Customizing Your Theme
Altering a theme to suit your needs.
If you would like to make a few tweaks to an existing theme, there is no need to create your own theme from scratch. For minor tweaks which only require some CSS and/or JavaScript, you can use the docs_dir. However, for more complex customizations, including overriding templates, you will need to use the theme custom_dir setting.
Using the docs_dir
The extra_css and extra_javascript configuration options can be used to make tweaks and customizations to existing themes. To use these, you simply need to include either CSS or JavaScript files within your documentation directory.
For example, to change the color of the headers in your documentation, create
a file called extra.css
and place it next to the documentation Markdown. In
that file add the following CSS.
h1 {
color: red;
}
!!! note
If you are deploying your documentation with [ReadTheDocs]. You will need
to explicitly list the CSS and JavaScript files you want to include in
your config. To do this, add the following to your mkdocs.yml.
extra_css: [extra.css]
After making these changes, they should be visible when you run
mkdocs serve
- if you already had this running, you should see that the CSS
changes were automatically picked up and the documentation will be updated.
!!! note
Any extra CSS or JavaScript files will be added to the generated HTML
document after the page content. If you desire to include a JavaScript
library, you may have better success including the library by using the
theme [custom_dir].
Using the theme custom_dir
The theme.custom_dir
configuration option can be used to point
to a directory of files which override the files in a parent theme. The parent
theme would be the theme defined in the theme.name
configuration
option. Any file in the custom_dir
with the same name as a file in the
parent theme will replace the file of the same name in the parent theme. Any
additional files in the custom_dir
will be added to the parent theme. The
contents of the custom_dir
should mirror the directory structure of the
parent theme. You may include templates, JavaScript files, CSS files, images,
fonts, or any other media included in a theme.
!!! Note
For this to work, the `theme.name` setting must be set to a known
installed theme. If the `name` setting is instead set to `null` (or not
defined), then there is no theme to override and the contents of the
`custom_dir` must be a complete, standalone theme. See the [Theme
Developer Guide][custom theme] for more information.
For example, the mkdocs theme (browse source), contains the following directory structure (in part):
- css\
- fonts\
- img\
- favicon.ico
- grid.png
- js\
- 404.html
- base.html
- content.html
- nav-sub.html
- nav.html
- toc.html
To override any of the files contained in that theme, create a new directory
next to your docs_dir
:
mkdir custom_theme
And then point your mkdocs.yml
configuration file at the new directory:
theme:
name: mkdocs
custom_dir: custom_theme/
To override the 404 error page (“file not found”), add a new template file named
404.html
to the custom_theme
directory. For information on what can be
included in a template, review the Theme Developer Guide.
To override the favicon, you can add a new icon file at
custom_theme/img/favicon.ico
.
To include a JavaScript library, copy the library to the custom_theme/js/
directory.
Your directory structure should now look like this:
- docs/
- index.html
- custom_theme/
- img/
- favicon.ico
- js/
- somelib.js
- 404.html
- config.yml
!!! Note
Any files included in the parent theme (defined in `name`) but not
included in the `custom_dir` will still be utilized. The `custom_dir` will
only override/replace files in the parent theme. If you want to remove
files, or build a theme from scratch, then you should review the [Theme
Developer Guide][custom theme].
Overriding Template Blocks
The built-in themes implement many of their parts inside template blocks which
can be individually overridden in the main.html
template. Simply create a
main.html
template file in your custom_dir
and define replacement blocks
within that file. Just make sure that the main.html
extends base.html
. For
example, to alter the title of the MkDocs theme, your replacement main.html
template would contain the following:
{% extends "base.html" %}
{% block htmltitle %}
<title>Custom title goes here</title>
{% endblock %}
In the above example, the htmltitle
block defined in your custom main.html
file
will be used in place of the default htmltitle
block defined in the parent theme.
You may re-define as many blocks as you desire, as long as those blocks are
defined in the parent. For example, you could replace the Google Analytics
script with one for a different service or replace the search feature with your
own. You will need to consult the parent theme you are using to determine what
blocks are available to override. The MkDocs and ReadTheDocs themes provide the
following blocks:
site_meta
: Contains meta tags in the document head.htmltitle
: Contains the page title in the document head.styles
: Contains the link tags for stylesheets.libs
: Contains the JavaScript libraries (jQuery, etc) included in the page header.scripts
: Contains JavaScript scripts which should execute after a page loads.analytics
: Contains the analytics script.extrahead
: An empty block in the<head>
to insert custom tags/scripts/etc.site_name
: Contains the site name in the navigation bar.site_nav
: Contains the site navigation in the navigation bar.search_button
: Contains the search box in the navigation bar.next_prev
: Contains the next and previous buttons in the navigation bar.repo
: Contains the repository link in the navigation bar.content
: Contains the page content and table of contents for the page.footer
: Contains the page footer.
You may need to view the source template files to ensure your modifications will work with the structure of the site. See Template Variables for a list of variables you can use within your custom blocks. For a more complete explanation of blocks, consult the Jinja documentation.
Combining the custom_dir and Template Blocks
Adding a JavaScript library to the custom_dir
will make it available, but
won’t include it in the pages generated by MkDocs. Therefore, a link needs to
be added to the library from the HTML.
Starting the with directory structure above (truncated):
- docs/
- custom_theme/
- js/
- somelib.js
- config.yml
A link to the custom_theme/js/somelib.js
file needs to be added to the
template. As somelib.js
is a JavaScript library, it would logically go in the
libs
block. However, a new libs
block that only includes the new script will
replace the block defined in the parent template and any links to libraries in
the parent template will be removed. To avoid breaking the template, a
super block can be used with a call to super
from within the block:
{% extends "base.html" %}
{% block libs %}
{{ super() }}
<script src="{{ base_url }}/js/somelib.js"></script>
{% endblock %}
Note that the base_url template variable was used to ensure that the link is always relative to the current page.
Now the generated pages will include links to the template provided libraries as
well as the library included in the custom_dir
. The same would be required for
any additional CSS files included in the custom_dir
.


Before Change
def test_csv_to_array():
// Create a phony CSV file
with tempfile.NamedTemporaryFile(suffix=".csv", mode="wt") as csv_file:
csv_file.write("1.,2.,3.,4.,5.\n")
csv_file.flush()
assert_true(np.allclose(csv_to_array(csv_file.name),
After Change
// Create a phony CSV file
filename = tempfile.mktemp(suffix=".csv")
try:
with open(filename, mode = "wt") as fp:
fp.write("1.,2.,3.,4.,5.\n")
fp.flush()
except:
pass
else:
assert_true(np.allclose(csv_to_array(filename),


I’m a Senior Performance Engineer with 10 years of experience, passionate about learning and working on the internals of systems, tools and languages. I’m a former member of the Node.js Technical Steering Committee, have represented Netflix as a TC39 delegate on several meetings, contributed to V8 (Google Chrome JavaScript engine), and was an active bpftrace maintainer for over a year in the early days.


So here’s the new blog… I finally bit the bullet and bought some hosting space… and man, things have changed in the 9 or so years since I last did this… The prices are insanely low for what you get… and everyone has these beautiful cPanel/Fantastico style auto-installers.
Testing whether this works or not…
Welcome to your new home! I brought, as a blogwarming present, a bottle of finest West Country cider. But I drank it. *Hic*
[If you can read this, then wordpress likes Safari and dislikes Omniweb 5.5]
Hmm. So I guess there’s a problem with OmniWeb and the too-sexy-for-its-own-good AJAX commenting system this theme has…
I should add that I’m colour-blind in several different ways… so expect to see the colours shift around a bit as I actually consult with people :)
“Honey, have you seen my green jumper?”
“What green jumper?”
“You know, the one with the stripes on it…”
“You mean your BROWN jumper?”
“…”
The thing is that OW5.5 is based on a newer WebKit than Safari 2, so if you can read this (which is posted from the latest WebKit nightly) then either WebKit had a regression around the OW5.5 time which has since disappeared, or WordPress is b0rking based on user-agent headers.
It’s probably a User-Agent thing with this ‘k2′ theme that I’m using. I’ll poke around the code today and get it working.
I hate using User-Agents to work out things, I might try and change the test to be a functional one, not a name based one.
So… this is me posting with OmniWeb and setting the user-agent to be identifying as Safari… quick test just to see whether that’s all the problem is.
So it sounds like it is a problem with OmniWeb from browsing their forums. Not sure if it’s the WebKit version they’re using, or some internal problem, but people seem to have AJAX issues all over the place.


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ESP32 Documentation
” Hello! Here are some of the stuff we did using our ESP32 as documentation”
In order to better understand the ESP32, we looked through some websites to know the pin configurations and functions that the module can do. Personally, it works similarly as any micro-controllers like the Arduino Uno, Raspberry Pi and such.
Below, I have given the pin configurations of the ESP32.
Pin Configuration
| Pin Category | Pin Name | Details |
|---|---|---|
| Power | Micro-USB, 3.3V, 5V, GND | Micro-USB: ESP32 can be powered through USB port5V: Regulated 5V can be supplied to this pin which is we be again regulated to 3.3V by on board regulator, to power the board.3.3V: Regulated 3.3V can be supplied to this pin to power the board.GND: Ground pins. |
| Enable | En | The pin and the button resets the microcontroller. |
| Analog Pins | ADC1_0 to ADC1_5 and ADC2_0 to ADC2_9 | Used to measure analog voltage in the range of 0-3.3V.12-bit 18 Channel ADC |
| DAC pins | DAC1 and DAC2 | Used for Digital to analog Conversion |
| Input/Output Pins | GPIO0 to GPIO39 | Totally 39 GPIO pins, can be used as input or output pins. 0V (low) and 3.3V (high). But pins 34 to 39 can be used as input only |
| Capacitive Touch pins | T0 to T9 | These 10 pins can be used a touch pins normally used for capacitive pads |
| RTC GPIO pins | RTCIO0 to RTCIO17 | These 18 GPIO pins can be used to wake up the ESP32 from deep sleep mode. |
| Serial | Rx, Tx | Used to receive and transmit TTL serial data. |
| External Interrupts | All GPIO | Any GPIO can be use to trigger an interrupt. |
| PWM | All GPIO | 16 independent channel is available for PWM any GPIO can be made to work as PWM though software |
| VSPI | GPIO23 (MOSI), GPIO19(MISO), GPIO18(CLK) and GPIO5 (CS) | Used for SPI-1 communication. |
| HSPI | GPIO13 (MOSI), GPIO12(MISO), GPIO14(CLK) and GPIO15 (CS) | Used for SPI-2 communication. |
| IIC | GPIO21(SDA), GPIO22(SCL) | Used for I2C communication. |
| AREF | AREF | To provide reference voltage for input voltage. |
ESP32 Technical Specifications
| Microprocessor | Tensilica Xtensa LX6 |
|---|---|
| Maximum Operating Frequency | 240MHz |
| Operating Voltage | 3.3V |
| Analog Input Pins | 12-bit, 18 Channel |
| DAC Pins | 8-bit, 2 Channel |
| Digital I/O Pins | 39 (of which 34 is normal GPIO pin) |
| DC Current on I/O Pins | 40 mA |
| DC Current on 3.3V Pin | 50 mA |
| SRAM | 520 KB |
| Communication | SPI(4), I2C(2), I2S(2), CAN, UART(3) |
| Wi-Fi | 802.11 b/g/n |
| Bluetooth | V4.2 – Supports BLE and Classic Bluetooth |
Credits to https://components101.com/microcontrollers/esp32-devkitc for providing this pin configuration layout and functions of the different pins and to https://lastminuteengineers.com/esp32-arduino-ide-tutorial/#onboard-switches-led-indicators for giving the necessary instructions and basics regarding the ESP32 module.
Written on November 24, 2019


Student Bio
Stepahnie Blom
I like hiking, skiing, running, and yoga.
Contact Info
Email:
<EMAIL_ADDRESS>GitHub:
stephanieblom
Portfolio:
Coming Soon


Source code for events
from eventcodes import (
INFO_EXTERNAL, INFO_INTERNAL, PING, HOMING, HOP_COUNT, START_HOP_COUNT,
MOVE, LEADER_ELECTION, START_LEADER_ELECTION
)
[docs]class Ping():
"""Ping your beloved neighbor fish
"""
def __init__(self, id):
"""Create a ping event to "sense" other fish
Arguments:
id {int} -- ID of the fish that spreads this event.
"""
self.opcode = PING
self.source_id = id
[docs]class Homing():
"""Homing towards an external source
"""
def __init__(self):
"""Create new homing event.
In robotics homing is equivalent to aggregation. A.k.a.: "Dear fellow
fish friends, let's come home to mommy and daddy and enjoy a nice cup
of chocolate."
"""
self.opcode = HOMING
[docs]class Move():
"""Make the fish move to a target direction
"""
def __init__(self, x=0, y=0, z=0):
"""External event to make fish start moving into a target direction
Keyword Arguments:
x {number} -- X target position (default: {0})
y {number} -- Y target position (default: {0})
z {number} -- Z target position (default: {0})
"""
self.opcode = MOVE
self.x = x
self.y = y
self.z = z
[docs]class HopCount():
"""Broadcast hop counts
A funny side note: in Germany distributed and DNA-based organisms (often
called humans) shout "Hop Hop rin in Kopp", which is a similar but slightly
different event type that makes other human instances to instantly enjoy
a whole glass of juicy beer in just a single hop! Highly efficient!
"""
def __init__(self, id, clock, hops=0):
"""Create an internal information event
Arguments:
id {int} -- ID of the fish that spreads this event.
clock {int} -- Clock value at the time the information was first
observed.
Keyword Arguments:
hops {int} -- Number of hops this information is already jumping
around through our beloved fish swarm (default: {0})
"""
self.opcode = HOP_COUNT
self.source_id = id
self.clock = clock
self.hops = hops
[docs]class StartHopCount():
"""Initialize a hop count.
"""
def __init__(self):
"""External event to make fish start a hop count
"""
self.opcode = START_HOP_COUNT
[docs]class LeaderElection():
"""Broadcast a leader election
"""
def __init__(self, id, max_id):
"""Create an internal leader lection event
Arguments:
id {int} -- ID of the fish that spreads this event.
max_id {int} -- Maximum fish ID, which will be the final leader.
"""
self.opcode = LEADER_ELECTION
self.source_id = id
self.max_id = max_id
[docs]class StartLeaderElection():
"""Initialize a leader election
"""
def __init__(self):
"""External event to make fish start a leader election
"""
self.opcode = START_LEADER_ELECTION
[docs]class InfoInternal():
"""Share information internally with other fish
"""
def __init__(self, id, clock, message, hops=0):
"""Create an internal information event
Arguments:
id {int} -- ID of the fish that spreads this event.
clock {int} -- Clock value at the time the information was first
observed.
message {*} -- Some information. In most cases this is just a
number.
Keyword Arguments:
hops {int} -- Number of hops this information is already jumping
around through our beloved fish swarm (default: {0})
"""
self.opcode = INFO_INTERNAL
self.source_id = id
self.clock = clock
self.message = message
self.hops = hops
[docs]class InfoExternal():
"""Share external information with fish
"""
def __init__(self, message, track=False):
"""Create an external information event
Arguments:
message {*} -- Some information. In most cases this is just a
number.
Keyword Arguments:
track {bool} -- If `true` the event will be tracked by the observer
(default: {False})
"""
self.opcode = INFO_EXTERNAL
self.message = message
self.track = track


|
Dreamachine
1.0.0
flashy lights thing
|
Go to the source code of this file.
Variables | |
| const unsigned char epd_bitmap_logo_invert[] | PROGMEM |
| const int | epd_bitmap_allArray_LEN = 1 |
| const unsigned char * | epd_bitmap_allArray [1] |
| const unsigned char* epd_bitmap_allArray[1] |


BEAVIS AND BUTT-HEAD DO AMERICA A film review by James Berardinelli Copyright 1996 James Berardinelli
RATING (0 TO 10): 6.0 Alternative Scale: **1/2 out of ****
United States, 1996 U.S. Release Date: December 20, 1996 (wide) Running Length: 1:20 MPAA Classification: PG-13 (Profanity, crude language) Theatrical Aspect Ratio: 2.35:1
Featuring the voices of Mike Judge, Robert Stack, Cloris Leachman, Eric Bogosian, David Spade, Demi Moore, Bruce Willis Director: Mike Judge Producer: Abby Terkuhle Screenplay: Mike Judge and Joe Stillman Music: John C. Frizzell U.S. Distributor: Paramount Pictures
BEAVIS AND BUTT-HEAD may well be America's most misunderstood and falsely maligned cartoon. No, I'm not a fan of the MTV show, but I have seen it enough times to recognize that rather than being a proponent of the couch potato society (of which its characters and probably a significant portion of its fan base are card-carrying members), it's a sly attack on it. BEAVIS AND BUTT-HEAD is sublimely subversive in its approach to the illiterate, glassy-eyed culture that its parent network has helped to develop.
So, while I appreciate the idea of BEAVIS AND BUTT-HEAD, and, upon occasion, have enjoyed its execution, my feelings about the movie are mixed. An old saying states that too much of anything isn't good, and this is a prime example. Eighty minutes is too long. A half-hour TV program is right for this pair; a full-length animated feature is overkill. I enjoyed the first third of BEAVIS AND BUTT-HEAD DO AMERICA, found myself fidgeting a little throughout the middle segment, and was longing for the closing credits down the home stretch. Simply put, the concept can't support the running length.
The premise is pretty basic. One day, our intrepid heroes, Beavis and Butt-Head (both voiced by series' creator, Mike Judge), discover that their most prized possession, the TV, has been stolen. It's not something that they realize at once, but, after staring blankly at the space where the set used to be, they eventually figure out that something isn't right.  Once identifying the problem, they come up with a solution. Since they don't have the money to buy a new TV, they decide to take one.
Their quest leads them to a seedy motel, where a grungy looking fellow (uncredited voice of Bruce Willis), mistaking the duo for hit men, offers them $10,000 to "do" his wife. Of course, Beavis and Butt- Head have a different definition of what it means to "do" a woman, and eagerly accept. A bus trip later, they encounter their buxom quarry (uncredited voice of Demi Moore) in Las Vegas, but, before they can carry out their commission, she makes a counter-offer. After planting a secret weapon in Beavis' pants, she lures the boys to Washington D.C., where she plans to sell the weapon. Meanwhile, a gaggle of ATF agents (led by a man who sounds an awful lot like Robert Stack) are tracking Beavis and Butt-Head, thinking that they're actually dangerous criminals.
The are times when BEAVIS AND BUTT-HEAD DO AMERICA is bitingly funny.  Beavis and Butt-Head are also the ultimate expression of the backlash against political correctness. They're the WAYNE'S WORLD characters in cartoon form, and, thankfully, they don't they suffer from the "family values" mentality that affects almost every other animated film. That in itself is a refreshing characteristic. The animation isn't polished, but it's the perfect style for these two. They cry out for this sort of crude rendering, and Judge has delivered. No one is ever going to confuse this motion picture with something produced by Disney.
On the cleverness scale, the opening credits sequence, done in MOD SQUAD style, is far above anything else the film has to offer. There are a large number of masturbation, breast, and bodily function jokes (some would argue that this is the point of BEAVIS AND BUTT-HEAD). These grow progressively less amusing and more tiresome as the film wears on.
I have the feeling that a fair number of BEAVIS AND BUTT-HEAD viewers don't get the joke. They take the show at face value and don't realize that it's actually mocking them. The basic attraction for this sort of person is similar to what made DUMB AND DUMBER a big hit. BEAVIS AND BUTT-HEAD DO AMERICA isn't likely to capture many new fans -- it's too narrowly focused. Those who have learned to enjoy the duo on MTV (for whatever reason) will welcome this as a holiday treat. Everyone else will have a better time if they stay away.
- James Berardinelli e-mail<EMAIL_ADDRESS>ReelViews web site: http://www.cybernex.net/~berardin
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "global/Page.html" %} {% load staticfiles otree %} {% block title %} Thank you {% endblock %} {% block content %}
Thank you for participating in this experiment.
Your overall earnings are € {{ player.pay|floatformat:2 }}.
Please remain seated while other participants are finishing the experiment.


Tool for Automatic Discovery of Ambiguity in Requirements
Authors
Ayan Nigam, Neeraj Arya, Bhawna Nigam and Deepika Jain
Notes
Concepts
Quotations
References


This was one of the first, outside of class projects. One day a person spoke to me. He recently arrived to US and was studying to become a truck driver. He wanted to use an existing quiz software, add questions to it and study. At that time I was at the beginning of my programming education and figured it would be nearly impossible for me to add questions to and existing software if I don't know how to code on that level. I decided to create my own, simple application, which turned out to be complex, but I enjoyed the thrill of developing it.
I worked on the project many years ago. At that time I worked on the quiz creator terminal application. I thought of descovering how the pretty apple icons are made. I did a research and found steps to follow and do just that. The most difficult part was to design the icon itself. I used some graphical application (could have been photoshop) to assemble different pre-made parts and add my touch. Because the application was called the Quiz Creator, I thought it would be a good idea to unite a few concepts involved in it: questions that make up a quiz and building.
SubOps is one of my recent projects. I wanted to learn how to wrie subtitles and help out with translating spiritually important videos to my native language. Writing subtitles is not a so easy task as one might think. Besides content, it involves timing for each sibtitle line. I ended up using the Audacity software to view audio waves in a particular video. The problem was that the program has so called labels which do give start and end time but formatted differently. Because of that I wrote one of the features that would convert label time format to SRT.
Once upon a time, at one Seventh-Day-Adventist Church, I was tasked to manage a mutual fund. One of the duties was to write out receipts to a person who was enrolling or contributing to the fund. At that time, the fund consisted of many people and writing out receipts by hand would take lots of time. At one point I decided to try to write a simple program that would both, give me more practice in writing computer programs and help me save some time preparing receipts. I found a pdf library for the Rust programming language, studied it, and with strength and wisdom from the Holy Spirit, was able to accomplish my goal.
In the Full Stack Web Development course, as a student, I needed to write a web application that would make an API call to some server, receive data, and display it on the screen. I decided to do a weather application. I called it WeatComp. It stands for weather compare. Before a user would plan a short trip to nearby cities, it would be a good idea to know what the weather is like and prioritize activities accordingly. In my development journey I studied and applied React for the frontend. Again, with enormous help of the Holy Spirit, the task was accomplished.
This project was done for the Web, Cloud, and Security course. As the course was nearing its end, I was inspired to do a particular application. Because faith comes from hearing and hearing comes from the Word of God, christian life involves reading the Word of God, The Bible. Memorizing verses also helps to fortify faith. Thus I decided to follow the inspiration and at the end came up with a simple application that would help one memorize verses. Out of all my projects, this one involves the most languages.
Portland intro was a project developed for the Frontend Web Technologies course. For the first time I was able to cooperate very closely with a classmate on a course project. We learned a lot about Git and the importance of meetings. The project idea was to introduce a person to Portland and its surroundings. It involved various API calls, a framework, and a backend to achieve API keys hiding and solve CORS issues. As always, I am thankful to my God for wisdom and help.
The riscv continuous integration project was a Cap Stone project. It involved a team of 8 people who worked together to automate the process of testing a picolibc library for riscv instruction set used in embedded devices. My contribution was a Docker file that helped us build a portable environment to run the tests in. This was my first serious dive into a containerized solution and I was glad my God helped me contribute to the project.


---
layout : example
title : Focus
example : focus tags
id : focus
---
{% include common.html %}
{% capture intro %}
To see the effect of the {{ Focus }} plugin, click in and out of the text input field. You should be seeing a pleasant effect.
{% endcapture %}
{% capture example_textarea %}
{% endcapture %}
{% capture example_script %}
{% endcapture %}
{% include live_demo.html %}


✎ Edit navigation
If you have any questions or queries send us a message and we'll get back to you as soon as we can.


With a philanthropic gift of $200 or more (we'll leave that up to you), you can become an Orchestra Benefactor and be placed on our Benefactor roll for twelve months. This roll will be published in each concert program. As a Benefactor you will also receive two free tickets to our next concert, be placed on the mailing list for our newsletter, and will be a guest at our annual Season's Launch function.
Please complete the details below and mail to PO Box 576 Townsville 4810, make cheques payable to North Queensland Ensembles Inc. or you can fill out the below form, and pay by direct debit to BSB 034 222, Account No. 173922. Donations are tax deductible. For more information contact Simon McConnell on<PHONE_NUMBER> or email<EMAIL_ADDRESS>Your support of the Orchestra will be greatly appreciated.


{% for alert in alerts %}
{{alert.type}}
{{alert.time}}
Some quick example text to build on the card title and make up the bulk of the card's content.
{% endfor %}


Minify JavaScript
Configuration
The 'Minify JavaScript' filter is enabled by specifying:
- Apache:
ModPagespeedEnableFilters rewrite_javascript
- Nginx:
pagespeed EnableFilters rewrite_javascript;
in the configuration file.
Note: New feature as of <IP_ADDRESS>
rewrite_javascript
is equivalent to enabling both
rewrite_javascript_inline
and
rewrite_javascript_external
. The former rewrites only
inline scripts, and the latter rewrites only external ones.
New Minification Parser
We introduced a new minification parser in version <IP_ADDRESS> that improves on some of the shortcomings of the previous parser (for example, correct tokenizing of regular expressions). As of <IP_ADDRESS>, the new parser is used by default, but you can revert back to the old parser with this configuration flag:
- Apache
ModPagespeedUseExperimentalJsMinifier off
- Nginx
pagespeed UseExperimentalJsMinifier off;
Before <IP_ADDRESS>, the old minification parser was used by default. You can enable the new minification parser with:
- Apache
ModPagespeedUseExperimentalJsMinifier on
- Nginx
pagespeed UseExperimentalJsMinifier on;
If you have configured any custom javascript libraries
for canonicalization you'll have to
regenerate your signatures with both --use_experimental_minifier
(for the new minifier) and --nouse_experimental_minifier
(for the old minifier) flags.
Description
This filter minifies JavaScript code, using an algorithm similar to that in
Douglas Crockford's popular
JSMin program.
At present, the filter strips all
comments and most whitespace. The filter works only on JavaScript found in

With the following in extScript.js
:
/* Inject state into document */ document.write("External " + state); state += 1; // Then update it.
Then PageSpeed will rewrite it into:

And the rewritten file extScript.js.pagespeed.jm.HASH.js
will
contain:
document.write("External "+state);state+=1;
Example
You can see the filter in action at www.modpagespeed.com
on this
example.
Requirements
Only JavaScript code referenced by


{{ define "main" }} Join the FSH community FHIR Shorthand and SUSHI are relatively young but already enjoy great communities! If you run into any issues developing IGs with FSH and SUSHI, you can reach out to the community. {{ partial "community_links.html" . }}
FHIR Shorthand and SUSHI are relatively young but already enjoy great communities! If you run into any issues developing IGs with FSH and SUSHI, you can reach out to the community.


| [
Chart Home ] [ Set-Up
] [ Tutorials ] [
Documentation
] [
Buy Now ] [
Support ] |
2D/3D
Pie Chart for PHP
Documentation
- Full Parameter Reference
|
|
|
|
There are many configurable options
for the graphing software. This section describes
each parameter and it's effect in detail.
With the exception of 2 parameters,
all of the following are optional and if not supplied
the graph will automatically calculate the values.
The only 2
parameters which must be supplied in all cases
are width and height.
|
| General Graph
Properties |
|
| Parameter Name |
Range of Values |
Example |
| width |
integer value
Specifies the width in pixels |
width: 300 |
| height |
integer value
Specifies the height in pixels |
height: 400 |
| ndecplaces |
integer value
Specifies the number of decimal places to use when displaying values |
ndecplaces: 2 |
| thousandseparator |
Any character symbol. |
thousandseparator: , |
| pecentndecplaces |
integer value
Specifies the number of decimal places to use when displaying percentage values |
percentndecplaces: 0 |
| backgroundcolor |
Color definition (see Colors»)
general background color of the graph image |
backgroundcolor: white |
| displayvalues |
True or False
specifies whether actual values should be displayed at the top of each point |
displayvalues:
false |
| quality |
Valid values are:-
low
medium
high
very high
The specifies how much image processing is to be applied in order to 'smooth-out' the pie segments.
( only available if the PHP environment is running with GD 2 or higher)
more info»
|
quality: medium |
| bgimage |
URL to an Image file
specifies an image to used as the background |
bgimage: brimage.gif |
«back to top
|
|
| Segment Label Properties |
| Parameter Name |
Range of Values |
Example |
| segmentlabels |
True or False
specifies whether to segment labels or not |
segmentlabels: true |
| segmentlabelfont |
Font Definition :-
small
medium
medium bold
large
large bold
|
segmentlabelfont: medium |
| segmentlabelcolor |
Color definition (see Colors»)
label text color |
segmentlabelcolor: blue |
| displaypercentages |
True or False
specifies whether to add percentage figures to the segment labels or not |
displaypercentages: true |
| labellines |
True or False
specifies whether to draw a line from the segment to the label or not |
labellines: true |
| valuepresym |
Character or Text
leading character or text for each segment label
|
valuepresym: $ |
| valuepostsym |
Character or Text
trailing character or text for each segment label |
valuepostsym: Kg |
«back to top
|
|
| Pie Properties |
|
Three parameters may be supplied for each pie on the chart. These are:
Center Position - x,y pixel co-ordinate of the pie center
Pie Size -diameter in pixels of the pie
Segment Seperation - if an exploded pie is required then this value represents the seperation in pixels
of the segments.
The format of the pie parameter is:-
| pieN: position | size | seperation | |
where N represents the pie / series number
For example if there are 2 series of data (ie 2 pies) the pie parameters would be:-
pie1: 100,100|100|0|
pie2: 300,100|75|20|| |
«back to top
|
|
| Segment Properties |
|
Two parameters may be supplied for each pie segment. These are:
Segment Color - x,y pixel co-ordinate of the pie center
Legend Label -diameter in pixels of the pie
Segment definitions are common to all pies on the chart.
The format of the segment parameter is:-
| segmentM: color | legend label | |
where M represents the segment number
For example if there are 5 segements on each pie (ie 5 data values in each series) the segment parameters would
be:-
segment1: red|label 1|
segment2: red|label 2|
segment3: red|label 3|
segment4: red|label 4|
segment5: red|label 5| |
«back to top
|
|
| 3D Properties |
| Parameter Name |
Range of Values |
Example |
| 3d |
True or False
determines whether 2D or 3D pies should be drawn. |
3d: true |
| depth3d |
Integer Value
specifies the depth in pixels of the 3D effect |
depth3d: 20 |
| 3dangle |
Integer value between 0 and 90
Specifies the angle (in degrees) in the z-plane of the 3d effect. A value of 40 generally produces good
results. |
3dangle: 40 |
«back to top
|
|
| Legend Properties |
| Parameter
Name |
Range
of Values |
Example |
| legend |
True or False
determines whether the graph legend
should be drawn or not |
legend:
true |
| legendstyle |
horizontal or vertical
specifies whether the legend should
be horizontal or vertical |
legendstyle:
horizontal |
| legendbgcolor |
Color definition
(see
Colors»)
background color of the legend
area |
legendbgcolor:
white |
| legendbordercolor |
Color definition
(see
Colors»)
border color of the legend |
legendbordercolor:
light blue |
| legendtextcolor |
Color definition
(see
Colors»)
text color of the legend |
legendtextcolor:
black |
| legendtitle |
Text
legend title. leave blank if no
title required. |
legendtitle:
The Legned |
| legendposition |
X,Y position
position of the legend. |
legendposition:
50,50 |
| legendfont |
Font Definition :-
small
medium
medium bold
large
large bold
|
legendfont:
medium |
«back to top
|
|
| Graph Title |
|
| Parameter Name |
Range of Values |
Example |
| titletext |
Text
Main graph title |
titletext: Graph Title |
| titlefont |
Font Definition :-
small
medium
medium bold
large
large bold
|
titlefont: large bold |
| titlecolor |
Color definition (see Colors»)
text color |
titlecolor: purple |
| titleposition |
X,Y Position
position of the title |
titleposition: 100,20 |
Additional Text may be added to the graph image using the "Free Form Text"
parameters.
«back to top
|
|
| Free Form
Text |
|
In addition to the standard titles,
any number of lines of text may be
added to the graph using the "text"
parameter.
The text parameter is consists of
4 elements:-
text
font
color
position
The format of the text parameter
is:-
| text:
text | font | color | position
| |
For more on color defintions see
Colors»
The font defintion can be one of:-
small
medium
medium bold
large
large bold
For example if 3 lines of text were
to be added the following parameters
would be included in the configuration:-
text:
line one of text|medium|#000000|50,50|
text: line two of text|medium|#000000|50,65|
text: line three of text|medium|#000000|50,80|
|
«back to top
|
|
| Free Form
Images |
|
Any number of images may be added
to the graph using the "image"
parameter.
The image parameter is consists of
2 elements:-
URL or Filename
of an image file
position
The format of the image parameter
is:-
| image:
URL or filename | position | |
For example if an image "logo.png"
was to be drawn on the graph image
then the following parameter would
be included in the configuration:-
«back to top
|
|
|
|
|
|
| [
Chart Home ] [ Set-Up
] [ Tutorials ] [
Documentation
] [
Buy Now ] [
Support ] |
|
|


Liner bags can be fitted to transform any container into a means of transporting dry products such as sugar, hides, oats, malt, bone meal, etc.


No, The Simpsons Is NOT Ending, Says Producer
by Jon ArvedonIt appears the claim that the hit animated series The Simpsons is coming to an end was a bit premature.
After composer Danny Elfman said the three-decade-old series was nearing its conclusion, executive producer Al Jean stepped in to reassure fans that's not the case.
"From what I’ve heard, it’s coming to an end," Elfman claimed, causing an immediate rift among fans of Springfield's first family. "I don’t know for a fact, but I’ve heard that it will be in its last year."
The Simpsons was recently renewed for its 31st and 32nd seasons, and after Disney's acquisition of Fox, nearly every past episode of the series found a new home on Disney+. What's more, at D23 Expo in August, Jean teased the possibility of more films and even potential spinoffs.
Click the button below to start this article in quick view.
The Simpsons was created by Matt Groening and developed by James L. Brooks, Groening and Sam Simon. Brooks, Groening and Al Jean are executive producers of the series from Gracie Films Production in association with 20th Century Fox Television. The series airs Sunday nights at 8 p.m. on Fox.
https://schema.orgBreadcrumbListListItem1Homehttps://www.cbr.com/ListItem2TVhttps://www.cbr.com/category/tv/ListItem3TV Newshttps://www.cbr.com/category/tv/news-tv/ListItem4No, The Simpsons Is NOT Ending, Says Producerhttps://www.cbr.com/simpsons-not-ending-says-al-jean/


property MasterAlpha: TColor32;
When blending a bitmap to the screen or to another bitmap, MasterAlpha normally controls the blending factor. The per-pixel opacity, stored in the blended bitmap, is premultiplied with MasterAlpha. If the MasterAlpha property is $00, the bitmap will be fully transparent, if it is equal to $FF, only per-pixel opacity, stored in bitmapís alpha channel is used. This property is used only for bitmap blending, it does not affect pixel/line drawing and other similar routines.
When blending bitmaps in dmCustom draw mode, this property may be used for other purposes. Custom combining routine may use all 32 bits of MasterAlpha.
If the bitmap is in dmBlend draw mode and MasterAlpha is not in the [0 255] range, the blending result is not specified, it is your responsibility to keep MasterAlpha consistent with current draw mode.


{% extends "bootstrap/base.html" %} {% block head %} {{ super() }} {% endblock %} {% block title %} ez-cuisine-classifier {% endblock %} {% block content %}
A Python application to predict what's cooking based on the ingredients
Check out the source code at GitHub


Metrics:
replica & cluster events - <buffered>/<total>
other events - <current>/<max>/<total>
Keyboard shortcuts:
b - Run buffer on visible replicas
B - Run buffer on all replicas
h - Hide all replicas
H - Show all replicas
p - Run purge on visible replicas
P - Run purge on all replicas
r or <space> - Refresh visible replicas
R - Refresh all replicas
s - Run sync on visible replicas
S - Run sync on all replicas


A Minimal Book Example
1
Prerequisites
2
Statistics
3
Dplyr
3.1
Select columns
3.2
Filter rows by condition
3.3
Slice rows by index
3.4
Adding rows and columns
3.5
Remove duplicates
3.6
Grouping and aggregation
3.7
Operations on several data frames
3.8
Join functions
3.9
Miscellaneous
3.10
Adding rows and columns
3.11
Remove duplicates
3.12
Select
3.13
Filter rows
3.14
Summarize
3.15
Sort
3.16
Pipes
3.17
Combine data
3.18
‘by’ is a common variable (primary key) to join by.
3.19
Nested If_Else
3.20
if() Family of Functions
3.21
TODO
3.22
Vectorize functions to columns
3.23
How to …
3.23.1
Convert empty spaces to NA
3.23.2
Randomly select n rows
3.24
Sources
4
Analyis of new generation sequencing data in R
4.1
Get fastq from SRA
5
Get fastq from SRA database
5.1
Get fastq from SRA database
References
Published with bookdown
A Minimal Book Example
Chapter 4
Analyis of new generation sequencing data in R
4.1
Get fastq from SRA


User Registrations By Date Report
The User Registrations By Date report displays the number of new registered users for each date within the selected date range.
Report Fields:
- Full Name: The first name and last name of the user
- User Name: The user name of the user
- Date Registered: The date and time when the user registration occurred
The User Registrations By Date Report


I’m pleased to give notice on some forth coming new tools for Steem-Engine and Scotbot. We’re giving you more flexibility than ever. Here’s a taste to whet your appetite.
Faucets
All token economies have faucets and sinks. The real value of a currency comes from the number of people that use it, which is mostly dependent on the number of sinks for it, but distributing it into many hands remains important.
Crypto has a few major faucet types:
Selling: List a token for sale and people can buy it
Mining: Product A mines Token B
Staking: Staked Token A can receive more of Token A
and Steem introduced the concept of Proof-of-Brain distribution.
Through Steem Engine you can create a Scot and simply sell it. You can also distribute it with Proof-of-Brain distribution through Scotbot. Now Scotbot is getting two new abilities and we’ll get them on the site for public use soon.
Delegated Proof of Stake Mining
Token(s) A mine Token B
When mining started it started with cpus, then moved to gpus, and now asics do the work. You’re performing the same calc, but because of efficiencies you’re able to mine faster and better.
The challenge with the mining equipment is that it’s incredibly resource intense, and that’s not great for the long term sustainability. So, we’re digitizing mining and combining it with delegated proof of stake.
If you own Token A and stake it scotbot can now distribute token B based on your percent ownership (or delegated) amount of Token A.
If there are 200 token A in the world. 100 are staked, and you own 40 staked token A and 10 staked token A are delegated to you then statistically you’ll get 50% of the released token B.
We go a step further because we’re allowing various miner types to be sold.
CPU version mines at 1X
GPU version mines at 2X
ASIC version mines at 3X
Now how much of the token inflation you get is your overall stake weight of the various miner types divided by the total amount of mining possible. Also, the difference in efficiency is a variable users can set. How often it releases and how many ways it’s split are all configurable. We’re packing a lot of user control into how scotbot functions so you can fine tune it for your operation, business, or community.
I’m pretty sure you guys are gonna come up with some excellent way to use mining to mint tokens that have interesting use cases. Can’t wait to see what you do.
Delegated Proof of Stake Staking Tokens
If you own staked token A you will earn inflation of token A.
There are all kinds of sprouting token riffs. If you own stake you get more stake. That is a cute idea in itself, but the real power is introducing a little bit of staking to a coin. It punishes the people who don’t stake it and encourages everyone to stake the coin or miss out on inflation. Steem does this. It’s not talked about much, but if you’re not staking the token not only are you missing out on voting, but you’re missing some of the inflation that goes to your account.
So, like everything else on steem-engine it’s optional/voluntary to use. But you can set an inflation pool specifically to allow staked token A to receive more of staked token A while those who didn’t stake your token miss out.
Going beyond the SMT white paper
While scotbot was initially inspired and used the SMT white paper as a guide for what we create we’re moving beyond the tech specs Steemit released and creating more tools and utility for token distribution. We’ll keep adding new cool stuff to the bot, to nitrous, and we have some more new things that we have coming up soon (wink sound).

Now you’re looped in. Backend on scotbot is done. Working on the front end through steem-engine. Shouldn’t be too long before this baby is ready for public use. We’ll update pricing for everything. We’re eliminating monthly costs and replacing them requiring staked ENG based on services used and active users. I think you guys will dig the changes.
This page is synchronized from the post: ‘Notice: Steem-Engine leveling up. New abilities unlocked: staking & mining!’


Student 1 notes Student 2 notes Student 3 notes Student 4 notes Student 5 notes Student 6 notes Student 7 notes


ED attaches Rs 117-cr assets of man who duped Mysore Maharaja's taxidermist
The ED has taken over the probe in this alleged cheating and forgery case on the basis of a chargesheet filed by Bengaluru police CID
by Press Trust of IndiaThe ED has attached assets worth over Rs 117 crore of a person, who allegedly cheated a British taxidermist of the Maharaja of Mysore, the central agency said on Wednesday.
It issued a provisional order under the Prevention of Money Laundering Act (PMLA) for attachment of assets of Michael Flyod Eshwer, a horse trainer.
The properties attached include 70 "invaluable" animal trophies, furniture made of rosewood, a house in Mysuru and a coffee plant in Wayanad district of Kerala, the Enforcement Directorate (ED) said.
The total value of the attached assets is Rs 117.87 crore.
The ED has taken over the probe in this alleged cheating and forgery case on the basis of a chargesheet filed by Bengaluru police CID, which had earlier taken over probe on the directions of the Supreme Court, it said.


Stagehand Duties
28 Aug 2016As a stagehand, you are most likely on call because there is at least one set change. Set changes in the Performance Hall tend to include at least one of the following:
- Setting or striking chairs, music stands, the piano (don’t forget to lock it!), the lectern, microphones (and their cables), music stand lights (and their cables), etc.
- Assistance with costume changes
Other duties include:
- Helping other crew members with their set-ups. Giving time warnings to actors (“five minute calls” passed on from your stage manager).
- Retrieving talent from greenroom or other hiding places.
You must wear all black. Be alert and listen to your stage manager.
###Before the Show
- Set up a Clearcom for yourself backstage right or wherever you’ve been positioned.
- Meet with the stage manager, board ops, and visiting production team.
- Get a program and take notes.
- Go over scene changes with performers and your stage manager.
- Make sure everything you will be moving to has been first spiked and that you understand which spike colors are associated with which change, which pieces are coming on and off and when.
###During the Show
- Sit quietly backstage on headset, paying attention to the show. Do not talk over clearcom while others are being held in standby and waiting for go calls.
- Don’t pay attention to your phone!
- As your scene change approaches, confirm with your stage manager who is handling which task.
- During your scene changes:
- Move quickly and with purpose.
- Do not talk to others on stage, it looks unprofessional. As a stagehand, you are supposed to be almost invisible to the audience. If you need to confer, do it backstage and beforehand.
###After the Show
- Help others strike and clean.
- Remember to remove all spikes from stage and backstage.
- Make sure all the tools in the storage spaces are organized properly before locking up.
- Take a quick check of batteries, tape and other consumables to make sure we’re not almost out. If we are low on any of these commonly used supplies, send an email to Erin to order more.
- Make sure all the backstage areas are clean and clear and that nothing is left sitting out that shouldn’t be there.
- Confirm that doors are locked and all systems are off.


Toggle navigation
Boulder County Permits Dashboard
Powered by CivicData
Dashboard
Metrics / Trends
About
Data Metrics
Today's date:
.
Calculating
New Applications
Calculating
Issued Permits
Calculating
Total Construction Cost
Days to Permit Issuance
(Last calendar year)
Days to Job Completion from Date of Application
(Last calendar year)


Your EMP Back OfficeTour
Live 15 minutes of daily motivation, inspiration and education with EMP & World business leaders! Recommending.
An Overview of Insider Tools & Benefits
Live 15 minutes of daily motivation, inspiration and education with EMP & World business leaders! Recommending.
The EMP Affiliate Compensation Plan
Live 15 minutes of daily motivation, inspiration and education with EMP & World business leaders! Recommending.
How The EMP Coaching
Live 15 minutes of daily motivation, inspiration and education with EMP & World business leaders! Recommending.
How To Refer People & Make Money
Live 15 minutes of daily motivation, inspiration and education with EMP & World business leaders! Recommending.
How To Get Help & Support
Live 15 minutes of daily motivation, inspiration and education with EMP & World business leaders! Recommending.
Getting Started: The Essential Trainings
Live 15 minutes of daily motivation, inspiration and education with EMP & World business leaders! Recommending.
The Fastest Way To Get Your First Sale
Live 15 minutes of daily motivation, inspiration and education with EMP & World business leaders! Recommending.


| Package | Description |
|---|---|
| s3games.ai | |
| s3games.engine | |
| s3games.engine.expr | |
| s3games.gui | |
| s3games.io | |
| s3games.player | |
| s3games.robot |
| Class and Description |
|---|
| Game
The Game class represents a single instance of game - it asks players to
provide their moves, verifies if they conform with the rules and
performs all the follow-up actions, including instructing the robot arm
to perform the requested actions
|
| GameSpecification
The GameSpecification contains all information loaded from the game
specification file.
|
| GameState
GameState contains all information that is important for the current game state
|
| Class and Description |
|---|
| Element
Element is something that can be moved from a location to another location
|
| ElementType
Every movable element must have a type.
|
| GameRule
The GameRule class represents a single rule for game moves: from where,
to where, and what can be moved, and under what circumstances, as well
as what has to be done as follow-up action and how to adjust the player
scores, if the rule was applied.
|
| GameScoring
represents the rules for updating the scores of players based on the
states they reach - as contrasted to the moves they make (those score
updates are contained directly in the game rules
|
| GameSpecification
The GameSpecification contains all information loaded from the game
specification file.
|
| GameState
GameState contains all information that is important for the current game state
|
| Location
Representation of a single location on the game board
|
| LocationType
Represents a location type.
|
| Move
Represents a single move made by some player: what was moved, from where, to where
|
| Class and Description |
|---|
| GameSpecification
The GameSpecification contains all information loaded from the game
specification file.
|
| GameState
GameState contains all information that is important for the current game state
|
| Class and Description |
|---|
| Game
The Game class represents a single instance of game - it asks players to
provide their moves, verifies if they conform with the rules and
performs all the follow-up actions, including instructing the robot arm
to perform the requested actions
|
| GameSpecification
The GameSpecification contains all information loaded from the game
specification file.
|
| GameState
GameState contains all information that is important for the current game state
|
| Move
Represents a single move made by some player: what was moved, from where, to where
|
| Class and Description |
|---|
| GameSpecification
The GameSpecification contains all information loaded from the game
specification file.
|
| Class and Description |
|---|
| GameSpecification
The GameSpecification contains all information loaded from the game
specification file.
|
| GameState
GameState contains all information that is important for the current game state
|
| Move
Represents a single move made by some player: what was moved, from where, to where
|
| Class and Description |
|---|
| GameSpecification
The GameSpecification contains all information loaded from the game
specification file.
|
| Move
Represents a single move made by some player: what was moved, from where, to where
|


Make your static Webflow site even more awesome in just a few minutes.
Webflow is a powerful website creation tool that has many great performance boosting features and tips, however when exporting sites to host externally we have the chance to further improve performance. However, setting up a new environment and writing optimization scripts can be time consuming, especially when your site is ready to launch.
With boltflow.xyz you can be be ready to deploy with a few basic commands in your terminal.
Get StartedFirst, export your Webflow site code, unzip it and copy the contents of this Github repository to the Webflow website directory you just unzipped.
Simply clone the Github repository using the following command or download the zip. Unzip it.
Note: Make sure node, npm and the grunt-cli are installed before you start!
To get things up and running simply navigate to your website directory using the terminal or command line and install the dependancies with the following.
Then once everything is installed, run the following command.
And if everything has installed correctly you should see the following. Keep this up and running as you move onto the finishing touches.
Simply rename the default css file to main.css and watch our system do it's magic!
Our website structure will automagically look a little something like this depending on how many pages you have etc.
Our system has magically generated a couple of new folders.
assets contains the css files that have been concatenated (combined) but NOT minified (compressed to reduce file size) so use these for further development if required.
build contains the css files that HAVE been concatenated and minified. Use these on your production website.
Now just make sure to remove css/normalize.css css/webflow.css and css/<your-project-name.webflow.css> :
Now, thanks to the Grunt magic we just need to link our tiny css file (build/css/main.min.css) as follows:
Now, like our CSS, remove the js/webflow.js link and any other js files included (i.e js/<your-project-name.webflow.js> as follows:
And our tiny js file (build/js/scripts.min.js) as follows:
Now, all you need to do is deploy the build folder, html files and images folder to your hosting provider of choice.


{% extends "seo_link/tests/test_base.html" %} {% block body %}
caching test page
here is the current date:
here is the current time:


|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |
| Packages that use Body | |
|---|---|
| org.jbox2d.dynamics | |
| org.jbox2d.dynamics.contacts | |
| org.jbox2d.dynamics.joints |
| Uses of Body in org.jbox2d.dynamics |
|---|
| Fields in org.jbox2d.dynamics declared as Body | |
|---|---|
Body[] |
Island.m_bodies
|
Body |
Fixture.m_body
|
Body |
Body.m_next
|
Body |
Body.m_prev
|
| Methods in org.jbox2d.dynamics that return Body | |
|---|---|
Body |
World.createBody(BodyDef def)
create a rigid body given a definition. |
Body |
Fixture.getBody()
Get the parent body of this fixture. |
Body |
World.getBodyList()
Get the world body list. |
Body |
Body.getNext()
Get the next body in the world's body list. |
| Methods in org.jbox2d.dynamics with parameters of type Body | |
|---|---|
void |
Island.add(Body body)
|
void |
Fixture.create(Body body,
FixtureDef def)
|
void |
World.destroyBody(Body body)
destroy a rigid body given a definition. |
boolean |
Body.shouldCollide(Body other)
This is used to prevent connected bodies from colliding. |
| Uses of Body in org.jbox2d.dynamics.contacts |
|---|
| Fields in org.jbox2d.dynamics.contacts declared as Body | |
|---|---|
Body |
TOIConstraint.bodyA
|
Body |
ContactConstraint.bodyA
|
Body |
TOIConstraint.bodyB
|
Body |
ContactConstraint.bodyB
|
Body |
ContactEdge.other
provides quick access to the other body attached. |
| Methods in org.jbox2d.dynamics.contacts with parameters of type Body | |
|---|---|
void |
TOISolver.initialize(Contact[] contacts,
int count,
Body toiBody)
|
| Uses of Body in org.jbox2d.dynamics.joints |
|---|
| Fields in org.jbox2d.dynamics.joints declared as Body | |
|---|---|
Body[] |
ConstantVolumeJoint.bodies
|
Body |
JointDef.bodyA
The first attached body. |
Body |
JointDef.bodyB
The second attached body. |
Body |
Joint.m_bodyA
|
Body |
Joint.m_bodyB
|
Body |
JointEdge.other
Provides quick access to the other body attached |
| Methods in org.jbox2d.dynamics.joints that return Body | |
|---|---|
Body[] |
ConstantVolumeJoint.getBodies()
|
Body |
Joint.getBodyA()
get the first body attached to this joint. |
Body |
Joint.getBodyB()
get the second body attached to this joint. |
| Methods in org.jbox2d.dynamics.joints with parameters of type Body | |
|---|---|
void |
ConstantVolumeJointDef.addBody(Body argBody)
Adds a body to the group |
void |
ConstantVolumeJointDef.addBodyAndJoint(Body argBody,
DistanceJoint argJoint)
Adds a body and the pre-made distance joint. |
void |
WeldJointDef.initialize(Body bA,
Body bB,
Vec2 anchor)
Initialize the bodies, anchors, and reference angle using a world anchor point. |
void |
RevoluteJointDef.initialize(Body b1,
Body b2,
Vec2 anchor)
Initialize the bodies, anchors, and reference angle using the world anchor. |
void |
FrictionJointDef.initialize(Body bA,
Body bB,
Vec2 anchor)
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis. |
void |
PrismaticJointDef.initialize(Body b1,
Body b2,
Vec2 anchor,
Vec2 axis)
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis. |
void |
LineJointDef.initialize(Body b1,
Body b2,
Vec2 anchor,
Vec2 axis)
|
void |
DistanceJointDef.initialize(Body b1,
Body b2,
Vec2 anchor1,
Vec2 anchor2)
Initialize the bodies, anchors, and length using the world anchors. |
void |
PulleyJointDef.initialize(Body b1,
Body b2,
Vec2 ga1,
Vec2 ga2,
Vec2 anchor1,
Vec2 anchor2,
float r)
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. |
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |


Terminology
Grammar
ID => [a-zA-Z_+][a-zA-Z0-9]*
ID . ID
header => ID {
ID 'id' = NUMBER {
type => int
float
bool
byte
double
short
string
static_string [ NUMBER ]
ID
abstract(TYPE)
abstract(TYPE, STRING)
array(TYPE)
array(ITERNAME, TYPE)
iter(TYPE)
iter(ITERNAME, TYPE)
iterkeys(ITERNAME, TYPE)
field => ID : TYPE
ID : TYPE | JSCODE
fieldlist => field ;
fieldlist field ;
STRUCT => header fieldlist }
Semantics
Endianness
Data shall be written in network (big) byte order.
Type definitions
int
The 'int' type is defined to be a signed 32-bit integer
byte
The 'byte' type is defined to be an unsigned 8-bit integer.
bool
The 'bool' type is defined to be an unsigned 8-bit integer. Is cast to a boolean when read from file.
float
The 'float' type is defined to be a signed 32-bit float
double
The 'double' type is defined to be a signed 64-bit float
short
The 'short' type is defined to be a signed 16-bit signed integer
string
The string type is defined to be an unsigned array of 8-bit integers, encoded with UTF8.
Semantics
Strings shall be written in these steps:
- Write size of final, encoded byte array as a signed 32-bit integer.
- Write encoded byte array.
static_string
The static_string type is a fixed-sized unsigned array of 8-bit integers. String data that is too long must be truncated to fit within the array; data is too short must be padded with zeros.
Object type
Object types declared without abstract() are written via their STRUCT definitions.
Abstract object type
Object types saved with abstract() must save a signed integer ID referencing their struct definition within the STRUCT manager that created them, then write the object as above.
If the client passes an additional string, it will be used in JSON mode as the property key to store the struct name; otherwise "_structName" will be used.
Array
Arrays may be variable length, of any valid STRUCT type, including abstract types.
Semantics
To write an array:
- Write a 32-bit signed integer representing array length
- Write each array item according to STRUCT type rules.
Iter
The Iter type is written identically to Array, but relaxes the requirement for direct, contiguous arrays for whatever iterator protocol is appropriate for the language (which differs between ES5.1 and ES6).
IterKeys
The IterKeys iterates over an object's own keys (using a for-in loop). Like array and iter it takes an optional iter key argument.
Example:
object : iterkeys(e, Something) | this.object[e].getSomething();


I am an experimental photographer exploring the materiality of both analogue and digital mediums and the structures that underpin these; the analogue chemicals, the digital networks and the apparatus of photography that filter our experience of reality. I utilise mistakes, glitches and errors to reveal the processes involved, which can often tell us more than something perfectly executed.
The work I am presenting here is from Breakdown, a series of camera-less Polaroids that have undergone an array of violent physical interruptions. I see this work as a form of energy that finds expression, not unlike a guitarist using feedback or smashing his guitar into an amplifier.


public class UdpMessagingSystemFactory extends java.lang.Object implements IMessagingSystemFactory
// Create UDP input channel.
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory();
IDuplexInputChannel anInputChannel = aMessaging.createDuplexInputChannel("udp://<IP_ADDRESS>:8043/");
// Subscribe for receiving messages.
anInputChannel.messageReceived().subscribe(myOnMessageReceived);
// Start listening.
anInputChannel.startListening();
...
// Stop listening.
anInputChannel.stopListening();
// Handling of messages.
private void onMessageReceived(object sender, DuplexChannelMessageEventArgs e)
{
// Handle incoming message.
....
// Send response message.
IDuplexInputChannel anInputChannel = (IDuplexInputChannel)sender;
anInputChannel.sendResponseMessage(e.ResponseReceiverId, "Hi");
}
private EventHandler<DuplexChannelMessageEventArgs> myOnMessageReceived = new EventHandler<DuplexChannelMessageEventArgs>()
{
@Override
public void onEvent(Object sender, DuplexChannelMessageEventArgs e)
{
onMessageReceived(sender, e);
}
};
Unicast output channel:
// Create UDP output channel.
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory();
IDuplexOutputChannel anOutputChannel = aMessaging.createDuplexOutputChannel("udp://<IP_ADDRESS>:8043/");
// Subscribe to receive messages.
anOutputChannel.responseMessageReceived().subscribe(myOnResponseMessageReceived);
// Open the connection.
anOutputChannel.openConnection();
...
// Send a message.
anOutputChannel.sendMessage("Hello");
...
// Close connection.
anOutputChannel.closeConnection();
// Handling of received message.
private void onResponseMessageReceived(object sender, DuplexChannelMessageEventArgs e)
{
string aMessage = (string)e.Message;
....
}
private EventHandler<DuplexChannelMessageEventArgs> myOnResponseMessageReceived = new EventHandler<DuplexChannelMessageEventArgs>()
{
@Override
public void onEvent(Object sender, DuplexChannelMessageEventArgs e)
{
onResponseMessageReceived(sender, e);
}
};
// Create UDP input channel.
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory()
// The communication will be multicast or broadcast.
.setUnicastCommunication(false)
// The multicast group which shall be joined.
.setMulticastGroupToReceive("<IP_ADDRESS>");
// This input channel will be able to receive messages sent to udp://<IP_ADDRESS>:8043/ or
// to the multicast group udp://<IP_ADDRESS>:8043/.
IDuplexInputChannel anInputChannel = aMessaging.createDuplexInputChannel("udp://<IP_ADDRESS>:8043/")
// Subscribe for receiving messages.
anInputChannel.messageReceived().subscribe(myOnMessageReceived);
// Start listening.
anInputChannel.startListening();
...
// Stop listening.
anInputChannel.stopListening();
// Handling of messages.
private void onMessageReceived(object sender, DuplexChannelMessageEventArgs e)
{
// Handle incoming message.
....
// Send response message.
IDuplexInputChannel anInputChannel = (IDuplexInputChannel)sender;
anInputChannel.sendResponseMessage(e.ResponseReceiverId, "Hi");
}
private EventHandler<DuplexChannelMessageEventArgs> myOnMessageReceived = new EventHandler<DuplexChannelMessageEventArgs>()
{
@Override
public void onEvent(Object sender, DuplexChannelMessageEventArgs e)
{
onMessageReceived(sender, e);
}
};
Output channel sending messages to the multicast group.
// Create UDP output channel which will send messages to the multicast group udp://<IP_ADDRESS>:8043/.
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory()
// The communication will be multicast or broadcast.
.setUnicastCommunication(false);
IDuplexOutputChannel anOutputChannel = aMessaging.createDuplexOutputChannel("udp://<IP_ADDRESS>:8043/");
// Subscribe to receive messages.
anOutputChannel.responseMessageReceived(myOnResponseMessageReceived);
// Open the connection.
anOutputChannel.openConnection();
...
// Send a message to all receivers which have joined
// the multicast group udp://<IP_ADDRESS>:8043/.
anOutputChannel.sendMessage("Hello");
...
// Close connection.
anOutputChannel.closeConnection();
// Handling of received message.
private void onResponseMessageReceived(object sender, DuplexChannelMessageEventArgs e)
{
string aMessage = (string)e.Message;
....
}
private EventHandler<DuplexChannelMessageEventArgs> myOnResponseMessageReceived = new EventHandler<DuplexChannelMessageEventArgs>()
{
@Override
public void onEvent(Object sender, DuplexChannelMessageEventArgs e)
{
onResponseMessageReceived(sender, e);
}
};
| Constructor and Description |
|---|
UdpMessagingSystemFactory()
Constructs the UDP messaging factory.
|
UdpMessagingSystemFactory(IProtocolFormatter protocolFromatter)
Constructs the UDP messaging factory.
|
| Modifier and Type | Method and Description |
|---|---|
IDuplexInputChannel |
createDuplexInputChannel(java.lang.String channelId)
Creates the duplex input channel which can receive and send messages to the duplex output channel using UDP.
|
IDuplexOutputChannel |
createDuplexOutputChannel(java.lang.String channelId)
Creates duplex output channel which can send and receive messages from the duplex input channel using UDP.
|
IDuplexOutputChannel |
createDuplexOutputChannel(java.lang.String channelId,
java.lang.String responseReceiverId)
Creates duplex output channel which can send and receive messages from the duplex input channel using UDP.
|
boolean |
getAllowSendingBroadcasts()
Gets whether sending of broadcasts is allowed.
|
IThreadDispatcherProvider |
getInputChannelThreading()
Gets threading mode used for input channels.
|
int |
getMaxAmountOfConnections()
Returns the maximum amount of connections the input channel can accept.
|
java.lang.String |
getMulticastGroupToReceive()
Gets the multicast group to receive messages from.
|
boolean |
getMulticastLoopback()
Returns whether the sender can receive the multicast message which sent in itself.
|
IThreadDispatcherProvider |
getOutputChannelThreading()
Gets threading mode used for output channels.
|
int |
getResponseReceiverPort()
Returns port number which shall be used for receiving response messages in unicast communication.
|
boolean |
getReuseAddress()
Gets the flag indicating whether the socket can be bound to the address which is already used.
|
int |
getTtl()
Gets time to live value for UDP datagrams.
|
boolean |
getUnicastCommunication()
Gets whether the communication is unicast.
|
UdpMessagingSystemFactory |
setAllowSendingBroadcasts(boolean allowBroadcasts)
Enables / disables sending broadcast messages.
|
UdpMessagingSystemFactory |
setInputChannelThreading(IThreadDispatcherProvider inputChannelThreading)
Sets threading mode for input channels.
|
UdpMessagingSystemFactory |
setMaxAmountOfConnections(int maxAmountOfConnections)
Sets the maximum amount of connections the inout channel can accept.
|
UdpMessagingSystemFactory |
setMulticastGroupToReceive(java.lang.String multicastGroup)
Sets the multicast group to receive messages from.
|
UdpMessagingSystemFactory |
setMulticastLoopback(boolean allowMulticastLoopback)
Enables /disables receiving multicast messages from the same IP address from which they were sent.
|
UdpMessagingSystemFactory |
setOutputChannelThreading(IThreadDispatcherProvider outputChannelThreading)
Sets threading mode for output channels.
|
UdpMessagingSystemFactory |
setResponseReceiverPort(int port)
Sets or gets the port which shall be used for receiving response messages by output channel in case of unicast communication.
|
UdpMessagingSystemFactory |
setReuseAddress(boolean allowReuseAddressFlag)
Sets the flag indicating whether the socket can be bound to the address which is already used.
|
UdpMessagingSystemFactory |
setTtl(int ttl)
Sets time to live value for UDP datagrams.
|
UdpMessagingSystemFactory |
setUnicastCommunication(boolean isUnicast)
Sets whether the communication is unicast.
|
public UdpMessagingSystemFactory()
public UdpMessagingSystemFactory(IProtocolFormatter protocolFromatter)
protocolFromatter
- formatter used for low-level messaging between output and input channelspublic IDuplexOutputChannel createDuplexOutputChannel(java.lang.String channelId) throws java.lang.Exception
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory();
IDuplexOutputChannel anOutputChannel = aMessaging.createDuplexOutputChannel("udp://<IP_ADDRESS>:8765/");
Creating the duplex output channel for sending mulitcast messages (e.g. for streaming video to multiple receivers).
IProtocolFormatter aProtocolFormatter = new EasyProtocolFormatter();
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory(aProtocolFormatter)
// Setup the factory to create channels for mulitcast or broadcast communication.
.setUnicastCommunication(false);
// Create output channel which will send messages to the mulitcast group <IP_ADDRESS> on the port 8765.
IDuplexOutputChannel anOutputChannel = aMessaging.createDuplexOutputChannel("udp://<IP_ADDRESS>:8765/");
Creating the duplex output channel for sending broadcast messages.
IProtocolFormatter aProtocolFormatter = new EasyProtocolFormatter();
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory(aProtocolFormatter)
// Setup the factory to create channels for mulitcast or broadcast communication.
.setUnicastCommunication(false)
// Setup the factory to create chennels which are allowed to send broadcast messages.
.setAllowSendingBroadcasts(true);
// Create output channel which will send broadcast messages to the port 8765.
IDuplexOutputChannel anOutputChannel = aMessaging.createDuplexOutputChannel("udp://<IP_ADDRESS>:8765/");
createDuplexOutputChannel
in interface IMessagingSystemFactory
channelId
- UDP address in a valid URI format e.g. udp://<IP_ADDRESS>:8090/java.lang.Exception
public IDuplexOutputChannel createDuplexOutputChannel(java.lang.String channelId, java.lang.String responseReceiverId) throws java.lang.Exception
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory();
String aSessionId = UUID.randomUUID().toString();
IDuplexOutputChannel anOutputChannel = aMessaging.CreateDuplexOutputChannel("udp://<IP_ADDRESS>:8765/", aSessionId);
Creating the duplex output channel which can send messages to a particular UDP address and
which can recieve messages on a specific UDP address and which can receive mulitcast messages.
IProtocolFormatter aProtocolFormatter = new EasyProtocolFormatter();
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory(aProtocolFormatter)
// Setup the factory to create channels for mulitcast or broadcast communication.
.setUnicastCommunication(false)
// Specify the mulitcast group to receive messages from.
.setMulticastGroupToReceive("<IP_ADDRESS>");
// Create output channel which can send messages to the input channel listening to udp://<IP_ADDRESS>:8095/
// and which is listening to udp://<IP_ADDRESS>:8099/ and which can also receive messages sent for the mulitcast
// group <IP_ADDRESS>.
IDuplexOutputChannel anOutputChannel = aMessaging.createDuplexOutputChannel("udp://<IP_ADDRESS>:8095/", "udp://<IP_ADDRESS>:8099/");
createDuplexOutputChannel
in interface IMessagingSystemFactory
channelId
- Identifies the receiving duplex input channel. The channel id must be a valid URI address e.g. udp://<IP_ADDRESS>:8090/responseReceiverId
- Unique identifier of the output channel.java.lang.Exception
public IDuplexInputChannel createDuplexInputChannel(java.lang.String channelId) throws java.lang.Exception
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory();
IDuplexInputChannel anInputChannel = aMessaging.createDuplexInputChannel("udp://<IP_ADDRESS>:8765/");
Creating the duplex input channel for multicast communication.
IProtocolFormatter aProtocolFormatter = new EasyProtocolFormatter();
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory(aProtocolFormatter)
// Setup the factory to create channels for mulitcast or broadcast communication.
.setUnicastCommunication(false)
// Specify the mulitcast group to receive messages from.
.setMulticastGroupToReceive("<IP_ADDRESS>");
// Create duplex input channel which is listening to udp://<IP_ADDRESS>:8095/ and can also receive multicast messages
// sent to udp://<IP_ADDRESS>:8095/.
IDuplexInputChannel anInputChannel = aMessaging.createDuplexInputChannel("udp://<IP_ADDRESS>:8095/");
Sending mulitcast and broadcast messages from the duplex input channel.
IProtocolFormatter aProtocolFormatter = new EasyProtocolFormatter();
IMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory(aProtocolFormatter)
// Setup the factory to create channels for mulitcast or broadcast communication.
.setUnicastCommunication(false)
// Setup the factory to create chennels which are allowed to send broadcast messages.
.setAllowSendingBroadcasts(true);
// Create duplex input channel which is listening to udp://<IP_ADDRESS>:8095/.
IDuplexInputChannel anInputChannel = aMessaging.createDuplexInputChannel("udp://<IP_ADDRESS>:8095/");
// Subscribe to handle messages.
anIputChannel.messageReceived().subscribe(myOnMessageReceived);
// Start listening.
anIputChannel.startListening();
...
// Send a multicast message.
// Note: it will be received by all output and input channels which have joined the multicast group <IP_ADDRESS>
// and are listening to the port 8095.
anInputChannel.sendResponseMessage("udp://<IP_ADDRESS>:8095/", "Hello");
...
// Send a broadcast message.
// Note: it will be received by all output and input channels within the sub-network which are listening to the port 8095.
anInputChannel.sendResponseMessage("udp://<IP_ADDRESS>:8095/", "Hello");
...
// Stop listening.
anInputChannel.stopListening();
createDuplexInputChannel
in interface IMessagingSystemFactory
channelId
- Identifies this duplex input channel. The channel id must be a valid URI address (e.g. udp://<IP_ADDRESS>:8090/) the input channel will listen to.java.lang.Exception
public UdpMessagingSystemFactory setUnicastCommunication(boolean isUnicast)
isUnicast
- if true the communication is unicast. If false the communication is multicast or broadcast.public boolean getUnicastCommunication()
public UdpMessagingSystemFactory setTtl(int ttl)
ttl
- number of routers the datagram can travel.public int getTtl()
public UdpMessagingSystemFactory setMulticastGroupToReceive(java.lang.String multicastGroup)
// Create UDP messaging factory using simple protocol formatter.
IProtocolFormatter aProtocolFormatter = new EasyProtocolFormatter();
UdpMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory(aProtocolFormatter)
// Setup messaging factory to create channels for mulitcast or broadcast communication.
.setUnicastCommunication(false)
// Set the multicast group which shall be joined for receiving messages.
.setMulticastGroupToReceive("<IP_ADDRESS>");
// Create input channel which will listen to udp://<IP_ADDRESS>:8043/ and which will also
// receive messages from the multicast group udp://<IP_ADDRESS>:8043/.
IInputChannel anInputChannel = aMessaging.createDuplexInputChannel("udp://<IP_ADDRESS>:8043/");
Creating output channel which can send multicast messages.
// Create UDP messaging factory using simple protocol formatter.
IProtocolFormatter aProtocolFormatter = new EasyProtocolFormatter();
UdpMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory(aProtocolFormatter)
// Setup messaging factory to create channels for mulitcast or broadcast communication.
.setUnicastCommunication(false);
// Create output channel which can send messages to the multicast address udp://<IP_ADDRESS>:8043/.
IOutputChannel anOutputChannel = aMessaging.createDuplexOutputChannel("udp://<IP_ADDRESS>:8043/");
multicastGroup
- multicast group which shall be joined e.g. "<IP_ADDRESS>"public java.lang.String getMulticastGroupToReceive()
public UdpMessagingSystemFactory setAllowSendingBroadcasts(boolean allowBroadcasts)
// Create UDP messaging factory using simple protocol formatter.
IProtocolFormatter aProtocolFormatter = new EasyProtocolFormatter();
UdpMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory(aProtocolFormatter);
// Setup messaging factory to create channels for mulitcast or broadcast communication.
aMessaging.setUnicastCommunication(false);
// Enable sending broadcasts.
aMessaging.setAllowSendingBroadcasts(true);
// Create output channel which will send broadcast messages to all devices within the sub-network
// which listen to the port 8055.
IOutputChannel anOutputChannel = aMessaging.createDuplexOutputChannel("udp://<IP_ADDRESS>:8055/");
// Initialize output channel for sending broadcast messages and receiving responses.
anOutputChannel.openConnection();
// Send UDP broadcast.
anOutputChannel.sendMessage("Hello");
...
// Close channel - it will release listening thread.
anOutputChannel.closeConnection();
Input channel which can receive broadcast messages.
// Create UDP messaging factory using simple protocol formatter.
IProtocolFormatter aProtocolFormatter = new EasyProtocolFormatter();
UdpMessagingSystemFactory aMessaging = new UdpMessagingSystemFactory(aProtocolFormatter);
// Setup messaging factory to create channels for mulitcast or broadcast communication.
aMessaging.setUnicastCommunication(false);
// Create input channel which can receive broadcast messages to the port 8055.
IInputChannel anInputChannel = aMessaging.createDuplexInputChannel("udp://<IP_ADDRESS>:8055/");
// Subscribe to receive messages.
anInputChannel.messageReceived().subscribe(myOnMessageReceived);
// Start listening for messages.
anInputChannel.startListening();
...
// Stop listening.
anInputChannel.stopListening();
allowBroadcasts
- tru if sending of broadcasts is allowed.public boolean getAllowSendingBroadcasts()
public UdpMessagingSystemFactory setMulticastLoopback(boolean allowMulticastLoopback)
allowMulticastLoopback
- true if the message shall be delivered to sender too.public boolean getMulticastLoopback()
public UdpMessagingSystemFactory setResponseReceiverPort(int port)
port
- port number which shall be used for receiving response messages.public int getResponseReceiverPort()
public UdpMessagingSystemFactory setMaxAmountOfConnections(int maxAmountOfConnections)
maxAmountOfConnections
- public int getMaxAmountOfConnections()
public UdpMessagingSystemFactory setInputChannelThreading(IThreadDispatcherProvider inputChannelThreading)
inputChannelThreading
- threading modelpublic IThreadDispatcherProvider getInputChannelThreading()
public UdpMessagingSystemFactory setOutputChannelThreading(IThreadDispatcherProvider outputChannelThreading)
outputChannelThreading
- public IThreadDispatcherProvider getOutputChannelThreading()
public UdpMessagingSystemFactory setReuseAddress(boolean allowReuseAddressFlag)
allowReuseAddressFlag
- true if the socket can bound address and port which is already in use.public boolean getReuseAddress()


That’s because i
would never equal 10
.
Run it to see the real values of i
:
js run let i = 0; while (i < 11) { i += 0.2; if (i > 9.8 && i < 10.2) alert( i ); }
None of them is exactly 10
.
Such things happen because of the precision losses when adding fractions like 0.2
.
Conclusion: evade equality checks when working with decimal fractions.


Here we give a brief overview of iBWIM: what does it do? how does it work? how is it used? and why you should use it
Demonstrations of how iBWIM operates in the field. Descriptions of bridges on which we have installed systems and the statistics we have extracted.
iBWIM systems can generate a huge amount of real-time data, here we show how it can respond in real-time to protect infrastructure, how you can use it as a tool to identify and investigate vehicles of interest and how you can use it to constantly compile up-to-date statistics.
iBWIM has been designed with accuracy in mind, however, ultimately the accuracy of any BWIM system is limited by the bridge. Here you will find details of how bridge type affects the accuracy of iBWIM.
iBWIM measures a series of parameters for each vehicle. These values can be used to classify the vehicle, for instance coach, semi-trailer. We discuss different classification schemes here.
We have been active in the BWIM research community for many years and we are constantly developing and improving iBWIM. Here you will find our current research topics.
Heavy goods traffic and exceptional loads are one of the main causes of bridge ageing. Using data captured by iBWIM and our expertise in structural engineering, predictions can be made about the structural integrity of the bridge and the need for maintenance. More details.
Europe's railway infrastructure is both mature and critical. Advanced bridge monitoring systems can help extend the liftime of citical parts of the network. More details.


AirSpeed offer high bandwidth uncontended, symmetrical leased line services that are proven, secure, reliable and affordable.
AirSpeed provides a comprehensive portfolio of managed network services to business, public sector and other network operators.
Learn more about wireless radio transmission network technology.
AirSpeed is focussed on providing our customers with world class support.
AirSpeed Telecom provides fast, reliable voice and data telecommunications services to businesses and public sector bodies in Ireland. We are leaders in the provision of proven wireless radio transmission network services. Our carrier grade network offers a real value alternative to more traditional networks, providing our customers with affordable telecom products and services of the highest calibre.
AirSpeed Telecom's high-speed bandwidth facilitates live streaming of 'Nestwatch 2009' on RTE's The Mooney Show Full Details
Major boost for businesses in West and Mid-West with announcement that high-speed telecommunications services of up to 155 Mbps are now available in the Atlantic Region Full Details
AirSpeed Telecom awarded contract with Udaras na Gaeltachta to provide high speed connectivity from regional offices to Government network Full Details


Bovine Birthday
问题描述 :
Bessie asked her friend what day of the week she was born on. She knew that she was born on 2003 May 25, but didn’t know what day it was. Write a program to help. Note that no cow was born earlier than the year 1800.
Facts to know:
* January 1, 1900 was on a Monday.
* Lengths of months:
Jan 31 May 31 Sep 30
Feb 28 or 29 Jun 30 Oct 31
Mar 31 Jul 31 Nov 30
Apr 30 Aug 31 Dec 31
* Every year evenly divisible by 4 is a leap year (1992 = 4*498 so 1992 will be a leap year, but the year 1990 is not a leap year).
* The rule above does not hold for century years. Century years divisible by 400 are leap years, all other are not. Thus, the century years 1700, 1800, 1900 and 2100 are not leap years, but 2000 is a leap year.
输入:
* Line 1: Three space-separated integers that represent respectively the year, month (range 1..12), and day of a date.
输出:
* Line 1: A single word that is the day of the week of the specified date (from the lower-case list: monday, tuesday, wednesday, thursday, friday, saturday, sunday).
样例输入:
2003 5 25
样例输出:
sunday
温馨提示:
INPUT DETAILS:
May 25, 2003
May 25, 2003
OUTPUT DETAILS:
May 2003
Su Mo Tu We Th Fr Sa
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
解题代码:
//* @author: import java.util.Scanner; import java.util.Arrays; public class Main{ public static void main(String args[]){ Scanner sc=new Scanner(System.in); int a[]={0,31,28,31,30,31,30,31,31,30,31,30,31}; String s[]={"monday", "tuesday", "wednesday", "thursday", "friday", "saturday", "sunday"}; int n,y,m,d,t; y=sc.nextInt(); m=sc.nextInt(); d=sc.nextInt(); t=(y-1)*365; for (int i=1;i< y;i++) if ((i%4==0&&i%100!=0)||(i%400==0)) t++; if ((y%4==0&&y%100!=0)||(y%400==0)) a[2]++; for (int i=1;i< m;i++) t+=a[i]; t+=d+6; System.out.println(s[t%7]); } }
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整理的很好，多谢
妈呀！这个Dijkstra模板好长OwQ！
很给力啊，学习了
“可以发现,树将是满二叉树,”这句话不对吧，构造的树应该是“完全二叉树”，而非“满二叉树”。
整理的很好，多谢
[…] 如果此题没有要求 相对位置不变，可以参考文章：http://www.acmerblog.com/interview-9-2427/ […]
第二个是python代码啊。。
18题的C也是错误的
正解，已改正。应该都是protected
很给力啊，学习了
对，算是枚举吧，已修正
输出规范写错了哦~
多谢支持！
这个问题别太纠结了，不同的编译器结果不一


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|
Bullet Collision Detection & Physics Library
|
#include <btMultiBodyLink.h>
Public Types | |
| enum | eFeatherstoneJointType { eRevolute = 0, ePrismatic = 1, eSpherical = 2, ePlanar = 3, eFixed = 4, eInvalid } |
Public Member Functions | |
| BT_DECLARE_ALIGNED_ALLOCATOR () | |
| void | setAxisTop (int dof, const btVector3 &axis) |
| void | setAxisBottom (int dof, const btVector3 &axis) |
| void | setAxisTop (int dof, const btScalar &x, const btScalar &y, const btScalar &z) |
| void | setAxisBottom (int dof, const btScalar &x, const btScalar &y, const btScalar &z) |
| const btVector3 & | getAxisTop (int dof) const |
| const btVector3 & | getAxisBottom (int dof) const |
| btMultibodyLink () | |
| void | updateCacheMultiDof (btScalar *pq=0) |
Definition at line 47 of file btMultiBodyLink.h.
| Enumerator | |
|---|---|
| eRevolute | |
| ePrismatic | |
| eSpherical | |
| ePlanar | |
| eFixed | |
| eInvalid |
Definition at line 70 of file btMultiBodyLink.h.
|
inline |
Definition at line 150 of file btMultiBodyLink.h.
| btMultibodyLink::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
|
inline |
Definition at line 108 of file btMultiBodyLink.h.
|
inline |
Definition at line 107 of file btMultiBodyLink.h.
|
inline |
Definition at line 95 of file btMultiBodyLink.h.
|
inline |
Definition at line 103 of file btMultiBodyLink.h.
|
inline |
Definition at line 94 of file btMultiBodyLink.h.
|
inline |
Definition at line 99 of file btMultiBodyLink.h.
|
inline |
Definition at line 189 of file btMultiBodyLink.h.
| btSpatialMotionVector btMultibodyLink::m_absFrameLocVelocity |
Definition at line 68 of file btMultiBodyLink.h.
| btSpatialMotionVector btMultibodyLink::m_absFrameTotVelocity |
Definition at line 68 of file btMultiBodyLink.h.
| btVector3 btMultibodyLink::m_appliedConstraintForce |
Definition at line 118 of file btMultiBodyLink.h.
| btVector3 btMultibodyLink::m_appliedConstraintTorque |
Definition at line 119 of file btMultiBodyLink.h.
| btVector3 btMultibodyLink::m_appliedForce |
Definition at line 115 of file btMultiBodyLink.h.
| btVector3 btMultibodyLink::m_appliedTorque |
Definition at line 116 of file btMultiBodyLink.h.
| btSpatialMotionVector btMultibodyLink::m_axes[6] |
Definition at line 93 of file btMultiBodyLink.h.
| btQuaternion btMultibodyLink::m_cachedRotParentToThis |
Definition at line 112 of file btMultiBodyLink.h.
| btVector3 btMultibodyLink::m_cachedRVector |
Definition at line 113 of file btMultiBodyLink.h.
| btTransform btMultibodyLink::m_cachedWorldTransform |
Definition at line 136 of file btMultiBodyLink.h.
| int btMultibodyLink::m_cfgOffset |
Definition at line 110 of file btMultiBodyLink.h.
| class btMultiBodyLinkCollider* btMultibodyLink::m_collider |
Definition at line 127 of file btMultiBodyLink.h.
| int btMultibodyLink::m_dofCount |
Definition at line 130 of file btMultiBodyLink.h.
| int btMultibodyLink::m_dofOffset |
Definition at line 110 of file btMultiBodyLink.h.
| btVector3 btMultibodyLink::m_dVector |
Definition at line 58 of file btMultiBodyLink.h.
| btVector3 btMultibodyLink::m_eVector |
Definition at line 66 of file btMultiBodyLink.h.
| int btMultibodyLink::m_flags |
Definition at line 128 of file btMultiBodyLink.h.
| btVector3 btMultibodyLink::m_inertiaLocal |
Definition at line 52 of file btMultiBodyLink.h.
| btScalar btMultibodyLink::m_jointDamping |
Definition at line 142 of file btMultiBodyLink.h.
| struct btMultiBodyJointFeedback* btMultibodyLink::m_jointFeedback |
Definition at line 134 of file btMultiBodyLink.h.
| btScalar btMultibodyLink::m_jointFriction |
Definition at line 143 of file btMultiBodyLink.h.
| btScalar btMultibodyLink::m_jointLowerLimit |
Definition at line 144 of file btMultiBodyLink.h.
| btScalar btMultibodyLink::m_jointMaxForce |
Definition at line 146 of file btMultiBodyLink.h.
| btScalar btMultibodyLink::m_jointMaxVelocity |
Definition at line 147 of file btMultiBodyLink.h.
| const char* btMultibodyLink::m_jointName |
Definition at line 139 of file btMultiBodyLink.h.
| btScalar btMultibodyLink::m_jointPos[7] |
Definition at line 121 of file btMultiBodyLink.h.
| btScalar btMultibodyLink::m_jointTorque[6] |
Definition at line 125 of file btMultiBodyLink.h.
| eFeatherstoneJointType btMultibodyLink::m_jointType |
Definition at line 132 of file btMultiBodyLink.h.
| btScalar btMultibodyLink::m_jointUpperLimit |
Definition at line 145 of file btMultiBodyLink.h.
| const char* btMultibodyLink::m_linkName |
Definition at line 138 of file btMultiBodyLink.h.
| btScalar btMultibodyLink::m_mass |
Definition at line 51 of file btMultiBodyLink.h.
| int btMultibodyLink::m_parent |
Definition at line 54 of file btMultiBodyLink.h.
| int btMultibodyLink::m_posVarCount |
Definition at line 130 of file btMultiBodyLink.h.
| const void* btMultibodyLink::m_userPtr |
Definition at line 140 of file btMultiBodyLink.h.
| btQuaternion btMultibodyLink::m_zeroRotParentToThis |
Definition at line 56 of file btMultiBodyLink.h.


.... In the land of Engineers and a time of High Tech .... ......Troy unexpectedly met Hellen ......
..He knew she was the one the very moment he lay his eyes on her..
Something was wickedly amazing about her. With a laughter like confetti, haunting beauty long after an encouter and an unmatched sense of style. She was prada in the flesh and he, a mere mortal, couldn't help but follow his one instict... to get closer!
..He couldn't remember the last time he stooped too low to engage in small talk...but it was the only way he knew how. And in a heart beat, he made the move..!
"Hey, could you please help me solve this problem? It has been quite a challenge for days." he said with an unbreakable gaze. And that's where it all begun!

He was one of the most handsome men she'd ever seen. With a phsysique that you saw only twice in three years and eyes that you'd want to look into for eternity, she couldn't help but wonder how much time God had spent creating him.
 His presence was just too significant to ignore!
On realizing that she had not the slightest of clues on how to tackle the problem, yet worse still the obvious thick strings of tension that couldn't let her think, she had no option but to succumed to defeat. Eating her humble pie, she asked him to go over the problem.
This was Troy's only moment to shine. It was a do or die.!!
Calmly, he told her that they could scale any problem as long as they took it on together. With a lot of expertize he slowly tuckled the problem until he got it solved. That very moment, she saw him in a different light and knew that she wanted to continue getting a piece of his beautiful mind. He struck a balance between eyecandy and geek!It was the perferct blend that she'd always dreamed of! Those few minutes felt like eternity for Troy. He couldn't believe his luck and knew that his life was forever changed.
Hellen and Troy became discussion partners from that day forth.....and the rest was history.....!!
Come listen to the rest of the story as you join Hellen and Troy on the 20th of May 2018 as they tie the knot and officially become lifetime partners.


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Mum makes £750 after convincing son's schoolmates to go green
Sometimes karma is incredibly quick at paying you back, as one mum found out after talking the parents of her son's schoolmates to move to a more environmentally friendly energy firm
by James Andrews, http://www.facebook.com/jameswritesmoney/Mum Lorelei Cole cares about the world her son will grow up in - and is more than willing to do her part to make sure it's in the best state possible.
That's why she moved to an energy firm that only supplies green power.
But she also knew that one person wasn't enough, taking her mission to cut carbon emissions to the school gates.
“I am really concerned about the impact we are having on the planet so it is easy for me to speak to people about this and persuade them to switch to green energy," Lorelei, 34, said.
“I’ve had a great reaction from other mums and would love to win over everybody at the school to green energy."
But while her mission for the environment is a worthy one, the mum of one from Bath found a way to make the offer even more compelling.
That's because the firm she chose to recommend - Pure Planet - isn't just cheaper than many other providers, it also offers people a £50 Amazon voucher for signing up with a referral code.
“People I have spoken to were really positive about switching, especially when they also realise going green will save them money," Lorelei said.
And as well as the new customer getting the voucher, the person referring them does too - letting Lorelei build up £750 worth so far.
As well as other mums, she's so far also convinced her dad, brother, friends and neighbours to switch.
And anyone who thinks she's using the environment as an excuse to make cash for herself, rather than to help the planet, can put their mind to rest too.
So far, all the cash has gone on making lowering her footprint even more and helping other in need.
“The vouchers I’ve received so far have been a nice bonus and I have used them to buy things to reduce the need for single use plastics such as reusable food wrap, silicone food bags," Lorelei explained.
"I also bought the Bake For Syria cook book which aids Unicef’s Children of Syria Appeal.”
Shockingly, Lorelei isn't anywhere near the top of the league table for the most referrals so far.
Pure Plane revealed that one man has pocketed an incredible £13,000 in vouchers by referring 260 people, while another has convinced 175 people to move ot the green energy provider and a five more have more than 100 referrals to their name.
The £50 for you, £50 for the person switching deal runs until December 3.


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