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Colours
Colour contrast
The colour contrast ratio for text and interactive elements (for example buttons) should be as recommended by the W3C.
Brand
The colours are defined in the Brand Guidelines. Use them in these pairs.
Heritage Blue
@heritage-blue
Heritage Yellow
@heritage-yellow
Responsible Purple
@responsible-purple
Responsible Aqua
@responsible-aqua
Inventive Teal
@inventive-teal
Inventive Pink
@inventive-pink
Generous Green
@generous-green
Generous Mauve
@generous-mauve
Brand tints
Here are the brand colours in lighter tints.
Heritage Blue Lighter
@heritage-blue-lighter
Heritage Blue Lightest
@heritage-blue-lightest
Heritage Yellow Lighter
@heritage-yellow-lighter
Heritage Yellow Darker
@heritage-yellow-darker
Extended palette
These colours shouldn't be used as brand or decorative colours. They’re used for things which are more functional - for example in error notices and call outs. This is because of recognised user behaviour - such as seeing red as a warning.
Red
@red
Pink
@pink
Orange
@orange
Yellow
@yellow
Green
@green
Blue
@blue
Aqua
@aqua
Extended palette tints
Here are the tint variations of the extended colour palette.
Red Light
@red-light
Red Lighter
@red-lighter
Orange Light
@orange-light
Orange Lighter
@orange-lighter
Green Light
@green-light
Green Lighter
@green-lighter
Blue Light
@blue-light
Blue Lighter
@blue-lighter
Blue Darker
@blue-darker
Aqua Light
@aqua-light
Yellow Light
@yellow-light
Purple Dark
@purple-dark
Monochrome palette
This palette is mainly for text, but also for neutral colouring.
Gray 0
@gray-0
Gray 1
@gray-1
Gray 2
@gray-2
Gray 3
@gray-3
Gray 4
@gray-4
Gray 5
@gray-5
Gray 6
@gray-6
Gray 7
@gray-7
Gray 8
@gray-8


All teachers information are here, enter the name of teacher that u want to know and get the answer
Suggestions:


--- title: "Substack's philosophy of small things" layout: post categories: nodejs description: "Substack is a prolific package author in the Node.js community. He strongly believes that packages should be small and focused. Watch this video interview to hear him explain it." redirect_to: http://joshua.poehls.me/2013/substack-small-things-philosophy ---
Those of you who follow the Node.js community at all will recognize substack as one of the most prolific package authors on NPM.
I ran across this interview the other day and I think substack communicates his “small things” philosophy well. Simply put, the UNIX philosophy works. Do one thing, do it well, and it will stand the test of time.
SRP for all the things! Once you learn to break up your projects into isolated chunks, the next step is to learn how to break up your monolithic app into coordinating services. It's all the same principle, and it works well.
Paraphrased from the video.
If you want to be writing things that people will still be using in 20 years, you’ve really gotta only do one thing. If you try to do other things, somebody else will come along and do that one thing way better because they focused more. So you’re just wasting your time by writing big things because they won’t be with us in the future. It’s really wasted effort.
Substack - Small things from mikeal on Vimeo.


RESTEasy
JAX-RS endpoints
This Quarkus application demonstrates how to implement a CRUD endpoint to manage a library using Hibernate ORM with Panache and Hibernate Search.
Entities are automatically indexed in an Elasticsearch cluster.


The Hindu Education Plus Club is an initiative of the prestigious newspaper - The Hindu. Recognizing the importance of excellent communication skills, sound reasoning, and the confidence to present one's ideas and opinions clearly. The club's activities are organized to make the process of learning English and increasing vocabulary an enjoyable endeavor.
The Hindu Education Plus Club is a student driven club and we believe that in order to be a better citizen one should also be a better communicator. The club is structured so as to make the prospect of learning exemplary literary skills through umpteen activities and competitions to increase student involvement. Our club undertakes activities that help students improve their English, their debating and writing skills, etc. The activities are carefully designed to increase the confidence of students, give them a potent platform where they can practice and communicate without any inhibitions, and impart industry-specific skills. Moreover, it motivates the students to think logically, express themselves with clarity and confidence, and work well in a team.


- Random - Class in ec.algorithms.alps.replacement.age
-
- Random() - Constructor for class ec.algorithms.alps.replacement.age.Random
-
- Random - Class in ec.algorithms.alps.replacement.sfs
-
- Random() - Constructor for class ec.algorithms.alps.replacement.sfs.Random
-
- random - Variable in class ec.algorithms.ga.Evolve
-
- Random - Class in ec.operator.operations.replacement.steadystate
-
- Random() - Constructor for class ec.operator.operations.replacement.steadystate.Random
-
- RandomGenerator - Class in ec.util.random
-
- RandomGenerator() - Constructor for class ec.util.random.RandomGenerator
-
- randomLayerSelection(ALPSLayers, ArrayList<Layer>) - Method in class ec.algorithms.alps.system.Engine
-
Selects layers randomly using equall probability
- RandomNumberGenerator - Interface in ec.util.random
-
Interface for number generators
- readCitiesFromFile(String) - Method in class ec.algorithms.simulatedannealing.solution.ReadFile
-
Read the cities that are in the file that we passed to this method
- readCitiesFromPropertiesFile(Properties) - Method in class ec.algorithms.simulatedannealing.solution.ReadFile
-
- Reader - Class in ec.algorithms.aco.solution
-
- Reader() - Constructor for class ec.algorithms.aco.solution.Reader
-
- ReadFile - Class in ec.algorithms.simulatedannealing.solution
-
Read file
- ReadFile(String) - Constructor for class ec.algorithms.simulatedannealing.solution.ReadFile
-
Constructor
- readINTMatrixFromFile(Properties) - Method in class ec.individuals.representation.tabu.AMatrix
-
JUST FOR TEST
- readMatrixFromFile(Properties) - Method in class ec.individuals.representation.ant.TSP
-
The "crossing" between two vertices- array[x][y] is in our case the distance between vertex x and vertex y
- readMatrixFromFile(Properties) - Method in class ec.individuals.representation.ant.VRP
-
The "crossing" between two vertices- array[x][y] is in our case the distance between vertex x and vertex y
- readMatrixFromFile(Properties) - Method in class ec.individuals.representation.tabu.AMatrix
-
The "crossing" between two vertices- array[x][y] is in our case the distance between vertex x and vertex y
- readMatrixFromHybrid(Properties, ArrayList<Integer>) - Method in class ec.individuals.representation.tabu.AMatrix
-
HYBRID PARSER
The "crossing" between two vertices- array[x][y] is in our case the distance between vertex x and vertex y
- readState(DataInputStream) - Method in class ec.util.random.MersenneTwisterFast
-
Reads the entire state of the MersenneTwister RNG from the stream
- ReciprocalExchange - Class in ec.operator.mutation
-
- ReciprocalExchange() - Constructor for class ec.operator.mutation.ReciprocalExchange
-
- Record - Class in ec.algorithms.aco.core
-
- Record(double, double) - Constructor for class ec.algorithms.aco.core.Record
-
- registerConstant(Object) - Method in class ec.util.deepclone.cloning.Cloner
-
- registerConstant(Class<?>, String) - Method in class ec.util.deepclone.cloning.Cloner
-
- registerFastCloner(Class<?>, IFastCloner) - Method in class ec.util.deepclone.cloning.Cloner
-
- registerImmutable(Class<?>...) - Method in class ec.util.deepclone.cloning.Cloner
-
registers an immutable class.
- registerStaticFields(Class<?>...) - Method in class ec.util.deepclone.cloning.Cloner
-
registers all static fields of these classes.
- remove(int) - Method in class ec.individuals.Chromosome
-
Remove gene from chromosome
- remove(Gene) - Method in class ec.individuals.Chromosome
-
remove gene from chromosome
- remove(Individual) - Method in class ec.individuals.populations.Population
-
- remove(Individual) - Method in interface ec.individuals.populations.PopulationInterface
-
Remove individual from population
- REPLACEMENT_OPERATION - Static variable in class ec.util.Constants
-
- REPLACEMENT_TYPE - Static variable in class ec.util.Constants
-
Generational or steady state replacment.
- replacementOperation(Properties) - Method in class ec.parameter.Instance
-
- ReplacementStrategy - Interface in ec.operator.operations
-
This interface must be implemented by any replacement strategy.
- replacementStrategyALPS(Properties) - Method in class ec.parameter.Instance
-
- REPORT_TYPE - Static variable in class ec.util.Constants
-
Deprecated.
- Representation - Class in ec.individuals
-
- Representation() - Constructor for class ec.individuals.Representation
-
- Reproduction - Class in ec.operator.reproduction
-
- Reproduction() - Constructor for class ec.operator.reproduction.Reproduction
-
- ReproductionModule - Interface in ec.operator
-
- returnAvailableIndex(Chromosome, Gene) - Method in class ec.operator.CrossoverModule
-
- returnIndex(ArrayList<Gene>, Gene) - Static method in class ec.util.random.GenerateMask
-
- returnIndexD(ArrayList<Double>, String) - Static method in class ec.util.random.GenerateMask
-
- returnIndexS(ArrayList<Double>, ArrayList<String>, String) - Static method in class ec.util.random.GenerateMask
-
- returnIndexS(ArrayList<String>, String) - Static method in class ec.util.random.GenerateMask
-
- ReverseTournamentNearest - Class in ec.algorithms.alps.replacement.age
-
- ReverseTournamentNearest() - Constructor for class ec.algorithms.alps.replacement.age.ReverseTournamentNearest
-
- ReverseTournamentNearest - Class in ec.algorithms.alps.replacement.sfs
-
- ReverseTournamentNearest() - Constructor for class ec.algorithms.alps.replacement.sfs.ReverseTournamentNearest
-
- ReverseTournamentNearest - Class in ec.operator.operations.replacement.steadystate
-
- ReverseTournamentNearest() - Constructor for class ec.operator.operations.replacement.steadystate.ReverseTournamentNearest
-
- ReverseTournamentWorst - Class in ec.algorithms.alps.replacement.age
-
- ReverseTournamentWorst() - Constructor for class ec.algorithms.alps.replacement.age.ReverseTournamentWorst
-
- ReverseTournamentWorst - Class in ec.algorithms.alps.replacement.sfs
-
- ReverseTournamentWorst() - Constructor for class ec.algorithms.alps.replacement.sfs.ReverseTournamentWorst
-
- ReverseTournamentWorst - Class in ec.operator.operations.replacement.steadystate
-
- ReverseTournamentWorst() - Constructor for class ec.operator.operations.replacement.steadystate.ReverseTournamentWorst
-
- RouletteWheel - Class in ec.operator.operations.selection
-
- RouletteWheel() - Constructor for class ec.operator.operations.selection.RouletteWheel
-
- run() - Method in class ec.island.connect.GreetingServer
-
- run() - Method in class ec.island.connect.Server
-
- Run - Class in ec.main
-
- Run(String[]) - Constructor for class ec.main.Run
-
Creates a new instance of Run
- RunAnt - Class in ec.algorithms.aco
-
- RunAnt() - Constructor for class ec.algorithms.aco.RunAnt
-
- runner(ArrayList<Layer>, int, int) - Method in class ec.algorithms.alps.system.Engine
-
Deprecated.
- RunSA - Class in ec.algorithms.simulatedannealing
-
- RunSA() - Constructor for class ec.algorithms.simulatedannealing.RunSA
-
- RunTabu - Class in ec.algorithms.tabu
-
- RunTabu() - Constructor for class ec.algorithms.tabu.RunTabu
-
- rxClientPopulation(Client) - Method in class ec.island.IslandModel
-


Email<EMAIL_ADDRESS>Thank you for downloading our Template. If you have any questions that are beyond the scope of this help file, please contact with us vie email. Thanks so much!
Thank you so much for downloading this template called Malena - Creative Portfolio Template. Please feel free to contact us if you have question or problem about this template. No guarantees, but we will do our best to provide you with the best possible assistance.
Total 1 HTML file included in this Template. These are index.html
This template is a Bootstrap based responsive layout and index.html file seperated by sections. Here is the general structure.
We're using 9 core CSS files in this template. we have separated styles for improving convenience to edit this template. If you're going to use this template in production we recommend you merge all stylesheets in one file (for decreasing http queries).
Lets take a look closely at our stylesheet files.
Base styles for FontAwesome icon fonts.
Base styles for IconIcos icon fonts.
This Stylesheet contains responsive grid system, default element style based on bootstrap. It is bootstrap framework style css file.
Use for OpenSans font
Use for scrolling.
Use for slideshow
Main css file where you can do own customization
Secondary css file for demo versions
/*----------------------------------------------------------------- [Legal Notice] Copyright (c) LifeInSYS Website Template by LifeInSYS http://lifeinsys.com -------------------------------------------------------------------*/ /*------------------------------------------------------------------ [Table of contents] 01. Base Style 02. Preloader 03. Components 04. Layout 05. Nav Bar 06. Page Cover 07. Sections 08. Helpers 09. Additional Styles 10. Responsive -----------------------------------------------------------------*/
This template imports 5 Javascript files.
Lets take a look closely at our javascript files.
Initialize jQuery Library
Scrolling library
For particles demo version
Main javascript file
Menu will show different view for desktop and mobile device.
The Logo is nested within a tag with class of logo.
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Pictures of demo version not included in source and if you want download whole pictures which template use on demo version, you can download it from this link` DOWNLOAD DEMO IMAGES
Once again, thank you so much for Downloading this item. As we said at the beginning, we would be glad to help you if you have any questions relating to this item.


CAPE FEAR A film review by Mark R. Leeper Copyright 1991 Mark R. Leeper
Capsule review: How can you go wrong with a crime thriller directed by Martin Scorsese, photographed by Freddie Francis, with credits by Saul Bass and a score (virtually) by Bernard Herrmann? You do it by trying too hard to make the ultimate thriller and taking things just too far. Had this film been tied up twenty minutes earlier, it would have been rated better than a low +2 (-4 to +4).
There seem to be a lot of different groups who were involved with making CAPE FEAR. There was Steven Spielberg's Amblin Entertainment, there was Cappa Films, and there was Tribeca Productions. Martin Scorsese directed. But somehow at the heart of this film is Steven Spielberg. Though his name appears no place in the credits, what is good about this film and what is bad about it has Spielberg's name written all over it. Spielberg seems intent on going from one genre to another making the ultimate film of that genre and then overpowering it with excess. What 1941 was to wartime comedies, what RAIDERS OF THE LOST ARK was to action adventures, what POLTERGEIST was to the ghost story, that is what CAPE FEAR is to the crime-suspense film. This was supposed to be a tense suspense film in the tradition of NIGHT OF THE HUNTER and the original CAPE FEAR. And it succeeds beautifully. Robert DeNiro's Max Cady is a brilliant and implacable stalker. For maybe eighty or ninety minutes, this is one of the great suspense films. Then some place--I'd say it is a trick Cady is able to pull off with a belt--CAPE FEAR crosses the line from tense but realistic film into monster movie. And if a monster movie has tension at all, it is a different kind of tension. From that point on, the identification value is gone and the viewer just watches two opposing forces chew away at each other. This is one film where less would have certainly been more.
Fourteen years ago public defender Sam Bowden (played by Nick Nolte) intentionally hid evidence that could have freed his illiterate client Max Cady. He had known his client was guilty of rape and did not want to see Cady go free. Sent to prison for fourteen years, Cady taught himself to read, then educated himself to understand the law. He also built his body into a tower of strength. And once he learned of his lawyer's betrayal, he dedicated himself to making Bowden pay for hiding evidence. In fourteen years, Cady has made himself a supreme strategist preparing for the war with Bowden that Cady knew was coming. Cady's attacks will tear apart Bowden's family life and will destroy Bowden's career. While Sam Bowden flounders to find the best way to defend himself, Cady will make one brilliantly considered move after another.
Robert DeNiro's Max Cady is an excellent screen villain.  He can be vicious like a force of nature or he can be seductive like a snake. In the longest scene of the film he turns his seductive power on fifteen-year-old Danielle Bowden. This is a particularly powerful and disturbing scene. It is the centerpiece of the film and it shows how Cady manages to turn every human frailty to his advantage.
Another example of the excesses of this film, incidentally, are Cady's religious tattoos. A nice touch from NIGHT OF THE HUNTER (and perhaps from the original CAPE FEAR--I do not remember) is that Robert Mitchum covers his psychotic behavior with a veneer of fundamentalist religious piety. We are never really sure whether or not he really believes his viciousness is fulfilling God's will. However, he takes the piety to the point that he has tattooed himself with religious messages. In this film, DeNiro's Cady has the same religious fervor and has become a veritable illustrated man, with more than a dozen religious tattoos.
This is a film that spared little expense to create its effects. On top of a good cast--Robert DeNiro, Nick Nolte, Jessica Lange, and Joe Don Baker--the film throws in cameos of three actors from the original film-- Robert Mitchum, Gregory Peck, and Martin Balsam.
Technical credits are equally well cast. Title sequences are done by Saul Bass. For those unaware, Bass really pioneered the idea of making the titles into films that stand on their own and comment on the rest of the film. Many of the classic films that had striking credit sequences show his work. These include AROUND THE WORLD IN EIGHTY DAYS, VERTIGO, THE BIG COUNTRY, ANATOMY OF A MURDER, NORTH BY NORTHWEST, and NINE HOURS TO RAMA. The tension and the bizarre visual effects start in the opening credits, which are superbly crafted by Bass.
From there the visuals are carried by Freddie Francis--also one of the greats in his field, moody photography. Francis's work includes THE INNOCENTS, THE FRENCH LIEUTENANT'S WOMAN, THE ELEPHANT MAN, and DUNE. This year he did THE MAN IN THE MOON. To have both Bass and Francis on the same film seems to indicate someone went out with a very large wallet and a determination to buy the best. The one visual out of place is the use of super-dramatic storm-cloud skies, uncharacteristic of Francis, but almost a trademark of Spielberg.
The original CAPE FEAR and many of the best of Alfred Hitchcock's thrillers had scores by the late Bernard Herrmann. Herrmann, of course, could not do this score, so Elmer Bernstein was hired to rework Herrmann's original themes from the first CAPE FEAR and in general to write in Herrmann's style. So one more expensive but tasteful decision was made. The new CAPE FEAR essentially has a Bernard Herrmann score, full of the master's dramatic dissonances, even if Herrmann was not around to write it.
Of all the choices of who would work on the film, the only one that was really questionable is Martin Scorsese to direct. And it may have been the biggest mistake. Scorsese's forte is realistic crime. His one foray into horror fantasy, AFTER HOURS, works mostly because it needed exactly what Scorsese could give it: a feel of realism. Here that same feeling of realism stands him in good stead as long as it can, but when Cady crosses the line into monster and super-villain, Scorsese has mothing more to contribute. The film goes into auto-pilot and Scorsese just films his scenes. The film shows Freddie Francis's art but loses any Scorsese feel. One more reason that the last part of the film was ill-considered.
CAPE FEAR is a very good thriller that saves almost all of its mistakes for the last part of the film. I would give it a low +2 on the -2 to +2 scale.
Mark R. Leeper att!mtgzy!leeper<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
libcoap 4.3.1
|
API for logging support. More...
Macros | |
| #define | COAP_DEBUG_FD stdout |
Used for output for LOG_DEBUG to LOG_ERR . More... | |
| #define | COAP_ERR_FD stderr |
Used for output for LOG_CRIT to LOG_EMERG . More... | |
| #define | LOG_EMERG 0 |
| #define | LOG_ALERT 1 |
| #define | LOG_CRIT 2 |
| #define | LOG_ERR 3 |
| #define | LOG_WARNING 4 |
| #define | LOG_NOTICE 5 |
| #define | LOG_INFO 6 |
| #define | LOG_DEBUG 7 |
| #define | COAP_LOG_CIPHERS (LOG_DEBUG+2) |
| #define | coap_log(level, ...) |
| Logging function. More... | |
Typedefs | |
| typedef int | coap_log_t |
| Logging type. More... | |
| typedef void(* | coap_log_handler_t) (coap_log_t level, const char *message) |
| Logging callback handler definition. More... | |
Functions | |
| coap_log_t | coap_get_log_level (void) |
| Get the current logging level. More... | |
| void | coap_set_log_level (coap_log_t level) |
| Sets the log level to the specified value. More... | |
| void | coap_set_log_handler (coap_log_handler_t handler) |
| Add a custom log callback handler. More... | |
| const char * | coap_package_name (void) |
| Get the library package name. More... | |
| const char * | coap_package_version (void) |
| Get the library package version. More... | |
| const char * | coap_package_build (void) |
| Get the library package build. More... | |
| void | coap_log_impl (coap_log_t level, const char *format,...) |
Writes the given text to COAP_ERR_FD (for level <= LOG_CRIT ) or COAP_DEBUG_FD (for level >= LOG_ERR ). More... | |
| void | coap_set_show_pdu_output (int use_fprintf) |
| Defines the output mode for the coap_show_pdu() function. More... | |
| void | coap_show_pdu (coap_log_t level, const coap_pdu_t *pdu) |
Display the contents of the specified pdu . More... | |
| void | coap_show_tls_version (coap_log_t level) |
| Display the current (D)TLS library linked with and built for version. More... | |
| char * | coap_string_tls_version (char *buffer, size_t bufsize) |
| Build a string containing the current (D)TLS library linked with and built for version. More... | |
| char * | coap_string_tls_support (char *buffer, size_t bufsize) |
| Build a string containing the current (D)TLS library support. More... | |
| size_t | coap_print_addr (const coap_address_t *address, unsigned char *buffer, size_t size) |
| Print the address into the defined buffer. More... | |
| void | coap_dtls_set_log_level (int level) |
Sets the (D)TLS logging level to the specified level . More... | |
| int | coap_dtls_get_log_level (void) |
| Get the current (D)TLS logging. More... | |
| const char * | coap_session_str (const coap_session_t *session) |
| Get session description. More... | |
| const char * | coap_endpoint_str (const coap_endpoint_t *endpoint) |
| Get endpoint description. More... | |
API for logging support.
| #define COAP_DEBUG_FD stdout |
Used for output for LOG_DEBUG
to LOG_ERR
.
Definition at line 31 of file coap_debug.h.
| #define COAP_ERR_FD stderr |
Used for output for LOG_CRIT
to LOG_EMERG
.
Definition at line 38 of file coap_debug.h.
| #define coap_log | ( | level, | |
| ... | |||
| ) |
Logging function.
Writes the given text to COAP_ERR_FD
(for level
<= LOG_CRIT
) or COAP_DEBUG_FD
(for level
>= LOG_ERR
). The text is output only when level
is below or equal to the log level that set by coap_set_log_level().
| level | One of the LOG_* values. |
Definition at line 165 of file coap_debug.h.
| #define COAP_LOG_CIPHERS (LOG_DEBUG+2) |
Definition at line 87 of file coap_debug.h.
| #define LOG_ALERT 1 |
Definition at line 63 of file coap_debug.h.
| #define LOG_CRIT 2 |
Definition at line 66 of file coap_debug.h.
| #define LOG_DEBUG 7 |
Definition at line 81 of file coap_debug.h.
| #define LOG_EMERG 0 |
Definition at line 60 of file coap_debug.h.
| #define LOG_ERR 3 |
Definition at line 69 of file coap_debug.h.
| #define LOG_INFO 6 |
Definition at line 78 of file coap_debug.h.
| #define LOG_NOTICE 5 |
Definition at line 75 of file coap_debug.h.
| #define LOG_WARNING 4 |
Definition at line 72 of file coap_debug.h.
| typedef void(* coap_log_handler_t) (coap_log_t level, const char *message) |
Logging callback handler definition.
| level | One of the LOG_* values. |
| message | Zero-terminated string message to log. |
Definition at line 109 of file coap_debug.h.
| typedef int coap_log_t |
| int coap_dtls_get_log_level | ( | void | ) |
Get the current (D)TLS logging.
Definition at line 102 of file coap_notls.c.
| void coap_dtls_set_log_level | ( | int | level | ) |
Sets the (D)TLS logging level to the specified level
.
Note: coap_log_level() will influence output if at a specified level.
| level | The logging level to use - LOG_* |
Definition at line 97 of file coap_notls.c.
| const char * coap_endpoint_str | ( | const coap_endpoint_t * | endpoint | ) |
Get endpoint description.
| endpoint | The CoAP endpoint. |
| coap_log_t coap_get_log_level | ( | void | ) |
Get the current logging level.
Definition at line 76 of file coap_debug.c.
| void coap_log_impl | ( | coap_log_t | level, |
| const char * | format, | ||
| ... | |||
| ) |
Writes the given text to COAP_ERR_FD
(for level
<= LOG_CRIT
) or COAP_DEBUG_FD
(for level
>= LOG_ERR
).
The text is output only when level
is below or equal to the log level that set by coap_set_log_level().
Internal function.
| level | One of the LOG_* values. & |
| format | The format string to use. |
Definition at line 935 of file coap_debug.c.
| const char * coap_package_build | ( | void | ) |
Get the library package build.
Definition at line 62 of file coap_debug.c.
| const char * coap_package_name | ( | void | ) |
Get the library package name.
Definition at line 54 of file coap_debug.c.
| const char * coap_package_version | ( | void | ) |
Get the library package version.
Definition at line 58 of file coap_debug.c.
| size_t coap_print_addr | ( | const coap_address_t * | address, |
| unsigned char * | buffer, | ||
| size_t | size | ||
| ) |
Print the address into the defined buffer.
Internal Function.
| address | The address to print. |
| buffer | The buffer to print into. |
| size | The size of the buffer to print into. |
Definition at line 186 of file coap_debug.c.
| const char * coap_session_str | ( | const coap_session_t * | session | ) |
Get session description.
| session | The CoAP session. |
Definition at line 1642 of file coap_session.c.
| void coap_set_log_handler | ( | coap_log_handler_t | handler | ) |
Add a custom log callback handler.
| handler | The logging handler to use or NULL to use default handler. |
Definition at line 930 of file coap_debug.c.
| void coap_set_log_level | ( | coap_log_t | level | ) |
Sets the log level to the specified value.
| level | One of the LOG_* values. |
Definition at line 81 of file coap_debug.c.
| void coap_set_show_pdu_output | ( | int | use_fprintf | ) |
Defines the output mode for the coap_show_pdu() function.
| use_fprintf | 1 if the output is to use fprintf() (the default) 0 if the output is to use coap_log(). |
Definition at line 71 of file coap_debug.c.
| void coap_show_pdu | ( | coap_log_t | level, |
| const coap_pdu_t * | pdu | ||
| ) |
Display the contents of the specified pdu
.
Note: The output method of coap_show_pdu() is dependent on the setting of coap_set_show_pdu_output().
| level | The required minimum logging level. |
| pdu | The PDU to decode. |
Definition at line 523 of file coap_debug.c.
| void coap_show_tls_version | ( | coap_log_t | level | ) |
Display the current (D)TLS library linked with and built for version.
| level | The required minimum logging level. |
Definition at line 778 of file coap_debug.c.
| char * coap_string_tls_support | ( | char * | buffer, |
| size_t | bufsize | ||
| ) |
Build a string containing the current (D)TLS library support.
| buffer | The buffer to put the string into. |
| bufsize | The size of the buffer to put the string into. |
Definition at line 877 of file coap_debug.c.
| char * coap_string_tls_version | ( | char * | buffer, |
| size_t | bufsize | ||
| ) |
Build a string containing the current (D)TLS library linked with and built for version.
| buffer | The buffer to put the string into. |
| bufsize | The size of the buffer to put the string into. |
Definition at line 785 of file coap_debug.c.


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
James Martin gives the classic combination of scallops, apples and black pudding a spicy twist.
Bring the ginger, curry leaves, palm sugar, tamarind and 500ml/18fl oz water to the boil in a large saucepan, then reduce the heat and simmer for 10 minutes. Remove from the heat and set aside to cool slightly, then blend to a fine purée in a food processor. Season with a pinch of salt.
Heat the caster sugar in a frying pan over a low to medium heat until melted and beginning to caramelise. Add the apple slices and cook in the caramelised sugar for a few seconds before adding the butter. When the butter has melted, add a splash of water to the pan and swirl the contents, without stirring, until the caramel is smooth and the apple slices are coated in caramel.
Dry-fry the pancetta slices in a non-stick frying pan over a high heat, until crisp on both sides. Remove from the pan and set aside.
Add the black pudding slices to the same pan and dry-fry for 30 seconds only on each side, until just crisp on the outside but still soft on the inside. Remove from the pan and set aside.
Drizzle the scallops with a little of the oil, then add them to the same pan and fry for 1-1½ minutes on each side, or until golden-brown on both sides and just cooked through. Squeeze over the lemon juice then remove the scallops from the pan.
To serve, cut the scallops in half widthways. Place one disc of caramelised apple into the centre of the serving plates. Top with a small spoonful of the spice purée, then a slice of black pudding, then half a scallop. Repeat the stacking process once more to create two towers on each plate. Drizzle a spoonful of spice purée around the edge of each plate, then top the towers with a couple of pieces of crispy pancetta and finish with a drizzle of extra virgin olive oil.


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Positive characteristics
-bees are attracted to flowers with blue and white
-birds are attracted to flowers with violet, blue, green and RED (anything with red hue, orange, purple, yellow etc.)
-VIOLET, it has red hue and white
-Single flowers — those with one ring of petals — provide more nectar and pollen
-Double flowers have extra petals have replaced pollen-laden anthers
-Double flowers also make it more difficult for bees to reach the inner flower parts
-Lines and coloration on petals help pollinators quickly find flowers


Days at IIT Roorkee.

From now onwards my journey begins
After the training of one and half year I able to make it, but not able to make it as I want. At that point of time I had two options either prepare for one more year or be happy what I got. I refuse both of it and go for third one(wait third one!)(It is not from memories so, let me continue), first let me familarise you what was the third option, to get what you are not able to get, you have to compit with those because of whom you are not able to get what you want to get.(what the ****)(ya! first mistake of my engineering life)
Journey started on july 21 2017 as I enrolled for 4 years Btech programme in BioTechnology,Really how I will study biology for 4 years. We all have a orientation programme of one weak we have to go to convocation hall listen the talks and boring advices. I don't get any point for conducting it, because as a engineer we only listen to the seniors who have achivements.
I and all others stated struggling to correct what the kismat had did(did you believe)(they used to say that, not I) there are things that divert our focus from that so called branch change. Those who had stronger will can only stand against the rath of destiny. I used to go to reading room one the daily basis and wasting time in reading books and solving questions preparing for exams and all other boring stuffs literally my life was sucked.
And finally the destiny has arrived I got brance change to Civil Engineering and my friend able to make it from civil to electrical.
you may be thinking why I had not described that in detail because that shits are now not in my mind
Story continued...
I am not narrating it in sequencial manner these are the just snippets of my memories
Story started after the winter break of first semester. I am not good when it came to physical appearance so, i decided to gain some muscles, we have a very good central gym but not coed because college adminstration want less crowd in gym. As I am not of that kind so i made a schedule to wake up in the morning at 5:40 am (really! hahahahaha)(listen, I followed it)(but for how many day?)(for many... go back to your place and listen) and hit the gym. This legacy continue for two weeks then i take a break for one day. what, I was seroius for gym and continue it for 2 and half month in one semester some breaks are due to assigment submission dates, mid semster and end semester. I managed to have fixed diet daliya and egg in breakfast and fried rice with egg in lunch and full Dinner and not junk food. I gained 4 kgs of weight, some cuts and six pack abs. That was
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Created by: Lauren, Adrian, Joshua, Emily


Donald Trump or Hillary Clinton? Nope, this is not what you think... I have no intention to write about politics. This post is about machine learning.
I once built a machine learning model that would tell you whether a given tweet belongs to President Donald Trump or Hillary Clinton. The idea was to practice and apply the theory about Recurrent Neural Networks (RNN). The intuition behind the RNN, in my opinion, is that it introduces the concept of "context". When you read this text, for example, you don't think about every single word separately. You rather think cumulatively. You consider the words that were before and build up the message that I am trying to deliver as you go towards the end of this text. In other words, the sequence of words itself bears fundamental information. Conventional neural nets don't allow you to capture this. RNN was introduced to solve this.
There have been several upgrades of RNN over the years. In this project, I built three types of RNN, trained them on over 4000 tweets and compared the results. The models that I built were typical ones: vanilla, LSTM, and GRU. GRU was the best by predicting the owners of the tweets with 95% accuracy. I left the link to my blog post in the bio section where I explain the project in minute details.
I gave the following tweet to my model: "The question in this election: Who can put the plans into action that will make your life better?" My model predicts with 93.6% probability that this tweet belongs to _______. Wait... let's see who is better: you or the model.


Confidential
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Detail info:
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- Concordia Email on file: {{candidate.concordia_email}}, confirmed? {{candidate.is_concordia_email_confirmed}}, student ID: {{candidate.studentID}}, program: {{candidate.program}}, gpa: {{candidate.gpa}}, credit completed: {{candidate.creditCompleted}}, credit left: {{candidate.creditLeft}}, citizenship: {{candidate.citizenship}}
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This material may be excerpted, quoted, or distributed freely provided that attribution to the author (Carey Sublette), the document name (Nuclear Weapons Frequently Asked Questions) and this copyright notice is clearly preserved, and the URL of this website is included: Nuclear Weapon Archive
Only authorized host sites may make this document publicly available on the Internet through the World Wide Web, anonymous FTP, or other means.
Unauthorized host sites are expressly forbidden.
The only authorized host site for the NWFAQ in English is the Nuclear Weapon Archive (nuclearweaponarchive)
Back to Main IndexThis is a complete listing of the decimally numbered headings of the Nuclear Weapons Frequently Asked Questions, which provides a comprehensive view of the organization and contents of the document.
1.0 Types of Nuclear Weapons 1.1 Terminology 1.2 U.S. Nuclear Test Names 1.3 Units of Measurement 1.4 Pure Fission Weapons 1.5 Combined Fission/Fusion Weapons 1.5.1 Boosted Fission Weapons 1.5.2 Staged Radiation Implosion Weapons 1.5.3 The Alarm Clock/Sloika (Layer Cake) Design 1.5.4 Neutron Bombs 1.6 Cobalt Bombs 2.0 Introduction to Nuclear Weapon Physics and Design 2.1 Fission Weapon Physics 2.1.1 The Nature Of The Fission Process 2.1.2 Criticality 2.1.3 Time Scale of the Fission Reaction 2.1.4 Basic Principles of Fission Weapon Design <IP_ADDRESS> Assembly Techniques - Achieving Supercriticality <IP_ADDRESS>.1 Implosion Assembly <IP_ADDRESS>.2 Gun Assembly <IP_ADDRESS> Initiating Fission <IP_ADDRESS> Preventing Disassembly and Increasing Efficiency 2.2 Fusion Weapon Physics 2.2.1 Candidate Fusion Reactions 2.2.2 Basic Principles of Fusion Weapon Design <IP_ADDRESS> Designs Using the Deuterium+Tritium Reaction <IP_ADDRESS> Designs Using Other Fuels 3.0 Matter, Energy, and Radiation Hydrodynamics 3.1 Thermodynamics and the Properties of Gases 3.1.1 Kinetic Theory of Gases 3.1.2 Heat, Entropy, and Adiabatic Compression 3.1.3 Thermodynamic Equilibrium and Equipartition 3.1.4 Relaxation 3.1.5 The Maxwell-Boltzmann Distribution Law 3.1.6 Specific Heats and the Thermodynamic Exponent 3.1.7 Properties of Blackbody Radiation 3.2 Properties of Matter 3.2.1 Equations of State (EOS) 3.2.2 Condensed Matter 3.2.3 Matter Under Ordinary Conditions 3.2.4 Matter At High Pressures <IP_ADDRESS> Thomas-Fermi Theory 3.2.5 Matter At High Temperatures 3.3 Interaction of Radiation and Matter 3.3.1 Thermal Equilibrium 3.3.2 Photon Interaction Mechanisms <IP_ADDRESS> Bound-Bound Interactions <IP_ADDRESS> Bound-Free Interactions <IP_ADDRESS> Free-Free Interactions <IP_ADDRESS>.1 Bremsstrahlung Absorption and Emission <IP_ADDRESS>.2 Scattering <IP_ADDRESS>.2.1 Thomson Scattering <IP_ADDRESS>.2.2 Compton Scattering 3.3.3 Opacity Laws 3.3.4 Radiation Transport <IP_ADDRESS> Radiation Diffusion <IP_ADDRESS> Radiation Heat Conduction <IP_ADDRESS>.1 Linear Heat Conduction <IP_ADDRESS>.2 Non-Linear Heat Conduction 3.4 Hydrodynamics 3.4.1 Acoustic Waves 3.4.2 Rarefaction and Compression Waves 3.4.3 Hydrodynamic Shock Waves <IP_ADDRESS> Classical Shock Waves <IP_ADDRESS> Detonation Waves <IP_ADDRESS> Linear Equation of State for Shock Compression 3.5 Radiation Hydrodynamics 3.5.1 Radiative Shock Waves 3.5.2 Subcritical Shocks 3.5.3 Critical Shock Waves 3.5.4 Supercritical Shock Waves 3.5.5 Radiation Dominated Shock Waves 3.5.6 Thermal Waves with Hydrodynamic Flow 3.6 Shock Waves in Non-Uniform Systems 3.6.1 Shock Waves at an Interface <IP_ADDRESS> Release Waves <IP_ADDRESS>.1 Free Surface Release Waves in Gases <IP_ADDRESS>.2 Free Surface Release Waves in Solids <IP_ADDRESS>.3 Shock Waves at a Low Impedance Boundary <IP_ADDRESS> Shock Reflection <IP_ADDRESS>.1 Shock Waves at a Rigid Interface <IP_ADDRESS>.2 Shock Waves at a High Impedance Boundary 3.6.2 Collisions of Moving Bodies <IP_ADDRESS> Collisions of Bodies With Differing Impedance 3.6.3 Collisions of Shock Waves 3.6.4 Oblique Collisions of Moving Bodies 3.7 Principles of Implosion 3.7.1 Implosion Geometries 3.7.2 Classes of Implosive Processes 3.7.3 Convergent Shock Waves <IP_ADDRESS> Convergent Shocks With Reflection 3.7.4 Collapsing Shells <IP_ADDRESS> Shell in Free Fall <IP_ADDRESS> Shell Collapse Under Constant Pressure 3.7.5 Methods for Extreme Compression 3.8 Instability 3.8.1 Rayleigh-Taylor Instability 3.8.2 Richtmyer-Meshkov Instability 3.8.3 Helmholtz Instability 4.0 Engineering and Design of Nuclear Weapons 4.1 Elements of Fission Weapon Design 4.1.1 Dimensional and Temporal Scale Factors 4.1.2 Nuclear Properties of Fissile Materials 4.1.3 Distribution of Neutron Flux and Energy in the Core <IP_ADDRESS> Flux Distribution in the Core <IP_ADDRESS> Energy Distribution in the Core 4.1.4 History of a Fission Explosion <IP_ADDRESS> Sequence of Events <IP_ADDRESS>.1 Initial State <IP_ADDRESS>.2 Delayed Criticality <IP_ADDRESS>.3 Prompt Criticality <IP_ADDRESS>.4 Supercritical Reactivity Insertion <IP_ADDRESS>.5 Exponential Multiplication <IP_ADDRESS>.6 Explosive Disassembly <IP_ADDRESS> The Disassembly Process <IP_ADDRESS> Post Disassembly Expansion 4.1.5 Fission Weapon Efficiency <IP_ADDRESS> Efficiency Equations <IP_ADDRESS>.1 The Serber Efficiency Equation Revisited <IP_ADDRESS>.2 The Density Dependent Efficiency Equation <IP_ADDRESS>.3 The Mass and Density Dependent Efficiency Equation <IP_ADDRESS>.4 The Mass Dependent Efficiency Equation <IP_ADDRESS>.5 Limitations of the Efficiency Equations <IP_ADDRESS> Effect of Tampers and Reflectors on Efficiency <IP_ADDRESS>.1 Tampers <IP_ADDRESS>.2 Reflectors <IP_ADDRESS> Predetonation 4.1.6 Methods of Core Assembly <IP_ADDRESS> Gun Assembly <IP_ADDRESS>.1 Single Gun Systems <IP_ADDRESS>.2 Double Gun Systems <IP_ADDRESS>.3 Weapon Design and Insertion Speed <IP_ADDRESS>.4 Initiation <IP_ADDRESS> Implosion Assembly <IP_ADDRESS>.1 Energy Required for Compression <IP_ADDRESS>.2 Shock Wave Generation Systems <IP_ADDRESS>.2.1 Multiple Initiation Points <IP_ADDRESS>.2.2 Explosive Lenses <IP_ADDRESS>.2.3 Advanced Wave Shaping Techniques <IP_ADDRESS>.2.4 Cylindrical and Planar Shock Techniques <IP_ADDRESS>.2.5 Explosives <IP_ADDRESS>.2.6 Detonation Systems <IP_ADDRESS>.3 Implosion Hardware Designs <IP_ADDRESS>.3.1 Solid Pit Designs <IP_ADDRESS>.3.2 Levitated Core Designs <IP_ADDRESS>.3.3 Thin Shell (Flying Plate) Designs <IP_ADDRESS>.3.4 Shock Buffers <IP_ADDRESS>.3.5 Cylindrical Implosion <IP_ADDRESS>.3.6 Planar Implosion <IP_ADDRESS> Hybrid Assembly Techniques <IP_ADDRESS>.1 Complex Guns <IP_ADDRESS>.2 Linear Implosion 4.1.7 Nuclear Design Principles <IP_ADDRESS> Fissile Materials <IP_ADDRESS>.1 Highly Enriched Uranium (HEU) <IP_ADDRESS>.2 Plutonium <IP_ADDRESS>.2.1 Plutonium Oxide <IP_ADDRESS>.3 U-233 <IP_ADDRESS> Composite Cores <IP_ADDRESS> Tampers and Reflectors <IP_ADDRESS>.1 Tampers <IP_ADDRESS>.2 Reflectors <IP_ADDRESS>.2.1 Moderation and Inelastic Scattering <IP_ADDRESS>.2.2 Comparison of Reflector Materials <IP_ADDRESS>.3 Combined Tamper/Reflector Systems 4.1.8 Fission Initiation Techniques <IP_ADDRESS> Modulated Beryllium/Polonium Initiators <IP_ADDRESS> External Neutron Initiators (ENIs) <IP_ADDRESS> Internal Tritium/Deuterium Initiators 4.1.9 Testing <IP_ADDRESS> Nuclear Tests <IP_ADDRESS> Hydrodynamic Tests <IP_ADDRESS> Hydronuclear Tests 4.2 Fission Weapon Designs 4.2.1 Low Technology Designs <IP_ADDRESS> Gun Designs <IP_ADDRESS> Implosion Designs 4.2.2 High Efficiency Weapons 4.2.3 Low Yield Weapons <IP_ADDRESS> Minimum Size <IP_ADDRESS> Minimum Fissile Content 4.2.4 High Yield Weapons 4.2.5 Special Purpose Applications <IP_ADDRESS> Thermonuclear Primaries (Triggers) <IP_ADDRESS> Earth Penetrating Warheads 4.2.6 Weapon Design and Clandestine Proliferation <IP_ADDRESS> Clandestine Weapons Development and Testing <IP_ADDRESS> Terrorist Bombs 4.3 Fission-Fusion Hybrid Weapons 4.3.1 Fusion Boosted Fission Weapons 4.3.2 Neutron Bombs ("Enhanced Radiation Weapons") 4.3.3 The Alarm Clock/Layer Cake Design 4.4 Elements of Thermonuclear Weapon Design 4.4.1 Development of Thermonuclear Weapon Concepts <IP_ADDRESS> Early Work <IP_ADDRESS> The Ignition Problem <IP_ADDRESS> The Classical Super <IP_ADDRESS> The Teller-Ulam Design 4.4.2 Schematic of a Thermonuclear Device 4.4.3 Radiation Implosion <IP_ADDRESS> The Role of Radiation <IP_ADDRESS> Opacity of Materials in Thermonuclear Design <IP_ADDRESS> The Ablation Process <IP_ADDRESS>.1 The Ablation Shock <IP_ADDRESS> Principles of Compression <IP_ADDRESS>.1 Purpose of Compression <IP_ADDRESS>.2 The Fermi Pressure <IP_ADDRESS>.3 Efficient Compression <IP_ADDRESS> Ignition <IP_ADDRESS>.1 Fission Spark Plugs <IP_ADDRESS>.2 Shock Heating Induced Ignition <IP_ADDRESS> Burn and Disassembly 4.4.4 Implosion Systems <IP_ADDRESS> Techniques for Controlled Implosion <IP_ADDRESS>.1 Release Waves <IP_ADDRESS>.2 Standoff Gaps <IP_ADDRESS>.3 Compartmented Radiation Cases <IP_ADDRESS>.4 Modulated Primary Energy Production <IP_ADDRESS>.5 Multiple Staging <IP_ADDRESS>.6 Selection of Pusher Materials <IP_ADDRESS> Radiation Containment and Transport <IP_ADDRESS>.1 Radiation Case <IP_ADDRESS>.2 Radiation Channel <IP_ADDRESS> Avoiding Fuel Preheating 4.4.5 Fusion Stage Nuclear Physics and Design <IP_ADDRESS> Fusionable Isotopes <IP_ADDRESS> Neutronic Reactions <IP_ADDRESS> Fusion Fuels <IP_ADDRESS>.1 Pure Deuterium <IP_ADDRESS>.2 "Dry" Fuels (Lithium Hydrides) <IP_ADDRESS>.2.1 Enriched Lithium Deuteride <IP_ADDRESS>.2.2 Natural Lithium Deuteride <IP_ADDRESS>.3 Speculative Fuels <IP_ADDRESS> Fusion Tampers <IP_ADDRESS>.1 Fissionable Tampers <IP_ADDRESS>.1 "Clean" Non-Fissile Tampers <IP_ADDRESS>.1 "Dirty" Non-Fissile Tampers 4.5 Thermonuclear Weapon Designs 4.5.1 Principle Design Types <IP_ADDRESS> Early Designs <IP_ADDRESS> Modular Weapons <IP_ADDRESS> Compact Light Weight Designs <IP_ADDRESS> Two Chamber Designs <IP_ADDRESS> Hollow Shell Designs <IP_ADDRESS> High Yield and Multiple Staged Designs 4.5.2 "Dirty" and "Clean" Weapons 4.5.3 Maximum Yield/Weight Ratio 4.5.4 Minimum Residual Radiation (MRR or "Clean") Designs 4.5.5 Radiological Weapon Designs 4.6 Weapon System Design 4.6.1 Weapon Safety <IP_ADDRESS> Safeties and Fuzing Systems 5.0 Effects of Nuclear Explosions 5.1 Overview of Immediate Effects 5.2 Overview of Delayed Effects 5.2.1 Radioactive Contamination 5.2.2 Effects on the Atmosphere and Climate <IP_ADDRESS> Harm to the Ozone Layer <IP_ADDRESS> Nuclear Winter 5.3 Physics of Nuclear Weapon Effects 5.3.1 Fireball Physics <IP_ADDRESS> The Early Fireball <IP_ADDRESS> Blast Wave Development and Thermal Radiation Emission 5.3.2 Ionizing Radiation Physics <IP_ADDRESS> Sources of Radiation <IP_ADDRESS>.1 Prompt Radiation <IP_ADDRESS>.2 Delayed Radiation 5.4 Air Bursts and Surface Bursts 5.4.1 Air Bursts 5.4.2 Surface Bursts 5.4.3 Sub-Surface Bursts 5.5 Electromagnetic Effects 5.6 Mechanisms of Damage and Injury 5.6.1 Thermal Damage and Incendiary Effects <IP_ADDRESS> Thermal Injury <IP_ADDRESS> Incendiary Effects <IP_ADDRESS> Eye Injury 5.6.2 Blast Damage and Injury 5.6.3 Radiation Injury <IP_ADDRESS> Units of Measurement for Radiation Exposure <IP_ADDRESS> Types of Radiation <IP_ADDRESS> Prompt Radiation Emission From Nuclear Explosions <IP_ADDRESS> Acute Radiation Sickness <IP_ADDRESS>.1 Acute Whole Body Exposure Effects <IP_ADDRESS>.2 Acute Localized Tissue Exposure <IP_ADDRESS>.3 Fetal Injury <IP_ADDRESS> Chronic Radiation Exposure <IP_ADDRESS>.1 External Exposure <IP_ADDRESS>.2 Internal Exposure <IP_ADDRESS>.3 Cancer <IP_ADDRESS>.4 Genetic Effects <IP_ADDRESS>.5 Cataracts 6.0 Nuclear Materials 6.1 Production of Isotopes 6.1.1 Isotopic Enrichment <IP_ADDRESS> Electromagnetic Separation <IP_ADDRESS> Gaseous Diffusion <IP_ADDRESS> Thermal Liquid Diffusion <IP_ADDRESS> Gas Centrifuge Separation <IP_ADDRESS> Aerodynamic Separation <IP_ADDRESS> AVLIS (atomic vapor laser isotope separation) <IP_ADDRESS> Chemical Exchange <IP_ADDRESS> Distillation <IP_ADDRESS> Electrolysis 6.1.2 Transmutation 6.2 Fissionable Materials 6.2.1 Uranium (U) <IP_ADDRESS> U-235 <IP_ADDRESS>.1 U-235 Isotope Enrichment <IP_ADDRESS> U-238 <IP_ADDRESS> U-233 <IP_ADDRESS> Depleted Uranium 6.2.2 Plutonium (Pu) <IP_ADDRESS> Plutonium Metallurgy <IP_ADDRESS> Plutonium Toxicity <IP_ADDRESS> Plutonium Production <IP_ADDRESS> Pu-238 <IP_ADDRESS> Pu-239 <IP_ADDRESS> Pu-240 <IP_ADDRESS> Pu-241 <IP_ADDRESS> Pu-242 <IP_ADDRESS> Weapon Grade Plutonium <IP_ADDRESS> Reactor Grade Plutonium <IP_ADDRESS> Denatured Plutonium 6.2.3 Thorium (Th) 6.2.4 Other Fissile Elements <IP_ADDRESS> Protactinium <IP_ADDRESS> Neptunium <IP_ADDRESS> Americium <IP_ADDRESS> Californium 6.3 Fusionable Materials 6.3.1 Hydrogen Isotopes <IP_ADDRESS> Deuterium (D) <IP_ADDRESS> Tritium (T) 6.3.2 Lithium (Li) 6.4 Other Materials 6.4.1 Beryllium (Be) 6.4.2 Polonium (Po) 7.1 Nuclear Weapon Treaties 7.2 Declared States 7.2.1 United States of America <IP_ADDRESS> Current Nuclear Forces <IP_ADDRESS> Existing Weapon Infrastructure <IP_ADDRESS> Planned Nuclear Forces 7.2.2 Russia <IP_ADDRESS> Current Nuclear Forces 7.2.3 Britain <IP_ADDRESS> History of British Nuclear Weapon Development <IP_ADDRESS> History of the British Nuclear Weapon Stockpile <IP_ADDRESS> The Current British Nuclear Weapon Stockpile <IP_ADDRESS> British Nuclear Installations 7.2.4 France <IP_ADDRESS> History of French Nuclear Weapon Development <IP_ADDRESS> History of the French Nuclear Weapon Stockpile <IP_ADDRESS> The Current French Nuclear Weapon Stockpile <IP_ADDRESS> French Nuclear Installations 7.2.5 China 7.3 Suspected States 7.3.1 India 7.3.2 Iran 7.3.3 Israel 7.3.4 Libya 7.3.5 North Korea 7.3.6 Pakistan 7.4 States Formerly Possessing or Pursuing Nuclear Weapons 7.4.1 Argentina 7.4.2 Brazil 7.4.3 Iraq 7.4.4 South Africa 7.4.5 South Korea 7.4.6 Sweden 7.4.7 Switzerland 7.4.8 Taiwan 7.4.9 Algeria 7.4.10 Other Former Soviet States <IP_ADDRESS> Ukraine <IP_ADDRESS> Kazakhstan <IP_ADDRESS> Belarus 7.5 Other Nuclear Capable States 7.5.1 Australia 7.5.2 Canada 7.5.3 Germany 7.5.4 Japan 7.5.6 Netherlands 8.0 The First Nuclear Weapons 8.1 The First Atomic Bombs 8.1.1 The Design of Gadget, Fat Man, and "Joe 1" (RDS-1) <IP_ADDRESS> The Pit <IP_ADDRESS> The Neutron Initiator <IP_ADDRESS> The Reflector/Tamper <IP_ADDRESS> The Pusher/Neutron Absorber Shell <IP_ADDRESS> The High Explosive Lens System 8.1.2 Trinity - The Gadget Test 8.1.3 Little Boy 8.1.4 Fat Man 8.1.5 Availability of Additional Bombs 8.2 The First Hydrogen Bombs 8.2.1 Early Research on Fusion Weapons 8.2.2 Design and Testing of the First Fusion Weapons 9.0 Hiroshima and Nagasaki 10.0 Chronology For The Origin Of Atomic Weapons 10.1 Early History of Nuclear Weapons 10.2 The Discovery of Fission and Its Properties 10.3 Organizing to Investigate Atomic Weapons 10.4 Organizing to Develop Atomic Weapons 10.5 The Manhattan Project - The Work Begins in Earnest 10.6 Racing Against Victory - The Final Year 11.0 Questions and Answers 12.0 Useful Tables 13.0 Bibliography 14.0 Nuclear Weapons FAQ Change HistoryBack to Main Index


2 Kings 18:20
Thou sayest, (but they are but vain words,) I have counsel and strength for the war. Now on whom dost thou trust, that thou rebellest against me?


I passionate that create web pages and web applications that easy-to-use, stress free, and also, beautiful design that pleasure your eyes.
I enjoy writing front-end code with these technologies.
your hope that "make up your web page"? or "powerful application"? Let's build valuable together. Github


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Crypto Exchange Admits 'Missing' CEO Has User Funds Access Amid Exit Scam Fears
- IDAX’s many problems continue to stroke suspicion.
- The exchange finally admits “the truth”.
- Is this all a cover-up for an exit scam?
In a story reminiscent of the QuadrigaCX scandal, crypto exchange platform, IDAX Global, has no idea where its CEO is, plus, he holds the exchange’s private keys…
Oh boy, it’s been a pretty lousy week for crypto exchanges; first Upbit reveals a $50 million hack, and now it turns out that IDAX might be in trouble as well.
IDAX: The Story So Far
These past few weeks haven’t been kind to IDAX. An ongoing crusade against the exchange has been forming. Angry users citing worsening withdrawal issues have continued to demand a response. On November 24, they finally got one. IDAX blamed the problems on increased withdrawal requests, stating:
The channel that causes the withdrawal of the mainstream currency is in a congested state.
Then, on the very same day, the firm shut down opperations in China.
As if things couldn’t get any worse, the IDAX Token (IT) went kaput, literally falling to zero.
Understandably speculation of an exit scam was starting to engulf the exchange. Rumors circulated of the CEO, Lei Guorong, allegedly doing a runner. Citing sources close to the CEO, Chinese crypto media highlighted that user funds might have been appropriated by Guorong:
Assets may be lost and the CEO hid. Among the employees nobody knows about his whereabouts except the boss’s confidant connecting through external channels.
The Truth or a Cover-Up?
Now thanks to the pressure placed by its scorned investors, IDAX has finally admitted the alleged truth. The CEO is gone and with access to the exchange’s cold wallets.
IDAX conveyed news of Guorong’s disappearance via an “urgent announcement”:
IDAX Global CEO have gone missing with unknown cause and IDAX Global staffs were out of touch with IDAX Global CEO. For this reason, access to Cold wallet which is stored almost all cryptocurrency balances on IDAX has been restricted so in effect, deposit/withdrawal service cannot be provided.
This statement will likely not allay many fears, especially given the shady way in which the exchange has conducted itself over the past few months. For now, at least, it’s a case of he-said-she-said.
This comes after yet another crypto exchange scandal as Upbit users are still reeling from the exchange’s recent $50 hack. On November 27, Upbit announced the loss of 342,000 ETH following the exploitation of Upbit’s hot wallets.
This article was edited by Samburaj Das.


view data extracted from RDFa markup
view data extracted from microdata markup
view data as JSON-LD
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{{ farm. description }}
{{ farm.time }}
Items
{% for item in farm.products %}
{{ item }}
{% endfor %}
all help requests


{% load staticfiles %}
Vertex Soft > Blog > Technology
About Django
What is Django?
Django is a high-level Python Web framework that encourages rapid development and clean, pragmatic design. Built by experienced developers, it takes care of much of the hassle of Web development, so you can focus on writing your app without needing to reinvent the wheel. It’s free and open source.
History of Django?
Django was created in the fall of 2003, when the web programmers at the Lawrence Journal-World newspaper, Adrian Holovaty and Simon Willison, began using Python to build applications. It was released publicly under a BSD license in July 2005. The framework was named after guitarist Django Reinhardt.
In June 2008, it was announced that a newly formed Django Software Foundation (DSF) would maintain Django in the future.
Releases of Django
What is Django good for?
Django walked into the world with far above the usual standard for open-source projects, and it has only gotten better over time. When it initially came out, the excellent documentation was one of the features that set Django apart.
It’s often said that the community is one of the best aspects of the Python world, this is even more true for the Django world.
Web developers and SEOs don’t always play nice with each other. The job of a developer and optimization of the Search Engine, often seem to be at cross-purposes. With Django, you should find this less of an issue. If for nothing else, Python’s Django framework advocates the use of human-readable website URLs, which helps with search engines and isn’t only helpful from the actual user’s perspective, but using the keywords in the URL when ranking sites. Your SEO team will be incredibly grateful. Besides, it makes sense to ensure URLs aren’t just a series of random numbers and letters, that they mean something instead.
Django is of course, great for getting started and surprisingly enough it’s great when it comes to scaling, too. Django, at its heart, is a series of components, wired up and ready-to-go by default. Now, since these components are decoupled, that is not dependent on each other, they can be unplugged and replaced as and when your startup requires more specific solutions.
Django, by default, prevents a whole lot of common security mistakes better than say, PHP does. To begin with, Django camouflages or hides your site’s source code by dynamically generating web pages and through templates sending information to web browsers, from direct viewing on the Internet.
How stable is Django?
Very stable.
Django promises API stability and forwards-compatibility since version 1.0. In a nutshell, this means that code you develop against a version of Django will continue to work with future releases. You may need to make minor changes when upgrading the version of Django your project uses: see the “Backwards incompatible changes” section of the release note for the version or versions to which you are upgrading.
How many people are using Django?
Django has gained the popularity, rapidly. Names, using Django include: YouTube, DropBox, Google, Quora, Instagram and there is huge list.
Is Django a good Web Framework for beginners?
Yes.
Django has less of a learning curve, if you want to make a complete web app. For instance, if you want a user login/registration system, it's easier to do in Django as it has user-management built-in. Any beginer with having concepts of MVC can grasp Django easily.
Base language of Django
Django is one of the web frameworks written in Python programming language.
Strengths:
Easy to learn
Clarity and readability
Versatile
Fast to write
No glaring holes in its design
Magical ORM;
Multi-site and multi-language support;
MVC (Model/View/Control) layout;
RSS and Atom feeds;
AJAX support;
Free API;
URL routing;
Easy Database Migrations;
Session handling;
HTTP libraries and templating libraries;
Code Layout (you can plug new capabilities by using applications);
Default Admin section and more.
Best Security
Weaknesses:
Not the best for small projects;
Heavy and you probably won’t utilize the whole framework;
Monolithic one;
All components get deployed together.
Why we have chosen Django for the development of Vertex AMI?
We have chosen Django because
Django is built using Python, we opt for Python because of the reasons mentioned in Why Python Article, so we opt for Django.
Code is cleaned and easy to understandable
Its MVC framework
ORM of Django is powerful and provides support for Postgresql (Read our srticle why we have opt for Postgresql)
It provides default User and Role management
It provides very good security by hiding the code
Django is a robust, salable, easy to understand mvc framework in Python. It provides all strengths of Python and MVC. It has a powerful ORM. It has built in User Management admin module. It has outstanding security. Its fun to work with Django.


C/C++ search
- Search string
- Specifies a search string.
- The search functions support the following wildcards:
- Use * to represent any series of characters
- Use ? to represent any single character
- Use \* to find an asterisk character (*)
- Case sensitive
- Searches will return results which match capitalization specified
in the search string precisely.
- Search for
- Specify the types of elements to include in the search:
-
Search for Description Class/Struct Includes classes and structs in your search. Function Searches for global functions or functions in a namespace (functions that are not members of a class, struct, or union). Variable Searches for variables that are not members of a class, struct, or union. Union Searches for unions. Method Searches for methods that are members of a class, struct, or union. Field Searches for fields that are members of a class, struct, or union. Enumeration Searches for enumerations. Enumerator Searches for enumerators. Namespace Searches for namespaces. Typedef
Searches for typedef.
Macro
Searches for macro.
Any Element Includes all elements in the search.
- Limit to
- Specify the types of context to search:
-
Limit to Description Declarations Limits the search to declarations. Definitions Limits the search to definitions (for functions, methods, variables, and fields). References Limits the search to references. All Occurrences Includes declarations, definitions, and references in the search.
- Scope
- Choose the scope of the search:
-
Scope Availability Description Workspace all elements Searches in the full workspace Selected Resources all elements Searches the resources selected in the Projects view Enclosing Projects
all elements
Searches in the enclosing projects (plus the include paths) of the selected resource
Workings Set all elements Searches in a working set
- Working sets can be created and used from within the search dialog.
Searching for C/C++ elements
Customizing the C/C++
editor
C/C++ editor preferences
Search action
Search view


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Introduction
A broadcastable and receivable allow you to (in a loosely coupled manner) share data and state between two different areas of your application, keeping them in sync as they are altered.
A broadcastable sends its value out to any waiting listeners both upon instantiation and whenever its value updates. A receivable is the other side of that equation, upon instantiation it requests the current value from its companion broadcastable and then listens for any updates. Whenever a broadcastable value changes, all listening receivables are automatically updated as well.
Since they are both based off of KnockoutJS observables they also have all the same features as they do (by proxy). This essentially means you can create computed values based on them, subscribe to them, bind your UI to them, and more.
Usage
Broadcastables are created by taking an observable and calling observable.broadcastAs() on it, receivables are created by taking an observable and calling observable.receiveFrom() on it. Broadcastables and receivables can be based off of any KnockoutJS observable type (essentially any: observable, computed, or observableArray).
- As soon as the broadcastable is instantiated any receivables listening will be updated with the current value.
- As soon as a receivable is instantiated it will request the current value from the broadcastable. If no broadcastable is present for the receivable, no change to the receivables default will be made.
Receivable
A receivable receives any updates its listening for that are sent out by its companion broadcastable.
If the broadcastable is configured to allow it, you can also write to the receivable and have the new value propogate back to the broadcastable (as well as any other listening receivables).
var Navigation = fw.viewModel.create({
namespace: 'Navigation',
initialize: function() {
// initial value provided to the observable is the default, before any data is received from a broadcastable
this.userIsLoggedIn = fw.observable(null).receiveFrom('User', 'isLoggedIn'); // value is null
this.loggedInUsername = fw.observable().receiveFrom('User', 'username'); // value is undefined
// This computed is based off of the two previous receivables
this.navGreeting = fw.computed(function() {
if(this.userIsLoggedIn()) {
return 'Welcome ' + this.loggedInUsername();
} else {
return 'Please login';
}
}, this);
}
});
/**
* You can chain a .when() statement off of a receivable and supply a callback
* which will be used to determine when the receivable will be updated.
*/
var loggedInUserSam = fw.observable()
.receiveFrom('User', 'username')
.when(function(username) { return username === 'Sam'; });
/**
* You can also supply it a non-function value and it will do an explicit check
* and only assign the value when it matches.
*/
var loggedInUserAlsoSam = fw.observable()
.receiveFrom('User', 'username')
.when('Sam');
Broadcastable
A broadcastable broadcasts its value to any listening companion receivables.
If the broadcastable is configured to be writable it will also accept updates from any listening receivables, propogating the value upstream to any other receivables as well.
Create and return a broadcastable based on an existing observable, observableArray, or computed variable.
NOTE: Although a broadcastable can be made writable by its listening receivables, try to avoid writing to them from external modules. The broadcastable should ideally have its associated logic contained within the module it is attached to. 'Reaching in' from an external location breaks the concept of separation of concerns and can lead to spaghettification of your application.
var User = fw.viewModel.create({
namespace: 'User',
initialize: function() {
/**
* This short-hand version of broadcastAs() uses the current namespace of
* this viewModel since none is provided.
*/
this.loggedIn = fw.observable(false).broadcastAs('isLoggedIn');
this.username = fw.observable().broadcastAs('username');
this.login = function(user, pass) {
if(user === 'DarkHelmet' && pass === '12345') {
this.username(user);
this.loggedIn(true);
}
};
}
});
The following shows an example usage of the two previous viewModels created to demonstrate broadcastables and receivables:
var navigation = new Navigation();
// navigation.userIsLoggedIn() === null
// navigation.navGreeting() === 'Please login'
var user = new User();
// user.loggedIn() === false
// navigation.userIsLoggedIn() === false
user.login('DarkHelmet', '12345');
// user.username() === 'DarkHelmet'
// navigation.userIsLoggedIn() === true
// navigation.navGreeting() === 'Welcome DarkHelmet'
Lifecycle
If you are using a broadcastable or receivable directly on a viewModel / dataModel / router instance then the lifecycle will be automatically handled for you (the broadcastable / receivable will be disposed of when its parent object is disposed). However if you are using them independently of a viewModel / dataModel / router (or in a way that FootworkJS does not manage) then you will need to handle the disposal yourself.
This is essentially because the underlying mechanism behind broadcastable and receivable is based on subscriptions to messages. These subscriptions must be detatched/removed before the garbage handler in your browser can clean their references up.
// setup a broadcastable
var broadcastable = fw.observable('Hello').broadcastAs({ name: 'broadcastable', namespace: 'someNamespace' });
// setup a couple receivables to retrive its value
var receivable = fw.observable().receiveFrom('someNamespace', 'broadcastable');
var receivable2 = fw.observable().receiveFrom('someNamespace', 'broadcastable');
// receivable() === 'Hello'
// receivable2() === 'Hello'
broadcastable('Goodbye'); // write new value to broadcastable
// receivable() === 'Goodbye'
// receivable2() === 'Goodbye'
receivable.dispose(); // receivable will no longer get updates
broadcastable('Hello');
// receivable() === 'GoodBye'
// receivable2() === 'Hello'
Utility
Various helpful utility functions concerning receivables and broadcastables
var myNamespace = fw.namespace('myNamespace');
myNamespace.subscribe('sayHello', function(toWhom) {
console.info('Greetings ' + toWhom);
});
myNamespace.publish('sayHello', 'Jonathan'); // console prints: 'Greetings Jonathan'
var broadcastable = fw.observable().receiveFrom( /* ... */ );
// fw.isBroadcastable(broadcastable) === true


Class: Aws::SES::Types::S3Action
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-ses/lib/aws-sdk-ses/types.rb |
Overview
When included in a receipt rule, this action saves the received
message to an Amazon Simple Storage Service (Amazon ::Aws::S3
) bucket and,
optionally, publishes a notification to Amazon Simple Notification
Service (Amazon ::Aws::SNS
).
To enable Amazon SES to write emails to your Amazon S3 bucket, use an
Amazon Web Services KMS key to encrypt your emails, or publish to an
Amazon SNS topic of another account, Amazon SES must have permission
to access those resources. For information about granting permissions,
see the Amazon ::Aws::SES
Developer Guide.
For information about specifying Amazon S3 actions in receipt rules,
see the Amazon ::Aws::SES
Developer Guide.
Constant Summary
Instance Attribute Summary
-
#bucket_name ⇒ String
rw
The name of the Amazon S3 bucket for incoming email.
-
#kms_key_arn ⇒ String
rw
The customer master key that Amazon SES should use to encrypt your emails before saving them to the Amazon S3 bucket.
-
#object_key_prefix ⇒ String
rw
The key prefix of the Amazon S3 bucket.
-
#topic_arn ⇒ String
rw
The ARN of the Amazon SNS topic to notify when the message is saved to the Amazon S3 bucket.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Aws::Structure#to_h. |
Instance Attribute Details
#bucket_name ⇒ String
(rw)
The name of the Amazon S3 bucket for incoming email.
# File 'gems/aws-sdk-ses/lib/aws-sdk-ses/types.rb', line 3575
class S3Action < Struct.new( :topic_arn, :bucket_name, :object_key_prefix, :kms_key_arn) SENSITIVE = [] include Aws::Structure end
#kms_key_arn ⇒ String
(rw)
The customer master key that Amazon SES should use to encrypt your
emails before saving them to the Amazon S3 bucket. You can use the
default master key or a custom master key that you created in Amazon
Web Services ::Aws::KMS
as follows:
To use the default master key, provide an
::Aws::ARN
in the form ofarn:aws:kms:REGION:ACCOUNT-ID-WITHOUT-HYPHENS:alias/aws/ses
. For example, if your Amazon Web Services account ID is<PHONE_NUMBER>12 and you want to use the default master key in the US West (Oregon) Region, the ARN of the default master key would bearn:aws:kms:us-west-2:123456789012:alias/aws/ses
. If you use the default master key, you don't need to perform any extra steps to give Amazon SES permission to use the key.To use a custom master key that you created in Amazon Web Services KMS, provide the ARN of the master key and ensure that you add a statement to your key's policy to give Amazon SES permission to use it. For more information about giving permissions, see the Amazon SES Developer Guide.
For more information about key policies, see the Amazon Web Services KMS Developer Guide. If you do not specify a master key, Amazon SES does not encrypt your emails.
Your mail is encrypted by Amazon SES using the Amazon S3 encryption
client before the mail is submitted to Amazon S3 for storage. It is
not encrypted using Amazon S3 server-side encryption. This means
that you must use the Amazon S3 encryption client to decrypt the
email after retrieving it from Amazon S3, as the service has no
access to use your Amazon Web Services KMS keys for decryption. This
encryption client is currently available with the Amazon Web
Services SDK for Java and Amazon Web Services SDK for Ruby
only. For more information about client-side encryption using Amazon
Web Services ::Aws::KMS
master keys, see the Amazon ::Aws::S3
Developer
Guide.
# File 'gems/aws-sdk-ses/lib/aws-sdk-ses/types.rb', line 3575
class S3Action < Struct.new( :topic_arn, :bucket_name, :object_key_prefix, :kms_key_arn) SENSITIVE = [] include Aws::Structure end
#object_key_prefix ⇒ String
(rw)
The key prefix of the Amazon S3 bucket. The key prefix is similar to a directory name that enables you to store similar data under the same directory in a bucket.
# File 'gems/aws-sdk-ses/lib/aws-sdk-ses/types.rb', line 3575
class S3Action < Struct.new( :topic_arn, :bucket_name, :object_key_prefix, :kms_key_arn) SENSITIVE = [] include Aws::Structure end
#topic_arn ⇒ String
(rw)
The ARN of the Amazon SNS topic to notify when the message is saved
to the Amazon S3 bucket. You can find the ::Aws::ARN
of a topic by using
the ListTopics operation in Amazon SNS.
For more information about Amazon SNS topics, see the Amazon ::Aws::SNS
Developer Guide.
# File 'gems/aws-sdk-ses/lib/aws-sdk-ses/types.rb', line 3575
class S3Action < Struct.new( :topic_arn, :bucket_name, :object_key_prefix, :kms_key_arn) SENSITIVE = [] include Aws::Structure end


Working remotely
Why not start using Purpose Application UI Kit and create something amazing today?
Some quick example text to build on the card title.
Awesome section examples for any scenario.
Github issues were closed this week.


 You’re possibly tired of life stuck in the hamster wheel, and want to reclaim a little bit of freedom, ease and joy. A chance to just slip into a hammock undisturbed at sunset with an ice cold drink and a slow sway to the tunes of your favourite song.
The opportunity to tell enriching stories and have something to laugh about for years to come. I’m sure we can agree travel allows us to escape the everyday formalities, headaches and routines and gives us a sense of life ownership.


{% load staticfiles %}
{% block head_content %}{% endblock %}
{% block title %}TYCL{% endblock %}
N'KaNa
About
The product
Meet the team
Services
Sevice one
Sevice two
Sevice three
Sevice four
Volunteer
Small product (one)
Small product (two)
Small product (three)
Small product (four)
Children
Small product (one)
Small product (two)
Small product (three)
Small product (four)
Contact
Out-of-hours
Directions
{% block content %}{% endblock %}


W.I.S.V. ‘Christiaan Huygens’ (CH) is the study association for students of Applied Mathematics and Computer Science at the Delft University of Technology.
- Address: Mekelweg 4, 2628CD Delft
- Chamber of Commerce: 40397077
- Phone:<PHONE_NUMBER>
Copyright © 2015- by W.I.S.V. ‘Christiaan Huygens’. All rights reserved.