ControlCommandsSidebar: Contents
ControlCommandsSidebar
ï»¿== Control Commands ==
SAVE
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MONITOR
SLAVEOF


Hi my name is Peng. My superpowers are learning new things and fixing technical and business
problems. My story starts in 2009 when I emigrated to America from China to learn how
America works (greatest country/very different from China).
At that time, I had just finished my Bachelors in Business Administration and Agronomy
and Crop Science. Because I wanted to learn about America, I chose to pursue a Masters
of Public Administration.
After I finished my schooling, I was offered a position as a Loan Processor. A year
later I was promoted into a customer-facing position as a Home Mortgage Consultant.
I excelled at understanding customers’ needs and their qualifications, matching them to
lenders’ requirements, and ensuring their loan applications can get fast and smooth process.
4 years later, I decided I wanted to serve the country I now called “home”, and, as a side
bonus, I was offered a really cool job learning to maintain the Apache Attack Helicopter.
During my time as an Apache Mechanic, I lead a team that maintained Apache’s responsible
for the liberation of Mosul city in 2017. My work included working 13 hour days, 6 days a
week, completely disassembling, inspecting, and reassembling Apache aircraft.
When I returned from Iraq, I was offered the opportunity to work as a system admin to
maintain daily operations for the Apache logbook & logistics software system. During this
time, I taught myself to pull data from SQL and automated reporting that enabled Apache
commanders to proactively track maintenance – saving technicians hours manually pulling
the data every day.
After leaving the Army, I decided to pursue my passion for IT. I applied and was accepted
into the MSSA Server and Cloud Administration program. During my time with MSSA, I’ve really
enjoyed learning about scripting with PowerShell and using PowerShell to automate the deployment
of different kinds of resources to Azure. I also earned my CCNA Routing and Switching
certification.
In my downtime, I enjoy learning to be handy with YouTube. Over the years, YouTube has
taught me how to remodel my kitchen, bathroom, floors, build a backyard deck, build a pond,
fix my dad’s cars, fix laptops, edit movies, and painting on the wall to make my kid happy.
My top 10 favorite movies


Made You Look
A portrait of two street artists who turn utilitarian structures and objects into works of art reflecting nature.
Cast
- Sigal Yona (Narrates)
Credits
- Directors
- Sigal Yona
- Screenwriters
- Sigal Yona
- Cinematographers
- Matan Balalty
- Editors
- Dekel Nitzan
Screenings
- The International Student Film Festival
- Tel Aviv 06/2012
- Channel 8 - Noga Communications 08/2012
- EPOS International Art Film Festival
- Tel Aviv Museum of Art 02/2013
- Salón Internacional de La Luz 05/2013
- Festival Alto Vicentino 06/2013
- Oaxaca FilmFest 09/2013 (Best Documentary Short)
- International Short Film Festival Short Form 09/2013
- U.Frame International Academic Film Festival 10/2013
- DMZ Korean International Documentary Film Festival 10/2013
- Festival Internacional de Jóvenes Realizadores 10/2013
- Mumbai Women's International Film Festival 10/2013
- International Student Film Festival Písek 10/2013
- St. Louis International Film Festival 11/2013
- Early Bird Students' Film Festival 11/2013
- Temps D'Images 11/2013
- Skena Up International Students Film and Theatre Festival 12/2013
- Madurai International Documentary and Short Film Festival 12/2013
- Kinoki International College Film Festival 03/2014
- Cinequest Film Festival 03/2014
- Skepto International Film Festival 04/2014
- Prokuplje Short Film Festival 04/2014
- Global Visions Festival 05/2014
- Black Hills Film Festival 05/2014
- Fer Film International Film Festival 07/2014
- IFFEST Document Art 10/2014
- Shorts Premiere 10/2014
- Festival de Cine del Sur 11/2014
- Siliguri International Film Festival 11/2014
- Istanbul International Short Film Festival 11/2014
- Darbhanga International Film Festival 02/2015
runtime: 15 min
screening: July 7th


|
TouchGFX
v4.13.0
|
A wildcard text button style. More...
#include <WildcardTextButtonStyle.hpp>
Public Member Functions | |
| WildcardTextButtonStyle () | |
| Default constructor. | |
| virtual | ~WildcardTextButtonStyle () |
| Destructor. | |
| void | setWildcardText (TypedText t) |
| Sets wildcard text. More... | |
| void | setWildcardTextX (int16_t x) |
| Sets wildcard text x coordinate. More... | |
| void | setWildcardTextY (int16_t y) |
| Sets wildcard text y coordinate. More... | |
| void | setWildcardTextXY (int16_t x, int16_t y) |
| Sets wildcard text xy. More... | |
| void | setWildcardTextPosition (int16_t x, int16_t y, int16_t width, int16_t height) |
| Sets text position. More... | |
| void | setWildcardTextRotation (TextRotation rotation) |
| Sets wildcard text rotation. More... | |
| void | setWildcardTextBuffer (const Unicode::UnicodeChar *buffer) |
| Sets wildcard text buffer. More... | |
| void | setWildcardTextColors (colortype newColorReleased, colortype newColorPressed) |
| Sets wild card text colors. More... | |
Protected Member Functions | |
| virtual void | handlePressedUpdated () |
| Handles the pressed updated. | |
| virtual void | handleAlphaUpdated () |
| Handles the alpha updated. | |
Protected Attributes | |
| TextAreaWithOneWildcard | wildcardText |
| The wildcard text. | |
| colortype | colorReleased |
| The color released. | |
| colortype | colorPressed |
| The color pressed. | |
An wildcard text button style. This class is supposed to be used with one of the ButtonTrigger classes to create a functional button. This class will show a text with a wildcard in one of two colors depending on the state of the button (pressed or released).
The WildcardTextButtonStyle does not set the size of the enclosing container (normally AbstractButtonContainer). The size must be set manually.
To get a background behind the text, use WildcardTextButtonStyle together with e.g. ImageButtonStyle: WildcardTextButtonStyle<ImageButtonStyle<ClickButtonTrigger> > myButton;
The position of the text can be adjusted with setTextXY (default is centered).
| T | Generic type parameter. Typically a AbstractButtonContainer subclass. |
| T | Generic type parameter. |


BMW
The BMW M8 is the high performance version of the BMW 8 Series (G15) marketed under the BMW M sub-brand. Released in June 2019, the M8 was initially produced in the 2-door convertible (F91 model code) and 2-door coupe (F92 model code)
body styles. A 4-door fastback sedan (F93 model code, marketed as 'Gran Coupe') body style was added to the lineup in October 2019. The M8 is powered by the BMW S63 twin-turbocharged V8 engine shared with the BMW M5 (F90). BMW revived
the 8 Series nameplate by introducing the M8 GTE, which replaced the M6 GTLM at the end of the 2017 season of the IMSA WeatherTech SportsCar Championship, leading to speculation about a production equivalent to the racing car.
At the 2018 Geneva Motor Show, BMW introduced the M8 Gran Coupé Concept, which previewed a high performance four-door variant of the Concept 8 Series introduced alongside the M8 GTE at the 2017 Frankfurt Motor Show. The design of the
concept was based on the M8 GTE and sported aggressive M performance visual parts.Prototypes of the M8 began testing in June 2017 when another Concept of the 8 Series was unveiled to the public.
BMW
The M8 is based on the BMW CLAR platform ,with MacPherson strut suspension at the front and multi-link suspension at the rear. Adaptive dampers are standard equipment. The all-wheel-drive system (called xDrive) has the ability to decouple its front axle to make the car purely rear-wheel-drive, a feature first introduced on the M5. The M8 is powered by a version of the BMW S63 twin-turbocharged V8 engine which is shared with the M5, X5M and X6M models.This engine is rated at 441 kW (591 hp) at 6,000 rpm and 750 N⋅m (553 lb⋅ft) in the standard M8 model, with peak power increasing to 460 kW (617 hp) at 6,000 rpm, while torque remains the same for the M8 Competition model.The sole transmission available for the M8 is an 8-speed torque converter ZF 8HP76 automatic transmission manufactured by ZF Friedrichshafen called the "M-Steptronic" by BMW and also shared with the F90 M5.The standard brakes consist of iron discs, with carbon ceramic brakes being optional. The level of power assist for the brakes can be set to either ‘comfort’ or ‘sport’ mode using the iDrive controller, a feature which has been criticised for resulting in inconsistent brake pedal feel. The "M8 Competition"


The journey of the PFC is an exciting and continuing process into the uncharted territory of digital farming. JCCC invites you to join us on this journey in conjunction with MIT’s OpenAg Initiative and digital farmers around the planet to, “boldly grow where no one has grown before.”
The following is an ongoing record of data we are gathering to create a PFC Log, which further chronicles our own amazing journey into the unknown.


| Package | Description |
|---|---|
| cloud.jgo | |
| cloud.jgo.io.jon | |
| cloud.jgo.jjdom | |
| cloud.jgo.net.config | |
| cloud.jgo.net.tcp | |
| cloud.jgo.net.tcp.http | |
| cloud.jgo.utils |
| Modifier and Type | Field and Description |
|---|---|
static File |
£.Check.JGO_FOLDER |
static File |
£.Check.JGO_ROOT_FOLDER |
| Modifier and Type | Method and Description |
|---|---|
static File |
£.AES_d(File encryptedFile)
this method decrypts a file with AES algorithm
|
static File |
£.convertFromObjectToXML(java.lang.Class type,
java.lang.String fileName,
java.lang.Object obj)
This method converts an object to xml.
|
static File |
£.WebUtils.createBasicHtml(java.lang.String pathDestination,
java.lang.String pageTitle)
this method creates an html file with the base code
|
static File |
£.createFile(java.io.File parent,
java.lang.String fileName)
This method creates a file
|
static File |
£.fl_(File parent,
java.lang.String onlyFileName)
This method creates a file
|
static File |
£.fl_Desktop(java.lang.String onlyFileName)
this method creates an file instance relative to the desktop
|
static File |
£.fl_Documents(java.lang.String onlyFileName)
this method creates an file instance relative to the desktop
|
static File |
£.fl_LocalDisk(java.lang.String onlyFileName)
this method creates an file instance relative to the local disk C:\\
|
static File |
£.fl(java.io.File dir,
java.lang.String childDirName,
java.lang.String fileName)
This method creates an file
|
static File |
£.fl(java.lang.String filePath)
this method creates a file
|
static File |
j£.json(java.lang.String fileName,
java.lang.Object obj)
This method writes an object to a json file
|
static File |
£.serializes(java.lang.Object obj,
java.lang.String fileName)
This method serializes an object.
|
| Modifier and Type | Method and Description |
|---|---|
static File |
£.AES_d(File encryptedFile)
this method decrypts a file with AES algorithm
|
static £ |
£.AES_e(File file)
This file encrypts a file with aes algorithm
|
static java.lang.Object |
£.convertFromXMLToObject(File file,
java.lang.Class type)
This method converts from XML to Object
|
static £ |
£.copyFiles(File toFile,
File... fromFiles)
It is obvious to say that the files must be simple text files
|
static £ |
£.copyFiles(File toFile,
File... fromFiles)
It is obvious to say that the files must be simple text files
|
static <T> T |
£.deserializes(File serFile)
This method deserializes an object.
|
static £ |
£.deserializes(File serFile,
£Func func) |
static File |
£.fl_(File parent,
java.lang.String onlyFileName)
This method creates a file
|
static £ |
£.fl(File file,
java.lang.String fileMode,
java.lang.String text,
java.lang.String newFileName,
java.lang.String pathFile)
This method works with the files
|
static java.nio.ByteBuffer |
£.getBuffer(File file)
This method gets a buffer from a file
|
static java.nio.ByteBuffer |
£.getBuffer(File file,
int bufferCapacity,
boolean printBytes)
This method gets a file from a buffer.
|
static £ |
£.hide(File file)
This method hides a file (WINDOWS)
|
static java.nio.channels.FileLock |
£.lock_file(File file)
This method blocks a file
|
static j£ |
j£.play(File mp3File)
This method plays an mp3 file
|
static £ |
£.playWavSound(File soundFile)
This method plays a wav audio file
|
static £ |
£.serializes(java.lang.Object obj,
File file)
This method serializes an object.
|
static boolean |
£.setAutoRunFile(File file,
java.lang.String valueName)
this method sets a file as auto run - Windows method
|
static £ |
£.show(File file)
This method shows a file (WINDOWS)
|
static £ |
£.writeByte(File file,
byte b,
boolean append)
This method writes a byte to a file
|
static £ |
£.writeBytes(File file,
byte[] buffer,
boolean append)
This method writes a bytes to a file
|
| Modifier and Type | Method and Description |
|---|---|
File |
JON.JONFile.getFile()
This method returns the file
|
| Modifier and Type | Method and Description |
|---|---|
static <T> T |
JON.unmarsh(File file)
This method converts the file into the object
|
| Modifier and Type | Method and Description |
|---|---|
static HTMLDocument |
JjDom.deserializes(File serFile)
This method deserializes the object/html document
|
static JjDom |
JjDom.save(File file,
Document document)
This method saves the document in the file
|
static JjDom |
JjDom.serializes(File file)
This method serializes the object/html document
|
| Modifier and Type | Method and Description |
|---|---|
File |
ServerConfiguration.toXML(java.lang.String fileName) |
abstract File |
Configuration.toXML(java.lang.String fileName)
Writes the configuration to an XML file
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
ServerConfiguration.fromXML(File xmlFile) |
abstract boolean |
Configuration.fromXML(File xmlFile)
Recovers the configuration from the xml file
|
| Modifier and Type | Method and Description |
|---|---|
static boolean |
TCPServer.setAutoRunServer(File serverExecutable,
java.lang.String valueNameRegistry)
This method sets a server as autorun
|
| Modifier and Type | Method and Description |
|---|---|
File |
HTTPResponse.getFileToBeProcessed()
This method returns the processed file
|
File |
HTTPResponse.getRootFolder()
This method returns the server root folder
|
File |
HTTPHandlerConnection.getServerRootFolder()
This method returns the root folder
|
| Modifier and Type | Method and Description |
|---|---|
void |
HTTPBody.addBytes(File file)
This method adds a file in body
|
| Modifier and Type | Method and Description |
|---|---|
static File |
XMLConverter.convertFromObjectInXML(java.lang.Class type,
java.lang.String fileName,
java.lang.Object obj) |
File |
Encrypts.decryptaFileExecutable(File file)
Deprecated.
|
| Modifier and Type | Method and Description |
|---|---|
static java.lang.Object |
XMLConverter.convertFromXMLInObject(File file,
java.lang.Class type) |
void |
Encrypts.cryptaFileExecutable(File file)
Deprecated.
|
File |
Encrypts.decryptaFileExecutable(File file)
Deprecated.
|


bfg
Remove large files or passwords from Git history like git-filter-branch.
Note: if your repository is connected to a remote, you will need to force push to it.
More information: home page
- Remove a file with sensitive data but leave the latest commit untouched:
bfg --delete-files file_with_sensitive_data
- Remove all text mentioned in the specified file wherever it can be found in the repository's history:
bfg --replace-text path/to/file.txt


Hmm...lemme see if i can remember..human LNQuote: Posted 05/05/05 01:56:21 (GMT) -- Deltutammatre
2 levels of monk pre epic give you:
evasion
+3 to all saves
deflect arrows
discipline to ignore knockdown
listen to find pickpockets
wisdom bonus to AC
hide/move silently when threatened
ability to multiclass into blackguard if evil
elf instead of human gives you:
DEX at the cost of CON
active search
more starting weapon options
(i only reccoment elf if sneaks are a problem for you)


Your new career starts here
HackYourFuture is a free 8-month web development program for passionate refugees and vulnerable newcomers in Belgium. You don’t need any technical background to start.
We launch new classes 3 times a year.
Women are strongly encouraged to apply!
Next Class starts : 28 March 2021 (applications closed)
Next Deadline for Applications: To be announced
apply nowWho can apply?
We teach motivated refugees and newcomers with limited access to education or the labor market who want to start their career in web development. The course is open to anyone staying in Belgium. Women are strongly encouraged to apply!
- You’re +18 years old
- You’re extremely motivated to start a career in web development.
- You speak English at an intermediate level.
- You can study a minimum of 25 hours per week.
- You are recognized as a refugee or waiting for your recognition.

HTML
CSS
JavaScript
NodeJS
Database
React


Mixed recyclables include newspaper, corrugated cardboard, white and colored office paper, paper bags, glass bottles and jars, all metal cans, and plastic containers #1 and #2 plastic codes. Rinse containers. Remove lids. Labels are okay.
No other paper, magazines, telephone books, glossy paper, cereal or tissue boxes. No other glass, such as drinking glasses, ceramics, window glass. No other plastic, such as polystyrene foam, plastic tubs, plastic bags, plastic toys.
You may notice the City's Opala Team checking blue and green carts very early in the mornings. City ENV personnel are tracking the quantity and quality of the collected materials and may tag your cart if they note problems to help you make any needed corrections.
*Information from http://www.opala.org/solid_waste/curbside.htm & http://www.opala.org/solid_waste/pdfs/Curbside_What_to_Recycle.pdf


Item 2.
Next, calculate the relative frequency of each category and their corresponding percentage. To calculate the relative frequency of each category, divide the frequency of each category by the total number of responses. For example, the relative frequency of lack of a proper waste disposal system = \(\frac{30}{200} = \frac{3}{20}\) Likewise, the relative frequency of air pollution = \(\frac{20}{200}= \frac{1}{10}\text{.}\)
To calculate the corresponding percentages, multiply the relative frequencies by 100. For example, the percentage corresponding to lack of a proper waste disposal system = \(\frac{3}{20}\times100 = 15\%\text{.}\)
That means, 15% of the times respondents expressed their concerns about lack of a proper waste disposal system in their neighborhood.
| Neighborhood-Related Issues | Frequency | Relative Frequency | Percentage |
| Lack of proper waste disposal system | 30 | 3/20 | 15% |
| Air Pollution | 20 | 1/10 | 10% |
| Access to Healthy Drinking Water | 40 | 1/5 | 20% |
| Lack of greenspaces/parks/playgrounds | 12 | 3/50 | 6% |
| Availability of healthcare system | 28 | 7/50 | 14% |
| Risk of flooding/ forest fire | 4 | 1/50 | 2% |
| Access to grocery stores/ neighborhood market | 22 | 10/91 | 11% |
| Unsafe road conditions | 36 | 9/50 | 18% |
| Others | 8 | 1/25 | 4% |


Set Operations
|
Command |
Action |
|
new_set set |
Make specified set the current set. |
|
nil_set |
Make a null set the current set. |
|
set_copy set |
Copy contents of specified set to current set. |
|
set_intersect set1 set2 |
Return elements common to two sets, result becomes the current set. |
|
set_subtract set1 set2 |
Remove elements of set1 that are also in set2, remaining elements of set1 become the current set. |
|
set_union set1 set2 |
Combine contents of two sets. |
|
set_unique set1 set2 |
Display elements of each of two sets that are not in the other set. |


Directories | |
| directory | solvers |
| directory | stages |
Files | |
| file | container.h [code] |
| file | container_p.h [code] |
| file | cost_queue.h [code] |
| file | introspection.h [code] |
| file | marker_tools.h [code] |
| file | merge.h [code] |
| file | properties.h [code] |
| file | solvers.h [code] |
| file | stage.h [code] |
| file | stage_p.h [code] |
| file | stages.h [code] |
| file | storage.h [code] |
| file | task.h [code] |
| file | task_p.h [code] |
| file | type_traits.h [code] |
| file | utils.h [code] |


Interface IScheduler
Interface that represents a scheduler.
Namespace: Fibula.Scheduling.Contracts.Abstractions
Assembly: Fibula.Scheduling.Contracts.dll
Syntax
public interface IScheduler
Properties
| Improve this Doc View SourceCurrentTime
Gets the current time.
Declaration
DateTimeOffset CurrentTime { get; }
Property Value
| Type | Description |
|---|---|
| System.DateTimeOffset |
QueueSize
Gets the queue size of the scheduler.
Declaration
int QueueSize { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
| Improve this Doc View SourceCalculateTimeToFire(IEvent)
Calculates the time left to fire a given event.
Declaration
TimeSpan CalculateTimeToFire(IEvent evt)
Parameters
| Type | Name | Description |
|---|---|---|
| IEvent | evt | The event to calculate against. |
Returns
| Type | Description |
|---|---|
| System.TimeSpan | A System.TimeSpan representing the time left to fire, or System.TimeSpan.Zero. |
CancelAllFor(UInt32, Type)
Cancels all events attributed to the specified requestor.
Declaration
void CancelAllFor(uint requestorId, Type specificType = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | requestorId | The id of the requestor. |
| System.Type | specificType | Optional. The type of event to remove. By default, it will remove all. |
CancelEvent(IEvent)
Cancels an event.
Declaration
bool CancelEvent(IEvent evt)
Parameters
| Type | Name | Description |
|---|---|---|
| IEvent | evt | The event to cancel. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the event is cancelled, false otherwise. |
RunAsync(CancellationToken)
Begins the scheduler's processing the queue and firing events.
Declaration
Task RunAsync(CancellationToken cancellationToken)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Threading.CancellationToken | cancellationToken | A token to observe for cancellation. |
Returns
| Type | Description |
|---|---|
| System.Threading.Tasks.Task | A System.Threading.Tasks.Task representing the asynchronous processing operation. |
ScheduleEvent(IEvent, Nullable<TimeSpan>, Boolean)
Schedules an event to be fired at the specified time.
Declaration
void ScheduleEvent(IEvent eventToSchedule, TimeSpan? delayTime = default(TimeSpan? ), bool scheduleAsync = false)
Parameters
| Type | Name | Description |
|---|---|---|
| IEvent | eventToSchedule | The event to schedule. |
| System.Nullable<System.TimeSpan> | delayTime | Optional. The time delay after which the event should be fired. If left null, the event is scheduled to be fired ASAP. |
| System.Boolean | scheduleAsync | Optional. A value indicating whether to schedule asynchronously or not. |
Events
| Improve this Doc View SourceEventFired
Event fired when an event gets fired by the scheduler.
Declaration
event EventFiredDelegate EventFired
Event Type
| Type | Description |
|---|---|
| EventFiredDelegate |


--- layout: default --- {% include mtg_head.html %} {% include mtg_building.html %} {% include post_body.html %}


| File | Statements | Branches | Functions | Lines | |||||
|---|---|---|---|---|---|---|---|---|---|
| app/ | 93.94% | 155/165 | 81.82% | 72/88 | 96.43% | 27/28 | 93.94% | 155/165 | |
| app/about/ | 66.67% | 2/3 | 100% | 0/0 | 50% | 1/2 | 66.67% | 2/3 | |
| app/account/ | 60.71% | 85/140 | 16.67% | 2/12 | 58.97% | 23/39 | 60.71% | 85/140 | |
| app/admin/ | 3.62% | 5/138 | 0% | 0/20 | 7.55% | 4/53 | 3.65% | 5/137 | |
| app/auth/ | 79.13% | 91/115 | 16.67% | 1/6 | 75% | 21/28 | 78.95% | 90/114 | |
| app/category/ | 33.33% | 3/9 | 100% | 0/0 | 50% | 2/4 | 33.33% | 3/9 | |
| app/home/ | 20.69% | 6/29 | 100% | 0/0 | 14.29% | 2/14 | 20.69% | 6/29 | |
| app/movie/ | 67.67% | 180/266 | 33.33% | 6/18 | 60.53% | 46/76 | 67.67% | 180/266 | |
| app/search/ | 50% | 13/26 | 100% | 0/0 | 50% | 5/10 | 50% | 13/26 | |
| common2/plusOne/ | 33.33% | 1/3 | 100% | 0/0 | 0% | 0/2 | 33.33% | 1/3 |


GenControlClass
has several instance data fields that determine the controller's features and supported tool set. These instance fields, along with the messages defined for the class, are shown in GenControlClass Instance Data
.
Code Display 12-6 GenControlClass Instance Data
/* GenControlClass has one static instance data field and several dynamic (vardata) * fields. These are shown below. */
/* The GCI_output field contains the optr of the object to which * the controller is currently sending its "apply" messages. This * field is typically set to a GenTravelOption (such as TO_APP_TARGET) * or a TravelOption (such as TO_OBJ_BLOCK_OUTPUT). */ @instance optr GCI_output;
/* Controller class objects are set disabled by default. When the * controller is initialized, it will set itself enabled. */ @default GI_states = (@default & ~GS_ENABLED);
/* the following attributes and hints determine the controller's * feature set. All of these hints and attributes are described in * Using Controllers. */ @vardata void HINT_GEN_CONTROL_TOOLBOX_ONLY; @vardata WordFlags ATTR_GEN_CONTROL_REQUIRE_UI; @vardata WordFlags ATTR_GEN_CONTROL_PROHIBIT_UI; @vardata WordFlags ATTR_GEN_CONTROL_REQUIRE_TOOLBOX_UI; @vardata WordFlags ATTR_GEN_CONTROL_PROHIBIT_TOOLBOX_UI;
/* The following two attributes control additional UI gadgetry added to a * controller object. */ @vardata optr ATTR_GEN_CONTROL_APP_UI; @reloc ATTR_GEN_CONTROL_APP_UI, 0, optr; @vardata optr ATTR_GEN_CONTROL_APP_TOOLBOX_UI; @reloc ATTR_GEN_CONTROL_APP_TOOLBOX_UI, 0, optr;
/* The following two hints allow an application to specify the initial * state of a controller including its placement, features, and * additional UI objects. */ @vardata GenControlUserData HINT_GEN_CONTROL_MODIFY_INITIAL_UI; @vardata GenControlUserData HINT_GEN_CONTROL_USER_MODIFIED_UI;
/* The following temporary data field is used to determine the tool settings * for a controller's set of tools. */ @vardata TempGenControlInstance TEMP_GEN_CONTROL_INSTANCE;
In general, a controller class will not have to worry about the instance data fields in GenControlClass Instance Data
. Instead, it will handle a particular message, set up some UI resources, and rely on the functionality built into
GenControlClass
.


JAMES MOON
JAMES MOON
My name is James Moon and this is the start of a portfolio project to showcase some of the skills I've picked up during my journey with Code Fellows. As time goes on more and more content/features will be filled to complete this page.


Color Theory For Web Developers
Color is the OG of Progressive Enhancement
We Remember Colors
Coca-Cola
Dark Navy and Orange
Bleed Cubbie Blue
Good Guys Where Black
Science And Art
Science
What is Color?
Color is About Light
Color is Light Reflection
Wave-Particle Duality
Different Wavelengths
=
Different Colors
Color is Perceived by Cones
Art
Colors Inspire Feelings
Colors Have Many Meanings
Science And Art
Warm vs. Cool Colors
Warm
Red, Orange, Yellow
Cool
Purple*, Blue, Green*
Warm Implies
Passion
Warm Implies
Energy
Warm Implies
Happiness
Cool Implies
Calm
Cool Implies
Professional
International Color Perception
Red Means Stop
Red Means Joy
White is for Weddings
Red is for Weddings
Black is for Funerals
White is for Funerals
Color Vs. Color
Colors Change Each Other
Colors Change Each Other
People See Colors Differently
Color Cones
Monochromacy
Dichromacy
Anomalous Trichromacy
Different Monitors
Different Lighting
Different Devices
Standards to guide us
WCAG 2.0 1.4.1 Level A
Color is not used as the only
visual means of conveying information,
indicating an action,
prompting a response, or
distinguishing a visual element
Shapes, Words, Colors, Size, Weight
WCAG 2.0 1.4.3 Level AA
The visual presentation of text and images of text has a contrast ratio of at least 4.5:1, except
Large Text (18+ point or 14+ bold point)
3:1
Incidental/Pictorial
Logotypes
WCAG 2.0 1.4.6 Level AAA
7:1
Large Text - 4.5:1
What Is a contrast Ratio?
MATH!
#990000
153,0,0
0.6,0,0
#bada55
186,218,85
0.72,0.85,0.33
L = 0.2126 * R + 0.7152 * G + 0.0722 * B
R, G, B Not so simple
if ( R <= 0.03928)
R = R/12.92
else
R ((R + 0.055)/1.055)^2.4
Lumiance Difference
Tools
Contrast Ratio
Apoc
Color Oracle
Summary
Practical Colors
Less is Often More
Consider Internationalization
Color Interaction
Don't Rely on Color
"Click the Red Button"
Color Has Meaning
People See Color Differently
Color Contrast


Our Favorite Things!!
Aundra's Favorite Things
My Favorite Foods
- Pudding
- Cake
- Ice Cream:
- Mint chocolate chip
- Moose tracks
- Vanilla
- Syrup
Megan's Favorite Things!
My Favorite Cats
My Favorite Books
- Harry Potter
- Wheel of Time
- Fires of Heaven
- Winter's Heart
- The Great Hunt
- The Magicians
- Donkeyskin


Amfphp_Core_Amf_Deserializer takes the raw amf input stream and converts it PHP objects representing the data.
Located in /Amfphp/Core/Amf/Deserializer.php (line 19)
| Class | Description |
|---|---|
| AmfDeserializerWrapper | This class exports some internal (public) methods. This way, those methods can be tested separately. |
The current seek cursor of the stream
the Packet contained in the serialized data
The number of headers in the packet left to process
The number of Messages in the packet left to process
metaInfo
deserialize invokes this class to transform the raw data into valid object
read the type byte, then call the corresponding amf3 data reading function
Handle decoding of the variable-length representation which gives seven bits of value per serialized byte by using the high-order bit of each byte as a continuation flag.
this probably needs some refactoring. Leave as is for now... A.S.
readString
readArray turns an all numeric keyed actionscript array into a php array.
Taken from SabreAmf
readByte grabs the next byte from the data stream and returns it.
readCustomClass reads the amf content associated with a class instance which was registered with Object.registerClass. In order to preserve the class name an additional property is assigned to the object Amfphp_Core_Amf_Constants::FIELD_EXPLICIT_TYPE. This property will be overwritten if it existed within the class already.
readData is the main switch for mapping a type code to an actual implementation for deciphering it.
readDate reads a date from the amf Packet and returns the time in ms.
This method is still under development.
readDouble reads the floating point value from the bytes stream and properly orders the bytes depending on the system architecture.
readHeaders converts that header section of the amf Packet into php obects.
Header information typically contains meta data about the Packet.
readInt grabs the next 2 bytes and returns the next two bytes, shifted and combined to produce the resulting integer
readLong grabs the next 4 bytes shifts and combines them to produce an integer
readLongUTF first grabs the next 4 bytes which represent the string length.
Then it grabs the next (len) bytes of the resulting in the string
readMixedArray turns an array with numeric and string indexes into a php array
readMixedObject reads the name/value properties of the amf Packet and converts numeric looking keys to numeric keys
readObject reads the name/value properties of the amf Packet and converts them into their equivilent php representation
readReference replaces the old readFlushedSO. It treats where there
are references to other objects. Currently it does not resolve the object as this would involve a serious amount of overhead, unless you have a genius idea
readUTF first grabs the next 2 bytes which represent the string length.
Then it grabs the next (len) bytes of the resulting string.
Documentation generated on Tue, 29 May 2012 23:42:02 +0200 by phpDocumentor 1.4.3


n_points, n, p = point.shape
if (n, p) != (self.n, self.p):
return gs.array([False] * n_points)
point_transpose = Matrices.transpose(point)
Array of booleans evaluating if the corresponding points
belong to the Stiefel manifold.
right_shape = self.embedding_manifold.belongs(point)
if not right_shape:
return right_shape
point_transpose = Matrices.transpose(point)


good typography
abcdefghijklmno
pqrstuvwxyz
ABCDEFGHIJKLMNO
PQRSTUVWXYZ
0123456789
.,?:;’~`!@#$%^&*
(){}[]\|/—–-_+=
Seiden Sans is an open-source, sans serif typeface by Kevin Beronilla. Inspired by both neo-grotesque and geometric typefaces, Seiden Sans was created in an attempt to combine the two aesthetics without compromising legibility.
The typeface was created with Adobe Illustrator and BirdFont, and is licensed under the SIL Open Font License.


Pirate (ARRR) is a cryptocurrency that solves the issue of financial privacy on the blockchain through forced anonymous transactions. Protect your wallet and transactions with Pirate’s completely anonymous network. With forced private transactions, your privacy cannot be compromised by another users’ activity on the network. If you wish to learn more, please join the official Pirate Discord at https://pirate.black/discord/ or message FishyGuts#5085, who will be happy to help out.
100 messages
Before 05-Dec-19 12:00 AM
0x0330-Oct-18 08:51 AM
and it has a sometimes working search feature too
it didnt show anything when i searched for my nick
muh IRCS
0x0330-Oct-18 09:01 AM
anyways thanks
penguin30-Oct-18 09:25 AM
use the '@' as well
house30-Oct-18 11:50 AM
@0x03
house Today at 10:03 AM
even @0x03#8822 ... he is very experienced
of course you can chance your conversational skills with the Genie, he is a wizz at most things ;)
@ComputerGenie 😠#7004
(edited)
about 70 posts above
ah shit ... just seen you posted it ... thanks @jansako
sorry Ox (ping ... ping ... ping ...)(edited)
Flexatron30-Oct-18 12:02 PM
It's tuesday (edited)
house30-Oct-18 12:03 PM
only for another couple hours flex
you must be on the arse end of the wolrd
Flexatron30-Oct-18 12:04 PM
In some seas it's tuesday
house30-Oct-18 12:05 PM
everyday's a sea day matey
even komodo's built on it ... Sea + +
do ya even C bro ?
Ahoy mateys.. is nicehash worth getting some hash from?
ComputerGenie 👴👴👴30-Oct-18 12:19 PM
if you accept that prices aren't comparable to 2 days ago because BTC dropped $200
Flexatron30-Oct-18 12:21 PM
you mean the sell prices here right genie
ComputerGenie 👴👴👴30-Oct-18 12:22 PM
no, I mean that BTC dropped in value, which means that a "savings" on current nh prices vs 2 days ago nh prices might not be any actual "savings"
depending on the math, it might cost more
mrlynch30-Oct-18 12:24 PM
Well i have some btc to test with. Just want to see if it's worth it short term or if i'm better off getting more asics
Need to stash more pirate :D
ComputerGenie 👴👴👴30-Oct-18 12:25 PM
you're always better off owning more than you rent
mrlynch30-Oct-18 12:26 PM
I plan on getting more asics for pirate anyway but it's going to be a few more weeks to bank roll it
house30-Oct-18 12:26 PM
looking at current differential with million solutions per sec vs NH cost per ... looks pretty avg to good entry point considering last 24hrs
mrlynch30-Oct-18 12:27 PM
Cool. Thanks! Now i have to figure out the best way to place orders on nh
house30-Oct-18 12:30 PM
factor in also this block of time that we would call 'earlybird'
take a good look at the solid base we've formed ... I can only assume that this is only going higher
Flexatron30-Oct-18 12:31 PM
22.5% throught the 256 arrr blocks now(edited)
house30-Oct-18 12:33 PM
blah, blah, blah inflation rate ... blah, blah emission .. .blah not sustainable
Imho, this is THE most secure ... most privacy centric coin that will be available for some time to come ...
plus ... we have blackbeard ... who I know very well does not do things half heartedly
If you are in now ... I expect you will be here for a while
mrlynch30-Oct-18 12:35 PM
I'm all in on Pirate, don't get me wrong. Bought asics specifically for this. Saw voskcoin do a review on YT on it, checked the project and liked it... a lot :)
Flexatron30-Oct-18 12:35 PM
nice.
mrlynch30-Oct-18 12:35 PM
I'm building my stash and hodling
Until arrr hits zcash prices at least :D
blackbeard30-Oct-18 12:37 PM
Shut yer hole @house 'n git me night oils ... i'm ready fur me rum bath !
Aye ?
Ye be callin' me fur a ship sightin' ?
Git back in yer crows nest 'n keep yer good eye on te horizen Pirate
I'd hang ye from a yardarm, but ye'd break the mast ye barrel o' monky puss(edited)
1
2
Flexatron30-Oct-18 12:49 PM
too many shitcoin pump and dumps lately, arrrrrr(edited)
BlockTech30-Oct-18 12:54 PM
That's Ominous, all those shitcoin getting traction, is a sign of the market not being ready for a Bull rally.
Voight30-Oct-18 01:06 PM
This pirate ship cannot dock to standart exchanges?
Flexatron30-Oct-18 01:25 PM
no arrr, arrr needs special anchors to be able to dock arrr
Flexatron30-Oct-18 01:57 PM
Nearing 1200 followers on twitter @piratechain
cammofunk30-Oct-18 02:09 PM
Where can I get me some ARRR tokens? and how much are they currently?
found the otc, my bad
BlockTech30-Oct-18 02:12 PM
@cammofunk about the "how much are they currently ? " There is around 22.6M currently.
I also have no idea how much equihash one can rent from NH without pushing the price up a lot.
BlockTech30-Oct-18 02:57 PM
Price is probably stable because of your "2M" buy order at 0,1KMD. It gives kind of a bottom to the price, otherwise i'm pretty sure we would see a price range between 0,06-0,15KMD each.(edited)
FishyGuts30-Oct-18 02:58 PM
An exchange is going to help the price I think after a short term dump.
CryptoNinjaa30-Oct-18 02:59 PM
Are we still expecting a market today on Digi price ?

CryptoNinjaa30-Oct-18 02:59 PM
Reckon it will coinsied with the sapling upgrade for verus
Flexatron30-Oct-18 03:02 PM
@CryptoNinjaa expect the unexpected
CryptoNinjaa30-Oct-18 03:03 PM
scubapanda30-Oct-18 03:04 PM
Lately the hashrate growth has been fairly stable. Last couple of weeks Pirate has grown around 2-3% per DAY.
FishyGuts30-Oct-18 03:04 PM
I expect nothing, so anything is exciting
1
Exile1330-Oct-18 03:11 PM
!arrrtip cannon 0.1
ARRR TipBotBOT30-Oct-18 03:11 PM
:skull_crossbones: @vuksan@Deleted User@sokary2004 have been cannonstruck with 0.0333 ARRR!
A network fee of 0.0001 ARRR was deducted from the total amount.
This operation is pending. You will be notified when when it has finished.


CompilerTestTesting Vminus: QuickChick in the Large
QuickChick and Vellvm
One might expect a compiler (and correctness proof) for a language as simple as IMP to be relatively straightforward.Vminus Review
block #1: %1 = add 0 0 (* binary operations can work on numeric literals, i.e. [nat] *) %2 = add %1 5 (* also, on variables *) %3 = sub %2 %1 %4 = store @1 %3 (* store the value held by %3 into memory at address @1 *)
- The Imp store and Vminus memory are the same;
- Vminus addresses and Imp variables are the same (modulo the AId constructor).
%5 = store @1 1 (* We can store literals too *) %6 = load @1 %7 = cbr %6 #2 #3 (* conditional branch based on value held in %6, again with %7 being redundant; we can also branch on [nat] *) block #2: %8 = load @1 %9 = jmp #4 (* unconditional jump *) block #3: %10 = load @1 %11 = jmp #4 block #4: %12 = phi [(#2, %8) ; (#3, %10)] (* %12 takes the value held by %8 if control came from block #2, or the value held by %10 if control came from #3 *) %13 = jmp #5 block #5: %14 = ret (* again, variable %14 is unnecessary *)
Inductive cmd : Set := | cmd_bop : bop -> val -> val -> cmd cmd_phi : list phiarg -> cmd | cmd_tmn : tmn -> cmd cmd_load : addr -> cmd cmd_store : addr -> | val -> cmd.
Definition t := (lbl * list block)%type. Local Notation cfg := t.
- uid: The % prefix, e.g. %7.
- addr: The @ prefix, e.g @1.
- lbl: The prefix, e.g. 3. A potential point of confusion would
Overview of the Compiler
Notation EXP := (ST (list uid)). Definition cstate := (list lbl * list uid * list block)%type. Notation CMD := (ST cstate).
Definition compile (c:com) : ListCFG.t * lbl * lbl := let '(_, _, bs, (le, lr)) := comp_prog c ([], [], []) in ((le, bs), le, lr). Definition comp_prog (c:com) : CMD (lbl * lbl) := do r <- fresh_lbl; do x <- liftF fresh; do _ <- add_insns r [(x, cmd_tmn tmn_ret)]; do e <- comp_com c r; ret (e, r).
- fresh_label creates a new block with no instructions in the compilation result, gives it a fresh label, and returns this as its value r
- it generates a fresh uid (%<number>) via fresh, and returns this x
- it sets, in the compilation result, the block labeled r to hold a return terminator instruction. To see this concretely, look at block #5: %14 = ret above.
- it compiles the program c via comp_com. Note that the desired return-of-control lbl r is passed to it. The lbl e returned by comp_com is in turn the entry-of-control label e.
Overview of Relevant Files
- Vminus defines the syntax of Vminus.
- VminusOpSem defines its semantics.
Inductive step (g:Cfg.t) : state → state → Prop summarizes everything. A Vminus state is described below, but concretely for now:
Record state := mkst { st_mem : mem ; st_pc : pc ; st_loc : loc ; st_ppc : pc (* predecessor pc *) ; st_ploc : loc (* predecessor "locals" *) }.
- Compiler shows the compiler.
- CFG is the interface for CFGs; ListCFG is the implementation.
- CompilerProp holds the relevant content for what follows, and is described in-line.
Testing Whole-Program Compiler Correctness
Theorem compile_program_correct_terminating:
∀ c m m' g le lr,
(g, le, lr) = compile c →
imp_terminates c m m' →
vminus_terminates g m m'.
∀ c m m' g le lr,
(g, le, lr) = compile c →
imp_terminates c m m' →
vminus_terminates g m m'.
Definition imp_terminates (c: com) (m m': mem) : Prop :=
star Imp.step (c, m) (SKIP, m').
star Imp.step (c, m) (SKIP, m').

Theorem compile_program_correct_terminating:
∀ c m m' g le lr,
(g, le, lr) = compile c →
imp_terminates c m m' →
vminus_terminates g m m'.
Looking naively at these "for all" quantifiers, it would appear that
we need generators for Imp commands (c), Imp states / Vminus
memories (m, m'), control flow graphs (g) and labels (le,
lr).
∀ c m m' g le lr,
(g, le, lr) = compile c →
imp_terminates c m m' →
vminus_terminates g m m'.
Print id_store.
(* ===>
id_store = get_fresh_atoms 5
*)
The generator gen_id generates fresh identifiers (atoms) by sampling from
this fixed domain.
Print gen_id.
(* ===>
gen_id = gen_fresh id_store
*)
Given the generator for ids, we can generate aexp, bexp, and
com as follows.
Instance gen_aexp : GenSized aexp :=
{
arbitrarySized :=
let base_gen := oneOf [(n <- arbitrary ;; ret (ANum n)) ;
(id <- gen_id ;; ret (AId id))] in
fix gen_aexp_func n :=
match n with
| 0 ⇒ base_gen
| S n' ⇒
let binop_gen op := liftGen2 op
(gen_aexp_func n')
(gen_aexp_func n') in
oneOf [binop_gen APlus ;
binop_gen AMinus ;
binop_gen AMult;
base_gen]
end
}.
Derive Arbitrary for bexp.
Derive Arbitrary for com.
For convenience, Show instances for aexp, bexp, and com
have already been defined (in ImpGen). These give more
compact output than the ones that would automatically be
derived.
We also need a generator for mem. Given the (global) list
id_store of "interesting variables", we generate a list of
numeric values of the same length and use it to build a function
from atoms to values; other variables are set to 0.
Definition gen_mem : G mem :=
nat_list <- vectorOf (List.length id_store) arbitrary ;;
ret (fun (a : Atom.t) ⇒
match (index_of_atom_in_list a id_store) with
| None ⇒ 0
| Some i ⇒
List.nth i nat_list 0
end).
Definition show_memory (mem: mem) : string :=
show_memory_on_domain mem id_store.
Next let's define an evaluator for Vminus that stops when a return
terminator is reached (or when it gets stuck or runs out of
fuel — we'll return different results in these cases so that we can
tell what happened later).
Inductive vminus_eval_result :=
| Terminates (st: state): vminus_eval_result
| GoesWrong (s: string): vminus_eval_result
| Timeout : vminus_eval_result.
Fixpoint vminus_eval (g: ListCFG.t) (st : state) (fuel: nat) :
vminus_eval_result :=
match fuel with
| 0 ⇒ Timeout
| S n' ⇒
match (ListCFG.fetch g (st_pc st)) with
| Some instr ⇒
if eq_dec_cmd (snd instr) (cmd_tmn tmn_ret) then Terminates st
else
match eval_step g st with
| inr st' ⇒ vminus_eval g st' n'
| inl err ⇒ GoesWrong err
end
| None ⇒ GoesWrong "no instr to fetch"
end
end.
With generation out of the way, we can now return to checking.
First, a checker for equality of memories on "interesting
variables":
Fixpoint memory_equal_checker_on_domain
(dom: list addr) (mem1 mem2 : mem) : Checker :=
match dom with
| [] ⇒ checker true
| (a :: l) ⇒
if Nat.eqb (mem1 a) (mem2 a) then
memory_equal_checker_on_domain l mem1 mem2
else
whenFail
("memory_equal: memory at " ++ (show a)
++ " not equal:" ++ " mem1 has " ++ (show_nat (mem1 a))
++ "; mem2 has " ++ (show_nat (mem2 a))
)%string
false
end.
Definition memory_equal_checker := memory_equal_checker_on_domain id_store.
Note that we define this operation to return a Checker rather
than a bool, so that, if we find that the two memories are not
equal, we can stash away a useful error message.
Now we can assemble the equal-final-state checker for Vminus.
Axiom vminus_fuel : nat.
Extract Constant vminus_fuel ⇒ "1000".
Definition vminus_final_state_checker
(g: ListCFG.t) (m m': mem) : Checker :=
match vminus_eval g (init_state g m) vminus_fuel with
| Terminates final_state ⇒
whenFail "vminus_final_state_checker: memories not equal"
(memory_equal_checker (st_mem final_state) m')
| GoesWrong err ⇒
whenFail ("vminus_final_state_checker: " ++ err) false
| Timeout ⇒
checker tt (* discard *)
end.
And now, the Checker for the whole correctness property.
Definition compile_program_correct_terminating_checker': Checker :=
forAllShrink arbitrary shrink (fun (c : Imp.com) ⇒
forAllShrinkShow gen_mem
(fun x ⇒ [])
(fun m ⇒ show_memory m)
(fun m ⇒
let '(g, le, lr) := compile c in
match imp_eval c m 100 with
| Some s' ⇒
whenFail
("cfg is: " ++ show g)
(vminus_final_state_checker g m s')
| None ⇒ checker tt (* discard the test *)
end)).
There are a few things to note here.
Firstly, note the use of forAllShrinkShow here, which lets us
choose the specific Show we want to use; it is needed here
because we don't have a Show instance for total maps (which are
essentially functions) like mem.
Secondly, note the use of checker tt: This counts the test case
as a discard, for which we can see the count later. We could have
used checker true to treat the test as a "pass," but then we
might be falsely reassured if most tests succeed because they just
hold vacuously.
And now, let's check it!
(*! Extract Constant Test.defNumTests => "20".
QuickChick compile_program_correct_terminating_checker'. *)
(* ===>
+++ Passed 20 tests (7 discards)
*)
One thing to note is that we are generating non-terminating Imp
programs about 1/3 of the time, but the ones that are not
discarded all pass.
If we start getting too many discards, one way to find out why is
to change checker tt above to fail, so that we can examine the
counterexamples.
But for now we can live with the discard rate.
However, we also notice something else that's more problematic: Running
20 tests takes 15 seconds!
On reflection, this is not too surprising, as the grammar contains
a number of binary nodes and the size parameter is treated as a
bound on depth, not total number of nodes. So our generated
tests are huge.
Let's see how huge...
We quickly whack together some functions for calculating
the sizes of Imp code.
Fixpoint size_aexp (a : aexp) :=
match a with
| ANum _ ⇒ 1
| AId _ ⇒ 1
| APlus a1 a2
| AMinus a1 a2
| AMult a1 a2 ⇒ size_aexp a1 + size_aexp a2 + 1
end.
Fixpoint size_bexp (b : bexp) :=
match b with
| BTrue | BFalse ⇒ 1
| BEq a1 a2
| BLe a1 a2 ⇒ size_aexp a1 + size_aexp a2 + 1
| BAnd b1 b2 ⇒ size_bexp b1 + size_bexp b2 + 1
| BNot b ⇒ size_bexp b + 1
end.
Fixpoint size_com (c : com) :=
match c with
| SKIP ⇒
1
| (x ::= a) ⇒
1 + size_aexp a
| (c1 ;; c2) ⇒
size_com c1 + size_com c2
| (IFB b THEN c1 ELSE c2 FI) ⇒
size_bexp b + size_com c1 + size_com c2
| (WHILE b DO c END) ⇒
size_bexp b + size_com c
end.
Now add a collect:
Definition compile_program_correct_terminating_checker_collect: Checker :=
forAllShrink arbitrary shrink (fun (c : Imp.com) ⇒
collect (size_com c) (
forAllShrinkShow gen_mem
(fun x ⇒ [])
(fun m ⇒ show_memory m)
(fun m ⇒
let '(g, le, lr) := compile c in
match imp_eval c m 100 with
| Some s' ⇒
whenFail
("cfg is: " ++ show g)
(vminus_final_state_checker g m s')
| None ⇒ checker tt
end))).
Now test:
(*! Extract Constant Test.defNumTests => "20".
QuickChick compile_program_correct_terminating_checker_collect. *)
(* ===>
6 : 1
1 : 90
1 : 8
1 : 578
1 : 34
1 : 322
1 : 307
1 : 3
1 : 2264
1 : 208
1 : 2
1 : 171
1 : 115
1 : 11
1 : 10
+++ Passed 20 tests (6 discards)
*)
Yep, some of these look too big
To fix this, we can use the resize combinator to change the
maximum size that will be passed to sized generators to something
other than the default (which is 10).
Check resize.
(* ===>
resize
: nat -> G ?A -> G ?A
where
?A : |- Type
*)
Let's set it to 3.
Definition compile_program_correct_terminating_checker: Checker :=
forAllShrink (resize 3 arbitrary) shrink (fun (c : Imp.com) ⇒
forAllShrinkShow gen_mem
(fun x ⇒ [])
(fun m ⇒ show_memory m)
(fun m ⇒
let '(g, le, lr) := compile c in
match imp_eval c m 100 with
| Some s' ⇒
whenFail
("cfg is: " ++ show g)
(vminus_final_state_checker g m s')
| None ⇒ checker tt (* discard the test *)
end)).
Now we can run 10000 tests in a few seconds:
(*! QuickChick compile_program_correct_terminating_checkers. *)
(* ===>
+++ Passed 10000 tests (2841 discards)
*)
EX2 (GenComWithSmallExpr) Add a collect to the checker that collects the exact Imp command
for each test. Set defNumTests to 20 to avoid looking at too
many examples, and use QuickChick to take a look. Notice that the
generated programs tend to be quite short but that they tend to
involve quite large arithmetic and/or boolean expressions. This
distribution may not be giving us the most effective testing.
Write a generator for com that takes a size bound n and
generates commands in which bexp and aexp expressions have
size at most n.
(* FILL IN HERE *)
☐
(* FILL IN HERE *)
Mutation Testing
(*! QuickChick compile_program_correct_terminating_checker. *)
===>
QuickChecking compile_program_correct_terminating_checker Id 4 := (ANum 60 + ANum 25) mem: [(addr 5, 77) (addr 4, 73) (addr 3, 34) (addr 2, 21) (addr 1, 59) ] cfg is: (entry 2, blks: lbl 1: [] vminus_final_state_checker: memories not equal memory_equal: memory at Id 4 not equal: mem1 has 35; mem2 has 85 *** Failed after 67 tests and 31 shrinks. (40 discards)
Exercise: 2 stars (comp_aexp_minus_mutant)
Do the same for the suggested mutant for the AMinus case in comp_aexp. Repeat the experiment for a few times. Are the results what you expect? Investigate why.(*! QuickChick compile_program_correct_terminating_checker. *)
(* FILL IN HERE *)
Testing Lemmas for Compiler Correctness
Lemma comp_aexp_correct : ∀ (a:aexp),
comp_correct (comp_aexp a) (aeval a).
where comp_correct is Vminus's generic "expression compilation correctness"
property (used for both arithmetic and boolean expressions)...
comp_correct (comp_aexp a) (aeval a).
Definition comp_correct (comp : FRESH (val * list insn))
(eval : mem → nat) : Prop :=
∀ (cs cs': list uid) (g: ListCFG.t) (st: V.Opsem.state)
(is k: list insn) (v: val),
(cs', (v, is)) = comp cs →
insns_at_pc g (st_pc st) (is ++ k) →
∃ st',
(* interesting part: *)
st_mem st' = st_mem st ∧
insns_at_pc g (st_pc st') k ∧
star (step g) st st' ∧
eval_val (st_loc st') v = Some (eval (st_mem st)) ∧
(* details: *)
ids_preserved cs st st' ∧
good_return cs' v ∧
ctx_incr cs cs'.
(eval : mem → nat) : Prop :=
∀ (cs cs': list uid) (g: ListCFG.t) (st: V.Opsem.state)
(is k: list insn) (v: val),
(cs', (v, is)) = comp cs →
insns_at_pc g (st_pc st) (is ++ k) →
∃ st',
(* interesting part: *)
st_mem st' = st_mem st ∧
insns_at_pc g (st_pc st') k ∧
star (step g) st st' ∧
eval_val (st_loc st') v = Some (eval (st_mem st)) ∧
(* details: *)
ids_preserved cs st st' ∧
good_return cs' v ∧
ctx_incr cs cs'.
- for any compilation of some expression run on an initial list of uids,
- wherever we place the compilation result is in the CFG, with the program counter pointing to it (insns_at_pc g (st_pc) (is ++ k)),
- we can run to the end of the compiled code and reach a state st' (insns_at_pc g (st_pc st') k), and
- in this state st', the memory is the same as above (st_mem st' = st_mem st), and
- evaluating the result of the expression in this state (eval_val (st_loc st') v) is exactly the same as evaluating it according to the Imp state (eval (st_mem st)).
- uid
- CFG (ListCFG.t)
- Vminus states
- values (val)
Exercise: 2 stars (GenUidInsn)
Derive generators and write Show instances for uid and Vminus insn. Note that it is useful to have custom Show instances that are more descriptive than the default ones. ☐Check gen_loc.
(* ===>
gen_loc
: G loc *)
Check show_locals.
(* ===>
show_locals
: loc -> list uid -> string *)
We can then define a generator and a show function for Vminus
states, on the fixed domains for mem and loc.
Definition gen_vminus_state : G state :=
mem <- gen_mem ;;
pc <- arbitrary ;;
loc <- gen_loc ;;
ppc <- arbitrary ;;
prev_loc <- gen_loc ;;
ret (mkst mem pc loc ppc prev_loc).
Definition show_vminus_state (st: state) : string :=
(show_memory (st_mem st) ++ ", " ++
"pc: " ++ show (st_pc st) ++ ", " ++
show_locals (st_loc st) ++ ", " ++
"ppc: " ++ show (st_ppc st) ++ ", " ++
"prev_loc: " ++ show_locals (st_ploc st))%string.
One deficiency of this function is that it only shows mem and
loc on their respective fixed domains. You may find it more useful
to have a general one that takes respective domains as input.
With these out of the way, we can address the remaining gaps.
Firstly, let us drop the unnecessary quantified variables.
Secondly, we need to write a custom generator that generates CFGs
satisfying insns_at_pc. An easy option is to just construct a
CFG that places the instructions at a given pc.
Let us call this wrap_code_in_cfg' pc is k, in accordance with
insns_at_pc g (st_pc st) (is ++ k). It returns a CFG with a
single block containing is ++ k placed at (position) pc.
- Firstly, some of the quantities are computed by a function, so it is unnecessary to generate them.
- Secondly, the CFG g cannot be just any CFG, but one that satisfies insns_at_pc for the compilation result. (Random generation in the usual way is extremely unlikely to meet this condition, so most checks would end up being vacuously true.)
- Thirdly, a Checker for the existence of st' really needs to compute it.
Definition comp_correct (comp : FRESH (val * list insn))
(eval : mem → nat) : Prop :=
∀ (cs: list uid) (g: ListCFG.t) (k: list insn),
∀ (st: state),
let (cs', (v, is)) := comp cs in
insns_at_pc g (st_pc st) (is ++ k) →
∃ st',
st_mem st' = st_mem st ∧
insns_at_pc g (st_pc st') k ∧
star (Opsem.step g) st st' ∧
eval_val (st_loc st') v = Some (eval (st_mem st)) ∧
ids_preserved cs st st' ∧
good_return cs' v ∧
ctx_incr cs cs'.
(This is, of course, not accepted by Coq yet.)
(eval : mem → nat) : Prop :=
∀ (cs: list uid) (g: ListCFG.t) (k: list insn),
∀ (st: state),
let (cs', (v, is)) := comp cs in
insns_at_pc g (st_pc st) (is ++ k) →
∃ st',
st_mem st' = st_mem st ∧
insns_at_pc g (st_pc st') k ∧
star (Opsem.step g) st st' ∧
eval_val (st_loc st') v = Some (eval (st_mem st)) ∧
ids_preserved cs st st' ∧
good_return cs' v ∧
ctx_incr cs cs'.
Definition wrap_code_in_cfg'
(p: pc) (instrs instrs_after: list insn)
: ListCFG.t :=
let empty_cfg := [] in
let '(lbl, offset) := p in
let blocks :=
ListCFG.update empty_cfg lbl
((generate_dummy_insns offset)
++ instrs ++ instrs_after) in
(lbl, blocks).
One fine point is that, because pc may have a positive offset
into the block, we also need wrap_code_in_cfg' to fill the
initial instructions with some dummy instructions (that won't be
executed).
Our checkable-lemma-in-progress now looks like this:
Thirdly, we know that st' is given by executing the compilation
result; this is the point of "loading" the compilation result at
the current pc in g, and is of course also stated by
star (Opsem.step g) st st'. So we need an executable evaluator
for Vminus. The state st' is obtained by running this evaluator
until we reach (the start of) k.
The simplest way of doing so is to stop at the program counter
that begins k, and this is actually determined by the CFG that
loaded is ++ k.
Hence we change wrap_code_in_cfg' to return (g, pc), where the
latter is the pc that begins k...
Definition comp_correct (comp : FRESH (val * list insn))
(eval : mem → nat) : Prop :=
∀ (cs: list uid) (k: list insn), ∀ (st: state),
let (cs', (v, is)) := comp cs in
let g := wrap_code_in_cfg' (st_pc st) is k in
∃ st',
st_mem st' = st_mem st ∧
insns_at_pc g (st_pc st') k ∧
star (Opsem.step g) st st' ∧
eval_val (st_loc st') v = Some (eval (st_mem st)) ∧
ids_preserved cs st st' ∧
good_return cs' v ∧
ctx_incr cs cs'.
(eval : mem → nat) : Prop :=
∀ (cs: list uid) (k: list insn), ∀ (st: state),
let (cs', (v, is)) := comp cs in
let g := wrap_code_in_cfg' (st_pc st) is k in
∃ st',
st_mem st' = st_mem st ∧
insns_at_pc g (st_pc st') k ∧
star (Opsem.step g) st st' ∧
eval_val (st_loc st') v = Some (eval (st_mem st)) ∧
ids_preserved cs st st' ∧
good_return cs' v ∧
ctx_incr cs cs'.
Definition wrap_code_in_cfg (p: pc) (instrs instrs_after: list insn)
: ListCFG.t * pc :=
let empty_cfg := [] in
let '(lbl, offset) := p in
let blocks :=
ListCFG.update
empty_cfg lbl
((generate_dummy_insns offset)
++ instrs ++ instrs_after) in
((lbl, blocks), (lbl, offset + List.length instrs)).
Next we need the evaluator itself (the definitions are in
VminusOpSem).
Check eval_until_pc.
(* ===>
eval_until_pc
: ListCFG.t -> state -> pc -> nat -> err state *)
Check eval_step.
(* ===>
eval_step
: ListCFG.t -> state -> err state *)
Now the lemma is:
At this point, the major obstacles are out of the way; we just
have to write a Checker for the big conjunction. Because it is
big, it is easier to write a Checker for each conjunct rather
than one monolithic checker.
That is, we need to define:
(Note that star (Opsem.step g) st st' doesn't need
checking, because it is implicit in eval_until_pc.)
The remaining ones are defined below. All are fairly
straightforward.
Definition comp_correct (comp : FRESH (val * list insn))
(eval : mem → nat) : Prop :=
∀ (cs: list uid) (k: list insn),
∀ (st: state),
let (cs', (v, is)) := comp cs in
let (g, endpoint) := wrap_code_in_cfg (st_pc st) is k in
match eval_until_pc g st cutpoint 1000 with
| inl err ⇒ false (* either out of fuel or no st' *)
| inr st' ⇒
st_mem st' = st_mem st ∧
insns_at_pc g (st_pc st') k ∧
star (Opsem.step g) st st' ∧
eval_val (st_loc st') v = Some (eval (st_mem st)) ∧
ids_preserved cs st st' ∧
good_return cs' v ∧
ctx_incr cs cs'
end.
(eval : mem → nat) : Prop :=
∀ (cs: list uid) (k: list insn),
∀ (st: state),
let (cs', (v, is)) := comp cs in
let (g, endpoint) := wrap_code_in_cfg (st_pc st) is k in
match eval_until_pc g st cutpoint 1000 with
| inl err ⇒ false (* either out of fuel or no st' *)
| inr st' ⇒
st_mem st' = st_mem st ∧
insns_at_pc g (st_pc st') k ∧
star (Opsem.step g) st st' ∧
eval_val (st_loc st') v = Some (eval (st_mem st)) ∧
ids_preserved cs st st' ∧
good_return cs' v ∧
ctx_incr cs cs'
end.
- A Checker that checks that two memories are the same. This has already been done.
- A Checker that checks for insns_at_pc.
- A Checker for ids_preserved.
- A Checker for good_return.
- A Checker for ctxt_incr.
- A Checker that checks for equality between the two results of evaluation.
Fixpoint loc_on_domain_checker
(dom: list uid) (loc1 loc2 : loc) : Checker :=
match dom with
| [] ⇒ checker true
| (a :: l) ⇒
match loc1 a, loc2 a with
| Some n1, Some n2 ⇒
if Nat.eqb n1 n2 then loc_on_domain_checker l loc1 loc2
else whenFail "loc_equal: locs disagree" false
| None, None ⇒ loc_on_domain_checker l loc1 loc2
| _, _ ⇒ whenFail "loc_equal: locs disagree" false
end
end.
Fixpoint insns_at_pc_checker `{Show pc}
(g: ListCFG.t) (p: pc) (k : list insn) : Checker :=
match k with
| [] ⇒ checker true
| (uid, cmd) :: instrs ⇒
match ListCFG.fetch g p with
| Some (uid', cmd') ⇒
if eq_dec_uid uid uid' then
if eq_dec_cmd cmd cmd' then insns_at_pc_checker g (incr_pc p) instrs
else whenFail ("insns_at_pc: cmd at pc "
++ (show p) ++ " not equal") false
else whenFail ("insns_at_pc: uid at pc "
++ (show p) ++ "not equal") false
| None ⇒ whenFail "insns_at_pc: cannot fetch" false
end
end.
Definition ids_preserved_checker (cs : list uid) (st st': state)
: Checker :=
loc_on_domain_checker cs (st_loc st) (st_loc st').
Definition good_return_checker (cs: list uid) (v: val) : Checker :=
match v with
| val_uid uid ⇒
whenFail "good_return: cannot find value"
(List.existsb
(fun uid' ⇒ if eq_dec_uid uid uid' then true else false) cs)
| val_nat n ⇒ checker true
end.
Fixpoint ctx_incr_checker (cs cs': list uid) : Checker :=
match cs with
| [] ⇒ checker true
| (uid :: uids) ⇒
if (List.existsb
(fun uid' ⇒ if eq_dec_uid uid uid' then true else false) cs') then
ctx_incr_checker uids cs'
else whenFail ("ctx_incr: " ++ show uid ++ " not found") false
end.
Definition eval_equal_checker (eval: mem → nat) (st: state) (v: val)
: Checker :=
let run_result := eval_val (st_loc st) v in
let expected_result := eval (st_mem st) in
match run_result with
| Some n ⇒
whenFail "eval_equal: evaluation value not the same"
(Nat.eqb n expected_result)
| None ⇒ whenFail "eval_equal: run did not obtain any value" false
end.
We can now compose all these checkers using QuickChick's conjoin
combinator.
Definition expression_step_checker
(eval: mem → nat)
(g: ListCFG.t)
(initial_state final_state: state)
(k: list insn) (end_of_expr: pc)
(cs cs': list uid)
(v : val) : Checker :=
conjoin [
ids_preserved_checker cs initial_state final_state;
insns_at_pc_checker g end_of_expr k;
good_return_checker cs' v;
ctx_incr_checker cs cs';
eval_equal_checker eval final_state v
].
At last, we can assemble a checker for comp_correct as follows.
(It is convenient to split the Checker into a part that does
only the generation and a second part that does the checking,
because a type error can cause the typechecker to get stuck trying
to resolve the issue by looking for typeclass instances that don't
exist.)
Definition comp_correct_checker_inner
(comp: FRESH (val * list insn)) (eval: mem → nat)
(cs : list uid) (st: state) (k: list insn)
: Checker :=
let '(cs', (v, instrs)) := comp cs in
let '(g, endpoint) := wrap_code_in_cfg (st_pc st) instrs k in
match eval_until_pc g st endpoint 1000 with
| inl err ⇒ whenFail ("comp_correct_checker: " ++ err) false
| inr st' ⇒
expression_step_checker eval g st st' k endpoint cs cs' v
end.
Definition comp_correct_checker
(comp: FRESH (val * list insn)) (eval: mem → nat)
: Checker :=
forAll arbitrary (fun (cs : list uid) ⇒
forAll arbitrary (fun (extra_insn : list insn) ⇒
forAllShrinkShow gen_vminus_state
(fun x ⇒ [])
show_vminus_state
(fun (start_state: state) ⇒
comp_correct_checker_inner
comp eval
cs start_state extra_insn))).
The comp_aexp checker is now just a simple wrapper.
Definition comp_aexp_correct_checker :=
forAllShrink (resize 3 arbitrary) shrink (fun a: aexp ⇒
comp_correct_checker (comp_aexp a) (aeval a)).
(*! QuickChick comp_aexp_correct_checker. *)
(* ===>
QuickChecking comp_aexp_correct_checker
+++ Passed 10000 tests (0 discards)
*)
Exercise: 2 stars (add_aexp_mutants)
Since the compiler has already been proven correct, we'd expect the above test to succeed. However, it could be succeeding for silly reasons (because our test-case generation is bad or the distribution of tests is skewed in some way), so we'd also like to know that the Checker indeed fails when the compiler is wrong.Exercise: 2 stars (compBopCorrect)
Write a Checker for comp_bop_correct in CompilerProp.v, and make sure that all tests pass. Next, mutate comp_bop in Compiler.v to do something wrong (a suggestion is provided, but again you can make up your own as well), and use QuickChick to test the Checker again. Do you get a nice-looking counterexample, and can you explain why it fails?(* FILL IN HERE *)
Exercise: 2 stars (compBexpCorrect)
Write a Checker for comp_bexp_correct in CompilerProp.v, and make sure that all tests pass. Next, mutate comp_bexp in Compiler.v to do something wrong, and QuickChick your checker again. Do you get a useful counterexammple?(* FILL IN HERE *)
Exercise: 3 stars (compStoreCorrect)
Write a Checker for comp_store_correct in CompilerProp.v, and make sure that all tests pass. Next, mutate comp_store in Compiler.v to do something wrong and QuickChick your Checker again. Are you happy?(* FILL IN HERE *)
Exercise: 3 stars (compCondCorrect)
Write a Checker for comp_cond_correct in CompilerProp.v, and make sure that all tests pass. Next, mutate comp_cond in Compiler.v to do something wrong and QuickChick your checker again.(* FILL IN HERE *)
(* Build checkers corresponding to the progress and preservation
properties in VminusStatics. Mutate some of the definitions
to introduce bugs and see if you can find them. *)
(* FILL IN HERE *)
☐
properties in VminusStatics. Mutate some of the definitions
to introduce bugs and see if you can find them. *)
(* FILL IN HERE *)


2 Kings 25:18
And the captain of the guard took Seraiah the chief priest, and Zephaniah the second priest, and the three keepers of the door:


{{define "cp_reddit"}} {{template "cp_head" .}}
The Reddit plugin will post posts from subreddits in your discord server
The subreddit field is just the name of the subreddit (no /r/ in front of it), examples: "games", "multicopter"


| Homepage | Future Goals | Projects | Resume | Gen Ed Reflection | Iowa State Reflection | Ethics paper |
My short-term goal is to get a job, preferably computer-related. I have no experience, but I'm eager to begin living independently on my income and learning about a professional software development atmosphere. Longer-term, I'm hoping to specialize in something fun like web design. I plan to live in the suburbs somewhere in America and settle down. I've always valued my happyness over success. I plan to live well below my means and raise my standards, whenever I can, of how little a company requires of me. At least by my second job, I hope I will be allowed to ignore work when not at the office. If that means I get paid less or have to go in more, so be it.


A lake (in Scotland and Ireland, a loch) is an area (prototypically filled with water, also of variable size), localized in a basin, that is surrounded by land apart from any river or other outlet that serves to feed or drain the lake.[1] Lakes lie on land and are not part of the ocean (except for sea lochs in Scotland and Ireland), and therefore are distinct from lagoons, and are also larger and deeper than ponds, though there are no official or scientific definitions.[2][3] Lakes can be contrasted with rivers or streams, which are usually flowing. However most lakes are fed and drained by rivers and streams.
A lake (in Scotland and Ireland, a loch) is an area (prototypically filled with water, also of variable size), localized in a basin, that is surrounded by land apart from any river or other outlet that serves to feed or drain the lake.[1] Lakes lie on land and are not part of the ocean (except for sea lochs in Scotland and Ireland), and therefore are distinct from lagoons, and are also larger and deeper than ponds, though there are no official or scientific definitions.[2][3] Lakes can be contrasted with rivers or streams, which are usually flowing. However most lakes are fed and drained by rivers and streams.
A lake (in Scotland and Ireland, a loch) is an area (prototypically filled with water, also of variable size), localized in a basin, that is surrounded by land apart from any river or other outlet that serves to feed or drain the lake.[1] Lakes lie on land and are not part of the ocean (except for sea lochs in Scotland and Ireland), and therefore are distinct from lagoons, and are also larger and deeper than ponds, though there are no official or scientific definitions.[2][3] Lakes can be contrasted with rivers or streams, which are usually flowing. However most lakes are fed and drained by rivers and streams.


| Vendor Name: | B & J BUSINESS ENTERPRISES |
|---|---|
| Reference Number: |<PHONE_NUMBER> |
| Contract Date: | 2014-07-23 |
| Description Of Work: | 1219 Other Machinery and Parts |
| Contract Period: | 2014-07-23 to 2014-09-30 |
| Original Contract Value: | $19,800.00 |
| Contract Value: | $19,800.00 |
| Comments: | This contract was competitively sourced. |


Samsung Galaxy S11+ may still feature a radical design
by SururWe have heard recently from reliable leaker Ice Universe that the Samsung Galaxy S11 will feature a Note 10-like near borderless design, but be otherwise relatively conventional.
This news is rather disappointing when other Asian OEMs are pushing the envelope with waterfall screens and under-screen cameras.
Now Ice Universe has thrown us a bit of a rope, as he revealed the Samsung Galaxy S11+ will, in fact, have a different design to the S11.
What this design will be is still unknown (though there have been rumours of waterfall screens and under-screen cameras), but we hope this is the handset Samsung uses to show they can keep up with their Chinese competitors.


|
QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
#include <ql/methods/finitedifferences/utilities/riskneutraldensitycalculator.hpp>
Classes | |
| class | InvCDFHelper |
Public Member Functions | |
| virtual Real | pdf (Real x, Time t) const =0 |
| virtual Real | cdf (Real x, Time t) const =0 |
| virtual Real | invcdf (Real p, Time t) const =0 |
| virtual | ~RiskNeutralDensityCalculator ()=default |
Definition at line 31 of file riskneutraldensitycalculator.hpp.
|
virtualdefault |
Implemented in CEVRNDCalculator, GBSMRNDCalculator, SquareRootProcessRNDCalculator, BSMRNDCalculator, HestonRNDCalculator, and LocalVolRNDCalculator.
Implemented in CEVRNDCalculator, GBSMRNDCalculator, SquareRootProcessRNDCalculator, BSMRNDCalculator, HestonRNDCalculator, and LocalVolRNDCalculator.
Implemented in LocalVolRNDCalculator, BSMRNDCalculator, CEVRNDCalculator, GBSMRNDCalculator, HestonRNDCalculator, and SquareRootProcessRNDCalculator.


- IntegrityAbove all else.
- CuriosityWe’re driven by the why.
- PassionStaying passionate about what we do.
- CharityBeing charitable with time, resources, services, and voice.
- ImpactLike a pebble in a pond - making a positive impact in all we do.
- CommunicationClear, complete, consistent, and continuous communication.
- Life Long LearningClosing skills gaps and staying relevant in an ever changing marketplace.


THE MAD BUTCHER A film review by Andrew Hicks Copyright 1996 Andrew Hicks / Fatboy Productions
0
Odds are, you'll never find this one in any video store, but even if you do, don't let the hilarious cover fool you. Yes, it looks like high camp comedy, with Victor "King Tut" Buono wearing a blood-stained apron and wielding a menacing meat cleaver while an innocent woman holds her arms out defensively, but THE MAD BUTCHER doesn't live up to the legend of other cut-rate horror movies where inadvertent laughs abound.
The back cover reads "Meat is meat but this sausage is special!" which sounds like third-rate porno copy. THE MAD BUTCHER is far below third-rate, and you know from the beginning where the movie is heading. As with SOYLENT GREEN and TEXAS CHAINSAW MASSACRE, the special sausage everyone is raving about is made out of people. That's all Mad Butcher Buono can do when they raise the price of pork to five dollars a pound wholesale, and his bitchy wife is the first to go.
But that's not until about thirty minutes into the movie. First we have to hear the story of how Buono went crazy a few years ago and beat an old lady senseless with "two pounds of liver." (He also assaulted her with some fava beans and a nice chianti but that part was cleverly concealed from the press.)
Now he's out of the sanitarium and back into the meat game, in more ways than one. You see, he also regularly ogles the beautiful woman across the street as she undresses. He gets caught after awhile, when a woman comes up behind him, sees him watching the woman, and yells out, "Pig!"
Buono eventually assaults the beautiful woman, but the next victim is a hooker who had sex with his assistant (one of those Victor Lorre look- and sound-alikes). As Buono leads her up to his room, she tells him, "This is gonna cost you fifty bucks," to which he cleverly replies, "And it'll cost my customers five bucks a pound," before choking her to death.
No, of course he doesn't cleverly reply anything. If this movie had a sense of humor it wouldn't get a zero-star rating. Instead it just goes for a surreal kind of look while playing the same bizarre player piano theme over and over again. The music sounds so intrusive I was waiting for Buono to break into song ("I'm the ma-a-a-a-a-a-a-a-ad butcher!"). But there's no MAD BUTCHER: BROADWAY STYLE, although the movie is dubbed from German to English, with the exception of Buono.
It's not scary, it's not funny (intentionally or unintentionally), it's probably not even a real movie. It's not listed in the Leonard Maltin movie guide, so I'm starting to think I might have dreamed it, except that my dreams are more entertaining and coherent than THE MAD BUTCHER, the movie that proves once and for all that the 60's "Batman" show was a career-killer for everyone involved. I don't think Burt "Robin" Ward's stint in ASSAULT OF THE PARTY NERDS 2 was a step up the career ladder.
--
Visit the Movie Critic at LARGE homepage at http://www.missouri.edu/~c667778/movies.html Serving America For Over 1/50th of a Century!
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


String representation of basic SFML types. More...
Go to the source code of this file.
Classes | |
| class | thor::StringConversionException |
| Exception class for failed string conversions. More... | |
Functions | |
| std::string | thor::toString (const sf::Color &color) |
| Returns a std::string representation of sf::Color. | |
| template<typename T > | |
| std::string | thor::toString (const sf::Vector2< T > &vector) |
| Returns a std::string representation of sf::Vector2<T>. | |
| template<typename T > | |
| std::string | thor::toString (const sf::Vector3< T > &vector) |
| Returns a std::string representation of sf::Vector3<T>. | |
| template<typename T > | |
| std::string | thor::toString (const sf::Rect< T > &rect) |
| Returns a std::string representation of sf::Rect<T>. | |
| template<typename T > | |
| std::string | thor::toString (const PolarVector2< T > &vector) |
| Returns the string representation of thor::PolarVector<T>. |
String representation of basic SFML types.


- payAmmo(Player, Ammo) - Method in class it.polimi.sw2019.controller.AtomicActions
-
Removes a cost from the Player
- payAmmoTest() - Method in class it.polimi.sw2019.TestAtomicActions
-
verifies if it has been removed the correct amount of ammos during the payment
- payAmmoWithPowerups(Player, Ammo, List<Powerup>) - Method in class it.polimi.sw2019.controller.AtomicActions
-
Removes a cost from the Player's Ammo using also Powerups
- payAmmoWithPowerupsTest() - Method in class it.polimi.sw2019.TestAtomicActions
-
verifies if we have removed the correct amount of ammos and the powerup selected to pay
- payAndContinue() - Method in class it.polimi.sw2019.controller.Payment
-
Pay the Ammo cost with Ammo and Powerups and continue the pending action based on the pendingMessage.
- payAndContinueTest() - Method in class it.polimi.sw2019.TestPayment
-
- payAndThanUsePowerup(Colors) - Method in class it.polimi.sw2019.controller.Payment
-
Pay the Ammo cost with Ammo and continue the pending action based on the pendingMessage.
- payAndThanUsePowerup(int) - Method in class it.polimi.sw2019.controller.Payment
-
pay the Ammo cost with powerup
used to pay targeting scope
- payAndThenUsePowerupTest() - Method in class it.polimi.sw2019.TestPayment
-
- payingPowerupsTest() - Method in class it.polimi.sw2019.TestPlayer
-
- payingPoweups(Ammo) - Method in class it.polimi.sw2019.model.Player
-
this method has to be called only when I'm sure I can pay the cost ( canIpay returns true )
- Payment - Class in it.polimi.sw2019.controller
-
- Payment(Match, VirtualView, SingleActionManager) - Constructor for class it.polimi.sw2019.controller.Payment
-
- PaymentController - Class in it.polimi.sw2019.view.gui
-
Controller for the PaymentControllerScreen
- PaymentController() - Constructor for class it.polimi.sw2019.view.gui.PaymentController
-
- paymentHandler(Message) - Method in class it.polimi.sw2019.controller.Payment
-
Updates the left cost and handles if the client doesn't want to pay with Powerups anymore (if the powerup index is negative).
- PaymentMessage - Class in it.polimi.sw2019.commons.messages
-
- PaymentMessage(boolean, List<IndexMessage>) - Constructor for class it.polimi.sw2019.commons.messages.PaymentMessage
-
- paymentStarter(Message) - Method in class it.polimi.sw2019.controller.Payment
-
Called the fist time you have to pay.
- payWithAmmo() - Method in class it.polimi.sw2019.view.gui.PaymentController
-
Handles the pay with ammo button.
- Player - Class in it.polimi.sw2019.model
-
- Player() - Constructor for class it.polimi.sw2019.model.Player
-
Default constructor
- Player(String, Character) - Constructor for class it.polimi.sw2019.model.Player
-
used for test
- Player(String, Character, List<Character>) - Constructor for class it.polimi.sw2019.model.Player
-
- PlayerBoard - Class in it.polimi.sw2019.model
-
- PlayerBoard() - Constructor for class it.polimi.sw2019.model.PlayerBoard
-
Default constructor
- PlayerBoard(List<Character>) - Constructor for class it.polimi.sw2019.model.PlayerBoard
-
customized constructor
- PlayerBoardController - Class in it.polimi.sw2019.view.gui
-
Controller for MyPlayerBoardGroup and PlayerBoardGroup
- PlayerBoardController() - Constructor for class it.polimi.sw2019.view.gui.PlayerBoardController
-
- PlayerBoardMessage - Class in it.polimi.sw2019.commons.messages
-
- PlayerBoardMessage() - Constructor for class it.polimi.sw2019.commons.messages.PlayerBoardMessage
-
- PlayerHand - Class in it.polimi.sw2019.commons.messages
-
- PlayerHand() - Constructor for class it.polimi.sw2019.commons.messages.PlayerHand
-
Default Constructor
- Players - Class in it.polimi.sw2019.commons.messages
-
- Players() - Constructor for class it.polimi.sw2019.commons.messages.Players
-
Default constructor
- Players(List<Character>) - Constructor for class it.polimi.sw2019.commons.messages.Players
-
- playersInCell() - Method in class it.polimi.sw2019.model.Cell
-
- playersInCellTest() - Method in class it.polimi.sw2019.TestCell
-
verifies if I get the correct player in the cell selected.
- playersInside() - Method in class it.polimi.sw2019.model.Room
-
tells what players are inside the room
- playersWithCounterAttackPowerup() - Method in class it.polimi.sw2019.controller.Choices
-
this method check the damaged players and sends a message to the view with the ones that have tagback grenade powerup to ask
them if they want to use it
- Powerup - Class in it.polimi.sw2019.model
-
- Powerup() - Constructor for class it.polimi.sw2019.model.Powerup
-
Default constructor
- Powerup(String, Colors) - Constructor for class it.polimi.sw2019.model.Powerup
-
- powerupCostHandler() - Method in class it.polimi.sw2019.controller.Payment
-
NOTE: for paying a powerup that has a generic single ammo cost.
- powerupEffectHandler(Message) - Method in class it.polimi.sw2019.controller.Choices
-
this method analyzes the powerup selected and sends messages to the view basing on the kind of powerup the player is using
- PowerupFactory - Class in it.polimi.sw2019.model
-
- PowerupFactory() - Constructor for class it.polimi.sw2019.model.PowerupFactory
-
DefaultConstructor
- powerupsAfterShoot() - Method in class it.polimi.sw2019.controller.Choices
-
this method handle the possible use of powerups after a shooting action
- PrivateHand - Class in it.polimi.sw2019.commons.messages
-
- PrivateHand(List<String>, List<String>, List<String>, List<String>, List<Colors>) - Constructor for class it.polimi.sw2019.commons.messages.PrivateHand
-


"Hey this is my homepage, so I have to say something about myself. Sometimes it is hard to introduce yourself because you do not know where to start with. Let me give a try to see what kind of image you have about me through my self-discription. I hope that my impression about myself and your impression about me are not so different.here it goes"
I am a person who is positive about every aspect of life. There are many things i like to do, to see and to experience. I like to read manga(Japanese type of comics) because some anime that i love the most have the continuation in mangga.I also love to eat Dinuguan because it taste good to me so i recognized to you to try it. My hobby is so simple i like to take a nap every day. The sports that I like the most is Basketball. I am a shy type person every friend of mine knows that.
-"I do believe in saying that MMR is just a number but cancer is a CANCER!!!!"


MATCHES
Copyright (c) 1970s?
- TURN - On each turn, each player must drop a stack made by one up to three stones of the same color (either black or white) on a designated cell determined by the nature of the opponent's last move.
- Initially, the designated cell is any cell. After that, the designated cell depends on the previous move's stack size and color.
- The size determines the distance from the last played cell and the color designates the direction (white is vertical, black is horizontal). If two opposite directions are both designated, the player about to move may choose which.
- There are the following restrictions:
- The total number of stones on board cannot be higher that 25 (no matter the color)
- The designated cell must be an empty cell.
- GOAL - The winner is whoever made the last valid move.
So, there are two ways of winning this game: (a) designating a cell with no valid options, or (b) dropping the 25th stone.
An example Initially, a black stack of size 2 was dropped at b2. So, the second player can only move to d2. He placed there a white stack of size 1. Then, the first player can move to d1 or d3. He chose d3 where he dropped a white stack of size 2. The second player must drop now at d1 where he placed a black stack of size 3 So, the first player should drop at a1...
This game was originally proposed with 25 (vertical/horizontal) matches. With this stack format, it is easier to try a variant with mixed color stacks, which would allow for diagonals.
I wish to thank Julián R. of Madrid for this game information.


A file loop is a template file construct which allows you to iterate through the collection of files that are assigned to the structure which is currently being processed.
File loops are delimited by a matching pair of <FILE_LOOP> and </FILE_LOOP> tags that surround the template code to be inserted for each file. The code between the opening and closing tags of a file loop is repeated for each file assigned to the structure being processed.
File loop tokens are tokens that can only be used within a file loop:
There are two types of file loops, called multi-line file loops, and in-line file loops.
Multi-Line File Loops
Multi-line file loops occur when the opening and closing file loop tags appear on separate lines in a template file, and delimit one or more entire lines of template code, like this:
[code]
<FILE_LOOP>
code
</FILE_LOOP>
[code]
Multi-line file loops generate one or more lines of output code for each file that is processed.
In-Line File Loops
In-line file loops exist when the opening and closing file loop tags appear on the same line in a template file, and delimit part of a line of template code, like this:
[code] <FILE_LOOP> code </FILE_LOOP> [code]
In-line file loops generate code into the current output line.
Copyright © 2021 Synergex International, Inc.


Current phrase (driveway side):
New phrase (driveway side):
Current phrase (other side):
New phrase (other side):


I swore to myself up and down that I wouldn't write one of these. But then I went and hacked up Pynads. And then I wrote a post on Pynads. And then I posted explainations about Monads on reddit.  I already fulfilled my "Write about decorators when I understand them" obligation and ditto for descriptors. So Monads, why not...
It's simple, a monad is like a...
No. Stooooooop. :( Burritos. Bucket brigades. Semicolons. All these analogies just confused me for a long time. And then I "got them" and by "got them" I mean "Even more hopelessly confused but I didn't know that." Like what does "programmable semicolon" even mean? Every language I've used (which isn't many) a semicolon means "This bit of code ends here, kthxbai". The burrito analogy was meant as a critique of this phenomenon -- and I'll likely fall victim of the "Monad Tutorial Curse". And the bucket brigade was a valiant effort by a SO user to explain them.
 Let's say I'm in a directory that has a bunch of different types of files -- maybe it's the bottomless bin that is ~/Downloads ): And I want to find all the MP4 files in the top level directory and print them out:
ls -lh ~/Downloads | grep -i "*mp4" | less
Super simple. We take the first command ls feed it some options and a directory to list out. Then | goes "Oh, you have output and I have this thing that needs input, here grep!" And then grep does its business and | steps back in and goes "Oh, you have output and I have this thing that needs input, here less!"
Of course it isn't a perfect analogy. But all analogies break down under scrutiny. But this is essentially what Haskell's >>= does. "Oh, you have output, let me feed it to this function that wants input!" That's it. Monads are about chaining together a series of actions of functions (depending on how you want to look at it) in a way that each action/function returns something that can carry the chain forward somehow.
But the short of monads is that they have nothing to do with I/O, impure values, side effects or anything else. Those are implementation specific to certain monads. Monads in general only deal with how to combine expressions.
But Python doesn't have monads
Eh. It all depends on how you want to look at it. Sure, it doesn't have Haskell style monads. But it doesn't need to. Let's look at something:
x = y = ' Fred\n Thompson '
I have that input. But I need output that looks like this: "JACK THOMPSON". The obvious way is doing it imperatively:
x = x.replace('Fred', 'Jack') x = x.replace('\n', '') x = x.strip() x = x.upper() print(x)
JACK THOMPSON
And it works. Or I could just chain all those operations together:
print(y.replace('Fred', 'Jack').replace('\n', '').strip().upper())
JACK THOMPSON
Each string method returns a new string that can carry the chain forward. We can add in as many string methods that return a string. But if we place something like split or find then our chain can't be continued as there's a list or a integer now. That's not to say we can't continue the chain, but we likely need to do in a separate expression (which is okay).
Worshipping at the altar of bind
So Haskell style monads are pretty much defined by the presence of >>= and return. return just lifts a value into a monad. And >>= is the sequencing operator. Neither of these are magic, we need to define them ourselves. I like using Maybe as an example because it's simple enough to explain but addresses a real world problem: Null Pointer Exceptions. (:
We usually avoid this sort of thing with this pattern in Python:
def sqrt(x): if x is None: return None return x**.5 print(sqrt(4)) print(sqrt(None))
2.0 None
We can use this to process information from STDIN (for example):
def int_from_stdin(): x = input() return int(x) if x.isdigit() else None
maybe_int = int_from_stdin() print(sqrt(maybe_int))
a None
maybe_int = int_from_stdin() print(sqrt(maybe_int))
4 2.0
We just have to make sure we include the if x is None check everywhere. That's easy. Right. ...right? guise? On top of it being something to remember, it's line noise. Completely in the way of what we're attempting to accomplish. Instead, let's look at Maybe in terms of Haskell and Python:
data Maybe a = Nothing | Just a instance Monad Maybe where return = Just (Just x) >>= f = f x Nothing >>= f = Nothing
We have the type constructor Maybe which has two data constructors Just and Nothing. In Python terms, we have an abstract class Maybe and two implementations Just and Nothing. When we have a Just and >>= is used, we get the result of the function with the input of whatever is in Just. If we have Nothing and >>=is used, we get Nothing (*Nothing from nothing leaves nothing. You gotta have something, if you wanna be with me*). Notice that onus to return a Maybe is on whatever function we bind to. This puts the power in our hands to decide if we have a failure at any given point in the operation.
In Python, a simplified version looks a lot like this:
class Maybe: @staticmethod def unit(v): return Just(v) def bind(self, bindee): raise NotImplementedError class Just(Maybe): def __init__(self, v): self.v = v def __repr__(self): return 'Just {!r}'.format(self.v) def bind(self, bindee): return bindee(self.v) class Nothing(Maybe): def bind(self, bindee): return self def __repr__(self): return 'Nothing'
And we can use this to reimplement our int_from_stdin and sqrt functions above:
def int_from_stdin(): x = input() return Just(int(x)) if x.isdigit() else Nothing() def sqrt(x): return Just(x**.5)
And chain them together like this:
int_from_stdin().bind(sqrt)
4
Just 2.0
int_from_stdin().bind(sqrt)
a
Nothing
What >>= does isn't just sequence actions together. That's easy to do, we could have accomplished them the same thing before with sqrt(int_from_stdin()). However, the real magic sauce of >>= is abstracting how they're sequenced. In this case, sequencing a Just results in feeding the contained value of Just to a function and getting back a Maybe. And sequencing a Nothing results in Nothing.
The great thing about Maybe is we're allowed to decide at an arbitrary point if we even want to continue with the computation or bail out completely. Let's say we have something against even numbers. Perhaps it's that only one of them is Prime. But we like odds. So if we get an even number from STDIN, we'll just bail out.
def only_odds(x): return Just(x) if x&1 else Nothing() int_from_stdin().bind(only_odds).bind(sqrt)
4
Nothing
int_from_stdin().bind(only_odds).bind(sqrt)
3
Just 1.7320508075688772
Other ways to sequence
Obviously bind/>>= isn't the only way to interact with monads if they're just about sequencing functions together. For example, Scala has a suped-up version of Maybe called Option. It's the same basic structure: Some (our successful computation) and None (a failed computation). It also has ways of recovering from a possibly failed computation with its getOrX methods. For example, if we have Some("abc") we can do this to recover when check if d is present:
Some("abc") filter (i => match i indexOf "d" { case -1 => None case _ => Some(i) } }) getOr "d"
Which should return "d" but Scala isn't my mother tongue, so there's probably an error somewhere.
You could argue that SQLAlchemy is monadic as well based on how you build queries in it:
q = session.query(Person).filter(Person.name.startswith('A')).first()
SQLAlchemy queries return query objects that can carry the chain further, allowing us to craft complicated queries in a relatively simple manner.
I found a more clever example in a thread on /r/learnpython about what features would you implement in Python given that chance. Below the "Everything not nailed down in Haskell" comment, there was one about universal function call syntax from D. /u/AMorpork proposed simply creating a monad where __getattr__ is the sequencing operation (reproduced here):
from itertools import islice import builtins as __builtin__ def take(n, it): return islice(it, n) class UFCS(object): def __init__(self, value): self.state = value def __getattr__(self, item): try: func = getattr(__builtin__, item) except AttributeError: func = globals()[item] def curried(*args): if not args: self.state = func(self.state) else: args = list(args) args.append(self.state) self.state = func(*args) return self return curried def get(self): return self.state
x = ['#3.462289264065068', '4.283990003510465', '#1.7285949138067824', '#2.6009019446392987', '5.089491698891653', '3.854140130424576', '4.118846086899804', '5.110436429053362', '9.044631493138326', '5.503343391187907', '1.4415742971795897', '2.7162342709197618', '9.438995804377226', '1.8698624486908322', '4.008599242523804', '8.914062382096017', '4.120213633898632', '6.9189185117106975', # more were included, but removed here ] UFCS(x).filter(lambda s: s and s[0] != "#").map(float).sorted().take(10).list().print()
[1.4415742971795897, 1.8698624486908322, 2.7162342709197618, 3.854140130424576, 4.008599242523804, 4.118846086899804, 4.120213633898632, 4.283990003510465, 5.089491698891653, 5.110436429053362]
<__main__.UFCS at 0x7fd4c064ee10>
It's simple, a monad is like a...
Hopefully this goes a long way to explaining the idea of Monads in terms of programming. Maybe I fell upon the Monad Tutorial Fallacy. However, in the event that I've hopeless confused someone more, drop me a line and I'll be happy to go into further detail.
I spilled my brains, spill some of yours.


The transport driver handles actually sending a message of the device. It interacts with the actual hardware used for sending the message. This document does not attempt to discuss creating transport drivers in detail.
Messages are received much the way they are delivered. The transport driver receives a message, registers it with the Mailbox library, and passes its data, block by block, to the appropriate data driver. The data driver translates this message into its own data format. The Mailbox library stores the message in its inbox until it can deliver the message. When the appropriate time for delivery is reached, the Mailbox library starts up an appropriate application (if it is not already running) and passes the message to the application. The application must notify the Mailbox library when it has finished with the message.
A user or application can address a message to the local machine. In this case, the message will not be sent to the transport driver; the Mailbox library will deliver the message simply by moving it from the machine's outbox to its inbox.


%inherit file="app_base.html" />
<%! from catalog import models as cmod%>
<%block name="top_center">
Shopping Cart
%block>
<%block name="content_center">
| Name |
Quantity |
Price |
Extended Price |
Remove From Cart |
% for c in items:
|
${c.product.name}
|
${c.quantity}
|
${c.price}
|
${c.extended}
|
Delete
|
% endfor
Sales Tax: ${taxprice}
Total: ${total}
Checkout
%block>


Administration panel
In this area you can manage your existing albums.
Create new ones, delete the ones you never wanted to exist, and much more ;)
| Name | Access code | Creator | # Files | # Subscriptions | Date created | Actions |
|---|---|---|---|---|---|---|
| {{ album.name }} | {{ album.accesscode }} | {{ album.creator }} | {{ album.number_of_files }} | {{ album.number_of_subscriptions }} | {{ album.timestamp_created }} | Edit View Delete |


Yadira Tamarit
About
Portfolio
Contact
Portfolio
About Me
Code Refactor
Responsible Portfolio
My Github
Bootstrap


Colorimeter User Manual
Open source DIY kit
Contents
::
Introduction
»
Open source DIY kit
¶
Kit contents
¶
Introduction
Kit Contents
Parts List
Electronics Parts List
Colorimeter Hardware
Bag A - Enclosure hardware
Bag B - Electronics hardware
Bag C - Arduino and TuxCase hardware
Enclosure Parts (laser-cut acrylic)
Optional TuxCase kit
TuxCase kit contents
Optional LED wavelengths
LED Board ver B
LED Board ver C
Using custom led boards with colorimeter software
Assembly instructions
¶
Assembly of the colorimeter
Mounting the Arduino
Option 1: Assembly of Arduino onto the acrylic base
Option 2: Assembly of Arduino with TuxCase
Programming Arduino with colorimeter firmware
Software
¶
Open source colorimeter software
Installing the open source software
Colorimeter basic program
Procedure: Connect-Calibrate-Measure
Additional software screenshots
Colorimeter plotting program
Procedure: Connect-Calibrate-Measure-Plot-Export
Additional software screenshots
Colorimeter concentration program
Procedure: Connect-Select-Calibrate-Measure
Additional software screenshots
Software features
Calibrating the colorimeter
Selecting custom LED boards
Changing significant digits
Graph fit
Selecting units (ppm or µM)
Changing sample rate
Sample Labs
¶
Lab 1: Introduction to Colorimetry
Background and Objectives
Materials
Methods
Sample Data
Lab 2: Beer’s Law and Molar Extinction Coefficients
Background and Objectives
Materials
Methods
Sample Data
Lab 3: Ammonia and nitrate measurements
Background and Objectives
Colorimetric tests
Materials
Chemicals and solutions
Methods
Sample Data
Updates
¶
Cuvette holder update
Hardware
Assembly
Indices and tables
¶
Index
Module Index
Search Page
Contents
::
Introduction
»


Project : Ysé Agency : Freelance Role : Co-Art Director & Designer w/ Benjamin Guedj Date : 2016 Vist the website
Sevenhills