What technologies do I use? Python logging module, flask, jinja2, bootstrap, jquery, canvasjs. (Full-Stack? kinda)
What's more? Advanced features can be added to enable human intervention, dynamic parameter tuning, and early termination of any script.


Basic Syntax Guide
bgoonz/Markdown-Templates
One Paragraph of project description goes here These instructions will get you a copy of the project up and running on…github.com
This topic is meant to give you a very basic overview of how Markdown works, showing only some of the most common operations you use most frequently. Keep in mind that you can also use the Edit menus to inject markdown using the toolbar, which serves as a great way to see how Markdown works. However, Markdown’s greatest strength lies in its simplicity and keyboard friendly approach that lets you focus on writing your text and staying on the keyboard.
Markdown is very easy to learn and get comfortable with due it’s relatively small set of markup ‘commands’. It uses already familiar syntax to represent common formatting operations. Markdown understands basic line breaks so you can generally just type text.
Markdown also allows for raw HTML inside of a markdown document, so if you want to embed something more fancy than what Markdowns syntax can do you can always fall back to HTML. However to keep documents readable that’s generally not recommended.
The following are a few examples of the most common things you are likely to do with Markdown while building typical documentation.
markdown
This text **is bold**.
This text *is italic*.
This text is bold.
This text is italic.
markdown
# Header 1
## Header 2
### Header 3
#### Header 4
##### Header 5
###### Header 6
Header 5Header 6
By default Markdown adds paragraphs at double line breaks. Single line breaks by themselves are simply wrapped together into a single line. If you want to have soft returns that break a single line, add two spaces at the end of the line.
markdown
This line has a paragraph break at the end (empty line after).
Theses two lines should display as a single
line because there's no double space at the end.
The following line has a soft break at the end (two spaces at end)
This line should be following on the very next line.
This line has a paragraph break at the end (empty line after).
Theses two lines should display as a single line because there’s no double space at the end.
The following line has a soft break at the end (two spaces at end)
This line should be following on the very next line.
markdown
[Help Builder Web Site](http://helpbuilder.west-wind.com/)
If you need additional image tags like targets or title attributes you can also embed HTML directly:
markdown
Go the Help Builder sitest Wind site: Help Builder Site.
markdown
![Help Builder Web Site](https://helpbuilder.west-wind.com/images/HelpBuilder_600.png)
Block quotes are callouts that are great for adding notes or warnings into documentation.
markdown
> ### Headers break on their own
> Note that headers don't need line continuation characters
as they are block elements and automatically break. Only text
lines require the double spaces for single line breaks.
Headers break on their own
Note that headers don’t need line continuation characters as they are block elements and automatically break. Only text lines require the double spaces for single line breaks.
Help Builder includes a custom syntax for FontAwesome icons in its templates. You can embed a @ icon-
followed by a font-awesome icon name to automatically embed that icon without full HTML syntax.
markdown
Gear: Configuration
Configuration
You can also embed plain HTML markup into the page if you like. For example, if you want full control over fontawesome icons you can use this:
markdown
This text can be **embedded** into Markdown:
 Refresh Page
This text can be embedded into Markdown:
Refresh Page
markdown
* Item 1
* Item 2
* Item 3
This text is part of the third item. Use two spaces at end of the the list item to break the line.
A double line break, breaks out of the list.
A double line break, breaks out of the list.
markdown
1. **Item 1**
Item 1 is really something
2. **Item 2**
Item two is really something else
If you want lines to break using soft returns use two spaces at the end of a line.
If you want to lines to break using soft returns use to spaces at the end of a line.
If you want to embed code in the middle of a paragraph of text to highlight a coding syntax or class/member name you can use inline code syntax:
markdown
Structured statements like `for x =1 to 10` loop structures
can be codified using single back ticks.
Structured statements like for x =1 to 10
loop structures can be codified using single back ticks.
Markdown supports code blocks syntax in a variety of ways:
markdown
The following code demonstrates:
// This is code by way of four leading spaces
// or a leading tab
More text here
The following code demonstrates:
pgsql
// This is code by way of four leading spaces
// or a leading tab
More text here
You can also use triple back ticks plus an optional coding language to support for syntax highlighting (space injected before last ` to avoid markdown parsing):
markdown
`` `csharp
// this code will be syntax highlighted
for(var i=0; i++; i < 10)
{
Console.WriteLine(i);
}
`` `
csharp
// this code will be syntax highlighted
for(var i=0; i++; i < 10)
{
Console.WriteLine(i);
}
Many languages are supported: html, xml, javascript, css, csharp, foxpro, vbnet, sql, python, ruby, php and many more. Use the Code drop down list to get a list of available languages.
You can also leave out the language to get no syntax coloring but the code box:
markdown
`` `dos
robocopy c:\temp\test d:\temp\test
`` `
dos
robocopy c:\temp\test d:\temp\test
To create a formatted block but without formatting use the txt
format:
markdown
`` `txt
This is some text that will not be syntax highlighted
but shows up in a code box.
`` `
which gives you:
text
This is some text that will not be syntax highlighted
but shows up in a code box.
bgoonz — Overview
Web Developer, Electrical Engineer JavaScript | CSS | Bootstrap | Python | React | Node.js | Express | Sequelize…github.com
Or Checkout my personal Resource Site:
a/A-Student-Resources
Edit descriptiongoofy-euclid-1cd736.netlify.app
By Bryan Guner on March 8, 2021.
Exported from Medium on July 13, 2021.


{% extends 'base.html' %} {% load i18n %} {% block title %}{% trans 'Thank you for your feedback' %}{% endblock %} {% block content %}
{% trans 'We received your message. Thank you very much for your feedback.' %}


|
|
MADAN MOHAN MALAVIYA UNIVERSITY OF TECHNOLOGY
(Formerly Madan Mohan Malaviya Engineering College, Gorakhpur, Estd. 1962)
DEORIA ROAD, GORAKHPUR-273010 (U.P.) – INDIA
|
|
IMPORTANT DATES FOR MET-2018
|
| Availability of OMR Application Form
|
20th January, 2018 to 31st March, 2018
- 10.00 am - 4.00 pm on all working days including second Saturday
- 10.00 am - 1.00 pm on all Sundays
- Closed on all Gazetted Holidays
|
Submission of ON-Line Application Form
(Download confirmation page*)
|
20th January, 2018 (10:00 AM) to
31st March, 2018 (Till 05:00 PM)
|
Last date of receipt of
- OMR Application form
- Confirmation Page* along with payment details for ON-Line Application
|
7th April, 2018
(Till 04:00 PM)
|
| Uploading of Admit Cards
|
30th April, 2018
|
| Dates of Malaviya Entrance Test
(MET-2018)
|
12th & 13th May, 2018
and 2nd July, 2018
|
| Declaration of Result
|
First week of June, 2018 (except Ph.D.)
|
|
* The confirmation page generation will be closed after two banking days from the Last Date of
Online Application Form submission.
|
SCHEDULE OF EXAMINATION
(for B.Tech./B.Tech.-II Lateral/MCA/MBA/M.Sc. Physics)
|
|
Dates of Exam
|
Paper code
|
Subject
|
Timing
|
Total Period
|
12th May, 2018
(Saturday)
|
Paper-1
|
Physics, Chemistry and Mathematics
|
08.00 AM to 11.00 AM
|
3 Hours
|
| Paper-2
|
Aptitude test for Diploma Holders in Engineering
|
12:00 PM to 01:30 PM
|
1.30 Hours
|
| Paper-3
|
Aptitude test for B.Sc. Graduates
|
12:00 PM to 01:30 PM
|
1.30 Hours
|
| Paper-4
|
Aptitude test for MCA
|
02:30 PM to 04:00 PM
|
1.30 Hours
|
| Paper-5
|
Aptitude test for MBA
|
04:30 PM to 06:00 PM
|
1.30 Hours
|
13th May, 2018
(Sunday)
|
Paper-6
|
M.Tech. Admission Test
|
08:00 AM to 10.00 AM
|
2 Hours
|
| Paper-7
|
M.Sc. Physics (Specialization in Electronics) Admission Test
|
08:00 AM to 10.00 AM
|
2 Hours
|
SCHEDULE OF EXAMINATION
(for regular Ph.D.)
|
| 2nd July, 2018
(Monday)
|
Paper-8
|
Ph.D. Admission Test
(at MMMUT, Gorakhpur only)
|
09:00 AM to 11.00 AM
|
2 Hours
|
| Paper-8
|
Result Declaration
|
up to 8.00 pm on University website
|
| 3rd July, 2018
(Tuesday)
|
Interview of the selected Ph.D. candidates
|
9.00 am onwards
at MMMUT, Gorakhpur
|
|
WHOM TO CONTACT
|
|
Contact Address
|
Phones /Fax/Website/E-mail
|
The Coordinator,
Malaviya Entrance Test (MET) - 2018
M. M. M. University of Technology,
Deoria Road, Gorakhpur -273010 (U.P.)
|
Phone No :<PHONE_NUMBER>,<PHONE_NUMBER>
Fax : 0551-2270011
Website : http://www.mmmut.ac.in/met
E-mail<EMAIL_ADDRESS>|


In 2015, our community watched 76,688,333 hours of anime.
That's 8,754 years of anime.
107,996
users watched 714 hours of anime on average.
That's over 44,327,687 episodes tracked through Hummingbird.
Those same users posted 2,534,046 updates to their activity feed and created 210,753 forum posts.
Highest Rated TV Series
One Punch Man
In this new action-comedy, everything about a young man named Saitama screams "AVERAGE," from his lifeless expression, to his bald head, to his unimpressive physique. However, this average-looking fellow doesn't have your average problem... He's actually a superhero that's looking for tough opponents! The problem is, every time he finds a promising candidate he beats the snot out of them in one punch.  Follow Saitama through his hilarious romps as he searches for new bad guys to challenge!
Our community spent 205,517 hours watching One Punch Man.
A whopping 8,563 days
of a single anime in 2015.
Highest Rated Movie / OVA
Mushishi Zoku Shou: Suzu no Shizuku
Adaptation of the last arc of the manga's final volume.
Most Popular Show
Death Parade
Quin Decim is a bar in a corner of the world where the souls of dead people gather. Gray-haired bartender Decim is responsible for judging the souls.
Most Popular Comedy
One Punch Man
In this new action-comedy, everything about a young man named Saitama screams "AVERAGE," from his lifeless expression, to his bald head, to his unimpressive physique. However, this average-looking fellow doesn't have your average problem... He's actually a superhero that's looking for tough opponents! The problem is, every time he finds a promising candidate he beats the snot out of them in one punch.  Follow Saitama through his hilarious romps as he searches for new bad guys to challenge!
Most Popular Slice of Life
Gakkou Gurashi!
The story revolves around four girls who decide to stay over at school: the energetic Yuki Takeya, the shovel-loving Rumi, the center of the group Rurii who brings everyone together, and the spacey school adviser Megu.
Most Popular Romance
Dungeon ni Deai wo Motomeru no wa Machigatteiru no Darou ka
In Orario, fearless adventurers band together in search
of fame and fortune within the monstrous underground labyrinth known as
Dungeon. But while riches and renown are incentive enough for most,
Bell Cranel, would-be hero extraordinaire, has bigger plans.
He
wants to pick up girls.
Most Popular Fantasy
Dungeon ni Deai wo Motomeru no wa Machigatteiru no Darou ka
In Orario, fearless adventurers band together in search
of fame and fortune within the monstrous underground labyrinth known as
Dungeon. But while riches and renown are incentive enough for most,
Bell Cranel, would-be hero extraordinaire, has bigger plans.
He
wants to pick up girls.
Most Popular Mecha
Aldnoah.Zero 2nd Season
Seeking for revenge, Count Saazbaum, a Martian, attacked the Earth. Later on, the war between the Terrans and Martians ended with Earth's Terrans gaining the victory. However, nineteen months later, the battle between them continues. Martians still continue to invade the Earth and the Terrans protect it.
Most Popular Sports
Kuroko no Basket 3rd Season
Seirin High School's basketball club has gained the right to go to the semi-finals of the Winter Cup. Seirin has become the topic of conversation after beating Aomine, a member of the Tōō Academy's "miracle generation", and Murasakibara of Yōsen Academy, and the team renews their determination for the semi-finals.
Most Popular Winter Series
Death Parade
Quin Decim is a bar in a corner of the world where the souls of dead people gather. Gray-haired bartender Decim is responsible for judging the souls.
Most Popular Spring Series
Dungeon ni Deai wo Motomeru no wa Machigatteiru no Darou ka
In Orario, fearless adventurers band together in search
of fame and fortune within the monstrous underground labyrinth known as
Dungeon. But while riches and renown are incentive enough for most,
Bell Cranel, would-be hero extraordinaire, has bigger plans.
He
wants to pick up girls.
Most Popular Summer Series
Gangsta.
In the city of Ergastulum, a shady ville filled with made men and petty thieves, whores on the make and cops on the take, there are some deeds too dirty for even its jaded inhabitants to touch. Enter the "Handymen," Nic and Worick, who take care of the jobs no one else will handle. Until the day when a cop they know on the force requests their help in taking down a new gang muscling in on the territory of a top Mafia family. It seems like business (and mayhem) as usual, but the Handymen are about to find that this job is a lot more than they bargained for.
Most Popular Fall Series
One Punch Man
In this new action-comedy, everything about a young man named Saitama screams "AVERAGE," from his lifeless expression, to his bald head, to his unimpressive physique. However, this average-looking fellow doesn't have your average problem... He's actually a superhero that's looking for tough opponents! The problem is, every time he finds a promising candidate he beats the snot out of them in one punch.  Follow Saitama through his hilarious romps as he searches for new bad guys to challenge!
We're pretty excited about what 2016 has in store for Hummingbird.
How did you enjoy the Year in Review?
What do you think about Hummingbird V3?


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(0,0,0)
What happens when all of the elements of a place exist in the same physical location?
By changing the 3D information of a place from a proprietary format to an open one elements of each place were given their own origin point. Not something you usually want to happen.
I exploited this glitch by moving the origin points to the (0,0,0) - the universal origin of 3D space.
This is what happens when all of the parts of a place exist at the same point in space.


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--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/roption.20mem.20relation.html ---
@Mario Carneiro You said that the mem
relation is better (in the sense of: more idiomatic) than get
when working with roption
.
Does that mean that you would think it's a good idea of things like enat
and multiplicity
were refactored to use the mem relation?
It depends on what you want to say. enat
is a perfectly good totally ordered semiring, and you can use it like that; you can assert that an enat is less/greater than a nat by embedding the nat, and so it's also natural to talk about a finite enat using the standard coercion. This should be proven equivalent to using the mem relation though.
I marginally prefer a \in o
to o = some a
for option
and roption
it also generalizes nicely to functional relations like the derivative
What I mean is that currently every other line in those files has get ...
in it. I was wondering if we should replace those statements by some ... \in ...
statement.
You need to use get
when making a total function from a partial function that is provably total, but the use should be hidden behind a definition, as we often do with classical.some
Last updated: Apr 24 2020 at 19:02 UTC


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A simple web service to take a geodata POST and try to make a map from it.
What do I need to install to use it?

This service might not be for you...
When might this be useful?
In a headless situation (i.e. on a remote server) where you want to preview the geodata... Then again... maybe it is totally useless...
What do I get?
Nothing... you POST. All kidding aside, you get a PNG image back.
What formats are supported?
Well, we dont actually "support" anything... this is a toy. If you want to try it out, send over GeoJSON, WKT, or WKB and cross your fingers.
What tools are being used?
GeoJSON is rendered using Mapserver, WTK and WKB are rendered via Geometry Tools (just for fun)
What was the inspiration?
Set it up please:
Simple (default)
alias mapfart='curl -H "Content-Type: application/octet-stream" --data-binary @- mapfart.com/api/fart'
Crunchy (change output projection) (example EPSG:3857)
alias mapfart='curl -H "Content-Type: application/octet-stream" --data-binary @- mapfart.com/api/3857/fart'
Hipster (change output projection AND mapsize) (example EPSG:3857, 2000x2000px)
alias mapfart='curl -H "Content-Type: application/octet-stream" --data-binary @- mapfart.com/api/3857/2000/2000/fart'
Examples please:
Simple GeoJSON file
z-air:~ aaronr$ cat geojson.json | mapfart
Local Shapefile via ogr2ogr
z-air:~ aaronr$ ogr2ogr -f GeoJSON /vsistdout/ ne_110m_admin_0_countries.shp -sql "select * from ne_110m_admin_0_countries where name='United States'" | mapfart
Remote Shapefile via ogr2ogr
z-air:~ aaronr$ ogr2ogr -f GeoJSON /vsistdout/ /vsizip/vsicurl/http://www.naturalearthdata.com/http//www.naturalearthdata.com/download/110m/cultural/ne_110m_admin_0_countries.zip/ne_110m_admin_0_countries.shp -sql "select * from ne_110m_admin_0_countries where name='United States' or name='Germany'" | mapfart
Postgis via ogr2ogr
z-air:~ aaronr$ ogr2ogr -f "GeoJSON" /vsistdout/ PG:dbname=test ne_admin_bounds -where "name = 'United States'" | mapfart
WKT as text
z-air:~ aaronr$ echo 'LINESTRING(3 4,10 50,20 25)' | mapfart
WKB as text (bbox of United States)
z-air:~ aaronr$ echo '0103000020E61000000100000005000000F8DD2EC7507965C020EC866D8BEA3240F8DD2EC7507965C08CAA3399E5D651409AF04BFDBCBD50C08CAA3399E5D651409AF04BFDBCBD50C020EC866D8BEA3240F8DD2EC7507965C020EC866D8BEA3240' | mapfart
WKB (single shape) via psql
z-air:~ aaronr$ psql -A -t -c "select geom from ne_admin_bounds where name = 'United States'" testdb | mapfart
z-air:~ aaronr$ geom buffer -g 'LINESTRING(3 4,10 50,20 25)' -d 2 | mapfart


Bitcoin (BTC), Ethereum (ETH) and XRP Lead Surprising List of Top Cryptocurrencies From Weiss Ratings
by Daily Hodl StaffWeiss Ratings has released an updated list of its leading cryptocurrencies.
The financial ratings agency is now tracking 125 crypto assets, ranking each based on its level of technology and adoption, as well as the risk/reward potential for investors.
Although the ratings go from A+ to E-, none of the coins on the list have an A rating.
Bitcoin and Ethereum both earn a B-, with BTC gaining a slight edge on the risk/reward factor.
XRP comes in at third with a C+. It garnered a slightly lower score than BTC and ETH in both the technology/adoption and risk/reward categories.
Although the first three coins on the list mirror the top three coins by market cap, the rest represent a departure.
Here’s a look at the top 20 coins, according to Weiss Ratings.
- Bitcoin
- Ethereum
- XRP
- EOS
- Tezos
- Cosmos
- NEO
- IOTA
- Bitcoin Cash
- Litecoin
- Stellar
- Tron
- Cardano
- Monero
- Ethereum Classic
- Ontology
- Binance Coin
- Decred
- Holo
- Fantom
Of note are the positions of EOS and Cardano, with the former several spots ahead of the latter.
In a recent tweetstorm, Weiss Ratings caused a stir by stating that Cardano is “clearly superior” to EOS.
“Not only does EOS have problems with centralization, but lately, the network has also been unable to process any transactions for anyone who doesn’t have a substantial amount of EOS locked up and staked. This is a result of EOS trying to go with a feeless structure. It reintroduced fees by introducing REX, which is also broken and stuck at maximum capacity.
And we’re just scraping the surface here. Here’s why Cardano is superior: none of these things would’ve happened if EOS took its time and did its research. When new features roll out in Cardano, they’re thoroughly tested, so you can be sure they’ll work with no unintended consequences. Research is king in crypto, and very few are doing it.”
You can check out the full Weiss rankings here.


Vibrating bicycle senses traffic
Dutch scientists have developed a smart bicycle that uses sensors, wireless technology and video to warn riders of traffic dangers. Ben Gruber reports.
Weird and wonderful world of tech
Described by the designers as the first “wireless oral health smartphone device”, Mint is a pocket-sized device lets users measure breath quality. This device communicates wirelessly to Breathometer, a smartphone application, and gives results to users.
Samsung Galaxy S6 leak hints at a slim, glass-backed body
HTC isn't the only mobile company having trouble keeping its 2015 flagship phone under wraps. XDA-Developers forum member reefur has posted photos of what's believed to be a prototype Samsung Galaxy S6 for ATnT. The tipster was understandably worried about giving it a spin, but he notes that this handset is "pretty slim" and more upscale than Galaxy S phones of the past.
Google Officially Unveils Travel Sites-Killer
Google Inc. has officially unveiled its new service that had travel sites merging in fear of obsolescence -- Google Flights. The tech giant said Wednesday that it has finalized the service, which will display flight costs and travel deals right on a tab within its main search page.


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| Current Status: | Working Draft (WD) |
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| Canonical URI: |
http://www.w3.org/TR/shadow-dom
|
| Abstract: | This specification describes a method of establishing and maintaining functional boundaries between DOM trees and how these trees interact with each other within a document, thus enabling better functional encapsulation within the DOM. |
Shadow DOMUpdates: