|
1-Wire API for .NET Version 4.00
|
Inherits com::dalsemi::onewire::application::monitor::AbstractDeviceMonitor.
Public Member Functions | |
| ChainMonitor (DSPortAdapter adapter) | |
| Create a simple monitor that does not search branches. | |
| void | setAdapter (DSPortAdapter adapter) |
| Sets this monitor to search a new DSPortAdapter. | |
| OWPath | getDevicePath (Long address) |
| Returns the OWPath of the device with the given address. | |
| boolean | chainOn () throws OneWireException, OneWireIOException |
| chainOn sends the chain mode "ON" command sequence to all chain devices. | |
| boolean | chainConditionalReadRom (byte[] chainDeviceAddress) throws OneWireException, OneWireIOException |
| chainConditionalReadRom sends the chain mode "DONE" command sequence to current chain device. | |
| boolean | chainDone () throws OneWireException, OneWireIOException |
| chainDone sends the chain mode "DONE" command sequence to current chain device. | |
| boolean | chainOff () throws OneWireException, OneWireIOException |
| chainOff sends the chain mode "OFF" command sequence to all chain devices. | |
| void | search (Vector arrivals, Vector departures) throws OneWireException, OneWireIOException |
| Performs a search of the 1-Wire network without searching branches. | |
| Vector | toContainerVector (Vector arrivals) throws OneWireException, OneWireIOException |
| A helper method that takes the arrivals Vector from the search method and returns a Vector of OneWireContainers. |
Class ChainMonitor represents the monitor that searches the 1-Wire net for Chain Mode devices, otherwise known as "Sequence Detect". Chain Mode devices have two PIO pins (PIOA and PIOB). You can chain multiple devices together by connecting PIOA of one part to PIOB of the next device. The first device in the chain has its PIOB grounded.
This monitor performs a simple search. If a branch is activated/deactivated between search cycles, this monitor will see the arrival/departure of new devices without reference to the branch which they lie on.
| ChainMonitor | ( | DSPortAdapter | adapter | ) |
Create a simple monitor that does not search branches.
| the | DSPortAdapter this monitor should search |
| boolean chainConditionalReadRom | ( | byte[] | chainDeviceAddress | ) | throws OneWireException, OneWireIOException |
chainConditionalReadRom sends the chain mode "DONE" command sequence to current chain device.
| 8-byte | array for chain 1-Wire net address |
| boolean chainDone | ( | ) | throws OneWireException, OneWireIOException |
chainDone sends the chain mode "DONE" command sequence to current chain device.
| none |
| boolean chainOff | ( | ) | throws OneWireException, OneWireIOException |
chainOff sends the chain mode "OFF" command sequence to all chain devices.
| none |
| boolean chainOn | ( | ) | throws OneWireException, OneWireIOException |
chainOn sends the chain mode "ON" command sequence to all chain devices.
| none |
| OWPath getDevicePath | ( | Long | address | ) | [virtual] |
Returns the OWPath of the device with the given address.
| address | a Long object representing the address of the device |
Implements AbstractDeviceMonitor.
| void search | ( | Vector | arrivals, |
| Vector | departures | ||
| ) | throws OneWireException, OneWireIOException [virtual] |
Performs a search of the 1-Wire network without searching branches.
| arrivals | A vector of Long objects, represent new arrival addresses. |
| departures | A vector of Long objects, represent departed addresses. |
Implements AbstractDeviceMonitor.
| void setAdapter | ( | DSPortAdapter | adapter | ) | [virtual] |
Sets this monitor to search a new DSPortAdapter.
| the | DSPortAdapter this monitor should search |
Implements AbstractDeviceMonitor.
| Vector toContainerVector | ( | Vector | arrivals | ) | throws OneWireException, OneWireIOException |
A helper method that takes the arrivals Vector from the search method and returns a Vector of OneWireContainers.
| arrivals | A vector of Long objects, represent new arrival addresses. |


I love technology, movies, music, dance,...
I m 20 old walking dead. Come on, walking dead ? Can't walk if I m dead. Right ? Just kidding. First of all, I m not self praising guy. So telling about myself, I would say I m a dreamer who is working so hard to bring his fantacy world into the reality. Sounds like some kind of a fantacy story, Right ? Actually I m not fan of fantacy stories, Nah again kidding. I really loves and passionate about developing cool tech stuff, coding, hacking, cinematography, movie direction, music production, EDM creation, dancing, hip-hop, rapping, etc. That's so much, Yeah I know its feels heavy but don't worry I m holding up. Currently, I doing my Undergradution studies under KTU. So to know more just keep going. That's not kidding for sure.
Jovial John George
Things I m really good at:
Web Design
App Development
IoT Programming
Music Production
Cinematography
Photography
Multimedia Editing
Co-founder @ Fuse Org
Technology based organization.
Founder & CEO @ AlienGame Org
Web, mobile app and IoT based organization.
Co-founder @ Phine Org
Technology based organization.
Founder & CEO @ XO Vision
Vision media group.
Here are some of my latest works.
Explore them all
These are some of the projects I m currently working on.
Student-teacher feedback system
Conspiracy content documentation website
Simple online chating app for all platform users
   >
I'd love your feedback!
Let's start with a coffee , or leave me a message:


Using Places
Once you are familiar with the basics of marking places on the Earth, you can refer to
this section to learn all the features available to you in the Places panel.
This section includes the following topics:
Organizing Places Data
You can organize your saved data in the Places panel in a way similar to how you
would organize files and folders on your computer's hard drive. This section covers the
following:
Creating Folders
You can create folders and move other folders, placemarks, or shapes to them. To create a
folder:
- Right-click on a folder in the Places panel.
- Select Add > Folder from the pop-up menu. The folder you right-clicked on
is automatically set as the container for the new folder.
Once the New Folder dialog box appears, you can set the following fields:
-
Name
-
Description - Enter a description for the folder. For example, you
might enter text that gives a general description of all the placemarks in the folder.
The first few words of the description appear below the folder in the Places
panel. When you double-click the folder, the description appears in a balloon in the 3D
viewer. In addition, you can use a number of HTML tags to format your description and
include images, including ,
, , and
. See Writing Descriptions.
-
Style/Color - Once you have other icons within the
new folder (or its subfolders) the Style/Color tab is available. You can use
this feature to apply label and icon styles universally across all items within the
folder. See Editing Places and Folders for more
information.
-
View - See Setting the View for
details. Once you set a view for a folder, double-clicking on the folder repositions
the 3D viewer to the position you have chosen. Setting a view for a folder is useful
when you want to create a viewing angle to encompass all the items contained by the
folder. For example, you might have a collection of placemarks in a specific region of
the city, each with an independent viewing angle. You can place them all in a folder
and set a viewing angle for the folder in order to display all of the placemarks from a
consistent viewing angle, if desired.
Reordering Placemarks or Folders
You can reposition a placemark or folder in three ways:
- Drag it to a new position in a list of items.
- Drag and drop it over a folder.
- Right-click (CTRL click on the Mac) the item and select Cut from the pop-up menu,
followed by right-clicking on the new position or folder and selecting Paste from the
pop-up menu.
In this way, you can put placemarks inside newly created folders, or you can move an
entire folder and its contents into another folder to create groups of folders.
Note: If you move a folder so that it is inside the
Temporary
Places main folder, you must save that data if you want it to be available the next
time you start Google Earth. If you exit Google Earth without saving the folder, a dialog
box prompts you to save the information to your
My Places folder. See
Saving Places Data for details.
Renaming a Placemark or Folder
To quickly rename an item, right-click (CTRL click on the Mac) on it and select
Rename from the pop-up menu. You can enter the new name directly in the name
field. You can also:
- Choose Rename from the Edit menu if the item is selected in the
list
- (Windows and Linux only) Select the item and press F2 on the keyboard
Removing a Placemark or Folder
To delete an item, right-click (CTRL click on the Mac) the entry and select
Delete from the pop-up menu, or select Delete from the Edit
menu when the item is selected in the Places panel. A confirmation dialog box
asks if you want to delete the placemark or folder. If you delete a folder, you also
delete all its contents, including other folders and icons. Click Yes to confirm
the deletion.
Saving Places Data
You can save placemarks, shapes, and entire folders (and their contents) to your
computer's hard drive. The placemark file or folder is saved as a single file in
KMZ format, which you can open at any time in Google Earth. You might want to do
this for the following reasons:
-
You want to share the saved data with other Google Earth users. You
can email any placemark, shape, or folder to another Google Earth user from within
Google Earth, but you can also email any KMZ file located on your computer to a Google
Earth user. In addition, you can post a KMZ file to the Google Earth BBS where other
Google Earth users can view the information, or you can serve the file on your own web
server or from any network location. See Sharing
Places Information for details.
-
You have so many places in your My Places folder that Google Earth startup is
slow. Each time you start Google Earth, all the places data is processed
during startup, even if it is not turned on in the 3D viewer. Holding a large amount of
data in the My Places folder can impact the performance of Google Earth,
depending upon your computer. By saving folders to your hard drive, you can improve
Google Earth performance by then deleting the data from your My Places folder once they
are saved to disk. You can always open the data you save at any time.
Save individual placemarks, shapes, or entire folders by right-clicking (CTRL click on
the Mac) the item and selecting Save As... from the pop-up menu.
Use the File dialog box to save the placemark or folder to your computer. Enter
the name for the new file, and click Save in the dialog box. The placemark or
the folder is saved to that location with an extension of .kmz.
Important: Placemarks created with Google Earth version 3.0 or higher
cannot be viewed in older Google Earth software. As an alternative, you can send an image
file. See
Saving Images for details.
Opening Saved Placemarks
You can use the following methods to open placemarks and folders saved to the file system
on your computer's hard drive.
- From the File menu, select Open. Navigate to the folder on your computer that
contains the KMZ or KML data you want to open in Google Earth. Select the file and click
the Open button. The folder or placemark appears beneath the Temporary
Places folder and the 3D viewer flies to the view set for the folder or placemark
(if any).
- Locate the file you want to open. Once you have located the file on your computer,
you can simply drag and drop the KMZ file over the Places panel or 3D viewer.
The 3D viewer load the file and flies to the view set for the folder or placemark (if
any).
Tip: When you use the drag-and-drop method of opening a placemark or
folder, you can drop the item over a specific folder in the Places panel. If the
My Places folder is closed and you want to drop it there, just hold the item
over the My Places folder until the folder opens up and you can place the item
within subfolders or in the list. Items dropped in the My Places folder appear
the next time you start Google Earth. Otherwise, you can drop the item in the
Temporary Places folder. Items opened this way appear only for the current
session of Google Earth unless you save them.
Deleting Places Data
There are a number of ways you can remove data from the Places panel:
-
Delete - Right-click (CTRL click on the Mac) a placemark, folder, or
other item in the Places panel and select Delete from the pop-up
menu. You can also delete items in the 3D viewer by right-clicking (CTRL click on the
Mac) on the icon and selecting Delete from the pop-up menu. This deletes the
item from the Places panel. If the item is located in your Temporary
Places folder, it does not appear the next time you use Google Earth. If you have
previously saved the item, you can always open the saved data at any time. Otherwise,
the item is permanently removed.
-
Delete Key - With the item selected in the Places panel,
press the Delete key. A dialog box asks to confirm the deletion. Click
OK to remove the item from the Places panel.
-
Delete Contents - Right-click (CTRL click on the Mac) a folder and
select Delete Contents from the pop-up menu. Click Yes on the
confirmation dialog box to proceed with deleting the contents. All folder contents
are removed, including any subfolders and contained items.
-
Cut Contents (Ctrl-X) - Right-click (CTRL click on the Mac) an
item in the Places panel and select Cut from the pop-up menu, or
right-click on a placemark in the 3D viewer and select Cut there. The item
is removed from the listing or view, but copied to the clipboard, so that you can
later paste it to a different location.
Showing and Hiding Places Data
Once you begin collecting a fair amount of place data, you can use the show/hide features
of Google Earth to quickly manage the amount of content visible in the 3D viewer.
To hide places data, select or de-select the check box next to an item.
To turn off the display for a single placemark or overlay in the 3D viewer, click the
item to remove the check mark. To turn on a single item, select the check box. For entire
folders, you can turn on all items in the folder by selecting the folder's check box if
it is not already selected. In this case, all items in the folder are turned on. A
subsequent click turns off all items in the folder.
Note - If a square appears in the check box for a folder, this indicates that some (but not all)
of the items within that folder are currently displayed.


Your 2016 Refund has been approved. We will send you your refund in a few days.
| Filling Status: | Married filing Joint |
| Adjusted Gross Income: | $123,456.00 |
| Deductions: | $1,234.00 |
| Taxes Due: | $0.00 |
| Payments Made: | $0.00 |
| Balance Due: | $0.00 |
| Refund Due: | $1,234 |
This is a snapshot of your 2016 Transcript. To view your full transcript, please click on the button under "Get Transcript".
Looking for your full tax transcripts from this year and previous years? Click the button below to retrieve them. You will be able to view, print, and download your transcripts from there.


| Book of Mormon |
Annotations |
|
Chapter 13
|
|
|
1 And now I, Moroni, proceed to finish my record
concerning the destruction of the people of whom I have been writing.
|
|
|
2 For behold, they rejected all the words of Ether; for he
truly told them of all things, from the beginning of man; and that after the
waters had receded from off the face of this land it became a choice land
above all other lands, a chosen land of the Lord; wherefore the Lord would
have that all men should serve him who dwell upon the face thereof;
|
This verse tells us the Noachian flood really happened and
that it covered the Americas. The Church teaches that this was no earlier
than 2400 BCE, but the first Americans came to the Americas at least 13,000
year ago. DNA and archaeological evidence shows they didn’t die out. How does
the scientific evidence reconcile with what the Church tells us about the
flood?
(See the Church’s Old Testament Chronology and D&C 77:6)
|
|
3 And that it was the place of the New Jerusalem, which
should come down out of heaven, and the holy sanctuary of the Lord.
|
Ether 13:3-4
This explains that the Americas referred to in verst 2 is “the place of the
New Jerusalem, which should come down out of heaven.”
|
|
4 Behold, Ether saw the days of Christ, and he spake
concerning a New Jerusalem upon this land.
|
Annotation for Ether 13:3-4 above
|
|
5 And he spake also concerning the house of Israel, and
the Jerusalem from whence Lehi should come—after it should be destroyed it
should be built up again, a holy city unto the Lord; wherefore, it could not
be a new Jerusalem for it had been in a time of old; but it should be built
up again, and become a holy city of the Lord; and it should be built unto the
house of Israel—
|
Ether 13:5-6
Jerusalem didn’t seem to be significant to God’s people until, “According to
the Bible, the Israelite history of the city began in c. 1000 BCE, with King
David’s sack of Jerusalem, following which Jerusalem became the City of David
and capital of the United Kingdom of Israel” (Ancient History Encyclopedia).
Why is Ether telling his people about a city that meant nothing to God’s
people until after Ether’s people left the Old World?
|
|
6 And that a New Jerusalem should be built up upon this
land, unto the remnant of the seed of Joseph, for which things there has been
a type.
|
Annotation for Ether 13:5-6 above
|
|
7 For as Joseph brought his father down into the land of
Egypt, even so he died there; wherefore, the Lord brought a remnant of the
seed of Joseph out of the land of Jerusalem, that he might be merciful unto
the seed of Joseph that they should perish not, even as he was merciful unto
the father of Joseph that he should perish not.
|
|
|
8 Wherefore, the remnant of the house of Joseph shall be
built upon this land; and it shall be a land of their inheritance; and they
shall build up a holy city unto the Lord, like unto the Jerusalem of old; and
they shall no more be confounded, until the end come when the earth shall
pass away.
|
|
|
9 And there shall be a new heaven and a new earth; and
they shall be like unto the old save the old have passed away, and all things
have become new.
|
|
|
10 And then cometh the New Jerusalem; and blessed are they
who dwell therein, for it is they whose garments are white through the blood
of the Lamb; and they are they who are numbered among the remnant of the seed
of Joseph, who were of the house of Israel.
|
|
|
11 And then also cometh the Jerusalem of old; and the
inhabitants thereof, blessed are they, for they have been washed in the blood
of the Lamb; and they are they who were scattered and gathered in from the
four quarters of the earth, and from the north countries, and are partakers
of the fulfilling of the covenant which God made with their father, Abraham.
|
|
|
12 And when these things come, bringeth to pass the
scripture which saith, there are they who were first, who shall be last; and
there are they who were last, who shall be first.
|
|
|
13 And I was about to write more, but I am forbidden; but
great and marvelous were the prophecies of Ether; but they esteemed him as
naught, and cast him out; and he hid himself in the cavity of a rock by day,
and by night he went forth viewing the things which should come upon the
people.
|
|
|
14 And as he dwelt in the cavity of a rock he made the
remainder of this record, viewing the destructions which came upon the people,
by night.
|
|
|
15 And it came to pass that in that same year in which he
was cast out from among the people there began to be a great war among the
people, for there were many who rose up, who were mighty men, and sought to
destroy Coriantumr by their secret plans of wickedness, of which hath been
spoken.
|
|
|
16 And now Coriantumr, having studied, himself, in all the
arts of war and all the cunning of the world, wherefore he gave battle unto
them who sought to destroy him.
|
|
|
17 But he repented not, neither his fair sons nor
daughters; neither the fair sons and daughters of Cohor; neither the fair
sons and daughters of Corihor; and in fine, there were none of the fair sons
and daughters upon the face of the whole earth who repented of their sins.
|
|
|
18 Wherefore, it came to pass that in the first year that
Ether dwelt in the cavity of a rock, there were many people who were slain by
the sword of those secret combinations, fighting against Coriantumr
that they might obtain the kingdom.
|
The only pre-Columbian weapon I can find that was similar
to a sword was the macuahuitl which was made with a plank of wood similar in
shape to a cricket bat with obsidian blades mounted on the edges. It is
similar enough to a sword that it is often referred to as the Aztec sword.
However, the macuahuitl does not seem to fit the Book of
Mormon time frame. “Some groups of Central Mexico, principally in the
transition between the Early and the Late Post-Classic, probably
developed this weapon” (emphasis added, Dr. Marco Antonio Cervera Obregón, “The
macuahuitl: an innovative weapon of the Late Post-Classic in Mesoamerica”,
Arms & Armour, Vol.3, Nov. 2, 2006, p. 146, article from a research journal).
The Post-Classic period is between 900 CE and the Spanish conquest.
|
|
19 And it came to pass that the sons of Coriantumr fought
much and bled much.
|
|
|
20 And in the second year the word of the Lord came to
Ether, that he should go and prophesy unto Coriantumr that, if he would repent,
and all his household, the Lord would give unto him his kingdom and spare the
people—
|
|
|
21 Otherwise they should be destroyed, and all his
household save it were himself. And he should only live to see the fulfilling
of the prophecies which had been spoken concerning another people receiving
the land for their inheritance; and Coriantumr should receive a burial by
them; and every soul should be destroyed save it were Coriantumr.
|
|
|
22 And it came to pass that Coriantumr repented not,
neither his household, neither the people; and the wars ceased not; and they
sought to kill Ether, but he fled from before them and hid again in the
cavity of the rock.
|
|
|
23 And it came to pass that there arose up Shared, and he
also gave battle unto Coriantumr; and he did beat him, insomuch that in the
third year he did bring him into captivity.
|
|
|
24 And the sons of Coriantumr, in the fourth year, did
beat Shared, and did obtain the kingdom again unto their father.
|
|
|
25 Now there began to be a war upon all the face of the
land, every man with his band fighting for that which he desired.
|
|
|
26 And there were robbers, and in fine, all manner of
wickedness upon all the face of the land.
|
|
|
27 And it came to pass that Coriantumr was exceedingly
angry with Shared, and he went against him with his armies to battle; and
they did meet in great anger, and they did meet in the valley of Gilgal; and
the battle became exceedingly sore.
|
|
|
28 And it came to pass that Shared fought against him for
the space of three days. And it came to pass that Coriantumr beat him, and
did pursue him until he came to the plains of Heshlon.
|
|
|
29 And it came to pass that Shared gave him battle again
upon the plains; and behold, he did beat Coriantumr, and drove him back again
to the valley of Gilgal.
|
|
|
30 And Coriantumr gave Shared battle again in the valley
of Gilgal, in which he beat Shared and slew him.
|
|
|
31 And Shared wounded Coriantumr in his thigh, that he did
not go to battle again for the space of two years, in which time all the
people upon the face of the land were shedding blood, and there was none to
restrain them.
|
|


Project Attach Media |
Top Previous Next |
|
The Project Attach Media process allows the user to attach Media and/or related Media Contents directly to one or more tasks in the project workflow section.
-Attaching a Media allows a task under the Track Project section to be tracked on the Media level.
-Attaching a Media and one or more Media Contents allows a task to be tracked under the Track Project section on the Media level, and allows the task to dynamically track subtasks. The subtasks listed will be the Media Contents (Custodians).
This feature is directly linked to the Media module and will only display a list of Media and/or Media Contents that has been associated to the Case during the process add/edit new Media Contents process.
-Select one or more tasks in the project workflow section
-Select the icon to display a list of Media and Media Contents that is associated with the active case the user is on
-Select one or more Media headers to only attach a Media
-Select one or more Media Contents rows to attach a Media and Media Contents (Custodians)
-Select Attach button
The project workflow task will now change to reflect the attached Media and/or Media Contents
-Select the icon next to a Media and/or Media Contents name to remove from a task.
|


{% extends 'base.html' %}
{% load static %}
{% block pagename %}Instructions{% endblock pagename %}
{% block content %}
Instructions
DjangoGoat is an intentionally vulnerable Django application with a test suite which includes automated pentests using the ZAP security testing tool.
It's aim is to demonstrate:
The DjangoGoat repo has two branches: master and broken.
The master branch contains the app and tests, with no vulnerabilities deliberately introduced (although there are a few weaknesses like a lack of rate-limiting on the login page, and a lack of monitoring, the fixing of which we decided was outside the scope of this simple demonstration app).
The broken branch contains the app and tests, and contains a number of additional commits, each of which introduces a different security vulnerability.
On the broken branch, run the BDD test suite using the instructions in the README.
Once the tests have completed, read over the report which ZAP generated. It'll be called 'report.html', and be in the same directory from which you start the tests.
If you're interested to see what ZAP finds on the broken branch that it doesn't find on the master branch, run the tests on the master branch as well.
Do a checkout of the broken branch.
Read the diff of each commit after it diverges from the master branch to understand how each vulnerability is created.
On the broken branch, try these attacks:
"<script>alert(‘XSS Attack’)</script>"
On either branch, read and understand the diff for the commit called "Add ZAP security scanning".
This commit represents all the code you need to add automated pentesting into a project which has an existing BDD test suite based on Behave and Selenium.
On the broken branch, run ZAP manually to spider the app and then run an active scan against any URLs which look interesting. You could even experiment with using ZAP's fuzzer.
There's no particular aim for this exercise. It's just about experimenting with ZAP to understand its capabilities.


About LSU Computer Science
Welcome to the
Division of Computer Science and Engineering
at LSU!.
Sign your information to the department!
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---
layout: default
title: Webinar
---
Written {% if page.author %} by {{ page.author }} {% endif %} on {{ page.date | date: "%B %e, %Y" }} {% include post-categories.html %} {% include post-tags.html %} Start learning today! Business Science University
{{ page.title }}
{{ content }}
{% include blog_1_curriculum.html %}
{% include blog_1_social.html %}


Dictionary data
Most dictionary data comes from http://wiktionary.org. If you want
to add or fix an entry, please do it there.
Important notes
- If QuickDic seems to crash when opening a dictionary
(especially on Sony Ericcson devices), it's probably a problem
loading the embedded font. Try opening QuickDic's preferences and
changing the font to "System default."
Dictionary manager
This screen lists all the available and installed dictionaries.
- Click the download button to download a dictionary.
- Use the text box at the top to filter the dictionaries by name.
- Long-click on a dictionary to move it to the top of the list or
delete it.
Dictionary
This screen shows dictionary entries. This is a massive list that
you can scroll all the way through, or you can type in the search
text to jump there in the list. Entries in the list are filed in
multiple places, under all the relevant words.
Searching
- Type a single word to search for it. QuickDic searches as you
type, jumping to the relevant position in the list.
- Type multiple words separated by spaces. QuickDic finds all the
rows containing all of the words and displays them.
- QuickDic tries to sort words using a romanized transliteration,
so you can try searching for non-Latin words using the Latin
alphabet.
- If the search text box isn't focused, you can start typing and
its contents will be replaced.
Tricks
- Click the flag button to the left of the search box to switch
dictionary directions: EN->DE to DE->EN.
- Long-click the flag button to the left of the search box to pick a
new dictionary.
- Long-click any entry to bring up the context menu, from which
you can:
- Long-click a particular word to jump to that word in the
dictionary. This is a great way to quickly lookup words that are
part of definitions (especially if they're in a language that's
tough to type in!)
- Add the current row to the wordList.txt file for later
study.
- Copy the current row to the clipboard.


Share your pop's with all your friends
Time to talk with funko pop collectors
Every week, One pop will be selected by you, Funko collectors


-
Positive General Election Spending: ${{ object.get_pos_ge_spending|floatformat:"0"|intcomma}}
- ${{ object.support_winners|floatformat:"0"|intcomma}} spent supporting winners
- ${{ object.support_losers|floatformat:"0"|intcomma}} spent supporting losers
- ${{ object.support_unclassified|floatformat:"0"|intcomma}} spent supporting candidates in undecided races.
-
Negative General Election Spending: ${{ object.get_neg_ge_spending|floatformat:"0"|intcomma}}
- ${{ object.oppose_winners|floatformat:"0"|intcomma}} spent opposing winners
- ${{ object.oppose_losers|floatformat:"0"|intcomma}} spent opposing losers
- ${{ object.oppose_unclassified|floatformat:"0"|intcomma}} spent opposing candidates in undecided races.
See all independent expenditures this cycle (including general election) made by {{object.name}}


[This is preliminary documentation and is subject to change.]
Namespace: Adriva.Extensions.Analytics.Server
Assembly: Adriva.Extensions.Analytics.Server.dll
Class AnalyticsServerOptions
Defines the custom behavior of analytics server services.
Inheritance
System.Object
AnalyticsServerOptions
Syntax
public sealed class AnalyticsServerOptions : object
Properties
| View SourceBufferCapacity
Gets or sets the maximum number of items that can be stored in the server buffer.
Declaration
public int BufferCapacity { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 | An integer value that represents the number of maximum items in the server buffer. |
ProcessorThreadCount
Gets or sets the maximum number of worker threads that will process the analytics data.
Declaration
public int ProcessorThreadCount { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 | An integer value represeting the number of worker threads. |
StorageTimeout
Gets or sets the maximum time given to the repository to persist analytics data buffer.
Declaration
public TimeSpan StorageTimeout { get; set; }
Property Value
| Type | Description |
|---|---|
| TimeSpan | A TimeSpan value indicating the timeout. |


pydrake.perception¶
Python bindings for //perception
-
class
pydrake.perception.
BaseField
¶ Indicates the data the point cloud stores.
Members:
kNone :
kXYZs : XYZ point in Cartesian space.
kNormals : Normals.
kRGBs : RGB colors.
-
__init__
(self: pydrake.perception.BaseField, arg0: int) → None¶
-
kNone
= BaseField.kNone¶
-
kNormals
= BaseField.kNormals¶
-
kRGBs
= BaseField.kRGBs¶
-
kXYZs
= BaseField.kXYZs¶
-
name
¶
-
-
class
pydrake.perception.
DepthImageToPointCloud
¶ Bases:
pydrake.systems.framework.LeafSystem_[float]
Converts a depth image to a point cloud.
depth_image→ color_image (optional)→ camera_pose (optional)→ DepthImageToPointCloud → point_cloud The system has an input port that takes a depth image, an optional input port that takes a color image, and an additional optional input port that takes the camera_pose, X_PC. If the camera_pose input is connected, then the point cloud is represented in the parent frame (e.g., if camera_pose is the pose of the camera in the world frame, then the point_cloud output will be a PointCloud in the world frame). If the camera_pose input is not connected, the PointCloud will be represented in the camera frame. Note that if a color image is provided, it must be in the same frame as the depth image.
If a pixel is NaN, the converted point will be (NaN, NaN, NaN). If a pixel is kTooClose or kTooFar (as defined by ImageTraits), the converted point will be (+Inf, +Inf, +Inf). Note that this matches the convention used by the Point Cloud Library (PCL).
-
__init__
(self: pydrake.perception.DepthImageToPointCloud, camera_info: pydrake.systems.sensors.CameraInfo, pixel_type: pydrake.systems.sensors.PixelType = PixelType.kDepth32F, scale: float = 1.0, fields: int = BaseField.kXYZs) → None¶ Constructs the converter.
- Parameter
camera_info
: - The camera info.
- Parameter
depth_pixel_type
: - The pixel type of the depth image input. Only 16U and 32F are supported.
- Parameter
scale
: - The depth image input is multiplied by this scale factor before projecting to a point cloud. (This is useful for converting mm to meters, etc.)
- Parameter
fields
: - The fields the point cloud contains.
- Parameter
-
color_image_input_port
(self: pydrake.perception.DepthImageToPointCloud) → pydrake.systems.framework.InputPort_[float]¶ Returns the abstract valued input port that expects an ImageRgba8U.
-
depth_image_input_port
(self: pydrake.perception.DepthImageToPointCloud) → pydrake.systems.framework.InputPort_[float]¶ Returns the abstract valued input port that expects either an ImageDepth16U or ImageDepth32F (depending on the constructor argument).
-
point_cloud_output_port
(self: pydrake.perception.DepthImageToPointCloud) → pydrake.systems.framework.OutputPort_[float]¶ Returns the abstract valued output port that provides a PointCloud. Only the channels passed into the constructor argument “fields” are present.
-
-
class
pydrake.perception.
Fields
¶ Allows combination of
BaseField
andDescriptorType
for aPointCloud
. You may combine multipleBaseField`s, but you may have only zero or one `DescriptorType
.This provides the mechanism to use basic bit-mask operators (| &) to combine / intersect fields for convenience.
-
__init__
(self: pydrake.perception.Fields, base_fields: int) → None¶ Raises: - RuntimeError if
base_fields
is not composed of valid - `BaseField`s.
- RuntimeError if
-
base_fields
(self: pydrake.perception.Fields) → int¶ Returns the contained base fields.
-
has_base_fields
(self: pydrake.perception.Fields) → bool¶ Returns whether there are any base fields contained by this set of fields.
-
-
class
pydrake.perception.
PointCloud
¶ Implements a point cloud (with contiguous storage), whose main goal is to offer a convenient, synchronized interface to commonly used fields and data types applicable for basic 3D perception.
This is a mix between the philosophy of PCL (templated interface to provide a compile-time open set, run-time closed set) and VTK (non-templated interface to provide a very free form run-time open set). You may construct one PointCloud which will contain different sets of data, but you cannot change the contained data types after construction. However, you can mutate the data contained within the structure and resize the cloud.
Definitions:
- point - An entry in a point cloud (not exclusively an XYZ point).
- feature - Abstract representation of local properties (geometric and non-geometric)
- descriptor - Concrete representation of a feature.
- field - A feature or descriptor described by the point cloud.
This point cloud class provides the following fields:
- xyz - Cartesian XYZ coordinates (float[3]).
- descriptor - A descriptor that is run-time defined (float[X]).
Note
“contiguous” here means contiguous in memory. This was chosen to avoid ambiguity between PCL and Eigen, where in PCL “dense” implies that the point cloud corresponds to a cloud with invalid values, and in Eigen “dense” implies contiguous storage.
Note
The accessors / mutators for the point fields of this class returns references to the original Eigen matrices. This implies that they are invalidated whenever memory is reallocated for the values. Given this, minimize the lifetime of these references to be as short as possible. Additionally, algorithms wanting fast access to values should avoid the single point accessors / mutatotrs (e.g.
xyz(i)
, mutable_descriptor(i)) to avoid overhead when accessing a single element (either copying or creating a reference).Note
The definitions presented here for “feature” and “descriptor” are loosely based on their definitions within PCL and Radu Rusu’s dissertation: Rusu, Radu Bogdan. “Semantic 3d object maps for everyday manipulation in human living environments.” KI-Künstliche Intelligenz 24.4 (2010): 345-348. This differs from other definitions, such as having “feature” describe geometric quantities and “descriptor” describe non-geometric quantities which is presented in the following survey paper: Pomerleau, François, Francis Colas, and Roland Siegwart. “A review of point cloud registration algorithms for mobile robotics.” Foundations and Trends® in Robotics 4.1 (2015): 1-104.
-
__init__
(*args, **kwargs)¶ Overloaded function.
- __init__(self: pydrake.perception.PointCloud, new_size: int = 0, fields: pydrake.perception.Fields = <pydrake.perception.Fields object at 0x7fa9172e8ab0>) -> None
Constructs a point cloud of a given
new_size
, with the prescribedfields
. IfkDescriptors
is one of the fields, thendescriptor
should be included and should not bekNone
.- Parameter
new_size
: - Size of the point cloud after construction.
- Parameter
fields
: - Fields that the point cloud contains.
- Parameter
skip_initialize
: - Do not default-initialize new values.
- __init__(self: pydrake.perception.PointCloud, other: pydrake.perception.PointCloud) -> None
Copies another point cloud’s fields and data.
-
C
¶ alias of
numpy.uint8
-
D
¶ alias of
numpy.float32
-
fields
(self: pydrake.perception.PointCloud) → pydrake.perception.Fields¶ Returns the fields provided by this point cloud.
-
has_normals
(self: pydrake.perception.PointCloud) → bool¶ Returns if this cloud provides normals.
-
has_rgbs
(self: pydrake.perception.PointCloud) → bool¶ Returns if this cloud provides RGB colors.
-
has_xyzs
(self: pydrake.perception.PointCloud) → bool¶ Returns if this cloud provides XYZ values.
-
static
IsDefaultValue
(value: float) → bool¶
-
static
IsInvalidValue
(value: float) → bool¶
-
kDefaultValue
= nan¶
-
mutable_normal
(self: pydrake.perception.PointCloud, i: int) → numpy.ndarray[numpy.float32[3, 1], flags.writeable]¶ Returns mutable access to a normal.
- Precondition:
has_normals()
must be true.
-
mutable_normals
(self: pydrake.perception.PointCloud) → numpy.ndarray[numpy.float32[3, n], flags.writeable, flags.f_contiguous]¶ Returns mutable access to normals.
- Precondition:
has_normals()
must be true.
-
mutable_rgb
(self: pydrake.perception.PointCloud, i: int) → numpy.ndarray[numpy.uint8[3, 1], flags.writeable]¶ Returns mutable access to an RGB color.
- Precondition:
has_rgbs()
must be true.
-
mutable_rgbs
(self: pydrake.perception.PointCloud) → numpy.ndarray[numpy.uint8[3, n], flags.writeable, flags.f_contiguous]¶ Returns mutable access to RGB colors.
- Precondition:
has_rgbs()
must be true.
-
mutable_xyz
(self: pydrake.perception.PointCloud, i: int) → numpy.ndarray[numpy.float32[3, 1], flags.writeable]¶ Returns mutable access to an XYZ value.
- Precondition:
has_xyzs()
must be true.
-
mutable_xyzs
(self: pydrake.perception.PointCloud) → numpy.ndarray[numpy.float32[3, n], flags.writeable, flags.f_contiguous]¶ Returns mutable access to XYZ values.
- Precondition:
has_xyzs()
must be true.
-
normal
(self: pydrake.perception.PointCloud, i: int) → numpy.ndarray[numpy.float32[3, 1]]¶ Returns access to a normal.
- Precondition:
has_normals()
must be true.
-
normals
(self: pydrake.perception.PointCloud) → numpy.ndarray[numpy.float32[3, n], flags.f_contiguous]¶ Returns access to normals.
- Precondition:
has_normals()
must be true.
-
resize
(self: pydrake.perception.PointCloud, new_size: int) → None¶ Conservative resize; will maintain existing data, and initialize new data to their invalid values.
- Parameter
new_size
: - The new size of the value. If less than the present
size()
, then the values will be truncated. If greater than the presentsize()
, then the new values will be uninitialized ifskip_initialize
is not true. - Parameter
skip_initialize
: - Do not default-initialize new values.
- Parameter
-
rgb
(self: pydrake.perception.PointCloud, i: int) → numpy.ndarray[numpy.uint8[3, 1]]¶ Returns access to an RGB color.
- Precondition:
has_rgbs()
must be true.
-
rgbs
(self: pydrake.perception.PointCloud) → numpy.ndarray[numpy.uint8[3, n], flags.f_contiguous]¶ Returns access to RGB colors.
- Precondition:
has_rgbs()
must be true.
-
SetFrom
(self: pydrake.perception.PointCloud, other: pydrake.perception.PointCloud) → None¶ Copies all points from another point cloud.
- Parameter
other
: - Other point cloud.
- Parameter
fields_in
: - Fields to copy. If this is
kInherit
, then both clouds must have the exact same fields. Otherwise, both clouds must support the fields indicated this parameter. - Parameter
allow_resize
: - Permit resizing to the other cloud’s size.
- Parameter
-
size
(self: pydrake.perception.PointCloud) → int¶ Returns the number of points in this point cloud.
-
T
¶ alias of
numpy.float32
-
xyz
(self: pydrake.perception.PointCloud, i: int) → numpy.ndarray[numpy.float32[3, 1]]¶ Returns access to an XYZ value.
- Precondition:
has_xyzs()
must be true.
-
xyzs
(self: pydrake.perception.PointCloud) → numpy.ndarray[numpy.float32[3, n], flags.f_contiguous]¶ Returns access to XYZ values.
- Precondition:
has_xyzs()
must be true.


As an example, here is a simple grammar that parses an arithmetic expression (made up of digits and operators) and computes its value. Create a file containing the following rules:
grammar.plexpr(Z) --> term(X), "+", expr(Y), {Z is X + Y}. expr(Z) --> term(X), "-", expr(Y), {Z is X - Y}. expr(X) --> term(X). term(Z) --> number(X), "*", term(Y), {Z is X * Y}. term(Z) --> number(X), "/", term(Y), {Z is X / Y}. term(Z) --> number(Z). number(C) --> "+", number(C). number(C) --> "-", number(X), {C is -X}. number(X) --> [C], {"0"=<C, C=<"9", X is C - "0"}.
In the last rule, C is the character code of a decimal digit.
This grammar can now be used to parse and evaluate an expression by means
of the built-in predicates phrase/[2,3]
. For example,
| ?- [grammar]. | ?- phrase(expr(Z), "-2+3*5+1"). Z = 14 | ?- phrase(expr(Z), "-2+3*5", Rest). Z = 13, Rest = [] ; Z = 1, Rest = "*5" ; Z = -2, Rest = "+3*5" ; no


July 28, 2014
Beyond all that, though, many people prefer Rails over other application development frameworks because of the conventions used when working with Rails. There is an established set of 'rules' that the Rails community abides by when developing within the Rails framework. This makes it much easier to deconstruct an existing Rails project, enabling easier collaboration and more efficient recreation.
For the longest time, I had wondered what Rails was. All the devs and R&D people I worked near at my office would throw around the term 'Ruby on Rails', and I never really understood what that meant. I knew Ruby was a programming language, one that my company used pretty heavily. But I didn't get what the 'on rails' part was, or why we used it. Finally, I've taken the time to do some digging to further my understanding!
It's a framework!
A what? Basically, Rails is a web application framework that builds on the functionality of the Ruby programming language. Whereas the Ruby language itself is used as a general programming language, Rails combines Ruby, HTML, CSS, and JavaScript languages to enable you to create full web applications. I was surprised to learn that Rails is actually just a ruby library that can be installed through the command line. What this means is that Rails is just a package of preconceived files, methods and classes that can be used to extend the functionality of your Ruby code. I don't want to diminish the breadth of Rails though - it is an open source project with a multitude of contributors continuously improving it to enable the community to create even better web applications.So why Rails?
One of the benefits to using Rails is that it is used within the context of the Ruby programming language, which many find to be a very streamlined, simple, efficient language to work with. And, with Ruby comes RubyGems. RubyGems is a package manager built into Ruby which enables you to download libraries and projects from anyone that loads them to the main Ruby website. Access to the code and functionallity created by others can streamline the process of developing a complex web application.Beyond all that, though, many people prefer Rails over other application development frameworks because of the conventions used when working with Rails. There is an established set of 'rules' that the Rails community abides by when developing within the Rails framework. This makes it much easier to deconstruct an existing Rails project, enabling easier collaboration and more efficient recreation.
Alright, but how does it actually work?
If you've ever built a simple website, you know that the only essential component is HTML. If you like, you can include CSS to manage you're formatting, and even further you can add in some JavaScript to make your page a bit more dynamic. Rails uses Ruby to manipulate and assemble your HTML, CSS, and JavaScript files. It can boost your site from one that is static to one that is responsive, that takes inputs and produces outputs, that changes in format and content. It turns websites into web applications!Copyright: Gary Hammell 2014


  %}
{% blocktrans %}Please contact us if you have any trouble resetting your password.{% endblocktrans %}


philip-rss
A super-simple RSS reader for Firefox
I just wanted an insanely simple RSS reader that was integrated into Firefox. A single page with my feeds and Firefox does the rest. All-offline (e.g. all data is stored on your computer). I wanted it to look pretty. That's pretty much it.
philip-rss uses Firefox's built-in RSS functionality so you don't have to manage another program. It'll also use your cookies and other authentication information just like Firefox would.
Then when you want to see your feeds just click the little rss icon in the right-hand corner of your Firefox window. philip-rss looks kinda like this:
You can clear out read items by clicking the "I've read all these" button or by clicking right above the last item you read, like this:
After you've added a few different RSS feeds to your Firefox bookmarks just sit back and wait. philip-rss will grab updates every 10 minutes, or more frequently if you ask.
If you like philip-rss, have questions, or have patches please email me at philipn at, you know, gmail.com.
—Philip Neustrom


{% extends 'base.html' %} {% block title %}All CodeCatz Events{% endblock %} {% block content%}
This page will show all our events.


In this demo is illustrated how to display checkboxes next to the Custom element ComboBox items. The combobox's input field in this mode is readonly.


finite_state_machine - Support for building finite state machines
The finite_state.f90 source file defines a set of subroutines that allow you to build a so-called finite state machine. This is basically a way to structure a program or a part of a program that takes input (from a file or from some other source) and reacts to that input depending on the "state" it is in. A simple example could be a heating device with a thermostat: if the ambient temperature is high enough, there is no need to heat the room, so the system is in a rest state. If the temperature is lower than the set temperature, the heater should be turned on.
Finite state machines are encountered in many different areas in one form or other. Lexical analysers are another, more complicated example. When analysing an arithmetic expression like "1+2*3", the "+" that follows the "1" will probably bring the analyser in a different state: the literal number has terminated, it now needs to deal with an operator. This type of programming is used in the test/demo program to show how to use the finite_state.f90 source file to build a non-trivial FSM.
The source code expects a data type, STATE_DATA, that contains all information describing the finite state machine. The contents is entirely up to the application though. The state data are passed to the subroutine that implements the actual state machine, so that you can use this argument to prepare the computation.
The type must be defined in a module called "fsm_data_definitions":
module MYDATA_POOL type POOLDATA integer :: pool_index ! For private use by pool_acquire/pool_release real, dimension(100) :: work ! The actual work space end type include "mem_pool.f90" end module MYDATA_POOL
The code defines the following routines:
Run a finite state machine, implemented by the subroutine "machine" that uses character strings to define the state. The first state is always set to the parameter FSM_INIT_CHAR (="INIT"), the initial state, and should be used to initialise the computation.
The data defining the current state of the machine
Subroutine that does the actual computation. Its interface is:
subroutine machine( fsm, data, curstate ) use fsm_data_definitions implicit none type(FSM_STATE), intent(inout) :: fsm type(STATE_DATA), intent(inout) :: data character(len=*), intent(in) :: curstate end subroutine
Similar to fsm_loop but the machine's state is an integer now. The first state is represented by the parameter FSM_INIT (=0).
It has the same interface as fsm_loop
Like fsm_loop, but the third argument is a routine that allows you to print intermediate results. It's interface is:
subroutine print_debug( lurep, data, oldstate, curstate ) use fsm_data_definitions implicit none integer, intent(in) :: lurep type(STATE_DATA), intent(inout) :: data character(len=*), intent(in) :: oldstate character(len=*), intent(in) :: curstate end subroutine
Like fsm_loop_int, but the third argument is a routine that allows you to print intermediate results. It's interface is:
subroutine print_debug( lurep, data, oldstate, curstate ) use fsm_data_definitions implicit none integer, intent(in) :: lurep type(STATE_DATA), intent(inout) :: data integer, intent(in) :: oldstate integer, intent(in) :: curstate end subroutine
Get the current state from the FSM data structure
The data maintained by the FSM loop
Current state of the finite state machine - either as integer or as character string.
Set the current state in the FSM data structure
The data maintained by the FSM loop
The new state of the finite state machine - either as integer or as character string.
Set the LU-number for the print routine (by default: 0, to be interpreted as output to screen).
Return the LU-number for the print routine.
Instruct the FSM loop to stop.
The use of the source code in the two files "finite_state.f90"and "fsm_state.f90" is illustrated by the following example:
module fsm_data_definitions implicit none include 'fsm_state.f90' type STATE_DATA integer :: position ! Current position in the string integer :: open_parens ! Number of open parentheses character(len=80) :: string ! String holding the expression end type STATE_DATA end module fsm_data_definitions
This module defines the STATE_DATA derived type and includes the file with the (private) definitions.
The module that actually implements the finite state machine looks like this (the included file "finite_state.f90"contains the contains keyword):
module analyse_string use fsm_data_definitions include 'finite_state.f90' ! ! Here is the actual routine that implements the finite state machine ! ! analyse_expression -- ! Analyse an arithmetic expression ! Arguments: ! fsm Private data structure for the FSM machinery ! data Evaluation data structure ! state_name Current state of the machine ! subroutine analyse_expression( fsm, data, state_name ) type(FSM_STATE), intent(inout) :: fsm type(STATE_DATA), intent(inout) :: data character(len=*), intent(in) :: state_name ... end subroutine analyse_expression end module
(You can find the complete source code in the file "tst_finite_state.f90" in the source distribution)
Copyright © 2006 Arjen Markus <arjenmarkus@sourceforge.net>


First, the basics.
Headings set your default page size
Add your four mochi images from your tutorial here.
Let's make an unordered list.
Add an unordered list element
Sometimes you want to draw attention to something in a line of text.
Sometimes you want to strongly emphasize something in the text.
Sometimes you want to do both.
Soft line breaks can't wrap anything. Neither can image tags, or hard lines.
Add a hard line under here.
This page probably doesn't look great - we'll learn how to hook it to CSS next week.


Note: This is a private, unpublishable copy of a
public exploration.
You are very welcome to submit feedback to improve the original exploration: to do this,
click the previous link, then click the green Feedback button on the left of the page.
Thank you!
<[explorationTitleService.displayed]>
Private
Beta
Released
Cloned
Community-owned
Aim of the exploration: to help learners <[explorationObjectiveService.displayed]>.
Please specify this exploration's objective (in the Settings tab).
{% if can_publish %}
{% endif %}
This exploration has <[warningsList.length]> warning(s).
<[warningText]>
{% include 'editor/state_editor.html' %}
{% include 'editor/exploration_graph.html' %}
{% include 'editor/state_statistics.html' %}
{% include 'editor/exploration_statistics.html' %}
{% include 'editor/exploration_settings.html' %}
{% include 'editor/exploration_history.html' %}
{% include 'editor/exploration_feedback.html' %}


:: com :: sun :: star :: reflection ::
|
| interface XIdlArray |
|
- Description
- Reflects an IDL sequence and provides dynamic access to instances of
that sequence.
This interface supports widening conversion when getting or setting elements.
@attention
Although the name of this interface denotes arrays,
sequences are meant. Don't be obfuscated, arrays are not supported by UNO!
|
| Methods' Summary |
| realloc |
Rellocates the length of the sequence instance.
|
| getLen |
Returns the length of the given sequence.
|
| get |
Returns element at given index.
|
| set |
Sets a new value at given index.
|
| Methods' Details |
realloc
- Description
- Rellocates the length of the sequence instance.
- Parameter array
- sequence instance
@length
new length of sequence
|
|
getLen
- Description
- Returns the length of the given sequence.
- Parameter array
- sequence instance
- Returns
- length of sequence
|
|
get
- Description
- Returns element at given index.
- Parameter aArray
- sequence instance
- Parameter nIndex
- index
- Returns
- value
- Throws
- IllegalArgumentException
if the specified object is not a sequence or if the specified object is null
- Throws
- ArrayIndexOutOfBoundsException
if the specified index argument is negative, or if it is greater than or equal to the
length of the specified sequence.
|
|
set
- Description
- Sets a new value at given index.
- Parameter aArray
- sequence instance
- Parameter nIndex
- index
- Parameter aNewValue
- new value to be set
- Throws
- IllegalArgumentException
if the specified object is not a sequence or if the specified object is null
- Throws
- ArrayIndexOutOfBoundsException
if the specified index argument is negative, or if it is greater than or equal to the
length of the specified sequence.
|
|
Top of Page
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


Italian Mac & Cheese
This is our new Italian dreamboat.
YIELDS
PREP TIME
TOTAL TIME
4 SERVINGS
15 MINS
1 HOUR
Ingredients
1 lb. Italian sausage
1 large onion, diced
2 cloves garlic, minced
1 red bell pepper, diced
12 oz. cavatappi
1 oz. (16-oz.) jar marinara
Kosher salt
1/4 c. half-and-half or heavy cream
2 c. shredded mozzarella, divided
Directions
In a large oven-safe skillet over medium-high heat, cook sausage, breaking up with a wooden spoon, until seared and no longer pink, about 4 minutes.
Add cavatappi and stir until coated, then pour over marinara and broth and season with salt.
Transfer mixture to a large baking dish and sprinkle with remaining mozzarella. Bake until cheese is bubbly and golden, about 10 minutes.
Garnish with parsley before serving.


"""distutils.filelist Provides the FileList class, used for poking about the filesystem and building lists of files. """ import os, re import fnmatch import functools from distutils.util import convert_path from distutils.errors import DistutilsTemplateError, DistutilsInternalError from distutils import log class FileList: """A list of files built by on exploring the filesystem and filtered by applying various patterns to what we find there. Instance attributes: dir directory from which files will be taken -- only used if 'allfiles' not supplied to constructor files list of filenames currently being built/filtered/manipulated allfiles complete list of files under consideration (ie. without any filtering applied) """ def __init__(self, warn=None, debug_print=None): # ignore argument to FileList, but keep them for backwards # compatibility self.allfiles = None self.files = [] def set_allfiles(self, allfiles): self.allfiles = allfiles def findall(self, dir=os.curdir): self.allfiles = findall(dir) def debug_print(self, msg): """Print 'msg' to stdout if the global DEBUG (taken from the DISTUTILS_DEBUG environment variable) flag is true. """ from distutils.debug import DEBUG if DEBUG: print(msg) # -- List-like methods --------------------------------------------- def append(self, item): self.files.append(item) def extend(self, items): self.files.extend(items) def sort(self): # Not a strict lexical sort! sortable_files = sorted(map(os.path.split, self.files)) self.files = [] for sort_tuple in sortable_files: self.files.append(os.path.join(*sort_tuple)) # -- Other miscellaneous utility methods --------------------------- def remove_duplicates(self): # Assumes list has been sorted! for i in range(len(self.files) - 1, 0, -1): if self.files[i] == self.files[i - 1]: del self.files[i] # -- "File template" methods --------------------------------------- def _parse_template_line(self, line): words = line.split() action = words[0] patterns = dir = dir_pattern = None if action in ('include', 'exclude', 'global-include', 'global-exclude'): if len(words) < 2: raise DistutilsTemplateError( "'%s' expects <pattern1> <pattern2> ..." % action) patterns = [convert_path(w) for w in words[1:]] elif action in ('recursive-include', 'recursive-exclude'): if len(words) < 3: raise DistutilsTemplateError( "'%s' expects <dir> <pattern1> <pattern2> ..." % action) dir = convert_path(words[1]) patterns = [convert_path(w) for w in words[2:]] elif action in ('graft', 'prune'): if len(words) != 2: raise DistutilsTemplateError( "'%s' expects a single <dir_pattern>" % action) dir_pattern = convert_path(words[1]) else: raise DistutilsTemplateError("unknown action '%s'" % action) return (action, patterns, dir, dir_pattern) def process_template_line(self, line): # Parse the line: split it up, make sure the right number of words # is there, and return the relevant words. 'action' is always # defined: it's the first word of the line. Which of the other # three are defined depends on the action; it'll be either # patterns, (dir and patterns), or (dir_pattern). (action, patterns, dir, dir_pattern) = self._parse_template_line(line) # OK, now we know that the action is valid and we have the # right number of words on the line for that action -- so we # can proceed with minimal error-checking. if action == 'include': self.debug_print("include " + ' '.join(patterns)) for pattern in patterns: if not self.include_pattern(pattern, anchor=1): log.warn("warning: no files found matching '%s'", pattern) elif action == 'exclude': self.debug_print("exclude " + ' '.join(patterns)) for pattern in patterns: if not self.exclude_pattern(pattern, anchor=1): log.warn(("warning: no previously-included files " "found matching '%s'"), pattern) elif action == 'global-include': self.debug_print("global-include " + ' '.join(patterns)) for pattern in patterns: if not self.include_pattern(pattern, anchor=0): log.warn(("warning: no files found matching '%s' " "anywhere in distribution"), pattern) elif action == 'global-exclude': self.debug_print("global-exclude " + ' '.join(patterns)) for pattern in patterns: if not self.exclude_pattern(pattern, anchor=0): log.warn(("warning: no previously-included files matching " "'%s' found anywhere in distribution"), pattern) elif action == 'recursive-include': self.debug_print("recursive-include %s %s" % (dir, ' '.join(patterns))) for pattern in patterns: if not self.include_pattern(pattern, prefix=dir): log.warn(("warning: no files found matching '%s' " "under directory '%s'"), pattern, dir) elif action == 'recursive-exclude': self.debug_print("recursive-exclude %s %s" % (dir, ' '.join(patterns))) for pattern in patterns: if not self.exclude_pattern(pattern, prefix=dir): log.warn(("warning: no previously-included files matching " "'%s' found under directory '%s'"), pattern, dir) elif action == 'graft': self.debug_print("graft " + dir_pattern) if not self.include_pattern(None, prefix=dir_pattern): log.warn("warning: no directories found matching '%s'", dir_pattern) elif action == 'prune': self.debug_print("prune " + dir_pattern) if not self.exclude_pattern(None, prefix=dir_pattern): log.warn(("no previously-included directories found " "matching '%s'"), dir_pattern) else: raise DistutilsInternalError( "this cannot happen: invalid action '%s'" % action) # -- Filtering/selection methods ----------------------------------- def include_pattern(self, pattern, anchor=1, prefix=None, is_regex=0): """Select strings (presumably filenames) from 'self.files' that match 'pattern', a Unix-style wildcard (glob) pattern. Patterns are not quite the same as implemented by the 'fnmatch' module: '*' and '?' match non-special characters, where "special" is platform- dependent: slash on Unix; colon, slash, and backslash on DOS/Windows; and colon on Mac OS. If 'anchor' is true (the default), then the pattern match is more stringent: "*.py" will match "foo.py" but not "foo/bar.py". If 'anchor' is false, both of these will match. If 'prefix' is supplied, then only filenames starting with 'prefix' (itself a pattern) and ending with 'pattern', with anything in between them, will match. 'anchor' is ignored in this case. If 'is_regex' is true, 'anchor' and 'prefix' are ignored, and 'pattern' is assumed to be either a string containing a regex or a regex object -- no translation is done, the regex is just compiled and used as-is. Selected strings will be added to self.files. Return True if files are found, False otherwise. """ # XXX docstring lying about what the special chars are? files_found = False pattern_re = translate_pattern(pattern, anchor, prefix, is_regex) self.debug_print("include_pattern: applying regex r'%s'" % pattern_re.pattern) # delayed loading of allfiles list if self.allfiles is None: self.findall() for name in self.allfiles: if pattern_re.search(name): self.debug_print(" adding " + name) self.files.append(name) files_found = True return files_found def exclude_pattern (self, pattern, anchor=1, prefix=None, is_regex=0): """Remove strings (presumably filenames) from 'files' that match 'pattern'. Other parameters are the same as for 'include_pattern()', above. The list 'self.files' is modified in place. Return True if files are found, False otherwise. """ files_found = False pattern_re = translate_pattern(pattern, anchor, prefix, is_regex) self.debug_print("exclude_pattern: applying regex r'%s'" % pattern_re.pattern) for i in range(len(self.files)-1, -1, -1): if pattern_re.search(self.files[i]): self.debug_print(" removing " + self.files[i]) del self.files[i] files_found = True return files_found # ---------------------------------------------------------------------- # Utility functions def _find_all_simple(path): """ Find all files under 'path' """ results = ( os.path.join(base, file) for base, dirs, files in os.walk(path, followlinks=True) for file in files ) return filter(os.path.isfile, results) def findall(dir=os.curdir): """ Find all files under 'dir' and return the list of full filenames. Unless dir is '.', return full filenames with dir prepended. """ files = _find_all_simple(dir) if dir == os.curdir: make_rel = functools.partial(os.path.relpath, start=dir) files = map(make_rel, files) return list(files) def glob_to_re(pattern): """Translate a shell-like glob pattern to a regular expression; return a string containing the regex. Differs from 'fnmatch.translate()' in that '*' does not match "special characters" (which are platform-specific). """ pattern_re = fnmatch.translate(pattern) # '?' and '*' in the glob pattern become '.' and '.*' in the RE, which # IMHO is wrong -- '?' and '*' aren't supposed to match slash in Unix, # and by extension they shouldn't match such "special characters" under # any OS. So change all non-escaped dots in the RE to match any # character except the special characters (currently: just os.sep). sep = os.sep if os.sep == '\\': # we're using a regex to manipulate a regex, so we need # to escape the backslash twice sep = r'\\\\' escaped = r'\1[^%s]' % sep pattern_re = re.sub(r'((?<!\\)(\\\\)*)\.', escaped, pattern_re) return pattern_re def translate_pattern(pattern, anchor=1, prefix=None, is_regex=0): """Translate a shell-like wildcard pattern to a compiled regular expression. Return the compiled regex. If 'is_regex' true, then 'pattern' is directly compiled to a regex (if it's a string) or just returned as-is (assumes it's a regex object). """ if is_regex: if isinstance(pattern, str): return re.compile(pattern) else: return pattern # ditch start and end characters start, _, end = glob_to_re('_').partition('_') if pattern: pattern_re = glob_to_re(pattern) assert pattern_re.startswith(start) and pattern_re.endswith(end) else: pattern_re = '' if prefix is not None: prefix_re = glob_to_re(prefix) assert prefix_re.startswith(start) and prefix_re.endswith(end) prefix_re = prefix_re[len(start): len(prefix_re) - len(end)] sep = os.sep if os.sep == '\\': sep = r'\\' pattern_re = pattern_re[len(start): len(pattern_re) - len(end)] pattern_re = r'%s\A%s%s.*%s%s' % (start, prefix_re, sep, pattern_re, end) else: # no prefix -- respect anchor flag if anchor: pattern_re = r'%s\A%s' % (start, pattern_re[len(start):]) return re.compile(pattern_re)


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Getting started
Assuming you already installed Erlang and Elixir, you can run Interactive Elixir Shell (iex) inside your terminal/command line.
Interactive Elixir|>
Open command line / terminal, type iex
and press enter. It will output the Erlang and Elixir versions and the prompot will change to iex(1)>
. The number will change every time you execute a new command.
IEx is a repl (Read-Eval-Print Loop), it will take a single input, evaluate it and return the result. We can tell it to return some string, we can add, subtract, divide and multiply two or more than two numbers and get the result back. We can run elixir's built-in functions inside iex, or we can even write our own functions and modules inside iex, we can also run functions written in some file from iex. A single command we enter iex is called an expression.
Let's open iex and enter the following expressions.
iex(1)> 1 + 2 3 iex(2)> 5 - 3 2 iex(3)> 2 + 2 == 4 true iex(4)> 3 * 3 == 10 false iex(5)> 3 + 5 != 20 true iex(6)> 8 > 3 true iex(7)> 2 + 2 > 3 true iex(8)> length([1, 2, 3, 4]) 4 iex(9)> Float.floor(15.3373, 2) 15.33 iex(10)> Calendar.ISO.leap_year?(2018) false iex(11)> Calendar.ISO.leap_year?(2020) true iex(12)> add = fn(a, b) -> a + b end #Function<12.99386804/2 in :erl_eval.expr/5> iex(13) add.(1, 2) 3
The last six expressions are functions. All functions in Elixir except the anonymous functions are contained by some Module. While calling these functions we have to prepend it with the module (and sub-module) name.
In expression #9, Float
is the module and floor
is the function. In expressions #10 and #11, Calendar
is the module, IOS
is the sub-module
and leap_year?
is the function.
In expression #8 length
is part of the module Kernel
but not prepended by it's name, as it's a built-in function. In the last two expressions we define and then call an anonymous function.
More details on Functions in the Functions chapter


You can control the appearance of drawing text by setting the text attributes.
The default settings are:
Height.100”
Rotation.0 deg
Expansion1.00
Inclination.0 deg
Spacing.0
FontCourier New
AlignmentLeft Bottom
PathRight
Font may be any supported TrueType in orthogonal views, but is converted to stroke text in other views.


We aggregate systems!
- visualize next-generation channels
- engage mission-critical partnerships
- reintermediate dynamic models
- revolutionize enterprise methodologies
- cultivate revolutionary supply-chains
- synthesize interactive platforms
- benchmark clicks-and-mortar ROI
- morph one-to-one content
- whiteboard best-of-breed action-items
- leverage e-business initiatives
- utilize distributed e-commerce


NLP-Japanese Text
Saurabh Bhadada
-
I work in Tokyo for Cookpad Inc.
Have Master's Degree in Mathematics
24 Years old.
😮😮😮😮😮
My friends love posing for photos.
Getting Started!
Step 1
Learn Japanese....
...Or Just use a Dictionary 😜
-
Don't turst Google Translate. It causes confusion sometimes.
Be careful in using it to write business emails in Japanese. -
Learn basic Japanese grammer. It's relatively easy than other Languages.
-
For example: 僕は日本語が大好き
Step 2
Tools
Tokenization
-
No spaces between words. Need Tokenization Tools
-
Mecab: originally developed by the Nara Institute of Science and Technology
>>> import MeCab >>> wakati = MeCab.Tagger("-Owakati") >>> wakati.parse("pythonが大好きです").split() ['python', 'が', '大好き', 'です'] >>> chasen = MeCab.Tagger("-Ochasen") >>> print(chasen.parse("pythonが大好きです")) python python python 名詞-固有名詞-組織 が ガ が 助詞-格助詞-一般 大好き ダイスキ 大好き 名詞-形容動詞語幹 です デス です 助動詞 特殊・デス 基本形 EOS
-
Sentencepiece : A simple and language independent subword tokenizer and detokenizer for Neural Text Processing
Cannonicalization
-
Kanji — Chinese Characters, each with its own meaning
Hiragana — 46 characters that represent syllables.
Katakana — same syllables as hiragana. but used to represent foreign words.
People can write same thing in so many different ways. There are more than 100 variants for the word soy sauce in Cookpad database
醤油, しょうゆ, シャウユ..... and so on + half width variants as well 😜
Encoder-Decoder for Cannonicalization
If you have annotated text. Train an character based encoder-Decoder
representation Learning
Fastext: Enrich Word vectors with sub word embedding. Seems to workwell with Japanese text.
Step 3
🚀
Just Do it.
-
Start Flying before you start walking.
-
I was able to train and deploy a NLP model with limited knowledge of Japanese language


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ssp
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Type Members
class
AttributeFragment
(
kind: Text
,
name: Text
,
className: Text
,
defaultValue: Option[Text]
,
autoImport: Boolean
)
extends PageFragment with Product
class
CaseFragment
(
code: Text
)
extends Directive with Product
class
CommentFragment
(
comment: Text
)
extends PageFragment with Product
class
Directive
extends PageFragment
attributes: abstract
class
DoFragment
(
code: Text
)
extends Directive with Product
class
DollarExpressionFragment
(
code: Text
)
extends PageFragment with Product
class
ElseFragment
()
extends Directive with Product
class
ElseIfFragment
(
code: Text
)
extends Directive with Product
class
EndFragment
()
extends Directive with Product
class
ExpressionFragment
(
code: Text
)
extends PageFragment with Product
class
ForFragment
(
code: Text
)
extends Directive with Product
class
IfFragment
(
code: Text
)
extends Directive with Product
class
ImportFragment
(
code: Text
)
extends Directive with Product
class
MatchFragment
(
code: Text
)
extends Directive with Product
class
OtherwiseFragment
()
extends Directive with Product
class
PageFragment
extends Positional
attributes: sealed abstract
class
ScriptletFragment
(
code: Text
)
extends PageFragment with Product
class
SspCodeGenerator
extends AbstractCodeGenerator[PageFragment]
class
SspParser
extends ScalaParseSupport
Parser for the SSP template language
class
Text
(
value: String
)
extends Positional with Product
class
TextFragment
(
text: Text
)
extends PageFragment with Product


HTTP persistent connections, also called HTTP keep-alive, or HTTP connection reuse, is the idea of using the same TCP connection to send and receive multiple HTTP requests/responses, as opposed to opening a new one for every single request/response pair. Using persistent connections is very important for improving HTTP performance.
There are several advantages of using persistent connections, including:
The advantages are even more obvious with HTTPS or HTTP over SSL/TLS. There, persistent connections may reduce the number of costly SSL/TLS handshake to establish security associations, in addition to the initial TCP connection set up.
In HTTP/1.1, persistent connections are the default behavior of any connection. That is, unless otherwise indicated, the client SHOULD assume that the server will maintain a persistent connection, even after error responses from the server. However, the protocol provides means for a client and a server to signal the closing of a TCP connection.
Since TCP by its nature is a stream based protocol, in order to reuse an existing connection, the HTTP protocol has to have a way to indicate the end of the previous response and the beginning of the next one. Thus, it is required that all messages on the connection MUST have a self-defined message length (i.e., one not defined by closure of the connection). Self demarcation is achieved by either setting the Content-Length header, or in the case of chunked transfer encoded entity body, each chunk starts with a size, and the response body ends with a special last chunk.
Since persistent connections applies to only one transport link, it is important that proxy servers correctly signal persistent/or-non-persistent connections separately with its clients and the origin servers (or to other proxy servers). From a HTTP client or server's perspective, as far as persistence connection is concerned, the presence or absence of proxy servers is transparent.
The JDK supports both HTTP/1.1 and HTTP/1.0 persistent connections.
When the application finishes reading the response body or when
the application calls close() on the InputStream
returned by URLConnection.getInputStream()
, the JDK's
HTTP protocol handler will try to clean up the connection and if
successful, put the connection into a connection cache for reuse by
future HTTP requests.
The support for HTTP keep-Alive is done transparently. However,
it can be controlled by system properties
http.keepAlive
, and http.maxConnections
,
as well as by HTTP/1.1 specified request and response headers.
The system properties that control the behavior of Keep-Alive are:
http.keepAlive=<boolean>
default: true
Indicates if keep alive (persistent) connections should be supported.
http.maxConnections=<int>
default: 5
Indicates the maximum number of connections per destination to be kept alive at any given time
HTTP header that influences connection persistence is:
Connection: close
If the "Connection" header is specified with the value "close" in either the request or the response header fields, it indicates that the connection should not be considered 'persistent' after the current request/response is complete.
The current implementation doesn't buffer the response body. Which means that the application has to finish reading the response body or call close() to abandon the rest of the response body, in order for that connection to be reused. Furthermore, current implementation will not try block-reading when cleaning up the connection, meaning if the whole response body is not available, the connection will not be reused.
When the application encounters a HTTP 400 or 500 response, it
may ignore the IOException
and then may issue another
HTTP request. In this case, the underlying TCP connection won't be
Kept-Alive because the response body is still there to be consumed,
so the socket connection is not cleared, therefore not available
for reuse. What the application needs to do is call
HttpURLConnection.getErrorStream()
after catching the
IOException
, read the response body, then close the
stream. However, some existing applications are not doing this. As
a result, they do not benefit from persistent connections. To
address this problem, we have introduced a workaround.
The workaround involves buffering the response body if the response is >=400, up to a certain amount and within a time limit, thus freeing up the underlying socket connection for reuse. The rationale behind this is that when the server responds with a >=400 error (client error or server error. One example is "404: File Not Found" error), the server usually sends a small response body to explain whom to contact and what to do to recover.
Several new Oracle JDK implementation specific properties are introduced to help clean up the connections after error response from the server.
The major one is:
sun.net.http.errorstream.enableBuffering=<boolean>
default: false
With the above system property set to true (default is false),
when the response code is >=400, the HTTP handler will try to
buffer the response body. Thus freeing up the underlying socket
connection for reuse. Thus, even if the application doesn't call
getErrorStream()
, read the response body, and then
call close(), the underlying socket connection may still be
kept-alive and reused.
The following two system properties provide further control to the error stream buffering behavior:
sun.net.http.errorstream.timeout=<int> in
millisecond
default: 300 millisecond
sun.net.http.errorstream.bufferSize=<int> in
bytes
default: 4096 bytes
Do not abandon a connection by ignoring the response body. Doing so may results in idle TCP connections. That needs to be garbage collected when they are no longer referenced.
If getInputStream()
successfully returns, read the
entire response body.
When calling getInputStream()
from
HttpURLConnection
, if an IOException
occurs, catch the exception and call getErrorStream()
to get the response body (if there is any).
Reading the response body cleans up the connection even if you are not interested in the response content itself. But if the response body is long and you are not interested in the rest of it after seeing the beginning, you can close the InputStream. But you need to be aware that more data could be on its way. Thus the connection may not be cleared for reuse.
Here's a code example that complies to the above recommendation:
try { URL a = new URL(args[0]); URLConnection urlc = a.openConnection(); is = conn.getInputStream(); int ret = 0; while ((ret = is.read(buf)) > 0) { processBuf(buf); } // close the inputstream is.close(); } catch (IOException e) { try { respCode = ((HttpURLConnection)conn).getResponseCode(); es = ((HttpURLConnection)conn).getErrorStream(); int ret = 0; // read the response body while ((ret = es.read(buf)) > 0) { processBuf(buf); } // close the errorstream es.close(); } catch(IOException ex) { // deal with the exception } }
If you know ahead of time that you won't be interested in the response body, you should issue a HEAD request instead of a GET request. For example when you are only interested in the meta info of the web resource or when testing for its validity, accessibility and recent modification. Here's a code snippet:
URL a = new URL(args[0]); URLConnection urlc = a.openConnection(); HttpURLConnection httpc = (HttpURLConnection)urlc; // only interested in the length of the resource httpc.setRequestMethod("HEAD"); int len = httpc.getContentLength();
http.KeepAlive.remainingData
system property.


SRCCON:WORK will explore how we as a community can make journalism more inclusive, representative, and responsive. This new, two-day event builds on conversations emerging from SRCCON, our hands-on conference that gathers members of the news-code community each year to take on ideas that push newsrooms forward.
Each part of the schedule will begin with a pair of 10-minute talks before breaking into collaborative sessions that dig into their themes. We’ll provide live transcription of the talks as they take place.
SRCCON:WORK is organized around shared experiences and making connections. We’ve organized the schedule so that we can collaborate and build on each others’ ideas.
We’ve built in generous breaks so that you can continue conversations without rushing to the next thing. Lunch as a group provides for space to chill out, spend time with distant friends, or find conversations around emergent topics. Dinner on Thursday evening will give you a chance to connect with people wrestling with the same problems you are.
 We hope you’ll find new colleagues, champions, collaborators in every space and leave SRCCON:WORK with new ideas and new relationships, so when you take on the work of bringing change to your newsroom, you know you have a community supporting you as you make change happen.
Talks introduce each theme on the schedule, rooting our program in community experience and values, and sending us into collaborative sessions ready to dig in. We’ve asked speakers to challenge how we think, because solutions to systemic problems aren’t going to come from the ways we’ve approached journalism in the past. See the speakers and talks on the SRCCON:WORK schedule.
Sessions at SRCCON events are highly collaborative: an opportunity to compare notes, share skills, and take advantage of every attendee’s expertise. We learn best when we learn from each other, and we want you to share ideas and start projects that live on beyond this event. See the sessions on the SRCCON:WORK schedule.


Now to edit the column details.
Steps to complete:
- Make the changes to your document as indicated on the right
Descriptions of edits being made:
- Column titles will be changed to make them more readable
- Presentation type will be set to appropriately display the column data
- Presentation types are:
- 'n' for numbers
- 's' for strings
- 'l' for large blobs of text.
- Sorting will be explicitly enabled on all columns by the addition of the 'c_sort' element containing the value 'y' to indicate that the column is sortable


This example demonstrates the use of the injection of environment entries using @Resource annotation.
The EJB 3.0 specification (EJB Core Contracts and Requirements) section 16.2.2 reads:
A field or method of a bean class may be annotated to request that an entry from the bean's environment be injected. Any of the types of resources or other environment entries described in this chapter may be injected. Injection may also be requested using entries in the deployment descriptor corresponding to each of these resource types.
Environment entries may also be injected into the bean through bean methods that follow the naming conventions for JavaBeans properties. The annotation is applied to the set method for the property, which is the method that is called to inject the environment entry. The JavaBeans property name (not the method name) is used as the default JNDI name.
The PurchaseOrderBean class shows use of field-level @Resource annotation.
The InvoiceBean class shows the use of method-level @Resource annotation.
The source for this example can be checked out from svn:
$ svn co http://svn.apache.org/repos/asf/tomee/tomee/trunk/examples/injection-of-env-entry
To run it change your working directory to the directory injection-of-env-entry and run the following maven2 commands:
$ cd injection-of-env-entry
$ mvn clean install
The maxLineItem field in PurchaseOrderBean class is annotated with @Resource annotation to inform the EJB container the location where in the code the injection of a simple environment entry should take place. The default value of 10 is assigned. You can modify the value of the environment entries at deployment time using deployment descriptor (ejb-jar.xml).
@Resource
int maxLineItems = 10;
The setMaxLineItem method in InvoiceBean class is annotated with @Resource annotation to inject the simple environment entry. Only setters can be used as a way to inject environment entry values.
You could look up the env-entry using JNDI lookup() method and the following name:
java:comp/env/org.apache.openejb.examples.resource.InvoiceBean/maxLineItems
The pattern is to combine the fully-qualified class name and the name of a instance field (or a name of the setter method without set prefix and the first letter lowercased).
@Resource
public void setMaxLineItems(int maxLineItems) {
this.maxLineItems = maxLineItems;
}
<env-entry>
<description>The maximum number of line items per invoice.</description>
<env-entry-name>org.apache.openejb.examples.injection.InvoiceBean/maxLineItems</env-entry-name>
<env-entry-type>java.lang.Integer</env-entry-type>
<env-entry-value>15</env-entry-value>
</env-entry>
public void addLineItem(LineItem item) throws TooManyItemsException {
if (item == null) {
throw new IllegalArgumentException("Line item must not be null");
}
if (itemCount <= maxLineItems) {
items.add(item);
itemCount++;
} else {
throw new TooManyItemsException("Number of items exceeded the maximum limit");
}
}
Writing an JUnit test for this example is quite simple. We need just to write a setup method to create and initialize the InitialContext, and then write our test methods.
protected void setUp() throws Exception {
Properties properties = new Properties();
properties.setProperty(Context.INITIAL_CONTEXT_FACTORY, "org.apache.openejb.client.LocalInitialContextFactory");
properties.setProperty("openejb.deployments.classpath.include", ".*resource-injection.*");
initialContext = new InitialContext(properties);
}
public void testAddLineItem() throws Exception {
Invoice order = (Invoice)initialContext.lookup("InvoiceBeanBusinessRemote");
assertNotNull(order);
LineItem item = new LineItem("ABC-1", "Test Item");
try {
order.addLineItem(item);
} catch (TooManyItemsException tmie) {
fail("Test failed due to: " + tmie.getMessage());
}
}
Running the example is fairly simple. Just execute the following commands:
$ cd injection-of-env-entry
$ mvn clean test
-------------------------------------------------------
T E S T S
-------------------------------------------------------
Running org.superbiz.injection.PurchaseOrderBeanTest
Apache OpenEJB 3.0.0-SNAPSHOT build: 20071218-01:41
http://tomee.apache.org/
INFO - openejb.home = c:\oss\openejb3\examples\injection-of-env-entry
INFO - openejb.base = c:\oss\openejb3\examples\injection-of-env-entry
WARN - Cannot find the configuration file [conf/openejb.xml]. Will attempt to create one for the beans deployed.
INFO - Configuring Service(id=Default Security Service,type=SecurityService, provider-id=Default Security Service)
INFO - Configuring Service(id=Default Transaction Manager, type=TransactionManager, provider-id=Default Transaction Manager)
INFO - Configuring Service(id=Default JDK 1.3 ProxyFactory, type=ProxyFactory, provider-id=Default JDK 1.3 ProxyFactory)
INFO - Found EjbModule in classpath: c:\oss\openejb3\examples\injection-of-env-entry\target\classes
INFO - Configuring app: c:\oss\openejb3\examples\injection-of-env-entry\target\classes
INFO - Configuring Service(id=Default Stateful Container, type=Container, provider-id=Default Stateful Container)
INFO - Auto-creating a container for bean InvoiceBean: Container(type=STATEFUL, id=Default Stateful Container)
INFO - Loaded Module: c:\oss\openejb3\examples\injection-of-env-entry\target\classes
INFO - Assembling app: c:\oss\openejb3\examples\injection-of-env-entry\target\classes
INFO - Jndi(name=InvoiceBeanRemote) --> Ejb(deployment-id=InvoiceBean)
INFO - Jndi(name=PurchaseOrderBeanRemote) --> Ejb(deployment-id=PurchaseOrderBean)
INFO - Created Ejb(deployment-id=InvoiceBean, ejb-name=InvoiceBean, container=Default Stateful Container)
INFO - Created Ejb(deployment-id=PurchaseOrderBean, ejb-name=PurchaseOrderBean, container=Default Stateful Container)
INFO - Deployed Application(path=c:\oss\openejb3\examples\injection-of-env-entry\target\classes)
INFO - OpenEJB ready.
OpenEJB ready.
Tests run: 2, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 2.859 sec
Running org.superbiz.injection.InvoiceBeanTest
Tests run: 2, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.031 sec
Results :
Tests run: 4, Failures: 0, Errors: 0, Skipped: 0


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ID
- Variable in class ia.fight.brain.
PlayingEntity
ID
- Variable in class ia.fight.structure.spells.
SpellObject
initEmptyNodes()
- Method in class ia.fight.astar.
AStarMap
initializes all nodes.
initEntities(ArrayList<PlayingEntity>)
- Static method in class ia.fight.brain.
Game
Initializes entities according to the passed arrayList
initGame(int)
- Static method in class ia.fight.brain.
Game
Initializes the game map.
initializeSpells()
- Static method in class ia.fight.structure.classes.
CraModel
initiative
- Variable in class ia.fight.structure.
Player
initLogs()
- Static method in class ia.fight.brain.
Game
Inits all the logs.
isAvailable()
- Method in class ia.fight.structure.spells.
SpellObject
isCellTargetableBySpell(PlayingEntity, SpellObject, Position)
- Method in class ia.fight.brain.
Game
Returns true if the specified position is targetable by the caster given the spell.
isDiagonaly()
- Method in class ia.fight.astar.
AbstractNode
returns weather or not the move from the
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was diagonally.
isEntityTargetableBySpell(PlayingEntity)
- Method in class ia.fight.structure.spells.
SpellObject
isModifiableRange()
- Method in class ia.fight.structure.spells.
SpellObject
isNpc()
- Method in class ia.fight.brain.
PlayingEntity
isPercentage()
- Method in class ia.fight.structure.spells.spelltypes.
Buff
isPositionAccessible(Position, Position, int)
- Method in class ia.fight.map.
Map
isPositionWalkable(Position)
- Method in class ia.fight.map.
Map
isPositionWalkable(String, Position)
- Method in class ia.fight.map.
Map
isStraightLineCast()
- Method in class ia.fight.structure.spells.
SpellObject
isSummoned()
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Player
isWalkable()
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AbstractNode
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Publications
- “Revisiting Unemployment in Intermediate Macroeconomics: A New Approach for Teaching Diamond-Mortensen-Pissarides” (with Arghya Bhattacharya and Paul Jackson). The Journal of Economic Education 49(1), 2018, 22-37. Link to project page.
- “A Classroom Experiment in Monetary Policy” (with John Duffy). The Journal of Economic Education 50(2), 2019, 89-107. Link to project repository on GitHub.
- “Risk Averse Banks and Endogenous Fluctuations in Excess Reserves” (with Michael K. Salemi). The B.E. Journal of Macroeconomics (Contributions) 20(1), 2020, 1-19. Link to project page.
- “A Python-Based Undergraduate Course in Computational Macroeconomics”. The Journal of Economic Education 53(2), 2022, 126–140


Wiktopher is a written novel. The story follows two travelers, as they discover the villages, flora and fauna of the Soronan Desert.
Rekka began writing this story while in Tahihi, French Polynesia. Because of laptop problems, drawing using heavy software like Photoshop was near impossible, and so we were forced to consider other hobbies. Rekka got back into writing, and created Wiktopher, inspired from our own travels and discoveries. Left was created during this time, to make the writing of this story possible.
Wiktopher is gender neutral as an experiment in creativity, but also to discourage readers from judging characters based on their genders.
It is still in production. We hope to publish a physical copy (which would include a fauna/flora encyclopedia), and to release it as an audio book too.
The story is available to read online, and is updated on a monthly basis.


sprint2
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IntMemberTest
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Membership
MembershipActiveComparator
MembershipTest
MemberTest
PersistenceManager
PersistenceManagerTest
Post
PostDateComparator
PostPointsComparator
Question
QuestionTest
SiteManager
SiteManagerTest


Initially a self-taught coder, I decided to join UCLA Extension's Coding Bootcamp after working 3 years in the entertainment industry. As competition continues to arise within the field, I realized that becoming a developer would not only expand my industry skills but allow me to become location independent-giving me the fredom to explore the world while doing what I love.


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