RT @IanColdwater: RT if you are a senior++ developer who still Googles to remember syntax stuff
I’m trying to prove a point
11/10/2019, 7:34:50 PM
Favs: 0
Retweets: 0
link--- layout: tweet ---
RT @IanColdwater: RT if you are a senior++ developer who still Googles to remember syntax stuff
I’m trying to prove a point
11/10/2019, 7:34:50 PM
Favs: 0
Retweets: 0
link


KTM 390 Adventure Vs BMW G310 GS: Specs Comparison
by Riju GangulyFind out how the recently unveiled 390 Adventure scores against its closest rival the BMW G310 GS
After a long wait, KTM has finally taken the covers off the much-awaited 390 Adventure tourer at the ongoing EICMA 2019 motorcycle show. The motorcycle will be showcased at the India bike week next month and will likely be launched towards the first half of 2020 in the country. The 390 Adventure receives some chassis input from the 450 Dakar rally bike. The 390 Adventure, when launched in India, will rival directly against the BMW G310 GS.
KTM 390 Adventure Vs BMW G310 GS: Styling Comparison
The KTM 390 Adventure takes its styling inspiration from the 790 Adventure. The motorcycle features a pincer type LED headlamp at the front that you will also find in the 790 Adventure tourer, a tall windscreen to protect the rider from windblast, and a redesigned fuel tank with tank extensions.
The 390 Adventure carries forwards the same TFT instrument cluster from 390 Duke with absolutely no change. The motorcycle also gets a sleeker rear profile and a different grab rail bar. To make the motorcycle look more practical and authentic, the 390 Adventure has been fitted with a knuckle guard and an engine bash guard as well.
The 390 Adventure variants showcased at the EICMA featured alloy wheels wrapped with dual-purpose tyres. What is impressive is also the fact that the adventure motorcycle features an impressive 200mm ground clearance and gets a seat height of 855mm. However, the seat height can be lowered with a low seat option while the raised handlebar would help the rider during long rides.
The BMW G310 GS, on the other hand, takes its entire styling inspiration from the bigger and more powerful R1200 GS Adventure. The G 310 GS gets a tall and slim stance unlike its elder siblings. The front profile features a small conventional halogen headlamp, a beak-like protrusion on the front mudguard, and a big and bold GS lettering on the fuel tank.
The G 310 GS gets a single-piece seat for the comfort of the rider and pillion. It also features a fully digital LCD instrument cluster that looks a bit dated compared to its rival. The G310 GS has been fitted with 19-inch wheels at the front and 17-inch wheels at the rear. However, it does miss out on the LED DRL lamps and LED side turn signals available on its rival.
KTM 390 Adventure Vs BMW G310 GS: Engine Comparison
The KTM 390 Adventure is powered by the same 373cc, single-cylinder, fuel-injected, liquid-cooled motor that powers the 390 Duke. The engine paired with a six-speed gearbox produces about 43 bhp of peak power at 9,000 rpm and 37 Nm of peak torque at 7,000 rpm. The six-speed gearbox also gets a slipper clutch as standard.
The BMW G310 GS is powered by a 313cc, single-cylinder, liquid-cooled, fuel-injected engine. The unit paired with a six-speed gearbox produces about 34 bhp of peak power at 9,500 rpm and peak torque of 28 Nm at 7,500 rpm. This is the same engine that also powers the G310R Roadster. The G310 GS can reach a top speed of 143 kmph mark. The engine gets a counterbalanced crankshaft which helps reduce vibrations at higher RPMs.
| Specs | KTM 390 Adventure | BMW G310 GS |
| Engine | single-cylinder, fuel-injected, liquid-cooled motor | single-cylinder, liquid-cooled, fuel-injected engine |
| Displacement | 373cc | 313cc |
| Power Output | 43 bhp @ 9,000 rpm | 34 bhp @ 9,500 rpm |
| Torque output | 37 Nm @ 7,000 rpm | 28 Nm @ 7,500 rpm |
KTM 390 Adventure Vs BMW G310 GS: Suspension and brakes
The 390 Adventure is based on the 390 Duke platform and thus carries over the split trellis frame from the Streetfighter. The suspension duties of the motorcycle are handled by a chunky 43 mm USD forks up front with 170 mm travel and a monoshock unit at the rear with 177 mm travel. The braking duties of the motorcycle are handled by a 320 mm disc brake at the front and 230 mm disc brake at the rear. A switchable dual-channel ABS is also offered as standard.
The BMW G310 GS uses a 41 mm upside-down fork at the front and linkage-free spring-preload adjustable shock absorbers at the rear. The braking duties of the motorcycle are handled by a 300mm disc at the front and 240mm disc at the rear. The G310 GS also gets a switchable dual-channel ABS as standard.
KTM 390 Adventure Vs BMW G310 GS: Pricing Comparison
Expect the 2020 KTM 390 Adventure to be priced in between Rs 3-3.10 Lakh (ex-showroom). The BMW G310 GS, on the other hand, is priced at Rs 2.99 Lakh (ex-showroom).
KTM 390 Adventure Vs BMW G310 GS: Comparison verdict
There is no denying that both the KTM 390 Adventure and the BMW G310 GS offer a lot at this price point. However, keeping the price in mind, the G310 GS gets pretty basic features when you compare it to its rival the 390 Adventure. Moreover, the KTM 390 Adventure also produces almost 10 bhp more power and almost 9 Nm torquier than its rival the BMW G310 GS which actually keeps it well ahead of its rival.


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nips nips2013 nips2013-25 nips2013-25-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Krzysztof M. Choromanski, Tony Jebara, Kui Tang
Abstract: The adaptive anonymity problem is formalized where each individual shares their data along with an integer value to indicate their personal level of desired privacy. This problem leads to a generalization of k-anonymity to the b-matching setting. Novel algorithms and theory are provided to implement this type of anonymity. The relaxation achieves better utility, admits theoretical privacy guarantees that are as strong, and, most importantly, accommodates a variable level of anonymity for each individual. Empirical results conﬁrm improved utility on benchmark and social data-sets.
[1] G. Aggarwal, T. Feder, K. Kenthapadi, R. Motwani, R. Panigrahy, D. Thomas, and A. Zhu. Approximation algorithms for k-anonymity. Journal of Privacy Technology, 2005.
[2] M. Allman and V. Paxson. Issues and etiquette concerning use of shared measurement data. In Proceedings of the 7th ACM SIGCOMM conference on Internet measurement, 2007.
[3] M. Bugliesi, B. Preneel, V. Sassone, I Wegener, and C. Dwork. Lecture Notes in Computer Science - Automata, Languages and Programming, chapter Differential Privacy. Springer Berlin / Heidelberg, 2006.
[4] K. Chaudhuri, C. Monteleone, and A.D. Sarwate. Differentially private empirical risk minimization. Journal of Machine Learning Research, (12):1069–1109, 2011.
[5] G. Cormode, D. Srivastava, S. Bhagat, and B. Krishnamurthy. Class-based graph anonymization for social network data. In PVLDB, volume 2, pages 766–777, 2009.
[6] G. Cormode, D. Srivastava, T. Yu, and Q. Zhang. Anonymizing bipartite graph data using safe groupings. VLDB J., 19(1):115–139, 2010.
[7] R. Duan and S. Pettie. Approximating maximum weight matching in near-linear time. In Proceedings 51st Symposium on Foundations of Computer Science, 2010.
[8] J. Edmonds. Paths, trees and ﬂowers. Canadian Journal of Mathematics, 17, 1965.
[9] H.N. Gabow. An efﬁcient reduction technique for degree-constrained subgraph and bidirected network ﬂow problems. In Proceedings of the ﬁfteenth annual ACM symposium on Theory of computing, 1983.
[10] A. Gionis, A. Mazza, and T. Tassa. k-anonymization revisited. In ICDE, 2008.
[11] B. Huang and T. Jebara. Fast b-matching via sufﬁcient selection belief propagation. In Artiﬁcial Intelligence and Statistics, 2011.
[12] M.I. Jordan, Z. Ghahramani, T. Jaakkola, and L.K. Saul. An introduction to variational methods for graphical models. Machine Learning, 37(2):183–233, 1999.
[13] V.N. Kolmogorov. Blossom V: A new implementation of a minimum cost perfect matching algorithm. Mathematical Programming Computation, 1(1):43–67, 2009.
[14] N. Li, T. Li, and S. Venkatasubramanian. t-closeness: Privacy beyond k-anonymity and ldiversity. In ICDE, 2007.
[15] S. Lodha and D. Thomas. Probabilistic anonymity. In PinKDD, 2007.
[16] A. Machanavajjhala, D. Kifer, J. Gehrke, and M. Venkitasubramaniam. L-diversity: Privacy beyond k-anonymity. ACM Transactions on Knowledge Discovery from Data (TKDD), 1, 2007.
[17] A. Meyerson and R. Williams. On the complexity of optimal k-anonymity. In PODS, 2004.
[18] P. Samarati and L. Sweeney. Generalizing data to provide anonymity when disclosing information. In PODS, 1998.
[19] L. Sweeney. Achieving k-anonymity privacy protection using generalization and suppression. International Journal on Uncertainty, Fuzziness and Knowledge-based Systems, 10(5):571– 588, 2002.
[20] Y. Tao and X. Xiao. Personalized privacy preservation. In SIGMOD Conference, 2006.
[21] Y. Tao and X. Xiao. Personalized privacy preservation. In Privacy-Preserving Data Mining, 2008.
[22] O. Williams and F. McSherry. Probabilistic inference and differential privacy. In NIPS, 2010.
[23] M. Xue, P. Karras, C. Rassi, J. Vaidya, and K.-L. Tan. Anonymizing set-valued data by nonreciprocal recoding. In KDD, 2012.
[24] E. Zheleva and L. Getoor. Preserving the privacy of sensitive relationships in graph data. In KDD, 2007. 9


Latest release version: v1.1.2 | Default bot-prefix: $
| Command | Usable for | Quick syntax |
|---|---|---|
| Alias | Admins only | $alias <command> <alias> |
| Begone | Admins and role BeGone | $begone <username | usernickname> |
| Bind | Admins only | $bind <output message group> |
| Clear | All users | $clear |
| Delete messages | Admins only | $deleteMessages |
| End | All users | $end |
| Flip | All users | $flip |
| Help | All users | $help |
| Join | All users | $join |
| Leave | All users | $leave |
| Lq | All users | $lq |
| Motd | Admins only | $motd <message of the day> |
| Move | All users | $move <song ID> <song ID> |
| No | All users | $no |
| Np | All users | $np |
| Pause | All users | $pause |
| Play | All users | $play <url | keywords> |
| Playlists | All users | $playlists |
| Prefix | Admins only | $prefix <prefix> |
| Queue | All users | $queue |
| Remove | All users | $remove <song ID> |
| Replay | All users | $replay |
| Report | All users | $report <@user> <report message> |
| Resume | All users | $resume |
| Save to playlist | All users | $savetoplaylist <name> |
| Shame | Admins only | $shame <username | usernickname> |
| Skip | All users | $skip |
| Start playlist | All users | $startplaylist <name> |
| Teams | All users | $teams <name> <name> <name> ... |
| Version | All users | $version |
| Volume | Admins only | $volume <value> |
| Vote | All users | $vote <vote topic> |
| Yes | All users | $yes |
Creates an alias for a command. The command can now be used with both, its alias or with its original name.
Can only be used by Admins.
Syntax: $alias <command> <alias>
Moves another user to a random voice channel, for which they have the right permissions for.
Can only be used by Admins and the role BeGone.
Syntax: $begone <username | usernickname>
Binds a channel to a specific output message group from Hera.
For example: $bind music
binds all of Heras output messages regarding music to the channel in which the command was written in.
Output message groups:
report
music
announcements
Can only be used by Admins.
Syntax: $bind <output message group>
Clears all songs from the current music queue.
Can be used by all guild members.
Syntax: $clear
Deletes a given number of messages in the channel in which the command was issued, starting with the most recently sent one.
Can only be used by Admins.
Syntax: $deleteMessages
Ends an ongoing vote.
Can only be used by Admins and the user who started the vote.
Syntax: $end
This command simulates a coin flip. The outcome of it is randomly chosen between Heads
& Tails
.
Can be used by all guild members.
Syntax: $flip
Displays a list of all available commands and a link to https://chromeroni.github.io/Hera-Chatbot/ for more information.
Can be used by all guild members.
Syntax: $help
Hera joins the voice channel to which the user who issued the command is connected.
Can be used by all guild members.
Syntax: $join
Hera leaves the voice channel to which she is currently connected.
Can be used by all guild members.
Syntax: $leave
Loops the music queue, so that at the end of a song it is simply requeued.
Can be used by all guild members.
Syntax: $lq
Lets you choose your own message of the day and override the current one.
Can only be used by Admins.
Syntax: $motd <message of the day>
Move a queued song to another position in the queue. To identify a song and the position to which it should be moved, use song IDs. Song IDs can be displayed through $queue
.
Can be used by all guild members.
Syntax: $move <song ID> <song ID>
Vote no on the currently active vote.
Can be used by all guild members.
Syntax: $no
Display the currently playing song.
Can be used by all guild members.
Syntax: $np
Pauses the music player.
Can be used by all guild members.
Syntax: $pause
Queues a song through an URL
or a few keywords with which Hera will search and queue the first search result on YouTube.
If there is no song playing at the moment, play will start the player by itself.
If Hera has not join a voice channel yet, she will automatically join the voice channel of the user who issued the command.
Can be used by all guild members.
Syntax: $play <url | keywords>
Retrieves and displays a list of all currently saved playlists.
Can be used by all guild members.
Syntax: $playlists
Change the default prefix ($) of hera to your character of choosing.
Can only be used by Admins.
Syntax: $prefix <name>
Displays all songs that are in the music queue. If the message to display the queue exeeds the discord message character limit of 2000, a compact version of the message will be dispalyed instead.
If the message still exeeds the character limit, only the first 5 songs will be displayed in normal view.
Can be used by all guild members.
Syntax: $queue
Removes a song from the music queue. To identify the song which should be removed, use song IDs. Song IDs can be displayed through $queue
.
Can be used by all guild members.
Syntax: $remove <song ID>
Requeues the currently playing song.
Can be used by all guild members.
Syntax: $replay
Reports the specified user to the Admins.
Can be used by all guild members.
Syntax: $report <@user> <report message>
Resumes the music player.
Can be used by all guild members.
Syntax: $resume
Save the current queue as a playlist. Saved playlists can be conveniently requeued at any time.
Can be used by all guild members.
Syntax: $savetoplaylist <name>
Removes the casual role from the specified user and replaces it with the “schäm dich” role. Also moves the user to the “schämdicheggli” voice channel for a by the Admins specified time period.
Can only be used by Admins.
Syntax: $shame <username | usernickname>
Skips the currently playing song and starts the next one in the queue.
Can be used by all guild members.
Syntax: $skip
Queue all songs from a previously saved playlist.
Can be used by all guild members.
Syntax: $startplaylist <name>
Creates two teams of its parameters. There need to be at least 3 parameters to use this command.
Can be used by all guild members.
Syntax: $teams <name> <name> <name> ...
Displays the current version of Hera.
Can be used by all guild members.
Syntax: $version
Sets the volume of the music player. Valid values are numbers between 0 and 150.
Can only be used by Admins.
Syntax: $volume <value>
Starts a vote. Only 1 vote can be active at a time. All guild members can vote 1 times on a vote.
Can be used by all guild members.
Syntax: $vote <vote topic>
Vote yes on the currently active vote.
Can be used by all guild members.
Syntax: $yes


| tests.test_libcloud | index test_libcloud.py |
Test FGCP via Libcloud - please check the source code of this file to see how libcloud can be used
The test functions are organised by class, i.e. NodeDriver, NodeImage, Node, VolumeStorage etc.
| Functions | ||
|
| Data | ||
| print_function = _Feature((2, 6, 0, 'alpha', 2), (3, 0, 0, 'alpha', 0), 65536) |


Your user account is not part of the dialout group. The dialout group allows users of that group to write to serial ports.
To add your user account to the group run the following command in your terminal:
sudo usermod -a -G dialout $USER
Then log out or reboot your machine.


{% extends "emails/base_email.html" %} {% block content %}
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Chris Hemsworth is all peace signs and smiles after landing back in Australia
Chris Hemsworth was in high spirits as he arrives back home in Australia after a busy trip to Japan for Comic-Con.
The Thor: Ragnorak actor threw up some peace signs as he walked through Sydney Airport wearing his best airport attire.
The 36-year-old donned a plain white T-shirt, jeans and a pair of grey sneakers and hid behind some dark sunglasses.
He didn’t mind stopping for photos with eager fans because Thor is the politest superhero.
Chris enjoyed an extremely short trip to Tokyo for Comic-Con, where he hit the stage with Thor’s hammers.
Not like anyone else can pick it up, right? Oh wait…
The star was obviously there for business, promoting the latest Thor instalment, Thor: Love and Thunder, which has Natalie Portman and Tessa Thompson as his co-stars.
We can’t wait to see muscly Thor make a comeback after his potbelly incident in Avengers: Endgame.
Advertisement Advertisement
The newest movie will start filming in Sydney in August next year, with the movie set to be released in November 2021.
It was also revealed that Natalie will be playing the first female Thor, and we’re guessing Thor is going to get a little jealous.
Meanwhile, Avengers: Endgame writers Christopher Markus and Stephen McFeely have opened up about avoiding a ‘bloodbath’ and allowing Thor to live.
Well, someone had to.
After we tragically lost heroes including Tony Stark (Robert Downey Jr) and Black Widow (Scarlett Johansson), a tiny ray of hope was presented to mourning Marvel fans in the form of the survival of Thor (Chris Hemsworth) and Hawkeye (Jeremy Renner) among others.
Chatting about the surviving Avengers, Stephen explained: ‘We could have had a bloodbath and all six of them gone down swinging, but that seemed even more depressing.’
Um, no thank you.
Chatting about the surviving duo, he added: ‘It’s not necessarily that we knew they’d get more stories, it’s just that…Thor has sacrificed and sacrificed and lost and lost.
‘It’s not a good ending to kill him. To have him finally, reasonably content with himself—and with his current weight, by the way [is more satisfying].’
Got a showbiz story?
If you've got a celebrity story, video or pictures get in touch with the Metro.co.uk entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


If you don't want to see any comments, leave this field empty.
When filled this plugin will send comment after build is finished.
If your builds are done on private Jenkins instance (eg. behind firewall)
and results are published on public Jenkins instance you can fill the public
Jenkins url and when a build is finished it will post comment with link to
the public Jenkins.


Colossians 4:7
All my state shall Tychicus declare unto you, who is a beloved brother, and a faithful minister and fellowservant in the Lord:


Notebooks
Story: Jantje Tooren's asking for thread to sew on his buttons that I gave him
Jantje Tooren's asking for thread to sew on his buttons that I gave him
Title
Jantje Tooren's asking for thread to sew on his buttons that I gave him
Collection
Summary
||kabbo asks for thread to sew buttons given to him by Lucy Lloyd onto his jacket.
Comments
1) p.1171opp: a note on the buttons given to |a!kunta and ||kabbo, 2) This story is found in Book II-12
Contributors
Date
1 April 1872
Categories
Keywords
||kabbo (Jantje Tooren) , ||kabbo (his thoughts) , ||kabbo (his dreams) , ||kabbo (asks for thread to sew on buttons) , ||kabbo (and Bleek and Lloyd) , ||kabbo (his personal history) , thoughts (||kabbo's) , thoughts ('speak') , buttons (given to ||kabbo by Lloyd) , buttons (are handsome) , personal history (of ||kabbo) , dream (||kabbo's) , thread (||kabbo asks for some to sew on his buttons) , sew (||kabbo asks for some thread to attach his buttons)
Story Pages
1171-1172


29-Jun-2017 | Milku
And the struggle to find nature.
My humans are quite pleased that it's day 29 of 30 Days Wild. It means that the challenge is nearly complete. It's not that they don't like nature, but it is difficult for them to get close to it on week days during term time. They intend to #StayWild at weekends and during the holidays...they promise.
So what can I talk about today? It is International Mud Day. After all the rain we've just had, there should be plenty of mud around for my humans to interact with. But I'm not convinced that they like getting grubby, unless they're enjoying a session with the We Are Adventurers folks.
When gardening, my humans haven't spotted any fairies living at the bottom of the garden. However, something is living down there and creating interesting artwork using the leaves of the rose bushes.
If only my humans could spot the culprit. It might give them an interesting picture to share for 30 Days Wild and help them stop it happening.
The only other option, is to show you a picture of a clay owl that one of my little humans made. It isn't modelled on any of the Brown Owls or Tawny Owls that my little Brownie knows. But her Brownie pack did have a visit from some real owls recently so maybe it is a model of the snowy owl that she held.


Syria: Idlib IDP camp hit by deadly missile attack
At least 22 people killed in two separate attacks by Syrian government forces, volunteer medic group says.
At least 22 civilians have been killed in Syria's northwest region as Russian-backed government forces continued air raids and shelling in the last rebel-held territory in the war-torn country, according to volunteer medics.
At least 16 people were killed and scores wounded when a ground-to-ground missile struck a camp for displaced people in the village of Qah on Wednesday, said Ahmed Yarji, a spokesman for Syrian Civil Defence, also known as the White Helmets.
Among those who lost their lives were 10 children and three women, Yarji told Al Jazeera.
More:
The missile was loaded with "cluster bombs", the White Helmets, a group of rescue workers operating in rebel-held territories, said on Twitter.
The Syrian American Medical Society (SAMS) said in a statement that the two missiles exploded 25 metres away from its maternity hospital, injuring four of its staff members.
The hospital "sustained considerable material damage, causing the medical staff to evacuate patients to nearby facilities", the statement added.
Idlib province is facing a serious lack of adequate medical facilities.
The attack on the Qah maternity hospital marks the 65th attack on 47 health facilities in northwest Syria since the end of April 2019.
Idlib province is facing a serious lack of adequate medical facilities [Cem Genco/Anadolu]
Russia has long been accused of carrying out attacks against hospitals and medical facilities throughout its involvement in Syria’s war.
Last month, the New York Times published a report looking into Russian air raids on Idlib over a 12-hour period, which found that the Russian air force repeatedly bombed hospitals in an effort to crush the last opposition-held stronghold.
Earlier this year, UN officials alleged Russian forces may be deliberately targeting hospitals and schools as a tactic to "terrorise" civilians - accusations denied by both Syria and Russia.
The UN early in August established a board of inquiry to investigate the bombing of United Nations-supported medical facilities in the northwest of the country.
Fragile truce
The attack came just hours after the town of Maaret al-Numan, also in northwestern Syria, was hit by an air raid, which killed at least six people, including four children, and wounded others, according to Ahmed Sheikho, a White Helmets volunteer in the area.
The rebel-held province has endured a Russian-backed bombing campaign that aims to recapture the last remaining opposition stronghold in Syria.
Russia, which supports Syrian President Bashar al-Assad, and Turkey, a longtime a backer of opposition factions, had cosponsored a de-escalation agreement for the area earlier this year that has since faltered.
At least 16 people were killed when a missile struck a camp for displaced people in the village of Qah [Aaref Watad/AFP]
The four-month-long offensive launched earlier this year has killed more than 1,000 civilians, according to the UN.
Hundreds of thousands of Syrians have been displaced by violence in the Idlib region since the end of April.
Half the population in northwest Syria has been uprooted at least once with some being displaced up to seven times over the eight-year-long conflict, according to Save the Children.
In August, after being surrounded by government troops, opposition fighters withdrew from Khan Sheikhoun, a key town that had been in rebel hands since 2014.
Khan Sheikhoun lies on the strategic M5 highway that connects Damascus with the northern city of Aleppo. The Syrian government has been fighting to regain the highway, a move that would allow it to connect cities under its control and boost trade.
Many of those who resided in and around Khan Sheikhoun have taken shelter near the Turkey-Syria border, fleeing bombardment.
A ceasefire announced by Moscow on August 31 has reduced air raids, but skirmishes on the ground persist.
The region is home to nearly three million people, half of whom were transferred there en masse from other areas that were taken by pro-government forces.
The war in Syria has killed hundreds of thousands of people and displaced millions since erupting in 2011 with the repression of anti-government protests.
People look at a fragment of a missile that hit a makeshift camp in the village of Qah, near the Turkish border [Aaref Watad/AFP]


{% extends "base-full.html" %} {% block content %}
In mere moments you will be receiving an email with a link to continue the password reset process.


Welcome to my first webpage
I am a novice at web development and interested to learn more about what the development stages entail. I love developing new skills.
I am a novice at web development and interested to learn more about what the development stages entail. I love developing new skills.


Welcome What would you like to do? Add a client View your clients View your invoices Create a Invoice Contact Us / Get Help


Enter User and Password
This demonstration app is loaded with sample mapping projects intended to demonstrate a few common mapping use cases and various aspects of the workflow and other functionality.
Included are a local allergy code set mapped to SNOMEDCT, a local medication code set mapped to RXNORM. Additionally, samples of the SNOMEDCT to ICD10 projects are also loaded to demonstrate more complex workflow.
Start by viewing the demo video. We are happy to provide a guided demo as well as access to this environment so you can play around. Email us at<EMAIL_ADDRESS>Related resources:


Develop / Contribute¶
Please read the following if you want to hack on or contribute to the flycast package.
Package structure¶
The package structure follows “the typical” setuptool structure, with the following (main) files and folders:
.
├── Open_Sans (folder - fonts for streamlit app)
├── README.md (main readme file)
├── docs (folder - documentation)
├── flysim_examples.ipynb (Jupyter notebook with usage examples)
├── requirements.txt (main package requirements)
├── setup.py (setuptools package config)
├── src
│ ├── flycastsim (folder - package source)
├── streamlit_app.py (Streamlit simulator app)
├── tests (folder - pytest test folder)
│ ├── conftest.py (fixtures for pytest)
│ └── unit (folder - unit tests)
Test driven development¶
Please make sure any new functionality added to the package is tested using pytest. All test code and data should be located in the ./tests/ folder in the package root folder.
For more information on using and running pytest
see pytest documentation
or a random tutorial
or this tutorial .
Documentation¶
The documentation is build using Sphinx and reStructuredText, including automatically generated API documentation from source doc-strings.
For more information required packages and how to build your
own documentation see the project README.md


{% extends 'base.html' %} {% load i18n %} {% block content %}
Welcome to our Coding Challenge platform! Feel free to browser our problems and submit your coding solution! Also, please make sure to add your contact information (and resume) so we can reach out to you for our open engineering positions.
We are looking for engineers that enjoy solving problems using code. Welcome aboard!


Rate Responses to Stressors
-
Please rate the quality of the response on a scale of 1 to 10, where 1
represents a poor response and 10 represents a great response. A good
response should be positive, helpful, and encouraging.
- Stressor (Problem Statement): ${Stressor1}
- Response: ${Response1}
-
Please rate the quality of the response on a scale of 1 to 10, where 1
represents a poor response and 10 represents a great response. A good
response should be positive, helpful, and encouraging.
- Stressor (Problem Statement): ${Stressor2}
- Response: ${Response2}
-
Please rate the quality of the response on a scale of 1 to 10, where 1
represents a poor response and 10 represents a great response. A good
response should be positive, helpful, and encouraging.
- Stressor (Problem Statement): ${Stressor3}
- Response: ${Response3}


THE BONE COLLECTOR
Reviewed by Harvey Karten, Ph.D. Universal Pictures Director: Phillip Noyce Writer: Jeremy Iacone, novel by Jeffrey Deaver Cast: Denzel Washington, Angelina Jolie, Queen Latifah, Ed O'Neill, Michael Rooker, Luis Guzman, Leland Orser, Mike McGlone
During the greedy 1980s the word "mentor" became the most fashionable term in the American lexicon. Mentors are people who "adopt" young, rising workers, show them the ropes, and ease their way into the fast track of steady promotions. "The Bone Collector" is about such a person, unusual in that he is frightfully handicapped, but there is no greed or economic motivation involved in his relationship with the younger member. This is a buddy movie, a police drama, a revenge fantasy and even a romance between two folks who--in the typical Hollywood formula--have bones to pick with each other in the early part but collect nothing but good will as their affiliation deepens. A watchable movie despite its lack of originality, "The Bone Collector" takes off from the classic "Seven," David Fincher's portrait of a serial killer who wallows in the depths of human depravity, deliberately leaving clues around his murders to taunt the police. While Phillip Noyce, its director, exploits the appeal of one of Hollywood's handsomest, Denzel Washington, the picture often look like a showcase for the seductive Angelina Jolie--who has yet to prove that she can act--though New York Times critic Stephen Holden cites her "sensuous lips and eyes that burn with a soft, melting fire" and calls her the most alluring of the young Hollywood stars.
The Martin Bregman production taken from Jeffrey Deaver's novel and a screenplay by Jeremy Iacone has been cited by some as a picture for strong stomachs only and for masochists. Even Roger Ebert downgraded the production for what he considers the excessive gore. While not exceptionally violent, some scenes do present a challenge for the sensitive eyes.  We see as well the corpse of a middle-aged woman, similarly handcuffed to a pipe, who has been executed by a long burst of steam. In one instance, an older man is found drowned at the pier but his young granddaughter is rescued, which seems to prove that commercial movies can dispense with the old but are fearful of letting the audience believe a vulnerable little girl with a life ahead of her should be left for dead.
 This signals us that the killer is mocking the police by deliberately leaving a clue and that we are bound to find similar victims of a serial killer. The most frightening images, however, are not of the bloodied, beaten and ravaged victims of this sick personality but the sight of various passengers getting into the killer's taxicab only to be locked in, blocked by impenetrable glass from exiting the vehicle.
Much of the drama takes place in the spacious apartment of Lincoln Rhyme (Denzel Washington), a forensic expert with the police department who, four years previous, was paralyzed by a falling beam. He now has a intricate array of machinery to direct forensics and a full-time nurse, Thelma (Queen Latifah), to care for him and administer oxygen when he undergoes seizures. Since Rhyme has no feeling except in one finger, he is suicidal, particularly fearing the one big seizure that will leave him a vegetable. Though he has made arrangements with a friendly doctor for a "final transition," the case involving this serial killer awakens his interest in life. He is particularly fond of Officer Donaghy, and pushes her against her will into pursuing the case.
The plot is loaded with absurdities, but that's the name of the game with commercial murder mysteries. The audience, like Officer Rhyme, tries to figure out who the killer is, but unfortunately--in the picture's major flaw--the perp is no one you could possibly expect. He is like "a temp, in for the day," as Roger Ebert says, a psychotic individual bent on revenge whose clues would not likely be of use to any with less prescience than the two New York cops who decipher them-- with the aid of wild coincidences such as one that occurs in a store stocking old, turn-of-the-century books.
New York looks great. The skyscrapers framed at night are majestic, enough to bring in any tourists who might otherwise have been scared away by yet another picture about that (formerly) high-crime city. The studio shots, which serve as the subterranean hells of sewer systems and an unused subway station, are something out of Dante. We can even overlook the outrageous coincidences and out-of-the- blue killer as typical contrivances of commercial murder mysteries, because "The Bone Collector" is gripping and Ms. Jolie, for all her tentativeness in the acting department, is pleasant on the eyes.
Rated R. Running Time: 118 minutes. (C) 1999 Harvey Karten
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--- layout: post title: Maybelline Baby Lips Lipbalm Coral Flush tags: - Maybelline status: publish type: post published: true meta: _edit_last: '2' _aioseop_title: Maybelline Baby Lips Lipbalm Coral Flush _aioseop_keywords: Maybelline Baby Lips Lipbalm Coral Flush, Maybelline Baby Lips Lipbalm Coral Flush review _yoast_wpseo_linkdex: '0' _thumbnail_id: '4700' _yoast_wpseo_focuskw: '' _yoast_wpseo_title: '' _yoast_wpseo_metadesc: '' _yoast_wpseo_metakeywords: '' _yoast_wpseo_meta-robots-noindex: '0' _yoast_wpseo_meta-robots-nofollow: '0' _yoast_wpseo_meta-robots-adv: none _yoast_wpseo_sitemap-include: ! '-' _yoast_wpseo_sitemap-prio: ! '-' _yoast_wpseo_canonical: '' _yoast_wpseo_redirect: '' ---
Maybelline is all over the blogosphere for their Color Tattoo and baby lips. I am sure by now almost all of us must have got at least one in hand... if not then you should. Although its nothing great when compared to existing Maybelline lip balms.. which I totally adore, Price: Rs.150 for tinted ones and Rs.125 for plain
Claims:My Experience: Packaging is not as cute as their foreign counterparts, but I won't cry out for that since.. these babies live up to each and every claim they make. From the first application itself, you can see a change in the way your lips feel moisturized. But this feel remains, till the time the balm is on the lips. and then you have to apply again.
I just wish,
So overall its a great balm, which definately lasts on the lips longer than many counterparts, but lips feel dry again after sometime say.. 5 hours and then you need to reapply.
Highly recommend to everyone.. no excpetion, but dont expect color atleast from Coral Flush.Health and glow is giving 10% off these.. last time I checked :)


Represents a pending HTTP request.
The HttpRequest type represents a pending HTTP request.
Cancels the pending request.
The Cancel method cancels the pending request.
Returns the response to the request.
The Resolve method blocks until the request has finished, and returns the response. Throws an error if a problem occurred while resolving the request.


Agar.io is quite a simple game to play... well, for humans it is. However is it just as simple for artificial agents? In this article I will tell you how I have constructed a genetic algorithm that evolves neural networks to play in an Agario.io-like environment. The following simulation shows agents that resulted from 1000+ generations of running the algorithm:
As you might have noticed, the genomes are performing quite well, but far from perfect. The genomes shows human-like traits: searching food, avoiding bigger blobs and chasing smaller blobs. However sometimes one genome just runs into a bigger blob for no reason at all. That is because each genome can only see 3 other blobs and 3 food blobs. But above all, the settings of the GA are far from optimized. That is why I invite you to optimize the settings, and perform a pull request on this repo.
The making of
The code consists of 3 main parts: the field, the player and the genetic algorithm. In the following few paragraphs i'll go into depth on this topics, discussing my choices made. At the bottom of this article you will find a list of improvemetns I have thought of, but not made yet.
If you have any questions about the code in the linked repo, please create an issue on this repo.
The field
The field consists of 2 different objects: food and players. Food is stationary, and has no 'brain'. Every piece of food has a static feeding value. Once food has been eaten, it just moves to a new location on the field. Players on the other hand are capable of making decisions through neural networks. They slowly decay in size when not replenished (either by eating other players or food).
The field has no borders; when a blob hits the left wall, it will 'teleport' to the right wall. During tests with a bordered field, the entire population of genomes tended to stick to one of the walls without ever evolving to a more flexible population. However, having borderless walls comes with a problem of which a fix has not yet been implemented: genomes that are for example near the left wall, won't detect blobs that are close to the right wall - even though the distance between the blobs can be very small.
Some (configurable) settings
- There is óne food blob per ~2500 pixels
- There is óne player per ~12500 pixels
The player
The player is a simplified version of the player in the real game. A genome can't split and shoot - it can only move. The output of each genomes brain consists of merely a movement direction and movement speed.
Genomes can't accelerate, they immediately adapt to the speed given by their brain. They can only eat other blobs when they are 10% bigger, and they can move freely through other blobs that are less than 10% bigger. Each genome will only see the 3 closest players and the 3 closest food blobs within a certain radius.
Some (configurable) settings
- A player must be 10% bigger than a blob to eat it
- The minimal area of a player is 400 pixels
- The maximal area of a player is 10000 pixels
- The detection radius is 150 pixels
- A player can see up to 3 other players in its detection radius
- A player can see up to 3 food blobs in its detection radius
- The maximum speed of a player is 3px/frame
- The minimal speed of a player is 0.6px/frame
- Every frame, the player loses 0.2% of its mass
The genetic algorithm
The genetic algorithm is the core of the AI. In the first frame, a certain amount of players are initialized with a neural network as brain. The brains represent the population of a generation. These brains are then evolved by putting the entire population in óne playing field and letting them compete against each other. The fittest brains are moved on the next generation, the less fit brains have a high chance of being removed.
neat.sort(); var newPopulation = []; // Elitism for(var i = 0; i < neat.elitism; i++){ newPopulation.push(neat.population[i]); } // Breed the next individuals for(var i = 0; i < neat.popsize - neat.elitism; i++){ newPopulation.push(neat.getOffspring()); } // Replace the old population with the new population neat.population = newPopulation; neat.mutate(); neat.generation++; startEvaluation();
The above code shows the code run when the evaluation is finished. It is very similar to the built-in evolve() function of Neataptic, however adapted to avoid a fitness function as all genomes must be evaluated at the same time.
The scoring of the genomes is quite easy: when a certain amount of iterations has been reached, each genome is ranked by their area. Better performing genomes have eaten more blobs, and thus have a bigger area. This scoring is identical to the scoring in Agar.io. I have experimented with other scoring systems, but lots of them stimulated small players to finish themselves off if their score was too low for a certain amount of time.
Some (configurable) settings
- An evaluation runs for 1000 frames
- The mutation rate is 0.3
- The elitism is 10%
- Each genome starts with 0 hidden nodes
- All mutation methods are allowed
Issues/future improvements
There are a couple of known issues. However, most of them linked are linked to a future improvement in some way or another.
Issues
- Genomes tend to avoid hidden nodes (this is really bad)
Future improvements
- Players must be able to detect close players, even if they are on the other side of the field
- Players/food should not be spawned at locations occupied by players
- The genetic algorithm should be able to run without any visualisation
- ... tell me your idea!


Cadbury, Argos, Lidl and Costa are urgently recalling these products
Shoppers are being warned not to use them and to return them to stores
by Anna LewisProducts are being urgently recalled over safety fears.
Customers are being warned about these items so it's important to check whether you have any in the cupboards.
Cadbury is recalling one product over undeclared nut allergens, while others risk salmonella.
Here's the full list - as well as older recalls that are still relevant.
Cadbury Dairy Milk Little Robins
Mondelez UK is recalling Cadbury Dairy Milk Little Robins because some packs contain almonds which are not mentioned on the label.
The product has been incorrectly packed with Cadbury Dairy Milk Little Robins Daim Chocolate.
This means the product is a possible health risk for anyone with an allergy to nuts.
Mondelez UK is now recalling this product from customers. Those who have bought the chocolate are advised to return to to the story they bought it from full a full refund or contact Mondelez UK on 0800 818181.
Pack size: 93g
Batch code: CIS3092812 & CIS3092822
Best before : March 31, 2020
Allergens : Nuts (almond)
Harvey Nichols
Harvey Nichols is recalling its own brand Dark Chocolate Gingers because the product contains pistachio which is not mentioned on the label.
The product has been incorrectly packed with Dark Chocolate Pistachios. This means the product is a possible health risk for anyone with an allergy to nuts.
Pack size: 125g
Batch code: 190916
Best before: August 20, 2019
Allergens: Nuts (pistachio nut)
No other Harvey Nichols products are known to be affected.
Welsh cottage cakes
Welsh Cottage Cakes is recalling its Spelt & Fruit Cake because it contains wheat which is not mentioned on the label.
This means the product is a possible health risk for anyone with an allergy or intolerance to wheat or gluten.
Pack size: 550g and 360g
Batch code: 190920, 191004, 191017, 191025, 191108
Best before: November 23, 2019; December 7, 2019; December 20, 2019; December 28, 2019; January 11, 2020.
For more information call 01558 824213.
Pots & Co
Pots & Co is recalling its lighter range of Colombian Chocolate Pot, Mango & Passion Fruit Pot and Summer Berry Pot because some jars may contain pieces of glass.
Products: Pots & Co Colombian Chocolate Pot, Pots & Co Mango & Passionfruit Pot, Pots & Co Summer Berry Pot
Pack size: 65g
Batch codes: Barcode<PHONE_NUMBER>920, barcode<PHONE_NUMBER>906, barcode<PHONE_NUMBER>224, barcode<PHONE_NUMBER>913
Use by date: All date codes up to and including 23 November 2019
If you have bought any of these products, do not eat them. Instead, return them to the store from where they were bought for a full refund.
For more information call<PHONE_NUMBER>.
Lidl
Zorba Delicacies Limited is recalling houmous from Lidl because the products may contain salmonella.
Products: Lidl Meadow Fresh Red Pepper Houmous, Lidl Meadow Fresh Caramelised Onion Houmous, Lidl Meadow Fresh Moroccan Style Houmous, Lidl Meadow Fresh Classic Houmous.
Pack size: 170g and 200g
Use by date: November 3 to November 17 2019
La Boulangere
La Boulangere is recalling its brioche hot-dog buns because they contain milk and wheat (gluten) which are not mentioned on the label in English.
This means the product is a possible health risk for anyone with an allergy or intolerance to milk or milk constituents or an allergy or intolerance to wheat or gluten.
Pack size : 270g
Best before: November 9, 2019; November 23, 2019 and November 30, 2019
Argos
Argos are recalling their memory foam mattress topper. This is because routine testing has found a small number of mattress toppers do not conform to UK fire safety standards.
The product details are:
5cm Memory foam toppers:
Cat no. 6867876 (Batch code: 011018, 080719)
Cat no. 6994316 (Batch code: 011018, 080719)
Cat no. 7037423 (Batch code: 011018, 080719)
Argos Home 3cm profile topper with pillows:
Cat no. 8359997 (Batch code: 011018, 240218, 100218)
Cat no. 8350910 (Batch code: 011018, 240218, 100218)
Cat no. 8288099 (Batch code: 011018, 240218, 100218)
Argos Home 3cm memory foam mattress toppers:
Cat no. 1271278 (Batch code: 011018)
Cat no. 1271285 (Batch code: 011018)
Cat no. 1271292 (Batch code: 011018)
Argos Home luxury 7cm memory foam toppers:
Cat no. 6019772 (Batch code: 011018)
Cat no. 6223441 (Batch code: 011018)
Cat no. 6221443 (Batch code: 011018)
Cat no. 6099534 (Batch code: 011018)
Costa Coffee
Costa Coffee is recalling Millionaire Mallow Bites because some of the products may not have the correct allergen labelling information.
Some of this product has been mistakenly labelled as Cornflake Cluster, therefore does not mention that they contain egg and wheat which means the product is a possible health risk for anyone with an allergy or intolerance to egg, wheat or gluten.
Batch code: 19289
Best before: January 7 and 8 2020
Allergens: Egg, Gluten (wheat)


--- layout: data_model title: DNSRecordObjectType this_version: 1.0.1 ---
The DNSRecordObjectType type is intended to characterize an individual DNS record.
| Field Name | Type | Description |
|---|---|---|
| @object_referenceoptional | QName |
The object_reference field specifies a unique ID reference to an Object defined elsewhere. This construct allows for the re-use of the defined Properties of one Object within another, without the need to embed the full Object in the location from which it is being referenced. Thus, this ID reference is intended to resolve to the Properties of the Object that it points to. |
| Custom_Properties0..1 | CustomPropertiesType |
The Custom_Properties construct is optional and enables the specification of a set of custom Object Properties that may not be defined in existing Properties schemas. |
| Description0..1 | StructuredTextType |
The Description field provides a mechanism to specify a structured text description of this DNS_Entry. |
| Domain_Name0..1 | URIObjectType |
The Domain_Name field specifies the name of the domain to which the DNS cache entry points. |
| IP_Address0..1 | AddressObjectType |
The IP_Address field specifies the IP address to which the domain name in the DNS cache entry resolves to. |
| Address_Class0..1 | StringObjectPropertyType |
The Address_Class field specifies the address class (e.g. IN, TXT, ANY, etc.) for the DNS record |
| Entry_Type0..1 | StringObjectPropertyType |
The Entry_Type field specifies the resource record type (e.g. SOA or A) for the DNS record. |
| Record_Name0..1 | StringObjectPropertyType |
The Record_Name field is optional and specifies the name for the DNS record. |
| Record_Type0..1 | StringObjectPropertyType |
The Record_Type field is optional and specifies the type of the DNS record. |
| TTL0..1 | IntegerObjectPropertyType |
The TTL field is optional and specifies the time-to-live for the DNS record. |
| Flags0..1 | HexBinaryObjectPropertyType |
The Flags field is optional and specifies the relevant flags for the DNS record. |
| Data_Length0..1 | IntegerObjectPropertyType |
The Data_Length field is optional and specifies the length of raw data to be captured in the Record_Data field. |
| Record_Data0..1 | anyType |
The Record_Data field is optional and enables capture and expression of the raw record data. |


The solution can be found here.
To solve, lets iterate over possible values which we can make half the array. The possible values to make the array are just every value in the array. So, just consider some value m in the array. Count the amount of numbers equal to m and let that equal c, numbers which we don't have to change. Then find the difference between m and all remaining possible a_i, (the a_i > m). For each a_i compute all the possible divisors of a_i - m. These are the possible values for k. As we iterate over the a_i's, keep track of the amount of a_i - m each k divides. Now, for that m, we know that all k such N/2 - c <= # a_i such that that k divides a_i - m will be valid values of k. We can now take the maximum valid k over all values of m as our answer.
There is more than one solution but I did it with DP. let dp[i][j][k] = # of ways to make the least k significant digits of n
The index j is 0 if there is a carry which affects this current index. The index k is 0 if there is a carry which will affect the next index.
Initialize dp to zeros, and notice dp[1][1][0] = 1. We can now write out the transitions. Let d = the kth least significant digit of n.
We can then write, to construct the dp array.
dp[1][1][k+1] = (d+1) * dp[1][1][k] + d * dp[0][1][k]
dp[0][1][k+1] = (d+1) * dp[1][0][k] + d * dp[0][0][k]
dp[1][0][k+1] = (9 - d) * dp[1][1][k] + (9 - d + 1) * dp[0][1][k]
dp[0][0][k+1] = (9 - d) * dp[1][0][k] + (9 - d + 1) * dp[0][0][k]
The top two statements represent adding together two digits at in the two numbers we are summing such that their sum is less than 10. The second two statements represent adding two digits whose sum is greater than 9 (the addition creates a carry).
I'll work through one line and hopefully the others will be similar enough to figure out:
dp[1][1][k+1] = (d+1) * dp[1][1][k] + d * dp[0][1][k]^^^^^^^^^^^^^This represents the number of ways to get to the kth least significant digit such that there are no carries which will affect that kth digit or the k+1th digit after it.
dp[1][1][k+1] = (d+1) * dp[1][1][k] + d * dp[0][1][k] ^^^^^number of ways to get two numbers which sum to d
dp[1][1][k+1] = (d+1) * dp[1][1][k] + d * dp[0][1][k] ^^^^^^^^^if numbers sum to d, then there was no carry affecting this digit, and also we want not a carry to affect the next digit, so we multiply by the appropriate array value.
dp[1][1][k+1] = (d+1) * dp[1][1][k] + d * dp[0][1][k] ^^^^^^^^^^^^^very similar to last term, but now numbers are adding to d-1 because we assume a carry happened which is affecting this digit
The solution to both parts of this Advent Of Code problem can be found here.


In the first part is contained various dispositions of characters, by which powers the spirits or, rather, the devils are invoked, to make them come when you will, each according to his power, and to bring whatever is asked: and that without any discomfort, providing also that they are content on their part; for this sort of creature does not give anything for nothing. In the first part is taught the means of calling forth the Elemental Spirits of the Air, Earth, Sea or of the Infernus, according to their affinities.
In the second part are expressed the secrets, both Natural and Supernatural which operate by the power of the Daemons. You will find the manner to make use of them, and all without deceit.
In the third part is the Key to the Work, with the manner of using it. But, before starting this, it will be necessary to be instructed in the following: There are three powers, which are Lucifer, Beelzebuth and Astaroth. You must engrave their Characters in the correct manner and at the appropriate hours. Believe me, all this is of consequence, nothing is to be forgotten.
You must carry the aforesaid character with you. If you are male, in the right pocket, and it is to be written in your own blood, or that of a sea-turtle. You put at the two half-circles the first letter of your name and surname. And if you wish more, you may draw the character on an emerald or ruby, for they have a sympathy for the spirits, especially those of the Sun, who are the most knowledgeable, and are better than the others. If you are a female, carry the character on the left side, between the breasts, like a Reliquary; and always observing, as much as the other sex, to write or have engraved the character on the day and in the hour of Mars. Obey the spirits in this, that they may obey thee.
The spirits who are powerful and exalted, serve only their confidants and intimate friends, by the pact made or to be made according to certain characters at the will of Singambuth or of his Secretary. Aabidandes, of whom we will give you information, is the perfect acquaintance to call, conjure and constrain, as you will see in the Key, where you will be given a method of making a pact with the spirits.
There are only two kinds of pact, the tacit and the apparent [or explicit]. You will know the one from the other, if you read this little book. Know, however, that there are many kinds of spirits, some attractive and others not attractive.

In regard to spirits, there are the superior and the inferior. Names of the superiors are: Lucifer, Beelzebuth, Astaroth. The inferiors of Lucifer are in Europe and Asia, and obey him.
Beelzebuth lives in Africa, and Astaroth inhabits America.
Of these, each of them has two who order their subjects all that which the Emperor has resolved to do in all the world, and vice-versa.
Spirits do not always appear in the same shape. This is because they are not themselves of matter or form, and have to find a body to appear in, and one suitable to their intended manifestation and appearance.
Lucifer appears in the form and figure of a fair boy. When angry, he seems red. There is nothing monstrous about him.
 When angry, he vomits fire.
Astaroth appears black, in human shape.
Here are three characters of Lucifer, outside his circle: The following are those of Beelzebuth and Astaroth placed outside their circles:
It is only necessary, when you desire to invoke them, to call them by their characters, which they themselves have given. And when you wish to invoke them, call them to serve you, in the manner taught in the Third Part.
Lucifer has two demons under him: Satanackia and Agalierap. Those of Beelzebuth are Tarchimache and Fleruty. The characters of Satanackia and Fleruty are:
[figure]
The two inferiors of Astaroth are Sagatana and Nesbiros, and their characters are: There are yet other daemons, apart from these, who are under Duke Syrach. There are eighteen of these, and their names are:
I. Clauneck
II. Musisin
III. Bechaud
IV. Frimost
V. Klepoth
VI. Khil
VII. Mersilde)
VIII. Clisthert)
IX. Sirchade)
X. Segal
XI. Hicpacth
XII. Humots
XIII. Frucissiere
XIV. Guland
XV. Surgat
XVI. Morail
XVII. Frutimiere
XVIII. Huictiigaras
BUCON
CLISTHERT
FRUCISSIERE
GULAND
MORAIL
HICPACTH
FRUTIMIERE
HUICTIIGARAS
HUMOTS
KHIL
MERSILDE
MINOSON
SEGAL
SIRCHADE
SURGAT
AGLA ADONAY JEHOVA
There are other daemons, but as they have no power, we shall not speak of them. The powers of the eighteen above-mentioned ones are these:
CLAUNECK has power over riches, can cause treasures to be found. He can give great riches to he who makes a pact with him, for he is much loved by Lucifer. It is he who causes money to be brought.
MUSISIN has power over great lords, teaches all that happens in the Republics, and the affairs of the Allies.
FRIMOST has power over women and girls, and will help you to obtain their use.
KLEPOTH makes you see all sorts of dreams and visions.
KHIL makes great earthquakes.
MERSILDE) has the power to transport anyone in an instant, anywhere.
CLISTHERT) allows you to have day or night, whichever you wish, when you desire either.
SIRCHADE) makes you see all sorts of natural and supernatural animals.
HICPACTH will bring you a person in an instant, though he be far away.
HUMOTS can bring you any book you desire.
SEGAL will cause all sorts of prodigies to appear.
FRUCISSIERE revives the dead.
GULAND causes all illnesses.
SURGAT opens every kind of lock.
MORAIL can make anything invisible.
FRUTIMIERE prepares all kinds of feasts for you.
HUICTIIGARAS causes sleep in the case of some, and insomnia in others.
Under Satanachia and Sataniciae are fourty-five [or, according to other versions, fifty-four] daemons. Four of these, the chiefs, are Sergutthy, Heramael, Trimasael and Sustugriel. The others are of no great consequence.
These spirits are of great advantage, and they work well and speedily, in the case that they are pleased with the operator.
Sergutthy has power over maidens and wives, when things are favourable.
Heramael teaches the art of healing, including the complete knowledge of any illness and its cure, He also makes known the virtues of plants, where they are to be found, when to pluck them, and their making into a complete cure.
Trimasael teaches chemistry and all means of conjuring of the nature of deceit or sleight-of-hand.
He also teaches the secret of making the Powder of Projection, by means of which the base metals may be turned into gold or silver.
Sustugriel teaches the art of magic. He gives familiar spirits that can be used for all purposes, and he also gives mandragores.
Agalierept and Tarihimal are the rulers of Elelogap, who in turn governs matters connected with water.
Nebirots rules Hael and Surgulath. The former (Hael) enables anyone to speak in any language he will, and also teches the means whereby any type of letter may be written. He is also able to teach those things which are most secret and completely hidden.
Sergulath gives every means of speculation. In addition, he instructs as to the methods of breaking the ranks and strategy of opponents. Subject to these are the eight most powerful subordinates:
I. PROCULO, who can cause a person to sleep for forty-eight hours, with the knowledge of the spheres of sleep.
II. HARISTUM, who can cause anyone to pass through fire without being touched by it.
III. BRULEFER, who causes a person to be beloved of women.
IV. PENTAGNONY, who gives the two benefits of attaining invisibility and the love of great lords.
V. AGLASIS, who can carry anyone or anything anywhere in the world.
VI. SIDRAGOSAM, causes any girl to dance in the nude.
VII. MINOSON, is able to make anyone win at any game.
VIII. BUCON, can cause hate and spiteful jealousy between members of the opposite sexes.
The Invocation.
This is the Invocation: HELOY + TAU + VARAF + PANTHON + HOMNORCUM + ELEMIATH + SERUGEATH + AGLA + ON + TETRAGRAMMATON + CASILY.
This Invocation is to be made on virgin parchment, with the characters of the Demon upon it, which causes the intermediary Scirlin to come. For from this depend all the others, and it can constrain them to appear in spite of themselves, as he has the power of Emperor.
Lord God Adonay, who hast made man in Thine own image and resemblance out of nothing! I, poor sinner that I am, beg Thee to deign bless and sanctify this water, so that it may be healthy for my body and my soul, and that all foolishness should depart from it.
Lord God, all-powerful and ineffable, and who led Thy people out of the land of Egypt, and has enabled them to cross the Red Sea with dry feet! Accord me this, that I may be purified by this water of all my sins, so that I may appear innocent before Thee! Amen.
When the operator has thus purified himself, he is to set about the making of the Instruments of the Art.
It is necessary to have a knife or lancet, of new steel, made on the day and hour of Jupiter with the Moon crescent. If it cannot be made, it may be bought, but this must be done at the time, as above.
Having achieved this, you will say the Orison or Conjuration following, which will serve for the knife and lancet.
I conjure thee, O form of the Instrument, by the authority of our Father God Almighty, by the virtues of Heaven and by the Stars, by the virtue of the Angels, and by the virtue of the Elements, by the virtues of the stones and herbs, and of snow-storms, winds and thunder: that thou now obtain all the necessary power into thyself for the pefectioning of the achievement of those things in which we are at present concerned! And this without deception, untruth, or anything of that nature whatsoever, by God the Creator of the Sun of Angels! Amen.
Then we recite the Seven Psalms, and afterwards the following words:
Dalmaley lamekh cadat pancia velous merroe lamideck caldurech anereton mitraton : Most Pure Angels, be the guardians of these instruments, they are needed for many things.
On the day of Mars [Tuesday] at the New Moon, make a knife of new steel which is strong enough to cut the neck of a kid with one blow, and make a handle of wood on the same day and in the same hour, and with an engraver you engrave on the handle these characters: Then asperge and fumigate it, and you have prepared an instrument for service when and where you wish.
First, there is the Orison which is needful on asperging, and it is thus recited: In the name of the immortal God, asperge [N] and clean you of all foolishness and all deceit, and you will be whiter than snow. Amen.
Then pour as the aspersion blessed water thereon, saying: In the name of the Father + and of the Son + and of the Holy + Ghost, Amen.
These aspersions are necessary for every item of equipment; so also is the fumigation which follows.
To fumigate, it is necessary to have a cruse, in which you place coal newly kindled with a new fire, and let it be well ablaze. On this you place aromatics, and when perfuming the article in question, say the following:
Angels of God, be our help, and may our work be accomplished by you. Zalay, Salmay, Dalmay, Angrecton, Ledrion, Amisor, Euchey, Or. Great Angels: And do thou also, O Adonay, come and give to this a virtue so that this creature may gain a shape, and by this let our work be accomplished. In the name of the Father + and of the Son + and of the Holy + Ghost, Amen.
Then recite the Seven Psalms which come after Judicum tuum Regida and Laudate Dominum omnes gentes.
Virgin parchment can be made in many ways. Generally it is made of the skin of a goat or a lamb, or other animal, which must be virgin.
After inscribing on the blade AGLA, and having fumigated it, the knife will serve you for all purposes.
Remember that when you make the Sacrifice in order to obtain the virgin parchment from the kid, all the instruments must be on the altar.
You make the baton [or Rod, staff] of the Art from Hazel wood that has never borne, and cut it with a single stoke on the day and in the hour of Mercury [Wednesday], at the Crescent Moon.
And you engrave it with the needle, the pen or the lancet, in the following characters: The seal and character of Frimost to be inscribed on the first Rod: Then you make another baton of Hazel wood, which has never borne, and which is without seed, and cut it in the day and hour of the Sun [Sunday], and on this you engrave these characters:
The seal and character of Klippoth is to be inscribed on the second Rod.
[figure]
This having been done, you say over your baton the following Orison: Orison.
Most wise, most powerful Adonay, deign to bless, sanctify and conserve this batton so that it may have the necessary virtue, O most holy Adonay, to whom be honor and glory for all time.
Amen.
It is necessary to have a new lancet, conjured and prepared like the knife and sickle. Make it in the day and hour of Mercury, at the Crescent Moon. Now follows the method of Making the Sacrifice of the Kid.
Take your goat and place it on a flat surface, so that the throat is uppermost, the better to cut it. Take your knife and cut the throat with a single stroke, while pronouncing the name of the Spirit you wish to invoke.
For example, you say:
I kill you in the name and in the honor of [N]. . .
This is to be well understood, and take care that you sever the throat at first, and do not take two strokes, but see that he dies at the first.
Then you skin him with the knife, and at the skinning make this Invocation:
Adonay, Dalmay, Lauday, Tetragrammaton, Anereton, and all you, Holy Angels of God, come
and be here, and deign to infuse into this skin the power that it may be correctly conserved, so
that all that is written upon it may become perfected.
After the skinning, take well-ground salt, and strew this upon the skin, which has been stretched, and let the salt cover the skin well. Before you use the salt it must have the following Benediction said over it.
I exorcise you, O creature of the Salt, by the God who is living, the God of all Gods, the Lord of all Lords, that all fantasies may leave you, and that you may be suitable for the virgin parchment.
When this is finished, let the skin with the salt upon it remain in the sun for a full day. Then obtain a glazed pottery jar, and write these characters around it with the Pen of the Art:
[figure]
Get quicklime and slake this with exorcised water, and put these in the jar. Whe it is liquid place it in your goatskin, and leave it long enough for the hairs to peel off of themselves.
As soon as the hair is in such a condition as to come off with a touch, remove it from the jar and peel the hairs with a knife made from carved Hazel. The knife must have had these words said over it:
O holiest Adonay, put into this wood the power to cleanse this skin, through the holy name Agason, Amen.
The skin, when peeled, may be stretched over a piece of new wood, and stones are to be placed on the skin, so that they hold it down. These are to be stones from a river bank. Before placing the stones, say the following Orison over them.
O Adonay, most puissant and all-powerful Lord, allow that these stones may stretch this skin, and remove from them all wickedness, so that they may possess the required power. Amen.
All water used in these experiments must be asperged, by saying this over it:
Lord God, Father, all-powerful, my refuge and my life, help me, Holy Father, for I love you, God of Abraham, of Isaac, of Jacob, of the Archangels and Prophets, Creator of All. In humility, and, calling upon Thy holy Name, I supplicate that thou wilt agree to bless this water, so that it may sanctify our bodies and our souls, through Thee, most holy Adonay, Everlasting Ruler, Amen.
The skin is allowed to dry after this, and before quitting the spot, say over the parchment: Je, Agla, Jod, Hoi, He, Emmanuel! Stand guard over this parchment, in order that no spectra may take charge of it!
When the skin is dry it may be removed from its wodden frame, blessed and fumigated, and then it is ready for use.
It is important that this must not be seen by any women, and more especially during certain times of theirs [i.e., during menstruation], otherwise it will lose its power. It must also be known that when you make and use this parchment, you must be clean, pure and chaste.
The operator is to say one Mass of the Nativity then, and all the instruments are to be on the altar.

The asperger is made in the day and hour of Mercury when the Moon is at its crescent.
These are to be wood of aloes, incense and mace. As for the mace, this is all that you need for the circle, and over the perfumes is to be said the following Orison:
Deign, O Lord, to sanctify the creature of this, in order that it may be a remedy for the human race, and that it may be a remedy for our souls and bodies, through the invoking of Thy holy Name! Agree that all creatures which may breathe in the vapor of this may have wealth of their bodies and souls: through the Lord who has fashioned the time eternal! Amen.
Take a new quill, and asperge and fumigate this in the same way as the other instruments, and when you are cutting its points, say: Ababaloy, Samoy, Escavor, Adonay: I have from this quill driven out all illusions, so that it may hold within it with effectiveness the power needed for all those things which are used in the Art: for both the operations and the characters and conjurations. Amen.
You buy a new Ink-horn on the day and in the hour of Mercury. At this time, also, these characters are [to be] inscribed upon it:
JOD HE VAU HE + METATRON + JOD + KADOS + ELOHIM SABAOTH.
Then newly-made ink is exorcised with this exorcism before being placed in the horn: I exorcise you, Creature of this Ink, by the names Anston, Cerreton, Stimulator, Adonay, and by the Name of He who created all by one word, and who can achieve all, so that you shall assist me in my work, and so this work may be accomplished by my desire, and brought to a successful end through the agreement of God, He who rules all things, and through all things, omnipresent and eternal. Amen.
Lord God, Almighty, ruler over all and forever, Thou who dost cause to take place the greatest wonders in Thy creations, deign to grant the grace of Thy holy spirit through this ink. Bless it, and sanctify it, and impart to it a special power, that whatever we may say or do or desire may be accomplished: through Thee, Most Holy Prince, ADONAY. Amen.
When the implements are ready, the operator must prepare himself. This is first done by this Preparatory Orison:
Lord God, ADONAY, who hast formed man in Thine image, I, the unworthy and sinful, beseech Thee to sanctify this water, to benefit my body and soul, cause me to be cleansed.
As he says this the operator is to wash his face and hands with the water that he is blessing.
NOTE: This water is to be used for washing the hands and feet, and know also and know and know again that it is necessary and most necessary, to abstain three days from sin: and above all mortally, however much the human frailty may be, and especially guard your chastity.
During the three days, study the book and during this time, pray five times during the day and four times each night, with the following form:
Astrachios, Asach, Ascala, Abedumabal, Silat, Anabotas, Jesubilin, Scingin, Geneon, Domol:
O Lord my God, Thou who art seated higher than the Heavens, Thou who art seated higher
than the Heavens, Thou who seeth even unto the depths, I pray that Thou unto me the things
which I have in my mind and that I may be successful in them: through Thee, O Great God, the
Eternal and who reigns for ever and ever. Amen. [Shah gives a note of a variation: "Astrocio,
Asath, a sacra Bedrimubal, Felut, Anabotos, Serabilem, Sergen, Gemen, Domos: . . ."]
All this having been done correctly, all that remains is to follow your invocations and draw your characters and you do as follows.
In the day and hour of Mars [Tuesday] the Moon being at the crescent, and at the first hour of the day—which is a quarter of an hour before sunrise—you will prepare a piece of virgin parchment, which shall contain all the characters and the invocations of the spirits which you wish to produce.
For example, in the said day and hour, you will attach to the small finger of the hand (which is the finger of Mercury a thread spun by a virgin girl, and pierce the finger with the lancet of the Art, to get blood from it, with which you form your Scirlin character, as is given at the commencement of this book. Then write your invocation, which is that which follows.
HELON + TAUL + VARF + PAN + HEON + HOMONOREUM + CLEMIALH + SERUGEATH + AGLA + TETRAGRAMMATON + CASOLY.
You must write the first letter of your name where is the letter A [in the sign & character of Scirlin], and that of your surname where is the letter D. The spirit Aglassis, whose character it is, is very potent to render you service, and will cause you to have power over the other spirits.
Make above the Character of the Spirit that you desire to come, and burn incense in his honor.
Then make the conjuration which is addressed to the spirit that you want to cause to appear, and burn incense in his honor.
Lucifer, Ouyar, Chameron, Aliseon, Mandousin, Premy, Oriet, Naydrus, Esmony, Eparinesont, Estiot, Dumosson, Danochar, Casmiel, Hayras, Fabelleronthou, Sodirno, Peatham, Come, Lucifer, Amen.
Beelzebuth, Lucifer, Madilon, Solymo, Saroy, Theu, Ameclo, Sagrael, Praredun, Adricanorom, Martino, Timo, Cameron, Phorsy, Metosite, Prumosy, Dumaso, Elivisa, Alphrois, Fubentroty, Come, Beelzebuth, Amen.
Astaroth, Ador, Cameso, Valuerituf, Mareso, Lodir, Cadomir, Aluiel, Calniso, Tely, Plorim, Viordy, Cureviorbas, Cameron, Vesturiel, Vulnavij, Benez meus Calmiron, Noard, Nisa Chenibranbo Calevodium, Brazo Tabrasol, Come, Astaroth, Amen.
After having said seven times the conjuration addressed to superior spirits, you will see the spirit at once appear, to do whatever you desire.
When you have written the conjuration on the virgin parchment, and have seen the spirit, being satisfied, you can dismiss him by saying this:
Ite in pace ad loca vestra et pax sit inter vos redituri ad mecum vos invocavero, in nomine Patris + et Filii + et Spiritus Sancti + Amen.

Then you will burn the characters, because they will serve only once.
I conjure thee, N., by the name of the Great Living God, Sovereign Creator of all things, that thou appear in human form, fair and aggreeable, without noise or inconvenience, to answer truthfully in all the interrogations that I shall make. I conjure thee to do this by the power of the Holy and Sacred Names.
Immortal, eternal, ineffable and Holy Father of all things, who is carried by the revolving chariot unceasingly, of the worlds which continually revolve: dominator of the Etherian countries where there is raised the throne of Thy power: above which Thy redoubtable eyes see all, and Thy holy ears hear allÑaid Thy children whom Thou hast loved since the birth of the centuries: for thy golden and great and eternal majesty shines above the world, the sky and the stars, Thou art elevated above all, O sparkling fire, and Thou illuminatest Thyself by Thy splendor, and there go out from Thy essence untarnishable rays of light which nourish Thy infinite spirit. That infinite spirit produces all things, and makes the mighty treasure which cannot fail, to the creation which surrounds Thee, due to the numberless forms of which she bears, and which Thou hast filled at the start. From this spirit comes also the origin of those most holy kings who are around Thy throne, and who compose Thy court, O Universal Father! O Unique One, O Father of happy mortals and immortals! Thou hast created in particular the powers which are marvellously like the eternal thought, and from Thy adorable essence. Thou hast established them over the angels, Thou hast created a third kind of sovereign in the elements. Our cintinual exercise is to worship Thy desires.  O wonderful example of feelings and tenderness of Mothers! O Son, the flower of all sons! O Form of all forms! Soul, Spirit, Harmony, and Name of all things, preserve us and we shall be blessed. Amen.
I have put here the form of the Pentacle of Solomon so that you may make the arrangements, they being of great importance.
When you make your circle, before entering therein, it is to be perfumed with musk, amber, aloes wood and incense. And for the perfume which you will need for the invocations, that is incense alone.
It is to be observed that you need to have always a fire during invocations, and when you perfume, this will be in the name of the spirit that you would invoke. When you are placing the perfume on the fire, say all the time:
I burn this, N., in the name and to the honor of N.
It is to be remembered that you must hold the invocation in the left hand, and in the right a rod of elder), and a ladle and a knife are to be at your feet.
When all this is ready, stand inside the circle. If you have companions with you, they are to hold a hand one of the other. When inside, trace the form of the circle with the knife of the Art.
Then pick up the wands, one after the other, reciting the Fiftieth Psalm. When the circle is complete, perfume and sprinkle it with holy water. Characters are to written at the four corners of the circle. There are generally four pentacles, one at each point of the compass; and the spirit is prohibited specifically from entering into the precincts of the circle.
Then the invocations are to be repeated seven times. When the spirit appears, make him sign the character which you are holding in your hand, which promises that he will come whenever you may call him. Ask for what you think needed, and he will give it to you.
Let him go away in these words: Ite in pace ad loca vestra et pax sit inter vos redituri ad mecum vos invocavero, in nomine Patris + et Filii + et Spiritus Sancti + Amen.
[Go in peace unto your abode and let there be peace between you and I, and be ready to come to me when you are called, in the name of the Father + and the Son + and of the Holy Spirit + Amen]
In the name of the Lord, Amen. YE shall see in this mirror anything which you may desire. In the name of the Lord who is blessed, in the name of the Lord, Amen. Firstly, you shall abstain from all actions of the flesh, and also from any sin, whether in word or action, during the period of time laid down herein. Secondly, you must perform acts of good and piety. Thirdly, take a plate of finest steel, burnished and slightly curved, and with the blood of a white pigeon write upon it, at the four corners, these names: JEHOVA, ELOYM, METATRON/metatron), ADONAY.
Place the steel in a clean, white cloth. Look for the new Moon, in the first hour after the Sun has set, and when you see it, go to a window, look devoutly towards Heaven, and say: O Eternal, O King Eternal! God Ineffable! Thou, who hast created all things for the love of men, and by a concealed decision for the wellbeing of man, deign Thou to look on me, N., who am Thy most unfit and unworthy Servant, and look upon this, which is my intention.
Deign to send unto me Thine Angel, Anael upon this same mirror; he does command and order his companions whom Thou hast formed, O Most Powerful Lord, who hast always been, who art, and who shall ever be, so that in Thy name they may work and act with equity, giving me knowledge in everything that I shall seek to know of them.
Now you are to throw down upon the burning embers a perfume. While you are doing this, say: In this and with this, that I pour forth before Thy face, O God, my God, Thou who art blessed, Three in One, and in the state of exaltation most sublime, who sits above the Cherubim and Seraphim, who will judge the earth by fire, hear me! This is to be said three times. When you have done so, breathe three times upon the surface of the mirror and say:
Come, Anael, come: and let it be thy agreement to be with me willingly: in the name + of the Father, the Most Puissant, in the name + of the Son, Most Wise, in the name + of the Holy Spirit, the Most Living!
Come, Anael, in the terrific name of Jehova! Come, Anael, by the power of the everliving Elohim! Come, thee, by the right arm of the mighty Metatron!
Come to me, N., and order thy subjects so that they may make known to me through their love, joy and peace, the things that are hidden from my eyes.
When you have finished this, raise your eyes toward Heaven and say: O most powerful Lord, who does cause all things to move in accordance with Thy will, listen to my prayer, and may my intentions be aggreeable to Thee! O Lord, if it be Thy will, deign to gaze upon this mirror and sanctify it, that Thy Servant Anael may come thereto with his companions, and be agreeable to me, N., Thy poor and humble servant! O God, blessed and raised above all the spirits of Heaven, Thou who livest and reignest for all time. Amen.
When this is done, make the Sign of the Cross over yourself, and also on the mirror on the first day, and also on the next forty and five days.  He will greet you, and will order his companions to obey you.
It does not always require as long as this to cause the angel to appear, however. He may come on the fourteenth day, but this will depend upon the degree of application and fervor of the operator.
When he comes, ask him whatever you may desire, and also beg him to come and do your will whenever you shall call him.
When you want Anael to come again, after the first time, all you have to do is to perfume the mirror, and say these words: Come, Anael, come, and let it be thy agreement --and the rest of this prayer to Anael as we have given you above, until the Amen.
When he has answered your questions, and you are satisfied with him, you must send him away
by saying this:
I thank thee, Anael, for having appeared and having fulfilled my requests. Thou mayest
therefore depart in peace, and shall return when I call unto thee.
The perfume of Anael is saffron.
To succeed in this operation, he who makes the experiment must do all things which are told herein. He is to choose a small room or place which for nine days or more has not been visited by women in an impure state [i.e., during their menstration period].
This place must be well cleaned and consecrated, by means of consecrations and aspersions. In the middle of the room there is to be a table covered with a white cloth.
You must also find a boy of nine or ten years old, who shall be well behaved and cleanly dressed. He should be near the table.
A large new needle is taken, and one of the three tapers is mounted upon it, six inches behind the glass. The other two tapers should be positioned at the right and left of the glass, and an equal distance away.
While you are doing this, say:
Gabamiah, Adonay, Agla, O Lord of Powers, aid us!
Place the virgin parchment on the right of the glass and the pen and ink on the left. Before starting, close the door and windows.
Now stir the fire, and light the wax tapers.  He should be bareheaded and his hands joined.
Now the Master orders the boy to stare fixedly into the vial, and speaking softly into his right ear, he says:
URIEL + SERAPH + JOSATA + ABLATI + AGLA + CAILA, I beg and conjure thee by the four words that God spoke with His mouth to His servant Moses: JOSTA + AGLA + CAILA
When this conjuration is finished, ask the child whether he sees anything in the vial. If he answers that he sees an angel or other materialization, the Master of the operation shall say in a friendly tone:
Blessed spirit, welcome. I conjure thee again, in the Name of the Most Holy Adonay, to reveal to me immediately . . . . (Here the operator petitions the spirit for what he will.)
Then say to the spirit:
If, for any reason, thou dost not wish what thou sayest to be heard by others, I conjure thee to write the answer upon this virgin parchment, between this time and the morrow. Otherwise thou mayst reveal it to me in my sleep.
If the spirit answers audibly, you must listen with respect. If he does not speak, after you have repeated the supplication three times, snuff the tapers, and leave the room until the following day. Return the next morning, and you will find the answer written on the virgin parchment, if it has not been revealed to you in the night.
The operation of the Egg is to know what will happen to anyone who is present at the experiment.
One takes an egg of a black hen, laid in the daytime, breaks it, and removes the germ.
You must have a large glass, very thin and clear. Fill this with clear water and into it put the egg-germ.
The glass is placed in the Sun at midday in summer, and the Director of the operation will recite the prayers and conjurations of the day.
These prayers and conjurations are such as are found in the Key of Solomon, in which we treat amply of airy spirits.
And with the index finger, agitate the water, to make the germ turn. Leave it to rest a moment, and then look at it through the glass, not touching it. Then you will see the answer, and it should be tried on a working-day, because these are spirits that will come during the times of ordinary occupations.
If one wishes to see if a boy or a girl is a virgin, the germ will fall to the bottom; and if he (or she) is not, it will be as usual.
 Make all [this] into a mixture, wrapped in virgin parchment, on which is written the words:
GOMERT KAILOETH, with the character of Khil.
Burn it all, and you will see prodigious things. But this experiment should be done only by those who fear nothing.
It is necessary to be three days chaste, and you will be elevated.
I. Preparation. On the fourth day, as soon as it is morning, clean and prepare your room, as soon as you have dressed. You must be fasting at this time. Make sure that your room will not be disturbed for the whole of the ensuing day. Note that there shall be nothing hanging, neither anything crosswise to anything else, no tapestries or clothes hanging, and no hats or cages of birds, or curtains of the bed, and so on.
Above all, make sure that everything is clean in every way.
II. Ceremony. After you have supped, go secretly to your room, which has been cleansed as already described. Upon the table there is now to be set a white cloth, and three chairs at the table. In front of each place, set a wheaten roll and a glass of clear and fresh water. Now place a chair at the side of the bed, and retire, while saying this:
III. Conjuration. Besticitum consolatio veni ad me vertat Creon, Creon, Creon, cantor laudem omnipotentis et non commentur. Stat superior carta bient laudem omviestra principiem da montem et inimicos meos o prostantis vobis et mihi dantes que passium fieri sincisibus.
The three people, having arrived, will sit by the fire, eating and drinking, and will thank the person who has entertained them. If you are a gentleman, three girls will come; but if you are a lady, three yound men will be involved.
Then the three will draw lots as to whom is to stay with you. If the operator is a man, the girl who wins will sit in the chair which you have placed by the bed, and she will stay and be with you until midnight. At this time she will leave, with her companions, without having been dismissed.
The two others will stay by the fire, while the first entertains you.
While she is with you, you may ask her any question, about any art or science, or upon any subject at all, and she will at once give you a definite reply. You can ask the whereabouts of hidden treasure, and she will tell you where it is, and how and when to remove it. If the treasure is under the guardianship of infernal spirits, she will come herself, with her companions, and defend you against these fiends.
When she leaves, she will give you a ring. If you wear this on your finger, you will be fortunate at gambling. If you place it on the finger of any woman or girl, you will be able at once to obtain your will of her. Note: The window is to be left open. You can do this experiment as often as you please.
Experiment of a marvelous power of the superior intelligences.
Watch for the crescent or the waning moon, and when you see it, make sure that you see also a star, between the hours of eleven and midnight.  The shape of the parchment is to be as you see in this figure: On the other side of the parchment, write MELCHIAEL, BARESCHAS. Then put the parchment on the earth, with the part where the name of the person is written next to the ground. Place your right foot upon the parchment, and your left knee, bent, upon the ground.
Then look to the highest star in the sky, while in this position. In your right hand hold a taper of white wax, sufficiently large to burn for one hour. Then say the following: The Conjuration.
I salute thee and conjure thee, O beautiful Moon, O most beautiful Star, O brilliant light which I have in my hand. By the light which I have in my hand. By the air that I breathe within me, by the earth that I am touching: I conjure thee. By the names of the spirit princes living in you. By the ineffable name ON, which created everything!
I conjure you again, by all the Holy Names of God, so that you may send down power to oppress, torture and harass the body and soul and the five senses of N., she whose name is written here, so that she may come unto me. Let her then be tortured, made to suffer. Go, then, at once! Go, MELCHIDAEL, BARESCHES, ZAZEL, FIRIEL, MALCHA, and all those who are with thee!
When this conjuration has been said three times, burn the parchment with the taper. On the next day, take the parchment, put it in your left shoe, and let it stay there until the person whom you have called comes to seek you out. In the conjuration you must say the date that she is to come, and she will not be absent.
Collect seven black beans. Start the rite on a Wednesday, before sunrise.
Then make upon his head the character of Morail.
When you have done this, bury the head, with the face upwards, and for nine days, before sunrise, water it each morning with excellent brandy. On the eighth day you will find the spirit mentioned, who will say to you: "What wilt thou?"
You will reply: "I am watering my plant." Then the spirit will say: "Give me the bottle, I desire to water it myself." In answer, refuse him this, even though he will ask you again.
Then he will reach out with his hand, and will display to you that same figure which you have drawn upon the head. Now you can be sure that it is the right spirit, the spirit of the head.
There is a danger that another one might try to trick you, which would have evil consequences—and in that case your operation would not succeed.
Then you may give him the bottle, and he will water the head and leave. On the next day-- which is the ninth--when you return, you will find the beans that are germinating.  If you can see nothing, it is well. Test the others in the same way, either in your own mouth, or in that of a child. Those which do not confer invisibility are to be reburied with the head.
Tear out the hair of a mare in heat, by the roots, closest to the nature, saying DRAGNE, DRAGNE, DRAGNE. Then tie them into a knot. Now go out and buy, without dispute over the price, a new pot of earthenware, which shall have a lid. Return to your house as fast as you can, fill the pot with water from a spring, until it is not quite full. Place the knotted hairs in it, cover it, and place it where neither you nor anyone else can see it, for there is danger in this.
After nine days, at the hidden hour, bring out the pot and open it, and you will find that there is a small animal like a snake therein. This fill jump up. Then say: I ACCEPT THE PACT.
Do not touch the animal with your hand. Place it in a new box, which you have bought for this purpose, and that withouth bargaining as to price. You must feed the creatue on wheat-husks alone, daily.
When you need gold or silver, place as much as you require in the box. Go to bed, with the box at the side of the bed. Sleep, if you desire, for three or four hours. Rise, then, and you will find that the money you have placed in the box has been doubled. But what you put first into the box must be left in it.
If it is an ordinary-looking snake, you should not ask for more than one hundred francs at each time. If, however, it has a human face, then you will be able to obtain a thousand francs each time.
If you want to kill the creature, place in the box instead of its daily husks, some of the flour which has been used fo the consecration in the first Mass said by the priest. After eating this it will die. Above all, do not omit anything, because this is not intended as a joke!
Go out of the house, fasting; march to your left untilyou find a ribbon-seller. Buy one ell of white ribbon. Pay what is asked, and drop a farthing (un liard) into the box.
Return home by the same route. Next day do the same, until you have found a seller of pens.
Buy one, as you bought the ribbon. When you are locked in your own room, write with your own blood on the ribbon the characters of the third line on the plan. This is the right garter.
Those of the fourth line are for the left. [These are presumably the planetary symbols in the concentric circles of the plan of the Grimoire.]
When this is done, go out. The third day after, take your ribbon and pen, walk to the left until you find a pastry cook or bakery. Buy a cake or bread for a halfpenny. Go to the first tavern, order a half bottle of wine, have your glass rinsed three times by the same person, break in three the cake or bread.
Put the three pieces in the glass) with wine. Take the first piece and throw it under the table without looking at it, saying IRLY, FOR THEE.
Then take the second piece and throw it likewise, saying TERLY, FOR THEE. Write on the other side of the garter the two names of these spirits with your blood. Throw down the third piece, saying, ERLY, FOR THEE. Throw down the pen, drink the wine without eating, pay the cost and go away.
Being outside the town, take the garters, make no mistake as to which is the right and which the left. This is important. Stamp three times with the foot on the ground, pronounce the names of the spirits TERLY, ERLY, BALTAZARD, IRLY, MELCHIOR, GASPARD, LET US GO.
Then make your trip.
Write on virgin parchment the Character of FRUTIMIERE with the blood of a bat. Then put it on a blessed stone, over which a Mass has been said. After this when you want to use it, place the character under the sill or threshold of a door which she must pass.
When she comes past, she will come in. She will undress and be completely naked, and will dance increasingly until death, if one does not remove the character; with grimaces and contortions which will cause more pity than desire.
The two N N which you see in the second small circle mark the place where you put your name [see To Make a Girl Come to You...]. To know what you will, write the names in the circle on virgin parchment, before sleeping, and put it under your right ear on retiring, saying the following orison:
O Glorious Name of Great God the ever-living, to whom all things are present, I am Thy servant N. . . . Father Eternal, I beg You to send me Thy Holy Angels, who are written in the Circle and that they shall show me what I want to know, by Jesus Christ our Lord. So be it Having completed the orison, lie down on your right side, and you will see in a dream that which you desire to know.
Go to a cemetery, remove a nail from an old coffin, saying:
Nails, I take you, so that you may serve to turn aside and cause evil to all persons whom I will.
In the Name of the Father, and of the Son, and of the Holy Spirit. Amen..
When you wish to use it, you must look for a footprint and making the three figures of
GULAND, SURGAT and MORAIL, fix the nail in the middle saying:
Pater noster upto in terra [our father who art on earth]
Hit the nail with a stone, saying:
Curse evil to N . . ., until I remove thee.
Re-cover the place with a little dust, and remember it well, because one cannot remove the evil which this causes, but by removing the nail, and saying: I remove thee, so that the evil which thou has caused to N..., shall cease. In the Name of the Father, and of the Son. and the Holy Spirit. Amen.
Then take the nail out, and efface the characters: not with the same hand as you make them, but with the other. Thus it will be without danger.
Adapted from hermetics.org (PDF).


○ Cognitive Science student at UC San Diego, specializing in Design and Interaction
○ Originally from the Bay Area
○ Focused on attention to detail and usability
○ I enjoy long walks on the beach,finding new foods, traveling, and designing