Tech View Ventures a leading IT consulting company with operations in over 120 countries through our partner program. We offer a wide range of services and solutions that can be customized to your needs. Our friendly, trained and certified staff with years of experience is ready and always available to assist you and your company gains the advantage with technology to help your company grow and succeed. By implementing our smart business and automated systems you will have to worry less about your IT infrastructure and focus on the goals of your company


ISCOPLANAR Tests input points for coplanarity in 3-space. COPL = isCoplanar(X,Y,Z,TOLERANCE) takes input arguments x,y, and z as column vectors; TOLERANCE is optional. COPL = isCoplanar(x) takes an n x 3 input argument in the form [x1 y1 z1;x2 y2 z2;...;xn yn zn] The optional argument TOLERANCE allows for roundoff error; if each combination of four points is truly coplanar, the volume of the tetrahedron they define is zero. When computational round-off error is introduced, this volume can be close to, but not equal to zero. Setting the tolerance to a value greater than zero enables the algorithm to return a "correct" finding of coplanarity within the tolerance specified. EXAMPLES: iscoplanar([1 2 -2;-3 1 -14;-1 2 -6;1 -2 -8],eps) copl = iscoplanar([1 -3 -1 1]',[2 1 2 -2]',[-2 -14 -6 -8]')


Copyright (c) 2004 Markus Salo
This game is played on a 6x4 square board with the following setup:
|
| Some capture examples Black stone at c2 is already moving home. White must promote his stone at b4 to c6 in order to stop c2. Then Black moves b6-c4 with a reply c3-d5! (capturing d2:c4 is a bad move, Black can reply d6:c4), c4:d2, d5-b6 (a sacrifice to promote another stone), d2:b1, b6-d5, c2-a1, d6:a5 and White wins the race. |


Compressonator SDK¶
Compressonator SDK’s supported codecs includes BC1-BC7/DXTC, ETC1, ETC2, ASTC, ATC, ATI1N, ATI2N.
Error Codes¶
All Compressonator API calls return a int success 0 (CMP_OK) or error value > 0 (CMP_ERR) for a more detailed and up to date list look at the file Compressonator.h enum CMP_ERROR values.
CMP_OK = 0, // Ok.
CMP_ABORTED, // The conversion was aborted.
CMP_ERR_INVALID_SOURCE_TEXTURE, // The source texture is invalid.
CMP_ERR_INVALID_DEST_TEXTURE, // The destination texture is invalid.
CMP_ERR_UNSUPPORTED_SOURCE_FORMAT, // The source format is not a supported format.
CMP_ERR_UNSUPPORTED_DEST_FORMAT, // The destination format is not a supported format.
CMP_ERR_UNSUPPORTED_GPU_ASTC_DECODE, // The gpu hardware is not supported.
CMP_ERR_UNSUPPORTED_GPU_BASIS_DECODE, // The gpu hardware is not supported.
CMP_ERR_SIZE_MISMATCH, // The source and destination texture sizes do not match.
CMP_ERR_UNABLE_TO_INIT_CODEC, // Compressonator was unable to initialize the codec needed for conversion.
CMP_ERR_UNABLE_TO_INIT_DECOMPRESSLIB, // GPU_Decode Lib was unable to initialize the codec needed for decompression .
CMP_ERR_UNABLE_TO_INIT_COMPUTELIB, // Compute Lib was unable to initialize the codec needed for compression.
CMP_ERR_CMP_DESTINATION, // Error in compressing destination texture
CMP_ERR_MEM_ALLOC_FOR_MIPSET, // Memory Error: allocating MIPSet compression level data buffer
CMP_ERR_UNKNOWN_DESTINATION_FORMAT, // The destination Codec Type is unknown! In SDK refer to GetCodecType()
CMP_ERR_FAILED_HOST_SETUP, // Failed to setup Host for processing
CMP_ERR_PLUGIN_FILE_NOT_FOUND, // The required plugin library was not found
CMP_ERR_UNABLE_TO_LOAD_FILE, // The requested file was not loaded
CMP_ERR_UNABLE_TO_CREATE_ENCODER, // Request to create an encoder failed
CMP_ERR_UNABLE_TO_LOAD_ENCODER, // Unable to load an encode library
CMP_ERR_NOSHADER_CODE_DEFINED, // No shader code is available for the requested framework
CMP_ERR_GPU_DOESNOT_SUPPORT_COMPUTE, // The GPU device selected does not support compute
CMP_ERR_GENERIC // An unknown error occurred.
Convert Texture¶
The main API call for both compression and decompression as well as texture conversion:
/// Converts the source texture to the destination texture
/// This can be compression, decompression or converting between two uncompressed formats.
/// \param[in] pSourceTexture A pointer to the source texture.
/// \param[in] pDestTexture A pointer to the destination texture.
/// \param[in] pOptions A pointer to the compression options - can be NULL.
/// \param[in] pFeedbackProc A pointer to the feedback function - can be NULL.
/// \param[in] pUser1 User data to pass to the feedback function.
/// \param[in] pUser2 User data to pass to the feedback function.
/// \return CMP_OK if successful, otherwise the error code.
CMP_ERROR CMP_API CMP_ConvertTexture(CMP_Texture* pSourceTexture, CMP_Texture* pDestTexture, const CMP_CompressOptions* pOptions,
CMP_Feedback_Proc pFeedbackProc, CMP_DWORD_PTR pUser1, CMP_DWORD_PTR pUser2);
Example Usage of Compressonator API¶
You will need to include a header file and a lib file: Compressonator.h and Compressonator_MD.lib
and a simple usage is shown as below:
//==========================
// Load Source Texture
//==========================
CMP_Texture srcTexture;
// note that LoadDDSFile function is a utils function to initialize the source CMP_Texture
// you can also initialize the source CMP_Texture the same way as initialize destination CMP_Texture
if (!LoadDDSFile(pszSourceFile, srcTexture))
{
std::printf("Error loading source file!\n");
return 0;
}
//===================================
// Initialize Compressed Destination
//===================================
CMP_Texture destTexture;
destTexture.dwSize = sizeof(destTexture);
destTexture.dwWidth = srcTexture.dwWidth;
destTexture.dwHeight = srcTexture.dwHeight;
destTexture.dwPitch = 0;
destTexture.format = destFormat;
destTexture.dwDataSize = CMP_CalculateBufferSize(&destTexture);
destTexture.pData = (CMP_BYTE*)malloc(destTexture.dwDataSize);
//==========================
// Set Compression Options
//==========================
CMP_CompressOptions options = {0};
options.dwSize = sizeof(options);
options.fquality = fQuality;
options.dwnumThreads = 8;
//==========================
// Compress Texture
//==========================
CMP_ERROR cmp_status;
cmp_status = CMP_ConvertTexture(&srcTexture, &destTexture, &options, &CompressionCallback, NULL, NULL);
if (cmp_status != CMP_OK)
{
free(srcTexture.pData);
free(destTexture.pData);
std::printf("Compression returned an error %d\n", cmp_status);
return cmp_status;
}
//==========================
// Save Compressed Testure
//==========================
if (cmp_status == CMP_OK)
SaveDDSFile(pszDestFile, destTexture);
free(srcTexture.pData);
free(destTexture.pData);
Example projects have been provided here with:
- sdk_example1 demonstrates simple SDK API usage as shown above.
- sdk_example2 demonstrates how to use the SDK API in multihreaded environment.
- sdk_exmaple3 demonstrates how to use the block level SDK API.
These examples are also distributed through Compressonator SDK installer in the release page.


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object ViewGroup android.support.v4.view.ViewPager
public class ViewPager
Layout manager that allows the user to flip left and right
through pages of data. You supply an implementation of a
PagerAdapter
to generate the pages that the view shows.
Note this class is currently under early design and development. The API will likely change in later updates of the compatibility library, requiring changes to the source code of apps when they are compiled against the newer version.
ViewPager is most often used in conjunction with android.app.Fragment
,
which is a convenient way to supply and manage the lifecycle of each page.
There are standard adapters implemented for using fragments with the ViewPager,
which cover the most common use cases. These are
FragmentPagerAdapter
and
FragmentStatePagerAdapter
; each of these
classes have simple code showing how to build a full user interface
with them.
Here is a more complicated example of ViewPager, using it in conjuction
with android.app.ActionBar
tabs. You can find other examples of using
ViewPager in the API 4+ Support Demos and API 13+ Support Demos sample code.
| Nested Class Summary | |
|---|---|
static class |
ViewPager.LayoutParams
Layout parameters that should be supplied for views added to a ViewPager. |
static interface |
ViewPager.OnPageChangeListener
Callback interface for responding to changing state of the selected page. |
static interface |
ViewPager.PageTransformer
A PageTransformer is invoked whenever a visible/attached page is scrolled. |
static class |
ViewPager.SavedState
This is the persistent state that is saved by ViewPager. |
static class |
ViewPager.SimpleOnPageChangeListener
Simple implementation of the ViewPager.OnPageChangeListener interface with stub
implementations of each method. |
| Field Summary | |
|---|---|
static int |
SCROLL_STATE_DRAGGING
Indicates that the pager is currently being dragged by the user. |
static int |
SCROLL_STATE_IDLE
Indicates that the pager is in an idle, settled state. |
static int |
SCROLL_STATE_SETTLING
Indicates that the pager is in the process of settling to a final position. |
| Constructor Summary | |
|---|---|
ViewPager(Context context)
|
|
ViewPager(Context context,
AttributeSet attrs)
|
| Method Summary | |
|---|---|
void |
addFocusables(java.util.ArrayList<View> views,
int direction,
int focusableMode)
We only want the current page that is being shown to be focusable. |
void |
addTouchables(java.util.ArrayList<View> views)
We only want the current page that is being shown to be touchable. |
void |
addView(View child,
int index,
ViewGroup.LayoutParams params)
|
boolean |
arrowScroll(int direction)
|
boolean |
beginFakeDrag()
Start a fake drag of the pager. |
protected boolean |
canScroll(View v,
boolean checkV,
int dx,
int x,
int y)
Tests scrollability within child views of v given a delta of dx. |
boolean |
canScrollHorizontally(int direction)
|
protected boolean |
checkLayoutParams(ViewGroup.LayoutParams p)
|
void |
computeScroll()
|
boolean |
dispatchKeyEvent(KeyEvent event)
|
boolean |
dispatchPopulateAccessibilityEvent(AccessibilityEvent event)
|
void |
draw(Canvas canvas)
|
protected void |
drawableStateChanged()
|
void |
endFakeDrag()
End a fake drag of the pager. |
boolean |
executeKeyEvent(KeyEvent event)
You can call this function yourself to have the scroll view perform scrolling from a key event, just as if the event had been dispatched to it by the view hierarchy. |
void |
fakeDragBy(float xOffset)
Fake drag by an offset in pixels. |
protected ViewGroup.LayoutParams |
generateDefaultLayoutParams()
|
ViewGroup.LayoutParams |
generateLayoutParams(AttributeSet attrs)
|
protected ViewGroup.LayoutParams |
generateLayoutParams(ViewGroup.LayoutParams p)
|
PagerAdapter |
getAdapter()
Retrieve the current adapter supplying pages. |
protected int |
getChildDrawingOrder(int childCount,
int i)
|
int |
getCurrentItem()
|
int |
getOffscreenPageLimit()
Returns the number of pages that will be retained to either side of the current page in the view hierarchy in an idle state. |
int |
getPageMargin()
Return the margin between pages. |
boolean |
isFakeDragging()
Returns true if a fake drag is in progress. |
protected void |
onAttachedToWindow()
|
protected void |
onDetachedFromWindow()
|
protected void |
onDraw(Canvas canvas)
|
boolean |
onInterceptTouchEvent(MotionEvent ev)
|
protected void |
onLayout(boolean changed,
int l,
int t,
int r,
int b)
|
protected void |
onMeasure(int widthMeasureSpec,
int heightMeasureSpec)
|
protected void |
onPageScrolled(int position,
float offset,
int offsetPixels)
This method will be invoked when the current page is scrolled, either as part of a programmatically initiated smooth scroll or a user initiated touch scroll. |
protected boolean |
onRequestFocusInDescendants(int direction,
Rect previouslyFocusedRect)
We only want the current page that is being shown to be focusable. |
void |
onRestoreInstanceState(Parcelable state)
|
Parcelable |
onSaveInstanceState()
|
protected void |
onSizeChanged(int w,
int h,
int oldw,
int oldh)
|
boolean |
onTouchEvent(MotionEvent ev)
|
void |
removeView(View view)
|
void |
setAdapter(PagerAdapter adapter)
Set a PagerAdapter that will supply views for this pager as needed. |
void |
setCurrentItem(int item)
Set the currently selected page. |
void |
setCurrentItem(int item,
boolean smoothScroll)
Set the currently selected page. |
void |
setOffscreenPageLimit(int limit)
Set the number of pages that should be retained to either side of the current page in the view hierarchy in an idle state. |
void |
setOnPageChangeListener(ViewPager.OnPageChangeListener listener)
Set a listener that will be invoked whenever the page changes or is incrementally scrolled. |
void |
setPageMargin(int marginPixels)
Set the margin between pages. |
void |
setPageMarginDrawable(Drawable d)
Set a drawable that will be used to fill the margin between pages. |
void |
setPageTransformer(boolean reverseDrawingOrder,
ViewPager.PageTransformer transformer)
Set a ViewPager.PageTransformer that will be called for each attached page whenever
the scroll position is changed. |
protected boolean |
verifyDrawable(Drawable who)
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final int SCROLL_STATE_IDLE
public static final int SCROLL_STATE_DRAGGING
public static final int SCROLL_STATE_SETTLING
| Constructor Detail |
|---|
public ViewPager(Context context)
public ViewPager(Context context, AttributeSet attrs)
| Method Detail |
|---|
protected void onDetachedFromWindow()
public void setAdapter(PagerAdapter adapter)
adapter
- Adapter to usepublic PagerAdapter getAdapter()
public void setCurrentItem(int item)
item
- Item index to selectpublic void setCurrentItem(int item, boolean smoothScroll)
item
- Item index to selectsmoothScroll
- True to smoothly scroll to the new item, false to transition immediatelypublic int getCurrentItem()
public void setOnPageChangeListener(ViewPager.OnPageChangeListener listener)
ViewPager.OnPageChangeListener
.
listener
- Listener to setpublic void setPageTransformer(boolean reverseDrawingOrder, ViewPager.PageTransformer transformer)
ViewPager.PageTransformer
that will be called for each attached page whenever
the scroll position is changed. This allows the application to apply custom property
transformations to each page, overriding the default sliding look and feel.
Note: Prior to Android 3.0 the property animation APIs did not exist. As a result, setting a PageTransformer prior to Android 3.0 (API 11) will have no effect.
reverseDrawingOrder
- true if the supplied PageTransformer requires page views
to be drawn from last to first instead of first to last.transformer
- PageTransformer that will modify each page's animation propertiesprotected int getChildDrawingOrder(int childCount, int i)
public int getOffscreenPageLimit()
setOffscreenPageLimit(int)
public void setOffscreenPageLimit(int limit)
This is offered as an optimization. If you know in advance the number of pages you will need to support or have lazy-loading mechanisms in place on your pages, tweaking this setting can have benefits in perceived smoothness of paging animations and interaction. If you have a small number of pages (3-4) that you can keep active all at once, less time will be spent in layout for newly created view subtrees as the user pages back and forth.
You should keep this limit low, especially if your pages have complex layouts. This setting defaults to 1.
limit
- How many pages will be kept offscreen in an idle state.public void setPageMargin(int marginPixels)
marginPixels
- Distance between adjacent pages in pixelsgetPageMargin()
,
setPageMarginDrawable(Drawable)
,
#setPageMarginDrawable(int)
public int getPageMargin()
public void setPageMarginDrawable(Drawable d)
d
- Drawable to display between pagesprotected boolean verifyDrawable(Drawable who)
protected void drawableStateChanged()
public Parcelable onSaveInstanceState()
public void onRestoreInstanceState(Parcelable state)
public void addView(View child, int index, ViewGroup.LayoutParams params)
public void removeView(View view)
protected void onAttachedToWindow()
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
protected void onSizeChanged(int w, int h, int oldw, int oldh)
protected void onLayout(boolean changed, int l, int t, int r, int b)
public void computeScroll()
protected void onPageScrolled(int position, float offset, int offsetPixels)
position
- Position index of the first page currently being displayed.
Page position+1 will be visible if positionOffset is nonzero.offset
- Value from [0, 1) indicating the offset from the page at position.offsetPixels
- Value in pixels indicating the offset from position.public boolean onInterceptTouchEvent(MotionEvent ev)
public boolean onTouchEvent(MotionEvent ev)
public void draw(Canvas canvas)
protected void onDraw(Canvas canvas)
public boolean beginFakeDrag()
A fake drag can be useful if you want to synchronize the motion of the ViewPager
with the touch scrolling of another view, while still letting the ViewPager
control the snapping motion and fling behavior. (e.g. parallax-scrolling tabs.)
Call fakeDragBy(float)
to simulate the actual drag motion. Call
endFakeDrag()
to complete the fake drag and fling as necessary.
 If a real drag is already in progress, this method will return false.
fakeDragBy(float)
,
endFakeDrag()
public void endFakeDrag()
beginFakeDrag()
,
fakeDragBy(float)
public void fakeDragBy(float xOffset)
beginFakeDrag()
first.
xOffset
- Offset in pixels to drag by.beginFakeDrag()
,
endFakeDrag()
public boolean isFakeDragging()
beginFakeDrag()
,
fakeDragBy(float)
,
endFakeDrag()
public boolean canScrollHorizontally(int direction)
protected boolean canScroll(View v, boolean checkV, int dx, int x, int y)
v
- View to test for horizontal scrollabilitycheckV
- Whether the view v passed should itself be checked for scrollability (true),
or just its children (false).dx
- Delta scrolled in pixelsx
- X coordinate of the active touch pointy
- Y coordinate of the active touch point
public boolean dispatchKeyEvent(KeyEvent event)
public boolean executeKeyEvent(KeyEvent event)
event
- The key event to execute.
public boolean arrowScroll(int direction)
public void addFocusables(java.util.ArrayList<View> views, int direction, int focusableMode)
public void addTouchables(java.util.ArrayList<View> views)
protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect)
public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event)
protected ViewGroup.LayoutParams generateDefaultLayoutParams()
protected ViewGroup.LayoutParams generateLayoutParams(ViewGroup.LayoutParams p)
protected boolean checkLayoutParams(ViewGroup.LayoutParams p)
public ViewGroup.LayoutParams generateLayoutParams(AttributeSet attrs)
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Pig Dice
Enter your names in the fields below and click "start game"
User one will start by clicking "roll"
User 1 Name
User 2 Name
Start Game!
's Score
Play!
Roll!
End Turn!
's Score


Summary
This release does not have any user-visible changes. It consists of
a reimplementation of the Int64.int
and Word64.word
types.
With this new implementation in place, we expect to rebind the
LargeWord
, FixedInt
, and Position
structures to 64-bit
implementations in the next release.
Details
Installation
While the installer for 110.88 works on macOS 10.14 Mojave, building from source requires some extra steps.
Compiler
Previously, 64-bit numbers were represented as pairs of 32-bit words
and the Int64
and Word64
Basis Library structures were built on this
implementation. While the compiler supported 64-bit literals, the
compiler translated these to pairs of 32-bit words when converting
to FLINT.
In order to support 64-bit targets, it is desirable to make 64-bit
numbers a primitive type (just like Int32.int
). In this version,
we have replaced the old implementation of the Int64
and Word64
modules with compiler primops. A new pass, Num64Cnv
, that runs
before closure conversion is used to expand 64-bit operations into
32-bit operations on 32-bit targets. While the main purpose of
this change is to make porting to 64-bit targets easier, the new
implementation of Int64.int
and Word64.word
is faster and
more space efficient than before.
Supported systems
We believe that SML/NJ will build and run on the following systems, but have only tested some of them:
| Architecture | Operating System | Status |
|---|---|---|
Power PC |
Mac OS X 10.5 (Leopard) |
|
AIX |
||
|
||
Sparc |
Solaris |
|
Linux |
||
|
||
x86 (32-bit) |
Mac OS X 10.6 (Snow Leopard) |
|
Mac OS X 10.7 (Lion) |
||
Mac OS X 10.8 (Mountain Lion) |
||
Mac OS X 10.9 (Mavericks) |
||
Mac OS X 10.10 (Yosemite) |
||
Mac OS X 10.11 (El Capitan) |
||
macOS 10.12 (Sierra) |
Tested |
|
macOS 10.13 (High Sierra) |
Tested |
|
macOS 10.14 (Mojave) |
Tested |
|
Ubuntu 16.04.3 LTS |
Tested |
|
Other Linux variants |
||
BSD variants |
||
Windows 7 |
||
Windows 10 |
||
Cygwin (32-bit) |
A note about 64-bit support
Apple is in the process of deprecating 32-bit support in macOS. With macOS 10.14 Mojave, compiling 32-bit applications, such as the SML/NJ runtime system, requires using an older SDK. The SML/NJ installer, however, works without issue on macOS 10.14 Mojave.
We have been working on 64-bit support since 110.82 we expect to have it in place before the release of macOS 10.15.


=>
This beautiful Christmas shoot had a gorgeous winter wonderland look and we loved every second of it!
<=
We are obsessed with this maternity shoot! So excited for this couple and their little family!
<=
Love these intimate photos between these two! Lake photos are a great idea for summer shoots!
=>
This was one of my FIRST couple shoots, and these are still some of my favorite photos!
<=
This gorgouse couple wanted to go somewhere nice and Breckenridge was perfect for them!
=>
This couple is very dear to us, they are some of our closest friends and we love going on photoshoots with these two, plus they are some pretty perfect models!


In this Blog Section I'm going to do show my own blog which are wrote by myself in many of the project ideas and Topics about Data Science and Artificial Intelligence and Data Science and Related things on it.
All this aside, we know that the three Iris species in the dataset: Iris setosa, Iris virginica, and Iris versicolor, and we also know that the dataset records the lengths and widths of sepals and petals for these flowers.
In this Blog we are going to do implementing a scalable model for predicting if person got the eligible for getting loan or not. It’s a Binary Classification problem for predicting Yes or No results.We will see about it.
In this Blog we are going to do implementing a salable model for predicting the house price prediction using some of the regression techniques based of some of features in the dataset.We will see about it.
In this Blog we are going to do implementing a salable model for predicting the mobile price prediction using some of the regression techniques based of some of features in the dataset.We will see about it.
In this Section I'm going to do show my AI Projects which are under Machine Learning, Deep Learning, Natural Language Processing and Computer Vision Areas. Over here I Implemented some of the projects end to end but some of the projects just only model build. In those projects will be implemented in futer. If you click the project name it wil go for an activation page or github page.If you want to see all of the project just click More Projects . If you wanna get the soure code visit my github account for click here.
In this project we are going to do predict employee salary prediction based on some of the features like interview score, test score and performance and so on.
In this project we are going to do predict Iris flower classificatio prediction based on some of the features like Sepal length, Petal length Sepal width, Petal width.
In this project we are going to do predict Loan Price prediction based on some of the features Imcome and Credit card History and loan Amount and so on.
In this project we are going to do predict Boston house price prediction based on some of the features like number of rooms house age, crime rate and so on.
In this project we are going to do predict Mobile prediction based on some of the features like RAM, ROM, Camera and Battery performance and so on.
Hi, I'm Nivitus. I'm a MCA Graduate from Loyola College in India, As I worked as a Trainee Machine Learning at NeoSoft Technologies from Feb/21 - Aug/21. Now I'm seeking job in Data Science and Machine Learning. I have done some of the projects in AI, ML and NLP areas as well as writting blogs on Data Science & AI Area. If you want to any help you can contact me I am happy to help you. If you wanna more info about me just click the button right now.
Know More


|
- Notebook spawns on a node shared by other users' notebooks, but outside the batch queues.
- For visualization and analytics tasks that are not compute or memory intensive.
|
- Notebook spawns on a node by itself, in a job allocation.
- For visualization, analytics, and machine learning tasks that are compute and/or memory intensive.
- Work that can be done on a single node.
|
- Multi-node Jupyter-based interactive workflows in a job allocation.
- Large-scale data analytics, visualization, amd machine learning.
- Use of a reservation or non-default repository.
|


[gecode-users] help --- how to create an object dynamically in Gecode？
Kayler Yao
risoay at gmail.com
Sun Aug 30 17:56:25 CEST 2009
hi,
Now let me talk about what i want to do. I have a lot of data,and i need
to copy some data into the variable of the " IntArgs ". The number of
variables what i want is uncertain,which is controlled by an outside
parameter. And these variables include different data.
For instance, i have an 10*10 Array data. Now i want to copy the second
,the fifth and the sixth column of Array data into three variables of
"IntArgs". In my project, the number of variables of "IntArgs" what i need
and which columns of Array data i want to copy are all uncertain,controlled
by parameters. So this case make me to search for an dynamical method to
create variable of the "IntArgs" . But "IntArgs" do not have a new operator
by design. So i have to change the way and create an certain number of
variables of the "IntArgs",which is larger than actual need. You know that
wasting memory is an obvious disadvantage of this way.
whether there has an better way to resolve this problem?
Kayler
2009/8/30 Christian Schulte <cschulte at kth.se>
> Hi,
>
>
>
> what’s wrong with creating a new array each time you need it? They are very
> fast to create (they will only allocate heap memory if the array is large
> and otherwise, creation is super-quick). I have to admit I still don’t see
> really what you mean by uncertain number.
>
>
>
> Best
>
> Christian
>
>
>
> *From:* Kayler Yao [mailto:risoay at gmail.com]
> *Sent:* Saturday, August 29, 2009 5:23 PM
> *To:* Christian Schulte
> *Cc:* users at gecode.org
> *Subject:* Re: [gecode-users] help --- how to create an object dynamically
> in Gecode
> ？
>
>
>
> hi,
>
> Your said about using Argument arrays are right . The purpose i use
> Argument arrays to do is also just as it should to be . What i want to do is
> that I want to use uncertain number of Argument Arrays ,so i want to create
> Argument arrays dynamically. You said that they do not have a new operator
> by design ,so i can't use "new" way. I maybe create an certain number of
> Argument Arrays which is much more than i want ,and it may waste some
> memories. Whether there has another way to realize my thought?
>
> welcome to talk about it.
>
>
>
> Kayler.
>
> 2009/8/29 Christian Schulte <cschulte at kth.se>
>
> Hi,
>
>
>
> Argument arrays are meant for what they are called: passing arguments as is
> explained in detail in Section 4.2.2 in Modeling with Gecode. Using them for
> other purposes is a bad idea and hence they do not have a new operator by
> design!
>
>
>
> What you should do is use a different data structure and create and
> argument array just when you need it for posting a propagator or branching.
>
>
>
> Christian
>
>
>
> *From:* users-bounces at gecode.org [mailto:users-bounces at gecode.org] *On
> Behalf Of *Kayler Yao
> *Sent:* Saturday, August 29, 2009 5:20 AM
> *To:* users at gecode.org
> *Subject:* Re: [gecode-users] help --- how to create an object dynamically
> in Gecode？
>
>
>
> hi,
>
> And i find that "Gecode::Support::DynamicArray< T, A > Class Template"
> maybe can realize it. But i did it unsuccessfully.
>
> Who can give me right answer.
>
>
>
> Kayler
>
> 2009/8/29 Kayler Yao <risoay at gmail.com>
>
> hi，
>
> I want to create an object of IntArgs in my program dynamically. For
> instance " IntArgs *pt = new IntArgs(4); -----create an object of IntArgs
> with four elements" or
>
> "IntArgs *pt = new IntArgs [10];------create an array with 10 object of
> IntArgs." They all be compiled with errors. And i haven't seen the examples
> of create object dynamically in Gecode. And I want to know whether the
> Gecode support to create object of Gecode class ? And how ?
>
> Look forward to your reply!
>
>
>
> Kayler
>
>
>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.ps.uni-sb.de/pipermail/users/attachments/20090830/b24cf019/attachment.htm>
More information about the gecode-users
mailing list


We enhance users!
- repurpose 24/365 web services
- innovate proactive networks
- morph leading-edge e-tailers
- synergize B2C content
- grow wireless initiatives
- aggregate leading-edge initiatives
- revolutionize bleeding-edge platforms
- transform seamless paradigms
- visualize bricks-and-clicks infomediaries
- harness collaborative convergence
- evolve integrated e-commerce
- repurpose world-class relationships
- embrace bleeding-edge metrics


Get to Know a Developer: Tim Thomas
Tim Thomas is our un-official front-end expert at Headspring. A gamer by any other name, Tim’s history of hobbies and interests have driven him to a full-fledge devotion for design and automation.
His preferred tools are Adobe Illustrator, Photoshop and Microsoft Visual Studio. To code, he uses HTML5, CSS3, Less, JavaScript, JQuery, ASP.NET MVC, and XNA Game Studio. Tim has worked with and trained others on these technologies for years, written many blog posts, given presentations, and has used these technologies on many of his personal open source projects.
He’s useful too! Look at the fine work he did for our new business cards:
I asked him what he is especially interested in right now. He told me CSS3 “for the flexibility and freedom it affords Web Designers” and Web GL because “I see the next big wave of Web visualization being of the three-dimensional variety.”
Tim’s favorite book is Universal Principles of Design by William Lidwell, Kristina Holden, and Jill Butler. He’s constantly engaging his creative mind, as made evident by his expressed desire to “reconstruct the Headspring offices entirely out of Legos.” He believes it’s important to connect with broader concepts in design and challenge himself. In fact, when asked what he would need if he were stranded on a deserted island, he told me a set of black Buckyballs would be essential.
Tim has a desire to share his passion for design with the community. He is a founder and leader of the Central Texas XNA User Group (CTXNA). This organization holds monthly meetings to discuss game development with Microsoft technologies. He also regularly attends and presents for the Austin .NET User Group (ADNUG) and Central Texas .NET User Group (CTXNDUG). Maintaining a community presence also helps Tim stay updated with what’s new.
It’s no surprise that, when I asked him of an ability he wished he had, he quickly responded “Teleportation!” I could see how this would be incredibly useful in keeping up with his community commitments. He explained that really he would just like to enjoy traveling more; he feels that this ability could allow him to spend less time in transit, and more time actually enjoying destinations. I asked him if had any particular destinations in mind, and he told me the Pacific Northwest. “After I travel there, I find myself enriched, centered, and more often than not, highly caffeinated.”
With that said, “Cheers!” to Tim and his wife, as they welcome their first child, a baby girl, at the end of this month.


Package OneNightCar.ParkingArea
Class OneNightCar.ParkingArea
java.lang.Object
OneNightCar.ParkingArea.OneNightCar.ParkingArea
- Direct Known Subclasses:
ElectricParkingArea
public class OneNightCar.ParkingArea
extends java.lang.Object
Represents a OneNightCar.ParkingArea
- Since:
- 1.0
- Version:
- 1.0
- Author:
- OneNightCar
-
Field Summary
Fields Modifier and Type Field Description java.util.ArrayList<CombustionCar>
availableCars
java.util.ArrayList<CombustionCar>
carsInStation
private int
maxCapacity
java.util.ArrayList<CombustionCar>
notAvailableCars
private int
parkID
(package private) ParkingAreaAddress
parkingAreaAddress
-
Constructor Summary
Constructors Constructor Description OneNightCar.ParkingArea(int parkID, ParkingAreaAddress ParkingAreaAddress, int maxCapacity, ParkingAreaManager parkingAreaManager)
creates an OneNightCar.ParkingArea Constructor with Parameters to use it in the Child class.OneNightCar.ParkingArea(ParkingAreaManager parkingAreaManager)
Creates a OneNightCar.ParkingArea with default Values. -
Method Summary
Modifier and Type Method Description void
assignCarToStation(CombustionCar combustionCar)
adds a Combustion OneNightCar.Car to the carsInStation and availableCars listvoid
carIsBeingUsed(CombustionCar combustionCar)
sets a Combustion OneNightCar.Car in the state notAvailableCars and removes it from availableCarsvoid
carIsNoLongerBeingUsed(CombustionCar combustionCar)
sets a Combustion OneNightCar.Car in the state availableCars and removes t from notAvailableCarsjava.util.ArrayList<CombustionCar>
getCarsInStation()
Shows all Cars in the Stationint
getCombustionCarID(CombustionCar combustionCar)
gets the Index(id) of the combustionCar listprotected int
getIndexInStationCarIDList(CombustionCar combustionCar)
gets the Index from a Combustion OneNightCar.Car from the carsInStation listint
getMaxCapacity()
gets the max.ParkingAreaAddress
getParkingAreaAddress()
gets the address of the Parking Areaint
numberOfCarsAssignedToStation()
Shows the number of cars in the Stationvoid
removeCarFromStation(CombustionCar combustionCar)
removes a Combustion OneNightCar.Car from the carsInStation and available Cars list
-
Field Details
-
parkID
private int parkID -
maxCapacity
private int maxCapacity -
parkingAreaAddress
ParkingAreaAddress parkingAreaAddress -
carsInStation
-
availableCars
-
notAvailableCars
-
-
Constructor Details
-
OneNightCar.ParkingArea
public OneNightCar.ParkingArea(int parkID, ParkingAreaAddress ParkingAreaAddress, int maxCapacity, ParkingAreaManager parkingAreaManager)creates an OneNightCar.ParkingArea Constructor with Parameters to use it in the Child class.- Parameters:
parkID
- An integer to represent the parkIDParkingAreaAddress
- A ParkingAreaAddress representing the address of the Parking AreamaxCapacity
- An integer to represent the maximum capacity of the Parking AreaparkingAreaManager
- A Parking Area Manager with the Management of the Parking Areas
-
OneNightCar.ParkingArea
Creates a OneNightCar.ParkingArea with default Values. It is used to increment speed of UnitTests.- Parameters:
parkingAreaManager
- A ParkingAreaManager with the management from the Packet OneNightCar.ParkingArea
-
-
Method Details
-
assignCarToStation
adds a Combustion OneNightCar.Car to the carsInStation and availableCars list- Parameters:
combustionCar
- a Combustion OneNightCar.Car
-
getIndexInStationCarIDList
gets the Index from a Combustion OneNightCar.Car from the carsInStation list- Parameters:
combustionCar
- a Combustion OneNightCar.Car- Returns:
- returns the Combustion OneNightCar.Car Index(id)
-
removeCarFromStation
removes a Combustion OneNightCar.Car from the carsInStation and available Cars list- Parameters:
combustionCar
- a Combustion OneNightCar.Car
-
carIsBeingUsed
sets a Combustion OneNightCar.Car in the state notAvailableCars and removes it from availableCars- Parameters:
combustionCar
- a Combustion OneNightCar.Car
-
carIsNoLongerBeingUsed
sets a Combustion OneNightCar.Car in the state availableCars and removes t from notAvailableCars- Parameters:
combustionCar
- a Combustion OneNightCar.Car
-
numberOfCarsAssignedToStation
public int numberOfCarsAssignedToStation()Shows the number of cars in the Station- Returns:
- the size of carsInStation
-
getCombustionCarID
gets the Index(id) of the combustionCar list- Parameters:
combustionCar
- a Combustion OneNightCar.Car- Returns:
- the Index of combustionCarList
-
getParkingAreaAddress
gets the address of the Parking Area- Returns:
- parkingAreaAddress
-
getMaxCapacity
public int getMaxCapacity()gets the max. Capacity of a Parking Area- Returns:
- maxCapacity
-
getCarsInStation
Shows all Cars in the Station- Returns:
- carsInStation
-


Loop Through All Style Properties
Click the button to display all the style properties of the H1 element:
Try it


First use the "atmosphere" equation to relate the termperatures of the Earth and atmosphere. Simplifying the last "atmosphere" equation we see that the temperature of the Earth is related to that of the atmosphere by \(T^4_E = 2 T^4_a \) or
Now we use the "earth" equation to write \(T_e \) and \(T_a\) in terms of the know quatities,Q and \(\sigma \text{,}\) and the emissivity \(\epsilon_a \text{.}\)
in-context


Character Concept: Toxic
Enchanted
Buds Company Mascot, Bong Boy
Logo for the band Reality Check
Third Eye Wide Open
Personal Portrait


Thank you for Registering!
You will receive an email from us as soon as we are ready to invite new members.
Any questions?
Get in touch


Note: I had this trip in June 2000 late at night. After this I tried searching for people with similiar trips. I haven't found one yet. Maybe this will touch someone who's been there as well.
I was with my boyfriend, my sister and 3 other close friends. Early in the day we all decided we wanted to eat shrooms and would go out that evening to get some. We also had a few dry ones as well. That night I wasn't feeling all myself so decided I would only eat a couple of dry ones as I didn't want any of the full fledged effects.
After about 1 1/2 hours of feeling nothing at all I went and ate 2 more small dried ones. I went to my bedroom and talked with my sister. I wasn't sure why it wasn't effecting me. I felt a little cold and happy but that was about it. I was laughing and distinctly remembered saying 'Wouldn't it be funny if I was tripping this whole time and didn't even know it?'
So I went into the next room to hang out with my boyfriend and my sisters husband and to smoke a little weed. I was feeling fantastic listening to A Perfect Circle. All of the sudden I guess the weed hit me and I got dizzy (of course)... then I thought 'What if I'm tripping and don't even know it??'
I started to rock back and forth because I was trying to logically justify where I was in my mind. I started to cry because I was scared, but at the same time didn't want to ruin anyone else's time. Then I just couldn't help it anymore. I just remember 'no, no, this isn't happening.. this can't be happening, I'm not even tripping'.
Luckily, everyone was there for me and was able to calm me down on the outside although little did they know the hell I was going through in my mind. I thought that I was in some kind of alternate reality and that my whole life was a dream. I was fake, everything around me was fake and I had nothing to hold onto. I could feel myself with this invisible barrier all around me. I could see out, but inside I was screaming. I just wanted to sleep. I knew I was tripping and even though I thought it was real, I think I had just a slight grip that I might be able to sleep it off.
Of course I couldn't go to sleep for about 3 more hours. But my sister stayed and just brushed my hair and kept touching me so that I could feel I was still alive, which helped a lot.
1 year later
Needless to say this has been the most horryfying experience in my life. I don't think I will ever do a psychedelic drug again. BUT, I wouldn't change this experience for the world. I've learned a lot from it, about myself and things around me. I have a brand new outlook on life.
This has happened to me quite a few times 'sober' now and I've learned to incorporate it into my life not as a fear, but maybe a new vision that most don't get to see. To be able to look at things like I AM not there and things become so much clearer.
Sometimes it makes me a bit nervous but that's okay because I learn to cotrol MY reactions a bit more. So rather than freak out, I just lay down, close MY eyes and breathe deap. I just know that it's just me now and that it's not a horrible dream.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


We're sorry but Elefante de Olinda doesn't work properly without JavaScript enabled. Please enable it to continue.


JavaScript is disabled on your browser.
Skip navigation links
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
Prev Letter
Next Letter
Frames
No Frames
All Classes
A
B
C
D
E
F
G
I
K
L
M
N
O
P
R
S
U
V
A
Action
- Class in
usr.gustavo6046.pathman.planning
Action(PlanSpace, Circumstance.Matcher, Circumstance, double)
- Constructor for class usr.gustavo6046.pathman.planning.
Action
addAction(Action)
- Method in class usr.gustavo6046.pathman.
Manager
Register an Action, a verb that may change a matching Circumstance to a result one.
addAction(Action)
- Method in class usr.gustavo6046.pathman.planning.
PlanSpace
addAllConditions(Collection<Condition>)
- Method in class usr.gustavo6046.pathman.planning.
BaseCircumstance
addCircumstance(Circumstance, Optional<String>)
- Method in class usr.gustavo6046.pathman.
Manager
Registers a circumstance to the Plan Space, and may also set it to a key.
addCircumstance(Circumstance)
- Method in class usr.gustavo6046.pathman.planning.
PlanSpace
addCondition(Condition)
- Method in class usr.gustavo6046.pathman.planning.
BaseCircumstance
addCondition(String, double...)
- Method in class usr.gustavo6046.pathman.planning.
Condition.Builder
addEqual(Condition)
- Method in class usr.gustavo6046.pathman.planning.
Circumstance.Matcher.Builder
addEqual(String, double...)
- Method in class usr.gustavo6046.pathman.planning.
Circumstance.Matcher.Builder
addKeyEqual(String)
- Method in class usr.gustavo6046.pathman.planning.
Circumstance.Matcher.Builder
addKeyUnequal(String)
- Method in class usr.gustavo6046.pathman.planning.
Circumstance.Matcher.Builder
allActions
- Variable in class usr.gustavo6046.pathman.planning.
PlanSpace
allCircumstances
- Variable in class usr.gustavo6046.pathman.planning.
PlanSpace
allLinks
- Variable in class usr.gustavo6046.pathman.pathing.
PathSpace
allNodes
- Variable in class usr.gustavo6046.pathman.pathing.
PathSpace
alsoConvert()
- Method in interface usr.gustavo6046.pathman.pathing.
BaseRepresentative
The list of BaseRepresentatives that this one depends on.
alsoConvert()
- Method in class usr.gustavo6046.pathman.planning.
Action
alsoConvert()
- Method in class usr.gustavo6046.pathman.planning.
Circumstance
asLink(PathSpace)
- Method in interface usr.gustavo6046.pathman.pathing.
LinkRepr
asLink(PathSpace)
- Method in class usr.gustavo6046.pathman.planning.
Action
asNode(PathSpace)
- Method in interface usr.gustavo6046.pathman.pathing.
NodeRepr
asNode(PathSpace)
- Method in class usr.gustavo6046.pathman.planning.
Circumstance
A
B
C
D
E
F
G
I
K
L
M
N
O
P
R
S
U
V
Skip navigation links
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
Prev Letter
Next Letter
Frames
No Frames
All Classes


Ross, Helena
| Birth Name | Ross, Helena |
| Birth Name | Naberezny, Helen |
| Gender | female |
Narrative
From Marian Thomas: Helen died while Vincent Daniel and Raymond Naber were overseas during WW2 and while she was pregnant. Marian believes that she had preclampsia.
Parents
| Relation to main person | Name | Birth date | Death date | Relation within this family (if not by birth) |
|---|---|---|---|---|
| Father | Naberezny, John | 1887-10-04 | 1961-02-09 | |
| Mother | Naberezny, Mary | 1889-02-21 | 1965-04-19 | |
| Brother | Naber, Raymond Edwin | 1917-12-25 | 2015-05-21 | |
| Brother | Naberezny, Adam | 1912-04-03 | 1912-04-04 | |
| Brother | Naber, Viktor Daniel | 1922-05-10 | ||
| Ross, Helena | 1913-07-25 |


Top: Basic types: Date/time:
The datetime data type and the accompanying utilities provide portable (system-independent) means of calendar and time manipulation. Datetime is equivalent to signed 64-bit integer type (large type in PTypes) which holds a time value with a millisecond precision in the range of dates 01/01/0001 through 12/31/9999. The value of a datetime variable represents the number of milliseconds since the beginning of the calendar, i.e. midnight January 1st, year 1. The upper limit is caused by the fact that the leap year rule may (and most likely will) change after the year 10000.
Variables of type datetime can be used in various ways: as a date/time stamp, as a difference between two events in the range from 1 millisecond up to 10,000 years, as a date alone without the time (e.g. for calendar manipulation), and as a time value alone.
The date/time manipulation functions are divided into 3 groups in this documentation: general, date/calendar and time. Most of these functions work with parameters of type datetime. The prototypes and other declarations are in the header file <ptime.h>.
Here are some examples of using datetime and the accompanying utilities:
#include <pasync.h> // for psleep() #include <ptime.h> #include <pstreams.h> USING_PTYPES int main() { // PTypes' birthday (birth moment, if you wish) datetime d = encodedate(2000, 3, 30) + encodetime(13, 24, 58, 995); // The format specifier %t is for timestamps pout.putf("PTypes' birth moment: %t\n", d); // now see how old is PTypes in milliseconds datetime diff = now() - d; int hours, mins, secs, msecs; decodetime(diff, hours, mins, secs, msecs); pout.putf("PTypes' life time: %d hours %d minutes %d seconds and %d milliseconds\n", days(diff) * 24 + hours, mins, secs, msecs); // measure the difference in milliseconds between two calls to now() datetime m = now(); psleep(17); // sleep 17 milliseconds pout.putf("A 17 millisecond dream lasted actually %d milliseconds\n", now() - m); // this will show the actual precision of the clock on the given platform; // Windows, f.ex., always shows the difference in 10 msec increments }


I once started a self-portrait in highschool, with oil paints. I never finished.
The Measure of a Good Man
The measure of a good man is what he decides to do when a friend needs help, whether his friend asks directly or not. When it’s not his problem and especially when he’ll incur significant retribution for helping his friend or especially a stranger! Even moreso when it’s a stranger!
Integrity: I Have It, Almost to a Fault
When someone cares more about about truth, justice, compassion, equity, integrity and virtue than their own life? That’s a good person! This is what you should look for in man! Reward their ability to make personal sacrifice for justice, love and truth!
And, off-topic, that’s what makes military and police good people in general. This is why, even though I’ve found myself arrested and singled out for drug charges, I can’t look at an officer or a soldier without respect. It’s because I know that ninety-nine times out of a hundred, or really more than that, the person wearing that uniform is willing to risk their life. The reason they do is because they care so much about the kinds of things people should care about, that they are willing to risk their life for it.
How to become great at anything
Find your weakness, practice and make it a strength. Find what’s difficult and make it effortless. Make it everything you do, your soul focus, and you will be great. Don’t stop to settle for what feels great, don’t let others convince you that you’re already great and rob you of your desire to practice. Examine yourself from others’ points of view. What do they find great and what weaknesses do they see? Don’t forget to give back to those around you and empower your friends because they’ll be invaluable later on. But most of all make sure that you have fun excelling, because otherwise being great doesn’t mean much at all.


|
Asteroids Release Notes
This dokument is designed
for the viewing with Microsoft Internet Explorer 5. |
||||||||||||||||||||||||||||||||||||
System Requirements
If you want a better performance, try this:
|
||||||||||||||||||||||||||||||||||||
The GameAfter launching Asteroids.exe, the main menu appears. Select NEW GAME to play. You can always come back with ESC. The player starts with his / her spaceship in a level with two big asteroids. You can turn and accelerate it using the cursor keys, and fire shots using the space bar. You can change these keys if you want to. With every single shot, the ship's cannon gets heated by 250° degree centigrade. If the cannon's temperature is higher than 1000°, no shots can be fired. The cannon permanently cools down by one hundredth of it's temperature - it needs more than one second from 1° to 0°, but only 0,2 seconds from 1250° to 1000°. If the spaceship is hit by an asteroid, the player looses 512 points and a new spaceship is created. The spaceship is after a collision (or after a level change) invincible for ca. 3 seconds, and is blinking. It's also in the center of the screen, and it's speed is reduced to zero. If a shot or the spaceship hits an asteroid, the asteroid gets split. In a new level there're only asteroids of the 1st generation, and with each splitting two (smaller) asteroids of the next generation are created. Finally, the 4th generation vanishes completely without creating new asteroids. For each splitted asteroid, the player gets 12 * asteroid generation points. Additionally, each shot costs 12 points. The result looks like this:
|
||||||||||||||||||||||||||||||||||||
The Final AimBasically, you can play forever. The final aim is to get the highest score, which can only be achieved by destroying many asteroids while not being destroyed by an asteroid. That means that only the best will be on top of the list. The game can always be stopped by selecting STOP GAME in the main menu. But if you select QUIT (or press Alt+F4), the program quits immediately and an eventual highscore is ignored. The highscore list is not
heavily protected because I publish the program's source
code.
|
||||||||||||||||||||||||||||||||||||
Options
|
||||||||||||||||||||||||||||||||||||
NotesThe big asteroids won't give you points at all (12 points profit, 12 points loss), but reveal the more worthwile smaller asteroids. Sometimes, an asteroid can be deviated by destroying it, causing the debris to miss the ship - but likewise the debris can destroy the ship even faster than the big asteroid. The cannon of the ship reaches 1250° C. (melting point of steel: 1500° C). The star background that
is visible after starting the program was inspired by the
movie "Alien".
|
||||||||||||||||||||||||||||||||||||
BackgroundThe original game ASTEROIDS was developed in 1979 by ATARI as an arcade machine. It uses vector graphics that allow high-resolution graphics instead of the coarse-grained sprites of that time. For each sound effect one electric circuit was developed. In the first version, the player's ship was invulnerable when it was in the score display, so a second version was published. The highscore list had a bug that (under some circumstances) caused the last character of the last player to be cleared. After publishing in the USA, the arcade owners had to make the coin boxes larger so they could hold the money of the players. Game description of the arcade cabinet:
|


Q:How many tropical fish can I have?
A:The often stated general rule of thumb (don't stock your tank using this rule!) is 1 inch of fish per gallon of water. Remember to use the future adult size of your fish when computing the total inches of fish you can have.
Q:Can I use tap water to fill my tank?
A:Maybe - first for chlorine and or chloramines. Most likely you will have these chemicals in your water and you will need to remove or neutralize them before adding water to your tank.
Q:How often should I change the water?
A:It depends on how many fish you have and the quality of your filtration system. In lightly stocked tanks, I would recommend changing 10 percent of the water once a week.
Q:How often should I feed my tropical fish?
A:It is best to give your fish two or three small feedings per day. Only give an amount of food that the fish can eat in 2 minutes or less.
Q:What are some good tropical fish for beginners?
A:There are a few species that are particularly hardy and that can tolerate some of the mistakes that a beginner may make.
Q:Help, I can't find my fish! Where is it?
A: Some fish do jump out, especially when there is no hood or it is not properly secured. Look all around the tank, including behind it. Another place to look is inside the filter. Smaller fish can easily get into the filter's intake tube and it will often, unfortunately, kill them.
Q:What should the fish tank temperature be set at?
A:The aquarium water temperature depends on the fish species in question. Different species require different temperatures. Generally speaking, for tropical fish a good temperature range would be anywhere from 72 °F to 78 °F (22 °C to 26 °C);.
Q:Can I leave my aquarium lights on 24 hours?
A:Your fish need some "down time" just like you do. Sure, they don't crawl under the covers and go to sleep, but they do hunker down in a quiet place and rest at night.


Basic
Helium
Challenge
HZE
C2%
What
If?
New
C2%
Complex
Helium
Challenge
HZE
C2%
What
If?
New
C2%
Radon
Challenge
HZE
C2%
What
If?
New
C3%
Show more information (May contain spoilers)
Nothing to see her until you load a save.
×
Display First
None
Helium
Radon
U1 HZE
U2 HZE
Fluffy
Scruffy
Previous radon run zone (S3)
Challenges Total
Mayhem Completions
Pandemonium Completions
Desolation Completions
Runetrinkets
Highest SA cleared
Display Second
None
Helium
Radon
U1 HZE
U2 HZE
Fluffy
Scruffy
Previous radon run zone (S3)
Challenges Total
Mayhem Completions
Pandemonium Completions
Desolation Completions
Runetrinkets
Highest SA cleared
Display Third
None
Helium
Radon
U1 HZE
U2 HZE
Fluffy
Scruffy
Previous radon run zone (S3)
Challenges Total
Mayhem Completions
Pandemonium Completions
Desolation Completions
Runetrinkets
Highest SA cleared
Display Fourth
None
Helium
Radon
U1 HZE
U2 HZE
Fluffy
Scruffy
Previous radon run zone (S3)
Challenges Total
Mayhem Completions
Pandemonium Completions
Desolation Completions
Runetrinkets
Highest SA cleared
Display Fifth
None
Helium
Radon
U1 HZE
U2 HZE
Fluffy
Scruffy
Previous radon run zone (S3)
Challenges Total
Mayhem Completions
Pandemonium Completions
Desolation Completions
Runetrinkets
Highest SA cleared
Display Sixth
None
Helium
Radon
U1 HZE
U2 HZE
Fluffy
Scruffy
Previous radon run zone (S3)
Challenges Total
Mayhem Completions
Pandemonium Completions
Desolation Completions
Runetrinkets
Highest SA cleared
Display Seventh
None
Helium
Radon
U1 HZE
U2 HZE
Fluffy
Scruffy
Previous radon run zone (S3)
Challenges Total
Mayhem Completions
Pandemonium Completions
Desolation Completions
Runetrinkets
Highest SA cleared
Display Eighth
None
Helium
Radon
U1 HZE
U2 HZE
Fluffy
Scruffy
Previous radon run zone (S3)
Challenges Total
Mayhem Completions
Pandemonium Completions
Desolation Completions
Runetrinkets
Highest SA cleared
Display Nineth
None
Helium
Radon
U1 HZE
U2 HZE
Fluffy
Scruffy
Previous radon run zone (S3)
Challenges Total
Mayhem Completions
Pandemonium Completions
Desolation Completions
Runetrinkets
Highest SA cleared
Display Tenth
None
Helium
Radon
U1 HZE
U2 HZE
Fluffy
Scruffy
Previous radon run zone (S3)
Challenges Total
Mayhem Completions
Pandemonium Completions
Desolation Completions
Runetrinkets
Highest SA cleared
Update


Support for reading and writing files in StatDataML—an XML-based data exchange format.
| Version: | 1.0-26 |
| Depends: | R (≥ 2.0.0), XML, utils |
| Published: | 2015-07-08 |
| Author: | David Meyer [aut, cre], Torsten Hothorn [aut], Friedrich Leisch [aut] |
| Maintainer: | David Meyer <David.Meyer at R-project.org> |
| License: | GPL-2 |
| NeedsCompilation: | no |
| Citation: | StatDataML citation info |
| CRAN checks: | StatDataML results |
| Reference manual: | StatDataML.pdf |
| Package source: | StatDataML_1.0-26.tar.gz |
| Windows binaries: | r-devel: StatDataML_1.0-26.zip, r-release: StatDataML_1.0-26.zip, r-oldrel: StatDataML_1.0-26.zip |
| OS X binaries: | r-release: StatDataML_1.0-26.tgz, r-oldrel: StatDataML_1.0-26.tgz |
| Old sources: | StatDataML archive |
Please use the canonical form https://CRAN.R-project.org/package=StatDataML to link to this page.


TRILL on SWISH is a web application for trying probabilistic semantic web reasoning. It was written by
ML@UniFE , the Machine Learning group at the
University of Ferrara
Please use this forum for questions or send an email to<EMAIL_ADDRESS>SWISH was originally written by Torbjörn Lager
as a homage to SWI-Prolog. Jan Wielemaker designed and implemented the
present version. The current SWISH
application targets primarily at collaborative exploration of data. SWISH
can be combined with e.g., CQL to explore
relational (SQL) databases or sparkle to
explore linked data. A ClioPatria
plugin adds Prolog based exploration of RDF data to ClioPatria.
SWISH is a great tool for teaching Prolog.
We provide a prototype of
Learn Prolog Now! where SWISH is embedded to run examples and solve
excercises from within your browser. Peter Flach prepared his book
Simply Logical for
SWISH.
The TRILL on SWISH source is available from Github.
It requires SWI-Prolog installed from the latest GIT.
The TRILL
source is available from
Github.
The SWISH source is available from Github. It is under
heavy development and often requires SWI-Prolog 7 installed from the
latest GIT.
We also provide a Docker image.
Avatar graphics created by Noble
Master Games, designed by
Mei-Li Nieuwland.
SWISH is described in
-
Jan Wielemaker, Torbjörn Lager, and Fabrizio Riguzzi.
SWISH: SWI-Prolog for sharing.
In Stefan Ellmauthaler and Claudia Schulz, editors,
International Workshop on User-Oriented Logic Programming (IULP 2015),
© by the authors, 2015.
[ bib |
http ]
The algorithm for probabilistic inference (TRILL) is described in:
-
Riccardo Zese, Elena Bellodi, Giuseppe Cota, Fabrizio Riguzzi, and Evelina Lamma. Probabilistic DL reasoning with pinpointing formulas: A Prolog-based approach. Theory and Practice of Logic Programming, 19(3):449--476, 2019. [ bib |
DOI |
.pdf ]
-
Riccardo Zese.
Probabilistic Semantic Web, volume 28 of Studies on the
Semantic Web.
IOS Press, 2017.
[ bib |
DOI |
http ]
-
Elena Bellodi, Evelina Lamma, Fabrizio Riguzzi, Riccardo Zese, and Giuseppe
Cota.
A web system for reasoning with probabilistic OWL.
Software: Practice and Experience, 47(1):125-142,
© Wiley, January 2017.
[ bib |
DOI |
.pdf ]
-
Riccardo Zese, Elena Bellodi, Fabrizio Riguzzi, Giuseppe Cota, and Evelina Lamma. Tableau reasoning for description logics and its extension to probabilities. Annals of Mathematics and Artificial Intelligence, 82(1):101--130, © Springer, March 2018. [ bib |
DOI |
.pdf |
http ]
-
Riccardo Zese, Elena Bellodi, Evelina Lamma, and Fabrizio Riguzzi.
Logic programming techniques for reasoning with probabilistic
ontologies.
In Odile Papini, Salem Benferhat, Laurent Garcia, and Marie-Laure
Mugnier, editors, International Workshop on Ontologies and Logic
Programming for Query Answering, © by the authors, 2015.
[ bib |
.pdf |
http ]
-
Riccardo Zese, Elena Bellodi, Fabrizio Riguzzi, and Evelina Lamma.
Tableau reasoners for probabilistic ontologies exploiting logic
programming techniques.
In Elena Bellodi and Alessio Bonfietti, editors, Proceedings of
the Doctoral Consortium (DC) co-located with the 14th Conference of the
Italian Association for Artificial Intelligence (AI*IA 2015), volume 1485 of
CEUR Workshop Proceedings, pages 1-6, Aachen, Germany, 2015.
© by the authors, Sun SITE Central Europe.
[ bib |
.pdf ]
-
Riccardo Zese, Elena Bellodi, Evelina Lamma, Fabrizio Riguzzi, and Fabiano
Aguiari.
Semantics and inference for probabilistic description logics.
In Fernando Bobillo, Rommel N. Carvalho, Paulo C.G. Costa, Claudia
d'Amato, Nicola Fanizzi, Kathryn B. Laskey, Kenneth J. Laskey, Thomas
Lukasiewicz, Matthias Nickles, and Michael Pool, editors, Uncertainty
Reasoning for the Semantic Web III, volume 8816 of Lecture Notes in
Computer Science, pages 79-99. Springer International Publishing,
© Springer International Publishing, 2014.
The original publication is available at
http://www.springerlink.com.
[ bib |
DOI |
.pdf ]
TRILL on SWISH is
available also as a cpack for Cliopatria.
ClioPatria is available here and from Github.


Equal pay for equal work should have been a concern of the past by now. However, it's not an unknown fact that women today are not paid equally when compared to men. Let's face reality and change it as Humanists.
We should know what goes into our bodies. What goes in alters the way we feel, think, and act. Cool, right? So let's make sure we know we're not eating something that used to be for cars.
The simple bare necessities should be available for everyone. What's needed for survival should not be of primary concern for so many across the globe.
"Success is not a destination, but the road that you're on. Being successful means that you're working hard and walking your walk everyday. You can only live your dreams by working hard towards it. That's living your dream."
-Marlon Wayans


Portfolio
Unfortunately, I'm unable to include my most interesting and impactful work in here, due to client confidentiality. Please email me if you'd like to see it.
Unfortunately, I'm unable to include my most interesting and impactful work in here, due to client confidentiality. Please email me if you'd like to see it.


|
3. HOW TO USE IT
Include ShadeBtn.H in your source file. To register the class with the
Presentation Manager, call shBtnInit. The class is called WC_shBUTTON. To
make a button, call WinCreateWindow as you normally would to create a button
(except that you use WC_shBUTTON instead of WC_BUTTON as the window class).
I've tried to make it so that all you would have to do is replace WC_BUTTON
with WC_shBUTTON. There are only a few button styles that Shaded Buttons does
not support (see 3.1 for more info). I'm thinking
of creating another class that would be completely compatible with normal buttons.
You can also make a button in a dialog box in a resource file. See
the .rc files in the samples directory for an example.
When the button is pushed, it will send a WM_COMMAND (or WM_CONTROL) message
to its owner, just like a normal push button does. It can also be activated by
hitting the space bar when it has the focus.
To change the colour of the button, send it a shBM_SETCOLOR with mp1 set to
the RGB value of the colour, and mp2 set to shBSC_BUTTONFACE to change the
button face colour, or shBSC_BACKGROUND to change the background colour.
Another way to change the colour of the button is to use presentation
parameters. You can also change the font this way. (see 3.3
for the presentation parameters supported) To try it out, drag a colour from
the Mixed Color Palette onto a button in the demo program. Or drag a font from
the Font Pallette. (Try doing that in Windows!)
To determine the version of Shaded Buttons, use shBtnQueryVersion(). It
returns the version number * 100 (eg. v 1.20 -> 1.20 * 100 = 120).
When you link your program, link it with ShadeBtn.lib. (hopefully it should
work with compilers other than emx. If not, let me know, and I'll see what I
can do about it.) Make sure ShadeBtn.dll is in a directory in your LIBPATH.
Shaded Buttons is also a PMCX control, so it can be used in the Universal
Resource Editor, and Prominare Designer, as well as any other PMCX tools. Just
register ShBtn.dll and it should work fine. Make sure ShadeBtn.dll is in your
LIBPATH (or in the same path as ShBtn.dll), and make sure that you add
ShadeBtn.h to your header file before you try to compile.
(screen shot - 34k)
3.1 Button Styles
These are the button styles supported by Shaded Buttons. All the styles that
it has in common with normal buttons (except shBS_NOBORDER) are equivalent to
using just BS_xxxxxxx.
| shBS_PUSHBUTTON |
creates a pushbutton (default) |
| shBS_CHECKBOX |
creates a check box |
| shBS_RADIOBUTTON |
creates a radio button |
| shBS_3STATE |
creates a 3 state button |
| shBS_AUTOxxxxx |
makes the button automatically check/uncheck itself (AUTORADIOBUTTON is not
implemented yet) |
| shBS_ICON |
uses an icon instead of text.
Uses button "text" as the id number of the icon. The text
should be in the form "#[iconid]<,[disablediconid]>" where
[iconid] is the id number of the icon, [disablediconid] is
the id number of the icon to be displayed when the button
is disabled. The portion in between the triangular
brackets ( "<...>" ) is optional. Normal text can be
placed at the end, and will be displayed along with the
icon. |
| shBS_BITMAP |
like shBS_ICON, but uses a bitmap instead. |
| shBS_MINIICON |
same as shBS_ICON, but uses the smaller icon size |
| shBS_HELP |
sends a WM_HELP message when clicked |
| shBS_SYSCOMMAND |
sends a WM_SYSCOMMAND message when clicked |
| shBS_DEFAULT |
makes the button the default |
| shBS_NOLEFTLINE |
removes the border on the left side of the button |
| shBS_LEFTROUND |
makes the left side rounded |
| shBS_NORIGHTLINE |
removes the border on the right side of the button |
| shBS_RIGHTROUND |
makes the right side rounded |
| shBS_VERTICAL |
makes the button vertical (left to right gradient pattern) |
| shBS_NOTOPLINE |
removes the border on the top side of the button (when
VERTICAL is set) |
| shBS_TOPROUND |
makes the top side rounded (when VERTICAL is set) |
| shBS_NOBOTTOMLINE |
removes the border on the bottom side of the button (when
VERTICAL is set) |
| shBS_BOTTOMROUND |
makes the bottom side rounded (when VERTICAL is set) |
| shBS_NOPUSH |
makes the button non-pushable (eg. to make status bars) |
| shBS_NOBORDER |
removes the border on the edges of the button. (left and
right borders if horizontal, top and bottom if vertical) |
NOTE: the shaded styles are not yet implemented
I've tried to make it as compatible with the normal button class. Unless you
use BS_NOPOINTERFOCUS, BS_NOBORDER, BS_NOCURSORSELECT, or BS_AUTOSIZE, you
should be able to just replace WC_BUTTON with WC_shBUTTON in your source files.
(Note that shBS_AUTORADIO and shBS_USERBUTTON aren't implemented yet.)
3.2 Window Messages
Shaded Buttons sends the following messages to its owner:
| Message | Description |
| WM_COMMAND | Sent when the button is clicked (when it's a push-button).
mp1: Notification Code | ID
mp2: CMDSRC_PUSHBUTTON | pressed by keyboard?
the notification code can be one of BN_CLICKED, BN_DBLCLICKED (not implemented),
BN_PAINT (not implemented) |
| WM_CONTROL | Sent when the button is clicked (when it's a radio
button, check box, or 3-state). Message parameters are like for WM_COMMAND. |
| WM_SYSCOMMAND | Sent when the button is clicked (when it's a
push-button and has the shBS_SYSCOMMAND flag set). Message parameters are like
for WM_COMMAND. |
| WM_HELP | Sent when the button is clicked (when it's a push-button
and has the shBS_HELP flag set). Message parameters are like for WM_COMMAND.
|
Note: the message parameters for WM_SYSCOMMAND and WM_HELP are likely to change
once I figure out how they're supposed to be done.
Shaded Buttons handles the following messages:
| Message | Description |
| WM_CREATE | Sent when the button is created. The button saves
the button text, the presentation parameters, loads icons if necessary, sets up
variables for painting. |
| WM_DESTROY | Sent when the button is destroyed. The button
unloads icons that it has loaded, and frees up memory that it allocated. |
| WM_PAINT | Sent when the button is to be painted. The button
paints itself. |
| shBM_SETCOLOR | Sent when the button colour is to be changed. The
button saves the colours, and redraws.
mp1: RGB value of the colour
mp2: shBSC_BUTTONFACE for the button face, or shBSC_BACKGROUND for the background.
| | WM_SETWINDOWPARAMS | Sent when a window parameter is changed.
The only window parameter handled is WPM_TEXT |
| WM_QUERYWINDOWPARAMS | Sent when the program wants to query
a window parameter. Handles WPM_TEXT, WPM_CCHTEXT, WPM_CBCTLDATA
and WPM_CTLDATA. |
| WM_QUERYDLGCODE | Returns DLGC_BUTTON or'd with
either DLGC_PUSHBUTTON, DLGC_RADIOBUTTON, or DLGC_CHECKBOX |
| WM_QUERYCONVERTPOS | Returns QCP_NOCONVERT. I
don't know why, but Prominare said to do it. |
| WM_PRESPARAMCHANGED | Sent when a presentation parameter is
changed. The button saves the presentation parameters, and redraws. (see
3.3 for the presentation parameters supported) |
| WM_SYSCOLORCHANGE | Sent when the system's colour scheme is
changed. The button saves the presentation parameters, and redraws. |
| BM_SETCHECK | Sent to set the state of a check box, radio button, or
3-state. The button sets its state. |
| BM_QUERYCHECK | Sent to query the state of a check box, radio button,
or 3-state. The button returns the state. |
| WM_BUTTON1DOWN | Sent when the mouse button is pressed.
The button sets appropriate flags, and redraws the button (in the "down" state). |
| WM_MOUSEMOVE | Sent when the mouse is moved. The
button checks if the mouse button is pressed, and if the mouse is inside the button.
Redraws if necessary. |
| WM_BUTTON1UP | Sent when the mouse button is released.
Sets appropriate flags, and redraws if necessary. Changes state if it's an AUTOxxxx |
| WM_ENABLE | Sent when the button is enabled or diabled.
Redraws. |
| WM_SETFOCUS | Sent when the button loses or gains
focus. Sets appropriate flags, and redraws. |
| WM_CHAR | Sent when a key is pressed. Action taken
depends on the key pressed. (see source code for details) |
| WM_SIZE | Sent when the button is resized. Recalculates
text position, and redraws. |
| WM_PAINT | Sent when the button is to be repainted.
Repaints. |
| WM_DESTROY | Sent when the button is being destoyed.
Destroys resources. Frees allocated memory. |
3.3 Presentation Parameters
The presentation parameters that are supported are:
| shBPP_BUTTONCOLOR |
change the button colour (using RGB values) (equivalent to PP_BACKGROUNDCOLOR) |
| shBPP_BUTTONCOLORINDEX |
change the button colour (using colour indices) (equivalent to PP_BACKGROUNDCOLORINDEX) |
| shBPP_BUTTONBGCOLOR |
change the background colour (using RGB values) (equivalent to PP_USER) |
| shBPP_BUTTONBGCOLORINDEX |
change the background colour (using colour indices) (equivalent to PP_USER+1) |
| PP_FONTNAMESIZE |
change the font |
Back
Last updated March 21, 1998. <><
Created by Hubert Chan.
Optimized for Netscape 2.02 for OS/2.
|


Projects.
Website Design
"Landing page design for WASH by BRCOShop.com"
UX & Mobile UI Design
"User experience and interface update for the Virtual Wallet app."
Web Application Design
"Product page design for WASH by BRCOShop.com"
Responsive Web & Mobile Design
"Concept redesign of eBay's auction interface for desktop and mobile."
jQuery App
"Apartment search app, using an API"
Responsive Email Design
"A responsive email mockup for Winc.com"
Brand and Identity Design
"Various logos I've created, both for personal and client use."
Mobile App Design
"Design mockup for the furniture brand, Sensate"
jQuery App
"Question and answer app made with jQuery"
ABOUT ME.
Hi, I'm Dana Thomas! Currently, I'm a freelance Web Designer / Front End Developer available for hire. Previously though, I worked as a UI Developer Intern for Quicken Loans.
Thanks to a rather colorful background, I've had the pleasure of designing for the apparel brand Lands' End, and providing art direction for clients such as - Michigan Lottery Organization
and the Detroit Tigers MLB organization. The takeaway? I'm someone who enjoys puzzles (and figuring out how to creatively solve them), and striving to provide
a quality product and a powerful user experience.
Let's touch base at d.thomas014@gmail[dot]com.
SPECIALTIES.
- Web Development
- HTML // CSS // jQuery
- Github // Flexbox
- Web and UI/UX Design
- Sketch // Illustrator // Balsamiq // Photoshop
- Wireframing // User Flow Mapping // IA
- Branding & Visual Identity
- Typography // Print Design // Layout // Logo Design
- Style Guide Creation


In order for you and your student families to make best use of the system, we need you to maintain a calendar showing the current learning objective(s) for your classes which participate in the project. Easy to use software will make this quick, and in a short time you can lay out projected progress over the coming days or weeks and easily adjust it later.
You and your student families will then be able to use different software to access materials relevant to the current learning objectives.
If you are teaching a course which is not yet defined in the system, you and your colleagues can collaborate on defining it.


Daily Mindfulness
- What did you learn from your 'mindfulness conversation'? How did the other person find it?
As stated in the book, “When we do formal practice in class, the most common feedback is people really appreciate being listened to.” I definately found this too be the case, as it was nice to be not interrupted during the conversation, the other person found this as well.
Also as stated in the book, “We frequently hear people telling us right after this exercise, “I got to know this person for six minutes, and we are already friends. Yet there are people who have been sitting in the next cubicle for months, and I don’t even know them.” This is
the power of attention. Just giving each other the gift of total attention for six minutes is enough to create a friendship.”. This is also true as you may be in an environment such as an office for years and you may never have given someone 5-10 minutes of your attention.
Thus, "Our attention is the most valuable gift we can give to others.
- Which of the three suggested techniques will you use to sustain your practice?
In Chapter Three we learn about everyday mediation techniques:
- Walking Meditation - While you are walking, focus your attention on the feelings and movements around your body; if the mind begins to wander, gently bring it back.
- Mindful Listening - Find a buddy, and buddy up with that person. Focus all of your attention on listening to your buddy-companion and allow them to talk about something important for 3-5 minutes. When time is up, switch roles. If either person runs out of
things to say, just give them space for silence, and then be available to listen when they speaks again.”
- Mindful Conversation - There are 3 components to mindful conversation: listening, looping & dipping
Listening - As above.
Looping - When 'Mindful Listening' time is up, repeat back to your buddy what you understood them saying. When you have finished, invite your buddy to provide feedback on any parts you may have missed out or misinterpreted. Continue to loop back and forth, until you are completely
clear on how your buddy is feeling about the given topic. Then switch.
Dipping - Not Dipping is resisting going off on your own train of thought while your buddy is talking. Distractions in one's own head are the main reason for one not listening. The best way to respond to these internal distractions is to notice and acknowledge them. Know that they are
there, try not to judge them, and let them go if they are willing to go. If feelings or other internal distracters decide to stay around, let them be and just be aware of how they may affect your listening. You can think of dipping as self-directed mindfulness during listening.
- Any other musings?
-
In the book it discussed that there are two complementary qualities of physical fitness: strength and stamina. To be a well-rounded athlete, it is good to have both. Similarly, there are two complementary qualities of attention: focused attention and open attention. To be an accomplished meditator, it is good to be strong in both.
Focused attention is an intense focus on a chosen object. It is stable, strong, and unwavering. It is a mind like a closely guarded royal palace
where only the most honored guests are allowed to enter and all others are courteously but firmly turned away.
Open attention is a quality of attention willing to meet any object that arrives at the mind or the senses. It is open, flexible, and inviting. It is a mind like an open house with a friendly host, where anybody who walks in is welcomed as an honored guest.
The good news is when you are doing mindfulness meditation, you are training both focused attention and open attention.
- In meditation it is possible to get into a very good state of ease and flow. When you are engaged in an activity you are very good at, such as skiing, dancing, or writing code, and if you are in a state where your full attention is on the activity and it is fun,
easy, and sufficiently challenging at the same time, then you may get into a state of flow in which you are performing at your best yet your mind is at ease. Similarly, with enough practice, it is possible to become skillful at playing with attention and getting
into a state of flow when it feels fun and easy at the same time, just by sitting.
- Finally, a lesson that can be learned from this chapter is to avoid feeling discouraged when your meditation does not seem to be progressing. If you understand the process, you may understand that when change does come, it will come suddenly, and every moment of effort
brings you a little closer to that point. The classical analogy is ice breaking up on a frozen lake. To a casual observer, the breakup seems like a sudden phenomenon, but it is actually due to a long period of gradual melting of the underlying ice structure. In Zen, we call it gradual effort and sudden enlightenment.
So the next time you see a baby learn to walk, pay some attention. That baby is really a Zen master teaching you a thing or two about progress in your meditation.


SHINE A film review by Christopher Null Copyright 1996 Christopher Null
In Hollywood, you just can't make a movie like SHINE. Put simply, it is just not allowed.
This is our loss and Australia's gain, because SHINE comes off as one of the upper-echelon films of the year, an ambitious and unflinching look at that country's David Helfgott, a prodigy of a pianist driven insane by his father, only to emerge again after 20 years of institutionalization.
The film tracks David's tumultuous life from young boy (Alex Rafalowicz) to young man (FLIRTING's Noah Taylor) to adulthood (Australian stage actor Geoffrey Rush). David's father Peter (Armin Mueller-Stahl) pushes young David so hard (his motto: "Win! Win! Win!") that his mind slowly crumbles before our very eyes. And while Peter wants David to be The Best, he doesn't want him away from home, and his overprotectionism, combined with Peter's insistence that David master Rachmaninoff's 3rd Piano Concerto (the "Rach 3," considered one of the most difficult piano pieces ever written), eventually drives David over the edge.
Extremely compelling for a film that is essentially a character study of one man, SHINE succeeds by leaving out no detail and by masterfully using the camera to capture an inner turmoil that would be impossible for us to feel otherwise. Exquisite is the string of five-star performances by Rush, Taylor (a favorite of mine), Mueller-Stahl, and supporting players John Gielgud and Lynn Redgrave.  And let me not forget the music, which is awe-inspiring (especially the unbelievable Rach 3), and which makes you want to applaud after each piece is performed.
SHINE isn't flawless, though -- the biggest problem is a *serious* defect in the sound quality, normally no big deal, but inexcusable in a film about music. The roundabout plot structure will not appeal to every filmgoer, and when the movie was over, I felt a bit cheated by the lack of a real ending. (Helfgott has returned to sanity and is allegedly going to play at the Oscars if SHINE is nominated -- an event that the film, as it stands, would never portend.)
I guess you can't have everything. But maybe leaving the audience hungry for more was the whole idea.

The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


500
Internal Server Error
This site is currently experiencing technical problems.
Please do not adjust your browser.
Click here
to go back to home page.


Hi, I'm Allysha
a Seattle-based Full-Stack developer { student }
I'm currently enrolled in a full-stack coding bootcamp at the University of Washington. In five short months, I have learned my passion truly lies in front-end development, human-centered design and UX/UI.
I want to create beautiful, and useful things.
When I'm not learning to code, you can find me watching tutorials & creating in Unreal Engine, watching anime, playing video games, or drawing in Procreate on my iPad.


Thank you for visiting my page. I'm a Full Stack Bootcamp student at University of Richmond. After a 20+ year career in financials services sales, I'm excited to pursue a path in coding. I hope to transfer skills I've acquired such as process management, problem-solving, building relationships and project management to a successful new career in development.


Codey's Lab ™ is an Interactive tutorial system that runs in the Unity Editor and teaches you how to use Unity and C#.
Space Shooter uses the same Assets as the official Unity tutorial. However, the tutorial will take you through the code and explain every word and phrase.
You will be guided through each step so that you can create a whole game from Empty scene to Ready-to-Publish game.
Training Tasks
● Build the Scene in the Unity Scene Editor Simulator
● Construct Code to fulfill the Game Objective with Auto-Complete to Speed your Typing
● Comphehend Every Word in the Code by Building the Explanations
● Identify Mistakes in the Code after the Assistant Messes it up to Challenge Your Retention
● Experiment by changing the Code while playing the Game Live (This is very cool)
● Play the Final Game for Fun and Remind Yourself of Your Goal
● Browse the Lessons and Navigate to any Step quickly with the Code Browser
● Stars in the Lesson List will Help you Keep Track of Your Progress
This Asset is the Entire Space Shooter course that has been finished up to this point. (Only Chapters 1-2 are done.)
This asset will include all future chapters to the Space Shooter course without any additional purchases.
We will increase the price each time we add another chapter, so if you buy it now, you will save money.
The planned future updates are below, and we will likely add more beyond this.
Note: You are only actually paying for Chapter 2 and we cannot guarantee that we will be able to complete the additional chapters. This statement is here in case we get sick or die or something like that, etc. You know, because we cannot foresee the future of this timeline.
With that said, it is highly likely we will publish Chapter 3 in the next few weeks, and you will get a great value by buying it now.
Extremely Insane Awesome Bonus Value: By purchasing Codey's Lab ™ you get genuine warm fuzzy feelings for helping Indie developers like you to feed their family. (In fact, let's all help our fellow developers and buy more assets!)
Space Shooter Roadmap
Note: This asset currently only includes Chapter 1 and 2.
The following list is the planned roadmap for the entire Space Shooter course which will be released over the next weeks as additional free bonus content for this asset.
Chapter 1: Player [Included]
● Setup Scene with Background and Player
● Move Player
● Fire Laser
● Move Laser
Chapter 2: Enemies and Asteroids [Included]
● Spawn Enemies
● Move Enemies
● Move Enemy Spawner
● Spawn Asteroids
● Move Asteroids
Chapter 3: Collisions [planned for early July]
● Destroy Enemy on Collision
● Hide Player on Collision
● Break Astroid on Collision into Small Astroids
Chapter 4: FX [planned for late July]
● Add Sound to Laser
● Show Explosions with Sound FX
● Scroll Background
● Rotate Player when Moving Sideways
● Rotate Enemy when Moving Sideways
● Add Player Shield at Game Start
Chapter 5: UI and Game Rules [planned for early August]
● UI
● Game Rules
● Score
● High Score
● Lives
● End of Game
Just to be clear: You are only paying for Chapter 1-2. You are not paying for future chapters or subscribing to anything.
However, you will receive all future chapters for the Space Shooter as a bonus for free (whenever they will be published).
In case of catastrophic events, we will communicate any changes in our production schedule on our Facebook and Twitter pages:
Codey's Lab on Twitter
Digital Gaming Institute on Facebook
● Space Shooter - Chapter 1 [FREE DEMO]
This is a Beginner level tutorial, but it will give you an idea of how Codey's Lab works.
Also, watch for other courses coming for Codey's Lab ™ soon:
We will be releasing tutorials for multiple skill levels in the future:
Beginners who are new to Unity
Intermediate users who want to see how to complete a whole game
Advanced users who want to know every detail of C# and every awesome technique to polish up and produce a great game
Game to Code <-> Code to Game
Jonathan Weinberger (SubZeroGaming)
Rick Love


System Architect Picture "Classification System Version"
Parent Diagram:
Knowledge Concept
(OMT Object Model)


Changelog¶
0.3.0 (August 2019)¶
New Features:
- More options for circuit routing, including noise-aware allocation of qubits
- Basic support for generating circuits with classical conditions and multiple registers
- ForestBackend for running circuits on Rigett’s QVM simulators and QCS
- AerUnitaryBackend for inspecting the full unitary of a circuit
- Chaining gate commands
- Primitive QASM<->Circuit (import and export)
Updates:
- Simplified conversions for pytket_qiskit, going straight to/from QuantumCircuit rather than DAGCircuit
- CSWAP gate added
0.2.3 (July 2019)¶
New Features:
- Decomposition Transform for controlled gates
Updates:
- Exposed additional gate types into Pytket
- Fixed bug in add_circuit
- Fixed routing bug
- Made run behaviour more sensible for backends
0.2.1 (June 2019)¶
Updates:
- Extra support for appending Circuits from Matrices and Exponents
- More docs and examples
- Fixed bugs in backends
0.2.0 (June 2019)¶
New Features:
- Support for circuits and simulation using ProjectQ (0.4.2)
- Support for conversion to and from PyZX (https://github.com/Quantomatic/pyzx)
- Interface to many new optimisation passes, allowing for custom passes
- Circuit compilation using symbolic parameters
- New interface to routing
- Enabled noise modeling in the AerBackend module
Updates:
- Qiskit support updated for Qiskit 0.10.1 and Qiskit Chemistry 0.5
- Pytket Chemistry module has been removed, to be part of the separate Eumen package
- Bug fixes and performance improvements to routing
0.1.6 (April 2019)¶
Updates:
- Routing can return SWAP gates rather than decomposing to CNOTs
- Decomposition and routing bug fixes
0.1.3 (March 2019)¶
Updates:
- Qiskit support updated for Terra 0.7.3, Aqua 0.4.1, and Chemistry 0.4.2
- Bug fixes in routing
0.1.2 (February 2019)¶
New Features:
- Support for circuits from Rigetti pyQuil (2.3)
- New interface for constructing and analysing circuits in pytket directly
- Named classical registers for measurements
Updates:
- Documentation and tutorial improvements
- Bug fixes in routing and optimisations
- Minor API changes for notational consistency
0.1.0 (December 2018)¶
New Features:
- Support for circuits and architectures from IBM Qiskit (0.7)
pytket.qiskit.TketPass
allows pytket to be plugged in to the Qiskit compilation stack to take advantage of t|ket>’s routing and optimisations- New Chemistry package featuring an implementation of the Quantum Subspace Expansion to work within or alongside Qiskit Aqua (0.4)
- Optimisation passes introduced for powerful circuit rewriting before routing, and safe rewriting after routing
Updates:
- Cirq functionality supports Cirq 0.4
- Refactoring into modules
0.0.1 (July 2018)¶
New Features:
- Support for circuits and architectures from Google Cirq (0.3)
- Routing and placement procedures available for manipulating circuits to satisfy device specifications


HDFS Snapshots are read-only point-in-time copies of the file system. Snapshots can be taken on a subtree of the file system or the entire file system. Some common use cases of snapshots are data backup, protection against user errors and disaster recovery.
The implementation of HDFS Snapshots is efficient:
Snapshots can be taken on any directory once the directory has been set as snapshottable. A snapshottable directory is able to accommodate 65,536 simultaneous snapshots. There is no limit on the number of snapshottable directories. Administrators may set any directory to be snapshottable. If there are snapshots in a snapshottable directory, the directory can be neither deleted nor renamed before all the snapshots are deleted.
Nested snapshottable directories are currently not allowed. In other words, a directory cannot be set to snapshottable if one of its ancestors/descendants is a snapshottable directory.
For a snapshottable directory, the path component ".snapshot" is used for accessing its snapshots. Suppose /foo is a snapshottable directory, /foo/bar is a file/directory in /foo, and /foo has a snapshot s0. Then, the path
/foo/.snapshot/s0/bar
hdfs dfs -ls /foo/.snapshot
hdfs dfs -ls /foo/.snapshot/s0
hdfs dfs -cp -ptopax /foo/.snapshot/s0/bar /tmp
Note that this example uses the preserve option to preserve timestamps, ownership, permission, ACLs and XAttrs.
The HDFS snapshot feature introduces a new reserved path name used to interact with snapshots: .snapshot. When upgrading from an older version of HDFS which does not support snapshots, existing paths named .snapshot need to first be renamed or deleted to avoid conflicting with the reserved path. See the upgrade section in the HDFS user guide for more information.
The operations described in this section require superuser privilege.
Allowing snapshots of a directory to be created. If the operation completes successfully, the directory becomes snapshottable.
hdfs dfsadmin -allowSnapshot <path>
| path | The path of the snapshottable directory. |
See also the corresponding Java API void allowSnapshot(Path path) in HdfsAdmin.
Disallowing snapshots of a directory to be created. All snapshots of the directory must be deleted before disallowing snapshots.
hdfs dfsadmin -disallowSnapshot <path>
| path | The path of the snapshottable directory. |
See also the corresponding Java API void disallowSnapshot(Path path) in HdfsAdmin.
The section describes user operations. Note that HDFS superuser can perform all the operations without satisfying the permission requirement in the individual operations.
Create a snapshot of a snapshottable directory. This operation requires owner privilege of the snapshottable directory.
hdfs dfs -createSnapshot <path> [<snapshotName>]
| path | The path of the snapshottable directory. |
| snapshotName | The snapshot name, which is an optional argument. When it is omitted, a default name is generated using a timestamp with the format "'s'yyyyMMdd-HHmmss.SSS", e.g. "s20130412-151029.033". |
See also the corresponding Java API Path createSnapshot(Path path) and Path createSnapshot(Path path, String snapshotName) in FileSystem. The snapshot path is returned in these methods.
Delete a snapshot of from a snapshottable directory. This operation requires owner privilege of the snapshottable directory.
hdfs dfs -deleteSnapshot <path> <snapshotName>
| path | The path of the snapshottable directory. |
| snapshotName | The snapshot name. |
See also the corresponding Java API void deleteSnapshot(Path path, String snapshotName) in FileSystem.
Rename a snapshot. This operation requires owner privilege of the snapshottable directory.
hdfs dfs -renameSnapshot <path> <oldName> <newName>
| path | The path of the snapshottable directory. |
| oldName | The old snapshot name. |
| newName | The new snapshot name. |
See also the corresponding Java API void renameSnapshot(Path path, String oldName, String newName) in FileSystem.
Get all the snapshottable directories where the current user has permission to take snapshtos.
hdfs lsSnapshottableDir
See also the corresponding Java API SnapshottableDirectoryStatus[] getSnapshottableDirectoryListing() in DistributedFileSystem.
Get the differences between two snapshots. This operation requires read access privilege for all files/directories in both snapshots.
hdfs snapshotDiff <path> <fromSnapshot> <toSnapshot>
| path | The path of the snapshottable directory. |
| fromSnapshot | The name of the starting snapshot. |
| toSnapshot | The name of the ending snapshot. |
| + | The file/directory has been created. |
| - | The file/directory has been deleted. |
| M | The file/directory has been modified. |
| R | The file/directory has been renamed. |
A RENAME entry indicates a file/directory has been renamed but is still under the same snapshottable directory. A file/directory is reported as deleted if it was renamed to outside of the snapshottble directory. A file/directory renamed from outside of the snapshottble directory is reported as newly created.
The snapshot difference report does not guarantee the same operation sequence. For example, if we rename the directory "/foo" to "/foo2", and then append new data to the file "/foo2/bar", the difference report will be:
R. /foo -> /foo2 M. /foo/bar
See also the corresponding Java API SnapshotDiffReport getSnapshotDiffReport(Path path, String fromSnapshot, String toSnapshot) in DistributedFileSystem.


The Consumer Market is a demanding application space. Production volumes are high. Custom IC solutions must be cost-optimized to support these high production volumes. Product lifecycles are accelerated. Custom IC development cycles are compressed. Triad Semiconductor is uniquely positioned to help you develop winning solutions for consumer applications.
We deliver:


Class Actiune
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|


--- layout: post date: 2012-08-27 time: "09:00:00" authors: ["Greg Wilson"] title: An Interview with Titus Brown tags: ["Community", "Noticed"] ---
The folks at Simply Statistics interviewed Prof. Titus Brown earlier this month; there's lots of good stuff in the post for people interested in doing computational science (or any kind of science) better.


@(playlists: Map[String,List[String]], name: String) @if(playlists(name).isEmpty){
There is no songs in the playlist.
Please add some by clicking on the image above. You can also directly drag & drop songs onto the image.


Flask | Python | psycopg2 | postgreSQL Sample App
Enter a postgreSQL command, e.g. "SELECT * FROM countries;"


Vertical Slides
Slide 1/2
Slide 2/2
Slide 2
\begin{align} a + b &= c \\ c^2 + d &= e \end{align}
# Nice Title A paragraph with a lot of text.........
BLA bla
Carlos Mattes | IKP | TU-Darmstadt | October 15, 2018


runtime.cpuProfile.lostAtomic (field)
6 uses
runtime (current package)
cpuprof.go#L42: lostAtomic uint64 // count of frames lost because of being in atomic64 on mips/arm; updated racily
cpuprof.go#L98: if p.numExtra > 0 || p.lostExtra > 0 || p.lostAtomic > 0 {
cpuprof.go#L167: if p.lostAtomic > 0 {
cpuprof.go#L168: hdr := [1]uint64{p.lostAtomic}
cpuprof.go#L174: p.lostAtomic = 0
proc.go#L4393: cpuprof.lostAtomic++
The pages are generated with Golds v0.2.7-preview. (GOOS=darwin GOARCH=amd64)


Before Change
with temporary_dir(root_dir=build_root) as tmpdir:
tmpdir_relative = self._prepare_sources(tmpdir, build_root)
result = self._run_tests(tmpdir_relative, "--coverage-py-report=raw")
self._assert_raw_coverage(result, build_root)
def test_coverage_html_xml_json(self) -> None:
build_root = get_buildroot()
with temporary_dir(root_dir=build_root) as tmpdir:
After Change
with self.setup_tmpdir(self.sources) as tmpdir:
result = self.run_coverage(tmpdir, "--coverage-py-report=raw")
assert "Wrote raw coverage report to `dist/coverage/python`" in result.stderr
coverage_data = Path(get_buildroot(), "dist", "coverage", "python", ".coverage")
assert coverage_data.exists() is True
conn = sqlite3.connect(coverage_data.as_posix())
cursor = conn.cursor()
cursor.execute("SELECT name FROM sqlite_master WHERE type="table"")
assert {row[0] for row in cursor.fetchall()} == {
"arc",
"context",