3.2.2 -- Dec. 23, 2011
Bug
- [SMACK-263] - Set file info in all send* methods
- [SMACK-322] - NPE in XMPPConnection
- [SMACK-324] - Investigate SASL issue with jabberd2 servers
- [SMACK-338] - IBB filetransfer doesn't work as expected
- [SMACK-346] - Bug in return code for rejection handling in FileTransferManager
- [SMACK-348] - Documentation error - broken link
- [SMACK-349] - Smack's IBB sends too much data in a packet
- [SMACK-350] - Bytestream is not working in Spark 2.6.3 from XP to W7
- [SMACK-353] - Thread leak in the FaultTolerantNegotiator
- [SMACK-362] - smack throw NoSuchElementException if the muc#roominfo_subject has no values
Improvement
- [SMACK-343] - Make Smack jar an OSGi bundle.
- [SMACK-354] - Provide milliseconds in timestamp colum debugwindow
3.2.1 -- July 4, 2011
Bug
- [SMACK-129] - MultiUserChat will Store Messages in its PacketCollector irregardless of whether or not they are being read
- [SMACK-230] - Disconnect Can Cause Null Pointer Exception
- [SMACK-273] - Bug in RoomListenerMultiplexor.java
- [SMACK-329] - XHTMLText uses improper format for br tag
- [SMACK-338] - IBB filetransfer doesn't work as expected
- [SMACK-324] - Investigate SASL issue with jabberd2 servers
3.2.0 -- May 3, 2011
New Feature
- [SMACK-272] - Add support for pubsub (XEP-0060)
- [SMACK-296] - Add support for XEP-0224: Attention
- [SMACK-319] - Add common interfaces for SOCKS5 Bytestreams and In-Band Bytestreams
Improvement
- [SMACK-137] - File Transfer Settings
- [SMACK-156] - Add the ability to register for roster events before logging in
- [SMACK-261] - Minor Jingle cleanup to better support Jingle in Spark
- [SMACK-277] - Update XMLUnit to the latest version
- [SMACK-282] - Support SASL-related error conditions.
- [SMACK-283] - Investigate why Jingle is connecting to stun.xten.net
- [SMACK-285] - Add support for Nicks
- [SMACK-289] - There is no way of retrieving items from a pubsub node when the user has multiple subscriptions.
- [SMACK-294] - Handle empty roster groups and no goups in the same way
- [SMACK-295] - Fire reconnectionSuccessful event when session is established
- [SMACK-297] - add configuration for local Socks5 proxy
- [SMACK-298] - Respond to all incoming Socks5 bytestream requests
- [SMACK-299] - Improve accepting of Socks5 bytestream requests
- [SMACK-300] - improve local Socks5 proxy implemetation
- [SMACK-301] - support for bytestream packets to query Socks5 proxy for network address
- [SMACK-302] - Improve establishing of Socks5 bytestreams
- [SMACK-303] - integrate of the extracted Socks5 bytestream API in file transfer API
- [SMACK-304] - Extend the IQ API to create empty IQ results and IQ error response packets
- [SMACK-307] - Improve Message Parser Robustness and Message Body I18N
- [SMACK-309] - Fully implement XEP-0047 In-Band Bytestreams
- [SMACK-310] - Add Support for Localized Message Subjects
Bug
- [SMACK-163] - Fix NPE in RoomInfo when subject has not value
- [SMACK-207] - Parsing of messages may disconnect Smack/Spark
- [SMACK-225] - Improper handeling of DNS SRV records
- [SMACK-232] - Better handling of Roster error
- [SMACK-243] - Packet with wrong date format makes Smack to disconnect
- [SMACK-264] - fix for NPE in SASLMechanism.java
- [SMACK-269] - Smack 3.1.0 creates a new chat for every incoming message
- [SMACK-271] - Deadlock in XMPPConnection while login and parsing stream features
- [SMACK-275] - Patch: Fix for broken SASL DIGEST-MD5 implementation
- [SMACK-280] - The authentification should use the Connection#sendPacket method and work transparent with packets and packet listeners.
- [SMACK-288] - The parsing of the result for a LeafNode.getItems() call is incorrect. It creates a DefaultPacketExtension instead of an Item for every other item in the result.
- [SMACK-290] - Deadlock while getting Roster before it's initialized
- [SMACK-291] - RosterGroup modifications should depend on roster push
- [SMACK-293] - Support optional roster subscription attribute
- [SMACK-305] - RosterEntry#getGroups causing a roster reload
- [SMACK-308] - Multiple errors in pubsub GetItemsRequest
- [SMACK-312] - Only fire RosterListener#entriesUpdated for RosterEntries that changed
- [SMACK-327] - getFeatures() method on DiscoverInfo is improperly set to be package protected instead of public
- [SMACK-328] - Number format exception while parsing dates.
- [SMACK-332] - Smack 3.2.0b2 shows wrong version in Smack Dubugger Window
- [SMACK-334] - Error in form for FileTransferNegotiator
3.1.0 -- November 20, 2008
New Features
- [SMACK-142] - Added support for Kerberos/NTLM. (6 votes)
- [SMACK-210] - Added support for MD5 SASL. (1 vote)
- [SMACK-256] - Added support for new sophisticated TLS mechanisms including SmartCard and Apple's KeychainStore.
- [SMACK-242] - Added support for JEP-50: Ad-hoc commands.
- [SMACK-251] - Added support for XEP-0163: Personal Eventing Protocol. (1 vote)
- [SMACK-226] - XMLConnection can now be used with an http/socks proxy. (2 votes)
- [SMACK-254] - Loading the Roster during login is now optional.
- [SMACK-255] - Added ability to set mime type for avatar.
- [SMACK-235] - Improved performance of Roster class.
- [SMACK-241] - Updated Base64 implementation to match Openfire's.
- [SMACK-240] - Updated Jingle implementation to newest version.
- [SMACK-246] - Improve Jingle logging using commons-logging
- [SMACK-244] - Updated JSTUN to 0.7.2.
- [SMACK-259] - Updated XPP library to latest version.
Bug Fixes
- [SMACK-231] - IBB Outputstream was not being flushed before it was closed.
- [SMACK-236] - Renamed stanza error "unexpected-condition" to "unexpected-request".
- [SMACK-258] - Fixed disconnection issue when parsing SASL success that contained a payload.
- [SMACK-175] - Fixed typo in RosterPacket.ItemStatus constant.
- [SMACK-260] - Added handling of error presence packets
3.0.3 -- May 31, 2007
New Features
- [SMACK-99] - Added support for multiple message bodies and message body languages.
- [SMACK-218] - Implemented GSSAPI for single-sign on.
Bug Fixes
- [SMACK-219] - The getPresence method was not working correctly with offline presence.
- [SMACK-224] - SASL authenticion was using the XMPP domain instead of the FQDN.
3.0.2 -- May 3, 2007
Bug Fixes
- [SMACK-212] - Jingle can't establish session if only one side has a relay service
- [SMACK-213] - RTP Bridge Resolver get wrong localhost address in certain situations
- [SMACK-214] - Presences with a negative priority of -1 are not sending the priority to the server
3.0.1 -- April 12, 2007
Bug Fixes
- [SMACK-211] - Jingle ICE with relay sometimes closed sessions.
- Upgraded bundled version of JSTUN.
3.0.0 -- March 31, 2007
Important Changes
- Java 5 is now required.
- Several API changes are not backwards compatible. In particular, connection handling has
been significantly updated, the GroupChat class has been dropped in favor of the standardized
MultiUserChat, and the Chat class has an updated API.
New Features
- [SMACK-74] - Added support for unavailable presences with status text. (4 votes)
- [SMACK-191] - RosterListener API improvements.
- [SMACK-194] - Roster.getPresence(String) now considers mode after priority to determine the presence value to return.
- [SMACK-195] - Added the ability to disconnect with a custom presence value (for offline status).
- [SMACK-200] - Added convenience methods to Presence class.
- [SMACK-31] - Added support for privacy lists. (4 votes)
- [SMACK-94] - Added support for last activity of online users. (1 vote)
- [SMACK-121] - Added support for stream errors.
- [SMACK-136] - Added support for XEP-0048: bookmark storage.
- [SMACK-144] - Added bookmark manager for central bookmark management.
- [SMACK-150] - Added support for handling node features in disco.
- [SMACK-167] - Added support for XEP-0106: JID Escaping
- [SMACK-171] - The presence of available contacts is now changed to offline when the connection is closed.
- [SMACK-172] - Added support for re-connection when the connection is abruptly closed.
- [SMACK-182] - ProviderManager is now pluggable (for Eclipse ECF).
- [SMACK-185] - Added the workgroup API to Smack.
- [SMACK-206] - Added the option to specify the username to use for the automated test cases.
- [SMACK-208] - Added a max queue size for outgoing packets to prevent memory issues during extreme load.
- [SMACK-209] - Initial Jingle support implemented.
Bug Fixes
- [SMACK-6] - Don't force use of collectors in Chat class.
- [SMACK-10] - Flush pending packets before closing the connection. (4 votes)
- [SMACK-51] - Use unique Thread names among connections.
- [SMACK-54] - Add #equals and #hashCode to Occupant.
- [SMACK-86] - Made presence checks case in-sensitive.
- [SMACK-93] - XHTML provider wasn't handling some tags correctly.
- [SMACK-138] - Added caching to file transfer negotiation operations.
- [SMACK-143] - Updated XMPPError to be compliant with RFC3920.
- [SMACK-145] - XHTML parsing could fail in some cases.
- [SMACK-146] - DNS lookups were failing with some DNS servers.
- [SMACK-147] - Removed invisibility presence mode.
- [SMACK-148] - Socks 5 listening thread was not cleaning up correctly. (2 votes)
- [SMACK-149] - Fixed possible memory leaking in PacketReader.
- [SMACK-151] - Now use getBytes("UTF-8") instead of getBytes().
- [SMACK-152] - The FN field is duplicated when loading vCards from the server.
- [SMACK-153] - Optimized performance by replacing StringBuffer with StringBuilder.
- [SMACK-154] - Fixed roster test cases that were sometimes failing.
- [SMACK-155] - Optimized MUC performance by reducing number of packet collectors and listeners.
- [SMACK-158] - FileTransfer isDone() method was returning true even when the transfer was refused.
- [SMACK-159] - Filenames were not escaped for file transfers.
- [SMACK-160] - Now use stream:feature to discover registration support.
- [SMACK-161] - Improved connection speed.
- [SMACK-162] - Fixed NPE in SmackConfiguration.
- [SMACK-163] - Fixed NPE in RoomInfo when subject was null.
- [SMACK-164] - Contact name was not being escaped.
- [SMACK-165] - Listeners were not being removed from PacketReader.
- [SMACK-166] - Packet reader thread was freezing when parsing an error text with no description.
- [SMACK-168] - Fixed possible delay in PacketReader when negotiating TLS.
- [SMACK-173] - Renamed ConnectionEstablishedListener to ConnectionCreationListener.
- [SMACK-176] - Fixed incorrect property initialization.
- [SMACK-177] - Removed synchronization from Roster.
- [SMACK-178] - Added NodeInformation#getNodeIdentities() to return identities of hosted nodes
- [SMACK-181] - Improved parsing of certificates to get signed domains.
- [SMACK-183] - Documentation fixes.
- [SMACK-184] - Simplified XMPPConnection constructors.
- [SMACK-203] - NULL thread IDs would cause an error inside of the Chat Manager.
- [SMACK-205] - Fixed PacketReader concurrency problems.
- [SMACK-188] - Resources are now closed after reading the keystore.
- [SMACK-189] - The listener was remaining blocked forever in some cases.
- [SMACK-190] - Exceptions while notifying packet reader listeners was stopping the notification thread.
- [SMACK-192] - Roster.getPresence(String) now forces use of the bare JID.
- [SMACK-193] - New presence packets now default to a null presence mode.
- [SMACK-196] - Now set closed to true at the start of the connection shutdown method and not the end.
- [SMACK-197] - The source build was failing.
- [SMACK-198] - File transfer streams were not being closed properly in some cases.
- [SMACK-199] - MultiUserChat invitation listeners are no longer removed on disconnects.
- [SMACK-201] - Roster no longer exposes that it implements ConnectionListener.
2.2.1 -- June 12, 2006
- [SMACK-141] - Fixed SSL exception while creating new XMPPConnections. (1 vote)
- [SMACK-127] - Fixed incorrect file transfer progress.
- [SMACK-130] - Fixed VCard escaping problem that was crashing connections.
- [SMACK-134] - VCards were not being saved when avatar was the only element.
- [SMACK-131] - Illegal XML characters are now properly escaped in the presence status.
- [SMACK-133] - Illegal XML characters are now properly escaped in groups names.
- [SMACK-132] - Fixed IBB problem triggered when buffersize was increased.
- [SMACK-135] - Moved to new Base64 implementation to fix line break issue in old implementation.
2.2.0 -- March 9, 2006
- [SMACK-122] - Added support for JEP-96: File Transfer. (1 vote)
- [SMACK-72] - Added support for JEP-47: In-Band Bytestreams. (2 votes)
- [SMACK-122] - Added support for JEP-65: SOCKS5 Bytestreams. (1 vote)
- [SMACK-112] - Added support for JEP-38 Stream Compression.
- [SMACK-117] - Added support for JEP-33: Extended Stanza Addressing.
- [SMACK-27] - Certification validation is now pluggable.
- [SMACK-118] - Added methods to dynamically remove providers.
- [SMACK-125] - Added support for deaf occupant in MUC rooms.
- [SMACK-109] - Optimized client performance. (1 vote)
- [SMACK-113] - Added support for choosing if TLS should be used or not.
- [SMACK-114] - Added support for choosing if SASL should be used or not.
- [SMACK-123] - A thread is no longer used for packet writer listeners.
- [SMACK-110] - Resource binding and session establishment are now requested only if the server offered them.
- [SMACK-111] - Fixed concurrency issue with date formatter.
- [SMACK-116] - Fixed vCard issues.
- [SMACK-119] - Fixed AccessControlException when using vCard from an applet.
- [SMACK-120] - Listener thread was not being shutdown properly.
- [SMACK-124] - Parsing resource binding packets was requiring smackx.jar file to be in the classpath.
- [SMACK-97] - Fixed functional test failures in PresencePriorityTest and RosterTest.


pixi-ease
a simple and powerful pixi.js easing/tweening/animating library
features
- ease any pixi.js parameter, including tint (using a blend function or stepped)
- use any Penner function by name or any user-defined function
- support for generic number parameters
- change scale or skew using one parameter (e.g., scale: 5 changes both scale.x and scale.y)
- set default durations and easing function for all eases
- uses eventemitter3 for events for both the easing lists and individual eases
- tracks eases on DisplayObject and cleans up when DisplayObject is destroyed
- includes a default easing list so you don't have to instantiate for simple cases
- includes a shake parameter
- good test coverage
Live Demo
https://davidfig.github.io/pixi-ease/
Migrating to v3
- changed default update loop to use requestAnimationFrame to remove the dependency on pixi.js
- to use PIXI.Ticker (like in v2), pass
new Ease({ ticker: PIXI.Ticker.shared })
- ordinary usage should be unchanged
Installation
yarn add pixi-ease
or grab the latest release and use it:
<script src="/directory-to-file/pixi.js"></script>
<script src="/directory-to-file/pixi-ease.js"></script>
<!-- or <script type="module" src="/directory-to-file/pixi-ease.es.js"></script> -->
<script>
const ease = new Ease.Ease(options)
Ease.add(...)
// or Ease.ease.add(...)
</script>
API Documentation
https://davidfig.github.io/pixi-ease/jsdoc/
Simple Usage
import * as PIXI from 'pixi.js'
import { Ease, ease } from 'pixi-ease'
const app = new PIXI.Application()
const test = app.stage.addChild(new PIXI.Sprite(PIXI.Texture.WHITE))
test.tint = 0x00ff00
const example = ease.add(test, { x: 20, y: 15, alpha: 0.25, rotation: 20, scale: 5, skewX: 0.25, blend: 0xff0000 } }, { reverse: true, duration: 2500, ease: 'easeInOutQuad' })
example.on('each', () => console.log('ease updated object during frame using PIXI.Ticker.'))
example.once('complete', () => console.log('move ease complete.'))
test.generic = 25
const generic = ease.add(test, { generic: 0 }, { duration: 1500, ease: 'easeOutQuad' })
generic.on('each', () => console.log(test.generic))
const secondEase = new Ease({ duration: 3000, wait: 1500, ease: 'easeInBack', repeat: 3 })
const test2 = app.stage.addChild(new PIXI.Sprite(PIXI.Texture.WHITE))
secondEase.add(test2, { tint: [0xff0000, 0x00ff00, 0x000ff], scaleX: 2 })
Build Examples
I've included a bunch of build examples in the builds directory, including: browserify, rollup, standalone (e.g., cdn), standalone (pixi.js v4), and typescript.
Tests
- Clone repository
- yarn install
- yarn test (for Mocha test code)
- yarn coverage (for Instanbul coverage)
To run demo locally:
- Clone repository
- yarn install
- yarn build
- yarn dev
- open browser to http://localhost:10001
To run build examples:
- Clone repository
- yarn install
- yarn build
- yarn builds
- yarn test-builds
- open browser to http://localhost:5000
Other Libraries
If you liked pixi-ease, please try my other open source libraries:
- pixi-viewport - A highly configurable viewport/2D camera designed to work with pixi.js.
- pixi-scrollbox - pixi.js scrollbox: a masked box that can scroll vertically or horizontally with scrollbars (uses pixi-ease)
- intersects - a simple collection of 2d collision/intersects functions. Supports points, circles, lines, axis-aligned boxes, and polygons
License
MIT License (c) 2019 YOPEY YOPEY LLC by David Figatner


Toggle navigation
MC Theme
Bootstrap CSS
Bootstrap Components
Bootstrap Javascript
Fuel UX Controls
Typography
Iconography


This area studies systems formed from multiple cooperating computers. This includes the analysis, design, and implementation of distributed systems, distributed middleware, and computer networking protocols, including security.

A Crowdsourcing infrastructure for Deaf and Hard-of-Hearing Students
The goal of this project is to develop a pervasive computing infrastructure that provides enhanced support services to deaf and hard-of-hearing students using crowdsourcing.
An OpenFlow-enabled Network Intrusion Detection Using Bloom Filters
We develop a network intrusion detection system that can test packets nearly at line speed with relatively high accuracy using a Bloom filter for packet filtering. Our system is implemented on an OpenFlow-enabled switch in which control and data planes are separated, so that the system is easily extensible.
Model-driven Human Mobility Analysis and Prediction
As we continue to shift everyday computing to mobile and wearable devices, user’s location is one of the most important context information. When it is handled properly, we can construct mobility models and predictive algorithms that help us to understand our behavior and to preemptively allocate resources. In this project, we are developing models and algorithms that enable us to exploit the full potentials of our mobility data.
Opportunistic Networks and Computing
Opportunistic contacts pave the way for sharing resources among devices to deploy applications. We are investigating the feasibility of service execution in opportunistic environments.
Parallel Java 2
The Parallel Java 2 Library (PJ2) is a Java class library for writing parallel programs in 100% Java. PJ2 supports parallel programming on multicore parallel computers and on clusters of multicore nodes.
Pervasive and mobile systems
Pervasive Computing is about exploiting ubiquitous computing and communication resources in the physical environment to enhance user quality of life. In particular our focus is on creating application level services and making information available anytime, anywhere and anyhow to users. We have developed several middleware paradigms for pervasive computing - facilitating devices resources to applications, scheduling and distributing tasks in mobile systems, providing incentivizing mechanisms and masking unevenness.
Traffic route guidance using prediction
In this project, we develop a micro-level vehicle simulator to show that traffic routing instability can be mitigate by incorporating traffic prediction based on current traffic conditions and routing information. We investigate three routing algorithms: static routing, dynamic routing, and dynamic routing with prediction.


The classes and objects are implemented as user data in Lua. To make sure that the user data really is the internal structure it is supposed to be, we tag their metatables. Previously a boolean at a string key was used, making it relatively easy for the malevolent user to fool Luabind and crash the application. However, this has been replaced with a light userdata key that should be quite impossible to imitate.
In the Lua registry, luabind kept an entry called "__luabind_classes". This string key is now also replaced with a light userdata one.
In the global table, a variable called super is used every time a constructor in a lua-class is called. This is to make it easy for that constructor to call its base class’ constructor. So, if you have a global variable named super it may be overwritten. This is probably not the best solution, and this restriction may be removed in the future.
Note
Deprecated
super() has been deprecated since version 0.8 in favor of directly invoking the base class’ __init() function:
function Derived:__init()
Base.__init(self)
end
Inside the luabind namespace, there’s another namespace called detail. Everything cotained therein should not be used by user code and is subject to change or vanish even between patch versions. There also exist no explicit tests or documentation for this namespace’s contents.
Classes and functions which reside directly in the luabind namespace but are not documented should also rather not be used. However, if you have to depend on undocumented features, these are still better than the detail ones.


The Day the Earth Stood Still
The Day the Earth Stood Still is a movie starring Keanu Reeves, Jennifer Connelly, and Kathy Bates. A remake of the 1951 classic science fiction film about an alien visitor and his giant robot counterpart who visit Earth.


scikit-opt¶
Scikit-opt(or sko) is a Python module of Swarm Intelligence Algorithm. Such as Genetic Algorithm, Particle Swarm Optimization, Simulated Annealing, Ant Colony Algorithm, Immune Algorithm, Artificial Fish Swarm Algorithm.
-
GA
Genetic Algorithm -
PSO
Particle swarm optimization -
SA
Simulated Annealing -
ACA
ACA(Ant Colony Algorithm) is for tsp -
DE
Differential Evolution -
IA
Immune Algorithm -
AFSA
Artificial Fish Swarm Algorithm -
Scikit-opt is totally open-source on GitHub with MIT lisense. Any person have the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the it.
Donation makes Scikit-opt better. opencollective or 微信打赏
News¶
- scikit-opt 0.6.3 released 2021-05-27
-
See PyPI.
- scikit-opt 0.6.2 released 2021-05-13
-
See PyPI.


We all have a talent and a passion to do something. The onlt difference between the greats and us is they don't stop and scale their talents to the next level.
I participate actively in:
This is on of my idols.
Our national swimming federationselects athletes to represent our country each year.
In coding we all need to prepare for the market ahead and need to be prepared.
art on the other hand is diverse. Art is somewhat hard to define. In my opinion Art is your passion studied and developed into your own technique and shared with the world.
Most times people will love the work you come up with.


Bitcoin Podcasts
A great way to keep up with current events, quality podcasts can provide high signal / low noise, easily digestible information.
A great way to keep up with current events, quality podcasts can provide high signal / low noise, easily digestible information.


Toggle navigation
Settings
Profile
Verify ID
Upload Listing
Your Listing
Student Guest Profiles
Messages
Terms of Use
Add someone to help
Logout
Follow the steps to list your place
Listing Application
Property Details
Step 1
House Details
Step 2
Upload Images
Step 3
Submit Listing
Step 4
×
Listing Completed Successfully


Ocala events
-
tony emmerich development corp
ZEA Restaurant menu - New Orleans, LA 70123 -<PHONE_NUMBER>
Restaurant menu, map for ZEA Restaurant located in 70123, New Orleans LA, 1655 Hickory Ave.
http://www.allmenus.com/la/bridge-city/12506-zea-restaurant/menu/Zea. New Orleans Restaurant Review By Tom Fitzmorris, From The ...
Zea is, to quote its advertising tagline, a restaurant for American food. But it has enough New Orleans flavor that its cooking is exciting. The presence of a major .
http://www.nomenu.com/reviews/Zea.htmlZea Baton Rouge Restaurant - Baton Rouge, LA | OpenTable
42 Reviews for Zea Baton Rouge in Baton Rouge. . OpenTable Home; > New Orleans / Louisiana restaurants; > Baton Rouge restaurants; > Zea Baton Rouge .
http://www.opentable.com/zea-baton-rougeZea Rotisserie & Grill - New Orleans Restaurants.com
Zea Rotisserie and Grill is known for their rotisserie chicken that falls of the bone because it's perfectly cooked and other delicious menu items. They are located .
http://www.neworleansrestaurants.com/zea/
auburn tigers navy youth bar tshirt Upcoming events in Ocala
souvenirs available in giza Hottest Tickets
-
Apr 11it's not over daughtry chords daughtry
Amway Center -
Apr 28bold fresh movie tour
Amway Center -
Jun 25create virtual websites free
Bob Carr Performing Arts Center -
Mar 30wild rose lourdes species
Amway Center -
Aug 27free dota 6.49cai 1.52 download
Amway Center -
Jun 21john manning real estate appraiser
Amway Center -
Sep 13physical maps of germany
Francis Field -
Mar 17full episodes of degrassi online
St Augustine Amphitheatre -
Oct 8how do logging affect animals
Amway Center -
May 4baptist church in garland
Bob Carr Performing Arts Center
Ocala's best venues
-
Zea Rotisserie and Grill - Coolinary New Orleans
The Taste Buds created Zea in 1997 with their first location in Harahan, Louisiana. It immediately gained popularity within the community and acclaim from .
http://www.coolinaryneworleans.com/restaurants/zeas-rotisserie-and-grill/ -
New Orleans Restaurants - 240 websites M-Z
New Orleans restaurants website directory with restaurant descriptions and links. . New Orleans Metro - A Louisiana based chain of restaurants, Zea's features .
http://neworleanswebsites.com/cat/fd/res/restaurants/restaurants.html -
ZEA Restaurant: About : ZEA
The History of Zea . From their award winning recipes and Best New Restaurant awards from . There are currently six locations in the New Orleans area.
http://www.zearestaurants.com/z_aboutindustrial revolution factory owners
98 people's favorite
-
New Orleans Roots - B-Metro
Oct 1, 2012 . Founders of Zea Rotisserie and Grill, a multi-location restaurant group, . from a single New Orleans location to a chain of eight restaurants in .
http://b-metro.com/taste-new-orleans-roots/7882/ -
ZEA Contact Information : ZEA
Zea Rotisserie & Grill Restaurants. Corporate Headquarters 8301 Oak Street New Orleans, LA 70118. Phone:<PHONE_NUMBER>. Fax:<PHONE_NUMBER>. Questions .
http://www.zearestaurants.com/z_contact


Filtering Subversion paths
The default behavior is not to exclude any path in Subversion; however for
large repositories with many tags/
folders or
situations where only part of a Subversion repository is to be converted
you may wish to exclude certain Subversion paths. Subversion path
exclusion is possible using two map files exclude.map
and include.map
.
The filtering is based on matching the Subversion path to a regular
expression in the map files. The exclude.map
file is
processed first and if the pattern matches part of the path then that path
is skipped. The include.map
file can be used to
overlay the exclude.map
file re-adding paths that
were skipped. Before a conversion can start the filters must be verified
against the Dump file (typically this is fairly quick and a displays a
progress indicator).
The verification step is to prevent the situation where an excluded path
is relied on at a later point in the history for a branch, copy or merge
action. If such a situation is found the paths are logged and the excluded
source path
is added to the
issue.map
file. To resolve the issue the exclusion
should be removed from the exclude.map
file or a
regular expression, based on the issue.map
file,
added to the include.map
file.
For example; to exclude all Subversion tags in the folder 'tags/', create
an exclusion map file exclude.map
:
# exclude Subversion tags:
^tags/.*
Then start the conversion to verify the map:
pallen-mac:main$ java -jar dist/p4convert.jar --config=Config/foo.cfg loading ChangeMap: changeMap.txt loading TypeMap: types.map importing revisions: 1 to 20635 out of 20635 exclude.map: ^tags/.* Verifying exclusion map... issue: tags/rel-1.0.14/api issue: tags/rel-1.0.14/sys issue: tags/rel-2.0.3 Issues found, saving issue map... Caught EXIT shutting down ...
Looking at the reported issues the tags 'rel-1.0.14' and 'rel-2.0.3' have some actions that conflict with our exclusion, to resolve this simply add the exclusions to the 'include.map' file:
# issues reported for tags/ folder
^tags/rel-1.0.14/.*
^tags/rel-2.0.3/.*


Tasks
Object that holds actions and promises, which are executed at specific events.
Inside Mebo tasks are used by the Session.wrapup to hold actions and promises that are triggered when a Session is about to be terminated (Session.finalize).
Constructor Summary
| Public Constructor | ||
| public |
Creates a new instance |
Method Summary
| Public Methods | ||
| public |
Adds an action to the tasks |
|
| public |
addWrappedPromise(wrappedPromise: function, options: Object) Adds a wrapped promise to the tasks |
|
| public |
clear() Resets the tasks by cleaning all actions and promises |
|
| public |
Returns a list sorted by priority and inclusion order about the actions and promises that are executed through execute |
|
| public |
Tells if there are no tasks |
|
| public |
Executes the actions and promises inside of the tasks (provided by contents). |
Public Constructors
Public Methods
public addAction(action: Action, options: Object) source
Adds an action to the tasks
runOnlyOnce
can be used to avoid the execution of an action that may be triggered
multiple times across nested actions where ideally it should be executed only once,
it's done by using the action's id (Action.id).
Params:
| Name | Type | Attribute | Description |
| action | Action | action instance that should be executed in the wrap up |
|
| options | Object | custom options |
|
| options.runOnlyOnce | boolean |
|
tells if the action should be ignore in case it has already been executed previously (it's done by matching the Action.id) |
| options.priority | number |
|
tells the priority of the action, this affects the execution order where a lower numeric value means a higher priority. |
public addWrappedPromise(wrappedPromise: function, options: Object) source
Adds a wrapped promise to the tasks
Params:
| Name | Type | Attribute | Description |
| wrappedPromise | function | function that should return a promise, ex:
|
|
| options | Object | custom options |
|
| options.priority | number |
|
tells the priority of the action, this affects the execution order where a lower numeric value means a higher priority. |
public async contents(actions: boolean, promises: boolean): Promise<Array> source
Returns a list sorted by priority and inclusion order about the actions and promises that are executed through execute
public async run(): Promise<Array> source
Executes the actions and promises inside of the tasks (provided by contents). All tasks get executed even if an error occurs during the execution of an specific task. In case this method is triggered multiple times it ensures each task is only executed once.
Failed tasks are reported through an exception raised after all tasks have been executed,
this error provides the taskMeboErrors
member that contains a list about the errors raised
during the execution of the tasks.


2 references to ConsumeAvailableNativeProcessOutput
System.Management.Automation (2)
engine\NativeCommandProcessor.cs (2)
441
ConsumeAvailableNativeProcessOutput
(blocking: false);
819
ConsumeAvailableNativeProcessOutput
(blocking: true);


Socially Damaging Behaviors
This is an Agent-Based model inspired by "Socially Damaging Behaviors" model. This is the sequential version of the model.


--- title: "[I wrote a thing] xmonad (part 1 of several, incomplete)" tags: [ 500-words, linux, writing, xmonad, software ] date: "2016-06-21 21:04" mood: "productive (productive)" picture: "" location: "Rainbow's End" options: "preformatted" itemid: "6144" layout: post ---
As I mentioned about a week ago, I've been trying to write more. And since my current obsession is a program called xmonad, well, ...
This is incomplete: it's about the first day's worth (I've been trying to write about 500 words per day). Comments and suggestions are, of course, welcome.
My new 27" monitors arrived at work; I took advantage of the change to rearrange my work space. Before, it was the set-up I've had for most of the last three years -- monitor in front on a stand, second monitor on the right, and my laptop on the left. The new laptop, however, has a decent keyboard (with trackpoint and three buttons), and the monitors between them occupy about 2/3 of the desk.
The new arrangement has the laptop dock under the "middle" monitor; the laptop, being a business-class Dell, has both a pointing stick and a middle "mouse" button. The laptop's keyboard is decent enough that it can replace the thinkpad keyboard I've been using for the last couple of years -- it's a high-end Dell, and has both a pointing stick and a middle button. (The middle button has part of the Unix desktop environment since the mid 1980s; it means "paste", and I use it all the time.) The monitors are about 50% bigger, pixel-wise, than the laptop, and are arranged "traditionally" with the laptop on the left.
You can probably see the problem with this arrangement. The total workspace is about 7000 pixels wide, and it's not even arranged in a straight line -- to get from the laptop to the "middle" monitor you have to move the cursor to the right, but the natural direction would be straight up. What's more, when you undock the laptop the whole thing collapses down to a "mere" 1920x1080. It's no wonder that most of the programmers in my team have opted for a single 30" monitor, and keep their laptop (almost invariably a mac) closed while they're using it.
Fortunately, I anticipated this problem months ago, and started using a window manager called xmonad.
One of the things I love most about Linux is the fact that the program that manages the layout of the screen and the behavior and appearance of the windows on it is not part of the operating system. It's a separate program, sensibly called a "window manager", and it runs in user space as a perfectly ordinary application that just happens to have a couple of extra hooks into X, which is the (also ordinary) program that actually controls the display, the keyboard, and the mouse.
Being an ordinary program -- and not even a terribly complicated one -- anybody can write one, and many people have. For a long time I was using one called TWM (Tabbed Window Manager, but the T originally stood for Tom's). Later I started using CTWM (Claude's Tabbed Window Manager), because it introduced the then unfamiliar notion of multiple workspaces. (Before CTWM, these could only be found in an experimental system at Xerox where they were called "rooms". Apple introduced them decades later, as part of MacOS X.)
You've probably heard of Gnome, KDE, and Ubuntu's horrible Unity desktop
environments.  You can, in fact, run gnome-panel
under any
window manager, and I did for a while. They also include a "session
manager", which handles things like starting the panel and making sure
that applications get notified when you log out, so that they can save
their state and exit cleanly. I've been using Gnome for years, and loved
it for its configurability.
But Gnome's configurability comes with a cost -- every time you move to a new computer, you have to spend an hour clicking around in control panels and property windows to get everything set up the way you like it. And every time there's a major upgrade, something is a little different. It's a cost I no longer have to pay.


"I've got them in my sights!"
"I've got them in my sights!"
Back Line DPS: Magnus' precision marksmanship allows him to interrupt enemy abilities from long range
| Health | 70 | Health | 126 | |
| Physical Attack | 8.2 | Physical Attack | 14.7 | |
| Magic Attack | 0 | Magic Attack | 0 | |
| Physical Armor | 2.3 | Physical Armor | 4.2 | |
| Magic Armor | 2.5 | Magic Armor | 4.5 |
None
Snipe the weakest enemy, dealing Physical Damage. This attack cannot be Dodged and is guaranteed to Crit. If the attack kills the target, Magnus will enter stealth mode, sneaking to a part of the battlefield more distant from his enemies, and restoring some of his Energy
Deals Physical Damage to a single enemy, as well as momentarily stunning them
Launch a grenade which deals Physical Damage to several enemies and Slows them. The enemies will gradually recover their normal speed over time. This ability is used once at the beginning of every wave, as well as occasionally throughout the rest of the battle
When there are no enemy heroes in the immediate vicinity of Magnus, his Physical Pierce Rating will increase, and his attacks will do additional Damage when they Crit
Magnus is armed with a limited amount of special bullets. They will be used when Magnus uses his Headshot ability. These bullets will automatically prioritize enemies who are currently using an ability. They have a chance to interrupt that ability and deal additional Damage that ignores Armor. The amount of special bullets Magnus carries depends on his star-level
When Magnus kills an Enemy with his Ultimate, other Enemies suffer a morale collapse, resulting in a permanent 10% drop in Physical and Magic Attack. The effect can stack up to 3 times
Ability only available while Artic Warfare Skin is equipped
*Key items required to fuse up to Orange+2 and fully equip. Not all items required for fusions listed. Signature Item not included.


- immutable long randomSeed;
- Returns:
the number that your strategy may use to initialize a generator of random numbers.
- immutable int tickCount;
- Returns:
the base game duration in ticks. A real game duration may be lower. Equals to world.tickCount
.
- immutable double mapSize;
- Returns:
the size (both width and height) of the map.
- immutable bool skillsEnabled;
- Returns:
true
if and only if the wizards in this game can gain new levels and learn skills.
- immutable bool rawMessagesEnabled;
- Returns:
true
if and only if the master wizards in this game can send raw messages.
- immutable double friendlyFireDamageFactor;
- Returns:
Returns the damage part dealt by the wizards one faction to each other as a result of friendly fire.
The value depends on the game mode, but is always in range of 0.0
to 1.0
.
Regardless of the game mode, wizards can not damage friendly minions and buildings.
- immutable double buildingDamageScoreFactor;
- Returns:
the factor of the experience points gained by the wizard for the damage dealt to the opposite faction
buildings.
- immutable double buildingEliminationScoreFactor;
- Returns:
the factor of the experience points gained by the wizard for destroying the opposite faction building.
Applies to the maximal amount of building's hitpoints.
- immutable double minionDamageScoreFactor;
- Returns:
the factor of the experience points gained by the wizard for the damage dealt to the other faction
minions.
- immutable double minionEliminationScoreFactor;
- Returns:
the factor of the experience points gained by the wizard for killing the other faction minion.
Applies to the maximal amount of minion's hitpoints.
- immutable double wizardDamageScoreFactor;
- Returns:
the factor of the experience points gained by the wizard for the damage dealt to the opposite faction
wizards.
- immutable double wizardEliminationScoreFactor;
- Returns:
the factor of the experience points gained by the wizard for killing the opposite faction wizard.
Applies to the maximal amount of wizard's hitpoints.
- immutable double teamWorkingScoreFactor;
- Returns:
the experience multiplier applied in case, if the enemy unit died near two or more friendly wizards.
After applying this multiplier, the amount of the experience is rounded down.
- immutable int victoryScore;
- Returns:
the amount of experience points received by each player of the faction in case of victory.
- immutable double scoreGainRange;
- Returns:
the maximal range, at which a wizard gains experience points in case, if a friendly unit kills an other
faction unit.
The experience is evenly distributed between all the wizards not farther than scoreGainRange
from a
killed unit, and the killer unit if he is also a wizard.
If the damage is not fatal, this parameter is not used. If the attacker is a wizard, than the experience
completely goes to this wizard. If the attacker is a minion or a building, nobody gains an experience.
The range is considered as the range between units' centers.
- immutable int rawMessageMaxLength;
- Returns:
the maximal possible length of a raw message.
If a message has higher length, then it will be completely ignored.
- immutable double rawMessageTransmissionSpeed;
- Returns:
the raw message transmission speed.
If the raw message is empty, the addressee will receive it in the next game tick. In other case, the time of
receipt of the message will be delayed for ceil (message.rawMessage.length / rawMessageTransmissionSpeed)
game ticks.
- immutable double wizardRadius;
- Returns:
the radius of a wizard.
- immutable double wizardCastRange;
- Returns:
the base cast range of a wizard.
The effective cast range (wizard.castRange
) may be higher depending on skills of the wizard and auras of
nearby friendly wizards.
- immutable double wizardVisionRange;
- Returns:
the maximal range (between units' centers), at which a wizard can detect other units.
- immutable double wizardForwardSpeed;
- Returns:
the base limit of wizard's forward speed.
The effective forward speed may be higher depending on skills of the wizard and auras of nearby friendly
wizards. The hastened
status can also greatly speed up a wizard.
- immutable double wizardBackwardSpeed;
- Returns:
the base limit of wizard's backward speed.
The effective backward speed may be higher depending on skills of the wizard and auras of nearby friendly
wizards. The hastened
status can also greatly speed up a wizard.
- immutable double wizardStrafeSpeed;
- Returns:
the base limit of wizard's strafe speed.
The effective strafe speed may be higher depending on skills of the wizard and auras of nearby friendly
wizards. The hastened
status can also greatly speed up a wizard.
- immutable int wizardBaseLife;
- Returns:
the maximal amount of wizard's hitpoints at initial level.
- immutable int wizardLifeGrowthPerLevel;
- Returns:
the growth of wizard's hitpoints per level.
- immutable int wizardBaseMana;
- Returns:
the maximal amount of wizard's manapoints at initial level.
- immutable int wizardManaGrowthPerLevel;
- Returns:
the growth of wizard's manapoints per level.
- immutable double wizardBaseLifeRegeneration;
- Returns:
the regeneration speed of wizard's hitpoints at initial level.
- immutable double wizardLifeRegenerationGrowthPerLevel;
- Returns:
the growth of the regeneration speed of wizard's hitpoints.
- immutable double wizardBaseManaRegeneration;
- Returns:
the regeneration speed of wizard's manapoints at initial level.
- immutable double wizardManaRegenerationGrowthPerLevel;
- Returns:
the growth of the regeneration speed of wizard's manapoints.
- immutable double wizardMaxTurnAngle;
- Returns:
the base limit of wizard's turn speed.
The hastened
status increases this limit by 1.0 + hastenedRotationBonusFactor
times.
- immutable int wizardMaxResurrectionDelayTicks;
- Returns:
the maximal possible delay of a wizard's revival.
- immutable int wizardMinResurrectionDelayTicks;
- Returns:
the minimal possible delay of a wizard's revival.
- immutable int wizardActionCooldownTicks;
- Returns:
the minimal possible interval between any two actions of a wizard.
- immutable int staffCooldownTicks;
- Returns:
the minimal possible interval between any two staff attacks.
- immutable int magicMissileCooldownTicks;
- Returns:
the minimal possible interval between any two Magic missile'' spell casts.
- immutable int frostBoltCooldownTicks;
- Returns:
the minimal possible interval between any two Frost bolt'' spell casts.
- immutable int fireballCooldownTicks;
- Returns:
the minimal possible interval between any two Fireball'' spell casts.
- immutable int hasteCooldownTicks;
- Returns:
the minimal possible interval between any two Haste'' spell casts.
- immutable int shieldCooldownTicks;
- Returns:
the minimal possible interval between any two Shield'' spell casts.
- immutable int magicMissileManacost;
- Returns:
the Magic missile'' spell manacost.
- immutable int frostBoltManacost;
- Returns:
the Frost bolt'' spell manacost.
- immutable int fireballManacost;
- Returns:
the Fireball'' spell manacost.
- immutable int hasteManacost;
- Returns:
the Haste'' spell manacost.
- immutable int shieldManacost;
- Returns:
the Shield'' spell manacost.
- immutable int staffDamage;
- Returns:
the base staff damage.
The effective damage may be higher depending on skills of the wizard and auras of nearby friendly wizards.
- immutable double staffSector;
- Returns:
the wizard's staff sector.
A staff attack damages all living units in a sector of -staffSector / 2.0
to staffSector / 2.0
.
This also applies to the status spells and to the relative projectile angle.
- immutable double staffRange;
- Returns:
the wizard's staff range.
A staff attack damages all living units if the distance between wizard's and target's centers is not greater than
staffRange + livingUnit.radius
.
- immutable int[] levelUpXpValues;
- Returns:
the non-negative integers.
The numbers of items is equal to the number of levels a wizard can gain. An item N
mean a number of
experience points a wizard of level N
should get to reach the next level. Thus, the amount of experience
required for the zero level wizard to get to the level N
, is the sum of the first N
elements.
- immutable double minionRadius;
- Returns:
the radius of a minion.
- immutable double minionVisionRange;
- Returns:
the maximal range (between units' centers), at which a minion can detect other units.
- immutable double minionSpeed;
- Returns:
the forward speed of a minion.
A minion can not strafe or move backward.
- immutable double minionMaxTurnAngle;
- Returns:
the maximal turn speed of a minion.
- immutable int minionLife;
- Returns:
the maximal amount of minion's hitpoints.
- immutable int factionMinionAppearanceIntervalTicks;
- Returns:
the interval at which appear the minions of the two opposing factions (academy
and
renegades
).
The minions of each of these factions appear in three groups near their base (one group per lane). Each group
consists of three orcs and one fetish. The minions immediately begin to advance on their lane toward the opposite
faction base, attacking all enemies in their path.
- immutable int orcWoodcutterActionCooldownTicks;
- Returns:
the minimal possible interval between any two attacks of an orc.
- immutable int orcWoodcutterDamage;
- Returns:
the damage of one attack of an orc.
- immutable double orcWoodcutterAttackSector;
- Returns:
the orc's axe sector.
An axe attack damages all living units in a sector of -orcWoodcutterAttackSector / 2.0
to
orcWoodcutterAttackSector / 2.0
.
- immutable double orcWoodcutterAttackRange;
- Returns:
the orc's axe range.
An axe attack damages all living units if the distance between orc's and target's centers is not greater than
orcWoodcutterAttackRange + livingUnit.radius
.
- immutable int fetishBlowdartActionCooldownTicks;
- Returns:
the minimal possible interval between any two attacks of a fetish.
- immutable double fetishBlowdartAttackRange;
- Returns:
the maximal dart fly range.
- immutable double fetishBlowdartAttackSector;
- Returns:
the dart throw sector.
The relative angle of a dart is in range of -fetishBlowdartAttackSector / 2.0
to
fetishBlowdartAttackSector / 2.0
.
- immutable double bonusRadius;
- Returns:
the radius of a bonus.
- immutable int bonusAppearanceIntervalTicks;
- Returns:
the interval at which appears a bonus.
Every 500$ ticks up to two bonuses may appear on the map. The bonuses are created at the two following points:
(mapSize * 0.3
, mapSize * 0.3
) and (mapSize * 0.7
, mapSize * 0.7
). If any part of
the new bonus area is already occupied by a wizard or by an existing bonus, then the creation of the bonus will
be postponed till the end of the next interval.
- immutable int bonusScoreAmount;
- Returns:
the amount of score and experience points for taking a bonus.
- immutable double dartRadius;
- Returns:
the radius of a dart.
- immutable double dartSpeed;
- Returns:
the dart speed.
- immutable int dartDirectDamage;
- Returns:
the dart damage.
- immutable double magicMissileRadius;
- Returns:
the radius of a magic missile projectile.
- immutable double magicMissileSpeed;
- Returns:
the magic missile projectile speed.
- immutable int magicMissileDirectDamage;
- Returns:
the magic missile projectile damage.
- immutable double frostBoltRadius;
- Returns:
the radius of a frost bolt projectile.
- immutable double frostBoltSpeed;
- Returns:
the frost bolt projectile speed.
- immutable int frostBoltDirectDamage;
- Returns:
the frost bolt projectile damage.
- immutable double fireballRadius;
- Returns:
the radius of a fireball projectile.
- immutable double fireballSpeed;
- Returns:
the fireball projectile speed.
- immutable double fireballExplosionMaxDamageRange;
- Returns:
the radius of the area in which living units are taking maximal damage from the fireball projectile
explosion.
See Also:
#getFireballExplosionMaxDamage ()
- immutable double fireballExplosionMinDamageRange;
- Returns:
the radius of the area in which living units are taking any damage from the fireball projectile
explosion.
See Also:
#getFireballExplosionMaxDamage ()
- immutable int fireballExplosionMaxDamage;
- Returns:
the damage of the fireball at the epicenter of the explosion.
A living unit takes the fireballExplosionMaxDamage
if the distance from the center of the explosion to
the nearest point of this unit does not exceed the fireballExplosionMaxDamageRange
. As you increase the
distance to the fireballExplosionMinDamageRange
, the damage of the fireball decreases in a linear manner
and reaches fireballExplosionMinDamage
. If the distance from the center of the explosion to the nearest
point of the living unit exceeds fireballExplosionMinDamageRange
, this unit takes no damage.
If a living unit takes any damage from the fireball explosion, it receives a burning
status.
- immutable int fireballExplosionMinDamage;
- Returns:
the damage of the fireball on the periphery of the explosion.
See Also:
#getFireballExplosionMaxDamage ()
- immutable double guardianTowerRadius;
- Returns:
the radius of a guardian tower.
- immutable double guardianTowerVisionRange;
- Returns:
the maximal range (between units' centers), at which a guardian tower can detect other units.
- immutable double guardianTowerLife;
- Returns:
the maximal amount of guardian tower's hitpoints.
- immutable double guardianTowerAttackRange;
- Returns:
the maximal range (between units' centers), at which a guardian tower can attack other units.
- immutable int guardianTowerDamage;
- Returns:
the damage of one attack of a guardian tower.
- immutable int guardianTowerCooldownTicks;
- Returns:
the minimal possible interval between any two attacks of a guardian tower.
- immutable double factionBaseRadius;
- Returns:
the radius of a faction base.
- immutable double factionBaseVisionRange;
- Returns:
the maximal range (between units' centers), at which a faction base can detect other units.
- immutable double factionBaseLife;
- Returns:
the maximal amount of faction base's hitpoints.
- immutable double factionBaseAttackRange;
- Returns:
the maximal range (between units' centers), at which a faction base can attack other units.
- immutable int factionBaseDamage;
- Returns:
the damage of one attack of a faction base.
- immutable int factionBaseCooldownTicks;
- Returns:
the minimal possible interval between any two attacks of a faction base.
- immutable int burningDurationTicks;
- Returns:
the duration of the burning
status.
- immutable int burningSummaryDamage;
- Returns:
the total damage of the burning
status.
- immutable int empoweredDurationTicks;
- Returns:
the duration of the empowered
status.
- immutable double empoweredDamageFactor;
- Returns:
the damage multiplier of empowered living unit. dot (damage over time) is excluded.
- immutable int frozenDurationTicks;
- Returns:
the duration of the frozen
status.
- immutable int hastenedDurationTicks;
- Returns:
the duration of the hastened
status.
- immutable double hastenedBonusDurationFactor;
- Returns:
the hastened
status duration multiplier (in case of taking a bonus).
- immutable double hastenedMovementBonusFactor;
- Returns:
the relative move speed boost of a hastened unit.
The maximal possible wizard speed is
1.0 + 4.0 * movementBonusFactorPerSkillLevel + hastenedMovementBonusFactor
of the base speed.
- immutable double hastenedRotationBonusFactor;
- Returns:
the relative turn speed boost of a hastened unit.
- immutable int shieldedDurationTicks;
- Returns:
the shielded
duration.
- immutable double shieldedBonusDurationFactor;
- Returns:
the shielded
status duration multiplier (in case of taking a bonus).
- immutable double shieldedDirectDamageAbsorptionFactor;
- Returns:
the damage part absorbed by shield. dot (damage over time) is excluded.
- immutable double auraSkillRange;
- Returns:
the range of an aura skill.
- immutable double rangeBonusPerSkillLevel;
- Returns:
the absolute increase of the wizard cast range for each learned skill, which is one of the
prerequisites of the advancedMagicMissile
skill.
- immutable int magicalDamageBonusPerSkillLevel;
- Returns:
the absolute increase of the wizard spell damage for each learned skill, which is one of the
prerequisites of the frostBolt
skill. dot (damage over time) is excluded.
- immutable int staffDamageBonusPerSkillLevel;
- Returns:
the absolute increase of the wizard staff damage for each learned skill, which is one of the
prerequisites of the fireball
skill.
- immutable double movementBonusFactorPerSkillLevel;
- Returns:
the relative increase of the move speed for each learned skill, which is one of the
prerequisites of the haste
skill.
The maximal possible wizard speed is
1.0 + 4.0 * movementBonusFactorPerSkillLevel + hastenedMovementBonusFactor
of the base speed.
- immutable int magicalDamageAbsorptionPerSkillLevel;
- Returns:
the absolute decrease of the incoming magical damage for each learned skill, which is one of the
prerequisites of the shield
skill. dot (damage over time) is excluded.


3.4. USING PARSER GENERATORS
1
P
→
L
2
S
→
id
:=
id
3
S
→
while id do
S
4
S
→
begin
L
end
5
S
→
if id then
S
6
S
→
if id then
S
else
S
7
L
→
S
8
L
→
L
;
S
GRAMMAR 3.30.
well understood. Most shift-reduce con°icts, and probably all reduce-reduce
con°icts, should not be resolved by ﬁddling with the parsing table. They are
symptoms of an ill-speciﬁed grammar, and they should be resolved by elimi-
nating ambiguities.
3.4
USING PARSER GENERATORS
The task of constructing LR(1) or LALR(1) parsing tables is simple enough
to be automated. And it is so tedious to do by hand that LR parsing for real-
istic grammars is rarely done except using parser-generator tools. Yacc (“Yet
another compiler-compiler”) is a classic and widely used parser generator;
Bison
and
occs
are more recent implementations.
A Yacc speciﬁcation is divided into three sections, separated by
%%
marks:
parser declarations
%%
grammar rules
%%
programs
The
parser declarations
include a list of the terminal symbols, nonterminals,
and so on. The
programs
are ordinary C code usable from the semantic ac-
tions embedded in the earlier sections.
The
grammar rules
are productions of the form
exp :
exp PLUS exp
{
semantic action
}
where
exp
is a nonterminal producing a right-hand side of
exp+exp
, and
PLUS
is a terminal symbol (token). The
semantic action
is written in ordinary
C and will be executed whenever the parser reduces using this rule.
69


The most important part of understanding quicksort is to understand the partitioning function.
Here is an intuitive way to present the array being currently partitioned, let’s say we’ve selected a pivot in the middle of the array and its value is 100. Here’s the array being partitioned.
Where pivot was prior to partitioning and after the partitioning doesn’t really matter, as long as it ends up being on the correct side of the result boundary.What really matters is that when partitioning is done, all elements to the left of left index are smaller than pivot.(or all elements to the right of right index are larger than pivot)Let’s assume the pivot element 100 has already been swapped to the blue part.
- The left index keeps increasing, and all elements it left behind are smaller than the pivot. At the same time, the right index keeps decreasing, and all elements it left behind are larger than the pivot.
- If left index meets an element larger than or equal to the pivot, it stops, and wait for right index to find an element smaller than or equal to the pivot, then they swap the elements and continue the step 1 until the left index is larger than the right index. What if the right index does not find an element smaller than or equal to the pivot? Then the right index will just continue moving to the left until it passes the left index, and stops at the next element of the left index (because its value is smaller than pivot). Then the partitioning is done.
- return the left index as the boundary to which all elements on the left are smaller than the pivot.
Bonus: Have you seen this amusing Hungarian quicksort dance before?


Rails Developer
We are frequently working with or creating new applications with Ruby, mostly Rails. These projects are in various states of development, from ‘proof-of-concept’ to ‘ready-to-deploy.’ The work also includes leveraging new technologies such as AI and machine learning as service type technologies for custom application implementation. Our work is joined by a common thread of being human-centric and intended to serve our clients with solutions rooted in ethical principles.
Our teams include back-end and front-end developers, UX designers, graphic designers, product managers, QA technicians, and project managers. We work closely and collaboratively and meet regularly with the clients. Our teams are distributed around the world and meet via video conference.
Who We're Looking For
CoLab coworkers bring a wide range of talent and perspectives to our collaboration. We’re looking for people who try to meet complexity with simplicity and can communicate about it with their peers. As a co-op, we embrace both autonomy and mutual aid. You’ll have clear responsibilities in your role, as well as opportunities to contribute in other areas. We have no criteria around particular background or credentials; we care about your proposals, what you produce, and your growth and happiness with our team. Does CoLab sound like a place for you? Read on.
- Support reviews of peers and help to optimize processes.
- Desire to actively engage in constructive code and design reviews with peers and partners.
- Maintain code quality, organization, and automatization.
- 4+ years of writing effective and scalable code in Rails.
- Expertise in Rspec.
- Familiarity with Capistrano or other deployment tools for Rails.
- Advanced knowledge of databases.
- Advanced knowledge of data structures and algorithms.
- Building back-end components for web applications.
- Testing applications for performance, responsiveness and security.
- Hands-on experience writing command-line apps using Ruby libraries.
- Expert understanding of object-oriented programming.
- Identify bottlenecks and bugs, and devise solutions to those.
- Experience working in Agile Development Methodologies and frameworks such as Scrum.
- Deliver quality, professional work on a daily basis as a matter of principle.
- Work with distributed teams using online collaboration tools like Slack and Zoom.
- Writing Rails applications from scratch.
- Using Devise for authentication and Pundit for authorization.
- Using Capistrano for deployment.
- Using ActiveAdmin as a backend admin tool.
- Using plugins for enhancing ActiveAdmin.
- Test cases for model validations.
- Services for business logic and test cases.
- Writing API layer to expose data to 3rd party systems.
- A commitment to doing impactful work that benefits the common good.
- A love for simple, elegant solutions.
- Clear communication when setting and managing expectations.
- Commitment to meeting expectations to the best of your ability.
- Show care for yourself, your peers, the planet.
- A flexible mindset when considering how best to work and collaborate together.
- Open to contributing and receiving growth-oriented feedback.
- Empathetic, service-minded, when working directly with clients and peers.
- Ability to communicate in a clear and sensitive manner.
- Experience building client and peer trust and goodwill in an agency role.
- Ability to spot problems before they happen and suggest solutions.
- Experience with technical estimation and roadmap planning.
- Experience with component-based development
- Experience with continuous integration and deployments.
CoLab was founded in 2010 as a worker-owned cooperative in order to co-create simple, purpose driven solutions to help solve global problems through collaboration and innovation. Our clients benefit from working with dedicated and talented technology team members who have been growing together for many years and who continue to form long lasting relationships with fellow workers, partners, and clients.
- A path to member-ownership for every worker at CoLab.coop.
- A commitment to work at the intersection of technology and social and environmental justice.
- Welcoming of a diversity of perspectives and experiences. Stronger together.
- Be curious. Listen deeply. Reflect, learn, and grow together.
- Value generosity and transparency.
- Values a familial environment, where our core strength lies not in smarts, but in our togetherness.
- See business relationships, and specifically co-operative economics, as a central pillar of efforts to better our communities.
- Recognize that we are humans before we are of any particular gender, race, class, or religion.
- Understand that our work is collaborative, from the ground up. We support worker agency, listening with empathy, speaking with balance, and cultivating unity.
- Each is equitably valued for their contributions, regardless of their appearance, identity, or beliefs.
- See that working in collaboration with peers as a duo is an inherent strength in most situations
We are open to receiving applications from wherever you are based including to applicants living outside of the U.S. We prioritize hiring within locales where our current work community resides when possible to allow for in real life meetup opportunities.
Our working hours are mainly +/- 6 hours Eastern time zone. We currently have teammates and clients from California to New York to the EU to the Asia Pacific region.
Our cooperative has recently passed a comprehensive approach to rate standards for all of our members and collaborators. The rate for this role will be determined based on a standard set of merit and experience-based criteria, applied equally to all members of our workplace. The expected range for this role is $36.06 - $45.67/hr USD.
Flexible project based work. Contractor agreement determined by skills, capacity, availability and project fit. Opportunity to grow to full employment and member ownership.
Anticipated start timing is immediate.
- Flexible schedule
- Friendly peers
- Participate in mission-driven projects
- Lots of room to grow
- Educational resources
- Stretch responsibilities that challenge you to level up!
- Path to ownership
- Value-aligned community
- Respect for work/life balance
- Support for spiritual growth
We center underrepresented people and communities in our work. Women, gender non-conforming people, indigenous people, and people of color are strongly encouraged to apply.
Please email<EMAIL_ADDRESS>with the subject line “Rails Developer.”
- A brief, 2-3 paragraph cover letter about your background, interest in co-operatives and what you hope to bring to this work
- A resume or CV and portfolio or professional links
- Availability to start and other considerations
- 2 questions you have for us
- 2-3 work references
We look forward to talking with you!


{{ .Date | time.Format ":date_medium" }}
-
{{ .ReadingTime }} minute read
{{/* TODO: Implement tag navigation. Hugo has a concept of taxonomies, which I don't know much about
-
{% for tag in include.post.tags %}
{% assign tag_name = site.my_tags | where: "slug", tag | map: "name" | first %}
{{ tag_name }}
{% endfor %}


Sign Up
Basic Information
Full Name
Email
Password
Your Profile
Number of Interviews Conducted
Degree
Area of Expertise in Conducting Interview
Front-End Developer
Back-End Developer
Data Analyst
Networks
DBMS
Cancel
Submit


Structs
The following structs are available globally.
-
Stores configuration for
See moreNumericCondition
.Declaration
Swift
public struct NumericConfiguration: Configuration
-
The
See morePresentValidator
contains anPresentCondition
. A valid string is a non-empty string. - seealso:PresentCondition
Declaration
Swift
public struct PresentValidator: Validator
-
The
See moreNumericValidator
contains anNumericCondition
. A valid string only contains numbers. - seealso:NumericCondition
Declaration
Swift
public struct NumericValidator: ConfigurableValidator
-
The
See moreCreditCardCondition
checks a string for a credit card number.Declaration
Swift
public struct CreditCardCondition: ConfigurableCondition
-
The
See morePostcodeCondition
checks a string for a post code.Declaration
Swift
public struct PostcodeCondition: ConfigurableCondition
-
The
See moreRangeCondition
validates the length of a string.Declaration
Swift
public struct RangeCondition: ConfigurableCondition
-
The
See moreAlphanumericCondition
checks a string for occurrences of letters and/or numbers.Declaration
Swift
public struct AlphanumericCondition: ConfigurableCondition
-
The
See moreCreditCardValidator
contains anCreditCardCondition
. A valid string is a credit card number. - seealso:CreditCardCondition
Declaration
Swift
public struct CreditCardValidator: ConfigurableValidator
-
The
See morePasswordStrengthValidator
contains anPasswordStrengthCondition
. A valid string meets the required strength level. - seealso:PasswordStrengthCondition
Declaration
Swift
public struct PasswordStrengthValidator: ConfigurableValidator
-
Stores configuration for
See moreAlphabeticCondition
.Declaration
Swift
public struct AlphabeticConfiguration: Configuration
-
The
See moreNumericCondition
checks a string for numbers.Declaration
Swift
public struct NumericCondition: ConfigurableCondition
-
Stores configuration for
See morePostcodeCondition
.Declaration
Swift
public struct PostcodeConfiguration: Configuration
-
The
See moreEmailValidator
contains anEmailCondition
. A valid string is an email address. - seealso:EmailCondition
Declaration
Swift
public struct EmailValidator: Validator
-
The
See moreURLShorthandCondition
checks a string for a valid URL. - note: No scheme (protocol) is needed for a valid URL. If you want a check for more strict URLs seeURLCondition
.Declaration
Swift
public struct URLShorthandCondition: Condition
-
The
See moreURLValidator
contains anURLCondition
. A valid string is a full URL with scheme. - seealso:URLCondition
Declaration
Swift
public struct URLValidator: Validator
-
The
See moreAlphabeticValidator
contains anAlphabeticCondition
. A valid string only contains letters. - seealso:AlphabeticCondition
Declaration
Swift
public struct AlphabeticValidator: ConfigurableValidator
-
Stores configuration for
See moreRangeCondition
.Declaration
Swift
public struct RangeConfiguration: Configuration
-
The
See morePostcodeValidator
contains anPostcodeCondition
. A valid string is a postcode. - seealso:PostcodeCondition
Declaration
Swift
public struct PostcodeValidator: ConfigurableValidator
-
The
See moreAlphabeticCondition
checks a string for occurrences of letters.Declaration
Swift
public struct AlphabeticCondition: ConfigurableCondition
-
Stores configuration for
See moreAlphanumericCondition
.Declaration
Swift
public struct AlphanumericConfiguration: Configuration
-
Credit card types that are supported by
See moreCreditCardCondition
. There is aregex
property that returns the regex for validating that credit card number.Declaration
Swift
public struct CreditCardType: OptionSet, CustomStringConvertible
-
Stores configuration for
See moreCreditCardCondition
.Declaration
Swift
public struct CreditCardConfiguration: Configuration
-
The
See moreURLShorthandValidator
contains anURLShorthandCondition
. A valid string is a URL, with or without scheme. - seealso:URLShorthandCondition
Declaration
Swift
public struct URLShorthandValidator: Validator
-
Stores configuration for
See morePasswordStrengthCondition
.Declaration
Swift
public struct PasswordStrengthConfiguration: Configuration
-
The
See moreURLCondition
checks a string for a valid URL. - note: The scheme (protocol) is needed for a valid URL. If you want a check for shorthand URLs seeURLShorthandCondition
. Only HTTP and HTTPS schemes are considered valid.Declaration
Swift
public struct URLCondition: Condition
-
The
See moreRangeValidator
contains anRangeCondition
. A valid string meets the required string length. - seealso:RangeCondition
Declaration
Swift
public struct RangeValidator: ConfigurableValidator
-
Convenience implementation of
See moreForm
that is a form full of any type ofValidatorControl
.Declaration
Swift
public struct ControlForm: Form
-
The
See moreAlphanumericValidator
contains anAlphanumericCondition
. A valid string only contains letters and/or numbers. - seealso:AlphanumericCondition
Declaration
Swift
public struct AlphanumericValidator: ConfigurableValidator
-
The
PasswordStrengthCondition
checks for the strength of a password string. The strength is measured on five simple criteria: - contains lower case characters - contains upper case characters - contains numeric characters - contains special characters (e.g /‘;~) - is more than 8 characters longEach of these matched criteria moves the password strength of the string up one strength, strength is measured on
PasswordStrength
.If the password strength matches or is above the required strength than the condition will pass.
See moreDeclaration
Swift
public struct PasswordStrengthCondition: ConfigurableCondition


§303-3.5 Limitation on liability. The University of Hawaii, department of education, and the State of Hawaii shall not be held liable for the sums deferred or the results of any investment product. [L 1999, c 123, §1; am L 2001, c 186, §3]


| File | Statements | Branches | Functions | Lines | |||||
|---|---|---|---|---|---|---|---|---|---|
| databases | 72.58% | 45/62 | 68% | 17/25 | 72.73% | 16/22 | 74.58% | 44/59 | |
| initialize | 9.52% | 2/21 | 0% | 0/2 | 0% | 0/5 | 11.76% | 2/17 | |
| initialize/controllers | 10.94% | 7/64 | 0% | 0/18 | 0% | 0/7 | 12.28% | 7/57 | |
| initialize/strategy | 14.29% | 1/7 | 0% | 0/4 | 0% | 0/4 | 14.29% | 1/7 | |
| instances | 100% | 2/2 | 100% | 0/0 | 100% | 0/0 | 100% | 2/2 | |
| lib | 94.59% | 70/74 | 71.43% | 10/14 | 100% | 21/21 | 100% | 67/67 | |
| lib/errors | 100% | 13/13 | 100% | 0/0 | 100% | 2/2 | 100% | 13/13 | |
| lib/transporters | 10.34% | 3/29 | 0% | 0/17 | 11.11% | 1/9 | 11.54% | 3/26 | |
| logger | 100% | 10/10 | 100% | 3/3 | 100% | 3/3 | 100% | 10/10 | |
| middlewares | 9.23% | 6/65 | 0% | 0/33 | 0% | 0/13 | 11.32% | 6/53 | |
| models | 30% | 3/10 | 0% | 0/2 | 0% | 0/1 | 33.33% | 3/9 | |
| server | 97.96% | 48/49 | 90.48% | 19/21 | 93.75% | 15/16 | 100% | 44/44 |


Share inpiring travel pictures with others
Upload your image
Submit
Here are some travel images uploaded by other users


PATCH ADAMS (Universal) Starring: Robin Williams, Monica Potter, Daniel London, Philip Seymour Hoffman, Bob Gunton. Screenplay: Steve Oedekerk, based on the book "Gesundheit!" by Hunter Doherty Adams and Maureen Mylander. Producers: Barry Kemp, Mike Farrell, Marvin Minoff and Charles Newirth. Director: Tom Shadyac. MPAA Rating: PG-13 (profanity, adult themes) Running Time: 115 minutes. Reviewed by Scott Renshaw.
We've seen this Robin Williams before, though not much recently. We saw him in GOOD MORNING, VIETNAM as the disc jockey whose unconventional approach to military broadcasting endears him to grunts while irritating The Establishment; we saw him in DEAD POETS SOCIETY as the teacher whose unconventional approach to literature endears him to students while irritating The Establishment. This is Robin Williams the crowd-pleasing riff-meister, playing the comedy-drama character arc in which he is temporarily sobered by tragedy but eventually emerges triumphant in the lives he has touched with humor.
This is the Robin Williams -- the stand-up comic with the heart of gold -- that we see in PATCH ADAMS, the fact-based story of a medical student whose unconventional approach to patient care endears him to patients while irritating The Establishment. Unfortunately, we've never seen this character so compromised by such an aggressively feel-good film. It opens in 1969, where Hunter "Patch" Adams is a voluntary inmate in a mental hospital. His experience with the patients there energizes him with a desire to heal, leading to his enrollment two years later in medical school. There he becomes a top student, but angers a conservative dean (Bob Gunton) by testing his theory that laughter is the best medicine on actual hospital patients. While repeatedly butting heads with administrators, Patch and two classmates (Monica Potter and Daniel London) commit themselves to creating a place where they can treat patients not just with prescriptions, but with compassion, personal contact and big red clown noses.
The first half of PATCH ADAMS certainly belongs to Williams the Clown, given free rein to do his stuff; not coincidentally, it's also the most entertaining half. He performs and pratfalls for a juvenile oncology ward, grants the wishes of the ailing and elderly, and breaks through the anger of a surly terminally ill man (ubiquitous commercial voice Peter Coyote). His rebel with the mile-a-minute mind delivers quite a few laughs through an hour of PATCH ADAMS, but then again, he has to. It's so obvious where this narrative is headed from the moment he enters medical school, Williams offers the only spark of invention. Even when contending with the hammering pathos of grinning, hairless children, he still has the ability to disarm an audience with a joke.
Those grinning, hairless children do bode ill for the second half, when PATCH ADAMS gets serious on us. It's not just that screenwriter Steve Oedekerk and director Tom Shadyac (who teamed up on Eddie Murphy's THE NUTTY PROFESSOR) play to the most cliched devices of emotional manipulation, like a tearful speech over a grave and a pedantic speech in a courtroom setting. What's worse is that they don't understand when _not_ to resort to emotional manipulation. There is a particularly distasteful moment in PATCH ADAMS when a character reveals that she is a survivor of childhood sexual abuse. Instead of allowing the scene any sort of sensitivity or dignity, they turn it into a romantic interlude, complete with Marc Shaiman's obtrusive, syrupy underscore (Shaiman's work should be declared a health risk for diabetics). PATCH ADAMS not only dares you not to be uplifted, it jams a forklift under your seat and slowly grinds you into the ceiling of the theater.
I know plenty of viewers will be amused enough by Williams' antics to consider PATCH ADAMS worthwhile. I know plenty of viewers will be applauding Patch sticking it to Big Medicine as the end credits roll. PATCH ADAMS is a calculated, carefully constructed Response Machine, unencumbered by complexities like making the traditional doctors anything more than ogres. True story or no, this is a vehicle for Robin Williams as we've known him best and loved him most. He's the non-conformist ready to quip you into submission...except that he appears all-too-willing to conform to formulaic roles in formulaic films. Doctor, order this film up an IV of subtlety, stat.
On the Renshaw scale of 0 to 10 Patch-work quips: 5.
Visit Scott Renshaw's MoviePage http://www.inconnect.com/~renshaw/ *** Subscribe to receive new reviews directly by email! See the MoviePage for details, or reply to this message with subject line "Subscribe".
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Lindsey Raffa
Introduction to Programming
Ping-Pong Code Review
Week 3-BDD
Ping Pong will count up to your number and output changes accordingly:


| Package | Description |
|---|---|
| net.jini.core.constraint |
Defines constraints and collections of constraints that can be used to control
method invocation, and an interface that proxies implement to allow clients
to specify constraints for remote method calls.
|
| net.jini.jeri.ssl |
Provides implementations of
Endpoint and ServerEndpoint that use TLS/SSL and HTTPS (HTTP over
TLS/SSL) to support invocation constraints. |
| org.apache.river.discovery |
Provides a set of constraints, low-level utility classes, and provider
interfaces for participating in versions 1 and 2 of the multicast request,
multicast announcement, and unicast discovery protocols.
|
| Modifier and Type | Interface and Description |
|---|---|
interface |
RelativeTimeConstraint
Implemented by constraints that are expressed in terms of relative time,
to support conversion to absolute time constraints.
|
| Modifier and Type | Class and Description |
|---|---|
class |
ClientAuthentication
Represents a constraint on authentication of the client to the server.
|
class |
ClientMaxPrincipal
Represents a constraint on the client, such that if the client
authenticates itself, then it may only authenticate itself as one or more
of the specified principals.
|
class |
ClientMaxPrincipalType
Represents a constraint on the client, such that if the client
authenticates itself, then it may only authenticate itself as principals
that are instances of one or more of the specified classes.
|
class |
ClientMinPrincipal
Represents a constraint on the client, such that if the client
authenticates itself, then it must authenticate itself as at least all of
the specified principals.
|
class |
ClientMinPrincipalType
Represents a constraint on the client, such that if the client
authenticates itself, then it must authenticate itself such that, for each
specified class, at least one authenticated principal is an instance of
that class.
|
class |
Confidentiality
Represents a constraint on the confidentiality of message contents.
|
class |
ConnectionAbsoluteTime
Represents a constraint on the absolute time by which a network connection
must be established.
|
class |
ConnectionRelativeTime
Represents a constraint on the maximum amount of time to wait for a
network connection to be established.
|
class |
ConstraintAlternatives
Combines two or more constraint alternatives into a single overall
constraint.
|
class |
Delegation
Represents a constraint on delegation from the client to the server.
|
class |
DelegationAbsoluteTime
Represents a constraint on delegation, such that if delegation is permitted,
it be permitted only for a range of absolute times.
|
class |
DelegationRelativeTime
Represents a constraint on delegation, such that if delegation is permitted,
it be permitted only for a range of time measured relative to the start of
the remote call.
|
class |
Integrity
Represents a constraint on the integrity of message contents, covering not
only data transmitted in band as part of the remote call itself, but also
out-of-band downloaded code.
|
class |
ServerAuthentication
Represents a constraint on authentication of the server to the client.
|
class |
ServerMinPrincipal
Represents a constraint on the server, such that if the server
authenticates itself, then it must authenticate itself as at least all of
the specified principals.
|
| Modifier and Type | Method and Description |
|---|---|
static InvocationConstraint |
ConstraintAlternatives.create(Collection<InvocationConstraint> c)
Returns a constraint representing the specified alternative constraints,
with duplicate constraints removed.
|
static InvocationConstraint |
ConstraintAlternatives.create(InvocationConstraint[] constraints)
Returns a constraint representing the specified alternative constraints,
with duplicate constraints removed.
|
InvocationConstraint |
RelativeTimeConstraint.makeAbsolute(long baseTime)
Converts this constraint to absolute time.
|
InvocationConstraint |
DelegationRelativeTime.makeAbsolute(long baseTime)
Returns a
DelegationAbsoluteTime instance with times obtained
by adding the specified base time argument to the duration values
from this instance. |
InvocationConstraint |
ConstraintAlternatives.makeAbsolute(long baseTime)
Returns a constraint equal to the result of taking the constraints in
this instance, replacing each constraint that is an instance of
RelativeTimeConstraint with the result of invoking that
constraint's makeAbsolute method with the specified base
time, and invoking the create method of this class with
the revised collection of constraints. |
InvocationConstraint |
ConnectionRelativeTime.makeAbsolute(long baseTime)
Returns a
ConnectionAbsoluteTime instance with time obtained
by adding the specified base time argument to the duration value
from this instance. |
| Modifier and Type | Method and Description |
|---|---|
static InvocationConstraint |
ConstraintAlternatives.create(InvocationConstraint[] constraints)
Returns a constraint representing the specified alternative constraints,
with duplicate constraints removed.
|
| Modifier and Type | Method and Description |
|---|---|
static InvocationConstraint |
ConstraintAlternatives.create(Collection<InvocationConstraint> c)
Returns a constraint representing the specified alternative constraints,
with duplicate constraints removed.
|
| Constructor and Description |
|---|
ConstraintAlternatives(InvocationConstraint[] constraints)
Creates an instance containing the specified alternative constraints,
with duplicate constraints removed.
|
InvocationConstraints(InvocationConstraint[] reqs,
InvocationConstraint[] prefs)
Creates an instance that has all of the constraints from the first
array,
reqs , added as requirements if the array is a
non-null value, and has all of the constraints from
the second array, prefs , added as preferences if the
array is a non-null value. |
InvocationConstraints(InvocationConstraint[] reqs,
InvocationConstraint[] prefs)
Creates an instance that has all of the constraints from the first
array,
reqs , added as requirements if the array is a
non-null value, and has all of the constraints from
the second array, prefs , added as preferences if the
array is a non-null value. |
InvocationConstraints(InvocationConstraint req,
InvocationConstraint pref)
Creates an instance that has the first constraint,
req ,
added as a requirement if it is a non-null value, and has
the second constraint, pref , added as a preference if it
is a non-null value and is not a duplicate of the
requirement. |
| Constructor and Description |
|---|
ConstraintAlternatives(Collection<InvocationConstraint> c)
Creates an instance containing the specified alternative constraints,
with duplicate constraints removed.
|
InvocationConstraints(Collection<InvocationConstraint> reqs,
Collection<InvocationConstraint> prefs)
Creates an instance that has all of the constraints from the first
collection,
reqs , added as requirements if the collection
is a non-null value, and has all of the constraints from
the second collection, prefs , added as preferences if the
collection is a non-null value. |
InvocationConstraints(Collection<InvocationConstraint> reqs,
Collection<InvocationConstraint> prefs)
Creates an instance that has all of the constraints from the first
collection,
reqs , added as requirements if the collection
is a non-null value, and has all of the constraints from
the second collection, prefs , added as preferences if the
collection is a non-null value. |
| Modifier and Type | Class and Description |
|---|---|
class |
ConfidentialityStrength
Represents a constraint that, if confidentiality of message contents is
ensured, the specified strength of confidentiality be used.
|
| Modifier and Type | Class and Description |
|---|---|
class |
DiscoveryProtocolVersion
Represents a constraint on the version of the discovery protocol used to
contact lookup services.
|
class |
MulticastMaxPacketSize
Represents a constraint on the size (in bytes) of multicast packets used in
the multicast request and multicast announcement discovery protocols.
|
class |
MulticastTimeToLive
Represents a constraint on the time to live (TTL) value set on outgoing
multicast request and multicast announcement packets.
|
class |
UnicastSocketTimeout
Represents a constraint on the timeout set on sockets used for unicast
discovery.
|
Copyright 2007-2013, multiple authors.
Licensed under the Apache License, Version 2.0, see the NOTICE file for attributions.


Lightweight deep learning, Bottleneck theory of deep learning, Information theory, Image processing
Zhaoyan Lyu received the B.Sc degree in internet of things engineering from the Southwest Jiaotong University, Chengdu, China, in 2017, and the Distinction M.Sc. degree from the University College London, UK, in 2018. He is currently pursuing the PhD degree in electronic and electrical engineering with University College London, UK.


I mentor @Cpollo_ and help them list on exchanges. I work with only the best companies, turning down 9 out of every 10 offers to partner up, and CPOLLO is one of the best. Today, CPOLLO is being listed on IDAX.  Congratulations partner.


Big Division
问题描述 :
A theoretical physicist friend is doing research about the "Answer to the Ultimate Question of Life, the Universe, and Everything", he thinks that it is not 42 as suggested by “The Hitchhiker’s Guide to the Galaxy” science fiction comedy series; instead he thinks it is the result of dividing the products of two sequences of positive integers A and B!
The task of calculating the product of A and B followed by division turned out to be not as easy as it looks, specially with the sequences being long and the products getting too large very quickly! Even using a modern computer, a straight forward implementation for the calculations may take very long time to complete! And this is where we seek your help as a brilliant computer scientist!
The task of calculating the product of A and B followed by division turned out to be not as easy as it looks, specially with the sequences being long and the products getting too large very quickly! Even using a modern computer, a straight forward implementation for the calculations may take very long time to complete! And this is where we seek your help as a brilliant computer scientist!
输入:
The first line of input contains an integer (1 <= T <= 200), the number of test cases.
T test cases follow, the first line of each test case contains two integers (1 <= N, M<= 110,000), the lengths of sequences A and B respectively. Two lines follow, the first line contains N space separated integers (0 < A0, A1 … An <= 1,000,000), and the second line contains M space separated integers (0 < B0, B1 … Bm <= 1,000,000).
T test cases follow, the first line of each test case contains two integers (1 <= N, M<= 110,000), the lengths of sequences A and B respectively. Two lines follow, the first line contains N space separated integers (0 < A0, A1 … An <= 1,000,000), and the second line contains M space separated integers (0 < B0, B1 … Bm <= 1,000,000).
输出:
The first line of input contains an integer (1 <= T <= 200), the number of test cases.
T test cases follow, the first line of each test case contains two integers (1 <= N, M<= 110,000), the lengths of sequences A and B respectively. Two lines follow, the first line contains N space separated integers (0 < A0, A1 … An <= 1,000,000), and the second line contains M space separated integers (0 < B0, B1 … Bm <= 1,000,000).
T test cases follow, the first line of each test case contains two integers (1 <= N, M<= 110,000), the lengths of sequences A and B respectively. Two lines follow, the first line contains N space separated integers (0 < A0, A1 … An <= 1,000,000), and the second line contains M space separated integers (0 < B0, B1 … Bm <= 1,000,000).
样例输入:
2 3 1 2 4 5 12 2 4 1 15 5 1 7 2
样例输出:
Case #1: 10 / 3 Case #2: 3 / 14
简单的数学题，化简分数，做法是分别记录分子和分母的素因子个数，分子的加1，分母的加-1，这样最后个数为0的就代表已经约去，有个小优化，找一个数的素因子的时候用上，快了300ms….Orz，具体看代码
#define N 1000005 int max(int a,int b){return a>b?a:b;} LL cnt[N]; void gao(int n,int p){ int i; int a=1; for(i=2;i*i<=n;i+=a,a=2){//加一个小优化，可以省下300ms，因为素因子中除了2,3相差1之外其它都至少相差2 if(n%i==0){ while(n%i==0){ cnt[i] += p; n/=i; } } } if(n>1)cnt[n] += p; } int main(){ int t; scanf("%d",&t); int ca=1; while(t--){ int n,m; scanf("%d%d",&n,&m); int i,j; int a,b; memset(cnt,0,sizeof(cnt)); int maxm = 0; for(i=0;i<n;i++){ scanf("%d",&a); maxm = max(a,maxm); gao(a,1); } for(j=0;j<m;j++){ scanf("%d",&b); maxm = max(b,maxm); gao(b,-1); } int x = 1,y = 1; for(i=2;i<=maxm;i++){ if(cnt[i] > 0){ while(cnt[i]--){ x *= i; } } else if(cnt[i]<0){ while(cnt[i]++){ y *= i; } } } printf("Case #%d: %d / %d\n",ca++,x,y); } return 0; }
版权声明：本文为博主原创文章，未经博主允许不得转载。
参考：http://blog.csdn.net/leolin_/article/details/7301586
(adsbygoogle = window.adsbygoogle || []).push({});
如果女主不是夏奇拉，我会恨你一辈子
如果女主不是夏奇拉，我会恨你一辈子
像是三剑客干的事
像是三剑客干的事
像是三剑客干的事
像是三剑客干的事
像是三剑客干的事
像是三剑客干的事
像是三剑客干的事
像是三剑客干的事
像是三剑客干的事
像是三剑客干的事
像是三剑客干的事
此题答案确实应该是A。文中已修改，感谢一楼的提醒！
无需用转移方程也可以解决，哈哈
为避免精度问题，PI值请使用arccos(-1)。应该是acos
不同的编译器，printf(),执行的顺序不同，所以结果也就不同，建议不要那么写
学习了
这个也是算法导论的习题
神奇的网站
具体实现上有所差别，但思路是一样的
输出规范写错了哦~
顶一个 赞一个
递归还真是一门学问，学习了
全是智力分析的题
很好的方法，学习了


Know how the future will look like and be ready to prepare for the changes
Ready to win more customers with personal and automated outreach?
Share article
Was this article helpful?


This sample shows how to authenticate access to a JSON API to only allow access to data for a specific Firebase user.
Only users who pass a valid Firebase ID token as a Bearer token in the
Authorization
header of the HTTP request are authorized to
use the API.
This sample comes with a web-based API explorer UI whose code is in the public directory. It lets you sign in to Firebase with your Google account, and create messages whose sentiments are detected by the Cloud Natural Language API.
authenticated-json-api
directory.
npm install -g firebase-tools
and then configure it
with firebase login
.
firebase use --add
and
select your project in the list.
cd functions; npm install; cd -
This sample comes with a web-based UI for testing the function. To test locally do:
firebase serve --only hosting,functions
https://localhost:5000
.To deploy and test on prod do:
firebase deploy
firebase open hosting:site
, this will
open a browser.
We’d love that you contribute to the project. Before doing so please read our Contributor guide.
© Google, 2017. Licensed under an Apache-2 license.


Interface to be implemented from transport subsystem. More...
#include <DataDistributionManager.h>
Public Member Functions | |
| virtual int | GetServerLostTimeout ()=0 |
| Returns the server lost timeout. More... | |
| virtual size_t | GetMaxMessageSize ()=0 |
| Returns the max message size managed from the subsystem. More... | |
| virtual OPERATION_RESULT | Start (unsigned long timeout)=0 |
| Start the transport subsystem. More... | |
| virtual OPERATION_RESULT | Stop (unsigned long timeout)=0 |
| Start the transport subsystem. More... | |
| Public Member Functions inherited from IDataDistributionChannelBase | |
| virtual CHANNEL_HANDLE | CreateChannel (const char *channelName, IDataDistributionChannelCallback *dataCb, DDM_CHANNEL_DIRECTION direction=DDM_CHANNEL_DIRECTION::ALL, const char *arrayParams[]=NULL, int len=0)=0 |
| Creates a new channel. More... | |
| virtual OPERATION_RESULT | StartChannel (CHANNEL_HANDLE_PARAMETER, unsigned long timeout)=0 |
| Starts the channel. More... | |
| virtual OPERATION_RESULT | StopChannel (CHANNEL_HANDLE_PARAMETER, unsigned long timeout)=0 |
| Stops the channel. More... | |
| virtual void | SetParameter (CHANNEL_HANDLE_PARAMETER, const char *paramName, const char *paramValue)=0 |
| Sets a parameter at run-time. More... | |
| virtual void | SetParameter (CHANNEL_HANDLE_PARAMETER, DDM_GENERAL_PARAMETER paramId, const char *paramValue)=0 |
| Sets a parameter at run-time. More... | |
| virtual const char * | GetParameter (CHANNEL_HANDLE_PARAMETER, const char *paramName)=0 |
| Reads a parameter at run-time. More... | |
| virtual const char * | GetParameter (CHANNEL_HANDLE_PARAMETER, DDM_GENERAL_PARAMETER paramId)=0 |
| Reads a parameter at run-time. More... | |
| virtual OPERATION_RESULT | Lock (CHANNEL_HANDLE_PARAMETER, unsigned long timeout)=0 |
| Locks the channel. More... | |
| virtual OPERATION_RESULT | Unlock (CHANNEL_HANDLE_PARAMETER)=0 |
| Unlock the channel. More... | |
| virtual OPERATION_RESULT | SeekChannel (CHANNEL_HANDLE_PARAMETER, int64_t position)=0 |
| Seeks the channel. More... | |
| virtual OPERATION_RESULT | DeleteChannel (CHANNEL_HANDLE_PARAMETER)=0 |
| Deletes the channel. More... | |
| virtual OPERATION_RESULT | WriteOnChannel (CHANNEL_HANDLE_PARAMETER, const char *key, size_t keyLen, void *buffer, size_t bufferLen, const BOOL waitAll=FALSE, const int64_t timestamp=DDM_NO_TIMESTAMP)=0 |
| Writes data on the channel. More... | |
| virtual OPERATION_RESULT | ReadFromChannel (CHANNEL_HANDLE_PARAMETER, int64_t offset, size_t *bufferLen, void **buffer)=0 |
| Reads data from the channel. More... | |
| virtual OPERATION_RESULT | ChangeChannelDirection (CHANNEL_HANDLE_PARAMETER, DDM_CHANNEL_DIRECTION direction)=0 |
| Change the DDM_CHANNEL_DIRECTION of the channel. More... | |
Interface to be implemented from transport subsystem.
Interface to be implemented from transport subsystem. Extends IDataDistributionChannelBase
|
pure virtual |
Returns the max message size managed from the subsystem.
|
pure virtual |
Returns the server lost timeout.
|
pure virtual |
Start the transport subsystem.
timeout
the operation timeout in milliseconds
|
pure virtual |
Start the transport subsystem.
timeout
the operation timeout in milliseconds