Before Change
raise ValueError(
"You should provide a valid command: {{make|check}}. Got {command} instead.".format(command=command)
)
transforms_info = get_transforms_info()
image_only_transforms = {transform: info for transform, info in transforms_info.items() if info["image_only"]}
dual_transforms = {transform: info for transform, info in transforms_info.items() if not info["image_only"]}
image_only_transforms_links = make_transforms_targets_links(image_only_transforms)
dual_transforms_table = make_transforms_targets_table(
After Change
if __name__ == "__main__":
main()


Clients must be on secure port?
If this option is chosen, NFS clients must used an UDP or TCP port less than 1024.
This provides additional security for Unix clients, but may interfere with
some Windows NFS implementations.
exportfs options: secure, insecure


Interface AuthenticationStrategy
-
- All Known Implementing Classes:
AbstractAuthenticationStrategy
,AllSuccessfulStrategy
,AtLeastOneSuccessfulStrategy
,FirstSuccessfulStrategy
public interface AuthenticationStrategy
AAuthenticationStrategy
implementation assists theModularRealmAuthenticator
during the log-in process in a pluggable realm (PAM) environment.The
ModularRealmAuthenticator
will consult implementations of this interface on what to do during each interaction with the configured Realms. This allows a pluggable strategy of whether or not an authentication attempt must be successful for all realms, only 1 or more realms, no realms, etc.- Since:
- 0.2
- See Also:
AllSuccessfulStrategy
,AtLeastOneSuccessfulStrategy
,FirstSuccessfulStrategy
-
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description AuthenticationInfo
afterAllAttempts(AuthenticationToken token, AuthenticationInfo aggregate)
Method invoked by the ModularAuthenticator signifying that all of its configured Realms have been consulted for account data, allowing post-processing after all realms have completed.AuthenticationInfo
afterAttempt(Realm realm, AuthenticationToken token, AuthenticationInfo singleRealmInfo, AuthenticationInfo aggregateInfo, Throwable t)
Method invoked by the ModularAuthenticator just after the given realm has been consulted for authentication, allowing post-authentication-attempt logic for that realm only.AuthenticationInfo
beforeAllAttempts(Collection<? extends Realm> realms, AuthenticationToken token)
Method invoked by the ModularAuthenticator signifying that the authentication process is about to begin for the specifiedtoken
- called before anyRealm
is actually invoked.AuthenticationInfo
beforeAttempt(Realm realm, AuthenticationToken token, AuthenticationInfo aggregate)
Method invoked by the ModularAuthenticator just prior to the realm being consulted for account data, allowing pre-authentication-attempt logic for that realm only.
-
-
-
Method Detail
-
beforeAllAttempts
AuthenticationInfo beforeAllAttempts(Collection<? extends Realm> realms, AuthenticationToken token) throws AuthenticationException
Method invoked by the ModularAuthenticator signifying that the authentication process is about to begin for the specifiedtoken
- called before anyRealm
is actually invoked.The
AuthenticationInfo
object returned from this method is essentially an empty place holder for aggregating account data across multiple realms. It should be populated by the strategy implementation over the course of authentication attempts across the multiple realms. It will be passed into thebeforeAttempt(org.apache.shiro.realm.Realm, org.apache.shiro.authc.AuthenticationToken, org.apache.shiro.authc.AuthenticationInfo)
calls, allowing inspection of the aggregated account data up to that point in the multi-realm authentication, allowing any logic to be executed accordingly.- Parameters:
realms
- the Realms that will be consulted during the authentication process for the specified token.token
- the Principal/Credential representation to be used during authentication for a corresponding subject.- Returns:
- an empty AuthenticationInfo object that will populated with data from multiple realms.
- Throws:
AuthenticationException
- if the strategy implementation does not wish the Authentication attempt to execute.
-
beforeAttempt
AuthenticationInfo beforeAttempt(Realm realm, AuthenticationToken token, AuthenticationInfo aggregate) throws AuthenticationException
Method invoked by the ModularAuthenticator just prior to the realm being consulted for account data, allowing pre-authentication-attempt logic for that realm only.This method returns an
AuthenticationInfo
object that will be used for further interaction with realms. Most implementations will merely return theaggregate
method argument if they don't have a need to manipulate it.- Parameters:
realm
- the realm that will be consulted forAuthenticationInfo
for the specifiedtoken
.token
- theAuthenticationToken
submitted for the subject attempting system log-in.aggregate
- the aggregated AuthenticationInfo object being used across the multi-realm authentication attempt- Returns:
- the AuthenticationInfo object that will be presented to further realms in the authentication process - returning
the
aggregate
method argument is the normal case if no special action needs to be taken. - Throws:
AuthenticationException
- an exception thrown by the Strategy implementation if it wishes the login process for the associated subject (user) to stop immediately.
-
afterAttempt
AuthenticationInfo afterAttempt(Realm realm, AuthenticationToken token, AuthenticationInfo singleRealmInfo, AuthenticationInfo aggregateInfo, Throwable t) throws AuthenticationException
Method invoked by the ModularAuthenticator just after the given realm has been consulted for authentication, allowing post-authentication-attempt logic for that realm only.This method returns an
AuthenticationInfo
object that will be used for further interaction with realms. Most implementations will merge thesingleRealmInfo
into theaggregateInfo
and just return theaggregateInfo
for continued use throughout the authentication process.- Parameters:
realm
- the realm that was just consulted forAuthenticationInfo
for the giventoken
.token
- theAuthenticationToken
submitted for the subject attempting system log-in.singleRealmInfo
- the info returned from a single realm.aggregateInfo
- the aggregate info representing all realms in a multi-realm environment.t
- the Throwable thrown by the Realm during the attempt, ornull
if the method returned normally.- Returns:
- the AuthenticationInfo object that will be presented to further realms in the authentication process - returning
the
aggregateAccount
method argument is the normal case if no special action needs to be taken. - Throws:
AuthenticationException
- an exception thrown by the Strategy implementation if it wishes the login process for the associated subject (user) to stop immediately.
-
afterAllAttempts
AuthenticationInfo afterAllAttempts(AuthenticationToken token, AuthenticationInfo aggregate) throws AuthenticationException
Method invoked by the ModularAuthenticator signifying that all of its configured Realms have been consulted for account data, allowing post-processing after all realms have completed.Returns the final AuthenticationInfo object that will be returned from the Authenticator to the authenticate() caller. This is most likely the aggregate AuthenticationInfo object that has been populated by many realms, but the actual return value is always up to the implementation.
- Parameters:
token
- theAuthenticationToken
submitted for the subject attempting system log-in.aggregate
- the aggregateAuthenticationInfo
instance populated by all realms during the log-in attempt.- Returns:
- the final
AuthenticationInfo
object to return to the Authenticator.authenticate() caller. - Throws:
AuthenticationException
- if the Strategy implementation wishes to fail the authentication attempt.
-
-


|
%%(G \circ F)(\vec{X})%%
|
A 4x4 column-major matrix that uses four SseVecs for column vectors. More...
#include <ssemat44.h>
Public Member Functions | |
| SseMat44 () | |
| Empty SseMat44 constructor. More... | |
| SseMat44 (const SseVec &v0, const SseVec &v1, const SseVec &v2, const SseVec &v3, MatrixType matrixTypeVal=MatrixType::MISC) | |
| SseMat44 constructor that takes SseVec arguments to fill the columns, and an optional MatrixType argument to initialize its state. More... | |
| SseMat44 (const Vec4 &col0Param, const Vec4 &col1Param, const Vec4 &col2Param, const Vec4 &col3Param, MatrixType matrixTypeVal=MatrixType::MISC) | |
| SseMat44 constructor that takes Vec4 arguments to fill the columns, and an optional MatrixType argument to initialize its state. More... | |
| SseMat44 (float f00, float f10, float f20, float f30, float f01, float f11, float f21, float f31, float f02, float f12, float f22, float f32, float f03, float f13, float f23, float f33, MatrixType matrixTypeVal=MatrixType::MISC) | |
| An SseMat44 constructor that takes 16 floats. More... | |
| SseMat44 (Mat44 &mat) | |
| A conversion constructor from Mat44 to SseMat44. More... | |
Public Attributes | |
| MatrixType | matrixTypeVal |
| A MatrixType used to track the matrix state. More... | |
| SseVec | col0 |
| The first column vector. More... | |
| SseVec | col1 |
| The second column vector. More... | |
| SseVec | col2 |
| The third column vector. More... | |
| SseVec | col3 |
| The fourth column vector. More... | |
Static Public Attributes | |
| static const SseMat44 | IDENTITY |
| The identity matrix. | |
Related Functions | |
(Note that these are not member functions.) | |
| std::array< float, 16 > | MatrixToArray (const SseMat44 &mat) |
| Converts the given 4x4 matrix to an array of floats. More... | |
| SSE_MAT_CALL | MatrixMultiply (const SseMat44 &left, const SseMat44 &right) |
| Calculates the product (post-multiplication) of the two given 4x4 matrices. More... | |
| SSE_MAT_CALL | MatrixInverse (const SseMat44 &mat) |
| Calculates the inverse of the given 4x4 matrix. More... | |
| SSE_MAT_CALL | MatrixTranspose (const SseMat44 &mat) |
| Calculates the transpose of the given 4x4 matrix. More... | |
| SseVec | MatrixDeterminant (const SseMat44 &mat) |
| Calculates the determinant of the given SseMat44. More... | |
| SSE_MAT_CALL | RotationMatrixFromQuaternion (const SseVec &quat) |
| Calculates the 4x4 rotation matrix represented by the given quaternion rotation. More... | |
| SSE_MAT_CALL | RotationMatrixFromEuler (const SseVec &angles) |
| Calculates the 4x4 rotation matrix represented by the given euler angle rotation. More... | |
| SSE_MAT_CALL | TranslationMatrixFromVec3 (const SseVec &vec) |
| Calculates the 4x4 translation matrix represented by the given 3D position vector. More... | |
| SSE_MAT_CALL | ScaleMatrixFromVec3 (const SseVec &vec) |
| Calculates the 4x4 scale matrix represented by the given 3D scale vector. More... | |
| SSE_MAT_CALL | PerspectiveProjectionMatrix (float near, float far, float fov, float aspect) |
| Calculates the right-handed perspective projection matrix. More... | |
| SSE_MAT_CALL | LookDir (const SseVec &eye, const SseVec &dir, const SseVec &up) |
| Calculates the view matrix given the forward direction vector, rather than a target position. More... | |
| SSE_MAT_CALL | LookAt (const SseVec &eye, const SseVec &target, const SseVec &up) |
| Calculates the standard lookat matrix for the camera, given the camera's position, the target's position, and a given "up" vector. More... | |
| SseVec | TransformVec3 (const SseMat44 &mat, const SseVec &vec) |
| Transforms the given 3D vector via the given SseMat44 matrix. More... | |
A 4x4 column-major matrix that uses four SseVecs for column vectors.
|
inline |
Empty SseMat44 constructor.
|
inline |
SseMat44 constructor that takes SseVec arguments to fill the columns, and an optional MatrixType argument to initialize its state.
| v0 | An SseVec that will be placed in the first column. |
| v1 | An SseVec that will be placed in the second column. |
| v2 | An SseVec that will be placed in the third column. |
| v3 | An SseVec that will be placed in the fourth column. |
| matrixTypeVal | The matrix type value. Defaults as MatrixType::MISC |
|
inline |
SseMat44 constructor that takes Vec4 arguments to fill the columns, and an optional MatrixType argument to initialize its state.
| col0Param | A Vec4 that will be placed in the first column. |
| col1Param | A Vec4 that will be placed in the second column. |
| col2Param | A Vec4 that will be placed in the third column. |
| col3Param | A Vec4 that will be placed in the fourth column. |
| matrixTypeVal | The matrix type value. Defaults as MatrixType::MISC |
|
inline |
An SseMat44 constructor that takes 16 floats.
| f00 | The column 0, row 0 value. |
| f10 | The column 0, row 1 value. |
| f20 | The column 0, row 2 value. |
| f30 | The column 0, row 3 value. |
| f01 | The column 1, row 0 value. |
| f11 | The column 1, row 1 value. |
| f21 | The column 1, row 2 value. |
| f31 | The column 1, row 3 value. |
| f02 | The column 2, row 0 value. |
| f12 | The column 2, row 1 value. |
| f22 | The column 2, row 2 value. |
| f32 | The column 2, row 3 value. |
| f03 | The column 3, row 0 value. |
| f13 | The column 3, row 1 value. |
| f23 | The column 3, row 2 value. |
| f33 | The column 3, row 3 value. |
| matrixTypeVal | The matrix type value. |
|
inline |
|
related |
Calculates the standard lookat matrix for the camera, given the camera's position, the target's position, and a given "up" vector.
| eye | The position of the camera, in world space. |
| target | The position of the target that the camera is facing. |
| up | The camera's relative "up" direction - should always be <0 1 0> unless the camera has a roll/bank rotation that isn't 0, or the camera has its pitch value at %%\pm\frac{\pi}{2}%% radians (\pm %%90^{\circ}%%%). |
|
related |
Calculates the view matrix given the forward direction vector, rather than a target position.
| eye | The position of the camera, in world space. |
| dir | The direction the camera is facing. |
| up | The camera's relative "up" direction - should always be <0 1 0> unless the camera has a roll/bank rotation that isn't 0, or the camera has its pitch value at %%\pm\frac{\pi}{2}%% radians (\pm %%90^{\circ}%%%). |
Calculates the determinant of the given SseMat44.
| mat | The matrix to calculate the determinant of. |
|
related |
Calculates the inverse of the given 4x4 matrix.
| mat | The matrix to invert. |
|
related |
Calculates the product (post-multiplication) of the two given 4x4 matrices.
| left | The left matrix. |
| right | The right matrix. |
|
related |
Converts the given 4x4 matrix to an array of floats.
| mat | The matrix to convert to an array. |
|
related |
Calculates the transpose of the given 4x4 matrix.
| mat | The matrix to transpose. |
|
related |
Calculates the right-handed perspective projection matrix.
| near | The distance to the near clip plane. |
| far | The distance to the far clip plane. |
| fov | The vertical field of view angle. |
| aspect | The aspect ratio (width / height). |
\[ P_{m,n} = \begin{pmatrix} \cot(\theta) & 0 & 0 & 0 \\ 0 & \cot(\theta) * a & -f/(f-n) & -1 \\ 0 & 0 & -fn/(f-n) & 0 \end{pmatrix} \]
Where:
This is the SseMat44 equivalent of the Mat44 version of this function:
PerspectiveProjectionMatrix(float near, float far, float fov, float aspect, Mat44& result)
|
related |
Calculates the 4x4 rotation matrix represented by the given euler angle rotation.
| angles | The euler angles to use for generating the 4x4 matrix. |
|
related |
Calculates the 4x4 rotation matrix represented by the given quaternion rotation.
| quat | The quaternion rotation to transform into a 4x4 matrix. |
|
related |
Calculates the 4x4 scale matrix represented by the given 3D scale vector.
| vec | The given 3D scale vector. |
Transforms the given 3D vector via the given SseMat44 matrix.
| mat | The matrix that will be multiplied against the 3D vector. |
| vec | The 3D vector to transform. |
|
related |
Calculates the 4x4 translation matrix represented by the given 3D position vector.
| vec | The given 3D position vector. |
| MatrixType gofxmath::SseMat44::matrixTypeVal |
A MatrixType used to track the matrix state.


This example creates a half page background image. Try to resize the browser window to see how it always will cover 50% of the screen, and that it scales nicely on all screen sizes.


Flask is a microframework for Python based on Werkzeug, Jinja 2 and good intentions. And before you ask: It's BSD licensed!
Discover more at flask.pocoo.org


Angular
Created Monday 05 July 2021
The following is the notes for a short Angular crash course I conducted over 3 sessions for a team at work.
It is painfully brief and perhaps wrong in some places, so cut me some slack. If you actually want to learn Angular, use the ample documentation or pick up Max Schwarzmueller's great Udemy course.
+1. What Is Angular
+2. TypeScript Intro
+3. Prerequisites and Dev Environment Setup
+4. Angular Components
+5. Angular Templates
+6. Angular Directives
+7. Material Design and Angular Material
+8. Angular Reactive Forms
+9. Angular Services and Dependency Injection
+10. Angular Routing
+11. Angular Observables and Consuming REST(HTTP) APIs


cell growth organ leaf proliferation Arabidopsis cells size Plant genes plant meristem gene {border-style auxin expression px;} shoot #ffffff;} root act differentiation Cell regulate Biol transcription cytokinin initiation control factors leaves proliferation, Arabidopsis. mechanisms Curr Nature differentiation. division domains example, organs px; signals {font-family KLU PLT activity development. distinct environmental expressed font-size function meristematic stem-cell transcriptional Development cell-cycle determine development double; final phase primordia produced proliferative regions roles underlying understanding Bögre Lenhard Physiol RBR acts area arrest border-color border-width cycle dose-dependent epidermis exit factor formation including mechanism meristem, patterning rate regulates regulators shape signal solid; stem used {font-style {font-weight (Figure ANT Acad Auxin Beemster Dev Magyar Murray Natl Opin Proc Rev Sci USA WOX Weigel altering analysis apex apical biosynthesis bold cellular center central characterized courier; cytochrome differentiated distantly distribution dividing domains, em; encodes epidermal expansion extent genes, gradient growth-promoting hormone hormones influence lateral levels light link meristem. new number plants. proliferating promotes protein pt;} regulated related required role set shown sizes specific sufficient synthesis thaliana. transport


+216 94 960 816
Athletic Gamers
.
Home
News
Events
Shop
2K18 Games
Join Our Community !
Get In Touch & Join Our Community !
Get In Touch
Gender :
Male
Female
Other
Your Name:
Email:
Birthday:
Why do you wanna join this community ?
What represents gaming in your life ?
Submit
Contact Information
+216 28 533 531
<EMAIL_ADDRESS>GoMyCode Hackerspace
du 1 1053, Rue Lac Loch Ness, Tunis


Naw, I'm good thanks though. I'm just going to catch my breath really quick. No please, I insist, the doorway stranger yell whispers, we dont want that alligator eating you. *before I have the chance to* *He yell whisper mumbles under his breath


Blue text bubble
Green text bubble
A bubble containing lots and lots and lots and lots of content on multiple lines
Bubble with image
Bubblewitharidiculouslylongwordwhichwrapsefforlesslyontotwolines


 I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces.  I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another tar |
| Kysymys 2 | Woah se oli siinä |
| kysymys 3 | Larry was here |


UK COVID-19 Stats
{% for article in feed.entries %}
{{ article.title }}
{{ article.summary }}
{{ article.published }}
{% endfor %}


ANNA UNIV 8TH SEMESTER RESULTS APRIL/2017
Progress Through Knowledge
Branch : Computer Science and Engineering
Subject
Grade
Result
CS6801
A
60
CS6008
B
80
MG6088
C
82
CS6811
D
72


Fortune Teller
Developed a console application that will tell the user’s fortune based on data received from the user.
- Java
- Eclipse IDE
- Conditional Statements
Cell:<PHONE_NUMBER> Email<EMAIL_ADDRESS>I was born in Marysville Ohio, Januray 24th. I lived in a small town called West-Liberty until the age of 13. My mother moved my brother and I to Columbus to better our education and give us more opportunites. After Highschool, I attended Columbus State to continue my education in healthcare. After a couple years I decided to transfer into tech and pursue my interest in Software Development. I am a dog mom of a Shiba Inu named Rosco who brings me so much joy. I enjoy cooking, reading,traveling, playing board games and listening to music. I am so excited where my life is headed and transforming into the tech industry. I cant wait to see what the future holds!
Developed a console application that will tell the user’s fortune based on data received from the user.
Created a virtual pet application of a DigiPet. Giving the pet different behaviors to interact with the user. The pets health, boredom, waste, hunger and thirst would go either up or down based off the user input.
Created an application that simulates user taking care of pets in a shelter. Asking user information about the pets in the shelter and calling on the appropriate methods in the pet shelter and virtual pet to reflect the behavior status of virtual pet.


---
layout: post
title: /dev/vmmon error
date: '2010-04-23T03:50:00.000+09:00'
author: tknv
comments: true
tags:
- VMware
- linux
- windows
- module
modified_time: '2010-04-23T03:50:52.189+09:00'
blogger_id: tag:blogger.com,1999:blog-2736766923155041598.post-3000148919165962443
blogger_orig_url: http://yet-another-problem.blogspot.com/2010/04/devvmmon-error.html
---
When I start VMwarePlayer 2, error occur could not find /dev/vmmon.
In google, many people say "use vmware-config.pl", But mostly they do it as same as casting spell.
Also my VMware has not that perl file.
Maybe depend on user that boot VMwarePlayer and load module list.(need more debug myself)
Anyway,load vmmon.ko then ok.
1.check where is my vmmon.ko
# vmplayer
then it show vmmon.ko path.
2.load it
# sudo insmod _that_path_vmmon.ko
3.run VMwarePlayer


{% extends 'gamebase.html' %} {% block sidebar %} {% if games_list %} Games this week
{% else %}No games are available.
{{current}} {{year}} {% endif %} {% endblock %} {% block main %} {% for game in games_list %}{{game.away_score}}
{{game.away_score_q1}} {{game.away_score_q2}} {{game.away_score_q3}} {{game.away_score_q4}} {{game.away_score_q5}}
{{game.home_score}}
{{game.home_score_q1}} {{game.home_score_q2}} {{game.home_score_q3}} {{game.home_score_q4}} {{game.home_score_q5}}


First let me start by telling you how much I enjoy Xanax. At age 17, I was prescribed .5 MG of Xanax to be taken twice a day for general anxiety disorder (GAD). I took them until I was 19, when I switched to a different doctor that thought that I no longer needed them (yeah right). I am now almost 23 and have had no prescription to them since. I feel that I have gotten better through the years as far as my anxiety goes, but I think it is only due to the fact that I used Ecstacy very frequently for over two years straight.
Since this is my favorite drug, when I get a chance to pick up on a quantity, for personal use as well as to sell, I jump at it. About 2 weeks ago, a buddy of mine got a bag of 100 2 MG bars (not generic either) and asked me if I wanted any. So I said I would take whatever he didn't want for himself. I went and picked up 85 of them, took 2 of them, and went on my way to distribute to others.
A few hours later, after a total of 3 had been digested, and I had sold about 40 of them, I joined up with a couple of friends. We headed five deep in my car out to a camp site to meet up with some friends. (Keep in mind that when I am on a lot of Xanax, I don't really realize how screwed up I am and appear to anyone who is sober.) By the time we had arrived at the camp site, I had 6 MG's in my system working and had taken 2MG's more shortly before arriving.
When we got to the camp ground, I was screwed up, two of my buddies were drunk, and all of us had just got done smoking a joint. Suddenly as we were driving around the camp looking for our friends who had a site there, a group of people came chasing after us with flash lights. When a friend in the car reminded he had a warrant, I attempted to leave, but one of the mystery people jumped behind my car with a flash light. These people (little did we know were the owners) demanded we stay in the car, but would not tell us what we had done wrong.
Within five minutes, there we three cop cars there and they began to question us. This is where everything went to hell. They started by walking up to my door. Doing the usual, license, registration, etc. They asked me to step out of the car. I opened the door and of course, my bag of pills lands on the ground. After this we knew we were in trouble.
After everyone existed the car, the cops let everyone go free, except for me. They left me sitting in my car staring at their spot lights for over an hour. All I could do was fall alseep by this time, but managed to stay alert.  They took my pills, some weed and let me go. I wasn't suitable to drive though they told me, so I had my girlfriend and her friends come and drive me away from the scene for an hour, and went back to retrieve my car. And to make matters worse, the next morning I awoke to my buddy (who I had gotten the Xanax from) calling me from jail telling me that he took three Xanax bars and got involved in a hit and run. He only had 5 bars left and got a felony charge. Meanwhile, I was lucky. I had over 40 of them and they let me go.
The point of all this is that Xanax, while fun, is one of those drugs I can't really hide when I am twisted on them. Weather you know it or not, your speech will sound like you are drunk, when it sounds normal to yourself. Because of all this, I lost money and a night at the camp ground, and my friend lost his car and has three charges pending right now. So use cautiously!!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


The location has been chosen keeping in mind that we want to move out from the crowded city life yet stay close to home. By itself, The Maple Inn Paradise is contemporary, eclectic and the meeting point of all nature and adventure lovers, contemporary, eclectic and the meeting point of all nature and adventure lovers. The Maple Inn is a playground for adventure and nature to give tranquillity to minds. We have interacted with many people before we came up with a hotel that is always from home to give peach to soul and is yet contemporary. In The Maple Inn we give you an opportunity to try something new and unconventional. It is a green and peaceful retreat only 20 min from the vibrant and bustling city . It has been conceptualized keeping in mind home luxury. The food is also worked upon with great thought. The Mapple Inn is located in the city's most imposing yet serene edifice. The property is surrounded by beautiful lake reflection, lush green mountains and walkways. We offer lake and mountains facing and non facing 2 different types of accommodations for our guests, ranging from single-bedded hotel rooms to king size bedded cottages. You can click on any of the following accommodations to learn more about your perfect mountaintop getaway!


The Chrome Video Player Web App is an open web platform video player built using the same architecture as the 60 Minutes and RedBull.tv apps in the Chrome Web Store. It can be customized, extended, or just used out of the box and populated with your own content.
While the app was designed to run in all modern browsers, it really shines when setup as an app that is installed through the Chrome Web Store.
In addition to working as an app that can be installed through the Chrome Web Store, the Video Player Web App has been tested in:
This document is intended to provide a brief overview of the applications structure and capabilities, as well as information explaining how to populate, configure, and customize it to fit your needs.
The following architectural overview covers the main structure of the application code and may be of interest to developers looking to study or extend the application’s functionality. If you’re keen to get started and simply wish to populate it with your own data and customize the appearance, please refer to the subsequent sections in this document.
The Google Video Application is built using the open source Google Closure JavaScript library and is compiled with the Closure Compiler. If you are not familiar with these tools, we recommend that you read the introductions and tutorials on their respective pages, in order to gain an understanding of the tools that underpin the application.
The structure of the application broadly follows the MVC (Model View Controller) pattern, meaning that the data populating the application lives within the model, visual aspects and user interactions are handled by the components in the view, and controllers are used to tell these components how to behave as well as usher data between them.
As mentioned above, the application consists of a series of interactive components, as well as controllers which govern sections of the application and the components nested within them. The controllers and components are embedded in index.html
using data attributes. The attributes are recognized by the ControllerInitializer
and ComponentInitializer
, which then search for controller / component definitions matching the attribute values, before initialising them.
Each component has a context, being the block of HTML nested within the element specifying the component definition in it’s data attribute. The context is passed automatically to the component by the ComponentInitializer
via the initialize
method and allows the component to operate in the correct sandbox, controlling only the content and user interactions it is concerned with. Components can also expose APIs to allow controllers to govern how they behave and pass data from the models to them.
This process is initiated by the ApplicationController
, which performs several tasks as the application starts. These tasks include, in this order:
ComponentInitializer
ControllerInitializer
As the user navigates the application, tokens are passed to the History object, which stores the paths used to represent sections and subsections within the application. These changes are intercepted and handled by the ApplicationController
which then searches all registered controllers for one matching the first segment of the new path. This is referred to internally as the slug
and is specified in another data attribute in the HTML.
Once a section controller with the appropriate slug is found, any active controllers are disabled and the target controller enabled, thus handing control to the appropriate part of the application. If there are any addition segments in the path, these are then passed to the active controller, which will then in turn handle any sub tasks related to that data. For example, navigating to the following path /shows/example-category-1/
will activate the shows controller and tell it to do something with the example-category-1
segment. In this case, it would display a grid of all episodes belonging to that category.
For more detailed information concerning specific sections of the applications code, please refer to the code documentation.
The Google Video Application is configured and populated by two JSON (JavaScript Object Notation) files, config.json
and data.json
respectively; both of which are located in the data directory. The following structural outline explains which aspects of the application can be controlled by these files.
{ "config" : { "base_url" : "http://yourhostnamehere/", "jsonp" : "false", "data_path" : "/data/data.json", "flash_theme" : { "backgroundColour" : "000000", "guiControlsColour" : "f2f2f2", "guiControlsGradientEndColour" : "d7d7d7", "guiControlsShadowAlpha" : 0.2, "guiTrackBackColour" : "fafafa", "guiTrackFillColour" : "feb600", "guiTrackShadowAlpha" : 0.2, "guiDurationTextColour" : "222222", "guiTimeTextColour" : "777777" } } }
base_url:
The base url of the applicationjsonp:
If data is being loaded from a different domain to the application, set this to truedata_path:
The path to the data which populates the applicationflash_theme:
Used to configure visual aspects of the Flash fallback video playerCategories are a collection of episodes, for example a specific show.
{ "categories" : [{ "id" : "C001", "title" : "Example Category 1", "description" : "This is an example category", "image_url" : "/data/videos/thumbs/category1.png", "episodes" : [] }] }
id:
A unique id for the categorytitle:
The category titledescription:
A short text description of the categoryimage_url:
The path to the category thumbnailepisodes:
A list of episodes belonging to the categoryEach category contains a list of episodes, which in turn contain the following attributes:
{ "id" : "E001", "title" : "The Hammock", "description" : "A description of example episode 001", "image_url" : "/data/videos/thumbs/hammock.png", "airdate" : "08/09/2011 10:55:50 UTC+0200", "runtime" : "10:00", "video_html" : [{ "path" : "/data/videos/hammock.webm", "type" : "webm" },{ "path" : "/data/videos/hammock.ogv", "type" : "ogg" },{ "path" : "/data/videos/hammock.mp4", "type" : "h264" }], "video_flash" : { "path" : "/data/videos/hammock.mp4" } }
id:
A unique id for the episodetitle:
The episode titledescription:
A short text description of the episodeimage_url:
The path to the episode thumbnailairdate:
The air date of the episode, in a format recognized by the JavaScript Date.parse() methodruntime:
The duration of the episode in the format HH:MMvideo_html:
A list of available HTML5 video formats, each specifying a path and a typevideo_flash:
The path to a video playable by the fallback Flash video playerThe Google Video Application comes with several example categories and videos. Please study the existing JSON files for further clarification on how to use them.
The various HTML5 video capable browsers each support different sets of video formats. It is therefore recommended that you provide videos in several formats, in order to support the highest possible amount of browsers and devices.
The Google Video Application supports the following video formats:
You need only provide paths to videos in these formats, the application will determine which type is supported by the user’s browser and whether or not the Flash fallback is required.
There are many tools available for converting your videos to these formats, for example MiroVideoConverter or Handbrake.
The Google Video Application should work well on most server configurations out of the box. However, if you experience problems playing certain video types, you may want to check whether your server is using the correct mime-types. The .htaccess
file that comes with the application already defines these mime-types for use with APACHE servers, so in most cases you will not need to worry about setting this up.
To host this project on Google's AppEngine, simply create a new AppEngine project that contains the deploy directory and the app.yaml
file below.
application: MyVideoApp version: Version1 runtime: python api_version: 1 default_expiration: "30d" handlers: - url: /(.*\.(appcache|manifest)) static_files: deploy/\1 mime_type: text/cache-manifest upload: deploy/(.*\.(appcache|manifest)) expiration: "0s" - url: /core static_dir: deploy/core - url: /data static_dir: deploy/data expiration: "0s" - url: /themes static_dir: deploy/themes - url: /(.*\.(html|txt|xml|png|ico)) static_files: deploy/\1 upload: deploy/(.*\.(html|txt|xml|png|ico)) - url: / static_files: deploy/index.html upload: deploy/index.html
The Google Video Application was designed to provide additional features when installed through the Chrome Web Store. For example, it can take advantage of background pages, allowing a script to periodically check whether new videos are available and notify the user via an HTML5 notification. This feature requires that the background.html page (and all linked resources) are hosted on a server which supports HTTPS (Hypertext Transfer Protocol Secure) connections. If you’re unsure whether your host supports HTTPS connections or how you can enable this feature, please contact your hosting administrator.
To learn more about publishing your app in the Chrome Web Store, check out the documentation, or follow the steps in this tutorial.
For an even easier experience, try AppMator, which will create all the necessary files for you in about 30 seconds!
A sample Chrome Web Store manifest file has been included below for your reference
{ "name": "Google OS TV Project", "version": "1", "description": "Lorem ipsum dolor sit amet.", "icons": { "128": "path/to/your/128By128/appIcon.png" }, "background_page": "https://path/on/https/only/to/your/background.html", "permissions": [ "background", "notifications", "unlimitedStorage" ], "app": { "urls": [ "*://yourhostname" ], "launch": { "web_url": "http://yourhostname" } } }
We've shipped three sample videos (in multiple formats) that you can use to try out this web application. Simply copy the files from /docs/samples/
to /deploy/data/
The core styles of the Google Video Application can be found within the css directory and control the layout and more generic aspects of the applications appearance. In most cases, you will probably not want to edit these styles and instead focus on customising the applications theme.
All files relating to this aspect of customisation can be found within the themes directory. Here you can change the colours of the application in styles.css
and also find the sprites used throughout the application.
With a basic understanding of CSS, you can easily change the application colours. In order to edit the sprites, open the PSD file (sprites.psd)
in the assets directory. Be sure to maintain the sprites position and boundaries and once you’re finished, hide the background layer and save the sprites over the existing sprites.png
in the themes/os/img directory.
If you wish to develop multiple themes, you can create a duplicate of the os directory and rename it to reflect your project. You can then enable your theme by changing the stylesheet path in the head of index.html. Also be sure to change the path to your sprite sheet in your themes styles.css file.


public interface ObjectStore
| Modifier and Type | Method and Description |
|---|---|
Acl |
applyAcl(StoredObject so,
Acl addAces,
Acl removeAces,
AclPropagation aclPropagation,
String principalId)
Apply a ACLs by relative adding and removing a list of ACEs to/from an object
|
Acl |
applyAcl(StoredObject so,
Acl aces,
AclPropagation aclPropagation,
String principalId)
Apply a ACLs by setting a new list of ACEs to an object
|
void |
clear()
Clear repository and remove all data.
|
Document |
createDocument(String name,
Map<String,PropertyData<?>> propMap,
String user,
Folder folder,
List<String> policies,
Acl addACEs,
Acl removeACEs)
Create a document as initial step.
|
Folder |
createFolder(String name,
Map<String,PropertyData<?>> propMap,
String user,
Folder folder,
List<String> policies,
Acl addACEs,
Acl removeACEs)
Create a folder as initial step.
|
StoredObject |
createItem(String name,
Map<String,PropertyData<?>> propMap,
String user,
Folder folder,
List<String> policies,
Acl addACEs,
Acl removeACEs)
Create an item as initial step.
|
StoredObject |
createPolicy(String name,
String policyText,
Map<String,PropertyData<?>> propMap,
String user)
Create a policy.
|
StoredObject |
createRelationship(String name,
StoredObject sourceObject,
StoredObject targetObject,
Map<String,PropertyData<?>> propMap,
String user,
Acl addACEs,
Acl removeACEs)
Create a relationship.
|
DocumentVersion |
createVersionedDocument(String name,
Map<String,PropertyData<?>> propMap,
String user,
Folder folder,
List<String> policies,
Acl addACEs,
Acl removeACEs,
ContentStream contentStream,
VersioningState versioningState)
Create a document that supports versions as initial step.
|
void |
deleteObject(String objectId,
Boolean allVersions,
String user)
Deletes an object from the store.
|
void |
deleteVersion(DocumentVersion version)
remove a version from the store (after a cancel check-out)
|
Acl |
getAcl(int aclId)
get an ACL object from an ACL id
|
List<StoredObject> |
getCheckedOutDocuments(String orderBy,
String user,
IncludeRelationships includeRelationships)
Return a list of all documents that are checked out in the repository.
|
String |
getFolderPath(String folderId)
get the path of this folder (for folder in CMIS path is unique)
|
StoredObject |
getObjectById(String folderId)
get an object by its id
|
StoredObject |
getObjectByPath(String path,
String user)
return an object by path.
|
long |
getObjectCount()
For statistics: return the number of objects contained in the system
|
List<StoredObject> |
getRelationships(String objectId,
List<String> typeIds,
RelationshipDirection direction)
Get relationships to and from an object
|
Folder |
getRootFolder()
Get the root folder of this object store
|
boolean |
isTypeInUse(String typeId)
Check if this store contains any object with the given type id
|
void |
storeVersion(DocumentVersion version)
Persist a new version in the store (created from a check-out)
|
void |
upateObject(StoredObject so)
Persist an object after modifying the properties
|
Folder getRootFolder()
StoredObject getObjectByPath(String path, String user)
path
- the path to the objectStoredObject getObjectById(String folderId)
folderId
- the id of the objectvoid deleteObject(String objectId, Boolean allVersions, String user)
objectId
- user
- allVersions
- is TRUE all version of the document are deleted, otherwise just this oneDocument createDocument(String name, Map<String,PropertyData<?>> propMap, String user, Folder folder, List<String> policies, Acl addACEs, Acl removeACEs)
name
- name of the documentpropMap
- map of propertiesuser
- the user who creates the documentfolder
- the parent folderpolicies
- list of policies to applyaddACEs
- aces that are addedremoveACEs
- aces that are removedFolder createFolder(String name, Map<String,PropertyData<?>> propMap, String user, Folder folder, List<String> policies, Acl addACEs, Acl removeACEs)
name
- name of the folderpropMap
- map of propertiesuser
- the user who creates the documentfolder
- the parent folderpolicies
- list of policies to applyaddACEs
- aces that are addedremoveACEs
- aces that are removedDocumentVersion createVersionedDocument(String name, Map<String,PropertyData<?>> propMap, String user, Folder folder, List<String> policies, Acl addACEs, Acl removeACEs, ContentStream contentStream, VersioningState versioningState)
name
- name of the document
* @param propMap
map of properitiesuser
- the user who creates the documentfolder
- the parent folderpolicies
- list of policies to applyaddACEs
- aces that are addedremoveACEs
- aces that are removedStoredObject createItem(String name, Map<String,PropertyData<?>> propMap, String user, Folder folder, List<String> policies, Acl addACEs, Acl removeACEs)
name
- name of the documentpropMap
- map of propertiesuser
- the user who creates the documentfolder
- the parent folderpolicies
- list of policies to applyaddACEs
- aces that are addedremoveACEs
- aces that are removedStoredObject createPolicy(String name, String policyText, Map<String,PropertyData<?>> propMap, String user)
name
- name of the documentpolicyText
- policy text to apply to this policypropMap
- map of propertiesuser
- the user who creates the documentvoid storeVersion(DocumentVersion version)
version
- void deleteVersion(DocumentVersion version)
version
- version to be deletedvoid upateObject(StoredObject so)
so
- object to be updatedString getFolderPath(String folderId)
folderId
- id of foldervoid clear()
long getObjectCount()
StoredObject createRelationship(String name, StoredObject sourceObject, StoredObject targetObject, Map<String,PropertyData<?>> propMap, String user, Acl addACEs, Acl removeACEs)
sourceObject
- source of the relationshiptargetObject
- target of the relationshippropMap
- map of properitiesuser
- the user who creates the documentfolder
- the parent folderaddACEs
- aces that are addedremoveACEs
- aces that are removedList<StoredObject> getCheckedOutDocuments(String orderBy, String user, IncludeRelationships includeRelationships)
orderBy
- orderBy specification according to CMIS spec.user
- user id of user callingincludeRelationships
- if true include all relationships in the responseAcl applyAcl(StoredObject so, Acl addAces, Acl removeAces, AclPropagation aclPropagation, String principalId)
so
- object where ACLs are appliedaddAces
- list of ACEs to be addedremoveAces
- list of ACEs to be removedaclPropagation
- enum value how to propagate ACLs to child objectsAcl applyAcl(StoredObject so, Acl aces, AclPropagation aclPropagation, String principalId)
so
- object where ACLs are appliedaces
- list of ACEs to be appliedaclPropagation
- enum value how to propagate ACLs to child objectsboolean isTypeInUse(String typeId)
typeId
- id of type definition to checkList<StoredObject> getRelationships(String objectId, List<String> typeIds, RelationshipDirection direction)
objectId
- id of object to get relationships withsubTypeIds
- list of all types to be includedrelationshipDirection
- direction of relationshipAcl getAcl(int aclId)
aclId
- id of ACLCopyright © 2009-2013 The Apache Software Foundation. All Rights Reserved.


Sylvanian Families Furniture
Bedroom Furniture Set
Bunk Beds Set (2017, Japan)
Bunk Beds (Calico Critters)
Conservatory Living Room
Country Kitchen Set
Deluxe Bathroom Set (Calico Critters)
Deluxe Kitchen Set (Calico Critters)
Deluxe Living Room Set (Calico Critters)
Dining Room Furniture Set
Dining Set
Dinner Party Set
Dining Table Set (2017, Japan)
Drawing Room Set
Farmhouse Accessories
Five Door Refrigerator (2017, Japan)
Floral Bedroom Set (Calico Critters)
Furniture with Lights Set (Limited Edition, JP)
Girl's Dressing Table
Kitchen and Living Room Collection
Kitchen Cookware Set
Kitchen Grill Set
Kitchen Island (2017, Japan)
Kitchen Stove and Sink Set (2017, JP)
Kitchen Unit Set
Kitchen Grill Set (JP)
Let's Play Playpen
Living Room Suite
Loft Bed (Calico Critters)
Luxury Armchair
Luxuary Four Poster Bed
Oven and Rack Set
Oven and Sink Set
Parents' Bedroom Set (Calico Critters)
Playground Set (Tomy)
Recommended Furniture Set with Walnut Squirrel Sister
Refrigerator (Tomy)
Rustic Kitchen Set
School and Picnic Set
School Toilets
Shelf and Jars
Sleep 'N Study Bedroom Set
Toaster and Cupboard Set (2017, JP)
Washing Machine Set
Washing Machine Set (Front Loading)
Home


 Featuring a brown mesh leopard print
with ruched detailing and a strappy design, style with strappy heels and hoop earrings for a
look we're loving.
• Length approx 85cm/33.5" (Based on a sample size UK 8)
• Model wears size UK 8/ EU 36/ AUS 8/ US 4
• Model Height - 5ft 6”
Recommended
GOLD 80MM LARGE HOOP
EARRINGS
$3.00
BLACK CROC PADLOCK MICRO
MINI BAG
$15.00
BLACK STRAPPY POINT TOE
SANDAL
$30.00


{% extends 'layouts/layout.html' %} {% block pageTitle %} Wait to change your phone number again {% endblock %} {% block content %}
You have already requested to change your phone number linked to your NHS login in the last 24 hours.
You must wait up to 24 hours before you can change your phone number again.


| | Class | Description |
| | ArrayParameter |
Parameter type used when an array is expected. |
| | Button |
Displays some text and dispatches an event when clicked. |
| | ButtonEvent |
Sent when a click occurs in a Button . |
| | CallbackParameter |
Parameter type to use when a Function is expected. |
| | ClientPanel |
The main interface for calling all AVRG functions on the client and on the server. |
| | DecorationSprite |
A test sprite for use as an AVRG mob decoration. |
| | Definitions |
Declares all of the code objects available in the AVRG client and server api. |
| | FunctionPanel |
Panel to display an array of FunctionSpec objects. |
| | FunctionSpec |
Holds everything needed to generate the parameters for and call a function. |
| | GridPanel |
A panel to display objects in a simple grid with fixed row and column heights and widths. |
| | MobSprite |
A very simple sprite that may be used to test mobs. |
| | ObjectParameter |
Parameter type for automatically parsing any basic actionscript object type. |
| | Parameter |
Represents a named, typed parameter to an action script function. |
| | ParameterPanel |
A panel for displaying controls for an array of Parameter objects and returning
the parsed values. |
| | PointParameter |
Parameter type to be used when a Point is expected. |
| | RectangleParameter |
Parameter type to be used when a Rectangle is expected. |
| | ServerDefinitions |
Encapsulates the function definitions available to an AVRG server agent. |
| | ServerModule |
Object to serve the ClientPanel 's request to invoke server API calls. |
| | ServerStub |
Class to quietly listen for the ClientPanel to notify that it is time to
instantiate a full ServerModule and later shut it down on request. |
| | TabPanel |
Displays a sequence of buttons along the top and makes a different child visible in the central
part when each button is pressed. |
| | TargetedSubCtrlDef |
Builds a list of method definitions that target a specific subcontrol instance that is retrieved
by id. |


OUR NEW BRANCH
Location
The mini number of Client per hour.
The maxi number of Client per hour.
The average number of cookies purchased per Client.
This Our statistics Sale All Over The World
GO BACK TO MAIN PAGE
CLICK TO CALL
SEND EMAIL


@* * Copyright 2020 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import controllers.routes @import models.taxhistory.SelectClient @import views.html.helpers.input @import uk.gov.hmrc.play.views.html.helpers @import config.AppConfig @(sCForm: Form[SelectClient])(implicit request: Request[_], messages: Messages, appConfig: AppConfig) @views.html.main_template(title = Messages("employmenthistory.select.client.title"), bodyClasses = None, sidebarLinks = None, mainClass = Some("full-width")) { @Messages("lbl.back")


POS
Date: 2/10/2014
Invoice #007612
Account:
968-34567
Qty
Product
Subtotal
1
Call of Duty
$64.50
1
Need for Speed IV
$50.00
1
Monsters DVD
$10.70
1
Grown Ups Blue Ray
$25.99
October
Monthly Income:
$250.30


Hello, I’m, Mr. Nabin Raj Thapa, a young energetic man of 26 years, permanent resident of Indrawati Rural Muncipality-11, Sindhupalchok, Nepal.  My academic background is in B.A in Humanities & Social Sciences and there were some interesting courses like Literature, Drama, Communication and Media etc. Currently i am studying at The Kyoto College of Graduate Studies for Informatics, Kyoto, Japan. There are various programs in The Kyoto College of Graduate Studies for Informatics; Network Administration, Web Systems Development, IT Entrepreneurship, Business Data Analytics, ERP, Industry Courses as like IT Tourism, Education, Agriculture etc. And among these i selected IT Tourism as my academic concentration.
To talk about my working experience, i have worked as an administration officer for above 05 years in a recruiting company in Nepal. Besides, i worked as a Operation Officer in Qatar Logistic Company for a year
| Serial No | Company Name & Address | Position | Period | Remarks |
|---|---|---|---|---|
| 01 | Continental Manpower Nepal. Jawalakhel, Kathmandu | Administration Officer | 2015-2019 | |
| 02 | Gulf Warehousing Company. Doha, Qatar | Operation Officer | 2014-2015 |
Key Skills :


Make good looking designs quickly. All without a single line of custom CSS.
Get the CourseWe'll create BeginnerTailwind.com(it's the site you're on now)
We'll do it all without a single line of custom CSS!
Tailwind makes writing CSS easier and lets us customize our designs faster than any other CSS framework. If you want a CSS framework that has pre-built components, then Tailwind may not be for you. If you want a CSS framework that lets you design quickly and customize your site, then Tailwind is gonna be a lot of fun.
After using Bulma to build Scotch.io, my CSS files became littered with my own !important classes to override the framework's styles. Tailwind doesn't have the !important problem since all our elements are designed on the fly.
Important Note: Tailwind lets us design quickly, but this doesn't mean that you don't need CSS knowledge however. To use Tailwind, you need to have a good understanding of CSS properties. In this course, we will learn Tailwind and we'll also learn CSS concepts to create good looking designs. Tailwind is the ultimate CSS shorthand, but we still need to learn the CSS, which we'll do in this course.
This isn' t just a Tailwind course. This is also a "learn how to design with CSS" course.
The hardest things about learning Tailwind is memorizing the classes and also knowing which classes go well together. We'll be writing a lot of Tailwind in this course so that the repetition will help us commit Tailwind classes to memory.
What classes should I use?
How do I make things look good?
My design looks basic?
How do I do responsive?
Why does my typography look so bad?


Roberto Santana
Department of Computer Science and Artificial Intelligence
University of the Basque Country
C. M. Bishop. Neural Networks for Pattern Recognition. Oxford University Press. 2005.
P. Domingos. A few useful things to know about machine learning. Communications of the ACM, 55(10), 78-87. 2012.
S. Russell and P. Norvig. Artificial Intelligence. A Modern Approach. Third Edition. Pearson Press. 2010.
| Criteria/Flat | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | C1 | C2 | C3 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Price | high | low | med. | high | low | med. | med. | high | med. | high | low |
| Distance to University | far | far | close | close | close | close | close | close | far | far | close |
| Parking | no | no | no | no | no | yes | no | no | no | no | yes |
| Cool Roommates? | cool | cool | cool | no | no | cool | cool | cool | cool | cool | no |
| Flat owner | nice | nice | not nice | nice | not nice | not nice | not nice | ? | nice | ? | ? |
| Heating for winter | no | no | no | yes | yes | no | yes | yes | no | no | yes |
| Distance to Bus | close | close | close | far | close | close | far | far | far | close | close |
| Room space | med. | large | small | small | small | med. | small | small | med. | small | small |
| Noisy area | no | yes | yes | no | no | yes | yes | no | no | no | no |
| Mother advice | yes | ? | no | ? | no | yes | yes | no | yes | no | no |
| Cat | no | yes | no | no | yes | yes | no | yes | yes | no | no |
| Kitchen | small | small | large | med. | med. | small | small | med. | large | small | small |
| Distance to beach | far | far | close | close | far | far | far | far | far | far | far |
| Floor | 2 | 7 | 1 | 1 | 0 | 3 | 1 | 2 | 4 | 0 | 3 |
| Elevator | no | yes | no | no | no | no | no | no | no | yes | yes |
| Bars around | yes | yes | yes | yes | no | yes | no | no | no | yes | no |
| Did (Will) I like it? | no | yes | no | no | no | yes | yes | no | ? | ? | ? |
| Criteria/Flat | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | C1 | C2 | C3 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Price | high | low | med. | high | low | med. | med. | high | med. | high | low |
| Distance to University | far | far | close | close | close | close | close | close | far | far | close |
| Cool Roommates? | cool | cool | cool | no | no | cool | cool | cool | cool | cool | no |
| Mother advice | yes | ? | no | ? | no | yes | yes | no | yes | no | no |
| Cat | no | yes | no | no | yes | yes | no | yes | yes | no | no |
| Did (Will) I like it? | no | yes | no | no | no | yes | yes | no | ? | ? | ? |
S. Russell and P. Norvig. Artificial Intelligence. A Modern Approach. Third Edition. Pearson Press. 2010.
S. Russell and P. Norvig. Artificial Intelligence. A Modern Approach. Third Edition. Pearson Press. 2010.
L. Breimann. Bagging predictors. Machine Learning. Vol. 24 No. 2. Pp. 123--140. 1996.
L. Breimann. Random Forests. Machine Learning. Vol. 45 No. 1. Pp. 5--32. 2001.
C. M. Bishop Pattern Recognition and Machine Learning.. Springer. 2009.
I. Goodfellow and Y. Bengio and A. Courville. Deep Learning.. MIT Press. 2016.
C. M. Bishop. Pattern Recognition and Machine Learning.. Springer. 2009.
I. Goodfellow and Y. Bengio and A. Courville. Deep Learning.. MIT Press. 2016.
C. M. Bishop. Pattern Recognition and Machine Learning.. Springer. 2009.
C. M. Bishop. Pattern Recognition and Machine Learning.. Springer. 2009.
V. N. Vapnik. Statistical Learning Theory.. Wiley. 1998.
C. M. Bishop. Pattern Recognition and Machine Learning.. Springer. 2009.
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | 1 |
| 2 | 1 | 0 | 0 | 0 | -1 | 1 |
| 3 | 0 | 0 | 1 | 1 | 1 | -1 |
| 4 | 1 | 1 | 0 | 0 | -1 | -1 |
| 5 | 1 | 1 | 1 | 0 | 1 | 1 |
| 6 | 0 | 1 | 0 | 1 | -1 | 1 |
| 7 | 0 | 0 | 0 | 0 | 1 | 1 |
| 8 | 1 | 1 | 1 | 1 | 1 | -1 |
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | 1 |
| 2 | 1 | 0 | 0 | 0 | -1 | 1 |
| 3 | 0 | 0 | 1 | 1 | 1 | -1 |
| 4 | 1 | 1 | 0 | 0 | -1 | -1 |
| 5 | 1 | 1 | 1 | 0 | 1 | 1 |
| 6 | 0 | 1 | 0 | 1 | -1 | 1 |
| 7 | 0 | 0 | 0 | 0 | 1 | 1 |
| 8 | 1 | 1 | 1 | 1 | 1 | -1 |
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | 1 |
| 2 | 1 | 0 | 0 | 0 | -1 | 1 |
| 3 | 0 | 0 | 1 | 1 | 1 | -1 |
| 4 | 1 | 1 | 0 | 0 | -1 | -1 |
| 5 | 1 | 1 | 1 | 0 | 1 | 1 |
| 6 | 0 | 1 | 0 | 1 | -1 | 1 |
| 7 | 0 | 0 | 0 | 0 | 1 | 1 |
| 8 | 1 | 1 | 1 | 1 | 1 | -1 |
\[ Accuracy = \frac{TP+TN}{P+N} \]
\[ Sensitivity = \frac{TP}{P} \]
\[ Specificity = \frac{TN}{N} \]
\[ Precision = \frac{TP}{TP+FP} \]
\[ Recall = \frac{TP}{TP+FN} \]
\[ BACC = \frac{\frac{TP}{P} + \frac{TN}{N}}{2} \]
\[ F1 = \frac{2TP}{2TP+FP+FN} \]
| ind. | X0 | X1 | X2 | X3 | X4 | Class | Prediction |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 1 | 0 | 1 | 1 |
| 2 | 0 | 1 | 0 | 0 | 0 | 1 | 1 |
| 3 | 1 | 0 | 0 | 1 | 1 | 1 | 1 |
| 4 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 5 | 1 | 1 | 1 | 0 | 1 | 1 | 1 |
| 6 | 0 | 0 | 1 | 0 | 1 | -1 | 1 |
| 7 | 1 | 1 | 0 | 0 | 0 | -1 | 1 |
| 8 | 0 | 1 | 1 | 0 | 1 | -1 | 1 |
| 9 | 0 | 0 | 0 | 1 | 1 | 1 | 1 |
| 10 | 1 | 0 | 1 | 0 | 1 | 1 | 1 |
| 11 | 0 | 0 | 0 | 1 | 0 | 1 | 1 |
| 12 | 0 | 1 | 1 | 1 | 1 | 1 | -1 |
| True Class | |||
|---|---|---|---|
| Good Choice | Bad Choice | ||
| Predicted Class | Good Choice | 3 | 2 |
| Bad Choice | 1 | 2 |
| True Class | ||||
|---|---|---|---|---|
| Small | Medium | Large | ||
| Predicted Class | Small | 100 | 30 | 15 |
| Medium | 0 | 40 | 5 | |
| Large | 0 | 30 | 80 |
| True Class | |||
|---|---|---|---|
| Positive | Negative | ||
| Predicted Class | Positive | TP | FP |
| Negative | FN | TN |
| Fold | ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 0 | 1 | 0 | -1 | |
| 1 | 2 | 1 | 0 | 0 | 0 | -1 | |
| 2 | 3 | 0 | 0 | 1 | 1 | 1 | |
| 2 | 4 | 1 | 1 | 0 | 0 | -1 | |
| 3 | 5 | 1 | 1 | 1 | 0 | 1 | |
| 3 | 6 | 0 | 1 | 0 | 1 | -1 | |
| 4 | 7 | 0 | 0 | 0 | 0 | 1 | |
| 4 | 8 | 1 | 1 | 1 | 1 | 1 | |
| 5 | 9 | 0 | 0 | 0 | 0 | 1 | |
| 5 | 10 | 1 | 1 | 1 | 1 | 1 |
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | |
| 2 | 1 | 0 | 0 | 0 | -1 | |
| 3 | 0 | 0 | 1 | 1 | 1 | |
| 4 | 1 | 1 | 0 | 0 | -1 | |
| 5 | 1 | 1 | 1 | 0 | 1 | |
| 6 | 0 | 1 | 0 | 1 | -1 | |
| 7 | 0 | 0 | 0 | 0 | 1 | |
| 8 | 1 | 1 | 1 | 1 | 1 | |
| 9 | 0 | 0 | 0 | 0 | 1 | |
| 10 | 1 | 1 | 1 | 1 | 1 |
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | |
| 2 | 1 | 0 | 0 | 0 | -1 | |
| 3 | 0 | 0 | 1 | 1 | 1 | |
| 4 | 1 | 1 | 0 | 0 | -1 | |
| 5 | 1 | 1 | 1 | 0 | 1 | |
| 6 | 0 | 1 | 0 | 1 | -1 | |
| 7 | 0 | 0 | 0 | 0 | 1 | |
| 8 | 1 | 1 | 1 | 1 | 1 | |
| 9 | 0 | 0 | 0 | 0 | 1 | |
| 10 | 1 | 1 | 1 | 1 | 1 |
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | |
| 2 | 1 | 0 | 0 | 0 | -1 | |
| 3 | 0 | 0 | 1 | 1 | 1 | |
| 4 | 1 | 1 | 0 | 0 | -1 | |
| 5 | 1 | 1 | 1 | 0 | 1 | |
| 6 | 0 | 1 | 0 | 1 | -1 | |
| 7 | 0 | 0 | 0 | 0 | 1 | |
| 8 | 1 | 1 | 1 | 1 | 1 | |
| 9 | 0 | 0 | 0 | 0 | 1 | -1 |
| 10 | 1 | 1 | 1 | 1 | 1 | 1 |
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | |
| 2 | 1 | 0 | 0 | 0 | -1 | |
| 3 | 0 | 0 | 1 | 1 | 1 | |
| 4 | 1 | 1 | 0 | 0 | -1 | |
| 5 | 1 | 1 | 1 | 0 | 1 | |
| 6 | 0 | 1 | 0 | 1 | -1 | |
| 7 | 0 | 0 | 0 | 0 | 1 | |
| 8 | 1 | 1 | 1 | 1 | 1 | |
| 9 | 0 | 0 | 0 | 0 | 1 | -1 |
| 10 | 1 | 1 | 1 | 1 | 1 | 1 |
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | |
| 2 | 1 | 0 | 0 | 0 | -1 | |
| 3 | 0 | 0 | 1 | 1 | 1 | |
| 4 | 1 | 1 | 0 | 0 | -1 | |
| 5 | 1 | 1 | 1 | 0 | 1 | |
| 6 | 0 | 1 | 0 | 1 | -1 | |
| 7 | 0 | 0 | 0 | 0 | 1 | 1 |
| 8 | 1 | 1 | 1 | 1 | 1 | -1 |
| 9 | 0 | 0 | 0 | 0 | 1 | -1 |
| 10 | 1 | 1 | 1 | 1 | 1 | 1 |
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | |
| 2 | 1 | 0 | 0 | 0 | -1 | |
| 3 | 0 | 0 | 1 | 1 | 1 | |
| 4 | 1 | 1 | 0 | 0 | -1 | |
| 5 | 1 | 1 | 1 | 0 | 1 | 1 |
| 6 | 0 | 1 | 0 | 1 | -1 | -1 |
| 7 | 0 | 0 | 0 | 0 | 1 | 1 |
| 8 | 1 | 1 | 1 | 1 | 1 | -1 |
| 9 | 0 | 0 | 0 | 0 | 1 | -1 |
| 10 | 1 | 1 | 1 | 1 | 1 | 1 |
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | |
| 2 | 1 | 0 | 0 | 0 | -1 | |
| 3 | 0 | 0 | 1 | 1 | 1 | -1 |
| 4 | 1 | 1 | 0 | 0 | -1 | -1 |
| 5 | 1 | 1 | 1 | 0 | 1 | 1 |
| 6 | 0 | 1 | 0 | 1 | -1 | -1 |
| 7 | 0 | 0 | 0 | 0 | 1 | 1 |
| 8 | 1 | 1 | 1 | 1 | 1 | -1 |
| 9 | 0 | 0 | 0 | 0 | 1 | -1 |
| 10 | 1 | 1 | 1 | 1 | 1 | 1 |
| ind. | X0 | X1 | X2 | X3 | Class | Prediction |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 1 | 0 | -1 | 1 |
| 2 | 1 | 0 | 0 | 0 | -1 | 1 |
| 3 | 0 | 0 | 1 | 1 | 1 | -1 |
| 4 | 1 | 1 | 0 | 0 | -1 | -1 |
| 5 | 1 | 1 | 1 | 0 | 1 | 1 |
| 6 | 0 | 1 | 0 | 1 | -1 | -1 |
| 7 | 0 | 0 | 0 | 0 | 1 | 1 |
| 8 | 1 | 1 | 1 | 1 | 1 | -1 |
| 9 | 0 | 0 | 0 | 0 | 1 | -1 |
| 10 | 1 | 1 | 1 | 1 | 1 | 1 |
P. Domingos. A few useful things to know about machine learning. Communications of the ACM, 55(10), 78-87. 2012.
Representation |
Evaluation |
Optimization |
Instances |
Accuracy/Error rate |
Combinatorial optimization |
--K-nearest neighbor |
Precision and recall |
--Greedy search |
-- Support vector machines |
Squared error |
--Beam search |
Hyperplanes |
Likelihood |
--Branch-and-bound |
--Naive Bayes |
Posterior probability |
Continuous optimization |
--Logistic regression |
Information gain |
-Unconstrained |
Decision trees |
KL divergence |
--Gradient descent |
Set of rules |
Cost/Utility |
--Conjugate gradient |
--Propositional rules |
Margin |
--Quasi-Newton methods |
--Logic programs |
-Constrained |
|
Neural networks |
--Linear programming |
|
Graphical models |
--Quadratic programming |
|
--Bayesian networks |
C. M. Bishop. Pattern Recognition and Machine Learning.. Springer. 2009.
C. M. Bishop Pattern Recognition and Machine Learning.. Springer. 2009.


Friend: We should play some games at your party. How about: Hide and Seek, Capture the Flag, Laser Tag, Nerf wars, Lightsaber duels, Freeze Tag, Four Square, Wall Ball, Marco Polo, Ghost in the Graveyard, Red Rover, Manhunt, Musical Chairs, Telephone, and watergun/balloons.
Me: These are great ideas!


{%extends 'mgmt/index.html'%} {% load static%} {% block content %}
Search for all completed work-orders and there corresponding parts.
| Work Order No | Tail No | Airframe Type | Date Open | Date Closed | Duration | ||
|---|---|---|---|---|---|---|---|
| {{instance.workorder_number}} | {{instance.tail_number}} | {{instance.type_airframe}} | {{instance.date_added|date:"M d, Y"}} | {{instance.date_closed|date:"M d, Y"}} | {{instance.duration}} | View | Print PDF |


Film review by Kevin Patterson
THERE'S SOMETHING ABOUT MARY Rating: **1/2 (out of four) R, 1998 Directors: Peter & Bobby Farrelly Screenplay: Ed Decter, John J. Straus, Peter Farrelly, Bobby Farrelly Starring Cast: Cameron Diaz, Matt Dillon, Ben Stiller
I didn't expect this to happen, but I finally saw THERE'S SOMETHING ABOUT MARY and I really don't have too much to say about it. I figured that either I would be extremely grossed out and offended, or I would find it hysterically funny, or both. Instead, I found myself feeling strangely indifferent to the whole thing. Yes, it's gross, and yes, it's funny, but it's nothing to write home about on either count.
This may be partly a result of the fact that others had told me about the most, uh, unusual jokes before I saw the movie, and therefore the shock factor was diluted. The movie is, in fact, a lot more explicit with vulgar sight gags than most comedies. But since I had been told, for example, that Ben Stiller would have a slight...mishap, shall we say, when zipping up his pants, I pretty much knew what was going to happen as soon as he walked into the bathroom. The same goes for another disgusting scene in which Cameron Diaz's character rubs some gel in her hair that, well, isn't actually gel: I knew the joke was coming a good three minutes ahead of time.
A lot of the jokes are equally tasteless. Some of them, particularly those involving a dog on speed, are pretty funny, some of them start to make the audience uncomfortable with such questionable tactics as making fun of the mentally and physically handicapped (though this wasn't played nearly as offensively as I was afraid it might be), and some, such as a guy who walks around with a grotesque skin condition the whole time, are just dumb and pointless. By and large, the funniest jokes are the ones that just aim for plain weirdness without worrying about being gross, such as when a hitchhiker explains that he plans to make money by producing a seven minute abs training video (thereby cutting into the "Eight-Minute Abs" video market).
Surprisingly enough, one of the strengths of THERE'S SOMETHING ABOUT MARY is that the story, in which Ted (Ben Stiller) tries to ingratiate himself to Mary (Cameron Diaz), for whom he has carried a torch for thirteen years, is handled reasonably well and actually has us rooting for Ted and Mary by the end. Among the obstacles are four other men, (including a P.I. Ted had originally hired to find her, since they'd lost touch after high school), and all of whom go to ridiculous lengths of deception to impress Mary. It's fairly easy to understand why, as Mary spends much of her time caring for her handicapped brother and generally seems to be most good-natured person on the face of the planet. There's a fairly complex web of lies and fake identities involved in all this, and I was pleasantly surprised at how well the Farrellys kept it all together and the clever, composed manner in which it all becomes clear.
THERE'S SOMETHING ABOUT MARY has been hyped largely as a gross-out comedy in the tradition of John Waters, but to me it seemed more like a romantic comedy, only with gags that are much more low-brow and bizarre than what you'd normally see. As such, it's reasonably entertaining, but it's not the love-it-or-hate-it spectacle that I had expected, and in the end it's actually one of my more forgettable cinematic experiences of the year.
Send comments to<EMAIL_ADDRESS>Visit my Film Reviews Page: http://members.aol.com/KTPattersn/reviews.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Home
Sales
Location
Opening hours
Contact Us
Our shops locations around the world
Seattle
Google Route Planner
Tokyo
Plan A Journey
Dubai
Google Route Planner
Paris
Road Trip Planner
Lima
Plan A Journey


Learn to develop mobile apps in just 5 days with our instructor led classroom training. Work with experienced mentors with industry knowledge on Android.
Register NowWe have trained more developers on Android in a classroom setting than any other company in South Africa.
You will build a realtime chat application, a movie reviews app, a crypto currency wallet and your own mobile app.
 Use the rest of your time building your app.
6 months after training support. We offer support through Slack, Zoom or regular telephone calls.
We teach the latest Android technologies and best practises. Our documentation is always up to date and updated in realtime.
Each class is guaranteed to be less than 10 delegates per instructor. Get maximum attention from the instructor
Connect to backend APIs to fetch and synchronize data
Use Firebase Auth and use social login accounts
Create beautiful screen layouts using the Constraint layout
Work with the Android Location Services API
Store data locally using SQLite
Use Firebase for sending realtime notifications
Our students have won prices in the MTN Business App of the Year awards and in the Hack Jozi competitions.
See some of the client we've worked with. These companies trust us.
Coming from an academic background, with no prior exposure to programming, I had to develop an Android mobile app for tuition and research purposes. Peruzal helped me to build and implement the app in record time.
Lecturer - University of South Africa
Having years of experience in automation and embedded systems, we wanted our team to have experience in developing for Android. We learnt so much stuff in 5 days.
Automation Engineer - ArcelorMittal
The course was highly hands on, and the facilitator was very helpful. I did create an Android mobile app at the end of the course. I returned for a second course the year after.
Operations Analyst - NamPower
Don't miss an update, no spam, we promise.


Supports
Home
Add a Ticket
Sign Up
Login
Registration as a New User
Full name
*
Email
*
Phone
*
Profession
Username
*
Password
*
Minimum 6 characters


The opinions on this site are my own, and are not necessarily shared by my employer.
Imagr with target disk mode
11 Jan 2017
Imagr is a great tool when you’re wanting to deploy machines quickly in your office. But sometimes you will want to deploy machines when you’re in a smaller remote site, or a site where security concerns mean you can’t have servers. Imagr is flexible enough to handle this, and with a little creativity, we can deploy at these sites as easily as we can at our offices with NetBoot.
Setup
The first thing you are going to want to do it get your Imagr repo onto your own machine. I would recommend having your repo in a central repository - git fat works well, so does putting everything on an S3 bucket and using the aws cli tools to sync it down. We use an S3 bucket, as we can ship read only credentials to the machines that are performing the imaging. This guide will assume you are using S3, but you can substitute that aspect for whichever method you wish to sync your files.
You will also need to place Imagr.app on the machine somewhere, and point it to your configuration file. The configuration file can be on a web server (as it’s tiny, it will only take a second to download), or it can be on your local disk.
The wrapper script
Imagr was originally designed to be run from a NetInstall / NetBoot environment - this means that it is running as root. To ensure that the people performing the imaging don’t open it as a user without the right permissions, we use a wrapper script. This script is also a great place for you to put the code that syncs the code down to the local machine, to ensure your techs are using the latest version of your repo. The following script assumes that:
The aws cli tools are installed (sudo easy_install awscli)
You have Imagr.app in /Applications
You will be storing the Imagr repo at /usr/local/imagr
The below script will:
Download sync your local copy of the Imagr repo with what is in S3
Make sure there is a writable disk available, with Preserve Ownership enabled
Open Imagr.app as root
The imagr_config.plist
Now Imagr is opening up, it’s time to make get our workflows ready. I’ve tried to keep things as simple as possible for our techs, so we use scripted included workflows. The basic idea is that we test if the local repo is present, and use that if it is. If not, we fall back to the repo that is on our web server. (Note: this isn’t a full configuration, it is merely an example of the scenario described above)
Things to note
When you see references to Reboot or Shutdown, this is referring to the machine Imagr is running on, not the volume you are imaging. Similarly, there is no way to know anything about the machine you are imaging (as it is just an external disk), so all variable substitution will be for the machine that Imagr is running on, not the disk you are restoring.


Maryse Redbonnet:
That doddering old man really has his nerve!


Press n or j to go to the next uncovered block, b, p or k for the previous block.
| File | Statements | Branches | Functions | Lines | |||||
|---|---|---|---|---|---|---|---|---|---|
| DeliveryProblemsController.js |
|
80.56% | 29/36 | 83.33% | 5/6 | 80% | 4/5 | 75% | 21/28 |
| DeliverymenController.js |
|
75.81% | 47/62 | 48.28% | 14/29 | 83.33% | 5/6 | 71.15% | 37/52 |
| FileController.js |
|
100% | 8/8 | 75% | 3/4 | 100% | 2/2 | 100% | 5/5 |
| OrderController.js |
|
50% | 26/52 | 18.75% | 3/16 | 33.33% | 2/6 | 39.53% | 17/43 |
| OrderStatusController.js |
|
28.33% | 17/60 | 15.38% | 4/26 | 50% | 1/2 | 18.87% | 10/53 |
| RecipientController.js |
|
44% | 11/25 | 18.75% | 3/16 | 60% | 3/5 | 36.36% | 8/22 |
| SessionController.js |
|
100% | 18/18 | 100% | 8/8 | 100% | 2/2 | 100% | 13/13 |
| SignatureController.js |
|
62.5% | 5/8 | 75% | 3/4 | 50% | 1/2 | 40% | 2/5 |
| UserController.js |
|
100% | 21/21 | 93.75% | 15/16 | 100% | 3/3 | 100% | 18/18 |


Make It Home Bay Area
Moke It Home helps people transitioning out of homelessness find essential household items. They bring in gently used items to help make their transition as smooth as possible. All of their work goes into their goal of ending furniture poverty in the Bay Area.
You can find them
In order to donate, please use this form here to arrange a pickup. [Alternate]
Through email here<EMAIL_ADDRESS>Remember:
You should contact Make It Home Bay Area before donating any items.


Enter Your Name :
Enter Your village :
Enter Your state :
Enter Your pin code :
{{studentDetails}}
Student Name is
{{studentDetails.name}}
Student village is
{{studentDetails.village}}
Student state is
{{studentDetails.state}}
Student pincode is
{{studentDetails.pin}}


I am Agent Sergent Doakes. A2K's one of the favourite characters of TV Series Dexter. I was onto Dexter till Lila screwed up with me. NO SPOILERS !!! Watch the series mothefucka !!!
CONGRATULATIONS !!!


ABOUT 2KIO
Description
>  2kio Events is a website made in Kenya by kenyan students.It is a web page where users can create and/or choose events to join according to their preferences.
>  The 2Kio web page users can choose an event based on their prefereces.There are select categories which make it easier for users to identify events they're interested in.The various events include:
>  Users can also join events that will be shown under the name of events under each and every category.
Technologies Used
>The 2Kio webpage was created using three Programming languages;
Contributors
>With inclusion,unity,collaboration,hardwork and dedication,The 2Kio webpage got to be a success thanks to four well able developers;
Contacts
Copyright © Tukio 2018


Import&Export
chocolate = dried cocobeans
Chocolate is created from the cocoabeans
furthermore on cocoa beans production and uses in the main text below
Roughly two-thirds of the entire world's cocoa is produced in West Africa, with 43% sourced from Côte d'Ivoire,[38] where, as of 2007, child labor is a common practice to obtain the product.[39][40] According to the World Cocoa Foundation, in 2007 some 50 million people around the world depended on cocoa as a source of livelihood.[41] As of 2007 in the UK, most chocolatiers purchase their chocolate from them, to melt, mold and package to their own design.[42] According to the WCF's 2012 report, the Ivory Coast is the largest producer of cocoa in the world.[43] The two main jobs associated with creating chocolate candy are chocolate makers and chocolatiers. Chocolate makers use harvested cacao beans and other ingredients to produce couverture chocolate (covering). Chocolatiers use the finished couverture to make chocolate candies (bars, truffles, etc.).[44] Production costs can be decreased by reducing cocoa solids content or by substituting cocoa butter with another fat. Cocoa growers object to allowing the resulting food to be called "chocolate", due to the risk of lower demand for their crops.[41]


Hi Jacob, Welcome to Urlinq! In order to get started, you need to confirm your email address.
Thanks, The Urlinq Family
This email was sent to<EMAIL_ADDRESS>If you would prefer not to receive future emails from Urlinq, you may unsubscribe. TM and copyright © 2014 Urlinq LLC. New York City.


Richard Matthew Stallman , often known by his initials, rms is an American free software movement activist and programmer. He campaigns for software to be distributed in a manner such that its users receive the freedoms to use, study, distribute and modify that software. Software that ensures these freedoms is termed free software.


Full Service lawn maintenance and landscaping company lawn maintenance landscaping. When you live a busy life, it is hard to find the time to maintain, and care for your lawn. You can rely on us to take care of your landscape and lawn maintenance needs so that you can focus on the things that are important to you.


{% extends 'layouts/base.html' %} {% block title %}Microservice Purpose{% endblock %} {% block heading %}
Data science is full of grey area. In larger corporations, one team manages databases, one team handles ETL, one builds the model, and another runs the visualization server. Then an architect is reponsible for deploying the entire system into production in the cloud.
These teams combine their codebases into a single monolithic data science codebase. At smaller shops, the unicorn data scientist might end up performing each of these tasks by herself.
When outlier predictions inevitably occur, diagnosing such a system can become difficult.
Unless you know that the answer to each of these questions is a definitive "no", your business partners will never be able to trust outlier predictions and extract business value when your outlier prediction was right!
Suppose it was a bug. Without knowing the entire system, diagnostics become difficult, especially as different team members provide different enhancements to individual phases within the project.
What was easy to manage during prototyping, has become untenable in a production system. And worse, the developers who build the initial monolithic application are necessarily needed to perform debugging when issues happen in batch, which prevents them from working on new projects.When they leave the company, their monolithic application becomes difficult if not impossible to debug, let alone enhance, by other team members.
Microservices fundamentally break down the monolithic service into individual services. In data science projects, the following microservices typically suffice:
By using
This allows you to switch from Teradata to Postgres. From pandas to Spark. From python statsmodels to R tidymodels. And from Tableau to R Shiny. Enhancements can be made on a service-by-service basis. This freedom to assess competitive advantage at the microservice level also enables team members to collaborate across languages. If one data scientist likes python and another likes R, why not use both?
If you're interested in swapping to a microservices-first deployment, follow along as we build an application from the ground up using unit tests, Docker, and Docker Compose:


One very common, and fairly symbolic, way to begin a story is with the opening of a doorway. In prose or film, the act of passing through an entrance sets events in motion, transporting the characters into a new situation and bringing the audience along for the ride. In adventure games, a locked or obstructed entrance often constitutes the first challenge for players, giving them a chance to apply their ingenuity before they delve into the plot line. Either way, it's a handy alternative to In Medias Res.
Variants may use an opening door to mark major transitions between phases of a story, or to kick off the main plotline after a Batman Cold Open.
Ubiquitous in casual adventure games, so much so that aversions tend to feel like subversions. Also especially common in children's programs.
Opposite of Door-Closes Ending; combining both tropes in the same work creates Bookends.
Examples
- Health Hotline: The first thing we hear is Ellie opening the door to talk to Grandma.
- The title cards in Detective Conan are presented by a squeaky door opening, revealing the episode's title.
- First face seen in Barakamon anime opening is all-smiles Naru pushing aside the countryhouse entrance sliding door to make way for herself inside.
- Every episode of Deko Boko Friends begins with one of the characters entering through the red door.
- Pleasant Goat and Big Big Wolf: The Mr.Wolffy, Mr.Right! opening begins with Wolffy leaving an elevator and opening the door to the business he works at.
- The "Dance of the Hours" segment of Fantasia starts with the opening of stately palace doors. It ends with the same doors falling off their hinges.
- Although not at the very beginning of the movie, the famous door opening into Oz in The Wizard of Oz plays the same role in starting the adventure.
- The Searchers opens with the camera moving through an opening doorway, into a panoramic view of the desert. A matching scene of a closing door ends the film.
- In The Nightmare Before Christmas, the initial shot carries the viewer down among a ring of trees with holiday-themed doorways, and through the jack-o-lantern door to Halloweentown.
- Kenneth Branaugh's film adaptation of Henry V starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the play.
- The Rocketeer starts with hangar doors opening and Cliff's brand new plane being rolled out.
- In the Rodgers and Hammerstein musical of Cinderella from 1965, a pair of gates to the castle garden opens at the beginning of the film.
- The opening credits of Tales from the Crypt feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
- Vastly-lower budget, same idea: Svengoolie opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
- Every episode of Mister Rogers' Neighborhood begins with Mr. Rogers entering his house while singing "It's a Beautiful Day in the Neighborhood."
- The opening credits of Dinosaurs starts with a P.O.V. Cam shot of a big dinosaur stomping through the forest as ominous music plays. Then we see the inside of the Sinclair's door as Earl sticks his head in: "Honey, I'm home!"
- Not the opening of the show, but the opening of every interval of movie-riffing on Mystery Science Theater 3000 began with a tracking shot though a series of bulkhead doors on the Satellite of Love.
- In the children's TV show The Magic Door the opening song encourages the viewer to "Open, come open, the Magic Door with me..." The eponymous door is the front door to an elf's house.
- They sort of did this in the earlier version of The New Treasure Hunt game show. Seen at about 0:36 on this clip. There was also a counterpart door closing in the end credits.
- Get Smart had the main character casually walking through a series of automatically-opening (and closing) sliding door pairs to get to his secret office.
- The opening credits to The Friendly Giant has the castle drawbridge opening, followed by opening of double doors bearing the name of the show. Said doors closed in the end credits. https://www.youtube.com/watch?v=2Vm2-JUldNw
- In the opening credits for some seasons of the revived Doctor Who, the TARDIS doors fill the camera and open to segue into the action.
- The opening credit sequence of Hill Street Blues featured the door to the police garage opening and a police car driving out.
- The Twilight Zone did this during the original series' fourth and fifth seasons. "You unlock this door with the key of imagination..."
- The opening credits of Star Trek: Enterprise, rather than displaying the show's title as an overlay, uses a Stock Footage clip of the atmospheric-test Space Shuttle Orbiter Enterprise being hauled out the open door of its hanger. The shuttle's name is prominently visible on its side.
- The opening credits of the Australian version of Play School ends with the camera zooming up to a door that opens as the theme song sings:
Open wide,
Come inside.
It's Play School. - The eerie Title Sequence of the British anthology series Shadows has the central door of a paper house swing open for the camera to advance through.
- Alice Cooper's "Poison" starts with a door opening to reveal what looks like Alice. The ending reveals it's a blonde girl dressed up like him.
- The Inner Sanctum radio show began with the creaking door opening, and Raymond inviting the listener in to the Inner Sanctum.
- Many early Dungeons & Dragons adventure modules used this trope, as they tended to omit depictions of the world outside a dungeon so that DMs could seamlessly transplant their content into homebrew settings.
- Played with in Closer Than Ever, which begins with a song about what doors symbolize. By the Book-Ends principle, each act also has an Open Door Finale.
Well, wha'd'ya know? Well, whad'y'a know?
In front of me now is an open door,
I'm moving ahead, not sure of the way,
And yet there's a light that I'm headed for.
- Although there's a short Cutscene before it, the player first takes active control in Riven when a cell's gate drops down into the ground, setting the Stranger free to explore.
- An early subversion in Zork: The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, it can't be opened. You have to go in through the rear window.
- Resident Evil
- Used in the early games (1, 2 and 3) to instill a feeling of suspense.
- This was done in Sweet Home, where Shinji Mikami got the inspiration from.
- Most of the "Ravenhearst" Story Arc adventures from Mystery Case Files start out with the Master Detective unlocking a gateway, or approaching the door to her client's residence.
- In Devil May Cry:
- One of the first things that happen in the original Devil May Cry is Trish breaking in Dante's office by driving her bike through his door.
- Devil May Cry 3, Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door flying outward from the impact with Dante walking out shortly after it.
- Devil May Cry 4 has Dante pulling a Super Window Jump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
- Scratches begins with the camera panning over several photos hung up in a bathroom converted to a darkroom, before descending to one photo in the tub that shows the door to the cellar of Blackwood Manor, slightly ajar.
- In Baron Wittard, your first challenge is to bypass the security system that guards the abandoned arcology so you can enter.
- Every stage in Kid Icarus: Uprising begins with Pit in a black area flying out a door and into the stage proper. One stage, in which Pit drops into the middle of a raging battle, has him dodging a stray blast that fires into the room, which can be seen catching fire as the camera follows Pit out to begin the stage.
- The first player controlled action of Hotel Dusk: Room 215 and Last Window is opening the door of the building the game takes place in.
- In Earth and Sky, Emily and Austin are trying to find out what happened to their missing scientist parents. Episode one begins with Emily standing outside her parents' lab, and getting the door open is the first puzzle. Episode two does the same with Austin and their parents' holiday cottage.
- A multitude of doors open and close in the opening animation of Pixar's Monsters, Inc., indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning begins.
- The opening sequence of Pinky, Elmyra & the Brain begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to Take Over the World!"
- A series of increasingly-weird doors and gates open up during the opening credits of Beetlejuice, and the viewer's perspective passes through them.
- Several members of the family pass through doors as they head home and converge on the couch in The Simpsons's opening credits sequence.
- The opening credits of The Replacements begins with the gates to Todd and Riley's orphanage opening.


1: <?php
2: /**
3: * This file contains the implementation of the class ObjectFactory
4: * for creation of the objects.
5: *
6: * @package Factory
7: *
8: * @author Oleg Schildt
9: */
10:
11: namespace SmartFactory;
12:
13: /**
14: * Class for creation of the objects.
15: *
16: * The class ObjectFactory is an auxiliary class that empowers the factory methods. It provides the methods
17: * for binding of class implementations to the interfaces and for creation of objects for the requested interface.
18: *
19: * @author Oleg Schildt
20: */
21: class ObjectFactory
22: {
23: /**
24: * Internal array for storing the singleton instances for re-using.
25: *
26: * @var array
27: *
28: * @author Oleg Schildt
29: */
30: static protected $singletons = [];
31:
32: /**
33: * Internal array for storing the mapping betwen interfaces/classes and the bound classes.
34: *
35: * @var array
36: *
37: * @author Oleg Schildt
38: */
39: static protected $itable = [];
40:
41: /**
42: * Binds a class to an interface or a parent class.
43: *
44: * The key point of this approach is the definition common interfaces
45: * and implementation of them in classes. When an object that supoorts an
46: * interface is requested, an instance of the corresponding bound class
47: * is created. When you want to change the class, you need just bind
48: * the new class to the interface.
49: *
50: * You can also bind a class to itself and reqest it by own name in factory
51: * method. And later, you can implement a derived class and change the binding
52: * without affecting the code in the business logic.
53: *
54: * @param string|object $interface_or_class
55: * Name of the class/interface as string or the class/interface.
56: *
57: * @param string|object $class
58: * The class which instance should be created if the object is requested.
59: *
60: * @param callable $init_function
61: * The optional initialization function. You can provide it to do some
62: * custom intialization. The signature of
63: * this function is:
64: *
65: * ```php
66: * function (object $instance) : void;
67: * ```
68: *
69: * - $instance - the created instance.
70: *
71: * Example:
72: *
73: * ```php
74: * ObjectFactory::bindClass(ILanguageManager::class, LanguageManager::class, function($instance) {
75: * $instance->detectLanguage();
76: * });
77: *
78: * ObjectFactory::bindClass(IRecordsetManager::class, RecordsetManager::class, function($instance) {
79: * $instance->setDBWorker(dbworker());
80: * });
81: * ```
82: *
83: * @return void
84: *
85: * @throws \Exception
86: * It might throw the following exceptions in the case of any errors:
87: *
88: * - if the interface or bound class is not specified.
89: * - if the interface or class does not exist.
90: * - if the bound class is empty.
91: * - if the bound class does not implement the corresponding interface.
92: * - if the bound class is not instantiable.
93: * - if the check of the classes and interfaces fails.
94: *
95: * @author Oleg Schildt
96: */
97: static public function bindClass($interface_or_class, $class, $init_function = null)
98: {
99: if (empty($class)) {
100: throw new \Exception("Bound class is empty!");
101: }
102:
103: if (empty($interface_or_class)) {
104: throw new \Exception("Bound interface or class is empty!");
105: }
106:
107: if (!interface_exists($interface_or_class) && !class_exists($interface_or_class)) {
108: throw new \Exception(sprintf("The interface or class '%s' does not exist!", $interface_or_class));
109: }
110:
111: if (!class_exists($class)) {
112: throw new \Exception(sprintf("The class '%s' does not exist!", $class));
113: }
114:
115: $ic = new \ReflectionClass($interface_or_class);
116: $c = new \ReflectionClass($class);
117:
118: if (!$c->isInstantiable()) {
119: throw new \Exception(sprintf("The class '%s' is not instantiable!", $c->getName()));
120: }
121:
122: if ($c != $ic) {
123: if (!$c->isSubclassOf($ic)) {
124: throw new \Exception(sprintf("The class '%s' does not implement the interface '%s'!", $c->getName(), $ic->getName()));
125: }
126: }
127:
128: $f = null;
129: if ($init_function !== null) {
130: if (!is_callable($init_function)) {
131: throw new \Exception(sprintf("'%s' is not a function!", $init_function));
132: }
133:
134: $f = new \ReflectionFunction($init_function);
135: }
136:
137: self::$itable[$ic->getName()] = ["class" => $c, "init_function" => $f];
138: } // bindClass
139:
140: /**
141: * Сreates an object that support the interface $interface_or_class.
142: *
143: * @param string|object $interface_or_class
144: * Name of the class/interface which instance should be created.
145: *
146: * @param boolean $singleton
147: * If the parameter is true, it ensures that only one instance of this object exists.
148: * The singleton is a usual patter for the action objects like SessionManager, EventManager,
149: * DBWorker etc. It makes no sense to produce many instances of such classes,
150: * it wastes the computer resources and might cause errors.
151: *
152: * If the parameter is false, then, by each request, a new object is created. If you request
153: * data objects like User, a separate instance must be created for each item.
154: *
155: * @return object
156: * Returns object of the class bound to the interface.
157: *
158: * @throws \Exception
159: * It might throw the following exceptions in the case of any errors:
160: *
161: * - if the interface or class is not specified.
162: * - if the interface or class does not exist.
163: * - if the check of the classes and interfaces fails.
164: *
165: * @used_by \SmartFactory\instance()
166: * @used_by \SmartFactory\singleton()
167: *
168: * @author Oleg Schildt
169: */
170: static public function getInstance($interface_or_class, $singleton)
171: {
172: if (empty($interface_or_class)) {
173: throw new \Exception("Class or interface is not specified!");
174: }
175:
176: if (!interface_exists($interface_or_class) && !class_exists($interface_or_class)) {
177: throw new \Exception(sprintf("The interface or class '%s' does not exist!", $interface_or_class));
178: }
179:
180: $class = new \ReflectionClass($interface_or_class);
181:
182: $class_name = $class->getName();
183:
184: if (empty(self::$itable[$class_name])) {
185: throw new \Exception(sprintf("The interface or class '%s' has no bound class!", $class_name));
186: }
187:
188: // if not singleton, we create a new instance every time it is requested
189: if (!$singleton) {
190: $instance = self::$itable[$class_name]["class"]->newInstance();
191:
192: if (!empty(self::$itable[$class_name]["init_function"])) {
193: self::$itable[$class_name]["init_function"]->invoke($instance);
194: }
195:
196: return $instance;
197: }
198:
199: // if singleton, we create an instance only if it does not exist yet
200: if (empty(self::$singletons[$class_name])) {
201: self::$singletons[$class_name] = self::$itable[$class_name]["class"]->newInstance();
202:
203: if (!empty(self::$itable[$class_name]["init_function"])) {
204: self::$itable[$class_name]["init_function"]->invoke(self::$singletons[$class_name]);
205: }
206: }
207:
208: return self::$singletons[$class_name];
209: } // getInstance
210: } // ObjectFactory


|
Embedded Artistry Framework
Embedded Systems C++ Framework
|
Files | |
| file | arithchk.c |
| file | dmisc.c |
| file | dtoa.c |
| file | g__fmt.c |
| file | g_ddfmt.c |
| file | g_dfmt.c |
| file | g_ffmt.c |
| file | g_Qfmt.c |
| file | g_xfmt.c |
| file | g_xLfmt.c |
| file | gdtoa.c |
| file | gethex.c |
| file | gmisc.c |
| file | hd_init.c |
| file | hexnan.c |
| file | misc.c |
| file | qnan.c |
| file | smisc.c |
| file | strtod.c |
| file | strtodg.c |
| file | strtodI.c |
| file | strtodnrp.c |
| file | strtof.c |
| file | strtoId.c |
| file | strtoIdd.c |
| file | strtoIf.c |
| file | strtoIg.c |
| file | strtoIQ.c |
| file | strtoIx.c |
| file | strtoIxL.c |
| file | strtopd.c |
| file | strtopdd.c |
| file | strtopf.c |
| file | strtopQ.c |
| file | strtopx.c |
| file | strtopxL.c |
| file | strtord.c |
| file | strtordd.c |
| file | strtorf.c |
| file | strtorQ.c |
| file | strtorx.c |
| file | strtorxL.c |
| file | sum.c |
| file | ulp.c |