open var manually_run: Boolean
Sometimes you may want your user to be in charge of when a task is run. Setting manually_run to true will assert that this task does not get run automatically by the Wendy task runner. You will need to manually run the task yourself via PendingTasks.runTask.
manually_run
- Sometimes you may want your user to be in charge of when a task is run. Setting manually_run to true will assert that this task does not get run automatically by the Wendy task runner. You will need to manually run the task yourself via PendingTasks.runTask.


true
for the transparent
parameter of the
constructor. Then, after you create a BitmapData object, you can check
whether it supports per-pixel transparency by determining if the value of
the transparent
property is true
.sourceBitmapData
The input bitmap image to use. The source image can be a different BitmapData object or it can refer to the current BitmapData instance.sourceRect
A rectangle that defines the area of the source image to use as input.destPoint
The point within the destination image(the current BitmapData instance) that corresponds to the upper-left corner of the source rectangle.filter
The filter object that you use to perform the filtering operation.sourceRect
parameter of the sourceBitmapData parameter is an
interior region, such as(50,50,100,100) in a 200 x 200 image, the filter uses the source
pixels outside the sourceRect
parameter to generate the destination rectangle.
If the BitmapData object and the object specified as the sourceBitmapData
parameter are the same object, the application uses a temporary copy of the object to
perform the filter. For best performance, avoid this situation.
rect
A Rectangle object that defines the area of the image in which the ColorTransform object is applied.colorTransform
A ColorTransform object that describes the color transformation values to apply.ColorTransform
object. If the rectangle matches the boundaries of the bitmap image, this method transforms the color
values of the entire image.otherBitmapData
The BitmapData object to compare with the source BitmapData object.TypeError
The otherBitmapData is null.otherBitmapData
object). Alpha channel differences are
ignored in this case. otherBitmapData
object).For example, consider the following two BitmapData objects:
sourceBitmapData
The input bitmap image to use. The source image can be a different BitmapData object or it can refer to the current BitmapData object.sourceRect
The source Rectangle object. To copy only channel data from a smaller area within the bitmap, specify a source rectangle that is smaller than the overall size of the BitmapData object.destPoint
The destination Point object that represents the upper-left corner of the rectangular area where the new channel data is placed. To copy only channel data from one area to a different area in the destination image, specify a point other than (0,0).sourceChannel
The source channel. Use a value from the BitmapDataChannel class (BitmapDataChannel.RED
, BitmapDataChannel.BLUE
, BitmapDataChannel.GREEN
, BitmapDataChannel.ALPHA
).destChannel
The destination channel. Use a value from the BitmapDataChannel class (BitmapDataChannel.RED
, BitmapDataChannel.BLUE
, BitmapDataChannel.GREEN
, BitmapDataChannel.ALPHA
).TypeError
The sourceBitmapData, sourceRect or destPoint are null.The source channel value and destination channel value can be one of following values:
BitmapDataChannel.RED
BitmapDataChannel.GREEN
BitmapDataChannel.BLUE
BitmapDataChannel.ALPHA
sourceBitmapData
The input bitmap image from which to copy pixels. The source image can be a different BitmapData instance, or it can refer to the current BitmapData instance.sourceRect
A rectangle that defines the area of the source image to use as input.destPoint
The destination point that represents the upper-left corner of the rectangular area where the new pixels are placed.alphaBitmapData
A secondary, alpha BitmapData object source.alphaPoint
The point in the alpha BitmapData object source that corresponds to the upper-left corner of the sourceRect
parameter.mergeAlpha
To use the alpha channel, set the value to true
. To copy pixels with no alpha channel, set the value to false
.TypeError
The sourceBitmapData, sourceRect, destPoint are null.If you include the alphaBitmap
and alphaPoint
parameters, you can use a secondary image as an alpha source for the
source image. If the source image has alpha data, both sets of alpha data
are used to composite pixels from the source image to the destination
image. The alphaPoint
parameter is the point in the alpha
image that corresponds to the upper-left corner of the source rectangle.
Any pixels outside the intersection of the source image and alpha image
are not copied to the destination image.
The mergeAlpha
property controls whether or not the alpha
channel is used when a transparent image is copied onto another
transparent image. To copy pixels with the alpha channel data, set the
mergeAlpha
property to true
. By default, the
mergeAlpha
property is false
.
When the dispose()
method is called on an image, the width
and height of the image are set to 0. All subsequent calls to methods or
properties of this BitmapData instance fail, and an exception is thrown.
BitmapData.dispose()
releases the memory occupied by the
actual bitmap data, immediately(a bitmap can consume up to 64 MB of
memory). After using BitmapData.dispose()
, the BitmapData
object is no longer usable and an exception may be thrown if
you call functions on the BitmapData object. However,
BitmapData.dispose()
does not garbage collect the BitmapData
object(approximately 128 bytes); the memory occupied by the actual
BitmapData object is released at the time the BitmapData object is
collected by the garbage collector.
source
The display object or BitmapData object to draw to the BitmapData object.(The DisplayObject and BitmapData classes implement the IBitmapDrawable interface.)matrix
A Matrix object used to scale, rotate, or translate the coordinates of the bitmap. If you do not want to apply a matrix transformation to the image, set this parameter to an identity matrix, created with the default new Matrix()
constructor, or pass a null
value.colorTransform
A ColorTransform object that you use to adjust the color values of the bitmap. If no object is supplied, the bitmap image's colors are not transformed. If you must pass this parameter but you do not want to transform the image, set this parameter to a ColorTransform object created with the default new ColorTransform()
constructor.blendMode
A string value, from the flash.display.BlendMode class, specifying the blend mode to be applied to the resulting bitmap.clipRect
A Rectangle object that defines the area of the source object to draw. If you do not supply this value, no clipping occurs and the entire source object is drawn.smoothing
A Boolean value that determines whether a BitmapData object is smoothed when scaled or rotated, due to a scaling or rotation in the matrix
parameter. The smoothing
parameter only applies if the source
parameter is a BitmapData object. With smoothing
set to false
, the rotated or scaled BitmapData image can appear pixelated or jagged. For example, the following two images use the same BitmapData object for the source
parameter, but the smoothing
parameter is set to true
on the left and false
on the right: Drawing a bitmap with smoothing
set to true
takes longer than doing so with smoothing
set to false
.
ArgumentError
The source
parameter is not a BitmapData or DisplayObject object.ArgumentError
The source is null or not a valid IBitmapDrawable object.SecurityError
The source
object and(in the case of a Sprite or MovieClip object) all of its child objects do not come from the same domain as the caller, or are not in a content that is accessible to the caller by having called the Security.allowDomain()
method. This restriction does not apply to AIR content in the application security sandbox.source
display object onto the bitmap image, using
the NME software renderer. You can specify matrix
,
colorTransform
, blendMode
, and a destination
clipRect
parameter to control how the rendering performs.
Optionally, you can specify whether the bitmap should be smoothed when
scaled(this works only if the source object is a BitmapData object).
The source display object does not use any of its applied
transformations for this call. It is treated as it exists in the library
or file, with no matrix transform, no color transform, and no blend mode.
To draw a display object(such as a movie clip) by using its own transform
properties, you can copy its transform
property object to the
transform
property of the Bitmap object that uses the
BitmapData object.
rect
The rectangular area to fill.color
The ARGB color value that fills the area. ARGB colors are often specified in hexadecimal format; for example, 0xFF336699.TypeError
The rect is null.x
The x coordinate of the image.y
The y coordinate of the image.color
The ARGB color to use as a fill.floodFill()
method is similar to the paint bucket tool in
various paint programs. The color is an ARGB color that contains alpha
information and color information.
sourceRect
A rectangle defining the area of the source image to use as input.filter
A filter object that you use to calculate the destination rectangle.sourceRect
parameter, and a filter.TypeError
The sourceRect or filter are null.applyFilter()
method call affects, given a BitmapData object, a source rectangle, and a
filter object.
For example, a blur filter normally affects an area larger than the
size of the original image. A 100 x 200 pixel image that is being filtered
by a default BlurFilter instance, where blurX = blurY = 4
generates a destination rectangle of (-2,-2,104,204)
. The
generateFilterRect()
method lets you find out the size of
this destination rectangle in advance so that you can size the destination
image appropriately before you perform a filter operation.
Some filters clip their destination rectangle based on the source image
size. For example, an inner DropShadow
does not generate a
larger result than its source image. In this API, the BitmapData object is
used as the source bounds and not the source rect
parameter.
mask
A hexadecimal value, specifying the bits of the ARGB color to consider. The color value is combined with this hexadecimal value, by using the &
(bitwise AND) operator.color
A hexadecimal value, specifying the ARGB color to match (if findColor
is set to true
) or not to match(if findColor
is set to false
).findColor
If the value is set to true
, returns the bounds of a color value in an image. If the value is set to false
, returns the bounds of where this color doesn't exist in an image.findColor
parameter is set to true
) or fully encloses all pixels that
do not include the specified color(if the findColor
parameter is set to false
).
For example, if you have a source image and you want to determine the
rectangle of the image that contains a nonzero alpha channel, pass
{mask: 0xFF000000, color: 0x00000000}
as parameters. If the
findColor
parameter is set to true
, the entire
image is searched for the bounds of pixels for which (value & mask)
== color
(where value
is the color value of the
pixel). If the findColor
parameter is set to
false
, the entire image is searched for the bounds of pixels
for which (value & mask) != color
(where value
is the color value of the pixel). To determine white space around an
image, pass {mask: 0xFFFFFFFF, color: 0xFFFFFFFF}
to find the
bounds of nonwhite pixels.
x
The x position of the pixel.y
The y position of the pixel.getPixel()
method returns an unmultiplied pixel value. No
alpha information is returned.
All pixels in a BitmapData object are stored as premultiplied color values. A premultiplied image pixel has the red, green, and blue color channel values already multiplied by the alpha data. For example, if the alpha value is 0, the values for the RGB channels are also 0, independent of their unmultiplied values. This loss of data can cause some problems when you perform operations. All BitmapData methods take and return unmultiplied values. The internal pixel representation is converted from premultiplied to unmultiplied before it is returned as a value. During a set operation, the pixel value is premultiplied before the raw image pixel is set.
x
The x position of the pixel.y
The y position of the pixel.getPixel()
method, which
returns an RGB color without alpha channel data.
All pixels in a BitmapData object are stored as premultiplied color values. A premultiplied image pixel has the red, green, and blue color channel values already multiplied by the alpha data. For example, if the alpha value is 0, the values for the RGB channels are also 0, independent of their unmultiplied values. This loss of data can cause some problems when you perform operations. All BitmapData methods take and return unmultiplied values. The internal pixel representation is converted from premultiplied to unmultiplied before it is returned as a value. During a set operation, the pixel value is premultiplied before the raw image pixel is set.
rect
A rectangular area in the current BitmapData object.TypeError
The rect is null.rect
A rectangular area in the current BitmapData object.TypeError
The rect is null.hRect
The area of the BitmapData object to use.firstPoint
A position of the upper-left corner of the BitmapData image in an arbitrary coordinate space. The same coordinate space is used in defining the secondBitmapPoint
parameter.firstAlphaThreshold
The smallest alpha channel value that is considered opaque for this hit test.secondObject
A Rectangle, Point, Bitmap, or BitmapData object.secondBitmapDataPoint
A point that defines a pixel location in the second BitmapData object. Use this parameter only when the value of secondObject
is a BitmapData object.secondAlphaThreshold
The smallest alpha channel value that is considered opaque in the second BitmapData object. Use this parameter only when the value of secondObject
is a BitmapData object and both BitmapData objects are transparent.true
if a hit occurs; otherwise, false
.ArgumentError
The secondObject
parameter is not a Point, Rectangle, Bitmap, or BitmapData object.TypeError
The firstPoint is null.If an image is an opaque image, it is considered a fully opaque rectangle for this method.  When you are testing two transparent images, the alpha threshold parameters control what alpha channel values, from 0 to 255, are considered opaque.
unlock()
method before and after numerous calls to the
setPixel()
or setPixel32()
method.
sourceBitmapData
The input bitmap image to use. The source image can be a different BitmapData object, or it can refer to the current BitmapData object.sourceRect
A rectangle that defines the area of the source image to use as input.destPoint
The point within the destination image(the current BitmapData instance) that corresponds to the upper-left corner of the source rectangle.redMultiplier
A hexadecimal uint value by which to multiply the red channel value.greenMultiplier
A hexadecimal uint value by which to multiply the green channel value.blueMultiplier
A hexadecimal uint value by which to multiply the blue channel value.alphaMultiplier
A hexadecimal uint value by which to multiply the alpha transparency value.TypeError
The sourceBitmapData, sourceRect or destPoint are null.redSrc
is the red channel value for a pixel in the source
image and redDest
is the red channel value at the
corresponding pixel of the destination image):
new redDest =
(redSrc * redMultiplier) + (redDest * (256 -
redMultiplier))
/ 256;
The redMultiplier
, greenMultiplier
,
blueMultiplier
, and alphaMultiplier
values are
the multipliers used for each color channel. Use a hexadecimal value
ranging from 0
to 0x100
(256) where
0
specifies the full value from the destination is used in
the result, 0x100
specifies the full value from the source is
used, and numbers in between specify a blend is used(such as
0x80
for 50%).
randomSeed
The random seed number to use. If you keep all other parameters the same, you can generate different pseudo-random results by varying the random seed value. The noise function is a mapping function, not a true random-number generation function, so it creates the same results each time from the same random seed.low
The lowest value to generate for each channel(0 to 255).high
The highest value to generate for each channel(0 to 255).channelOptions
A number that can be a combination of any of the four color channel values (BitmapDataChannel.RED
, BitmapDataChannel.BLUE
, BitmapDataChannel.GREEN
, and BitmapDataChannel.ALPHA
). You can use the logical OR operator(|
) to combine channel values.grayScale
A Boolean value. If the value is true
, a grayscale image is created by setting all of the color channels to the same value. The alpha channel selection is not affected by setting this parameter to true
.sourceBitmapData
The input bitmap image to use. The source image can be a different BitmapData object, or it can refer to the current BitmapData instance.sourceRect
A rectangle that defines the area of the source image to use as input.destPoint
The point within the destination image(the current BitmapData object) that corresponds to the upper-left corner of the source rectangle.TypeError
The sourceBitmapData, sourceRect or destPoint are null.Flash runtimes use the following steps to generate the resulting image:
redArray
,
greenArray
, blueArray
, and
alphaArray
. Each of these four arrays should contain 256
values. Cross-channel effects can be supported with this method. Each input array can contain full 32-bit values, and no shifting occurs when the values are added together. This routine does not support per-channel clamping.
If no array is specified for a channel, the color channel is copied from the source image to the destination image.
You can use this method for a variety of effects such as general palette mapping(taking one channel and converting it to a false color image). You can also use this method for a variety of advanced color manipulation algorithms, such as gamma, curves, levels, and quantizing.
baseX
Frequency to use in the x direction. For example, to generate a noise that is sized for a 64 x 128 image, pass 64 for the baseX
value.baseY
Frequency to use in the y direction. For example, to generate a noise that is sized for a 64 x 128 image, pass 128 for the baseY
value.numOctaves
Number of octaves or individual noise functions to combine to create this noise. Larger numbers of octaves create images with greater detail. Larger numbers of octaves also require more processing time.randomSeed
The random seed number to use. If you keep all other parameters the same, you can generate different pseudo-random results by varying the random seed value. The Perlin noise function is a mapping function, not a true random-number generation function, so it creates the same results each time from the same random seed.stitch
A Boolean value. If the value is true
, the method attempts to smooth the transition edges of the image to create seamless textures for tiling as a bitmap fill.fractalNoise
A Boolean value. If the value is true
, the method generates fractal noise; otherwise, it generates turbulence. An image with turbulence has visible discontinuities in the gradient that can make it better approximate sharper visual effects like flames and ocean waves.channelOptions
A number that can be a combination of any of the four color channel values (BitmapDataChannel.RED
, BitmapDataChannel.BLUE
, BitmapDataChannel.GREEN
, and BitmapDataChannel.ALPHA
). You can use the logical OR operator(|
) to combine channel values.grayScale
A Boolean value. If the value is true
, a grayscale image is created by setting each of the red, green, and blue color channels to identical values. The alpha channel value is not affected if this value is set to true
.The Perlin noise generation algorithm interpolates and combines individual random noise functions(called octaves) into a single function that generates more natural-seeming random noise. Like musical octaves, each octave function is twice the frequency of the one before it. Perlin noise has been described as a "fractal sum of noise" because it combines multiple sets of noise data with different levels of detail.
You can use Perlin noise functions to simulate natural phenomena and landscapes, such as wood grain, clouds, and mountain ranges. In most cases, the output of a Perlin noise function is not displayed directly but is used to enhance other images and give them pseudo-random variations.
Simple digital random noise functions often produce images with harsh, contrasting points. This kind of harsh contrast is not often found in nature. The Perlin noise algorithm blends multiple noise functions that operate at different levels of detail. This algorithm results in smaller variations among neighboring pixel values.
sourceBitmapData
The input bitmap image to use. The source image can be a different BitmapData object, or it can refer to the current BitmapData instance.sourceRect
A rectangle that defines the area of the source image to use as input.destPoint
The point within the destination image(the current BitmapData instance) that corresponds to the upper-left corner of the source rectangle.randomSeed
The random seed to use to start the pixel dissolve.numPixels
The default is 1/30 of the source area(width x height).fillColor
An ARGB color value that you use to fill pixels whose source value equals its destination value.TypeError
The sourceBitmapData, sourceRect or destPoint are null.TypeError
The numPixels value is negativerandomSeed
value to generate a random pixel dissolve. The
return value of the function must be passed in on subsequent calls to
continue the pixel dissolve until it is finished.
If the source image does not equal the destination image, pixels are copied from the source to the destination by using all of the properties. This process allows dissolving from a blank image into a fully populated image.
If the source and destination images are equal, pixels are filled with
the color
parameter. This process allows dissolving away from
a fully populated image. In this mode, the destination point
parameter is ignored.
x
The amount by which to scroll horizontally.y
The amount by which to scroll vertically.x
The x position of the pixel whose value changes.y
The y position of the pixel whose value changes.color
The resulting RGB color for the pixel.Note: To increase performance, when you use the
setPixel()
or setPixel32()
method repeatedly,
call the lock()
method before you call the
setPixel()
or setPixel32()
method, and then call
the unlock()
method when you have made all pixel changes.
This process prevents objects that reference this BitmapData instance from
updating until you finish making the pixel changes.
x
The x position of the pixel whose value changes.y
The y position of the pixel whose value changes.color
The resulting ARGB color for the pixel. If the bitmap is opaque(not transparent), the alpha transparency portion of this color value is ignored.setPixel()
method; the main difference is that the setPixel32()
method
takes an ARGB color value that contains alpha channel information.
All pixels in a BitmapData object are stored as premultiplied color values. A premultiplied image pixel has the red, green, and blue color channel values already multiplied by the alpha data. For example, if the alpha value is 0, the values for the RGB channels are also 0, independent of their unmultiplied values. This loss of data can cause some problems when you perform operations. All BitmapData methods take and return unmultiplied values. The internal pixel representation is converted from premultiplied to unmultiplied before it is returned as a value. During a set operation, the pixel value is premultiplied before the raw image pixel is set.
Note: To increase performance, when you use the
setPixel()
or setPixel32()
method repeatedly,
call the lock()
method before you call the
setPixel()
or setPixel32()
method, and then call
the unlock()
method when you have made all pixel changes.
This process prevents objects that reference this BitmapData instance from
updating until you finish making the pixel changes.
rect
Specifies the rectangular region of the BitmapData object.inputByteArray
A ByteArray object that consists of 32-bit unmultiplied pixel values to be used in the rectangular region.EOFError
The inputByteArray
object does not include enough data to fill the area of the rect
rectangle. The method fills as many pixels as possible before throwing the exception.TypeError
The rect or inputByteArray are null.ByteArray.readUnsignedInt()
method is called and
the return value is written into the pixel. If the byte array ends before
the full rectangle is written, the function returns. The data in the byte
array is expected to be 32-bit ARGB pixel values. No seeking is performed
on the byte array before or after the pixels are read.
rect
Specifies the rectangular region of the BitmapData object.RangeError
The vector array is not large enough to read all the pixel data.sourceBitmapData
The input bitmap image to use. The source image can be a different BitmapData object or it can refer to the current BitmapData instance.sourceRect
A rectangle that defines the area of the source image to use as input.destPoint
The point within the destination image(the current BitmapData instance) that corresponds to the upper-left corner of the source rectangle.operation
One of the following comparison operators, passed as a String: "<", "<=", ">", ">=", "==", "!="threshold
The value that each pixel is tested against to see if it meets or exceeds the threshhold.color
The color value that a pixel is set to if the threshold test succeeds. The default value is 0x00000000.mask
The mask to use to isolate a color component.copySource
If the value is true
, pixel values from the source image are copied to the destination when the threshold test fails. If the value is false
, the source image is not copied when the threshold test fails.ArgumentError
The operation string is not a valid operationTypeError
The sourceBitmapData, sourceRect destPoint or operation are null.threshold()
method, you can isolate and replace color ranges
in an image and perform other logical operations on image pixels.
The threshold()
method's test logic is as follows:
((pixelValue & mask) operation(threshold & mask))
,
then set the pixel to color
;copySource == true
, then set the pixel to
corresponding pixel value from sourceBitmap
.The operation
parameter specifies the comparison operator
to use for the threshold test. For example, by using "==" as the
operation
parameter, you can isolate a specific color value
in an image. Or by using {operation: "<", mask: 0xFF000000,
threshold: 0x7F000000, color: 0x00000000}
, you can set all
destination pixels to be fully transparent when the source image pixel's
alpha is less than 0x7F. You can use this technique for animated
transitions and other effects.
changeRect
The area of the BitmapData object that has changed. If you do not specify a value for this parameter, the entire area of the BitmapData object is considered changed.lock()
method before and after numerous calls to the setPixel()
or
setPixel32()
method.


3.12 Myers Briggs Test
The 16 personality types that were developed by Isabel Briggs Myers and Katharine Cook Briggs, which was built on the work of Carl Jung in the early 1900s. Based on the 4 dimensions of Carl Jung’s theory of personality types:
| Dimension | Extremes |
|---|---|
| Energizes | Extroversion (E) vs Internal (I) |
| Perceives information | Sensing (S) vs Intuitive (N) |
| Decision making | Thinking (T) vs Feeling (F) |
| World view | Judging (J) vs Perceiving (P) |
Myers Briggs Test has been administered to a large number of people helping to validate the value of this instrument for a number of applications. Generally successful workers tend to gravitate to specific careers based on their personality profile as shown in the next sections.2
3.12.1 Analysts:
INTJ (2.1%) - The Mastermind/The Scientist – Independent, original, analytical, and determined with an exceptional ability to turn theories into solid plans of action. Creative perfectionists who prefer to do things their own way, INTJs perform well in non-social roles that require them to think theoretically. Common careers: Investment banker, Personal financial advisor, Software developer, Economist, Executive
INTP (3.3%) - The Thinker – Logical, original, creative thinkers. Can become very excited about theories and ideas. Independent and creative problem-solvers, INTPs gravitate toward roles that require them to be theoretical and precise. Common careers - Computer programmer, software designer, Financial analyst, Architect, College professor, Economist
ENTJ (1.8%) - The Commander – Assertive and outspoken - they are driven to lead. Excellent ability to understand difficult organizational problems and create solid solutions. Natural leaders who are logical, analytical, and good strategic planners, ENTJs gravitate toward authoritarian roles that require them to be organized and efficient. Common careers: Executive, Lawyer, Market research analyst, Management consultant, Venture capitalist
ENTP (3.2%) - The Debater – Creative, resourceful, and intellectually quick. Good at a broad range of things. Enterprising creative people who enjoy new challenges, ENTPs excel in risky roles that require them to be persistent and non-conformist. Common careers: Entrepreneur, Real estate developer, Advertising creative director, Marketing director, Politician/political consultant
3.12.2 Diplomats:
INFJ (1.5%) - The Counselor/The Protector – Quietly forceful, original, and sensitive. Tend to stick to things until they are done. Thoughtful, creative people driven by firm principles and personal integrity, INFJs do well in behind-the-scenes roles that require them to communicate on a personal level. Common careers: Therapist/counsellor, Social worker, HR diversity manager, Organization development consultant, Customer relations manager
INFP (4.4%) - The Idealist – Quiet, reflective, and idealistic. Interested in serving humanity. Sensitive idealists motivated by their deeper personal values, INFPs excel in roles that require them to be compassionate and adaptable. Common careers: Graphic designer, Psychologist/therapist, Writer/editor, Physical therapist, HR development trainer
ENFJ (2.5%) - The Giver – Popular and sensitive, with outstanding people skills. Externally focused, with real concern for how others think and feel. People-lovers who are energetic, articulate, and diplomatic, ENFJs excel in cooperative roles that require them to be expressive and logical. Common careers: Advertising executive, Public relations specialist, Corporate coach/trainer, Sales manager, Employment/HR specialist
ENFP (8.1%) - The Champion/The Inspirer – Enthusiastic, idealistic, and creative. Able to do almost anything that interests them. Curious and confident creative types who see possibilities everywhere, ENFPs perform well in expressive roles that require them to be alert and communicative. Common careers: Journalist, Advertising creative director, Consultant, Restaurateur, Event planner
3.12.3 Sentinels:
ISTJ (11.6%) - The Inspector/The Duty Fulfiller - Serious and quiet, interested in security and peaceful living. Hard workers who value their responsibilities and commitments, ISTJs excel in behind-the-scenes roles that require them to be reliable. Common careers: Auditor, Accountant, Chief financial officer, Web development engineer, Government employee
ISFJ (13.8%) - The Nurturer/ – Quiet, kind, and conscientious, puts the needs of others above self-interest. Modest and determined workers who enjoy helping others, ISFJs do well in roles that require them to provide services to others without being in a position of authority. Common careers: Dentist, Elementary school teacher, Librarian, Franchise owner, Customer service representative
ESTJ (8.7%) - The Supervisor/The Guardian – Practical, traditional, and organized. Likely to be athletic. Realists who are quick to make practical decisions, ESTJs perform well in social roles that require them to lead. Common careers: Insurance sales agent, Pharmacist, Lawyer, Judge, Project manager
ESFJ (12.3%) - The Provider/The Caregiver – Warm-hearted, popular, and conscientious. Tend to put the needs of others over self-interest. Gregarious traditionalists motivated to help others, ESFJs gravitate toward social roles that require them to care for the well-being of others. Common careers: Sales representative, Nurse/healthcare worker, Social worker, Public relations account executive, Loan officer
3.12.4 Explorers:
ISTP (5.4%) - The Craftsman / The Mechanic - Quiet and reserved, interested in how and why things work. Straightforward and honest people who prefer action to conversation, ISTPs perform well in utilitarian roles that require them to make use of tools. Common careers: Civil engineer, Economist, Pilot, Data communications analysis, Emergency room physician
ISFP (8.8%)- The Composer/The Artist – Quiet, serious, sensitive and kind, avoids conflict. Warm and sensitive types who like to help people in tangible ways, ISFPs do well in roles that require them to be sympathetic and attentive. Common careers: Fashion designer, Physical therapist, Massage therapist, Landscape architect, Storekeeper
ESTP (4.3%) - The Doer – Friendly, adaptable, action-oriented. focused on immediate results. Pragmatists who love excitement and excel in a crisis, ESTPs excel in high-stakes roles that require them to be resourceful. Common careers: Detective, Banker, Investor, Entertainment agent, Sports coach
ESFP (8.5%) - The Performer – People-oriented and fun-loving, they make things more fun for others by their enjoyment. Lively and playful people who value common sense, ESFPs gravitate toward roles that require them to be expressive and interact with others. Common careers: Child welfare counselor, Primary care physician, Actor, Interior designer, Environmental scientist
Paul D. Tieger, Barbara Barron, Kelly Tieger, 2014. Do What You Are: Discover the Perfect Career for You Through the Scecrets of Personality Type. Little, Brown and Company, 5th edition.↩


Private feeds are URLs are references to ICAL streams that can be provided to external calendars. For
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Be sure to keep private URLs a secret. If a private URL becomes compromised, disable and reenable
private URLs to generate new ones.


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This is food is yummy! It tastes like heaven. I love it. Buy it. Now.
This is sport. You should do some sport, cause your are fat. Like really fat. You don't even move. So do some sport. Sport is great.


| DOSE: T+ 0:00 |
25 mg |
oral |
2C-E |
(pill / tablet) |
| T+ 3:00 |
5 hits |
smoked |
Cannabis |
|
Worst night of my life!
I will never do it alone again! it was non-intentional for me to do this but thats how i ended up. Took the 25-30 mg pill round 1030 and started having mild visuals at 1200 or so. These kept getting more and more intense as the night progressed. by 1:00 i found myself losing my mind. Couldnt see strait cause everywhere i looked was mass twisting and turning of all shapes and it looked like everything was growing.

I tried closing my eyes but there was no possible way to hide this trip. I didn't try any other drugs besides a few cigarettes cause i knew it would only make matters worse. Laying on the couch waiting for this all to pass i hear my slidng glass door open in my basement.  I put on my glasses and it turned out 2 be two of my old best friends taht i hadent seen in like 3 years. They claimed they saw my light on in the basement so they came on over.
As soon as they came they knew immediately i was tripping and i asked for a hug. no i am not gay, but that ment the world to me at the time. I proceeded to describe the drug to my buds and they were obviously clueless on what i was goign threw at the time. WE went outside to go smoke some bud, they said it would make things easier.  I started to shiver uncontrollably and it was 75 degrees out. They said they had to go and i was fine with that cause i felt much much better.
As i was stumbling back to my house my mind felt like it was about to explode. I had a sudden anxiety attack and i had a unmber of these over the next 2 hours.  I tried sleeping again and thats when it was totally not cool . I tried listening to the strokes and cream.  I had the power to speed up the music and slow down the music in my head, it was un-fucking-real. This was not cool so i turned it off.
Then voices came into my head. Wispering that would speed up to what i would compare to putting a tape on play and fastforeward then making it go even faster. I had to keep talking to myself to get the voices out. All i kept hearing was 'jibba-jabba hisa ima' and just crazy non-sense. After 2 hours of this neverending nightmare that felt like 5 days, i was finally able 2 get the voices out of my head and be at what i would call a 'perfect high' I still had a lil messed up hearing but i was still getting strong strong visuals. it was about 4 by then. i stayed up till 6 and hear i am 14 hours later. Alive and well. Here is a lil bit of lyrics that i wrote down when on the drug.
-2c-e-
My mind set on a hella trip.

Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{% extends 'base.html' %} {% block content %} {% if non_numeric_cols %}
Warning: Some samples were filtered from the input distance matrix
because they were missing metadata values.
The input distance matrix
contained {{ initial_dm_length }} samples but bioenv was computed on only
{{ filtered_dm_length }} samples.


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List of web projects created at Moringa School:
My name is Ted mburu
I am a languages graduate from Cuea. I decided to pursue
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Set clipboard to BOB Set clipboard to JANE
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Pencil Code software consists of several open source components. License terms for Pencil Code and its software components is described below.
jQuery-Turtle and the Pencil Code website are Copyright (c) 2015 Pencil Code Foundation, Google, and other contributors.
Source can be found at: https://github.com/PencilCode/pencilcode.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The source code for the Droplet block code editor, by Anthony Bau, can be found at: https://github.com/droplet-editor/droplet, and it is licensed under the following terms.
The MIT License (MIT)
Copyright (c) 2014 Anthony Bau
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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Pencil Code incorporates jQuery. The jQuery license is as follows:
Copyright 2015 jQuery Foundation and other contributors
Permission is hereby granted, free of charge, to any person obtaining
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Blaine Bublitz, Kit Cambridge, and Mathias Bynens. Lo-Dash is based on
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Copyright (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative
Reporters & Editors
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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Pencil Code incorporates a derivative fork of CoffeeScript.
The CoffeeScript source code can be found at
https://github.com/jashkenas/coffee-script.
The CoffeeScript license is as follows:
Copyright (c) 2009-2015 Jeremy Ashkenas
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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Pencil Code uses the ACE Editor. ACE source code is
available at
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and is made available under the following license.
Copyright (c) 2010, Ajax.org B.V.
Redistribution and use in source and binary forms, with or without
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Pencil Code incorporates
html2canvas, by
Niklas von Hertzen. The html2canvas source code can be found
at https://github.com/niklasvh/html2canvas,
and it is licensed as follows:
Copyright (c) 2012 Niklas von Hertzen
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Pencil Code incorporates
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Copyright (c) 2011-2015 Twitter, Inc
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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a module loading system by James Burke and others.
RequireJS is released under two licenses: new BSD, and MIT. You may pick the
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Copyright (c) 2010-2015, The Dojo Foundation Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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jQuery Autocomplete, by Tomas Kirda and others.
DevBridge jQuery Autocomplete is published under the following
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Copyright 2012 DevBridge and other contributors Permission is hereby granted, free of charge, to any person obtaining
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"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
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 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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Pencil Code incorporates ZeroClipboard,
by Jon Rohan and James M. Greene. ZeroClipboard souce is available at
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and is made available under the following license.
The MIT License (MIT)
Copyright (c) 2014 Jon Rohan, James M. Greene
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
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of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
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Pencil Code incorporates jQuery-deparam, by AceMetrix and Ben Alman. It is made available under the
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Copyright (c) 2013 AceMetrix
Permission is hereby granted, free of charge, to any person obtaining a copy of
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the Software without restriction, including without limitation the rights to
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subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
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 IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Copyright (c) 2010 "Cowboy" Ben Alman
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
Pencil Code also incorpoarates Tooltipster, by Caleb Jacob.
Tooltipster source code is available here:
https://github.com/iamceege/tooltipster,
and it is licensed under MIT terms (a link to http://opensource.org/licenses/MIT is included in the distribution).
jQuery License
http://jquery.com/.
Lo-Dash License
CoffeeScript License
Iced CoffeeScript License
ACE Editor License
All rights reserved.
html2canvas License
Bootstrap License
RequireJS License
All rights reserved.
DevBridge jQuery Autocomplete
http://www.devbridge.com/projects/autocomplete/jquery/
Zero Clipboard
jQuery-Deparam
Tooltipster


O-Nect is an Open Source Interface for Game developers and Animators which uses deep learning (human pose estimation) to plot realtime co-ordinates similar to Xbox kinect but while using just a regular RGB camera.
Check it outShadie is a OpenGL playground for trying out different shaders. Imported the stanford model, and implemented various lighting models such as ambient, specular and diffuse lighting. Implemented toon and Phong shading algorithms using Vertex and Fragment Shaders. This Project uses glew(OpenGL 3.3 contect) and glfw (Window managment)..
Check it outYAPT: Yet Another Path tracer is a is a global illumination renderer built uaing C++ and renders physically based renderings using unbiased Monte Carlo path tracing.The image is computed by solving the rendering equation using numerical integration. This project is based on Peter Shirley's Ray Tracing books.
Check it out


HIGHWAY 61 A film review by Joseph Brenner Copyright 1992 Joseph Brenner
HIGHWAY 61 is an attempt at being charming in a cult film sort of way that never really comes off. The story is very similar to, say, SOMETHING WILD, and easily a dozen other films: a geeky but nice guy meets a wild woman hot babe who gets him involved with some weird happenings, and eventually they fall in love. I'd rate it around -1 on the -4 to +4 scale.
In this case, our hero the geek is a barber in Canada who has pretensions of being a trumpet player (he's awful). He discovers a body lying in his back yard. Our hero the wild woman (well, really the woman in this kind of story is more of an archetypal image than a hero), is a heavy metal roadie who decides to claim the body, so she can use it to smuggle some stolen cocaine into the US.
First demerit: none of this makes any sense. More importantly, the nonsense isn't particularly engaging in any way, it's just there.
The third character is the most interesting one, a guy who thinks he's Satan, who goes around talking people into selling him their souls. The joke is that they almost always do it for something really trivial, because they don't take him seriously. As you might expect, there's some ambiguity about whether or not he's really Satan, but mostly he just seems to be a nut. He wants the body our heroes are schlepping around.
There are also some dissolute ex-rock stars that are friends of the wild woman, who engage in some degenerate activity that might be mildly amusing.
The "surprising" conclusion to this movie makes even less sense than the beginning, and it's even more unsatisfying. It's supposed to be ironic and show some sort of change of character on the part of the female character, but it comes out of nowhere, and it doesn't really mean anything.
So, there's an occasional funny line in this movie, and some minor sound and fury near the end that might draw you in, but it all seems too silly to matter, and it just doesn't go anywhere.
Incidentally, there is a little Bob Dylan on the sound track, but it's not the title cut, and it's probably just as well.
.
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Mertesacker would love to see Arteta at Arsenal again
by TEAMtalk MediaLONDON, United Kingdom, Nov 19 – Per Mertesacker has praised former Arsenal teammate Mikel Arteta and admitted that he would enjoy having him back at the Gunners.
The former Gunners defender, who now runs the club’s academy, played alongside Arteta for five years at the Emirates Stadium after they both arrived in the summer of 2011.
Arteta then retired in 2016 and left to join Manchester City, working as Pep Guardiola’s assistant and playing a key role in the club’s back-to-back Premier League triumphs.
He was also touted as a candidate to succeed Arsene Wenger in North London in 2018 and, with pressure upon Unai Emery rising, has been mentioned as a candidate to be the next manager at the Emirates Stadium.
Mertesacker has now thrown his weight behind Arteta, praising his former colleague colleague and admitting he would love to work alongside him in the future.
“I was his vice-captain at Arsenal and he trusted me. I was by his side during team meetings and we had a great bond. I’d love to work with him again, a top guy,” he told FourFourTwo.
Mertesacker also praised former Arsenal boss Arsene Wenger, who was appointed last week as the new Head of Football Development at Fifa.
“He has an aura – it’s difficult to explain. He demands a lot, but makes you feel comfortable, too. It’s about trust. In hard times, he was a rock protecting us. I’ll always be very grateful to him.”
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Hello, World!
2020年09月17日
“… life may be compared to a piece of embroidery, of which, during the first half of his time, a man gets a sight of the right side, and during the second half, of the wrong. The wrong side is not so pretty as the right, but it is more instructive; it shows the way in which the threads have been worked together”
– Arthur Schopenhauer


statsmodels.stats.correlation_tools.kernel_covariance¶
-
statsmodels.stats.correlation_tools.
kernel_covariance
(exog, loc, groups, kernel=None, bw=None)[source]¶ Use kernel averaging to estimate a multivariate covariance function.
The goal is to estimate a covariance function C(x, y) = cov(Z(x), Z(y)) where x, y are vectors in R^p (e.g. representing locations in time or space), and Z(.) represents a multivariate process on R^p.
The data used for estimation can be observed at arbitrary values of the position vector, and there can be multiple independent observations from the process.
- Parameters
- exogarray-like
The rows of exog are realizations of the process obtained at specified points.
- locarray-like
The rows of loc are the locations (e.g. in space or time) at which the rows of exog are observed.
- groupsarray-like
The values of groups are labels for distinct independent copies of the process.
- kernelMultivariateKernel instance, optional
An instance of MultivariateKernel, defaults to GaussianMultivariateKernel.
- bwarray-like or scalar
A bandwidth vector, or bandwith multiplier. If a 1d array, it contains kernel bandwidths for each component of the process, and must have length equal to the number of columns of exog. If a scalar, bw is a bandwidth multiplier used to adjust the default bandwidth; if None, a default bandwidth is used.
- Returns
- A real-valued function C(x, y) that returns an estimate of the covariance
- between values of the process located at x and y.
References
- 1
Genton M, W Kleiber (2015). Cross covariance functions for multivariate geostatics. Statistical Science 30(2). https://arxiv.org/pdf/1507.08017.pdf


Pawan’s Harsh Comments on Fans: Need Some Introspection
by adminThe other day, Janasena President Pawan Kalyan has made a harsh but interesting comment on Janasainiks. Irked by their whistles and claps during his speech, he went on to say that they are indisciplined and due to that, Janasena lost the elections.
Fans were very much hurt with this comment but in the hindsight, there is some merit in Pawan Kalyan’s comment despite it being harsh on fans. Pawan Kalyan has this problem of fans being hyper-energetic in Public Meetings just like the film audio Functions
But Politics needs seriousness in most issues. Often when Pawan Kalyan goes to address some issues, the seriousness is diluted with the enthusiasm of fans. As a result, Janasena has got the image of a non-serious Political Party. Other than enthusiastic fans, common people are hesitant to tilt towards the party.
There are other factors as well which contributed to Janasena’s loss but this indiscipline also played a role. Having said that all, Janasena is nothing if not these enthusiastic fans. So we can say they come as a package to Janasena. Let us see if things change for good in 2024.


Welcome Tejas AKA raspgary
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2018 Bucket List
It's time to get out and explore Arizona! I've lived here my entire life and still haven't seen most of what this state has to offer. (This list is a work in progress. Items will be added as new events open and/or are found.)
Grand Canyon Skywalk
Step out onto the Skywalk at Eagle Point for a once in a life time view of the canyon.
Painted Desert and Pretrified Forest
Explore the vibrant rock display and learn about the old forest.
Out of Africa
Take a safari jeep tour in Arizona's Out of Africa Park.


Grades
AVERAGE ACADEMIC
A +
OVERDUE
0
| ASSIGNMENT | TYPE | STATUS | ACTION |
|---|---|---|---|
| 25: Milestone 4: Create Professional Materials II | Career | CompletedSubmitted on:Monday August 10 Optional |
Grade: --- Assignment Details |
| 26: Python Course 2.0 - Part 1 - 5 | Academic | SubmittedSubmitted on:Thursday August 13 Optional |
Grade: --- Assignment Details |
| Meet with Career Coach | Career | CompletedSubmitted on:Monday, August 17 Optional |
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| SQL & PostgreSQL - Part 1 - 3 | Academic | SubmittedSubmitted on:Monday, August 17 Optional |
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| SQL & PostgreSQL - Part 4 - 6 | Academic | Submitted LateSubmitted on:Thursday, August 20 Optional |
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| SQL & PostgreSQL - Part 7 - 9 | Academic | Submitted LateSubmitted on:Monday, August 24 Optional |
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| Milestone 7: Employer-Ready I | Career | CompletedSubmitted on:Thursday, August 20 Optional |
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| 27: Web API & Web Scraping with Python | Academic | SubmittedSubmitted on:Monday, August 24 Optional |
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| Machine Learning 101 | Academic | SubmittedSubmitted on:Friday, August 28 Optional |
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| Milestone 7: Employer-Ready II | Career | SubmittedSubmitted on:Friday, August 28 Optional |
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| 28: End-to-End Machine Learning Project I Kaggle - Housing |
Academic | SubmittedSubmitted on:Monday, August 31 Optional |
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| The Fundamentals of Statistics | Academic | SubmittedSubmitted on:Wednesday, September 2 Optional |
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| 29: Python Fundamentals for Data Science | Academic | Submitted LateSubmitted on:Tuesday, September 8 Optional |
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| Data Science Review | Academic | SubmittedSubmitted on:Tuesday, September 8 Optional |
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| Google Analytics Academy: Google Analytics for Beginners | Academic | SubmittedSubmitted on:Thursday, September 10 Optional |
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| 30: Google Analytics Academy: Advanced Google Analytics | Academic | Not SubmittedDue Date:Friday, September 18, 2020 11:59 PM Local Optional |
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| Demo Day | Career | SubmittedSubmitted on:Wednesday, September 23 Optional |
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| Tableau | Academic | Not SubmittedDue Date:Saturday, October 31, 2020 11:59 PM Local Optional |


Start's from Avadi goes to t-nagar for work and then unwantedly celebrate's Onam in adyar and takes two glass of payasam without any kind of hesitation.
The finishing all ways be taking up the restroom in the Adyar house.
Start's from Puzhal eari drives all the way to friends house, sleeps at bean bag. Comes out to eat anytime off work without any knowledge, if word treat strikes his head .
Talks irrelevant everytime to his girlfriend and makes the fight more irrelevent.

Never know where he will be, actually located in chindradhipet. But always roam with a group of people called NGO. But he itself does'nt know what is his work to be done with that. Calls himself
Got beatings from a girls father in his higher school.
And it became an hobby and now it his prioritized work.


---
layout: post
title: ULX3S and Visual Micro in Visual Studio 2019
date: '2019-06-01T17:57:00.000-07:00'
author: gojimmypi
tags:
- ULX3S
- Visual Studio
- ECP
- ESP32
- FPGA
- VisualMicro
- Espressif
modified_time: '2019-06-01T17:58:51.050-07:00'
thumbnail: https://1.bp.blogspot.com/-Mp-7hnOT3mg/XPMawZ1mRgI/AAAAAAAACJo/fPpsgTG2gLcABUup_A3EJpER_TC8Dd8dwCLcBGAs/s72-c/ULX3S_and_SPIDriver.PNG
blogger_id: tag:blogger.com,1999:blog-4109066286647243251.post-7973869706767863650
blogger_orig_url: https://gojimmypi.blogspot.com/2019/06/ulx3s-and-visual-micro-in-visual-studio.html
---
This blog is a walk-though using the Visual Micro Arduino IDE in Visual Studio 2019 to program the ESP32 on the Radiona ULX3S. For more information on the ULX3S see my Day 1 intro, Using ujprog on WSL or MinGW, and Notes on ulx3s FPGA: Yosys, Verilog, VHDL, vhdl2vl (Convert VHDL to Verilog). Here's the ULX3S with the SPIDriver
.
|
|
| ULX3S with SPIDriver board |
There are some brief online instructions for manually installing Visual Micro, or you can follow along here, using the VisualMicro example for the ULX3Son GitHub
:
In
Visual Studio 2019
, click on Extensions - Manage Extensions.
Select "online" in the left pane and type "Arduino" in the search box:
Note the 5 stars reviews from hundreds of users. Yes, it is a very cool extension. :)
Next, click on the "Download" button. You'll need to restart Visual Studio 2019.
Be sure to wait for the VSIX installer screen! The first time I did this, I simply launched Visual Studio right away, and the Visual Micro Extension was no where to be found! Before launching Visual Studio, you should see this screen:
Then after a warning about system changes, this prompt:
Click the "Modify" button to continue. Upon completion, there should be a message "Modifications Complete"
When Visual Studio is next launched, click on "Create a new project"
There are many project types, so type "Arduino" in the search box:
Select "Arduino Project" and click the Next button.
Give the project a name, and a location to store it. In this case, I am saving it in my
ULX3S examples fork directory, to create a pull request to the official ULX3S Examples
.
After clicking the "Create" button, a familiar Arduino-style code template is created, with the setup() and loop() functions:
So that's the easy part. Now things get more interesting. The ESP32 on the ULX3S sits behind the FPGA chip. This means the only way to program the ESP32, is to have code on the ULX3S that performs a "pass through" function of external physical pins to the ESP32 pins
through
the FPGA.
|
|
|
schematic showing the ESP32 to FPGA connections
|
Fortunately, the ULX3S typically ships with the pass-though FPGA app already loaded. If not, the
FPGA source code can be found here. Note there are three different versions: the Diamond VHDL that emard wrote, a Diamond Verilog that I converted from emard's VHDL, and finally an Open Source Verilog version that uses yosys and nextpnr
. (hm, it looks like from the most recent comments I need to get the open source version working properly - I'll need to look into that)
If you are not ready to jump into the synthesis of FPGA bit files yet, you can use the passthru image file
passthru_ulx3s_v20_12k.bit and load it onto the ESP32 using the ujprog tool
. If you don't feel like building your own, there's a copy of both the bin directory.
{% include code_header.html %}
if NOT EXIST c:\workspace mkdir c:\workspace
git clone https://github.com/gojimmypi/ulx3s-examples.git c:\workspace\ulx3s-examples
c:
cd \workspace\ulx3s-examples\VisualMicro\bin\
.\ujprog.exe passthru.bit
If "Cannot find JTAG cable" is encountered, remember that WSL is still not supporting native USB drivers. If you are using the Windows executable version and you see that message try
changing the ULX3S drivers back to FTDI
particularly if you don't see your ULX3S in the Ports (COM & LPT) container in device manager. WSL can be finicky, and even have different results whether executing from a Linux directory or DOS (e.g. /mnt/c/). And yes, native Windows executable files can be launched from WSL! cool.
Visual Studio seemed to have defaulted to all the correct values for me (I'm note sure if perhaps it remembered values from Visual Studio 2017) Here they are for reference:
Of particular interest is ensuring the proper COM port is selected, near the bottom of the settings list. I didn't see the actual ESP32 device listed (WROOM-32), so I used the ESP32 Dev Module setting.
Once the pass through FPGA binary has been successfully uploaded, the simplest way to compile and upload the Arduino code via Visual Micro is to press F5 or the big green "start" button! That's it!
Note that one of the amazing things about the Visual Micro IDE, is they have implemented a debugger that does not require a hardware JTAG device! Here's my ULX3S ESP32 paused at a breakpoint:
Now onto that SPI Driver! Stay tuned for more....
Copyright (c) gojimmypi all rights reserved. Blogger Image Move Cleaned: 5/3/2021 1:35:54 PM


The sample shows how to use constructions of Foreach type. Model is a collection of collections, that is why we can see use of nested contexts.
Foreach