Magick is a broad term for creating changes in reality through an effort of your Enlightened Will. Such an effort is called a working.
It is possible to accomplish any change with Magick but the larger and more complex a working you attempt the more dice Reality will have to resist your action.
 Without it you cannot store or channel quintessense and you cannot work magick.
If you can describe how you accomplish your working within the context of your magickal practice you may add dice from your mundane traits in addition to your magickal ones.
If your practice is witchcraft you might collect some physical token from your victim and create a poppet you can poke. Going through the effort of accomplishing your working in terms of your practice allows you to add your Mental and Occult traits.
It is possible to work Magick as an act of pure will. Raw Magick allows you to affect changes without the strictures of your practice. It is quicker and simpler, but more dangerous and difficult because only the Mystick traits (Arete and Spheres) can be used.
One mage, or several together, may accomplish a working in a single roll, or over the course of several rolls. Each roll, if successful, accumulates effect dice until the working is accomplished or paradox triumphs.
Each working has one, or more, distict effects represented by an effect die. You choose how many and how large, the effect dice of your working will be.
Pick your Effect Dice, the larger and grander they are, the more powerful your working will be.
| Successes | Effect Dice | Feat | Examples |
|---|---|---|---|
| 1 | d4 | Trivial | |
| 2 | d6 | Typical | |
| 3 | d8 | Difficult | |
| 4 | d10 | Impressive | |
| 5 | d12 | Mighty | |
| 6 | d12,d4 | Outlandish | |
| 7 | d12,d6 | ||
| 10 | 2d12 | Godlike | |
| 20 | 4d12 |
Table: Effect Die rating
Once your working is clearly defined we’ll determine how complex it is by determining its Sphere components. That is, what ratings of which Spheres your working will require.
For example: You need to cross a gap between two building to escape some technocratic agents. You might calculate the coordinates of the rooftop you wish to be on and run a quick script on your wrist computer to alter your token’s position in the virtual reality simulation that is reality; effectively teleporting across the distance. This would accomplish your working using the sphere of Correspondence at d8.
Alternately: You might speak a spell that calls upon mystick winds to levitate you across the gap. Making use of the Sphere of Forces at d8.
It is possible for your working to have multiple effects of the same Sphere. This is especially common with Correspondence and Prime because those Spheres are used for common meta-magickal effects. Such as targeting and extending the duration of your working.
For example, if you combine a d8 fire attack with a d8 levitation asset into a single working, you are controlling two distinct Forces which requires two d8 Forces components.
| Dice | Ability | Description |
|---|---|---|
| d4 | Perception | Observe and perceive elements of this Sphere beyond any mortal ken. |
| d6 | Manipulation | Make small chanzges to existing elements of this Sphere. |
| d8 | Control | Create noticeable effects with elements of this Sphere. This rank is generally for an effect to cause damage. |
| d10 | Command | Create major effects. This rank is typically required to cause significant changes to the patterns of others. |
| d12 | Mastery | Command vast effects with the elements of this Sphere. |
Table: Generic Sphere Ratings
Some spheres extend the possibilities of your work instead of directly relating to your effect and we refer to these as meta-magick. The two most common are Correspondence to target your working and Prime to extend the duration of it.
Meta-magick components are not required, but they are always separate sphere components.
By default a working is localized to you and your immediate environment, but by adding a Correspondence component it can reach a distant target or location. With the addition of Spirit your working can reach into other worlds as well.
Targeting with Correspondence can be a matter of distance or, reaching a target through something closely related to them.
The use of a “lock of hair” is a classic example of relational Correspondence from the practice of Witchcraft.
Range targeting allows for vast distances but even if you have the ability to target anywhere on earth you must be able to identify a particular target. This can be done with line of sight unaided by mundane effects such as cameras or telescopes (mystick effects that match your focus may help), or by knowing in great detail where your target is at this exact moment. Without one of those things, you will need to use relational targeting instead.
With relational targeting you must possess a thing that has some strong connection to your target which you’ll use to channel your magick at them.
| Dice | Range (Correspondence) | Relation (Correspondence) |
|---|---|---|
| None | Touch to immediate vicinity | Yourself. |
| d4 | Within a neighborhood | A fresh body sample of your target. |
| d6 | Within a large city | A boon companion. A meaningful possession of your target. |
| d8 | Within a state | A casual friend. A possession of your target. |
| d10 | Within a large country | A casual acquaintance. A object your target once touched. |
| d12 | Within a continent | A distant relation |
| d12, d4 | Within a hemisphere | |
| d12, d6 | Anywhere on earth | No object, only a concept that relates to your target. |
Table: Targeting Magick by Distance or Relation with Correspondence
It is also possible to use the sphere of spirit to reach into other worlds and dimentions with your working. This usually must be done in conjunction with realtional targeting lest your working reach the intended world but not your target. However, for planes close to the physical, such as the astral, you may be able to combine extra-dimensionality with range targeting because the two share a spacial relation.
| Dice | Extra-dimensionality (Spirit) |
|---|---|
| None | Only the Mage’s current locality and beings manifest upon it. |
| d4 | Non-manifest spirits who’ve crossed into the current locality. |
| d6 | |
| d8 | |
| d10 | |
| d12 | |
| d12, d4 | |
| d12, d6 |
Table: Targeting Spirits and other Dimensions with Spirit
Reality relentlessly erodes active magick unless you continue to support it with Quintessence.
A working lasts a short while, typically no more then the length of your action, unless you use the Sphere of Prime to fuel your it from universal energy of creation.
| Dice | Duration (Prime) |
|---|---|
| None | Only a moment |
| d4 | A few moments |
| d6 | An Hour |
| d8 | Several Hours |
| d10 | A Week |
| d12 | A Season |
| d12, d4 | A year and a day |
| d12, d6 | Beyond a year |
| d12, d12 | Until dispelled or destroyed |
Table: Extending the duration of magick with Prime
Use a pattern sphere to tether a working to a pattern.
For example: Use Life to tie a rain cloud to a specific person so it will follow them around where ever they go.
Use Time to create a feat with delayed effect.
Use Mind to give your feat judgement about who or what to affect.
Your practice will dictate how long it takes to perform most feats, but you can give reality more dice to resist you if you attempt to finishing faster.
| Dice | Time |
|---|---|
| None | All the time you desire. |
| d4 | A day. |
| d6 | An hour. |
| d8 | The length of a scene. Minutes. |
| d10 | Two full actions. tens of seconds. |
| d12 | A single action. Seconds |
| d12, d8 | No time. You can also take a full mundane action. [Or d12, d12? or something more then d8] |
There are no neutral spaces in the Ascension war and most places mages will go are at least somewhat aligned to the technocratic consensus.
Locality is a trait representing how strongly aligned a place is with it’s ruling reality and consequently, how strongly reality will resist your workings within it, assuming you don’t match it’s paradim.
To aid their workings mages sometimes find or build localities that are friendly to their focus.
Technocratic localities tend to express technology, modernity, and globalization. The more hypermodern and related to globalized western power structures the stronger the locality.
| Dice | Locality (Technocratic) |
|---|---|
| d4 | A mundane place friendly to your practice |
| d6 | Typical western/globalized area |
| d8 | Sprawl, suburbs, most urban areas |
| d10 | Urban core, skyscraper |
| d12 | Science lab, stock exchange floor, ultra modern/smart building |
Table: Technocratic Locality
The Wyld is an inhuman reality. It’s the power and terror of a natural world that is actively hostile to humanity. Wyld is a reality commonly associated with the Garou.
| Dice | Locality (Wyld) |
|---|---|
| d4 | A mundane place friendly to your practice |
| d6 | Urban park |
| d8 | A campground |
| d10 | Deep wilderness |
| d12 | Untouched wilderness |
Table: Wyld Locality
If your feat clearly flows from your mystick practice it is focused magick. Focused magick requires instruments, but allows you to use more dice.
Raw magick is an instantaneous working of pure will that transcends all of your beliefs about reality. It is often a desperate Mage’s last resort because it is difficult and dangerous.
You can use only your Mystickal traits when working Raw Magick which means fewer dice and a greater chance of failure. On the other hand, the Effect of Raw Magick is not bound by your practice and requires no instruments or preparation.
The most common way for reality to bleed off the tension of being forcibly changed is when 1s are rolled on a magickal action. These opportunities can be activated to represent either the unintended consequences of a spell, or reality weaving flaws into a working.
 A reflex enhancing life spell may require the target to ‘eat frequently d6’ to prevent the spell from fading.
When an opportunity is rolled on a magickal action, the mage gets a PP and some kind of d6 complication. The complication can be stepped up by using extra opportunities, or additional complications can be created.
These complications can be quite varied, but reality’s favorite tactic is to punish mages with its own scientific paradigm.
?
can opportunities rolled by mages also just add directly to their paradox if there’s no particularly interesting consequences to be had? Maybe, but that would return some of that decision making to the gm. Of course, if the gm can’t think of anything…mmm…
?
Once you’ve rolled for your feat, Reality will oppose you with a dice pool based on your effect dice and the Sphere components of your feat.
If your feat is Coincidental Reality gets 2 dice for it’s total.
If your feat is Vulgar Reality gets 3 dice for it’s total [and you will get an extra d6 Paradox regardless of whether your feat succeeds or fails.]
If reality fails to beat your total by at least 1 your feat is a success.
Paradox is an expression of reality’s resistance to being manipulated by the awakened. It accumulates as a Complication which hinders workings; it weaves its way into spells as flaws and unintended consequences; and sometimes paradox explodes in a reality bending backlash against a mage that can scar, twist, or trap them in a bubble of strange reality known as Quiet.
Paradox can be generated only when an enlightened will is invoked to affect changes in reality. It’s created in the smallest way from spoilers rolled on magickal actions, and in a more serious way from attempting vulgar magick, but the most dangerous cause of paradox is failing a magickal action.
Each mage has a single complication which represents their personal accumulation of paradox, growing and waiting to discharge.
The size of a mage’s Paradox complication can be detected with a Prime 1 effect.
When resisting a mage’s workings reality adds that mage’s Paradox complication to it’s dice pool.
If mage’s are performing a group working, each mage is responsible for a part of the overall effect and each mage will be resisted separately.
When reality resists a feat, set your paradox complication equal to the size of effect dice you attempted. If the effect die is equal to or less than your current paradox, step up your paradox instead.
When you attempt vulgar magick in front of sleeper witnesses, your paradox is stepped up once regardless of whether your feat succeeds or fails.
Attempting vulgar magick without sleeper witnesses doesn’t automatically earn your paradox, but it is still dangerous.
There are some ways to help deal with paradox. A familiar can share the burden with a mage, or a Prime effect can be used to trigger a paradox backlash in a controlled environment. But there are no known ways of removing or avoiding paradox.
Paradox will continue to build up until it all discharges in a single event known as a backlash.
A backlash is a discharge that rends at the fabric of a mage’s being. When it occurs all of a mage’s accumulated paradox energy suddenly pours into their pattern in a cascade that either marks them with a weird or traps them in the dreaded quiet.
Reality can be strangely capricious about when exactly a backlash occurs. They can happen any time, but usually happen at the worst possible moments; such as when a mage’s working was resisted and they’ve suddenly accumulated a significant amount of paradox.
There are four possible effects of a backlash. When one happens you must choose two of the effects to inflict upon your mage. Many of them can be chosen twice with increasingly serious consequences.
When the energies of a paradox course through your pattern and injure your flesh, it’s call burn.
Turn your paradox complication in a physical harm complication.
If you choose burn twice, instead take a permanent d6 physical complication, or step up an existing one. This physical complication is also a mystick trait. It represents a scar in your metaphysical being and cannot be healed. It will persist however else you might change your life pattern.
If a harm complication is larger then d12 you will face death.
Sometimes paradox permanently invades your pattern and grows there like a cancer, twisting your being into a nightmarish offense to reality.
Take a d6 permanent paradox complication, or step up your existing one. This counts as two choices.
You now always have a paradox complication from which to begin accumulating more. When you experience backlash, it’s at your current level, but instead of removing all paradox, you return to the level of your permanent trait.

Often paradox will mark you in ways that make it difficult to pass for mortal like spoiling milk and wilting plants in your presence, or causing you to vomit snakes wherever you attempt to speak a lie. These strange effects are called weirds, and many of them have become a familiar part of magick even in the larger sleeper culture. All the better to make a mage as different and dangerous.
Turn your paradox complication into a weird complication that will last until you can activate enough opportunities to remove it.
If you choose this twice, instead take a permanent d6 weird, or step up an existing one.
Like the other forms of paradox backlash, a weird is a change to a mage’s pattern and cannot be healed or concealed.
The larger the weird complication the more serious, obvious, and limiting it is. Weirds larger then d12 can not simply be reduced by activating opportunities, the mage will require some kind of narrative justification to began the recovery process.
There is no limit to the size of a weird. It can exceed d12 without turning you into an NPC, but weirds that large are very limiting.
| Trait | Example Weirds |
|---|---|
| d4 | |
| d6 | |
| d8 | |
| d10 | |
| d12 | |
| d12,d4 | |
| d12,d6 |
Weirds Table
Sometimes a paradox backlash attacks the mage with hallucinations, personality changes, madness, and vegetative states which serve to disconnect them from their community, their mind, and reality itself.
Quiet is much feared by mages because it pulls apart already tenuous groups and leaves individuals vulnerable and alone. Severe Quiets leave the mage in a total vegetative state, stripped of magickal power, and only able to interact with a strange nightmare world.
Turn your paradox complication into a Quiet complication that will last until you can activate enough opportunities to remove it.
If you choose this twice, instead take a permanent d6 quiet, or step up an existing one.
Deep Quiets, larger then d12, place the mage’s body in a vegetative state, and trap their mind in an endless hallucination unable to access their magickal ability. Escaping from deep quiet requires more then simply activating some opportunities. This could be a solo quest for the mage, similar to a Seeking for increased Arete. Or simply narrated as a montage.
| Trait | Example Quiets |
|---|---|
| d4 | |
| d6 | |
| d8 | |
| d10 | |
| d12 | |
| d12,d4 | |
| d12,d6 |
Quiets Table
some notes to make here. Need to clean up the correspondence and prime vs. just strait up duration traits. So that it’s clear how to make an effect.
also, need to workout what happens when you target someone.
I think this right now: if you target a sleeper, they can’t resist with magic. They can maybe resist with mundane traits, based on your effect, but that’s it. As a mage you have to beat both reality and their resistance? or maybe not. Maybe you can just blurg sleepers all you want?
if you target someone with magick though, they can add their arete and avatar rating, which now becomes a trait, to reality’s dice pool. or maybe just avatar? eithe rway, they are harder to effect, and if they detect your working they can work their own countermagick which allows them to roll a full magickal counter?
then what? the main issue here is do we add to reality’s dice pool, or do we all for a second resistance roll that you must also beat? Either one is possible, but which is easier?
if its a second roll, like, someone could still roll to dodge the physical manifestation of your spell? I don’t like that. but if we just add to reality’s pool…the main thing to ask is how avatar and arete actually work. logically, not mechanically. the more you know about how magick works in the SETTING the easier these kinds of questions are to answer. Therefore, as a mage you can resist a working directed at you with your avatar. And various sanctums traits and such for your location. If you are aware of the working and resist it, you can add your arete. If you practice some countermagick based on your correct
Counter-magick is page 546 in the m20 book
from their perspective, if you successfully create a fireball you still have to hit someone with it.
which I am dubious about.
thats two rolls for the same thing. and, if your working includes, say, shoot for shooting, then there’s no need to make a second attack roll, but…and this is a but, it may be that they can dodge your physical attack if they can see it coming. Which does kinda mean that they get a chance to make a roll to beat your total. just like reality does. eh, there are worse things.
be free with information to the players. There’s no need to hide things. With Cortex plus it will all even out.
which says to me, that you can dodge physical effects maybe, you can also resist magic if you have an avatar and some arete. Avatar is always added.
I wonder if you could thus, mundanely resist mind control? that’s what willpower was suppose to be for.
[draft] If two mages have compatible paradigms they can cooperate on a working with a greater chance of success.
For ritual workings, I think you can pool your sphere dice together. And perhaps Arete? Probably. You can pool your Raw magick dice and get greater chance of success, but of course, if there’s paradox involved, it will apply to every mage in the working.

Magick Dice Pool. Arete, the Spheres needed for the effect, and a Casting Time die for how long you take to work the effect.

Then Reality rolls a reaction against your working using: your Effect dice the level of the Spheres required for the effect, and the Duration, Range and Scope you decided upon.
If there are Sleeper witnesses Reality can add a die from d6 to d12 depending on how many there are and how rigid their sense of reality is.
If your working is Vulgar Reality gets 3 dice for it’s total.
If your working is Coincidental Reality only gets 2 for it’s total and Sleepers can be used as an Asset.
Opportunities can be activated to trigger a Paradox backlash of your own choice.

If you fail, your effect dice get added to your Paradox or trigger a backlash that may draw in more of your existing Paradox.


Find Me Other Places
- Main Site - tait.tech
- Email -<EMAIL_ADDRESS>- Public Key - public-key.asc
- Github - github.com/TTWNO
- RSS Feed - feed.xml
- Book Notes - /book-notes/
- Backup/Mirror Site - beta.tait.tech
Secure Service Links
- Signal - https://signal.org
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Linux Links
- Arch Linux Wiki - https://wiki.archlinux.org/
- Speakup Project [Unencrypted] - http://linux-speakup.org/
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Interesting Links
- Suckless - https://suckless.org/
- cat -v considered harmful [Unencrypted] - http://cat-v.org/
- Edward Snowden - https://www.biography.com/activist/edward-snowden/
Inspiration Comes From
- Gregory Gundersen - https://gregorygundersen.com/
The "This Is A Website" Series
- Website - https://motherfuckingwebsite.com/
- Better Website - http://bettermotherfuckingwebsite.com/
- The Best Website - https://thebestmotherfucking.website/
Friends' Websites
- Justin Pilon - https://elephantpaw.ca/
All my big projects are on my homepage.


Prize Money Distributions
This section looks at the largest prize money distributions for the road race distances listed below. The largest individual prize money purses for each year as well as a fairly deep all-time list are provided for each distance. Event total prize money distributions are also provided. Prize money distributions are derived from the ADR database and as such, are limited to ADR qualified runners.


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Jonny Evans: Leicester inspired by last-gasp Liverpool defeat
The Foxes have won eight straight games, a club record in the top flight.
Jonny Evans has revealed Leicester’s inspiration to chase down Liverpool.
The defender scored in the Foxes’ dominant 4-1 win at Aston Villa on Sunday as they try to keep the leaders in sight.
Leicester are second in the Premier League, eight points behind the Reds, after a club-record eight straight wins in the top flight.
Their last defeat came in a last-gasp 2-1 loss at Anfield in October and they have won every match since.
Evans said: “The last game we lost was Liverpool and we were really, really gutted that day with the way it ended at the end of the game (a controversial stoppage-time James Milner penalty).
“I think it gave us a real incentive to come back after that. I think it was just after the international break, so we came back, and we’ve performed tremendously since then.”
Jamie Vardy, the league’s 16-goal top scorer, netted a brace to score in his eighth straight game, while Kelechi Iheanacho also struck on his first league start of the season.
Evans told LCFC TV: “I thought we played really well. We had to ride it out, it was quite a difficult start to the game.
“It was a bit of a battle, a scrappy game, it was probably difficult for the referee but once we settled into it we had some great opportunities on the break.
“The second one was a great team goal, passing the ball through the lines and a good finish by Kel.”
Jack Grealish pulled a goal back to make it 2-1 just before the break but Villa sit 17th, outside the drop zone on goal difference.
They have lost five of their last seven games and boss Dean Smith admitted they failed to handle Vardy.
“You can’t expect to win football games at Villa Park when you concede 23 opportunities,” he said.
“Saying that, we went toe-to-toe with them and had 15 ourselves. Defensively, our structure has to be better and individually our defending has to be better.
“I looked at it at half-time and we’d had as many chances as Leicester, but they had been more clinical.
“They’ve got a player who two-and-half-years ago people were talking about as a £70million player, in a rich vein of form. He was always going to be difficult to contain and we didn’t.”


Audio PlayerThe Audio Player is a W.I.P. project at which you have the ability to Customize Playlists, Add Mp3 Files With Urls, or Just Listen To The Already Added Music. You can even suggest one at my discord. Want the files faster? All you have to do is upload it with the suggestion!


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Tribeca
There appears to be a bad request. The internet will resolve! Till then enjoy the bouncing markers


Go through ancient civilizations, vast deserts, and deep oceans -
all in search of astounding treasures!
No alternative to that feeling of getting a trophy, right? Completing a level is a reward in itself.
Of course games are better with friends. So you can play multi-player too!
Punk never went out of style and it never will. We just added the future to the mix. And of course the past.
There are few adventures more exciting than that involve Time Travel - certainly not more than this one. ;)
True friends are those that never let you go on a dangerous path all by yourself -
let them help you out with it when you're facing the danger.


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We often find ourselves arguing on which restaurant is best and most fitting for all. With the struggle of agreeing on one restaurant Coolspots will help narrow the choice on the restaurant with a poll that everyone can choose their preferences with an agreeable distance.
It all started at the Cat Hacks in Lexington, Ky brainstorming on things we struggle with when hanging out with a diverse group of friends.
Mayra Macias Email: mayramacias313@gmail Javier Cienfuegos Email<EMAIL_ADDRESS>Gerardo Soto Email: grrdnazar@gmail.com


Why should I use it ?
- Customized components
- Just pure css
- Great Perfomance
- UI Beauty and UX Friendly
- It's CSS, It's awesome :)
Quick introduction
CSS has grown a lot over the years and this library has some components that were previously only possible with javascript and today are possible with CSS.
Neptune is a library with a set of components created with pure CSS, without javascript.
is super customizable, I just need to know HTML & CSS to be able to customize any component according to my preferences.
They are extremely performative components, after all it's just HTML and CSS.
The components are extremely compatible with most browsers.
All components were built to ensure a good user experience.
You can just pick up the components you need and add them to your own style sheets, it's amazing.


We're so glad that you could join us! We're just two little girl puppies from El Paso, Texas and we wanted to have a site that we can share with our friends and family. So, please, look around to learn more about us, contact us, check out our blogs, or just look at our pics and watch our videos!


Two warkaris killed, 17 injured in road accident at Pune
The wakaris alleged that the accident took place owing to lack of police bandobast.
by Chaitraly DeshmukhIn a major accident, two people were killed and 17 others injured after a JCB rammed into them while they were marching for an annual procession of Warkari Dindi at Dive Ghat, Pune, around 8am on Tuesday.
According to the police, the deceased have been identified as Sopan Maharaj Namdev (36) and Atul Maharaj Aalshi (23). Police said Namdev was the 17th descendant of poet-saint Sant Namdev.
The warkaris alleged that the accident took place owing to lack of police bandobast.
"Nineteen people were injured, of which, two were brought dead on arrival and two others are in the ICU," a hospital authority said, on condition of anonymity.
Police said the JCB rammed into the crowd after its breaks failed.
Meanwhile, the Alandi Vikas Yuva Manch issued a letter to the Governor and Pune District Collector asking them to provide financial assistance to the patients and compensation to the deceased's family.
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| Cost | Paid | Remaining Balance |
|---|---|---|
| ${{registration.totalDue}} | ${{registration.totalPaid}} | ${{registration.totalDue - registration.totalPaid}} |
| Date | Amount | Type | Refund |
|---|---|---|---|
| {{payment.transactionDatetime | date:'MMM d, y h:mm a'}} | -${{payment.amount}} | {{payment.paymentType}} | Refund |


I am greatly satisfied by the service.It helped to analyse my symptoms within some seconds and helped to cure myself.
Thanks to online service.It was of great help.
Just put down your symptoms and it shows your disease.


NOUN
: noun
NOUN : noun
Definition
Nouns typically denote entities such as persons, places, things, animals or ideas.
The tag NOUN
is intended for common nouns only. See PROPN
for proper nouns and PRON
for pronouns.
Certain nouns are strongly related with adjectives, e.g. ακουστικό / akoustiko “head phone/hearing aid”. Being nouns, they disallow the formation of comparatives (but not all adjectives allow for comparatives anyway).
Modern Greek expresses degree modification of nouns with a variety of morphological (and syntactic) means:
- Diminutives (υποκοριστικά / ipokoristika) productively formed with suffixes such as –άκι / -aki, –ιτσα / -itsa, –ούλης / -oulis, -άκης / -akis, -άκιας / -akias like χταποδάκι / chtapodaki “little octopus”, παιδάκι / pedaki “little child”, μικρούλα / mikroula “little girl”, φωνίτσα / fonitsa “little voice”: they are assigned the lemma of the original noun and the feature Degree takes the value Dim .
- Augmentatives (μεγεθυντικά / megethintika) productively formed with suffixes such as -άρας / -aras, -αράς / -aras like τρυπάρα / tripara “large hole”, ψευταράς / pseftaras “great lier”: they are assigned the lemma of the original noun and the feature [Degree] takes the value Aug.
- Lexicalised diminutives and augmentatives such as λακκάκι ‘dimple’, σουβλάκι / souvlaki “roasted pieces of meat on a little spit”, παιχταράς / pechtaras “excellent (football) player” are not defined for the feature Degree.
Greek nouns inflect for el-feat/Gender, el-feat/Number and el-feat/Case. Certain nouns do not inflect, e.g., δοξαπατρί / doksapatri “right between the eyes”, τουμπεκί / toubeki “tombako used in a hookah”. Such words often occur as cranberry words in multiword expressions.
Examples
- γυναίκα / gineka “woman”, σκύλος / skilos “dog”, τραπέζι / trapezi “table”, επανάσταση / epanastasi “revolution”, ελευθερία / freedom “liberty”
- Professions such as αστυνομικός / astinomikos “policeman”, στρατιωτικός / stratiotikos “military officer”. When the same words cooccur with another noun, such as αστυνομικός σκύλος / astinomikos skilos “police dog”, they are assigned the tag
ADJ
. - ακουστικό / akoustiko “head phone/hearing aid”, (καρτο-)κινητό / (karto-)kinito “mobile phone (with a card)”, ενδότερα / endotera “inner parts”, πρωϊνό / proino “breakfast”, μεσημεριανό / mesimeriano “lunch”, βραδινό / vradino “dinner”, λαδερά / ladera “vegetable dishes cooked in olive oil”, λαϊκή “open market”, περιπολικό / peripoliko “patrol car”, etc.
References
Karra, Athanasia. 2006. Problems of inflection and of diminutives formatino in Modern Greek and the other European systems. PhD Thesis (in Greek). University of Patras. https://nemertes.library.upatras.gr/jspui/bitstream/10889/911/1/Nimertis_Karra.pdf
NOUN in other languages: [bej] [bg] [bm] [ca] [cs] [cy] [da] [el] [en] [es] [ess] [et] [eu] [fi] [fro] [fr] [ga] [grc] [hu] [hy] [it] [ja] [kk] [kpv] [ky] [myv] [no] [pcm] [pt] [qpm] [ru] [sl] [sv] [tr] [tt] [uk] [u] [urj] [yue] [zh]


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When new projects are added, they'll be shown here!
Anthologies collects anthologies from within the furry writing sphere and offers them a place to host a custom page and call details.
Check out Anthologies @ FWLife!
The FWLife Knowledge Base stores information about the users and what their expertise is. It is intended as a resource for writers to let them know who to ask about what.
Check out Furry Writing Knowledge Base!


The models below illustrate different interpretations of sustainability and sustainable development.
They are designed to support an undergraduate sustainability course, and move from very basic models (such as the Petri Dish) through to more complex models of conceptual arguments about sustainability. These include Malthusian Population Growth, Limits to Growth, the Green Revolution and the Triple Bottom Line.
A work in progress version of an accompanying text on sustainability can be found here.
The first three models are preparatory – they introduce particular features that are later used in the sustainability models.
This model shows the interaction of agents and resources (embedded within the spatial plane that these agents randomly traverse). The parameters of this simulation include a direct causal relationship between resource consumption by agents and the health of these individual agents. At the same time these environmental resources degrade and can only regenerate when there are no agents interacting with (consuming) them.
Demonstrates a scene where individual “patches” of the terrain have a randomly distributed health property.
As agents move over the terrain, patches lose health.
Patches regain health once the agent has moved.
The graph in the lower left corner shows three “output” variables:
As above, but including the vagaries of terrain (water and topographical variation).
This model again including all the assumptions of the previous two scenarios but introducing settlement patterns and the path dependency (in terms of agent behaviour) that this implies.
This scenario again builds on the previous one by introducing the dynamic of population growth as directly connected to resource consumption and availability.
It contains addition parameters that condition the behaviour of the simulation:
This model introduces a simplified set of assumptions from the 1972 (rereleased in 2004) report of the Club of Rome to again demonstrate the concept of limits to growth.
Unlike the Malthusian model, the Limits to Growth model treats the sustainability of resources as a global property. While agents continue to consume resources on the patch they belong to, once that patch is completely depleted, agents will draw resources from other random patches in the world. This better approximates to the Limits to Growth modelling.
This model contains the same additional parameters as the Malthusian model above. It also contains:
This model builds upon (and critiques) the classic Malthusian scenario by acknowledging the role of technological advances in increasing both the effectiveness and efficiency of resource utilisation and the availability of new resource sources.
This model contains the same additional parameters as the Limits to Growth model above. It also contains:
This model further applies the assumptions of the concept of Triple Bottom Line accounting.
It uses the same set of additional parameters as the The Green Revolution model. However its outputs, visible in the graph, are different. The following values


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Me, Myself & Irene
rated R 116 minutes 20th Century Fox starring Jim Carrey, Renee Zellweger, Chris Cooper, and Robert Forster written by Mike Cerrone, Bobby Farrelly, and Peter Farrelly directed by Bobby Farrelly and Peter Farrelly
A Review by Frankie Paiva
Perfect casting has never been a problem for Jim Carrey. Who else could have made The Mask believable and fun? What type of person would Truman Burbank have been without him? He has approached all of his latest roles with energy, and there is no exception here. Whatever material the Farrelly brothers hand him, whether itâ^À^Ùs golden laugh-out-loud comedy or gross-out trash, he delivers it with vigor.  This is the role Carrey seemed born to play and he fits it perfectly. He is so good itâ^À^Ùs scary. The script, however, is frightening for other reasons.
Charlie Baileygates (Jim Carrey) is a peaceable Rhode Island state trooper that's constantly taken advantage of by everyone around him.  He doesnâ^À^Ùt seem to care the whole town is laughing at him behind his back. After a day of unusually tough verbal abuse, Charlie cracks revealing Hank. Hank is the complete opposite of Charlie. Hank likes to fight, is less than a gentleman to women, and wreaks havoc wherever he goes. Doctors determine that Charlie has schizophrenia, and give him medication to control the problem. Irene (Renee Zellweger), a golf course manager, is a young woman that gets sent to jail unawares of her boyfriendâ^À^Ùs illegal conduct he has involved her in. Charlie must escort her to a New York jail. Before leaving, Charlie forgets to grab his medication. As both of his personalities begin to fall for Irene, Charlie must win the battle between Hank and himself before he loses Irene for good.
The Farrelly brothers are famous for their work on Dumb and Dumber and Thereâ^À^Ùs Something About Mary. In interviews they have tried to evaporate their title of the gross-out kings of comedy by saying things like, â^À^ÜWhat is gross? We do everything only to be funny.â^À^Ý Not to be too graphic, but I do not find a thirty second shot of a chicken shoved up a manâ^À^Ùs behind at all humorous. This type of shocking humor is copious. As the film continues, it becomes so abundant that it just isn't funny anymore. An early scene involving a cow that just will not die will have animal activists screaming, and will have everyone else screaming with laughter.  The rest crosses the line of good taste too often. The Farrelly brothers have the wrong approach to making people laugh. When they did the hair-raising hair gel scene in Mary, it was outrageous because it came out of nowhere. With this movie, we expect the gross humor. Therefore, it isnâ^À^Ùt nearly as hilarious or shocking when performed.
The romance fails too. Perhaps the offscreen chemistry between Carrey and Zellweger is good, but their onscreen work is horrible. Irene doesnâ^À^Ùt match the Charlie/Hank character, and the screenplay robs Zellweger of any comic opportunities. She tries to be her usual exuberant and shining female character, but the script works against her. Supporting performances from Robert Forster and American Beautyâ^À^Ùs Chris Cooper do nothing to help the film. Me, Myself & Irene is about a half hour too long for all of the above reasons. The romance moves along at an unhurried pace, while the comedy wants to move faster.
Even if the Farrellyâ^À^Ùs borrow much from their two previous films, they do one thing here that is genuinely interesting and original. Stay for the credits, and youâ^À^Ùll see the name of every single extra that worked on the film, as well as a picture of the place they appeared in the movie. This is certainly an intriguing concept, one that is far more interesting than this shocking, yet bland movie.
D+
Frankie Paiva<EMAIL_ADDRESS>http://homestead.com/cinemaparadise/mainpage.html
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rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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class CDEDetailsFragment : com.epimorphics.android.myrivers.helpers.FragmentHelper
A fragment occupying full screen showcasing all the data stored inside a CDEPoint. It is initiated by clicking a "More Info" button in CDEDataFragment
See Also
| Companion |
static class Companion |
| <init> |
CDEDetailsFragment()
A fragment occupying full screen showcasing all the data stored inside a CDEPoint. It is initiated by clicking a "More Info" button in CDEDataFragment |
| addClassificationRow |
fun addClassificationRow(rowIndex: int, cdePoint: NonExistentClass, label: java.lang.String, isReal: boolean, isParent: boolean): void
Adds a row to the classification table |
| onCreate |
fun onCreate(savedInstanceState: NonExistentClass): void
Called when a fragment is created. Initiates mDataViewActivity |
| onCreateView |
fun onCreateView(inflater: NonExistentClass, container: NonExistentClass, savedInstanceState: NonExistentClass): NonExistentClass
Called when a fragment view is created. Initiates and manipulates all required layout elements. |
| setObjectivePredictedClassificationText |
fun setObjectivePredictedClassificationText(cdePoint: NonExistentClass): void
Populates CDEPoint Objective Classification data |
| setRNAGText |
fun setRNAGText(cdePoint: NonExistentClass): void
Populates CDEPoint RNAG data |
| setRealClassificationText |
fun setRealClassificationText(cdePoint: NonExistentClass): void
Populates CDEPoint Real Classification data |
| Companion |
Companion |


Exceptions
Objective #1: Explain the difference between compile errors and run-time
errors.
- A compile error occurs when the Java compiler (j2sdk) and/or Eclipse finds a misspelled
keyword, a misplaced operator such as a semicolon, or similar typing mistake.
- A run-time error occurs when the user enters a value that causes division
by zero, the Java Virtual Machine (JVM) promotes or casts an object incorrectly,
or another problem occurs while the program is executing.
Objective #2: Understand the underlying causes of several kinds of
exception errors.
- On the AP Exam, you are responsible for understanding the following types
of run-time exceptions:
- ArithmeticException -
thrown when an illegal arithmetic operation has occurred (e.g. division
by zero). A tricky exception to this is that when an arithmetic operation
with data type double occurs, Java doesn't throw an exception.
- ArrayIndexOutOfBoundsException -
thrown when programmer attempts to access an array index position
that doesn't exist
- IndexOutOfBoundsException -
this is the parent class of ArrayIndexOutOfBoundsException and is thrown
when an attempt to access a non-existent index position of an ArrayList is made
- StringIndexOutOfBoundsException -
similar to ArrayIndexOutOfBoundsException except
it is thrown specifically when an attempt is made to access a non-existent
character of a string object (e.g. System.out.println("wyomissing".charAt(-2)); )
- NullPointerException -
thrown when an attempt to use a method is made on an object variable
that is equal to null and has not been
instantiated (e.g. the code segment Student
john = null; john.computeGrade(); would
cause this exception to be thrown since john has
not been instantiated with the new operator so you can't compute his grade
yet.)
- ClassCastException -
thrown when an attempt to cast an object to a subclass or other class
of which it is not an instance (e.g. you can't cast a Pencil object
to a Walrus object)
- IllegalArgumentException -
thrown when a method is passed an illegal or inappropriate argument (e.g.
if you wrote a Student class, you could
throw an IllegalArgumentException object
from within a constructor that attempts to give a student a name that
starts with a numerical digit). This exception is usually not tested on the AP exam.
- IllegalStateException -
thrown when a class invariant is violated and an object takes on an incorrect
property value or when a method is executed on an object at an illogical
time (e.g. if a class invariant of a Student class
is that a student object will never have a negative grade point average
then a mathematical operation that causes the student's GPA to be negative
will throw this kind of exception). This exception is usually not tested on the AP exam.
The following is not covered on the AP exam or unit tests.
Objective #3: Throw and catch exceptions where appropriate.
- Java provides a way for programmers to anticipate
the possibility of certain kinds of run-time errors through exception-handling.
A programmer, in anticipation
of a possible run-time error, can write code that will "throw
an exception" if
a run-time error occurs in a given code segment.
- Actually, an exception is an object from an exception
class. "Throwing
the exception" amounts to ending the execution of a method prematurely
when an error occurs and sending (i.e. throwing) an exception object back
to the method that called the method where the run-time error occurred. This
is done with the keyword throw rather than the keyword return.
- When running the program where an exception is thrown due to a run-time
error, the program ends with an error message like this:
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException
at Ch14Demo1.main(Ch14Demo1.java:5)
which means that an error occurred on line 5 of the main method in the class
named Ch14Demo1. An ArrayIndexOutOfBoundsException object was thrown. This
means that the programmer tried to access an element in an array that doesn't
exist. For example, if the array has a size of 10 and a programmer tried
to display or overwrite the value in the element with index position 10 this
kind of exception will be thrown. The Sun programmers who created the Array
class have a throw statement somewhere in the Array class that throws this
exception object and error message.
- There is a difference between checked and unchecked
exceptions. With checked exceptions you are required
to use a throws clause. You are not
required to use a throws clause with unchecked exceptions. Checked exceptions
often occur no matter how well you try to prevent them. They are often
the result
of
something that the user does which is out of your control as the programmer.
Unchecked exceptions are things that you can prevent with careful logic
and if statements. Unchecked exceptions are runtime exceptions while checked
exceptions are checked by the compiler. All of the exceptions explained
below are unchecked exceptions. AP students are
not responsible for understanding, interpreting, or throwing checked exceptions.
- Your code does not need to explicitly throw an ArithmeticException, NullPointerException, ClassCastException, or ArrayIndexOutOfBoundsException since Java automatically throws those exceptions when the condition is triggered.
- The following BankAccount class
constructor throws an IllegalStateException object
if an attempt to store a negative balance in a bank account is made:
public BankAccount(double initialBalance)
{
if (initialBalance < 0)
{
throw new IllegalArgumentException("Initial
balance must be non-negative.");
}
balance = initialBalance;
}
The throw statement
acts like a return statement.
The method ends when it reaches a throw statement. Note that the IllegalArgumentException object being thrown is an anonymous object.
- The following BankAccount withdraw method throws an IllegalStateException object if an attempt to make the balance of the account negative is made.
public void withdraw(int amount)
{
if (balance - amount < 0)
{
throw new IllegalStateException("Balance cannot be negative.");
}
balance -= amount;
}
- To catch an exception, you use a try/catch/finally statement. While you do not have to write any try/catch/finally statements on the AP exam, it is good to know how to use this structure to make client programs more robust.
The following code segment would handle the exception thrown by the constructor above.
// user inputs values for userBalance & userAmount
try
{
BankAccount savings = new BankAccount(userBalance);
savings.withdraw(userAmount);
}
catch (IllegalStateException exception)
{
System.out.println(exception);
}
catch (IllegalArgumentException exception)
{
System.out.println(exception);
}
finally
{
System.exit(0);
}
The code in the finally clause is guaranteed to execute even if an exception is thrown from the code in the try clause and whether the exception is caught by one of the catch handlers or not.


I obtained 5 gel tabs and 5 blotter tabs of LSD. Because LSD can be a little rough around the edges for me sometimes, I also obtained around 12 grams of marijuana and a bottle of 70 proof rum to soften those edges. I went to my house to be alone for the night. First I drank a shot of alcohol and smoked a couple grams to ease into the experience and then I took one of each type of LSD. I drank a second shot of alcohol with the LSD in my mouth.
Now it is T+ 1 hour and the cid is kickin in pretty hard, I can still write, but I feel very different suddenly. I felt effects at 15 minutes, but at an hour it is a definite tryptamine buzz. I need to kick back for a few and experience this. I will check back in later. It should be noted that I take an anti-psychotic called risperadol which I didn't take today so that I could experience a psychotomimetic.
T+1:15 I can barely think to write at this point, my thoughts are becoming vapor. I have music with visualization playing. Nice familiar stuff. Now a somewhat unfamiliar Allen Ginsburg reading. Allen Ginsburg talks like a hypnotist. I guess my thoughts are pretty random and scattered. Allen Ginsburg sounds like Timothy Leary. It seems like he is using similar speech patterns. There may be common words that they used in their readings.
But there are more similarities than that. I am smoking to calm myself at t+1:25. I was just looking in the mirror and thinking how nice it is to have mydriasys as ooposed to the opposite having recently withdrawn from opiates/opiods which cause the pupils to be constricted. The risperadol is for temporary drug psychosis from withdrawal. Death or Love, that has been the subject of my fantasy of white and black magic. I get lost in dualities alot.
T+1:45 it is starting to be hard to tell time or remember what I was thinking a moment ago. As I listen to some music I don', recognize, I wonder what I want imprinted on my consciousness, I guess life. That is the answer to the dark versus light dualities debate. Just life. When I relax, things are melting and moving. Internal monologue: You don't know do you? But you think you do. Intense trance music is playing as that thought comes to me. Almost like it starts fuzzy and gets clearer. When I concentrate, clarity and when I relax, enjoyment.
T+2:00 I've just been laying on the floor enjoying the music. Some Grateful Dead song I've never heard before or don't remember having heard. I find I am questioning myself more and more as time goes by. I feel like I am losing my mind as I gain lucidity. I am listening to a song called 'Hall of Mirrors'. How wonderful. I could feed my introspection all night, but I guess I should list some physical effects.
My brain feels like it's on fire, which is weird because I thought the brain didn't have tactile sensation. So I guess I think I can feel cerebrospinal fluid exchange. My back kinda feels like its on fire as well. Electricity more than fire I suppose. My senses are becoming heightened: the transition from fuzzy to clear. I have a little bit of a headache that's hanging on from before I dropped. Psychosomatic maybe, something to think about on LSD. I do get shaky as my senses are heightened. I must be in tune in order to not have involuntary reactions, is that right? I don't know, but I thought it. Seems opposed to Leary's normal talk. I felt brief anger that I must have an Ego.
T++ My sense of time is warping such that I cannot focus on the clock and think of when I ingested psychoactive chemicals. I would think that because I can say that I should be able now time is distorting in other ways. Music seems sped up and slowed down, just out of time.
Oh. I think this is about the three hour mark. Physically I feel fine, just a little more excited than I should be at this time of night. LSD is like wakening senses from a slumber in the way that it elucidates things. Don't know if I said that right, just trying to use the word lucid again.
t+4:00 I feel like I am unraveling great yarn balls of emotion. The 'Quantum Leap' effect: An emotion traveling through time. This even refers to the specific time travel theory in the show. Science fiction is the best fiction. Seems to be an ambiguos statement. Time to have another drink. I am trying to figure out if I can get a reasonable structural diagram of Gama Amino Butyric Acid from its name.
T+5:00 I can now say I am researching organic chemistry using reference material online. I was able to come up with what I believe is a structural representation of GABA from the GHB Archive 3-d moleculular model. I feel like I understand the symbols in organic chemistry better suddenly. It used to be more like a foreign language. Maybe it will be again. Its not a large difference between GABA and GHB, but I didn't understand that difference before.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Temporal Window
.
Using the Temporal Window
This window gives a dual graphical representation of CAN IDs over time. For each frame in the capture a circle is placed on the graph at a point given by the time when the frame came in on the X axis and the frame ID on the Y axis. That is, a frame with ID 0x300 that comes in at 23.543 seconds would be plotted at the point 23.543, 0x300. The graph background is color coded for “density.” That brings up the question “What do you mean by density?” The answer is somewhat nebulous but essentially the color coded density maps where there is a lot of traffic within a small space on the graph. This could be because many frames with the same ID came in rapid fire or it could be because many frames with similar IDs came in very close to each other - or both.
The general point of this window is to show how active the bus is at any given point in time and which IDs are most active (they’ll create bright streaks in the background color). There isn’t a lot that can be done to modify the functionality of this window. All that can be done is zooming and panning the view. If you get the view too messed up the R key will reset the view back to standard. As with the Graphing Window, it is possible to select just the X or Y axis and zoom/pan that axis without affecting the other one. To do so, click on the axis marks of the axis you’d like to independently control. To control both again click in the graph itself.


Functions and their specification
Scripts from the book
Exercises
Exercises 9.1 page 253 and 9.2 page 254 Witness Extraction
Exercise 9.3 page 254 A simple version of sig_rec
Exercise 9.4 page 254 Equality on nat is decideable
Exercise 9.5 page 256 More on permutations
Exercise 9.6 page 270 A three step induction proof
Exercise 9.7 page 270 A two step induction proof
Exercise 9.8 page 270 The fibonacci sequence
Exercise 9.9 page 270 A four-step induction principle
Exercise 9.10 page 271 Reasoning on the fibonacci sequence
Exercise 9.11 page 271 Proofs using specific induction principles
Exercise 9.12 page 270 Euclidean division by 2
Exercise 9.13 page 276 Another addition function
Exercise 9.14 page 276 Associativity of the tail recursively defined addition
Exercise 9.15 page 276 A tail recursive Fibonacci function
Exercise 9.16 page 284 Computing square roots
Exercise 9.17 page 284 An efficient Fibonacci function on binary numbers
Errata
- page 252 (last paragraph of 9.1.1) and page 254 (last paragraph
of 9.1.2). The old-fashioned syntax of abstraction : "[x:A]E"
must be replaced by "fun x:A => E "
Going home
Pierre Castéran


Drag and Drop Component Generator
Project is a responsive Single page application using angular which implements
Drag and drop feature to create angular component.
Features of the application are:
- Responsive UI
-
Drag and drop of input field and button field to layout to create angular
component
- Printing JSON code to the UI
- Downloading the component files after seeing preview


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Paragraph Text Bolded Text Italicized text BOLD & ITALICIZED TEXT
-- Make sure to use 2 or more spaces at the end of the line above to create a single line break
New Paragraph
Blockquotes
- Revenue was off the chart.
Profits were higher than ever.
Everything is going according to plan.
that's a horizontal rule, just above there
Here's the syntax for Hyperlinks Text.
More simpler hypertext link syntax:
https://www.markdownguide.org
fake@example.com


[§554G-1] Short title. This chapter shall be known and may be cited as the Permitted Transfers in Trust Act. [L 2010, c 182, pt of §2]


$2.3
Made with italian Sauce,Chicken,and organice vegetables.
See All Foods
All rights reverved Designed By Vijay Thapa


The GapSummit offers sponsors a global platform to present their brand alongside the biggest changemakers in the biotechnology sector, as well as the opportunity to reach out to 100 of the top leaders of tomorrow from around the world selected to attend.
To receive a sponsorship prospectus and for more information please
contact
Lisa Altmann-Richer, Chief Operating Officer
Email
We look forward to having you with us in Cambridge in 2016.
We are pleased to feautre our current confirmed sponsors of the GapSummit 2016. We hugely value their support in enabling the leaders of tomorrow to connect with leading experts in biotechnology in order to collaboratively discuss solutions to the challenges facing the global bio-economy.


Our caregivers provide support and companionship for all of the ordinary things that happen for your loved one throughout the day — with extraordinary compassion and skill.
-
Help with Feeding & Eating — Our caregivers will help get your loved one ready for the day so that they look and feel their best.
-
Bathing & Dressing — From reminders to assistance, we provide the support that is needed.
-
Hygiene Assistance Toileting & Incontinence Care — A neat and tidy home helps us all feel better! Our caregivers help your loved one keep their home clean and organized.
-
Light Housekeeping — A neat and tidy home helps us all feel better! Our caregivers help your loved one keep their home clean and organized.
-
Laundry and change of bed linens — Getting into a clean bed helps all of us sleep better! Our caregivers will ensure your loved one has this handled for them.
-
Grocery Shopping — Our caregivers will help your loved ones acquire and put away their groceries.
-
Socializing & Outings — From visits with their friends and family to social outings, we can provide the assistance your loved one needs.
-
Mobility Assistance — Whether your loved one uses a cane, walker or wheelchair, we can provide the helping hand they need to get around safely and independently.
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Transportation & Errands — Our caregivers will escort your loved one to doctors’ appointments, banks, the pharmacy, and medical supply stores.
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Overnight Supervision & Live-In 24/7 Care — At A+ Home Care, we customize our schedule to the needs of your loved one. Live-in care helps your loved one remain comfortably and safely at home and lets them create a strong bond with their caregiver who they will see week after week.


Are you a school group interested in collaborating with Plastic Oceans Students? Contact us to discuss how we can work together!


While working for an ice cream startup, I learned the important role design and customer experience play in a company's success. I took these lessons with me to other positions, first as a community outreach director at a Dallas co-working space, then as a housing and office manager for DevMountain, and most recently as a front-end developer for the product team at ParkHub. DevMountain provided me the opportunity to learn to code and ParkHub allowed me to combine my passion for design with my newfound passion for building digital products. My hobbies include barbecuing, fermentation, photography (see above, as well as @jjones421 on Instagram), dog walking, and hammock hangs.
What about my skills?


Welcome to...
The terrifying mash-up of the 100 Baby Challenge, Every Lot Challenge, and Rags to Riches. Only for those who relish chaos and struggle.
Your sim can be of any sex or gender you prefer, but they must be able to become pregnant. They must be a young adult made in CAS (no relationships, no skill points). They can have whatever likes/dislikes you prefer.
The sim may only have "negative" personality traits. Pick three from the traits listed below, as available by your personal combination of expansions and packs:
You may choose any lot in the game except for those in the neighborhood of Finchwick in Henford-on-Bagley. The lot must be bulldozed before you move in.
You must assign all possible lot challenges to the lot. You must also assign as many slightly-negative lot traits as available, choosing from those available by your personal combination of expansions and packs:
You may not assign any lot traits other than those listed as challenges or in the list just above.
If you have the Paranomal pack and you really hate yourself, you may set your lot type to "haunted house".
If you have Laundry Day, you must place a hamper on the lot.
After the lot is set up and the sim is moved in, set money to 0. Make sure aging is set to normal.
Look around your lot.
There are a few items that work around restrictions imposed by the negative lot traits in such a way that they aren't in the spirit of the challenge. You may not use:
You can use any money-making method you would like, with the exceptions of cheats or those only available through a mod.
If your sim takes a job that they go off-lot for, they cannot do so if there is a baby or toddler in the home.
Not allowed. Your sim can go to their job if they have one, if allowed via the rule above. Your sim can go to the hospital to give birth, unaccompanied.  No loading screens. No accompanying your sim to work if they have an active career. No popping over to the pub. You must experience every awful moment in this hellscape you have chosen. I hope you chose well.
The only way to add sims to your household is by birth. No marrying, no roommates, no shacking up. You brought this on yourself.
You can only cleanse and leave this place through one method: making babies. Do not question why...the reason is so complex you just couldn't handle it.

Your sim must find another sim, one who is able to partner with them to provide a child (traditionally this would be a female/male pairing, but we recognize all permutations including male/alien). For each pregnancy, they must find another partner. No double-dipping. Yes, I just said that.
In exchange for feeding, burping, and diapering a new spawn, you may also remove ONE lot trait. Use a random number generator to pick one. No, you can't choose. That would make things easy, and we don't like that.
You can remove one trait per baby. That means, if you have a pregnancy that results in multiple babies, you can remove multiple traits! Awesome! Except then you will be raising multiple babies in this nightmare existence. Please, please do earn the "fertile" trait and do this to yourself. It's funny.
No baby BBQs in this game, kiddo. Wait, is there a mod for that? I haven't been that evil since Sims 2 days.
Your sim must raise their spawn until they are able to be independent. That means 18 years, y'all. No special skill count unlocks here; you can only age a baby/toddler/child/teen when the game gives you a notification that it is almost their birthday, using a cake if older than baby, or naturally if you can't acquire a cake. You can reuse the cake. I'm not a monster.

Yeah, I wish we could all roll back the clocks. Guess what? Your sim can! Feel free to use any non-cheat, non-mod method to give your sim more days on this coil if needed. Because if your sim hits elder and you have even one negative lot trait still? You fail.  Pretty much nothing, you just don't win.
When you have removed all lot traits, you are done. You've won. WHEE!


This documentation relates to Opera's now deprecated .oex Extension API framework for Opera versions <= 12.15 and also provided by our OEX2NEX shim library.
For the latest Opera Extensions API documentation for Opera versions > 12.15 please consult the latest Opera Extensions API documentation online.
Back in 2007, we introduced Speed Dial to the world. The concept proved extremely popular and similar implementations can now be found in other browsers as well. But as proud as we are, what kind of parents would we be if we didn't help our baby to grow up and develop new skills? For the Opera 11.10 release, we've improved the visual display and UX of Speed Dial and added hooks for developers to control the way their site looks when rendered in a Speed Dial cell. In Opera 11.50, we're taking this a step further with Speed Dial extensions.
Just as you can extend your browser with one of the many hundreds of Opera extensions, you can also customise and extend Speed Dial to make it even more useful. Instead of being limited to web page or icon screenshots, Speed Dial can now render live extension content, and this article shows you how.
Note: To see an example running, you'll need Opera 11.50 or later plus a Speed Dial extension example: download our Speed Dial clock.
In order to maintain extensibility with regular Opera extensions, Speed Dial extensions use the same format and structure but with a couple of additions. In other words, the following small additions to the config.xml
file can change an existing Opera extension into a Speed Dial extension:
<feature>
element with a name
attribute of value opera:speeddial
, which turns the extension into a Speed Dial extension.viewmodes
attribute on the containing <widget>
tag with the value minimized
: this shows the background page in a Speed Dial cell.Please be aware, however, that extensions cannot currently use both the Speed Dial feature and the browser toolbar. In other words, an extension that has a toolbar button cannot also be a Speed Dial extension in the current implementation.
config.xml
Let's put the methodology into practice and walk through an example extension. To see the following code snippets in context, download our Speed Dial clock extension and look at the source files inside the package. Figure 1 shows how our extension will look when finished.
Figure 1: The clock extension installed in the Opera browser's Speed Dial.
Whereas regular Speed Dial cells show a screenshot of a page out on the Web, Speed Dial extensions show the start (or background) page of the extension—this is index.html
by default. To enable this, we first need to add the viewmodes
attribute to our config.xml
's <widget>
tag, with the value minimized
:
<widget xmlns="http://www.w3.org/ns/widgets" id="http://example.com/SimpleClockSD" viewmodes="minimized">
This tells the browser to show the extension's background page in minimized form—the size of an individual Speed Dial window at 100% zoom level is 256 pixels wide and 160 pixels tall. In addition, we also need to add a feature
element for Opera Speed Dial with its required
attribute, and a param
element:
<feature name="opera:speeddial" required="false">
<param name="url" value="http://en.wikipedia.org/wiki/Time"/>
</feature>
The feature
element's required
attribute indicates whether the Speed Dial is needed for this extension to run. For example, there may be other browsers or user agents that are compatible with Opera extensions but don't have a Speed Dial. If your extension should still work in these cases use the value false
; if your extension won't work without the Speed Dial choose true
.
The param
element is required, and specifies which page should open when the Speed Dial icon is clicked.
Here's the complete config.xml
file for this extension:
<?xml version="1.0" encoding="utf-8"?>
<widget xmlns="http://www.w3.org/ns/widgets" id="http://example.com/SimpleClockSD" defaultlocale="en" viewmodes="minimized">
<name short="Simple Clock">Clock Speed Dial Extension</name>
<description>This is an example Speed Dial extension showing a simple clock.</description>
<author href="http://people.opera.com/danield/">Daniel Davis</author>
<icon src="images/icon_64.png"/> <!-- Icon source: http://www.openclipart.org/detail/17552 -->
<feature name="opera:speeddial" required="false">
<param name="url" value="http://en.wikipedia.org/wiki/Time"/>
</feature>
</widget>
The next step is to create something interesting to show in the Speed Dial window. This is the extension's background page so we need to create a file named index.html
in the same directory as config.xml
. For this example, we're making a simple JavaScript digital clock that shows the current time to the second. Firstly, we'll create a basic index.html
with an empty output
element:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<title>Clock Speed Dial Extension</title>
</head>
<body>
<output></output>
<script src="scripts/background.js"></script>
</body>
</html>
Following that, we need to create a scripts
directory containing the background.js
file that we've linked to. This JS file looks like so:
window.addEventListener('load', function() {
// Simple function to prefix a zero if the value passed is less than 10
function formatTime(time) {
return (time < 10) ? '0' + time : time;
}
var output = document.querySelector('output');
var date, hours, mins, secs;
// Get and display the current time every 500 milliseconds
var timer = window.setInterval(function() {
date = new Date();
hours = date.getHours();
mins = date.getMinutes();
secs = date.getSeconds();
output.innerHTML = formatTime(hours) + ':' + formatTime(mins) + ':' + formatTime(secs);
}, 500); // Twice a second to allow for slight delays in JavaScript execution
}, false);
The accompanying style sheet (style.css
) is also simple, but includes a cunning trick:
* {
margin: 0;
padding: 0;
}
html {
height: 100%;
}
/* Use display:table and display:table-cell
so that we can use vertical-align:middle */
body {
background: #444;
color: #fff;
display: table;
height: 100%;
width: 100%;
}
output {
display: table-cell;
font-family: monospace;
font-size: 10em;
text-align: center;
text-shadow: 0 0.1em 0.1em #000;
vertical-align: middle;
}
/* Styles here are only applied in a "minimized" state */
@media screen and (view-mode: minimized) {
output {
font-size: 1.8em;
}
}
As you can see, there is a CSS3 media query at the bottom of this file that checks for the view-mode: minimized
condition, in keeping with the view-mode
Media Feature specification. In other words, the styles in this section will only apply when the page is shown in a minimized state such as a Speed Dial cell. This is a handy way to override styles for a certain situation without having to maintain multiple designs.
As usual, to package our creation as an extension we zip all the files in the directory (but not the directory itself) and rename it with an .oex
extension. If you haven't done so already, download the clock_SD_extension.oex and give it a try.
SpeedDialContext
APIOnce installed, our extension can dynamically control its Speed Dial cell with the SpeedDialContext
API. This is a very simple API with two writable properties: title
and url
. They are accessed from the background JavaScript through the opera.contexts.speeddial
object, like so:
if (opera.contexts.speeddial) {
var sd = opera.contexts.speeddial;
sd.title = "My title";
sd.url = "mypage.html";
}
We can use this feature to enhance our clock extension, for example by making it display a friendly message depending on the time of day. The only file we need to edit is the background.js
JavaScript file:
window.addEventListener('load', function() {
// Simple function to prefix a zero if the value passed is less than 10
function formatTime(time) {
return (time < 10) ? '0' + time : time;
}
var output = document.querySelector('output');
var date, hours, mins, secs, tmp_hours, timeofday;
var messages = {
"morning": "Good morning!",
"afternoon": "Good afternoon!",
"evening": "Good evening!",
"night": "Shouldn't you be in bed?"
};
// Get and display the current time every 500 milliseconds
var timer = window.setInterval(function() {
date = new Date();
hours = date.getHours();
mins = date.getMinutes();
secs = date.getSeconds();
output.innerHTML = formatTime(hours) + ':' + formatTime(mins) + ':' + formatTime(secs);
// Make the Speed Dial title display time-related message
if (hours !== tmp_hours) {
if (hours > 15) {
timeofday = 'evening';
} else if (hours > 11) {
timeofday = 'afternoon';
} else if (hours > 3) {
timeofday = 'morning';
} else {
timeofday = 'night';
}
if (opera.contexts.speeddial) {
opera.contexts.speeddial.title = messages[timeofday];
}
tmp_hours = hours;
}
}, 500); // Twice a second to allow for slight delays in JavaScript execution
}, false);
This is the same as the first example but with a few things added, namely:
messages
object containing messages for various times of day.messages
object in the Speed Dial title.This extension can be downloaded here: friendly_clock_SD_extension.oex. When installed, this is how it will look:
Figure 2: The friendly clock extension installed in the Opera browser's Speed Dial.
As you can see, extension developers now have an extra window of opportunity to add convenience, ease-of-use or just fun to their extensions. The examples here are basic but show the potential of Speed Dial extensions when combined with clever ideas and web development skills. We're hoping to see Speed Dial extensions become more than just pretty links to a website, so we look forward to seeing the creative ways you use this API over at the Opera extensions repository!


Lab Context
- You are the project manager that sold your team and CEO on using Grav
- Grav is going great, but there are rumblings from some clients recently and team members used to WordPress are asking for it.
- Client 1
is also concerned about this "New Editor" they keep hearing about. Some want to try it out, others like things the way it is now because of training.
- Client 2
is questioning why you selected Grav for their project and wants you to review if they should be using WordPress because of other projects they are using it on.
Grading the Lab deliverable
- Did you create a WordPress site in Reclaim and post your link to the channel (2pts)
- Did you create the site and effectively effectively argue the case for the technology selection in the scenario? (4pts)
- Did you record a video that makes the case for or against the decision in question? (4pts)
This lab is worth 10 points


|
Rendu
An OpenGL rendering engine for experimentations
|
Performs interface setup, rendering, file picking. GUi is internally backed by ImGUI. More...
Enumerations | |
| enum | Action { Action::None, Action::Quit, Action::Fullscreen, Action::Vsync } |
| enum | Picker { Picker::Load, Picker::Directory, Picker::Save } |
Functions | |
| void | setupImGui (GLFWwindow *window) |
| void | beginFrame () |
| void | endFrame () |
| void | clean () |
| GLFWwindow * | initWindow (const std::string &name, RenderingConfig &config) |
| void | performWindowAction (GLFWwindow *window, RenderingConfig &config, const Action action) |
| bool | showPicker (const Picker mode, const std::string &startPath, std::string &outPath, const std::string &extensions) |
Performs interface setup, rendering, file picking. GUi is internally backed by ImGUI.
|
strong |
|
strong |
| void Interface::beginFrame | ( | ) |
Start registering GUI items.
| void Interface::clean | ( | ) |
Clean internal resources.
| void Interface::endFrame | ( | ) |
Finish registering GUI items and render them.
| GLFWwindow * Interface::initWindow | ( | const std::string & | name, |
| RenderingConfig & | config | ||
| ) |
Create a new window backed by an OpenGL context.
| name | the name of the window |
| config | the configuration to use (additional info will be added to it) |
| void Interface::performWindowAction | ( | GLFWwindow * | window, |
| RenderingConfig & | config, | ||
| const Action | action | ||
| ) |
Execute an action related to the windowing system.
| window | the window |
| config | the current window configuration |
| action | the system action to perform |
| void Interface::setupImGui | ( | GLFWwindow * | window | ) |
Initialize ImGui, including interaction callbacks.
| window | the GLFW window |
| bool Interface::showPicker | ( | const Picker | mode, |
| const std::string & | startDir, | ||
| std::string & | outPath, | ||
| const std::string & | extensions = "" |
||
| ) |
Present a filesystem document picker to the user, using native controls.
| mode | the type of item to ask to the user (load, save, directory) |
| startDir | the initial directory when the picker is opended |
| outPath | the path to the item selected by the user |
| extensions | (optional) the extensions allowed, separated by "," or ";" |


2.2.0
Google Analytics tracking for MediaEvents
(any)
Stores the category and label pair as an object in the array of pairs for the MediaStart event. These are the pairs of category and label that should be tracked to when the event occurs
Stores the category and label pair as an object in the array of pairs for the MediaStop event. These are the pairs of category and label that should be tracked to when the event occurs
Stores the category and label pair as an object in the array of pairs for the all Media events. These are the pairs of category and label that should be tracked to when the event occurs
An interface for binding to and interacting with an embedded PBS player
Extends PBSMediaEvents
(object?
= {}
)
Passes to PBSMediaEvents. See constructor.
Installs a plugin into the list of default plugins to load for future instances of PBSPlayers
Triggers media events based on the messages sent from a PBS Player
Extends PBSMessageAPI
(object?
= {}
)
Passes to PBSMessageAPI. See constructor.
Destroys the messaging channel for the PBSMessageAPI so that the event handler that traps messages does not exist continually. Removes all bound events from the underlying player element
Requests the currently playing player's duration in seconds.
Promise<int>
:
Requests the player's current audio muting state.
Promise<boolean>
:
Requests the current playback position in seconds.
Promise<int>
:
Requests the player's current playback state.
Promise<(string | null)>
:
Requests the current playback volume percentage, as a number from 0 to 100.
Promise<int>
:
Helper method to check if the player is at the end of a video
Promise<boolean>
:
Helper method to check if the player is in the play state
Promise<boolean>
:
Helper method to check if the player is currently seeking
Promise<boolean>
:
Simple proxy method for unbinding events
(String)
The name of the event to unbind from
(Function)
The function to unbind from the event
PBSMessageAPI
:
Simple proxy method for binding events
PBSMessageAPI
:
Requests that the player changes to the paused state. Resolves to null.
Promise<null>
:
Requests that the player changes to the playing state. Resolves to null.
Promise<null>
:
Jump to the specified position within the currently playing item. The position is required and must be provided as an integer, in seconds.
(Number)
The position to seek to
Promise<null>
:
Change the player's mute state (no sound). Toggles between muted and not muted.
(Boolean)
Promise<null>
:
Sets the player's audio volume percentage, as a number between 0 and 100.
(Number)
The volume to set the player to
Promise<null>
:
Stops the player (returning it to the idle state) and unloads the currently playing media file.
Promise<null>
:
Requests that the player toggle the play state. If the player is in the playing state, it should switch to the paused state. If the player is in the paused state it should switch to the playing state. Resolves to null.
Promise<null>
:
Simple proxy method for unbinding events
(String)
The name of the event to unbind from
(Function)
The function to unbind from the event
PBSMessageAPI
:


Bases: object
The Status class offers a “lazy” storage of basic values, that can be stored with JSON in the StatusField field of a database record. It can contain an arbitrary set of attributes and getting an attribute that does not exist, simply answers None, so in general they don’t need to be initialized if the default value is False.
 Note that this is an easy, simple, flat storage device. If storage in a tree is required, then use Node, Tree or State classes.
alias of Constants
Bases: xierpa3.toolbox.storage.status.status.Status
Data is identical to Status, except that it allows non-isAllowedValueType values as storage. (Which makes the instances more flexible, but they cannot be stored automatically as JSON or plist).


| Top |
| SoupBuffer * | soup_buffer_new () |
| SoupBuffer * | soup_buffer_new_subbuffer () |
| SoupBuffer * | soup_buffer_new_with_owner () |
| SoupBuffer * | soup_buffer_new_take () |
| gpointer | soup_buffer_get_owner () |
| void | soup_buffer_get_data () |
| SoupBuffer * | soup_buffer_copy () |
| void | soup_buffer_free () |
| GBytes * | soup_buffer_get_as_bytes () |
| SoupMessageBody * | soup_message_body_new () |
| void | soup_message_body_free () |
| void | soup_message_body_set_accumulate () |
| gboolean | soup_message_body_get_accumulate () |
| void | soup_message_body_append () |
| void | soup_message_body_append_buffer () |
| void | soup_message_body_append_take () |
| void | soup_message_body_truncate () |
| void | soup_message_body_complete () |
| SoupBuffer * | soup_message_body_flatten () |
| SoupBuffer * | soup_message_body_get_chunk () |
| void | soup_message_body_got_chunk () |
| void | soup_message_body_wrote_chunk () |
SoupMessageBody represents the request or response body of a SoupMessage.
In addition to SoupMessageBody, libsoup also defines a "smaller" data buffer type, SoupBuffer, which is primarily used as a component of SoupMessageBody. In particular, when using chunked encoding to transmit or receive a message, each chunk is represented as a SoupBuffer.
SoupBuffer * soup_buffer_new (SoupMemoryUse use
,gconstpointer data
,gsize length
);
Creates a new SoupBuffer containing length
bytes from data
.
SoupBuffer * soup_buffer_new_subbuffer (SoupBuffer *parent
,gsize offset
,gsize length
);
Creates a new SoupBuffer containing length
bytes "copied" from
parent
starting at offset
. (Normally this will not actually copy
any data, but will instead simply reference the same data as
parent
does.)
parent |
the parent SoupBuffer |
|
offset |
offset within |
|
length |
number of bytes to copy from |
SoupBuffer * soup_buffer_new_with_owner (gconstpointer data
,gsize length
,gpointer owner
,GDestroyNotify owner_dnotify
);
Creates a new SoupBuffer containing length
bytes from data
. When
the SoupBuffer is freed, it will call owner_dnotify
, passing
owner
to it. You must ensure that data
will remain valid until
owner_dnotify
is called.
For example, you could use this to create a buffer containing data returned from libxml without needing to do an extra copy:
1 2 3 |
xmlDocDumpMemory (doc, &xmlbody, &len); return soup_buffer_new_with_owner (xmlbody, len, xmlbody, (GDestroyNotify)xmlFree); |
In this example, data
and owner
are the same, but in other cases
they would be different (eg, owner
would be a object, and data
would be a pointer to one of the object's fields).
SoupBuffer * soup_buffer_new_take (guchar *data
,gsize length
);
Creates a new SoupBuffer containing length
bytes from data
.
This function is exactly equivalent to soup_buffer_new()
with
SOUP_MEMORY_TAKE
as first argument; it exists mainly for
convenience and simplifying language bindings.
Since 2.32
gpointer
soup_buffer_get_owner (SoupBuffer *buffer
);
Gets the "owner" object for a buffer created with
soup_buffer_new_with_owner()
.
void soup_buffer_get_data (SoupBuffer *buffer
,const guint8 **data
,gsize *length
);
This function exists for use by language bindings, because it's not currently possible to get the right effect by annotating the fields of SoupBuffer.
buffer |
||
data |
the pointer to the buffer data is stored here. |
[out][array length=length][transfer none] |
length |
the length of the buffer data is stored here. |
[out] |
Since 2.32
SoupBuffer *
soup_buffer_copy (SoupBuffer *buffer
);
Makes a copy of buffer
. In reality, SoupBuffer is a refcounted
type, and calling soup_buffer_copy()
will normally just increment
the refcount on buffer
and return it. However, if buffer
was
created with SOUP_MEMORY_TEMPORARY memory, then soup_buffer_copy()
will actually return a copy of it, so that the data in the copy
will remain valid after the temporary buffer is freed.
void
soup_buffer_free (SoupBuffer *buffer
);
Frees buffer
. (In reality, as described in the documentation for
soup_buffer_copy()
, this is actually an "unref" operation, and may
or may not actually free buffer
.)
GBytes *
soup_buffer_get_as_bytes (SoupBuffer *buffer
);
Creates a GBytes pointing to the same memory as buffer
. The
GBytes will hold a reference on buffer
to ensure that it is not
freed while the GBytes is still valid.
Since 2.40
SoupMessageBody *
soup_message_body_new (void
);
Creates a new SoupMessageBody. SoupMessage uses this internally; you will not normally need to call it yourself.
void
soup_message_body_free (SoupMessageBody *body
);
Frees body
. You will not normally need to use this, as
SoupMessage frees its associated message bodies automatically.
void soup_message_body_set_accumulate (SoupMessageBody *body
,gboolean accumulate
);
Sets or clears the accumulate flag on body
. (The default value is
TRUE
.) If set to FALSE
, body
's data
field will not be filled in
after the body is fully sent/received, and the chunks that make up
body
may be discarded when they are no longer needed.
In particular, if you set this flag to FALSE
on an "incoming"
message body (that is, the “response_body” of a
client-side message, or “request_body” of a server-side
message), this will cause each chunk of the body to be discarded
after its corresponding “got_chunk” signal is emitted.
(This is equivalent to setting the deprecated
SOUP_MESSAGE_OVERWRITE_CHUNKS
flag on the message.)
If you set this flag to FALSE
on the “response_body” of
a server-side message, it will cause each chunk of the body to be
discarded after its corresponding “wrote_chunk” signal
is emitted.
If you set the flag to FALSE
on the “request_body” of a
client-side message, it will block the accumulation of chunks into
body
's data
field, but it will not normally cause the chunks to
be discarded after being written like in the server-side
“response_body” case, because the request body needs to
be kept around in case the request needs to be sent a second time
due to redirection or authentication. However, if you set the
SOUP_MESSAGE_CAN_REBUILD
flag on the message, then the chunks will
be discarded, and you will be responsible for recreating the
request body after the “restarted” signal is emitted.
Since 2.24
gboolean
soup_message_body_get_accumulate (SoupMessageBody *body
);
Gets the accumulate flag on body
; see
soup_message_body_set_accumulate()
for details.
Since 2.24
void soup_message_body_append (SoupMessageBody *body
,SoupMemoryUse use
,gconstpointer data
,gsize length
);
Appends length
bytes from data
to body
according to use
.
void soup_message_body_append_buffer (SoupMessageBody *body
,SoupBuffer *buffer
);
Appends the data from buffer
to body
. (SoupMessageBody uses
SoupBuffers internally, so this is normally a constant-time
operation that doesn't actually require copying the data in
buffer
.)
void soup_message_body_append_take (SoupMessageBody *body
,guchar *data
,gsize length
);
Appends length
bytes from data
to body
.
This function is exactly equivalent to soup_message_body_append()
with SOUP_MEMORY_TAKE
as second argument; it exists mainly for
convenience and simplifying language bindings.
Rename to: soup_message_body_append
Since 2.32
void
soup_message_body_truncate (SoupMessageBody *body
);
Deletes all of the data in body
.
void
soup_message_body_complete (SoupMessageBody *body
);
Tags body
as being complete; Call this when using chunked encoding
after you have appended the last chunk.
SoupBuffer *
soup_message_body_flatten (SoupMessageBody *body
);
Fills in body
's data field with a buffer containing all of the
data in body
(plus an additional '\0' byte not counted by body
's
length field).
a SoupBuffer containing the same data as body
.
(You must free this buffer if you do not want it.)
SoupBuffer * soup_message_body_get_chunk (SoupMessageBody *body
,goffset offset
);
Gets a SoupBuffer containing data from body
starting at offset
.
The size of the returned chunk is unspecified. You can iterate
through the entire body by first calling
soup_message_body_get_chunk()
with an offset of 0, and then on each
successive call, increment the offset by the length of the
previously-returned chunk.
If offset
is greater than or equal to the total length of body
,
then the return value depends on whether or not
soup_message_body_complete()
has been called or not; if it has,
then soup_message_body_get_chunk()
will return a 0-length chunk
(indicating the end of body
). If it has not, then
soup_message_body_get_chunk()
will return NULL
(indicating that
body
may still potentially have more data, but that data is not
currently available).
void soup_message_body_got_chunk (SoupMessageBody *body
,SoupBuffer *chunk
);
Handles the SoupMessageBody part of receiving a chunk of data from
the network. Normally this means appending chunk
to body
, exactly
as with soup_message_body_append_buffer()
, but if you have set
body
's accumulate flag to FALSE
, then that will not happen.
This is a low-level method which you should not normally need to use.
Since 2.24
void soup_message_body_wrote_chunk (SoupMessageBody *body
,SoupBuffer *chunk
);
Handles the SoupMessageBody part of writing a chunk of data to the
network. Normally this is a no-op, but if you have set body
's
accumulate flag to FALSE
, then this will cause chunk
to be
discarded to free up memory.
This is a low-level method which you should not need to use, and there are further restrictions on its proper use which are not documented here.
Since 2.24
typedef struct { const char *data; gsize length; } SoupBuffer;
A data buffer, generally used to represent a chunk of a SoupMessageBody.
data
is a char because that's generally convenient; in some
situations you may need to cast it to guchar or another type.
Describes how SoupBuffer should use the data passed in by the caller.
See also soup_buffer_new_with_owner()
, which allows to you create a
buffer containing data which is owned by another object.
|
The memory is statically allocated and constant; libsoup can use the passed-in buffer directly and not need to worry about it being modified or freed. |
||
|
The caller has allocated the memory for the
SoupBuffer's use; libsoup will assume ownership of it and free it
(with |
||
|
The passed-in data belongs to the caller; the SoupBuffer will copy it into new memory, leaving the caller free to reuse the original memory. |
||
|
The passed-in data belongs to the caller,
but will remain valid for the lifetime of the SoupBuffer. The
difference between this and |
typedef struct { const char *data; goffset length; } SoupMessageBody;
A SoupMessage request or response body.
Note that while length
always reflects the full length of the
message body, data
is normally NULL
, and will only be filled in
after soup_message_body_flatten()
is called. For client-side
messages, this automatically happens for the response body after it
has been fully read, unless you set the
SOUP_MESSAGE_OVERWRITE_CHUNKS
flags. Likewise, for server-side
messages, the request body is automatically filled in after being
read.
As an added bonus, when data
is filled in, it is always terminated
with a '\0' byte (which is not reflected in length
).


References
layers
| summary | ||
| public |
initCanvasOverlayer based on mapboxgl-canvas |
|
| public |
initDomOverlayer |
|
| public |
Base class of Overlayer |
|
| public |
initWindlayer based on mapboxgl-canvas |
sprites
| summary | ||
| public |
C Sprite Base class of Drone or other Game-Sprite |
|
| public |
F genId(): * |
|
| public |
F randomName(): * |


steal( 'can/util', function( can ) {
/**
* @description Read and write a component element's viewModel.
*
* @function can.viewModel
* @parent can.util
* @signature `can.viewModel(el[, attr[, value]])`
* @param {HTMLElement|NodeList} el can.Component element to get viewModel of.
* @param {String} [attr] Attribute name to access.
* @param {*} [val] Value to write to the viewModel attribute.
*
* @return {*} If only one argument, returns the viewModel itself. If two
* arguments are given, returns the attribute value. If three arguments
* are given, returns the element itself after assigning the value (for
* chaining).
*
* @body
*
* `can.viewModel` can be used to directly access a [can.Component]'s
* viewModel. Depending on how it's called, it can be used to get the
* entire viewModel object, read a specific property from it, or write a
* property. The property read and write features can be seen as a
* shorthand for code such as `$("my-thing").viewModel().attr("foo", val);`
*
* If using jQuery, this function is accessible as a jQuery plugin,
* with one fewer argument to the call. For example,
* `$("my-element").viewModel("name", "Whatnot");`
*
*/


The first overall pick in the 1998 NFL Draft, Peyton Manning set rookie records in completions (326),
attempts (575), yards 3,739), and touchdowns (26). Manning wore this jersey during his record-setting
rookie season.
On Sept. 28, 2003 Peyton Manning became the first QB in NFL history to throw three “Perfect Games.”
A player is credited with a “Perfect Game” when he records a 158.3 passer rating.
After winning his first MVP award in 2003, Manning went on to capture the award four more times (2004, 2008, 2009 and 2013), becoming the first NFL player ever to achieve that distinction.


[§658B-14] Short title. This chapter may be cited as the Uniform Foreign-Money Claims Act. [L 1990, c 50, pt of §1]


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