Sir Timothy John Berners-Lee (born 8 June 1955), also known as TimBL, is an English engineer and computer scientist, best known as the inventor of the World Wide Web. He made a proposal for an information management system in March 1989, and he implemented the first successful communication between a Hypertext Transfer Protocol (HTTP) client and server via the internet in mid-November the same year.


Custom HTML Robot Window
This example shows a simple custom robot window.
The HTML file contains the page content. The CSS file contains the page style. The JavaScript and C files deal with the interactions between the page and the robot, using the WWI API to exchange string messages.
Sample Sensor Element
This progress bar displays the value of the front right distance sensor:
Sample Actuator Element
Click on this button to stop the robot:
Sample Log Element
JavaScript logs data in this widget:


When will that be? Spare me your space age technobabble, Attila the Hun! You guys realize you live in a sewer, right? I meant 'physically'. Look, perhaps you could let me work for a little food? I could clean the floors or paint a fence, or service you sexually? A sexy mistake. Aww, it's true. I've been hiding it for so long.


Cart Review (Step 1 of 3)
Add Address Info (Step 2 of 3)
Step 3 of 3
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lwresd — lightweight resolver daemon
lwresd
[-C
] [config-file
-d
] [debug-level
-f
] [-g
] [-i
] [pid-file
-n
] [#cpus
-P
] [port
-p
] [port
-s
] [-t
] [directory
-u
] [user
-v
]
lwresd is the daemon providing name lookup services to clients that use the BIND 9 lightweight resolver library. It is essentially a stripped-down, caching-only name server that answers queries using the BIND 9 lightweight resolver protocol rather than the DNS protocol.
lwresd listens for resolver queries on a UDP port on the IPv4 loopback interface, <IP_ADDRESS>. This means that lwresd can only be used by processes running on the local machine. By default UDP port number 921 is used for lightweight resolver requests and responses.
Incoming lightweight resolver requests are decoded by the server which then resolves them using the DNS protocol. When the DNS lookup completes, lwresd encodes the answers in the lightweight resolver format and returns them to the client that made the request.
If /etc/resolv.conf
contains any
nameserver
entries, lwresd
sends recursive DNS queries to those servers. This is similar
to the use of forwarders in a caching name server. If no
nameserver
entries are present, or if
forwarding fails, lwresd resolves the
queries autonomously starting at the root name servers, using
a built-in list of root server hints.
config-file
Use config-file
as the
configuration file instead of the default,
/etc/resolv.conf
.
debug-level
Set the daemon's debug level to debug-level
.
Debugging traces from lwresd become
more verbose as the debug level increases.
Run the server in the foreground (i.e. do not daemonize).
Run the server in the foreground and force all logging
to stderr
.
#cpus
Create #cpus
worker threads
to take advantage of multiple CPUs. If not specified,
lwresd will try to determine the
number of CPUs present and create one thread per CPU.
If it is unable to determine the number of CPUs, a
single worker thread will be created.
port
Listen for lightweight resolver queries on port
port
. If
not specified, the default is port 921.
port
Send DNS lookups to port port
. If not
specified, the default is port 53. This provides a
way of testing the lightweight resolver daemon with a
name server that listens for queries on a non-standard
port number.
Write memory usage statistics to stdout
on exit.
This option is mainly of interest to BIND 9 developers and may be removed or changed in a future release.
directory
chroot()
to directory
after
processing the command line arguments, but before
reading the configuration file.
This option should be used in conjunction with the
-u
option, as chrooting a process
running as root doesn't enhance security on most
systems; the way chroot()
is
defined allows a process with root privileges to
escape a chroot jail.
user
setuid()
to user
after completing
privileged operations, such as creating sockets that
listen on privileged ports.
Report the version number and exit.


Before Change
def test_wait(ray_start_regular_shared):
server = ray_client_server.serve("localhost:50051", test_mode=True)
ray.connect("localhost:50051")
objectref = ray.put("hello world")
ready, remaining = ray.wait([objectref])
assert remaining == []
retval = ray.get(ready[0])
assert retval == "hello world"
objectref2 = ray.put(5)
ready, remaining = ray.wait([objectref, objectref2])
assert (ready, remaining) == ([objectref], [objectref2]) or \
(ready, remaining) == ([objectref2], [objectref])
ready_retval = ray.get(ready[0])
remaining_retval = ray.get(remaining[0])
assert (ready_retval, remaining_retval) == ("hello world", 5) \
or (ready_retval, remaining_retval) == (5, "hello world")
with pytest.raises(Exception):
// Reference not in the object store.
ray.wait([ClientObjectRef("blabla")])
with pytest.raises(AssertionError):
ray.wait("blabla")
with pytest.raises(AssertionError):
ray.wait(ClientObjectRef("blabla"))
with pytest.raises(AssertionError):
ray.wait(["blabla"])
ray.disconnect()
server.stop(0)
def test_remote_functions(ray_start_regular_shared):
server = ray_client_server.serve("localhost:50051", test_mode=True)
After Change
def test_wait(ray_start_regular_shared):
with ray_start_client_server() as ray:
objectref = ray.put("hello world")
ready, remaining = ray.wait([objectref])
assert remaining == []
retval = ray.get(ready[0])
assert retval == "hello world"
objectref2 = ray.put(5)
ready, remaining = ray.wait([objectref, objectref2])
assert (ready, remaining) == ([objectref], [objectref2]) or \
(ready, remaining) == ([objectref2], [objectref])
ready_retval = ray.get(ready[0])
remaining_retval = ray.get(remaining[0])
assert (ready_retval, remaining_retval) == ("hello world", 5) \
or (ready_retval, remaining_retval) == (5, "hello world")
with pytest.raises(Exception):
// Reference not in the object store.
ray.wait([ClientObjectRef("blabla")])
with pytest.raises(AssertionError):
ray.wait("blabla")
with pytest.raises(AssertionError):
ray.wait(ClientObjectRef("blabla"))
with pytest.raises(AssertionError):
ray.wait(["blabla"])
def test_remote_functions(ray_start_regular_shared):
with ray_start_client_server() as ray:
@ray.remote


Set up an pandas development environment
Before starting setting up a pandas development environment, you should have the next software installed:
- Git
- An editor (vim, emacs, PyCharm,...). Make sure the editor is set up to use 4 spaces for tabs.
The steps below will download around 900Mb for the pandas repository, and around 600Mb for Anaconda from the Internet.
Instructions
Create a GitHub account
If you don't have a GitHub account yet, simply go to https://github.com/join, and provide your personal information (name, email...). Select the free plan.
Get the pandas source code
All the changes during the sprints need to be made to the latest development version of pandas in a Git repository. Do not make them to a version downloaded from the Internet via pip, conda or a zip.
Follow these steps to get the latest development version:
Fork the pandas repository on GitHub by clicking the Fork button on the top-right
Windows users Run the next commands in a Git Bash session in the directory where you want to download pandas source code (download Git for Windows if needed).
In the terminal of your computer, in the directory where you want the copy of pandas source code, run:
git clone https://github.com/<your-github-username>/pandas
or (if you have set up SSH keys for accessing GitHub):
git clone git@github.com:<your-github-username>/pandas
This will create a directory named pandas
, containing the latest
version of the source code. We will name this directory <pandas-dir>
in the rest of this document.
Make sure you're in the root of the <pandas-dir>
directory. ::
cd <pandas-dir>
Then, set the upstream remote, so you can fetch the updates from the pandas repository:
git remote add upstream https://github.com/pandas-dev/pandas
or (if you have set up SSH keys for accessing GitHub):
git remote add upstream git@github.com:pandas-dev/pandas
To fetch the latest updates from the pandas repository, follow the steps in Syncing a Fork:
git fetch upstream
git checkout master
git merge upstream/master
Set up a Python environment
Download and install Anaconda.
Windows users Run the next commands in the Anaconda Prompt (found in the Anaconda folder of the Start menu).
Activate conda in one of the following ways (or equivalent, if you know what you're doing):
- If you chose to prepend Anaconda to your PATH during install adding it to
your
~/.bashrc
, just restart your terminal. - Otherwise, run
export PATH="<path-to-anaconda>/bin:$PATH"
in your terminal. Keep in mind that it will be active exclusively in the terminal you run this command.
Create a conda environment:
conda env create
Activate the new conda environment:
source activate pandas_dev
Compile C code in pandas
Besides the Python .py
files, pandas source code includes C/Cython files
which need to be compiled in order to run the development version of pandas.
Windows users To compile pandas, you need to install Visual Studio 2017. You need Visual Studio Community 2017 (2.5GB download during installation) as a minimum. Visual Studio Code does not support the required Build Tools and will not work.
Select the workload "Python development" and the option "Python native development tools" on the right side.
After the installation, run the following commands in Anaconda Prompt.
To compile these files simply run:
cd <pandas-dir>
python setup.py build_ext --inplace
The process will take several minutes.
Create a branch and start coding
On the day of the sprint, you will get assigned one pandas function or method to work on. Once you know which, you need to create a git branch for your changes. This will be useful when you have finished your changes, and you want to submit a pull request, so they are included in pandas.
Windows users Run the next commands with Git Bash started in the cloned pandas folder.
Before creating a branch, make sure that you fetched the latest master version of the upstream pandas repository. You can do this with:
git checkout master
git pull upstream master --ff-only
Then, you can create a new git branch running:
git checkout -b <new_branch_name>
The branch name should be descriptive of the feature you will work on.
For example, if you will work on the docstring of the method head
, you
can name your branch docstring_head
.
If during the sprint you work in more than one docstring, you will need a branch for each.
To check in which branch are you:
git branch
To change to another branch:
git checkout <branch_name>


Government must develop credible monitoring system for agriculture
by Comfort Sena Fetrie, GNA,Tamale, Nov. 19, GNA - Mr Ibrahim Akalbila, Coordinator of the Ghana Trade and Livelihood Coalition, has urged government to develop credible policies to monitor and evaluate agricultural systems to provide reliable data on its performance.
Mr Akalbila, said such a policy would help to analyse government's performance for sustainable agriculture programmes to enhance food security in the country.
He made the call in Tamale during a training workshop for Media practitioners on gender responsive budgeting.
The event was to train the Journalists on how to report on gender responsive budgeting to enable them develop interest in the subject area and do extensive reporting on.
According to him, government should empower the youth, Women and Person’s With Disability to acquire the skills for farming, which he said would promote government’s special programme “the Planting for Food and Jobs”.
Mr Akalbila noted that as part of the Planting for Food and Job programme, government should create avenues to promote and market farmers and farm produce to sustain interest and encourage more young people to venture into the agriculture sector, which he said would promote the economic wellbeing of the farmers.
He stated that most of the farmers in the rural areas had no access to subsidised fertilizers and some also rejected the seeds being provided by the government claiming it did not meet their target desires and said such issues popping up from PFJ ought to be addressed with intensity to bring sanity into the area.
GNA


The CSV upload form can be used to upload CSV files for processing by the Bucketeer application.
To start a batch job, upload a CSV file (like one of those found in the Eureka GitHub repository).
Please note: the CSV file name cannot include spaces; e.g., "myfile.csv"
is legal, "my file.csv" is not.
If this is the first time that
the file has been processed, do not select the
Process previous failures only
option -- this is only for files that contain items that failed to be processed in a first run.
There are only two required fields in the uploaded CSV file: 'Item ARK' and 'File Name'. The Bucketeer ingest process will add two additional fields to the output CSV file: 'Bucketeer State' and 'IIIF Access URL'. Do not remove them. They will be needed if the CSV file is later re-ingested into Bucketeer (for instance, to re-process items that failed on the first run).
You will need to provide your Slack handle so that Bucketeer can notify you when your batch job is done. You
must also have joined the
#bucketeer-jobs
Slack channel to see that notification. The processed CSV file will be uploaded to you there. You do not need
to include the '@' symbol before your Slack handle.
This software is in an alpha release. You might run into issues when trying to use it. Please feel free to
contact us in the
#softwaredev-services
Slack channel so that we can assist you by troubleshooting any problems that you may encounter. Thanks!


triangles(a, b, c) <- R(a, b), S(b, c), T(c, a)
1 Join Processing for Graph Patterns: An Old Dog with New Tricks, Dung Nguyen et al, Grades 2015
2 From Theory to Practice: Efficient Join Query Evaluation in a Parallel Database System, Shumo Chu et al, Sigmod 2015
3 Distributed Evaluation of Subgraph Queries Using Worstcase Optimal Low-Memory Dataflows, Khaled Ammar et al, VLDB 2018
1 Optimizing Joins in a Map-Reduce Environment, Foto Afrati and Jeffrey Ullman, 2010
triangles(a, b, c) <- R(a, b), S(b, c), T(c, a)
triangles(a, b, c) <- R(a, b), S(b, c), T(c, a)
| a | b |
|---|---|
| 1 | 2 |
| 2 | 3 |
| 2 | 4 |
| 3 | 1 |
(2, 0, *)
| b | c |
|---|---|
| 1 | 2 |
| 2 | 3 |
| 2 | 4 |
| 3 | 1 |
(*, 0, 1)
| c | a |
|---|---|
| 1 | 2 |
| 2 | 3 |
| 2 | 4 |
| 3 | 1 |
(2, *, 1)
1 worker
4 worker
~100 times faster than binary joins on Spark
| Name | Variant | Vertices | Edges |
|---|---|---|---|
| Social Network Benchmark1 | scale factor 1 | 10,278 | 453,032 |
| Amazon co-purchase2 | 2nd March | 262,111 | 1,234,877 |
| Twitter2 | social-circles | 81,306 | 2,420,766 |
| Amazon co-purchase2 | 1st June | 403,394 | 3,387,388 |
| LiveJournal2 | 4,847,571 | 68,993,773 | |
| Orkut2 | 3,072,441 | 117,185,083 |
1 The LDBC Social Network Benchmark: Interactive Workload, Orri Erling et al, 2015
2 SNAP Datasets: Stanford Large Network Dataset Collection, Jure Leskovec and Andrej Krevl, 2014
1 Real-time twitter recommendation: online motif detection in large dynamic graphs, Pankaj Gupta et al, 2014
2 Fraud detection: Discovering connections with graph databases, Gorka Sadowski and Philip Rathle, 2015, Whitepaper
1 SNAP Datasets: Stanford Large Network Dataset Collection, Jure Leskovec and Andrej Krevl, 2014
2 The WebGraph Framework I: Compression Techniques, Paolo Boldi and Sebastiano Vigna, 2004


Multi-Server Clients
"The future of this compression method lies in the hands of those who demand quality, depend on accuracy and clarity of evidence, and will benefit from our endless growing catalogue of security possibilities."
Copyright © 2017 SVIDIA LLC


This browser is intended primarily for developmental purposes, to visualize any HTML or other web development projects. That being said, it can function as a browser in a limited capability.
When using this web browser, please be mindful of the following:
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Happy learning!


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<EMAIL_ADDRESS>Find me online!
All content © 2017 Lilian Chiu


# Hi everyone! First session of the: F# using .NET Core with SDK Development group TASK 1: a better name :D --- # .NET detailed roadmap 1. .NET on windows (VS/msbuild/clr) 2. *magic* during X months 3. XPLAT .NET! --- ## .NET on windows Your .NET App: - use primitives classes like array/string (from Clr) - use some classes from the Base Class Libraries (a collection of assemblies), like System.IO.dll - use other specific assemblies maybe. - use your code, compiled in an assembly/executable as IL (intermediate language) --- ## .NET on windows - big components RUNTIME = Clr, common language runtime. GC, Basic classes, etc Where i can find the additional assemblies? i just reference "System.IO" assembly. Two places: 1. machine global: GAC, global assembly cache. 2. local path: specific location Other options: - Project references: it's just the path of output assembly, so like `2` - nuget packages. Zip files of assemblies. Each packages is downloaded from internet into a local cache - A single zip contains multiple directory, each for every supported framework. - Each target framework has a name (like `.NET 4.6` and a moniker ( like `net46` ) - so is just like `2`, a `local path` --- ## .NET on windows - how running an .exe works How running a `test1.exe` works on windows ( https://msdn.microsoft.com/en-us/library/k5532s8a(v=vs.110).aspx ) 1. Windows see `test1.exe` is a managed app (it's a flag in the file) 2. Windows load `mscoree.dll` (Microsoft .NET Runtime Execution Engine) and change the entry point to the one in runtime 3. the entry point in runtime do: 1. jit compile the assembly (IL -> machine instructions) 2. find the managed main 3. execute it On unix/mac, you need to do `mono test1.exe`, because there is no `1` and `2`. So there is always a runtime execution engine, and a .net executable is similar to a library (with a trick :D ) That's importnat because for .net core, something should run your application too! --- # History of *magic* Instead of write current status i'll do a fast history, because each feature it's the result of a feedback of previous experiements. I think is easier like that because hacking the sdk/netcore touch some legacy too. Knowing history make easier to see the roadmap of sdk/netcore and foundamental topics. The .NET Core is a bootstrap of the entire runtime/bcl/compilers/tooling in other os. With lots of lesson from community feedback too. First rule: - You cannot use something if doesnt work. For tools/everything: - Create semplified tool/lib and what you need to make progress. - Reevaluate from time to time if progress make possible to use the real tools. Or are not needed anymore. --- ## Project K (Q2 2014) Started by ASP.NET Team, first avaiabile code in Q2 2014 ( http://davidfowl.com/asp-net-vnext/ ) Github: https://github.com/aspnet/Home It's the next big aspnet iteration. Restart from zero, same name, really different implementation. Xplat (.NET on win, unix/osx with mono). Lots of new ideas to simplify asp.net dev. Main Ideas: - NuGet packages are the unit of reference (not assemblies) - Projects and NuGet packages are interchangeable. Projects can depend on packages and packages can depend on projects. - First class ability to produce NuGet packages from the project system. - OSS by default - Side by side runtimes - Human readable and easy to author project files with default conventions. --- ## Project K (Q2 2014) - 2 Main ideas, but dropped later: - Runtime compilation; building a binary on disk isn't required to run (using Roslyn). - Ability to change code and f5 in the browser without an explicit build step. - No strong naming Tools: - KRE - K Runtime Environment - All the following tools,script required and useful for development - KVM - K Version Manager - Let's download all the runtime/package needed from internet. Easy upgrade, manage parallel installs. - KPM - K Package Manager - I need to download the nuget packages from internet! manage local cache! - KLR - K runtime - The entry point to abstract the execution if on windows or on mono, used like `klr myapp.exe`. That's the single exe who replace `mscoreee`, to find the entry point and run it. --- ## Project K (Q2 2014) - 3 Project System: - similar to nodejs (aspnet is a web team..) - a plain json file (`project.json`) where tools can read source files, refs, etc - conventions and defaults! - first class support for dependencies from nuget packages - easy multiple target framework support, not like csproj/msbuild - easy project => nuget package, so there are options for nuspec fields (like authors), etc Nuget TFM: - added `aspnetcore50` --- # .NET Open source (Q4 2014) Microsoft say who .NET is going open source! The .NET Core ( coreclr/bcl/compilers ) are going to be xplat! https://blogs.msdn.microsoft.com/dotnet/2014/11/12/net-core-is-open-source/ Work starts: - porting of CLR -> CoreClr (https://github.com/dotnet/coreclr) - porting of BCL -> as nuget packages (https://github.com/dotnet/corefx) - porting of compilers -> - csc/vbc for c#/vb (https://github.com/dotnet/roslyn) - fsc for f# (https://github.com/microsoft/visualfsharp/) But that's just runtime, bcl and compiler. When done, you can only invoke the compiler from command line, passing arguments (source files,names,path to assemblies, etc) and generating a library/executable. That's not how we work usually, very few invoke the compiler by hand. --- # .NET Open source (Q4 2014) - I dont invoke the compiler directly! The rest of tools? - I dont want to repeat myself, where i write the source files list? - The references? that's boring and often versions (and paths) change! - Compiler define? Release? Debug? Exe name? output directory? We need a project system! Something where i can write my source files list, references, etc (same function of .fsproj) Meanwhile `Project K` added Coreclr support. So now `Project K` support three runtimes (.net clr, coreclr, mono) with same tools --- ## K -> DNX (Q1 2015) `K` is renamed to `DNX` (https://github.com/aspnet/Home/issues/261) VS Support with an wrapper `myproject.xproj` prject file. Just load the vs extension who read the `project.json`. TFM deprecated `aspnetcore50`, added `dnxcore50` Tools changed/renamed: - `KLR` -> `dnx` - `KRE` -> `dnx` - `KVM` -> `dnvm` - `kpm` -> `nuget` Because now the `nuget.exe` client can: - run xplat - has a local cache (`K` use lots of packages, everything is a package!!) - understand project.json The custom kpm tool is dropped. So a simple tool `kpm` is replaced by the original tool `nuget`, now cross platform and enhanced. --- ## K -> DNX (Q1 2015) - NOTES and PAINS Some features added are make it a bit difficult the migration from normal libraries/console app, For example: - the entry point `dnx` choose the `Main` of application from a `commands` list inside `project.json`. - A `project.json` is always required. Remember the main use case is as web app, who can have additional commands (console app) for utilities So works ok for libraries/web but is a bit annoying for console app. --- ## K -> DNX (Q1 2015) - F# work start! F# work is started by @Alxandr in https://github.com/fsprojects/fsharp-dnx The `RC2` version works, but we see the initial friction because `dnx` has some special design decision. Some are good features, but the initial decision to use `roslyn as a service` instead of `csc`, create a tight coupling with roslyn compiler (so hard for F#) - Compilation in memory. The f# compiler support only files, as workaround streams are saved and loaded. - i started a pr in `microsoft/visualfsharp` to support that, but never merged (i will rebase sometimes later, can be useful maybe) - `ANI` (Assembly Netrual Interfaces) aka `Structural Equivalence of Interfaces` is a feature built on top of roslyn. not supported by f# compiler or by Clr directly. --- ## .NET CLI (Q3 2015) GOAL: Create an easy to use command line interface toolkit https://github.com/dotnet/cli The sdk it's used invoking an console app. `dotnet`. The sdk use lessons learned in k/dnx/aspnet, because works and devs like it! But the main use case is a bit different: library and console app. - reuse the `project.json` format because works, is clean/easy and integrated in VS already. - multi target framework - create a `dotnet` command, with subcommand for normal use case: - `dotnet new` -> templates - `dotnet restore` -> restore package (= nuget) - `dotnet build` -> read `project.json` and call compilers - `dotnet run` -> execute it, abstract runtime choosen (clr, coreclr, mono) - `dotnet publish` -> put in a directory the compiled exe plus dependencies (xplat deploy). F# works starts: https://github.com/enricosada/fsharp-dotnet-cli-samples/wiki/Changelog#100001494-first-lkg --- ## .NET CLI (Q3 2015) - How running a console app works? How running a console app works? there is no more a `klr.exe`. Who is the runtime execution engine? There is `corehost.exe` (native executable, one for every OS!!) and a trick. You console app is compiled to `myapp.dll` (No windows tricks like in .NET fake .exe). To run it, you can do `corehost.exe myapp.dll` (that's what `dotnet myapp.dll` does) But after `dotnet publish` there is a `myapp.exe`? how is that possible? It's a trick. - On `dotnet publish` the `corehost.exe` is copied inside outdir and renamed as `myapp.exe` - The `myapp.exe` is near `myapp.dll` (your app) - when invoked, `myapp.exe` search for a `.dll` with same name in the directory, and run it. - so `corehost myapp.dll` is exactly like `myapp.exe`, but feel native in each os Better than `mono myapp.exe`, because it can be xcopy deployed, and is just a normal native app for users!. --- ## .NET Standard (Q4 2015) - PCL ref https://blogs.msdn.microsoft.com/dotnet/2016/09/26/introducing-net-standard/ Previous state of the art: To support multiple different implementation of platform (mean runtimes and BCL and names like ios, win8, uwp), new portable profiles are added. Each portable profile just **pick** some api, and works in defined set of of environemt (so "wp8+wp7+ios" = "profile123" for example) Problem are: - if tomorrow a new a bit different platform is added, for example "wp9", your package cannot by used by default. - proliferation of target frameworks. - package authors try to use the minimal set of features, and development is hard (missing api). - if you want to use a library as dependecy, must be pcl compliant too. so fewer packages avaiabile => less packages created. --- ## .NET Standard (Q4 2015) - NetStandard To make easier stuff, a new horizonal target framework is created - `netstandard` = `.Net Standard` And is *versioned*. Some info https://github.com/davidfowl/NetStandard and analogy https://github.com/davidfowl/NetStandard/blob/master/platforms.cs `netstandard` started small, adding new api each version. So `netstandard1.3` <= `netstandard1.5` <= `netstandard1.6` **Semver compliant**. The `netstandard2.0` will be a breaking change, but in reality doesnt matter, because the platforms already implement the `netstandard2.0` api. Each framework implementation = platform (mono, .net, .net core) version will say what is his compatibility. It' the framework maintainers job to be compliant. --- ## .NET Standard (Q4 2015) - Example For example `.NET 4.6` platform is compatibile at max with `netstandard1.3`. to use `.netstandard1.4` you need `.NET 4.6.1` And some implementation - `netcoreapp1.0` = .Net Core App 1.0 = the console executable of .net core - `net451` = the .NET 4.5.1 --- ## .NET CLI beta (Q4 2015) The `dnxcore50` tfm is obsolete, use `netstandard1.5` instead. It's possibile to import (that mean are included in restore) the `dnxcore50` in `netstandard1.5` to use packages built for `dnxcore50` ```json` "imports": [ "dnxcore50" ] ``` It's created a meta package (empty, but reference other packages) `Microsoft.NETCore.App` to group the most used deps for an app F# works continue: https://github.com/enricosada/fsharp-dotnet-cli-samples/wiki/Changelog#100-beta-002071-support-netstandard-xplat - support `netstandard`, `netcoreapp1.0` - xplat --- ## .NET CLI preview1, renamed as .NET Core SDK (Q2 2016) Status: Tooling (cli) is less complete. the .net core is more complete. Before the roadmap was unified (`beta`), now is splitted in two: - `.NET Core` is RC2 (coreclr/bcl) - `.NET CLI` is renamed to `.NET Core Sdk`, and is `preview1` (tooling) ref https://blogs.msdn.microsoft.com/dotnet/2016/05/16/announcing-net-core-rc2/ --- ### .NET Core SDK preview1 (Q2 2016) - F# works OOTB: F# works OOTB!! https://github.com/enricosada/fsharp-dotnet-cli-samples/wiki/Changelog#100-preview1-002702-stable-preview1-support-netstandard-15-xplat And a new repo for `F# and Sdk` development is created https://github.com/dotnet/netcorecli-fsc as usual it's always the `fsc` compiler used: - project.json contains "compilerName: fsc" - `dotnet build` call `dotnet-compile-fsc` - `dotnet-compile-fsc` call `fsc` --- ## .NET Core SDK preview1 (Q2 2016) - sdk extensibility with tools A new sdk extensibility model, `Tools`, is added to sdk! A tool is declared in "tools" section, is inside a nuget packaged restored on `dotnet restore` step, and can be invoked by `dotnet mytool`. ```json "tools": { "dotnet-mytool": "1.0.*" }, ``` It's just a normal `netcoreapp1.0` console app, named `dotnet-mytool` (convention is `dotnet-{name}`) Anything with `dotnet-` prefix in `PATH` too, for example `dotnet-hello.bat` (or `.exe`, `.sh`), can be invoked like `dotnet hello` We use that for example with `dotnet-compile-fsc`. Other nice one: `dotnet-watch`. --- ## .NET Core SDK preview1 (Q2 2016) - `dotnet test` Added `dotnet test` to abstract the test framework. Use a different extensibility model, this implementation known the project file info, so for example the source files list. Each test framework (nunit/xunit) author will create a new nuget package. The nuget package is added to references, and loaded by `dotnet test`. Unified command line for running test, for basic use case. Can pass additional test framework specific arguments obv. the dotnet-test can serve an http server, so unified test runner too. --- ## .NET Core SDK preview1 (Q2 2016) - VS Code initial support IONIDE team (@Krzysztof-Cieslak) add initial support. The flow is: - at `dotnet build` the `dotnet-compile-fsc` create a response file for the `fsc` at path `obj\Debug\netcoreapp1.0\dotnet-comopile-fsc.rsp`. - that response files contains all the `fsc` arguments, enough for `Fsharp.Compiler.Service` to give intellisense. - ionide initialize the `FCS` (throu `FsAutoComplete`) with content of response file. But is partial: - require at least one `dotnet build`, so `dotnet new && dotnet restore && code` doesnt give intellisense - no multi framework support --- ## .NET Core SDK preview1 (Q2 2016) - additional notes Asp.net drop dnx, and become a normal sdk console app. `ASP.NET 5 RC1` is renamed as `ASP.NET Core RC2`, and deprecate the `dnx` toolking in favor of the `.NET Core Sdk`. That mean the new asp.net version is just a normal .net core sdk console app, using `netstandard` tfm. Annoying migration from RC1 to RC2 for asp.net projects (that was a big issue online with RC1 users, and primary source of bad fame of .net core tooling) It's an aspnet problem, no changes for `.NET Core Sdk` projects. **Bonus point**: because is a normal sdk console app, aspnet projects works with F# too More os supported: `Red Hat`, `Centos`, `Debian`, `Linux Mint`, `Windows Nano Server TP5` --- ## .NET Core Sdk preview2 (Q3 2016) - `.NET Core 1.0` is RTM - `.NET Core Sdk` is preview2 ( 1.0.0-preview2-001131 ) ref https://blogs.msdn.microsoft.com/dotnet/2016/06/27/announcing-net-core-1-0/ F# works, but f# templates inside `dotnet new` are wrong. Ouch. So partial OOTB experience. Templates are published on https://github.com/dotnet/netcorecli-fsc/tree/master/examples/preview2 waiting for an new release of sdk `dotnet-compile-fsc` is a normal sdk tool. Extensibility! --- ## .NET Core Sdk preview2 Update 1 (Q3 2016) - `.NET Core 1.0.1` released - `.NET Core Sdk` is preview2 ( 1.0.0-preview2-003131 ) ref https://blogs.msdn.microsoft.com/dotnet/2016/09/13/announcing-september-2016-updates-for-net-core-1-0/ F# templates in `dotnet new` fixed. F# works OOTB. --- ## .NET Core Sdk preview3 (WIP) - project.json removed **project.json support REMOVED**, that's it, DEAD, deprecated, removed, done. Added a new msbuild based project system (csproj/fsproj). Why? afaik : - msbuild now open source and works xplat, so can be used. Before didnt exists this option. - easier migration of existing project. - more features/use cases. less bug/unsupported use case (remember project.json started with web as use case) - msbuild/roslynworkspace cleanup. So new features added to msbuild, the one loved in `project.json`. - VS work in https://github.com/dotnet/roslyn-project-system --- ## .NET Core Sdk preview3 (WIP) - use Msbuild instead MSBuild 15 (https://github.com/microsoft/msbuild): open source, support .net core too Major features: - Extensibility of project system with msbuild target in nuget packages added on `dotnet restore` step - MSBUILD: First class support for nuget package references ( `PackageReference` ) - Pretty much same features of `project.json` project system. - Nuget properties in fsproj for `dotnet pack` - Support project 2 project `ProjectRefernce`. The rerefenced project can be a normal project, not a real package. Notes: - `project.json` project will migrate to `csproj` with a tool. - `dotnet build` is pretty much msbuild invoked with `/t:Build` argument - `dotnet msbuild` invoke msbuild. - no `global.json`. the `dotnet restore` referenced project are found navigating by `ProjectReference` --- ## .NET Core Sdk preview3 (WIP) - F# status? F# wip but works: - examples in https://github.com/dotnet/netcorecli-fsc/tree/master/examples/preview3 - tests https://github.com/dotnet/netcorecli-fsc/tree/master/test-msbuild --- ## F# in preview3 (TODAY, TODO, ROADMAP) Atm works like that. The project (fsproj) add a reference to a package `FSharp.NET.Sdk` who includes some msbuild target files. These target files are auto-imported after the first `dotnet-restore`. The msbuild target on `Build` just invoke `dotnet compile-fsc` tool, like `preview2`, passing the arguments read from the fsproj. --- ## F# in preview3 - SDK INTEGRATION TODO: - Should use an msbuild task (auto-imported from same package) instead of a dotnet tool. - msbuild task exist already in microsfto/visualfsharp - Should be possibile to run previous fsproj too - Add comprensive test suite - dotnet-new templates. WIP in dotnet/cli also the support for remote templates, downloaded from nuget packages! - docs! - migration of existing projects in ecosystem. - FSI, fsharp interactive? --- ## F# in preview3 - IDE TODO: - Atm a tool `ProjectCracker` is used to read msbuid project. - Should be replaced or use the open source `msbuild` library. - Get graph of references from `ProjectReferecen` - Get arguments to initialize the `FSharp.Compiler.Service` - Add Templates where useful - Debugging! not supported yet! - Help Ionide, FsAutoComplete - Help VS, VFPT - possibile goal: full .net core stack, no mono dependency? --- ## F# in preview3 - Community Ecosystem TODO: - Help projects - Paket, both .net core and the integration with sdk - Fake - Help migrate projects who works already in `preview2` - Suave (already works preview2) - Argu (already works preview2) - Help finish migration of projects to `preview2` or `preview3` - FsCheck - Help tooling projects - FsSrGen, FsLexYacc, FCS, FsAutoComplete - Help compiler - Test Suite --- ## Links - F# in sdk preview3 https://github.com/dotnet/cli/issues/4484 - dotnet cli https://github.com/dotnet/cli - todo http://fsharp.github.io/2016/10/31/dotnetcore_sdk_group.html


Email<EMAIL_ADDRESS>Phone:<PHONE_NUMBER>
Address: 3323 James Ave N.
Minneapolis, Minnesota
https://www.linkedin.com/in/
luis-roberto-rodriguez-98520a1a2/
Leadership
Bilingual (Engish and Spanish)
Critical Thinking
Perfectionist
Graphical Design
Self Taught most things
College - MCTC
General Education
Online Education - Lambda
Full Stack Web Development
Graduating High School I went straight to community college for one year to do my generals. Although I wanted to continue my educaction, family medical emergencies put me in debt and I had to find a job to stop my family from losing our home. Going into Len Bucsh Roses I started from an entry level worker and worked my way to a Team Lead Position with a Supervisor position available for me to move up to. However an opportinity came up so that I can continue my educaction an work at the same time and I moved to a part time position to train my replacement.
Team Lead
Len Busch Roses, Plymouth, Minnesota / July 2015 - Present
Entry Level Inventory Control Position
Trained on operating a forklift
Focused on movement of delicate items
Quality checks are essential in this line of work as we processed flowers and followed a 10% quality pass on items
Had intimate knowledge of all product in inventory
High physical endurance and heat resistance while working
Inventory Control Team Lead
Created Daily Schedules for my team (10+ team members)
Entered daily timesheets and created graphs for Team Members performance review
Recieved items to inventory from daily imports. Also checked items quality and quantity and matched it to a manifest to check accuracy
Worked with Supervisor on improving safety and performance improvement wherever possible
Handled (HR? personl realtions)
Became stand-in supervisor while they where on vacation
Was able to cover for any of my team members responsabilties if they were on vacation or missing
Handled training and introductions for all new employees


|
STEP 8: Cool File of the Day
|
As a completely different angle on the dynamic selecion of music content, suppose we wanted a Web page to be appear as though it were being updated regularly, but not in a completely random fashion. With a little help from JavaScript's built in Date object we can make it appear as though a Web site's music is being updated on a daily basis. When a Web page uses this kind of music updating scheme, all visitors to the page will hear the same music play on any given date of the year.
The page for this step of the tutorial is using just such a scheme, and the music file that is now playing through the player instance below will play for all people who view this page on this date of the year. Try reloading this page several times. Every time you reload the page you should still hear the same file play, unless you're up really late burning the midnight oil and the date rolls over as you reloaded the page.
Now let's take a look at the source code for this example...
| |
<SCRIPT SRC="music-object.js"></SCRIPT> <SCRIPT LANGUAGE=JavaScript><!-- // musicFiles = new Array ( 'ambient.rmf', 'classical.rmf', 'house.rmf', 'jungle.rmf', 'lounge.rmf', 'modern-rock.rmf', 'sfx-medley.rmf', 'techno.rmf', 'trance.rmf' ); var today = new Date (), msPerDay= 24 * 60 * 60 * 1000, currentSelection = (Math.round (today.getTime () / msPerDay) % musicFiles.length), fileOfTheDay = musicFiles [currentSelection] ; Music.magicEmbed ('SRC="' + fileOfTheDay + '" WIDTH=144 HEIGHT=60 DISPLAY=SONG AUTOSTART=TRUE'); |
In the sample code listing above, the highlighted code indicates the code that should be customized to suit the needs of your specific application. The contents of the musicFiles array can be customized to accommodate all the files you'd like to step through on a daily basis. This array may contain as many file URLs as you like and the code will automatically cycle through this list, each day selecting the next file from the list. Each element of the array is a string, representing the URL of a file. You should only include URLs for files that can be supported by the player (see the appendix Beatnik Player Supported File Types).
In this example we're displaying the control panel, but if you wanted the control panel to be hidden you could simply replace the
So, rather than having the following somewhat inefficient code...
<SCRIPT SRC="music-object.js"></SCRIPT> <SCRIPT LANGUAGE=JavaScript><!-- // musicFiles = new Array ( 'media/music/rmf/jack-of-all-trades.rmf', 'media/music/rmf/little-munchkins-of-aberdeen.rmf', 'media/music/rmf/attack-of-the-manic-triads.rmf', 'media/music/rmf/under-the-missile-toe.rmf', 'media/music/rmf/calm-yeah-right.rmf', 'media/music/rmf/expert-flavors-of-trance.rmf', 'media/music/rmf/a-cinch.rmf', 'media/music/rmf/experiments-on-espresso.rmf', 'media/music/rmf/mid-day-crisis.rmf', 'media/music/rmf/executive-management-boogaloo.rmf', 'media/music/rmf/downside-of-an-upswing.rmf', 'media/music/rmf/meet-the-light-of-day.rmf', ); var today = new Date (), msPerDay= 24 * 60 * 60 * 1000, currentSelection = (Math.round (today.getTime () / msPerDay) % musicFiles.length), fileOfTheDay = musicFiles [currentSelection] ; Music.magicEmbed ('SRC="' + fileOfTheDay + '" WIDTH=0 HEIGHT=0 HIDDEN AUTOSTART=TRUE'); |
...you could instead place the common file URL path media/music/rmf/ in the call to the magicEmbed method, as follows...
<SCRIPT SRC="music-object.js"></SCRIPT>
<SCRIPT LANGUAGE=JavaScript><!-- //
musicFiles = new Array (
'jack-of-all-trades.rmf',
'little-munchkins-of-aberdeen.rmf',
'attack-of-the-manic-triads.rmf',
'under-the-missile-toe.rmf',
'calm-yeah-right.rmf',
'expert-flavors-of-trance.rmf',
'a-cinch.rmf',
'experiments-on-espresso.rmf',
'mid-day-crisis.rmf',
'executive-management-boogaloo.rmf',
'downside-of-an-upswing.rmf',
'meet-the-light-of-day.rmf',
);
var
today = new Date (),
msPerDay= 24 * 60 * 60 * 1000,
currentSelection = (Math.round (today.getTime () / msPerDay) % musicFiles.length),
fileOfTheDay = musicFiles [currentSelection]
;
Music.magicEmbed ('SRC="media/music/rmf/' + fileOfTheDay + '" WIDTH=0 HEIGHT=0 HIDDEN AUTOSTART=TRUE');
|


|
SWATCHDOG
0.3
Service Watchdog
|
Class that models the manager component (of the application) More...
#include <procMgr.hh>
Public Member Functions | |
| procMgr () | |
| Constructor. More... | |
| ~procMgr () | |
| Destructor. More... | |
| void | configure (string &config) |
| Configure the managed application. More... | |
| void | unconfigure (void) |
| Unconfigure the managed application. More... | |
| void | start (void) |
| Start application. More... | |
| void | stop (void) |
| Stop application. More... | |
| void | processWork (void) |
| Process application related work. More... | |
| void | setState (procState newState) |
| Change application state to a new one. More... | |
| bool | inState (procState state) |
| Query the application state. More... | |
| void | postMortem (void) |
| Upon application crash, log the causes. More... | |
Class that models the manager component (of the application)
| procMgr::procMgr | ( | ) |
Constructor.
|
inline |
Destructor.
| void procMgr::configure | ( | string & | config | ) |
Configure the managed application.
| [in] | config | - Name of configuration |
| bool procMgr::inState | ( | procState | state | ) |
Query the application state.
| [in] | state | - Is the application in this state |
| void procMgr::postMortem | ( | void | ) |
Upon application crash, log the causes.
| void procMgr::processWork | ( | void | ) |
Process application related work.
| void procMgr::setState | ( | procState | newState | ) |
Change application state to a new one.
| [in] | newState | - The new application state |
| void procMgr::start | ( | void | ) |
Start application.
| void procMgr::stop | ( | void | ) |
Stop application.
| void procMgr::unconfigure | ( | void | ) |
Unconfigure the managed application.


News story
Creative industries, tourism and sport are high on the agenda for this year’s UK-China High-Level People to People Dialogue.
With culture and creative industries at the heart of the UK-China relationship, today’s UK-China Creative Innovators Forum aimed to nurture collaboration and joint development particularly in the fields of virtual and augmented reality.
Over 30 British companies from creative industries joined the UK delegation to China to participate in the one-day forum, including companies such as BBC Worldwide, ITV Studios, Framestore, and Pinewood Studios.
The forum saw a number of new commercial agreements signed including an agreement between Abertay University - Europe’s leading university for computer games education and Perfect World - one of the world’s largest games companies - on a qualification for Chinese games developers; an agreement between Lion TV and Jiangsu Broadcasting Corporation on co-production of a new show; and an agreement between Unanico and Hunan Mango plus China Lion on strategic partnerships for new film projects.
Secretary of State for Culture, Media and Sport, Karen Bradley said:
From sport to tourism to the creative industries, there have never been more opportunities for UK-Chinese cooperation. These thriving sectors will play an important role as our two countries work together to boost trade, exports and investment during this golden era of collaboration.
The People to People dialogue is a fantastic chance to promote some of the best British companies and talent, as we further develop our relationship with China.
The UK-China Creative Innovators Forum comes on the eve of the fourth UK-China High Level People to People Dialogue, co-chaired by the Secretary of State for Health, Jeremy Hunt and China’s Vice Premier, Liu Yandong.
In other announcements, VisitBritain and Alitrip announced a new partnership to attract more Chinese visitors to Britain, through an online marketplace to showcase great destinations and experiences. The launch also celebrated Hainan Airlines’ partnership with VisitBritain and the airline’s ambitions to expand its UK route network following the new Sino-UK Air Service Agreement.
The day also shone the spotlight on football, with Visit Britain launching a competition to find China’s biggest Premier League fan. UK company STRI launched a new joint venture with China’s Kehua Sports and iRena to develop world-class football pitches.
The events took place as part of the UK-China High Level People to People Dialogue. The Dialogue is a key pillar in the UK-China relationship: it provides a forum to celebrate ties between the two peoples, and a platform from which to drive greater co-operation. The plenary session of the Dialogue will take place on 6 December in Shanghai. Policy strands for this year’s dialogue are education, science, health, tourism, sport, culture and creative industries, youth and regional cooperation, bringing together key themes of creativity, social equity and women’s equality.
Published: 5 December 2016


{% extends 'layouts/application.html' %} {% from 'macros/helpers.html' import sprite %} {% import "items/profile/profile-head.html" as head %} {% import "items/profile/profile-about.html" as about %} {% import "items/profile/profile-tabs.html" as tabs %} {% block pageClass %}{{ 'page--navbar-overlap' }}{% endblock %} {% block content %}


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| Top |
Functions
Properties
| double | Delta | Read / Write / Construct |
| NcMultiplicityFuncMassDef | mass-def | Read / Write / Construct |
Object Hierarchy
GEnum ╰── NcMultiplicityFuncMassDef GObject ╰── NcMultiplicityFunc ├── NcMultiplicityFuncBocquet ├── NcMultiplicityFuncCrocce ├── NcMultiplicityFuncJenkins ├── NcMultiplicityFuncPS ├── NcMultiplicityFuncST ├── NcMultiplicityFuncTinker ├── NcMultiplicityFuncTinkerMeanNormalized ├── NcMultiplicityFuncWarren ╰── NcMultiplicityFuncWatson
Description
The multiplicity function comprises information about the non-linear regime of halo (structure) formation. The mass function can be written as \begin{equation}\label{def:multip} \frac{dn (M,z)}{d\ln M} = - \frac{\rho_m (z)}{M} f(\sigma_R, z) \frac{1}{\sigma_R} \frac{d\sigma_R}{d\ln M}, \end{equation} where $\rho_m(z)$ is the mean matter density at redshift $z$, $f(\sigma_R, z)$ is the multiplicity function, and $\sigma_R$ is the variance of the linear density contrast filtered on the length scale $R$ associated to the mass $M$.
Functions
nc_multiplicity_func_free ()
void
nc_multiplicity_func_free (NcMultiplicityFunc *mulf
);
Atomically decrements the reference count of mulf
by one. If the reference count drops to 0,
all memory allocated by mulf
is released.
nc_multiplicity_func_clear ()
void
nc_multiplicity_func_clear (NcMultiplicityFunc **mulf
);
Atomically decrements the reference count of mulf
by one. If the reference count drops to 0,
all memory allocated by mulf
is released. Set pointer to NULL.
nc_multiplicity_func_set_mdef ()
void nc_multiplicity_func_set_mdef (NcMultiplicityFunc *mulf
,NcMultiplicityFuncMassDef mdef
);
Sets the mass definition to mdef.
[virtual set_mdef]
nc_multiplicity_func_set_Delta ()
void nc_multiplicity_func_set_Delta (NcMultiplicityFunc *mulf
,gdouble Delta
);
Sets the Delta for mean or matter mass definition to mdef.
[virtual set_Delta]
nc_multiplicity_func_get_Delta ()
gdouble
nc_multiplicity_func_get_Delta (NcMultiplicityFunc *mulf
);
Gets the Delta Value.
[virtual get_Delta]
nc_multiplicity_func_get_matter_Delta ()
gdouble nc_multiplicity_func_get_matter_Delta (NcMultiplicityFunc *mulf
,NcHICosmo *cosmo
,gdouble z
);
Gets the Delta Value with the matter density definition.
[virtual get_matter_Delta]
nc_multiplicity_func_get_mdef ()
NcMultiplicityFuncMassDef
nc_multiplicity_func_get_mdef (NcMultiplicityFunc *mulf
);
Gets the mass definition.
[virtual get_mdef]
nc_multiplicity_func_eval ()
gdouble nc_multiplicity_func_eval (NcMultiplicityFunc *mulf
,NcHICosmo *cosmo
,gdouble sigma
,gdouble z
);
FIXME
[virtual eval]
nc_multiplicity_func_has_correction_factor ()
gboolean
nc_multiplicity_func_has_correction_factor
(NcMultiplicityFunc *mulf
);
Checks if the multiplicity function has a correction factor, e.g., NcMultiplicityFuncBocquet (when using matter density).
[virtual has_correction_factor]
nc_multiplicity_func_correction_factor ()
gdouble nc_multiplicity_func_correction_factor (NcMultiplicityFunc *mulf
,NcHICosmo *cosmo
,gdouble sigma
,gdouble z
,gdouble lnM
);
FIXME
[virtual correction_factor]
Types and Values
enum NcMultiplicityFuncMassDef
Spherical overdensity halo mass: $$M_\Delta = \frac{4\pi}{3} \Delta \rho_\mathrm{bg} r_\Delta^3,$$
where $\rho_\mathrm{bg}$ is the background density of the universe at redshift z, $\rho_\mathrm{bg} (z)$.
For NC_HALO_DENSITY_PROFILE_MASS_DEF_VIRIAL
, the parameter “log10MDelta” is ignored and
\begin{equation}\label{def:DVir}
\Delta_\mathrm{Vir} = 18 \pi^2 + 82 x - 39 x^2, \quad x \equiv \Omega_m(z) - 1.
\end{equation}
Members
|
halo mass defined in terms of the mean density $\rho_\mathrm{bg} = \rho_m(z)$ |
||
|
halo mass defined in terms of the critical density $\rho_\mathrm{bg} = \rho_\mathrm{crit}(z)$ |
||
|
halo mass defined in terms of virial overdensity times the critical density $\rho_\mathrm{bg} = \rho_\mathrm{crit |
||
|
friends of friends |
Property Details
The “Delta”
property
“Delta” double
Delta.
Owner: NcMultiplicityFunc
Flags: Read / Write / Construct
Allowed values: >= 1
Default value: 200
The “mass-def”
property
“mass-def” NcMultiplicityFuncMassDef
It refers to the halo finder used to obtain the multiplicity function (e.g., SO and FoF), and the background density $\rho_\mathrm{bg}$ used in the mass definition \eqref{eq:mrr}. See the enumerator NcMultiplicityFuncMassDef for more details about the background density definition.
Owner: NcMultiplicityFunc
Flags: Read / Write / Construct
Default value: NC_MULTIPLICITY_FUNC_MASS_DEF_MEAN


| expect_null {testthat} | R Documentation |
NULL
?This is a special case because NULL
is a singleton so it's possible
check for it either with expect_equal(x, NULL)
or expect_type(x, "NULL")
.
expect_null(object, info = NULL, label = NULL)
object |
Object to test. Supports limited unquoting to make it easier to generate readable failures within a function or for loop. See quasi_label for more details. |
info |
Extra information to be included in the message. This argument is soft-deprecated and should not be used in new code. Instead see alternatives in quasi_label. |
label |
Used to customise failure messages. For expert use only. |
Other expectations:
comparison-expectations
,
equality-expectations
,
expect_error()
,
expect_length()
,
expect_match()
,
expect_named()
,
expect_output()
,
expect_reference()
,
expect_silent()
,
inheritance-expectations
,
logical-expectations
x <- NULL y <- 10 expect_null(x) show_failure(expect_null(y))


--- layout: post title: "OOXML Debacle" date: 2008-10-09 15:37:36 +0000 permalink: /2008/10/09/ooxml-debacle/ category: Misc redirect_from: - /blog/ooxml-debacle/ ---
There's a lot of issues going on around OOXML these days. Specifically, there's alledged copyright violations by posting the OOXML specs by members of the Boycott Novell group. I want to address a specific issue: why is something applying for ISO standardization so secret?
International standards (e.g., ISO) should be open and royalty-free. It's ridiculous if there's a "standard" that's locked in to a single vendor. Can someone explain any sanity to this situation?


E-Lisa's #wonderfuladventure with html using github
In this project I hope to...
- learn the basics of github
- refresh ze html
- make ze beginnings of a website, possibly?
For zis project I will be using the GitHub Learning Lab tutorial, which can be found here.


Lightness:
Saturation:
Hue:
(or random:
)
Variance:
Bias:
Render Size:
Generate
FractalArt
for JS.
If this is too slow try my
Rust port
.
This is all contained in one HTML file, so you can save it locally if you want.


Son - Digital Fabrication and Engineering 2019
About your boi
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11 and 12


First images of Honor Watch Magic 2 confirm upcoming release
Huawei’s sub-brand steps up its smartwatch game
by Henry BurrellBack in January we went hands-on with the Honor Watch Magic at the European launch of its View 20 phone. Despite this initial review we never got the product into Tech Advisor towers despite it being on sale in the UK for £179.
But now TechRadar has published photos of the Honor Watch Magic 2 with official Honor product renders. The watch is said to be based, like the first generation, on Huawei’s Lite OS. Huawei is, of course, Honor’s parent company.
The new watch is set to be revealed in China on 26 November alongside the Honor V30, mirroring last year’s joint release. The V series is called the View series in Europe, and Honor has teased the new phone confirming it’ll have triple cameras and a cut out for the front facing cameras.
We reckon the Honor Watch Magic 2 will be very similar to the Huawei Watch GT 2, Huawei’s Lite OS smartwatch recently released for £199. Often Honor products are tweaked Huawei products with a different design and different marketing. That watch does a lot of fitness tracker things very well but is a stunted smartwatch due to the operating system’s limitations.
The Watch Magic 2 has two right hand buttons, a numbered bezel and silicone strap much like the Watch GT 2. We’ll report on its release in a week’s time.


This page deals with the StartPage of all the App-Template.
More...
|
| static Rect | GetElementRect (FrameworkElement element) |
| | This is the position of the retcangle where the app will be pinned on the Start Page. More...
|
| |
|
| override void | OnNavigatedTo (NavigationEventArgs e) |
| | The methods provided in this section are simply used to allow NavigationHelper to respond to the page's navigation methods. More...
|
| |
| override void | OnNavigatedFrom (NavigationEventArgs e) |
| | The methods provided in this section are simply used to allow NavigationHelper to respond to the page's navigation methods. More...
|
| |
This page deals with the StartPage of all the App-Template.
| AppStore.Templates.StartPage.StartPage |
( |
| ) |
|
Public Construtor to the StartPage.
Populates the views pertaining to this page.
| void AppStore.Templates.StartPage.Connect |
( |
int |
connectionId, |
|
|
object |
target |
|
) |
| |
| void AppStore.Templates.StartPage.Connect |
( |
int |
connectionId, |
|
|
object |
target |
|
) |
| |
| static Rect AppStore.Templates.StartPage.GetElementRect |
( |
FrameworkElement |
element | ) |
|
|
static |
This is the position of the retcangle where the app will be pinned on the Start Page.
- Parameters
-
| element | FrameworkElement element object |
- Returns
- Returns the rect object
| void AppStore.Templates.StartPage.Init |
( |
| ) |
|
|
private |
The method which initializes the appbar button in the application bar, whether the app is pinned or not.
| void AppStore.Templates.StartPage.InitializeComponent |
( |
| ) |
|
| void AppStore.Templates.StartPage.InitializeComponent |
( |
| ) |
|
| void AppStore.Templates.StartPage.NavigationHelper_LoadState |
( |
object |
sender, |
|
|
LoadStateEventArgs |
e |
|
) |
| |
|
private |
Populates the page with content passed during navigation.
Any saved state is also provided when recreating a page from a prior session.
- Parameters
-
| sender | The source of the event; typically NavigationHelper |
| e | Event data that provides both the navigation parameter passed to Frame.Navigate(Type, Object) when this page was initially requested and a dictionary of state preserved by this page during an earlier session. The state will be null the first time a page is visited. |
| void AppStore.Templates.StartPage.NavigationHelper_SaveState |
( |
object |
sender, |
|
|
SaveStateEventArgs |
e |
|
) |
| |
|
private |
Preserves state associated with this page in case the application is suspended or the page is discarded from the navigation cache.
Values must conform to the serialization requirements of SuspensionManager.SessionState.
- Parameters
-
| sender | The source of the event; typically NavigationHelper |
| e | Event data that provides an empty dictionary to be populated with serializable state. |
| override void AppStore.Templates.StartPage.OnNavigatedFrom |
( |
NavigationEventArgs |
e | ) |
|
|
protected |
The methods provided in this section are simply used to allow NavigationHelper to respond to the page's navigation methods.
Page specific logic should be placed in event handlers for the NavigationHelper.LoadState and NavigationHelper.SaveState. The navigation parameter is available in the LoadState method in addition to page state preserved during an earlier session.
- Parameters
-
| e | Provides data for navigation methods and event handlers that cannot cancel the navigation request. |
| override void AppStore.Templates.StartPage.OnNavigatedTo |
( |
NavigationEventArgs |
e | ) |
|
|
protected |
The methods provided in this section are simply used to allow NavigationHelper to respond to the page's navigation methods.
Page specific logic should be placed in event handlers for the NavigationHelper.LoadState and NavigationHelper.SaveState. The navigation parameter is available in the LoadState method in addition to page state preserved during an earlier session.
- Parameters
-
| e | Provides data for navigation methods and event handlers that cannot cancel the navigation request. |
| async void AppStore.Templates.StartPage.pinToAppBar_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
It pins the app to the StartPage.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| void AppStore.Templates.StartPage.Start_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the Start button is tapped/pressed.
Populates the app-template.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| void AppStore.Templates.StartPage.ToggleAppBarButton |
( |
bool |
showPinButton | ) |
|
|
private |
Toggles the appbar button in the application bar.
- Parameters
-
| showPinButton | bool showPinButton |
| void AppStore.Templates.StartPage.updateTile |
( |
| ) |
|
|
private |
It updates the tile, which makes a live tile view in the StartPage.
| bool AppStore.Templates.StartPage._contentLoaded |
|
private |
| Windows UI Xaml Controls global.TextBlock AppStore.Templates.StartPage.AppAuthor |
|
private |
| Windows UI Xaml Controls global.Image AppStore.Templates.StartPage.AppLogo |
|
private |
| Windows UI Xaml Controls global.TextBlock AppStore.Templates.StartPage.AppName |
|
private |
| Windows UI Xaml Controls global.Grid AppStore.Templates.StartPage.ContentRoot |
|
private |
| Windows UI Xaml Controls global.Grid AppStore.Templates.StartPage.LayoutRoot |
|
private |
| Type AppStore.Templates.StartPage.page |
|
private |
| Windows UI Xaml Controls global.AppBarButton AppStore.Templates.StartPage.PinUnPinCommandButton |
|
private |
| string AppStore.Templates.StartPage.removeParameter = "" |
|
static |
| Windows UI Xaml Controls global.CommandBar AppStore.Templates.StartPage.SecondaryTileCommandBar |
|
private |
| Windows UI Xaml Controls global.Button AppStore.Templates.StartPage.Start |
|
private |
Gets the view model for this Page.
This can be changed to a strongly typed view model.
The documentation for this class was generated from the following files:
- C:/Users/Srujan/Documents/Visual Studio 2015/Projects/BuildmLearnStore/AppStore/AppStore/obj/Debug/Templates/StartPage.g.cs
- C:/Users/Srujan/Documents/Visual Studio 2015/Projects/BuildmLearnStore/AppStore/AppStore/obj/Debug/Templates/StartPage.g.i.cs
- C:/Users/Srujan/Documents/Visual Studio 2015/Projects/BuildmLearnStore/AppStore/AppStore/Templates/StartPage.xaml.cs


| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
TPCONV |
1024 |
public static final int |
TPEBADDESC |
2 |
public static final int |
TPEBLOCK |
3 |
public static final int |
TPEEVENT |
22 |
public static final int |
TPEINVAL |
4 |
public static final int |
TPEITYPE |
17 |
public static final int |
TPELIMIT |
5 |
public static final int |
TPEMATCH |
23 |
public static final int |
TPENOENT |
6 |
public static final int |
TPEOS |
7 |
public static final int |
TPEOTYPE |
18 |
public static final int |
TPEPROTO |
9 |
public static final int |
TPESVCERR |
10 |
public static final int |
TPESVCFAIL |
11 |
public static final int |
TPESYSTEM |
12 |
public static final int |
TPETIME |
13 |
public static final int |
TPETRAN |
14 |
public static final long |
TPEV_DISCONIMM |
1L |
public static final long |
TPEV_SENDONLY |
32L |
public static final long |
TPEV_SVCERR |
2L |
public static final long |
TPEV_SVCFAIL |
4L |
public static final long |
TPEV_SVCSUCC |
8L |
public static final short |
TPFAIL |
1 |
public static final int |
TPGETANY |
128 |
public static final int |
TPGOTSIG |
15 |
public static final int |
TPNOBLOCK |
1 |
public static final int |
TPNOCHANGE |
256 |
public static final int |
TPNOREPLY |
4 |
public static final int |
TPNOTIME |
32 |
public static final int |
TPNOTRAN |
8 |
public static final int |
TPRECVONLY |
4096 |
public static final int |
TPSENDONLY |
2048 |
public static final int |
TPSIGRSTRT |
2 |
public static final short |
TPSUCCESS |
2 |
public static final int |
TPTRAN |
16 |
public static final int |
XATMI_SERVICE_NAME_LENGTH |
128 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
BYTE_SIZE |
1 |
public static final int |
DOUBLE_SIZE |
8 |
public static final int |
FLOAT_SIZE |
4 |
public static final int |
INT_SIZE |
4 |
public static final int |
LONG_SIZE |
8 |
public static final int |
SHORT_SIZE |
2 |
Copyright © 2016 JBoss by Red Hat. All rights reserved.


--- layout: post title: Delays delays delays :( categories: - KDE - Software Libre tags: [] status: publish type: post published: true meta: _edit_last: '2' dsq_thread_id: '2226555200' author: login: afiestas email<EMAIL_ADDRESS>display_name: afiestas first_name: Àlex last_name: Fiestas ---
Hi there
As you may have noticed, BlueDevil RC4 is not out (yet), and there is a reason for that.
We're mainly 2 developers working on it, ereslibre and myself. Ereslibre is studying hard because he has like 5 exams in 2 weeks, and I'm looking for a new place to live downtown (still in Madrid), so those things are stealing our KDE hacking time :(
But don't worry, BlueDevil development is not paralyzed, luckily our company (ufocoders) is allowing us to work on BlueDevil all Fridays, and this is why we're moving the releases to that day.
The current TODO list until 1.0 final is:
This time, I'm not going to write a date, since we can't be sure to accomplish it, but we want to release the RC4 in 2 weeks more or less.
Cyap and sorry for the inconveniences!
=-=-=-=-=
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See how Coordel creates opportunity by making you more productive. For more details about how Coordel works, check out the Feature Spotlights Section below.
Something missing? Head over to the Get Satisfaction Coordel Community to see what others think and to add your own ideas.


North to invest in offshore wind energy platforms
by TPN/LusaMarine renewable energies, including offshore wind energy, are some of the future priorities for the next Northern Regional Operational Programme, according to its Coordination Commission (CCDR-N)
In an interview with Lusa, Ester Gomes da Silva, vice-president of CCDR-N admitted that in the North there are a number of conditions, particularly in terms of winds, which can enhance the use of platforms, which ensure a less polluting and more environmentally friendly use of energy.
She underlined the need to strengthen the sea cluster in the region, because it is not yet a priority in the North.
There are also other areas to be considered for the development of the region, such as "nautical tourism".
Activities related to fisheries or shipbuilding or biotenologies, 'offshore', are some of the areas that Ester Gomes da Silva listed as being "important", both in terms of employment and value creation.
Investment in the area of marine renewable energies, as well as in protecting ecosystems require "very large investments", she warned.
"It is important to make a link between good ideas and investment from an academic point of view. We then have to have a business structure that can respond, and for that, we need support from the administration, and also from the structural funds for this purpose".
The CCDR-N is currently listening to various partners in the areas it considers a priority for the Northern region, including the sea cluster, to design a future programme.
Ester Gomes da Silva is participating along with João Pedro Matos Fernandes, Minister of the Environment, in the Business2sea conference to mark the celebrations of 10 years of the Cluster of the Sea: From activities carried out to the Challenges of the Sea 2030.


Wrap inline snippets of code with

.
To switch directories, type
cd followed by the name of the directory.
To edit settings, press
ctrl + ,

Sample text here...

y =
mx +
b
This text is meant to be treated as sample output from a computer program.


Welcome to About E Waste
E-Waste is a growing problem that needs to be solved ASAP
AboutEWaste.co.uk was created to help spread awareness about E-Waste
Fact #1
This website is hosted on Kualo.co.uk which is completely powered by renewable gREEN energy
What exactly is E-Waste?
Electronic waste (also known as E-Waste) are electronic products that have reached the end of their lifecycle or are unwanted. This includes working and broken items that are thrown away or donated to a charity like Oxfam for example.
Often, if the item doesn't sell, it will be thrown away. E-waste is especially hazardous due to toxic chemicals that typically leak from the metals and components inside when buried in landfills.
What impact does it have?
E-Waste has many different impacts, from the harmful effects on the environment to the hazardous chemicals these components contain
Fact #2
Netflix’s total global energy consumption reached 451 megawatts per hour. (enough to power 37,000 homes!
80% of the UK's E-Waste was sent to landfill in 2016
75% of large appliances are recycled as they are harder to throw away
This includes cookers and fridges, whereas it's easier to dispose of toasters and hairdryers.
Rechargeable batteries tend to contain between 6 and 18% cadmium.
Cadmium causes servere damage to the lungs and kidney damage.
Should you recycle your electronics?
YES! You should. Mobile phones and other mobile gadgets are made from precious metals such as gold and silver.
Statistics show the US throw away up to $60 million of precious metals each year from mobile phones.
Fact #3
In 2013 google and motorola announced a modular smartphone called project ara. all components could be upgraded and swapped easily. unfortunatly the project got cancelled in late 2016.
what can you do to help
There are some easy steps anyone can take to make a difference!
Donate your old electronics to friends, family or even a charity shop (make sure electronics with personal data are correctly wiped)
Or finding a certified Electronic Recycler which can earn you some cash!


Gale force winds and heavy rain forecast for Tuesday
Met Éireann says powerful winds are remnants of an Atlantic storm moving towards Ireland
Gale force winds and heavy rain are forecast for Tuesday as the remnants of an Atlantic storm passes along the south coast of Ireland.
According to Met Éireann, strong to gale force easterly winds and heavy rain are forecast for much of Munster and Leinster tomorrow.
The heavy rain will also bring a risk of flooding in southern coastal areas.
Met Éireann said the powerful winds were coming from weather system in the mid-Atlantic which is moving towards Ireland.
More from The Irish Times
Climate-heating greenhouse gases hit record high, UN says
Gale force winds and heavy rain forecast for Tuesday
Monitoring the otter, Ireland’s elusive, enigmatic river-dweller
Healy-Rae brothers convicted of assault at Kenmare chip van
More in Sponsored
A clandestine Christmas market adventure awaits the fortunate few who gain entry
The story of Irish whiskey is the story of Irish Distillers
Find your top luxury travel destination for 2020
Alexa, what helps me feel more organised and keeps me focused on fitness goals?


Madeleine.js
Madeleine.js is a 3D Model parser & renderer for STL files (ASCII and binary both).
Madeleine.js uses Three.js as its 3D Engine, and was inspired by the demo code of tonylukasavage.
Madeleine.js is smart enough to distinguish whether stl files are ASCII or binary, and is able to create and handle multiple 3D model viewers (WARNING: Multiple rendering may slow down the speed). Also, Madeleine.js helps you to immediately render any stl file as you upload!
Features
- Parse, render and visualize STL format files.
- Automatically distinguish binary and ASCII, and parse it properly.
- Accept STL file from external url or user file upload.
- Support rendering multiple models (also multi upload).
- Provide various themes for model viewer.
- Allow user to interact with the model via mouse actions.
- Support capturing the rendered 3D model (Implementing)
- Support downloading the original stl file (Implementing)
- Support different viewpoint (Implementing)
- Support fullscreen mode (Implementing)
- And more features will be added later!
DEMO
Ajax loading
Getting Started
First, include resources into
element of your code.
<link href="src/css/Madeleine.css" rel="stylesheet">

1. Immediate File Upload
All you need to do is simply asking Lily (Madeleine's sister) to get ready for file upload. She will take care of taking files, parsing, rendering and showing them.
<form id="myForm" name="myForm">
<input type="file" id="myForm" name="myForm" multiple>
</form>

2. Render from file path
If you know the url or path to the stl file, call Madeleine directly with target div id and the file path.

License
This code is under MIT License. You can do anything you want with my code, as long as you leave the attribution. It will be grateful if you contact me for interesting ideas to do with Madeleine.js. I'm willing to co-work with you!
Who am I?
My name is Junho Jin


DON'T PANIC! IT WILL BE OKAY.
IA shows me "Unknown Item"!??
- Open IA
-
Close Grim Dawn
- Click the "Mods" tab
- Select "Vanilla" (If you have Forgotten Gods, it will say that instead of Vanilla)
- Click "Load Database"
IA says something about duplicate or bugged items
Roughly around the launch of the AoM expansion, a bug was introduced into Grim Dawn.
Grim Dawn would write to the shared stash anytime it was modified, but when opening your stash, it would read the data from memory.
This bug was "fixed" around Christmas time. However, there is still a lingering issue where GD sometimes goes back to reading in-memory only.
The consequence of this, is that when IA deletes an item (because its been looted), then GD restores the item, effectively duplicating it.
In order to prevent duplicate items being stored in IA (items created due to this bug), IA now refuses to loot items it identifies as bug-duplicated.
(A side effect of this is that IA also refuses to loot components, because they are the only
non-bugged true duplicate items in the game)
Basically, if you search in IA, you should always
find an item stored with the exact same stats as the item that IA is refusing to loot.
This is the original item, and the one in GD is the duplicated one.
Help!? I've lost all my items!?!?!!
DON'T PANIC! IT WILL BE OKAY.
IA takes daily backups of your items and keeps copies of the the previous 1000 stash files.
Most likely the wrong mod is selected or you just need to parse the GD database.
If you click Win+R at the same time, and then type:
%appdata%\..\local\evilsoft\iagd\backup
That should show all of your previous 1000 stashes. Sort them by timestamp, fetch the newest, rename it to
transfer.gst
And just copy it into your Grim Dawn save folder.
(Win is the Windows button on your keyboard)
My item names are missing
- Open IA
- Click the "Mods" tab
- Select "Vanilla" (or Forgotten Gods/AoM)
- Click "Load Database"
- Click "Update Item Stats"
If this did not resolve your issue, try restarting IA.
My item are named funny stuff like gdxTag0134
- Open IA
- Click the "Mods" tab
- Select "Vanilla & Expansion"
- Click "Load Database"
- Click "Update Item Stats"
If this did not resolve your issue, try restarting IA.
IA says my items are unidentified??
Sorry, not had the time to write this into the FAQ yet.
But the short answer is, go to database/mods, and load the database.
My icons are missing!
- Open IA
-
Close Grim Dawn
- Click the "Mods" tab
- Select the install
- Click "Load Database"
IA will also attempt to load icons when starting up.
Which version am I running?
- Click log
- Scroll up to the top
- On roughly the 4th line you'll see:
- Running version 1.2.6503.41798 from 21.10.2017
Will IA give me back exactly the same item, with the same stats?
Yes, yes and yes.
IA will never modify any of your items, and will always reproduce them exactly as it found them.
Even if merging items is enabled, your items will remain unchanged.
Always.
What does it mean to use IA on multiple PCs?
If you have online backups enabled via the email login (backup tab)
Then IA can synchronize your items between installs, if you're playing GD on two different computers.
IA will not synchronize your characters, only your items.
The checkbox essentially trades bandwidth usage for more frequent updates.
What does it mean for IA to delete duplicates?
For a detailed description of what a "duplicate" item is, see the entries on "bugged or duplicate items".
The short version is: IA has already looted the item, but a copy remains in-game. You only found one, but you now have two of the exact same item.
These are not items which happens to have the same stats, they are duplicates which were created due to a bug.
Enabling this option will cause IA to simply delete them, instead of just warning you and refuse to loot them.
I can't find my items!
- Restart IA
- Make sure you've selected the right mod (upper right corner, most likely Vanilla)
IA may not be able to detect mod/etc settings on the very first run, but should get caught up pretty quickly after a restart.
IA is not looting any items
- Place items in your stash
- Walk away from your stash area
- IA should now have looted these items
- The status bar in IA should indicate it just looted some items
If this did not resolve your issue, please try running IA as administrator.
In some cases IA requires aditional permissions to run properly.
How do I find my log files?
- Click the "Settings" tab
- Click "View Logs"
- The most recent log is "log.txt"
Why is dropbox/onedrive/gdrive backups disabled?
Item Assistant does not have any direct integration with these services.
The way IA creates backups to say Dropbox is by detecting the installation folder, and placing a zip file there with the daily backup.
The same can be achieved by choosing "custom" and simply navigating to the folder of your cloud provider.
If the icon is disabled, it means IA was not able to automatically detect where you have the cloud sync installed, and you will have to enable it manually via custom backups.
IA loots items but I can't see find them in IA
Most likely you have the wrong mod selected.
See the Mod selection in the upper right corner (Vanilla, Vanilla (HC), SomeMod, ...)
If this is the first time you're using IA and have just looted items, try restarting IA.
IA may take a restart to detect mods and stashes after looting its very first item.
How do i restore a transfer stash? (lost items from tab1 / tab2 for example)
- Close Grim Dawn (or at least go to the main menu)
- In IA go to settings
- Click "View Logs"
- Enter the "backup" folder
- You're looking for a file named transfer-something, look at the timestamps to find the correct one
- Once you think you've found the correct transfer copy, go to "my documents"\"my games"\"grim dawn"\"save"
- Find transfer.gst and rename it to transfer-renamed.gst
- Copy the transfer file from the backup folder into the save\ folder
- Rename the copied file to "transfer.gst"
- Open Grim dawn and go pick up your items from the stash
- Close grim dawn
- Delete the copied file, and rename the transfer-renamed.gst to transfer.gst to restore your stash
IA keeps the last 1000 copies of your transfer stash, so you may need to guess which file you need based on the timestamp.
Remember: only you know when this happened.
IA says cloud saving is enabled
This is by far the most common issue in IA.
Cloud saving have to be disabled in
two locations.
- In steam
- Inside Grim Dawn itself, under "Settings"
Grim Dawn uses a different save directory with cloud saving disabled.
After disabling cloud saving you still need to copy your characters to the correct directory.
For more information on cloud saving, see
http://www.grimdawn.com/forums/showthread.php?t=20752
How do I backup my items?
IA can automatically backup your items to your favorite cloud provider, or to a custom folder (for example on your desktop or a USB stick)
To backup your items to a custom folder:
- Click the checkbox next to the "Custom" button
- Click "Custom" button to select the folder
- Click "Backup Now" to create the backup immediately
The backup will also include your Grim Dawn characters and stash files.
If you just want to quickly move your items to another computer:
- Click the "Settings" tab
- Click "View Logs"
- Go into "data"
- Copy "userdata.db"
How do I restore from a backup?
There are two ways you may have backed up IA:
If you backed up IA via cloud backups or to a custom folder:
- Unzip the export.ias file from your backup
- Open IA
- Click the "Settings" tab
- Click "Import/Export"
- Import / IAS
- Import the export.ias file
You will also find your Grim Dawn characters under the 'save' directory in the backup file.
If you backed up IA manually just copying userdata.db
- Open IA
- Click the "Settings" tab
- Click "View Logs"
- Enter the "data" folder
-
Close IA
- Copy "userdata.db" into the data folder
Item Assistant says some files are missing, and that Avast may be to blame!?
The way Item Assistant detects if your stash is open or closed, is by injecting code into Grim Dawn.
Some super paranoid anti virus / anti malware programs tends to handle this by simply deleting Item Assistant.
They never tell you, so you never realize what the cause is.
The main culprit here is Avast, but other anti virus programs has been known to sometimes freak out as well.
The only way to notice is by going into the logs of the anti virus and see that it has interferred without notifying you.
In order to continue using IA, you must whitelist it in whatever god forsaken anti virus program you're using, and then completely reinstall IA.
If you are reading this message, your "anti" virus program has already wiped out half the things IA needs to keep working properly.
Good luck, don't blame me. The problem is not IA.
Everything is messed up after restoring from a backup!
DON'T PANIC! IT WILL BE OKAY.
- Open IA
- Click the "Mods" tab
- Select "Vanilla"
- Click "Load Database"
If this did not resolve your issue, try restarting IA.
Can I move items from Hardcore to Softcore? (or vice versa)
By default this is not enabled, however, if you enable the "Transfer to any mod", it is possible to transfer items anywhere you'd like.
Settings: Whare are secure transfers?
Disabling the Secure Transfers option lets IA transfer items even when the stash status is open or unknown
This is an override provided for extreme cases where IA cannot detect the Grim Dawn stash status.
If secure transfers is disabled, it is up to the user to make sure the stash is closed, or risk losing items during transfer.
This is an emergency option only.
Settings: What is transfer to any mod?
Transfer to any mod lets you transfer items between the regular campaign and your mods.
This is not enabled by default, as it could be considered cheating by some.
Settings: What is show recipes as items?
Show recipes as items will include your recipes when searching for items
Some players are more interested in what is available, in both items and what they can make
And this option lets them see craftable items as well as their own.
Settings: What is show augments as items?
Show augments as items will include purchaseable augments when searching for items
Some players are more interested in what is available, in both items and what they can purchase
Settings: What is buddy items?
Buddy items lets you see all of your friends items.
This can be useful if you're playing with a friend / spouse / etc
As you can both search and see the items the other person has.
Cannot find the Grim Dawn installation
IA will automatically attempt to detect Grim Dawn the following ways:
- By checking if Grim Dawn is currently running
- By reading the steam config
- By reading the registry
- By looking for GOG Galaxy
The easiest way to get IA to detect Grim Dawn, is to simply start the game while IA is running.


Thanks for flagging that for me. I'll investigate things a bit more and take any appropiate action.
If you want to add more details, please add it to the issues page and include the url to this bin.