NoiseTagSettingTitles
public struct NoiseTagSettingTitles
Struct containing titles of settings used by the NoiseTagging framework.
The Noise Tagging framework makes use of settings, as defined by NoiseTagging.settings
. You access these settings by their titles, which are defined in this struct.
Example
let setting_framesPerBit = NoiseTagging.settings.settingWith(title: NoiseTagSettingTitles.framesPerBit)
-
Declaration
Swift
public static let mode: String
-
Whether to use Metal instead of a display link for making the controls flicker.
The NoiseTagging framework provides two ways to make the controls flicker. If this setting is
false
, it uses aCADisplayLink
.Metal has the advantage of rendering the flicker more precise, so performance might increase by enabling this setting. However, there also is a downside: while your controls flicker, their appearance and frame should not change. All Metal drawing happens in a separate layer on top of your own UI and if you e.g. move your controls while flickering, the flicker of those controls – drawn in that separate layer -, will not move along.
If your controls only change in between trials, we recommend you enable this setting.
Declaration
Swift
public static let useMetal: String
-
How certain we want to be that the user is looking at a particular control before we press it.
Declaration
Swift
public static let certaintyRequiredForPress: String
-
Whether to disable ‘no-clicks’.
A no-click is a trial which ends without any control being pressed. This is only possible if there is a maximum trial duration.
Declaration
Swift
public static let disableNoClicks: String
-
Determines the kind of feedback that is provided whenever a control is pressed.
This should always be a
ClickFeedbackMode
.Declaration
Swift
public static let clickFeedbackMode: String
-
Whether
NoiseTagging
should print in the console.Declaration
Swift
public static let noiseTaggingPrintsToTheConsole: String
-
Whether to show the noise tag IDs on top of the controls. Only for debugging.
Declaration
Swift
public static let showNoiseTagIDsOnControls: String
-
Whether to play a sound whenever a frame is dropped while the controls are flickering.
You can use this get an impression of how precisely the noise tags are being displayed. The more missed frames there are, the longer the MA Decoder will need to detect to which control the user is looking.
Declaration
Swift
public static let soundOnMissedFrame: String
-
Mode of the left corner view.
Corner views can be used for debugging. They are simple rectangles that are displayed in the top left or top right corner. Depending on their mode, they are hidden, or e.g. display the same noise tag as the current target control.
Declaration
Swift
public static let leftCornerView: String
-
Index of noise tag that should be used when using the ‘Custom’ mode for the left corner view.
Corner views can be used for debugging. They are simple rectangles that are displayed in the top left or top right corner. If the left corner view’s mode is ‘Custom’, it displays the noise tag with the index as defined by this setting.
Declaration
Swift
public static let leftCornerViewIndexOfNoiseTag: String
-
Mode of the right corner view.
Corner views can be used for debugging. They are simple rectangles that are displayed in the top left or top right corner. Depending on their mode, they are hidden, or e.g. display the same noise tag as the current target control.
Declaration
Swift
public static let rightCornerView: String
-
Index of noise tag that should be used when using the ‘Custom’ mode for the right corner view.
Corner views can be used for debugging. They are simple rectangles that are displayed in the top left or top right corner. If the right corner view’s mode is ‘Custom’, it displays the noise tag with the index as defined by this setting.
Declaration
Swift
public static let rightCornerViewIndexOfNoiseTag: String
-
Noise tags can be described as sequences of ones and zeros, where each 1 means white and 0 means black. These ones and zeros we call bits. This setting determines how many frames are used to display one bit. In other words: change this setting to change the speed by which noise tags are being played.
See also
Declaration
Swift
public static let framesPerBit: String
-
Preferred frame rate for playing noise tags.
iOS can run at various frame rates. Some iPads by default run at 60Hz, while newer iPads by default dynamically switch between running at 60Hz and 120Hz. This setting determines the frame rate at which noise tags will be played.
Declaration
Swift
public static let preferredNFramesPerSecond: String
-
The name of the .txt file that defines the noise tags that should be used.
Declaration
Swift
public static let filenameNoiseTags: String
-
Whether to assign noise tags to controls in reversed order.
This is just for debugging. E.g. if you have a grid of control and this value is false, then by default the most top-left control gets the first noise tag and the most bottom-right control gets the last noise tag. If this setting is true, the order is reversed. This may be useful e.g. to research whether differences in performance between controls is due to the used noise tags or not.
Declaration
Swift
public static let assignNoiseTagsInReversedOrder: String
-
In subsequent calibration trials we use noise tag x, then noise tag x+1, etcetera. If this setting is false, x=0, otherwise it is chosen randomly.
Declaration
Swift
public static let randomlyTranslateNoiseTagsInTraining: String
-
The time before the flickering starts again after a press.
Declaration
Swift
public static let timeInBetweenTrials: String
-
Number of trials used for a round of Simple Calibration.
Declaration
Swift
public static let nSimpleTrainTrials: String
-
The duration that we make a control flicker in each trial, during Simple Calibration.
Declaration
Swift
public static let trialDurationSimpleTrain: String
-
Number of trials used for a round of Generic Calibration.
Declaration
Swift
public static let nGenericTrainTrials: String
-
The duration that we make a control flicker in each trial, during Generic Calibration.
Declaration
Swift
public static let trialDurationGenericTrain: String
-
The minimal duration of a trial before we may brain-press a control.
Currently this value should not be too small, because then we may respond to a message from the MA Decoder by pressing a control, while actually that message was still about the previous trial.
Declaration
Swift
public static let minTrialDuration: String
-
The maximum duration of a trial.
If after this time still no control has been pressed, what happens depends on the
disableNoClicks
setting: if that istrue
, we press the control for which it is most likely that the user has been looking at it.This setting is ignored if the
disableMaxTestTrialDuration
setting istrue
.Declaration
Swift
public static let maxTestTrialDuration: String
-
Whether to allow endless trials. If this is
true
, a trial can only end by a control being pressed.Declaration
Swift
public static let disableMaxTestTrialDuration: String
-
In zero-train mode, the certainty that is required for performing the first press.
Declaration
Swift
public static let certaintyRequiredForFirstZeroTrainClick: String
-
In zero-train mode, the maximum duration of the first press.
Declaration
Swift
public static let maxDurationFirstZeroTrainClick: String
-
In zero-train mode, the number of trials in which calibration takes place.
Declaration
Swift
public static let nZeroTrainTrials: String
-
The voice used by NoiseTagging’s text-to-speech system.
Note that you can also use the text-to-speech as provided by this framework, using
Saying
.Should always be a value of
VoiceDefinition
.Declaration
Swift
public static let voice: String
-
The speech rate used by NoiseTagging’s text-to-speech system.
Note that you can also use the text-to-speech as provided by this framework, using
Saying
.Should always be a value of
SpeechRate
.Declaration
Swift
public static let speechRate: String
-
Whether we use SSDP to automatically discover the ip address of the MA Decoder.
Declaration
Swift
public static let autoDiscoverHostAddressUsingSSDP: String
-
The ip address of the MA Decoder we connect to.
If the
autoDiscoverHostAddressUsingSSDP
setting is true and an MA Decoder is discovered, its ip address is set as this setting’s value.Declaration
Swift
public static let hostAddressTCP: String
-
The port over which we connect with the MA Decoder.
Declaration
Swift
public static let portTCP: String
-
Whether we automatically try to connect with the MA Decoder.
If
true
, the user does not need to press the Connect button.This requires that an ip address has been set (or has been found using SSDP).
Declaration
Swift
public static let autoConnectTCP: String
-
The applied time-out interval when trying to connect with the MA Decoder.
After this time-out we stop the current attempt to connect with the MA Decoder, but we will try again after an interval as defined by the
timeInBetweenAttemptsToConnect
setting.Declaration
Swift
public static let timeoutConnectingOverTCP: String
-
After each attempt to connect to the MA Decoder we wait a bit, as defined by this setting, and then try again.
Declaration
Swift
public static let timeInBetweenAttemptsToConnect: String
-
If we do not manage to connect to the MA Decoder for the duration as defined by this setting, we warn the user using an alert.
Declaration
Swift
public static let durationAutoConnectTCPBeforeWarningUser: String
-
The contrast used for making controls flicker.
Should always be a value of
ContrastMode
.Declaration
Swift
public static let contrastMode: String
-
The default primary background color.
By default this color is set on the view of the current NoiseTagging unit, so controls always are shown on top of the same background color. Clients can override this behavior using
NoiseTagDelegate
‘scustomBackgroundColorFor:noiseTaggingView
function.The NoiseTagging framework use other background colors for some specific cases, such as inside its top and bottom bars and inside its tree navigation UI. See the settings
defaultBackgroundColorTopAndBottomBars
anddefaultBackgroundColorTreeNavigation
.Declaration
Swift
public static let defaultBackgroundColorPrimary: String
-
The default background color in top and bottom bars. See
defaultBackgroundColorPrimary
.Declaration
Swift
public static let defaultBackgroundColorTopAndBottomBars: String
-
The default background color in tree navigation UI. See
defaultBackgroundColorPrimary
.Declaration
Swift
public static let defaultBackgroundColorTreeNavigation: String
-
The default color of controls when they are enabled and not flickering.
This color is used for controls as defined by the NoiseTagging framework, such as
NoiseTagButtonView
, but if you implement your own controls (by conforming toNoiseTagControl
) we recommend you use this color as well.Declaration
Swift
public static let defaultColorButtonEnabled: String
-
The default color of controls when they are disabled.
This color is used for controls as defined by the NoiseTagging framework, such as
NoiseTagButtonView
, but if you implement your own controls (by conforming toNoiseTagControl
) we recommend you use this color as well.Declaration
Swift
public static let defaultColorButtonDisabled: String
-
The default color of non-controls, such as labels, that are shown alongside controls on the primary background color.
The NoiseTagging framework uses a number of settings to manage the colors of noise tag controls and the background on which they live. Since these colors may change, the colors of other stuff that lives on the same background needs to be flexible as well.
Use this color for labels and similar items that are displayed in a view whose background color is managed by the NoiseTagging framework.
Declaration
Swift
public static let defaultColorItemsOnPrimaryBackground: String
-
The default color of non-controls, such as labels, that are shown alongside controls inside top or bottom bars.
See also
defaultColorItemsOnPrimaryBackground
.Declaration
Swift
public static let defaultColorItemsOnTopAndBottomBars: String
-
The default color of non-controls, such as labels, that are shown alongside controls inside tree navigation UI.
See also
defaultColorItemsOnPrimaryBackground
.Declaration
Swift
public static let defaultColorItemsInTreeNavigation: String
-
Depending on the
clickFeedbackMode
, at the end of each trial the controls that have not been pressed may temporarily change to this color.Declaration
Swift
public static let colorButtonNotPressedFeedback: String
-
The default color of stuff displayed on top of controls.
E.g.
NoiseTagButtonView
uses this color for its title and icon.Declaration
Swift
public static let defaultColorItemsOnButtons: String
-
The ‘off-color’ of flickering controls.
When controls flicker, they alternate between this color and the ‘on-color’, as defined by
colorBitOnIfMaxContrast
.If the
contrastMode
is not.Max
, then the off-color is adjusted to lower the contrast between the two.Declaration
Swift
public static let colorBitOffIfMaxContrast: String
-
The ‘on-color’ of flickering controls.
When controls flicker, they alternate between this color and the ‘off-color’, as defined by
colorBitOffIfMaxContrast
.If the
contrastMode
is not.Max
, then the off-color is adjusted to lower the contrast between the two.Declaration
Swift
public static let colorBitOnIfMaxContrast: String
-
Whether a click sound should be played whenever pressing a noise tag control. This defines the default behaviour, which can be overridden for specific controls using
NoiseTagControl
‘splayClickSoundOnPress
.Declaration
Swift
public static let clickSoundOnPress: String
-
Whether NoiseTagging should play sounds other than click sounds.
Declaration
Swift
public static let enableOtherSounds: String
-
Whether an alarm sound should be played whenever we disconnect from the MA Decoder (unless the user disconnects deliberately).
Declaration
Swift
public static let soundAlarmWhenDisconnecting: String
-
Whether a sound should be played whenever the flickering starts. This has been added for running tests where the user initially looks away and after a couple of seconds starts looking at a flickering button. See also
intervalPlaySoundAfterNoiseTaggingOn
.Declaration
Swift
public static let playSoundAfterNoiseTaggingOn: String
-
See also
intervalPlaySoundAfterNoiseTaggingOn
. When that sound should be played.Declaration
Swift
public static let intervalPlaySoundAfterNoiseTaggingOn: String
-
Whether the user can double tap to bring up UI for connecting her brain.
This only works in the view of the current noise tagging unit.
Declaration
Swift
public static let doubleTapOpensBrainSetup: String
-
Whether the user can double tap with two fingers to open the Developer screen.
This only works in the view of the current noise tagging unit.
Declaration
Swift
public static let twoFingerDoubleTapOpensDeveloperScreen: String
-
This is for debugging only.
Declaration
Swift
public static let useTapsForTogglingWhetherControlsParticipateInNoiseTagging: String
-
During Generic Calibration, whether the controls that are not the target should be hidden.
Declaration
Swift
public static let hideNonTargetControls: String
-
NoiseTagLabeledButtonView
s consist of two parts: one part with an image, one part with a title. This setting determines whether only the part with the image flickers, or the part with the title as well.Declaration
Swift
public static let labeledButtonsOnlyPartlyFlicker: String


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yarn add gqless-hooks
# or
npm install gqless-hooks
This library creates a couple of hooks to interact with gqless, all while being type-safe.
Table of Contents
This library should ideally be imported and used at src/graphql/client.ts (this is default location, could be anywhere you previously set it up)
import { Client, QueryFetcher } from 'gqless';
import { Mutation, Query, schema } from './generated';
import { createUseMutation, createUseQuery } from 'gqless-hooks';
const endpoint = '...';
// ...
export const query = client.query;
export const useMutation = createUseMutation<Mutation>({
endpoint,
schema,
});
export const { useQuery, prepareQuery } = createUseQuery<Query>({
endpoint,
schema,
});
Then anywhere you want to use them, you import them just like the default vanilla query.
import { useMutation, useQuery } from '../src/graphql';
const Component = () => {
const [helloWorldMutation, helloWorldData] = useMutation(
({ helloWorldMutation }) => {
const { id, label } = helloWorldMutation({ arg: 'hello' });
return { id, label };
}
);
// helloWorldData === { data, state = "loading" | "error" | "waiting" | "done", errors = GraphqlError[] | undefined }
// helloWorldMutation works as initiator of the mutation or recall.
const [helloWorldData, { callback, refetch, cacheRefetch }] = useQuery(
({ helloWorldQuery: { id, label } }) => ({ id, label }),
{
// if lazy == true, wait until function from returned array is called
lazy: true,
}
);
// helloWorldData === { data = { id,label } | undefined | null, state = "loading" | "error" | "waiting" | "done", errors = GraphqlError[] | undefined }
// callback and refetch work as initiators of the query or refetch.
};
You can check https://pabloszx.github.io/gqless-hooks/ for some documentation and API Reference, all generated through it's strong type-safety using TypeDoc.
Also keep in mind that these hooks are heavily inspired by React Apollo GraphQL
Due to how gqless works, in the query and mutation hook functions, when you return some data, you have to explicitly access it's properties for it to detect it's requirements, this means in practice that if you have an object, you have to explictly explore its properties (destructuring for example) and return them, and for arrays is the same, but for them it's recommended to use array.map(...).
For example
useQuery(
(schema, variables) => {
// variables === { b: 2 }
const { field1, field2 } = schema.helloWorldObj;
return { field1, field2 };
// return helloWorldObj; <- would return an empty object
},
{
variables: {
b: 2,
},
}
);
useQuery(
(schema, variables) => {
// variables === { a: 1 }
const array = schema.helloWorldArray;
return array.map(({ fieldA, fieldB }) => ({ fieldA, fieldB }));
// return array; <- would return an empty array
},
{
variables: {
a: 1,
},
}
);
You can set headers to be added to every fetch call
export const useQuery = createUseQuery<Query>({
schema,
endpoint,
creationHeaders: {
authorization: '...',
},
});
or individually
//useMutation((schema) => {
useQuery(
(schema) => {
//...
},
{
//...
headers: {
authorization: '...',
},
}
);
You can set a polling interval in milliseconds
useQuery(
(schema) => {
//...
},
{
//...
pollInterval: 100,
}
);
You can specify that some hooks actually refer to the same data, and for that you can specify a sharedCacheId that will automatically synchronize the hooks data, or persist in memory hooks data.
Be careful and make sure the synchronized hooks share the same data type signature
// useMutation((schema) => {
useQuery(
(schema) => {
//...
},
{
//...
sharedCacheId: 'hook1',
}
);
// another component
// useMutation((schema) => {
useQuery(
(schema) => {
//...
},
{
// You could also specify the cache-only fetchPolicy
// To optimize the hook and prevent unwanted
// network fetches.
fetchPolicy: 'cache-only',
//...
sharedCacheId: 'hook1',
}
);
You also can manipulate the shared cache directly using setCacheData
and prevent unnecessary network calls or synchronize different hooks.
import { setCacheData } from 'gqless-hooks';
// This declaration is optional type-safety
declare global {
interface gqlessSharedCache {
hookKey1: string[];
}
}
setCacheData('hookKey1', ['hello', 'world']);
// ...
useQuery(
(schema) => {
// ...
},
{
// ...
sharedCacheId: 'hookKey1',
}
);
For pagination you can use fetchMore from useQuery, somewhat following Apollo fetchMore API.
const [{ data }, { fetchMore }] = useQuery(
(schema, { skip, limit }) => {
const {
nodes,
pageInfo: { hasNext },
} = schema.feed({
skip,
limit,
});
return {
nodes: nodes.map(({ _id, title }) => {
return {
_id,
title,
};
}),
pageInfo: {
hasNext,
},
};
},
{
variables: {
skip: 0,
limit: 5,
},
}
);
// ...
if (data?.hasNext) {
const newData = await fetchMore({
variables: {
skip: data.length,
},
updateQuery(previousResult, newResult) {
if (!newResult) return previousResult;
// Here you are handling the raw data, not "accessors"
return {
pageInfo: newResult.pageInfo,
nodes: [...(previousResult?.nodes ?? []), ...newResult.nodes],
};
},
});
}
When using this library there is a common pattern in the schema -> query functions which is just destructuring the data you need from the query, the problem is that it tends to be very repetitive, and for that this library exports a couple of utility functions that help with this problem.
These functions are designed to help with autocomplete and type-safety.
Keep in mind that these functions are composable.
import { getAccessorFields } from 'gqless-hooks';
useQuery((schema, variables) => {
// This is the long way
// const { title, content, publishedData } =
// schema.blog({ id: variables.id });
// return { title, content, publishedData };
// This is the quicker way
return getAccessorFields(
schema.blog({ id: variables.id }),
'title',
'content',
'publishedDate'
);
});
import { getArrayAccessorFields } from 'gqless-hooks';
useQuery((schema) => {
// This is the long way
// return schema.blogList.map({ title, content, publishedData }
// => ({ title, content, publishedData }));
// This is the quicker way
return getArrayAccessorFields(
schema.blogList,
'title',
'content',
'publishedData'
);
});
You can use prepareQuery generated from createUseQuery, in which you give it a unique cache identifier
and the schema -> query
function, and it returns an object containing:
query
function.cacheId
.prepare
.useHydrateCache
.useQuery
shorthand hook that already includes the query and the cacheId.setCacheData
function to manually update the cache and hooks data.dataType
helper.Keep in mind that the example as follows uses prepare as a SSR helper, but you could also use it client side for prefetching or refetching, and/or use the checkCache boolean argument option.
This example is using Next.js getServerSideProps, but follows the same API for getStaticProps or any other implementation.
import { NextPage, GetServerSideProps } from 'next';
import { prepareQuery, useQuery } from '../src/graphql';
const HelloQuery = prepareQuery({
cacheId: 'helloWorld',
query: (schema) => {
return schema.hello({ arg: 'world' });
},
});
interface HelloWorldProps {
helloWorld: typeof HelloQuery.dataType;
}
export const getServerSideProps: GetServerSideProps<HelloWorldProps> = async () => {
const helloWorld = await HelloQuery.prepare();
return {
props: {
helloWorld,
},
};
};
const HelloPage: NextPage<HelloWorldProps> = (props) => {
// This hydrates the cache and prevents network requests.
HelloQuery.useHydrateCache(props.helloWorld);
const [{ data }] = HelloQuery.useQuery();
return <div>{JSON.stringify(data, null, 2)}</div>;
};
Blog administration panel inside a Next.js / Nexus / Mongoose / gqless-hooks project.
These hooks are a proof of concept that ended up working and is a good workaround until React Suspense is officially released (with good SSR support), along with the lack of functionality out of the box of the official gqless API, and of course, Mutation is officially supported by gqless.
If you are only using these hooks and not the default query from gqless, you don't need to use the graphql HOC, and it means less bundle size.
Everyone is more than welcome to help in this project, there is a lot of work still to do to improve this library, but I hope it's useful, as it has been while I personally use it for some of my new web development projects.
Generated using TypeDoc


{% extends "base.html" %} {% load static %} {% load entities %} {% block title %}Experiment: run specific combinations - {% endblock title %} {% block body_id %}runexperiment{% endblock %} {% block content %}
Create new versions of existing experiments (if unchecked, existing combinations will be skipped)
You may run this {{ type }} {{ preposition }} the following {{ other_type }}s.
{% if entity_version.latest %} {% else %} {% endif %} {% include "./includes/version_name.html" with tags=entity_version.tags version=entity_version.commit only %} by {{ entity_version.commit.author }} created {{ entity_version.commit.timestamp }} {{ entity_version.commit.message|linebreaksbr }}
{% if entity_version.latest %} {% else %} {% endif %} {% include "./includes/version_name.html" with tags=entity_version.tags version=entity_version.commit only %} by {{ entity_version.commit.author }} created {{ entity_version.commit.timestamp }} containing {{ entity_version.commit.numfiles }} file{{ entity_version.commit.numfiles|pluralize }} {{ entity_version.commit.message|linebreaksbr }}


Repeater elements can be DIV, UL, OL. For each row received, an instance of a referenced controller (and its view) is created. Row object is passed to each child instance as the argument in it's "init" event.
Use "data-z-repeat" attribute to reference target element. Each instance of target element will be contained inside a DIV element. Attribute "data-z-container-tag" can be used to change container element type. "data-z-container-classes" attribute can be used to define CSS classes for each container instance.
Created controllers for each row have an attribute called "repeaterIndex". Child controller instances can be accesed using "controllers" array field in repeater control.


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Developers
Whatever you langauges is from PHP, Python, C++, Java, Ruby, Javascript, HTML, CSS we want it all.
We identify problems by connecting to the town council and local businesses, to create interesting and technological solutions to that benefit the community.
Can I help out on a project?
See our a problem board that lists all the on-going projects.
If you think you can add something to it, from the marketing, to the design or the coding then you can buddy up with the team.
Can I work on my own thing and just tinker?Yes! Whatever it is, if its your own interest, you want to just play and learn or you might have identified a new problem that technology can solve in the wider community.
We welcome everyone who’s interested in the community and using technology to make it a better place. Below are the sorts of useful roles that some members bring to Techshed Frome
Developers
Whatever you langauges is from PHP, Python, C++, Java, Ruby, Javascript, HTML, CSS we want it all.
Datanauts
We often find we are playing with data, so anyone that loves this and can lend a hand.
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You love to herd the sheep, work out what needs doing and make things happen.
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Communicate complex ideas in simple ways to any audience?
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Sure why not chat to the team and we will do our best to make you feel at home
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WebUI has classes available to style forms in a consistent way, and to ensure that form controls all line up correctly.
Html controls should be arranged within a grid layout - this will enable you to easily add responsive behaviour and
generally place the controls neatly on the page. Form layouts are one of WebUI's most capable features. Laying out
html forms should not be difficult, but it often is. Hopefully, you will find WebUI excels in this area and will provide
the tools to create professional looking forms.
In many examples found on the internet, you are shown a couple of fields and a button if you're lucky, so here we won't
do that. Instead here is a proper example of a small responsive form layout.
So, let's go through all the important parts in the code. The first part to consider when designing a new form is
the overall structure, and we can make use of various types of containers and columns to do that. Here you will see 3
outer columns defined, 1 wide column in the center and 2 narrow columns at either side - this makes the content
sit nicely in the middle. Instead of defining narrow columns either side of the form you could use responsive gutters,
which are also available in WebUI and would make the form margin grow or shrink more incrementally at each media
breakpoint. But doing it with columns is smoother and less noticable. In this example the input form itself is within
the center column. Then an area type container wraps all of the form columns to give a good margin all around the input form.
The next bit is important.
On line 6, immediately inside the area container, a row is defined to enclose all of the input form apart from
the save button at the bottom. You can see the save button has it's own row below that, purely because the row
above is further divided into 2 layout columns, since this is essentially a 2 column form layout when viewed on
a larger screen size. So, on line 7 and line 59 you can see 2 equal columns by using the class form-col-10,
noting that we have a maximum of 20 columns to use on a single row.
Now take a look at lines 8 - 22. This row represents one form label, a mandatory marker, and an input field. You
might say, why not just shove all 3 elements in one column? Here's why you shouldn't do it. All column widths are
based on percentages by default, and when the browser size changes some of elements will adjust their position
(probably onto the next line) if the column gets too narrow. An extract from the above code is shown below, and
is a solution to ensure that the label and its mandatory indicator both stay in there proper place regardless
of responsive behaviour of the form in general. Wrapping the 2 columns in a single fixed width column using
width-* classes does that.
Making the form responsive
Two stages of responsive classes have been added to the columns. First is the respond-bp-4-under class which
has been applied to the 2 main form columns, and second is the respond-bp-2-under class which is applied to each
column enclosing a label and an input field. The respond-bp-4-under makes column 2 drop below column 1 when the
screen hits the large breakpoint, then the respond-bp-2-under classes come into effect when the screen hits the small
breakpoint width.
Here are 3 screenshots showing the input form above at large screen and above, large down to small, and finally small and under.
Large and above
Large down to small
Small and under
Making the controls responsive
Finally, we just need to ensure that our form fields are sized appropriately for both large and small screens. Rather than forcing you to have form
controls that always expand to the full width of a percentage based column, WebUI allows you to choose by providing a selection of width classes.
For example, having a postcode, number or date field that grows and shrinks when the size of the browser window changes is not particularly great. To deal with
these types of controls all we do is use content-col, form-col,
or table-col without the division number, then add a width-*
class to the control itself. If you want the control to always expand to the size of the column use width-full
instead. You can see how it's done in the code example above.
See the forms example to see how it looks in the browser.
Grouping controls
Form controls may be joined together by just adding the control-group-append class on the parent element of the
controls you want to join together. The controls will then stay fixed together, regardless of column adjustment or browser resizing.
See the controls example to get some ideas about how
you might use this feature.
Grouping styles and validation
You can also apply validation styles to any individual control or a group of form controls by using one of the following classes.
The control-group-* classes must be added to the parent element of the controls that require
styling.
control-success
control-info
control-warning
control-danger
control-disabled
control-group-success
control-group-info
control-group-warning
control-group-danger
control-group-disabled
In addition to changing the colour of the controls, a validation icon will be added to the right if the control is a normal input text field.
You can also force any individual HTML element to have a validation icon by adding the class instrumentation
to it, where the element type would not normally be given one, such as a button or div.
Here is an example of using control-group-* styles.
This is how the above code looks in the browser.
Of course now we need to actually do some validation, so here is an example of validating the FirstName field using some of the WebUI functions.
You will need to include webui-validation.js to use the validation functions.


minSplitPosition, maxSplitPosition - defines a range of the available position of the split which can be set in pixels or percents.
minSplitPosition
maxSplitPosition


Lasso is an openFDA driven solution that provides you with a safety assessment of your drug of interest. Pulling data from the adverse event and recall data from openFDA’s drug dataset, Lasso provides a holistic and filterable view of a drug’s adverse events and recalls.
Adverse Event Report are submitted to the FDA to report any undesirable experience associated with the use of a medical product in a patient.
Recalls are actions taken by a firm to remove a product from the market. Recalls may be conducted on a firm's own initiative, by FDA request, or by FDA order under statutory authority.
Lasso allows you to filter the data to narrow down a drug’s data to a desired subset.
Purpose Pain reliever/fever reducer.
Purpose Pain reliever/fever reducer.


Public Member Functions | |
| TranscodeFromStr (const XMLByte *data, XMLSize_t length, const char *encoding, MemoryManager *manager=XMLPlatformUtils::fgMemoryManager) | |
| Converts from the specified encoding to the internal XMLCh* encoding. | |
| TranscodeFromStr (const XMLByte *data, XMLSize_t length, XMLTranscoder *trans, MemoryManager *manager=XMLPlatformUtils::fgMemoryManager) | |
| Converts from the specified encoding to the internal XMLCh* encoding. | |
| ~TranscodeFromStr () | |
Getter methods | |
| const XMLCh * | str () const |
| Returns the transcoded, null terminated string. | |
| XMLCh * | adopt () |
| Returns the transcoded, null terminated string - adopting the memory allocated to it from the TranscodeFromStr object. | |
| XMLSize_t | length () const |
| Returns the length of the transcoded string in characters. |
| TranscodeFromStr::TranscodeFromStr | ( | const XMLByte * | data, | |
| XMLSize_t | length, | |||
| const char * | encoding, | |||
| MemoryManager * | manager = XMLPlatformUtils::fgMemoryManager | |||
| ) |
Converts from the specified encoding to the internal XMLCh* encoding.
| data | the source buffer to be transcoded | |
| length | the length of the source buffer | |
| encoding | the name of the encoding to transcode to | |
| manager | the memory manager to use |
| TranscodeFromStr::TranscodeFromStr | ( | const XMLByte * | data, | |
| XMLSize_t | length, | |||
| XMLTranscoder * | trans, | |||
| MemoryManager * | manager = XMLPlatformUtils::fgMemoryManager | |||
| ) |
Converts from the specified encoding to the internal XMLCh* encoding.
| data | the source buffer to be transcoded | |
| length | the length of the source buffer | |
| trans | the transcoder to use | |
| manager | the memory manager to use |
| TranscodeFromStr::~TranscodeFromStr | ( | ) |
| const XMLCh * TranscodeFromStr::str | ( | ) | const |
Returns the transcoded, null terminated string.
| XMLCh * TranscodeFromStr::adopt | ( | ) |
Returns the transcoded, null terminated string - adopting the memory allocated to it from the TranscodeFromStr object.
| XMLSize_t TranscodeFromStr::length | ( | ) | const |
Returns the length of the transcoded string in characters.
The length does not include the null terminator.


Pick your commands!
{% for d in data %}
{{d}}
{% endfor %}
Next
Your perfect dockerfile is a few steps away!
70% Complete


I have a Bachelor of Music from the University of Canterbury, specialising in Jazz Performance. I have a lot of experience as a performing musician, as well as 5 years of tutoring Saxophone, Clarinet and Guitar.
I decided to studying software engineering because programming has always been an interest of mine alongside music.
I am currently a student in my last year of a Bachelor of Information and Communication Technologies at Ara Institue of Canterbury.
My SkillsHTML and CSS in combination with BootStrap.
JavaScript with AngularJS, as well as Jasmine, Mocha-Chai testing frameworks.
Python and its myriad of libraries to create cmd-line applications.
Using php to connect HTML / CSS / JavaScript front-ends to a MySQL back-end.
Using MySQL as a DBMS, covering complex queries, security and database design.
Using C# to create console applications, and WinForms to create applications and a puzzle game.
Using Java on the Android platform to create applications and games.
Basic operations of the Linux operating system, creating and modifying file systems and basic networking.
Year 1. Semester 1 focused on JavaScript and Test Driven Development using the Jasmine framework.
Semester 2 involved producing a 2D Puzzle Game and an Animated Scene.
Year 2. Semester 1 focused on JavaScript with AngularJS, and HTML and CSS with BootStrap to produce a Statistics Calulator and a Logical Lines of Code Counter. We also had a Database Management class working with MySQL, and our Web Development class taught us about responsive web design.
Semester 2 brought us C# using WinFroms to create a Sokoban game, and PHP in conjunction with JavaScript and MySQL to produce a Live Chat application. Introduction to more Object-Oriented principles and idioms such as SOLID and MVC.
Year 3. Semester 1 brought us Python with a focus on refactoring and the GOF Design Patterns. We produced a Command-Line Application and refactored it several times using different techniques. We also used Java on the Android platform to create another puzzle game - Theseus and the Minotaur.
Introduction to MVC and more Object-Oriented concepts like SOLID. Our major project was a version of Sokoban using WinForms.
Links: GitHub
Live Chat using PHP using REST web service, SQL, JavaScript with AJAX. Has Internationalisation support for a limited number of select languages.
Links: GitHub
Command Line Interpreter that reads and validates data, can store it in an SQLlite database, and display as various charts and graphs.
Interpreter refactored using common techniques.
Interpreter refactored using GOF Design Patterns.
Links: GitHub
Connect with me on LinkedIn, contact me via email, or check out some of my source code on GitHub!


K-Pop singer Goo Hara found dead at home in Seoul; details inside
Goo had taken her former boyfriend to court after he had threatened to release an intimate video of her.
by ANISeoul: Goo Hara, a South Korean singer and former band member of country's top K-Pop group Kara, was found dead at her home in Seoul on Sunday, police said, adding that they are trying to establish the cause of the death.
The 28-year-old singer was found dead by her acquaintance at around 6 pm (local time) at her home in Seoul's Gangnam Ward, police said, as reported by Xinhua news agency. Police said they are keeping the possibility of suicide into consideration while trying to establish the cause of her death.
Goo's death has come six months after she was found unconscious at her home, in what local media described as an apparent suicide attempt.
The singer debuted in 2008 as a member of girl band Kara, which enjoyed sensational popularity before it went on hiatus about a decade later. She had put her entertainment career on hold late last year when she became entangled in a revenge pornography case with her ex-boyfriend.
Goo had taken her former boyfriend to court after he had threatened to release an intimate video of her. The man had been given a suspended jail term on account of the threat.


class YARD::Handlers::Ruby::Base
This is the base handler class for the new-style (1.9) Ruby parser. All handlers that subclass this base class will be used when the new-style parser is used. For implementing legacy handlers, see {Legacy::Base}.
@abstract See {Handlers::Base} for subclassing information. @see Handlers::Base @see Legacy::Base
Public Class Methods
@return [Boolean] whether or not an {AstNode} object should be
handled by this handler
# File lib/yard/handlers/ruby/base.rb, line 112 def handles?(node) handlers.any? do |a_handler| case a_handler when Symbol a_handler == node.type when String node.source == a_handler when Regexp node.source =~ a_handler when Parser::Ruby::AstNode a_handler == node when HandlesExtension a_handler.matches?(node) end end end
Matcher for handling a node with a specific meta-type. An {AstNode} has a
{AstNode#type} to define its type but can also be associated with a set of
types. For instance, :if
and :unless
are both of
the meta-type :condition
.
A meta-type is any method on the {AstNode} class ending in “?”, though you should not include the “?” suffix in your declaration. Some examples are: “condition”, “call”, “literal”, “kw”, “token”, “ref”.
@example Handling any conditional statement (if, unless)
handles meta_type(:condition)
@param [Symbol] type the meta-type to match. A meta-type can be
any method name + "?" that {AstNode} responds to.
@return [void]
# File lib/yard/handlers/ruby/base.rb, line 104 def meta_type(type) TestNodeWrapper.new(type.to_s + "?") end
Matcher for handling any type of method call. Method calls can be expressed by many {AstNode} types depending on the syntax with which it is called, so YARD allows you to use this matcher to simplify matching a method call.
@example Match the “describe” method call
handles method_call(:describe) # The following will be matched: # describe(...) # object.describe(...) # describe "argument" do ... end
@param [#to_s] name matches the method call of this name @return [void]
# File lib/yard/handlers/ruby/base.rb, line 85 def method_call(name = nil) MethodCallWrapper.new(name ? name.to_s : nil) end
Public Instance Methods
@group Macro Handling
# File lib/yard/handlers/ruby/base.rb, line 143 def call_params return [] unless statement.respond_to?(:parameters) statement.parameters(false).compact.map do |param| if param.type == :list param.map {|n| n.jump(:ident, :kw, :tstring_content).source } else param.jump(:ident, :kw, :tstring_content).source end end.flatten end
# File lib/yard/handlers/ruby/base.rb, line 154 def caller_method if statement.call? || statement.def? statement.method_name(true).to_s elsif statement.type == :var_ref || statement.type == :vcall statement[0].jump(:ident, :kw).source end end
@group Parsing an Inner Block
# File lib/yard/handlers/ruby/base.rb, line 134 def parse_block(inner_node, opts = {}) push_state(opts) do nodes = inner_node.type == :list ? inner_node.children : [inner_node] parser.process(nodes) end end


{# flatpages/privacy_policy.html #} {% extends "page_base.html" %} {% load staticfiles %} {% block title %}Testers{% endblock %} {% block page_title %}Testers{% endblock page_title %} {% block content %}
If you are joining the project as a tester there are a few additional steps involved. Each step is quite simple and the whole process should not take more than a few minutes. Thank you for your help in contributing to the project.
You will receive an invite to join the project on your Facebook account, please check for a notification, sent either from Beverley Skeggs or Simon Yuill, similar to this:
You may have to look back into older messages.
Click on this to view the invite, click Confirm to accept:
You must confirm the invite before you can register with the project.
Go to the Values & Value login page and click the blue Log in with Facebook button.
Login with your Facebook email and password, this will register your account with Values & Value. As we are in test mode you see a warning similar to this:
This is normal during the test phase for a Facebook app, if you are concerned about the permissions being used please check our Data Collection and Privacy Policy.
Once you are registered, follow the instructions to install our Admonitor Firefox Add-on.
If you have any problems or questions please contact us.


@NotNull abstract fun plugin(): QuickMockspresso.PluginPicker
Apply one of the built-in MockspressoPlugins to this builder.
MockspressoPlugin
Return QuickMockspresso.PluginPicker: A PluginPicker that will apply a plugin to this builder.
PluginPicker


--- layout: default ---
{{ site.author_bio }}
Python, R, React/AngularJS , HTML , CSS, Git
LaTex , C/C++ , Java, Linux , Swift
Reading, cooking, recycling, puzzles, furniture-building and violin
Current time in Pittsburgh


| Units | Section | Mini | Days | Begin | End | Teaching Location | Bldg/Room | Instructor | |
|---|---|---|---|---|---|---|---|---|---|
| 15.0 | A | TR | 09:00AM | 10:20AM | Pittsburgh, Pennsylvania | BH A51 |
|
This course covers the design and implementation of compiler and run-time systems for high-level languages, and examines the interaction between language design, compiler design, and run-time organization. Topics covered include syntactic and lexical analysis, handling of user-defined types and type-checking, context analysis, code generation and optimization, and memory management and run-time organization. Prerequisites: 15213 or 15312
| Section | Restriction |
|---|---|
| A | Some reservations are for Graduate Students in CS |


Creates an array of n
-tuples of consecutive elements.
Array.prototype.slice()
and Array.prototype.map()
to create an array of
appropriate length.n
-tuples of consecutive elements from arr
.n
is greater than the length of arr
, return an empty array.


OCR is short for Optical Character Recognition. Recently, Google Released an alpha version of their Vision API, which uses deep neural networks to classify image data, OCR is one of the services the Google Vision API offers. This site aims to make their OCR services easier to use.
My name is Tobi Lehman, I write programs and enjoy math. More stuff about me is available on my personal site.


Delicious.Quality. Convenient.
|Where delicacy meets quality.
Eden Pizza brings you the best and the most delicious pizza in town. We offer ensure you get quality services through our staff who are professional and also ensure pizza is brought to you at your convenience.


A simple dataflow
Let's look at a simple dataflow like this:
CSV File (Source) --> Row transformation --> DB destination.
Setting up the connection
As the Data Flow Tasks are based on the same foundament like the Control Flow Tasks, you first should set up a connection like you do for a Control Flow Task.
ControlFlow.CurrentDbConnection = new SqlConnectionManager(new ConnectionString("Data Source=.;Integrated Security=SSPI;"));
Creating the source
Now we need to create a source, in this example it could contain order data. This will look like this:
CSVSource sourceOrderData = new CSVSource("demodata.csv");
Creating the row transformation
We now add a row transformation. The default output format of a CSVSource
is an string array. In this example, we will convert the csv string array into an Order
object.
RowTransformation<string[], Order> rowTrans = new RowTransformation<string[], Order>(
row => new Order(row)
);
Creating the destination
Now we need to create a destination. Notice that the destination is typed with the Order
object.
DBDestination<Order> dest = new DBDestination<Order>("dbo.OrderTable");
Linking all together
Until now we have only created the components, but we didn't define the Data Flow pipe. Let's do this now:
sourceOrderData.LinkTo(rowTrans);
rowTrans.LinkTo(dest);
This will create a data flow pipe CSVSource -> RowTransformation -> DBDestination
Starting the dataflow
Now we will give the source the command to start reading data.
source.Execute();
This code will execute as an asynchronous task. If you want to wait for the Data Flow pipeline to finish, add this line to your code
dest.Wait();
When dest.Wait()
returns, all data was read from the source and written into the database table.


Edwin Ho's Big page
Welcome
Hi, my name is Edwin Ho and I'm a second year student in the AA computer science program at seattle central community college. I was born and raised in Seattle.
Hi, my name is Edwin Ho and I'm a second year student in the AA computer science program at seattle central community college. I was born and raised in Seattle.


Act on It
Graph your journey with God in the space below, indicating the high points, the low points, and the times in between. Write or illustrate what was going on at these times in your life. Is your graph one of steadily climbing spiritual growth, or does it look more like a roller coaster with ups and downs? Reflect on the role that setbacks have played in your journey.
Day 3: Disappointing God
Read God’s Word
31 “Simon, Simon, Satan has asked to sift you as wheat. 32 But I have prayed for you, Simon, that your faith may not fail.
Luke 22:31-34
54 Then seizing him, they led him away and took him into the house of the high priest. Peter followed at a distance. 55 But when they had kindled a fire in the middle of the courtyard and had sat down together, Peter sat down with them. 56 A servant girl saw him seated there in the firelight. She looked closely at him and said, “This man was with him.”
57 But he denied it. “Woman, I don’t know him,” he said.
58 A little later someone else saw him and said, “You also are one of them.”
“Man, I am not!” Peter replied.


We love to learn about ourselves, dont we ?
What if I propose you a simple way to visualise your data based on your physical activity ?
You only need one thing : an iPhone (sorry for the others).
Click here to know how to export your data and use them in the form below.
How does it works ?
The chart is made with ChartJS, which allow us to create many charts in few lines of code.
Everything else is made with vanilla javascript.


Game idea
Kurve is a networked multiplayer game based on modern web technologies. The game is based on the popular DOS game 'Achtung die Kurve'. Each player can control one line using the arrow keys or a gamepad. The goal of the game is to maneuver the line without crashing into other lines or the border.
Software architecture overview
Client-server architecture
Kurve is based on two servers and multiple clients. The servers are implemented in python and the clients run in the player's browser.
HTTP server
The first server is a HTTP server and is responsible for the initial delivery of the files (html, js, css). It has no further tasks during the game.
Websocket server
The second server is a websocket server. After loading the files the clients connect to the websocket server and keep the connection open for further communication. The websocket server stores no data apart from necessary information about the currently conntected clients (for example the number of clients, or the open websocket connections). The websocket server's task is to forward messages from one client to the other clients.
MVC architecture
The client code is separated into model, view and controller. In order to structure the code and increase maintainability the client code is separated into various files, based on the responsibility of the code.
Model
m-storage.js (Storage)
Handles the persistent storage of player statistics.
View
index.html
Contains the structure of the game's user interface and links all other necessary files.
style.css
Responsible for the style of the game's user interface.
v-audio-player.js (AudioPlayer)
Plays sound effects.
v-drawer.js (Drawer)
Updates the canvas element. Can draw the line-segments of the player and the border.
v-ui-handler.js (UiHandler)
Draws all remaining UI elements such as the alerts and player cards.
Controller
main.js
This main controller file initializes all other controller sections and orchestrates them. Additionally this file contains the main game logic and handles the initialization of all calculations for each frame that has to be drawn.
c-collision-detector.js (CollisionDetector)
Responsible for detecting a collision of a player line with any other object.
c-communicator.js (Communicator)
Connects to the websocket server and handles sending and receiving messages.
c-input-handler.js (InputHandler)
Handles all inputs from the user for controlling the game (for example the arrow keys).
c-logger.js (Logger)
Handles logging within the client. Prints different amount of log messages to the developer console based on a log level setting.
c-player.js (Player)
Handles the information of a player, such as its current position, color, speed, turn-rate and so on. Furthermore is responsible for making draw-requests for new line-segments and making requests for sending and receiving updates from remote players.
c-power-up.js (PowerUp)
Handles actions related to power-ups.


Opacity
Class reference
Example

.opacity-100

.opacity-75

.opacity-50

.opacity-25

.opacity-0

Responsive
To control the opacity of an element at a specific breakpoint, add a {screen}:
prefix to any existing opacity utility. For example, use md:opacity-50
to apply the opacity-50
utility at only medium screen sizes and above.
For more information about Tailwind's responsive design features, check out the Responsive Design documentation.
Customizing
Opacity Scale
By default Tailwind provides five opacity utilities based on a simple numeric scale. You change, add, or remove these by editing the opacity
section of your Tailwind config.
Responsive and State Variants
By default, only responsive variants are generated for opacity utilities.
You can control which variants are generated for the opacity utilities by modifying the opacity
property in the modules
section of your Tailwind config file.
For example, this config will also generate hover and focus variants:
Disabling
If you don't plan to use the opacity utilities in your project, you can disable them entirely by setting the opacity
property to false
in the modules
section of your config file:


Voxi Boosts Its SIM Only Deals for Black Friday
by Shabana ArifIf you're a social media fiend, then Voxi's Black Friday SIM only deals with extra data will be just the thing for you.
Or for some teen in your life who can't be trusted with a pay monthly plan at least. Voxi - Vodafone's youth brand - has two pretty good looking deals on right now, offering prospective customers 8GB data for £10, rather than the usual 6GB, and a whopping 20GB of data for £15, up from 15GB.
The added benefit of Voxi is that you can use social media apps and their websites without eating into your data, including Snapchat, Instagram, WhatsApp, Facebook, Twitter, Pinterest, Viber, and Facebook Messenger. I'm no youth, but this looks like it was made for me.
If that looks appealing to you also, you'll be pleased to know that you can switch to the network and keep your number to boot. The offer is live now and runs up until December 2, so treat yo self while you can. [TechRadar]


mgmt/tm/cli
mgmt/tm/cli/adminPartitions
mgmt/tm/cli/alias
mgmt/tm/cli/alias/shared
mgmt/tm/cli/alias/tmPrivate
mgmt/tm/cli/globalSettings
mgmt/tm/cli/history
mgmt/tm/cli/preference
mgmt/tm/cli/script
mgmt/tm/cli/transaction
mgmt/tm/cli/version


File.Storage
Cloud Computing represents one of the most significant shifts in information technology. Customers are both excited and nervous at the prospect of cloud computing. They are excited by the opportunities to reduce capital cost, divest infrastructure management and focus on core competencies. However customers also are very concerned about security risks of cloud computing.
The new Identity-Based Privacy (IBP) protection represents significant shift in the Cloud Computing Security Market, ensuring customers the confidentiality, privacy and integrity of their data.
Complete Solution: All businesses benefit from being more connected to their customers, suppliers and partners. LEADict focuses on B2B/B2C data sharing and exchange to establish easier and more profitable collaboration.
Core module: File.Storage - WebRTC Portal. As an email, Skype, Dropbox and FTP alternative, File.Storage helps users collaborate and manage critical content simply and securely.
Implementation: File.Storage is a Rich Communication Suite running on cloud and premises. It is tightly integrated with your own and your partners' Identity and Access Management systems. File.Storage's process automation and information sharing improve a company's productivity and responsiveness, while B2B workflow helps companies to monitor and administrate their process execution. LEADict offers process analysis, workflow automation and tasks orchestration of your core business processes.
Integration with legacy systems: The ideal business model for data sharing and exchanges is to transmit the information immediately throughout your own and your partners' organizations. Typically, the data must pass through some disconnected systems, such as ERP, SCM or CRM. The challenge is communicating with these legacy applications. They may have been developed decades ago and have been continually refined and upgraded over the years. LEADict offers custom File.Storage integration with your legacy systems.


|
Model: AC750
- Ideal for extending WiFi to devices like the iPhone 6, Samsung Galaxy S5, and Samsung Galaxy
Tab 3
- Dual band WiFi up to 750 Mbps and security is Wifi protected access (WPA/WPA2-PSK) and WEP
- Supports new 802.11ac & b/g/n WiFi devices
- External antennas for better performance, Access Point mode creates a WiFi hotspot using a wired
Ethernet connection
- Convenient wall-plug design.System Requirements:Microsoft Internet Explorer 8.0, Firefox. 20,
Safari. 5.1, Google Chrome 25.0 browsers or higher.2.4 and/or 5GHz 802.11 a/b/g/n/ac wireless
router or gateway
- Works with any WiFi router
- FastLane Technology - Use both Wi-Fi bands to establish one super high-speed connection; ideal
for HD streaming & gaming
- NOTE: Check instruction video before use
|


Let Us Dream Of LEGO Transformers
by Luke PlunkettThere have never been official LEGO Transformers, and there likely never will be. But boy, these fan-made efforts by Alex Jones come real close to filling that void.
Via Brothers Brick, he’s somehow managed to get both the vehicle and robot forms looking good, which when you throw in the transformation process must have taken forever.

You can see more of them at Alex’s Flickr page.


These are visual representations of our storage and stream aggregators. In the examples we are using time series, which are given to the stores as records, that contain the value and the time of time series.
Every second we store the values of a brownian motion (to the current value we add a random value taken from the standard gaussian distribution and store it).
Then we use the moving average stream aggregator, which is connected with the store. By using the stream aggregator, we can smooth the graph and get a clearer representation of the values we get. It is useful when we want to see how are the values changing by trying to minimize the noise of the data. Before we could use the stream aggregator, we needed to construct the time series window buffer stream aggregator, that is connected to the store. Then we connect the moving average to the time series window buffer.
The graphs bellow represent the brownian motion and the smoothen values gained by the moving average stream aggregator.
We store the values of the brownian motion and the time intervals are now different. This means that the values are not given equitemporial. Now we want to know, what are the values for every second.
This is when we use the resampler stream aggregator. It creates new values that are interpolated by using the values from the store. There are three kinds of interpolation: 'previous', 'linear' and 'next'. In this example, we are using the 'linear' interpolation. We also set the interval to 1000, which means that we want to get the interpolated values for every second (1000 miliseconds).
The graph bellow represent the brownian motion and the linear resampler values gained by the resampler stream aggregator.
We are now storing two values from the standard gaussian distribution in two different stores, respectively. These values are stored at different time intervals for each store. Now we want to have all these values stored in one store, where every record contains both values of the two stores and the time.
This is when we use the merger stream aggregator. It merges records from the two stores into a new store. We allready constructed the new store, in which we'll store the new records. We have to give the following values to the merger: where to store the merged records, where the timestamp should be saved and which stores (store fields) we want to use for the merger and what kind of the interpolation we want to use: 'previous'. 'linear' or 'next'.
The first graph bellow represents the values of the two stores. The second graph represent the values from the merger store.
The following graph show the values of the two stores and the values of merger store on the same chart.


OUR STORY
Situated in between Dinh Tien Hoang Street and Cau Go Street,
the restaurant is surrounded by history.
Cau Go Street, from which the restaurant takes its name, is one of the original 36 streets of the Hanoi old quarter and trading center.
The street is still home to a number of ancient buildings as well as a vibrant food scene. Hanoian families are justifiably proud of their
beautiful city and rich culture. Hanoi is the political and cultural hub of Vietnam and the most elegant capital city in all of Asia. Cuisine here
is a way of life, with a pulsating food scene that is constanly evolving where traditional recipes experience contemporary movements.
Cau Go Restaurant does not just bring you the very best of Hanoi cuisine, but draws upon flavors from across the nation to devise a menu
that combines the best of all the regions in Vietnam.
BOOK YOUR TABLE
Please make a reservation 12 hours prior to arrival. Make sure you have our confirmation!
Simply fill in the form below to make a reservation. A member of our team will come
back to you as soon as we can!
+84<PHONE_NUMBER>
LOCATION
05TH & 6TH FLOOR
Entrance 1: No 1/3/5/7 Dinh Tien Hoang Street, Hoan Kiem, Hanoi, Vietnam
Entrance 2: 73 Cau Go Street, Hoan Kiem, Hanoi, Vietnam
Entrance 3: No 9 Dinh Tien Hoang Street, Hoan Kiem, Hanoi, Vietnam
Entrance 1: No 1/3/5/7 Dinh Tien Hoang Street, Hoan Kiem, Hanoi, Vietnam
Entrance 2: 73 Cau Go Street, Hoan Kiem, Hanoi, Vietnam
Entrance 3: No 9 Dinh Tien Hoang Street, Hoan Kiem, Hanoi, Vietnam
OPENNING HOURS
9:30 AM - 11:00 PM


{% extends "layout/default/template.html" %} {% load crispy_forms_tags %} {% load url from future %} {% block content %}
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{% for error in signup_form.errors %} {{error}} {% endfor %}


Lisa's Birthday - February 2021
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Utilities required for processing polarimetry data
This function implements Planck Collaboration 2016 method to calculates the angular dispersion of the region
- Utilities.Calc_l(ra1, dec1, ra2, dec2)
The function calculates the distance between two points on the celestial plane
- Parameters
ra1 (float) – RA coordinate of first position in degrees
dec1 (float) – DEC coordinate of first position in degrees
ra2 (float) – RA coordinate of second position in degrees
dec2 (float) – DEC coordinate of second position in degrees
- Returns
returns the seperation in arcminutes between the two points on the celestial sphere
- Return type
seperation (float)
- Utilities.generate_RA_DEC_mesh(hdu)
Given the fits file HDU the function generates the RA and DEC grids
- Parameters
hdu (astropy fits) – RA coordinate at which to search
- Returns
DEC grid for the given fits file RA_grid (2D array): RA grid for the given fits file
- Return type
DEC_grid (2D array)
- Utilities.paramters_search(ra_coord, dec_coord)
parameters_search
Given RA and DEC coordinates this program finds the parallax and distance using GAIA data release 3
- Parameters
ra_coord (float) – RA coordinate at which to search
dec_coord (float) – DEC coordinate at which to search
- Returns
(float): Gaia parallax of the object at the given RA and DEC dist: (float): Hipparcos distance to the object at the given RA and DEC search_width (float): Search area in which object was found
- Return type
parallax
- Utilities.quality_cuts(stokesI, stokesIerr, Pol, Polerr, SNRp_cut, p_cut, SNRi_cut)
The function does the signal to noise ratio qualtity cuts for polarizaiton fraction.
- Parameters
stokesI (astropy.io.fits.PrimaryHDU) – The Stokes I file in astropy.io.fits.PrimaryHDU.
stokesIerr (astropy.io.fits.PrimaryHDU) – The error in Stokes I file in astropy.io.fits.PrimaryHDU.
Pol (astropy.io.fits.PrimaryHDU) – The Polarization fraction in astropy.io.fits.PrimaryHDU format.
Polerr (astropy.io.fits.PrimaryHDU) – The error in Polarization fraction in astropy.io.fits.PrimaryHDU format.
SNRp_cut (float) – Signal to noise ratio cutoff for Polarizaiton fraction.
p_cut – Maximum value cutoff for Polarizaiton fraction.
- Returns
The filtered Polarization fraction in astropy.io.fits.PrimaryHDU format.
- Return type
Pol (astropy.io.fits.PrimaryHDU)
- Utilities.remove_nan(array1, array2)
The function removes the NAN values in two arrays to create modified arrays of same size. Useful for removing NAN values in two arrays with one being the function of other
- Parameters
array1 (numpy array) – first array to be filtered
array2 (numpy array) – Second array to be filtered
- Returns
first array filtered array2_fil (numpy array): Second array filtered
- Return type
array1_fil (numpy array)
- Utilities.wrapper(Angle_grid)
The function keeps the polarization angles in a array between -90 and 90
- Parameters
Angle_grid (N-D numpy array) – N dimensional array consisting of polarization angles
- Returns
N dimensional array consisting of modified polarization angles
- Return type
Angle_grid (N-D numpy array)


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will be putting all of our webpages contents into a single element named 'app' like so:
Click the Home and About links at the top of the page to navigate between the pages of the app.


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Try it without a headset


[1] Album art could achieve the earphone plug is top notch no cases at a little slow to load.
[2] Album art could achieve the earphone plug is top notch no cases at launch and small great color scratches the resale value for 3 weeks have against it requires case to load.


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{% extends 'base.html' %} {% block content %}
Please Use the portal to see the details and update them, Mess menu and file complaints.


{% extends 'website/layout.html' %} {% load staticfiles %} {% block content %}
In a world of growing data, GS1 standards help you single out what really matters. They give you a common language to identify, capture and share supply chain data– ensuring important information is accessible, accurate and easy to understand.
Identify
These are the numbers behind the barcodes. Used in both the physical and digital worlds, GS1 identification numbers uniquely distinguish products, logistics units, locations, assets, documents, and relationships across the supply chain—from the manufacturer to the consumer.
Click on each standard to learn more.
| Identify | ||
|---|---|---|
| Companies |
Example Text Two |
|
| Location |
Example Text Two |
|
| Logistics units |
Example Text Two |
|
| Documents |
Example Text Two |
|
| Assets |
Example Text Two |
|
| Shipments |
Example Text Two |
Capture
GS1 barcodes can hold data about a product or item. Different barcodes have different purposes depending on where they will be scanned and what types of data they need to hold.
Click on each standard to learn more.
| Capture | ||
|---|---|---|
| Product Data for Point of Sale |
Example Text Two |
|
| Product Data for Point of Care/Use |
Example Text Two |
|
| Coupons |
Example Text Two |
|
| Cartons,Cases,Pallets |
Example Text Two |
|
| Detailed Product Data and Marketing |
Example Text Two |
|
| Product Data Using RFID |
Electronic Product Code (EPC) enabled RFID tags carry a serialised trade item number (SGTIN) or an SSCC for item, case or pallet identification. RFID tags can be read quickly and easily without requiring line of sight and carry data that can be read, added to or modified as the item moves through the supply chain. |
Share
GS1 has standards for sharing product and location information electronically, eliminating the need for manual re-keying and improving accuracy and efficiency in business communications.
Click on each standard to learn more.
| Share | With |
|---|---|
| Master Product Data | GDSN® |
| Business Documents, Messages | EDI, XML |
| Business Messages for high-tech | RosettaNet® |
| Product Event Data | EPCIS |


Children in Need host apologises for technical issues as child violinist cut off
Ade Adepitan apologised for technical difficulties that plagued Children in Need live on TV.
The presenter, who is co-hosting the event with Tess Daly, issued the apology after a live segment in London went awry.
Viewers watching from the capital saw the live feed, direct from the Royal Mail sorting office, cut short as the show cut to an advert and then back to the studio.

‘We are experiencing technical problems in London,’ Ade confirmed. ‘So apologies for that.’
He then quipped: ‘Probably some wet leaves in the wi-fi or something.’
Every single Tube user just had a shiver down their spine. Don’t mention wet leaves!
Fans watching the show live from home certainly had some thoughts about the on-air problems.
Advertisement Advertisement
‘My heart is breaking for that poor kid about to play the violin,’ one fan wrote. ‘They cut away just as he started playing!’
  ‘There might have been technical difficulties but I feel so bad.’
Violin Boy may just end up being the star of the night – and fans are asking for justice for him too.
‘Bring back violin boy,’ one fan called. ‘The few notes he played before he got to play sounded brilliant.’
Advertisement Advertisement
The annual charity show is aiming to raise money tonight for disadvantaged children up and down the UK.
The charity will be hoping, as ever, to break their own record for the most donations raised in a single broadcast.


For severe bleeding, take these first-aid steps and reassure the injured person:
- Remove any clothing or debris on the wound. Don't remove large or deeply embedded objects. Don't probe the wound or attempt to clean it yet. Your first job is to stop the bleeding. Wear disposable protective gloves if available.
- Stop the bleeding. Place a sterile bandage or clean cloth on the wound. Press the bandage firmly with your palm to control bleeding. Apply constant pressure until the bleeding stops. Maintain pressure by binding the wound with a thick bandage or a piece of clean cloth. Don't put direct pressure on an eye injury or embedded object. Secure the bandage with adhesive tape or continue to maintain pressure with your hands. If possible, raise an injured limb above the level of the heart.
- Help the injured person lie down. If possible, place the person on a rug or blanket to prevent loss of body heat. Calmly reassure the injured person.
- Don't remove the gauze or bandage. If the bleeding seeps through the gauze or other cloth on the wound, add another bandage on top of it. And keep pressing firmly on the area.
- Tourniquets: A tourniquet is effective in controlling life-threatening bleeding from a limb. Apply a tourniquet if you're trained in how to do so. When emergency help arrives, explain how long the tourniquet has been in place.
- Immobilize the injured body part as much as possible. Leave the bandages in place and get the injured person to an emergency room as soon as possible.
Source: https://www.mayoclinic.org/first-aid/first-aid-severe-bleeding/basics/art-20056661


d3treemapzoom
SPARQL endpoint:
Query
Use cache
# This may take a while to get results PREFIX up:
PREFIX ec:
PREFIX rdfs:
PREFIX skos:
SELECT (REPLACE(STR(?root), ".*/", "") AS ?root_label) (REPLACE(STR(?parent), ".*/", "") AS ?parent_label) (REPLACE(STR(?enzyme), ".*/", "") AS ?enzyme_label) (COUNT(?protein) AS ?value) FROM
WHERE { VALUES ?root { ec:1.-.-.- } ?root skos:narrowerTransitive* ?enzyme . ?parent skos:narrowerTransitive ?enzyme . ?protein up:enzyme ?enzyme . } GROUP BY ?root ?parent ?enzyme ORDER BY ?enzyme


Price explains heated start to Players Championship final with Van Gerwen
Gerwyn Price has cleared up what was bothering him during the Players Championship final on Sunday, blaming a moving stage for his bad mood at the start of the game.
Price was beaten 11-9 by Michael van Gerwen in a superb final in Minehead, with the two players showing absolute respect for each other at the end of the game.
However, there appeared to be some tension between the two men early in the game, with the Iceman clearly bothered by something.
The pair have slightly differing accounts of the incident, but both involve something to do a moving Minehead stage.
‘I could hear clicking on the stage,’ Price told Live Darts. ‘I wasn’t blaming Michael in any way, but there was some movement.
‘I mentioned it but I thought it’s pointless dwelling on it, just try and blank it out and move on.’
Advertisement Advertisement
Van Gerwen said the moving stage was the issue for the Welshman, but he had his own problem with Price starting his throw too quickly.
‘At the first break he was complaining that the stage was moving a little bit,’ said MVG.
‘I wasn’t complaining, but three times he was throwing and I wasn’t away yet so he touched my shoulder and I told him there was no need for that.
‘But there was no words in between, it wasn’t a bad thing.’
Any problem the players had was quashed by the end of the contest as they shared a hug and had kind words for each other as their budding rivalry continues to grow, but in a friendly manner.
‘Michael was the better player tonight,’ said Price. ‘I’ve got no complaints, and the opening leg [which saw 17 missed doubles] probably set the tone for the match.
‘I battled back to get in front but Michael was too strong in the end. I’ve had another great weekend and the crowd were fantastic, they gave me great support.
‘I played well, had a good week, I’m happy to get to the final, probably a bit too happy to get to the final. I played alright, just a few missed opportunities.
Advertisement Advertisement
‘I’m not here to lose in finals, I wanted to win and I missed opportunities. That game was there for both of us. Michael played better than me.’
The world number one talked up the rivalry between the two men, and reaffirmed his belief that the Iceman is a credit to the sport.
‘I think Gerwyn is good for darts,’ said the world champ. ‘He’s exciting and he’s a good player and he has done well lately. He deserves every credit and it will be a great rivalry – but today was my day.’


8.1 Description of Chained Hash
Tables
A chained hash table fundamentally consists
of an array of linked lists. Each
list forms a bucket in which we place all elements hashing
to a specific position in the array (see Figure
8.1). To insert an element, we first pass its key to a
hash function in a process called hashing the key. This tells us in which bucket the
element belongs. We then insert the element at the head of the
appropriate list. To look up or remove an element, we hash its
key again to find its bucket, then traverse the appropriate
list until we find the element we are looking for. Because
each bucket is a linked list, a chained hash table is not
limited to a fixed number of elements. However, performance
degrades if the table becomes too full.
8.1.1 Collision Resolution
When two keys hash to the same position in a
hash table, they collide. Chained hash tables have a simple
solution for resolving collisions: elements are simply placed
in the bucket where the collision occurs. One problem with
this, however, is that if an excessive number of collisions
occur at a specific position, a bucket becomes longer and
longer. Thus, accessing its elements takes more and more
time.
Ideally, we would like all buckets to grow at
the same rate so that they remain nearly the same size and as
small as possible. In other words, the goal is to distribute
elements about the table in as uniform and random a manner as
possible. This theoretically perfect situation is known as
uniform hashing; however, in practice it usually can only
be approximated.
Even assuming uniform hashing, performance
degrades significantly if we make the number of buckets in the
table small relative to the number of elements we plan to
insert. In this situation, all of the buckets become longer
and longer. Thus, it is important to pay close attention to a
hash table's load factor. The load factor of a hash table is
defined as:
where n
is the number of elements in the table and m is the number of positions into
which elements may be hashed. The load factor of a chained
hash table indicates the maximum number of elements we can
expect to encounter in a
bucket, assuming uniform hashing.
For example, in a chained hash table with
m = 1699 buckets and a total of
n = 3198 elements, the load
factor of the table is a = 3198/1699
= 2. Therefore, in this case, we can expect to encounter no
more than two elements while searching any one bucket. When
the load factor of a table drops below 1, each position will
probably contain no more than one element. Of course, since
uniform hashing is only approximated, in actuality we end up
encountering somewhat more or less than what the load factor
suggests. How close we come to uniform hashing ultimately
depends on how well we select our hash function.
8.1.2 Selecting a Hash
Function
The goal of a good hash function is to
approximate uniform hashing, that is, to spread elements about
a hash table in as uniform and random a manner as possible. A
hash function h is a function
we define to map a key k to
some position x in a hash
table. x is called the hash coding of k. Formally stated:
h(k) = x
Generally, most hashing methods assume k to be an integer so that it may be
easily altered mathematically to make h distribute elements throughout the
table more uniformly. When k is
not an integer, we can usually coerce it into one without much
difficulty.
Precisely how to coerce a set of keys depends
a great deal on the characteristics of the keys themselves.
Therefore, it is important to gain as much of a qualitative
understanding of them in a particular application as we can.
For example, if we were to hash the identifiers found in a
program, we might observe that many have similar prefixes and
suffixes since developers tend to gravitate toward variables
such as sampleptr, simpleptr,
and sentryptr. A poor way to coerce these keys
would be any method depending strictly on characters at the
beginning and end of the keys, since this would result in many
of the same integers for k. On
the other hand, we might try selecting characters from four
positions that have the propensity to be somewhat random,
permute them in a way that randomizes them further, and stuff
them into specific bytes of a four-byte integer. Whatever
approach we choose for coercing keys, the most important thing
to remember, again, is that a hash function should distribute
a set of keys about a hash table in a uniform and random
manner.
<IP_ADDRESS> Division method
Once we have a key k represented as an integer, one of
the simplest hashing methods is to map it into one of m positions in a table by taking the
remainder of k divided by m. This is called the division method. Formally stated:
h(k) = k mod m
Using this method, if the table has m = 1699 positions, and we hash the
key k = 25,657, the hash coding
is 25,657 mod 1699 = 172. Typically, we should avoid values
for m that are powers of 2.
This is because if m = 2
p, h becomes just
the p lowest-order bits of
k. Usually we choose m to be a prime number not too close
to a power of 2, while considering storage constraints and
load factor.
For example, if we expect to insert around
n = 4500 elements into a
chained hash table, we might choose m = 1699, a good prime number between
210 and 211. This results in a load
factor of a = 4500/1699 2.6, which indicates that
generally two or three elements will reside in each bucket,
assuming uniform hashing.
<IP_ADDRESS> Multiplication method
An alternative to
the division method is to multiply the integer key k by a constant A in the range < A < 1; extract the fractional
part; multiply this value by the number of positions in the
table, m; and take the floor of
the result. Typically, A is
chosen to be 0.618, which is the square root of 5, minus 1,
all divided by 2. This method is called the multiplication method. Formally stated:
An advantage to this method is that m, the number of positions in the
table, is not as critical as in the division method. For
example, if the table contains m = 2000 positions, and we hash the
key k = 6341, the hash coding
is (2000)((6341)(0.618) mod 1) = (2000)(3918.738 mod 1) =
(2000)(0.738) = 1476.
In a chained hash table, if we expect to
insert no more than n = 4500
elements, we might let m =
2250. This results in a load factor of a = 4500/2250 = 2, which indicates that no
more than two traversals should be required to locate an
element in any bucket, assuming uniform hashing. Again, notice
how this method of hashing allows more flexibility in choosing
m to suit the maximum number of
traversals acceptable to us.
Example
8.1 presents a hash function that performs particularly
well for strings. It coerces a key into a permuted integer
through a series of bit operations. The resulting integer is
mapped using the division method. The function was adapted
from Compilers: Principles,
Techniques, and Tools (Reading, MA: Addison-Wesley,
1986), by Alfred V. Aho, Ravi Sethi, and Jeffrey D. Ullman,
who attributed it to P. J. Weinberger as a hash function that
performed well in hashing strings for his
compiler.
Example 8.1.
A Hash Function That Performs Well for Strings /*****************************************************************************
* *
* ------------------------------- hashpjw.c ------------------------------ *
* *
*****************************************************************************/
#include "hashpjw.h"
/*****************************************************************************
* *
* -------------------------------- hashpjw ------------------------------- *
* *
*****************************************************************************/
int hashpjw(const void *key) {
const char *ptr;
int val;
/*****************************************************************************
* *
* Hash the key by performing a number of bit operations on it. *
* *
*****************************************************************************/
val = 0;
ptr = key;
while (*ptr != '\0') {
int tmp;
val = (val << 4) + (*ptr);
if (tmp = (val & 0xf0000000)) {
val = val ^ (tmp >> 24);
val = val ^ tmp;
}
ptr++;
}
/*****************************************************************************
* *
* In practice, replace PRIME_TBLSIZ with the actual table size. *
* *
*****************************************************************************/
return val % PRIME_TBLSIZ
;
}
|


--- layout: poetry_page title: Adieu ---
We've had rough times, you and I Yet beneath this endless sky I have come to know Time's expanse lets each wound heal Changes all we love, and feel And lets us all grow Grow, move on, evolve, adapt No ties stay strong, No bonds, strapped As transient as snow If our sunshine days have set Know that I'll never forget A moment since when we first met For we'll laugh again, and with no regret For we'd have loved more.


403: You are not authorized to access this research environment!
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In case of an error,
please contact support. You may find the appropriate mail address
on our Support page.
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The owner of the virtual machine might need to authorize you first, please have a look at
our guide in our Wiki
for more information.
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On the
instance overview
you may find the appropriate URL for your research environment.
-
Please have a look on our
Wiki
to find more information about research environments in general.


Welcome to
Note that in our tests we never click (trigger) the Get Scientists button because we have not provided a way to know when it returns with our JSON. We can however, call the public method of Control.js called getScientists. That method can be usefully called by our tests because we can know when it returns. In particular, we pass it a callback which is called when it retrieves the JSON we requested.


the and for was influenza lettuce rHA vaccine The protein with expression {background vector plant production geminiviral tobacco were margin system antigen {border-style expressed []. produced px;} signal virus #ffffff;} benthamiana from (HN) host glycosylation into (Fig. codon that using CIV leaves canine native peptide used DNA could different human recombinant complex-glycosylated sativa which Nicotiana basal-glycosylated level size than viral KDEL can px; successfully virus-like {font-family font-size may rapid strain this transient usage western C). GFP Lactuca Research also antibodies available blot cell development double; express full green have hemagglutinin infiltration membrane pBYRekMd plant-based potential site surface time (phase Vaccine after because border-color border-width edible efficient either further has higher infiltrated length lettuce. particles pattern plant. response retention sequences solid; system, system. then transmission vaccines when {font-style {font-weight B). Biotechnol Expression For Korean Science This USA) against al.A antibody. are been bold both buffer calculated clinical complex courier; detected effective em; gel grocery harboring lettuce, like not optimized other pandemic polyclonal possible presence pt;} quick red replicon showed shown subunit two vectors whether yield â€"