Match Play. Red trails 2-3 to 7. Should Red redouble? If redoubled, should White take?
pips Red=172 White=104
(CorrectAnswer= 0/0, ErrorScore= 0)
For money this is a very big no redouble/take as the cube will have huge value to White.
Thing are very different at this match score. The cube has no value whatever to White and gammons do not count. Meanwhile if Red wins the game he will be at 6-3 Crawford and that is very advantageous for him. Of course, a gammon (and that happens 20% of the time) will win the match for Red.
Many players miscalculate such positions because they don’t take into account the dead cube properly. White must drop this redouble. Taking is a blunder.
Thing are very different at this match score. The cube has no value whatever to White and gammons do not count. Meanwhile if Red wins the game he will be at 6-3 Crawford and that is very advantageous for him. Of course, a gammon (and that happens 20% of the time) will win the match for Red.
Many players miscalculate such positions because they don’t take into account the dead cube properly. White must drop this redouble. Taking is a blunder.
Cube analysis 2-ply cubeless equity +0.372 (Money: +0.353) 0.655 0.211 0.011 - 0.345 0.171 0.009 Cubeful equities: 1. Double, pass +1.000 2. Double, take +1.009 (+0.009) 3. No double +0.831 (-0.169) Proper cube action: Redouble, pass


Lively Kernel Tutorial: (19) More Sample Applications and Widgets
In this example we have included widgets and applications that utilize
the asynchronous networking capabilities of the Lively Kernel.
All the networking requests in these applications are made
asynchronously to avoid blocking the user interface.
Try it yourself! Try the various controls in the widgets below.


"Team members" help
- List of currrent and past team members.
Only users with at least the "Team" permission level will be able to reach this info.
-
Users with "Team" permissions can change position, % of dedication and start/end times for each member.
-
There is a search by name feature on the top of the list.
-
The filtered list of people can be exported to a spreadsheet file by pressing on the spreadsheet icon on top.
-
If a person is missing in this list or if someone does not belong to it report to the unit managers.


{% if form.instance.id %}
{% for vendor in form.instance.vendors.all %}
{% include 'requests/partials/selected_vendor.html' %}
{% endfor %}
{% for proposed in form.instance.proposed.all %}
{% include 'requests/partials/selected_resource.html' with resource=proposed.resource %}
{% endfor %}
{% endif %}
{% for vendor in pre_selected_vendors %}
{% include 'requests/partials/selected_vendor.html' %}
{% endfor %}
{% for resource in pre_selected_users %}
{% include 'requests/partials/selected_resource.html' %}
{% endfor %}


|
Bullet Collision Detection & Physics Library
|
#include "btPolyhedralConvexShape.h"
#include "btCollisionMargin.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btMinMax.h"
Go to the source code of this file.
Classes | |
| class | btBoxShape |
| The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space. More... | |


ZIKV cells virus OpenUrl RNA reads CrossRef Zika Vero RNA-Seq Ribo-Seq polyprotein Fig. ribosome using sequence uORFs ribosomal genome host map translation Science analysis available codons frame indicated infection reading sequences viral Abstract ends flavivirus mammalian mapped nucleotide positions <;em>;[[#x]]<;/em>; Cell FREE Text cells. density end expression libraries mRNA position uORF Ingolia RPF RPFs UTRs Web West approximate associated data described evidence gene insect offset phasing profiling profiling. proteins region ribosomes sequences. sequencing shown single (middle) -nt Aedes African Histograms Negative-sense Nile ORF UTR blue cell cells, coding codon conserved dark frameshifting in-frame isolates new overlapping p.i. previously read regions showing site translation. upstream


Labour must scrap Trident nuclear weapons to win SNP support, says Sturgeon
The Labour Party must scrap the Trident nuclear programme to gain support from the SNP, the Scottish First Minister has said.
Nicola Sturgeon has listed a second independence vote and more power given to Holyrood as part of her demands before an alliance can take place.
She added that stopping Brexit and bringing a ‘real end to austerity’ would also ‘resonate strongly with many people across the UK’, including her supporters in Scotland.
Speaking to Sky News’ Sophy Ridge on Sunday programme, Sturgeon insisted that she wants a second vote on Scottish Independence in the second half of 2020.
The SNP leader said: ‘My position, and the one I would expect Labour to respect if they wanted SNP support, is the question of if there is an independence referendum.
‘The time of that is down to the Scottish Parliament to decide, not Westminster.’
Advertisement Advertisement
Sturgeon questioned whether Labour were ‘really going to turn their back’ on stopping austerity, welfare cuts and ending Universal Credit, just to ‘block the right of people to decide their own future’.
She added that a hung Parliament where the SNP held the balance of power ‘would give Scotland maximum influence’ and make sure their ‘voice is heard’.
The First Minister said her party would ‘never, ever put Boris Johnson into Downing Street’, but would not enter a formal coalition with Jeremy Corbyn, instead stating that it would be a ‘less formal arrangement’.
Her comments came after shadow chancellor John McDonnell said a Labour government would not hold a second independence vote for at least two or three years.
He continued: ‘I wouldn’t expect anything in the first two or three years because the Scottish people themselves are saying we’ve got to concentrate on austerity and get that sorted.
‘We’ve got to concentrate on sorting out Brexit. Above all else we’ve got an existential threat of climate change. That’s a huge agenda.
‘We see the independence issue in terms of a potential referendum as a distraction from that.’
McDonnell insisted there would be no change to that stance, even if the SNP made holding a referendum in 2020 a red line in post-election negotiations.
Corbyn previously stated that such a referendum could not take place in the first five-year parliamentary term if he was prime minister.
Got a story for Metro.co.uk?
Get in touch with our news team by emailing us at<EMAIL_ADDRESS>For more stories like this, check our news page.


--- layout: post status: publish published: true title: "写给小妮的百度传情" author: Leask author_login: leask author_email<EMAIL_ADDRESS>author_url: https://leaskh.com wordpress_id: 389 wordpress_url: http://leaskh.wordpress.com/2006/12/16/%e5%86%99%e7%bb%99%e5%b0%8f%e5%a6%ae%e7%9a%84%e7%99%be%e5%ba%a6%e4%bc%a0%e6%83%85 date: '2006-12-16 19:00:46 +0800' date_gmt: '2006-12-16 19:00:46 +0800' categories: - Life tags: [] comments: [] ---


C syntax:
void phish_repack(); void phish_pack_raw(char *buf, int32_t n); void phish_pack_char(char value); void phish_pack_int8(int8_t value); void phish_pack_int16(int16_t value); void phish_pack_int32(int32_t value); void phish_pack_int64(int64_t value); void phish_pack_uint8(uint8_t value); void phish_pack_uint16(uint16_t value); void phish_pack_uint32(uint32_t value); void phish_pack_uint64(uint64_t value); void phish_pack_float(float value); void phish_pack_double(double value); void phish_pack_string(char *str); void phish_pack_int8_array(int8_t *vec, int32_t n); void phish_pack_int16_array(int16_t *vec, int32_t n); void phish_pack_int32_array(int32_t *vec, int32_t n); void phish_pack_int64_array(int64_t *vec, int32_t n); void phish_pack_int8_array(int8_t *vec, int32_t n); void phish_pack_int16_array(int16_t *vec, int32_t n); void phish_pack_int32_array(int32_t *vec, int32_t n); void phish_pack_int64_array(int64_t *vec, int32_t n); void phish_pack_float_array(float *vec, int32_t n); void phish_pack_double_array(double *vec, int32_t n); void phish_pack_pickle(char *buf, int32_t n);
C examples:
#include "phish.h" int n; uint64_t nlarge; phish_repack(); phish_pack_char('a'); phish_pack_int32(n); phish_pack_uint64(nlarge); phish_pack_string("this is my data"); phish_pack_double_array(vec,n);
C++ syntax:
void repack(); void pack(const char *buf, int32_t n); void pack(char value); void pack(int8_t value); void pack(int16_t value); void pack(int32_t value); void pack(int64_t value); void pack(uint8_t value); void pack(uint16_t value); void pack(uint32_t value); void pack(uint64_t value); void pack(float value); void pack(double value); void pack(const char *str); void pack(const std::string& str); void pack(int8_t *vec, int32_t n); void pack(int16_t *vec, int32_t n); void pack(int32_t *vec, int32_t n); void pack(int64_t *vec, int32_t n); void pack(int8_t *vec, int32_t n); void pack(int16_t *vec, int32_t n); void pack(int32_t *vec, int32_t n); void pack(int64_t *vec, int32_t n); void pack(float *vec, int32_t n); void pack(double *vec, int32_t n);
C++ examples:
#include "phish.hpp" int n; uint64_t nlarge; phish::repack(); phish::pack('a'); phish::pack(n); phish::pack(nlarge); phish::pack("this is my data"); phish::pack(vec,n);
Python syntax:
def repack() def pack_raw(buf,n) def pack_char(value) def pack_int8(value) def pack_int16(value) def pack_int32(value) def pack_int64(value) def pack_uint8(value) def pack_uint16(value) def pack_uint32(value) def pack_uint64(value) def pack_float(value) def pack_double(value) def pack_string(str) def pack_int8_array(vec) def pack_int16_array(vec) def pack_int32_array(vec) def pack_int64_array(vec) def pack_int8_array(vec) def pack_int16_array(vec) def pack_int32_array(vec) def pack_int64_array(vec) def pack_float_array(vec) def pack_double_array(vec) def pack_pickle(obj)
Python examples:
import phish phish.repack() phish.pack_char('a') phish.pack_int32(n) phish.pack_uint64(nlarge) phish.pack_string("this is my data") phish.pack_double_array(vec) phish.pack_int32_array(1,10,20,4) phish.pack_pickle(59899.984) phish.pack_pickle(1,10,20,4) foo1 = 1,2,3,"flag",7.0,10.0 phish.pack_pickle(foo1) foo2 = "key1" : "value1", "dog" : "cat" phish.pack_pickle(foo2)
Description:
These are PHISH library functions which can be called from a minnow application. In PHISH lingo, a "minnow" is a stand-alone application which makes calls to the PHISH library.
These functions are used to pack individual values into a datum as fields before sending the datum to another minnow.
As discussed in this section of the PHISH Library doc page, datums sent and recived by the PHISH library contain one or more fields. A field is a fundamental data type, such as a "32-bit integer" or "vector of doubles" or a NULL-terminated character string. Except for phish_repack, these pack functions add a single field to a datum by packing the data into a buffer, using integer flags to indicate what type and length of data comes next. Unpack functions allow the minnow to extract data from the datum, one field at a time.
Once data has been packed, the minnow may re-use the variables that store the data; the pack functions copy the data into an internal send buffer inside the PHISH library.
The repack() function packs all the fields of the most recently received datum for sending. This is a mechanism for sending an entire dataum as-is to another minnow.
The repack() function can be used in conjunction with other pack functions. E.g. pack functions can be used before or after the repack() function to prepend or append additional fields to a received datum.
The various pack functions correspond one-to-one with the kinds of fundamental data that can be packed into a PHISH datum:
Note that for the array functions, n is typed as an int32_t which is a 32-bit integer. In C or C++, the minnow can simply declare n to be an "int" and any needed casting will be performed automatically. The only case where this will fail (with a compile-time error) is if the native "int" on a machine is a 64-bit int.
Phish_pack_raw() can be used with whatever string of raw bytes the minnow puts into its own buffer, pointed to by the buf argument, e.g. a C data structure containing a collection of various C primitive data types. The "int*" data type refers to signed integers of various lengths. The "uint*" data type refers to unsigned integers of various lengths. Phish_pack_string() will pack a standard C-style NULL-terminated string of bytes and include the NULL. The array pack functions expect a vec pointer to point to a contiguous vector of "int*" or "uint*" or floating point values.
Note that the Python interface to the pack functions is slightly different than the C or C++ interface.
The array pack functions do not take a length argument n. This is because Python can query the length of the vector itself.
The pack_pickle() function is unique to Python, it should not normally called from C or C++. It will take any Python object as an argument, a fundamental data type like an integer or floating-point value or sting, or a more complex Python object like a list, or dictionary, or list of arbitrary objects. Python converts the object into a string of bytes via its "pickling" capability, before it is packed into the PHISH library send buffer. When that field in the datum is unpacked, via a call to the phish_unpack function, the bytes are "unpickled" and the Python object is recreated with its internal structure intact. Thus minnows written in Python can exchange Python objects transparenlty.
Restrictions: none
Related commands:


[gecode-users] Reified Distinct Constraint
Christian Schulte
cschulte at kth.se
Tue Feb 17 09:14:20 CET 2009
No, there is no reified version. The best you can do at emulating is use
excessive reification: Create O(n^2) reified disequality constraints for all
variable-variable pairs, and then the reified control variable is the
conjunction of all the control variables from the disequalities. As said,
not very good.
Christian
--
Christian Schulte, www.it.kth.se/~cschulte/
-----Original Message-----
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of Max Ostrowski
Sent: Monday, February 16, 2009 2:21 PM
To: gecode list
Subject: [gecode-users] Reified Distinct Constraint
I just found the distinct constraint, that hopefully makes all variables
distinct. This could greatly reduce the number of constraints, as i am
translating from a logic program.
But i would need a reified version of the distinct constraint.
I there any or can i at least emulate thie behaviour?
Thank you in advance,
Max
--
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für nur 17,95 Euro/mtl.!* http://dsl.gmx.de/?ac=OM.AD.PD003K11308T4569a
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More information about the gecode-users
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> I write code
> learn more
> I also:
> list skill
> where <skill> is one of: HTLM5, CSS3, AngularJS, D3, GIT and Github,
HTLM5, CSS3, AngularJS, D3, GIT and Github,
> list familiar area:
> where <area> is one of:
Haxe, OpenFL, Python, THREE.js, Node.js
>


2019
October 19, 2019 June 18, 20192018
August 9, 2018 April 25, 2018 April 14, 2018How CircleCI Improved Our Build Time
February 8, 2018Laravel Horizon with Forge and Envoyer
2017
December 15, 2017Star Wars: The Last Jedi Review
July 3, 2017 June 25, 2017 May 29, 2017 May 28, 20172016
August 24, 2016Two tips to speedup your Laravel tests
April 8, 20162015
August 25, 2015Continuous Delivery with Forge and Envoyer
August 25, 2015Quality Assurance with Envoyer


--- layout: post title: MacRuby in Action Released on MEAP! date: 2010-11-30 22:47:00.000000000 -08:00 type: post published: true status: publish categories: [] tags: [] meta: {} author: ---
My book, MacRuby in Action, has just been released on Manning's Early Access Program (MEAP). You can get the eBook right now and receive new chapters as they are released. The print book should hit bookstores sometime next year. If you buy it from Manning, you get the eBook now + the print book when it comes out.
Here's a quick description of what the book covers.
MacRuby In Action is a tutorial for Ruby developers who want to code for OS X without learning Objective C. In it, you'll learn the ins and outs of the MacRuby language, including straightforward examples of creating OS X applications using Cocoa components. The core of the book is an example-driven tour of the Cocoa framework from the Ruby perspective that focuses on getting things done. You'll explore the key Cocoa design patterns, along with a few alternative twists that MacRuby makes possible. Finally, the book takes you on a tour through some high-value techniques including system scripting, automated testing practices, and getting your application ready for the Mac App Store.


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Promise
Undocumented
-
Undocumented
-
Undocumented
-
creates a promise that enables the Future.cancel() The cancellationHandler will execute using Executor.Primary
Declaration
Swift
public init(cancellationHandler h: (Any?) -> Void)
-
creates a promise that enables the Future.cancel() The cancellationHandler will execute using the executor
Declaration
Swift
public init(executor:Executor,cancellationHandler h: (Any?) -> Void)
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented
-
completes the Future using the supplied completionBlock.
the completionBlock will ONLY be executed if the future is successfully completed.
If the future/promise has already been completed than the block will not be executed.
if you need to know if the completion was successful, use ‘completeWithBlocks()’
Declaration
Swift
public final func completeWithBlock(completionBlock : ()->Completion<T>)
Parameters
completionBlock
a block that will run iff the future has not yet been completed. It must return a completion value for the promise.
-
completes the Future using the supplied completionBlock.
the completionBlock will ONLY be executed if the future has not yet been completed prior to this call.
the onAlreadyCompleted will ONLY be executed if the future was already been completed prior to this call.
These blocks may end up running inside any potential thread or queue, so avoid using external/shared memory.
Declaration
Swift
public final func completeWithBlocks(completionBlock : ()->Completion<T>, onAlreadyCompleted : () -> Void)
Parameters
completionBlock
a block that will run iff the future has not yet been completed. It must return a completion value for the promise.
onAlreadyCompleted
a block that will run iff the future has already been completed.
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented
-
Undocumented


TestIt Library
TestIt is an add-on library for PHPUnit that extends mocking engine and allows comfort testing of class interactions with surrounding environment. Are you tired using $this->getMock()->expects()->method()->with()->will() constructions? TestIt is for you :-)
Usual unit test consists from several steps:
- data preparation – prepare all data you'll need during the test. Input data, partial results (to return from mocked dependencies), expected results etc.
- mocking of dependencies – creating of „fake“ dependencies to not interact with the real environment during the test
- creating new instance of the object to test – for every test new (clean) instance is necessary
- expecting what should happen – defining expectations of dependencies calls and its behaviour (returning specific value, throwing exception etc.)
- putting instance of tested object to the defined state – starting conditions are important for the test in order to be deterministic
- calling method (methods) on testing instance
- asserting end conditions – asserting that all expectations are met, all results are as expected and test instance is in expected end state
TestIt can help you with most of the steps.
Compatibility
- Version 1.* is compatible with PHPUnit 3.7.* and requires PHP versions 5.3, 5.4, 5.5, 5.6, 7 or HHVM.
- Version 2.* is compatible with PHPUnit 4.* and requires PHP versions 5.3, 5.4, 5.5, 5.6, 7 or HHVM.
- Version 3.* is compatible with PHPUnit 5.* and requires PHP versions 5.6, 7 or HHVM.
- Version 4.* is compatible with PHPUnit 6.* and requires PHP versions 7.0 (or above). On HHVM there is a problem with PHPUnit 6.*, it won't install because HHVM can't satisfy PHP 7.0 requirement.
In latest version we are running our unit tests against PHP versions 5.6, 7 and against HHVM.
Please report any bugs into GitHub. Thank you.
License
You can use TestIt library under MIT license.
Installation
Use composer to install TestIt. Just add arron/testit project as your dependency.
Testing with TestIt
TestIt offers own TestCase class that is inherited from \PHPUnit_Framework_TestCase and enhancing it with some features. It is meant to be base class for your tests. It is helping you with creating mocks of your class dependencies and verifying those dependencies are called as expected. To use this features, just inherit your test base class from \Arron\TestIt\TestCase class and you are free to go.
The best way how to profit from this library is to integrate it to your tests so you will be able to use all those features even more easily.
For examples, check examples directory.
Creating of the object to test
There is abstract method createTestObject() defined in \Arron\TestIt\TestCase namespace. It should return created instance ready to use for testing. So createTestObject() is the right place for any initialization mock injections etc. It will be called during the setUp call. So just concentrate on new object creation, the rest is in hands of TestIt :-) If you need to call any expectations about any dependencies called in the time of test object creation, overwrite initializationExpectations method and place your expectations there. This method will be called just before object creation in the setUp method.
Mocking of dependencies
TestIt is helping you with creating of mocked classes. It contains something like object locator so, it is not creating new mock every time. But you can get the best value if you integrate TestIt capabilities with your DI.
Creating mocked class
You create mock by simply call simple method in your test class:
$mock = $this->getMockedClass($className, $mockName);
Notice that all created mocks have to have unique name. With this name, you are referencing them in your expectations. It also allows you to have more mocks of the same class (with different names). Mock-creation engine uses native PHPUnit mocking, automatically mocking all public methods and adds call tracking feature. All you have to do is to pass the mock to your class you are testing to be called from there.
Creating mocks of global functions
TestIt allows you to mock global functions. Do it by calling mockGlobalFunction function.
protected function mockGlobalFunction($name, $namespace = NULL)
//just call it before using global function
$this->mockGlobalFunction('time', 'YourNamespace');
//and then expect the call
$this->expectDependencyCall('global', 'time', array(), 123456789);
Namespace argument is the namespace your time() function is called from. If not provided, it will be set to the namespace mockGlobalFunction is called from.
This is done by a namespace trick. If you are in namespace and call function, it will be searched first in the current namespace and then in the global space. So if not defined in the namespace, it will fall-back to global function. mockGlobalFunction will define mock of the function in specific namespace so the call will no longer fall-back to global space and mocked function will be called. Notice, that once the function is defined in some namespace, it will be called from anywhere in this namespace. Nevertheless TestIt will check and won't redefine it again. But in terms of readability of your code, call mockGlobalFunction everywhere you need it to be clear you are mocking something.
Therefore there is limitation here. You can mock only functions that are called with unqualified name.
$timestamp = time();//can be mocked
$timestamp = \time();//can NOT be mocked
There is one thing that is not working yet. Functions with output argument can be mocked but output argument won't work. The main problem is, how to detect output arguments? Any ideas? :-)
Expecting what should happen
In your tests, you are testing inputs and outputs, but you also have to test class interactions with its dependencies. Meaning you have to test, that there were correct methods called with correct parameters in correct order. These methods usually return some data so it is necessary to ensure, that this data will be returned.
In TestIt it is very easy to do so.
//declaration of expectation method
public function expectDependencyCall($dependencyName, $methodName, $methodArguments = array(), $returnValue = NULL)
//practical use
$this->expectDependencyCall("articleModel", "get", array(10, 5), array());
//expects that on the "articleModel" dependency "get" method will be called with arguments (offset, limit) 10, 5 and it will return empty array
//valid call in tested class would be for example
$this->articleModel->get(10,5); //where $this->articleModel is a property where mock named "articleModel" is stored
Methods arguments will be expected to be exactly the same as you passed them (in the array). Empty array means no arguments, NULL means that you don't care so any arguments will be accepted. Optional arguments (with default value) can be omitted.
As for return value, all values passed here will be returned by mock call unchanged except instances of \Exception class (and its ancestors of course). These instances will be thrown as exception. It allows you to simulate cases where one of your dependencies fails.
Defining state of tested object
Before launching the test, you must put tested object to defined state. Against this state you will assert changes after the test. In order to have real unit test, you shouldn’t use object's set methods etc. TestIt provides you two methods for this purpose.
setPropertyInTestSubject
protected function setPropertyInTestSubject($name, $value)
//example
$this->setPropertyInTestSubject('state', 'notReady'); //will set property 'state' to value 'notReady' in test object
getPropertyFromTestSubject
protected function getPropertyFromTestSubject($name)
//example
$this->getPropertyFromTestSubject('state'); //return value of the 'state' property in test object
You can set/get any defined property from tested object. It is using reflection. I noticed random occurrences of errors here. I wasn't able to catch specific circumstances so far, but most of the time, it is working fine :-)
Call method to test
Use getTestObject() method to access instance of test object. If not created yet, fresh instance will be created using the createTestObject() method.
From time to time, it can be useful to call/test also a protected/private method. TestIt provides you a simple method to call these methods.
protected function callTestSubjectMethod($name, array $arguments = array())
//example
$this->callTestSubjectMethod('setState', array('ready')); //will call 'setState' method with one argument 'ready', even it is protected/private
It is not a good habit to call inaccessible methods but it can be handy :-)
Asserting end conditions
TestIt will automatically assert your expectations. For every dependency call these assertions will be done runtime (in this order):
- correct method on correct dependency is called in correct order (defined by order of expectations)
- actual arguments of the method called are asserted against expected ones. If there is any of the methods arguments optional (with default value) and it is omitted, default value will be filled to the expectation.
If any of this assertion fails the test will fail immediately. Meaningful error message is generated, so it is clear what should have happened and what actually happened.
Remote debugging of PHP cli scripts
From version 1.2.0 TestIt comes with bash script, that allowes you to debug PHP cli scripts, running on server, on your local mashine. You can find debugphpscript in your vendor/bin directory. All you have to do is configure your IDE to be able of remote debugging with xDebug (consult help for your IDE), set your IDE for listening for incoming xDebug session and than launch your cli script you want to debug through debugphpscript. You have to specify session_id of xDebug session, in some cases (ex. PhpStorm) you have to specify name of you server configuration in IDE, IP address of your local mashine is needed and of course, you have to specify what command you want to run.
./debugphpscript -id PhpStorm -s myserver.local -ip <IP_ADDRESS> -c "my_script.php -f someConfiguration"


@(mixpanelKey:String, widget:Widget)
@import views.html.widgets.dashboard.embedCode
Widget
@if(mixpanelKey != null){
}else{
}
{{widget.title}}
- Acquiring machine. This might take a few seconds, please wait...
- {{ellipsis}}
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- Now that your trial is over, check out the Solo plan to run BLU Acceleration on your own Softlayer or AWS Cloud.
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Edit Vector Points Layer
- Right-click on empty part of Toolbar Area
- Mouse down to CLICK on the Digitizing Toolbar
The Digitizing Tools will be GRAYED OUT until a layer is selected and is Editable
You can use any point layer and polygon layer for this exercise.
- First click on a POINTS layer in the Layers Panel to make it ACTIVE
- Then right click on the Layer and scroll down to TOGGLE EDITING
- Now the Tools will be Clickable on the Digitizing Toolbar
- The Layer in the Layers Panel will have an EDITABLE icon
- Each Editable VERTEX will have a small RED X over it, indicating that it is possible to edit
- To begin editing POINTS, click on the EDIT NODE TOOL within the Digitizing Toolbar
- Move the cursor over the POINT that you wish to edit and click on it
- The point and "editable" RED X will turn into a RED SQUARE, which means the specific vertex, or node, is now engaged to be edited, or moved to a new position
- Also note, a VERTEX EDITOR panel will appear when you have selected a vertex to EDIT, with the current x, y value of the vertex in the current Projection
- Click and HOLD on the POINT
- The POINT will turn BLUE when it is engaged to be dragged to a new location
- The Vertex Editor Panel will highlight the currently engaged Vertex
- Drag the point to the desired location and release the CLICK of the mouse
- The POINT will relocate to the new location
- The POINT will still be BLUE (as a temporary edit) until you click on another vertex to be edited
- Note that the X, Y coordinates in the Vertex Editor Panel will now be UPDATED to those of the new location
- Before continuing, you can ROLL BACK this edit by pressing both ctl-Z (both the CONTROL and the Z keys at the same time)
- If you click ctl-Z, the POINT will revert back to its original position, and the X, Y values in the Vertex Editor will also be rolled back
- Note that by using ctl-Z, the POINT will no longer be BLUE, but will roll back to the state of the RED X, meaning that the point is selectable and can be edited, but is not clicked on and engaged for moving, nor has it been moved to a new location
- You can END the editing session at any time by CLICKING on the EDIT TOOL (the single Pencil icon)
- If you have made any changes, you will be prompted as to whether these should be SAVED or DISCARDED
- Clicking DISCARD will end the EDIT session and leave the active layer unchanged
If you are sure that the new edits are correct, click SAVE, which will OVERWRITE the layer with the newly edited version. You will NOT be able to roll back, after SAVING the edits!
One method to control your editing process, is to SAVE A NEW version of the layer that will be edited, with a serial number or Timestamp in the filename. By creating new files for each editing session, you can revert to previous versions in case of some emergency need to roll back.
Proceed to Vector Polygon Editing Instructions


Before Change
// Once the feature are extracted, we can train and test the a new classifier.
clf.fit(X_train, y_train)
y_pred = clf.predict(X_test)
print(classification_report(y_test, y_pred))
plt.show()
After Change
clf.fit(X_train, y_train)
time_subset_features = time() - t_start
auc_subset_features = roc_auc_score(y_test, clf.predict_proba(X_test)[:, 1])
summary = ("Training on the full feature set took {:.3f}s and had an "
"AUC of {:.2f}. Training on the feature subset took {:.3f}s "


Schema.org is defined as two hierarchies: one for textual property values, and one for the things that they describe. Although a type may have more than one super-type, here we show each type in one branch of the tree only.


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February 5th, 2016
By Eric Gumerlock
This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.This is my paragraph. This is my blog.


The location of the data container in the iOS Simulator changes every time you start an app. For iOS Simulator Finder to report the current location, you need to save the header file containing the macro RZSimNeedle
and include it in your project.
Then you need import that file and add the following line to your UIApplicationDelegate
as below:
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
RZSimNeedle();
The macro will create a hidden file of zero size in the document directory so iOS Simulator Finder can find it later


Hidden Difficulties
Tying shoelaces, we do it everyday, but it is something else for people with physical difficulties.
80% of the UK population experience back pain at some point in their lives.
Diseases affecting fine motor skills also make it impossible for patients to put on and fit their footwear independently.
1 in 10 Shoes
Our research found that only 1 out of 10 most popular shoe styles is offered in a lace-less version.
This means that people with damaged fine motor skills or lower back problems have limited choices in footwear.
We don't think they should have to compromise.
Soluion for All
We propose an assistive device for shoelace tightening that fits on all shoes.
LaceMate is light, unnoticable and compatible with all footwear.
Tuck in LaceMate and hit the road worry-free in your favourite kicks!


<select> test
This test is to determine if the label is announced when associated with a <select> element.
Example
Code
<form action="#">
<label for="one">Subscribe</label>
<select id="one">
<option>Choose an option</option>
<option value="red">Red</option>
<option value="green">Green</option>
<option value="blue">Blue</option>
</select>
</form>


Out of curiosity, I’ve currently been experimenting with the Elixir programming language, and one of my goals to get a good feel for the language is building a tiny game in the command line. Why? Because it’s fun!
Note: This is being written about two weeks into learning Elixir, so I’m certain that some of the patterns & ideas here are not prime Elixir. I’ll do my best to update this blog post over time as I learn more.
The first thing, after installing Elixir itself is creating an Elxir file*.
touch game.ex
elixirc game.ex
.ex
is the file extension for Elixir, and the elixirc
command is how we run Elixir files (it stands for Elixir compile).
We begin our file by creating a module for our Game:
defmodule Game do
def start_game do
IO.puts "Hello! Welcome to Elixirtopia. What would you like to do?"
end
end
Game.start_game
defmodule
declares our module and start_game
is a method that prints to the console. When you run elixirc game.ex
, you should see “Hello! Welcome to Elixirtopia. What would you like to do?” printed to the screen.
Functional programming relies on the pure functions in order to achieve predictability and elegance. But like most programming languages, Elixir offers a way of handling side-effects, that is code that dispatches actions rather than just returning values, through procceses, in this case Agent
s.
Let’s refactor our code a bit to look more like this
defmodule Game do
use Agent
def start_game do
IO.puts "Hello! Welcome to Elixirtopia. What would you like to do?"
end
def create_player do
Agent.start_link(fn -> %{
:attack => 10,
:current_hp => 10,
:max_hp => 10,
:name => "",
} end, name: :player)
end
end
Okay, so that’s quite a bit going on there. First, we declare use Agent
, in the same way you would any import. Then, our create_player
function starts the process that creates our player – we also name it :player
for convenience later on. For this game, we declare a couple of attributes in a Map (%{}
) (equivalent to a Python dict or a Javascript object), chiefly attack, current_hp, max_hp, and name.
Let’s add these two additional functions. For brevity’s sake, presume that any additional functions are int he body of our Game
module.
def get_player do
Agent.get(:player, & &1)
do
def update_player(key, value) do
Agent.get_and_update(:player, fn (x) -> {x | %{x | key => value }} end)
end
Don’t worry too much about any confusing syntax here, just know that get_player
retrieves our :player
from state and update_player
updates the Map with the appropriate map and key.
Now, let’s modify our start_game
function
def start_game do
Game.create_player
answer = IO.gets """
Hello! Welcome to Elixirtopia. What would you like to do?
[1] Explore
[2 / any other key] Quit
"""
answer_parsed = Integer.parse answer
number = elem(answer_parsed, 0)
cond do
number == 1 -> explore
number == 2 -> quit
number == :error -> quit
true -> quit
end
end
Let’s run through all of what this means
Game.create_player
calls our Agent to manage our player state
IO.gets
prints out a prompt with a multiline """
string
elem(answer_parsed, 0)
after our answer has been parsed, much like in Rust, we need to unwrap the resulting value. Elixir will either return our value or an :error
cond do
declares a condition and we match based on that; the true
declaration at the end will match any condition we give it. You may intuit that because we only have 2 options—explore or quit—we only need number == 1 -> explore
and true -> quit
and you’d be absolutely right!
explore
and quit
are functions we haven’t written yet!
We’ll walk through the exploration and more in the next segment.
* Mix
is generally what you would use to initiate a real-world project, but this is more in the alley of “contrived example.”
Additional Reading


In September, I committed to participate in The Mill Code School. I didn't have extra time, but I did have extra motivation to learn and participate with an open mind.
I decided early on that just showing up and smart time management were skills that would help me succeed. Partnering with the leaders at gener8or who genuinely had my best interest in mind gave me even more support and encouragement. I watched over 50 hours of quality online learning modules and practiced using a variety of coding tools.
I knew at the start we'd be creating our own website, and I decided my topic would be gratitude. I kept my eye open for some content and snapped some pictures while taking in and considering each moment at the time.
The following pages are the ones I liked the best.


Ruf, A., Niederhauser, M., Jäger, J., Zahn C., & Opwis, K. (2021). Introducing a new approach for investigating learning behavior. In C. Hmelo-Silver, B. de Wever, & J. Oshima (Eds.), 14th International Conference on Computer-Supported Collaborative Learning – CSCL 2021 (pp. 251-252). International Society of the Learning Sciences, 2021.
Ruf., A., Jäger, J., Niederhauser, M., Zahn, C. & Opwis, K. (2021). Logible: Detecting, Analyzing, and Visualizing Behavior Sequences for Investigating Learning Behavior. In Wichmann, A. Hoppe, H. U. & Rummel, N. (Eds.). (2021). General Proceedings of the 1st Annual Meeting of the International Society of the Learning Sciences 2021 (pp. 13-16). Bochum, Germany: International Society of the Learning Sciences.
Ruf, A., Leisner, D., Zahn C., & Opwis, K. (2021). Impact of learners’ video interactions on learning success and cognitive load. In C. Hmelo-Silver, B. de Wever, & J. Oshima (Eds.), 14th International Conference on Computer-Supported Collaborative Learning – CSCL 2021 (pp. 3-10). International Society of the Learning Sciences, 2021.
Educational videos are established around the globe with a continuously increasing popularity. The potential of learners’ video interaction for understanding learning behavior has been recognized in previous research, however, by primarily focusing on frequencies of single interactions (e.g., clicks such as play or pause). Yet, we assume that investigating meaningful behavior sequences can lead to in-depth understanding of learning behavior. The goal of this contribution is to detect and visualize behavior sequences using a newly developed method and application (logible, making log files legible) to get deeper insights into the learning behavior of learners interacting with a video-based environment.
In previous work we enhanced the FrameTrail Video Annotation Software so it can record user interactions inside both the video player and the annotation components. So during the learning process, FrameTrail automatically logged the following actions:
VideoPlay
VideoPause
VideoJumpBackward
VideoJumpForward
AnnotationAdd
AnnotationChangeTime
AnnotationChangeText
To build our method and logible, we used data of a learning session from an experimental study (see references above). Upon completion of a learning session, a chronologically ordered list of actions ("action-strings") including timestamps and meta information was exported from FrameTrail in the form of 92 Excel Sheets (one sheet per session).
About logible
logible is a web-based application that is able to process the previously recorded Excel Sheets as input data, in order to detect and visualize predefined sequences of actions in different settings and learning scenarios (Individual vs. Collaborative leaerning, Annotating vs. Hyperlinking, see references above).
The sequence detection is based on a set of manually defined rules which are used to identify a given behavior sequence within a string of actions.
In the next step, we additionally implemented the factors priority (higher levels of interactivity were preferred) and length of sequence (longer sequences were preferred) in logible. These factors were necessary to select the most meaningful sequence for further analyses.
For this purpose, all automatically detected behavior sequences in logible were divided into blocks of non-overlapping sequences. Within each block, we calculate an overall score for the average priority, the number of actions and the number of behaviour sequences. For sequences with similar priority and length scores, we introduced heterogeneity as a third factor, to prefer candidates with a higher number of different actions. Then, normalized scores for each of the factors were calculated and an overall rating for the given list of behavior sequences was assigned, which also took into account the respective weight of each factor, which was iteratively defined during the development process (priority: 2.2, length: 1, heterogeneity: 0.4). Based on this rating, we choose the top-rated behavior sequence per block.
After several iterations and continuous improvement logible is able to detect all 17 predefined behavior sequences and visualize them color-coded above the action-string (see bottom line) of each learner:
According to the rule-based prioritization the most valuable behavior sequence is selected (marked with a bold black frame). This visualized representation provides a first impression of students' learning behavior.
logible not only detects, analyzes, and visualizes sequences but allows for comparisons of behavioral data between different experimental conditions without the use of other software. The amount of conducted actions can be compared between experimental conditions (individual vs. collaborative learners and using hyperlinks vs. annotations). Such comparisons can also be conducted with the amount of behavior sequences (including types of sequences) from the uploaded data sets. We also implemented a graph visualization (using so-called Markov-chains; a method to analyze the probability of one action or sequence following another) to provide insights about how behavior sequences are dependent on each other.
logible is highly sensitive and customizable. Thus, it allows to analyze interaction data from all kinds of sequentially logged data (from web-based video environments, online learning platforms etc.).
Please get in touch via joscha.jaeger [at] filmicweb.org or alessia.ruf [at] fhnw.ch for more information or if you're interested to collaborate.
For information about using logible in experimental research get in touch with alessia.ruf [at] fhnw.ch


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Contrary to popular belief, Lorem Ipsum is not simply random text
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Traditional Christmas desserts with a twist
by Katrina MeyninkBotanical gin and tonic trifle
This pretty bowl of gin-spiked delight is your Christmas dessert sorted. The best bit: you can do this in stages, bits and bobs, here and there, as you get ready for Christmas. All you need to do on the day is whip a bit of cream and sprinkle all the pretty flowers, herbs and bits of delight on top.
I've kept it a little lighter – lemon curd does some of the heavy lifting rather than the usual custard. This keeps that amazing gin flavour alive through the layers. I've also ditched the traditional sponge for the crunch of golden pastry – it adds a textural reprieve between the layers. The addition of mini pavs at the top ticks two of our must-have desserts off the Christmas list. A trifle pav. Perfect.
INGREDIENTS
G&T jelly
6 titanium strength gelatin leaves
300g castor sugar
300ml water
250ml gin (I used Winston Quinn Slim Crop, but any floral, botanical gin works well)
400ml tonic water (I used Fevertree)
Pavlovas
4 egg whites
pinch of salt
1 cup castor sugar
1 tsp lemon juice or white wine vinegar
1 tsp cornflour
Lemon curd
zest and juice of 4 lemons
⅔ cup butter (about 160g)
1½ cups castor sugar
2 decent sprigs of lemon thyme
4 eggs plus 4 egg yolks
60ml gin
Crumble layer
1 sheet sweet shortcrust pastry (I used Careme)
¼ cup white chocolate chips (I used Callebaut)
½ cup roasted macadamias, roughly chopped
Whipped gin cream
400ml cream
¼ cup icing sugar
60ml gin
To garnish
125g fresh honeycomb (or a small drizzle of floral honey)
lemon verbena leaves
lemon thyme
about 20g freeze-dried raspberries
1 small punnet of edible flowers
METHOD
For the gin and tonic jelly bloom the gelatin in a bowl of icy cold water and set aside.
Add the sugar and 300ml of water to a large saucepan. Bring to the boil and stir regularly to dissolve the sugar. Add the gin and stir to combine. Add the bloomed gelatin sheets and whisk vigorously. Once fully incorporated add the tonic water and whisk again. Pour into a 25cm-diameter trifle bowl and place in the fridge to set overnight.
For mini pavlovas preheat oven to 150C and line several oven trays with baking paper.
Whisk egg whites and a pinch of salt in an electric mixer to soft peaks (4 to 5 minutes), then, with motor running, gradually add sugar and whisk until firm and glossy (2 to 3 minutes). Whisk in the lemon juice or vinegar, then fold in cornflour. Using 2 dessert spoons, shape into rough quenelles and place onto trays. Place trays in preheated oven, reduce the temperature to 120C, and bake until meringues are crisp but not coloured (1-1¼ hours). Turn off heat and cool completely in oven with the door closed (3 to 4 hours). Meringues will keep in an airtight container for one day.
To make the lemon curd add the lemon juice and zest, butter and castor sugar to a saucepan. Place over low-medium heat and cook for 1 to 2 minutes or until incorporated. Add the sprigs of lemon thyme and set aside for 10 minutes.
Remove the lemon thyme then add the eggs and yolks and return pan to the heat. Whisk continually until mixture thickens and coats the back of a spoon. Add the gin and cook for another minute, then allow to cool slightly (about 15 minutes) before gently pouring the lemon curd across the gin and tonic jelly layer. Return the trifle bowl to the fridge for at least two hours to cool completely.
For the crumble preheat oven to 180C and line a baking tray with baking paper.
Place the sweet shortcrust pastry sheet on the lined tray and bake until golden and brown, about 10 minutes. Remove and allow to cool before breaking into 20-cent-coin-sized pieces into a bowl. Toss together with the white chocolate chips and roasted macadamias. Sprinkle the mixture over the top of the curd layer.
To assemble: On the day of serving, whip the cream to medium-firm peaks. Sift the icing sugar over the cream and whisk to incorporate. Just before serving, stir through the gin. Dollop the cream on top of the crumble layer. Gently arrange the mini pavlovas over the gin cream layer until they reach the top of your trifle dish (you should have about two layers of meringue; just place them as best you can; there is no need to be precise). Scatter over the garnish toppings and finish with broken pieces of fresh honeycomb at the centre.
Serves 8-10
Christmas roulade with pudding, cherries and white chocolate
This roulade is loosely based on a Helen Goh recipe – the roulade never fails or cracks and breaks. Baking should always reward, and this is no exception. I happened to have some leftover gold edible glitter and crystalised verbena leaves from a kids' birthday cake which look pretty, but are by no means a necessity.
INGREDIENTS
Spiced sponge
4 large eggs, separated
2 heaped tsp mixed spice
130g castor sugar
2 tbsp water
70g almond meal (freshly ground is best)
80g self-raising flour
20g icing sugar
Spiced nougat and Christmas pud cream
250g cream cheese, softened and cut into cubes
150g white chocolate, melted
1 tsp vanilla bean extract
85g soft nougat, chopped into bite-sized pieces
100g Christmas pudding, roughly chopped
Topping
½ cup glace cherries, halved
2 tsp edible gold glitter (optional)
25g freeze-dried sour cherries
a few crystallised verbena leaves (optional)
METHOD
1. Preheat oven to 170C and line a swiss roll tin (about 22cm x 30cm) with baking paper.
2. Place the egg yolks and mixed spice in the bowl of an electric mixer fitted with the whisk attachment. Start to beat on low speed.
3. Meanwhile, add the sugar and water to a saucepan and place over medium-high heat. Stir regularly until the sugar has dissolved but not taken on any colour. Remove and allow to cool slightly (about 45 seconds), then pour down the side of the bowl of the egg yolks. Be careful that this isn't burning, or it will collapse the egg yolks. Increase speed to medium and whisk for about 4 minutes or until thick and creamy.
4. Remove the bowl from the stand mixer then gently fold through the almond meal and self-raising flour.
5. In a clean bowl, beat the egg whites until soft peaks form, then gently fold the almond mixture through the egg white mixture, one third at a time.
6. Scrape the batter into the tray and bake for 15 minutes or until the cake springs back to the touch in the centre. Remove and set aside.
7. Sift half the icing sugar over the cake and cover with a clean tea towel. Place a wire rack on top then flip it so the wire rack is underneath. Lift the tray off, carefully peel away the baking paper and lightly dust the top of the cake with the remaining icing sugar.
8. With one of the short ends of the sponge facing towards you, roll up the still warm cake with the tea towel inside. Allow the rolled cake to rest for 20 minutes or so, then gently unroll and set aside to cool completely. The cake will be curved at the ends, but this helps prevent the sponge from breaking – it trains it for its second roll.
9. Add the filling ingredients, except the nougat and pudding pieces, to a bowl and whisk vigorously until thoroughly combined.
10. When ready to assemble, remove the tea towel from the cake.  Scatter the chunks of nougat and Christmas pudding over the cream.
11. Roll the cake up as you did before. Transfer the cake to a long platter.
12. If you have a few tablespoons or so of the white chocolate cream cheese remaining spread this along the top of the roulade, to help the toppings to stick. Scatter over the freeze-dried sour cherries, glace cherries and any other Christmassy toppings you'd like to use, then cut into 2.5-3cm-thick slices and serve.
Serves 10


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THE GODFATHER: PART II A film review by Steve Rhodes Copyright 1997 Steve Rhodes
RATING (0 TO ****): ****
The conventional wisdom is that movie sequels are never as good as the original, and the common belief among most critics is that THE GODFATHER: PART II (1974) represents the classic exception to that rule. As strong and innovative as was THE GODFATHER (1972), most reviewers prefer its successor. (Since I recently had the opportunity to see both on the big screen again, I'll discuss in the end of this review whether I subscribe to this logic.)
Unlike the linear structure of the original, PART II has two parallel stories spanning two different time periods. In the main storyline, the Corleone family continues their nefarious activities from THE GODFATHER, but now it is 1958, and they are concentrating their misdeeds in the Nevada casinos.
Al Pacino repeats his role of Michael Corleone, but he has become the Don since his father, Vito Corleone, died toward the end of THE GODFATHER. (The only other cast member not returning is James Caan as Sonny Corleone since Sonny died in the middle of the original. In an uncredited role, Caan does appear briefly in a flashback sequence in PART II.)
Al Pacino, who was nominated for Academy Awards for both pictures but won neither, approaches his more mature role quite differently from the way he did in the original. This time he plays it much more soft spoken and self-assured. The beauty of the performance can be heard with the tone of his voice and seen in his lips. In most of the film he speaks as a Caesar. He does not need to justify, he needs only to ask, and it shall be done. His clear but low enunciation is that of someone who has the power to make people hang on his every word.
Michael's quietness gives way to tremendous fear whenever he does raise his voice. Most actors confuse shouting with overacting and have trouble separating the two, but not Pacino, at least not in this role. He owns any scene where he shouts.
In all of his scenes, save one, Michael maintains total confidence in his ability to control the situation whether testifying before a pack of voracious Senators or trying to outfox his enemies. His wife, Kay (Diane Keaton), tells him a secret, and Pacino's quivery lip demonstrates the devastation Kay's revelation has had on him. It is during this scene that he childishly sounds his false mantra. "I'll change; I'll change," he insists to a disbelieving wife. "I've learned that I have the strength to change."
The secondary, but significant, other plot revolves around the young Vito Corleone and his introduction to a life of crime. This part starts in 1901 with Oreste Baldini playing Vito Andolini, later renamed by mistake at Ellis Island as Vito Corleone which the immigration official confused his birthplace with his last name.
This part of the story quickly skips ahead to 1917 where a young and innocent looking Robert De Niro gives an Academy Award winning performance in his portrayal of Vito Corleone. De Niro's subtle acting is nevertheless powerful in his exploration of the birth of evil in a person. He turns the film into a coming of age drama, but not the normal saccharine one. This is the genesis of a loving family who was anything but to their enemies and to the world at large.
The most effective part of this story has to do with Vito's overthrow of the local leader of "The Black Hand," Don Fanucci (Gastone Moschin). Theadora Van Runkle's costume for Fanucci with his fancy white suit and large brimmed hat sets up the character so perfectly that the acting is of almost secondary importance. During this part, Vito utters the precursor to the most famous line in THE GODFATHER. "I make him an offer he don't refuse," he tells his friends of his plans to get Fanucci to accept $100 instead of the $200 that they owe him.
The script by Francis Ford Coppola and Mario Puzo and the editing by Barry Malkin, Richard Marks, and Peter Zinner takes care not to rush either of the two stories. Typically, either a film is told almost totally in flashback or flashbacks happen briefly and then it is back to the main storyline. The subplot of the young Vito in PART II takes perhaps a quarter of the movie and the sequences go on so long, that when you see the movie for the first time, it is easy to convince oneself that most of the movie may be set in Vito's early life.
The original and the sequel contain perfect symmetry without ever seeming repetitious. The beginning of both films has a lavish party at the Corleone estate in celebration of some church event associated with one of the younger members of the family. In the original, it was the wedding of Vito's daughter, and in the sequel, it is the first communion of Vito's grandson. Both parties have people waiting to talk to the current Don. (This church linkage, which the first two suggest but never explore, is developed into the main theme in the fairly unsuccessful PART III -- remember that sequel rule.)
Both films end in a hail of violence with the editing interlacing and carefully sequencing a stream of deaths. Although the first's ending was more like a Goetterdammerung, both are powerful and effective.
The best new character in PART II is the Jewish gangster Hyman Roth. Roth, played with style and cunning by the famous acting coach Lee Strasberg, tries to out-connive Michael. Most people get lost during this part of the story, but I think that is what director Francis Ford Coppola wanted. If you are part of the mob, it is rarely clear who are your friends and who aren't. This ambiguity is endemic to crime families. Roth's duplicity is best seen when he expresses regret that someone has attempted the assassination of Michael and his family. "Stupid thugs," complains Roth to a stone-faced Michael. "People behaving like that with guns."
Roth's best line is his boast to Michael on the size of their crime empire -- "We're bigger than U. S. Steel!" (This could be considered the most dated line in the film. Try to think of some current corporate powerhouse in place of U. S. Steel, and the line has more impact.) Equally good and more accurate is Michael's line when he rejects Tom Hagen's (Robert Duvall) suggestion that Roth cannot be touched. "If anything in this life is certain," he lectures Tom sternly.
Nino Rota's music, conducted by Carmine Coppola, has great imagery from romantic and nostalgic to foreboding. It's the type that has you humming the tunes when you leave, but moves you while you are watching the film. Gordon Willis's cinematography again uses low natural light to create ominous shadows indoors and bright colors outdoors to cast a false sense of security about the Corleone family.
Is it true that most sequels pale in significance to the original? Absolutely. The BATMAN series is one of many such examples. But is THE GODFATHER: PART II an exception? Yes and no. I am a big fan of both pictures, but prefer the original slightly for its originally and the intensity of the character's emotions. The sequel is more cerebral which is not bad, but it lacks some of the punch of the original. But, these are two great movies so which is better is probably unimportant anyway.
THE GODFATHER: PART II runs 3:20, but feels no longer than most run-of-the-mill hour and a half shows. It is rated R for graphic violence and profanity. I give the film my strongest recommendation and my top rating of ****.
**** = A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show. Don't waste your money. 0 = Totally and painfully unbearable picture.
REVIEW WRITTEN ON: April 25, 1997
Opinions expressed are mine and not meant to reflect my employer's.
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