When a building a target X
depends on first
building another target Y
(such as a
library that must be linked with X),
Y
is called a
dependency of X
and
X
is termed a
dependent of Y
.
To get a feeling of target dependencies, let's continue the
above example and see how top/app/Jamfile
can
use libraries from top/util/foo
. If
top/util/foo/Jamfile
contains
lib bar : bar.cpp ;
then to use this library in top/app/Jamfile
, we can
write:
exe app : app.cpp ../util/foo//bar ;
While app.cpp
refers to a regular source file,
../util/foo//bar
is a reference to another target:
a library bar
declared in the Jamfile at
../util/foo
.
| Tip | |
|---|---|
Some other build system have special syntax for listing dependent
libraries, for example |
Suppose we build app
with:
bjam app optimization=full define=USE_ASM
Which properties will be used to build foo
? The answer is
that some features are
propagated—Boost.Build attempts to use
dependencies with the same value of propagated features. The
<optimization>
feature is propagated, so both
app
and foo
will be compiled
with full optimization. But <define>
is not
propagated: its value will be added as-is to the compiler flags for
a.cpp
, but won't affect foo
.
Let's improve this project further.
The library
probably has some headers that must be used when compiling
app.cpp
. We could manually add the necessary
#include
paths to app
's
requirements as values of the
<include>
feature, but then this work will
be repeated for all programs
that use foo
. A better solution is to modify
util/foo/Jamfile
in this way:
project : usage-requirements <include>. ; lib foo : foo.cpp ;
Usage requirements are applied not to the target being declared
but to its
dependents. In this case, <include>.
will be applied to all
targets that directly depend on foo
.
Another improvement is using symbolic identifiers to refer to
the library, as opposed to Jamfile
location.
In a large project, a library can be used by many targets, and if
they all use Jamfile
location,
a change in directory organization entails much work.
The solution is to use project ids—symbolic names
not tied to directory layout. First, we need to assign a project id by
adding this code to
Jamroot
:
use-project /library-example/foo : util/foo ;
Second, we modify app/Jamfile
to use the
project id:
exe app : app.cpp /library-example/foo//bar ;
The /library-example/foo//bar
syntax is used
to refer to the target bar
in
the project with id /library-example/foo
.
We've achieved our goal—if the library is moved to a different
directory, only Jamroot
must be modified.
Note that project ids are global—two Jamfiles are not
allowed to assign the same project id to different directories.
| Tip | |
|---|---|
|
If you want all applications in some project to link
to a certain library, you can avoid having to specify it directly the sources of every
target by using the
project : requirements <source>/boost/filesystem//fs ; |


{% extends 'base.html' %} {% block title %}Oops, that's not allowed{% endblock %} {% block content %}
It looks like something happened that is not allowed. Sorry about that.
If the problem continues, you may want to contact the person who set up MarkWiki and ask them to check the error logs.
In geek speak, the problem was a "405 Method Not Allowed" error. The most likely cause is that your browser has JavaScript disabled and you attempted to delete a page.
{% endblock %}


adds a node, setting this
adds a node, setting this.dirty to true as a side effect
removes a tree, setting this
removes a tree, setting this.dirty to true as a side effect
This method is used to compare the receiver object (this
)
with the argument object (arg0
) for equivalence
This method is used to compare the receiver object (this
)
with the argument object (arg0
) for equivalence.
The default implementations of this method is an equivalence relation:
x
of type Any
,
x.equals(x)
should return true
.x
and y
of type
Any
, x.equals(y)
should return true
if and only
if y.equals(x)
returns true
.x
, y
, and z
of type AnyRef
if x.equals(y)
returns true
and
y.equals(z)
returns
true
, then x.equals(z)
should return true
.
If you override this method, you should verify that
your implementation remains an equivalence relation.
Additionally, when overriding this method it is often necessary to
override hashCode
to ensure that objects that are
"equal" (o1.equals(o2)
returns true
)
hash to the same Int
(o1.hashCode.equals(o2.hashCode)
).
the object to compare against this object for equality.
true
if the receiver object is equivalent to the argument; false
otherwise.
forces writing of contents to the file, even if there has not been any update
forces writing of contents to the file, even if there has not been any update.
Returns a hash code value for the object
Returns a hash code value for the object.
The default hashing algorithm is platform dependent.
Note that it is allowed for two objects to have identical hash
codes (o1.hashCode.equals(o2.hashCode)
) yet not be
equal (o1.equals(o2)
returns false
). A
degenerate implementation could always return 0
.
However, it is required that if two objects are equal
(o1.equals(o2)
returns true
) that they
have identical hash codes
(o1.hashCode.equals(o2.hashCode)
). Therefore, when
overriding this method, be sure to verify that the behavior is
consistent with the equals
method.
This method should log the message given as argument somewhere as a side-effect
This method should log the message given as argument somewhere as a side-effect.
...
returns an iterator over the nodes in this storage
returns an iterator over the nodes in this storage
run method of the thread
run method of the thread. remember to use start() to start a thread, not run.
Returns a string representation of the object
Returns a string representation of the object.
The default representation is platform dependent.
A persistent store with set semantics. This class allows to add and remove trees, but never contains two structurally equal trees.


{% extends "logged_in.html" %} {% block title %}Manage{% endblock %} {% block content %} {{ super() }}
You have no YubiKeys assigned.


Class: WillPaginate::ViewHelpers::LinkRenderer
- Inherits:
-
LinkRendererBase
- Object
- LinkRendererBase
- WillPaginate::ViewHelpers::LinkRenderer
- Defined in:
- lib/will_paginate/view_helpers/link_renderer.rb
Overview
This class does the heavy lifting of actually building the pagination links. It is used by will_paginate helper internally.
Instance Method Summary (collapse)
-
- (Object) container_attributes
Returns the subset of options this instance was initialized with that represent HTML attributes for the container element of pagination links.
-
- (Object) prepare(collection, options, template)
collection is a WillPaginate::Collection instance or any other object.
-
- (Object) to_html
Process it! This method returns the complete HTML string which contains pagination links.
Methods inherited from LinkRendererBase
Instance Method Details
- (Object) container_attributes
Returns the subset of options this instance was initialized with that represent HTML attributes for the container element of pagination links.
36 37 38 39 40 41 42 43 44 45 |
# File 'lib/will_paginate/view_helpers/link_renderer.rb', line 36 def container_attributes @container_attributes ||= begin attributes = @options.except *(WillPaginate::ViewHelpers..keys - [:class]) # pagination of Post models will have the ID of "posts_pagination" if @options[:container] and @options[:id] === true attributes[:id] = @collection.first.class.name.underscore.pluralize + '_pagination' end attributes end end |
- (Object) prepare(collection, options, template)
collection is a WillPaginate::Collection instance or any other object that conforms to that API
options are forwarded from will_paginate view helper
template is the reference to the template being rendered
15 16 17 18 19 |
# File 'lib/will_paginate/view_helpers/link_renderer.rb', line 15 def prepare(collection, , template) super(collection, ) @template = template @container_attributes = @base_url_params = nil end |
- (Object) to_html
Process it! This method returns the complete HTML string which contains pagination links. Feel free to subclass LinkRenderer and change this method as you see fit.
24 25 26 27 28 29 30 31 32 |
# File 'lib/will_paginate/view_helpers/link_renderer.rb', line 24 def to_html html = pagination.map do |item| item.is_a?(Fixnum) ? page_number(item) : send(item) end.join(@options[:separator]) @options[:container] ? html_container(html) : html end |


For cricket, what do you need" A bet, a bed, a bat, a tab or a bit.   For golf, what do you need" Crabs, clubs, rackets, bats or helmets. For the rain, what do you need" Soap, sun-block, an umbrella, flies or a needle. For an omelette, what do you need" Frogs, lollipops, eggs, socks or pegs. To protect you from the sun what do you need" A bucket, jam, a pram,a bin, a hat or sun-block. For a dog, what do you need" A bulb, fennel, a kennel, a belt or a snail.
in-context


Drag the circles with the mouse!
The circles are painted by
Paper.js
on top of an
OpenSeadragon
windows by use of the the plugin
OpenSeadragonPaperjsOverlay


PREPARE
Prepare a statement for execution.
PREPARE creates a prepared statement. When the PREPARE statement is executed, the specified statement (SELECT, INSERT, UPDATE, or DELETE) is parsed, rewritten, and planned. When an EXECUTE command is then issued for the prepared statement, Amazon Redshift may optionally revise the query execution plan (to improve performance based on the specified parameter values) before executing the prepared statement.
Syntax
PREPARE plan_name [ (datatype [, ...] ) ] AS statement
Parameters
- plan_name
-
An arbitrary name given to this particular prepared statement. It must be unique within a single session and is subsequently used to execute or deallocate a previously prepared statement.
- datatype
-
The data type of a parameter to the prepared statement. To refer to the parameters in the prepared statement itself, use $1, $2, and so on.
- statement
-
Any SELECT, INSERT, UPDATE, or DELETE statement.
Usage Notes
Prepared statements can take parameters: values that are substituted into the statement when it is executed. To include parameters in a prepared statement, supply a list of data types in the PREPARE statement, and, in the statement to be prepared itself, refer to the parameters by position using the notation $1, $2, ... When executing the statement, specify the actual values for these parameters in the EXECUTE statement. See EXECUTE for more details.
Prepared statements only last for the duration of the current session. When the session ends, the prepared statement is discarded, so it must be re-created before being used again. This also means that a single prepared statement can't be used by multiple simultaneous database clients; however, each client can create its own prepared statement to use. The prepared statement can be manually removed using the DEALLOCATE command.
Prepared statements have the largest performance advantage when a single session is being used to execute a large number of similar statements. As mentioned, for each new execution of a prepared statement, Amazon Redshift may revise the query execution plan to improve performance based on the specified parameter values. To examine the query execution plan that Amazon Redshift has chosen for any specific EXECUTE statements, use the EXPLAIN command.
For more information on query planning and the statistics collected by Amazon Redshift for query optimization, see the ANALYZE command.
Examples
Create a temporary table, prepare INSERT statement and then execute it:
DROP TABLE IF EXISTS prep1; CREATE TABLE prep1 (c1 int, c2 char(20)); PREPARE prep_insert_plan (int, char) AS insert into prep1 values ($1, $2); EXECUTE prep_insert_plan (1, 'one'); EXECUTE prep_insert_plan (2, 'two'); EXECUTE prep_insert_plan (3, 'three'); DEALLOCATE prep_insert_plan;
Prepare a SELECT statement and then execute it:
PREPARE prep_select_plan (int) AS select * from prep1 where c1 = $1; EXECUTE prep_select_plan (2); EXECUTE prep_select_plan (3); DEALLOCATE prep_select_plan;


WAYS TO IMPROVE OF THE COMBINED METHOD POWER REGULATION OF A SPARK
ABSTRACT
Richok S. Ways to improve of the combined method of power control of a spark ignition engine. // Visnyk of National Transport University. Series «Technical sciences». Scientific and Technical Collection. – Kyiv: National Transport University, 2021. – Issue 3 (50).
The article considers the problem of spark ignition engines low efficiency in low-load and idling modes, as well as one of the ways to solve it by improving the combined method of power control.
The object of research is the influence of the power control method of spark ignition engine on fuel efficiency.
The purpose of research is to improve the combined method of power control of a spark ignition engine.
As a result of familiarization with the previous works which were conducted in this direction, it is established that by deactivating a group of cylinder when engine is idling or at low loads a fuel economy is improving. However, previous works has not considered a possibility of performance improving of engine with electronic control system by filling the deactivated cylinders with exhaust gases of working cylinders, heated air, or a mixture of exhaust gases and air.
KEY WORDS: CYLINDER DISCONNECTION, FUEL ECONOMY, POWER ADJUSTMENT.
REFERENCES
- Chudakov E.A. Ways to improve the efficiency of the car. - M. – L .: Publishing house of the Academy of Sciences of the USSR, 1948. - 167 p.
- Divakov N.V. Regulation of the power of the car engine by cylinders deactivation. - Sat. Mechanical engineering issues. - M .: Publishing house of the Academy of Sciences of the USSR, 1950, 606 p. S.157-165.
- Melamed M.N. Gasoline economy by cylinders deactivation. - Car, 1949, No. 3, p. 11-13.
- Kalinin V., Lobza V. Fuel economy by engine cylinders deactivation. - Automobile transport, 1954, No. 4, p.12-13.
- Syrkin P. E. Improvement of the method of quantitative regulation of the carburetor engine by cylinders deactivation / P. E. Syrkin, E. M. Rubin // Automobile industry. - 1977. - No. 3 - p. 6-8.
- Shatrov E.V. Carburetor engine power regulation by part of the cylinders disabling / Shatrov E.V., Zlenko M.A., Luksho V.A., Ozersky A.S. - Automotive industry, 1982, No. 1. S. 13 - 15
- Shatrov E.V. Methods for cylinders disabling and their analysis / Shatrov E.V., Zlenko M.A.// Research, design and calculation of internal combustion heat engines. - M .: Publishing house of NAMI, 1985, p. 13-15
- Kutenev V.F. Emissions reducing of heavy duty vehicles and buses engines. / Kutenev V.F., Arapov V.F. - M .: NIINavtoprom, 1979.-74 p.
- Arapov V.F., Kutenev V.F. The toxicity of the exhaust gases on cars with deactivated cylinders. / Arapov V.F., Kutenev V.F. - In the book: Protection of the air basin from pollution by toxic emissions from vehicles: Abstracts. report All-Union. scientific. conf. - Kharkov: Inst. probl. machine building Academy of Sciences of the Ukrainian SSR, 1981, p. 161-162
- Ostrovsky L.G. Toxicity reducing of the gasoline engine by improving the power control system. - Dvigatelestroyeniye, 1980, No. 8, p. 52-54.
- Ostrovsky L.G. Possibilities of engines fuel economy increasing using power regulating by deactivating group of cylinders. - Dvigatelestroyeniye, 1986, No. 11, p. 38-40.
- Shatrov E.V. Power regulation of carburetor engine by deactivating part of the cylinders / Shatrov E.V., Zlenko M.A., Luksho V.A., Ozersky A.S. - Automotive industry, 1982, No. 1. S. 13 - 15.
- Shatrov E.V. Methods for cylinders deactivations and their analysis / Shatrov E.V., Zlenko M.A.// Research, design and calculation of internal combustion heat engines. - M .: Publishing house of NAMI, 1985, p. 13-15.
- Zlenko M.A. Improving the fuel efficiency of gasoline engines by deactivating part of the cylinders. Dis. ... Candidate of Engineering Sciences. - M .: 1986 .-- 211 p.
- Redzyuk A.M. Improving the fuel efficiency of multi-cylinder gasoline engines in low load and idle modes. - Dis .... Cand. tech. sciences. - Kharkov, 1982 .-- 237 p.
- Khudoliy N.N. Improving the fuel efficiency of multi-cylinder gasoline engines by improving the power control method. Diss. ... Candidate of Engineering Sciences. - Kiev, 1983, - 309 s
- Korpach A.O. Improving the economic and toxic indicators of automobile gasoline engines under operating conditions by improving the method of power regulation. Dis. ... Cand. tech. Sciences: 05.04.02. - Kharkov, 1989.270 p.
- Mateichik V.P. Improving the fuel efficiency of multi-cylinder gasoline engines by improving the method of deactivation a group of cylinders. Dis. ... Cand. tech. Sciences: 05.04.02. - Kharkov, 1990.231 p.
- Kovbasenko SV Improving the performance of multi-cylinder gasoline engines with deactivation of the cylinder group: Dis… Cand. tech. Science: 05.05.03. // SV Kovbasenko - K., 2000. - 289 p.
- Dyadchenko VL Improving the fuel economy of multi-cylinder engines with gasoline injection in low-load and idling modes: Abstract. dis. ... cand. tech. Science: 05.05.03 / Nat. trans.un-t. - К., 2010. - 20 с.
- Sirota OV Improving fuel economy and environmental performance of a multi-cylinder gasoline engine using a combined method of power control: Dissertation Candidate of Technical Sciences: 05.05.03. - K., 2011. - 295p.
- Karev SV Improving fuel economy and environmental performance of a gasoline engine with injection system and feedback. Dissertation for Technical Sciences: 05.05.03. - K., 2014. - 232p.
- Ricardo G.R. High-speed internal combustion engines. Per. with English - M. Mashgiz, 1960 - 410 p.
- Car engines / Arkhangelsky VM Wichert M: M., Vainov AN et al., ed. M.S. Hawaii, - M .: Mashinostroenie, 1977. - 591 s.
- English K. Piston rings, v.2 - M. Mashgiz, 1962 - 583p.
AUTHOR
Rychok Sergiy, lead engineer, State Enterprise “State Road Transport Research Institute”, Kyiv, Ukraine, email<EMAIL_ADDRESS>orcid.org/0000-0002-7003-5116, тел. +38<PHONE_NUMBER>, Kyiv, Novomostitska str. 2a, fвул. Новомостицька 2а, app. 7.
REVIEWERS
Sakhno V. PhD in Technical Sciences, associate professor, State Enterprise “State Road Transport Research Institute”, Acting Deputy Director for Research, Ukraine, Kyiv.
Mateychik V. PhD, Engineering (Dr.), professor, National Transport University, Dean of the Faculty of Automotive and Mechanical Engineering, Ukraine, Kyiv.
Article language: Ukrainian
Open Access:
http://publications.ntu.edu.ua/visnyk/50/180-187.pdf
Print date: 29.09.2021
Online publication date: 30.10.2021


Diagram as Code for prototyping cloud system architectures
Diagrams lets you draw the cloud system architecture in Python code. It was born for prototyping a new system architecture design without any design tools. You can also describe or visualize the existing system architecture as well.
Flog provides a log generator for 6 often used log formats (for now). It was created for testing some tasks which require log data like amazon kinesis log stream test. Its docker image was pulled 212k times from docker hub by other developers.
Pyreportcard analyzes the source code quality of the Python projects which are hosted on GitHub, checks for license and readme files, and provides some statistics.
Casec is a text case converter for programmers. casec now supports upper, lower, title, camel, pascal, snake, kebab (or lisp) cases, providing also case conversion library.


TABLE OF INTERACTIONS WITH
PENICILLAMINE
See also: substances with absorption reduced by gastro-intestinal targeted medications, antacids, and absorbants
From the French ANSM drug interactions document of September 2016, p. 173
PENICILLAMINE RxNorm: 7975 ATC: M01CC01 |
IRON RxNorm: 1431589 ATC: B03A |
Decrease of the digestive absorption of the penicillamine |
Precaution for use Take the iron salts at a different time from the penicillamine (more than 2 hours apart if possible). |


Make the design inspiration and planning phases easy with PaperBits!
PaperBits provides a solution to save the bits of inspirations on the web for the creative people. A board where you can create, store and refer to colors, images, urls, notes and plan a better design process with sticky notes task list.


it's dynamic! boogie-woogie-woogie
dynamic languages:
- have no compile time
- can reflect on themselves
- can wait until the last possible second to add or call code
$ curl https://gist.githubusercontent.com/brettshollenberger/73792da058165250f66c/raw/a87dcbdcf9415767e1788821a120e74adc9672d4/gistfile1.rb > ~/example.rb && pry -r ~/example.rb && rm ~/example.rb
null object pattern with method missing


First there were punch cards. Then keyboards. Next came the mouse. The exponentially growing power of computers may call for a new, more elegant way of inputing data. Wouldn't it be nice to say "Computer, Open Netscape", or dictate a paper into a text editor instead of typing?
We plan on using Formant Analysis and Pitch Determination in exploring speech interpretation. The Formant Analysis will use common properties of vowel sound to determine the vowel being spoken. Pitch Determination techniques will be used to find the pitch of the speakers impulse train and can lead to identification. We also hope to fuse the two methods to produce more accurate readings in both categories (i.e. determining what was said can be better determined if we have prior knowledge of who the speaker was).
Using Matlab extensively, we will build (program) an interpreter. We will analyze vowel sounds extracted from speech signals of words like "bob", "hood" and "hawed" by isolating the formant frequencies of the sounds. We will also explore our system's ability to differentiate between speakers by extracting the impulse train from resonant vowel sounds and determine pitch. Finally we hope to develop a process that will be able to extract vowels from words, determine what those words were, and who the speaker was.
Probelms we hope to tackle:
1. Extracting Vowel Sounds
2. Identifying Vowel Sounds
3. Identifying a Speaker


There are 28 air quality monitoring stations in the Lower Fraser Valley Air Zone that were active from 2019 to 2021. These stations were operated by MVRD (28 stations).
| Station | Operator | Monitors |
|---|---|---|
| Abbotsford-Airport | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Abbotsford-MillLake | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Agassiz | Metro Vancouver | PM2.5,O3,NO2 |
| Burnaby-Kensington | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Burnaby-Mtn | Metro Vancouver | O3,NO2 |
| Burnaby-North Eton | Metro Vancouver | SO2 |
| Burnaby-South | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Chilliwack | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Coquitlam | Metro Vancouver | O3,NO2 |
| Hope | Metro Vancouver | PM2.5,O3,NO2 |
| Horseshoe Bay | Metro Vancouver | PM2.5 |
| Langley | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Maple Ridge | Metro Vancouver | O3,NO2 |
| Mission | Metro Vancouver | PM2.5,O3,NO2 |
| N.Vancouver-2nd Narrows | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| N.Vancouver-Mahon Park | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| New Westminster | Metro Vancouver | PM2.5,O3,NO2 |
| North Burnaby-Capitol Hill | Metro Vancouver | SO2 |
| North Delta | Metro Vancouver | PM2.5,O3,NO2 |
| Pitt Meadows-Meadowlands School | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Port Moody | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Richmond-Airport | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Richmond-South | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Surrey | Metro Vancouver | PM2.5,O3,NO2 |
| Tsawwassen | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Vancouver-ClarkDr | Metro Vancouver | PM2.5,O3,NO2,SO2 |
| Vancouver-Dwtn | Metro Vancouver | O3,NO2,SO2 |
| Vancouver-Pandora Park | Metro Vancouver | SO2 |
The Lower Fraser Valley has 6 locations where the Air Quality Health Index (AQHI) are reported. AQHI is a communication tool used to report the health impacts of poor air quality. It is calculated from the measured levels of fine particulate matter(PM2.5), ground-level ozone(O3), and nitrogen dioxide(NO2).
| AQHI Locations |
|---|
| Central Fraser Valley |
| Eastern Fraser Valley |
| Metro Vancouver NE |
| Metro Vancouver NW |
| Metro Vancouver SE |
| Metro Vancouver SW |


Internet for people, not profit.
And people again.
x
Highlighted
2
words
3
times
people
2
profit
1
Tip: you can disable this popup in settings.


ElecTRIO
3-Player Cooperative Puzzle Platformer
ElecTRIO is a cooperative puzzle game for three players unlike any other. Players assume the role of pint-sized “wirelings”, fixing a damaged power station by navigating complex environments and repairing broken connections to restore power after a blackout. On their own, each character is capable of clipping their prehensile limbs onto metal surfaces in the environment, but cannot move easily. Only by linking their appendages together can the players negotiate the challenges in the environment and coordinate their actions to overcome the various obstacles of the game. Inspired in part by games like Getting Over It and QWOP, ElecTRIO produces a profound sense of connection between the players, requiring teamwork, communication, and mutual support in order to progress. You are all only as strong as the weakest link; you must work together to succeed.
The Game
ElecTRIO is a 3-player cooperative puzzle platformer made in Unity C# originally for the Global Game Jam 2018, but eventually extended to my Senior Capstone Project at UC Irvine. Capstone was a two-quarter class in which we worked on small teams of four to seven people to develop a game from ground-zero in twenty weeks with the help of industry mentors, from companies such as Blizzard, Amazon, etc. The team consisted of seven students and one graduate, five of the others were in the capstone class with me, Tori was an artist that we had had on previous projects that we asked to help us during our second quarter, and John was a friend and recent graduate of UC Irvine that worked with us at the Global Game Jam and additionally throughout the rest of our capstone class. Our mentor for ElecTRIO was Chris Subagio, a Senior Software Development Engineer for Amazon Alexa.
Our original game for capstone was Blobcano, but at the beginning of the second quarter, we discovered an interesting feature in the game where you could connect to multiple other blobs to form chains and navigate together throughout the arena. With the Global Game Jam approaching, we decided to (with the exception of Brad, who decided to work on a different game with his friends) make a game based off of the mechanic we had found. And so, ElecTRIO was born.
The design process for ElecTRIO was quite an interesting one: we had the idea for the general mechanics of the game, but we weren't sure how we wanted to implement them, or what sort of theme we would want for the game. The theme for the Global Game Jam 2018 was Transmission, and after playing around with a few different ideas, we settled on the idea of electricity and transmitting power.
There was also a new sponsored prize at the jam this year: the iThrive "Find the Kind" diversifier. In order to compete for the main prize of $500, your game had to incorporate a theme of kindness and helping others. As the idea of navigating the world together was inherently cooperative, we all decided to pursue this prize.
Additionally, we decided that we wanted to make a 3-person cooperative game, for a few different reasons. For one, it was unique, as there were no three-person cooperative games we could think of. And more importantly, it required the right amount of communication skills: two players was too few, and four was too chaotic.
And so development began. With the theme of transmission in mind, we got the idea that in addition to having to navigate the environment together, it would be interesting if you had to perform tasks together, in particular we had the idea of powering doors to open them, as well as generators to light up the city.
Cut to the end of the jam. We worked incredibly hard on the game and were exhausted. After presenting our game at the showcase, we waited for people to come playtest our game. The results were almost magical: it was amazing to see three strangers who had never met and never played our game come together in order to tackle the challenges presented in ElecTRIO. When Heidi, the representative from iThrive, came to test our game for the contest, we were nervous. But luckily, she loved the game as well!
In the end, we ended up winning not only the main prize of $500 for our team, but also an additional $25 for best design. It was a groundbreaking moment for our team. None of us had ever won any prizes for programming before.
Our professor, who also runs the Global Game Jam site at UC Irvine, loved ElecTRIO so much that he urged us to switch development in our Capstone class from Blobcano to ElecTRIO. After some debate between our team, we decided to wrap up development on Blobcano and switch to ElecTRIO for the remaining eight weeks of the quarter. However, Blobcano had reached a state that was pretty much feature complete and polished, so at our end of the year showcase, we were able to show both games.
Post-capstone, our professor urged us to continue developing ElecTRIO and submit it to Indiecade. He even offered to sponsor our submission. Unfortunately, our team had split up: some of the members graduated, but some were still at UCI, and we were unable to find a way to make things work out. Nevertheless, at the end of that quarter, our professor still was insistent that we submit to Indiecade, even with the version that we had from Capstone. And so we did.
Here was the game trailer that we submitted for Indiecade, based off the version of ElecTRIO that we had made in only eight weeks. Sadly, we did not make it to Indiecade, but I believe that if we had been able to develop the game for another ten weeks, then we would have had a much better chance.
Our Global Game Jam submission page can be found here.
The Team
The Lessons
The main thing that I learned from ElecTRIO was the complete process of level design, as well as how to facilitate it. I not only designed and built the last four levels, but I also built a Unity Editor tool which allowed me to easily build the levels in the editor. This also allowed Quinn to build the first two levels with ease. It was an extremely fun and rewarding process to create these different levels. Simply starting with a basic theme, I was able to prototype these levels, and have it fully fleshed out in the editor in a matter of 30 minutes to a few hours per level.
The way the level editor worked was that you could load different prefabs into it, and then specify how you want to spawn them. For the metal and wood beams, you could adjust the position, scale, and rotation. You had to manually enter the scale and rotation, but for the position, you could click in the game scene and get the spawn point that way. There was also an option to snap it to the Unity grid, basically rounding the decimal values to the nearest whole number. Additionally, there was a wireframe preview drawn of each piece in the game view (using gizmos), in order to see what you will spawn before you actually create the GameObject. To spawn the objects, all you had to do was press Enter on the keyboard or the Create button on the script component. For the doors, you could specify the spawn points of the two switches as well as the door. This system allowed for much faster and more streamlined level creation, as it was much more efficient than having to drag and drop in each prefab and then manually position, scale, and rotate each of them.
I also created all of the particle systems. I was particularly proud of the laser doors, as well as the grab particles for both electric and metal surfaces, as I thought that they were distinct and their intentions were clear.
In terms of programming, besides making the level editor, there was not a whole lot that was special for this project. I programmed the user interface for the menus, designed and implemented the Level Select screen, programmed the doors, etc. Mostly, these were things that I had done before on previous projects.
Additionally, I learned about formal game submission (to Indiecade) and the process that it takes to put the final polishing touches on a project. While we didn't make it in the end, I learned valuable lessons about what it takes to make it to a formal festival like Indiecade, so I will be more prepared in case I ever choose to submit something else in the future.


Amazon SageMaker Style Transfer Demo
Style-transfer your photos
Select your photo
Choose your image to transform
Upload
Select your style
Choose the style to use.
Select style
Confirm and transfer!

Transfer image results
We're sorry, but something went wrong.
Please try again later.
Transfering style...
Download photo


-
Use cases with Duplicity and S3QL
October 2014 @ UQAM
I'm David Moreau Simard
IT Architecture Specialist @ iWeb, an Internap Company
Openstack, Ceph, Swift, Puppet, Xenserver
High availability web/database clusters
<3 Python
Object storage is not reserved for hackers anymore...
My mother uses it.
I use it.
My kids use it.
You too.
..probably.
etc..
Any storage that isn't latency or performance sensitive:
Duplicity is an utility that compresses and backups your files.
It encrypts them locally and allows you to upload them away using as little bandwidth as possible using the rsync algorithm.
Ubuntu 14.04 "Trusty"
$ sudo apt-get -y install duplicity
Ubuntu 12.04 "Precise"
# Otherwise duplicity isn't recent enough for Swift backend
$ sudo add-apt-repository ppa:duplicity-team/ppa
$ sudo apt-get update && sudo apt-get -y install duplicity
$ sudo apt-get install python-keystoneclient
Duplicity can encrypt your data locally with a secret key before uploading it.
To generate your password-protected secret encryption key:
$ gpg --gen-key
To read your data you need:
#!/bin/bash
# Swift credentials
export SWIFT_USERNAME=tenant:username
export SWIFT_PASSWORD=password
export SWIFT_AUTHURL=https://keystone_auth_host/v2.0
export SWIFT_AUTHVERSION=2
# Optional, your gpg passphrase passed from Duplicity to gpg
# Otherwise Duplicity will request the passphrase from stdin.
# export PASSPHRASE=password
$ duplicity <folder> swift://<container>
$ duplicity /root swift://root_backup
Local and Remote metadata are synchronized, no sync needed.
Last full backup date: none
GnuPG passphrase:
Retype passphrase to confirm:
No signatures found, switching to full backup.
--------------[ Backup Statistics ]--------------
StartTime<PHONE_NUMBER>.28 (Tue Aug 12 00:22:05 2014)
EndTime<PHONE_NUMBER>.27 (Tue Aug 12 00:22:06 2014)
ElapsedTime 0.99 (0.99 seconds)
SourceFiles 244
SourceFileSize 11097577 (10.6 MB)
NewFiles 244
NewFileSize 11097577 (10.6 MB)
DeletedFiles 0
ChangedFiles 0
ChangedFileSize 0 (0 bytes)
ChangedDeltaSize 0 (0 bytes)
DeltaEntries 244
RawDeltaSize 10913257 (10.4 MB)
TotalDestinationSizeChange 8555954 (8.16 MB)
Errors 0
-------------------------------------------------
$ duplicity /root swift://root_backup
Local and Remote metadata are synchronized, no sync needed.
Last full backup date: Tue Aug 12 00:21:55 2014
GnuPG passphrase:
Retype passphrase to confirm:
--------------[ Backup Statistics ]--------------
StartTime<PHONE_NUMBER>.57 (Tue Aug 12 00:23:12 2014)
EndTime<PHONE_NUMBER>.68 (Tue Aug 12 00:23:12 2014)
ElapsedTime 0.11 (0.11 seconds)
SourceFiles 246
SourceFileSize 11272304 (10.8 MB)
NewFiles 10
NewFileSize 198608 (194 KB)
DeletedFiles 5
ChangedFiles 4
ChangedFileSize 26672 (26.0 KB)
ChangedDeltaSize 0 (0 bytes)
DeltaEntries 19
RawDeltaSize 184262 (180 KB)
TotalDestinationSizeChange 182580 (178 KB)
Errors 0
-------------------------------------------------
$ swift list --lh root_backup
175K 2014-08-12 04:22:07 duplicity-full-signatures.20140812T042155Z.sigtar.gpg
196 2014-08-12 04:22:08 duplicity-full.20140812T042155Z.manifest.gpg
8.2M 2014-08-12 04:22:07 duplicity-full.20140812T042155Z.vol1.difftar.gpg
248 2014-08-12 04:23:13 duplicity-inc.20140812T042155Z.to.20140812T042304Z.manifest.gpg
178K 2014-08-12 04:23:12 duplicity-inc.20140812T042155Z.to.20140812T042304Z.vol1.difftar.gpg
5.8K 2014-08-12 04:23:13 duplicity-new-signatures.20140812T042155Z.to.20140812T042304Z.sigtar.gpg
8.5M
The most recent backup
$ duplicity --file-to-restore importantfile.sql swift://root_backup /root/importantfile.sql
An older backup
$ duplicity -t 3D --file-to-restore importantfile.sql swift://root_backup /root/importantfile.sql
Duplicity and other tools have actual Swift integration.
What about applications and tools that don't ?
A filesystem over HTTP with Openstack Swift
S3QL is a file system that stores all its data online using storage services like Google Storage, Amazon S3, or OpenStack.
# Enable universe repository if not already enabled
$ sudo add-apt-repository universe
$ sudo apt-get update && sudo apt-get -y install s3ql
Swift credentials
$ mkdir ~/.s3ql
$ touch ~/.s3ql/authinfo2 && chmod 0600 ~/.s3ql/authinfo2
~/.s3ql/authinfo2:
[swift]
backend-login: tenant:username
backend-password: password
storage-url: swiftks://keystone.example.org/<region>:<container>
Create your s3ql container with python-swiftclient
(s3ql doesn't do this for you)$ swift post s3ql
Initialize the filesystem
$ mkfs.s3ql swiftks://keystone.example.org/region:s3ql
Before using S3QL, make sure to read the user's guide, especially
the 'Important Rules to Avoid Losing Data' section.
Enter encryption password:
Confirm encryption password:
Generating random encryption key...
Creating metadata tables...
Dumping metadata...
..objects..
..blocks..
..inodes..
..inode_blocks..
..symlink_targets..
..names..
..contents..
..ext_attributes..
Compressing and uploading metadata...
Wrote 155 bytes of compressed metadata.
$ swift list s3ql
s3ql_metadata
s3ql_passphrase
s3ql_passphrase_bak1
s3ql_passphrase_bak2
s3ql_passphrase_bak3
s3ql_seq_no_1
$ swift stat s3ql
Account: AUTH_e8217e83ef32427bb4e4d217f1390ab4
Container: s3ql
Objects: 6
Bytes: 791
Read ACL:
Write ACL:
Sync To:
Sync Key:
Accept-Ranges: bytes
Server: nginx
Connection: keep-alive
X-Timestamp:<PHONE_NUMBER>.20837
X-Trans-Id: txddafca8cbda244f5b5f1e-00542a0944
Content-Type: text/plain; charset=utf-8
Mount the filesystem
$ mkdir /mnt/s3ql
$ mount.s3ql swiftks://keystone.example.org/region:s3ql /mnt/s3ql/
Using 4 upload threads.
Autodetected 4052 file descriptors available for cache entries
Enter file system encryption passphrase:
Using cached metadata.
Setting cache size to 37584 MB
Mounting filesystem...
A filesystem just like any other
$ df -h
Filesystem Size Used Avail Use% Mounted on
/dev/vda1 50G 1.1G 46G 3% /
none 4.0K 0 4.0K 0% /sys/fs/cgroup
udev 991M 12K 991M 1% /dev
tmpfs 201M 352K 200M 1% /run
none 5.0M 0 5.0M 0% /run/lock
none 1001M 0 1001M 0% /run/shm
none 100M 0 100M 0% /run/user
swiftks://keystone.example.org/region:s3ql 1.0T 0 1.0T 0% /mnt/s3ql
$ ls -al /mnt/s3ql/
total 0
drwx------ 1 root root 0 Sep 29 21:32 lost+found
$ dd if=/dev/zero of=/mnt/s3ql/bigfile.bin bs=1024k count=1024
1024+0 records in
1024+0 records out
1073741824 bytes (1.1 GB) copied, 80.1757 s, 13.4 MB/s
(Speed here being limited by bandwidth)
$ swift list s3ql --lh
1.7K 2014-09-30 01:47:25 s3ql_data_1
792 2014-09-30 01:48:45 s3ql_data_2
155 2014-09-30 01:32:34 s3ql_metadata
132 2014-09-30 01:32:34 s3ql_passphrase
132 2014-09-30 01:32:34 s3ql_passphrase_bak1
132 2014-09-30 01:32:34 s3ql_passphrase_bak2
132 2014-09-30 01:32:34 s3ql_passphrase_bak3
108 2014-09-30 01:32:35 s3ql_seq_no_1
108 2014-09-30 01:39:42 s3ql_seq_no_2
3.3K
Where's my 1 GB file ?
$ ls -alh /mnt/s3ql/
total 1.0G
-rw-r--r-- 1 root root 1.0G Sep 29 21:48 bigfile.bin
drwx------ 1 root root 0 Sep 29 21:32 lost+found
...?
S3QL provides compression and deduplication out of the box.
Lots of zeroes compresses pretty well.
Yeah, you could do that as well...
$ mkdir /mnt/s3ql/root_backup
duplicity /root file:///mnt/s3ql/root_backup
Sky (cloud!) is the limit.
As the price of disk space, bandwidth and connection speed decreases, the benefit and interest of using solutions like Duplicity and S3QL increases.
Follow me
Follow iWeb and Internap


Don't have the ability to draw names from a hat? Use this randomizer for your gift exchanges!
(Not recommended for Secret Santa unless you have a 3rd party person use the tool and inform people of who they were matched with.)
Exclusions Participant names you do not want the current participant to match with.
Example: Partners partaking in the a gift exchange with people outside of their household.
| Name | Exclusions | Match |
Enter some participants on the left to get started.
In order to generate matches you must have at least 3 participants. What's the point if it's just going to be 2 people giving gifts to each other, right?
Once you have enough participants, click Generate Matches on the top right to see who matched with who!


{{#if reachableCollections}}
|
|
|
{{#if showLogicRow}}
{{> logicRow combinatorErrors=combinatorErrors startingCombinator=combinator filterRows=filterRows}}
{{/if}}
{{#each filterRows}}
{{> filterRow }}
{{/each}}
{{#if showInputRow}}
{{> inputRow schema=schema fields=fields reachableCollections=reachableCollections numFilters=filterRows.length}}
{{/if}}
{{else}}
You must select at least one reporting field before you can set filters.
{{/if}}


Lewis' project
About
The theme for the dataset will be the Mario series of video games and their theme songs/game music. The Mario series is a video game series developed by Nintendo, and are platformer games (although there is a number of spin-off series of different video game genres bearing the Mario name). The Mario games are well-known for their its game music, particularly the theme tunes which have become iconic in popular culture, and have been subject to different cover versions, remakes, and parodies. There are ample amounts of descriptive, notated, and acoustic data relating to Mario games’ music – descriptive data like the composers of the music and the context of which the music appears in the games, notated data like sheet music and guitar chords, as well as the acoustic data of the original game music and various cover/derivative versions.
There are some manifestations of data related to the music of the Mario games available, for example Discogs pages on Mario game soundtrack releases (Discogs). This database provides descriptive data about record releases of the soundtracks of Mario games, whether they be albums or singles, and also indicates credits for composers and performers on the music. The MuseScore website provides some notation data for Mario music in the form of sheet music for some of the songs in the series such as the Super Mario Bros main theme (MuseScore). The soundtracks of the game are available, often in a complete form on the video sharing site YouTube (YouTube). Due to the popularity of Mario game music, music streaming service Spotify also hosts numerous derivative and cover versions of the music (Spotify).
This is a comparison of the notes used (and their level) in all three tracks in this theme.
Track 0 = Super Mario Bros. Theme
Track 1 = Super Mario World Overworld Theme
Track 2 = Super Mario 64 Main Theme


Warehouse Chief Baxt:
You've already chosen that number. Please choose your sixth number again.
1
2
3
4
5
6
7
8
9
For your information, below is your current selection.


URBAN LEGEND 1998 98 min. R Directed By Jamie Blanks Written By Silvio Horta With the Talents of Alicia Witt Jared Leto Rebecca Gayheart Joshua Jackson Robert Englund John Neville Brad Dourif * 1/2 (out of ****)
I'm not sure if Silvio Horta wrote URBAN LEGEND before or after the success of SCREAM, but I'm guessing after just because it seems he may not have had time to write a second draft. Seriously, this idea--a psycho bumping off people in the style of urban legends--is a great one and I wish it could have been pulled off. The first sign of trouble comes with the painfully insipid dialogue. An example: "That [car crash] must've been awful...for everyone involved." You can tell that the writer intended that something a little more airy was supposed to have been said, just no one figured out what.
I know in slasher movies there isn't supposed to be a lot of great characterization and I myself don't mind cardboard cutouts, but please don't let the cutouts be so damn bland. One reason movies like SCREAM, STAR WARS and DIVA have become so treasured is because they feature charismatic actors playing interesting characters. Aside from Jared Leto and Joshua Jackson (who aren't on the screen long enough) no one in URBAN LEGEND makes the grade. Alicia Witt shows none of the acerbity or wit she displayed on CYBILL, Rebecca Gayheart actually looks unattractive (not to mention as dumb as a post through 3/4 of the film) and Robert Englund just cruises on auto pilot.
Good thing Brad Dourif is here, but wait...he's only in the movie for five minutes _and_ he's just redoing his good-natured stuttering character from ONE FLEW OVER THE CUCKOO'S NEST. Which brings me to another aspect of URBAN LEGEND: it's unoriginality. The film most blatantly ripped off is SCREAM (another reason that makes me think Silvio Horta wrote this after Craven's and Williamson's great success). URBAN LEGEND tries to deconstruct modern-day folklore much the same way SCREAM deconstructed slasher films, but it doesn't quite succeed. It's best stab at self-reflexivity is poking fun at "that girl in the Noxzeema ad" (ie, Rebecca Gayheart) We also have another killer-taunting-his-victim-on-the-phone routine in URBAN LEGEND and quick, what movie is this exchange of dialogue from:
Female Protagonist: Why?
Villain: Why? WHY?!? Congratulations to those of you who answered SCREAM and/or URBAN LEGEND.
Like I said, this movie could've been great. If only Silvio had worked or been allowed to work a little longer on the script.
September 30, 1998
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Mary Essential Stores
Logout
Make Sales
View Sales Record
Manage Inventory
Register User
Bank Transactions
Creditors & Debtors
Are You Sure You wAnt to logout
?
No
Yes


Model–view–controller (MVC) is a software architecture pattern which separates the representation of information from the user's interaction with it. The model consists of application data, business rules, logic, and functions. A view can be any output representation of data, such as a chart or a diagram. Multiple views of the same data are possible, such as a bar chart for management and a tabular view for accountants. The controller mediates input, converting it to commands for the model or view.The central ideas behind MVC are code reusability and in addition to dividing the application into three kinds of components, the MVC design defines the interactions between them.
A controller can send commands to its associated view to change the view's presentation of the model (e.g., by scrolling through a document). It can also send commands to the model to update the model's state (e.g., editing a document).
A model notifies its associated views and controllers when there has been a change in its state. This notification allows the views to produce updated output, and the controllers to change the available set of commands. A passive implementation of MVC omits these notifications, because the application does not require them or the software platform does not support them.
A view requests from the model the information that it needs to generate an output representation to the user.


| with_gctorture2 {withr} | R Documentation |
Temporarily turn gctorture2 on.
with_gctorture2(new, code, wait = new, inhibit_release = FALSE)
new |
|
code |
|
wait |
integer; number of allocations to wait before starting GC torture. |
inhibit_release |
logical; do not release free objects for re-use: use with caution. |
[any]
The results of the evaluation of the code
argument.
withr
for examples


The style categories have been extensively revised from previous editions of the Style Guidelines. In some cases, style parameters, descriptions, and well-known commercial examples have been changed. Please familiarize yourself with the new Guidelines before using them.
The style categories have been renumbered, reordered and recategorized. Please double-check the Guidelines to ensure the style number matches the name you are referencing.
Note that SRM is a measure of beer color density more than hue/tint. Keep this in mind when attempting to use only SRM numbers when describing beers. Within these Guidelines, beer color descriptors generally follow this mapping to SRM values:
Color Descriptor
SRM Value
Straw
2 - 3
Yellow
3 - 4
Gold
5 - 6
Amber
6 - 9
Deep amber / light copper
10 - 14
Copper
14 - 17
Deep copper / light brown
17 - 18
Brown
19 - 22
Dark brown
22 - 30
Very dark brown
30 - 35
Black
30 +
Black, opaque
40 +
Notes to Brewers:
Some styles require additional information to help judges evaluate your beer. Read the Guidelines carefully and provide the required information. Omitting required information will likely result in a mis-judged beer.
If you enter a specialty or experimental beer not identified in the Guidelines, or use unusual ingredients, please consider providing supplemental information so the judges can properly understand your beer and intent.
Notes to Organizers:
Please ensure that supplemental information submitted by brewers is available to the judges.
If brewers omit required information, please seek clarification from the brewers before the competition date.
You are free to group style categories and sub-categories in whatever logical groupings you wish for the purpose of your competition, taking into account the number of entries and available judges.
You are free to split and regroup style categories for the purpose of your competition, if you feel that a different grouping would be beneficial to your entrants. You are not constrained to keep all sub-categories within a major category together when constructing flights.
Notes to Judges:
Understand that most beer styles are not defined by a single beer. Many styles are quite broad and can encompass multiple stylistically accurate variants. Do not let your understanding of a single beer limit your appreciation of the full range of each beer style.
You are free to judge beers in a flight in whatever order makes sense to you, although you should try to sequence the beers in a manner that allows you to preserve your senses and to fairly evaluate each beer.
Pay careful attention to the modifiers used in describing the styles. Look for guidance on the magnitude and quality of each characteristic. Notice that many characteristics are optional; beers not evidencing these non-required elements should not be marked down. Phrases such as "may have," "can contain," "might feature," "is acceptable," "is appropriate," "is typical," etc. all indicate optional elements. Required elements are generally written as declaratory phrases, or use words such as "must" or "should." Elements that must not be present often use phrases such as "is inappropriate," "no," or "must not."
Seek to understand the intent of the style categories and to judge each beer in its entirety. Don't overly focus on single elements. Look to the overall balance and character of the beer for your final opinion.
If a style guideline calls for required information from the brewer but this information has not been provided to you, please request it from the competition organizer. If the organizer does not have the information, then make a quick evaluation and decide how you wish to categorize the entry. Make note of it on your scoresheet and then judge it as such. It may not always be accurate, but it's the best you can do under the circumstances. Do not overly penalize the brewer for missing information; it might not be his fault. Do the best you can and use common sense.
If you come across a beer that is clearly out of style, check with the organizer to make sure the entry has been properly labeled and/or categorized. Handling errors do occur.
Acknowledgements:
The committee would like to acknowledge the significant effort made by the 1998-1999 style committee in revising and updating the 1997 guidelines. Their work has been extended and expanded, but not forgotten. Their names appear on the title page of this document.
The committee thanks the volunteer reviewers and individual contributors whose efforts improved the guidelines. Those who helped in the development or review are listed on the title page of this document.
The 1997 BJCP guidelines were derived from the New England Homebrew Guidelines, and were primarily authored by Steve Stroud, Pat Baker and Betty Ann Sather. Mead guidelines were added to the 1997 guidelines based on the work of Tom Fitzpatrick, Steve Dempsey, Michael Hall, Dan McConnell, Ken Schramm, Ted Major and John Carlson.


|
|
What is a Mailing List?
Signing up
Lisp in General
Dialects, Implementations and Related Languages
Windowing Systems
Object-Oriented Programming
Lisp Jobs
Miscellaneous
A mailing list is a single address to which you can send mail, and
have it automatically redistributed to a number of people with similar
interests. Most of these are unmoderated, which means that whatever
you send will be seen by everyone on the mailing list. Email to a
moderated mailing list goes to a person first, who then passes it on
to the group (after perhaps editing it).
To get yourself onto a mailing list so that you can receive mail sent
to it, you must subscribe to the list. In general, to be
added to a mailing list, send mail to the -request version of
the address, with the word subscribe in the subject
line. This avoids flooding the mailing list with annoying and trivial
administrative requests. To unsubscribe, send mail to the
-request version of the address, with the word
unsubscribe in the subject line.
To subscribe to info-mcl, info-dylan, or
other mailing lists based at cambridge.apple.com, send a message to
<EMAIL_ADDRESS>with "subscribe <list_name>" in
the message body. Likewise use "unsubscribe <list_name>" to
cancel your subscription and "help" to get help.
It is expected that you have have first checked "obvious"
sources of information, such as this site or
the newsgroup FAQ's, before posting a question
to a mailing list.
Scheme-related mailing lists and newsgroups are listed in the Scheme
FAQ, and AI-related mailing lists and newsgroups are listed in the AI
FAQ.
If you find that any of these addresses are incorect, please
contact us.
-
<EMAIL_ADDRESS>- Technical discussion of Common Lisp.
-
<EMAIL_ADDRESS>- Low volume moderated mailing list
associated with the Lisp Utilities
Repository at CMU. (Also known as
<EMAIL_ADDRESS>-
<EMAIL_ADDRESS>- A mailing list concerning the contents
of the Lisp FAQ posting only.
-
<EMAIL_ADDRESS>- Forum for use by members (current
and prospective) of the Association
of Lisp Users. It is bidirectionally
gatewayed into the newsgroup
comp.org.lisp-users. This is an
organizational mailing list,
not a technical forum.
-
<EMAIL_ADDRESS>- Lisp related topics that are of interest to a
European and/or German audience, such as the activities
of the German Lisp Users Group.
-
<EMAIL_ADDRESS>- Apolitical disussion of things Lisp (all dialects). A digest
is available by mailing to<EMAIL_ADDRESS>with
subscribe as the only body of the message.
-
<EMAIL_ADDRESS>- Macintosh Common Lisp. Gatewayed
to the comp.lang.lisp.mcl newsgroup.
-
<EMAIL_ADDRESS>- Automatically generated digest format
version of the info-mcl mailing list.
-
<EMAIL_ADDRESS>- CMU Common Lisp bug reports.
-
<EMAIL_ADDRESS>- Symbolics Lisp Users Group
Archived on warbucks.ai.sri.com and
ftp.ai.sri.com:/pub/slug.
-
<EMAIL_ADDRESS>- Franz Allegro Common Lisp.
-
<EMAIL_ADDRESS>- Lisp on the Amiga.
-
<EMAIL_ADDRESS>- Kyoto Common Lisp
Archived in ftp.cli.com:/pub/kcl/kcl-mail-archive
<EMAIL_ADDRESS>Forwards to<EMAIL_ADDRESS>-
<EMAIL_ADDRESS>- LispWorks
-
<EMAIL_ADDRESS>- CLISP
-
<EMAIL_ADDRESS>- TI Explorer Lisp Machine
-
<EMAIL_ADDRESS>- TI Explorer Lisp Machine
-
<EMAIL_ADDRESS>- Xerox/Envos Lisp machine environment,
InterLisp-D, and Medley. Gatewayed to
the newsgroup comp.sys.xerox. Will be
moving to<EMAIL_ADDRESS>-
<EMAIL_ADDRESS>- The Franz Lisp Language.
-
<EMAIL_ADDRESS>- Maintainers of Franz Lisp.
-
<EMAIL_ADDRESS>and
<EMAIL_ADDRESS>- These discus the creation of a PC based
Lisp Operating System, and embeddable Virtual Machine, respectively.
See also, the home
page for the issue.
<EMAIL_ADDRESS>Common Lisp Window System Discussions.
<EMAIL_ADDRESS>CLX (Common Lisp X Windows)
<EMAIL_ADDRESS>Common Lisp Interface Manager
<EMAIL_ADDRESS>discusses efforts to create a free version.
<EMAIL_ADDRESS>Common Lisp User-Interface Environment
<EMAIL_ADDRESS>Express Windows
<EMAIL_ADDRESS>Garnet (send mail to<EMAIL_ADDRESS>or<EMAIL_ADDRESS>to be added)
<EMAIL_ADDRESS>GINA and CLM
<EMAIL_ADDRESS>LispWorks
<EMAIL_ADDRESS>WINTERP (OSF/Motif Widget INTERPreter)
<EMAIL_ADDRESS>YYonX
-
<EMAIL_ADDRESS>(same as<EMAIL_ADDRESS>- Discussion related to CLOS, PCL, and object-oriented programming
in Lisp. The name is in honor of the first freely-available
implementation of CLOS, Xerox PARC's Portable Common Loops, and
was originally the mailing list for discussing that
implementation. Now gatewayed to the comp.lang.clos newsgroup.
The mailing list is archived on nervous.cis.ohio-state.edu in
the directory pub/lispusers/commonloops.
The CLOS code repository is in pub/lispusers/clos.
-<EMAIL_ADDRESS>- Technical issues for Persistent Lisp
Objects (aka PLOB) (like installing and using it) and
persistency in general. New versions will also be announced to
this list.
Only job offers should be sent to these mailing lists. It is
also common practice to send Lisp specific offers or
job requests to various newsgroups, including comp.lang.lisp, comp.ai, and to a lesser extent comp.lang.clos.
-
<EMAIL_ADDRESS>- Job offers requiring a knowledge of Lisp.
-<EMAIL_ADDRESS>- Job offers requiring a knowledge of Lisp.
- To subscribe, send mail to<EMAIL_ADDRESS>with
subscribe lisp-jobs First-Name Last-Name, Affiliation
in the message body and no Subject line. Instead of lisp-jobs,
you can also subscribe to ai-jobs.
- You can get help regarding the mailserver by sending mail to<EMAIL_ADDRESS>with with
help in the message body and no subject line, or by
sending questins to<EMAIL_ADDRESS>- Recent postings
are also sometimes listed at CMU
-
misc.jobs.contract,
misc.jobs.offered,
misc.jobs.misc",
us.jobs.offered,
us.jobs
- Other, more general job newsgroups.
The .offered versions are for offering a job, not for telling the
world that you are looking.
-
<EMAIL_ADDRESS>- Use of Lisp and Lisp-based systems in statistics.
-<EMAIL_ADDRESS>- For garbage collection (i.e. automated memory management) issues
in Lisp and other languages.
|


--- redirect_from: - /fhir/ValueSet/ ---
| SHR Namespace | Name | Definition |
| Adverse | AdverseEventGradeVS | |
| Adverse | AttributionCategoryVS | Whether the adverse event is attributed to a treatment, course of the disease, medical error, unrelated to either, or unknown. |
| Adverse | MedDRAVS | |
| Adverse | ToxicReactionVS | |
| Allergy | AllergenIrritantVS | Materials, mixtures, classes and categories of materials, including drugs, foods, environmental agents, etc. that may be implicated as a cause of intolerances and allergies. |
| Allergy | AllergyVerificationStatusVS | Whether the allergy has been verified or not. Intentionally a subset of the codes in FHIR, since refuted would be reflected by correcting the 'elevated risk' element, and records entered in error are not included in SHR. |
| Allergy | FoodSubstanceVS | |
| Allergy | ManifestationVS | An observable sign or symptom of an underlying physical or psychological cause. |
| Allergy | NoKnownAllergyVS | Codes that express no known allergies to food, environmtal agents, drugs, etc. |
| Base | ProposedStatusVS | The status of a proposal. |
| Behavior | AlcoholUseScreeningToolVS | |
| Behavior | DietFollowedVS | |
| Behavior | DietNutritionConcernVS | |
| Behavior | PhysicalActivityLimitationVS | |
| Behavior | ReligiousPracticeStatusVS | |
| Behavior | ReligiousRestrictionVS | Includes religious restrictions that could impact care, other than dietary restrictions (handled elsewhere). |
| Behavior | SleepQualityCauseVS | |
| Behavior | SubstanceAbuseTreatmentTypeVS | |
| Behavior | SubstanceOfAbuseVS | |
| Condition | ConditionCategoryVS | |
| Condition | ConditionVS | |
| Condition | DSMVS | |
| Condition | ProgressionEvidenceTypeVS | |
| Condition | ProgressionVS | |
| Core | BodyPositionVS | The body position with respect to gravity. |
| Core | BodySiteVS | Codes that describe normal and pathologic anatomic systems, regions, cavities, and spaces. |
| Core | ClinicalFindingAbsentVS | |
| Core | ClockDirectionVS | |
| Core | CodingQualifierVS | |
| Core | CurrencyVS | Value set containing ISO 4217 currency codes. |
| Core | DirectionalityVS | Anatomical location or specimen further detailing directionality. |
| Core | DiseaseFindingVS | |
| Core | LateralityVS | Anatomical location or specimen further detailing the side(s) of interest. |
| Core | LowerBoundTypeVS | Indicates the actual value is gt (>) or gte (>=) the given value. |
| Core | PerformanceGradingScaleVS | A simple performance grading scale. Also useful for grading quality. |
| Core | PortionTotalityVS | Further detail of the anatomical location or specimen detailing whether it includes the entire entity or only a part or portion. |
| Core | QualitativeDateTimeVS | |
| Core | QualitativeFrequencyVS | |
| Core | QualitativeLikelihoodVS | The likelihood of an event or state, expressed qualitatively. Qualitative likelihoods are associated with judgments and assessments. Values are based on US Intelligence Community's standard language used to describe judgements of likelihood. |
| Core | QualitativeValueScaleVS | |
| Core | QuestionCodeVS | |
| Core | SemiquantitativeDurationVS | |
| Core | SemiquantitativeFrequencyVS | |
| Core | SettingVS | What type of place is found at a given location. More than one descriptor may be applicable. |
| Core | StatisticTypeVS | How to interpret a reported quantity, i.e, whether the quantity is an maximum, minimum, mean, median, etc. |
| Core | ThreePriorityVS | |
| Core | TimeUnitOfMeasureVS | Units of measure related to time. |
| Core | UnitsOfLengthVS | Units of measure related to length or distance. |
| Core | UpperBoundTypeVS | Indicates the actual value is lt (<) or lte (<=) the given value. |
| Core | YesNoUnknownVS | |
| Core | YesNoVS | |
| Device | DeviceVS | |
| Device | RespiratoryAssistDeviceVS | |
| Device | RespiratoryRateSettingVS | |
| Encounter | EncounterUrgencyVS | |
| Encounter | EpisodeOfCareCompletionVS | |
| Encounter | ReasonEncounterDidNotHappenVS | |
| Encounter | ReferralSourceTypeVS | |
| Encounter | TreatmentCooperationVS | |
| Entity | AgeGroupVS | |
| Entity | HealthcareRoleVS | |
| Entity | LanguageQualifierVS | |
| Entity | TelecomQualifierVS | |
| Environment | CoinhabitantVS | |
| Environment | CommonAnimalVS | |
| Environment | ExposureReasonVS | The reason that an exposure occurred. |
| Environment | HomeEnvironmentRiskVS | |
| Environment | IncomeSourceVS | |
| Environment | NonCashBenefitVS | |
| Environment | ResourceStabilityVS | |
| Financial | InsuranceProviderTypeVS | |
| Finding | ObservationResultVS | |
| Finding | ValueAbsentReasonVS | Reasons that a value associated with a test or other finding is missing. |
| Immunization | ImmunizationNotGivenReasonVS | Reasons for an immunization not given or not recommended. SHR does not use http://hl7.org/fhir/ValueSet/no-immunization-reason because it includes SNOMED precoordinated codes,such as SCT#171266004 No consent - diphtheria immunization. |
| Lifehistory | CongenitalAbnormalitiesVS | |
| Lifehistory | EducationalAttainmentVS | |
| Lifehistory | EmploymentStatusVS | |
| Lifehistory | MilitaryServiceDischargeStatusVS | |
| Lifehistory | MilitaryServiceEraVS | Values were taken from Final HMIS Data Standards March 2010 (Homeless Management Information System), field 5.05E Veteran’s Information. See: https://www.onecpd.info/resources/documents/FinalHMISDataStandards_March2010.pdf. |
| Lifehistory | MilitaryStatusVS | |
| Lifehistory | TeratogenVS | |
| Lifehistory | USMilitaryBranchVS | |
| Medication | MedicationChangeReasonVS | |
| Medication | MedicationChangeTypeVS | |
| Medication | MedicationNonAdherenceReasonVS | |
| Medication | MedicationNotUsedReasonVS | |
| Oncology | BrcaReceptorStatusVS | Classification of receptor status in breast cancer. |
| Oncology | BreastCancerTypeVS | |
| Oncology | CertifiedByVS | Who has certified or cleared a test, device, or drug for use. |
| Oncology | DecileVS | Division of percentages into 10% intervals. |
| Oncology | DegreeOfLymphaticInvolvementVS | |
| Oncology | EstrogenAntibodyVS | Antibodies relevant to Estrogen receptor. |
| Oncology | GeneIdentifierVS | A unique code for a gene, including protein coding genes, ncRNA genes and pseudogenes, to allow unambiguous communication, drawn from HUGO Gene Nomenclature Committee. |
| Oncology | HER2AntibodyIHCVS | Antibodies relevant to HER2 receptor (IHC Test). |
| Oncology | HER2MethodVS | |
| Oncology | HER2StatusVS | HER2 status overall result |
| Oncology | Ki67AntibodyVS | Antibodies relevant to Ki-67 Text. |
| Oncology | LymphSystemSubdivisionVS | A lymph node area or nodal group; a subdivision of the entire lymphatic system. For breast cancer, this includes 5 areas: internal mammary lymph nodes, axillary lymph nodes level I, II, and III, and the supraclavicular lymph nodes. |
| Oncology | NeoplasmObservationMethodVS | |
| Oncology | NeoplasmObservationVS | |
| Oncology | NottinghamCombinedGradeVS | |
| Oncology | NuclearPleomorphismScoreVS | |
| Oncology | ProgesteroneAntibodyVS | Antibodies relevant to Estrogen receptor. |
| Oncology | ReceptorVS | |
| Oncology | RefseqVS | |
| Oncology | StagingMethodVS | The methodology or standard used to do the staging. |
| Oncology | StagingTimeVS | When staging was done, relative to treatment events. |
| Oncology | StainingControlVS | Staining of control cells, required if staining is negative. |
| Oncology | StainingIntensityVS | Part of the Allred scoring, based on the intensity of that staining, on a scale of 0 (Negative) to 3 (Strong). |
| Oncology | TubuleFormationScoreVS | |
| Oncology | TumorMarginDescriptionVS | |
| Procedure | ChangeFlagVS | |
| Procedure | HIVScreeningTestCodeVS | |
| Procedure | HIVScreeningTestResultVS | |
| Procedure | HIVSupplementalTestCodeVS | |
| Procedure | HIVSupplementalTestResultVS | |
| Procedure | PositiveNegativeIndeterminateVS | |
| Research | ResearchSubjectTerminationReasonVS | The reason for a research subject leaving a research study. |
| Research | StudyArmTypeVS | The role of each arm in the clinical trial. |
| Sex | CommonPregnancyComplicationVS | |
| Sex | ContraceptiveMethodReasonVS | |
| Sex | ContraceptiveMethodVS | |
| Sex | ContraceptiveNotUsedReasonVS | |
| Sex | GenderIdentityVS | |
| Sex | IntercourseDifficultyVS | |
| Sex | SexualActivityVS | |
| Sex | SexualOrientationVS | |
| Skin | SupportSurfaceBodyPositionVS | |
| Skin | SupportSurfaceCategoryVS | |
| Skin | SupportSurfaceComponentVS | |
| Skin | SupportSurfaceFeatureVS | |
| Skin | SupportSurfaceVS | |
| Skin | VisibleInternalStructureVS | |
| Skin | WoundAssociationVS | |
| Skin | WoundBodySiteVS | |
| Skin | WoundEdgeAppearanceVS | |
| Skin | WoundTypeVS | |
| Vital | BloodPressureBodySiteVS | |
| Vital | BloodPressureMethodVS | The method used to measure blood pressure. |
| Vital | BloodPressureQualifierVS | Code further describing the blood pressure measurement. |
| Vital | BodyHeightQualifierVS | |
| Vital | BodyTemperatureBodySiteVS | |
| Vital | BodyTemperatureQualifierVS | |
| Vital | BodyWeightQualifierVS | |
| Vital | HeartRateMethodVS | Method of measuring heart rate. |
| Vital | HeartRateQualifierVS | Details of a heart rate measurement. |
| Vital | OxygenSaturationBodySiteVS | |
| Vital | RespiratoryRateMethodVS | Methods of measuring respiratory rate. |
| Vital | RespiratoryRateQualifierVS | Details of a respiratory rate measurement. |


If you're looking to add the highest level of luxury to your event... Then renting a fantastic chauffeured PB & Jams from us is a great place to start! We offer the finest in world class quality when it comes to both our vehicles as well as our customer service. We cordially invite you to explore our website so you can learn more about how our services, our fleet, our area of operations, can aid in bringing an unparalleled experience to your big day.


Toggle navigation
Sigma Chi
Home
About
Roster
Recruitment
alumni
Contact
Sigma Chi Roster
Executive Board 2016-2017