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AceTime
0.5.2
Date and time classes for Arduino that support timezones from the TZ Database, and a system clock that can synchronize from an NTP server or an RTC chip.
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A time zone transition rule. More...
#include <ZonePolicy.h>
Public Attributes | |
| int8_t const | fromYearTiny |
| FROM year as an offset from year 2000 stored as a single byte. More... | |
| int8_t const | toYearTiny |
| TO year as an offset from year 2000 stored as a single byte. More... | |
| uint8_t const | inMonth |
| Determined by the IN column. More... | |
| uint8_t const | onDayOfWeek |
| Determined by the ON column. More... | |
| int8_t const | onDayOfMonth |
| Determined by the ON column. More... | |
| uint8_t const | atTimeCode |
| Determined by the AT column in units of 15-minutes from 00:00. More... | |
| uint8_t const | atTimeModifier |
| Determined by the suffix in the AT column: 'w'=wall; 's'=standard; 'u'=meridian ('g' and 'z' mean the same as 'u' and are not supported because no current TZ file uses them). | |
| int8_t const | deltaCode |
| Determined by the SAVE column, containing the offset from UTC, in 15-min increments. | |
| uint8_t const | letter |
| Determined by the LETTER column. More... | |
Static Public Attributes | |
| static const int8_t | kMaxYearTiny = 126 |
| The maximum value of fromYearTiny and toYearTiny. More... | |
A time zone transition rule.
It is useful to think of this as a transition rule that repeats on the given (month, day, hour) every year during the interval [fromYear, toYear] inclusive.
Definition at line 12 of file ZonePolicy.h.
| uint8_t const ace_time::extended::ZoneRule::atTimeCode |
Determined by the AT column in units of 15-minutes from 00:00.
The range is (0 - 100) corresponding to 00:00 to 25:00.
Definition at line 50 of file ZonePolicy.h.
| int8_t const ace_time::extended::ZoneRule::fromYearTiny |
FROM year as an offset from year 2000 stored as a single byte.
Definition at line 20 of file ZonePolicy.h.
| uint8_t const ace_time::extended::ZoneRule::inMonth |
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static |
The maximum value of fromYearTiny and toYearTiny.
Must be < ZoneEra::kMaxUntilYear.
Definition at line 17 of file ZonePolicy.h.
| uint8_t const ace_time::extended::ZoneRule::letter |
Determined by the LETTER column.
Determines the substitution into the 's' field (implemented here by just a '') of the ZoneInfo::format field. Possible values are 'S', 'D', '-', or a number < 32 (i.e. a non-printable character). If the value is < 32, then this number is an index offset into the ZonePolicy.letters[] array which contains a (const char*) of the actual multi-character letter.
As of TZ DB version 2018i, there are 4 ZonePolicies which have ZoneRules with a LETTER field longer than 1 character:
Definition at line 81 of file ZonePolicy.h.
| int8_t const ace_time::extended::ZoneRule::onDayOfMonth |
Determined by the ON column.
Used with onDayOfWeek. Possible values are: 0, 1-31, or its corresponding negative values.
Definition at line 44 of file ZonePolicy.h.
| uint8_t const ace_time::extended::ZoneRule::onDayOfWeek |
Determined by the ON column.
Possible values are: 0, 1=Mon, 7=Sun. There are 4 combinations:
* onDayOfWeek=0, onDayOfMonth=(1-31): exact match * onDayOfWeek=1-7, onDayOfMonth=1-31: dayOfWeek>=dayOfMonth * onDayOfWeek=1-7, onDayOfMonth=-(1-31): dayOfWeek<=dayOfMonth * onDayOfWeek=1-7, onDayOfMonth=0: last{dayOfWeek} *
Definition at line 38 of file ZonePolicy.h.
| int8_t const ace_time::extended::ZoneRule::toYearTiny |
TO year as an offset from year 2000 stored as a single byte.
Definition at line 23 of file ZonePolicy.h.


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KlusterKite
0.0.0
A framework to create scalable and redundant services based on awesome Akka.Net project.
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Describes node connection More...
Public Member Functions | |
| Task< QueryResult< T > > | Query (Expression< Func< T, bool >> filter, IEnumerable< SortingCondition > sort, int? limit, int? offset, ApiRequest apiRequest) |
| Query the datasource for nodes More... | |
| Task< MutationResult< T > > | Create (T newNode) |
| Creates a new node More... | |
| Task< MutationResult< T > > | Update (object id, T newNode, ApiRequest request) |
| Updates a node More... | |
| Task< MutationResult< T > > | Delete (object id) |
| Removes a node from the data store More... | |
Describes node connection
| T | The type of node |
| T | : | class | |
| T | : | new() |
Definition at line 23 of file INodeConnection.cs.
| Task<MutationResult<T> > KlusterKite.API.Client.INodeConnection< T >.Create | ( | T | newNode | ) |
Creates a new node
| newNode | The new node data |
| Task<MutationResult<T> > KlusterKite.API.Client.INodeConnection< T >.Delete | ( | object | id | ) |
Removes a node from the data store
| id | The node id |
| Task<QueryResult<T> > KlusterKite.API.Client.INodeConnection< T >.Query | ( | Expression< Func< T, bool >> | filter, |
| IEnumerable< SortingCondition > | sort, | ||
| int? | limit, | ||
| int? | offset, | ||
| ApiRequest | apiRequest | ||
| ) |
Query the datasource for nodes
| filter | The filtering condition |
| sort | The sorting method |
| limit | The maximum number of objects to get |
| offset | The number of objects to skip |
| apiRequest | The original api request |
| Task<MutationResult<T> > KlusterKite.API.Client.INodeConnection< T >.Update | ( | object | id, |
| T | newNode, | ||
| ApiRequest | request | ||
| ) |
Updates a node
| id | The node id |
| newNode | The new node data |
| request | The list of an updated Fields. |


Select books to make a reservation.
| Title | Author | Release Year | Edition | Reservation Period | Remove From List |
|---|---|---|---|---|---|
Please note that reserving a book doesn't mean you can pick it up right away. You will receive a notification on this account when an employee of the library has put it aside for you. It could also happen that the current user of a book doesn't return the book in time, which will result in an expired reservation. In that case your reservation will be canceled.
Total order:
| Title | Author | Release Year | Edition | Return Date | End Reservation Date | E-Book | Reserve | ||
|---|---|---|---|---|---|---|---|---|---|
| Not possible, reserving is blocked because you have a fine. | Not possible, book is already reserved. |


Priest Cerenas:
O foreign traveler, may Einhasad's light guide and protect you!
This village's temple is also our Warriors Guild, as you can see. That is because we value the martial arts just as much as we do faith and piety.
But take care how you use the sword -- it can cut the user as easily as it cuts an enemy...
Learn skills.
Ask about Skill Transfer.
Ask about Skill Enchanting.
Quest


Various commands are provided to display and customize various basic graphics elements: strings, labels, lines, marks, rectangles, polygons, etc. These graphics commands enable you to enhance your data plot by adding customized "artwork". They may also be used to create a map-based diagram with no data plot involved.


ItsNat Experiments
Source code of these experiments is
HERE
Example based on ExtJS CSS styles and layout
WAI-ARIA Example based on the old specification with namespaces
WAI-ARIA Tree Widget
MathML and text/html MIME
Hybrid Client/Server Centric Programming
XPath Examples
jOOX Examples
Java Unified Expression Language Examples
Hot Class Reload of JAVA sources Example based on RelProxy!
Groovy Example with Hot Class Reload based on RelProx


ppmchange(1) ppmchange(1) NAME ppmchange - change all pixels of one color to another in a portable pixmap SYNOPSIS ppmchange [ -closeness closeness_percent ] [ -remainder remainder_color ] [ oldcolor newcolor ] ... [ppmfile] DESCRIPTION Reads a portable pixmap as input. Changes all pixels of oldcolor to new‐ color. You may specify up to 256 oldcolor/newcolor pairs on the command line. ppmchange leaves all colors not mentioned unchanged, unless you specify the -remainder option, in which case they are all changed to the single specified color. You can specify that colors similar, but not identical, to the ones you specify get replaced by specifying a "closeness" factor. The colors can be specified in five ways: o A name, assuming that a pointer to an X11-style color names file was compiled in. o An X11-style hexadecimal specifier: rgb:r/g/b, where r g and b are each 1- to 4-digit hexadecimal numbers. o An X11-style decimal specifier: rgbi:r/g/b, where r g and b are floating point numbers between 0 and 1. o For backwards compatibility, an old-X11-style hexadecimal number: #rgb, #rrggbb, #rrrgggbbb, or #rrrrggggbbbb. o For backwards compatibility, a triplet of numbers separated by commas: r,g,b, where r g and b are floating point numbers between 0 and 1. (This style was added before MIT came up with the simi‐ lar rgbi style.) If a pixel matches two different oldcolors, ppmchange replaces it with the newcolor of the leftmost specified one. OPTIONS -closeness closeness_percent closeness is an integer per centage indicating how close to the color you specified a pixel must be to get replaced. By default, it is 0, which means the pixel must be the exact color you speci‐ fied. A pixel gets replaced if the distance in color between it and the color you specified is less than or equal to closeness. The "distance" in color is defined as the cartesian sum of the individual differences in red, green, and blue intensities between the two pixels, normalized so that the difference between black and white is 100%. This is probably simpler than what you want most the time. You probably would like to change colors that have similar chromi‐ nance, regardless of their intensity. So if there's a red barn that is variously shadowed, you want the entire barn changed. But because the shadowing significantly changes the color according to ppmchange's distance formula, parts of the barn are probably about as distant in color from other parts of the barn as they are from green grass next to the barn. Maybe ppmchange will be enhanced some day to do chrominance analy‐ sis. -remainder color ppmchange changes all pixels which are not of a color for which you specify an explicit replacement color on the command line to color color. An example application of this is ppmchange -remainder=black red red to lift only the red portions from an image, or ppmchange -remainder=black red white | ppmtopgm to create a mask file for the red portions of the image. SEE ALSO pgmtoppm(1), ppmcolormask(1), ppm(5) AUTHOR Wilson H. Bent. Jr<EMAIL_ADDRESS>with modifications by Alberto Accomazzi<EMAIL_ADDRESS>07 January 2001 ppmchange(1)


Instructions
Back
For this exercise you must fill in the blanks for the correct fractions which represent the fractions shown pictorially. You must get 80% of the problems correct to pass this exercise. You will have 20 seconds per problem.


Kronos - the gradekeeper
{% for c in courses %}
{% endfor %}
INVALID CODE!
Sorry, no data available for that coursecode


Samuel Green
Available to Walk
That sounds great. I’d be happy with that.
Could you send over some pictures of your dog, please?
Here are a few pictures. She’s a happy girl!
Can you make it?
She looks so happy! The time we discussed works. How long shall I take her out for?
30 minute walk $29
1 hour walk $49
Simple booking
Stay in touch with our dog walkers through the chat interface. This makes it easy to discuss arrangements and make bookings. Once the walk has been completed you can rate your walker and book again all through the chat.


Multiple Choice Identify the
choice that best completes the statement or answers the question.
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1.
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Computer communications describes a process in which two or more computers or
devices transfer which of the following?
a. | data | b. | information | c. | instructions | d. | all of the
above |
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2.
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Which of the following is a wireless network that provides Internet connections
to mobile computers and other devices?
a. | wi-spot | b. | hot link | c. | quick
spot | d. | hot spot |
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3.
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Which of the following is a coffeehouse or restaurant that provides computers
with Internet access to its customers?
a. | cybercafé | b. | wi-spot | c. | baseband | d. | quick spot |
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4.
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Which of the following is a collection of computers and devices connected
together via communications devices and transmission media?
a. | channel | b. | medium | c. | network | d. | license |
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5.
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As shown in the accompanying figure, what is the term for a network that covers
a large geographic area, such as a city, country, or the world, using a communications channel that
combines many types of media?
a. | local area network (LAN) | b. | metropolitan area network
(MAN) | c. | wide area network (WAN) | d. | variable area network
(VAN) |
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6.
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On what kind of network, such as that illustrated in the accompanying figure, do
one or more computers act as a server and the other computers on the network request services from
the server?
a. | dedicated | b. | client/server | c. | integrated | d. | indexed |
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7.
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As shown in the accompanying figure, which of the following kinds of networks is
a network topology in which a cable forms a closed loop, with all computers and devices arranged
along it?
a. | bus | b. | star | c. | ring | d. | variable |
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8.
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As illustrated in the accompanying figure, on what kind of network must all of
the computers and devices (nodes) on the network connect to a central device?
a. | bus network | b. | ring network | c. | star
network | d. | token ring network |
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9.
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Which of the following is a central communications device that allows computers
and devices to transfer data wirelessly among themselves or to transfer data wirelessly to a wired
network?
a. | wireless link | b. | router | c. | wireless access
point | d. | integral point |
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10.
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The amount of data, instructions, and information that can travel over a
communications channel sometimes is called which of the following?
a. | broadband | b. | latency | c. | baseband | d. | bandwidth |
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COGNITIVE ASSESSMENT
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11.
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What communications type enables real-time typed conversation among two or more
people that takes place on a computer connected to a network?
a. | e-mail | b. | FTP | c. | chat
room | d. | newsgroup |
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12.
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What does the G in GPS stand for?
a. | general | b. | geographical | c. | graphic | d. | global |
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13.
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What term describes software the helps people work together on projects and
share information over a network?
a. | PIM | b. | collaborative software | c. | groupware | d. | conferencing |
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14.
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GoToMeeting and WebEX are examples of what kind of software?
a. | conversion | b. | collaborative | c. | collation | d. | co-computing |
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15.
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Your school computer library has a network that connects computers and devices
within a few small rooms. What type of network does it likely use?
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16.
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Which network type connects each computer and device to a central device, such
as a hub or a switch?
a. | a bus network | b. | a ring network | c. | a star
network | d. | a core network |
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17.
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Which of the following statements best describes the Ethernet network
standard?
a. | no central computer or device on the network should control when data can be
transmitted | b. | describes rules for dividing messages into small pieces, called
packets | c. | computers and devices on the network share or pass a special signal in an
undirectional manner and in a preset order | d. | computers on a network cannot communicate
unless they share the same form of translation |
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18.
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What is the term for a communications device that connects multiple computers
together and transmits data to its correct destination on a network?
a. | a director | b. | a router | c. | a
transmitter | d. | a connector |
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19.
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What term is used to describe the time it takes a signal to travel from one
location to another on a network?
a. | bandwidth | b. | access time | c. | transmission
performance | d. | latency |
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20.
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You are purchasing a new mobile phone, and are learning about categories of
cellular transmissions. You ask the sales person what the ‘G’ stands for in the
categories 1G, 2G, 3G, and 4G. What does he reply?
a. | gigabytes | b. | generation | c. | global | d. | geographic |
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True/False Indicate whether the
statement is true or false.
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1.
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Web services require a specific programming language, operating system, and Web
browser.
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2.
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Users connected to a network have access to software on the network.
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3.
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Although it can connect any number of computers, a client/server network
typically provides an efficient means to connect 10 or fewer computers.
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4.
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A star network consists of a single central cable, to which all computers and
other devices connect.
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5.
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On a ring network, if the hub fails the entire network is inoperable until the
hub is repaired.
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6.
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With TCP/IP, each packet contains data as well as the recipient (destination),
origin (sender), and the sequence information used to reassemble the data at the destination.
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7.
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A dial-up modem connected to a sending computer converts the computer’s
digital signals into analog signals.
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8.
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Some mobile users have a wireless modem that uses the cell phone network to
connect to the Internet wirelessly from a notebook computer or other mobile device.
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9.
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One of the more widely used transmission media for network cabling and telephone
systems is twisted-pair cable.
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10.
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Wireless transmission media are used when it is inconvenient or impossible to
install cables.
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Taxpayers Union questions city councillor’s second job
News from Taxpayers Union
In the wake of Wellington City Councillors voting for a 28 per cent increase in their base salaries, the New Zealand Taxpayers’ Union is questioning Iona Pannett’s decision to take a second salary.
Taxpayers’ Union Executive Director Jordan Williams says: “Iona Pannett is engaged in an extraordinary case of double-dipping. She’s paid by ratepayers for the full-time job of being a City Councillor, while also collecting a second sizeable salary as CEO of Birthright NZ.
“Ratepayers forking out $111,000 for Cr Pannett’s full-time salary should expect her to be engaged in the role, not moonlighting for 30 hours a week running a nationwide NGO.”
A Wellington City Councillor is generally expected to work 30-50 hours per week. The Taxpayers’ Union has been informed that Cr Pannett spends around 30 hours as Birthright CEO.
“To make things worse, Birthright is largely taxpayer-funded, meaning Cr Pannett drinks from two public gravy pots at once.
“As for the latest pay hike at Wellington City Council, it casts doubt on the Remuneration Authority’s fiscal sense. If the authority is willing to reward a heavily-indebted council with large pay rises, how can we trust it to determine MP salaries?”
The Prime Minister gave the Authority the charge of determining MP salaries in August this year.


Hello I'm
Allie Grater
UI/UX &Graphic Designer
Huge design enthusiast. I love what I do and my clients too
Contact


- {% trackurl 'http://www.bristolgreendoors.org/next-steps/windows-and-doors' 'Bristol Green Doors' %}
- {% trackurl 'http://www.cse.org.uk/advice/advice-and-support/energy-efficient-glazing-double-glazing' 'Center for Sustainable Energy' %}
- {% trackurl 'http://www.energysavingtrust.org.uk/Insulation/Windows' 'Energy Saving Trust' %}


Roxie Template
This is the theme help documentation file. Please search this before contacting for support. Note: We do not support theme customizations beyond it's original functionality & appearance.
Live Demo Contact Us1. Getting started
We really appreciate that you bought our template. We hope that it will be serves you well. If your like our template just let us now or you can stay in touch with us through facebook or twitter. It would be great if you recomended us to your friends and colleagues. If you have some questions just send a message we are loking forward to your emails.
Your Pixelized team.2. Feedback
Like our work? Have some problem? Drop us line. We really like to hear about you. Especially we like to see your websites builded on our theme. Don't be shy and send us link to your branded new websites. The best sites we will posted on our Facebook or twitter if you give us your permission. Nothing is better feel than see our theme on working site.
Facebook Twitter3. PluginsLorem ipsum dolor sit amet, consectetur adipiscing elit. In in condimentum felis, id aliquam eros.
- 3.1 ColorSwitcher
- 3.2 Font-awesome
- 3.3 Magnific popup
- 3.4 Creative brands
- 3.5 Owl Carousel
- 3.6 Yamm
- 3.7 Isotope
- 3.8 jQuery Countdown
- 3.9 jQuery CountTo
- 3.9 3.10 Range slider jQuery UI
3.1 ColorSwitcher
It is plugin developed by ourselfs. It allows you to change a color in real time. Basically you can change the whole appereance by yourself. Below you can see hexadecimal codes of color we used.
Now let’s take a look how to set your favourite look.
Setup color
- At first you have to decided which color is best for you.
- Open .html page in some editor.
- To change your color find line 55.
Now just simply change class=“color-green“ to the one you choosen on the start of this procedure e.g class=“color-red“ now save this change and refres edited page and enjoy.
Remove ColorSwitcher
When you are done with color changes is no longer necessary to have ColorSwither on your page.
- Open .html files and delete everything between lines 68 - 91 including. On the image below are the lines which you delete. Now the icon of ColorSwitcher on the page is gone.
- Delete file color-switcher.css
- Delete file color-switcher.js
3.2 Font Awesome
It’s one of the most powerfull tools. Font Awesome gives you scalable vector icons that can instantly be customized — size, color, drop shadow, and anything that can be done with the power of CSS. Let’s take a look. In the index below the carousel section you can find four icons in the circles.
This icon of mobile, pencil, trophy and gear is the font awesome so let’s say we wanna change them to more suitable for your purposes. Open the index.html in some editor and find the line number 428
Here you can change appearance of this icon just simply remove class „fa-mobile“ and type for instance „fa-money“. Now save the changes and refresh the index.html page and icon is different.
For full documentation how to customize this plugin (size, color, rotation etc.) and full list of different types of icons go to www.fontawesome.io
3.3 Magnific Popup
Magnific Popup is a responsive lightbox & dialog script with focus on performance and providing best experience for user with any device.
For full documentation go to dimsemenov.com/plugins/magnific-popup/
3.4 Creative Brands
It’s more css add-on than plugin. This add-on edits appereance of logos social sites in the footer or in the top navbar on the right. For more brands.pixelized.cz
3.5 Owl Carousel
We decided replace default bootstrap carousel to amazing Owl carousel. So this plugin you can see basically everywhere on this theme. Every single carousel or slideshow you can find is build by Owl carousel eg. on the index page is the first section under the navbar created with help from owl carousel.
This carousel has tons of features it’s a powerfull tool.
For full documentation go to www.owlgraphic.com
3.6 Yamm
Powerfull plugin to creating wide menu. This type of menu you can see in the main navbar.
For full documentation go to geedmo.github.io/yamm3
3.7 Isotope
This plugin allow us really cool effect which you can see on portfolio1.html page when you clicked on some of these buttons.
Then you can watch cool suffle effect. This plugin we bought specially for you.
Full documentation you can check here isotope.metafizzy.co
3.8 jQuery Countdown
As the name of this plugin says this is just simple countdown. This plugin you can find on „coming soon“ page (index6.html)
Full documentation you can check here github.com/Reflejo/jquery-countdown
3.9 jQuery CountTo
This plugin allows us visualize counting to some number. You can see this plugin on pages index-application and index-product or on the pictures below.
You can easily customizing it by following this steps.
- Open .html e.g. index-application.
- Go to line 460
- Edit atributes data-from, data-to, data-refresh-interval to values that fits to your purposes.
- If you want to changes word "clients" to more suitable go to line 461 and just edit it.
Full documentation you can check here github.com/mhuggins/jquery-countTo
3.10 Range slider jQuery UI
With this tool we can easily set some range. We use this to selecting price on eshop sidebar.
You can easily customizing it by following this steps.
- Open custom.js file
- Go to line 54 to set up minimum (just edit the red number)
- Go to line 55 to set up maximum (just edit the red number)
Full documentation you can check here http://jqueryui.com/slider
4. FAQ
If I buy an Single application license, can I remove your Copyright-Line?
Yes, in any kind of license you definitely can remove copyright. But if you like our work you can place there just "created by pixelized" it is completely up to you.
How do i connect contact form with my email.
This is only html5, css3 & jQuery theme. There isn't any script to do it. You have to use some external script probably PHP or something. We are selling many of copies and everybody has slightly different requirement so we are not able to build single one script.
Will you build PHP script to connect contact form to my email.
No, this isn't our field of expertise.
Can i use, images included in this theme?
In credits section you can find links to every image. So find image you want in credits and check licence on source page.
5. Credits
5. 1 Plugins
- Creative Brands
- Font Awesome
- Isotope
- jQuery Countdown
- Owl Carousel
- Yamm
- Magnific Popup
- Animate
- jQuery CountTo
- jQuery IU range slider
5. 2 Photos & Images
- technamyte
- ivyfield
- danrocha
- ivyfield
- yoshikazut
- tulanesally
- Unsplash.com
- Picjumbo.com - colorful night bokeh
- Picjumbo.com - style sunglasses with macbook
- Pixeden responsive showcase
- fervent-adepte-de-la-mode
- fervent-adepte-de-la-mode
- fervent-adepte-de-la-mode
- fervent-adepte-de-la-mode
- fervent-adepte-de-la-mode
- fervent-adepte-de-la-mode
- gonzalobaeza
- mathieulebreton
- hmrcgovuk
Photo on Event Page
- erikeldridge
- erikeldridge
- erikeldridge
- cmmorrison
- codepo8
- codepo8
- pathawks
- pathawks
- zeldman
- havchr
- map
- Marco Verch
- map
- map
- cebitaus
- cebitaus
- cebitaus
- cebitaus
- cebitaus
- map


Jobs Done
{{user.jobsDone}}
Jobs Remain
{{user.jobsRemain}}
Please don't forget to check latest report from Karen every week
{{item.deadline}}
{{item.task}}
Upcoming
20
Attending
10
Party rock anthem is in the house on Sunday, 12 June 2014


During the coming war, your Clan must ally with one of the following five most vicious types of wild beasts:
Frenzied Cougar
Frenzied Buffalo
Frenzied Kookaburra
Frenzied Baby Buffalo
Frenzied Baby Cougar


We'd love to hear from you. You can either reach out to us as a whole and one of our awesome team members will get back to you, or if you have a specific question reach out to one of our staff. We love getting email all day all day.
Address Line 1.
Address Line 2.
×


{block name="title"}
销掌门
{/block} {include file="common@common/headersource"} {block name="cus-header-res"}{/block} {include file="common@common/side"}
{include file="common@common/header"} {block name="rightchange"}
首页
{/block}
{include file="common@common/footer"} {block name="cus-footer-res"}{/block} {include file="common@common/footersource"} {block name="script"} {/block}


What could be better than a bowl of hot soup on a cold winter day? With the holidays approaching, a comforting bowl of soup may be all you need to recharge and continue with your shopping!
Steps:
Step 1: In a large sauce pan, brown the chopped onion and minced garlic
Step 2: After the onions and garlic are browned, add the chicken broth and let it sit until it boils
Step 3: Once the broth is ready, add the carrots and celery to the sauce pan
Step 4: The final step is to add the Totellini to the mix
Step 5: The soup is ready to serve when the tortellini rises to the top and is to your liking


India offers great business opportunities for central and eastern European companies: Piyush Goyal
Seeking investments, Goyal said India provides several incentives, including low tax rates for investors.
by Moneycontrol NewsIndia offers huge business opportunities for the companies of central and eastern European countries, Commerce and Industry Minister Piyush Goyal said on November 20 at the India-Europe 29 Business Forum, organised by industry body CII.
"We have lots of opportunities together and I hope we can look for a greater engagement. We have both comparative and competitive advantages," he said.
Seeking investments, Goyal said India provides several incentives, including low tax rates for investors.
"We offer incentives and have slashed tax rates. We have 1.3 billion people who are aspiring for a better quality of life," Goyal said.
Central and eastern European companies can join hands with Indian companies in areas like artificial intelligence, renewable energy and new-age manufacturing.
Speaking at the function, Deputy Prime Minister for Economic and Demography Policy, Bulgaria, Mariyana Nikolova too sought investments from India.
She said that her country provides stable and predictable policy regime and a host of incentives for investors.
Ministry of External Affairs secretary TS Tirumurti also said central and eastern European countries can benefit from the opportunities that India offers in different sectors.


VRT Test Page for Tracking Consent This page is using assets-frontend v3.12.0 and govuk-template v5.56.0


| DOSE: |
15 mg |
oral |
AMT |
(capsule) |
Two of my good friends and I were sitting around one night, trying to think of things to do, and since we aren't very imaginative, we immediatly thought, 'What kind of drugs can we do?' So, Steve told us he had AMT, but not a lot of it, only 15 mg for each of us. I enjoy trying different drugs so I said, 'Yes!' Steve and Rob emptied the capsules into small glasses of water and drank it quickly, complaining of a very bitter 'chemical' flavor. After watching them, I decided to empty the pill directly down my throat and chase it with water. I did not taste anything.
We sat around, smoked some pot and waited for it to take effect. I had not eaten anything that day and I can remember being scared that the AMT would make me sick, but it was such a small dose that I think it may have just absorbed into my system faster. It crept up on me within a period of about two hours although I didn't feel the full effects until about an hour after that.
My friends and I decided to get some green tea from a local Chinese restaurant. Walking there was a very pleasant experience, but when we got the tea, I found I didn't really want to put anything else in my stomach because I had no appetite at all. So we just walked back to the house.
The rest of the night was really nice, I had a mellow trip with pleasant 'feathery' hallucinations. All very natural feeling. I didn't get sick, but I did clench my jaw, and it was sore for the next few days. It lasted a bit long for my taste because I couldn't get to sleep all that night and had a lot of trouble relaxing due to the constant tensing and releasing of my muscles.  I remember looking out the window and seeing a bare tree against a rich blue sky. It's leafless branches unfurled and rewound as if there were a fisheye lense moving slowly back and forth among them.
The only thing I didn't really like about AMT was the tiredness. I felt really sluggish for the next few days and I wish I had more time to recoup. But all around I think the small dose was pleasant and facinating.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Class: Model
| Defined in: | src/mozart/model.coffee |
| Inherits: | MztObject |
Overview
Model is the Mozart class that represents a data model and its store. Models in Mozart are instances of Mozart.Model, not descendants, and records in that datamodel are instances of Mozart.Instance, not the Mozart.Model they relate to.
Mozart Models and relations are conceptually similar to actual database tables, in that The Model is the table, Instances are rows, and all relations are handled by foreign key attributes and their values.
For more information, see http://www.mozart.io/model_demo
Constant Summary
Constants inherited from MztObject
Instance Method Summary
- - (void) toString()
- - (void) init() Initialise the Model, checking modelName and setting up the instanceClass.
- - (void) reset() Bound Reset the model by releasing all instances and clearing all indexes.
- - (void) attributes(attrs) Bound Add attributes to the Model
- - (boolean) hasAttribute(attrName) Find if the model has the specified attribute or foreign key
- - (boolean) hasRelation(relationName) Find if the model has the specified relation
- - (void) foreignKeys(foreignKeys) Bound Add foreign keys to the Model, indexing them if DataIndexForeignKeys is true
- - (void) polyForeignKeys(foreignKeys) Bound Add polymorphic foreign keys to the Model, indexing them if DataIndexForeignKeys is true
- - (void) belongsTo(model, attribute, fkname) Bound belongsTo - General use belongsTo relation.
- - (void) hasOne(model, attribute, fkname) hasOne - General use hasOne relation.
- - (void) belongsToPoly(models, attribute, fkname, fktypename) Bound belongsToPoly - Polymorphic belongsTo.
- - (void) hasMany(model, attribute, fkname) Bound hasMany - A general use hasMany relation where the foreign key exists on the other model and points to this the declaring model - hasMany is the opposite side of a belongsTo relation If attribute or fkname are not supplied, the relation will be the snake case of the other model modelName and the foreign key will be this model's snake case modelName suffixed with _id
- - (void) hasManyPoly(model, attribute, thatFkAttr, thatTypeAttr) hasManyPoly - A polymorphic hasMany relation where the foreign key and type exist on the other model and points to this the declaring model when the type field is this model name.
- - (void) hasManyThrough(model, attribute, linkModel, thisFkAttr, thatFkAttr) Bound hasManyThrough is a general use many to many relation using a linktable where the foreign keys on both sides exist on an intermediate link model.
- - (void) hasManyThroughPoly(model, attribute, linkModel, thisFkAttr, thatFkAttr, thatTypeAttr) hasManyThroughPoly is a polymorphic many-to-many relation where both foreign keys and the type exist on a linkmodel.
- - (void) hasManyThroughPolyReverse(model, attribute, linkModel, thisFkAttr, thatFkAttr, thatTypeAttr) hasManyThroughPolyReverse is a polymorphic many-to-many relation where both foreign keys and the type exist on a linkmodel.
- - (array) all() Bound Get all Instances in the Model as an array
- - (object) allAsMap() Bound Get all Instances in the Model as a map of id => Instance
- - (integer) count() Bound Get the total count of Instances in the Model datastore.
- - (Mozart.Instance) findById(id) Bound Get the Instance with the specified id
- - (void) findAll(ids) Bound
- - (array) select(callback) Bound Get an array of Instances, one for each Instance in a query defined by the supplied callback.
- - (array) selectIds(callback) Bound selectIds() returns an array of record ids, one for each record in a query defined by the supplied callback.
- - (object) selectAsMap(callback) Bound selectAsMap is the same as selectIds() except it returns an object instead of an array, with the id as the key and the record as the value
- - (array) findByAttribute(attribute, value) Bound Get all instances where attribute is equal to a value as an array, using indexes if available
- - (array) findByAttributes(query) Bound Get all instances where a set of attributes are equal to a set of values as an array, using indexes if available
- - (boolean) exists(id) Bound Find if an Instance with the specified id exists
- - (Mozart.Instance) initInstance(data) Bound Instantiate but do not save an Instance of this model with the supplied attributes and values.
- - (Mozart.Instance) createFromValues(values) Bound Create and save an Instance of this model with the supplied attributes and values.
- - (void) loadInstance(instance, options = {}) Bound Load the supplied instance from an external datastore (ajax, localstorage) by publishing a load event on this model, which external datastores subscribe to when registered.
- - (Mozart.Instance) createInstance(instance, options = {}) Bound Create an existing instance by adding it to the model data store and indexing it, and saving it to an external datastore if configured by publishing a create event on this model, which external datastores subscribe to when registered.
- - (void) updateInstance(instance, options = {}) Bound Update an existing instance by publishing an update event on this model, which external datastores subscribe to when registered.
- - (void) destroyInstance(instance, options = {}) Bound Destroy an existing instance by publishing an destroy event on this model, which external datastores subscribe to when registered.
- - (string) toSnakeCase(name) Bound toSnakeCase translates CapsCase or camelCase to snake_case Example: toSnakeCase('People') = 'people' toSnakeCase('PeopleTags') = 'people_tags' toSnakeCase('methodName ') = 'method_name'
- - (void) index(attrName, type = 'map', options) Bound Create an index on the specified attribute of the specified type and options.
- - (boolean) hasIndex(attrName) Find if the Model has an index on the specified attribute
- - (object) getIndexFor(attrName, value) Get the index id map for the specified attribute and value.
- - (void) updateIndex(attrName, record, oldValue, newValue) Update an index with a given attribute name when an Instance has changed.
- - (void) addToIndexes(record) Add a specified Instance to all defined indexes
- - (void) removeFromIndexes(record) Remove a specified Instance from all defined indexes
- - (void) rebuildIndex(attrName) Rebuild an index with a given attribute name
- - (void) dropIndex(attrName) Drop an index with a given attribute name
- - (void) rebuildAllIndexes() Rebuild all defined indexes
Inherited Method Summary
Methods inherited from MztObject
.include, .extend, .create, #constructor, #toString, #get, #set, #subscribe, #subscribeOnce, #publish, #unsubscribe, #release
Instance Method Details
- (void) toString()
- (void) init()
Initialise the Model, checking modelName and setting up the instanceClass.
- (void) reset() (bound)
Reset the model by releasing all instances and clearing all indexes.
- (void) attributes(attrs) (bound)
Add attributes to the Model
- (boolean) hasAttribute(attrName)
Find if the model has the specified attribute or foreign key
- (boolean) hasRelation(relationName)
Find if the model has the specified relation
- (void) foreignKeys(foreignKeys) (bound)
Add foreign keys to the Model, indexing them if DataIndexForeignKeys is true
- (void) polyForeignKeys(foreignKeys) (bound)
Add polymorphic foreign keys to the Model, indexing them if DataIndexForeignKeys is true
- (void) belongsTo(model, attribute, fkname) (bound)
belongsTo - General use belongsTo relation. The foreign key exists on this, the declaring model and points to the other model. Note: belongsTo is the opposite side of a hasOne or a hasMany relation If attribute or fkname are not supplied, the relation will be the snake case of the other model modelName and the foreign key will be this model's snake case name suffixed with _id.
- (void) hasOne(model, attribute, fkname)
hasOne - General use hasOne relation. The foreign key exists on the supplied model and points to this the declaring model. Only a single record in the other model is allow to point each record in this model - hasOne is an opposite side of a belongsTo relation If attribute or fkname are not supplied, the relation will be the snake case of the other model modelName and the foreign key will be this model's snake case modelName suffixed with _id.
- (void) belongsToPoly(models, attribute, fkname, fktypename) (bound)
belongsToPoly - Polymorphic belongsTo. The foreign key and type exist on this the declaring model and point to the other model when the type field contains this model name. - belongsToPoly is the opposite side of a hasManyPoly relation. If attribute, fkname or fktypename are not supplied, the relation will be the snake case of the other model modelName and the foreign key and type will be that suffixed with _id and _type
- (void) hasMany(model, attribute, fkname) (bound)
hasMany - A general use hasMany relation where the foreign key exists on the other model and points to this the declaring model - hasMany is the opposite side of a belongsTo relation If attribute or fkname are not supplied, the relation will be the snake case of the other model modelName and the foreign key will be this model's snake case modelName suffixed with _id
- (void) hasManyPoly(model, attribute, thatFkAttr, thatTypeAttr)
hasManyPoly - A polymorphic hasMany relation where the foreign key and type exist on the other model and points to this the declaring model when the type field is this model name. - hasManyPoly is the opposite side of a belongsToPoly relation If attribute, thatFkAttr or thatTypeAttr are not supplied, the relation will be the snake case of the other model modelName and the foreign key and type will be this model's snake case modelName suffixed with _id and _type
- (void) hasManyThrough(model, attribute, linkModel, thisFkAttr, thatFkAttr) (bound)
hasManyThrough is a general use many to many relation using a linktable where the foreign keys on both sides exist on an intermediate link model.
If attribute, thisFkAttr or thatFkAttr are not supplied, the relation will be the snake case of the other model modelName, thisFkAttr will be this model's snake case modelName suffixed with _id and thatFkAttr will be the other model's snake case modelName suffixed with _id
- (void) hasManyThroughPoly(model, attribute, linkModel, thisFkAttr, thatFkAttr, thatTypeAttr)
hasManyThroughPoly is a polymorphic many-to-many relation where both foreign keys and the type exist on a linkmodel. - hasManyThroughPoly is the opposite side of a hasManyThroughPolyReverse relation If attribute, thatFkAttr, thatTypeAttr or thatTypeAttr are not supplied, the relation will be the snake case of the other model modelName, thisFkAttr will be this model's snake case modelName suffixed with id, thatFkAttr and thatTypeAttr will be the other model's snake_case with _id and _type.
- (void) hasManyThroughPolyReverse(model, attribute, linkModel, thisFkAttr, thatFkAttr, thatTypeAttr)
hasManyThroughPolyReverse is a polymorphic many-to-many relation where both foreign keys and the type exist on a linkmodel. - hasManyThroughPolyReverse is the opposite side of a hasManyThroughPoly relation If attribute, thatFkAttr, thatTypeAttr or thatTypeAttr are not supplied, the relation will be the snake case of the other model modelName, thisFkAttr will be this model's snake case modelName suffixed with id, thatFkAttr and thatTypeAttr will be the other model's snake_case with _id and _type.
- (array) all() (bound)
Get all Instances in the Model as an array
- (object) allAsMap() (bound)
Get all Instances in the Model as a map of id => Instance
- (integer) count() (bound)
Get the total count of Instances in the Model datastore.
- (Mozart.Instance) findById(id) (bound)
Get the Instance with the specified id
- (void) findAll(ids) (bound)
- (array) select(callback) (bound)
Get an array of Instances, one for each Instance in a query defined by the supplied callback. The callback will be called for each instance in the datastore, with the Instance being passed as the first parameter, and should return true or false to select that instance:
Caveat: Do not modify the objects passed in the callback, this will confuse the iterator. If you need to modify a set of Instances, get them using select, then iterate them and modify.
Examples:
isIdOdd(instance) ->
return (instance.id mod 2 == 0)
oddPeople = App.People.select(@isIdOdd)
- (array) selectIds(callback) (bound)
selectIds() returns an array of record ids, one for each record in a query defined by the supplied callback. The callback function has the same definition and constraints as select() above.
- (object) selectAsMap(callback) (bound)
selectAsMap is the same as selectIds() except it returns an object instead of an array, with the id as the key and the record as the value
- (array) findByAttribute(attribute, value) (bound)
Get all instances where attribute is equal to a value as an array, using indexes if available
- (array) findByAttributes(query) (bound)
Get all instances where a set of attributes are equal to a set of values as an array, using indexes if available
- (boolean) exists(id) (bound)
Find if an Instance with the specified id exists
- (Mozart.Instance) initInstance(data) (bound)
Instantiate but do not save an Instance of this model with the supplied attributes and values. The returned instance is not yet in the Model data store and cannot be used with indexes.
- (Mozart.Instance) createFromValues(values) (bound)
Create and save an Instance of this model with the supplied attributes and values.
- (void) loadInstance(instance, options = {}) (bound)
Load the supplied instance from an external datastore (ajax, localstorage) by publishing a load event on this model, which external datastores subscribe to when registered.
- (Mozart.Instance) createInstance(instance, options = {}) (bound)
Create an existing instance by adding it to the model data store and indexing it, and saving it to an external datastore if configured by publishing a create event on this model, which external datastores subscribe to when registered.
- (void) updateInstance(instance, options = {}) (bound)
Update an existing instance by publishing an update event on this model, which external datastores subscribe to when registered.
Please note this method does not modify the Instance, it just notifies any configured external datastore that the model has been saved.
- (void) destroyInstance(instance, options = {}) (bound)
Destroy an existing instance by publishing an destroy event on this model, which external datastores subscribe to when registered.
Please note this method does not release the Instance, it just removes it from the model data store and indexes and notifies any configured external datastore that the model has been destroyed.
- (string) toSnakeCase(name) (bound)
toSnakeCase translates CapsCase or camelCase to snake_case Example: toSnakeCase('People') = 'people' toSnakeCase('PeopleTags') = 'people_tags' toSnakeCase('methodName ') = 'method_name'
- (void) index(attrName, type = 'map', options) (bound)
Create an index on the specified attribute of the specified type and options. If the index already exists, rebuild it.
- (boolean) hasIndex(attrName)
Find if the Model has an index on the specified attribute
- (object) getIndexFor(attrName, value)
Get the index id map for the specified attribute and value.
- (void) updateIndex(attrName, record, oldValue, newValue)
Update an index with a given attribute name when an Instance has changed.
- (void) addToIndexes(record)
Add a specified Instance to all defined indexes
- (void) removeFromIndexes(record)
Remove a specified Instance from all defined indexes
- (void) rebuildIndex(attrName)
Rebuild an index with a given attribute name
- (void) dropIndex(attrName)
Drop an index with a given attribute name
- (void) rebuildAllIndexes()
Rebuild all defined indexes


| Package | Description |
|---|---|
| com.facebook.stats | |
| com.facebook.stats.mx |
| Modifier and Type | Class and Description |
|---|---|
class |
AbstractCompositeCounter<C extends EventCounterIf<C>>
Tracks stats over a rolling time period (time window) of maxLength
broken into parts (eventCounters list) of size maxChunkLength.
|
class |
AbstractCompositeSum<C extends EventCounterIf<C>> |
interface |
CompositeEventCounterIf<C extends EventCounterIf<C>> |
interface |
EventCounterIf<C extends EventCounterIf<C>>
counter object representing some value over a timespan [start, end)
mutable via the add() metthod
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
CompositeEventCounterIf<C extends EventCounterIf<C>> |
interface |
EventCounter
marker interface: this is required for for any class that requires a generic
of the type C extends EventCounterIf
|
interface |
GaugeCounter
Like an EventCounter but with additional functionality and
additional overhead.
|
| Modifier and Type | Class and Description |
|---|---|
class |
AbstractCompositeCounter<C extends EventCounterIf<C>>
Tracks stats over a rolling time period (time window) of maxLength
broken into parts (eventCounters list) of size maxChunkLength.
|
class |
AbstractCompositeSum<C extends EventCounterIf<C>> |
class |
AssociativeAggregationCounter |
class |
CompositeGaugeCounter
Keeps a list of gauge counters (see AbstractCompositeCounter)
that look like one summarized gauge counter.
|
class |
CompositeMax |
class |
CompositeMin |
class |
CompositeSum
stats class that is useful for tracking the number of events that occur
in a given time window.
|
class |
DecayCounter
special purpose counter that decays exponentially fashion.
|
class |
DefaultGaugeCounter
Default implementation of GaugeCounter.
|
class |
EventCounterImpl
reference implementation of a simple counter for a bounded period of time
|
class |
FastGaugeCounter
Fast implementation of GaugeCounter that may give slightly inaccurate values
in certain race conditions, but should produce close to accurate results
in the long run.
|
class |
MaxEventCounter |
class |
MinEventCounter |
class |
SumEventCounter
Deprecated.
see original simple implementation,
EventCounterImpl which
does the same thing, but avoids encapsulation violation |
| Modifier and Type | Method and Description |
|---|---|
protected float |
AbstractCompositeCounter.getExpiredFraction(EventCounterIf<C> oldestCounter)
Takes the oldest counter and returns the fraction [0, 1] of it that
has extended outside the current time window of the composite counter.
|
| Constructor and Description |
|---|
EventRateImpl(EventCounterIf<EventCounter> counter,
org.joda.time.Duration windowSize) |
| Modifier and Type | Method and Description |
|---|---|
static org.joda.time.Duration |
StatsUtil.extentOf(EventCounterIf counter1,
EventCounterIf counter2) |
static org.joda.time.Duration |
StatsUtil.extentOf(EventCounterIf counter1,
EventCounterIf counter2) |
Copyright © 2012-2013 Facebook, Inc.. All Rights Reserved.


constructor
Sends a request to delete the entity
Define the fields to set or retrieve for the given entity. Getter and Setter methods will automagically be set up on the entity once the fields are defined.
fields can either be sent as a list of arguments or as an Array
Make http request to get entity. Objects 'data' property will be set to response, then promise will be resolved.
Id of the Model to retrieve
Will merge object into the entity's parameter to be sent in any http request.
all additional parameters
Create or Updates the entity based on the presence of an 'id' property
Generated using TypeDoc
A Class that defines the base Entity Model
//Most methods on the entity are fluent (chainable) var job = new Entity('JobOrder').fields('title'); //the 'fields' function created a getter and setter for 'title' job.title = 'My New Job'; job.save();


I am engineering professional with 5+ years of industry experience and ISTQB(International software testing qualification board) certified foundation level software tester
My career encompasses an extensive experience working with multinational companies like Emerson electric, General Electric in India, and an engineering degree in electrical & electronics.
During my work at Emerson, I was involved in end to end process of building electrical rotating machines, including driving requirement clarification, documentation, designing prototypes, project management, quality assurance and Testing etc. During my work I also provided technical training and manufacturing guidance to the on-the floor employees
I also contributed to other aspects of project management including marketing, driving customer requirement/expectations, cost evaluation, product ISO certification and training local technicians amongst others.
Last, I worked on a key project for General Electric which involved evaluating and building migration strategy and plan for upgrading existing locomotives traction motor model to the most suitable models. For the project, I led the compatibility design study for various upgradable models and documented various choices with a proposed solution. I also built the strategy for migration which was later approved and used by General Electric for driving successful migration.
My curiosity in sotware development has made me learn more about web-development and explore career options in software-development


Trip Calculator - This app is intended to help auditing Driver daily summary
Please input your distance
Please input the time
Enter estimated PT value


Our product is for them who has a small or large place in their balcony, rooftop or front yard to plant small plants of vegetables or flowers as their hobby or as a small business as well as for them who wants to do research on different plants that means, for almost everyone.
The main goal of our product is to help non-farmer people to build IOT based small nursery in their home or office by controlling nursery from any internet connected devices and ensuring a green and healthy environment everywhere with the advantage of ensuring food security for the society.
Advanced technology, as we want to make your hobby lot easier. This IoT based nursery module helps you to monitor and have control of the maintenance of your nursery from any place.
Smart user interface that makes your hobby an interesting part of your life. Now you can take care of your plants like playing a video game. Web apps helps you to use the interface from any device.
Real time data monitoring, analysis and saving them to a database is the most beautiful part of this module which helps you to get suggestion in your device about future production and necessary steps for your farming.
Portable and light weight, it’s easy to move to anyplace just like your trolley bag.
Flexibility, which is our main focus while designing our product for the city dwellers like you, so that you can have two or three slot and can enlarge as much as necessary for you according to your free space.
Runs with much lower bandwidth, so you can even use it where data connection is slow. No need to worry about bulk internet bills.
Inexpensive and consumes less power, that saves your money and suitable for good profit in business purpose.
Easy to use, anyone can use the device. So, place it in your suitable place, plug it in and enjoy the blessing of modern technology, have fresh foods, grow beautiful flowers, decorate your home and office and be a part of a healthy ecosystem.
Our project assemble video shows how we have assembled our project components and modules .
Full Project in one video . This video describes our full project.
Team Leader
Hardware Developer
Web Developer
Lead Representitive
Our Team name is MekTek and we are very much passionate to learn recent technologies and make the world better.


InputTextView
open class InputTextView: UITextView
A UITextView that has a UILabel embedded for placeholder text
Important Notes
- Changing the font, textAlignment or textContainerInset automatically performs the same modifications to the placeholderLabel
- Intended to be used in an
InputBarAccessoryView
- Default placeholder text is
Aa
- Will pass a pasted image it’s
InputBarAccessoryView
‘sInputManager
s
-
Undocumented
Declaration
Swift
open class InputTextView: UITextView
-
Undocumented
Declaration
Swift
open class InputTextView: UITextView
-
A UILabel that holds the InputTextView’s placeholder text
Declaration
Swift
open let placeholderLabel: UILabel =
-
The placeholder text that appears when there is no text
Declaration
Swift
open var placeholder: String? = "Aa"
-
The placeholderLabel’s textColor
Declaration
Swift
open var placeholderTextColor: UIColor? = .lightGray
-
The UIEdgeInsets the placeholderLabel has within the InputTextView
Declaration
Swift
open var placeholderLabelInsets: UIEdgeInsets = UIEdgeInsets(top: 8, left: 4, bottom: 8, right: 4)
-
The font of the InputTextView. When set the placeholderLabel’s font is also updated
Declaration
Swift
open override var font: UIFont!
-
The textAlignment of the InputTextView. When set the placeholderLabel’s textAlignment is also updated
Declaration
Swift
open override var textAlignment: NSTextAlignment
-
The textContainerInset of the InputTextView. When set the placeholderLabelInsets is also updated
Declaration
Swift
open override var textContainerInset: UIEdgeInsets
-
Undocumented
Declaration
Swift
open class InputTextView: UITextView
-
A weak reference to the InputBarAccessoryView that the InputTextView is contained within
Declaration
Swift
open weak var inputBarAccessoryView: InputBarAccessoryView?
-
Undocumented
Declaration
Swift
open class InputTextView: UITextView
-
Undocumented
Declaration
Swift
open class InputTextView: UITextView
-
Undocumented
Declaration
Swift
open class InputTextView: UITextView
-
Sets up the default properties
Declaration
Swift
open func setup()
-
Undocumented
Declaration
Swift
open class InputTextView: UITextView
-
Undocumented
Declaration
Swift
open class InputTextView: UITextView
-
Updates the placeholderLabel’s isHidden property based on the text being empty or not
Declaration
Swift
open func textViewTextDidChange()


Please select reader and operation below.Please select readerPlease select operation.
Reader Name
Health Status
Reader has a health status as "WARNING" but don't worry! you can still go ahead and submit the job.Cannot Submit job with the health status as "ERROR". Please change the selection.


new Vector(settings)
View file: https://github.com/GorillaBus/ddw/blob/master/src/class/Shape.js.
A 2D vector class that provides a wide range of vector operations.
Parameters:
| Name | Type | Description | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
settings |
Object | Json object with construction options.
Properties
|
Methods
add(vector) → {Vector}
Adds a given vector to the current vector, returning a new instance.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
The resulting vector object.
- Type
- Vector
addTo(vector)
Adds a given vector to the current vector instance.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
angleBetween(vector) → {Float}
Computes the angle (in radians) formed between the current instance and a given vector.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
Angle in radians.
- Type
- Float
angleDifference(vector) → {Float}
Returns the angular difference betwee the current vector and a given vector
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
Angle in radians.
- Type
- Float
angleDirection(vector) → {Int}
Returns the direction of the current vector's with respect to a given vector. The result is interpreted as:
=0 in front
-1 to the right
=1 to the left
=0 in front
-1 to the right
=1 to the left
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
One integer of [-1, 0, 1] interpreted as "right", "in front", "left".
- Type
- Int
copy() → {Vector}
Creates a copy of the current instance.
Returns:
A copy of the current instance.
- Type
- Vector
cross(vector) → {Float}
Computes the cross product between the current instance and a given vector.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
The cross product between the two vectors.
- Type
- Float
dist(vector) → {Float}
Computes the distance between the current instance and a given vector.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
The distance between the two vector.
- Type
- Float
divide(vector) → {Vector}
Divides the current vector by a given vector.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
The resulting vector object.
- Type
- Vector
divideBy(vector)
Divides the current vector instance by a given vector.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
dot(vector) → {Float}
Computes the dot product between the current instance and a given vector. Sometimes used to determine the relative position between the two vectors:
<0 means B is behind
=0 means B is in front
>0 means B is at left/rights used to find the position of vector A with respect to vector B:
<0 means B is behind
=0 means B is in front
>0 means B is at left/rights used to find the position of vector A with respect to vector B:
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
The dot product between the two vectors.
- Type
- Float
getAngle() → {Float}
Gets the current vector's angle.
Returns:
The vector's angle in radians.
- Type
- Float
getLength() → {Float}
Gets the current length of the vector.
Returns:
The current vector's length.
- Type
- Float
getX() → {Float}
Gets the X component of the vector.
Returns:
Vector magnitude over the X axis.
- Type
- Float
getY() → {Float}
Gets the Y component of the vector.
Returns:
Vector magnitude over the Y axis.
- Type
- Float
hasLength() → {Boolean}
Tells if the vector has a length different than 0.
Returns:
True when the vector's length is different than 0, false either.
- Type
- Boolean
limit(max)
Truncates the current instance's magnitude by a maximum value.
Parameters:
| Name | Type | Description |
|---|---|---|
max |
Float | The maximum magnitud for the vector's length. |
multiply(vector) → {Vector}
Muliplies the current vector by a given vector
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
The resulting vector object.
- Type
- Vector
multiplyBy(vector)
Multiplies the current vector instance by a given vector.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
normalize()
Normalized the current vector instance converting it's magnitude to a value between 0 and 1.
perpDot(vector) → {Vector}
Computes the perpendicular dot product (or outer product) between two vectors to find the intersection point between the two given vectors.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
A vector object representing the intersection point between the two vectors.
- Type
- Vector
perpTo(vector) → {Array}
Computes the perpendicular vector from the defined from the current Vector instance to the given Vector.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
A an array of Vector objects (left and right)
- Type
- Array
project(vector) → {Vector}
Computes the vector projection of the current instance along the given vector.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
A new vector instance representing the computed projection.
- Type
- Vector
reset()
Resets the current instance's x and y components to 0.
rotateBy(angle)
Rotates the vector by a given angle in radians.
Parameters:
| Name | Type | Description |
|---|---|---|
angle |
Float | The rotation angle in radians. |
setAngle(angle)
Sets the vector angle.
Parameters:
| Name | Type | Description |
|---|---|---|
angle |
Float | Angle in radians. |
setLength(length)
Sets the magnitude of the vector on it's current direction.
Parameters:
| Name | Type | Description |
|---|---|---|
length |
Float | The desired length for the vector. |
setX(magnitude)
Sets the X component of the vector.
Parameters:
| Name | Type | Description |
|---|---|---|
magnitude |
Float | Vector magnitude over the X axis. |
setY(magnitude)
Sets the Y component of the vector.
Parameters:
| Name | Type | Description |
|---|---|---|
magnitude |
Float | Vector magnitude over the Y axis. |
substract(vector) → {Vector}
Substracts a vector to the current vector, returning a new instance.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |
Returns:
The resulting vector object.
- Type
- Vector
substractFrom(vector)
Substracts a given vector from the current vector instance.
Parameters:
| Name | Type | Description |
|---|---|---|
vector |
Vector | A vector object. |


Karnataka is a state in South western reginon of India
Karnataka is a state in South western reginon of India


Use the ZFS storage driver
読む時間の目安: 9 分ZFS is a next generation filesystem that supports many advanced storage technologies such as volume management, snapshots, checksumming, compression and deduplication, replication and more.
It was created by Sun Microsystems (now Oracle Corporation) and is open sourced under the CDDL license. Due to licensing incompatibilities between the CDDL and GPL, ZFS cannot be shipped as part of the mainline Linux kernel. However, the ZFS On Linux (ZoL) project provides an out-of-tree kernel module and userspace tools which can be installed separately.
The ZFS on Linux (ZoL) port is healthy and maturing. However, at this point in
time it is not recommended to use the zfs
Docker storage driver for production
use unless you have substantial experience with ZFS on Linux.
Note: There is also a FUSE implementation of ZFS on the Linux platform. This is not recommended. The native ZFS driver (ZoL) is more tested, more performant, and is more widely used. The remainder of this document refers to the native ZoL port.
Prerequisites
- ZFS requires one or more dedicated block devices, preferably solid-state drives (SSDs).
- ZFS is only supported on Docker Engine - Community with Ubuntu 14.04 or higher, with the
zfs
package (16.04 and higher) orzfs-native
andubuntu-zfs
packages (14.04) installed.- For Ubuntu 14.04, you need to enable a supplemental package repository
ppa:zfs-native/stable
before you can install the package. See https://launchpad.net/~zfs-native/+archive/ubuntu/stable for instructions.
- For Ubuntu 14.04, you need to enable a supplemental package repository
- ZFS is not supported on Docker EE or CS-Engine, or any other Linux platforms.
- The
/var/lib/docker/
directory must be mounted on a ZFS-formatted filesystem. - Changing the storage driver makes any containers you have already
created inaccessible on the local system. Use
docker save
to save containers, and push existing images to Docker Hub or a private repository, so that you do not need to re-create them later.
Note: There is no need to use
MountFlags=slave
with Docker Engine 18.09 or later becausedockerd
andcontainerd
are in different mount namespaces.
Configure Docker with the zfs
storage driver
-
Stop Docker.
-
Copy the contents of
/var/lib/docker/
to/var/lib/docker.bk
and remove the contents of/var/lib/docker/
.$ sudo cp -au /var/lib/docker /var/lib/docker.bk $ sudo rm -rf /var/lib/docker/*
-
Create a new
zpool
on your dedicated block device or devices, and mount it into/var/lib/docker/
. Be sure you have specified the correct devices, because this is a destructive operation. This example adds two devices to the pool.$ sudo zpool create -f zpool-docker -m /var/lib/docker /dev/xvdf /dev/xvdg
The command creates the
zpool
and names itzpool-docker
. The name is for display purposes only, and you can use a different name. Check that the pool was created and mounted correctly usingzfs list
.$ sudo zfs list NAME USED AVAIL REFER MOUNTPOINT zpool-docker 55K 96.4G 19K /var/lib/docker
-
Configure Docker to use
zfs
. Edit/etc/docker/daemon.json
and set thestorage-driver
tozfs
. If the file was empty before, it should now look like this:{ "storage-driver": "zfs" }
Save and close the file.
-
Start Docker. Use
docker info
to verify that the storage driver iszfs
.$ sudo docker info Containers: 0 Running: 0 Paused: 0 Stopped: 0 Images: 0 Server Version: 17.03.1-ce Storage Driver: zfs Zpool: zpool-docker Zpool Health: ONLINE Parent Dataset: zpool-docker Space Used By Parent: 249856 Space Available:<PHONE_NUMBER>48 Parent Quota: no Compression: off <output truncated>
Manage zfs
Increase capacity on a running device
To increase the size of the zpool
, you need to add a dedicated block device to
the Docker host, and then add it to the zpool
using the zpool add
command:
$ sudo zpool add zpool-docker /dev/xvdh
Limit a container’s writable storage quota
If you want to implement a quota on a per-image/dataset basis, you can set the
size
storage option to limit the amount of space a single container can use
for its writable layer.
Edit /etc/docker/daemon.json
and add the following:
{
"storage-driver": "zfs",
"storage-opts": ["size=256M"]
}
See all storage options for each storage driver in the daemon reference documentation
Save and close the file, and restart Docker.
How the zfs
storage driver works
ZFS uses the following objects:
- filesystems: thinly provisioned, with space allocated from the
zpool
on demand. - snapshots: read-only space-efficient point-in-time copies of filesystems.
- clones: Read-write copies of snapshots. Used for storing the differences from the previous layer.
The process of creating a clone:
- A read-only snapshot is created from the filesystem.
- A writable clone is created from the snapshot. This contains any differences from the parent layer.
Filesystems, snapshots, and clones all allocate space from the underlying
zpool
.
Image and container layers on-disk
Each running container’s unified filesystem is mounted on a mount point in
/var/lib/docker/zfs/graph/
. Continue reading for an explanation of how the
unified filesystem is composed.
Image layering and sharing
The base layer of an image is a ZFS filesystem. Each child layer is a ZFS clone based on a ZFS snapshot of the layer below it. A container is a ZFS clone based on a ZFS Snapshot of the top layer of the image it’s created from.
The diagram below shows how this is put together with a running container based on a two-layer image.
When you start a container, the following steps happen in order:
-
The base layer of the image exists on the Docker host as a ZFS filesystem.
-
Additional image layers are clones of the dataset hosting the image layer directly below it.
In the diagram, “Layer 1” is added by taking a ZFS snapshot of the base layer and then creating a clone from that snapshot. The clone is writable and consumes space on-demand from the zpool. The snapshot is read-only, maintaining the base layer as an immutable object.
-
When the container is launched, a writable layer is added above the image.
In the diagram, the container’s read-write layer is created by making a snapshot of the top layer of the image (Layer 1) and creating a clone from that snapshot.
-
As the container modifies the contents of its writable layer, space is allocated for the blocks that are changed. By default, these blocks are 128k.
How container reads and writes work with zfs
Reading files
Each container’s writable layer is a ZFS clone which shares all its data with the dataset it was created from (the snapshots of its parent layers). Read operations are fasst, even if the data being read is from a deep layer. This diagram illustrates how block sharing works:
Writing files
Writing a new file: space is allocated on demand from the underlying zpool
and the blocks are written directly into the container’s writable layer.
Modifying an existing file: space is allocated only for the changed blocks, and those blocks are written into the container’s writable layer using a copy-on-write (CoW) strategy. This minimizes the size of the layer and increases write performance.
Deleting a file or directory:
- When you delete a file or directory that exists in a lower layer, the ZFS driver masks the existence of the file or directory in the container’s writable layer, even though the file or directory still exists in the lower read-only layers.
- If you create and then delete a file or directory within the container’s
writable layer, the blocks are reclaimed by the
zpool
.
ZFS and Docker performance
There are several factors that influence the performance of Docker using the
zfs
storage driver.
-
Memory: Memory has a major impact on ZFS performance. ZFS was originally designed for large enterprise-grade servers with a large amount of memory.
-
ZFS Features: ZFS includes a de-duplication feature. Using this feature may save disk space, but uses a large amount of memory. It is recommended that you disable this feature for the
zpool
you are using with Docker, unless you are using SAN, NAS, or other hardware RAID technologies. -
ZFS Caching: ZFS caches disk blocks in a memory structure called the adaptive replacement cache (ARC). The Single Copy ARC feature of ZFS allows a single cached copy of a block to be shared by multiple clones of a With this feature, multiple running containers can share a single copy of a cached block. This feature makes ZFS a good option for PaaS and other high-density use cases.
-
Fragmentation: Fragmentation is a natural byproduct of copy-on-write filesystems like ZFS. ZFS mitigates this by using a small block size of 128k. The ZFS intent log (ZIL) and the coalescing of writes (delayed writes) also help to reduce fragmentation. You can monitor fragmentation using
zpool status
. However, there is no way to defragment ZFS without reformatting and restoring the filesystem. -
Use the native ZFS driver for Linux: The ZFS FUSE implementation is not recommended, due to poor performance.
Performance best practices
-
Use fast storage: Solid-state drives (SSDs) provide faster reads and writes than spinning disks.
-
Use volumes for write-heavy workloads: Volumes provide the best and most predictable performance for write-heavy workloads. This is because they bypass the storage driver and do not incur any of the potential overheads introduced by thin provisioning and copy-on-write. Volumes have other benefits, such as allowing you to share data among containers and persisting even when no running container is using them.


Toggle navigation
Hello World #5 - Bootstrap Version
Home
About
Contact
This is a Cordova application that makes calls to the Cordova Device API.
Device API Properties


%include templates/parts/head.html
%include templates/parts/navBar.htmlTo calculate the Cumulative Density Function (CDF) for a normal random variable at a value $x$, also writen as $F(x)$, you can transform your distribution to the "standard normal" and look up the corresponding value in the standard normal CDF. However, most programming libraries will provide a normal cdf funciton. This tool replicates said functionality.


Medair
Family Information
Identification
HUNHCR ID:<PHONE_NUMBER>49
Family ID:
Location:
Notes:
Pending Requests
Type:
{{Request Type}}
Details:
{{Request Details}}
Date:
{{Request Date}}
Response:
{{Request Response}}
Type:
{{Request Type}}
Details:
{{Request Details}}
Date:
{{Request Date}}
Response:
{{Request Response}}
Type:
{{Request Type}}
Details:
{{Request Details}}
Date:
{{Request Date}}
Response:
{{Request Response}}
Family Members
Head of Family
Name
Age
Name
Age
Name
Age
Name
Age
Name
Age


title = "Home" url = "/" layout = "home" description = "The first page" is_hidden = 0 ==
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.


https://acdcrock.vercel.app
THE RAZORS EDGE
There�s fightin� on the left
And marching on the right
Don�t look up in the sky
You�re gonna die of fright
Here comes the razor�s edge
You�re livin� on the edge
Don�t know wrong from right
They�re breathin� down you�re neck
You�re runnin� out of lives
Here comes the razor�s edge
Here comes the razor�s edge
The razor�s edge
Razor�s edge to raise the dead
Razor�s edge to cut to shreds
To raise the dead
Here comes the razor�s edge
Here comes the razor�s edge
Well here it comes
To cut to shreds
The razor�s edge
It�s the razor�s edge
The razor�s edge
You could be cut to shreds
The razor�s edge
The razor�s edge


Access UK official statistics from the 'Nomis' database. 'Nomis' includes data from the Census, the Labour Force Survey, DWP benefit statistics and other economic and demographic data from the Office for National Statistics, based around statistical geographies. See <https://www.nomisweb.co.uk/api/v01/help> for full API documentation.
| Version: | 0.4.0 |
| Depends: | R (≥ 3.4.0) |
| Imports: | jsonlite, tibble, readr, dplyr, httr, utils, rsdmx, rlang |
| Suggests: | knitr, rmarkdown, testthat, purrr, tidyr, magrittr |
| Published: | 2018-08-03 |
| Author: | Evan Odell [aut, cre], Paul Egeler [rev, ctb], Christophe Dervieux [rev] |
| Maintainer: | Evan Odell <evanodell91 at gmail.com> |
| BugReports: | https://github.com/ropensci/nomisr/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/ropensci/nomisr, https://docs.evanodell.com/nomisr |
| NeedsCompilation: | no |
| Citation: | nomisr citation info |
| Materials: | README NEWS |
| CRAN checks: | nomisr results |
| Reference manual: | nomisr.pdf |
| Vignettes: |
Introduction to nomisr |
| Package source: | nomisr_0.4.0.tar.gz |
| Windows binaries: | r-devel: nomisr_0.4.0.zip, r-release: nomisr_0.4.0.zip, r-oldrel: nomisr_0.4.0.zip |
| OS X binaries: | r-release: nomisr_0.4.0.tgz, r-oldrel: nomisr_0.4.0.tgz |
| Old sources: | nomisr archive |
Please use the canonical form https://CRAN.R-project.org/package=nomisr to link to this page.


Mini-Project 4
Snake
Great job! Don't forget the doc string that goes at the top of the file explaining what the script does and who wrote it for what. Nicely documented!
import os, sys
import pygame
from pygame.locals import *
import itertools
import random
import time
class Player():
""" This is the player rectangle that moves around the screen and eats food. """
def __init__(self):
self.x = 50
self.y = 50
self.rect = pygame.Rect(50,50,10,10)
self.color = ((255,255,0))
#to define directions later on
#can be 0 (not moving in that direction), -1 (moving in negative direction), or 1 (moving in positive direction)
self.x_sign = 1
self.y_sign = 0
self.is_dead = False
self.score = 0
self.speed = .1
def move_always(self):
""" The function that continuously moves the player throught the game. """
#changes the x and y positions at a certain speed with directionality
self.x += self.speed*self.x_sign
self.y += self.speed*self.y_sign
#create rectangle at these new points
self.rect = pygame.Rect(self.x, self.y, 10,10)
#if the player leaves the screen, the player dies
if self.x >= 640 or self.x <= 0 or self.y >= 480 or self.y <= 0:
self.is_dead = True
def change_direction(self, key):
""" Changes the direction the player is heading based on key presses. """
#if right arrow key is pressed, will move in positive x direction
if (key == K_RIGHT):
self.x_sign = 1
self.y_sign = 0
#if left arrow key is pressed, will move in negative x direction-1.04719755 rad
elif (key == K_LEFT):
self.x_sign = -1
self.y_sign = 0
#if up arrow key is pressed, will move in negative y direction
elif (key == K_UP):
self.x_sign = 0
self.y_sign = -1
#if down arrow key is pressed, will move in positive y direction
elif (key == K_DOWN):
self.x_sign = 0
self.y_sign = 1
class Food():
""" Initializes food that the player eats. """
def __init__(self):
#generates random coordinates for food
random_x = random.randint(0,640)
random_y = random.randint(0,480)
#creates food rectangle at the random coordinates
self.rect = pygame.Rect(random_x,random_y,10,10)
class DeathBlock():
""" Initializes the "death block" obstacles. """
def __init__(self):
#generates random coordinates for a death block
random_x = random.randint(0,640)
random_y = random.randint(0,480)
#creates food rectangle at the random coordinates
self.rect = pygame.Rect(random_x,random_y,20,20)
class Main(object):
""" The class that runs everything. Contains the main loop and conditions of the game. """
def __init__(self, width=640,height=480):
"""Initialize the main class. """
pygame.init()
#initialize the sound
pygame.mixer.init()
#set the status of the game
self.running = True
#set the window size
self.width = width
self.height = height
#create the screen
self.screen = pygame.display.set_mode((self.width,self.height))
self.background = pygame.Surface(self.screen.get_size())
self.background = self.background.convert()
#create the objects in the main class
self.player = Player()
self.food = Food()
self.food.rect = self.food.rect
#create a list to house all of the death block objects
self.deathblocks = []
def check_collision(self):
""" Check for collisions between the player and death blocks and the player and food. """
#if the player collides with a death block, kills the player
if self.player.rect.collidelist(self.deathblocks) != -1:
self.player.is_dead = True
#if the player collides with food, updates the score and increases the speed
#returns True if a collision occured for use in main loop
if (self.player.rect.colliderect(self.food)) == True:
self.player.score += 1
self.player.speed += .05
collision = True
else:
collision = False
return collision
def check_collision_pair(self, food, deathblock):
""" Checks for collisions between the randomly placed food and death blocks. """
return food.colliderect(deathblock)
def make_food(self):
""" Creates food rectangles in the main class. """
#generates random coordinates for food
random_x = random.randint(0,630)
random_y = random.randint(0,470)
#assigns the random coordinates to the food rectangle
self.food.rect.x = random_x
self.food.rect.y = random_y
def check_food_collision(self):
""" Makes sure there is no collision between the food and the death blocks. If there
is a collision, the food block is created at a different location and then checked
recursively for a collision, until the food is outside the death blocks. """
for deathblock in self.deathblocks:
if self.check_collision_pair(self.food.rect, deathblock):
self.make_food()
self.check_food_collision()
def eat_and_grow(self):
""" Handles the creation of new food when a collision occurs between the player and the
food. """
self.make_food()
#creates 5 death blocks per food eaten
for x in range(0,5):
self.deathblocks.append(DeathBlock())
#checks for collisions between food and death blocks
self.check_food_collision()
def display_update(self):
""" Updates the display to reflect changes in the game. """
self.screen.fill((0,0,0))
#draws the rectangle for the player
pygame.draw.rect(self.screen, (255,255,0), pygame.Rect(self.player.x, self.player.y, 10,10))
#draws the rectangles for the death blocks
for x in range(0,len(self.deathblocks)):
pygame.draw.rect(self.screen, (255,0,0), self.deathblocks[x].rect) #(255,0,0), self.deathblocks[x].rect)
#draws the rectangle for food
pygame.draw.rect(self.screen, (0,255,0), self.food.rect)
#draws the text
myfont = pygame.font.SysFont("monospace", 15, True, False)
directions1 = myfont.render("Eat the green square!", 1, (255,255,0))
directions2 = myfont.render("Don't leave the screen or touch the red blocks!", 1, (255,255,0))
label = myfont.render("Score = "+ str(self.player.score), 1, (255,255,0))
self.screen.blit(directions1, (443, 420))
self.screen.blit(directions2, (210, 440))
self.screen.blit(label, (550, 460))
#updates the display with all drawn components
pygame.display.update()
pygame.display.flip()
def MainLoop(self):
""" This is the main loop of the game """
pygame.draw.rect(self.screen, (255,255,0), self.player.rect)
#load music
# pygame.mixer.music.load('jaws.mp3')
#game loop: runs while the game is running and player is alive
while self.running and self.player.is_dead == False:
#plays the music
# pygame.mixer.music.play()
#if a food/player collisions occurs, calls eat_and_grow()
if self.check_collision() == True:
self.eat_and_grow()
for event in pygame.event.get():
pygame.draw.rect(self.screen, (0,0,0), self.food.rect)
#if quits, ends game
if event.type == pygame.QUIT:
self.running = False
#if a key is pressed, calls change_direction and passes the key
elif event.type == KEYDOWN:
if (event.key == K_RIGHT):
self.player.change_direction(event.key)
elif (event.key == K_LEFT):
self.player.change_direction(event.key)
elif (event.key == K_UP):
self.player.change_direction(event.key)
elif (event.key == K_DOWN):
self.player.change_direction(event.key)
#moves the player forawrd
self.player.move_always()
#updates the display
self.display_update()
time.sleep(0.00001)
pygame.quit()
if __name__ == "__main__":
MainWindow = Main()
MainWindow.MainLoop()


This page has buttons which open a different type of a dialog over the page's content. Pressing escape or clicking outside closes the dialog and send focus back to the triggering button.


JavaScript Quiz
You have 10 seconds to answer each question.
Start the Quiz
Game Over
Score:
Your Fingernails and too long
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Quiz Results
Total Questions:
Attempt:
Correct:
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| Invoice#123456789 | 14 January 2025 | ||
|---|---|---|---|
Pay to:Acme Billing Co. |
Customer:John Smith |
||
| Name/Description | Qty. | @ | Cost |
| Paperclips | 1000 | 0.01 | 10.00 |
| Staples(box) | 100 | 1.00 | 100.00 |
| Subtotal | 110.00 | ||
| Tax | 1000 | 8% | 8.80 |
| Grand Total | $118.80 |


My new Nero Wallets just arrived and I wanted to share some photos, this is not a feature breakdown nor a full review but I plan to do that later after I have used and abused the wallets a little.
I was looking for a new RFID blocking wallet as was concerned about the security of my payment cards, but also wanted a wallet with RFID pass through as I soon to start commuting and wanted to keep my Oyster card accessible.
After looking in a few places online I wasn’t over enamoured by most of the wallets within my budget, so I decided to look on Kickstarter
After searching for quite a while I found two wallets that I liked. One was the DM1: Decedent Minimalist 1 and the other was the Nero Wallet. Ultimately I decided to go with the Nero Wallet as the DM1, although beautiful was a bit of a departure from any wallet I had in the past, them all being leather since the age of about 16.
So I decided yes I’d get the Nero Wallet, but this being my first real foray on to Kickstarter I hadn’t noticed that the funding date had been reached! Fortunately for them so had the amount so the project was a go and I thought oh well you win some you lose some. A couple of days later, when I was up in Central Working in Shoreditch when talk of the lack of security of RFID came up again and I told the people I was talking with about this awesome wallet I found on Kickstarter; whilst searching for the project via Google I found that nerowallet.com had been launched and immediately bought the black leather wallet with 4 RFID protected pockets and one pass through that I had decided on.
A day later I received an email from Andra at Nero Wallet’s telling me that I was their very first customer via there online shop and as such the would offer me a free gift of any another wallet at the same price. After a little negotiation (and a bit more money sent their way) I ordered one of their black carbon fibre wallets as well.
Throughout the process of buying the wallets through to delivery I must say I have been very happy with the level of communication from Nero Wallets; they explained that this was a new product and when I could expect to take delivery, and communicated again when it was shipped (which took 6 days). The wallets were packaged minimally, but well presented with Nero Wallet business cards in all the pockets with a printed note on the card in the pocket that has RFID pass through.
So far I am very impressed with the leather wallet, with it easily fitting the 16 plastic cards, 8 or so cardboard reward cards and my notes in something that full is smaller than my now empty old wallet.
The only thing I have seen so far which could be improved upon is that with the wallet empty of the business cards it came with it is not 100% clear which is the RFID passthrough if you drop it in the process of filling it. I am taking a guess that it is the pocket that feels a little less stiff (Andra if you read this please confirm) and will know for sure as soon as I try to use my Oyster card next week!
Edit: Once again proving their commitment to customer service about an hour after posting this Andra & Leo emailed me the following “Since your wallets were the first ones sent (the very first package we made) and we were so excited, I believe we missed placing inside the box the RFID pockets explanatory note. For this we apologize.
The NO RFID protection pocket is situated on the outer side above the inside pocket with the NERO Wallet emblem.”
As with the purchase of any new product, proof of how good it is will be in the using so I will write a follow up review toward the end of January when I have had a chance to use both the leather and carbon fibre wallets in the real world.
For more details of the wallets check out the Nero Wallets website and their finished Kickstarter campaign.


There is a long list of stalls, some of which need to be covered with boards. You can use up to N (1 <= N <= 50) boards, each of which may cover any number of consecutive stalls. Cover all the necessary stalls, while covering as few total stalls as possible.
The basic idea behind greedy algorithms is to build large solutions up from smaller ones. Unlike other approaches, however, greedy algorithms keep only the best solution they find as they go along. Thus, for the sample problem, to build the answer for N = 5, they find the best solution for N = 4, and then alter it to get a solution for N = 5. No other solution for N = 4 is ever considered.
Greedy algorithms are fast, generally linear to quadratic and require little extra memory. Unfortunately, they usually aren't correct. But when they do work, they are often easy to implement and fast enough to execute.
There are two basic problems to greedy algorithms.
How does one create larger solutions from smaller ones? In general, this is a function of the problem. For the sample problem, the most obvious way to go from four boards to five boards is to pick a board and remove a section, thus creating two boards from one. You should choose to remove the largest section from any board which covers only stalls which don't need covering (so as to minimize the total number of stalls covered).
To remove a section of covered stalls, take the board which spans those stalls, and make into two boards: one of which covers the stalls before the section, one of which covers the stalls after the section.
The real challenge for the programmer lies in the fact that greedy solutions don't always work. Even if they seem to work for the sample input, random input, and all the cases you can think of, if there's a case where it won't work, at least one (if not more!) of the judges' test cases will be of that form.
For the sample problem, to see that the greedy algorithm described above works, consider the following:
Assume that the answer doesn't contain the large gap which the algorithm removed, but does contain a gap which is smaller. By combining the two boards at the end of the smaller gap and splitting the board across the larger gap, an answer is obtained which uses as many boards as the original solution but which covers fewer stalls. This new answer is better, so therefore the assumption is wrong and we should always choose to remove the largest gap.
If the answer doesn't contain this particular gap but does contain another gap which is just as large, doing the same transformation yields an answer which uses as many boards and covers as many stalls as the other answer. This new answer is just as good as the original solution but no better, so we may choose either.
Thus, there exists an optimal answer which contains the large gap, so at each step, there is always an optimal answer which is a superset of the current state. Thus, the final answer is optimal.
If a greedy solution exists, use it. They are easy to code, easy to debug, run quickly, and use little memory, basically defining a good algorithm in contest terms. The only missing element from that list is correctness. If the greedy algorithm finds the correct answer, go for it, but don't get suckered into thinking the greedy solution will work for all problems.
You are given a three-valued (1, 2, or 3) sequence of length up to 1000. Find a minimum set of exchanges to put the sequence in sorted order.
Algorithm The sequence has three parts: the part which will be 1 when in sorted order, 2 when in sorted order, and 3 when in sorted order. The greedy algorithm swaps as many as possible of the 1's in the 2 part with 2's in the 1 part, as many as possible 1's in the 3 part with 3's in the 1 part, and 2's in the 3 part with 3's in the 2 part. Once none of these types remains, the remaining elements out of place need to be rotated one way or the other in sets of 3. You can optimally sort these by swapping all the 1's into place and then all the 2's into place.
Analysis: Obviously, a swap can put at most two elements in place, so all the swaps of the first type are optimal. Also, it is clear that they use different types of elements, so there is no ``interference'' between those types. This means the order does not matter. Once those swaps have been performed, the best you can do is two swaps for every three elements not in the correct location, which is what the second part will achieve (for example, all the 1's are put in place but no others; then all that remains are 2's in the 3's place and vice-versa, and which can be swapped).
Given the denominations of coins for a newly founded country, the Dairy Republic, and some monetary amount, find the smallest set of coins that sums to that amount. The Dairy Republic is guaranteed to have a 1 cent coin.
Algorithm: Take the largest coin value that isn't more than the goal and iterate on the total minus this value.
(Faulty) Analysis: Obviously, you'd never want to take a smaller coin value, as that would mean you'd have to take more coins to make up the difference, so this algorithm works.
Maybe not: Okay, the algorithm usually works. In fact, for the U.S. coin system {1, 5, 10, 25}, it always yields the optimal set. However, for other sets, like {1, 5, 8, 10} and a goal of 13, this greedy algorithm would take one 10, and then three 1's, for a total of four coins, when the two coin solution {5, 8} also exists.
Given a collection of objects, along with some ordering constraints, such as "A must be before B," find an order of the objects such that all the ordering constraints hold.
Algorithm: Create a directed graph over the objects, where there is an arc from A to B if "A must be before B." Make a pass through the objects in arbitrary order. Each time you find an object with in-degree of 0, greedily place it on the end of the current ordering, delete all of its out-arcs, and recurse on its (former) children, performing the same check. If this algorithm gets through all the objects without putting every object in the ordering, there is no ordering which satisfies the constraints.


Create an array by repeating the given value n times.
Please consider following this project's author, Jon Schlinkert, and consider starring the project to show your :heart: and support.
Install with npm:
$ npm install --save repeat-element
const repeat = require('repeat-element');
repeat('a', 5);
//=> ['a', 'a', 'a', 'a', 'a']
repeat('a', 1);
//=> ['a']
repeat('a', 0);
//=> []
repeat(null, 5)
//» [ null, null, null, null, null ]
repeat({some: 'object'}, 5)
//» [ { some: 'object' },
// { some: 'object' },
// { some: 'object' },
// { some: 'object' },
// { some: 'object' } ]
repeat(5, 5)
//» [ 5, 5, 5, 5, 5 ]
 Contributing
Pull requests and stars are always welcome. For bugs and feature requests, please create an issue.

 Running Tests
Running and reviewing unit tests is a great way to get familiarized with a library and its API. You can install dependencies and run tests with the following command:
$ npm install && npm test

 Building docs
(This project's readme.md is generated by verb, please don't edit the readme directly. Any changes to the readme must be made in the .verb.md readme template.)
To generate the readme, run the following command:
$ npm install -g verbose/verb#dev verb-generate-readme && verb

| Commits | Contributor |
|---|---|
| 17 | jonschlinkert |
| 3 | LinusU |
| 1 | architectcodes |
Jon Schlinkert
Copyright © 2018, Jon Schlinkert. Released under the MIT License.
This file was generated by verb-generate-readme, v0.6.0, on August 19, 2018.


Wraps a raw DOM element or HTML string as a jQuery element.
angular.element
can be either an alias for jQuery function, if
jQuery is available, or a function that wraps the element or string in Angular's jQuery lite
implementation (commonly referred to as jqLite).
Real jQuery always takes precedence over jqLite, provided it was loaded before DOMContentLoaded
event fired.
jqLite is a tiny, API-compatible subset of jQuery that allows Angular to manipulate the DOM. jqLite implements only the most commonly needed functionality within a very small footprint, so only a subset of the jQuery API - methods, arguments and invocation styles - are supported.
Note: All element references in Angular are always wrapped with jQuery or jqLite; they are never raw DOM references.
controller(name)
- retrieves the controller of the current element or its parent. By default
retrieves controller associated with the ngController
directive. If name
is provided as
camelCase directive name, then the controller for this directive will be retrieved (e.g.
'ngModel'
).injector()
- retrieves the injector of the current element or its parent.scope()
- retrieves the scope
of the current
element or its parent.inheritedData()
- same as data()
, but walks up the DOM until a value is found or the top
parent element is reached.element(element);
element – {string|DOMElement} –
HTML string or DOMElement to be wrapped into jQuery.
{Object}
– jQuery object.


We are building a modern productivity tool for iOS, OS X, and your desk. We thought it'd be fun to share our journey building apps and a hardware product.
Check out our Hardware Series, which covers our adventure designing, prototyping, and shipping a hardware product.