--- layout: toplevelcontent title: WAT - WebAssembly Text Format. description: WebAssembly Text Format - WAT. keyword: WAT, WebAssembly Text Format ---
WebAssembly has a binary format and a text format. The binary format (.wasm) is a compact binary instruction format for a stack-based virtual machine and is designed to be a portable compilation target for other higher-level languages such as C, C++, Rust, C#, Go, Python and many more. The text format (.wat) is a human readable format designed to help developers view the source of an WebAssembly module. The text format can also be used for writing codes that can be compiled to the binary format.
The code below shows an example of the .wat format for multiplying two numbers.
(module
(func $multiply (param $lhs i32) (param $rhs i32) (result i32)
get_local $lhs
get_local $rhs
i32.mul)
(export "multiply" (func $multiply))
)
The WebAssembly Binary Toolkit contains a wat2wasm tool that enables you to compile the text format to the binary format.
wat2wasm wat_multiply.wat
You will get the following .wasm binary format file as output.
wat_multiply.wasm
{% include aa1.html %}The source code of the Javascript that loads the .wasm file is illustrated below. Click to see the demo.
fetch('./wat_multiply.wasm').then(response =>
response.arrayBuffer()
).then(bytes => WebAssembly.instantiate(bytes)
).then(results => {
instance = results.instance;
console.log("Multiply Result is " +
instance.exports.multiply(2,5));
}).catch(console.error);


Hello, world!
Your name:
This is a basic JSON RPC call to OpenCPU. We use ocpu.rpc from the opencpu.js library to call the R function called hello included in this R package.
Have a look at the HTML source code! Some things to notice:
- We can always see the source code of the R function using the API, e.g here.
- If the R function has a manual page, it we can find it here
- When the name field is empty, the R function raises an error. Notice how we deal with this in javascript.


Name |
Created on |
Updated on |
Description |
Plugin file |
Status |
Developed by |
Approved by |
|
|---|---|---|---|---|---|---|---|---|
{{plugin.name}} |
|
|
|
Dockerfile |
|
|
|


|
| void | wakeUp () |
| | Wake the body up. More...
|
| |
| void | sleep () |
| | Force body sleep. More...
|
| |
| void | sleepTick (real_t time) |
| | Called every timestep to update internal sleep timer and change sleep state if needed. More...
|
| |
| void | updateSolveMassProperties () |
| | If the body is sleeping, it should be immovable / have infinite mass during solve. We solve it by having a separate "solve mass". More...
|
| |
| Vec3 & | pointToLocalFrame (const Vec3 &worldPoint, Vec3 &result) |
| | Convert a world point to local body frame. More...
|
| |
| Vec3 | vectorToLocalFrame (const Vec3 &worldVector) |
| | Convert a world vector to local body frame. More...
|
| |
| Vec3 & | vectorToLocalFrame (const Vec3 &worldVector, Vec3 &result) |
| | Convert a world vector to local body frame. More...
|
| |
| Vec3 | pointToWorldFrame (const Vec3 &localPoint) |
| | Convert a local body point to world frame. More...
|
| |
| Vec3 & | pointToWorldFrame (const Vec3 &localPoint, Vec3 &result) |
| | Convert a local body point to world frame. More...
|
| |
| Vec3 & | vectorToWorldFrame (const Vec3 &localVector, Vec3 &result) |
| | Convert a local body point to world frame. More...
|
| |
| void | addShape (Shape *shape, const Vec3 &offset=Vec3::ZERO, const Quaternion &orientation=Quaternion::UNIT) |
| | Add a shape to the body with a local offset and orientation. More...
|
| |
| void | removeShape (Shape *shape) |
| | Remove a shape from the body. More...
|
| |
| void | updateBoundingRadius () |
| | Update the bounding radius of the body. Should be done if any of the shapes are changed. More...
|
| |
| void | computeAABB () |
| | Updates the .aabb. More...
|
| |
| void | updateInertiaWorld (bool force=false) |
| | Update .inertiaWorld and .invInertiaWorld. More...
|
| |
| void | applyForce (const Vec3 &force, const Vec3 &relativePoint) |
| | Apply force to a world point. This could for example be a point on the Body surface. Applying force this way will add to Body.force and Body.torque. More...
|
| |
| void | applyLocalForce (const Vec3 &localForce, const Vec3 &localPoint) |
| | Apply force to a local point in the body. More...
|
| |
| void | applyImpulse (const Vec3 &impulse, const Vec3 &relativePoint) |
| | Apply impulse to a world point. This could for example be a point on the Body surface. An impulse is a force added to a body during a short period of time (impulse = force * time). Impulses will be added to Body.velocity and Body.angularVelocity. More...
|
| |
| void | applyLocalImpulse (const Vec3 &localImpulse, const Vec3 &localPoint) |
| | Apply locally-defined impulse to a local point in the body. More...
|
| |
| void | updateMassProperties () |
| | Should be called whenever you change the body shape or mass. More...
|
| |
| Vec3 | getVelocityAtWorldPoint (const Vec3 &worldPoint) |
| | Get world velocity of a point in the body. More...
|
| |
| Vec3 & | getVelocityAtWorldPoint (const Vec3 &worldPoint, Vec3 &result) |
| | Get world velocity of a point in the body. More...
|
| |
| void | integrate (real_t dt, bool quatNormalize, bool quatNormalizeFast) |
| | Move the body forward in time. More...
|
| |
| bool | isSleeping () const |
| | Is Sleeping. More...
|
| |
| bool | isSleepy () const |
| | Is Sleepy. More...
|
| |
| bool | isAwake () const |
| |
| void | updateHasTrigger () |
| | Update hasTrigger. More...
|
| |
| int | id () const |
| | Get id of the body. More...
|
| |
| int | index () const |
| |
| void | setIndex (int value) |
| |
| const World * | world () const |
| |
| void | setWorld (World *world) |
| |
| Vec3 & | vlambda () |
| |
| void | setVlambda (const Vec3 value) |
| |
| Vec3 & | wlambda () |
| |
| void | setWlambda (const Vec3 value) |
| |
| Vec3 & | previousPosition () |
| |
| void | setPreviousPosition (Vec3 value) |
| |
| Quaternion & | previousQuaternion () |
| |
| void | setPreviousQuaternion (Quaternion value) |
| |
| Vec3 & | initPosition () |
| |
| void | setInitPosition (Vec3 value) |
| |
| Vec3 & | initVelocity () |
| |
| void | setInitVelocity (Vec3 value) |
| |
| Vec3 & | initAngularVelocity () |
| |
| void | setInitAngularVelocity (Vec3 value) |
| |
| Quaternion & | initQuaternion () |
| |
| void | setInitQuaternion (Quaternion value) |
| |
| Vec3 & | position () |
| |
| void | setPosition (const Vec3 value) |
| |
| const Quaternion & | quaternion () const |
| |
| Quaternion & | quaternion () |
| |
| Vec3 & | velocity () |
| |
| void | setVelocity (Vec3 value) |
| |
| Vec3 & | angularVelocity () |
| |
| void | setAngularVelocity (Vec3 value) |
| |
| Vec3 & | interpolatedPosition () |
| |
| void | setInterpolatedPosition (Vec3 value) |
| |
| Quaternion & | interpolatedQuaternion () |
| |
| void | setInterpolatedQuaternion (Quaternion value) |
| |
| Vec3 & | inertia () |
| |
| real_t | mass () const |
| |
| real_t | invMass () const |
| |
| const Vec3 & | force () const |
| |
| void | setForce (Vec3 value) |
| |
| const Vec3 & | torque () const |
| |
| void | setTorque (Vec3 value) |
| |
| real_t | invMassSolve () const |
| |
| const Mat3 & | invInertiaWorldSolve () const |
| |
| const Vec3 & | linearFactor () const |
| |
| const Vec3 & | angularFactor () const |
| |
| real_t | linearDamping () const |
| |
| void | setLinearDamping (real_t value) |
| |
| real_t | angularDamping () const |
| |
| void | setAngularDamping (real_t value) |
| |
| real_t | timeLastSleepy () const |
| |
| const void | setTimeLastSleepy (real_t value) |
| |
| real_t | sleepSpeedLimit () const |
| |
| int | collisionFilterGroup () const |
| |
| void | setCollisionFilterGroup (int value) |
| |
| int | collisionFilterMask () const |
| |
| void | setCollisionFilterMask (int value) |
| |
| bool | collisionResponse () const |
| |
| void | setCollisionResponse (bool value) |
| |
| bool | useGravity () const |
| |
| const Mat3 & | invInertiaWorld () const |
| |
| void | setInvInertiaWorld (Mat3 &value) |
| |
| bool | hasTrigger () const |
| |
| Body::Type | type () const |
| |
| bool | allowSleep () const |
| |
| Body::State | sleepState () const |
| |
| bool | aabbNeedsUpdate () const |
| |
| const AABB & | aabb () const |
| |
| real_t | boundingRadius () const |
| |
| int | shapesLength () const |
| |
| Shape * | getShape (int index) |
| |
| Vec3 * | getShapeOffset (int index) |
| |
| Quaternion * | getShapeOrientation (int index) |
| |
| Material * | material () const |
| |
| int | get_type () |
| |
| void | set_type (int value) |
| |
| int | get_sleepState () |
| |
| void | set_sleepState (int value) |
| |
| | Ref () |
| |
| void | retain () |
| | Retain a reference, _referenceCount add one. More...
|
| |
| void | release () |
| | Release a reference, _referenceCount minus one. More...
|
| |
| int | getReferenceCount () const |
| | Get the reference count of this object. More...
|
| |
|
| Vec3 * | _vlambda = nullptr |
| | linear velocity for lambda More...
|
| |
| Vec3 * | _wlambda = nullptr |
| | angular velocity for lambda More...
|
| |
| Vec3 * | _previousPosition = nullptr |
| | previous Position More...
|
| |
| Vec3 * | _interpolatedPosition = nullptr |
| | Interpolated position of the body. More...
|
| |
| Vec3 * | _initPosition = nullptr |
| | Initial position of the body. More...
|
| |
| Vec3 * | _initVelocity = nullptr |
| | init Velocity More...
|
| |
| Quaternion * | _initQuaternion = nullptr |
| | init Quaternion More...
|
| |
| Quaternion * | _previousQuaternion = nullptr |
| | previous Quaternion More...
|
| |
| Quaternion * | _interpolatedQuaternion = nullptr |
| | Interpolated orientation of the body. More...
|
| |
| Vec3 * | _initAngularVelocity = nullptr |
| | init AngularVelocity More...
|
| |
| Vec3 * | _inertia = nullptr |
| | inertia More...
|
| |
| Vec3 * | _invInertia = nullptr |
| | inverse of Inertia More...
|
| |
| Mat3 * | _invInertiaWorld = nullptr |
| | inverse of InertiaWorld More...
|
| |
| Vec3 * | _invInertiaSolve = nullptr |
| | inverse of InertiaSolve More...
|
| |
| Mat3 * | _invInertiaWorldSolve = nullptr |
| | inverse of InertiaWorldSolve More...
|
| |
| AABB * | _aabb = nullptr |
| | World space bounding box of the body and its shapes. More...
|
| |
| Vec3 * | _position = nullptr |
| | World space position of the body. More...
|
| |
| Vec3 * | _velocity = nullptr |
| | World space velocity of the body. More...
|
| |
| Vec3 * | _force = nullptr |
| | Linear force on the body in world space. More...
|
| |
| Vec3 * | _torque = nullptr |
| | World space rotational force on the body, around center of mass. More...
|
| |
| Quaternion * | _quaternion = nullptr |
| | World space orientation of the body. More...
|
| |
| Vec3 * | _angularVelocity = nullptr |
| | Angular velocity of the body, in world space. Think of the angular velocity as a vector, which the body rotates around. The length of this vector determines how fast (in radians per second) the body rotates. More...
|
| |
| Vec3 * | _linearFactor = nullptr |
| | Use this property to limit the motion along any world axis. (1,1,1) will allow motion along all axes while (0,0,0) allows none. More...
|
| |
| Vec3 * | _angularFactor = nullptr |
| | Use this property to limit the rotational motion along any world axis. (1,1,1) will allow rotation along all axes while (0,0,0) allows none. More...
|
| |
| Material * | _material = nullptr |
| | The material of the body. More...
|
| |
| World * | _world = nullptr |
| | Reference to the world the body is living in. More...
|
| |
| BlockAllocator * | _blockAllocator = nullptr |
| | The block allocator of the world. More...
|
| |
| StackAllocator * | _stackAllocator = nullptr |
| | The stack allocator of the world. More...
|
| |
| std::vector< Shape * > | _shapes |
| | The shape array of the body. More...
|
| |
| std::vector< Vec3 * > | _shapeOffsets |
| | Position of each Shape in the body, given in local Body space. More...
|
| |
| std::vector< Quaternion * > | _shapeOrientations |
| | Orientation of each Shape, given in local Body space. More...
|
| |
| int | _shapeCount = 0 |
| | Number of body's shapes. More...
|
| |
| real_t | _invMassSolve = 0.0 |
| | inverse of massSolve More...
|
| |
| real_t | _mass = 0.0 |
| | mass More...
|
| |
| real_t | _invMass = 0.0 |
| | inverse of mass More...
|
| |
| real_t | _linearDamping = 0.01 |
| | linearDamping More...
|
| |
| real_t | _sleepSpeedLimit = 0.1 |
| | If the speed (the norm of the velocity) is smaller than this value, the body is considered sleepy. More...
|
| |
| real_t | _sleepTimeLimit = 1.0 |
| | If the body has been sleepy for this sleepTimeLimit seconds, it is considered sleeping. More...
|
| |
| real_t | _timeLastSleepy = 0.0 |
| |
| real_t | _boundingRadius = 0 |
| | Total bounding radius of the Body including its shapes, relative to body.position. More...
|
| |
| real_t | _angularDamping = 0.01 |
| | angularDamping More...
|
| |
| int | _id = 0 |
| | Id of the body. More...
|
| |
| int | _index = 0 |
| | The index of body in the BodyList of the world. More...
|
| |
| int | _collisionFilterGroup = 1 |
| | collisionFilterGroup More...
|
| |
| int | _collisionFilterMask = -1 |
| | collisionFilterMask More...
|
| |
| Type | _type = Body::Type::STATIC |
| | Type of the body. one of DYNAMIC, STATIC or KINEMATIC. More...
|
| |
| State | _sleepState = State::AWAKE |
| | Current sleep state. More...
|
| |
| bool | _useGravity = true |
| | use gravity ? default is true More...
|
| |
| bool | _fixedRotation = false |
| | Set to true if you don't want the body to rotate. Make sure to run .updateMassProperties() after changing this. default is false. More...
|
| |
| bool | _aabbNeedsUpdate = true |
| | Indicates if the AABB needs to be updated before use. More...
|
| |
| bool | _wakeUpAfterNarrowphase = false |
| |
| bool | _allowSleep = true |
| | If true, the body will automatically fall to sleep. default is true. More...
|
| |
| bool | _hasTrigger = true |
| | has trigger? More...
|
| |
| bool | _collisionResponse = true |
| | Whether to produce contact forces when in contact with other bodies. Note that contacts will be generated, but they will be disabled. More...
|
| |
| bool | _isNeedSync = true |
| | for JS & C++ sync state More...
|
| |
A RigidBody in the physics world.
Example:
cannon::Body::BodyOptions bodyOptions(
world);
bodyOptions.mass = 1;
body->addShape(shape);


CSS has scalable units like %
, the viewport-percentage lengths (vw
, vh
, vmin
, and vmax
) and even more. Another type of scalable unit not part of CSS that some designers with with is the idea of the element-based unit. With all of these, there might be the desire to ‘clamp’ the value with a certain minimum or maximum value, effectively setting a range for the scalable value that it cannot exceed.
Thankfully CSS has a minmax()
function that acts like a number clamp in some situations, but unfortunately it’s limited to the Grid display module. There are a number of situations when styling websites where being able to clamp scalable units would be helpful, including sizing fonts, setting percentage-based margins and padding, and much more. It’s unfortunate that CSS’s minmax()
function is too limited to work in these cases, but there are workarounds. In the future CSS is gaining min()
and max()
functions which will be able to be used anywhere, and even nested within each other to perform number clamping like min(max(10px, 10vw, 100px))
.
In order to clamp a scalable value using JavaScript you need a small amount of logic. I’ve expressed the logic three different ways below, but the most efficient expression is:
Math.min(Math.max(min, mid), max)
Number clamp utility function using if
:
function ifClamp(min, mid, max) {
if (min < mid && mid < max) {
return mid
} else if (mid < min) {
return min
} else if (max < mid) {
return max
}
}
Number clamp utility function using ternary expressions:
function ternaryClamp(min, mid, max) {
return mid < min ? min : mid < max ? mid : max
}
Number clamp utility function using Math.min()
and Math.max()
:
function mathClamp(min, mid, max) {
return Math.min(Math.max(min, mid), max)
}
<style>
@element .demo {
$this {
font-size: eval("Math.min(Math.max(10, offsetWidth/10), 100)")px;
}
}
scoped('.demo', `
font-size: eval(Math.min(Math.max(10, this.offsetWidth/10), 100))px;
`)


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---
layout: archive
title: Lean Prover Zulip Chat Archive
permalink: 113488general/04700examplex2x0sorry.html
---
The archive URL format has changed. Please find this page at:
https://leanprover-community.github.io/archive/stream/113488-general/topic/example.20(x.20.3A.20.E2.84.95).20.3A.20.C2.AC.20(2.20.2B.20x.20.3D.200).20.3A.3D.20sorry.html


We enhance services!
- leverage front-end communities
- brand wireless experiences
- harness robust infomediaries
- syndicate 24/7 platforms
- revolutionize magnetic platforms
- incubate wireless networks
- disintermediate 24/7 mindshare
- evolve synergistic experiences
- integrate impactful infrastructures


Before Change
import numpy as np
import pylab as pl
results = pickle.load(file("helper/compare_optimizers.pkl"))
//results = pickle.load(file("compare_optimizers_gradients.pkl"))
n_methods = len(results.values()[0]["Rosenbrock "])
n_dims = len(results)
After Change
import numpy as np
import pylab as pl
results = pickle.load(open(
"helper/compare_optimizers_py%s.pkl" % sys.version_info[0],
"rb"))
n_methods = len(list(results.values())[0]["Rosenbrock "])
n_dims = len(results)


In general, an XPath expression specifies a pattern that selects a set of XML nodes. XSLT templates then use those patterns when applying transformations. (XPointer, on the other hand, adds mechanisms for defining a point or a range so that XPath expressions can be used for addressing).
The nodes in an XPath expression refer to more than just elements. They also refer to text and attributes, among other things. In fact, the XPath specification defines an abstract document model that defines seven kinds of nodes:
Root
Element
Text
Attribute
Comment
Processing instruction
Namespace
The root element of the XML data is modeled by an element node. The XPath root node contains the document's root element as well as other information relating to the document.
Like the Document Object Model (DOM), the XSLT/XPath data model consists of a tree containing a variety of nodes. Under any given element node, there are text nodes, attribute nodes, element nodes, comment nodes, and processing instruction nodes.
In this abstract model, syntactic distinctions disappear, and you are left with a normalized view of the data. In a text node, for example, it makes no difference whether the text was defined in a CDATA section or whether it included entity references. The text node will consist of normalized data, as it exists after all parsing is complete. So the text will contain a < character, whether or not an entity reference such as < or a CDATA section was used to include it. (Similarly, the text will contain an & character, whether it was delivered using & or it was in a CDATA section).
In this section, we will deal mostly with element nodes and text nodes. For the other addressing mechanisms, see the XPath specification.
An XSLT template is a set of formatting instructions that apply to the nodes selected by an XPath expression. In a stylesheet, an XSLT template would look something like this:
<xsl:template match="//LIST"> ... </xsl:template>
The expression //LIST selects the set of LIST nodes from the input stream. Additional instructions within the template tell the system what to do with them.
The set of nodes selected by such an expression defines the context in which other expressions in the template are evaluated. That context can be considered as the whole set - for example, when determining the number of the nodes it contains.
The context can also be considered as a single member of the set, as each member is processed one by one. For example, inside the LIST-processing template, the expression @type refers to the type attribute of the current LIST node. (Similarly, the expression @* refers to all the attributes for the current LIST element).
An XML document is a tree-structured (hierarchical) collection of nodes. As with a hierarchical directory structure, it is useful to specify a path that points to a particular node in the hierarchy (hence the name of the specification: XPath). In fact, much of the notation of directory paths is carried over intact:
The forward slash (/) is used as a path separator.
An absolute path from the root of the document starts with a /.
A relative path from a given location starts with anything else.
A double period (..) indicates the parent of the current node.
A single period (.) indicates the current node.
For example, in an Extensible HTML (XHTML) document (an XML document that looks like HTML but is well formed according to XML rules), the path /h1/h2/ would indicate an h2 element under an h1. (Recall that in XML, element names are case-sensitive, so this kind of specification works much better in XHTML than it would in plain HTML, because HTML is case-insensitive).
In a pattern-matching specification such as XPath, the specification /h1/h2 selects all h2 elements that lie under an h1 element. To select a specific h2 element, you use square brackets [] for indexing (like those used for arrays). The path /h1[4]/h2[5] would therefore select the fifth h2 element under the fourth h1 element.
Note - In XHTML, all element names are in lowercase. That is a fairly common convention for XML documents. However, uppercase names are easier to read in a tutorial like this one. So for the remainder of the XSLT lesson, all XML element names will be in uppercase. (Attribute names, on the other hand, will remain in lowercase).
A name specified in an XPath expression refers to an element. For example, h1 in /h1/h2 refers to an h1 element. To refer to an attribute, you prefix the attribute name with an @ sign. For example, @type refers to the type attribute of an element. Assuming that you have an XML document with LIST elements, for example, the expression LIST/@type selects the type attribute of the LIST element.
Note - Because the expression does not begin with /, the reference specifies a list node relative to the current context-whatever position in the document that happens to be.
The full range of XPath expressions takes advantage of the wild cards, operators, and functions that XPath defines. You will learn more about those shortly. Here, we look at a couple of the most common XPath expressions simply to introduce them.
The expression @type="unordered" specifies an attribute named type whose value is unordered. An expression such as LIST/@type specifies the type attribute of a LIST element.
You can combine those two notations to get something interesting. In XPath, the square-bracket notation ([]) normally associated with indexing is extended to specify selection criteria. So the expression LIST[@type="unordered"] selects all LIST elements whose type value is unordered.
Similar expressions exist for elements. Each element has an associated string-value, which is formed by concatenating all the text segments that lie under the element. (A more detailed explanation of how that process works is presented in String-Value of an Element).
Suppose you model what is going on in your organization using an XML structure that consists of PROJECT elements and ACTIVITY elements that have a text string with the project name, multiple PERSON elements to list the people involved and, optionally, a STATUS element that records the project status. Here are other examples that use the extended square-bracket notation:
/PROJECT[.="MyProject"]: Selects a PROJECT named "MyProject".
/PROJECT[STATUS]: Selects all projects that have a STATUS child element.
/PROJECT[STATUS="Critical"]: Selects all projects that have a STATUS child element with the string-value Critical.
The XPath specification defines quite a few addressing mechanisms, and they can be combined in many different ways. As a result, XPath delivers a lot of expressive power for a relatively simple specification. This section illustrates other interesting combinations:
LIST[@type="ordered"][3]: Selects all LIST elements of the type ordered, and returns the third.
LIST[3][@type="ordered"]: Selects the third LIST element, but only if it is of the type ordered.
Note - Many more combinations of address operators are listed in section 2.5 of the XPath specification. This is arguably the most useful section of the specification for defining an XSLT transform.
By definition, an unqualified XPath expression selects a set of XML nodes that matches that specified pattern. For example, /HEAD matches all top-level HEAD entries, whereas /HEAD[1] matches only the first. Table 4-1 lists the wild cards that can be used in XPath expressions to broaden the scope of the pattern matching.
Table 4-1 XPath Wild Cards
Wild card |
Meaning |
|---|---|
* |
Matches any element node (not attributes or text). |
node() |
Matches any node of any kind: element node, text node, attribute node, processing instruction node, namespace node, or comment node. |
@* |
Matches any attribute node. |
In the project database example, /*/PERSON[.="Fred"] matches any PROJECT or ACTIVITY element that names Fred.
So far, all the patterns you have seen have specified an exact number of levels in the hierarchy. For example, /HEAD specifies any HEAD element at the first level in the hierarchy, whereas /*/* specifies any element at the second level in the hierarchy. To specify an indeterminate level in the hierarchy, use a double forward slash (//). For example, the XPath expression //PARA selects all paragraph elements in a document, wherever they may be found.
The // pattern can also be used within a path. So the expression /HEAD/LIST//PARA indicates all paragraph elements in a subtree that begins from /HEAD/LIST.
XPath expressions yield either a set of nodes, a string, a Boolean (a true/false value), or a number. Table 4-2 lists the operators that can be used in an Xpath expression:
Table 4-2 XPath Operators
Operator |
Meaning |
|---|---|
| |
Alternative. For example, PARA|LIST selects all PARA and LIST elements. |
or, and |
Returns the or/and of two Boolean values. |
=, != |
Equal or not equal, for Booleans, strings, and numbers. |
<, >, <=, >= |
Less than, greater than, less than or equal to, greater than or equal to, for numbers. |
+, -, *, div, mod |
Add, subtract, multiply, floating-point divide, and modulus (remainder) operations (e.g., 6 mod 4 = 2). |
Expressions can be grouped in parentheses, so you do not have to worry about operator precedence.
Note - Operator precedence is a term that answers the question, "If you specify a + b * c, does that mean (a+b) * c or a + (b*c)?" (The operator precedence is roughly the same as that shown in the table).
The string-value of an element is the concatenation of all descendent text nodes, no matter how deep. Consider this mixed-content XML data:
<PARA>This paragraph contains a <B>bold</B> word</PARA>
The string-value of the <PARA> element is This paragraph contains a bold word. In particular, note that <B> is a child of <PARA> and that the text bold is a child of <B>.
The point is that all the text in all children of a node joins in the concatenation to form the string-value.
Also, it is worth understanding that the text in the abstract data model defined by XPath is fully normalized. So whether the XML structure contains the entity reference < or < in a CDATA section, the element's string-value will contain the < character. Therefore, when generating HTML or XML with an XSLT stylesheet, you must convert occurrences of < to < or enclose them in a CDATA section. Similarly, occurrences of & must be converted to &.
This section ends with an overview of the XPath functions. You can use XPath functions to select a collection of nodes in the same way that you would use an element specification such as those you have already seen. Other functions return a string, a number, or a Boolean value. For example, the expression /PROJECT/text() gets the string-value of PROJECT nodes.
Many functions depend on the current context. In the preceding example, the context for each invocation of the text() function is the PROJECT node that is currently selected.
There are many XPath functions - too many to describe in detail here. This section provides a brief listing that shows the available XPath functions, along with a summary of what they do. For more information about functions, see section 4 of the XPath specification.
Many XPath expressions select a set of nodes. In essence, they return a node-set. One function does that, too. The id(...) function returns the node with the specified ID. (Elements have an ID only when the document has a DTD, which specifies which attribute has the ID type).
These functions return positionally based numeric values.
last(): Returns the index of the last element. For example, /HEAD[last()] selects the last HEAD element.
position(): Returns the index position. For example, /HEAD[position() <= 5] selects the first five HEAD elements.
count(...): Returns the count of elements. For example, /HEAD[count(HEAD)=0] selects all HEAD elements that have no subheads.
These functions operate on or return strings.
concat(string, string, ...): Concatenates the string values.
starts-with(string1, string2): Returns true if string1 starts with string2.
contains(string1, string2): Returns true if string1 contains string2.
substring-before(string1, string2): Returns the start of string1 before string2 occurs in it.
substring-after(string1, string2): Returns the remainder of string1 after string2 occurs in it.
substring(string, idx): Returns the substring from the index position to the end, where the index of the first char = 1.
substring(string, idx, len): Returns the substring of the specified length from the index position.
string-length(): Returns the size of the context node's string-value; the context node is the currently selected node-the node that was selected by an XPath expression in which a function such as string-length() is applied.
string-length(string): Returns the size of the specified string.
normalize-space(): Returns the normalized string-value of the current node (no leading or trailing white space, and sequences of white space characters converted to a single space).
normalize-space(string): Returns the normalized string-value of the specified string.
translate(string1, string2, string3): Converts string1, replacing occurrences of characters in string2 with the corresponding character from string3.
Note - XPath defines three ways to get the text of an element: text(), string(object), and the string-value implied by an element name in an expression like this: /PROJECT[PERSON="Fred"].
These functions operate on or return Boolean values.
not(...): Negates the specified Boolean value.
true(): Returns true.
false(): Returns false.
lang(string): Returns true if the language of the context node (specified by xml:Lang attributes) is the same as (or a sub-language of) the specified language; for example, Lang("en") is true for <PARA_xml:Lang="en">...</PARA>.
These functions operate on or return numeric values.
sum(...): Returns the sum of the numeric value of each node in the specified node-set.
floor(N): Returns the largest integer that is not greater than N.
ceiling(N): Returns the smallest integer that is not less than N.
round(N): Returns the integer that is closest to N.
These functions convert one data type to another.
string(...): Returns the string value of a number, Boolean, or node-set.
boolean(...): Returns a Boolean value for a number, string, or node-set (a non-zero number, a non-empty node-set, and a non-empty string are all true).
number(...): Returns the numeric value of a Boolean, string, or node-set (true is 1, false is 0, a string containing a number becomes that number, the string-value of a node-set is converted to a number).
These functions let you determine the namespace characteristics of a node.
local-name(): Returns the name of the current node, minus the namespace prefix.
local-name(...): Returns the name of the first node in the specified node set, minus the namespace prefix.
namespace-uri(): Returns the namespace URI from the current node.
namespace-uri(...): Returns the namespace URI from the first node in the specified node-set.
name(): Returns the expanded name (URI plus local name) of the current node.
name(...): Returns the expanded name (URI plus local name) of the first node in the specified node-set.
XPath operators, functions, wild cards, and node-addressing mechanisms can be combined in wide variety of ways. The introduction you have had so far should give you a good head start at specifying the pattern you need for any particular purpose.


At the bottom of the xiView results visualisation page are a bar of controls for filtering the data. Working from left to right, these fall into the following subsections:
Each subsection is collapsible / re-expandable by clicking on the name of the sub-section. This allows filters of interest to be viewed without being pushed off the edge of the display.
A summary line at the very bottom of the window describes the effect of the current filtering state on the cross-link data set, and a button is also available to reset the filter state.
It is important to be aware that the filter operates conjunctively i.e. a match / cross-link must pass all the filters set here to become visible.
This sub-bar, comprised of two radio buttons: 'Manual' and 'FDR', only appears if unvalidated cross-links have been loaded as well. 'Manual' is selected by default and means the following other sub-bars are available in the filter bar: 'Cross-link positional categories', 'Score Cut-off' and 'Match attributes'. Selecting 'FDR' replaces the 'Cross-link positional categories' and 'Score Cut-off' sub-bars with the FDR sub-bar; the 'Match attributes' sub-bar remains in place.
These controls allow including or excluding categories of cross-links which are defined on the basis of link position. These categories are: - Ambiguous - include/exclude cross-links which have an uncertain position due to peptide-level ambiguity (i.e. ambiguity as in the protein identification problem) - Between - include/exclude cross-links that are between different protein - Self - include/exclude cross-links between instances of the same protein; note - these cross-links are not necessarily intra-molecular and we avoid using the word 'intra' in this context. - Homomultimeric Links - a sub-class of Self links in which one of the constituent matches purports to link two overlapping peptides - which is generally not possible. - AA apart - excludes Self Links with fewer than the specified number of amino acids separating them in the sequence. - Pep. length - Peptide length. Excludes constituent matches of cross-links where one of the linked peptides is smaller than the set value.
Radio buttons that allow all matches, only those where the 'pass threshold' attribute (as read from the uploaded data) is true, or only those where it is false. This section appears in the Public version of XiView.
A set of checkboxes that pass or filter out cross-links based on their manually assessed quality (A, B, C and ?), or their algorithmically assessed quality (AUTO), or their validation status (Unval. = unvalidated). This section only appears in the Rappsilber Lab version of the interface as it depends on specialised output from XiSearch.
This sub-section allows upper and/or lower score cut-offs for the matches to be set. These is done by entering text in the input fields or dragging on the histogram to set and move a range slider.
Note that the contents of the score histogram shown here is not affected by other filter settings; to see a histogram of scores post-filtering open the Histogram View.
When the FDR mode is selected, this sub-bar allows a basic link-level FDR threshold to be set. Matches that do not pass the threshold are filtered out. Five pre-set levels are provided (1, 5, 10, 20, and 50%) along with an open-entry input for other values. FDRs are reported separately for within and between protein cross-link sets.
A number of text boxes that allow matches to be filtered based on the contents of some of their attributes.
'Peptide' filters to matches that include the entered text string as part of either of the linked peptide sequences, e.g. 'FAKR' would filter to matches where one of the linked peptides includes the subsequence FAKR. Separating two strings with a hyphen will filter to matches where one peptide includes one subsequence and the second one the other, e.g. 'FAKR-KK' will filter to matches where FAKR is in one peptide and KK in the other.
'Protein' takes in a comma separated list of values that are text matched against protein descriptions and names. Matches that don't link such proteins are filtered out. A hyphen can be used to specify matches that link two particular proteins or sets of proteins. E.g., "ALBU" would show matches that involve a protein containing the text 'ALBU' in its name or description such as ALBU-HUMAN. "BOVINE-CHICK" would filter to all matches that connect proteins where one protein contains 'BOVINE' and the other 'CHICK'. "ALBU, BOVINE-CHICK" would additively combine the previous two scenarios.
'Run' filters out matches whose 'Run' attribute does not contain the entered text as a sub-string.
'Scan' filters out matches whose 'Scan' attribute does not match the exact number entered here.
'Residue Pairs per PPI' (Protein-Protein Interaction) sets a threshold on the number of distinct matches between pairs of proteins that needs to be met before those matches are shown. This can be useful for quickly filtering out weakly interacting protein-protein pairs, and can tidy up the XiNet view in particular.
If multiple searches are being visualised together, the 'Groups' section will be visible. Within this are checkboxes for each of the search group numbers defined by the user back on the history page. Unchecking will remove all matches that belong to a particular search group.
In the bottom left of the screen is summary information on the number of cross-links that passed the filter. If decoys were included in the uploaded data then totals will be provided for the number of target-target, target-decoy, and decoy-decoy cross-links passing the filter. For info, an 'apparent link-level FDR' is displayed based on these totals if the FDR mode and value has not been explicitly set.
Finally, in the leftmost position of the filter bar is a button marked 'Reset'. Double-click this button to reset the filter to its initial state. If the search was loaded with a URL that included preset filter values it will reset back to these values.


Chapter 4: Replaying GUI Events
In this chapter, we will show how to simulate a GUI event, and how to store a series of GUI events as well as replay them on a widget.
The approach to storing a series of events and replaying them is quite similar to the approach explained in chapter 2. All you need to do is to add a data function to your test class:
class TestGui: public QObject { Q_OBJECT private slots: void testGui_data(); void testGui(); };
Writing the Data Function
As before, a test function's associated data function carries the same name, appended by _data
.
void TestGui::testGui_data() { QTest::addColumn<QTestEventList>("events"); QTest::addColumn<QString>("expected"); QTestEventList list1; list1.addKeyClick('a'); QTest::newRow("char") << list1 << "a"; QTestEventList list2; list2.addKeyClick('a'); list2.addKeyClick(Qt::Key_Backspace); QTest::newRow("there and back again") << list2 << ""; }
First, we define the elements of the table using the QTest::addColumn() function: A list of GUI events, and the expected result of applying the list of events on a QWidget. Note that the type of the first element is QTestEventList.
A QTestEventList can be populated with GUI events that can be stored as test data for later usage, or be replayed on any QWidget.
In our current data function, we create two QTestEventList elements. The first list consists of a single click to the 'a' key. We add the event to the list using the QTestEventList::addKeyClick() function. Then we use the QTest::newRow() function to give the data set a name, and stream the event list and the expected result into the table.
The second list consists of two key clicks: an 'a' with a following 'backspace'. Again we use the QTestEventList::addKeyClick() to add the events to the list, and QTest::newRow() to put the event list and the expected result into the table with an associated name.
Rewriting the Test Function
Our test can now be rewritten:
void TestGui::testGui() { QFETCH(QTestEventList, events); QFETCH(QString, expected); QLineEdit lineEdit; events.simulate(&lineEdit); QCOMPARE(lineEdit.text(), expected); }
The TestGui::testGui() function will be executed two times, once for each entry in the test data that we created in the associated TestGui::testGui_data() function.
First, we fetch the two elements of the data set using the QFETCH() macro. QFETCH() takes two arguments: the data type of the element and the element name. Then we create a QLineEdit, and apply the list of events on that widget using the QTestEventList::simulate() function.
Finally, we use the QCOMPARE() macro to check if the line edit's text is as expected.
As before, to make our test case a stand-alone executable, the following two lines are needed:
QTEST_MAIN(TestGui)
#include "testgui.moc"
The QTEST_MAIN() macro expands to a simple main() method that runs all the test functions, and since both the declaration and the implementation of our test class are in a .cpp file, we also need to include the generated moc file to make Qt's introspection work.
Files:


Creates a texture directly from raw data, width and height.
The data argument must be an [link:https://developer.mozilla.org/en-US/docs/Web/API/ArrayBufferView ArrayBufferView]. Further parameters correspond to the properties inherited from [page:Texture], where both magFilter and minFilter default to THREE.NearestFilter.
The interpretation of the data depends on type and format: If the type is
THREE.UnsignedByteType, a Uint8Array will be useful for addressing the
texel data. If the format is THREE.RGBAFormat, data needs four values for
one texel; Red, Green, Blue and Alpha (typically the opacity).
For the packed types, THREE.UnsignedShort4444Type and
THREE.UnsignedShort5551Type all color components of one texel can be
addressed as bitfields within an integer element of a Uint16Array.
In order to use the types THREE.FloatType and THREE.HalfFloatType, the
WebGL implementation must support the respective extensions
OES_texture_float and OES_texture_half_float. In order to use
THREE.LinearFilter for component-wise, bilinear interpolation of the
texels based on these types, the WebGL extensions OES_texture_float_linear
or OES_texture_half_float_linear must also be present.
// create a buffer with color data
const width = 512;
const height = 512;
const size = width * height;
const data = new Uint8Array( 4 * size );
const color = new THREE.Color( 0xffffff );
const r = Math.floor( color.r * 255 );
const g = Math.floor( color.g * 255 );
const b = Math.floor( color.b * 255 );
for ( let i = 0; i < size; i ++ ) {
const stride = i * 4;
data[ stride ] = r;
data[ stride + 1 ] = g;
data[ stride + 2 ] = b;
data[ stride + 3 ] = 255;
}
// used the buffer to create a [name]
const texture = new THREE.DataTexture( data, width, height );
texture.needsUpdate = true;
See the base [page:Texture Texture] class for common properties.
If set to `true`, the texture is flipped along the vertical axis when uploaded to the GPU. Default is `false`.
Whether to generate mipmaps (if possible) for a texture. False by default.
Overridden with a object holding data, width, and height.
Read-only flag to check if a given object is of type [name].
`1` by default. Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries). See [link:http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml glPixelStorei] for more information.
See the base [page:Texture Texture] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]


I am a business graduate from Westmont college. I have also taken a significant amount of courses in engineering, physics, math, and computer science. I have a strong and passionate desire to become a web developer for businesses.
Efficiency and time management are very important to me. Getting projects completed on time helps me to be ready for the next one.
Having a growth mindset allows me to learn even out of college. It's important to be up to date on all the new standards that have been released.
I have a passion for designing websites that will make your business noticed. I enjoy what I do so much that it translates to my work.
Becoming a skilled developer


The luxurious £2.2m farmhouse with stunning views of Derbyshire Dales
It has seven bedrooms, a Jacuzzi, sauna, and a gym
by Rachel SutherlandImagine living in a property which has views of the beautiful, green rolling Derbyshire Dales from all angles.
Well, look no further.
This luxurious seven-bedroom farmhouse is on the property ladder now and offers over £2,250,000 are being accepted.
Bryn Hall Farm, situated on a hilltop, may be well over the majority of our budgets, but at least we can dream.
The property is at the heart of the Derbyshire Dales, between Bradbourne and Brassington.
Where to start with this enormous house? Inside the property, built with local stone and brick, there are a whopping seven-bedrooms - imagine how many guests you could have to stay.

Each bedroom has an en suite, but that's just a fraction of the luxury on offer. There's a Jacuzzi, a sauna, an all weather tennis court, fully equipped gymnasium, a games room and bar and a garage.
The property, built in 2008, has a German fitted breakfast kitchen and dining area with Silestone Quartz floors and work surfaces. This leads on to the orangery which is home to full panoramic views of the surrounding countryside - gorgeous.
French doors from both kitchen and orangery provide access to the rear terrace and garden.
The property, listed by Fine & Country estate agents, has a classic country house look which is complemented with a contemporary-looking interior.
There's a log burner in its principle lounge to keep you warm in the colder months.
When it gets warmer again there's a large terrace, which you could to sit out on and watch the sunset.
Its oak stairway leads up to an impressive master bedroom, with bags of room as it has a suspended mezzanine floor.
The bedroom, which has a triple height ceiling, features an en suite divided in to two, so whoever is sharing can have even more of their own space.
This floor is also home to three additional spacious double bedrooms, each with an en suite.
If you've got guests over and they fancy a bit of their own private space, the property covers that too. There's a self-contained apartment accessed by a separate entrance under the main archway and away from the main house.
The apartment is home to a large dining kitchen, a lounge, a double bedroom - complete with walk in wardrobes and en suite shower room facilities.
Up to the second floor which accommodates two magnificent bedroom suites. One enjoying an en suite spa room with a curved glass sauna, changing area, twin showers and twin vanity wash hand basins.
The second guest bedroom suite has an en suite spa room with a large circular warm air spa/Jacuzzi, not bad for a guest bedroom.
If you own horses, you're in for a treat as the property has a stable block and an enclosed area to ride around in.
If the property wasn't impressive enough, at nighttime it looks even more spectacular as automated illuminations light up the exterior.
You can find the property on Zoopla here.
For more information call Fine & Country on 01332 494289.


|
Hi *|NAME|*, you have taken the first step towards incorporation! |
Your potential tax savings is |
$*|SAVINGS|* |
|
Estimated Tax Savings
Your estimated tax savings of $*|SAVINGS|* are an estimate, taking into account annual revenue, annual business expenses, and a salary that is based on your monthly living expenses.
|
|
Liability Rating
After considering your industry and the answers to the questions, your business is at a
*|IF:RISK <=20|* LOW
*|ELSEIF:RISK <=40|* MEDIUM
*|ELSEIF:RISK >= 41|* HIGH
*|END:IF|*
risk.
|
|
*|IF:SAVINGS >2000|*
Recommended!
It looks like you'd benefit from tax savings and the limited liability of an incorporation. To get started, simply click here.
*|ELSEIF:SAVINGS <=2000|*
Sit Tight!
As you have minimal anticipated tax savings and operate in an industry with lower risks, the additional costs of incorporating may not immediately benefit your business. On the flip side, incorporating generally limits the exposure to personal liability of the owners.
*|END:IF|*
|
|
Disclaimer:
The tax calculations are only approximate and include the following (estimated) non-refundable tax credits: the basic personal tax amount, CPP contributions, EI premiums, and the Canada employment amount.
Although we do our best to provide an accurate tool to approximate tax savings and liability risks, we cannot guarantee any tax savings or an accurate risk assessment of your business. We recommend that you speak with an accountant, tax professional or lawyer to determine your actual tax savings and the risks in operating your business.
|
|
What's Next?
Get Started with Incorporating
Read our guide to learn even more about how Incorporating may be right for your business.
Book a Session to Answer any Additional Questions
Click here to book a session with one of our experienced business support team members.
|
|


On 7 April 2018, 6 new articles were published in 6 journals.
The Intersection of Men's Sexual Violence Perpetration and Sexual Risk Behavior: A Literature Review
Can Restorative Justice Disrupt the ‘school-to-Prison Pipeline?’
Pro-Government International Military Intervention During Genocide and Politicide
Evaluating Concurrent Validity of Criminal Justice and Clinical Assessments Among Women on Probation
Prevalence of Intimate Partner Violence in Thailand
The Hunt For An Elusive Crime – An Analysis of Swedish Measures to Combat Sex Trafficking


STEEL MESH CALCULATOR
for concrete floors
Extract from TIPS
Total Integrated Pavement System
by Aicardi/Nastasi


This demo runs JSHint over the code in the editor (which is the script used on this page), and inserts line widgets to display the warnings that JSHint comes up with.


How does microdermabrasion work?
Over the course of your facial treatments a wand delivering a fine jet of abrasive crystals will be passed over the skin. Dead skin particles will be abraded away, and a vacuum action will remove the debris.
This dual action will both resurface the skin and stimulate the blood flow, encouraging the skin to rejuvenate itself and produce collagen and elastin.
With each of your subsequent treatments, the intensity of the facial microdermabrasion can be increased – reaching to deeper layers and successfully removing acne scarring, lifting pigmentation and smoothing fine lines and wrinkles.
Youthful Dimensions will determine your individual needs and devise a treatment plan to achieve the results that you require. Treatments plans can vary from single ‘beauty boost’ treatments to courses of 6 to 20 treatments every 7 to 10 days.
A cleanser will be used to ensure that your skin is clean and dry before the treatment commences. For male clients, ideally your face should be clean shaved the night before a treatment (this is not essential). Dry, shaven and clean skin means that the abrasive compound can penetrate the skin unobstructed.
After the treatment?
a simple moisturiser with a neutral pH (pH 4.5 – pH 7) and without any essential oils, AHA’s, glycolics or retinol should be applied to replenish lost moisture and to prevent the skin becoming dry and peeling.
Sun damage can cause pigmentation and premature ageing of the skin. After a SkinBase™ Facial it is essential to protect the skin from excessive sun exposure by applying a moisturiser with an SPF. This is especially true in the summer months and for clients that are having SkinBase™ Facials to treat pigmentation. Failure to apply regular sun cream could cause the pigmentation to return.


Read chapter 15.4 Functions on pages 322 & 323
Open this document in Chrome and open the developer tools: Windows: F12 or Ctrl-shift+I, Mac: Cmd + Opt + I. Observe the output in the Console.
Write an assignment statement that assigns your own name to a string variable and prints out the message 'Hello, yourname!'.
Write an assignment statement that assigns the first letter of both your first and second names to character variables and then prints out a greeting using your initials only: 'Hello, XX!'.
Hint: Use substring see w3schools.com JavaScript String substring() Method
Write an assignment statement that assigns your birth date to a date variable. Next write a function which calculates the number of days that have passed from the birthdate to the present and finally prints out the message 'Hello, your name! You are xx days old!'.
Hint: Use Date Object see w3schools.com: JavaScript Dates and also stackoverflow.com: Get difference between 2 dates in javascript


Floater for WoW?
-
icarus
I'm about to be a proud user of a new MacBook Pro. I'll be using it to play a lot of World of Warcraft, and I'd like to be able to to have the floater overlay when I'm playing in fullscreen. Will Synergy do this? If not, is it being impletemented in the near future? Are there any other floater programs that have this functionality?
Thanks in advance.
-
Greg Hurrell
Quote: I'm about to be a proud user of a new MacBook Pro. I'll be using it to play a lot of World of Warcraft, and I'd like to be able to to have the floater overlay when I'm playing in fullscreen. Will Synergy do this? If not, is it being impletemented in the near future? Are there any other floater programs that have this functionality?
Thanks in advance.
Does WoW run in fullscreen mode? Is it rendering via OpenGL? If so then there's nothing that can appear in front of it.
If not, then it may be possible to display something in front of it. Synergy by default asks to appear in front of everything except the screensaver. Without a copy of WoW I can't really test to see what level it's operating at.
Related to this (about Floater levels):
-
OwlBoy
Ah ha!
But you can
Reply
This topic is now closed.


Blazers forward Zach Collins has shoulder surgery
by Associated PressPortland Trail Blazers forward Zach Collins has undergone a shoulder surgery that will sideline him for at least four months.
The team said Collins had successful surgery Tuesday to repair his left labrum.
A 7-footer in his third season with Portland, Collins dislocated his shoulder in a game against Dallas on Oct. 27. He was averaging 9 points, 4 rebounds and 2 assists in the first three games of the season.
The No. 10 overall pick in the 2017 NBA draft out of Gonzaga, Collins has averaged 5.7 points and 3.8 rebounds in 156 games with Portland.


{% extends "layout.html" %} {% block body %}
Here's a display of the Iris sample dataset from Bokeh's sample data.


Ransley confirmed for Best Bars Toyota 86 Championship campa
by Toyota RacingRansley confirmed for Best Bars Toyota 86 Championship campaign
Experienced Toyota 86 racer Jaden Ransley has confirmed he will run in the 2019-20 Best Bars Toyota 86 Championship starting the season as one of the title favourites.
Though still very young at 17, this will be Christchurch racer Ransley's fourth Toyota 86 season and follows an impressive season in the Australian championship where he won a race and was almost always at the sharp end of the field, scoring numerous top ten and top five finishes.
Although he is making no secret of the fact that he feels ready to move up to faster racing categories such as the New Zealand or Australian TCR series, the former KartSport national champion will still start the season as one of the firm favourites for the title in his Neale Motorsport run car, which will once again be supported by Miles Toyota.
Ransley is particularly interested in the Championship prize pool this year, which includes a Toyota 86 car for the overall winner.
"Yes, I am definitely looking forward to coming back and having another crack at the 86 series, which looks very competitive again this year and I am super keen to win the prize car," he explained.
“We looked over other classes to race in throughout New Zealand and Australia and we’ve figured the 86 series would be the best category to keep my bum in the seat until hopefully something else arises along the lines of TCR in NZ or Australia.
“It's extremely competitive and difficult to win in, so you do have to be on your game as a driver to be competitive in it, let alone win in it.”
His championship campaign begins in Pukekohe before heading to the South Island for rounds at Highlands Motorsport Park and Invercargill’s Teretonga Park. It then moves to the North Island for the New Zealand Grand Prix meeting at Manfeild - Circuit Chris Amon and then onto Hampton Downs before concluding with a non-championship race weekend at the Virgin Australia Supercars event at Pukekohe Park in April.
2019-2020 Best Bars Toyota 86 Championship
Round 1: Pukekohe Park - 29 November - 1 December 2019
Round 2: Highlands Motorsport Park - 17-19 January 2020
Round 3: Teretonga Park - 24-26 January 2020
Round 4: Manfeild - Circuit Chris Amon - 14-16 February 2020
Round 5: Hampton Downs Motorsport Park - 27-29 March 2020
Round 6: V8 Supercars - Pukekohe Park - 24-26 April 2020 (non-championship)
ends


Wrapper functions to model and extract various quantitative information from absorption spectra of chromophoric dissolved organic matter (CDOM).
| Version: | 0.1.0 |
| Depends: | R (≥ 3.0) |
| Imports: | minpack.lm, ggplot2, tidyr, broom |
| Suggests: | eemR |
| Published: | 2016-03-04 |
| Author: | Philippe Massicotte [aut, cre] |
| Maintainer: | Philippe Massicotte <pm at bios.au.dk> |
| BugReports: | https://github.com/PMassicotte/cdom/issues |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | https://github.com/PMassicotte/cdom |
| NeedsCompilation: | no |
| Citation: | cdom citation info |
| Materials: | README NEWS |
| CRAN checks: | cdom results |
| Reference manual: | cdom.pdf |
| Package source: | cdom_0.1.0.tar.gz |
| Windows binaries: | r-devel: cdom_0.1.0.zip, r-release: cdom_0.1.0.zip, r-oldrel: cdom_0.1.0.zip |
| OS X binaries: | r-release: cdom_0.1.0.tgz, r-oldrel: cdom_0.1.0.tgz |
| Reverse suggests: | eemR |
Please use the canonical form https://CRAN.R-project.org/package=cdom to link to this page.


Replace this content with your component(s)
Bonus points (in order of priority) - 1.  2. Add any data viz. tool to render the data (linecharts, etc.). 3. Make this run as a docker container.


Basically, if you look at cartagen.org, it loads map data in chunks, downloading new chunks every time you move the map. These come from our customized OpenStreetMap Planet Server and are found at the address: http://cartagen.org/api/0.6/geohash/xxxxx.json. This has the added benefit of only loading the data the user is looking at, not the whole map at once.
Think of it as loading a map in smaller pieces.
Regardless of how you set up the tiles (see later on this page for some options), you’ll need to configure Cartagen to look for them instead of a static data set.
If you’ve just downloaded Cartagen, you should have an index.html file that has the following inside:
Cartagen.setup({ stylesheet: "static/rome/style.gss", static_map: true, static_map_layers: [ "static/rome/park.js", "static/rome/rail.js", "static/rome/waterway.js", "static/rome/primary.js", "static/rome/secondary.js", "static/rome/building.js", "static/rome/area.js" ], lat: 41.92, lng: 12.12 })
Change static_map to ‘false’:
static_map: false,
Now Cartagen will look at /api/0.6/geohash/xxxxxx.json for map tiles. Now you need to be sure it will find something there… read on!
(Read more about how to customize Cartagen at Customizing Cartagen)
If you don’t want to run a Planet Server (if you’re not sure, then DONT!) you can ‘cheat’ by just copying some files from ours.
Cartagen looks locally at the web root of your project for these tiles, so for smaller projects, I’ve downloaded the tiles and kept them in a local /api/0.6/geohash/ directory; I’m happy to zip up all Manhattan tiles for you, so email me at<EMAIL_ADDRESS>if you need them.
If you really do need to map the whole world, you STILL don’t need to run your own Planet Server; just BORROW OURS!
You can set up a proxy from your site to our planet server, so that any request to your site such as ‘yourserver.com/api/…’ would actually route to ‘cartagen.org/api/…’ - this would mean you’d get the latest updated version of the planet, since we try to regenerate our tiles every so often. Eventually we’ll have them running with up-to-the-minute data from OpenStreetMap
You could potentially run your own Planet Server, but it’s a bit of a pain in the ass, and after all, if you only need a static dump of Manhattan, it doesn’t seem like it would be a problem to simply serve the static files.
There is more information at Planet Server, but this is unsupported. Contact<EMAIL_ADDRESS>for more details, but don’t expect me to do it for you!


The Olympics can be considered one of the most popular, prestigious and competitive sporting events in the world. Its symbol represents the union of the five continents of the world and the meeting of athletes from throughout the world at the Olympic Games. In midst of the global pandemic of Coronavirus in 2020, for the first time, the Olympic Games Tokyo 2020 are posponed. The impacts of the postponement of the Olympic Game s are really hard to measure especially for the athletes who train for most of their lives to this event.
Despite having the idea of equality and fairness, getting an Olympic medal is not always just about talent.
There are more than 70 countries that never won a medal and some that win more than 100 in a single event.
After all, why is there such a huge gap between winning and losing countries? How much does it really take to become an Olympian? What comes into factor that separates an Olympian athlete to a non-Olympic level athlete?
Being born in a specific country or continen have a direct impact on a person aiming to compete at the highest level?
This application was made trying to find trends to determine what it really takes to be an Olympian Country Champion.
More than 70 countries have never won an Olympic medal.
As of 2020, the number of medals won by continent are: Europe (11711), America (4036), Asia (2024), Oceania (649), Africa (404).
The top 10 medal earning countries in the 2016 Summer Olympics (Rio de Janeiro) were: USA, Great Britain, China, Russia, Germany, Japan, France, South Korea, Italy and Australia. All of them were in the top 14 economies of the world for the same year.
The size of a nation's economy is commonly expressed as its Gross Domestic Product, or GDP, which measures the value of the output of all goods and services produced within the country in a year.
It is possible to expand the study of correlations between a country's success in the Olympics and its economy, demographics, infrainstructure and/or cultural aspects.
The first participation of women in the Olympics was in 1900. Twenty-two women (2.2%) out of a total of 997 athletes competed in five sports. The number of female athletes has been increasing since then.
The Gender Inequality Index (GII) is an index for measurement of gender disparity. According to the UNDP, this index is a composite measure to quantify the loss of achievement within a country due to gender inequality. It uses three dimensions to measure opportunity cost: reproductive health, empowerment, and labor market participation.
It ranges from 0, where women and men fare equally, to 1, where one gender fares as poorly as possible in all measured dimensions.
The ratio of women athletes was calculated by the number of women athletes divided by the total number of athletes for each country in 2016. It aimed to find a correlation between countries which have a high/low rate of women competitors and the gender equality/inequality.
In almost every Olympic event, it is common to see athletes breaking records after records from previous editions. Is there a reason behind that? Are athletes getting fitter every year?
Age takes an immportant factor in an athlete's life. Age changes how our bodies use oxygen. With age, bones tend to shrink in size and density, weakening them and making them more susceptible to fracture. Muscles generally lose strength, endurance and flexibility. The way body burns calories (metabolism) slows down with age.
The line graph was plotted getting the average age for men and women across the Olympic events and the average life expectancy in the world.
African continent never held any Olympic games.
Summer Games
Winter Games
With an expection for the United States in the 1992 & 1996 Olympics, all host countries perfomed better than the previous edition. It is important to note that the host team is guaranteed a spot for every category.
| Country | Year | Previous Olympics | Host Olympics | Differene |
|---|---|---|---|---|
| South Korea | 1988 | 18 | 30 | 12 |
| Spain | 1992 | 4 | 23 | 19 |
| United States | 1996 | 107 | 89 | -18 |
| Australia | 2000 | 39 | 55 | 16 |
| Greece | 2004 | 13 | 16 | 3 |
| China | 2008 | 55 | 85 | 30 |
| United Kingdom | 2012 | 42 | 60 | 18 |
| Brazil | 2016 | 17 | 18 | 1 |
The Olympic motto "CITIUS – ALTIUS - FORTIUS" and creed “The important thing in life is not the triumph, but the fight; the essential thing is not to have won, but to have fought well.” embody an ideal that Pierre de Coubertin believed in: giving one’s best and striving for personal excellence were worthwhile goals. The games reward those who achieve greatsness among all others. However, it seems that it does not always come to just talent and hard work. The chances are higher for someone who is born at a more developed country.
Nations that value quality of life and high level of education tend to invest heavily in training athletes.
One impressive case to show the strong relationship between economics and medals at the Olympic is China. In the last three decades, China had a growth of 10% a year and the Asian country has jumped from a bottom rank position to an elite of the sports.
There also seems to have a relation between being a host country and its performance in the Olympics. The performance is almost always better. That could be because Olympic hosts are guaranteed a spot in each team sport so it increases the chances of getting a medal.
For women in the Olympics, it doesn't seem to have a correlation between GII and the ratio of women in each team. More studies will be needed to find a correlation. However, one thing is true, the most successful countries also have a higher ratio in women participating.
For future work, I would like to explore more data and try to find more answers on what makes a country an Olympic champion. I would also like to make some findings on outlier athletes. What makes them so successful and what differentiate them from the others.


…
To do
Next
Learn Ofront+ command line options and how to handle pathing
See “OBERON” environment variable
Create a general purpose Makefile for compiling Artemis/Ofront+ projects
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