About Me
Dream. Focus. Achieve.
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Hi. My name is Kriti Jain.I belong to Delhi.
I love to design and develop interactive websites and solve challenging programming problems and puzzles.
I am innovative,creative and smart workaholic person.


{% load static %}
| Balance: | {{ additional_context.attention_points_balance }} |
|---|---|
| Points granted by {% if object.super_circle %}{{ object.super_circle }}{% endif %} Lead Link: | {{ additional_context.attention_points_granted }} | Points assigned: | {{ additional_context.attention_points_assigned }} | - Within Sub-Circles: | {{ additional_context.circles.attention_points_assigned}} | - To Role Fillers: | {{ additional_context.rolefillers.total}} |
APs define your average maximum allowed focus per role.
100 APs ≈ 1 week fulltime
1 AP ≈ 0.4 hrs
1 hour ≈ 2.5 APs
Total APs can exceed 100%
Note: APs give relative weight to your focus; Look at all your Roles and divide your focus relative to the assigned APs.
No sub-circles
{% endif %}No rolefillers
{% endif %}These Roles are currently not filled and can not have attention points
assigned to them. While redistributing attention points, please consider
that these roles might need attention points in the future.


This package provides an implementation of regular expression matching based on Russ Cox's linear-time RE2 algorithm.
The API presented by {@code com.google.re2j} mimics that of {@code java.util.regex.Matcher} and {@code java.util.regex.Pattern}. While not identical, they are similar enough that most users can switch implementations simply by changing their {@code import}s.
The syntax of the regular expressions accepted is the same general
syntax used by Perl, Python, and other languages. More precisely,
it is the syntax accepted by the C++ and Go implementations of RE2
described at https://github.com/google/re2/wiki/Syntax,
except for \C
(match any byte), which is not
supported because in this implementation, the matcher's input is
conceptually a stream of Unicode code points, not bytes.
The current API is rather small and intended for compatibility with {@code java.util.regex}, but the underlying implementation supports some additional features, such as the ability to process input character streams encoded as UTF-8 byte arrays. These may be exposed in a future release if there is sufficient interest.
Example use:
import com.google.re2j.Matcher; import com.google.re2j.Pattern; Pattern p = Pattern.compile("b(an)*(.)");


Customize your meeting link to whatever you want. Brand it to your company, to the meeting subject, or even to match your personality. Setting up your personal link means that folks joining your meeting get familiar with you and your brand before they have even entered the meeting.
Your personal background works in tandem with your personal URL. They both make your account and your meeting room uniquely yours. Give your meeting attendees a fun picture to look at, or brand the background with a company logo. It's simple to change so you can even switch it up for the holidays, get creative! It's all yours.
join.me toll-free, powered by OpenVoice Integrated, blends seamlessly with the join.me features you rely on every day: audio, recording, scheduling, and remote control. With toll-free, you never have to worry about a customer footing the bill for dialing into your meeting. You get competitive rates with no hidden costs or overage fees. Security is enterprise-class, and you keep 24/7 administrative control over your account. That's what we call showing work who's boss.
Getting everyone on the same page is easy when join.me instant screen sharing is involved. When you start your meeting, simply press the "broadcast" button and you're ready to go. It's that simple. And with join.me's pass presenter feature, you can engage with your audience at an even deeper level. Collaboration is efficient, easy, and hassle-free – and you dont't have to be in the same room to do it.


18 February 2018 Update #6
GameClient - Fixed: Grinding on high latency.
GameServer - Fixed: Missing ServerData folder. 16 February 2018 Update #5
GameClient - Fixed: Tweener.cs on GameClient causes fake latency on some mobile devices & pcs, but it was supposed to remove latency.
So we won't use tweener anymore.
GameClient - Fixed: If you clicked on Leave session, it will be remembered by UnityEngine.EventSystems so when you press the Submit button you will leave the session after joined to new session.
GameClient - Fixed: Movement bug after game ends.
GameClient - Fixed: Scores doesn't show at game ends.
GameServer - Fixed: Skill request is working after game ends.
Demos are updated.9 February 2018 Update #4
GameServer - Fixed: Hook doesn't work sometimes. Skill.cs - Line:253
GameServer - Fixed: Wrong calculation of spamming causes spammer detection.
GameServer - New: Created skills & buffs stays will be removed at the new round start.
3 February 2018 Demo servers are updated
Because of the last patch 0.1d fix on servers, all server demos are updated.
If you faced with a latency in local area network, try the new demos. Google DriveUpdate #3 2 February 2018 Version 0.1d
Game Server - Fixed: Frame rate is stabilized to 20 to fix lag on some devices.
Game Server - Fixed: Faster mover skills could not touch.
New Tutorial Video: Installation and Building Client & Server 1 February 2018 Update #2 30 January 2018 Version 0.1c
GameClient - Fixed auto target on GamePad
GameClient - New hero: Robot
GameClient - New skill effect: Hook
Server - Added new skill type: Hook
Demos are updated. You can try the new hero 'Robot' here
Update #1 13 January 2018 Version 0.1b
GameClient - Added AutoTarget system
GameClient - Added a new 4 team 4vs4vs4vs4 map
GameClient - Fixed a network message bug on UICastingItem
Server - Fixed AIAgent map data
Server - Added a config for the new map
Demos are updated. You can try the new update here
12 January 2018 Client_Win32.zip is updated.
Client_Win32.zip build was not working because of a DLL error. Now it's working.
If you have any problems on demos, please report it to support mail.
29 December 2017 New hero sample Priest
Priest hero sample is available now.
Priest's skills:
Heal
Poison
Stun
Priests heals the teammates by the default buff on him. Also he can poison and slow down the enemy.
Watch the gameplay
28 December 2017 New hero sample Assassin
Assassin hero sample is available now.
Assassins can teleport to low health opponents and kill them instantly.
Watch the gameplay
28 December 2017 #Update
New hero selection panel
Smarter AI Bots
New hero sample: Assassin
24 December 2017All demo builds updated.
-New buffs: Speed up - Damager Object
-New skill effect types: Damager Object (adds buff the target), Speed (Speed up the target)
-New hero: Whirlwind Barbarian
-AI Bots will select the correct heroes for their team.
-Balanced gameplay.
24 December 2017 New hero sample Whirlwind Barbarian
Whirlwind Barbarian can buff herself to speed-up and can turn herself into powerful whirlwind.
12 December 2017New hero sample (Doctor) and advanced Bot AI
New hero sample is available.
He can use Heal, Poison and Stun skills.
The AI Bots can heal themselves & teammates.
Also he has a default buff in his json file. He heals the closer agents & himself by 1 point per seconds.
9 December 2017 Skill Effect Types and Buffs
Now, a skill can have a different effect type like: healing, poison, stun...
Here is the list of buffs:


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