Motorola flips for its futuristic foldable phone
NEW YORK (AP) - Motorola is bracing for the future by returning to the past. The company is adapting its historical flip-phone design for a smartphone with a foldable screen.
Samsung, Huawei and others have phones that fold like a book and offer a double-sized display when unfolded.
Motorola’s new Razr phone, on the other hand, will be smaller than a regular smartphone until unfolded to its full 6.2 inch size. The idea is to make the phone more compact for carrying and storing when folded and not in use.
People have been upgrading smartphones less often as innovation slows down. The phone industry has been looking to foldable screens as a way to revive sales, though they are still niche products.
The phone will launch in the U.S. in January starting at $1,500.
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Torque 2D - Fish Game Tutorial - Part 4
4. Adjusting Movement
One of the initial problems you have probably noticed, is that when we move our fish left and right it still faces the same direction. Fixing this is quite simple, and will require only a couple of lines of script.
Browse out to your MyFishGame/gameScripts folder to find the player.cs script we created in part 2. Open player.cs in any unformatted text editor or your favorite Script Editor (Notepad or TextEdit works just fine). We want to alter the facing of the fish object when we move left and right. Start by locating the fishPlayerLeft() function. It should look like this.
function fishPlayerLeft() { $FishPlayer.setLinearVelocityX( -30 ); }
Code Sample 4.1.1
To handle issues like this, T2D has a nice set of methods called setFlip. These methods flip the image in either the X and/or Y direction by passing it either a "true" or "false" value. If you pass it false, then it disables the flip and restores the image to it's default direction. If you pass it true, then it flips the image in whichever direction you specify (by calling setFlipX(true/false) or setFlipY(true/false)). When we move right we want the fish to be facing its default direction, so we can call the flip function with "false" to ensure it is flipped back to its default direction. Replace the fishPlayerLeft() function with this.
function fishPlayerLeft() { $FishPlayer.setFlipX(true); $FishPlayer.setLinearVelocityX( -30 ); }
Code Sample 4.1.2
As you can see, we set its flipX to "true", so that it will face the flipped direction of left when we move left. This means that we need to add a setFlipX(false) to the function called when we move right. So replace your fishPlayerRight() function with this.
function fishPlayerRight() { $FishPlayer.setFlipX(false); $FishPlayer.setLinearVelocityX( 30 ); }
Code Sample 4.1.3
Now is a good time to clean up some of our movement integration since we are already working on movement script. The main thing that will make our game easier to tweak, is making our fish's speed configurable in the Level Builder. There are two steps in this process. First, we must replace all of our calls that set the velocity. Instead of setting a hard coded number, we need to reference a value stored on the fish object. Second, we need to set the speed on the object in the Level Builder.
If you look at our four move functions, you will see that when moving horizontally we set the speed to either 30 or -30, and when moving vertically we set the speed to half that at 15 and -15. So instead of calling the velocity functions with those values, let's create two new values that reside on the object. Start by replacing your fishPlayerLeft() function with this.
function fishPlayerLeft() { $FishPlayer.setFlipX(true); $FishPlayer.setLinearVelocityX( -$FishPlayer.hSpeed ); }
Code Sample 4.2.1
As you can see, we replaced the hard coded call that set the velocity to a "30" speed value, with the reference "$FishPlayer.hSpeed". This is a reference to the horizontal speed we will store on the fish object.
Repeat this step to replace your right, up, and down movement functions with the following.
function fishPlayerUp() { $FishPlayer.setLinearVelocityY( -$FishPlayer.vSpeed ); } function fishPlayerDown() { $FishPlayer.setLinearVelocityY( $FishPlayer.vSpeed ); } function fishPlayerRight() { $FishPlayer.setFlipX(false); $FishPlayer.setLinearVelocityX( $FishPlayer.hSpeed ); }Code Sample 4.2.2
As you can see, we reference a hSpeed and vSpeed value on the fish object itself. Note that we still keep the negative sign to invert the speed for moving in the opposite directions.
Our final step is to create the hSpeed
and vSpeed variables, and to set their values in the Level Builder. This
is extremely easy and will only take a few clicks. Open up your T2D, and
you should be presented with your level. Now select your fish and add 'hSpeed'
as a dynamic field with a value of 30. Next, add 'vSpeed' as a dynamic field
with a value of 15. (as shown in Figure 4.2.5).
Figure 4.2.5
Now that we have our fish moving properly, as well as moving off of values set on the fish object let's add a movement boost to our fish. When we press a certain key, let's increase our fish's speed three-fold. To do this, we are going to repeat the same process of adding our movement keys. We need to add a bind script line to bind our key to the boost function. Then we need to add the function that gets called when we press and release the key, which will toggle the speed on and off between three times normal and the normal amount.
Browse to your MyFishGame/gameScripts folder again and open up your player.cs script file. Right now the first function in this file (the onLevelLoaded() function) should look like this.
function PlayerFish::onLevelLoaded(%this, %scenegraph) { $FishPlayer = %this; moveMap.bindCmd(keyboard, "w", "fishPlayerUp();", "fishPlayerUpStop();"); moveMap.bindCmd(keyboard, "s", "fishPlayerDown();", "fishPlayerDownStop();"); moveMap.bindCmd(keyboard, "a", "fishPlayerLeft();", "fishPlayerLeftStop();"); moveMap.bindCmd(keyboard, "d", "fishPlayerRight();", "fishPlayerRightStop();"); }
Code Sample 4.3.1
We need to add another moveMap.bindCmd() function call to the end. Add this line of script after the last moveMap.bindCmd() call and before the ending curly brace (}).
moveMap.bindCmd(keyboard, "space", "fishPlayerBoost();", "fishPlayerBoostStop();");
Code Sample 4.3.2
This is set up the same way the previous binds were set up. We are binding the keyboard "space" key (space bar) to call fishPlayerBoost() when pressed, and fishPlayerBoostStop() when released. Now, let's create the functions called fishPlayerBoost(), and fishPlayerBoostStop(). First, add the boost function to the end of the file, as shown here.
function fishPlayerBoost() { %flipX = $FishPlayer.getFlipX(); if(!%flipX) { %hSpeed = $FishPlayer.hSpeed * 3; } else { %hSpeed = -$FishPlayer.hSpeed * 3; } $FishPlayer.setLinearVelocityX(%hSpeed); }
Code Sample 4.3.3
We do a couple of things in this function. First, we grab the flipX of our fish player. This is how we determine which direction the player is facing. If its facing right, then the flipX will be false. If it is facing left, then the flipX will be true. If we are facing right, we store an %hSpeed (remember that the % means this is a local variable and will be destroyed at the end of the function) of three times the value. If we are facing left, then we store a speed at negative three times the value. Then we set the x velocity according to the value. This way when you press down on the space bar, your fish should zip at three times the speed in the direction your facing. Next we have our stop function.
function fishPlayerBoostStop() { $FishPlayer.setLinearVelocityX(0); }
Code Sample 4.3.4
All this does is set the fish's linear velocity x to zero. That way when we release the boost key, the velocity of the fish is canceled and it will stop in its tracks. This gives you a balance to the extra speed the boost gives; whenever you release it you will be halted.
 Move around a little and then try pressing the space bar. Your fish should speed off with a quick boost (try not to run him too far off the screen). Then let go and your fish will stop! We now have a boost feature in our game.
You may notice a couple of more issues. One is that the fish can go as far off screen as it wants. This could potentially be very bad. There is also a bit of quirkiness with pressing the movement keys. If you hold down a to move left, then also hold down d to move right, and let go of even one of the keys, all movement stops. Even if you are still holding down the other key. We can fix this by slightly restructuring the way our keys work. Right now the response makes sense, since when we let go of a movement key it zeros out the velocity in the appropriate direction, whether or not we are holding down another movement key.
The first step is to make a single update function for our PlayerFish. This function will check four different values - one for each move direction - and if a single one is true, it will set the appropriate velocity. This way we only need one check to see if either move left or move right is true, and if not, to then zero out the velocity. This will stop it from zeroing out at every key release. Add this function to your player.cs after your first (onLevelLoaded()) function.
function PlayerFish::updateMovement(%this) { if(%this.moveLeft) { $FishPlayer.setFlipX(true); $FishPlayer.setLinearVelocityX( -$FishPlayer.hSpeed ); } if(%this.moveRight) { $FishPlayer.setFlipX(false); $FishPlayer.setLinearVelocityX( $FishPlayer.hSpeed ); } if(%this.moveUp) { %this.setLinearVelocityY( -$FishPlayer.vSpeed ); } if(%this.moveDown) { %this.setLinearVelocityY( $FishPlayer.vSpeed ); } if(!%this.moveLeft && !%this.moveRight) { %this.setLinearVelocityX( 0 ); } if(!%this.moveUp && !%this.moveDown) { %this.setLinearVelocityY( 0 ); } }
Code Sample 4.4.1
This function does a few things, so let's look at it piece by piece. First we have:
function PlayerFish::updateMovement(%this) { if(%this.moveLeft) { $FishPlayer.setFlipX(false); $FishPlayer.setLinearVelocityX( -$FishPlayer.hSpeed ); }
Code Sample 4.4.2
What this does is check if our fish has a value moveLeft set to true. If so, it then does our flip operation (just like it did in our move left function), and then sets the appropriate velocity. As you can see, the next three checks are the same, except they are each for a different direction. The code in each of these checks is the same code as in our move functions.
Next we get to the last two checks of this function:
if(!%this.moveLeft && !%this.moveRight) { %this.setLinearVelocityX( 0 ); } if(!%this.moveUp && !%this.moveDown) { %this.setLinearVelocityY( 0 ); }
Code Sample 4.4.3
Here we first check to see if both move left and move right are false. If so, we set the velocity in the X direction to 0. We then do the same check for both up and down. Now that we have this function added we need to change both our move functions (called when a key is pressed) and our stop move functions (called when a key is released). Replace those functions with these (a big code snippet).
function fishPlayerUp() { $FishPlayer.moveUp = true; $FishPlayer.updateMovement(); } function fishPlayerDown() { $FishPlayer.moveDown = true; $FishPlayer.updateMovement(); } function fishPlayerLeft() { $FishPlayer.moveLeft = true; $FishPlayer.updateMovement(); } function fishPlayerRight() { $FishPlayer.moveRight = true; $FishPlayer.updateMovement(); } function fishPlayerUpStop() { $FishPlayer.moveUp = false; $FishPlayer.updateMovement(); } function fishPlayerDownStop() { $FishPlayer.moveDown = false; $FishPlayer.updateMovement(); } function fishPlayerLeftStop() { $FishPlayer.moveLeft = false; $FishPlayer.updateMovement(); } function fishPlayerRightStop() { $FishPlayer.moveRight = false; $FishPlayer.updateMovement(); }
Code Sample 4.4.4
You may notice a pattern in all of these functions. In the move call we set the proper direction value (such as $FishPlayer.moveLeft) to "true" and call the update. Also in the stop call we set the same value to "false" and call the update. That way all movement settings are handled by the update function, while these key press events simply set values and call it. This will help keep our keys from canceling each other out. Time to test it. Be sure to save your script file and then open up T2D. Play the level and try moving your fish around. You'll notice it has much smoother movement now!
Our final issue is that our fish can go far beyond the view of our level. Since our level is small, and limited to just the camera size, we don't want the player to do that. We may want the fish to be able to go somewhat off the screen, but we want to prevent it from going too far. T2D makes this a very easy thing, since every object can have a World Limit. This world limit can be defined in the Level Builder, and we can specify a few different responses when the object hits it. Some of the most useful ones can be CLAMP, BOUNCE, and KILL. CLAMP will prevent it from moving outside the world limit. So basically you can think of it as a world bounds for the object. The BOUNCE response will cause the object to bounce off of the world limit, and KILL will delete the object. In our case we just want CLAMP, so the player cannot move far beyond our view.
Open up T2D and you should see your level with your fish in the center. Changes the fish's world limits so the fish can't move below the ground or off the screen (as shown in Figure 4.5.1).
Figure 4.5.1
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Lee Anne MercadoUser Experience Designer based in San Diego
About Me
I am a fourth year undergraduate student at the University of California, San Diego, currently earning a B.S. in Cognitive Science with a specialization in Human Computer Interaction and a minor in Design.
When I'm not conducting user interviews or creating prototypes, I love to watch shows, play video games, and go to Disneyland. Even through my personal experience of these casual activities, I am constantly inspired to find new ways of enhancing everyday experiences for users.
This search function prototype was created for Learning Equality's Content Curation server (a platform to create curriculum). It is a feature that facilitates the exploration of the CC server for content curators who deal with countless amounts of files and need to organize it. It focuses on alleviating the intimidation of the overwhelming website by enhancing the user experience.
This project is a redesign prototype of the UCSD Bus Website. It rethinks the overall layout in order to make interactions with the website intuitive for absolutely anyone to use. The new design focuses on discoverability of new routes, GPS navigation, and easy access to arrival times of bus stops.
Derived from the words "tutor" and "uber", Tuber is an uber for tutors. It is a mobile web application that facilitates the process of finding a tutor faster for UCSD college students. Simultaneously, it allows experts on certain subjects to offer help to fellow college students while making money.
Contact Me
Search Function
Introduction
Learning Equality is a non profit organization that delivers online education to places without wi-fi. A particular feature is the content curation (CC) server where content curators put together the material that learners will see. As a result of conducting interviews and synthesizing information about them, a pain point sources in not having a SEARCH FUNCTION available. The product of this project is a mockup of an overall search feature in the server.
1. Competitive Analysis
In order to understand the integral features that search functions provide, it was necessary to compare and contrast existing search functions on both educational and non-educational platforms that contained an ample amount of different types of files. From the 8 comparisons, there were clearly different emphasis on different features, depending on the user journey in the website.
(A few examples of the platforms)
For example, while Google Drive focuses on the real time search experience by providing results and other suggested searchable material as a dropdown menu on the bar itself (figure 1), Curriki (an educational platform) does not have these features but instead focuses on the metadata and context on the results page (figure 2). Both these features were considered and incorporated in the final design.
figure 1
figure 2
The most important features that made it into the final design are broken down as follows:
Overall, the competitive analysis helped clarify exactly how a search function can enhance the user experience when interacting with a website.
2. Personas
After a whole quarter of interviewing and understanding the content curator journey through the CC server, these interview results were analyzed and turned into user personas. These personas ranged from expert to novice in regards to exposure to the CC server, honing in on the variety of necessities each of these different levels needed. After analyzing the content curators's backgrounds, motivation & desires, and obstacles to success, it was clear what their respective needs were.
An example of how the personas contributed to the design of the search function:
A novice was having a difficult time understanding exactly what goes in her channel. A way to solve this would be to allow her to explore the fleshed out channels that all users have access to by using the search bar. Instead of having to click through all the different folders, she can simply type in a topic and see what types of materials people have for it, how they use tags, how they utilize the description feature for resources, how they order the folders and resources, etc.
3. Experience Map
As a result of creating the experience map, it was clear that the most important feature of the search bar is that it provides easy access to exploration of the entire server. Having access to it relieves the tension that new (or existing) content curators may be feeling from being overwhelmed and intimidated by the ample amount of information that the CC server contains.
4. Initial Ideas
In order to physically place my ideas about how to design the search function, I created wireframes on paper about potential structures for it.
Afterwards, I moved onto google slides to clearly see how this search function can be integrated into the CC server. Additionally, with the google slides feature of linking slides to each other, I made the prototype clickable to facilitate the experience of what it would be like to use this search function.
After multiple iterations on the powerpoint as a result of feedback from staff around the office, I moved the final design on InVision.
5. Final Prototype: InVision
The link to the final prototype can be found HERE. Some important features of the prototype are the following:
UCSD Bus Website
Introduction
The University of California, San Diego has a shuttle system it provides for free for all its students, but surprisingly, it is not widely used by the entire population. The bus website, which should be alleviating this confusion, lacks clarity. My group of 5 people created a prototype redesign of the UCSD bus website.
1. User Interviews
We conducted two sets of interviews in order to narrow down the scope of the problem. The first set of interviews were conducted in order to understand where the problem points were with the shuttle system. We went around the UCSD campus to interview people with a variety of different types of exposure to the shuttle system as well as two shuttle drivers (we understand that getting only 20+ interviews introduces a bias in the data). After synthesizing the results, we realized that a huge point of tension that we could focus on was the UCSD bus website, which currently looks like this:
After realizing this, we went back out on the field to conduct user interviews with the same demographic about the website. We asked them to participate in user testing by performing certain tasks on the website and asking them follow up questions about it. Through this, we discovered trends, mistakes, and slips that users made with the website.
2. Double Diamond Technique
In order to gather our thoughts to approach the prototypes, we used the double diamond technique. The technique first dives into all the different problems of the website, then starts narrowing the problems, finds a single problem, explores the different solutions and once again narrows down on realistic solutions for the website. Additionally, in order to settle which solutions were best for the whole team, we decided to do dot voting and the solutions with the most votes made it to the final solution.
3. Whiteboard Prototypes
We decided to do a sketching session where we each drew out our own preconceptions for the redesign. After this silent session, we came together as a group and critiqued each other’s work while deciding which features we liked best and wanted to put into the final redesign.
4. Paper Prototypes
We created paper prototypes about what would go into our recreation. We had two iterations: the first one elaborated on the layout of the website while the second iteration focused on clarifying and enhancing the “favorites” feature of the website as well as detailing how users can discover new routes through the map.
First Iteration
Second Iteration
5. Final Redesign
We finally moved on to our final redesign, which can be found here, where we made other changes because we realized what looked good on paper did not translate as well on the actual website. A major change we made was that we did not want the map to immediately show on the homepage but to have the user discover it via the arrow on the homepage, which contains the favorite stop times. This as a whole keeps the homepage less cluttered.
Project Title
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Flat Icons. On their website, you can download their free set with 16 icons, or you can purchase the entire set with 146 icons for only $12!
Use this area of the page to describe your project. The icon above is part of a free icon set by
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Summer Film Reviews A film review by Jason John Seaver Copyright 1994 Jason John Seaver
Well, Labor Day has passed again, the summer movie season for 1994 is over. Since the response to my 1993 summer-movies-in-review was overwhelmingly positive (1 that-was-kinda-neat, 0 you-idiot-why-would-we-want-to-see-that?), I thought I'd do it again.
There were either fewer actively awful movies this summer, or I've gotten better at choosing movies to see, or my standards have dropped. I don't believe I saw anything I really loathed this year. However, while last year had several *GREAT* blockbusters (The Fugitive, Jurassic Park, Much Ado About Nothing, In The Line of Fire), this year had only one. By August mad bombers and comic-type movies were starting to get played out, too.
Anyway, on to the capsules! The "avoid at all costs" category is missing, probably because I didn't see COLOR OF NIGHT or THE CLIENT.
OUTSTANDING FOR ANY SEASON --------------------------
FORREST GUMP Movies like FORREST GUMP and SCHINDLER'S LIST are making the Oscars no fun at all. The prediction of "Gump takes everything" will probably be both pretty common and reasonably accurate come Academy Awards-time because not only do the actors (outside of Tom Hanks and Sally Field, mostly a group of relative unknowns) give believable performances in a difficult cast of characters, and not only are the visual effects incredible, falling solidly into the "FX so good you don't notice them" category, but the story seems to affect people on a spiritual level. Maybe the time was just right for a movie that told people that if they always did right, things would fall into place.
THE LION KING The general reaction to the musical number used to open THE LION KING is something along the lines of "Zounds!" The opening five minutes have some incredible animation, and it's done over one of the two Tim Rice and Elton John songs in the movie that are really exceptional ("Circle of Life"). The rest of the movie isn't quite up to the incredible technical achievements of the opening, but has (in Zazu, Timon, Pumba, and Scar) a bunch of nifty characters that are fun to watch. It's not as good as, say, THE LITTLE MERMAID or BEAUTY AND THE BEAST, but well worth seeing. "Can You Feel The Love Tonight" is also a shoo-in for the Best Song Oscar.
ABOVE-AVERAGE ENTERTAINMENT ---------------------------
CLEAR AND PRESENT DANGER Harrison Ford. Tom Clancy. How can you go wrong? Watch PATRIOT GAMES to find out. This movie was a huge improvement over its predecessor because of the writing: The team of Donald Stewart (one of two people who have worked on all three Jack Ryan movies), Stephan Zailian, and Don Milus wrote a script which, though it couldn't include the whole book, kept as much as could be kept in a 2:10 movie. The Clancy fan will appreciate some of the film's attention to detail - unlike PG, C&PD actually includes, by name, Judge Moore, Emil Jacobs, Rob Ritter, and Dan Murray. Unfortunately, the last two had sever problems implementing. The computer confrontation rang true, and many screen shots actually looked reasonable. Even with the inevitable fist fight at the end, the movie never seemed to talk down to the audience, a welcome change from the legion of thrillers that assume the average movie-goer needs things done in words of one syllable.
THE SHADOW I'll admit, there were probably five other people in the country who liked this one. In a summer with four superhero/comics movies, though, this was the best of the lot, quite possibly because it had the best villain. John Lone oozed evil as Shiwan Kahn; his willingness to wallow in it made Alec Baldwin's title character of Lamont Cranston seem flat and uninteresting whenever the two were on-screen at the same time. But make no mistake: This is a fun movie, with lots of nifty visuals and battle-of- wills action. My only complaint is in some of the casting; Ian McKellern was almost a non-entity, and who came up with the idea that it was even necessary to write for Johnathan Winters?
SPEED The surprise hit of the summer, SPEED delivered the action/adventure goods with a minimum of pretense. Neither Keanu Reeves, Dennis Hopper, or Sandra Bullock do a huge amount of acting in this three-act film, but that's okay because they don't have to; part of the thrill is that the movie-goer is along for the ride and in a way their low-key performances make it easier to place oneself on the rigged-to-explode elevator, bus, and train with them. This movie is due out on $20 video this November and will probably be a huge seller because it's so much fun.
BLOWN AWAY The second big mad-bomber movie of the summer, BLOWN AWAY suffers a little in comparison to SPEED because they are not the same sort of movie and as such really shouldn't be compared to each other. BLOWN AWAY is a pretty straightforward thriller, with a Good Guy (Jeff Bridges) and a Bad Guy (Tommy Lee Jones) who wants the aforementioned Good Guy dead. Why he does is best left unsaid here, but the method, a series of intricate bombs, may not appeal to all; the penultimate device is a treat for those who like "Rubes," but the rest of the theater groaned, not appreciating what they saw as nifty in the extreme.
TRUE LIES Tom Arnold is just a gas in this movie. He steals scene after scene from the other Arnold in it and deserved his name before the title much more than Jamie Lee Curtis, who is just barely present and breaks the pattern that director James Cameron had established of strong female leads. Though the middle section featuring Ms. Curtis is at times acutely painful to watch, the sandwiching (a James Bond opening, a terrific horse chase, and a hugely expensive and impressive finale) makes this worth the money.
THE MASK Jim Carrey is a funny guy. That's one of the problems with THE MASK, because Carrey happens to be much funnier with the Mask off than he is with it on. He gets a lot of help, though, from two new actors making their movie debut: Cameron Diaz, a 21-year-old beauty who displays more acting ability than most models, and Max The Dog, who provides half the movie's laughs as Milo the wonder dog. The cartoony stuff isn't quite up to ROGER RABBIT, but Carrey, Max and Diaz are all up to the task.
HONORABLE MENTION: JURASSIC PARK played at a *lot* of $2 theaters this summer and was still a blast. Went to see it with members of my family that hadn't seen it yet, and a good time was had by all.
NOT BAD, BUT NOT GREAT ----------------------
MAVERICK This movie was about two really funny scenes away from being in the "Above-Average" category. As it stands, it's still a fairly entertaining way to spend five bucks, with light-hearted performances from Mel Gibson, James Garner, and Jodie Foster that carry the inoffensive fun for the full two hours-plus. There's about three of the aforementioned "really funny scenes," two involving poker games and one hilarious cameo by Danny Glover.
THE FLINTSTONES This was a potentially poor movie but for the casting of John Goodman as Fred. Goodman's roly-poly, lovable personage was a natural for this live-action cartoon, which is how one must look at this movie. It's a cartoon, even if they are using (for the most part) real actors and not line drawings. It's pretty easy to enjoy if looked at on that level, with the exception of a squandering of Johnathan Winters even more complete than THE SHADOW's.
THE CROW The defining characteristic for this movie was its bleakness. At times, life only seemed worth living by the thinnest of margins, and the fact that it was, in fact, marginally better than death was cruel because as soon as the movie starts, the characters who seem to have the most to live for are dead. This bleakness sets up a very interesting film-noir atmosphere - for example, the film seems to be filmed in three primary colors, black, white, and red - and the acting is above-average for an action movie. It's too bad that there's not a more interesting story; this movie really could have been something special with it.
A SIMPLE TWIST OF FATE Only a summer movie by dint of being released three days before Labor Day, A SIMPLE TWIST OF FATE is an uneven drama written by and starring Steve Martin, inspired by the novel SILAS MARNER. The movie encounters problems because it's tough to have a melodrama without a villain. Gabriel Byrne's character, though put in that slot, has motivations that are not entirely reprehensible; Stephen Baldwin's character isn't in the story long enough to be considered a proper villain. On the plus side, there's good chemistry between Steve Martin and Catherine O'Hara (who become fast friends, NOT love interests) and the series of young actresses who play Mathilda.
PROBLEMS --------
BLANKMAN The second- and third- most funny guys from "In Living Color" (David Allen Grier and Damon Wayans, respectively) can't hold a candle to #1 (Jim Carrey). However, this movie does supply some laughs, even if it's the most deserving-of-an-R PG-13 movie I've seen in some time (nude pictures in the background, long jokes trying to milk humor out of a guy getting an erection). When it's on in the final action sequence, it's very funny - especially David Allen Grier's karate-chopping hero known as "Other Guy," but not funny enough.
WAGONS EAST! Though not as bad as its reviews, this is NOT John Candy at his best. The story (pioneers facing danger when they head east, trying to go home) may have had potential in the right hands, WAGONS EAST! only succeeds when it tries to be a cartoon. Hopefully there's hope for CANADIAN BACON, the other "John Candy's last movie" that's in the can. Tri-Star could have released THE QUICK AND THE DEAD instead of this. Tragic.
.
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When you don't wanna leave a place during your holiday is the true enjoyment and most memorable one!.
Sankar Bheemarasetty
When you don't wanna leave a place during your holiday is the true enjoyment and most memorable one!
When you don't wanna leave a place during your holiday is the true enjoyment and most memorable one!.
You have a meeting at Office Today.
Born 07 Jan 1989
When you don't wanna leave a place during your holiday is the true enjoyment and most memorable one!.


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MozillaTN Meetup 2017 at Coimbatore Call for Participation
December 9, 2016
Hola Mozillians of Tamilnadu,
We are pleased to announce that we are kickstarting our first ever biggest cohort MozillaTN Meetup 2017 on January 2017 at Coimbatore. Mozilla Tamilnadu community is one of the biggest & growing communities in India with a good number of quality contributors.
MozillaTN Meetup 2017 is an annual gathering where all active & potential mozillians across Tamilnadu comes together to share experiences and interact with people, discuss on the goals, activities and brainstorm on the year plan for each of the mozilla’s focus areas.
Our Goals for this Meetup:
- Develop a strategy, direction and plan for the future of the community.
- Framing Structures & processes for the Mozilla Tamilnadu community.
- Increase the leadership/mobilizing skills of the attendees (and develop strong onboarding programs for new community members).
- Improve communication processes and tools, and transparency.
- Build strong teams.
- Build strong recognition practices.
- Create accountability systems and a code of conduct.
- Build a plan for increasing diversity and inclusive practice across the community
The main functional areas focussed during this meetup are:
- Rust
- WebVR
- Mozilla campus clubs
- Firefox Add-ons
- Webcompat
- Localization
- WoMoz
- Social Media
The selection criteria:
- Record of contributions in the past 6 months is added advantage.
- Interested in evangelizing & mobilizing about the functional areas in their region will be great.
- Strong vision towards contributing to any one of the functional areas for the next 6 months.
- Willingness to learn and unlearn new things.
The most important criteria we are looking for is your plan for the next 6 months in contributing to any of the functional areas. You are also allowed to share a plan for those functional areas that are not mentioned in the above list.Ex: MDN, SUMO, Codebase contribution and so on. Share you ideas and ways on which you would like to implement, in order to increase the contributor base & activities in those areas as a blog post. Once done, Make sure that you share your blog post with the bigger community on Social Media ( Twitter, Facebook & Telegram), Tag us with #MozillaTN17 (Our official hashtag for the meetup).
Read here to know more about how to write a successful plan . Check out this Sample Plan written by Prasanth
You can apply in this Google Form
Note: The deadline to apply for this event is on December 21st 6:00PM. In case of any queries please ping in our telegram group @mozillatnc & @mozillatn .
Date of Meetup : Jan 21st & Jan 22nd 2017
Sponsorship
For selected contributors outside coimbatore we are planning to give sponsorship Partial or fully for Travel, Stay and food for both the days. We are reviewing applications so we can accomodate maximum number of contributors for this meetup.
For all participants attending the meetup, lunch will be available.
Hope to see you all @ MozillaTN17 :D
- Update 1: Added Sponsorship details.
- Update 2: Application deadlines changed from 18th to 21st Dec 2016


This is a hype gauge for Eclectic Scribbles. It listens to chat for the following events:
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See the spots that even the locals don't know.
Take a guided tour through Amish Country or the Historical Ohio Western Reserve and learn about the culture and history of a unique area that is unlike any place in the world.
Book a Tour Now!
Amish Culture Tour
This is the body
Historical Tour
This is the body
Underground Railroad Tour
This is the body
Cemetery Tour
This is the body
Cook's Tour
This is the body
Winery Tour
This is the body


Warrior's Grave:
Why haven't you left?
Take these ashes and travel
southeast
. The seal stone that imprisons Sailren should be in that area -- find it and deposit the ashes on it and you will discover how to wield Gazkh.


- Deck<G extends Grabbable> - Class in it.polimi.se2019.model.deck
-
An implementation for a deck of cards.
- Deck(List<G>) - Constructor for class it.polimi.se2019.model.deck.Deck
-
Initialise a new deck
- Decks - Class in it.polimi.se2019.model.deck
-
Contains the implementation of the Decks' zone on the physical game board
- Decks(List<Weapon>, List<PowerUpCard>, List<AmmoTile>) - Constructor for class it.polimi.se2019.model.deck.Decks
-
Init a new decks zone
- Direction - Class in it.polimi.se2019.model.map
-
A Direction is an attribute of square containing information about adjacent
elements in one of four cardinal direction.
- Direction(Square, boolean) - Constructor for class it.polimi.se2019.model.map.Direction
-
Generate a new direction
- DirectionBlockedException() - Constructor for exception it.polimi.se2019.controller.player_state_controller.PlayerStateController.DirectionBlockedException
-
- discard(G) - Method in class it.polimi.se2019.model.deck.Deck
-
Discard the selected card
- discardAmmoTile(AmmoTile) - Method in class it.polimi.se2019.model.deck.Decks
-
Return an AmmoTile to the deck
- discardPowerUp(PowerUpCard) - Method in class it.polimi.se2019.model.deck.Decks
-
Return a power-up to the deck
- discardPowerUp(PowerUpCard) - Method in class it.polimi.se2019.model.player.Inventory
-
- discardWeapon(Weapon) - Method in class it.polimi.se2019.model.deck.Decks
-
Return a weapon to the deck
- discardWeapon(Weapon) - Method in class it.polimi.se2019.model.player.Inventory
-
- displayMap() - Method in class it.polimi.se2019.view.CLI
-
- draw() - Method in class it.polimi.se2019.model.deck.Deck
-
Draw a new element from the deck.
- drawAmmoTile() - Method in class it.polimi.se2019.model.deck.Decks
-
Draw an Ammo set from the Ammo Deck
- drawPowerUp() - Method in class it.polimi.se2019.model.deck.Decks
-
Draw a PowerUp from the PowerUp Deck
- drawWeapon() - Method in class it.polimi.se2019.model.deck.Decks
-
Draw a weapon from the Weapon Deck


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.apache.ws.jaxme.pm.impl.PMImpl
public abstract class PMImpl
Abstract base class for persistence managers.
| Nested Class Summary | |
|---|---|
static class |
PMImpl.ListObserver
The ListObserver is a basic
Observer , which collects result objects
in a List . |
| Constructor Summary | |
|---|---|
PMImpl()
Creates a new instance of PMImpl.java. |
| Method Summary | |
|---|---|
java.lang.Object |
create()
Creates a new, empty element. |
JMManager |
getManager()
Returns the manager being queried for configuration details. |
void |
init(JMManager pManager)
Initializes the PM. |
protected java.lang.String |
parseQuery(java.lang.String pQuery,
PMParams pPlaceHolderArgs)
|
void |
select(Observer pObserver,
java.lang.String pQuery)
Reads documents matching the given query. |
java.util.Iterator |
select(java.lang.String pQuery)
Returns an iterator to all documents matching the given query. |
java.util.Iterator |
select(java.lang.String pQuery,
PMParams pPlaceHolderArgs)
Returns an iterator to all documents matching the given query. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Methods inherited from interface org.apache.ws.jaxme.PM |
|---|
delete, insert, select, update |
| Constructor Detail |
|---|
public PMImpl()
Creates a new instance of PMImpl.java.
| Method Detail |
|---|
public void init(JMManager pManager) throws JAXBException
PM
Initializes the PM. Called from the
JAXBContextImpl
upon initialization.
init
in interface PM
pManager
- The manager being queried for configuration details.
JAXBException
public JMManager getManager()
PM
Returns the manager being queried for configuration details.
getManager
in interface PM
public void select(Observer pObserver, java.lang.String pQuery) throws JAXBException
PM
Reads documents matching the given query. For any document matching, the Observer's notify method is executed with the matching document as an argument.
select
in interface PM
pObserver
- This Observer is notified for any matching document.
The document is added as an argument.pQuery
- The query to perform.
JAXBException
public java.util.Iterator select(java.lang.String pQuery) throws JAXBException
PM
Returns an iterator to all documents matching the given query.
select
in interface PM
pQuery
- The query to perform.
JAXBException
public java.util.Iterator select(java.lang.String pQuery, PMParams pPlaceHolderArgs) throws JAXBException
PM
Returns an iterator to all documents matching the given query.
The query may contain placeholders. If it does, you have
to supply an instance of PMParams
with the placeholder
values. Example:
manager.select("Name = ? and Id = ?", new PMParams().addString("Someone").addInt(4));
select
in interface PM
pQuery
- The query to perform. May contain placeholders.pPlaceHolderArgs
- An array of objects or null, if the
query doesn't contain any placeholders.
JAXBException
public java.lang.Object create() throws JAXBException
PM
Creates a new, empty element.
create
in interface PM
JAXBException
protected java.lang.String parseQuery(java.lang.String pQuery, PMParams pPlaceHolderArgs) throws PMException
PMException
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CSPICE_PHASEQ computes the apparent phase angle for a target, observer,
illuminator set of ephemeris objects.
Given:
et the epochs, specified in ephemeris seconds past J2000, at which
to compute the phase angle.
[1,n] = size(et), double = class(et)
target the string naming of the target body.
Optionally, you may supply the integer NAIF ID code
for the body as a string. For example both 'MOON' and
'301' are legitimate strings that designate the Moon.
Case and leading or trailing blanks are not significant
in the string 'target'.
[1,c1] = size(target), char = class(target)
illmn the string naming the illuminating body.
Optionally, you may supply the integer NAIF ID code
for the body as a string. For example both 'MOON' and
'301' are legitimate strings that designate the Moon.
Case and leading or trailing blanks are not significant
in the string 'illmn'.
In most cases, 'illmn' is the sun.
[1,c2] = size(target), char = class(target)
obsrvr the string naming the observing body, typically a
spacecraft, the earth, or a surface point on the earth.
Optionally, you may supply the integer NAIF ID code
for the body as a string. For example both 'MOON' and
'301' are legitimate strings that designate the Moon.
Case and leading or trailing blanks are not significant
in the string 'obsrvr'.
[1,c3] = size(obsrvr), char = class(obsrvr)
abcorr the string naming the aberration corrections to apply
to the state evaluations to account for one-way light time and
stellar aberration.
This routine accepts only reception mode aberration
corrections. See the header of cspice_spkezr for a detailed
description of the aberration correction options.
For convenience, the appropriate aberration options are
listed below:
'NONE' Apply no correction. Returns the "true"
geometric state.
'LT' "Reception" case: correct for
one-way light time using a Newtonian
formulation.
'LT+S' "Reception" case: correct for
one-way light time and stellar
aberration using a Newtonian
formulation.
'CN' "Reception" case: converged
Newtonian light time correction.
'CN+S' "Reception" case: converged
Newtonian light time and stellar
aberration corrections.
Case and leading or trailing blanks are not significant
in the string 'abcorr'.
[1,c4] = size(abcorr), char = class(abcorr)
the call:
phase = cspice_phaseq( et, target, illum, obsrvr, abcorr )
returns:
phase the optionally light-time corrected phase angle between
'target' and 'illmn' as observed from 'obsrvr'.
Units are radians. The range of 'phase' is [0, pi].
'phase' return with the same vectorization measure (N) as 'et'.
[1,n] = size(phase), double = class(phase)
Any numerical results shown for this example may differ between
platforms as the results depend on the SPICE kernels used as input
and the machine specific arithmetic implementation.
Use the meta-kernel shown below to load the required SPICE
kernels.
KPL/MK
File name: standard.tm
This meta-kernel is intended to support operation of SPICE
example programs. The kernels shown here should not be
assumed to contain adequate or correct versions of data
required by SPICE-based user applications.
In order for an application to use this meta-kernel, the
kernels referenced here must be present in the user's
current working directory.
The names and contents of the kernels referenced
by this meta-kernel are as follows:
File name Contents
--------- --------
de421.bsp Planetary ephemeris
pck00009.tpc Planet orientation and
radii
naif0009.tls Leapseconds
\begindata
KERNELS_TO_LOAD = ( 'naif0009.tls'
'de421.bsp'
'pck00009.tpc' )
\begintext
Example:
Determine the time intervals from December 1, 2006 UTC to
January 31, 2007 UTC for which the sun-moon-earth configuration
phase angle satisfies the relation conditions with respect to a
reference value of .57598845 radians (the phase angle at
January 1, 2007 00:00:00.000 UTC, 33.001707 degrees). Also
determine the time intervals corresponding to the local maximum and
minimum phase angles, and the absolute maximum and minimum phase
angles during the search interval. The configuration defines the
sun as the illuminator, the moon as the target, and the earth as
the observer.
MAXWIN = 5000;
TIMFMT = 'YYYY-MON-DD HR:MN:SC.###';
relate = { '=', '<', '>', ...
'LOCMIN', 'ABSMIN', 'LOCMAX', 'ABSMAX' };
%
% Define the location for the phase angle calculation as the
% geometric center of the target.
%
pos = [ 0, 0, 0 ]';
%
% Load kernels.
%
cspice_furnsh( 'standard.tm' );
%
% Store the time bounds of our search interval in
% the cnfine confinement window.
%
et = cspice_str2et( { '2006 DEC 01', '2007 JAN 31'} );
%
% Search using a step size of 1 day (in units of seconds).
% The reference value is 0.57598845 radians. We're not using the
% adjustment feature, so we set 'adjust' to zero.
%
target = 'MOON';
illum = 'SUN';
abcorr = 'LT+S';
obsrvr = 'EARTH';
refval = 0.57598845;
adjust = 0.;
step = cspice_spd;
nintvls = MAXWIN;
cnfine = cspice_wninsd( et(1), et(2) );
for j=1:numel( relate )
fprintf( 'Relation condition: %s\n', char( relate(j) ) )
%
% Perform the search. The SPICE window 'result' contains
% the set of times when the condition is met.
%
result = cspice_gfpa( target, illum, abcorr, obsrvr, ...
relate(j), refval, adjust, step, ...
nintvls, cnfine );
%
% Display the results.
%
count = cspice_wncard(result);
if ( isequal( count, 0 ) )
fprintf( 'Result window is empty.\n\n' );
else
for i=1:count
%
% Fetch the endpoints of the Ith interval
% of the result window.
%
[left, right] = cspice_wnfetd( result, i );
phase = cspice_phaseq( [left, right], target, illum, ...
obsrvr, abcorr );
output = cspice_timout( [left,right], TIMFMT );
fprintf( 'Start time = %s %16.9f\n', output(1,:), phase(1) )
fprintf( 'Stop time = %s %16.9f\n', output(2,:), phase(2) )
end
disp( ' ')
end
end
%
% It's always good form to unload kernels after use,
% particularly in Matlab due to data persistence.
%
cspice_kclear
MATLAB outputs:
Relation condition: =
Start time = 2006-DEC-02 13:31:34.414 0.575988450
Stop time = 2006-DEC-02 13:31:34.414 0.575988450
Start time = 2006-DEC-07 14:07:55.470 0.575988450
Stop time = 2006-DEC-07 14:07:55.470 0.575988450
Start time = 2006-DEC-31 23:59:59.997 0.575988450
Stop time = 2006-DEC-31 23:59:59.997 0.575988450
Start time = 2007-JAN-06 08:16:25.512 0.575988450
Stop time = 2007-JAN-06 08:16:25.512 0.575988450
Start time = 2007-JAN-30 11:41:32.557 0.575988450
Stop time = 2007-JAN-30 11:41:32.557 0.575988450
Relation condition: <
Start time = 2006-DEC-02 13:31:34.414 0.575988450
Stop time = 2006-DEC-07 14:07:55.470 0.575988450
Start time = 2006-DEC-31 23:59:59.997 0.575988450
Stop time = 2007-JAN-06 08:16:25.512 0.575988450
Start time = 2007-JAN-30 11:41:32.557 0.575988450
Stop time = 2007-JAN-31 00:00:00.000 0.468279091
Relation condition: >
Start time = 2006-DEC-01 00:00:00.000 0.940714974
Stop time = 2006-DEC-02 13:31:34.414 0.575988450
Start time = 2006-DEC-07 14:07:55.470 0.575988450
Stop time = 2006-DEC-31 23:59:59.997 0.575988450
Start time = 2007-JAN-06 08:16:25.512 0.575988450
Stop time = 2007-JAN-30 11:41:32.557 0.575988450
Relation condition: LOCMIN
Start time = 2006-DEC-05 00:16:50.317 0.086121423
Stop time = 2006-DEC-05 00:16:50.317 0.086121423
Start time = 2007-JAN-03 14:18:31.977 0.079899769
Stop time = 2007-JAN-03 14:18:31.977 0.079899769
Relation condition: ABSMIN
Start time = 2007-JAN-03 14:18:31.977 0.079899769
Stop time = 2007-JAN-03 14:18:31.977 0.079899769
Relation condition: LOCMAX
Start time = 2006-DEC-20 14:09:10.392 3.055062862
Stop time = 2006-DEC-20 14:09:10.392 3.055062862
Start time = 2007-JAN-19 04:27:54.600 3.074603891
Stop time = 2007-JAN-19 04:27:54.600 3.074603891
Relation condition: ABSMAX
Start time = 2007-JAN-19 04:27:54.600 3.074603891
Stop time = 2007-JAN-19 04:27:54.600 3.074603891
This routine returns the phase angle using the location of the
bodies (if point objects) or the centers of the bodies (if finite
bodies).
ILLUM OBS
ILLUM as seen ^ /
from TARG at | /
ET - LT. | /
>|..../< phase angle
| /
. | /
. | /
. |v TARG as seen from OBS
SEP . TARG at ET
. /
/
v
PI = SEP + PHASE
so
PHASE = PI - SEP
For important details concerning this module's function, please refer to
the CSPICE routine phaseq_c.
MICE.REQ
-Mice Version 1.0.1, 02-FEB-2017, BVS (JPL)
Shortened permutted index entry.
-Mice Version 1.0.0, 13-MAR-2012, EDW (JPL)
compute phase angle for arbitrary illumination source
|


Reports methods with one empty parameter clause that override methods without parameter clauses.
The recommended convention is to use a method without parameter clauses whenever there are no parameters and the method has no side effects.
This convention promotes the uniform access principle, which says that client code should not be affected by a decision to implement an attribute as a field or method.
In accordance with the Liskov substitution principle, whenever an overridden method doesn't have a parameter clause, the overriding method must also be declared as a method without side effects.
The quick-fix removes the empty parameter clause.
Example:
trait Base { def isOk: Boolean }
class Impl extends Base {
override def isOk(): Boolean = ???
}
After the quick-fix is applied:
trait Base { def isOk: Boolean }
class Impl extends Base {
override def isOk: Boolean = ???
}


Servers
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new
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{% for server in object_list %}
{{ server.name }} :
{{ server.ip }}
delete
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New


5G opportunities for startups and scaleups presented at Slush
by Carien PretoriusThe world’s leading two-day tech startup event for innovative collaboration is in full swing, and new start-ups and scale-ups aren’t the only ones in attendance.
Tech giants like Google, Microsoft, AWS, Samsung, Nokia and other big names like Telia – a leading telephone and mobile network operator in the Nordics and Baltics – are also present, showcasing their offerings and looking for potential new partners.
How 5G benefits entrepreneurs
In an interview with Telia, we looked at how its Nokia-powered 5G solution benefits startups.
In partnership with Telia, Nokia has launched FastMile 5G Gateway – a Fixed Wireless Access network – which gives users access to new and enhanced ultra-broadband services.
As a result, Telia is now offering Fixed Wireless subscriptions for its users in Finland.
“Basically, it’s almost like a fixed wide fibre connection – it’s a fast, really high-bandwidth connectivity solution which you can use for any type of content and it’s very easy to install. Customers can simply buy it as a service for a fixed monthly fee,” said Mika Raitola, Innovation Lead at Telia Finland, Telia Company.
This not only enables it to give its home and business users a very fast connection with low latency, but also makes it much easier for startups and scale-ups to focus on the core of their business without having to worry about whether the network can handle all their devices and bandwidth demands.
This is because this solution can handle many more devices within a square kilometre than previous-generation technologies and does not require a router.
It also eliminates previous challenges for larger organisations or those looking to scale their business or invest a lot of money into sophisticated networking technologies.
According to Raitola, FastMile 5G Gateway also allows entrepreneurs to easily move their businesses.
“Entrepreneurs in the retail space can, for example, start with a pop-up store and then scale, move, and expand as needed. They will also be able to expand on their service offerings and will have more flexibility with things like audio and video. The possibilities are limitless,” concluded Raitola.
Carien Pretorius is a guest at Slush in Helsinki, Finland, made possible by the Finnish Embassy in Pretoria.


---
layout: project
title: Pretzel
description: A Smart, contextual shortcut finder that helps you speed up daily tasks. Never need to find that shortcut again
css: pretzel
social-image: ''
---
Supported Apps
{% assign apps = site.data.pretzel-supported-apps | sort: 'name' %}
{% for app in apps %}
-
{{ app.name }}
{% endfor %}


Man Utd and Man City could lose race for Erling Haaland to RB Leipzig
RB Leipzig could be the surprise destination for sought-after striker Erling Haaland, due to their relationship with his current club RB Salzburg.
The 19-year-old has been in incredible goal-scoring form this season, netting 26 times in just 18 games for Salzburg, including seven in four in the Champions League.
Unsurprisingly, the teenager has caught the attention of many of the biggest teams across Europe, with Manchester United and Manchester City both credited with having an interest in the prolific forward.
The Red Devils were thought to have an advantage in the race for the young Norwegian as manager Ole Gunnar Solskjaer managed him while they were both at Molde and has a good relationship with the player.
However, another relationship could make the difference, as Salzburg and Leipzig are both owned by Red Bull and they operate as sister clubs.
Advertisement Advertisement
Players such as Naby Keita and Dayot Upamecano have moved from Salzburg to Leipzig in recent years and Haaland could be the next to do so.
German publication Sport Bild report that Haaland has a clause in his contract that allows Leipzig to buy him for just €30m (£25.7m), which is a lot less than the striker’s market value.
Leipzig manager Markus Krosche said: ‘The boy is a very good player. Both in the league and in the Champions League, he does an exceptionally good job. Of course, we are already looking around for the summer.’
Given the interest in the Norway international, and the financial might of the clubs tracking him, a fee of nearer £80m would be expected if another club were to sign him.
Salzburg may prefer to sell their star man elsewhere, but their owners may have other ideas and take him to Leipzig before selling him on for a huge fee in the coming years.
Bild report that the player’s father, former Manchester City midfielder Alf-Inge Haaland, would prefer his son to move to a club where he is likely to start regularly, and sees Leipzig as good career progression for Erling.


Before the workshop you will be assigned to a mentor in a group of 4 - 5.
This mentor will guide you through the whole installation process and will
be available for you for any kind of question before the workshop and during the whole
workshop day.
In a guided tutorial you will learn the basics of:
But it is not only about learning how to develop. It is also about networking
and getting to know real developers and connecting with them.
Feel free to ask any kind of question to your mentor based on his daily live as a developer.


Saskatchewan Roughriders' Cody Fajardo will have a rare distinction in West Division final
The Roughriders are poised to use a first-year starting quarterback in the playoffs for the first time since 1970.
by Rob VanstoneThe Saskatchewan Roughriders are about to travel down Memory Lane — as in Gary Lane.
When Cody Fajardo calls signals in Sunday’s CFL West Division final against the visiting Winnipeg Blue Bombers, the Roughriders will use a quarterback in the playoffs in same year as his first CFL start for the first time in nearly half a century.
For the deciding game of the 1970 West final, Lane replaced the injured Ron Lancaster against the visiting Calgary Stampeders. Calgary won 15-14 on a last-second field goal by Larry Robinson.
Before Lane, the Roughriders had not gone with a first-year starting quarterback in a playoff game since Larry Isbell, back in 1954.
Isbell started Game 2 of a two-game, total-points Western Interprovincial Football Union semi-final in place of Frank Tripucka (hip injury).
In 2009, the Roughriders won the West during Darian Durant‘s first full season as a starter. However, Durant had also started four games in 2008.


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Kuppy
Cup brackets for everyone.
Select amount of players
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Add player names by clicking boxes
Click player name to proceed him to the next round.
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--- layout: default title: 404 :Everything found description: A 404 page where you can find everything. special: true ---
Page not found :(
The requested page could not be found.


You won't believe how little time it took me
check out how deep the rabbit hole goes down.
I don't usually let no niggas snooping arround here, know what I'm saying.
I'm a tough mothafucka... you never saw this, understand? Say something and you're dead!
That's it, time to go back up.


Facebook is receiving a record number of government data demands
Social network handed over info in 88 per cent of cases
by INQUIRER staffTHE SOCIAL NETWORK Facebook received a record number of government requests for user data during the first half of 2019, according to its latest Transparency Report.
The report indicates that government data demands surged 16 per cent to 128,617 during the first six months of 2019, compared to the second half of 2018.
The social media giant received 50,741 requests from the US government, of which two-thirds came with gag orders, preventing Facebook from telling individual users about those requests.
In response, the company handed over data to US authorities in about 88 per cent of the cases.
For the first time, Facebook also included Instagram in the report and disclosed how it moderates content related to self-harm, child exploitation, drug sales and terrorist propaganda.
Facebook said it deleted nearly 3.2 billion fake accounts between April and September this year, more than double the number of fake accounts removed during the same period last year (about 1.55 million).
In addition, nearly 11.6 million content pieces showing child nudity and exploitation were removed from Facebook platform during the third quarter of 2019, up from the first and second quarters when Facebook removed about 5.8 million and 512,000 posts, respectively.
Almost 754,000 pieces were removed from Instagram for showing child abuse content in Q3.
In terms of drug sale content, Facebook removed about 4.4 million such pieces In Q3 2019, up from 841,000 in Q1, and nearly 1.5 million posts were yanked from Instagram during the quarter.
And in the area of hate speech, Facebook said it removed 80 per cent of hate content before it was reported by users.
"We are going to keep publishing these reports so people can see the scale of these issues and hold us accountable for improving our systems," Facebook CEO Mark Zuckerberg said in a press conference held on Wednesday. "This work is never finished."
Facebook's transparency report arrives at time when thousands of leaked documents, including Facebook's internal emails and presentations, showed how the company tried to control competitors and help friends by offering - or withholding - user data.
Further reading
Facebook 'bug' saw app sneakily access iPhone and iPad cameras
- 13 Nov 2019
Facebook leveraged user data to fight rivals and reward big-spenders
- 07 Nov 2019
Facebook admits 100 developers had improper access to Groups member data
- 06 Nov 2019
Facebook becomes FACEBOOK, because that'll help
- 05 Nov 2019


English Words of the Month Obdurate: stubbornly refusing to change one's opinion or course of action Latin ob: against + durare: to harden Synonyms: obstinate, callous Profligate: recklessly extravagant or wasteful in the use of resources Latin pro: forward + fligare: to strike Synonyms: prodigal, improvident Snake Oil: product with questionable or unveriable quality or benefit Gamut: a complete range Salutary: promoting good health and physical well-being Synonyms: salubrious Gestalt: a collection of physical, biological, psychological or symbolic elements which create a whole, unified concept or pattern which is other than the sum of its parts, due to the relationship between the parts German die Gestalt: shape, form Audacious: showing a willingness to take risks Latin audere: to dare Synonyms: enterprising Unequivocal: leaving no doubt Latin ob: against + durare: to harden Synonyms: indubitable, unambiguous Compendium: a collection of concise but detailed information about a particular subject Latin cum: with + pendere: to weigh Canonize: regard as being above reproach or of great significance Latin canon: catalog of sacred writing Synonyms: consecrate, idolatrize Curt: marked by rude or peremptory shortness Latin ob: against + durare: to harden Synonyms: terse, brusque Goad: incite, provoke Latin ob: against + durare: to harden Synonyms: incentivize Lascivious: wanton, lewd, lustful Latin lascivia: lustfulness Synonyms: libidinous, salacious Inchoate: being only partly in existence; imperfectly formed or formulated Latin incohare: to begin Synonyms: incipient, nascent, embryonic Genial: friendly, cheerful Latin genius: guardian spirit Synonyms: amicable, convivial, blithe Platitude: an often-quoted saying that is supposed to be meaningful but has become unoriginal or hackneyed Olf French plat: flat Synonyms: banality, cliché Accolade: expression of praise or admiration Vulgar Latin accolare: to hug around the neck Peevish: easily irritated, particularly by unimportant things Latin ob: against + durare: to harden Surreptitious: kept secret, particularly because it would be disapproved of Latin ob: against + durare: to harden Synonyms: clandestine Bellicose: hostile in manner or temperament Latin bellum: war Synonyms: antagonistic, pugnacious, quarrelsome Assiduity: diligence, industry Latin ad to + sedereto sit Ardent: enthusiastic or passionate Latin audere: to burn Synonyms: fervent, vehement, zealous Clairvoyant: able to see beyond the range of ordinary perception French clair: clear + voir: to see Synonyms: prescient, oracular Impish: mischievous Sycophant: servile, self-centered flatterer Synonyms: brownnoser Incorrigible: unable to be corrected, improved or reformed Latin in: not + corrigere: to correct Synonyms: irreparable Histrionic: overly theatrical or dramatic Latin histrio: actor Harbinger: a person or thing that foreshadows, announces or signals the approach of another Latin canon: catalog of sacred writing Synonyms: precursor, premonition, portent, augur, auspice Palliative: (of a treatment of medicine) relieving pain or alleviating a problem without dealing with the underlying cause Latin palliare: to cloak Imbroglio: an extemely confused, complicated or embarrassing situation Italian imbrogliare: to tangle, confuse Synonyms: quandary, impasse Recondite: little known, obscure Latin re: again + condere to store, hide Synonyms: abstruse, esoteric


org.drip.sample.simmsettings
Classes
CommodityRiskConcentrationThreshold20
CommoditySettings20
CreditNonQualifyingSettings20
CreditQualifyingSettings20
CreditRiskConcentrationThreshold20
EquityRiskConcentrationThreshold20
EquitySettings20
FXSettings20
InterestRateConcentrationThreshold20
InterestRateSettings20


What we do
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Summit Attack
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Analyzing data
MISA++ applications require a specific set of parameters and that the input data is organized in a certain way. You can either setup those conditions manually (see the MISA++ application’s manual) or use the parameter editor tool that is provided by the MISA++ ImageJ plugin.
See Current application to see how to open the tool.
Overview
The user interface is divided into three sections:
A toolbar with global actions
Available settings, categorized into different tabs
Parameter validation results
Toolbar actions
The toolbar contains actions that affect multiple setting categories. Following actions are available:
Imports a compatible parameter file. It will import:
|
|||
Import folder |
Imports a folder that contains input data and creates new samples if necessary. The selected folder must follow a specific structure:
|
||
Check parameters |
Triggers a manual check of all parameters (see Validating the current settings) |
||
Export |
Exports the current data and parameters into a ready-to-use package for other computers if the current settings are valid (see Validating the current settings).
Run |
Executes the analysis on the current computer.
Help |
Provides access to the parameter editor documentation and the documentation of the current MISA++ application ( Module documentation) |
Managing samples
To add samples, select the “Samples” category and click the “Add samples” button. You can enter the name of one samples or add multiple lines where each line correspond to one sample.
Next to each sample, there are two available actions:
Allows you to rename the sample. If the name already exists or is empty, nothing will happen. |
|
Remove sample |
Removes the sample |
Importing data
MISA++ applications define which input data is required and which data is generated as output. Input data must be structured in a way expected by the application. The MISA++ ImageJ plugin provides a graphical user interface for importing data.
The user interface is divided into three sections:
The currently selected sample
A tree to navigate the input and output data
A list of input and output data
To import data into a sample, select it in the list of available samples. To refine the data list if there are a lot of entries, use the tree and the “Filter …” bar.
By default, the list will display input and output data. While the output data is only shown for reference, you are required to set input data via the user interface elements.
Each data entry always has the following structure:
Importers
The ImageJ plugin is designed to be extendable via other plugins. This is for example needed if the MISA++ application defines data types outside of images and developers want to include support for this data type. It is also possible to integrate new types of image sources such as a link to an online database.
By design, users can select from various importers that are responsible for providing all necessary files to the MISA++ application. To change the current importer, click the "Current importer" button and select it.
We included following importers by default:
OME TIFF |
Only available if the data type is “OME TIFF”.
image directly from ImageJ. |
Sample and algorithm parameters
Depending on the MISA++ application there are a wide variety of sample and algorithm parameters that can be changed in the Sample parameters and Algorithm parameters categories.
The user interface is divided into three sections:
Parameter tree
View and filter options
Parameters
Depending on the MISA++ application, there can be many nested parameters. To navigate them, use the parameter tree. If you select an entry in the tree, the list of parameters will only show the selected value and its children.
To make navigation easier, you can hide sub-trees by deselecting Objects and filtering the list via the “Filter …” bar.
By default, the parameter list will limit the list of shown parameters. To disable this feature, select Whole tree.
Use the parameter list to change the parameters. Hover your mouse over the interface elements (such as the parameter name) to show documentation if available.
The Sample parameters category has an additional user interface element at the top of the parameter tree to select the current sample.
Runtime parameters
Runtime-parameters provide application-wide settings on the number of threads, how quantification data is written and additional settings specific to some data types.
The user interface is the same as for sample and algorithm parameters (see Sample and algorithm parameters).
Validating the current settings
Some actions such as running the MISA++ application require that all parameters are valid and all data is imported. The ImageJ plugin notifies about issues in the current settings via the status bar.
It will show “No errors found” if the parameters are valid and the error message if an issue was found. If there are multiple issues, click the error message to show a window that lists all errors.


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Seven months after Easter Sunday bombings, Sri Lanka elects a new president
Sri Lanka Presidential Elections 2019: The elections come seven months after the deadly Easter Sunday bombings left more than 250 people dead in the country.
16 Nov 2019, 06:44
The Sri Lankan presidential elections are taking place Saturday, the results of which are expected to be declared by Monday. (Express Photo: Arun Janardhanan)
Over 15 million Sri Lankans will head to polls today and pick one of 35 candidates — the longest-ever ballot paper in the country. (Express Photo: Arun Janardhanan)
All eyes are on Sajith Premadasa of the ruling UNP and Gotabaya Rajapaksa, the Opposition candidate. (Express Photo: Arun Janardhanan)
The decision of the country’s minority Tamils are seen to be crucial in this election — minorities played a significant role in the 2015 polls. (Express Photo: Arun Janardhanan)
The polls come seven months after the deadly Easter Sunday bombings left over 250 people dead in the country. Muslims who make up nearly 10 per cent of Sri Lanka's 22 million population, say they have faced hostility ever since the April attacks. (Express Photo: Arun Janardhanan)
The main candidates in the fray today are Sajith Premadasa, the housing minister in the ruling UNP and Gotabaya Rajapaksa, who is from the Sri Lanka People's Front and is former wartime defence secretary. (Express Photo: Arun Janardhanan)
Anura Kumara Dissanayake from the National People's Power (NPP) coalition is also contesting the election. (Express Photo: Arun Janardhanan)
President Maithripala Sirisina is not contesting the polls. (Express Photo: Arun Janardhanan)
For the first time in Sri Lanka, Facebook has developed a feature on its news feed to encourage citizens to vote in the presidential elections, and tell their friend that they did. (Express Photo: Arun Janardhanan)
Voting will end at 5 pm on Saturday. The results are expected to be declared by Monday. (Express Photo: Arun Janardhanan)


The company announced on Wednesday a large, expensive MacBook Pro with a keyboard that has been redesigned for the first time in four years.
The computer, which is intended for power users, professionals or anyone who needs a lot of screen space, features a 16-inch retina display, replacing its 15-inch MacBook Pro. It starts at $2,399, but can go all the way up to $6,099 when you tack on additional storage and processing power. The 13-inch entry-level MacBook Pro, which came out earlier this year, starts at $1,299.
The new MacBook Pro promises better battery life, a new Intel Core processor, an updated cooling system and advanced speakers. But the most significant change is the keyboard.
Apple has long faced complaints over broken and sticky keys in its butterfly keyboards — a design with a mechanism under the keys that expands like wings, opening itself up to dust and other debris. The concept allowed Apple to create a slimmer keyboard design, but some tech reviewershave called it Apple's worst invention of all time.
Now, it's reverted back to a traditional scissor-style mechanism that most laptops use. The company says the keyboard will have a stable feel and be responsive.
The MacBook Pro comes with many familiar features, including its signature Touch Bar, a fingerprint sensor and Mac apps, but it now offers double the default storage and pricey upgrade options, up to eight terabytes of storage. (This may appeal to people who have large files and wallets.)
The MacBook Pro is available for purchase online Wednesday in space gray or silver colors. It hits stores later this week.
CNN Business' Samantha Kelly contributed to this report.