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Prefix
| +(15 - 25) to maximum Life | 1 | Default | ||
| +(26 - 40) to maximum Life | 6 | Act 6 - The Beacon | ||
| +(41 - 55) to maximum Life | 2 | Act 10 - The Desecrated Chambers | ||
| +(56 - 70) to maximum Life | 4 | Port Map - Tier 5 | ||
| +(71 - 85) to maximum Life | 4 | Plateau Map - Tier 10 |
| (10 - 14)% increased Movement Speed | 3 | Act 2 - The Caverns | ||
| (15 - 19)% increased Movement Speed | 2 | Act 5 - The Chamber of Innocence | ||
| (20 - 24)% increased Movement Speed | 4 | Epilogue - Oriath |
| (0.3 - 0.5)% of Physical Attack Damage Leeched as Life | 3 | Cage Map - Tier 3 | ||
| (0.6 - 0.8)% of Physical Attack Damage Leeched as Life | 4 | Atzoatl - Sanctum of Immortality |
| +(25 - 34) to maximum Mana | 3 | Default | ||
| +(35 - 44) to maximum Mana | 6 | Act 6 - The Beacon | ||
| +(45 - 54) to maximum Mana | 2 | Act 10 - The Desecrated Chambers |
| (40 - 59)% increased Physical Damage | 4 | Act 3 - The Sewers | ||
| (60 - 79)% increased Physical Damage | 8 | Act 5 - The Ossuary | ||
| (80 - 99)% increased Physical Damage | 4 | Act 9 - The Quarry | ||
| (100 - 129)% increased Physical Damage | 1 | Coral Ruins Map - Tier 10 |
| (37 - 51)% increased Spell Damage
(25 - 34)% increased Spell Damage |
4 |
|
Act 2 - The Ancient Pyramid | |
| (52 - 66)% increased Spell Damage
(35 - 44)% increased Spell Damage |
8 |
|
Act 6 - Shavronne's Tower (The Prison) | |
| (67 - 81)% increased Spell Damage
(45 - 54)% increased Spell Damage |
4 |
|
Act 9 - The Boiling Lake | |
| (82 - 99)% increased Spell Damage
(55 - 66)% increased Spell Damage |
1 |
|
Siege Map - Tier 11 |
| (11 - 20)% increased Damage over Time | 6 | Act 7 - The Crypt | ||
| (21 - 30)% increased Damage over Time | 9 | Waterways Map - Tier 9 |
| (15 - 23)% increased Elemental Damage with Attack Skills | 6 | Act 3 - The Catacombs | ||
| (24 - 32)% increased Elemental Damage with Attack Skills | 4 | Dunes Map - Tier 7 |
| (37 - 51)% increased Fire Damage
(25 - 34)% increased Fire Damage |
4 |
|
Act 3 - The Crematorium | |
| (52 - 66)% increased Fire Damage
(35 - 44)% increased Fire Damage |
6 |
|
Act 7 - The Dread Thicket | |
| (67 - 81)% increased Fire Damage
(45 - 54)% increased Fire Damage |
4 |
|
Arid Lake Map - Tier 2 |
| (37 - 51)% increased Cold Damage
(25 - 34)% increased Cold Damage |
4 |
|
Act 3 - The Solaris Temple Level 2 | |
| (52 - 66)% increased Cold Damage
(35 - 44)% increased Cold Damage |
6 |
|
Act 7 - The Causeway | |
| (67 - 81)% increased Cold Damage
(45 - 54)% increased Cold Damage |
4 |
|
Excavation Map - Tier 3 |
| (37 - 51)% increased Lightning Damage
(25 - 34)% increased Lightning Damage |
4 |
|
Act 3 - The Lunaris Temple Level 2 | |
| (52 - 66)% increased Lightning Damage
(35 - 44)% increased Lightning Damage |
6 |
|
Act 7 - The Chamber of Sins Level 1 | |
| (67 - 81)% increased Lightning Damage
(45 - 54)% increased Lightning Damage |
4 |
|
Beach Map - Tier 4 |
| (37 - 51)% increased Chaos Damage
(25 - 34)% increased Chaos Damage |
2 |
|
Act 4 - The Belly of the Beast Level 2 | |
| (52 - 66)% increased Chaos Damage
(35 - 44)% increased Chaos Damage |
4 |
|
Act 10 - The Ossuary | |
| (67 - 81)% increased Chaos Damage
(45 - 54)% increased Chaos Damage |
2 |
|
Atzoatl - Toxic Grove |
| (34 - 45)% increased Armour | 6 | Act 6 - The Karui Fortress | ||
| (45 - 55)% increased Armour | 1 | Act 10 - The Feeding Trough | ||
| (56 - 74)% increased Armour | 2 | Laboratory Map - Tier 8 |
| +(40 - 50) to Armour | 6 | Act 6 - The Karui Fortress | ||
| +(60 - 80) to Armour | 1 | Act 10 - The Feeding Trough | ||
| +(180 - 250) to Armour | 2 | Laboratory Map - Tier 8 |
| (34 - 45)% increased Evasion Rating | 6 | Act 6 - The Karui Fortress | ||
| (45 - 55)% increased Evasion Rating | 1 | Act 10 - The Feeding Trough | ||
| (56 - 74)% increased Evasion Rating | 2 | Laboratory Map - Tier 8 |
| +(40 - 50) to Evasion Rating | 6 | Act 6 - The Karui Fortress | ||
| +(60 - 80) to Evasion Rating | 1 | Act 10 - The Feeding Trough | ||
| +(180 - 250) to Evasion Rating | 2 | Laboratory Map - Tier 8 |
| (34 - 45)% increased Energy Shield | 6 | Act 6 - The Karui Fortress | ||
| (45 - 55)% increased Energy Shield | 1 | Act 10 - The Feeding Trough | ||
| (56 - 74)% increased Energy Shield | 2 | Laboratory Map - Tier 8 |
| +(27 - 34) to maximum Energy Shield | 6 | Act 6 - The Karui Fortress | ||
| +(35 - 45) to maximum Energy Shield | 1 | Act 10 - The Feeding Trough | ||
| +(56 - 69) to maximum Energy Shield | 2 | Laboratory Map - Tier 8 |
| (10 - 14)% increased maximum Energy Shield | 1 | Relic Chambers Map - Tier 9 | ||
| (15 - 20)% increased maximum Energy Shield | 2 | Lava Lake Map - Tier 15 |
| (34 - 45)% increased Armour and Evasion | 6 | Act 6 - The Karui Fortress | ||
| (45 - 55)% increased Armour and Evasion | 1 | Act 10 - The Feeding Trough | ||
| (56 - 74)% increased Armour and Evasion | 2 | Laboratory Map - Tier 8 |
| (34 - 45)% increased Armour and Energy Shield | 6 | Act 6 - The Karui Fortress | ||
| (45 - 55)% increased Armour and Energy Shield | 1 | Act 10 - The Feeding Trough | ||
| (56 - 74)% increased Armour and Energy Shield | 2 | Laboratory Map - Tier 8 |
| (34 - 45)% increased Evasion and Energy Shield | 6 | Act 6 - The Karui Fortress | ||
| (45 - 55)% increased Evasion and Energy Shield | 1 | Act 10 - The Feeding Trough | ||
| (56 - 74)% increased Evasion and Energy Shield | 2 | Laboratory Map - Tier 8 |
| Adds (24 - 27) to (28 - 35) Fire Damage
Adds (16 - 18) to (19 - 23) Fire Damage |
4 |
|
Act 3 - The Crematorium | |
| Adds (50 - 60) to (63 - 73) Fire Damage
Adds (33 - 40) to (42 - 49) Fire Damage |
2 |
|
Act 7 - The Dread Thicket | |
| Adds (78 - 93) to (95 - 110) Fire Damage
Adds (52 - 62) to (63 - 73) Fire Damage |
4 |
|
Arid Lake Map - Tier 2 |
| Adds (8 - 11) to (16 - 20) Fire Damage to Attacks | 4 | Act 3 - The Crematorium | ||
| Adds (12 - 17) to (26 - 30) Fire Damage to Attacks | 2 | Act 7 - The Dread Thicket |
| Adds (24 - 27) to (28 - 35) Cold Damage
Adds (16 - 18) to (19 - 23) Cold Damage |
4 |
|
Act 3 - The Solaris Temple Level 2 | |
| Adds (50 - 60) to (63 - 73) Cold Damage
Adds (33 - 40) to (42 - 49) Cold Damage |
2 |
|
Act 7 - The Causeway | |
| Adds (78 - 93) to (95 - 110) Cold Damage
Adds (52 - 62) to (63 - 73) Cold Damage |
4 |
|
Excavation Map - Tier 3 |
| Adds (6 - 8) to (14 - 18) Cold Damage to Attacks | 4 | Act 3 - The Solaris Temple Level 2 | ||
| Adds (11 - 15) to (23 - 27) Cold Damage to Attacks | 2 | Act 7 - The Causeway |
| Adds (2 - 4) to (40 - 55) Lightning Damage
Adds (1 - 3) to (27 - 37) Lightning Damage |
4 |
|
Act 3 - The Lunaris Temple Level 2 | |
| Adds (5 - 8) to (90 - 120) Lightning Damage
Adds (3 - 5) to (60 - 80) Lightning Damage |
2 |
|
Act 7 - The Chamber of Sins Level 1 | |
| Adds (9 - 12) to (150 - 185) Lightning Damage
Adds (6 - 8) to (100 - 123) Lightning Damage |
4 |
|
Beach Map - Tier 4 |
| Adds (1 - 4) to (32 - 36) Lightning Damage to Attacks | 4 | Act 3 - The Lunaris Temple Level 2 | ||
| Adds (1 - 5) to (41 - 48) Lightning Damage to Attacks | 2 | Act 7 - The Chamber of Sins Level 1 |
| Adds (9 - 12) to (18 - 21) Physical Damage
Adds (6 - 8) to (13 - 15) Physical Damage |
4 |
|
Act 3 - The Sewers | |
| Adds (11 - 15) to (23 - 27) Physical Damage
Adds (7 - 11) to (16 - 19) Physical Damage |
2 |
|
Act 5 - The Ossuary | |
| Adds (18 - 24) to (36 - 42) Physical Damage
Adds (13 - 17) to (26 - 30) Physical Damage |
4 |
|
Act 9 - The Quarry |
| Adds (3 - 5) to (6 - 8) Physical Damage to Attacks | 4 | Act 3 - The Sewers | ||
| Adds (5 - 7) to (8 - 10) Physical Damage to Attacks | 2 | Act 5 - The Ossuary |
| Adds (6 - 8) to (14 - 18) Chaos Damage to Attacks | 6 | Act 4 - The Belly of the Beast Level 2 | ||
| Adds (11 - 15) to (23 - 27) Chaos Damage to Attacks | 2 | Act 10 - The Ossuary |
| Adds (16 - 21) to (31 - 36) Fire Damage to Spells
Adds (12 - 16) to (23 - 27) Fire Damage to Spells |
4 |
|
Act 3 - The Crematorium | |
| Adds (28 - 38) to (57 - 66) Fire Damage to Spells
Adds (21 - 28) to (42 - 49) Fire Damage to Spells |
2 |
|
Act 7 - The Dread Thicket | |
| Adds (41 - 55) to (83 - 96) Fire Damage to Spells
Adds (31 - 41) to (61 - 71) Fire Damage to Spells |
4 |
|
Arid Lake Map - Tier 2 |
| Adds (14 - 19) to (28 - 33) Cold Damage to Spells
Adds (10 - 13) to (19 - 22) Cold Damage to Spells |
4 |
|
Act 3 - The Solaris Temple Level 2 | |
| Adds (26 - 34) to (52 - 60) Cold Damage to Spells
Adds (17 - 23) to (34 - 40) Cold Damage to Spells |
2 |
|
Act 7 - The Causeway | |
| Adds (38 - 50) to (75 - 88) Cold Damage to Spells
Adds (25 - 33) to (50 - 58) Cold Damage to Spells |
4 |
|
Excavation Map - Tier 3 |
| Adds (1 - 5) to (59 - 63) Lightning Damage to Spells
Adds (1 - 4) to (39 - 42) Lightning Damage to Spells |
4 |
|
Act 3 - The Lunaris Temple Level 2 | |
| Adds (3 - 9) to (109 - 115) Lightning Damage to Spells
Adds (2 - 6) to (73 - 77) Lightning Damage to Spells |
2 |
|
Act 7 - The Chamber of Sins Level 1 | |
| Adds (4 - 13) to (159 - 168) Lightning Damage to Spells
Adds (3 - 9) to (106 - 112) Lightning Damage to Spells |
4 |
|
Beach Map - Tier 4 |
| (12 - 17)% faster start of Energy Shield Recharge | 2 | Lookout Map - Tier 4 | ||
| (18 - 24)% faster start of Energy Shield Recharge | 1 | Carcass Map - Tier 14 |
| Item drops on Death if Equipped by an Animated Guardian | 1 | Atzoatl - Chamber of Iron |
| Minions deal (10 - 20)% increased Damage
Minions deal (14 - 25)% increased Damage Minions deal (9 - 16)% increased Damage |
3
4 |
|
Act 8 - The Lunaris Temple Level 2 | |
| Minions deal (26 - 38)% increased Damage
Minions deal (17 - 25)% increased Damage |
2 |
|
Phantasmagoria Map - Tier 6 | |
| Minions deal (39 - 50)% increased Damage
Minions deal (26 - 33)% increased Damage |
3 |
|
Atzoatl - Hybridisation Chamber |
| (26 - 45)% increased Physical Damage
(10 - 12)% chance to Impale Enemies on Hit with Attacks |
3 | Veiled | ||
| (46 - 65)% increased Physical Damage
(13 - 15)% chance to Impale Enemies on Hit with Attacks |
3 | Veiled | ||
| (66 - 85)% increased Physical Damage
(16 - 17)% chance to Impale Enemies on Hit with Attacks |
3 | Veiled | ||
| (86 - 105)% increased Physical Damage
(18 - 20)% chance to Impale Enemies on Hit with Attacks |
8 | Veiled |
| (26 - 45)% increased Physical Damage
(10 - 12)% chance to cause Bleeding on Hit |
3 | Veiled | ||
| (46 - 65)% increased Physical Damage
(13 - 15)% chance to cause Bleeding on Hit |
3 | Veiled | ||
| (66 - 85)% increased Physical Damage
(16 - 17)% chance to cause Bleeding on Hit |
3 | Veiled | ||
| (86 - 105)% increased Physical Damage
(18 - 20)% chance to cause Bleeding on Hit |
8 | Veiled |
| (26 - 45)% increased Physical Damage
(10 - 12)% chance to Blind Enemies on hit |
3 | Veiled | ||
| (46 - 65)% increased Physical Damage
(13 - 15)% chance to Blind Enemies on hit |
3 | Veiled | ||
| (66 - 85)% increased Physical Damage
(16 - 17)% chance to Blind Enemies on hit |
3 | Veiled | ||
| (86 - 105)% increased Physical Damage
(18 - 20)% chance to Blind Enemies on hit |
8 | Veiled |
| (26 - 45)% increased Physical Damage
(10 - 12)% chance to Poison on Hit |
3 | Veiled | ||
| (46 - 65)% increased Physical Damage
(13 - 15)% chance to Poison on Hit |
3 | Veiled | ||
| (66 - 85)% increased Physical Damage
(16 - 17)% chance to Poison on Hit |
3 | Veiled | ||
| (86 - 105)% increased Physical Damage
(18 - 20)% chance to Poison on Hit |
8 | Veiled |
| (48 - 55)% increased Fire Damage
(12 - 14)% chance to Ignite (21 - 28)% increased Fire Damage 6% chance to Ignite |
3 |
|
Veiled | |
| (56 - 63)% increased Fire Damage
(15 - 17)% chance to Ignite (29 - 36)% increased Fire Damage 7% chance to Ignite |
3 |
|
Veiled | |
| (64 - 72)% increased Fire Damage
(18 - 20)% chance to Ignite (37 - 44)% increased Fire Damage (8 - 9)% chance to Ignite |
3 |
|
Veiled | |
| (73 - 80)% increased Fire Damage
(21 - 23)% chance to Ignite (45 - 52)% increased Fire Damage (10 - 11)% chance to Ignite |
8 |
|
Veiled |
| (48 - 55)% increased Cold Damage
(12 - 14)% chance to Freeze (21 - 28)% increased Cold Damage 6% chance to Freeze |
3 |
|
Veiled | |
| (56 - 63)% increased Cold Damage
(15 - 17)% chance to Freeze (29 - 36)% increased Cold Damage 7% chance to Freeze |
3 |
|
Veiled | |
| (64 - 72)% increased Cold Damage
(18 - 20)% chance to Freeze (37 - 44)% increased Cold Damage (8 - 9)% chance to Freeze |
3 |
|
Veiled | |
| (73 - 80)% increased Cold Damage
(21 - 23)% chance to Freeze (45 - 52)% increased Cold Damage (10 - 11)% chance to Freeze |
8 |
|
Veiled |
| (48 - 55)% increased Lightning Damage
(12 - 14)% chance to Shock (21 - 28)% increased Lightning Damage 6% chance to Shock |
3 |
|
Veiled | |
| (56 - 63)% increased Lightning Damage
(15 - 17)% chance to Shock (29 - 36)% increased Lightning Damage 7% chance to Shock |
3 |
|
Veiled | |
| (64 - 72)% increased Lightning Damage
(18 - 20)% chance to Shock (37 - 44)% increased Lightning Damage (8 - 9)% chance to Shock |
3 |
|
Veiled | |
| (73 - 80)% increased Lightning Damage
(21 - 23)% chance to Shock (45 - 52)% increased Lightning Damage (10 - 11)% chance to Shock |
8 |
|
Veiled |
| (48 - 55)% increased Chaos Damage
Chaos Skills have (12 - 14)% increased Skill Effect Duration (21 - 28)% increased Chaos Damage Chaos Skills have (5 - 6)% increased Skill Effect Duration |
3 |
|
Veiled | |
| (56 - 63)% increased Chaos Damage
Chaos Skills have (15 - 17)% increased Skill Effect Duration (29 - 36)% increased Chaos Damage Chaos Skills have (7 - 8)% increased Skill Effect Duration |
3 |
|
Veiled | |
| (64 - 72)% increased Chaos Damage
Chaos Skills have (18 - 20)% increased Skill Effect Duration (37 - 44)% increased Chaos Damage Chaos Skills have (9 - 10)% increased Skill Effect Duration |
3 |
|
Veiled | |
| (73 - 80)% increased Chaos Damage
Chaos Skills have (21 - 23)% increased Skill Effect Duration (45 - 52)% increased Chaos Damage Chaos Skills have (11 - 12)% increased Skill Effect Duration |
8 |
|
Veiled |
| (48 - 55)% increased Spell Damage
(10 - 15)% increased Mana Regeneration Rate (21 - 28)% increased Spell Damage (5 - 6)% increased Mana Regeneration Rate |
4 |
|
Veiled | |
| (56 - 63)% increased Spell Damage
(16 - 20)% increased Mana Regeneration Rate (29 - 36)% increased Spell Damage (7 - 9)% increased Mana Regeneration Rate |
6 |
|
Veiled | |
| (64 - 72)% increased Spell Damage
(21 - 25)% increased Mana Regeneration Rate (37 - 44)% increased Spell Damage (10 - 12)% increased Mana Regeneration Rate |
4 |
|
Veiled | |
| (73 - 80)% increased Spell Damage
(26 - 30)% increased Mana Regeneration Rate (45 - 52)% increased Spell Damage (13 - 15)% increased Mana Regeneration Rate |
4 |
|
Veiled |
| (29 - 40)% increased Spell Damage
Gain 6% of Non-Chaos Damage as extra Chaos Damage (19 - 26)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage |
4 |
|
Veiled | |
| (41 - 52)% increased Spell Damage
Gain 8% of Non-Chaos Damage as extra Chaos Damage (27 - 34)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage |
6 |
|
Veiled | |
| (53 - 63)% increased Spell Damage
Gain 10% of Non-Chaos Damage as extra Chaos Damage (35 - 42)% increased Spell Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage |
4 |
|
Veiled | |
| (64 - 75)% increased Spell Damage
Gain 12% of Non-Chaos Damage as extra Chaos Damage (43 - 50)% increased Spell Damage Gain 6% of Non-Chaos Damage as extra Chaos Damage |
4 |
|
Veiled |
| Minions deal (19 - 25)% increased Damage
Minions have (19 - 25)% increased maximum Life Minions deal (12 - 15)% increased Damage Minions have (12 - 15)% increased maximum Life |
4 |
|
Veiled | |
| Minions deal (26 - 32)% increased Damage
Minions have (26 - 32)% increased maximum Life Minions deal (16 - 19)% increased Damage Minions have (16 - 19)% increased maximum Life |
6 |
|
Veiled | |
| Minions deal (33 - 38)% increased Damage
Minions have (33 - 38)% increased maximum Life Minions deal (20 - 24)% increased Damage Minions have (20 - 24)% increased maximum Life |
4 |
|
Veiled | |
| Minions deal (39 - 45)% increased Damage
Minions have (39 - 45)% increased maximum Life Minions deal (25 - 28)% increased Damage Minions have (25 - 28)% increased maximum Life |
4 |
|
Veiled |
| +(8 - 15)% to Non-Ailment Chaos Damage over Time Multiplier
+(5 - 8)% to Non-Ailment Chaos Damage over Time Multiplier |
4 |
|
Veiled | |
| +(16 - 23)% to Non-Ailment Chaos Damage over Time Multiplier
+(9 - 12)% to Non-Ailment Chaos Damage over Time Multiplier |
6 |
|
Veiled | |
| +(24 - 32)% to Non-Ailment Chaos Damage over Time Multiplier
+(13 - 16)% to Non-Ailment Chaos Damage over Time Multiplier |
2 |
|
Veiled | |
| +(33 - 40)% to Non-Ailment Chaos Damage over Time Multiplier
+(17 - 20)% to Non-Ailment Chaos Damage over Time Multiplier |
4 |
|
Veiled |
| +(8 - 15)% to Cold Damage over Time Multiplier
+(5 - 8)% to Cold Damage over Time Multiplier |
4 |
|
Veiled | |
| +(16 - 23)% to Cold Damage over Time Multiplier
+(9 - 12)% to Cold Damage over Time Multiplier |
6 |
|
Veiled | |
| +(24 - 32)% to Cold Damage over Time Multiplier
+(13 - 16)% to Cold Damage over Time Multiplier |
2 |
|
Veiled | |
| +(33 - 40)% to Cold Damage over Time Multiplier
+(17 - 20)% to Cold Damage over Time Multiplier |
4 |
|
Veiled |
| Attacks with this Weapon Penetrate (8 - 10)% Elemental Resistances | 2 | Veiled | ||
| Attacks with this Weapon Penetrate (11 - 13)% Elemental Resistances | 3 | Veiled | ||
| Attacks with this Weapon Penetrate (14 - 16)% Elemental Resistances | 1 | Veiled |
| Attacks with this Weapon Penetrate (8 - 10)% Chaos Resistance | 4 | Veiled | ||
| Attacks with this Weapon Penetrate (11 - 13)% Chaos Resistance | 2 | Veiled | ||
| Attacks with this Weapon Penetrate (14 - 16)% Chaos Resistance | 4 | Veiled |
| (20 - 25)% increased Armour and Evasion
+(10 - 14) to maximum Life |
4 | Veiled | ||
| (26 - 30)% increased Armour and Evasion
+(15 - 19) to maximum Life |
6 | Veiled | ||
| (31 - 35)% increased Armour and Evasion
+(20 - 23) to maximum Life |
2 | Veiled | ||
| (36 - 40)% increased Armour and Evasion
+(24 - 28) to maximum Life |
4 | Veiled |
| (20 - 25)% increased Armour and Energy Shield
+(10 - 14) to maximum Life |
4 | Veiled | ||
| (26 - 30)% increased Armour and Energy Shield
+(15 - 19) to maximum Life |
6 | Veiled | ||
| (31 - 35)% increased Armour and Energy Shield
+(20 - 23) to maximum Life |
2 | Veiled | ||
| (36 - 40)% increased Armour and Energy Shield
+(24 - 28) to maximum Life |
4 | Veiled |
| (20 - 25)% increased Evasion and Energy Shield
+(10 - 14) to maximum Life |
4 | Veiled | ||
| (26 - 30)% increased Evasion and Energy Shield
+(15 - 19) to maximum Life |
6 | Veiled | ||
| (31 - 35)% increased Evasion and Energy Shield
+(20 - 23) to maximum Life |
2 | Veiled | ||
| (36 - 40)% increased Evasion and Energy Shield
+(24 - 28) to maximum Life |
4 | Veiled |
| (20 - 25)% increased Armour
+(10 - 14) to maximum Life |
4 | Veiled | ||
| (26 - 30)% increased Armour
+(15 - 19) to maximum Life |
6 | Veiled | ||
| (31 - 35)% increased Armour
+(20 - 23) to maximum Life |
2 | Veiled | ||
| (36 - 40)% increased Armour
+(24 - 28) to maximum Life |
4 | Veiled |
| (20 - 25)% increased Evasion Rating
+(10 - 14) to maximum Life |
4 | Veiled | ||
| (26 - 30)% increased Evasion Rating
+(15 - 19) to maximum Life |
6 | Veiled | ||
| (31 - 35)% increased Evasion Rating
+(20 - 23) to maximum Life |
2 | Veiled | ||
| (36 - 40)% increased Evasion Rating
+(24 - 28) to maximum Life |
4 | Veiled |
| (20 - 25)% increased Energy Shield
+(10 - 14) to maximum Life |
4 | Veiled | ||
| (26 - 30)% increased Energy Shield
+(15 - 19) to maximum Life |
6 | Veiled | ||
| (31 - 35)% increased Energy Shield
+(20 - 23) to maximum Life |
2 | Veiled | ||
| (36 - 40)% increased Energy Shield
+(24 - 28) to maximum Life |
4 | Veiled |
| (20 - 25)% increased Armour, Evasion and Energy Shield
+(10 - 14) to maximum Life |
4 | Veiled | ||
| (26 - 30)% increased Armour, Evasion and Energy Shield
+(15 - 19) to maximum Life |
6 | Veiled | ||
| (31 - 35)% increased Armour, Evasion and Energy Shield
+(20 - 23) to maximum Life |
2 | Veiled | ||
| (36 - 40)% increased Armour, Evasion and Energy Shield
+(24 - 28) to maximum Life |
4 | Veiled |
| +(20 - 26) to maximum Mana
1 Mana Regenerated per second |
3 | Veiled | ||
| +(27 - 33) to maximum Mana
2 Mana Regenerated per second |
2 | Veiled | ||
| +(34 - 40) to maximum Mana
4 Mana Regenerated per second |
4 | Veiled |
| +(20 - 26) to maximum Mana
3% reduced Mana Cost of Skills |
3 | Veiled | ||
| +(27 - 33) to maximum Mana
4% reduced Mana Cost of Skills |
2 | Veiled | ||
| +(34 - 40) to maximum Mana
5% reduced Mana Cost of Skills |
4 | Veiled |
| +(20 - 26) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit |
3 | Veiled | ||
| +(27 - 33) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit |
2 | Veiled | ||
| +(34 - 40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit |
4 | Veiled |
| (9 - 12)% increased Movement Speed
(6 - 9)% increased Movement Speed if you haven't been Hit Recently |
2 | Veiled | ||
| (13 - 16)% increased Movement Speed
(6 - 9)% increased Movement Speed if you haven't been Hit Recently |
2 | Veiled | ||
| (17 - 20)% increased Movement Speed
(6 - 9)% increased Movement Speed if you haven't been Hit Recently |
4 | Veiled |
| (9 - 12)% increased Movement Speed
(8 - 12)% chance to gain Onslaught for 4 seconds on Kill |
2 | Veiled | ||
| (13 - 16)% increased Movement Speed
(8 - 12)% chance to gain Onslaught for 4 seconds on Kill |
2 | Veiled | ||
| (17 - 20)% increased Movement Speed
(8 - 12)% chance to gain Onslaught for 4 seconds on Kill |
4 | Veiled |
| (9 - 12)% increased Movement Speed
Cannot be Chilled |
2 | Veiled | ||
| (13 - 16)% increased Movement Speed
Cannot be Chilled |
2 | Veiled | ||
| (17 - 20)% increased Movement Speed
Cannot be Chilled |
4 | Veiled |
| +(35 - 60) to Armour and Evasion Rating | 4 | Veiled | ||
| +(61 - 110) to Armour and Evasion Rating | 8 | Veiled | ||
| +(111 - 185) to Armour and Evasion Rating | 2 | Veiled | ||
| +(186 - 285) to Armour and Evasion Rating | 4 | Veiled |
| +(35 - 60) to Armour
+(6 - 10) to maximum Energy Shield |
4 | Veiled | ||
| +(61 - 110) to Armour
+(11 - 15) to maximum Energy Shield |
8 | Veiled | ||
| +(111 - 185) to Armour
+(16 - 20) to maximum Energy Shield |
2 | Veiled | ||
| +(186 - 285) to Armour
+(21 - 25) to maximum Energy Shield |
4 | Veiled |
| +(35 - 60) to Evasion Rating
+(6 - 10) to maximum Energy Shield |
4 | Veiled | ||
| +(61 - 110) to Evasion Rating
+(11 - 15) to maximum Energy Shield |
8 | Veiled | ||
| +(111 - 185) to Evasion Rating
+(16 - 20) to maximum Energy Shield |
2 | Veiled | ||
| +(186 - 285) to Evasion Rating
+(21 - 25) to maximum Energy Shield |
4 | Veiled |
| (3 - 4)% increased effect of Flasks on you | 3 | Veiled | ||
| (5 - 6)% increased effect of Flasks on you | 3 | Veiled | ||
| (7 - 8)% increased effect of Flasks on you | 1 | Veiled |
| (5 - 6)% chance for your Flasks to not consume Charges | 3 | Veiled | ||
| (7 - 8)% chance for your Flasks to not consume Charges | 3 | Veiled |
| (8 - 10)% increased effect of Flasks on you
20% reduced Flask Charges gained |
2 | Veiled | ||
| (11 - 14)% increased effect of Flasks on you
33% reduced Flask Charges gained |
1 | Veiled |
| (20 - 25)% of Physical Damage Converted to Fire Damage | 1 | Veiled |
| (20 - 25)% of Physical Damage Converted to Cold Damage | 1 | Veiled |
| (20 - 25)% of Physical Damage Converted to Lightning Damage | 1 | Veiled |
| +1 to maximum number of Zombies
+1 to maximum number of Skeletons |
4 | Veiled |
| You can apply an additional Curse | 3 | Veiled, Item Level 75+ |
| +1 to maximum number of Summoned Totems | 2 | Veiled, Item Level 75+ |
| +(500 - 750) to Armour during Soul Gain Prevention | 1 | Veiled | ||
| +(751 - 1000) to Armour during Soul Gain Prevention | 2 | Veiled | ||
| +(1001 - 2000) to Armour during Soul Gain Prevention | 3 | Veiled | ||
| +(2001 - 3000) to Armour during Soul Gain Prevention | 4 | Veiled |
| (8 - 10)% increased Area of Effect
+1 to Level of Socketed AoE Gems |
1 | Veiled |
| Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems |
1 | Veiled |
| +1 to Melee Weapon and Unarmed Attack range
+1 to Level of Socketed Melee Gems |
1 | Veiled |
| +(14 - 20) to maximum Life
+(14 - 20) to maximum Mana |
3 | Veiled | ||
| +(21 - 27) to maximum Life
+(21 - 27) to maximum Mana |
4 | Veiled | ||
| +(28 - 33) to maximum Life
+(28 - 33) to maximum Mana |
2 | Veiled | ||
| +(34 - 40) to maximum Life
+(34 - 40) to maximum Mana |
4 | Veiled |
| Adds (3 - 4) to (5 - 8) Fire Damage
Adds (3 - 4) to (5 - 8) Cold Damage |
4 | Veiled | ||
| Adds (5 - 8) to (9 - 12) Fire Damage
Adds (5 - 8) to (9 - 12) Cold Damage |
2 | Veiled | ||
| Adds (9 - 12) to (13 - 16) Fire Damage
Adds (9 - 12) to (13 - 16) Cold Damage |
3 | Veiled |
| Adds (3 - 4) to (5 - 8) Fire Damage
Adds 1 to (7 - 12) Lightning Damage |
4 | Veiled | ||
| Adds (5 - 8) to (9 - 12) Fire Damage
Adds 1 to (13 - 18) Lightning Damage |
2 | Veiled | ||
| Adds (9 - 12) to (13 - 16) Fire Damage
Adds 1 to (19 - 24) Lightning Damage |
3 | Veiled |
| Adds (3 - 4) to (5 - 8) Cold Damage
Adds 1 to (7 - 12) Lightning Damage |
4 | Veiled | ||
| Adds (5 - 8) to (9 - 12) Cold Damage
Adds 1 to (13 - 18) Lightning Damage |
2 | Veiled | ||
| Adds (9 - 12) to (13 - 16) Cold Damage
Adds 1 to (19 - 24) Lightning Damage |
3 | Veiled |
| +(13 - 15)% chance to Dodge Attack Hits while Focussed | 3 | Veiled | ||
| +(16 - 18)% chance to Dodge Attack Hits while Focussed | 4 | Veiled | ||
| +(19 - 22)% chance to Dodge Attack Hits while Focussed | 2 | Veiled | ||
| +(23 - 25)% chance to Dodge Attack Hits while Focussed | 4 | Veiled |
| 7% additional Physical Damage Reduction while Focussed | 3 | Veiled | ||
| 8% additional Physical Damage Reduction while Focussed | 4 | Veiled | ||
| (9 - 10)% additional Physical Damage Reduction while Focussed | 2 | Veiled | ||
| (11 - 12)% additional Physical Damage Reduction while Focussed | 4 | Veiled |
| (8 - 10)% increased Damage | 3 | Leo's Veiled | ||
| (11 - 13)% increased Damage | 2 | Leo's Veiled | ||
| (14 - 16)% increased Damage | 2 | Leo's Veiled | ||
| (17 - 20)% increased Damage | 1 | Leo's Veiled |
| +1 to Level of Socketed Support Gems | 1 | Catarina's Veiled | ||
| +2 to Level of Socketed Support Gems | 1 | Catarina's Veiled |
| (-3 - -2) to Total Mana Cost of Skills | 2 | Elreon's Veiled | ||
| (-5 - -4) to Total Mana Cost of Skills | 2 | Elreon's Veiled | ||
| (-7 - -6) to Total Mana Cost of Skills | 3 | Elreon's Veiled | ||
| (-9 - -8) to Total Mana Cost of Skills | 1 | Elreon's Veiled |
| (17 - 23)% increased Damage while Leeching | 4 | Vorici's Veiled | ||
| (24 - 30)% increased Damage while Leeching | 2 | Vorici's Veiled | ||
| (31 - 36)% increased Damage while Leeching | 3 | Vorici's Veiled | ||
| (37 - 43)% increased Damage while Leeching | 1 | Vorici's Veiled |
| +(4 - 5)% to Quality of Socketed Gems | 2 | Haku's Veiled | ||
| +(5 - 6)% to Quality of Socketed Gems | 4 | Haku's Veiled | ||
| +(6 - 7)% to Quality of Socketed Gems | 8 | Haku's Veiled | ||
| +(7 - 8)% to Quality of Socketed Gems | 1 | Haku's Veiled |
| Adds (2 - 3) to (4 - 5) Physical Damage
25% chance to cause Bleeding on Hit Adds (1 - 2) to (3 - 4) Physical Damage 25% chance to cause Bleeding on Hit |
3 |
|
Tora's Veiled | |
| Adds (5 - 7) to (8 - 11) Physical Damage
30% chance to cause Bleeding on Hit Adds (3 - 4) to (5 - 6) Physical Damage 30% chance to cause Bleeding on Hit |
4 |
|
Tora's Veiled | |
| Adds (11 - 13) to (14 - 16) Physical Damage
35% chance to cause Bleeding on Hit Adds (5 - 7) to (8 - 10) Physical Damage 35% chance to cause Bleeding on Hit |
2 |
|
Tora's Veiled | |
| Adds (14 - 16) to (17 - 20) Physical Damage
40% chance to cause Bleeding on Hit Adds (9 - 11) to (12 - 14) Physical Damage 40% chance to cause Bleeding on Hit |
4 |
|
Tora's Veiled |
| Hits can't be Evaded | 3 | Vagan's Veiled |
| (12 - 15)% increased Damage during any Flask Effect | 3 | Guff's Veiled | ||
| (16 - 18)% increased Damage during any Flask Effect | 6 | Guff's Veiled | ||
| (19 - 23)% increased Damage during any Flask Effect | 2 | Guff's Veiled | ||
| (24 - 28)% increased Damage during any Flask Effect | 4 | Guff's Veiled |
| Gain (8 - 10)% of Non-Chaos Damage as extra Chaos Damage
Gain (4 - 5)% of Non-Chaos Damage as extra Chaos Damage |
2 |
|
It That Fled's Veiled | |
| Gain (11 - 14)% of Non-Chaos Damage as extra Chaos Damage
Gain (6 - 7)% of Non-Chaos Damage as extra Chaos Damage |
4 |
|
It That Fled's Veiled | |
| Gain (15 - 18)% of Non-Chaos Damage as extra Chaos Damage
Gain (8 - 9)% of Non-Chaos Damage as extra Chaos Damage |
6 |
|
It That Fled's Veiled | |
| Gain (19 - 22)% of Non-Chaos Damage as extra Chaos Damage
Gain (10 - 11)% of Non-Chaos Damage as extra Chaos Damage |
8 |
|
It That Fled's Veiled |
| Gain 6% of Maximum Life as Extra Maximum Energy Shield | 3 | Gravicius' Veiled | ||
| Gain 8% of Maximum Life as Extra Maximum Energy Shield | 2 | Gravicius' Veiled | ||
| Gain 10% of Maximum Life as Extra Maximum Energy Shield | 4 | Gravicius' Veiled |
| (1 - 2)% of Physical Damage from Hits taken as Fire Damage | 3 | Korell's Veiled | ||
| (3 - 4)% of Physical Damage from Hits taken as Fire Damage | 1 | Korell's Veiled | ||
| (5 - 6)% of Physical Damage from Hits taken as Fire Damage | 2 | Korell's Veiled | ||
| (7 - 8)% of Physical Damage from Hits taken as Fire Damage | 1 | Korell's Veiled |
| 40% chance to Avoid being Frozen | 3 | Rin's Veiled | ||
| 60% chance to Avoid being Frozen | 4 | Rin's Veiled | ||
| 80% chance to Avoid being Frozen | 2 | Rin's Veiled | ||
| Cannot be Frozen | 4 | Rin's Veiled |
| (5 - 8)% increased maximum Life
(5 - 8)% increased maximum Mana |
4 | Veiled |
| (5 - 7)% Chance to Block Attack Damage | 4 | Veiled |
| (8 - 10)% chance to Dodge Spell Hits | 4 | Veiled |
| (25 - 35)% chance to Avoid Elemental Ailments
(25 - 35)% chance to Avoid being Stunned |
6 | Veiled |
| (6 - 8)% increased Area Damage
(6 - 7)% increased Area of Effect |
2 | Veiled | ||
| (9 - 12)% increased Area Damage
(8 - 9)% increased Area of Effect |
3 | Veiled | ||
| (13 - 16)% increased Area Damage
(10 - 12)% increased Area of Effect |
1 | Veiled |
| (6 - 8)% increased Projectile Damage
(10 - 12)% increased Projectile Speed |
2 | Veiled | ||
| (9 - 12)% increased Projectile Damage
(13 - 16)% increased Projectile Speed |
3 | Veiled | ||
| (13 - 16)% increased Projectile Damage
(17 - 20)% increased Projectile Speed |
1 | Veiled |
| (6 - 8)% increased Melee Damage
+1 to Melee Weapon and Unarmed Attack range |
2 | Veiled | ||
| (9 - 12)% increased Melee Damage
+1 to Melee Weapon and Unarmed Attack range |
3 | Veiled | ||
| (13 - 16)% increased Melee Damage
+1 to Melee Weapon and Unarmed Attack range |
1 | Veiled |
| Suffixes Cannot Be Changed | 2 | Prophecy - The Unbreathing Queen V |
Suffix
| +(16 - 20)% to Fire Resistance | 1 | Default | ||
| +(21 - 28)% to Fire Resistance | 1 | Act 4 - The Crystal Veins | ||
| +(29 - 35)% to Fire Resistance | 3 | Act 8 - Doedre's Cesspool |
| +(16 - 20)% to Cold Resistance | 1 | Default | ||
| +(21 - 28)% to Cold Resistance | 1 | Act 4 - The Crystal Veins | ||
| +(29 - 35)% to Cold Resistance | 3 | Act 8 - Doedre's Cesspool |
| +(16 - 20)% to Lightning Resistance | 1 | Default | ||
| +(21 - 28)% to Lightning Resistance | 1 | Act 4 - The Crystal Veins | ||
| +(29 - 35)% to Lightning Resistance | 3 | Act 8 - Doedre's Cesspool |
| +(15 - 20) to Strength | 1 | Default | ||
| +(21 - 25) to Strength | 2 | Act 4 - The Ascent | ||
| +(26 - 30) to Strength | 2 | Act 6 - The Western Forest |
| +(15 - 20) to Dexterity | 1 | Default | ||
| +(21 - 25) to Dexterity | 2 | Act 4 - The Ascent | ||
| +(26 - 30) to Dexterity | 2 | Act 6 - The Western Forest |
| +(15 - 20) to Intelligence | 1 | Default | ||
| +(21 - 25) to Intelligence | 2 | Act 4 - The Ascent | ||
| +(26 - 30) to Intelligence | 2 | Act 6 - The Western Forest |
| +(10 - 12)% to Fire and Cold Resistances | 6 | Act 6 - The Lower Prison | ||
| +(13 - 16)% to Fire and Cold Resistances | 1 | The Cruel Labyrinth | ||
| +(17 - 20)% to Fire and Cold Resistances | 3 | The Merciless Labyrinth |
| +(10 - 12)% to Cold and Lightning Resistances | 6 | Act 6 - The Lower Prison | ||
| +(13 - 16)% to Cold and Lightning Resistances | 1 | The Cruel Labyrinth | ||
| +(17 - 20)% to Cold and Lightning Resistances | 3 | The Merciless Labyrinth |
| +(10 - 12)% to Fire and Lightning Resistances | 6 | Act 6 - The Lower Prison | ||
| +(13 - 16)% to Fire and Lightning Resistances | 1 | The Cruel Labyrinth | ||
| +(17 - 20)% to Fire and Lightning Resistances | 3 | The Merciless Labyrinth |
| +(5 - 8)% to all Elemental Resistances | 6 | The Labyrinth | ||
| +(9 - 12)% to all Elemental Resistances | 1 | The Eternal Labyrinth |
| +(6 - 9) to all Attributes | 3 | Act 3 - The Imperial Gardens | ||
| +(10 - 13) to all Attributes | 6 | Act 9 - The Tunnel |
| (0.3 - 0.5)% of Physical Attack Damage Leeched as Life | 3 | Cage Map - Tier 3 | ||
| (0.5 - 0.8)% of Physical Attack Damage Leeched as Life | 4 | Atzoatl - Sanctum of Immortality |
| (0.2 - 0.4)% of Physical Attack Damage Leeched as Mana | 1 | Atzoatl - Sanctum of Immortality |
| (20 - 30)% increased Mana Regeneration Rate | 6 | Act 7 - The Chamber of Sins Level 2 | ||
| (31 - 40)% increased Mana Regeneration Rate | 2 | City Square Map - Tier 5 |
| (8 - 10)% increased Attack Speed
(7 - 12)% increased Attack Speed (3 - 5)% increased Attack Speed |
6
2 2 |
|
Act 4 - The Dried Lake | |
| (11 - 15)% increased Attack Speed | 2 | Act 9 - The Vastiri Desert | ||
| (16 - 20)% increased Attack Speed
(11 - 13)% increased Attack Speed |
1 |
|
Dig Map - Tier 13 |
| (12 - 15)% increased Cast Speed
(9 - 11)% increased Cast Speed (6 - 8)% increased Cast Speed |
6 |
|
Act 4 - The Dried Lake | |
| (16 - 20)% increased Cast Speed
(12 - 14)% increased Cast Speed |
2 |
|
Act 9 - The Vastiri Desert | |
| (21 - 28)% increased Cast Speed
(15 - 18)% increased Cast Speed |
1 |
|
Dig Map - Tier 13 |
| (9 - 12)% increased Fire Damage | 4 | Act 3 - The Crematorium | ||
| (13 - 16)% increased Fire Damage | 2 | Act 7 - The Dread Thicket |
| (9 - 12)% increased Cold Damage | 4 | Act 3 - The Solaris Temple Level 2 | ||
| (13 - 16)% increased Cold Damage | 2 | Act 7 - The Causeway |
| (9 - 12)% increased Lightning Damage | 4 | Act 3 - The Lunaris Temple Level 2 | ||
| (13 - 16)% increased Lightning Damage | 2 | Act 7 - The Chamber of Sins Level 1 |
| (9 - 12)% increased Chaos Damage | 3 | Act 4 - The Belly of the Beast Level 2 | ||
| (13 - 16)% increased Chaos Damage | 3 | Act 10 - The Ossuary |
| +(91 - 120) to Accuracy Rating
+(91 - 120) to Accuracy Rating |
4 |
|
Act 5 - The Reliquary | |
| +(121 - 200) to Accuracy Rating
+(121 - 150) to Accuracy Rating |
2 |
|
Act 7 - The Temple of Decay Level 2 | |
| +(201 - 300) to Accuracy Rating
+(151 - 220) to Accuracy Rating |
2 |
|
Atzoatl - Hall of Champions |
| (9 - 12)% increased Global Physical Damage | 3 | Act 3 - The Sewers | ||
| (13 - 16)% increased Global Physical Damage | 3 | Act 5 - The Ossuary |
| (17 - 19)% increased Critical Strike Chance | 6 | Dungeon Map - Tier 2 | ||
| (20 - 24)% increased Critical Strike Chance | 2 | Dark Forest Map - Tier 14 | ||
| (25 - 27)% increased Critical Strike Chance | 4 | Atzoatl - Factory |
| +(17 - 19)% to Global Critical Strike Multiplier | 6 | Dungeon Map - Tier 2 | ||
| +(20 - 24)% to Global Critical Strike Multiplier | 2 | Dark Forest Map - Tier 14 | ||
| +(25 - 28)% to Global Critical Strike Multiplier | 4 | Atzoatl - Factory |
| (45 - 75)% increased Critical Strike Chance for Spells
(30 - 49)% increased Critical Strike Chance for Spells |
6 |
|
Dungeon Map - Tier 2 | |
| (76 - 105)% increased Critical Strike Chance for Spells
(50 - 69)% increased Critical Strike Chance for Spells |
3 |
|
Dark Forest Map - Tier 14 |
| (17 - 21)% increased Global Critical Strike Chance | 9 | Dungeon Map - Tier 2 | ||
| (22 - 27)% increased Global Critical Strike Chance | 1 | Dark Forest Map - Tier 14 |
| (5 - 10)% increased Flask effect duration | 2 | Act 8 - The Bath House | ||
| (11 - 15)% increased Flask effect duration | 4 | Castle Ruins Map - Tier 12 |
| (15 - 20)% chance to Avoid being Stunned | 1 | Bazaar Map - Tier 7 | ||
| (21 - 25)% chance to Avoid being Stunned | 2 | Racecourse Map - Tier 13 |
| (15 - 20)% chance to Avoid Elemental Ailments | 1 | Bazaar Map - Tier 7 | ||
| (21 - 25)% chance to Avoid Elemental Ailments | 2 | Racecourse Map - Tier 13 |
| +(2 - 3)% Chance to Block | 9 | Arachnid Tomb Map - Tier 11 | ||
| +(4 - 5)% Chance to Block | 3 | Desert Spring Map - Tier 15 |
| (2 - 3)% Chance to Block Spell Damage | 4 | Arachnid Tomb Map - Tier 11 | ||
| (4 - 5)% Chance to Block Spell Damage | 3 | Desert Spring Map - Tier 15 |
| 5% reduced Damage taken from Damage Over Time | 2 | Atzoatl - Locus of Corruption |
| Minions have (11 - 15)% increased maximum Life | 4 | Act 8 - The Lunaris Temple Level 2 | ||
| Minions have (16 - 20)% increased maximum Life | 2 | Phantasmagoria Map - Tier 6 |
| (6 - 8)% increased Trap Throwing Speed | 6 | Act 8 - The Solaris Temple Level 2 | ||
| (9 - 12)% increased Trap Throwing Speed | 2 | Atzoatl - Defense Research Lab |
| (6 - 8)% increased Mine Laying Speed | 6 | Act 8 - The Solaris Temple Level 2 | ||
| (9 - 12)% increased Mine Laying Speed | 2 | Atzoatl - Defense Research Lab |
| Minions have (16 - 18)% increased Attack Speed
Minions have (16 - 18)% increased Cast Speed Minions have (8 - 9)% increased Attack Speed Minions have (8 - 9)% increased Cast Speed |
3 |
|
of the Veil | |
| Minions have (19 - 21)% increased Attack Speed
Minions have (19 - 21)% increased Cast Speed Minions have (10 - 11)% increased Attack Speed Minions have (10 - 11)% increased Cast Speed |
4 |
|
of the Veil | |
| Minions have (22 - 24)% increased Attack Speed
Minions have (22 - 24)% increased Cast Speed Minions have (12 - 13)% increased Attack Speed Minions have (12 - 13)% increased Cast Speed |
2 |
|
of the Veil | |
| Minions have (25 - 28)% increased Attack Speed
Minions have (25 - 28)% increased Cast Speed Minions have (14 - 15)% increased Attack Speed Minions have (14 - 15)% increased Cast Speed |
4 |
|
of the Veil |
| (4 - 6)% chance to deal Double Damage
(2 - 3)% chance to deal Double Damage |
4 |
|
of the Veil | |
| (7 - 9)% chance to deal Double Damage
(4 - 5)% chance to deal Double Damage |
2 |
|
of the Veil | |
| (10 - 12)% chance to deal Double Damage
(6 - 7)% chance to deal Double Damage |
1 |
|
of the Veil |
| +(6 - 8) to Strength and Dexterity | 3 | of the Veil | ||
| +(9 - 11) to Strength and Dexterity | 4 | of the Veil | ||
| +(12 - 14) to Strength and Dexterity | 2 | of the Veil | ||
| +(15 - 17) to Strength and Dexterity | 4 | of the Veil |
| +(6 - 8) to Dexterity and Intelligence | 3 | of the Veil | ||
| +(9 - 11) to Dexterity and Intelligence | 4 | of the Veil | ||
| +(12 - 14) to Dexterity and Intelligence | 2 | of the Veil | ||
| +(15 - 17) to Dexterity and Intelligence | 4 | of the Veil |
| +(6 - 8) to Strength and Intelligence | 3 | of the Veil | ||
| +(9 - 11) to Strength and Intelligence | 4 | of the Veil | ||
| +(12 - 14) to Strength and Intelligence | 2 | of the Veil | ||
| +(15 - 17) to Strength and Intelligence | 4 | of the Veil |
| +1 to Minimum Endurance Charges | 1 | of the Veil, Item Level 75+ |
| +1 to Minimum Power Charges | 1 | of the Veil, Item Level 75+ |
| +1 to Minimum Frenzy Charges | 1 | of the Veil, Item Level 75+ |
| 3% increased Attack and Cast Speed | 4 | of the Veil | ||
| 4% increased Attack and Cast Speed | 2 | of the Veil | ||
| (5 - 6)% increased Attack and Cast Speed | 3 | of the Veil |
| (6 - 8)% increased Cooldown Recovery Speed | 2 | of the Veil | ||
| (9 - 12)% increased Cooldown Recovery Speed | 1 | of the Veil |
| (5 - 6)% increased Damage per Endurance Charge
(3 - 4)% increased Damage per Endurance Charge |
3 |
|
of the Veil |
| (5 - 6)% increased Damage per Frenzy Charge
(3 - 4)% increased Damage per Frenzy Charge |
3 |
|
of the Veil |
| (5 - 6)% increased Damage per Power Charge
(3 - 4)% increased Damage per Power Charge |
3 |
|
of the Veil |
| (11 - 20)% increased Effect of non-Damaging Ailments on Enemies | 2 | of the Veil | ||
| (21 - 30)% increased Effect of non-Damaging Ailments on Enemies | 2 | of the Veil |
| (5 - 7)% increased Effect of your Curses | 2 | of the Veil | ||
| (8 - 10)% increased Effect of your Curses | 1 | of the Veil |
| (0.4 - 0.6)% of Life Regenerated per second | 2 | of the Veil | ||
| (0.7 - 1)% of Life Regenerated per second | 4 | of the Veil |
| (6 - 7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2 | of the Veil | ||
| (8 - 9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4 | of the Veil |
| You have Onslaught during Soul Gain Prevention | 3 | of the Veil |
| Non-Vaal Skills deal (30 - 40)% increased Damage during Soul Gain Prevention | 1 | of the Veil | ||
| Non-Vaal Skills deal (41 - 50)% increased Damage during Soul Gain Prevention | 2 | of the Veil | ||
| Non-Vaal Skills deal (51 - 60)% increased Damage during Soul Gain Prevention | 4 | of the Veil |
| +(18 - 24)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
+(12 - 16)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby |
3 |
|
of the Veil | |
| +(25 - 31)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
+(17 - 21)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby |
4 |
|
of the Veil | |
| +(32 - 38)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
+(22 - 25)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby |
2 |
|
of the Veil | |
| +(39 - 45)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
+(26 - 30)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby |
4 |
|
of the Veil |
| (11 - 13)% increased Attack Speed while a Rare or Unique Enemy is Nearby
6% increased Attack Speed while a Rare or Unique Enemy is Nearby |
3 |
|
of the Veil | |
| (14 - 16)% increased Attack Speed while a Rare or Unique Enemy is Nearby
7% increased Attack Speed while a Rare or Unique Enemy is Nearby |
4 |
|
of the Veil | |
| (17 - 19)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(8 - 9)% increased Attack Speed while a Rare or Unique Enemy is Nearby |
2 |
|
of the Veil | |
| (20 - 22)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(10 - 11)% increased Attack Speed while a Rare or Unique Enemy is Nearby |
4 |
|
of the Veil |
| 15 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby | 3 | of the Veil | ||
| 30 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby | 4 | of the Veil | ||
| 60 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby | 2 | of the Veil | ||
| 120 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby | 4 | of the Veil |
| 2% chance to gain a Frenzy Charge on Critical Strike
(7 - 8)% increased Global Critical Strike Chance |
3 | of the Veil | ||
| 3% chance to gain a Frenzy Charge on Critical Strike
(9 - 10)% increased Global Critical Strike Chance |
4 | of the Veil | ||
| 4% chance to gain a Frenzy Charge on Critical Strike
(11 - 12)% increased Global Critical Strike Chance |
2 | of the Veil | ||
| 5% chance to gain a Frenzy Charge on Critical Strike
(13 - 14)% increased Global Critical Strike Chance |
4 | of the Veil |
| (11 - 13)% increased Elemental Damage if you've dealt a Critical Strike Recently
(9 - 10)% increased Global Critical Strike Chance |
3 | of the Veil | ||
| (14 - 16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11 - 12)% increased Global Critical Strike Chance |
4 | of the Veil | ||
| (17 - 19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13 - 14)% increased Global Critical Strike Chance |
2 | of the Veil | ||
| (20 - 22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15 - 16)% increased Global Critical Strike Chance |
4 | of the Veil |
| Adds (3 - 5) to (6 - 8) Chaos Damage if you've dealt a Critical Strike Recently
(9 - 10)% increased Global Critical Strike Chance |
3 | of the Veil | ||
| Adds (6 - 8) to (9 - 12) Chaos Damage if you've dealt a Critical Strike Recently
(11 - 12)% increased Global Critical Strike Chance |
4 | of the Veil | ||
| Adds (9 - 12) to (13 - 16) Chaos Damage if you've dealt a Critical Strike Recently
(13 - 14)% increased Global Critical Strike Chance |
2 | of the Veil | ||
| Adds (13 - 16) to (17 - 24) Chaos Damage if you've dealt a Critical Strike Recently
(15 - 16)% increased Global Critical Strike Chance |
4 | of the Veil |
| (10 - 15)% increased Totem Placement speed | 3 | of the Veil | ||
| (16 - 23)% increased Totem Placement speed | 2 | of the Veil | ||
| (24 - 30)% increased Totem Placement speed | 3 | of the Veil |
| Your Critical Strike Chance is Lucky while Focussed | 9 | of the Veil |
| Shock nearby Enemies for 2 Seconds when you Focus | 4 | of the Veil | ||
| Shock nearby Enemies for 3 Seconds when you Focus | 2 | of the Veil | ||
| Shock nearby Enemies for 4 Seconds when you Focus | 2 | of the Veil |
| 1% of Evasion Rating is Regenerated as Life per second while Focussed | 3 | of the Veil |
| Recover (20 - 22)% of Mana and Energy Shield when you Focus | 3 | of the Veil | ||
| Recover (23 - 25)% of Mana and Energy Shield when you Focus | 4 | of the Veil | ||
| Recover (26 - 28)% of Mana and Energy Shield when you Focus | 2 | of the Veil | ||
| Recover (29 - 31)% of Mana and Energy Shield when you Focus | 4 | of the Veil |
| (13 - 20)% chance to deal Double Damage while Focussed
(7 - 10)% chance to deal Double Damage while Focussed |
4 |
|
of the Veil | |
| (21 - 28)% chance to deal Double Damage while Focussed
(11 - 14)% chance to deal Double Damage while Focussed |
2 |
|
of the Veil | |
| (29 - 36)% chance to deal Double Damage while Focussed
(15 - 18)% chance to deal Double Damage while Focussed |
1 |
|
of the Veil |
| (13 - 20)% increased Attack and Cast Speed while Focussed | 4 | of the Veil | ||
| (21 - 28)% increased Attack and Cast Speed while Focussed | 2 | of the Veil | ||
| (29 - 36)% increased Attack and Cast Speed while Focussed | 2 | of the Veil |
| (81 - 100)% increased Duration of Ailments you inflict while Focussed | 4 | of the Veil | ||
| (101 - 120)% increased Duration of Ailments you inflict while Focussed | 2 | of the Veil | ||
| (121 - 140)% increased Duration of Ailments you inflict while Focussed | 2 | of the Veil |
| You are Immune to Ailments while Focussed | 3 | of the Veil |
| 10% of Damage Leeched as Life while Focussed
You have Vaal Pact while Focussed |
3 | of the Veil |
| 80% increased Effect of Fortify on you while Focussed | 4 | of the Veil | ||
| 100% increased Effect of Fortify on you while Focussed | 2 | of the Veil | ||
| 120% increased Effect of Fortify on you while Focussed | 2 | of the Veil |
| Trigger Socketed Spells when you Focus | 3 | of the Veil |
| (21 - 25)% of Damage is taken from Mana before Life while Focussed | 3 | of the Veil |
| Minions Recover 100% of their Life when you Focus | 3 | of the Veil |
| Skills Cost no Mana while Focussed | 3 | of the Veil |
| (26 - 30)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 2 | of Janus' Veil | ||
| (31 - 35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4 | of Janus' Veil | ||
| (36 - 40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8 | of Janus' Veil | ||
| (41 - 45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4 | of Janus' Veil |
| 3% increased Attributes | 3 | of Hillock's Veil | ||
| 4% increased Attributes | 4 | of Hillock's Veil | ||
| 5% increased Attributes | 2 | of Hillock's Veil | ||
| 6% increased Attributes | 4 | of Hillock's Veil |
| 10% Chance to Trigger Level 18 Summon Spectral Wolf on Kill | 3 | of Jorgin's Veil |
| +(12 - 14)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
8 - 9)% increased Global Critical Strike Chance |
3 | of Cameria's Veil | ||
| +(15 - 17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10 - 11)% increased Global Critical Strike Chance |
4 | of Cameria's Veil | ||
| +(18 - 20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12 - 13)% increased Global Critical Strike Chance |
2 | of Cameria's Veil | ||
| +(21 - 23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14 - 16)% increased Global Critical Strike Chance |
4 | of Cameria's Veil |
| (5 - 7)% increased Chaos Damage
(5 - 7)% increased Global Physical Damage |
3 | of Aisling's Veil | ||
| (8 - 10)% increased Chaos Damage
(8 - 10)% increased Global Physical Damage |
4 | of Aisling's Veil | ||
| (11 - 13)% increased Chaos Damage
(11 - 13)% increased Global Physical Damage |
2 | of Aisling's Veil | ||
| (14 - 16)% increased Chaos Damage
(14 - 16)% increased Global Physical Damage |
4 | of Aisling's Veil |
| (5 - 7)% increased Fire Damage
(5 - 7)% increased Lightning Damage |
3 | of Riker's Veil | ||
| (8 - 10)% increased Fire Damage
(8 - 10)% increased Lightning Damage |
4 | of Riker's Veil | ||
| (11 - 13)% increased Fire Damage
(11 - 13)% increased Lightning Damage |
2 | of Riker's Veil | ||
| (14 - 16)% increased Fire Damage
(14 - 16)% increased Lightning Damage |
4 | of Riker's Veil |
| 3% of Life Regenerated per second during Flask Effect | 6 | of the Veil |
| 50% Chance to avoid being Stunned during Flask Effect
(8 - 12)% increased Movement Speed during Flask effect |
6 | of the Veil |
| (20 - 25)% reduced Mana Cost of Skills during Flask Effect | 6 | of the Veil |
| (20 - 30)% increased Rarity of Items found during Flask Effect | 6 | of the Veil |
| (60 - 80)% increased Critical Strike Chance during Flask Effect | 6 | of the Veil |
| 15% of Damage Taken from Hits is Leeched as Life during Flask Effect | 6 | of the Veil |
| (8 - 10)% increased Attack Speed
+(7 - 12)% to Quality |
1 | of the Veil | ||
| (13 - 16)% increased Attack Speed
+(13 - 18)% to Quality |
1 | of the Veil |
| (15 - 20)% increased Critical Strike Chance
+(7 - 12)% to Quality |
2 | of the Veil | ||
| (21 - 25)% increased Critical Strike Chance
+(13 - 18)% to Quality |
1 | of the Veil |
| +(30 - 50) to Accuracy Rating
+(7 - 9)% to Quality |
5 | of the Veil | ||
| +(51 - 100) to Accuracy Rating
+(10 - 12)% to Quality |
4 | of the Veil | ||
| +(101 - 160) to Accuracy Rating
+(13 - 15)% to Quality |
4 | of the Veil | ||
| +(161 - 250) to Accuracy Rating
+(16 - 18)% to Quality |
4 | of the Veil |
| (8 - 10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy |
1 | of the Veil | ||
| (13 - 16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy |
1 | of the Veil |
| (10 - 12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy (7 - 8)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4 |
|
of the Veil | |
| (13 - 15)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy (9 - 10)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4 |
|
of the Veil | |
| (16 - 19)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy (11 - 13)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy |
4 |
|
of the Veil |
| Trigger a Socketed Spell when you Use a Skill | 3 | of the Veil |
| +(8 - 9)% to Fire and Chaos Resistances | 6 | of the Veil | ||
| +(10 - 12)% to Fire and Chaos Resistances | 1 | of the Veil | ||
| +(13 - 15)% to Fire and Chaos Resistances | 3 | of the Veil |
| +(8 - 9)% to Lightning and Chaos Resistances | 6 | of the Veil | ||
| +(10 - 12)% to Lightning and Chaos Resistances | 1 | of the Veil | ||
| +(13 - 15)% to Lightning and Chaos Resistances | 3 | of the Veil |
| +(8 - 9)% to Cold and Chaos Resistances | 6 | of the Veil | ||
| +(10 - 12)% to Cold and Chaos Resistances | 1 | of the Veil | ||
| +(13 - 15)% to Cold and Chaos Resistances | 3 | of the Veil |
| +(10 - 15) to Strength
+(7 - 10)% to Quality |
6 | of the Veil | ||
| +(16 - 20) to Strength
+(11 - 14)% to Quality |
2 | of the Veil | ||
| +(21 - 25) to Strength
+(15 - 18)% to Quality |
4 | of the Veil |
| +(10 - 15) to Dexterity
+(7 - 10)% to Quality |
6 | of the Veil | ||
| +(16 - 20) to Dexterity
+(11 - 14)% to Quality |
2 | of the Veil | ||
| +(21 - 25) to Dexterity
+(15 - 18)% to Quality |
4 | of the Veil |
| +(10 - 15) to Intelligence
+(7 - 10)% to Quality |
6 | of the Veil | ||
| +(16 - 20) to Intelligence
+(11 - 14)% to Quality |
2 | of the Veil | ||
| +(21 - 25) to Intelligence
+(15 - 18)% to Quality |
1 | of the Veil |
| 1% of Life Regenerated per second during any Flask Effect | 2 | of the Veil | ||
| 1.5% of Life Regenerated per second during any Flask Effect | 4 | of the Veil | ||
| 2% of Life Regenerated per second during any Flask Effect | 4 | of the Veil |
| (7 - 8)% increased Trap Throwing Speed | 3 | of the Veil | ||
| (9 - 10)% increased Trap Throwing Speed | 2 | of the Veil | ||
| (11 - 12)% increased Trap Throwing Speed | 4 | of the Veil |
| (7 - 8)% increased Mine Laying Speed | 3 | of the Veil | ||
| (9 - 10)% increased Mine Laying Speed | 2 | of the Veil | ||
| (11 - 12)% increased Mine Laying Speed | 4 | of the Veil |
| (7 - 8)% increased Brand Attachment range | 3 | of the Veil | ||
| (9 - 10)% increased Brand Attachment range | 2 | of the Veil | ||
| (11 - 12)% increased Brand Attachment range | 4 | of the Veil |
| Prefixes Cannot Be Changed | 2 | Prophecy - Unbearable Whispers V |
| Can have multiple Crafted Modifiers | 2 | Prophecy - The Pale Court |
| Cannot roll Attack Modifiers | 1 | Prophecy - The Plaguemaw V |
| Cannot roll Caster Modifiers | 5 | Prophecy - The Feral Lord V |
Other
| Two Sockets
Three Sockets |
1
3 |
Mines - First Node (Azurite Cavity) | ||
| Four Sockets | 10 | Mines - Any Biome - Azurite Vault | ||
| Five Sockets | 70 | Mines - Any Biome - Azurite Fissure | ||
| Six Sockets | 350 | Mines - Abyssal City |
| Two Linked Sockets | 1 | Mines - Frozen Hollow - Howling Den | ||
| Three Linked Sockets | 3 | Mines - Magma Fissure - Sweltering Burrow | ||
| Four Linked Sockets | 5 | Mines - Fungal Caverns - Beast Burrow | ||
| Five Linked Sockets | 150 | Mines - Abyssal Depths - Haunted Remains | ||
| Six Linked Sockets | 1500 | Mines - Primeval Ruins |
| At Least One Red Socket
At Least One Green Socket At Least One Blue Socket |
4 | Mines - Any Biome - Azurite Cavity |
| At Least Two Red Sockets
At Least Two Green Sockets At Least Two Blue Sockets |
25 | Mines - Any Biome - Azurite Cavity |
| At Least Three Red Sockets
At Least Three Green Sockets At Least Three Blue Sockets |
120 | Mines - Vaal Outpost |
| At Least One Red and One Green Socket
At Least One Red and One Blue Socket At Least One Green and One Blue Socket |
15 | Mines - Any Biome - Azurite Cavity |
| At Least Two Red and One Green Socket
At Least Two Red and One Blue Socket At Least Two Green and One Red Socket At Least Two Green and One Blue Socket At Least Two Blue and One Green Socket At Least Two Blue and One Red Socket |
100 | Mines - Vaal Outpost |
| Remove Crafted Mods | 1 | Default |


The facilitators will demonstrate clearing the airway and stimulating breathing during The Golden Minute and the baby’s responses.
Participants will work in pairs with the mannequin to practice the checklist. One person takes the role of the birth attendant. The other person takes the role of the mother and gives the response of the baby. The birth attendant communicates with the mother.
Participants review their actions, give one another feedback, switch roles and repeat the exercise.
Participants should be prepared to care for a baby with
Checklist
Group discussion
Discuss with a small group of participants how
you will put the skills you have learned into
practice. Identify possible problems and solutions
where you work.
- How do you clear secretions blocking a baby’s nose and mouth? What are the advantages and disadvantages of this method?
 Is this useful or harmful?
- Drying and rubbing the back are methods to stimulate breathing. Are other methods used in your region? Are these methods useful or harmful or neither?
Review your actions
- What happened at the birth?
- Did you follow the Action Plan?
- What went well and what could have gone better?
- What did you learn from the case?
- What will you do differently next time?


|
GPUE
v1.0
GPU Gross-Pitaevskii Equation numerical solver for Bose-Einstein condensates
|
function for evolution. More...
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <string>
#include <ctime>
#include <cuda.h>
#include <cuda_runtime.h>
#include <cufft.h>
#include <ctype.h>
#include <getopt.h>
#include "tracker.h"
#include "ds.h"
#include "split_op.h"
#include "kernels.h"
#include "constants.h"
#include "fileIO.h"
#include "lattice.h"
#include "manip.h"
#include "unit_test.h"
#include "vortex_3d.h"
Go to the source code of this file.
Functions | |
| void | evolve (Grid &par, int numSteps, unsigned int gstate, std::string buffer) |
| performs real or imaginary time evolution More... | |
function for evolution.
These functions and variables are necessary for carrying out the GPUE simulations. This file will be re-written in an improved form in some future release.
Definition in file evolution.h.
| void evolve | ( | Grid & | par, |
| int | numSteps, | ||
| unsigned int | gstate, | ||
| std::string | buffer | ||
| ) |
performs real or imaginary time evolution
| Parameter | set |
| Total | number of steps |
| Real | (1) or imaginary (1) time evolution |
| String | buffer for writing files |


Limerick is a medieval city, standing at the head of the tidal waters of the Shannon Estuary. The Estuary offers many sheltered moorings and anchorages, as well as the port of Kilrush on the lower reaches of the northern shore.
There are visitors’ mooring buoys at various locations; Loop Head, Carrigaholt Bay, between Kilcredaun Head and the river Fergus. There is a yacht club pontoon at Foynes island.
Limerick itself is a commercial port, but now has a new marina in the heart of the city.
For those who can lower their mast, exploring the river beyond Limerick is an interesting challenge. See the Inland Waterways site for more information.


What is LLDB?
LLDB is a next generation, high-performance debugger. It is built as a set of reusable components which highly leverage existing libraries in the larger LLVM Project, such as the Clang expression parser and LLVM disassembler.
LLDB is the default debugger in Xcode on Mac OS X and supports debugging C, Objective-C and C++ on the desktop and iOS devices and simulator.
All of the code in the LLDB project is available under the standard LLVM License, an open source "BSD-style" license.


Home
University info
Computer Engineering
IT Engineering
Electronics and Communication
Electrical Engineering
Mechanical Engineering
Civil Engineering
department
CSPIT
CMPICA
RPCP
I
2
IM
PDPIAS
ARIP
MTIN
DEPSTAR
Programme
Sports
Cultural
Events
Seminars
Workshops
Placements
Contact us
CHARUSAT
CHARUSAT has following institutes,
CSPIT
CMPICA
RPCP
I
2
IM
PDPIAS
ARIP
MTIN
DEPSTAR


---
layout: page
permalink: /publications/
title: Publications
---
-
Quoc-Tin Phan, Giulia Boato, Roberto Caldelli, Irene Amerini. Tracking Multiple Image Sharing on Social Networks. In Int. Conference on Acoustics, Speech, and Signal Processing 2019 (to appear).
-
Quoc-Tin Phan, Giulia Boato, Francesco G. B. De Natale. Accurate and Scalable Image Clustering based on Sparse Representation of Camera Fingerprint. IEEE Transactions on Information Forensics and Security (to appear). [PDF] [CODE]
-
Emanuele Sansone, Quoc-Tin Phan, Francesco G. B. De Natale. Coulomb Autoencoders. Submitted to Int. Conference on
Machine Learning 2019.
-
Quoc-Tin Phan, Cecilia Pasquini, Giulia Boato, Francesco G. B. De Natale. Identifying image provenance: an analysis of mobile instant messaging apps. In IEEE Int. Workshop on Multimedia Signal Processing 2018.
-
Federica Lago, Quoc-Tin Phan, Giulia Boato. Image Forensics on Online News. In IEEE Int. Workshop on Multimedia Signal Processing 2018.
-
Quoc-Tin Phan, Duc-Tien Dang-Nguyen, Giulia Boato, Francesco G. B. De Natale. Using LDP-TOP In Video Based Spoofing Detection. In Int. Conference on Image Analysis and Processing. [PDF][CODE]
-
Quoc-Tin Phan, Giulia Boato, Francesco G. B. De Natale. Image Clustering by Source Camera via Sparse Representation. Int. Workshop on Multimedia Forensics and Security 2017. [PDF]
-
Quoc-Tin Phan, Duc-Tien Dang-Nguyen, Giulia Boato, Francesco G. B. De Natale. Face Spoofing Detection Using LDP-TOP. In IEEE Int. Conference on Image Processing 2016. [PDF] [CODE]
-
Quoc-Tin Phan, Alessandro Budroni, Cecilia Pasquini, Francesco G. B. De Natale. A Hybrid Approach for Multimedia Use Verification. In MediaEval 2016. [PDF]
-
Tin Q. Phan, Van H. Dang, Thuc D. Nguyen. A Novel Construction for PEKS Scheme using Matrix Group. In Ubiquitous Information Technologies and Applications 2014.


todoist.api¶
-
class
todoist.api.
TodoistAPI
(token='', api_endpoint='https://api.todoist.com', session=None)[source]¶ Bases:
object
Implements the API that makes it possible to interact with a Todoist user account and its data.
-
sync
(commands=None, **kwargs)[source]¶ Sends to the server the changes that were made locally, and also fetches the latest updated data from the server.
-
commit
()[source]¶ Commits all requests that are queued. Note that, without calling this method none of the changes that are made to the objects are actually synchronized to the server, unless one of the aforementioned Sync API calls are called directly.
-
login_with_google
(email, oauth2_token, **kwargs)[source]¶ Logins user with Google account, and returns the response received by the server.
-
query
(queries, **kwargs)[source]¶ Performs date queries and other searches, and returns the results.
-
update_notification_setting
(notification_type, service, dont_notify)[source]¶ Updates the user’s notification settings.
-
get_uploads
(**kwargs)[source]¶ Returns all user’s uploads.
- kwargs:
- limit: (int, optional) number of results (1-50) last_id: (int, optional) return results with id<last_id
Appends a request to the queue, to share a project with a user.
-
delete_collaborator
(project_id, email)[source]¶ Appends a request to the queue, to delete a collaborator from a shared project.
-


Home
(current)
Results
What we do
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<EMAIL_ADDRESS>DIAGNOSTIC CHAIR
Hello Doc! Welcome to your dashboard
Click here to Dashboard
PATIENT DASHBOARD
Patient Name
Date of last vist
Temperature Readings
Loading...
Heart Beat Readings
Loading...
DIAGNOSTIC CHAIR
The diagnostic chair is a tool for taking patients vitals upon sitting and transferring to a web application for interpretation by a medical practictioner


Storytelling System Dot Rating Widget Demo
Basic Attribute Example (Minimum of 1 dot)
Basic Skill Example
Elder Skill or Discipline (More than 5 dots)
How many dots is my Vicissitude?
Squared
Colorized
Aligned Ratings


This application is a demo of Angular Universal Progressive Web App starter.
Don't forget to star it and share with others!
npm install -g angular-universal-pwa@beta
npm install -g angular-universal-pwa
ng new --collection angular-universal-pwa myAwesomeApp cd myAwesomeApp npm start
Progressive Web App is an installable website which lives on the user's home screen and works offline. It offers a full-screen experience and can re-engage users with web push notifications.
Server-side rendering, here called Angular Universal - is a technique of rendering application content on the initial request. What customer gets, is fully rendered website and application packed in the js file.
Thanks to Angular Universal you got:
Learn more about Angular Universal here.
Accelerated Mobile Pages is an open-source initiative. The project enables the creation of web applications that are fast and high-performing across devices and platforms. You can learn more about AMP project here.
Serverless computing is a cost-effective environment for web applications. You pay only for those resources which you are factually using, instead of running your hosting 24 hours for 7 days a week.
Most popular Serverless environemnts are:
Decrease number of requests done by back-end and front-end. Read more on the TransferState page.
This project is my 'after-hours' work. I am devoting my private time and resources for its continuous evolution. If you like it, I would appreciate if you donor it!
List of donors can be found on the donors page
Here is the list of pages where you can donor this project:


---
layout: default
skills:
- Audio System Design and Integration
- 3D Modeling and Pre-Viz
- Audio Media Design/Mixing
- Light Web Development and visual programming languages
---
Technical Skills
{% for skill in page.skills %}
- - {{skill}}
{% endfor %}


History
| 日期 |
收盤 |
開盤 |
高 |
低 |
交易量 |
漲幅量 |
| 2021/7/23 |
148.56 |
147.55 |
148.72 |
146.92 |
71.45M |
1.20% |
| 2021/7/22 |
145.40 |
145.53 |
146.13 |
144.63 |
74.99M |
-0.51% |
| 2021/7/21 |
148.56 |
147.55 |
148.72 |
146.92 |
71.45M |
1.20% |
| 2021/7/20 |
146.15 |
143.46 |
147.10 |
142.96 |
96.35M |
2.60% |
| 2021/7/19 |
142.45 |
143.75 |
144.07 |
141.67 |
121.43M |
-2.69% |
| 2021/7/16 |
146.39 |
148.46 |
149.76 |
145.88 |
93.5M |
-1.41% |
| 2021/7/15 |
148.48 |
149.25 |
149.98 |
147.10 |
106.82M |
-0.45% |
| 2021/7/14 |
149.15 |
148.00 |
149.57 |
147.70 |
127.05M |
2.41% |
| 2021/7/13 |
145.64 |
143.70 |
147.46 |
143.70 |
100.83M |
0.79% |
| 2021/7/12 |
144.50 |
146.22 |
146.22 |
144.04 |
76.30M |
-0.42% |


Raidurg-Hi-Tec City stretch to be launched next week
With this, the entire Corridor III from Nagole to Raidurg becomes operational
by Special CorrespondentIT Minister K.T. Rama Rao is slated to launch the last-mile stretch of Corridor Three of Hyderabad Metro Rail project from Raidurg to Hi-Tec City on November 29. Transport Minister P. Ajay Kumar is likely to be present for the inaugural.
But this is subject to final safety clearance by the Commissioner of Metro Rail Safety (CMRS) Janak Kumar Garg when he would make an inspection of the Raidurg station and the 1.5-km section on November 26 and 27, said HMR managing director N.V.S. Reddy here on Friday.
If it gets the clearance, the entire Corridor Three from Nagole to Raidurg (28 km) would be operational.
Mr. Reddy pointed out that commissioning the last stretch would provide a good public transport commute to scores of IT/ITES as well as other employees in the area. He expects at least 40,000 more passengers to use the metro rail every day once the stretch is opened for public.
Earlier, the MD along with chief electrical engineer D.V.S. Raju, chief signalling and telecom engineer S.K. Das, L&TMRH project director M.P. Naidu and others inspected the stretch to check for any last-minute improvements before the CMRS takes up the final inspection.


LBC: London to Brighton Again
This weekend I headed down to Brighton with some of the London Brompton Club.
I’d offered this ride to some of my work colleagues as we did this ride last year and it was a great ride, thanks to David’s excellent navigating skills, and a couple decided to come along this weekend. I also offered it to the LBC as well, though I was aware that this would clash with the Dunwhich Dynamo that was being ridden that evening. In the end, there were three from the Brompton Club that turned up - Anne and David and Tom, who I hadn’t met before but it was nice to meet. From work, my mate Dan ended up coming along - slightly nervous as he hadn’t done a long distance ride for quite some time. I did feel that perhaps I was the odd one out - I was the only one riding a Brompton, everyone else was on full size bikes!
We met up at Richmond Costa where the weather was pretty good - sunny and not quite as warm as it had been at the start of the week. However, it was reasonably windy with the wind coming from the South that would make life difficult for the ride down. Yet, we left in good spirits.
We carried on and got to Headley where we stopped at the village hall and stores for a quick ice cream and drink.
Once we got past Dorking, we ran in to trouble. Dan had been struggling with a bit with some of the hills prior to this point and unfortunately we left him behind slightly as we climbed the hill. As we got to the top and started down the otherside, I got a text that he’d punctured. I rode back to meet him as he’d spoken to me the day before and said he’d left his pump in Scotland. I managed to fix the puncture and inflate the wheel - it seems my purchase of a Topeak Mini Morph at the end of last year was a good one. But after it was fixed, Dan decided to leave us and head back to Dorking station.
At that point, I rushed to catch up with the others, who had carried on to Newdigate where we would be eating lunch. It turns out I wasn’t that far behind the others and I got to the pub about ten minutes after them.
After lunch, we carried on. The road continued towards the big finale at the end of the road, Devils Dyke. The hill appeared on the horizon and slowly grew in size…
I been perhaps struggling a bit up until now - the final stretch before Devils Dyke was a killer last year and was a drag this time around as well - perhaps the heat had been getting to me both times at this point. However, with Devils Dyke coming up rapidly, I found my second wind - I didn’t want to be beaten by it. Last year, I had to put a foot down about halfway up where you have to turn right off the main road and up towards the golf course. This time, there were no cars coming and so I was able to make the turn and carry on up the hill. And finally reached the summit with no foot down.
And with that, we headed down into Brighton. The ride down as ever was pretty quick and before we knew it, we were at the seafront. We didn’t wait around and we headed directly to the station, as all of us (with the exception of me) had booked tickets. I made the mistake of trusting to my annual Gold card for travel discount and ended up paying over double what both Anne and David had paid for both tickets! Perhaps I should consider pre-purchasing next time!
Managing to secure a bike spot on the train, we headed back to Clapham where we parted ways. I considered cycling to Wimbledon but I’d had enough for the day, so I got the train back to Wimbledon. And with that, another London to Brighton had been completed.


Deal Alert: Anker USB-C to Lightning Cable in Black & White for Just $9.99 [Was $15.99]
by Uzair GhaniFast charge your iPhone 11, 11 Pro or 11 Pro Max with this USB-C to Lightning cable from Anker at a discounted price.
Charge Your iPhone 11 or iPhone 11 Pro at Full 18W With the MFi-Certified USB-C to Lightning Cable Deal from Anker
Black Friday 2019 week is turning out to be an interesting one. We are a few days away from the big shopping event and already tons of stuff is discounted. In fact, we can't even bring you each and every single deal here. But, we will bring you deals that fall under the 'mobile' niche as best as we can. So, when we saw that the Anker USB-C to Lightning cable was discounted, we had no choice but to share it with you guys.
This is the cable you need if you want to charge your iPhone 11 or iPhone 11 Pro at full speed. Plug the USB-C end to a USB Power Delivery adapter and you will top up the battery from zero to fifty percent in just 30 minutes. In fact, if you are looking for a USB Power Delivery charger too, then you can find out by going here, which happens to be discounted as well.
Coming back to the cable itself, it's from the PowerLine II lineup, meaning that it's tough to the core and will withstand thousands of bends before giving up the ghost. In other words, the cable which Apple sells doesn't stand a chance against the PowerLine II USB-C to Lightning cable.
The cable is available in both white and black color options.
Buy iPhone 11 Charger, Anker USB C to Lightning Cable [3ft Apple MFi Certified] - White - Was $15.99, now just $11
Buy iPhone 11 Charger, Anker USB C to Lightning Cable [3ft Apple MFi Certified] - Black - Was $15.99, now just $11
More deals? Here they are:
- Razer Phone 2 Discounted to $299 for Black Friday Week, Was $799 [Limited Stock Only]
- Black Friday 2019 Deal: Bose Home Speaker 500 for Just $299, Features AirPlay 2 and Built-in Display
- Black Friday 2019 Deal: 2017 MacBook Air for Just $699 [$300 Off]
- Apple Black Friday 2019 Deal: AirPods 2 for Just $134, Was $159
- 10.2-inch iPad 7 Hits $249.99 on Amazon and We’re Going Crazy Over it [Black Friday Week Deal]
- Crazy Black Friday Deal: Echo Dot for $34.99, Buy 3 for Just $21 Apiece


Defines the name of the preferred user file to read Coldfire input data from.
int jmpSetUserFilename (char *filename);
filename [input]
Pointer to a null-terminated sequence of characters that specifies the name of the file that should be used in place of summary.out
to retrieve input data for the Coldfire module. It may be prepended with a file path, and is always assumed to be relative to the working directory.
JMP_STATUS_OK |
Request has been successfully completed. |
JMP_STATUS_ERROR |
An error has occurred. |
JMP_READ_USER_SPECIFIED
.summary.out
and scheil.out
should be used.| Headers | jmpcore.h jmpcoldfire.h |
| Library | jmpcoldfire.lib /jmpcoldfire_x64.lib |
| DLL | jmpcoldfire.dll /jmpcoldfire_x64.dll |


Ruby: Enumerable#cycle
Date: April 4, 2014
Cycle is a method in ruby that calls a block to each element of the enumberable, a set or infinite number of times. It doesn't do anything if the number of times isn't positive or the element is empty. If the loop finishes sucessfully, then it returns nil.
The syntax looks like this:
.cycle(n){|obj| block }
An example of how it is used is as follows
myarray = ["one", "two", "three"]
myarray.cycle {|x| puts x }
# prints one, two, three, one, two, three.. forever.
myarray.cycle(2) {|x| puts x }
# prints one, two, three, one, two, three.
An instance of when you would use this is when you want to cycle through an array a set number of times and do something to the input. For example if you wanted to cycle through an array of names, capitalize them and print them.
myarray = ["amy", "betty", "cathy"]
myarray.cycle(1) {|x| puts x.capitalize! }
# prints "Amy", "Betty", "Cathy" once and returns nil


This page load a bunch of test stylesheets, then runs some queries on the <h1> element above.
<h1>
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CSSUtilities


If you don't see any books above, or you would like to reset the application, please click on the 'Reset' button.


{% extends 'base.html' %} {% block title %} Delete Reader | AirPass Tracking System {% endblock %}
Are you sure you want to delete this reader?


Booking a Table Is Now Just a Click Away
Why should you line up just for dining?
Make your time matters.
 When you find one, you can book it immediately.
Pay the Cheque
Forgot your wallet? Don't worry! You can pay with our app.
Split the Cheque
Dining out with your friends is now more convinience. Just split the bill and send it through email.
Give It a Rate
Let everyone knows what you think about the restaurant you just visited.
RESTAURANTS
Select from various luxury local restaurants in your city. And have a first class experience from our service.


Manage variables
Edit (pull request)Here we will go through the variables management and usage in Alien4Cloud. You might want to check out the concept behind variables first.
Scopes
Variables are key/value data that can be provided at different scopes of the application (application, environment, environments type). They are stored and editable as YAML files:
-
Application variables (APP_VARs) at
${directories.alien}/variables/app_[APP_ID].yml
-
Environment type variables (ENV_TYPE_VARs) at
${directories.alien}/${csar_repository}/[APP_ID]/[TOPOLOGY_VERSION]/expanded/inputs/var_env_[ENV_TYPE].yml
-
Environment type variables (ENV_VARs) at
${directories.alien}/${csar_repository}/[APP_ID]/[TOPOLOGY_VERSION]expanded/inputs/var_env_[ENV_ID].yml
Application variables
Once on the application information view, click on variables
button,
You will have an editor where you can fill in your APP_VARs in yaml format
Don’t forget to hit the button.
Topology variables
Topology variables are environment and environment type variables. They are editable via the inputs and Variables button in the editor. Once clicked, will be displayed a tab menu with: inputs and variables.
The variables listed here are the ones having a value set in at least one scope (application, environment or environment type). Click on a variable to see where it is defined, and edit it if possible.
Let’s call that modal the variable value modal
.
On the left, are the different scopes of variables.
The right side is the place to view and edit the value set to a variable in scope.
If a value is set, then the scope name will appear green, otherwise it means the variable is not defined. Either way, a click on a scope item will display the value (or undefined) on the right panel, and you can edit it by clicking on the button (this button allows you to toggle edit mode on / off):
The editor is a Yaml editor. Do not forget to hit the button if you’ve modify the value, before selecting another scope, otherwise the changes will be lost.
As you can notice, application variables can not be edited on this view. They are only in read-only mode
Save the topology
Editing a variable is an operation like adding a node or editing a node property in the topology. Thus, do not forget to save the topology if you want to validate your changes.
Adding a variable
Adding a variable means setting a value for that variable name in a scope.
As said before, variables displayed in this view are only the ones having a values in at least one scope. The filter bar allows you to refine the list by entering the name of the variable you would like to view. when you type in a name, and press enter, the variable valu modal will be displayed. Two cases scenario:
-
the variable is already defined somewhere: In that case, it is like you’ve clicked on the variable name in the list.
-
the variable is not defined anywhere: In that case, setting its value in a scope will lead to the creation of that variable, and you will be able to view it in the list.
Now that the variable value is edited, you might want to use it to pre-configure an input.
Edit (pull request)


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This shows the different ways in which itesm can be added to the toolbar. The “Add” button adds a new item to the existing layout whereas the “Replace” button replaces the current layout with a new item. Hit “Reset” to start again when the other buttons are disabled.


In the JavaScript language, what are the uses of:
Parenthesis ()
1. Used while executing a Function, eg. "functionName()"
2. Prioritizing math equations, eg. "n * (4 + 6) = x"
3. Creating a message to console.log, eg. "console.log("Hello")"
Brackets []
1. Used to contain an array of informtation, eg. "var array1:[a, b, c]"
Braces {}
1. Contains the equation or process of a function/condition, eg. "functionName() {some random process}"
2. Can contain the properties of an object, eg. "var thing1 = {colour: blue}"
Single and Double Quotes ' ', " "
Used to indentify strings, either quotes can be used provided they are used exclusively. You cannot close a single quote string with a double quote and vice versa. Often both used together when multiple quotes are needed to distinguish which parts are stringed together, eg. ' This is a quote "within a quote" '


Mtaa Safi
Login
{% if form.errors %}
Your username/password combination is not authorized.
{% endif %}
Log In


|
| Local Properties | ||
| Managed Object Types | Data Object Types | All Properties | All Methods |
Properties
| Name | Type | Description |
|---|---|---|
| diskCount | xsd:int |
The number disks this VM has.
|
| timeoutDanger | xsd:boolean |
Whether this number of disks will cause a timeout failure.
|
| Properties inherited from MigrationFault | ||
| None | ||
| Properties inherited from VimFault | ||
| None | ||
| Properties inherited from MethodFault | ||
| faultCause, faultMessage |
| Top of page | Local Properties | ||
| Managed Object Types | Data Object Types | All Properties | All Methods |


Authored article
Ofsted's Chief Inspector, Amanda Spielman, comments on a newly published study into the reliability of Ofsted's short school inspections.
Two years ago, Ofsted said it would start testing inspection reliability. This was, in part, a response to sector voices, who quite reasonably thought we should know how consistent inspection judgements are. All our inspectors are thoroughly and repeatedly trained, and all our inspections are quality-assured, giving us some confidence that what are ultimately human judgements are made properly and consistently. Yet nothing beats hard evidence from a well designed trial.
At the same time, our short inspection framework was being developed. We did not want to miss the opportunity to evaluate this new type of inspection from the start. The study was therefore designed to answer a single question: were the decisions about whether short inspections should or should not convert to full inspections being made consistently by different inspectors? There were many more questions that could have been asked, but the study was a first step towards a more evidence-based approach to the development of inspection.
Today, I am pleased to set out the findings in this commentary, based on the full report, which is published today.
The basic design of the study was a comparison of the outcomes from 2 inspectors carrying out a short inspection of the same school independently, on the same day. So what did we learn?
First, it appears we are breaking new ground here. Some reliability studies have been done before, but they were usually looking at specific parts of inspection, such as lesson observation. They have not looked at the whole inspection process from start to finish. Our report contributes new findings to the research literature.
Secondly, carrying out this study was surprisingly difficult. The complexities included:
getting the balance right between the live inspection and the study goal
identifying ways to minimise bias and cross-contamination of inspector evidence gathering and thinking
ensuring that inspectors and participating schools were fully prepared for simultaneous parallel inspections
achieving a large enough sample of participating schools
Thirdly, and most importantly for everyone who is inspected, the study provides a welcome positive view of inspector consistency in the particular context studied. Of the 24 short inspections in our sample, inspectors agreed on the outcome in 22 cases. This indicates a high rate of agreement (92%) between these inspectors about the conversion decision.
Furthermore, in 1 of the 2 cases of disagreement, the disagreement was at the good/outstanding borderline and was resolved by the full inspection: 1 inspector’s view was that conversion was unnecessary as the school remained good; the other had opted for conversion to collect further evidence to see if an outstanding judgement was justified. The outcome of the full inspection was that the school remained good. So in only 1 out of 24 cases might the final judgement have been different between the 2 inspectors, as both decided to convert to a full inspection for opposing reasons. Despite this, the outcome at the full inspection was that this school also remained good.
There are, of course, limitations to a small-scale exploratory study like this that need to be taken into account. The findings cannot be extrapolated across other types of inspections or all types of institution. For instance, the study looked only at short inspections of primary schools in a certain size range and it had a relatively small sample. Yet, as an initial attempt at evaluating reliability, these findings should provide some reassurance that the purpose of the short inspection model is being met and that inspectors made consistent judgements.
I suspect that, despite this encouraging result, most comment will be about the 2 cases where inspectors arrived at different decisions. We all know that there is low education system tolerance of variability in marking in exams. (See: ‘The reliability programme: final report of the policy advisory group’, Burslem, S. (2011). Coventry: Ofqual)
It is likely that this is the case with inspection, because of its high-stakes nature and, in particular, the consequences that can follow from a poor inspection outcome.
The imperative is rightly on Ofsted to ensure that our judgements are as reliable as possible. But a medical analogy may be helpful here: many kinds of clinical testing give both false positive results (where someone doesn’t actually have the condition, but appears to) and false negatives (where someone has the condition but is not picked up by the test). Perfectly reliable tests are the exception, not the rule.
Turning back to education and social care, we know that inspection is a process based on human judgement to interpret and complement available data. We know a great deal about human judgement, and can work to minimise the impact of the limitations resulting from the various kinds of bias in human judgement, but we are unlikely ever to reach a position where perfect consistency can be guaranteed.
For one thing, we would not want to over-simplify inspection in the pursuit of consistency. A tick-box approach, for instance, might lead to improved reliability but would be a mechanistic approach to inspection that would almost certainly undermine its validity. We need some degree of professional judgement to reflect the complexity and variety of institutions we inspect. This may well lead to experts disagreeing at times. It does not necessarily mean that 1 inspector or the other is wrong or that they made mistakes, as there are likely to be multiple decisions made on the areas to evaluate that can lead to legitimately different views.
So how can we increase reliability while recognising that inspectors cannot be clones?
The short inspection process attempts to do just that, as any disagreement between inspectors can be resolved once the short inspection converts to a full inspection. In the 2 cases in our sample where inspectors did not agree on the short inspection outcome, the follow-up inspection activity led to both schools remaining good. This is a small amount of evidence to suggest that the safety net at the end of the short inspection adds an extra layer of security to the final judgement. As such, it is likely that the conversion process is another mechanism that allows us to protect schools from the risk of unreliable inspector judgements. It certainly appears to be more secure than past attempts at light-touch inspection frameworks.
Of course, there are a number of assumptions here. While I have confidence that inspection frameworks, inspector training and quality assurance procedures mitigate the risks of inconsistency, we need to study the inspection judgements themselves, as well as the decisions around the conversion of short inspections.
As I have already mentioned, this study is just a first step towards a continuing programme of research into inspection. We should routinely be looking at issues of consistency and reliability. And even more importantly, we should be looking at the validity of inspection: is inspection succeeding in measuring what it is intended to measure? This is not an easy question, in part because validity is not an absolute: it depends on the purpose of the inspection.
We are beginning to shape up what this research programme should look like. But this is not a quick hit in which everything is sorted at once: rather, it will be a steady process in which questions are addressed systematically. Some of this may come through work on components of inspection rather than inspection in its entirety.
And as part of that process, we will continue to work with outside academics and other experts, as well as those at the receiving end of inspection, to help shape the approach we take. It is really valuable to have the right level of challenge in this kind of work, as well as specialist expertise.
And finally, in this context, I am very grateful to our own staff who have worked hard on this study, especially Alan Passingham and Matthew Purves. I am also extremely grateful to the members of our expert advisory panel, whose helpful advice contributed a great deal to the project. The panel has included, at various points: Professor Robert Coe, Dr Melanie Ehren, Lesley Duff, Dr Iftikhar Hussain, Danielle Mason, Stefano Pozzi, Rebecca Allen, Sam Freedman and Jonathan Simons. We are very much looking forward to continuing to work with these and others as we develop this work in the future.
Published: 7 March 2017
From: Ofsted Amanda Spielman
Part of: HMCI's monthly commentaries


Enter the names of the sections you wish to exclude from the graphs, summary and total sum. Separate names by using a comma. Leave empty to not exclude any previously included sections.
There is limited support for wildcards:
Note that these wildcards can NOT combined and matching is case-insensitive


Honoring the Fallen: An Interactive Memorial Map
Villanova Veterans
Veteran
branch
Year of Death
Villanova Class Year
ARMY
Harry Singley Jr.
Michael Basca
NAVY
John R. McDonough
USMC
Paul M. McGrath
Alexander K. Ward
Philadelphia_Neighborhoods: Somerton


Enter Chinese text in the left-hand box - one per line. Enter clues (in any language) in the right hand box, again one per line. Click the Create Crossword button when ready.


Intensify awareness on warning signs of diabetes
by Dennis Peprah, GNASunyani, Nov. 15, GNA – The Ghana Coalition of NGOs in Health (GCNH), has called on civil society actors to support the Ghana Health Service to intensify awareness creation on warning signs of diabetes, as the world marks the 2019 World Diabetes Day.
The need to create a day for the awareness of diabetes came in response to growing concerns about the escalating health threats from the disease.
The day, first instituted in 1991 provides a platform to promote advocacy efforts throughout the year.
In an interview with the Ghana News Agency (GNA), Ms. Evelyn Bema Darkwa, the Bono, Bono East and Ahafo Regional Chairperson of the GCNH, said diabetes was a life threatening disease responsible for several deaths in the country and expressed regret that education on diabetes was low compared to other communicable diseases.
Ms Darkwa stated left untreated or managed, diabetes could lead to life changing complications - blindness, amputation, kidney failure, heart attack and stroke.
The theme for this year’s celebration is “Family and Diabetes” which focuses on raising awareness of the impact that diabetes had on the family and support network of those affected.
Ms Darkwa advised Ghanaians to stay safe by checking and controlling their eating habits and do regular physical exercises.
She underlined the need for concerted and broader efforts to raise awareness on the impact that diabetes had on the family and support networks of the affected, and promote the role of the family in the management, care, prevention and education of diabetes.
GNA


Provides a word cloud text geom for 'ggplot2'. Texts are placed so that they do not overlap as in 'ggrepel'. The algorithm used is a variation around the one of 'wordcloud2.js'.
| Version: | 0.3.0 |
| Depends: | R (≥ 2.10), ggplot2 (≥ 3.0.0) |
| Imports: | Cairo (≥ 1.5.9), grid, Rcpp, scales (≥ 1.0.0), colorspace, png |
| LinkingTo: | Rcpp |
| Suggests: | testthat (≥ 2.0.0), knitr, rmarkdown, ggrepel, wordcloud, wordcloud2, covr, dplyr, tidyr |
| Published: | 2018-10-24 |
| Author: | Erwan Le Pennec [aut, cre], Kamil Slowikowski [aut] |
| Maintainer: | Erwan Le Pennec <lepennec at gmail.com> |
| BugReports: | https://github.com/lepennec/ggwordcloud/issues |
| License: | GPL-3 |
| URL: | https://github.com/lepennec/ggwordcloud, https://lepennec.github.io/ggwordcloud/ |
| NeedsCompilation: | yes |
| Materials: | README NEWS |
| CRAN checks: | ggwordcloud results |
| Reference manual: | ggwordcloud.pdf |
| Vignettes: |
ggwordcloud: a word cloud geom for ggplot2 |
| Package source: | ggwordcloud_0.3.0.tar.gz |
| Windows binaries: | r-devel: ggwordcloud_0.3.0.zip, r-release: ggwordcloud_0.3.0.zip, r-oldrel: ggwordcloud_0.3.0.zip |
| OS X binaries: | r-release: ggwordcloud_0.3.0.tgz, r-oldrel: ggwordcloud_0.3.0.tgz |
| Old sources: | ggwordcloud archive |
Please use the canonical form https://CRAN.R-project.org/package=ggwordcloud to link to this page.


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About
Interested in IT and spiritual content. Introvert.
Graphic Designer & Web Developer.
- Birthday: 8 April 1993
- Github: https://github.com/tomasbern
- City: Mažeikiai, Lithuania
- Age: 27
- Degree: Multimedia & Computer Design (unfinished Bachelor of CS)
- Email<EMAIL_ADDRESS>- Freelance: Available
Skills
HTML, CSS, Bootstrap 5 framework. Learning JS, MySQL, PHP, WP+WooCommerce platform atm.
CV
Summary
Tomas Bernotas
Single, don't have kids so I am able to focus more on the work and taking care of self needs.
- Mažeikiai, Lithuania
-<EMAIL_ADDRESS>Education
Multimedia & Computer Design
2012 - 2016
Vilnius Tech, Lithuania
Didn't graduate. Learned basics of HTML, CSS, JS, MySQL, Bootstrap, how to organize a marketing campaign, edit videos with Adobe Premiere, Maths, Physics, Chemistry and more!
Experience
Web Developer (internship)
2015 June - 2015 August
Draugas.lt, Vilnius, Lithuania
- Created a small website with Bootstrap.
- Searched for bugs and errors and if found I assigned them to programmers to be fixed with project management system called Redmine.
- I was introduced to .NET
Soldier
2015 - 2017
Lithuanian National Volunteer Defence Forces, Vilnius, Lithuania
- Following orders.
- Preparation for military exercises held at weekends and then participating.
Services
I can create a design for you whether it's a simple logo, facebook, instagram post, flyer, header. Also I can develop a website to represent you, a blog or e-shop with WordPress + WooCommerce.
Contact
Location:
Mažeikiai, Lithuania
Email:
bernotaas@gmail.com