About Git2
We, the developers of Git Squared, want to tell you a story.
Years and years ago, we were just like you. We were fresh-faced computer enthusiasts, who just wanted to find a cool hobby, or get a new job. So, we enrolled in a code school. We completed all of the work to get into the school, and arrived on day one feeling ready for anything.
How wrong we were
Once at school, we found that the tools to code quickly and effectively could be just as difficult as the coding itself. We struggled through learning the basics of terminal, slack (actually, that one was pretty easy), and most terrifying of all.....GIT!
Now, don't get us wrong. We love git, now. Its one of the most effective tools for verstion control and working in a large group thats out there.  At the end of our first class at the aforementioned code school, we decided to help all those who struggled with Git. To git the world to be a more friendly place, for those of us who don't git it.
So, it is with hopeful hearts that we present you with this website. Its not the most comprehensive. It doesn't have the biggest budget. But! We struck out to balance the information you need, while keeping it as simple as possible.
Best of luck to you! -Jess, Alex, Connor, and Jake


Class Dispatcher
- CupOfTea\TwoStream\Server\Dispatcher implements Ratchet\Wamp\WampServerInterface uses Ratchet\Wamp\TopicAccessTrait (not available)
Methods summary
public
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public
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public
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public
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public
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public
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protected
Illuminate\Http\Response
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protected
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public
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public
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public
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protected
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#
loadSession( Ratchet\ConnectionInterface $connection )
Load the Session data and store it into a Read-Only Session |
protected
Illuminate\Http\Request
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buildRequest( string $verb, Ratchet\ConnectionInterface $connection, Rathcet\Wamp\Topic $topic, array $data = [], $params = null )
Build an \Illuminate\Http\Request object |
protected
string
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getSessionIdFromCookie( Ratchet\ConnectionInterface $connection )
Get the Session ID from the Cookie |
Constants summary
string |
WAMP_VERB_CALL
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'CALL'
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WAMP_VERB_PUBLISH
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'PUBLISH'
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WAMP_VERB_SUBSCRIBE
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'SUBSCRIBE'
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WAMP_VERB_UNSUBSCRIBE
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'UNSUBSCRIBE'
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Rules: At the Double, Forward to Victory, Inspiring Presence
Selections: 5. Cloud of Midnight
Categories: HERO, ISHARANN, ORDER, SOULRENDER, IDONETH DEEPKIN, Leader
Artefact: Cloud of Midnight, Unit: Isharann Soulrender, Unit Abilities: Hangman's Knot, Lurelight, Weapon: Rakerdart’s Serrated Bill, Talúnhook
| Artefact | Artefact Details |
|---|---|
| Cloud of Midnight | Once per battle, at the start of any phase, the bearer can release the Cloud of Midnight. If they do so, they cannot be chosen as the target for attacks, spells or abilities for the rest of the phase, but cannot themselves attack or use spells and abilities for the rest of the phase. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Isharann Soulrender | 6" | 5 | 8 | 4+ |
| Unit Abilities | Ability Details |
|---|---|
| Hangman's Knot | At the start of the combat phase, pick an enemy HERO that is within 3"of this model and roll a dice. Subtract 2 from the dice roll if the enemy HERO is a MONSTER. On a 4+, you can re-roll failed hit rolls for this model’s Talúnhook for attacks that target that enemy HEROin that combat phase. |
| Lurelight | At the end of your battleshock phase, pick a friendly NAMARTI unit wholly within 12"of this model and roll a D3. Return a number of slain models to the unit you picked up to the value of the roll. Add 1 to the D3 roll for each enemy model that was slain by damage caused by this model’s Talúnhook in the combat phase of the same turn. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Rakerdart’s Serrated Bill | Melee | 3" | D3 | 3+ | 3+ | -1 | 1 |
| Talúnhook | Melee | 2" | 2 | 3+ | 3+ | -1 | 2 |
Selections: General - Akhelian
Categories: HERO, ORDER, VOLTURNOS, AKHELIAN, IDONETH DEEPKIN, Leader, General
Command Trait: Supreme Lord of Tides, Unit: Volturnos, Unit Abilities: Cealith, the High King’s Shield, Deepmare Horn, First Among Akhelians, Fly, The Astra Solus, The Crest of the High Kings, Weapon: Deepmare's Fanged Jaw and Talon's, Deepmare's Lashing Tails, The Astra Solus
| Command Trait | Command Trait Details |
|---|---|
| Supreme Lord of Tides | You can use this command ability if Volturnus is your general and the High Tide ability from the Tides of Death table applies for the battle round. If you do so, pick up to 3 friendly IDONETH DEEPKIN units wholly within 18" of Volturnus. Add 1 to the Attacks characteristic of melee weapons used by those units until your next hero phase |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Volturnos | 14" | 8 | 8 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Cealith, the High King’s Shield | You can roll a dice if this model is affected by a spell. If you do so, on a 3+ the spell has no effect on this model (other units will be affected by the spell normally). |
| Deepmare Horn | Roll a dice if this model ends a charge move within 1" of any enemy units. On a 2+, the nearest enemy unit suffers D3 mortal wounds. |
| First Among Akhelians | Re-roll hit rolls of 1 for friendly AKHELIAN units while they are wholly within 18" of this model. |
| Fly | This unit can fly. |
| The Astra Solus | If a hit roll for the Astra Solus is 6+, that attack has a Rend characteristic of -5 instead of -1. |
| The Crest of the High Kings | Add 1 to the Bravery characteristic of friendly IDONETH DEEPKIN units while they are wholly within 18" of this model. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Deepmare's Fanged Jaw and Talon's | Melee | 2" | 3 | 3+ | 3+ | -1 | 1 |
| Deepmare's Lashing Tails | Melee | 2" | 3 | 3+ | 3+ | - | 2 |
| The Astra Solus | Melee | 1" | 5 | 3+ | 3+ | -1 | D3 |
Categories: Battalion
Battalion Abilities: Strength of the Ethersea
Selections: Akhelian Allopex [120pts], Razorshell Harpoon Launcher
Categories: AKHELIAN, ALLOPEXES, MONSTER, ORDER, IDONETH DEEPKIN
Unit: Akhelian Allopexes, Unit Abilities: Bloodthirsty Predators, Fly, Weapon: Allopex's Ferocious Bite, Alopex's Scythed Fins, Barbed Hooks and Blades, Razorshell Harpoon Launcher (ALLOPEXES)
Selections: 3 Ishlaen Guard [140pts], Akhelian Guard Command Group
Categories: AKHELIAN, AKHELIAN GUARD, ORDER, ISHLAEN GUARD, IDONETH DEEPKIN, Battleline
Unit: Akhelian Ishlaen Guard, Unit Abilities: Biovoltaic Barrier, Fly, Weapon: Helsabre
Selections: 3 Morrsarr Guard [170pts], Akhelian Guard Command Group
Categories: AKHELIAN, AKHELIAN GUARD, MORRSARR GUARD, ORDER, IDONETH DEEPKIN, Battleline
Unit: Akhelian Morrsarr Guard, Unit Abilities: Biovoltaic Blast, Fly, Wave Riders, Weapon: Voltspear
Categories: BRANCHWYCH, HERO, WIZARD, ORDER, SYLVANETH, NOBLE SPIRITS, Leader
Magic: Branchwych, Spell: Arcane Bolt, Mystic Shield, Unleash Spites, Verdant Blessing, Unit: Branchwych, Unit Abilities: Fury of the Forest, Quick-tempered, Weapon: Greenwood Scythe, Snapping Mandibles
Selections: 10 Dryads [100pts]
Categories: DRYADS, ORDER, SYLVANETH, FOREST FOLK, Battleline
Unit: Dryads, Unit Abilities: Blessings of the Forest, Branch Nymph, Enrapturing Song, Impenetrable Thicket, Weapon: Wracking Talons
Selections: 10 Dryads [100pts]
Categories: DRYADS, ORDER, SYLVANETH, FOREST FOLK, Battleline
Unit: Dryads, Unit Abilities: Blessings of the Forest, Branch Nymph, Enrapturing Song, Impenetrable Thicket, Weapon: Wracking Talons
Categories: ISHARANN, ORDER, HERO, TIDECASTER, WIZARD, IDONETH DEEPKIN
Magic: Isharann Tidecaster, Spell: Arcane Bolt, Mystic Shield, Riptide, Unit: Isharann Tidecaster, Unit Abilities: Spirit Guardians, Weapon: Pelagic Staff
Selections: 10 Namarti Reavers [130pts], Icon Bearer
Categories: ORDER, REAVERS, NAMARTI, IDONETH DEEPKIN, Other
Unit: Namarti Reavers, Unit Abilities: Fluid Firing Style, Swift Tide, Weapon: Keening Blade, Wisperbow: Aimed Fire, Wisperbow: Storm Fire
Selections: 2x 10 Namarti Thralls [260pts], Icon Bearer
Categories: NAMARTI, ORDER, THRALLS, IDONETH DEEPKIN, Battleline
Unit: Namarti Thralls, Unit Abilities: Sweeping Blows, Weapon: Lanmari Blade
Categories: HERO, MONSTER, TREELORD ANCIENT, WIZARD, ORDER, SYLVANETH, NOBLE SPIRITS, Leader
Command Abilities: Heed the Spirit-song, Damage Table: Wounds0, Wounds1, Wounds2, Wounds3, Wounds4, Wounds5, Magic: Treelord Ancient, Spell: Arcane Bolt, Awakening the Wood, Mystic Shield, Verdant Blessing, Unit: Treelord Ancient, Unit Abilities: Groundshaking Stomp, Impale, Silent Communion, Spirit Paths, Weapon: Doom Tendril Staff, Massive Impaling Talons, Sweeping Blows
| Battalion Abilities | Battalion Ability Details |
|---|---|
| Icon Bearer - Namarti Reavers | 1 in every 10 models in this unit can be icon bearers. You can reroll battleshock tests for a unit of Namarti Reavers that includes any icon bearers. |
| Icon Bearer - Namarti Thralls | 1 in every 10 models in this unit can be icon bearers. You can reroll battleshock tests for a unit of Namarti Thralls that includes any icon bearers. |
| Strength of the Ethersea | SYLVANETH units from this battalion have the Tides of Death battle trait, and gain abilities from the Tides of Death table in the same manner as IDONETH DEEPKIN units. |
| Command Abilities | Command Ability Details |
|---|---|
| Heed the Spirit-song | You can use this command ability in your hero phase. If you do so, pick 1 friendly model with this command ability. Until your next hero phase, you can re-roll save rolls of 1 for attacks that target friendly SYLVANETH units wholly within 12" of that model. |
| Damage Table | Variable 1 | Variable 2 | Variable 3 | Variable 4 |
|---|---|---|---|---|
| Wounds0 | Wounds Suffered | Doom Tendril Staff | Sweeping Blows | Massive Impaling Talons |
| Wounds1 | 0-2 | 2+ | 3 | 2+ |
| Wounds2 | 3-4 | 3+ | 2 | 2+ |
| Wounds3 | 5-7 | 4+ | 2 | 3+ |
| Wounds4 | 8-9 | 5+ | 1 | 3+ |
| Wounds5 | 10+ | 6+ | 1 | 4+ |
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Branchwych | 1/1 | Arcane Bolt, Mystic Shield, Unleash Spites |
| Isharann Tidecaster | 1/1 | Arcane Bolt, Mystic Shield, and Riptide |
| Treelord Ancient | 1/1 | Arcane Bolt, Mystic Shield, Awakening the Wood |
| Spell | Casting Value | Description |
|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. |
| Awakening the Wood | 6 | If successfully cast, pick 1 friendly AWAKENED WYLDWOOD that is wholly within 30" of the caster. Each enemy unit within 3" of that AWAKENED WYLDWOOD suffers D3 mortal wounds (roll separately for each unit). |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. |
| Riptide | 7 | If successfully cast, pick an enemy unit within 18"of the caster that is visible to them. Until your next hero phase, subtract 1 from hit rolls for that unit. In addition, at the start of your next hero phase the unit suffers D3 mortal wounds. |
| Unleash Spites | 5 | If successfully cast, roll a number of dice equal to the casting roll for each enemy unit within 9" of the caster. For each 6, that enemy unit suffers 1 mortal wound. |
| Verdant Blessing | 6 | If successfully cast, set up 1 AWAKENED WYLDWOOD wholly within 24" of the caster and more than 1" from any other model, terrain feature or objective. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Akhelian Allopexes | 12" | 8 | 6 | 4+ |
| Akhelian Ishlaen Guard | 14" | 4 | 6 | 4+ |
| Akhelian Morrsarr Guard | 14" | 4 | 6 | 4+ |
| Branchwych | 7" | 5 | 7 | 5+ |
| Dryads | 7 | 1 | 6 | 5+ |
| Isharann Tidecaster | 6" | 5 | 7 | 6+ |
| Namarti Reavers | 8 | 1 | 6 | 5+ |
| Namarti Thralls | 6" | 1 | 6 | 5+ |
| Treelord Ancient | 5" | 12 | 9 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Biovoltaic Barrier | Ignore the Rend characteristic of attacks against this unit when making save rolls for this unit. In addition, this unit has a Save characteristic of 3+ instead of 4+ if it made a charge move in the same turn. |
| Biovoltaic Blast | Once per battle, at the start of a combat phase, you can say that this unit will unleash the biovoltaic energy stored in its voltspears. If you do so, roll 1 dice for each model in this unit. For each 3+, pick an enemy unit within 3" of this unit. That unit suffers 1 mortal wound. For each 6+, the unit that is picked suffers D3 mortal wounds instead. |
| Blessings of the Forest | Subtract 1 from all hit rolls for attacks that target this unit if it is wholly within 6" of any friendly AWAKENED WYLDWOODS. |
| Bloodthirsty Predators | At the start of your charge phase, if this unit is within 12" of any enemy models that have been allocated any wounds, you can re-roll charge rolls for this unit in that charge phase. |
| Branch Nymph | 1 model in this unit can be a Branch Nymph. Add 1 to the Attacks characteristic of that model's Wracking Talons. |
| Enrapturing Song | At the start of your combat phase, pick 1 enemy unit within 3" of this unit. Add 1 to hit rolls for attacks made by this unit that target that enemy unit in that phase. |
| Fluid Firing Style | Before attacking with a Whisperbow, choose either the Aimed Fire or Storm Fire missile weapon characteristics for that shooting attack. |
| Fly | This unit can fly. |
| Fury of the Forest | Add 1 to hit rolls for attacks made by this model while it is wholly within 6" of any friendly AWAKENED WYLDWOODS. |
| Groundshaking Stomp | At the start of the combat phase, pick 1 enemy unit within 3" of this model and roll a dice. On a 4+ that unit fights at the end of that combat phase, after the players have picked any other units to fight. |
| Impale | If the unmodified hit roll for an attack made with Massive Impaling Talons is 6, that attack inflicts D6 mortal wounds on that target and the attack sequence ends (do not make a wound or save roll). |
| Impenetrable Thicket | Add 1 to save rolls for attacks that target this unit while it contains 10 or more models. |
| Quick-tempered | Add 2 to the Attacks characteric of this model's Greenwood Scyth whist any wounds are allocated to this model. |
| Silent Communion | Once per battle, in your hero phase, you can pick 1 friendly model with ability and set up 1 AWAKENED WYLDWOOD wholly within 18" of that model and more than 1" from any other model, terrain feature or objective, and add it to your army. |
| Spirit Guardians | The first wound allocated to this model each turn is negated. |
| Spirit Paths | At the start of your movement phase, if this model is wholly within 6" of a friendly AWAKENED WYLDWOOD, it can walk the spirit paths instead of making a normal move in that movement phase. If it does do, remove this model from the battlefield and set it up wholly within 6" of a different AWAKENED WYLDWOOD and more than 9" from any enemy units. |
| Sweeping Blows | Add 1 to the Attacks characteristic of a Lanmari Blade if all of the attacks made with the weapon target enemy models with a Wounds characteristic of 1. Add 1 to the Damage characteristic instead if all of the attacks made with the weapon target enemy models with a Wounds characteristic of 4 or more. |
| Swift Tide | You can re-roll run rolls for this unit. |
| Wave Riders | This unit’s voltspears have a Rend characteristic of -2 and a Damage characteristic of 2 if this unit made a charge move earlier in the same turn. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Allopex's Ferocious Bite | Melee | 1" | 1 | 3+ | 3+ | -2 | 3 |
| Alopex's Scythed Fins | Melee | 1" | 4 | 3+ | 3+ | -1 | 1 |
| Barbed Hooks and Blades | Melee | 1" | 5 | 3+ | 4+ | - | 1 |
| Doom Tendril Staff | Missile | 18" | 1 | * | 3+ | -1 | D6 |
| Fangmora's Fanged Maw | Melee | 1" | 1 | 3+ | 3+ | - | D3 |
| Fangmora's Lashing Tail | Melee | 2" | D3 | 3+ | 3+ | - | 1 |
| Greenwood Scythe | Melee | 2" | 2 | 4+ | 3+ | - | 2 |
| Helsabre | Melee | 1" | 3 | 3+ | 3+ | - | 1 |
| Keening Blade | Melee | 1" | 2 | 3+ | 4+ | - | 1 |
| Keening Blade - Icon Bearer | Melee | 1" | 3 | 3+ | 4+ | - | 1 |
| Lanmari Blade | Melee | 1" | 2 | 3+ | 3+ | -1 | 1 |
| Lanmari Blade - Icon Bearer | Melee | 1" | 3 | 3+ | 3+ | -1 | 1 |
| Massive Impaling Talons | Melee | 1" | 1 | 3+ | * | -2 | 1 |
| Pelagic Staff | Melee | 1" | 2 | 3+ | 3+ | - | D3 |
| Razorshell Harpoon Launcher (ALLOPEXES) | Missile | 24" | 3 | 3+ | 3+ | - | 1 |
| Snapping Mandibles | Melee | 2" | 2 | 4+ | 3+ | - | 2 |
| Sweeping Blows | Melee | 3" | * | 3+ | 3+ | -1 | D6 |
| Voltspear | Melee | 2" | 2 | 3+ | 3+ | - | 1 |
| Wisperbow: Aimed Fire | Missile | 18" | 1 | 4+ | 4+ | - | 1 |
| Wisperbow: Storm Fire | Missile | 9" | 3 | 4+ | 4+ | - | 1 |
| Wracking Talons | Melee | 2" | 2 | 4+ | 4+ | - | 1 |
Categories: Allegiance
Selections: Forgotten Nightmares, Fuethán, Gloomtide Shipwreck, Isharann Rituals, Tides of Death
Categories: IDONETH DEEPKIN, SCENERY, GLOOMTIDE SHIPWRECK, FUETHAN
Battalion Abilities: Fiercest of Creatures, Isharann Rituals, Predators of the Ethersea, Revel in Slaughter, Battle Trait: Forgotten Nightmares, The Ethersea, Isharann Rituals: Ritual of Erosion, Ritual of Rousing, Ritual of the Tempest, Tides of Death: -, 1. Low Tide, 2. Flooding Tide, 3. High Tide, 4. Ebbing Tide, Unit Abilities: Guardians of the Deep
| Battalion Abilities | Battalion Ability Details |
|---|---|
| Fiercest of Creatures | In the combat phase, re-roll wound rolls of 1 for Fuethán mounts. |
| Isharann Rituals | ISHARANN HEROES from an Idoneth Deepkin army can perform the following Isharann rituals in your hero phase. A maximum of one Isharann ritual can be performed in each hero phase. In order to perform a ritual, at the start of your hero phase, say which ritual is being performed and then pick one ISHARANN HERO from your army that is more than 9" from any enemy models. Then roll 2D6. Add 1 to the roll if the HERO performing the ritual is within 1" of a Gloomtide Shipwreck, and add a further 1 to the roll if they are a PRIEST. In addition, add 1 to the roll for each other friendly ISHARANN HERO that is within 3" of the model performing the ritual (add 2 instead for each HERO within 3" that is a PRIEST). On a 10+ the ritual is successfully performed. On any other result, the ritual fails and nothing happens. |
| Predators of the Ethersea | At the start of your hero phase, roll a dice for each unit within 3" of this terrain feature. Do not roll for IDONETH DEEPKIN units. On a 4+ the unit suffers 1 mortal wound. On a 6+ the unit suffers D3 mortal wounds instead. |
| Revel in Slaughter | You can re-roll hit rolls of 1 for Fuethán units that are affected by the Flood Tide ability from the Tides of Death table (pg 86). In addition, whenever a Fuethán unit would be affected by the Ebb Tide ability from the Tides of Death table, they are instead affected by the Flood Tide ability from the same table. |
| Battle Trait | Battle Trait Details |
|---|---|
| Forgotten Nightmares | Missile weapons can only be used to target an Idoneth Deepkin with this battle trait if it is the closest visible enemy unit |
| The Ethersea | An Idoneth Deepkin army can include up to 2 Gloomtide Shipwreck terrain features. After territories have been chosen but before armies are set up, you can set up the Gloomtide Shipwrecks anywhere on the battlefield, more than 1” from any other terrain features, more than 6” from any other Gloomtide Shipwrecks, and more than 6” from where any objectives will be located at the start of the first battle round. If both players can set up a terrain feature before armies are set up, they must roll-off, and the winner can choose the order in which the terrain features are set up. |
| Isharann Rituals | Effect |
|---|---|
| Ritual of Erosion | Until your next hero phase, enemy units do not receive any benefit for being in cover. |
| Ritual of Rousing | Heal 1 wound allocated to each friendly EIDOLON on the battlefield. In addition, you can re-roll failed hit rolls and casting rolls for friendly EIDOLONS until your next hero phase. |
| Ritual of the Tempest | Until your next hero phase, enemy models cannot fly. |
| Tides of Death | Turn | Effect |
|---|---|---|
| - | IDONETH DEEPKIN units with this battle trait have a different Tides of Death ability each battle round, as shown on the Tides of Death table below. | |
| 1. Low Tide | 1/5 | In this battle round, all units with the Tides of Death battle trait are treated as being in cover |
| 2. Flooding Tide | 2/6 | In this battle round, all units with the Tides of Death battle trait that run can still either shoot or charge in the same turn (but not both). |
| 3. High Tide | 3/7 | In this battle round, units with the Tides of Death battle trait fight at the start of the combat phase. |
| 4. Ebbing Tide | 4/8 | In this battle round, all units with the Tides of Death battle trait that retreat can still either shoot or charge in the same turn (but not both). |
| Unit Abilities | Ability Details |
|---|---|
| Guardians of the Deep | Roll a dice each time a wound or mortal wound is allocated to an IDONETH DEEPKIN unit wholly within 6" of this terrain feature. On a 6+ the wound is negated. |
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
At the Double: You can use this command ability after you make a run roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general.
Forward to Victory: You can use this command ability after you make a charge roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general. If you do so, re-roll the charge roll.
Inspiring Presence: You can use this command ability at the start of the battleshock phase. If you do so, pick a friendly unit that is within 6" of friendly HERO, or 12" of a friendly HERO that is a general. That unit does not have to take battleshock tests in that phase.
Created with BattleScribe


Before Change
"which has an attribute "return_indices".")
sampler_ = clone(sampler)
sampler_.set_params(return_indices=True)
set_random_state(sampler_, random_state)
_, _, indices = sampler_.fit_resample(X, y)
// shuffle the indices since the sampler are packing them by class
random_state.shuffle(indices)
After Change
sampler_ = clone(sampler)
sampler_.set_params(return_indices=True)
// FIXME: Remove in 0.6
if sampler_.__class__.__name__ not in DONT_HAVE_RANDOM_STATE:
set_random_state(sampler_, random_state)
_, _, indices = sampler_.fit_resample(X, y)
// shuffle the indices since the sampler are packing them by class
random_state.shuffle(indices)


Up: Part IV: Syntax Previous: THE PARTICIPLE Next: SUMMARY OF THE FORMS OF SIMPLE SENTENCES
On verbal adjectives in -τός, -τή, -τόν, see 425 c, 472, 473.
Verbal adjectives in -τέος express necessity. They admit two constructions:
1. The personal construction (-τέος, -τέᾱ, -τέον), passive in meaning, and emphasizing the subject.
2. The (more common) impersonal construction (-τέον, -τέᾰ, 1052), practically active in meaning, and emphasizing the action.
Both constructions are used with the copula εἰμί, which may be omitted. The agent—the person on whom the necessity rests— is expressed, if at all, by the dative (never by ὑπό and the genitive).
Verbal adjectives from transitive verbs take the personal construction when the subject is emphasized; but the impersonal construction, when the emphasis falls on the verbal adjective itself. Verbal adjectives from intransitive verbs (that is, such as are followed by the genitive or dative) take only the impersonal construction.
a. Oblique cases of verbal adjectives are rare. Thus,
concerning what need be done by usπερὶ τῶν ὑ̄μῖν πρᾱκτέων
The Personal (Passive) Construction.—The personal verbal in -τέος is used only when the verb from which it is derived takes the accusative. The verbal agrees with the subject in gender, number, and case. The agent, if expressed, must always stand in the dative.
a river must be crossed by usποταμός τις ἡμῖν ἐστι διαβατέος
the State must be benefited by youὠφελητέᾱ σοι ἡ πόλις ἐστί
those who would be allies must be well treatedοἱ συμμαχεῖν ἐθέλοντες εὖ ποιητέοι
The Impersonal (Active) Construction.—The impersonal verbal stands in the neuter nominative, usually singular (-τέον), rarely plural (-τέᾰ). Its object stands in the case (genitive, dative, or accusative) required by the verb from which the verbal adjective is derived; verbs taking the genitive or dative have the impersonal construction only. The agent, if expressed, must always stand in the dative.
the wrong-doer must suffer punishmentτῷ ἀδικοῦντι δοτέον δίκην
we must give and receive pledges and hostagesπιστὰ καὶ ὁμήρους δοτέον καὶ ληπτέον
we must prefer death with honourτὸν θάνατον ἡμῖν μετ᾽ εὐδοξίᾱς αἱρετέον ἐστίν
I must obey my father's commandsπειστέον πατρὸς λόγοις
I say that you must render assistance to the interests at stakeφημὶ δὴ βοηθητέον εἶναι τοῖς πρά̄γμασιν ὑ̄μῖν
we have serviceable allies, whom we must not abandon to the Atheniansἡμῖν ξύμμαχοι ἀγαθοί, οὓς οὐ παραδοτέα τοῖς Ἀθηναίοις ἐστίν
a. Since the impersonal construction is virtually active, and hence equivalent to δεῖ with the accusative and infinitive (active or middle), the agent sometimes stands in the accusative, as if dependent on δεῖ. The copula is (perhaps) always omitted when the agent is expressed by the accusative. Thus, τὸν βουλόμενον εὐδαίμονα εἶναι σωφροσύνην διωκτέον καὶ ἀσκητέον (= δεῖ διώκειν καὶ ἀσκεῖν) it is necessary that the man who desires to be happy should pursue and practice temperance P. G. 507c.


PPIA MONASH: SURVIVAL GUIDE
SURVIVAL GUIDE
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Dad jokes have been around since the dawn of time. The first one went something like this: “Ummfhh..urgg.ffump”. Everyone huddled around the fire, wrapped in bison fur laughed hilariously, sending an amusing echo from their cave dwelling. Since then Dad jokes have progressed.


Resolving plugin names to class names is a common requirement within Zend Framework applications. The PluginClassLoader implements the interfaces PluginClassLocator, ShortNameLocator, and IteratorAggregate, providing a simple mechanism for aliasing plugin names to classnames for later retrieval.
While it can act as a standalone class, it is intended that developers will extend the class to provide a per-component plugin map. This allows seeding the map with the most often-used plugins, while simultaneously allowing the end-user to overwrite existing or register new plugins.
Additionally, PluginClassLoader provides the ability to statically seed all new instances of a given PluginClassLoader or one of its extensions (via Late Static Binding). If your application will always call for defining or overriding particular plugin maps on given PluginClassLoader extensions, this is a powerful capability.
Typical use cases involve simply instantiating a PluginClassLoader, seeding it with one or more plugin/class name associations, and then using it to retrieve the class name associated with a given plugin name.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | use Zend\Http\HeaderLoader;
// Provide a global map, or override defaults:
HeaderLoader::addStaticMap(array(
'xrequestedfor' => 'My\Http\Header\XRequestedFor',
));
// Instantiate the loader:
$loader = new Zend\Http\HeaderLoader();
// Register a new plugin:
$loader->registerPlugin('xForwardedFor', 'My\Http\Header\XForwardedFor');
// Load/retrieve the associated plugin class:
$class = $loader->load('xrequestedfor'); // 'My\Http\Header\XRequestedFor'
|
Note
Case Sensitivity
The PluginClassLoader is designed to do case-insensitive plugin name lookups. While the above example defines a “xForwardedFor” plugin name, internally, this will be stored as simply “xforwardedfor”. If another plugin is registered with simply a different word case, it will overwrite this entry.
PluginClassLoader Options
Instantiate and initialize the loader __construct($map = null)
__construct() The constructor is used to instantiate and initialize the plugin class loader. If passed a string, an array, or a Traversable object, it will pass this to the registerPlugins() method in order to seed (or overwrite) the plugin class map.
Statically seed the plugin loader map addStaticMap($map)
addStaticMap() Static method for globally pre-seeding the loader with a class map. It accepts either an array or Traversable object of plugin name/class name pairs.
When using this method, be certain you understand the precedence in which maps will be merged; in decreasing order of preference:
Also, please note that calling the method will not affect any instances already created.
Register a plugin/class association registerPlugin($shortName, $className)
registerPlugin() Defined by the PluginClassLocator interface. Expects two string arguments, the plugin $shortName, and the class $className which it represents.
Register many plugin/class associations at once registerPlugins($map)
registerPlugins() Expects a string, an array or Traversable object of plugin name/class name pairs representing a plugin class map.
If a string argument is provided, registerPlugins() assumes this is a class name. If the class does not exist, an exception will be thrown. If it does, it then instantiates the class and checks to see whether or not it implements Traversable.
Remove a plugin/class association from the map unregisterPlugin($shortName)
unregisterPlugin() Defined by the PluginClassLocator interface; remove a plugin/class association from the plugin class map.
Return the complete plugin class map getRegisteredPlugins()
getRegisteredPlugins() Defined by the PluginClassLocator interface; return the entire plugin class map as an array.
Determine if a given plugin name resolves isLoaded($name)
isLoaded() Defined by the ShortNameLocator interface; determine if the given plugin has been resolved to a class name.
Return the class name to which a plugin resolves getClassName($name)
getClassName() Defined by the ShortNameLocator interface; return the class name to which a plugin name resolves.
Resolve a plugin name load($name)
load() Defined by the ShortNameLocator interface; attempt to resolve a plugin name to a class name. If successful, returns the class name; otherwise, returns a boolean false.
Return iterator capable of looping over plugin class map getIterator()
getIterator() Defined by the IteratorAggregate interface; allows iteration over the plugin class map. This can come in useful for using PluginClassLoader instances to other PluginClassLoader instances in order to merge maps.
Using Static Maps
It’s often convenient to provide global overrides or additions to the maps in a PluginClassLoader instance. This can be done using the addStaticMap() method:
1 2 3 4 5 | use Zend\Loader\PluginClassLoader;
PluginClassLoader::addStaticMap(array(
'xrequestedfor' => 'My\Http\Header\XRequestedFor',
));
|
Any later instances created will now have this map defined, allowing you to load that plugin.
1 2 3 4 | use Zend\Loader\PluginClassLoader;
$loader = new PluginClassLoader();
$class = $loader->load('xrequestedfor'); // My\Http\Header\XRequestedFor
|
Creating a pre-loaded map
In many cases, you know exactly which plugins you may be drawing upon on a regular basis, and which classes they will refer to. In this case, simply extend the PluginClassLoader and define the map within the extending class.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | namespace My\Plugins;
use Zend\Loader\PluginClassLoader;
class PluginLoader extends PluginClassLoader
{
/**
* @var array Plugin map
*/
protected $plugins = array(
'foo' => 'My\Plugins\Foo',
'bar' => 'My\Plugins\Bar',
'foobar' => 'My\Plugins\FooBar',
);
}
|
At this point, you can simply instantiate the map and use it.
1 2 | $loader = new My\Plugins\PluginLoader();
$class = $loader->load('foobar'); // My\Plugins\FooBar
|
PluginClassLoader makes use of late static binding, allowing per-class static maps. If you want to allow defining a static map specific to this extending class, simply declare a protected static $staticMap property:
1 2 3 4 5 6 7 8 9 10 | namespace My\Plugins;
use Zend\Loader\PluginClassLoader;
class PluginLoader extends PluginClassLoader
{
protected static $staticMap = array();
// ...
}
|
To inject the static map, use the extending class’ name to call the static addStaticMap() method.
1 2 3 | PluginLoader::addStaticMap(array(
'baz' => 'My\Plugins\Baz',
));
|
Extending a plugin map using another plugin map
In some cases, a general map class may already exist; as an example, most components in Zend Framework that utilize a plugin broker have an associated PluginClassLoader extension defining the plugins available for that component within the framework. What if you want to define some additions to these? Where should that code go?
One possibility is to define the map in a configuration file, and then inject the configuration into an instance of the plugin loader. This is certainly trivial to implement, but removes the code defining the plugin map from the library.
An alternate solution is to define a new plugin map class. The class name or an instance of the class may then be passed to the constructor or registerPlugins().
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | namespace My\Plugins;
use Zend\Loader\PluginClassLoader;
use Zend\Http\HeaderLoader;
class PluginLoader extends PluginClassLoader
{
/**
* @var array Plugin map
*/
protected $plugins = array(
'foo' => 'My\Plugins\Foo',
'bar' => 'My\Plugins\Bar',
'foobar' => 'My\Plugins\FooBar',
);
}
// Inject in constructor:
$loader = new HeaderLoader('My\Plugins\PluginLoader');
$loader = new HeaderLoader(new PluginLoader());
// Or via registerPlugins():
$loader->registerPlugins('My\Plugins\PluginLoader');
$loader->registerPlugins(new PluginLoader());
|
The source code of this file is hosted on GitHub. Everyone can update and fix errors in this document with few clicks - no downloads needed.


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The Shiba Inu is the smallest of the six original and distinct spitz breeds of dog from Japan. bred for hunting.
The Shiba Inu is the smallest of the six original and distinct spitz breeds of dog from Japan. bred for hunting.
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5.9 Reconfiguring a Running Squid Process
As you learn more about Squid, you'll probably
find yourself making many changes to the
squid.conf file. To have the new settings take
effect, you can either shut down and restart Squid, or you can
reconfigure Squid while it is running.
The best way to reconfigure a running Squid process is with the
squid -k reconfigure command:
% squid -k reconfigure
When you run this command, a HUP signal is sent to the running Squid
process. Squid then reads and parses the
squid.conf file. If the operation is successful,
you'll see this in cache.log:
2003/09/29 22:02:25| Restarting Squid Cache (version 2.5.STABLE4)...
2003/09/29 22:02:25| FD 12 Closing HTTP connection
2003/09/29 22:02:25| FD 13 Closing ICP connection
2003/09/29 22:02:25| Cache dir '/usr/local/squid/var/cache' size remains unchanged
at 102400 KB
2003/09/29 22:02:25| DNS Socket created on FD 5
2003/09/29 22:02:25| Adding nameserver <IP_ADDRESS> from /etc/resolv.conf
2003/09/29 22:02:25| Accepting HTTP connections at <IP_ADDRESS>, port 3128, FD 9.
2003/09/29 22:02:25| Accepting ICP messages at <IP_ADDRESS>, port 3130, FD 11.
2003/09/29 22:02:25| WCCP Disabled.
2003/09/29 22:02:25| Loaded Icons.
2003/09/29 22:02:25| Ready to serve requests.
You need to be a little careful with the
reconfigure option because it's
possible to make changes that cause a fatal error. For example, note
that Squid closes and reopens the incoming HTTP and ICP sockets. If
you change the http_port to a port number that
Squid can't open, it exits with a fatal error
message.
Certain options and directives can't be changed
while Squid is running. This includes:
Removal of cache directories (cache_dir
directive). Changes to the store_log directive. Changing the block-size value for
coss cache_dirs. In fact,
whenever you change this value, you must reinitialize the
coss cache_dir. The coredump_dir directive
isn't examined during the reconfigure procedure.
Thus, you can't make Squid change its current
directory after it has started.
Solaris users may experience a subtle problem when reconfiguring
Squid. The fopen( ) call in the Solaris
stdio implementation requires an unused file
descriptor less than 256. The FILE structure
stores the file descriptor as an 8-bit value. Normally this
isn't a problem because Squid uses raw I/O (e.g.,
open( )) to open cache files. However, certain
tasks that occur during the reconfigure procedure use
fopen( ). These may fail if the first 256 file
descriptors are already allocated.
|


Tennis: Zverev denies illegal phone use at ATP Finals
LONDON: Alexander Zverev denied he was using his phone illegally during his ATP Finals round-robin defeat to Stefanos Tsitsipas at London's O2 Arena.
The defending champion was asked about the incident during the post-match press conference following his 6-3, 6-2 defeat on Wednesday (Nov 13).
TV footage that circulated on social media appeared to show him touching something in his bag at a changeover during the match.
Rules state players cannot access any electronic devices during matches.
But Zverev, 22, insisted he did not have his phone with him on court.
"My phone was in the locker room," he said. "I always leave it there. I don't know what they saw, but it was definitely not a phone."
When asked what he might have been touching in his bag, the German said: "I mean, a water bottle? Empty water bottle maybe?"
Zverev beat Rafael Nadal earlier in the week but his comprehensive defeat by Tsitsipas leaves his tournament hopes in the balance ahead of his final group match against Daniil Medvedev on Friday.


Rooms: |
Family: |
Type of location
Other aspects
Price ranges
286 results for 'Flat' Search at Turkish in Category Near to city-centre
2 days ago
Modern remote control house
Termez, Uzbekistan · 200000USD
Feature: available summer pool
2 days ago
Modern remote control house
Termez, Uzbekistan · 200000USD
Feature: available summer pool
2 days ago
Modern remote control house
Termez, Uzbekistan · 200000USD
Feature: available summer pool
2 days ago
Modern remote control house
Termez, Uzbekistan · 200000USD
Feature: available summer pool
Showing 1 to 4 of 83


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GPGPU-Sim
|
Go to the source code of this file.
Classes | |
| struct | yy_buffer_state |
| struct | yy_trans_info |
Typedefs | |
| typedef int8_t | flex_int8_t |
| typedef uint8_t | flex_uint8_t |
| typedef int16_t | flex_int16_t |
| typedef uint16_t | flex_uint16_t |
| typedef int32_t | flex_int32_t |
| typedef uint32_t | flex_uint32_t |
| typedef struct yy_buffer_state * | YY_BUFFER_STATE |
| typedef size_t | yy_size_t |
| typedef unsigned char | YY_CHAR |
| typedef int | yy_state_type |
| typedef short int flex_int16_t |
Definition at line 65 of file cuobjdump_lexer.c.
| typedef int flex_int32_t |
Definition at line 67 of file cuobjdump_lexer.c.
| typedef signed char flex_int8_t |
Definition at line 63 of file cuobjdump_lexer.c.
| typedef unsigned short int flex_uint16_t |
Definition at line 66 of file cuobjdump_lexer.c.
| typedef unsigned int flex_uint32_t |
Definition at line 68 of file cuobjdump_lexer.c.
| typedef unsigned char flex_uint8_t |
Definition at line 64 of file cuobjdump_lexer.c.
| typedef struct yy_buffer_state* YY_BUFFER_STATE |
Definition at line 181 of file cuobjdump_lexer.c.
| typedef unsigned char YY_CHAR |
Definition at line 379 of file cuobjdump_lexer.c.
| typedef size_t yy_size_t |
Definition at line 225 of file cuobjdump_lexer.c.
| typedef int yy_state_type |
Definition at line 383 of file cuobjdump_lexer.c.
| YY_BUFFER_STATE cuobjdump__create_buffer | ( | FILE * | file, |
| int | size | ||
| ) |
Allocate and initialize an input buffer state.
| file | A readable stream. |
| size | The character buffer size in bytes. When in doubt, use YY_BUF_SIZE . |
Definition at line 1738 of file cuobjdump_lexer.c.
| void cuobjdump__delete_buffer | ( | YY_BUFFER_STATE | b | ) |
Destroy the buffer.
| b | a buffer created with cuobjdump__create_buffer() |
Definition at line 1766 of file cuobjdump_lexer.c.
| void cuobjdump__flush_buffer | ( | YY_BUFFER_STATE | b | ) |
Discard all buffered characters. On the next scan, YY_INPUT will be called.
| b | the buffer state to be flushed, usually YY_CURRENT_BUFFER . |
Definition at line 1817 of file cuobjdump_lexer.c.
|
static |
Definition at line 1789 of file cuobjdump_lexer.c.
|
static |
Definition at line 1724 of file cuobjdump_lexer.c.
| YY_BUFFER_STATE cuobjdump__scan_buffer | ( | char * | base, |
| yy_size_t | size | ||
| ) |
Setup the input buffer state to scan directly from a user-specified character buffer.
| base | the character buffer |
| size | the size in bytes of the character buffer |
Definition at line 1944 of file cuobjdump_lexer.c.
| YY_BUFFER_STATE cuobjdump__scan_bytes | ( | yyconst char * | yybytes, |
| int | _yybytes_len | ||
| ) |
Setup the input buffer state to scan the given bytes. The next call to cuobjdump_lex() will scan from a copy of bytes.
| yybytes | the byte buffer to scan |
| _yybytes_len | the number of bytes in the buffer pointed to by bytes. |
Definition at line 1994 of file cuobjdump_lexer.c.
| YY_BUFFER_STATE cuobjdump__scan_string | ( | yyconst char * | yystr | ) |
Setup the input buffer state to scan a string. The next call to cuobjdump_lex() will scan from a copy of str.
| yystr | a NUL-terminated string to scan |
Definition at line 1981 of file cuobjdump_lexer.c.
| void cuobjdump__switch_to_buffer | ( | YY_BUFFER_STATE | new_buffer | ) |
Switch to a different input buffer.
| new_buffer | The new input buffer. |
Definition at line 1693 of file cuobjdump_lexer.c.
| void * cuobjdump_alloc | ( | yy_size_t | size | ) |
Definition at line 2253 of file cuobjdump_lexer.c.
|
static |
Definition at line 1895 of file cuobjdump_lexer.c.
| void cuobjdump_error | ( | const char * | message | ) |
Definition at line 2280 of file cuobjdump_lexer.c.
| void cuobjdump_free | ( | void * | ptr | ) |
Definition at line 2270 of file cuobjdump_lexer.c.
| int cuobjdump_get_debug | ( | void | ) |
Definition at line 2158 of file cuobjdump_lexer.c.
| YY_EXTRA_TYPE cuobjdump_get_extra | ( | void | ) |
| FILE * cuobjdump_get_in | ( | void | ) |
Get the input stream.
Definition at line 2102 of file cuobjdump_lexer.c.
| int cuobjdump_get_leng | ( | void | ) |
Get the length of the current token.
Definition at line 2118 of file cuobjdump_lexer.c.
| int cuobjdump_get_lineno | ( | void | ) |
Get the current line number.
Definition at line 2093 of file cuobjdump_lexer.c.
| FILE * cuobjdump_get_out | ( | void | ) |
Get the output stream.
Definition at line 2110 of file cuobjdump_lexer.c.
| char * cuobjdump_get_text | ( | void | ) |
Get the current token.
Definition at line 2127 of file cuobjdump_lexer.c.
| int cuobjdump_lex | ( | void | ) |
| int cuobjdump_lex_destroy | ( | void | ) |
Definition at line 2204 of file cuobjdump_lexer.c.
| void cuobjdump_pop_buffer_state | ( | void | ) |
Removes and deletes the top of the stack, if present. The next element becomes the new top.
Definition at line 1876 of file cuobjdump_lexer.c.
| void cuobjdump_push_buffer_state | ( | YY_BUFFER_STATE | new_buffer | ) |
Pushes the new state onto the stack. The new state becomes the current state. This function will allocate the stack if necessary.
| new_buffer | The new state. |
Definition at line 1846 of file cuobjdump_lexer.c.
| void * cuobjdump_realloc | ( | void * | ptr, |
| yy_size_t | size | ||
| ) |
Definition at line 2258 of file cuobjdump_lexer.c.
| void cuobjdump_restart | ( | FILE * | input_file | ) |
Immediately switch to a different input stream.
| input_file | A readable stream. |
INITIAL
. Definition at line 1676 of file cuobjdump_lexer.c.
| void cuobjdump_set_debug | ( | int | debug_flag | ) |
Definition at line 2163 of file cuobjdump_lexer.c.
| void cuobjdump_set_extra | ( | YY_EXTRA_TYPE | user_defined | ) |
| void cuobjdump_set_in | ( | FILE * | in_str | ) |
Set the input stream. This does not discard the current input buffer.
| in_str | A readable stream. |
Definition at line 2148 of file cuobjdump_lexer.c.
| void cuobjdump_set_lineno | ( | int | line_number | ) |
Set the current line number.
| line_number |
Definition at line 2136 of file cuobjdump_lexer.c.
| void cuobjdump_set_out | ( | FILE * | out_str | ) |
Definition at line 2153 of file cuobjdump_lexer.c.
| int cuobjdump_wrap | ( | void | ) |
| if | ( | ! | yy_init | ) |
Definition at line 1027 of file cuobjdump_lexer.c.
|
static |
| while | ( | 1 | ) |
Definition at line 1053 of file cuobjdump_lexer.c.
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static |
Definition at line 2065 of file cuobjdump_lexer.c.
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Definition at line 2243 of file cuobjdump_lexer.c.
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Definition at line 2234 of file cuobjdump_lexer.c.
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Definition at line 1403 of file cuobjdump_lexer.c.
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Definition at line 1537 of file cuobjdump_lexer.c.
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Definition at line 2168 of file cuobjdump_lexer.c.
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Definition at line 2048 of file cuobjdump_lexer.c.
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Definition at line 2024 of file cuobjdump_lexer.c.
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Definition at line 2056 of file cuobjdump_lexer.c.
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Definition at line 1569 of file cuobjdump_lexer.c.
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static |
Definition at line 1594 of file cuobjdump_lexer.c.
| int cuobjdump__flex_debug = 0 |
Definition at line 762 of file cuobjdump_lexer.c.
| FILE* cuobjdump_in = (FILE *) 0 |
Definition at line 381 of file cuobjdump_lexer.c.
| int cuobjdump_leng |
Definition at line 316 of file cuobjdump_lexer.c.
| int cuobjdump_lineno = 1 |
Definition at line 387 of file cuobjdump_lexer.c.
| FILE * cuobjdump_out = (FILE *) 0 |
Definition at line 381 of file cuobjdump_lexer.c.
| char * cuobjdump_text |
Definition at line 771 of file cuobjdump_lexer.c.
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Definition at line 416 of file cuobjdump_lexer.c.
| register int yy_act |
Definition at line 1019 of file cuobjdump_lexer.c.
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static |
Definition at line 502 of file cuobjdump_lexer.c.
| register char * yy_bp |
Definition at line 1018 of file cuobjdump_lexer.c.
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static |
Stack as an array.
Definition at line 296 of file cuobjdump_lexer.c.
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static |
capacity of stack.
Definition at line 295 of file cuobjdump_lexer.c.
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index of top of stack.
Definition at line 294 of file cuobjdump_lexer.c.
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Definition at line 319 of file cuobjdump_lexer.c.
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static |
Definition at line 675 of file cuobjdump_lexer.c.
| register char* yy_cp |
Definition at line 1018 of file cuobjdump_lexer.c.
| YY_DECL |
The main scanner function which does all the work.
Definition at line 1016 of file cuobjdump_lexer.c.
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Definition at line 550 of file cuobjdump_lexer.c.
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Definition at line 326 of file cuobjdump_lexer.c.
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Definition at line 462 of file cuobjdump_lexer.c.
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Definition at line 314 of file cuobjdump_lexer.c.
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Definition at line 320 of file cuobjdump_lexer.c.
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Definition at line 759 of file cuobjdump_lexer.c.
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Definition at line 758 of file cuobjdump_lexer.c.
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Definition at line 494 of file cuobjdump_lexer.c.
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Definition at line 315 of file cuobjdump_lexer.c.
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Definition at line 598 of file cuobjdump_lexer.c.
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Definition at line 753 of file cuobjdump_lexer.c.
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Definition at line 321 of file cuobjdump_lexer.c.
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Definition at line 905 of file cuobjdump_lexer.c.
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Definition at line 904 of file cuobjdump_lexer.c.
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Definition at line 903 of file cuobjdump_lexer.c.


Many of the script and e-mail templates share the same template values. This document will describe the commonly used template values that are available.
Common Template Variables
-
{$config}
ToplistX configuration settings
{$config.install_url} - ToplistX installation URL
{$config.banner_url} - The Banner URL setting
{$config.from_email} - E-mail Address setting
{$config.from_email_name} - E-mail Name setting
{$config.date_format} - Date Format setting
{$config.time_format} - Time Format setting
{$config.timezone} - Timezone setting
{$config.dec_point} - Decimal Point setting
{$config.thousands_sep} - Thousands Separator setting
{$account}
The data for a specific account
{$account.username} - The account's username
{$account.site_url} - The site URL
{$account.title} - The site title
{$account.description} - The site description
{$account.keywords} - The keywords assigned to the account
{$account.email} - The e-mail address associated with the account
{$account.return_percent} - The account's assigned weight
{$account.date_added} - The date and time that the account was added to the database
{$account.date_activated} - The date and time that the account was activated
{$account.category} - The category name that this account is assigned to
{$account.icons} - An array of icons assigned to the account
{$account.banner_url} - The full URL to the preview thumbnail for this account, if it has one
{$account.banner_width} - The width of the preview thumbnail, if it has one
{$account.banner_height} - The width of the preview thumbnail, if it has one
{$account.last_rank} - The account's rank during the last build (must be using storeranks=true)
{$account.last_category_rank} - The account's category rank during the last build (must be using storecatranks=true)
In addition to these default values, all of your user defined account fields will be available from this template value as well. So, for example, if you create a user defined field with the name icq_number you can access this value using {$account.icq_number}
{$pagination}
This template value contains details on the pagination available for the page being viewed.
{$pagination.prev} - An indicator of whether there is a previous page of results
{$pagination.next} - An indicator of whether there is a next page of results
{$pagination.start} - The starting position of results displayed on this page
{$pagination.end} - The ending position of results displayed on this page
{$pagination.total} - The total number of results


StartVectorDrawing()
Syntax
Result = StartVectorDrawing(Output)Description
Prepares the vector drawing library to draw to the specified output.
Parameters
Output The output to draw on. These functions can be used to get an output for vector drawing:
WindowVectorOutput(): Drawing will be rendered directly on the Window
ImageVectorOutput(): Drawing will be rendered directly on the Image data (see CreateImage())
PrinterVectorOutput(): Drawing will be rendered directly on the Printer
CanvasVectorOutput(): Drawing will be rendered directly on the CanvasGadget()
PdfVectorOutput(): Drawing will be rendered to a PDF file (Linux and OSX only)
SvgVectorOutput(): Drawing will be rendered to an SVG file (Linux only)
Return value
Returns nonzero if drawing is possible or zero if the operation failed.
Remarks
Drawing must be finished with StopVectorDrawing().
If "Create thread-safe executable" is enabled in the compiler options then every thread has its own current drawing output, which means two threads can do drawing on separate outputs at the same time.
See Also
StopVectorDrawing()
Supported OS
All


Name:
Age:
Gender: Select Male Female
Zone:
No. of Adult Red:
No. of Adult Blue:
No. of Children Blue:
...


[dscrd-hush] <dukeleto> DigiByte founder posts a thread criticising TRON and its usurpation of Poloniex.
Hours later, Poloniex replies saying that DigiByte is going to be delisted from their platform after a miraculous and entirely coincidental "careful review".
Stunning.


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KratosMultiphysics
KRATOS Multiphysics (Kratos) is a framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. Kratos is written in C++, and counts with an extensive Python interface.
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Classes | |
| class | GenerateCN |
Variables | |
| vf_gen = GenerateCN(corrlen=0.1, grid_level=8) | |
| vf = vf_gen() | |
| ax1 | |
| ax2 | |
| ncols | |
| im = ax1.imshow(vf[:,:,0].T, origin='lower') | |
| GenerateCN.ax1 |
| GenerateCN.ax2 |
| GenerateCN.im = ax1.imshow(vf[:,:,0].T, origin='lower') |
| GenerateCN.ncols |
| GenerateCN.vf = vf_gen() |
| GenerateCN.vf_gen = GenerateCN(corrlen=0.1, grid_level=8) |


The frequency of a particular data value is the number of times it occurs. A frequency table is a table of values with their corresponding frequencies. Frequency weights are integer numbers that indicate how many cases each case represents. This package provides some functions to work with such type of collected data.
| Version: | 1.0.4 |
| Imports: | plyr, dplyr (≥ 0.3), data.table, biglm, fastcluster, FactoMineR, stats |
| Suggests: | MASS, hflights, cluster, ggplot2, testthat, RSQLite |
| Published: | 2017-05-12 |
| Author: | Emilio Torres-Manzanera |
| Maintainer: | Emilio Torres-Manzanera <torres at uniovi.es> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| Materials: | NEWS |
| CRAN checks: | freqweights results |
| Reference manual: | freqweights.pdf |
| Package source: | freqweights_1.0.4.tar.gz |
| Windows binaries: | r-devel: freqweights_1.0.4.zip, r-release: freqweights_1.0.4.zip, r-oldrel: freqweights_1.0.4.zip |
| OS X binaries: | r-release: freqweights_1.0.4.tgz, r-oldrel: freqweights_1.0.4.tgz |
| Old sources: | freqweights archive |
Please use the canonical form https://CRAN.R-project.org/package=freqweights to link to this page.


CAST AWAY (director: Robert Zemeckis; screenwriter: William Broyles Jr.; cinematographer: Don Burgess; editor: Arthur Schmidt; cast: Tom Hanks (Chuck Noland), Helen Hunt (Kelly Frears), Nick Searcy (Stan), Chris Noth (Jerry Lovett), Lari White (Bettina Peterson); Runtime: 143; 20th Century Fox/Dreamworks; 2000)
Reviewed by Dennis Schwartz
A risky commercial venture that sometimes works in a serious way but is somewhat beaten down by the lack of vision it exhibits while in its romantic mode, as opposed to how alluring it was as a moralistic survival film. The film is carried solely by Tom Hanks' splendid performance, with him reflecting without the need of dramatics or dialogue the changes he is going through, as he acts through use of facial expressions and body language. He even starts off as a bit overweight, but by the time he leaves his island, he's skinny (He must have gone on some crash diet to have lost the reported 50 pounds!).
Warning: spoilers to follow.
The adventure story is reminiscent of a modern-day Robinson Crusoe tale, and is divided into three distinct parts, with Tom Hanks being the film's mainstay. In the first part, he's shown as a compulsive workaholic, a stickler for efficiency and being on time, who is employed as a FedEx management system engineer from Memphis. He is in the new free market Russia of the mid-nineties, there to help his company get more efficient in its deliveries. On his return from Russia, he exchanges Christmas gifts at the Memphis airport runway with his grad-student girlfriend Kelly Frears (Helen Hunt) and tells her he'll be right back from this latest assignment to Asia. He is about to pop the marriage question to her, but must catch his plane, so he instead gives her a wrapped box with a ring in it and tells her they'll open it together when he returns on New Year's Eve. But his FedEx plane runs into foul weather and strays off course and then explodes in mid-air from undisclosed chemicals it has in storage, and he becomes the sole survivor, using the plane's raft to reach a barren island.
The second part of the film is almost bare of dialogue and runs for close to two hours, showing how he survives while living alone on this South Pacific island for 4 years. The striking visuals and penetrating silence, give this film a surprising depth to its storytelling.
The last part of the film, shows him returning from being perceived as dead and having to adjust to Kelly marrying and raising a family.
The heart of the film is about Chuck Noland (Tom Hanks) ironically going from his job where he is obsessed by time to living on a barren island where time doesn't matter and there is no rush to do anything. He slowly learns how to survive, light a fire without matches, cut open the coconuts, catch crabs, build a shelter, and as an additional irony, he is surrounded by FedEx packages washed ashore, as he learns to make use of the various objects he finds in them. In one of the packages, he comes across a volleyball and smears a blood-stained face on it and names it Wilson. He converses with it as if it were a human companion. Hanks' is now faced with panic and he reacts by acting childlike, thinking that is the only way he can survive without going nuts.
There were times that this island fare seemed mildly poetic, but at other times it began to wear heavy as time dragged with only Tom Hanks on the screen to keep the fire going. Yet the film had a certain appeal to it...a boldness not often seen in commercial films, as it bravely did without dialogue for great parts of the island story. This lent a certain sense of unpredictability to it and made the simple story lend itself to being more introspective and interestingly perceived.
The major fault of the film lies in the capricious ending, where it ran out of story and didn't know how to make Hanks' return to Memphis and civilization shed some light on what he's been through without trivializing that experience. Hanks, while on a deserted crossroad after delivering a FedEx package that survived the crash, doesn't seem certain of what's in store for him in the future but puts on an artificial pretty face as he wanly smiles (knowingly, he will always live alone with that island experience).
But what didn't resonate was the ambiguity of the film's ending. I think the film had nowhere to go after he was rescued by ship while on a raft, as he chose to take a perilous chance to sail the ocean in order to get back to civilization rather than remain as a caveman-like survivor on that desolate island. That is the simple point the film is trying to make and where the film should have ended, but when it tries to reinforce its sappy love story with characters who had too little screen time to have an effect on the story and it forces corny words on those characters in order to resolve Hanks' love situation, the film thereby loses something by its Hollywoodish formulaic message it tries desperately to land safely on. Otherwise, a pleasing film from the director of Forrest Gump, Robert Zemeckis. One of his better ones...with the adventure part of the film having some appeal though not delving deep enough into the survivor's psyche for it to have an even greater appeal. But it was far superior to that recently popular Survivor TV show, which had more to do about making a million bucks than surviving.
REVIEWED ON 12/30/2000 GRADE: B
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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CppNoddy
0.92
|
A templated object for real/complex vector system of first-order ordinary differential equations. More...
#include <ODE_EVP.h>
Public Member Functions | |
| ODE_EVP (Equation_2matrix< _Type > *equation_ptr, const DenseVector< double > &nodes, Residual< _Type > *ptr_to_left_residual, Residual< _Type > *ptr_to_right_residual) | |
| The class is defined by a vector function for the system. More... | |
| ~ODE_EVP () | |
| Destructor. More... | |
| void | eigensolve () |
| Formulate and solve the global eigenvalue problem for a linear system. More... | |
| LinearEigenSystem_base * | p_eigensystem () |
| Allow access to the underlying dense linear eigensystem through a pointer to the private member data. More... | |
| void | add_tagged_to_mesh () |
| OneD_Node_Mesh< D_complex > | get_mesh (const unsigned &i) const |
A templated object for real/complex vector system of first-order ordinary differential equations.
| CppNoddy::ODE_EVP< _Type >::ODE_EVP | ( | Equation_2matrix< _Type > * | equation_ptr, |
| const DenseVector< double > & | nodes, | ||
| Residual< _Type > * | ptr_to_left_residual, | ||
| Residual< _Type > * | ptr_to_right_residual | ||
| ) |
The class is defined by a vector function for the system.
| equation_ptr | A pointer to an equation with 2 associated matrices; matrix1 will define the eigenvalue problem. |
| nodes | A vector of nodal points. |
| ptr_to_left_residual | A pointer to a residual object that defines the LHS boundary conditions. |
| ptr_to_right_residual | A pointer to a residual object that defines the RHS boundary conditions. |
Definition at line 26 of file ODE_EVP.cpp.
References CppNoddy::DenseVector< _Type >::size().
| CppNoddy::ODE_EVP< _Type >::~ODE_EVP |
Destructor.
Definition at line 45 of file ODE_EVP.cpp.
|
inline |
Definition at line 60 of file ODE_EVP.h.
References CppNoddy::OneD_Node_Mesh< _Type, _Xtype >::set_nodes_vars(), and CppNoddy::DenseVector< _Type >::size().
Referenced by main(), and CppNoddy::Example::Neutral_residual::Neutral_residual().
| void CppNoddy::ODE_EVP< _Type >::eigensolve |
Formulate and solve the global eigenvalue problem for a linear system.
Definition at line 58 of file ODE_EVP.cpp.
Referenced by main(), and CppNoddy::Example::Neutral_residual::Neutral_residual().
|
inline |
Definition at line 99 of file ODE_EVP.h.
Referenced by main(), and CppNoddy::Example::Neutral_residual::Neutral_residual().
| LinearEigenSystem_base * CppNoddy::ODE_EVP< _Type >::p_eigensystem |
Allow access to the underlying dense linear eigensystem through a pointer to the private member data.
Definition at line 53 of file ODE_EVP.cpp.
Referenced by main(), and CppNoddy::Example::Neutral_residual::Neutral_residual().
© 2012
R.E. Hewitt


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I2C¶
The serbus.I2CDev
class provides an API for interfacing with standard GNU/Linux spidev devices. It is instantiated with a bus number corresponding to the I2C bus device file it will use - to communicate with devices on the I2C bus connected to /dev/i2c-0 you could create the instance bus = serbus.I2CDev(0)
.
Note
For more info on I2C (Inter-Integrated Circuit) see https://en.wikipedia.org/wiki/I%C2%B2C
API¶
-
class
serbus.
I2CDev
(bus)¶ Parameters: bus (int) – The bus number to use, e.g. 0 for /dev/i2c-0 -
close
()¶ Close the I2C bus interface.
-
open
([use_10bit_address=False])¶ Parameters: use_10bit_address (bool, optional) – True for 10-bit address mode, False for 7-bit address mode (default) Initialize the I2C bus interface, selecting whether the bus will use 10-bit slave addresses or the standard 7-bit addresses. Must be called before any other methods.
-
read
(slave_addr, n_bytes)¶ Parameters: - slave_addr (int) – The address of the slave to read from
- n_bytes (int) – The number of bytes to read
Returns: A list of ints of the bytes read
Reads and returns n_bytes words from the I2C slave device with the given address.
-
readTransaction
(slave_addr, tx_byte, n_bytes)¶ Parameters: - slave_addr (int) – The address of the slave to read from
- tx_byte (int) – The byte to write before reading
- n_bytes (int) – The number of bytes to read
Returns: A list of ints of the bytes read
Writes tx_byte then immediately reads n_bytes bytes from the I2C slave device with the given address and returns them as a list. This is useful for things like reading register values from memory mapped devices.
-
write
(slave_addr, bytes)¶ Parameters: - slave_addr (int) – The address of the slave to write to
- n_bytes (list) – A list of bytes to write
Writes the given list of bytes to the I2C slave device with the given address.
-
Examples¶
These are a few examples of using the I2CDev object. They will only work if you have the proper hardware connected to the system running them and your I2C kernel driver loaded. Depending on the system there may be additional required setup as well, such as configuring pin multiplexers on embedded GNU/Linux systems like the BeagleBone Black.
Reading data¶
This example shows how to read a single byte from an I2C device. It is not specific to any particular device.
1 2 3 4 5 6 7 8 9 10 11 | import serbus
# Create an I2CDev instance for interfacing to /dev/i2c-1:
bus = serbus.I2CDev(1)
bus.open()
# Read a single byte from the slave device with address 0x50:
data = bus.read(0x50, 1)
print "byte received: {:x}".format(data[0])
bus.close()
|
EEPROM memory¶
In this example, a sequence of bytes are written to a 24LC256 (or equivalent) I2C EEPROM, then reading them back to verify they have been written.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | import serbus, time
eeprom_addr = 0x50 # I2C slave address of EEPROM
start_msb = 0x00 # High byte of location in EEPROM to write/read
start_lsb = 0x00 # Low byte of location in EEPROM to write/read
data_to_write = range(10)
# Create an I2CDev instance for interfacing to /dev/i2c-2:
bus = serbus.I2CDev(2)
bus.open()
print "Writing data: {}".format(data_to_write)
# Write the data to the EEPROM:
bus.write(eeprom_addr, [start_msb, start_lsb] + data_to_write)
# The I2C write is asynchronous - give it a bit of time to complete:
time.sleep(0.01) # 10ms should be more than enough
# Read the data from the EEPROM:
bus.write(eeprom_addr, [start_msb, start_lsb])
read_data = bus.read(0x50, len(data_to_write))
print "Data read: {}".format(read_data)
if read_data == data_to_write:
print "EEPROM write successful!"
else:
print "EEPROM write failed, is WP enabled?"
bus.close()
|
For this to work, the EEPROM’s WP (write protect) pin must be pulled down to GND to allow writing.
HTU21D humidity sensor¶
This example shows how the I2CDev class can be used to measure relative humidity and temperature from the HTU21D I2C humidity sensor.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | import serbus, time
htu21d_bus = 1 # Connected to /dev/i2c-1
htu21d_addr = 0x40 # HTU21D slave address
htu21d_cmd_temp = 0xe3 # Command to read temperature
htu21d_cmd_rh = 0xe5 # Command to read relative humidity
bus = serbus.I2CDev(1)
bus.open()
def getTemp():
# Read the 3 bytes of data:
msb, lsb, crc = bus.readTransaction(htu21d_addr, htu21d_cmd_temp, 3)
# The crc (cyclic redundancy check) can be used to verify the data was
# received without error - ignore it here
# Combine the high and low bytes:
raw_value = (msb<<8) | lsb
# Clear the two status bits (see datasheet):
raw_value &= ~0b11
# Convert to Celsius and return (conversion from datasheet):
return -46.85 + 175.72 * (raw_value/65536.0)
def getRH():
msb, lsb, crc = bus.readTransaction(htu21d_addr, htu21d_cmd_rh, 3)
raw_value = (msb<<8) | lsb
raw_value &= ~0b11
# Convert to %RH and return (conversion from datasheet):
return -6.0 + 125.0 * (raw_value/65536.0)
try:
while True:
print
print "Temperature: {:0.2f}C".format(getTemp())
print "Relative humidity: {:0.2f}%".format(getRH())
time.sleep(1)
except KeyboardInterrupt:
bus.close()
|


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Oklahoma Judge Lowers Opioid Damages by $107 Million
by DAVID LEENORMAN, Okla. (CN) – The Oklahoma judge that awarded the state $572 million from Johnson & Johnson in the first opioid crisis lawsuit to go to trial formally reduced his damages award by $107 million Friday, admitting to a three-digit calculation error.
Cleveland County District Judge Thad Balkman ordered the pharmaceutical giant to make a one-time payment of $465 million, according to the 44-page final judgment. The judge caused confusion when he entered a judgment on Aug. 26 that stated Johnson & Johnson must pay over $107 million to fund state programs regarding neonatal abstinence syndrome treatment. He admitted during a hearing last month that the correct amount should have been $107,683.
“That will be the last time I use that calculator,” the judge deadpanned at the time.
Also Friday, Balkman rejected a defense request to further reduce the judgment by $355 million to account for settlements Oklahoma had reached with other opioid makers before trial.
OcyContin maker Purdue Pharma and its owners – the Sackler family – settled in March for $270 million. Israel-based Teva Pharmaceutical Industries reached a similar settlement for $85 million two days before the trial began in May.
Balkman concluded after the seven week-long trial that Oklahoma successfully proved Johnson & Johnson created a public nuisance by aggressively pushing highly-addictive prescription opioids to doctors in the state. He said the state met its burden to prove “the defendant’s misleading marketing and promotion of opioids created a nuisance” resulting in a “public health crisis that must be abated immediately.”
The judge ruled the company’s marketing was commercial in nature, rejecting arguments that it was protected speech under the First Amendment.
“In sum, this nuisance has negatively impacted the entire state,” Friday’s order states. “The public nuisance is the state’s opioid crisis and defendants were a direct and proximate cause of it.”
The landmark case is the first of approximately 2,000 opioid cases filed against drugmakers in federal and state courts nationwide to go to trial and verdict.
Oklahoma had asked for over $17 billion to abate the opioid crisis for the next 30 years. Balkman has resisted calls for further damages beyond the immediate remediation of the nuisance, punting to state lawmakers for further action.
“Whether more programs will be needed over time will be the determination of our politicians,” he said in August. “This is what the court can do at this time.”
Johnson & Johnson’s attorneys said Friday they plan on appealing the final judgment. They unsuccessfully argued the public nuisance claim does not apply because the law was intended to be used for property disputes. They argued at trial that if the state’s claim succeeds, there is nothing stopping a similar lawsuit against fast food restaurants regarding their role in the obesity epidemic.
Oklahoma sued Johnson & Johnson, its subsidiary Janssen Pharmaceuticals, Teva and Purdue in 2017 on claims of fraud, unjust enrichment, public nuisance and violation of state Medicaid laws.
In the weeks before trial, the state dropped all claims except its public nuisance claim to prevent further delays caused by defense appeals.
Neonatal abstinence syndrome is a group of medical conditions resulting from an infant no longer being exposed to drugs in a mother during pregnancy. Over 21,700 infants were diagnosed in the United States in 2012 – a five-fold increase over 12 years – according to a 2016 study published in The New England Journal of Medicine. The rise in cases has mirrored the growth of opioid abuse by pregnant mothers during that time.
Copyright © 2019 courthousenews.com


Pisces is the Mutable stage of the Water element and is ruled by the lunar side of Jupiter. This means that Pisces use Jupiter's powers of knowledge and imagination in order convert (Mutable stage) individual emotions (Water element) that are impressed on them into one single entity. Up until Pisces, the Zodiac began with individuality and broadened its social circle with each sign; going from the individual beginnings represented by Aries, then widening the circle of friends, family, groups, and nations until the forming of large ideologies represented by Aquarius. Pisces is the sign that incorporates all the emotions, experiences, strengths, etc. of all the other 11 signs in the Zodiac.
Anything is possible in the world of Pisces but nothing is defined. Their world is not only limitless, but also shapeless.
Pisces exist in the past, present, and future all at the same time. Anything is possible in the world of Pisces but nothing is defined. Their world is not only limitless, but also shapeless. The best analogy to describe Pisces is to look at a new package of multi-colored clay. In the beginning, all the colors are clearly defined and individual. By the time a child has played with it and mashed it up, all the colors are mixed into one solid color that consists of all the other colors. The Water element is what makes Pisces intuitive, nurturing, compassionate, imaginative, and sensitive. The Mutable stage is what makes Pisces flexible, complex, adaptable, resourceful, and love change.
Pisces' symbol is a pair of fish that are attached together by each others' tails to their reciprocal mouths. This is represented in Pisces in the fact that they "go with the flow" and swim in the sea of emotions and imagination just like a fish swims in water. The pair of fish (instead of just one) represent the duality of Pisces who alternates between reality and fiction, conscious thinking and an unconscious, dream-like state; a sort of ying-yang sensibility.
The pair of fish also symbolizes the two choices ahead of Pisces' lives; to rise up and swim to the top or to sink down and never reach their life purpose. Just like a fish, Pisces is vulnerable to those who wish to take advantage of their kind, giving nature. Their only defenses are either swimming away or making themselves invisible like a coy fish does.
Pisces represents the "Ancient Soul" stage in the Astrological Karmic Cycle. It is the last stop in the Zodiac train, so to speak, the final stage the soul has to go through. Anyone who has reached the stage of Pisces has already gone through all the other 11 signs. In this stage, the soul has come to learn all the important lessons that she has to learn yet failed to do so in her last 11 stages. Therefore, Pisces is also equipped with the knowledge and the potential strengths of all the other 11 signs.
This is by far the most complex stage of all. Chances are that anyone who is a Pisces will not succeed to learn all their lessons during their first time; barring some very "advanced" souls who chose to come back in order to help other lost souls. Having gone through all the other stages, the Pisces soul feel sympathy towards and understand the other signs of the Zodiac.
The Pisces soul acts like a blank film; absorbing all the emotional impressions of a person, idea, object, etc. and resembling it so well that it is impossible to tell the difference between Pisces and what they absorbed. This is the reason Pisces is called the "Chameleon of the Zodiac". Their life mantra is "I believe", for Pisces believes that pain and suffering aren't a part of the ultimate divine plan and that mankind must be unified and taught a higher purpose. Pisces came to teach that "love is compassion" and to learn that "love is EVERYTHING"; Pisces' biggest challenge in life is how to absorb everything yet not lose themselves in the process.
Pisces' strong traits are: humility, compassion, sensitivity, spiritual awareness, supernatural intuition, philosophical wisdom, and a special skill to heal people. In their strong state, Pisces knows exactly what they came into this world for, what they need to fix, and the tools/skills/powers they need to use to accomplish this life mission. Since Pisces are the last sign of the Zodiac, they have the ability to draw upon any strong feature that is found in any of the other 11 signs of the Zodiac. Pisces are also master shape-shifters, able to play the role of anyone they wish.
Pisces love and excel in all forms of artistic expressions due to their very sensitive manner. There are absolutely no boundaries to this sign's artistic abilities. What actually happens is that Pisces accurately define the feelings of a certain object/view/picture/person/etc. through their sensitivity, and then use their uncanny imaginative powers to express them on a canvas, dance floor, statue, musical instrument, etc. Pisces' lack of greed, pride, inflated ego, and stubbornness allows them to flow easily through life and avoid conflicts with others. Pisces are peaceful, calm, and non-violent. They are masters of humor and satire; sarcasm flows readily from this fish. Pisces are blessed with the sensitivity, knowledge, humility, and patience to understand anyone, from a simple person to a mass murderer. They never approach the task of understanding someone with any prejudice.
Pisces love and excel in all forms of artistic expressions due to their very sensitive manner. There are absolutely no boundaries to this sign's artistic abilities.
The potential weaknesses of Pisces are: cowardice, timidity, masochism, laziness, weak-willed, and an inclination to lie. Pisces are sensitive to others' hurtful remarks. Their very kind and non-aggressive manner also makes them an easy target for those who wish to take advantage of them. Pisces' number one weakness in life is the potential to float lazily through life without accomplishing much. It's very easy for them to live in a dream state and allow themselves to believe that they are advancing towards their ultimate goal while in reality they aren't even in the right direction.
Pisces are not grounded people and therefore sometimes forget to attend to their worldly needs and responsibilities; a weakness that often causes them physical harm. Even though all the Water signs posses an inclination towards substance abuse, Pisces are known to be even more inclined; alcohol and Pisces have a special bond. Pisces' dreams of a perfect world are shattered when they see evil or malice and their high sensitivity cause them to have a dire need to mentally and emotionally escape. In the best case, this happens through their wild imagination; in the worst, through alcohol or drugs.
NEEDS TO BE WRITTEN
Pisces are very big lover of fish and everything else that comes from the sea. Liquid-based foods are also a favorite of theirs and so are foods with smooth textures. Pisces are also big fans of alcohol; it changes and intensifies their emotions. Pisces are usually not particularly athletic and for sure not competitive. Therefore, the sports Pisces enjoy are more on the artistic, solo side. Pisces enjoy swimming, dancing, fishing, and all other water sports. Their other hobbies usually have something to do with pictures; capturing their essence, feeling, and precise vision. Filming and photography are big on their list; so is going to the movies.
As for clothing, Pisces can wear and look great in practically anything. In Pisces' case, the clothes literally "make the man". Pisces are influenced greatly by what they wear and their behavior and mood will change according to what they wear. Since Pisces' associated body part are the feet, they are infatuated with shoes and possesses many different pairs. Pisces also have a strange hobby to fool people. It is usually harmless, insignificant foolery, yet highly entertaining to this fish. If Pisces have succeeded in fooling someone that the sky is green colored when it is actually blue, they would be greatly pleased.
 Pisces dislikes being around people who are mean-spirited, aggressive, shallow, or have little imagination. Pisces dislikes seeing cruelty, hurt, pain, or suffering of any kind. (RE-WRITE THIS). FEELS SUFFOCATED WHEN IS DOING THE SAME THING OR A MUNDANE PERSON. NEEDS THE CONSTANT DIFFERENT FEELINGS AND ENERGIES. HATES BORING OR MUNDANE.
Everyone looks for something specific out of a friendship. For Pisces, this concept revolves around two important matters that possess the same root. The first thing that Pisces look for in a friendship is an emotional response from their new acquaintance; anger, fear, sadness, excitement, or any other emotion that Pisces can feed off and arouses their imagination. For this reason you might see Pisces hang around loud, extravagant people. This is also the reason Pisces find it hard to be tied down to just one friend; they need a variety of fluctuating emotions that one person cannot provide.
The second thing Pisces looks for in a new friendship is the need for assistance. People who are going through a hard period of time, are addicted to substances, or are just down on their luck. The harder the case, the more Pisces feel compelled to befriend this person; even if this person is rude and disrespectful towards Pisces in return. Pisces love to help and be of servitude. But the underlying reason for this fascination with the needy is the emotional responses they provide Pisces, just like the first reason.
In Pisces you will find a friend who is nice, accommodating, easy going, goes with the flow, humble, and adventurous. You will find that your friend the Pisces will mimic your favorite hobby and become vastly knowledgeable in it within a short amount of time. When they will tire from it, they will seek out a different adventure. However, do not expect your new friend to be one who is always reliable, responsible, or on time; Pisces sometimes wonders off into their own version of reality and forgets their other arrangements.
Whatever you say to them, make sure you are sensitive. If Pisces are in a bad mood, they expresses it passive-aggressively with witty and satirical remarks that can be hurtful. Pisces enjoy fooling people with small, insignificant trickeries. You will be wise to pretend you were fooled in order to amuse them and put their mischievous mind to rest.
Pisces are hopeless romantics by nature. When Pisces fall in love, it is usually a loud and colorful event. Pisces fall in love with the person who can create such a special feeling within them that they cannot get enough of; it doesn't necessarily have to be the feeling of love. Within the relationship, Pisces prefer to be on the giving end rather than the receiving end. Pisces bring with them their very sensitive and understanding manner which they use to understand their mate and comfort him/her in times of need. Pisces themselves, however, are hard to read.
Pisces fall in love with the person who can create such a special feeling within them that they cannot get enough of; it doesn't necessarily have to be the feeling of love.
The male Pisces is charming and charismatic; he is able to paint a dream inside any woman's head and cause her to fall in love with him. However, the Pisces male has a difficult time staying with one woman for the rest of his life; he begins to feel constricted after a while. His mate will be wise to provide the variety emotions and experience he longs for. The Pisces male also looks for a mate who provides him with emotional support and pushes him to accomplish his dreams.
The female Pisces is the embodiment of the fair, charming, feminine, damsel in distress. She is quite sought after by many men due to her humble, sweet, accommodating manner; never demanding or pressing her man for much. In her eyes, her man can overcome any obstacle in the world and she is willing to do anything for him. All the Pisces woman asks in return is for her man to protect and take care of her. In a low circumstance, this defenseless damsel has to the power to become deceitful and manipulative; the Pisces woman can wrap almost any man around her finger and make him do anything.
Emotion, feelings, compassionate, spiritual, depth, giving, expression, experience, imagination, dreams, adventure, beauty, understanding.
Pisces' related body parts are the feet since they are the end of the Zodiac. Their lucky color is ocean blue, their lucky stone is amethyst, their lucky number is 3, their lucky day is Thursday, and their lucky metal is tin.
Aries
Mar 20 - Apr 20
Taurus
Apr 21 - May 21
Gemini
May 22 - Jun 21
Cancer
Jun 22 – Jul 21
Sagittarius
Nov 22 - Dec 21
Capricorn
Dec 21 - Jan 20
Aquarius
Jan 20 - Feb 18
Pisces
Feb 18 - Mar 20


Select Courses: Design Principals & System Design, Artificial Intelligence & Expert Systems, Mobile Computing, Cryptogrpahy & Network Security, Internet Programming, Design Lab, System Software.
Thesis: Extraction and Modelling of Defence HR Dataset to Recommend on Transfer of Service Personals
Languages: C, Python, Angular, Ruby-on Rails, Node JS, PHP, JavaScript, Native Android, Cordova.
Platforms: GCP, AWS, Heroku, SoftLayer(IBM), Azure.
Database: SQL, PostgreSQL, MongoDB, Cassandra, Oracle, DynamoDB.
Packages: TensorFlow & lite, PyTorch, FastAI, H2O, Keras, Pandas, Scikit-learn.
Tools/platform: Jupyter, Paperspace, AWS, Google Collab.
Software: Robot Operating System(ROS), QT, Processing, OpenCV, Arduino, MATLAB, Unity. Hardware: Arduino, Raspberry pi, NVidia JTK1 and Intel microprocessors.
Sofwares/Services: QGIS, OSM, Mapbox, USGS Earthexplorer, Leaflet, Carto.
Packages: EO-Learn, Shapely, GDAL, Geopandas, PyProj, Sentinelsat.
ThreeJS, D3, ARjs, GLjs
Photoshop, Sketch, Avocode, QT Designer, Invision Studio.
The paper presents the design for a unmanned space exploration vehicle for using on Martian terrain. The main focus is on the basic building blocks of the system from mechanical to software and various applications on the Martian terrain.
The paper describes about the design, build, functionality and testing procedures applied to Hindustan University's first Autonomous Underwater Vehicle - Poseidon. It also explains about the suite of sensor for controls and maneuver with the software system in development.
An Intelligent Driver Assistance cum Warning Device which uses GPS, Sensors, Wi-Fi Smartphone among the vehicles to alert the driver about the impending accidents to provide a safest driving on the typical road ways.
The proposed concept is a Driver Assistance Device with a transceiver among vehicles to provide safest driving on the typical roadways, by identifying and alerting the driver about events such as sudden slow/brake, broken down vehicle, invisible spot alert, lane change alert, intersection alert, left/right turn assist.
- Organised by the National Institution for Transforming India (NITI aayog) under Government of India.
- Awarded for Mobility Products Designed and Developed at Flytta.
- Awarded for Business, Operations and Technology products of Flytta
- The application's idea to release was in 5 hours in the hackathon.
- Adjudged best in accessibilty and use cases with profitable metrix.
- Used ROS for traversing and ground control station with IMU.
- Had extra module to understand obstacle and mineral object detection.
- The rover was semi autonomous while the competition accepts ground station control.
- As RA, built the communication network & User Interface.
- Data Science & Engineering
- Technology Domains - Geospatial, Medical & Compliance.
- Consulting for product architecture and solution.
- Advising logistics startups on product & team building.
- AI Enabled Enterprise Relocation & Logistic Saas Platform
- Built products used by fortune 500 clients.
- Lead R&D on multiple IP Solutions.
- Involved in overall company scaleup including brand building, operations, finance and marketing.
- Lead the AI-6 Weekly Study Group at Hyderabad.
- Coordinated on structured open course for the practical approach to Artificial Intelligence.
- Part-time member of the R&D team in building products for HR domain.
- Built two products, an online programming contest platform and a visualisation tool for job boards.
- Build and shipped two version of Mars rover to take part at University rover challenge at The Mars Desert Research Station, Utah.
- As the Technical team lead, conducted various R&D works with different technologies to build and implement various modules of the rover.
- Had a team of 10 people working along with me in various technologies like OpenCV to implement semi-guided rover transverse, ROS for ground station control, Repeater wifi antenna system for communication channel and various other life science, atmospheric and location centric sensor system.
- The team worked on building an Autonomous underwater vehicle to perform complex tasks without human inputs and interventions.
- I was responsible to build and train the AUV's imaging capabilities to map the environment underwater in a 3D structure using ROS.
- The AUV was designed to perform various tasks like traversing the path autonomously and missions like torpedo releasing, material droppings.
- Graaby is Universal Rewards program and has the potential to support an entire ecosystem of amazing simplifying technologies.
- I worked on implementing the search feature in the consumer application.
- Captain & Part of Multiple Teams in various Senior Club Cups.
- Represented State Team for National Championships.
- Part of University Team in National & International Championships.
- High School Captain & Club Coach.
- Teaching Assistance for Python, Java, Microprocessor and Entrepreneurship classes.
- Research Assistance for various funded faculty research projects.
- Guest Speaker on Ethical Hacking, Embedded System and Artifical Intelligence.
- Organiser for various departmental & University Events.
- Web-admin for Department & University.
- Part of Department Student Council.
Email: gokul [dot] 0369 [at] gmail [dot] com
Phone: +91<PHONE_NUMBER>
Skype: gokul.vasan
Telegram: @gok03


{% extends "showcase/base.html" %} {% block content %}
Hi{% if user.is_authenticated %}, {{ user.first_name }}{% endif %}. Welcome to Gallery.io, where artists and designers are free to showcase their artwork in a clean, digital format... for free!
Here you will find some of the newest galleries created. Please enjoy and rate the content appropriately!


Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2011 symposium on Interactive 3D graphics and games
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Filtering and Reconstruction
- A Local Image Reconstruction Algorithm for Stochastic Rendering
-
Peter Shirley,
Timo Aila,
Jonathan Cohen,
Eric Enderton,
Samuli Laine,
David Luebke,
Morgan McGuire
- Subpixel Reconstruction Antialiasing
-
Matthäus G. Chajdas,
Morgan McGuire,
David Luebke
- High Quality Elliptical Texture Filtering on GPU
-
Pavlos Mavridis,
Georgios Papaioannou
Lighting in Participating Media
- Transmittance Function Mapping
-
Cyril Delalandre,
Pascal Gautron,
Jean-Eudes Marvie,
Guillaume Francois
- Real-Time Volumetric Shadows using 1D Min-Max Mipmaps
-
Jiawen Chen,
Ilya Baran,
Fredo Durand,
Wojciech Jarosz
- Real-Time Volume Caustics with Adaptive Beam Tracing
-
Gabor Liktor,
Carsten Dachsbacher
Collision & Sound
- Sound Synthesis for Impact Sounds in Video Games
-
D. Brandon Lloyd,
Nikunj Raghuvanshi,
Naga K. Govindaraju
- Collision-Streams: Fast GPU-based Collision Detection for Deformable Models
-
Min Tang,
Dinesh Manocha,
Jiang Lin, and Ruofeng Tong
- Fast Continuous Collision Detection using Parallel Filter in Subspace
-
Chen Tang,
Sheng Li,
Guoping Wang
Shadows
- Shadow Caster Culling for Efficient Shadow Mapping
-
Jiri Bittner,
Oliver Mattausch,
Ari Silvennoinen,
Michael Wimmer
- Hardware-Accelerated Colored Stochastic Shadow Maps
(TR)
-
Morgan McGuire,
Eric Enderton
- Sample Distribution Shadow Maps
Earlier siggraph talk
-
Andrew Lauritzen,
Marco Salvi,
Aaron Lefohn
Refraction & Global Illumination
- Voxel-based Global Illumination
-
Sinje Thiedemann,
Niklas Henrich,
Thorsten Grosch, Stefan Muller
- Real-Time Rough Refraction
-
Charles De Rousiers,
Adrien Bousseau,
Kartic Subr,
Nicolas Holzschuch,
Ravi Ramamoorth
- Screen-Space Bias Compensation for High Quality Rendering with Virtual Point Lights
-
Jan Novak,
Thomas Engelhardt,
Carsten Dachsbacher
Human Animation
- Motion Rings for Interactive Gait Synthesis
-
Tomohiko Mukai
- Realtime Human Motion Control with A Small Number of Inertial Sensors
-
Huajun Liu,
Xiaolin Wei,
Jinxiang Chai,
Inwoo Ha, Taehyun Rhee
- A Modular Framework for Adaptive Agent-Based Steering
-
Shawn Singh,
Mubbasir Kapadia,
Glenn Reinman,
Petros Faloutsos
Geometric and Procedural Modeling
- Editable Polycube Map for GPU-based Subdivision Surfaces
-
Jiazhi Xia,
Ismael Garcia,
Ying He,
Shi-Qing Xi,
Gustavo Patow
- GPU Surface Curvature Estimation on Deformable Meshes
-
Wesley Griffin,
Yu Wang,
David Berrios,
Marc Olano
- Urban Ecosystem Design
-
Bedrich Benes,
Michel Abdul Massih,
Philip Jarvis,
Daniel G. Aliaga,
Carlos A. Vanegas
Interactivity and Interaction
- Data Management for SSDs for Large-Scale Interactive Graphics Applications
-
Behzad Sajadi,
Shan Jiang, Jae-Pil Heo
Sung-Eui Yoon,
M. Gopi
- Coherent Image-Based Rendering of Real-World Objects
-
Stefan Hauswiesner,
Matthias Straka,
Gerhard Reitmayr
- Slice WIM: A Multi-Surface, Multi-Touch Interface for Overview+Detail Exploration of Volume Datasets in Virtual Reality
-
Dane Coffey,
Nicholas Malbraaten, Trung Le, Iman Borazjani, Fotis Sotiropoulous,
Daniel F. Keefe
kesen.huang@gmail.com


Before Change
def LoadCluster(vm, redis_port):
Load the cluster before performing tests.
load_command = [
"/opt/redislabs/bin/memtier_benchmark",
"-s localhost",
"-p", str(redis_port),
"-t 1", // Set -t and -c to 1 to avoid duplicated work in writing the same
"-c 1", // key/value pairs repeatedly.
"--ratio 1:0",
"--pipeline 100",
"-d 100",
"--key-pattern S:S",
"--key-minimum 1",
"--key-maximum", str(FLAGS.enterprise_redis_load_records),
"-n allkeys",
"--cluster-mode",
]
vm.RemoteCommand(" ".join(load_command))
def BuildRunCommand(redis_vm, threads, port):
Spawn a memtir_benchmark on the load_vm against the redis_vm:port.
After Change
def LoadCluster(vm, redis_port):
Load the cluster before performing tests.
vm.RemoteCommand(
"/opt/redislabs/bin/memtier_benchmark "
"-s localhost "
"-p {port} "
"-t 1 " // Set -t and -c to 1 to avoid duplicated work in writing the same
"-c 1 " // key/value pairs repeatedly.
"--ratio 1:0 "
"--pipeline 100 "
"-d 100 "
"--key-pattern S:S "
"--key-minimum 1 "
"--key-maximum {load_records} "
"-n allkeys "
"--cluster-mode ".format(
port=str(redis_port),
load_records=str(FLAGS.enterprise_redis_load_records)))
def BuildRunCommand(redis_vm, threads, port):
Spawn a memtir_benchmark on the load_vm against the redis_vm:port.


We monetize interfaces!
- engineer e-business niches
- harness sexy vortals
- deliver synergistic mindshare
- whiteboard cross-media users
- embrace web-enabled relationships
- maximize customized e-business
- extend out-of-the-box experiences
- synergize scalable metrics
- implement ubiquitous deliverables
- whiteboard transparent convergence
- implement innovative methodologies
- orchestrate cross-media web-readiness
- unleash one-to-one platforms