CSS Grid Layout
This site is a collection of examples, video and other information to help you learn CSS Grid Layout. Developed and maintained by Rachel Andrew.
The Video Tutorial
A collection of short and to the point videos, demonstrating various part of the CSS Grid Layout specification
Getting Started
A structured guide to resources that will help you to start learning CSS Grid Layout
The Examples
Small examples of the CSS Grid Layout specification.
Patterns
Grab & Go. A set of examples patters with fallbacks for older browsers
Resources
More links to articles, tutorials and conference presentations that will hel you learn CSS grid.
CSS Layout News
Signup for a weekly email full of CSS Layout links and resources
Questions?
Ask me anything about Grid Layout over at my Github Grid AMA
About CSS Grids
What even is this? Do I care?
News
Infrequent Update on this site
Grid Bugs!
If you have found a bug in a browser, or want me to see what we have so far check out this site


pywinEA.dataset¶
pywinEA.dataset.load_demo module¶
-
pywinEA.dataset.load_demo.
load_demo
()¶ Function that returns a dictionary with the values corresponding to the predictor variables, the labels and the names of the predictor variables in the form of numpy arrays.
Attribute Information:
ID number
2) Diagnosis (1 = malignant, 0 = benign) 3-32)
Ten real-valued features are computed for each cell nucleus:
radius (mean of distances from center to points on the perimeter)
texture (standard deviation of gray-scale values)
perimeter
area
smoothness (local variation in radius lengths)
compactness (perimeter^2 / area - 1.0)
concavity (severity of concave portions of the contour)
concave points (number of concave portions of the contour)
symmetry
fractal dimension (“coastline approximation” - 1)
Creators:
1. Dr. William H. Wolberg, General Surgery Dept. University of Wisconsin, Clinical Sciences Center Madison, WI 53792 wolberg ‘@’ eagle.surgery.wisc.edu
2. W. Nick Street, Computer Sciences Dept. University of Wisconsin, 1210 West Dayton St., Madison, WI 53706 street ‘@’ cs.wisc.edu<PHONE_NUMBER>
3. Olvi L. Mangasarian, Computer Sciences Dept. University of Wisconsin, 1210 West Dayton St., Madison, WI 53706 olvi ‘@’ cs.wisc.edu
Donor:
Nick Street
- :return (dict)
Dataset.


| Acyclovir |
Inhibitor of viral DNA replication |
Nucleoside analog |
Approved by FDA and EMA |
Gnann et al., 1983
|
| Valacyclovir |
Inhibitor of viral DNA replication |
Nucleoside analog |
Approved by FDA and EMA |
Schuster et al., 2016
|
| Penciclovir |
Inhibitor of viral DNA replication |
Nucleoside analog |
Approved by FDA and EMA |
Meira et al., 2019
|
| Famciclovir |
Inhibitor of viral DNA replication |
Nucleoside analog |
Approved by FDA and EMA |
Mondal, 2007
|
| Ganciclovir |
Inhibitor of viral DNA replication |
Nucleoside analog |
Approved by FDA and EMA |
Al-Badr and Ajarim, 2018
|
| Foscarnet |
Inhibitor of viral DNA replication |
Pyrophosphate analog |
Approved by FDA and EMA |
Crumpacker, 1992
|
| Cidofovir |
Inhibitor of viral DNA replication |
Nucleotide analog |
Approved by FDA and EMA |
Lea and Bryson, 1996
|
| Docosanol |
Viral entry inhibitor |
Saturated alcohol |
Approved by FDA and EMA |
Treister and Woo, 2010
|
| Benzalkonium chloride |
Virucidal |
Alkylamine |
Stand-by in the United States |
Taylor-Robinson and Ballard, 2001
|
| Idoxuridine |
Inhibitor of viral DNA replication |
Deoxyuridine analog |
Approved by FDA and EMA |
Chou and Hong, 2014; Wilhelmus,
2015;
De Clercq and Li, 2016;
Roozbahani and Hammersmith, 2018
|
| Vidarabine |
Inhibitor of viral DNA replication |
Nucleoside analog |
Approved by FDA and EMA |
Chou and Hong, 2014
|
| Trifluridine |
Inhibitor of viral DNA replication |
Nucleoside analog |
Approved by FDA and EMA |
Wilhelmus, 2015
|
| Brivudine |
Inhibitor of viral DNA replication |
Nucleoside analog |
Approved by EMA |
De Clercq, 2019
|
| Brincidofovir |
Inhibitor of viral DNA replication |
Nucleotide analog |
Under FDA Review |
Lee et al., 2018
|
| Amenamevir |
Inhibitor of viral DNA replication |
Helicase-Primase inhibitor |
Being assessed in clinical trials |
Kawashima et al., 2017
|
| Pritelivir |
Inhibitor of viral DNA replication |
Helicase-Primase inhibitor |
Being assessed in clinical trials |
Wald et al., 2014
|
| Nelfinavir mesylate |
Inhibits the maturation and export of viral particles |
HIV-1 protease inhibitor |
Being assessed in clinical trials for HSV |
Kalu et al., 2014
|


ToplistX will be updated when necessary to fix any bugs and add small features. These releases can be recognized by a change in the third digit of the software version number or for an updated snapshot release. For example a change from version 1.0.1 to 1.0.2 is a patch release. When these patches are released you should upgrade your installation to the new version. This document contains instructions for doing just that.
Patching
Patching your installation is very simple. All you need to do is upload the new files from the new version to your server. All of the files that need to be uploaded are listed below. You should not run any upgrade scripts when patching your installation, those are only used when upgrading from a previous major release.
-
base directory - all .php files
admin directory - all files except install.php
admin/docs directory - all files
admin/images directory - all files
admin/includes directory - all files
includes directory - all files except config.php and access-list.php
The common.php, in.php, and out.php scripts must be uploaded to your server in
binary mode and not ASCII mode. All of the other .php files can be uploaded in either binary or ASCII mode.
Once those files have been transferred, point your browser to the patch.php script in the admin directory of your ToplistX installation. Accessing this script through your browser will perform any updates necessary. Once you access the patch.php script and get a message indicating that the software has been patched successfully, login to the control panel and run the Recompile Page Templates function.
The upgrade process is now complete and you can continue using the software as you regularly would.
Important Notes
It is not necessary to delete any files from your server before you upload the updated scripts. If you do delete any files, make sure you reset all permissions on the files you upload. All file permissions are covered in the Installation section of the manual.


|
| | sc_bigint () |
| |
| | sc_bigint (const sc_bigint< W > &v) |
| |
| | sc_bigint (const sc_signed &v) |
| |
| | sc_bigint (const sc_signed_subref &v) |
| |
| template<class T > |
| | sc_bigint (const sc_generic_base< T > &a) |
| |
| | sc_bigint (const sc_unsigned &v) |
| |
| | sc_bigint (const sc_unsigned_subref &v) |
| |
| | sc_bigint (const char *v) |
| |
| | sc_bigint (int64 v) |
| |
| | sc_bigint (uint64 v) |
| |
| | sc_bigint (long v) |
| |
| | sc_bigint (unsigned long v) |
| |
| | sc_bigint (int v) |
| |
| | sc_bigint (unsigned int v) |
| |
| | sc_bigint (double v) |
| |
| | sc_bigint (const sc_bv_base &v) |
| |
| | sc_bigint (const sc_lv_base &v) |
| |
| | ~sc_bigint () |
| |
| sc_bigint< W > & | operator= (const sc_bigint< W > &v) |
| |
| sc_bigint< W > & | operator= (const sc_signed &v) |
| |
| sc_bigint< W > & | operator= (const sc_signed_subref &v) |
| |
| template<class T > |
| sc_bigint< W > & | operator= (const sc_generic_base< T > &a) |
| |
| sc_bigint< W > & | operator= (const sc_unsigned &v) |
| |
| sc_bigint< W > & | operator= (const sc_unsigned_subref &v) |
| |
| sc_bigint< W > & | operator= (const char *v) |
| |
| sc_bigint< W > & | operator= (int64 v) |
| |
| sc_bigint< W > & | operator= (uint64 v) |
| |
| sc_bigint< W > & | operator= (long v) |
| |
| sc_bigint< W > & | operator= (unsigned long v) |
| |
| sc_bigint< W > & | operator= (int v) |
| |
| sc_bigint< W > & | operator= (unsigned int v) |
| |
| sc_bigint< W > & | operator= (double v) |
| |
| sc_bigint< W > & | operator= (const sc_bv_base &v) |
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| sc_bigint< W > & | operator= (const sc_lv_base &v) |
| |
| sc_bigint< W > & | operator= (const sc_int_base &v) |
| |
| sc_bigint< W > & | operator= (const sc_uint_base &v) |
| |
| | sc_signed (int nb=sc_length_param().len()) |
| |
| | sc_signed (const sc_signed &v) |
| |
| | sc_signed (const sc_unsigned &v) |
| |
| template<class T > |
| | sc_signed (const sc_generic_base< T > &v) |
| |
| | sc_signed (const sc_bv_base &v) |
| |
| | sc_signed (const sc_lv_base &v) |
| |
| | sc_signed (const sc_int_subref_r &v) |
| |
| | sc_signed (const sc_uint_subref_r &v) |
| |
| | sc_signed (const sc_signed_subref_r &v) |
| |
| | sc_signed (const sc_unsigned_subref_r &v) |
| |
| const sc_signed & | operator= (const sc_signed &v) |
| |
| const sc_signed & | operator= (const sc_signed_subref_r &a) |
| |
| template<class T > |
| const sc_signed & | operator= (const sc_generic_base< T > &a) |
| |
| const sc_signed & | operator= (const sc_unsigned &v) |
| |
| const sc_signed & | operator= (const sc_unsigned_subref_r &a) |
| |
| const sc_signed & | operator= (const char *v) |
| |
| const sc_signed & | operator= (int64 v) |
| |
| const sc_signed & | operator= (uint64 v) |
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| const sc_signed & | operator= (long v) |
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| const sc_signed & | operator= (unsigned long v) |
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| const sc_signed & | operator= (int v) |
| |
| const sc_signed & | operator= (unsigned int v) |
| |
| const sc_signed & | operator= (double v) |
| |
| const sc_signed & | operator= (const sc_int_base &v) |
| |
| const sc_signed & | operator= (const sc_uint_base &v) |
| |
| const sc_signed & | operator= (const sc_bv_base &) |
| |
| const sc_signed & | operator= (const sc_lv_base &) |
| |
| virtual | ~sc_signed () |
| |
| sc_digit * | get_raw () const |
| |
| virtual int | concat_length (bool *xz_present_p) const |
| |
| virtual bool | concat_get_ctrl (sc_digit *dst_p, int low_i) const |
| |
| virtual bool | concat_get_data (sc_digit *dst_p, int low_i) const |
| |
| virtual uint64 | concat_get_uint64 () const |
| |
| virtual void | concat_set (int64 src, int low_i) |
| |
| virtual void | concat_set (const sc_signed &src, int low_i) |
| |
| virtual void | concat_set (const sc_unsigned &src, int low_i) |
| |
| virtual void | concat_set (uint64 src, int low_i) |
| |
| sc_signed & | operator++ () |
| |
| const sc_signed | operator++ (int) |
| |
| sc_signed & | operator-- () |
| |
| const sc_signed | operator-- (int) |
| |
| void | check_index (int i) const |
| |
| void | invalid_index (int i) const |
| |
| sc_signed_bitref & | operator[] (int i) |
| |
| const sc_signed_bitref_r & | operator[] (int i) const |
| |
| sc_signed_bitref & | bit (int i) |
| |
| const sc_signed_bitref_r & | bit (int i) const |
| |
| void | check_range (int l, int r) const |
| |
| void | invalid_range (int l, int r) const |
| |
| sc_signed_subref & | range (int i, int j) |
| |
| const sc_signed_subref_r & | range (int i, int j) const |
| |
| sc_signed_subref & | operator() (int i, int j) |
| |
| const sc_signed_subref_r & | operator() (int i, int j) const |
| |
| int | to_int () const |
| |
| unsigned int | to_uint () const |
| |
| long | to_long () const |
| |
| unsigned long | to_ulong () const |
| |
| int64 | to_int64 () const |
| |
| uint64 | to_uint64 () const |
| |
| double | to_double () const |
| |
| const std::string | to_string (sc_numrep numrep=SC_DEC) const |
| |
| const std::string | to_string (sc_numrep numrep, bool w_prefix) const |
| |
| void | print (::std::ostream &os=::std::cout) const |
| |
| void | scan (::std::istream &is=::std::cin) |
| |
| void | dump (::std::ostream &os=::std::cout) const |
| |
| int | length () const |
| |
| bool | iszero () const |
| |
| bool | sign () const |
| |
| bool | and_reduce () const |
| |
| bool | nand_reduce () const |
| |
| bool | or_reduce () const |
| |
| bool | nor_reduce () const |
| |
| bool | xor_reduce () const |
| |
| bool | xnor_reduce () const |
| |
| bool | test (int i) const |
| |
| void | set (int i) |
| |
| void | clear (int i) |
| |
| void | set (int i, bool v) |
| |
| void | invert (int i) |
| |
| void | reverse () |
| |
| void | get_packed_rep (sc_digit *buf) const |
| |
| void | set_packed_rep (sc_digit *buf) |
| |
| const sc_signed & | operator+= (const sc_signed &v) |
| |
| const sc_signed & | operator+= (const sc_unsigned &v) |
| |
| const sc_signed & | operator+= (int64 v) |
| |
| const sc_signed & | operator+= (uint64 v) |
| |
| const sc_signed & | operator+= (long v) |
| |
| const sc_signed & | operator+= (unsigned long v) |
| |
| const sc_signed & | operator+= (int v) |
| |
| const sc_signed & | operator+= (unsigned int v) |
| |
| const sc_signed & | operator+= (const sc_int_base &v) |
| |
| const sc_signed & | operator+= (const sc_uint_base &v) |
| |
| const sc_signed & | operator-= (const sc_signed &v) |
| |
| const sc_signed & | operator-= (const sc_unsigned &v) |
| |
| const sc_signed & | operator-= (int64 v) |
| |
| const sc_signed & | operator-= (uint64 v) |
| |
| const sc_signed & | operator-= (long v) |
| |
| const sc_signed & | operator-= (unsigned long v) |
| |
| const sc_signed & | operator-= (int v) |
| |
| const sc_signed & | operator-= (unsigned int v) |
| |
| const sc_signed & | operator-= (const sc_int_base &v) |
| |
| const sc_signed & | operator-= (const sc_uint_base &v) |
| |
| const sc_signed & | operator*= (const sc_signed &v) |
| |
| const sc_signed & | operator*= (const sc_unsigned &v) |
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| const sc_signed & | operator*= (int64 v) |
| |
| const sc_signed & | operator*= (uint64 v) |
| |
| const sc_signed & | operator*= (long v) |
| |
| const sc_signed & | operator*= (unsigned long v) |
| |
| const sc_signed & | operator*= (int v) |
| |
| const sc_signed & | operator*= (unsigned int v) |
| |
| const sc_signed & | operator*= (const sc_int_base &v) |
| |
| const sc_signed & | operator*= (const sc_uint_base &v) |
| |
| const sc_signed & | operator/= (const sc_signed &v) |
| |
| const sc_signed & | operator/= (const sc_unsigned &v) |
| |
| const sc_signed & | operator/= (int64 v) |
| |
| const sc_signed & | operator/= (uint64 v) |
| |
| const sc_signed & | operator/= (long v) |
| |
| const sc_signed & | operator/= (unsigned long v) |
| |
| const sc_signed & | operator/= (int v) |
| |
| const sc_signed & | operator/= (unsigned int v) |
| |
| const sc_signed & | operator/= (const sc_int_base &v) |
| |
| const sc_signed & | operator/= (const sc_uint_base &v) |
| |
| const sc_signed & | operator%= (const sc_signed &v) |
| |
| const sc_signed & | operator%= (const sc_unsigned &v) |
| |
| const sc_signed & | operator%= (int64 v) |
| |
| const sc_signed & | operator%= (uint64 v) |
| |
| const sc_signed & | operator%= (long v) |
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| const sc_signed & | operator%= (unsigned long v) |
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| const sc_signed & | operator%= (int v) |
| |
| const sc_signed & | operator%= (unsigned int v) |
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| const sc_signed & | operator%= (const sc_int_base &v) |
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| const sc_signed & | operator%= (const sc_uint_base &v) |
| |
| const sc_signed & | operator&= (const sc_signed &v) |
| |
| const sc_signed & | operator&= (const sc_unsigned &v) |
| |
| const sc_signed & | operator&= (int64 v) |
| |
| const sc_signed & | operator&= (uint64 v) |
| |
| const sc_signed & | operator&= (long v) |
| |
| const sc_signed & | operator&= (unsigned long v) |
| |
| const sc_signed & | operator&= (int v) |
| |
| const sc_signed & | operator&= (unsigned int v) |
| |
| const sc_signed & | operator&= (const sc_int_base &v) |
| |
| const sc_signed & | operator&= (const sc_uint_base &v) |
| |
| const sc_signed & | operator|= (const sc_signed &v) |
| |
| const sc_signed & | operator|= (const sc_unsigned &v) |
| |
| const sc_signed & | operator|= (int64 v) |
| |
| const sc_signed & | operator|= (uint64 v) |
| |
| const sc_signed & | operator|= (long v) |
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| const sc_signed & | operator|= (unsigned long v) |
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| const sc_signed & | operator|= (int v) |
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| const sc_signed & | operator|= (unsigned int v) |
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| const sc_signed & | operator|= (const sc_int_base &v) |
| |
| const sc_signed & | operator|= (const sc_uint_base &v) |
| |
| const sc_signed & | operator^= (const sc_signed &v) |
| |
| const sc_signed & | operator^= (const sc_unsigned &v) |
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| const sc_signed & | operator^= (int64 v) |
| |
| const sc_signed & | operator^= (uint64 v) |
| |
| const sc_signed & | operator^= (long v) |
| |
| const sc_signed & | operator^= (unsigned long v) |
| |
| const sc_signed & | operator^= (int v) |
| |
| const sc_signed & | operator^= (unsigned int v) |
| |
| const sc_signed & | operator^= (const sc_int_base &v) |
| |
| const sc_signed & | operator^= (const sc_uint_base &v) |
| |
| const sc_signed & | operator<<= (const sc_signed &v) |
| |
| const sc_signed & | operator<<= (const sc_unsigned &v) |
| |
| const sc_signed & | operator<<= (int64 v) |
| |
| const sc_signed & | operator<<= (uint64 v) |
| |
| const sc_signed & | operator<<= (long v) |
| |
| const sc_signed & | operator<<= (unsigned long v) |
| |
| const sc_signed & | operator<<= (int v) |
| |
| const sc_signed & | operator<<= (unsigned int v) |
| |
| const sc_signed & | operator<<= (const sc_int_base &v) |
| |
| const sc_signed & | operator<<= (const sc_uint_base &v) |
| |
| const sc_signed & | operator>>= (const sc_signed &v) |
| |
| const sc_signed & | operator>>= (const sc_unsigned &v) |
| |
| const sc_signed & | operator>>= (int64 v) |
| |
| const sc_signed & | operator>>= (uint64 v) |
| |
| const sc_signed & | operator>>= (long v) |
| |
| const sc_signed & | operator>>= (unsigned long v) |
| |
| const sc_signed & | operator>>= (int v) |
| |
| const sc_signed & | operator>>= (unsigned int v) |
| |
| const sc_signed & | operator>>= (const sc_int_base &v) |
| |
| const sc_signed & | operator>>= (const sc_uint_base &v) |
| |
| virtual | ~sc_value_base () |
| |
template<int W>
class sc_dt::sc_bigint< W >
Definition at line 65 of file sc_bigint.h.


public final class FuturePromise<RESULT> extends java.util.concurrent.FutureTask<RESULT> implements Promise<RESULT>
FutureTask
that implements the Promise
interface to provide completion, failure, and cancellation
callbacks. By default, the callbacks run on the same thread that executes this task. To force a specific thread,
provide
an Executor
to FuturePromise(Callable, Executor)
or FuturePromise(Runnable, Object, Executor)
Promise.OnCancelListener, Promise.OnCompleteListener<RESULT>, Promise.OnFailListener
| Constructor and Description |
|---|
FuturePromise(java.util.concurrent.Callable<RESULT> callable)
Wrap a
Callable |
FuturePromise(java.util.concurrent.Callable<RESULT> callable,
java.util.concurrent.Executor executor)
Wrap a
Callable and provide an Executor for the callbacks. |
FuturePromise(java.lang.Runnable runnable,
RESULT resultHolder)
Wrap a
Runnable |
FuturePromise(java.lang.Runnable runnable,
RESULT resultHolder,
java.util.concurrent.Executor executor)
Wrap a
Runnable and provide an Executor for the callbacks. |
| Modifier and Type | Method and Description |
|---|---|
protected void |
done() |
boolean |
isFailed()
|
FuturePromise<RESULT> |
onCancel(Promise.OnCancelListener listener)
|
FuturePromise<RESULT> |
onComplete(Promise.OnCompleteListener<RESULT> listener)
|
FuturePromise<RESULT> |
onFail(Promise.OnFailListener listener)
|
boolean |
succeeded()
Was the promise successfully completed?
|
cancel, get, get, isCancelled, isDone, run, runAndReset, set, setException
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
isCancelled, isDone
public FuturePromise(java.util.concurrent.Callable<RESULT> callable)
Callable
callable
- callable to get the result frompublic FuturePromise(java.util.concurrent.Callable<RESULT> callable, java.util.concurrent.Executor executor)
Callable
and provide an Executor
for the callbacks.callable
- callable to get the result fromexecutor
- an Executor
on which the callbacks will executepublic FuturePromise(java.lang.Runnable runnable, RESULT resultHolder)
Runnable
runnable
- Runnable to get the result fromresultHolder
- The result placeholderpublic FuturePromise(java.lang.Runnable runnable, RESULT resultHolder, java.util.concurrent.Executor executor)
Runnable
and provide an Executor
for the callbacks.runnable
- Runnable to get the result fromresultHolder
- The result placeholderexecutor
- an Executor
on which the callbacks will executepublic boolean succeeded()
public final FuturePromise<RESULT> onComplete(Promise.OnCompleteListener<RESULT> listener)
onComplete
in interface Promise<RESULT>
listener
- listener to notify on completionpublic final FuturePromise<RESULT> onFail(Promise.OnFailListener listener)
public final FuturePromise<RESULT> onCancel(Promise.OnCancelListener listener)
public boolean isFailed()
protected void done()
done
in class java.util.concurrent.FutureTask<RESULT>


‘Justice League’ stars Gal Gadot and Ben Affleck call for release of the ‘Snyder Cut’
#ReleaseTheSnyderCut.
Justice League stars Gal Gadot and Ben Affleck have called for the release of the film’s ‘Snyder Cut’, on the second anniversary of its debut.
Affleck (Batman/Bruce Wayne), Gal Gadot (Wonder Woman/Diana Prince) and Ray Fisher (Cyborg/Victor Stone) all prompted a huge reaction after tweeting #ReleaseTheSnyderCut.
The ‘Snyder Cut’ refers to the original vision of director Zack Snyder, who was forced to leave the film after the death of his daughter Autumn, with Avengers: Assemble director Joss Whedon subsequently hired to oversee post-production and direct a further two months of reshoots.
Their tweets shared an unseen look at the film, with Fisher releasing a photo of him in his football kit for Gotham City University, which is never depicted in the theatrical cut of Justice League.
Snyder himself later picked up on the support, tweeting: “This ancient Amazonian can’t be wrong”, in response to Gadot’s photo.
Although the reason for the fresh support remains unclear, The Hollywood Reporter claims that Warner Bros the studio has no immediate plans to release Snyder’s cut of Justice League.
However, We Got This Covered has claimed that the Snyder Cut could ultimately appear on WarnerMedia’s upcoming HBO Max streaming service, with confirmation possibly happening at the end of this year.
Last month, Aquaman actor Jason Momoa seemingly confirmed that the film existed in an interview with MTV News.
“I have seen it. I have seen the Snyder Cut, so… think the public needs to see it,” Momoa said.
“I’m obviously indebted to Warners and DC, and I don’t know how they feel about it. As a fan, I’m very, very happy that I got to see it.'”
When Justice League was released on November 17, 2017, it was mauled by critics and made just $229 million domestic and $657.9 million worldwide, making it the lowest grossing movie in the DC Extended Universe (DCEU).
Meanwhile, Gadot will return as Wonder Woman in Wonder Woman: 1984 which is set for release next summer.


{% include meta_tags.html %}
A walk through of getting Ionic installed, creating a new project, building the UI, adding logic, testing, deploying on the device, and publishing to various app stores.
Discuss and share ideas, hacks, and quesitons with others building with Ionic on the official Ionic Forum. Stop by and say Hello!


| KDD Cup 2016 | Whose papers are accepted the most: towards measuring the impact of research institutions |
| KDD Cup 2015 | Predicting dropouts in MOOC |
| KDD Cup 2014 | Predict funding requests that deserve an A+ |
| KDD Cup 2013 | Determine whether an author has written a given paper |
| KDD Cup 2012 (Track 2) | Predict the click-through rate of ads given the query and user information |
| KDD Cup 2012 (Track 1) | Predict which users (or information sources) one user might follow in Tencent Weibo |
| KDD Cup 2011 | Predict music ratings and identify favorite songs |
| KDD Cup 2010 | Student performance evaluation |
| KDD Cup 2009 | Customer relationship prediction | |
| KDD Cup 2008 | Breast cancer |
| KDD Cup 2007 | Consumer recommendations |
| KDD Cup 2006 | Pulmonary embolisms detection from image data | |
| KDD Cup 2005 | Internet user search query categorization | |
| KDD Cup 2004 | Particle physics; plus protein homology prediction | |
| KDD Cup 2003 | Network mining and usage log analysis | |
| KDD Cup 2002 | BioMed document; plus gene role classification | |
| KDD Cup 2001 | Molecular bioactivity; plus protein locale prediction | |
| KDD Cup 2000 | Online retailer website clickstream analysis | |
| KDD Cup 1999 | Computer network intrusion detection | |
| KDD Cup 1998 | Direct marketing for profit optimization | |
| KDD Cup 1997 | Direct marketing for lift curve optimization | |


Links
Get Library via NuGet
Source Code on GitHub
License
Release Notes
Choosing a parser: Farkle vs alternatives
Getting started
Quick Start with F#
Using Farkle with C#
Documentation
API Reference
Templating Reference
String regex reference
The precompiler
Advanced Features
{{fsdocs-collection-name}}
{{fsdocs-content}} {{fsdocs-tooltips}}


DIDEdu
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LICENSECHECK(1) LICENSECHECK(1) NAME licensecheck - simple license checker for source files SYNOPSIS licensecheck --help|--version licensecheck [--no-conf] [--verbose] [--copyright] [-l|--lines=N] [-i|--ignore=regex] [-c|--check=regex] [-m|--machine] [-r|--recursive] list of files and directories to check DESCRIPTION licensecheck attempts to determine the license that applies to each file passed to it, by searching the start of the file for text belonging to various licenses. If any of the arguments passed are directories, licensecheck will add the files contained within to the list of files to process. OPTIONS --verbose, --no-verbose Specify whether to output the text being processed from each file before the corresponding license information. Default is to be quiet. -l=N, --lines=N Specify the number of lines of each file's header which should be parsed for license information. (Default is 60). -i=regex, --ignore=regex When processing the list of files and directories, the regular expression specified by this option will be used to indicate those which should not be considered (e.g. backup files, VCS metadata). -r, --recursive Specify that the contents of directories should be added recursively. -c=regex, --check=regex Specify a pattern against which filenames will be matched in order to decide which files to check the license of. The default includes common source files. --copyright Also display copyright text found within the file -m, --machine Display the information in a machine readable way, i.e. in the form <file><tab><license>[<tab><copyright>] so that it can be easily sorted and/or filtered, e.g. with the awk and sort commands.  This can only be used as the first option given on the command-line. CONFIGURATION VARIABLES The two configuration files /etc/devscripts.conf and ~/.devscripts are sourced by a shell in that order to set configuration variables. Command line options can be used to override configuration file settings. Environment variable settings are ignored for this purpose. The currently recognised variables are: LICENSECHECK_VERBOSE If this is set to yes, then it is the same as the --verbose command line parameter being used. The default is no. LICENSECHECK_PARSELINES If this is set to a positive number then the specified number of lines at the start of each file will be read whilst attempting to determine the license(s) in use. This is equivalent to the --lines command line option. LICENSE This code is copyright by Adam D. Barratt<EMAIL_ADDRESS>all rights reserved; based on a script of the same name from the KDE SDK, which is copyright by<EMAIL_ADDRESS>This program comes with ABSOLUTELY NO WARRANTY. You are free to redistribute this code under the terms of the GNU General Public License, version 2 or later. AUTHOR Adam D. Barratt<EMAIL_ADDRESS>Debian Utilities 2013-12-23 LICENSECHECK(1)


Anwar: Tanjung Piai loss a ‘clear message’, take heed by delivering pledges
by BY ZURAIRI ARKUALA LUMPUR, Nov 16 — Datuk Seri Anwar Ibrahim has urged Pakatan Harapan (PH) leaders to deliver the ruling coalition’s election pledges, after its massive loss in the Tanjung Piai by-election.
The PKR president said the result was a “shock” and a “clear message” to the coalition’s leaders.
“This majority received by the Opposition is a shock and a clear message to the whole of PH leadership,” Anwar said in a Twitter thread tonight.
He said PH should learn its lesson and take heed of the by-election’s result.
“We should also try to sow trust with the public towards the policies implemented by PH with a positive effort to deliver our promises,” he added.
Barisan Nasional (BN) had recaptured the seat with a whopping majority of 15,086 votes, the Election Commission (EC) announced tonight.
According to returning officer Zulkifly Mohd Tahir, BN’s candidate Datuk Seri Wee Jeck Seng from MCA received 25,466 votes over PH’s Karmaine Sardini from Parti Pribumi Bersatu Malaysia, who received 10,380 votes.


By keeping all academic information organized in one place, we strive to make it easier for Dalton students to keep on top of the sometimes overbearing workflow.
Many people helped to make the Online Planbook a reality.
Wrote the original code for the Online Planbook over four years.
Assisted overall in all of the engineering challenges we faced, and contributed his code for logging in with Dalton IDs.
Gordie Campbell and Charlie Forester gave us invaluable advice on how to ethically and sustainably do a project of this size and magnitude.
Worked with faculty to make the Planbook a sustainable project, from 2012 through 2015. Was a main designer of the user experience and many features of the Planbook.
Being the High School President the year the Planbook first went into effect, Andrew helped the project to truly become part of the Dalton's student experience.
Assistant Director of the High School for Student Life at the inception of the Planbook, Mr. Lechich was the bridge between the admininistration and the students during the project.


"""This module includes common places in the database and provides functions
for creating other places
It includes the following common places in the database:
* Book -- represents books
* Lang -- represents places in foreign language
* Patent -- represents patents
* Standard -- represents standards
* TechReport -- represents technical reports
* Thesis -- represents thesis
* Unpublished -- represents work that were not published
* Web -- represents websites
"""
from .models import Place, DB
[docs]def conference(acrom, name, **kwargs):
"""Create a place with 'Conference' type"""
return DB(Place(acrom, name, "Conference", **kwargs))
[docs]def journal(acrom, name, **kwargs):
"""Create a place with 'Journal' type"""
return DB(Place(acrom, name, "Journal", **kwargs))
[docs]def magazine(acrom, name, **kwargs):
"""Create a place with 'Magazine' type"""
return DB(Place(acrom, name, "Magazine", **kwargs))
Book = DB(Place("Book", "Book", "Book"))
Lang = DB(Place("Lang", "Lang", "Lang"))
Patent = DB(Place("Patent", "Patent", "Patent"))
Standard = DB(Place("Standard", "Standard", "Standard"))
TechReport = DB(Place("Tech Report", "Tech Report", "Tech Report"))
Thesis = DB(Place("Thesis", "Thesis", "Thesis"))
Unpublished = DB(Place("Unpublished", "Unpublished", "Unpublished"))
Web = DB(Place("Web", "Web", "Web"))


{% block metahead %} {% endblock %} {% block head %}
This website does not constitute recommended health advice.
Please consult with your local authorities and reputable news sources for the latest relevant COVID-19 information.
An open source project by Joseph Geis :)


This map shows healthy life expectancy (top-left), flooding (top-right), asylum seeker dispersal (bottom-left), and a combined risk of these three indicators (bottom-right) for Local Authorities in the UK. Darker areas have higher risks.
Download the data behind this map
Healthy life expectancy is from the ONS's report on 'Health state life expectancies, UK: 2015 to 2017'. The underlying data are available here.
Flood risks are calculated from the number of homes currently at risk within each Local Authority. These figures come from Friends of the Earth.
Dispersal, in this instance, refers to the number of asylum seekers receiving Section 95 support in Local Authorities. Data are from the Home Office.
The combined risk map shows Local Authorities that are either the worst-performing or worse-than-average across combinations of healthy life expectancy, flooding, and asylum seeker dispersal.
Glasgow City had the highest number of asylum seekers (4,056 people) combined with very low healthy life expectancy (58.1 years). There were no Local Authorities with a high combined risk of flooding and asylum seeker dispersal, nor were there any with a high combined risk of flooding and healthy life expectancy.
There were only four Local Authorities with a worse-than-average combined risk of flooding and healthy life expectancy (Great Yearmouth, Isle of Wight, North Norfolk, Southampton). Three Local Authorities had a worse-than-average combined risk of high number of asylum seekers and low healthy life expectancy (Birmingham, Cardiff, Liverpool).


◆ AutomateGraph()
◆ accessibilityAutomate()
| function accessibilityAutomate |
( |
in |
obj | ) |
|
◆ adaptTourLangage()
◆ addWord2Langage()
| function addWord2Langage |
( |
in |
obj, |
|
|
in |
word |
|
) |
| |
◆ export2DESUMA()
| function export2DESUMA |
( |
in |
obj, |
|
|
in |
file |
|
) |
| |
◆ FSM2Automata()
| function FSM2Automata |
( |
in |
obj, |
|
|
in |
nameFileFSM |
|
) |
| |
◆ matrices2vector()
◆ PathResearche()
| function PathResearche |
( |
in |
obj, |
|
|
in |
initialState, |
|
|
in |
studiedState |
|
) |
| |
◆ structAutomata2vectorAutomata()
| function structAutomata2vectorAutomata |
( |
in |
obj | ) |
|
◆ vector2matrices()
◆ vector2structAutomata()
| function vector2structAutomata |
( |
in |
obj | ) |
|
◆ langage
◆ matrixTrans
◆ state
◆ transition
◆ vector
The documentation for this class was generated from the following file:


| Image | # | Name | Race | Stars | Cost | Max level | HP | ATK | Evolve |
|---|---|---|---|---|---|---|---|---|---|
| {{card.id}} | {{card.name}} | {{card.race}} | {{card.stars}} | {{card.cost}} | {{card.lvl}} | {{card.hp}} | {{card.atk}} |
Cannot evolve
|
| Image | # | Name | Race | Stars | Cost | Max level | HP | ATK | Evolve |
|---|---|---|---|---|---|---|---|---|---|
| {{card.id}} | {{card.name}} | {{card.race}} | {{card.stars}} | {{card.cost}} | {{card.lvl}} | {{card.hp}} | {{card.atk}} |
Cannot evolve
|


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Our Technology Student Association (TSA) allows students to get into the action with annual competitive events at the local, state, and national levels.
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Learn on the fly with robotics, whether you are interested in physics, programming, or simply engineering.
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| Methods' Details |
isReadOnly
- Description
- checks if the key can be overwritten.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
isValid
- Description
- checks if the key points to an open valid key in the data-source.
|
|
getKeyType
- Returns
- the type of the specified key.
- Parameter rKeyName
- specifies the relative path from the current key to
the key of the type which will be returned.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
getValueType
- Returns
- the type of the key value or NOT_DEFINED if the key has no value.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
getLongValue
- Returns
- a long value if the key contains one.
- Throws
- InvalidRegistryException
if the registry is not open.
- Throws
- InvalidValueException
if the value is not of type long.
|
|
setLongValue
- Description
- sets a long value to the key.
If the key already has a value, the value will be
overridden.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
getLongListValue
- Returns
- a sequence of longs if the key contains a long list value.
- Throws
- InvalidRegistryException
if the registry is not open.
- Throws
- InvalidValueException
if the actual value is not of type long list.
|
|
setLongListValue
- Description
- sets a long list value to the key.
If the key already has a value, the value will be
overridden.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
getAsciiValue
- Returns
- an ascii string value if the key contains one.
- Throws
- InvalidRegistryException
if the registry is not open.
- Throws
- InvalidValueException
if the actual value is not of type ascii.
|
|
setAsciiValue
- Description
- sets an ASCII string value to the key.
The high byte of the string should be NULL. If not, there
is no guarantee that the string will be correctly transported.
If the key already has a value, the value will be overridden.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
getAsciiListValue
- Returns
- a sequence of ascii strings if the key contains an asci list value.
- Throws
- InvalidRegistryException
if the registry is not open.
- Throws
- InvalidValueException
if the actual value is not of type ascii list.
|
|
setAsciiListValue
- Description
- sets an ASCII string list value to the key.
The high byte of the string should be NULL. If not, there
is no guarantee that the string will be correctly transported.
If the key already has a value, the value will be overridden.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
getStringValue
- Returns
- a unicode string value if the key contains one.
- Throws
- InvalidRegistryException
if the registry is not open.
- Throws
- InvalidValueException
if the actual value is not of type string.
|
|
setStringValue
- Description
- sets a unicode string value to the key.
If the key already has a value, the value will be
overridden.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
getStringListValue
- Returns
- a sequence of unicode strings if the key contains an unicode string list value.
- Throws
- InvalidRegistryException
if the registry is not open.
- Throws
- InvalidValueException
if the actual value is not of type string list.
|
|
setStringListValue
- Description
- sets a unicode string value to the key.
If the key already has a value, the value will be overridden.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
getBinaryValue
- Returns
- a binary value if the key contains one.
- Throws
- InvalidRegistryException
if the registry is not open.
- Throws
- InvalidValueException
if the actual value is not of type binary.
|
|
setBinaryValue
- Description
- sets a binary value to the key.
If the key already has a value, the value will be
overridden.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
openKey
- Description
- opens a sub key of the key.
If the sub key does not exist, the function returns a
NULL-interface.
- Parameter aKeyName
- the relative path from the current key to the key
which will be created.
- Returns
- a NULL interface if the key does not exist.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
createKey
- Description
- creates a new key in the registry.
If the key already exists, the function will open the key.
- Parameter aKeyName
- specifies the relative path from the current key to
the key which will be created.
- Returns
- a NULL interface if the key could not be created.
- Throws
- InvalidRegistryException
if the registry is not open, the registry is readonly
or if the key exists and is of type LINK.
|
|
closeKey
- Description
- closes a key in the registry.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
deleteKey
- Description
- deletes a key from the registry.
- Parameter aKeyName
- specifies the relative path from the current key to
the key which will be deleted.
- Throws
- InvalidRegistryException
if the registry is not open, the registry is readonly,
the key does not exists or if the key is of type LINK.
|
|
openKeys
- Description
- opens all subkeys of the key. If a subkey is a link, the link will be
resolved and the appropriate key will be opened.
- Returns
- an empty sequence if the key has no subkeys.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
getKeyNames
- Returns
- a sequence with the names of all subkeys of the key.
If the key has no subkeys, the function returns an empty sequence. If a subkey is
a link, the name of the link will be returned.
- Throws
- InvalidRegistryException
if the registry is not open.
|
|
createLink
- Description
- creates a new link in the registry.
- Returns
- true if the link was created. If the link already
exists or the link target does not exist, the
function returns false.
- Parameter aLinkName
- specifies the relative path from the current key to
the link which will be created.
- Parameter aLinkTarget
- specifies the full path of the key which will be
referenced by the link.
- Throws
- InvalidRegistryException
if the registry is not open or the registry is
readonly.
|
|
deleteLink
- Description
- deletes a link from the registry.
- Parameter aLinkName
- specifies the relative path from the current key to
the link which will be deleted.
- Throws
- InvalidRegistryException
if the registry is not open, the registry is readonly,
or if the link does not exist.
|
|
getLinkTarget
- Returns
- the target (complete path of a key) of the link specified by rLinkName.
- Parameter rLinKName
- specifies the relative path from the current key to
the link which target will be returned.
- Throws
- InvalidRegistryException
if the registry is not open or the link does not exists.
|
|
getResolvedName
- Returns
- the resolved name of a key. The function resolve the complete name of the key.
If a link could not be resolved, the linktarget concatenated with the unresolved rest
of the name, will be returned.
- Parameter rKeyName
- specifies a relative path from the current key which will be resolved from all links.
- Throws
- InvalidRegistryException
if the registry is not open or a recursion was detected.
|
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


You can use Amazon Command Line Interface (CLI) to edit Amazon S3 files locally and upload them using the sync command. This tool can be installed on Linux and you can use your favourite editor.
If you need to edit files on Windows or Mac, please visit this link.
Edit Amazon S3 files locally on Linux using Amazon CLI. Saving the local changes does NOT automatically upload the file to Amazon S3. Once you are done editing, you need to run the sync command to upload the updated files. The code snippets below show how to setup, login, view and edit the files.
sudo apt-get install python-pip #Install pip sudo pip install awscli #Install the awscli python package aws help #Test to see if the install went wellHere is the raw version of the script above.#Configure Amazon Access Key ID, Secret Access Key, Default region name. aws configure #This info is stored in this file: ~/.aws/config
#This will list all files in the bucket called make.stanleygeorge.com aws s3 ls s3://make.stanleygeorge.com
#This will copy all the files from the S3 bucket to the current directory aws s3 sync s3://make.stanleygeorge.com .
#This will copy all the files from the current directory to the S3 bucket. #The 'grants' option grants read permissions on the files to everyone. aws s3 sync . s3://make.stanleygeorge.com --grants read=uri=http://acs.amazonaws.com/groups/global/AllUsers
If you need to manage a lot of pages, a tool like DocPad will help. See this post on how to create a static website or blog with Docpad.
External Links


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15 Jan 2017 » Back to work
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26 Sep 2014 » The Disappointment of Rubymotion
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07 Sep 2014 » Bible passages explained in modern language
28 Jul 2014 » Remove div wrappers from simple_form fields
28 Jun 2014 » Ubisoft Can’t Tell a Story
20 Jun 2014 » Watchdogs Review
19 Jun 2014 » Macaw - The Code-Savvy Design Tool
16 Jun 2014 » Storing hashes in a file
26 Apr 2014 » HTML Frameworks and Preprocessors to Love
25 Apr 2014 » Kickstarter - Great idea, poor execution?
24 Apr 2014 » Ruby Tips I learned While Building an API From Scratch
22 Apr 2014 » Web Crawlers
12 Apr 2014 » Setting up git with SSH to update your site on push
10 Apr 2014 » Rails 4.1 upgrade
09 Apr 2014 » Blogging Software
07 Apr 2014 » Serving Retina Images to Devices that Need them
18 Jan 2014 » Checking Variable Existence in Ruby
08 Dec 2013 » Mud Review
09 Aug 2013 » Visita al banco
19 Apr 2013 » How Call of Duty and EA Killed the First Person Shooter


info:lccn/
| info-namespace |
lccn |
| namespace-title |
Namespace of Library of Congress Control Numbers |
| registration-date |
2003-11-10 |
| namespace-authority |
| organisation-name |
Library of Congress |
| organisation-address |
101 Independence Ave. Washington DC 20540. USA |
| organisation-uri |
http://www.loc.gov |
| contact-person |
Ray Denenberg |
| contact-email |
<EMAIL_ADDRESS>|
| contact-tel |
+1<PHONE_NUMBER> |
|
| identifier-syntax |
| description |
A character string of length eight to twelve characters. (For purposes of
this description characters are ordered from left to right -- "first" means
"leftmost".)
The rightmost eight characters are always digits.
If the length is 9, then the first character must be alphabetic.
If the length is 10, then the first two characters must be either both digits
or both aplhabetic.
If the length is 11, then the first character must be alphabetic, the next
two characters must be either both digits or both alphabetic.
If the length is 12, then the first two characters must be alphabetic and the
remaining characters digits. |
| uri |
http://www.loc.gov/marc/lccn-namespace.html#syntax |
|
| identifier-normalization |
| description |
An LCCN is to be normalized to its canonical form described in the syntax
description above, as follows:
1. Remove all blanks.
2. If there is a forward slash (/) in the string, remove it, and remove all
characters to the right of the forward slash.
3. If there is a hyphen in the string:
a. Remove it.
b. Inspect the substring following (to the right of) the (removed) hyphen.
Then (and assuming that steps 1 and 2 have been carried out):
i. All these characters should be digits, and there should be six
or less.
ii. If the length of the substring is less than 6, left-fill the
substring with zeros until the length is six.
Examples:
"n78-890351" normalizes to "n78890351".
"n78-89035" normalizes to "n78089035".
"n 78890351 " normalizes to "n78890351".
" 85000002 " normalizes to "85000002"
"85-2 " normalizes to "85000002"
"2001-000002" normalizes to "2001000002"
"75-425165//r75" normalizes to "75425165"
" 79139101 /AC/r932" normalizes to "79139101" |
| uri |
http://www.loc.gov/marc/lccn-namespace.html#normalization |
|
| namespace-information |
| description |
The LCCN namespace consists of identifiers, one corresponding to every
assigned LCCN (Library of Congress Control Number). Any LCCN may have various
forms which all normalize to a single canonical form; only normalized values
are included in the LCCN namespace.
An LCCN is an identifier assigned by the Library of Congress for a
metadata record (e.g., bibliographic record, authority record). LCCNs have
three components: prefix, year, and serial number. The prefix is optional; if
present, it has one to three lowercase alphabetic characters. (Prefixes are
maintained in a controlled list.) The year is two or four digits. (For 2000 and
earlier the year is two digits, for 2001 and later, four digits.) The serial
number (after normalization) is six digits. (An un-normalized LCCN may have a
serial number of 1-6 digits, which is left-filled with zeros when normalized.) |
| uri |
http://www.loc.gov/marc/lccn-namespace.html#info |
|
View Dublin Core metadata for this entry
|


{# c.workflow_structure (see training_materails.html) stage - name of stage e.g. 'n0' USAGE: {% snippet 'workflow/snippets/workflow_stage_list.html', stage='n0' %} #} {% snippet 'workflow/snippets/workflow_stage_item.html', stage=c.node_content.get(stage) %} {% if c.node_structure.get(stage) %}


Intro
The video of a conference talk that introduces the pattern is available here . (german)
The projector pattern has emerged from the work of many developers. The current form was mainly influenced by Prof. Dierk König, Dr. Dieter Holz, Gerrit Grunwald, and Andres Almiray. We present the pattern in classical structure as introduced by Christopher Alexander.
Context
The projector pattern is designed to be used for user interfaces with potentially many screens that can be classified into typical schemes. Such schemes might include one-column-form, two-column-form, search form, dashboard, etc.
The pattern can only work if we have a UI toolkit with elements (aka components, widgets) that expose a binding facility. Binding means that we can listen for changes in the element (view binding) and we apply changes to the element (data binding). Some such UI toolkits are: JavaFX, Swing, AWT, SWT, WFC, HTML/DOM, Tk, GTK, and Fox. The pattern is not designed to work with command-line user interfaces.
Another prerequisite is the availability of a presentation model abstraction. We will explain that a little later. If presentation models are not yet available, they can be created quite easily.
Problem
Implementing dedicated views for many screens including model binding leads to much code that needs to be created, tested, and maintained. Such code tends to be full of structural duplication, which leads to all sorts of problems like keeping the UI look and feel consistent, having to fix a single bugs in many places, etc.
Moreover, this code is UI-toolkit specific and needs to be replaced with any change of the toolkit. The sheer amount of code can make this prohibitively expensive, which leads to the costly and risky "solution" of redoing the presentation layer all over again. The UI code becomes a throw-away artefact without the chance to improve and mature.
Have you ever heard "we had no time to make a better UI"? This is a direct result of the bad economics behind throw-away-and-redo UIs. Needless to say that it is not a morale booster to work for the trash can and the best and brightest developers might want to work on something that is more appreciated.
Forces
One might assume that many of the issues can be solved by source code generation. But code generation and templating approaches often don't yield enough flexibility in the view construction:
- the model binding & interaction paradigm
- dynamic modifications and extensions at runtime
- compositional aggregates
- even more importantly, statically created structures are generally difficult to re-apply when the structure needs modification
Various attempts to source code generation had varied degrees of success in the past like CASE tools and model-driven-architecture (MDA). This approach has its areas of applicability, but you have to do it really well to succeed, and it is very easy to not doing it well enough.
Solution
The general solution idea is to create a projector abstraction, which - depending on the programming language - can be an object, a function, a module, or a data structure with enclosed logic.
The projector in Figure 1: Projector Pattern Overview takes rich presentation models as input and creates a presentation by "projecting" the presentation models in the target UI toolkit. Such a presentation creates the view from UI elements as available in the target UI toolkit and binds the presentation models to those elements.
It follows that any projector is specific to a UI toolkit. By exchanging the projector, one can present the same presentation model in a different UI toolkit.
Projectors are compositional: one projector can create a view and binding that a second projector aggregates. A projector for a "week" might aggregate seven projectors for a "day".
Note that a projector creates view and binding as runtime abstractions, not as source code. One can therefore see the projector as an instance of the Interpreter Pattern.
Rich Presentation Models
Rich presentation models do not only manage a value (let's say the first name of a person) but also lots of additional information that is needed for the presentation: the label, help, tooltip, and whether it is optional, enabled, editable, valid, dirty (changed by user and not yet saved) and so on. Since this additional information can change at runtime, it must be observable (see Observer Pattern).
Let's introduce the concept of an Attribute to store all these observables. This gives us for example a "firstname" attribute. Many such attributes (firstname, lastname, birthdate, etc.) can be bundled in a presentation model (here: the person presentation model).
Such rich presentation models contain all information and capabilities that a projector needs in the binding to make the UI toolkit elements automatically synchronize with their models.
Structure
Figure 2: Projector Pattern Structure connects the structural pieces of the projector pattern and shows their relation. It places the projector pattern in the context of a classical MVC application where access to the presentation models in funneled through a supervising controller.
Here are some observations about the structure:
- There can be many concrete projectors for a projector abstraction (interface).
- Every projector returns the same kind of views and uses the given controllers to bind presentation models in a manner that depends on the characteristics of the view and the purpose of this specific projector.
- Projectors might use many controllers. Since they are passed to the projector from the caller, projectors might also share controllers.
- Controllers generate possibly many presentation models but do not expose them. They rather expose specific methods (functions) that projectors need for the binding. Controllers stay in charge of everything that happens to the presentation models and can therefore enforce conversion, validation, and all other business rules. That is what we mean by "classical" MVC.
- Presentation models generate possibly many rich attributes.
- Attributes generate as many observables as needed - not only for the value but also for other "rich" information like validity, label, editable, mandatory, and so on.
Following the arrows in Figure 2: Projector Pattern Structure reveals the important dependencies. But it is equally important - if not more so - to recognize the arrows that are not available:
- Observables do not know about attributes (or views or anything else for that matter).
- Attributes do not know about presentation models.
- Presentation models do not know about controllers.
- Controllers do not know about projectors or views! Controllers cannot "accidentally" change a view directly (as it often happens in non-classical MVC) and thus undermine constraints and business rules.
- Views know nothing.
The absence of knowledge is crucially important as it constrains the possible harm that any piece of code might do.
With this general knowledge about the proposed structure of the projector pattern, let's have a look into possible implementations in various technologies.
Implementations
The projector pattern can be used with many languages and UI toolkits. Below are two such usages, one for the Java platform and another one for JavaScript/Web.
OpenDolphin makes prolific use of the projector pattern in its demo applications as shown in the following code excerpt. Full version.
Projector pattern for JavaFX with Groovy/Java and OpenDolphin presentation models
class SimpleFormView { static show(ClientDolphin dolphin) { start { IProjector projector = new JavaFxProjector( dolphin: dolphin, stage: primaryStage) IPresentation form = projector.createSimpleForm("person") IPresentation frame = projector.createFrame(form, 400, 200) style delegate // styling could also be part of the projection frame.visible = true } } } /** Abstract Factory pattern */ interface IProjector { IPresentation createFrame(IPresentation root, double width, double height) IPresentation createSimpleForm(String pmId) } interface IPresentation { void setVisible(boolean visible) Object getWidget() } class JavaFxPresentation implements IPresentation { javafx.scene.Node node void setVisible(boolean visible) { node.setVisible(visible) } javafx.scene.Node getWidget() { return node } } class JavaFxStage implements IPresentation { Stage stage void setVisible(boolean visible) { if (visible) stage.show() else stage.close() } Stage getWidget() { return stage } } class JavaFxProjector implements IProjector { ClientDolphin dolphin Stage stage JavaFxStage createFrame(IPresentation root, double width, double height) { Parent sceneRoot = (Parent) root.widget Scene scene = new Scene(sceneRoot, width, height) stage.scene = scene return new JavaFxStage(stage: stage) } JavaFxPresentation createSimpleForm(String pmId) { def grid = new GridPane() // ... // code details omitted for brevity // ... return new JavaFxPresentation(node: grid) } }
Kolibri makes prolific use of the projector pattern in its examples as shown in the following code excerpt where a form is created with one line of code.
Usage of projector pattern for HTML/DOM with JavaScript and Kolibri presentation models
const start = () => { const formStructure = [ {value: "Text", label: "Text", name: "text", type: "text" }, {value: 0, label: "Number", name: "number", type: "number" }, {value: "1968-04-19", label: "Date", name: "date", type: "date" }, {value: "12:15", label: "Time", name: "time", type: "time" }, {value: false, label: "Check", name: "check", type: "checkbox"}, {value: "", label: "Color", name: "color", type: "color" } ]; const controller = SimpleFormController(formStructure); return projectForm(controller); }
The Kolibri examples show the use of the projector pattern right in the browser with explanations and links to the code that implements and code that uses the pattern. You might want to check out: Simple Form , Work Day , and Work Week .
Implementation remarks: in a Java/C#/TypeScript-like type system, it is often helpful to make projectors interchangeable by means of the Abstract Factory Pattern. In JavaScript, projectors become interchangeable by putting them in modules. The user imports the module of the specific projector that he wants to use.
Catalog
Once you have created your first projector that creates - let's say - a standard form, you can enjoy the efficiency boost that comes from creating as many forms as you want from only a single line of code. These forms all look consistent and work consistently by design. That is nice. Users love UI consistency.
But then, you may want to throw in some variation, let's say a two-column form instead of one-column. Or add a search form, a master-detail view, a dashboard, and so on. Perfect. Create a projector for each of those. You will quickly find that most applications only have so-many different schemes. Make a catalog of your projectors like in Figure 3: Projector Catalog, let your business chose from it, and all the lengthy discussions about how the UI should look like are gone.
Please note that variation in the projectors is not confined to the visual representation. You can also provide variety in UX paradigms. One set of projectors can for example use traditional save/cancel buttons while a different set goes for direct manipulation where all choices are directly applied (like in most Apple UIs).
Resulting Context
View creation becomes as simple and efficient as choosing from a catalog. Views do not only come with a consistent "look" but also a consistent "feel". They all react to user input in the same way throughout the application.
If the views need to change in visualization or behaviour, the change can be applied in one single place - the projector - and the whole application is updated at once. Fine-tuning the UI suddenly becomes inexpensive. Better UIs emerge. Users are delighted.
UI development no longer produces costly throw-away code but rather becomes an investment that pays off over time.
No business logic ever touches any UI element but only presentation models, which are UI-toolkit agnostic. All business logic can therefore be tested without the UI and remains untouched when UI-specific code needs to change.
Exchangeable projectors enable quick and safe migration when the UI toolkit changes as well as multichannel support for other UI toolkits.
The code size is massively reduced and contains less structural duplication, which leads to reduced testing effort and fewer bugs.
All these benefits come with one downside: when replacing so-many views with just one projector, then this more general projector is likely to be more complex to implement and test. But, luckily, it has to be tested only once.
Known Uses
The implementation section lists two open-source projects and much more projects of that kind can be found in public repositories (GroupHub, DuploFX, faceted search, etc.). There is even an extension into embedded devices showcasing the power of the pattern but running the same code against a software and a hardware UI.
Many closed-source projects have used the projector pattern successfully in the finance industry, banking, insurance, trading, logistics, retail, public service, and more.
Related Patterns
A common question is how the projector pattern relates to "components" because those also create a visual representation and are meant to be compositional. The answer is that projectors often use one component or many components to create the view and use the component's binding facilities to synchronize with the presentation models. In short, it is a "used-by" relationship.
The Abstract UI Toolkit Pattern can be seen as a competitor for the aspect of being able to render the same UI information on different specific UI toolkits. This is true but abstraction over different toolkits is difficult to get right without falling back to the least common denominator and making the UIs unambitious.
Pretty much any implementation of the projector pattern and any application that uses the pattern also makes use of many classical "Gang of Four" Patterns, in particular: Observer, Singleton, Decorator, Adapter, Interpreter, Template Method, Strategy, Composite, Abstract Factory. Functional languages can replace many of those with higher-order functions and function composition.
When using the projector pattern in the context of a classical model-view-controller (MVC) structure, our presentation models take the role of the model (M) and are only accessible through the controller (C). This in turn means that any projector does not work directly with the presentation model but with one or many controllers.


Load
Save
×
Error:
{{warn}}
×
Unsafe!
{{warn}}
×
Crash!
Uh oh, there was a crash. See the
log
.
Re-
Check
Verifying...
Safe
Unsafe
Error!
Crash!
Permalink: {{sourceFileName}}
-- Wait for it ...


{% comment %} Copyright dates, mainly to indicate: 1. the project has been around for a while 2. currently maintained {% endcomment %} © 2013 - {{ site.time | date: "%Y" }} — Cockpit is a Red Hat sponsored free software project released under the LGPL v2.1+
Privacy Policy — Code of Conduct
{% include github.html %}


SEGtool is an R package used for expression datasets analysis in purpose to detect specifically expressed gene (SEG, also known as tissue specific gene). SEGs are essentially outliers in a given condition(or different treatments, tissues). In order to detect such outliers, SEGtool first calculates the one-step Tukey-biweight value for each gene, applied a modified fuzzy c-means (FCM) clustering algorithm to cluster each gene respectively. After that, a modified Jaccard used to judge the most probable clustered ID for each sample. Finally we use a modified Simulated Annealing (SA) methods to detect candidate SEGs through analyzing the expression value of members in each group.
SEGtool could be used for :
- High and low SEGs detection.
- Specific expression patterns detection.
- Detect extreme values in numeric-scale format.
Package and Manual Download
- EBI test expression dataset
- EBI test expression dataset
- GTEx test expression dataset
- GTEx test expression dataset
- SEGtool R Package
- SEGtool_1.3.tar.gz
- SEGtool Manual
- SEGtool_Manual.pdf
System requirements
This package can be used in UNIX/LINUX and was developed under R 3.1.1 on the ubuntu 12.04 operating system. The package on WINDOWS OS could not call multi-core cpu for speeding , and only perform on single core.
The memory occupation depends on the sample size of the input datasets. 170M, 220M, 336M memory and 4min, 5min, 8min were taken in an E7-4820 computer using 4 Cores while handling 39, 60 and 100 samples that all of them have 60533 genes (EBI test dataset, each cell is float with 4 significant figures). The GTEx dataset runs similar time but exhuast 1070M(expression in cell is float with 16 significant figures) memory with 31 tissues. Because of the time consumings,default option will not draw plot figure for each SEG's expression (or this it will spend a long time).
In order to implement our package, the R software and following R packages including :
ggplot2 (single gene expression plot figure needed)
hwriterPlus ( UNIX/LINUX html report needed )
parallel ( R contributed packages,UNIX/LINUX platform run multi-cpu required )
pheatmap ( heatmap needed)
svglite ( html report needed )
All the packages required can be downloaded from CRAN or BIoconductor or click the hyperlinks above.
Procedures
- Specific Expression Patterns Detection, using a Tukey-biweight modified fuzzy C-mean(FCM) clustering algorithm method
- Principle Component Analysis (PCA) for the samples with SEGs
- Cluster analysis for genes and samples
- Represent SEGs in different samples
- Plotting all the analysis results
- Generate html report


You need a space here
if ![-z foo ]; then true; fi # if command `[-z' w/ args `foo', `]' fails..
if ! [ -z foo ]; then true; fi # if command `[' w/ args `-z', `foo', `]' fails..
Bourne shells are very whitespace sensitive. Adding or removing spaces can drastically alter the meaning of a script. In these cases, ShellCheck has noticed that you're missing a space at the position indicated.
ShellCheck does not understand Bash History Expansion, an interactive shell feature also using !
(such as !!
to expand to the previous command).
These features are disabled by default in shells and very rarely used in scripts, but may occasionally be found in interactively sourced files like .bashrc
. Please ignore the error in these cases.


addCustomField()
method of the FieldGroup
component is used together with the
custom="true"
attribute of field
and it allows you to set your own field view. It takes
two parameters: field identifier specified in the id
attribute of field
and the
implementation of theFieldGroup.CustomFieldGenerator
interface.
generateField()
method of the CustomFieldGenerator
interface is invoked by
FieldGroup
. A data
source and field identifier, for which this generator is registered, are passed into the method. The method
should return a visual component (or container), which will be displayed in the field.
In this example, we have created a LookupField
with two options and used it to edit the boolean entity
attribute.


| This chapter is only for reader that use the GNTP adapter. Even if UDP is binary format protocol, it shouldn’t be considered as secure. |
GNTP is a MIME like format, contents are sent as readable plain text. You should think to use either :
-
a HTTPS secure channel
-
encrypt your data on a basic HTTP channel
We will see now, how to encrypt your data and what formats are supported.
The authorization of messages is accomplished by passing key information that proves that the sending application knows a shared secret with the notification system, namely a password. Users that want to authorize applications must share with them a password that will be used for both authorization and encryption.
| By default, authorization is not required for requests orginating on the local machine. |
| Hash | Features |
|---|---|
MD5 |
128-bit, 16 byte, 32 character length when hex encoded |
SHA1 |
160-bit, 20 byte, 40 character length when hex encoded |
SHA256 |
256-bit, 32 byte, 64 character length when hex encoded |
SHA512 |
512-bit, 64 byte, 128 character length when hex encoded |
| Hash | Features |
|---|---|
NONE |
No encryption; messages are sent in plain text |
AES |
key length: 24 bytes (192 bit), block size: 16 byte (128 bit), iv size: 16 byte (128 bit) |
DES |
key length: 8 bytes (64 bit), block size: 8 byte (64 bit), iv size: 8 byte (64 bit) |
3DES |
key length: 24 bytes (192 bit), block size: 8 byte (64 bit), iv size: 8 byte (64 bit) |
| All encryption algorithms should use a block mode of CBC (Cipher Block Chaining) and PKCS5 (PKCS7) padding. |
| It is important to keep in mind that some encryption algorithms require keys that are longer than can be generated by some hashing algorithms. As such, not all hash/encryption combinations are valid (ex: MD5 hash produces a 16 byte result, but AES encryption requires a 24-byte key). |
| Encryption | Hash |
|---|---|
AES |
SHA256, SHA512 |
DES |
MD5, SHA1, SHA256, SHA512 |
3DES |
SHA256, SHA512 |
To encrypt your data, its very easy. You have just to specify in options of Net_Growl::singleton method :
-
password hash algorithm, see the supported hashing algorithms.
-
encryption algorithm, see the supported encryption algorithms.
<?php
require_once 'Net/Growl/Autoload.php';
$notifications = array(
'GROWL_NOTIFY_PHPERROR'
);
$appName = 'PHP App Example using GNTP/encrypt AES';
$password = 'mamasam';
$app = new Net_Growl_Application(
$appName,
$notifications,
$password
);
$options = array(
'protocol' => 'gntp',
'timeout' => 10,
'encryptionAlgorithm' => 'AES',
'passwordHashAlgorithm' => 'SHA256',
);
try {
$growl = Net_Growl::singleton($app, null, null, $options);
$growl->register();
$title = 'Welcome in PHP/GNTP world';
$description = "New GNTP protocol support 3 encryption algorithms ! \n"
. "DES, 3DES, AES with 4 hash algorithm \n"
. "MD5, SHA1, SHA256, SHA512.";
$options = array(
'sticky' => true,
);
$growl->publish($name, $title, $description, $options);
} catch (Net_Growl_Exception $e) {
echo 'Growl exception: ' . $e->getMessage() . PHP_EOL;
}
?>


We say nothing more than we need
I say "your place" when we leave
Baby, this is what you came for
Lightning strikes every time she moves
And everybody's watching her
But she's looking at you, ooh, ooh
You, ooh, ooh, you, ooh, ooh
You, ooh, ooh, you, ooh, ooh
You, ooh, ooh
Ooh
You, ooh, ooh, you, ooh, ooh
You, ooh, ooh, you, ooh, ooh
You, ooh, ooh, you, ooh, ooh
Ooh
Baby, this is what you came for
Lightning strikes every time she moves
Yeah
Baby, this is what you came for
Lightning strikes every time she moves
And everybody's watching her
But she's looking at you, ooh, ooh
You, ooh, ooh, you, ooh, ooh
You, ooh, ooh, you, ooh, ooh
You, ooh, ooh
Ooh
You, ooh, ooh, you, ooh, ooh
You, ooh, ooh, you, ooh, ooh
You, ooh, ooh, you, ooh, ooh
Ooh
I ain't worried 'bout nothin'
I ain't wearin' na-nada
I'm sittin' pretty, impatient
But I know you gotta
Put in them hours
I'ma make it harder
I'm sendin' pic' after picture
I'ma get you fired
I know you're always on that night shift
But I can't stand these nights alone
And I don't need no explanation
'Cause, baby, you're the boss at home
You don't gotta go to work
Work, work, work, work, work, work
But you gotta put in work
Work, work, work, work, work, work
You don't gotta go to work
Work, work, work, work, work, work
Let my body do the work
Work, work, work, work, work, work
We can work from home, oh-oh, oh-oh
We can work from home, oh-oh, oh-oh
Let's put it into motion
I'ma give you a promotion
I'll make it feel like a vacay
Turn the bed into an ocean
We don't need nobody
I just need your body
Nothin' but sheets in between us
Ain't no gettin' off early
I know you're always on that night shift
But I can't stand these nights alone (oh)
And I don't need no explanation
'Cause, baby, you're the boss at home (yeah, yeah)
You don't gotta go to work
Work, work, work, work, work, work
But you gotta put in work
Work, work, work, work, work, work
You don't gotta go to work
Work, work, work, work, work, work
Let my body do the work
Work, work, work, work, work, work
We can work from home, oh-oh, oh-oh
We can work from home, oh-oh, oh-oh
Oh, yeah, girl go to work for me (work for me)
Can you make it clap, no hands for me? (ooh, yeah)
Take it to the ground, pick it up for me (uh, ayy)
Look back at it all over me (oh, yeah)
Put in work like my timesheet (oh)
She ride it like a '63 (oh-whoa)
I'ma buy her new Céline (oh)
Let her ride in a foreign with me
Oh, she the bae, I'm her boo
And she down to break the rules
Ride or die, she gon' go
I'm gon' juug, she finessin'
I pipe her, she take that
Put in overtime on your body
You ain't gotta go to work, no
Work, work, work, work, work, work
But you gotta put in work (oh)
Work, work, work, work, work, work (ooh, yeah)
You don't gotta go to work
Work, work, work, work, work, work
Let my body do the work (do work)
Work, work, work, work, work, work (do work, yeah, yeah)
We can work from home, oh-oh, oh-oh
We can work from home, oh-oh, oh-oh
Yeah, we can work from home, oh-oh, oh-oh
Yeah, we can work from home, oh-oh, oh-oh, yeah
Give it to me, I'm worth it
Baby I'm worth it
Uh huh I'm worth it
Gimme gimme I'm worth it
Give it to me, I'm worth it
Baby I'm worth it
Uh huh I'm worth it
Gimme gimme I'm worth it
Okay
I tell her bring it back like she left somethin'
Bring it bring it back like she left somethin'
Uh, in the club with the lights off
What you actin' shy for?

Just gimme you, just gimme you
Just gimme you, that's all I wanna do
And if what they say is true
If it's true, I won't get mad at you
I may talk a lot of stuff
Guaranteed, I can back it up
I think I'mma call your bluff
Hurry up, I'm walkin' out front
Uh huh you see me in the spot like
"Ooh I love your style"
Uh huh show me what you got
'Cause I don't wanna waste my time
Uh huh see me in the spot like
"Ooh I love your style"
Uh huh show me what you got
Now come and make it worth my while
Give it to me, I'm worth it
Baby I'm worth it
Uh huh I'm worth it
Gimme gimme I'm worth it
Give it to me, I'm worth it
Baby I'm worth it
Uh huh I'm worth it
Gimme gimme I'm worth it
It's all on you, it's all on you
It's all on you, so what you wanna do?

Uh huh you see me in the spot like
"Ooh I love your style"
Uh huh show me what you got
'Cause I don't wanna waste my time
Uh huh see me in the spot like
"Ooh I love your style"
Uh huh show me what you got
Now come and make it worth my while
Give it to me, I'm worth it
Baby I'm worth it
Uh huh I'm worth it
Gimme gimme I'm worth it
Give it to me, I'm worth it (know what I mean?)
Baby I'm worth it (give me everything)
Uh huh I'm worth it
Gimme gimme I'm worth it
Give it to me, I'm worth it


|
mbed TLS v2.16.11
|
This structure is used for storing cache entries. More...
#include <ssl_cache.h>
Data Fields | |
| mbedtls_time_t | timestamp |
| mbedtls_ssl_session | session |
| mbedtls_x509_buf | peer_cert |
| mbedtls_ssl_cache_entry * | next |
This structure is used for storing cache entries.
Definition at line 92 of file ssl_cache.h.
| mbedtls_ssl_cache_entry* mbedtls_ssl_cache_entry::next |
chain pointer
Definition at line 101 of file ssl_cache.h.
| mbedtls_x509_buf mbedtls_ssl_cache_entry::peer_cert |
entry peer_cert
Definition at line 99 of file ssl_cache.h.
| mbedtls_ssl_session mbedtls_ssl_cache_entry::session |
entry session
Definition at line 97 of file ssl_cache.h.
| mbedtls_time_t mbedtls_ssl_cache_entry::timestamp |
entry timestamp
Definition at line 95 of file ssl_cache.h.


The ASM library provides two APIs for generating and transforming compiled classes: the core API provides an event based representation of classes, while the tree API provides an object based representation.
With the event based model a class is represented with a sequence of events, each event representing an element of the class, such as its header, a field, a method declaration, an instruction, etc. The event based API defines the set of possible events and the order in which they must occur, and provides a class parser that generates one event per element that is parsed, as well as a class writer that generates compiled classes from sequences of such events.
With the object based model a class is represented with a tree of objects, each object representing a part of the class, such as the class itself, a field, a method, an instruction, etc. and each object having references to the objects that represent its constituents. The object based API provides a way to convert a sequence of events representing a class to the object tree representing the same class and, vice versa, to convert an object tree to the equivalent event sequence. In other words the object based API is built on top of the event based API.
ASM provides both APIs because there is no best API. Indeed each API has its own advantages and drawbacks:
时间在流逝，Java语言在发展，ASM的版本也在不断演进、变化。最初的时候，ASM只是包含Core API的内容，后续在发展过程中发现，有些问题让Core API处理起来并不是特别方便，因此才逐步演化出Tree API的内容。换句话说，ASM并不是一开始就规划出了Core API和Tree API两条路，它是随着处理的问题越来越复杂，才形成了两条分明的路。
| Note: Note that the two APIs manage only one class at a time, and independently of the others: no information about the class hierarchy is maintained, and if a class transformation affects other classes, it is up to the user to modify these other classes. |
The ASM library is organized in several packages that are distributed in several jar files:
org.objectweb.asm
and org.objectweb.asm.signature
packages define the event based API
and provide the class parser and writer components.
They are contained in the asm.jar
archive.
org.objectweb.asm.util
package, in the asm-util.jar
archive,
provides various tools based on the core API that can be used during the development and debugging of ASM applications.
org.objectweb.asm.commons
package provides several useful predefined class transformers,
mostly based on the core API.
It is contained in the asm-commons.jar
archive.
org.objectweb.asm.tree
package, in the asm-tree.jar
archive,
defines the object based API,
and provides tools to convert between the event based and the object based representations.
org.objectweb.asm.tree.analysis
package provides a class analysis framework and several predefined class analyzers,
based on the tree API.
It is contained in the asm-analysis.jar
archive.
<dependencies> <dependency> <groupId>org.ow2.asm</groupId> <artifactId>asm</artifactId> <version>9.0</version> </dependency> <dependency> <groupId>org.ow2.asm</groupId> <artifactId>asm-commons</artifactId> <version>9.0</version> </dependency> <dependency> <groupId>org.ow2.asm</groupId> <artifactId>asm-util</artifactId> <version>9.0</version> </dependency> <dependency> <groupId>org.ow2.asm</groupId> <artifactId>asm-tree</artifactId> <version>9.0</version> </dependency> <dependency> <groupId>org.ow2.asm</groupId> <artifactId>asm-analysis</artifactId> <version>9.0</version> </dependency> </dependencies>
总结：
Java ClassFile相当于“树根”部分，Objectweb ASM相当于“树干”部分，而各种应用场景属于“树枝”或“树叶”部分。


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What am I looking at?
You are looking at a cognitive concept tree that shows the relative contribution of different cognitive concepts for a single location in the brain, an x,y,z coordinate called a "voxel" to a model generated at the voxel. Each circle represents a single cognitive concept,
colored to indicate its importance for the voxel's model (darker = more important,
blue = positive weight,
red = negative weight), and
sized by the number of statistical brain maps with the label that contributed to the model result.
What do you mean "relative contribution?"
We used a bunch a brain maps labeled with
cognitive concepts to generate a sparse Logistic Regression model at each voxel (think an x,y,z coordinate in a 3D brain map), meaning that we found an optimal weighting of each cognitive concept to predict the voxel values across a large set of images. You are looking at the "relative contribution" (e.g., importance) of each concept for a particular voxel, represented by the weight (the beta or regression parameter) produced by the model. This importance is represented in color, and you will notice many faint or completely white nodes. Although these concepts exist, they were not relevant to the voxel's model.
What do these voxel-wise models do?
Having a model at each voxel means that we can use cognitive concepts to predict brain maps, and predict cognitive concepts from a new brain map. The model is sparse because the algorithm sets the weights of as many of the regression parameters (one for each cognitive concept) to zero. Thus, although there are a total 132 cognitive concepts, you will only see a small number of strongly blue or red nodes.
How do I find concepts?
Use our Concept Explorer button in the top right to select concepts you are interested in, and they will be
highlighted in the tree.
Why aren't all of the nodes labeled?
Nodes with an importance value greater than a threshold of 0.5 and having more than 15 associated images are labeled automatically to not clutter the visualization. If you want more info on a node, simply mouse over it to see. If you want to view the concept in the Cognitive Atlas, simply click the node.
How do I explore different regions?
If you use the region selector in the bottom left, you will be taken to a random voxel within the region. Some regions are very large, meaning the model looks very different between voxels in the same region, and for this reason we encourage you to reload the same region multiple times to see the variance. Brain regions correspond to randomly selected MNI (x,y,z) coordinates from the
AAL2 atlas
resampled to 4mm with nearest interpolation. Data and labels were obtained courtesy of
NeuroVault. Full script to generate coordinates
is available.


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object igeo.IConfig
public class IConfig
An interface to contain static constants used in the whole iGeo system.
| Field Summary | |
|---|---|
static IColor |
ambientColor
default ambient color |
static double |
angleTolerance
A parameter to check identical direction in angle. |
static float |
arrowSize
default vector graphic arrow size |
static float |
arrowWidthRatio
default vector graphic arrow width ratio |
static boolean |
autoFocusAtStart
enable focus after geometries created in setup method |
static double |
axonometricRatio
default axonometric ratio |
static IColor |
bgColor1
|
static IColor |
bgColor2
|
static IColor |
bgColor3
|
static IColor |
bgColor4
|
static int |
cacheRecursionMaxDepth
max depth of recursive search of closest point |
static boolean |
checkAdjacentWalls
When this option is true, IWall checks all other exsiting walls to see if the particle is also colliging into other walls. |
static boolean |
checkDuplicatedControlPoint
when NURBS geometry is created at a constructor, if any control points share a same instance, another instance is created with dup(). |
static boolean |
checkDuplicatedControlPointOnEdge
when NURBS geometry is created at a constructor, if control points on edges share a same instance, another instance is created with dup(). |
static boolean |
checkValidControlPoint
when NURBS geometry is created at a constructor, checking validity (not infinite nor NaN) of numbers if this is true. |
static boolean |
clearBG
in every drawing cycle, background is cleared with specified background color or gradient |
static boolean |
clearParticleForceInPostupdate
frc.zero called in IParticleGeo if this is true and also IConfig.enablePostupdate is true |
static boolean |
cullVertexBehindViewInGL
check and remove vertices behind view location in OpenGL graphics |
static boolean |
cullVertexBehindViewInP3D
check and remove vertices behind view location in P3D graphics |
static int |
curveCacheResolution
resolution per EP for cache points of curve for search of closest point on curve |
static double |
defaultAIExportScale
AI Export |
static boolean |
defaultConstantFieldIntensity
|
static double |
defaultFieldIntensity
field properties |
static boolean |
deleteGraphicObjectsAfterDraw
all graphic objects in IGraphicServer are deleted once drawn in a panel (objects in IServer and dynamics in IDynamicServer are preserved) usually used with clearBackground=false |
static boolean |
depthSort
enable depth test in GL graphics / depth sort in P3D graphics. |
static boolean |
drawOrderForward
set order of drawing in forward (from old to new) or backwards. |
static IColor |
emissiveColor
default emissive color |
static boolean |
enablePostinteract
enable postinteract method in IDynamicServer. |
static boolean |
enablePostupdate
enable postupdate method in IDynamicServer. |
static boolean |
enablePreinteract
enable preinteract method in IDynamicServer. |
static boolean |
enablePreupdate
enable preupdate method in IDynamicServer. |
static double |
farViewRatio
default far clipping distance. |
static boolean |
insertBouncePointInTrajectory
Boolean option to turn on/off inserting an interesection point on IWall when bouncing into a trajectory curve of ITrajectoryI. |
static int |
isoparmResolution
Number of isoperms to draw surfaces in graphic classes. |
static double |
keyAxonometricPanSpeed
Speed of panning in keyboard (arrow keys in default) 3D navigation in axonometric view in INavigator class. |
static double |
keyPerspectivePanSpeed
Speed of panning in keyboard (arrow keys in default) 3D navigation in perspective view in INavigator class. |
static double |
keyPerspectiveZoomSpeed
Speed of zooming in keyboard (arrow keys in default) 3D navigation in perspective view in INavigator class. |
static double |
keyRotationSpeed
Speed of rotation in keyboard (arrow keys in default) 3D navigation in INavigator class. |
static double |
keyZoomSpeed
Speed of zooming in keyboard (arrow keys in default) 3D navigation in axonometric view in INavigator class. |
static boolean |
lightWireframe
change wireframe colors by lights when using lights |
static boolean |
loopPostinteract
put postinteract method in another independent for-loop in IDynamicServer. |
static boolean |
loopPostupdate
put postupdate method in another independent for-loop in IDynamicServer. |
static boolean |
loopPreinteract
put preinteract method in another independent for-loop in IDynamicServer. |
static boolean |
loopPreupdate
put preupdate method in another independent for-loop in IDynamicServer. |
static int |
maxObjectNumberForDepthSort
if number of objects exceeds this, it automatically turn off depth sort in P3D. |
static int |
meshCircleResolution
number to facet circle to approximate it in polygon mesh. |
static double |
mouseAxonometricPanSpeed
Speed of panning in mouse 3D navigation in axonometric view in INavigator class. |
static double |
mouseAxonometricZoomSpeed
Speed of zooming in mouse 3D navigation in axonometric view in INavigator class. |
static double |
mousePerspectivePanResolution
Amount of panning in perspective view by one pixel move of mouse is equal to bounding box size of existing geometry devided by this resolution. |
static double |
mousePerspectiveZoomResolution
Amount of zoom in perspective view by one pixel move of mouse is equal to bounding box size of existing geometry devided by this resolution. |
static double |
mouseRotationSpeed
Speed of rotation in mouse 3D navigation in INavigator class. |
static double |
mouseWheelZoomSpeed
Speed of zooming in mouse 3D navigation in both axonometric and perspective view in INavigator class. |
static double |
nearViewRatio
default near clipping distance. |
static IColor |
objectColor
default object color to draw |
static double |
parameterTolerance
A parameter to check identical location in U-V parametric space in NURBS geometry. |
static double |
perspectiveRatio
default perspective ratio |
static float |
pointSize
default point graphic dot size |
static boolean |
removeDuplicatesAtMeshCreation
remove duplicated vertices and edges under the tolerance = IConfig.tolerance automatically when a mesh is created in new IMesh(IFace[] faces) |
static int |
segmentResolution
Point resolution per edit points to draw curves in graphic classes. |
static float |
shininess
default shininess |
static boolean |
smoothGraphicP3D
turn on smooth option in P3D. |
static IColor |
specularColor
default specular color |
static IColor |
strokeColor
default stroke color to draw |
static float |
strokeWeight
default stroke weight to draw |
static int |
surfaceCacheResolution
resolution per EP for cache points of surface for search of closest point on surface |
static boolean |
syncDrawAndDynamics
synchronize draw loop and dynamics updating loop instead of using another thread. |
static int |
tessellationResolution
Number of division per edit point to tesselate a surface into mesh. |
static double |
tolerance
A parameter to check identical location. |
static int |
transparentModeAlpha
transparency in transparent graphic mode in integer 0 - 255 (it used to be float 0.0-1.0. |
static boolean |
transparentWireframe
make wireframe transparent in transparent display mode |
static int |
trimApproximationResolution
This is only for saving brep or trimmed surface to Rhino file where the 2D trim curve is also required to have 3D representation; 3D curve is approximated with sampled points in this resolution. |
static int |
trimSegmentResolution
Point resolution per the isoparm segment to draw trim curves of surfaces. |
static boolean |
updateMeshNormal
update normal vector of mesh when its graphics is updated by agents. |
static double |
updateRate
update speed of dynamics thread in seccond |
static boolean |
useLight
turn on lights on display |
static double |
viewDistance
default view distance |
static double |
viewDistanceRatio
view distance ration. |
| Constructor Summary | |
|---|---|
IConfig()
|
| Method Summary |
|---|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static double tolerance
public static double parameterTolerance
public static double angleTolerance
public static int segmentResolution
public static int isoparmResolution
public static int tessellationResolution
public static int trimSegmentResolution
public static int trimApproximationResolution
public static IColor objectColor
public static IColor strokeColor
public static float strokeWeight
public static IColor ambientColor
public static IColor emissiveColor
public static IColor specularColor
public static float shininess
public static int transparentModeAlpha
public static IColor bgColor1
public static IColor bgColor2
public static IColor bgColor3
public static IColor bgColor4
public static float pointSize
public static float arrowSize
public static float arrowWidthRatio
public static boolean useLight
public static boolean lightWireframe
public static boolean transparentWireframe
public static boolean cullVertexBehindViewInP3D
public static boolean cullVertexBehindViewInGL
public static boolean depthSort
public static int maxObjectNumberForDepthSort
public static boolean smoothGraphicP3D
public static boolean drawOrderForward
public static boolean deleteGraphicObjectsAfterDraw
public static boolean clearBG
public static int meshCircleResolution
public static boolean updateMeshNormal
public static boolean removeDuplicatesAtMeshCreation
public static int curveCacheResolution
public static int surfaceCacheResolution
public static int cacheRecursionMaxDepth
public static double defaultFieldIntensity
public static boolean defaultConstantFieldIntensity
public static double updateRate
public static boolean enablePreinteract
public static boolean enablePostinteract
public static boolean enablePreupdate
public static boolean enablePostupdate
public static boolean loopPreinteract
public static boolean loopPostinteract
public static boolean loopPreupdate
public static boolean loopPostupdate
public static boolean syncDrawAndDynamics
public static boolean clearParticleForceInPostupdate
public static boolean insertBouncePointInTrajectory
public static boolean checkAdjacentWalls
public static double mouseRotationSpeed
public static double mousePerspectivePanResolution
public static double mouseAxonometricPanSpeed
public static double mousePerspectiveZoomResolution
public static double mouseAxonometricZoomSpeed
public static double mouseWheelZoomSpeed
public static boolean autoFocusAtStart
public static double keyRotationSpeed
public static double keyPerspectivePanSpeed
public static double keyAxonometricPanSpeed
public static double keyPerspectiveZoomSpeed
public static double keyZoomSpeed
public static double nearViewRatio
public static double farViewRatio
public static double viewDistanceRatio
public static double viewDistance
public static double axonometricRatio
public static double perspectiveRatio
public static boolean checkDuplicatedControlPointOnEdge
public static boolean checkDuplicatedControlPoint
public static boolean checkValidControlPoint
public static double defaultAIExportScale
| Constructor Detail |
|---|
public IConfig()
|
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