Metapack Overview¶
Metapack is a system for packaging data, based on a structured metadata format called Metatab. A Metapack data package is a collection of data and metadata, where the metadata is expressed in Metatab format, usually in a CSV file. Metapack packages come in several variants:
Filesystem: files in a directory
ZIP: A ZIPped Filesystem package
S3: A Filesystem package in an S3 buckets
Excel: All metadata and data in a single Excel spreadsheet
Source: A Filesystem package with data processing instructions, to build all other package types.
Each package has data, metadata and documentation.
Root Metadata includes the title, name, identifiers, and other top level information
Resources are data that is included in the data package, usually as a CSV file.
References are URLs to other documents or data
Documentation includes a README file, links to websites, and inline notes.
Data Dictionary, a list of all tables and their columns.
All of this data and metadata is accessible through either the Metapack programamtic interface or the CLI commands.
The resources, references and documentation metadata makes heavy use of URLs to refer to external resources, and the resources and references use of custom urls to refer to row-oriented data.
For this overview, we’ll refer to the metadata file for the example.com-full-2017-us-1 package
Just Enough Metatab¶
To fully understand this documentation, you’ll want to have a basic understanding of Metatab. The best information is in the Specification, but you can get by with a short introduction.
Metatab is a tabular format for structured data, so you can put records that
have multiple properties and children into a spreadsheet. Each of the Metatab
records is a Term
. Terms have a short name and a fully qualified name.
For instance, the term that holds title information is the Root.Title
term, but can be shortened to Title
.
In a Metatab file, the first column always holds a term name, and the second column holds the term value. The columns after the first two can hold properties, which are also child terms.
Child Relationship are encoded by specifying a term that has the first part of the fully qualified term be the same name as the parent term. For instance, these rows:
Root.Table |
TableName |
Table.Column |
ColumnName |
Will create a Root.Table
term, with a value of ‘TableName’ and a
Table.Column
child, with a column name of ‘ColumnName’. The parent
portion of a term name can be elided if it can be inferred from the previous
term, so the above example can also be written as:
+--------------+------------+
.Column |
ColumnName |
That is, if the Term starts with .
, it is assumed to be a child of the
most recent top level term. If there is no parent portion to the term, and
no .
, the term is assumed to be the child of Root
. The most
common way to present this information, however, is to elide Root
,
but be explicit about most other parents. So this example is most often written as:
Table |
TableName |
Table.Column |
ColumnName |
Rows can also have properties, values in the third column of the file or
later, which are converted to child properties. The term name for the
properties is specified in a header, which is part of the section the terms are
in. A Metatab document starts with a root section, but the section can be
explicitly set with a Section
term. Here is an example, from the
Schema section of a typical Metatab document:
Section |
Schema |
DataType |
Table |
TableName |
|
Table.Column |
ColumnName |
integer |
In the Section
row, the third column, “DataType” declares that in
this section, any value in the third column is a child of the row’s term,
with a name of DataType
. Therefore, the third line of this example
results in a Table.Column
term with a value of “ColumnName” and the
Table.Column
term has a child term of type Column.DataType
with a value of “integer”. So these rows are equivalent to:
Table |
TableName |
Table.Column |
ColumnName |
Column.DataType |
integer |
For writing in text files, there is a “Text Lines” version of the format, which consists of only the term and value portions of the format; all properties are represented explicitly as children. This is the format you will see in this documentation. For instance, the Schema section example would be expressed in Text Lines as:
Section: Schema
Table: TableName
Table.Column: ColumnName
Column.DataType: Integer
In both CSV and Lines format, the parent portion of a term name can be elided if it can be inferred from the previous term, so the above example can also be written as:
Section: Schema
Table: TableName
Table.Column: ColumnName
Column.DataType: Integer
The Lines format is more compact and more readable in text files, so occasionally documentation will use the Lines format.
Root, Documentation and Contact Metadata¶
The Root section is the first, unlabeled section of a Metatab document, which contains information such as the package title, name, and identification numbers. In the example.com-full-2017-us-1 example file, the root section contains:
Declare |
metatab-latest |
Title |
A Metatab Example Data Package |
Description |
An example data package, from the Metatab tutorial at |
Description |
https://github.com/CivicKnowledge/metatab-py/blob/master/README.rst |
Identifier |
96cd659b-94ad-46ae-9c18-4018caa64355 |
Name |
example.com-full-2017-us-1 |
Dataset |
full |
Origin |
example.com |
Time |
2017 |
Space |
US |
Version |
1 |
Modified |
2017-09-20T16:00:18 |
Issued |
2017-09-20T16:43:33 |
Giturl |
|
Distribution |
http://library.metatab.org/example.com-full-2017-us-1/metadata.csv |
Distribution |
|
Distribution |
Some of the important terms in this section include:
Declare: specifies the terms that are valid for the document and their datatypes.
Title: The dataset title
Description: A simple description, which can be split across multiple terms.
Identifier: An automatically generated unique string for this dataset.
Name: The formal name of the dataset, which is created from the Origin, Dataset, Variation, Time, Space, Grain and Version terms.
Distribution: Indicates where other versions of this same package are located on the Web.
The Documentation section has links to URLS, or text files included in a ZIP package, for important documentation, download pages, data dictionaries, or notes.
The Contacts section lists the names, urls and email addresses for people opr organizations that created, wrangled or published the dataset.
Resources and References¶
The heart of the metadata is the Resources and References section. Both sections have the same format, with an important difference: The Resources section declares row-oriented datafiles that are included in data packages ( ie, files that are copied into a ZIP package ) while the References section specifies URLs to objects that are not included in the data package, and may not be row-oriented data.
The Resources section has ( in Lines format )
Section: Resources|Name|schema|StartLine|HeaderLines|Description|nrows|
Datafile: http://public.source.civicknowledge.com/example.com/sources\
/test_data.zip#renter_cost.csv
.Name: renter_cost
.Startline: 5
.Headerlines: 3,4
.Description: Portion of income spent on rent, extracted from the ACS
.Nrows: 12000
The values for the Datafile terms are urls that reference row-oriented data on
the web. The fragment portion of the URL – preceded by a ‘#’ – describes
that file within the ZIP file to extract. The .Startline
argument indicates
that the first data line of the file is on line 5, not line 1 as is typical,
and the .Headerlines
argument indicates that rather than using line 0 for
the headers, the headers are on lines 3 and 4. The values in line 3 and line 4
will be concatenated column-wise.
Datafiles can also be references from other metatab packages, such as with this resource line:
Datafile: metapack+http://library.metatab.org/\
example.com-simple_example-2017-us-2.csv#random-names
.Name: random-names-csv
.Schema: random-names
.Description: Names and a random number
The metapack+
portion of the URL indicates that the URL references a
metapack package, and the fragment #random-names
is a resource in the
package.
In source packages, resources can also reference programs:
Datafile: program+file:scripts/rowgen.py
.Name: rowgen
The preceeding examples are actually from a source package, so when this package is built all of the resources will be downloaded and processed into a standard CSV files, with a corresponding change to their URLs.
The References section has the same structure to URLs, but the data for the resources is not copied into the data package. References frequently refer to more complex data, such as geographic shape files:
Reference: shape+http://ds.civicknowledge.org/sangis.org/Subregional_Areas_2010.zip
.Name: sra
.Description: Sub-regional areas
The shape+
protocol is defined in the rowgenerators module. The full set of url patterns that
the rowgenerators module recognizes can be found from running the
rowgen-urls -l program
Resource Urls¶
We’ve see a few URLs in the previous sections, but they should be describes in more detail, because URLs are so central to the system. These urls have a few extra components that are not common on web urls. The parts of these URLs are;
An options protocol, the part of the scheme before a ‘=’ character.
A normal URL, or a file path.
A fragment, indicated with a ‘#’ character. Fragments can contain:
** One or two segments, after the fragment, to indicate files within a resource container ** Multiple argments, seperates with & characters.
The _protocol_ describes additional handling for the URL, such as the shape+
protocol, which indicates a shapefile. The _segments_ refer to files in a
contain, such as file in a ZIP archive, or a spreadsheet in an Excel workbook.
There are two segments, so you can refer to a spreadsheet in an Excel workbooks
that’s inside a ZIP file. The _argument_ can override information about the
resoruce describe by the URL, such as forcing a file that ends in ‘.txt’ to be
interpreted as a CSV file.
When Resource URLs are processed in the rowgenerator.appurl
module,
the processing distinguishes several important application-specific parts of
the URL:
proto
. This is set to thescheme_extension
if it exists, the scheme otherwise.resource_file
. The filename of the resource to download. It is usually the last part of the URL, but can be overidden in the fragmentresource_format
. The format name of the resource, normally drawn from theresource_file
extension, but can be overidden in the fragmenttarget_file
. The filename of the file that will be produced by :py:meth`Url.get_target`, but may be overidden.target_format
. The format of thetarget_file
, but may be overridden. The format is just a file extension string, with out the ‘.’.target_segment
. A sub-component of the`target_file
, such as the worksheet in a spreadsheet.fragment_query
. Holds additional parts of the fragment.
Several of these parts can be overridden by URL arguments, which appear after the fragment. The system will accept any URL arguments, but the ones it recognizes are:
resource_file
Used to force the name resource to download, if it is not available as the last component of the URL path.resource_format
Used to force the file type of the resource, if the resource extension is not correct.target_file
Use to force the name of a target file, if it can’t be inferred from the URLtarget_format
Used to force the format of the target file, by specifying an alternate file extension to use.encoding
. Text encoding to be used when reading the target.headers
. For row-oriented data, the row numbers of the headers, as a comma-seperated list of integers.start
. For row-oriented data, the row number of the first row of data ( as opposed to headers. )end
. For row-oriented data, the row number of the last row of data.
Here are a few example URLS that are common in Metapack metadata:
- http://example.com/sources/file.csv
A simple URL to a CSV file
- http://example.com/sources/file.txt#&target_format=csv
A simple URL to a CSV file that has the wrong extension, so force using
csv
- http://example.com/sources/file.csv#&encoding=latin-1
A simple URL to a CSV file, but with latin1 encoding.
- http://example.com/test_data.zip#renter_cost_excel07.xlsx
An Excel file within a ZIP file, defaulting to the first spreadsheet in the workbook.
- http://example.com/test_data.zip#renter_cost_excel07.xlsx;1
The second workbook in an Excel file within a ZIP file.
- python:pylib#func
References a row generating python function in the pyblic module
- gs://1VGEkgXXmpWya7KLkrAPHp3BLGbXibxHqZvfn9zA800w
The first tab of a google spreadsheet, referenced by its ID number.
- metatab+http://library.metatab.org/example.com-simple_example-2017-us-1#random-names
A resource in a Metapack package.
- socrata+http://chhs.data.ca.gov/api/views/tthg-z4mf
A file in a Socrata data repository
Most of these URL forms will only bee seen in source packages for resources, but may appear in the references section of any package type. .Other packages only have resource URLS that refer to well-formed CSV files that have been loaded into the package.
The rowgen program, part of the rowgenerators
module, will convert the row data referenced by a URL into CSV or a table, so it’s handy for testing URLs:
$ rowgen http://public.source.civicknowledge.com/example.com/sources/test_data.zip#simple-example.csv
id,uuid,int,float
1,eb385c36-9298-4427-8925-fe09294dbd5f,30,99.7346915319786
2,fbe2ba34-b130-49b7-bd84-3dc6efb63266,79,18.7600680401673
3,b63c1b4c-0d48-43ae-9f1d-83b0291462b5,21,34.2058855203307
4,bcf29f19-79f3-427d-b068-898e21bdc933,52,85.1947994474281
...
Schemas: The Data Dictionary¶
The last major section of the metadata is the Schema section, which holds information about each of the tables and each column in the table. Like a typical Data Dictionary, this information usually ( or should, anyway ) includes a description of each column.
The schema will have, at least, these values:
Column name
Datatype
And will often also include:
Column description
An alternate name for the column
Alternate names are the main column name, with no spaces, funny characters or uppercase letters.
Continue to the next section, Using Metapack Packages, for basic use patterns.


|
Elektra
0.9.5
|
an API and web user interface to remotely manage Elektra instances
The configuration view of elektra-web is similar to the tree view of the qt-gui, but with dynamic fields rendered via key metadata.
Elektra-web requires:
yajl
plugin installedTo build Elektra with the elektra-web tool:
yajl
plugin (see links above)cmake .. -DTOOLS="kdb;web"
make
sudo make install
kdb run-elektrad
kdb run-web
docker run -d -it -p 33333:33333 -p 33334:33334 elektra/web
cd libelektra/src/tools/web
cd elektrad
go build
./elektrad
(replaces kdb run-elektrad
)cd client
npm install
npm start
(replaces kdb run-web
)If you do not want to configure multiple instances, you can set the INSTANCE
environment variable to the server you want to configure. You can also set user:/sw/elektra/web/#0/current/instance
to the host. Make sure to enter a full HTTP URL, e.g. http://localhost:33333
.
If this configuration option is set, elektra-web will load the configuration page for that instance instead of the main overview page.
If you want to host elektra-web with the client and elektrad on the same instance, after starting elektrad via kdb run-elektrad
, you can run start the client as follows:
It is also possible to set visibility by prefixing the host with VISIBILITY@
.
For example (advanced
visibility, user
is default):
Now, when you open http://localhost:33334 in your browser, the configuration page for the instance will be opened immediately.
It is possible to change the kdb
executable that elektra-web uses by setting the KDB
environment variable, this is not needed for elektrad
.
For example:
Elektra web consists of multiple components:
API blueprints are available for both APIs:
In order to test API on localhost, you have to start elektrad instance. You can do it in two ways:
cd libelektra/src/tools/web
cd elektrad
go build
./elektrad
Building with elektra-web Tool
Now the server is runing on http://localhost:33333. After that you can test API with help of Postman or other tool, which allows to send REST API requests.
Additional note. It is recommended to install the elektrad tool than starting the server manually. When Elektra is installed, the kdb
command together with its tools is installed globally. For instance, whenever you would like to write any shell script, which has to start a REST API server, you can just add the following line kdb run-elektrad
inside your file and save it. After that, the created shell script can be executed from any directory.
Examples:
let's create the new key-value pair user:/test
and set its value to 5. You can do it next way:
The output of the commandline tool will be: Set string to "5"
. If the specified key didn't exist before, then the output will be Create a new key user:/test with string "5"
. Elektrad will respond with code 200
.
Now, the command
will return us the value of the specified key user:/test
, which is stored in the database right now
Currently, webd does not support authentication. The best way to work around this is to use a reverse proxy (e.g. nginx reverse proxy).
Once you set up a reverse proxy on your web server, you can use it to authenticate users, e.g. by username/password auth
elektrad/
- contains the daemon to interact with a single elektra instance webd/
- contains a daemon to serve the client and interact with multiple elektra instances
client/
- contains the elektra-web client (Web UI)
src/actions/
- Redux actions to access the KDB or display notifications in the UIsrc/components/
- React componentspages/
- pages in the appHome.jsx
- the main page (overview of all instances)Configuration.jsx
- configuration page (single instance)TreeItem/
- contains all UI components related to a single item in the tree viewdialogs/
- these dialogs are opened when certain actions are pressed (icons next to the tree items)AddDialog.jsx
- dialog to create a new (sub-)keyDuplicateDialog.jsx
- dialog to duplicate a keyEditDialog.jsx
- dialog to edit a key valueRemoveDialog.jsx
- dialog to confirm the removal of a keySettingsDialog.jsx
- dialog to edit metadata (new metadata can be implemented here)*SubDialog.jsx
- sub-dialogs of the SettingsDialogfields/
- special input fields to display various valuesApp.jsx
- defines app structure and routessrc/index.js
- main entry point of the app (fetches instances and renders UI)src/containers/
- contains components that are connected to Reduxsrc/css/
- contains CSS stylessrc/reducers/
- contains Redux reducers (used to process actions)Lockfiles (package-lock.json
) can be updated by simply deleting the current lock file and running npm install
, which creates a new lock file.
Check for outdated dependencies via npm outdated
. Dependencies can then be updated by running npm update
.
Run the following command in the scripts/docker/web/
directory, replacing 1.5.0
with the latest version:
Test the image:
Publish it to the docker registry:
NumberSubDialog.jsx
file (or similar) to a new file in the client/src/components/TreeItem/dialogs
folder.SettingsDialog.jsx
file in the same folder. For example, it could be added before the AdditionalMetakeysSubDialog at the end of the file:HANDLED_METADATA
array in client/src/components/TreeItem/dialogs/utils.js
:client/src/components/TreeItem/fields/validateType.js
file to the validateType
function.renderSpecialValue
function in the client/src/components/TreeItem/index.js
file.


See: Description
| Interface | Description |
|---|---|
| Display |
Something that displays either sprites, or graphics-based animation.
|
| KeyTypedHandler |
A functional interface for receiving a notification when a key is typed.
|
| MouseClickedHandler |
A functional interface for receiving a notification when the mouse
is clicked.
|
| Tile |
A tile that can be displayed in a SpriteWindow.
|
| Class | Description |
|---|---|
| AnimationController |
An AnimationController controls the timing aspects on an animation.
|
| AnimationFrame |
Representation of one frame of animation in a SpriteWindow.
|
| AnimationWindow |
An AnimationWindow controls the animation of a screen.
|
| GraphicsWindow |
A GraphicsWindow is a frame for displaying graphical animation.
|
| ImageTile |
A tile that shows an image.
|
| Size |
Represents a width and height value.
|
| SolidColorTile |
A tile that is represented graphically as a solid color.
|
| SpriteWindow |
A SpriteWindow is a frame for displaying a grid of equal-sized tiles
in an animation.
|
This package provides a framework for showing an animated grid of equal-size tiles, which is a limited form of sprite animation. It was written for educational purposes in an introductory OO class. It has a few unique features:
SpriteWindow
. This provides
a facility for displaying a grid of tiles, either graphically, or on a
text screen.
Two other entry points are available. For
non-tile-based drawing,
GraphicsWindow
allows
more flexible graphics that aren't constrainted to tiles shown in a
grid. For even more flexibility, the
AnimationController
class used internally by Spritely is publicly exposed. This class
can be used to control any constant-rate animation using a direct draw
drawing model.
For SpriteWindow
grid animations,
here's an illustration of the main classes:
An application starts by creating an instance of SpriteWindow
.
Each time it's ready to show a frame of animation, it calls
waitForNextFrame()
to wait until it's time to show
the frame. This method returns an AnimationFrame
,
which the program fills with tiles. When it's done, it calls
showNextFrame()
on the SpriteWindow
to
display it.
SpriteWindow
is an object that represents a screen of
tiles. As mentioned above, GraphicsWindow
provides a
different model, of non tile-based, graphics-only drawing. A SpriteWindow
operates on AnimationFrame objects, with a new instance representing each
frame of animation. An AnimationFrame
is composed of zero
or more tiles at each position in a fixed-size grid. Tiles must have a
character representation, and a graphical representation. The
Tile
interface is intended to be extended by user code, if
there is a need.
Internally, a SpriteWindow
creates some kind of "display."
If the program is operating in text mode, it creates a
SpriteScreen
that draws characters to the screen. A
SpriteCanvas
draws the grid of tiles graphically. Finally,
for the GraphicsWindow
variant, a GraphicsCanvas
serves as the display. This is illustrated in the class diagram in the
implementation notes, available
here.
See also https://spritely.jovial.com/, and the license.


{% include "includes/account-name-number.html" %}
{% include "includes/account-name-number.html" %}Funding
Available to spend
You can forecast the amount you have to spend on apprenticeships
View funds you could lose
Your funds will expire after 18 months if you don't spend it on apprenticeships
View your payments
You can view payments in and out of your account
View committed spending
You can review the amount you've committed to spend on apprenticeships
View your English fraction
You can view the English fraction that's been applied to your levy funds
Download your financial data
You can download your financial information


Erotica au-Divine? Netizens Lol as Awkward Image of Jesus Christ Spotted in a Church Artwork
While some social media users seemed rather straightforward in their speculations about Jesus’ anatomy in the image in question, others came up with elaborate religious-themed puns.
An ordinary Sunday service at an-as-yet-unidentified church recently yielded somewhat unexpected consequences when one observant parishioner paid closer attention to one of the stained glass windows and noticed something peculiar.
The scene depicted on the glass appears to portray the Virgin Mary holding Jesus in her arms following the crucifixion.
However, the image’s shading makes it look like an oblong object is sticking out of Jesus’ robes, leading one person to wonder aloud on Twitter “What, exactly..., is Mary holding ??”
And once other social media users caught wind of this story, hilarity ensued.
Some came up with religious-themed puns.
And at least one person pointed at yet another potentially suspicious image.


Upcoming Events
https://hacksocnotts.co.uk/events
Thursday 1st November 6:30pm, The Hub:
Being part of the community
and how to talk really, really good
Presented by Jessica White
Thursday 15th November 6:30pm, The Hub:
Jurassic Park - What went wrong?
Presented by Andrew Seward


{% extends "message.html" %} {% block message %}
{% trans %} Your account recovery code has been changed. Your new recovery code is: {% endtrans %}


Starts the framework.
More...
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| static | run (array &$config) |
| | Handles the request. More...
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| |
| static | forward ($url, $initialize=true, $finalize=true) |
| | Forwards to url. More...
|
| |
| static | getTempateEngineInstance () |
| | Returns the template engine instance. More...
|
| |
| static | runAction (array &$u, $initialize=true, $finalize=true) |
| | Runs an action on a controller. More...
|
| |
| static | runCallable (array &$u) |
| | Runs a callback. More...
|
| |
| static | injectDependences ($controller) |
| | Injects the dependencies from the di config key in a controller. More...
|
| |
| static | runAsString (array &$u, $initialize=true, $finalize=true) |
| | Runs an action on a controller and returns a string. More...
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| |
| static | errorHandler ($message="", $code=0, $severity=1, $filename=null, int $lineno=0, $previous=NULL) |
| |
| static | getController () |
| | Returns the active controller name. More...
|
| |
| static | getControllerSimpleName () |
| | Returns the class simple name of the active controller. More...
|
| |
| static | getViewNameFileExtension () |
| | Returns the extension for view files. More...
|
| |
| static | getAction () |
| | Returns tha active action. More...
|
| |
| static | getActionParams () |
| | Returns the active parameters. More...
|
| |
| static | getFrameworkDir () |
| | Returns the framework directory. More...
|
| |
| static | getApplicationDir () |
| | Returns the application directory (app directory) More...
|
| |
| static | getApplicationName () |
| | Returns the application name. More...
|
| |
| static | getConfig () |
| |
| static | setConfig ($config) |
| |
| static | getModelsDir () |
| |
| static | getModelsCompletePath () |
| |
| static | getNS ($part='controllers') |
| |
| static | checkDbConfig ($offset='default') |
| |
| static | checkModelsConfig () |
| |
| static | reloadConfig () |
| |
| static | reloadServices () |
| |
| static | saveConfig (array $contentArray) |
| |
| static | updateConfig (array $content) |
| |
| static | getHttpInstance () |
| |
| static | setHttpInstance (AbstractHttp $httpInstance) |
| |
| static | getSessionInstance () |
| |
| static | setSessionInstance (AbstractSession $sessionInstance) |
| |
Starts the framework.
This class is part of Ubiquity
- Author
- jcheron myadd.nosp@m.ress.nosp@m.mail@.nosp<EMAIL_ADDRESS>- Version
- 1.1.4
Definition at line 19 of file Startup.php.
◆ errorHandler()
| static errorHandler |
( |
|
$message = "" , |
|
|
|
$code = 0 , |
|
|
|
$severity = 1 , |
|
|
|
$filename = null , |
|
|
int |
$lineno = 0 , |
|
|
|
$previous = NULL |
|
) |
| |
|
static |
◆ forward()
| static forward |
( |
|
$url, |
|
|
|
$initialize = true , |
|
|
|
$finalize = true |
|
) |
| |
|
static |
Forwards to url.
- Parameters
-
| string | $url | The url to forward to |
| boolean | $initialize | If true, the initialize method of the controller is called |
| boolean | $finalize | If true, the finalize method of the controller is called |
Definition at line 69 of file Startup.php.
◆ getAction()
Returns tha active action.
- Returns
- string
Definition at line 241 of file Startup.php.
◆ getActionParams()
| static getActionParams |
( |
| ) |
|
|
static |
Returns the active parameters.
- Returns
- array
Definition at line 250 of file Startup.php.
◆ getApplicationDir()
| static getApplicationDir |
( |
| ) |
|
|
static |
Returns the application directory (app directory)
- Returns
- string
Definition at line 268 of file Startup.php.
◆ getApplicationName()
| static getApplicationName |
( |
| ) |
|
|
static |
Returns the application name.
- Returns
- string
Definition at line 277 of file Startup.php.
◆ getController()
Returns the active controller name.
- Returns
- string
Definition at line 214 of file Startup.php.
◆ getControllerSimpleName()
| static getControllerSimpleName |
( |
| ) |
|
|
static |
Returns the class simple name of the active controller.
- Returns
- string
Definition at line 223 of file Startup.php.
◆ getFrameworkDir()
| static getFrameworkDir |
( |
| ) |
|
|
static |
Returns the framework directory.
- Returns
- string
Definition at line 259 of file Startup.php.
◆ getTempateEngineInstance()
| static getTempateEngineInstance |
( |
| ) |
|
|
static |
Returns the template engine instance.
- Returns
- TemplateEngine
Definition at line 92 of file Startup.php.
◆ getViewNameFileExtension()
| static getViewNameFileExtension |
( |
| ) |
|
|
static |
Returns the extension for view files.
- Returns
- string
Definition at line 232 of file Startup.php.
◆ injectDependences()
| static injectDependences |
( |
|
$controller | ) |
|
|
static |
Injects the dependencies from the di config key in a controller.
- Parameters
-
Definition at line 165 of file Startup.php.
◆ parseUrl()
| static parseUrl |
( |
& |
$url | ) |
|
|
staticprivate |
◆ run()
| static run |
( |
array & |
$config | ) |
|
|
static |
Handles the request.
- Parameters
-
| array | $config | The loaded config array |
Definition at line 51 of file Startup.php.
◆ runAction()
| static runAction |
( |
array & |
$u, |
|
|
|
$initialize = true , |
|
|
|
$finalize = true |
|
) |
| |
|
static |
Runs an action on a controller.
- Parameters
-
| array | $u | An array containing controller, action and parameters |
| boolean | $initialize | If true, the initialize method of the controller is called |
| boolean | $finalize | If true, the finalize method of the controller is called |
Definition at line 107 of file Startup.php.
◆ runAsString()
| static runAsString |
( |
array & |
$u, |
|
|
|
$initialize = true , |
|
|
|
$finalize = true |
|
) |
| |
|
static |
Runs an action on a controller and returns a string.
- Parameters
-
| array | $u | |
| boolean | $initialize | If true, the initialize method of the controller is called |
| boolean | $finalize | If true, the finalize method of the controller is called |
- Returns
- string
Definition at line 194 of file Startup.php.
◆ runCallable()
| static runCallable |
( |
array & |
$u | ) |
|
|
static |
Runs a callback.
- Parameters
-
| array | $u | An array containing a callback, and some parameters |
Definition at line 146 of file Startup.php.
◆ startTemplateEngine()
| static startTemplateEngine |
( |
& |
$config | ) |
|
|
staticprivate |
◆ $action
◆ $actionParams
◆ $controller
◆ $templateEngine
◆ $urlParts
The documentation for this class was generated from the following file:


|
QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
Drift computation for coterminal swap market models. More...
#include <ql/models/marketmodels/driftcomputation/smmdriftcalculator.hpp>
Public Member Functions | |
| SMMDriftCalculator (const Matrix &pseudo, const std::vector< Spread > &displacements, const std::vector< Time > &taus, Size numeraire, Size alive) | |
| void | compute (const CoterminalSwapCurveState &cs, std::vector< Real > &drifts) const |
| Computes the drifts. More... | |
Private Attributes | |
| Size | numberOfRates_ |
| Size | numberOfFactors_ |
| Size | numeraire_ |
| Size | alive_ |
| std::vector< Spread > | displacements_ |
| std::vector< Real > | oneOverTaus_ |
| Matrix | C_ |
| Matrix | pseudo_ |
| std::vector< Real > | tmp_ |
| Matrix | wkaj_ |
| Matrix | wkpj_ |
| Matrix | wkajshifted_ |
Drift computation for coterminal swap market models.
Returns the drift \( \mu \Delta t \). See Mark Joshi, Lorenzo Liesch, Effective Implementation Of Generic Market Models.
Definition at line 40 of file smmdriftcalculator.hpp.
| void compute | ( | const CoterminalSwapCurveState & | cs, |
| std::vector< Real > & | drifts | ||
| ) | const |
Computes the drifts.
Definition at line 71 of file smmdriftcalculator.cpp.
|
private |
Definition at line 51 of file smmdriftcalculator.hpp.
|
private |
Definition at line 51 of file smmdriftcalculator.hpp.
|
private |
Definition at line 52 of file smmdriftcalculator.hpp.
|
private |
Definition at line 52 of file smmdriftcalculator.hpp.
|
private |
Definition at line 53 of file smmdriftcalculator.hpp.
|
private |
Definition at line 54 of file smmdriftcalculator.hpp.
|
private |
Definition at line 55 of file smmdriftcalculator.hpp.
|
private |
Definition at line 55 of file smmdriftcalculator.hpp.
|
mutableprivate |
Definition at line 57 of file smmdriftcalculator.hpp.
|
mutableprivate |
Definition at line 58 of file smmdriftcalculator.hpp.
|
mutableprivate |
Definition at line 59 of file smmdriftcalculator.hpp.
|
mutableprivate |
Definition at line 60 of file smmdriftcalculator.hpp.


Copyright © (C) 2015, Ivanco Software Corporation
Authors: Ivan Carmenates Garcia.
| ensure_logged_in/2 | Ensures that the user gets authenticated. |
| init/2 | |
| init/3 | Start point of the request handler when user got authenticated. |
| observer/4 | |
| rebuild_all/4 | |
| terminate/3 |
ensure_logged_in(Req, Opts) -> {true, SessionID} | {ok, Req2, Opts2} | {stop, Req2}
Ensures that the user gets authenticated.
init(Req, Opts) -> any()
init(Req, Opts, SessionID) -> {ok, Req2, Opts} | {stop, Req2} | {suspend, Module, Function, Arguments}
Start point of the request handler when user got authenticated.
observer(X1, Req, Opts, SessionID) -> any()
rebuild_all(X1, Req, Opts, Session) -> any()
terminate(Reason, Req, State) -> any()
Generated by EDoc, Apr 15 2016, 16:38:28.


This tool has no back-end currently and JS doesn't allow writing directly to the file system.
For the time being you can save the data below into a text file which can be read back into the tool via the 'Load' button.


THE PAPER A film review by Steve Rhodes Copyright 1995 Steve Rhodes
RATING (0 TO ****): *** 1/2
Director Ron Howard is a master craftsman at taking the viewer into another profession - remember how you felt the terror of being a fireman in BACKDRAFT? In THE PAPER you enter the newspaper world. You and your colleagues have a half a day to get the front page story right and scoop your competition.
The movie starts at a good clip, but by the end, you are on a roller coaster ride as the background investigative reporting just is not happening fast enough to get to the 8pm press run. By the end, your heart is racing. Wonderful images as the building actually shakes every time the big presses run. Although not technically realistic perhaps, it remains a perfect metaphor.
 I laughed out loud constantly. The script is extremely funny and Michael Keaton, as the Metro Editor, delivers the lines as only he can. The newsroom scene where they are deciding on the lead story for tomorrow is great. The ripostes between Keaton, his boss (Glenn Close) and her boss (Robert Duvall) are classics. You feel like you are there and arguing with them.
Keaton's wife (charmingly played by Marisa Tomei) is a reporter on maternity leave about to have a baby. This story within the larger story was touching and had me crying some by the end. You see, I think the movie ultimately is not a comedy - although it is extremely funny. This is a first rate drama. It simultaneously made me want to work day and night for a newspaper like this to get out the daily big story while at the same time it made me want to take it easy and enjoy my family as the only thing in life that really matters.
Okay, it is not perfect. Keaton's boss (Close) comes in to chew him out for something, and he interrupts her with the line "first, let me say how great you look". In real life, this could get you in BIG trouble.  I did not buy that part of the plot. The scene by the presses works great in the movie but would never happen that way in the real world. But, this is a movie and a darn good one. If I just wanted to see real life, I would have gone to the mall.
THE PAPER races along at 1:52 thanks to superlative editing by Daniel P. Hanley and Michael J. Hilland. It is rated R, but I thought it should have been PG-13. Certainly everyone above the age of say 10 should love it. I give it *** 1/2 and strongly recommend it to you.
REVIEW WRITTEN ON: April 1, 1994
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Emacs Redux's mission is to hone your Emacs skills and increase your appreciation for Emacs's might and magic. You can show your love for Emacs Redux via Patreon and Liberapay:


Located in a peaceful bungalow outside of Lake Geneva, Wisconsin.
Located in a peaceful bungalow outside of Lake Geneva, Wisconsin.
12 private rooms with ensuite bathrooms, 2 group meeting rooms, and 4 breakout rooms.
Private chef team providing on demand meals - just like your team kitchen.
5 outdoor obstacle courses, including private beach ½ mile from bungalow.
Retreat facilitator to manage your day to day activities so you all get a chance to reset.
Dedicated computer room for times that you must wifi.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore.


Before Change
// checkpoint. OR
// there exists a checkpoint inside our log directory. For example, if we are
// using --continue_learning and want to overwrite the saved checkpoint
restoring = load_model_dir or tf.train.latest_checkpoint(checkpoint_dir)
if restoring:
scaffold = TransferScaffold(
local_init_op=tf.group(tf.local_variables_initializer(), init_data_layer)
)
After Change
// directory containing the checkpoint we want to load partial or all weights
// from.. Useful for transer learning or if we do not want to overwrite our
// checkpoint.
restoring = load_model_dir and not tf.train.latest_checkpoint(checkpoint_dir)
if restoring:
scaffold = TransferScaffold(
local_init_op=tf.group(tf.local_variables_initializer(), init_data_layer)
)


Constructor
new SignetEntity()
Constructor to create a SignetEntity object.
Methods
refresh(A)
Method to take an entity JSON representation object and to set the fields
of the local object to the representation object.
Parameters:
| Name | Type | Description |
|---|---|---|
A |
Object | representation of an entity that is returned by a REST API call |


--- layout: script title: About script: /js/about.js ---
Hello! I am Triangle717, sometimes known as le717, a year old web developer, all-around technology fan, and part-time triangle. harkening from Triangle Land, Georgia, USA.
I have been a programmer for nearly two years, starting out with Python and moving into website design and development. I am currently attending technical college to obtain my associates degree in website design and development, with graduation in Summer 2015.
I am a strong supporter of open-source software (OSS). I believe some of the OSS software currently available is the best software. That is my all of my programming work is available on GitHub, licensed using an OSI-approved license.
I am a Christian, born and raised in a Christian home, and I am not afraid to publicly proclaim my faith in God the Father, God the Son (Jesus Christ), and God the Holy Spirit.
For I am not ashamed of the gospel of Christ, for it is the power of God to salvation for everyone who believes... Romans 1:16a (NKJV)
Feel free to contact me.
Triangle Land is a Jekyll-powered, open-source HTML5 website hosted on GitHub Pages. I have written everything by hand, with much of the design by rioforce. The intent of this site is to serve as a live playground for items I cannot host on WordPress.com and to help me better learn client-side web development.


Body Mass Index
Body Mass Index is a simple calculation using a person's height and weight. The formula is BMI =
kg/m2
where kg is a person's weight in kilograms and m2 is their height in metres squared. A BMI of 25.0
or more is overweight, while the healthy range is 18.5 to 24.9. BMI applies to most adults 18-65
years.
After calculating you BMI you will be given the perfect weight that fits you, the category that you
are
in and what to do to achieve the perfect weight .


|
Hello everyone,
Good news! As you already know we have provided support for Chrome and Firefox lately. Today, we've released Likeastore extension for Safari.
Let me remind you that browser extension will allow you to extend default Google results with the most relevant information from your likes. It already works from Firefox and Chrome and showing amazing results.
To install the extension, follow this link and then just open Google and try to search something. Extension will do search among your likes and show the most relevant ones.
Hope that works for you. If you need any help or have a question, just reply this email.
Alexander from Likeastore
Best regards,
|


your are actually now in my property so I am allow to kill you but I don't have a reason ...yet ;)
to go a little bet serious ...I am ahmad moneer alainya
you are reading this just because I don't have anything to write about cause I may don't know you
but.. if you want to know me well.. you can press the ((cantact me)) button above there and you can simply talk to me
I may add my phone number later on...
I am not ganna tell you...if you want to know you can come here any time and check :)
what do you think about the people who make our life harder
you know.. like not doing anything ..yet want every thing go right...actually this happend only in thier dreams ...you have to work on your self to be creative and to work for your familey... for your region ... for your country ...for your world...yes your world...
each one of us is responsible...some people say : I can't make differnce by my self alone...no you don't...but you can be the one who started...
start from your self then you will notice that your familey is changing with you...your neighbor ...your country...every thing is in order...you can't just set there and say "it is not my responsiblility" because it is...it is your's and it is mine and it's to every one...
be the first who make the step...:)


Here Are the Best Black Friday Gadget Deals From Amazon, Target, and Best Buy
Just because the holiday shopping season is shorter this year doesn't mean the deals are any smaller.
by Jason AtenBlack Friday is a week away, which means that the holiday shopping season is about to kick into overdrive. If you're a retailer, you can hardly wait, since this is easily your most important time of year. If you're a gadget-lover, or even a shopper looking for a great deal, this is definitely the best time of year.
Here are a few of the very best tech gadgets that will be on sale this Black Friday (and a few that are already on sale today) everywhere from Best Buy, to Amazon, to Target, and Walmart :
Beats Solo3 Wireless Headphones - $129 (Target)
If you need a quality pair of wireless headphones with solid battery life, the Beats Solo3 are a great choice. There are certainly headphones that sound better, and you can similarly-priced models with noise-cancellation, but at $170 off at Target, you won't find a better deal.
XBox One Star Wars Bundle - $350 (Best Buy)
There's a similar deal at Target, but this one's better. Save $150 off this deal which includes the full-game download of Star Wars Jedi: Fallen Order Deluxe Edition, a month of EA access, the Xbox One X 1TB console, and an Xbox wireless controller, along with a month of Xbox Live Gold.
Apple Watch Series 3 - $129 (Walmart)
Apple kept the Series 3 around as a lower-cost option, and it's a steal this Black Friday for $70 off at Walmart. You can actually get the deal as early as Wednesday at 10 p.m. EST online, and on Thanksgiving day in-store. This one doesn't include the EKG feature, or the always-on display, but aside from also being a little smaller overall, it's a great deal on the most popular smartwatch you can get.
iPhone 11 - Free (when you buy an iPhone 11 Pro from Verizon)
If you're looking for a great deal on the latest iPhone models, Verizon is offering a buy one/get one style deal that includes a free iPhone 11 when you buy an iPhone 11 Pro or Pro Max. If you don't need two new phones, Best Buy is offering up to $500 off the iPhone 11 Pro with activation and a trade-in.
Samsung 70" Class 4K Smart TV - $1,499 (Best Buy)
Saving $500 on a flagship 4K Smart TV is a pretty good deal. Of course, if you don't need something quite that large, Best Buy has a slew of Samsung LED TVs on sale for Black Friday.
Target also has a Samsung 65" Smart 4K UHD HDR TV for $300 off, making it a sweet $599 deal starting on Thanksgiving day.
Amazon Echo Dot - $22 (Amazon)
If you're ready to take the smart speaker plunge, you can save $27.99 on the Amazon Echo Dot, or get a set of three for $64.97. The Dot isn't the world's most amazing-sounding speaker, but Amazon's most recent version is a marked improvement in that area. You can also save $25 off the Echo Dot with Clock if you'd rather not have to always ask for the time.
10.2" iPad - $249.99 (Target & Walmart)
Apple's base model of its iconic tablet is $80 off for Black Friday. Running iPadOS and now compatible with the Smart Folio Keyboard, the 10.2" iPad is not only a great tablet, it's a great deal at both Target and Walmart.
Microsoft Surface Pro 7 - $599 (Best Buy)
You can get Microsoft's newest Surface Pro for $360 off, or get a bundle that includes the Type Cover and pen and save $429.99. That's a pretty good deal especially if you're looking at getting Microsoft's 2-in-1 device for a graduating student, or just for your own personal computing needs.
iTunes & App Store Gift Cards - Save 20% (Amazon)
In addition to offering a ton of deals, especially on Amazon products, one of the best deals you can get on the site for Black Friday is a 20 percent discount on gift cards at many of the places you love to shop. That includes Apple iTunes and App Store, as well as popular restaurants like Applebees.


I started off by designing the keyboard to fit my hand, with correct dimensions.
Another terrific source of information on keyboard layout is matt3o's book
This is the first sort of mock-up of the keyboard layout. While I was designing the keyboard layout, I would constantly print out the current iteration of the keypad to scale on a peice of paper, and check how my hand would manage to reach the keys. Because I would do this, I never ran into a fitment problem for the actual keyboard.
Now once the design was figured out and everything, the actual build could start. First the aluminum plates had to be made.
That started with a sheet of aluminum, that I then used an angle grinder on to cut down to a similar shape and size to that of the keypad. After they were cut down to the correct size, then I drilled as many holes as possible where the keys should go. Once that had been done, pliers were then used to pull all the material that couldn't be gotten with the drill out. And finally, a file was used to get the corners square, and the size of the hole correct.
Then began the soldering.
For far more specific information on the soldering process, I highly recommend Cribbit's keyboard soldering guide.
Next came the wood. Sadly I seem to have lost all the photos that I took during the woodworking process, but in essence, it was very simple.
I took a birch log, and cut two slightly slanted slabs out of it. this slant was then sanded down to the final size. Then a process very similar to the top plate was used, holes were drilled, and a chisel was used very carefully to remove the center from the outside. The holes for the ports were drilled in, and a file was used to shape the holes correctly. Then I sanded the top and bottom of the wood to give it it's correct slant and make sure that everything was flat. After a final sand on the inside to make sure that the keys fit, the top plate was screwed into place.
The process for the bottom plate was similar to the top plate, angle grinder to get roughly to the correct size. Drill a few holes and put the screws in, and boom. Time for the final sand.
After liberous use of a hand sander and some sand paper, I sprayed the sides of the keyboard with laquer, let it dry overnight, and it was done!
So now you have a keyboard, which is all wired up and connected, but the controller doesn't actually understand anything and doesn't know how to talk to the computer, so we have to teach it. I used an open source firmware called QMK. It is extremely powerful, and has more than enough features, with more constantly being added.
Now, I'm not going to do a full write up on how to develop your own firmware for a keyboard, and how to flash it, but I will provide these two really useful links that I referenced a whole bunch.
And the source code for my keyboard is on my github.
Let's split windows build guide Official QMK docsMy firmware originated from the Minidox, the real main modification that had to be done that I didn't find mentioned anywhere was the rev1 file. The original Minidox file and this is mine. The only difference is that mine has k32 and k72. I think that the way the controller actually processes that is the first number is the row, the second is the collumn, hence the grid being in the order that it is.
Then I just added some more buttons to all the keymap matrices on the keymap.c file. This is the minidox file, versus mine.


Or select an entire folder using the cool new <input type="file" directory>:
Drag out the links to your local filesystem, their name will be changed from 'yourfilename.css||js||html' to 'yourfilename.min.css||js||html'.
Move the items around to specify the order in which they should be concatenated.
Note: If you are on windows, you had to hold the [ALT]-Key to drag the items around. (fix that bug, Google!)
If you're done with that, press to get a single file.
warning: this is an experimental proof-of-concept, so do not use it in production


The Instant Messenger Kit
Setting Your Status
Anyone using ZETA that has made a People file about you with the your nickname on the supported protocols as attributes, or friends using other platforms that has added you to their buddy lists, can see when you are logged in and what status you have set. Setting your status as Available, is an invitation for others to start a chat with you.
The im_server lets you can set your online status for all protocols at once using it's replicant in the Deskbar menu, but you can also choose which protocol you want to be available with:
Currently only three different status modes are supported: Available (Online), Away and Offline. The kit lets you set a different status for each protocol if needed:
You can easily check your online status by by moving the mouse over the deskbar replicant. A label will then appear on the screen showing the status of each installed protocol:
Our tip is that you switch your status from Available (green) to Away (yellow) when you need to get some work done. This way you are able to get the work done without being disturbed with unnecessary messages, but still being able to send messages related to your work.


Ex6: Reacting to event click or keystroke
Quantity to put in the oven: {{ toastedBreads }}
Ex5: Data Binding
- {{ n }}
- {{ n % 2 == 0 ? "Even" : "Odd" }}
Ex4: Using V-for (Object)
-
The {{ sound }} goes {{ name }} and {{ index }}
Ex3: Using V-for (Array) with index
-
The {{ animal }} goes {{ animals[i] }}
Ex: Writing Hello World!
{{ 'Hello World' + 'World' }}
We conquered {{ countWorlds }} planets.
Hello {{ countWorlds }} worlds.


Linked
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Troubleshooting File Indexing Issues
If Alfred can't find the files you're looking for, take a look at these steps to troubleshoot the issue.
Note: If you've upgraded to macOS 10.15 Catalina, please ensure that you're using Alfred 4.0.8+ and that Catalina is also up-to-date.
Take a look at our Catalina-specific troubleshooting page for pointers specific to this new version of macOS.
1. Use the "find", "open", and "in" keywords
Alfred uses an intelligent search scope to be fast and efficient. The results included in Alfred's default results include applications, contacts and other file types you've specified in your Default Results preferences.
You can expand your search by prefixing your search with these keywords:
- "open" (or a quick press of the spacebar as a shortcut) to launch the file/app you're searching for
- "find" to reveal it in Finder
- "in" to search inside files
2. Is your search scope set correctly?
Alfred searches for files within his defined search scope. To review your settings, go to Preferences > Features > Default Results.
Ensure the file you're searching for is located within your search scope. You can drag in additional folders if your files are stored outside of the existing scope.
To keep Alfred's results clean, we recommend use use the spacebar prefix (as in step 1) to search for files but if you're searching for types you want to include in default results (without a keyword or spacebar prefix), ensure these are checked in the Essentials or Extras.
If your search scope is correct, move on to the next step.
3. Are your Spotlight Search Results checked?
Launch your System Preferences to the Spotlight preference pane to ensure all checkboxes for the file types you want to search are selected. Spotlight allows you to choose which file types are indexed by macOS. As Alfred relies on the same metadata, it's essential that the boxes are checked for all file types you want Alfred to find.
Check the second tab, Privacy, and ensure that you haven't inadvertently dragged folders or files to this tab.
4.
It's possible for the metadata gathered by macOS to become corrupted or be missing some files, which means Alfred won't return the results you expect. This can sometimes be obvious because Spotlight won't show any results either, but in some cases, Spotlight may still be showing old cached data.
Rebuilding the index will cause macOS to reindex all files, refreshing the results it provides you.
How to rebuild your Mac's index:
- Go to the Advanced tab in Alfred's Preferences and click "Rebuild macOS Metadata".
- You'll need to type your password; The characters won't appear as you type, so just keep typing and press Return.
- You should also check the "Delete .Spotlight-V100 before reindex" box, ensuring the reindex is as thorough as possible.
Indexing can take up to an hour on older Macs, during which time Spotlight and Alfred's search results may be incomplete, so time for a cup of tea?
Indexing Enabled
You should see the message "Indexing enabled" after typing your password. If you see the message "Spotlight server is disabled" or a similar message, you'll need to re-enable indexing on your Mac. Contact us from your Powerpack email address if you're not sure how to re-enable it.
Once macOS has finished reindexing, type "reload" into Alfred to refresh his cache of your Applications.
If you notice that Alfred appears to find an application that Spotlight doesn't see, this can be because Alfred has previously cached the application. Typing "reload" into Alfred will refresh the cache so the app will disappear. You'll then need to perform the indexing step above.
5. Is your application cache up to date?
If you are looking for an Application, it's possible that your application cache has somehow become outdated. Type the word "reload" in your Alfred window to refresh your app cache.
You're still here? Check the next step.
6. Are you searching for the correct file name?
Ensure that the name of the file you're searching for is accurate, as you may be searching for a file name that doesn't exist. Consider using the * (star) character as a wildcard if you only know part of the word you're searching.
Still having issues?
If you're still unable to find files on your Mac, get in touch and give as much detail as you can on your situation and the steps you've taken.
For example:
- What file are you searching for, where is it located on your Mac and what file type is it?
- Can Spotlight find the file, or can neither Spotlight or Alfred find it?
- Are you struggling to find a single file or many?
- Please include the Diagnostics file in your email, which you can find in Alfred's Help preferences tab
The more information you provide, and the more thoroughly you answer questions, the easier it'll be to resolve your issue! :)


COLUMNS
TWO COLUMNS 1/2
280 Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s
standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
It has survived not only five centuries, but also the leap into electronic typesetting.
TWO COLUMNS 1/2
280 Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting.
THREE COLUMNS 1/3
173 Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy
text ever since the 1500s, when an unknown printer took a galley of type and.
THREE COLUMNS 2/3
386 Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing.
THREE COLUMNS 1/3
173 Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and.
THREE COLUMNS 1/3
173 Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and.
THREE COLUMNS 1/3
173 Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and.
FOUR COLUMNS 1/4
120 In placerat ante ut nunc pellentesque aliquam. Praesent sem purus, auctor vitae bibendum eu, venenatis non enim. Etiam quis.
FOUR COLUMNS 1/4
120 Fusce eget turpis nec diam porttitor condimentum ut id nisl. Proin porta tempor sollicitudin. Vivamus vitae molestie.
FOUR COLUMNS 1/4
120 Fusce sagittis dui felis. Phasellus ut cursus augue. In eget sapien nunc. Integer metus risus, posuere ut dapibus ut.
FOUR COLUMNS 1/4
120 Nulla fringilla cursus ligula vitae malesuada. In ut velit nulla. Nam neque elit, eleifend consectetur.
FIVE COLUMNS 1/6
120 In placerat ante ut nunc pellentesque aliquam. Praesent sem purus, auctor vitae bibendum eu, venenatis non enim. Etiam quis.
FIVE COLUMNS 1/6
120 Fusce eget turpis nec diam porttitor condimentum ut id nisl. Proin porta tempor sollicitudin. Vivamus vitae molestie.
FIVE COLUMNS 1/6
120 Fusce eget turpis nec diam porttitor condimentum ut id nisl. Proin porta tempor sollicitudin. Vivamus vitae molestie.
FIVE COLUMNS 1/6
120 Fusce sagittis dui felis. Phasellus ut cursus augue. In eget sapien nunc. Integer metus risus, posuere ut dapibus ut.
FIVE COLUMNS 1/6
120 Fusce sagittis dui felis. Phasellus ut cursus augue. In eget sapien nunc. Integer metus risus, posuere ut dapibus ut.
FIVE COLUMNS 1/6
120 Nulla fringilla cursus ligula vitae malesuada. In ut velit nulla. Nam neque elit, eleifend consectetur.


Soup
Curry
Pizza
Tacos
Bolognaise


QUIZ BOARD
Which one of the following is a programming language?
Javascript
Microsoft
ubuntu
Do Java and Javascript mean the same?
YES
NO
NONE OF THE ABOVE
What is the other name for Javascript?
ECMA
MCEA
CEAM
Javascript is easy to learn?
YES
NO
NONE OF THE ABOVE
Can Javascript be linked together with bootstrap?
YES
NO
NONE OF THE ABOVE
ANSWER
Scores


The place to learn about DotNet.Safe.
This page contains several tutorials and guides that will help you use DotNet.Safe to its full extent.
See code examples and learn the best ways to employ DotNet.Safe in real-world applications.
Get started with an easy, short example that showcases the major features of DotNet.Safe.
This guide will walk you through the steps of setting up an adapter over a third-party library to safely use it.


---
#Add "layout: compress" here to compress the html code
---
{% include head.html %}
This site is a work in progess
Lorem Ipsums and nonsensical content is not intended
{% include sidebar.html %}
{{ content }}
{% include footer.html %}
{% include scripts.html %}


What is the message in your visualization and what techniques did you use to illustrate it?
I wanted to show what the Boston taxi cabs look like in real time, basded on location. The viewer can see the taxi cabs picking up in waves throughout the day because the dots represent a taxi cab pickup at that lat/long and appear in at the time the taxi appeared. I used transitions and opaque, blue dots to illustrate the taxis, and black, permanent dots to represent the interest points.If you used interaction or animation, how does it facilitate the user's understanding?
It gives the user a sense for how the taxis move. Basically, it gives the user a third visual dimension, time, to illustrate the time dimension of the taxi cabs.What format is the data that is used by the visualization? Is it the raw data or did you need to compute some summary or derived data product?
I used the raw data.


COMPANY INFO
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<EMAIL_ADDRESS>−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
http://www.ndktheme.com
NEWSLETTER
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QUICK LINK
> Privacy Policy
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> Our Servces


To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video


Use my jekyll theme
Hints
If you want to use my jekyll theme, follow the instructions and host it yourself. Easily setup as a Github page.
To add pages (for example a portfolio, an extra about page, and so on), you need to link them to the index.html
manually. Required to configure in this dimensions is a bit of html and jekyll know-how. Reading the Jekyll docs could help. All other things are easy to edit and configure, even without much jekyll experience.
Theme features
- Projects showcase
- RSS and ATOM feed
- Blogpost pagination
- SEO meta tags, schema.org structured data
- twitter cards
- made with MaterializeCSS
- Disqus comments
Setup
1. Get the sources
1.1 Clone
Clone the repository from github:
https://github.com/lukas-h/material-theme.git
1.2 or download
https://github.com/lukas-h/material-theme/archive/gh-pages.zip
2. Configure
-
Replace all the configuration in
_config.yml
and_data/projects.yml
by your own data. Change the name, email address, configure your your language settings.
And most important: change the site’s URL! Optionally add your google analytics ID. -
Put your address and legal info into
imprint.html
. -
Change the icon
images/favicon.png
. -
Replace the domain name in the
robots.txt
-
Don’t forget the
README.md
.
3. Start writing posts
Replace the existing example post and then add your own!
Have a look at the Jekyll docs
about how to write blog posts.
To add tags to your posts, look into the example, you’ll see that there is
a line starting with tags:
. Add your keywords there.
4. You’re done
Take a stop on the Github project page. Feel free to give a star and share it with others!
You have questions, feedback or something to improve, mail me or open issues on github. Contributions are always welcome.
Thanks to them who have already helped to improve, especially @varundey!
See the Github Project


{% extends 'issue_base.html' %} {%block content%}
{% if user.is_authenticated %}Hey {{ user.first_name }}!{% else %} Hello!{% endif %} Here are some of the most popular issues occuring right now!
{% if all_issues %}{{ issue.description }}
More InfoThere are currently no issues available.
{% endif %}Here are the currently pending issues, maybe what you're looking for is still waiting for admin approval?
{% if all_issues %}{{ issue.description }}
More InfoThere are currently no pending issues.
{% endif %}Don't see the issue you're looking for? No problem! Click below to submit a new issue!
Create New Issue


What 'scope' is, and how it works in JavaScript.
The term “variable scope” refers to the context of the variable and whether it is available for use by different parts of the program.
It is controlled by where it is declared in the code and this determines if it is accessible or not by that part of the program.
Javascript has two scopes.
Local variables are ones which are declared inside a function and are only accessible by that function or other functions nested within in.
Global variables are declared outside the function and are visible and accessible from any part of the program.
var name = 'Mike'; // global variable - declared outside the function and visible everywhere
function showName() {
var name = 'Ximing'; // local variable - declared inside the function showName
console.log(name); // returns Ximing
}
console.log(name); // returns Mike
showName(); // returns Ximing
If variables within the code have the same name, the local one within the function will take precedence and will be used first. It is good practice to declare local variables before you use them.


US FDA approves Alnylam's drug for rare genetic disorder
REUTERS: The U.S. Food and Drug Administration said on Wednesday it had approved Alnylam Pharmaceuticals Inc's gene silencing drug as a treatment for patients with a rare inherited disorder.
The drug was approved to treat acute hepatic porphyria, a genetic disorder that can cause seizures and back pains. (http://bit.ly/37oqz9Z)
The drug, known as Givlaari, uses a mechanism known as RNA interference to target and "silence" specific genetic material, blocking the production of the deadly protein that causes the disease.
(Reporting by Manas Mishra in Bengaluru; Editing by Anil D'Silva)


1
To save his crops from the birds, Farmer Ted put up a scarecrow in his field.
2
Sportswear is generally made of spandex material.
3
The worker pushed a wheelbarrow full of bricks.
4
A sudden and heavy downpour led to flooding of the streets.
5
A period of two weeks is called a fortnight.
6
My baby brother refused to eat his oatmeal.
7
People of Japan use a lot of seaweed in their cooking.
8
Carol has a ring made of colourful gemstones.
9
Aunt Jane makes the best gingerbread in the world!
10
Rafael Nadal has won the Wimbledon championship two times.


API based interface for the generation of e-way bill by taxpayers and transporters.
Enabled 2-factor authentication during sign-up by OTP generation and verification of OTP using third party
integration(MSG91).
Implemented notification alert system using scheduler which triggers SMS and email alerts to users.
Implemented search functionality using solr to search EWB using EWB number and invoice number.
ASP and GSP solution that enables businesses and organisations to save transactions to GSTN and file
their IT returns.
Integrated mailjet to send mails to newly created users.
Developed APIs for GSP(GST Suvidha provider) and ASP(Application Service provider) for interacting with the GSTN system.
Yelp Camp - an application that allows to view campgrounds with a short description. Once logged in we can create our own campgrounds that includes a title, image address and short description. This project is in Node, Express, Mongo, HTML, CSS.


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object GameObject
public abstract class GameObject
A game object is anything on the pacman grid (wall, cherry, ghost, player). GameObject is the base class of almost everything within the Map
| Field Summary | |
|---|---|
protected Map |
map
|
protected java.awt.Color |
objColor
|
static int |
OBJECT_CHERRY
|
static int |
OBJECT_DOT
|
static int |
OBJECT_GHOST
|
static int |
OBJECT_MARKER
|
static int |
OBJECT_PLAYER
|
static int |
OBJECT_POWERUP
|
static int |
OBJECT_TELEPORT
|
static int |
OBJECT_WALL
|
protected int |
objType
|
protected int |
positionX
|
protected int |
positionY
|
static byte |
WALL_BOTTOMLEFT
|
static byte |
WALL_BOTTOMRIGHT
|
static byte |
WALL_GHOSTBARRIER
|
static byte |
WALL_HORIZONTAL
|
static byte |
WALL_TOPLEFT
|
static byte |
WALL_TOPRIGHT
|
static byte |
WALL_VERTICAL
|
| Constructor Summary | |
|---|---|
GameObject(int type,
java.awt.Color color,
Map m,
int x,
int y)
Class Constructor for a game object |
| Method Summary | |
|---|---|
abstract void |
act()
Perform a "Think" cycle for the Object This includes things like self maintenance and movement |
java.awt.Color |
getColor()
Grab the current java.awt.Color (base color) the object is being rendered in |
int |
getType()
Return the type of the object set in the constructor. |
int |
getX()
Grab the current X coordinate of the object on the map. |
int |
getY()
Grab the current Y coordinate of the object on the map. |
abstract void |
paint(java.awt.Graphics2D g)
Draw the object. |
void |
setColor(java.awt.Color c)
Set the current base color used when rendering the object |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final int OBJECT_DOT
public static final int OBJECT_POWERUP
public static final int OBJECT_CHERRY
public static final int OBJECT_PLAYER
public static final int OBJECT_GHOST
public static final int OBJECT_MARKER
public static final int OBJECT_WALL
public static final int OBJECT_TELEPORT
public static final byte WALL_VERTICAL
public static final byte WALL_HORIZONTAL
public static final byte WALL_TOPLEFT
public static final byte WALL_TOPRIGHT
public static final byte WALL_BOTTOMLEFT
public static final byte WALL_BOTTOMRIGHT
public static final byte WALL_GHOSTBARRIER
protected int objType
protected java.awt.Color objColor
protected int positionX
protected int positionY
protected final Map map
| Constructor Detail |
|---|
public GameObject(int type, java.awt.Color color, Map m, int x, int y)
type
- Type of game object (see static types above)color
- Standard java Colorm
- Reference to the global Mapx
- Initial x coordinatey
- Initial y coordinate| Method Detail |
|---|
public int getType()
public java.awt.Color getColor()
public void setColor(java.awt.Color c)
c
- java.awt.Color Color of objectpublic int getX()
Actor.move(int, int)
public int getY()
Actor.move(int, int)
public abstract void act()
public abstract void paint(java.awt.Graphics2D g)
g
- The graphics contextStateGame.logic()
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


This module is for advanced users. You probably want to use standard
instead :)
bash
npm install eslint-config-standard
Shareable configs are designed to work with the extends
feature of .eslintrc
files.
You can learn more about
Shareable Configs on the
official ESLint website.
To use the JavaScript Standard Style shareable config, first run this:
bash
npm install --save-dev eslint-config-standard eslint-plugin-standard eslint-plugin-promise eslint-plugin-import eslint-plugin-node
Then, add this to your .eslintrc file:
{
"extends": "standard"
}
Note: We omitted the eslint-config-
prefix since it is automatically assumed by ESLint.
You can override settings from the shareable config by adding them directly into your
.eslintrc
file.
The easiest way to use JavaScript Standard Style to check your code is to use the
standard
package. This comes with a global
Node command line program (standard
) that you can run or add to your npm test
script
to quickly check your style.
Use this in one of your projects? Include one of these badges in your readme to let people know that your code is using the standard style.
markdown
[![js-standard-style](https://cdn.rawgit.com/feross/standard/master/badge.svg)](http://standardjs.com)
markdown
[![js-standard-style](https://img.shields.io/badge/code%20style-standard-brightgreen.svg)](http://standardjs.com)
For the full listing of rules, editor plugins, FAQs, and more, visit the main JavaScript Standard Style repo.
MIT. Copyright (c) Feross Aboukhadijeh.


Dr. Mordechai Kedar will not be punished for Rabin comments
Bar Ilan University ends proceedings against Dr. Mordechai Kedar after he claimed Yigal Amir did not kill Yitzhak Rabin.
by Arutz Sheva StaffBar Ilan University President Professor Aryeh Zaban and University Rector Prof. Miriam Faust have decided not to file a complaint against Dr. Mordechai Kedar to the University's Disciplinary Committee over his statements that Yigal Amir was not the assassin who murdered former Prime Minister Yitzhak Rabin.
The decision was made following a meeting between Dr. Kedar and Prof. Zaban. Kedar was summoned to a disciplinary hearing where he presented his full position but did not retract his words.
Following the meeting, it was decided that the objectives of the procedure were achieved and therefor
"This is the disciplinary process," the university explained. "It was also decided to sharpen the procedures and guidelines regarding the performance of the University faculty members at public events."
Speaking at a a demonstration in Petah Tikva last month, Kedar said that "Rabin’s murderer was a man with the initials Y.R. – not Yitzhak Rabin. Y.R. The person behind this was, apparently, a leading politician who wanted to eliminate Yitzhak Rabin because he wanted to ditch the Oslo Accords.”


In an Animation Clip, any animatable property can have an Animation Curve, which means that the Animation Clip controls how that property changes over time. In the property list area of the Animation View (on the left), all the currently animated properties are listed. With the Animation View in Dope Sheet mode, the animated values for each property appear only as linear tracks, however in Curves mode you are able to see the the changing values of properties visualised as lines on graph. Whichever mode you use to view, the curves still exist - the Dope Sheet mode just gives you a simplified view of the data showing only when the keyframes occur.
In Curves mode, the Animation Curves have colored curve indicators, each colour representing the values for one of the currently selected properties in the property list. For information on how to add curves to an animation property, see the section on Using the Animation View.
An Animation Curve has multiple keys which are control points that the curve passes through. These are visualized in the Curve Editor as small diamond shapes on the curves. A frame in which one or more of the shown curves have a key is called a keyframe.
If a property has a key in the currently previewed frame, the curve indicator will have a diamond shape, and the property list will also have diamond shapes next to the value.
The Curve Editor will only show curves for the properties that are selected. If multiple properties are selected in the property list, the curves will be shown overlaid together.
You can add a keyframe at the currently previewed frame by clicking the Keyframe button.
A keyframe can be added at the currently previewed frame by clicking the Keyframe button. This will add a keyframe to all currently selected curves. Alternatively you can add a keyframe to a single curve at any given frame by double-clicking the curve where the new keyframe should be. It is also possible to add a keyframe by right-clicking the Keyframe Line and select Add Keyframe from the context menu. Once placed, keyframes can be dragged around with the mouse. It is also possible to select multiple keyframes to drag at once. Keyframes can be deleted by selecting them and pressing Delete, or by right-clicking on them and selecting Delete Keyframe from the context menu.
The Animation View can be used to animate much more than just the position, rotation, and scale of a Game Object. The properties of any Component and Material can be animated - even the public variables of your own scripts components. Making animations with complex visual effects and behaviors is only a matter of adding Animation Curves for the relevant properties.
The following types of properties are supported in the animation system:
Arrays are not supported and neither are structs or objects other than the ones listed above.
For boolean properties, a value of 0 equals False while any other value equals True.
Here are a few examples of the many things the Animation View can be used for:
When using Animation Curves to control game logic, please be aware of the way animations are played back and sampled in Unity.
In Unity rotations are internally represented as Quaternions. Quaternions consist of .x, .y, .z, and .w values that should generally not be modified manually except by people who know exactly what they’re doing. Instead, rotations are typically manipulated using Euler Angles which have .x, .y, and .z values representing the rotations around those three respective axes.
When interpolating between two rotations, the interpolation can either be performed on the Quaternion values or on the Euler Angles values. The Animation View lets you choose which form of interpolation to use when animating Transform rotations. However, the rotations are always shown in the form of Euler Angles values no matter which interpolation form is used.
Quaternion interpolation always generates smooth changes in rotation along the shortest path between two rotations. This avoids rotation interpolation artifacts such as Gimbal Lock. However, Quaternion interpolation cannot represent rotations larger than 180 degrees, due to its behaviour of always finding the shortest path. (You can picture this by picking two points on the surface of a sphere - the shortest line between them will never be more than half-way around the sphere).
If you use Quaternion interpolation and set the numerical rotation values further than 180 degrees apart, the curve drawn in the animation window will still appear to cover more than a 180 degree range, however the actual rotation of the object will take the shortest path.
When using Quaternion interpolation for rotation, changing the keys or tangents of either the x, y or z curve may also change the values of the other two curves, since all three curves are created from the internal Quaternion representation. When using Quaternion interpolation, keys are always linked, so that creating a key at a specific time for one of the three curves (x, y or z) will also create a key at that time for the other two curves.
Euler Angles interpolation is what most people are used to working with. Euler Angles can represent arbitrary large rotations and the .x, .y, and .z curves are independent from each other. Euler Angles interpolation can be subject to artifacts such as Gimbal Lock when rotating around multiple axes at the same time, but are intuitive to work with for simple rotations around one axis at a time. When Euler Angles interpolation is used, Unity internally bakes the curves into the Quaternion representation used internally. This is similar to what happens when importing animation into Unity from external programs. Note that this curve baking may add extra keys in the process and that tangents with the Constant tangent type may not be completely precise at a sub-frame level.


#include <usb-device.h>
Public Member Functions | |
| Device () noexcept | |
| Device (const Device &)=delete | |
| Device (Device &&)=delete | |
| virtual | ~Device () noexcept override |
| return_t | abort_transfer (endpoint_t ep_addr) noexcept |
| Abort current USB Endpoint transfer. | |
| return_t | configure_address (device_address_t dev_addr) noexcept |
| Set USB Device Address. | |
| return_t | configure_endpoint (endpoint_t ep_addr, Endpoint_type ep_type, packet_size_t ep_max_packet_size) noexcept |
| Configure USB Endpoint. | |
| return_t | connect (void) noexcept |
| Connect USB Device. | |
| return_t | disconnect (void) noexcept |
| Disconnect USB Device. | |
| const device::Capabilities & | get_capabilities (void) noexcept |
| Get driver capabilities. | |
| frame_number_t | get_frame_number (void) noexcept |
| Get current USB Frame Number. | |
| device::Status & | get_status (void) noexcept |
| Get current USB Device Status. | |
| std::size_t | get_transfer_count (endpoint_t ep_addr) noexcept |
| Get result of USB Endpoint transfer. | |
| const Version & | get_version (void) noexcept |
| Get driver version. | |
| Device & | operator= (const Device &)=delete |
| Device & | operator= (Device &&)=delete |
| return_t | power (Power state) noexcept |
| Power up/down device. | |
| return_t | read_setup_packet (uint8_t *buf) noexcept |
| Read setup packet received over Control Endpoint. | |
| void | register_device_callback (device::signal_device_event_t cb_func, const void *cb_object=nullptr) noexcept |
| Register device event callback. | |
| void | register_endpoint_callback (device::signal_endpoint_event_t cb_func, const void *cb_object=nullptr) noexcept |
| void | signal_device_event (event_t event) noexcept |
| Signal device events. | |
| void | signal_endpoint_event (endpoint_t ep_addr, event_t event) noexcept |
| Signal USB Endpoint Event. | |
| return_t | stall_endpoint (endpoint_t ep_addr, bool stall) noexcept |
| Set/Clear Stall for USB Endpoint. | |
| return_t | transfer (endpoint_t ep_addr, uint8_t *data, std::size_t num) noexcept |
| Read data from or Write data to USB Endpoint. | |
| return_t | unconfigure_endpoint (endpoint_t ep_addr) noexcept |
| Unconfigure USB Endpoint. | |
| return_t | wakeup_remote (void) noexcept |
| Trigger USB Remote Wakeup. | |
Protected Member Functions | |
| virtual return_t | do_abort_transfer (endpoint_t ep_addr) noexcept=0 |
| virtual return_t | do_configure_address (device_address_t dev_addr) noexcept=0 |
| virtual return_t | do_configure_endpoint (endpoint_t ep_addr, Endpoint_type ep_type, packet_size_t ep_max_packet_size) noexcept=0 |
| virtual return_t | do_connect (void) noexcept=0 |
| virtual return_t | do_disconnect (void) noexcept=0 |
| virtual const device::Capabilities & | do_get_capabilities (void) noexcept=0 |
| virtual frame_number_t | do_get_frame_number (void) noexcept=0 |
| virtual device::Status & | do_get_status (void) noexcept=0 |
| virtual std::size_t | do_get_transfer_count (endpoint_t ep_addr) noexcept=0 |
| virtual const Version & | do_get_version (void) noexcept=0 |
| virtual return_t | do_power (Power state) noexcept=0 |
| virtual return_t | do_read_setup_packet (uint8_t *buf) noexcept=0 |
| virtual return_t | do_stall_endpoint (endpoint_t ep_addr, bool stall) noexcept=0 |
| virtual return_t | do_transfer (endpoint_t ep_addr, uint8_t *data, std::size_t num) noexcept=0 |
| virtual return_t | do_unconfigure_endpoint (endpoint_t ep_addr) noexcept=0 |
| virtual return_t | do_wakeup_remote (void) noexcept=0 |
Protected Attributes | |
| device::Status | status_ |
Private Attributes | |
| device::signal_device_event_t | cb_device_func_ |
| Pointer to static function that implements the device callback. | |
| const void * | cb_device_object_ |
| Pointer to object instance associated with the device callback. | |
| device::signal_endpoint_event_t | cb_endpoint_func_ |
| Pointer to static function that implements the endpoint callback. | |
| const void * | cb_endpoint_object_ |
| Pointer to object instance associated with the endpoint callback. | |
Definition at line 201 of file usb-device.h.
|
noexcept |
Definition at line 39 of file usb-device.cpp.
|
delete |
|
delete |
|
overridevirtualnoexcept |
Definition at line 50 of file usb-device.cpp.
|
inlinenoexcept |
Abort current USB Endpoint transfer.
| [in] | ep_addr | Endpoint Address
|
Definition at line 553 of file usb-device.h.
|
inlinenoexcept |
Set USB Device Address.
| [in] | dev_addr | Device Address |
Definition at line 516 of file usb-device.h.
|
inlinenoexcept |
Configure USB Endpoint.
| [in] | ep_addr | Endpoint Address
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| [in] | ep_type | Endpoint Type (ARM_USB_ENDPOINT_xxx) |
| [in] | ep_max_packet_size | Endpoint Maximum Packet Size |
Definition at line 528 of file usb-device.h.
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inlinenoexcept |
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inlinenoexcept |
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexceptinherited |
Implemented in os::driver::usart_wrapper, os::driver::usbd_wrapper, and os::driver::usbh_wrapper.
Implemented in os::driver::usart_wrapper, os::driver::usbd_wrapper, and os::driver::usbh_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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protectedpure virtualnoexcept |
Implemented in os::driver::usbd_wrapper.
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inlinenoexcept |
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inlinenoexcept |
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inlinenoexcept |
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inlinenoexcept |
Get result of USB Endpoint transfer.
| [in] | ep_addr | Endpoint Address
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Definition at line 547 of file usb-device.h.
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inlinenoexceptinherited |
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noexcept |
Read setup packet received over Control Endpoint.
| [out] | buf | Pointer to buffer for setup packet |
Definition at line 74 of file usb-device.cpp.
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noexcept |
Register device event callback.
| [in] | cb_func | Pointer to function. |
| [in] | cb_object | Pointer to object passed to the function. |
Definition at line 56 of file usb-device.cpp.
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noexcept |
Definition at line 64 of file usb-device.cpp.
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noexcept |
Signal device events.
| [in] | event | Event. |
Definition at line 94 of file usb-device.cpp.
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noexcept |
Signal USB Endpoint Event.
| [in] | ep_addr | Endpoint Address
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| [in] | event | Event. |
Definition at line 104 of file usb-device.cpp.
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inlinenoexcept |
Set/Clear Stall for USB Endpoint.
| [in] | ep_addr | Endpoint Address
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| [in] | stall | Operation
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Definition at line 541 of file usb-device.h.
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noexcept |
Read data from or Write data to USB Endpoint.
| [in] | ep_addr | Endpoint Address
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| [out] | data | Pointer to buffer for data to read or with data to write |
| [in] | num | Number of data bytes to transfer |
Definition at line 81 of file usb-device.cpp.
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inlinenoexcept |
Unconfigure USB Endpoint.
| [in] | ep_addr | Endpoint Address
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Definition at line 535 of file usb-device.h.
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inlinenoexcept |
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private |
Pointer to static function that implements the device callback.
Definition at line 438 of file usb-device.h.
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private |
Pointer to object instance associated with the device callback.
Definition at line 441 of file usb-device.h.
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private |
Pointer to static function that implements the endpoint callback.
Definition at line 444 of file usb-device.h.
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private |
Pointer to object instance associated with the endpoint callback.
Definition at line 447 of file usb-device.h.
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protected |
Definition at line 451 of file usb-device.h.


 Version:
- 06.17.2021
- Author:
- Saloni Shah with assistance from John Page
-
-
Constructor Summary
Constructors Constructor Description DiamondHarvester3_4(int street, int avenue, kareltherobot.Directions.Direction direction, int beepers)
Creates a DiamondHarvester3_4 object.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
harvestField()
Karel harvests a diamond shaped field.void
harvestOneCrop()
Karel moves diagonally to the right and picks up a beeper.void
harvestOneRow()
Karel harvests one row of crops(beepers).void
harvestTwoRows()
Karel harvests two diagonal rows of crops(beepers).void
move()
Karel moves diagonally up to the right.-
Methods inherited from class kareltherobot.Robot
anyBeepersInBeeperBag, facingEast, facingNorth, facingSouth, facingWest, frontIsClear, nextToABeeper, nextToARobot
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Methods inherited from class kareltherobot.UrRobot
acceptConnection, acceptConnectionFrom, connectTo, getNextCommunication, isVisible, neighbors, pickBeeper, putBeeper, run, send, setPause, setUserPause, setVisible, showState, sleep, toString, turnLeft, turnOff, userPause, waitForCommunication, waitForNextCommunication, world
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Constructor Detail
-
DiamondHarvester3_4
public DiamondHarvester3_4(int street, int avenue, kareltherobot.Directions.Direction direction, int beepers)
Creates a DiamondHarvester3_4 object.- Parameters:
street
- specifies the vertical position on the grid of this robot.avenue
- specifies the horizontal position on the grid of this robot.direction
- specifies the direction of this robot.beepers
- specifies this robot's number of beepers.
-
-
Method Detail
-
move
public void move()
Karel moves diagonally up to the right.- Overrides:
move
in classkareltherobot.UrRobot
-
harvestOneCrop
public void harvestOneCrop()
Karel moves diagonally to the right and picks up a beeper.- Overrides:
harvestOneCrop
in classHarvester
- Precondition:
- The robot must be diagonally to the left of the beeper.
- Postcondition:
- The robot will end up on the corner of the beeper.
-
harvestOneRow
public void harvestOneRow()
Karel harvests one row of crops(beepers).- Overrides:
harvestOneRow
in classHarvester
- Precondition:
- The robot must be on top of a beeper at the bottom of a diagonal row.
- Postcondition:
- The robot will end on top of the last beeper of the row.
-
harvestTwoRows
public void harvestTwoRows()
Karel harvests two diagonal rows of crops(beepers).- Overrides:
harvestTwoRows
in classHarvester
- Precondition:
- Karel must be below the first beeper.
- Postcondition:
- Karel will end on the last beeper of the second row.
-
harvestField
public void harvestField()
Karel harvests a diamond shaped field.- Precondition:
- Karel must be below the first beeper.
- Postcondition:
- Karel will end on the last beeper of the second row.
-
-


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Service Type:
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Benefits Verification
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Prior Authorization
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CoPay
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PAP
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Prescription Refferral
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Status Key
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Completed
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In Progress
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Action Needed
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{{patient.name}}
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patient id: {{patient.patientID}}
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Date of birth: {{patient.dob}}
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Service Id: {{patient.serviceID}}
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{{patient.service}}
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Girls Aloud trio respond to claims they have a WhatsApp group to slag off Nadine
Cheryl, Nicola Roberts and Kimberley Walsh say they only want her to do well in the Outback - and that none of them have been voting for her to do the grueling Bushtucker trials
by Irishmirror.ieNadine Coyle's former bandmates have dismissed suggestions they are part of a WhatsApp group slagging off the I'm A Celebrity star.
Cheryl, Nicola Roberts and Kimberley Walsh have all distanced themselves from claims they have been attacking the Irish camp-mate.
Accusations came that they had created a message group which poked fun at her - and vote for the 34-year-old to do the Bushtucker trials.
But hitting back, the former Girls Aloud stars issued a statement through MailOnline which said they only have "love for each other" - despite their differences.
Cheryl said: "We only want to see Nadine do well, and regardless of any differences we might have had, we will always all have love for each other.
"We did not enjoy watching her distressed when jumping out of the plane. And we don’t have time for group chats regarding the trials on the show!"
And Kimberley also slammed the rumours, and said she found it hard to watch when Nadine broke down in tears prior to her skydive.
"I felt really emotional watching Nadine jump out of the plane and texted Cheryl saying how hard it was to watch. I think she’s doing great in there," she said.
Nicola added: "We don’t have a group chat about I’m A Celebrity, this just isn’t true. We only wish Nadine the best in the jungle and hope she does well on the show."
A source alleged to The Sun the trio thought "it would be funny to vote for Nadine to do the Bushtucker Trials" as "it’s all a bit of a laugh".
While Nadine has been appearing on I'm A Celeb, the Irish beauty addressed the rumoured rift between her former bandmates.
An intrigued Kate Garraway asked the brunette beauty why she wasn’t friends with the other members of Girls Aloud or saw them.

"But I was always in the gay bars with all the guys, I’d be out partying, me and ten guys, I was having a laugh, I was 18-19 years old."


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| SDFMap (const SDFMap< F, DistFunc > &other) |
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| SDFMap (SDFMap< F, DistFunc > &&other) |
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SDFMap< F, DistFunc > & | operator= (const SDFMap< F, DistFunc > &other) |
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SDFMap< F, DistFunc > & | operator= (SDFMap< F, DistFunc > &&other) |
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void | reset (unsigned w, unsigned h) |
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void | insertPoint (F x, F y, F size) |
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void | generateDistances () |
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F & | operator() (int x, int y) |
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F | operator() (double x, double y) |
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void | clear (F cl) |
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void | clear () |
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F * | getData () |
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void | getResolution (int *w, int *h) |
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template<class OM > |
| void | blit (OM &other, unsigned this_x, unsigned this_y, unsigned other_x, unsigned other_y, unsigned size_x, unsigned size_y) |
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template<class L > |
| void | apply (L func) |
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template<class OM , class L > |
| void | apply (OM &other, L func) |
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template<class L > |
| void | for_each (L func) |
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template<class OM , class L > |
| void | blit (OM &other, unsigned this_x, unsigned this_y, unsigned other_x, unsigned other_y, unsigned size_x, unsigned size_y, L func) |
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void | _replaceIfLess (int x, int y, F x2, F y2, F size) |
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unsigned | _width |
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unsigned | _height |
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__Field * | _dist_map |
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F * | _opacity |
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template<class A , A(*)(A, A) fn> |
| class | SDFMap |
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The documentation for this class was generated from the following file:


In Motion is a space in which dancers learn or rehearse. The term is typically used to describe a space that has either been built or equipped for the purpose.
A dance studio normally includes a smooth floor covering or, if used for tap dancing, by a hardwood floor. The smooth vinyl floor covering, also known as a performance surface and commonly called "marley", is generally not affixed permanently to the underlying floor and can be rolled up and transported to performance venues if needed.
In many cases, the floor is sprung, meaning the construction of the floor provides a degree of flexibility to absorb the impact of intensive dance exercise, such as jumping. This is considered vital to promote good health and safety.
Samantha has been Co-Artistic Director of the In Motion Dance Academy since 2015 and has inspired and educated hundreds of students over the years!
Began dance training at the age of 5. She has studied ballet, jazz, modern and tap. She has appeared in Frank Hatchetts Showcase and at Merv Griffins Resorts Casino.
Mathew is a member of SAG-AFTRA (Screen Actors Guild – American Federation of Television & Radio Artists). He has performed in both regional and professional theater productions and has made several television appearances.


I enjoy leveraging standard technologies in simple ways to solve complex problems using abstraction and reuse. I particularly enjoy using API in NodeJS to solve problems. I am interested in IoT, Home Automation and tinkering with robotics.
Here is a list of specific technologies I enjoy working with:
Contact me via email: rdecarlo73@gmail.com.