DomainKeys Identified Mail (DKIM) is a method for E-mail authentication, allowing a person who receives email to verify that the message actually comes from the domain that it claims to have come from. The need for this type of authentication arises because spam often has forged headers. DKIM uses public-key cryptography to allow the sender to electronically sign legitimate emails in a way that can be verified by recipients. DKIM also guards against tampering with mail, offering almost end-to-end integrity from a signing to a verifying Mail transfer agent (MTA).
| Domain | {{currentDkimRecord.domain}} |
| Selector | {{currentDkimRecord.selector}} |
| Fingerprints(sha512) | {{currentDkimRecord.key_sha512}} |


Test link, external domain (Google)
All source code to run the demos is included after the table in the source code. This page, along with many other web pages and web apps, is built with Twitter Bootstrap and the plugin's styles are designed to enhance what is included with Bootstrap.
sort=[varName]:[direction],[varName2 ...
query=[varName]:[direction],[varName2 ...
query=[varName]:[direction],[varName2 ...


current issue
{%include issue-1-contents.html%}
Featured Piece:
Undressing the Trees, an essay by the poet Chelsea DingmanThe g2 interview:
Robert James RussellWhat challenges or surprises did you encounter while working in this genre?
This is a brief excerpt to entice some motherfuckers because, well, motherfuckers need enticement...


Frequently Asked Questions
Search
-
How to start your platform as a service scenario with EasyPaaS?
Download EasyPaaS and run with Java 1.6 minimum as java -jar easypaas-1.0.0.jar
-
How do I configure the system?
Once you run the main jar file, the auto configuration component will request some basic information relating the application configuration e.g your administration account details
-
How secure is the infrastructure?
All instances are sandboxed with policies that restrict cross-instance attacks for read,write operation on the file system. Only relative directories are permitted within the system. Future release will allow extending the default policy.
-
What are the system limits?
All instances require a port number for communication. During configuration you will be asked to specify a port range for the host server, this range inherently limits the number of instances deployable on the system. If your instance is taking long to deploy there's a chance you have run out of available ports.
-
Why are my team members not receiving their account details?
The system has an email component which can be configured during start-up or later in the application.properties file of the launch working directory. Ensure the information provided is correct.
-
Some components are not visible in my view?
An administrator can control what you see in your view based on roles and permission. Ensure your Administrator has given you the appropriate permissions on the system.
-
Something went wrong and I get the Ooops page?
This is an internal server error, check your application.properties file and ensure all your configuration details are systematically and syntactically correct
-
Application persistence?
The application by default uses an embedded database server which last the lifetime of each run. If you require full persistence start a database server compatible with Java and add its configuration at start up or in the application.properties file.


The Platinum and Colony cards should be included.
The Shelter cards should be used instead of estates in the initial decks of cards.


Web developer in Malaysia. Currently work at MARIMORE Inc building internet services using Python and Django web framework.
ImportError
is an error message emitted by Python when it failed to load certain
module as requested by programmer. It's a very common error when someone new to
the language trying it out. This website on the same theme, will try provide help
for newcomers on any technologies to overcome their first hurdle.
I can also be found at the following sites:-
The postings on this site are my own and don't necessarily represent my employer's positions, strategies or opinions.


Microcorruption Guide #0 - New Orleans
µcorruption guide
In this post and the next posts, I’ll try to write companion guide for you when you’re solving the µcorruption CTF.
You can open µcorruption here. You’ll need to create an account to play.
Prerequisite knowledge
I assume you, the reader, are already familiar with these subjects:
- Basic understanding of computer architecture
- What a CPU is
- What are CPU instructions
- What are CPU registers
- What is RAM
- What is input-output
- Basic understanding of debuggers
If you are unfamiliar with some of these subjects, don’t worry! Playing µcorruption is a good way to learn about them.
After you play the tutorial, we can start with…
New Orleans
Let’s start by going over the main functions: main
, create_password
, get_password
, and check_password
.
get_password
44b2 <get_password>
44b2: 3e40 6400 mov #0x64, r14
44b6: b012 8445 call #0x4584 <getsn>
44ba: 3041 ret
First, it looks like all get_password
is really doing is getting a string from the user,
and nothing interesting is going on here, let’s move on then.
In the next step we want the understand where the magic happens.
create_password
447e <create_password>
447e: 3f40 0024 mov #0x2400, r15
4482: ff40 5f00 0000 mov.b #0x5f, 0x0(r15)
4488: ff40 3d00 0100 mov.b #0x3d, 0x1(r15)
448e: ff40 4200 0200 mov.b #0x42, 0x2(r15)
...
create_password
writes some data to memory byte after byte using mov.b
(remember this for later!) but doesn’t contain any cmp
instructions,
so we can’t have any impact on this function’s flow. Let’s move on!
Please notice that the byte sequence is randomized (probably by the User ID or something). The screenshots here won’t be the same for you.
check_password
44bc <check_password>
44bc: 0e43 clr r14
44be: 0d4f mov r15, r13
44c0: 0d5e add r14, r13
44c2: ee9d 0024 cmp.b @r13, 0x2400(r14)
44c6: 0520 jne #0x44d2 <check_password+0x16>
44c8: 1e53 inc r14
44ca: 3e92 cmp #0x8, r14
...
Place a breakpoint at the beginning of the check_password
function by
running break check_password
, then run the debugger with continue
.
After a couple of instructions we got to the first cmp.b
instruction.
Tip - Don’t bother yourself with deep understanding about the
sr
register state and how thejmp
instructions handle it. In short, everycmp
and similar instructions are changing thesr
register, and everyjne
instruction and similar instructions decide what to do based on thesr
register state. For now, we can assume that our gut feeling about program flow will be just right.
By exploring this instruction’s parameters we can understand that this part
of the function compares between our input and the memory that placed in 0x2400
.
At this point we can just gamble that if we input the string starts from 0x2400
address
somthing good will happen.
Another insight we can glean to strengthen our feeling from the other cmp
instruction that exists in the function is about the compared string length.
Find out what is the string in ASCII format that was generated for your user.
It turn out that the compared string here is the same one was written by create_password
previously. You can extract the string value from the Live Memory Dump
(remember, it’s at memory address 0x2400
). Use it as the lock’s input.
Congrats!
First lock (New Orleans) done🔓 pic.twitter.com/0VDvuVX1fj
— Shay Nehmad (@ShayNehmad) July 17, 2021
Summary
I would recommend you to try the next two levels by yourself. Those levels can be solved using the same simple techniques we used in this level.
In the next posts we will continue the guide from the level named Reykjavik.
Good luck! :)


This article explains the principles behind the terrain generator in MCServer. It is not strictly specific to MCServer, though, it can be viewed as a generic guide to various terrain-generating algorithms, with specific implementation notes regarding MCServer.
Contents:
The nature has many complicated geological, physical and biological processes working on all scales from microscopic to planet-wide scale, that have shaped the terrain into what we see today. The tectonic plates collide, push mountain ranges up and ocean trenches down. Erosion dulls the sharp shapes. Plantlife takes over to further change the overall look of the world.
Generally speaking, the processes take what's there and change it. Unlike computer generating, which usually creates a finished terrain from scratch, or maybe with only a few iterations. It would be unfeasible for software to emulate all the natural processes in enough detail to provide world generation for a game, mainly because in the nature everything interacts with everything. If a mountain range rises, it changes the way that the precipitation is carried by the wind to the lands beyond the mountains, thus changing the erosion rate there and the vegetation type.
For a MineCraft-like game terrain generator we need the generator to have several properties:
As already mentioned, the nature works basically by generating raw terrain composition, then "applying" erosion, vegetation and finally this leads to biomes being formed. Let's now try a somewhat inverse approach: First generate biomes, then fit them with appropriate terrain, and finally cover in vegetation and all the other stuff.
Splitting the parts like this suddenly makes it possible to create a generator with the required properties. We can generate a reasonable biome map chunk-wise, independently of all the other data. Once we have the biomes, we can compose the terrain for the chunk by using the biome data for the chunk, and possibly even for neighboring chunks. Note that we're not breaking the first property, the biomes can be generated separately so a neighboring chunk's biome map can be generated without the need for the entire neighboring chunk to be present. Similarly, once we have the terrain composition for a chunk, we can generate all the vegetation and structures in it, and those can again use the terrain composition in neighboring chunks.
This leads us directly to the main pipeline that is used for generating terrain in MCServer. For technical reasons, the terrain composition step is further subdivided into Height generation and Composition generation, and the structures are really called Finishers. For each chunk the generator generates, in this sequence:
The beautiful thing about this is that the individual components can be changed independently. You can have 5 biome generators and 3 height generators and you can let the users mix'n'match.
For a great tutorial on coherent noise, see the LibNoise documentation.
Coherent noise is a type of noise that has three important properties that we can use to our advantage:
We'll be mostly using Perlin noise in this article. It is the easiest one to visualise and use and is one of the most useful kinds of coherent noises. Here's an example of a Perlin noise generated in 2 dimensions:
It comes only naturally that such a 2D noise can be used as a terrain height map directly:
However, this is not the only use for this noise, and 2 dimensions is not the limit - this noise can be generated for any number of dimensions.
The easiest way to generate biomes is to not generate them at all - simply assign a single constant biome to everywhere. And indeed there are times when this kind of "generator" is useful - for the MineCraft's Flat world type, or for testing purposes, or for tematic maps. In MCServer, this is exactly what the Constant biome generator does.
Of course, there are more interesting test scenarios for which multiple biomes must be generated as easy as possible. For these special needs, there's a CheckerBoard biome generator. As the name suggests, it generates a grid of alternating biomes.
Those two generators were more of a technicality, we need to make something more interesting if we're going for a natural look. The Voronoi generator is the first step towards such a change. Recall that a Voronoi diagram is a construct that creates a set of areas where each point in an area is closer to the appropriate seed of the area than the seeds of any other area:
To generate biomes using this approach, you select random "seeds", assign a biome to each one, and then for each "column" of the world you find the seed that is the nearest to that column, and use that seed's biome.
The overall shape of a Voronoi diagram is governed by the placement of the seeds. In extreme cases, a seed could affect the entire diagram, which is what we don't want - we need our locality, so that we can generate a chunk's worth of biome data. We also don't want the too much irregular diagrams that are produced when the seeds are in small clusters. We need our seeds to come in random, yet somewhat uniform fashion.
Luckily, we have just the tool: Grid with jitter. Originally used in antialiasing techniques, they can be successfully applied as a source of the seeds for a Voronoi diagram. Simply take a regular 2D grid of seeds with the grid distance being N, and move each seed along the X and Y axis by a random distance, usually in the range [-N / 2, +N / 2]:
Such a grid is the ideal seed source for a Voronoi biome generator, because not only are the Voronoi cells "reasonable", but the seed placement's effect on the diagram is localized - each pixel in the diagram depends on at most 4 x 4 seeds around it. In the following picture, the seed for the requested point (blue) must be within the indicated circle. Even the second-nearest seed, which we will need later, is inside that circle.
Calculating the jitter for each cell can be done easily by using a 2D Perlin noise for each coord. We calculate the noise's value at [X, Z], which gives us a number in the range [-1; 1]. We then multiply the number by N / 2, this gives us the required range of [-N / 2, +N / 2]. Adding this number to the X coord gives us the seed's X position. We use another Perlin noise and the same calculation for the Z coord of the seed.
Here's an example of a biome map generated using the Voronoi + jitter grid, as implemented by the Voronoi biome generator in MCServer:
The biomes are starting to look interesting, but now they have straight-line borders, which looks rather weird and the players will most likely notice very soon. We need to somehow distort the borders to make them look more natural. By far the easiest way to achieve that is to use a little trick: When the generator is asked for the biome at column [X, Z], instead of calculating the Voronoi biome for column [X, Z], we first calculate a random offset for each coord, and add it to the coordinates. So the generator actually responds with the biome for [X + rndX, Z + rndZ].
In order to keep the property that generating for the second time gives us the same result, we need the "random offset" to be replicatable - same output for the same input. This is where we use yet another Perlin noise - just like with the jitter for the Voronoi grid, we add a value from a separate noise to each coordinate before sending the coordinates down to the Voronoi generator:
DistortedVoronoiBiome(X, Z) := VoronoiBiome(X + PerlinX(X, Z), Z + PerlinZ(X, Z))
The following image shows the effects of the change, as generated by MCServer's DistortedVoronoi biome generator. It is actually using the very same Voronoi map as the previous image, the only change has been the addition of the distortion:
As you can see, this already looks reasonable enough, it could be considered natural biomes, if it weren't for several drawbacks:
Our next goal is to remove the first defect of the distorted Voronoi generator: unrelated biomes generating next to each other. It is highly unlikely to find a jungle biome next to a desert biome, so we want to have as few of those borders as possible. We could further improve on the selection of biome-to-seed in the Voronoi generator. Or we can try a completely different idea altogether.
Recall how we talked about the nature, where the biomes are formed by the specific conditions of a place. What if we could make a similar dependency, but without the terrain? It turns out this is possible rather easily - instead of depending on the terrain, we choose two completely artificial measures. Let's call them Temperature and Humidity. If we knew the temperature of the place, we know what set of biomes are possible for such temperatures - we won't place deserts in the cold and tundra in the hot anymore. Similarly, the humidity will help us sort out the desert vs jungle issue. But how do we get a temperature and humidity? Once again, the Perlin noise comes to the rescue. We can use a simple 2D Perlin noise as the temperature map, and another one as the humidity map.
What we need next is a decision of what biome to generate in certain temperature and humidity combinations. The fastest way for a computer is to have a 2D array, where the temperature is one dimension and humidity the other, and the values in the array specify the biome to generate:
We can even "misuse" the above diagram to include the hill variants of the biomes and have those hills neighbor each other properly, simply by declaring some of the decision diagram's parts as hills:
The problem with this approach is that there are biomes that should not depend on temperature or humidity, they generate across all of their values. Biomes like Oceans, Rivers and Mushroom. We could either add them somewhere into the decision diagram, or we can make the generator use a multi-step decision:
This is the approach implemented in MCServer's MultiStepMap biome generator. It generates biome maps like this:
To decide whether the point is in the ocean, land or mushroom, the generator first chooses seeds in a grid that will be later fed to a DistortedVoronoi algorithm, the seeds get the "ocean" and "land" values. Then it considers all the "ocean" seeds that are surrounded by 8 other "ocean" seeds and turns a random few of them into "mushroom". This special seed processing makes the mushroom biomes mostly surrounded by ocean. The following image shows an example seeds grid that the generator might consider, only the two framed cells are allowed to change into mushroom. L = land, O = ocean:
Next, the generator calculates the DistortedVoronoi for the seeds. For the areas that are calculated as mushroom, the distance to the nearest-seed is used to further shrink the mushroom biome and then to distinguish between mushroom and mushroom-shore (image depicts a Voronoi cell for illustration purposes, it works similarly with DistortedVoronoi). O = ocean, M = mushroom, MS = mushroom shore:
The rivers are added only to the areas that have been previously marked as land. A simple 2D Perlin noise is used as the base, where its value is between 0 and a configured threshold value, a river is created. This creates the rivers in a closed-loop-like shapes, occasionally splitting two branches off:
For the leftover land biomes, the two Perlin noises, representing temperature and humidity, are used to generate the biomes, as described earlier. Additionally, the temperature map is used to turn the Ocean biome into FrozenOcean, and the River biome into FrozenRiver, wherever the temperature drops below a threshold.
The 1.7 MineCraft update brought a completely new terrain generation, which has sparked renewed interest in the biome generation. A new, potentially simpler way of generating biomes was found, the two-level DistortedVoronoi generator.
The main idea behind it all is that we create large areas of similar biomes. There are several groups of related biomes that can be generated near each other: Desert biomes, Ice biomes, Forest biomes, Mesa biomes. Technically, the Ocean biomes were added as yet another group, so that the oceans will generate in approximately the size of the larger areas, too.
For each column a DistortedVoronoi is used to select, which large area to use. This in turn results in the list of biomes from which to choose. Another DistortedVoronoi, this time with a smaller grid size, is used to select one biome out of that list. Additionally, the smaller DistortedVoronoi calculates not only the nearest seed's distance, but also the distance to the second-nearest seed; the ratio between these two is used as an indicator whether the column is in the "inside" or on the "outskirt" of the smaller Voronoi cell. This allows us to give certain biomes an "edge" biome - the Mushroom biome has a MushroomShore edge, the ExtremeHills biome have an ExtremeHillsEdge biome on the edge, etc.
The images below illustrate the process with regular Voronoi diagrams, for clarity purposes. The real generator uses distortion before querying the small areas.
The following image shows an example output of a TwoLevel biome generator in MCServer:
Note that rivers are currently not implemented in this generator in MCServer, but they could be added using the same approach as in MultiStepMap - by using a thresholded 2D Perlin noise.
As with biomes, the easiest way to generate terrain height is not generating at all - assigning a constant height value to all columns. This is again useful either for internal tests, and for worlds like MineCraft's Flat world.
For a somewhat more realistic landscape, we will employ the good old 2D Perlin noise. We can use it directly as a heightmap - each value we get from the noise is stretched into the desired range (usually from 40 to 120 blocks for regular MineCraft worlds) and used as the height value. However, this doesn't play too well with the biomes we've just generated. If the biome says "ocean" and the Perlin noise says "mountain", the end result will be unpleasant.
So we want a height generator that is biome-aware. The easiest way of doing this is to have a separate generator for each biome. Simply use the biome map to select which generator to use, then ask the appropriate generator for the height value. Again, this doesn't work too well - imagine an ExtremeHills biome right next to an Ocean biome. If no extra care is taken, the border between these two will be a high wall. The following image shows a 2D representation (for simplification purposes) of the problem:
This requires some further processing. What we need is for the terrain height to be dependent not only on the immediate biome for that column, but also on the close surroundings of the column. This is exactly the kind of task that averaging is designed for. If we take the area of 9x9 biomes centered around the queried column, generate height for each of the biomes therein, sum them up and divide by 81 (the number of biomes summed), we will be effectively making a 9-long running average over the terrain, and all the borders will suddenly become smooth. The following image shows the situation from the previous paragraph after applying the averaging process:
The approach used in MCServer's Biomal generator is based on this idea, with two slight modifications. Instead of using a separate generator for each biome, one generator is used with a different set of input parameters for each biomes. These input parameters modify the overall amplitude and frequency of the Perlin noise that the generator produces, thus modifying the final terrain with regards to biomes. Additionally, the averaging process is weighted - columns closer to the queried column get a more powerful weight in the sum than the columns further away. The following image shows the output of MCServer's Biomal terrain height generator (each block type represents a different biome - ocean in the front (stone), plains and ice plains behind it (lapis, whitewool), extreme hills back right (soulsand), desert hills back left (mossy cobble)):
One key observation about this whole approach is that in order for it to work, the biomes must be available for columns outside the currently generated chunk, otherwise the columns at the chunk's edge would not be able to properly average their height. This requirement can be fulfilled only by biome generators that adhere to the second Expected property - that re-generating will produce the same data. If the biome generator returned different data for the same chunk each time it was invoked, it would become impossible to apply the averaging.
(TODO: height with variations (N/A in MCS yet)
As with the other generators, the composition generator category has its easy and debugging items, too. There's the "special" composition of "all the blocks are the same type", which fills the entire column, from the bottom to the height, with a single blocktype. This generator is useful when testing the generators in the other categories, to speed up the generation by leaving out unnecessary calculations. Another special compositor is a similar one, that fills all blocks with the same type, but the type varies for each biome. This way it's easy to see the generated biomes and possibly the heights for those biomes, as shown in the previous section on the height averaging screenshot.
For a natural look, we need to put together a more complicated algorithm. The standard set forth in MineCraft is that the top of the world is covered in grass, then there are a few blocks of dirt and finally stone. This basic layout is then varied for different biomes - deserts have sand and sandstone instead of the grass and dirt layer. Mushroom biomes have mycelium in place of the grass. This per-biome dependency is trivial to implement - when compositing, simply use the appropriate layout for the column's biome.
The next change concerns oceans. The generated heightmap doesn't include any waterlevel indication whatsoever. So it's up to the terrain compositor to actually decide where to place water. We do this by configuration - simply have a value in the config file specifying the sealevel height. The compositor then has to add water above any column which has a height lower than that. Additionally, the water needs to override per-biome layout selection - we don't want grass blocks to generate under water when the terrain height in the plains biome drops below the sealevel accidentally.
The final feature in the compositor is the decision between multiple composition layouts within a single biome. A megataiga biome contains patches of non-grass dirt and podzol blocks, and the ocean floor can be made of dirt, gravel, sand or clay. A simple 2D Perlin noise can be used to select the layout to use for a specific column - simply threshold the noise's value by as many thresholds as there are layout variations, and use the layout corresponding to the threshold:
So far we've been discussing only the Overworld generator. But MineCraft contains more than that. The Nether has a completely different look and feel, and quite different processes are required to generate that. Recall that MineCraft's Nether is 128 blocks high, with bedrock both at the top and the bottom. Between these two, the terrain looks more like a cavern than a surface. Not surprisingly, the Nether doesn't need a complicated height generator, it can use the flat height. However, the terrain composition must take an altogether different approach.
The very first idea is to use the Perlin noise, but generate it in 3D, rather than 2D. Then, for each block, evaluate the noise value, if below 0, make it air, if not, make it netherrack.
To make it so that the bedrock at the top and at the bottom is never revealed, we can add a value increasing the more the Y coord gets towards the bottom or the top. This way the thresholding then guarantees that there will be no air anywhere near the bedrock.
(TODO)
Finishers are a vast category of various additions to the terrain generator. They range from very easy ones, such as generating snow on top of the terrain in cold biomes, through medium ones, such as growing patches of flowers, complicated ones, such as placing trees and generating caves, all the way to very complicated ones such as villages and nether fortresses. There is no formal distinction between all these "categories", the only thing they have in common is that they take a chunk of blocks and modify it in some way.
Snow is probably the easiest of the finishers. It generates a block of snow on top of each block that is on top of the terrain and is not marked as non-snowable. It checks the chunk's heightmap to determine the top block, then checks whether the block supports snow on its top. Rails, levers and tall grass don't support snow, for example.
Another example of an easy finisher. This scans through the world and turn each water block on the surface into an ice block if the biome is cold. This means that any water block that is under any kind of other block, such as under a tree's leaves, will still stay water. Thus an additional improvement could be made by scanning down from the surface block through blocks that we deem as non-surface, such as leaves, torches, ladders, fences etc. Note that MCServer currently implements only the easy solution.
Most worlds in MineCraft have lava lakes at their bottom. Generating these is pretty straightforward: Use the user-configured depth and replace all the air blocks below this depth with lava blocks. Note however, that this makes this generator dependent on the order in which the finishers are applied. If the mineshafts generate before bottom lava, the mineshafts that are below the lava level will get filled with lava. On the other hand, if bottom lava is generated before the mineshafts, it is possible for a mineshaft to "drill through" a lake of lava. MCServer doesn't try to solve this and instead lets the admin choose whichever they prefer.
There are generators for specific kinds of foliage. The dead bushes in the desert biome and lilypads in the swamp biome both share the same generating pattern. They are both specific to a single biome and they both require a specific block underneath them in order to generate. Their implementation is simple: pick several random columns in the chunk. If the column is of the correct biome and has the correct top block, add the foliage block on top.
In order to generate the same set of coordinates when the chunk is re-generated, we use the Perlin noise's basis functions (the ones providing the random values for Perlin cell vertices). These basically work as a hash function for the coorinates - the same input coordinates generate the same output value. We use the chunk's coordinates as two of the coords, and the iteration number as the third coordinate, to generate a random number. We then check the biome and the top block at those coordinates, if they allow, we generate the foliage block on top.
Another example of specific foliage is the tall grass in the plains biome. There are quite a lot of these tall grass blocks, it would be inefficient to generate them using the random-coords approach described above. Instead, we will use a 2D Perlin noise again, with a threshold defining where to put the grass and where not.
For the flowers, grass, mushrooms in caves etc. we want to use a slightly different algorithm. These foliage blocks are customarily generated in small "clumps" - there are several blocks of the same type near together. To generate these, we first select random coords, using the coord hash functions, for a center of a clump. Then we select the type of block to generate. Finally, we loop over adding a random (coord hash) number to the clump center coords to get the block where to generate the foliage block:
In order to make the clump more "round" and "centered", we want the offsets to be closer to the clump center more often. This is done using a thing called Gaussian function distribution. Instead of having each random number generate with the same probability, we want higher probability for the numbers around zero, like this:
Instead of doing complicated calculations to match this shape exactly, we will use a much easier shape. By adding together two random numbers in the same range, we get the probability distribution that has a "roof" shape, enough for our needs:
(For the curious, there is a proof that adding together infinitely many uniform-distributed random numbers produces random numbers with the Gaussian distribution.)
This scheme can be used to produce clumps of flowers, when we select the 2D coords of the clump center on the top surface of the terrain. We simply generate the 2D coords of the foliage blocks and use the terrain height to find the third coord. If we want to generate clumps of mushrooms in the caves, however, we need to generate the clump center coords in 3D and either use 3 offsets for the mushrooms, or use 2 offsets plus searching for the closest opening Y-wise in the terrain.
Note that the clumps generated by this scheme may overlap several chunks. Therefore it's crucial to actually check the surrounding chunks if their clumps overlap into the currently generated chunk, and apply those as well, otherwise there will be visible cuts in the foliage along the chunks borders.
Water and lava springs are essential for making the underground quite a lot more interesting. They are rather easy to generate, but a bit more difficult to get right. Generating simply means that a few random locations (obtained by our familiar coord hashing) are checked and if the block type in there is stone. Then we see all the horizontal neighbors of the block, plus the block underneath. If all of them except one are stone, and the one left is air, our block is suitable for turning into a spring. If there were more air neighbors, the spring would look somewhat unnatural; if there were no air neighbors, the spring won't flow anywhere, so it would be rather useless.
The difficult part about springs is the amount of them to generate. There should be a few springs on the surface, perhaps a bit more in the mountaineous biomes. There should be quite a few more springs underground, but there should definitely be more water springs than lava springs in the upper levels of the terrain, while there should be more lava springs and almost no water springs near the bottom. To accomodate this, the MCServer team has made a tool that scanned through MineCraft's terrain and counted the amount of both types of springs in relation to their height. Two curves have been found for the distribution of each type of the spring:
MCServer uses an approximation of the above curves to choose the height at which to generate the spring.
(TODO)
Much of the terain generation consists of doing the same thing for every single column or block in a chunk. This sort of computation is much faster on a GPU as GPUs are massively parallel. High end GPUs can execute up to 30,000 threads simultaneously, which would allow them to generate every block in half a chunk in parallel or every column in over 100 chunks in parallel. A naive comparison suggests that a 800MHz GPU with 15,000 threads can execute parallel code 250 times faster than a 3GHz CPU with 128 bit SIMD. Obviously we want to harness that power.


| 1 |
Welch_2017 |
Far-UVC light: A new tool to control the spread of airborne-mediated microbial diseases |
David Welch; Manuela Buonanno; Veljko Grilj; Igor Shuryak; Connor Crickmore; Alan W. Bigelow; Gerhard Randers-Pehrson; Gary W. Johnson; David J. Brenner |
2017 |
2017-12-28 |
BioRxiv |
N |
|
|
10.1101/240408 |
lcj64z9k |
0.983329 |
|
Welch_2018 |
| 2 |
Welch_2018 |
Far-UVC light: A new tool to control the spread of airborne-mediated microbial diseases |
Welch, David; Buonanno, Manuela; Grilj, Veljko; Shuryak, Igor; Crickmore, Connor; Bigelow, Alan W.; Randers-Pehrson, Gerhard; Johnson, Gary W.; Brenner, David J. |
2018 |
2018-02-09 |
COMM-USE |
N |
PMC5807439 |
29426899.0 |
10.1038/s41598-018-21058-w |
9rxv6fy9 |
0.983187 |
|
Welch_2017 |
| 3 |
Eickmann_2018 |
Inactivation of Ebola virus and Middle East respiratory syndrome coronavirus in platelet concentrates and plasma by ultraviolet C light and methylene blue plus visible light, respectively |
Eickmann, Markus; Gravemann, Ute; Handke, Wiebke; Tolksdorf, Frank; Reichenberg, Stefan; Müller, Thomas H.; Seltsam, Axel |
2018 |
2018-05-06 |
PMC |
N |
PMC7169708 |
29732571.0 |
10.1111/trf.14652 |
6ihyiwgb |
0.921341 |
|
|
| 4 |
Eickmann_2020 |
Inactivation of three emerging viruses – severe acute respiratory syndrome coronavirus, Crimean–Congo haemorrhagic fever virus and Nipah virus – in platelet concentrates by ultraviolet C light and in plasma by methylene blue plus visible light |
Eickmann, Markus; Gravemann, Ute; Handke, Wiebke; Tolksdorf, Frank; Reichenberg, Stefan; Müller, Thomas H.; Seltsam, Axel |
2020 |
2020-01-12 |
PMC |
N |
PMC7169309 |
31930543.0 |
10.1111/vox.12888 |
5d8hi2pe |
0.917468 |
|
|
| 5 |
Clancy_2004 |
Susceptibility of five strains of Cryptosporidium parvum oocysts to UV light |
Clancy, Jennifer L.; Marshall, Marilyn M.; Hargy, Thomas M.; Korich, Dick G. |
2004 |
2004-03-01 |
PMC |
N |
PMC7159772 |
|
10.1002/j.1551-8833.2004.tb10576.x |
bnksbs5p |
0.798221 |
|
|
| 6 |
Zhang_2006 |
Energy performance of independent air dehumidification systems with energy recovery measures |
Zhang, L.Z. |
2006 |
2006-07-31 |
PMC |
N |
PMC7118925 |
|
10.1016/j.energy.2005.05.027 |
ma4fcqva |
0.789292 |
|
|
| 7 |
Bahnemann_1990 |
Inactivation of viral antigens for vaccine preparation with particular reference to the application of binary ethylenimine |
Bahnemann, Hans G. |
1990 |
1990-08-31 |
PMC |
N |
|
2204242.0 |
10.1016/0264-410x(90)90083-x |
ytnv0map |
0.704311 |
|
|
| 8 |
Keil_2016 |
Inactivation of Middle East respiratory syndrome coronavirus (MERS‐CoV) in plasma products using a riboflavin‐based and ultraviolet light‐based photochemical treatment |
Keil, Shawn D.; Bowen, Richard; Marschner, Susanne |
2016 |
2016-11-02 |
PMC |
N |
PMC7169765 |
27805261.0 |
10.1111/trf.13860 |
cj2dm9o9 |
0.702540 |
|
|
| 9 |
Mahdy_2015 |
Validation of γ-radiation and ultraviolet as a new inactivators for foot and mouth disease virus in comparison with the traditional methods |
Mahdy, Safy El din; Hassanin, Amr Ismail; Gamal El-Din, Wael Mossad; Ibrahim, Ehab El-Sayed; Fakhry, Hiam Mohamed |
2015 |
2015-09-19 |
COMM-USE |
N |
PMC4774778 |
27047204.0 |
10.14202/vetworld.2015.1088-1098 |
9o0xbmme |
0.701965 |
Pujols_2014 |
|
| 10 |
Tseng_2016 |
Solvent/Detergent Virally Inactivated Serum Eye Drops Restore Healthy Ocular Epithelium in a Rabbit Model of Dry-Eye Syndrome |
Tseng, Ching-Li; Chen, Zhi-Yu; Renn, Ting-Yi; Hsiao, Shun-Hung; Burnouf, Thierry |
2016 |
2016-04-21 |
COMM-USE |
N |
PMC4839776 |
27100624.0 |
10.1371/journal.pone.0153573 |
33xhkqok |
0.674571 |
|
|
| 11 |
Huang_2004 |
Inactivation of dengue virus by methylene blue/narrow bandwidth light system |
Huang, Qing; Fu, Wei-Ling; Chen, Bing; Huang, Jun-Fu; Zhang, Xue; Xue, Qiang |
2004 |
2004-12-02 |
PMC |
N |
PMC7129913 |
15542360.0 |
10.1016/j.jphotobiol.2004.08.005 |
8stewshp |
0.553665 |
|
|
| 12 |
Hashem_2019 |
Amotosalen and ultraviolet A light efficiently inactivate MERS‐coronavirus in human platelet concentrates |
Hashem, A. M.; Hassan, A. M.; Tolah, A. M.; Alsaadi, M. A.; Abunada, Q.; Damanhouri, G. A.; El‐Kafrawy, S. A.; Picard‐Maureau, M.; Azhar, E. I.; Hindawi, S. I. |
2019 |
2019-11-06 |
PMC |
N |
PMC7169717 |
31696565.0 |
10.1111/tme.12638 |
gargtae0 |
0.494566 |
|
|
| 13 |
White_1990 |
Inactivation and stability of viral diagnostic reagents treated by gamma radiation |
White, L.A.; Freeman, C.Y.; Hall, H.E.; Forrester, B.D. |
1990 |
1990-10-31 |
PMC |
N |
|
|
10.1016/1045-1056(90)90029-y |
dm3mdqhl |
0.478193 |
|
Song_2010 |
| 14 |
Allain_2006 |
Quantification of Viral Inactivation by Photochemical Treatment with Amotosalen and UV A Light, Using a Novel Polymerase Chain Reaction Inhibition Method with Preamplification |
Allain, Jean‐Pierre; Hsu, Jocelyn; Pranmeth, Manisha; Hanson, Deborah; Stassinopoulos, Adonis; Fischetti, Lucia; Corash, Laurence; Lin, Lily |
2006 |
2006-12-15 |
PMC |
N |
PMC7110026 |
17109347.0 |
10.1086/509260 |
a47hcrim |
0.391763 |
|
|
| 15 |
Song_2010 |
Thermal stability and inactivation of hepatitis C virus grown in cell culture |
Song, Hongshuo; Li, Jin; Shi, Shuang; Yan, Ling; Zhuang, Hui; Li, Kui |
2010 |
2010-02-18 |
COMM-USE |
N |
PMC2834657 |
20167059.0 |
10.1186/1743-422x-7-40 |
dtvk4pvp |
0.381108 |
|
|
| 16 |
Meunier_2017 |
Evaluating ultraviolet sensitivity of adventitious agents in biopharmaceutical manufacturing |
Meunier, Sarah M.; Sasges, Michael R.; Aucoin, Marc G. |
2017 |
2017-03-10 |
PMC |
N |
PMC7087614 |
28283956.0 |
10.1007/s10295-017-1917-0 |
0xt4p4r3 |
0.352007 |
|
|


The Rex Richards Building is located off South Parks Road,
behind the Physical and Theoretical Chemistry Laboratory.
When you get to the entrance on the north west side (marked on the map below)
please use the buzzer to ask to for admission to the building.
See also the
Map of Oxford University Science Area ,
where the Rex Richards Building is marked as number 4, or the
Searchable Map
of all the Oxford University buildings.
Parking
Unfortunately there is no parking available at the building. The nearest car parking
on Mansfield Road (metered parking). Click on the marker on the map for driving directions.
View University of Oxford DTC: Directions
in a larger map.


Sep 16, 2014 3:42 PM
Around the turn of the last century, John Dewey lead a revolution in thinking about the purposes and means of education. The focus shifted from the teacher and teaching to the student and learning, from what to how, from ends to means. For several decades, pioneering educators began crafting a personal, dynamic, interactive approach to curriculum, instruction and school organization that was termed progressive. 100 years later that revolution is largely dead. The public school experience of the vast majority of children and teachers in the United States is becoming increasingly narrow in scope and spirit, with practice and aspirations funneled by the demands of more and more reliance on high-stakes summative testing. Dewey and others revealed significant ways to connect observations about mental development and growth in habits of mind with societal purposes and need for effective citizens. Our Open School ePortfolio is a tool for teachers and administrators that brings the central focus on the learner's experience as person and student, to life in ways that enable effective teacher support and school purpose. Dr. Richard A. Welles and Steven Zimmerman will lead this interactive presentation. Rick Welles is President of the Open School Project, an educational nonprofit that has founded two charter schools in Queens and is the incubator of Open School EduTech Corp. Rick has over 45 years of experience in education, public and private, as a principal, staff developer, and English teacher. Rick has deep experience in leadership training and recruitment and presently serves as chairman of the Board of Trustees of Academy of the City Charter School in Long Island City. Steven Zimmerman is Director of the Open School Project and the creator of OpenSchool ePortfolio. Steve was an elementary school teacher in the inner-city of Chicago during the Model Cities Program years and later worked in educational publishing as founder and CEO of BookLinks, a developer of ESL and bilingual materials for US school publishers. "Were all instructors to realize that the quality of mental process, not the production of correct answers, is the measure of educative growth something hardly less than a revolution in teaching would be worked." â€• John Dewey, Democracy And Education, 1916 Open to all members of the university community. If you are coming from outside the Edlab, please RSVP by September 29th by sending a message to Edlab at http://ednode.com/profiles/edlabtc/about (You must have/create an Ednode account and click on ). EdLab Seminars take place on the 5th floor of Russell Hall at Teachers College Columbia University (525 W. 120th Street, NY, NY). For detailed directions within the College visit TC Route Finder: http://maps.tc-library.org


Pushups >40 <40 14 day Pushup Boost
Do 100 pushups in as few sets as possible, doing maximum repetiton in each sets. You can still do upper body workouts or in addition to your cardio.
'On Even Days\n\n Do 100 pushups throughout the day. This can be little sets of ten done every half hour or fifty pushups done four times throughout the day.\n\n Repeat the ODD/EVEN routine for a total of 10 days. Then take three days off and do NO upper body pushing exercises that work the chest, triceps, and shoulders. Then on day 14, give yourself the pushup test. I would not recommend this workout more than once every six months, since it rather challenging on the same muscle groups repeatedly.' There are three main types of pushups you can do to break up the monotony: "regular" pushups, "wide" pushups, and triceps pushups.


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The Amyrlin Seat did not speak at once—she walked to the tall, arched windows and looked out across the balcony at the garden below, hands clasped tightly behind her. Minutes went by before she spoke, still with her back to the two of them.
“I have kept the worst of it from getting out, but how long will that last? The servants do not know of the stolen ter’angreal, and they do not connect the deaths with Liandrin and the others leaving. It was not easy to manage that, gossip being what it is. They believe the deaths were the work of Darkfriends. And so they were. Rumors are reaching the city, too. That Darkfriends got into the Tower, that they did murder. There was no way to stop that. It does our reputation no good, but at least it is better than the truth. At least none outside the Tower, and few inside, know Aes Sedai were killed. Darkfriends in the White Tower. Faugh! I’ve spent my life denying that. I will not let them be here. I will hook them, and gut them, and hang them out in the sun to dry.”
Nynaeve gave Egwene an uncertain look—half as uncertain as Egwene felt—then took a deep breath. “Mother, are we to be punished more? Beyond what you’ve already sentenced us to?”
The Amyrlin looked over her shoulder at them; her eyes were lost in shadow. “Punished more? You might well say that.  Now feel the real bite of that rose’s thorns.” She strode briskly back to her chair and sat down, then seemed to lose her urgency again. Or to gain uncertainty.
To see the Amyrlin look uncertain made Egwene’s stomach clench. The Amyrlin Seat was always sure, always serenely centered on her path. The Amyrlin was strength personified. For all her own raw power, the woman on the other side of the table had the knowledge and experience to wind her around a spindle. To see her suddenly wavering—like a girl who knew she had to dive head first into a pond without any idea of how deep it was or whether there were rocks or mud on the bottom—to see that, chilled Egwene right to her core. What does she mean, the real bite of the thorns? Light, what does she mean to do to us?
Fingering a carved black box on the table in front of her, the Amyrlin peered at it as if looking at something beyond. “It is a question of who I can trust,” she said softly. “I should be able to trust Leane and Sheriam, at least. But do I dare? Verin?” Her shoulders shook with a quick, silent laugh. “I already trust Verin with more than my life, but how far can I take it? Moiraine?” She was silent for a moment. “I have always believed I could trust Moiraine.”
Egwene shifted uneasily. How much did the Amyrlin know? It was not the kind of thing she could ask, not of the Amyrlin Seat. Do you know that a young man from my village, a man I used to think I’d marry one day, is the Dragon Reborn? Do you know two of your Aes Sedai are helping him? At least she was sure the Amyrlin did not know she had dreamed of him last night, running from Moiraine. She thought she was sure. She kept silent.
“What are you talking about?” Nynaeve demanded. The Amyrlin looked up at her, and she moderated her tone as she added, “Forgive me, Mother, but are we to be punished more? I do not understand this talk of trust. If you want my opinion, Moiraine is not to be trusted.”
“That is your opinion, is it?” the Amyrlin said. “A year out of your village, and you think you know enough of the world to choose which Aes Sedai to trust, and which not? A master sailor who’s barely learned to hoist a sail!”
“She did not mean anything, Mother,” Egwene said, but she knew Nynaeve meant exactly what she had said. She shot a warning glance at Nynaeve. Nynaeve gave her braid a sharp tug, but she kept her mouth shut.
“Well, who is to say,” the Amyrlin mused. “Trust is as slippery as a basket of eels, sometimes. The point is, you two are what I have to work with, thin reeds though you may be.”
Nynaeve’s mouth tightened, though her voice stayed level. “Thin reeds, Mother?”
The Amyrlin went on as if she had not spoken. “Liandrin tried to stuff you head first into a weir, and it may well be she left because she learned you were returning, and could unmask her, so I have to believe you aren’t—Black Ajah. I would rather eat scales and entrails,” she muttered, “but I suppose I’ll have to get used to saying that name.”
Egwene gaped in shock—Black Ajah? Us? Light!—but Nynaeve barked, “We certainly are not!   “You may have an Aes Sedai’s power sometimes, but you are not yet Aes Sedai, not by miles. Well? Speak, if you have more to say. I promise to leave you weeping for forgiveness! ‘Thin reed’? I’ll break you like a reed! I’ve no patience left.”
Nynaeve’s mouth worked. Finally, though, she gave herself a shake, and drew a calming breath. When she spoke her voice still had an edge, but a small one. “Forgive me, Mother. But you should not—We are not—We would not do such a thing.”
With a compressed smile, the Amyrlin leaned back in her chair. “So you can keep your temper, when you want to. I had to know that.” Egwene wondered how much of it had been a test; there was a tightness around the Amyrlin’s eyes that suggested her patience might well be exhausted. “I wish I could have found a way to raise you to the shawl, Daughter. Verin says you are already as strong as any woman in the Tower.”
“The shawl!” Nynaeve gasped. “Aes Sedai? Me?”
The Amyrlin gestured slightly as if tossing something away, but she looked regretful to lose it. “No point wishing for what can’t be. I could hardly raise you to full sister and send you to scrub pots at the same time. And Verin also says you still cannot channel consciously unless you are furious. I was ready to sever you from the True Source if you even looked like embracing saidar. The final tests for the shawl require you to channel while maintaining utter calm under pressure. Extreme pressure. Even I cannot—and would not—set that requirement aside.”
Nynaeve seemed stunned. She was staring at the Amyrlin with her mouth hanging open.
“I don’t understand, Mother,” Egwene said after a moment.
“I suppose you don’t, at that. You are the only two in the Tower I can be absolutely sure are not Black Ajah.” The Amyrlin’s mouth still twisted around those words. “Liandrin and her twelve went, but did all of them go?  It may be I’ll not find that out until it is too late, but I will not let Liandrin and the others get away with what they did. Not the theft, and especially not the murders. No one kills my people and walks away unscathed. And I’ll not let thirteen trained Aes Sedai serve the Shadow. I mean to find them, and still them!”
“I don’t see what that has to do with us,” Nynaeve said slowly. She did not look as if she liked what she was thinking.
“Just this, child. You two are to be my hounds, hunting the Black Ajah. No one will believe it of you, not a pair of half-trained Accepted I humiliated publicly.”
“That is crazy!” Nynaeve’s eyes had opened wide by the time the Amyrlin reached the words “Black Ajah,” and her knuckles were white from her grip on her braid.  Egwene hasn’t even been raised to Accepted yet, and you know I cannot channel enough to light a candle unless I am angry, not of my own free will. What chance would we have?”
Egwene nodded agreement. Her tongue had stuck to the roof of her mouth. Hunt the Black Ajah? I’d rather hunt a bear with a switch! She’s just trying to scare us, to punish us more. She has to be! If that was what the Amyrlin was trying, she was succeeding all too well.
The Amyrlin was nodding, too. “Every word you say is true. But each of you is more than a match for Liandrin in sheer power, and she is the strongest of them. Yes they are trained, and you are not, and you, Nynaeve, do have limitations, as yet. But when you don’t have an oar, child, any plank will do to paddle the boat ashore.”
“But I would be useless,” Egwene blurted. Her voice came out as a squeak, but she was too afraid to be ashamed. She means it! Oh, Light, she means it! Liandrin gave me to the Seanchan, and now she wants me to hunt thirteen like her? “My studies, my lessons, working in the kitchens. Anaiya Sedai will surely want to continue testing me to see if I am a Dreamer. I’ll barely have time left over to sleep and eat. How can I hunt anything?”
“You will have to find the time,” the Amyrlin said, cool and serene once more, as if hunting the Black Ajah were no more than sweeping a floor. “As one of the Accepted, you choose your own studies, within limits, and the times for them. And the rules are a little easier for Accepted. A little easier. They must be found, child.”
Egwene looked to Nynaeve, but what Nynaeve said was, “Why is Elayne not part of this? It can’t be because you think she is Black Ajah. Is it because she is Daughter-Heir of Andor?”
“A full net on the first cast, child. I would make her one of you if I could, but at the moment Morgase gives me enough problems as it is. When I have her combed and curried and prodded back on the proper path, perhaps Elayne will join you. Perhaps then.”
“Then leave Egwene out, too,” Nynaeve said. “She is barely old enough to be a woman. I will do your hunting for you.” Egwene made a sound of protest—I am a woman!—but the Amyrlin spoke before her.
   And whatever they are up to, I do not want to wait until they’re ready to find out what it is.”
The decision Egwene came to twisted her stomach. “Then I will do it, too. I don’t want to sit wondering and waiting any more than you do.” Nynaeve opened her mouth, and Egwene felt a flash of anger; it was such a relief after fear. “And don’t you dare say I’m too young again. At least I can channel when I want to. Most of the time. I am not a little girl anymore, Nynaeve.”
Nynaeve stood there, jerking on her braid and not saying a word. Finally the stiffness drained out of her. “You are not, are you? I have said myself you are a woman, but I suppose I did not really believe it, inside. Girl, I—No, woman. Woman, I hope you realize you’ve climbed into a pickling cauldron with me, and the fire may be lit.”
“I know it.” Egwene was proud that her voice hardly shook at all.
The Amyrlin smiled as if pleased, but there was something in her blue eyes that made Egwene suspect she had known what their decisions would be all along. For an instant, she felt those puppeteer’s strings on her arms and legs again.
“Verin . . . ” The Amyrlin hesitated, then muttered half to herself. “If I must trust someone, it might as well be her. She knows as much as I already, and maybe more.” Her voice strengthened. “Verin will give you all that is known of Liandrin and the others, and also a list of the ter’angreal that were taken, and what they will do. Those that we know. As for any of the Black Ajah still in the Tower . . . Listen, watch, and be careful of your questions. Be like mice. If you have even a suspicion, report it to me. I will keep an eye on you myself. No one will think that strange, given what you’re being punished for. You can make your reports when I look in on you. Remember, they have killed before. They could easily kill again.”
“That’s all very well,” Nynaeve said, “but we will still be Accepted, and it is Aes Sedai we’re after. Any full sister can tell us to go about our business, or send us off to do her laundry, and we will have no choice but to obey. There are places Accepted are not supposed to go, things we’re not supposed to do. Light, if we were sure a sister was Black Ajah, she could tell the guards to lock us in our rooms and keep us there, and they would do it. They certainly would not take the word of an Accepted over that of an Aes Sedai.”
“For the most part,” the Amyrlin said, “you must work within the limitations of the Accepted. The idea is for no one to suspect you. But . . . ” She opened the black box on her table, hesitated and looked at the other two women as if still unsure she wanted to do this, then took out a number of stiff, folded papers. Sorting through them carefully, she hesitated again, then chose out two. The remainder she shoved back into the box, and handed those two to Egwene and Nynaeve. “Keep these well hidden. They are for an emergency only.”
Egwene unfolded her thick paper. It held writing in a neat, round hand, and was sealed at the bottom with the White Flame of Tar Valon.
What the bearer does is done at my order and by my authority. Obey, and keep silent, at my command.
Siuan Sanche
Watcher of the Seals
Flame of Tar Valon
The Amyrlin Seat
“I could do anything with this,” Nynaeve said in a wondering voice. “Order the guards to march. Command the Warders.” She gave a little laugh. “I could make a Warder dance, with this.”
“Until I found out about it,” the Amyrlin agreed dryly. “Unless you had a very convincing reason, I’d make you wish Liandrin had caught you.”
“I didn’t mean to do any of that,” Nynaeve said hastily. “I just meant that it gives more authority than I had imagined.”
“You may need every shred of it. But just you remember, child. A Darkfriend won’t heed that any more than a Whitecloak would. They would both likely kill you just for having it. If that paper is a shield . . . well, paper shields are flimsy, and this one may have a target painted on it.”
“Yes, Mother,” Egwene and Nynaeve said together. Egwene folded her paper up and tucked it into her belt pouch, resolving not to take it out again unless she absolutely had to. And how will I know when that is?
“What about Mat?” Nynaeve asked. “He’s very sick, Mother, and he does not have much time left.”
“I will send word to you,” the Amyrlin said curtly.
  The hope of the Tower rests in your hands.  Remember, you have appointments with Sheriam, and with the pots.”


My passion for programing and web designing had always dragged me to do something new & this drag had brought me here. I'm a BCA student and I wish to make use of my passion for innovative creations. Ever since my childhood, I was interested in codeing & was always keen to do something different. I'm glad that I had already got some projects on webdesigning and is looking forward for more opportunities. I strongly believe that my quest to explore my passion is the strength behind my success. I'm also confident that it would help me to make my works better. All My projects are available at git hub and those who wish to go through it, kindly visit my git hub account.
My passion for programing and web designing had always dragged me to do something new & this drag had brought me here. I'm a BTech student and I wish to make use of my passion for innovative creations. Ever since my childhood, I was interested in codeing & was always keen to do something different.
I'm glad that I had already got some projects on webdesigning and is looking forward for more opportunities. I strongly believe that my quest to explore my passion is the strength behind my success. I'm also confident that it would help me to make my works better. All My projects are available at git hub and those who wish to go through it, kindly visit my git hub account.


Test 1 - Find products
**** image of the product ****Are you affected?
Check the name of your product, its UPC and its "Best before date" to see if you are affected.
-
Culinary Creations Gourmet - Beef & Cheddar Onion Bun
- UPC code:
-<PHONE_NUMBER>56
- Best before:
- April 16, 2018
- April 23, 2018
- UPC code:
-
Culinary Creations Gourmet - Roast Beef Sandwich
- UPC code:
-<PHONE_NUMBER>31
- Best before:
- April 16, 2018
- April 23, 2018
- UPC code:
Culinary Creations Gourmet - Roast Beef Sandwich
-<PHONE_NUMBER>9
- April 16, 2018
- April 17, 2018
- April 18, 2018
- April 21, 2018
- April 23, 2018
- April 24, 2018
Culinary Creations Gourmet - Beef & Swiss Submarine Long
-<PHONE_NUMBER>79
- April 17, 2018
- April 21, 2018
Denny's Express - Beef & Swiss Submarine
-<PHONE_NUMBER>30
- Julian date 0718


This document describes the various keyboard combinations that you can use with the flight simulator features of Google Earth. To enter the flight simulator mode, press Ctrl + Alt + A ( + Option + A on the Mac). Once you have entered flight simulator mode for the first time, you can re-enter the mode by choosing Tools > Enter Flight Simulator. To leave flight simulator mode, click Exit Flight Simulator in the top right corner or press Ctrl + Alt + A (+ Option + A on the Mac).
The following keystrokes control navigation and other aspects of the flight simulator. You can also control the aircraft with a mouse or joystick. To disable or enable mouse controls, left click (single click on a Mac). Once mouse controls are active, the pointer shape changes to a cross on your screen.
|
Command |
Windows/Linux Keystroke(s) |
Mac Keystroke(s) |
Result or Comment |
|
|---|---|---|---|---|
| Exit flight simulator | Ctrl + Alt + A, Escape | + Option + A, Escape | Exits flight simulator mode. | |
| Open flight simulator options | Ctrl + Alt + A | + Option + A | Opens the flight simulator dialog box. | |
| Rotate pilot viewpoint | Arrow keys + Alt (slow) or Ctrl (fast) | Arrow keys + Alt (slow) or Ctrl (fast) | Moves the viewpoint in the direction of the arrow. | |
| Display flight simulator help | Ctrl + H | - | Opens this flight simulator keyboard commands page. | |
| Increase thrust | Page Up | Page Up | - | |
| Reduce thrust | Page Down | Page Down | - | |
| Aileron left | Left arrow | Left arrow | - | |
| Aileron right | Right arrow | Right arrow | - | |
| Elevator push | Up arrow | Up arrow | - | |
| Elevator pull | Down arrow | Down arrow down | - | |
| Rudder left | Insert | Shift + left arrow | - | |
| Rudder right | Enter (numeric keypad) | Enter (numeric keypad) | - | |
| Rudder left | Shift + left arrow | Shift + left arrow | - | |
| Rudder right | Shift + right arrow | Shift + right arrow | - | |
| Elevator trim nose down | Home | Home | - | |
| Elevator trim nose up | End | End | - | |
| Elevator trim nose down | Shift + up arrow | Shift + up arrow | - | |
| Elevator trim nose up | Shift + down arrow | Shift + down arrow | - | |
| Reduce flap setting | Left bracket | Left bracket | - | |
| Increase flap setting | Right bracket | Right bracket | - | |
| Reduce flap setting | Shift + F | Shift + F | - | |
| Increase flap setting | F | F | - | |
| Center aileron and rudder | 5 | 5 | - | |
| Center aileron and rudder | C | C | - | |
| Extend/retract landing gear | G | G | Only works if landing gear is retractable on current aircraft | |
| Left wheel brake | , (comma) | , (comma) | - | |
| Right wheel brake | . (period) | . (period) | - | |
| Pause simulation | Space | Space | - | |
| Toggle HUD | H | H | - |
Updated on


Dox.Theme v0.0.7
by Centauri Soldier
https://github.com/CentauriSoldier/Dox
-
CopyrightCopyright © 2016 Centauri Soldier
-
Description
Dox
The Simple Lua Documentation Generator
Dox is a light-weight script designed to parse crafted lua comments regarding modules and functions and output them to readable, sorted and linked HTML. Dox enables you to quickly and simply create documentation for your lua code without the need to install programs or to run anything other than the Dox script. In fact, it's so simple, you can have documentation in as few as 2 lines of code.
-
Features
No Dependencies
Dox needs nothing but itself and your lua files in order to run correctly. No installing, no configuring, no mess.
Dox is Robust
Dox is fine with you mixing up your code. Functions from different modules may be in one single file or you may even have a single module spread around different files. Dox is very forgiving in how you organize your modules. You could even have all your dox comments for multiple modules in a single file (although such a practice is not likely to be desired or cenvenient, just meant as demonstration). Simply put, Dox loves your code no matter where it's at and how it's organized (or unorganized, for that matter). Dox will sort it all out for you when it's processed. There's no need for you go out of your way to organize functions or modules a certain way. Organize them how you please and Dox will do the rest.
Multiplatform
Dox can be used on unix based systems or Windows without having to convert directory or file paths. Dox will auto-detect and convert paths as needed.
-
License
The MIT License (MIT)
Copyright (c) 2016 Centauri Soldier
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -
Planned Features
- Allow themes to set images
- Set return section in the html to show no return if none are listed.
- Finish and port the new util filesystem function to 'os.lua' in the luax module
- Allow Table Input for themes
- Responsive CSS for menus
- Force all menu items into the top menu if there only one module in the output
- Dox menu item with home, usage and other useful pages
- Add project info function (for all compiled modules);
- ADD the ability to get HTML string only without needing to write a file
- TODO - AddSupport for custom, external css ===>>> PUT INTO HTML HEAD
- Add a 'Custom' line type
- Add support for new lines after certain tags in the function block
- Add Support for TODO, Current Features and Planned Feature
- Add auto-css assignment if css tag is not present in file (using lua debug library to get directory of this file)
- More theme support.
-
Todo
- Test wrapping block items in '<pre>' html tags
- Auto-remove parantheses in function name before processing
- Return the paramters/return as a table instead of a string (convert blockToTable to work for the html)
- More awareness in function sorting
- Put question marks where version info goes when the info is not available
- Redo Block layout to be simpler
- Fix HTML bug that occurs when module info is not present
- Create css for inner--module html classes such as 'parameter'.
- Create code glossary for the terms used within the dox code such as 'module', 'block', etc.
- Allow multiple types in parameters for functions
- Clean up css and html (get some help from someone who knows html/css well)
- Fix the space-finding (%s) pattern matching attempt in gsub
- Fix the top-right contentwrapper corner, it's cutting off part of the scroll bar
- CONSIDER AUTO-CHECKING FOR LINKS AND ADDING THEM FOR THE 'getAccordionList()' method in dox.html
- Deal with module name conflicts
- Add CSS/HTML validation tags to the footer, update the footer with real data back to the github
- Fix the width issue in the css #contentwrapper (it's currently using a hack)
- Write a short guide showing how to add tags to the different block types (HIGH)
- Create a LOVE-based GUI for making these blocks (LOW)
- Find out why 'funct' triggers an error (as it should) but 'function' does not when looking for an extra character on the 'func' tag LOW PRIORITY
-
Usage
Take a breath...
Now, I know this is a new way to document your code, but I've made it as painless as possible. Once you read this section, you'll be ready to start documenting and you'll see how simple Dox is to use.Function Info Block
This is primary element of Dox that makes it work. In fact, without at least one function info block, Dox will not process the target module since there would be no information to process.
The function info block is wrapped in a multi-line lua comment whose start tag is --[[! and end tag is !]].Function Info Block Block Tags
Elements inside the function info block are designated by an "@" symbol directly followed by the desired tag and tag information.
Below is a list of currently usable tags for this block as well as their formatting and usage details.- Description
- Example
- Function
- Module
- Parameter
- Return
- Scope
- Usage
Module Info Block
The module information is wrapped in a multiline lua comment whose start tag is --[[* and end tag is *]]. The content of this block is displayed at the top of the module page within and accordion menu (the one you're using right now).
Note: Unlike (at least one) function info block, the module info block is not required. Dox will function just fine with or without the module info block; you may omit the entire thing if you wish. Additionaly, if you do choose to use the module info block, only one of the tags (listed below) are required: the 'module' tag is required if using the module info block although you may use one, all or none of the remaining tags (or anything in between).
Unlike the function info block, the module info block has no tags that are sensitive to spaces and new lines. This feature makes it very easy to use html with your module info block. As you can see, you're reading text right now that has been formatted within the comment block of the dox.lua file.
Within the block are tags. These tags start and end just like html tags do, with <tagname> as the start tag and </tagname> as the end tag where tagname is the name of the tag. Below is a complete list of supported tags.- authors
- copyright
- dependencies
- description
- features
- license
- moduleid(required)
- plannedfeatures
- todo
- usage
- version
- versionhistory
- website
The moduleid Tag
You may enter one to many items for the 'moduleid' tag. For example, if your module name is myClass then you'd enter it exactly as the class name since the 'moduleid' tag is case sensitive.; however, you can control how it's displayed at the top of the page. To include a display name, simply use a pipe (|) and type the display next like this
myClass|MyClass
.
If you have sub modules such as myClass.otherStuff and you'd like the module block for myClass to display on the myClass.otherStuff page, use a comma to indicate another module and simlpy add it the 'moduleid' tag like so:myClass|MyClass,myClass.otherStuff
and if you'd like a differnt display name for that module too, just add it in:myClass|MyClass,myClass.otherStuff|MyClass.otherStuff
. It's that easy.Special Characters
The '@' symbol cannot be used in your text without escaping it since it is a special character that tells Dox where to start a line; however, you can escape it in your text using a backslash (\) and the '@' will be put there by Dox when processing is complete: E.g., @. Additionaly, any text inside free-format items (like authors, website, description, etc. as opposed to items like param, function, etc. that are more restricted) is treated like html including any html tags you may want to use. Of course, this means that you'll need to escape the '<' and '>' symbols in your text if you want them to be presented as-is.
Below is a complete list of special characters that need escaped to be displayed as themselves.
- @
- >
- <
-
Version History
-
0.0.7
Added the ability to allow a module block to be displayed for multiple modules as desired
Module names can now be displayed differently as desired.
-
0.0.6
Fixed a bug that was omitting the last entry of blocks.
Added the ability for dox to normally and recursively scan directories and process all files at once.
-
0.0.5
Fixed a bug that allowed empty modules and empty blocks.
Reconfigured Start and End tags to be easier to use.
Reconfigured function blocks tags to be easier to use.
-
0.0.4
Added the binary module and included embeded images for the output.
Added the Welcome.html page.
-
0.0.3
Moved from a single-page output to a multi-page one.
Added the Module Info panel for each module.
Output CSS to and external file (style.css).
-
0.0.2
Refactored the code and ported all logical functions to modules.
-
0.0.1
Created Dox in all its wonder...and despair.
-
0.0.7
dox.theme.getColor()
globalParameters
[sType | string | The index of the color item to get.]
Description
Gets a color of the selected type from the currently-active theme.
Return
[sColor | returns | the hex color or an error color is the index input does not exist in the theme.]


From Gravataí, Rio Grande do Sul, Brazil, he is co-founder of the FRC 1772 with his brother, Jeser
From São José dos Campos, ex-member of FRC 1382 ETEP Team. She is also mentor of the FRC 4613
Mentor who has abilities on Mechanics, as well as on photography and marketing
The creative photographer of the group, looks to bring new things to be implemented.
Active and curious, learned to design robots, build models on SolidWorks and much more on Mechanics. Is an excellent rower, as well.
Attentive, has an analyst vision, commonly mistaken on appearance by another team member.
.
* Main sponsors and supporters


| -${value}% Dexterity Requirement for all Weapons | 5 8 11 14 17 20 23 26 29 32 |
| -${value}% Intelligence Requirement for all Weapons | 5 8 11 14 17 20 23 26 29 32 |
| -${value}% Player Level Requirement for Items | 8 9 10 11 12 13 14 15 16 17 |
| -${value}% Strength Requirement for all Weapons | 5 8 11 14 17 20 23 26 29 32 |
| MaxLevel | 6 |
| UltimateLevel | 10 |


Obie: No (on the "Rails Maturity Model") (gilesbowkett.blogspot.com)
submitted 9 hours ago by adamv
Obie: No (on the "Rails Maturity Model") (gilesbowkett.blogspot.com)
submitted 9 hours ago by adamv
Microsoft Thrive is a new webpage on Microsoft.com aimed at helping IT Pros during the economic downturn. (arstechnica.com)
submitted 9 hours ago by evilmaverick
Jason Cohen: Act Like Your Price Just Doubled - How to get the edge in the market while there's a recession. (blog.asmartbear.com)
submitted 9 hours ago by rufius
Charles Petzold: Does Visual Studio Rot the Mind? (charlespetzold.com)
submitted 9 hours ago by FlySwat
Metasploit Mass Exploitation for Dummies (blog.metasploit.com)
submitted 9 hours ago by evilmaverick
Google Plans for Interstellar Travel with Android? (developer.android.com)
submitted 10 hours ago by pbaehr
Is C# A Gateway Drug To Functional Programming? (haacked.com)
submitted 10 hours ago by electric_mouse
Can We Get Rid Of Null In Java-Like Languages? (wisdomandwonder.com)
submitted 10 hours ago by electric_mouse
Dijkstra and the beginnings of stack-based languages (1962) (cs.utexas.edu)
submitted 10 hours ago by johnnowak
Just uninstall everything... this software has no problem, its the AV, Firewall and all the damn proctection softwares you have.. (utorrent.com)
submitted 10 hours ago by mithleshrao
grove: HTTP access to mnesia data with erlang (screencast) (nickelcode.com)
submitted 10 hours ago by nousplacidus
Have you seen a real JavaFX app yet? Sunâ€™s misleading 100 million claim (itwriting.com)
submitted 10 hours ago by gst
Detecting Browsers, Crawlers, and Web Bots in C# ASP .NET (primaryobjects.com)
submitted 11 hours ago by surfer6
Portal Pack 3.0 Released - Compatible With Netbeans 6.5 (opensourcereleasefeed.com)
submitted 11 hours ago by volume4
Flash 10 coming to /most/ smartphones in 2010 (reviews.cnet.com)
submitted 11 hours ago by NOT_AN_ALIEN
Palm Latest Mobile Industry Leader to Join Open Screen Project (businesswire.com)
submitted 11 hours ago by NOT_AN_ALIEN
Microsoft SharePoint Uses Hand Crafted GUIDs (finerrecliner.com)
submitted 11 hours ago by finerrecliner


Back to top
Menu
Welcome
Info
Analysis
AngularJS pull requests
An analysis of GitHub pull requests to the angular/angular.js repository.
Welcome to our TWEB project!
Every day, we retrieve all pull requests to the AngularJS Github repository and update our graphs.
There are currently
0 (loading...)
pull requests analysed.
Graph of time pull request stayed open before closing
We have calculated that the average time a pull request stays open is
These are the 10 pull requests that have been open the longest. They should be taken care of as soon as possible.
Pull request title
Date opened
Days open


CAPE-OPEN Document Road Map
The road map of CAPE-OPEN documents is shown in this section. The structure of this road map is designed to avoid duplication through good cross-referencing.
In the documentation road map, the project block represents the title page. At the next level is the CAPE-OPEN concepts document (CO-CD). The CO-CD contains an overall project management summary as well as an overall project technical summary. It describes the priorities of CAPE-OPEN. It mentions the items that have been achieved and those that should be addressed by future activities. It also contains descriptions of common services and general guidelines and conventions.
The Validation Report contains information about the validation tests carried out with the different prototypes. It also contains sufficient information on the prototypes themselves. This is the place in the documentation road map where information on the prototypes is stored.
The PATH work package final reports describe the work carried out in the PATH work package. This report evaluates critical research and development issues for future work on simulation standards and architectures.
The documentation road map is considered to be one of the most important documents for the CAPE-OPEN audience. It contains the documentation map for the project. It also considers the needs of the full audience of the users of the documents. It guides readers through the map and suggests the minimum and fully comprehensive readings that they should follow for some given topical area.
Documentation on the software components themselves are organized according Numerical, Unit and Thermo work packages. At this level, a document describing the simulator executive is also provided.
The following figure schematically shows the map and where this document fits in the overall scheme.
CAPE-OPEN Project Documentation Road Map


Naval Chief visits Britain, discuss cooperation between two Naval Forces
by Web DeskAdmiral Zafar Mahmood Abbasi held talks with his British counterpart and other naval officials during his official visit to Britain.
According to spokesperson Navy, the two sides discussed matters pertaining to expanding cooperation between the naval forces of Pakistan and Britian. Admiral Zafar Mahmood was warmly received at Naval Command Headquarters and was presented with guard of honor.
The Naval chief was also conferred with Royal Naval College Medal. Admiral Zafar Mahmood Abbassi also attended a conference and visited National Maritime Information Center there.


MATH
Making Math Accessible
Enhancements in JAWS 2019.1904.60 (April 2019)
Support for MathType Content When Reading in Office 365 Word Documents
You can now use JAWS or Fusion to read and study math problems in Word documents created using the MathType software from Design Science. To use this feature, you must do the following:
- Make sure you are running the April 2019 release of JAWS or Fusion along with Microsoft Word from Office 365.
- Install MathType from Wiris.com and activate the software as a trial or actual license.
- In Settings Center, make sure the "Use Accessibility Driver for Screen Capture" check box is selected.
When you encounter a math equation or formula in a document, JAWS reads the problem and then says "Math Content." You can then press INSERT+SPACEBAR followed by EQUALS to open the JAWS Math Viewer so you can study the equation in greater detail.
Once the Math Viewer is opened, you can navigate individual parts of an equation like variables, terms, coefficients, exponents, etc. As you navigate to the various components, pressing DOWN ARROW will let you drill down into and navigate within that level of the equation using LEFT and RIGHT ARROW. Pressing UP ARROW will move you back to the prior level. In addition, if you have a Braille display and JAWS is set to United States English or Unified English Braille Grade 1 or Grade 2, the math equation or formula will be displayed in Nemeth Braille. Pressing ESC will close the Math Viewer and return to the document.
See our MathType Sample Demonstration document for examples of how JAWS and Fusion can enable students to access math content.
Visit the Design Science website for more details about MathType.
Requirements for MathML with JAWS
JAWS supports MathML content rendered by MathJax in Internet Explorer. MathJax is a popular JavaScript library used by web developers to provide a consistent look and feel for math content across browsers. Because JAWS relies on MathJax to get MathML, JAWS is limited by the types of content it supports. For example, since MathJax currently does not support elementary math features, JAWS is also unable to render them in the browser. Whenever MathJax does support elementary math, JAWS will also support it simultaneously, with no additional effort or requirements. We are already ready for it when that happens.


IN THE LINE OF DUTY: THE TWILIGHT MURDERS A Film Review Copyright Dragan Antulov 1999
IN THE LINE OF DUTY is the critically praised series of television movies dealing with the real-life incidents that claimed lives of law enforcement officers in USA. THE TWILIGHT MURDERS, another one from the series, is dealing with the case of Gordon Kahl (played by Rod Steiger), old farmer from North Dakota who would rather spend a year in prison than pay taxes to the despised U.S. government. After being released, he still refuses to pay taxes and the warrant is issued for his arrest. When the U.S. marshals come to arrest him, it turns out that Kahl isn't alone. Many poor farmers in rural Northwest share his extremist anti-government beliefs, and the routine operation turns into shootout that would leave federal officers that. That brings FBI on the scene, and Agent Mayberly (Michael Gross) is supervising the manhunt. However, his efforts seem fruitless, since Kahl still has many supporters, some of them even in the local law enforcement.
After BETRAYED, 1988 thriller by Costa Gavras, Hollywood mostly ignored the disturbing trends of rising right-wing extremism in the American Northwest, and that remained so until Oklahoma City bombing, when media hype brought right-wingers back into spotlight. Until that time, only the television movies like this one bothered to pay attention to that phenomenon. Unfortunately, THE TWILIGHT MURDERS is still routine and formulaic television film, that uses sensationalist real life content in order to cover lack of originality in the script. Sometimes, like many American TV movies, it creates drama where drama shouldn't be. On the other hand, film is steadily directed by Dick Lowry, and Rod Steiger does good job potraying Gordon Kahl. On the other hand, Michael Gross as his pursuer is quite wooden and his interaction with some of the actors is terrible. However, film does deal with potentially thought-provoking social and political issues, so hour and half spent in front of the screen shouldn't be the total waste of time.
RATING: 4/10 (+)
Review written on May 17th 1999
-- Dragan Antulov a.k.a. Drax Fido: 2:381/100 E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


PRINTING SOLUTION MARKETING SUPPORT PORTAL
Create a successful marketing plan for your business with all the sales materials you need to communicate with customers. This section provides you with editable brochures which enable you to customize your own materials as well as other necessary tools for your sales.
We provide you with editable brochures where you can write your own information, together with Samsung’s key benefits. Please refer to the PDF as a guide and download the PPT file to insert your own logo and content. These brochures are a great tool to help you sell successfully.


version 0.2.6
- Print headers if no records
- Add function
to.prototype.array
- TSV sample
- Test 0, null and undefined values in
from.prototype.array
version 0.2.5
- Print doc generation path
- Update doc generation with latest each dependency
- Remove buffer related test
version 0.2.4
- Speed improvement to transformation
version 0.2.3
- Fix stdout samples
- Install instruction
- Honor the pipe
end
option
version 0.2.2
- Function
from.stream
now use a “pipe” implementation
- Add
setEncoding
to the generator to respect the readable stream API
version 0.2.1
- Line number in parsing error
- Asynchronous transformation
- Have from stream send pause/resume advisories from csv to stream
- Column property to column name if defined option column defined as an object
- Pass options in the
from
and to
functions
- Function
to.string
receives the number of written records
- Skip UTF BOM from first data event on UTF-8 decoded stream
- Fix from array with the column options
- Travis support
- More doc about columns and transformation
- Update and improve samples
- Backward compatibility width Node.js < 0.8.x
version 0.2.0
- Add
to
and from
convenient functions
- Documentation generation
- New generator function and class
- Full stream support
- Externalize the parse, stringify and transform functionnalities
- Rename the
data
event to record
- Test coverage
- Isolate state into its own file
- Isolate default options into their own file; Implement
to.options
- Convert lib to coffee
- Rename
from*
and to*
functions to from.*
and to.*


Carbon penalties
Sir, – Applying a frequent flyer levy on people who buy cheap flights to visit their families abroad, or the person struggling to maintain a growing business, will not truly help the environment unless aviation taxes are applied equally.
Therefore aviation fuel taxes on passengers cannot exclude private jets. Perhaps with the exception of rescue aircraft, all flights, including those, oh so little, private jets, must bear the responsibility of the harm their fuel causes our environment. – Yours, etc,
EVE PARNELL,
Dublin 8


| fkReconstruction reference pages | |
reconstructengine
synopsis
create a position reconstruction engine
syntax
e=RECONSTRUCTENGINE(spikes, behavior)
description
e=RECONSTRUCTENGINE(spikes, behavior) returns a reconstruction engine
and initialize it with a cell array of spike time vectors and a
behavior structure. The behavior structure should contain the fields
'timestamp' and 'variables' and 'varnames'.
A reconstruction engine has the following inputs:
- viewport
- sorted and non-overlapping list of time segments for which to do position reconstruction. (results for all viewports are concatenated).
- spikes
- cell array of spike time vectors to use for reconstruction (by default uses the defaultspikes input)
- defaultspikes
- cell array of spike time vector to use for tuning map construction.
- behavior
- structure of behavioral timestamps, variables and names.
A reconstruction engine contains the following engines:
- bin
- for binning the time segments
- rate
- for counting the number of spikes in each bin
- spikes
- for selecting the source input for spikes
- grid
- maintains sampling grid for behavioral variables
- basis
- creates tuning maps
- reconstruct
- bayesian reconstruction
- reshape_reconstruct
- reshapes reconstruction matrix
- reshape_basis
- reshapes tuning maps
- reshape_occupancy
- reshapes occupancy map
- threshold
- optionally thresholds position reconstruction matrix
- randomize
- optionally randomizes spike counts, before reconstruction
A reconstruction engine has the following outputs:
- bins
- time bins used for position reconstruction
- spikecount
- spike count matrix
- estimate
- position reconstruction matrix
- tuningmaps
- tuning maps
- occupancy
- occupancy map
- spikes
- same as default spikes input
- behavior
- same as behavior input
- grid
- sampling grid of behavioral variables
- nbins
- for each viewport, the number of bins
| uireconstruction | Toolbox page | reconstruct_basis |


Holiday road checks back
by Glacier MediaCounterAttack road checks return this weekend to encourage drivers to make smart and safe decisions during the holiday season.
Police across the province will be setting up road checks to keep impaired drivers off the roads.
“CounterAttack remains a vital, strategic enforcement measure. Most people have got the message that driving after drinking or consuming drugs is dangerous,” Minister of Public Safety and Solicitor General Mike Farnworth said in a press release.
“However, there are still those willing to take a chance with the lives of themselves, their passengers and road users. CounterAttack makes intercepting those people job No. 1.”
Going out celebrating? Call a cab, designate a sober driver, or use a driving service to get home safely.


Welcome on board! This is your sample website. Fell free to add / correct what you want.
Please do not delete any sentence included in this webpage
Eco-design software, is new. Your mission in the month before the contest is to make a short video explaining to a general public the impact of the software. you then publish this video on the networks. The most viral video will be rewarded and will bring you points in the final standings.
The Green Code Lab Challenge is a unique opportunity for you to to develop your skills set in ECO-CONCEPTION.
Come and share the adventure.


K-Pop star Goo Hara found dead
The cause of death was not immediately known.
K-pop star and TV celebrity Goo Hara was found dead at her home in Seoul on Sunday, police in South Korea said.
Police said an acquaintance found the 28-year-old dead at her home in southern Seoul and reported it to authorities.
The cause of death was not immediately known. Police refused to provide further details.
Ms Hara made her debut in 2008 as a member of the girl group Kara, which had big followings in South Korea, Japan and other Asian countries.
She later worked as a solo artist and appeared on many TV shows.
In May, she was reportedly found unconscious at her home and was taken to hospital.
She was embroiled last year in public disputes with an ex-boyfriend who claimed to have been assaulted by her.
Ms Hara accused the man of having threatened to circulate a sex video of her. The case made her the subject of tabloid fodder and malicious online messages.
In October, another K-pop star and actress, Sulli, was found dead at her home near Seoul.
The 25-year-old was known for her feminist voice and outspokenness that was rare among female entertainers in deeply conservative South Korea.
Before her death, she appeared in a TV show and spoke out against the online backlash she received over her lifestyle.


This is a hacky attempt at visualising the similarity by common interests among the LD14 cohort. Idea by David Pratt. Please message me (Yousef Amar) on Slack or email me if you would like to be removed.


Change Title with @_page_title property
updoc
Features
- module 2features
- flexible so you can use it however you want
- aware of function names, var names, and modules
- templates are easy to create and modify
- html allowed in comments
- json output if you want it
Example
- module 3example
- demo example.js creates example.html
- bonus this site was created by this file
Contribute
- module 4contribute
About
- module 1info
updoc lets you document your code however you want. You provide the information you care about, then updoc generates nice-looking documentation for it. You can customize the output using templates.
It's suitable both for internal developer documentation and external api documentation.
Rules
- module 6rules
- start updoc comments with /** on new line
- close updoc comments with */ on new line
- leading *s are stripped
- @ indicates a property (escape with @)
- lines following a property are included in that property
- text before any properties is not documented
Modules
- module 7modules
@module app.util.foobar
The function or var name is automatically added to the end of the module if
appropriate. Code of this form has its module set automatically:
foo.bar.bat = function() {} // my module is foo.bar.bat
However, for now, updoc doesn't try to guess modules in this case:
this.bar.bat = function() {} // my module isn't detected
The output is sorted and nested by module.If the module property is omitted and isn't detected it is a top-level section.
Templates
- module 8templates
Templates consume a json file. This json file is just the properties provided in the updoc comments, with a few bonus properties.
{
version: '0.0.1', // updoc version
sections: [ // each updoc comment is a section
{
name: 'foo' // var name or function name. may be absent
type: 'function', // function or var or other
prop: 'val', // @prop val
module: 'example.util.foo', // @module example.util
depth: 3 // module depth. @module foo is depth 1
}
]
}
No other properties are special, but the template can decide to make them special. For example, the default template has special formatting for @header and @description. These are not treated specially by the updoc code itself.
updoc currently uses underscore templates.
You can view the raw json output by specifying "json" as the output file
Highlighting
- module 90highlighting
function() {}
- module 91footer
Using updoc
- module 5using
sudo npm install updoc -g
Use updoc like this:
updoc input.js output.html
An optional 3rd argument specifies the template.


Flex Ant Tasks and FlexFileSet error
2008 December 11th by todd anderson
_*This is more of a post-reminder or a google-search aha than a soliloquy on the joys of FlexTasks and how to use them. If you want to know more about flextasks, visit here, or Ryan Taylor’s blog for some good tips, or pick up this wonderful book… the holidays are coming._
I have had the fortunate opportunity to work with Andy Zupko on a project here at Infrared5. We have our good days and our bad days – as most projects go – and hopefully we’ll be able to showcase our efforts at some time. Recently i started whipping the project into shape to handle modules, rsls and loaded styles to minimize the download time and highten user experience. Why does it always come down to the last few days to get this up and running? I don’t know. Maybe we’re so gung-ho to get things finished for an iteration and to show a client that deployment structure falls a little to the wayside. In any event Andy, and in some part me i suppose, structured the project to have minimal impact when it came time to have a deployment routine and manage runtime styles and rsls. Enough horn-tooting! What am i talking about?
Well, when it came time to set up the ant tasks that will take over the deployment and distribution of the application i was hitting a wall in compiling against an rsl. More to the point, i was getting this error:
BUILD FAILED : No directory specified for FlexFileSet.
… when combined with this directive
<compiler .external-library-path>
<include name="${app.dir}/${rsl.name}.swc" />
</compiler>
I’m not gonna go into the nuts and bolts of the build file or even attempt to explain what that error means. I am familiar with compiling applications and modules from the Terminal and pretty much love doing most things from the terminal rather than relying on tools in eclipse, but i thought to bring experience down to a playing ground for a project that will be handed off to a client at some point, go with flex ant tasks. It’s well documented. Google finds most answers. Etc. But there are subtle changes to syntax that i am unfamiliar with when it comes to create a build file targeting the command line tools of the SDK.
In any event, it baffled me why this command would not work. It syntactically looked correct to me. The compiler directive is spelled correctly, the option variable is the correct path… wtf. Well just like the -library-path option i suppose you had to remove the directory that the SWC lives in from the variable and add it as a dir property.
<compiler .external-library-path dir="${app.dir}">
<include name="${rsl.name}.swc" />
</compiler>
Works! All is fine… but it took a hell of a long time to figure that out. Thought i would post this for any Terminal monkeys out there that run across this issue when building an ant file for compiling rsls into your application.
Was I bone-head for 2 hours? Probably…. feel free to leave a comment.
[Update February 3rd, 2009] – Ryan Taylor sent a solution that he uses (after being welcomed by my wordpress comments failure), which i find pretty elegant and will use in the future.
<mxmlc ...>
<runtime -shared-library-path path-element="${libs}/MyLibrary.swc">
<url rsl-url="MyLibrary.swf" />
<url policy-file-url="" />
</runtime>
</mxmlc>
Thanks, Ryan!


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8°TANICAL
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Andrew,
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Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
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medium
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very high


os-client-config lightning talk
Using Ansible to Manage Cloud Applications
Deploying OpenStack using TripleO and Ansible
Lemmings, Think Different and Why Free Software is Important
Liberty, Product Management and OpenStack Technology
OpenStack works ... so now what?


S3 Table
Environmental variables at the continental and oceanic sites. The “Difference” column shows difference in mean value between the continental and oceanic sites for that variable. P values that show significant differences between sites ( P<0.05) are shown in bold. (PDF)
Click here for additional data file.


| 1 | 367 |
|---|---|
| Recovered | 56 (15%) |
| Deaths Attributed to COVID-19 | 3 (>1%) |
| Total Current COVID-19 Cases | 308 |
| Persons Who Have Been Hospitalized for COVID-19 | 49 (13%) |
| 2 | 5,663 |
| Persons with Specimens Submitted to NH PHL | 3,293 |
| 3 | 97 |
| Persons Being Monitored in NH (approximate point in time) | 1,250 |