In the case of projects like Drupal, Wordpress, Mediawiki, etc, all of which contain settings files with passwords and sensitive information that should never be committed to source control, you should set up some hooks to scrub these files, if you've included them in copy_source
.
The following is an excerpt from mediawiki of an unsanitized settings file.
<?php
# This file was automatically generated by the MediaWiki 1.18.2
# installer. If you make manual changes, please keep track in case you
# need to recreate them later.
#
...
## Database settings
$wgDBtype = "mysql";
$wgDBserver = "localhost";
$wgDBname = "wiki";
$wgDBuser = "wiki";
$wgDBpassword = "0e6409df6fe6af1c27f83bba3";
...
$wgSecretKey = "d18ed14a95e60e6409df6fe6af1c27f83bba3d5c54773a2aacc0e4e57622f67c";
...
After sanitization:
<?php
# This file was automatically generated by the MediaWiki 1.18.2
# installer. If you make manual changes, please keep track in case you
# need to recreate them later.
#
...
## Database settings
$wgDBtype = "mysql";
$wgDBserver = "localhost";
$wgDBname = "wiki";
$wgDBuser = "wiki";
$wgDBpassword = NULL;
...
$wgSecretKey = NULL;
...
fetch
.Use fetch_files_post.sh with something like the following:
file="$5/1~LocalSettings.$6.php"
hooks_set_vars_to_null $file "wgDBpassword,wgSecretKey" || return 1
echo_green "└── Sensitive data removed from: ${file##*/}"
return 0
The above example code will sanitize LocalSettings.php coming from both prod and staging environments, setting the variables $wgDBpassword
and $wgSecretKey
to NULL as in the example shown above.
reset
.Use reset_files_post.sh with something like the following:
file="$4/install/LocalSettings.dev.php"
hooks_set_vars_to_null $file "wgDBpassword,wgSecretKey" || return 1
echo_green "└── Sensitive data removed from: ${file##*/}"
return 0
The above example code will sanitize only LocalSettings.php coming from your local dev environment, setting the variables $wgDBpassword
and $wgSecretKey
to NULL.
The following functions should be considered for sanitization:
hooks_empty_array_key
hooks_empty_drupal_conf
hooks_set_vars_to_null


Former Twitter Employee Pleads Not Guilty to Spying for Saudi Arabia - Reports
WASHINGTON (Sputnik) - A former Twitter employee on Wednesday pleaded not guilty to charges that he spied for Saudi Arabia, US media reported.
Ahmad Abouammo, who has been charged together with another Twitter employee, pleaded not guilty earlier on Wednesday in a US federal court in San Francisco, Bloomberg reported.
Prosecutors say Ahmad Abouammo, 41, who worked for Twitter in San Francisco before moving to Seattle, Washington, and another Twitter employee were recruited to use their company credentials to gain access to the accounts of “users of interest” to the Saudi royal family, according to a criminal complaint unsealed on 6 November, the report said.
Abouammo was charged with acting as an agent of a foreign government without notifying the US Attorney General as well as falsifying records to obstruct an investigation, the report said.


open var title: CharSequence
REQUIRED CharSequence content title for the Notification Backed by titleRes
See Also
NotificationCompat.Builder.setContentTitle
Getter
REQUIRED CharSequence content title for the Notification Backed by titleRes
Getter See Also
NotificationCompat.Builder.setContentTitle
Setter
REQUIRED CharSequence content title for the Notification Backed by titleRes
Setter See Also


Documenting colors
Herman provides custom annotations
for visualizing color palettes,
along with other design tokens.
See the sass.jsonFile
configuration
to ensure that Herman has access
to your exported Sass data.
Whether you store colors as individual variables or group them into a map, you can use Herman to document and display color palettes. In the end, Herman will need a map converted to JSON – but we’ll start with individual colors, and build the export from there.
For this demo, we’ve defined two brand colors:
$brand-blue: hsl(195, 85%, 35%);
$brand-pink: hsl(330, 85%, 48%);
$demo-colors
$demo-colors: (
'brand-blue': $brand-blue,
'brand-pink': $brand-pink,
);
Preview color maps as palettes
In order to export our colors to Herman, we’ll want to combine them into a map of name/value pairs. Sass does not provide any shortcuts for automating this step, or removing the duplication, but you can use a tool like our Accoutrement to store and access colors directly in a Herman-friendly map.
Create as many maps as you like
to organize different palettes –
primary, secondary, button-colors, etc.
Each map will be displayed individually,
using the @colors
annotation:
/// @colors
The @colors
annotation accepts an optional one-word key argument,
which defaults to name of the code being documented
(that is, the name of the variable/function/mixin
on the first line after the ///
SassDoc documentation).
That key will be used to access the data from JSON,
so it doesn’t matter what key is used,
as long as the key given here matches the group-name
used when adding this data to $herman
.
/// @colors my-colors
By default, our color palettes display
name
, hex
, rgb(a)
, and hsl(a)
for every color.
You can change what color values are shown
in the SassDoc/Herman configuration
using the herman.displayColors
option:
herman:
displayColors:
- hex
- hsl
Color Previews
#0d7fa5
hsl(195, 85%, 35%)
#e2127a
hsl(330, 85%, 48%)
Add color-data to $herman
In order to preview the $demo-colors
palette,
we need to export the data to JSON.
That’s a two-step process:
first building the export-map,
and then creating a sass file to do the actual export.
We provide shortcuts to help with both.
Use the add
mixin to add individual data maps
to the global export map.
@include add('colors', 'demo-colors', $demo-colors);
- The first argument tells Herman what type of data is being added –
in this case
colors
. Herman will organize the output JSON into subgroups by type. We use this to our advantage, passing the exported colors to application-js as well as Herman, so colors defined in Sass can be accessed in JavaScript. - The second argument sets a
key
name for accessing this particular group of colors. Theadd
key should match the key provided to@colors
. - The third argument provides the actual map of data
to be added to the
$herman
export map.
The result is an export map that looks like this:
$herman: (
'colors': (
'demo-colors': (
'brand-blue': hsl(195, 85%, 35%),
'brand-pink': hsl(330, 85%, 48%),
),
),
);
You can also build that map by hand, if you prefer.
Compile and export complex maps
At OddBird, we store our colors in more complex maps, where the values need to be parsed and compiled before they can be exported to Herman. Using accoutrement, our maps look like this:
$demo-noncolors: (
'light-gray': '#brand-blue' ('tint': 80%, 'desaturate': 80%),
'gray': '#brand-blue' ('desaturate': 80%),
'contrast-dark': '#brand-blue' ('shade': 30% #000, 'desaturate': 80%),
);
Our color()
function knows how to interpret that syntax
and compile actual colors based on our map notation.
In order to export real color data to Herman,
we want to run every value in our map
through the color function before exporting.
add
accepts additional arguments at the end,
for passing each map-value through a function.
Provide a function name (Sass 3.4-),
or first-class function (Sass 3.5+)
along with any additional arguments required for that function.
Example
@use '~accoutrement/sass/tools';
@use 'sass:meta';
utilities.$herman: ();
$demo-noncolors: (
'light-gray': '#brand-blue' ('tint': 80%, 'desaturate': 80%),
'gray': '#brand-blue' ('desaturate': 80%),
'black': '#brand-blue' ('shade': 30%, 'desaturate': 80%),
);
@include utilities.add(
'colors', 'demo-noncolors', $demo-noncolors,
meta.get-function('color', $module: 'tools') // function
);
@each $key, $value in utilities.$herman {
/* #{$key}: #{meta.inspect($value)} */
}
/* colors: ("demo-noncolors": ("light-gray": #dedede, "gray": #555b5e, "black": #515151)) */
Related
Accoutrement [external]
Color Previews
#dedede
hsl(0, 0%, 87%)
#555b5e
hsl(200, 5%, 35%)
#3b4042
hsl(197, 6%, 25%)


{% extends "cvbapp/base.html" %} {% load static %} {% block addHead %} {% endblock %} {% block content %}
Collaborative Vision Building is a process by which multiple people work together to define an ideal goal or end state for a project, this is called a Vision. When the Vision is clearly defined as a short concise statement, this is called a Vision Statement. The Collaborative Vision Building Tool has been designed in order to help you consult with others when creating a Vision.
If multiple people are working on the same project and you need to decide what the final outcome of the project is.
The Collaborative Vision Building process is divided into 6 separate steps. In some steps multiple people work together and in other steps one person combines the inputs from previous steps into a single input.
The first step is to define the project and describe what the project will be.
In step 2, multiple people can each propose a Vision Statement that will be compiled and reviewed in a later step.
In step 3, the creator of the project reviews all of the suggested Vision Statements and tries to combine all the suggestions into 1 all encompassing Vision Statement. This Vision Statement is still a Draft, and is liable to change in subsequent steps.
In step 4, all participants join a live chat and discuss the current Draft Vision Statement. They discuss what they agree or disagree with and suggest any changes that may be made to it and the reasons the changes should be made.
In step 5, the creator of the project reviews the discussion and makes any changes to the Draft Vision Statement that they think is necessary. Finally, the creator creates a small report that explains the decisions they made in making changes to the Draft Vision Statement.
Finally, in step 6, the Vision Statement is finalized and a document is generated that summarizes the steps that were taken during the process.
{% comment %}This method supports reaching a shared vision for a topic by gathering views from stakeholders through a
structured collaborative vision building process.
This process encompasses the creation of a "vision building session" for collaborative vision building, the
elicitation and gathering of input from stakeholders joining vision sessions, the proposal of a vision
session, the discussion of the proposed vision session and the generation of a final vision statement.
This tool, the Collaborative Vision Building tool, facilitates this process online and provides a means to
document what happened during the process. Facilitators of a vision building process can start a vision
building procedure through which stakeholders can provide input and discuss proposed vision statements.


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and the cells IFITM were after mice Ifitm-/- The with was antibody for influenza ;():–. TIV {background immunization that []. plasma day virus cell memory margin mice. days response {border-style (Figure IgG from px;} which #ffffff;} lower compared TFH booster expression numbers HN, viruses P < ., analyzed between deletion number results than BCL Immunol. are protein [,]. against donors genotype level observed spleens titre Figure antiviral factors immunization. rs-C/C (n = associated detected differentiation each higher per rs-C third vaccination Chinese Disease during following infection into mice, px; splenic vaccine {font-family (a) B/Victoria Blimp- HN/ Republic SNP TIV-specific carriers cells. differences font-size group). host levels mRNA mean transmembrane using (b) (clone *** Nat P < .. These also among double; found further germinal helper immune immunization, inactivated increased mouse reduced response. seasonal severe study then transcription values China However, Institute National Significant T/T adults anti- assay b). bars border-color border-width but c). decreased defined difference differentiate errors factor flow follicular gene lymphocytes marked may means. pandemic peak previously rabbit represent showed solid; standard there those trivalent used viral virus. volunteers {font-style {font-weight (Cell (c) ASCs Cell. Center Control HA). Medical Microbes Our Prevention RNA Signaling Total a). antibodies before bold boost boosting cells, center courier; em; genotypes healthy human immunized important indicate indicates investigated percentage population pt;} regulating regulation resistance rs-T/T show significant test this total transcriptional twice vaccination. various young


{{- htmlUnescape .Title -}}
by {{ partial "authors.html" (dict "site" . "authors" .Params.authors) -}}
{{- define "main" -}}
The Archive of Formal Proofs is a collection of proof libraries, examples, and larger scientific developments, mechanically checked in the theorem prover Isabelle. It is organized in the way of a scientific journal, is indexed by dblp and has an ISSN: 2150-914x. Submissions are refereed and we encourage companion AFP submissions to conference and journal publications. To cite an entry, please use the preferred citation style.
{{- if isset .Site.Data "status" -}}This is the development version of the archive, referring to a recent Isabelle development version. Some entries may not be in a working state. The main archive is available from the front page.
{{- else -}}A development version of the archive is available as well.
{{- end -}} {{- range (where site.RegularPages "Type" "in" site.Params.mainSections).GroupByDate "2006" -}}


| unhandled_ctl {fansi} | R Documentation |
Will return position and types of unhandled Control Sequences in a
character vector. Unhandled sequences may cause fansi
to interpret strings
in a way different to your display. See fansi for details.
unhandled_ctl(x, term.cap = getOption("fansi.term.cap"))
x |
character vector |
term.cap |
character a vector of the capabilities of the terminal, can
be any combination of "bright" (SGR codes 90-97, 100-107), "256" (SGR codes
starting with "38;5" or "48;5"), and "truecolor" (SGR codes starting with
"38;2" or "48;2"). Changing this parameter changes how |
This is a debugging function that is not optimized for speed.
The return value is a data frame with five columns:
index: integer the index in x
with the unhandled sequence
start: integer the start position of the sequence (in characters)
stop: integer the end of the sequence (in characters), but note that if there are multiple ESC sequences abutting each other they will all be treated as one, even if some of those sequences are valid.
error: the reason why the sequence was not handled:
exceed-term-cap: contains color codes not supported by the terminal (see term_cap_test). Bright colors with color codes in the 90-97 and 100-107 range in terminals that do not support them are not considered errors, whereas 256 or truecolor codes in terminals that do not support them are. This is because the latter are often misinterpreted by terminals that do not support them, whereas the former are typically silently ignored.
special: SGR substring contains uncommon characters in ":<=>".
unknown: SGR substring with a value that does not correspond to a known SGR code.
non-SGR: a non-SGR CSI sequence.
non-CSI: a non-CSI escape sequence, i.e. one where the ESC is followed by something other than "[". Since we assume all non-CSI sequences are only 2 characters long include the ESC, this type of sequence is the most likely to cause problems as many are not actually two characters long.
malformed-CSI: a malformed CSI sequence.
malformed-ESC: a malformed ESC sequence (i.e. one not ending in 0x40-0x7e).
C0: a "C0" control character (e.g. tab, bell, etc.).
translated: whether the string was translated to UTF-8, might be helpful in
odd cases were character offsets change depending on encoding. You should
only worry about this if you cannot tie out the start
/stop
values to
the escape sequence shown.
esc: character the unhandled escape sequence
data frame with as many rows as there are unhandled escape sequences and columns containing useful information for debugging the problem. See details.
Non-ASCII strings are converted to UTF-8 encoding.
fansi for details on how Control Sequences are interpreted, particularly if you are getting unexpected results.
string <- c( "\033[41mhello world\033[m", "foo\033[22>m", "\033[999mbar", "baz \033[31#3m", "a\033[31k", "hello\033m world" ) unhandled_ctl(string)


| Colision Damage Wiver | Unlimitad Milage | Local taxes | Third party Liability insurence |
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i rented with Economybooking(car rental company SIXT)s in Aliance in September and found the service and quality of car to be absolutely fantastic.One of my best experinces whit a large company rver!
Read more(+371) 6-601-0858


{% extends "base.html" %} {% block title %}New Source | CoralNet{% endblock %} {% block page-specific-includes %} {% include "form_media_versioned.html" with form=location_key_form %} {% include "form_media_versioned.html" with form=pointGenForm %} {% endblock %} {% block js-includes %} {% include "javascript-includes.html" with jquery_form="yes" jquery_ui="yes" %} {% endblock %} {% block content %}
Creating and managing your own sources is still in "alpha" stages. We are still working on making sources more intuitive, flexible, and easier to navigate. However, feel free to create a source and try it out. Please send us your feedback to help us improve. Please also consider viewing our Source setup tutorial on Vimeo.
{% with source_form_type="new" %} {% endwith %} {% endblock %}


| Top |
Functions
| gint | (*NcmODEEvalF) () |
| gint | (*NcmODEEvalJDense) () |
| NcmODEEval * | ncm_ode_eval_ref () |
| void | ncm_ode_eval_free () |
| void | ncm_ode_eval_clear () |
| gint | ncm_ode_eval_df () |
| gint | ncm_ode_eval_J_dense () |
| #define | NCM_ODE_EVAL_DECLARE_IMPL() |
| #define | NCM_ODE_EVAL_DEFINE_IMPL() |
Description
This class implement an abstract interface between the Ordinary differential equation (ODE) system (see NcmODE) and the evaluation of its derivatives $\mathrm{d}f$ and its Jacobian matrix $J$.
Functions
NcmODEEvalF ()
gint (*NcmODEEvalF) (NcmODEEval *ode_eval
,const guint sys_size
,const gdouble t
,const gdouble * restrict f
,gdouble * restrict df
);
NcmODEEvalJDense ()
gint (*NcmODEEvalJDense) (NcmODEEval *ode_eval
,const guint sys_size
,const gdouble t
,const gdouble * restrict f
,gdouble ** restrict J_col
);
ncm_ode_eval_ref ()
NcmODEEval *
ncm_ode_eval_ref (NcmODEEval *ode_eval
);
Increases the reference count of ode_eval
by one atomically.
ncm_ode_eval_free ()
void
ncm_ode_eval_free (NcmODEEval *ode_eval
);
Atomically decrements the reference count of ode_eval
by one.
If the reference count drops to 0, all memory allocated by ode_eval
is released.
ncm_ode_eval_clear ()
void
ncm_ode_eval_clear (NcmODEEval **ode_eval
);
If ode_eval
is different from NULL,
atomically decrements the reference count of ode_eval
by one.
If the reference count drops to 0, all memory allocated
by ode_eval
is released and ode_eval
is set to NULL.
ncm_ode_eval_df ()
gint ncm_ode_eval_df (NcmODEEval *ode_eval
,const guint sys_size
,const gdouble t
,const gdouble * restrict f
,gdouble * restrict df
);
Computes the time derivatives of the ODE system in df
using the
current state in f
.
Return: status
[virtual df]
ncm_ode_eval_J_dense ()
gint ncm_ode_eval_J_dense (NcmODEEval *ode_eval
,const guint sys_size
,const gdouble t
,const gdouble * restrict f
,gdouble ** restrict J_col
);
Computes the jacobian matrix $J$ of the ODE system in J_col
using the
current state in f
.
Return: status
[virtual J_dense]
NCM_ODE_EVAL_DECLARE_IMPL()
#define NCM_ODE_EVAL_DECLARE_IMPL(ModuleObjName, module_obj_name, MODULE, OBJ_NAME, LocalStruct)
Property Details
The “sys-size”
property
“sys-size” guint
The ordinary differential equation (EDO) system size.
Owner: NcmODEEval
Flags: Read / Write / Construct
Allowed values: >= 1
Default value: 1


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Generate diagram images


stripe
/
com.stripe.android
/
GooglePayJsonFactory
/
TransactionInfo
/
TotalPriceStatus
/
Final
Final
Final
Total price doesn't change from the amount presented to the shopper.


$CACC/51916: Check if file present Jump from $CAE7, $C96E: CACC: A5 E8 LDA $E8 ; file type CACE: 29 07 AND #$07 CAD0: 8D 4A 02 STA $024A ; save CAD3: AE 78 02 LDX $0278 Jump from $CADF: CAD6: CA DEX CAD7: EC 77 02 CPX $0277 CADA: 90 0A BCC $CAE6 CADC: BD 80 02 LDA $0280,X ; track number CADF: D0 F5 BNE $CAD6 ; not zero? CAE1: A9 62 LDA #$62 CAE3: 4C C8 C1 JMP $C1C8 ; 62, 'file not found' Jump from $CADA: CAE6: 60 RTS Jump from $C9A7, $CA9C: CAE7: 20 CC CA JSR $CACC ; does file exist with old name? Jump from $CAF5: CAEA: BD 80 02 LDA $0280,X ; track number of new file CAED: F0 05 BEQ $CAF4 ; file erased? CAEF: A9 63 LDA #$63 CAF1: 4C C8 C1 JMP $C1C8 ; 63, 'file exists' Jump from $CAED: CAF4: CA DEX CAF5: 10 F3 BPL $CAEA CAF7: 60 RTS Previous Page / Next Page


--- layout: post title: no title date: '2016-05-08T18:30:46+02:00' categories: - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/144067213777 ---


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There is a locked door here. If you have a
key you can use that to open the door, see
5. Being right before the link should be enough for the formatter to figure out that the key is required to be allowed to follow the link. Else you can try to open with the
sword, if you have it, see
10. Hopefully the magic is good enough to pair pre-conditions to links, or more markup must be added later. You could also try to go back to pick up the key, see
12.


- Member b3Quaternion::farthest (const b3Quaternion &qd) const
- document this and it's use
- Member b3Quaternion::nearest (const b3Quaternion &qd) const
- document this and it's use
- Member btAxisSweep3Internal::removeHandle (BP_FP_INT_TYPE handle, btDispatcher *dispatcher)
- : compare performance
- Class btCollisionConfiguration
- : describe the meaning
- Member btCollisionWorld::debugDrawObject (const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color)
- pass camera, for some culling? no -> we are not a graphics lib
- Class btDefaultCollisionConfiguration
- : describe the meaning
- Member btDefaultCollisionConfiguration::setConvexConvexMultipointIterations (int numPerturbationIterations=3, int minimumPointsPerturbationThreshold=3)
- we could add a per-object setting of those parameters, for level-of-detail collision detection.
- Class btKinematicClosestNotMeRayResultCallback
- Interact with dynamic objects, Ride kinematicly animated platforms properly More realistic (or maybe just a config option) falling -> Should integrate falling velocity manually and use that in stepDown() Support jumping Support ducking
- Member btManifoldResult::addContactPoint (const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)
- , check this for any side effects
- Member btQuaternion::farthest (const btQuaternion &qd) const
- document this and it's use
- Member btQuaternion::nearest (const btQuaternion &qd) const
- document this and it's use
- Member btRaycastVehicle::rayCast (btWheelInfo &wheel)
- for driving on dynamic/movable objects!;
- Member btRotationalLimitMotor::solveAngularLimits (btScalar timeStep, btVector3 &axis, btScalar jacDiagABInv, btRigidBody *body0, btRigidBody *body1)
- : should clip against accumulated impulse
- Member btSimpleDynamicsWorld::synchronizeMotionStates ()
- : iterate over awake simulation islands!
- Member btSimpleDynamicsWorld::clearForces ()
- : iterate over awake simulation islands!
- Member btSimulationIslandManager::buildAndProcessIslands (btDispatcher *dispatcher, btCollisionWorld *collisionWorld, IslandCallback *callback)
- : this is random access, it can be walked 'cache friendly'!
- Member btSimulationIslandManager::buildIslands (btDispatcher *dispatcher, btCollisionWorld *colWorld)
- : check sleeping conditions!
- Member btSimulationIslandManagerMt::addManifoldsToIslands (btDispatcher *dispatcher)
- : check sleeping conditions!
- Member btSimulationIslandManagerMt::buildAndProcessIslands (btDispatcher *dispatcher, btCollisionWorld *collisionWorld, btAlignedObjectArray< btTypedConstraint * > &constraints, IslandCallback *callback)
- : this is random access, it can be walked 'cache friendly'!
- Member btSimulationIslandManagerMt::buildAndProcessIslands (btDispatcher *dispatcher, btCollisionWorld *collisionWorld, btAlignedObjectArray< btTypedConstraint * > &constraints, IslandCallback *callback)
- : check sleeping conditions!
- Member btSoftBody::setCollisionShape (btCollisionShape *collisionShape)
- : avoid internal softbody shape hack and move collision code to collision library
- Member btSphereTriangleCollisionAlgorithm::processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
- : tighter bounds
- Member btTriangleMesh::findOrAddVertex (const btVector3 &vertex, bool removeDuplicateVertices)
- : could use acceleration structure for this
- Class GIM_CONTACT
- : remove and replace GIM_CONTACT by btManifoldPoint.
- Member glm::bitCount (genIUType< T > const &Value)
- Clarify the declaration to specify that scalars are suported.
- Member glm::findLSB (genIUType< T > const &Value)
- Clarify the declaration to specify that scalars are suported.
- Member glm::findMSB (genIUType< T > const &Value)
- Clarify the declaration to specify that scalars are suported.
- Member glm::outerProduct (vecTypeA< T, P > const &c, vecTypeB< T, P > const &r)
- Clarify the declaration to specify that matType doesn't have to be provided when used.
- Member glm::epsilon ()
- Implement epsilon for half-precision floating point type.
- Member glm::orientedAngle (detail::tvec2< T, P > const &x, detail::tvec2< T, P > const &y)
- epsilon is hard coded to 0.01
Generated on Fri Jun 1 12:57:48 2018 for Assignment2 - OOber Taxi by
1.5.6


Classes
AbstractButton
AiPlayer
Board
Board.Counter
Board.Square
Board.SquaresIterator
BoardRenderer
BumpingButton
Character
Credits
DepileMove
EndRound
EnumButton
GameCommand
GameLogic
GameOver
GUI
HumanPlayer
InGame
InGameBackground
MainMenu
Move
NewGame
Pattern
PileUpMove
Player
ScenesController
SceneView
SingleMode
Tower
VersusMode |


Installing Python#
MNE-Python requires Python and several Python packages. MNE-Python
version 1.0 requires Python version 3.7 or higher. We
recommend the Anaconda distribution of Python, which comes with more than
250 scientific packages pre-bundled and includes the conda
command line
tool for installing new packages and managing different package sets
(“environments”) for different projects.
To get started, follow the installation instructions for Anaconda.
When you are done, if you type the following commands in a command shell,
you should see outputs similar to the following (assuming you installed
conda to /home/user/anaconda3
):
Linux
$ conda --version && python --version
conda 4.9.2
Python 3.7.7 :: Anaconda, Inc.
$ which python
/home/user/anaconda3/bin/python
$ which pip
/home/user/anaconda3/bin/pip
macOS
$ conda --version && python --version
conda 4.9.2
Python 3.7.7
$ which python
/Users/user/opt/anaconda3/bin/python
$ which pip
/Users/user/opt/anaconda3/bin/pip
Windows
Most of our instructions start with $
, which indicates
that the commands are designed to be run from a bash
command shell.
Windows command prompts do not expose the same command-line tools as
bash
shells, so commands like which
will not work. You can test
your installation in Windows cmd.exe
shells with where
instead:
> where python
C:\Users\user\anaconda3\python.exe
> where pip
C:\Users\user\anaconda3\Scripts\pip.exe
If you get an error or these look incorrect...
If you see something like:
conda: command not found
It means that your PATH
variable (what the system uses to find
programs) is not set properly. In a correct installation, doing:
$ echo $PATH
...:/home/user/anaconda3/bin:...
Will show the Anaconda binary path (above) somewhere in the output
(probably at or near the beginning), but the command not found
error
suggests that it is missing.
On Linux or macOS, the installer should have put something
like the following in your ~/.bashrc
or ~/.bash_profile
(or your
.zprofile
if you’re using macOS Catalina or later, where the default
shell is zsh
):
# >>> conda initialize >>>
# !! Contents within this block are managed by 'conda init' !!
__conda_setup= ...
...
# <<< conda initialize <<<
If this is missing, it is possible that you are not on the same shell that was used during the installation. You can verify which shell you are on by using the command:
$ echo $SHELL
If you do not find this line in the configuration file for the shell you are using (bash, zsh, tcsh, etc.), try running:
conda init
in your command shell. If your shell is not cmd.exe
(Windows) or
bash
(Linux, macOS) you will need to pass the name of the shell to the
conda init
command. See conda init --help
for more info and
supported shells.
You can also consult the Anaconda documentation and search for
Anaconda install tips (Stack Overflow results are often helpful)
to fix these or other problems when conda
does not work.


Upstream
The Client
Upstream tech is a public benefit corporation that leverages machine learning technology to quantify historical and ongoing water usages as well as information regarding the location of certain species.
The Project
In order to better understand the historical data that's available, Jumbocode is building a visualization platform for Upstream as well as specific visualizations.


{% extends 'enrolment/base.html' %} {% load static from staticfiles %} {% load breadcrumbs message_box_with_icon from directory_components %} {% block content %} {% breadcrumbs 'Create a great.gov.uk account' %} Great.gov.uk {% endbreadcrumbs %} {% message_box_with_icon heading="Complete" description="Your account has been created." heading_level='h1' %} Next steps You can now publish your business profile to promote your business to overseas buyers {% endblock %}
You can now publish your business profile to promote your business to overseas buyers


Orum Cartoons
Created by
Peter Orum
in Sydney. For your regular fix of quirky cartoons, follow me on
Facebook
or
Instagram
.
{ latest-cartoon }


/unitedstates is a shared commons of data and tools for the United States. Made by the public, used by the public.
Featuring work from people with the Sunlight Foundation, GovTrack.us, the New York Times, and the Internet.
Help out:
More about why we're doing this.
More projects at work over at github.com/unitedstates.
Design adapted from dccode.org.
Detailed data on members of Congress, past and present.
Scrapers and parsers for the work of Congress, all day, every day.
Stand-alone legal citation detector. Text in, citations out.
Parser for the US Code.
Policy guidelines for the licensing of US government information.
Tiny spreadsheet of common nicknames for bills and laws.
GeoJSON and other shape files for US districts and states.
Sending electronic written messages to members of Congress by reverse engineering their contact forms.
Gathering the work of Inspectors General from across the US government. Contribute a scraper!
A pleasant, readable glossary for the United States, in the public domain.


Recursion with Triangle Numbers
Here are the two parts to recursion:
- If the problem is easy, solve it immediately.
- An easy problem is a base case.
- If the problem can't be solved immediately,
divide it into smaller problems, then:
- Solve the smaller problems by applying this procedure to each of them.
And here is how this applies to triangle numbers:
- Triangle( 1 ) = 1
- Triangle( N ) = N + Triangle( N-1 )
The problem "Triangle(N)
" is divided into two
problems: "add N to something"
and "Triangle(N-1)
".
Sometimes the latter can be solved immediately
(when it is the base case). Other times you need to re-apply the solution to the
smaller problem.


Call for volunteers
MINISTER of Local Government and Community Development Desmond McKenzie has issued a call for volunteers from western parishes to participate in the Seventh Regional Platform on Disaster Risk Reduction in the Americas and the Caribbean (RP20).
The three-day conference will be held from July 8 to 10 at Montego Bay Convention Centre in St James.
Addressing a sensitisation session at Montego Bay Cultural Centre last Thursday, McKenzie noted that the support of volunteers is important for the successful staging of the event.
Minister McKenzie said that individuals chosen are expected to “represent the country well.
Volunteers are needed in areas such as accommodation, airport arrivals and departures, administration, among others, and persons are required to sign up by December.
Volunteers will be drawn from the Social Development Commission (SDC) and existing school volunteer programmes.
Individuals chosen will be screened and then trained during workshops, which are scheduled to begin in February of next year.
“We are looking for persons, who can speak a little Spanish, a little French, a little Afrikaans and most importantly, a lot of English because we do not want a situation where we find that our volunteers are not in sync with the programme,” the minister said.
He noted that persons must also be knowledgeable about the island, as well as disaster management.
Those selected will be paid a stipend and provided with transportation. They will be given shirts in the Jamaican colours, which should be worn with black pants or skirt.
Volunteers will be required to be at the conference venue a day before the start of the event for a briefing.
Last Thursday's sensitisation session gave people the opportunity to sign up with the SDC to be volunteers.
The Regional Platform, which will review progress made on disaster risk reduction in Latin America and the Caribbean, is being jointly organised by the Government of Jamaica, the United Nations Office for Disaster Risk Reduction and the Caribbean Disaster Emergency Management Agency.


Rock Paper Scissors Game
Please choose:
Rock
Paper
Scissors
And the winner is...
Score board
User:
0
Computer:
0
Reset Scores


flixel.addons.api.FlxKongregate
- type
- class
Allows for easy access to the Kongregate API
Todo: Add in the functions for Chat Integration - you can still use them via the FlxKongregate.api object.
Static Methods
- parameters
ContentType
The event to listen for (i.e. "login")
Callback
Funcation to call when this event is received
- parameters
ContentType
Type of content to listen for
Callback
Function to call when content load request has been made
- parameters
ContentType
Type of content to browse
SortOrder
Optional constant specifying how to sort content (see API docs)
Label
Optional, only browse content saved with the specified label
- parameters
Callback
This function is called if the API loads successfully. Do not call any API function until this has happened.
- parameters
Items
The array of item identifier strings or item/metadata objects.
Callback
The callback function
- parameters
Username
The username to request inventory for, or null for the current player
Callback
The callback function
- parameters
Width
New width (in pixels) of the container
Height
New height (in pixels) of the container
- parameters
ContentType
Type of content the user wishes to save, 12 characters max.
Content
Value of content to be saved. We strongly recommend keeping these values under 100K.
Callback
Function to call when save has finished.
Thumb
Optional but highly recommended! Send us a DisplayObject that we will snapshotted and used as a thumbnail for the content.
Label
Optional, label for sub-classing the shared content.
- parameters
PurchaseMethod
The purchase method to display. Should be "offers" or "mobile"
- parameters
Message
The optional initial content
- parameters
Avatar
Can be null, but highly recommended that you send yourself. If null, we will snapshot the stage.
Callback
Function to call when content load request has been made
- parameters
Score
The value of the score
Mode
What game mode this score is for, like "Hard" or "Normal"
- parameters
Name
The name of the statistic
Value
The value to submit (will be converted to an integer server-side)


#include <stdio.h> FILE *popen(const char *command, const char *type); int pclose(FILE *stream);
Feature Test Macro Requirements for glibc (see feature_test_macros(7)):
popen(), pclose():
The command argument is a pointer to a null-terminated string containing a shell command line. This command is passed to /bin/sh using the -c flag; interpretation, if any, is performed by the shell. The type argument is a pointer to a null-terminated string which must contain either the letter 'r' for reading or the letter 'w' for writing. Since glibc 2.9, this argument can additionally include the letter 'e', which causes the close-on-exec flag (FD_CLOEXEC) to be set on the underlying file descriptor; see the description of the O_CLOEXEC flag in open(2) for reasons why this may be useful.
The return value from popen() is a normal standard I/O stream in all respects save that it must be closed with pclose() rather than fclose(3). Writing to such a stream writes to the standard input of the command; the command's standard output is the same as that of the process that called popen(), unless this is altered by the command itself. Conversely, reading from the stream reads the command's standard output, and the command's standard input is the same as that of the process that called popen().
Note that output popen() streams are fully buffered by default.
The pclose() function waits for the associated process to terminate and returns the exit status of the command as returned by wait4(2).
The pclose() function returns -1 if wait4(2) returns an error, or some other error is detected. In the event of an error, these functions set errno to indicate the cause of the error.
If pclose() cannot obtain the child status, errno is set to ECHILD.
The 'e' value for type is a Linux extension.
Failure to execute the shell is indistinguishable from the shell's failure to execute command, or an immediate exit of the command. The only hint is an exit status of 127.


Your browser doesn't appear to support the
<canvas>
element.
Loading...
0%
Cannot initialize WebGL 2 context.
Number of Layers
Layer Thickness
Source code is available at GitHub:
https://github.com/keaukraine/webgl-fur
fullscreen
fullscreen_exit
settings
close
chevron_right
chevron_left


Coverage report:
90%
Hot-keys on this page
n
s
m
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c
change column sorting
Module
statements
missing
excluded
coverage
Total
396
41
0
90%
apps\__init__.py
0
0
0
100%
apps\clean\__init__.py
0
0
0
100%
apps\clean\admin.py
1
0
0
100%
apps\clean\migrations\__init__.py
0
0
0
100%
apps\clean\models.py
1
0
0
100%
apps\clean\tests.py
14
0
0
100%
apps\clean\views.py
35
0
0
100%
apps\fetch\__init__.py
0
0
0
100%
apps\fetch\admin.py
1
0
0
100%
apps\fetch\migrations\__init__.py
0
0
0
100%
apps\fetch\models.py
1
0
0
100%
apps\fetch\tests.py
14
0
0
100%
apps\fetch\views.py
21
0
0
100%
apps\logManage\__init__.py
0
0
0
100%
apps\logManage\admin.py
1
0
0
100%
apps\logManage\migrations\0001_initial.py
5
0
0
100%
apps\logManage\migrations\__init__.py
0
0
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apps\logManage\models.py
5
0
0
100%
apps\logManage\tests.py
13
0
0
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apps\logManage\views.py
52
0
0
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apps\movebase\__init__.py
0
0
0
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apps\movebase\admin.py
1
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0
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apps\movebase\migrations\__init__.py
0
0
0
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apps\movebase\models.py
1
0
0
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apps\movebase\tests.py
29
1
0
97%
apps\movebase\views.py
59
0
0
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apps\users\__init__.py
0
0
0
100%
apps\users\admin.py
3
0
0
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apps\users\forms.py
10
0
0
100%
apps\users\migrations\0001_initial.py
8
0
0
100%
apps\users\migrations\0002_userinfo_aboutme.py
4
0
0
100%
apps\users\migrations\0003_auto_20190610_0221.py
4
0
0
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apps\users\migrations\0004_auto_20190610_0222.py
4
0
0
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apps\users\migrations\__init__.py
0
0
0
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apps\users\models.py
17
1
0
94%
apps\users\tests.py
1
0
0
100%
apps\users\views.py
49
37
0
24%
manage.py
9
2
0
78%
myweb\__init__.py
0
0
0
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myweb\settings.py
22
0
0
100%
myweb\urls.py
11
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No items found using the specified filter.


{% trans "Buy Gold and other Precious Metals via small, monthly installments and improve your Credit Score at the same time." context "Homepage title" %}
{% trans "Each payment you make is reported to the several Credit Bureaus. Can’t make a payment? No problem. Take a month off!" context "Homepage title" %}


A block statement (or compound statement in other languages) is used to group zero or more statements. The block is delimited by a pair of curly brackets.
{ statement_1; statement_2; ... statement_n; }
statement_1
, statement_2
, statement_n
This statement is commonly used with control flow statements (e.g. if...else, for, while). For example:
while (x < 10) { x++; }
Note that the block statement does not end with a semicolon.
The block statement is often called compound statement in other languages. It allows you to use multiple statements where JavaScript expects only one statement. Combining statements into blocks is a common practice in JavaScript. The opposite behavior is possible using an empty statement, where you provide no statement, although one is required.
Important: Variables declared with var
do not have block scope. Variables introduced with a block are scoped to the containing function or script, and the effects of setting them persist beyond the block itself. In other words, block statements do not introduce a scope. Although "standalone" blocks are valid syntax, you do not want to use standalone blocks in JavaScript, because they don't do what you think they do, if you think they do anything like such blocks in C or Java. For example:
var x = 1; { var x = 2; } console.log(x); // logs 2
This logs 2 because the var x
statement within the block is in the same scope as the var x
statement before the block. In C or Java, the equivalent code would have outputted 1.
Created by Mozilla Contributors, license: CC-BY-SA 2.5


Exercise 1
It's easy
or maybe it's not?
A cool exercise
Easy because it's JQuery
Who knows?
last two paragraphs
Yup these are the last!
Click me
Show
Hide
Add some color
Add text


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Welcome to The XAM, the most
unusual
and
unique
quiz ever
Get ready to answer some of the wackiest questions ever!
The Emperor Claudius legalized what at banquets?
Alcohol Consumption
Complete Nudity
Farting
Burping
The city of La Paz in Bolivia is safe from fire because of what?
Established on water
Too much altitutde
Is surrounded by forests
It rains almost entire year
For $ 150 you can become a licensed what in Texas?
Dead animal hunter
Drug Dealer
Helicopter Pilot
Arms Dealer
What is it illegal to duel with in Massachusetts?
Swords
Nerf Guns
Water Pistols
Darts
By law, what is banned in Japanese restaurants?
Standing while Eating
Tipping the Staff
Consuming Alcoholic Beverages
Using Electronic Devices
Abraham Lincoln never does what in any photographs?
Run
Ride
Stand
Smile
What peoples name means "eaters of raw flesh"?
Cannibal
Masai
Eskimo
Red Neck
Press Submit to know your Score
Feeling you've got all answers to our wackiest of the wackiest questions right?
Let's find out
>Submit<


The Log dialogue box gives you information about what is happening during a transfer.
About the Log Dialogue Box


Plugin Configuration File - plugin.xml
The following is a sample plugin configuration file. This sample showcases and describes all elements that can be used in the plugin.xml
file.
Additional information about configuring <actions>
is available in the Actions section in Part II.
Limited HTML elements are allowed within <description>
and <change-notes>
elements.
However, content containing HTML elements must be surrounded by <![CDATA[ ]]>
tags.
Allowed HTML elements include text formatting, paragraphs, and lists.
<!-- `url` specifies the URL of the plugin homepage (can be opened from "Plugins" settings dialog) -->
<idea-plugin url="https://www.jetbrains.com/idea">
<!-- Plugin name. It should be short and descriptive and in Title Case.
Displayed in the "Plugins" settings dialog and the plugin repository Web interface. -->
<name>Vss Integration</name>
<!-- Unique identifier of the plugin. Should be FQN.
Cannot be changed between the plugin versions.
If not specified, <name> will be used (not recommended). -->
<id>com.jetbrains.vssintegration</id>
<!-- Description of the plugin.
Should be short and to the point.
Start the description with a verb in present simple form such as
"integrates", "synchronizes", "adds support for" or "lets you view".
Don’t use marketing adjectives like “simple”, “lightweight”, or “professional”.
Don’t repeat the name of the plugin.
For plugins that add language/platform/framework support, the description MUST specify
the version of the corresponding language/platform/framework.
Don't mention the IDE compatibility. E.g. don't say "Adds support to IntelliJ IDEA for..."
Displayed in the "Plugins" settings dialog and the plugin repository Web interface.
Simple HTML elements can be included between <![CDATA[ ]]> tags. -->
<description>Integrates Volume Snapshot Service W10</description>
<!-- Description of changes in the latest version of the plugin.
Displayed in the "Plugins" settings dialog and the plugin repository Web interface.
Simple HTML elements can be included between <![CDATA[ ]]> tags. -->
<change-notes>Initial release of the plugin.</change-notes>
<!-- Plugin version
Recommended format is BRANCH.BUILD.FIX (MAJOR.MINOR.FIX)
Displayed in the "Plugins" settings dialog and the plugin repository Web interface. -->
<version>1.0.0</version>
<!-- The vendor of the plugin.
The optional "url" attribute specifies the URL of the vendor homepage.
The optional "email" attribute specifies the e-mail address of the vendor.
Displayed in the "Plugins" settings dialog and the plugin repository Web interface. -->
<vendor url="https://www.company.com"<EMAIL_ADDRESS>Company Inc.</vendor>
<!-- Mandatory dependencies on plugins or modules.
The FQN module names in <depends> elements are used to determine IDE compatibility for the plugin.
Include at least the module shown below to indicate compatibility with IntelliJ Platform-based products.
Also include dependencies on other plugins as needed.
See "Compatibility with Multiple Products" and "Plugin Dependencies" for more information. -->
<depends>com.intellij.modules.platform</depends>
<depends>com.third.party.plugin</depends>
<!-- Optional dependency on another plugin.
If the plugin with the "com.MySecondPlugin" ID is installed, the contents of mysecondplugin.xml
(the format of this file conforms to the format of plugin.xml) will be loaded. -->
<depends optional="true" config-file="mysecondplugin.xml">com.MySecondPlugin</depends>
<!-- Minimum and maximum build of IDE compatible with the plugin -->
<idea-version since-build="183" until-build="183.*"/>
<!-- Resource bundle (/messages/MyPluginBundle.properties) to be used
with `key` attributes in extension points and implicit keys like
`action.[ActionID].text` -->
<resource-bundle>messages.MyPluginBundle</resource-bundle>
<!-- Plugin's application components (note that components are deprecated and should not be used in new plugins)
See https://www.jetbrains.org/intellij/sdk/docs/basics/plugin_structure/plugin_components.html for migration steps
-->
<application-components>
<component>
<!-- Component's interface class -->
<interface-class>com.foo.Component1Interface</interface-class>
<!-- Component's implementation class -->
<implementation-class>com.foo.impl.Component1Impl</implementation-class>
</component>
</application-components>
<!-- Plugin's project components (note that components are deprecated and should not be used in new plugins)
See https://www.jetbrains.org/intellij/sdk/docs/basics/plugin_structure/plugin_components.html for migration steps
-->
<project-components>
<component>
<!-- Interface and implementation classes are the same -->
<implementation-class>com.foo.Component2</implementation-class>
<!-- If the "workspace" option is set "true", the component
saves its state to the .iws file instead of the .ipr file.
Note that the <option> element is used only if the component
implements the JDOMExternalizable interface. Otherwise, the
use of the <option> element takes no effect. -->
<option name="workspace" value="true" />
<!-- If the "loadForDefaultProject" tag is present, the project component is instantiated also for the default project. -->
<loadForDefaultProject/>
</component>
</project-components>
<!-- Plugin's module components (note that components are deprecated and should not be used in new plugins)
See https://www.jetbrains.org/intellij/sdk/docs/basics/plugin_structure/plugin_components.html for migration steps
-->
<module-components>
<component>
<implementation-class>com.foo.Component3</implementation-class>
</component>
</module-components>
<!--  Extension points defined by the plugin.
Extension points are registered by a plugin so that other
plugins can provide this plugin with certain data.
-->
<extensionPoints>
<extensionPoint name="testExtensionPoint" beanClass="com.foo.impl.MyExtensionBean"/>
</extensionPoints>
<!-- Extensions which the plugin adds to extension points
defined by the IntelliJ Platform or by other plugins.
The "defaultExtensionNs " attribute must be set to the
ID of the plugin defining the extension point, or to
"com.intellij" if the extension point is defined by the
IntelliJ Platform. The name of the tag within the <extensions>
tag matches the name of the extension point, and the
"implementation" class specifies the name of the class
added to the extension point. -->
<extensions defaultExtensionNs="VssIntegration">
<testExtensionPoint implementation="com.foo.impl.MyExtensionImpl"/>
</extensions>
<!-- Application-level listeners -->
<applicationListeners>
<listener class="com.foo.impl.MyListener" topic="com.intellij.openapi.vfs.newvfs.BulkFileListener"/>
</applicationListeners>
<!-- Project-level listeners -->
<projectListeners>
<listener class="com.foo.impl.MyToolwindowListener" topic="com.intellij.openapi.wm.ex.ToolWindowManagerListener"/>
</projectListeners>
</idea-plugin>
Last modified: 12 March 2020


Cases in Korea(as of 12am on August 05, 2020, data aggregated from January 3)
-
Confirmed Cases(accumulation)
14,456Daily Change+ 33 -
Released from isolation(Released from Quarantine)13,406+ 54
-
Isolated748- 22
-
Deceased302+ 1
Testing in Korea(as of 12am on August 05, 2020, data aggregated from January 3)
-
Tests Performed1,598,187
-
Tests Concluded1,579,697
-
* Positivity Rate
* postitive tests / total number of tests concluded * 100%
0.9 %


New Depot
ID
Choose your option
Product
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Supplier
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In below textarea you can type whatever. Typing one of listed "Magic Words" will cause Event "burn" to fire and starting an effect (see js code)
Magic Words to type: hello, moo, pizza, burn, delayed (this last one will fire after 1 second).


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Tommy Fury wants 'Battle of Britain' with YouTuber KSI
British heavyweight Tommy Fury has set his sights on a "Battle of Britain" with YouTuber KSI in 2020.
Fury, who fights for the first time since appearing on Love Island at London's Copper Box Arena on 21 December, said the pair both have common ground as "influencers".
"This time next year hopefully we will have a big fight," Fury told BT Sport.
"I've heard he wants to continue fighting so if he wants a real fight, he knows where I am."
KSI beat fellow YouTuber and American rival Logan Paul by split decision on 9 November, in front of a global audience of millions, and Fury said he watched the fight.
"He [KSI] is from YouTube and I'm from Love Island and we both have a big following in the UK," said 20-year-old Fury, younger brother of Tyson Fury.
Fury had two professional contests, winning both, before entering the ITV2 reality dating show earlier this year.
His promoter Frank Warren said that Fury will "go much further than KSI" in his career.
Fury's opponent for next month is yet to be confirmed, but the heavyweight said he will be looking to "land heavy artillery" on the undercard of Daniel Dubois v Kyotaro Fujimoto.
"I'm bringing a whole new audience over of people who have never even watched a fight before. It's not just a fight with blood but it's an event," he added.
"I do not want to be another reality TV star that has been and gone. I want to build on that platform. I've established who I am and now I want to come back home and that is in the ring."


Dog-pee celebration costs Ole Miss game against archrival Mississippi State
by Tyler Lauletta, Business Insider US- Mississippi State won the Egg Bowl on Thursday against its archrival Ole Miss after the Rebels earned a late unsportsmanlike-conduct penalty for a celebration in which receiver Elijah Moore pretended to pee like a dog.
- The celebration pushed the tying extra-point attempt back 15 yards, and kicker Luke Logan pushed it wide, giving the Mississippi State Bulldogs the win.
- Oddly enough, it wasn’t the first time a peeing-dog celebration had been employed in the rivalry between the two teams.
- Visit Business Insider’s homepage for more stories.
The Egg Bowl ended in dramatic, highly unusual fashion Thursday with Ole Miss missing a tying extra-point attempt against Mississippi State.
The chaos started when Ole Miss quarterback Matt Corral connected with wide receiver Elijah Moore, who found the end zone and brought the Rebels within a point of the Bulldogs, at 21-20, with just four seconds left on the clock.
While celebrating his monumental score, Moore dropped to all fours and pretended to pee like a dog, earning himself an unsportsmanlike-conduct penalty for excessive celebration.
The penalty pushed the Rebels back 15 yards, effectively preventing them from attempting a two-point conversion to win the game and turning the chip-shot extra point into a far more harrowing kick.
With the game hanging in the balance, kicker Luke Logan lined up the attempt but pushed it wide.
After the game, Ole Miss was clearly disappointed with the outcome of the final sequence.
“That’s not who we are. We’ve been a disciplined team all year, and so just disappointed that happened,” Rebels coach Matt Luke said. “That’s not who he is. Elijah is a good kid, and he just got caught up in the moment.”
On Twitter, fans reveled in the chaotic ending to the Thanksgiving rivalry game.
Oddly enough, it was not the first time these teams had traded this specific celebration. In 2017, just two months after Odell Beckham Jr. introduced the world to the post-touchdown dog pee, then-Ole Miss receiver and current Seattle Seahawk DK Metcalf re-created the celebration in the Egg Bowl.
Moore’s celebration was most likely intended as an homage to those who came before him but instead helped his team lose its biggest game of the year.
- Read more:
Jerry Jones doubles down on criticism of Cowboys coach Jason Garrett ahead of Thanksgiving game
NFL WEEK 13: Our official predictions for who wins this weekend
Only 9 schools still have a legit shot to make the College Football Playoff


JavaScript Test
Test Your Javascript skills
The test contains 5 questions.
You will get 5 point for each correct answer. At the end of the Quiz, your total score will be displayed. Maximum score is 25 points.
Ensure that you have answered all questions.
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START
The Quiz
The JavaScript Test
Good Luck!
Questions
1. Inside which HTML element do we put the JavaScript?
JavaScript tags
Scripting tags
Script tags
Js tags
2. Where is the correct place to insert a JavaScript?
Both the "head" section and the "body" section are correct
The "body" section
The "head" section
3. What is the correct syntax for referring to an external script called "xxx.js"?
"script src="xxx.js" "
"script href="xxx.js" "
"script name="xxx.js" "
4.The external JavaScript file must contain the "script" tag.
True
False
5. How do you create a function in JavaScript?
function:myFunction()
function myFunction()
function = myFunction()
Submit
Fun Facts with JavaScript
There are thousands(popular) framework written in JavaScript.
Web development is highly dependent on JavaScript.
Almost 20+ years old language.
Syntax is similar to Java except the type safety
Loved by Hackers


Inspector: John Doe
Inspection Item: {{inspection.pageItem.name}}
Response: {{button}}
Sighted: {{inspection.pageItem.description}}
Action required: {{inspection.pageItem.required_action}}
Assigned action: Mike
Assigned Due: {{inspection.pageItem.action_due}}
Photo:


Other medications I am currently taking:
Claratyne
Ventolin
Symbicort 200/6
Luvox (fluvoxamine) 100mg - Note that this stuff somewhat inhibits euphoric and hallucinatory substances, so if any of these effects are normally present with this stuff I'm not gonna be able to tell you about them. Sorry!
Age: 22
Weight: 75kg (165lb)
Total Dose:
304mg dihydrocodeine tartrate
This starts one grey, overcast afternoon when I am bored at home, and sick with a chesty/throaty bug that's doing the rounds at the moment. To curb my boredom, and relieve my sore throat, I was planning on extracting some codeine from some Panadeine or something similar and taking that. Then, looking in my medicine cupboard, I find an interesting little bottle marked as Rikodeine. The active ingredient, dihydrocodeine tartrate, I haven't heard of before. Seeing the mention of codeine in there, as well as the lack of other active ingredients, I jump on the net to find out what I'm dealing with. It turns out dihydrocodeine tartrate is a semi-synthetic opioid substance with a strength somewhere between codeine and morphine (just a little less than twice the strength of codeine by one report). Fantastic!
17:00 - 38mg dihydrocodeine tartrate - I take the liquid and swill it around in my mouth, gargle it, hold it under my tongue, and finally swallow it. This is how I take all the doses. After dosing up I head to my room, open the window for some fresh air, close the blind, close the door, and fire up a really mellow mix of tracks in Winamp. I lie on my bed in my boxers with my headphones on, close my eyes, and wait.
18:50 - 76mg dihydrocodeine tartrate - having felt very little to no effects I decide to take more.
19:20 - 38mg dihydrocodeine tartrate - time for some more
20:10 - 38mg dihydrocodeine tartrate - definitely starting to feel effects now. pupils are small. body-load sensation. Pulse around 108. chilling out lying in bed listening to some really cruisy tunes. the room is dark and i'm very comfortable.
20:45 - 38mg dihydrocodeine tartrate - feeling really relaxed. decided to try a little more to see whether it would increase the high. i was having some slight breathlessness but I put it down to this chesty/throaty bug and some Ventolin and Symbicort seems to have taken care of this. am breathing much better now. limbs feeling slightly shaky and extremeties are cooler than usual. had a little trouble urinating just now. i could feel my brain trying to tell my bladder to do it's job but it seems the messages just weren't getting through. urinary retention is a noted side-effect. face is feeling quite warm, though this could be due to the foam padding on my headphones.
22:00 - 76mg dihydrocodeine tartrate - effects seem to be wearing off, although this may be due to my concentrating on doing some things on my laptop rather than lying in the dark and letting the high take me. i'm leaving the computer now (that is to say, putting it back on the side-table next to me - i haven't left the room at all) and will return to how i was journeying before. i am enjoying this. i don't want it to end.
00:14 - the main high has passed and i am now left with the pain relief effects (my sore throat still isn't sore), tiny pupils, restlessness, and an aching, cloudy head. one other thing, this stuff has made me _extremely_ gassy. nasty.
Overall, I would have to say that I like this stuff. The way I try a substance for the first time probably leaves room for improvement. As you can see from the dosing, I tend to start with a little and then, based on the effects I get from that, I take more and more until I either run out, pass out, or just get bored. I think it is better to start small, which I do, but then to leave it for another time when one can try a higher dose. I think if I followed my own advice here I probably wouldn't be so gassy, or have this annoying cloudiness and ache in my head.
To sum up, dihydrocodeine tartrate is a good alternative to codeine or propoxyphene. I think in future it would be nice to try it with some weed which may help with the comedown, as well as add a more euphoric flavour to the trip. The Rikodeine I used had no other active ingredients. As always, make sure you know whether whatever you use has acetominophen (aka paracetamol), aspirin, ibuprofen, or whatever. Acetominophen, in particular, is terrible for your liver in high doses.
Thanks for listening!
15 November 2005
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Experiments with Volume Rendering in WebGL2
Code written in the course of a traineeship at SPL Brigham and Women's / Harvard Medical School.
2D Signed Distance Function Demo
3D Signed Distance Function Demo (requires a WebGL2-enabled browser)
Volume Rendering WebGL1 / WebGL2 comparison (requires a WebGL2-enabled browser - WebGL1 polyfill on the left, WebGL2 on the right)
Volume Rendering Example with Transfer Function Editor
Transfer Function Editor Documentation


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