{% extends "questionnaire/import/import.html" %} {% set active_page = "problems" %} {% set title = "Problems" %} {% block modifycontent %}
The following modules have students assigned, but do not have a name defined. This causes issues as the questionnaire and results pages are not able to display these
| Module ID | Students | {% for module in missingmodules %}
|---|---|
| {{module.ModuleID}} | {{module.Students}} |
The following staff have been assigned to modules, their name as not been defined so will show up as blank within the questionnaire
(No delete button here as it's expected for you to add the missing staff via import)
| User ID | Modules | Action | {% for staff in missingstaff %}
|---|---|---|
| {{staff.UserID}} | {{staff.Modules}} | Delete button here |
The following students have no modules, these students will have no questions
| User ID | {% for student in studentswomodules %}
|---|
| {{student.UserID}} |


MarkerMaker
Small service for outlining map pins via HTML5 Canvas.
Especially useful for creating custom Leaflet markers.
Fill free to try out the demo.
Setup
<script src="https://cdn.rawgit.com/mmaltsev/MarkerMaker/master/src/marker-maker.min.js"></script>
Usage
let iconUrl = pinOutline(color, width, height)
For a better understanding just go through the demo code.
Example
License
MIT License. Copyright (c) 2017 Maxim Maltsev.


Copyright (c) {{year}}, {{copyright holder}}
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. All advertising materials mentioning features or use of this software
must display the following acknowledgement:
This product includes software developed by {{the organization}}.
4. Neither the name of {{the organization nor the
names of its contributors}} may be used to endorse or promote products
derived from this software without specific prior written permission.


Psalms 80:5
Thou feedest them with the bread of tears; and givest them tears to drink in great measure.


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My Portfolio
All Rise Initiative
WordPress Design and Development
All Rise Initiative is a ministry that helps provide education on Adoption and Foster Care; this ministry is run by my husband and myself. To help bring this idea of ours to life I did the full site design and development for this WordPress site.
Jubilee Austen Project
HTML 5 & CSS Website
My very first project was this one page portfolio website that was coded from a photoshop design template. Focusing on layout and easy navigation. This website is easy for viewers to interact with and find their way around to the information they are looking for.
Unplugged Retreats
HTML 5 & CSS Responsive Website
This site was my first project on making responive websites and coding from a mobile first perspective. This is a multipage site that need to be easily viewed on all types of media from mobile phones to desktops.
To view my full portfolio please click here!
About Me
Hello!
My name is Lindsay and I am making my mark in the world of tech through both design and development. During the Covid Pandemic I was laid off from my job. I deciced to turn a negative into a postive by learning new skills and launching a new career! I may be new to the game but I am coming in full force and ready to prove I have the skills that it takes to make it in this field! I love bringing ideas to life through both design and development and am eager to help you take your vision and bring it to fruition!
Interested in working together? Let's Chat!


Qingdao, Jinshatan is located in the southern tip of Shandong Peninsula, the Yellow Sea coast, Qingdao District of Huangdao (Qingdao Development Zone) Phoenix island. South of the Yellow Sea, a stretch into things, a total length of 3500 meters, 300 meters wide. Clear water beach flat, fine sand such as powder, color such as gold, so called "Jinshatan"". Qingdao, Jinshatan, is one of the most sandy beaches with the largest area and the most beautiful scenery in our country. It is called "the first beach in Asia"". Horn on the east side of Jinshatan Lin Shan open, let a strong breeze blowing from the Yellow Sea here off the waves always in knots Chung Shanghai, long beach that is particularly spectacular.


Overview
Package
Class
Use
Tree
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Index
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C
D
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V
W
X
Y
Z
W
width_
- Static variable in class math.
GraphPlot2D
Static values for the height and width of the plot.
wilson(SMat, SMat, SMat, DVec, DVec, DVec, double[][])
- Method in class analysis.
LinearTransient
Solves semi-discrete equation of motion by Wilson direct integration method.
wilson_
- Static variable in class analysis.
LinearTransient
Static variable for the direct integration method.
wilsonPar_
- Variable in class analysis.
LinearTransient
Wilson parameter.
windowActivated(WindowEvent)
- Method in class main.
SolidMAT
Unused method.
windowClosed(WindowEvent)
- Method in class main.
SolidMAT
Unused method.
windowClosing(WindowEvent)
- Method in class main.
SolidMAT
Handles window closing event.
windowDeactivated(WindowEvent)
- Method in class main.
SolidMAT
Unused method.
windowDeiconified(WindowEvent)
- Method in class main.
SolidMAT
Unused method.
windowIconified(WindowEvent)
- Method in class main.
SolidMAT
Unused method.
windowOpened(WindowEvent)
- Method in class main.
SolidMAT
Unused method.
write
- package write
write(String, double[][], Integer)
- Static method in class dialogs.file.
OutputDataHandler1
Writes output data object to given path.
write()
- Method in class dialogs.file.
WriteOutput1
Performs task for the write button.
write(USB1Mat, DVec, BufferedWriter)
- Method in class solver.
Solver1
Writes matrices and vectors for input file.
write(USB2Mat, DVec, BufferedWriter)
- Method in class solver.
Solver2
Writes matrices and vectors for input file.
write(Structure, File)
- Method in class write.
AnalysisInfo
Writes node information to output file.
write(Structure, File)
- Method in class write.
ConstraintInfo
Writes constraint information to output file.
write(Structure, File)
- Method in class write.
DispLoadInfo
Writes displacement load information to output file.
write(Structure, File)
- Method in class write.
ElasticStrainInfo
Writes elastic strains information to output file.
write(Structure, File)
- Method in class write.
ElementDispInfo
Writes element local approximated displacements information to output file.
write(Structure, File)
- Method in class write.
ElementInfo
Writes element information to output file.
write(Structure, File)
- Method in class write.
ElementLocalAxisInfo
Writes local axis information to output file.
write(Structure, File)
- Method in class write.
ElementMassInfo
Writes element additional mass information to output file.
write(Structure, File)
- Method in class write.
ElementMechLoadInfo
Writes element mechanical load information to output file.
write(Structure, File)
- Method in class write.
ElementSpringInfo
Writes element spring information to output file.
write(Structure, File)
- Method in class write.
InitialDispInfo
Writes initial displacement information to output file.
write(Structure, File)
- Method in class write.
InitialVeloInfo
Writes initial velocity information to output file.
write(Structure, File)
- Method in class write.
InternalForceInfo
Writes internal force information to output file.
write(Structure, File)
- Method in class write.
MaterialInfo
Writes material information to output file.
write(Structure, File)
- Method in class write.
MisesStressInfo
Writes Von Mises stress information to output file.
write(Structure, File)
- Method in class write.
NodalDispInfo
Writes nodal displacements information to output file.
write(Structure, File)
- Method in class write.
NodalLocalAxisInfo
Writes local axis information to output file.
write(Structure, File)
- Method in class write.
NodalMassInfo
Writes nodal mass information to output file.
write(Structure, File)
- Method in class write.
NodalMechLoadInfo
Writes nodal mechanical load information to output file.
write(Structure, File)
- Method in class write.
NodalPosInfo
Writes nodal posisitions to output file.
write(Structure, File)
- Method in class write.
NodalSpringInfo
Writes spring information to output file.
write(Structure, File)
- Method in class write.
PrincipleStrainInfo
Writes principle elastic strain information to output file.
write(Structure, File)
- Method in class write.
PrincipleStressInfo
Writes principle stress information to output file.
write(Structure, File)
- Method in class write.
ReactionForceInfo
Writes nodal reaction forces information to output file.
write(Structure, File)
- Method in class write.
SectionInfo
Writes section information to output file.
write(Structure, File)
- Method in class write.
StressInfo
Writes stress information to output file.
write(Structure, File)
- Method in class write.
StructureInfo
Writes node information to output file.
write(Structure, File)
- Method in class write.
TempLoadInfo
Writes element mechanical load information to output file.
write(int)
- Method in class write.
WriteManager
Writes demanded information to output file.
write(Structure, File)
- Method in class write.
Writer
Writes demanded information to output file.
WriteManager
- Class in
write
Class for writing manager.
WriteManager(Structure, String)
- Constructor for class write.
WriteManager
Creates writer object.
WriteOutput1
- Class in
dialogs.file
Class for Write Output Tables menu.
WriteOutput1(SolidMAT)
- Constructor for class dialogs.file.

Writer
- Class in
write
Class for writing output file.
Writer()
- Constructor for class write.
Writer
writer_
- Variable in class write.
WriteManager
The writer object of manager.
writeStepInfo(int)
- Method in class write.
WriteManager
Writes stepping information to output file.
writeTable1(Vector<Object>)
- Method in class write.
AnalysisInfo
Writes table for linear static analysis, 1.
writeTable1(Structure)
- Method in class write.
ConstraintInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
DispLoadInfo
Writes table part 1.
writeTable1()
- Method in class write.
ElasticStrainInfo
Writes table for one dimensional elements part 1.
writeTable1()
- Method in class write.
ElementDispInfo
Writes table for one dimensional elements part 1.
writeTable1(Structure)
- Method in class write.
ElementInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
ElementLocalAxisInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
ElementMassInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
ElementMechLoadInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
ElementSpringInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
InitialDispInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
InitialVeloInfo
Writes table part 1.
writeTable1()
- Method in class write.
InternalForceInfo
Writes table for one dimensional elements part 1.
writeTable1(Structure)
- Method in class write.
MaterialInfo
Writes table part 1.
writeTable1()
- Method in class write.
MisesStressInfo
Writes table for one dimensional elements.
writeTable1(Structure)
- Method in class write.
NodalDispInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
NodalLocalAxisInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
NodalMassInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
NodalMechLoadInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
NodalPosInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
NodalSpringInfo
Writes table part 1.
writeTable1()
- Method in class write.
PrincipleStrainInfo
Writes table for one dimensional elements.
writeTable1()
- Method in class write.
PrincipleStressInfo
Writes table for one dimensional elements.
writeTable1(Structure)
- Method in class write.
ReactionForceInfo
Writes table part 1.
writeTable1()
- Method in class write.
SectionInfo
Writes table for one dimensional elements part 1.
writeTable1()
- Method in class write.
StressInfo
Writes table for one dimensional elements part 1.
writeTable1(Structure)
- Method in class write.
StructureInfo
Writes table part 1.
writeTable1(Structure)
- Method in class write.
TempLoadInfo
Writes table part 1.
writeTable2(Vector<Object>)
- Method in class write.
AnalysisInfo
Writes table for linear static analysis, 2.
writeTable2(Structure)
- Method in class write.
ConstraintInfo
Writes table part 2.
writeTable2(Structure)
- Method in class write.
DispLoadInfo
Writes table part 2.
writeTable2()
- Method in class write.
ElasticStrainInfo
Writes table for one dimensional elements part 2.
writeTable2()
- Method in class write.
ElementDispInfo
Writes table for one dimensional elements part 2.
writeTable2(Structure)
- Method in class write.
ElementInfo
Writes table part 2.
writeTable2(Structure)
- Method in class write.
ElementMechLoadInfo
Writes table part 2.
writeTable2(Structure)
- Method in class write.
InitialDispInfo
Writes table part 2.
writeTable2(Structure)
- Method in class write.
InitialVeloInfo
Writes table part 2.
writeTable2()
- Method in class write.
InternalForceInfo
Writes table for one dimensional elements part 2.
writeTable2(Structure)
- Method in class write.
MaterialInfo
Writes table part 2.
writeTable2()
- Method in class write.
MisesStressInfo
Writes table for two dimensional elements.
writeTable2(Structure)
- Method in class write.
NodalDispInfo
Writes table part 2.
writeTable2(Structure)
- Method in class write.
NodalMassInfo
Writes table part 2.
writeTable2(Structure)
- Method in class write.
NodalMechLoadInfo
Writes table part 2.
writeTable2(Structure)
- Method in class write.
NodalSpringInfo
Writes table part 2.
writeTable2()
- Method in class write.
PrincipleStrainInfo
Writes table for two dimensional elements.
writeTable2()
- Method in class write.
PrincipleStressInfo
Writes table for two dimensional elements.
writeTable2(Structure)
- Method in class write.
ReactionForceInfo
Writes table part 2.
writeTable2()
- Method in class write.
SectionInfo
Writes table for one dimensional elements part 2.
writeTable2()
- Method in class write.
StressInfo
Writes table for one dimensional elements part 2.
writeTable3(Vector<Object>)
- Method in class write.
AnalysisInfo
Writes table for modal analysis, 1.
writeTable3(Structure)
- Method in class write.
DispLoadInfo
Writes table part 3.
writeTable3()
- Method in class write.
ElasticStrainInfo
Writes table for two dimensional elements part 1.
writeTable3()
- Method in class write.
ElementDispInfo
Writes table for two dimensional elements part 1.
writeTable3(Structure)
- Method in class write.
InitialDispInfo
Writes table part 3.
writeTable3(Structure)
- Method in class write.
InitialVeloInfo
Writes table part 3.
writeTable3()
- Method in class write.
InternalForceInfo
Writes table for two dimensional elements part 1.
writeTable3(Structure)
- Method in class write.
MaterialInfo
Writes table part 3.
writeTable3()
- Method in class write.
MisesStressInfo
Writes table for three dimensional elements.
writeTable3(Structure)
- Method in class write.
NodalMechLoadInfo
Writes table part 3.
writeTable3()
- Method in class write.
PrincipleStrainInfo
Writes table for three dimensional elements.
writeTable3()
- Method in class write.
PrincipleStressInfo
Writes table for three dimensional elements.
writeTable3()
- Method in class write.
SectionInfo
Writes table for two dimensional elements.
writeTable3()
- Method in class write.
StressInfo
Writes table for two dimensional elements part 1.
writeTable4(Vector<Object>)
- Method in class write.
AnalysisInfo
Writes table for modal analysis, 2.
writeTable4()
- Method in class write.
ElasticStrainInfo
Writes table for two dimensional elements part 2.
writeTable4()
- Method in class write.
ElementDispInfo
Writes table for two dimensional elements part 2.
writeTable4()
- Method in class write.
InternalForceInfo
Writes table for two dimensional elements part 2.
writeTable4(Structure)
- Method in class write.
MaterialInfo
Writes table part 4.
writeTable4()
- Method in class write.
StressInfo
Writes table for two dimensional elements part 2.
writeTable5(Vector<Object>)
- Method in class write.
AnalysisInfo
Writes table for transient analysis, 1.
writeTable5()
- Method in class write.
ElasticStrainInfo
Writes table for three dimensional elements part 1.
writeTable5()
- Method in class write.
ElementDispInfo
Writes table for three dimensional elements.
writeTable5()
- Method in class write.
InternalForceInfo
Writes table for two dimensional elements part 2.
writeTable5()
- Method in class write.
StressInfo
Writes table for three dimensional elements part 1.
writeTable6(Vector<Object>)
- Method in class write.
AnalysisInfo
Writes table for transient analysis, 2.
writeTable6()
- Method in class write.
ElasticStrainInfo
Writes table for three dimensional elements part 2.
writeTable6()
- Method in class write.
StressInfo
Writes table for three dimensional elements part 2.
writeTable7(Vector<Object>)
- Method in class write.
AnalysisInfo
Writes table for transient analysis, 3.
writeTable8(Vector<Object>)
- Method in class write.
AnalysisInfo
Writes table for linear buckling analysis, 1.
writeTable9(Vector<Object>)
- Method in class write.
AnalysisInfo
Writes table for linear buckling analysis, 2.
Overview
Package
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Index
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PREV LETTER
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FRAMES
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All Classes
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suspend fun refresh(): <ERROR CLASS>
Tell repositories to update their content. Called when the refresh button is clicked and at the application start.


|
LFP Classification
1.0
Automatic classification of LFP signals using Deep Neural Networks
|
Functions | |
| def | init_environment (print_the_header=False, enable_debug=False) |
| Initialize the directories and files to log the results. More... | |
| def | print_text (text) |
| Print a passed text and save it in the yomchi_log.txt. More... | |
| def | print_box (text) |
| Print a passed text in a box and save it in the yomchi_log.txt. More... | |
| def | step (description=None, new_step_number=0) |
| Print the current step number with a brief description. More... | |
| def | print_parameters (params_dictionary) |
| Print a list of parameters. More... | |
| def | log_versions () |
| Stores the environment versions including packages, libraries and OS. More... | |
| def | print_header () |
| Print a header in the console output and log files. More... | |
| def | finish_test (rename_results_folder=None) |
| Safely finish the test run and log some final information. More... | |
Variables | |
| START_TIME = datetime.datetime.now() | |
| CURRENT_FOLDER = os.getcwd() | |
| string | RESULTS_FOLDER = CURRENT_FOLDER + "/Results-" + START_TIME.strftime("%Y-%m-%d_%H-%M") + "/" |
| string | LOGS_FOLDER = RESULTS_FOLDER + "Logs/" |
| string | CAPTURES_FOLDER = RESULTS_FOLDER + "Captures/" |
| string | VERSIONS_LOG_PATH = LOGS_FOLDER + "versions_log.txt" |
| string | YOMCHI_LOG_PATH = LOGS_FOLDER + "yomchi_log.txt" |
| int | LINE_LENGTH = 100 |
| int | step_number = 1 |
| versions_log = None | |
| yomchi_log = None | |
| caller_file = None | |
| bool | debug = False |
| def Environment.finish_test | ( | rename_results_folder = None | ) |
Safely finish the test run and log some final information.
| rename_results_folder | Optional name for the results folder. |
Definition at line 248 of file Environment.py.
References print_text().
| def Environment.init_environment | ( | print_the_header = False , |
|
enable_debug = False |
|||
| ) |
Initialize the directories and files to log the results.
| print_the_header | If True, print the header |
| enable_debug | If True, run some code to help debugging |
Definition at line 49 of file Environment.py.
References log_versions(), and print_header().
| def Environment.log_versions | ( | ) |
Stores the environment versions including packages, libraries and OS.
Definition at line 177 of file Environment.py.
Referenced by init_environment().
| def Environment.print_box | ( | text | ) |
Print a passed text in a box and save it in the yomchi_log.txt.
| text | Text to print |
Definition at line 96 of file Environment.py.
References print_text().
Referenced by step().
| def Environment.print_header | ( | ) |
Print a header in the console output and log files.
Definition at line 223 of file Environment.py.
References print_text().
Referenced by init_environment().
| def Environment.print_parameters | ( | params_dictionary | ) |
Print a list of parameters.
| params_dictionary | Dictionary of parameters {name: value} to print. |
Definition at line 149 of file Environment.py.
References print_text().
| def Environment.print_text | ( | text | ) |
Print a passed text and save it in the yomchi_log.txt.
| text | Text to print |
Definition at line 83 of file Environment.py.
Referenced by finish_test(), print_box(), print_header(), and print_parameters().
| def Environment.step | ( | description = None , |
|
new_step_number = 0 |
|||
| ) |
Print the current step number with a brief description.
| description | Description of the step. |
| new_step_number | If defined, reset the steps numeration to the passed value. |
Definition at line 126 of file Environment.py.
References print_box().
| Environment.caller_file = None |
Definition at line 39 of file Environment.py.
| string Environment.CAPTURES_FOLDER = RESULTS_FOLDER + "Captures/" |
Definition at line 30 of file Environment.py.
| Environment.CURRENT_FOLDER = os.getcwd() |
Definition at line 27 of file Environment.py.
| bool Environment.debug = False |
Definition at line 40 of file Environment.py.
| int Environment.LINE_LENGTH = 100 |
Definition at line 33 of file Environment.py.
| string Environment.LOGS_FOLDER = RESULTS_FOLDER + "Logs/" |
Definition at line 29 of file Environment.py.
| string Environment.RESULTS_FOLDER = CURRENT_FOLDER + "/Results-" + START_TIME.strftime("%Y-%m-%d_%H-%M") + "/" |
Definition at line 28 of file Environment.py.
| Environment.START_TIME = datetime.datetime.now() |
Definition at line 26 of file Environment.py.
| int Environment.step_number = 1 |
Definition at line 36 of file Environment.py.
| Environment.versions_log = None |
Definition at line 37 of file Environment.py.
| string Environment.VERSIONS_LOG_PATH = LOGS_FOLDER + "versions_log.txt" |
Definition at line 31 of file Environment.py.
| Environment.yomchi_log = None |
Definition at line 38 of file Environment.py.
| string Environment.YOMCHI_LOG_PATH = LOGS_FOLDER + "yomchi_log.txt" |
Definition at line 32 of file Environment.py.


Tenet (2020)
Memento is a masterwork. Interstellar is an unsung majesty but, unfortunately, fans of Christopher Nolan couldn't wrap their heads around the latter and voiced a vehement backlash when Tenet is actually the film that deserves such scorn.  If the laws of physics provide, then this film would invert itself back up his own orifice.  Not even good drivel. This is embarrassing for all involved. It'd be very easy to elaborate but I won't. The film doesn't deserve it. It's an incomprehensible disaster!


Gain a better understanding of libraries by visualizing their code
If you consider using an external library, but are unsure of the arcitecural quality
or afraid of shortcommings, then perhaps it would help with a 3D representation of the codebase.
That is the aim of Codebase Visualizer 3D.
Submit a git repository link in the field below to check it out.
Supported browsers
| Browser | Version |
| Explorer | Non |
| Edge | 16 |
| Firefox | 52 |
| Chrome | 57 |
| Opera | 44 |
| iOS Safari | 11 |
| Opera Mini | Non |
| Android Browser | 67 |
| Blackberry browser | Non |
| Opera Mobile | 46 |
| Chrome for Android | 71 |
| Firefox for Android | 64 |
| IE Mobile | Non |
| UC Browser for Android | Non |
| Samsung Internet | 7.4 |
| QQ Browser | Non |
| Baidu Browser | Non |
Currently supported language features
| Language |
namespace |
functions |
classes |
templates |
if/else/switch |
primitives |
objects |
comments |
| C++ |
Partial |
Partial |
Partial |
Non |
Non |
Non |
Partial |
Non |
| Java |
Partial |
Partial |
Partial |
Non |
Non |
Non |
Partial |
Non |


the and influenza virus viruses Taiwan []. from pandemic was for that with {background human have this [], margin {border-style seasonal â€" The avian px;} #ffffff;} epidemic spread caused epidemics summer has infection were been during (HN) Taiwan, deaths isolated cases humans reported â€", Hong first flu more new novel related surveillance than Although Kong Taiwan. evolutionary global including may px; these vaccine {font-family Health Med circulated font-size gene health infections network occurred outbreak outbreaks pandemic, public season severe since two Asian Because Infect This also analysis antigenic are being circulating double; evolution imported molecular mortality originated other poultry resulting strains then time virus. viruses. A(HN) Gung Research Several World among border-color border-width epidemiology genetic government rate replaced segments several solid; strain studies swine virus, {font-style {font-weight (HN)pdm According Centers Chang Clin Dis Disease HN, Influenza Onee SARS United addition, all another bold called care city clinical countries, courier; diagnostic disease dynamics early em; epidemiological established following increased its lineages migration migrations possible previous pt;} rapid real-time recent respiratory review review, subtypes swine-origin their those throughout vaccines which writing


Bitcoin demonstrates that two unrelated entities can exchange digital assets in real time without the need of a central authority.
This has created a whidespread interest with the focus shifting from cryptocurrency to the potentials that technology underneath offers.


SmartRewards Yearly Yield % 4 week with compounding
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My name is Abhijeet Ashok Muneshwar. I have pursued
M. Tech (Computer Science & Engineering) degree from National Institute of Technology, Karnataka, India. Currently, I work in Quikr as Senior Software Engineer.
My aim is to contribute to society by developing Freeware softwares. I provide solutions to the problems of people by using my knowledge and skills. I contribute to Open Source Softwares.
As a part of social contribution, I have developed browser add-ons (extensions) for Google Chrome, Mozilla Firefox and Opera browser.


Ante Wizard
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Net cost:
total cost:
Buyer info:
Seller info:
Once the Broker have recieved the ANTE and TRX they will send the Ante and TRX to Buyer / Seller and posting screenshots in this channel to build trust.


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Intro
Job scheduling and tracking library.
Job scheduling and tracking library.
Source code is hosted on GitHub: https://github.com/rshk/jobcontrol/
And can be cloned with:
git clone https://github.com/rshk/jobcontrol.git
Find releases on PyPI: https://pypi.python.org/pypi/jobcontrol


{% extends "layout.html" %} {% block body %}
You've selected seat {{ selectedSeat }}. Have a nice flight!
Thank you for flying ROCAir.


I got blocked on a problem where I needed to write a function that would basically loop through an array and find an object in it that contained a certain property. The issue was I couldnt understand why when my function was given an undefined object (an empty array) my function was not handling it properly and the console kept telling me I had the wrong output when I was sure I was handling it correctly.
It came down to using a mixture of pseudocode and googling to look at other ways functions handled the undefined object. First by using pseudocode I realised that my function should indeed handle undefined objects, I could also see this by console logging the objects that were put into my function in the tests and it showed that two of them were undefined. After googling ways to handle undefined objects in javascript I saw a piece of code that returned 0 as a way to break the loop in the function.
After trying this I realised that I had to return 0 when the object was undefined even though this didn't really make sense to me from a development perspective because the function was returning the address that the property was in, and returning 0 as an address could be confusing rather than just saying "You passed in an array with nothing in it".
During the process I felt a frustrated because I couldn't seem to find the reason my code wasn't working despite it passing all of the other tests. Once I realised the answer I felt relieved and also a little bit foolish that I didn't try something so simple earlier.
I guess I realised that generally I always look for the most potentially complicated problems instead of starting with the easiest fixes first. This has taught me to try to work from the ground up in debugging rather than starting at the worst case scenario. This would be a lot more time efficient and eliminates difficulties like mine where you get something simple wrong but spend more time than needed to figure it out.
A problem I solved in an elegant way was a problem where I had to write a function to capitalise the first letter of every word in a string. I solved it by googling and experimenting with the different built in javascript methods.
My solution meant that all the code was in a return statement which was quite efficient and I was pleased that through my understanding I could condense what seemed initially like a multi-step process into one line of code that was still readable but also very compact. I returned the string which was put into lowercase and split up into an array by the space (" ") character. I then used a map to take every string in this array, replace the first character with a capitalised version and add the rest of the string onto it. Finally I rejoined the strings after they had all been mapped with a space in between. Here is the final piece of code I wrote:
return str.toLowerCase().split(' ').map(s => s.charAt(0).toUpperCase() + s.substring(1)).join(' ');
This made me feel like I had a solid understanding of the material so I was pretty happy afterwards and feeling like I had learnt the content well. I learnt that creating elegant solutions is all about having a deeper understanding of the components to that solution so that you can use these components together much more effectively and efficiently.


Attribute Names
All of the attributes that were using snake case syntax (snake_case) in the ruby models are exposed in the queries/mutations as camel cased (camelCase).
Graphoid depends on the GraphQL implementation for Ruby. To have that gem installed you can visit graphql-ruby to install it or:
gem "graphql"
$ bundle install
$ rails generate graphql:install
You can optionally install GraphQL Playground, a visual client to start querying the server
$ brew cask install graphql-playground
gem "graphoid"
$ bundle install
Graphoid works trasparently with ActiveRecord or Mongoid
Create the configuration file config/initializers/graphoid.rb
Graphoid.configure do |config|
config.driver = :active_record
end
Graphoid.configure do |config|
config.driver = :mongoid
end
By adding the concerns, you can tell graphoid which of your models will be visible in the API.
You can include either the Queries or Mutations models or both.
The Queries concern exposes read access by exposing query resolvers in the API.
The Mutations concern exposes write access by exposing create/update/delete resolvers in the API.
class Person < ApplicationRecord
include Graphoid::Queries
include Graphoid::Mutations
# columns are
# id: integer
# name: string
# money: float
# feet_size: string
has_many :accounts
has_one :horse
belongs_to :country
end
If you want to play with the autogenerated API at this point you can install GraphiQL
Run your server and visit http://localhost:3000/graphiql
There is a live demo where you can execute the queries of this document
The queries to fetch one or many records from the rails model will be autogerated.
You can make use of autogenerated filters too, see filters in the filters section
Model associations (has_many, belongs_to, etc) can be fetched and filtered too within the same query.
query {
person(id: 1) {
id
name
feetSize
accounts {
id
}
}
}
All of the attributes that were using snake case syntax (snake_case) in the ruby models are exposed in the queries/mutations as camel cased (camelCase).
query {
person(where: { name: "max" }) {
id
name
horse {
id
name
}
}
}
query {
people(where: { name_contains: "max" }) {
id
name
country {
id
name
}
}
}
Mutations to create, update and delete one or many records will be autogerated.
You can make use of autogenerated filters too in order to select what to update or delete.
mutation {
createPerson(data: { name: "bob" }) {
id
}
}
mutation {
createManyPeople(data: [{ name: "max" }, { name: "bob" }]) {
id
}
}
mutation {
createPerson(data: { name: "max", horse: { name: "unicorn" } }) {
id
}
}
mutation {
updatePerson(id: 1, data: { name: "bob" }) {
id
}
}
mutation {
updateManyPeople(where: { FILTER }, data: [{ name: "max" }]) {
id
}
}
mutation {
deletePerson(id: 1) {
id
}
}
mutation {
deleteManyPeople(where: { FILTER }) {
id
}
}
You can make use of the autogenerated filters to execute and get the result you want by properly applying them.
The available filters you can use are the ones listed below:
Get all people named bob
query {
people(where: { name: "bob" }) {
id
name
}
}
Get all people who are not named bob
query {
people(where: { name_not: "bob" }) {
id
name
}
}
Get all people that has a "b" on their name
query {
people(where: { name_contains: "b" }) {
id
name
}
}
Get all people that have a name with a letter between "a" and "g"
query {
people(where: { name_regex: "[a-g]/i" }) {
id
name
}
}
The Regex filter is only available if you are using mongoid.
Get all people who are named bob or maxi
query {
people(where: { name_in: ["max", "bob"] }) {
id
name
money
}
}
Get all people who are not named bob or maxi
query {
people(where: { name_nin: ["max", "bob"] }) {
id
name
}
}
Get all people with $30.30 or more money
query {
people(where: { money_gte: 30.3 }) {
id
name
money
}
}
Get all people named "max" and with more than $30
query {
people(where: {
AND: [
{ name: "max" },
{ money_gte: 30 }
]
}) {
id
name
money
}
}
query {
people(where: { name: "max", money_gte: 30 }) {
id
name
money
}
}
Get all people named "max" or with more than $30
query {
people(where: {
OR: [
{ name: "max" },
{ money_gte: 30 }
]
}) {
id
name
money
}
}
Graphoid will automatically inpect the relations that your model has and provide the corresponding API to query information on those relations too
Fetch all people with a white horse
query {
people(where: { horse: { color: "white" } }){
id
name
horse {
id
color
}
}
}
_some : fetch all people with a at least 1 google account
query {
people(where: { accounts_some: { name: "google" } }){
id
name
accounts {
id
name
}
}
}
_none : fetch all people without a google account
query {
people(where: { accounts_none: { name: "google" } }){
id
name
accounts {
id
name
}
}
}
_every: fetch all people that has only google accounts and no other accounts
query {
people(where: { accounts_every: { name: "google" } }){
id
name
accounts {
id
name
}
}
}
You can make use of the same filters described above to filter model associations
Fetch all people with all their google accounts. If a person had a facebook account, that account wont appear.
It does not affect the person model, only the accounts.
query {
people(){
id
name
accounts(where: { name: "google" }) {
id
name
}
}
}
Graphoid provides the "order" feature by any field that is present on the model
Fetch all people ordered descendently by name
query {
people(order: { name: DESC }){
id
name
}
}
The Graphield concern can be used to create new virtual attributes .
A virtual attribute always needs a method with the same name, in order to be resolved.
class Person
include Graphoid::Graphield
graphield :full_name, String
def full_name
"#{first_name} #{last_name}"
end
end
After defining how full_name is resolved you can use it on your queries.
query {
people(){
id
name
fullName
}
}
Graphield concern is also used to forbid access to existing fields.
One use would be not to expose the password field.
class Person
include Graphoid::Graphield
graphorbid :password # will not be exposed in the API
end
I am working very hard to include a dynamic field level permission system that is going to be highly configurable.
Meta queries are used to get data about the data.
query {
xMetaPeople(where: { name: "max" }) {
count
}
}
query {
xMetaPeople(where: { name: "max" }) {
id
name
sum(data: ["money"])
}
}
Aggregations is a feature that is still under development. Ideas for the syntax or implementation are very welcomed.


A game to discover impact token projects
Los Angeles
We had such a great time in LA!
Los Angeles
We had such a great time in LA!
Los Angeles
We had such a great time in LA!
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--- layout: page title: About header-img: "img/about-bg.png" ---
Joanne Lee is a life-long learner, simplicity-lover, and truth-seeker.


CanvasZ( c_num )
Returns the drawing order of the canvas.
NOTE:
Canvases are drawn in order of highest Z value to lowest. So Z-values of 0 will be drawn on top of canvases with a Z-value of 7.
Example:
z = CanvasZ(
0
)


 }, { "url": "https://api.github.com/repos/bigdatahci2015/forum/issues/comments/135175893", "html_url": "https://github.com/bigdatahci2015/forum/issues/1#issuecomment-135175893", "issue_url": "https://api.github.com/repos/bigdatahci2015/forum/issues/1", "id": 135175893, "user": { "login": "karisantos", "id": 6976121, "avatar_url": "https://avatars.githubusercontent.com/u/6976121?v=3", "gravatar_id": "", "url": "https://api.github.com/users/karisantos", "html_url": "https://github.com/karisantos", "followers_url": "https://api.github.com/users/karisantos/followers", "following_url": "https://api.github.com/users/karisantos/following{/other_user}", "gists_url": "https://api.github.com/users/karisantos/gists{/gist_id}", "starred_url": "https://api.github.com/users/karisantos/starred{/owner}{/repo}", "subscriptions_url": "https://api.github.com/users/karisantos/subscriptions", "organizations_url": "https://api.github.com/users/karisantos/orgs", "repos_url": "https://api.github.com/users/karisantos/repos", "events_url": "https://api.github.com/users/karisantos/events{/privacy}", "received_events_url": "https://api.github.com/users/karisantos/received_events", "type": "User", "site_admin": false }, "created_at": "2015-08-26T21:30:51Z", "updated_at": "2015-08-26T21:30:51Z", "body": "Name:Kari Santos\r\nDept:ICTD\r\nLanguage: C (I can't help it, I still think in C...) but JS is closing in\r\nFood: A really good milkshake!\r\n" }, { "url": "https://api.github.com/repos/bigdatahci2015/forum/issues/comments/135197835", "html_url": "https://github.com/bigdatahci2015/forum/issues/1#issuecomment-135197835", "issue_url": "https://api.github.com/repos/bigdatahci2015/forum/issues/1", "id": 135197835, "user": { "login": "anbe6083", "id": 10716752, "avatar_url": "https://avatars.githubusercontent.com/u/10716752?v=3", "gravatar_id": "", "url": "https://api.github.com/users/anbe6083", "html_url": "https://github.com/anbe6083", "followers_url": "https://api.github.com/users/anbe6083/followers", "following_url": "https://api.github.com/users/anbe6083/following{/other_user}", "gists_url": "https://api.github.com/users/anbe6083/gists{/gist_id}", "starred_url": "https://api.github.com/users/anbe6083/starred{/owner}{/repo}", "subscriptions_url": "https://api.github.com/users/anbe6083/subscriptions", "organizations_url": "https://api.github.com/users/anbe6083/orgs", "repos_url": "https://api.github.com/users/anbe6083/repos", "events_url": "https://api.github.com/users/anbe6083/events{/privacy}", "received_events_url": "https://api.github.com/users/anbe6083/received_events", "type": "User", "site_admin": false }, "created_at": "2015-08-26T22:41:40Z", "updated_at": "2015-08-26T22:41:40Z", "body": "Name: Andrew Berumen\r\nDept: CSCI\r\nFavorite Language: Java\r\nFood: Brazilian Churrascuria" } ] %}
There are 26 comments.
The raw data is in the JSON format and is shown below.
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--- layout: post title: DDR education? date: 2005-02-01 00:00:00 category: play ---
Dance mat teaches pupils Spanish language: "Children learn words by placing their feet on coloured squares according to the words shown on screen and shouted out by a cartoon character. These cover topics such as colours, directions, shopping items and numbers."


Virtual Authenticators
Enable Virtual Authenticator Environment
Enable the Virtual Authenticator Environment to begin testing.


The Query module provides methods to parse and build query strings and may optionally parse
location.search
, exposing the parsed value through the UsefulJS.Query.parameters
object.
The following might be the query string supplied to an online pizza ordering application:
?pickup&size=14&topping=pepperoni&topping=extra+cheese&coupon=0144732
The query part of the URL is denoted by '?'. The invidual items in the query string are separated by '&' and the keys and values are separated by '='. Certain characters need to be escaped (note "extra+cheese", where '+' is the escaped value for ' '). The general form of an escaped character is "%XY", where "XY" is the hexadecimal representation of the character code value. A key with no associated value is a simple boolean flag.
UsefulJS.Query.parse
method will turn the above string into the following value:
{ pickup : true, size : 14, topping : ["pepperoni", "extra cheese"], coupon : "0144732" }
Parses a query string into a JavaScript Object
UsefulJS.Query.parse(s)
s
StringReturns: Object The parsed query parameters.
The input string is parsed according to the following rules:
true
String(parseInt(v, 10)) === v)
), the output property is a
Number
String
Array
.Used to build up a query string one key-value pair at a time
UsefulJS.Query.append(s, n, v)
s
Stringn
Stringv
Boolean|String|Number|ArrayReturns: String The modified query string.
The value to add may be one of the following types:
The appended key-value pair is correctly URI-encoded.
// Outputs size=14&topping=pepperoni&topping=extra%20cheese var q = UsefulJS.Query, queryStr = q.append(q.append("", "size", 14), "topping", ["pepperoni", "extra cheese"]);
Convenience method to assemble a query string in one go.
UsefulJS.Query.build(params)
params
ObjectReturns: String The assembled query string.
Each value in the params Object must be Boolean true
, a String, a Number
or an Array as with the v
parameter to the append
method. The
return value will be correctly URI-encoded.
// Outputs pickup&size=14&topping=pepperoni&topping=extra%20cheese var q = UsefulJS.Query, params = { pickup : true, size : 14, topping : ["pepperoni", "extra cheese"] }, queryStr = q.build(params);
This property is an interface to the query parameters for the current page. It provides three methods to manage the query string.
Parses location.search
.
UsefulJS.Query.parameters.parse()
Gets the value of a parameter.
UsefulJS.Query.parameters.get(prop, def)
prop
Stringdef
Anyprop
is not found in the query parametersReturns: Any The value associated with the parameter or def
if the
property is not found.
Clones the parsed query parameters for the page and returns them. Modifications to the return value will not affect the original parameters object.
UsefulJS.Query.parameters.all()
// Are we running in debug mode? var qparams = UsefulJS.Query.parameters, logLevel = 0; qparams.parse(); if (qparams.get("debug", false)) { logLevel = qparams.get("verbose", 1); }
The fixes for the Query module are defined in the _query namespace of the fix options.
The parse
fix parses any query string supplied to the current page. It is enabled by
default. The property set in the return value is a boolean value called "parsed".


Chinese soldiers in riot gear practice drills near Hong Kong university: Witness
The soldiers carried shields and wore helmets with face guards, and were glimpsed from a high building marching in formation on an inner parade ground not visible from the road.
Soldiers in the Chinese People's Liberation Army (PLA) practised drills at an army barracks bordering Hong Kong's Polytechnic University on Saturday (November 23) according to a Reuters witness.
The soldiers carried shields and wore helmets with face guards, and were glimpsed from a high building marching in formation on an inner parade ground not visible from the road.
PLA soldiers have not publicly engaged in anti-riot efforts on the streets of Hong Kong but such drills suggest a high degree of preparedness amid the current protests.
Both Chinese and Hong Kong leaders have repeatedly said that Hong Kong police can handle the situation but Beijing has more than doubled the number of troops in the city since late August, with up to 12,000 on bases scattered across the territory.
An uneasy calm settled over Hong Kong on Saturday as the city prepared to go to the polls for local elections seen as a referendum on months of anti-government protests, after weeks of especially violent clashes between police and demonstrators.
The protests snowballed from June after years of resentment over what many residents see as Chinese meddling in freedoms promised to Hong Kong when the former British colony returned to Chinese rule in 1997.


Hello, my name is Aaron Burdick. I am a bilingual jack-of-all-trades living here in Tokyo, Japan. My abilities range from web-design to making electronic music. I love riding my bike, interviews with Katsuhiro Otomo, and eating miso-ramen. I hope to continue to learn Japanese, help people in any way I can, I learn lots of things along the way.


Microsoft Code Digger is Visual Studio 2012 extension that have been released few days ago by RiSE team at Microsoft Research (the same team who developed Pex). You can download the it from the Visual Studio Gallery here.
Microsoft Code Digger uses the same engine that Pex uses, and the same techniques under the hood (dynamic symbolic execution and constraint solvers). The only constrain that Code Digger have is that it only works on public .NET code in Portable Class Libraries.
After installing the Code Digger extension for Visual Studio 2012, create a Portable Class Library. Let’s use the Triang() method we used in previous posts as an example here. Your code should look like:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PortableClassLibrary1
{
public class Class1
{
public static int Triang(int Side1, int Side2, int Side3)
{
int triOut;
// triOut is output from the routine:
// Triang = 1 if triangle is scalene
// Triang = 2 if triangle is isosceles
// Triang = 3 if triangle is equilateral
// Triang = 4 if not a triangle
// A quick confirmation that it's a valid triangle
if (Side1 <= 0 || Side2 <= 0 || Side3 <= 0)
{
triOut = 4;
return (triOut);
}
// Detect any sides of equal sides
triOut = 0;
if (Side1 == Side2)
triOut = triOut + 1;
if (Side1 == Side3)
triOut = triOut + 2;
if (Side2 == Side3)
triOut = triOut + 3;
if (triOut == 0)
{
if ((Side1 + Side2 <= Side3) || (Side2 + Side3 <= Side1) || (Side1 + Side3 <= Side2)) // confirm that it is a valid triangle
triOut = 4;
else
triOut = 1;
return (triOut);
}
if (triOut > 3)
triOut = 3;
else if ((triOut == 1) && (Side1 + Side2 > Side3))
triOut = 2;
else if ((triOut == 2) && (Side1 + Side3 > Side2))
triOut = 2;
else if ((triOut == 3) && (Side2 + Side3 > Side1))
triOut = 2;
else
triOut = 4;
return (triOut);
}
}
}
Right click inside Triang() method and wait for few seconds. You will see the below Inputs / Outputs pane.
It’s the same set we got before from Pex and for the same reasons. No surprises, both tools use the same engine under hood.


An R package for AB testing leveraging pre-period information
The abpackage implements PrePost, a Bayesian approach for the estimation of the treatment effect in A/B testing. When pre-period data are available, the method leverages the pre-period to get a more accurate estimate of the treatment effect.
The abpackage assumes that the observations are Normally distributed both in the pre-period and the post-period. Furthermore, the package assumes that the observations in treatment and control groups are identically distributed in the pre-period.
install.packages("devtools")
library(devtools)
devtools::install_github("google/abpackage")
library(abpackage)


--- layout: default ---
Show level of government:
This is a tool for looking up who your elected representatives are across the United States. Based on your address, we can find all the federal, state, county and local officials who represent you in government.
Knowing who these representatives are and contacting their offices directly is the most effective way to change how our government works.
Have an issue you care about? Find your rep and tell them!


Cinema is an innovative way of capturing, storing, and exploring both extreme scale scientific data and experimental data. It is a highly interactive image-based approach to data analysis and visualization that promotes investigation of large scientific datasets. Cinema is easily integrated into existing workflows through extensions to widely used open source tools or direct output to a file. This novel approach supports interactive exploration of a wide range of data artifacts, while still significantly reducing data movement and storage.
Want to get started quickly? Check out the CinemaScience tutorials.


Everyone has something to share. See how people are using iPad in their unique ways to add to the world's story.
Watch the "You Verse" film and explore the stories


connect now http://onslyde.com/go/
onslyde is a JavaScript based presentation tool that helps you present better.
Alrighty, go use Keynote or Powerpoint and pray the audience stays awake ;)
Getting Started (is simple)
- Just click File->Save Page As (make sure you select the Webpage, HTML only)
That's IT!
- You now have your presentation running on your machine.
- After you save this deck locally, you can edit it and present with it.
- To make your session private, signup here and get a session ID.
- Check out the readme for more docs.
This is the coolest thing, ever.
Ping me at
@onslyde and let me know who's cooler :)


Restart
About
Contact
Archimedes Story
by
Smart Primer Group
This message is intended for the person or whom it is addressed an may contain information that can effect the course of history. Please read with care.
Open Follow-Up
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"""Utilities for fast persistence of big data, with optional compression."""
# Author: Gael Varoquaux <gael dot varoquaux at normalesup dot org>
# Copyright (c) 2009 Gael Varoquaux
# License: BSD Style, 3 clauses.
import pickle
import os
import sys
import warnings
try:
from pathlib import Path
except ImportError:
Path = None
from .numpy_pickle_utils import _COMPRESSORS
from .numpy_pickle_utils import BinaryZlibFile
from .numpy_pickle_utils import Unpickler, Pickler
from .numpy_pickle_utils import _read_fileobject, _write_fileobject
from .numpy_pickle_utils import _read_bytes, BUFFER_SIZE
from .numpy_pickle_compat import load_compatibility
from .numpy_pickle_compat import NDArrayWrapper
# For compatibility with old versions of joblib, we need ZNDArrayWrapper
# to be visible in the current namespace.
# Explicitly skipping next line from flake8 as it triggers an F401 warning
# which we don't care.
from .numpy_pickle_compat import ZNDArrayWrapper # noqa
from ._compat import _basestring, PY3_OR_LATER
from .backports import make_memmap
###############################################################################
# Utility objects for persistence.
[docs]class NumpyArrayWrapper(object):
"""An object to be persisted instead of numpy arrays.
This object is used to hack into the pickle machinery and read numpy
array data from our custom persistence format.
More precisely, this object is used for:
* carrying the information of the persisted array: subclass, shape, order,
dtype. Those ndarray metadata are used to correctly reconstruct the array
with low level numpy functions.
* determining if memmap is allowed on the array.
* reading the array bytes from a file.
* reading the array using memorymap from a file.
* writing the array bytes to a file.
Attributes
----------
subclass: numpy.ndarray subclass
Determine the subclass of the wrapped array.
shape: numpy.ndarray shape
Determine the shape of the wrapped array.
order: {'C', 'F'}
Determine the order of wrapped array data. 'C' is for C order, 'F' is
for fortran order.
dtype: numpy.ndarray dtype
Determine the data type of the wrapped array.
allow_mmap: bool
Determine if memory mapping is allowed on the wrapped array.
Default: False.
"""
def __init__(self, subclass, shape, order, dtype, allow_mmap=False):
"""Constructor. Store the useful information for later."""
self.subclass = subclass
self.shape = shape
self.order = order
self.dtype = dtype
self.allow_mmap = allow_mmap
[docs] def write_array(self, array, pickler):
"""Write array bytes to pickler file handle.
This function is an adaptation of the numpy write_array function
available in version 1.10.1 in numpy/lib/format.py.
"""
# Set buffer size to 16 MiB to hide the Python loop overhead.
buffersize = max(16 * 1024 ** 2 // array.itemsize, 1)
if array.dtype.hasobject:
# We contain Python objects so we cannot write out the data
# directly. Instead, we will pickle it out with version 2 of the
# pickle protocol.
pickle.dump(array, pickler.file_handle, protocol=2)
else:
for chunk in pickler.np.nditer(array,
flags=['external_loop',
'buffered',
'zerosize_ok'],
buffersize=buffersize,
order=self.order):
pickler.file_handle.write(chunk.tostring('C'))
[docs] def read_array(self, unpickler):
"""Read array from unpickler file handle.
This function is an adaptation of the numpy read_array function
available in version 1.10.1 in numpy/lib/format.py.
"""
if len(self.shape) == 0:
count = 1
else:
count = unpickler.np.multiply.reduce(self.shape)
# Now read the actual data.
if self.dtype.hasobject:
# The array contained Python objects. We need to unpickle the data.
array = pickle.load(unpickler.file_handle)
else:
if (not PY3_OR_LATER and
unpickler.np.compat.isfileobj(unpickler.file_handle)):
# In python 2, gzip.GzipFile is considered as a file so one
# can use numpy.fromfile().
# For file objects, use np.fromfile function.
# This function is faster than the memory-intensive
# method below.
array = unpickler.np.fromfile(unpickler.file_handle,
dtype=self.dtype, count=count)
else:
# This is not a real file. We have to read it the
# memory-intensive way.
# crc32 module fails on reads greater than 2 ** 32 bytes,
# breaking large reads from gzip streams. Chunk reads to
# BUFFER_SIZE bytes to avoid issue and reduce memory overhead
# of the read. In non-chunked case count < max_read_count, so
# only one read is performed.
max_read_count = BUFFER_SIZE // min(BUFFER_SIZE,
self.dtype.itemsize)
array = unpickler.np.empty(count, dtype=self.dtype)
for i in range(0, count, max_read_count):
read_count = min(max_read_count, count - i)
read_size = int(read_count * self.dtype.itemsize)
data = _read_bytes(unpickler.file_handle,
read_size, "array data")
array[i:i + read_count] = \
unpickler.np.frombuffer(data, dtype=self.dtype,
count=read_count)
del data
if self.order == 'F':
array.shape = self.shape[::-1]
array = array.transpose()
else:
array.shape = self.shape
return array
[docs] def read_mmap(self, unpickler):
"""Read an array using numpy memmap."""
offset = unpickler.file_handle.tell()
if unpickler.mmap_mode == 'w+':
unpickler.mmap_mode = 'r+'
marray = make_memmap(unpickler.filename,
dtype=self.dtype,
shape=self.shape,
order=self.order,
mode=unpickler.mmap_mode,
offset=offset)
# update the offset so that it corresponds to the end of the read array
unpickler.file_handle.seek(offset + marray.nbytes)
return marray
[docs] def read(self, unpickler):
"""Read the array corresponding to this wrapper.
Use the unpickler to get all information to correctly read the array.
Parameters
----------
unpickler: NumpyUnpickler
Returns
-------
array: numpy.ndarray
"""
# When requested, only use memmap mode if allowed.
if unpickler.mmap_mode is not None and self.allow_mmap:
array = self.read_mmap(unpickler)
else:
array = self.read_array(unpickler)
# Manage array subclass case
if (hasattr(array, '__array_prepare__') and
self.subclass not in (unpickler.np.ndarray,
unpickler.np.memmap)):
# We need to reconstruct another subclass
new_array = unpickler.np.core.multiarray._reconstruct(
self.subclass, (0,), 'b')
return new_array.__array_prepare__(array)
else:
return array
###############################################################################
# Pickler classes
[docs]class NumpyPickler(Pickler):
"""A pickler to persist big data efficiently.
The main features of this object are:
* persistence of numpy arrays in a single file.
* optional compression with a special care on avoiding memory copies.
Attributes
----------
fp: file
File object handle used for serializing the input object.
protocol: int
Pickle protocol used. Default is pickle.DEFAULT_PROTOCOL under
python 3, pickle.HIGHEST_PROTOCOL otherwise.
"""
dispatch = Pickler.dispatch.copy()
def __init__(self, fp, protocol=None):
self.file_handle = fp
self.buffered = isinstance(self.file_handle, BinaryZlibFile)
# By default we want a pickle protocol that only changes with
# the major python version and not the minor one
if protocol is None:
protocol = (pickle.DEFAULT_PROTOCOL if PY3_OR_LATER
else pickle.HIGHEST_PROTOCOL)
Pickler.__init__(self, self.file_handle, protocol=protocol)
# delayed import of numpy, to avoid tight coupling
try:
import numpy as np
except ImportError:
np = None
self.np = np
def _create_array_wrapper(self, array):
"""Create and returns a numpy array wrapper from a numpy array."""
order = 'F' if (array.flags.f_contiguous and
not array.flags.c_contiguous) else 'C'
allow_mmap = not self.buffered and not array.dtype.hasobject
wrapper = NumpyArrayWrapper(type(array),
array.shape, order, array.dtype,
allow_mmap=allow_mmap)
return wrapper
[docs] def save(self, obj):
"""Subclass the Pickler `save` method.
This is a total abuse of the Pickler class in order to use the numpy
persistence function `save` instead of the default pickle
implementation. The numpy array is replaced by a custom wrapper in the
pickle persistence stack and the serialized array is written right
after in the file. Warning: the file produced does not follow the
pickle format. As such it can not be read with `pickle.load`.
"""
if self.np is not None and type(obj) in (self.np.ndarray,
self.np.matrix,
self.np.memmap):
if type(obj) is self.np.memmap:
# Pickling doesn't work with memmapped arrays
obj = self.np.asanyarray(obj)
# The array wrapper is pickled instead of the real array.
wrapper = self._create_array_wrapper(obj)
Pickler.save(self, wrapper)
# A framer was introduced with pickle protocol 4 and we want to
# ensure the wrapper object is written before the numpy array
# buffer in the pickle file.
# See https://www.python.org/dev/peps/pep-3154/#framing to get
# more information on the framer behavior.
if self.proto >= 4:
self.framer.commit_frame(force=True)
# And then array bytes are written right after the wrapper.
wrapper.write_array(obj, self)
return
return Pickler.save(self, obj)
[docs]class NumpyUnpickler(Unpickler):
"""A subclass of the Unpickler to unpickle our numpy pickles.
Attributes
----------
mmap_mode: str
The memorymap mode to use for reading numpy arrays.
file_handle: file_like
File object to unpickle from.
filename: str
Name of the file to unpickle from. It should correspond to file_handle.
This parameter is required when using mmap_mode.
np: module
Reference to numpy module if numpy is installed else None.
"""
dispatch = Unpickler.dispatch.copy()
def __init__(self, filename, file_handle, mmap_mode=None):
# The next line is for backward compatibility with pickle generated
# with joblib versions less than 0.10.
self._dirname = os.path.dirname(filename)
self.mmap_mode = mmap_mode
self.file_handle = file_handle
# filename is required for numpy mmap mode.
self.filename = filename
self.compat_mode = False
Unpickler.__init__(self, self.file_handle)
try:
import numpy as np
except ImportError:
np = None
self.np = np
[docs] def load_build(self):
"""Called to set the state of a newly created object.
We capture it to replace our place-holder objects, NDArrayWrapper or
NumpyArrayWrapper, by the array we are interested in. We
replace them directly in the stack of pickler.
NDArrayWrapper is used for backward compatibility with joblib <= 0.9.
"""
Unpickler.load_build(self)
# For backward compatibility, we support NDArrayWrapper objects.
if isinstance(self.stack[-1], (NDArrayWrapper, NumpyArrayWrapper)):
if self.np is None:
raise ImportError("Trying to unpickle an ndarray, "
"but numpy didn't import correctly")
array_wrapper = self.stack.pop()
# If any NDArrayWrapper is found, we switch to compatibility mode,
# this will be used to raise a DeprecationWarning to the user at
# the end of the unpickling.
if isinstance(array_wrapper, NDArrayWrapper):
self.compat_mode = True
self.stack.append(array_wrapper.read(self))
# Be careful to register our new method.
if PY3_OR_LATER:
dispatch[pickle.BUILD[0]] = load_build
else:
dispatch[pickle.BUILD] = load_build
###############################################################################
# Utility functions
[docs]def dump(value, filename, compress=0, protocol=None, cache_size=None):
"""Persist an arbitrary Python object into one file.
Parameters
-----------
value: any Python object
The object to store to disk.
filename: str or pathlib.Path
The path of the file in which it is to be stored. The compression
method corresponding to one of the supported filename extensions ('.z',
'.gz', '.bz2', '.xz' or '.lzma') will be used automatically.
compress: int from 0 to 9 or bool or 2-tuple, optional
Optional compression level for the data. 0 or False is no compression.
Higher value means more compression, but also slower read and
write times. Using a value of 3 is often a good compromise.
See the notes for more details.
If compress is True, the compression level used is 3.
If compress is a 2-tuple, the first element must correspond to a string
between supported compressors (e.g 'zlib', 'gzip', 'bz2', 'lzma'
'xz'), the second element must be an integer from 0 to 9, corresponding
to the compression level.
protocol: positive int
Pickle protocol, see pickle.dump documentation for more details.
cache_size: positive int, optional
This option is deprecated in 0.10 and has no effect.
Returns
-------
filenames: list of strings
The list of file names in which the data is stored. If
compress is false, each array is stored in a different file.
See Also
--------
joblib.load : corresponding loader
Notes
-----
Memmapping on load cannot be used for compressed files. Thus
using compression can significantly slow down loading. In
addition, compressed files take extra extra memory during
dump and load.
"""
if Path is not None and isinstance(filename, Path):
filename = str(filename)
is_filename = isinstance(filename, _basestring)
is_fileobj = hasattr(filename, "write")
compress_method = 'zlib' # zlib is the default compression method.
if compress is True:
# By default, if compress is enabled, we want to be using 3 by default
compress_level = 3
elif isinstance(compress, tuple):
# a 2-tuple was set in compress
if len(compress) != 2:
raise ValueError(
'Compress argument tuple should contain exactly 2 elements: '
'(compress method, compress level), you passed {}'
.format(compress))
compress_method, compress_level = compress
else:
compress_level = compress
if compress_level is not False and compress_level not in range(10):
# Raising an error if a non valid compress level is given.
raise ValueError(
'Non valid compress level given: "{}". Possible values are '
'{}.'.format(compress_level, list(range(10))))
if compress_method not in _COMPRESSORS:
# Raising an error if an unsupported compression method is given.
raise ValueError(
'Non valid compression method given: "{}". Possible values are '
'{}.'.format(compress_method, _COMPRESSORS))
if not is_filename and not is_fileobj:
# People keep inverting arguments, and the resulting error is
# incomprehensible
raise ValueError(
'Second argument should be a filename or a file-like object, '
'%s (type %s) was given.'
% (filename, type(filename))
)
if is_filename and not isinstance(compress, tuple):
# In case no explicit compression was requested using both compression
# method and level in a tuple and the filename has an explicit
# extension, we select the corresponding compressor.
if filename.endswith('.z'):
compress_method = 'zlib'
elif filename.endswith('.gz'):
compress_method = 'gzip'
elif filename.endswith('.bz2'):
compress_method = 'bz2'
elif filename.endswith('.lzma'):
compress_method = 'lzma'
elif filename.endswith('.xz'):
compress_method = 'xz'
else:
# no matching compression method found, we unset the variable to
# be sure no compression level is set afterwards.
compress_method = None
if compress_method in _COMPRESSORS and compress_level == 0:
# we choose a default compress_level of 3 in case it was not given
# as an argument (using compress).
compress_level = 3
if not PY3_OR_LATER and compress_method in ('lzma', 'xz'):
raise NotImplementedError("{} compression is only available for "
"python version >= 3.3. You are using "
"{}.{}".format(compress_method,
sys.version_info[0],
sys.version_info[1]))
if cache_size is not None:
# Cache size is deprecated starting from version 0.10
warnings.warn("Please do not set 'cache_size' in joblib.dump, "
"this parameter has no effect and will be removed. "
"You used 'cache_size={}'".format(cache_size),
DeprecationWarning, stacklevel=2)
if compress_level != 0:
with _write_fileobject(filename, compress=(compress_method,
compress_level)) as f:
NumpyPickler(f, protocol=protocol).dump(value)
elif is_filename:
with open(filename, 'wb') as f:
NumpyPickler(f, protocol=protocol).dump(value)
else:
NumpyPickler(filename, protocol=protocol).dump(value)
# If the target container is a file object, nothing is returned.
if is_fileobj:
return
# For compatibility, the list of created filenames (e.g with one element
# after 0.10.0) is returned by default.
return [filename]
def _unpickle(fobj, filename="", mmap_mode=None):
"""Internal unpickling function."""
# We are careful to open the file handle early and keep it open to
# avoid race-conditions on renames.
# That said, if data is stored in companion files, which can be
# the case with the old persistence format, moving the directory
# will create a race when joblib tries to access the companion
# files.
unpickler = NumpyUnpickler(filename, fobj, mmap_mode=mmap_mode)
obj = None
try:
obj = unpickler.load()
if unpickler.compat_mode:
warnings.warn("The file '%s' has been generated with a "
"joblib version less than 0.10. "
"Please regenerate this pickle file."
% filename,
DeprecationWarning, stacklevel=3)
except UnicodeDecodeError as exc:
# More user-friendly error message
if PY3_OR_LATER:
new_exc = ValueError(
'You may be trying to read with '
'python 3 a joblib pickle generated with python 2. '
'This feature is not supported by joblib.')
new_exc.__cause__ = exc
raise new_exc
# Reraise exception with Python 2
raise
return obj
[docs]def load(filename, mmap_mode=None):
"""Reconstruct a Python object from a file persisted with joblib.dump.
Parameters
-----------
filename: str or pathlib.Path
The path of the file from which to load the object
mmap_mode: {None, 'r+', 'r', 'w+', 'c'}, optional
If not None, the arrays are memory-mapped from the disk. This
mode has no effect for compressed files. Note that in this
case the reconstructed object might no longer match exactly
the originally pickled object.
Returns
-------
result: any Python object
The object stored in the file.
See Also
--------
joblib.dump : function to save an object
Notes
-----
This function can load numpy array files saved separately during the
dump. If the mmap_mode argument is given, it is passed to np.load and
arrays are loaded as memmaps. As a consequence, the reconstructed
object might not match the original pickled object. Note that if the
file was saved with compression, the arrays cannot be memmaped.
"""
if Path is not None and isinstance(filename, Path):
filename = str(filename)
if hasattr(filename, "read"):
fobj = filename
filename = getattr(fobj, 'name', '')
with _read_fileobject(fobj, filename, mmap_mode) as fobj:
obj = _unpickle(fobj)
else:
with open(filename, 'rb') as f:
with _read_fileobject(f, filename, mmap_mode) as fobj:
if isinstance(fobj, _basestring):
# if the returned file object is a string, this means we
# try to load a pickle file generated with an version of
# Joblib so we load it with joblib compatibility function.
return load_compatibility(fobj)
obj = _unpickle(fobj, filename, mmap_mode)
return obj


{% blocktrans %} You can send a written request for your personal data to {{ organization }}. See the FAQ for more information. {% endblocktrans %}
{% extends 'base.html' %} {% load i18n %} {% load bootstrap3 %} {% load extra_tags %} {% block content %}
{% blocktrans %} You can send a written request for your personal data to {{ organization }}. See the FAQ for more information. {% endblocktrans %}
{% blocktrans %} We have prepared a PDF file for with the text you need for the request. The PDF also has fields where you can input the information that you need to add to your request. {% endblocktrans %}
The parts that you need to fill in for your request are the following:
You may send either save the PDF and e-mail it, or print it and send it in the post. Here is the post address that we have for the organisation:
{{ organization.name }}
{% if organization.address_line_one %}{{ organization.address_line_one }}
{% endif %}
{% if organization.address_line_two %}{{ organization.address_line_two }}
{% endif %}
{% if organization.postal_code %}{{ organization.postal_code }}
{% endif %}
{% if organization.country %}{{ organization.country }}
{% endif %}
{% trans "Data requests by email are sent to the following email address" %}
{# We shouldn't probably show the email address in plain-text as that makes it very easy for spam bots to crawl for email addresses #} {# Maybe use a library or a third-party service like one provided by Cloudflare? #} {{ organization.email_address }} {% endcomment %}After you have been in contact with the organization, please do come and report your experience on GetYourData.org. This will help others make successful requests. Bookmark the link below for leaving a comment. {{ organization }} on GetYourData.org


Contains classes for doing form handling within JSPWiki.
Package Specification
This package contains all form-related classes, interfaces and helpers.
Related Documentation


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Lincoln County loses to Yerington in 2A state football final
by Jason OrtsLincoln County made a late push with two touchdowns in the final seven minutes, but it wasn’t enough in a 33-22 loss to Yerington in the Class 2A state football championship game Saturday at Carson City High School.
The Lynx (9-3) had an 8-7 lead in the first quarter after Mason Thornock returned a kickoff 85 yards for a touchdown and Dean Ottley added a 2-point run.
But the Lions (11-1) scored the next 27 points for a 33-8 lead. Donavan Coplin ran for two scores and ran for another for Yerington.
Lincoln County’s fourth-quarter scores came on a 15-yard Thornock run and a 15-yard pass from Cody Zile to Kobe Kelley.
Class 3A
Fernley 24, Churchill County 20 — Brandon Reyes scored two touchdowns rushing, and the Vaqueros won the Class 3A state championship at Carson City High School.
It’s the first title for Fernley (11-2) since 1964 and fourth in school history. It came at the expense of the defending champion Greenwave (10-2), who got two touchdown passes from Elijah Jackson. Tommy McCormick caught one of them and also had an 80-yard kickoff return for a score.
More preps: Follow at nevadapreps.com and @NevadaPreps on Twitter.


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Calculator
The name says it all, nothing but an ordinary calculator.
Addition
Subtraction
Multiplication
Division


Serbia blames Russia for military spying
by BNNSerbian President Aleksandar Vučić has blamed Russia of spying after a man described as former Russian deputy military attache was filmed secretly giving cash to a man in Serbia.
Serbian public broadcaster RTS and British news portal The Guardian report that on Thursday, November 21, said that Serbia’s intelligence agencies have uncovered a Russian intelligence plot involving members of the Serbian army and summoned the Russian ambassador to explain the situation.
Serbian officials have identified the agent as Georgy Kleban, who worked as deputy military attache at Russia’s embassy in Belgrade.
It is believed he left his post last year.
Vučić named the Serbian man in the video only as Z.K and said he was a retired member of the Serbian military.
The Serbian President also stated that that relations with Moscow would not suffer. «We will not change our policy towards Russia, which we see as a brotherly and friendly country … but we will strengthen our own intelligence defences,» noted Vučić.


My personal interests include:
-
Home Automation. I've been interested in home automation - and particularly the challenges around securing the IoT - for a long time. The devices are now almost ubiquitos, but I still don't think anyone has entirely covered
the security element.
-
Learning. I constantly have a number of different web courses "on-the-go", to widen my skills. Currently working through Kubernetes Ceritified Administrator and AWS Certified SysOps Associate.
-
I occasionally blog. But it's mostly just me ranting at nothing. Check it out on my Medium profile


--- layout: page title: "The Link-Template HTTP Header Field" description: "This specification defines the Link-Template HTTP header field, providing a means for describing the structure of a link between two resources, so that new links can be generated." ---
| Document Name: | Internet Draft nottingham-link-template |
|---|---|
| Document URI: |
urn:ietf:id:nottingham-link-template
|
| Online Version: |
http://tools.ietf.org/html/draft-nottingham-link-template
|
| Organization: | Internet Engineering Task Force (IETF) |
| Series: | Internet Draft (I-D) |
| Abstract: | This specification defines the Link-Template HTTP header field, providing a means for describing the structure of a link between two resources, so that new links can be generated. |
Link-Template
Return to ( Series | Organization | all Specifications )


International Workshops
@inproceedings{bartolini-2013-raw-holistic,
author = {Bartolini, Davide B. and Carminati, Matteo and Cancare, Fabio and Santambrogio, Marco D. and Sciuto, Donatella},
title = {{HERA Project's Holistic Evolutionary Framework}},
booktitle = {Proceedings of the 2013 IEEE 27th International Symposium on Parallel and Distributed Processing Workshops and PhD Forum},
series = {IPDPSW '13},
year = {2013},
isbn = {978-0-7695-4979-8},
pages = {231--238},
numpages = {8},
doi = {10.1109/IPDPSW.2013.110},
publisher = {IEEE Computer Society},
address = {Washington, DC, USA},
keywords = {workshop},
}
@inproceedings{cancare-2012-raw-dgecs,
author = {Cancare, Fabio and Bartolini, Davide B. and Carminati, Matteo and Sciuto, Donatella and Santambrogio, Marco D.},
title = {{DGECS: Description Generator for Evolved Circuits Synthesis}},
booktitle = {Proceedings of the 2012 IEEE 26th International Parallel and Distributed Processing Symposium Workshops \& PhD Forum},
series = {IPDPSW '12},
year = {2012},
pages = {454--461},
numpages = {8},
doi = {10.1109/IPDPSW.2012.59},
acmid = {2357752},
publisher = {IEEE Computer Society},
address = {Washington, DC, USA},
sources = {https://code.google.com/p/hera-prj/},
keywords = {workshop}
}
@inproceedings{bartolini-2012-mad-dptm,
author = {Davide B. Bartolini and Filippo Sironi and Martina Maggio and Riccardo Cattaneo and Donatella Sciuto and Marco D. Santambrogio},
booktitle = {{Workshop on Managing Systems Automatically and Dynamically (MAD)}},
keywords = {workshop},
month = {October},
organization = {USENIX},
title = {{A Framework for Thermal and Performance Management}},
year = {2102},
url = {https://www.usenix.org/conference/mad12/framework-thermal-and-performance-management}
}
@inproceedings{bartolini-2011-change-hera,
author = {Davide B. Bartolini and F. Cancare and M. Carminati and D. Sciuto},
booktitle = {{Computing in Heterogeneous, Autonomous 'N' Goal-Oriented Environments (CHANGE), 2011 1st International Workshop on}},
keywords = {workshop},
month = {March},
number = {},
pages = {1--8},
title = {{HERA: Hardware evolution over reconfigurable architectures}},
volume = {},
year = {2011},
doi = {10.1109/CHANGE.2011.6172448},
sources = {https://code.google.com/p/hera-prj/},
organization = {IEEE}
}


About Me!
I'm originally from Seattle Washington!
Lets play a guessing game all about me!
All questions are yes or no
They can be answered with either yes or no, or y or n. Capitalization doesn't matter.
Quick facts
Education
- Graduated from University of Washington
- Degree in Political Science
Job History
- Real Estate Broker
- Home Depot
- Graebel Movers
- QFC
Top ten favorite tv series
- The Expanse
- Game of Thrones
- Rome
- Vikings
- Deadwood
- The Sopranos
- The Wire
- Billions
- Justified
- Rick and Morty
Favorite foods
- Bacon
- Pizza
- Sandwich
- Burger
- Watermelon


The goal of this demo is to show smooth animations while at the same time updating 729 text nodes every second. Only one property is updated at the root node, which is then passed down through over 1,700 nodes every second. Additionally, user interactions, such as mouseenter and mouseleave, take precedence, yet should not interfer with animations and node updates. This demo was adopted from the React Fiber demo.
Show Demo


Contents
Overview - Details general physics information.
Player Physics - Details variables and files regarding player physics.
Platform Physics - Details variables and files regarding platform physics.
Remarks - General and misc. information.
Overview
The various physics files define a variety of variables/values that can be redefined to control the physics of the game. Note that this effects the game on a global scale and cannot be defined to only impact specific areas. Modifying the different physics files can lead to some drastic changes to gameplay and can even create entirely new methods of play, making it an extremely powerful modding tool.
The physics files are split into two main categories: player physics, which defines variables directly relating to the control and feel of the player; and platform physics, which defines variables controlling how the various tag movement tiles move tiles/entities.
Player Physics
Location in the unpacked data: data\playerphysics.txt
Location in the unpacked data: data\playerphysics_lowgrav.txt
Location in the unpacked data: data\playerphysics_water.txt
The player physics files define a variety of different variables relating specifically to how the player moves throughout the game world. The values will control, movement speed, jump height, long-jump speed, and much more. Player physics is split into three different files, all containing the same variables: the first, playerphysics.txt, is the standard physics for the player when moving around levels, on ground and in air; the second, playerphysics_lowgrav.txt, is the physics used when the player is within a gravitational-pull beam; and the third, playerphysics_water.txt, is the physics applied when the player is currently in a liquid (water, or toxic water). The variables contained within these three files are as follows:
gravity - The gravity applied to the player normally.
leniency - The amount of time a player can fall through the air and still jump.
max_fallspeed - The maximum speed the player can reach whilst fall.
maxspeed - ???
runspeed - The maximum movement speed of the player.
ground_friction - The friction applied to turning whilst on the ground.
stop_friction - How quickly the player stops moving after releasing a move key.
air_friction - The friction applied to turning whilst in the air.
fastfall_gravity - The gravity applied to the player whilst fast-falling.
fastfall_jerkdown - Inital jerkdown force applied to the player when fast-fall is initiated.
fastfall_maxspeed - The maximum speed the player can reach whilst fast-falling.
float_time - ???
jumpheight - The max height of the player’s jump.
release_jumpheight - The height of the player’s short hop (tapping the jump button).
longjump_slidethreshold - ???
longjump_speed - The speed at which the player moves during a long jump.
longjump_height - The height gained when performing a long jump from a ledge.
longjump_airfriction - The friction applied to turning during a long jump.
ledgejump_height - The height gained from a normal ledge jump (not a long jump).
enemy_bounceheight_nojump - The height gained by the player when bouncing off an enemy.
enemy_bounceheight_jump - The height gained by the player when bouncing off an enemy with a jump.
mush_bounceheight_nojump - The height gained by the player when bouncing off a spring.
mush_bounceheight_jump - The height gained by the player when bouncing off a spring with a jump.
enemy_prebounce_time - ???
enemy_postbounce_time - How long the "no jump" bounce force is applied for? (Impacts no jump bounce height.)
swimspeed - The speed the player moves horizontally in the water.
water_exitheight - The height gained when jumping out of the water.
Platform Physics
Location in the unpacked data: data\platformphysics.txt
The platform physics file defines a variety of different variables relating specifically to how the various movement tag tiles will move tiles aroud levels. The speeds for each tile type can be set from within this file, which contains the following variables:
MovingPlatformSpeedLow - The speed at which tags F8-G1 move tiles.
MovingPlatformSpeedMed - The speed at which tags G2-G5 move tiles.
MovingPlatformSpeedHigh - The speed at which tags G6-G9 move tiles.
SmoothMovingPlatformSpeedXSlow - The speed at which tags N2-N5 move tiles.
SmoothMovingPlatformSpeedLow - The speed at which tags ID-I5 move tiles.
SmoothMovingPlatformSpeedMed - The speed at which tags I6-I9 move tiles.
SmoothMovingPlatformSpeedHigh - The speed at which tags J0-J3 move tiles.
FallingPlatformGravityLow - The speed at which tag F2 makes tiles fall.
FallingPlatformGravityMed - The speed at which tag F3 makes tiles fall.
FallingPlatformGravityHigh - The speed at which tag F4 makes tiles fall.
WeightedPlatformSpeedSlow - The speed at which tag L7 makes tiles move.
WeightedPlatformSpeedMed - The speed at which tag L8 makes tiles move.
WeightedPlatformSpeedHigh - The speed at which tag L9 makes tiles move.
SmasherSpeedLow - No effect.
SmasherSpeedMed - No effect.
SmasherSpeedHigh - No effect.
SmasherDelayLow - No effect.
SmasherDelayMed - No effect.
SmasherDelayHigh - No effect.
Remarks
The physics variables are handled globally and, currently, cannot be modified to only be applied in certain areas of the game. This limits some potential uses that physics modifications could potentially have.
Removing a variable from any of the physics files will lead to it being assigned a default value, most likely 0. However, leaving a variable without a value in the file will result in undefined and obscure behaviour from the game and is not recommended at all.


filmcritic.com presents a review from staff member Max Messier. You can find the review with full credits at http://a.filmcritic.com/misc/emporium.nsf/60e74e041ca9cd6b8625626f0062219f/5c077337b81db4968825677c0020225c?OpenDocument
Léon (The Professional) A film review by Max Messier Copyright 2000 filmcritic.com
It's ironic that the best films in cinema history are invariably the original director's cut of the film. Films such as Aliens, The Abyss, The Wild Bunch, Blade Runner, and Terminator 2 are all prime examples of a filmmaker's integrity, later chopped up or mucked with by the studio. The advent of the DVD format has provided a more accessible way to get these original cuts to the public and provide to film freaks like myself the ability to become further enraptured by the extension of such classic films.
The DVD release of the original international version of Luc Besson's 1995 masterpiece The Professional, which is known as Léon around the world, is a prime example of how a good film can become an instant classic as a director's cut. For years, I have heard of an "international" version available only in laserdisc format, which has eluded me for years. I even bought a laserdisc player from my uncle Don for 100 bucks just to watch certain directors' cuts - including Léon. But after countless searches in laserdisc stores, I could never find it. Until now.
The film follows the story of Léon, played by Jean Reno, a professional hit man for an Italian Mob crew run by Danny Aiello. He lives next door to a ferociously independent 12-year-old girl named Mathilda - played by then newcomer Natalie Portman, whose father is involved in drugs and crooked cops. One day, a crew of the cops - lead by Gary Oldman in an over-the-top performance - kills her entire family while Mathilda is out buying groceries.  Mathilda learns of Léon's hit man profession and decides to follow in Léon's footsteps as a "cleaner." She then falls in love with him and manages to reawaken emotions within Léon he has kept locked away as part of his profession. At this point, the differences in the American version and the International version really kick in.
The International version contains an additional 24 minutes of footage that pertains directly to the relationship of Léon and Mathilda, footage that American censors deemed "too explicit." I assume that American censors feel that defining character development is too much for American audiences to handle. The best part of this extra footage is that gives better understanding of both Mathilda's and Léon's motivations pertaining to later actions involving Oldman and his crew of bad cops. There's even a previously unseen cameo by the great French actor Jean-Hugues Anglade - star of Queen Margot, Besson's La Femme Nikita, and Killing Zoe. With these additional scenes replaced, Léon and Matilda's relationship brings you emotionally closer to the film and draws stronger bonds between the characters that were murky in the American version.
The most ironic thing about the International version of the film is that with the inclusion of the missing scenes, the film becomes primarily a heavy, emotional drama punctuated with big action scenes at the beginning and the end of the film. The film betters reflects the serious drama of French cinema but is laced with pieces reflecting the brutality of American cinema.
My advice to everyone out there is to throw away your copy of The Professional, throw down twenty bucks, and pick up this newly restored cinematic masterpiece.
Director/Writer: Luc Besson Producer: Luc Besson, Claude Besson Starring: Jean Reno, Natalie Portman, Gary Oldman, Danny Aiello
Rating: R
Five stars out of five stars (HIGHEST RATING)
http://www.amazon.com/exec/obidos/redirect?tag=filmcriticcom&path=subst/video/sellers/amazon-top-100-dvd.html Movie Fiends: Check out Amazon.com's Top 100 Hot DVDs!
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