{% extends 'forum_base.html' %}
{% block title %}
Journou Housing Forum
{% endblock %}
{% block greeting %}
Journou welcomes you to the Housing Forum!
{% endblock %}
{% block limitation %}
Please limit forum postings to housing related topics. Enjoy exploring!
{% endblock %}


Comparable interface that allows to compare two value objects to each other for similarity.
An EventSubscriber knows himself what events he is interested in.
If an EventSubscriber is added to an EventManager, the manager invokes \Doctrine\Common\getSubscribedEvents and registers the subscriber as a listener for all returned events.
Contract for classes that provide the service of notifying listeners of changes to their properties.
Contract for classes that are potential listeners of a <tt>NotifyPropertyChanged</tt> implementor.
A <tt>ClassLoader</tt> is an autoloader for class files that can be installed on the SPL autoload stack. It is a class loader that either loads only classes of a specific namespace or all namespaces and it is suitable for working together with other autoloaders in the SPL autoload stack.
If no include path is configured through the constructor or \Doctrine\Common\setIncludePath, a ClassLoader
relies on the PHP include_path
.
EventArgs is the base class for classes containing event data.
This class contains no event data. It is used by events that do not pass state information to an event handler when an event is raised. The single empty EventArgs instance can be obtained through \Doctrine\Common\getEmptyInstance.
The EventManager is the central point of Doctrine's event listener system.
Listeners are registered on the manager and events are dispatched through the manager.
Interface for cache that can be flushed.
Intended to be used for partial clearing of a cache namespace. For a more global "flushing", see \Doctrine\Common\Cache\FlushableCache.
Doctrine inflector has static methods for inflecting text.
The methods in these classes are from several different sources collected across several different php projects and several different authors. The original author names and emails are not known.
Pluralize & Singularize implementation are borrowed from CakePHP with some modifications.
Contract covering connection for a Doctrine persistence layer ManagerRegistry class to implement.
Contract covering object managers for a Doctrine persistence layer ManagerRegistry class to implement.
Makes a Persistent Objects aware of its own object-manager.
Using this interface the managing object manager and class metadata instances are injected into the persistent object after construction. This allows you to implement ActiveRecord functionality on top of the persistence-ignorance that Doctrine propagates.
Word of Warning: This is a very powerful hook to change how you can work with your domain models. Using this hook will break the Single Responsibility Principle inside your Domain Objects and increase the coupling of database and objects.
Every ObjectManager has to implement this functionality itself.
Contract for a Doctrine persistence layer ObjectRepository class to implement.
PersistentObject base class that implements getter/setter methods for all mapped fields and associations by overriding __call.
This class is a forward compatible implementation of the PersistentObject trait.
Limitations:
PersistentObject#setObjectManager()
.postLoad
of an object or by accessing the global object manager.Contract for a Doctrine persistence layer ClassMetadata class to implement.
Very simple reflection service abstraction.
This is required inside metadata layers that may require either static or runtime reflection.
The ClassMetadataFactory is used to create ClassMetadata objects that contain all the metadata mapping informations of a class which describes how a class should be mapped to a relational database.
This class was abstracted from the ORM ClassMetadataFactory.
Locates the file that contains the metadata information for a given class name.
This behavior is independent of the actual content of the file. It just detects the file which is responsible for the given class name.
The AnnotationDriver reads the mapping metadata from docblock annotations.
Locates the file that contains the metadata information for a given class name.
This behavior is independent of the actual content of the file. It just detects the file which is responsible for the given class name.
Base driver for file-based metadata drivers.
A file driver operates in a mode where it loads the mapping files of individual classes on demand. This requires the user to adhere to the convention of 1 mapping file per class and the file names of the mapping files must correspond to the full class name, including namespace, with the namespace delimiters '\', replaced by dots '.'.
The DriverChain allows you to add multiple other mapping drivers for certain namespaces.
The PHPDriver includes php files which just populate ClassMetadataInfo instances with plain PHP code.
A file driver operates in a mode where it loads the mapping files of individual classes on demand. This requires the user to adhere to the convention of 1 mapping file per class and the file names of the mapping files must correspond to the full class name, including namespace, with the namespace delimiters '\', replaced by dots '.'.
Lifecycle Events are triggered by the UnitOfWork during lifecycle transitions of entities.
This class contains no event data. It is used by events that do not pass state information to an event handler when an event is raised. The single empty EventArgs instance can be obtained through \Doctrine\Common\Persistence\Event\getEmptyInstance.
Class that holds event arguments for a loadMetadata event.
This class contains no event data. It is used by events that do not pass state information to an event handler when an event is raised. The single empty EventArgs instance can be obtained through \Doctrine\Common\Persistence\Event\getEmptyInstance.
Provides event arguments for the preFlush event.
This class contains no event data. It is used by events that do not pass state information to an event handler when an event is raised. The single empty EventArgs instance can be obtained through \Doctrine\Common\Persistence\Event\getEmptyInstance.
Provides event arguments for the onClear event.
This class contains no event data. It is used by events that do not pass state information to an event handler when an event is raised. The single empty EventArgs instance can be obtained through \Doctrine\Common\Persistence\Event\getEmptyInstance.
Class that holds event arguments for a preUpdate event.
This class contains no event data. It is used by events that do not pass state information to an event handler when an event is raised. The single empty EventArgs instance can be obtained through \Doctrine\Common\Persistence\Event\getEmptyInstance.
A parser for docblock annotations.
It is strongly discouraged to change the default annotation parsing process.
Annotation that can be used to signal to the parser to check the attribute type during the parsing process.
Annotation that can be used to signal to the parser to check the types of all declared attributes during the parsing process.
Annotation that can be used to signal to the parser to check the available values during the parsing process.
Annotation that can be used to signal to the parser to ignore specific annotations during the parsing process.
The missing (SPL) Collection/Array/OrderedMap interface.
A Collection resembles the nature of a regular PHP array. That is, it is essentially an ordered map that can also be used like a list.
A Collection has an internal iterator just like a PHP array. In addition, a Collection can be iterated with external iterators, which is preferable. To use an external iterator simply use the foreach language construct to iterate over the collection (which calls \Doctrine\Common\Collections\getIterator() internally) or explicitly retrieve an iterator though \Doctrine\Common\Collections\getIterator() which can then be used to iterate over the collection. You can not rely on the internal iterator of the collection being at a certain position unless you explicitly positioned it before. Prefer iteration with external iterators.
Interface for collections that allow efficient filtering with an expression API.
Goal of this interface is a backend independent method to fetch elements from a collections. \Doctrine\Common\Collections\Expression is crafted in a way that you can implement queries from both in-memory and database-backed collections.
For database backed collections this allows very efficient access by utilizing the query APIs, for example SQL in the ORM. Applications using this API can implement efficient database access without having to ask the EntityManager or Repositories.
An ArrayCollection is a Collection implementation that wraps a regular PHP array.
Warning: Using (un-)serialize() on a collection is not a supported use-case and may break when we change the internals in the future. If you need to serialize a collection use \Doctrine\Common\Collections\toArray() and reconstruct the collection manually.
Walks an expression graph and turns it into a PHP closure.
This closure can be used with {@Collection#filter()} and is used internally by {@ArrayCollection#select()}.


lappend - Append list elements onto a variable
lappend varName ?value value value ...?
This command treats the variable given by varName as a list
and appends each of the value arguments to that list as a separate
element, with spaces between elements.
If varName does not exist, it is created as a list with elements
given by the value arguments.
Lappend is similar to append except that the values
are appended as list elements rather than raw text.
This command provides a relatively efficient way to build up
large lists. For example,
“lappend a $b”
is much more efficient than
“set a [concat $a [list $b]]”
when $a is long.
Using lappend to build up a list of numbers.
% set var 1
1
% lappend var 2
1 2
% lappend var 3 4 5
1 2 3 4 5
list, lindex, linsert, llength, lset, lsort, lrange
append, element, list, variable
Copyright © 1995-1997 Roger E. Critchlow Jr.
Copyright © 1993 The Regents of the University of California.
Copyright © 1994-1996 Sun Microsystems, Inc.
Copyright © 2001 Kevin B. Kenny <kennykb(at)acm.org>. All rights reserved.


The camera is captured to a MediaStreamTrack, which is turned into a WHATWG Stream of ImageData objects by means of a canvas, and a red square is added.
The stream is sent to a Worker, which returns a new stream containing the same video data.
This is then mapped back to a MediaStream using another canvas.
The chief purpose of the demo is to demonstrate that this is doable, but that performance can be improved significantly.
NOTE: This works only on Chrome 76 and above with experimental Web features enabled, since it depends on transferable Streams.
A similar demo, without the worker process, is on the canvas filter demo.
View source on GitHub


What is this I hear about summer movies in general? They are all brainless and plotless? Excuse me, people, but don't forget that the smaller films are usually the smarter ones. It's true that Hollywood rarely delivers anything beyond the dumb and dumber set during the summer (or the year, for that matter). The summer of 1997 had not been as horrendous as most, and one of the smartest and most thought-provoking films of that summer was "Contact."
 She believes life exists in some distant galaxy, and studies chiefly with the world's largest radio telescope located in Arecibo, Puerto Rico hoping to establish some alien contact. When her research project is terminated, she persuades the government to fund a project to investigate the possibility of extraterrestrial life. Ellie ends up in Socorro, New Mexico where they have a field of 27 huge disc-shaped radio telescopes where she might get some signal. And she does, and the whole world, including the government, the CIA, the FBI, and the National Security counsel, is eager to know what it is about. At first, Ellie hears deep vibrating signals. Then she receives an alien signal in the form of the first televised image - Hitler's appearance at the 1936 Olympic Games. Then she gets another visual signal that may be instructions to build a ship.
"Contact" is based on the 1985 novel by the late Carl Sagan, and the film doesn't betray Sagan's beliefs or his ambiguity. There are no green-eyed Martians, no Men in Black with big guns, no laser shows, and no mother ships. "Contact" presents us with the possibility of intelligent life in other galaxies or stars namely Vega - Ellie makes contact with the signals but not with the life forms (unless the ending of the movie suggests otherwise). When the ship is built, there's controversy as to who should be sent aboard - a believer in God, or a non-believer like Ellie? If the universe reveals God doesn't exist, then where does civilization stand? If God does exist, should Ellie be the one to go for the 2001 ride through the cosmos?
"Contact" lumbers a bit with two needless subplots: the introduction of Matthew McConaughey as a religious scholar who has a brief affair with Ellie, and a bald Timothy Leary-like scientist (John Hurt) who has been supporting every move she makes. McConaughey appears and disappears too soon before he reappears in the last half of the film - his function is to let Ellie know that if she stands by her beliefs, she should not be travelling in space. However, I was struck by Ellie's decision in the first half not to speak to him after their affair - it seems McConaughey forgot they ever had one. The Hurt character also has little function except to imply he may have created all the mumbo jumbo about alien ship designs to Ellie just to get the ship built. Hurt's performance is too over-the-top for this film and he seems to have drifted in from "Even Cowgirls Get The Blues" minus the long fingernails.
Nevertheless, "Contact" works quite well for two reasons: Jodie Foster's strong, fully realized performance, and the credible, well-written script. Foster makes Ellie into an independent, vulnerable, tough-minded, no-nonsense heroine still harboring deep feelings for her father (David Morse) who passed away when she was young. Ellie's emotional clinging to her father is questioned by McConaughey at one point when she wants proof of God's existence:
McConaughey: 'Did you love your father?'
Ellie: 'Of course.'
McConaughey: 'Prove it.'
The screenplay by James V. Hart and Michael Goldenberg huffs and puffs frequently, providing as much information as possible. It is quite ambitious covering Ellie's place as a scientist and as an atheist, and her relationship with her father; the government and the rest of the free world's involvement in what may be a revolutionary moment in science or mere hocus pocus; the religious cults who try to take action against building an alien ship; and the final trip itself that may leave you thinking for days as to what is truth and where are the boundaries between time and space. The script is certainly well devised and constructed but as aforementioned, there are too many subplots that distract from Ellie's ascension or descent as an important scientist. I could live without director Robert Zemeckis's "Gump"-ist attitudes by digitally showing Bill Clinton's opinion of this alien contact. There also too many scenes of real-life CNN anchors commenting on the action - one or two would have been sufficient, but the whole staff? Ellie's hard-working staff is not given much screen time making it seem as if she's doing all the hard work alone.
"Contact" is clunky but it is still fine entertainment and briskly directed by Robert Zemeckis ("Forrest Gump"). The opening sequence pulls back from earth through the galaxies, the stars and other planets hinting that something else might be out there while we hear various pop songs and then utter silence. It is eye-opening and breathtaking, including the last twenty minutes where Ellie makes her rickety voyage into space in an alien pod that will take her to, presumably, the alien designers. The film benefits greatly from the astounding supporting cast including Tom Skerritt as David Drumlin, a scientist who wants to go in the pod mission; James Woods as an edgy (what else?) National Security Advisor; and Angela Bassett as a straight-arrow debate official. It is really Jodie Foster who makes the movie her own - ambitious, stubborn, scrupulous, skeptical. Carl Sagan should be proud.
For more reviews, check out JERRY AT THE MOVIES at http://buffs.moviething.com/buffs/faust/
E-mail me with any questions, concerns or general comments at<EMAIL_ADDRESS>or at<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Install Steps¶
ampy¶
Install ampy on your laptop. We will use ampy to communicate with the SPIKE hub via its USB port:
$ sudo pip3 install adafruit-ampy
Booting SPIKE¶
The SPIKE UI (heart picture, click left/right to select a program, etc) is produced
by a program on the SPIKE hub called main.py
that runs when the hub boots. We
need to boot the SPIKE hub so that main.py
does not run (long story).
To do this hold down the left button when you press the big circle button to boot SPIKE. You will not see the heart picture or hear the familiar chime, that is expected. You should however see the circle button turn white.
Install spikedev¶
We need to create a spikedev
directory on SPIKE and copy all of the spikedev files to that
directory. To do that run:
$ git clone https://github.com/dwalton76/spikedev.git
$ cd spikedev
$ sudo python3 ./utils/spike-install-spikedev.py
Workflow steps¶
Write your program¶
Write your micropython program on your laptop. Here is a basic demo/hello-world/hello-world.py
:
$ cat demo/hello-world/hello-world.py
import hub
from spikedev.motor import MotorSpeedDPS, SpikeMediumMotor
print("Hello World")
# Run the motor 720 degrees at 180 degrees-per-second
mtr = SpikeMediumMotor(hub.port.E)
mtr.run_for_degrees(720, MotorSpeedDPS(180))
$
Run your program¶
Use the ampy tool to run demo/hello-world/hello-world.py
:
$ sudo ampy --port /dev/ttyACM0 run demo/hello-world/hello-world.py


{block name="style"}{/block}
{include file="layouts/_header"} {include file="layouts/_aside"}
{foreach $breadcrumbs as $breadcrumb}
{$breadcrumb}
{/foreach}
{block name="body"} {/block}
{block name="scriptpre"}{/block} {block name="scriptnext"}{/block}


WITNESS LIST Veteran Affairs & Military Installations Committee April 2, 2001 -10:00A SB 1353 Registering, but not testifying: For: Eppinger, Dale Retired Military (Legion of Valor), Victoria, TX On: Hunt, Darrel Deputy Director (Texas Department of Transportation), Austin, TX


Bootcamp Travel
Flights
Hotels
One-way
Roundtrip
Economy
Premium Economy
Business
First
1 Adult
2 Adults
Your saved favorites:
Flights
Hotels
Price
↑
Arrival
Departure
Price
Rating


'Real Housewives of Salt Lake City' in the works at Bravo
by Karen ButlerNov. 16 (UPI) -- Bravo is adding a new The Real Housewives show to its reality TV franchise in 2020.
The cable network is now working on The Real Housewives of Salt Lake City.
Andy Cohen made the announcement Saturday at BravoCon in New York City.
No casting has been announced.
The franchise already has shows set in Dallas, Potomac, Miami, Beverly Hills, Washington, D.C., New Jersey, Atlanta, New York City and Orange County.


Before syncronize exchange information, or the symbol data is old, you will need to synchronize symbol information.
To synchronize symbol information, click "Syncronize Symbol Information" button below.


Angular Material, as of version 9, no longer requires HammerJS for any component. Components which
previously depended on HammerJS no longer provide a HAMMER_GESTURE_CONFIG
that will
enable use of HammerJS events in templates.
Additionally, the GestureConfig
export from @angular/material/core
has been marked as
deprecated and will be removed in version 10.
Since HammerJS previously was a requirement for a few Angular Material components, projects might
have installed HammerJS
exclusively for Angular Material. Since HammerJS is no longer needed when
updating to v9, the dependency on HammerJS can be removed if it's not used directly in your
application.
In some cases, projects use HammerJS events in templates while relying on Angular Material modules to set up the HammerJS event plugin. Since this is no longer the case in version 9, such projects need to manually configure the HammerJS event plugin in order to continue using these HammerJS events.
The migration automatically removes HammerJS from your project if HammerJS is not used.
Additionally, Angular Material's GestureConfig
(now deprecated) defined custom HammerJS gestures.
If your application directly uses any of these gestures, the migration will introduce a new
application-specific configuration for these custom gestures, removing the dependency on Angular
Material's GestureConfig
.
Finally, if your application uses any of the custom HammerJS gestures provided by Angular Material's
GestureConfig
, or the default HammerJS gestures, the migration will add an import for Angular's
new HammerModule
, which enabled HammerJS event bindings. These bindings were previously enabled
by default in Angular versions 8 and below.
If your application provides a custom HAMMER_GESTURE_CONFIG
and also references the
deprecated Angular Material GestureConfig
, the migration will print a warning about
ambiguous usage. The migration cannot migrate your project automatically and manual changes
are required. Read more in the dedicated section.
HammerJS can be set up in many ways. The migration handles the most common cases, covering approaches recommended by Angular Material in the past. The migration performs the following steps:
1. Remove hammerjs
from your project package.json
.
{
"dependencies": {
"hammerjs": "..."
}
}
2. Remove script imports to hammerjs
in the index.html
file.
<script src="https://my-cdn.io/hammer.min.js"></script>
3. Remove side-effect imports to hammerjs
.
import 'hammerjs';
The migration cannot automatically remove HammerJS from tests. Please manually clean up the test setup and resolve any test issues. Read more in a dedicated section for test migration.
GestureConfig
?
The GestureConfig
can be consumed in multiple ways. The migration covers the most common cases.
The most common case is that an NgModule
in your application directly provides GestureConfig
:
import {GestureConfig} from '@angular/material/core';
@NgModule({
...
providers: [
{provide: HAMMER_GESTURE_CONFIG, useClass: GestureConfig}
],
})
export class AppModule {}
If this pattern is found in your project, it usually means that a component relies on the
deprecated GestureConfig
in order to use HammerJS events in the template. If this is the case,
the migration automatically creates a new gesture config which supports the used HammerJS
events. All references to the deprecated gesture config will be rewritten to the newly created one.
If no event from the deprecated config is used, the provider declaration can be safely removed from the module. This is automatically done by the migration.
There are other patterns where the deprecated GestureConfig
is extended, injected or used
in combination with a different custom gesture config. These patterns cannot be handled
automatically, but the migration will report such patterns and ask you to perform manual cleanup.
Components in your project might use Angular Material components which previously depended
upon HammerJS. There might be unit tests for these components which also test gesture functionality
of the Angular Material components. For such unit tests, identify all failing gesture tests. Then
you should rework these tests to dispatch proper events, in order to simulate gestures, or
delete the tests. Specifically gesture tests for the <mat-slide-toggle>
should be removed.
This is because the <mat-slide-toggle>
no longer supports gestures.
If some unit tests depend on the deprecated Angular Material GestureConfig
to simulate gesture
events, the reference should either be removed and tests reworked to use DOM events, or the
reference should be changed to the new gesture config created by the migration.
If HammerJS has been removed from your project by the migration, you might need to refactor
the test setup that provides HammerJS. This is usually done in your test main file (usually
in src/test.ts
) where hammerjs
may be imported.
import 'hammerjs';
Case 1: It detected that a HammerJS event provided by the deprecated GestureConfig
is
used in a component template. This is because the migration relies on static analysis to detect
event bindings and can never guarantee that an event binding is bound to the Hammer gesture
plugin, or to an actual @Output
. For example:
<image-rotator (rotate)="onRotate()"></image-rotator>
In the example above, rotate
could be an event from the deprecated GestureConfig
, or an
@Output
from <image-rotator>
. The migration warns you about this to raise awareness that it
might have incorrectly kept HammerJS. Please check if you can remove HammerJS from the project
manually.
Case 2: The deprecated Angular Material GestureConfig
is used in combination with a
custom HAMMER_GESTURE_CONFIG
. This case is ambiguous because the migration is unable
to detect whether a given HammerJS event binding corresponds to the custom gesture config, or to
the deprecated Angular Material gesture config. If such a warning has been reported, check
if you can remove the references to the deprecated GestureConfig
, or if you need to update your
existing, custom gesture config to handle the events provided by the deprecated Angular Material
GestureConfig
.


France: We are committed to Israel's security
France urges Iran to refrain from destabilizing actions in Syria following IDF air strike on Iranian targets near Damascus.
by Elad BenariFrance on Wednesday urged Iran to refrain from destabilizing actions in Syria and said it remained committed to Israel’s security.
“France reaffirms its unwavering commitment to Israel’s security,” Foreign ministry spokeswoman Agnes von der Muhll told reporters in a daily online briefing, according to Reuters.
“It reaffirms that there is no military solution to the Syrian crisis and stresses the need to avoid a dangerous escalation of tensions in the Middle East. It asks Iran to refrain from any destabilizing activity in Syria,” she added.
The comment came hours after Israel struck dozens of Iranian and Syrian military targets in Syria in retaliation for rockets fired towards Israel a day earlier.
The attacks targeted the Iranian Quds Force and the Syrian Armed Forces, including surface-to-air missiles, headquarters, weapons warehouses and military bases.
IDF Spokesperson Hidai Zilberman told reporters on Wednesday morning that surface-to-air missile batteries, weapons warehouses, headquarters in the Damascus area and observation posts in the Golan were destroyed in the air strikes. Iranian headquarters and logistical bases in the Damascus area were attacked as well.


--- layout: post title: Seasons Greetings post_id: 239 categories: - life date: 2005-12-25 09:19:00.000000000 -07:00 author: Jamis permalink: 2005/12/25/seasons-greetings.html ---
From my family, to yours:
Have a Merry Christmas and a Happy New Year!
— Jamis, Tarasine, Nathaniel, and Katie
(edit, 10/25/2010: family picture removed due to abuse by spammers and scammers.)


In my six semesters at Conestoga College i learned various programming languages aside from learning c#, c++ and c there was a great emphasis on object oriented methodologies the program also emphasized project planning from both traditional and agile perspectives.
My name is Francisco Granados, I graduated from Conestoga College in April 2014, in my first position as an Intern Web Developer I helped integrate small features into their existing web application. As a Junior Web Developer for Codesyne Inc my tasks included designing, implementing and testing larger features for their flagship module blocks framework.


#include <data_flow_ops.h>
Computes the number of complete elements in the given barrier.
Arguments:
Returns:
Output
: The number of complete elements (i.e. those with all of their value components set) in the barrier.
Constructors and Destructors |
|
|---|---|
BarrierReadySize(const ::tensorflow::Scope & scope, ::tensorflow::Input handle)
|
Public attributes |
|
|---|---|
operation
|
|
size
|
Public functions |
|
|---|---|
node() const
|
::tensorflow::Node *
|
operator::tensorflow::Input() const
|
|
operator::tensorflow::Output() const
|
|
Operation operation
::tensorflow::Output size
BarrierReadySize( const ::tensorflow::Scope & scope, ::tensorflow::Input handle )
::tensorflow::Node * node() const
operator::tensorflow::Input() const
operator::tensorflow::Output() const


<EMAIL_ADDRESS>If I am being honest, there really isn't that much about me that is interesting enough to have a whole paragraph about myself. I am 23 years old and live in Bolingbrook, just about 20 minutes away from campus. I am majoring in Criminal Justice with a minor in Cyber Security. My original hopes were to work for a government agency of some kind (CIA, FBI, DEA, etc.) and that is why I added a kind of specialty to go along with my criminal justice degree.
Throughout the last 6-7 years, golf has easily become my favorite thing to do. No matter what kind of mood I am in, by the time the round is over, I feel completely better. It is really surprising for anyone who knows me to believe that because I am a pretty impatient person when it comes to other things, but when I am out on the course, I just feel relaxed. I also wish I had started to play earlier on in my life rather than just two weeks before the start of my freshman year of high school.
One of my greatest accomplishments is that I have gotten three hole-in-ones in golf. The first one was at Bolingbrook Golf Club, the second was at Mistwood Golf Club and the last was just a month ago at Crooked Tree, a golf course in Northern Michigan.
| Course Name | Location | Best Score |
|---|---|---|
| Bolingbrook Golf Course | Bolingbrook | 72 (Even) |
| Cog Hill #3 | Lemont | 69 (-3) |
| Crooked Tree | Petoskey | 65 (-6) |


Rotate the red div element, try changing its X-axis and Y-axis:
HELLO
Rotate:
transform: rotateY:(
45deg
);
X-axis:
Y-axis:
transform-origin:
20% 40%
;


|
| void | OnDialogSequenceFinished_15 () |
| |
| void | OnDialogSequenceFinished_14 () |
| |
| void | OnDialogSequenceFinished_13 () |
| |
| void | OnDialogSequenceFinished_12 () |
| |
| void | OnDialogSequenceFinished_11 () |
| |
| void | OnDialogSequenceFinished_10 () |
| |
| void | OnDialogSequenceFinished_9 () |
| |
| void | MCE_PlayerAddedLime (class UObject *Context) |
| |
| void | Set_PutIngredientsInBlender (EMissionObjectiveSetEvent ObjectiveSetEvent) |
| |
| void | Set_AddLime (EMissionObjectiveSetEvent ObjectiveSetEvent) |
| |
| void | Obj_GetPitcher (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | Set_TakeDrink (EMissionObjectiveSetEvent ObjectiveSetEvent) |
| |
| void | Obj_AddLime (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | Obj_GivePitcher (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | Obj_BlendDrink (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | MCE_PlayerBlendedDrink (class UObject *Context) |
| |
| void | Obj_TalkToDigbyWithIngredients (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | Set_ReturnToDigby (EMissionObjectiveSetEvent ObjectiveSetEvent) |
| |
| void | MCE_PlayerTalkedToDigbyWithIngredients (class UObject *Context) |
| |
| void | MCE_PlayerAddedPaintThinner (class UObject *Context) |
| |
| void | MCE_PlayerGavePitcherToDigby (class UObject *Context) |
| |
| void | Obj_AddPaintThinner (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | MissionKickoff () |
| |
| void | MCE_PlayerAddedEggs (class UObject *Context) |
| |
| void | Obj_GetTwistOfLime (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | Obj_GetRakkEggs (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | Obj_WaitForBlend (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | Set_GiveDrink (EMissionObjectiveSetEvent ObjectiveSetEvent) |
| |
| void | Set_GetDrinkIngredients (EMissionObjectiveSetEvent ObjectiveSetEvent) |
| |
| void | Obj_GetPaintThinner (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | Obj_AddEggs (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | MCE_PlayerWhackedDigby (class UObject *Context) |
| |
| void | Set_WhackDigby (EMissionObjectiveSetEvent ObjectiveSetEvent) |
| |
| void | Obj_WhackDigby (EMissionObjectiveEvent ObjectiveEvent, int ObjectiveCount) |
| |
| void | ExecuteUbergraph_Mission_DLC1_Side_DoItForDigby_Part1 (int EntryPoint) |
| |


Peek-a-boo is an ancient game riddled in mystery and deceit. Though it appears to be an innocent children's pastime, you may change your mind when you learn of its treacherous history.
Lets play peek-a-boo. Click here to see surprise.
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Will the elders over the conferences and branches of the church, and all our agents abroad, lay before the Saints the necessity of each family obtaining a copy of the Doctrine and Covenants of the church, as far as they can do so, for it will be a great benefit to them. Each agent ought to have some on hand to supply any person that wishes for them, either in or out of the church. I hope no agent will keep them locked up or hid, for fear some one should see them. Also the Stars should be circulated as extensively as possible to the church and to the world, for it is the medium through which we communicate teaching and instruction to the churches when we cannot be present ourselves. We do not intent the Star to be an uninteresting publication to our readers. We still have XXBOOKOFMORMON, Hymn Books, Voices of Warning, XXINITIAL XXLASTNAME’s Letters, and other works on hand, which are of interest to the church and public; and, among others, I wish particularly to mention the fourth and fifth volumes of the Times and Seasons, several hundred copies of which are on hand, edited by elder XXFIRSTNAME XXLASTNAME, of XXCITY; the fifth volume is not quite complete, but we expect the remaining numbers soon. The fourth volume is complete, containing the trials of XXFIRSTNAME XXLASTNAME, the Prophet, before the courts of justice, the history of the church, and the unparalleled persecution of the Saints. The work will not be reprinted, and when the numbers on hand are disposed of, more cannot be obtained. Each volume contains just double the matter there is in a volume of the Star, price eight shillings per volume.


Package com.jme.math
Class Vector3f
- java.lang.Object
-
- com.jme.math.Vector3f
-
- All Implemented Interfaces:
Savable
,java.io.Serializable
,java.lang.Cloneable
public final class Vector3f extends java.lang.Object implements Savable, java.lang.Cloneable, java.io.Serializable
Vector3f
defines a Vector for a three float value tuple.Vector3f
can represent any three dimensional value, such as a vertex, a normal, etc. Utility methods are also included to aid in mathematical calculations.- Author:
- Mark Powell, Joshua Slack
- See Also:
- Serialized Form
-
-
Field Summary
Fields Modifier and Type Field Description static Vector3f
NAN
static Vector3f
NEGATIVE_INFINITY
static Vector3f
POSITIVE_INFINITY
static Vector3f
UNIT_X
static Vector3f
UNIT_XYZ
static Vector3f
UNIT_Y
static Vector3f
UNIT_Z
float
x
the x value of the vector.float
y
the y value of the vector.float
z
the z value of the vector.static Vector3f
ZERO
-
Constructor Summary
Constructors Constructor Description Vector3f()
Constructor instantiates a newVector3f
with default values of (0,0,0).Vector3f(float x, float y, float z)
Constructor instantiates a newVector3f
with provides values.Vector3f(Vector3f copy)
Constructor instantiates a newVector3f
that is a copy of the provided vector
-
Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description Vector3f
add(float addX, float addY, float addZ)
add
adds the provided values to this vector, creating a new vector that is then returned.Vector3f
add(Vector3f vec)
add
adds a provided vector to this vector creating a resultant vector which is returned.Vector3f
add(Vector3f vec, Vector3f result)
add
adds the values of a provided vector storing the values in the supplied vector.Vector3f
addLocal(float addX, float addY, float addZ)
addLocal
adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.Vector3f
addLocal(Vector3f vec)
addLocal
adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.float
angleBetween(Vector3f otherVector)
angleBetween
returns (in radians) the angle between two vectors.Vector3f
clone()
Vector3f
cross(float otherX, float otherY, float otherZ, Vector3f result)
cross
calculates the cross product of this vector with a parameter vector v.Vector3f
cross(Vector3f v)
cross
calculates the cross product of this vector with a parameter vector v.Vector3f
cross(Vector3f v, Vector3f result)
cross
calculates the cross product of this vector with a parameter vector v.Vector3f
crossLocal(float otherX, float otherY, float otherZ)
crossLocal
calculates the cross product of this vector with a parameter vector v.Vector3f
crossLocal(Vector3f v)
crossLocal
calculates the cross product of this vector with a parameter vector v.float
distance(Vector3f v)
distance
calculates the distance between this vector and vector v.float
distanceSquared(Vector3f v)
distanceSquared
calculates the distance squared between this vector and vector v.Vector3f
divide(float scalar)
divide
divides the values of this vector by a scalar and returns the result.Vector3f
divide(Vector3f scalar)
divide
divides the values of this vector by a scalar and returns the result.Vector3f
divideLocal(float scalar)
divideLocal
divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.Vector3f
divideLocal(Vector3f scalar)
divideLocal
divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.float
dot(Vector3f vec)
dot
calculates the dot product of this vector with a provided vector.boolean
equals(java.lang.Object o)
are these two vectors the same? they are is they both have the same x,y, and z values.static void
generateComplementBasis(Vector3f u, Vector3f v, Vector3f w)
static void
generateOrthonormalBasis(Vector3f u, Vector3f v, Vector3f w)
float
get(int index)
float
getX()
float
getY()
float
getZ()
int
hashCode()
hashCode
returns a unique code for this vector object based on its values.Vector3f
interpolateLocal(Vector3f finalVec, float changeAmnt)
Sets this vector to the interpolation by changeAmnt from this to the finalVec this=(1-changeAmnt)*this + changeAmnt * finalVecVector3f
interpolateLocal(Vector3f beginVec, Vector3f finalVec, float changeAmnt)
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVecboolean
isSimilar(Vector3f other, float epsilon)
Returns true if this vector is similar to the specified vector within some value of epsilon.boolean
isUnitVector()
Returns true if this vector is a unit vector (length() ~= 1), returns false otherwise.static boolean
isValidVector(Vector3f vector)
Check a vector...float
length()
length
calculates the magnitude of this vector.float
lengthSquared()
lengthSquared
calculates the squared value of the magnitude of the vector.Vector3f
maxLocal(Vector3f other)
maxLocal
computes the maximum value for each component in this andother
vector.Vector3f
minLocal(Vector3f other)
minLocal
computes the minimum value for each component in this andother
vector.Vector3f
mult(float scalar)
mult
multiplies this vector by a scalar.Vector3f
mult(float scalar, Vector3f product)
mult
multiplies this vector by a scalar.Vector3f
mult(Vector3f vec)
multLocal
multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.Vector3f
mult(Vector3f vec, Vector3f store)
multLocal
multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.Vector3f
multLocal(float scalar)
multLocal
multiplies this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.Vector3f
multLocal(float x, float y, float z)
multLocal
multiplies this vector by 3 scalars internally, and returns a handle to this vector for easy chaining of calls.Vector3f
multLocal(Vector3f vec)
multLocal
multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.Vector3f
negate()
negate
returns the negative of this vector.Vector3f
negateLocal()
negateLocal
negates the internal values of this vector.Vector3f
normalize()
normalize
returns the unit vector of this vector.Vector3f
normalizeLocal()
normalizeLocal
makes this vector into a unit vector of itself.Vector3f
project(Vector3f other)
Projects this vector onto another vectorVector3f
projectLocal(Vector3f other)
Projects this vector onto another vector, stores the result in this vectorvoid
read(JmeImporter e)
Vector3f
scaleAdd(float scalar, Vector3f add)
scaleAdd
multiplies this vector by a scalar then adds the given Vector3f.Vector3f
scaleAdd(float scalar, Vector3f mult, Vector3f add)
scaleAdd
multiplies the given vector by a scalar then adds the given vector.Vector3f
set(float x, float y, float z)
set
sets the x,y,z values of the vector based on passed parameters.void
set(int index, float value)
Vector3f
set(Vector3f vect)
set
sets the x,y,z values of the vector by copying the supplied vector.Vector3f
setX(float x)
Vector3f
setY(float y)
Vector3f
setZ(float z)
Vector3f
subtract(float subtractX, float subtractY, float subtractZ)
subtract
subtracts the provided values from this vector, creating a new vector that is then returned.Vector3f
subtract(Vector3f vec)
subtract
subtracts the values of a given vector from those of this vector creating a new vector object.Vector3f
subtract(Vector3f vec, Vector3f result)
subtract
Vector3f
subtractLocal(float subtractX, float subtractY, float subtractZ)
subtractLocal
subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.Vector3f
subtractLocal(Vector3f vec)
subtractLocal
subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.float[]
toArray(float[] floats)
Saves this Vector3f into the given float[] object.java.lang.String
toString()
toString
returns the string representation of this vector.void
write(JmeExporter e)
Vector3f
zero()
zero
resets this vector's data to zero internally.
-
-
-
Field Detail
-
ZERO
public static final Vector3f ZERO
-
NAN
public static final Vector3f NAN
-
UNIT_X
public static final Vector3f UNIT_X
-
UNIT_Y
public static final Vector3f UNIT_Y
-
UNIT_Z
public static final Vector3f UNIT_Z
-
UNIT_XYZ
public static final Vector3f UNIT_XYZ
-
POSITIVE_INFINITY
public static final Vector3f POSITIVE_INFINITY
-
NEGATIVE_INFINITY
public static final Vector3f NEGATIVE_INFINITY
-
x
public float x
the x value of the vector.
-
y
public float y
the y value of the vector.
-
z
public float z
the z value of the vector.
-
-
Constructor Detail
-
Vector3f
public Vector3f()
Constructor instantiates a newVector3f
with default values of (0,0,0).
-
Vector3f
public Vector3f(float x, float y, float z)
Constructor instantiates a newVector3f
with provides values.- Parameters:
x
- the x value of the vector.y
- the y value of the vector.z
- the z value of the vector.
-
Vector3f
public Vector3f(Vector3f copy)
Constructor instantiates a newVector3f
that is a copy of the provided vector- Parameters:
copy
- The Vector3f to copy
-
-
Method Detail
-
set
public Vector3f set(float x, float y, float z)
set
sets the x,y,z values of the vector based on passed parameters.- Parameters:
x
- the x value of the vector.y
- the y value of the vector.z
- the z value of the vector.- Returns:
- this vector
-
set
public Vector3f set(Vector3f vect)
set
sets the x,y,z values of the vector by copying the supplied vector.- Parameters:
vect
- the vector to copy.- Returns:
- this vector
-
add
public Vector3f add(Vector3f vec)
add
adds a provided vector to this vector creating a resultant vector which is returned. If the provided vector is null, null is returned.- Parameters:
vec
- the vector to add to this.- Returns:
- the resultant vector.
-
add
public Vector3f add(Vector3f vec, Vector3f result)
add
adds the values of a provided vector storing the values in the supplied vector.- Parameters:
vec
- the vector to add to thisresult
- the vector to store the result in- Returns:
- result returns the supplied result vector.
-
addLocal
public Vector3f addLocal(Vector3f vec)
addLocal
adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls. If the provided vector is null, null is returned.- Parameters:
vec
- the vector to add to this vector.- Returns:
- this
-
add
public Vector3f add(float addX, float addY, float addZ)
add
adds the provided values to this vector, creating a new vector that is then returned.- Parameters:
addX
- the x value to add.addY
- the y value to add.addZ
- the z value to add.- Returns:
- the result vector.
-
addLocal
public Vector3f addLocal(float addX, float addY, float addZ)
addLocal
adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.- Parameters:
addX
- value to add to xaddY
- value to add to yaddZ
- value to add to z- Returns:
- this
-
scaleAdd
public Vector3f scaleAdd(float scalar, Vector3f add)
scaleAdd
multiplies this vector by a scalar then adds the given Vector3f.- Parameters:
scalar
- the value to multiply this vector by.add
- the value to add
-
scaleAdd
public Vector3f scaleAdd(float scalar, Vector3f mult, Vector3f add)
scaleAdd
multiplies the given vector by a scalar then adds the given vector.- Parameters:
scalar
- the value to multiply this vector by.mult
- the value to multiply the scalar byadd
- the value to add
-
dot
public float dot(Vector3f vec)
dot
calculates the dot product of this vector with a provided vector. If the provided vector is null, 0 is returned.- Parameters:
vec
- the vector to dot with this vector.- Returns:
- the resultant dot product of this vector and a given vector.
-
cross
public Vector3f cross(Vector3f v)
cross
calculates the cross product of this vector with a parameter vector v.- Parameters:
v
- the vector to take the cross product of with this.- Returns:
- the cross product vector.
-
cross
public Vector3f cross(Vector3f v, Vector3f result)
cross
calculates the cross product of this vector with a parameter vector v. The result is stored inresult
- Parameters:
v
- the vector to take the cross product of with this.result
- the vector to store the cross product result.- Returns:
- result, after receiving the cross product vector.
-
cross
public Vector3f cross(float otherX, float otherY, float otherZ, Vector3f result)
cross
calculates the cross product of this vector with a parameter vector v. The result is stored inresult
- Parameters:
otherX
- x component of the vector to take the cross product of with this.otherY
- y component of the vector to take the cross product of with this.otherZ
- z component of the vector to take the cross product of with this.result
- the vector to store the cross product result.- Returns:
- result, after receiving the cross product vector.
-
crossLocal
public Vector3f crossLocal(Vector3f v)
crossLocal
calculates the cross product of this vector with a parameter vector v.- Parameters:
v
- the vector to take the cross product of with this.- Returns:
- this.
-
crossLocal
public Vector3f crossLocal(float otherX, float otherY, float otherZ)
crossLocal
calculates the cross product of this vector with a parameter vector v.- Parameters:
otherX
- x component of the vector to take the cross product of with this.otherY
- y component of the vector to take the cross product of with this.otherZ
- z component of the vector to take the cross product of with this.- Returns:
- this.
-
project
public Vector3f project(Vector3f other)
Projects this vector onto another vector- Parameters:
other
- The vector to project this vector onto- Returns:
- A new vector with the projection result
-
projectLocal
public Vector3f projectLocal(Vector3f other)
Projects this vector onto another vector, stores the result in this vector- Parameters:
other
- The vector to project this vector onto- Returns:
- This Vector3f, set to the projection result
-
isUnitVector
public boolean isUnitVector()
Returns true if this vector is a unit vector (length() ~= 1), returns false otherwise.- Returns:
- true if this vector is a unit vector (length() ~= 1), or false otherwise.
-
length
public float length()
length
calculates the magnitude of this vector.- Returns:
- the length or magnitude of the vector.
-
lengthSquared
public float lengthSquared()
lengthSquared
calculates the squared value of the magnitude of the vector.- Returns:
- the magnitude squared of the vector.
-
distanceSquared
public float distanceSquared(Vector3f v)
distanceSquared
calculates the distance squared between this vector and vector v.- Parameters:
v
- the second vector to determine the distance squared.- Returns:
- the distance squared between the two vectors.
-
distance
public float distance(Vector3f v)
distance
calculates the distance between this vector and vector v.- Parameters:
v
- the second vector to determine the distance.- Returns:
- the distance between the two vectors.
-
mult
public Vector3f mult(float scalar)
mult
multiplies this vector by a scalar. The resultant vector is returned.- Parameters:
scalar
- the value to multiply this vector by.- Returns:
- the new vector.
-
mult
public Vector3f mult(float scalar, Vector3f product)
mult
multiplies this vector by a scalar. The resultant vector is supplied as the second parameter and returned.- Parameters:
scalar
- the scalar to multiply this vector by.product
- the product to store the result in.- Returns:
- product
-
multLocal
public Vector3f multLocal(float scalar)
multLocal
multiplies this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.- Parameters:
scalar
- the value to multiply this vector by.- Returns:
- this
-
multLocal
public Vector3f multLocal(Vector3f vec)
multLocal
multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls. If the provided vector is null, null is returned.- Parameters:
vec
- the vector to mult to this vector.- Returns:
- this
-
multLocal
public Vector3f multLocal(float x, float y, float z)
multLocal
multiplies this vector by 3 scalars internally, and returns a handle to this vector for easy chaining of calls.- Parameters:
x
-y
-z
-- Returns:
- this
-
mult
public Vector3f mult(Vector3f vec)
multLocal
multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls. If the provided vector is null, null is returned.- Parameters:
vec
- the vector to mult to this vector.- Returns:
- this
-
mult
public Vector3f mult(Vector3f vec, Vector3f store)
multLocal
multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls. If the provided vector is null, null is returned.- Parameters:
vec
- the vector to mult to this vector.store
- result vector (null to create a new vector)- Returns:
- this
-
divide
public Vector3f divide(float scalar)
divide
divides the values of this vector by a scalar and returns the result. The values of this vector remain untouched.- Parameters:
scalar
- the value to divide this vectors attributes by.- Returns:
- the result
Vector
.
-
divideLocal
public Vector3f divideLocal(float scalar)
divideLocal
divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls. Dividing by zero will result in an exception.- Parameters:
scalar
- the value to divides this vector by.- Returns:
- this
-
divide
public Vector3f divide(Vector3f scalar)
divide
divides the values of this vector by a scalar and returns the result. The values of this vector remain untouched.- Parameters:
scalar
- the value to divide this vectors attributes by.- Returns:
- the result
Vector
.
-
divideLocal
public Vector3f divideLocal(Vector3f scalar)
divideLocal
divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls. Dividing by zero will result in an exception.- Parameters:
scalar
- the value to divides this vector by.- Returns:
- this
-
negate
public Vector3f negate()
negate
returns the negative of this vector. All values are negated and set to a new vector.- Returns:
- the negated vector.
-
negateLocal
public Vector3f negateLocal()
negateLocal
negates the internal values of this vector.- Returns:
- this.
-
subtract
public Vector3f subtract(Vector3f vec)
subtract
subtracts the values of a given vector from those of this vector creating a new vector object. If the provided vector is null, null is returned.- Parameters:
vec
- the vector to subtract from this vector.- Returns:
- the result vector.
-
subtractLocal
public Vector3f subtractLocal(Vector3f vec)
subtractLocal
subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls. If the provided vector is null, null is returned.- Parameters:
vec
- the vector to subtract- Returns:
- this
-
subtract
public Vector3f subtract(Vector3f vec, Vector3f result)
subtract
- Parameters:
vec
- the vector to subtract from thisresult
- the vector to store the result in- Returns:
- result
-
subtract
public Vector3f subtract(float subtractX, float subtractY, float subtractZ)
subtract
subtracts the provided values from this vector, creating a new vector that is then returned.- Parameters:
subtractX
- the x value to subtract.subtractY
- the y value to subtract.subtractZ
- the z value to subtract.- Returns:
- the result vector.
-
subtractLocal
public Vector3f subtractLocal(float subtractX, float subtractY, float subtractZ)
subtractLocal
subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.- Parameters:
subtractX
- the x value to subtract.subtractY
- the y value to subtract.subtractZ
- the z value to subtract.- Returns:
- this
-
normalize
public Vector3f normalize()
normalize
returns the unit vector of this vector.- Returns:
- unit vector of this vector.
-
normalizeLocal
public Vector3f normalizeLocal()
normalizeLocal
makes this vector into a unit vector of itself.- Returns:
- this.
-
maxLocal
public Vector3f maxLocal(Vector3f other)
maxLocal
computes the maximum value for each component in this andother
vector. The result is stored in this vector.- Parameters:
other
-
-
minLocal
public Vector3f minLocal(Vector3f other)
minLocal
computes the minimum value for each component in this andother
vector. The result is stored in this vector.- Parameters:
other
-
-
zero
public Vector3f zero()
zero
resets this vector's data to zero internally.
-
angleBetween
public float angleBetween(Vector3f otherVector)
angleBetween
returns (in radians) the angle between two vectors. It is assumed that both this vector and the given vector are unit vectors (iow, normalized).- Parameters:
otherVector
- a unit vector to find the angle against- Returns:
- the angle in radians.
-
interpolateLocal
public Vector3f interpolateLocal(Vector3f finalVec, float changeAmnt)
Sets this vector to the interpolation by changeAmnt from this to the finalVec this=(1-changeAmnt)*this + changeAmnt * finalVec- Parameters:
finalVec
- The final vector to interpolate towardschangeAmnt
- An amount between 0.0 - 1.0 representing a percentage change from this towards finalVec
-
interpolateLocal
public Vector3f interpolateLocal(Vector3f beginVec, Vector3f finalVec, float changeAmnt)
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVec- Parameters:
beginVec
- the beginning vector (changeAmnt=0)finalVec
- The final vector to interpolate towardschangeAmnt
- An amount between 0.0 - 1.0 representing a percentage change from beginVec towards finalVec
-
isValidVector
public static boolean isValidVector(Vector3f vector)
Check a vector... if it is null or its floats are NaN or infinite, return false. Else return true.- Parameters:
vector
- the vector to check- Returns:
- true or false as stated above.
-
generateOrthonormalBasis
public static void generateOrthonormalBasis(Vector3f u, Vector3f v, Vector3f w)
-
generateComplementBasis
public static void generateComplementBasis(Vector3f u, Vector3f v, Vector3f w)
-
clone
public Vector3f clone()
- Overrides:
clone
in classjava.lang.Object
-
toArray
public float[] toArray(float[] floats)
Saves this Vector3f into the given float[] object.- Parameters:
floats
- The float[] to take this Vector3f. If null, a new float[3] is created.- Returns:
- The array, with X, Y, Z float values in that order
-
equals
public boolean equals(java.lang.Object o)
are these two vectors the same? they are is they both have the same x,y, and z values.- Overrides:
equals
in classjava.lang.Object
- Parameters:
o
- the object to compare for equality- Returns:
- true if they are equal
-
isSimilar
public boolean isSimilar(Vector3f other, float epsilon)
Returns true if this vector is similar to the specified vector within some value of epsilon.
-
hashCode
public int hashCode()
hashCode
returns a unique code for this vector object based on its values. If two vectors are logically equivalent, they will return the same hash code value.- Overrides:
hashCode
in classjava.lang.Object
- Returns:
- the hash code value of this vector.
-
toString
public java.lang.String toString()
toString
returns the string representation of this vector. The format is: org.jme.math.Vector3f [X=XX.XXXX, Y=YY.YYYY, Z=ZZ.ZZZZ]- Overrides:
toString
in classjava.lang.Object
- Returns:
- the string representation of this vector.
-
write
public void write(JmeExporter e) throws java.io.IOException
-
read
public void read(JmeImporter e) throws java.io.IOException
-
getX
public float getX()
-
setX
public Vector3f setX(float x)
-
getY
public float getY()
-
setY
public Vector3f setY(float y)
-
getZ
public float getZ()
-
setZ
public Vector3f setZ(float z)
-
get
public float get(int index)
- Parameters:
index
-- Returns:
- x value if index == 0, y value if index == 1 or z value if index == 2
- Throws:
java.lang.IllegalArgumentException
- if index is not one of 0, 1, 2.
-
set
public void set(int index, float value)
- Parameters:
index
- which field index in this vector to set.value
- to set to one of x, y or z.- Throws:
java.lang.IllegalArgumentException
- if index is not one of 0, 1, 2.
-
-


paramedic
vignettes/introduction_to_paramedic.Rmd
introduction_to_paramedic.Rmd
paramedic
is a R
package for estimating microbial concentration. paramedic
uses information from 16S count data (compositional data on all taxa) and absolute data on a subset of taxa (e.g., qPCR or flow cytometry) to estimate the absolute abundance of all taxa. The method accounts for differing taxon detection efficiencies between the two methods, and produces prediction and confidence intervals as well as point estimates of the absolute abundance of all taxa.
The author and maintainer of the paramedic
package is Brian Williamson. For details on the method, check out our preprint.
Currently, the package may only be downloaded and installed from GitHub using the devtools
package. Type the following commands in your R console to install devtools
and paramedic
as needed:
# install.packages("devtools") # devtools::install_github("statdivlab/paramedic@main")
This section should serve as a quick guide to using the paramedic
package – we will cover the main functions using a data example.
First, load the paramedic
and rstan
packages:
library("rstan")
## Loading required package: StanHeaders
## Loading required package: ggplot2
## rstan (Version 2.21.2, GitRev: 2e1f913d3ca3)
## For execution on a local, multicore CPU with excess RAM we recommend calling
## options(mc.cores = parallel::detectCores()).
## To avoid recompilation of unchanged Stan programs, we recommend calling
## rstan_options(auto_write = TRUE)
library("paramedic")
## Loading required package: Rcpp
## paramedic version <IP_ADDRESS>: Predicting Absolute and Relative Abundance by Modeling Efficiency to Derive Intervals and Concentrations
## Package created on 2021-02-05
Next, we load in some example data:
example_16S_data
is a matrix of q = 433
taxa observed from 16S sequencing in n = 20
samples. We do not have primers to observe the concentration of all taxa, but we can do this for q_obs = 7
taxa. The observed concentration of the 7 taxa in the 20 samples (in 16S gene copies per unit volume) is in example_qPCR_data
. These data mimic data observed by the University of Washington (UW) Sexually Transmitted Infections Cooperative Research Center (STICRC).
We are now ready to estimate concentrations. We pass the data to run_paramedic
, the workhorse function of the package:
## ------------------------------------------------------------- ## Obtain estimates of concentration for the first seven taxa ## ------------------------------------------------------------- ## this is a small number of iterations, only for illustration ## also, shows how to use control parameters for rstan::stan mod <- paramedic::run_paramedic(W = example_16S_data[, 1:8], V = example_qPCR_data, n_iter = 30, n_burnin = 25, n_chains = 1, stan_seed = 4747, control = list(max_treedepth = 15))
##
## SAMPLING FOR MODEL 'variable_efficiency' NOW (CHAIN 1).
## Chain 1:
## Chain 1: Gradient evaluation took 8.8e-05 seconds
## Chain 1: 1000 transitions using 10 leapfrog steps per transition would take 0.88 seconds.
## Chain 1: Adjust your expectations accordingly!
## Chain 1:
## Chain 1:
## Chain 1: WARNING: There aren't enough warmup iterations to fit the
## Chain 1: three stages of adaptation as currently configured.
## Chain 1: Reducing each adaptation stage to 15%/75%/10% of
## Chain 1: the given number of warmup iterations:
## Chain 1: init_buffer = 3
## Chain 1: adapt_window = 20
## Chain 1: term_buffer = 2
## Chain 1:
## Chain 1: Iteration: 1 / 30 [ 3%] (Warmup)
## Chain 1: Iteration: 3 / 30 [ 10%] (Warmup)
## Chain 1: Iteration: 6 / 30 [ 20%] (Warmup)
## Chain 1: Iteration: 9 / 30 [ 30%] (Warmup)
## Chain 1: Iteration: 12 / 30 [ 40%] (Warmup)
## Chain 1: Iteration: 15 / 30 [ 50%] (Warmup)
## Chain 1: Iteration: 18 / 30 [ 60%] (Warmup)
## Chain 1: Iteration: 21 / 30 [ 70%] (Warmup)
## Chain 1: Iteration: 24 / 30 [ 80%] (Warmup)
## Chain 1: Iteration: 26 / 30 [ 86%] (Sampling)
## Chain 1: Iteration: 28 / 30 [ 93%] (Sampling)
## Chain 1: Iteration: 30 / 30 [100%] (Sampling)
## Chain 1:
## Chain 1: Elapsed Time: 0.014939 seconds (Warm-up)
## Chain 1: 0.001924 seconds (Sampling)
## Chain 1: 0.016863 seconds (Total)
## Chain 1:
## Warning: There were 1 chains where the estimated Bayesian Fraction of Missing Information was low. See
## http://mc-stan.org/misc/warnings.html#bfmi-low
## Warning: Examine the pairs() plot to diagnose sampling problems
## Warning: The largest R-hat is 1.9, indicating chains have not mixed.
## Running the chains for more iterations may help. See
## http://mc-stan.org/misc/warnings.html#r-hat
mod_summ <- summary(mod$stan_fit, probs = c(0.025, 0.975))$summary mod_samps <- extract(mod$stan_fit)
The output from run_paramedic
may be manipulated as any output from rstan::stan
might; however, there are certain posterior summaries that are of particular interest in this problem, namely the posterior mean estimates of concentrations and efficiencies, along with interval estimates for these quantities. The next function extracts these point and interval estimators:
## ------------------------------------------------------------- ## Extract posterior estimates for the first three taxa ## ------------------------------------------------------------- summs <- paramedic::extract_posterior_summaries(stan_mod = mod_summ, stan_samps = mod_samps, taxa_of_interest = 1:3, mult_num = 1, level = 0.95, interval_type = "wald")
and we may finally print them out:
## ------------------------------------------------------------- ## Print out the posterior mean efficiencies and concentrations ## ------------------------------------------------------------- summs$estimates
## [,1] [,2] [,3]
## 1 3.332132e-01 3.689357e+02 2.106022e-01
## 2 1.298799e-01 2.284346e+02 6.373446e-02
## 3 1.555831e+00 1.455176e+02 1.036781e+00
## 4 2.461307e+01 2.225623e-03 1.729249e-02
## 5 7.215584e+01 4.040974e+01 7.283377e-01
## 6 2.593184e+02 1.042068e+00 2.322630e-02
## 7 4.024012e+01 8.902963e-03 2.728638e-02
## 8 1.487867e-03 2.225860e-03 1.564062e+00
## 9 4.014350e-01 7.589127e+03 1.876758e-03
## 10 2.479431e-04 2.225652e-03 1.943784e+00
## 11 1.200725e+02 3.636011e+02 6.481326e+00
## 12 3.687596e+02 3.899757e+01 8.026380e+00
## 13 3.305934e-04 8.645593e+03 2.069066e-05
## 14 4.439689e-02 2.225763e-03 3.342122e+00
## 15 1.652900e-04 4.451806e-03 3.650459e+00
## 16 7.306072e+00 4.452018e-03 1.588019e+00
## 17 1.821682e+02 8.459541e-02 4.385349e-01
## 18 2.479394e-04 2.225623e-03 1.193138e-06
## 19 3.305873e-04 2.225753e-03 1.112984e+00
## 20 5.347797e-01 4.451798e-03 2.236127e+00
summs$est_efficiency
## e[1] e[2] e[3] e[4] e[5] e[6] e[7] sigma_e
## 0.1815300 0.1583407 0.1388907 0.5119174 0.2135972 0.1740900 1.7257625 3.2414754
This output shows that we have point estimates for the true concentration of each taxon within each participant, and the efficiencies of each taxon comparing br16S to qPCR.
For details on the hierarchical modelling options available in paramedic
, see the vignette on hierarchical model specificaion.


To cast a vote, select both a voter and an election
For more about this voting system, see the introduction


{% extends 'templates/nhs_transaction_layout.html' %} {% import 'includes/form_macros.html' as form_macros %} {% block afterHeader %} {% include "includes/service-headers/register-with-a-gp.html" %} {% endblock %} {% block content %} Find GP practices near you {{ form_macros.text_field({ id: 'postcode', label: 'Postcode' }) }} {{ form_macros.button({ href: 'suggested-gps', label: 'Search' }) }} {% endblock %}


--- layout: page title: "404: Page not found" permalink: 404.html ---
😕 Whoops... I've misplaced that URL or it's pointing to something that doesn't exist. If you think this is an error, please open an issue.


Schulman, J. Niel
- o Rainbow cadenza
Scott, Melissa
- o Trouble and her friends
- o Burning bright
- o Dreamships
Shelley, Mary
- o Frankenstein
Shepard, Lucius
- o Green Eyes
- o Life During Wartime
Shiner, Lewis
- o Frontera (1984)
- The first privately funded mission to Mars after the collapse of
NASA turns nightmarish when the protagonist finds himself programmed
to bring something back to Earth, at any cost.
- o Deserted Cities of the Heart (1988)
- o Slam (1990)
- o When the Music's Over
- This is not cyberpunk, its SF dedicated to peace... profits
donated to Greenpeace.
Shippey, Tom (editor)
- o Fiction 2000:
Cyberpunk and the Future of Narrative (anthology) (with George Slusser)
- collection of 17 essays.
 His most significant and
influential work."
- o Total Eclipse
- A large scale story on the re-emergence of fascism as a major polit-
ical force, told in a vivid, hallucinatory prose style.
- o City Come A-Walking
- o The Brigade
- o Wetbones
Sieber, Ulrich
- o International Handbook on Computer Crime (nonfiction)
Silverberg, Robert
- o Shadrach in the Furnace
- In this version of 1984, a united world is monitored and ruled by an
ancient leader who periodically receives organ transplants from tar-
geted members of the healthy populace. A cancerous virus plagues
the world, slowly consuming those who do not receive regular doses
of the secret antidote.
- o The World Inside
Slusser, George (editor)
- o Fiction 2000:Cyberpunk and the Future of Narrative (anthology) (with Tom Shippey)
- collection of 17 essays.
Spinrad, Norman
- o Russian Spring
- o Bug Jack Baron
- o Agent of Chaos
- o Little Heroes (1987)
- o Other Americas (anthology)
- o Streetman
- o The Iron Dream
- o Science Fiction in the Real World
Stamey, Sara
- o Wild card run
Starlin, Jim
- o Lady El
Stapledon, Olaf
- o Last and First Men
- o Star Maker
Stephenson, Neal
- o Snow Crash (1992)
- Originating on alt.cyberpunk.chatsubo, this strange tale follows a
hacker/ninja pizza delivery boy as he saves the world with the help
of the mafia and a juvenile delinquent courier chick.
- o Zodiac
- Environmental type book. not cyberpunk.
- o Diamond Age
- Neo-Victorians discover
that subversiveness is necessary for a culture to grow; unfortunately the
"book" that encourages this falls into the hands of a little girl who can best
be discribed as a member of the inner-city underclass.
Sterling, Bruce
- o The Artificial Kid (1980)
- An action-adventure movie star's existence is threatened by the
unseen forces controlling his world when an undead leader returns to
life after a long sleep.
- o Schismatrix (1985)
- A Shaper revolutionary, disowned from his own colony, plays
Shaper against Mechanist in his rise to power.
- o Mirrorshades: The Cyberpunk Anthology (editor) (1986)
- o Islands in the Net (1988)
- A brilliant fast-track couple investigates the threats of anarchy to
their culture from those who aren't so well off.
- o Crystal Express (anthology) (1989)
- Five stories from the Shaper/Mechanist saga, two cyberpunk stories,
and four fantasy.
- o Involution Ocean
- o The Difference Engine (with William Gibson)
- In 19th century England, Babbage's Analytical Engine is a reality,
allowing the government to keep an eye on its citizens as everything
done is recorded by the engines of the police and government. Crim-
inology and pure mathematics are born at the same time as the envi-
ronmental effects of steam engines and information loss via heat
death impact the residents of London.
- o Global Head
- Sterling's second story collection.
- o The Hacker Crackdown (1992) (nonfiction)
- Features Phiber Optik.
- o Heavy Weather (1994)
Stewart, Sean
- o Passion Play
Stoll, Clifford
- o The Cuckoo's Egg (nonfiction)
- hacking. german hacker, pengo.
Stone, Robert
- o Dog Soldiers
- Stone's post-Beat style and vision of America as a morally bankrupt
party town tearing itself apart is a harrowing as Conrad's `Heart of
Darkness'. The difference is that like most cyberpunk, the action
could be happening right next door.
Stoss, Charles
Strieber, Whitlet
- o Nature's End
- with Kunetka, James
Similar to Earth by David Brin: the bio-sphere is falling apart.
The solution proposed by the Depopulationists is to kill 1 of every
3 people via lottery. Will this remove the burden on the bio-
sphere? Would starvation solve the problem anyway? What do you do
with a third of seven billion corpses? Will the survivors have the
will to go on? Will our four heroes save the day? No, yes, cremate
them, probably not, read the book.
Sturgeon, Theodore
- o More than Human
Swanwick, Michael
- o In the Drift (1985)
- o Vacuum Flowers (1987)
- A clone designed by a secret master genedesigner engages in a quest
to find her purpose and origins after being cast adrift memoryless
towards an asteroid colony. The colony organism that now exists on
Earth is also interested in her since her personality is rock solid,
an interesting state for an imprinted clone.
- o Griffin's Egg (1990)
- o Stations of the Tide (1991)
- o Gravity's Angel (anthology)
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Sander van Zoest
Send suggestions, comments, etc. to <cyberpunk@replicant.net>


| bimac {ouch} | R Documentation |
This is the Anolis bimaculatus dataset used in Butler & King (2004). It is used to test a hypothesis of character displacement using an interspecific dataset of body sizes and current data on sympatry/allopatry.
A data frame with 45 observations on the following 11 variables.
node
: Labels for the nodes.
spcode
: Two-letter code for each taxon.
species
: Species names for extant species.
island
: Name of the island on which the population is found.
size
: Body size (head length in mm) of extant species.
ancestor
: Ancestral node.
time
: Time of node.
OU.1
: a factor with levels ns
OU.3
: a factor with levels small
, medium
, large
OU.4
: a factor with levels small
, medium
, large
, anc
OU.LP
: a factor with levels small
, medium
, large
Explanations of the data follow:
Body size. We use the phenotypic data and phylogeny of Losos (1990), which employed the head lengths (of males) as a proxy for body size. In this group of lizards, head length correlates very strongly with snout-to-vent length and the cube root of mass, which are standard measures of body size. The data are head lengths in mm; note that we use the log of this value in analyses.
Tree structure.
The phylogenetic tree is encoded via three variables:
node
, ancestor
, and time
.
The node
variable gives a name to each node.
The ancestor
variable names the ancestor of each node.
The root node has no ancestor (i.e., ancestor=NA
).
The variable time
specifies the temporal location of each node, the root node being at time 0.
Specifications of selective regimes.
(Columns OU.1
, OU.3
, OU.4
, OU.LP
).
These columns are factors, the levels of which correspond to the “paintings” of the respective adaptive regime hypotheses onto the phylogeny (see paint()
).
Each selective regime is named (small, medium, large, etc.).
Each column corresponds to a different painting of the selective regimes, and thus to a different hypothesis.
In this example, there are 3 alternative models (see Butler & King 2004): OU.4
is 4-regime model, OU.3
is 3-regime model (all ancestors are medium), OU.LP
is the linear parsimony model.
Other variables.
In addition to the above, there is a two-letter code for each taxon (spcode
) and the name of the island on which the taxon is found (island
).
Marguerite A. Butler and Aaron A. King
Butler, M.A. and A.A. King. 2004. Phylogenetic comparative analysis: a modeling approach for adaptive evolution. American Naturalist 164:683–695.
Lazell, J. D. 1972. The anoles (Sauria: Iguanidae) of the Lesser Antilles. Bull. Mus. Comp. Zool., 143:1–115.
Losos, J. B. 1990. A phylogenetic analysis of character displacement in Caribbean Anolis lizards. Evolution, 44:558–569.
Other examples:
anolis.ssd
,
geospiza
,
ouch-package
## Analysis of Anolis bimaculatus data
## save time for CRAN
tree <- with(bimac,ouchtree(node,ancestor,time/max(time),spcode))
plot(tree,node.names=TRUE)
h1 <- brown(log(bimac['size']),tree)
h1
plot(h1)
h2 <- hansen(log(bimac['size']),tree,bimac['OU.1'],sqrt.alpha=1,sigma=1)
h2
plot(h2)
h3 <- hansen(log(bimac['size']),tree,bimac['OU.3'],sqrt.alpha=1,sigma=1)
h3
plot(h3)
h4 <- hansen(log(bimac['size']),tree,bimac['OU.4'],sqrt.alpha=1,sigma=1)
h4
plot(h4)
h5 <- hansen(log(bimac['size']),tree,bimac['OU.LP'],sqrt.alpha=1,sigma=1,reltol=1e-5)
h5 <- update(h5,method='subplex',reltol=1e-11,parscale=c(0.1,0.1),hessian=TRUE)
h5
plot(h5)
simdat <- simulate(h5,nsim=10)
hsim <- update(h5,data=simdat[[1]])
summary(hsim)
bsim <- update(h1,data=simdat[[1]])
summary(bsim)


Variety Recommendations for Vegetables in Containers
by Michelle Cook at Red Butte Garden & Arboretum
Containers can be pots, boxes, and even small raised boxed garden beds.
Container gardens usually require to be watered more frequently than regular garden beds, so be sure to check your containers daily.
Tomatoes
Any small-vine variety such as: Patio, Pixie, Tiny Tim, Sweet 100, Red Grape, Yellow Pear, Vilma, Super Bush, Patio Princess, Early Girl, Tumbling Tom, Tea Cup, EZ Gro Patio Kabob
Peppers
- Any variety will do
- Either hot or sweet
- Make sure they are not shaded by other plants
- Make sure flowers have access to pollinators
- Varieties include: Fish, Black Pearl, Tasty Patio Green, Habanero
Cucumbers
- Any variety will do: pickling or snacking
- My best experiences have been as a spiller over the side of the pot
- Make sure flowers have access to pollinators
- Varieties include: Salad Bush, Bush Champion, Spacemaster, Patio Kuhl, Park’s Bush Whopper II
Summer Squash
- Harvested when fruit is young and rinds are tender
- Straight necks have slightly smaller plants
- Yellow scallop types have naturally smaller vines: Patio Pan, Patty Pan, Peter Pan
- Green Zucchini varieties: Midnight, Patio Tasty Climbing Zucchini
- Yellow Zucchini varieties: Tasty Patio Zucchini, Golden Egg
- Yellow Crookneck varieties: Pic-N-Pic
- Yellow Straight neck varieties: Cosmos, Saffron, Early Prolific
Winter Squash
- Acorn, butternut, spaghetti types have naturally smaller vines
- Harvested at maturity when the rind is hard and seeds are ripe
- Recommended Varieties: Butternut: Butterbush, Waltham Acorn: Early Acorn, Honey Bear, Table King, Spaghetti: Tivoli
- Others: Sweet Mama, Sweet Dumpling, Golden Nugget
Pumpkin (carving and decorative)
- Recommended Varieties: Pumpkin Patio Pot, F1 Summer Ball, Baby Bear, Baby Boo, Jack Be Quick, Jack be Little, Honey Bear
- Fruit size ranges from 1-2 lbs
- More decorative varieties are: Munchkin, Lil’ Pumpkin, Hooligan, Wee Be Little
Cantaloupe
- Recommended Varieties: Honey Bun (Burpee), Ambrosia, Hales Best, Fastbreak, Athena, Lilliput
- Very few bush varieties available as they have poor yield
- Look for varieties that have a smaller 3-5 lbs. fruit
Watermelon
- Smaller sized and shorter seasoned watermelons grow well in containers
- Ice box varieties (6-11 lbs.): Golden Crown, Mickylee, Yellow Baby, Sugar Baby, Golden Midget, Early Moonbeam
ersonal or Mini Varieties are just becoming available. Most have a thinner rind and more yummy juicy flesh
Greens (I love to sow these early in March, and harvest in the late spring!)
- Lettuce: Green Ice, Salad Bowl, Red Sails, Black Seeded Simpson, Buttercrunch, Oakleaf, Tom Thumb, Little Gem
- Swiss Chard: Bright Lights
- Kale: Red Russian, Redbor, Coalition, Vates
- Mustard Greens: Golden Frill
Green Beans


See: Description
| Interface | Description |
|---|---|
| BaseMultivariateOptimizer<FUNC extends MultivariateFunction> |
This interface is mainly intended to enforce the internal coherence of
Commons-FastMath.
|
| BaseMultivariateSimpleBoundsOptimizer<FUNC extends MultivariateFunction> |
This interface is mainly intended to enforce the internal coherence of
Commons-FastMath.
|
| BaseMultivariateVectorOptimizer<FUNC extends MultivariateVectorFunction> |
This interface is mainly intended to enforce the internal coherence of
Commons-Math.
|
| BaseOptimizer<PAIR> |
This interface is mainly intended to enforce the internal coherence of
Commons-Math.
|
| ConvergenceChecker<PAIR> |
This interface specifies how to check if an optimization algorithm has
converged.
|
| DifferentiableMultivariateOptimizer |
This interface represents an optimization algorithm for
scalar differentiable objective
functions . |
| DifferentiableMultivariateVectorOptimizer |
This interface represents an optimization algorithm for
vectorial differentiable
objective functions . |
| MultivariateOptimizer |
This interface represents an optimization algorithm for
scalar objective functions . |
| Class | Description |
|---|---|
| AbstractConvergenceChecker<PAIR> |
Base class for all convergence checker implementations.
|
| BaseMultivariateMultiStartOptimizer<FUNC extends MultivariateFunction> |
Base class for all implementations of a multi-start optimizer.
|
| BaseMultivariateVectorMultiStartOptimizer<FUNC extends MultivariateVectorFunction> |
Base class for all implementations of a multi-start optimizer.
|
| DifferentiableMultivariateMultiStartOptimizer |
Special implementation of the
DifferentiableMultivariateOptimizer
interface adding multi-start features to an existing optimizer. |
| DifferentiableMultivariateVectorMultiStartOptimizer |
Special implementation of the
DifferentiableMultivariateVectorOptimizer
interface addind multi-start features to an existing optimizer. |
| LeastSquaresConverter |
This class converts
vectorial
objective functions to scalar objective functions
when the goal is to minimize them. |
| MultivariateMultiStartOptimizer |
Special implementation of the
MultivariateOptimizer interface adding
multi-start features to an existing optimizer. |
| PointValuePair |
This class holds a point and the value of an objective function at
that point.
|
| PointVectorValuePair |
This class holds a point and the vectorial value of an objective function at
that point.
|
| SimplePointChecker<PAIR extends Pair<double[],? extends Object>> |
Simple implementation of the
ConvergenceChecker interface using
only point coordinates. |
| SimpleValueChecker |
Simple implementation of the
ConvergenceChecker interface using
only objective function values. |
| SimpleVectorValueChecker |
Simple implementation of the
ConvergenceChecker interface using
only objective function values. |
| Enum | Description |
|---|---|
| GoalType |
Goal type for an optimization problem.
|
This package provides common interfaces for the optimization algorithms
provided in sub-packages. The main interfaces defines optimizers and convergence
checkers. The functions that are optimized by the algorithms provided by this
package and its sub-packages are a subset of the one defined in the analysis
package, namely the real and vector valued functions. These functions are called
objective function here. When the goal is to minimize, the functions are often called
cost function, this name is not used in this package.
Optimizers are the algorithms that will either minimize or maximize, the objective function by changing its input variables set until an optimal set is found. There are only four interfaces defining the common behavior of optimizers, one for each supported type of objective function:
UnivariateOptimizer
for univariate real functions
MultivariateOptimizer
for multivariate real functions
DifferentiableMultivariateOptimizer
for differentiable multivariate real functions
DifferentiableMultivariateVectorOptimizer
for differentiable multivariate vectorial functions
Despite there are only four types of supported optimizers, it is possible to optimize a
transform a non-differentiable multivariate vectorial function
by converting it to a non-differentiable multivariate
real function
thanks to the LeastSquaresConverter
helper class.
The transformed function can be optimized using any implementation of the MultivariateOptimizer
interface.
For each of the four types of supported optimizers, there is a special implementation which wraps a classical optimizer in order to add it a multi-start feature. This feature call the underlying optimizer several times in sequence with different starting points and returns the best optimum found or all optima if desired. This is a classical way to prevent being trapped into a local extremum when looking for a global one.
Copyright © 2003-2012 The Apache Software Foundation. All Rights Reserved.


Properties
- CompleteBackColor - The control's background color on upload complete. The default value is Lime.
- ContentType - Gets the name of a file on the client that is uploaded using the control.
- ErrorBackColor - The control's background color on an upload error. The default value is Red.
- FailedValidation - Whether validation is failed
- FileBytes - Uploaded file bytes
- FileContent - Gets a Stream object that points to an uploaded file to prepare for reading the content of the file.
- FileName - Gets the name of a file on the client that is uploaded using the control.
- HasFile - A bool value indicating whether the control contains a file
- IsUploading - Whether a file is being uploaded.
- OnClientUploadComplete - The name of a javascript function executed on the client side after a file is successfully uploaded.
- OnClientUploadError - The name of a javascript function executed on the client side if the file upload failed.
- OnClientUploadStarted - The name of a javascript function executed on the client side if the file upload started.
- PersistFile - Whether a file is stored in session. The default value is false.
- PostedFile - A HttpPostedFile object that provides access to the uploaded file
- ThrobberID - ID of a control that is shown while the file is being uploaded.
- UploaderStyle - The control's appearance style (Traditional, Modern). The default value is Traditional.
- UploadingBackColor - The control's background color when uploading is in progress. The default value is White.
- Width - The control's width (Unit). The default value is 355px.
Methods
- ClearAllFilesFromPersistedStore() - Clears all uploaded files of a current control from session.
- ClearFileFromPersistedStore() - Clears all uploaded files of current control from session
- SaveAs(fileName) - Saves the content of an uploaded file.
Events
- UploadedComplete - Fires when the file is successfully uploaded.
- UploadedFileError - Fires when the uploaded file is corrupted.


The Architect
The Architect is a movie starring Parker Posey, John Carroll Lynch, and James Frain. When a couple sets out to build their dream house, they enlist the services of an uncompromising modernist architect, who proceeds to build HIS...


This class implements a base class for haptic effects. More...
#include <CGenericEffect.h>
Public Member Functions | |
| cGenericEffect (cGenericObject *a_parent) | |
| Constructor of CGenericEffect. More... | |
| virtual | ~cGenericEffect () |
| Destructor of CGenericEffect. More... | |
| virtual bool | computeForce (const cVector3d &a_toolPos, const cVector3d &a_toolVel, const unsigned int &a_toolID, cVector3d &a_reactionForce) |
| This method computes the resulting force. More... | |
| void | setEnabled (bool a_enabled) |
| This method enables or disables this effect. More... | |
| bool | getEnabled () const |
| This method returns true if this effect is enables, false otherwise. More... | |
Public Attributes | |
| cGenericObject * | m_parent |
| Object to which the force effects applies. More... | |
Protected Member Functions | |
| virtual void | initialize () |
| This method initializes the haptic effect model. More... | |
Protected Attributes | |
| bool | m_enabled |
| Is this effect currently enabled? More... | |
Haptic interaction forces between a virtual tool and this object are defined by the programmed haptic effects (cGenericEffect) associated with it. Haptic effects may include viscosity (cEffectViscosity), vibrations (cEffectVibration), or stick-and-slip (cEffectStickSlip) for instance.
At every haptic iteration and for each given tool (cGenericTool), the computeInteraction() is called throughtout the entire scenegraph. For each object in the world, the position of the tool is compared to the position and topology of the object; this task is handled by the virtual method computeLocalInteraction() which decides if the tool is locate inside or outside the object. The result is stored in the boolean variable m_interactionInside by setting it to true if the tool is located inside the object or false otherwise. The method also computes the nearest point towards the surface of the object and stores the result in variable m_interactionProjectedPoint.
The computeInteraction() then calls method computeForce() for each haptic effect programmed for this object. Haptic effects are stored in the list m_effects. If the tool is located inside the object (m_interactionInside == true), then interaction forces are computed and added to the virtual tool.
Finally, after traversing each object in the scenegraph, the resulting force (sum of all interaction forces) is sent to the haptic device.
| chai3d::cGenericEffect::cGenericEffect | ( | cGenericObject * | a_parent | ) |
Constructor of cGenericEffect.
| a_parent | Parent object. |
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inlinevirtual |
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inlinevirtual |
Reimplemented in chai3d::cEffectStickSlip, chai3d::cEffectVibration, chai3d::cEffectMagnet, chai3d::cEffectSurface, and chai3d::cEffectViscosity.
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inline |
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inline |
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inlineprotectedvirtual |
| cGenericObject* chai3d::cGenericEffect::m_parent |
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protected |


In this study, you will be shown a series of scatterplots of data. Each scatterplot contains a set of points representing a fictional dataset, showing a relationship between X (horizontal position) and Y (vertical position). On each scatterplot will be two points, green and orange. You will be asked which point is more likely, given the data. By this, we mean that the data shows a relationship between X and Y. Not all Y positions are equally likely given a particular X value. The likeliest point is the point that has a vertical position that is most similar to the general trend of the rest of the data points. Figures 1 and 2 show examples of these judgments.
| Figure 1 |
| The green point is more similar to other points in the scatterplot than the orange point. It's Y (vertical) position is more likely given its X position. |
| Figure 2 |
| The orange point is vertically closer to the other datapoints. Its Y (vertical) position is more likely than the green point's position. |
For some images, you will see a trend line. The trend line shows the overall relationship between X position and Y position for the dataset. Figure 3 shows an example of a trend line, and how it might assist in making judgments about the likelihood of vertical position. In some cases, you may only see the trend line, with the data hidden.
| Figure 3 |
| A scatterplot with a trend line, showing the general relationship between horizontal and vertical position in the dataset. The orange point is very close to the trend line, indicating that it is more likely than the green point. |


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On the one hand, it has never been more necessary to connect information, on the other hand we have never had better technologies to achieve it.
The times when truth-relativism was a harmless academic gimmick or even an emancipating story of liberation are long gone. The idea that there is no truth is not only used as propaganda by authoritarian regimes to dismiss the quest for objectivity but is more and more corrosive to the foundations of established democracies.
The good news, we now have the technologies that turn the web into a huge decentralized database with cryptography-backed authorities and which allows the expression of statements about facts in a concise and verifiable manner.