Methods
fromCIE(x, y, brightness) → {HueColor}
Constructs a new Color given a CIE point and brightness.
Parameters:
| Name | Type | Description |
|---|---|---|
x |
Number | X coordinate. |
y |
Number | Y coordinate. |
brightness |
Number | Brightness, from 0 to 254. |
Returns:
- Type
- HueColor
fromHex(hex) → {HueColor}
Constructs a new Color given a CSS-style hex code.
Parameters:
| Name | Type | Description |
|---|---|---|
hex |
String | The hex code. |
Returns:
- Type
- HueColor
fromHsb(hue, saturation, brightness) → {HueColor}
Constructs a new Color given HSB values.
Parameters:
| Name | Type | Description |
|---|---|---|
hue |
number | Integer, 0 to 65535 |
saturation |
number | Integer, 0 to 254 |
brightness |
number | Integer, 0 to 254 |
Returns:
- Type
- HueColor
fromRgb(red, green, blue) → {HueColor}
Constructs a new Color given red, green, and blue.
Parameters:
| Name | Type | Description |
|---|---|---|
red |
Number | The red value, from 0 to 255. |
green |
Number | The green value, from 0 to 255. |
blue |
Number | The blue value, from 0 to 255. |
Returns:
- Type
- HueColor
toCie() → {Array.<Number>}
Converts the color to a CIE color that Hue lamps are capable of showing. Note that the RGB-to-CIE conversion is
necessarily approximate.
Returns:
X, Y, and brightness components.
- Type
- Array.<Number>
toHex() → {String}
Converts the color to a CSS-style hex string. Note that the CIE-to-RGB conversion is necessarily approximate.
Returns:
- Type
- String
toHsb() → {Array.<Number>}
Converts the color to HSB.
Returns:
- Type
- Array.<Number>
toRgb() → {Array.<Number>}
Converts the color to RGB. Note that the CIE-to-RGB conversion is necessarily approximate.
Returns:
Red, green, and blue components.
- Type
- Array.<Number>


Nextract.Plugins.Core.Input Class
Mixes in methods used to read files
Item Index
Methods
Methods
readCsvFile
-
fileType
-
filePath
-
parserConfig
Streams in a CSV file
Parameters:
-
fileType
StringType of file to write; json, csv, or excel
-
filePath
StringFull path of file to read (include filename and extension)
-
parserConfig
ObjectIf fileType is "csv" then you can also pass a parsing definition to handle the specific needs of your csv. If no custom parserConfig is given then a default config of { delimiter: ',', columns: true } is used. The parserConfig object allow all paser options supported by cvs-parse (http://csv.adaltas.com/parse/).
Example:
ETL.Plugins.Core.Input.readCsvFile(filePath, parserConfig);
readJsonFile
-
filePath
-
pathToParse
Streams in a JSON file
Parameters:
-
filePath
StringFull path of file to read (include filename and extension)
-
pathToParse
ObjectParses stream of values that match a path. To understand this format of this param place see the following doc - https://www.npmjs.com/package/JSONStream#jsonstreamparsepath.
Example:
ETL.Plugins.Core.Input.readJsonFile(filePath, pathToParse);


Need a good roleplaying elven archer build with a max lvl of 30. Thinking about having some bard in there, or cleric for roleplaying purposes. Also if it has prestige classes it has to have enough of a certain class to be able to take it on the server I play on (example: RDD requires 12, bard or sorc lvls to take)
Edited By ArcticDwarf900 on 03/28/06 21:52
You're not giving enough information about your server....
Elven archer sounds already like an Arcane Archer to me..... if you're based on 30 levels, maybe a fighter combination for EWS will be good. Of course the needed Bard or Wizard level.
Also, what would you define by "good roleplaying"?


The procgame.game submodule contains the core building blocks of a pyprocgame-based game. See pyprocgame Manual for a discussion on how to create a pyprocgame game.
A collection of procgame.game.GameItem objects.
Returns a list of items with the given tag.
Represents a driver in a pinball machine, such as a lamp, coil/solenoid, or flasher.
Subclass of GameItem.
Disables (turns off) this driver.
Enables this driver indefinitely.
Warning
Never use this method with high voltage drivers such as coils and flashers! Instead, use time-limited methods such as pulse() and schedule().
Enables this driver for milliseconds at P-ROC timestamp: timestamp.
If no parameter is provided for milliseconds, default_pulse_time is used. If no parameter is provided or timestamp, 0 is used. ValueError will be raised if milliseconds is outside of the range 0-255.
The last time that this driver’s state was modified.
Enables a pitter-patter sequence.
It starts by activating the driver for original_on_time milliseconds. Then it repeatedly turns the driver on for on_time milliseconds and off for off_time milliseconds.
Enables this driver for milliseconds.
If no parameters are provided or milliseconds is None, default_pulse_time is used. ValueError will be raised if milliseconds is outside of the range 0-255.
Enables a pitter-patter sequence that runs for run_time milliseconds.
Until it ends, the sequence repeatedly turns the driver on for on_time milliseconds and off for off_time milliseconds.
Schedules this driver to be enabled according to the given schedule bitmask.
Returns a dictionary representing this driver’s current configuration state.
Core object representing the game itself. Usually a game developer will create a new game by subclassing this class. Consider subclassing BasicGame instead, as it makes use of several helpful modes and controllers.
adds bonus to the current player
The number of the current ball. A value of 1 represents the first ball; 0 indicates game over.
An AttrCollection of Driver objects. Populated by load_config().
YAML game configuration loaded by load_config().
Converts an input integer from 1 to 100 to a bitmask Returns a Hex Output
Instantiates and returns the class to use as the P-ROC device. This method is called by GameController‘s init method to populate proc.
Checks config for the key path pinproc_class. If that key path exists the string is used as the fully qualified class name to instantiate. The class is then instantiated with one initializer argument, machine_type.
If that key path does not exist then this method returns an instance of pinproc.PinPROC.
Instantiates and returns a new instance of the Player class with the name name. This method is called by add_player(). This can be used to supply a custom subclass of Player.
Updates the DMD via DisplayController.
Currently this section only works for WPC-style (dual-wound) flippers.
Enables or disables the flippers AND bumpers.
Called by the programmer when he wants the run_loop to end
Contains high score and audit information. That is, transient information specific to one game installation.
Called by the implementor to notify the game that the game has ended.
Resets the machine
Called by run_loop() once per cycle to get the events to process during this cycle of the run loop.
self.giState = “OFF” for lamp in self.giLamps:
lamp.disable()
self.lamps.beerMugGI.disable()
self.giState = “ON” for lamp in self.giLamps:
lamp.enable()
self.lamps.beerMugGI.enable()
An AttrCollection of Driver objects. Populated by load_config().
An AttrCollection of LED objects. Populated by load_config().
Reads the YAML machine configuration file into memory. Configures the switches, lamps, and coils members. Enables notifyHost for the open and closed debounced states on each configured switch.
Reads the YAML machine configuration in stream form (string or opened file) into memory. Configures the switches, lamps, and coils members. Enables notifyHost for the open and closed debounced states on each configured switch.
Loads the YAML game data configuration file. This file contains transient information such as audits, high scores and other statistics. The template_filename provides default values for the game; user_filename contains the values set by the user.
See also: save_game_data()
Loads the YAML game settings configuration file. The game settings describe operator configuration options, such as balls per game and replay levels. The template_filename provides default values for the game; user_filename contains the values set by the user.
See also: save_settings()
Logger object instance; instantiated in __init__() with the logger name “game”.
Contains local game configuration, such as the volume.
A pinproc.PinPROC instance, created in the initializer with machine type machine_type.
Called by load_config() and load_config_stream() to process the values in config.
Called by the programmer to read and process switch events until interrupted.
Writes the game data to filename. See load_game_data().
Writes the game settings to filename. See load_settings().
adds or subtracts points for the current player based on the value in the scoring section of the <game>.yaml file
Adds or subtracts points to the score
An AttrCollection of Switch objects. Populated by load_config().
Start time.time of the game program. i.e., the time of power-up.
Called by the GameController once per run loop.
Base class for Driver and Switch. Contained in an instance of AttrCollection within the GameController.
GameController to which this item belongs.
Display name of this item.
String name of this item.
Integer value for this item providing a mapping to the hardware.
List of string tags used to group this item.
Number string from YAML config file
Abstraction of a game mode to be subclassed by the game programmer.
Modes are essentially a collection of switch even thandlers. Active modes are held in GameController.modes, an instance of ModeQueue, which dispatches event notifications to modes in order of priority (highest to lowest). If a higher priority mode’s switch event handler method returns SwitchStop, the event is not passed down to lower modes.
Switch event handlers are detected when the Mode initializer is called by the subclass. Various switch event handler formats are recognized:
Example variants of the above:
def sw_switchName_closed_for_2s(self, sw):
pass
def sw_switchName_closed_for_100ms(self, sw):
pass
def sw_switchName_open_for_500ms(self, sw):
pass
Note
Presently only switch names with the characters a-z, A-Z, and 0-9 are recognized. If a switch name has an underscore in it, the switch handler will not be recognized.
Modes can be programatically configured using add_switch_handler().
Add mode as a child of the receiver. Child modes are added and removed from the game’s mode queue when mode_started() and mode_stopped() are called, respectively.
If this mode is already on the mode queue (is_started() == True), then mode will be added (started) immediately.
Sets mode‘s parent_mode to the receiver.
| Returns: | mode |
|---|
Programatically configure a switch event handler.
Keyword arguments:
Removes the given named delays from the delayed list, cancelling their execution. Can receive a string or a list
Simple method to clear a DMD layer. Need it to be a standalone method so we can use it in delays.
Schedule the run loop to call the given handler at a later time.
Keyword arguments:
If param is None, handler’s signature must be handler(self). Otherwise, it is handler(self, param) to match the switch method handler pattern.
Returns the name of the delay, which may later be used with cancel_delayed().
Example usage for delayed method invocation:
def delayed_handler(self):
print 'thatButton was pressed 2 seconds ago!'
def sw_thatButton_active(self):
# After 2 seconds, call delayed_handler() above.
self.delayed_name = self.delay(delay=2.0, handler=self.delayed_handler)
# Store name to cancel the delay later: self.cancel_delayed(self.delayed_name)
Called by the GameController to dispatch any delayed events.
Returns True if this mode is on the mode queue (mode_started() has already been called).
Notifies the mode that it is now active on the mode queue. This method should not be invoked directly; it is called by the GameController run loop.
Notifies the mode that it has been removed from the mode queue.
This method should not be invoked directly; it is called by the GameController run loop.
Called by the GameController run loop during each loop when the mode is running.
Notifies the mode that it is now the topmost mode on the mode queue.
This method should not be invoked directly; it is called by the GameController run loop.
The parent mode for this mode. Set by add_child_mode() and cleared in remove_child_mode().
Remove mode as a child of the receiver. See add_child_mode() for a description of child modes. If this mode is already on the mode queue, the mode will be removed (stopped) immediately.
Sets mode‘s parent_mode to None.
See also: add_child_mode().
removes a switch handler from a mode. This is based on a certain name, event_type, delay, and handler combination. Basically it should work if you use it EXACTLY like your add_switch_handler
This was written by Brian and currently does not work. Do we need this in the future? Dunno. I’ll have to dig into it more to make it work.
Reset the named delay time to the value passed
Called by the GameController re-apply active lamp schedules
Represents a player in the game. The game maintains a collection of players in GameController.players.
Number of extra balls that this player has earned.
Number of seconds that this player has had the ball in play.
This player’s name.
This player’s score.
Represents a switch in a pinball machine.
Switches are accessed using GameController.switches.
Subclass of GameItem.
True indicates switch events should only change the state when they are debounced events.
Hardware timestamp of the last state change of this switch. None until an event is received.
True if the ball is activating this switch, or if this switch is somehow being activated. If seconds is not None (the default), only returns True if the switch has been active for that number of seconds.
True if the ball is not activating this switch If seconds is not None (the default), only returns True if the switch has not been active for that number of seconds.
time of the last state change of this switch. None if the GameController has not yet initialized this switch’s state.
Resets the value returned by time_since_change() to 0.0. Normally this is called by the GameController, but it can be triggered manually if needed.
False indicates open, True is closed. In most applications the is_active() and is_inactive() methods should be used to determine a switch’s state.
Number of seconds that this switch has been in its current state. This value is reset to 0 by the GameController after the switch event has been processed by the active Mode instances.
'NO' (normally open) or 'NC' (normally closed). Mechanical switches are usually NO, while opto switches are almost always NC. This is used to determine whether a switch is active (“in contact with the ball”) without ruleset code needing to be concerned with the details of the switch hardware.


About the team
Lauren Chandler:
Frontend: UX/UI Designer.
Jacob Torres:
Frontend: UX/UI Designer
Sami AlAloosi:
Frontend: UX/UI Designer
Toricruz Mendiola:
Backend: Backend Developer
Our mission
As African women continue joining the workforce, and as the internet makes its way all across the continent, we see a great opportunity to bring both the human connectivity and the E-commerce capabilities of the internet to disadvantaged African entrepreneurs. We want to improve the experience of selling goods and services as a poor and/or female business owners in Africa, and view this as a worthy enough goal to build the African Marketplace.


Raw Spreads
OpenCollective is a service that makes it easy for open source projects to receive funding from individuals and companies alike.
OpenCollective is a service that makes it easy for open source projects to receive funding from individuals and companies alike.
With Consulting WP you'll get no re-quotes, no dealer intervention and fair order execution form individuals and companies bussines alike this blog.
Open source developers being paid for the work they do is a rare sight. Most open source software is effectively the result of hundreds.
Most small business owners understand the crucial role a website plays in generating leads and driving sales. An attractive, user-friendly website is key to engaging potential customers and competing with other businesses. However, many websites don’t change to reflect the evolving needs of the business and its audience.
While a website redesign may not be the top priority for anyone running a business, failing to update a business website can seriously undermine marketing efforts and constrain business growth. Here are 10 reasons why it might be time to redesign your website.
Websites are a key component to making your presence known on the internet. When you create your own website, you establish a platform that’s solely for your business, brand, passion, or hobby. It gives you personal space to get creative and show your audience what your branding is all about.
Nowadays, it’s relatively easy and simple to build a website. Developers have created a wide variety of website builders that don’t require coding and they’re also free to use. A favorite feature that’s on the rise in website creation is the drag-and-drop feature.
Before you start to create a website of your own, you need to consider which builder to use. Although there are a number of options out there, it’s important to know which program is more suited to your needs, purpose, and budget. Below are a few of those platforms listed with their top features and benefits.
Whether you are into UX design, web development, search engine optimization, digital marketing, gaming, or simply surfing the internet, you require a computer mouse to help you out! Since you are here, this means either your previous one has given up or you are searching for an option to upgrade it in accordance with the 2020 standards. Whatever the case, you don’t need to surf through hundreds of options available on the internet because we’ve got it covered for you. In this post, we’ve shared the best computer mice for 2020 for your convenience. Let’s get started!
Are you in search of a mouse that would refuse to give up when you are fighting for your life in your favorite video game?
Well, there isn’t a better option than the Logitech G703 Lightspeed Gaming Mouse. This is because it is equipped with the PMW3366 Gaming Optical Sensor, which is regarded as one of the best by none other than the esports professionals. This sensor eradicates latency by providing zero smoothing, filtering, or acceleration within the entire DPI range, which goes as high as 12,000.
Its design is such that you would feel as if it has been specifically made for your hand, thanks to the rubber grips on the left and right side of the mouse. Furthermore, you won’t have to disconnect it in the middle of an intense moment just because it’s about to die because its POWERPLAY Wireless Charging System keeps charging it regardless of whether it’s in use or not.
Its design is such that you would feel as if it has been specifically made for your hand, thanks to the rubber grips on the left and right side of the mouse. Furthermore, you won’t have to disconnect it in the middle of an intense moment just because it’s about to die because its POWERPLAY Wireless Charging System keeps charging it regardless of whether it’s in use or not.
Now coming towards the buttons, all of its 6 buttons are wired such that you don’t have to apply excess pressure to make them work; a common issue often found in cheaper options. For all those who are into wired mouses rather than the wireless ones, the Logitech G703 Lightspeed Gaming Mouse offers you both options. If these qualities don’t make it one of the best gaming mice out there than we don’t know what will!
The internet has risen from that under-dog that no one really understood in the 19’s to the major profit-maker in this century. However, the extent that a business generates revenue from this modern-day tool is extremely anchored on its ability to keep users on their websites in a way that they derive optimum satisfaction for being there; such a website is termed to be a user-friendly one.
Ecommerce websites, in particular, need to be user-friendly because they facilitate online transactions of services and goods through the means of the transfer of funds and information over the internet. And since the attention span of an average website user is eight seconds, every website owner must ensure that their website is user-friendly enough so that they don’t lose the website visitor to another eCommerce platform.


Strictly's Alex Scott gets microphone stuck to Neil Jones in awkward wardrobe malfunction
Strictly Come Dancing presenter Tess Daly was forced to save the day when Alex Scott and her pro partner Neil Jones became tangled together during their Argentine Tango
by Irishmirror.ieAlex Scott had a night to forget on Strictly Come Dancing after an awkward wardrobe malfunction.
The former footballer became entangled with her professional partner Neil Jones at the end of their Argentine Tango.
Red-faced Alex was forced to cling hold of Neil as he carried her across the dance floor to the judges' table.
 We have a microphone malfunction. Or is it a sequin malfunction."
With the pair unable to free themselves, Tess eventually managed to save the day by pulling them apart.
"You're free," cried a triumphant Tess as Alex tried to get her breath back.
Giving some words of comfort, the host said: "Oh darling. These things happen. It's live television."
Not everyone was so kind, as Craig Revel Horwood claimed Alex was "flat footed" and looked like she was "churning butter".
Things got a bit awkward when Craig claimed she was "tense downstairs" - leading to some confusion with Motsi Mabuse.
Praising the pair's emotional connection, head judge Shirley Ballas said: "At this late stage of the game there were some mistakes and places where you were off balance. Vote, vote, vote is all I say."
Neil actually defended his partner by insisting he was at fault for making them go off balance.
Bruno Tonioli was very impressed and called Alex a "scorching hot temptress".
But the pair received an uninspiring score of 26 from the judges - with just a 4 from harsh Craig.
Strictly Come Dancing viewers took to Twitter after the awkward wardrobe malfunction.
One fan said: "That was soooooo cooooooool!!!! Alex got her microphone stuck oh girl lol"
"Even the microphone won't let Alex & Neil be torn apart!," joked another.
A third said: "Live telly microphone sequin malfunctions ftw."
"Alex and Neil showed so much chemistry during that routine they got stuck together," said a fourth.
*Strictly Come Dancing airs Saturdays on BBC One


Frosan1450.github.io
2018 FIFA World Cup - Wikipedia.
RIDGID MICRO IR-200 USER MANUAL Pdf Download. Sato Extra Bedienungsanleitung. The 2018 FIFA World Cup was the 21st FIFA World Cup, an international football tournament contested by the men's national teams of the member associations of FIFA once every four years. View and Download RIDGID Micro IR-200 user manual online. Non-Contact Infrared Thermometer. Micro IR-200 Thermometer pdf manual download.


#include "lc7981.h"
Functions | |
| void | lcd_init (uint8_t mode) |
| lcd_init set the to default values. | |
| void | lcd_clear () |
| Clears the display by setting the whole memory to 0. | |
| void | lcd_write_text (char *txt) |
| Outputs text in at the current cursor position. | |
| void | lcd_gotoxy (uint8_t x, uint8_t y) |
| Set the display cursor to a specific location. | |
| void | lcd_plot_pixel (uint8_t x, uint8_t y, uint8_t set) |
| set or unset a pixel at the specified location | |
| void | lcd_plot_bitmap (uint8_t x, uint8_t y, PGM_P bitmap, uint8_t w, uint8_t h) |
| This function will plot a bitmap with the upper left corner to the given coordinates. | |
| void | lcd_plot_char (uint8_t x_off, uint8_t y_off, uint8_t c, uint8_t fw, uint8_t fh, PGM_P font) |
| Plots a single character in graphicmode. | |
| void | lcd_plot_text (uint8_t x_off, uint8_t y_off, const char *text, uint8_t fw, uint8_t fh, PGM_P font) |
| Plots a text using lcd_plot_char. | |
| void | lcd_plot_pgmtext (uint8_t x_off, uint8_t y_off, PGM_P text, uint8_t fw, uint8_t fh, PGM_P font) |
| Plots a text using lcd_plot_char. | |
Variables | |
| uint8_t | lcd_mode |
| Currently used mode, can be text or graphic. | |
| uint8_t | lcd_curline |
| Current line. Used for scrolling in text mode. |
| void lcd_clear | ( | void | ) |
Clears the display by setting the whole memory to 0.
| void lcd_gotoxy | ( | uint8_t | x, | |
| uint8_t | y | |||
| ) |
Set the display cursor to a specific location.
Right now this does only work in text mode, since there's no need for it now in graphics mode.
If the x and y values are to big, the function does nothing.
| x | the horizontal cursorposition (starts at 0) | |
| y | the vertical cursorposition (starts at 0) |
| void lcd_init | ( | uint8_t | mode | ) |
lcd_init set the to default values.
| mode | LCD_TEXT for text mode and LCD_GRAPHIC for graphic mode |
| void lcd_plot_bitmap | ( | uint8_t | x, | |
| uint8_t | y, | |||
| PGM_P | bitmap, | |||
| uint8_t | w, | |||
| uint8_t | h | |||
| ) |
This function will plot a bitmap with the upper left corner to the given coordinates.
If the bitmap doesn't fit on the display at this location, nothing is drawn at all.
Unset pixels are treated as transparent
This function is by far the most tricky piece of code in this project,
don't worry if you don't understand it at first sight.
Actually it just loops bitwise through the bitmap and uses some
nice bit shifting magic to get it anywhere you want.
| x | horizontal position of the bitmap | |
| y | vertical position of the bitmap | |
| bitmap | pointer to the bitmap in pgmspace | |
| w | width of the bitmap | |
| h | height of the bitmap |
This function is dedicated to Greta, one of the most important persons in my life so far.
| void lcd_plot_char | ( | uint8_t | x_off, | |
| uint8_t | y_off, | |||
| uint8_t | c, | |||
| uint8_t | fw, | |||
| uint8_t | fh, | |||
| PGM_P | font | |||
| ) |
Plots a single character in graphicmode.
Each character of the font is stored linewise.
This means for a 8x8 Pixel font the 8 bytes are needed.
The first byte is the first line and the last byte is the last line.
The next 8byte are the next character.
If the position is too close to the display edge so it can't be displayed completely,
It won't be displayed at all.
| x_off | horizontal position of the character | |
| y_off | vertical position of the character | |
| c | the character or it's ascii code | |
| fw | width of the font (we start counting from 0, so a 10px width font will have fw = 9) | |
| fh | height of the font (we start counting from 0, so a 10px height font will have fh = 9) | |
| font | pointer to the flash area where the font is stored |
| void lcd_plot_pgmtext | ( | uint8_t | x_off, | |
| uint8_t | y_off, | |||
| PGM_P | text, | |||
| uint8_t | fw, | |||
| uint8_t | fh, | |||
| PGM_P | font | |||
| ) |
Plots a text using lcd_plot_char.
| x_off | horizontal position of the character | |
| y_off | vertical position of the character | |
| text | flash area where the text is stored | |
| fw | width of the font (we start counting from 0, so a 10px width font will have fw = 9) | |
| fh | height of the font (we start counting from 0, so a 10px height font will have fh = 9) | |
| font | pointer to the flash area where the font is stored |
| void lcd_plot_pixel | ( | uint8_t | x, | |
| uint8_t | y, | |||
| uint8_t | set | |||
| ) |
set or unset a pixel at the specified location
| x | horizontal position of the pixel (starts at 0) | |
| y | horizontal position of the pixel (starts at 0) | |
| set | can be PIXEL_ON or PIXEL_OFF |
| void lcd_plot_text | ( | uint8_t | x_off, | |
| uint8_t | y_off, | |||
| const char * | text, | |||
| uint8_t | fw, | |||
| uint8_t | fh, | |||
| PGM_P | font | |||
| ) |
Plots a text using lcd_plot_char.
| x_off | horizontal position of the character | |
| y_off | vertical position of the character | |
| text | the text that is plotted | |
| fw | width of the font (we start counting from 0, so a 10px width font will have fw = 9) | |
| fh | height of the font (we start counting from 0, so a 10px height font will have fh = 9) | |
| font | pointer to the flash area where the font is stored |
| void lcd_write_text | ( | char * | txt | ) |
Outputs text in at the current cursor position.
If a \n occurs in the last line of the display, all the other line will be 'scrolled' up. This function is textmode only. The the second line becomes the first, the third the second and so on ...
| txt | the text |
| uint8_t lcd_curline |
Current line. Used for scrolling in text mode.
| uint8_t lcd_mode |
Currently used mode, can be text or graphic.


{# Copyright 2020 Google LLC Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. #} {%- extends BASE_HTML -%} {% set main_id = 'faq' %} {% set page_id = 'page-faq' %} {% set title = 'Frequently Asked Questions' %} {% block head %} {% endblock %} {% block content %}
Q: What is Data Commons?
Please see About Data Commons.
Q: What is the difference between Data Commons and public dataset projects like Dataverse,
Kaggle datasets, Google Big Query Public Datasets, Dataset search etc.?
These collections of datasets provide a great service by aggregating topical
open data sets. However though the data is open, using it to answer specific
questions often involves tedious 'foraging' --- finding the data, cleaning the
data, reconciling different formats and schemas, figuring out how to merge data
about the same entity from different sources, etc. This error prone and tedious
process is repeated, once (or more) by each organization. This is a problem in
almost every area of study involving data, from the social sciences and physical
sciences to public policy.
Data Commons is an attempt to ameliorate some of this tedium by doing this once, on a large scale and providing cloud accessible APIs to the cleaned, normalized and joined data. While there are millions of datasets and it will be a while before Data Commons includes a substantial fraction of them, in every domain, some collections of data get used more frequently than others. We have started with a core set of these in the hope that useful applications can be built on top of them.
Q: What is the difference between Data Commons and
Wikidata?
The focus in Data Commons is on aggregating external, already available data (with an emphasis on statistical data) from government agencies and other authoritative sources, as opposed to creating a corpus of structured data from scratch.
Q: What is the relation between DataCommons.org and Schema.org?
DataCommons.org builds upon the vocabularies defined by Schema.org,
with additional terms defined to cover concepts (e.g. "citizenship") that are important to the
data in Data Commons but which have not been a priority
for Schema.org-based Web markup. The Data Commons schemas constitute an "external extension" to
Schema.org, similar to that provided by GS1.
Some schemas could migrate into Schema.org if the community find value in them.
Q: What are the usage rights of the data in Data Commons?
Data Commons knowledge graph, and the compilation of the datasets is licensed under CC BY.
The Data Commons REST API and the R, Python Libraries are released under Apache License 2.0.
The data included in Data Commons Graph come from different sources. The source of the
data (provenance) is provided for all the data.
Provenance includes the URL of the source of the data. While effort is made to obtain data from
sources which offer unrestricted usage of underlying data, terms of use of this data may be
subject to different licenses and terms of use as specified in the URL of the provenance.
Q: How can we access data in Data Commons?
The data in knowledge graph can be accessed through the Data Commons Graph Browser and APIs for Python, REST and Google Sheets.
Q: How can we add our own data to knowledge graph?
Data Commons is intended to be a community project and seeks your involvement.
To know more about publishing data that can be included into Data Commons, check out our Contributing page. You can also contact<EMAIL_ADDRESS>if you have an interesting dataset that you think should be included in Data Commons and would
like to help.
In the future we plan to allow users to ingest data into the Data Commons Graph using
an upload tool. We will update the community when this functionality is released.
Q: What does per capita mean in the Time Series tool?
Different variables are measured over different populations. For example,
the number of people with gender equal male (in a given place) is
measured over the population of all people. On the other hand, the number
of people whose educational attainment is High School is measured over
the set of people whose age is 25 years or higher. Depending on the
variable, the per capita calculations are done over the population over
which the measurement was done.
Q: How long will you store the data for?
Data Commons is not an archival service. We collect the data, build the knowledge graph and
provide access to the Graph.
As with any website, long term storage and safekeeping of the data is the responsibility of the
primary publisher.
Q: Where can I download all the data?
Given the size and evolving nature of the Data Commons Graph, we prefer you access
it via the APIs.
If your project needs local access to a large fraction of the Data Commons Graph, please contact<EMAIL_ADDRESS>.
Q: How much does this service cost to use?
The public data in the Data Commons Graph is hosted on Google Cloud platform by
Data Commons and is made available for users. There is no cost for data itself, when it is
publicly available for free.
The usage limits for the service beyond free tier quota will be in line with pricing of Big Query Public dataset
program.
In the future when more data is added to the knowledge graph by users - just like the Web, we
expect some data to be free, some data to be private, and some data may have an associated cost
to access.
Q: How do we know if the data is accurate?
Data Commons provides an access mechanism to data and makes no
commitment on the accuracy of the data.
Answers to queries will include the provenance (source of the data). Choice of which data to
use, based on source, is in developer's control. There may be
errors in cleaning, etc. of the data. If you find something you
think is in error, we would love to hear from you.
Q: How often is the data refreshed?
Different data sources refresh at different frequencies. We try to keep the
data updated as the sources publish new versions of their data.
Q: What are the SLAs / Performance levels we can expect?
The service is provided on an as-is basis with no SLA or commitments on
availability or
uptime.
Q: How do I cite datacommons.org?
To cite charts and tools on this site, please use the following format.
Data Commons {{ current_year }}, Data Commons, viewed {{ current_date }}, <https://datacommons.org>.
If citing data from a particular dataset, e.g. CDC Places, then use:
Data Commons {{ current_year }}, CDC Places, electronic dataset, Data Commons, viewed {{ current_date }}, <https://datacommons.org>.
In both cases, please use the date you viewed the site (in the examples above, we used {{ current_date }}).
Q: I have a question / feedback. Whom do I contact?
You can post your question on the
GitHub forum or contact support@datacommons.org.


First name
Valid first name is required.
Last name
Valid last name is required.
Email
Please enter a valid email address.
Address
Please enter your address.
State
Choose...
AL
AK
AR
AZ
CA
CO
CT
DC
DE
FL
GA
HI
IA
ID
IL
IN
KS
KY
LA
MA
MD
ME
MI
MN
MO
MS
MT
NC
NE
NH
NJ
NM
NV
NY
ND
OH
OK
OR
PA
RI
SC
SD
TN
TX
UT
VT
VA
WA
WI
WV
WY
Please provide a valid state.
Zip
Zip code required.
Payment options
Pick your preference
I prefer to purchase
I prefer to lease
I prefer to finance
Continue


(Pseudo-)random sampling schemes on the unit hypercube (sampling)
All implemented in d-dimensions.
-
vkikriging.sampling.
halton
(nsamples, d)[source]
Halton sequence on [0,1]^d of length nsamples.
-
vkikriging.sampling.
latin_hypercube
(nsamples, d)[source]
Latin Hypercube sampling using uniform distribution on the interval
[0.0, 1.0]. Returns nsamples x d array of sample coordinates.
-
vkikriging.sampling.
random_uniform
(nsamples, d)[source]
Random coordinates on unit hypercube.
-
vkikriging.sampling.
sobol
(nsamples, d)[source]
Sobol sequence on [0,1]^d, skipping first 1000 samples.


{% include head.html %}
{% include header.html %} {% include about.html %} {% include chapters.html %} {% include foreword.html %} {% include buy.html %} {% include review.html %} {% include contact.html %} {% include footer.html %} {% include js.html %}


Provide your signature
As the director of Templeton Metal Work Limited, your signature is required to strike the company off the register.
As the director of Templeton Metal Work Limited, your signature is required to strike the company off the register.


|
|||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
| Interface Summary | |
|---|---|
| Api | Public interface for the 3scale API. |
| HttpConnectionFactory | |
| HttpSender | Interface used to send Http Requests to the server. |
| Class Summary | |
|---|---|
| ApiAuthorizeResponse | Response returned by server to authorize message. |
| ApiBatchMetric | Used to report a metric to the server @see Api.batch |
| ApiError | DTO for error responses |
| ApiFactory | Factory class to create 3scale Api objects. |
| ApiHttpResponse | Reponse returned for Http Request. |
| ApiImpl | Concrete implementation of the Api. |
| ApiStartResponse | Contains the transaction information returned from a successful start operation. |
| ApiTransaction | Created by IntelliJ IDEA. |
| ApiUsageMetric | DTO for API Usage Metrics |
| ApiUtil | |
| HttpSenderImpl | Sends requests to a server using Http. |
| LogFactory | |
| XmlHelper | Common methods used on XML. |
| Exception Summary | |
|---|---|
| ApiException | Contains the reason information returned when an Api call fails. |
This API is used to encapsulate the communication with the 3scale backend server for validating and reporting transactions between the user and the provider of a service. For the definitive specification of the interface refer to The 3scale Management API specification
If you decide to abort the transaction you send a 'cancel' instead of a 'confirm'.
Api api = ApiFactory.createApi("http://www.3scale.net", "My Provider Key"); try { ApiStartResponse transaction = api.start("Users Contract Key from your http request"); try { // Perform your transaction Mapmetrics = new HashMap (); // Set metrics used by the transaction. You define these in your contract. metrics.put("requests", "1"); metrics.put("bytestransfered", "51983"); try { api.confirm(transaction.getTransactionId(), metrics); } catch (ApiException ex){ // Log application error ex.printStackTrace(); } } catch (Exception ex) { // Handle exception from application try { api.cancel(transaction.getTransactionId()); } catch (ApiException ex2){ // Log application error ex2.printStackTrace(); } } } catch (ApiException e) { if (e.getResponseCode() == 403) { // Analyse error and return error message to user } } }
The runtime Api is in the distribution tarball in dist/threescale-api.jar.
|
|||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


Cloud Marketplace Commercial-Launch (STC)
Cloud Marketplace Soft-Launch (mobily)
Cloud Partnership Program- design, build launch
Direct Partner Policy- Cisco
Partner Certification Audit for Compliance- Cisco
WebEx Partner Portal
2) Portfolio 3) Business Processes Optimization 4) User Interfaces, Accessibility, & UAT 5) Partner Certification Audit for Compliance- Cisco 6) DATABASE, Oracle SQL, MS Access


A data structure which is used to maintain the ordered set of data element and that provides the different type of operation such as search, insert, delete and browse the data in efficient manner, is called the B-tree data structure.
• B-tree algorithm uses DISK-READ and DISK-WRITE operations for reading pages from disk to main memory and writing pages back to disk.
• In B-tree, one unit or one piece of information of stored data is refereed as key. Each key is uniquely defined and it can be placed only at one location in B-tree.
• In B-tree storage, root of the tree is always placed into the main memory. Therefore there is no need to perform the DISK-READ operation on root.
• Only DISK-WRITE needs to be performed on the root node, whenever the root node is changed.
• Refer to the Section 18.2 for procedure B-TREE-INSERT (for inserting a key k into B-TREE T) and B-TREE-INSERT-NONFULL (for inserting a key k into leaf node x of B-TREE T).
• B-TREE-INSERT calls B-TREE-SPLIT-CHILD in order to make sure that recursion never goes to full node. The procedure B-TREE-INSERT splits the root node r into a new node s having two child nodes. This procedure calls B-TREE-INSERT-NONFULL.
• Further, B-TREE-INSERT-NONFULL calls B-TREE-SPLIT-CHILD for splitting node x into child nodes c (denoted by x.c). In the procedure B-TREE-INSERT-NONFULL, DISK-READ (x.c) is not required as the recursion will move down to a child node created by B-TREE-SPLIT-CHILD.
• However, if an object is already in the main memory, there is no need to perform DISK-READ for that object. Thus, there is no need of redundant DISK-READs for the same object, if it is already inserted into B-tree.
• B-tree algorithm performs DISK-WIRTE on an object only if that object is modified. Thus there is no need of DISK-WRITE on the same object, if it is not modified.
Therefore it can be concluded that the redundant DISK-READ and DISK-WRITE operations never occur while the execution of B-TREE-INSERT.
Consider the following algorithm to find minimum key stored into B-Tree.
B-Tree_MIN (a)
// a is the node in B-Tree and if statement is used to check tree is empty or not
1 if a= NIL
//if tree is empty return nil.
2 return NIL
//else statement is used to check leaf node of tree
3 else if a. leaf
//return the minimum key of particular node.
4 return a. key
// else statement is execute when if statement is false.
5 else
//scan the node of tree.
6 Disk-Read (a. d)
// find the minimum key of another node.
7 return B-Tree_MIN (a. d)
Explanation of the Algorithm:
• In the above algorithm minimum key of B-Tree is found similar to finding the minimum key in binary search tree.
• First check the node of B-Tree, if the node is null then return NIL.
• Check leftmost child recursively until the leaf node and return the minimum key.
• If left child of tree is null then the root node of B-Tree will be minimum key.
Algorithm to find the Predecessor of key stored in a B-Tree.
B_Tree_PREDECESSOR (a, j)
// if statement is used to check the node is leaf or not.
1. if a!= leaf
//if node is not leaf then move leftmost sub tree of node.
2. Disk-Read (a. d)
//find maximum in leftmost sub tree.
3. return B-Tree_MAX (a. d)
//else if statement is used to check the value of j.
4. else if j>1
// return the predecessor of node a.
5. return
6. else
//compare the current node by key value.
7. r=a
//if condition is true then enters within loop.
8. While (true)
//if statement is used to check the value of r. c is null or not.
9. if r. c= NIL
//return the null value.
10. return NIL
// store the value in another variable X
11. X= r.c
12. Disk-Read (X. d)
Explanation of the Algorithm:
• In the above algorithm three rules are used to find the predecessor of any node.
• First check, the node a is leaf or not. If a is not a leaf node then finds the maximum in left sub tree. The maximum element is the predecessor of node.
• In second case, if node a is leaf and j>1 then return j-1 key of node a.
• In third case, if tree have no left child then find predecessor of any node by traversing from bottom to top until j>0.
• Finally display the predecessor of node.
B-Tree
For a B-tree
• Except the root node, all other nodes should have minimum keys.
• Every internal node except the root will have minimum of t children.
• In a nonempty tree, the root node must have minimum one key.
• Every node can have maximum keys.
• Every internal node can have maximum of 2t children.
• All leaves will have the same depth, which is considered as the height of the tree.
If the degree of t is 1, the minimum number of nodes will be 0 and the B-tree will be an empty tree. A nonempty B - tree should contain at least one key, thus making degree.
If h is the height of the B-tree, then the root contains minimum one key and all other nodes will contain keys.
• At depth 1 minimum 2 nodes
• At depth 2 minimum 2t nodes
• At depth 3 minimum 2t2 nodes
.
.
.
• At depth h minimum 2th-1 nodes
Depending on the height and degree of the B-tree, the nodes in the final B-tree are determined.


World War IX
This is a Shmup game for Mobile devices. It's unreleased at this moment.
I designed the gameplay and did all the coding using Unity3D as a game engine.
Pig Saint made the graphics and lore.
Gameplay #
Press/click the screen to unpause the game.
It has a very simple left-right movement.
Auto-shoots when an enemy is on screen.
Levels are procedurally generated.
Enter in fever mode after killing 5 special enemies.
Explosions that result from enemies being killed may damage other enemies.+
- Return to Projects


videt means "to see" in Czech. As the meaning of videt, videt is a web framework for building visually visible elements simply and neatly.' videt can be integrated with other libraries to build a variety of visual systems, and has full web support.videt is an MIT-licensed open source project that anyone can use for free.
Warning : Videt does not support IE9 or earlier.
Paste the stylesheet link
to load the CSS
<link rel="stylesheet" href="https://cdn.videt.xyz/css/0.1.2.min.css">
We made it possible to use these different colors for every part. You can use these colors for most color areas such as background, text color, and border.
.text-color
.text-color-blue
.text-color-white
.text-color-black
.text-color-dark
.text-color-gray
.text-color-green
.text-color-red
.text-color-pink
.text-color-yellow
.text-color-aqua
.text-color-sky
.text-color-purple
.text-color-smoke

.text-color

.text-color-blue

.text-color-white

.text-color-black

.text-color-dark

.text-color-gray

.text-color-green

.text-color-red

.text-color-pink

.text-color-yellow

.text-color-aqua</p

.text-color-sky

.text-color-purple

.text-color-smoke

Text color can be defined as .text-color-*
Exception : if hover is used, text color is defined as "hover-text-*"
.bg-basic
.bg-blue
.bg-white
.bg-black
.bg-dark
.bg-gray
.bg-green
.bg-red
.bg-pink
.bg-yellow
.bg-aqua
.bg-smoke
.bg-sky
.bg-purple

.bg

.bg-blue

.bg-white

.bg-black

.bg-dark

.bg-gray

.bg-green

.bg-red

.bg-pink

.bg-yellow

.bg-aqua

.bg-sky

.bg-purple

.bg-smoke

The background color is defined as .bg-*
.hover-bg
.hover-bg

.bg .hover-bg

.text-color-sky .hover-text-black

To create hover background and text color you can do it with .hover-bg-*
and .hover-text-*
It is designed to make it easy to change the transparency of an image. You can adjust the transparency with .img-opac-*
, max value is 10 and min value is 1.

The maximum value of 10 is the same as the original image.
All text properties consist of .text-*
text-color-*
: Change color. Read moreext-left
: Left-aligns text.text-center
: Center the text.text-right
: Right-aligns text.text-upper
: Change all text to uppercase.text-lower
: Change all letters to lowercase.text-capit
: Capitalizes only the beginning of a word.text-line-top
: A line is displayed above the text.text-line-center
: A line is displayed in the middle of the text.text-line-bottom
: A line is displayed below the text.text-line-none
: The line of text disappears. (You can delete a line by adding a hyperlink.)text-overflow
: If the text exceeds a certain part, it is displayed as ...text-normal
: Default text.text-slant
or text-italic
: The text is slanted.text-bold
: Makes text bold.text-bolder
: Makes text bolder than the value inherited.text-lighter
: Makes it thinner than the value inherited from the text.text-italic-bold
or text-slant-bold
: text bold and slanted.
hover properties are defined as hover-*
hover-bg-{color}
: Change the background color with {color}.
hover-text-{color}
: Change the text color with {color}.
hover-border-{color}
: Change the border color with {color}.
Read more
border properties are defined as border-*
border-{color}
: Change the border color with {color}.
Read more
position properties are defined as left , center , right
left
: align position to the left.
center
: align position to the center.
right
: align position to the right.
hello world! left
hello world! center
hello world! right

hello world! left

hello world! center

hello world! right

Use button styles that support different sizes and shapes.
button properties are defined as btn-*
normal button
btn
: Create a basic button.btn-angled
: Creates a button with right angles.btn-round
: Creates a button with slightly rounded corners.button with border only
btn-border
: Basic buttons have only borders.btn-border-angled
: Buttons with right angles have only borders.btn-border-round
: Buttons with slightly rounded corners have only a border.button class="btn bg text-color-white"
.btn/button
button class="btn-angled bg text-color-white"
.btn-angled/button
button class="btn-round bg text-color-white"
.btn-round/button
<button class="btn-border border">.btn-border</button>
<button class="btn-border-angled border">.btn-border-angled</button>
<button class="btn-border-round border">.btn-border-round</button>
Button tags :
.btn
can be used not only in button
tag but also in a
tag.
If you use videt
navs basic components, you can create fast.
You can explore the basic configuration with the following example.
It's in public beta test!
This is not a public feature yet! BETA ONLE !
You can create preconfigured progress bars.
Here's a configured code example:
It's in public beta test!
This is not a public feature yet! BETA ONLE !
This is the basic videt table design. We plan to add tables of various designs in the future.
| country | name | age |
|---|---|---|
| Republic of Korea | Daeun Lee | 19 |
| Japan | Yuki | 24 |
| United States | Josh | 17 |
It's in public beta test!
This is not a public feature yet! BETA ONLE !


{{template "header"}}
{{template "navbar"}}
Images
Add Image
{{range .}}
Delete this image
Name: {{.Name}}
Link: {{.ImageURL}}
{{end}}
End of Images
Delete This Image?
Do you want to delete this image completely?
No
Yes
{{template "footer"}}


§240-2 Books, papers, etc. All books, papers, records, and accounts of such person shall at all reasonable times be open to inspection by the director of finance of such county, or the director's agents appointed for such purpose. [L 1937, c 105, pt of §1; RL 1945, pt of §5681; RL 1955, §131-2; HRS §240-2; gen ch 1985]
Revision Note
Reference to director of finance substituted for treasurer to conform to county charters pursuant to §23G-15.


The gene orthology and paralogy predictions are generated by a pipeline where maximum likelihood phylogenetic gene trees (generated by TreeBeST5) play a central role. They aim to represent the evolutionary history of gene families, i.e. genes that diverged from a common ancestor. These gene trees reconciled with their species tree have their internal nodes annotated to distinguish duplication or speciation events.
This methodology was published in EnsemblCompara GeneTrees: Analysis of complete, duplication aware phylogenetic trees in vertebrates. Vilella AJ, Severin J, Ureta-Vidal A, Durbin R, Heng L, Birney E. Genome Research 2008 Nov 4. Please cite this publication if you use the homologies from Ensembl. However, be aware that the pipeline has evolved since the publication, and this HTML document is the up-to-date documentation.
There is a clear concordance with reciprocal best approaches in the simple case of unique orthologous genes. However, the gene tree pipeline is able to find more complex one-to-many and many-to-many relations. This, for instance, significantly raises the number of Teleost (bony fish) to Mammal orthologs and has even more dramatic effects on Fly/Mammal or Worm/Mammal orthologous gene predictions. Using this approach, we are also able to "time" duplication events which produce paralogs by identifying the most recent common ancestor (i.e. taxonomy level) for a given internal node of the tree.
The gene orthology and paralogy prediction pipeline has 9 basic steps:
hcluster_sg2 performs hierarchical clustering under mean distance. It reads an input file that describes the similarity between two sequences, and groups two nearest nodes at each step. When two nodes are joined, the distance between the joined node and all the other nodes are updated by mean distance. This procedure is iterated until one of the three rules is met:
Hcluster_sg also introduces an additional edge breaking rule: removes an edge between cluster A and B if the number of edges between A and B is smaller than |A|*|B|/10. This heuristic rule removes weak relations which are quite unlikely to be joined at a later step.
As the pipeline has to complete in time for the Ensembl releases, we limit the size of the clusters to 400 genes. For larger clusters, we run Mafft4 and QuickTree7. QuickTree is a very fast and efficient to build an unrooted phylogenetic tree. We then find the branch that best splits the cluster into two halves. We recursively follow this approach until each sub-cluster is smaller than 400 genes.
The CDS back-translated protein alignment (i.e., codon alignment) is used to build 5 different trees (within TreeBeST5):
For (1) and (2), TreeBeST uses a modified version of phyml release 2.4.5 which takes an input species tree, and tries to build a gene tree that is consistent with the topology of the species tree. This "species-guided" phyml uses the original phyml tree-search code. However, the objective function maximised during the tree-search is multiplied by an extra likelihood factor not found in the original phyml. This extra likelihood factor reflects the number of duplications and losses inferred in a gene tree, given the topology of the species tree. The species-guided phyml allows the gene tree to have a topology that is inconsistent with the species tree if the alignment strongly supports this. The species tree is based on the NCBI taxonomy tree (subject to some modifications depending on new datasets).
The final tree is made by merging the five trees into one consensus tree using the "tree merging" algorithm. This allows TreeBeST to take advantage of the fact that DNA-based trees often are more accurate for closely related parts of trees and protein-based trees for distant relationships, and that a group of algorithms may outperform others under certain scenarios. The algorithm simultaneously merges the five input trees into a consensus tree. The consensus topology contains clades found in any of the input trees, where the clades chosen are those that minimize the number of duplications and losses inferred, and have the highest bootstrap support. Branch lengths are estimated for the final consensus tree based on the DNA alignment, using phyml with the HKY model.
Using the Gene Trees, we can infer the following pairwise relationships.
Any gene pairwise relation where the ancestor node is a speciation event. We predict several descriptions of orthologues:
Any gene pairwise relation where the ancestor node is a duplication event. We predict several descriptions of paralogues:
Genes in different species and related by a speciation event are defined as orthologs. Depending on the number of genes found in each species, we differentiate among 1:1, 1:many and many:many relationships. Please, refer to the figure where there are examples of the three kinds.
Genes of the same species and related by a duplication event are defined as paralogs. In the previous figure, Hsap2 and Hsap2', and Mmus2 and Mmus2' are two examples of within-species-paralogs. The duplication event relating the paralogues does not need to affect this species only. For example, Mmus2' and Mmus3' are also within_species_paralog but the duplication event has occurred in the common ancestor between species Hsap (human) and species Mmus (mouse). The taxonomy level "times" the duplication event to the ancestor of Euarchontoglires.
When paralogous genes are too distant to be in the same gene tree, but can still be related as part of a broader "super-family", they are labelled as other_paralog relationships. This happens if they were part of the same cluster from hcluster_sg, but has been separated by QuickTree.
We compute a duplication confidence score for each duplication node as the Jaccard index of the sets of species under the two sub-trees.
The score is sometimes refered as "species intersection score".
A between_species_paralog corresponds to a relation between genes of different species where the ancestor node has been labelled as a duplication node e.g. Mmus1:Hsap2 or Mmus1:Hsap3. Currently, we do not annotate between_species_paralog, except in the following cases:
The three cases can be the results of real duplications followed
by gene losses (as shown in the picture below), but most of the times occur as the result
of a wrong gene tree topology with a spurious duplication node. Often times, assembly errors
are behind these problems.
It is not clear whether these genes are real orthologs or not, but they are the best available candidates (given the data),
and we bend the definition of orthology to tag them as orthologues.
They however represent a lower confidence set of orthologues, and are marked as such in BioMart.
At the API / database level, there are marked as "non-compliant with the gene tree".
People interested in phylogenetic analysis mixing the orthologies and the trees should probably use the set of high confidence orthologies.
A paralog labelled as a gene_split is an artefactual type of paralogy. It is commonly
related to fragmented genome assemblies or a gene prediction that is
poor in supporting evidences (cDNA, ESTs, proteins, etc.).
Right after building the multiple alignment, we detect pairs pairs of genes that lie close to each other (<1MB) in the same sequence region and the same strand (see GeneA1/GeneA2 below).
They are forced to be paired in the gene trees under gene_split events, and represent our most confident set.
When there is no (or little) overlap between the
gene fragments in the same species and they lie in different sequence
regions in the assembly (see GeneB1/GeneB2 in the image below),
we let TreeBeST5 decide their best position in the tree.
They are linked by duplication nodes, and have a lower confidence index.


{{alert.params}}
This field is required.
This field is required.
This folio is not valid!
This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
| Documento | Archivos | |
|---|---|---|
| {{groupAA.documentType.name}} |
{{item.name}}
|
Subir Archivo |
The percentage should have value between 0 and 100.
{{alert.params}}
| GuaranteeType | Percentage | Details |
|---|---|---|
| {{guaranteeTypeDetail.guaranteeType.name}} |
This field is required. The percentage should have value between 0 and 100. |
{{alert.params}}
This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
| Budget | Fiscal Year | Total Amount | Min Amount | Max Amount | Details |
|---|---|---|---|---|---|
| {{multiyearDetail.budget}} | {{multiyearDetail.fiscalYear}} | {{multiyearDetail.totalAmount}} | {{multiyearDetail.minAmount}} | {{multiyearDetail.maxAmount}} | |
| {{vm.totalAmount | decimal}} | {{vm.totalMinAmount | decimal}} | {{vm.totalMaxAmount | decimal}} |
{{alert.params}}
This field is required.
This field is required.
{{alert.params}}
{{alert.params}}
This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
{{alert.params}}
This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
This field cannot be more than 100.
This field should be a number.
| Index | Code CuCop | Budget | Description CuCop | Description | Unit Measure | Quantity | Unit Price | Amount | Options |
|---|---|---|---|---|---|---|---|---|---|
| {{budget.budgetOrder}} | {{budget.codeCuCop}} | {{budget.budget}} | {{budget.descriptionCuCop}} | {{budget.description}} | {{budget.unitMeasure}} | {{budget.quantity}} | {{budget.unitPrice}} | {{budget.amount}} | |
| {{footer.total | decimal}} |
{{alert.params}}
This field is required.
| Budget Order | Specification 1 | Specification 2 | Specification 3 | Options |
|---|---|---|---|---|
| {{specification.budget.budgetOrder}} | {{specification.specification1}} | {{specification.specification2}} | {{specification.specification3}} |
{{alert.params}}
This field is required.
This field is required.
This field is required.
| Order | Supplier | Order Number | Options |
|---|---|---|---|
| {{formalization.budget.budgetOrder}} | {{formalization.supplier.tradeName}} | {{formalization.orderNumber}} |
This field is required.


acid strains HFMD gene enterovirus {border-style present sequence px;} #ffffff;} amino disease (.) mouth patients genetic PCR strain study used virus Table foot hand, (). EV-positive analysis detected protein viral amplification nucleic software using ËšC Co., adults cases detection isolate px; samples {font-family (version Kunming RNA Yan'an clinical font-size homology products total variation (,). (EV China Medical double; including sequences Âµl DNA EV, Hospital Malaysia Med University according border-color border-width children common comparison control isolated mutation performed positive product reverse solid; structure suspected tree {font-style {font-weight -SYD- Affiliated Beijing Biotechnology CA, Figure Ltd.) MEGA Total VP; adult analyzed associated bold characteristics compared composition consent courier; different distance em; epitopes fluorescence foot, gene. hand identified important major min, mixture modeling oral pathogen phylogenetic presented pt;} reaction reference study, study. subtypes template years


val MAX_BACKOFF_INTERVAL: Long
The default maximum amount of time to wait during retry backoff intervals. Failed loops will never wait longer than this before retyring.


{% set page = { title: '', dev: true, html_classes: [], nav: { section: 'Case view', subsection: 'Case view' }, layout: prototype.current.layoutPath + 'layout.html', primary: { col: "full" }, secondary: false } %} {% extends page.layout %} {% block primary %}
| Case number | Case owner | Case stage |
|---|---|---|
| 3687111 | Darren Silcox | Decision received |
| Suspect details | ||
|---|---|---|
| Title: Miss | First name: Elidia | Last name: Helsel |
| Gender: Female | Date of birth: 25 Mar 1974 | N.I. PG515593 |
| Telephone: 07985 999466 | Email<EMAIL_ADDRESS>| PV: Yes |
| Address: 3 Golf Road, Shelf, Halifax. HX6 2QW | Address commenced: 21 Nov 2011 | Vulnerable: Yes |
| Title: Mr | First name: Adam | Last name: Mathews |
| Telephone: 07985 999466 | Email<EMAIL_ADDRESS>| |
| Address: 14 Essex Rd, Little Roundabout, Essex. EX2 2BT |
Elidia Helsel is claiming jobseekers allowance and working. Information states that she works at the Metro Cafe 5 days a week making sandwiches.
| Benefit history |
|---|
| dfdfgd |
| dgadfgagfg |


Typescript
This is a guide on how to use Dexie with Typescript. If you just want to see working code, download or fork the source and cd to samples/typescript-simple or samples/typescript and follow the README there.
To see it in action, watch this stackblitz sample!
NOTE: Dexie 2.x requires Typescript 2.x.
Download and install dexie
npm install dexie --save
Import dexie
import Dexie from 'dexie';
Assuming you have moduleResolution: “node” in your tsconfig, this will work out-of-the-box. Don’t use tsd (DefinitelyTyped) because we bundle dexie.d.ts with our npm package and tsc compiler will understand how to find it (it reads “typings” from package.json).
Create a Subclass
class MyAppDatabase extends Dexie {
// Declare implicit table properties.
// (just to inform Typescript. Instanciated by Dexie in stores() method)
contacts: Dexie.Table<IContact, number>; // number = type of the primkey
//...other tables goes here...
constructor () {
super("MyAppDatabase");
this.version(1).stores({
contacts: '++id, first, last',
//...other tables goes here...
});
// The following line is needed if your typescript
// is compiled using babel instead of tsc:
this.contacts = this.table("contacts");
}
}
interface IContact {
id?: number,
first: string,
last: string
}
Here’s why you need a sub class.
In vanilla javascript, when defining the database schema you get implicit table properties that are not detected with Typescript since they are defined runtime. The following line would not compile in typescript:
var db = new Dexie("MyAppDatabase");
db.version(1).stores({contacts: 'id, first, last'});
db.contacts.put({first: "First name", last: "Last name"}); // Fails to compile
This can be worked around by using the Dexie.table() static method:
db.table("contacts").put({first: "First name", last: "Last name"});
However, this is not just cumbersome but will also give you bad intellisense and type safety for the objects and primary keys you are working with.
Therefore, in order to gain the best code completion, it is recommended to define a typescript class that extends Dexie and defines the Table properties on it as shown in the sample below. Here’s a sample with some more tables.
export class MyAppDatabase extends Dexie {
contacts: Dexie.Table<IContact, number>;
emails: Dexie.Table<IEmailAddress, number>;
phones: Dexie.Table<IPhoneNumber, number>;
constructor() {
super("MyAppDatabase");
//
// Define tables and indexes
// (Here's where the implicit table props are dynamically created)
//
this.version(1).stores({
contacts: '++id, first, last',
emails: '++id, contactId, type, email',
phones: '++id, contactId, type, phone',
});
// The following lines are needed for it to work across typescipt using babel-preset-typescript:
this.contacts = this.table("contacts");
this.emails = this.table("emails");
this.phones = this.table("phones");
}
}
// By defining the interface of table records,
// you get better type safety and code completion
export interface IContact {
id?: number; // Primary key. Optional (autoincremented)
first: string; // First name
last: string; // Last name
}
export interface IEmailAddress {
id?: number;
contactId: number; // "Foreign key" to an IContact
type: string; // Type of email such as "work", "home" etc...
email: string; // The email address
}
export interface IPhoneNumber {
id?: number;
contactId: number;
type: string;
phone: string;
}
Storing real classes instead of just interfaces
In the sample above, you only inform the typescript engine about how the objects in the database looks like. This is good for type safety code completion. But you could also work with real classes so that the objects retrieved from the database will be actual instances of the class you have defined in typescript. This is simply accomplished by using Table.mapToClass(). You will then go a step further and map a Typescript class to a table, so that it may have methods and computed properties.
/* This is a 'physical' class that is mapped to
* the contacts table. We can have methods on it that
* we could call on retrieved database objects.
*/
export class Contact implements IContact {
id: number;
first: string;
last: string;
emails: IEmailAddress[];
phones: IPhoneNumber[];
constructor(first: string, last: string, id?:number) {
this.first = first;
this.last = last;
if (id) this.id = id;
}
loadEmailsAndPhones() {
return Promise.all(
db.emails
.where('contactId').equals(this.id)
.toArray(emails => this.emails = emails),
db.phones
.where('contactId').equals(this.id)
.toArray(phones => this.phones = phones)
)
.then(x => this);
}
save() {
return db.transaction('rw', db.contacts, db.emails, db.phones, () => {
return Promise.all(
// Save existing arrays
Promise.all(this.emails.map(email => db.emails.put(email))),
Promise.all(this.phones.map(phone => db.phones.put(phone)))
)
.then(results => {
// Remove items from DB that is was not saved here:
var emailIds = results[0], // array of resulting primary keys
phoneIds = results[1]; // array of resulting primary keys
db.emails.where('contactId').equals(this.id)
.and(email => emailIds.indexOf(email.id) === -1)
.delete();
db.phones.where('contactId').equals(this.id)
.and(phone => phoneIds.indexOf(phone.id) === -1)
.delete();
// At last, save our own properties.
// (Must not do put(this) because we would get
// reduntant emails/phones arrays saved into db)
db.contacts.put(new Contact(this.first, this.last, this.id))
.then(id => this.id = id);
});
});
}
}
As shown in this sample, Contact has a method for resolving the foreign collections emails and phones into local array properties. It also has a save() method that will translate changes of the local arrays into database changes. These methods are just examples of a possible use case of class methods in database objects. In this case, I choosed to write methods that are capable of resolving related objects into member properties and saving them back to database again using a relational pattern.
To inform Dexie about the table/class mapping, use Table.mapToClass(). This will make all instances returned by the database actually being instances of the Contact class with a proper prototype inheritance chain.
db.contacts.mapToClass(Contact);
async and await
Async functions works perfectly well with Dexie as of v2.0.
await db.transaction('rw', db.friends, async () => {
// Transaction block
let numberOfOldFriends = await db.friends.where('age').above(75).toArray();
});
Putting it all together:
An enhanced version of the above code is found under samples/typescript. It uses tsc + babel + webpack as build sequence. Fork/clone Dexie and laborate with it locally.
There’s also another simpler example based on plain tsc and requirejs.
Table of Contents
- API Reference
- Best Practices
- Building Addons
- Collection
- Collection.and()
- Collection.clone()
- Collection.count()
- Collection.delete()
- Collection.desc()
- Collection.distinct()
- Collection.each()
- Collection.eachKey()
- Collection.eachPrimaryKey()
- Collection.eachUniqueKey()
- Collection.filter()
- Collection.first()
- Collection.keys()
- Collection.last()
- Collection.limit()
- Collection.modify()
- Collection.offset()
- Collection.or()
- Collection.primaryKeys()
- Collection.raw()
- Collection.reverse()
- Collection.sortBy()
- Collection.toArray()
- Collection.uniqueKeys()
- Collection.until()
- Compound Index
- Consuming Dexie as a module
- Deprecations
- Derived Work
- Design
- Dexie
- Dexie.AbortError
- Dexie.BulkError
- Dexie.ConstraintError
- Dexie.DataCloneError
- Dexie.DataError
- Dexie.DatabaseClosedError
- Dexie.IncompatiblePromiseError
- Dexie.InternalError
- Dexie.InvalidAccessError
- Dexie.InvalidArgumentError
- Dexie.InvalidStateError
- Dexie.InvalidTableError
- Dexie.MissingAPIError
- Dexie.ModifyError
- Dexie.NoSuchDatabaseErrorError
- Dexie.NotFoundError
- Dexie.Observable
- Dexie.Observable.DatabaseChange
- Dexie.OpenFailedError
- Dexie.PrematureCommitError
- Dexie.QuotaExceededError
- Dexie.ReadOnlyError
- Dexie.SchemaError
- Dexie.SubTransactionError
- Dexie.Syncable
- Dexie.Syncable.IDatabaseChange
- Dexie.Syncable.IPersistentContext
- Dexie.Syncable.ISyncProtocol
- Dexie.Syncable.StatusTexts
- Dexie.Syncable.Statuses
- Dexie.Syncable.registerSyncProtocol()
- Dexie.TimeoutError
- Dexie.TransactionInactiveError
- Dexie.UnknownError
- Dexie.UnsupportedError
- Dexie.UpgradeError()
- Dexie.VersionChangeError
- Dexie.VersionError
- Dexie.[table]
- Dexie.addons
- Dexie.async()
- Dexie.backendDB()
- Dexie.close()
- Dexie.currentTransaction
- Dexie.debug
- Dexie.deepClone()
- Dexie.defineClass()
- Dexie.delByKeyPath()
- Dexie.delete()
- Dexie.derive()
- Dexie.events()
- Dexie.exists()
- Dexie.extend()
- Dexie.fakeAutoComplete()
- Dexie.getByKeyPath()
- Dexie.getDatabaseNames()
- Dexie.hasFailed()
- Dexie.ignoreTransaction()
- Dexie.isOpen()
- Dexie.js
- Dexie.name
- Dexie.on()
- Dexie.on.blocked
- Dexie.on.error
- Dexie.on.populate
- Dexie.on.populate-(old-version)
- Dexie.on.ready
- Dexie.on.versionchange
- Dexie.open()
- Dexie.override()
- Dexie.semVer
- Dexie.setByKeyPath()
- Dexie.shallowClone()
- Dexie.spawn()
- Dexie.table()
- Dexie.tables
- Dexie.transaction()
- Dexie.transaction()-(old-version)
- Dexie.verno
- Dexie.version
- Dexie.version()
- Dexie.vip()
- Dexie.waitFor()
- DexieError
- Docs Home
- Download
- Export and Import Database
- Getting Started
- Hello World
- How To Use the StorageManager API
- Inbound
- IndexSpec
- Indexable Type
- IndexedDB on Safari
- Migrating existing DB to Dexie
- MultiEntry Index
- Promise
- Promise.PSD
- Promise.catch()
- Promise.finally()
- Promise.on.error
- Promise.onuncatched
- Questions and Answers
- Releasing Dexie
- Samples
- Simplify with yield
- Table
- Table Schema
- Table.add()
- Table.bulkAdd()
- Table.bulkDelete()
- Table.bulkGet()
- Table.bulkPut()
- Table.clear()
- Table.count()
- Table.defineClass()
- Table.delete()
- Table.each()
- Table.filter()
- Table.get()
- Table.hook('creating')
- Table.hook('deleting')
- Table.hook('reading')
- Table.hook('updating')
- Table.limit()
- Table.mapToClass()
- Table.name
- Table.offset()
- Table.orderBy()
- Table.put()
- Table.reverse()
- Table.schema
- Table.toArray()
- Table.toCollection()
- Table.update()
- Table.where()
- The three main limitations of IndexedDB
- Transaction
- Transaction.abort()
- Transaction.on.abort
- Transaction.on.complete
- Transaction.on.error
- Transaction.table()
- Tutorial
- Typescript
- Understanding the basics
- Version
- Version.stores()
- Version.upgrade()
- WhereClause
- WhereClause.above()
- WhereClause.aboveOrEqual()
- WhereClause.anyOf()
- WhereClause.anyOfIgnoreCase()
- WhereClause.below()
- WhereClause.belowOrEqual()
- WhereClause.between()
- WhereClause.equals()
- WhereClause.equalsIgnoreCase()
- WhereClause.inAnyRange()
- WhereClause.noneOf()
- WhereClause.notEqual()
- WhereClause.startsWith()
- WhereClause.startsWithAnyOf()
- WhereClause.startsWithAnyOfIgnoreCase()
- WhereClause.startsWithIgnoreCase()
- db.syncable.connect()
- db.syncable.delete()
- db.syncable.disconnect()
- db.syncable.getOptions()
- db.syncable.getStatus()
- db.syncable.list()
- db.syncable.on('statusChanged')
- db.syncable.setFilter()
- unhandledrejection-event


--- title: "BOO-tanically Wicked Plants" layout: "default" published: true ---
This rhizomatous perennial succulent is native to the Southeastern United States. It forms large basal rosettes of nearly flat, fleshy, sword-shaped, green leaves that sometimes have red speckles. A tall flower stalk arises from the center displaying fragrant, yellowish-green, tube-shaped flowers.
Native Americans used an infusion of the roots as a wash for snakebites and dropsy (swelling caused by fluid retention). Additionally, they would chew on the roots to treat severe diarrhea and worms.
Manfreda virginica Fruit


Originally written by Betsy Bornes
Transcribed by Joshua Hodge.
Minor additions and adjustments by Dan Silverstein.
[Scene: Chandler and Joey's apartment. Chandler and Joey are sitting
at the bar, in their bathrobes, eating cereal]
JOEY: Man this is weird. You ever realize Captain Crunch's eyebrows are actually on his
hat?
CHANDLER: That's what's weird? Joey, the man's been captain of a cereal for the
last 40 years.
[Joey finishes his cereal, licks his spoon, and puts it back in the silverware drawer.]
CHANDLER: Waaa-aaah.
JOEY: What?
CHANDLER: The spoon.
JOEY: Yeah, so.
CHANDLER: Well don't you see how gross that is? I mean that's like you using my
toothbrush. [Joey gets a sheepish look] You used my toothbrush?
JOEY: Well, that was only 'cause I used the red one to unclog the drain.
CHANDLER: Mine is the red one! Oh God. Can open, worms everywhere.
JOEY: Hey, why can't we use the same toothbrush, but we can use the same soap?
CHANDLER: Because soap is soap. It's self-cleaning.
JOEY: Alright, well next time you take a shower, think about the last thing I wash and the
first thing you wash.
OPENING TITLES
[Scene: Monica and Rachel's apartment. Monica and Phoebe are sitting at the table, Joey
and Chandler enter.]
CHANDLER: Hey.
MONICA and PHOEBE: Hey.
JOEY: Hey.
PHOEBE: Ooh, look at you fancy lads. What's the occasion?
JOEY: Well, you know that guy that's on my show that's in a coma? He's havin' a brunch.
PHOEBE: Ahh.
RACHEL: [enters from her room] OK, ready when you are.
PHOEBE: Okey-doke.
MONICA: I can't believe you guys are actually getting tattoos.
CHANDLER: Excuse me, you guys are getting tattoos?
RACHEL: Yes, but you can not tell Ross 'cause I want to surprise him.
JOEY: Wow, this is wild. What're you gonna get?
PHOEBE: Um, I'm getting a lily for my Mom. 'Cause her name's Lily.
CHANDLER: Wow, that's lucky. What if her name was Big Ugly Splotch?
JOEY: So where you gettin' it?
PHOEBE: I think on my shoulder. [Ross enters]
ROSS: What? What's on your shoulder?
PHOEBE: Um, a chip. A tattoo, I'm getting a tattoo.
ROSS: A tattoo? Why, why would you want to do that? [to Rachel] Hi.
RACHEL: Hi. Well hey, you don't - you don't think they're kind of cool?
ROSS: No, sorry I don't. Tell me why would anyone pay someone to scar their body for life?
What if it doesn't come out right Phoebe? Then it's like, I don't know, havin' a bad hair
cut all the time. Why's everyone staring at me?
MONICA: Ross, come sign this birthday card for dad. Rich is gonna be here any minute.
CHANDLER: Oooh, Rich is goin' to the party too, huh?
MONICA: Well, he's my parents' best friend, he has to be there.
JOEY: Oh, is today the day you're gonna tell them about you two?
MONICA: Yeah. It's my dad's birthday, I decided to give him a stroke.
PHOEBE: No, I think you should tell them.
MONICA: No, I don't even know how serious he is about me. Until I do, I'm not telling them
anything.
ROSS: I don't know, I don't think mom and dad would mind. Remember when you were 9 and
Richard was 30, how dad used to say, 'God I hope they get together.'
[Scene: The Gellers' house. Monica, Ross, and Richard are arriving to Mr. Gellers
birthday party.]
ROSS: Alright, shall we?
MONICA: OK, wait, wait, wait, wait. You know what? Ross, let's - let's switch places. You
get in the middle. No un-, ya know, unless this looks like we're trying to cover something
up.
 Hi darling.
MONICA: Happy birthday dad.
MR. GELLER: Oh thank you.
ROSS: Hi ma.
RICHARD: Happy birthday.
MRS. GELLER: Well, you kids thank Dr. Burke for the ride?
ROSS: Uh, actually mom, I think Monica thanked him for the both of us.
[Scene: The Gellers' kitchen. Monica, Mrs. Geller and one of Mrs. Geller's friends are
preparing the cake.]
FRIEND: Well, you kids take the train in?
MRS. GELLER: No, Richard Burke gave them a ride.
FRIEND: Oh. Speaking of whom, I hear he's got some 20-year-old twinkie in the city.
[Monica sprays whipped cream all over the place]
MONICA: Finger cramp. Oh God, sorry. Here, let me get that mom.
MRS. GELLER: Sooo, Richard's shopping in the junior section.
MONICA: Are we still on that?
MRS. GELLER: We just know she's got the IQ of a napkin.
FRIEND: She's probably not even very pretty, just young enough so that everything is still
pointing up. [Monica folds her arms over her breasts]
[Scene: Joey's co-star's apartment. Chandler and Joey are at the brunch.]
JOEY: Can you believe this place?
CHANDLER: I know, this is a great apartment.
JOEY: Ah, I was just in the bathroom, and there's mirrors on both sides of you. So when
you're in there it's like you're peein' with the Rockettes.
CHANDLER: Wow, there's my fantasy come true. No, seriously.
JOEY'S CO-STAR: Hey.
JOEY: Hey! We were just sayin', great apartment man.
JOEY'S CO-STAR: Thanks. You want it?
JOEY: Huh?
JOEY'S CO-STAR: Yeah, I'm movin' to a bigger place. You should definitely take this one.

JOEY'S CO-STAR: Why not? You hate park views and high ceilings? C'mon I'll show you the
kitchen.
CHANDLER: [being left behind] Oh that's all right fellas, I saw a kitchen this morning -
on TV. Stop talking. OK.
[Scene: Mr. Geller's party. Mr. Geller and a friend are questioning Richard while Ross
observes.]
MR. GELLER: C'mon, tell us.
FRIEND: Yeah, is she really 20.
RICHARD: I am not telling you guys anything.
MR. GELLER: C'mon Rich, it's my birthday, let me live vicariously.
ROSS: Dad, you really don't want to do that.
MR. GELLER: Ahh, what's a little mid-life crisis between friends?
RICHARD: Jack, would you let it go?
MR. GELLER: Look, I know what you're going through. When I turned 50 I got the Porsche.

RICHARD: Guys. Seriously, it is not like that.
MR. GELLER: Tell you what, maybe one of these weekends you can borrow the car and I cou. .
.
ROSS: Dad, I beg you not to finish that sentence.
MR. GELLER: What? I'm kidding. You know I'd never let him touch the Porsche.
[Scene: Tattoo parlor. Phoebe and Rachel are deciding on tattoos.]
PHOEBE: OK Rach, which, which lily? This lily or that lily?
RACHEL: Well I. . .
PHOEBE: I like this lily.  She had a more
open, giving spirit. Ooh, Foghorn Leghorn, ooh.
TATTOO ARTIST: Alright, blonde girl, you're in room two, not so blonde girl, you're with
me.
PHOEBE: Here we go.
RACHEL: [reluctantly] Uh-huh.
PHOEBE: You're not going?
RACHEL: Uh-huh.
PHOEBE: What? Is it - is this 'cause of what Ross said?
RACHEL: No. Well, yeah, maybe.
PHOEBE: I don't believe this. Is this how this relationship's gonna work? Ross equals
boss. I mean, c'mon what is this, 1922?
RACHEL: What's 1922?
PHOEBE: Just, you know, long time ago. Well, when men used to tell women what to do - a
lot. And then there was suffrage, which is a good thing but is sounds horrible. Do you
want to get this tattoo?
RACHEL: Yes I do, it's just that Ross is. . .
PHOEBE: OK, hey, HEY. Is your boyfriend the boss of you?
RACHEL: No.
PHOEBE: OK, who is the boss of you?!!
RACHEL: You?
PHOEBE: No.  Now you march your heinie in there and get that heart
tattooed on your hip. GO!!
[Scene: Mr. Geller's birthday party. Monica is in the bathroom and Richard comes in.]
RICHARD: How ya doin'?
MONICA: I'm a twinkie.
RICHARD: Really? I'm a hero.
MONICA: Oh, this is so hard.
RICHARD: Yeah, I know.  Look, maybe we should just tell them.
MONICA: Maybe we should just tell your parents first.
RICHARD: My parents are dead.
MONICA: God, you are so lucky.
RICHARD: I know, I know. Just hang in there, OK. OK, I'll go out first, alright.
MONICA: Alright.
RICHARD: [walks out of the bathroom and runs into Mrs. Geller who is going to the
bathroom] Judy, going to the bathroom, good for you.
MRS. GELLER: Thank you Richard, I appreciate the support.
[Monica jumps in the shower. Right after Mrs. Geller enters the bathroom, Mr. Geller peeks
his head in.]
MR. GELLER: Honey. Honey, have you seen my Harmon Kilerbrew bat? Bob doesn't believe I
have one.
MRS. GELLER: I have no idea. Did you know Richard has a twinkie in the city?
MR. GELLER: I know. He's like a new man. It's like a scene from Cocoon.
MRS. GELLER: I just never would have pictured Richard with a bimbo.
MR. GELLER: Apparently, he told Johnny Shapiro that she's quite a girl. In fact, he told
Johnny that he thinks he's falling in love with her.
MRS. GELLER: Really.
MR. GELLER: I tell you, I've never seen him this happy.
MRS. GELLER: So Jack, you ever think about trading me in for a younger model?
MR. GELLER: Of course not. With you it's like I've got two 25-year-olds.
MRS. GELLER: [they start kissing] Oh Jack stop.
MR. GELLER: C'mon, it's my birthday.
[Scene: Chandler and Joey's apartment. Chandler and Joey are returning from their
brunch.]
JOEY: Can we drop this? I am not interested in the guy's apartment.
CHANDLER: Oh please, I saw the way you were checking out his mouldings. You want it.
JOEY: Why would I want another apartment, huh? I've already got an apartment that I love.
CHANDLER: Well it wouldn't kill you to say it once in a while.
JOEY: Alright, you want the truth? I'm thinkin' about it.
CHANDLER: What?
JOEY: I'm sorry. I'm 28 years old, I've never lived alone, and I'm finally at a place
where I've got enough money that I don't need a roommate anymore.
CHANDLER: Woah, woah, woah. I don't need a roommate either, OK? I can afford to live here
by myself.
JOEY: What're you gettin' so bent out of shape for, huh? It's not like we agreed to live
together forever. We're not Bert and Ernie.
CHANDLER: Look, you know what? If this is the way you feel, then maybe you should take it.
JOEY: Well that's how I feel.
CHANDLER: Well then maybe you should take it.
JOEY: Well then maybe I will.
CHANDLER: Fine with me.
JOEY: Great. Then you'll be able to spend more quality time with your real friends, the
spoons.
[Scene: Mr. Geller's birthday party. Mr. and Mrs. Geller enter looking particularly
refreshed. Monica follows looking rather pale.]
MR. GELLER: Who's drink can I freshen?
MRS. GELLER: Almost time for cake.
ROSS: Mon, Mon, are you OK?
MONICA: You remember that video I found of mom and dad?
ROSS: Yeah.
MONICA: Well, I just caught the live show.
ROSS: Eww.
[Scene: Mr. Geller's birthday party. Monica and Richard are alone in the kitchen.]
MONICA: Hey there.
RICHARD: What?
MONICA: Nothing, I just heard something nice about you.
RICHARD: Humm, really?
[Mrs. Geller and Ross both enter]
MRS. GELLER: Richard. Richard. Your son isn't seeing anyone is he?
RICHARD: Uhh, not that I know of.
MRS. GELLER: Well, I was thinking, why doesn't he give Monica a call?
RICHARD: That - that's an idea.
MONICA: Well, actually, I'm already seeing someone.
MRS. GELLER: Oh?
RICHARD: Oh?
ROSS: Ohh.
MRS. GELLER: She never tells us anything. Ross, did you know Monica's seeing someone?
ROSS: Mom, there are so many people in my life. Some of them are seeing people and some of
them aren't. Is that crystal?
MRS. GELLER: So, who's the mystery man?
MONICA: Well, uh, he's a doctor.
MRS. GELLER: A real doctor?
MONICA: No, a doctor of meat. Of course he's a real doctor.  GELLER: Well that's wonderful. . . I
MONICA: Mom, it's OK.
RICHARD: It is Judy.
MRS. GELLER: Jack. Could you come in here for a moment? NOW!
MR. GELLER: [enters with his bat] Found it.
ROSS: I'll take that dad. [grabs the bat]
MRS. GELLER: It seems your daughter and Richard are something of an item.
MR. GELLER: That's impossible, he's got a twinkie in the city.
MONICA: Dad, I'm the twinkie.
MR. GELLER: You're the twinkie?
RICHARD: She's not a twinkie.
MONICA: Al-alright, l-look you guys, this is the best relationship I've been in. . .
MRS. GELLER: Oh please, a relationship.
MONICA: Yes, a relationship. For your information I am crazy about this man.
RICHARD: Really?
MONICA: Yes.
MR. GELLER: Am I supposed to stand here and listen to this on my birthday?
MONICA: Dad, dad this is a good thing for me.
MR. GELLER: When did I say that?

[Everyone else enters and all start singing Happy Birthday.]
[Scene: Tattoo parlor. Rachel is showing Phoebe her tattoo.]
PHOEBE: Oh that looks so good, oh I love it.
 OK, lemme se yours.
PHOEBE: Ahh. OK, let's see yours again.
RACHEL: Phoebe we just saw mine, let me see yours.
PHOEBE: Oh OK. [pulls over her shirt and shows a bare shoulder] Oh no, oh it's gone,
that's so weird, I don't know how-where it went.
RACHEL: You didn't get it?
PHOEBE: No.
RACHEL: Why didn't you get it?
PHOEBE: I'm sorry, I'm sorry.
RACHEL: Phoebe, how would you do this to me? This was all your idea.
PHOEBE: I know, I know, and I was gonna get it but then he came in with this needle and
uh, di-, did you know they do this with needles?
RACHEL: Really? You don't say, because mine was licked on by kittens.
[Scene: Chandler and Joey's apartment. Chandler is at the bar and Joey enters.]
JOEY: Hey.
CHANDLER: Hey.
JOEY: Hey listen, I'm sorry about what happened. . .
CHANDLER: Yeah me too.
JOEY: I know. Yeah.
CHANDLER: Yeah. So do we need to hug here or. . .
JOEY: No, we're alright.
CHANDLER: So I got ya something. [tosses Joey a bag of plastic spoons]
JOEY: Plastic spoons. Great.
CHANDLER: Lick away my man.
JOEY: These'll go great in my new place.
CHANDLER: What?
JOEY: Well, I can't use these forever. I mean, let's face it, they're no friend to the
environment.
CHANDLER: No-no, I mean what, what's this about your new place?
JOEY: I'm movin' out like we talked about.
CHANDLER: Well I didn't think that was serious. [grabs the spoons back] Ya know I thought
that was just a fight.
JOEY: Well, it was a fight. . . based on serious stuff, remember. About how I never lived
alone or anything. I just think it would be good for me, ya know, help me to grow or. . .
whatever.
CHANDLER: Well, there you go.
JOEY: Hey, are you cool with this. I mean, I don't want to leave you high and dry.
CHANDLER: Hey, no, I've never been lower or wetter. I'll be fine. I'll just turn your, uh,
bedroom into a game room or somethin', you know, put the foosball table in there.
JOEY: Woah. Why do you get to keep the table?
CHANDLER: I did pay for half of it.
JOEY: Yeah. And uh, I paid for the other half.
CHANDLER: Alright I'll tell you what, I'll play you for it.
JOEY: Alright, you're on.

JOEY: Woah, woah, woah, woah. Which sister?
[Scene: Monica and Rachel's apartment. Monica and Richard are setting the table.]
MONICA: So, are you sorry that I told them?
RICHARD: No, it's been a long time since your dad and I went running.
[Rachel and Phoebe enter]
RACHEL: Oh.
MONICA: Oh. Well did you get it? Let me see.
RACHEL: Is Ross here?
MONICA: No he went out to get pizza.
RACHEL: Oh really, OK. [shows Monica her tattoo]
MONICA: That's great.
RICHARD: Very tasteful.
PHOEBE: Wanna see mine, wanna see mine?
MONICA: Yes.
RACHEL: What? You didn't get one.
PHOEBE: OK, well then what is this? [shows her bare shoulder]
RICHARD: What're we looking at? That blue freckle?
PHOEBE: OK, that's my tattoo.
RACHEL: That is not a tattoo, that is a nothing. I finally got her back in the chair,
bairly touched her with a needle, she jumped up screaming, and that was it.
PHOEBE: OK, hi. For your information this is exactly what I wanted. This is a tattoo of
the earth as seen from a great distance. It's the way my mother sees me from heaven.
 That is a dot.  OK, Phoebe, that is not a tattoo, this is a tattoo. [she
bends over and bears her tattoo right when Ross returns]
ROSS: You got a tattoo?
RACHEL: Maybe. But just a little one. Phoebe got the whole world.
ROSS: Lemme see. [looks]
RACHEL: Well?
ROSS: Well it's really. . . sexy. I wouldn't have thought it would be but. . . wow.
RACHEL: Really?
ROSS: Yeah, so uh, is it sore or can you do stuff?
RACHEL: I guess.
 Chandler and Joey are playing foosball for the table.]
JOEY: Get out of the corner. Pass it, pass it.
CHANDLER: Stop talkin' to your men. [Joey scores]
JOEY: Yes! And the table is mine.
CHANDLER: Congratulations. [Chandler leaves]
[Scene: Chandler's apartment. The whole gang is helping Joey pack.]
JOEY: Hey, you guys are still gonna come visit me, right?
 We'll be over there all the time. . . [Chandler
gives him a look] except when we are here.
PHOEBE: I know you're just moving uptown but I'm really gonna miss you.
MONICA: I know, how can you not be accross the hall anymore.

JOEY: Oh no-no, it's uh, it's not what you think. We uh, we used it to, you know, fling
water balloons off the roof. Remember that, those junior high kids couldn't even get
theirs accross the street.
CHANDLER: [quietly] Yeah, I remember.
ROSS: Hey, let's bring the rest of these down to the truck.
[Everyone except Joey and Chandler leave.]

JOEY: Naa, you keep it, you need the practice.
CHANDLER: Thanks.
JOEY: So, I guess this is it.
CHANDLER: Yeah, right, yeah, I guess so.
[Joey walks to the door. He stops, turns around.]
JOEY: Listen, uh, I don't know when I'm gonna see you again.
CHANDLER: Well, I'm guessing uh, tonight at the coffee house.
JOEY: Right, yeah. OK. Um, take care.
CHANDLER: Yeah.
[Joey walks out and after a few seconds comes back in and gives Chandler a big hug. He
then leaves for good and Chandler is left alone in his apartment.]
CLOSING CREDITS
END


Please review the products below and click on those that are of interest to you.
Be sure to click on the images and not in between. You may make 25 selections, but no more.
Click here to see a chart!


Welcome! This blog is, well all about me, ionformation about how I do things, how I make things, what projects I’m currently working on, my tech setup and many other bits which are related to how things are done.
The intention ? Communicate everything I have done. If someone wants to use my current projects, then they can use the ideas which I’m doing. No problem :(
Projects
Jekyll
The number one project I’m working on at the moment is this blogging site. Currently this site is using Jeckyll. There is a reasonable amout of automation which needs to happen, but I’ll work through these with posts on the various subjects. I’ll also discuss how my environment has been setup including hosting details.
Treehouse
Treehouse is a training company specilising in various, mainly web based development languages (including wordpress), although there is some good content around Mobile development languages. I’d hope sometime in the future I’ll be using some of these.
Occassionally I’ll be off learning some new technology, so there may be times when I’m not posting too much, so don’t panic !


Home
About
Contact
Purchase
Contact
Full Name:
*
Email Field
Email Address:
*
Subject:
Please Choose
Purchase
Support
Media
Other
Text Area
Message:
*


You start with somenthing pure, something exciting. Then, come the mistakes. The compromises.
We create our own demons.


An immersive web experience
for language learning!
Using this project
This project is alive, which means is constantly evolving. You can click in the image above and see a demo in Spanish. Or you can click in the button below to create a copy and make it your own!


Page Objects
The Page Object pattern is a way to represent pages and their elements in reusable classes. Page Objects eliminate duplication by building an abstraction that allows you to write browser tests for maximum maintainability and robustness.
The Page Object pattern originated in WebDriver, and a great explanation (with examples in Java) can be found here.
You create a Page object for each page of your application, which has methods that represent the services available on a given page. You should encapsulate all the implementation details of the system (i.e. HTML elements, waiting for the DOM to update etc) in these objects. Your test code (i.e. RSpec code blocks, Cucumber step definitions) should never access the underlying Browser instance or deal with HTML elements directly.
In essence, you should have the mindset that your test code should not need to change if your web app was rewritten as a desktop app - you would simply need another implementation of the page object layer. Although strictly speaking a set of pages isn’t necessarily a good way to model a desktop application, having this in mind makes it easy to decide what should go where.
The examples below assumes you are familiar with RSpec way of doing test assertions.
Consider this script:
With page objects, this could become:
An implementation of this could be:
This can then be integrated with other tools. For example, using Cucumber you could have this in env.rb:
And this step definition:
Assertions/expectations should be kept in your test code. Don’t use assertions in your page objects; instead ask them about their state, and assert on the result. E.g.:
See also:
Page Object gems that work with Watir-webdriver
- Cheezy’s Page Object gem for Watir-webdriver and Selenium
- The rSmart Test-Factory gem for Page & Data objects using Watir-webdriver
- WatirPump: Page Object gem - a fresh approach from 2018
Blog postings related to Page Objects and Watir-webdriver
- cheezyworld’s series on UI testing part 1, part 2, part 3, part 4, part 5
- Watermelon blog article on ‘roll your own’ page objects
- WatirPump: Page Object library for Ruby and Watir
Blog postings related to Page Objects and webdriver/Selenium


Presentation Title
With a Subtitle
Here's a super long presentation header
Point
Second Level
Third level
Fourth level
Fifth level
Point 2
Point 3
Slide #2
Point
Point 2


Profile
{{vm.userInfo.email}}
{{vm.userInfo.location.street}}
{{vm.userInfo.location.city}} {{vm.userInfo.location.state}}, {{vm.userInfo.location.zip}}
Edit Profile
Statistics
Notifications
Handshake Complete
A Handshake occurs when you and another member agree to work together.
Posting and Completing jobs are great ways to earn points, gain experience, and get to know your neighbors!
Happy Town Sharing!
Posted Jobs
Applied Jobs


Tic-Tac-Toe
Instructions
Choose to play as "X" or "O".
Click on the "X" or "O" and then click on the square you want to mark.
Second player selects next square.
Which ever player marks three in a row wins.


High-Speed Parallel Port
The EZ USB FX2 high-speed parallel port occupies ports B in 8-bit mode or ports B and D in 16-bit mode. It transfers data at a default clock rate of 48 MHz and by default performs 16-bit transfers only and outputs addresses on a 9-bit address bus on port C and bit 7 of port E.
These transfers are accomplished using the following QuickUSB Library functions:
QuickUsbReadData - Reads an arbitrary length of binary data to memory. The diagnostic program saves the memory blocks to a file.
QuickUsbWriteData - Writes an arbitrary length block of binary data to the high-speed parallel port. The diagnostic reads the data from the file and sends it as binary data.
The QuickUSB Library gives you to ability to send or receive data at high-speed in either 8 or 16 bit mode and with or without the aid of the address bus. In addition, future versions will support various timing models on the I/O port. Visit the website at
http://www.quickusb.com for more information.The high-speed parallel port tab is shown below:
Write Data
Browse
Send File
Read Data
Browse
Read File