Paneer
Paneer is the most common type of cheese used in traditional cuisines from the Indian subcontinent. It is sometimes wrapped in dough and deep-fried or served with either spinach (palak paneer) or peas (mattar paneer). Paneer is used in main dishes as well as desserts and snacks. The well-known rasgulla features plain chhana beaten by hand and shaped into balls which are boiled in syrup. The sana / chhana / chhena used in such cases is manufactured by a slightly different procedure from paneer; it is drained but not pressed, so that some moisture is retained, which makes for a soft, malleable consistency. It may, however, be pressed slightly into small cubes and curried to form a dalna in Maithili, Oriya and Bengali cuisines. Some paneer recipes include Paneer pulao (paneer with rice) Mattar paneer (paneer with peas) Shahi paneer (paneer cooked in a rich Mughlai curry) Paneer tikka (a vegetarian version of chicken tikka, paneer placed on skewers and roasted) Paneer tikka masala Chili paneer (an Indo-Chinese preparation with spicy chilies, onions and green peppers, usually served dry and garnished with spring onions) Paneer pakora (paneer fritters) Palak paneer Ras malai Rasgulla Paneer momo Kadai paneer a fresh mild whey cheese produced in Cyprus, is very similar in taste and texture to fresh Indian paneer. Circassian cheese is produced using a similar method and is close in consistency to paneer, but is usually salted. Farmer cheese (pressed cottage cheese) and firm versions of quark are similar except that they are made from cultured milk and may be salted. Although many Indians translate "paneer" into "cottage cheese", cottage cheese may be made using rennet extracted from the stomach of ruminants and such varieties when pressed into farmer cheese are firmer than paneer. Queso blanco or queso fresco are often recommended as substitutes in the Americas and Spain as they are more commercially available in many American markets. Queso blanco can be a closer match, as it is acid-set while queso fresco frequently uses rennet at a lower temperature. Both are generally salted, unlike paneer. It is also similar to unsalted halloumi. sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Back to top


$8.99
Burger: beef patty, tomato, lettuce, red onion, pickle, wheat bun.
Fries: potatoes, vegetable oil, garlic salt.
Contains: gluten, dairy, soy.
$11.99
Pizza: wheat crust, olive oil, garlic, thyme, arugula, cheese, pepper, salt, red pepper flakes, lemon juice.

Beans: dried beans, bacon, yellow onion, jalapeno, green bell pepper, garlic.
Onion Rings: white onion, flour, eggs, baking powder, vegetable oil, salt.
contains: gluten, dairy, soy.
$7.99
Ice Cream Biscuts: butter, sugar, eggs, vanilla extract, salt, flour, cocoa powder, strawberry ice cream, chocolate ice cream, vanilla ice cream.
Contains: gluten, dairy.


$('.container1').lsr({
filterMode: 'unlink'
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filterMode: 'unlink',
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$('.container4').lsr({
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$('.container5').lsr({
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$('.container6 a').lsr({
filterMode: 'remove',
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some.engineering
Dashboard
Query
Saved queries
Query A
Query B
Query C
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Node properties
#
Header
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Facebook Begins Testing Popular Photos, an Instagram Feed-Like Feature
by George KamauWith growing numbers on Instagram and dwindling Facebook numbers, Facebook is now trying to clone features from its popular platforms in a bid to keep users engaged on the app. Facebook recently introduced new branding for all its apps, gave their parent company a weird logo that got mocked on Twitter.
Facebook is now testing Popular Photos feature that’s similar to the Instagram feed and here’s how it works:
When you tap on a photo that appears on the Facebook news feed and swipe down, you’ll encounter “See more photos” bubble that will let you scroll down for more unlike the current layout where if you swipe down you are redirected back to the news feed.
This new experience will feel like Instagram’s endless feed and you never have to see posts from friends or encounter links. However, unlike the wordy captions on Instagram, Popular Photos will truncate the captions to only around 65 characters.
Photos showcased on Popular Photos be full-screen on a black theatre-view background.
Videos are getting the same treatment. When you tap on “More Videos” they’ll automatically auto-play plus facebook will include video ads too. Facebook could in the future include ads in the Popular Photos feature.
Facebook now has a couple of features it has cloned such as Stories(Group Stories were shut down), messaging, profiles, and its Watch video hub that has an IGTV layout. Only two features are missing – Explore Tab and a dedicated media feed that keep Facebook from becoming an Instagram clone.


Useful Commands for Git Bash
- git config --global user.name “[firstname lastname]”: set a name that is identifiable for credit when review version history
- git config --global user.email “[valid-email]”: set an email address that will be associated with each history marker
- git config --global color.ui auto: set automatic command line coloring for Git for easy reviewing
- git init: initialize an existing directory as a Git repository
- git clone[url]: retrieve an entire repository from a hosted location via URL
- git status: show modified files in working directory, staged for your next commit
- git add [file]: add a file as it looks now to your next commit (stage)
- git reset [file]: unstage a file while retaining the changes in working directory
- git diff: diff of what is changed but not staged
- git diff --staged: diff of what is staged but not yet committed
- git commit -m “[descriptive message]”: commit your staged content as a new commit snapshot
- git branch: list your branches. a * will appear next to the currently active branch
- git branch [branch-name]: create a new branch at the current commit
- git checkout: switch to another branch and check it out into your working directory
- git rm [file]: delete the file from project and stage the removal for commit
- git mv [existing-path] [new-path]: change an existing file path and stage the move
- git remote add [alias] [url]: add a git URL as an alias
- git fetch [alias]: fetch down all the branches from that Git remote
- git merge [alias]/[branch]: merge a remote branch into your current branch to bring it up to date
- git push [alias] [branch]: Transmit local branch commits to the remote repository branch
- git pull: fetch and merge any commits from the tracking remote branch


Intro | Version 1 | Version 2 | Viewer 1 | Collaboration
This viewer is a bit clunky. The pseudo-Canvas-Panel implementation doesn't react to resizing very well. But gloss over that for now - I'm trying to keep the code as simple as possible.
Here are my requirements for a "book-friendly" viewer, for text-heavy resources. As a JavaScript developer armed with some libraries and some components, how do I go about meeting these requirements quickly?
Hpw would canvas panel help me build this quickly, without dictating the visual appearance of the viewer?
How should my code, and the libraries, and the components collaborate to make my job as a developer easy?
It feels like the first two can be tackled quite easily in my bespoke viewer code, without leaning on Canvas Panel. But the other requirements are going to need some interaction, some collaboration between Canvas Panel and my code, so I'll leave them for a while.
How does this viewer work? It starts to demonstrate the roles of two essential libraries, and also the separation of concerns across those two libraries.
I need to be able to normalise any IIIF resources to spec-perfect Presentation 3, because the CP developers don't want to deal with the vagaries of IIIF in the wild. CP only accepts Perfect P3. I want to be forgiving of different versions of the specs, not to mention sloppy implementation of any of the versions. But I want a library to fix everything up for me. This makes it easier for me to code against, as P3 is much friendlier to JavaScript developers. Its data structures are consistent and feel like regular JSON, pretty much. Whenever I get IIIF, I normalise it. Then I need only refer to the latest P3 spec to understand what I'm dealing with.
I also need a battery of helpers and utilities. The IIIF representation is a big data structure,
it doesn't have functions I can call on to extract useful things. For example, given a IIIF resource,
I want to call getThumbnail(..)
with some options to generate a suitable thumbnail
for use in my UI. These functions live in a helper library.
If I always normalise to Perfect P3 before I do anything else, then my helper library only needs to support Perfect P3. And I only need to understand one spec.
Design principle: normalisation to P3 is one library, helpers is another. They aren't the same library.
The Manifesto library does both of these tasks. But I want to split them up. Sometimes, I might not want to load any helpers because I don't need to do anything particularly complex (as in the Viewer1 example). Sometimes, I might be in a Perfect P3 environment already, and I don't need to normalise.
This particular viewer needs both. So I have stub implementations of both to bring in:

Here's the basic layout of the viewer:

Text goes here.

We have a panel to render thumbnails in, a canvas panel, and a panel to render text in. Of course, both the thumbnail panel and text panel may be web components in their own right, like the UV's thumbnail panel already is. Once they start acquiring more features, we'll want them as components. But for now I only want to think about collaboration between CP and the rest of my application; once we've started doing that then the collaboration between those parts of my application that are themselves components may become clearer.
The first job of the code is to load the manifest (here the value of an input
box),
and straight away, normalise it to Presentation 3:
// fetch the manifest as JSON
let response = await fetch($('mf').value);
let raw_manifest = await response.json();
// normalise it
manifest = normalise(raw_manifest, options);
Then generate the thumbnails. There are all sorts of shortcuts I'm taking here, and things that could be optimised. For example, I am not checking to see if the manifest has alternative ranges that would give me a different ordering of the canvases (most won't). I should really lazy-load the thumbnail images, so only those currently on-screen trigger http requests for thumbnails.
manifest.items.forEach(function(cv,i){
// some more nice helper methods:
let thumb = helpers.getThumbnail(cv);
let label = helpers.getString(cv.label);
s += `<div class="tc">${label}<br/>`;
s += ` <img id="im${i}" data-index="${i}" src="${thumb}" />`;
s += `</div>`;
});
Armed with my now normalised IIIF (manifest
), I can now call my helpers. Again, these are massively simplified versions of what real helpers would do. I've written elsewhere
about thumbnail selection utilities. This one here doesn't let me specify any parameters, and it just returns the URI of the thumbnail image without any additional useful information. Likewise, the getString(..)
function is the beginnings of a helper that extracts appropriate display strings from IIIF's JSON-LD Language Maps; you might expect it to take a preferred language parameter, and fallbacks. The two helper calls here are merely to show that this kind of utility is provided by a P3-compliant helper library, not the business logic of my own application. These are useful helpers! Or stubs for what can be useful helpers later.
When someone clicks a thumbnail:
function clickThumbnail(){
canvas = manifest.items[this.getAttribute('data-index')];
$('cp').canvas = canvas;
displayText();
};
The canvas index is stored on the thumbnail. So we just pass the canvas object at that index to the canvas panel component. This seems straightforward, but is it OK to do this? Pass an object to a web component?
The code then calls displayText(..)
- which introduces a problem.
let textAsHtml = await helpers.getTextForCanvasAsHtml(canvas);
This helper method seems straightforward enough. Get me an HTML representation of the text on the canvas. But there are several challenges with it as a library, to help me build a viewer.
annotations
property of the canvas to see what
external annotation lists are available. What if there's more than one? Does it load all, or does
it choose? Does it call back to my code, asking for a decision about which one to load?What would start to give me more control over what linked annotation list I should load? Here's one less-than satisfactory way of doing it, by having the viewer evaluate the label of the linked annotation collection and makig its own decision about whether it contains the text of the page:
let textAsHtml = "";
let annotationCollections = helpers.getAnnotationCollections(canvas);
for (let annocoll of annotationCollections) {
if (feelsLikeTextContent(annocoll.label)) {
textAsHtml = await helpers.getTextualAnnotationsAsHtml(annocoll);
break;
}
}
A more elegant approach would be to get the annotation collections...
let annotationCollections = helpers.getAnnotationCollections(canvas);
...and then bind them to a UI navigation component, to allow the user to choose which one gets loaded into the text panel.
Alternatively, show all of the linked annotation lists for the canvas, as tabs in the UI zone we I was previously calling the text component. Accept that you don't necessarily know what's in each list. As each tab (or drop down, or whatever) is selected, load the external annotation list and render its content. The default behaviour when there is only one linked list would be the same as here (don't show any selection UI if there's only one thing that could be selected).
Already this discussion has led into a simple specification for another component - an annotation rendering
component for the non-painting
annotations. This could start to get cleverer; for example, it could interrogate
the motivation property as it loads each list (lazily, in response to user selection, or perhaps out-of-band
behind the scenes). If it finds supplementing
annotations in one list and commenting
annotations in another, and it recognises those annotation motivations from the IIIF and W3C specifications, it
could provide more UI clues as to what they are for, and maybe make different decisions about rendering.
The important thing is, this is collaboration off-canvas, between our viewer, and the helper library. And later perhaps, between our viewer and a "textual content of the canvas" component, or rather "non-painting annotation component". Canvas Panel isn't involved in this off-to-the-side rendering, even though we're dealing with canvas content. This flow suggests another principle, but I'm not confident enough of it as a full design principle yet. We could use our Canvas Panel component as a general gateway to canvas content, both as a UI element and as a provider of data through an API. Instantiate a Canvas Panel, give it a Canvas, then call on it not just for visual rendering but for access to other information and content of the canvas. This seems attractive, but we didn't need it for our textual content component. It felt more natural to do that in application code with helpers, rather than expect CP to do it just because it understands canvases.
For my deliberately constrained first two requirements I have a CP component, normaliser and helpers that let me do what I need. But I haven't started pushing it yet. As soon as I have more complex demands, the collaboration behaviour gets more complex.
On to More complex collaboration.


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.eoricommoncomponent.frontend.controllers.routes.ApplicationController @import uk.gov.hmrc.eoricommoncomponent.frontend.views.html._ @import uk.gov.hmrc.eoricommoncomponent.frontend.views.ServiceName @import uk.gov.hmrc.eoricommoncomponent.frontend.models.Service @import uk.gov.hmrc.eoricommoncomponent.frontend.models.Journey @this(layout_di: layout, help_di: partials.if_you_need_help) @(service: Service, journey: Journey.Value, otherService: Option[Service])(implicit messages: Messages, request: Request[_]) @otherServiceName = @{ otherService.map(other => ServiceName.longName(other)).getOrElse(messages("cds.enrolment.pending.otherService")) } @layout_di(messages("cds.enrolment.pending.title"), suppressTelephoneNumberDetection = false) {
@messages("cds.enrolment-already-pending-against-groupid-gye.paragraph")
@messages("cds.sign.out") } else { @if(otherService == Some(service)){@messages("cds.enrolment.pending.group.sameService.paragraph1")
} else {@messages("cds.enrolment.pending.group.otherService.paragraph1", otherServiceName)
@messages("cds.enrolment.pending.group.otherService.paragraph2")
} } @help_di()


This is a project I made in 2019, the first day counted from the chinese new year. Hope you like them. @Grace
Day 01
Chinese word "FU" means for "Good Lucky". Wish all the people that suffered
Day 02
Play in the royal garden.
Day 03
Red Lantern in the sky.
Day 04
Look up and see the same object with different angles.
Day 05
Chinese cabbage(白菜 Bai Cai) as the same pronunciation with "Rich (财 Cai)". So it's always good means for people.
Day 06
Play with tracks, and enjoy the happiness even with yourself.
Day 07
Black Swan with LOVE.
Day 08
Reflection in a snowing night.
Day 09
Dead plant looks like a golden tree.
Day 10
Snowing in the forbidden city.
Day 11
Handmade snowman.
Day 12
A group of pears, taste soft and kids like them.
Day 13
Beautiful flowers.
Day 14
Astronauts, boys' dreams.
Day 15
A lonely rabbit.
Day 16
Great architecture blends tradition and art.
Day 17
Workout.
Day 18
Long exposure with sq20.
Day 19
Cactus.
Day 20
Human made happiness.
Day 21
The forbidden city.
Day 22
Symbol.
Day 23
Workout to keep strong.
Day 24
Planting.
Day 25
Angel.
Day 26
Here is a birthday party.
Day 27
Kid really like the red truck from a picture book, so mom just draw it. And the book writer is MIYANISHI from Japan.
Day 28
Broken glasses.
Day 29
Workout.
Day 30
Candles.
Day 31
Ages.
Day 32
The forbidden city.
Day 33
An old small town.
Day 34
Raining day.
Day 35
The other side of BEIJING city.
Day 36
Jars for flowers.
Day 37
A church in Beijing.
Day 38
Workout.
Day 39
The corner tower of the Forbidden City.
Day 40
Can not stop playing.
Day 41
Chestnut pumpkin.
Day 42
Happy birthday.
Day 43
Workout.
Day 44
Ear rings.
Day 45
Sunset building.


[gecode-users] Propagating holes
Zayenz Lagerkvist
zayenz at gmail.com
Thu Nov 8 06:19:33 CET 2007
On 7 nov 2007, at 09.31, Malcolm Ryan wrote:
> Is there anyway to express the constraint:
>
> X = Y + c
>
> for variables X and Y, and constant c, such that holes in Y are
> propagated to X and vice verse. The linear() constraint only seems to
> give bounds consistency.
You can use the IntConLevel (integer consistency level) argument to
increase the strength of propagation. See more at http://
www.gecode.org/gecode-doc-latest/
group__TaskIntInt.html#ga3e79a3496160feae2fd790c9379a319
Cheers,
Mikael
--
Mikael Zayenz Lagerkvist, http://www.it.kth.se/~zayenz
More information about the gecode-users
mailing list


Part XII: Multiple Platforms
EditOne of the big advantages of using HaxeFlixel is the ability to build your games for multiple platforms. You can build a working Flash, Windows, Android, and iOS game - all from the same code! So far, we've been working with Flash, and, for the most part, you don't have to do too much to get your game working on other platforms - if you test it under Windows right now, it should mostly work just fine (although, without music, which we'll discuss later). However, you might run into some issues if you try to build it for a mobile device - at the very least, you won't be able to play it without a keyboard. I will show you some things we can tweak to make it work better on other platforms. We'll focus on Windows and Android, since I have access to those platforms.
HaxeFlixel comes equipped with a powerful feature called conditionals. By adding some conditionals to your code, you can make it so that only certain pieces of code will be compiled depending on the conditionals you use. For example, if you are building for Android, which would probably not have a mouse, you could setup a conditional to skip over all mouse-related code. Alternately, you might also add some code to deal with Touches, which would only work on Android, so you would make sure to wrap that logic in conditionals so that it doesn't try to build on Windows or Flash.
It's not all that complicated. We'll start with something simple: adding the ability to toggle Fullscreen mode on Windows.
Let's add a button to the OptionsState:
When we initialize and interact with our button, we only want to do it on 'desktop' platforms. So, at the top of the class, add:
#if desktop private var _btnFullScreen:FlxButton; #end
In the create function, somewhere after we add our
_barVolume
object, add:#if desktop _btnFullScreen = new FlxButton(0, _barVolume.y + _barVolume.height + 8, FlxG.fullscreen ? "FULLSCREEN" : "WINDOWED", clickFullscreen); _btnFullScreen.screenCenter(true, false); add(_btnFullScreen); #end
Then we need to add our callback function for that button:
#if desktop private function clickFullscreen():Void { FlxG.fullscreen = !FlxG.fullscreen; _btnFullScreen.text = FlxG.fullscreen ? "FULLSCREEN" : "WINDOWED"; _save.data.fullscreen = FlxG.fullscreen; } #end
Yes, we wrap the entire function in our conditional - if we're not building for desktop, this function will not exist. You'll also notice that we are saving the value of
FlxG.fullscreen
- this will be used to 'remember' the game's screen state when they next launch the game.Make sure you clean up you button in destroy:
#if desktop _btnFullScreen = FlxDestroyUtil.destroy(_btnFullScreen); #end
Next, let's change around our Main.hx so that when the game starts it will launch into whatever state the game was last in - fullscreen or not. We need to move things around a little, since we need to find out if we're going into fullscreen or not BEFORE we call new FlxGame, but we need to set the volume AFTER, so the section in setupGame should be changed to look like this:
var _save:FlxSave = new FlxSave(); _save.bind("flixel-tutorial"); #if desktop if (_save.data.fullscreen != null) { startFullscreen = _save.data.fullscreen; } #end addChild(new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen)); if (_save.data.volume != null) { FlxG.sound.volume = _save.data.volume; } _save.close();
Next, we need to give players a way to exit the game if they're in Fullscreen mode - since they won't easily have access to the close button anymore. We do that by adding a new button to the MenuState:
#if desktop private var _btnExit:FlxButton; #end
And, in create:
#if desktop _btnExit = new FlxButton(FlxG.width - 28, 8, "X", clickExit); _btnExit.loadGraphic(AssetPaths.button__png, true, 20, 20); add(_btnExit); #end
Then our callback function just looks like:
#if desktop private function clickExit():Void { System.exit(0); } #end
And, of course, cleanup:
#if desktop _btnExit = FlxDestroyUtil.destroy(_btnExit); #end
There you go! Now try it out on both Flash and Windows targets and notice the differences - you can't go Fullscreen in Flash, and you can in Windows. You also get the button to exit the game on the MenuState while on Windows.
To make our game work with Android, we have to make a few more changes. First, we need to make sure that our Project.xml is setup correctly so that our settings are right for Android.
In your app tag, at the very top of the file, add this attribute:
package="com.haxeflixel.tutorial"
This will give your app a package name to be used on the Android Device - it's best to be as unique as possible.
Next, we need to change our assets around a little bit. Right now, we have
<assets path="assets" />
which just says "load all the assets!". We want to filter them out a little bit and only load the ones that we actually NEED. While we're here, we need to make a new version of our music. We need both an mp3 and an ogg version of our music - Flash only allows for mp3 files, however, it is the only platform that can use mp3s (you can read more the reasons why here) - besides, ogg is generally a better format to use. You can find free tools on the internet, such as Audacity to convert your audio file formats if you're not sure how to do that.Once you have both versions of your music stored in assets/music, replace your assets tag with:
<assets path="assets/data" include="*.oel" /> <assets path="assets/images" include="*.png" /> <assets path="assets/sounds" include="*.wav" /> <assets path="assets/music" include="*.mp3" if="flash" /> <assets path="assets/music" include="*.ogg" unless="flash" />
This will simply load the assets from each of our specified folders, grabbing only the files that match the wildcards we've specified. For the music, we load mp3 files if we're building for flash, and ogg if we're building for anything else.
Next, we have some definitions that are mostly commented out. Generally, mobile targets won't have access to a keyboard or mouse, and desktop targets won't have access to touch functionality. To make sure our game can handle these platforms properly, we will set some flags based on what target we're building for.
Look for a section that looks like this and uncomment it (or just add this to your Project.xml):
<haxedef name="FLX_NO_MOUSE" if="mobile" /> <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> <haxedef name="FLX_NO_TOUCH" if="desktop" />
The last change to our Project.xml file is to make sure we don't try to use the Debug logic on mobile. At the very bottom of the file, before the closing
</project>
tag, add:
<haxedef name="FLX_NO_DEBUG" if="mobile" />
Now that we have different versions of our music, we need to make sure we play the right version. In Main.hx, at the end of setupGame, replace the line where we start playing our music with:
#if flash FlxG.sound.playMusic(AssetPaths.HaxeFlixel_Tutorial_Game__mp3, 1, true); #else FlxG.sound.playMusic(AssetPaths.HaxeFlixel_Tutorial_Game__ogg, 1, true); #end
You might be wondering how we're going to allow the user to move around in our game on a device without the keyboard or mouse. Well, HaxeFlixel comes with a VirtualPad object which we can use to accept touch input from the user and translate it into movement. Head over to PlayState.hx:
Initialize:
#if mobile public static var virtualPad:FlxVirtualPad; #end
Create and add (in create):
#if mobile virtualPad = new FlxVirtualPad(FULL, NONE); add(virtualPad); #end
And cleanup (destroy):
#if mobile virtualPad = FlxDestroyUtil.destroy(virtualPad); #end
Since the player can't move while they're in combat, we're going to remove the distraction of our virtual pad while combat is happening. In the startCombat function, add:
#if mobile virtualPad.visible = false; #end
And, to make it reappear, in update, somewhere around where we set
_inCombat
to false, add:#if mobile virtualPad.visible = true; #end
The only place where we actually check for button presses is in our Player.hx class, in the updateMovement function. We currently have a section of code that is setting different flags to true based on keyboard input - but since the keyboard might be disabled on some platforms, we need to change that to look like this:
#if !FLX_NO_KEYBOARD _up = FlxG.keys.anyPressed(["UP", "W"]); _down = FlxG.keys.anyPressed(["DOWN", "S"]); _left = FlxG.keys.anyPressed(["LEFT", "A"]); _right = FlxG.keys.anyPressed(["RIGHT", "D"]); #end
Right after that logic, we'll add our logic that checks each of the buttons of our Virtual Pad to see which ones are pressed:
#if mobile _up = _up || PlayState.virtualPad.buttonUp.status == FlxButton.PRESSED; _down = _down || PlayState.virtualPad.buttonDown.status == FlxButton.PRESSED; _left = _left || PlayState.virtualPad.buttonLeft.status == FlxButton.PRESSED; _right = _right || PlayState.virtualPad.buttonRight.status == FlxButton.PRESSED; #end
Because of the way we've structured our movement logic, we don't need to make any other changes! Getting _up set to true via keyboard or our virtual pad will do the same thing.
 We could setup the virtual pad to work with our combat menu, but that would feel a little clunky, given that the user has the power to tap on whatever they want on the screen. Instead, we're going to utilize touches to figure out what the player wants to do.
This means, in our update function, we need to wrap everything that's currently inside our
if (!_wait)
statement with:#if !FLX_NO_KEYBOARD
At the end of our
if (!_wait)
statement, before the last}
we need to add our touch check:#if !FLX_NO_TOUCH var didSelect:Bool = false; for (touch in FlxG.touches.justReleased()) { if (!didSelect) { if (touch.overlaps(_choices[0])) { didSelect = true; _sndSelect.play(); _selected = 0; movePointer(); makeChoice(); } else if (touch.overlaps(_choices[1])) { didSelect = true; _sndSelect.play(); _selected = 1; movePointer(); makeChoice(); } } } #end
What this does is gets a list of all the touches that were just released this update and checks them one at a time to see if any were on top of one of our choices texts. If one of them is, we play our select sound, and act on the selection - ignoring any other touches that might have happened this update.
And that's everything! You should be able to run your game on Flash, Windows (Neko, too!), and Android and have it work on each with slight variations. And you only have one project and one set of code!
Next we'll polish up our game and add a little juice to make it POP!


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Brian O'Donoghue
Full Stack Web Developer
JavaScript, React/Redux, Ruby, Sinatra, Rails, jQuery
“It's not a bug, it's a feature"
Biography
Grew up in Queens NY. Developed a passion for learning poker, and went on to play professionaly for 10 years.
Found a new love for coding, and am now working towards making a career change.


Page 1 of 1
Networking
Posted:
Wed Jun 13, 2007 11:51 am
by Karl G.
Well, to put it simply, it's a touchy beast. I'm doing my best at the design stage to make sure I don't have to overhaul this whole thing later because of some fundamental flaw that makes it slow/hackable/unreliable. I know it'll pay off in the end...but for now, it's just annoying. I'm going to be taking a break next week, too, so we won't see anything new for a while. I'll keep you updated.
Posted:
Sun Jun 17, 2007 1:20 pm
by lawn gnome
i think if what your doing affects the game in the long run, then just go for it.
Posted:
Mon Jun 18, 2007 12:27 am
by thadiusofx3
I bought an entire book over just networking, so im in the same boat as you.
Posted:
Sun Jun 24, 2007 9:59 pm
by figgles
Networking infrastructure...
Touchy is a very nice way of saying it's a bi'tch.
You had better think long and hard about this. Unfortunately, you'll be hard pressed to find a book about "networking" that covers the issues that are most relevant to PV, unless of course, you need the basics such as TCP, UDP, SPX, IPX, IPv4/v6, and so on. I guess UDP/IPv4 are most relevant to PV though.
Just some basic questions that if you cannot answer, you ought to stop NOW and think about them.
Is your design targeted for 100 users, 500 users, 1000 users, or more?
What are the hopes for future scability? (PV is going to be popular, right?)
Is it monolithic or micro?
Shard servers to accomidate more?
What is the average number of packets per second incoming?
Outgoing?
What is the average size of outgoing? Does it exceed the MTU? ( -> implications of that?)
What if two users of the same IP address come? ("Dual logging" or NAT for example)
What is your maximum rate of upload? Common ISPs usually provide for less than 64KB of sustained bandwidth. At a mere 1KB/sec of sustained data rate per player upstream, less than 64 players can be acommidated.
How much information must be transfered at log in?
Packet compression?
Variable or fixed length packets?
Encryption?
Spoof detection?
Buffer overflow protection measures?
CPU time spent uncompression/decrypting?
Threading issues/FPS independence.
Endianness issues?
Right, good luck with all of that.
Posted:
Mon Jun 25, 2007 11:00 am
by Karl G.
Yep, those are issues. Fortunately enough I've sketched out/solved most of them in the past, so really I'm just redesigning the message structure itself and I don't have to worry about the protocol. The other great part is that the modularity of the system will allow me to gut the whole network system and re-implement it without changing its apparent functionality.


JSON is an excellent data format, but we think it can be better.
JSON5 is a proposed extension to JSON that aims to make it easier for humans to write and maintain by hand. It does this by adding some minimal syntax features directly from ECMAScript 5.
JSON5 remains a strict subset of JavaScript, adds no new data types, and works with all existing JSON content.
JSON5 is not an official successor to JSON, and JSON5 content may not work with existing JSON parsers. For this reason, JSON5 files use a new .json5 extension. (TODO: new MIME type needed too.)
The code here is a reference JavaScript implementation for both Node.js and all browsers. It’s based directly off of Douglas Crockford’s own JSON implementation, and it’s both robust and secure.
JSON isn’t the friendliest to write. Keys need to be quoted, objects and arrays can’t have trailing commas, and comments aren’t allowed — even though none of these are the case with regular JavaScript today.
That was fine when JSON’s goal was to be a great data format, but JSON’s usage has expanded beyond machines. JSON is now used for writing configs, manifests, even tests — all by humans.
There are other formats that are human-friendlier, like YAML, but changing from JSON to a completely different format is undesirable in many cases. JSON5’s aim is to remain close to JSON and JavaScript.
The following is the exact list of additions to JSON’s syntax introduced by JSON5. All of these are optional, and all of these come from ES5.
Object keys can be unquoted if they’re valid identifiers.
Yes, even reserved keywords (like default
) are valid unquoted keys in ES5
[§11.1.5, §7.6].
(More info)
(TODO: Unicode characters and escape sequences aren’t yet supported in this implementation.)
Object keys can also be single-quoted.
Objects can have trailing commas.
Strings can be single-quoted.
Strings can be split across multiple lines; just prefix each newline with a backslash. [ES5 §7.8.4]
Numbers can be hexadecimal (base 16).
Numbers can begin or end with a (leading or trailing) decimal point.
Numbers can include Infinity
, -Infinity
, NaN
, and -NaN
.
Numbers can begin with an explicit plus sign.
The following is a contrived example, but it illustrates most of the features:
```js { foo: ‘bar’, while: true,
this: 'is a \ multi-line string',
// this is an inline comment
here: 'is another', // inline comment
/* this is a block comment
that continues on another line */
hex: 0xDEADbeef,
half: .5,
delta: +10,
to: Infinity, // and beyond!
finally: 'a trailing comma',
oh: [
"we shouldn't forget",
'arrays can have',
'trailing commas too',
], } ```
This implementation’s own package.json5 is more realistic:
```js
// This file is written in JSON5 syntax, naturally, but npm needs a regular
// JSON file, so compile via npm run build
. Be sure to keep both in sync!
{ name: ‘json5’, version: ‘0.5.0’, description: ‘JSON for the ES5 era.’, keywords: [‘json’, ‘es5’], author: ‘Aseem Kishore<EMAIL_ADDRESS>contributors: [ // TODO: Should we remove this section in favor of GitHub’s list? // https://github.com/aseemk/json5/contributors ‘Max Nanasy<EMAIL_ADDRESS>‘Andrew Eisenberg<EMAIL_ADDRESS>‘Jordan Tucker<EMAIL_ADDRESS>], main: ‘lib/json5.js’, bin: ‘lib/cli.js’, files: [“lib/”], dependencies: {}, devDependencies: { gulp: “^3.9.1”, ‘gulp-jshint’: “^2.0.0”, jshint: “^2.9.1”, ‘jshint-stylish’: “^2.1.0”, mocha: “^2.4.5” }, scripts: { build: ‘node ./lib/cli.js -c package.json5’, test: ‘mocha –ui exports –reporter spec’, // TODO: Would it be better to define these in a mocha.opts file? }, homepage: ‘http://json5.org/’, license: ‘MIT’, repository: { type: ‘git’, url: ‘https://github.com/aseemk/json5.git’, }, } ```
Join the Google Group if you’re interested in JSON5 news, updates, and general discussion. Don’t worry, it’s very low-traffic.
The GitHub wiki is a good place to track JSON5 support and usage. Contribute freely there!
GitHub Issues is the place to formally propose feature requests and report bugs. Questions and general feedback are better directed at the Google Group.
This JavaScript implementation of JSON5 simply provides a JSON5
object just
like the native ES5 JSON
object.
To use from Node:
sh
npm install json5
js
var JSON5 = require('json5');
To use in the browser (adds the JSON5
object to the global namespace):
html
Then in both cases, you can simply replace native JSON
calls with JSON5
:
js
var obj = JSON5.parse('{unquoted:"key",trailing:"comma",}');
var str = JSON5.stringify(obj);
JSON5.parse
supports all of the JSON5 features listed above (TODO: except
Unicode), as well as the native reviver
argument.
JSON5.stringify
mainly avoids quoting keys where possible, but we hope to
keep expanding it in the future (e.g. to also output trailing commas).
It supports the native replacer
and space
arguments,
as well. (TODO: Any implemented toJSON
methods aren’t used today.)
If you’re running this on Node, you can also register a JSON5 require()
hook
to let you require()
.json5
files just like you can .json
files:
js
require('json5/lib/require');
require('./path/to/foo'); // tries foo.json5 after foo.js, foo.json, etc.
require('./path/to/bar.json5');
This module also provides a json5
executable (requires Node) for converting
JSON5 files to JSON:
sh
json5 -c path/to/foo.json5 # generates path/to/foo.json
sh
git clone git://github.com/aseemk/json5.git
cd json5
npm install
npm test
As the package.json5
file states, be sure to run npm run build
on changes
to package.json5
, since npm requires package.json
.
Feel free to file issues and submit
pull requests — contributions are
welcome. If you do submit a pull request, please be sure to add or update the
tests, and ensure that npm test
continues to pass.
MIT. See LICENSE.md for details.
Michael Bolin independently arrived at and published some of these same ideas with awesome explanations and detail. Recommended reading: Suggested Improvements to JSON
Douglas Crockford of course designed and built JSON, but his state machine diagrams on the JSON website, as cheesy as it may sound, gave me motivation and confidence that building a new parser to implement these ideas this was within my reach! This code is also modeled directly off of Doug’s open-source json_parse.js parser. I’m super grateful for that clean and well-documented code.
Max Nanasy has been an early and prolific supporter, contributing multiple patches and ideas. Thanks Max!
Andrew Eisenberg has contributed the
stringify
method.
Jordan Tucker has aligned JSON5 more closely with ES5 and is actively maintaining this project.


1. Purpose Purpose
Schrittmacher's purpose is to keep a pair of applications up and running at all times. If one instance is up, the other will be on standby. If the first one fails, the second one will go into "hot" mode and take over the load.
It was developed for the MessageMover SMSC, a software based on UniversalSS7 stack.
2. Operation Operation
Schrittmacher runs as a daemon on a Unix system. It talks to another Schrittmacher instance on another host by sending each other UDP packets over a common lan. Both instances send each other heartbeats at predefined intervalls where they negotiate who is HOT and who is STANDBY.
The application which wants to be protected makes uses of Schrittmacherclient library. It has to instantiate a schrittmacherClient object and set the resource-id and the schrittmacher UDP port. And start sendi...
3. command line options Command line options
--config-file {filename} read the filename for its configuration
--daemonize put the application to background and return
--make-pidfile create the pid file for schrittmacher itself
--pidfile {filename} specifiy the filename where the pid is written to
--parachute create a parachute process which watches the schrittmacher daemon
--version print the version and exit
3. config file The config file
Schrittmacher's config file is normally ./schrittmacher.conf or /etc/schrittmacher/schrittmacher.conf
It contains the following sections
group = core
local-address = the local IP we are listening to
remote-address = the peer's IP address
shared-address = a virtual IP which is shared between the two
port = udp port number
http-port = tcp port number for the admin interface
log-dir = directory where the log is written
heartbeat = how often the heartbeat is sent (Def...
4. the environment The environment
the scripts called from schrittmacher can use the following environmental variables
LOCAL_ADDRESS the local ip address (from core config)
REMOTE_ADDRESS the remote ip address (from core config)
SHARED_ADDRESS the shared ip address (from core config)
RESOURCE_NAME the resource name (from resource config)
PID_FILE the pid file (from resource coding)
HEARTBEAT_INTERVAL the heartbeat intervall (from resource config)
ACTION the action to take:
'activate','deactivate','start' o...
5. config example #
# schrittmacher config example
#
group = core
local-address = <IP_ADDRESS>
remote-address = <IP_ADDRESS>
shared-address = <IP_ADDRESS>
http-port = 7700
port = 7700
group = resource
name = smsc-i400
start-action = "kill -10 `cat /var/run/MessageMover/i400.pid`"
stop-action = "kill -12 `cat /var/run/MessageMover/i400.pid`"
interface-activate = ip addr add <IP_ADDRESS>/25 dev eth0 label eth0:9
interface-deactivate = ip addr del <IP_ADDRESS>/25 dev eth0 label eth0:9


Your browser does not support HTML5. Please use a current browser like Chrome, Firefox or IE (version 9 or higher)
Gearing
Chainrings
Sprockets
Wheel Size
Display
Teeth
Development
Ratio
Speed
Units
km/h
mph
Cadence
Chain Angle <
Compare two Setups
URL


Massive tax hike needed to fund South Africa’s NHI: economists
by Staff WriterGovernment will need to hike taxes by an average of 10.8% to pay for the incoming National Health Insurance a new analysis in the Rapport shows.
In the analysis – commissioned by union Solidarity – Wits professor Jannie Rossouw and economist Mike Holland calculated that the new national health system will require R226 billion in financing by 2026.
The two noted that the quoted figures in the current NHI Bill are from 2010, and that the actual financing gap is currently R166.5 billion in 2019 – equal to 12.3% of government revenue for the year.
They added that the only way to cover this shortfall would be a tax hike – both for companies and individuals.
They said this could mean increases in:
- Income tax;
- Companies tax;
- Payroll tax;
- VAT.
Treasury has previously said that the rollout of the NHI will require an addition R33 billion annually from the 2025/26 financial year.
This would be in addition to the previous estimations contained in the Green and White Papers of 2011 and 2017 respectively, of R74 billion a year.
“Following the introduction of the National Health Insurance Bill in Parliament earlier this year, the Department of Health reprioritised funds within its 2019/20 budget to establish an NHI Office. Over the medium term, this office will receive increasing allocations for its operational costs,” it said.
The NHI policy aims to provide healthcare more equitably in South Africa, with a priority to improve the efficiency of service delivery.
Measures being undertaken for the rollout include improving the management of patient records, for example by rolling out the health patient registration system to streamline management processes in health facilities.
Initially, NHI costs were projected to increase public health spending from about 4% to 6% of Gross Domestic Product (GDP) over 15 years.
“However, given the macroeconomic and fiscal outlook, the estimates to roll out NHI that were published in the NHI Green Paper in 2011 and White Paper in 2017 are no longer affordable,” Treasury said.


Class SurfaceOfLinearExtrusion
Surface defined by a 3d curve and a direction. A point at (u,v) of the surface is defined
by the point of the curve at parameter u plus v*direction. It is the surface that is generated
by the curve moved along the direction. The curve may not have the direction as a tangential
vector. Also the curve is defined in the interval [0,1], the parameterspace of this curve may also
be defined by a startParameter and an endParameter.
Inheritance
System.Object
SurfaceOfLinearExtrusion
Implements
System.Runtime.Serialization.ISerializable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: CADability.dll
Syntax
[Serializable]
public class SurfaceOfLinearExtrusion : ISurfaceImpl, ISurface, IOctTreeInsertable, ISerializable, IExportStep
Constructors
|
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SurfaceOfLinearExtrusion(ICurve, GeoVector, Double, Double)
Declaration
public SurfaceOfLinearExtrusion(ICurve basisCurve, GeoVector direction, double curveStartParameter, double curveEndParameter)
Parameters
| Type |
Name |
Description |
| ICurve |
basisCurve |
|
| GeoVector |
direction |
|
| System.Double |
curveStartParameter |
|
| System.Double |
curveEndParameter |
|
|
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SurfaceOfLinearExtrusion(SerializationInfo, StreamingContext)
Declaration
protected SurfaceOfLinearExtrusion(SerializationInfo info, StreamingContext context)
Parameters
| Type |
Name |
Description |
| System.Runtime.Serialization.SerializationInfo |
info |
|
| System.Runtime.Serialization.StreamingContext |
context |
|
Properties
|
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BasisCurve
Declaration
public ICurve BasisCurve { get; }
Property Value
|
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Direction
Declaration
public GeoVector Direction { get; }
Property Value
|
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IsRuled
Declaration
public override RuledSurfaceMode IsRuled { get; }
Property Value
Overrides
|
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IsUPeriodic
Declaration
public override bool IsUPeriodic { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Overrides
|
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IsVPeriodic
Declaration
public override bool IsVPeriodic { get; }
Property Value
| Type |
Description |
| System.Boolean |
|
Overrides
|
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UPeriod
Declaration
public override double UPeriod { get; }
Property Value
| Type |
Description |
| System.Double |
|
Overrides
|
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VPeriod
Declaration
public override double VPeriod { get; }
Property Value
| Type |
Description |
| System.Double |
|
Overrides
Methods
|
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Clone()
Declaration
public override ISurface Clone()
Returns
Overrides
|
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CopyData(ISurface)
Declaration
public override void CopyData(ISurface CopyFrom)
Parameters
Overrides
|
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Derivation2At(GeoPoint2D, out GeoPoint, out GeoVector, out GeoVector, out GeoVector, out GeoVector, out GeoVector)
Declaration
public override void Derivation2At(GeoPoint2D uv, out GeoPoint location, out GeoVector du, out GeoVector dv, out GeoVector duu, out GeoVector dvv, out GeoVector duv)
Parameters
Overrides
|
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FixedU(Double, Double, Double)
Declaration
public override ICurve FixedU(double u, double vmin, double vmax)
Parameters
| Type |
Name |
Description |
| System.Double |
u |
|
| System.Double |
vmin |
|
| System.Double |
vmax |
|
Returns
Overrides
|
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FixedV(Double, Double, Double)
Declaration
public override ICurve FixedV(double v, double umin, double umax)
Parameters
| Type |
Name |
Description |
| System.Double |
v |
|
| System.Double |
umin |
|
| System.Double |
umax |
|
Returns
Overrides
|
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Declaration
public override ISurface GetCanonicalForm(double precision, BoundingRect? bounds)
Parameters
| Type |
Name |
Description |
| System.Double |
precision |
|
| System.Nullable<BoundingRect> |
bounds |
|
Returns
Overrides
|
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GetLineIntersection(GeoPoint, GeoVector)
Declaration
public override GeoPoint2D[] GetLineIntersection(GeoPoint startPoint, GeoVector direction)
Parameters
Returns
Overrides
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GetModified(ModOp)
Declaration
public override ISurface GetModified(ModOp m)
Parameters
| Type |
Name |
Description |
| ModOp |
m |
|
Returns
Overrides
|
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GetNaturalBounds(out Double, out Double, out Double, out Double)
Declaration
public override void GetNaturalBounds(out double umin, out double umax, out double vmin, out double vmax)
Parameters
| Type |
Name |
Description |
| System.Double |
umin |
|
| System.Double |
umax |
|
| System.Double |
vmin |
|
| System.Double |
vmax |
|
Overrides
|
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GetNormal(GeoPoint2D)
Declaration
public override GeoVector GetNormal(GeoPoint2D uv)
Parameters
Returns
Overrides
|
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GetOffsetSurface(Double)
Declaration
public override ISurface GetOffsetSurface(double offset)
Parameters
| Type |
Name |
Description |
| System.Double |
offset |
|
Returns
Overrides
|
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GetPlaneIntersection(PlaneSurface, Double, Double, Double, Double, Double)
Declaration
public override IDualSurfaceCurve[] GetPlaneIntersection(PlaneSurface pl, double umin, double umax, double vmin, double vmax, double precision)
Parameters
| Type |
Name |
Description |
| PlaneSurface |
pl |
|
| System.Double |
umin |
|
| System.Double |
umax |
|
| System.Double |
vmin |
|
| System.Double |
vmax |
|
| System.Double |
precision |
|
Returns
Overrides
|
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GetPropertyEntry(IFrame)
Declaration
public override IPropertyEntry GetPropertyEntry(IFrame frame)
Parameters
| Type |
Name |
Description |
| IFrame |
frame |
|
Returns
Overrides
|
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GetSafeParameterSteps(Double, Double, Double, Double, out Double[], out Double[])
Declaration
public override void GetSafeParameterSteps(double umin, double umax, double vmin, double vmax, out double[] intu, out double[] intv)
Parameters
| Type |
Name |
Description |
| System.Double |
umin |
|
| System.Double |
umax |
|
| System.Double |
vmin |
|
| System.Double |
vmax |
|
| System.Double[] |
intu |
|
| System.Double[] |
intv |
|
Overrides
|
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GetZMinMax(Projection, Double, Double, Double, Double, ref Double, ref Double)
Declaration
public override void GetZMinMax(Projection p, double umin, double umax, double vmin, double vmax, ref double zMin, ref double zMax)
Parameters
| Type |
Name |
Description |
| Projection |
p |
|
| System.Double |
umin |
|
| System.Double |
umax |
|
| System.Double |
vmin |
|
| System.Double |
vmax |
|
| System.Double |
zMin |
|
| System.Double |
zMax |
|
Overrides
|
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HitTest(BoundingCube, out GeoPoint2D)
Declaration
public override bool HitTest(BoundingCube bc, out GeoPoint2D uv)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
|
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IsExtruded(GeoVector)
Declaration
public override bool IsExtruded(GeoVector direction)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
|
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IsVanishingProjection(Projection, Double, Double, Double, Double)
Declaration
public override bool IsVanishingProjection(Projection p, double umin, double umax, double vmin, double vmax)
Parameters
| Type |
Name |
Description |
| Projection |
p |
|
| System.Double |
umin |
|
| System.Double |
umax |
|
| System.Double |
vmin |
|
| System.Double |
vmax |
|
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
|
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Make3dCurve(ICurve2D)
Declaration
public override ICurve Make3dCurve(ICurve2D curve2d)
Parameters
Returns
Overrides
|
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Modify(ModOp)
Declaration
public override void Modify(ModOp m)
Parameters
| Type |
Name |
Description |
| ModOp |
m |
|
Overrides
|
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PointAt(GeoPoint2D)
Declaration
public override GeoPoint PointAt(GeoPoint2D uv)
Parameters
Returns
Overrides
|
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PositionOf(GeoPoint)
Declaration
public override GeoPoint2D PositionOf(GeoPoint p)
Parameters
Returns
Overrides
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ReverseOrientation()
Declaration
public override ModOp2D ReverseOrientation()
Returns
Overrides
|
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SameGeometry(BoundingRect, ISurface, BoundingRect, Double, out ModOp2D)
Declaration
public override bool SameGeometry(BoundingRect thisBounds, ISurface other, BoundingRect otherBounds, double precision, out ModOp2D firstToSecond)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
|
Improve this Doc
View Source
UDirection(GeoPoint2D)
Declaration
public override GeoVector UDirection(GeoPoint2D uv)
Parameters
Returns
Overrides
|
Improve this Doc
View Source
VDirection(GeoPoint2D)
Declaration
public override GeoVector VDirection(GeoPoint2D uv)
Parameters
Returns
Overrides
Explicit Interface Implementations
|
Improve this Doc
View Source
IExportStep.Export(ExportStep, Boolean)
Declaration
int IExportStep.Export(ExportStep export, bool topLevel)
Parameters
| Type |
Name |
Description |
| ExportStep |
export |
|
| System.Boolean |
topLevel |
|
Returns
| Type |
Description |
| System.Int32 |
|
|
Improve this Doc
View Source
ISerializable.GetObjectData(SerializationInfo, StreamingContext)
Declaration
void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
Parameters
| Type |
Name |
Description |
| System.Runtime.Serialization.SerializationInfo |
info |
|
| System.Runtime.Serialization.StreamingContext |
context |
|
Implements
System.Runtime.Serialization.ISerializable


JANE DOE
Home
About
Music
Contact
Music
Organic Love | 02:40
Twist In My Reality | 02:10
Street Light | 03:28
Love Don’t Live Here Anymore (Cover) | 03:49
Directed by VINCE MALC & EMILIA COLE
Edited and Filmed by NICOLAS TROY
Produced by NIKI HEART
Wix Films LTD.


Class: Triglav::Agent::Base::Connection
- Inherits:
-
Object
- Object
- Triglav::Agent::Base::Connection
- Defined in:
- lib/triglav/agent/base/connection.rb
Overview
An abstract base class of Connection.
Wrap a connection to a storage. You can implement any methods which you want to use in your Monitor class.
You have to implement following methods:
-
initialize
-
close
An instance is created for each `resource_uri_prefix`, that is, shared among resources with of same `resource_uri_prefix`.
Note that multiple connection instances would be created when multiple parallel threads are created in Processor class.
Instance Method Summary collapse
-
#close ⇒ Object
close the connection.
-
#initialize(connection_info) ⇒ Connection
constructor
A new instance of Connection.
Constructor Details
#initialize(connection_info) ⇒ Connection
Returns a new instance of Connection
20 21 22 |
# File 'lib/triglav/agent/base/connection.rb', line 20 def initialize(connection_info) raise NotImplementedError end |
Instance Method Details
#close ⇒ Object
close the connection
25 26 27 |
# File 'lib/triglav/agent/base/connection.rb', line 25 def close raise NotImplementedError end |


Could Not Connect
You can try changing your search term/location or category.
{{ item.name }}
{{ item.lga_name }}, {{ item.state_name }}


Scots child killer refused prison freedom bid as victim's family warn 'beast must stay locked up'
Paedophile Steven Leisk strangled schoolboy Scott Simpson after luring him into undergrowth to sexually assault him.
by Marcello MegaOne of Scotland’s most notorious child killers has failed in a bid for freedom – with his victim’s family saying he should never get out.
Vile paedophile Steven Leisk’s plea for release has been refused by the Parole Board for Scotland and he remains in prison for the murder of Aberdeen schoolboy Scott Simpson in 1997.
Scott’s sisters and brother were relieved to learn the news in a letter from the board, having outlined to it the devastating and ongoing effect of Leisk’s appalling crime on their family.
The monster has served 22 years for the murder but they insist he will always be a danger and must stay locked up to protect other children.
Scott’s family were disappointed to learn the next review will be in May 2021.
“At least kids are safe from him for now but it is only for 18 months and knowing he can try again so soon for freedom is worrying,” said Scott’s oldest sister, Sarah.
Her younger sister, Charlene, added: “We are all relieved but there is a bit of frustration that they don’t explain anything. Is he still a danger? Does he admit that himself as he did in court? Or has he done something in prison?”
Like all murderers, Leisk was sentenced to life imprisonment and became eligible for parole two years ago as the minimum term set for him was 20 years, but he was kept in prison.
This time, thousands of people signed an online petition started by Scott’s family demanding he stay in jail.
Scott’s siblings are grateful to the public, including many Record readers, for supporting them.
His brother Billy said: “It’s important to know that ordinary people are behind you and support you.”
Scott was less than three weeks from his 10th birthday when devious Leisk murdered him on July 17, 1997.
Leisk had been convicted of sex offences against children on four previous occasions and had only been out of jail for seven months when he lured Scott with a promise to play computer games.
Instead, he led him into undergrowth, tried to sexually assault him, then strangled him when Scott resisted.
Leisk hid Scott’s body in bushes, went to work next day and quickly turned his attention to other potential victims.
But media coverage of the missing nine-year-old prompted one of Leisk’s relatives, who knew he lived near the park where Scott was last seen, to call police on July 21, 1997.
Officers arrived at his door, catching Leisk with two teenage boys.
Leisk, now 56, confessed to killing Scott.
The Record revealed this year that Scott’s parents Patsy and Denny had been so desperate to learn all that had happened to him that they sent Leisk 22 questions in 1998 and he replied.
The most poignant question was: “Did he suffer for long?”
Leisk’s chilling reply: “I cannot say for certain but I believe and hope not.”
He also claimed “nothing physical happened to him before his death”, later stating there had been no sexual contact between them.
He maintained he did not intend to kill Scott and had not targeted him, adding: “He was an unfortunate random choice.”
Scott’s siblings, still angry at the cut in his sentence, told the parole board of the impact of Leisk’s crime on their family and how it still affects them.
They pointed out the extreme violence used – their late mother had been haunted by the sight of her son’s body.
Sarah said: “It breaks our hearts to think of our wee brother and his last moments, terrified of that monster.
“Scott was the sweetest, kindest wee boy who would have done anything for anyone.”
Charlene said of Leisk: “He’s only in his 50s. He could be a danger to kids for another 30 years.”
The parole board said: “We never comment on individual cases.”


Mercedes V-class Elite launch on November 7, 2019
by Jaiveer MehraV-class Elite likely to be based on updated V-class revealed internationally early this year; to be the range-topping model in the India line-up.
Mercedes is set to launch a more upmarket variant of the V-class, the V-class Elite on November 7, 2019. The new top-end variant is expected to be based on the refreshed V-class revealed in international markets earlier this year, and will be available in the long-wheelbase (5140mm) form. India will also get the extra-long wheelbase (5370mm) model but, according to sources, it will not be sold in this top-spec variant.
On the styling front, the V-class Elite is expected to feature tweaked light clusters and bumpers at the front and rear, as well as a revised grille. Inside, it is expected to get a dashboard with new control surfaces and turbine-style air-con vents from newer Mercedes models. Also, expect the infotainment system to get a larger display.
The international V-class gets seating options ranging from four seats to seven seats. It is not clear what seating layout will be offered on this new fully loaded variant, but expect the cabin to be plusher and better appointed than the current V-class Exclusive.
Internationally, Mercedes has introduced a new diesel engine for its V-class range, though it is not known if this unit will be offered or if the current V-class’ engine will be carried forward.
The Mercedes V-class currently has no direct rivals but it will go up against the Toyota Vellfire which is expected to launch soon.
Mercedes-Benz V-Class
Rs 80.85 lakh * On Road Price (New Delhi)


Consultations are typically around 1 hour in length. We'll discuss the Sisterlocks hair locking process and your past hair styling habits to best assess the right plan for your hair.
During this time, you will receive a cluster of sample locks (pictured below) to help determine your natural hair texture and which locking pattern is best suited for you. Sample locks will be in groups of around 8-12
To prep for your consultation, your hair should be:
If you are transitioning from chemically processed hair to natural hair, at least 1.5” - 2” of new growth is necessary. note: you do not need to cut off your relaxed hair
If you have recently relaxed your hair or are between braiding appointments, you will need to reschedule the consultation. Additionally, if you are suffering from any scalp conditions that require medical treatment, for health code reasons please reschedule when the condition has improved.
Once you've had a consultation and are ready to proceed, your initial appointment will be your Sisterlocks establishment
Prior to your establishment locking session:
You will receive a confirmation text message 24 hours prior to your appointment, please confirm by responding to this text
Please note that these locking sessions can take many hours over the course of several days, please do not plan any other activities on the day of your appointment
After your locking session:
Keeping up with regular retightening appointments is critical, you will need to retighten on a regular basis to maintain your locks. I will work with you to determine the ideal retightening interval
Please do not hesitate to call me with any questions at<PHONE_NUMBER> and PLEASE be sure to confirm your appointments by responding to our Reminder text message!


Event Creation Wizard
1
Click to choose image or drag and drop them here
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Mane matches Owen, Suarez record
by Agency ReportWhen Sadio Mane struck the opening goal at Selhurst Park on Saturday he achieved something only two other Liverpool players had done before.
It is the fifth consecutive Premier League match against Crystal Palace in which Mane has scored.
Only Michael Owen, against Newcastle United, and Luis Suarez, against Norwich City, had previously been able to string together such a sequence for Liverpool against the same Premier League opponent.
Neither Owen nor Suarez made it six in a row so Mane could exceed their feats should he score against Palace in the reverse fixture at Anfield in March.
Mane’s strike was his eighth goal in 10 Premier League matches against Palace, but he is not the south London sides’s ultimate nemesis.
That would be Jermain Defoe, who scored nine Premier League goals against them.


I bring my deep experience building production grade software for a number of world class Fortune 500 companies like Goldman Sachs, Pepsi Frito-Lays, Thermo Fisher Scientific, and Cox Communications to serve your technology needs.
Together, let us
- Build your website - includes free HTTPS and cheap hosting (Powered by )
- Get domain specific email addresses - Starts FREE
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- Get Logo and artwork for your website
- Get Virtual Phone Numbers for your business
- ...and more
All together, the above setup could cost as little as ₹ 1000/month!
Email or Chat for more details.


Special items:
Umbrella: An umbrella to keep you dry on a rainy day.
Sunscreen: Avoid sunburns and skin damage by applying sunscreen when you are outside.
Snowpants: Stay warm on a cold day. This icon also refers to an underlayer (e.g. long johns)
First layer:
Dress: A one-piece dress.
T-shirt: This mainly describes a regular t-shirt, with the option of an underlayer (either under or as the t-shirt).
Long sleeve: A t-shirt with long sleeves. Not to be confused with a thin hoodie/sweater.
Pants:
Shorts/Skirt: The shortest form of pants and usually worn on hotter days.
Long pants: Mainly describes pants such as jeans and sweatpants. They are on the thicker side.
Breezy/Athletic pants: Compared to long pants, these are thinner and can be worn on warmer days.
Outer layer:
Thin sweater: This describes any piece of clothing you would wear overtop your first layer. However, this item is on the thinner side.
Thick sweater: This is similar to a thin sweater, except for the fact that it is thicker.
Windbreaker: This falls between thick and thin sweater. It also may be preferable on rainy days. This is originally not paired with a winter coat.
 This is the only piece of clothing that can be worn with other outer layers, except for the windbreaker (You can end up training this yourself, but this may take longer to train)


When the client code is finished using a Builder
, it calls
run(lambda)
on the builder to run the statement. This tells
the builder to build the statement, prepare it, and then call the body
of the lambda.
With the exception of InsertStatement
, statements take
values for their Parameter
s. Client code does this with
the ParameterSetter.set(Parameter, T)
method. When the
client code is finished setting parameters, the statement is then
executed. For all but the SelectQuery
, this happens
when the user's code block finishes.
In the case of the SelectQuery
, executing the statement is
triggered by asking for the first results, with next()
, or,
when the client is certain there will be a result row,
nextOrFail()
. Once that is done, it is illegal to continue
to set parameters, and an attempt to do so generates an
IllegalStateException
. After the query is run, it becomes
legal to get table values, using get(TableColumn)
. If the
select statement is forUpdate()
, row values can be set
with set(TableColumn, T)
method, and the updates can
be written to the database with update()
.
InsertStatement
and UpdateStatement
objects'
builders take a code block that's used to establish which columns appear
in the statment, and to provide them values. Both builders have a
method called
run. When it completes, the statement is built,
prepared and executed.
InsertStatement
offers a different alternative, however.
An insert statement can produce a ResultSet
, containing
the value(s) of the primary key/keys. For this reason, there are two
variants of the
Database
method insertInto
:
db.insertInto(MyTable) run { row -> row[MyTable.myStringColumn] = "x" row[MyTable.myIntColumn] = 42 }and
val id : Int = db.insertInto(MyTable) { row -> row[MyTable.myStringColumn] = "x" row[MyTable.myIntColumn] = 42 } run { result -> row[MyTable.thePrimaryKey] }
In the first variant, the Database.insertInto(Table)
method actually produces an InsertStatement.BuilderNoResults
,
so named because the client code isn't asking for results. Then,
the user invokes the infix run
method with a body to
set the rows. The BuilderNoResults
internally creates a
Builder
, and provides that builder with a body
that discards the results.
In the second variant, the client is invoking the method
Database.insertInto(Table, lambda)
method. This
directly creates an InsertStatement.Builder
, which
has a run
method. This builder's run
method is
executed after the insert statement is run, and is given an
InsertStatement.Result
object wrapping
the ResultSet
, so that the client can query for the
values of the primary key(s).
This implementation of InsertStatement
is a little
subtle, but it's hopefully intuitive for clients.  It's just that with insert statement, you can
call run
after the code block that sets the values, so you can
provide a second code block to get the results of the insert.


{% extends "youtube.html" %} {% block content2show %}
| Our project is a web app that can analyze data in YouTube and draw some conclusions. We're trying to implement more interesting functions and we're still improving this web app. We look forward to receiving any advice or suggestion from you. You could get the access to our project code and information on Our Github. Please feel free to contact us! |
| Our group member |
|
|
Error: {{err_msg}}


Have a glance of all the important information on the dashboard.
How much money you owe, how much you need to get, what is overdue and what is waiting payment etc will be available for a quick view!
You can add a bank account, expense, receivable & payable invoice easily in the dashboard itself.
The overview of each section will be shown in the dashboard.


DIME Wiki
development Research in Pratice: the DIME Data Handbook
Stata Visual Library
DIME Analytics coding best practices
Official Stata graphics resources
Visual overview for creating graphs in Stata
Stata cheatsheets
Stata graphs by Survey Design and Analysis Services
iefieldkit
ietoolkit
Customizing Stata graphs made easy


extension for Chrome
Welcome to Eye Dropper
Eye Dropper is open source extension for Google Chrome which allows you to pick colors from various sources.
If you need any help, try to browse through help page or fill an issue on Github page.
This extension can be even better and can help you even more if you write me your ideas and founded bugs on issue page.
Pick color from webpage
You can pick any color on current webpage and store it in history or copy to clipboard.
Pick from color picker
Eye Dropper has integrated color picker so you can comfortably find needed colors.
Pick color from history
Every picked color is stored into history when you can find it in future.
Eye Dropper is created and enhanced in my leisure time for free. Your donation allows me to continue my development and any amount is greatly appreciated.
Whats new?
0.3.2 – 14-May-2013
- Added input field to color picker (fixes #53)
- Removed obsolete hotkeys file
0.3.1 – 10-May-2013
- Real fix for for retina display icon (fixes #51)
0.3.0 – 8-May-2013
- new and more clear design
- more info about picked color
- new extension icon
- live preview of colors selected from history or color picker
- amazing new color picker from @bgrings
- clearing history is now instant and leave you on same tab
- new options page
- manifest v2 (fixes #50)
- high resolution icon for retina (fixes #51)
- better color picker (fixes #42 and #47)
0.2.6 – 25-Jan-2012
- Support for shorthand hex colors - fixes #33
- Possibility to reset keyboard shortcuts in options
- Correct behaviour on image pages - fixes #32
- Fix bug #31 – corner preview box using website colors sometime
- Better badge icons and some icon polishing
- Couple of fixes of some rare bugs
- Update to new color picker (jPicker) version
0.2.5 – 30-Apr-2011
- Shortcut for activate "Pick color from webpage". – You have to enable it in options.
- Change of keyboard shortcut handling
- Fix issue #14 that sometime cause wrongly picking only black color after scrolling page.
- Possiblity to support Eye Dropper development through Flattr.
0.2.4 – 20-Feb-2011
- deactivate eye dropper while picking with right click (configurable in options)
- freeze page
- fix frameset problems
0.2.3 – 2-Nov-2010
- Added new information box with hex and RGB values displayed when you choosing what to pick
- Option to disable mouse color tooltip
- Option to disable information box


Settings for Image Columns
How to set the width or height of images displayed in the image columns of a list created using the Form and List module.
- Select Form and List Configuration from the Form and List module actions menu - OR - Click the Form and List Configuration button.
- Maximize the Schema Definition section.
- Maximize the More Column Settings section.
- At Settings for Image Columns set one of the following options:
- In the Image Width text box, enter the width that images are displayed in image column. Larger or smaller images will be scaled accordingly.
- In the Image Height text box, enter the height that images are displayed in image column. Larger or smaller images will be scaled accordingly. If the Image Width field is set it will override this field rather than both dimensions being used.
- Click the Save Configuration and Return button.
Configuring Image Column Settings


|
templatematrix_mthread
|
Template class for specialized matrices, notably IntElement and VariableElement. More...
#include <element.hpp>
Inherits Element.
Public Member Functions | |
| TElement () | |
| Constructor with no parameters. Initializes t to default value 0, for both integers and characters. | |
| TElement (const T &new_t) | |
| Parametrized constructor. More... | |
| TElement (const TElement< T > &)=default | |
| Default (copy) constructor. More... | |
| TElement (const TElement< T > &&tel) | |
| Move constructor. More... | |
| virtual | ~TElement ()=default |
| Default destructor. | |
| T | getVal () const |
| t getter. More... | |
| void | setVal (T new_t) |
| t setter. More... | |
| Element * | clone () const override |
| Returns a pointer to a clone of this. More... | |
| std::string | toString () const override |
| Returns string representation of this. More... | |
| int | evaluate (const Valuation &valuation) const override |
| Evaluates the value of the Element to an integer. More... | |
| TElement< T > & | operator= (const TElement< T > &tel) |
| operator= overload (copy assignment). More... | |
| TElement< T > & | operator= (TElement< T > &&tel) |
| operator= overload (move assignment). More... | |
| bool | operator== (const TElement< T > &tel) const |
| operator== overload. More... | |
| bool | operator!= (const TElement< T > &tel) const |
| operator!= overload. More... | |
| TElement< T > & | operator+= (const TElement< T > &tel) |
| operator+= overload. More... | |
| TElement< T > & | operator-= (const TElement< T > &tel) |
| operator-= overload. More... | |
| TElement< T > & | operator*= (const TElement< T > &tel) |
| operator*= overload. More... | |
| TElement< T > & | operator/= (const TElement< T > &tel) |
| operator/= overload. More... | |
| Public Member Functions inherited from Element | |
| virtual | ~Element ()=default |
| Default destructor. | |
Friends | |
| IntElement | operator* (const IntElement &i1, const IntElement &i2) |
| operator* overload. More... | |
| IntElement | operator+ (const IntElement &i1, const IntElement &i2) |
| operator+ overload. More... | |
| IntElement | operator- (const IntElement &i1, const IntElement &i2) |
| operator- overload. More... | |
| IntElement | operator/ (const IntElement &i1, const IntElement &i2) |
| operator/ overload. Division is floored. More... | |
Template class for specialized matrices, notably IntElement and VariableElement.
| T | Contained type. |
Parametrized constructor.
| new_t | Reference to new value for t of type T. |
Default (copy) constructor.
| Reference | to TElement<T>. |
Move constructor.
| Rvalue | reference to TElement<T>. |
|
overridevirtual |
|
inline |
t getter.
operator!= overload.
| tel | Reference to TElement<T>. |
operator*= overload.
| i | Reference to IntElement. |
operator+= overload.
| i | Reference to IntElement. |
operator-= overload.
| i | Reference to IntElement. |
operator/= overload.
| i | Reference to IntElement. |
| std::invalid_argument | if divisor is zero. |
operator= overload (copy assignment).
| tel | Reference to TElement<T>. |
operator= overload (move assignment).
| tel | Reference to TElement<T>. |
operator== overload.
| tel | Reference to TElement<T>. |
|
inline |
t setter.
| new_t | New value for t; |
|
overridevirtual |
|
friend |
operator* overload.
| i1 | Reference to IntElement. |
| i2 | Reference to IntElement. |
|
friend |
operator+ overload.
| i1 | Reference to IntElement. |
| i2 | Reference to IntElement. |
|
friend |
operator- overload.
| i1 | Reference to IntElement. |
| i2 | Reference to IntElement. |
|
friend |
operator/ overload. Division is floored.
| i1 | Reference to IntElement. |
| i2 | Reference to IntElement. |
| std::invalid_argument | if divisor is zero. |


Badlav Foundation, as the name suggests, was conceptualized on the premise of
bringing ‘BADLAV’-joy to people’s lives.
The brainchild of Deepak Rawat, Badlav foundation aims at bringing about a
positive change in the life of as many people as possible.
Deepak Rawat a young child was driven by the extraordinary dream to see a day
when no Indian child would be deprived of basic rights such as survival,
protection and development.
He endeavour to do so by providing an opportunity to all those inclined to serve
society and make a difference. Like many of us, he too was upset when he saw
disparities between privileged & underprivileged children. He hated to see
children at the age of gaining education are begging and working as servants.
And then, he committed to bring a change in the lives of these children. He help
in promoting education by donating books, stationery, etc. He participated in
blood donation camps, done many tree plantation programme. He also provide
support to children on the streets, orphans and the elderly. And focuses on
empowering women and girls to achieve gender equality through equal access
to various types of opportunities(health care, education, work, etc). Moreover,
he also work to provide better educational facilities to trans genders and also
fund scholarships for them and organized programme in which they aware them
about their rights.
These qualities of resourcefulness and determination came in handy. Thus, the
idea of bringing about a change saw the birth of Badlav Foundation in
September 2016.
He strongly believes that there’s more to life...more than office and home and
work towards the happiness and context of the less fortunate section society and
believes in considering the world like our own self and come together to bring
smile on everyone’s face.
This foundation is working towards helping people with their requirements and
trying to bring a positive change in their lives to make it brighter.


Notes for Monday, April 23
- The linear classifier is a vector with one value per input parameter. In this case the input parameters are the x and y values. Therefore the inner product of a data vector (ie a point in the SVG) and the classifier vector determines the prediction of the classifier. This value is 0 when the point is orthogonal to the classifier, which is the linear "decision boundary".
- I'm using the same trick as the Tensorflow page to lay the SVG over a Canvas element. To set the canvas I check the predicted value of each pixel and set its color accordingly. The version I used in class was quite slow -- not only was it using a tanh operation for each pixel, it was generating a color object. This wasn't really necessary, so I created a cached version of the colors.
- The perceptron algorithm moves the classifier vector towards the direction of a positive misclassified instance and away from the direction of a negative misclassified instance. The learning rate parameter determines how far in that direction we move.


Full Stack Software Developer with a professional background in
Finance.
Full stack web developer with 4 years experience working in London's
finance industry. Coding in Javascript and Ruby. Expertise in
ReactJS, NodeJS, Typescript and Ruby on Rails. Interested to further
my knowledge of Fintech, scaling web apps, caching and
containerization. Open and keen to learn any new languages and
frameworks. Fluent in English, French and Spanish.
A fun statistics comparison card game using 2018 NFL Fantasy Football Statistics. React, JavaScript, Ruby, Rails, PostgreSQL, Heroku, HTML, CSS & various node packages.
Freelancing project to build a website and mailer for Effie Mae cakes. The project uses a React front end with a variety of UI libraries. There is a Node back end (nodemailer, node, express) that communicates with a MongoDB. CSS is heavily used to optimise for both mobile and desktop.
A full CRUD to-do app with Firebase login and Semantic UI. React, JavaScript, Ruby, Rails, Firebase, PostgreSQL.
A basic React app displaying the astronauts in space right now and the coord location of the international space station. Spun up in an afternoon pairing session with Kenan Berker. Uses the whos-in-space API @ http://api.open-notify.org/ and the @keyframes spin CSS. Looking to add more functionality!
Full time student, learning to build apps using a variety of technologies, including, Ruby, Rails, JavaScript, ReactJS, HTML, CSS, SQL.
International property underwriter in Lloyd’s of London. Writing EMEA domiciled facultative reinsurance. Developed my own profitable portfolio of $1.5m gross written premium within the Large Corporate Property team.
Underwriting training scheme involving quarterly rotations with the underwriting departments and claims. Passed the ACII qualification within 13 months (with distinctions).
Created an interactive map of Argentina and Peru showing the households per region that did not have access to electricity. These maps were used in board meetings to highlight the potential market for Emprenda’s loans for solar panels.
Thanks for visiting!


Reverse :
Radius :
Spacing :
Color :
Effect :
Curved
Arc
STRAIGHT
smallToLarge
largeToSmallToped
largeToSmallBottom
bulge
Convert Text/Curved
Save/Reload


Admin page (Spring Security protected)
Hello [[${#httpServletRequest.remoteUser}]]!
Add Student
Drop Student
Update
All Students
Class List
ID
Name
GPA
Priority
Status
Assigned Option
Student Choices


Features
Network Map
69 POP Locations all over the world
Features
- Global presence
- DDOS Protected
- Enterprise Hardware
- Multi-CDN infrastructure
- Failover systems
- Akamai Hosted DNS
- Unlimited traffic
- Malware free
- Community managed
- RUM based routing
- HTTPS Access


physicalAlias()
physicalClass()
physicalDescription()
physicalName()
physicalParentRelPos()
relPosToAlias()
$ENTITY_PHSYICAL_CLASS
OID_ENTITY_PHYSICAL_ALIAS
OID_ENTITY_PHYSICAL_CLASS
OID_ENTITY_PHYSICAL_DESCRIPTION
OID_ENTITY_PHYSICAL_NAME
OID_ENTITY_PHYSICAL_PARENT_REL_POS
PHYSICAL_CLASS_CHASSIS
PHYSICAL_CLASS_CONTAINER
PHYSICAL_CLASS_FAN
PHYSICAL_CLASS_MODULE
PHYSICAL_CLASS_PORT
PHYSICAL_CLASS_POWER_SUPPLY
PHYSICAL_CLASS_SENSOR
A class for performing SNMP V2 queries on generic devices
| copyright | Copyright (c) 2012 - 2013, Open Source Solutions Limited, Dublin, Ireland |
|---|---|
| author | Barry O'Donovan |
physicalAlias() : array
e.g. [1005] => 10001
array
Associate array of physical aliasesphysicalClass(boolean $translate) : array
e.g. [1005] => 10 / port
boolean
If true, return the string representation via self::$ENTITY_PHSYICAL_CLASS
array
Associate array of entPhysicalClassphysicalDescription() : array
e.g.
[1] = STRING: "Cisco Systems Catalyst 6500 9-slot Chassis System"
[2] = STRING: "Cisco Systems Catalyst 6500 9-slot Physical Slot"
[3] = STRING: "Cisco Systems Catalyst 6500 9-slot Physical Slot"
[4] = STRING: "Cisco Systems Catalyst 6500 9-slot Physical Slot"
array
Associate array of entPhysicalDescrphysicalName() : array
e.g.
[1] = STRING: "WS-C6509-E"
[2] = STRING: "Physical Slot 1"
[3] = STRING: "Physical Slot 2"
[4] = STRING: "Physical Slot 3"
array
Associate array of entPhysicalNamephysicalParentRelPos() : array
e.g. [1005] => 1
array
Associate array of entPhysicalParentRelPosrelPosToAlias() : Array
Makes a number of assumptions including that it has to be of type port, that the ID must be >10000, etc.
Array
of relative positions to port IDs$ENTITY_PHSYICAL_CLASS
OID_ENTITY_PHYSICAL_ALIAS
OID_ENTITY_PHYSICAL_CLASS
OID_ENTITY_PHYSICAL_DESCRIPTION
OID_ENTITY_PHYSICAL_NAME
OID_ENTITY_PHYSICAL_PARENT_REL_POS
PHYSICAL_CLASS_CHASSIS
PHYSICAL_CLASS_CONTAINER
PHYSICAL_CLASS_FAN
PHYSICAL_CLASS_MODULE
PHYSICAL_CLASS_PORT
PHYSICAL_CLASS_POWER_SUPPLY
PHYSICAL_CLASS_SENSOR


>= (ge) Greater than or equal relation for handles.
H1 >= H2 performs element-wise comparisons between handle arrays H1 and
H2. H1 and H2 must be of the same dimensions unless one is a scalar.
The result is a logical array of the same dimensions, where each
element is an element-wise >= result.
If one of H1 or H2 is scalar, scalar expansion is performed and the
result will match the dimensions of the array that is not scalar.
TF = ge(H1, H2) stores the result in a logical array of the same
dimensions.
Help for Stack/ge is inherited from superclass handle


Dairy Business Project
Output of sheds per day
Shed A
Shed B
Shed C
Shed D
Output of sheds per Month
January
February
March
April
May
June
July
August
September
October
November
December


Day In The Life
A DevOps Choose-Your-Own-Adventure Story
Restart Day..
View Other Potential Paths..
Restart Day..
Continue With Day..


The activities of the organization are always adjusted to the challenges that exist in the society and corresponds with the needs of young people. In all the programmes and projects that LYVS organizes, we give attention to the values of non-formal education, volunteering and intercultural cooperation.
More than 500 young people from various regions of Belarus take part in LYVS’ programmes annually. The programmes, preserving their traditions and values, are constantly being improved by the initiatives and efforts of the LYVS’ staff members and the participants themselves.
More than 500 young people from various regions of Belarus take part in LYVS’ programmes annually. The programmes, preserving their traditions and values, are constantly being improved by the initiatives and efforts of the LYVS’ staff members and the participants themselves.
The programmes, preserving their traditions and values, are constantly being improved by the initiatives and efforts of the LYVS’ staff members and the participants themselves.
Our mission:
We work to create opportunities for young people’s development, personal and professional growth.


Before Change
indx = assignment_map(bundles, mbundles, no_disks)
//metric_files_names = os.listdir(metric_folder)
metric_files_names = ["csd_peaks.pam5"]
//["csa_peaks.pam5", "csd_peaks.pam5"]
//["fa.nii.gz", "md.nii.gz", "ad.nii.gz", "rd.nii.gz"]
_, affine = load_nifti(os.path.join(metric_folder, "fa.nii.gz"))
affine_r = np.linalg.inv(affine)
transformed_orig_bundles = transform_streamlines(orig_bundles,
affine_r)
for mn in range(0, len(metric_files_names)):
ind = np.array(indx)
fm = metric_files_names[mn][:-7]
bm = mb[io][14:-4]
print("bm = ", bm)
if bm[0:2]=="-C":
print("it"s a CC, miss!")
else:
dt = dict()
metric_name = os.path.join(metric_folder,
metric_files_names[mn])
print("metric = ", metric_files_names[mn])
if metric_files_names[mn][-7:] == ".nii.gz":
metric, _ = load_nifti(metric_name)
dti_measures(transformed_orig_bundles, metric, dt, fm,
bm, subject, group, ind, out_dir)
else:
fm = metric_files_names[mn][:3]
metric = load_peaks(metric_name)
//peak_values(bundles, metric, dt, fm, bm, subject, group,
// ind, out_dir)
peak_values(transformed_orig_bundles, metric, dt, fm, bm, subject, group,
ind, out_dir)
print("total time taken in minutes = ", (-t + time())/60)
def gaussian_weights(bundle, n_points=100, return_mahalnobis=False,
After Change
//metric_files_names = os.listdir(metric_folder)
metric_files_names_dti = glob(os.path.join(metric_folder,"*.nii.gz"))
metric_files_names_csa = glob(os.path.join(metric_folder,"*.pam5"))
//metric_files_names = ["csd_peaks.pam5"]
//["csa_peaks.pam5", "csd_peaks.pam5"]
//["fa.nii.gz", "md.nii.gz", "ad.nii.gz", "rd.nii.gz"]
_, affine = load_nifti(metric_files_names_dti[0])
affine_r = np.linalg.inv(affine)
transformed_orig_bundles = transform_streamlines(orig_bundles,
affine_r)
for mn in range(len(metric_files_names_dti)):
fm = metric_files_names_dti[mn][:-7]
bm = mb[io][14:-4]
print("bm = ", bm)
dt = dict()
metric_name = os.path.join(metric_folder,
metric_files_names_dti[mn])
print("metric = ", metric_files_names_dti[mn])
metric, _ = load_nifti(metric_name)
dti_measures(transformed_orig_bundles, metric, dt, fm,
bm, subject, group, ind, out_dir)
for mn in range(len(metric_files_names_csa)):
fm = metric_files_names_csa[mn][:3]
metric = load_peaks(metric_name)
//peak_values(bundles, metric, dt, fm, bm, subject, group,
// ind, out_dir)
peak_values(transformed_orig_bundles, metric, dt, fm, bm,
subject, group, ind, out_dir)
print("total time taken in minutes = ", (-t + time())/60)
def gaussian_weights(bundle, n_points=100, return_mahalnobis=False,


To many the Web is a mystery that can only be unlocked by a nerd. But how the Web works can be quite facinating for most people. Basically it's a huge network of computers talking to each other. When you request a web page your computer sends a request to a server that sends the requested document.
The problem is that computers don't speak English. The main language for the Web is HTML (Hypertext Markup Language). HTTP is the "grammer" of the Web. Urls are the addresses for the pages and files you are looking for. The Web was created in the early 1990's. It currently has about 30 billion pages.
HTML stands for Hypertext Markup Language. HTML documents form the majority of the content on the web. HTML is made up of:
This video gives a good overview.
HTML documents are made of HTML elements. An element is made up of an opening tag, contents (the information you want to convey), and a closing tag. The opening tag can also contain attributes that assist in coding and style.
This video explains the differences.
Spock is very logical and also very literal. Agonozingly so. Computers are just like that. Computers don't like mistakes.  Computers like to remind us that we're human - just like Spock! Therefore, Spock must be a COMPUTER.
Some HTML elements just can't get out of the box.
On the other hand, other tags are strickly inline. Like for instance the span tag.
These are the "tools" that help developers write code quicker and easier. If you're going to get that HTML "treed" you need the best tools you can get! I look forward to adding many others to this list as we go along
I'm also excited to see that CodePen has the ability to validate my CSS with LINT without going through an additional step!!
When it comes to HTML, being in the box is a good thing. Some HTML elements can contain many other HTML elements which in turn can contain many other elements, and so on, and so on...
This nesting of boxes gives structure to the code and lends itself to the "tree" analogy. Personally, I think you need a few if/then/else statements before things start "branching" out.
If you are doing a good job of writing code then you indent as you go deeper into the "nested boxes". The greater the indentation, the deeper in the "nested boxes" you are. If you don't indent when you write code then good luck figuring out what you have or debugging it! You will end up getting Lost in Space....
No one likes to write or read the same code over and over. It's boring and it takes up time and space. More than that it means more errors and more debugging. Even more, what happens when your boss says he wants a differnt font used - and it's in fifty places in your code!! HTML has an answer for that -
DEFINE CLASSES. This keeps you from repeating code over and over. If you need to make a change then it happens once in the class definition. I think that's what Object Oriented Programming is all about.....
CSS (Cascading Style Sheets) is what makes HTMl look good. This is a seperate language that addresses all the style issues that HTML has. The HTML must link to the corresponding CSS file. This gives the programmer the ability to change the way a page looks without changing any HTML. It also greatly assists in creating a common "theme" among related webpages.


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This page is so remote, you really shouldn't be here. But atlas lets get you on your way. For now I am lying. What I really should be saying is, we are not ready yet =(.


Data functionality is the initial phase of the Signal Hub application starting process. Data process life cycle functionality is to do the collected data are verified and validated. The verification and validation process ensures that the data were collected according to specifications given in the signal hub application engine and that they are appropriate and consistent with their intended use.
Data verification is a systematic process for evaluating performance and compliance of a set of data when compared to a set of standards to ascertain the data’s completeness, correctness, and consistency using methods and criteria defined in the signal hub application.
Data validation follows the data verification process and uses information from the previous process to ascertain the usability of the data in light of their pre-determined measurement quality objectives and to ensure that results obtained are scientifically defensible.
Dataset Summary
Dataset 1Monthly transaction data
CSV
2.45GB
5M
110
Yes
File not processed
View data dictionary
Data Quality Alert
File Level Alerts4 alerts
Record Level0 alert
Field Level0 alert
Meta Level0 alert
The Settings feature of Signal Hub makes it easy to create, store, and maintain customised parameters and user preferences. A setting addresses both needs by providing an easy way to store both customised parameters and user preferences on the Signal Hub.
Settings have no built-in facility for encrypting information automatically. You should never store security-related information, such as database passwords, in clear text. If you want to store such sensitive information, based on the request it will be customised to make sure it is secure.


{% extends "registration/base.html" %} {% block title %}CloudPebble – Password Reset{% endblock %} {% block inner_content %}
We've e-mailed you instructions for setting your password to the e-mail address you submitted.
You should receive it shortly.
{% endblock %}


I’ve hired a few people in my time.
I’ve never been disappointed by hiring someone who is less technical but is a great human who cares for others.
I can teach tech pretty easily.
But boy have I seen people who are strong technical people with toxic attitudes dest...


RECIPE
PEPPERMINT CRISP TART…