Responsive Lettering
This document explains the ideas in the Responsive Lettering package. Version 1, November 2015. In this package there are two main components:
- drawing shapes and generating the SVGs
- using these SVGs to create "mathShapes" in a webpage
This package helps in the design and preparation of four SVG files, which, with the help of some javascript, can scale and interpolate to precisely match the height and width of a container. It is even possible to prepare these drawings so that there is a second axis of freedom which can be operated independently from the box geometry. This makes it possible to have resolution independent, fast and completely responsive logos, letters, words or shapes on a webpage.
SVG
There are many tools that can create SVG files. In order to be able to interpolate them though, we need to prepare the files with some care. The code that will render the shapes in the page needs to be fast, so it can't do too much clever thinking about the shapes. It expects each SVG master to have the same number of points and the same number of instructions. The problem we've seen is that SVG is optimised, so if a line is horizontal, the y value is ignored. This is fine for drawing, but tricky for math. What if one of the masters has a diagonal line but the other just has a horizontal. One file would be a number short, the number of coordinates would not match. This is what happens if you draw the masters in Illustrator: each SVG will be completely valid, but structurally too different from the others to be able to do any math with them.
By using the included RoboFontExtension you can draw the different masters as separate glyphs and then export them the right way. The extension also offers a small preview window that can be resized. You can also use the extension to create a new template UFO that has the right glyphnames and sizes. Your drawings do not need to fit these default sizes, but you must make sure both narrows and both wides are the same. The extension will tell you something is wrong when exporting.
Designspaces
As of version 1.6 it is possible to choose from 2 different designspaces. In the New Template window the options are in the popup button.
- Responsive + animation (4 masters): this is the "classic" Responsive Lettering designspace. One axis that responds to the box, the second axis can be used for animation. Like the breathing effects. Requires 4 drawings.
- Only responsive (2 masters): a single axis designspace that only responds to the box. For shapes that do not need animation this will reduce the number of SGV files that are downloaded. In this case only the narrow-thin and wide-thin glyphs are used. Why are these still called "thin" you may ask? Well, otherwise I need to come up with a new namingscheme.
Files
When you export from RoboFont you will see a folder with 4 .svg files and 1 .json file. If you create these files with another tool or script, these are the files you need to make. The .json file contains a couple of names and some proportions:
{ "files": ["demo_ms/narrow-thin.svg",
"demo_ms/wide-thin.svg",
"demo_ms/narrow-bold.svg",
"demo_ms/wide-bold.svg"],
"extrapolatemin": 0,
"designspace": "twobytwo",
"sizebounds": [[500, 1000], [2500, 1000]],
"extrapolatemax": 1.25
}
- files: a list of the SVG filenames that are expected to be in this particular order:
- narrow thin
- wide thin
- narrow bold
- wide bold
- extrapolatemin: the minimum extrpolation factor for the width. If you do not want the shapes to go narrower than your narrowest drawings, set this to 0. If you want to allow for instance 5% extrapolation, set this to -0.05.
- extrapolatemax: the maximum extrapolation factor for the width. If you do not want the shapes to go wider than your widest, set this to 1. If you want to allow for instance 5% extrapolation, set this to 1.05.
- designspace: currently only the two-by-two is supported but let's include it so later on it will be easier to add other designspaces.
- sizebounds: the [xMin, yMin], [xMax, yMax] bounds of the narrow and the wide images. Why only 2? Both narrow files need the same width. Both wide files need the same width. These values are used in the calculation of the interpolation factors. If the values do not correspond with the actual geometry of your shapes odd things can happen.
Together these SVG files and the files.json form the data our mathShape needs. Why, you may ask, are the bounds provided separately, surely these numbers could be extracted from the SVG files? No: the bounding box of the shape does not have to correspond with the target rectangle. You might want some margins. Getting the values up front is also faster.
Drawing, generating
These are the shapes that are added to the template by the extension.
Here each word is a single glyph. You see the wides are not as wide as the template. It really depends on the shapes you're trying to make.
All four masters must share the same point structure (currently, for the two-by-two designspace). You can use overlaps though! By making the width differential bigger you can make the shape respond to a wider range of rectangles. It helps to have an idea of how the shape will be used in the page.
Deploy
Put the folder with all the SVGs and json in a place where your webserver can find them. Look at the code of the example implementation..
The mathShape object finds the dimensions of the parent element so it knows the proportions of the required drawing. Then it can calculate the (single!) interpolation factor for the width axis. This produces two new masters which can be interpolated with the secondary interpolation factor. A couple of the examples use weight variations and indeed, the glyph names in the template fonts use weight terminology. But this axis can be anything you want.
The resulting SVG image then has exactly the right height / width proportions. It will scale perfectly to fit inside the parent element.
Notes
- This system is built to make shapes fit a particular, dynamic, rectangular container. If you just want to scale and fit an SVG image, you don't need this. There many projects that can blend, morph or animate SVG shapes. The value of this particular package is that it knows how to use math to respond to the geometry of the box the shape needs to be in.
- When the proportions of the parent element are too tall or too wide for the mathShape to match, it will render the shape that is closest to what is needed and then align. In the example implementation you can see that the S aligns to the right after it has reached its maximum width.
- Currently mathShapes needs 4 masters. If you just want to interpolate width, it might be better to write a new method for mathShape
- Browser support depends very much on whether snap.js is supported. Likely won't work in older browsers, did not test, do not really care.
- Obviously not intended for larger amounts of text.
- Wait, drawing those extreme weight and width variations is actually much harder than it looks! Yes. It's called "typedesign".
FAQ
- My shapes are compatible, but it falls apart in here? It's possible shapes that work in Superpolator, Prepolator or other interpolation schemes still present unexpected results here. Make sure all masters have all points. On-curves as well as off-curves. In Superpolator a straight segment can interpolate with a curve because it uses implied off-curves. This is not the case here, so add control points to straights when necessary!
- My shapes scale weird.
Check the rectangles in the bounds layer!


Glasgow man rushed to hospital with "nasty" head injury after unprovoked assault
The 45-year-old suffered 'nasty' injuries to the head after an assault on Summertown Road in the Govan area of the city on Wednesday night.
by Daniel Morrow, https://www.dailyrecord.co.uk/authors/daniel-morrow/A man sustained a 'nasty' head injury after he was attacked in Glasgow .
The 45-year-old was rushed to hospital after the unprovoked assault on Summertown Road, Govan, between 6-7pm on Wednesday, November 13.
Police Scotland are seeking to speak to two men who were seen in the area at the time of the incident.
Both men are aged between 18-23 with local accents.
The first of the men was wearing a Burgundy top with light coloured trousers. The second was of heavy build and wearing a light blue top.
Detective Constable Paul Hendry, of Govan CID, said: “I am appealing for anyone who was in the area at the time and may have witnessed this incident.
“This was a totally unprovoked attack on a member of the public who has since received medical treatment to a nasty head injury.
“I would ask anyone who has saw any suspicious behaviour in the Summertown Road area of Govan on the night of Wednesday, November 13, or who knows who is responsible, to contact police as soon as possible.”
A spokesperson for Police Scotland added: “Anyone with information is asked to contact Govan CID via 101, quoting incident number 3511 of November 13 Alternatively an anonymous report can be made to the charity Crimestoppers on 0800 555 111.”


|
Test Case
|
CONTROLS-0020 |
|
Title
|
Pressing Resume, resumes audio play |
|
Objective
|
This test case is intended to verify the following implied or specified requirements:
- When the user presses the resume button, the audio shall be resumed from the paused location and the button label shall be changed to pause.
- When the user presses the pause button, the audio shall be paused and the button label shall be modified to resume.
When the resume button is pressed, audio will resume from the point at which it was paused. |
|
Setup
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- Install app on Android phone
- Install podcasts into the podcast directory of the phone
- Start the app
|
|
Actions
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- From the main menu of the app, select a podcast.
- Confirm the audio begins to play.
- Press the pause button.
- Confirm the audio stops and the progress bar is stationary.
- Press the resume button.
- Verify the audio resumes.
- Verify that the audio is playing from the position it was paused at.
- Verify that the progress bar is moving.
|
|
Expected
|
Audio will resume playing when resume is pressed. The audio will resume from the position it was stopped at. |
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Results
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PASSED |
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Cleanup
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|
|
Requirements
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SFWIAUDIO-PR-RESUME-010, SFWIAUDIO-PR-PAUSE-010 |


The following objects, properties, and methods are either new or have been updated in the 6.2 Refresh version of the map control.
|
Name |
Description |
|---|---|
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Adds a custom layer on the map. |
|
|
Hides the base tile layer of the map. |
|
|
Removes a custom layer from the map. |


@(records: List[BdayPost], userProfile: cmn.UserProfile, totalCount: Integer, notMatchedCount: Integer) @import helper._ @import cmn._ @divId(postId: String) = @{ postId + "_div" } @spanId(postId: String) = @{ postId + "_span" } @base("Thank Back") {
We could detect @totalCount posts as birthday wishes, @notMatchedCount were not detected automatically as birthday wishes. Select which one of these are birthday wishes


Import ShareButtonsModule in the root module
The default icons requires fontawesome to be loaded into your project
To display share counters, use [showCount]="true"
You can also sum the total number of share counters by using the output (count)="sumCounts($event)"


"GODZILLA" Review by R. L. Strong TriStar Pictures presents a Fried Films/ Centropolis Film Production in association with Independent Pictures
Matthew Broderick Jean Reno Maria Pitillo Hank Azaria Kevin Dunn Cinematography by Ueli Steiger. Original Score by David Arnold. Production Design by Oliver Scholl. Edited by Peter Amundson and David Siegel. Special Visual Effects by Volker Engel. Godzilla Design and Supervision by Patrick Tatopoulos. Co-Executive Producers Robert N. Fried & Cary Woods. Co-Produced by Peter Winther, & Kelly Van Horn. Executive Producers: William Fay, Ute Emmerich, and Roland Emmerich. Produced by Dean Devlin. Story by Ted Elliott & Terry Rossio, Roland Emmerich & Dean Devlin. Screenplay by Dean Devlin and Roland Emmerich. Directed by Roland Emmerich.
Running time: 138 minutes. Rated PG-13
Let's get this one over with as quickly as possible. If there was a possibility to receive a refund, this review would not be forthcoming. But as it is, "Godzilla" is without a doubt the loudest, longest, and ultimately most amateurishly written film ever released through a major studio. Producer Dean Devlin and Director Roland Emmerich should be ashamed of themselves, and as penance be forced to return to film school to watch "Last Year at Merienbad" until they can grasp the idea of content and plot. No amount of hype, no amount of money can hide the fact that these filmmakers are the 90s equivalent to William Beaudine (Billy the Kid VS. Dracula).
"Godzilla" opens with stock footage of the Bikini Atoll nuclear tests interspersed with footage of iguanas playfully swimming and nuzzling their eggs. We are then introduced to the crew of a Japanese fish canning ship (a questionable enterprise considering that tuna processing is supposed to be supervised to eliminate the netting of dolphins). Well, the ship is attacked and sunk by an unseen creature. Later, a group of Frenchmen led by Philippe Roache (Jean Reno) interview the sole survivor. In a state of shock, the only thing the man can utter is the word "Gojira" (the Japanese name of the famed beast).
We are then introduced to Dr. Nick Tatopoulos (Matthew Broderick, with a moniker obviously taken from the effects designer of the film). He is currently studying the effects that the Chernobyl disaster has had on the local earthworm population. He is immediately drafted by the U.S. military and taken to Panama where he is shown the huge footprints of a creature.
In a short amount of time, another fishing boat (loaded with canned tuna from the U.S. and Korea for some reason) is found grounded in Jamaica. Well, it seems that whatever is eating these ships is headed for New York.  The military, with Dr. Tatopoulos's help, have two tons of fresh fish dumped in the middle of New York to lure the beast out of its hiding place in the New York subway system. It finally comes crashing through the city streets and has a cute face to face with Dr. Tatopoulos who snaps the beast's picture. The monster eats the fish, the military starts shooting, and the chase is on, with the Army causing 90% of the ensuing damage.
Working from a hunch as to why Godzilla has decided to come to the Big Apple, Dr.Totopoulos buys a few home pregnancy kits from a local drugstore that has chosen to remain open (even though New York has been evacuated). Well the test proves that the monster is a hermaphrodite and is pregnant. Needless to say, no one believes the good doctor about his discovery, so he must join up with the renegade French Secret Service agents and find the monster's nesting site and destroy the eggs before the Mayor starts letting the populous back into the city (even though the monster isn't dead yet).
I sincerely hope that I've completely spoiled any interest anyone might have of seeing this film. I gave away the relevant plot so that I could spare those of you courageous (or foolish) enough to drop down an hour's wage on this tripe. Everything about "Godzilla" reeks almost as bad as the piles of rotting fish used to trap the beast. The script (and let's be clear here) by Devlin and Emmerich is so full of plot holes and non characters as to be sure to be the recipient of next years "Razzie" award. The dialogue between Maria Pitillo (as Audrey Timmonds, Dr. Tatopoulos' estranged girlfriend) and Mr. Broderick is so adolescent, it makes teenagers giggle in disbelief (as happened during the screening I witnessed). The film could be enjoyably campy if it didn't take itself so damn seriously. But to what end, as there is no commentary on humanities foibles against nature, nor is there any reference about Godzilla being some sort of retaliation against mankind. No. Godzilla is just a big dummy that got knocked up by some French immigrants and decided to let the state of New York pay for it.
The film is bleak and ugly looking. Taking place at night during a rain storm, the movie has little or no depth.  New York has never looked so inhospitable since "Death Wish". In an attempt to give the film some color, Audrey Timmonds carries a bright red umbrella which is unique in that everyone else in the film carries the standard gray issue. The only moment of composition and color is during the brief scenes on Jamaica, where Dr. Tatopoulos finds himself standing in a giant footprint. The scene is nicely photographed but poorly set up. You know from the outset that Nick is standing in a footprint. For a scientist, this is very poor observation. Let's look at some of the more interesting plot holes in the film (this activity, is becoming almost as popular as the Kevin Bacon Game):
1.) Why does the French nuclear tests only affect one clutch of Iguana eggs, and how do those eggs fuse into one beast?
2.) Why would a cold blooded creature choose a cold climate (such as New York) to nest? I don't think iguana's have a habit of migrating.
3.) How can Godzilla crawl through the New York Subway system, slice a submarine in half, yet be unable to extricate himself from some thin (in comparison) steel cable on the Brooklyn Bridge?
4.) The Brooklyn Bridge is the only suspension bridge in existence that does not need it's suspension cables.
5.) Did Godzilla carry all two hundred eggs in her belly? If so, then radioactive mutations surely are wondrous creatures. (NOTE: each egg is 10 feet tall and almost as wide. Godzilla would have to be over 1,000 feet tall to carry them all).
6.) Godzilla can crush ships and eat helicopters, but New York cabs are made of stronger steel.
7.) Godzilla can out maneuver Helicopters, bullets, torpedoes and missiles, but can't catch you on foot.
8.) Taxis can out maneuver Godzilla.
9.) Godzilla can burrow through the subway system but can't tear through the Park Avenue Tunnel.
10.) Why was nothing else mutated by the nuclear test as quickly as Godzilla? Maybe a giant hermit crab in the sequel.
11.) Galapagos Iguana's actually live in the French Polynesian Islands?
12.) Why was Dr. Tatopoulos brought in by the military if they were not going to listen to him anyway?
13.) How did they evacuate New York Island in less than a day, and how did they convince those New Yorkers to go to New Jersey?
14.) New York Television stations use VHS tape for both filming and broadcasting. New Yorkers hate Beta cam.
I could go on and on, but that would only serve to make the film seem more enjoyable than it is. Don't be fooled, this film has less gray matter than any episode of "America's Funniest Home Videos".
The performances in the film are singularly bland. Not one performance belays any awe or fear in the face of this two hundred foot tall terror. The characters, in the midst of the onslaught, have time to stop and discuss the lack of good coffee, failed relationships, career choices. The only common occurrence that doesn't take place here is having one of the characters have a bowel movement, but then that would have made them believable.
Godzilla for the most part is okay. The design of the beast is funky, if not Very memorable. One thing that comes to mind-- the major redirection of Godzilla in this film is to remove his most familiar trademark, namely his atomic breath. Now, I for one can't quite fathom how you can call this monster Godzilla without that little trait. A good comparison would be to make a Superman film and eliminate his ability to fly. There is so much wrong with this film that I can't really recall anything recently that has left me this cold hearted (except for my divorce). Any film that can have a two ton lizard slipping on gum balls has got to be envisioned under the influence of Prozac. The addition of the baby raptors (ah, I meant Godzillas), are nothing but a direct rip off of 'Jurassic Park", but with none of that film's suspense or tension. Suffice to say that, "Godzilla" is without a doubt the most brain dead motion picture of the decade. This is a film that needed the hype. With the current level of writing and directing, nothing else about the film succeeds. If you've seen the trailers, you've seen the best parts.
My only suggestion for Mr. D and Mr. E. is that they could always go back to selling shoes.
1/2 out of *****. This film could be the next "Rocky Horror". Only it's not funny!
Copyright 1998 R. L. Strong. Nothing in this article may be reprinted or copied without the expressed written permission of the author.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "event-chair-base.html" %} {% block dropdown %} {% include "secretary/secretary-base.html" %} {% endblock %} {% block chair %}
Once the confirmation button is hit, all the brothers in the below table that can be added will be created. If a brother cannot be added, it may be that a brother with the same Case ID already exists and or not all 3 fields were supplied
| First Name: | Last Name: | Case ID: | Brother Can Be Added: |
| {{ brother.first_name }} | {{ brother.last_name }} | {{ brother.caseid }} | {{ brother.will_be_added }} |
Please Enter the brothers that should be added in a CSV format:
<First_Name>,<Last_Name>,<Case ID>
Additionally, the brother status and semester joined fields will be applied to all brothers added with this form
{% endif %}


Friends, Family: basically the same thing.
Slides Grinds Vibes
Cover Mockups for Future and Scrapped Projects
Pictures from my collection


Rack::Test is a small, simple testing API for Rack apps. It can be used on its own or as a reusable starting point for Web frameworks and testing libraries to build on. Most of its initial functionality is an extraction of Merb 1.0's request helpers feature.
Maintains a cookie jar across requests
Easily follow redirects when desired
Set request headers to be used by all subsequent requests
Small footprint. Approximately 200 LOC
require "rack/test" class HomepageTest < Test::Unit::TestCase include Rack::Test::Methods def app MyApp.new end def test_redirect_logged_in_users_to_dashboard authorize "bryan", "secret" get "/" follow_redirect! assert_equal "http://example.org/redirected", last_request.url assert last_response.ok? end end
If you want to test one app in isolation, you just return that app as shown above. But if you want to test the entire app stack, including middlewares, cascades etc. you need to parse the app defined in config.ru.
OUTER_APP = Rack::Builder.parse_file('config.ru').first class TestApp < Test::Unit::TestCase include Rack::Test::Methods def app OUTER_APP end def test_root get '/' assert last_response.ok? end end
To install the latest release as a gem:
sudo gem install rack-test
Or via Bundler:
gem "rack-test", require: "rack/test"
Maintained by Bryan Helmkamp
Contributions from Simon Rozet, Pat Nakajima and others
Much of the original code was extracted from Merb 1.0’s request helper
Copyright © 2008-2009 Bryan Helmkamp, Engine Yard Inc. See MIT-LICENSE.txt in this directory.
Ensure History.txt is up-to-date
Bump VERSION in lib/rack/test.rb
thor :release


CashSolutions Treasury Software listing
CashSolutions is made of:
- CashRisk (both financial operation software and risk management system)
- CashValue (Cash Management software)
- CashPooler (Payment and Collection Platform + eBAM management + Bank Mobility management + SEPA)
DataLog Finance has besides developped the first full Web smart TMS (Treasury Management System) Treasury Line, with an innovative approach : Front to Back / to Book / to Payment. The treasurers can thus have in a single software and a single database : trade and market transactions management, risk management, cash management, payment management, bank communication, entry accounting... In a comprehensive functional environment (multi-instruments, multi-markets, multi-protocols, multi-formats, unlimited transactions...)


melonJS games and demos
you'll find here below some links to games and demos using melonJS. If you want to share you work with the library, I will be very happy to add it to the below list
Bad Company Party by Michael Wilson (Ponywolf)
A pixel platformer holiday card, released by Ponywolf as season greetings for their parent company (Drake Coooper).
Play it here, see here for more information on the forum related anouncement, or click here for the source code on the Github page !
Worth noting that each time the game was shared (until Dec 31st, 2014), $1 was donated to the Idaho Food Bank (up to total donation of a $1000)
Peter Acorn by #Fellows
Join in and help Peter escape from the clutches of his arch enemy Jack Gnash. Gain speed by dodging obstacles and use Peters tuxedo to glide between platforms. Use the PeterCopter mode to fly across canyons taking care to avoid collisions.
 The final version of the game will be desktop based but the author has released a web version for this first demo in the hope to reach more people.
Features:
- Story-based RPG with interesting locations, characters and travel.
- Pipe Puzzle based combat
- Tons of items to collect, like Wrenches, Stealth suits and tools that have meaningful effects in combat.
- Original Art, Music and Story!
Check out the main web site for more details, and be sure to click here to help them get on Steam Greenlight!
Jelly Invaders from Outer Space by Officine Pixel
A shoot'em up game with a "Zuma" twist : just shoot the aliens to paint them, and align 3 or more aliens of the same color for destroy them !
Play it online here, or click here for the developer website and more information about Officine Pixel and their other games!
WWW by Alexandre Dantas
WWW is a low-resolution (32x32) HTML5 clone of the famous VVVVVV game ! It's an open-source 2D HTML5 platformer, made with melonJS and created for the 2014 Low Resolution GameJam (#lowrezjam 2014).
Visit Developer's Website here
Play it here, or click here for source code on the Github page !
Hairland by Dadalab
Hairland is the first of a serie of "minigame" packs sponsored by a hairdressing company near Barcelona (though the game is by no means a game about cutting hair). Hairland is a free game, developed both using melonJS and CocoonJS for deployment on both the appStore and Google Play ! (see links below)
Visit Developer's Website here
Clumsy Bird by Ellison Leao
Clumsy Bird is a clone of the now world famous Flappy Bird, and created in only two days for studying purposes. As the hype-ness on the Flappy Bird theme was growing, its author decided to host the code on Github, to give more visibility about how its easy to implement such a game.
"Clumsy Bird is the new open source Flappy Bird" (ComputerWeekly.com, Feb 2014)Play it here, or click here for more details on the Github page !
Psiral by @petarov
One of the winning entry from the last GitHub Game-Off 2013 challenge !
Psiral is a turn based strategy game in which four wizards battle to reach the fountain of endless energy. This, of course, will bring them eternity and power beyond human imagination.
Each wizard controls the powers of one of the four known elements - earth, water, fire and wood... uhm, I mean air. So, which one will get there first? Choose and find out.
Play it here, or click here for more details on the Github page !
Master Spy by TurboGun
Master Spy is a stealth-based precision platformer with old school cutscenes, slated for release in 2014.
Features :
- 50 levels across 5 unique environments, with each mission increasing in thumb-shredding difficulty.
- Cinematic Pixel Art Cutscenes full of Action, Conspiracy, Betrayal, and Intrigue. You could skip these, but why?
- Original Spy-Fi Soundtrack by Sferro!
Check out the main web site for more details, or click here to help them get on Steam !
Node Mayhen a Node Knockout hackathon entry
A tiny shooter made with melon.js that features multiplayer support powered by Node.js and Socket.io.
Built over one weekend by Helen Zeng, Timothy Strimple & Felix Rieseberg, as an easy and fun shooter for Node Knockout 2013.
Check out their blog entry for more details, or GitHub, as the whole package is open source, and build your own multiplayer browser game!
Tilly's Horrible Halloween by Gareth Williams
An Halloween themed platformer entry for the 1GAM October challenge, which takes inspiration from the original Great Giana Sisters game. The main character is Tilly, who makes the leap from the Dreamland RPG to become an arcade platforming heroine. The idea is to collect candy and beat up the denizens that also emerged from the world of Dreamland.
Click here to play, here to have a look at the source code, or here for more details on the corresponding blog entry.
Learning Adventure by ITSimples Games
A RPG (Role Playing Game) with very unique educational RPG feature, where to achieve objectives, the player has to spend several challenges such as answering questions or solving problems.
Click here to play, the demo source code is also available here.
Rise of the monsters by Michael Luyties
A preview version of a fun and exciting new game : "Rise of the monsters"
Play the demo at www.rentermonsters.com , and check their facebook page for more information !.
Sprung Fever by blipjoy
Struggle through the life of a young man who suffers from spring fever. Everywhere he goes, the boy can't help himself around girls. He is very impressionable and easily attracted by the young women. Help the young man in the fight for his life as he goes on exciting adventures to the grocery store, the mailbox, and returning rental videos! Just don't let him get sidetracked by cute girls, or he'll fail his exams. The cuter they are, the worse is gets!.
Sprung Fever was built in three weeks for One Game A Month April 2013. Click here to play, or see the author blog entry for more details.
Mini Sim Hotel by Jason Oster
hotel management simulation game where the player builds a hotel from designing the floor plan to hiring staff and fulfilling customer satisfaction. Start with a limited budget as you grow your hotel, keeping a watchful eye on your finances. See to customer needs by directing staff to take care of complaints; a happy guest is a guest that will stay again, increasing your overall revenue. This game presents a tricky and addictive balance between creativity and resource management.
Mini Sim Hotel has been built for the Radisson Hackathon 2013. Won first prize. Click here for the online demo, or see the author blog entry for more details.
Hammers, swords & Steel by FightTime.net
HSS is the first MMO RT TBS (Real Time Turn Based Strategy) game. Like a lot of TBS games, the goal is to conquer the world. This game could be considered as a mix of Travian and Civilization.
Alienauts by blipjoy
Play as a stranded alien survivor, attempting to outsmart the lab coats as they keep a keen watch on your every move. The scientists studying you are most interested in your escape pod's ability to create a temporary but exact replica of certain materials.
Alienauts is a HTML5 A 2D physics puzzle-adventure.game made for the Github Game-off 2012. Click here to play, or see the Github Repository for more details and source code.
Simpleman by Justin Oblak
A simple 5 level platformer, featuring a sprite composition engine based off of Jason Oster's Neverwell Moor !
Click here to play, or check the source code here on Github.

Note : this game does not use Tiled and shows how easy it can be to create simple games with melonJS.
Click here to play, or check the source code here on Github.
Guinea Pig Guinea Pig - a GGJ 2013 entry
A Global Game Jam 2013 entry that won the first prize in the open web category.
Guide your guinea pig through a cholesterol clogged artery, while weakening and collecting germs to develop a delicious vaccine. Take note of your insurance rate.
Click here to play, or check the GGJ page and source code here
Beyond the horizon by Jamie Gault
Beyond the Horizon is a HTML5 game made as the January game for 1GAM.
Click here to play.
Shooter - a GGJ 2013 entry
A "comic" style shooter developed as part of the Global Game Jam 2013, by Aaron McLeod , Anthony Wong , Evan Doherty & Tyler Akey.
Click here to play.
Breakouts by Matt Greer
As part of a project managed by Matt Greer and aiming to get some insight into the various engines out there, by implementing a simple version of the game Breakout in various engines.
Click here to play the melonJS version, or check the source code here on Github.
the BRINK by team RADMARS
A Great Jam Entry for the Lundum Dare 25, where you are the villain !
Click here to play, or check the source code here on Github.
I AM EAGLE by Jamie Gault
I AM EAGLE is a free 2-D touch-based platformer game for Windows 8 (available on the Windows Store).
Point where you want Eagle to fly. When pointed down, Eagle goes into a dive that helps him speed through levels and attack enemies. Collect feathers and try to get to the end of the level as fast as possible for a high score. The initial release has 15 levels across 3 worlds, and future updates will add more levels..
Vibrant Recycling by Cian Games
Vibrant Recycling is an educational arcade game for HTML5 compatible browsers where the player will help fun bins to collect and recycle the wastes.
Click here to play online.
Neverwell Moor by Jason Oster
Built in 3 weeks for the Liberated Pixel Cup 2012 competition with JavaScript (HTML5) using melonJS and Chipmunk-js.
Click here to play, or check the source code here from the Project homepage.
Death Death Evolution by team RADMARS
The Third place entry in LD24 is yet another great title and has been created by Adhesion.
Death Death Evolution is firstly a great name along with being a very interesting spin on the puzzle platformer genre as a whole.
Generally death is bad in any game, however in Death Death Evolution it is somewhat encouraged.
Click here to play, or check the source code here on Github.
Human Fatality by Quantum Softwares
A Jam entry for the Lundum Dare 24 !
From the prehistory to the modern era : Human Fatality is a game which is a "double travel" : A travel inside the human history and, in parallel, inside the video game history.
Click here to play, or get the source code here.
CommandoJS by the Commando team !
CommandoJS is a study on HTML5 canvas and audio capabilities implemented using CoffeeScript. It is also a nostalgic glimpse in the past in a form of Commodore 64 game "Commando".
Click here to play, or check the source code here on Github.
Escape from Minimars by team RADMARS
A Great Jam Entry for the Lundum Dare 23.
Click here to play, or check the source code here on Github.
Exolon by newagebegins
A Remake of the ZX Spectrum game (published in 1987) made with melonJS, and featuring 75 of the orginal screens screens.
Click here to play, or check the source code here on Github.
Cachania by Christian N.
A game made for the world wide scavenger hunt "Geocaching", where you have to search treasures in the game to find the lost parts of the coordinates for the real world cache.
Click here to play.
Action Reflex by newagebegins
A clone of the 1986 ZX Spectrum game made with melonJS.
Click here to play, or check the source code here on Github.
Tiny Neutrino by Allusion
A 48 Hour Compo Entry for the Ludum Dare 23
Click here to play, or get the source code here.
Zap IT by LSU
A megaman style platformer game dedicated to a former co-worker at LSU, Adam Zapletal.
Click here to play.
More information about the game here
Electro Tank by Allusion
A game inspired by an old Apple II game called Bolo, where you have to destroy enemy bases in each level.
Click here to play.
Bitzz by Tiago Almeida
Chaos is an evil virus that infected Bitzz. You must be fast and help Bitzz escaping, reaching the portal, in the less time possible! What are you waiting for? Go!
Bitzz was built with HTML5 and Javascript using MelonJS, and scoreoid for Global Scores, Best Scores and Player Management.
Click here to try it out, click here for more details fron the scoreiod webpage, or check the source code here on Github.!
Alex the Allegator 4 - web edition
a HTML5 remake of the classic "alex the allegator 4" game, available here and created by Johan Peitz from Free Lunch Design.
Although featuring only the 6 first original levels, it reproduces almost all of the original game mechanisms, and uses mostly all the features available in melonJS !
Click here to try it out, or check the source code here on Github.!
Fish War !
A simple game where the goal is too eat as much fish as you can, while avoiding the jellyfish.
Click here to play.
How much can you eat ?
Frangoi's Journey by Ellison Leão
A game prototype for the 2012's Global Game Jam , made using the melonJS.
Frangoi is an old Alchemist who wishes to find the secret formula of a potion that can give the immortality. He can travel between 2 parallel words in order to find the elements for the immortallity potion.
You can play the game from the project home page here and as well follow the project evolution on github.
Top Wing
An example of vertical Shooter by Michael Jasper.
Visit his page here to play it !
demo page includes useful links to game source code
Chronicles of Link
A very nice WIP zelda remake/clone by Anthony Dietrich.
You can visit his page here to check it out, and/or for more information about the game progress and
status.
TMW.js by Thorbjørn Lindeijer
An experimental client/server HTML5 remake of The Mana World, by Thorbjørn Lindeijer, the author of Tiled.
Please see the following link to the Tiled homepage for further details, or Click here to see it running.
The project is also published in a git repository at github, here.
Thank you Bjørn !
Note: The following demos have been actually used during melonJS development, to test and validate the engine. They are very limited and only use some particular features, so don't expect anything polished here!
a Whack-a-Mole demo
A simple but yet unoptimized whack-a-mole game demo, freely based on the Cocos2d Whack-a-mole tutorial version by Ray Wenderlich.
Demo is available online here.
Or you can also check here for the corresponding source code.
melonJS Tutorial
A simple platformer demo, designed during the creation of the melonJS step by step game creation tutorial :
Demo is available online here.
Or you can also check here for the Tutorial itself.
Plateformer demo
a simple platformer to demonstrate the loading of tiled map using melonJS
demo is available through the download package
the whole level have been designed using only tiled, as shown on the below picture.


videt CSS Framework
⏳ very fast
fast build the web from inside HTML.
🚩 very simple
The videt is composed of easy and simple 'class'. Nothing difficult!
💖 open source
It is an MIT licensed open source project.


| core.feature.typing_speed.utils | index /home/a/CCdoc/CerebralCortex-DataAnalysis/core/feature/typing_speed/utils.py |
# Copyright (c) 2018, MD2K Center of Excellence
# -Mithun Saha <msaha1@memphis.edu>,JEYA VIKRANTH JEYAKUMAR<EMAIL_ADDRESS># All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
 IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
| Modules | ||||||
|
| Functions | ||
|
| Data | ||
| STRIDE = 5 STRIDE_S = 25 TYPINGSPEED_MODEL_FILENAME = 'core/resources/models/typing/Speed_CNN_all3.h5' TYPING_MODEL_FILENAME = 'core/resources/models/typing/CNN_all.h5' WINDOW_SIZE = 25 |


3DS Homebrew Title Database
View
the GitHub repo
for documentation on how you can use the TitleDB in your projects.
Add a new title
CIA or Archive URL:
Send
Titles
Icon
Name
Description
Author
Title ID
Size
URL
Icon
Name
Description
Author
Title ID
Size
URL
All extracted graphics, logos, and trademarks are property of their respective owners.
×
Scan QR with FBI to install.


---
layout: default
---
Events
This listing includes both upcoming and past events, including events
specific to individual candidates (meet and greets, etc) and general
information events. You can get a more specific listing of
all-candidates meetings relevant to your area on the information page for your ward.
These events are also synchronized to a Google Calendar. [O RLY?]
{% assign all-events = site.data.sync.events %}
{% assign date-now = site.time | date: "%F" %}
Upcoming Events
{% assign events-upcoming = all-events
| where_exp:"ev", "ev.DateTimeStart >= date-now" %}
{% if events-upcoming.size > 0 %}
{% assign events-sorted = events-upcoming | sort: "DateTimeStart" %}
{% for event in events-sorted %}
{% include list-event-item.html event=event %}
{% endfor %}
{% else %}
Whoops! There appear to be no upcoming events.
{% endif %}
Past Events
{% assign events-past = all-events
| where_exp:"ev", "ev.DateTimeStart < date-now" %}
{% if events-past.size > 0 %}
{% assign events-sorted = (events-past | sort: "DateTimeStart") | reverse %}
{% for event in events-sorted %}
{% include list-event-item.html event=event %}
{% endfor %}
{% else %}
Whoops! There appear to be no past events.
{% endif %}


What Dog Breed Are You?
Arf!
Posted on the 7th Dog Year at 1:10pm.
The Coding Space
What's your favorite way to spend a Saturday?
Hanging out with family or friends
Playing a sport
Sleeping
Playing video games at home
When you see another person, are you more like...
What trait best describes you?
Loyal
Stubborn
Friendly
Laid Back
Pick a hairstyle.
Which food looks the yummiest?


Connecting to Device
Device is ready
Wikitude Plugin
Enter Url
Close
Enter ARchitect-URL to launch
Enter World URL
World URL:
Image Recognition
1.1 Image on Target
1.2 Multiple Targets
1.3 Interactivity
1.4 Adding HTML content
1.5 Bonus: Sparkle Animations
Image Recognition and 3D
2.1 3D Model on Target
2.2 Appearing Animation
2.3 Interactivity
Point of Interest
3.1 POI at Location
3.2 POI with Label
3.3 Multiple POIs
3.4 Selecting POIs
Retrieving POI Data
4.1 From a web service
4.2 From a local resource
4.3 From application model
Browsing POIs
5.1 Presenting POI Details
5.2 POI and AR Radar
5.3 Limiting Visible POIs
5.4 Reloading Content
5.5 Capture Screen Bonus
Video Drawables
6.1 Simple Video
6.2 Playback States
6.3 Bonus: Transparent Video
Demos
99.1 Image Recognition and Geo
99.2 Solar System (Geo)
99.3 Solar System (IR)


Note
Description of each functions and classes of the Raspberry Pi API.
Class which create a StretchSense peripheral with all the argument that can be used.
| Parameters: |
|
|---|
The 16FGV1.0 has an adjustable LSB resolution this function scales raw data to capacitance based on the configuration.
| Parameters: | resolutionConfig – int : Resolution set on the SPI bus during spi_writeConfiguration. |
|---|---|
| Returns: | int : The scale of the resolution. |
Does the conversion of the raw value received by the 16FGV1.0 into a decimal value.
| Parameters: |
|
|---|
Connect one StretchSense device which is available using its address, generate one or more peripherals as StretchSensePeripheral and store them into listPeripheralIsConnected. The peripheral is also stored in listPeripheralInUse.
| Parameters: | myDeviceAddr – string : Address of the device that you want to connect. |
|---|
Disconnect one StretchSense device which is connected using its address, and remove it from listPeripheralIsConnected. The peripheral is also removed from listPeripheralInUse.
| Parameters: | myDeviceAddr – string : Address of the device that you want to disconnect. |
|---|
When a StretchSense gen2 device is connected we create a newSensor receiving the specifications needed.
| Parameters: |
|
|---|
Update data from one or more StretchSense gen2 devices connected using BLE notifications and stores its value.
| Parameters: |
|
|---|
Update data from one or more StretchSense gen3 devices connected using BLE notifications and stores its value.
| Parameters: |
|
|---|


Pizza Price Calculator
Start
Select Pizza Base:
Size
Small (12")
Medium (16")
Large (20")
Extra Large (28")
Crust
Thin
Thick
Stuffed
Deep Dish
**Gluten Free
Sauce
Cream
*Pesto
Garlic Oil
**Marinara
Type of Cheese
Mozzerlla
Fontina
Gouda
Vegan
Ammount of Cheese
Light
Medium
Extra
*Vegetarian
**Gluten Free
Choose Toppings:
Meats
Pepperoni
Sausage
Chicken
Brisket
Bacon
Veggies
Artichoke Hearts
Arugala
Black Olives
Fresh Tomatos
Green Olives
Mushrooms
Onions
Spinach
Roasted Peppers
Sun Dried Tomatos
Add Another Pizza
Done
Your Order
Pizza Details:
Size:
Crust Type:
Sauce:
Cheese:
Toppings:
Price:


The process of developing a detailed description of the project and product.
Content gathered from: PMI, A Guide to the Project Management Body of knowledge (PMBOK Guide) Fifth Edition 2013
The scope management plan provides clarity as to how project teams will determine which type of requirements need to be collected for the project.
The project charter is used to provide the high-level description of the product, service, or result of the project so that detailed requirements can be developed.
Detailed documentation of requirements is absolutely essential to understand what work needs to be done to produce the project, and exactly what the end project will produce.
Organizational policies, procedures, templates, previous project files, and lessons learned from previous projects may have an influence on how the scope is defined.
The project scope statement is the description of the project scope major deliverables, assumptions and constraints.
Elaborates the characteristics of the product, service or result described in the project charter and requirements documentation.
A set of conditions required to be met before deliverables are accepted.
A unique and verifiable product, result or capability to perform a service that is require to be produced to complete a process, phase, or project.
Generally identifies what is being excluded from the project.
A limiting factor that affects the execution of the project.
A factor in the planning process that is considered to be true, real or certain without proof or demonstration.
Expert judgement is used to analyze information needed to develop the project scope statement. Sources of expert judgement include:
Product analysis helps define the product breakdown, systems analysis, requirements analysis, systems engineering, value engineering and value analysis.
Provides many potential options in order to execute and perform work of the project.
Working sessions with key players to reach a cross-functional and common understanding of the project objectives and its limits.
Refer to the Outputs section for related term definitions in context.
Reference: PMP® Exam Prep Page: 169
Reference: PMP® Exam Prep Page: 166
Reference: PMP® Exam Prep Page: 149


Log In With Facebook
Continue as Marcus
Log In With Facebook
Continue as Marcus
Log In
Continue as Marcus
Log In With Facebook
Sign in with Google
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Sign in with Google
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Sign in with Google
Sign in with Google


Akroot
is the perfect
template for all
types
of
businesses
Scroll Down
Akroot
is the perfect
template for all
types
of
businesses
Scroll Down
Akroot
is the perfect
template for all
types
of
businesses
Scroll Down


BORASOL - eucalyptol, thymol, methyl salicylate and menthol powder
Laboratorios Dr. Collado, C x A.
Disclaimer: Most OTC drugs are not reviewed and approved by FDA, however they may be marketed if they comply with applicable regulations and policies. FDA has not evaluated whether this product complies.
Active Ingredients Purpose
Eucalyptol 0.091% First Aid Antiseptic
Thymol 0.063% First Aid Antiseptic
Methyl Salicylate 0.055% First Aid Antiseptic
Menthol 0.010% First Aid Antiseptic
Warnings
For external use only
Avoid contact with the eyes. If contact occurs, rinse eyes thoroughly with water.
Do not use:
Keep out of reach of children.
In case of overdose, get medical help or contact a Poison Control Center right away.
Directions
|
BORASOL
eucalyptol, thymol, methyl salicylate, menthol powder | ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
|
| Labeler - Laboratorios Dr. Collado, C x A. (871423174) |


Don't Mess with the U.S. A review of Air Force One
by Kathy Glaser
I found myself biting my nails while watching Air Force One, even though the film followed formula and the ending was predictable. There's really nothing original in this film; it's simply a two-hour dose of adrenaline. But Harrison Ford is terrific. Watching him play a hero President makes it easy to forget the plot holes and just enjoy the action.
After President James Marshall chucks his prepared speech and delivers a tough anti-terrorist message in Moscow, his plane is hijacked by Russian nationalists. President Marshall must now practice what he has just preached and stand up to the terrorists. But it's difficult to say no to their demands when they hold guns to the heads of innocent people. And they're serious. The First Daughter witnesses deaths so gruesome that she will have to spend years in therapy to deal with the trauma.
The specific demand of the terrorists is for the release of an imprisoned Communist general. And how did terrorists manage to board Air Force One under the guise of being members of the press? A corrupt Secret Service agent helped them, although his motive is never explained. An explanation for his betrayal was perhaps considered irrelevant to the plot and therefore not mentioned, or maybe it was left an intentional mystery. A rule rarely broken in Hollywood is that every successful film deserves a sequel, and Air Force One is a huge hit. Here's an idea for the studios: the sequel could be a prequel, that is, show how the terrorists masterminded the hijacking. It wouldn't be as action-packed as the original, but as In the Line of Fire proved, the planning stages of a great crime can be as exciting as the event itself.
President Marshall doesn't have any great plan to outfox the terrorists (although he is occasionally clever); he wins by sheer force. Anyone who has not yet seen the film also knows that he wins, simply by looking at the box-office receipts. Americans would not be filling up theaters to watch their leader go down in defeat.
Since Air Force One is first and foremost an action flick, there really aren't any issues worth thinking about for long, except perhaps Gary Oldman's terrorist character questioning America's moral superiority, by remarking that the President caused the deaths of a hundred thousand Iraqis just so Americans could save a nickel on a gallon of gas. But it's questionable how many movie-goers even remembered that line when the film ended. The film is supposed to be a battle between good and evil, with no room for moral ambiguity.
Air Force One is not a realistic film, but one can go along for the ride and believe that Harrison Ford is President. Then the film is over and one remembers who the real President is. The fantasy is a lot better than reality.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Address demo
*Additional Data
Latitude:
Longitude:
County:
Time Zone:
... along with 32 other points of data.
*ZIP Code & Additional Data retrieved from
US Street Address API


Updating your Codeigniter installation with git
Ever since Codeigniter moved from Bitbucket to Github I craved for one easy way to update my applications every time a new version gets out. Turns out there is none. And as you can see here, the updating process is always kinda boring specially if a major version is out. Since the version 3.0 is around the block I’m going to show you how I normally upgrade my codeigniter applications. First things first, I’m assuming that you work with git in your normal day to day workflow. If you don’t use it, or even worst don’t know how to use it, stop reading this and without further delay go learn how to use it. (You can check this link for that!).
Ok, so now that you can’t live without using git let’s start this thing.
- Visit the codeigniter official repository on github.
- Add that repository as another remote in your project.
For that navigate to the root of your project in your terminal and do this:
$ git remote add codeigniter git://github.com/EllisLab/CodeIgniter.git
Now if you list all your remotes you should get the following result:
$ git remote
codeigniter
origin
Now that you have codeigniter as a remote you have access to all branches that are contained within that repository.
-
Before you continue make sure that your project is safe and create a new branch from your develop branch (assuming you’re using git flow) let’s call it feature/codeigniter_upgrade.
-
Now that you have your brand new branch created and that your project is safe the only thing that you have to do is look at all the codeigniter branches and find the latest codeigniter stable branch.
At the moment you’ll be looking for 2.1-stable or hopefully when you read this you’ll be looking for 3.0-stable. Let’s hope that’s the case. (I’m using Source Tree so you can have a more visual context of what’s going on.)
Moving on.
-
Now that you found the branch you want to merge you just need to check out to that branch. For that you just need to do:
$ git branch 2.1-stable codeigniter/2.1-stable
And like that now you have a local copy of the latest stable version of codeigniter in your local repository.
-
Now the only thing left to do is to merge your new 2.1-stable branch into your feature/codeigniter_upgrade.
-
After the merge there will be some things to consider, since you’ll obviously get some merge conflicts.
**List of possible conflicts: **
- application/config.php
- application/routes.php
- application/database.php
- application/contants.php
- index.php
- user_guide (if you sill have one in your root)
All these conflicts are actually quite easy to resolve, since normally you just need to pick your version over the original one. (Just make sure none of these file have any major changes in the new codeigniter version).
I know this is far from a straight forward solution, but it’s better than changing file by file and probably forget something in the process. Sure it’ll take some time, and it can give you some headaches on the final part of the process, but if you have some experience with git just go for it, you can’t lose anything. Because you know, if you work with git, you never really lose anything.
Have fun.


Extremely frustrated with the extent to which our education system is failing individuals we set out to build a peer-to-peer learning network, that would enable individuals to self-organize to learn anything they want to.
From the start it was a journey of abstraction. Many of the problems we highlighted in traditional educational models weren't inherently bad, they were just terrible as the only option. We tried to erase our assumptions at every step of the way and build something that allowed for individual choice and agency.
We pretty quickly realized that at the at the core of an education system lies an assessment system. If we wanted to organize people to learn, we first had to know about them.
It was evident that centralized assessment solutions couldn't scale how we needed them to. One of the main reasons our current academic models impose their limitations on students is because they're in turn limited by what they can actually assess and build trust in.
After reading a blog post from the Augur team we had an aha moment for how Ethereum could fit into all of this. We could use a smart-contract system to create the incentives that would allow individuals to come to consensus both on given assessments and larger community definitions.
We started putting together a pretty naive smart-contract implementation of the protocol.
We just about had a functioning smart-contract system by this point, a terrible messy functioning system.
DevCon and joining ConsenSys


Services
We provide you a really simple and convenient delivery services created with your customers in mind.
-
On Demand
Deliver your product as soon as your customer orders it.
Get a courier to pick up within 20 minutes.
Delivery completed within 30-60 minutes, depending on distance.
Dashboard to manage live deliveries.
Live tracking and customer support.
-
Same Day Delivery
Deliver your product on the same day your customer places an order.
Customers choose a delivery window.
Delivery windows range from 1 to 4 hours.
Dashboard to manage live deliveries.
Live tracking and customer support.
-
Custom
Schedule deliveries when you have to deliver on a specific date and time.
Book a courier for a specific date and time
Deliver your product as soon as your customer ordrers it.
Choose a delivery windows range from 1 to 4 hours.
Set up recurring deliveries.
Dashboard to manage live deliveries.
Live tracking and customer support.


For the complete list of the tutorial on this blog, you can check these following links:
1. Introduction
2. First C-Program
3. Types and Variables
4. Conditional Statements
5. Function and Math Operations
6. Arrays
7. Pointers
8. I/O in C
One of the most important ability of programmer is to how to handle flow of the program. This includes how the program takes decision when there is a conditional statement. The if
statement in C is used to check the certain conditions and will proceed to the next action if the result is true. For example, you want your code to execute a computation if a variable x
is bigger than y
value. If y
value is smaller than x
, then the condition is not fulfilled and the flow of the codes will be redirected to a different branch.
In this tutorial, we will learn about relational operations within C programming language and use them to determine the outcome of a certain condition.
Logical Operators
A true
statement is one that evaluates to a non zero number, while false
is always represented by zero number. When we’re dealing with relational or operators, the operator will return 1 if the comparison is true, and return 0 if comparison is false.
Here are listed relational operators available in C:
| preprocessors | definition | usage example |
|---|---|---|
| > | greater than | if (3>2) is true |
| < | less than | if (2<3) is true |
| >= | greater than or equal | if (4>=4) is true |
| <= | less than or equal | if (5<=5) is true |
| == | equal | if (2==2) is true |
| != | not equal | if (10!=5) is true |
Now let’s use those operators in conditional statements.
Conditional Statements: IF
The structure of an if statement in C is as follows:
if (statement is true) execute this line of code
or if you have more than one line of codes, now we called it a compound of a statement, or in sort, a block. This block is in between braces {}
.article-wrap
if (statements is true) { execute these lines of code }
Now, given x
and y
, we want to print out something using printf()
function, if x
value is bigger than y
, thus the example C codes will be:
if (x > y) { /* comment lines do not count as code line, thus braces are optional */ printf("Yeah, we have x that is bigger than y\n"); } /* lines after */ ...
As commented inside the code snippet above, whenever x
value is bigger than y
, then the program flow will execute the code block inside. However, if the conditional statement returns false, then the program flow will ignore the code block and execute lines after.
Conditional Statements: ELSE
So when the condition in an if
statement returns a false value, we can redirect the program to execute different block of codes instead of the code executed when the statement evaluates to true. The else
statement means that whatever code after it (whether a single line or code between brackets) is executed if the if
statement is false.
In C codes, if
and else
implementation will look like this:
if (TRUE) { /* executes this code block if true */ } else { /* otherwise execute this code block if false */ }
Multiple Conditional Statements: ELSE IF
Sometimes, when there are multiple conditional statements that all of them probably will be evaluated as true, but you want only the code block from the first conditional statement that will be executed. On in other words, if the first if
conditional statement is true, then the program will immediately execute corresponding code block, if not then it goes to the second conditional statement, which uses else if
. If it is evaluated as a true result, then else
will be ignored and the program will execute second code block. If not, then the program will go to the last code block related to the else
conditional.
Check this complete example to get a grasp on this conditional statement tutorial:
The result of this quite concise example with MYAGE
macro variable 25 years old will be like this:
you're just 25? You're young!
Then, change MYAGE
value to 30 years old, and the result will be:
you're 30! you're in a perfect shape!
And lastly, let’s assume that this guy is 59 years old. Then the result will be:
well, at 59, you're quite old!
If you feel you already got some basics on conditional statements, then later on there will be an advanced flow control, e.g for-loops and do-while. We will learn this later on.
For now, let’s proceed onto tutorial about how to deal with multiple functions, how to organize them and how to compile them in next tutorial.


We're sorry but Dave Dashboard doesn't work properly without JavaScript enabled. Please enable it to continue.


{{< layout}} {{$back}}
If you wear headwear for religious or medical reasons, you can keep it on.
Religious headwear
No fashion headwear
No hair accessories
Your hair must be away from your face and brushed down.


This is the haystack and somewhere on this page is a
needle
.
This is more text
This text is inside an identified element
1


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Spend some time with this prowerful sketch pen tool and learn with our courses to enhance your skill.
Easy to learn a pen tool in our based courses.
It’s free to download Illustrator, Photoshop and Sketch.
Wherever you have a question, we wil be here to help you.


Publishing a message
- Method: POST
- Inputs: context and topic
to which you want to publish
- URL:
/contexts/[context]/[topic]
- Contents: The message to be published
Subscribe to or get messages from a topic
- Headers:
- Range: current. Get the most recent message published on this topic.
- Range: queue. Create and return a queue for this topic.
Default (if headers omitted) is Range: queue.
- Method: GET
- Inputs: context and topic
from which you wish to get messages
- URL:
/contexts/[context]/[topic]
- Returns:
- If Range set to "queue": String giving the name of a
queue subscribed to the topic
- If Range set to "current": String giving the latest message
published on this topic (empty
string if no such message)
Unsubscribe
- Method: DELETE
- Inputs: Name of the relevant context,
and the name of the queue on
that context that you want to
unsubscribe
- URL:
/contexts/[context]/queues/[queue]
- Returns: Nothing
Get messages from a queue
- Method: GET
- Headers:
- Range: head. Get the message at the head of
the queue.
- Range: all. Get all messages on the queue,
in FIFO order.
- Patience: [n]. If the queue is empty, wait up to
n seconds to get a message. Set to zero to ensure
an immediate return.
Defaults (if headers omitted) are Range: head and
Patience: 0.
- Inputs: Name of the relevant context,
and the name of the queue on
that context from which you
want to get messages
- URL:
/contexts/[context]/queues/[queue]
- Returns: Zero or more messages, as strings
separated by newlines.


highlights
upcomming matches
latest post
24.07.17
Mkhi backs himself to improve.
Appareat instuctior at. In sadip scing ct. vim an diam consequat deseruisse.
26.07.17
City confirm Mendy signing.
Appareat instuctior at. In sadip scing ct. vim an diam consequat deseruisse.
top scores
lionel messi
18 goals
sergio aguero
16 goals
philipp lahm
13 goals
diego forlan
11 goals
philipp lahm
18 goals
lionel messi
15 goals
sergio aguero
12 goals
diego forlan
11 goals
sergio aguero
16 goals
lionel messi
15 goals
diego forlan
10 goals
philipp lahm
9 goals
recent results
football tables
la liga
1. barcelona
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3. alves
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4. arsenal
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5. sevilla
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6. getafe
48
7. chelsea
80
transfer news
Liverpool Tried to Sing €100M Muller.
Liverpool were willing to sell Philippe Coutinho to Barcelona and had lined up Thomas Muller as his replacement.
world football
European roundup: James Rodríguez inspires Bayern to Bundesliga summit.
Liverpool were willing to sell Philippe Coutinho to Barcelona and had lined up Thomas Muller as his replacement.


This is a minimal use case demo for the PHP class SRTMGeoTIFFReader which generates worldwide elevation data.
Mount Snowdon (1085m) in Wales and Luccombe Down (235m) on the Isle of Wight are approximately 210 miles (338Km) apart. Locations values are latitidue & longitude.


Start Game
View High Score
Rules:
- A random quote will appear and you will have to guess who said it!
- You will be given 10 questions.
- Every guess you get correct will give you 2 points.
- If you have played multiple times, you can see your all time
high score at the end of the Quiz.


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A
addChild(GameObject)
- Method in class
GameObject
Add the child to our children list and inform it who is their father
addComponent(Component)
- Method in class
GameObject
addHScore(int)
- Static method in class
HighscoreManager
addParent(GameObject)
- Method in class
GameObject
Reference to the parent of this object in the hierarchy
addPentominoToBoard(Pentomino, Vector2D)
- Method in class
Board
addPentominoToBoard(Pentomino, Vector2D)
- Method in class
Bot
addScore(int)
- Method in class
Score
addSplitPentomino(Pentomino, Pentomino[])
- Method in class
Board
B
BackOneMove(char[][])
- Method in class
SmartOrderer
Board
- Class in
<Unnamed>
Contains all the information related to the game logic
Board(int, int, int, GraphicsContext, int)
- Constructor for class
Board
BoardUI
- Class in
<Unnamed>
Contains the UI elements of board class
BoardUI(Pane, Pane, Board)
- Constructor for class
BoardUI
Bot
- Class in
<Unnamed>
Bot(Pentomino[][], Board)
- Constructor for class
Bot
C
checkIfExists(char[][], char[][])
- Method in class
SmartOrderer
checkIfGameDone()
- Method in class
Board
checkLose(Pentomino)
- Method in class
Board
checkRow()
- Method in class
Board
checkRow()
- Method in class
Bot
clearArray()
- Static method in class
HighscoreManager
clearInput()
- Static method in class
Input
clearParent()
- Method in class
GameObject
Clears the reference to the parent.
compare(HScore, HScore)
- Method in class
HScoreComparator
Component
- Class in
<Unnamed>
Abstract class for all components of GameObjects
Component()
- Constructor for class
Component
D
deltaTime
- Static variable in class
Time
DeltaTime()
- Static method in class
Time
direct
- Variable in class
GameObject
DisableBlinking()
- Method in class
GraphicsComponent
Done()
- Method in class
Score
E
EmptySpaceAtWorld(char[][], int, int)
- Method in class
SmartOrderer
emptySpaceIsolated(char[][], int, int)
- Method in class
SmartOrderer
EnableBlinking()
- Method in class
GraphicsComponent
equals(Vector2D)
- Method in class
Vector2D
eraseBlock(Vector2D)
- Method in class
Pentomino
EraseCurrentMove(char[][], char[][])
- Method in class
SmartOrderer
EraseMove(char[][], char[][])
- Method in class
SmartOrderer
eraseRow(int)
- Method in class
Board
eraseRow(int)
- Method in class
Bot
F
fallAllTheWay()
- Method in class
Pentomino
fallStepBoard()
- Method in class
PhysicsPentomino
fallWorldSmooth()
- Method in class
PhysicsPentomino
FindNextEmptySquare(char[][])
- Method in class
SmartOrderer
flip(char[][])
- Static method in class
Piece
G
GameObject
- Class in
<Unnamed>
The GameObject class is a parent to most of the other objects interact with the player.
GameObject()
- Constructor for class
GameObject
GameObject(int, int)
- Constructor for class
GameObject
Constructor which places the object onto the board and applies that to the Vector2D object.
gameTime
- Static variable in class
Time
getActivePentomino()
- Method in class
Board
getAllChildren(List<GameObject>)
- Method in class
GameObject
getBoard()
- Method in class
Pentomino
getBoardArray()
- Method in class
Board
getChildren()
- Method in class
GameObject
getComponents()
- Method in class
GameObject
getGameTime()
- Static method in class
Time
getHScore()
- Method in class
HScore
getHScores()
- Static method in class
HighscoreManager
getHScoreString()
- Static method in class
HighscoreManager
getMoves()
- Method in class
MoveLog
getPentArray()
- Method in class
Pentomino
getPentominoHeight()
- Method in class
Pentomino
getPentPool()
- Method in class
PentominoesPool
Getter for the pool of pentominoes used in the Board class.
getPiece(int)
- Static method in class
Piece
getPieces(int)
- Static method in class
Piece
getPiecesQuantity()
- Static method in class
Piece
getPieceWithRotation(int)
- Static method in class
Piece
getPivot()
- Method in class
Pentomino
getPosition()
- Method in class
GameObject
getPreviewInt()
- Method in class
Board
getRotated()
- Method in class
Pentomino
getRotation()
- Method in class
MoveLog
getScore()
- Method in class
MoveLog
getScore()
- Static method in class
Score
getTileSize()
- Method in class
Pentomino
getType()
- Method in class
Pentomino
getX()
- Method in class
GameObject
getY()
- Method in class
GameObject
GraphicsComponent
- Class in
<Unnamed>
Component in charge of drawing its owner pentomino
GraphicsComponent(GameObject, GraphicsContext)
- Constructor for class
GraphicsComponent
GRID_HEIGHT
- Static variable in class
World
GRID_WIDTH
- Static variable in class
World
H
HighscoreManager
- Class in
<Unnamed>
Manages all the scores and save them in a external file
HighscoreManager()
- Constructor for class
HighscoreManager
HScore
- Class in
<Unnamed>
HScore(int)
- Constructor for class
HScore
HScoreComparator
- Class in
<Unnamed>
HScoreComparator()
- Constructor for class
HScoreComparator
I
init()
- Static method in class
HighscoreManager
init()
- Static method in class
MenuUI
Init()
- Method in class
Board
Input
- Class in
<Unnamed>
Input()
- Constructor for class
Input
InputPentomino
- Class in
<Unnamed>
This class handels the inputs of the player and applies them to the pentomino.
InputPentomino(GameObject)
- Constructor for class
InputPentomino
Constructor which adds the current active pentomino to the player input.
K
keyPressed(String)
- Static method in class
Input
L
loadScoreFile()
- Static method in class
HighscoreManager
M
main(String[])
- Static method in class
Tetris
Main method which starts the timer
main(String[])
- Static method in class
TetrisMenu
main(String[])
- Static method in class
TetrisMenuUI
MenuUI
- Class in
<Unnamed>
MenuUI(Pane)
- Constructor for class
MenuUI
move(int)
- Method in class
Pentomino
move(int)
- Method in class
PhysicsPentomino
MoveLog
- Class in
<Unnamed>
MoveLog(double, int, int)
- Constructor for class
MoveLog
moves
- Variable in class
MoveLog
N
newPentPool()
- Method in class
PentominoesPool
A new pool of pentominoes is made randomly using the Fisher-Yates Shuffle.
P
pentArray
- Variable in class
PentominoesPool
Pentomino
- Class in
<Unnamed>
Main container class of the pentomino information
Pentomino(Vector2D, char[][], int, Board)
- Constructor for class
Pentomino
Pentomino(Vector2D, int, int, Board)
- Constructor for class
Pentomino
PentominoAtBoard(char[][], char[][], int, int)
- Method in class
SmartOrderer
pentominoDone()
- Method in class
Board
PentominoesPool
- Class in
<Unnamed>
This class creates and object which handles the randomization of the pentomino pool.
PentominoesPool()
- Constructor for class
PentominoesPool
Calls method newPentPool() as soon as the object is created.
pentPool
- Variable in class
PentominoesPool
PhysicsPentomino
- Class in
<Unnamed>
This class handels the physics of the pentominoes.
PhysicsPentomino(GameObject, float)
- Constructor for class
PhysicsPentomino
Constr
Piece
- Class in
<Unnamed>
Piece()
- Constructor for class
Piece
PrintBoard(char[][])
- Static method in class
Piece
R
removeChild(GameObject)
- Method in class
GameObject
Remove the child to our children list and remove reference to its father
removeComponent(int)
- Method in class
GameObject
removeComponent(Component)
- Method in class
GameObject
Restart()
- Static method in class
Score
restartArray()
- Method in class
Pentomino
RestartGame()
- Method in class
World
rotate()
- Method in class
PhysicsPentomino
rotate(char[][], int)
- Static method in class
Piece
rotate(int)
- Method in class
Pentomino
rotation
- Variable in class
MoveLog
rotationUsed()
- Method in class
Pentomino
S
score
- Variable in class
MoveLog
Score
- Class in
<Unnamed>
Objects that keep track of the current score
Score()
- Constructor for class
Score
selectcolor(Pentomino)
- Method in class
GraphicsComponent
setDone()
- Method in class
Pentomino
setGameDone(boolean)
- Method in class
Board
setMoves(int)
- Method in class
MoveLog
setOwner(GameObject)
- Method in class
Component
setPivot(Vector2D)
- Method in class
Pentomino
setRotation(int)
- Method in class
MoveLog
setScene(Scene)
- Static method in class
Input
setScore(double)
- Method in class
MoveLog
settleDone()
- Method in class
Pentomino
setXY(float, float)
- Method in class
Vector2D
SmartOrderer
- Class in
<Unnamed>
SmartOrderer()
- Constructor for class
SmartOrderer
speed
- Variable in class
GameObject
start(Stage)
- Method in class
Tetris
start(Stage)
- Method in class
TetrisMenu
start(Stage)
- Method in class
TetrisMenuUI
startBlinking()
- Method in class
Pentomino
startTime
- Static variable in class
Time
StartTime()
- Static method in class
Time
T
Tetris
- Class in
<Unnamed>
Main class which calls all the graphical and logical aspects of the game.
Tetris()
- Constructor for class
Tetris
TetrisMenu
- Class in
<Unnamed>
TetrisMenu()
- Constructor for class
TetrisMenu
TetrisMenuUI
- Class in
<Unnamed>
TetrisMenuUI()
- Constructor for class
TetrisMenuUI
TILE_SIZE
- Static variable in class
World
Time
- Class in
<Unnamed>
Time()
- Constructor for class
Time
toString()
- Method in class
Board
toString()
- Method in class
Pentomino
toString()
- Method in class
Vector2D
translate(float, float, float)
- Method in class
GameObject
tryMove(char[][], char, int, int)
- Method in class
SmartOrderer
tryMove(Pentomino, int)
- Method in class
Board
TryMove(char[][], int, int)
- Method in class
SmartOrderer
tryRotation(Pentomino, char[][], Vector2D)
- Method in class
Board
U
Update()
- Method in class
Board
Update()
- Method in class
BoardUI
Update()
- Method in class
Bot
Update()
- Method in class
Component
Update()
- Method in class
GameObject
Update()
- Method in class
GraphicsComponent
Update()
- Method in class
InputPentomino
Update()
- Method in class
PhysicsPentomino
Update()
- Method in class
Score
Update()
- Method in class
World
updateBoard(Board)
- Method in class
BoardUI
updateCounter()
- Method in class
BoardUI
updateDeltaTime()
- Static method in class
Time
updateGameTime()
- Static method in class
Time
updatePentominoAtBoard(Pentomino, Vector2D)
- Method in class
Board
updatePreview()
- Method in class
BoardUI
updateScoreFile()
- Static method in class
HighscoreManager
updateTime()
- Method in class
BoardUI
V
Vector2D
- Class in
<Unnamed>
Helper class to save and manipulate 2D vectors
Vector2D(float, float)
- Constructor for class
Vector2D
Vector2D(int, int)
- Constructor for class
Vector2D
W
world
- Static variable in class
World
World
- Class in
<Unnamed>
GameObject that contains all the other gameObjects
World(GridPane)
- Constructor for class
World
worldMove(float, float, float)
- Method in class
GameObject
X
x
- Variable in class
Vector2D
xPos
- Variable in class
GameObject
Y
y
- Variable in class
Vector2D
yPos
- Variable in class
GameObject
Z
Zero
- Static variable in class
Vector2D
_
_children
- Variable in class
GameObject
_components
- Variable in class
GameObject
_owner
- Variable in class
Component
_parent
- Variable in class
GameObject
_position
- Variable in class
GameObject
_speed
- Variable in class
PhysicsPentomino
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Grizzly Bears
Brown bear, (Ursus arctos), shaggy-haired bear (family Ursidae) native to Europe, Asia, and northwestern North America. More than 80 forms of the brown bear have been described; they are treated as several subspecies of Ursus arctos. North American brown bears are traditionally called grizzlies
Diet and hibernation
Brown bears are omnivorous and feed on berries, plant roots and shoots, small mammals, fish, calves of many hoofed animals, and carrion. They often cache food in shallow holes, and they dig readily and vigorously in search of rodents. Except in some southern areas, bears retire to dens in winter; they accumulate large amounts of fat during late summer and autumn. Cubs, usually twins, are born in winter after about six to eight months of gestation. At birth a cub weighs less than a kilogram.
The brown bear is often described as nocturnal. However, it frequently seems to peak in activity in the morning and early evening hours. Studies have shown that activity throughout the range can occur at nearly any time of night or day, with bears who dwell in areas with more extensive human contact being more likely to be fully nocturnal. Furthermore, yearling and newly independent bears are more likely to be active diurnally and many adult bears in low-disturbance areas are largely crepuscular. In summer through autumn, a brown bear can double its weight from the spring, gaining up to 180 kg (400 lb) of fat, on which it relies to make it through winter, when it becomes very lethargic. Although they are not full hibernators and can be woken easily, both sexes like to den in a protected spot during the winter months. Hibernation dens may consist of any spot that provides cover from the elements and that can accommodate their bodies, such as a cave, crevice, cavernous tree roots, or hollow logs.
Statistics
Eurasian brown bears are generally solitary animals that are able to run and swim well. They are usually 120–210 cm (about 48–83 inches) long and weigh 135–250 kg (300–550 pounds); the exceptionally large Siberian brown bear (Ursus arctos beringianus), weighing as much as 360 kg (800 pounds), approximates the size of the North American grizzly. Coat colour is highly variable, ranging from grayish white through bluish and brownish shades to almost black. Eurasian brown bears are commonly seen in zoos; formerly they were often trained to move rhythmically to music—the so-called dancing bears of European carnivals and festivals. They once roamed most of Europe and Asia; however, the animal’s southern range has been significantly reduced.
Population and human interaction
Brown bears have an extremely large geographic distribution, and their worldwide population totals more than 200,000 individuals. For these reasons, the International Union for Conservation of Nature (IUCN) Red List of Threatened Species has classified the brown bear as a species of least concern. Brown bears living in close proximity to humans are often regarded as pests because of the animals’ attraction to human foods. Their large size and relatively aggressive disposition can unsettle people who come in contact with them, and brown bears that frequent human settlements are sometimes killed by landowners and government officials. Other sources of brown bear mortality include collisions with trains and automobiles, poaching, and sport hunting. In addition, the gallbladder and bile of some brown bears are harvested to make traditional medicines that purportedly alleviate digestive problems and inflammation and purify the blood. Many harvesting operations also remove and sell the animals’ paws, which are considered a delicacy in parts of Asia. The Ainu people of Japan worship the brown bear as a god of the mountains, and some mountain-dwelling Ainu consider the bear their ancestor.


| Interface | Description |
|---|---|
| Item |
The interface all models should implement.
|
| Types |
| Class | Description |
|---|---|
| Album | |
| Artist | |
| Capabilities |
Capabilities of a user.
|
| ChildrenPageRequest | |
| CrossfadeState |
Represents the state of Spotify's audio crossfade
setting.
|
| Empty |
Marks an empty (void) type
|
| GetRecommendedContentItemsRequest | |
| HelloDetails | |
| Identifier | |
| Image | |
| ImageIdentifier |
Identifier for image, other types uses
Identifier .ImageIdentifier is created with an uri String id and with a predefined Image.Dimension .
|
| ImageUri | |
| Info | |
| LibraryState | |
| ListItem | |
| ListItems | |
| Message | |
| MotionState |
A motion state in the Spotify app.
|
| PlaybackPosition | |
| PlaybackSpeed | |
| PlayerContext |
The current context of the player - such as an album or a
playlist - and its metadata
|
| PlayerOptions | |
| PlayerRestrictions | |
| PlayerState |
A state of the player of the Spotify app.
|
| Repeat | |
| Roles | |
| Shuffle | |
| Track | |
| Types.RequestId | |
| Types.SubscriptionId | |
| Uri | |
| Uris | |
| UriWithOptionExtras |
Enables request of playback of a uri with option extras,
when playback of a URI needs to be
bundled together with specific playback behavior that cannot be
decoupled from the play command
|
| UserStatus | |
| VolumeState |
The wrapper for current value of volume of active device
over Spotify Connect.
|
| WelcomeDetails |
| Enum | Description |
|---|---|
| Image.Dimension |
Predefined image dimensions.
The max value is Image.Dimension.LARGE
with a value of 720px.
|
| PlaybackSpeed.PodcastPlaybackSpeed |


Select your state of interest
About California
Recommended Places:
Runyon park in Los Angeles is a popular, elevated park. The natural scenery is beautiful. Celebrities come to this park sometimes for a break from the everyday city life. One might also choose to stroll down the streets of Hollywood in Los Angeles. Are you able to spot the Hollywood sign? You should at least be able to follow the 2000+ stars on the sidewalks, otherwise known as the Hollywood Walk of Fame! These stars celebrate the legacy of past celebrities, like Michael Jackson. Some famous and pricey attractions include Disney World and Universal Studios, which contain roller coaster rides, shows and fun for the whole family!
Finally, with the warmer weather prevalent in California, you should check out some of the beaches! A personal favorite of mine is the Santa Monica Pier in Santa Monica. This beach has a very fun, touristy atmosphere, with its large pier, gift stores and mini amusement park! At the amusement park, guests can p per ride to ensure they get on the rides they please. The ocean view is beautiful. On the streets near the beach, one can find many meal options and decorative lights.
Very high temperatures in the summer! Good sunscreen, sunglasses and a hat are recommended. You should also be careful while camping. Wildfire threats are prevalent in California. You will need a permit to start a fire on federally-owned land. If you are interested in swimming at the beach, San Francisco might not be the best place for you to stay. Although San Francisco has a multitude of wild beaches, (and even a nude beach!) all beaches except Aquatic Beach are not safe to swim in. There are hazardous currents in the ocean, often resulting in death. Fun fact: There are chrysanthemum-favored bubble teas and a Yogurtland in Pasadena, CA!
About Colorado
Recommended Places:
You will love Colorado Springs’ iconic nature. Its Red Rocks and Garden of the Gods feature colossal, natural rocks that many tourists and Colorado Springs natives enjoy seeing and climbing. At Red Rocks, there is an outdoor amphitheatre where anything from yoga sessions to live celebrity concerts occur!
There are many bikers, hikers, and joggers who enjoy the ample picturesque park scenery all across Colorado. Right beside Colorado Springs is Manitou Springs, which--just like Colorado Springs--is very artsy. People like to observe meditation and other spiritual practices outdoors in Manitou. You can find a plethora of cultural indigenous works of art. There are also water fountains providing free water with lots of minerals. It is known for its healing properties. It does have a special taste!
Downtown Colorado and Boulder are also great places to see that are roughly an hour away from Colorado Springs by car, or two hours away by bus. (Download the bustang app on your phone for easy access to $12 bus tickets, or try Greyhound)! In downtown Denver, you can board the free, red mall shuttle rides to get to several clothing chain stores, starbucks and restaurants sprawled across several streets! You might also enjoy visiting the Denver Art Museum on one of its free visit days throughout the year! Denver does also have a Yogurtland. You might enjoy coming to Denver during the winter for the winter festivals and outdoor markets here. Finally, if you are into snow sports such as skiing, Colorado has great resorts for these activities!
The dry climate: In the spring and summer, Colorado is known to have a dry climate. Colorado also has a high altitude. These two factors combined can take some getting used to for newcomers. Personally, I have experienced nosebleeds in the past. Whenever I come back to Colorado Springs in the spring and summer months, I do notice the nosebleeds come back, but luckily for only a short period of time! Altitude sickness might also be something to consider, though it is not too common or long-lasting.
About Massachusetts
Recommended Places:
If you enjoy the city, definitely come visit Boston! Boston is the capital city of Massachusetts. There are ample cultural celebrations in this city, especially in the South End area during the summer. You will always find activities to enjoy here, whether it is the Japanese festival in Boston Commons in the Spring, a Red Sox game at Fenway Park (prices depend on seating and time of purchase), a rollerblading outing, etc.
As a pedestrian, you will find that in every direction, there is an area with its own pleasant atmosphere in Boston. For example, towards the North End, you may enjoy the New England Aquarium and its Whale Watch boat dock, as well as the ample Italian restaurants nearby. Towards the South End, you will see the Prudential shopping center and its various surrounding places to hang out with friends, shop and eat. Finally, in Downtown and Chinatown, you will enjoy ample restaurants, nice buildings, and exciting bubble tea places!
The greater Boston area (which includes cities right outside of Boston) also has a lot to offer. Cambridge is a beautiful city with a harbor view, lots of bicyclists and skaters. The Science Museum rests right by the harbor. Its most fascinating exhibit is the lightning show! The transportation within Boston and a bit beyond is accessible and simple. Great restaurants and store chains are abundant in Boston and its neighboring cities.
If you are planning your stay at Boston, Massachusetts, you should be aware that The Logan International Airport (LIA) can be quite confusing! If you are on your way to LIA for a departure, we would encourage you to make extra time to make it to the right terminal.
Driving in Boston can also be confusing! The road layout is a bit scattered, so please be careful with navigating. Pay special attention to road signs. A GPS could come in handy, as road signs are not always very clear.
Finally, if you choose to go camping in Massachusetts, then you should be aware of some of the natural life that poses some threats, such as the lethal black widow spiders and the deer ticks that carry Lyme Disease.


NFL Optimizer
Use our free NFL lineup generator to build optimized DraftKings and Fanduel lineups. This tool takes our top rated DFS projections and adds on the ability to lock, filter, and exclude players and teams. Lock in your core players and then hit 'Optimize' to build multiple lineups instantly.
All-in-one tool for DFS research
In addition to our projections, the DFF lineup builder also tracks the latest vegas odds, player injuries, depth chart changes and starting lineups. We recommend checking right up to 10 minutes before the start of a slate to make sure any lineups you created with DFF are still factoring in the most up to date information and projections. Our projections are updated constantly throughout the day, with a lot of activity happening in the final hour before the start of a slate.
Filter and Configure
The power of the DFF lineup generator is in the advanced filtering and configuration options. Filter and exclude both players and teams through easy to use sliders and settings. Configure the optimizer to activate stacking, max players per team, offense vs defence rules and more.


{% extends "base.html" %} {% block content %}
If you use this database in your work, please cite the Zenodo record of the appropriate release.
This project was made possible by the generous allocation of the Director's Discretionary Research Fund at the Space Telescope Science Institute. The authors include:
| Version | Release Date | Description |
| 0.2 | 2018-06-06 | Preliminary release with over 11,000 sources, photometry, parallaxes, and spectral types only. |
| 0.1-beta | 2017-11-30 | Initial release of the ONCdb which contains photometry exclusively from Robberto et al. 2013 |
| Table | Number of Records | {% for table in tables %}
| {{titles[loop.index]}} | {{table[0]}} |


{% extends 'base.html' %} {% block main %}
Bring your black and white photos to life with our automatic advanced deep learning algorithm.


Anchor
public struct Anchor
Undocumented
-
Undocumented
Declaration
Swift
public let view: UIView
-
Undocumented
Declaration
Swift
public let top: NSLayoutConstraint?
-
Undocumented
Declaration
Swift
public let left: NSLayoutConstraint?
-
Undocumented
Declaration
Swift
public let bottom: NSLayoutConstraint?
-
Undocumented
Declaration
Swift
public let right: NSLayoutConstraint?
-
Undocumented
Declaration
Swift
public let height: NSLayoutConstraint?
-
Undocumented
Declaration
Swift
public let width: NSLayoutConstraint?
-
Undocumented
Declaration
Swift
public let centerX: NSLayoutConstraint?
-
Undocumented
Declaration
Swift
public let centerY: NSLayoutConstraint?
-
Undocumented
Declaration
Swift
public init(view: UIView)
-
Undocumented
Declaration
Swift
public func topToSuperview(constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func leftToSuperview(constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func bottomToSuperview(constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func rightToSuperview(constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func edgesToSuperview(omitEdge e: NSLayoutConstraint.Attribute = .notAnAttribute, insets: UIEdgeInsets = UIEdgeInsets.zero) -> Anchor
-
Undocumented
Declaration
Swift
public func centerXToSuperview() -> Anchor
-
Undocumented
Declaration
Swift
public func centerYToSuperview() -> Anchor
-
Undocumented
Declaration
Swift
public func centerToSuperview() -> Anchor
-
Undocumented
Declaration
Swift
public func top(to anchor: NSLayoutAnchor<NSLayoutYAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func left(to anchor: NSLayoutAnchor<NSLayoutXAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func bottom(to anchor: NSLayoutAnchor<NSLayoutYAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func right(to anchor: NSLayoutAnchor<NSLayoutXAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func top(greaterOrEqual anchor: NSLayoutAnchor<NSLayoutYAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func left(greaterOrEqual anchor: NSLayoutAnchor<NSLayoutXAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func bottom(greaterOrEqual anchor: NSLayoutAnchor<NSLayoutYAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func right(greaterOrEqual anchor: NSLayoutAnchor<NSLayoutXAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func top(lesserOrEqual anchor: NSLayoutAnchor<NSLayoutYAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func left(lesserOrEqual anchor: NSLayoutAnchor<NSLayoutXAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func bottom(lesserOrEqual anchor: NSLayoutAnchor<NSLayoutYAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func right(lesserOrEqual anchor: NSLayoutAnchor<NSLayoutXAxisAnchor>, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func height(constant c: CGFloat) -> Anchor
-
Undocumented
Declaration
Swift
public func height(to dimension: NSLayoutDimension, multiplier m: CGFloat = 1) -> Anchor
-
Undocumented
Declaration
Swift
public func width(constant c: CGFloat) -> Anchor
-
Undocumented
Declaration
Swift
public func width(to dimension: NSLayoutDimension, multiplier m: CGFloat = 1) -> Anchor
-
Undocumented
Declaration
Swift
public func centerX(to axis: NSLayoutXAxisAnchor, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func centerY(to axis: NSLayoutYAxisAnchor, constant c: CGFloat = 0) -> Anchor
-
Undocumented
Declaration
Swift
public func activate() -> Anchor
-
Undocumented
Declaration
Swift
public func activated()


@Retention(value=RUNTIME)
public @interface JSONProperty
name
.
Also you can indicate if you want to show the property in the result JSON object if the property
value is zero or if the property is null
. If the field will be a referenceable field you
can specify the field that be used like reference with the element field
. Also you can
specify if the field can be referenced or not using the element referenced
.| Modifier and Type | Fields and Description |
|---|---|
static java.lang.String |
DEFAULT_NAME
A string indicating if the name of the field will be the same for the JSON object property.
|
static java.lang.String |
DEFAULT_REFERENCED_PROPERTY
The default property name for referenced fields.
|
| Modifier and Type | Optional Element and Description |
|---|---|
boolean |
dontShowIfNull
Indicate if the property should be included in the JSON object if it is null or not.
|
boolean |
dontShowIfZero
Indicate if the property should be included in the JSON object if is zero or not.
|
java.lang.String |
field
Return the referenced field name used for an object in the annotated field.
|
java.lang.String |
name
The name of the JSON object.
|
boolean |
referenced
Return if the field can be referenced or not.
|
public static final java.lang.String DEFAULT_NAME
public static final java.lang.String DEFAULT_REFERENCED_PROPERTY
public abstract java.lang.String name
DEFAULT_NAME
the library must use the field name.public abstract boolean dontShowIfZero
true
if the property with null value will not show in the JSON object,
false
otherwise.public abstract boolean dontShowIfNull
true
if the property with null value will not show in the JSON object,
false
otherwise.


AccShare is a platform for sharing login credentials.
Everyone has probably encountered this situation:
You browse the web and stumble upon a site you want to test or that has content you want to access that is free but you have to create an account first to use it. This means you have to give out your email and name even if you are not sure wether you will use the site for more than 5 minutes.
With AccShare you can avoid this unnecessary hurdle and just log in with a shared account.
Less hassle. More privacy.
Yes, absolutely. But you can donate if you want to support the site.
AccShare is completely community-driven. Users create Fake-Accounts for sites and add them to our database to help others. The more people participate the more sites can be added.
Nope. There is a browser extension for Google Chrome that shows you existing logins for your current tab.
Check it out on the Chrome Web Store.
Again No. There is no ID that can identify a single user and only the domain name of the current url is sent to our server. We also do not store any IPs so for AccShare you are completely anonymous (We use Google Analytics though but only for the website...).
Example:
When you visit "http://example.com/a-random-embarassing-page.html" we only see that someone requested credentials for "example.com".


Your name:
Ideally your name is Batman
Favourite type of cheese:
Help I am trapped inside a tooltip message


--- title: Mortgage Securities Lookup subtitle: layout: capital herotype: title grid: 2-col breadcrumb: [{"name":"Home", "url":"/corporate/index.html"},{"name":"Mortgage Securities","url":"/mbs/securities-lookup.html"},{"name":"Securities Lookup"}] onload: navLevel1: 'section-mbs' navLevel2: 'subnav-mbs-lookup' ---


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