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receive(DataPacketChatRoom<T>)
- Method in interface common.
IReceiver
Receive a data packet.
receive(DataPacketChatRoom<T>)
- Method in class lm44_yb22.model.
Receiver
Receiver
- Class in
lm44_yb22.model
Receiver(IUser, IReceiverAdapter)
- Constructor for class lm44_yb22.model.
Receiver
removeChatRoomFromUser(IChatRoom)
- Method in class lm44_yb22.model.
MainModel
remove a chatRoom from user's chatRoom list
removeIReceiverStubLocally(IReceiver)
- Method in interface common.
IChatRoom
Remove a receiver in the local chat room without interacting with remote peers
removeIReceiverStubLocally(IReceiver)
- Method in class lm44_yb22.model.
ChatRoom
removeMiniView(JPanel)
- Method in class lm44_yb22.view.
MainView
remove miniView from mainView when leaving room
RemoveReceiverCmd
- Class in
lm44_yb22.model.cmd
RemoveReceiverCmd(ICmd2ModelAdapter)
- Constructor for class lm44_yb22.model.cmd.
RemoveReceiverCmd
RemoveReceiverType
- Class in
lm44_yb22.model.dataType
RemoveReceiverType(IReceiver)
- Constructor for class lm44_yb22.model.dataType.
RemoveReceiverType
RequestCmdCmd
- Class in
lm44_yb22.model.cmd
RequestCmdCmd(ICmd2ModelAdapter, DataPacketAlgo<String, String>, IReceiver)
- Constructor for class lm44_yb22.model.cmd.
RequestCmdCmd
RequestCmdType
- Class in
lm44_yb22.model.dataType
RequestCmdType(Class<?>)
- Constructor for class lm44_yb22.model.dataType.
RequestCmdType
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Class PhysicsSpace
- java.lang.Object
-
- com.jme.bullet.PhysicsSpace
-
public class PhysicsSpace extends java.lang.Object
A jbullet-jme physics space with its own btDynamicsWorld.- Author:
- normenhansen
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
PhysicsSpace.BroadphaseType
Enumerate the available acceleration structures for broadphase collision detection.
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Constructor Summary
Constructors Constructor Description PhysicsSpace()
Instantiate a PhysicsSpace.PhysicsSpace(PhysicsSpace.BroadphaseType broadphaseType)
Instantiate a PhysicsSpace.PhysicsSpace(com.jme.math.Vector3f worldMin, com.jme.math.Vector3f worldMax)
Instantiate a PhysicsSpace.PhysicsSpace(com.jme.math.Vector3f worldMin, com.jme.math.Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType)
Instantiate a PhysicsSpace.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description void
add(java.lang.Object obj)
Add the specified object to this space.void
addAll(com.jme.scene.Spatial spatial)
Add all collision objects and joints in the specified subtree of the scene graph to this space (e.g.void
addCollisionGroupListener(PhysicsCollisionGroupListener listener, int collisionGroup)
Register the specified collision-group listener with the specified collision group of this space.void
addCollisionListener(PhysicsCollisionListener listener)
Register the specified collision listener with this space.void
addCollisionObject(PhysicsCollisionObject obj)
Add the specified collision object to this space.void
addTickListener(PhysicsTickListener listener)
Register the specified tick listener with this space.void
create()
Must be invoked on the designated physics thread.void
destroy()
Destroy this space so that a new one can be instantiated.void
distributeEvents()
Distribute each collision event to all listeners.<V> java.util.concurrent.Future<V>
enqueue(java.util.concurrent.Callable<V> callable)
Invoke the specified callable during the next physics tick.static <V> java.util.concurrent.Future<V>
enqueueOnThisThread(java.util.concurrent.Callable<V> callable)
Enqueue a callable on the currently executing thread.protected void
finalize()
Finalize this physics space just before it is destroyed.float
getAccuracy()
Read the accuracy (time step) of the physics simulation.PhysicsSpace.BroadphaseType
getBroadphaseType()
Read the type of acceleration structure used.java.util.Collection<PhysicsCharacter>
getCharacterList()
Copy the list of physics characters that have been added to this space and not yet removed.java.util.Collection<PhysicsGhostObject>
getGhostObjectList()
Copy the list of ghost objects that have been added to this space and not yet removed.com.jme.math.Vector3f
getGravity(com.jme.math.Vector3f gravity)
Copy the gravitational acceleration acting on newly-added bodies.java.util.Collection<PhysicsJoint>
getJointList()
Copy the list of physics joints that have been added to this space and not yet removed.static PhysicsSpace
getPhysicsSpace()
Access the PhysicsSpace running on this thread.int
GetRayTestFlags()
Reads m_flags used in ray tests.java.util.Collection<PhysicsRigidBody>
getRigidBodyList()
Copy the list of rigid bodies that have been added to this space and not yet removed.int
getSolverNumIterations()
Read the number of iterations used by the contact-and-constraint solver.long
getSpaceId()
// * used internally //java.util.Collection<PhysicsVehicle>
getVehicleList()
Copy the list of physics vehicles that have been added to this space and not yet removed.com.jme.math.Vector3f
getWorldMax()
Access the maximum coordinate values for this space.com.jme.math.Vector3f
getWorldMin()
Access the minimum coordinate values for this space.static void
initNativePhysics()
java.util.List<PhysicsRayTestResult>
rayTest(com.jme.math.Vector3f from, com.jme.math.Vector3f to)
Perform a ray-collision test and return the results as a list of PhysicsRayTestResults sorted by ascending hitFraction.java.util.List<PhysicsRayTestResult>
rayTest(com.jme.math.Vector3f from, com.jme.math.Vector3f to, java.util.List<PhysicsRayTestResult> results)
Perform a ray-collision test and return the results as a list of PhysicsRayTestResults sorted by ascending hitFraction.void
rayTest_native(com.jme.math.Vector3f from, com.jme.math.Vector3f to, long physicsSpaceId, java.util.List<PhysicsRayTestResult> results, int flags)
java.util.List<PhysicsRayTestResult>
rayTestRaw(com.jme.math.Vector3f from, com.jme.math.Vector3f to)
Perform a ray-collision test and return the results as a list of PhysicsRayTestResults in arbitrary order.java.util.List<PhysicsRayTestResult>
rayTestRaw(com.jme.math.Vector3f from, com.jme.math.Vector3f to, java.util.List<PhysicsRayTestResult> results)
Perform a ray-collision test and return the results as a list of PhysicsRayTestResults in arbitrary order.void
remove(java.lang.Object obj)
Remove the specified object from this space.void
removeAll(com.jme.scene.Spatial spatial)
Remove all physics controls and joints in the specified subtree of the scene graph from the physics space (e.g.void
removeCollisionGroupListener(int collisionGroup)
De-register the specified collision-group listener.void
removeCollisionListener(PhysicsCollisionListener listener)
De-register the specified collision listener.void
removeCollisionObject(PhysicsCollisionObject obj)
Remove the specified collision object from this space.void
removeTickListener(PhysicsTickListener listener)
De-register the specified tick listener.void
setAccuracy(float accuracy)
Alter the accuracy (time step) of the physics simulation.void
setBroadphaseType(PhysicsSpace.BroadphaseType broadphaseType)
Alter the type of acceleration structure used.void
setGravity(com.jme.math.Vector3f gravity)
Alter the gravitational acceleration acting on newly-added bodies.static void
setLocalThreadPhysicsSpace(PhysicsSpace space)
Used internallyvoid
setMaxSubSteps(int steps)
Alter the maximum number of physics steps per frame.void
SetRayTestFlags(int flags)
Alters the m_flags used in ray tests.void
setSolverNumIterations(int numIterations)
Alter the number of iterations used by the contact-and-constraint solver.void
setWorldMax(com.jme.math.Vector3f worldMax)
only applies for AXIS_SWEEP broadphasevoid
setWorldMin(com.jme.math.Vector3f worldMin)
Alter the minimum coordinate values for this space.java.util.List<PhysicsSweepTestResult>
sweepTest(CollisionShape shape, com.jme.math.Transform start, com.jme.math.Transform end)
Perform a sweep-collision test and return the results as a new list.java.util.List<PhysicsSweepTestResult>
sweepTest(CollisionShape shape, com.jme.math.Transform start, com.jme.math.Transform end, java.util.List<PhysicsSweepTestResult> results)
Perform a sweep-collision test and store the results in an existing list.java.util.List<PhysicsSweepTestResult>
sweepTest(CollisionShape shape, com.jme.math.Transform start, com.jme.math.Transform end, java.util.List<PhysicsSweepTestResult> results, float allowedCcdPenetration)
Perform a sweep-collision test and store the results in an existing list.void
sweepTest_native(long shape, com.jme.math.Transform from, com.jme.math.Transform to, long physicsSpaceId, java.util.List<PhysicsSweepTestResult> results, float allowedCcdPenetration)
void
update(float time)
Update this space.void
update(float time, int maxSteps)
Simulate for the specified time interval, using no more than the specified number of steps.
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-
-
Field Detail
-
AXIS_X
public static final int AXIS_X
index of the X axis- See Also:
- Constant Field Values
-
AXIS_Y
public static final int AXIS_Y
index of the Y axis- See Also:
- Constant Field Values
-
AXIS_Z
public static final int AXIS_Z
index of the Z axis- See Also:
- Constant Field Values
-
-
Constructor Detail
-
PhysicsSpace
public PhysicsSpace()
Instantiate a PhysicsSpace. Must be invoked on the designated physics thread.
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PhysicsSpace
public PhysicsSpace(PhysicsSpace.BroadphaseType broadphaseType)
Instantiate a PhysicsSpace. Must be invoked on the designated physics thread.
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PhysicsSpace
public PhysicsSpace(com.jme.math.Vector3f worldMin, com.jme.math.Vector3f worldMax)
Instantiate a PhysicsSpace. Must be invoked on the designated physics thread.
-
PhysicsSpace
public PhysicsSpace(com.jme.math.Vector3f worldMin, com.jme.math.Vector3f worldMax, PhysicsSpace.BroadphaseType broadphaseType)
Instantiate a PhysicsSpace. Must be invoked on the designated physics thread.- Parameters:
worldMin
- the desired minimum coordinates values (not null, unaffected, default=-10k,-10k,-10k)worldMax
- the desired minimum coordinates values (not null, unaffected, default=10k,10k,10k)broadphaseType
- which broadphase collision-detection algorithm to use (not null)
-
-
Method Detail
-
getPhysicsSpace
public static PhysicsSpace getPhysicsSpace()
Access the PhysicsSpace running on this thread. For parallel physics, this can be invoked from the OpenGL thread.- Returns:
- the PhysicsSpace running on this thread
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setLocalThreadPhysicsSpace
public static void setLocalThreadPhysicsSpace(PhysicsSpace space)
Used internally- Parameters:
space
- which physics space to simulate on this thread
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create
public void create()
Must be invoked on the designated physics thread.
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update
public void update(float time)
Update this space. Invoked (by the Bullet app state) once per frame while the app state is attached and enabled.- Parameters:
time
- time-per-frame multiplied by speed (in seconds, ≥0)
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update
public void update(float time, int maxSteps)
Simulate for the specified time interval, using no more than the specified number of steps.- Parameters:
time
- the time interval (in seconds, ≥0)maxSteps
- the maximum number of steps (≥1)
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distributeEvents
public void distributeEvents()
Distribute each collision event to all listeners.
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enqueueOnThisThread
public static <V> java.util.concurrent.Future<V> enqueueOnThisThread(java.util.concurrent.Callable<V> callable)
Enqueue a callable on the currently executing thread.- Type Parameters:
V
- the task's result type- Parameters:
callable
- the task to be executed- Returns:
- a new task (not null)
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enqueue
public <V> java.util.concurrent.Future<V> enqueue(java.util.concurrent.Callable<V> callable)
Invoke the specified callable during the next physics tick. This is useful for applying forces.- Type Parameters:
V
- the return type of the callable- Parameters:
callable
- which callable to invoke- Returns:
- Future object
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add
public void add(java.lang.Object obj)
Add the specified object to this space.- Parameters:
obj
- the PhysicsControl, Spatial-with-PhysicsControl, PhysicsCollisionObject, or PhysicsJoint to add (not null, modified)
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addCollisionObject
public void addCollisionObject(PhysicsCollisionObject obj)
Add the specified collision object to this space.- Parameters:
obj
- the PhysicsCollisionObject to add (not null, modified)
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remove
public void remove(java.lang.Object obj)
Remove the specified object from this space.- Parameters:
obj
- the PhysicsCollisionObject to add, or null (modified)
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removeCollisionObject
public void removeCollisionObject(PhysicsCollisionObject obj)
Remove the specified collision object from this space.- Parameters:
obj
- the PhysicsControl or Spatial with PhysicsControl to remove
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addAll
public void addAll(com.jme.scene.Spatial spatial)
Add all collision objects and joints in the specified subtree of the scene graph to this space (e.g. after loading from disk). Note: recursive!- Parameters:
spatial
- the root of the subtree (not null)
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removeAll
public void removeAll(com.jme.scene.Spatial spatial)
Remove all physics controls and joints in the specified subtree of the scene graph from the physics space (e.g. before saving to disk) Note: recursive!- Parameters:
spatial
- the root of the subtree (not null)
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getRigidBodyList
public java.util.Collection<PhysicsRigidBody> getRigidBodyList()
Copy the list of rigid bodies that have been added to this space and not yet removed.- Returns:
- a new list (not null)
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getGhostObjectList
public java.util.Collection<PhysicsGhostObject> getGhostObjectList()
Copy the list of ghost objects that have been added to this space and not yet removed.- Returns:
- a new list (not null)
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getCharacterList
public java.util.Collection<PhysicsCharacter> getCharacterList()
Copy the list of physics characters that have been added to this space and not yet removed.- Returns:
- a new list (not null)
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getJointList
public java.util.Collection<PhysicsJoint> getJointList()
Copy the list of physics joints that have been added to this space and not yet removed.- Returns:
- a new list (not null)
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getVehicleList
public java.util.Collection<PhysicsVehicle> getVehicleList()
Copy the list of physics vehicles that have been added to this space and not yet removed.- Returns:
- a new list (not null)
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setGravity
public void setGravity(com.jme.math.Vector3f gravity)
Alter the gravitational acceleration acting on newly-added bodies.Whenever a rigid body is added to a space, the body's gravity gets set to that of the space. Thus it makes sense to set the space's vector before adding any bodies to the space.
- Parameters:
gravity
- the desired acceleration vector (not null, unaffected)
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getGravity
public com.jme.math.Vector3f getGravity(com.jme.math.Vector3f gravity)
Copy the gravitational acceleration acting on newly-added bodies.- Parameters:
gravity
- storage for the result (not null, modified)- Returns:
- acceleration (in the vector provided)
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addTickListener
public void addTickListener(PhysicsTickListener listener)
Register the specified tick listener with this space.Tick listeners are notified before and after each physics step. A physics step is not necessarily the same as a frame; it is more influenced by the accuracy of the physics space.
- Parameters:
listener
- the listener to register (not null)- See Also:
setAccuracy(float)
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removeTickListener
public void removeTickListener(PhysicsTickListener listener)
De-register the specified tick listener.- Parameters:
listener
- the listener to de-register (not null)- See Also:
addTickListener(com.jme.bullet.PhysicsTickListener)
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addCollisionListener
public void addCollisionListener(PhysicsCollisionListener listener)
Register the specified collision listener with this space.Collision listeners are notified when collisions occur in the space.
- Parameters:
listener
- the listener to register (not null, alias created)
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removeCollisionListener
public void removeCollisionListener(PhysicsCollisionListener listener)
De-register the specified collision listener.- Parameters:
listener
- the listener to de-register (not null)- See Also:
addCollisionListener(com.jme.bullet.collision.PhysicsCollisionListener)
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addCollisionGroupListener
public void addCollisionGroupListener(PhysicsCollisionGroupListener listener, int collisionGroup)
Register the specified collision-group listener with the specified collision group of this space.Such a listener can disable collisions when they occur. There can be only one listener per collision group per space.
- Parameters:
listener
- the listener to register (not null)collisionGroup
- which group it should listen for (bit mask with exactly one bit set)
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removeCollisionGroupListener
public void removeCollisionGroupListener(int collisionGroup)
De-register the specified collision-group listener.- Parameters:
collisionGroup
- the group of the listener to de-register (bit mask with exactly one bit set)- See Also:
addCollisionGroupListener(com.jme.bullet.collision.PhysicsCollisionGroupListener, int)
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rayTest
public java.util.List<PhysicsRayTestResult> rayTest(com.jme.math.Vector3f from, com.jme.math.Vector3f to)
Perform a ray-collision test and return the results as a list of PhysicsRayTestResults sorted by ascending hitFraction.- Parameters:
from
- the starting location (physics-space coordinates, not null, unaffected)to
- the ending location (in physics-space coordinates, not null, unaffected)- Returns:
- a new list of results (not null)
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rayTestRaw
public java.util.List<PhysicsRayTestResult> rayTestRaw(com.jme.math.Vector3f from, com.jme.math.Vector3f to)
Perform a ray-collision test and return the results as a list of PhysicsRayTestResults in arbitrary order.- Parameters:
from
- the starting location (in physics-space coordinates, not null, unaffected)to
- the ending location (in physics-space coordinates, not null, unaffected)- Returns:
- a new list of results (not null)
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SetRayTestFlags
public void SetRayTestFlags(int flags)
Alters the m_flags used in ray tests. see https://code.google.com/p/bullet/source/browse/trunk/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h for possible options. Defaults to using the faster, approximate raytest.- Parameters:
flags
- the desired flags, ORed together (default=0x4)
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GetRayTestFlags
public int GetRayTestFlags()
Reads m_flags used in ray tests. see https://code.google.com/p/bullet/source/browse/trunk/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h for possible options.- Returns:
- which flags are used
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rayTest
public java.util.List<PhysicsRayTestResult> rayTest(com.jme.math.Vector3f from, com.jme.math.Vector3f to, java.util.List<PhysicsRayTestResult> results)
Perform a ray-collision test and return the results as a list of PhysicsRayTestResults sorted by ascending hitFraction.- Parameters:
from
- coordinates of the starting location (in physics space, not null, unaffected)to
- coordinates of the ending location (in physics space, not null, unaffected)results
- the list to hold results (not null, modified)- Returns:
- results
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rayTestRaw
public java.util.List<PhysicsRayTestResult> rayTestRaw(com.jme.math.Vector3f from, com.jme.math.Vector3f to, java.util.List<PhysicsRayTestResult> results)
Perform a ray-collision test and return the results as a list of PhysicsRayTestResults in arbitrary order.- Parameters:
from
- coordinates of the starting location (in physics space, not null, unaffected)to
- coordinates of the ending location (in physics space, not null, unaffected)results
- the list to hold results (not null, modified)- Returns:
- results
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rayTest_native
public void rayTest_native(com.jme.math.Vector3f from, com.jme.math.Vector3f to, long physicsSpaceId, java.util.List<PhysicsRayTestResult> results, int flags)
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sweepTest
public java.util.List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, com.jme.math.Transform start, com.jme.math.Transform end)
Perform a sweep-collision test and return the results as a new list.The starting and ending locations must be at least 0.4f physics-space units apart.
A sweep test will miss a collision if it starts inside an object and sweeps away from the object's center.
- Parameters:
shape
- the shape to sweep (not null)start
- the starting physics-space transform (not null)end
- the ending physics-space transform (not null)- Returns:
- a new list of results
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sweepTest
public java.util.List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, com.jme.math.Transform start, com.jme.math.Transform end, java.util.List<PhysicsSweepTestResult> results)
Perform a sweep-collision test and store the results in an existing list.The starting and ending locations must be at least 0.4f physics-space units apart.
A sweep test will miss a collision if it starts inside an object and sweeps away from the object's center.
- Parameters:
shape
- the shape to sweep (not null)start
- the starting physics-space transform (not null)end
- the ending physics-space transform (not null)results
- the list to hold results (not null, modified)- Returns:
- results
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sweepTest_native
public void sweepTest_native(long shape, com.jme.math.Transform from, com.jme.math.Transform to, long physicsSpaceId, java.util.List<PhysicsSweepTestResult> results, float allowedCcdPenetration)
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sweepTest
public java.util.List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, com.jme.math.Transform start, com.jme.math.Transform end, java.util.List<PhysicsSweepTestResult> results, float allowedCcdPenetration)
Perform a sweep-collision test and store the results in an existing list.The starting and ending locations must be at least 0.4f physics-space units apart.
A sweep test will miss a collision if it starts inside an object and sweeps away from the object's center.
- Parameters:
shape
- the shape to sweep (not null)start
- the starting physics-space transform (not null)end
- the ending physics-space transform (not null)results
- the list to hold results (not null, modified)allowedCcdPenetration
- true→allow, false→disallow- Returns:
- results
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destroy
public void destroy()
Destroy this space so that a new one can be instantiated.
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getSpaceId
public long getSpaceId()
// * used internally //- Returns:
- the dynamicsWorld //
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getBroadphaseType
public PhysicsSpace.BroadphaseType getBroadphaseType()
Read the type of acceleration structure used.- Returns:
- an enum value (not null)
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setBroadphaseType
public void setBroadphaseType(PhysicsSpace.BroadphaseType broadphaseType)
Alter the type of acceleration structure used.- Parameters:
broadphaseType
- the desired algorithm (not null)
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setMaxSubSteps
public void setMaxSubSteps(int steps)
Alter the maximum number of physics steps per frame.Extra physics steps help maintain determinism when the render fps drops below 1/accuracy. For example a value of 2 can compensate for frame rates as low as 30fps, assuming the physics has an accuracy of 1/60 sec.
Setting this value too high can depress the frame rate.
- Parameters:
steps
- the desired maximum number of steps per frame (≥1, default=4)
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getAccuracy
public float getAccuracy()
Read the accuracy (time step) of the physics simulation.- Returns:
- the timestep (in seconds, >0)
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setAccuracy
public void setAccuracy(float accuracy)
Alter the accuracy (time step) of the physics simulation.In general, the smaller the time step, the more accurate (and compute-intensive) the simulation will be. Bullet works best with a time step of no more than 1/60 second.
- Parameters:
accuracy
- the desired time step (in seconds, >0, default=1/60)
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getWorldMin
public com.jme.math.Vector3f getWorldMin()
Access the minimum coordinate values for this space.- Returns:
- the pre-existing vector
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setWorldMin
public void setWorldMin(com.jme.math.Vector3f worldMin)
Alter the minimum coordinate values for this space. (only affects AXIS_SWEEP broadphase algorithms)- Parameters:
worldMin
- the desired minimum coordinate values (not null, unaffected)
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getWorldMax
public com.jme.math.Vector3f getWorldMax()
Access the maximum coordinate values for this space.- Returns:
- the pre-existing vector (not null)
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setWorldMax
public void setWorldMax(com.jme.math.Vector3f worldMax)
only applies for AXIS_SWEEP broadphase- Parameters:
worldMax
-
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setSolverNumIterations
public void setSolverNumIterations(int numIterations)
Alter the number of iterations used by the contact-and-constraint solver.Use 4 for low quality, 20 for high quality.
- Parameters:
numIterations
- the desired number of iterations (≥1, default=10)
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getSolverNumIterations
public int getSolverNumIterations()
Read the number of iterations used by the contact-and-constraint solver.- Returns:
- the number of iterations used
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initNativePhysics
public static void initNativePhysics()
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finalize
protected void finalize() throws java.lang.Throwable
Finalize this physics space just before it is destroyed.  Overrides:
finalize
in classjava.lang.Object
- Throws:
java.lang.Throwable
- ignored by the garbage collector
-
-


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Sample
- Class in
converter
Sample()
- Constructor for class converter.
Sample
save(Corpus, String)
- Static method in class conll.
ConllMapper
save(Corpus, String)
- Static method in class framenet.
FrameNetMapper
save(Corpus, String)
- Static method in class tigerxml.
TigerXmlMapper
saveToFile()
- Method in class conll.
ConllMapperTest
savingCorpus()
- Method in class tigerxml.
TigerXmlMapperTest
Secedge
- Class in
tigerxml
Java class for secedgeType complex type.
Secedge()
- Constructor for class tigerxml.
Secedge
Sentence
- Class in
conll
Sentence()
- Constructor for class conll.
Sentence
Sentence
- Class in
framenet.corpus
Sentence()
- Constructor for class framenet.corpus.
Sentence
Sentence
- Class in
tigerxml
Java class for sentenceType complex type.
Sentence()
- Constructor for class tigerxml.
Sentence
Sentences
- Class in
framenet.corpus
Sentences()
- Constructor for class framenet.corpus.
Sentences
SentenceTest
- Class in
conll
SentenceTest()
- Constructor for class conll.
SentenceTest
setAnnotation(Annotation)
- Method in class tigerxml.
Head
Sets the value of the annotation property.
setAnnotationSets(AnnotationSets)
- Method in class framenet.corpus.
Sentence
Sets the value of the annotationSets property.
setAuthor(String)
- Method in class tigerxml.
Meta
Sets the value of the author property.
setBody(Body)
- Method in class tigerxml.
Corpus
Sets the value of the body property.
setCoarseGrainedPos(String)
- Method in class conll.
Token
setDate(String)
- Method in class tigerxml.
Meta
Sets the value of the date property.
setDescription(String)
- Method in class framenet.corpus.
Document
Sets the value of the description property.
setDescription(String)
- Method in class tigerxml.
Meta
Sets the value of the description property.
setDiscontinuous(Boolean)
- Method in class tigerxml.
Graph
Sets the value of the discontinuous property.
setDocumentOrder(String)
- Method in class framenet.corpus.
Paragraph
Sets the value of the documentOrder property.
setDocuments(Documents)
- Method in class framenet.corpus.
Corpus
Sets the value of the documents property.
setDomain(String)
- Method in class tigerxml.
Feature
Sets the value of the domain property.
setEdgelabel(Edgelabel)
- Method in class tigerxml.
Annotation
Sets the value of the edgelabel property.
setEdgelabel(Edgelabel)
- Method in class tigerxml.
Corpus
setEnd(String)
- Method in class framenet.corpus.
Label
Sets the value of the end property.
setExternal(String)
- Method in class tigerxml.
Head
Sets the value of the external property.
setExternal(String)
- Method in class tigerxml.
Subcorpus
Sets the value of the external property.
setFeature(String, String)
- Method in class tigerxml.
Nt
XML representation:
<nt id=... name=value />
setFeature(String, String)
- Method in class tigerxml.
T
XML representation:
<t id=... name=value />
setFeatures()
- Method in class conll.
FieldTest
setFeaturevalue()
- Method in class tigerxml.
TTest
setField(Field.Type, Object)
- Method in class conll.
Token
setForm(String)
- Method in class conll.
Token
setFormat(String)
- Method in class tigerxml.
Meta
Sets the value of the format property.
setFrameName(String)
- Method in class framenet.corpus.
AnnotationSet
Sets the value of the frameName property.
setFrameRef(String)
- Method in class framenet.corpus.
AnnotationSet
Sets the value of the frameRef property.
setGraph(Graph)
- Method in class tigerxml.
Sentence
Sets the value of the graph property.
setHead(Head)
- Method in class tigerxml.
Corpus
Sets the value of the head property.
setHistory(String)
- Method in class tigerxml.
Meta
Sets the value of the history property.
setId(int)
- Method in class conll.
Token
setId(String)
- Method in class framenet.corpus.
AnnotationSet
Sets the value of the id property.
setID(String)
- Method in class framenet.corpus.
Corpus
Sets the value of the id property.
setID(String)
- Method in class framenet.corpus.
Document
Sets the value of the id property.
setID(String)
- Method in class framenet.corpus.
Label
Sets the value of the id property.
setID(String)
- Method in class framenet.corpus.
Layer
Sets the value of the id property.
setID(String)
- Method in class framenet.corpus.
Paragraph
Sets the value of the id property.
setID(String)
- Method in class framenet.corpus.
Sentence
Sets the value of the id property.
setId(String)
- Method in class tigerxml.
Corpus
Sets the value of the id property.
setId(String)
- Method in class tigerxml.
Nt
Sets the value of the id property.
setId(String)
- Method in class tigerxml.
Sentence
Sets the value of the id property.
setId(String)
- Method in class tigerxml.
T
Sets the value of the id property.
setIdref(Object)
- Method in class tigerxml.
Edge
Sets the value of the idref property.
setIdref(Object)
- Method in class tigerxml.
Secedge
Sets the value of the idref property.
setIdref(Object)
- Method in class tigerxml.
Var
Sets the value of the idref property.
setItype(String)
- Method in class framenet.corpus.
Label
Sets the value of the itype property.
setLabel(String)
- Method in class tigerxml.
Edge
Sets the value of the label property.
setLabel(String)
- Method in class tigerxml.
Secedge
Sets the value of the label property.
setLabels(Labels)
- Method in class framenet.corpus.
Layer
Sets the value of the labels property.
setLayers(Layers)
- Method in class framenet.corpus.
AnnotationSet
Sets the value of the layers property.
setLemma(String)
- Method in class conll.
Token
setLexUnitRef(String)
- Method in class framenet.corpus.
AnnotationSet
Sets the value of the lexUnitRef property.
setLuName(String)
- Method in class framenet.corpus.
AnnotationSet
Sets the value of the luName property.
setMatches(Matches)
- Method in class tigerxml.
Sentence
Sets the value of the matches property.
setMeta(Meta)
- Method in class tigerxml.
Head
Sets the value of the meta property.
setName(String)
- Method in class framenet.corpus.
Corpus
Sets the value of the name property.
setName(String)
- Method in class framenet.corpus.
Label
Sets the value of the name property.
setName(String)
- Method in class framenet.corpus.
Layer
Sets the value of the name property.
setName(String)
- Method in class tigerxml.
Feature
Sets the value of the name property.
setName(String)
- Method in class tigerxml.
Featurevalue
Sets the value of the name property.
setName(String)
- Method in class tigerxml.
Meta
Sets the value of the name property.
setName(String)
- Method in class tigerxml.
Subcorpus
Sets the value of the name property.
setName(String)
- Method in class tigerxml.
Var
Sets the value of the name property.
setNonterminals(Nonterminals)
- Method in class tigerxml.
Graph
Sets the value of the nonterminals property.
setParagraphs(Paragraphs)
- Method in class framenet.corpus.
Document
Sets the value of the paragraphs property.
setPos(String)
- Method in class conll.
Token
setRank(String)
- Method in class framenet.corpus.
Layer
Sets the value of the rank property.
setRoot(Object)
- Method in class tigerxml.
Graph
Sets the value of the root property.
setRoot(Nt)
- Method in class tigerxml.
Sentence
setSecedgelabel(Edgelabel)
- Method in class tigerxml.
Annotation
Sets the value of the secedgelabel property.
setSentences(Sentences)
- Method in class framenet.corpus.
Paragraph
Sets the value of the sentences property.
setStart(String)
- Method in class framenet.corpus.
Label
Sets the value of the start property.
setStatus(String)
- Method in class framenet.corpus.
AnnotationSet
Sets the value of the status property.
setSubcorpus(Subcorpus)
- Method in class tigerxml.
Body
Sets the corpus' body content.
setSubcorpus(Subcorpus)
- Method in class tigerxml.
Corpus
setSubgraph(Object)
- Method in class tigerxml.
Match
Sets the value of the subgraph property.
setTerminals(Terminals)
- Method in class tigerxml.
Graph
Sets the value of the terminals property.
setText(String)
- Method in class framenet.corpus.
Sentence
Sets the value of the text property.
setTokenIdsIncrementally()
- Method in class conll.
SentenceTest
setUp()
- Method in class conll.
CorpusTest
setUp()
- Method in class conll.
SentenceTest
setUp()
- Method in class conll.
TokenTest
setUp()
- Method in class converter.
TigerXmlConverterTest
setUp()
- Method in class tigerxml.
TTest
setValue(Object)
- Method in class conll.
Field
setValue(String)
- Method in class tigerxml.
Featurevalue
Sets the value of the value property.
setVersion(String)
- Method in class tigerxml.
Corpus
Sets the value of the version property.
stringFieldAccess()
- Method in class conll.
FieldTest
stringOfEmptyCorpus()
- Method in class conll.
CorpusTest
stringOfEmptySentence()
- Method in class conll.
SentenceTest
stringRepresantation()
- Method in class conll.
CorpusTest
stringRepresantation()
- Method in class conll.
SentenceTest
stringRepresantation()
- Method in class conll.
TokenTest
Subcorpus
- Class in
tigerxml
Java class for subcorpusType complex type.
Subcorpus()
- Constructor for class tigerxml.
Subcorpus
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Links to the Web: Support | Search | MSDN | Windows Driver Kits |
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Quick Links: Installation |
Windows Driver Kit version 7.1.0 Release Notes
Supporting Windows 7, Windows Vista, Windows XP
Windows Server 2008 R2, Windows Server 2008, Windows Server 2003
Welcome
Welcome to the Microsoft Windows Driver Kit (WDK) Version 7.1.0. This WDK contains a set of tools, code samples, documentation, compilers, headers, and libraries that driver developers can use to create drivers for Windows 7, Windows Vista, Windows XP, Windows Server 2008 R2, Windows Server 2008, and Windows Server 2003.
Each WDK has a version number to identify WDK releases. This version number changes with each service release. The first number will increase with each major Windows client operating system release. The second and third numbers will identify WDK service releases.
This is the first service release for WDK version 7. These release notes cover the changes that were made for this release as well as the changes that were in the WDK version 7.0.0.
Table of Contents
WDK Version 7.1.0 Changes and Issues
WDK Build Environment Changes and Issues
Redistributable Files Changes and Issues
End User License Agreement
The contents included in the Windows Driver Kit are licensed to you, the end user. Your use of the WDK is subject to the terms of an End User License Agreement (EULA) accompanying the WDK and located in the WDK installation directory. The name of the file is license.rtf. Before you access or use the WDK, you must read and accept the terms of the EULA. If you do not agree to the terms of the EULA, you are not authorized to use the WDK.
Active Perl
The Windows Driver Kit contains Active Perl. For more information about ActiveState Corporation's Active Perl, see the ActiveState Web site.
Complete information about WDK installation can be found in the Installation Guide.
IA64 is not supported as an installation platform
Debugger Installation
If you install the Windows Debugger using Kitsetup, the debugger tool will be installed in a folder called Debuggers in the installation path that you selected. If you install the debugger tool along with other WDK components, they will all have the same root installation path. If you do not want the debugger tool to be installed in the same root path as the other WDK components, you can do one of the following:
1. Run the Debugger MSI on the media directly.
2. Run Kitsetup, install ONLY the debugger, and choose an installation path for the Debugger. When you rerun Kitsetup to install the other WDK components, choose a different installation path for the other WDK components.
MSXML 6.0 required for the Mc.exe tool to run
The Message Compiler (Mc.exe) tool has a dependency on Microsoft Core XML Services (MSXML) 6.0 to run correctly. If you have the Windows Driver Kit installed on Windows XP with Service Pack 3 (SP3) or later versions of Windows, MSXML 6.0 is already installed. If you have the Windows Driver Kit installed on an earlier version of the Windows operating system, download MSXML 6.0. To download MSXML 6.0 services, go to the Microsoft Download Center Web site.
Kit Content Layout
By default, the WDK is installed to your local disk in the locations below. The default installation path for this WDK is C:\WinDDK\7600.16385.1.
|
Directory |
Contents |
|
\Bin |
WDK build tools |
|
\Debug |
Files used during debugging |
|
\Help |
WDK documentation |
|
\Inc |
WDK headers |
|
\Lib |
Import libraries |
|
\OACR |
Microsoft Auto Code Review |
|
\Redist |
Redistributable files |
|
\Src |
WDK samples |
|
\Tools |
Development, Debug and Test tools |
|
\Debuggers |
Windows Debugger |
Possible installation problems with WinUSB on Vista RTM
Issue: On Windows Vista with no service packs installed, occasionally we have seen a problem. When installing WinUSB2, it is possible the install will fail and the device will not work.
Workaround: To mitigate the problem install the KB fixes 949939 & 937287, or update your system to Vista SP1 or Vista SP2.
WDK Version 7.1.0 Changes and Issues
This section contains information about the changes to the WDK for the 7.1.0 refresh release.
Windows XP x64 is now supported as an installation platform
Debugger Changes
The Debugging Tools for Windows have been updated in this release of the WDK. The following changes were made:
· Debugger Version changed to <IP_ADDRESS>3. See the release notes in the debugger package for more information.
· Updated ndiskd.dll
· Miscellaneous bugfixes in UMDF and KMDF debugger extensions:
· KMDF:
o Ability to print more than 50 requests on a queue
o !wdfdevice correctly displays FileObjectClass Name
o Display if a request is cancelled if it is on the driver notified list
· UMDF:
o Correctly display a umirps cancel callback
o Dump a devices Cleanup and Close callbacks
o Display the file object associated with a request
Redistributable Change: Update to offreg.dll
Build Environment Changes
· Updated MSVCRT.lib to fix driver crashes in Vista
· Updated ws2_32.lib
· Added ntddump.h
· Added NPIV.mof
· Added headers for Vista 7ip
· Fixed annotations on I/O routines
· Added wudftrace.ctl containing all umdf trace guids
Sample Changes and Issues
· NDIS:
· Xframeii: bugs fixed
· Added NetVmini sample
· Sensor skeleton sample: memory leak issues fixed
· KMDF Toaster sample: bug fixed
· WDM Event sample: bug fixed
· Port I/O sample driver: There is a syntax issue in the file …\src\general\portio\sys\genport.inx that prevents the driver from being successfully installed on pre-Windows 7 systems. The workaround is to replace all occurrences of “PORTIO_Device” with “PortIO_Inst”.
Update to Sensor Adapter Test Suite
WDK Build Environment Changes and Issues
This section contains information about the changes to the Build Environment since the WDK for Server 2008 (6001.18002).
Windows 2000 Build Environment no longer supported
The libraries for Microsoft Windows 2000 have been removed from the WDK. _NT_Target_Version=$(NT_TARGET_VERSION_WIN2K) will result in an error. _NT_Target_Version must be Windows XP or a later version of Windows.
KMDF and UMDF Version Macros changed
The macros to indicate KMDF and UMDF versions have changed syntax. For Windows 7, the old syntax will produce a warning.
· KMDF_VERSION changed to KMDF_VERSION_MAJOR
· UMDF_VERSION changed to UMDF_VERSION_MAJOR
· KMDF_MINOR_VERSION changed to KMDF_VERSION_MINOR
· UMDF_MINOR_VERSION changed to UMDF_VERSION_MINOR
Microsoft Auto Code Review (OACR) added
Microsoft Auto Code Review tools (OACR) has been added to the WDK Build Environment. OACR will start automatically when a WDK Build Environment window is opened. It runs in the background and will run PreFast for Drivers (PFD) after every build. An icon in the taskbar will indicate if the build contains PFD errors and warnings. For more information on OACR, please see the WDK documentation.
Changes to code signing tools
Signtool has been updated with the following changes:
· Removed dependency on CAPICOM
· Supports SHA-2 digest algorithm use in signatures
· Supports RFC 3161 timestamping when used on Windows 7
· Fixes to the use of the /ac and /kp switches
ATL 2.1 and ATL 3.0 headers removed
The headers for ATL 2.1 and ATL 3.0 have been removed. ATL 7.1 headers have been moved from …\inc\crt\atl71 to …\inc\atl71. Changes were made to the build environment to use the ATL 7.1 header files in the new location. If your Sources file contains ATL_VER, the value should be 70 or 71.
 Changes include the following:
· Guaranteed forward progress for KMDF drivers
· Performance improvements in KMDF
· Security hardening of the UMDF host process
· Improvements in the UMDF PnP model
· Ability to use KM drivers in the UM stack
KMDF continues to support execution on Windows 2000 SP4 and later systems. UMDF supports execution on Windows XP SP3 and later systems. For more information, see the Windows Hardware Developer Central (WHDC) website and the WDK documentation.
KMDF filter driver for HID device may fail to send I/O
Issue: For filter drivers, due to a bug in the framework, the I/O type information used by WDFIOTARGET objects - created before the device is started - may not match with the I/O type information of the target deviceobject represented by the iotarget object. As a result when the filter driver formats the request, the underlying IRP may get formatted incorrectly. Currently this bug manifest only if the filter driver is used for HID devices because HIDClass changes the I/O type of its device (PDO) during IRP_MN_START_DEVICE processing. This issue impacts default I/O target and other WDFIOTARGET objects created by the driver in EvtDriverDeviceAdd callback.
Workaround: The only workaround is to create an I/O target in EvtDeviceSelfManagedIoInit() callback instead of EvtDriverDeviceAdd() callback to the lower device object and use it. Sample code is given below:
WDF_IO_TARGET_OPEN_PARAMS_INIT_EXISTING_DEVICE(&openParams,
WdfDeviceWdmGetAttachedDevice (device));
status = WdfIoTargetCreate(device,
WDF_NO_OBJECT_ATTRIBUTES,
&devExt->IoTarget);
status = WdfIoTargetOpen(devExt->IoTarget, &openParams);
Redistributable Changes and Issues
This section contains information on the changes to the Redistributables since the WDK for Server 2008 (6001.18002).
WDF Co-installers
Co-installers for WDF version 1.9 are included. The co-installers for WDF version 1.7 have been removed. The WDF 1.9 co-installers are backward compatible with prior versions of WDF.
WinUSB Co-installers
Co-installers for WinUSB v2 have been added to the kit.
DIFx
The DIFx redistributables have been updated.
Offreg
Offreg DLLs have been added.
This section contains information on the changes to the Samples since the WDK for Server 2008 (6001.18002).
Sample Folder Reorganization
The samples have been reorganized. The KMDF and UMDF samples have been moved into the folders for their appropriate device areas. Some of the WDM samples have been removed. Those that are still in the WDK can be found in the same location.
Signing Sample
The signing sample, Selfsign_example.cmd, has been moved from …\bin\selfsign to …\src\general\build\driversigning.
Samples added and removed
The following samples were included in the WDK for Server 2008 (6001.18002), but are not included in this release:
· HID: Virtual HID (vhidmini.sys)
· File System:
o Filespy Filter
o Mulnrx
o Smbmrx
· PnPI8042
· Mouser
· Kernel Samples:
o AGP440
o AGPlib
o GAGP30KX
o Radeon 8500 Sample Driver
o UAGP35
· MCA Management Application
· Network:
o COISDN
o IRDA
o E100BEX
o NDIS Connection-less Protocol Driver
· Storage:
o Changer INF Samples
o Tape Samples
o I2O Miniport
· Video: R200 Sample
The following samples have been added to the WDK:
· 1394: Hybrid (UMDF/KMDF) 1394VDEV driver
· Audio: Mic Array
· Biometric samples
· Build.exe samples
· Bus:
o Virtual Serial Driver in UMDF
o UMDF USB Fx2 sample updated to demonstrate continuous reader and power-policy owner
· File System: Simrep Minifilter
· General:
o Performance Counters
o RegFltr
o PortIO sample converted to KMDF
o UMDF version of Toastmon driver
o UMDF version of toaster function driver
· HID: EloMT
· Input: Moufilter driver converted to KMDF
· Network: Xframe II
· Print: XPS Raster Filter
· Sensors samples
· Storage: Storport Miniports
· WMI Sample
· WPD:
o WPD Basic Hardware Driver
o WPD MultiTransport Driver
o WPD Service Sample Driver
Additional information about these samples can be found in the WDK Documentation, or in a file in the directory with the sample.
SWTuner Sample
The SWTuner sample support the digital network types:
• ATSC
• QAM
• DVB-T
• DVB-S
• DVB-C
• ISDB-T
• ISDB-S
• Netop
Main differentiation is the demodulator node type, which identifies the used standard.
The framework exposes all necessary BDA definitions for the KS Proxy to control tuner and demodulator parameters.
However the SWTuner internally process only the frequency to select a transport stream that is streamed from HDD.
Enhancements in the PAL/Secam Tuner show how to implement Exhaustive Scanning for analog TV. To enable the tuner hardware based scanning the registry key HardwareScanning=1 have to be set. The sample show how to setup a scan thread that scan in 250khz steps from low to high frequency.
The analog framework expose the filters tuner, audio, crossbar, capture and encoder.
Enhancement for DVB-S show how to implement DiSEqC into the tuning.
PBDA interfaces are incorporated for the DVB-S sample. This explain how to enhanced a BDA tuner with PBDA interfaces, e.g. eventing and MMI.
Further the Netop Tuner type use the full PBDA schema and implements all possible PBDA interfaces such as the following services. The Netop Tuner is adjusted as DVB-T network type in the GPNV value Source Types.
Eventing Service:
Eventing manager that handle the transfer of queued events to the PBDA User mode ESEvents
Debug Service:
Manage to queue debug messages to user mode.
GPNV Service:
Implementation of necessary Name values, that show the basic use for a operation, setup and MMI
A real tuner shall not set the variables Device Id and Tuner Id and instead store the values persistent for the tuner.
CAS Service:
The implementation show the use of MMI's for the Diagnostic and Setup page. Broadcast MMI's are shown
with the change of a channel.
MUX Service:
The service transfer PID mapping information, which allows to control transport stream mapping and
identification of the current selected service. A PBDA tuner can control his own demultiplexer and shall map all PID's to the output transport stream (if the hardware cannot deliver a full mpeg2 transport stream).
DRM Service:
Entry points for all DRM related functions.
Scanning/Tuning:
Scanning the frequency range and set/get the tuning parameters with xml tuning parameters. Tuners can use the scanning to scan from low to high frequency and determine the modulation parameters. These parameters are read every time the tuner find a signal via PBDA_Tuning_GetTunerState.
GDDS:
Loading the PBDA services and there tuning parameters, interface to load guide data. Note that only if the data type is PBDA_GUIDE_DATATYPE services and guide data is loaded via GDDS, in all other cases the services and guide data is determinate by inband transport stream data.
UserActivity:
Interfaces for this PBDA service
Memory leaks in Portable Devices (WPD) Driver Samples
Issue: The following application scenarios result in memory leaks in the driver. As a result, memory usage will accumulate in the WUDFHost.exe process until the driver shuts down.
To fix these leaks, update the driver sample code as described in the workaround section.
1. During object enumeration, the enumerator context is not released in WpdObjectEnumerator::OnFindNext. Affects: WpdHelloWorldDriver, WpdMultiTransportDriver, WpdBasicHardwareDriver, WpdServicesSampleDriver
2. During object deletion, the destructors for the fake content object(s) are not called before deleting their references from the m_Content array. Affects: WpdWudfSampleDriver
3. In WpdObjectResources::OnClose, an additional reference to the resource context is not released. Affects: WpdWudfSampleDriver
Workarounds:
1. 1.
In WpdObjectEnum.cpp, SAFE_RELEASE pEnumeratorContext before
WpdObjectEnumerator::OnFindNext() returns. For example:
SAFE_RELEASE(pEnumeratorContext);
return hr;
2. 2.
In WpdWudfSampleDriver\FakeDevice.h, RemoveObjectsMarkedForDeletion(), delete
the FakeContent object before removing its reference from the m_Content array.
For example:
if (m_Content[Index - 1]->MarkedForDeletion == TRUE)
{
// Delete this object
FakeContent* pContent = m_Content[Index - 1];
m_Content.RemoveAt(Index - 1);
delete pContent;
}
3.
In WpdWudfSampleDriver\WpdObjectResources.cpp, SAFE_RELEASE pContext before
WpdObjectResources::OnClose() returns. For example:
//Free the context
SAFE_RELEASE(pContext);
if (hr == S_OK)
{
hr = DestroyResourceContext(pContextMap, pszContext);
...
DSF: Incorrectly configured bulk endpoints in the Loopback sample
Issue: Per the USB 2.0 specification, bulk endpoints can have a maximum packet size of 512 bytes. The endpoint descriptors of the bulk endpoints in the DSF Loopback sample are incorrectly configured to be 1024 bytes.
Workaround: In src/test/dsf/usb/softusbloopback/LoopbackDevice.cpp, in CLoopbackDevice::ConfigureINEndpoint and ConfigureOUTEndpoint, set the endpoint descriptors as bulk endpoints with a max packet size of 512 bytes and recompile the sample.
Memory leaks in Sensor driver samples
This Issue has been fixed in WDK 7.1.0: There are memory leaks in the Sensor samples in WDK 7.0.0
Issue: There are memory leaks in the Sensor samples (both Sensor Skeleton and Time Sensor). These leaks occur once per driver process (WUDFHost.exe) on startup.
To fix these leaks, update the driver sample code as described in the workaround section.
Note:
1. The Sensor Skeleton Sample needs all below mentioned workarounds
2. The Time Sensor Sample needs only workarounds 1 & 2.
Workaround:
1. 1.
In Device.cpp, SAFE_RELEASE pMyDevice before CMyDevice::CreateInstance returns.
CComPtr<IWDFDevice>
spIWDFDevice;
if (SUCCEEDED(hr))
{
// Create the IWDFDevice object
hr = pDriver->CreateDevice(pDeviceInit, spCallback, &spIWDFDevice);
}
// Release the pMyDevice pointer when done. Note: UMDF holds a reference to it
above
SAFE_RELEASE(pMyDevice);
2. 2.
In Queue.cpp, SAFE_RELEASE pMyQueue before CMyQueue::CreateInstance returns.
//
Create the framework queue
CComPtr<IWDFIoQueue> spDefaultQueue;
hr = pWdfDevice->CreateIoQueue( spIUnknown,
TRUE, // DefaultQueue
WdfIoQueueDispatchParallel, // Parallel queue handling
FALSE, // PowerManaged
TRUE, // AllowZeroLengthRequests
&spDefaultQueue
);
// Release the pMyQueue pointer when done. Note: UMDF holds a reference to it
above
SAFE_RELEASE(pMyQueue);
3. 3.
In Device.cpp, SAFE_RELEASE pSensorDdi before CMyDevice::OnPrepareHardware
returns.
if
(SUCCEEDED(hr))
{
hr = m_pClassExtension->Initialize(pWdfDevice, spUnknown);
}
// Release the pSensorDdi pointer when done. Note: Sensor Class Extension holds
a reference to it above
SAFE_RELEASE(pSensorDdi);
This section contains information on the changes to the Tools since the WDK for Server 2008 (6001.18002).
Tools added and removed
The following tools were included in the WDK for Server 2008 (6001.18002), but are not included in this release:
· Rpat.exe
· AMCap2.exe
· MCStream.exe
· Nxdemo.exe
The following tools have been added to the WDK:
· Biometrics – biotest.exe, WBDIDriverTest.exe
· Bluetooth – sdpverify.exe
· Driver Coverage – drvcov.exe
· Enhanced Storage – EhStorCertMgrCmd.exe
· Test Tools – IOSpyCmd.exe, IOAttack.exe
· Networking – WwanDriverTestApp.exe
· General – ComputerHardwareIds.exe
· Print – XpsAnalyzer.exe
Additional information about the use of these tools is available in the WDK Documentation.
Improvements to PFD
Improvements to PFD include the following:
· PFD now supports a broader range of expressions for analysis. For example: Const, Member names, ‘Side-effect-free’ C expressions.
· Better annotation error checking.
· Improved defect detection including “Banned API” checking.
· PFD now generates warnings that help you prepare to analyze a driver with Static Driver Verifier. SDV requires drivers to have declarations that define the role of the driver-supplied callback functions. PFD will indicate when you need to add these Role type declarations to the driver code.
Improvements to Static Driver Verifier
Improvements to Static Driver Verifier include the following:
· DV support for NDIS Miniport Drivers
· An expanded set of rules for WDM and KMDF.
· Role-type declarations
· Driver Property Rules
· Per Entry Verification
· Improved performance, scalability, and accuracy
Permission denied exception during verification resulting in a Tool Error
Issue: When antivirus is running and driver source code directory is not excluded from runtime scanning then there are rare chances that SDV may abort verification with the "Sys_error("slam.bp: Permission denied") " exception.
Workaround: Disable the simultaneous access of the driver source code source tree like adding driver verification path in antivirus exclude directories list.
Static Driver Verifier: Recommendations for troubleshooting
Issue: When you run Static Driver Verifier (SDV) on your driver source code and SDV reports Timeouts, GiveUps, or Spaceouts.
Workaround: If Static Driver Verifier (SDV) reports Timeouts, GiveUps, or Spaceouts, try the following actions:
1. Run
SDV using the /refine command option. For example: staticdv /refine /rule:*
Note if SDV finds a NUR results during a run it will emit the exact command
line to be used on the console in cyan. This command line includes a reference
to a configuration file named refine.sdv which lists all rules that reported
NURs. The command line will look like this
Staticdv /config:"refine.sdv" /refine
The following two recommendations require changes to the options file,
sdv-defaults.xml. The default file is specific to the driver model and can be
found in the \tools\sdv\data\model\ directory, where model is WDM, WDF, or
NDIS.
2. If your computer has a multi-core processor, reduce to 1 the number of threads that are used during verification. In the SDV defaults file, change the value for SDV_SlamConfig_NumberOfTheads to 1.
3. If SDV reports Timeouts, increase the Timeout limit. For example, double the value for SDV_SlamConfig_Timeout to 4000.
4. Use
all these techniques together, if none of them helps being applied alone
Note that these techniques increase the actual duration of a run, but they also
make easier for SDV to finish its job with a useful result (Pass or Defect).
Please visit the WHDC website to read any supplemental release notes not covered in this file.
Copyright © 2001-2010 Microsoft Corporation. All rights reserved.
Version: Thursday, February 4, 2010


Post an opportunity to ProjectUnite
Suggested people ...
| Shawn Cicoria | |
| SQL; Cloud; Scrum | |
| Cory Fowler | |
| Cloud; Vagrant; Websites; Ruby | |
| David Ebbo | |
| WebApi; WebSites; Azure |
Post an opportunity to ProjectUnite
Suggested people ...
| Shawn Cicoria | |
| SQL; Cloud; Scrum | |
| Cory Fowler | |
| Cloud; Vagrant; Websites; Ruby | |
| David Ebbo | |
| WebApi; WebSites; Azure |


Enter your age to find out how old you are on: Mercury, Venus, Mars, and Jupiter.
Mercury Years:
Venus Years:
Mars Years:
Jupiter Years:
Unasked for, but I have also calculated the limit on your mortality based on the average US life expectancy of 79! The number below is how many years left you have if you are younger than 79 or how many years you have surpassed the life expectancy if you are older than 79.


How to Change from Gecode 2.2.2 to Gecode 3.0.0
As Gecode 3.0.0 is a major revision, your programs that are written for Gecode 2.2.2 are likely to require some modifications before they work again. All modifications are straightforward, though.
This short summary shows how to adapt your models, for changes to propagator implementations, etc, please consult the changelog.
Passing parameters
Now everything is passed as reference (Space, Propagator, ModEventDelta, Advisor, Branching, and BranchingDesc).
The reason for this massive change is to be more C++ compliant and make the interfaces more consistent (at some places things were passed as references and at other places as pointers, for no obvious and explainable reason). Routines that create objects rather than pass them (such as copy, clone, or description) still return a pointer to an object (so that it can actually be deleted!).
You will have to rewrite your models and other programs using Gecode. For models this is easy enough:
- Replace "(Space* home" by "(Space& home".
- Replace "home->" by "home.".
- Replace "(this" by "(*this".
That should do the trick for 99% of the models.
For the other changes, just lookout for the changes in types and that "this" becomes "*this" now.
Set constrains
Element and convexity constraints on set variables have a more uniform interface, and the match constrained has been renamed to channel.
The values for variable and value selection for branching have been made consistent and extended. The following values have been renamed:
- SET_VAR_MIN_CARD -> SET_VAR_SIZE_MIN
- SET_VAR_MAX_CARD -> SET_VAR_SIZE_MAX
- SET_VAR_MIN_UNKNOWN_ELEM -> SET_VAR_MIN_MIN
- SET_VAR_MAX_UNKNOWN_ELEM -> SET_VAR_MAX_MAX
- SET_VAL_MIN -> SET_VAL_MIN_INC
- SET_VAL_MAX -> SET_VAL_MAX_INC
Tie-breaking and random selection is now supported.
Naming scheme for files
All files with extension .cc have been renamed to .cpp, and .icc has become .hpp. This avoids conflicts as .icc is typically used for other file types. All include directives are now specified using <...> notation instead of "...", so that Gecode headers do not clutter the include namespace of a client program.
Constrain method for best solution search
The constrain method used for best solution search must be virtual and takes an argument of type const Space& rather than Space* as argument.


{% extends "base.html" %} {% set active_page = 'bct_analysis' %} {% block head %}{% endblock %} {% block title %}Bootstrap Consensus Tree{% endblock %} {% block content %}
scikit-bio
Python library. Lexos was unable to
detect this library on your machine.
scikit-bio
on your machine, you can
visit our
public server.
pip install scikit-bio


|
|
| Time (T t=adevs_zero< T >(), unsigned int c=0) |
| | Constructor. Default time is (0,0).
|
| |
|
| Time (const Time &t2) |
| | Copy constructor.
|
| |
|
const Time & | operator= (const Time &t2) |
| | Assignment operator.
|
| |
|
bool | operator< (T t2) const |
| | Comparing with a T compares the real field.
|
| |
| const Time & | operator= (T t2) |
| |
|
Time | operator+ (const Time &t2) const |
| | Advance operator (this is not commutative or associative!)
|
| |
|
const Time & | operator+= (const Time &t2) |
| | Advance and assign.
|
| |
|
T | operator- (T t2) const |
| | Subtract a real number (used to get the elapsed time)
|
| |
|
bool | operator== (const Time &t2) const |
| | Equivalence.
|
| |
|
bool | operator!= (const Time &t2) const |
| | Not equal.
|
| |
|
bool | operator< (const Time &t2) const |
| | Order by t then by c.
|
| |
|
bool | operator<= (const Time &t2) const |
| |
|
bool | operator> (const Time &t2) const |
| |
|
bool | operator>= (const Time &t2) const |
| |
template<class T = double>
struct adevs::Time< T >
This is the super dense simulation clock that is used by the parallel simulator to properly manage simultaneous events.


Cite a website article
Article title
URL
Author information
First name
Last name (or organization)
+ Add another author
Publication date
Day
Month
-
January
February
March
April
May
June
July
August
September
October
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Year
Create APA citation
|
Clear
APA Citation
---
Copied!


Select the times you would like to book the room and enter your email address below (the email address is used to notify you if changes occur in the booking availabilities)
{% if booking_list %} Existing bookingsNo bookings are made currently.
{% endif %} {% comment %} {% endcomment %} {% comment %} {% endcomment %}


Server Error
501 - Header values specify a method that is not implemented.
The page you are looking for cannot be displayed because a header value in the request does not match certain configuration settings on the Web server.
For example, a request header might specify a POST to a file that cannot be posted to.


| 003:186 Khan | : |
You shall certainly be tried and tested in your wealth and properties and in your personal selves, and you shall certainly hear much that will grieve you from those who received the Scripture before you (Jews and Christians) and from those who ascribe partners to Allah, but if you persevere patiently, and become Al-Muttaqun (the pious - see V.2:2) then verily, that will be a determining factor in all affairs, and that is from the great matters, [which you must hold on with all your efforts]. |
| 003:186 Maulana | : |
You will certainly be tried in your property and your persons. And you will certainly hear from those who have been given the Book before you and from the idolaters much abuse. And if you are patient and keep your duty, surely this is an affair of great resolution. |
| 003:186 Pickthal | : |
Assuredly ye will be tried in your property and in your persons, and ye will hear much wrong from those who were given the Scripture before you, and from the idolaters. But if ye persevere and ward off (evil), then that is of the steadfast heart of things. |
| 003:186 Rashad | : |
You will certainly be tested, through your money and your lives, and you will hear from those who received the scripture, and from the idol worshipers, a lot of insult. If you steadfastly persevere and lead a righteous life, this will prove the strength of your faith. |
| 003:186 Sarwar | : |
You (believers) will certainly be tested by the loss of your property and lives and you will hear a great many grieving words from the People of the Book and the pagans. If you will have patience and piety, it will be a sign of firm determination and steadfastness (in life). |
| 003:186 Shakir | : |
You shall certainly be tried respecting your wealth and your souls, and you shall certainly hear from those who have been given the Book before you and from those who are polytheists much annoying talk; and if you are patient and guard (against evil), surely this is one of the affairs (which should be) determined upon. |
| 003:186 Sherali | : |
You shall surely be tried in your possessions and your persons and you shall surely hear many hurtful things from those who were given the Book before you and from those who set up equals to ALLAH. But if you show patience and fortitude and act righteously, that indeed is a matter of high resolve. |
| 003:186 Yusufali | : |
Ye shall certainly be tried and tested in your possessions and in your personal selves; and ye shall certainly Hear much that will grieve you, from those who received the Book before you and from those who worship many gods. But if ye persevere patiently, and guard against evil,-then that will be a determining factor in all affairs. |
Concepts/Themes Covered: الإيمان > الإيمان بالله > الابتلاء والفتن اختبار لإيمان المؤمن Faith> Belief In Allah> The Affliction and the Ordeals are test for the Believer's Faith الإيمان > المؤمنون > ابتلاؤهم Faith> The Believers> Their Affliction الدعوة إلى الله > حدودها > الاضطهاد بسبب العقيدة ظلم لا يجوز The Call for Allah> Its Limits> Persecution due to Belief is Impermissible Oppression العمل > العمل الصالح > التقوى Action(Work)> The Good Deeds>The Piety الإنسان والعلاقات الأخلاقية > الأخلاق الحميدة > الصبر Man and The Moral Relations> Good Morals>Patience تنظيم العلاقات المالية > الأموال Organizing Financial Relationships>Wealth Property
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Karl Urban confirms second season of ‘The Boys’ set for 2020 release
The boys are back in town
Karl Urban has confirmed that filming is wrapped up on the second season of superhero show The Boys, with the show set to return to screens in 2020.
The Thor: Ragnarok actor posted a selfie with co-stars Laz Alonso and Erin Moriarty on Instagram on November, 6 accompanied by a caption revealing the news. See the full post below.
The show, which launched on Amazon Prime this year, follows the story of a group of vigilantes fighting back against superheroes who abuse their abilities. Urban, who plays Billy Butcher in the show, stated the popular series would return mid-2020.
The series was created by Seth Rogen, Evan Goldberg and Eric Kripke. Rogen and Goldberg previously collaborated on films including Superbad and This Is The End, while Kripke was the creator and initial showrunner of Supernatural for its first five seasons.
Karl Urban, Seth Rogen and Eric Kripke
Upon its release, the show was hailed as being more popular than Netflix’s Marvel TV series offerings, including Daredevil as Jessica Jones – and Marvel’s cinematic features have come in for criticism recently too.
Independence Day director Roland Emmerich yesterday (November 7) waded into the ongoing discussion about Marvel cinema. It comes after Scorsese clarified his previous comments in a new interview this week.
Speaking to Screen Rant, Emmerich sided with Scorsese’s “purist standpoint” on the debate. “I think he sees it from a very [purist] standpoint,” he began, speaking of Scorsese.
“If you like Martin Scorsese… I think they shouldn’t give him so much flak. But what he’d probably meant is that there may be too many of them. It’s like taking over our business, and it’s really hard for other movies to be even heard.
“So, in that respect, I’m not a fan of a comic book hero movies. But I accept them for what they are.”


Welcome to my Website!
I'm excited to eventually learn Flask!
Here is a link to the official Flask Website
Here is a picture of a Puppy from Unsplash:
Here are three reasons Flask is cool
- Very Simple
- Lots of available add ons
- Create a website in a few minutes


Bottom Navbar example
This example is a quick exercise to illustrate how the bottom navbar works.
View navbar docs »
Bottom navbar
Home
Link
Disabled
Dropup
Action
Another action
Something else here


CQS - Command Query Separation
Prevents methods that return value from modifying state. The methods that you use to query the state of an object must be different from the methods you use to perform commands (change the state of the object).
Wrong
int attr;
int getAttr () {
attr += 10;
return attr;
}
}


NecessaryData
public enum NecessaryData : CaseIterable
Data that a PSP might need and which should be collected directly from the user
-
The payment method holder’s full name
Declaration
Swift
case holderFullName
-
The payment method holder’s first name
Declaration
Swift
case holderFirstName
-
The payment method holder’s last name
Declaration
Swift
case holderLastName
-
The credit card number
Declaration
Swift
case cardNumber
-
The CVV
Declaration
Swift
case cvv
-
The payment method expiration month
Declaration
Swift
case expirationMonth
-
The payment method expiration year
Declaration
Swift
case expirationYear
-
The IBAN for SEPA methods
Declaration
Swift
case iban
-
The BIC for SEPA methods
Declaration
Swift
case bic
-
The user or payment method country
Declaration
Swift
case country


Changelog
New Features
- Boxed Backend
Updates
- FontAwesome 5.13.0 (5.12.1) - 26 new icons!
- bootstrap-vue 2.9.0 (2.7.0)
- vue-select 3.9.5 (3.9.1)
Changes
-
layouts/Base.vue
A new slot named content was added -
layouts/variations/*.vue
Various template options are set in the method created() of each layout variation. Instead of setting the configuration in the main storestore/index.js
for all, we overriding them in each layout. -
layouts/variations/BackendBoxed.vue
A new layout variation was added along with example pages atviews/pages/boxed/*.vue
New Features
- Starter Router (simple boilerplate router for a clean starting point)
Improvements
- Updated scroll behavior on each router view change (now the scroll position from the previous view is not saved)
Updates
- bootstrap-vue 2.7.0 (2.6.1)
- vuex 3.1.3 (3.1.2)
- vue-select 3.9.1 (3.7.1)
Changes
-
A new router was added (
router/starter.js
) and you can enable it in your main.js file to get a clean starting point. Example layout variation (layout/variations/BackendStarter.vue
) and views (views/starter/*.vue
) were added too. -
The scroll behavior applied at the init section of each router
router/*.js
by adding the following function:scrollBehavior () { return { x: 0, y: 0 } }
1.0 Release
Updating
OneUI Vue Edition will receive free updates in the future. One of the main goals was to make sure the update progress is going to be as easy as possible. Due to its nature (template), updating can become an unpleasant task.
Therefore we’ve tried to make it as easy as possible to let you apply your own overrides (in case you would like to) to Sass (src/assets/scss/
) files without altering the original files. Please check Sass section for more info!
In general, the following core folders/files will have to be updated with each update:
-
src/assets/fonts/*
-
src/assets/scss/oneui/*
-
src/assets/scss/vendor/*
-
src/directives/*
-
src/components/*
After copying over the new files, please make sure that you’ve read the changelog. If a new dependency is added, a file needs to be updated or a breaking change was made, we will let you know, so you can apply those additional changes in your project.
Finally, after applying any possible changes, you will just have to run npm update
from your system’s console to update all your project’s dependencies.
Remember that it’s always a good idea to backup your work before updating to a new version!
When a new update becomes available, you will be able to download it from Themeforest. You can check the checkbox under the product ( Get notified by email if this item is updated), follow us on Twitter or subscribe to our news to stay up to date about the availability of new updates.
Package
OneUI Vue Edition was built with extra care based on the valuable feedback we keep receiving over the past years working full-time on dashboard templates. It follows the best practices using the latest technologies and we really hope that you will enjoy working with it. OneUI Vue Edition will enable you to build fast, beautiful, user friendly web applications and websites that will work seamlessly across various screens and devices.
Let's have a look at the contents of the current package:
-
01 - OneUI Vue Edition Source
Includes the source code of the project. Vue CLI tooling was used to build it, so feel free to have a look at the related section to get started. -
Documentation
Of course, it includes current documentation!
Bootstrap
Bootstrap is the world's most popular front-end component library. It is easy to use and offers a large variety of CSS as well as JavaScript components. OneUI Vue Edition uses this framework at its core and builds on top its unique UI layout and features. It extends the original styles and introduces new ones, featuring a modern and clean design.
BootstrapVue provides one of the most comprehensive implementations of the Bootstrap component and grid system available for Vue.js. It is used in OneUI Vue Edition to build the pages and offer interactive examples for Bootstrap’s JS components. Its official website will help you out a lot if you are unfamiliar with it, but if you just want to start quickly, you can easily replicate any feature or component we already present in the example pages. If you find a feature in the official BootstrapVue docs you would like to use, feel free to, since they are almost all available.
Please have in mind that the navbar
and card
components are not included by default since custom implementations are used but you can easily include them if you need them by uncommenting them in assets/scss/main.scss
.
Vue CLI
Vue CLI is a full system for rapid Vue.js development, providing interactive project scaffolding, zero config rapid prototyping, an extensible and upgradeable runtime dependency along with a full graphical user interface to create and manage Vue.js based projects.
To use Vue CLI and start building, you will first have to:
-
Download and install Node.js
Prefer the LTS version just to make sure there won't be any incompatibilities
-
Install Vue CLI globally by running the following command in your system’s console:
npm install -g @vue/cli
-
Create your project folder and copy over the source code you will find in the package. Afterwards, install all required dependencies in your project’s folder by running the following command in your system’s console (you will have to run it from your project’s root folder):
npm install
After you’ve successfully completed the previous steps, you will be able to run the following commands in your system’s console from your project’s root folder and start building:
| Command | Description |
|---|---|
npm run serve
|
Compiles and hot-reloads for development |
npm run build
|
Compiles and minifies for production |
npm run lint
|
Lints and fixes files |
vue ui
|
Manage your project through a graphical web interface. You can also run tasks through this dashboard or set various configuration options. |
Getting Started
Let us guide you through the vital folders and files you should focus first to start building your Vue.js based app.
| File | Description |
|---|---|
public/
|
In this folder you will find your main index.html file where all build files will be auto injected. It is also the place where you can add your static assets, eg your logo. |
src/main.js
|
This is the entry point of your app. This is where all vital libraries are added (Vue.js/Vuex/Vue Router), global plugins/components/directives are registered and the app is mounted. This is also where you can include the |
src/App.vue
|
This is the main .vue file where also all required styles for our app are included. The main.scss file, BootstrapVue styles along with all available color themes. It is recommended to comment out the color themes you won’t use to minimize your CSS file size. |
src/store/index.js
|
In this file, our Vuex store can be found. This is where you can set various layout options, set a default color theme or change other options which are available in all your components. For some options, it’s better to set them afterwards in the created() method of each layout variation file under |
src/router/index.js
|
This is where all our routes are specified. The layout variation that will be used for each view or a subset of views is set in here as well. |
src/views/*
|
All page views can be found in here. This is the place where you can add your own or alter existing ones. |
src/layouts/partials/*
|
This is where you can change the content of the common sections (sidebar, side overlay, header and footer). Each section has its own file which you can alter to match your preferences. For more info regarding layout, be sure to have a look at the next section as well. The main navigation is auto created in |
HTML
OneUI Vue Edition features a super flexible, smart and powerful layout which can be used to create dashboard and website pages with minimum effort using the same resources.
The layout offers many options which can be enabled just by adding or removing a class in the #page-container
element. We’ve already set up everything for you though, so you can easily change the available layout options through the Vuex store found in src/store/index.js
.
Layout partials and variations are created for reusable and customizable layouts:
| Files | Description |
|---|---|
layouts/Base.vue
|
All base layout elements and transitions between router views are added in this folder. Moreover, all vital layout classes are accodringly set to the |
layouts/variations/*
|
This is where you can create layout variations for your pages which extend |
layouts/partials/*
|
All partials (sidebar, side overlay, header and footer) can be found here. |
Let’s have a quick look at the generic HTML structure and get familiar with the layout approach:
<!doctype html>

...

...

...

...

...

Sass
OneUI Vue Edition was built with Sass using the latest SCSS
syntax. It is a powerful CSS pre-processor which extends the CSS language, adding features that allow variables, mixins, functions and many other techniques, enabling you to make CSS that is more maintainable and extendable.
If you would like to extend the framework and add your own styles or UI components, feel free to use the Sass files included in the source code under src/assets/scss/*
folder. When you serve your project through Vue CLI , you will instantly see live all the changes you make.
It is highly recommended though, to use the custom files we created for you to add your own styles and make the updating process easier. They can be found in assets/scss/custom/
. In assets/scss/custom/_variables.scss
you will be able to override any variables you want and in assets/scss/custom/_main.scss
you will be able to add your own styles or override current ones.
Let’s have a better look at the Sass files structure:
| Files | Description |
|---|---|
oneui/*
|
Includes all OneUI Sass files which follow the structure Bootstrap uses. All Bootstrap overrides can also be found in here (variables/mixins/functions/styles). We basically override what we can (using the available Bootstrap variables) or want (functions/mixins) to match our needs. Then we override the styles we can’t alter with variables and add our own components. This method allows us to easily update Bootstrap, resuse its features in our styles and also export a smaller main CSS file with fewer style overrides. |
vendor/*
|
Includes all third party styles (eg animation.css, fontawesome icons, simple line icons). In here, you will also find all style overrides for the integrated Vue.js plugins we showcase. |
custom/*
|
This is your own folder in which you can add your own styles or overrides. Making your own changes in here will enable you to just update all other folders (when an update becomes available) without worrying of erasing your changes. |
main.scss
|
This is the file where everything comes together. From here you could easily update the compiled CSS file by commenting out the components you won’t use in your project. This way, you can achieve the smallest possible footprint for your main CSS file by only including what you need. |
OneUI Vue Edition uses the Sass styles from the OneUI Remastered version. Please have in mind though, that the styles between those two OneUI versions are not directly interchangeable because various changes are applied to both color theme and vendor styles.
Directives
Directives are actually HTML attributes that can be added to your HTML elements or components to init custom functionality. They all start with v-
to indicate that they are a special Vue.js attributes. We created the following directives which are included and registered globally, meaning that you can use them out of the box in all your components. Directives are created in the src/directives/
folder.
| Usage (attribute) | Description |
|---|---|
clickRipple.js
|
|
v-click-ripple
|
You can add the attribute to your buttons if you would like an animated ripple to appear on click. Inspired by material design. |
toggleClass.js
|
|
v-toggle-class="{ targetId: 'elementId', class: 'className' }"
|
You can add the attribute to a button or a link to toggle a CSS class of an element with the specific id set. Please have in mind that this directive manipulates the DOM directly and Vue.js is unaware of the changes. It is best to be used for not critical interactions or for demo showcases. |
Components
Components are reusable Vue instances with a name. They are so many we can already use with BootstrapVue but we also created a couple vital ones to assist you even further. Our custom components are created in the src/components
folder and start with Base
name. They are all globally registered in main.js
, so you can use them in all pages out of the box. Let’s have a better look into them:
BaseBackground.vue
Renders a div with the specified image as its background and an inner div with a class (for color overlays), useful for creating sections in landing pages or dashboard headings. For example:
<base-background image="url/to/image" inner-class="bg-black-50">
... Your Content ...
</base-background>
| Properties | Type | Default | Description |
|---|---|---|---|
image
|
String | - |
The url of the image to show |
inner-class
|
String | - |
The class of the inner div. Usually a background color with opacity class |
image-top
|
Boolean |
false
|
Align the image background to the top |
image-bottom
|
Boolean |
false
|
Align the image background to the bottom |
image-fixed
|
Boolean |
false
|
Set the background to fixed for a parallax effect |
BaseBlock.vue
Renders one of the most vital elements of the template. You would usually use blocks to structure your content in most backend pages. For example:
<base-block title="Block Title">

...Your content...

</base-block>
| Properties | Type | Default | Description |
|---|---|---|---|
tag
|
String |
div
|
The HTML tag of the component (div, a) |
title
|
String | - |
The title of the block |
subtitle
|
String | - |
The subtitle of the block |
bordered
|
Boolean |
false
|
Bordered block style |
rounded
|
Boolean |
false
|
Rounded block style |
themed
|
Boolean |
false
|
Themed block style |
transparent
|
Boolean |
false
|
Transparent block style |
fx-shadow
|
Boolean |
false
|
Shadow fx block style |
fx-pop
|
Boolean |
false
|
Pop fx block style |
fx-rotate-right
|
Boolean |
false
|
Rotate right fx block style |
fx-rotate-left
|
Boolean |
false
|
Rotate left fx block style |
link-shadow
|
Boolean |
false
|
Shadow style for block links |
link-pop
|
Boolean |
false
|
Pop style for block links |
link-rotate
|
Boolean |
false
|
Rotate style for block links |
header-class
|
String | - |
Add additional classes to default block-header |
options-class
|
String | - |
Add additional classes to default block-options |
content-class
|
String | - |
Add additional classes to default block-content |
header-bg
|
Boolean |
false
|
Add the default header background |
header-rtl
|
Boolean |
false
|
Reverse the order of elements in header |
content-full
|
Boolean |
false
|
Add full padding to the bottom of the default block-content |
ribbon
|
[Boolean, String] |
false
|
Enable the ribbon or enable it and also specify its content by setting a string value. |
ribbon-left
|
Boolean |
false
|
Position ribbon to the left |
ribbon-bottom
|
Boolean |
false
|
Position ribbon to the bottom |
ribbon-bookmark
|
Boolean |
false
|
Set the bookmark type to your ribbon |
ribbon-modern
|
Boolean |
false
|
Set the modern type to your ribbon |
ribbon-variant
|
String |
primary
|
Set a different ribbon variant (primary, info, warning, danger, success, glass) |
mode-loading
|
Boolean |
false
|
Loading block mode |
mode-fullscreen
|
Boolean |
false
|
Fullscreen block mode |
mode-pinned
|
Boolean |
false
|
Pinned block mode |
mode-content-hide
|
Boolean |
false
|
Hide block’s content |
mode-hide
|
Boolean |
false
|
Hide block itself |
btn-option-fullscreen
|
Boolean |
false
|
Enable the fullscreen mode button |
btn-option-pinned
|
Boolean |
false
|
Enable the pinned mode button |
btn-option-content
|
Boolean |
false
|
Enable the content toggle button |
btn-option-close
|
Boolean |
false
|
Enable the close mode button |
| Slot Name | Description |
|---|---|
header
|
For custom rendering the whole header section in your block |
title
|
For custom rendering the title content in block header |
subtitle
|
For custom rendering the subtitle content in block header |
options
|
For custom rendering the options content in your block header |
ribbon
|
For custom rendering the ribbon content (if ribbon is enabled) |
content
|
For custom rendering additional content in your block |
You can also set ref properties to your base-block
elements and access their methods as required. Examples can be found in the Block API page.
| Method | Description |
|---|---|
fullscreenToggle()
|
Toggles fullscreen mode |
fullscreenOn()
|
Sets fullscreen mode to on |
fullscreenOff()
|
Sets fullscreen mode to off |
pinnedToggle()
|
Toggles pinned mode |
pinnedOn()
|
Sets pinned mode to on |
pinnedOff()
|
Sets pinned mode to off |
contentToggle()
|
Toggles block’s content visibility |
contentShow()
|
Makes block’s content visible |
contentHide()
|
Hides block’s content |
stateToggle()
|
Toggles block’s state |
stateLoading()
|
Sets block’s state to loading |
stateNormal()
|
Sets block’s state to normal |
open()
|
Makes block itself visible |
close()
|
Hides block itself |
BaseLayoutModifier.vue
Renders a button or a link with the specified action on click for manipulating the layout options. For example:
<base-layout-modifier action="sidebarToggle">

</base-layout-modifier>
| Properties | Type | Default | Description |
|---|---|---|---|
tag
|
String |
button
|
The HTML tag of the component (button, a) |
size
|
String |
Button size (sm, lg) |
|
variant
|
String |
primary
|
Button variant (primary, alt-primary, outline-primary, secondary, alt-secondary, outline-secondary, light, alt-light, outline-light, dark, alt-dark, outline-dark, danger, alt-danger, outline-danger, info, alt-info, outline-info, success, alt-success, outline-success, warning, alt-warning, outline-warning, dual) |
action
|
String | - |
Specify the layout modifier mode to apply on click (please check out the Layout API page for all available actions with live examples) |
BaseNavigation.vue
Renders the main navigation element based on a given array of objects. Includes functionality for handling custom features such as dropdown toggling, setting active submenus/links, rendering multiple levels or hiding the sidebar on each link click if we are on small screens. For example:
<base-navigation :nodes="navigation"></base-navigation>
export default {
data () {
return {
navigation: [
{
name: 'Dashboard',
to: '/backend/dashboard',
icon: 'si si-speedometer'
},
{
name: 'User Interface',
heading: true
},
{
name: 'Blocks',
icon: 'si si-energy',
subActivePaths: '/backend/blocks',
sub: [
{
name: 'Styles',
to: '/backend/blocks/styles'
},
{
name: 'Options',
to: '/backend/blocks/options'
},
{
name: 'Forms',
to: '/backend/blocks/forms'
},
{
name: 'Themed',
to: '/backend/blocks/themed'
},
{
name: 'API',
to: '/backend/blocks/api'
}
]
}
]
}
}
}
| Properties | Type | Default | Description |
|---|---|---|---|
nodes
|
Array | - |
The nodes of the navigation |
sub-menu
|
Boolean |
false
|
If true, a submenu will be rendered (used when recursively creating the menu) |
dark
|
Boolean |
false
|
Dark mode for menu |
horizontal
|
Boolean |
false
|
Horizontal menu in large screen width |
horizontal-hover
|
Boolean |
false
|
Hover mode for horizontal menu |
horizontal-center
|
Boolean |
false
|
Center mode for horizontal menu |
horizontal-justify
|
Boolean |
false
|
Justify mode for horizontal menu |
BasePageHeading.vue
Renders a dashboard page heading with a Title and a subtitle along with an extra section to the right, usually for adding an action button or a breadcrumb. For example:
<base-page-heading title="Title" subtitle="Your Subtitle">
<template #extra>

Generic
Blank

</template>
</base-page-heading>
| Properties | Type | Default | Description |
|---|---|---|---|
title
|
String | - |
The title of page heading section |
subtitle
|
String | - |
The subtitle of page heading section |
| Slot Name | Description |
|---|---|
extra
|
For custom rendering the right content of the page heading |
Plugins
Various plugins are showcased in OneUI Vue Edition
. These are either pure Vue.js plugins or Vue.js wrappers of popular JavaScript libraries. It is very straightforward to use them in your page views. You will just have to import them along with their CSS styles (if any) and afterwards add them in your templates by using the components they provide.
In each example plugin page, we include inline comments along with the required files you have to add as well as links to their online repository where you can find their documentation. For some of them, custom style overrides are also included after their default ones to alter the look and feel and make them compatible with the included color themes.
You can remove any dependency from your project by running npm remove module-name
from your system’s console. In a similar way, you can install any new plugin/library/tool by using npm install module-name
. All dependencies can also be managed through the graphical web interface Vue CLI provides by running vue ui
.
Quick Tips
Prefetching assets
Vue CLI is set to prefetch all your app’s assets on first page load by default. This means that when a user visits your app, all required assets from all pages (media, JS and CSS) will be downloaded at once. That’s great to make sure your app pages load almost instantly but when you use many assets (OneUI Vue Edition
includes tons of examples) it’s better to deactivate that functionality and let them download on each page load.
Prefetch plugin is disabled in vue.config.js
file (removing that line, re-enables it):
module.exports = {
// Webpack configuration
chainWebpack: config => {
// Previous config...
// Remove prefetch plugin to stop downloading all assets on first page load
config.plugins.delete('prefetch')
}
}
If you would like to enable prefetch for a specific page, you can specify it in your router/index.js
file by using the webpackPrefetch: true
option. By default, prefetch is enabled only for the dashboard page:
// Backend: General
const Dashboard = () => import(/* webpackChunkName: "pages-dashboard", webpackPrefetch: true<EMAIL_ADDRESS>Production deployment in a subfolder
If you are planning on deploying your app in a subfolder on your online server, then before building, be sure that you set the publicPath
accordingly in your vue.config.js
file. For example, if you deploy it under example.com/subfolder/test/
, you should set your publicPath
as follows:
module.exports = {
// Previous config...
publicPath: '/subfolder/test/'
}
This has to be set to make sure that all your assets will be loaded correctly. You can also set the configuration via the dashboard provided by Vue CLI when running vue ui
.
CSS prefixes for older browsers
You can update the following array in package.json
accordingly if you would like the Autoprexifer to auto add CSS prefixes for older browser versions. By default, the following are used:
"browserslist": [
">= 1%",
"last 1 major version",
"not dead",
"Chrome >= 45",
"Firefox >= 38",
"Edge >= 12",
"iOS >= 9",
"Safari >= 9",
"Android >= 4.4",
"Opera >= 30"
]
High resolution screens
The UI will look crispy clear on high resolution screens and if you would like your images to look great, too, then you will have to use the srcset
attribute of the
element. For example, if you have an image url/to/image.jpg
and its high resolution version<EMAIL_ADDRESS>, you will have to use the following markup:
<img src="url/to/image.jpg"<EMAIL_ADDRESS>2x" alt="Image Description">
The browser will auto select the best version and load it accordingly. Older browsers will ignore the srcset
attribute and will load the regular image as usual.
Favicons
If you would like to auto create your favicons from your image/logo, you can use the free service over at http://realfavicongenerator.net
Credits
We’ve used the following resources as listed. Special thanks to all the authors for their hard work!
| Tooling |
|---|
| Vue CLI |
| Frameworks |
|---|
| Vue.js |
| Bootstrap |
| Photos |
|---|
| MyPhotoPack |
| Unsplash |
| Icons |
|---|
| Font Awesome 5 |
| Simple Line Icons |
Thank You!
Thank you so much for supporting our work by choosing one of our products! We wish you all the best with your upcoming projects and endeavours in life! If you would like to check out more of our work, be sure to visit our website.
Have a great day and happy coding!


Descendants of HMS Bounty Mutineers Have Problems with Authority, Too Should a tiny island lose its self-rule due to bankruptcy? by Mark Hay


{% extends "layouts/base.html" %} {% block body %}
Run the Discrete event simulation from within the reports. Specify the number of times the simulation should be run.
Bare in mind the higher the number of runs the more probable the results. Please limit the number of runs to less than 1000. if more runs are necessary run using the supplychainpy library from within an interpreter or ide.


Configuration
New Mission
MMGIS Configuration
Make New Mission
Mission Name
Password
Retype Password
Admin Password
Make Mission
Initial
Projection
Look
Panels
Tools
Layers
Mission Name and Folder
Initial Site
Master DB
Initial Latitude
Inital Longitude
Inital Zoom Level
Planet Radius Major (meters)
Planet Radius Minor (meters)
Clone Mission
Delete Mission
Using DEFAULT Projection
EPSG
Proj4 v2.3.14 String
Web Mercator
Equi-Cylindrical
Lambert Azimuthal
North Pole Sterographic
Globe Projection
Path to tilemapresource.xml (from MMGIS home directory)
Populate from XML
Bounds MinX
Bounds MinY
Bounds MaxX
Bounds MaxY
Origin X
Origin Y
At zoom level
the units per pixel are
Page Name
Zoom Control
Graticule
Body Color
TopBar Color
ToolBar Color
Map Color
Swap
Copy Link
Screenshot
Fullscreen
Help
Viewer
Map (mandatory)
Globe
Add Layer
Clone name
Clone password
ADMIN Password
Mission Password
Modal Header
A bunch of text
Mission Password
Save Changes


N33b fraud: I'm not guilty, says Mompha
by https://www.facebook.com/CheerfulpraiseBy Robert Egbe
An Internet celebrity, Ismaila Mustapha, also known as Mompha, has denied involvement in a N33billion money laundering charge filed against him by the Economic and Financial Crimes Commission (EFCC).
Mompha pleaded not guilty to a 14-count charge bordering on the offences following his arraignment at the Federal High Court, Ikoyi, Lagos by the EFCC.
Read Also; VIDEO: Suspected internet fraudster, Mompha arrives in court
Justice Mohammad Liman remanded him in prison custody and adjourned till Friday for hearing of his bail application and commencement of trial.