---
layout: page
status: publish
published: true
title: Notes on Utah Local Addressing Systems (Address Grids)
author:
display_name: Bert Granberg
login: Bert Granberg
email<EMAIL_ADDRESS>url: ''
author_login: Bert Granberg
author_email<EMAIL_ADDRESS>wordpress_id: 4005
wordpress_url: http://gis.utah.gov/?page_id=4005
date: '2011-12-01 15:18:09 -0700'
date_gmt: '2011-12-01 22:18:09 -0700'
categories: []
tags: []
---
James Wingate at Blue Stakes has compiled most of address coordinate system descriptions listed below. AGRC will update this list as most information is brought to our attention. If you have information or corrections to contribute, please post them here as a comment or email<EMAIL_ADDRESS>AGRC is working on revising a polygon feature class that approximates the boundaries of each local address coordinate system (ACS) and each quadrant (NE, NW, SE, SW) within each local ACS. The feature class should be available by the end of January.
Please note, this is a work in progress.
Updated 9/24/2009, 1/2011
Beaver County
Municipalities with their own address origins:
- Beaver – has own origin – Main St/Hwy 160 (0 E/W) and Center St/Hwy 21 (0 N/S)
- Milford – has own origin – Main St/Hwy 257 (0 E\W) and Center St/ Hwy 21 (0 N/S)
- Minersville – has own origin – Main St (0 N/S) and Center St/Hwy 130 (0 E/W)
Some county addresses count off of Beaver. There may be different origins for the county addresses, but it’s hard to tell with all the null roads. Search 9300 S (8500 N next road north).
Box Elder County
Municipalities with their own address origins:
- Bear River City – counts from Brigham City.
- Brigham City – has own origin – Main St/Hwy 30 (0 E/W) and Forest St (0 N/S)
- Corinne – counts from Brigham City.
- Deweyville – counts from Brigham City.
- Elwood – counts from Brigham City.
- Fielding – has own origin – Main St (0 N/S) and Center St (0 E/W)
- Garland – has own origin – Main St (0 E/W) and Factory St (0 N/S)
- Honeyville – counts from Brigham City
- Howell – counts from Brigham City.
- Mantua – has own origin – Main St (0 E/W) and Center St (0 N/S)
- Perry – counts from Brigham City.
- Plymouth – counts from Brigham City.
- Portage – counts from Brigham City.
- Snowville – has own origin – Main St (0 N/S) and Stone Rd (0 E/W)
- Tremonton – has own origin – Main St (0 N/S) and Tremont St (0 E/W)
- Willard – has own origin – Main St (0 E/W) and Center St (0 N/S)
Unincorporated county – counts from Brigham City.
Cache County
Municipalities with their own address origins:
- Amalga – follows unincorporated county (counts from Logan)
- Clarkston – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Cornish – follows unincorporated county (counts from Logan)
- Hyde Park – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Hyrum – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Lewiston – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Logan* – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Mendon – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Millville – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Newton – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Nibley – counts from Logan
- North Logan – counts from Logan
- Paradise – follows unincorporated county (counts from Logan)
- Providence – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Richmond – has own origin – Main St (0 N/S) & State St (0 E/W)
- River Heights – counts from Logan
- Smithfield – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Trenton – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Wellsville – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Unincorporated county – counts from Logan
* Streets in Logan containing addresses that don't count from Logan's address origin correctly (Per Chuck Shaw (Logan City GIS) and Kent Braddy (Cache Co Planning) – 11/12/2008):
Crockett Ave
River Park Dr
Teal Loop
Mallard Loop
South Place Dr
Somerset Pl
Kensington Pl
Hampton Ct
Stirling Pl
Coventry Pl
Penhurst Ln
Trail Cir
Address numbers for all of Cache County:
Even – always on South and East side of the street
Odd – always on North and West side of the street
This is different from most cities, where even addresses are typically on the right and odds on the left as you move outward from the address origin. This is the case for the entire county, although supposedly a few addresses have deviated.
Carbon County
Municipalities with their own address origins:
- East Carbon – has its own origin?? – SR 123 (0 N/S) & Grassy Trail Dr/ Main St (0 E/W)??
- Helper – has own origin – Janet St (0 N/S) & Main St/Hwy 244 (0 E/W)
- Price – has own origin – Main St (0 N/S) & Carbon Ave/Hwy 10 (0 E/W)
- Scofield – has own origin?? – Missing (0 N/S) & Main St/Scofield Hwy/Hwy 96 (0 E/W)
- Sunnyside – Looks like it counts off East Carbon
- Wellington – has own origin – Main St/Hwy 191 (0 N/S) & Center St (0 E/W)
Daggett County
Municipalities with their own address origins:
- Manila – has its own origin – SR 43 (0 N/S) & Main St/SR 44 (0 E/W)
Unincorporated areas with their own origins (updated 1/11):
- Birch Creek- Birch Creek Rd (0 E/W
- Browns Park
- Clay Basin
- Deer Lodge
- Diamond Mountain
- Dutch John
- Greendale
- Spirit Lake
Davis County
Municipalities with their own address origins:
- Bountiful – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Centerville – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Clearfield – has own origin – Center St (0 N/S) & Main St/State St/SR 126 (0 E/W)
- Clinton – counts off of Clearfield’s address origin (see Clearfield)
- Farmington – has own origin – State St/SR 227 (0 N/S) & Main St/SR 106 (0 E/W)
- Fruit Heights – counts off of Kaysville’s address origin (see Kaysville)
- Kaysville – has own origin – Center St (0 N/S) & Main St/SR 273 (0 E/W)
- Layton – has own origin – Gentile St/SR 109 (0 N/S) & Main St/ SR 126 (0 E/W)
- North Salt Lake – has own origin – Center St (0 N/S) & Main St (0 E/W)
- South Weber – counts off of Ogden’s address origin (see Ogden in Weber Co)
- Sunset – counts off of Clearfield’s address origin (see Clearfield)
- Syracuse – counts off of Clearfield’s address origin (see Clearfield)
- West Bountiful – counts off of Bountiful’s address origin (see Bountiful)
- West Point – counts off of Clearfield’s address origin (see Clearfield)
- Woods Cross – counts off of Bountiful’s address origin (see Bountiful)
Address origins for unincorporated cities:
Notes:
- There is a large pocket of unincorporated county between Bountiful and NSL – addresses count from Bountiful’s origin in this area.
Duchesne County
(compiled by: James Wingate, Blue Stakes)
Municipalities with their own address origins:
- Duchesne – intersection of Main St (0 N/S) and Center St (0 E/W)
- Myton – intersection of Main St (0 N/S) and Center St (0 E/W)
- Roosevelt – intersection of Lagoon St (0 N/S) and State St (0 E/W)
Municipalities that count from Unincorporated County address origin located at: Intersection of South Cove Rd/US 40 [200 N Roosevelt] (0 N/S) and State St (0 E/W) in Roosevelt
The unincorporated county origin covers all of Duchesne County except for the areas within Duchesne City, Myton and Roosevelt city boundaries. A significant portion of Uintah County also counts from this origin, including the municipality of Ballard Town and roughly 25% of the unincorporated area.
Roosevelt City grid and County grid both have same 0 E/W, but their 0 N/S locations differ by two blocks. This can be slightly confusing, as evidenced by traveling north along State St in Roosevelt.  This is because the county origin begins two blocks farther north than the city origin.
Emery County
Municipalities with their own address origins:
- Castle Dale – has own origin – Main St (0 N/S) & Hwy 10 (0 E/W)
- Clawson – has own origin – Center St/Old Hwy 6 (0 N/S) & Main St (0 E/W)
- Cleveland – has own origin – Main St/Hwy 155 (0 N/S) & Center St/Hwy 155 (0 E/W)
- Elmo – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Emery – has own origin – Main St/Hwy 10 (0 N/S) & Center St (0 E/W)
- Ferron – has own origin – Main St (0 N/S) & State St/SR 10 (0 E/W)
- Green River – has own origin – Main St/SR 19 (0 N/S) & Long St (0 E/W)
- Huntington – has own origin – Center St (0 N/S) & Main St/Hwy 10 (0 E/W)
- Orangeville – has own origin – Center St (0 N/S) & Main St (0 E/W)
Garfield County
Municipalities with their own address origins:
- Antimony – ??
- Boulder – ??
- Bryce Canyon City – ??
- Cannonville – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Escalante – has own origin – Main St/Hwy 12 (0 N/S) & Center St (0 E/W)
- Hatch – has own origin – Center St (0 N/S) & Main St/Hwy 89 (0 E/W)
- Henrieville – has own origin – Main St/Hwy 12 (0 N/S) & Center St (0 E/W)
- Panguitch – has own origin – Center St/Hwy 89 (0 N/S) & Main St/Hwy 89/143 (0 E/W)
- Tropic – has own origin – Center St (0 N/S) & Main St/Hwy 12 (0 E/W)
Grand County
Municipalities with their own address origins:
- Castle Valley – has own origin – Center St/Shafer Ln (0 N/S) & Castle Valley Dr(0 E/W)
- Moab – has own origin – Center St (0 N/S) & Main St/Hwy 191 (0 E/W)
Iron County
Municipalities with their own address origins:
- Brian Head – has own origin – Bear Flat Rd (0 N/S) & SR 143 (0 E/W) (confirmed 8/10)
- Cedar City – has own origin – Center St/SR 14 (0 N/S) & Main St/SR 130 (0 E/W)
- Enoch – addresses based on Cedar City origin
- Kanarraville – has own origin – Center St (0 N/S) & Main St/Kanarraville Rd (0 E/W)
- Paragonah – has own origin – Center St (0 N/S) & Main St/SR 271 (0 E/W)
- Parowan – has own origin – Center St/SR 143 (0 N/S) & Main St/SR 274 (0 E/W)
Juab County
Municipalities with their own address origins:
- Eureka – has own origin – Main St/Hwy 6 (0 N/S) & Center St (0 E/W)
- Levan – has own origin – Center St (0 N/S) & Main St/Hwy 28 (0 E/W)
- Mona – has own origin – Center St (0 N/S) & Main St/Hwy 91 (0 E/W)
- Nephi – has own origin – Center St (0 N/S) & Main St/Hwy 41 (0 E/W)
- Rocky Ridge – ??no addresses for any roads??
- Santaquin – *See Utah Co*
Other
- Juab County West Grid- has own origin- Snake Valley Rd & Pole Line
Kane County
Municipalities with their own address origins:
- Alton – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Big Water – has own origin - US 89 (0 N/S) & Arron Burr Dr (0 E/W)
- Glendale – has own origin - Center St/Mill St (0 N/S) & Main St/SR (0 E/W)
- Kanab – has own origin - Center St/US 89 (0 N/S) & Main St (0 E/W)
- Orderville - has own origin- State St/US 89 (0 N/S) & Center ST (0 E/W) (updated 1/11)
Unincorporated areas with their own address origins (updated 1/11):
- Bullfrog
- Cannonville
- Duck Creek
Millard County
Municipalities with their own address origins:
- Delta – has own origin – Main St/Hwy 50 (0 N/S) & Center St (0 E/W)
- Fillmore – has own origin – Center St/Eagle Ave (0 N/S) & Main St/SR 99 (0 E/W)
- Hinckley – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Holden – has own origin – Center St (0 N/S) & Main St/Hwy 64 (0 E/W)
- Kanosh – has own origin – Center St (0 N/S) & Main St/SR 133 (0 E/W)
- Leamington – has own origin – Main St/Hwy 132 (0 N/S) & Center St (0 E/W)
- Lynndyl – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Meadow – has own origin – Center St (0 N/S) & Main St/SR 133 (0 E/W)
- Oak City – has own origin – Center St (0 N/S) & Main St/Hwy 125 (0 E/W)
- Scipio – has own origin – Center St (0 N/S) & State St/Hwy 50 (0 E/W)
Morgan County
Municipalities with their own address origins:
- Morgan – has own origin – Young St (0 N/S) & State St/SR 66 (0 E/W)
Piute County
Municipalities with their own address origins:
- Circleville – has own origin – Main St/US 89 (0 N/S) & Center St (0 E/W)
- Junction – has own origin – Center St/SR 153 (0 N/S) & Main St/US 89 (0 E/W)
- Kingston – has own origin – Main St/SR 62 (0 N/S) & Center St/Kingston Ln (0 E/W)
- Marysvale – has own origin – Center St/Bullion Ave (0 N/S) & Main St/US 89 (0 E/W)
Unincorporated towns with their own address origins:
- Angle- has own origin- Mani St (0 N/S) & SR 62 (0 E/W) (updated 1/11)
- Greenwich- has own origin- Center St (0 N/S) & Main St/SR 62 (0 E/W) (updated 1/11)
- Otter Creek- has own origin- Junction of SR 62 & SR 22 (updated 1/11)
Rich County
Municipalities with their own address origins:
- Garden City – has own origin – Logan Rd/US 89 (0 N/S) & Bear Lake Blvd/Us 89/SR 30 (0 E/W)
- Lake Town – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Randolph – has own origin – Church St (0 N/S) & Main St/SR 16 (0 E/W)
- Woodruff – has own origin – Center St/Monte Cristo Hwy/SR 39 (0 N/S) & Main St/SR 16 (0 E/W)
Salt Lake County
Address origins:
All cities in Salt Lake County count off the same address origin in downtown Salt Lake City at the intersection of South Temple (0 N/S) & Main St (0 E/W) with the exception of the following two areas:
- Copperton – located between county coordinates of 10200 S and 10600 S (approximately) & 8500 W and 8900 W (approximately)
- Pepperwood Subdivision – located in the city of Sandy and extends from 2000 E to Wasatch Blvd (3265 E) and from Dimple Dell Rd (10650 S) to Lone Hollow Rd (11270 S).
San Juan County
Municipalities with their own address origins:
- Blanding – has own origin – Center St/Hwy 191 (0 N/S) & Main St/Hwy 191 (0 E/W)
- Monticello – has own origin – Center St/Hwy 491 (0 N/S) & Main St/Hwy 191 (0 E/W)
Sanpete County
Municipalities with their own address origins:
- Centerfield – has own origin – Center St (0 N/S) & Main St/Hwy 89 (0 E/W)
- Ephraim – has own origin – Center St (0 N/S) & Main St/Hwy 89 (0 E/W)
- Fairview – has own origin – Center St (0 N/S) & State St/Hwy 89 (0 E/W)
- Fayette – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Fountain Green – has own origin – Center St (0 N/S) & State St/Hwy 132 (0 E/W)
- Gunnison – has own origin – Center St (0 N/S) & Main St/Hwy 89 (0 E/W)
- Manti – has own origin – Union Rd (0 N/S) & Main St/Hwy 89 (0 E/W)
- Mayfield – has own origin – Canyon Rd (0 N/S) & Main St/Hwy 137 (0 E/W)
- Maroni – has own origin – Main St/Hwy 132 (0 N/S) & Center St (0 E/W)
- Mount Pleasant – has own origin – Main St/Hwy 116 (0 N/S) & State St/Hwy 89 (0 E/W)
- Spring City – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Sterling – has own origin – Center St (0 N/S) & Hwy 89 (0 E/W)
- Wales – has own origin – Center St (0 N/S) & State St (0 E/W)
Sevier County
Municipalities with their own address origins:
- Annabella – has own origin – Main St (0 E/W) and Center St (0 N/S)
- Aurora – has own origin – Hwy 260 (0 E/W) and Center St (0 N/S)
- Central Valley – has own origin – Main St (0 E/W) and Center St (0 N/S)
- Elsinore – has own origin – Main St (0 N/S) and Center St (0 E/W)
- Glenwood – has own origin – Main St (0 E/W) and Center St (0 N/S)
- Joseph – has own origin – Main St (0 N/S) and Center St (0 E/W)
- Koosharem – has own origin – Torgersen Ln/Hwy 62 (0 E/W) and Center St/Langdon Mtn/Monroe Mtn (0 N/S)
- Monroe – has own origin – Main St (0 E/W) and Center St (0 N/S)
- Redmond – has own origin – Main St (0 N/S) and Center St (0 E/W)
- Richfield – has own origin – Main St (0 E/W) and Center St (0 N/S)
- Salina – has own origin – Main St (0 N/S) and State St (0 E/W)
- Sigurd – has own origin- Main St & Center St
Unincorporated areas with their own address origins:
- Accord Lakes- ?
- Fish Lake- Twin Creek Road & SR 25 (?)
- Monroe Mountain- Around Cove Mountain Road & White Pine Creek Rd (??)
- Venice – Venice Main St (0 E/W) & Venice Center St (0 N/S)
- Sevier – ??
Summit County
Municipalities with their own address origins:
- Coalville – has own origin – Center St (0 N/S) and Main St (0 E/W)
- Francis – counts off of Kamas’ address origin (see Kamas).
- Henefer – has own origin – Center St (0 N/S) and Main St/SR 86 (0 E/W)
- Kamas – has own origin – Center St/SR 150 (0 N/S) and Main St/SR 32 (0 E/W)
- Oakley – counts off of Kamas’ address origin (see Kamas)
- Park City –
Tooele County
Municipalities with their own address origins:
- Grantsville – has own origin – Main St/Hwy 138 (0 N/S) & Hale St (0 E/W)
- Ophir – has own origin – Ophir Canyon Rd/Main St (0 N\S) there is no E/W center line marked by a street. E/W is divided at a random point along Ophir Canyon Rd
- Rush Valley – has own origin – SR 199 (0 N/S) & Main St (0 E/W)
- Stockton – has own origin although it is not exact – Silver Ave (0 N/S) & Connor Ave on the north side of Silver Ave and Grant Ave on the south side of Silver Ave (0 E/W)
- Tooele – has own origin – Vine St (0 N/S) & Main St/SR 36 (0 E/W)
- Vernon – has own origin – Castagno Rd (0 N/S) & Main St (0 E/W)
- Wendover – has own origin although it is not exact – Wnedover Blvd/East Wendover Blvd (0 N/S) & Aria Blvd on the north side of Wendover Blvd and 1st St on the south side of Wendover Blvd (0 E/W)
Uintah County
Municipalities with their own address origins:
- Ballard – counts from Duchesne Co origin - US 40 [200 N Roosevelt] (0 N/S – Ballard) & State St (0 E/W – Roosevelt)
- Naples – addresses based on Vernal’s origin
- Vernal – has own origin – Main St/US 40 (0 N/S) & Vernal Ave/US 191 (0 E/W)
- Unincorporated county – approx 75% counts from Vernal, approx 25% counts from Duchesne Co origin
Utah County
(compiled By: James Wingate, Blue Stakes)
- Alpine – has own origin – Center St (0 N/S) & Main St (0 E/W)
- American Fork – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Cedar Fort – has own origin – Center St (0 N/S) & Church St (0 E/W)
- Cedar Hills – follows unincorporated Utah County address grid
- Draper – follows Salt Lake County address grid
- Eagle Mountain – has own origin – section corner for the extreme SW corner of section 35 of T6S R2W (approx lat/long 40.24693, -112.04393) on their city limit border with Fairfield. The vast majority of all addresses count north and east from this point; however the city limits do allow for a very few south or west addresses.
- Elk Ridge – has own origin – section line of sections 23 & 26 of T9S R2E (0 N/S) and Hillside Dr (0 E/W).
- Fairfield – follows unincorporated Utah County address grid
- Genola – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Goshen – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Highland – follows unincorporated Utah County address grid
- Lehi – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Lindon – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Mapleton – has own origin – Maple St (0 N/S) & Main St (0 E/W)
- Orem – has own origin – Center St (0 N/S) & where Main St (0 E/W) would cross Center St if it existed in that area (Main St does not exist between 400 S & 300 N). The 0 E/W point is also the section line between sections 14 & 15 of T6S R2E.
- Payson – has own origin – Utah Ave (0 N/S) & Main St (0 E/W)
- Pleasant Grove – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Provo – has own origin – Center St (0 N/S) & University Ave (0 E/W)
- Salem – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Santaquin – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Saratoga Springs – has own origin – section line between sections 23 & 26 of T5S R1W (0 N/S) & Redwood Rd / Main St (0 E/W)
- Spanish Fork – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Springville – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Vineyard – has own origin – Center St / Gammon Rd (0 N/S) & Main St (0 E/W)
- Woodland Hills – has own origin – north city limit boundary (0 N/S) where Woodland Hills Dr (0 E/W) meets Salem City. This is on the border of sec 13 of T9S R2E and sec 18 of T9S R3E (approx lat/long 40.03098, -111.65381). Thus, there would be no north addresses in Woodland Hills.
- Unincorporated Utah County – origin is in Provo at approx 120 S 120 E at section corner of sections 1 & 12 of T7S R2E and sections 6 & 7 of T7S R3E. This is the origin for all unincorporated areas as well as Cedar Hills, Fairfield and Highland, but not Provo.
Wasatch County
Municipalities with their own address origins:
- Charleston – counts from Heber City
- Daniel – counts from Heber City
- Heber City – has own origin – Main St (0 E/W) and Center St (0 N/S)
- Midway – has own origin – Main St (0 N/S) and Center St (0 E/W) *Note: N/S origin is very close to the same as Heber City (about 2.5 blocks off)
- Park City – see Summit County
- Unincorporated county – Mostly from Heber City (could have some different areas??)
- Wallsburg – has own origin – E Main St/ W Main Canyon Rd (0 N/S) and N Center St/S Main Canyon Rd (0 E/W)
Add Independence and Hideout once their municipality borders are obtained
Washington County
Address origins: (last edited 10/29/08)
- Springdale – No prefix or suffix directionals used. There is also no official address origin. If there was an origin, it would be where Zion Park Blvd (SR 9) meets the north city boundary line, which is also the border of Zion National Park. Zion Park Blvd (ZPB) would be the zero road, where addresses along the cross streets get larger as they get farther away from ZPB. But there is no standard of how far addresses count; the addresses could jump by 2 from house to house or by 50. All segments of ZPB have S as the prefix directional, since the origin would be the north city boundary. E-911 is uses address points for Springdale. (per Tom Dansie – Director of Community Development – 10/29/08)
- Toquerville – Center St (0 N/S) & Toquerville Blvd (0 E/W)
- Leeds – Center St (0 N/S) & Main St (0 E/W)
- Rockville – Main St (0 N/S) & Center St (0 E/W)
- Virgin – SR 9 (0 N/S) & Mill St (0 E/W) – note: Main St was formerly 0 N/S; entire address grid changed in June 2008
- LaVerkin – Center St (0 N/S) & Main St (0 E/W)
- Hurricane – State St / SR 9 (0 N/S) & Main St (0 E/W)
- Apple Valley – State St / SR 59 (0 N/S) & Main St (0 E/W)
- Hilldale – address origin is in Colorado City, Arizona, at Township Ave (0 N/S) & Midway St (0 E/W). All N-S roads in Utah have N addresses.
- Enterprise – Main St (0 N/S) & Center St (0 E/W)
- New Harmony – Center St (0 N/S) & Main St (0 E/W)
- Ivins – Center St (0 N/S) & Main St (0 E/W)
- St George – Tabernacle St (0 N/S) & Main St (0 E/W)
- Santa Clara – addresses count from St George origin
- Washington – Telegraph St (0 N/S) & Main St (0 E/W)
Irregularities: Some alpha roads that have SUF_DIR populated (e.g. Bloomington Dr N) and numeric roads with S_TYPE populated (e.g. 2780 S Cir). See Blue Stakes document called “Washington Co Street Name Irregularities.doc” in the \\Newblue\gis\_Source\TGR49053_Washington folder. (10/29/08)
NOTE: there are likely other origins for unincorporated towns – Veyo, Central, Pine Valley, Gunlock. Pintura counts from the Toquerville address grid. Pinto?
Wayne County
Address origins:
- Bicknell – has own origin – Main St/SR 24 (0 N/S) & Center St (0 E/W)
- Caineville- has own origin- SR 24 (0 N/S) & Center St (0 E/W) (updated 1/11)
- Grover- has own origin- SR 12 (0 N/S) & Center St (0 E/W) (updated 1/11)
- Fremont- has own origin- Main St (0 N/S) & SR 72 (0 E/W) (updated 1/11)
- Hanksville – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Loa – has own origin – Center St (0 N/S) & Main St/SR 24 (0 E/W)
- Lyman – has own origin – Center St (0 N/S) & Main St (0 E/W)
- Teasdale- has own origin- Center St (0 N/S) & Main St (0 E/W) (updated 1/11)
- Torrey – has own origin – Main St (0 N/S) & Center St (0 E/W)
- Others as per 2007? countywide address grid and resigning project??
- Others as of 2011- Old Fishlake, Capitol Reef National Park, Notom
Weber County
Countywide origin – Wall Ave (100 E/W) between addresses of 120 N Wall and 106 (S) Wall Ave (in Ogden)


The most popular industrial group ever, and largely responsible for bringing the music to a mass audience.


Take a look at some of the events that we help put on!
Here at the Renaissance Foundation, we believe that it is important to get involved with the school community. We help to host a multitude of events including a yearly student rock concert, monthly teacher lunches, and selling both food and apparel at sporting events.


The aim of this package – repository for a website based on plain text (with html markup or not) files.


Senior Software Engineer
E-Infochips
Working in Healthcare product, contributing ML Skills in Android app and implementing React-Native Apps.
May 2022 - Present
Senior Software Engineer
Clarion Technologies
- Handling more than 3 projects in Android and managing deliveries for the same.
- Estimating the timeline for new implementations
- Research and managing codebase efficiently
August 2020 - May 2022
Engineer (Data Science)
Volansys Technologies
In this company I am responsible for,
- Managing code, maintain code quality.
- Delivering predefined task in given time.
- Predicting values from CSV data and applying the best algorithm which optimizes the cost of AWS engine.
- From Image data, finding the solution to the problem with OpenCV, Python and C++.
- Research on data, finding pros and cons of different algorithm.
Apart from it, I worked in this company for multiple roles. As Android Developer, Devops as Python and as Data-Science.
September 2018 - July 2020
Android Developer
Multidots Solutions
Multidots is an Enterprise Application Development company that helps in creating digital experiences by the use of technologies like Cloud, BLE, IoT and Enterprise Mobility. I love the workplace and the employees of the company.
Responsibilities
- Enhancing features and design, fixing bugs of the app.
- Write production-quality code, in defined coding standards.
- Making app from scratch, managing git-SCM guidelines.
- Learning through practices and samples.
- Working with the team, solving problems and achieve timelines.
April 2016 - September 2018


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KSI vs Logan Paul front row celebrities confirmed for eagerly-awaited rematch
KSI will face off against Paul in a professional boxing rematch on Saturday at The Staples Centre in Los Angeles after their major amateur bout at the Manchester Arena last year
by Matt Maltby, https://www.mirror.co.uk/authors/matt-maltby/There will be a star-studded list of celebrities attending the highly-anticipated boxing rematch between YouTube stars KSI and Logan Paul on Saturday night.
KSI will face off against Paul in a professional boxing rematch at The Staples Centre in Los Angeles after their major amateur bout at the Manchester Arena last year.
The white-collar event sold out to 20,000 fans and drew an audience of 2.5 million live viewers and more than 19 million subsequent views, making it the biggest internet event in history.
However viewers were left dissatisfied with the outcome of the fight as it ended in a majority draw, and the pair will hope to put on a better show when they go toe-to-toe in the States.
And among those who will be present is American pop star Justin Bieber , who is believed to be a guest of Paul, and US rapper Wiz Khalifa.
American rappers Rick Ross and Lil Baby - who both feature on KSI's new single Down Like That - will also be among the familiar faces who will be ring side on Saturday.
Other stars who will be sitting on the front rows are Dan Bilzerian, the Instagram influencer, and Paul's brother Jake, who is also a YouTube personality.
Last month, Paul said he expects Bieber to be ringside for his rematch with KSI - but won't let his friends ask for photos.
Paul said: "We're trying to get as [many] of our influencer friends into the fight as possible but apparently there's like a ticket situation.
"There's going to be some big celebrities coming, I think Bieber is coming. I'm gonna place him next to my mother and father."
Paul went on to warn his fans not to bother the superstar singer.
He added: "If anyone in my family and friends section asks Bieber for a picture, I am kicking you the f*** out. Just leave the kid alone. I just want to promise him sanctity and safety and entertainment."


PEDIACARE CHILDRENS NIGHTTIME MULTI SYMPTOM COLD- diphenhydramine hydrochloride and phenylephrine hydrochloride liquid
Medtech Products Inc
Disclaimer: Most OTC drugs are not reviewed and approved by FDA, however they may be marketed if they comply with applicable regulations and policies. FDA has not evaluated whether this product complies.
Active ingredient (in each 5 mL, 1 teaspoon)
Diphenhydramine HCl 6.25 mg
Phenylephrine HCl 2.5 mg
Purpose
Antihistamine/Cough suppressant
Nasal decongestant
Uses
temporarily relieves:
- sneezing
- runny nose
- itchy nose or throat
- itchy, watery eyes due to hay fever
- nasal and sinus congestion
- cough due to minor throat and bronchial irritation as may occur with a cold
Warnings
Do not use
- to make a child sleepy
- in a child under 4 years of age
- in a child who is taking a prescription monoamine oxidase inhibitor (MAOI) (certain drugs for depression, psychiatric or emotional conditions, or Parkinson's disease), or for 2 weeks after stopping the MAOI drug. If you do not know if your child's prescription drug contains an MAOI, ask a doctor or pharmacist before giving this product.
- with any other product containing diphenhydramine, even one used on skin
Ask a doctor before use if the child has
- glaucoma
- heart disease
- high blood pressure
- diabetes
- thyroid disease
- a breathing problem such as chronic bronchitis
- chronic cough that lasts, or as occurs with asthma
- cough that occurs with too much phlegm (mucus)
Ask a doctor or pharmacist before use if the child is
taking sedatives or tranquilizers.
When using this product
- do not exceed recommended dose
- marked drowsiness may occur
- sedatives and tranquilizers may increase drowsiness
- excitability may occur, especially in children
Stop use and ask a doctor if
- nervousness, dizziness or sleeplessness occurs
- symptoms do not improve within 7 days or occur with a fever
- cough persists for more than 7 days, comes back or occurs with a fever, rash or persistent headache
These could be signs of a serious condition.
Keep out of reach of children.
Directions
- find right dose on chart below
- use only enclosed dosing cup designed for use with this product. Do not use any other dosing device.
- if needed, repeat dose every 4 hours
- do not give more than 6 times in 24 hours unless directed by a doctor
- tsp = teaspoon; mL = milliliter
| Age (yr) |
Dose (tsp or mL) |
| under 4 years |
do not use |
| 4 to 5 years |
do not use unless directed by a doctor |
| 6 to 11 years |
2 teaspoonfuls (10 mL) |
Other information
- each teaspoon (5 mL) contains: sodium 6 mg
- store at room temperature. Protect from light. Store in outer carton until contents are used.
- see bottom panel for lot number and expiration date
Inactive ingredients
acesulfame potassium, benzoic acid, citric acid, edetate disodium, FD&C blue 1, FD&C red 40, flavor, maltitol solution, propylene glycol, purified water, sodium citrate
Questions or comments?
1-888-474-3099
Principal Display Panel
CHILDREN Ages 6-11
PediaCare
Childrens NIGHTTIME MULTI-SYMPTOM Cold
Relieves Stuffy Nose
Soothes Itchy Throat
Controls Cough
Diphenhydramine HCl
Antihistamine/Cough suppressant
Phenylephrine HCl
Nasal decongestant
Grape Flavor
FL OZ (mL)
TAMPER-EVIDENT: DO NOT USE IF PRINTED SAFETY SEAL ON THE BOTTLE IS BROKEN OR MISSING
KEEP THIS BOX FOR COMPLETE INSTRUCTIONS.
Distributed by Medtech Products Inc.
Irvington, NY 10533, a Prestige Brands Company
Made in USA
www.PediaCare.com
Package Label
cold-g-1.jpg">
PediaCare Childrens Nighttime Multi-Symptom Cold Grape Liquid


Information theory is the field that quantifies rigorously the notion of information, which is highly relevant to understand patterns emerging from natural and mathematical phenomena. Hence, it has found wide-ranging applications in physics (1957), economics (1993), biology (2012), machine learning (1999) and even consciousness (2016).
Information theory primarily intends to measure information and track its variations via a mathematical object called Entropy. Entropy was introduced by Shannon (1948) as a measure of uncertainty and information, but the term was borrowed from thermodynamics. The resulting notions from communication theory and physics can be united but render different views on the notion of information. As a result, understanding how information and entropy relate to each other can be unclear.
Entropy measures uncertainty
Imagine a system which can be in one state among \(N\) possible states. We don't know precisely its future evolution, but our assumptions about the next state are described by a random variable \(X\) following a probability distribution: \(P(X=x_i) = p_i\). Shannon's entropy \(H\) is a measure of our uncertainty about the next state: $$ H(X) = - \sum\limits_{x_i \in \Omega} p_i \cdot \log(p_i) $$
\(H(X)\) is maximal when the probability distribution is uniform ( i.e. all states are equally likely). Also, it is \(0\) when there exists one state \(x_i\) such that \(p_i = 1\), when we know the next state of \(X\) with no ambiguity. In between, \(H(X)\) quantifies this uncertainty.
Observe that \(-\log(p_i)\) is interpreted as the surprisal of observing the state \(x_i\) given our assumptions. Indeed, if \(p_i\) is small, \(-\log(p_i)\) is large and we would be surprised to observe \(x_i\). Therefore, entropy is the average surprise.
If we can query an oracle about the next state of \(X\), but only with "Yes/No" questions. With an optimal strategy, what is the average number of queries we have to make before knowing the answer unambiguously? It is the entropy (up to some rounding because entropy is continuous): the minimum amount of "Yes/No" questions (or bits) necessary to describe this outcome. For this reason, we say that entropy is the average amount of information we need to transmit in order to convey the outcome. Intuitively, we don't need much information to communicate a probable outcome, while a surprising result requires more information.
Entropy is a measure of uncertainty, average surprisal and, according to Shannon, a measure of information.
Information
With the same system \(X\), we can have a different intuitive view on information based on the following considerations:
(1) If we possess no information about the behavior of the system, then the answer to the question "what is the next state?" is a uniform distribution over states. No information corresponds to maximum uncertainty (entropy).
(2) Should we gain information about the system, we would recognize some states as more likely than others. Mathematically, we would have a new distribution over states different from the uniform. In fact, any non-uniform probability distribution contains information because it says which outcomes are more likely. Information is ultimately a measure of our capacity of making predictions (better than random) and non-uniform means better predictions than pure random guess.
Now we are thinking about gain or loss of information, which are quantified by the fluctuations of entropy (uncertainty). In absence of information, we assume a uniform distribution. Gaining information moves the distribution away from the uniform, causing a decrease in entropy \(H\). Consequently, the quantity of information gained is precisely this change in entropy: $$ I(X) = H(U) - H(X) $$ If we didn't know anything, we would have to make \(H(U)\) queries, but only \(H(X)\) suffice: we gained the equivalent of \(H(U) - H(X)\) bits of information by knowing the distribution of \(X\). Thus, \(I(X)\) measures the amount of information we possess, and \(H(X)\) the amount of information we still need to obtain before knowing \(X\) exactly.
In this Bayesian viewpoint, we necessarily begin with a uniform distribution, which changes with the acquisition of knowledge. In fact, every non-uniform probability distribution is conditional because whenever the probability distribution deviates from the uniform, it contains information which comes from some knowledge source. One natural interpretation is to view probability distribution as the answer to the question "what will be the outcome?" given the knowledge we currently have. \(I\) quantifies this knowledge in bits.
Potential Information
According the previous insights, it appears that entropy and information move in reverse direction. Gaining information reduces entropy (uncertainty) and high entropy indicates a lack of information: information is the difference between the maximum entropy and the actual entropy. Yet, we also remember that Shannon originally introduced entropy directly as a measure of information. There seems to be a contradiction here.
In fact, the new notion information is more akin to physical views of Von Neumann, where entropy may be viewed as a physical measure of the lack of physical information about the details of a system. These discrepancies arise because the two fields are interested in two different questions.
The physical view intends to measure our ability to predict the evolution of the system (done by \(I(X)\)). Communication theory desires to measure how much it should transmit to describe the next state (done by \(H(X)\)). The two perceptions are basically equivalent because they are tightly connected via the constant maximum entropy \(H(U)\): \(I(X) = H(U) - H(X)\).
Example
To further this point, we can study an example. Let \(Y\) and \(Z\) be two random variables generating two texts: \(Y\) generates a boring text with one letter repeated \(n\) times while \(Z\) is proper English.
Intuitively, we'd say that \(Y\) does not contain much information. Our intuition follows Shannon's notion: the text contains little information because we can communicate its content easily. The other notion says: we can predict it perfectly, therefore, we possess all the information.
According to Shannon, \(Z\) contains a lot of information because we need many "Yes/No" questions to transmit its content. The physics view states: there must be information missing before we can predict \(Z\) perfectly. Intuitively, the more surprising a text is the more information we could learn about the process that generated it.
Consequences
The safe view is to interpret entropy as a measure of uncertainty. Entropy is also a measure of information but whether entropy and information evolve in the same direction or not depends on what we question we ask: what do we already know? or what remains to be known?
In general, we can assume that entropy represents the potential information: the amount of information we have to gain before knowing the outcome exactly. Information in Shannon's view is this potential information.
Note: Identifying the "entropy as a lack of information" intuition to the physics idea of information is a bit hasty. Here, it seems that entropy and information depend on an observer and its assumptions. However, in physics, entropy is defined more subtly: it is independent of any observer since it captures a statistical property of a system.
References
- Jaynes, E. T. (1957). Information Theory and Statistical Mechanics. Physical Review, 106(4), 620–630. https://doi.org/10.1103/PhysRev.106.620
- Maasoumi, E. (1993). A compendium to information theory in economics and econometrics. Econometric Reviews, 12(2), 137–181. https://doi.org/10.1080/07474939308800260
- Adami, C. (2012). The use of information theory in evolutionary biology. Annals of the New York Academy of Sciences, 1256(1), 49–65. https://doi.org/10.1111/j.1749-6632.2011.06422.x
- Tishby, N., Pereira, F. C., & Bialek, W. (1999). The information bottleneck method. In Proceedings of the 37-th Annual Allerton Conference on Communication, Control and Computing (pp. 368–377). Retrieved from /brokenurl#citeseer.nj.nec.com/tishby99information.html
- Tononi, G., Boly, M., Massimini, M., & Koch, C. (2016). Integrated information theory: from consciousness to its physical substrate. Nature Reviews Neuroscience, 17(2). https://doi.org/10.1038/nrn.2016.44
- Shannon, C. E., & Weaver, W. (1948). A Mathematical Theory of Communication. Bell System Technical Journal (Vol. 27, pp. 623–656). Blackwell Publishing Ltd.


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About this site
What is this site all about?
Short answer: It's a place to debate stuff.
Longer answer: It's a social media experiment. Social media is known to create "echo chambers" where people form communities that validate each others' bad ideas. Many people believe social media has been destructive for the overall intelligence of humanity. But are there communities of people who care about what is true more than being validated? What if there was a site for those people? What if this site was designed to promote skepticism and critical thinking? Could it leverage diverse social interactions for good instead of evil? Could it promote content that was able to withstand scrutiny instead of content that made people feel validated? Would this site give intellectually minded people a place to share and pursue knowledge? Would it offer a more productive way for nerds to get some of that sweet social-media dopamine? Well, we wanted to know, so we built this site!
Debating tips
(1) Think long-term:
- The best way to win a debate is to be right.
- The best way to be right is to be knowledgeable.
- The best way to gain knowledge is to expose places where you are wrong and fix it.
- So focus on trying to see how your opponent can be right.
- And try to see how you can be wrong.
- No.

- Get a better goal.
(2) Always find something valid to explicitly acknowledge:
- It looks strong when you form a habit of acknowledging some component of validity in your opponents comment before rebutting the remainder.
- It looks weak when you start by immediately pushing back. That comes across as if you are at the end of your arguments and you absolutely have to win this point.
- When people feel their points have been understood, they are more likely to listen to yours.
- Even if your opponent never reciprocates, you have set a better example.
- Oh, come on! That really says more about you than your opponent.
- Look harder.

(3) Take the time to be understanding:
- Understanding people learn more.
- Even smart people were once ignorant.
- People who listen make a bigger impact.
- Your expressions probably aren't as well-articulated as you imagine. You need people to be understanding too.
- We're all in this together. So at least be nice.
- Let it be. Don't feed the trolls. If you don't have anything nice to say, don't say anything at all. Etc.
- Reducing your opponent to absurdity is the same as a victory. So accept your victory with grace. Just thank your opponent and disappear.
 "Res ipsa loquitur". Any response you might give would only soften that critical blow against your opponent.
How to rate various logical fallacies
| Rating | Logical Fallacy |
| Impolite | Ad hominem |
| Poisoning the well | |
| Unnecessary rudeness | |
| Besmirching opponent | |
| Public shaming | |
| Straw-man | Telling opponents what their position is |
| Tilting at windmills | |
| Slippery slope | |
| Extremify one's opponent, but not one's self | |
| Bad-faith misrepresentations of opponent | |
| Preaching | Claims without reasons or credible evidence |
| "Trust me" | |
| Speaking for God | |
| Threats | |
| Begging the question | |
| Condescending ("It's too complex to explain to you, but I'm right") | |
| Anecdotal | Survivor bias |
| Association fallacy | |
| Witnesses as only evidence of extraordinary events | |
| Confirmation bias | |
| Leaps | Arrives at a conclusion without reasons to lead there |
| Pulls conclusions out of nowhere | |
| Divine fallacy / Existential fallacy | |
| Correlation implies causation | |
| Circular reasoning | |
| Faulty analogy, non-sequitur, does not follow | |
| Abandons one's own assumptions or premises | |
| Closed minded | Appeal to ignorance |
| "You have no proof, so your position can be dismissed" | |
| Cherry picking (Evaluate evidence based on whether it leads to desired conclusion) | |
| Dogmatism | |
| Pooh pooh | |
| "I'm the only one who can see clearly" | |
| Fallacy of exclusion ("Men with red hair and size 9 shoes are vulnerable to confirmation bias, so we cannot trust them") | |
| Burden Shifting | "Convince me (...while I roll my eyes at everything you say)" |
| Assume complex explanation until simpler one is proven | |
| False choice | False dichotomy / False dilemma |
| Excluded middle fallacy, Black-or-white thinking | |
| False conflict (supposed conflict between non-mutually-exclusive propositions) | |
| Appeal | Argumentum ad populum / Band wagon fallacy |
| Challenge credentials in response to logical reasoning | |
| Appeal to authority / Celebrity quotes in lieu of an argument | |
| Is-ought | Appeal to consequences / appeal to fear |
| Imply beliefs make one moral or immoral | |
| Suggests bad behaviors imply false beliefs | |
| Moralistic fallacy | |
| "My conclusions are preferable, therefore they are correct" | |
| Dumping | Gish Gallop (A rapid-fire list of bad arguments) |
| Passionate intensity without any meaningful content. Appeal to emotions | |
| Content treadmill (Rebuts with unsummarized canned material) | |
| Dumpster argument ("Please dig through this dumpster of bad arguments until you are convinced") | |
| Rambling / Filibuster | |
| A long list of many weak points | |
| Links to a video or long article in lieu of an argument | |
| "I lack time to fully explain, so read this book" | |
| Vague conviction | Certain of something with a name but no clear definition |
| More attachment to specific terms than their meanings | |
| Inflexible with terms | |
| Conflates naming a phenomenon with explaining it | |
| Supposes anything from a particular source must be true | |
| Word games | Equivocation |
| Defines something into existence | |
| "Proof" that would work just as well with imaginary things | |
| Ontological arguments | |
| Unclear relevance | off-topic |
| Miscategorized | |
| Word salad | |
| SPAM |
Q and A about the rating/filtering system
- How should I rate fallacies not listed in the chart of logical fallacies?
Don't rate them at all. Discuss them! We're not trying to preempt all discussion by having a categorization for every possible mistake. These are just the most common ones that tend to sabotage communication. If you encounter another fallacy, just kindly tell the other person about it.
- How should I rate comments that take no position at all, such as clarifying questions, compliments, greetings, or funny quips?
The purpose of rating is to help people find arguments that interest them. So there is no need to rate compliments or greetings that are really only intended for a specific person anyway. For clarifying question that help to advance a discussion, "Reasonable" would probably be a suitable rating. If you like funny quips, rate them "Interesting". If you don't, "Impolite" or "Unclear relevance" might be more appropriate. You decide. As long as you are somewhat consistent, your ratings are helpful.
- What about lies, deception, blatant dishonesty, fake news, etc.?
Smearing opponents is clearly impolite. If it is inaccurate, it falls under straw man too. And if it comes without credible evidence, that's also preaching and leaping. If it is baseless and inflammatory, that's dumping. So check all the boxes that apply.
- Is there a way for people to find out who rated their arguments?
No. (Well, technically I suppose a highly-determined person could hire a skilled hacker to plant a keystroke sniffer on your computer, or something crazy like that. But we provide no mechanism for exposing who rated what.)
- Is it okay to rate someone's comment "impolite" just because they have an offensive profile picture?
Yes. Your negative ratings will spare people who rate the way you do (and who have the A.I. turned on) from seeing those posts. And people who rate differently from you will hardly be affected. So you should rate however you want to!
- Doesn't the A.I. promote echo-chambers?
Yes, it does promote echo-chambers for dogmatic people who let their biases influence their ratings, but it can actually reduce bias for people who moderate objectively. As an example, consider how science relies on peer review, rather than random person review. Turning to peer experts instead of random people is a very productive bias. Why? Because experts have a culture of being objective and critical. By contrast, random people would not even know how to find legitimate objections to a scientist's work. Sometimes, scientists are accused of living in echo chambers because they only entertain criticism from other experts who already accept with their core beliefs. Yet, they actually find fewer legitimate objections when they consult the general public.
Similarly, the purpose of the A.I. is to help debaters to find intelligent arguments that challenge their own beliefs. But it only works for people who moderate objectively. People who let their biases influence their ratings will indeed create counter-productive own echo chambers. If turning the A.I. off seems to improve the quality of the arguments you see, that's a sign that have created an echo chamber for yourself. If that occurs, you should probably consider resetting your profile.
 Yet, it seems like no one is seeing my witty retort. What's the deal?
Responses are not shown until people lower their thresholds enough to see the original comment too. And that's deliberate.
We know it's lots of fun to bash people who make poor comments, but that's not what this site is about. We promote debates that are strong on both sides.  If you want to be heard, spend your time responding to intelligent comments, and stop wasting time on the easy ones.
 That's also deliberate. Our system is calculated to promote intelligent and respectful debate. Deal with it.
- That moderation system seems rather complex. Is that really necessary?
That's the whole point of this site. If it turns off people who prefer not to think deeply, then it is working precisely as intended.
- This site isn't really working for me. Are there any alternatives?


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True to its later evolution’s role, Electabuzz hits the gym and becomes an anti-meta electric type wallbreaker. Its new electric STAB in Thunder Punch is powerful on its own, but Electabuzz is a lot more than that now. Golem/Rhydon and Chansey are known as solid electric counters... but all of them get smashed by Electabuzz’ new secondary fighting typing. However, it should be noted that the rock/ground types are only 2hko'd by fighting moves and hitting Chansey will mean taking a lot of recoil. Additionally, common grass types like Tangela and Exeggutor are solid checks to Electabuzz. Furthermore, Buzz loses the classic electric type’s flying resistance to gain powerful fighting typing, and gains a psychic weakness. Regardless, Electabuzz brings a new dimension to electric types and is a welcome addition to the Rose Red/Iris Blue format.
- Thunder Punch
- Thunder Wave
- Submission
- Psychic
Thunder Punch is a powerful electric STAB and Thunder Wave can paralyze things in a pinch. Submission is welcome coverage to pressure some electric checks, and Psychic can hit some poison types looking to abuse Electabuzz's offensive typing.
Toxic can support Dream Eater teammates. Body Slam and Hyper Beam can put some general pressure on bulky grass types, but they're hard to fit onto a set.
Poison types: Nidoqueen can take anything that Electabuzz can throw at it and so can grass/poison types, except a critical hit Psychic.
Bulky grass types: Tangela and Exeggutor can comfortably switch into Electabuzz's attacks and threaten with dual powder status.
Psychic types: With their high special bulk and powerful STAB, psychic types like Alakazam can easily scare out Electabuzz.
Author: Kurai
Publish Date: 1st August 2020


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Derek Eder
@derekeder
DNAInfo & Gothamist redirecting to a shutdown letter. Where's the archive? Totally irresponsible way to end anything https://www.dnainfo.com/
11/2/2017, 4:33:32 PM
Favs: 10
Retweets: 0
link← @derekeder Twitter archive
Derek Eder
@derekeder
DNAInfo & Gothamist redirecting to a shutdown letter. Where's the archive? Totally irresponsible way to end anything https://www.dnainfo.com/
11/2/2017, 4:33:32 PM
Favs: 10
Retweets: 0
linkDerek Eder
@derekeder
What a coincidence! DNAInfo & Gothamist staff voted to unionize last week. This is possibly illegal http://www.nydailynews.com/new-york/dnainfo-reporters-editors-casting-votes-unionize-article-1.3591279
11/2/2017, 4:42:03 PM
Favs: 1
Retweets: 0
link


After over a year of development, the Julia community is proud to announce the release of version 0.5 of the Julia language and standard library. This release contains major language refinements and numerous standard library improvements. A long list of changes is available in the NEWS log found in our main repository, with a summary reproduced below. A separate blog post detailing some of the highlights of the new release has also been posted.
We'll be releasing regular bugfix backports from the 0.5.x line, which is recommended for users requiring a stable language and API. Major feature work is ongoing on master for 0.6-dev.
The Julia ecosystem continues to grow, and there are now over one thousand registered packages! The third annual JuliaCon took place in Cambridge, MA in the summer of 2016, with an exciting line up of talks and keynotes. Most of them are available to view.
Binaries are available from the main download page or visit JuliaBox to try this release from the comfort of your browser. Happy Coding!
The major focus of this release has been the ability to write fast functional code, removing the earlier performance penalty for anonymous functions and closures. This has been achieved via each function and closure now being its own type, and the captured variables of a closure are fields of its type. All functions, including anonymous functions, are now generic and support all features.
Experimental support for multi threading.
All dimensions indexed by scalars are now dropped, whereas previously only trailing scalar dimensions would be omitted from the result. This is a major breaking changes, but has been made to make the indexing rules much more consistent.
Generator expressions now can create iterators that are computed only on demand.
Experimental support for arrays whose indexing starts from values other than 1. Standard Julia arrays are still 1-based, but external packages can implement array types with indexing from arbitrary indices.
Major simplification of the string types, unifying ASCIIString
and UTF8String
as String
, as well as moving types and functions related to different encodings out of the standard library.
Package operations now use the libgit2
library rather than shelling out to command line git. This makes these calls to package related functions much faster, and more reliable, especially on Windows.
And many many more changes and improvements...
Julia now runs on the ARM and Power architectures, making it possible to use it on the widest variety of hardware, from the smallest embedded machines to the largest HPC systems. Porting a language to a new architecture is never easy, so special thanks to the people who made it possible. Part of the work to create the Power port was supported by IBM, for which we are grateful.
The Julia debugger, Gallium, is now ready to use. It allows for a full, multi language debug experience, debugging Julia and C code with ease. The debugger is also integrated with Juno, the Julia IDE that is now fully featured and ready to use.


Gateway
BOT
20-Mar-19 06:51 PM
[telegram] <CryptomanXX> Hey guys I think Agama is calculating rewards wrong
[telegram] <Regnar> Really? What are you seeing that makes you think that? (re @CryptomanXX: Hey guys I think Agama is calculating rewards wrong)
[telegram] <CryptomanXX> Can we pm
[telegram] <Regnar> Better to go in Discord and ask there or wait for Admin here, I'm just about to get off.
(edited)
[telegram] <CryptomanXX> I think it’s coming to be closer to 4%
[telegram] <CryptomanXX> Not 5
[telegram] <David> When you make the change, you explain what happened. Utility has nothing to do with updating the supply. (re @Regnar: That's not how value is derived, by any economic school of thought. First of all, you're confusing value with PRICE, in a ceteris paribus economic model an increase in supply with constant demand would lower price, but markets price in expected growth of supply, which is WHY predictable inflation of a currency is important, even Bitcoin supply is inflating.
Secondly, bring your statement which you say isn't hard to understand, to its logical conclusion. IF value increases when Supply goes down, then any coin would be most VALUABLE as supply approaches zero. But value isn't derived this way, because a currency is considered valuable because of other attributes (fungibility, divisibility, store of value, MoE, network effect etc) a single coin (or really small amount of coins) isnt good at pretty much any of this (unless it is hugely divisible, then you are just changing the scale of the supply anyway))
[telegram] <Regnar> It should be 5.1% split over 12 months
[telegram] <CryptomanXX> Yes I know (re @Regnar: It should be 5.1% split over 12 months)
[telegram] <CryptomanXX> It’s not
[telegram] <CryptomanXX> Agama 0.3.4
[telegram] <CryptomanXX> Mac OS
[telegram] <Regnar> "David:
if the supp increases the value goes down, if the supp goes down the value goes up. How hard it is to understand?"
^ that's what you said. You were talking about VALUE (re @David: When you make the change, you explain what happened. Utility has nothing to do with updating the supply.)
[telegram] <David> and you are giving importance to the utility that komodo can offer. Not wanting to give importance to the supply update (re @Regnar: "David:
if the supp increases the value goes down, if the supp goes down the value goes up. How hard it is to understand?"
^ that's what you said. You were talking about VALUE)
[telegram] <Regnar> Also should know after you claim it wont accrue for another hour. So depending how frequently you claim will affect that. If you claim daily, you lose out on 365 hours of accruing, or 15 days, roughly 4% of the entire year. How frequently are you claiming? (re @CryptomanXX: Yes I know)
[telegram] <Regnar> Supply update? Supply is standard here. It grows by block and is calculated. (re @David: and you are giving importance to the utility that komodo can offer. Not wanting to give importance to the supply update)
[telegram] <CryptomanXX> Every month (re @Regnar: Also should know after you claim it wont accrue for another hour. So depending how frequently you claim will affect that. If you claim daily, you lose out on 365 hours of accruing, or 15 days, roughly 4% of the entire year. How frequently are you claiming?)
[telegram] <Regnar> Hmm I gotta run right now, try in discord or wait for an admin here (re @CryptomanXX: Every month)
[telegram] <Regnar> Sorry
[telegram] <CryptomanXX> Thanks


{% extends 'admin/master.html' %} {% block body %} {{ super() }}
A prototype started at Open Food Data Hackdays Zug 2018.
Visit our project page for more information.
Contact us on team.opendata.ch or via GitHub Issues.


this that and the other...
http://
11.5.b accessing context information for xforms-submit-error event
After activating the Submit To Bad URL submit control, the value "resource-error" must
appear in the Error Name output control and the value "http://invaliduri.com8565/inval1d"
must appear in the Error Information output control.
Submit To Bad URL
Error Name :
Error Information :
Protocol Return Code :
Header Information :
Header Name :
Header Contents :


Release notes for Zozo Accordion
Accordion
Features
- Fully documented and step-by-step guide provided to help you get up and running with Zozo Accordion. View at www.zozoui.com
- Responsive layout and touch-friendly for mobile devices - compatible with Tablet, Desktop and Mobile. The layout of the components are scaled according to resolution of the device
- CSS3 transitions with jQuery fallback - superfast on mobile & table
- 10 Examples/Templates included so that you can see how to implement these in your own website or project
- 10 built-in themes that are ready to go (white, crystal, silver, gray, black, orange, red, green, blue, deepblue), view themes demo
- Multiple accordion allowed on one page (Multiple Instances), view multiple instance demo
- Nested accordion, can have different themes and options without any conflict, view nested demo
- Horizontal and vertical accordion, view horizontal demo
- Semantic HTML5 and SEO friendly - All content is still viewable without JavaScript enabled.
- Fully customizable
- Load content with AJAX
- accordion slider - Add images inside accordion and it display like a slider, view slider demo
- Single and multiple expandMode (vertical accordion)
- Advanced animation options using jQuery Easing Plugin (optional), otherwise "linear" or "swing"
- Codeless creation & customization with HTML5 data attributes
- Compatible with all major browsers (including IE7, IE8 (horizontal accordion partially supported), IE9, Chrome, Firefox, Safari and Opera)
- Free support and updates
- Built-in WAI-ARIA Support - all the necessary rols/attributes are added automatically, as screen readers can use this extra information to improve a disabled user's experience with your applications. W3C Design Patterns
- CSS3 and HTML5 design
- Keyboard navigation - Optionally enable the cursor keys to browse an accordion.
- Extended HTML documentation and advanced API, docs.zozoui.com/accordion


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Now What?
So we have this Folder structure and a few ideas on Angular architecture... So where do we get started
Luckily the ng-guide generator has some more stuff waiting for you!
- The next step is to set up your dev environment.
-
Once you run the command this entire app will be placed in another directory call client
-
Why?
Well there are more instructions waiting one the other side.


LED Lights
LED bulbs are bright, reliable and safe. We use the most modern commercial LED lighting on the market. We can arrange them in any traditional color pattern or custom color patterns if you would like. Talk to us about what look you're trying to achieve and we can offer recommedations based on our expereience.


Used in multi-tasking operating systems to run multiple processes at once without hesitation.
Scheduling is needed for the following reasons: to ensure that the computer processes as many tasks as possible in a given time, to maximise use of CPU time, to minimise the delay between when the user requests something to be done and when that task is completed, to make maximum use of resources such as input-output devices, to prioritise jobs, to ensure that no task is left uncompleted for too long, even if they are low priority and to alter priorities. There are many different types of scheduling algorithms.
Each process given fixed amount of time, if it is not finished when its time is up, it gets placed at the back of the queue to let the next process execute. Pros: It is very simple. Cons: Does not take account of priority and is inefficient as not all processes take the same amount of time.
Processes executed on a first come first served basis like in a shop, even if a process takes long to complete and is of low priority. Pros: Easy to understand. Cons: Poor performance as average waiting times are high.
Also known as shortest job first. Picks the job that will take the shortest time and run it until it finishes. Naturally this algorithms needs to know the time each job will take in advance. Pros: Best to minimise waiting time and easy to implement in batch systems where CPU time is known in advance. Cons: Impossible to implement where CPU time not known in advance as it is unrealistic to expect to know how long something will take in advance.
The scheduler estimates how long each process will take. It then picks the one that will take the least amount of time and runs that. If a job is added with a shorter remaining time the scheduler is switched to that one. Each process is provided a fix time to execute, it is called a quantum.
Uses a number of queues, each of these queues have a different priority. The algorithm can move jobs between these queues depending on the jobs’ behaviour. They make use of other existing algorithms to group and schedule jobs with common characteristics. Multiple queues are maintained for processes with common characteristics. Each queues can have its own scheduling algorithms. Priorities are assigned to each queue. For example, CPU-bound jobs can be scheduled in one queue and all I/O-bound jobs in another queue. The process scheduler then alternately selects jobs from each queue and assigns them to the CPU based on the algorithm assigned to the queue.


Before Change
util.wait_for_deployment(api_client, ingress_namespace, deployment_name, 10)
for name in ingress_related_stateful_sets:
logging.info("Verifying that statefulset %s started...", name)
util.wait_for_statefulset(api_client, ingress_namespace, name)
// TODO(jlewi): We should verify that the ingress is created and healthy.
After Change
util.wait_for_statefulset(api_client, ss_namespace, name)
except:
// Collect debug information by running describe
util.run(["kubectl", "-n", ss_namespace, "describe", "statefulsets", name])
raise
// TODO(jlewi): We should verify that the ingress is created and healthy.


UX Designer based in London
I increase KPI's of digital products by improving the user experience
"Tony is a very sharp UXer, is a digital creative honed by UX discipline. He is detail and results focussed. He is also a pleasure to work/brainstorm/create with. Recommended!"
NIZAMI CUMMINS
LEAD UXD CONSULTANT
“One UX process for all projects” sounds great, but in reality all projects are different.
Instead, a I offer wide range of tools and methodologies to choose from, powered by design thinking.
“I have professional UX agency experience working with Healthcare, Ecommerce, SaaS, B2B, B2C, charities and publishers.
UK's National Standards Body
Full ecommerce responsive redesign
Public Finance Institute
Application process and Qualifications redesign
One of the largest pharma companies in the world
Full responsive redesign of multitherapy hub
Payment software company
Contactless payment IOS app design
I always reply in less than 24 hours.
Here you’ll find my most up-to-date CV.
Heckle me. I tweet about UX and music.


Best Practices
The Golden Rule
All code in any part of the code base should look like a single person typed it, no matter how many people contributed.
HTML
-
Human Readable
Code is written and maintained by people. Ensure your code is descriptive, well commented, and approachable by others.
-
HTML5 doctype
Enforce standards mode in every browser possible with this simple doctype at the beginning of every HTML page.
<!doctype html>
-
Syntax
- Use soft-tabs with two spaces
- Nested elements should be indented once (2 spaces)
- Don't include a trailing slash in self-closing elements
-
Attributes
- Attributes should be lowercase.
- Always use double quotes ("), never single quotes.
- Boolean attributes should be used without quoted values to avoid redundancy.
-
Attribute order
HTML attributes should come in this particular order for easier reading of code.
id
class
data-*
for
|type
|href
|src
-
HTML Comments
- Section comments are separated from the previous block by one line, and should have one following line of space.
- Prepend section headings with an equal sign (=), to make a Find operation easier.

 ...

CSS
-
- Use soft-tabs with two spaces
- When grouping selectors, keep individual selectors to a single line
- Include one space before the opening brace of declaration blocks
- Place closing braces of declaration blocks on a new line
- Include one space after
:
in each property - Each declaration should appear on its own line
- End all declarations with a semi-colon;
- Comma-separated values should include a space after each comma
- Don't include spaces after commas in RGB or RGBa colors
- Do not specify units for zero values, e.g., margin: 0; instead of margin: 0px;
- Use shorthand hex values where available, e.g., #fff instead of #ffffff
- Lowercase all hex values, e.g., #fff instead of #FFF
- Quote attribute values in selectors, e.g., input[type="text"]
-
Declaration Organization
- Box (Display, Float, Position, Left, Top, Width, Height, Margin, Padding, etc.)
- Border
- Background
- Text
- Other
.declaration-order { /* Positioning */ position: absolute; top: 0; right: 0; bottom: 0; left: 0; z-index: 100; /* Box-model */ display: block; float: right; width: 100px; height: 100px; /* Typography */ font: normal 13px "Helvetica Neue", sans-serif; line-height: 1.5; color: #333; text-align: center; /* Visual */ background-color: #f5f5f5; border: 1px solid #e5e5e5; border-radius: 3px; /* Misc */ opacity: 1; }
.some-div { color: #222; } .some-other-div, .some-additional-div { margin: 0 auto; color: #222; }
-
General Formatting
Use a new line for every block, list or table element, and indent every such child element to show heirarchy and improve understanding. This applies to elements nested in Sass as well.
.print { display: block; margin: 0; padding: 0 7px; height: 30px; background: #4f799f; line-height: 30px; } .print:hover { background: #265a83; }
-
Avoid Qualifying ID and class names with type selectors
// this is bad ul#example { color: #ff0; } div.error { color: red; }
// this is good #example { color: #0f0; } .error { color: green; }
p.s. ID's are bad for CSS, only use ID's for javascript hooks when necessary
-
Hexadecimal Notation
For color values that permit, 3 character hexadecimal is preferred
/* not recommended */ color: #00ff00;
/* recommended */ color: #0f0;
-
Just don't do it.
Use greater specificity to workaround using !important; -- you will be judged in the afterlife
-
Use the SMACSS Approach
.componentName { Base { ... } Layout { ... } Module { ... } State { ... } Theme { ... } }
-
Commenting
// File headers are commented thusly: /* ========================================================================== Component Name -- Version: <IP_ADDRESS> - Updated: MM/DD/YYYY ========================================================================== */
/** * Helper class to truncate and add ellipsis to a string too long for it to fit * on a single line. * 1. Prevent content from wrapping, forcing it on a single line. * 2. Add ellipsis at the end of the line. */ .ellipsis { white-space: nowrap; /* 1 */ text-overflow: ellipsis; /* 2 */ overflow: hidden; }
/* Hints get styled like this */
Sass (or less or stylus, whatever! you choose)
-
File Organization
- Mixins and variables go in scss/global/.
- Styles related to components/modules/views go in sass/components/.
- Sass and CSS from other projects goes in sass/vendor/.
scss/ ├── main.scss ├── globals/ | ├── _functions.scss | ├── _grid.scss | ├── _mixins.scss | ├── _placeholders.scss | ├── _var.scss ├── partials/ | └── component/ | └── _component.scss | └── _component-theme.scss └── vendor/ └── jquery.1.11.2.min.js
-
Main Stylesheet
All files get compiled into the main.scss stylesheet, and should be scoped accordingly.
The main.scss file serves as a "table of contents" and the @import directives should be listed with vendor dependencies first, then author dependencies and core stylesheets, then components.
Organize the components imports in a manner that makes sense, in other words, group components with the component they extend or inherit from.
/* Mixins and Variables */ // All globals are combined in allGlobals.scss to reduce the nuber of updates necessary to add new files @import "global/allGlobals"; /* Base */ @import "partials/base"; /* Layout */ @import "partials/layout"; /* Modules */ @import "partials/colors"; @import "partials/typography"; @import "partials/helpers"; @import "partials/lists"; @import "partials/buttons"; @import "partials/pagination"; @import "partials/accessibility"; @import "partials/forms"; @import "partials/images"; @import "partials/videos"; @import "partials/modules"; @import "partials/jumpTo"; @import "partials/_prototype"; @import "partials/_styleguide"; /* Components */
-
Structuring Code
@extends and @includes are likely to be overwritten by future elements, placing them at the top of the property list calls them out and avoids the beginning of a specificity war.
- @extends should be grouped together at the top of the selector.
- @includes should be grouped together after @extends.
- Regular styles for the current selector should be after @includes.
- Nested selectors appear last, with space seperating each block.
- Nested selectors using & should appear above child (>) nested selectors.
-
Limit nesting to 3 levels and/or 50 lines
Nesting selectors more than three levels deep and the code is at risk of being to reliant on HTML structure, overly-specific and difficult to understand.
50 lines is reasonable length for keeping an entire block on a code editor screen without having to scroll.
-
Variabilize ALL THE THINGS!
- Variabilize all colors.
- Numbers (other than 0 or 100%) with strong meaning or frequent use should be variables.
- Use hyphens (-) in variable names.
- Name variables based on what they represent, not their values, e.g. $text-size-large instead of $text-size-24.
- Colors, fonts, and base measurements are all great candidates for variables. If you find yourself writing a number other than 0 or 100% more than once, make it a variable.
- Most variables should be stored in the _vars.scss partial; however, it's acceptable to define component specific variables in the component files.
- In this case, the variables should be stored at the top of the file.
-
Comments
Try to stick with standard CSS comments, but you can use the Sass style (//) comments for trivial comments or quickly debugging.
JS
-
Prefix all javascript-based selectors with js-. The idea is that you should be able to tell a presentational class from a functional class. Do it!
SEO
Only One h1 Tag Per Page
While technically we could load a page up with h1 tags, it's a bad SEO practice and can cause penalties.
Use Title Attributes with Links
Using a title="" attribute in your anchor elements will improve accessibility when used the right way.
It is important to understand that the title attribute should be used to increase the meaning of the anchor tag.
How Much Will A Reader Read?
"A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts."
William Strunk, Jr.
ARIA & Accessibility
-
Making it possible to provide an enhanced user experience for people with disabilities when using internet applications with assistive technologies.
-
Landmark Roles
banner - typically the "header" of the page

navigation - any navigation list, typically the nav element

main - the main content area

complimentary - information that is tangentially related to the main content

contentinfo - contains information about the parent document such as copyrights and privacy statements

-
Using alt Text Properly
A few tips on how and when to use the alt attribute:
- Use the alt attribute for any image that is used as content.
- Use an empty alt atribute for any image that is decorative or not necessary for understanding the content of the page (alt=”“).
- Make sure the description of the image is useful. For example, if the image is your logo your alt should be your company name and not “logo”
The alt attribute is meant to help users using assitive techonology not miss any content, so make sure your text is helpful to anyone not seeing the image.
-
<.visually-hidden>
- The Visually-Hidden class allows for 508 Compliance on an element needed for visually assisted users.


{% extends "base.html" %} {% block title %}Online Demo | ChemSchematicResolver{% endblock %} {% block content %}
Upload a single image to try ChemSchematicResolver online. Alternatively, check out one of our example files.
Please note that this demo cannot handle HTML / XML inputs, or directories containing multiple images. Install ChemSchematicResolver to access the full version of this tool with these capabilities. If extracting from a document, please use HTML or XML from the supported publishers: the Royal Society of Chemistry, Elsevier and Springer. To extract from articles by other publishers, please download the ChemDataExtractor toolkit and write your own document reader.
Supported image formats: BMP, DIB, GIF, JPEG, PNG, PPM, SGI, TGA, TIFF. Large images may not be resolved in our demo: please install ChemSchematicResolver locally for these cases.
This demo performs best on high resolution images with distinct gaps between objects in the image. Images must only contain only chemical diagrams and text labels. Output structures from this demo may contain the wildcard character *, which is used by pyosra / OSRA to denote chemical labels which could not be resolved.


August 27th
Precision Rifle Side Match Information –
Stages: 1
Stage at the Back-40
Round Count:
More than 1, less than 10
Scoring:
Limited Vickers
Timed: Yes
Misc:
- Observation
skills will be tested as well as marksmanship
- Missed shots =
10 second penalty, missed observation 10 second penalty
- Targets
will be steel, maximum range 200 yards


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Booking your Seats is Just fingertips away.Book Them Now
From
---select a City---
Kandy
To
---select a City---
Colombo
Kegalle
Gampaha
Kurunegala
Kadawatha
Kelaniya
Date Of Journey
Condition
---select---
Non-AC
AC
Start Time
---select---
0:am
1:am
3:am
4:am
5:am
6:am
7:am
8:am
9:am
10:am
11:am
End Time
---select---
0:am
1:am
3:am
4:am
5:am
6:am
7:am
8:am
9:am
10:am
11:am


Ready to try Boost Mobile? Here's what you should know
Source: Samuel Contreras / Android Central
Boost Mobile is a great deal. It offers great prices on data, including a lagre amount of hotspot data. This MVNO is owned by Sprint and runs on Sprint's network, which is faster than ever. Bringing multiple lines can bring down the cost even more, making Boost a great deal for your family. You can even bring in an unlocked phone or buy one from Boost to get connected. Sound appealing? Here's what else you need to know.
Big on data
Boost Mobile
Big on data
Boost Mobile offers plans with a ton of data at reasonable prices for smartphone users looking to save. Hotspot usage on every plan makes it a great value.
Boost's plans
Boost Mobile plans start at just $35 per month for 3GB of data and unlimited calling and texting. This can be upgraded to unlimited data with more speed and features going up. Unlimited starts at $50 per month, but with two lines it's only $80 or $40 per line. With Boost, one of the best ways to save is to bring more lines.
Here's a breakdown of the plans available on Boost Mobile.
| 3 Gigs | Unlimited Gigs | Unlimited Plus | Ultimate Unlimited | |
|---|---|---|---|---|
| Talk and Text | Unlimited | Unlimited | Unlimited | Unlimited |
| Tidal service | 6 months | 6 months | 6 months | 6 months |
| Hotspot | uses data | 12GB | 30GB | 50GB |
| Video quality | SD | SD | HD | HD |
| 1 Line | $35 | $50 | $60 | $80 |
| Lines 2-5 | $60, $90, $120, $150 | $80, $110, $140, $170 | $100, $140, $180, $220 | $140. $200, $260, $320 |
HD video streaming can be added to the plans for $10 per month, though this won't be worth it to many people since using Wi-Fi will also result in HD videos.
Boost also offers device insurance to give you replacement options if your device is damaged, lost, or stolen. There would be a deductible of $20, $50, $100, or $150 depending on the device in question.
International service
Boost Mobile has several plans for getting you connected around the world. A Todo Mexico plan helps people stay connected in Mexico with unlimited calls and texts to and from Mexico, as well as 8GB of data when roaming in Mexico. The plan also allows for unlimted calls and texts in Canada. Boost Mobile is one of the strongest MVNOs around when it comes to international service.
Source: Boost Mobile
The Sprint network
To be honest, the Sprint network doesn't have the best reputation in the world. The good news is that Sprint didn't take this lying down and has been consistently investing in its 4G LTE network leading to improved speeds and consistecy.
PCMag.com's 2019 results for the fastest mobile networks show that even though Sprint isn't the top scorer, it is significantly faster than last year. This is good news for people already on Sprint's network as well as those looking to buy in.
It's important to remeber that Sprint does have roaming agreements to fill in its LTE coverage that Boost Mobile customers won't have access to. Be sure to check the coverage map even if you already have good service on Sprint.
Check your Boost Mobile coverage.
The phones
Source: Andrew Martonik / Android Central
Boost Mobile is focused more on the low to mid-range phones with one of the fastest phones available being the Samsung Galaxy S10e. This is by no means a bad thing since there are more great mid-range phones than ever, but you should be sure to check the reviews before you buy a phone at any price.
If you were coming with the hopes of getting a high-end on a cheap data plan, you'll need to bring your own. Just be sure it's compatible before you make the purchase.
All phones will need to be compatible with the Sprint CDMA and LTE network to work properly. That doesn't necessarily that all Sprint phones will be able to be transferred to Boost Mobile, so be sure to double check if you're a Sprint customer thinking about switching.
The prepaid advantage
Even if you've checked the coverage maps, it's still possible that you're not satisfied with service on Boost Mobile. Thanks to being a prepaid provider, you aren't locked into a contract and are free to try out more options. Just be sure to transfer your phone number before you let your contract run out or you could lose it.
If you're not happy with Boost Mobile for one reason or another, there are plenty of alternative carriers to choose from.
Learn more about alternative mobile carriers
Big on data
Boost Mobile
Big on data
Boost Mobile offers plans with a ton of data at reasonable prices for smartphone users looking to save. Hotspot usage on every plan makes it a great value.
We may earn a commission for purchases using our links. Learn more.


- gamble() - Method in class io.github.teamfractal.screens.ResourceMarketScreen
-
Attempts to process a gamble using the amount of money entered into the market's interface by the current player
Will only gamble non-empty, valid amounts of money that the current player can actually afford to lose
- gambleField - Variable in class io.github.teamfractal.actors.ResourceMarketActors
-
Textbox allowing players to input amounts of money to gamble with
- gambleFieldValue() - Method in class io.github.teamfractal.actors.ResourceMarketActors
-
Returns the value entered into the gambleField textbox as a String
- gambleMoneyLostCounter - Variable in class io.github.teamfractal.screens.ResourceMarketScreen
-
Tracks the total amount of money lost by the current player while taking gambles during the current turn
- gambleMoneyLostLabel - Variable in class io.github.teamfractal.actors.ResourceMarketActors
-
Label indicating the amount of money that the player lost from gambling in the current turn
- gambleMoneyWonCounter - Variable in class io.github.teamfractal.screens.ResourceMarketScreen
-
Tracks the total amount of money won by the current player while taking gambles during the current turn
- gambleMoneyWonLabel - Variable in class io.github.teamfractal.actors.ResourceMarketActors
-
Label indicating the amount of money that the player won from gambling in the current turn
- gamblePlayerRoll - Variable in class io.github.teamfractal.actors.ResourceMarketActors
-
Label indicating the number that the player rolled in the last completed gamble
- gambleRNGesusRoll - Variable in class io.github.teamfractal.actors.ResourceMarketActors
-
Label indicating the number that the game's AI rolled in the last completed gamble
- gambleStatisticsReset() - Method in class io.github.teamfractal.screens.ResourceMarketScreen
-
Resets the market's gambling statistics and updates the market's interface to reflect this reset
- gambleStatusLabel - Variable in class io.github.teamfractal.actors.ResourceMarketActors
-
Label indicating the result of the last attempted gamble
- gambleWinLossCounter - Variable in class io.github.teamfractal.screens.ResourceMarketScreen
-
Tracks the difference between the numbers of wins and losses the current player experiences while gambling in
the current turn
- gambleWinLossLabel - Variable in class io.github.teamfractal.actors.ResourceMarketActors
-
Label indicating the difference in wins and losses experienced while gambling in the current turn
- game - Variable in class io.github.teamfractal.actors.EndGameActors
-
- game - Variable in class io.github.teamfractal.actors.GameScreenActors
-
- game - Variable in class io.github.teamfractal.actors.HomeMainMenu
-
- game - Variable in class io.github.teamfractal.actors.MarketAdjustableActor
-
The game's engine
- game - Variable in class io.github.teamfractal.actors.PlayerSelectActors
-
- game - Variable in class io.github.teamfractal.actors.ResourceMarketActors
-
The game's engine
- game - Variable in class io.github.teamfractal.actors.RoboticonMarketActors
-
The game's engine
- game - Variable in class io.github.teamfractal.animation.AnimationPhaseTimeout
-
- game - Variable in class io.github.teamfractal.animation.chancellor.WildChancellorAppear
-
- game - Variable in class io.github.teamfractal.entity.AIPlayerTest
-
- game - Variable in class io.github.teamfractal.entity.Player
-
- game - Variable in class io.github.teamfractal.RoboticonQuestTest
-
- game - Variable in class io.github.teamfractal.screens.EndGameScreen
-
- game - Variable in class io.github.teamfractal.screens.GameScreen
-
- game - Variable in class io.github.teamfractal.screens.MainMenuScreen
-
- game - Variable in class io.github.teamfractal.screens.PlayerSelectScreen
-
- game - Variable in class io.github.teamfractal.screens.ResourceMarketScreen
-
The game's engine
- game - Variable in class io.github.teamfractal.util.PlayerEffectSource
-
The game's engine
- game - Variable in class io.github.teamfractal.util.PlotEffectSource
-
The game's engine
- game - Static variable in class io.github.teamfractal.util.TileConverter
-
- gameOver() - Method in class io.github.teamfractal.RoboticonQuest
-
- gameScreen - Variable in class io.github.teamfractal.RoboticonQuest
-
- GameScreen - Class in io.github.teamfractal.screens
-
- GameScreen(RoboticonQuest) - Constructor for class io.github.teamfractal.screens.GameScreen
-
Initialise the class
- GameScreenActors - Class in io.github.teamfractal.actors
-
- GameScreenActors(RoboticonQuest, GameScreen) - Constructor for class io.github.teamfractal.actors.GameScreenActors
-
Initialise the main game screen components.
- generateResources() - Method in class io.github.teamfractal.entity.Player
-
Generate resources produced from each LandPlot
- generateResourceString() - Method in class io.github.teamfractal.animation.AnimationAddResources
-
Generate and concat resource strings.
- generateRoboticon() - Method in class io.github.teamfractal.entity.Market
-
Generates a random amount of roboticons within a given range if the market contains ore.
- GenerationOverlay - Class in io.github.teamfractal.screens
-
Created by Joseph on 15/02/2017.
- GenerationOverlay(Color, Color, int) - Constructor for class io.github.teamfractal.screens.GenerationOverlay
-
- genOverlay - Variable in class io.github.teamfractal.RoboticonQuest
-
- getActors() - Method in class io.github.teamfractal.screens.GameScreen
-
- getAgainstRateFromType(CaptureData.AttributeType) - Method in class io.github.teamfractal.entity.CaptureData.AttributeRate
-
- getBatch() - Method in class io.github.teamfractal.RoboticonQuest
-
Getter for the batch
- getBuyLandPlotBtn() - Method in class io.github.teamfractal.actors.GameScreenActors
-
Get the "Buy Land" button.
- getBuyPrice(ResourceType) - Method in class io.github.teamfractal.entity.Market
-
Get the single price for a resource type.
- getCommentFromMultiplier(double) - Method in class io.github.teamfractal.entity.CaptureData
-
- getCustomisation() - Method in class io.github.teamfractal.entity.Roboticon
-
Getter for the customisation
- getData() - Static method in class io.github.teamfractal.entity.CaptureData
-
- getEnergy() - Method in class io.github.teamfractal.entity.Market
-
Get the amount of energy in the market
- getEnergy() - Method in class io.github.teamfractal.entity.Player
-
- getFood() - Method in class io.github.teamfractal.entity.Market
-
Get the amount of food in the market
- getFood() - Method in class io.github.teamfractal.entity.Player
-
- getGame() - Method in class io.github.teamfractal.screens.AbstractAnimationScreen
-
- getGame() - Method in class io.github.teamfractal.screens.GameScreen
-
- getID() - Method in class io.github.teamfractal.entity.Roboticon
-
Getter for the roboticon ID
- getInstance() - Static method in class io.github.teamfractal.RoboticonQuest
-
- getLandList() - Method in class io.github.teamfractal.entity.Player
-
Returns the array of plots owned by this player
- getLandPlots() - Method in class io.github.teamfractal.util.PlotManager
-
- getMapLayer() - Method in class io.github.teamfractal.util.PlotManager
-
- getMapTile() - Method in class io.github.teamfractal.entity.LandPlot
-
- getMax() - Method in class io.github.teamfractal.actors.MarketAdjustableActor
-
Get current maximum value.
- getMin() - Method in class io.github.teamfractal.actors.MarketAdjustableActor
-
Get current minimum value.
- getMoney() - Method in class io.github.teamfractal.entity.Player
-
- getOre() - Method in class io.github.teamfractal.entity.Market
-
Get the amount of ore in the market
- getOre() - Method in class io.github.teamfractal.entity.Player
-
- getOwner() - Method in class io.github.teamfractal.entity.LandPlot
-
- getPhase() - Method in class io.github.teamfractal.RoboticonQuest
-
Getter for the current phase
- getPhaseString() - Method in class io.github.teamfractal.RoboticonQuest
-
Returns a string describing the current phase
- getPlayer() - Method in class io.github.teamfractal.RoboticonQuest
-
Getter for the current player
- getPlayerIndex(Player) - Method in class io.github.teamfractal.RoboticonQuest
-
Getter for the index of the current Player
- getPlayerInt() - Method in class io.github.teamfractal.RoboticonQuest
-
Getter for the index of the current player
- getPlayerList() - Method in class io.github.teamfractal.RoboticonQuest
-
Getter for the players of the game.
- getPlayerName() - Method in class io.github.teamfractal.RoboticonQuest
-
- getPlayerOverlay() - Method in class io.github.teamfractal.util.PlotManager
-
- getPlayerTile() - Method in class io.github.teamfractal.entity.LandPlot
-
- getPlayerTile(Player) - Method in class io.github.teamfractal.screens.GameScreen
-
gets the players tile to put over a tile they own
- getPlayerTile(Player) - Static method in class io.github.teamfractal.util.TileConverter
-
- getPlot(int, int) - Method in class io.github.teamfractal.util.PlotManager
-
- getPriceString(ResourceType, boolean) - Method in class io.github.teamfractal.actors.ResourceMarketActors
-
Get price in string format
- getRateFromType(CaptureData.AttributeType) - Method in class io.github.teamfractal.entity.CaptureData
-
- getResource(ResourceType) - Method in class io.github.teamfractal.entity.LandPlot
-
Gets the index of the specific resource
- getResource(ResourceType) - Method in class io.github.teamfractal.entity.Market
-
Get the amount of specific resource.
- getResource(ResourceType) - Method in class io.github.teamfractal.entity.Player
-
Get the resource amount current player have.
- getResourcePlayerTile(Player, ResourceType) - Method in class io.github.teamfractal.screens.GameScreen
-
gets the tile with the players colour and the roboticon specified to mine that resource
- getRoboticon() - Method in class io.github.teamfractal.entity.Market
-
Get the amount of roboticon in the market
- getRoboticonAmountList() - Method in class io.github.teamfractal.entity.Player
-
Get a string list of roboticons available for the player.
- getRoboticonOverlay() - Method in class io.github.teamfractal.util.PlotManager
-
- getRoboticons() - Method in class io.github.teamfractal.entity.Player
-
- getRoboticonTile() - Method in class io.github.teamfractal.entity.LandPlot
-
- getRoboticonTile(RoboticonType) - Static method in class io.github.teamfractal.util.TileConverter
-
- getRoboticonTile(ResourceType) - Static method in class io.github.teamfractal.util.TileConverter
-
- getScreenSize() - Method in class io.github.teamfractal.screens.AbstractAnimationScreen
-
The screen size.
- getScreenSize() - Method in class io.github.teamfractal.screens.GameScreen
-
- getSelectedPlot() - Method in class io.github.teamfractal.screens.GameScreen
-
- getSellPrice(ResourceType) - Method in class io.github.teamfractal.entity.Market
-
Get the single price for a resource type.
- getStage() - Method in class io.github.teamfractal.screens.GameScreen
-
- getTitle() - Method in class io.github.teamfractal.actors.MarketAdjustableActor
-
Get current title string.
- getTmx() - Method in class io.github.teamfractal.screens.GameScreen
-
- getTotalResourceCount() - Method in class io.github.teamfractal.entity.Market
-
Get the total amount of all available resources added together.
- getTurnNumber() - Method in class io.github.teamfractal.RoboticonQuest
-
- getValue() - Method in class io.github.teamfractal.actors.MarketAdjustableActor
-
Get current adjusted value
- getX() - Method in class io.github.teamfractal.entity.LandPlot
-
- getY() - Method in class io.github.teamfractal.entity.LandPlot
-
- glyphLayout - Static variable in class io.github.teamfractal.animation.AnimationShowPlayer
-
- glyphLayout - Static variable in class io.github.teamfractal.animation.AnimationTimeout
-


What is LFE ?
LFE is the acronym of "Long Forgotten Earth".
It's a 3D space adventure game in subjective view (first person view), in a realistic and wide universe.
The hero, on his spaceship "Le Sphinx", is lost deep in the Galaxy, and in search for his original planet: the Earth.
The player has a large liberty of choices: exploration, trade, quests, meeting people and aliens civilizations, landing on planets, etc)
in order to accomplish this quest. (few violence, however).
Who makes LFE ?
The team was composed by two people (me for coding, Adam for 3D modeling, and both for 2D artwork).
How much cost LFE ?
LFE is a free game. If you like the game, don't hesitate to send me a little message
with your support or comments, or a nice postcard if you live on the other side of the planet!
Is LFE a multiplayer game?
Universe should be so huge in every dimension (including the 4th: Time),that you will have very few chance to
meet another player. Anyway, it is possible to leave messages in Space-stations, that will be read later on
by other players.
The Explorer Guild allows also to communicate with other explorers, and to trade differents things. Internet connection
during the game is recommanded but not mandatory.
What are the minimal requierements to run the game?
Minimal requierements are : 512Mo RAM, CPU 2GHz, MS-Windows, DirectX9 or OpenGL, HardDisk 100 MB, Internet connection.


13.70. Release 0.185
General Changes
- Fix incorrect column names in
QueryCompletedEvent
.
- Fix excessive CPU usage in coordinator for queries that have
large string literals containing non-ASCII characters.
- Fix potential infinite loop during query optimization when constant
expressions fail during evaluation.
- Fix incorrect ordering when the same field appears multiple times
with different ordering specifications in a window function
ORDER BY
clause. For example: OVER (ORDER BY x ASC, x DESC)
.
- Do not allow dropping or renaming hidden columns.
- When preparing to drop a column, ignore hidden columns when
checking if the table only has one column.
- Improve performance of joins where the condition is a range over a function.
For example:
a JOIN b ON b.x < f(a.x) AND b.x > g(a.x)
- Improve performance of certain window functions (e.g.,
LAG
) with similar specifications.
- Extend
substr()
function to work on VARBINARY
in addition to CHAR
and VARCHAR
.
- Add cast from
JSON
to ROW
.
- Allow usage of
TRY
within lambda expressions.
Hive Changes
- Improve ORC reader efficiency by only reading small ORC streams when accessed in the query.
- Improve RCFile IO efficiency by increasing the buffer size from 1 to 8 MB.
- Fix native memory leak for optimized RCFile writer.
- Fix potential native memory leak for optimized ORC writer.


After many eons of incredibly sophisticated development, this marvelous new feature has come to save the Wurld of Wurm Assistant!
A few triggers within any character config can now be selected and exported to a text file as JSON format. These files can then be imported into any other character config. Should importer notice a trigger already exists for this character, it will kindly ask what to do.
And for the true power users, with a bit of JSON editing and scripting, entire sets of triggers can be made without having to go through the GUI!
As an extra convenience for dealing with imported triggers, the 'Delete' keyboard key can now be used to remove all currently selected triggers at once.
Recently a major data upgrade has been done for triggers features. I am glad nobody noticed it, because it means it worked flawlessly!
Still, should anyone actually stumble upon an issue, here is a quick recovery guide.
-- Aldur


PUL GitHub Issues
2020-12-13
#69 Bump ini from 1.3.5 to 1.3.8 in /core
- Creator:
- dependabot[bot]
- Created:
- 2020-12-13 06:31:45
- Status:
- Open
(pull request)
- Events:
-
-
labeled
by None at 2020-12-13 06:31:46.
-
labeled
by None at 2020-12-13 06:31:46.
#19 🛑 Confluence is down
- Creator:
- Francis Kayiwa
- Created:
- 2020-12-01 03:22:45
- Status:
- Closed
- Comments: