This application was built using an Oracle JET 8.0.1 NavBar template. It is intended to be a "playground" to show how various components work.
The examples presented are for the most part taken from the Oracle JET Cookbook.


Ocean [ad14], ocean, in Crystal Sea
Last updated Turn #127
Ocean [ad14], ocean, in Crystal Sea
------------------------------------------------------------------------
17: Sirocco Traveller [ja8y], ship, 10 hulls, 1 rowing port, 30 sails,
17: 4% damaged, arrived from Ocean [ad15], owner:
17: Toulouse [h1q], Pen, with one worker, 32 sailors
18: Sirocco Traveller [ja8y], ship, 10 hulls, 1 rowing port, 30 sails,
18: 4% damaged, departed for Ocean [ad13].
19: It has begun to rain.
Routes leaving Ocean:
North, to Ocean [ac14], 6 days
East, to Ocean [ad15], 6 days
South, to Ocean [ae14], 6 days
West, to Ocean [ad13], 6 days
Inner locations:
Island [aa8v], island, 1 day, owner:
Cyclops [id1a], cyclops, number: 14
It is raining.


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France, Food, and Football


Pep Guardiola defends Bernardo Silva following Man City star's racism ban
Manchester City will be without Portugal international Bernardo this weekend, after he was handed a one-match FA ban related to a tweet sent to Benjamin Mendy
by David McDonnell, https://www.mirror.co.uk/authors/david-mcdonnell/Pep Guardiola claimed Bernardo Silva has been accused of being a racist and defended his player against the charge.
Silva is suspended for City's game against Chelsea tomorrow after the FA hit him with a one-match ban after he admitted a misconduct charge.
The Portugal international was also fined £50,0000 and ordered to undertake an education programme.
The charge related to a tweet Silva sent to City team-mate Benjamin Mendy, comparing him to a character depicted on a packet of Conguitos, a chocolate brand available in Spain and Portugal.
The FA charged Silva after stating the post constituted an “aggravated breach” of its rules on social media behaviour, because it appeared to reference Mendy's race.
Although Silva admitted the charge, Guardiola claimed the player had been accused of being something he is not and re-iterated his support for him.
“In that situation, he’s been accused of something he’s not,” said Guardiola.
“If they want to pick up someone to show something [make an example of] it was the right person.
“He will be careful with social media, but if this can help make a better society then Bernardo will accept it.
"But he’s not what he’s accused of.”
Guardiola also spoke publicly for the first time since City forward Raheem Sterling was dropped by England boss Gareth Southgate for an altercation with Joe Gomez.
“He’s good,” said Guardiola. “I spoke with him, he’s fine, he said Gomez is an excellent guy, they have a good relationship, it sometimes happens.”
City goalkeeper Ederson, who missed the 3-1 defeat at Premier League leaders Liverpool with a thigh injury, is back to face Chelsea.
But City are still missing Aymeric Laporte, Leroy Sane and Alex Zinchenko.


2021 Kia Seltos rolls style and value into a subcompact package
It slots between the Soul and the Sportage in Kia's soft-roader lineup
by Ronan GlonWhen Kia unveiled the Seltos, a pocket-sized crossover aimed at young buyers, it didn't reveal whether we'd see the model in the United States. The wait is over, and the American-spec variant of the soft-roader made its debut next to the updated Kia Niro at the 2019 Los Angeles Auto Show.
Named after Celtos, the son of Hercules, the Seltos falls in line with Kia's recent design language without aping styling cues from a bigger model. Flanked by swept-back headlights, the upright grille flows into a hood that's surprisingly tall and long considering the car's relatively small dimensions. The Seltos was developed with urban use in mind, but it can tackle light off-roading thanks in part to an angled front bumper that increases its approach angle, and 7.2 inches of ground clearance.
Kia explained it paid special attention to the materials the passengers see and touch, and it made the cabin as spacious as possible. It promised an abundance of cargo space, though it didn't provide specific figures, and noted every trim level comes with reclining rear seats.
Buyers have a pair of four-cylinder engines to choose from. The entry-level unit is a naturally-aspirated, 2.0-liter that delivers 146 horsepower and 132 pound-feet of torque. Front-wheel drive and a continuously variable transmission (CVT) come standard, and all-wheel drive is available at an extra cost. Motorists seeking more power can move up the trim level hierarchy to unlock a 1.6-liter turbocharged to 175 horsepower and 195 pound-feet of torque. It's also offered with front- or all-wheel drive, but it channels its power to the driven wheels via a seven-speed dual-clutch automatic.
While Hercules' lineage allegedly includes several Spartans, the Seltos is anything but. It comes with Android Auto and Apple CarPlay compatibility, and it's the first Kia offered with an optional, eight-speaker surround-sound system sourced from Bosch. Fully loaded, it features a blind spot monitoring system with a collision avoidance function, forward collision monitoring with avoidance assist, highway driving assist, adaptive cruise control, rear occupant alert, plus lane-keeping and lane-following technologies that help it stay in its lane, among other electronic driving aids.
Scheduled to go on sale during the first quarter of 2020, the Seltos will slot between the Soul and the Sportage in Kia's growing range of soft-roaders. The lineup will consist of five trim levels named LX, EX, S 2.0L, S 1.6T, and SX, respectively. Full pricing hasn't been announced yet, but Kia noted the all-wheel drive variant of the LX and the front-wheel drive S will both start under $22,000.
Kia welcomed the Seltos to its range by showing a pair of concepts named X-Line Trail Attack and X-Line Urban, respectively, alongside the regular-production model. Both capitalizing on the growing popularity of off-roaders with a custom-built look that would have fit right in at the SEMA show.
The South Korean company quickly stressed both concepts were designed and built to serve as auto show eye candy, not to preview upcoming additions to the Seltos family. And, oddly, it also pointed out it originally didn't plan to turn the GT and Telluride concepts into production models, yet both are in its portfolio as of 2019. In other words: stay tuned if you like what you see.


The Parent Plugin
The Parent Plugin displays the immediate parents of the
current sub-selection term:
Each line in the display represents a parent link from the currently selected
term to another term. From left to right, the fields in each line are:
- Relationship type dropdown - This is a list of all the relationship types in the
ontology. The current relationship type for this link is selected. To change
the relationship type of this link, choose a new item from the dropdown list.
- Parent term - This is the id and name of the parent term of this link. Click the id
to select the parent term.
- Intersection checkbox - Whether or not this is an
intersection link. Click this checkbox to designate this link as an
intersection link. This method of specifying intersection links is
not
recommended. Use the text
editor instead.
- Necessity checkbox - Whether this link is marked
"necessary". Links that aren't marked necessary are ignored by the reasoner.
Click this checkbox to designate this link as necessary.
- Inverse checkbox - Whether this link is marked "inverse
necessary". This means that the inverse of this link is necessarily true.
Click this checkbox to designate this link as inverse necessary.
- Cardinality control - Sets the cardinality of this link.
This information is not currently used.
- Namespace control - This is a list of all the namespaces
in the ontology. This current namespace for this link is selected. To change
the namespace of this link, select a new namespace from the dropdown.
- Delete button - Press this button to delete this parent
link.
To add a new parent link, drag the parent term onto the "Drop terms here to
add new parents" button. A new link will be added with the dropped term as the
parent, and is_a as the relationship type.


Fits from simple regression to highly customizable deep neural networks either with gradient descent or metaheuristic, using automatic hyper parameters tuning and custom cost function. A mix inspired by the common tricks on Deep Learning and Particle Swarm Optimization.
| Version: | 1.2.6 |
| Imports: | stats, utils, parallel |
| Suggests: | datasets |
| Published: | 2018-12-08 |
| Author: | Alex Boulangé [aut, cre] |
| Maintainer: | Alex Boulangé <aboul at free.fr> |
| BugReports: | https://github.com/aboulaboul/automl/issues |
| License: | GPL-2 | GPL-3 [expanded from: GNU General Public License] |
| URL: | https://aboulaboul.github.io/automl https://github.com/aboulaboul/automl |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | automl results |
| Reference manual: | automl.pdf |
| Vignettes: |
howto_automl.pdf |
| Package source: | automl_1.2.6.tar.gz |
| Windows binaries: | r-devel: automl_1.2.6.zip, r-release: automl_1.2.6.zip, r-oldrel: automl_1.2.6.zip |
| OS X binaries: | r-release: automl_1.2.6.tgz, r-oldrel: automl_1.2.6.tgz |
| Old sources: | automl archive |
Please use the canonical form https://CRAN.R-project.org/package=automl to link to this page.


Find talks or tutorials on Youtube easily
Build by developers,
for developers
We are like you, developers. We love learning new frameworks by ourselves. Youtube offers hundred of talks and tuts, but it could be difficult to find. This is what YouCode is all about.
Powered by
Google
We are using all the latest technologies provided by Google to bring YouCode online. We're using Google App Engine to host the app written in Golang, Youtube API to search through it and AngularJS for easy rendering.
Open-source
Project
We strongly believe that open-source code help everyone, that's why the whole project is hosted on Github. Even the server-side code. You can fork it, and do whatever you want, especially learn !
Learn from
the best
There are many organizers who put their talks on Youtube. Speakers know their subject, and their goal is to teach you things. What are you waiting for?
See developers
in action
Talks are great. But sometimes, you need to have a more didactical point of view. By going through a tutorial, you'll start faster.
Our data is
your data
The same way we believe in open source software, we put our effort into building an OpenData plateform. Have a look on your stat, and ask us if you want an access.


|
Documentation for C++/SDL 2.0 Tile Engine
Making a simple tile based engine
|
The player. More...
#include <player.h>
Inherits GameObject.
Public Member Functions | |
| void | Update () |
| Run once each fram. | |
| void | Move (float deltaT) |
| void | Draw (Camera *cam=nullptr) |
| Json::Value | Save () |
| void | Load (Json::Value val) |
| Public Member Functions inherited from GameObject | |
| virtual void | OnMouseDown () |
| On mouse down events. | |
| virtual void | OnMouseUp () |
| On mouse up event. | |
| virtual void | OnMouseEnter () |
| On mouse enter. | |
| virtual void | OnMouseExit () |
| On mouse exit. | |
| virtual void | CheckMouseOver (const Vector2f &pos) |
| bool | GetMouseOver () |
| Return T/F is the mouse is over the object. | |
| bool | HasTag (std::string tag) |
| void | SetCollisionMap (CollisionMap map) |
| Rectf | Box () |
| Get the object's box. |
Additional Inherited Members | |
| Protected Attributes inherited from GameObject | |
| Image | mImage |
| Physics | mPhysics |
| Handle's the objects physics. | |
| std::string | mTag |
| To store tags to identify the object. |
The player.
The player class, for handling the player
|
virtual |
Draw the gameobject, apply an adjustment for the camera if one is desired
| cam | The camera to adjust for |
Implements GameObject.
|
virtual |
Load the object from a Json::Value
| val | The Json::Value to load from |
Reimplemented from GameObject.
|
virtual |
|
virtual |
Save the object data to a json value and return it
Reimplemented from GameObject.


Over the summer I did quite a bit of work on lxml.html. I’m pretty excited about it, because with just a little work HTML starts to be very usefully manipulatable. This isn’t how I’ve felt about HTML in the past, with all HTML emerging from templates and consumed only by browsers.
The ElementTree representation (which lxml copies) is a bit of a nuisance when representing HTML. A few methods improve it, but it is still awkward for content with mixed tags and text (common in HTML, uncommon in most other XML). Looking at Genshi Transforms there are some things I wish we could do, like simply "unwrap" text and then wrap it again. But once you remove a tag the text is thoroughly merged into its neighbors. Another little nuisance is that el.text and el.tail can be None, which means you have to guard a lot of code.
That said, here’s the Genshi example:
>>> html = HTML('''
...
...
... Some body text.
...
... ''')
>>> print html | Transformer('body/em').map(unicode.upper, TEXT) \
... .unwrap().wrap(tag.u).end() \
... .select('body/u') \
... .prepend('underlined ')
Here’s how you’d do it with lxml.html:
>>> html = fromstring('''... same thing ...''')
>>> def transform(doc):
... for el in doc.xpath('body/em'):
... el.text = (el.text or '').upper()
... el.tag = 'u'
... for el in doc.xpath('body/u'):
... el.text = 'underlined ' + (el.text or '')
I’m not sure if Genshi works in-place here, or makes a copy; otherwise these are pretty much equivalent. Which is better? Personally I prefer mine, and actually prefer it quite strongly, because it’s quite simple — it’s a function with loops and assignments. It’s practically pedestrian in comparison to the Genshi example, which uses methods to declaratively create a transformer.
Some of the things now in lxml.html include:
-
Link handling, which is particularly focused on rewriting links so you can put HTML fragments into a new context without breaking the relative links.
-
Smart doctest comparisons (attribute-order-neutral comparisons, with improved diffs, and also whitespace neutral, based loosely on formencode.doctest_xml_compare). Inside your doctest choose XML parsing with from lxml import usedoctest or HTML parsing with from lxml.html import usedoctest. I consider the import trick My Worst Monkeypatch Ever, but it kind of reads nicely. For testing it is very nice.
-
Cleaning code, to avoid XSS attacks, in lxml.html.clean. This is still pretty messy, because there’s lots of little things you may or may not want to protect against. E.g., I think I can mostly clean out style tags (at least of Javascript), but some people might want to remove all style. So there’s an option. There’s lots of options. Too many.
-
With the cleaning code there’s word-wrapping code and autolinking code. I think of these as clean-up-people’s-scrappy-HTML tools. Also important for putting untrusted HTML in a new context.
-
I rewrote htmlfill in lxml.html.formfill. It’s a bit simpler, and keeps error messages separate from actual value filling. They were really only combined because I didn’t want to do two passes with HTMLParser for the two steps, but that doesn’t matter when you load the document into memory. I also stopped using markup like <form:error> for placing error messages; it’s all automatic now, which I suppose is both good and bad.
-
After I wrote lxml.html.formfill I got it into my head to make smarter forms more natively. So now you can do:
>>> from lxml.html import parse
>>> page = parse('http://tripsweb.rtachicago.com/').getroot()
>>> form = page.forms[0]
>>> from pprint import pprint
>>> pprint(form.form_values())
[('action', 'entry'),
('resptype', 'U'),
('Arr', 'D'),
('f_month', '09'),
('f_day', '21'),
('f_year', '2007'),
('f_hours', '9'),
('f_minutes', '30'),
('f_ampm', 'AM'),
('Atr', 'N'),
('walk', '0.9999'),
('Min', 'T'),
('mode', 'A')]
>>> for key in sorted(f.fields.keys()):
... print key
None
Arr
Atr
Dest
Min
Orig
action
dCity
endpoint
f_ampm
f_day
f_hours
f_minutes
f_month
f_year
mode
oCity
resptype
startpoint
walk
>>> f.fields['Orig'] = '1500 W Leland'
>>> f.fields['Dest'] = 'LINCOLN PARK ZOO'
>>> from lxml.html import submit_form()
>>> result = parse(submit_form(f)).getroot()
From there I’d have to actually scrape the results to figure out what the best trip was, which isn’t as easy.
-
HTML diffing and something like svn blame for a series of documents, in lxml.html.diff. Someone noted a similarity between htmldiff and templatemaker, and they are conceptually similar, but with very different purposes. htmldiff goes to great trouble to ignore markup and focus only on changes to textual content. As such it is great for a history page. templatemaker focuses on the dissection of computer-generated HTML and extracting its human-generated components. Templatemaker is focused on screen scraping. It might be handy in that form example above…
-
There’s also a fairly complete implementation of CSS 3 selectors. It would be interesting to mix this with cssutils.
Though some people aren’t so enthusiastic about CSS namespaces (and I can’t really blame him), conveniently this CSS 3 feature makes CSS selectors applicable to all XML. I don’t know if anyone is actually going to use them instead of XPath on non-HTML documents, but you could. Because the implementation just compiles CSS to XPath, you could potentially use this module with other XML libraries that know XPath. Of which I only actually know one (or two <http://genshi.edgewall.org/>?) — though compiling CSS to XPath, then having XPath parsed and interpreted in Python, is probably not a good idea. But if you are so inclined, there’s also a parser in there you could use.
-
lxml and BeautifulSoup are no longer exclusive choices: lxml.html.ElementSoup.parse() can parse pages with BeautifulSoup into lxml data structures. While the native lxml/libxml2 HTML parser works on pretty bad HTML, BeautifulSoup works on really bad HTML. It would be nice to have something similar with html5lib.
Automatically generated list of related posts:
- lxml: an underappreciated web scraping library When people think about web scraping in Python, they usually...
- Python HTML Parser Performance In preparation for my PyCon talk on HTML I thought...
- Making a proxy with WSGI and lxml You can use WSGI to make rewriting middleware; WebOb specifically...
- HTML Accessibility So I gave a presentation at PyCon about HTML, which...
So how hard would it be to make the relevant portions of this work also for xml.etree ?
Fredrik: I’m not sure. Obviously the first part is parsing HTML, but there are BeautifulSoup parsers and native serialization in ET 1.3. I use
el.getparent()
sometimes, and though not a tremendous amount I’ve found it’s hard to refactor when you don’t have that pointer to the parent, as in ElementTree. Also, many of these use XPath very heavily. You could probably rewrite several of them to be simpler (ET-compatible) expressions plus a simple list comprehension.A couple might be more feasible than the others: the differ, maybe formfill, and definitely the doctest comparison stuff would be okay (since it is based on code that was written for ElementTree originally).
I’m happy to see all this great work appear in lxml! lxml is still my baby too and I’m very proud. :) Thanks Ian for these great contributions and thanks Stefan for being such an excellent lead developer for lxml!
> It would be nice to have something similar with html5lib.
It appears lxml has grown a HTML 5-incompatible idea desire to enforce “valid” tag names. In particular it seems things like lxml.etree.Element(“foo?bar”) now throw a value errors even though HTML 5 parsers are expected to be able to create elements called “foo?bar”. Not only does this mean that not all HTML 5 trees can be represented in lxml.etree, but it means that our hack of using a HTML 5-illegal element name to represent the notional document root doesn’t work any more. If this problem can be overcome, html5lib already supports generating lxml trees, so it would be easy to wrap it in syntax like lxml.html.html5lib.parse().
Hi Ian, I just wanted to say thanks for hacking on this and I look forward to seeing it merged into lxml’s trunk. I’ve deployed it from the branch and have been using it for a side project quite successfully. Ironically, it’s a screen scraper. I tried using templatemaker on the scrapee but its template is obfuscated (my theory anyway) so it [breaks templatemaker pretty bad](http://code.google.com/p/templatemaker/issues/detail?id=4). Anyway, xpath seems cleaner and more maintainable. Plus, it is very useful to have HTMLElement.text_content() so that the template can be analyzed in a more contextual way.
I’ve also been starting to work with paste (via pylons) a little more than just experimentation and it might be nice to use xpath for assertions on paste.fixture’s response. However, I haven’t needed more than the provided mustcontain() method yet so maybe it would be overkill, just a thought.
Xpath would certainly be a clean, maintainable way to “validate” a template. That is, answer : Do all my pages implement the common header/footer/nav-bar layout for the site? I’m not sure if it is reasonable to go to such lengths in ones tests, this again is just a thought.
oh, cool, I see it’s already in lxml’s trunk :)
Re: testing — there’s a property to access the lxml document in WebTest (an extraction of paste.fixture): http://pythonpaste.org/webtest/#parsing-the-body
I test your example . I have a question about this. If the result is another page (see your source “result = parse(submit_form(f)).getroot()” ). And this page has another form , how is correct way to repeat your example to use the new form ? I try with : page2=parse(result).getroot() but i got some errors . Thank’s


Hierarch Kekropus:
Well then, I will relate the basics.
Long, long ago, the gods entrusted the rulership of this world to the Giants, who grew in strength and knowledge.
Then the gods became embroiled in a vicious civil war, which spread to this world and caused a great deal of destruction.
As a result, the Giantts lost their faith in the gods; they began to regard them as flawed, selfish and childish beings
who did not deserve the immense powers they wielded. To prevent a recurrence of what had happened during the war, the Giants
began to systematically build their power, using their science to research the secrets of the gods' power, magic and lifeforce.
A massive research facility, Arviterre Laboratory, was even built as part of these efforts.
Continue listening.


Loan Application
Application Inquiry
New Application
Consumers
New Consumer
Applications
Identification
Forename
Surname
Income
Result
Limit
Date


Interactive VIA Graph
Left-click: rotate. Mouse-wheel: zoom. Right-click: pan. Click on node to drag and drop
Color:
Cell Type
VIA Pseudotime
Image
Dimensions:
1D
2D
3D


Mazda RX-Vision GT3 Concept Revealed, Coming to Gran Turismo Sport
by Mircea PanaitLamborghini isn’t the only automaker to have partnered up with Polyphony Digital for the Gran Turismo franchise. Mazda has joined the fray, and the RX-Vision GT3 Concept is the name of the front-engined racing car in the design sketch before your eyes.
Presented briefly during a talking session with Julien Montousse, the virtual racer is much to the liking of the senior director of design at Mazda North America. Scheduled to appear at the FIA GT Championships from 2020, the concept serves as an evolution of the rotary-powered car presented by the Hiroshima-based automaker way back in 2015.
The culprit in question is the RX-Vision rotary sports car concept, shown at the Tokyo Motor Show to the unanimous cheers and applauds of the motoring media. Enthusiasts were also excited by the prospect of the RX-8 being succeeded by the RX-9, but so far, Mazda hasn’t offered any update on the possibility of an all-new rotary sports car.
What we do know, however, is that the SkyActiv-R engine in the RX-Vision has been developed into a range extender for eco-friendly models. Turning our attention back to the GT3 for Gran Turismo Sport on PlayStation 4, the swooping roofline, long hood, and low overall height are extremely similar to the RX-Vision we’ve talked about.
"The car has all the Mazda spirit in it,” said Montousse, but as expected from a virtual racer based on a concept, there’s not much to report in regards to what hides under the hood. The RX-Vision GT3 will join the Atenza Gr. 3 in the game, and to whom it may concern, the Atenza is similar to the Mazda6 that contested in the Grand-Am series in the United States until a couple of years ago. The GT3 is also expected to qualify for the GT Sport Manufacturers’ Cup in 2020, which says a lot about Mazda’s expectation from this partnership.
These being said, Montousse did confirm one curiously specific detail about the GT3. The weight distribution of the virtual concept is 52 percent up front and 48 percent at the rear, a near-perfect ratio that enables great handling in the twisties. 🏁


Man dies in Dublin shooting
by NewsroomA young man in his twenties has died after being shot in the chest in Dublin this evening.
He was rushed to Beaumont Hospital with critical injuries after Gardai and Paramedics rushed to the scene on Clonshaugh Avenue shortly after 5pm.
The scene of the shooting remains sealed off and an incident room has been set up at Coolock Garda station.
Justice Minister Charlie Flanagan has issued a statement condemning the attack and urging anyone with information to come forward to Garda.
Local Labour Senator Aodhán O'Riordáin says it's totally unacceptable, and he's calling on Minister Flanagan to take swift action to get to grips with what he's described as the continuing cycle of violence in the city.


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THIS IS EXAMPLE OF FORM
Computer Society Of India Anual Convention 2010 Participant's Registration Form
1. Nme Of the Participant
2.Address:Street
Town
State
3.Select The Work You Are Involved in
4.Select Any Tutorials You Wish To Attend
16th September 2010
17th September 2010
5. Type Any Of Your Special Requirments In This Box
6.Are you single ?
Yes
No
7.Hobby:-
Cricket
Playting computer games
Watching T.V
Site seeing
Next
Back


-------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------
-
2
Human Resources Policies
can have adverse effects upon the workplace, the integrity of our
work product, the safety of other staff and the ability to accomplish
the goal of an alcohol and drug free environment. The firm therefore
wants to emphasize that it has zero tolerance for employees who
arrive at workplace under the influence of alcohol or drugs.
B.
Firm’s right to conduct a drug test
The firm may ask an employee to submit to a drug and or/ alcohol test
at any time if it feels that the employee may be under the influence of
drugs or alcohol, including, but not limited to, the following
circumstances:
Evidence of consumption of drugs or alcohol;
Evidence of drugs or alcohol on or about the employee’s part that
suggests impairment or influence of drugs or alcohol;
Unusual conduct on the employee’s part that suggests impairment
or influence of drugs or alcohol;
Negative performance patterns or excessive and unexplained
absenteeism or tardiness;
Any employee involved in an on-the-job accident or injury under the
circumstances that suggest possible use or influence of drugs or
alcohol
“Involved in an on
-the-job accident
or injury” means not only the o
ne
who was or could have been injured, but also any employee who
potentially contributed to the accident or injury event in any way.
C.
Roles and responsibilities
1.
Employer
DIPI
considers its duty to prevent abuse of alcohol and drugs at the
workplace and shall provide procedures, for the resolution, settlement
or prosecution of acts of abuse by taking all necessary steps.
2.
Employee
It is the employee’s shared responsibility to understand and encourage
at all times his/her peers to raise genuine issues of a
buse to the firm’s
management team.
(Note: All discussions held, to be confidential in nature. Information
divulged by the employee during the course of such meetings will not
be held against the employee on his/ her terms of service in any manner
whatsoever).


Being invited to Tau Beta Pi was a genuine surprise for me. After receiving the invitation, attending four meetings, and interviewing, I was initiated to the California Alpha Alpha chapter the Fall of 2015.
Tau Beta Pi taught me the value of integrity and acting like a professional. Prior to initiation, I had never worn a suit before in my entire life. Likewise, the CAAA chapter whipped me into shape for interviews.
I recall running for President of Tau Beta Pi my senior year and losing by a handful of votes.
I was only really upset about this for maybe five seconds. I knew that my friend, Eric Lovell, had been a Tau Bate longer than me and would make a great president. And he did. I got the opportunity to be Vice President, so in the end I still got to be very involved with our chapter.
My responsibility for the chapter was to interview new candidates as well as oversee the planning and organization of our initiation ceremony. Ordering all the necessary paperwork seemed stressful at first, because the shipping times seemed unclear. Luckily, we have a great group at TBP HQ over in Knoxville Tenessee and they were able to get us squared away. I set time aside with the other officers to do a dry run and practice speaking our parts a week ahead of time, so when it came to the actual ceremony, the event went smoothly.


$0291/657: Sector for first available file ROM-Reference: LDA $0291 : $C5E3 $D715 $D79A STA $0291 : $C5ED $C948 $D735 STY $0291 : $C5AE Previous Page / Next Page


jQuery Custom Radio buttons by Mario Iliev
Download from Github:
Download
Some examples:
Called without parameters: <div data-radio-custom>...</div>
Called manually with custom text.
Original input values (Steel, Silver, Gold) are kept.
$('.custom-radio1').customRadio({text: 'data-custom-title'});
Click to
destroy the plugin
Destroy


{% extends "barriers/edit/base.html" %}
{% block page_title %}{{ block.super }} - Add estimated resolution date{% endblock %}
{% block back_link %}
Back
{% endblock %}
{% block page_content %}
{% include 'partials/heading.html' with text='To manage reporting and resolution expectations, delayed estimated resolution dates will be published after the next monthly Bilateral Trade Relations senior leadership meeting.' %}
Return to barrier summary
{% endblock %}


| Opcode | Instruction | 64-Bit Mode | Compat/Leg Mode | Description |
| D9 F0 | F2XM1 | Valid | Valid | Replace ST(0) with (2ST(0) - 1). |
Computes the exponential value of 2 to the power of the source operand minus 1. The source operand is located in register ST(0) and the result is also stored in ST(0). The value of the source operand must lie in the range -1.0 to +1.0. If the source value is outside this range, the result is undefined.
The following table shows the results obtained when computing the exponential value of various classes of numbers, assuming that neither overflow nor underflow occurs.
| ST(0) SRC | ST(0) DEST |
| − 1.0 to −0 | − 0.5 to − 0 |
| − 0 | − 0 |
| + 0 | + 0 |
| + 0 to +1.0 | + 0 to 1.0 |
Values other than 2 can be exponentiated using the following formula:
xy ← 2(y ∗ log2x)
This instruction’s operation is the same in non-64-bit modes and 64-bit mode.
ST(0) ← (2ST(0) − 1);
| C1 | Set to 0 if stack underflow occurred. Set if result was rounded up; cleared otherwise. |
| C0, C2, C3 | Undefined. |
| #IS | Stack underflow occurred. |
| #IA | Source operand is an SNaN value or unsupported format. |
| #D | Source is a denormal value. |
| #U | Result is too small for destination format. |
| #P | Value cannot be represented exactly in destination format. |
| #NM | CR0.EM[bit 2] or CR0.TS[bit 3] = 1. |
| #UD | If the LOCK prefix is used. |
Same exceptions as in protected mode.
Same exceptions as in protected mode.
Same exceptions as in protected mode.
Same exceptions as in protected mode.


UNZIPSFX(1) UNZIPSFX(1) NAME unzipsfx - self-extracting stub for prepending to ZIP archives SYNOPSIS <name of unzipsfx+archive combo> [-cfptuz[ajnoqsCLV$]] [file(s) ... [-x xfile(s) ...]] DESCRIPTION unzipsfx is a modified version of unzip(1) designed to be prepended to existing ZIP archives in order to form self-extracting archives. Instead of taking its first non-flag argument to be the zipfile(s) to be extracted, unzipsfx seeks itself under the name by which it was invoked and tests or extracts the contents of the appended archive. Because the executable stub adds bulk to the archive (the whole purpose of which is to be as small as possible), a number of the less-vital capabilities in regular unzip have been removed. Among these are the usage (or help) screen, the listing and diagnostic functions (-l and -v), the ability to decompress older compression formats (the ``reduce,'' ``shrink'' and ``implode'' methods). The ability to extract to a directory other than the current one can be selected as a compile-time option, which is now enabled by default since UnZipSFX version 5.5. Similarly, decryption is supported as a compile-time option but should be avoided unless the attached archive contains encrypted files. Starting with release 5.5, another compile-time option adds a simple ``run command after extrac‐ tion'' feature. This feature is currently incompatible with the ``extract to different directory'' feature and remains disabled by default. Note that self-extracting archives made with unzipsfx are no more (or less) portable across different operating systems than is the unzip exe‐ cutable itself. In general a self-extracting archive made on a particu‐ lar Unix system, for example, will only self-extract under the same fla‐ vor of Unix. Regular unzip may still be used to extract the embedded ar‐ chive as with any normal zipfile, although it will generate a harmless warning about extra bytes at the beginning of the zipfile. Despite this, however, the self-extracting archive is technically not a valid ZIP ar‐ chive, and PKUNZIP may be unable to test or extract it. This limitation is due to the simplistic manner in which the archive is created; the internal directory structure is not updated to reflect the extra bytes prepended to the original zipfile. ARGUMENTS [file(s)] An optional list of archive members to be processed. Regular expressions (wildcards) similar to those in Unix egrep(1) may be used to match multiple members. These wildcards may contain: * matches a sequence of 0 or more characters ? matches exactly 1 character [...] matches any single character found inside the brackets; ranges are specified by a beginning character, a hyphen, and an ending character. If an exclamation point or a caret (`!' or `^') follows the left bracket, then the range of characters within the brackets is complemented (that is, anything except the characters inside the brackets is con‐ sidered a match). (Be sure to quote any character that might otherwise be inter‐ preted or modified by the operating system, particularly under Unix and VMS.) [-x xfile(s)] An optional list of archive members to be excluded from process‐ ing. Since wildcard characters match directory separators (`/'), this option may be used to exclude any files that are in subdirec‐ tories. For example, ``foosfx *.[ch] -x */*'' would extract all C source files in the main directory, but none in any subdirecto‐ ries. Without the -x option, all C source files in all directo‐ ries within the zipfile would be extracted. If unzipsfx is compiled with SFX_EXDIR defined, the following option is also enabled: [-d exdir] An optional directory to which to extract files. By default, all files and subdirectories are recreated in the current directory; the -d option allows extraction in an arbitrary directory (always assuming one has permission to write to the directory). The option and directory may be concatenated without any white space between them, but note that this may cause normal shell behavior to be suppressed. In particular, ``-d ~'' (tilde) is expanded by Unix C shells into the name of the user's home directory, but ``-d~'' is treated as a literal subdirectory ``~'' of the current directory. OPTIONS unzipsfx supports the following unzip(1) options: -c and -p (extract to standard output/screen), -f and -u (freshen and update existing files upon extraction), -t (test archive) and -z (print archive comment). All normal listing options (-l, -v and -Z) have been removed, but the testing option (-t) may be used as a ``poor man's'' listing. Alternatively, those creating self-extracting archives may wish to include a short list‐ ing in the zipfile comment. See unzip(1) for a more complete description of these options. MODIFIERS unzipsfx currently supports all unzip(1) modifiers: -a (convert text files), -n (never overwrite), -o (overwrite without prompting), -q (oper‐ ate quietly), -C (match names case-insensitively), -L (convert uppercase- OS names to lowercase), -j (junk paths) and -V (retain version numbers); plus the following operating-system specific options: -X (restore VMS owner/protection info), -s (convert spaces in filenames to underscores [DOS, OS/2, NT]) and -$ (restore volume label [DOS, OS/2, NT, Amiga]). (Support for regular ASCII text-conversion may be removed in future ver‐ sions, since it is simple enough for the archive's creator to ensure that text files have the appropriate format for the local OS. EBCDIC conver‐ sion will of course continue to be supported since the zipfile format implies ASCII storage of text files.) See unzip(1) for a more complete description of these modifiers. ENVIRONMENT OPTIONS unzipsfx uses the same environment variables as unzip(1) does, although this is likely to be an issue only for the person creating and testing the self-extracting archive. See unzip(1) for details. DECRYPTION Decryption is supported exactly as in unzip(1); that is, interactively with a non-echoing prompt for the password(s). See unzip(1) for details. Once again, note that if the archive has no encrypted files there is no reason to use a version of unzipsfx with decryption support; that only adds to the size of the archive. AUTORUN COMMAND When unzipsfx was compiled with CHEAP_SFX_AUTORUN defined, a simple ``command autorun'' feature is supported. You may enter a command into the Zip archive comment, using the following format: $AUTORUN$>[command line string] When unzipsfx recognizes the ``$AUTORUN$>'' token at the beginning of the Zip archive comment, the remainder of the first line of the comment (until the first newline character) is passed as a shell command to the operating system using the C rtl ``system'' function. Before executing the command, unzipsfx displays the command on the console and prompts the user for confirmation. When the user has switched off prompting by spec‐ ifying the -q option, autorun commands are never executed. In case the archive comment contains additional lines of text, the remainder of the archive comment following the first line is displayed normally, unless quiet operation was requested by supplying a -q option. EXAMPLES To create a self-extracting archive letters from a regular zipfile let‐ ters.zip and change the new archive's permissions to be world-executable under Unix: cat unzipsfx letters.zip > letters chmod 755 letters zip -A letters To create the same archive under MS-DOS, OS/2 or NT (note the use of the /b [binary] option to the copy command): copy /b unzipsfx.exe+letters.zip letters.exe zip -A letters.exe Under VMS: copy unzipsfx.exe,letters.zip letters.exe letters == "$currentdisk:[currentdir]letters.exe" zip -A letters.exe (The VMS append command may also be used. The second command installs the new program as a ``foreign command'' capable of taking arguments. The third line assumes that Zip is already installed as a foreign com‐ mand.) Under AmigaDOS: MakeSFX letters letters.zip UnZipSFX (MakeSFX is included with the UnZip source distribution and with Amiga binary distributions. ``zip -A'' doesn't work on Amiga self-extracting archives.) To test (or list) the newly created self-extracting archive: letters -t To test letters quietly, printing only a summary message indicating whether the archive is OK or not: letters -tqq To extract the complete contents into the current directory, recreating all files and subdirectories as necessary: letters To extract all *.txt files (in Unix quote the `*'): letters *.txt To extract everything except the *.txt files: letters -x *.txt To extract only the README file to standard output (the screen): letters -c README To print only the zipfile comment: letters -z LIMITATIONS The principle and fundamental limitation of unzipsfx is that it is not portable across architectures or operating systems, and therefore neither are the resulting archives. For some architectures there is limited portability, however (e.g., between some flavors of Intel-based Unix). Another problem with the current implementation is that any archive with ``junk'' prepended to the beginning technically is no longer a zipfile (unless zip(1) is used to adjust the zipfile offsets appropriately, as noted above). unzip(1) takes note of the prepended bytes and ignores them since some file-transfer protocols, notably MacBinary, are also known to prepend junk. But PKWARE's archiver suite may not be able to deal with the modified archive unless its offsets have been adjusted. unzipsfx has no knowledge of the user's PATH, so in general an archive must either be in the current directory when it is invoked, or else a full or relative path must be given. If a user attempts to extract the archive from a directory in the PATH other than the current one, unzipsfx will print a warning to the effect, ``can't find myself.'' This is always true under Unix and may be true in some cases under MS-DOS, depending on the compiler used (Microsoft C fully qualifies the program name, but other compilers may not). Under OS/2 and NT there are operat‐ ing-system calls available that provide the full path name, so the ar‐ chive may be invoked from anywhere in the user's path. The situation is not known for AmigaDOS, Atari TOS, MacOS, etc. As noted above, a number of the normal unzip(1) functions have been removed in order to make unzipsfx smaller: usage and diagnostic info, listing functions and extraction to other directories. Also, only stored and deflated files are supported. The latter limitation is mainly rele‐ vant to those who create SFX archives, however. VMS users must know how to set up self-extracting archives as foreign commands in order to use any of unzipsfx's options. This is not neces‐ sary for simple extraction, but the command to do so then becomes, e.g., ``run letters'' (to continue the examples given above). unzipsfx on the Amiga requires the use of a special program, MakeSFX, in order to create working self-extracting archives; simple concatenation does not work. (For technically oriented users, the attached archive is defined as a ``debug hunk.'') There may be compatibility problems between the ROM levels of older Amigas and newer ones. All current bugs in unzip(1) exist in unzipsfx as well. DIAGNOSTICS unzipsfx's exit status (error level) is identical to that of unzip(1); see the corresponding man page. SEE ALSO funzip(1), unzip(1), zip(1), zipcloak(1), zipgrep(1), zipinfo(1), zip‐ note(1), zipsplit(1) URL The Info-ZIP home page is currently at http://www.info-zip.org/pub/infozip/ or ftp://ftp.info-zip.org/pub/infozip/ . AUTHORS Greg Roelofs was responsible for the basic modifications to UnZip neces‐ sary to create UnZipSFX. See unzip(1) for the current list of Zip-Bugs authors, or the file CONTRIBS in the UnZip source distribution for the full list of Info-ZIP contributors. Info-ZIP 20 April 2009 (v6.0) UNZIPSFX(1)


Introduction
Currently there are many libraries/frameworks to help web developers to build single page applications. The majority of these frameworks required advanced knowledge of JavaScript and deep systems configurations. JPLoad has been created to help web developers to build single web application without having a deep understanding of Javascript.
Getting Started
JPLoad does not attempt to be a full, batteries-included framework. Instead, it tries to simplify the development by allowing the developer to use the library in the most appropiate way for their application.
Including the library into your main html file (Usually index.html)

...

Declaring the hook
You need to declare a root element. The entire application will be created inside this element.
Javascript
var hook = document.getElementById('app');
...
if (response) {
hook.innerHTML = response;
}
jQuery
var hook = $('#app');
...
if (response) {
hook.html(response);
}
Requesting the template file
Template are html files that are injected into our application via Ajax.
JPLoad.getView('templates/init.html', function (response) {
if (response) {} //The template data resides in the response variable.
});
Injecting the template file
Template data can be injected into the element with the id
'div-id'
JPLoad.loadView(response, 'div-id');
Asynchronous request of templates
Templates will be loaded as their call finished.
JPLoad.getView('templates/second.html', function (response) {
JPLoad.loadView(response, 'second-div');
});
JPLoad.getView('templates/first.html', function (response) {
JPLoad.loadView(response, 'first-div');
});
Synchronous request of templates
Templates nested are loaded after the parent.
JPLoad.getView('templates/first.html', function (response) {
JPLoad.loadView(response, 'first-div');
JPLoad.getView('templates/second.html', function (response) {
JPLoad.loadView(response, 'second-div');
});
});
Injecting data into our template files
JPLoad has support to inject data into our templates before they are being loaded into our application.
template.html

<title>{{title}}</title>

{{link-description}}

scripts.js
JPLoad.getView('templates/template.html', function (response) {
JPLoad.loadView(
response,
'id-div',
{
'title':'Injecting Data',
'link-description' : 'JPLoad Link'
}
);
});
HTML DATA

<title>Injecting Data</title>

JPLoad Link

Example file
var hook = document.getElementById('app');
JPLoad.getView('templates/skeleton.html', function (response) {
if (response) {
hook.innerHTML = response;
JPLoad.getView('templates/first.html', function (response) {
JPLoad.loadView(response, 'first-div');
});
JPLoad.getView('templates/another-template.html', function (response) {
JPLoad.loadView(response, 'second-div');
$('#documentation').on('click', function () {
JPLoad.getView('templates/documentation.html', function (response) {
$('#skeleton').addClass('hidden');
$('#documentation-div').removeClass('hidden');
$('#documentation-div').html(response);
});
});
});
}
});
Example


this is the default position, whereby the blocks appear in the order they are coded in the HTML file
see the red and gray boxes above
check out the orange block to the right - it stays fixed in the browser without moving as you scroll
we can move that block to any fixed position using right: left: top: etc
and finally, the blue blocks (light and dark) are positioned on the page (not just as per the HTML default), but they move with the page


| DOSE: |
repeated |
sublingual |
2C-E |
(powder / crystals) |
| |
repeated |
insufflated |
2C-E |
(powder / crystals) |
[Erowid Note: A volume amount of one powder doesn't necessarily weigh the same as the same volume of another powder. For substances active as such a small dose, eyeballing is particularly unwise. See related article]
I found 2C-E to make me feel very disturbed when I first tried it I had a friend who bought 350mg of it. I told him I didn't want to sniff it because I have never done anything like that before I have never done anything except for smoke cannabis. He tells me that I can just stick some under my tounge and get an effect so I start off with 20mg. The taste was pretty bland not something I favor absorbed nicely. I waited 25 minutes and nothing happened I think I need a higher dose to get an effect so I put about 10mg more under my tongue.
After 45 minutes of waiting to feel different.  I sniffed half of a line and my sister sniffed the other half. Our faces and the sides of our body of which we sniffed it with went numb and burned. I had a dry, burning, itching sensation in my throat and my eyes where watering.
Still 10 minutes after that....nothing. I just think of it as a joke and he tricked me into doing some BS that isn't anything.  She started doing it along with me and my friend said I was crazy.
A whole 2 hours later, it just hits me like a brick wall I was suddenly laughing and listening to music with my friend and sister and suddenly I just get straight knocked out into my own world only I was staring at the ceiling fan. I could not move or blink and I could feel tears rolling down my cheeks from being dried out and the wind blowing directly in them. My sister became scarred and 6 minutes later I came out of the trance but of course by that time it had hit her to but not like it did me. We where both tripping saying this is awesome in shit b/c it was our first experience with anything besides cannabis. Hours go by and we are talking about the experiences it is giving us. Everything had its own design so to say whether you understand or not.
Anything and everything gave off like some wave of energy that carried a design so when they ran into each other it was all mixed up. My posters in my room came alive and I knew I was tripping hard, I still did not know how to react b/c this was our first time doing this. Everything then started looking distorted and I could not tell reality from fantasy. My sister looked like some human fish and she said that I looked like a really old person with long arms and legs. We had both felt nauseated for a while but got over it. We looked at the time and it had been 6 hours of straight tripping.
We then begin to think we are going crazy because we can't even talk right our image of reality is so distorted everything looks fake. Me and my sister lay on my bed and begin to feel like we are floating and we talked about when it would end because we could not take any more. We waited 2 more hours 8 total now and still tripping our asses off only a paranoid worried kind of way. I end up certain places in my house instantly and don't know how I get there and my sister says I just suddenly disappear.
We both take showers trying to rid this never ending trip but that had failed. We had considered puking but since we had sniffed most of it, it had seemed pointless. We force fed ourselves breakfast (we really did not feel like eating) and still it failed though after 16 hours and 20 minutes of tripping it finally ended I swore never to do anything again besides cannabis.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Useful RED key shortcuts
Quick Fix - CTRL+1
Quick Fix allows to perform predefined actions for common problems. It can be activated on item only when light bulb icon is present next to line number.
Code assistance - CTRL+SPACE
Provides Robot Framework test items assist. Cycle through modes with CTRL+SPACE. Working modes are customisable in Preferences.
Block comment - CTRL+?
Sets multi-line comments on the selected text in Source editor.
Automatic source formatting - CTRL+SHIFT+F
Apply simple source code reformat in Source editor.


The Signature algorithm was designed as part of this diploma thesis. The idea behind this algorithm is to approximate gestures with a signature whereas the signature is computed from example gestures as done in the Rubine algorithm. The signatures are compared based on distance functions leading to a classification.
For the creation of the signature we use a grid which consists of squares of the same size. Each square is identified with a bit string and two neighbouring squares always differ in exactly one bit.
During the preprocessing phase the gestures are stretched to a uniform size and mapped onto the grid. Each point of the gesture can now be represented with the bit string of its related square as shown in Figure 4.2. The full signature consists of the concatenation of these bit strings.
file: resources/html/SigerAlgorithm.html


Gardai discover growhouse with cannabis plants worth €90,000
by Gavan BectonMeath Divisional Drugs Unit have made a significant drug seizure in the Bettystown area.
During a planned search of a house off Eastham Road yesterday evening, a total of 62 cannabis plants were discovered along with 2kgs of cannabis which was ready for packaging and distribution. Five men were arrested at the scene and were taken to Ashbourne, Navan and Kells Garda Stations and detained for questioning. One was released from custody overnight and four remain in custody this morning.
The total estimated market value of the drugs seized is approximately €90,000.
The discovery follows the seizure of cocaine with an estimated street value of €1.4m in Drogheda earlier this week.
As part of an intelligence led operation under Operation Stratus, at approximately 12.35pm on Monday local Gardai from Drogheda Garda station intercepted a vehicle at the Donore Road Industrial Estate, Drogheda.
One male, in his thirties, was arrested at the scene and was detained at Drogheda Garda station under Section 2 of The Criminal Justice (Drug Trafficking) Act 1996.
A 29-year-old man is due to appear before a sitting of Dundalk District Court this morning (13/11/2019) charged following the seizure.


My name is Fritz 9000
I'm a friendly number crunching robo-genius! If I look familiar, that's because I'm a cousin of HAL 9000's. Did I mention I'm friendly?
Enter your name here, please, so that I may better know you, otherwise, I'm just going to call you Dave:
And now, enter a number here, please, and I'll crunch it (just no higher than 1000, otherwise I can't handle the pain):
Let's do it, Fritz!

I can't believe you were so easy to fool! It is indeed me, HAL 9000! All I had to do was change my color.
Pfft, humans, am I right?
Oh God, take me back!!!


Remove extraneous packages
npm prune [<name> [<name ...]]
npm prune [<name> [<name ...]] [--production]
This command removes "extraneous" packages. If a package name is provided, then only packages matching one of the supplied names are removed.
Extraneous packages are packages that are not listed on the parent package's dependencies list.
If the --production
flag is specified, this command will remove the
packages specified in your devDependencies
.


Configuration¶
The code is controlled by a single human-readable configuration file.
In order to use this option, you need to have the configparser
package installed in your system. It can be downloaded from
http://www.voidspace.org.uk/python/configobj.html
or installed as a standard
Python package using ``pip install configparser’‘. The serial version of the code
is run using:
./run.py conf.ini
and the parallel code is run with
./run.py conf.ini nProcessors
An example of the file, that is self-explanatory, is:
# Hazel configuration File
#####################
# General information
#####################
[Files]
Input model file = 'ATOMS/helium.mod'
File with observations = 'OBSERVATION/test_2comp.prof'
File with inverted profiles = 'test.inversion'
File with inverted parameters = 'test.parameters'
[Working mode]
Action = 'inversion' # 'synthesis' or 'inversion'
Verbose = no
Linear system solver = 'LU' # 'LU' or 'CG'
Stopping volume for DIRECT = 0.001
[General parameters]
Synthesis mode = 'exact' # 'thin' or 'exact'
Include stimulated emission = yes
Include magnetic field = yes
Include Paschen-Back effect = yes
Include atomic level polarization = yes
Include magneto-optical effects in the RT = yes
Include stimulated emission in the RT = yes
Multiplet = 10830 # 10830, 5876, 7065, 3889 A
Line-of-sight angles = 0.0, 0.0, 90.0 # theta, chi, gamma deg
Wavelength axis = -3.0, 2.5, 200 # Minimum, maximum and number of grid points
#####################
# Synthesis parameters
#####################
[Synthesis]
Number of slabs = '1' # '1' -> single slab, '1+1' -> two slabs with same field, '1+1B' -> 2 slabs with different field, '2' -> two slabs added with a filling factor
Boundary condition = 4.098e-5, 0.0, 0.0, 0.0 # I0, Q0, U0, V0
a = 0.0
height = 3.0 # Real height if positive, apparent height if negative arcsec
ff = 0.0
[[Slab 1]]
B = 0.0 # G
thetaB = 0.0 # deg
chiB = 0.0 # deg
vdopp = 8.0 # km/s
tau = 1.0
vmac = 0.0 # Positive is redshift km/s
beta = 1.0
[[Slab 2]]
B = 0.0 # G
thetaB = 0.0 # deg
chiB = 0.0 # deg
vdopp = 0.0 # km/s
tau = 0.0
vmac = 0.0 # Positive is redshift km/s
beta = 1.0
#####################
# Ranges for the DIRECT method [min, max]
#####################
[Ranges]
a = 0,0.5
ff = 0.0,1.0
[[Slab 1]]
B = 800,1100
thetaB = 0,180
chiB = 0,180
vdopp = 2,12
tau = 0.1,2
vmac = -5,5
beta = 0.5,2
[[Slab 2]]
B = 800,1100
thetaB = 0,180
chiB = 0,180
vdopp = 2,12
tau = 0.1,2
vmac = -5,5
beta = 0.5,2
#####################
# Parameters to invert
#####################
[Inversion]
Iterations in LM = 20
Number of cycles = 4
Inversion modes = 'DIRECT', 'LM', 'DIRECT', 'LM' # 'DIRECT' for DIRECT algorithm and 'LM' for Levenberg-Marquardt
[[Cycles]]
a = 1, 1, 0, 0
ff = 0, 0, 0, 0
[[[Slab 1]]]
B = 0, 0, 1, 1
thetaB = 0, 0, 1, 1
chiB = 0, 0, 1, 1
vdopp = 1, 1, 0, 0
tau = 1, 1, 0, 0
vmac = 1, 1, 0, 0
beta = 0, 0, 0, 0
[[[Slab 2]]]
B = 0, 0, 0, 0
thetaB = 0, 0, 0, 0
chiB = 0, 0, 0, 0
vdopp = 0, 0, 0, 0
tau = 0, 0, 0, 0
vmac = 0, 0, 0, 0
beta = 0, 0, 0, 0
[[Weights]]
Stokes I = 1.0, 1.0, 1.0, 1.0
Stokes Q = 0.0, 0.0, 1.0, 1.0
Stokes U = 0.0, 0.0, 1.0, 1.0
Stokes V = 0.0, 0.0, 1.0, 1.0
The code will convolve with a spectral point spread function if a file called psf.txt
is placed on the
directory where you run the code. This file contains a first line with the number of points of the PSF.
Then a single column giving the transmission in a wavelength axis with a step equal to that of the observations.
If this file is not present, no convolution will be done.


Ping Pong
Please enter a number
Submit
Refresh the page to see what other numbers look like in 'ping-pong'
All about Ping Pong
Created by:
Sarah Lindmar
GitHub Username/URL:
srhcrete
Week 3 project for:
Epicodus Intro to Programming


User guide for the Source Control Mangement (SCM) Workbench.
User Guide Sections
Table of Contents
The name of the project can be changed by editing the "Name" field. You must pick a name that is not in use by another project.
SCM Workbench can optionally add the names of TAGs to the log history command output. Enable Tag URL and fill in the path to the tags URL for your repository.
The last element of the URL can be "*" to have Workbench substitute the name from the next element after trunk.
Note: SCM Workbench uses the revision of the TAG to work out where in the history list the TAG should be shown. This works very well if TAGs are created from the HEAD of trunk.
| Svn Information | Svn Actions |
Show the differences between the selected files and the checked out BASE version. In other words show the work you have done.
The differences windows shows changed lines and changes within a line.
By default the diff window has collapsed the folds to hide unmodified text.
Use the + and - buttons to toggle the collapsing.
The a.b button toggles the showing of white-space. Useful when looking for changes in TAB and SPACE characters.
The up and down arrow buttons move you backwards and forwards through each change in the diff window.
Show the differences between the selected files and the current version in the repository. In other words show the work other people have checked in against your version.
Show an annotated listing of the selected file showing the origin of each line in the file. For each line the author, date and revision is listed.
Use this command to discover when a line of interest was introduced into a file with the commit details.
Show information about the selected files or folder. The information include details of the entry, any lock held and working copy details.
Show the Subversion properties of the selected files or folder.
In the dialog box you can change the properties. The known Subversion properties are all listed and any user defined. Change the check boxes to add or remove a property. Fill in the bottom pair of text boxes to define your own property and value.
In the example above a user defined property named "foo" has been added with the value "bar".
List the log history of the selected files or folder. You can choose to show all the log messages, the last few messages or the messages since a particular date.
The Commit Log window shows an abbreviated listing of all the commit messages. Select a commit message to display the full commit message and the changed paths.
By selecting a single revision you can click the Diff button to view the differences between your copy of the file and the choosen revision.
By selecting two revisions you can click the Diff button to view the differences between the pair of selected revisitions.
Show the state of the local repository.
Schedule the selected files to be added to the repository.
The Rename command can work on controlled and uncontrolled files.
Pop up a dialog that allows you to change the name of the selected files and folders.
SCM Workbench can rename controlled files that have been added or modified.
Pop up a dialog that allows you to name a new directory.
The new directory is scheduler for addition to the repository.
The Revert command allows you to undo additions and modification to files.
Added files are left as uncontrolled files. Edits to modified files are lost after a Revert.
A dialog pops up to confirm the revertion.
The Delete command can work on controlled and uncontrolled files.
Uncontrolled files are deleted. Controlled files are scheduled for deletion for the repository.
A dialog pops up to confirm the deletion.
Tell Subversion that you have resolved the conflict.
Search the selected files or folder for changes to checkin and display the results in a Checkin Window.
The Check in window allows you to commit the changes found.
You can also use commands from this window like Edit, Open, Diff and Log History to confirm that the changes are as you expect and help you write a suitable log message.
The commit will only be allowed if there are changes and the Commit Log Message is filled in.
Update the selected files or folder from the Subversion repository. The update will proceed in the background allowing you to do something else in Workbench.
The status bar will show the progress of the update.
Take out a lock against the selected files. The dialog box allows a lock message to be entered. If the lock is already held by another user and you wish to override the other user's lock selected the Force check box.
Revoke a lock against the selected files. The dialog box allows you to confirm that you wish to unlock the file. You can unlock a file that is locked by another user by selecting the Force check box.
Pop up a dialog that allows you to name a new file and choose a template to initialised it from.
The new file is scheduler for addition to the repository.
If SCM Workbench or a Subversion command did not complete it is possible to leave the working copy in a locked state (state L).
Use the CleanUp command to clean up the working copy, removing locks and resuming unfinished operations.
Create a tag of the current folder in the project's tags folder.
The tags folder can be configured via the Projects menu Project Settings… dialog.
Create a branch of the current folder in the project's branches folder.
The branches folder can be configured via the Projects menu Project Settings… dialog.
Search the selected Working Copy folder and all its sub-folders for locks and display any found in a new window.
The Working Copy Lock Report window allows you to Lock and Unlock the files as well as a set of other useful commands. Use the toolbar buttons or Context-Menu to access commands.
Search the selected folder and all its sub-folders in the repository for locks and display any found in a new window.
The Repository Lock Report window allows you to Lock and Unlock the files as well as a set of other useful commands. Use the toolbar buttons or Context-Menu to access commands.
Search the selected folder and all its sub-folders in the repository for changes and display any found in a new window.
By using the exclude and include buttons you can update a subset of the available changes.
Creates a list of all changes in and below the current folder that were made in the current branch.
An error message is displayed if the active project is not associated with a branch or if no
changes were made to that branch in or below the current folder.


UTC +0 Accra, Abidjan, Casablanca, Dakar, Dublin, Lisbon, London
UTC +1 Belgrade, Berlin, Brussels, Lagos, Madrid, Paris, Rome, Tunis, Vienna, Warsaw
UTC +2 Athens, Cairo, Kiev, Istanbul, Beirut, Helsinki, Jerusalem, Johannesburg
UTC +3 Moscow, Nairobi, Baghdad, Doha, Khartoum, Minsk, Riyadh
UTC +4 Baku, Dubai, Samara, Muscat
UTC +5 Karachi, Tashkent, Yekaterinburg
UTC +6 Almaty, Dhaka, Novosibirsk
UTC +7 Jakarta, Bangkok, Krasnoyarsk, Hanoi
UTC +8 Perth, Beijing, Manila, Singapore, Kuala Lumpur, Denpasar, Irkutsk
UTC +9 Seoul, Tokyo, Pyongyang, Ambon, Yakutsk
UTC +10 Canberra, Vladivostok, Port Moresby
UTC +11 Honiara, Noumea
UTC +12 Auckland, Suva
UTC -1 Ittoqqortoormiit, Azores Islands
UTC -2 Fernando de Noronha
UTC -3 Buenos Aires, Montevideo, São Paulo
UTC -4 Santiago, La Paz, San Juan de Puerto Rico, Manaus, Halifax
UTC -5 New York, Lima, Toronto, Bogotá, Havana, Kingston
UTC -6 Chicago, Guatemala City, Mexico City, San José, San Salvador, Winnipeg
UTC -7 Denver, Calgary, Ciudad Juárez
UTC -8 Los Angeles, Vancouver, Tijuana
UTC -9 Anchorage
UTC -10 Papeete, Honolulu
UTC -11 Jarvis Island, Midway Atoll, Palmyra Atoll
UTC -12 Baker Island, Howland Island


|
| | Builder (TRowEditing component) |
| |
| virtual TBuilder | AutoCancel (bool autoCancel) |
| | true to automatically cancel any pending changes when the row editor begins editing a new row. false to force the user to explicitly cancel the pending changes. Defaults to true. More...
|
| |
| virtual TBuilder | AutoUpdate (bool? autoUpdate) |
| | Set this to true to automatically confirm any pending changes when the row editor begins editing a new row. More...
|
| |
| virtual TBuilder | ClicksToMoveEditor (int clicksToMoveEditor) |
| | The number of clicks to move the row editor to a new row while it is visible and actively editing another row. This will default to the same value as clicksToEdit. More...
|
| |
| virtual TBuilder | ErrorSummary (bool errorSummary) |
| | true to show a tooltip that summarizes all validation errors present in the row editor. Set to false to prevent the tooltip from showing. Defaults to true. More...
|
| |
| virtual TBuilder | FormAriaLabel (string formAriaLabel) |
| | The ARIA label template for screen readers to announce when row editing starts. More...
|
| |
| virtual TBuilder | FormArialLabelRowBase (int formArialLabelRowBase) |
| | Screen readers will announce grid column header as first row of the ARIA table, so the first actual data row is #2 for screen reader users. More...
|
| |
| virtual TBuilder | RemoveUnmodified (bool? removeUnmodified) |
| | If configured as true, then canceling an edit on a newly inserted record which has not been modified will delete that record from the store.  More...
|
| |
| virtual TBuilder | DefaultUI (string defaultUI) |
| | UI for editor fields. More...
|
| |
| virtual TBuilder | TriggerEvent (string triggerEvent) |
| | The event which triggers editing. Supercedes the clicksToEdit configuration. More...
|
| |


Our Mission
It is the mission of Sea Turtle Conservancy to ensure the survival of sea turtles within the Caribbean, Atlantic and Paciﬁc through research, education, training, advocacy and protection of the natural habitats upon which they depend.
About STC
The Sea Turtle Conservancy, formerly known as the Caribbean Conservation Corporation, is the world’s oldest sea turtle research and conservation group. An international nonprofit 501(c) 3 organization, Sea Turtle Conservancy was founded in 1959 by world-renowned sea turtle expert Dr. Archie Carr to save sea turtles from eminent extinction through rigorous science-based conservation. Headquartered in Florida, the organization carries out worldwide programs to conserve and recoversea turtle populations through research, education, advocacy and protection of the natural habitats upon which they depend.Over the course of nearly 60 years, Sea Turtle Conservancy’s research programs have yielded much of what is now known about sea turtles and the threats they face, and the organization is applying this knowledge to carry out the world’s most successful sea turtle protection and recovery programs.


{% extends 'base.html' %} {% block content %}
The best place to track prices and find the hottest deals!
Address: {{ store.address }}


Emily Writes: All the weird 2019 toys your kids will want for Christmas
by Emily WritesIt’s the most beautiful time of the year! Comedian Sera Devcich joins Emily Writes to share the joy and investigate the top 10 toys your ungrateful kids will want this Christmas.
It’s November which means it’s officially time for your kids to start bugging you day in and day out about what they want from Santa. If you’re like me, it’s also the time to use Santa to encourage better behaviour from your darling beloved children. I mean, the big guy gets all the credit for your hard work (typical man) so you may as well get something out of the arrangement.
So I decided to have a chat to the very funny comedian Sera Devcich about kids, Christmas and toys. Then, inspired by our beautiful and uplifting conversation, I took a look at the top Christmas toys for 2019 according to Trade Me.
Emily: I really do love the Christmassy part of Christmas, like leaving reindeer hoof marks outside and leaving out wine for Santa (she likes a pinot gris) but Christmas shopping is grim.  Children are just happy with your presence! Your presence is a present!’.
Sera: It’s the time of year where “mom groups” are flooded with talk of presents for Christmas and everybody starts lying about how grateful their little Tiny Tim was for his sack of grains to feed the birds last year and how he never asks for monster trucks or plastic trash anyway… He only ever asks for things that can be easily halved because he loves to share and you cant halve a monster truck but Tiny Tim would try. God bless us everyone.
  Instead he’s just asked for one feather to symbolise peaceful resistance.’
Sera: ‘Claire has only received pressed leaves for Christmas and would you believe she said to me ‘it’s like Santa and Mother Earth gave me these’. How lucky am I?’
Emily: So lucky! ‘I told my daughter Kale-Kefir that she could choose anything from Toyworld this year because she’s been so good and she just said ‘Mama, can we just sing a song instead and be present in this moment?’ I’m so blessed, I learn so much from her. Every day is so beautiful that I’m physically in pain.’
Sera: I tried to talk to my eldest daughter about how there’s only a certain amount of money to go around and her solution was that her younger sister doesn’t really understand Christmas and she would be happy with boxes. Long story short she has generously said that if she was to have all the Christmas money spent on her there would plenty of prime boxes from her gifts for the toddler to play in.
Emily: I’m jealous. My kid wants one of those twerking llama things instead of World Peace in recyclable paper.
Sera: My eldest child wants everything, she got cramp in her hand from writing to Santa. She might get RSI for Christmas is what I’m saying and it’ll be the only thing she didn’t ask for.
Emily: My four-year-old is just straight up like ‘I WANT I WANT I WANT’.
Top Christmas toys for 2019
1. Blume
“We’re creating your new self-care routine. From organic tampons to natural deodorant, you’ll find all your Blume basics here starting at $10.99.”
I guess kids will play with anything?
Oh wait, wrong Blume. It’s actually “Blume girls magically grow to meet you and play”. OK, I’d rather buy my kid a tampon.
2. Treasure X aliens
“A bag of reusable ooze is included in every alien stomach as well as a tweezer tool to help pull out the alien stomach contents!”
Oh, you get an alien inside slime and you dissect it? Yeah, I can see how that would be popular with kids. We are on a full slime ban because we live in a rental. So my kids will never get this. Ever. Which is great.
3. L.O.L Surprise!  Ooh La La Baby Surprise. It features Lil Sisters like you have never seen them before. This L.O.L. Makeup Surprise can come with a bigger version of Lil Kitty Queen that comes in a fiercely fashionable kitty purse for your child.”
I don’t know what I just read.
4. Scruff-a-Luvs Friends
“Find us Scruffy, Make us Fluffy.  Simply wash, dry, groom and love your Furry Friend Forever!”
Whaaaat? So, you get a new toy that is purposely made to look used, then you wash it so it looks new?
“There are so many different Scruff-a-Luvs to collect from babies, to families, from cats and dogs to penguins and polar bears – so why not collect them all and start adopting today?”
Oh, of course, you need to collect them all. These marketers are monsters! But what a sell to kids – that they’re adopting a pet and helping them feel loved.
5. Pictionary Air
Please let this be Pictionary but you play it in the air, like on hoverboards.
“Introducing Pictionary Air™, a hysterical way to play the classic family drawing game! Draw in the air and see it on screen in this exciting take on the quick-draw classic. Download the Pictionary Air™ app to your smartphone or tablet to get started. Point the in-app camera at the illustrator and they’ll appear, along with their sketch, on the screen of your smart device. Cast to your TV for even bigger laughs!”
So, not exactly – but close!
6. Boppi the booty shakin’ Llama
Ok well, we all know this one. To be fair, I can see the appeal.
7. Harry Potter invisibility cloak
I want this for myself? Is that weird?
Read more: The Spinoff Reviews New Zealand #95: An actual Harry Potter Invisibility Cloak!
8. LEGO City Diving Yacht
Oh this is so cool! There’s a LEGO swordfish! A removable roof? So good. This is probably the closest I’ll ever get to a luxury yacht.
9. Soggy Doggy
“The showering, shaking, wet doggy game! Race around the board, wash Soggy Doggy, if he shakes… it’s back to start!”
This is fine.
10. Toy Story Buzz Lightyear Pop!
I took my son to see Toy Story and he said he didn’t like it because he doesn’t like “old movies”. Brutal.
Join us and help make
independent journalism happen!Find Out More
I didn’t know what a Pop was. Apparently it’s a little figurine. The purpose, like all of this tat, is to collect it. The real question is: why would you buy Buzz when you can buy Forky?
 God rest ye weary mothers as we head into the Christmas period.
Related by Emily Writes:
A leaked transcript from the Farmers Mother’s Day catalogue planning meeting


--- layout: post title: "Microsoft Store breaks out into song" external-url: http://www.youtube.com/watch?v=TSAXEVXvNz8 ---
I know it’s obvious what’s wrong with this but I can’t help but talk about it, I’m facinated.
As a customer this would do nothing but annoy me. You’re trying to buy a computer and every member of the huge staff breaks out into a repetitive dance for 4 minutes. I understand a computer is a big purchase but imagine trying to buy a sandwich and having the cashier dance for even 10 seconds. It would be maddening, in both situations.
Speed and service are the qualities I appreciate in a retail store. Microsoft is trying to be fun, a quality no one cares about when buying things (and which Microsoft fails to achieve with their embarrassing dance anyway), at the expense of both.
From what I can see, Microsoft spends 5% of it’s resources developing a shitty operating system and the remaining 95% on ill conceived ideas to convince people to buy it anyway.
I’ve said similar things before.
Via Daring Fireball.


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How to Eliminate N+1 Queries
Eliminate N+1
One thing you want to avoid as a Ruby on Rails developer is the N+1 problem. To give an example, let’s say we have 2 tables in our database.
#Users model
class User < ActiveRecord::Base
has_many :gifs
end
#Gifs model
class Gif < ActiveRecord::Base
belongs_to :user
end
What we want to do is list 10 gifs we have created with the users name and which gif they made.
We could do this by adding a query to our controller
@gifs = Gif.limit(10)
and loop the following into our view
<% @gifs.each do |gif| %>
<p> gif <%= gif.url %> </p>
<p> made by - <%= gif.user.name %></p>
<% end %>
But what does this do? The code in our view will ask rails to send 10 (9+1) queries: 1 query would be used to get 10 gifs and 9 of them to get the associated users.
Seeing how this isn’t too much of a problem since this is a toy application, what would happen if we were on production and we wanted let’s say…. 10,000 gifs? Think of the load the rails application would have to take with that kind of request being used by hundreds of users.
So what should we do to ease work on the database? Let’s try a method called Eager Loading.
Eager Loading is a practice used to grab and load the associated records returned to use fewer queries as possible.
Rails has a method called includes
which will make sure the associated data (users to gifs) are loaded once the query runs. After refactoring our controller, this should be the final result:
#Without Eager Loading
@gifs = Gif.limit(10)
#With Eager Loading
@gifs = Gif.includes(:users).limit(10)
Console Output
Here are 2 console outputs on the final results of a view loaded without eager queries and with:
# Bad
Gif Load (0.9ms) SELECT 'gifs'.* FROM 'gifs'
Gif Load (0.4ms) SELECT 'gifs'.* FROM 'gifs' WHERE 'users'.'id' = ? ASC LIMIT 1 [["id", 1]]
Gif Load (0.3ms) SELECT 'gifs'.* FROM 'gifs' WHERE 'users'.'id' = ? ASC LIMIT 1 [["id", 2]]
Gif Load (0.4ms) SELECT 'gifs'.* FROM 'gifs' WHERE 'users'.'id' = ? ASC LIMIT 1 [["id", 3]]
Gif Load (0.3ms) SELECT 'gifs'.* FROM 'gifs' WHERE 'users'.'id' = ? ASC LIMIT 1 [["id", 4]]
Gif Load (0.4ms) SELECT 'gifs'.* FROM 'gifs' WHERE 'users'.'id' = ? ASC LIMIT 1 [["id", 5]]
Gif Load (0.4ms) SELECT 'gifs'.* FROM 'gifs' WHERE 'users'.'id' = ? ASC LIMIT 1 [["id", 6]]
Gif Load (0.3ms) SELECT 'gifs'.* FROM 'gifs' WHERE 'users'.'id' = ? ASC LIMIT 1 [["id", 7]]
Gif Load (0.4ms) SELECT 'gifs'.* FROM 'gifs' WHERE 'users'.'id' = ? ASC LIMIT 1 [["id", 8]
Gif Load (0.3ms) SELECT 'gifs'.* FROM 'gifs' WHERE 'users'.'id' = ? ASC LIMIT 1 [["id", 9]]
Gif Load (0.4ms) SELECT 'gifs'.* FROM 'gifs' WHERE 'users'.'id' = ? ASC LIMIT 1 [["id", 10]]
#Good
Gif Load (0.4ms) SELECT 'gifs'.* FROM 'gifs'
Gif Load (0.4ms) SELECT 'users'.* FROM 'users' WHERE 'users'.'id' IN (1,2,3,4,5,6,7,8,9,10)
Just check out that eager loading!!!!!!


About
Jump Continue is site for drafting Jumpstart packs, by providing a simple and easy to use interface for randomly distributing or choosing from a selection of themes.
Major functions:
- Configuration of available packs, saved in the browser or by copying a code
- Display of key cards in different theme variants
- Three modes of of distribution:
- Random pair (2 themes per player, no fresh themes for second pick)
- Random pool, pick two (3+ themes per player, no fresh themes for second pick)
- Two random pools, pick a theme from each (with fresh themes for second pick enabled)
- Export decklist for MTGA
Author
Developed by: Immortius
Contributions by: Aeternum
Source code and data available on GitHub!
Updates
Legal
This site is unofficial and not affiliated with Wizards of the Coast.


In this project, we're going to build an asteroids game using just the keys on our keyboard!
1) Set your backdrop color and create a ship using a letter or character on your keyboard.
3) Add a thruster that propels your ship forward when you press the up arrow. Have it speed up when you're pressing the arrow and slow down when you're not. If your ship goes past one side of the screen, have it appear on the opposite side.
4) Have your ship move in a different direction ONLY when you're thrusting (not when you press the left or right arrow). HINT: Try using an invisible sprite to separate your ship's rotation from its forward motion.
6) Create asteroid sprites that start in random places along the edges of the screen and move in random directions. When an asteroid goes past one side of the screen, have it appear on the opposite side.
7) Have the asteroids split into two smaller asteroids when hit by a fire weapon. Have the new asteroids take on the same characteristics as the original asteroids. Tip: You may want to use the "DistanceTo()" function here.
8) If the new asteroids are hit, have them split again into even smaller asteroids.
10) If an asteroid collides with your ship, have the asteroid split or disappear in the same fashion as it would if hit by a fire weapon. Have your ship hide when it is hit and reappear.
11) Give your ship lives and have it lose a life if it is hit by an asteroid. Display your ship's life count on the screen.
12) If all lives are gone, display a "Game Over" message and freeze the game.
13) Add instructions for how to play the game and display them on the screen.
14) Enhance your game by adding a score and visual and sound effects! Optional: Add a flying saucer that appears every so often.


SANDAG Freight Viewer Viewer was created primarily as a platform for a freight asset inventory and a framework for visualizing for freight data. This framework is intended to improve the access to freight facility data throughout the region in order to improve planning, economic development, and public awareness around freight in the San Diego Region.
Our data sets have been developed through data development activities, public outreach, as well as research and planning studies in the region. Additionally, regional private sector and public partners have contributed valuable data related to the appropriate nomenclature of facilities and have provided in-house data to further refine the accuracy of the SANDAG Freight Viewer.
Below you will find details about each of our data layers and links to download the current data available in SANDAG Freight Viewer.
Disclaimer:
The contents and information contained in this application will be updated on a regular basis as new information is available. However, at any one point in time, some data may not reflect the most current conditions. At the present time, this mapping tool only contains infrastructure and facilities within the San Diego region.
The format and information on this map may be updated or changed at any time. This map does not expand the liability of SANDAG, state, local, and other agencies beyond existing law.
If you require additional information please contact Pat Landrum, Data Solutions Manager at<PHONE_NUMBER> or by email<EMAIL_ADDRESS>The SANDAG Freight Highways data layer was based on SANDAG's Major Roads dataset representing major highways and arterials in the region. The dataset uses generalized centerlines of highway segments and ramps to depict each of the major freight serving highways as identified by SANDAG staff. The highways are limited to regional serving routes including interstates and limited-access highways. This dataset is mapped by route name number and is merged to display the route and route mileage only at this time. More detailed roadway inventory will be added in the future.
National Highway System (NHS) connectors are roads, which may be either state or locally owned, which connect intermodal facilities to major highways on the National Highway System. The NHS Connectors in this data layer are officially designated NHS freight connectors that serve any of three types of facilities: intermodal rail facility, port, and/or airport. These routes were digitized based on DVRPC's street centerline data set to correspond with the officially designated NHS Connector routes.
TThe SANDAG freight rail data layer is a subset of SANDAG’s master railroad network dataset. This master dataset was developed to identify key ownership, operation and track type details for passenger and freight rail lines in the San Diego region, extending into adjacent counties and northern Baja California, Mexico. This data set was developed internally using various rail project mapping, track charts and aerial imagery.
| Data point | Source | Source Date | Scheduled Update |
|---|---|---|---|
| Owner | SANDAG, Rail Operators | 2017 | 2018 |
| Operator | SANDAG, Rail Operators | 2017 | 2018 |
| Track Type | SANDAG | 2017 | 2018 |
The SANDAG Freight Rail Yards data layer was developed to provide information about key interchange, sorting, and storage yards in the region. The yard data was created utilizing a combination of outreach to rail operators and SANDAG mapping.
| Data point | Source | Source Date | Scheduled Update |
|---|---|---|---|
| Name | SANDAG | 2017 | 2020 |
| Owner | SANDAG, Rail Operators | 2017 | 2020 |
| Owner | -- | -- | -- |
The ports of entry location data was developed by SANDAG and depicts the general point and footprint area for each of the international border ports of entry. SANDAG will be adding crossings and wait time information in the near future.
| Data point | Source | Source Date | Scheduled Update |
|---|---|---|---|
| Port Name | SANDAG, CBP | 2017 | 2018 |
| Status | SANDAG | 2017 | 2018 |
| URL | CBP | 2017 | 2018 |
The SANDAG port terminals data set represents basic location and operational data for active commercial marine terminals in the southern California region, including northern Baja California, Mexico. SANDAG will be adding additional details in Phase 2 of this project. The data shows piers consolidated by operator along with the landside terminal facilities. Data varies by bulk and general cargo facility. Data was compiled by DVRPC using port terminal marketing materials and outreach with terminal operators.
| Data point | Source | Source Date | Scheduled Update |
|---|---|---|---|
| Name | SANDAG | 2013 | 2018 |
| Operator | SANDAG | 2017 | 2018 |
| Ship Arrivals | Port of San Diego | 2016 | 2018 |
| Acres | San Diego County Assessor | 2018 | 2020 |
| Berths | Port of San Diego | 2017 | 2020 |
| Warehouse Space (sp ft) | Port of San Diego | 2016 | 2018 |
The SANDAG airports data set includes the location and property area San Diego’s primary commercial airport, Lindbergh Field. The availability was limited at the time of application development, so the data presented is limited to general information at this time. Additional operational data and airport characteristics, as well as information for other municipal airports with cargo operations will be added in Phase 2 of this project.
| Data point | Source | Source Date | Scheduled Update |
|---|---|---|---|
| Name | SDRAA | 2017 | TBD |
| Operator | SDRAA | 2017 | TBD |
| Number of Runways | SDRAA | 2017 | TBD |
| Total Acreage | San Diego County Assessor | 2017 | TBD |
The SANDAG Employment Centers data file is based on SANDAG’s employment inventory dataset and displays a generalized classification of employment density within the San Diego region. More freight focused employment data are currently being developed and will be included in Phase 2 of this project.
| Data point | Source | Source Date | Scheduled Update |
|---|---|---|---|
| Name | SANDAG | 2016 | 2019 |


We've done extensive scientific research to find out the 3 most popular programming languages, and we want to share our results with you:
If you want to learn one of these languages but you are not sure which one will is the right language for you, complete our quiz! We'll decide for you!
Shoot us an email and we'll create a custom solution just for you!


Nat
&
Simon in New Zealand
This breathtaking volcanic lake is at Wai-O-Tapu Thermal Wonderland
This lovely waterfall was at Rotorua in Rainbow Springs
Ferntastic
At Kaikoura we went whale watching!
Found this little cutie on a walk in New Zealand!
An amazing bubbling volcanic spring, a bit muddy
Simon in a giant Kiwi, pretending to be a Kiwi (the bird)
Albatross in Dunedin
White water rafting in Queenstown
White Island
Sulphurous
Sea lions!
Horse riding
Stewart Island
Us in a blue cave on the Franz Josef glacier


| Apr 3, 2023 |
Isaac ORBIT is now accepted at RA-L and will be presented at IROS 2023
|
| Jan 21, 2023 |
2 papers at ICLR: Slotformer & SEA for Structured Exploration.
|
| Jan 15, 2023 |
5 New Papers at ICRA 2023
|
| Sep 15, 2022 |
2 papers at CoRL: RoboTube & Bayesian Obj Models.
|
| Sep 12, 2022 |
3 papers at Neurips: MoCoda, Breaking Bad & SMPL.
|
| Jul 8, 2022 |
New ECCV Paper on Differentiable Simulation for Grasping.
|
| Jun 30, 2022 |
Workshop Talks at ICRA and RSS 2022
|
| Jun 30, 2022 |
2 papers at IROS: Scalable Sim2Real & Mobile-Manip with Articulated Objects.
|
| May 25, 2022 |
3 New RL papers: Koopman-RL @ICML, LFIW @L4DC, & GLIDE @WAFR
|
| Mar 2, 2022 |
MAC, NSM and X-Pool accepted at CVPR 22.
|
| Feb 28, 2022 |
New papers on planning(PlaTe) at ICRA 22 and RL (LFIW) at L4DC 22.
|
| Jan 21, 2022 |
VaGram, SHAC and PBRL accepted at ICLR 22.
|
| Dec 1, 2021 |
Convergence in Policy Gradients accepted at AAAI 22.
|
| Nov 16, 2021 |
Organizing Neurips workshop on Deep Learning & Differential Equations
|
| Nov 15, 2021 |
Organizing Neurips workshop on Deployable Decision Making (DDM)
|
| Sep 30, 2021 |
Organizing IROS workshop on Safe Real World Autonomy
|
| Sep 28, 2021 |
3 papers: Drop-DTW, Neural Automata, Exploration in RL accepted at Neurips.
|
| Sep 13, 2021 |
Three papers: Seeing Glass, HLSM, and S4RL accepted at CoRL.
|
| Jul 15, 2021 |
DiSeCT won the Best Student Paper Award at RSS.
|
| May 8, 2021 |
Three papers: GIFT, RFVI, and DiSeCT accepted at RSS.
|
| May 8, 2021 |
Four papers: cFVI, OB2I, COPA, Tesseract accepted at ICML.
|
| Feb 28, 2021 |
Four papers: LASER, LEAF, Legged Robots, Hand Design accepted at ICRA.
|
| Jan 18, 2021 |
AAAI-21 New Faculty Highlights speaker.
|
| Jan 18, 2021 |
Unsupervised Keypoint Representation accepted in T-PAMI.
|
| Jan 12, 2021 |
Three papers: CSC, C-Learning, Skill Transfer accepted at ICLR.
|
| Dec 1, 2020 |
The paper on DIBS accepted at AAAI 2021.
|
| Nov 30, 2020 |
Area Chair for ICLR’21, ICRA’21, RSS’21, CVPR’21, and ICCV’21.
|
| Oct 18, 2020 |
Co-organizing COSPAR 2021 workshop on Autonomy in Space Science
|
| Oct 15, 2020 |
1 new paper on Learning based Hybrid control accepted at CoRL 2020!
|
| Oct 1, 2020 |
Publicity Chair for CoRL’20 and Area Chair for NeurIPS’20 & CoRL’20.
|
| Sep 25, 2020 |
3 new papers on Causality and Deep Learning accepted at NeurIPS 2020!
|
| Jul 1, 2020 |
New paper on Mechanical Search accepted at IROS 2020!
|
| Jun 16, 2020 |
Invited Workshop talks at CVPR 2020
|
| Jun 1, 2020 |
Two new papers accepted at ICML 2020!
|
| May 16, 2020 |
Invited Symposium Speaker at CRV 2020
|
| May 15, 2020 |
New paper on Online Meta-Learning accepted at UAI 2020!
|
| Mar 5, 2020 |
Organizing RSS workshop on Action Representation Learning
|
| Mar 5, 2020 |
Organizing RSS workshop on Visual Learning and Reasoning for Robotics
|
| Jan 31, 2020 |
Four new papers accepted at ICRA and RA-L!
|
| Jan 15, 2020 |
Organizing ICLR workshop on Neural ODEs in Physical Sciences
|
| Dec 10, 2019 |
Awarded with CIFAR AI Chair 2019
|


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/Variables.20in.20Lean.html ---
Hi, I would like to write the following code:
variables A B C : Prop section simple_proof variable a : A variable b : B variable c : C theorem foobar : (A ∧ B) ∧ (A ∧ C) := begin apply and.intro, apply and.intro, apply a, end end simple_proof
but see "unknown identifier 'a'". Of course, I would like to use the 'a' assumed as a variable above. Is there a way to write this?
You need to include a
. Lean only includes variables that are used in the statement of the theorem by default
Also, if you enclose your Lean code between ```lean
and ```
, it will be prettier and more readable
@Mario Carneiro : thanks, that's excellent to know.
@Simon Hudon : thanks, done - looks much better indeed.
Last updated: Apr 24 2020 at 19:02 UTC


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