Hack ID
Resources for Self-Taught Instructional Designers
Teaching in Higher Ed Podcast
Bonnie Stachowiak
Bonnie Stachowiak interviews higher ed professionals and shares tips about instructional design, teaching, educational technology, and educational psychology.
Eliminate Nonessential Content
Patti Shank, eLearning Industry
How we write learning content is as important as what we write. For example:
- Complex writing makes the message hard to understand.
- Mixing unnecessary content with important content makes it difficult to find and remember the most critical messages.
In this eBook by Patti Shank, PhD, we concentrate on five critical tactics to remove unnecessary words and content in order to make it content more learnable.
Designing for Mixed Reality
Kharis O'Connell, O'Reilly
Today’s interaction designers generally operate within well-researched and documented constraints for both web and mobile applications—but not for much longer. By mixing the real and virtual worlds, new products such as Hololens, DAQRI, Meta, and Magic Leap clearly demonstrate that designers no longer have to confine user interfaces to a screen.
In this O’Reilly report, author Kharis O’Connell guides you through the new realm of mixed reality. You’ll discover the difference between designing for arenas rather than web or mobile screen rectangles, and examine some of the supporting tools, technologies, and techniques that will enable you to make the transition.
 So I wrote a book about how to avoid and deal with such clients.
Free Code Camp
Free Code Camp
Free Code Camp is a friendly open source community where you learn to code and help nonprofits.
We help our campers build job-worthy portfolios of real apps used by real people, while helping nonprofits.
You start by working through our self-paced, browser-based full stack JavaScript curriculum. By working through our curriculum, you can earn four certifications:
- Front End Certification
- Data Visualization Certification
- Back End Certification
- Full Stack Certification
Devices Everywhere: Designing for a Multi-Device World
Michal Levin, Designers + Geeks
People today use multiple connected devices—PCs, smartphones, tablets, TVs, and beyond—switching between them, and using them together in order to accomplish a single goal. Still, most products merely replicate the same experience across devices, substituting solos for what could be an orchestra. In this session, I’d like to introduce ‘The 3C’s”- an ecosystem approach for designing multi-device experiences, one that focuses on context.
Designers for Learning
Designers For Learning
This project-based course focuses on a real-world instructional need. As a participant in this course, you will evaluate and adapt open educational resources for adult basic education. You will begin the evaluation process by dissecting the adult basic education design scenario to explore key aspects of the opportunity.
As part of the instructional evaluation, you will select an open educational resource that was designed and developed in a prior Designers for Learning cohort to evaluate the extent to which the instructional materials are effectively and efficiently designed and developed to meet the needs and constraints. Based on this evaluation, you will then adapt the materials you reviewed into a new lesson or revise the open educational resources to enhance the:
- instructional strategies and assessments,
- learner experience features, such as directions and help, aesthetics of display, lesson sequencing, and overall ease of use,
- affective considerations, such as arousing curiosity, establishing relevance, offering appropriate level of challenge, and maintaining learner’s attention, and
- display features, such as images, graphics, audio, animation, video, or print materials.
xAPI Learning Cohort
Torrance Learning
Join us for another dive into xAPI and what you can do to make it work for you, your organization, and the entire industry!
No xAPI experience necessary. Lots of friendly, curious folks. Real, live projects with real, live products. Virtual meetings so anyone in the world can participate. It’s all plus with no minus!
xAPI: An Introductory Guide
Margaret Roth, Yet Analytics
Consider this introductory e-book a crash course – everything you’ll need to know to have a basic understanding of the Experience API™, otherwise known as xAPI. xAPI is an open data interoperability specification originally developed to get a better picture of how, when, and why learning happens both on and offline.
The Essential Guide to Working with Subject Matter Experts
Articulate
If you’re like most e-learning developers, working with subject matter experts (SMEs) is one of your toughest challenges. But don’t worry, we’re here to help.
Download this e-book to learn effective strategies for partnering with your SMEs to create awesome e-learning. You’ll learn how to get the information and feedback that you need—and how to make collaborating on courses a positive experience for everyone.
The Fundamentals Of User Experience
Cassius Kiani, Mikleo / Go Highbrow
Change the way you think and look at products (digital and otherwise) forever. Learn what user experience is and how it affects every decision you and your users will ever make.
Unity Programming for Human Beings
Jessie Glove and Pablo Farias Navarro, Zenva.com
We are stoked to announce the launch of our free ebook Unity Programming for Human Beings, authored by software engineer and game developer Jesse Glove, in collaboration with Pablo Farias Navarro, founder of Zenva.
In over 230 pages of awesomeness, the book starts from zero and covers all the way to building simple 2D and 3D games with Unity.
How to Use Typography to Improve Your E-Learning
Heloisa Kinder, Articulate
Typography—or the art of creating characters for print—is a powerful tool for setting the right mood and tone for your e-learning course. Choosing the right typefaces will help you create clear, beautiful, and legible text that complements the content, interactions, and graphics in your course.
In this rich guide to typography for e-learning designers, we’ll show you how to create a professional, elegant look for your course by choosing the right typefaces.
Sponge UK Elearning Podcast
Sponge UK
Getting to the heart of great elearning with absorbing interviews, ideas, and tips. The perfect show for L&D professionals, instructional designers, and anyone interested in digital learning. We cover the technology behind learning, as well as the theory and practice that goes into absorbing online learning.
The Secret to Create Great E-Learning Videos
Articulate
Videos let you show a learner what they need to know, not just tell them. And for soft-skills training, they’re invaluable for capturing the subtleties of personal interactions. In this e-book, we’ll share our expert tips on creating compelling videos and screencasts.
Learn how to set up a professional-quality studio with simple, affordable equipment, including lighting you can find at your local hardware store. Get tips for speaking or narrating with a natural, authentic tone. Save time by effectively preparing your desktop for screen recordings. Enhance your videos with captions and interactions to make sure they communicate key points.
Sales: Blended Learning That Works
Kirstie Greany, Kineo
Helping organisations improve the sales and product knowledge training they deliver, focusing in increasing ROI and sales performance through blended learning.
A Rough Guide to Multi-device
SpongeUK
If your training needs to be delivered to a wide audience, or could last beyond the life of your current desktop or laptop systems then it could benefit from a multi-device approach.
In this guide we’ll give you the information you need to make an informed decision about the right option for your learning approach.
A Rough Guide to Interactive Video
SpongeUK
Employees expect more than ever before from their digital learning.
Interactive video is a way to transform workplace learning into a creative and effective experience, but it is still a relatively new kid on the block. Find out how interactive video training can make a real difference in your organisation with our complimentary handbook, A Rough Guide to Interactive video.
A Rough Guide to Induction
SpongeUK
The first day of a new job.
It’s a pivotal moment for both new employee and employer, but without the right induction or onboarding this new working relationship could be short-lived.
Businesses with effective induction training have a 50% higher retention rate of new staff, as well as improved employee engagement and productivity.
Find out how elearning can help your organisation deliver a high quality, consistent induction experience with our complimentary handbook, A rough guide to induction.
A Rough Guide to Games
SpongeUK
Games are gaining ground in workplace elearning with an estimated 40% of global organisations already using them in some shape or form. Learn more about what makes a good elearning game and why you should be using games in your elearning.
How To Shoot Rich Cultural Training Videos on a Smartphone (A Guide)
Wisetail / Elearning Guild
The value of creating rich, engaging cultural stories using video is often outweighed by the perceived time, expertise and outside resources needed to produce these videos. Especially in the L&D world, where video creation is one area where content creators and instructional designers don’t feel as comfortable giving it a shot.
In this guide, we will take you step-by-step through the proven Wisetail video production process from a filmmaking novice’s point of view. We’ll give you both the insight and techniques needed to tell your rich cultural stories using the tools (smartphone & laptop) already at your disposal.
Responsive eLearning Design & Development
Geera Bellare & Sonal Sheth, Elearning Guild
Today’s learners use multiple computing/communication devices during the course of the day - for learning, work, entertainment, and decision making. They are on the move, both within and outside the workplace, and want to use their “downtime” effectively. Responsive eLearning helps organizations to leverage this “downtime” while extending the reach and availability of their training.
Like any other approach, Responsive eLearning comes with its own set of planning, design, development and testing considerations and guidelines - and it forces those of us who create responsive eLearning to think beyond just one fixed display size and one uniform use context. Hence, understanding the key features, benefits, types, examples of Responsive eLearning is important in drawing up a strategy that works for your organization. With respect to the strategy, decision factors like when to use responsive eLearning, how to get started and the various challenges you may encounter in the design, development and testing process are crucial to the success of your strategy. Learn about it all in this eBook.
Resonate Multi-Touch Book
Nancy Duarte, Duarte.com
Resonate Multi-Touch Book is like having a portable story writing workshop in your hands as you prepare your next presentation. You’ll learn a new presentation development methodology informed by cinema, literature, and the greatest speeches of all time.
Ready, Set, Curate!
Curatr
Let’s face it, the internet isn’t getting any smaller. How do we separate the valuable content from the noise, how do we organise the good stuff in ways that tell coherent stories about our businesses and our interests? In this latest offering from HT2 you’ll be able to inform your own practice by taking a look at ‘Curation’ and answering these questions.
- What is it (and why do we need it)?
- What are the ‘pros’ & ‘cons’?
- What do I need to think about before I get started?
- What tools are available for me to use?
Product Psychology
Product Psychology
This content is designed for people who want to know the deeper reasons behind why people do what they do. This is for the busy entrepreneur, designer, or marketer who wants to know techniques they can use to help build better products and ultimately improve people’s lives.
We’ve asked our friends and colleagues for their top three to five resources on important topics related to product psychology and user behavior. They’ve taken the time to dig up their favorite articles, videos, and resources to get you up to speed quickly.
What Type of Presenter Are You?
FassForward
Presentations are planned conversations and prescheduled leadership opportunities where you have a chance to shine as a leader - and influence conversations. Take a short survey and receive a deeper profile of your Presenter Type. By understanding your Presenter Type, you will be better able to reframe your audience’s thinking and incite them to action.
Platform games: a primer
Scott Rogers, Mr. Boss Design Blog
Little Big Planet will turn everyone into a platform game designer - however, it might not make them a good game designer.
So here is a primer on platform games I’ve put together for anyone who wants to make their game a little better or, more importantly, a little fairer. Enjoy!
Performance Support: Insights From Jane Hart
Trivantis
Want to get results with performance support? Just want to know what performance support is and how it can benefit your organization? This eBook is for you! Jane Hart, Founder of the Centre for Learning & Performance Technologies, shared her knowledge with us for this eBook.
Onboarding: Blended Learning That Works
Kirstie Greany, Kineo
Helping organisations use blended learning to create engaging and informative onboarding programmes, ensuring staff retention long beyond the first 90 days.
A Mobile World Needs Responsive Course Design
Trivantis
Designing for mobile learners becomes more complicated with each new cell phone and tablet release. However, it doesn’t have to be. Download this eBook to learn more about Responsive Course Design and how you can easily create content that looks great on all devices.
Mobile Learning in Context
Janet Clarey, Elearning Guild
When people talk about customary approaches to eLearning, they usually envision self-paced courses, tutorials, and synchronous virtual classroom training. Still popular after 20 years, this “traditional” type of eLearning is typically designed and structured as a formal solution. It originated in one-way communication (web 1.0), much like email originated from traditional mail. Done right, for the right reasons, it works.
Mobile learning, on the other hand, originated in two-way communication (web 2.0), defies the customary approach to eLearning, and shifts the control and responsibility for learning. From a design perspective, mobile forces us to rethink our approach to learning. It forces us to see learners as mobile. Done right, it also works.
A collection of essays curated by Janet Clarey, Mobile Learning in Context explores topics from implementation to how to motivate learners to complete training. Written by an international group of mobile innovators, their writings might inspire you rethink where mobile learning fits in your existing learning ecosystem.
Making eLearning Accessible
Trivantis
Discover why you should be creating accessible content, plus tips and tricks for making accessible content interactive.
Make this Year
Crew
Join over 21,470 members and get one step-by-step lesson a month taught by the best side project makers.
Level Zero
Ankur Prasad & Allen Wu, Scirra.com
This recently published book “Level 0” is a resource designed for the absolute beginner. You’ll learn how to set up characters and backgrounds, apply in-game mechanics and implement if – then functions and end up with five fully functional mini-games. The book will also show you how to publish your games to app stores and make them available to millions of potential customers around the world.
The goal of Level 0 is to give aspiring game developers the basic building blocks to apply their creativity and bring their vision to life. For example, one of the mini-games you’ll learn to build is a simple sound board app where you click on an image and the corresponding sound will play. Through this exercise, not only do you pick up the skills to build a virtual keyboard or maybe an educational app that teaches kids the sounds farm animals make but also learn how to use sound, music and touch functions that can be used for subsequent arcade and action games.
Each of the 5 mini-games covered in the book has already been used by thousands of Construct 2 users to build their first game on Construct 2.
Learn xAPI
Curatr
Join this MOOC to explore both the technical realities and the strategic possibilities of the Experience API. If you want to write your first xAPI statement and understand the difference between an Activity Type and a Context Extension, this is the place to be.
Just Ask: Integrating Accessibility Throughout Design
Shawn Lawton Henry, UIAccess.com
Just Ask: Integrating Accessibility Throughout Design provides:
- The basics of including accessibility in design projects
- Shortcuts for involving people with disabilities in your project
- Tips for comfortable interaction with people with disabilities
- Details on accessibility in each phase of the user-centered design process (UCD)
- Examples of including accessibility in user group profiles, personas, and scenarios
- Guidance on evaluating for accessibility through heuristic evaluation, design walkthroughs, and screening techniques
- Thorough coverage of planning, preparing for, conducting, analyzing, and reporting effective usability tests with participants with disabilities
- Questions to include in your recruiting screener
- Checklist for usability testing with participants with disabilities
Intro to HTML5 Game Development
Pablo Farias Navarro, Zenva.com
Learn from scratch to create games that run on all platforms and devices!
In this online training you will learn the basics of HTML5 game development by creating your first Mario-style platformer game. All of it using 100% free tools and frameworks!
We’ll be using the Quintus HTML5 game framework, which is a lightweight yet powerful JavaScript library used to create professional 2D games.
Idea Validation
Omar Zenhom, $100 MBA
What if you launch a business…and nobody buys?
What if you could skip ALL of the guesswork?
You’d never have to wonder, “is this a good idea?” or “are people going to want it enough to pay for it?” Don’t you wish you could peek inside your customers’ brains? It would let you make sure that you’re working on something they’ll actually buy. So much pain and heartache could be avoided.
This is where we come in & show you how to create something YOU KNOW your customers REALLY want.
How To Validate An Idea
Ryan Kulp, Go Highbrow
Have you ever had a good idea but weren’t sure what to do next? Do you file for a business license? Build a website? Quit your job?
This course demystifies the idea validation process without fancy jargon like “lean startup” or expensive software. Learn from a three-time founder how to think deeply about the problem you’re solving, as well as learn tactics to freely distribute your ideas to potential customers.
How To Be Creative
Hugh Mac Leod, GapingVoid.com
MacLeod, an advertising executive and popular blogger with a flair for the creative, gives his 26 tried-and-true tips for being truly creative. Each point illustrated by a cartoon drawn by the author himself.
If you’ve ever felt the draw to do something creative but just haven’t been able to pull it together, you’ll love this manifesto.
Hack Design
Hack Design
An easy to follow design course for people who do amazing things. Learn at your own pace. With articles, videos, and tutorials curated by some of the world’s best designers, there’s no easier way to learn design this year.
Going Mobile: How to design great multi-device elearning
Paul Welch, Kineo
Having learning that meets the demands of today’s learners by creating responsive, multi-device elearning.
Go Design Something: 5 Steps to a Kick-Ass Instructional Design Portfolio
Kristin Anthony, knanthony.com
Are you new to instructional design, trying to start a freelance career, or trying to find a new job? You’ve heard that you need a portfolio online but, in spite of all of the conference sessions and talks and blog posts, you still don’t know how to get started.
Go Design Something will give you 5 practical steps to creating an instructional design portfolio that gets results. This isn’t hand-waving, motivational talk. This book concentrates on getting you started right now with what you have.
Getting Started with Articulate Studio
Articulate
If you’re new to Articulate Studio ’13, this quick-start guide is for you. It’ll help you ramp up on core features, so you can begin turning your PowerPoint content into e-learning courses.
Getting Started with Articulate Storyline
Articulate
If you’re new to Articulate Storyline, this quick-start guide is for you. It’ll help you ramp up on core features, so you can more quickly build whatever you imagine.
Gamification. Fad or Future?
Curatr
In this latest offering from HT2 you’ll be able to inform your own practice by taking a look at ‘Gamification’ and answering these questions.
- What is it?
- Who’s using it?
- What benefits does it bring?
- How could you use it?
As well as some ‘behind the scenes’ peeks at how Curatr uses Gamification and how you can get access to Curatr to experiment with Gamification for yourself.
Intro to HTML5 Game Development
Kristen Dyrr, Pablo Farias Navarro, Renan Oliveria and Ben Sparks, Zenva.com
This book has over 420 pages and covers all the way from basic to advanced game development techniques using Phaser. The only prerequisite is basic to intermediate JavaScript skills – no prior game development experience is expected from the readers. Phaser is the most popular HTML5 game development library, used both by indie developers and large corporations.
The Freelancer’s Bible – Tips and Tricks for Your Design Business
Route1 Print
Our FREE eBook, The Freelancer’s Bible, gives you all the knowledge you need to make your design business a success.
By downloading your copy today, you will learn:
- How to market your business
- How to find your USP
- How to licence your work
- How to manage client relationships
- How to complete tax returns
- And much more!
Forget Everything you know about Microlearning
SpongeUK
If your training needs to be delivered to a wide audience, or could last beyond the life of your current desktop or laptop systems then it could benefit from a multi-device approach.
In this guide we’ll give you the information you need to make an informed decision about the right option for your learning approach.
Flat Design & Colors: Elegant Web UI Design Techniques
UXPin
See the best techniques for using colors & flat design with 40 examples from Google, Squarespace and more.
For flat design, topics include the intersection of Flat & Material Design, pros/cons of flat design, techniques popularized by flat design, flat design resources, and more.
For colors, topics include flat color palettes, high contrast colors, the emotions of color, how to pair color and texture, and more.
Real-world advice on how to stay current with these powerful design techniques.
Exploring Social Learning
Curatr
Social has been one of the watch words in L&D trends in recent years. Some experts suggest that all learning is social, some say you can design social learning experience - others say you can’t touch it and that L&D professionals should just stand back and let it happen.
But do we even have a common understanding of what it is?
In this latest offering from HT2 you’ll be able to inform your own practice by taking a look at ‘Social Learning’ by exploring:
- The changing world and workplace.
- Various social learning theories.
- The relationship between social, formal and informal learning.
- Various strategies, tools, methods and approaches.
Essential Guide to Visual Design
Articulate
You’ve heard the old adage, “Don’t judge a book by its cover.” While the most tattered, sorry-looking book can hold delightful, exciting stories inside, we often overlook it in favor of a gorgeously designed hardcover. The same is true about e-learning.
The good news is that you don’t have to be a visual designer to build beautiful courses. There are five simple ingredients to good visual design: color, contrast, repetition, alignment, and balance. In this e-book, we’ll look at each of these key ingredients and show you how to use them.
9 Steps to Better E-Learning Project Management
Articulate
For e-learning creators, the success of any e-learning project often hinges on how it’s planned and managed. You can have a fantastic idea, design it to perfection, and even line up awesome tools to build your course. But without a solid project management plan, you might find yourself facing some frustrating—and unnecessary—challenges.
This e-book walks you through the steps you need to manage your e-learning course projects effectively, from start to finish. You’ll find effective tips, resources, and strategies to help you create and deliver an e-learning course that meets everyone’s expectations.
The Elearning Guys
David Charney and Nejc Žorga Dulmin, TheElearningGuys.com
The eLearning Guys is a discussion show about Articulate Storyline development and all things eLearning by two guys passionate about education, multimedia, creativity and problem solving.
Nejc and David have been working in the eLearning industry for over a decade and they share their experiences with Articulate Storyline and their eLearning adventures with you.
Elearning Coach Podcast
Connie Malamed, Elearning Coach
Connie Malamed from The eLearning Coach site shares fresh ideas and actionable tips for success with creating online and mobile learning experiences. Listen to interviews with expert designers, developers, authors and professors who provide strategies for both learning architects and educators. If you have a passion for instructional design, cognitive psychology, visual communication, social media learning, mLearning, and related topics, this podcast is for you.
elearning.... beyond the next button!
Curatr
In this latest free offering from HT2 we’ve taking something of a brave (some might say foolish, but we prefer ‘experimental’) approach to our design.
We’re intending to facilitate a year-long conversation that will focus initially on the term ‘elearning’ and considering what that means in 2016, before using each month of the year to a look at a current or emerging technology that could be used to enhance the practice of those of you in a people development role. These monthly topics will become available on the 1st of each month.
eLearning 101: A Practical Guide
Trivantis
Learn the foundations of eLearning development in this complete guide for new training industry professionals.
10 Principles For Good Design
Principles by Dieter Rams, perpetuated by Vitsoe, reiterated by Oliver Klein., Oliver Klein
Dieter Ram’s 10 principles of good design in website form.
6 Best Practices for Designing Accessible E-Learning
Articulate
If you’re struggling with creating e-learning that meets the highest standards of accessibility, we’ve got the e-book for you.
In this free guide, we’ll walk you through the many choices you’ll need to make to design courses that meet popular accessibility standards, such as Section 508 and WCAG.
Virtual Crash Course in Design Thinking
Stanford Design School
We know not everyone can make a trip to the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge.
If you choose to participate, in 90 minutes you will be taken through a full design cycle by participating in The Gift-Giving Project. This is a fast-paced project where participants pair up to interview each other, identify real needs, and develop a solution to “redesign the gift-giving experience” for their partner. NO PREVIOUS DESIGN EXPERIENCE REQUIRED. We’ll provide all the information you need to be successful, whether you are just pairing up with one other person or you are gathering a large group (great for organizations, schools, or companies).
Through this experience we hope you will take away some of the basic principles of Design Thinking and start to adapt them into your personal and professional routines.
Dear Instructional Designer
Kristin Anthony, DearInstructionalDesigner.com
The show for instructional design newbies.
What is the life of an instructional designer really like? This show is going to delve into all of the mess and how we can deal with it.
The Crisis of Context in Corporate Learning
Inkling / Elearning Guild
Learn how context has usurped content as the new king in the enterprise, and why this shift should be your learning and development team’s number-one priority.
Content is the foundation of your learning programs, but it is no longer the whole story. Putting your content into context—providing employees with instant and easy access to the content that is relevant to them—is the new standard for learning and development.
With numerous studies pointing to a majority of companies pouring their focus (and money) into generating more and more content, prioritizing context has never been more necessary. This eBook explains why context matters in the modern mobile enterprise, and how you can build it into your learning programs successfully.
How To Create An Outstanding MOOC
Curatr
In this course from HT2 we’d like to offer you not only the opportunity to discuss MOOC design in the fantastic social setting that is Curatr, but you’ll also have the chance (and support) to build your very own MOOC - in Curatr!
Compliance: Blended Learning That Works
Kirstie Greany, Kineo
Helping organisations move beyond the tick-box, using blended learning to create engaging and compelling compliance programmes.
The Building Blocks of Visual Hierarchy: Designing Visually Intuitive Web UI
UXPin
In this ebook:
- See how to design visually intuitive interfaces for the web.
- Learn how size, colors, space, layout, and style affect visual understanding.
- Get quick tips for designing clear visual hierarchies.
- 18 examples of the best sites analyzed from companies like MailChimp & RelateIQ.
Building Compelling Interactions: What You Need to Know
Articulate
Engaging e-learning courses give learners opportunities to take action, make decisions, and engage with content. In this e-book, we’ll share our pro techniques for building interactions that tempt your learners’ curiosity and invite them to explore.
Let learners discover relationships between key concepts with interactive activities. Ask absorbing questions that help learners process new information. Create thought-provoking scenarios that challenge learners to apply what they’ve learned to realistic situations. And design decision points that keep your learners wanting more.
The Insider’s Guide to Becoming a Rapid E-Learning Pro
Tom Kuhlmann, Articulate
This free e-book by world-famous e-learning guru Tom Kuhlmann, author of The Rapid E-Learning Blog, will turn you into an e-learning pro in no time.
Tom will walk you through foundational e-learning concepts, explain common terms, and introduce you to the different types of tools you’ll use. He’ll also give you a top-to-bottom framework for partnering with stakeholders, gathering needed resources, and developing your online course effectively and efficiently.
5 eLearning Mistakes and How to Avoid Them
Trivantis
Are you making these eLearning mistakes? Find out the worst offenders and how to avoid them. This eBook is based on original content by Joe Ganci of eLearningJoe and our extremely popular 5 eLearning Mistakes webinar.
Atomic Design
Brad Frost, BradFrost.com
Atomic design provides a clear methodology for crafting design systems. Clients and team members are able to better appreciate the concept of design systems by actually seeing the steps laid out in front of them.
Atomic design gives us the ability to traverse from abstract to concrete. Because of this, we can create systems that promote consistency and scalability while simultaneously showing things in their final context. And by assembling rather than deconstructing, we’re crafting a system right out of the gate instead of cherry picking patterns after the fact.
An Articulate® Storyline® User's Guide to Lectora®
Trivantis
Considering adding another eLearning authoring tool to your skill set? This detailed guide covers everything you need to know about switching from Articulate Storyline to Lectora, or adding Lectora Inspire to your toolbox.
AR, VR, and Enhanced Realities: Seven Perspectives on the Potential and Risks for Learning
Elearning Guild
Virtual, augmented, and mixed reality applications are poised to explode into the consumer market. The inevitable explosion will mainstream this technology and transform how we look at content, opening new opportunities not only for how we entertain ourselves, but also for how we connect, share, and learn.
For this eBook, we reached out to members of the eLearning Guild community who are already exploring the possibilities of these emerging technologies. What follows is a collection of seven different perspectives examining the possibilities and implications that virtual, augmented, and mixed reality applications have for learning and performance.
Anatomy of a Tin Can API Statement
Brian Miller, TinCanAPI.com
This book isn’t for the casual Tin Canner—it’s a deep dive into the technicalities and best practices of creating Tin Can API statements. We dare say that it’s the most exhaustive single resource for information about creating Tin Can statements!
Writing Tips to Grab Your Learners' Attention and Keep it!
Hannah Hunter, Allen Interactions
On-screen text can be a powerful tool to motivate, inspire, entertain, and educate. Instructional designers can use many tools to help make onscreen text Meaningful, Memorable, and Motivational.
This e-book, perfect for all instructional designers, outlines 5 practical writing tips that can be used to grab learner attention and keep it!
Using Instructional Interactivity to Improve e-Learning Designs!
Ethan Edwards, Allen Interactions
In this e-book, Ethan Edwards covers the concept of instructional interactivity, and demonstrates how it can transform the learning experience for learners working independently through an e-learning program. Gain understanding of the four essential components of instructional interactivity, CCAF, which include: Context, Challenge, Activity, and Feedback.
Avoiding Ugly e-Learning: Lessons from Holiday Sweaters
Ethan Edwards, Allen Interactions
Tis the season of holiday sweaters—each lovingly created with good intent, sometimes gaudy, sometimes uncomfortable, sometimes utilitarian, but rarely as beautiful as imagined. The same can often be said about e-learning course designs.
We start out with the intention to create something uniquely satisfying for our learners, but after accounting for strained resources, limited time, imperfect development tools, complex subject matter, and unpredictable learners, we end up with something not quite as beautiful as we’d hoped.
Saving the World from Boring Training
Cathy Moore, CathyMoore.com
In this 23-page ebook, you’ll learn 6 steps for saving the world from boring training courses.
6 Rules to Designing e-Learning for Maximum Motivation
Ethan Edwards, Allen Interactions
In an individualized learning setting, like asynchronous web-based training programs, active learner engagement is necessary for learning to occur.So while it is important for the instructional designer to get the content “right,” it is even more vital (and usually more challenging) to design interactivity to draw in the learner to commit to the authentic behavior needed for learning to occur.
This e-book presents six straightforward and effective design strategies to create learner motivation in e-learning.
10 Practical Principles for Creating Impactful e-Learning
Ethan Edwards, Allen Interactions
Instructional designers of e-learning face a constant challenge of how to create learning experiences that actually make a difference. Too many of the accepted and easy approaches result in e-learning courses that fail to motivate, engage, or empower learners. Sophisticated simulations and technically-sophisticated designs seem out of reach for many instructional designers.
In this e-book, learn:
- 10 practical principles that should be implemented at any level of complexity to create training experiences that are transforming and memorable.
- Actionable tips to implement these principles into your e-learning designs.
7 Steps To Improved E-Learning Challenges
Ethan Edwards, Allen Interactions
The Context, Challenge, Activity, and Feedback (CCAF) Instructional Design Model is a powerful tool to guide the design of engaging and effective online interactions.
Instructional designers appreciate the power of these elements and are impressed when presented with finished interactions that exemplify these principles. However, when faced with designing an interaction from scratch, many designers find it difficult to break out of the traditional tedious multiple choice and true/false formats that are used so often.
This e-book provides seven small steps to improved interactions while recognizing that capabilities with authoring software might be quite limited. If you begin applying these steps while you are designing questions, you will quickly open up a world of much more powerful design possibilities.
E-Learning for Beginners
Articulate
New to e-learning? Our in-depth e-book will tell you everything you need to know. You’ll be creating great courses in no time!
Unleash the Potential of Elearning in Your Business
Ant Pugh, E-Learning Architect
Are you thinking about implementing an e-learning programme within your business but not sure where to start? Or are you already delivering online training and not seeing the levels of engagement you know are possible? Then this course is for you!
In this email crash course you’ll learn:
- Why many e-learning programmes fail
- How to guarantee engagement with your audience
- How to demonstrate a tangible return on investment
- The basic components required for a successful e-learning programme
- Specific, actionable techniques you can apply to your business today
5 Highly Effective Strategies for Creating Engaging E-Learning
Articulate
Want to create more engaging e-learning courses, but aren’t sure where to start? In this go-to guide, you’ll learn how to attract—and keep—your learners’ attention.
From demystifying visual design principles to uncovering the secret to building great interactions, this e-book shares the pro strategies you need to make more compelling, more engaging, and more effective courses.
Disney Princesses Reimagined As E-Learning Disasters
Ethan Edwards, Allen Interactions
One of the more robust Internet trends has been reimagining the well-loved Disney Princesses in different situations. From the imaginative Disney Princesses Reimagined as “Real Life” Women to the provocative Disney Princesses Reimagined as Different Races to the absurd Disney Princesses Reimagined as Hot Dogs, these iconic characters seem to be useful in revealing aspects of our world that might otherwise go unrecognized.
In this spirit, Ethan Edwards puts this lens to the design of e-learning to shed new light on some problems and risks that we face and have become blind to by illustrating 12 Disney Princesses Reimagined as e-Learning Disasters.
The Definitive Guide to Multi-Device E-Learning
Articulate
Learners don’t just access e-learning from their desktop computers anymore. They’re using all kinds of devices, including smartphones and laptops. That means e-learning professionals are being asked to build courses that work on any device and screen size.
This request comes with a lot of new design and development considerations. How do you create e-learning that’s effective and looks great across multiple types of devices? How do you choose the right mobile learning development tools?
This e-book answers those big questions and more. In this definitive guide, we explain what multi-device e-learning is, break down the approaches to creating multi-device e-learning, and talk through what to consider when evaluating different mobile e-learning solutions.
You’ll also get insights, tips, and tricks for creating multi-device e-learning that you can apply immediately, whether you’re just getting started or want to take your courses to the next-level.
A Bite-Sized Guide to Microlearning
Ellen Burns, Allen Interactions
You have heard the buzz and excitement in the learning industry about microlearning—but how do you put the principles and theories behind microlearning into action?
Explore the basics of microlearning design and get foundational knowledge on implementing microlearning at your organization!
This e-book delivers insights into what makes successful microlearning gleaned from Ellen’s experience working with varied companies and organizations.
14 Tips for Preparing an e-Learning Feast
Ethan Edwards, Allen Interactions
As we all get ready to join our family and friends for the Thanksgiving holidays and prepare for the big meal, it’s nearly impossible to avoid the endless advice on TV, radio, and online about how to prepare the perfect feast.
As it turns out, so much of that advice can easily be related to planning and preparing perfect e-learning.


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Welcome to SBMLtoODEpy’s documentation!
¶
Contents:
SBMLtoODEpy
Overview
Authors
Usage
Installation Instructions
Supporting Python packages
Links
Acknowledgments
Data Classes
Model Classes
Parse and Generate
Tutorial
Interactive Jupyter Notebook working through the installation and a couple of example
Creating a Python model
Exploring a newly created Python model
Simulating the model
Examples
Changelog
Version 1.0.3
Indices and tables
¶
Index
Module Index
Search Page
sbmltoodepy
Navigation
SBMLtoODEpy
Data Classes
Model Classes
Parse and Generate
Tutorial
Changelog
Related Topics
Documentation overview
Next:
SBMLtoODEpy
Quick search


The Empire did nothing wrong.
At Zharki News, we support PUBG's decision to sue Fortnite.
We just wish some of that effort went into improving the xbox version.


| Project |
RefactoringType |
RefactoringLink |
CommitLink |
TrueRefactoring? |
Description |
File |
| rail-berkeley/softlearning |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.softlearning.environments.gym.mujoco.image_pusher.ImagePusherEnv moved and renamed to org.softlearning.environments.gym.mujoco.image_pusher_2d.ImagePusher2dEnv |
softlearning/environments/gym/mujoco/image_pusher.py |
| rail-berkeley/softlearning |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.softlearning.environments.gym.mujoco.image_pusher.ImageForkReacherEnv moved and renamed to org.softlearning.environments.gym.mujoco.image_pusher_2d.ImageForkReacher2dEnv |
softlearning/environments/gym/mujoco/image_pusher.py |
| rail-berkeley/softlearning |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.softlearning.environments.gym.mujoco.image_pusher.BlindForkReacherEnv moved and renamed to org.softlearning.environments.gym.mujoco.image_pusher_2d.BlindForkReacher2dEnv |
softlearning/environments/gym/mujoco/image_pusher.py |
| xinntao/BasicSR |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.codes.data.LRHR_seg_dataset.LRHRSegDataset moved and renamed to org.codes.data.LRHR_seg_bg_dataset.LRHRSeg_BG_Dataset |
codes/data/LRHR_seg_dataset.py |
| nilmtk/nilmtk |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.nilmtk.elecmeterandmetergroup.ElecMeterAndMeterGroup moved and renamed to org.nilmtk.electric.Electric |
nilmtk/elecmeterandmetergroup.py |
| nilmtk/nilmtk |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.nilmtk.pipeline.clipnode.ClipNode moved and renamed to org.nilmtk.preprocessing.clip.Clip |
nilmtk/pipeline/clipnode.py |
| nilmtk/nilmtk |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.nilmtk.pipeline.energynode.EnergyNode moved and renamed to org.nilmtk.stats.totalenergy.TotalEnergy |
nilmtk/pipeline/energynode.py |
| nilmtk/nilmtk |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.nilmtk.pipeline.locategoodsectionsresults.LocateGoodSectionsResults moved and renamed to org.nilmtk.stats.goodsectionsresults.GoodSectionsResults |
nilmtk/pipeline/locategoodsectionsresults.py |
| nilmtk/nilmtk |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.nilmtk.pipeline.energyresults.EnergyResults moved and renamed to org.nilmtk.stats.totalenergyresults.TotalEnergyResults |
nilmtk/pipeline/energyresults.py |
| nilmtk/nilmtk |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.nilmtk.pipeline.locategoodsectionsnode.LocateGoodSectionsNode moved and renamed to org.nilmtk.stats.goodsections.GoodSections |
nilmtk/pipeline/locategoodsectionsnode.py |
| nilmtk/nilmtk |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.nilmtk.appliancegroup.ApplianceGroup moved and renamed to org.nilmtk.metergroup.MeterGroup |
nilmtk/appliancegroup.py |
| nilmtk/nilmtk |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.nilmtk.pipeline.locategapsnode.LocateGapsNode moved and renamed to org.nilmtk.pipeline.locategoodsectionsnode.LocateGoodSectionsNode |
nilmtk/pipeline/locategapsnode.py |
| coala/coala-bears |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.bears.csv.CsvLintBear.CsvLintBear moved and renamed to org.bears.csv.CSVLintBear.CSVLintBear |
bears/csv/CsvLintBear.py |
| PaddlePaddle/edl |
Move And Rename Class |
RefactoringLink | CommitLink | No |
Move And Rename Class org.python.paddle_edl.utils.exceptions.EdlExeception moved and renamed to org.python.edl.utils.exceptions.EdlStopIteration |
python/paddle_edl/utils/exceptions.py |
| PaddlePaddle/edl |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.python.paddle_edl.utils.exceptions.EdLDuplicateInitDataSetError moved and renamed to org.python.edl.utils.exceptions.EdlInternalError |
python/paddle_edl/utils/exceptions.py |
| rasbt/mlxtend |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.mlxtend.evaluate.outofbag_bootstrap.OutOfBagBootstrap moved and renamed to org.mlxtend.evaluate.bootstrap_outofbag.BootstrapOutOfBag |
mlxtend/evaluate/outofbag_bootstrap.py |
| maciejkula/spotlight |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.spotlight.sequence.pooling.ImplicitPoolingModel moved and renamed to org.spotlight.sequence.implicit.ImplicitSequenceModel |
spotlight/sequence/pooling.py |
| maxpumperla/elephas |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.elephas.parameter.connector.BaseParameterServerConnector moved and renamed to org.elephas.parameter.client.BaseParameterClient |
elephas/parameter/connector.py |
| maxpumperla/elephas |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.elephas.parameter.connector.HttpConnector moved and renamed to org.elephas.parameter.client.HttpClient |
elephas/parameter/connector.py |
| maxpumperla/elephas |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.elephas.parameter.connector.SocketConnector moved and renamed to org.elephas.parameter.client.SocketClient |
elephas/parameter/connector.py |
| NervanaSystems/coach |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.rl_coach.environments.environment.AlwaysDumpMethod moved and renamed to org.rl_coach.core_types.AlwaysDumpFilter |
rl_coach/environments/environment.py |
| NervanaSystems/coach |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.rl_coach.environments.environment.MaxDumpMethod moved and renamed to org.rl_coach.core_types.MaxDumpFilter |
rl_coach/environments/environment.py |
| NervanaSystems/coach |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.rl_coach.environments.environment.EveryNEpisodesDumpMethod moved and renamed to org.rl_coach.core_types.EveryNEpisodesDumpFilter |
rl_coach/environments/environment.py |
| NervanaSystems/coach |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.rl_coach.environments.environment.SelectedPhaseOnlyDumpMethod moved and renamed to org.rl_coach.core_types.SelectedPhaseOnlyDumpFilter |
rl_coach/environments/environment.py |
| NervanaSystems/coach |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.agents.distributional_dqn_agent.DistributionalDQNAgent moved and renamed to org.agents.categorical_dqn_agent.CategoricalDQNAgent |
agents/distributional_dqn_agent.py |
| autonomio/talos |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.talos.commands.kerasmodel.KerasModel moved and renamed to org.talos.autom8.automodel.AutoModel |
talos/commands/kerasmodel.py |
| autonomio/talos |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.talos.commands.reporting.Reporting moved and renamed to org.talos.commands.analyze.Analyze |
talos/commands/reporting.py |
| autonomio/talos |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.hyperio.metrics.binary_performance.BinaryPerformance moved and renamed to org.hyperio.metrics.performance.Performance |
hyperio/metrics/binary_performance.py |
| dmlc/gluon-nlp |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.scripts.bert.staticbert.static_bert.StaticBaseTransformerEncoder moved and renamed to org.scripts.bert.export.hybrid_bert.HybridBaseTransformerEncoder |
scripts/bert/staticbert/static_bert.py |
| dmlc/gluon-nlp |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.scripts.bert.staticbert.static_bert.StaticBERTEncoder moved and renamed to org.scripts.bert.export.hybrid_bert.HybridBERTEncoder |
scripts/bert/staticbert/static_bert.py |
| dmlc/gluon-nlp |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.scripts.bert.staticbert.static_bert.StaticBERTModel moved and renamed to org.scripts.bert.export.hybrid_bert.HybridBERTModel |
scripts/bert/staticbert/static_bert.py |
| dmlc/gluon-cv |
Move And Rename Class |
RefactoringLink | CommitLink | No |
Move And Rename Class org.gluoncv.torch.model_zoo.action_recognition.ir_CSN_152.ResNeXtBottleneck moved and renamed to org.gluoncv.torch.model_zoo.action_recognition.ircsnv2.ResNet_IRCSNv2 |
gluoncv/torch/model_zoo/action_recognition/ir_CSN_152.py |
| dmlc/gluon-cv |
Move And Rename Class |
RefactoringLink | CommitLink | No |
Move And Rename Class org.gluoncv.torch.model_zoo.action_recognition.ir_CSN_152.ResNeXt moved and renamed to org.gluoncv.torch.model_zoo.action_recognition.ircsnv2.Bottleneck_IRCSNv2 |
gluoncv/torch/model_zoo/action_recognition/ir_CSN_152.py |
| dmlc/gluon-cv |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.gluoncv.model_zoo.mobilenet.RELU6 moved and renamed to org.gluoncv.nn.block.ReLU6 |
gluoncv/model_zoo/mobilenet.py |
| tryolabs/luminoth |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.luminoth.models.fasterrcnn.rpn_anchor_target.RPNAnchorTarget moved and renamed to org.luminoth.models.fasterrcnn.rpn_target.RPNTarget |
luminoth/models/fasterrcnn/rpn_anchor_target.py |
| tryolabs/luminoth |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.luminoth.models.fasterrcnn.rpn_anchor_target_test.RPNAnchorTargetTest moved and renamed to org.luminoth.models.fasterrcnn.rpn_target_test.RPNTargetTest |
luminoth/models/fasterrcnn/rpn_anchor_target_test.py |
| tryolabs/luminoth |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.frcnn.rpn_anchor_target_test.RPNnchorTargetTest moved and renamed to org.luminoth.models.fasterrcnn.rpn_anchor_target_test.RPNAnchorTargetTest |
frcnn/rpn_anchor_target_test.py |
| tryolabs/luminoth |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.frcnn.anchor_target.AnchorTarget moved and renamed to org.frcnn.rpn_anchor_target.RPNAnchorTarget |
frcnn/anchor_target.py |
| tryolabs/luminoth |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.frcnn.anchor_target_test.AnchorTargetTest moved and renamed to org.frcnn.rpn_anchor_target_test.RPNnchorTargetTest |
frcnn/anchor_target_test.py |
| tryolabs/luminoth |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.frcnn.proposal_test.ProposalTest moved and renamed to org.frcnn.rpn_proposal_test.RPNProposalTest |
frcnn/proposal_test.py |
| keras-team/autokeras |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.autokeras.hypermodel.processor.HyperPreprocessor moved and renamed to org.autokeras.hypermodel.preprocessor.Preprocessor |
autokeras/hypermodel/processor.py |
| keras-team/autokeras |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.autokeras.hypermodel.composite.CompositeHyperBlock moved and renamed to org.autokeras.hypermodel.hyperblock.HyperBlock |
autokeras/hypermodel/composite.py |
| keras-team/autokeras |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.autokeras.auto.auto_model.GraphAutoModel moved and renamed to org.autokeras.auto_model.AutoModel |
autokeras/auto/auto_model.py |
| keras-team/autokeras |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.autokeras.pretrained.text_sentiment.TextSentiment moved and renamed to org.autokeras.pretrained.sentiment_analysis.SentimentAnalysis |
autokeras/pretrained/text_sentiment.py |
| catalyst-team/catalyst |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.examples.atari.src.atari_wrappers.TransposeObs moved and renamed to org.catalyst.rl.environment.gym.GymEnvWrapper |
examples/atari/src/atari_wrappers.py |
| catalyst-team/catalyst |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.catalyst.contrib.models.segmentation.resnetunet.ResNetUnet moved and renamed to org.catalyst.contrib.models.segmentation.models.resnetunet.ResUnet |
catalyst/contrib/models/segmentation/resnetunet.py |
| hanxiao/bert-as-service |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.utils.client.EncoderClient moved and renamed to org.service.client.BertClient |
utils/client.py |
| hanxiao/bert-as-service |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.utils.server_v3.ServerTask moved and renamed to org.service.server.BertServer |
utils/server_v3.py |
| hanxiao/bert-as-service |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.utils.server_v3.ServerWorker moved and renamed to org.service.server.BertWorker |
utils/server_v3.py |
| NVIDIA/OpenSeq2Seq |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.open_seq2seq.encoders.w2l_encoder.Wave2LetterEncoder moved and renamed to org.open_seq2seq.encoders.tdnn_encoder.TDNNEncoder |
open_seq2seq/encoders/w2l_encoder.py |
| asyml/texar |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.texar.data.databases.database_base.DataBaseBase moved and renamed to org.texar.data.q_data.q_data_base.qDataBase |
texar/data/databases/database_base.py |
| asyml/texar |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.texar.data.databases.database_test.TextDataBaseTest moved and renamed to org.texar.data.q_data.q_data_test.TextDataTest |
texar/data/databases/database_test.py |
| asyml/texar |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.texar.data.databases.mono_text_database.MonoTextDataBase moved and renamed to org.texar.data.q_data.q_mono_text_data.qMonoTextData |
texar/data/databases/mono_text_database.py |
| asyml/texar |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.texar.data.databases.multi_aligned_database.MultiAlignedDataBase moved and renamed to org.texar.data.q_data.q_multi_aligned_data.qMultiAlignedData |
texar/data/databases/multi_aligned_database.py |
| asyml/texar |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.texar.data.databases.multi_source_text_database.MultiSourceTextDataBase moved and renamed to org.texar.data.q_data.q_multi_source_text_data.qMultiSourceTextData |
texar/data/databases/multi_source_text_database.py |
| asyml/texar |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.texar.data.databases.paired_text_database.PairedTextDataBase moved and renamed to org.texar.data.q_data.q_paired_text_data.qPairedTextData |
texar/data/databases/paired_text_database.py |
| asyml/texar |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.texar.modules.encoders.cnn_encoders.CNNEncoderBase moved and renamed to org.texar.modules.encoders.conv_encoders.ConvEncoderBase |
texar/modules/encoders/cnn_encoders.py |
| asyml/texar |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.texar.agents.nature_dqn_agent.NatureDQNAgent moved and renamed to org.texar.agents.dqn_agent.DQNAgent |
texar/agents/nature_dqn_agent.py |
| NTMC-Community/MatchZoo |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.matchzoo.models.drmmtks_model.DRMMTKSModel moved and renamed to org.matchzoo.models.drmmtks.DRMMTKS |
matchzoo/models/drmmtks_model.py |
| NTMC-Community/MatchZoo |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.matchzoo.models.dssm_model.DSSMModel moved and renamed to org.matchzoo.models.dssm.DSSM |
matchzoo/models/dssm_model.py |
| NTMC-Community/MatchZoo |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.matchzoo.models.anmm_model.ANMMModel moved and renamed to org.matchzoo.models.anmm.ANMM |
matchzoo/models/anmm_model.py |
| NTMC-Community/MatchZoo |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.matchzoo.models.cdssm_model.CDSSMModel moved and renamed to org.matchzoo.models.cdssm.CDSSM |
matchzoo/models/cdssm_model.py |
| NTMC-Community/MatchZoo |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.matchzoo.models.arcii_model.ArcIIModel moved and renamed to org.matchzoo.models.arcii.ArcII |
matchzoo/models/arcii_model.py |
| NTMC-Community/MatchZoo |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.matchzoo.models.duet_model.DUETModel moved and renamed to org.matchzoo.models.duet.DUET |
matchzoo/models/duet_model.py |
| NTMC-Community/MatchZoo |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.matchzoo.layers.match_layer.MatchLayer moved and renamed to org.matchzoo.layers.matching_layer.MatchingLayer |
matchzoo/layers/match_layer.py |
| NTMC-Community/MatchZoo |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.matchzoo.models.drmm_model.DRMMModel moved and renamed to org.matchzoo.models.drmm.DRMM |
matchzoo/models/drmm_model.py |
| GPflow/GPflow |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.testing.test_param.ParameterizedCompileTests moved and renamed to org.tests.test_param.TestParameterizedCompile |
testing/test_param.py |
| GPflow/GPflow |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.testing.test_priors.PriorModeTests moved and renamed to org.tests.test_priors.TestPriorMode |
testing/test_priors.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.models.preprocessors.torch_bert_preprocessor.TorchBertPreprocessor moved and renamed to org.deeppavlov.models.preprocessors.torch_transformers_preprocessor.TorchTransformersPreprocessor |
deeppavlov/models/preprocessors/torch_bert_preprocessor.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.models.torch_bert.torch_bert_classifier.TorchBertClassifierModel moved and renamed to org.deeppavlov.models.torch_bert.torch_transformers_classifier.TorchTransformersClassifierModel |
deeppavlov/models/torch_bert/torch_bert_classifier.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.dataset_readers.ranking_dataset_reader.InsuranceDatasetReader moved and renamed to org.deeppavlov.dataset_readers.insurance_reader.InsuranceReader |
deeppavlov/dataset_readers/ranking_dataset_reader.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.datasets.ranking_dataset.InsuranceDataset moved and renamed to org.deeppavlov.dataset_iterators.ranking_iterator.RankingIterator |
deeppavlov/datasets/ranking_dataset.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.core.data.dataset.Dataset moved and renamed to org.deeppavlov.core.data.dataset_iterator.BasicDatasetIterator |
deeppavlov/core/data/dataset.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.dataset_readers.basic_ner_dataset_reader.NerDatasetReader moved and renamed to org.deeppavlov.dataset_readers.conll2003_reader.Conll2003DatasetReader |
deeppavlov/dataset_readers/basic_ner_dataset_reader.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.datasets.classification_dataset.ClassificationDataset moved and renamed to org.deeppavlov.dataset_iterators.basic_classification_iterator.BasicClassificationDatasetIterator |
deeppavlov/datasets/classification_dataset.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.datasets.dialog_dataset.DialogDataset moved and renamed to org.deeppavlov.dataset_iterators.dialog_iterator.DialogDatasetIterator |
deeppavlov/datasets/dialog_dataset.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.datasets.intent_dataset.IntentDataset moved and renamed to org.deeppavlov.dataset_iterators.dstc2_intents_iterator.Dstc2IntentsDatasetIterator |
deeppavlov/datasets/intent_dataset.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.datasets.typos_dataset.TyposDataset moved and renamed to org.deeppavlov.dataset_iterators.typos_iterator.TyposDatasetIterator |
deeppavlov/datasets/typos_dataset.py |
| deepmipt/DeepPavlov |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deeppavlov.skills.hcn_new.network.HybridCodeNetworkModel moved and renamed to org.deeppavlov.skills.go_bot.network.GoalOrientedBotNetwork |
deeppavlov/skills/hcn_new/network.py |
| Hironsan/anago |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.anago.models.bilstm_crf.BiLSTMCrf moved and renamed to org.anago.models.bilstm_cnn_crf.BiLSTMCNNCrf |
anago/models/bilstm-crf.py |
| Unity-Technologies/ml-agents |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.ml_agents.mlagents.trainers.policy.Policy moved and renamed to org.ml_agents.mlagents.trainers.tf_policy.TFPolicy |
ml-agents/mlagents/trainers/policy.py |
| tensorlayer/tensorlayer |
Move And Rename Class |
RefactoringLink | CommitLink | No |
Move And Rename Class org.tensorlayer.layers.merge.ElementwiseLayer moved and renamed to org.tensorlayer.layers.importer.Estimator |
tensorlayer/layers/merge.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.tests.streamlit.ScriptRunner_test.ScriptEventQueueTest moved and renamed to org.lib.tests.streamlit.ScriptRequestQueueTest.ScriptRequestQueueTest |
lib/tests/streamlit/ScriptRunner_test.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.streamlit.ReportContext.ReportContext moved and renamed to org.lib.streamlit.ReportSession.ReportSession |
lib/streamlit/ReportContext.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.streamlit.proxy.FileEventObserver.ObservedFile moved and renamed to org.lib.streamlit.watcher.EventBasedFileWatcher.WatchedFile |
lib/streamlit/proxy/FileEventObserver.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.tests.streamlit.LocalSourcesObserver_test.LocalSourcesObserverTest moved and renamed to org.lib.tests.streamlit.watcher.LocalSourcesWatcher_test.LocalSourcesWatcherTest |
lib/tests/streamlit/LocalSourcesObserver_test.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.streamlit.LocalSourcesObserver.LocalSourcesObserver moved and renamed to org.lib.streamlit.watcher.LocalSourcesWatcher.LocalSourcesWatcher |
lib/streamlit/LocalSourcesObserver.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.streamlit.proxy.FileEventObserver.FileEventObserver moved and renamed to org.lib.streamlit.watcher.EventBasedFileWatcher.EventBasedFileWatcher |
lib/streamlit/proxy/FileEventObserver.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.streamlit.proxy.FileEventObserver._MultiFileObserver moved and renamed to org.lib.streamlit.watcher.EventBasedFileWatcher._MultiFileWatcher |
lib/streamlit/proxy/FileEventObserver.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.streamlit.proxy.PollingFileObserver.PollingFileObserver moved and renamed to org.lib.streamlit.watcher.PollingFileWatcher.PollingFileWatcher |
lib/streamlit/proxy/PollingFileObserver.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.tests.streamlit.Proxy.FileEventObserver_test.FsObserverTest moved and renamed to org.lib.tests.streamlit.watcher.EventBasedFileWatcher_test.EventBasedFileWatcherTest |
lib/tests/streamlit/Proxy/FileEventObserver_test.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.tests.streamlit.Proxy.PollingFileObserver_test.PollingFileObserverTest moved and renamed to org.lib.tests.streamlit.watcher.PollingFileWatcher_test.PollingFileWatcherTest |
lib/tests/streamlit/Proxy/PollingFileObserver_test.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.streamlit.proxy.fs_observer.ReportObserver moved and renamed to org.lib.streamlit.proxy.FileEventObserver.FileEventObserver |
lib/streamlit/proxy/fs_observer.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.streamlit.proxy.fs_observer._FileObserver moved and renamed to org.lib.streamlit.proxy.FileEventObserver._MultiFileObserver |
lib/streamlit/proxy/fs_observer.py |
| streamlit/streamlit |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.lib.tests.streamlit.Proxy.polling_fs_observer_test.PollingFsObserverTest moved and renamed to org.lib.tests.streamlit.Proxy.PollingFileObserverTest.PollingFileObserverTest |
lib/tests/streamlit/Proxy/polling_fs_observer_test.py |
| NifTK/NiftyNet |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.niftynet.contrib.segmentation_selective_sampler.selective_sampling_app.SegmentationApplication moved and renamed to org.niftynet.contrib.segmentation_selective_sampler.ss_app.SelectiveSampling |
niftynet/contrib/segmentation_selective_sampler/selective_sampling_app.py |
| NifTK/NiftyNet |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.niftynet.contrib.segmentation_selective_sampler.selective_sampling_app.SegmentationApplication moved and renamed to org.niftynet.contrib.segmentation_selective_sampler.ss_app.SelectiveSampling |
niftynet/contrib/segmentation_selective_sampler/selective_sampling_app.py |
| ray-project/ray |
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RefactoringLink | CommitLink | Yes |
Move And Rename Class org.rllib.models.tf.recurrent_tf_modelv2.RecurrentTFModelV2 moved and renamed to org.rllib.models.tf.recurrent_net.RecurrentNetwork |
rllib/models/tf/recurrent_tf_modelv2.py |
| ray-project/ray |
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RefactoringLink | CommitLink | Yes |
Move And Rename Class org.rllib.models.torch.recurrent_torch_model.RecurrentTorchModel moved and renamed to org.rllib.models.torch.recurrent_net.RecurrentNetwork |
rllib/models/torch/recurrent_torch_model.py |
| ray-project/ray |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.rllib.agents.dqn.tests.test_apex.TestApex moved and renamed to org.rllib.agents.dqn.tests.test_apex_dqn.TestApexDQN |
rllib/agents/dqn/tests/test_apex.py |
| ray-project/ray |
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RefactoringLink | CommitLink | Yes |
Move And Rename Class org.rllib.agents.ddpg.ddpg_model.DDPGModel moved and renamed to org.rllib.agents.ddpg.ddpg_tf_model.DDPGTFModel |
rllib/agents/ddpg/ddpg_model.py |
| ray-project/ray |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.rllib.agents.dqn.distributional_q_model.DistributionalQModel moved and renamed to org.rllib.agents.dqn.distributional_q_tf_model.DistributionalQTFModel |
rllib/agents/dqn/distributional_q_model.py |
| ray-project/ray |
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RefactoringLink | CommitLink | Yes |
Move And Rename Class org.python.ray.serve.server.HTTPActor moved and renamed to org.python.ray.serve.http_proxy.HTTPProxyActor |
python/ray/serve/server.py |
| ray-project/ray |
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RefactoringLink | CommitLink | Yes |
Move And Rename Class org.python.ray.util.sgd.pytorch.distributed_pytorch_runner.DistributedPyTorchRunner moved and renamed to org.python.ray.util.sgd.torch.distributed_torch_runner.DistributedTorchRunner |
python/ray/util/sgd/pytorch/distributed_pytorch_runner.py |
| ray-project/ray |
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RefactoringLink | CommitLink | Yes |
Move And Rename Class org.python.ray.util.sgd.pytorch.pytorch_runner.PyTorchRunner moved and renamed to org.python.ray.util.sgd.torch.torch_runner.TorchRunner |
python/ray/util/sgd/pytorch/pytorch_runner.py |
| ray-project/ray |
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RefactoringLink | CommitLink | Yes |
Move And Rename Class org.python.ray.util.sgd.pytorch.pytorch_trainer.PyTorchTrainer moved and renamed to org.python.ray.util.sgd.torch.torch_trainer.TorchTrainer |
python/ray/util/sgd/pytorch/pytorch_trainer.py |
| ray-project/ray |
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RefactoringLink | CommitLink | Yes |
Move And Rename Class org.python.ray.util.sgd.pytorch.pytorch_trainer.PyTorchTrainable moved and renamed to org.python.ray.util.sgd.torch.torch_trainer.TorchTrainable |
python/ray/util/sgd/pytorch/pytorch_trainer.py |
| ray-project/ray |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.python.ray.util.sgd.tests.test_pytorch_runner.TestPyTorchRunner moved and renamed to org.python.ray.util.sgd.tests.test_torch_runner.TestTorchRunner |
python/ray/util/sgd/tests/test_pytorch_runner.py |
| deepchem/deepchem |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deepchem.feat.molecule_featurizers.maccs_key_fingerpint.MACCSKeyFingerpint moved and renamed to org.deepchem.feat.molecule_featurizers.maccs_keys_fingerpint.MACCSKeysFingerpint |
deepchem/feat/molecule_featurizers/maccs_key_fingerpint.py |
| deepchem/deepchem |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.deepchem.feat.tests.test_maccs_key_finerprint.TestMACCSKeyFingerprint moved and renamed to org.deepchem.feat.tests.test_maccs_keys_finerprint.TestMACCSKeysFingerpintt |
deepchem/feat/tests/test_maccs_key_finerprint.py |
| chainer/chainercv |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.tests.datasets_tests.cub_tests.test_cub_point_dataset.TestCUBPointDataset moved and renamed to org.tests.datasets_tests.cub_tests.test_cub_keypoint_dataset.TestCUBKeypointDataset |
tests/datasets_tests/cub_tests/test_cub_point_dataset.py |
| chainer/chainercv |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.chainercv.datasets.cub.cub_point_dataset.CUBPointDataset moved and renamed to org.chainercv.datasets.cub.cub_keypoint_dataset.CUBKeypointDataset |
chainercv/datasets/cub/cub_point_dataset.py |
| chainer/chainercv |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.chainercv.functions.psroi_pooling_2d.PSROIPooling2D moved and renamed to org.chainercv.functions.ps_roi_average_pooling_2d.PSROIAveragePooling2D |
chainercv/functions/psroi_pooling_2d.py |
| chainer/chainercv |
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RefactoringLink | CommitLink | Yes |
Move And Rename Class org.tests.functions_tests.test_psroi_pooling_2d.TestPSROIPolling2D moved and renamed to org.tests.functions_tests.test_ps_roi_average_pooling_2d.TestPSROIAveragePolling2D |
tests/functions_tests/test_psroi_pooling_2d.py |
| chainer/chainercv |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.chainercv.links.model.resnet.building_block.BuildingBlock moved and renamed to org.chainercv.links.model.resnet.resblock.ResBlock |
chainercv/links/model/resnet/building_block.py |
| chainer/chainercv |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.tests.links_tests.model_tests.test_sequential_feature_extractor.TestSequentialFeatureExtractorRemoveUnused moved and renamed to org.tests.links_tests.model_tests.test_pickable_sequential_chain.TestPickableSequentialChainRemoveUnused |
tests/links_tests/model_tests/test_sequential_feature_extractor.py |
| chainer/chainercv |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.tests.links_tests.model_tests.test_sequential_feature_extractor.TestSequentialFeatureExtractor moved and renamed to org.tests.links_tests.model_tests.test_pickable_sequential_chain.TestPickableSequentialChain |
tests/links_tests/model_tests/test_sequential_feature_extractor.py |
| chainer/chainercv |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.chainercv.links.model.feature_extraction_predictor.FeatureExtractionPredictor moved and renamed to org.chainercv.links.model.feature_predictor.FeaturePredictor |
chainercv/links/model/feature_extraction_predictor.py |
| chainer/chainercv |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.tests.links_tests.model_tests.test_feature_extraction_predictor.TestFeatureExtractionPredictorPredict moved and renamed to org.tests.links_tests.model_tests.test_feature_predictor.TestFeaturePredictorPredict |
tests/links_tests/model_tests/test_feature_extraction_predictor.py |
| chainer/chainercv |
Move And Rename Class |
RefactoringLink | CommitLink | Yes |
Move And Rename Class org.tests.links_tests.model_tests.test_feature_extraction_predictor.TestFeatureExtractionPredictor moved and renamed to org.tests.links_tests.model_tests.test_feature_predictor.TestFeaturePredictor |
tests/links_tests/model_tests/test_feature_extraction_predictor.py |


---
layout: post
title: 'Web Scout exclusive! Rick Astley, king of the ''Rickroll,'' talks about his
song''s second coming : Web Scout : Los Angeles Times'
date: '2008-04-06T08:38:50-07:00'
tags:
tumblr_url: http://alexhwilliams.tumblr.com/post/30954329/web-scout-exclusive-rick-astley-king-of-the
---
Web Scout exclusive! Rick Astley, king of the 'Rickroll,' talks about his song's second coming : Web Scout : Los Angeles Times


"Datadog has been instrumental in managing our real-time infrastructure, globally distributed in 5 data centers across hundreds of instances, and thousands of different metrics and dimensions for each host. I can't believe there was a time when we didn't have Datadog."
Valentino Volonghi
CHIEF TECHNOLOGY OFFICER
See More Stories


CONTACT TRACING RECORD – ATTENDANCE AT PUBLIC ACTIVITIES
| Date | Time | Name | LAST | Phone | Location | State | Attended Location/Venue | |
|---|---|---|---|---|---|---|---|---|
| 11/02/2021 | 11:20 am | Smith | Smith |<PHONE_NUMBER> |<EMAIL_ADDRESS>| Melbourne | Melb | location 1 |
| Date | Time | Name | LAST | Phone | Location | State | Attended Location/Venue | |
|---|---|---|---|---|---|---|---|---|
| 11/02/2021 | 11:20 am | Smith | Smith |<PHONE_NUMBER> |<EMAIL_ADDRESS>| Melbourne | Melb | location 1 |


the Vallis Motel
[20, 90]
|
Helliar Cinema
[21, 90]
|
Doran Walk
[22, 90]
|
Tuson Plaza
[23, 90]
|
the Paul Building
[24, 90]
|
the Brockliss Building
[25, 90]
|
St Onuphrius's Church
[26, 90]
|
Martindale Plaza
[27, 90]
|
the Musgrove Arms
[28, 90]
|
Club Barnard
[29, 90]
|
the MacVicar Arms
[20, 91]
|
Tarasius General Hospital
[21, 91]
|
the Blacker Building
[22, 91]
|
a warehouse
[23, 91]
|
Rollings Road
[24, 91]
|
the Headington Building
[25, 91]
|
a cemetery
[26, 91]
|
Sanderson Park
[27, 91]
|
Keefe Drive
[28, 91]
|
Woodroffe Crescent
[29, 91]
|
a junkyard
[20, 92]
|
Leicester Street
[21, 92]
|
Dyer Park
[22, 92]
|
a carpark
[23, 92]
|
Pring Auto Repair
[24, 92]
|
Munckton Crescent
[25, 92]
|
the Padden Museum
[26, 92]
|
a junkyard
[27, 92]
|
Rennell Grove Railway Station
[28, 92]
|
Russe Bank
[29, 92]
|
the Fortt Museum
[20, 93]
|
a junkyard
[21, 93]
|
Rudd Place
[22, 93]
|
the Pippard Building
[23, 93]
|
a factory
[24, 93]
|
Howse Row
[25, 93]
|
Dinan Walk
[26, 93]
|
Heskin Square
[27, 93]
|
the Sillence Museum
[28, 93]
|
wasteland
[29, 93]
|
Mais Park
[20, 94]
|
Barens Road Fire Station
[21, 94]
|
Cui Towers
[22, 94]
|
Club Peerless
[23, 94]
|
Slocombe Plaza School
[24, 94]
|
Rock Place
[25, 94]
|
Matthewson Library
[26, 94]
|
Sureties Walk
[27, 94]
|
a warehouse
[28, 94]
|
Veresmith Street Police Dept
[29, 94]
|
Hopping Road Police Dept
[20, 95]
|
Grizel Library
[21, 95]
|
Stockman Walk Police Dept
[22, 95]
|
the Gyllet Building
[23, 95]
|
the Piggott Building
[24, 95]
|
the Waters Building
[25, 95]
|
the Orman Monument
[26, 95]
|
the Street Building
[27, 95]
|
Swyer Crescent
[28, 95]
|
Craze Towers
[29, 95]
|
Wetton Library
[20, 96]
|
Coat Avenue
[21, 96]
|
St Swithun's Church
[22, 96]
|
Wheelan Grove
[23, 96]
|
Haydon Auto Repair
[24, 96]
|
the Wray Building
[25, 96]
|
Garrett Lane
[26, 96]
|
Wakerman Cinema
[27, 96]
|
Valentine Lane
[28, 96]
|
Learmond Walk Fire Station
[29, 96]
|
a carpark
[20, 97]
|
Doone Towers
[21, 97]
|
a carpark
[22, 97]
|
wasteland
[23, 97]
|
Dudman Row Fire Station
[24, 97]
|
Williamson Place
[25, 97]
|
Locket Drive
[26, 97]
|
the Bennett Building
[27, 97]
|
Rosenhagen Auto Repair
[28, 97]
|
a factory
[29, 97]
|
Bowring Way Police Dept
[20, 98]
|
the Mallett Museum
[21, 98]
|
a warehouse
[22, 98]
|
Sealy Road
[23, 98]
|
a factory
[24, 98]
|
Maturin Avenue
[25, 98]
|
Ensor Cinema
[26, 98]
|
St Mark's Cathedral
[27, 98]
|
St Mark's Cathedral
[28, 98]
|
Ennitt Bank
[29, 98]
|
St Helena's Hospital
[20, 99]
|
House Auto Repair
[21, 99]
|
Club Quier
[22, 99]
|
Moores Lane
[23, 99]
|
Ralfe Plaza
[24, 99]
|
Author Row
[25, 99]
|
a warehouse
[26, 99]
|
St Mark's Cathedral
[27, 99]
|
St Mark's Cathedral
[28, 99]
|
wasteland
[29, 99]
|
|
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The MK54 Torpedo
MIDN Hannah LaVigne
MN 2004
The basics
- Started in 1990s
- Introduce in 2004
- Lightweight Hybrid Torpedo (LHT)
- Raytheon
Built from
- MK 48 & MK 50 Torpedoes
- Advanced capability programs
- MK 46 Torpedo
- Warhead
- Propulsion System
Target
Locating
- Active acoustic homing
- Semi-active acoustic homing
Platforms
- Helicopters
- Fixed Winged Aircraft
- Surface Ships
Explosive
- MK 46 Torpedo’s warhead
- ~97 pounds
- Polymer bonded explosive
- Chemical explosion
Damage
- Doesn’t run into target
- Detonates close to target
- Creates steam bubble
- Cyclic stress
Sources
- “MK 54 - TORPEDO.” The US Navy, United States Navy, 9 Dec. 2013, www.navy.mil/navydata/fact_display.asp?cid=2100&tid=1100&ct=2.
- “MK 54 Lightweight Torpedo.” Raytheon Technologies, Raytheon Technologies, www.raytheon.com/capabilities/products/mk54.
- “MK-54 Torpedo.” Military.com, www.military.com/equipment/mk-54-torpedo.
- Payne, Craig M. Principles of Naval Weapon Systems. Naval Institute Press, 2006.
- Venna, Srivani. “Aerojet to Develop Propulsion System for US Navy's MK 54 Torpedo.” Naval Technology, 25 Feb. 2020, www.naval-technology.com/news/aerojet-propulsion-mk-54/.
- Submarines
- Submarines
- Submarines
- Submarines


Student
Wayanad, Kerala
<EMAIL_ADDRESS>9149900160
Skills
Adobe Photoshop
Photography
Illustrator
Media
Languages
English
Malayalam
Hindi
Pahari
Seeking a beginner role to enhance and explore my technical knowledge gained at Kerala Technological University in the last 2 years. I hold an MCA degree from Amal Jyothi College of Engineering.Seeking a challenging position in a reputable organization to expand and utilize my learning, skills and knowledge.


--- title: "Cours" date: 2022-04-04 layout: page categories: tags: - cours published: true comments: ---
Natural Language Processing (NLP) for the IASD master of Dauphine Université: the web page with resources, news, …
Short course Deep-Learning (IDL) for the master BME-BIN. This "two days course" is a part of the Teaching Unit Neuroscience and Artificial intelligence, From real to artificial neurons and back, coordinated by Karim Benchenane.
This is the link for the drive with the slides and notebooks
The link for the drive with all the resources!
Expected roadmap:
The drive associated to this course is here. You will find the slides, the notebooks for lab-sessions and more.
The expected schedules are:


2006 : Programmed the first hobby game(Snake) with C
2007 : Programmed The Whist(Card games) with C#
2008 : Graduated in computer science and hardware engineering degree from Shomal university
Thesis :
Simulating "CPU & Mainboard" with FPGA
Simulating "Lift Truck Robot" with Atmel micro controller
2008 : Started develping his first in-house game engine named "Persian Engine"
2009 : Joined Safa company dev team as a Senior Silverlight Developer (Project Sara 8).
2010 :
Founded BaziPardaz game studio, which is an independent copmany,
mainly focused on developing software, simulations, interactive games and game engine.
2010 : Started prototype of "The Land" which was a third person shooter game achieved by Persian Engine.
2011 : Persian Engine nominated for best technology of computer games in International Digital Media Festival and Fair (Tehran)
and won the prize.
2012 : Started porting Persian Engine to Silverlight 5 platform.
2012 : Started interactive game named "The Master Chef" in BaziPardaz based on Kinect and Persian engine
2013 : Authored DirectX 11.1 game programming.
The book covers, a step-by-step guide to create 3D applications and games and shows the setting up of a 3D multithreaded framework for metro style app using C++/CX and DirectX 11.1.
2013 : Published an article about Directx Graphics Diagnostic on GameDevPackT Articles
2014 : Launched a project "Learning Modern C++ for Game Programmers". This is a totally free open source project devoted to teaching you to
program in Modern C++, whether you've had any prior experience programming or not. This is studying project hosted for self studying modern C++beside game programming, becoming expert programmer won't happen overnight,
so be patient and keep it rock.
2014 : Published an article about "Gaming in healthcare" on the first conference of game & medical health -<EMAIL_ADDRESS>.
2014 : Joined IGDF 2014's jury panel for the best computer games technology.
2014 : Started developing a new tools for real time Playout & CG editor based on MOS protocol.
Implemented with C++, ffmpeg and pure DirectX 11.1 on windows 8.1 and it can be use on Windows 7 (with platform update) and the later versions, also integrated with BlackMagic Decklink cards for real time capturing,
cg editing and playbacking HD/SD medias.
2015 : Started the next generation of his in-house game engine named Wolf Engine.
2016 : CTO at Wolf Source . Wolf Source is passionate about 3D Graphics Technology working on games, game engine, 3D tools and TV broadcasting tools.
2016 : Technical reviewer of the book "Game Programming Using Qt: Beginner's Guide". by Witold Wysota and Lorenz Haas - published by PackT. This is my second project with PackT after my book "DirectX 11.1 Game Programming". Game Programming Using QT is a complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets for cross platform devices.
2018 : Co-Founder and leader of PlayPod the first cloud gaming console in Iran and Middle East.
2021 : Co-Founder and CTO at Arium Play and rival other users via our leagues and duels from any device, any location and let your skills generate income.


Let's Learn ItemMirror
Where is the information you would like to work with?
Google Drive
Tell me more about FolderDocs and how to use it


class FFMpeg extends Binary
FFMpeg driver
Methods
|
__construct(type $binary, Logger $logger)
Binary constructor |
from Binary | |
|
__destruct()
Destructor |
||
| static Binary |
load(Logger $logger)
Loads the adapter |
from Binary |
| setThreads($threads) | ||
| getThreads() | ||
| FFMpeg |
open(string $pathfile)
Opens a file in order to be processed |
|
| FFMpeg |
setProber(FFProbe $prober)
Set a prober |
|
| FFMpeg |
close()
Close a file |
|
| FFMpeg |
extractImage(integer $time, string $output)
Extract an image from a media file |
|
| FFMpeg |
encode(Audio $format, string $outputPathfile)
Encode the file to the specified format |
Details
in Binary at line 39
public
__construct(type $binary, Logger $logger)
Binary constructor
at line 40
public
__destruct()
Destructor
in Binary at line 65
static public Binary
load(Logger $logger)
Loads the adapter
at line 46
public
setThreads($threads)
at line 57
public
getThreads()
at line 69
public FFMpeg
open(string $pathfile)
Opens a file in order to be processed
at line 89
public FFMpeg
setProber(FFProbe $prober)
Set a prober
at line 101
public FFMpeg
close()
Close a file
at line 119
public FFMpeg
extractImage(integer $time, string $output)
Extract an image from a media file
at line 162
public FFMpeg
encode(Audio $format, string $outputPathfile)
Encode the file to the specified format


Cruising sailboats are the most relaxing way to enjoy the enchanted Channel Islands. They can be chartered with a captain for as few as two hours or, depending on the sailboat, as long as one week for bareboat or captained charters. The spectacular backdrops, vibrant atmosphere and unparalleled service available on a sailing yacht charter are perfectly suited for individuals, couples, families and friends. They can also be used for business associates.
Cruising sailboat charter sizes range from 28 feet - 50 feet.
(note: please visit our store for pricing or keep reading for more information)
There a dozens of anchorages at the five islands that make up Channel Islands National Park, Channel Islands National Marine Sanctuary and the coast along a large portion of Santa Cruz Island managed by the Nature Conservancy.
Conditions in the Santa Barbara Channel and around the islands are variable and the ocean is unforgiving. Weather conditions vary considerably in the channel. Extreme weather conditions may be encountered at any time and the sea conditions may become dangerous without warning. The calmest winds and sea conditions often occur August through October. The other months are subject to a much greater chance for adverse wind and seas with sudden unexpected changes. High winds may occur regardless of the forecast. Forty-knot winds are not unusual for Santa Rosa and San Miguel Islands. Anacapa and Santa Barbara Islands have more moderate winds. Winds are often calm in the early morning and increase during the afternoon. Generally the wind comes from the northwest but kayakers must be also be prepared for strong east or Santa Ana winds at any time, especially from September through April.
Dense fog is common during the summer months, but may occur at any time, making chart and compass navigation mandatory. Ocean currents of considerable strength may be encountered both near and offshore from the islands. Ocean water temperatures range from the lower 50s (F) in the winter to the upper 60s (F) in the fall.
It's advisable to check weather conditions before departing in order to get a sense of what to expect while on the islands.
Click on the dropdown menu from the adventures tab at the top of the page to see details about the Channel Islands as well as each of the adventures offered through Shoreline Summit Adventures.


Contents
1.Edit HTML file
All you have to do is just editing html file.
All page should be written in section tag.
All page should be written in section tag.
2.All sections need H2 tag
All sections need H2 tag with “h2_title” attribute.
All navigation anchors are generated by these h2 tags automatically.
All navigation anchors are generated by these h2 tags automatically.
3.Add image tag
When you add image tag with “img-zoomable”,
User can see this image with big window and zoom it up.
User can see this image with big window and zoom it up.
Click this image !!
4.You can hide Navigation
Click this small button, just to show & hide navigation
You can see the contents in while window.
You can see the contents in while window.


--- date: 2010-03-13T00:00:00Z published: true title: Aviary looks really cool - too bad I don't have it in my non-Google-Apps Docs. url: /2010/03/13/aviary-looks-really-cool-too-bad-i-don-t-have-it-in-my-non-google-apps-docs-/ ---
So often, all I need to do is resize, crop and save a compressed GIF/JPG. This looks useful.


| Constants |
| INTERNAL |
specifies interal commands.
|
| APPLICATION |
specifies application based commands.
|
| VIEW |
specifies view specific commands.
|
| DOCUMENT |
specifies document specific commands.
|
| EDIT |
specifies edit specific commands.
|
| MACRO |
specifies commands used by the built-in Basic.
|
| OPTIONS |
specifies commands to change options.
|
| MATH |
specifies math specific commands.
|
| NAVIGATOR |
specifies navigate commands.
|
| INSERT |
specifies insert commands.
|
| FORMAT |
specifies commands that are related to formats.
|
| TEMPLATE |
specifies commands that are related to templates.
|
| TEXT |
specifies text specific commands.
|
| FRAME |
specifies frame specific commands.
|
| GRAPHIC |
specifies commands that are related to graphical data.
|
| TABLE |
specifies commands that are related to tables.
|
| ENUMERATION |
specifies commands that are related to bullets and numbering.
|
| DATA |
specifies commands that are related to data.
|
| SPECIAL |
specifies special commands.
|
| IMAGE |
specifies commands that are related to images.
|
| CHART |
specifies chart specific commands.
|
| EXPLORER |
specifies explorer specific commands.
|
| CONNECTOR |
specifies commands that are related to connectors.
|
| MODIFY |
specifies commands that are related to modifications.
|
| DRAWING |
specifies commands that are related to drawing.
|
| CONTROLS |
specifies commands that are related to controls.
|
| Constants' Details |
INTERNAL
const short INTERNAL = 0;
- Description
- specifies interal commands.
|
|
APPLICATION
const short APPLICATION = 1;
- Description
- specifies application based commands.
|
|
VIEW
const short VIEW = 2;
- Description
- specifies view specific commands.
|
|
DOCUMENT
const short DOCUMENT = 3;
- Description
- specifies document specific commands.
|
|
EDIT
const short EDIT = 4;
- Description
- specifies edit specific commands.
|
|
MACRO
const short MACRO = 5;
- Description
- specifies commands used by the built-in Basic.
|
|
OPTIONS
const short OPTIONS = 6;
- Description
- specifies commands to change options.
|
|
MATH
const short MATH = 7;
- Description
- specifies math specific commands.
|
|
NAVIGATOR
const short NAVIGATOR = 8;
- Description
- specifies navigate commands.
|
|
INSERT
const short INSERT = 9;
- Description
- specifies insert commands.
|
|
FORMAT
const short FORMAT = 10;
- Description
- specifies commands that are related to formats.
|
|
TEMPLATE
const short TEMPLATE = 11;
- Description
- specifies commands that are related to templates.
|
|
TEXT
const short TEXT = 12;
- Description
- specifies text specific commands.
|
|
FRAME
const short FRAME = 13;
- Description
- specifies frame specific commands.
|
|
GRAPHIC
const short GRAPHIC = 14;
- Description
- specifies commands that are related to graphical data.
|
|
TABLE
const short TABLE = 15;
- Description
- specifies commands that are related to tables.
|
|
ENUMERATION
const short ENUMERATION = 16;
- Description
- specifies commands that are related to bullets and numbering.
|
|
DATA
const short DATA = 17;
- Description
- specifies commands that are related to data.
|
|
SPECIAL
const short SPECIAL = 18;
- Description
- specifies special commands.
|
|
IMAGE
const short IMAGE = 19;
- Description
- specifies commands that are related to images.
|
|
CHART
const short CHART = 20;
- Description
- specifies chart specific commands.
|
|
EXPLORER
const short EXPLORER = 21;
- Description
- specifies explorer specific commands.
|
|
CONNECTOR
const short CONNECTOR = 22;
- Description
- specifies commands that are related to connectors.
|
|
MODIFY
const short MODIFY = 23;
- Description
- specifies commands that are related to modifications.
|
|
DRAWING
const short DRAWING = 24;
- Description
- specifies commands that are related to drawing.
|
|
CONTROLS
const short CONTROLS = 25;
- Description
- specifies commands that are related to controls.
|
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.