Constants¶
This page contains a list of constants used by the pyto_ui
API.
UI Elements Colors¶
-
pyto_ui.
COLOR_LABEL
¶ The color for text labels containing primary content.
-
pyto_ui.
COLOR_SECONDARY_LABEL
¶ The color for text labels containing secondary content.
-
pyto_ui.
COLOR_TERTIARY_LABEL
¶ The color for text labels containing tertiary content.
-
pyto_ui.
COLOR_QUATERNARY_LABEL
¶ The color for text labels containing quaternary content.
-
pyto_ui.
COLOR_SYSTEM_FILL
¶ An overlay fill color for thin and small shapes.
-
pyto_ui.
COLOR_SECONDARY_SYSTEM_FILL
¶ An overlay fill color for medium-size shapes.
-
pyto_ui.
COLOR_TERTIARY_SYSTEM_FILL
¶ An overlay fill color for large shapes.
-
pyto_ui.
COLOR_QUATERNARY_SYSTEM_FILL
¶ An overlay fill color for large areas containing complex content.
-
pyto_ui.
COLOR_PLACEHOLDER_TEXT
¶ The color for placeholder text in controls or text views.
-
pyto_ui.
COLOR_SYSTEM_BACKGROUND
¶ The color for the main background of your interface.
-
pyto_ui.
COLOR_SECONDARY_SYSTEM_BACKGROUND
¶ The color for content layered on top of the main background.
-
pyto_ui.
COLOR_TERTIARY_SYSTEM_BACKGROUND
¶ The color for content layered on top of secondary backgrounds.
-
pyto_ui.
COLOR_SYSTEM_GROUPED_BACKGROUND
¶ The color for the main background of your grouped interface.
-
pyto_ui.
COLOR_SECONDARY_GROUPED_BACKGROUND
¶ The color for content layered on top of the main background of your grouped interface.
-
pyto_ui.
COLOR_TERTIARY_GROUPED_BACKGROUND
¶ The color for content layered on top of secondary backgrounds of your grouped interface.
-
pyto_ui.
COLOR_SEPARATOR
¶ The color for thin borders or divider lines that allows some underlying content to be visible.
-
pyto_ui.
COLOR_OPAQUE_SEPARATOR
¶ The color for borders or divider lines that hide any underlying content.
-
pyto_ui.
COLOR_LINK
¶ The color for links.
-
pyto_ui.
COLOR_DARK_TEXT
¶ The nonadaptable system color for text on a light background.
-
pyto_ui.
COLOR_LIGHT_TEXT
¶ The nonadaptable system color for text on a dark background.
Standard Colors¶
-
pyto_ui.
COLOR_SYSTEM_BLUE
¶ A blue color that automatically adapts to the current trait environment.
-
pyto_ui.
COLOR_SYSTEM_GREEN
¶ A green color that automatically adapts to the current trait environment.
-
pyto_ui.
COLOR_SYSTEM_INDIGO
¶ An indigo color that automatically adapts to the current trait environment.
-
pyto_ui.
COLOR_SYSTEM_ORANGE
¶ An orange color that automatically adapts to the current trait environment.
-
pyto_ui.
COLOR_SYSTEM_PINK
¶ A pink color that automatically adapts to the current trait environment.
-
pyto_ui.
COLOR_SYSTEM_PURPLE
¶ A purple color that automatically adapts to the current trait environment.
-
pyto_ui.
COLOR_SYSTEM_RED
¶ A red color that automatically adapts to the current trait environment.
-
pyto_ui.
COLOR_SYSTEM_TEAL
¶ A teal color that automatically adapts to the current trait environment.
-
pyto_ui.
COLOR_SYSTEM_YELLOW
¶ A yellow color that automatically adapts to the current trait environment.
-
pyto_ui.
COLOR_SYSTEM_GRAY
¶ The base gray color.
-
pyto_ui.
COLOR_SYSTEM_GRAY2
¶ A second-level shade of grey.
-
pyto_ui.
COLOR_SYSTEM_GRAY3
¶ A third-level shade of grey.
-
pyto_ui.
COLOR_SYSTEM_GRAY4
¶ A fourth-level shade of grey.
-
pyto_ui.
COLOR_SYSTEM_GRAY5
¶ A fifth-level shade of grey.
-
pyto_ui.
COLOR_SYSTEM_GRAY6
¶ A sixth-level shade of grey.
Fixed Colors¶
-
pyto_ui.
COLOR_CLEAR
¶ A color object with grayscale and alpha values that are both 0.0.
-
pyto_ui.
COLOR_BLACK
¶ A color object in the sRGB color space with a grayscale value of 0.0 and an alpha value of 1.0.
-
pyto_ui.
COLOR_BLUE
¶ A color object with RGB values of 0.0, 0.0, and 1.0 and an alpha value of 1.0.
-
pyto_ui.
COLOR_BROWN
¶ A color object with RGB values of 0.6, 0.4, and 0.2 and an alpha value of 1.0.
-
pyto_ui.
COLOR_CYAN
¶ A color object with RGB values of 0.0, 1.0, and 1.0 and an alpha value of 1.0.
-
pyto_ui.
COLOR_DARK_GRAY
¶ A color object with a grayscale value of 1/3 and an alpha value of 1.0.
-
pyto_ui.
COLOR_GRAY
¶ A color object with a grayscale value of 0.5 and an alpha value of 1.0.
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pyto_ui.
COLOR_GREEN
¶ A color object with RGB values of 0.0, 1.0, and 0.0 and an alpha value of 1.0.
-
pyto_ui.
COLOR_LIGHT_GRAY
¶ A color object with a grayscale value of 2/3 and an alpha value of 1.0.
-
pyto_ui.
COLOR_MAGENTA
¶ A color object with RGB values of 1.0, 0.0, and 1.0 and an alpha value of 1.0.
-
pyto_ui.
COLOR_ORANGE
¶ A color object with RGB values of 1.0, 0.5, and 0.0 and an alpha value of 1.0.
-
pyto_ui.
COLOR_PURPLE
¶ A color object with RGB values of 0.5, 0.0, and 0.5 and an alpha value of 1.0.
-
pyto_ui.
COLOR_RED
¶ A color object with RGB values of 1.0, 0.0, and 0.0 and an alpha value of 1.0.
-
pyto_ui.
COLOR_WHITE
¶ A color object with a grayscale value of 1.0 and an alpha value of 1.0.
-
pyto_ui.
COLOR_YELLOW
¶ A color object with RGB values of 1.0, 1.0, and 0.0 and an alpha value of 1.0.
Keyboard Appearance¶
-
pyto_ui.
KEYBOARD_APPEARANCE_DEFAULT
¶ Specifies the default keyboard appearance for the current input method.
-
pyto_ui.
KEYBOARD_APPEARANCE_LIGHT
¶ Specifies a keyboard appearance suitable for a light UI look.
-
pyto_ui.
KEYBOARD_APPEARANCE_DARK
¶ Specifies a keyboard appearance suitable for a dark UI look.
Keyboard Type¶
-
pyto_ui.
KEYBOARD_TYPE_DEFAULT
¶ Specifies the default keyboard for the current input method.
-
pyto_ui.
KEYBOARD_TYPE_ASCII_CAPABLE
¶ Specifies a keyboard that displays standard ASCII characters.
-
pyto_ui.
KEYBOARD_TYPE_ASCII_CAPABLE_NUMBER_PAD
¶ Specifies a number pad that outputs only ASCII digits.
-
pyto_ui.
KEYBOARD_TYPE_DECIMAL_PAD
¶ Specifies a keyboard with numbers and a decimal point.
-
pyto_ui.
KEYBOARD_TYPE_EMAIL_ADDRESS
¶ Specifies a keyboard optimized for entering email addresses. This keyboard type prominently features the at (“@”), period (“.”) and space characters.
-
pyto_ui.
KEYBOARD_TYPE_NAME_PHONE_PAD
¶ Specifies a keypad designed for entering a person’s name or phone number. This keyboard type does not support auto-capitalization.
-
pyto_ui.
KEYBOARD_TYPE_NUMBER_PAD
¶ Specifies a numeric keypad designed for PIN entry. This keyboard type prominently features the numbers 0 through 9. This keyboard type does not support auto-capitalization.
-
pyto_ui.
KEYBOARD_TYPE_NUMBERS_AND_PUNCTUATION
¶ Specifies the numbers and punctuation keyboard.
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pyto_ui.
KEYBOARD_TYPE_PHONE_PAD
¶ Specifies a keypad designed for entering telephone numbers. This keyboard type prominently features the numbers 0 through 9 and the “*” and “#” characters. This keyboard type does not support auto-capitalization.
-
pyto_ui.
KEYBOARD_TYPE_TWITTER
¶ Specifies a keyboard optimized for Twitter text entry, with easy access to the at (“@”) and hash (“#”) characters.
-
pyto_ui.
KEYBOARD_TYPE_URL
¶ Specifies a keyboard optimized for URL entry. This keyboard type prominently features the period (“.”) and slash (“/”) characters and the “.com” string.
-
pyto_ui.
KEYBOARD_TYPE_WEB_SEARCH
¶ Specifies a keyboard optimized for web search terms and URL entry. This keyboard type prominently features the space and period (“.”) characters.
Return Key Type¶
-
pyto_ui.
RETURN_KEY_TYPE_DEFAULT
¶ Specifies that the visible title of the Return key is “return”.
-
pyto_ui.
RETURN_KEY_TYPE_CONTINUE
¶ Specifies that the visible title of the Return key is “Continue”.
-
pyto_ui.
RETURN_KEY_TYPE_DONE
¶ Specifies that the visible title of the Return key is “Done”.
-
pyto_ui.
RETURN_KEY_TYPE_EMERGENCY_CALL
¶ Specifies that the visible title of the Return key is “Emergency Call”.
-
pyto_ui.
RETURN_KEY_TYPE_GO
¶ Specifies that the visible title of the Return key is “Go”.
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pyto_ui.
RETURN_KEY_TYPE_GOOGLE
¶ Specifies that the visible title of the Return key is “Google”.
-
pyto_ui.
RETURN_KEY_TYPE_JOIN
¶ Specifies that the visible title of the Return key is “Join”.
-
pyto_ui.
RETURN_KEY_TYPE_NEXT
¶ Specifies that the visible title of the Return key is “Next”.
-
pyto_ui.
RETURN_KEY_TYPE_ROUTE
¶ Specifies that the visible title of the Return key is “Route”.
-
pyto_ui.
RETURN_KEY_TYPE_SEARCH
¶ Specifies that the visible title of the Return key is “Search”.
-
pyto_ui.
RETURN_KEY_TYPE_SEND
¶ Specifies that the visible title of the Return key is “Send”.
-
pyto_ui.
RETURN_KEY_TYPE_YAHOO
¶ Specifies that the visible title of the Return key is “Yahoo”.
Auto Capitalization¶
-
pyto_ui.
AUTO_CAPITALIZE_NONE
¶ Specifies that there is no automatic text capitalization.
-
pyto_ui.
AUTO_CAPITALIZE_ALL
¶ Specifies automatic capitalization of all characters, such as for entry of two-character state abbreviations for the United States.
-
pyto_ui.
AUTO_CAPITALIZE_SENTENCES
¶ Specifies automatic capitalization of the first letter of each sentence.
-
pyto_ui.
AUTO_CAPITALIZE_WORDS
¶ Specifies automatic capitalization of the first letter of each word.
Font Text Style¶
-
pyto_ui.
FONT_TEXT_STYLE_BODY
¶ The font used for body text.
-
pyto_ui.
FONT_TEXT_STYLE_CALLOUT
¶ The font used for callouts.
-
pyto_ui.
FONT_TEXT_STYLE_CAPTION_1
¶ The font used for standard captions.
-
pyto_ui.
FONT_TEXT_STYLE_CAPTION_2
¶ The font used for alternate captions.
-
pyto_ui.
FONT_TEXT_STYLE_FOOTNOTE
¶ The font used in footnotes.
-
pyto_ui.
FONT_TEXT_STYLE_HEADLINE
¶ The font used for headings.
-
pyto_ui.
FONT_TEXT_STYLE_SUBHEADLINE
¶ The font used for subheadings.
-
pyto_ui.
FONT_TEXT_STYLE_LARGE_TITLE
¶ The font style for large titles.
-
pyto_ui.
FONT_TEXT_STYLE_TITLE_1
¶ The font used for first level hierarchical headings.
-
pyto_ui.
FONT_TEXT_STYLE_TITLE_2
¶ The font used for second level hierarchical headings.
-
pyto_ui.
FONT_TEXT_STYLE_TITLE_3
¶ The font used for third level hierarchical headings.
Font Size¶
-
pyto_ui.
FONT_LABEL_SIZE
¶ Returns the standard font size used for labels.
-
pyto_ui.
FONT_BUTTON_SIZE
¶ Returns the standard font size used for buttons.
-
pyto_ui.
FONT_SMALL_SYSTEM_SIZE
¶ Returns the size of the standard small system font.
-
pyto_ui.
FONT_SYSTEM_SIZE
¶ Returns the size of the standard system font.
Button Type¶
-
pyto_ui.
BUTTON_TYPE_SYSTEM
¶ A system style button, such as those shown in navigation bars and toolbars.
-
pyto_ui.
BUTTON_TYPE_CONTACT_ADD
¶ A contact add button.
-
pyto_ui.
BUTTON_TYPE_CUSTOM
¶ No button style.
-
pyto_ui.
BUTTON_TYPE_DETAIL_DISCLOSURE
¶ A detail disclosure button.
-
pyto_ui.
BUTTON_TYPE_INFO_DARK
¶ An information button that has a dark background.
-
pyto_ui.
BUTTON_TYPE_INFO_LIGHT
¶ An information button that has a light background.
Gesture Type¶
-
pyto_ui.
GESTURE_TYPE_LONG_PRESS
¶ A long press gesture.
-
pyto_ui.
GESTURE_TYPE_PAN
¶ A dragging gesture.
-
pyto_ui.
GESTURE_TYPE_TAP
¶ A tap gesture.
Gesture State¶
-
pyto_ui.
GESTURE_STATE_POSSIBLE
¶ The gesture recognizer has not yet recognized its gesture, but may be evaluating touch events. This is the default state.
-
pyto_ui.
GESTURE_STATE_BEGAN
¶ The gesture recognizer has received touch objects recognized as a continuous gesture. It sends its action message (or messages) at the next cycle of the run loop.
-
pyto_ui.
GESTURE_STATE_CHANGED
¶ The gesture recognizer has received touches recognized as a change to a continuous gesture. It sends its action message (or messages) at the next cycle of the run loop.
-
pyto_ui.
GESTURE_STATE_ENDED
¶ The gesture recognizer has received touches recognized as the end of a continuous gesture. It sends its action message (or messages) at the next cycle of the run loop and resets its state to possible.
-
pyto_ui.
GESTURE_STATE_CANCELLED
¶ The gesture recognizer has received touches resulting in the cancellation of a continuous gesture. It sends its action message (or messages) at the next cycle of the run loop and resets its state to possible.
-
pyto_ui.
GESTURE_STATE_RECOGNIZED
¶ The gesture recognizer has received a multi-touch sequence that it recognizes as its gesture. It sends its action message (or messages) at the next cycle of the run loop and resets its state to possible.
Touch Type¶
-
pyto_ui.
TOUCH_TYPE_DIRECT
¶ A touch resulting from direct contact with the screen.
-
pyto_ui.
TOUCH_TYPE_INDIRECT
¶ A touch that did not result from contact with the screen.
-
pyto_ui.
TOUCH_TYPE_PENCIL
¶ A touch from Apple Pencil.
Auto Resizing¶
-
pyto_ui.
FLEXIBLE_WIDTH
¶ Resizing performed by expanding or shrinking a view’s width.
-
pyto_ui.
FLEXIBLE_HEIGHT
¶ Resizing performed by expanding or shrinking a view’s height.
-
pyto_ui.
FLEXIBLE_TOP_MARGIN
¶ Resizing performed by expanding or shrinking a view in the direction of the top margin.
-
pyto_ui.
FLEXIBLE_BOTTOM_MARGIN
¶ Resizing performed by expanding or shrinking a view in the direction of the bottom margin.
-
pyto_ui.
FLEXIBLE_LEFT_MARGIN
¶ Resizing performed by expanding or shrinking a view in the direction of the left margin.
-
pyto_ui.
FLEXIBLE_RIGHT_MARGIN
¶ Resizing performed by expanding or shrinking a view in the direction of the right margin.
Content Mode¶
-
pyto_ui.
CONTENT_MODE_SCALE_TO_FILL
¶ The option to scale the content to fit the size of itself by changing the aspect ratio of the content if necessary.
-
pyto_ui.
CONTENT_MODE_SCALE_ASPECT_FIT
¶ The option to scale the content to fit the size of the view by maintaining the aspect ratio. Any remaining area of the view’s bounds is transparent.
-
pyto_ui.
CONTENT_MODE_SCALE_ASPECT_FILL
¶ The option to scale the content to fill the size of the view. Some portion of the content may be clipped to fill the view’s bounds.
-
pyto_ui.
CONTENT_MODE_REDRAW
¶ The option to redisplay the view when the bounds change by invoking the
setNeedsDisplay()
method.
-
pyto_ui.
CONTENT_MODE_CENTER
¶ The option to center the content in the view’s bounds, keeping the proportions the same.
-
pyto_ui.
CONTENT_MODE_TOP
¶ The option to center the content aligned at the top in the view’s bounds.
-
pyto_ui.
CONTENT_MODE_BOTTOM
¶ The option to center the content aligned at the bottom in the view’s bounds.
-
pyto_ui.
CONTENT_MODE_LEFT
¶ The option to align the content on the left of the view.
-
pyto_ui.
CONTENT_MODE_RIGHT
¶ The option to align the content on the right of the view.
-
pyto_ui.
CONTENT_MODE_TOP_LEFT
¶ The option to align the content in the top-left corner of the view.
-
pyto_ui.
CONTENT_MODE_TOP_RIGHT
¶ The option to align the content in the top-right corner of the view.
-
pyto_ui.
CONTENT_MODE_BOTTOM_LEFT
¶ The option to align the content in the bottom-left corner of the view.
-
pyto_ui.
CONTENT_MODE_BOTTOM_RIGHT
¶ The option to align the content in the bottom-right corner of the view.
Horizontal Alignment¶
-
pyto_ui.
HORZONTAL_ALIGNMENT_CENTER
¶ Aligns the content horizontally in the center of the control.
-
pyto_ui.
HORZONTAL_ALIGNMENT_FILL
¶ Aligns the content horizontally to fill the content rectangles; text may wrap and images may be stretched.
-
pyto_ui.
HORZONTAL_ALIGNMENT_LEADING
¶ Aligns the content horizontally from the leading edge of the control.
-
pyto_ui.
HORZONTAL_ALIGNMENT_LEFT
¶ Aligns the content horizontally from the left of the control (the default).
-
pyto_ui.
HORZONTAL_ALIGNMENT_RIGHT
¶ Aligns the content horizontally from the right of the control.
-
pyto_ui.
HORZONTAL_ALIGNMENT_TRAILING
¶ Aligns the content horizontally from the trailing edge of the control.
Vertical Alignment¶
-
pyto_ui.
VERTICAL_ALIGNMENT_BOTTOM
¶ Aligns the content vertically at the bottom in the control.
-
pyto_ui.
VERTICAL_ALIGNMENT_CENTER
¶ Aligns the content vertically in the center of the control.
-
pyto_ui.
VERTICAL_ALIGNMENT_FILL
¶ Aligns the content vertically to fill the content rectangle; images may be stretched.
-
pyto_ui.
VERTICAL_ALIGNMENT_TOP
¶ Aligns the content vertically at the top in the control (the default).
Text Alignment¶
-
pyto_ui.
TEXT_ALIGNMENT_LEFT
¶ Text is visually left aligned.
-
pyto_ui.
TEXT_ALIGNMENT_RIGHT
¶ Text is visually right aligned.
-
pyto_ui.
TEXT_ALIGNMENT_CENTER
¶ Text is visually center aligned.
-
pyto_ui.
TEXT_ALIGNMENT_JUSTIFIED
¶ Text is justified.
-
pyto_ui.
TEXT_ALIGNMENT_NATURAL
¶ Use the default alignment associated with the current localization of the app. The default alignment for left-to-right scripts is left, and the default alignment for right-to-left scripts is right.
Line Break Mode¶
-
pyto_ui.
LINE_BREAK_MODE_BY_WORD_WRAPPING
¶ Wrapping occurs at word boundaries, unless the word itself doesn’t fit on a single line.
-
pyto_ui.
LINE_BREAK_MODE_BY_CHAR_WRAPPING
¶ Wrapping occurs before the first character that doesn’t fit.
-
pyto_ui.
LINE_BREAK_MODE_BY_CLIPPING
¶ Lines are simply not drawn past the edge of the text container.
-
pyto_ui.
LINE_BREAK_MODE_BY_TRUNCATING_HEAD
¶ The line is displayed so that the end fits in the container and the missing text at the beginning of the line is indicated by an ellipsis glyph. Although this mode works for multiline text, it is more often used for single line text.
-
pyto_ui.
LINE_BREAK_MODE_BY_TRUNCATING_TAIL
¶ The line is displayed so that the beginning fits in the container and the missing text at the end of the line is indicated by an ellipsis glyph. Although this mode works for multiline text, it is more often used for single line text.
-
pyto_ui.
LINE_BREAK_MODE_BY_TRUNCATING_MIDDLE
¶ The line is displayed so that the beginning and end fit in the container and the missing text in the middle is indicated by an ellipsis glyph. This mode is used for single-line layout; using it with multiline text truncates the text into a single line.
Table View Cell Style¶
-
pyto_ui.
TABLE_VIEW_CELL_STYLE_DEFAULT
¶ A simple style for a cell with a text label (black and left-aligned) and an optional image view.
-
pyto_ui.
TABLE_VIEW_CELL_STYLE_SUBTITLE
¶ A style for a cell with a left-aligned label across the top and a left-aligned label below it in smaller gray text.
-
pyto_ui.
TABLE_VIEW_CELL_STYLE_VALUE1
¶ A style for a cell with a label on the left side of the cell with left-aligned and black text; on the right side is a label that has smaller blue text and is right-aligned. The Settings application uses cells in this style.
-
pyto_ui.
TABLE_VIEW_CELL_STYLE_VALUE2
¶ A style for a cell with a label on the left side of the cell with text that is right-aligned and blue; on the right side of the cell is another label with smaller text that is left-aligned and black. The Phone/Contacts application uses cells in this style.
Accessory Type¶
-
pyto_ui.
ACCESSORY_TYPE_NONE
¶ No accessory view.
-
pyto_ui.
ACCESSORY_TYPE_CHECKMARK
¶ A checkmark image.
-
pyto_ui.
ACCESSORY_TYPE_DETAIL_BUTTON
¶ An information button.
-
pyto_ui.
ACCESSORY_TYPE_DETAIL_DISCLOSURE_BUTTON
¶ An information button and a disclosure (chevron) control.
-
pyto_ui.
ACCESSORY_TYPE_DISCLOSURE_INDICATOR
¶ A chevron-shaped control for presenting new content.
Table View Style¶
-
pyto_ui.
TABLE_VIEW_STYLE_PLAIN
¶ A plain table view.
-
pyto_ui.
TABLE_VIEW_STYLE_GROUPED
¶ A table view whose sections present distinct groups of rows.
Text Field Border Style¶
-
pyto_ui.
TEXT_FIELD_BORDER_STYLE_NONE
¶ The text field does not display a border.
-
pyto_ui.
TEXT_FIELD_BORDER_STYLE_BEZEL
¶ Displays a bezel-style border for the text field. This style is typically used for standard data-entry fields.
-
pyto_ui.
TEXT_FIELD_BORDER_STYLE_LINE
¶ Displays a thin rectangle around the text field.
-
pyto_ui.
TEXT_FIELD_BORDER_STYLE_ROUNDED_RECT
¶ Displays a rounded-style border for the text field.
Button Item Style¶
-
pyto_ui.
BUTTON_ITEM_STYLE_PLAIN
¶ Glows when tapped. The default item style.
-
pyto_ui.
BUTTON_ITEM_STYLE_DONE
¶ The style for a done button—for example, a button that completes some task and returns to the previous view.
System Item¶
-
pyto_ui.
SYSTEM_ITEM_ACTION
¶ The system action button.
-
pyto_ui.
SYSTEM_ITEM_ADD
¶ The system plus button containing an icon of a plus sign.
-
pyto_ui.
SYSTEM_ITEM_BOOKMARKS
¶ The system bookmarks button.
-
pyto_ui.
SYSTEM_ITEM_CAMERA
¶ The system camera button.
-
pyto_ui.
SYSTEM_ITEM_CANCEL
¶ The system Cancel button, localized.
-
pyto_ui.
SYSTEM_ITEM_COMPOSE
¶ The system compose button.
-
pyto_ui.
SYSTEM_ITEM_DONE
¶ The system Done button, localized.
-
pyto_ui.
SYSTEM_ITEM_EDIT
¶ The system Edit button, localized.
-
pyto_ui.
SYSTEM_ITEM_FAST_FORWARD
¶ The system fast forward button.
-
pyto_ui.
SYSTEM_ITEM_FLEXIBLE_SPACE
¶ Blank space to add between other items. The space is distributed equally between the other items. Other item properties are ignored when this value is set.
-
pyto_ui.
SYSTEM_ITEM_ORGANIZE
¶ The system organize button.
-
pyto_ui.
SYSTEM_ITEM_PAUSE
¶ The system pause button.
-
pyto_ui.
SYSTEM_ITEM_PLAY
¶ The system play button.
-
pyto_ui.
SYSTEM_ITEM_REDO
¶ The system redo button.
-
pyto_ui.
SYSTEM_ITEM_REFRESH
¶ The system refresh button.
-
pyto_ui.
SYSTEM_ITEM_REPLY
¶ The system reply button.
-
pyto_ui.
SYSTEM_ITEM_REWIND
¶ The system rewind button.
-
pyto_ui.
SYSTEM_ITEM_SAVE
¶ The system Save button, localized.
-
pyto_ui.
SYSTEM_ITEM_SEARCH
¶ The system search button.
-
pyto_ui.
SYSTEM_ITEM_STOP
¶ The system stop button.
-
pyto_ui.
SYSTEM_ITEM_TRASH
¶ The system trash button.
-
pyto_ui.
SYSTEM_ITEM_UNDO
¶ The system undo button.
Presentation Mode¶
-
pyto_ui.
PRESENTATION_MODE_SHEET
¶ A presentation style that displays the content centered in the screen.
-
pyto_ui.
PRESENTATION_MODE_FULLSCREEN
¶ A presentation style in which the presented view covers the screen.
-
pyto_ui.
PRESENTATION_MODE_WIDGET
¶ A presentation mode style which simulates a Today Widget. Should be used in app to preview how a widget will look.


I Alone Level-up: Chapter 86
It was a long distance that was at the same time short .
Focusing the strength into his legs a little bit, Jinwoo leaped and immediately shot away from the ground . When he landed, he was behind the large backs of the high orcs .
step
With the landing, a conundrum appeared in his head .
‘It’s easy for me to kill the high orcs like this . ’
But then there was no point in using ‘Stealth’ . Including Son Gihoon, the Hunters here could be considered to be at the top of the nation . If they witnessed the high orcs being ripped apart by an unseen force, every single one of them would quickly realize that ‘Stealth’ was being used . Well, almost every single one of them… The naive female Hunter had not realized .
‘Well, it’s not like it matters if I get caught . ’
Still, with his remeasurement coming up, he did not want to invite needless ire from Hunters Guild . Because of that, Jinwoo had planned to perhaps just wait until the Raid had completely failed… But it seemed like the harm to the Hunters was going to be too great . The female Healer had already almost died just now .
And so .
A light gathered in Jinwoo’s eyes .
‘I have to act without being noticed . ’
He decided on his approach to this battle . The entire passage above took about one, maybe two seconds for Jinwoo to think . A moment later, Baruka’s Tanto and Knight Killer were in his hands . These days, the daggers were reflexively summoned before he even gave the mental command .
‘When did I summon these?’
Amidst the battle, Jinwoo smiled with amusement . The familiar grips of the daggers calmed his beating heart . Thank god he couldn’t be seen right now . He would’ve looked like a mad man, smiling in the middle of this chaotic melee . The sweating Raid Leader that was fending off three high orcs especially would’ve been mad .
‘First, these guys . ’
Jinwoo moved into action . With his body lowered, he wielded the daggers in a reverse grip and cut a high orc’s achilles tendon .
“Kuaaaaaak!”
When its ankles were cut out of nowhere, the high orc warrior cried out in pain .
This was only the beginning .
With fluid movements that could be described as a dance, Jinwoo weaved in between the high orcs . One was stabbed by Baruka’s Tanto in its ribs . Another was cut behind the knees by Knight Killer .
“Kreureuk!”
“Kuhak!”
The adrenaline from the battle was insufficient to block their pain . Having cut and stabbed in an entirely unexpected way, the high orc warriors stiffened . This was more than enough . Son Gihoon immediately sprang to his counteroffensive when the high orcs showed a moment of weakness .
stab!
“Kreu… kreureuk . ”
“pant, pant”
Son Gihoon raised his head . The longsword in his hand was sticking through a high orc’s heart .
“Kkreuk . ”
The high orc that was glaring with its lips trembling soon showed the whites of its eyes and fell backwards .
thud
The Tanker clenched his fists .
‘Yes! We can do this!’
The man slew the high orcs surrounding him one by one . Meanwhile, Jinwoo moved ceaselessly around the Dungeon .
“Kuaaaak!”
“Kwoook!”
In the world of slowed time, he casually moved around and broke the balance of the various battles around while doing his best not to make it noticeable .
slash!
Everytime he passed a high orc, small but effective wounds appeared on its body .
“Kreureuk!”
“Kuwak?”
When the high orcs were thrown into chaos by the sudden injuries appearing on their bodies, the elite Hunters’ attacks did not miss the opportunity .
‘Did… did the fight just become easier?’
‘What’s this feeling?’
‘Are we winning against this many high orcs without a casualty?’
The Hunters had been resolved that at least one or two of them would die in this battle . Contrary to their expectations, the battle was going exceedingly in their favor .
smash!
A mace swung by one of the Hunters smashed into a high orc’s head . With that, a welcoming voice rang in Jinwoo’s head .
| You have leveled up!. |
‘Oooh . ’
His efforts had not been in vain . He had leveled up . Even though he had not killed or inflicted a mortal wound, it seemed that he still earned experience points by just helping .
‘The only ones I actually killed were two of them . ’
The ones he assisted in killing were thirteen of them . If his actions were still giving him experience points, it made sense that he would level up . Excited by this, Jinwoo’s movements sped up .
slash!
stab!
“Kaaak!”
Because of Jinwoo’s invisible support, the curtains were closing on the battle .
‘Phew-!’
He took a step back from the melee and returned his daggers to the inventory . The man looked around the battlefield .
‘I think I did enough…’
The situation was nearly over; his operation was a success . And he had leveled up on top of that as a bonus . Jinwoo looked over the ground . Nearly twenty corpses of the high orcs were scattered about .
‘If I took them down on my own, I probably could’ve gained another level . ’
Regrettable, but this was Hunters Guild’s hunting ground; the Guild had paid a large sum of money for the raiding rights . He had done the best he could .
‘Alright . ’
With a satisfied expression, Jinwoo returned to the corner where the porter should’ve been hiding .
“Kaaaah!”
Their initial situations flipped, the Hunters surrounded the last high orc . Its scream rang loudly throughout the cave . Watching the final enemy go down, Jinwoo released ‘Stealth’ .
shoooo-
The Hunters gathered their breaths . Looking around, they confirmed that all the high orcs were dead .
“Is… is it over?”
“We’re done?”
“Hold on . ”
Before they could celebrate, Raid Leader Son Gihoon checked for the injured .
“Injuries! Is anyone hurt?”
In reality, there were rarely injured people at the end of battles with a high-ranking Healer . As long as they clung to a shred of life, they could be healed . When Son Gihoon asked for injuries, he was not actually asking if anyone was hurt . He was asking if anyone had died . Meeting his eyes, the female Healer shook her head . There were injuries but no casualties .
“Then…”
The faces of the entire raiding party brightened .
“We won!”
“We actually won!”
“Waaaah!”
The Hunters celebrated in unison . Jinwoo looked on with his arms crossed .
‘Are high orcs that strong?’
From what he saw just now… perhaps not . Having no experiences with a high-level Raid, the celebratory mood of the raiding party was lost on Jinwoo .
At the time, Jinwoo did not know . When it came to B-rank and A-rank Dungeons, the rank of the Dungeon wasn’t the only thing taken into consideration when determining the difficulty . The magic power measured were carefully reviewed to figure out the approach and party composition of the Raid . Even for an A-rank Dungeon, high orcs were at the upper end of the high-level magic beasts . And if it was not just an ordinary high orc but over twenty high orc warriors…? The victory obtained just now was no different than a miracle .
The one responsible for this miracle didn’t even know the weight of what he had done . Jinwoo just quietly congratulated the raiding party’s victory .
‘Hmm?’
He saw the female Hunter approach Son Gihoon with a serious expression . Her eyes said she had something to say . Jinwoo focused his hearing towards their conversation .
“Gihoon oppa . ”
“Hmm?”
“When we were fighting the high orcs just now…”
The Healer carefully explained what she saw . That a high orc suddenly floated in the air and removed its own head, then flew over to strike and kill another high orc . Her face was completely serious .
“ . ”
Son Gihoon was at a loss for words .
“I’m telling you the truth!”
Looking at the mortified red face of the Healer, Jinwoo struggled to keep in his laughter .
Meanwhile, the Hunters’ celebrations lasted only a short while . They gathered around the Raid Leader, Son Gihoon .
“Leader, are we going to continue?”
“Isn’t it a bit dangerous? To think that high orcs would appear just ahead of the entrance . ”
“Why don’t we retreat for now?”

‘It’s probably not easy for him . ’
Jinwoo understood Son Gihoon’s feelings . In a Guild with two S-rank Hunters, this was probably the first and last time Son Gihoon would be given command of a raiding party . To think that he would have to end what might be the height of his career that quickly…
‘Anyone would want to continue and clear the place . ’
Unless they were a level-headed leader…
Having made his decision, Son Gihoon slowly opened his mouth . Jinwoo’s eyes narrowed . Thankfully, Son Gihoon was not a foolish man .
“Let us retreat for now . ”
The Raid Leader’s decisions were absolute in the Dungeon . As long as you were part of the raiding party, it was an unspoken rule that you had to follow the orders of the Raid Leader . In ancient times, weren’t disobedient soldiers even executed before a battle? In a way, a Dungeon was a much more dangerous place than an ancient battlefield . Because of that, who your leader was often determined your safety in a Dungeon . Son Gihoon did not disappoint his teammates .
At his retreat orders, the entire raiding party breathed a sigh of relief .
“Phew-”
“I thought Son hyung was going to go to the bitter end . ”
Son Gihoon grinned and slapped the shoulders of the man who just spoke .
“I’m not that much of a dumbass . ”
“I know . Man, look hyung, my hands are shaking . ”
“Stop being such a baby . Alright, everyone! Let’s head out!”
Jinwoo picked up the baggage . As commanded, the raiding party began to move back to the entrance . Jinwoo smiled defeatedly .
‘I wanted to go in a bit more . ’
Still, he was only a guest here . A mere guest should not contest the will of the homeowner . Regrettable, but it looked like this would be it for today .
“Dammit…”
Frustrated at the fact that the Raid Leader did not believe her, the female Hunter came up to Jinwoo’s side while pouting .
“It really happened . ”
With her cheeks puffed up like a child, she asked Jinwoo with a hope,
“Did you by any chance see that high orc-”
“Nope . ”
“Hiiiiing…”
Her hopes were dashed in an instant . Jinwoo thought he was going to bust his stomach from holding in the laughter .
How long did they walk for?
Suddenly, the vanguard of the party stopped . Son Gihoon raised his right hand .
“S-stop!”
His voice was filled with panic . The Hunters tired from walking and Jinwoo, who had focused his senses behind the party to detect any ambushing magic beasts, also stopped .
A commotion broke out between the Hunters .
 It was fine on the way here!”
Jinwoo passed through the chaos and reached out with a hand . His eyes widened .
‘It’s… blocked?’
There was an invisible barrier blocking their way .
The first thing that came to mind was the Instant Dungeon . That invisible wall that separated the Instant Dungeon and reality, like the two were in different dimensions . But Jinwoo shook his head .
‘No, this isn’t the same . ’
The wall reeked of being artificially made . Sensing magic power mixed in it, it was clear that it was the magic of a magic beast with intelligence .
‘But why?’
Why did it block them from leaving, instead of blocking them from coming in?
Suddenly, Jinwoo sharply turned his head .
‘ . ?’
As if waiting, a terrifying wave of magic power came in torrents from the deep end of the Dungeon .
‘My god…’
This is a boss of a Dungeon? It was on a different scale than the magic power he had felt from outside of the Gate or even in the Dungeon up until now . The other Hunters also felt the power and shuddered .
“W-what?”
“I just got chills . ”
Looking at the faces of the Hunters turning white, Jinwoo thought up of a theory,
‘If it’s a boss that can erase or hide its energy…’
The wall that was not there on the way in . And the boss that revealed its magic power after creating the wall .
‘Did it… create a trap for the Hunters?’
When he thought that way, a chill ran down his back .
As if on cue,
step step
step step
From the distant darkness of the Dungeon, footsteps incomparably louder than the first high orc group rang forth .


--- layout: post title: no title date: '2016-01-21T18:30:33+01:00' categories: - Sketches picture_url: https://film-Storyboards.tumblr.com/post/137780165665 ---


Product Overview
The AESOP 1000 DS has been designed to provide a robotic development
platform for research applications. This system allows all of
the command modes of the standard AESOP 1000 System, but also
adds the flexibility of PC communication directly with the AESOP
Controller. The flexibility of the DS System allows a platform
for building new robotic applications and laparoscopic research.
System Usage
The DS System, like the AESOP 1000, is intended for use in a laparoscopic
setting where the robot's end effector is attached to a fixed-pivot
laparoscope. The DS System is not intended for clinical use and
requires a PC connection to function. The user is provided with
a disk containing the AESOP System software, a file transfer program,
and a library of movement and data collection routines.
To use the System, AESOP is connected to the PC through the serial
port. The file transfer software is loaded on the PC and the System
software can then be loaded through the serial port. Once this
is done, the System can be used within the standard AESOP command
modes (e.g. using the Foot and Hand Controls, Manual Mode, and
memory positions). The user can also send and receive additional
data from the PC through the serial port.
Research Applications
With the serial port, users can send data to and receive data
from the AESOP System. A library of commands is provided on a
floppy disk. For example, the robot's individual joints can be
commanded to move to specific locations. The system can send back
information about joint positions and movement histories.
In addition, other interfaces may be used to control the robot. For example, the robot could be moved through voice commands, head tracking or any other directional input signals.


So your website is fully usable now, at least as far as the app itself goes. If you didn't set up nginx as a reverse proxy yet, then your website will be unencrypted and you won't be able to IP ban. For instructions on how to set up nginx for this purpose, refer back to the README. Good luck and happy posting
- Jared


'3BlackChicks Review...'
DOUBLE TAKE (2001) PG-13; running time 88 minutes Genre: Action Comedy Seen at: Lowes Star Southfield (Detroit, Michigan) Official site: http://www.doubletake.movies.com/ IMDB site: http://us.imdb.com/Details?0238948 Written by: George Gallo (based on the story by Graham Greene) Directed by: George Gallo Cast: Orlando Jones, Eddie Griffin, Gary Grubbs, Garcelle Beauvais, Andrea Navedo, Edward Herrmann, Daniel Roebuck, Sterling Macer Jr., Benny Nieves, Vivica A. Fox
Review Copyright Rose Cooper, 2001 Review URL: http://www.3blackchicks.com/bamsdoubletake.html
I'm not mad that DOUBLE TAKE ("DT") was, for the most part, a pedestrian comedy with a fairly generic, and plot hole-filled, storyline. I'm not mad that most of DT's relatively funny scenes were shown in its trailer (and of those, that they all came at the beginning of the movie). I'm not even mad that, if DT is successful enough at the box office, Orlando Jones will likely get more Eddie Griffin-type roles offered to him than Orlando Jones-type roles (confused? I'll explain in a minute).
What I am mad about is that America has become so desensitized to the cuss word "nigga" - yeah, you heard; I called it a cuss word - that even in its liberal usage, DOUBLE TAKE can still get a PG-13 rating. MPAA President Jack Valenti, you oughta be ashamed of your two-faced self. But not as ashamed as those of Us who keep using that ugly term as if it were an honorific, should be.
The Story (WARNING: **spoilers contained below**): Nothing fancy here: Daryl Chase (Orlando Jones) is a successful wall street banker who stumbled across some Funny Money which is somehow tied to the Mexican corporation he, his assistant Shari (Vivica A. Fox), and his boss C.A. (Edward Herrmann) are trying to do business with. Pretty soon, Daryl discovers that he's being set up to take a fall, all the while being pursued by Martinez (Benny Nieves), Norville (Daniel Roebuck) and Gradney (Sterling Macer Jr). When the frame job turns into a charge of murder, he "borrows" the identity of the one person who might be able to help him - a street hustler named Freddy Tiffany (Eddie Griffin) - and on the advice of FBI agent T.J. McCready (Gary Grubbs), heads to Mexico. But, as Daryl soon finds out, appearances can be deceiving...
The Upshot: It's clear from the start that the story in DOUBLE TAKE is secondary to its main purpose, which is, primarily, to showcase the talents of its stars: standup comedian Eddie Griffin and comic actor Orlando Jones. In this sense, it worked, at least partially; especially as pertains to Jones.
I've seen Orlando Jones in a few previous roles: as one of the funnier players in the otherwise dull THE REPLACEMENTS; as The Black Guy [uh, sorry about that] in BEDAZZLED; and, yes, as the Comic Relief in some 7Up pop commercials. But in DT, Jones impressed me much more than in anything else I've ever seen him in - to the point where DT gets a flashing yellowlight rating solely on the strength of his participation. Jones' Daryl Chase was that rarity of Black comic skit characters: he was as believable playing Mr. Wall Street (importantly, without the unneeded Sellout Uncle Tom overtones) as he was the Schlitz Malt Liquor-seeking hoodie rat. The refreshing thing about his character, in Wall Street-mode, is that Jones portrayed him as a smart, ambitious, but realistic - and still Old School - achiever. In other words, Chase was Everyday Black Folk. As I said, my estimation of the movie was raised a notch because of Jones.
Even given my lowered expectations of this type of movie [everybody who expected Shakespeare In The Round, raise your hands. Thought so... ] there's still a limit on the amount of wiggle room I'll give a flick, "low-brow" or not. Eddie Griffin quickly reached that limit. Unlike Jones, Griffin never made me believe he was anything but the nigga-spouting street clown he portrayed from the start. Maybe I shouldn't be too hard on the brotha - after all, he is more a standup comedian than a bona fide actor - but hey, I calls it as I sees it. And as I sees it in DT, Griffin's welcome was worn out before the end of the first act. He lacked the charm of a Jamie Foxx or the depth of an Eddie Murphy [or is that vice-versa?]; and without much substance to work with, the flash he had, quickly dulled.
As expected, the supporting cast members were primarily in place to provide Jones and Griffin characters to bounce their schtick off of, though Garcelle Beauvais as Chase's sultry lingerie model girlfriend Chloe, and especially Andrea Navedo as the multi-faceted Maque Sanchez, provided a bit more than the standard Warm Place To Put It parts that one might predict of the female leads in an action comedy (strangely enough, Vivica A. Fox, the one cast member who might've added more to the DT stew, makes an early exit. Bad move, guys). Of the remaining cast, even a veteran character actor like Edward Herrmann seemed like so much jetsom and flotsam floating in a lifeless sea - though "Delores" - Freddy's lap dog - provided an unexpected chuckle or two of her own.
If it seems like I hated this movie, I really didn't; DT never went very far with me, but it did have its moments, and truthfully, Griffin did improve over time (once Freddy stopped playing Street, and stopped spouting "nigga", he was tolerable). DOUBLE TAKE just wasn't my cup o' tea; Your Method May, of course, Vary.
I just hope Hollywood casting agents start sending Orlando Jones scripts that allow him to showcase his acting and comedic skills without always and only requiring him to Act (their warped idea of) Black. The Orlando Jones I saw in DT wasn't the one-dimensional caricature that was his okay-we-get-it-dammit! costar. Here's hoping Jones allows his potential to be challenged even further, regardless of the shortsightedness of those who would typecast him. Fingers crossed.
Bammer's Bottom Line: I tried hard to keep my - can I make it plain? - my "boy, I hope White Folk ain't diggin' this clown" kneejerk sensitivity in check; I truly did. And I genuinely liked Orlando Jones here; with a minimum of over-the-top posturing, his Daryl Chase won me over, easily convincing me that Jones' talent runs deep. But there's only so much "nigga"ing I can take. And, along with it, only so much of the clowning Eddie Griffin.
DOUBLE TAKE (rating: flashing yellowlight): One take was quite enough, thankyewverramuch.
Rose "Bams" Cooper Webchick and Editor, 3BlackChicks Review Movie Reviews With Flava! Copyright Rose Cooper, 2001 EMAIL<EMAIL_ADDRESS>http://www.3blackchicks.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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belongs to the author.
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Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Homepage Blog
Acknowledge
describe and acknowledge the help you got
- Thomas
- Our web page needs colour.
- html gooddies
- This link show us how to add colours on this web page - http://www.htmlgoodies.com/tutorials/getting_started/article.php/3866901/Website-101-Adding-Background-Color-to-your-Web-Site-Through-CSS.htm
Ideas
how you could extend or go further with this project
- More photos.
- We need to improving our blog, to put different photos of our gadgets.
- More information
- We will add information our gadgets.We wiil do our blog better for people.
Technologies learnd
- HTML
- back on colours
- html
- How to make web page
Edgility Class
LAS


The whole web languges and tools togather is known as full stack like html,css,javascript,ajax,jquery,php,j-query,sql,react,node-js etc
Here you will learn the things through hand on practice from basic to advance.
Every week you have to report your progress to your respective mentors.
Appriciated by Principal and hod's of cse and ise department.
SOCIAL


--- start: 2020-03-04 18:30 edition: 60 participate: "https://www.eventbrite.com/e/scaling-kafka-for-real-time-streaming-tickets-95170663015" talk: "https://goo.gl/forms/m9aPSXemMLPBj35k1" subheader: "[CANCELLED] Scaling Kafka for Real-time Streaming" subnote: "UPDATE [March 4, 2020]: In the event of the recently diagnosed cases of COVID-19 in Hyderabad, as a precautionary measure, we would like to avoid large gatherings. Hence we have decided to postpone this event. Please watch out for further updates on our website. We deeply regret the inconvenience caused." agenda: - time: "6:30 pm - 7:30 pm" title: "[CANCELLED] Scaling Kafka for Real-time Streaming" subtitle: "With the advent of Big Data systems, the need for streaming data real-time is becoming prominent. Real-time data streaming is the process by which big volumes of data are processed quickly such that a firm extracting the info from that data can react to changing conditions in real time. In this talk, we will explore patterns of real-time streaming that can be done at scale by leveraging capabilities provided by Kafka." speaker_profile: " Speakers:


Gas prices could rise slightly before Thanksgiving
by WFTX Digital TeamLEE COUNTY, Fla. -- If you're planning to drive during this holiday travel season, grab a little extra gas money.
As of Monday, the average gas price in Florida remains at $2.36, about the same it was a week ago, and down 4 cents in the last month, according to AAA .
But AAA says drivers may see prices rise 5 to 10 cents this week, based on recent increases in the price of wholesale gasoline.
"Even if gas prices do rise this week, a 5-10 cent increase is not likely to cause Floridians to cancel their travel plans," said Mark Jenkins, spokesman, AAA - The Auto Club Group. "If the state average returns to $2.45 per gallon, it'd be the same price motorists paid during last year's holiday. Additionally, it's nearly the same price Floridians paid a month ago - when most people were finalizing their travel plans. However, if the state average remains less than $2.45, Thanksgiving travelers in Florida would be paying the lowest gas prices for the holiday in three years."
Across Southwest Florida, the Punta Gorda area has the lowest average price, at $2.31 a gallon. Fort Myers average $2.33, and Naples averages $2.40.


data-class |
Use to specify a CSS class to apply to all cells in a column. |

Column

|
data-hide |
Use to specify at which breakpoints to hide the column. Separate multiple breakpoints using a comma. |

Column always shown
Column hidden on phone and tablet
Column always hidden

|
data-ignore |
This will stop the column being included in the detail row creation. |

Column will not show in detail row

 |
data-toggle |
This specifies the column that will have the toggle button. Default will be the first column. |

Column hidden on phones
Column always shown

 |
data-name |
This will override the name of the column in the detail row. |

DOB

 |
data-type |
This specifies the parser to use to retrieve a cell's value. Default will be 'alpha'. This is useful when trying to sort by numbers/dates. |

Name
DOB

 |
data-value |
This specifies a value to use other than the text of the cell. |

3 Oct 1981
Active

 |
data-group |
Used to group column headers together. This will also group the row details together. |
data-editable |
Used to mark columns as editable. Set it as true to make a column editable/modifiable.
By default if a cell contains any html input elements it will behave as editable/modifiable.
Set to false if you do not need it.
|
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data-sort |
Used to disable sorting on the entire table |

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data-sort-ignore |
Used to disable sorting on a specific column |

Sortable
Not Sortable

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data-sort-initial |
Sort a column when FooTable is loaded. Set it to "descending" to sort in descending order initially. |

Name

Name

|
data-filter |
The selector for the input field that will be used to filter your table. |
<input id="filter" type="text">

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data-filter-minimum |
Define the minimum number of characters needed before the table data is filtered. Default is 2 characters. |

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data-filter-timeout |
Define the timeout for the delay before the table data is filtered. Default is 300 milliseconds. |

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data-filter-text-only |
Only filter by table cell text and ignore any data-values values. |

 |
data-page-size |
Set the number of rows per page. Default is 10 rows per page. |

 |
data-page-first-text |
Set the text used to navigate to the first page. Default is «. |

 |
data-page-previous-text |
Set the text used to navigate to the previous page. Default is ‹. |

 |
data-page-next-text |
Set the text used to navigate to the next page. Default is ›. |

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data-page-last-text |
Set the text used to navigate to the last page. Default is ». |

 |
data-page |
Set to false to disable pagination for a table when the pagination plugin is loaded. Default is true. |

 |


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Last updated March 26, 2020
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Google Analytics is a web service provided by Google to help us understand how our web site and platform are used. Information about your use of our web site and platform, including your IP address, may be transmitted to Google and stored on their servers. We use this information to compile reports and to help us improve our services. The cookies that Google Analytics sets collects information in an anonymous form, including the number of visitors to our web site and platform, where our visitors have come from and the pages they visited.
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Used by Google Analytics to identify users of our web site and platform. platform, where our visitors have come from and the pages they visited.
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CN Rail strike and lack of trucking alternatives stoke forest industry fears
Companies calling on the federal government to ‘do everything in its power’ to end the strike
by The Canadian PressThe Forest Products Association of Canada says a chronic shortage of truck drivers is compounding concerns about the impact of a strike at Canadian National Railway Co.
CEO Derek Nighbor says the strike could have a “devastating economic impact” on his industry, which is already reeling from a downturn that resulted in about two dozen mill shutdowns and hundreds of layoffs in British Columbia.
He says the forest industry supplies about 10 per cent of the tonnage transported on Canada’s railway system, adding the lack of trucking alternatives to often remote facilities means transport bottlenecks and higher costs.
The strike by roughly 3,200 Teamsters Canada Rail Conference members began after the union and company failed to reach a deal by a Monday midnight deadline.
Conductors, trainpersons and yard workers took to the picket lines Tuesday, halting freight trains across the country.
ALSO READ: Ottawa urges CN and union to continue talks as 3,200 workers go on strike
On Wednesday, Pulse Canada and the Canadian Special Crops Association called on the federal government to ”do everything in its power” to end the strike to limit damage to the industry and the Canadian economy.
The call was echoed by the Canadian Propane Association which warned that timely delivery of supply is important to ensure critical activities fuelled by propane can continue.
The Canadian Press


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§302A-102 Smoking prohibited. All public schools within the State, from kindergarten through grade twelve, shall prohibit the use of tobacco at public schools or at public school functions. [L 2004, c 87, §2; am L 2014, c 232, §7]
Note
Part II of chapter 328K referred to in text is repealed. Similar provisions, see chapter 328J.


Type your linear programming problem below. (Press "Examples" to cycle through some problems already set up.) Then press "Solve".
Solution:
An optimal solution (or message) will appear here.
Hide tableaus.
Show tableaus (slower).
Show tableaus and intermediate solutions.
Tableau mode:
decimal
fraction
integer
Rounding:
significant digits
The tableaus will appear here if desired.


Grocer
Grocer
Cart (3)
Sections
Produce
Deli
Frozen
Groceries
Produce
Lettuce
Tomato
Onion
Deli
Roast Beef
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Cheese
Frozen


We have metrics!
- incentivize cross-platform models
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- visualize virtual paradigms
- extend enterprise mindshare
- visualize sticky communities
- enable revolutionary methodologies
- orchestrate clicks-and-mortar markets
- e-enable robust vortals


3 Building a R package
3.1 Motivation
This chapter will show you how to create a R package with varying number of additions. From a simple minimal package for personal use to a fully-fleshed package.
Creating a R package is not only done for publication. It also helps you stay organizes, save yourself time while still letting you share your code with other people. Learning what goes into creating a package can be a mouthful at first but the conventions and rules revolving around packages makes the creation easy.
3.2 Preparation
To get started it would be preferable for you to have git installed on your machine and have a Github account. https://happygitwithr.com/ provides a brilliant and thorough walk-through of using git/Github with R.
In addition to git, you will also need the following packages
install.packages(c("devtools", "roxygen2", "testthat", "knitr"))
If you are planning on using compiled code you will need to install the following depending on your operating system:
On Windows, download and install Rtools.
On Mac, download and install XCode (available for free in the App Store) or the Command Line Tools for Xcode.
On Linux, download and install the R development tools.
3.2.1 Naming your R package
When creating a package you need to give it at name. The name
- can only consist of letters, numbers and periods
- must start with a letter, and
- cannot end with a period
Furthermore we recommend that you don’t use periods and stick with letters as much as possible. You need a unique name, mainly because of the fact that if you plan on getting your package on CRAN or bioconductor you can’t overlap with any of their names. A easy check for can be done using the available package. available also checks across acronyms, slang and other meanings that you might have missed. Secondly try to pick a name that is googleable.
3.2.2 Checking
How that you are a R developer you will benefit from using the essential tool R CMD check
. R CMD check
check your package for common problems and reports them back to you. Using this early and often stops you from having to deal with ingrown problems. You can run R CMD check
by typing the code devtools::check()
or with the shortcut Ctrl/Cmd + Shift + E in RStudio. A common workflow is
- Run
R CMD check
- If there is a problem fix one of them
- Repeat until you don’t have any errors
More information about individual checks can be found here.
Further reading:
3.3 Minimal R Package
Creating a package can easily be done using the usethis package, all you need is to provide a path to the directory you want the package to be created in.
create_package("~/path/to/packagename")
If you are using Rstudio you should already be transported to a project at the specified location with the following content
For now we will focus on the /R
folder and the DESCRIPTION
files as the remaining files/folders should be automatically modified if we use usethis.
The DESCRIPTION
is our first stop. You should make yourself the author,
Authors@R:
person("given name", "family name", role = c("aut", "cre"<EMAIL_ADDRESS>The roles aut
and cre
stand for author and creator respectively. For persons with an ORCID identifier (see https://orcid.org/, you can provide the identifier as part of the comment argument of person()
person(""given name", "family name", comment = c(ORCID = "0000-1111-2222-3333"))
More details regarding use of roles can be found here.
Next you need to fill in the Title
and Description
fields. The Title
should be a short and simple description of the package. Must be plain text, title-case (This Sentence Is Title Case), not end in a period and should preferable be less then 65 characters. The Description
fields is the more detailed version of the Title
field. It should span multiple lines, each indented 4 spaces (first excluded) and being less then 80 characters long. This is a fairly limited space so further details should be included in the readme.
The package created here doesn’t provide anything in terms of functions or data. Adding these objects will be the subject of the next section.
3.4 Additional Components
This section will introduce various components you can include in your package to improve its functionality and usability.
3.4.1 R code R/
The meat of a package will generally come from the functions it provides (exceptions are data packages which just contain data, the gapminder is a notable example of this). All your functions should be includes inside the R/
folder in .R
scripts. While there are no hard rules regarding the organization of functions, it is generally advised to divide the functions among multiple .R
scripts for better organization. Likewise will naming the scripts not improve the run time and efficiency of your code but will make it easier to navigate.
A .R
script can be created manually and saved in the R/
folder, or you can use the use_r()
function from usethis. Suppose we are adding a function to cluster some data according to the k-means clustering, an appropriate name of the .R
script could be kmeans
.
use_r("kmeans")
This will create a file called kmeans.R
in the R/
folder. To make the functions usable you must export them, this will be covers in the next subsection Documentation.
Further reading:
3.4.2 Documentation
Documentation is perhaps the single most important part of a package, without it, new users would not be able to use your otherwise excellent package. the documentation in a r package is stored in the man/
folder, but you should never modify these files by hand. You should use roxygen2 to document your code in the .R
scripts. roxygen2 comments looks like this
#' Adds 1 to a number.
#'
#' This function is vectorized so it allows vectors of any length as input.
#'
#' @param x A number.
#' @return 1 plus the value of \code{x}.
#' @export
#' @examples
#' addone(pi)
#' addone(1:10)
addone <- function(x) {
x + 1
}
Notice how each like line begins with #'
this is the indication that is is a roxygen2 comment to be used for documentation. A basic function documentation comes with 6 parts:
- The “title” is first line of a roxygen2 comment block. This becomes the headline. This should be kept brief and concise.
- The following paragraphs is the description and details. The first paragraph will become the description (to appear right after the title) and the remaining paragraphs will become details to appear latter on the documentation page.
- Argument documentation. There should be a
@param
tag for each argument in the function noting the name of the argument and its use. - The expected outcome. The
@return
should be followed by a brief explanation of the type of output the function will provide. - Declaration of exportation. If you want the function to be used by the user you must include the
@export
tag in the roxygen2 comments. - Examples. Write various examples following the
@examples
tag. these examples should be fairly small and run fast.
for information on proper use and additional tags please refer to the links in further reading. To quickly provide a roxygen2 skeleton do Code > Insert roxygen skeleton in Rstudio while having the function selected.
once you have written the documentation as roxygen2 comments you need to turn it into .Rd
files which should be located in the man/
folder. This is done by running roxygen.
There are three main ways to run roxygen:
roxygen2::roxygenise(), or
devtools::document(), if you’re using devtools, or
Ctrl/Cmd + Shift + D, if you’re using RStudio.
Further reading:
3.4.3 Dependencies
One of the jobs of the DESCRIPTION
file is to denote that other packages are needed for your package to run. Generally you will only need to use 3 of the tags. Imports
, Suggests
and LinkingTo
.
- Imports are packages that your package to work.
- Suggests are packages that your package can use but doesn’t need.
- LinkingTo packages listed here rely on C or C++ code in another package.
Both Imports and Suggests fields can be changed using the usethis function use_package()
# Sets dplyr as 'Imports'
use_package("dplyr", type = "Imports")
# Sets dplyr as 'Suggests'
use_package("dplyr", type = "Suggests")
Once this have been done you should refer to the functions with the ::
operator in the style package::function
. As an example, lets say we want to calculate the procentage of a data.frame is composed of distinct rows. Here it can be advantageous to leverage the distinct()
function from the dplyr package. We will start by calling use_package("dplyr", type = "Imports")
to make sure that dplyr is specified in the DESCRIPTION
file, next we can use the distinct()
function by prefixing it with dplyr::
.
distinct_procentage <- function(df) {
df_distinct <- dplyr::distinct(df)
full_n <- nrow(df)
distinct_n <- nrow(df_distinct)
distinct_n / full_n
}
The LinkingTo
field will automatically filled when you are to use C or C++, this will be covered in the section on Compiled code.
Further reading:
3.4.4 License
The License
field in the DESCRIPTION
file is telling you what kind of license applies to the code in the package. We will not cover the difference between the different licenses in the book and will refer readers to https://r-pkgs.org/description.html#license as a starting point and the further reading section for further reading. In general you will end with one of the 3 licenses MIT
, GPL-3
or CC0
. Once you have decided on your license you simple use the corresponding usethis function to handle the rest.
use_mit_license("My Name")
use_gpl3_license("My Name")
use_cc0_license("My Name")
Further reading:
3.4.5 README
The readme acts as a main page for your package. This will be the first thing a user will see if your package is only on github. It is still relevant once you get the package on CRAN but less so as more users will go through the CRAN page instead.
The readme file is created using the usethis package
Further reading:
3.4.6 Tests
Once you start writing functions you want to make sure that they work the way you expect them to work. More importantly you would like for them to continue working as you adjust them. This is where testing comes in.  If those two things are the same the test have passed.
To do testing in R we recommend you use a framework such as testthat.
A thorough guide of testing is done can be found in the testing chapter.
Further reading:
3.4.7 Data
You might want to a a small example data set to showcase how your package works. If you have the script that creates the data, start by calling the use_data_raw()
function from the usethis package. This will create a folder in which you should include the script that created the data.
Once you have your data use the use_data()
function on the data object and usethis will take care of the rest.
 Use it to explain the workflow of your package. Remember that the reader don’t know the package as well as you do. Describe the problem(s) your package is trying to solve and show how it is used to solve it. Adding a vignette is done by using the use_vignette()
function from the usethis package like so
use_vignette("Name of my vignette")
This will create a skeleton vignette that you can fill out.
Further reading:
3.5 Resources
Usethis package
https://usethis.r-lib.org/
Cran documentation
https://cran.r-project.org/doc/manuals/R-exts.html
R Packages
https://r-pkgs.org/
https://www.hvitfeldt.me/blog/usethis-workflow-for-package-development/
You can make a package in 20 minutes - Rstudio Conf Talk by Jim Hester
https://www.rstudio.com/resources/videos/you-can-make-a-package-in-20-minutes/
https://hilaryparker.com/2014/04/29/writing-an-r-package-from-scratch/
https://cran.r-project.org/doc/manuals/r-release/R-exts.html
https://ropensci.github.io/dev_guide/
https://ropensci.org/blog/2018/03/16/thanking-reviewers-in-metadata/


WITNESS LIST Urban Affairs Committee April 3, 2003-8:00A HB 424 For: Henserling, Tommy (Newton Housing Authority) Komandosky, Ed (Taylor Housing Authority) Shofner, Shirley (Center Housing Authority and SETHE (South East TX Housing Association)) Against: Henneberger, John (Texas Low Income Housing Information Service) HB 1247 For: Talerico, Jeanne (Texas Association of Local Housing Finance Agencies) On: Long, David (Texas State Affordable Housing Corp.) HB 2083 For: Gilbert, Allen (City of San Angelo) HB 2179 For: Agamalian, Brandon (City of Fort Worth)


EDUCATION
Electrical Engineering
Technological Federal University of Paraná (UTFPR)
GRADUATION: 12/2020 ATTENDING 9th TERM
WORK EXPERIENCE
Robert Bosch LTDA | Intern |
Curitiba, PR
START: 11/2018 - Current
Trainee position to work with material specification, electrical diagrams, HMIs and PLCs code, even integral industrial machine project management, meaning create solutions, schedules, material lists, obtain quotations, control budge, work in group and all planning and execution related activities of automation projects.
> Packform Sistemas de Embalagem | Curitiba, PR
Analyst Programmer
START: 05/2018 END: 11/2018
Industrial machine HMIs and PLCs programs development (PLC Schneider e Allen-Bradley). Automation projects definitions and support third party colleagues.
Intern
START: 03/2017 END: 04/2018
Programming PLC and HMI (2 months). Furthermore, and drawing electric and pneumatic industrial machines panel diagrams with autoCAD, create material lists (9 months) and electrical pneumatic panel assembly (3 months).
Aerodesign UTFPR | Curitiba, PR
START: 03/2015 END: 03/2017
It comes to a voluntary work. The objective was to develop a radio control airplane to SAE Brazil competition, promote engineering, leadership and planning skills besides encourage professional and ethical behavior. Main responsibilities: Electrical designing and building unmanned aerial vehicle (U.A.V) and develop Arduino based sensors. Furthermore, performing project, team and knowledge management tasks.


Go to the source code of this file.
|
| #define | FL_CF 0x00000001 |
| |
| #define | FL_PF 0x00000004 |
| |
| #define | FL_AF 0x00000010 |
| |
| #define | FL_ZF 0x00000040 |
| |
| #define | FL_SF 0x00000080 |
| |
| #define | FL_TF 0x00000100 |
| |
| #define | FL_IF 0x00000200 |
| |
| #define | FL_DF 0x00000400 |
| |
| #define | FL_OF 0x00000800 |
| |
| #define | FL_IOPL_MASK 0x00003000 |
| |
| #define | FL_IOPL_0 0x00000000 |
| |
| #define | FL_IOPL_1 0x00001000 |
| |
| #define | FL_IOPL_2 0x00002000 |
| |
| #define | FL_IOPL_3 0x00003000 |
| |
| #define | FL_NT 0x00004000 |
| |
| #define | FL_RF 0x00010000 |
| |
| #define | FL_VM 0x00020000 |
| |
| #define | FL_AC 0x00040000 |
| |
| #define | FL_VIF 0x00080000 |
| |
| #define | FL_VIP 0x00100000 |
| |
| #define | FL_ID 0x00200000 |
| |
| #define | CR0_PE 0x00000001 |
| |
| #define | CR0_MP 0x00000002 |
| |
| #define | CR0_EM 0x00000004 |
| |
| #define | CR0_TS 0x00000008 |
| |
| #define | CR0_ET 0x00000010 |
| |
| #define | CR0_NE 0x00000020 |
| |
| #define | CR0_WP 0x00010000 |
| |
| #define | CR0_AM 0x00040000 |
| |
| #define | CR0_NW 0x20000000 |
| |
| #define | CR0_CD 0x40000000 |
| |
| #define | CR0_PG 0x80000000 |
| |
| #define | CR4_PSE 0x00000010 |
| |
| #define | SEG_KCODE 1 |
| |
| #define | SEG_KDATA 2 |
| |
| #define | SEG_KCPU 3 |
| |
| #define | SEG_UCODE 4 |
| |
| #define | SEG_UDATA 5 |
| |
| #define | SEG_TSS 6 |
| |
| #define | SEG(type, base, lim, dpl) |
| |
| #define | SEG16(type, base, lim, dpl) |
| |
| #define | DPL_USER 0x3 |
| |
| #define | STA_X 0x8 |
| |
| #define | STA_E 0x4 |
| |
| #define | STA_C 0x4 |
| |
| #define | STA_W 0x2 |
| |
| #define | STA_R 0x2 |
| |
| #define | STA_A 0x1 |
| |
| #define | STS_T16A 0x1 |
| |
| #define | STS_LDT 0x2 |
| |
| #define | STS_T16B 0x3 |
| |
| #define | STS_CG16 0x4 |
| |
| #define | STS_TG 0x5 |
| |
| #define | STS_IG16 0x6 |
| |
| #define | STS_TG16 0x7 |
| |
| #define | STS_T32A 0x9 |
| |
| #define | STS_T32B 0xB |
| |
| #define | STS_CG32 0xC |
| |
| #define | STS_IG32 0xE |
| |
| #define | STS_TG32 0xF |
| |
| #define | PDX(va) (((uint)(va) >> PDXSHIFT) & 0x3FF) |
| |
| #define | PTX(va) (((uint)(va) >> PTXSHIFT) & 0x3FF) |
| |
| #define | PGADDR(d, t, o) ((uint)((d) << PDXSHIFT | (t) << PTXSHIFT | (o))) |
| |
| #define | NPDENTRIES 1024 |
| |
| #define | NPTENTRIES 1024 |
| |
| #define | PGSIZE 4096 |
| |
| #define | PGSHIFT 12 |
| |
| #define | PTXSHIFT 12 |
| |
| #define | PDXSHIFT 22 |
| |
| #define | PGROUNDUP(sz) (((sz)+PGSIZE-1) & ~(PGSIZE-1)) |
| |
| #define | PGROUNDDOWN(a) (((a)) & ~(PGSIZE-1)) |
| |
| #define | PTE_P 0x001 |
| |
| #define | PTE_W 0x002 |
| |
| #define | PTE_U 0x004 |
| |
| #define | PTE_PWT 0x008 |
| |
| #define | PTE_PCD 0x010 |
| |
| #define | PTE_A 0x020 |
| |
| #define | PTE_D 0x040 |
| |
| #define | PTE_PS 0x080 |
| |
| #define | PTE_MBZ 0x180 |
| |
| #define | PTE_ADDR(pte) ((uint)(pte) & ~0xFFF) |
| |
| #define | SETGATE(gate, istrap, sel, off, d) |
| |
| #define CR0_AM 0x00040000 |
Definition at line 35 of file mmu.h.
| #define CR0_CD 0x40000000 |
Definition at line 37 of file mmu.h.
| #define CR0_EM 0x00000004 |
Definition at line 30 of file mmu.h.
| #define CR0_ET 0x00000010 |
Definition at line 32 of file mmu.h.
| #define CR0_MP 0x00000002 |
Definition at line 29 of file mmu.h.
| #define CR0_NE 0x00000020 |
Definition at line 33 of file mmu.h.
| #define CR0_NW 0x20000000 |
Definition at line 36 of file mmu.h.
| #define CR0_PE 0x00000001 |
Definition at line 28 of file mmu.h.
| #define CR0_PG 0x80000000 |
Definition at line 38 of file mmu.h.
| #define CR0_TS 0x00000008 |
Definition at line 31 of file mmu.h.
| #define CR0_WP 0x00010000 |
Definition at line 34 of file mmu.h.
| #define CR4_PSE 0x00000010 |
Definition at line 40 of file mmu.h.
Definition at line 79 of file mmu.h.
Definition at line 22 of file mmu.h.
Definition at line 7 of file mmu.h.
Definition at line 5 of file mmu.h.
Definition at line 12 of file mmu.h.
Definition at line 25 of file mmu.h.
Definition at line 11 of file mmu.h.
| #define FL_IOPL_0 0x00000000 |
Definition at line 15 of file mmu.h.
| #define FL_IOPL_1 0x00001000 |
Definition at line 16 of file mmu.h.
| #define FL_IOPL_2 0x00002000 |
Definition at line 17 of file mmu.h.
| #define FL_IOPL_3 0x00003000 |
Definition at line 18 of file mmu.h.
| #define FL_IOPL_MASK 0x00003000 |
Definition at line 14 of file mmu.h.
Definition at line 19 of file mmu.h.
Definition at line 13 of file mmu.h.
Definition at line 6 of file mmu.h.
Definition at line 20 of file mmu.h.
Definition at line 9 of file mmu.h.
Definition at line 10 of file mmu.h.
| #define FL_VIF 0x00080000 |
Definition at line 23 of file mmu.h.
| #define FL_VIP 0x00100000 |
Definition at line 24 of file mmu.h.
Definition at line 21 of file mmu.h.
Definition at line 8 of file mmu.h.
| #define PGROUNDDOWN |
( |
|
a | ) |
(((a)) & ~(PGSIZE-1)) |
| #define PTE_ADDR |
( |
|
pte | ) |
((uint)(pte) & ~0xFFF) |
| #define SEG |
( |
|
type, |
|
|
|
base, |
|
|
|
lim, |
|
|
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dpl |
|
) |
| |
Value:
{ ((lim) >> 12) & 0xffff, (
uint)(base) & 0xffff, \
(
uint)(lim) >> 28, 0, 0, 1, 1, (
uint)(base) >> 24 }
Definition at line 69 of file mmu.h.
| #define SEG16 |
( |
|
type, |
|
|
|
base, |
|
|
|
lim, |
|
|
|
dpl |
|
) |
| |
Value:
{ (lim) & 0xffff, (
uint)(base) & 0xffff, \
(
uint)(lim) >> 16, 0, 0, 1, 0, (
uint)(base) >> 24 }
Definition at line 73 of file mmu.h.
Definition at line 42 of file mmu.h.
Definition at line 44 of file mmu.h.
Definition at line 43 of file mmu.h.
Definition at line 47 of file mmu.h.
Definition at line 45 of file mmu.h.
Definition at line 46 of file mmu.h.
| #define SETGATE |
( |
|
gate, |
|
|
|
istrap, |
|
|
|
sel, |
|
|
|
off, |
|
|
|
d |
|
) |
| |
Value:{ \
(gate).off_15_0 = (
uint)(off) & 0xffff; \
(gate).cs = (sel); \
(gate).args = 0; \
(gate).rsv1 = 0; \
(gate).s = 0; \
(gate).dpl = (d); \
(gate).p = 1; \
(gate).off_31_16 = (
uint)(off) >> 16; \
}
Definition at line 212 of file mmu.h.
Definition at line 87 of file mmu.h.
Definition at line 84 of file mmu.h.
Definition at line 83 of file mmu.h.
Definition at line 86 of file mmu.h.
Definition at line 85 of file mmu.h.
Definition at line 82 of file mmu.h.
Definition at line 93 of file mmu.h.
Definition at line 99 of file mmu.h.
Definition at line 95 of file mmu.h.
Definition at line 91 of file mmu.h.
Definition at line 90 of file mmu.h.
Definition at line 92 of file mmu.h.
Definition at line 97 of file mmu.h.
Definition at line 98 of file mmu.h.
Definition at line 94 of file mmu.h.
Definition at line 96 of file mmu.h.


Wheel of Heaven
Pizza fit for the gods
Size of Your Pie?
Choose The Size of Your Pizza Pie:
Small
Medium
Large
Ex-Large
Small is 12"
Medium is 14"
Large is 16"
Ex-Large is 20!"


This plugin greatly expands the ability to retrieve and set values in forms beyond
jQuery's standard val() method (and Mike Alsup's Form Plug-in's
fieldArray() method) by allowing you to interact with all types of
form field elements (except input[type="file"], which is a
read-only element.) It works the same way for text elements as it does for
radio, checkbox and select elements.
The plug-in was built on the concept that you want to manipulate the fields
like their traditional variables. Selectors should be written to query a specific
field object (i.e. elements that would be linked together via a common name
attribute, for example $("input[name='myRadioButton']").)
Elements that return multiple values are either separated by a comma or
returned as an array based on which methods you invoke.
For elements that allow more than one option to be select (select and
checkbox elements) you can specify a comma delimited list or an array of
values to mark multiple options as being selected.
$("input[name='users']").fieldArray();
Returns an array of all values selected or entered for the selector. If the selector was a checkbox or select element, the array would contain the value of each item selected/checked.
$("input[name='users']").fieldArray(["dan", "joern", "karl", "john"]);
Sets the value of the field to "dan,joern,karl,john". If the selector was a checkbox or select element, then the options with the values of "dan", "joern", "karl" and "john" would be selected--all other options would be unselected.
$("input[name='users']").getValue();
Returns a comma delimited string of all values selected or entered for the selector. If the selector was a checkbox or select element, the string would contain the value of each item selected/checked as a separate item in the list.
$("input[name='users']").setValue("dan,joern,karl,john");
Sets the value of the field to "dan,joern,karl,john". If the selector was a checkbox or select element, then the options with the values of "dan", "joern", "karl" and "john" would be selected--all other options would be unselected.
$("#formName").formHash();
Returns a hash map of all the form fields and their values.
$("#formName").formHash({"name": "Dan G. Switzer, II", "state": "OH"} [, clear]);
Returns the jQuery chain and sets the fields "name" and "state" with the values "Dan G. Switzer, II" and "OH" respectively.
The optional "clear" argument when set to true will clear any values not in the hash map.
$(":input.classSelector").fieldHash();
Returns a hash map of all the form fields matched by the selector and their values.
$(":input.classSelector").fieldHash({"name": "Dan G. Switzer, II", "state": "OH"} [, clear]);
Returns the jQuery chain and sets the fields "name" and "state" with the values "Dan G. Switzer, II" and "OH" respectively—provided the fields exist in the jQuery selector.
The optional "clear" argument when set to true will clear any values not in the hash map.
$("input:checkbox").limitSelection(3); $("input:checkbox").limitSelection({limit: 3});
Limits the user from being able to select more than 3 items in a checkbox/select element.
Once the user selects more than 3 items, an error alert() message is displayed.
$("input:checkbox").limitSelection(3, {onsuccess: successCallback, onfailure: errorCallback}); $("input:checkbox").limitSelection({limit: 3, onsuccess: successCallback, onfailure: errorCallback});
Limits the user from being able to select more than 3 items in a checkbox/select element.
If 3 items or less are selected, the successCallback is executed. If more than
3 items is selected, the errorCallback is executed.
$("input:checkbox").createCheckboxRange();
The createCheckboxRange() allows you to create a Gmail-like checkbox
range selector. By clicking on a checkbox element and then [SHIFT]
clicking on an additional checkbox element, the entire range of checkbox
elements between the first and second elements clicked with be checked
or unchecked (based upon the status of the first checkbox clicked.)
$("input:checkbox").createCheckboxRange(callback);
Triggers the callback function to run each time the checked status of a field
changes. This allows you to attach behaviors--such as highlighting the
checkbox's row. This callback function's "this" reference is to the
jQuery object who's status was changed. An single argument is passed
that's a boolean indicating whether or not the field is checked or not.
$("#formName").autoAdvance();*
The autoAdvance() will search through the matching elements in the selector
for any text-based input fields. It will then apply an onkeyup event that
will take the user to the next field in the tabIndex (within the context of
the form) when the maxlength value of the field has been reached.
$("#formName").autoAdvance(callback);*
Automatic advances to next field and triggers the callback function on the
field the user left. This callback function's "this" reference is to the
jQuery object who's field your leaving. An single argument is passed
that's a reference to the field that's being moved to.
$("input[name='users']").moveNext();*
This would move the focus to the next field in the tabIndex array from
the "users" field. If the next tabItem is outside of the form's context,
the first element in the form will be selected.
$("input[name='users']").movePrev();*
This would move the focus to the previous field in the tabIndex array from
the "users" field. If the previous tabItem is outside of the form's context,
the last element in the form will be selected.
$("input[name='users']").moveIndex(3);*
This would move the focus to the third element in the tabIndex array. If the
value "3" is outside the tabIndex array for the current form, then the
last field would be selected.
$("input[name='users']").getTabIndex();*
This returns the tabIndex for the current field as it relates to the parent
form object.
* The tabIndex navigation methods attempt to follow the spec for tabbing through
elements. This means that elements that have a specified tabIndex take priority
over elements that do not specify an index. Disabled items are skipped altogether.
The major exception is that the methods will only move within the parent form
object.


Holley is a beautiful young British desk agent turned spy-in-training who is stationed in Tokyo. Well-educated and sharp, she knows every trick in the book (or rather, she relies on every trick in the spy manual). She is armed with all of the latest state-of-the-art spy equipment imaginable, from hidden cameras and concealed weapons to a telescoping utility arm and a holographic pop-up display. Holley is a highly motivated agent, but is fresh out of the academy, so her experience is based on lessons learned in school rather than real-life situations. When Finn McMissile requires Holley's technical expertise for his latest top-secret field operation, she finds herself pursuing a rendezvous with the most unlikely candidate -- Mater, an innocent tow truck caught up in the intrigue, who is mesmerized by the beauty of his newest friend.
Lightning McQueen, typically referred to by his surname McQueen, is an anthropomorphic stock car in the animated Pixar film Cars (2006), its sequels Cars 2 (2011), Cars 3 (2017), and TV shorts known as Cars Toons. The character is not named after actor and race driver Steve McQueen, but actually Pixar animator Glenn McQueen, who died in 2002. His design is inspired by a stock car and "a more curvaceous Le Mans endurance racer," with "some Lola and some Ford GT40."[1] During the scene where he helps restore Radiator Springs to its 50's heyday, he is painted much like a 1950's Chevrolet Corvette C1, once again hinting at his Corvette lineage. His number was originally set to be 57, Lasseter's birth year, but was changed to 95, the release year of Pixar's first film Toy Story.
"Finn McMissile is a master British spy. Though charming and eloquent, it's his stealth maneuvering, intelligence and years in the field that enable him to thwart unexpected attacks from bad guys, making quick daredevil escapes. Finn's design is sleek and timeless, but he's also prepared for any tricky situation with an arsenal of ultra-cool gadgets and weaponry, including front and rear grappling hooks, a missile launcher, deployable magnetic explosives and a holographic disguise emitter. As a seasoned professional in the game of international espionage, Finn believes there is a conspiracy brewing during the World Grand Prix. His clandestine work surrounding the global exhibition race puts him on a collision course with Mater, whom he mistakes for an undercover American agent with a genius disguise."
"Jeff Gorvette is one of the greatest American racecars alive today. Donning the stars and stripes of his country's flag, the #24 Corvette C6.R has proven his ability to succeed on the big ovals and the road courses of the Grand Touring Sports circuits. Having moved from his hometown of Vallejo, California to Indiana to be closer to the racing world, Gorvette's ability to accelerate at such a young age has turned hoods wherever he competes. His championships and number of victories are unmatched, making him a respected competitor-and legitimate threat-at the World Grand Prix."
Doc Hudson, also known as Fabulous Hudson Hornet, was a former dirt track racer that served as Radiator Springs' judge and doctor, prior to his death in between the events of Cars: Race-O-Rama and Cars 2. In memory of Doc, the Piston Cup Racing Series' trophy was renamed the Hudson Hornet Piston Cup, and the Racing Museum now contains memorabilia related to Doc, including old newspapers, and Doc's trophies.
Spain’s most renowned, admired and captivating car is Pamplona’s Miguel Camino. He first caught his home country’s attention by participating in the infamous Running of the Bulldozers. His flair, style and speed as a toreador in the dozer ring has inspired a generation of young bulldozer fighters, and soon that same speed and verve turned headlights of fans and competitors alike on the Grand Touring Sport racing circuit. Bearing the #5 and the fiery colors of the Spanish flag, Miguel Camino is hoping to race his way into more hearts at the World Grand Prix.
Sheriff is the local law enforcement and the keeper of the peace in Radiator Springs. He takes his job very seriously. Sheriff enjoys telling stories and taking the occasional nap behind the Radiator Springs billboard. That's where he was when Lightning McQueen first zoomed into town years ago, which led to a messy car chase that didn't end well. These days, Sheriff welcomes the hotshot racer Lightning home to Radiator Springs with all four tires.
Fillmore is a 1960 Volkswagen bus with psychedelic symbols and liberal/environmental bumper stickers on his body (he's a hippie). Fillmore is a strong advocate of natural products and makes his living by selling organic fuel behind his neon dome, painted similarly to himself. His lawn is allowed to grow free with no mowing or pruning, and he also creates his own lawn ornaments from scrap. He believes that organic, renewable fuel would be more widespread were it not for a conspiracy involving the major oil companies controlling the government and supposedly not wanting to compete with Fillmore's cheap and plentiful fuel. Fillmore is a fan of Jimi Hendrix, and plays his version of the Star Spangled Banner every morning, much to the frustration of his neighbor Sarge. Despite their differences and frequent arguing, they appear to be close friends.
Tow Mater, better known as simply by his surname Mater, is Lightning McQueen's best friend and the owner of the local junkyard in Radiator Springs. He is a major character in the Cars series, and serves as the main character and protagonist in Cars 2, in contrast to his supporting role in Cars.


We take care of your brand image, define your corporate colors and create graphic resources that define the visual identity of your company. We help you to establish your corporate identity through the development of personalized materials. Libraries, pens, computer mats, vinyl for walls and cars, in short, all the graphic elements you want to include in your environment.
Our graphic designers help you define the principles and values of your company in an image that is easily recognizable and allows the customer to memorize your brand. We define your image to distinguish you from your competitionWe manage your advertising campaigns by making all the graphic and physical resources you need to promote yourself. Flyers, diptychs, triptychs, personalized material, mupis, editorial design, publications and advertising posters.
Do not hesitate, ask for your budget now without obligation. We will get in touch with you as soon as possible.
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TypeScript Asset
Each TypeScript asset manages the script for a single custom TypeScript component. You create a new TypeScript asset using Editor > Create Document....
The document displays the script file contents as read-only. The document has no text editing functionality. The actual script code is stored in a separate .ts
file, such that you can edit it with a regular text editor. After creating a new TypeScript asset, the ScriptFile
property will have a default value for the .ts
file. You can change this location, if you wish.
Code Editing
The ezEditor assumes that you have Visual Studio Code installed. When you click the VSC icon in the toolbar, it will launch Visual Studio Code with a workspace setup that includes all data directories of the project. It also makes sure that the referenced ScriptFile
is created and filled out with some template code, if the file doesn't exist yet.
From there on, you can write the code in the external editor. Transforming the asset (Ctrl+E
) will transpile the script and update the text preview.
Script Parameters
In the asset properties you can add variables. Each variable has a name and a default value. After changing the variables you have to transform the script (toolbar button or Ctrl+E
). This will insert the necessary code into the script. Make sure to not touch the markers for the auto-generated code section.
The variables that you add here will become exposed parameters for this script. Meaning, when this asset is used through a TypeScript component, the component can override the values of these variables. Thus you can instantiate the same script many times with different starting parameters.
Non-Component TS Files
You can split up script code into multiple files, for example to easier share code between TS components. Simply create as many .ts
files as you need and 'include' them as needed (using require
). Having a TypeScript asset is not required for such files. TypeScript assets are only needed for the main TS files that represent a proper custom component type. The TypeScript assets are needed in the editor to be able to select the desired TS component code on a TypeScript component, and at runtime they are used to know how to instantiate the script. The assets are not used to identify which files to transpile. Instead, the editor will simply transpile all .ts
files that it finds in any data directory of the project.


{% extends 'base.html' %} {% block title %} Message Private Key {% endblock %} {% block content %}
Copy the following key and send it to the recipient. They will not be able to decrypt your message without it!
{{ key }}