A small set of interfaces used by the various implementations in the sub-packages.
Definitive implementations of commonly used encoders and decoders.
Codec is currently comprised of a modest set of utilities and a simple framework for String encoding and decoding in three categories: Binary Encoders, Language Encoders, and Network Encoders.
| edu.internet2.middleware.grouperInstallerExt.org.apache.commons.codec.binary.Base64 | Provides Base64 content-transfer-encoding as defined in RFC 2045 | Production |
| edu.internet2.middleware.grouperInstallerExt.org.apache.commons.codec.binary.Hex | Converts an array of bytes into an array of characters representing the hexidecimal values of each byte in order | Production |
Codec contains a number of commonly used language and phonetic encoders
| org.apache.commons.codec.language.Soundex | Implementation of the Soundex algorithm. | Production |
| org.apache.commons.codec.language.Metaphone | Implementation of the Metaphone algorithm. | Production |
Codec contains network related encoders
| org.apache.commons.codec.net.URLCodec | Implements the 'www-form-urlencoded' encoding scheme. | Production |


Unhandled exceptions in post-functions could cause inconsistent workflow state.
When processing a workflow, the order of execution is action>pre-functions, result>pre-functions,
transition to next step, result>post-functions, action>post-functions. An unhandled exception in a post-functions
will cause the workflow to transition to the next step and skip any remaining post-functions.
This can cause inconsistent workflow state and leave possibly critical business logic unexecuted.


--- layout: page title: Sprints sortOrder: 5 ---
Note that this page is simply a placeholder until we get some signficant stories and planning in here to make proper use of it.


This documentation is intended for people who want to compile Bee from sources. You may, this way, compile latest version from repository.
To compile Bee, you must install a Ruby virtual machine.
Check that Ruby is not already installed on your system, typing ruby. It is installed on many systems (including MacOSX and some Linux distributions) and you should not have to install it.
If Ruby is not already installed, try installing it using your package system (such as apt-get, typing sudo apt-get install ruby).
If you prefer to compile Ruby from sources, you may download them on Ruby web site. You should install a virtual machine in version 1.8 and avoid 1.9 versions as Bee doesn't work yet on this experimental branch.
You must then install RubyGems which is a package system for Ruby. It enables you to install Ruby libraries or tools with a single command line (very similar to apt-get). It should be possible to install it using your package system or downloading it from Ruby Gem home page. Unpack the distribution archive, go in resulting directory and type sudo ruby setup.rb.
For Windows user, I strongly recommend installing the Ruby Installer in version 1.8.7-p330 (latest 1.8 stable release). It also works with release 1.8.6-27_rc2 but I had trouble with version, 1.8.6-p383-rc1, which produces an error running gem and with previous ones, while running unit tests.
To be able to build native Ruby gems on Windows (such as rcov for instance), you should install DevKit. Here is a page with installation instructions. I used DevKit successfuly in version 4.5.1.
When you have installed Ruby, you must then install Bee dependencies:
To install Bee runtime dependencies use RubyGem typing following command lines:
sudo gem install rubyzip archive-tar-minitar highline
There are other dependencies needed to build Bee documentation (that are not needed to run Bee itself) and run unit tests:
sudo gem install highline rcov sinatra syntax
Bee was developed using following dependencies:
archive-tar-minitar (0.5.2) highline (1.6.19, 1.6.16) mocha (0.14.0) rcov (1.0.0) rubyzip (0.9.9) sinatra (1.4.2) syntax (1.0.0)
Note: latest Ruby versions (such as 1.8.7) don't run rcov correctly because of a change in rexml. Rcov hasn't been updated yet but a forked version exists to fix this issue. You can find this versions at Spicycode. This site doesn't provide a gem, thus you will have to download the archive, expand it and run ruby setup.rb in created directory.
To get latest source files, you should checkout Bee project from CVS repository. To do so, please refer to SCM documentation page on Bee project's page on RubyForge.
Go into extracted directory and type:
bin/bee gem
This will build the gem archive in build directory. You may then install Bee (using RubyGems) typing:
sudo gem install build/bee-X.Y.Z.gem
Unix users can then build distribution archive typing:
bee zip
This ZIP file (that includes gem archive and documentation) is generated in file build/bee-X.Y.Z.zip.
Note that Windows users can't generate this archive because it includes the documentation that runs Unix commands to generate examples.
Enjoy!


|
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public interface InstanceApi
Provides access to Amazon ELB via the Query API
InstanceAsyncApi
| Method Summary | |
|---|---|
Set<String> |
deregisterInstanceFromLoadBalancer(String instanceId,
String loadBalancerName)
|
Set<String> |
deregisterInstancesFromLoadBalancer(Iterable<String> instanceIds,
String loadBalancerName)
Deregisters instances from the LoadBalancer. |
Set<InstanceHealth> |
getHealthOfInstancesOfLoadBalancer(Iterable<String> instanceIds,
String loadBalancerName)
Returns the current state of the instances of the specified LoadBalancer. |
Set<InstanceHealth> |
getHealthOfInstancesOfLoadBalancer(String loadBalancerName)
Returns the current state of the instances of the specified LoadBalancer. |
Set<String> |
registerInstancesWithLoadBalancer(Iterable<String> instanceIds,
String loadBalancerName)
Adds new instances to the LoadBalancer. |
Set<String> |
registerInstanceWithLoadBalancer(String instanceId,
String loadBalancerName)
|
| Method Detail |
|---|
Set<InstanceHealth> getHealthOfInstancesOfLoadBalancer(String loadBalancerName)
loadBalancerName
- The name associated with the LoadBalancer. The name must be unique within the api
AWS account.
Set<InstanceHealth> getHealthOfInstancesOfLoadBalancer(Iterable<String> instanceIds, String loadBalancerName)
instanceIds
- A list of instance IDs whose states are being queried.loadBalancerName
- The name associated with the LoadBalancer. The name must be unique within the api
AWS account.
Set<String> registerInstancesWithLoadBalancer(Iterable<String> instanceIds, String loadBalancerName)
instanceIds
- A list of instance IDs that should be registered with the LoadBalancer.
loadBalancerName
- The name associated with the LoadBalancer. The name must be unique within the api
AWS account.
Set<String> registerInstanceWithLoadBalancer(String instanceId, String loadBalancerName)
Set<String> deregisterInstancesFromLoadBalancer(Iterable<String> instanceIds, String loadBalancerName)
instanceIds
- A list of EC2 instance IDs consisting of all instances to be deregistered.loadBalancerName
- The name associated with the LoadBalancer. The name must be unique within the api
AWS account.
Set<String> deregisterInstanceFromLoadBalancer(String instanceId, String loadBalancerName)
|
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Store Name:
${storename}
Store Description:
${storedescription}
Store Name:
Store Description:
Go back


// Second folder -> test set
print("Downloading 2/2:", url2)
with urlopen(url2) as remotedata:
with open(foldertar, "wb") as tar:
tar.write(remotedata.read())
for d in range(1, n_datasets):
if not os.path.isdir("examples/enron%d" % d):
print("Downloading %d/%d:" % (d, n_datasets), url1)
foldertar = "examples/emails.tar.gz"
with urlopen(url1) as remotedata:


LLJS (formerly known as *JS) is a typed dialect of JavaScript that offers a C-like type system with manual memory management. It compiles to JavaScript and lets you write memory-efficient and GC pause-free code less painfully, in short, LLJS is the bastard child of JavaScript and C. LLJS is early research prototype work, so don't expect anything rock solid just yet. The research goal here is to explore low-level statically typed features in a high-level dynamically typed language. Think of it as inline assembly in C, or the unsafe keyword in C#. It's not pretty, but it gets the job done.
We're exploring a similar approach in CoffeeScript as well, check out heap.coffee.
This is an interactive tutorial, code is compiled as you type. To execute a piece of code press Ctrl-Enter or Cmd-Enter.
Unlike JavaScript, LLJS variable declarations are block scoped (only the let keyword is allowed) and can be annotated with type information. Untyped variable declarations are defaulted to the dyn type.
extern timer; // Declare timer as an external variable. let x; // Declare 'x' as dyn. let int y; // Declare 'y' as int. y = (int)(x); // Assignment of 'x' to 'y' requires an explicit // cast. let int z = y + 1; // Although 'y' is of type int, the binary // expression y + 1 is of type num and // requires an implicit cast. let uint w = z; // Unsigned integer types are supported but // are discouraged because JavaScript engines // usually store numbers that are larger than // max signed int in doubles rather than 32-bit // ints. timer.begin("Empty For loop with signed integers."); for (let int i = 0; i < 50000000; ++i) { } timer.begin("Empty For loop with unsigned integers."); for (let uint i = 0; i < 50000000; ++i) { } timer.begin("Empty For loop with untyped integers."); for (let i = 0; i < 50000000; ++i) { }
LLJS has 6 integral types: int -> i32, uint -> u32, i16, u16, i8, u8, which behave as they do in C, and two additional types: num (the JavaScript number type) and dyn (any type) which are used to interoperate with the JavaScript type system.  Arithmetic on integers // begets integers, truncated with | 0. trace("Result is an integer: " + x / y);
Moreover, LLJS lets you define your own struct and pointer types.
extern trace; let int x = 42; // Declare 'x' as int and assign 42 to it. let int *y = &x; // Declare 'y' as a pointer to int and assign it // the address of x. Since JavaScript doesn't // allow taking references to to variables, we // allocate 'x' on an emulated stack. let int **z = &y; // Declare 'z' as a pointer to a pointer to int. trace(x); *y = 1; // Assign to the variable pointed to by 'y'. trace(x); **z = 12; trace(x); **z = ***(&z); // You can get as fancy as you want.
Structs are defined using the struct keyword.
extern trace; struct Point { int x, y, z; }; struct Line { Point start, end; }; struct Box { Line left, top, right, bottom; }; let Box b; trace(b.top.start.x); let Line *p = &b.top; p->start.x = 42; trace(b.top.start.x);
Function declarations can be typed, a typed function is any function that has its return value or at least one of its arguments typed.
// Declare 'foo' as dyn, normal JavaScript function. function foo() { } // Declare 'bar' as () -> void, typed LLJS function. function void bar() { } // Declare 'baz' as (int, int*) -> void, typed LLJS function with typed // arguments. function void baz(int x, int *y) { } // Declare 'car' as (int, dyn, int x) -> dyn, typed LLJS function with // mixed typed and untyped arguments. function quux(int x, y, int z) { } // Call 'quux'. Argument passing follows the same typechecking rules as // assignment. quux(-123, 2, 123.456); // The type system is not smart enough to track types that leak into // the dynamic type system. Safety is your responsibility. let unsafeQuux = quux; // Calling 'unsafeQuux' is not type-safe. unsafeQuux("123", 2, 123.456);
Example: you can implement a swap function in LLJS as follows:
extern trace; function void swap(int *a, int *b) { let int t = *a; *a = *b; *b = t; } let int x = 1, y = 2; swap(&x, &y); trace("x = " + x + ", y = " + y);
LLJS has two object models: C style malloc and free, and the JavaScript object model. Why would you ever want to manage your memory explicitly when the JavaScript garbage collector already does the work for you. Well imagine you wanted to write a linked list in JavaScript. You would probably chain a sequence of objects together, like so:
var head = {value: 0, next: null}, tail = head; function add(value) { var next = {value: value, next: null}; tail.next = next; tail = next; }
This is inefficient for several reasons. Objects in JavaScript are not cheap, they need to carry around lots of extra information and can be
many times larger than their C style counterparts, moreover property access can be slow.
Chaining several property accesses together x.y.z.w usually results in several memory indirections, in LLJS this compiles into a single memory access with a computed offset.
Usually, when you use a garbage collector you can design a very fast bump allocator which is probably more efficient than LLJS's malloc, but nothing is free, you pay for it later during
garbage collection. If you have explicit control over memory, you can always do better (if you put in the effort).
In LLJS you can write a much more space efficient linked list using pointers and structs.
extern trace; struct Node { Node *next; int value; }; let Node *head = new Node, *tail = head; function Node *add(int value) { let Node *next = new Node; next->value = value; tail->next = next; tail = next; return next; } trace(add(1)); trace(add(2)); trace(add(3)); traceList(head->next); function void traceList(Node *p) { while (p) { trace("Node at address: " + p + ", has value: " + p->value); p = p->next; } }
You may notice that the new operator behaves differently whenever it's applied to a type name. It computes the size of the data item in bytes, and calls malloc.
extern trace; // Import malloc. The casting is annoying -- we don't have a good // story for typed imports yet. typedef byte *malloc_ty(uint); let malloc_ty malloc = (malloc_ty)(require('memory').malloc); // Allocate an int on the heap using new. let int *y = malloc(sizeof(int)); trace(y); // Alternate, more convenient syntax. let int *x = new int; trace(x);
LLJS manages memory using Typed Arrays. It allocates one large ArrayBuffer ahead of time, and creates several typed array views on this buffer, one for each of the primitive data types. For instance: U4, U2 and U1 for u32, u16 and u8 respectively (see figure below). (For a more in-depth discussion, see how Emscripten does it.) This really is the same thing as the scaled/indexed addressing mode in x86. The only drawback is that you can't read unaligned data, but this is actually a good thing, since unaligned access is usually slower, or not even possible on some platforms.
Since our managed memory is actually addressable at byte and integer levels, there is no reason to store pointers as byte addresses. Instead we store them as indices, implicitly scaled by their own base type. For example, the pointer dereference *p, where p is of type int*, gets compiled into U4[p]. Had we stored pointers as byte addresses, we would have compiled it to U32[p >> 2]. This eliminates address computations at each memory access, but requires that we perform pointer conversions whenever we cast from one pointer type to another, see below:
let int *x = (byte *)(8); let u16 *y = x; let int z = *x + *y;
The LLJS memory allocator, transcribed from the K&R C implementation, is itself implemented in LLJS. For now, we allocate one large chunk of memory 32 MB and let malloc and free manage it. We reserve the first two words in memory for the Heap Pointer HP that points to the latest allocated page by sbrk and the Stack Pointer SP which always points to the top of the stack. The heap grows downward (towards higher addresses) and the stack grows upward. For now, when the two meet we run out of memory, but we could resize the array buffer copy the heap over and resume.
extern ArrayBuffer; extern Uint8Array; extern Int8Array; extern Uint16Array; extern Int16Array; extern Uint32Array; extern Int32Array; extern Float32Array; extern Float64Array; const MB = 1024 * 1024; const WORD_SIZE = sizeof(word); const SIZE = (32 * MB) / WORD_SIZE; const STACK_SIZE = (2 * MB) / WORD_SIZE; const HEAP_SIZE = SIZE - STACK_SIZE; // let I4, U4; /* +---------------+ - 0 | Heap Pointer | 1 | Stack Pointer | +---------------+ <- Heap Pointer (HP) | | | | | | HEAP | | Malloc Region | | v | | +---------------+ | | | | ^ | STACK | | | | | | | +---------------+ <- Stack Pointer (SP) */ function byte *memcpy(byte *dst, byte *src, uint length) { for (let int i = 0; i < length; ++i) { *dst++ = *src++; } return dst; } function u16 *memcpy2(u16 *dst, u16 *src, uint length) { for (let int i = 0; i < length; ++i) { *dst++ = *src++; } return dst; } function u32 *memcpy4(u32 *dst, u32 *src, uint length) { for (let int i = 0; i < length; ++i) { *dst++ = *src++; } return dst; } function void memset(byte *s, byte b, uint length) { for (let int i = 0; i < length; ++i) { *s = b; } } function void memset2(u16 *s, u16 b, uint length) { for (let int i = 0; i < length; ++i) { *s = b; } } function void memset4(u32 *s, u32 b, uint length) { for (let int i = 0; i < length; ++i) { *s = b; } } /* K&R Malloc */ struct Header { Header *next; uint size; }; let Header *base = null; let Header *freep = null; function reset() { let M = exports.M = new ArrayBuffer(SIZE * WORD_SIZE); exports.U1 = new Uint8Array(M); exports.I1 = new Int8Array(M); exports.U2 = new Uint16Array(M); exports.I2 = new Int16Array(M); exports.U4 = new Uint32Array(M); exports.I4 = new Int32Array(M); exports.F4 = new Float32Array(M); exports.F8 = new Float64Array(M); exports.U4[0] = 4; exports.U4[1] = SIZE; base = (Header *)(2); freep = null; } reset(); function word *sbrk(int nBytes) { let U4 = exports.U4; let int nWords = nBytes / sizeof(word); if (U4[0] + nWords > HEAP_SIZE) { return null; } let word *address = (word *)(U4[0]); U4[0] += nWords; return address; } let uint nUnitsMin = 1024; function Header *morecore(uint nUnits) { if (nUnits < nUnitsMin) { nUnits = nUnitsMin; } let word *buffer = sbrk(nUnits * sizeof(Header)); if (buffer === null) { return null; } let Header *header = (Header *)(buffer); header->size = nUnits; free(header + 1); return freep; } function byte *malloc(int nBytes) { let Header *p, *prevp; let uint nUnits = ((nBytes + sizeof(Header) - 1) / sizeof(Header)) + 1; if ((prevp = freep) === null) { base->next = freep = prevp = base; base->size = 0; } for (p = prevp->next; true; prevp = p, p = p->next) { if (p->size >= nUnits) { if (p->size === nUnits) { prevp->next = p->next; } else { p->size -= nUnits; p += p->size; p->size = nUnits; } freep = prevp; return p + 1; } if (p === freep) { if ((p = morecore(nUnits)) === null) { return null; } } } return null; } function void free(byte *ap) { let Header *bp = (Header *)(ap) - 1, *p; for (p = freep; !(bp > p && bp < p->next); p = p->next) { if (p >= p->next && (bp > p || bp < p->next)) { break; } } if (bp + bp->size === p->next) { bp->size += p->next->size; bp->next = p->next->next; } else { bp->next = p->next; } if (p + p->size == bp) { p->size += bp->size; p->next = bp->next; } else { p->next = bp; } freep = p; } exports.reset = reset; exports.memcpy = memcpy; exports.memcpy2 = memcpy2; exports.memcpy4 = memcpy4; exports.memset = memset; exports.memset2 = memset2; exports.memset4 = memset4; exports.malloc = malloc; exports.free = free;
Emscripten for the inspiration, Esprima and Escodegen for parsing and code generation, and CodeMirror for the code editor.


INI Reader
; The first properties are set on the global scope. GfxPath=./Assets/Gfx/ LevelsPath=./Assets/Levels/ MusicPath=./Assets/Music/ SoundsPath=./Assets/Sounds/ ; Create a scope with brackets. [KeyBindings] Confirm=Enter NavDown=Down NavLeft=Left NavRigth=Right NavUp=Up Cancel=Esc ; You can create scopes with the dots between the names. [KeyBindings.Player] Shoot=Mouse0 Jump=Mouse2 RotateLeft=Left RotateRight=Right MoveForward=W MoveBackward=S StrafeLeft=A StrafeRight=D


Next: *modules*, Previous: *compile-print*, Up: System Construction Dictionary
a generalized boolean.
The initial value of *load-print* is false. The initial value of *load-verbose* is implementation-dependent.
The value of *load-print* is the default value of the :print argument to load. The value of *load-verbose* is the default value of the :verbose argument to load.


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--- layout: default ---
OpenAstronomy is a collaboration between open source astronomy and astrophysics projects to share resources, ideas, and to improve code.
You can get involved with OpenAstronomy by joining us on IRC at #openastronomy on freenode.net (web client) or by contributing to our discussion list: OpenAstronomy Google Group.


Wai Fong Chua
Referenced by361e058f47324669783a54e904f1f4c2.html
Referenced as outlining three clear, contrasting epistemological approaches - positivist, critical and interpretive.
Unread


Caliper
?
Instructions:
Look up any American airport by IATA code or city. We'll figure out how far it is.
The distance from
to
is:
nm or
km.


- GameBoard - Class in model
-
The GameBoard class holds the information about the game board, as well as do some operations on the board, such as
GameBoard.nextGeneration()
, and sets the cell states to either dead or alive.
- GameBoard(int, int) - Constructor for class model.GameBoard
-
GameBoard
public GameBoard(int columns, int rows)
The constructor of the class, creates a board with given rows and columns.
- gameRules() - Method in class model.GameBoard
-
gameRules
public {@link GameRules } gameRules()
Returns the object containing the rules for the board.
- GameRules - Class in model
-
This class manages the rules of Conway's Game of Life.
- GameRules() - Constructor for class model.GameRules
-
GameRules
private GameRules()
RulesBirth and RuleSurvive array is created with 9 empty elements.
- GameRules.RuleFormat - Enum in model
-
- gc - Variable in class view.Viewer
-
- generationNo - Variable in class model.GameBoard
-
- getBgColor() - Method in class model.BoardSettings
-
getGridColor
public {@link Color} getBgColor()
Returns the current color of the background.
- getBit(long, int) - Method in class model.Board
-
getBit
public long getBit(long data, int pos)
Gets the bit from the data on the given position.
- getBoardBorderColor() - Method in class model.BoardSettings
-
getBoardBorderColor
public {@link Color} getBoardBorderColor()
Returns the current color of the board..
- getBoardHeight() - Method in class model.Board
-
getBoardHeight
public abstract long getBoardHeight()
Gets the board-height of the internal list.
- getBoardHeight() - Method in class model.BoardDynamic
-
getBoardHeight
public long getBoardHeight()
Gets the board-height of the internal list.
- getBoardHeight() - Method in class model.BoardStatic
-
getBoardHeight
public long getBoardHeight()
Gets the board-height of the internal list.
- getBoardValues() - Method in class controller.MouseController
-
getBoardValues
private void getBoardValues()
Gets the offsets for the top-left corner.
- getBoardWidth() - Method in class model.Board
-
getBoardWidth
public abstract long getBoardWidth()
Gets the board-width of the internal list.
- getBoardWidth() - Method in class model.BoardDynamic
-
getBoardWidth
public long getBoardWidth()
Gets the board-width of the internal list.
- getBoardWidth() - Method in class model.BoardStatic
-
getBoardWidth
public long getBoardWidth()
Gets the board-width of the internal list.
- getCellBorderSize() - Method in class model.BoardSettings
-
getCellBorderSize
public double getCellBorderSize()
Returns the border size of the cell.
- getCellColor() - Method in class model.BoardSettings
-
getCellColor
public {@link Color} getCellColor()
Returns the current color of the cells.
- getCellSizeInner() - Method in class model.BoardSettings
-
getCellSizeInner
public void getCellSizeInner()
Returns the inner cells size.
- getCellSizeOuter() - Method in class model.BoardSettings
-
getCellSizeOuter
public double getCellSizeOuter()
Returns the outer cell size.
- getCellState(int, int) - Method in class model.Board
-
getCellState
public abstract long getCellState(int x , int y)
Gets the state of the cell on the given position.
- getCellState(int, int) - Method in class model.BoardDynamic
-
getCellState
public long getCellState(int x , int y)
Gets the state of the cell on the given position.
- getCellState(int, int) - Method in class model.BoardStatic
-
getCellState
public long getCellState(int x , int y)
Gets the state of the cell on the given position.
- getCellState(int, int) - Method in class model.GameBoard
-
getCellState
public boolean getCellState(int x, int y)
Returns the state of the cell on the given position, which is either dead or alive.
- getDefaultCellSize() - Method in class model.BoardSettings
-
BoardSettings
public double getDefaultCellSize()
The default cell size is returned.
- getElement(int, int) - Method in class model.Board
-
getElement
public abstract long getElement(int columnx , int row)
Gets the element on the given position
- getElement(int, int) - Method in class model.BoardDynamic
-
getElement
public long getElement(int columnx , int row)
Gets the element on the given position
- getElement(int, int) - Method in class model.BoardStatic
-
getElement
public long getElement(int columnx , int row)
Gets the element on the given position
- getFilePattern() - Method in class model.Filehandling
-
getFilePattern
public
PatternFormat
getFilePattern()
Returns the PaternFormat object, where the read data from the RLE file is set to pattern.
- getGenerationNo() - Method in class model.GameBoard
-
getGenerationNo
public long getGenerationNo()
- getGridColor() - Method in class model.BoardSettings
-
getGridColor
public {@link Color} getGridColor()
Returns the current color of the grid.
- getHeight() - Method in class model.GameBoard
-
getHeight
public long getWidth()
Returns the height of the board
- getInstance() - Static method in class controller.RuleController
-
getInstance
public static
RuleController
getInstance()
Returns the instance of RuleController, if no instance exits its created.
- getInstance() - Static method in class model.BoardExpand
-
Deprecated.
- getInstance() - Static method in class model.GameRules
-
getInstance
public static
GameRules
getInstance()
If the reference to a gameRule is empty, a reference to the class GameRules is created, and returns
its instance.
- getMisplaceLeft() - Method in class model.BoardExpand
-
Deprecated.
- getMisplaceTop() - Method in class model.BoardExpand
-
Deprecated.
- getNextRulesCollection() - Method in class model.GameRules
-
getNextRulesCollection
public
Rule
getNextRulesCollection()
Uses the index of the valid rule, and finds the next rule in-line and returns it.
- getNextRulesCollectionIndex(Rule) - Method in class model.GameRules
-
getNextRulesCollectionIndex
public
Integer
getNextRulesCollectionIndex(
Rule
rule)
Returns the index of a given rule in the Rule Collection Array.
- getNumColumns() - Method in class model.Board
-
getNumColumns
public abstract long getNumColumns()
Gets the numbers of columns in the internal list.
- getNumColumns() - Method in class model.BoardDynamic
-
getNumColumns
public long getNumColumns()
Gets the numbers of columns in the internal list.
- getNumColumns() - Method in class model.BoardStatic
-
getNumColumns
public long getNumColumns()
Gets the numbers of columns in the internal list.
- getNumRows() - Method in class model.Board
-
getNumRows
public abstract long getNumRows()
Gets the row-size of the internal list.
- getNumRows() - Method in class model.BoardDynamic
-
getNumRows
public long getNumRows()
Gets the row-size of the internal list.
- getNumRows() - Method in class model.BoardStatic
-
getNumRows
public long getNumRows()
Gets the row-size of the internal list.
- getOffsetLeft() - Method in class model.BoardSettings
-
getOffsetLeft
public void getOffsetLeft()
Returns the current distance between the board and the canvas from the left .
- getOffsetTop() - Method in class model.BoardSettings
-
getOffsetLeft
public void getOffsetLeft()
Returns the current distance between the board and the canvas from the left .
- getPattern() - Method in class model.PatternFormat
-
getPattern
public
BoardDynamic
getPattern()
Returns the array containing the cellstates of the pattern. either dead or alive.
- getPatternCornerX() - Method in class model.PatternFormat
-
getPatternCornerX
public int getPatternCornerX()
- getPatternCornerY() - Method in class model.PatternFormat
-
getPatternCornerY
public int getPatternCornerY()
- getPatternHeight() - Method in class model.PatternFormat
-
getPatternHeight
public int getPatternHeight()
Returns the height of the pattern, its specified as y=Integer in the RLE file.
- getPatternRule() - Method in class model.PatternFormat
-
getPatternRule
public String getPatternRule()
- getPatternWidth() - Method in class model.PatternFormat
-
getPatternWidth
public int getPatternWidth()
Returns the width of the pattern, its specified as x=Integer in the RLE file.
- getPatternXLife() - Method in class model.PatternFormat
-
getPatternCornerXLife
public int getPatternCornerXLife()
- getRuleDataFromStr(String, String, int) - Method in class model.GameRules
-
getRuleDataFromStr
public String
getRuleDataFromStr(String
ruleString, String regExp, int group)
Gets the rule data from chosen or active String.
- getRuleDescription() - Method in class model.Rule
-
getRuleDescription
public String
getRuleDescription()
Returns the description of the rule.
- getRuleIndex() - Method in class model.Rule
-
getRuleIndex
public int getRuleIndex()
Returns the rule index.
- getRuleName() - Method in class model.Rule
-
getRuleName
public String
getRuleName()
Returns name of the rule object.
- getRuleString() - Method in class model.GameRules
-
getRuleString
public String
getRuleString()
Returns the RuleString according to its format where S is for survive, and B is for birth.
- getRuleString() - Method in class model.Rule
-
getRuleString
public String getRuleString()
Returns the rule string.
- getRuleTabVal(boolean[]) - Method in class model.GameRules
-
getRuleTabVal
public String
getRuleTabVal(boolean[] ruleArray)
Gets the rule Table value, and returns the values of the String in a string format.
- getViewHeight() - Method in class view.ViewerListener
-
getViewHeight
public int getViewHeight()
Returns the current height of the view, the height of the area inside the border.
- getViewWidth() - Method in class view.ViewerListener
-
getViewWidth
public int getViewWidth()
Returns the current width of the view, the width of the area inside the border.
- getWidth() - Method in class model.GameBoard
-
getWidth
public long getWidth()
Returns the width of the board
- GoLInfoBox - Class in view
-
Contains an infobox.
- GoLInfoBox() - Constructor for class view.GoLInfoBox
-
- gr - Variable in class model.BoardThread
-
- gr - Variable in class model.GameBoard
-


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Telegram 10 mile
Saint John's CAN
Website: nlaa.ca/tely10
Race Winners
(90 runnings)
58:58 57:43 56:36 57:41 57:33 22 Jul
2007
50:11
58:11
23 Jul
2006
51:28
57:12
24 Jul
2005
52:05
1:01:42
25 Jul
2004
52:44
58:52
27 Jul
2003
51:26
59:19
28 Jul
2002
51:14
1:00:59
22 Jul
2001
50:44
1:04:52
16 Jul
2000
53:06
1:05:04
11 Jul
1999
51:28
1:02:43
12 Jul
1998
54:26
1:03:21
13 Jul
1997
50:32
1:04:01
14 Jul
1996
49:52
1:04:14
16 Jul
1995
50:31
1:05:56
10 Jul
1994
51:07
59:27
11 Jul
1993
47:55
1:00:02
12 Jul
1992
51:13
1:00:31
14 Jul
1991
49:50
1:03:25
15 Jul
1990
51:15
58:53
23 Jul
1989
50:53
1:02:40
17 Jul
1988
52:26
58:53
05 Jul
1987
52:28
1:05:40
06 Jul
1986
50:56
55:47
14 Jul
1985
47:04
1:08:53
15 Jul
1984
50:25
56:04
10 Jul
1983
50:33
1:06:28
11 Jul
1982
50:06
1:00:51
12 Jul
1981
51:28
1:02:05
29 Jun
1980
49:37
57:13
01 Jul
1979
53:02
1:06:04
25 Jun
1978
51:03
1:07:53
25 May
1977
52:06
1:05:28
19 May
1976
54:50
1:07:22
11 May
1975
56:00
1:25:50
06 May
1974
56:17
1:27:24
03 Jun
1973
54:01
1:15:48
13 Aug
1972
1:07:58
12 Sep
1971
50:35
n/t
27 Sep
1970
50:07
1:16:39
12 Oct
1969
58:25
1:34:46
04 Sep
1968
1:10:37
17 Jun
1967
58:20
17 Aug
1966
56:10
18 Aug
1965
59:18
12 Sep
1964
57:00
24 Aug
1963
56:13
25 Aug
1962
55:19
26 Aug
1961
1:00:03
27 Aug
1960
1:00:05
29 Aug
1959
59:06
30 Aug
1958
55:19
31 Aug
1957
59:44
25 Aug
1956
54:59
31 Aug
1955
54:39
25 Aug
1954
54:28
26 Aug
1953
55:35
27 Aug
1952
57:36
29 Aug
1951
59:18
30 Aug
1950
55:40
21 Sep
1949
54:15
16 Sep
1948
56:52
17 Sep
1947
57:12
18 Sep
1946
56:03
1940-1945
---
19 Sep
1939
55:13
20 Sep
1938
55:43
14 Sep
1937
56:58
18 Sep
1936
55:35
19 Sep
1935
54:10
20 Sep
1934
56:50
08 Sep
1933
56:24
05 Sep
1932
54:34
25 Sep
1931
55:08
29 Sep
1930
53:09
30 Aug
1929
52:57.1
01 Aug
1928
53:40
10 Sep
1927
54:17
15 Sep
1926
55:50
09 Sep
1925
56:32
10 Sep
1924
57:05
05 Sep
1923
55:59
06 Sep
1922
56:35
Notes: 1922 was the inaugural year. The course starts in Paradise and finishes at Bannerman Park in the heart of
Saint John's. Different routes have been used over the years. Originally named the Telegram 10 mile, the race is
more popularly known as the Tely Ten. In recent years, it has been known as the Evening Telegram 10 mile. The 1922
course was remeasured in 1923 and found to have been 459 yards (420 meters) short. The 1948 race was postponed
from 15 Sep 1948 due to hurricane winds; the 1976 race was rescheduled from 16 May 1976 due to high winds.
23 Jul
2017
49:41
Colin Fewer10
57:16
Jennifer Murrin (NF/CAN)
24 Jul
2016
50:26
Colin Fewer-9
55:34
Kathyrn Bazeley-2
26 Jul
2015
49:28
Matt Loiselle-2
58:58
Anne Johnston (NF/CAN)
27 Jul
2014
50:52
Colin Fewer-8
55:57
Kathyrn Bazeley (NF/CAN)
28 Jul
2013
51:11
Daniel McNeil (NF/CAN)
1:00:26
Lisa Harvey-7
22 Jul
2012
48:09
Matt Loiselle (ON/CAN)
Lisa Harvey-6
24 Jul
2011
51:19
Colin Fewer-7
Kate Vaughan-2
25 Jul
2010
49:48
Colin Fewer-6
Kate Vaughan (CAN)
26 Jul
2009
50:38
Colin Fewer-5
Lisa Harvey-5
27 Jul
2008
51:22
Colin Fewer-4
Lisa Harvey-4
Colin Fewer-3
Lisa Harvey-3
Colin Fewer-2
Lisa Harvey-2
Colin Fewer (NF/CAN)
Caroline McIlroy (CAN)
Chris Holden-2
Anne Barrington-2
Trevor O'Brien-3
Lisa Harvey (AB/CAN)
Trevor O'Brien-2
Anne Barrington (CAN)
Chris Holden (CAN)
Allison Hobeika-2
Trevor O'Brien (CAN)
Allison Hobeika (CAN)
Scott Young-3
Marie Decker (CAN)
Scott Young-2
Noeleen Wadden-5
Scott Young (CAN)
Susan King (CAN)
Paul McCloy-5
Pam Bulgin (CAN)
Ernie Lucas (CAN)
Tracey Pope (CAN)
Dave Ruggles (CAN)
Isabelle Turcotte (CAN)
Paul McCloy-4
Noeleen Wadden-4
Paul McCloy-3
Noeleen Wadden-3
Harold St Croix-6
Sue Malone (CAN)
Harold St Croix-5
Noeleen Wadden-2
Peter Lewis-2
Helen Piccinini (CAN)
Harold St Croix-4
Noeleen Wadden (CAN)
Harold St Croix-3
Nicola Will-4
Dave Whittle (CAN)
Nicola Will-3
Paul McCloy-2
Diane Drapper (CAN)
Peter Lewis (CAN)
Nicola Will-2
Geoff Thompson-2
Susanne Hanna (CAN)
Greg Grondin (CAN)
Nicola Will (CAN)
Geoff Thompson (CAN)
Sheila Currie-2
Paul McCloy (CAN)
Sheila Currie (CAN)
Art Meaney (NF/CAN)
Colleen Martin-4
John Hill (CAN)
Colleen Martin-3
Harold St Croix-2
Colleen Martin-2
Harold St Croix (CAN)
Colleen Martin (CAN)
Ben Dunne (CAN)
Cindy French (CAN)
Mike Greene (CAN)
Gail Vincent-2
Dave Thomas (CAN)
Bonnie Reid (CAN)
Bren Kelly (CAN)
.
Dan Clarke-2
Gail Vincent (CAN)
Dan Clarke (USA)
Jackie Kean-2
Joe Ryan (NF/CAN)
Jackie Kean (CAN)
Ken Rice (CAN)
Don Coaker-6
Don Coaker-5
Don Coaker-4
Don Coaker-3
Don Coaker-2
Don Coaker (CAN)
Charlie Spurrell
George Crane (CAN)
Jim Jackson-2
Johnny Lafferty-2
Jim Jackson (CAN)
George Hillier-7
George Hillier-6
George Hillier-5
George Hillier-4
George Hillier-3
George Hillier-2
George Hillier (CAN)
Johnny Lafferty (USA)
Bern Thistle (CAN)
Pat Kelly-9
Pat Kelly-8
not held
Pat Kelly-7
Pat Kelly-6
Pat Kelly-5
Pat Kelly-4
Pat Kelly-3
Pat Kelly-2
Pat Kelly (CAN)
Cliff Stone-7
Cliff Stone-6
Cliff Stone-5
Cliff Stone-4
Cliff Stone-3
Cliff Stone-2
Cliff Stone (CAN)
Ron O'Toole-3
Ron O'Toole-2
Ron O'Toole (CAN)
Jack Bell (CAN)
Most Wins
(1922-date)
Men
10
Colin Fewer (NF/CAN)
2005-11,2014,2016-17
Women
7
Lisa Harvey (CAN)
2003,2006-09,2012-13
Prize Money
(ADR qualified runners)
Year Men Woman Total 2017 $995 $795 $1,790 2016 720 570 1,290 2015 575 540 1,115 2014 695 1,385 2,080 2013 n/q<PHONE_NUMBER> 1,235 1,235 2,470 2011 790 1,580 2,370 2010 965 1,205 2,170 Sums $5,975 $8,040 $14,015
Race Time Bias
(sec/km)
Insufficient data to calculate the race time bias.
Competitive Level
(1990-date)
Insufficient data to calculate the competitive level.
Quality Performances
Men <47:20 1 <47:40 1 <48:00 2 <48:20 3 <48:40 3 <49:00 3 <49:20 3 <49:40 5 Women <56:00 3 <56:30 4 <57:00 5 <57:30 8 <58:00 11
Last Updated on 24 Jul 2017
Contributors: Maurice Wilson (50), Art Meaney (5), Juraj Gasparovic (1)


Limbo and Slaadi
Limbo is the plane of pure chaos. Slaadi inhabit the plane, gliding and jumping between the ever-changing chunks of matter that dot the plane. The Spawning Stone sits at the center of the plane, a relic of an ancient incursion by Mechanus. What was meant to create a modicum of rigidity to the plane instead began spawning the Slaad, embodiments of chaos, from the souls of the dead who strove for freedom above all else. The innate nature of the plane makes it nearly impossible for traversal by most.
Pandemonium
Pandemonium is the fourth level of the Underspire. It is a chaotic realm of howling winds and cavernous tunnels. The incessant gales drive most explorers mad. The Slaadi and Oozes that inhabit the plane are immune to this effect, however. Rikikikikit is the sole encampment of the level, built by half-insane explorers as protection from the level's perils. It is found deep underground and peopled by strange-mannered humanoids who have built up a resistance to the maddening gusts outside.


Power group EDF becomes corporate sponsor for 2024 Paris Olympics
French state-controlled power group EDF said on Tuesday it had become an official partner for the Paris 2024 Olympics.
PARIS: French state-controlled power group EDF said on Tuesday it had become an official partner for the Paris 2024 Olympics.
Earlier this week, Airbnb struck a sponsorship deal with the Olympics, although the move was criticised by Paris Mayor Anne Hidalgo, due to concerns over the negative impact Airbnb might have on the capital's housing market.
(Reporting by Sudip Kar-Gupta; Editing by Andrew Heavens)


This project was an attempt to deriv what the core elements of the below image are.
Reverse engineer those core elements into a ruleset. Then use that ruleset to generate
an infinite set of images that approximate the aesthetics of the original image. For
this first attempt at procedural art I chose a minimal mountainscape because, while
I find them pleasant, they are not incredibly complex.
Notes:
1. I couldn't find the original creator of the image. It seems to originally
have been from an etsy store, but that store no longer seems to exist.
2. It might be interesting to note that the colors, while randomized between drawings,
are consistently relative to each other respective to the color differences in the
original image. For those interested Adobe has a very interesting
color tool
that I used to preserve the color relation.


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface AssetVersion
An immutable wrapper for a specific version of an asset under version control. A version holds versioning metadata, and ways to get at specific versions of an asset.
Versions are constructed as side-effects of other versioning operations: creating a new asset, and checking-in a working version. When a resource is first put under version control:
Versions are managed by the asset they represent. Versions maintain references to their predecessors and successors within the version hierarchy. The initial version does not have any predecessors.
A version has an identifier that is unique within the history of the associated asset.
| Field Summary | |
|---|---|
static java.lang.String |
CLASS_VERSION
|
static int |
STATUS_ALL_CODE
|
static java.lang.String |
STATUS_DELETED
|
static int |
STATUS_DELETED_CODE
|
static java.lang.String |
STATUS_MODIFIED
|
static int |
STATUS_MODIFIED_CODE
|
| Method Summary | |
|---|---|
java.util.Set |
getAllParentVersions()
Gets a set of all prior versions of this asset back to the original. |
Asset |
getAsset()
Versions are associated with an asset. |
Workspace |
getCreatedInWorkspace()
Versions have a workspace that created them containing comment, user agent, creation time. |
DevelopmentLine |
getDevelopmentLine()
Returns the development line that owns this asset version. |
java.util.Set |
getLaterVersions()
Get the set of successor versions. |
AssetVersion |
getParentVersion()
Get the version immediately before this one. |
RepositoryItem |
getRepositoryItem()
Get the underlying RepositoryItem |
java.lang.Class |
getResourceType()
Returns the type of the resource that backs up this AssetVersion. |
java.lang.String |
getStatus()
Gets the status of the asset (one of STATUS_ADDED, STATUS_DELETED, STATUS_MODIFIED) |
int |
getStatusCode()
Gets the status of the asset (one of STATUS_ADDED_CODE, STATUS_DELETED_CODE, STATUS_MODIFIED_CODE) |
VersionID |
getVersion()
Returns the version |
atg.vfs.repository.RepositoryVirtualFile |
getVirtualFile()
Gets the VirtualFile that backs this resource. |
VirtualFileSystem |
getVirtualFileSystem()
Gets the VirtualFileSystem that this resource is drawn from |
WorkingVersion |
getWorkingVersion()
Returns the existing working version if this asset version is already checked out. |
java.util.Set |
getWorkingVersions()
Get the current checked-out working versions for all development lines. |
boolean |
hasLaterVersion(AssetVersion version)
Test if the given version is a newer version of this asset. |
boolean |
hasParentVersion(AssetVersion version)
Check to see if the given AssetVersion is an earlier version of this asset. |
boolean |
isCheckedOut()
A version may have been checked-out into one or more workspaces. |
boolean |
isDeleted()
Test if this version of the asset has been marked as deleted. |
boolean |
isHeadOfLine(DevelopmentLine line)
Returns true if this version of the asset is the current head version on the given development line. |
| Methods inherited from interface atg.versionmanager.ManagedElement |
|---|
getDisplayName, getName, getURI, getVersionManager |
| Field Detail |
|---|
static final java.lang.String CLASS_VERSION
static final int STATUS_MODIFIED_CODE
static final int STATUS_DELETED_CODE
static final int STATUS_ALL_CODE
static final java.lang.String STATUS_MODIFIED
static final java.lang.String STATUS_DELETED
| Method Detail |
|---|
Asset getAsset() throws VersionException
VersionException
VersionID getVersion() throws VersionException
VersionException
RepositoryItem getRepositoryItem() throws VersionException, RepositoryException
VersionException
RepositoryException
atg.vfs.repository.RepositoryVirtualFile getVirtualFile() throws VersionException
VersionException
VirtualFileSystem getVirtualFileSystem() throws VersionException
VersionException
java.lang.Class getResourceType() throws VersionException
VersionException
DevelopmentLine getDevelopmentLine() throws VersionException
VersionException
Workspace getCreatedInWorkspace() throws VersionException
VersionException
boolean isDeleted() throws VersionException
VersionException
boolean isCheckedOut() throws VersionException
VersionException
WorkingVersion getWorkingVersion()
id
-
java.util.Set getWorkingVersions() throws VersionException
VersionException
AssetVersion getParentVersion() throws VersionException
VersionException
java.util.Set getAllParentVersions() throws VersionException
VersionException
boolean hasParentVersion(AssetVersion version) throws VersionException
version
- to look for
VersionException
java.util.Set getLaterVersions() throws VersionException
VersionException
boolean hasLaterVersion(AssetVersion version) throws VersionException
version
- to look for
VersionException
boolean isHeadOfLine(DevelopmentLine line) throws VersionException
VersionException
int getStatusCode() throws VersionException
VersionException
java.lang.String getStatus() throws VersionException
VersionException
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


The Mass Mobilization (MM) data are an effort to understand citizen movements against governments, what citizens want when they demonstrate against governments, and how governments respond to citizens. The MM data cover 162 countries between 1990 and 2018.
These data contain events where 50 or more protesters publicly demonstrate against government, resulting in more than 10,000 protest events. Each event records location, protest size, protester demands, and government responses.
For each event, the MM data itemize what protesters demand across as many as seven categories, including labor/wages, land, police brutality, political process, prices/taxes, removal of a politician, and social restrictions. The dataset also records up to seven types of government responses, including accommodation, arrests, beatings, crowd dispersal, ignore, killings, and shootings.
The Mass Mobilization project is sponsored by the Political Instability Task Force (PITF). The PITF is funded by the Central Intelligence Agency. The views expressed herein are the Principal Investigators' alone and do not represent the views of the US Government.


Thanks for expressing interest in the feature by clicking the button/link. Unfortunately, this feature is still under construction.


See the source of this page for examples on how to use the widget. For more details, see the WebPODS widgets reference documentation.
Flipflop hiding/showing a paragraph.
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Some text.


POST a fit file to this server as a multipart/form-data. Set the file argument name as `fitfile`.
Submt File


| Sunthene 410 General Information
-
| Chemical Category: |
Hydrocarbon oils |
Usage and Performance Characteristics
-
| Manufacturer: |
Sun Oil Company |
| Outstanding Properties: |
Color stability, good compatibility |
| Used for Polymeric Materials: |
EPDM, SBR & natural rubber |
Physical Properties
-
| Aggregate State at 25°C: |
Liquid |
| Density, kg/m3: |
906 (155°C) |
| Kinematic Viscosity, cSt: |
20.8 (40°C); 3.6 (100°C) |
Chemical Properties
Optical Properties
-
| Color, Gardner scale: |
0.5 |
| Refractive Index: |
1.495 (n20D) |
Hazard-Related Data
-
| Flash Point Temperature, °C: |
155 |
| HMIS Personal protection: |
Safety goggles, protective gloves & clothing |
Plasticizers Database (2nd Electronic Edition) Copyright © 2004 by ChemTec Publishing |


To be a PhD student in Applied Physics
Stanford University CA, USB.S. in Physics
Tsinghua University Beijing, ChinaCumulative GPA: 92.4/100, Ranking: 4/101
<EMAIL_ADDRESS><EMAIL_ADDRESS>Github
LinkedIn
Cumulative GPA: 92.4/100, Ranking: 4/101
Mathematics: Mathematical Physics Equations:(100), Complex Analysis:(100), Advanced Calculus(2):(98)
Physics: Experiments in Modern Physics(2): (100), Experiments in Modern Physics(1): (98), Quantum Mechanics(2): (98),Quantum Mechanics(1): (95), Atom and Molecule Physics: (95)
Computer Science: Introduction of Artificial Intelligence: (99),Software Engineering: (96)
Yipu Song, Haonan Xiong, Wentao Jiang, Hongyi Zhang, Xiao Xue, Cheng Ma, Yulin Ma, Luyan Sun, Haiyan Wang, and Luming Duan. Coulomb Oscillations in a Gate-Controlled Few-Layer Graphene Quantum Dot. Nano Lett., 2016, 16 (10), pp 6245–6251 DOI: 10.1021/acs.nanolett.6b02522.
Rishi N. Patel, Wentao Jiang, Zhaoyou Wang, Jeff T. Hill, Christopher J. Sarabalis, and Amir H. Safavi-Naeini. Laser-induced Phonon-Phonon Interactions in an Optomechanical Crystal. To appear in SPIE OPTO 2017, to be submitted.
Haonan Xiong*, Wentao Jiang*, Yipu Song and Luming Duan. Bound state properties of ABC-stacked trilayer graphene quantum dots. 2017 J. Phys.: Condens. Matter 29 215002. DOI: 10.1088/1361-648X/aa6aac.arXiv: 1611.09208 (*co-first authors)
Project 1: Phonon-phonon Conversion with Cavity Optomechanics
Wrote MATLAB class and GUI for instrument control and automatic experiment.
Updated experimental setup to suppress mode-drifting and optic fiber vibration.
Derived theoretic results for the conversion which agree well with simulations and experiments.
Project 2: Nonlinear EIT on photonic crystal cavity optomechanics
Set up noise up-conversion for driving mechanical mode.
Project 1: Band Structure Simulation of Gated Multi-layer Graphene(MLG)
Established models by using COMSOL and calculated real-space band structure of BLG & TLG under gate with abitrary shape.
Implemented the calculations of graphene quamtum dots transport properties by using kwant in Python.
Identified criteria of formation of graphene quantum dots.
Calculated Fock-Darwin spectrum of gated BLG & TLG
Project 2: Fully Encapsulated Graphene Quantum Dots in hBN
Designed and refined a stage for micromanipulating exfoliated hBN.
Developed a recipe for deterministic transfer of hBN.
Participated in device fabrication based on nanofabrication technique.
Ongoing project: Coherent coupling of a superconducting qubit to an electron spin ensemble in diamond
Assist in design, simulation and fabrication of 2D and 3D resonators for strong and homogeneous coupling to spin ensemble
Perform fabrication and characterization of transmon qubits.
Project 1: Entangled Photon by Parametric Down Conversion
Realized polarization entanglement and CHSH inequality violation.
Proposed an in situ method to adjust BBO orientation for max entanglement.
Project 2: Scanning Tunneling Microscope
Explored tip fabrication and measurement parameters to achieve atomic resolution on graphite surface.
Examed vacuum system and wrote a user manual for the whole equipment.
International Symposium and Summer School of Physics and Device Applications of Two-dimensional Materials
Familiarized and practised on fabrication and properties measurement of 2-D materials
Physics knowledge of various quantum systems such as quantum dot, qubit, photonic crystal and NV center
Familiar with cryogenics and vacuum system such as dilution fridge and helium-flow fridge
Familiar with fiber optics, microwave and related technique
150-hour state-of-the-art cleanroom working experience
Simulation in COMSOL and parallel computing in MATLAB & Mathematica
MATLAB, Mathematica, COMSOL, LaTeX, C++, Java
C, Python, JavaScript, HTML & Fortran
2016: |
Technology Innovation Excellence Award(4%) |
2014-2016: |
Tsinghua Xuetang Talent Program Fellow(10%) |
2015: |
Outstanding Volunteer Work Certification for the International Conference on Physics Education, ICPE-CPS |
2014: |
Scholarship of Academic Excellence(5%) |
Collaborated with volunteers from the UK on voluntary teaching.
Designed and delivered courses for senior high school students about physics and mathematics.
Violin, Guitar, Table Tennis, Swimming, Jogging, Reading.


Committee |
Name |
Contact |
|---|---|---|
| Dean SRC | Prof. Sangita Deshmukh | |
| Prof. Incharge Technical Club | Rajeshree Raut | |
| Technovision Incharge | Dr. Deepali Shelke |<PHONE_NUMBER> |
| Organising Secretary | Dr. J.A. Shrawankar |<PHONE_NUMBER> |
| Overall Committee Management | Prof. Reena Rahate | |
| Treasurer | Prof. Suresh Balpande |
Post |
Name |
Contact |
|---|---|---|
| System Head | Karansingh Bias |<PHONE_NUMBER> |
| Venue Head | Bhupesh Vaidya |<PHONE_NUMBER> |
| Hospitaility Head | Shraddha Bawankule |<PHONE_NUMBER> |
| Backdrop Head | Vimal Kumar Ahukla |<PHONE_NUMBER> |
| Treasurer | Jitendra Kumar Dewangan Pooja Doye |
8446298115<PHONE_NUMBER> |
| Student Convener | Shubham Patil |<PHONE_NUMBER> |
| Co-Conevener | Raksha Mahajan |<PHONE_NUMBER> |
| Organizing Secretary | Mohanish Jaiswal |<PHONE_NUMBER> |
| Joint Secretary | Darshan Gupta Mohit Chandak |
9421937558
8698378904 |
| Overall committee Co-ordinator | Harshvardhan Rai |<PHONE_NUMBER> |
| Overall Event Co-ordinator | Swapnil Dixit |<PHONE_NUMBER> |
| Overall Workshop Co-ordinator | Shail Agrawal |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Dr. Gayathri Band | |
| Head | Ishaan Tiwari Pranali Kulkarni |
9422888022<PHONE_NUMBER> |
| Co-Head |
Kanchan Sambhe Asmita Kejriwal Pratik Madholkar |
8446579511<PHONE_NUMBER><PHONE_NUMBER> |
Committee |
Name |
Contact |
Teacher Incharge |
Prof. Devishree Naidu Prof. Prof. Priti Mangrulkar Prof. Prof. Pritam Bhadade |
|---|---|---|
| Head | Surbhi Shukla Kulshree Gautam |
8605179596<PHONE_NUMBER> |
| Co-Head |
Seema Babhale
Nidhi Dandare |
8806707262<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|
| Teacher Incharge | Prof. Ruchir Nandanwar Prof. Udyan Patankar |
Co-Head |
Rahul Chauhan Debonjana Nath |
8983729806<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge |
Prof. Pradeep Selokar Prof. Akanksha Deshpande |
|
| Head | Shreya Verma |<PHONE_NUMBER> |
| Co-Head | Shravani Khaparkar Arpita Mohata Radha Deshmukh |
9975486392<PHONE_NUMBER><PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Dr. Shilpa Kulkarni
Prof. Vaishali Rajurkar Prof. Divya Shrivastava Prof. Pritam Bhadade |
|
| Head | Geeta Belani |<PHONE_NUMBER> |
| Co-Head | Jahnavi Wankhede Vaibhavi Mehta |
8411021496<PHONE_NUMBER> |
Committee |
Name |
Contact |
Teacher Incharge | Prof. Anand Gharad |
|---|---|---|
| Head | Shubham Shivhare |<PHONE_NUMBER> |
| Co-Head | Pankaj Singh Akhilesh Yadav Pravin Chouragade Nehal Tiwari |
7387878143<PHONE_NUMBER><PHONE_NUMBER><PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Bhushan Bissa Prof. Lokesh Heda |
|
| Head | Shyam Rathi Rashmi Dixit |
8087697921<PHONE_NUMBER> |
| Co-Head | Sanjay Naidu Nikhil Chandrawanshi Aliasgar Vali Vaishnavi Pendke Ayush Singh Shubhanshu |
9011480425<PHONE_NUMBER><PHONE_NUMBER><PHONE_NUMBER><PHONE_NUMBER><PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Dr. Amol Andhare | Prof. Anish Goyal |
| Head | Karthik Rathi |<PHONE_NUMBER> |
| Co-Head | Nitasha Patil Monika Belani |
9767622144<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge |
Dr. M.V. Palandurkar Dr. Amit Anurag |
|
| Head | Priyesh Kumar Sinha |<PHONE_NUMBER> |
| Co-Head | Himanshu Vishwakarma |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Prasheel Thakare Prof. Vikar Gupta |
|
| Head | Chetan Chide |<PHONE_NUMBER> |
| Co-Head | Sagar Digole |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. B.M. Hardas | |
| Head | Shubham Kakde |<PHONE_NUMBER> |
| Co-Head | Adarsh Bhargav Shubham Choksey |
9960069639<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Chetan Waghmare | |
| Co-Head | Tushar Pandagre Mehul Upadhayay Kostubh Agnihotri Rishabh Lakhotiya Karan Rajput |
9970441708<PHONE_NUMBER><PHONE_NUMBER><PHONE_NUMBER><PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Vishnu Vardhan Budati | |
| Head | Jay Bawankar Sanjeet Tiwari |
8275867999<PHONE_NUMBER> |
| Co-Head | Vinuthna Alla Roshni John |
9552827790<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof.Jitendra Zalke | |
| Event Head | Sumit Dandekar Sonal Shegokar |
9970000104<PHONE_NUMBER> |
| Event Co-Head | Pranay Chandak |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Nishant Ansari | |
| Event Co-Head | Vaishnavi Tatewar Purva Bamb |
7350771500<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Mukesh Balwani | |
| Event Head | Kunal Chadhuri |<PHONE_NUMBER> |
| Event Co-Head | Pravin Chauragade |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Bhushan C. Bissa | |
| Event Head | Shubham Ojha Anuj Raool |
9561444306<PHONE_NUMBER> |
| Event Co-Head | Nikhil Chandrawavshi |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Manisha Gaikwad | |
| Event Head | Suraj Nimbalkar |<PHONE_NUMBER> |
| Event Co-Head | Shubhanshu Singh |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Sandeep Pande Prof. Jitendra Zalke |
|
| Event Head | Pratik Baheti |<PHONE_NUMBER> |
| Event Co-Head | Akash Kedia Rishikesh Asatkar |
8408093220<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof.Chitra Upadhaya Prof. Chetana Thaokar |
|
| Event Head | Manas Agrawal |<PHONE_NUMBER> |
| Event Co-Head | Siddhesh |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Anish Goel | |
| Event Head | Ankit Gadpayle |<PHONE_NUMBER> |
| Event Co-Head | Sanjeevan Pathak |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Shubham Anjankar | |
| Event Head | Nidhi Puttewar Nikhil Phalke |
9975135553<PHONE_NUMBER> |
| Event Co-Head | Komal |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Pooja Agrawal | Prof. Deepak Khrushlani |
| Event Head | Priyesh Kumar Sinha |<PHONE_NUMBER> |
| Event Co-Head | Madhura |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. S.V. Admane Prof. Deepak Khrushlani |
|
| Event Head | Vaibhavi Mehta Arpan Agrawal |
7769932572<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Poorvi K. Joshi | |
| Event Head | Mohit Partani |<PHONE_NUMBER> |
| Event Co-Head | Aishwarya Shrivastava |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Event Head | Kunal Choudhary |<PHONE_NUMBER> |
| Event Co-Head | Amar Mishra |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. Puja Agrawal | |
| Event Head | Karansingh Bais Surbhi Shukla |
9527057517<PHONE_NUMBER> |
| Event Co-Head | Yash Tawarawala |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Prof. P.U. Joshi Prof. G.A. Morankar |
|
| Event Head | Omkar Kekre<PHONE_NUMBER> |
Suchdeep Singh Juneja<PHONE_NUMBER> |
| Event Co-Head | Likhit Agrawal |<PHONE_NUMBER> |
Committee |
Name |
Contact |
|---|---|---|
| Teacher Incharge | Dr. Vishal V. Shukla | Prof. Mohan G. Trivedi |
| Event Head | Shubham Oza |<PHONE_NUMBER> |
| Event Co-Head | Mayank Soni |<PHONE_NUMBER> |


| Class | PluginList |
| In: |
lib/engines/plugin_list.rb
|
| Parent: | Array |
The PluginList class is an array, enhanced to allow access to loaded plugins by name, and iteration over loaded plugins in order of priority. This array is used by Engines::RailsExtensions::RailsInitializer to create the Rails.plugins array.
Each loaded plugin has a corresponding Plugin instance within this array, and the order the plugins were loaded is reflected in the entries in this array.
For more information, see the Rails module.
Finds plugins with the set with the given name (accepts Strings or Symbols), or index. So, Rails.plugins[0] returns the first-loaded Plugin, and Rails.plugins[:engines] returns the Plugin instance for the engines plugin itself.
# File lib/engines/plugin_list.rb, line 13 13: def [](name_or_index) 14: if name_or_index.is_a?(Fixnum) 15: super 16: else 17: self.find { |plugin| plugin.name.to_s == name_or_index.to_s } 18: end 19: end
Go through each plugin, highest priority first (last loaded first). Effectively, this is like Rails.plugins.reverse, except when given a block, when it behaves like Rails.plugins.reverse.each.
# File lib/engines/plugin_list.rb, line 24 24: def by_precedence(&block) 25: if block_given? 26: reverse.each { |x| yield x } 27: else 28: reverse 29: end 30: end


load from about:sessionrestore page formdata
Filename
Load
Save entire tab history instead of just last active url
Save closed tabs also
Save with windows-style line breaks


The Bride and Groom
ALEXIE
Alexie spent the first seven years of her life in Sumter, SC, where her father was stationed as an Air Force officer. She moved with her parents, Michael and Dolores, and sister, Allison, to Fair Oaks Ranch, TX just in time to start 2nd grade. After settling back in the San Antonio area, her mother had a career as a librarian and her father was president of Inter-med Pharmacal. Over the next eleven years, she grew to love the Texas Hill Country, and she still considers herself a Texan at heart. Alexie received her undergraduate degree in English Literature and Language with a minor in Italian from Harvard University, and recently received a Master's Degree from NYU in Irish Studies. She owns a fun-loving, slightly paranoid dog named Caspian who continues to give her reasons for never adopting another dog.
ORI
Born in Chicago, IL, Ori spent the first seven years of his life in the windy city. After his father took a job as a professor at James Madison University, the family traded the city life for Harrisonburg, VA. Growing up in an artistic household, he has fond memories of many hours spent drawing, painting, and sculpting, often alongside his parents, Peter and Sharon, as they worked on similar projects. In High School, Ori discovered computer programming, and hasn't looked back. After graduating from the University of Virginia with a degree in Computer Science, he worked for Rosetta Stone for ten years, ultimately leaving in 2013 to start a new company, Pedago, with Alexie.
HOW WE MET
In 2005, Ori and Alexie met for the first time at Rosetta Stone while working together on the "Dogwalk" research project. Alexie had heard good things about Ori during the months before he returned to Rosetta Stone to work there full time; as an intern the previous summer, he had impressed his coworkers with his intelligence and hard work. As she got to know him, Alexie was similarly impressed by his work ethic and creativity, but the two worked together only briefly before the "Dogwalk" team transformed into the Version 3 production team, and the former team members no longer worked together on a daily basis.
Ori didn't know what exactly to expect when returned to Rosetta Stone after graduation. He was happily surprised to find himself working with a bright and quirky group of artists, writers, and developers. As Ori got to know the team, Alexie immediately stood out; she was undeniably smart and creative, overflowing with ideas. He loved her habit of writing short poems and prose to share with the team, including a rather intricate retelling of The Neverending Story incorporating much of the office as its characters. These days were not to last, however, and as the project grew the two were soon pushed into new roles and separate teams.
Several years went by. In the interim, Ori moved to Washington, D.C., Alexie got a dog, and they both started new projects. In 2009, Alexie moved to Washington, D.C. to be within closer commuting distance to New York City, where she was attending graduate school. (It wasn't very much closer, but every little bit helped!) Alexie and Ori reconnected as friends, and at some point realized how much they enjoyed each other's company! They've been together ever since, traveling, enjoying life in the D.C. area, and now embarking on a new work adventure together as Co-founders of Pedago.
Wedding
CEREMONY
The Goat Barn at Welfare Cafe
Welfare, TX
Saturday, April 5, 2013 6:30 PM
Under the big oak tree
Attire: Cocktail Attire / Semi-Formal
The ceremony will be on the lawn; choose your footwear accordingly!
Reception to follow
SCHEDULE OF EVENTS
Wedding Party Photos
Saturday, April 5th 5:00 PM
Location: The Goat Barn
Ceremony
Saturday, April 5th 6:30 PM
Location: The Goat Barn
Reception
Saturday, April 5th, following ceremony
Location: The Goat Barn
BRIDAL PARTY
The Bride's Attendants
Allison Harper
Stephanie Blanks
Miguel Escobar
The Groom's Attendants
Karl Ridgeway
Nick Staubach
Max Zuckerman
Accommodations
HOTELS
We have rooms reserved at two hotels at The Rim, a popular shopping area near Six Flags San Antonio. It's a 25 minute drive from The Rim to the ceremony location. You can choose between the Courtyard San Antonio Six Flags and the Residence Inn San Antonio Six Flags.
To receive a discounted rate, please use the link below to reserve your room:
★ Reserve a Room for our Wedding ★
Note that the reservation will be released on March 12th, 2014. Book before then to ensure you get the best rate!
RENTAL CARS
You'll need a rental car to get around San Antonio. San Antonio International Airport has all of the major brands to choose from. A full list is available at this link.
Many rental cars include a GPS kit option. We recommend it if you're planning to explore the area.
DIRECTIONS
Use the following Google Maps links for help navigating around San Antonio.
Airport to Hotels
- San Antonio Airport to the Courtyard Marriott at The Rim
- San Antonio Airport to the Residence Inn at The Rim
Hotels to Welfare Cafe
SHOPPING AND GROCERY
NOTABLE RESTAURANTS
- Mi Tierra Café y Panadería (El Mercado, San Antonio)
- Beat Street Coffee (Monte Vista, San Antonio)
- Rosario's (San Antonio)
- Schilo's Delicatessen (River Walk, San Antonio)
- Restaurant Gwendolyn (River Walk, San Antonio)
- The Barn Door Restaurant (Near San Antonio Airport)
- BJ's Restaurant and Brewhouse (The Rim, San Antonio)
- Maggiano's (The Rim, San Antonio)
- Little Gretel (Boerne)
- Bear Moon Bakery (Boerne)
- The Creek Restaurant (Boerne)
THINGS TO DO
VICINITY MAP
From the Welfare Cafe website:
ABOUT THE GOAT BARN
The Goat Barn is the perfect location for discerning hosts who prefer originality in lieu of hotel banquet rooms. The charm of the Texas Hill Country is truly captured by the barn and its surroundings. What once was a working barn for goats in the 1890’s now has magnificently refinished reclaimed barn wood walls, a state-of-the-art kitchen and two functioning bars. The downstairs area of the Barn consists of vaulted ceilings and beautiful wooden floors that are also made from reclaimed barn wood. In front of the building stands a 300 year old Oak Tree with a huge canopy for shaded "I do's" and a perfect view of the setting sun.
Registry
We have decided to embrace a Honeymoon Registry. If you prefer the traditional route, we are also registered at Amazon for a variety of household items.
NOTES AND BEST WISHES FOR ALEXIE & ORI
Email us at alexie.ori.wedding@gmail.com


So I finally managed to open up a Blog on coding. Now to begin with the design first, I was thinking of adding up a pre-coded theme from the internet. Now I looked up something called Jekyll, a static site generator. The tutorial on Github said that you have to make changes to the config.yml file in the main page of the repository. I can’t find it though. :/ Maybe the condition is that I have to first setup Jekyll. So let me just find out how to set it up in my PC and Github.
So Jekyll might be the exact thing I’m looking for. It basically converts our input simple text into proper sites using its own CSS and HTML. This is exactly what I need, since I don’t wanna be wasting a lot of time on decorating my blog, and keep formatting codes, snippets and help texts. I want all of these simply done by the editor. Now I’m putting in the commands for installation, we’ll see how to use it later
gem install jekyll bundler
Now since gem isn’t installed,
sudo apt install ruby
Ruby is installed, Voohoo! Now, when I’m trying the former command, the following error popped up:
ERROR: Failed to build gem native extension.
Apparently, I need to update the gem version again, and then try. This seems to be a problem of Mac Systems, don’t know why I’m facing it! I installed the Jekyll and bundler applications, and they are up and running in the git repository.
Okay, Brilliant! The files have been pushed up into the git repository, and I successfully solved a merge conflict for the first time, yippee! I must say, Atom has a brilliant interface for these merge conflicts. Helped a lot. Anyway, moving ahead, I now need to actually use jekyll into putting up a nice built up theme. This is what the net has to say On GitHub, navigate to the main page of the repository.
In your repository, browse to config.yml. open file editor with edit iconIn the upper-right corner of the file view, click to open the file editor. Activate the theme by adding a new line to your config.yml with the theme name:
Add theme to config fileTo activate one of the officially supported themes, type theme: followed by the name of the theme (as shown in the README in the theme's source repository). Add remote theme to config fileTo activate any other open source Jekyll theme hosted on GitHub, type remote_theme: followed by the name of the theme (as shown in the README or other documentation in the theme's source repository).
Commit message for your changeAt the bottom of the page, type a short, meaningful commit message that describes the change you made to the file. You can attribute the commit to more than one author in the commit message. For more information, see "Creating a commit with multiple co-authors."
 If your current branch is master, you should choose to create a new branch for your commit and then create a pull request.
Propose file change buttonClick Propose file change.
If you created a pull request, merge your pull request into your GitHub Pages publishing branch, which is usually master and sometimes gh-pages.
Now I chose to ignore the new branch thingy, and turns out, it doesn’t work.  Okay, so the world has a lot of idiots, I am probably one of the best ones. I was typing the wrong name for the given theme. I must mention that you always need to add the theme-name given in the theme’s GitHub repo ONLY.
Done! Woohoo! Architect theme is on my repo! I copied their layout code and pasted it in my layouts/default.html So this is great! I think I should stop now since I have got a text of Communication Skills tomorrow! :P


Global navigation
Demo
List of family members
Toggle
Family member 1
Toggle
Family member #{1}
Remove
Add an extra family member
Documentation


{% extends "base.html" %} {% block title %}FAQ | {{ block.super }}{% endblock %} {% block header %}
{% endblock %} {% block content %}To create more awareness on Python programming language and help to build larger Python community.
No remuneration is provided as our intention is to help people learn Python. We do help reimburse travel expense upto certain level in case college can't fund tutors. Reach out to PSSI for the same.
Well you first need to log in to your account. Then click on profile and go to UPDATE PROFILE section. Here in the region section you need to select the cities/region where it's easy for you to give the talk. Once you save the settings click on WORKSHOPS tabs and you should be able to see the related workshop of that area.
As it more hands on workshop, it basically takes 1- 2 days.
Register yourself as POC (usertype - "College POC"). Create organisation you are part of after which you can request for workshop for your organisation registered.
No, Workshops conducted through PythonExpress are free of cost.
Yes, We would request you connect to tutor and infomred at<EMAIL_ADDRESS>Decent Internet connection for every attendee.
Working Projector and screen.
Adequate air conditioning systems.
Not more than 40 attendees in one room.
Decent amplifier system with wireless mic if attendees > 25
Anyone who has knowledge on Python and interested in conducting workshop can become tutor
No, but tutor should have good knowledge on workshop section selected.
Register your self with the options usertype - tutor, interested location - your location to conduct workshop.
You will receive email from your time of registration for the workshops requested in your location.
It depends on the organisation requested for workshop and infrastructure to conduct workshop.
We help everyone from students till professionals learn Python and related technologies.
Please use contact page, chose feedback type option as "others". Share details about locaiton to be added.
Volunteers will add and let you know via email
Yes, drop email to<EMAIL_ADDRESS>for help.
You can adopt your style of teaching.
It is the average rating of all the workshops conducted by you through PythonExpress.
Workshop rating is provided by Organisation POC as of now.
We have plans to integrate Students feedback for each workshop.
It depends on tutors. We are adding feature to ask tutor on support volunteer need.


View Jan Logan Pearl Bracelet Images. Браслет из бисера/жемчужный браслет/браслет из бусин и бисера/beaded bracelet/pearl bracelet. Get it as soon as wed, jan 20.
Stylish and sophisticated, a jan logan pearl necklace is a reminder of the moments in life that are to. Jan logan diamond matrix rings ($5,850). Items that can be customized.
A pearl bracelet is the perfect fashion accessory for any occasion.
This item can be colored with patterns. Have fun with chunky cuffs, link and chain picks decked out with charms or beaded bangles for. Check out our pearl bracelet selection for the very best in unique or custom, handmade pieces from our beaded bracelets shops. Designed to suit the modern woman, this piece is designed to simplicity, style and strength, a jan logan sterling silver bracelet is designed to be worn with confidence and enjoyment.


@* * View variables *@ @(list: Seq[(String, String)], postSearch: Call)(implicit req: RequestHeader) @main("Search pokemon") {
This web application is designed with Play Framework 2.5, jQuery and Bootstrap CSS.
You can search pokemons by name and access their latest informations & tweets.


[§553A-8] Receipt for custodial property. A written acknowledgment of delivery by a custodian constitutes a sufficient receipt and discharge for custodial property transferred to the custodian pursuant to this chapter. [L 1985, c 91, pt of §1]


#include <fontconfig.h>
FcResult FcPatternGetInteger
(FcPattern *p, const char *object, int n, int *i);
FcResult FcPatternGetDouble
(FcPattern *p, const char *object, int n, double *d);
FcResult FcPatternGetString
(FcPattern *p, const char *object, int n, FcChar8 **s);
FcResult FcPatternGetMatrix
(FcPattern *p, const char *object, int n, FcMatrix **s);
FcResult FcPatternGetCharSet
(FcPattern *p, const char *object, int n, FcCharSet **c);
FcResult FcPatternGetBool
(FcPattern *p, const char *object, int n, FcBool *b);
FcResult FcPatternGetFTFace
(FcPattern *p, const char *object, int n);
FcResult FcPatternGetLangSet
(FcPattern *p, const char *object, FT_Face *f);
These are convenience functions that call FcPatternGet and verify that the returned data is of the expected type. They return FcResultTypeMismatch if this is not the case. Note that these (like FcPatternGet) do not make a copy of any data structure referenced by the return value. Use these in preference to FcPatternGet to provide compile-time typechecking.


{% extends "airbnb_op_layout.html" %} {% block content %}
Please fill out the form and submit to add a new listing for {{ user.name }}!


Reports a problem when you are trying to call objects that are not callable, like, for example, properties:
class Record: @property def as_json(self): json = Record().as_json()


I got exception in thread main no such method error while running servlet. I have added servlet.api.jar file in classpath.my classpath is C:\Program Files\Apache Software Foundation\Tomcat 6.0\lib\servlet-api.jar;C:\Program Files\Apache Software Foundation\Tomcat 6.0\webapps\Demo\WEB-INF\lib\mysql-connector-java-5.1.22\mysql-connector-java-5.1.22-bin.jar
Follow us on Twitter, or add us on Facebook or Google Plus to keep you updated with the recent trends of Java and other open source platforms.
Have Programming Question? Ask it here!
Put mysql-connector-java-5.1.22-bin.jar in tomcat lib also. Restart your server then run your code.
tnx for rply.my problem got solved when i set classpath=%classpath%;.; fom cmd prompt.Now this exception got resolved but browser doesnot show out put.When i tried database conn code in java pgm having main method it runs properly .But when i added same code to servlet browser doesn't show any output.control doesn't reach toward Class.forName(com.mysql.jdbcDriver).the line before class.forName got printed but line after not printed
hi,
May be becoz of mysql jar file.its not recognized by tamcat.can u show ur code?


When you submit signals to Numerai, abide by the following rules:
- All signals must have a quantity between 0 and 1 (exclusive)
- You must submit at least 10 different signals per submission
- At least one of the weights in every batch of signals must be unique


Get started
Starting an app with the PWA Toolkit is incredibly easy:
-
npx create-stencil ionic-pwa
Congrats! You now have a high performing, great looking PWA starter app that scores 100 on Lighthouse, right out-of-the-box!
Under the hood
The Ionic PWA Toolkit includes all the essentials needed to start building fast, great looking Progressive Web Apps out-of-the-box.
Ionic Framework
The Ionic PWA Toolkit uses Ionic Framework v4. Ionic 4 is built completely out of web components using Stencil. Because of this you can use Ionic 4 just like any other web components library with minimal to no overhead.
Routing
The Ionic PWA Toolkit uses Ionic Framework’s ion-nav
web
component included in v4 for routing. This gives you the great navigation
animations and API that you know and love from Ionic with very minimal
overhead and incredible performance.
Service Worker
When you run npm run build
we automatically generate a Service
Worker for you using Workbox. The generated service worker will pre-cache
all of your static assets by default (a best practice for performance).
Because of Workbox, the service worker can be fully customized to work for
your offline strategy. Learn More
Web Manifest
Our default Web Manifest includes all of the necessary entries to enable Add To Homescreen. Check out that Manifest here.
Frequently Asked Questions
Common questions, answered.
What are Service Workers?
Service Workers are JavaScript workers that act as a proxy between your app and the network. They enable functionality such as programmatic caching, Push Notifications, and Background Sync.
What are Web Components?
You may be familiar with components from frameworks such as Angular and React. Web Components are very similar, but a key difference is that they are a collection of components built on browser standards. This means that web components can be run in the browser without the need for a full framework. Because of this, web components are incredibly performant.
What about iOS?
The release of iOS 11.3 included support for Web Manifests and Service Worker! This means that your PWA can now be added to the Homescreen on an iOS device, and even work offline.
How do I measure the performance of my PWA?
We recommend Lighthouse and WebPageTest to measure the performance of your PWA. Lighthouse makes it easy to quickly test your PWA locally and is built into the Chrome DevTools in the Audits tab. WebPageTest allows you to run the same tests but on a real mobile device on networks with different latencies and speed. The combination of these two tools can give you a really good idea of what the performance of your PWA is.
How do I host my PWA?
Because PWAs are just web sites, they can be hosted using the same solutions you would use for a website. One key difference is that a PWA must be served over HTTPS as a secure connection is required for features like Service Workers. At Ionic we recommend using Firebase Hosting for hosting PWAs. Firebase Hosting supports HTTPS out of the box (even on the free tier!), is blazing fast and supports key performance features such as HTTP2 push. Learn about Firebase Hosting
What does the “Progressive” in PWA mean?
Because PWAs are a website and are at least initially accessed through the browser it is important that your PWA support all browsers. Not all browsers may support advanced features such as web push notifications, but your PWA should still work in those browsers. This is accomplished through progressively using those advanced features on browsers that support it with a fallback for browsers that may not support that feature.
What are the benefits of deploying my app as a PWA?
Deploying a PWA offers many benefits to you as a developer including instant updates, discoverability, easily shareable, smaller size than native apps and more. PWAs also allow you to avoid the time consuming app store approval processes when deploying updates to your users.
When should I build a PWA?
There are not many good reasons (if any at all) to not also offer a PWA alongside your native app(s). A PWA can be a great upgrade for your many of your users. And if you’re looking to reduce user churn and bounce rate, then the instant experience that a PWA provides may be what you’re looking for. By reducing the amount of steps it takes the user to get into your experience from:
- Going to the app or play store
- Searching for your app
- Installing your app
To just clicking a link, you can drastically reduce churn and bounce rate.
When should I not build a PWA?
Admittedly, there are only a few cases where a PWA might not fit your product goals. The most common case is that your product requires something technically that is only available on native platforms, and not yet available on the web. While the web is becoming incredibly more powerful every day, there are still a few remaining features like fingerprint auth that are not yet available.


The Sqoop UI enables transfering data from a relational database to Hadoop and vice versa. The UI lives uses Apache Sqoop to do this. See the Sqoop Documentation for more details on Sqoop.
Hue, the open source Big Data UI, has an application that enables transferring data between relational databases and Hadoop. This new application is driven by Sqoop 2 and has several user experience improvements to boot.
Sqoop is a batch data migration tool for transferring data between traditional databases and Hadoop. The first version of Sqoop is a heavy client that drives and oversees data transfer via MapReduce. In Sqoop 2, the majority of the work was moved to a server that a thin client communicates with. Also, any client can communicate with the Sqoop 2 server over its JSON-REST protocol. Sqoop 2 was chosen instead of its predecessors because of its client-server design.
The following is the canonical import job example sourced from http://sqoop.apache.org/docs/1.99.2/Sqoop5MinutesDemo.html. In Hue, this can be done in 3 easy steps:
CDH 4.4 or Hue 3.0.0
MySQL 5.1
If the new job button is not appearing, Sqoop2 is probably not starting. Make sure the MySql or other DB connectors are in the /usr/lib/sqoop/lib directory of Sqoop2. Make sure you have these properties in the Sqoop2 Server configuration:
org.apache.sqoop.repository.schema.immutable=false org.apache.sqoop.connector.autoupgrade=true org.apache.sqoop.framework.autoupgrade=true
In the Sqoop app, the connection manager is available from the “New Job” wizard. To get to the new job wizard, click on “New Job”. There may be a list of connections available if a few have been created before. For the purposes of this demo, we’ll go through the process of creating a new connection. Click “Add a new connection” and fill in the blanks with the data below. Then click save to return to the “New Job” wizard!
Connection Parameter Value Name mysql-connection-demo JDBC Driver Class com.mysql.jdbc.Driver JDBC Connection String jdbc:mysql://hue-demo/demo Username demo Password demo
Connection form values.
After creating a connection, follow the wizard and fill in the blanks with the information below.
Job Wizard Parameter Value Name mysql-import-job-demo Type IMPORT Connection mysql-connection-demo Table name test Storage Type HDFS Output format TEXT_FILE Output directory /tmp/mysql-import-job-demo
Job wizard form values.
At the end of the Job wizard, click “Save and Run”! The job should automagically start after that and the job dashboard will be displayed. As the job is running, a progress bar below the job listing will be dynamically updated. Links to the HDFS output via the File Browser and Map Reduce logs via Job Browser will be available on the left hand side of the job edit page.
The new Sqoop application enables batch data migration from a more traditional databases to Hadoop and vice versa through Hue. Using Hue, a user can move data between storage systems in a distributed fashion with the click of a button.
I’d like to send out a big thank you to the Sqoop community for the new client-server design!
Both projects are undergoing heavy development and are welcoming external contributions! Have any suggestions? Feel free to tell us what you think through hue-user or @gethue!
The Sqoop UI is one of the applications installed as part of Hue. For information about installing and configuring Hue, see the Hue Installation manual.
Click the Sqoop icon () in the navigation bar at the top of the Hue browser page.
Sqoop UI is oriented around jobs in Apache Sqoop.
There's a status on each of the items in the job list indicating the last time a job was ran. The progress of the job should dynamically update. There's a progress bar at the bottom of each item on the job list as well.
NOTE: If this does not work, it's like because a job is using that connection. Make sure not jobs are using the connection that will be deleted.
The text field in the top, left corner of the Sqoop Jobs page enables fast filtering of sqoop jobs by name.


History of Web Matters
We are committed to developing this in the open: this is a record of how we got to where we are now.
- Draft Constitution
- Draft Manifesto
- Minutes from our fourth meeting (2017-04-18)
- Minutes from our third meeting (2017-04-11)
- Minutes from our second meeting (2017-03-28)
- Minutes from our first meeting (2017-03-21)
- Industry Body Considered Beneficial
- In Scotland, we are angry. We are organising. We are professionalising.


About Me
Hi there 👋 I'm Nati, I'm currently working remote as UI/UX Designer for Impulso. When I'm not on Figma creating wireframes and prototypes, I'm on Visual Studio Code developing websites and landing pages. Some other times I'm illustrating or drinking coffee. Here is a list of my main skills:


Authors: Ricardo Gonçalves (tome.wave@gmail.com).
| add/2 | Adds a dot (ID, Counter) to a BVV. |
| base/1 | Takes and returns a BVV where in each entry, the bitmap is reset to zero. |
| event/2 | Takes a BVV at node Id and returns a pair with sequence number for a new event (dot) at node Id and the original BVV with the new dot added; this function makes use of the invariant that the node BVV for node Id knows all events generated at Id, i.e., the first component of the pair denotes the last event, and the second component, the bitmap, is always zero. |
| get/2 | Returns the entry of a BVV associated with a given ID. |
| ids/1 | Returns all IDs from the entries in a BVV. |
| join/2 | Joins entries from BVV2 that are also IDs in BVV1, into BVV1. |
| merge/2 | Merges all entries from the two BVVs. |
| new/0 | Constructs an empty BVV (an orddict in Erlang). |
| norm/1 | Normalizes an entry pair, by removing dots and adding them to the base if they are contiguous with the base. |
| store_entry/3 | Stores an Id-Entry pair in a BVV; if the id already exists, the associated entry is replaced by the new one. |
| values/1 | Returns the sequence numbers for the dots represented by an entry. |
Adds a dot (ID, Counter) to a BVV.
Takes and returns a BVV where in each entry, the bitmap is reset to zero.
Takes a BVV at node Id and returns a pair with sequence number for a new event (dot) at node Id and the original BVV with the new dot added; this function makes use of the invariant that the node BVV for node Id knows all events generated at Id, i.e., the first component of the pair denotes the last event, and the second component, the bitmap, is always zero.
Returns the entry of a BVV associated with a given ID.
Returns all IDs from the entries in a BVV.
Joins entries from BVV2 that are also IDs in BVV1, into BVV1.
Merges all entries from the two BVVs.
new() -> bvv()
Constructs an empty BVV (an orddict in Erlang).
Normalizes an entry pair, by removing dots and adding them to the base if they are contiguous with the base.
store_entry(Id, Entry, BVV) -> any()
Stores an Id-Entry pair in a BVV; if the id already exists, the associated entry is replaced by the new one.
Returns the sequence numbers for the dots represented by an entry.
Generated by EDoc, Oct 29 2015, 16:20:19.


{% include "head.html" %}
{% with messages = get_flashed_messages(with_categories=True) %} {% if messages %} {% for category, message in messages %}Trust OA is intended as a guide for authors looking to publish in an open access journal. It is not intended as a grading tool, a blacklisting tool or an endorsement tool. The information displayed by the tool is collected from a variety of sources which are continuously updated, therefore the indicators seen in the tool may change or vary over time. Trust OA assumes no responsibility for the final submission choice, which ultimately remains with the author.
(If you already have an Open Access Button, you can go straight to login with the same account details!)


Your name
Google
Your name
Your name
Gender
Male
Female
Other
Car
Volvo
Saab
Fiat
Audi
Vehicule
I have a car
I have a bike
I have a moto
Countries
France
Colombia
Poland
Russia


Sprite(texture=None, shape=None, tex_shape=(0,1,1,0), ...)
This class provides a basic, four point, textured sprite.
All arguments are optional.
texture should be an image filename, a pyglet texture object, or an OpenGL texture id. (See Sprite.texture for more information.)
If shape is not given it will default to the dimensions of the texture if they are available. For more information on shape and tex_shape read the docstrings for Sprite.shape and Sprite.tex_shape
Additionally, you can pass values for most of the properties as keyword arguments. (x, y, xy, u, v, uv, etc...)
attrgetter(name)
Returns an anim that returns the value of the given attribute name.
Perhaps this is easiest to see with an example. The following two lines will both do the same thing, only the second is much, much faster:
sprite.x = lambda: other_sprite.x sprite.x = other_sprite.attrgetter("x")
The anim returned by attrgetter is implemented in C and will retrieve the value without doing a python attribute lookup.
This works for any attribute that you can assign an anim to.
swizzle descriptors are properly handled.
convert_offset((x, y)) -> (x, y)
Converts coordinates relative to this sprite to global coordinates, including rotation and scaling.
render_after_transform()
This method is called by BaseSprite.render() after transformations have been applied.
If you don't want to mess with doing transformations yourself, you can override this method instead of render().
alpha color component
blue color component
y coordinate of the bottom of the sprite
bounding_radius
This should be the distance of the farthest point from the center. It can be used for collision detection.
By default this is calculated from the shape property, and is automatically updated whenever the shape is updated. However, you can set it explicitly yourself.
After the value is explicitly set it will no longer be updated by changes to the shape. To revert back to the default behavior, delete the property using the del statement:
del sprite.bounding_radius
bounding_radius_squared
This is just like bounding_radius, only it's squared. (duh)
bounding_radius and bounding_radius_squared are automatically kept in sync with each other.
green color component
x coordinate of the left side of the sprite
red color component
swizzle for red, green, blue
swizzle for red, green, blue, alpha
x coordinate of the right side of the sprite
rotation angle in degrees.
scale
1.0 is normal size; 0.5 is half size, 2.0 is double size... you get the point.
You can scale the x and y axes independently by assigning a tuple with a length of two.
x component of scale
y component of scale
The shape of the sprite.
This must either be of the form [left, top, right, bottom], or a list of four coordinates, eg. [(0,0), (20,0), (20,20), (0,20)]
[-10, -10, 10, 10] is the default.
When you assign to shape, bounding_radius is automatically set to the distance of the farthest coordinate.
This defines how a texture is mapped onto the sprite.
Like Sprite.shape, you can give either [left, top, right, bottom] or a list of coordinates.
The default is [0, 1, 1, 0], which uses the entire texture.
For easy integration with pyglet, a tuple with four items will be interpreted as the format used by the tex_coords attribute of pyglet textures.
Sprite.texture
The texture used for this sprite.
The value can be in a variety of formats:
If it's a string, it will be used as a filename to load the texture.
If it's an integer, it will be used as an OpenGL texture id.
If it's an object with an id attribute, it will be treated as a pyglet texture object. (The width, height, and tex_coords attributes will set the sprite's shape and tex_shape properties.)
y coordinate of the top of the sprite
texture offset
swizzle for u, v
texture offset
x coordinate of the sprite
swizzle for x, y
y coordinate of the sprite


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| s2c {remoter} | R Documentation |
This function allows you to pass an object from the server to the local R session behind the client.
s2c(object, newname, env = .GlobalEnv)
object |
A remote R object. |
newname |
The name the object should take when it is stored on the local client's R session. If left blank, the local name will be the same as the original (remote) object's name. |
env |
The environment into which the assignment will take place. The default is the global environment. |
Localize R objects.
Returns TRUE
invisibly on successful exit.
## Not run: ### Prompts are listed to clarify when something is eval'd locally vs remotely > library(remoter) > y ### Error: object 'y' not found > remoter::connect("my.remote.server") remoteR> x ### Error: object 'x' not found remoteR> x <- "some data" remoteR> x ### [1] "some data" remoteR> s2c(x, "y") remoteR> q() > y ### [1] "some data" ## End(Not run)


Design Doc: The C++ Class Parameters
¶
Parameters
is a concept we designed in Paddle V2 API. Parameters
is a container of parameters, and make Paddle can shared parameter between topologies. We described usages of Parameter
in api.md.
We used Python to implement Parameters when designing V2 API before. There are several defects for current implementation:
- We just use
memcpy
to share Parameters between topologies, but this is very inefficient. - We did not implement share Parameters while training. We just trigger
memcpy
when start training.
It is necessary that we implement Parameters in CPP side. However, it could be a code refactoring for Paddle, because Paddle was designed for training only one topology before, i.e., each GradientMachine contains its Parameter as a data member. In current Paddle implementation, there are three concepts associated with Parameters
:
paddle::Parameter
. AParameters
is a container forpaddle::Parameter
. It is evident that we should usepaddle::Parameter
when developingParameters
. However, theParameter
class contains many functions and does not have a clear interface. It containscreate/store Parameter
,serialize/deserialize
,optimize(i.e SGD)
,randomize/zero
. When we developingParameters
, we only usecreate/store Parameter
functionality. We should extract functionalities of Parameter into many classes to clean Paddle CPP implementation.paddle::GradientMachine
and its sub-classes, e.g.,paddle::MultiGradientMachine
,paddle::NeuralNetwork
. We should passParameters
topaddle::GradientMachine
whenforward/backward
to avoidmemcpy
between topologies. Also, we should handle multi-GPU/CPU training, becauseforward
andbackward
would perform on multi-GPUs and multi-CPUs.Parameters
should dispatch the parameter value to each device, and gather the parameter gradient from each device.paddle::ParameterUpdater
. The ParameterUpdater is used to update parameters in Paddle. SoParameters
should be used bypaddle::ParameterUpdater
, andpaddle::ParameterUpdater
should optimizeParameters
(by SGD).
The step by step approach for implementation Parameters in Paddle C++ core is listed below. Each step should be a PR and could be merged into Paddle one by one.
- Clean
paddle::Parameter
interface. Extract the functionalities ofpaddle::Parameter
to prepare for the implementation of Parameters. - Implementation a
Parameters
class. It just stores thepaddle::Parameter
inside. MakeGradientMachine
usesParameters
as a class member. - Make
Parameters
support Multi-CPU and Multi-GPU training to prepare for sharingParameter
between topologies. Because we need shareParameters
between topologies, it isParameters
‘s response to exchange Parameters between GPUs.GradientMachine
should not handle how to exchange Parameters becauseGradientMachine
only used to train one topology and we need to support train many topologies in Paddle, i.e., there could be many GradientMachines use oneParameters
.- We should use a global function to exchange Parameters between GPUs, not a member function in
Parameters
. TheMultiGradientMachine
invoke this function, which usesParameters
as this function inputs. - The MultiGradientMachine contains many functionalities. Extracting the Parameters exchanging logic could make MultiGradientMachine clearer and simpler.
- We should use a global function to exchange Parameters between GPUs, not a member function in
- Make
Parameters
as an argument forforward/backward
function, not a data member forGradientMachine
. For example,forward
could beforward(const Parameters& params, ...)
andbackward
could bebackward(Parameters* params, ...)
. After this step, Paddle could shareParameters
between topologies. ParameterUpdater
is invoked byGradientMachine
andTrainer
, but it updatesParameters
. In the end of this code refactoring, we could changeParameterUpdater
directly usesParameters
to makeParameterUpdater
‘s implementation clear.


Access Log contains all of the access of the website. They have really detailed description
about the device and browser the user used.
Error Log contains all the errors that happened during the site is running. You can see
a kind of error called Traceback about the error.
Server Log has all the very-detailed text about what the website server is doing. Because the
website is hosted on the Linux OS, so it is based on Linux.