11 leopards trapped in three weeks in Gujarat
Suspected to have caused 8 deaths
by PTIEleven leopards have been captured over three weeks in Gujarat’s Junagadh and Amreli districts on suspicion that they are responsible for the deaths of eight people since April this year, a senior forest department official said on Sunday.
The latest among the 11 was a female leopard, which was trapped on Saturday night from the farm of one Kurjibhai Kyada in Manekvada village in Amreli, chief conservator of forests, Junagadh Wildlife Circle, Dushyant Vasavada said.
A leopard was trapped from Lunghiya village in Amreli on November 13 and another in Shivthali in Junagadh the next day, over 300 km from here. “These leopards have been captured in the region around Visavadar taluka of Junagadh, and Dhari and Bagasara talukas of adjourning Amreli, from where eight deaths have been reported due to leopard attacks since April this year,” Mr. Vasavada said.
He said scat and pug marks were being analysed to zero in on the leopards responsible for attacks on humans, adding that the big cats were being kept at the Sasan rescue centre. “We suspect these leopards are behind the attacks. They have been held as a preventive measure, and they are not going to be released any time soon,” the official said.
The decision to catch the leopards was taken last month after a 60-year-old man, Valabhai Maru, was killed in Visavadar. Prior to this, a 5-year-old boy was killed in Champathal village, and two others in Molvel.


- Game - package Game
-
- GAME_CELL_HEIGHT - Static variable in class Game.GlobalSetting
-
- GAME_CELL_WIDTH - Static variable in class Game.GlobalSetting
-
- GameAssembler - Class in Game
-
Object creations and subscribtion of observable pattern
- GameException - package GameException
-
- GameMenu - Class in View
-
View of the menu
- GameMenu() - Constructor for class View.GameMenu
-
Constructor for objects of class GameMenu
- GameMenuController - Class in Controller
-
Menu controller for the start of the menu.
- GameMenuController(GameMenu) - Constructor for class Controller.GameMenuController
-
Constructor for objects of class GameMenuController
- GameView - Class in View
-
View of the game
Observer - Observe if there is a change in player's action sequence, if there is then update the label (Wong Tiong Kiat)
- GameView() - Constructor for class View.GameView
-
Constructor for objects of class GameView
- GameViewController - Class in Controller
-
Game controller, control the game models and the game views, and also link creation of those instances.
- GameViewController(GameView, EntityActionSequence) - Constructor for class Controller.GameViewController
-
Constructor for objects of class GameMenuController
- GameViewController(GameView, EntityActionSequence, EntityActionSequence, int, int) - Constructor for class Controller.GameViewController
-
Constructor for objects of class GameMenuController
- generateActionSequence() - Method in class Model.EntityActionSequence
-
populate the action sequence
- getActionSequence() - Method in class Model.Robot
-
get entity action sequence of the current robot
- getActionType() - Method in class View.CustomGameActionButton
-
getter for the button's type of action
- getBackgroundColor() - Method in enum Model.EntityType
-
get the foreground color of the entity type
- getBackSelectionButton() - Method in class View.GameView
-
Get back custom button
- getBoardRenderer() - Method in class View.GameView
-
Get BoardRenderer which is a panel for the board
- getDirection() - Method in class Model.Robot
-
get which direction the robot should face
- getDoneSelectionButton() - Method in class View.GameView
-
Get done custom button
- getEnemyDirection() - Method in class Model.EntitySystem
-
getter for the ai's robot direction
- getEnemySequence() - Method in class Builder.Saver
-
- getEntityType() - Method in class Model.Entity
-
getter for the entity's type
- getEntityTypeBoard() - Method in class Model.EntitySystem
-
getter for the board
- getFont() - Method in enum Model.EntityType
-
get the font of the entity type
- getForegroundColor() - Method in enum Model.EntityType
-
get the background color of the entity type
- getIdentifier() - Method in enum Model.EntityType
-
get the string that uniquely identifies this entity type
- getInstance() - Static method in class View.InstructionView
-
get instance of Instruction view this is a singleton
- getLoadPath() - Method in class View.GameMenu
-
show file chooser as dialog
- getPlayerDirection() - Method in class Model.EntitySystem
-
getter for the player's robot direction
- getPlayerScore() - Method in class Model.EntitySystem
-
getter for player's current score
- getPlayerSequence() - Method in class Builder.Saver
-
- getProjectile() - Method in class Model.Robot
-
get the projectile the robot is shooting
- getQuitSelectionButton() - Method in class View.GameView
-
Get quit custom button
- getRandomAction() - Static method in enum Model.EntityActionSequence.Action
-
function to get random action
- getRound() - Method in class Builder.Saver
-
- getRound() - Method in class Model.EntitySystem
-
getter for current round
- getSave() - Static method in class SaveUtil.Decoder
-
get the current saver instance
- getScore() - Method in class Builder.Saver
-
- getScoreBoard() - Method in class View.GameView
-
Get ScoreBoard which is a panel for the score board
- getSelectedFile() - Method in class View.GameView
-
Get the selected file path from file chooser
- getText() - Method in enum Model.EntityType
-
get the string of text
- getXDir() - Method in enum Model.EntityActionSequence.Action
-
getter of x direction of this action
- getXPos() - Method in class Model.Entity
-
getter for the x position in board
- getYDir() - Method in enum Model.EntityActionSequence.Action
-
getter of y direction of this action
- getYPos() - Method in class Model.Entity
-
getter for the y position in board
- GlobalSetting - Class in Game
-
Stores all of the common settings which are used thoroughout the project


NFF won’t impose NPFL players on Rohr, says Pinnick
By Taofeek Babalola
President of the Nigeria Football Federation (NFF) Amaju Pinnick has said that the federation will not force home-based players on the Super Eagles head coach Gernot Rohr.
Pinnick had reportedly said in a recent interview that the federation would put a clause in the coach’s new contract that would make it mandatory for him to include local players in his team’s selection.
But the NFF boss while clarifying his earlier statement on Fans zone, a radio sports programme in Lagos, said the plan is to make the head coach fully part of the federation’s football development plan.
“I have never said that,” Pinnick insisted, adding that: “If you look at the model Westerhof adopted, he goes out to watch the league matches, picks some of the players and he mold them to world stars. Those are the gospel we are preaching and that does not mean we want to impose players on him.
“But why not, if he sees good players that can fit in the Super Eagles from the league I don’t think there is any issue. We are not going to impose and we are not ready to that. And the coach should be ready to take responsibility for anything happen to the team too.”
The NFF boss also hinted that the federation would open new contract talk with Rohr in January and if the coach agree with the clauses in the new contract the deal would be signed and made public.


Booking #{{ booking.bookingID }}
Made on {{ booking.date | date: 'dd/MM/yyyy' }}
From {{ booking.startDate | date: 'dd/MM/yyyy' }}
To {{ booking.endDate | date: 'dd/MM/yyyy' }}
Nights {{ booking.nights }}
Guests {{ booking.guests }}
Price total {{ booking.amount | currency }}
Manager Note {{ booking.managersNote }}
Contact
Holder Name {{ booking.bookingHolderName }}
Holder E-mail {{ booking.bookingHolderEmail }}
Room Details
Area {{ booking.area }}
Standard {{ booking.standard }}
Capacity {{ booking.capacity }}
Double bed {{ booking.doubleBed }}
Price {{ booking.pricePerNight | currency }}


|
Artemis Cubesat Kit - BeagleBone Source Code
0.1
SourcecodefortheBeagleBoneBlack
|
#include <Device.h>
Public Member Functions | |
| RadioTransceiver (Agent *agent, int cindex, int dindex) | |
| virtual | ~RadioTransceiver () |
| _AddProperty (temperature, temp) | |
| _AddProperty (utc, utc) | |
| _AddProperty (voltage, volt) | |
| _AddProperty (current, amp) | |
| _AddProperty (power, power) | |
| _AddProperty (enabled, enabled) | |
| _AddProperty (frequency, freq) | |
| _AddProperty (max_frequency, maxfreq) | |
| _AddProperty (min_frequency, minfreq) | |
| _AddProperty (power_in, powerin) | |
| _AddProperty (power_out, powerout) | |
| _AddProperty (max_power, maxpower) | |
| _AddProperty (bandwidth, band) | |
| _AddProperty (good_packet_count, goodcnt) | |
| _AddProperty (bad_packet_count, badcnt) | |
| Public Member Functions inherited from cubesat::Device | |
| Device (Agent *agent, int cindex, int dindex, const std::string &cosmos_device_name) | |
| Creates a new device. More... | |
| virtual | ~Device () |
| template<typename _PropertyType > | |
| void | Post (const _PropertyType &property) |
| Posts a property to the state of health message. More... | |
| void | StorePostedProperties (std::vector< std::string > &keys) |
| Adds all posted properties to the given vector. More... | |
| bool | CustomPropertyExists (const std::string &name) |
| Checks if a custom property with the given name exists. More... | |
| template<typename T > | |
| void | SetCustomProperty (const std::string &name, T value) |
| Stores a custom property. More... | |
| template<typename T > | |
| T & | GetCustomProperty (const std::string &name) |
| Retrieves a custom property from this device. More... | |
| void | DebugPrint () |
| Prints information about this device. More... | |
| void | GetDebugString (std::stringstream &ss) |
| Prints information about this device to an std:stringstream. More... | |
| void | SetName (const std::string &device_name) |
| const std::string & | GetName () const |
Additional Inherited Members | |
| Public Types inherited from cubesat::DeviceImplBase< tcvstruc, DeviceType::TCV > | |
| using | __DeviceStruc = tcvstruc |
| Static Public Attributes inherited from cubesat::DeviceImplBase< tcvstruc, DeviceType::TCV > | |
| static constexpr DeviceType | type |
| Protected Member Functions inherited from cubesat::Device | |
| std::string | GetCOSMOSPropertyName (const std::string &cosmos_property_name) |
| Protected Attributes inherited from cubesat::Device | |
| Agent * | agent |
| int | cindex |
| int | dindex |
| std::string | device_name |
| std::string | cosmos_device_name |
| std::unordered_map< PropertyID, PostedProperty > | cosmos_properties |
| std::unordered_map< std::string, CustomProperty > | custom_properties |
|
inline |
|
inlinevirtual |
| cubesat::RadioTransceiver::_AddProperty | ( | temperature | , |
| temp | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | utc | , |
| utc | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | voltage | , |
| volt | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | current | , |
| amp | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | power | , |
| power | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | enabled | , |
| enabled | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | frequency | , |
| freq | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | max_frequency | , |
| maxfreq | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | min_frequency | , |
| minfreq | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | power_in | , |
| powerin | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | power_out | , |
| powerout | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | max_power | , |
| maxpower | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | bandwidth | , |
| band | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | good_packet_count | , |
| goodcnt | |||
| ) |
| cubesat::RadioTransceiver::_AddProperty | ( | bad_packet_count | , |
| badcnt | |||
| ) |


--- layout: default ---
The web is growing and changing by the day. We at Reverb have made it a
priority to keep pace with these changes and utilise the latest and
greatest in web development tools to better serve each of our clients’
individual needs.
Websites now require diverse feature sets and clients need to maintain
a high level of control, flexibility, and customization options over
their properties. With this in mind, Reverb works with all major
platforms, allowing us to offer our clients a solution that is tailored
to their needs, not our own preference.
With years of excellence in Web Development, Reverb has specialized in
helping our clients develop beautifully crafted and feature rich websites
for years. Whether you are looking for custom built solution, platform
based tools (Wordpress), or template customization, Reverb will be able
to offer you the care you need to reach your business goals.
We understand that mobile is not just the future, it is the present and
businesses who choose not to adapt to this reality will be left behind.
The layout of our websites emphasis the Mobile friendly market and
convenient consumer navigation. We deliver sites that are beautifully
designed, yet more important, extraordinarily user friendly.
Contact us now to learn more about how we can help you with your Web
Development needs
We specialise in using all forms of paid search advertisements,
including everything from Google Adwords to Facebook Ads.
Digital Marketing is continually growing and changing, and we make sure we keep
abreast of all the new trends and updates, to ensure that our knowledge
is perpetually increasing and channelled for our client's benefit.
We stay on the cutting edge of digital marketing tactics and platforms to
guarantee that our client's ad spends are maximised to their full
potential. Meaning, we are tireless researchers and practitioners.
Developing, not merely a theoretical understanding of all digital channels,
but, an applied knowledge of every social tool.
We then create value for our customers by discussing what their KPI’s
and goals are and how their business needs are unique in the marketplace.
Exercising our comprehensive toolset, we develop a custom pay per click
strategy, that is uniquely suited for our clients own individual needs
and target audience.
Contact us now to learn more about how Digital Marketing could help
your business grow.
While we've worked in dozens of industries, one that we are uniquely
well suited to handle is eCommerce. Over the years we have worked with
many eCommerce businesses to identify their targeted goals and customer
base to create a custom plan unique to their business. We dedicate our
time and energy to helping our clients build a business and website
whose products will be well received by the marketplace.
Whether it is increasing our client's conversion rates, creating an
excellent user experience for their customers, decreasing abandoned
carts or improving site SEO to increase organic traffic, we've done
it all. We are confident that we can help your business excel.
To that end, our developers specialise in multiple eCommerce platforms
such a Shopify, Magento, and Woocommmerce. We work hard to keep ahead
of the curve so that you don't have too. Contact us to learn more about
your eCommerce options and how we can have your product make an impact
in the market.
Search Engine Optimization (SEO) requires an in depth understanding of Googles algorithm and how it ranks websites accordingly and the changes needed to be made to ensure that a website is complying with that. At Reverb we have years of experience building comprehensive SEO strategies for our clients, adhering to Google's industry standards and only white hat SEO strategies. From Content building to building quality backlinks for your site, we take care of it all.
contact usAs consumer attention reaches an all-time low, delivering compelling content is more critical than ever. You need to entice your audience to take action in as few words as possible. Constructing such language is what exactly what we've been perfecting for years.
contact us


Patrick Kluivert claims ex-Man Utd target Matthijs de Ligt 'regrets' Juventus transfer
Man Utd and Barcelona both chased Matthijs de Ligt before he joined Juventus but a Catalan chief reckons he made the wrong call
by Sam MeadePatrick Kluivert, Barcelona's academy director, reckons Matthijs de Ligt regrets shunning the Spanish giants in favour of Juventus in the summer.
The Dutch defender had a host of Europe's biggest clubs chasing his signature with PSG and Manchester United also vying for his services.
De Ligt's compatriot and team-mate at Ajax Frenkie De Jong headed to the Nou Camp, but he chose not to follow and opted for Juventus instead.
This term he has made 11 appearances for the Serie A champions but not been able to replicate the form he showed last season and Kluivert believes De Ligt accepts he made have may the wrong choice.
"I didn't personally try to convince him about joining Barcelona ,' he told Mundo Deportivo .
"I only told him about the positive aspects of Barcelona as a club and city.
"We are obviously talking about a great defender and in the end he made a choice. I think he slightly regrets it now, but that's the way it is.
"In life, you must make choices, sometimes good ones and sometimes bad. You have to learn from your decisions."
De Ligt set Juventus back £67.8m with Barcelona refusing to offer the 20-year-old more money that De Jong.
The Catalans were also reluctant to guarantee the defender first team football insisting he had to prove himself at the Nou Camp.
Barcelona's defensive pair Gerard Pique and Clement Lenglet have both come in for criticism this term with Barcelona shipping 15 goals in 12 La Liga games.
But they were not prepared to meet De Ligt's demands meaning he went elsewhere, but Kluivert maintains his compatriot must now live with the consequences.
The Dutchman scored his first Juventus goal earlier this month when he got the winner against Torino to keep the Bianconeri top of the table.
They have also qualified from their Champions League group with a game against Atletico Madrid next week to determine whether they finish top.


report_problem
Report Cases
rate_review
Review Cases
menu
PELARD-N
Protection and Empowerment of Land Rights Defenders in Northern Uganda
FINANCED BY: European Commission: European Instrument for Democracy and Human Rights (EIDHR)
Monitoring, Documenting and Reporting (MDR) Platform
report_problem
Report Cases
Report
Land Rights Defenders Report Violations Here
rate_review
Review Cases
Review
Extensive Review And Monitoring
Our Partners
Give us feed back
here,
if you find any issues


WELCOME TO MY BOOKSHOP
Add new book
Book name
Book price
Submit
Mange book table
Sort by:
Name
Price
Id
Title
Price
Actions


Docker Management Changelog
0.0.3 -- November 12, 2018
- Added proxy for docker remote api (7070/7443)
0.0.2 -- October 29, 2018
- Removed web app for ONLYOFFICE Document server. Now embedded in Pade on client
- Implemented XMPP carbon copies for ONLYOFFICE collaboration chat
- Added more admin config settings
0.0.1 -- October 25, 2018


{% extends 'customer/base.html' %} {% block content %}
You should receive a confirmation email soon.
{{ item.name }} {{ item.price }}
Total: {{ price }}


Red Team's Move
Timer
Vote 1
Vote 2
Vote 3
Vote 4
Vote 5
Vote 6
Vote 7
Vote 1
Vote 2
Vote 3
Vote 4
Vote 5
Vote 6
Vote 7
Switch Team
Highest Vote Red
Highest Vote Blue
Make Move


About
Author: Tim Mazyrko
Tim Mazyrko (more officially known as Timothy) is a citizen of 20 years, and a netizen of nearly just as long. Born on the cusp of Y2K, he grew up surrounded by computers, technology, and videogames, in large part thanks to his father's IT profession and his brother's early 2000s Lineage II addiction. Tim is currently a student at the New Jersey Institute of Technology, and studies IT with a concentration in Network and Information Security. He is an avid music lover on the side, and enjoys both consuming and creating it in various forms. He also enjoys playing videogames, and sometimes streams himself doing exactly that on Twitch. Last but not least, he is proficient in a variety of languages including Java, Python, HTTP/CSS, JavaScript, PHP, English, and Russian. If you'd like to contact Tim with a job offer or check out his credentials, head over to his LinkedIn profile from the Contact page.
Ja Rule and Nelly posing with Tim's Twitch channel


Methods for computing spatial, temporal, and spatiotemporal statistics including: empirical univariate, bivariate and multivariate variograms; fitting variogram models; phase locking and synchrony analysis; generating autocorrelated and cross-correlated matrices.
| Version: | 0.3.7 |
| Published: | 2018-05-19 |
| Author: | Tarik C. Gouhier |
| Maintainer: | Tarik C. Gouhier <tarik.gouhier at gmail.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | http://github.com/tgouhier/synchrony |
| NeedsCompilation: | no |
| Citation: | synchrony citation info |
| Materials: | README NEWS |
| CRAN checks: | synchrony results |
| Reference manual: | synchrony.pdf |
| Package source: | synchrony_0.3.7.tar.gz |
| Windows binaries: | r-devel: synchrony_0.3.7.zip, r-release: synchrony_0.3.7.zip, r-oldrel: synchrony_0.3.7.zip |
| OS X binaries: | r-release: synchrony_0.3.7.tgz, r-oldrel: synchrony_0.3.7.tgz |
| Old sources: | synchrony archive |
Please use the canonical form https://CRAN.R-project.org/package=synchrony to link to this page.


The goldfish (Carassius auratus) is a freshwater fish in the family Cyprinidae of order Cypriniformes
A relatively small member of the carp family (which also includes the koi carp and the crucian carp), the goldfish is a domesticated version of a less-colourful carp (Carassius auratus) native to east Asia. It was first domesticated in China more than a thousand years ago, and several distinct breeds have since been developed.


--- layout: components title: Filter current: filter ---
This is a container for search filter options, normally positioned in a 1/3 column next to search results.


I am a recent M.Sc. graduate from the computational mathematics, science and engineering (CMSE) department at Michigan State University (MSU). I originally started attending MSU to perform computational plasma physics research on particle accelerator technologies, but during my time at MSU I fell in love with the field of data science and machine learning.
I have not only taken rigorous graduate level courses in numerical linear algebra, mathematical foundations of machine learning And high-performance computing, but I have also applied these methods to real world engineering problems. The goal of this website is to finally show the world some of my of my work in machine learning and data science.Content comming soon!


--- layout: default title: Intranet teaser: 'The Intranet page provides general information related to members expenses refund, membership forms, and association rules.' ---
Octanis members can claim a refund when paying for association related expenses. These expenses have to be formerly validated by the Board.
Refund FormWe are glad you want to take part in our adventures here at Octanis Association. You are just a few steps away from becoming an official member of our team. To complete the process, please fill out membership form right here. You will shortly receive our welcome notice!
Membership Form


Select Station:
-
Name{{resultS.stations.station.name}}
-
Address{{resultS.stations.station.address}}
-
City:{{resultS.stations.station.city}}
-
State{{resultS.stations.station.state}}
-
Zipcode{{resultS.stations.station.zipcode}}
-
Cross Street{{resultS.stations.station.cross_street}}
-
Latitude{{resultS.stations.station.gtfs_latitude}}
-
Longitude{{resultS.stations.station.gtfs_longitude}}
-
Time for next train{{countTime | formatTimer}}
Select Destination:
Date: {{resultTrip.schedule.date | date:
"fullDate"}}
<EMAIL_ADDRESS>Departure Time<EMAIL_ADDRESS><EMAIL_ADDRESS>Arrival Time<EMAIL_ADDRESS>Departure Time<EMAIL_ADDRESS><EMAIL_ADDRESS>Arrival Time<EMAIL_ADDRESS>This application provides the schedule of BART and the information of each station like its address, pin, street where it is located etc


Today I learned a lot about how to use vim. I am starting to practice, and improve my understanding of the language. Specifically, I learned how to jump up, down, left, and right using the hjkl keys. I learned that y is 'yank' and p is for 'paste'.
Today I learned how to host a webpage using nodejs, a little about the express package, and several additional commands to use within vim.
The specific vim commands are:
Today I learned that you can download content directly from a page if you copy the URL and paste it into the downloads section of firefox. I also picked up another vim command, 'R' is for replace. It acts just like 'overtype' in ms word, namely, that it replaces all characters you type starting wherever you initiated the command.
Today I learned that the reason you can't just boot in to safe mode with f8 is that the boot process is just too fast. Technically, the commands f8 or shift + f8 still work, but there isn't enough time for the operating system to recognize them, thus MS added in a way to reach troubleshooting if the OS failes to load 3(?) times. I also picked up an incredibly useful powershell function: [System.Data.SQL.SQLDataSourceEnumerator]::Instance.GetDataSources() I found it on this article by Edwin Sarmiento. It queries all the SQL instances on your network, and returns the host and instance names of the SQL servers it finds.
Today I learned how to verify a checksum. $ sha256sum ‹ file to check › is the typical command on many linux flavors. You then compare this hash to the one on the downloads page from which you received the file. If the two are the same, the check passes.
Today I learned how to access pieces of an expression you've already found with a reg-ex (Specifically with powershell, but according to powershell.org the syntax is the regex standard) So you've got a string (We're going to stick with the example from powershell.org) "Don Jones". You'd like to swap first and last names. Here's how you do it: "Don Jones" -replace "([a-z]+)\s([a-z])"+,'$2,$1' The result: "Jones Dan" In the instance where I needed this idea, I had the following two expressions, [regex]$begOfName = '(\d)(,)([A-Z])';, and [regex]$endOfName = '([A-Z].?)(,)(\d)';. Basically, when you export as a .csv from powershell, in compliance with the .csv standard, it puts " (double quotes) around every item. I didn't want that for the project I was working on, I only wanted quotes around the name of the person behold: $obj_arr | ConvertTo-Csv -NoTypeInformation |%{$_ -replace('"','') -replace($begOfName,',"$3') -replace($endOfName, '$1",$3') ; }|Out-File output.csv -fo -en ascii In essence: take my objects, convert them to a .csv replace all the double quotes, then add them back in where I need them. (I'm sure there's a better way to do this, but it was sufficient for what I was doing. Also, I realized that the reason a String[] is passed to the main function in Java is for giving the program command line arguments!
Today I learned how to best open a different file in vim
:e
Today I learned some more useful things from the VIM tutorial, 0 is a much more efficient way to move to the beginning of a line. :dd will delete the entire line. :dw will delete a word :c is the 'change' operator so it will take w,e,$ etc as parameters. :ce will delete the end of the current word and place the user into insert mode x will delete a character I still need to practice the 'count' command (for example: 2w will jump two words to the right, and 4dd will delete 4 lines). Replace is just Ctrl+R I also learned a bit about the terminal command 'history' My quest for this knowledge was fueled by the following addition to my pi's .bashrc file alias please='sudo (history -p !!)' Basically, if I execute a command in bash, and have insufficient permissions, I can execute a 'please' command. This will cause bash to execute the previous command (!!) with elevated permissions as history -p < command > will simply display the command prior to execution this fits perfectly into the bash alias.


--- layout: post author: Blackbright Team title: ABOUT ---
Hi I'm Rea and I'm Sam... and what brings us together is our weird set of teeth. Well, that not entirely true, we also want to leave a mark in this world and how to do so by sharing our thoughts and insight.
Blackbright is a blog based on experiences, what we still learning and sharing that knowledge with you. We cover a dynamic number of issues and few middle finger projects we "the lost generation" phase, such as, dropping out of varsity / highschool, eating disorders, changing your mindset to win in life and many more


I am a UX Practitioner passionate about solving problems. I'm good at digging in to find the root of a problem and figuring out the best way to solve it. I make thoughtful, well-researched decisions in my designs, and I love creating great, accessible experiences for everyone.
I recently graduated from Northeastern University with a degree in Computer Science and Interactive Media.
The edX Help Center needed a new information architecture, as well as a design facelift. The goal of this project was to assess the information in the Help Center, and to redesign it to surface more frequently asked questions, so that it could be a place where people with questions could quickly and easily find answers.
Help Center redesign proposal
Research
I started off by doing landscape analysis and noting what features of other help centers I thought would work. Features I thought were particularly helpful included a "Quick Links" section on the home page and "Related Articles" on individual article pages. I also did a card sort of some of our current help center topics to see where users would categorize them.
Prototyping
I explored several different landing pages for the help center. I eventually settled on the frequently asked questions and categories of other articles, with a large search bar and button to submit a question.
Help Center article page wireframe
A wireframe option with the first few questions in each category showing.
I ended up using a similar concept as this for one of the interior pages.
Usability Testing
The usability tests were successful overall. After the tests I made the slight change of moving the “view all topics” link to below the popular topics, because some people were confused about what the topics they were looking at were when the “all topics” link was above them. Users had good task completion rates. One suggestion we got was to take everything except the search bar and frequently asked questions away, and leave that as the landing page, which could be an interesting exploration as well.
Takeaways
I hope that this new help center will hopefully continue to deflect tickets and provide clearer and better service for edX users.
Course About Pages
edX
The Problem & the Goals
The course about pages had high bounce rates. They are information-dense, and users often land directly from Google and have a hard time orienting themselves. The goals of this project were to make the information more digestible, creating a more lightweight page, and also provide more information about edX - all in order to ultimately decrease bounce rates.
One of the higher fidelity designs that we tested with new content, as well.
Research
We started by doing some cross-functional team sketching, and then iterating on each other’s sketches. I also looked at other online educational competitor’s sites. I liked the 100% width pages that most other competitors had, as well as some of the other features they brought to the page, such as detailed course outline. I then took these sketches from the cross-functional team and ideas from other sites and made some low-fidelity designs to test.
Sketches we made with the cross-functional team
Prototyping
I designed and tested a lot of variations for a new about page, most of them mobile. I tested ideas like a tabbed layout on mobile to make the page shorter, having related or recommended courses on the page, having a course outline, examples of problem sets or quizzes, and more. On desktop I tested having a 100% full width page, with and without an accordion layout to consolidate the information. I tried new sections like a course outline, the edX Mission and how learners can help, and an overview of the features the LMS contains - like videos and interactive quizzes.
One of the mobile wireframes that we tested
Another mobile wireframe that we tested
A third mobile wireframe that we tested.
Usability Testing
The usability testing was very positive overall. On mobile there was still some confusion around what the user had landed on, so I added a “course” label to the title of the course. There was also confusion around the “Support a Learner” messaging - users were confused about what they were paying for - did they get the course or did someone else get the course? In later prototypes, I changed this messaging to the edX Mission with options on how to help support it, which was clearer. Users really liked the tabbed view and the recommended courses, as well as seeing an outline and example course material.
Takeaways & Next Steps
The about page is a place where improvements could make a big difference for edX. Hopefully with a clearer and more lightweight design, the bounce rates will be lower and the course engagement will go up, because learners will be able to successfully choose the right course for them from the get-go. If I could take this project further, I would’ve liked to test a few more designs, perhaps showing a few in one test to see which one performed the highest. The next steps for the about page would be A/B Testing with our current about page and hopefully seeing bounce rates go down.
Master's Degrees
edX
The Problem & Goal
edX launched fully online Master's Degrees in the fall of 2018. In order to prepare for this launch, the UX team was tasked with designing a landing page to give users enough information to feel confident reaching out to get more information about the degree. edX had been running one online Master's degree as a beta, so it was that page that we started with.
The original Master's Degree landing page design
An early wireframe of a Master's landing page idea
Research
The old page was text heavy and didn't contain what we felt to be the most important information. Through usability research, we discovered that when potential students look for Master's degrees, they want to know how much it costs, what the outcomes are, how long it will take, and if it's going to be worth their time and energy (from surveys and usability testing). Our main challenge was to make sure the information on the page was digestible, but still enough information to help people make a decision. Another challenge was making sure people understood the difference between edX and the school providing the degree — edX is the platform, but the degree still comes from the school providing the program and is equivalent to the on-campus degree.
Prototyping
The page went through several iterations that we ran usability tests on, as well as collecting stakeholder feedback. We came to a page that has a lot of information, but is readable and sectioned in a way that it makes it convenient for the user to peruse on their own time, coming back to and finding the information they are looking for while they make their decision. The sticky menu helps the page feel easier to navigate. The primary and secondary actions (applying to the program and contacting the university to learn more about applying, respectively) are always accessible as well.
Example of a current Master's degree landing page
Takeaways & Next Steps
In future versions of this page, I would like to explore a more outcome-based page. Making more specific curriculum information available is another aspect of the page that I think is important to continue developing, as well as perhaps case studies of successful capstone projects or even testimonials of students that have gone through the program.
Check
UX/UI/Web Design
In Interaction Design, we spent a large part of the semester developing our own interactive application. The application had to be responsive and it had to track something. As a busy college student, I chose to create an application that would help track time in categories. My application, Check, is a to-do list where students can plan their days and see a chart of how their time is being spent.
As someone who plans her days down to the minute sometimes, I really felt that this interface was something I needed and would use. The class took us through all the stages of designing an application. We had to consider the users, create personas and scenarios, wireframe our application and test it with real users.
View the live project here. Disclaimer: Not all the links on the project work, as it is simply a prototype. You don't need to make an account (simply clicking "go" will work). Tasks can be added and checked off, however! View style guide here
Enterprise Admin Dashboard
edX
The Problem & Goal
The administrative dashboard for edX for Business customers allows whatever administrator is overseeing company training and professional development to view statistics on what employees are taking what courses and how those employees are doing. It also allows administrators to assign coupons to their employees in bulk, which lets their employees take courses on edX at a discounted rate, or even for free. I designed the coupon management system from the ground up, and worked side-by-side with the engineering team to have it built. The problem is that this page didn't exist previously, so I didn't know exactly what users were looking for or how they were going to use this page. So while anything would have made this process easier than what was the current manual state, it was challenging to build something net new, and we still have much to learn about usage and customer behavior.
A coupon management screen from the Enterprise Admin Dashboard
Prototyping
After mapping out all the user flows I could think of for this experience, I realized that what made the most sense was to highlight the few bulk actions that would be the most commonly performed, and to design the experience around that. I did some landscape analysis on table design, mostly to figure out filtering and action items. The designs went through several iterations and critiques with the entire UX team before we had a page that was reasonable for the number of action and complexity that existed on the page.
One of the design iterations for bulk assigning coupons
Research
Testing such a complex experience unmoderated was not easy. Most of the tests were successful, although many users said things along the lines of "I'm sure this would be easy to use with some training", which wasn't exactly what I wanted to hear. However, by watching the actions they tried to take and noting the order they tried things I did learn a lot about what made sense on the page.
One of the coupon management screens in the Admin Dashboard
Takeaways
Designing this coupon management experience was one of the most challenging things I've done. Making an incredibly complex set of information and potential actions easy to use was complicated. I don't by any means think this is the best version of what could be done with this experience, but I think that this is the version that allows the myself and the rest of the UX team learn how people are using the product and lets us iterate from it. Automating this process so that it isn't manual and doesn't take employees hours to do is a huge step forward, and continuing to improve edX for Business will exponentially improve edX's value as a company.
Miscellaneous edX Work
edX
Watch & Learn
I have led two Watch & Learns at edX. A Watch and Learn is an event that the UX team puts together several times a year where we show usability tests we have run to other employees of edX. This gives other people at the company more insight into what we are doing and why it's important, as well as opening their eyes to some of the experiences users struggle with on our site. We have showed videos of users trying to find and enroll in courses, of users trying to use the website on a phone, and we recently ran a particularly interesting Watch and Learn about usability tests we ran on competitors' sites. Generally, we show short clips from tests that foster discussion, and the room is always packed!
Me leading a Watch and Learn in 2018.
Design Sprints and Swarms
I have participated in various week-long design sprints with cross-functional teams, as well as a design swarm, in which the UX team spent a week digging into the edX experience and what it could be, which was used as a company-wide jumping off point for 2018.
Designing a user story for the UX swarm in January 2018.
Explaining some of the Master's landing page work I was responsible for to the Director of Product at our UX Showcase, another event that the UX team hosted to promote our work across the company.
Hackathons
Every few months, edX hosts hackathons, where all employees are welcome to spend three or so days working on a project of their choice with the team of their choice. I have spent hackathons redesigning the entire LMS (learning management system) with the UX team, redesigning the homepage experience to get people to meaningful course content as quickly as possible, and creating various responsive components for the site, like a new responsive dashboard for logged-in learners.
One of the screens from a hackathon project where we tried to get a user into meaningful course content as quickly as possible, directly from the homepage.
The course landing page from the hackathon project, surfacing course content right off the bat, lowering the friction of trying & then enrolling in a course.


Berdych to announce retirement Saturday
PRAGUE, Nov 13 — Czech Davis Cup champion Tomas Berdych plans to announce his retirement from tennis in London on Saturday ending 17 years as a professional.
Berdych’s father Martin broke the news to the Czech tabloid Blesk today and Berdych himself then recorded a tweet confirming the retirement.
“Hi guys, if you want to have a little surprise, just don’t see any media and social networks, but you and I know it’s impossible these days,” Berdych told his fans, sitting in a car.
“I had it planned as a little surprise on Saturday when I’m going to be in London but now it’s not even possible because it’s all over but it’s fine.”
“More information is going to come on Saturday so stay tuned,” said Berdych.
The 34-year-old current world number 103 has won 13 ATP titles, reaching a career-high fourth rank in 2015.
Berdych was in the ATP top 10 nonstop between July 2010 and January 2017.
He has never won a grand slam title, coming closest at Wimbledon in 2010 where he beat Roger Federer and Novak Djokovic before falling at the hands of Rafael Nadal in the final.
Together with doubles specialist Radek Stepanek, he led the Czech Republic to Davis Cup wins in 2012 and 2013. — AFP


Total {{count_total}} books
| # | Title | Author | Category | Status | Quantity | Location | Updated By | Operation |
|---|---|---|---|---|---|---|---|---|
| {{book.id}} | {{book.title|slice:'10'}} | {{book.author}} | {{book.category}} | {{book.get_status_display}} | {{book.quantity}} | {{book.floor_number}}{{book.bookshelf_number}} | {{book.updated_by}} | Update Delete |
{% show_pagination %}


In my project, I'm working on a system which can motivate people to dump their wastages on garbage bin instead of throwing it everywhere. People will get points on using this dust-bins which will be stored in their RFID
card or tag
which will be given by the shopkeeper.
Shopkeeper owns the smart bin. Points will be depend on the type ( WET / DRY ) and Amount of the garbage. Those pints can be use for getting discount in respective shop.
Smart bin system can also be used in
marketing
purpose as it contains speaker in controller which address people towards respective shop. Some Students also tried same concept about this situation.The key idea is to Reward people for making people use
Dust-bin.
This is a concept model I designed on week 3.
| Task | Time |
|---|---|
| Cad design | 6/4/2019 |
| Assembly matters (joineries) | 12/4/2019 |
| CNC model | 18/4/2019 |
| Board Design | 4/5/2019 |
My final project is to design an Interactive Dustbin system. I divided this project into two phases.
in Phase 1 dustbin System will be able to detect the presence of the individual, will
be able to
open and close by itself and try to manage the garbage by measuring its quantity inside. This part I am going to do in a fab lab, if I will able to complete it earlier I will work on Phase 2, if not I will keep it as my final
project.
In Phase 2, I want to make this system for commercial application in which dustbin will be owned by the Shopkeepers and for trusts who manages Historical sites. In that model, I am thinking about a
point system which will give points after use, and those points will give help to give discounts in nearby shops.
initially, my idea was to make One commercial model. One can check the project model on the Final project
Concept. There I described it on in detail.
The Reasonto divide into phases is I found I may have problems regarding the programming the system. I know the basics in Arduino
C and
C programming, but for programming, the RFID module will need me more learning time, though I prepared my final board the way I can easily add the RFID - module so if some time left I can work on that also.
There are many examples where people tried to do automation in the dustbin. in some projects, they use the ultrasonic sensor and the servo to make the opening open or close by detecting a disturbance. In one project one used
Mic with
Arduino and servo, it will detect the sound and open the Opening. he is controlling a servo with drivers.
One project is very similar to what I am thinking for phase one. it includes an LCD module, Ultrasonic sensor, Infrared sensor with Arduino. They are using an Infrared sensor to detect the objects and an Ultrasonic
sensor to measure the quantity.
Links for all the ideas Are below :
These projects were amazing I gain a more clear perspective after watching these videos, But these are personal projects and done for only a short demonstration of the system, not for public use. What I want to implement here is I want to modify this system for Public use, People will not use/buy it if it is not looking good enough or it not reliable, and manufacturers will not manufacture if it is not convenient for sale or convenient for make.
As I mentioned above I wanted to make one system that is complete or semi-Automated. For phase one I am making it complete Automated, this Ultrasonic sensor will detect for disturbance or object continuously, When it
will
detect objects in between some distance it will trigger the Motor to open the dustbin..
For phase - 2 I will like to make it semi-automatic. I will not give power continuously to the Ultrasonic instead I will add one push button for the people so system can start, it is more convient udea for me for the commercial use.
First Picture
The below image was the first picture of what I wanted to make in the final project. I wanted to make wireless communication between the dustbin and the main controller. if someone pushes the button dust bin will open, after
throwing the trash bin will give points using the RFID - mmodule.
Full description is here.
Flow chart
This is a complete algorithmic description. I divided This into two Phases. The reason I added Arduino here because I didn't know I will able to make my one! I made my new board which is able to be programmed like Arduino. the board has an ATmega 328p microcontroller. I have uploaded my board design after the Cad part below.
Apart from renders I started thinking about how my real dustbin will look like and how its joinery will be I wanted to do try some wood joinery on the dustbin especially Japanese joineries, I started doing some research one
wood dustbins and possible joints I can use in the project.
In the beginning, I went for standard joinery which is used in the woods. below are some examples!
These are just two pieces of wood attached perpendicularly to each other, often with nails or screws. They can be perfectly good joints but will have no structural integrity on their own.
Butt joints can be your go-to when the work is rough or rustic or when speed matters more than looks. Just make sure your joining technique is right for the job (you might also need a metal corner bracket for extra
strength, for instance). To dress up a butt joint you can either countersink or plug your nail/screw holes.
This method involves gluing wooden “biscuits” into slots cut into the wood. It's an excellent way to hold together pieces of plywood or other engineered material, providing plenty of gluing surface as well as the strength of the
biscuits themselves.
Biscuits are good for casework and for reinforcing and lining up edge joints, but layout can be confusing until you get the hang of it.
I'm including miters here because on their own they are only as strong as the glue holding them together. They have more glue surface than a straight butt joint — a plus. But the joint is still end grain, which is notorious for not
taking glue well.
Thanks to the super strength of new glues, a small box made only with miters will usually hold just fine. Still, adding a spline is a good idea.
Miters with splines look nice, so the joint itself can add to the design. The biggest negative is weakness. You will also need to take extra time to set the joint up properly so it has no gaps.
This a good example of a ‘finger’ or ‘comb’ joint. It is ideal for box constructions and is suitable for use with natural woods such as pine and mahogany or even manmade boards such as plywood and MDF. The joint is strong especially
when used with a good quality glue such as PVA (woodworkers adhesive).
If the joint is cut accurately the ‘fingers should fit together without any gaps and the glue ensures that they are virtually indestructible. They are used for a wide range of products including jeweler boxes, cabinet construction,
kitchen cupboards and many others. (Example below - a box containing an electronic game for a young child - notice the finger joints).
image source
I decided to go for finger joint first, Reason I want to work with finger joint first because of its Simplicity and it is believed ideal for box making, I also want to try out the Biscuit joint as
well, I am thinking about testing possible joineries so I can have a better idea in my design.
Cad designs
For now, I am working on my cad model which can be used in the real world. below is the first test cad model I made it was not fully7 parametric though, giving some errors while changing the dimensions so I made another one which was more robust.
First Cad
Second Cad
The second cad design I made was more robust for me, hard to break constraints. then I started adding sections on it, I made it two-layered so, no matter what type of garbage it is, it will stay away from the main system and wiring.
After completing the Cad model I started Fabricating my components, I begin with 3d Printing parts.
3d Printed parts
Servo mount
I designed Servo mount for Tianko - MG995 180 degree servo. it's designed the way its legs go between the slots of 6 mm MDF laser sheet and hold the servo by friction!
Design of shaft holders
It will keep the Shaft align with Servos at the Center of Rotation Axes.
Little demp of their placement on bottom
3D printed Hinges
Initially, I don’t want to use any mechanical part on the system, I wanted all my joineries laser cut or 3d printed. so I designed this hinge which will take up the flapper.
Slider
Slot
Demo
It will be something like this!
Below The middle Panel
Below two pictures Explain servo mounting Below the middle panel! one can also see on cad model!
Demo Assembly
Mechanism test without Flapper
It worked as I assumed Without Flapper, so the mechanism can work!
Failure when Flapper is Attached
It failed when I attached Flapper!
Failure
After First Mechanism failed, I started working on the new mechanism, I knew servo was capable enough to lift the 3 mm MDF flapper, I had an idea of servos load capacity, somehow I made some mistake somewhere.
Failure Reasons
3d Design printed parts
Modified servo mount
I modified the servo mount by increasing its length, so the servo horn does not touch Panels.
Flapper mechanism
The Flapper mechanism will directly connect the Servo to the Flapper. it also looks like 'One' - One element.
Servo mounts placement
After confirming the Servo mount is good in its position I started laser cutting the Final Panels.
Front outer panel
In front Outer panel, the ultrasonic sensor mounted below the position where I thought it will get the maximum surface of Human legs to detect! and Behind the RFID tag, the RFID reader is mounted!
Back Section
in the Back section, there is little space in between servo will be fitted, it is a very strong solution for servo mounting, learned Hard way from machine design.
Front inner section
Space where dump will be thrown in.
Board Modifications
As I talked about my final board in week 11 and week 16 I gave two power supplies to my board and I though RFID needs only SPI pins I was not sure
it will need two PWM Pins to communicate and need to have 3.3 power supply.
I was told that this two extra Pins can be any Extra PWM pins and standard PWM pins which are connected to RFID are 9(RST)
and 10(SS), these pins were nearer to the SPI header, so I made one shield which will connect this pins and connected 1117 regulator to Vcc of RFID pin.
Below is Images of Wiring and Glow it is making, its above
RED and GREEN led making it beautiful.
Final Code
I Have Explained Final Code in the comments Below, In summary, I am working with Servo, Ultrasonic sensor, and RFID module. I thought something like the below image in initial thinking and most of it I am able to achieve so far, yes Things like Displays I would like to use on a bigger model and I replaced input to Ultrasonic sensor to give more Automation. but I couldn’t use the second ultrasonic system so far. problem Was I couldn’t understand how I will trigger the RFID module by giving some instance ultrasonic value, because dump will be triggered by inner ultrasonic at the instance, and as a user, I can throw dump and use a tag at the same time, I knew it may have some solution but as a time constraints, I went for a less promising solution.
Initial thinking
Solution was Delay
Freezing the system for Five minutes after one regarding was the solution. I triggered the Rfid module automatically after the servo code is finish, Code executes from top to bottom and it will freeze for five minutes. So the user will not cheat to get points!
Testing RFID code
#pragma GCC optimize ("O2")
// for opti,ization of code
#include <SPI.h> // For SPI Pins add spi library
#include <MFRC522.h> // for setting RFID interface add MRFC522 library
#include <Ultrasonic.h> // for ultrasonic Add ultrasonic library
#include <Servo.h> // add servo library
Servo myservo; // define servo
Ultrasonic ultrasonic(A4, A5) ; // define (trig,echo)
int pos = 160; // defined initial position of servo
int distance; // defined distance for ultrasonic
// setting up interface for (PWM pins needed) for RFID, it will help in communicate
#define SS_PIN 10 //RX slave select
#define RST_PIN 9 // rst pin
MFRC522 mfrc522(SS_PIN, RST_PIN); // Create MFRC522 instance.

// Arrays to run rfid LOOP
int NumbCard[6];//the number of cards. in my case I have 6 cards.
int j=0; //increased by one for every user you add
int statu[6];//the number of cards. in my case I have 6 cards.
int s=0; //increased by one for every user you add
String Name;//user name
long Number;//user number
String ExcelName="Logs"; // given names
int L=0;
int n ;//The number of card you want to detect (optional)
int ID=1;
void setup() {
myservo.attach(5); // servo pin
Serial.begin(9600); // Initialize serial communications with the PC
SPI.begin(); // Init SPI bus
mfrc522.PCD_Init(); // Init MFRC522 card
// for excel sheet
Serial.println("CLEARSHEET"); // clears starting at row 1
Serial.println("LABEL,ID,Date,Name,Number,Card ID,Time IN");// make four columns (Date,Time,[Name:"user name"],[Number:"user number"])
delay(200);
}
void loop() {
// Pass INC as a parameter to get the distance in inches
distance = ultrasonic.read(); // getting distance
//Serial.println("distance : ");
if(distance>70 && distance<80) // and condition, if Distance is between 70 and 80 cm, servo will open
{
for (pos = 160; pos >= 80; pos -= 1) { // goes from 160 degrees to 0 degrees
myservo.write(pos); // tell servo to go to position in variable 'pos'
delay(15);
}
delay(2000); // Flapper will open for 2 sec,
for (pos = 80; pos <= 160; pos += 1) { // goes from 0 degrees to 160 degrees
// in steps of 1 degree
myservo.write(pos); // tell servo to go to position in variable 'pos'
delay(15);
}
}
else
{
myservo.write(160); // default position
}
// servo code ends now
// RFID code will run now
//look for new card, if card is not detected, code will return to loop start
if (! mfrc522.PICC_IsNewCardPresent()) {
return;//got to start of loop if there is no card present
}
// Select one of the cards // if card serial returns 0 then it will return to start of the loop
if (! mfrc522.PICC_ReadCardSerial()) {
return;//if read card serial(0) returns 1, the uid struct contains the ID of the read card.
}
for (byte I = 0; I < mfrc522.uid.size; i++) { // for running the loop equal to the card id
card_ID += mfrc522.uid.uidByte[i]; // getting the card id
}
Serial.println(card_ID); //Uncomment this line to scan the card ID and appear it on Serial monitor.
if(card_ID==Name1){
Name="Dhruv Patel";//user name
Number=1;//user number
j=0;//incresd by one for every user you add
s=0;//++1
}
else if(card_ID==Name2){
Name="Maharshi solanki ";//user name
Number=2;//user number
j=1;//++1
s=1;//++1
}
else if(card_ID==Name3){
Name="cido3";//user name
Number=789101;//user number
j=2;//++1
s=2;//++1
}
else if(card_ID==Name4){
Name="cido4";//user name
Number=789101;//user number
j=3;//++1
s=3;//++1
}
else if(card_ID==Name5){
Name="cido5";//user name
Number=789101;//user number
j=4;//++1
s=4;//++1
}
else if(card_ID==Name6){
Name="cido6";//user name
Number=789101;//user number
j=5;//incresd by one for every user you add
s=5;//++1
}
else{ // code will jump below two loops is no conditions is fulfilled, suppose user is new or forgot to register
goto cont;
}
if(NumbCard[j] == 1 && statu[s] == 0){
statu[s]=1;
NumbCard[j] = 0;
Serial.print("DATA,");//send the Name to excel
Serial.print(ID); // local ID
Serial.print(",");
Serial.print("DATE");
Serial.print(",");
Serial.print(Name); // Name of User
Serial.print(",");
Serial.print(Number); //send the Number to excel
Serial.print(",");
Serial.print(card_ID); //send the card ID to excel
Serial.print(",");
Serial.print("TIME");
Serial.print(",");
Serial.println("");
ID=ID+1;
n++;//(optional)
}
else if(NumbCard[j] == 0){
NumbCard[j] = 1;
statu[s]=0;
Serial.print("DATA,");//send the Name to excel
Serial.print(ID);
Serial.print(",");
Serial.print("DATE");
Serial.print(",");
Serial.print(Name);
Serial.print(",");
Serial.print(Number); //send the Number to excel
Serial.print(",");
Serial.print(card_ID); //send the card ID to excel
Serial.print(",");
Serial.print("TIME");
Serial.print(",");
Serial.println("");
delay(30);
ID=ID+1;
}
delay(1000);
cont:
delay(1000);
card_ID="";
//if you want to close the Excel when all card had detected and save Excel file in Names Folder. (optional)
//
//if(n==4){
// ExcelName +=L;
// L++;
// Serial.print("SAVEWORKBOOKAS,");
// Serial.print("Names/");
// Serial.println(ExcelName);
// //Serial.println("FORCEEXCELQUIT");
// Serial.println("CLEARDATA");
// n=0;
// ID=1;
// ExcelName="Logs";
// }
delay(5000); // System will be Freeze for 5 sec
}
I Prepared the code to get the data of the RFID tag but it should be represented in the shopkeeper's Database for the point system, I was finding that solution with code and I Got one I used the PLX-DAQ interface which takes data via COM ports by which any Serial Data Transfer device is connected and Arranges it on Columns of the Excel
sheet!
I Suggest one to download PLX-DAQ version 2. first version has limited com ports so the option for needed
com port may not be there, in the second one, one can write com ports number! In my case, I needed wireless device and it should be easily connected with Computers I choose Bluetooth for That!
Interface of Shopkeepers : Excel
It is the last time I am typing any Conclusion regarding My weeks! I will give my Conclusion about my whole fab academy experience though! Fab academy has succeeded to give me what I wanted to do from the last couple of
years. I had no making experience back so far, never new any machines even simple Jigsaw one, never used a hammer in life (little embarrassing)! in short, never done anything related to making when I started doing cad I knew I
needed this experience I intended to design things which can help in real-world and as I told I had no product design experience of the real world. So the experience was Greatfor me!
I am not saying I had always a good time in my fab academy and things worked out as I wanted to, I can't even remember things which I made it work in the first try! what I remember and being happy about are the things which I tried and
made it happen Somehow, like a Maker.
Hope I get the chance to work with Fab academy Again!


class: BezierCurve
Namespace: B3
Assembly: B3.Mathematics.dll
A class that creates a smooth curve using the points.
Interfaces
Quick Links
Compact Summary
Constructors
| Constructor Descriptions |
|---|
|
public BezierCurve(float duration, Vector3[] points)
A base constructor for creating a bezier curve. |
Properties
| Modifier / Type | Name and Description |
|---|---|
| virtual int |
Count
Gets the amount of points witihn the curve. |
| float |
Duration
Gets and sets the duration of the bezier curve in seconds. |
| virtual bool |
IsReadOnly
Gets if the curve is readonly. |
| virtual Vector3 |
Item
Gets and sets the points of the curve. |
| InterpolationLoopType |
LoopType
Gets and sets the loop type of the bezier curve. Full loops will be replaced with yoyo type. |
| Vector3[] |
Points
Gets and sets the points of the bezier curve. |
| float |
Time
Gets and sets the amount of time (in seconds) that the bezier curve has elapsed that is within the range of 0 and 1. |
| Vector3 |
Value
Gets the value of the bezier curve with respect to Time. |
Methods
| Modifier / Type | Name and Description |
|---|---|
| virtual void |
Add(Vector3 point)
Adds the point onto the list of points. |
| virtual void |
Clear()
Clears all the points used by the curve. |
| virtual bool |
Contains(Vector3 point)
Finds if the curve has the given point. |
| virtual void |
CopyTo(Vector3[] destination, int index)
Copies the points of the curve onto an array starting at the given index. |
| virtual bool |
Equals(BezierCurve other)
Finds if the two curves are equal to each other. |
| virtual bool |
Equals(object obj)
Determines whether the specified object is equal to the current object. (Inherited from object) |
| protected virtual void |
Finalize()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from object) |
| virtual IEnumerator<Vector3> |
GetEnumerator()
Gets the enumerator of the curve. |
| virtual int |
GetHashCode()
Serves as the default hash function. (Inherited from object) |
| Type |
GetType()
Gets the Type of the current instance. (Inherited from object) |
| virtual int |
IndexOf(Vector3 point)
Gets the index of the given point. |
| virtual void |
Insert(int index, Vector3 point)
Inserts the point into the given index. |
| protected object |
MemberwiseClone()
Creates a shallow copy of the current Object. (Inherited from object) |
| virtual bool |
Remove(Vector3 point)
Removes the given point of the curve from the curve. |
| virtual void |
RemoveAt(int index)
Removes the point of the curve at the given index. |
| override string |
ToString()
Gets the bezier curve in string form. |
| virtual void |
Update(float deltaTime)
Updates the bezier curve. |
Constructors
Properties
Count
Gets the amount of points witihn the curve.
public virtual int Count { get; };
Duration
Gets and sets the duration of the bezier curve in seconds.
public float Duration { get; set; };
IsReadOnly
Gets if the curve is readonly.
public virtual bool IsReadOnly { get; };
Item
Gets and sets the points of the curve.
public virtual Vector3 this[int index] { get; set; };
Parameters
LoopType
Gets and sets the loop type of the bezier curve. Full loops will be replaced with yoyo type.
public InterpolationLoopType LoopType { get; set; };
Points
Gets and sets the points of the bezier curve.
public Vector3[] Points { get; set; };
Time
Gets and sets the amount of time (in seconds) that the bezier curve has elapsed that is within the range of 0 and 1.
public float Time { get; set; };
Value
Gets the value of the bezier curve with respect to Time.
public Vector3 Value { get; };
Methods
Add(Vector3 point)
Adds the point onto the list of points.
public virtual void Add(Vector3 point);
Parameters
The point to add.
Contains(Vector3 point)
Finds if the curve has the given point.
public virtual bool Contains(Vector3 point);
Parameters
The point to find.
Returns
Returns true if the point was found.
CopyTo(Vector3[] destination, int index)
Equals(BezierCurve other)
Finds if the two curves are equal to each other.
public virtual bool Equals(BezierCurve other);
Parameters
The other curve.
Returns
Returns true if the two curves are equal to each other.
Equals(object obj)
Determines whether the specified object is equal to the current object.
public virtual bool Equals(object obj);
Parameters
The object to compare with the current object.
Returns
true if the specified object is equal to the current object; otherwise, false.
Finalize()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
[System.Runtime.Versioning.NonVersionableAttribute]
protected virtual void Finalize();
GetEnumerator()
Gets the enumerator of the curve.
public virtual IEnumerator<Vector3> GetEnumerator();
Returns
Returns an enumerator to iterate through the points of the curve.
GetHashCode()
Serves as the default hash function.
public virtual int GetHashCode();
Returns
A hash code for the current object.
GetType()
Gets the Type of the current instance.
[System.Runtime.CompilerServices.NullableContextAttribute(1)]
public Type GetType();
Returns
The exact runtime type of the current instance.
IndexOf(Vector3 point)
Gets the index of the given point.
public virtual int IndexOf(Vector3 point);
Parameters
The point to search for.
Returns
Returns the index of the given point, if its not found then it returns -1.
Insert(int index, Vector3 point)
MemberwiseClone()
Creates a shallow copy of the current Object.
[System.Runtime.CompilerServices.NullableContextAttribute(1)]
protected object MemberwiseClone();
Returns
A shallow copy of the current Object.
Remove(Vector3 point)
Removes the given point of the curve from the curve.
public virtual bool Remove(Vector3 point);
Parameters
The point to remove.
Returns
Returns true if the point has been successfully removed.
RemoveAt(int index)
Removes the point of the curve at the given index.
public virtual void RemoveAt(int index);
Parameters
The index to remove at.
ToString()
Gets the bezier curve in string form.
public override string ToString();
Returns
Returns the bezier curve in string form.
Update(float deltaTime)
Updates the bezier curve.
public virtual void Update(float deltaTime);
Parameters
The time to update the bezier curve by in seconds.


Module
The main class, used to create a Modux module. You can think of this as the main application
Constructor Summary
| Public Constructor | ||
| public |
constructor(name: String) Creates an instance of Module |
Member Summary
| Public Members | ||
| public |
store: Store Contains a new instance of @crispcode/pushstore which is passed on to all components. |
Method Summary
| Public Methods | ||
| public |
addDependency(name: String, dependency: Component): Module A method used to add components to the Module |
|
| public |
Initializes the Module on a specific HTMLElement and loads the specified Component for it |
|
| public |
createComponent(node: HTMLElement) Renders an HTMLElement to a Component as if it was a part of this module |
|
| public |
destroy() Destroy the current module. |
|
| public |
removeDependency(name: String): Module A method used to remove components from the Module |
Public Constructors
Public Members
public store: Store source
Contains a new instance of @crispcode/pushstore which is passed on to all components. See https://www.npmjs.com/package/@crispcode/pushstore
Public Methods
public addDependency(name: String, dependency: Component): Module source
A method used to add components to the Module
public bootstrap(element: HTMLElement, component: Component) source
Initializes the Module on a specific HTMLElement and loads the specified Component for it
Params:
| Name | Type | Attribute | Description |
| element | HTMLElement | The HTMLElement used as the wrapper for the Module |
|
| component | Component | The Component to be used as the main Component |
public createComponent(node: HTMLElement) source
Renders an HTMLElement to a Component as if it was a part of this module
Params:
| Name | Type | Attribute | Description |
| node | HTMLElement | The HTMLElement to be converted to a Component |
public destroy() source
Destroy the current module. This will also destroy all the components created and disconnect the MutationObserver


When triggered, detect whether the button is pressed. If so, output true, otherwise, false.
pin
: int. The gpio pin which is attached by the button
trigger
: any type. It is a trigger signal, and whenever it comes, the service will check whether pressed.
bool
: boolean. true means it is pressed, otherwise, false.
It will check whether button is pressed in every 1s, if it is pressed, the buzzer starts buzzing, otherwise, the buzzer stop buzzing.


{% load humanize %} {% if check.status == "down" %} 🔴 {{ check.name_then_code }} is DOWN. Last ping was {{ check.last_ping|naturaltime }}. {% else %} 🟢 {{ check.name_then_code }} is now UP. {% endif %}


List 1
One
Two
Three
Four
Five
Six
Seven
Eight
Nine
Eleven
Twelve
Thirteen
Fourteen
Fifteen
Sixteen
Seventeen
Eighteen
Nineteen
Twenty


--- title: Multiple default buttons the WPF way date: '2007-04-11T16:33:00.001+01:00' tags: [wpf] modified_time: '2007-04-11T16:33:31.638+01:00' blogger_id: tag:blogger.com,1999:blog-4015568221071268916.post-7186514309862142800 comments: true blogger_orig_url: http://serialseb.blogspot.com/2007/04/multiple-default-buttons-wpf-way.html ---
Not from me, but from Neil, my future ex-colleague at Netstore: “Default” buttons in WPF and multiple default buttons per page.


Video: Officer had YouTube on then ran red light, crashed
ALBUQUERQUE, N.M. (AP) - A lapel video shows an Albuquerque police officer accused of running a red light and crashing into a vehicle was streaming YouTube on a laptop before the accident.
The footage obtained by KOB-TV shows Officer Bryce Willsey streaming on a department-issued laptop inside the patrol car a clip on how to play a popular video game moments before the December 2017 crash.
Records show Willsey’s patrol car struck a female victim who was taken to the hospital with minor injuries.
The victim later received a $40,000 payout in a settlement with the city of Albuquerque.
Willsey told investigators he saw a green light. But a witness told police he ran a red light.
Officials say Willsey was disciplined but not for streaming YouTube.
Sign up for Daily Newsletters
Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


v1.3.0 * Additionally include chromium to electron mappings
v1.2.0 * versions and full-versions are now separately importable.
v1.1.0 * Both electronToChromium and electronToBrowserList now can accept strings as well as numbers.
v1.0.1 Update documentation
v1.0.0 Inititial release


CEREZYME- imiglucerase injection, powder, lyophilized, for solution
Genzyme Corporation
Cerezyme® (imiglucerase for injection) is an analogue of the human enzyme β-glucocerebrosidase, produced by recombinant DNA technology. β-Glucocerebrosidase (β-D-glucosyl-N-acylsphingosine glucohydrolase, E.C. <IP_ADDRESS>) is a lysosomal glycoprotein enzyme which catalyzes the hydrolysis of the glycolipid glucocerebroside to glucose and ceramide.
Cerezyme® is produced by recombinant DNA technology using mammalian cell culture (Chinese hamster ovary). Purified imiglucerase is a monomeric glycoprotein of 497 amino acids, containing 4 N-linked glycosylation sites (Mr = 60,430). Imiglucerase differs from placental glucocerebrosidase by one amino acid at position 495, where histidine is substituted for arginine. The oligosaccharide chains at the glycosylation sites have been modified to terminate in mannose sugars. The modified carbohydrate structures on imiglucerase are somewhat different from those on placental glucocerebrosidase. These mannose-terminated oligosaccharide chains of imiglucerase are specifically recognized by endocytic carbohydrate receptors on macrophages, the cells that accumulate lipid in Gaucher disease.
Cerezyme® is supplied as a sterile, non-pyrogenic, white to off-white lyophilized product. The quantitative composition of the lyophilized drug is provided in the following table:
| Ingredient | 200 Unit Vial | 400 Unit Vial |
|---|---|---|
| ||
| Imiglucerase (total amount)* | 212 units | 424 units |
| Mannitol | 170 mg | 340 mg |
| Sodium
Citrates (Trisodium Citrate) (Disodium Hydrogen Citrate) |
70
mg (52 mg) (18 mg) |
140
mg (104 mg) (36 mg) |
| Polysorbate 80, NF | 0.53 mg | 1.06 mg |
| Citric Acid and/or Sodium Hydroxide may have been added at the time of manufacture to adjust pH. |
An enzyme unit (U) is defined as the amount of enzyme that catalyzes the hydrolysis of 1 micromole of the synthetic substrate para-nitrophenyl-β-D-glucopyranoside (pNP-Glc) per minute at 37°C. The product is stored at 2-8°C (36-46°F). After reconstitution with Sterile Water for Injection, USP, the imiglucerase concentration is 40 U/mL (see DOSAGE AND ADMINISTRATION for final concentrations and volumes). Reconstituted solutions have a pH of approximately 6.1.
Gaucher disease is characterized by a deficiency of β-glucocerebrosidase activity, resulting in accumulation of glucocerebroside in tissue macrophages which become engorged and are typically found in the liver, spleen, and bone marrow and occasionally in lung, kidney, and intestine. Secondary hematologic sequelae include severe anemia and thrombocytopenia in addition to the characteristic progressive hepatosplenomegaly, skeletal complications, including osteonecrosis and osteopenia with secondary pathological fractures. Cerezyme® (imiglucerase for injection) catalyzes the hydrolysis of glucocerebroside to glucose and ceramide. In clinical trials, Cerezyme improved anemia and thrombocytopenia, reduced spleen and liver size, and decreased cachexia to a degree similar to that observed with Ceredase® (alglucerase injection).
During one-hour intravenous infusions of four doses (7.5, 15, 30, 60 U/kg) of Cerezyme® (imiglucerase for injection), steady-state enzymatic activity was achieved by 30 minutes. Following infusion, plasma enzymatic activity declined rapidly with a half-life ranging from 3.6 to 10.4 minutes. Plasma clearance ranged from 9.8 to 20.3 mL/min/kg (mean ± S.D., 14.5 ± 4.0 mL/min/kg). The volume of distribution corrected for weight ranged from 0.09 to 0.15 L/kg (0.12 ± 0.02 L/kg). These variables do not appear to be influenced by dose or duration of infusion. However, only one or two patients were studied at each dose level and infusion rate. The pharmacokinetics of Cerezyme do not appear to be different from placental-derived alglucerase (Ceredase®).
In patients who developed IgG antibody to Cerezyme, an apparent effect on serum enzyme levels resulted in diminished volume of distribution and clearance and increased elimination half-life compared to patients without antibody (see WARNINGS).
Cerezyme® (imiglucerase for injection) is indicated for long-term enzyme replacement therapy for pediatric and adult patients with a confirmed diagnosis of Type 1 Gaucher disease that results in one or more of the following conditions:
a. anemia
b. thrombocytopenia
c. bone disease
d.
hepatomegaly or splenomegaly
There are no known contraindications to the use of Cerezyme® (imiglucerase for injection). Treatment with Cerezyme should be carefully re-evaluated if there is significant clinical evidence of hypersensitivity to the product.
Approximately 15% of patients treated and tested to date have developed IgG antibody to Cerezyme® (imiglucerase for injection) during the first year of therapy. Patients who developed IgG antibody did so largely within 6 months of treatment and rarely developed antibodies to Cerezyme after 12 months of therapy. Approximately 46% of patients with detectable IgG antibodies experienced symptoms of hypersensitivity.
Patients with antibody to Cerezyme have a higher risk of hypersensitivity reaction. Conversely, not all patients with symptoms of hypersensitivity have detectable IgG antibody. It is suggested that patients be monitored periodically for IgG antibody formation during the first year of treatment.
Treatment with Cerezyme should be approached with caution in patients who have exhibited symptoms of hypersensitivity to the product.
Anaphylactoid reaction has been reported in less than 1% of the patient population. Further treatment with imiglucerase should be conducted with caution. Most patients have successfully continued therapy after a reduction in rate of infusion and pretreatment with antihistamines and/or corticosteroids.
In less than 1% of the patient population, pulmonary hypertension and pneumonia have also been observed during treatment with Cerezyme® (imiglucerase for injection). Pulmonary hypertension and pneumonia are known complications of Gaucher disease and have been observed both in patients receiving and not receiving Cerezyme. No causal relationship with Cerezyme has been established. Patients with respiratory symptoms in the absence of fever should be evaluated for the presence of pulmonary hypertension.
Therapy with Cerezyme should be directed by physicians knowledgeable in the management of patients with Gaucher disease.
Caution may be advisable in administration of Cerezyme to patients previously treated with Ceredase® (alglucerase injection) and who have developed antibody to Ceredase® or who have exhibited symptoms of hypersensitivity to Ceredase®.
Studies have not been conducted in either animals or humans to assess the potential effects of Cerezyme® (imiglucerase for injection) on carcinogenesis, mutagenesis, or impairment of fertility.
Animal reproduction studies have not been conducted with Cerezyme® (imiglucerase for injection). It is also not known whether Cerezyme can cause fetal harm when administered to a pregnant woman or can affect reproductive capacity. Cerezyme should not be administered during pregnancy except when the indication and need are clear and the potential benefit is judged by the physician to substantially justify the risk.
It is not known whether this drug is excreted in human milk. Because many drugs are excreted in human milk, caution should be exercised when Cerezyme® (imiglucerase for injection) is administered to a nursing woman.
The safety and effectiveness of Cerezyme® (imiglucerase for injection) have been established in patients between 2 and 16 years of age. Use of Cerezyme in this age group is supported by evidence from adequate and well-controlled studies of Cerezyme and Ceredase® (alglucerase injection) in adults and pediatric patients, with additional data obtained from the medical literature and from long-term postmarketing experience. Cerezyme has been administered to patients younger than 2 years of age, however the safety and effectiveness in patients younger than 2 have not been established.
Since the approval of Cerezyme® (imiglucerase for injection) in May 1994, Genzyme has maintained a worldwide post-marketing database of spontaneously reported adverse events and adverse events discussed in the medical literature. The percentage of events for each reported adverse reaction term has been calculated using the number of patients from these sources as the denominator for total patient exposure to Cerezyme since 1994. Actual patient exposure is difficult to obtain due to the voluntary nature of the database and the continuous accrual and loss of patients over that span of time. The actual number of patients exposed to Cerezyme since 1994 is likely to be greater than estimated from these voluntary sources and, therefore, the percentages calculated for the frequencies of adverse reactions are most likely greater than the actual incidences.
Experience in patients treated with Cerezyme® has revealed that approximately 13.8% of patients experienced adverse events which were judged to be related to Cerezyme administration and which occurred with an increase in frequency. Some of the adverse events were related to the route of administration. These include discomfort, pruritus, burning, swelling or sterile abscess at the site of venipuncture. Each of these events was found to occur in < 1% of the total patient population.
Symptoms suggestive of hypersensitivity have been noted in approximately 6.6% of patients. Onset of such symptoms has occurred during or shortly after infusions; these symptoms include pruritus, flushing, urticaria, angioedema, chest discomfort, dyspnea, coughing, cyanosis, and hypotension. Anaphylactoid reaction has also been reported (see WARNINGS). Each of these events was found to occur in < 1.5% of the total patient population. Pre-treatment with antihistamines and/or corticosteroids and reduced rate of infusion have allowed continued use of Cerezyme in most patients.
Additional adverse reactions that have been reported in approximately 6.5% of patients treated with Cerezyme include: nausea, abdominal pain, vomiting, diarrhea, rash, fatigue, headache, fever, dizziness, chills, backache, and tachycardia. Each of these events was found to occur in < 1.5% of the total patient population.
Incidence rates cannot be calculated from the spontaneously reported adverse events in the post-marketing database. From this database, the most commonly reported adverse events in children (defined as ages 2 – 12 years) included dyspnea, fever, nausea, flushing, vomiting, and coughing, whereas in adolescents (>12 – 16 years) and in adults (>16 years) the most commonly reported events included headache, pruritis, and rash.
In addition to the adverse reactions that have been observed in patients treated with Cerezyme, transient peripheral edema has been reported for this therapeutic class of drug.
Experience with doses up to 240 U/kg every 2 weeks have been reported. At that dose there have been no reports of obvious toxicity.
Cerezyme® (imiglucerase for injection) is administered by intravenous infusion over 1-2 hours. Dosage should be individualized to each patient. Initial dosages range from 2.5 U/kg of body weight 3 times a week to 60 U/kg once every 2 weeks. 60 U/kg every 2 weeks is the dosage for which the most data are available. Disease severity may dictate that treatment be initiated at a relatively high dose or relatively frequent administration. Dosage adjustments should be made on an individual basis and may increase or decrease, based on achievement of therapeutic goals as assessed by routine comprehensive evaluations of the patient’s clinical manifestations.
Cerezyme® should be stored at 2-8°C (36-46°F). After reconstitution, Cerezyme should be inspected visually before use. Because this is a protein solution, slight flocculation (described as thin translucent fibers) occurs occasionally after dilution. The diluted solution may be filtered through an in-line low protein-binding 0.2 μm filter during administration. Any vials exhibiting opaque particles or discoloration should not be used. DO NOT USE Cerezyme after the expiration date on the vial.
On the day of use, after the correct amount of Cerezyme to be administered to the patient has been determined, the appropriate number of vials are each reconstituted with Sterile Water for Injection, USP. The final concentrations and administration volumes are provided in the following table:
| 200 Unit Vial | 400 Unit Vial | |
|---|---|---|
| Sterile water for reconstitution | 5.1 mL | 10.2 mL |
| Final volume of reconstituted product | 5.3 mL | 10.6 mL |
| Concentration after reconstitution | 40 U/mL | 40 U/mL |
| Withdrawal volume | 5.0 mL | 10.0 mL |
| Units of enzyme within final volume | 200 units | 400 units |
A nominal 5.0 mL for the 200 unit vial (10.0 mL for the 400 unit vial) is withdrawn from each vial. The appropriate amount of Cerezyme for each patient is diluted with 0.9% Sodium Chloride Injection, USP, to a final volume of 100 – 200 mL. Cerezyme is administered by intravenous infusion over 1-2 hours. Aseptic techniques should be used when diluting the dose. Since Cerezyme does not contain any preservative, after reconstitution, vials should be promptly diluted and not stored for subsequent use. Cerezyme, after reconstitution, has been shown to be stable for up to 12 hours when stored at room temperature (25°C) and at 2-8°C. Cerezyme, when diluted, has been shown to be stable for up to 24 hours when stored at 2-8°C.
Relatively low toxicity, combined with the extended time course of response, allows small dosage adjustments to be made occasionally to avoid discarding partially used bottles. Thus, the dosage administered in individual infusions may be slightly increased or decreased to utilize fully each vial as long as the monthly administered dosage remains substantially unaltered.
Cerezyme® (imiglucerase for injection) is supplied as a sterile, non-pyrogenic, lyophilized product. It is available as follows:
200 Units per Vial NDC
58468-1983-1
400 Units per
Vial NDC 58468-4663-1
Store at 2-8°C (36-46°F).
Rx only
Cerezyme® (imiglucerase for injection) is manufactured by:
Genzyme Corporation
500 Kendall Street
Cambridge, MA 02142
USA
Certain manufacturing operations may have been performed by other firms.
Cerezyme and Genzyme are registered trademarks of Genzyme Corporation.
6LE005D
|
CEREZYME
imiglucerase injection, powder, lyophilized, for solution | |||||||||||||||
| |||||||||||||||
| |||||||||||||||
| |||||||||||||||
| |||||||||||||||
|
|
CEREZYME
imiglucerase injection, powder, lyophilized, for solution | |||||||||||||||
| |||||||||||||||
| |||||||||||||||
| |||||||||||||||
| |||||||||||||||
|
| Labeler - Genzyme Corporation (025322157) |
| Establishment | |||
| Name | Address | ID/FEI | Business Operations |
|---|---|---|---|
| Genzyme Corporation | 926029653 | ANALYSIS(58468-4663), MANUFACTURE(58468-1983) |
| Establishment | |||
| Name | Address | ID/FEI | Business Operations |
|---|---|---|---|
| Genzyme Limited | 229522842 | ANALYSIS(58468-4663) |
| Establishment | |||
| Name | Address | ID/FEI | Business Operations |
|---|---|---|---|
| Genzyme Ireland Limited | 985127419 | MANUFACTURE(58468-4663) |
| Establishment | |||
| Name | Address | ID/FEI | Business Operations |
|---|---|---|---|
| Genzyme Corporation | 050424395 | PACK(58468-1983), LABEL(58468-4663) |
| Establishment | |||
| Name | Address | ID/FEI | Business Operations |
|---|---|---|---|
| Genzyme Corporation | 621224711 | ANALYSIS(58468-1983, 58468-4663) |


Bayonetta and Vanquish anniversary bundle is coming to PS4 and Xbox One next year
by Emily GeraThe Bayonetta and Vanquish anniversary bundle is set to arrive February 18, 2020.
Ten years after their debut, Bayonetta and Vanquish are slated to reappear as part of a new anniversary bundle from developer Platinumgames and publisher Sega.
Coming to PlayStation 4 and Xbox One, the Bayonetta & Vanquish 10th Anniversary Bundle includes both the original Bayonetta and Vanquished, remastered in 4K resolution and at 60 fps in digital and physical format for $39.99.
In addition, all physical copies of the bundle will include an embossed SteelBook with new art for both games, created by artist Dan Dussault with supervision from Bayonetta director Hideki Kamiya. Alternatively, if you purchase the bundle digitally for PS4 you’ll get two PlayStation themes for free.
Games featured in this article


Hello
Table of Contents
## Table of Contents
- [Introduction](#Introduction)
- [Building the Sample](#Building_the_Sample)
- [Description](#Description)
- [1. List SelectedItem](#List_lt_string_gt_SelectedItem)
- [2. List SelectedItem](#List_lt_Class_gt_SelectedItem)
- [3. List SelectedValue](#List_lt_Class_gt_SelectedValue)
- [4. ComboBox ItemTemplate](#ComboBox_ItemTemplate)
- [5. XAML Array - Static XAML Data](#XAML_Array_Static_XAML_Data)
- [6. XML Data - XmldataProvider](#XML_Data_XmldataProvider)
- [7. Static Class Property](#Static_Class_Property)
- [8. Composite Collection](#Composite_Collection)
- [9. DataGridTemplateColumn CellTemplate](#DataGridTemplateColumn_CellTemplate)
- [10. DataGridTemplateColumn CellEditingTemplate](#DataGridTemplateColumn_CellEditingTemplate)
- [11. DataGridComboBoxColumn](#DataGridComboBoxColumn)
- [12. Using an Object Collection for Options](#Using_an_Object_Collection_for_Options)
- [Final word](#Final_word)
# Introduction
This article explains one of my most popular MSDN Samples Gallery projects and covers everything you need to know about ComboBoxes and so much more! It covers populating data from many sources and types, as well as binding and generating list items with
code-behind and MVVM style sources. This applies to any ItemsControl like ListBoxes and also DataGridComboBoxColumns.
![ ](http://i1.code.msdn.s-msft.com/best-combobox-tutorial-5cc27f82/image/file/67001/1/combos.png)
# Building the Sample
Just [
download from here](http://code.msdn.microsoft.com/Best-ComboBox-Tutorial-5cc27f82), unzip, open and run!
# Description
This project contains 12 distinct examples of ComboBox creation.
## 1. List SelectedItem
This ComboBox is simply populated with a string collection. As a string object is not a Class, SelectedItem and SelectedValue are the same. We bind SelectedItem to a property that is also shared with a label to show the result.
## 2. List SelectedItem
This ComboBox's ItemsSource is a collection of MyClass, which has Name and Age properties. SelectedItem is again used, but as it is a class, we can now use all the properties of the SelectedItem. Notice we use DisplayMemberPath to define which property
is shown in the list.
## 3. List SelectedValue
This example is similar to the previous, but captures one SelectedValue from the Class, instead of the whole object. When you use SelectedValue on a class object, you need to specify SelectedValuePath.
##
4. ComboBox ItemTemplate
What if you want to display more than one property? Instead of using DisplayMemberPath, you can define your own ItemTemplate, and build your list item however you want.
## 5. XAML Array - Static XAML Data
If your ComboBox options are limited, static and not worth coding, or if you are in a hurry, then you can just dump the data into the actual XAML.
Bear Bird Cat Cow Dog Elephant Fish Goat Hamster
##
6. XML Data - XmldataProvider
There are many reasons why your data may be in XML. ComboBoxes can consume your XMl through an XmlDataProvider.
## 7. Static Class Property
ItemSource binding can even target a static class property, which can either contain preformatted data, or could be used to retrieve data from database or file sources.
##
8. Composite Collection
Composite Collections allow you to group together any collections or objects of different types, into one listable collection.
Another ListBoxItem
How does it know how to display each type of data? You define DataTemplates for each DataType.
## 9. DataGridTemplateColumn CellTemplate
With a CellTemplate, you can add your own physical ComboBox to a DataGrid column. This SHOWS the ComboBox, and allows single-click access.
Note the ItemsSource is pointing to a separate source, using RelativeSource AncestorType=Window to get back to the DataContext/ViewModel.
## 10. DataGridTemplateColumn CellEditingTemplate
This example has both CellTemplate, for a custom label style, and CellEditingTemplate which shows the ComboBox, similar to the default DataGridComboBoxCoilumn, but customisable.
##
11. DataGridComboBoxColumn
This is the standard autogenerated ComboBox column of a DataGrid. CellTemplate defaults to a label, CellEditingTemplate is a ComboBox.
Note we have to help wire back in the ItemsSource, because DataGrid.Columns property doesn't have DataContext.
## 12. Using an Object Collection for Options
The previous DataGrid examples used a List for the ComboBox Items. This final example assumes the options are themselves objects with properties.
SelectedValue="{Binding PartId, UpdateSourceTrigger=PropertyChanged}"/>
This final DataGrid also allows inputting new rows of data. When you add a new row of data, you will notice the Model and registration columns don't update with new values. This is because they do not implement INotifyPropertyChanged.
Further reading specifically on ComboBox in DataGrid:
[WPF ComboBox Binding in DataGrid](http://social.technet.microsoft.com/wiki/contents/articles/26347.wpf-combobox-binding-in-datagrid.aspx)
# Final word
This article was copied over from MSDN Samples into TechNet wiki, as it is a suitable learning resource for new developers.
This article has been submitted to the [TechNet Guru Competition for August](http://social.technet.microsoft.com/wiki/contents/articles/18844.technet-guru-contributions-august-2013.aspx) as an example of how to contribute. You don't need to think
of something new, simply copy in **your own work** from another source, like an old blog
**of yours** or in my example, an MSDN Samples project.
I hope this sample helps many others. If you like this project, please browse my other MSDN contributions :
[
http://code.msdn.microsoft.com/site/search?f%5B0%5D.Type=User&f%5B0%5D.Value=XAML%20guy](http://code.msdn.microsoft.com/site/search?f%5B0%5D.Type=User&f%5B0%5D.Value=XAML%20guy)