Week 5 & 6 Resources
- Week 5 & 6's Topic is On Linked Lists
- There's an entire chapter in CTCI about Linked Lists (Pg 103)
-
Another good resource is this
link
-
Linked lists are a fundamental datastructure and are often used when we need fast inserts or deletions.
-
They offer O(1) inserts. Most linked list problems can be solved by just rearranging pointers.
-
Good practice involves attempting to write a linked list class yourself.
-
My favorite linked list problem is this -> Clone A Linked List with random pointer


Get Me Hospitality RecruitmentSuite B, Bridgefoot StudioMaldon Road, Kelvedon, Essex, CO5 9BE
Tel: 0203 780 87 89
E<EMAIL_ADDRESS>H: Monday - Friday: 9:00 AM to 5:00 PM


| I l@ve RuBoard |
7.21 The CGIHTTPServer ModuleThe CGIHTTPServer module shown in Example 7-39 is a simple HTTP server that can call external scripts through the common gateway interface (CGI). Example 7-39. Using the CGIHTTPServer ModuleFile: cgihttpserver-example-1.py import CGIHTTPServer import BaseHTTPServer class Handler(CGIHTTPServer.CGIHTTPRequestHandler): cgi_directories = ["/cgi"] PORT = 8000 httpd = BaseHTTPServer.HTTPServer(("", PORT), Handler) print "serving at port", PORT httpd.serve_forever() |
| I l@ve RuBoard |


MIDNIGHT IN THE GARDEN OF GOOD AND EVIL A film review by Steve Rhodes Copyright 1997 Steve Rhodes
RATING (0 TO ****): ***
"This place is fantastic," John Kelso, the new reporter for "Town and Country" magazine, tells his agent. "It's like 'Gone with the Wind' on mescaline." There in Savannah to cover a famous Christmas party, he finds himself right in the middle of a murder investigation, so he decides to stay and write a book about it.
Most critics have their least favorite genres. One of mine is the movie whose appeal derives solely from a string of extremely quirky characters. Conversely, one of my favorites is the courtroom drama. The former genre is extremely prevalent whereas the latter has fallen somewhat out of favor. The few courtroom dramas that are released are all too often mediocre. Last year's best was the devastating documentary, PARADISE LOST: THE CHILD MURDERS AT ROBIN HOOD HILLS
As America's reading public knows, MIDNIGHT IN THE GARDEN OF GOOD AND EVIL is based on John Berendt's wildly popular book by the same name. Since the film contains both a murder trial and a host of eccentric characters, I went in excited but with reservations. Although the movie, directed by Clint Eastwood, is not as good as I'd hoped, it is a delicious satire on the South. As a native Southerner, I found the accents true, the culture believable, and the jokes dead-on.
The beauty of John Lee Hancock's script is the fine line he walks between realism and parody. All of the characters are believable, but, with the exception of Kelso, each has his or her own special oddities. Although Eastwood comments in the press notes on how impressed he was with the way Hancock boiled a complex book down to its essence, more pruning still would have improved the final product. Paul Hipp, for example, plays an inconsequential character named Joe Odom, whose whole part could and should have been expunged.
As John Kelso, John Cusack gives another great performance. Unlike his wonderful acting in GROSSE POINTE BLANK, where he provided the humor, in MIDNIGHT IN THE GARDEN OF GOOD AND EVIL he spends his time in reaction shots. Since of necessity Kelso has to hang around with a black transvestite named Lady Chablis, Cusack has many opportunities for displaying his shocked, wild-eyed look as Lady Chablis hits on Kelso with abandon.
As one of the almost completely comical characters in the show, Lady Chablis plays herself. She gets some hilarious one-liners, and she has a gift for physical comedy that keeps the show from ever dragging when she is on the screen. And her slinky, sequined dresses are to die for.
In an old moneyed South, Kevin Spacey stars in the film as Jim Williams, a nouveau riche antiques dealer. ("Yes, I am nouveau riche, but it's the riche that counts.") He holds court in his block-long mansion, and all the rich and famous come to call. Spacey, with the exception of his low key middle part, owns every scene he is in. He oozes charm and confidence from every pore. With a little black mustache and a sleek silk vest, he sets the gold standard for attire in a fashion conscious city. (The rich and famous at his parties have their own stories.
Eastwood stages the scenes with such naturalness that you feel right at home. As the warm southern night air drives party goers outside, they are serenaded by that southern minstrel, the lowly cricket. Ah, the living is easy.
Into this den of gentility, comes a tattooed street hustler named Billy Hanson, played by Jude Law from GATTACA. Although Jim is known to be gay, he does not speak of it in society. Billy, Jim's lover, has no such compunctions. During Jim's famous Christmas party, Billy shows up and threatens Jim with a broken bottle. When Billy later turns up dead in Jim's living room, Jim is arrested for the murder. The bulk of the movie has John doing investigative research for his book and helping Jim.
Along the way John runs into a string of the local curios. My favorite is the guy who keeps house flies on short strings so they all buzz around his head. There is a reason for this and for why he always carries a bottle of poison with him, but I will let you find out. Another guy walks a dog who died two decades ago. And yes, there's a good reason for that one too.
Irma P. Hall appears in a small role as Minerva, the voodoo expert who, one midnight, takes John and Jim to the Garden of Good and Evil. "To understand the living, you got to commune with the dead," she explains to John.
Movie trials need good defense attorneys. As Sonny Seiler, Jack Thompson gives a relaxed performance as Jim's smooth-talking Southern lawyer. A college football fan so loyal that he leaves at key points during the trial preparation to see his beloved Georgia Bulldogs play, he nevertheless, subtlety outfoxes the prosecution.
Finally, in a large cast Clint's daughter Alison Eastwood stands out as an attractive woman named Mandy Nichols, who helps John in his investigation. And more.
"Truth is in the eye of the beholder," Jim tells John. "You believe what you choose, and I'll believe what I know." A film that revels in ambiguity, it is a delightful piece of entertainment even if not the major film that I expected.
MIDNIGHT IN THE GARDEN OF GOOD AND EVIL runs a little too long at 2:15. It is rated R for some profanity, some violence, and mature themes. It would be fine for most teenagers.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


We fight against cyber-bullying.
“Public shaming as a blood sport has to stop … When this happened to me 17 years ago, there was no name for it. Now we call it cyberbullying and online harassment,” a quote from Monica Lewinsky’s recent TED Talk The Price of Shame that retriggered her social bashing from previous past events. However, a recent blog states that when all the toxic comments were deleted, the opinion of the public also shifted where people started to encourage and support Monica Lewinsky and her TED Talk. After reading this blog, this inspired us to create a tool to fight cyber-bullying; a tool that we call “Project Aristotle”.
Project Aristotle aims to unite people to stand up against cyber bullying by providing them with an interface to oppose negative comments.


No config from JS
No sponsors with config from JS
Sponsor single
Sponsor full with tooltip
Technologies full with config from JS (no tooltip and smaller height)
Technologies full with tooltip
Technologies full with tooltip and margin bottom
Technologies full with tooltip margin bottom and caption on small and extra small displays


| Package | Description |
|---|---|
| org.apache.fop.layoutmgr |
FOP's layout engine.
|
| org.apache.fop.layoutmgr.inline |
Layout managers for inline formatting objects and line building.
|
| org.apache.fop.layoutmgr.table |
Layout managers for tables.
|
| Modifier and Type | Class and Description |
|---|---|
class |
KnuthBlockBox
Knuth box used to represent a line in block-progression-dimension (i.e.
|
class |
KnuthBox
An instance of this class represents an unbreakable piece of content with
fixed width: for example an image, a syllable (but only if letter spacing
is constant), ...
|
class |
KnuthGlue
An instance of this class represents a piece of content with adjustable
width: for example a space between words of justified text.
|
class |
KnuthPenalty
An instance of this class represents information about a feasible
breaking point; it does not represent any piece of content.
|
class |
WhitespaceManagementPenalty
A special penalty used to specify content having multiple variants.
|
| Modifier and Type | Field and Description |
|---|---|
protected java.util.List<KnuthElement> |
BlockStackingLayoutManager.storedList
Only used to store the original list when createUnitElements is called
|
| Modifier and Type | Method and Description |
|---|---|
protected KnuthElement |
BreakingAlgorithm.getElement(int idx)
Return the element at index idx in the paragraph.
|
KnuthElement |
WhitespaceManagementPenalty.Variant.getPenalty() |
protected KnuthElement |
BreakingAlgorithm.handleElementAt(int position,
boolean previousIsBox,
int allowedBreaks)
Generic handler for a
KnuthElement at the given position ,
taking into account whether the preceding element was a box, and which
type(s) of breaks are allowed. |
| Modifier and Type | Method and Description |
|---|---|
java.util.List<KnuthElement> |
FlowLayoutManager.getChangedKnuthElements(java.util.List oldList,
int alignment)
Get a sequence of KnuthElements representing the content
of the node assigned to the LM, after changes have been applied
In the context of line breaking, this method is called after hyphenation has
been performed, in order to receive the sequence of elements representing the
text together with all possible hyphenation points.
|
static java.util.List<java.util.List<KnuthElement>> |
PageBreaker.getFootnoteKnuthElements(FlowLayoutManager flowLM,
LayoutContext context,
java.util.List<FootnoteBodyLayoutManager> footnoteBodyLMs) |
java.util.List<KnuthElement> |
FootnoteBodyLayoutManager.getNextKnuthElements(LayoutContext context,
int alignment) |
protected abstract java.util.List<KnuthElement> |
AbstractBreaker.getNextKnuthElements(LayoutContext context,
int alignment)
Get a sequence of KnuthElements representing the content
of the node assigned to the LM
|
protected java.util.List<KnuthElement> |
AbstractBreaker.getNextKnuthElements(LayoutContext context,
int alignment,
Position positionAtIPDChange,
LayoutManager restartAtLM)
Get a sequence of KnuthElements representing the content
of the node assigned to the LM
|
java.util.List<java.util.List<KnuthElement>> |
PageSequenceLayoutManager.getTableFooterFootnotes() |
java.util.List<java.util.List<KnuthElement>> |
PageSequenceLayoutManager.getTableHeaderFootnotes() |
| Modifier and Type | Method and Description |
|---|---|
protected double |
BalancingColumnBreakingAlgorithm.computeDemerits(BreakingAlgorithm.KnuthNode activeNode,
KnuthElement element,
int fitnessClass,
double r)
Computes the demerits of the current breaking (that is, up to the given element),
if the next-to-last chosen breakpoint is the given active node.
|
protected double |
BreakingAlgorithm.computeDemerits(BreakingAlgorithm.KnuthNode activeNode,
KnuthElement element,
int fitnessClass,
double r)
Computes the demerits of the current breaking (that is, up to the given element),
if the next-to-last chosen breakpoint is the given active node.
|
protected int |
BreakingAlgorithm.computeDifference(BreakingAlgorithm.KnuthNode activeNode,
KnuthElement element,
int elementIndex)
Return the difference between the natural width of a line that would be made
between the given active node and the given element, and the available width of the
real line.
|
protected void |
BreakingAlgorithm.considerLegalBreak(KnuthElement element,
int elementIdx)
Determines if the given breakpoint is a feasible breakpoint.
|
protected boolean |
BreakingAlgorithm.elementCanEndLine(KnuthElement element,
int line,
int difference)
Check if the given
KnuthElement can end the line with the given
number. |
int |
FlowLayoutManager.negotiateBPDAdjustment(int adj,
KnuthElement lastElement)
Negotiate BPD adjustment.
|
int |
BlockLevelLayoutManager.negotiateBPDAdjustment(int adj,
KnuthElement lastElement)
Negotiate BPD adjustment.
|
int |
BlockContainerLayoutManager.negotiateBPDAdjustment(int adj,
KnuthElement lastElement)
Negotiate BPD adjustment.
|
int |
BlockStackingLayoutManager.negotiateBPDAdjustment(int adj,
KnuthElement lastElement)
Negotiate BPD adjustment.
|
| Modifier and Type | Method and Description |
|---|---|
void |
PageSequenceLayoutManager.addTableFooterFootnotes(java.util.List<java.util.List<KnuthElement>> footerFootnotes)
Registers the given footnotes so that they can be added to the current page, after any other footnote.
|
void |
PageSequenceLayoutManager.addTableHeaderFootnotes(java.util.List<java.util.List<KnuthElement>> headerFootnotes)
Registers the given footnotes so that they can be added to the current page, before any other footnote.
|
protected int |
AbstractBreaker.getNextBlockList(LayoutContext childLC,
int nextSequenceStartsOn,
Position positionAtIPDChange,
LayoutManager restartAtLM,
java.util.List<KnuthElement> firstElements)
Gets the next block list (sequence) and adds it to a list of block lists
if it's not empty.
|
| Modifier and Type | Class and Description |
|---|---|
class |
KnuthInlineBox
A knuth inline box.
|
| Modifier and Type | Method and Description |
|---|---|
int |
LineLayoutManager.negotiateBPDAdjustment(int adj,
KnuthElement lastElement)
Negotiate BPD adjustment.
|
| Modifier and Type | Method and Description |
|---|---|
int |
TableLayoutManager.negotiateBPDAdjustment(int adj,
KnuthElement lastElement)
Negotiate BPD adjustment.
|
int |
TableCellLayoutManager.negotiateBPDAdjustment(int adj,
KnuthElement lastElement)
Negotiate BPD adjustment.
|
Copyright 1999-2020 The Apache Software Foundation. All Rights Reserved.


Functions | |
| bStatus_t | GATT_Indication (uint16 connHandle, attHandleValueInd_t *pInd, uint8 authenticated, uint8 taskId) |
| This sub-procedure is used when a server is configured to indicate a characteristic value to a client and expects an attribute protocol layer acknowledgement that the indication was successfully received. | |
| bStatus_t | GATT_Notification (uint16 connHandle, attHandleValueNoti_t *pNoti, uint8 authenticated) |
| This sub-procedure is used when a server is configured to notify a characteristic value to a client without expecting any attribute protocol layer acknowledgement that the notification was successfully received. |
| bStatus_t GATT_Indication | ( | uint16 | connHandle, | |
| attHandleValueInd_t * | pInd, | |||
| uint8 | authenticated, | |||
| uint8 | taskId | |||
| ) |
This sub-procedure is used when a server is configured to indicate a characteristic value to a client and expects an attribute protocol layer acknowledgement that the indication was successfully received.
The ATT Handle Value Indication is used in this sub-procedure.
If the return status from this function is SUCCESS, the calling application task will receive an OSAL GATT_MSG_EVENT message. The type of the message will be ATT_HANDLE_VALUE_CFM.
Note: This sub-procedure is complete when ATT_HANDLE_VALUE_CFM (with SUCCESS or bleTimeout status) is received by the calling application task.
| connHandle | - connection to use | |
| pInd | - pointer to indication to be sent | |
| authenticated | - whether an authenticated link is required | |
| taskId | - task to be notified of response |
| bStatus_t GATT_Notification | ( | uint16 | connHandle, | |
| attHandleValueNoti_t * | pNoti, | |||
| uint8 | authenticated | |||
| ) |
This sub-procedure is used when a server is configured to notify a characteristic value to a client without expecting any attribute protocol layer acknowledgement that the notification was successfully received.
The ATT Handle Value Notification is used in this sub-procedure.
Note: A notification may be sent at any time and does not invoke a confirmation.
No confirmation will be sent to the calling application task for this sub-procedure.
| connHandle | - connection to use | |
| pNoti | - pointer to notification to be sent | |
| authenticated | - whether an authenticated link is required |


Netsim is a simulator game intended to teach you the basics of how computer networks function, with an emphasis on security. You will learn how to perform attacks that real hackers use, and see how they work in our simulator!
Netsim is completely free to play. To get started, log in below or register a new account.
Netsim was created by Erinn Atwater and Cecylia Bocovich. Some device images were designed by madebyoliver from Flaticon. View Netsim's source code on Github, or tip the creator on Patreon.


Exclusive Networking Database For: Property Managers, Landlords and Real Estate Agents
Tenant Database Namibia was started to aid in the leasing decisions of landlords, property managers and apartment complex owners. Tenant Database Namibia is the only website specifically designed for landlords, property managers and apartment complex managers to report and search evictions as they happen in real time.
We are a nationwide database of tenants at all stages of the eviction process: before, during, and post trial. We are not a credit reporting agency, but a private database for landlords, property managers and apartment complex managers.


TABLE OF INTERACTIONS WITH
ANTIARRHYTHMIC AGENTS
Numerous antiarrhythmics are depressors of reflexes, of cardiac conduction and contractility.
The administration of different classes of antiarrhythmics can have a beneficial therapeutic effect, but most often proves very delicate, requiring strict clinical monitoring and EKG. The administration of antiarrhythmics that cause torsades de pointes (amiodarone, disopyramide, quinidines, sotalol...) with other antiarrhythmics is contraindicated.
The administration of antiarrhythmics of the same class is not recommended, aside from exceptional cases, because of the increased risk of undesirable cardiac effects.
The administration together of medications having negative inotropic properties, those causing bradycardia, and/or those that slow atrioventricular conduction is delicate and requires clinical monitoring and EKG.
From the French ANSM drug interactions document of September 2016, p. 18
ANTIARRHYTHMIC AGENTS CLASS CODE: C01B-001 |
OTHER ANTIARRHYTHMIC AGENTS CLASS CODE: C01B-001 |
The combination of two antiarrhythmic agents is very delicate. In the majority of cases, it is contraindicated or not recommended. |
Contraindication Not recommended Take into account [See above for details.] |


Warning, there are no encryption going on yet. Use at your own discretion.
Course
Grade
ECTS
Course
Grade
ECTS


Use this page to inspect the internal representation of accessibility in Chrome. You can see and modify the various accessibility modes Chrome has. You can also view the accessibility tree for a specific page, or for the Chrome app natively.
Check/uncheck accessibility modes to see how they change a page's accessibility.
Use filters to match the attributes and attribute values you want included in the output. Filters can contain simple wildcards (*) only, they're not regular expressions. Attributes are separated by spaces.
Accessibility features in Chrome are off by default and enabled automatically on-demand. Changes to these modes only take effect until the next time Chrome is restarted.
To force accessibility to be enabled at launch, run Chrome with this flag:
--force-renderer-accessibility
To force the accessibility AXMode to one of the three predefined bundles (basic, form-controls, or complete), run Chrome with the --force-renderer-accessibility flag and optional argument:
--force-renderer-accessibility=[basic|form-controls|complete]If the optional parameter is absent, the AXMode bundle will default to complete.
To disable accessibility, run Chrome with this flag:
--disable-renderer-accessibility
Top Level Window support is not available on this platform.


Two years after her genre-bending full length 'Souvenance', Latin America's goddess of global pop is back with a celestial new EP titled 'Mesmer'. Teaming up with Chilean super producers Erasmo Parra and Pablo Stipicic, 'Mesmer' is a galactic voyage into the mind of Chilean actress and artist Celine Reymond. Adopting her alias Kali Mutsa or 'Black Cat' in Romani, 'Mesmer' is Reymond's debut of originals on London's ENDMK.
Teaming up with Chilean super producer, Pablo Stipicic, 'Interstellar' is a galactic, cumbia-laced voyage into self realisation. "I wrote it after reading Peter Sloterdijk's 'Globes'. It got me thinking about my obsession with darkness and the enlightenment you can find in your individuality. 'Interstellar' is what I see when I close my eyes. It's black, it's beautiful and it has its own physics and universal laws."
'Erotomaniac' is an explosive provocation twisted with auto-tuned vocal cuts and J-pop arpeggiators. An example of Kali Mutsa and producer, Erasmo Parra's, sonic unity, 'Erotomaniac' swoops like a chaotic ballad and you yearning for more.
A collaboration with Chilean producer Pablo Stipicic and artist María Magdalena, 'El Ojo Interno' is a heavenly declaration to a distant lover. 'El Ojo Interno' or the 'Inner Eye' sounds like a soothing cherub orchestra on dembo overdrive.
If space pirates made dembow, it would sound like this. Kali Mutsa's cocktail of choppy vocals and bass make a mischievous neo-reggaeton splendor called 'La Casa Es Negra'.
'Wakan Tanga' is a circus of bass and incantations. A cinematic journey through cultures and cosmic stampedes, Reymond stands her ground as the definitive diva of space bass.
Screaming synths and exploding kicks form the foundation for Kali Mutsa's 'Sampaku'. Coupling attitude-brimming bars and wacky Japanese anime samples, the unexpected is to be expected.


Purpose of the document: Describe how to create a new output format for Eno.
Creation and update
| Version | Date | Contributors | Purpose of the update |
| 0.1 | 22/07/2017 | Franck Cotton | Creation |
Status: work in progress
This guide shows how to create a new output format for Eno. Here we take the example of a format referred to as 'odt'.
clone Eno repository and create development branch
create an Oxygen project and import the Eno folder
create an Eno/lib folder according to instructions on the Github repository main page. if Saxon Jar is not named saxon9he.jar, change Eno/src/main/config/config.properties accordingly (or better: rename the Saxon Jar).
create a new file Eno/src/main/config/ddi2odt.properties by copying sibling file, change properties for new format (e.g. out-format=odt, out-extension=fodt)
create new file Eno/config/ddi2odt.xml (copy existing file)
create new output folder Eno/src/main/resources/xslt/outputs/odt
create a models.xsl file in that folder (can be copied from a sibling folder)
create new output folder Eno/src/main/resources/xslt/transformations
copy the content of a sibling folder, and keep only ddi2odt.xsl (renamed from ddi2xxx.xsl), drivers.fods, functions.fods, tree-navigation.fods. Question on ddi2xxx-treedriver.xsl: should it also be kept?
create new file Eno/src/main/scripts/ddi2odt.xml (copy existing file); change only project name (e.g. enoPdf -> enoOdt) at this stage
in src/main/scripts/build-non-regression.xml, add
Change
Run the build script (Ctrl+Shift+T). The result will be in the /target/simpsons/v1/form/ folder.
For the initial developments, we will continue to use the example Simpsons questionnaire and the non-regression script (build-non-regression.xml). An interesting figure of this script is that if it is executed with the "debug" property set to "true", it produces, instead of the normal output, the tree of all the drivers encountered in the input document, and the list of all getters called for each driver. This is a useful debug tool.
The main part of the programming will take place in the models.xsl transformation. This transformation is a collection of templates that will match the drivers declared for the input format, and call getters to produce the output document (see here for more details).
The drivers for the input and outputs formats are defined in \src\main\resources\xslt\transformations\{input-format}2{output-format}\drivers.fods (for example \src\main\resources\xslt\transformations\ddi2odt\drivers.fods). The name of the driver (in the "Driver" column) is used in the templates of the models.xls transformation.
The getters for the input format (in-getters) are declared in \src\main\resources\xslt\inputs\{format}\functions.fods (for example \src\main\resources\xslt\inputs\ddi\functions.fods) and defined in \src\main\resources\xslt\inputs\{format}\templates.fods.
The getters for the output format (out-getters) are defined in \src\main\resources\xslt\transformations\{input-format}2{output-format}\functions.fods (for example \src\main\resources\xslt\transformations\ddi2odt\functions.fods). Each out-getter (column Out_Function) is defined as a simple call to an in-getter (column In_Function) or a function of in-getters (column In_Expression).
In order to distinguish the out-getters corresponding to the new output format that we are implementing, we will change their namespace and associated prefix:
For our first step, we will produce an ODT document containing only the title of the example Simpsons questionnaire. We need to use the 'Form' driver to match at the form level of the input questionnaire, and the get-label getter to retrieve the label of the corresponding element. The template, including the XML code required to produce a minimal ODT document, could thus be:
Replace all the templates of the models.xsl sheet (except the default template matching '*') by the template above and run the non-regression script: you should obtain a FODS file containing only one title: 'Simpsons'


WorkoutStepDurationType
public enum WorkoutStepDurationType : UInt8
extension WorkoutStepDurationType: FitFieldCodeable
Workout Step Duration Type
-
Time
Declaration
Swift
case time = 0
-
Distance
Declaration
Swift
case distance = 1
-
Heart Rate Less Then
Declaration
Swift
case heartRateLessThen = 2
-
Heart Rate Greater Then
Declaration
Swift
case heatRateGreaterThen = 3
-
Calories
Declaration
Swift
case calories = 4
-
Open
Declaration
Swift
case open = 5
-
Repeat Until Steps Complete
Declaration
Swift
case repeatUntilStepsComplete = 6
-
Repeat Until Time
Declaration
Swift
case repeatUntilTime = 7
-
Repeat Until Distance
Declaration
Swift
case repeatUntilDistance = 8
-
Repeat Until Calories
Declaration
Swift
case repeatUntilCalories = 9
-
Repeat Until Heart Rate Less Then
Declaration
Swift
case repeatUntilHeartRateLessThen = 10
-
Repeat Until Heart Rate Greater Then
Declaration
Swift
case repeatUntilHeartRateGreaterThen = 11
-
Repeat Until Power Less Then
Declaration
Swift
case repeatUntilPowerLessThen = 12
-
Repeat Until Power Greater Then
Declaration
Swift
case repeatUntilPowerGreaterThen = 13
-
Power Less Then
Declaration
Swift
case powerLessThen = 14
-
Power Greater Then
Declaration
Swift
case powerGreaterThen = 15
-
Training Peaks TSS
Declaration
Swift
case trainingPeaksTss = 16
-
Repeat Until Power Last Lap Less Then
Declaration
Swift
case repeatUntilPowerLastLapLessThen = 17
-
Repeat Until Max Power Last Lap Less Then
Declaration
Swift
case repeatUntilMaxPowerLastLapLessThen = 18
-
Power 3 Second Less Then
Declaration
Swift
case power3SecondLessThen = 19
-
Power 10 Second Less Then
Declaration
Swift
case power10SecondLessThen = 20
-
Power 30 Second Less Then
Declaration
Swift
case power30SecondLessThen = 21
-
Power 3 Second Greater Then
Declaration
Swift
case power3SecondGreaterThen = 22
-
Power 10 Second Greater Then
Declaration
Swift
case power10SecondGreaterThen = 23
-
Power 30 Second Greater Then
Declaration
Swift
case power30SecondGreaterThen = 24
-
Power Lap Less Then
Declaration
Swift
case powerLapLessThen = 25
-
Power Lap Greater Then
Declaration
Swift
case powerLapGreaterThen = 26
-
Repeat Until Training Peaks TSS
Declaration
Swift
case repeatUntilTrainingPeaksTss = 27
-
Repetition Time
Declaration
Swift
case repetitionTime = 28
-
Reps
Declaration
Swift
case repetitions = 29
-
Invalid
Declaration
Swift
case invalid = 255
-
Encode Into Data
Declaration
Swift
public func encode(base: BaseTypeData) -> Data?
Parameters
base
BaseTypeData
-
Decode FIT Field
Declaration
Swift
public static func decode<T>(type: T.Type, data: Data, base: BaseTypeData, arch: Endian) -> T?
Parameters
type
Type of Field
data
Data to Decode
base
BaseTypeData
arch
Endian
Return Value
Decoded Value


Resources | Buildings | Terrain
Buildings
{% for building_kind in building_kinds %}{{ building_kind.name }}
Cost to Build
{% for cost in building_kind.buildingcost_set.all %}{{ cost.amount }} {{ cost.resource_kind.name }}
{% empty %}
No build costs.
{% endfor %}
Cost to Run
{% for cost in building_kind.buildingrunningcost_set.all %}{{ cost.rate }} {{ cost.resource_kind.name }}/hr
{% empty %}
No running costs.
{% endfor %}
Products
{% for product in building_kind.products.all %}{{ product }}
{% empty %}
No products.
{% endfor %}


In the nation of CodeWars, there lives an Elder who has lived for a long time. Some people call him the Grandpatriarch, but
most people just refer to him as the Elder.
There is a secret to his longetivity: he has a lot of young worshippers, who regularly perform a ritual to ensure
that the Elder stays immortal:
- The worshippers lines up in a magic rectangle, of dimensions m and n.
- They channel their will to wish for the Elder. In this magic rectangle, any worshipper can donate time equal
to the xor of the column and the row (zero-indexed) he's on, in seconds, to the Elder.
-
However, not every ritual goes perfectly. The donation of time from the worshippers to the Elder will experience a transmission
loss l (in seconds). Also, if a specific worshipper cannot channel more than l seconds, the Elder will not
be able to receive this worshipper's donation.
The estimated age of the Elder is so old it's probably bigger than the total number of atoms in the universe. However, the
lazy programmers (who made a big news by inventing the Y2K bug and other related things) apparently didn't think
thoroughly enough about this, and so their simple date-time system can only record time from 0 to t-1 seconds.
If the elder received the total amount of time (in seconds) more than the system can store, it will be wrapped
around so that the time would be between the range 0 to t-1.
Given m, n, l and t, please find the number of seconds the Elder has received, represented in the poor programmer's
date-time system.
Example:
Clues are passed in as an Array(28) of
This is no ordinary magic (the Elder's life is at stake), so you need to care about performance. All test cases
(900 tests) can be passed within 1 second, but naive solutions will time out easily. Good luck, and do not displease
the Elder.


Video-conference tool for education
The coronavirus outbreak has pushed many canadian colleges to move classes to an online format. The project aims to improve the experience of educators and students when having class via video-conferencing softwares. We created an interface that connects educators and students.


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Contact Email not Linked
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Herman Beck
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May 26, 2019
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Adding Images to Featured Posts
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Messsy Adam
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May 26, 2019
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When will I be charged this month?
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John Richards
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May 26, 2019
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Payment not going through
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Peter Meggik
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May 25, 2019
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Unable to add replies
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Edward
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May 25, 2019
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Downtime since last week
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John Doe
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Referral Bonus
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Henry Tom
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How do I change my password?
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Henry Tom
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We are always looking for passionate students at diverse levels and Postdocs to join our team (see openings) !
Jump to Current, Alumni, Administrative Support.
Assistant professor, Group Leader
MD/PhD Student, started June 2018
Undergraduate, Summer Intern (2022)
Undergraduate, Summer Intern (2022 & 2021)
Undergraduate, Summer Intern (2022 & 2020)
High school, Summer Intern (2022)
In the Vera-Licona Lab 2015 - 2016. Now senior software engineer at Google
Role: Postdoc
In the Vera-Licona Lab summer 2016. Now software engineer III at Google
Role: Undergraduate, NSF REU Program
In the Vera-Licona Lab summer 2016. Now financial risk analyst at Transamerica
Role: Undergraduate, NSF REU Program
In the Vera-Licona Lab summer 2016. Now M.D. candidate at TTUHSC - El Paso
Role: Undergraduate summer intern, Dep Health Career Opportunity Program
In the Vera-Licona Lab Jun 2018 - Dec 2018
Role: Undergraduate summer intern, Medicine BS/MD Program Honors Program
In the Vera-Licona Lab 2017 - 2018. Now research assistant professor at the University of Florida
Role: Postdoc
In the Vera-Licona lab June 2018 to May 2020, now Graduate Student
Role: Undergraduate Honors Thesis, 2019 Summer Undergraduate Research Fund (SURF) Awardee. Now PhD student at Johns Hopkins Biomedical Engineering program
In the Vera-Licona Lab Summer 2018
Role: Undergraduate, UConn Health Research Program (HRP), Medicine BS/MD Program Honors Program
In the Vera-Licona Lab Summer 2019 and Summer 2020. Now undergraduate student at University of Pennsylvania
Role: High school, Summer Intern (2019 & 2020)
In the Vera-Licona Lab Summer 2020 and Summer 2021. Now undergraduate student at Northeastern University
Role: High school, Summer Intern (2020 & 2021)
In the Vera-Licona Lab 2020 - 2021
Role: Undergraduate, UConn Health Research Program (HRP)
Kathy Black is helping us (and other groups) with administration.


When the
When the
When the
When the abstract operation EnumerableOwnProperties is called with Object O and String kind the following steps are taken:
Note: The "
© 2016 Jordan Harband
All Software contained in this document ("Software") is protected by copyright and is being made available under the "BSD License", included below. This Software may be subject to third party rights (rights from parties other than Ecma International), including patent rights, and no licenses under such third party rights are granted under this license even if the third party concerned is a member of Ecma International. SEE THE ECMA CODE OF CONDUCT IN PATENT MATTERS AVAILABLE AT http://www.ecma-international.org/memento/codeofconduct.htm FOR INFORMATION REGARDING THE LICENSING OF PATENT CLAIMS THAT ARE REQUIRED TO IMPLEMENT ECMA INTERNATIONAL STANDARDS.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE ECMA INTERNATIONAL "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.


jQuery Preview is a plugin that allows users to preview URLs before submitting them to be saved by an application. Facebook, Google+ and Yammer are all examples of tools with this functionality.
jQuery Preview is a plugin by Embedly that allows developers to create tools that enable users to share links with rich previews attached. This method of letting users select thumbnails, edit title and description has been adopted as the norm across the web. This plugin allows developers to easily implement this functionality without building the entire infrastructure themselves. Instead relying on on Embedly to generate the metadata.
We have made this plugin overly verbose and infinitely customizable. Our goal is not to dictate design, merely give a set of tools to make it easy to create a custom experience.
To get started you need to put jQuery, Embedly jQuery, jquery.preview.js and preview.css. into your page:
    <link rel="stylesheet" href="http://cdn.embed.ly/jquery.preview-0.3.0.css" />
Next set up a simple form that allows a user to input link:
<form action="/update" method="POST"> <input id="url" type="text" name="url"/>

 </form>
You then need to tell preview what field to listen to:

And you are done setting up the front end solution for jQuery Preview. The rest of this document will go into how to customize Preview.
The plugin works by listening to the field on paste, keyup, preview and blur. If a URL is entered a call is made to Embedly's Extract endpoint and the result is then passed to the render function. render uses sprintf to create a selector, so the user can pick a thumbnail associated with the URL.
jQuery Preview just saves all the data and changes associated with the URL on the input using jQuery's data. It's up to the developer to choose how they want to deal with that data on submit. jQuery Preview comes with a helper function addInputs so all the data can be added to the form. This is the code to enable it:
// On submit add hidden inputs to the form. $('form').on('submit', function(){ $(this).addInputs($('#url').data('preview')); return true; });
The developer can then choose how they wish to display the preview in the feed. We will show some simple examples for handling this in the documentation.
Preview holds all the logic for calls to Embedly and rendering the selector.
By default preview will bind to keyup, blur and paste if you wish to define your own bindings you can set this attribute to false:
// Don't bind the listeners $('#url').preview({bind:false}); // When a use hits Attach, trigger a preview of the link. $('a.attach').on('click', function(){$('#url').trigger('preview')});
Called when the url that the user inputed throws an error somewhere along the way. Depending on the use case you may want notify the user or hide it from them. The default behavior is to not notify the user. To notify them you can use:
$('#url').preview({ error: function(obj){ alert('The URL you entered was not processed.'); }});
Called after a URL has been successfully rendered by the selector. Useful if you want to change state after the URL has been successfully processed. For example if you want to change a button from 'Share' to 'Submit' you can do it like so:
$('#url').preview({ success : function(obj){ $('button').text('Submit'); } });
render
If you would like to create your own selector, overwrite render with your own function. We will go in more detail, in the writing your own selector function, but here is the simplest example I could think of:
$('#url').preview({ render: function(obj, options){ // Put the title after the input. $(this).after(obj.title); }});
Manually trigger the input to fetch the URL. This is generally only needed if bind is set to false:
$('a.attach').on('click', function(){$('#url').trigger('preview')});
Triggered when the request is being made to the API endpoint:
$('#url').on('loading', function(){$('.loading').show()});
Triggered when a response has been returned from the API endpoint:
$('#url').on('loaded', function(){$('.loading').hide()});
Triggered when the selector should be closed. If you are implementing a custom selector, you must listen for this event:
var render = function(data, options){ // Insert selector $(this).on('close', function(){ //Remove selector. }); }
It's actually recommended that you build a custom selector. While the default one is pretty good, you are going to want to customize it more than just the default styles. Here's how you can create your own.
To create our own selector you just need to pass in a function into the render option when calling preview:
var render = function(data, options){ // custom render }; $('#url').preview({render:render});
The render function should accept a data argument that is the response from the extract endpoint. options is also passed in if you would like to set custom options in preview. this is the HTMLElement of the input. This will let you listen for events or trigger events on the input.
The simplest version of a custom selector looks like so:
var render = function(data, options){ // Add the title after the input. $(this).after(''+data.title+''); // remove the selector $(this).on('close', function(){ $(this).siblings('span').remove(); }); };
jQuery Preview has no concept of displaying the item in a feed. This should be handled by the developer. This is a simple example from one of the demos:
$('#preview_form').on('submit', function(){ // Preview data. var preview = $('#id_url').data('preview'); // Close the selector $('#id_url').trigger('close'); $('#id_url').val(''); // Create a post using mustache, i.e. the nice way. var template = ['
', '
', '', '
', '
', '{{title}}', '
{{description}}
', '
', '
'].join(''); html = $(Mustache.to_html(template, preview)); html.data('preview', preview); html.on('click', function(){ var data = $(this).data('preview'); // Insert the video or rich object. if (data.media.type === 'video' || data.media.type === 'rich'){ $(this).html(data.media.html); return false; } return true; }); // Display the item in the feed. $('#feed').append(html); return false; });
When the user submits the link, we must save it and echo it back to the page so it can be displayed. The code contains a simple Tornado example of this dance in app.py. When we set up the form we need to specify where we are going to be making the the AJAX post. In this case it's '/update':
<form method="post" action="/update"> <input type="text" class="xlarge" name="url" id="id_url" /> <input id="id_submit" type="submit" class="btn btn-primary" value="Share"/> </form>
We then build a handler to deal with the form data:
class UpdateHandler(tornado.web.RequestHandler): def post(self): #Overly verbose data = {} for name in ['type', 'original_url', 'url', 'title', 'description', 'favicon_url', 'provider_url', 'provider_display', 'safe', 'html', 'thumbnail_url', 'object_type', 'image_url']: data[name] = self.get_argument(name, None) # This also works # data = dict([(k, v[0]) for k, v in self.request.arguments.items()]) # Save the data off and return the object that we will pass back. obj = db.save(data) # Write a json response self.write(json.dumps(obj))
Once the data is successfully posted the response is passed into the Display object to be rendered and displayed.
To get you going even faster, Embedly hosts all the files you need on scripts.embed.ly. The latest version is available here:
http://cdn.embed.ly/jquery.preview-0.3.0.min.js http://cdn.embed.ly/jquery.preview-0.3.0.css


2 killed, several others injured in multi-vehicle crash on 10 Freeway in El Monte; all lanes reopened
by ABC7.com staffEL MONTE, Calif. (KABC) -- Two people were killed and several others injured in a multi-vehicle crash Sunday morning on the 10 Freeway in El Monte, authorities said.
The deadly pileup occurred about 5:30 a.m. near Valley Boulevard, prompting the shutdown of all westbound lanes for several hours, according to the California Highway Patrol.
The three survivors suffered minor injuries, the CHP said. The deceased were not immediately identified.
Shortly after 9 a.m., the Highway Patrol announced that all lanes had been reopened.
The cause of the crash is under investigation.


This is a simple quiz to test your programming knowledge. Answer as many questions about JavaScript as you can before the time runs out - but be careful, because a wrong answer pushes the timer closer to 0!


"Ye wanderers from a mighty State, Oh teach us how to legislate -" |
D'Oyly Carte In the 20th Century
1950 to the Present Day
|
During the 1950s there were several new productions but the most important was that of Princess Ida, in 1954. Costumes and stage sets were designed by James Wade giving the Opera a dream-like quality. The Winter season of 1958-59 was a memorable one. Thomas Round had rejoined the Company and Kenneth Sandford, Jeffrey Skitch and Jennifer Toye were recent arrivals. The last night of that season was the last appearance of both Ann Drummond-Grant and Peter Pratt. Ann became seriously ill and died in September of that year. Peter decided he wanted a change and left the company after playing the comic roles for eight years.
John Reed joined the Company in 1951 as a member of the chorus and understudy to Peter Pratt. He took over the principal roles in 1959. During the following 20 years he witnessed many changes in the company. At the end of 1961 the Company's monopoly on the operas disappeared with the expiry of the copyright. Some feared that this might harm the company but this proved not to be the case. It was around this time that Bridget D'Oyly Carte formed the D'Oyly Carte Opera Trust, Ltd. The Company continued to issue recordings. All the operas were re-recorded with John Reed in the principal roles. Utopia Ltd and The Grand Duke were issued for the first time. Guest artists included Owen Brannigan and Elizabeth Harwood, and Sir Malcolm Sargent was guest conductor for The Yeomen of the Guard and Princess Ida. The Company was also increasingly involved with film and television. A new film of The Mikado was made in 1967 and there were television broadcasts of Patience and H.M.S. Pinafore. The highlight of the John Reed years was the Centenary Season of 1975 where each of the operas were presented in sequence, ending with a new production of Utopia Ltd and a concert performance of The Grand Duke. Bridget D'Oyly Carte was created a Dame Commander of the Order of the British Empire and an O.B.E. was awarded to John Reed.
The Company continued to tour both nationally and internationally. In 1979 the Company made a highly successful 17-week tour of Australia and New Zealand. This was the first time the Company had ventured to Australasia although many former members had performed there over the years. John Reed retired in 1979 after 28 years with the Company. John Conroy-Ward, who had joined the Company in 1973, took over the comedy roles. Others singers still on the stage included Kenneth Sandford, John Ayldon and Meston Reid. Fraser Goulding became the conductor. Costs of touring and productions rose and the Company started to struggle financially. Arts Council funded dropped and a 'Save the D'Oyly Carte' appeal started, but it failed to raise sufficient money in time. The farewell season took place at the Adelphi Theatre, London, from November 1981 to February 1982., with John Reed and Valerie Masterson as guest artists and Sir Charles MacKerras and Alexander Faris as guest conductors. Three years later Dame Bridget died leaving a legacy of £1 million. Richard Condon was engaged as General Manager and secured generous continuing sponsorship from Sir Michael Bishop and British Midland Airways. In 1988 the company reformed and new productions of Iolanthe and The Yeomen of the Guard toured the nation. Annual seasons continued, and from 1993 the repertoire was extended to include non Gilbert and Sullivan works. In September of 1998 the company relocated back to London and is now resident in Kennington, South London. Touring agreements were formed and there have been successful seasons at the Royal Festival Hall and the Queen's Theatre on Shaftesbury Avenue. For over a hundred and thirty years the Company was a source of delight to millions of people. The D'Oyly Carte Opera Company will remain an important chapter in the history of the English Theatre.
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WQMY
Republicans will never accept Ron Paul The North Wind
Nov 17, 2011 . Ron Paul has no skeletons in his closet. His consistency to principles when it comes to voting record as well as personal life can only be .
http://www.thenorthwindonline.com/?p=3862892
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|---|---|
| prestige motors long island city | Williamsport |
| Branding | MyNetworkTV ron paul's skeletons in the closet |
| find senior sales executive | web page file tree: 29 (next generation uav's excaliber) & on line refrigeration supplies-DT 45.3 (UHF) |
| operation smackdown scranton pa | see article |
| Owner | New Age Media, LLC Fox News Uncovers Ron Paul's Most Shocking Skeleton in the Closet |
| First air date | December 30, 1988 |
| who invented the candle clock | MYNetworkTV |
| cures for cats with uri | WOLF-TV, no bond no braids hair weave |
| lab coat hanging systems | WILF (1988-2006) |
| Former channel number(s) | The Truth: Skeletons in the Closet 2012 elections |
| traditinal swedish christmas dinner | ati nvidia video cards release date (1988-1998) simple network two computers / keith stevens rochester area band (1998-2006) |
| beyonce barack obama spoof | 50 mj's in silver lake 420 kW (WOLF-DT3) |
| translation of duchess into spanish | 243 m 488 m (WOLF-DT3) |
| ways people use duct tape | 52075 73375 (WOLF-DT3) |
| Transmitter coordinates | free u of michigan wallpaper magellan's life contrasted to columbus (WOLF-DT3) |
Ron Paul: GOP Shouldn't Have A Nominee Who Keeps Having To ...
Dec 11, 2011 . Hopefully you don't have any skeletons in your closet, Ronny. http://twitter.com/ philoec Nora Smith. RON PAUL IS THE MAN FOR THE JOB!
http://www.mediaite.com/tv/ron-paul-gop-shouldnt-have-a-nominee-who-keeps-having-to-explain-their-past-positions/
The Skeletons in Ron Paul's Closet - HillBuzz
Dec 22, 2011 . So, like all the other candidates, Ron Paul is having to answer questions about his past and there's plenty of skeletons to dig out of his closet.
http://hillbuzz.org/the-skeletons-in-ron-pauls-closet-78991
Contents |
[listing of all artist] History
Only Ron Paul.....Only Ron Paul...... - Free Republic
Jan 14, 2012 . or "Ron Paul is the only Republican candidate who can break Wayne . the antisemitic skeletons that keep falling out of Ron Paul's closets ?
http://www.freerepublic.com/focus/f-bloggers/2833124/posts
Three Myths About Ron Paul | The Nation
Dec 27, 2011 . Paul is polling well in Iowa and respectably in New Hampshire. . unpopular and quirky ideas, as well as exhuming any skeletons in his closet.
http://www.thenation.com/blog/165350/three-myths-about-ron-paul
How Ron Paul Wins Iowa
Dec 3, 2011 . Ron Paul has no skeletons in his closet. His consistency to principles when it comes to voting record as well as personal life can only be .
http://usconservatives.about.com/b/2011/12/03/how-ron-paul-wins-iowa.htm
Gingrich-Linked Propagandist Recycles Debunked Racist Ron Paul
Dec 19, 2011 . With the establishment terrified of Ron Paul's snowballing success as he . Gingrich himself has more skeletons in the closet than a halloween .
http://www.infowars.com/gingrich-linked-propagandist-recycles-debunked-racist-ron-paul-smear/
Ron Paul a Racist - Media Cant find any Skeletons in His Closet ...
Dec 16, 2011 . In 1979 Ron Paul voted yes for the MARTIN LUTHER KING HOLIDAY... Who voted NO? 1. Newt Gingrich 2. Dick Cheney 3. Phil Graham 4.
http://www.youtube.com/watch?v=XSarIVksNW4
The Skeletons In Ron Paul's Closet - Prose Before Hos
Dec 28, 2011 . A collection of controversial quotes and passages from Ron Paul's newsletters compiled by Talking Points Memo.
http://www.prosebeforehos.com/article-of-the-day/12/28/the-skeletons-in-ron-pauls-closet/
A Look Into Ron Paul's Well-Stocked Skeleton Closet | Synthesis ...
A Look Into Ron Paul's Well-Stocked Skeleton Closet. Published on January 8, 2008 by Daniel Taylor · 34 Comments. ron-paul.jpg. So a lot of people I know .
http://synthesis.net/a-look-into-ron-pauls-well-stocked-skeleton-closet/
Why the GOP Is Scared of Ron Paul and 4 Reasons He Might Still Get ...
In the article, she details what has happened with Ron Paul's . vote to tell the truth, Romney and Ryan have so many skeletons in the closet, .
http://www.abovetopsecret.com/forum/thread874365/pg1
Ron Paul's Skeleton Closet -- political scandals, quotes and character
Picture of Ron Paul. Quotes Scandals: Racist Newsletter Sources Home. Ron Paul's Skeleton Closet: Scandals, Quotes, and Character. By far the oldest .
http://www.realchange.org/ronpaul.htm
Ron Paul Rising - Hit & Run : Reason.com
Nov 28, 2011 . NPR takes seriously the notion that, while Mitt Romney has consistently seemed to have a lock on victory in New Hampshire, Ron Paul is now a .
http://reason.com/blog/2011/11/28/ron-paul-rising
The Non-issue with Ron Paul Supporters
Jan 4, 2012 . Ron Paul, Racist? While Ron Paul supporters celebrate this long awaited candidate that will call out Congress and all the skeletons in its closet .
http://emmaspeaks.hubpages.com/hub/Non-issue-with-Ron-Paul-Supporters
[magellan's life contrasted to columbus] Digital channels
| Channel | Name | what is an asp repeater | childrens attendance at funerals | Programming |
|---|---|---|---|---|
| 53.1 | ron paul's skeletons in the closet DT | hi speed trolling gulf | movies filmed in galveston texas | Main ron paul's skeletons in the closet programming / MyNetworkTV |
| 53.2 | WOLF DT | trimming jack model 04 k | hotel review hilton garden inn norman | Simulcast of bristol maine rivers and lakes |
| 53.3 | WSWB DT | 480i | 4:3 | Simulcast of jain irrigation inc aquarius |
Steve Forbes: 'We All Know That Ron Paul Can't Stop Mitt Romney ...
Jan 2, 2012 . Mr. Forbes said it is clear that Mitt Romney, Ron Paul, Rick Perry and . Mr. Forbes thinks certain skeletons in his closet will ensure his doom.
http://politicker.com/2012/01/steve-forbes-we-all-know-that-ron-paul-cant-stop-mitt-romney/
[cows found in wv] References
[low carb alcoholic beverages] External links
- condo lakes park road lexington ky
- massey pasquotank quakers north carolina
- find senior sales executive
- satellite service and quali serv
- population of wa state towns
- longitude latitude maps for teachers
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SDLApp
create
(λ [&String, Int, Int] SDLApp)
(create title width height)
creates an SDLApp instance that can then be used by run-with-callbacks
.
default-draw
(λ [a, (Ptr SDL_Renderer), b] ())
(default-draw app rend state-ref)
is a default rendering function that can be passed to run-with-callbacks
.
quit-on-esc
(λ [(Ref SDLApp), a, (Ref SDL_Event)] a)
(quit-on-esc app state event)
is a default event handling function that can be passed to run-with-callbacks
. Allows the application to quit if the player presses the escape key.
renderer
(λ [(Ref SDLApp)] (Ref (Ptr SDL_Renderer)))
gets the renderer
property of a SDLApp
.
run-with-callbacks
(λ [(Ref SDLApp), (λ [(Ref SDLApp), a, (Ref SDL_Event)] a), (λ [a] a), (λ [(Ref SDLApp), (Ptr SDL_Renderer), &a] ()), a] ())
(run-with-callbacks app event-fn update-fn draw-fn initial-state)
starts the SDLApp and uses three callbacks to handle events, update state and render graphics.
set-renderer
(λ [SDLApp, (Ptr SDL_Renderer)] SDLApp)
sets the renderer
property of a SDLApp
.
set-renderer!
(λ [(Ref SDLApp), (Ptr SDL_Renderer)] ())
sets the renderer
property of a SDLApp
in place.
set-window!
(λ [(Ref SDLApp), (Ptr SDL_Window)] ())
sets the window
property of a SDLApp
in place.
stop
(λ [(Ref SDLApp)] a)
(stop app)
stops the app. This function return 'a' to enable it to be called from anywhere.
update-fps
(λ [SDLApp, (Ref (λ [Int] Int))] SDLApp)
updates the fps
property of a SDLApp
using a function f
.
update-renderer
(λ [SDLApp, (Ref (λ [(Ptr SDL_Renderer)] (Ptr SDL_Renderer)))] SDLApp)
updates the renderer
property of a SDLApp
using a function f
.
update-window
(λ [SDLApp, (Ref (λ [(Ptr SDL_Window)] (Ptr SDL_Window)))] SDLApp)
updates the window
property of a SDLApp
using a function f
.


Apache Beam Contribution Guide
- Apache Beam Contribution Guide
The Apache Beam community welcomes contributions from anyone with a passion for data processing! Beam has many different opportunities for contributions – write new examples, add new user-facing libraries (new statistical libraries, new IO connectors, etc), work on the core programming model, build specific runners (Apache Flink, Apache Spark, Google Cloud Dataflow, etc), or participate on the documentation effort.
We use a review-then-commit workflow in Beam for all contributions.
For larger contributions or those that affect multiple components:
- Engage: We encourage you to work with the Beam community on the Apache JIRA issue tracker and developer’s mailing list to identify good areas for contribution.
- Design: More complicated contributions will likely benefit from some early discussion in order to scope and design them well.
For all contributions:
- Code: The best part ;-)
- Review: Submit a pull request with your contribution to our GitHub mirror. Work with a committer to review and iterate on the code, if needed.
- Commit: A Beam committer merges the pull request into our Apache repository.
We look forward to working with you!
Engage
Mailing list(s)
We discuss design and implementation issues on<EMAIL_ADDRESS>mailing list, which is archived here. Join by emailing<EMAIL_ADDRESS>.
If interested, you can also join<EMAIL_ADDRESS>and<EMAIL_ADDRESS>too.
Apache JIRA
We use Apache JIRA as an issue tracking and project management tool, as well as a way to communicate among a very diverse and distributed set of contributors. To be able to gather feedback, avoid frustration, and avoid duplicated efforts all Beam-related work should be tracked there.
If you do not already have an Apache JIRA account, sign up here.
If a quick search doesn’t turn up an existing JIRA issue for the work you want to contribute, create it. Please discuss your proposal with a committer or the component lead in JIRA or, alternatively, on the developer mailing list.
If there’s an existing JIRA issue for your intended contribution, please comment about your intended work. Once the work is understood, a committer will assign the issue to you. (If you don’t have a JIRA role yet, you’ll be added to the “contributor” role.) If an issue is currently assigned, please check with the current assignee before reassigning.
For moderate or large contributions, you should not start coding or writing a design doc unless there is a corresponding JIRA issue assigned to you for that work. Simple changes, like fixing typos, do not require an associated issue.
Design
To avoid potential frustration during the code review cycle, we encourage you to clearly scope and design non-trivial contributions with the Beam community before you start coding.
Generally, the JIRA issue is the best place to gather relevant design docs, comments, or references. It’s great to explicitly include relevant stakeholders early in the conversation. For designs that may be generally interesting, we also encourage conversations on the developer’s mailing list.
We suggest using Google Docs for sharing designs that may benefit from diagrams or comments. Please remember to make the document world-commentable and add a link to it from the relevant JIRA issue. We also track Beam-related documents in this shared folder.
Code
To contribute code to Apache Beam, you’ll have to do a few administrative steps once, and then follow a few guidelines for each contribution.
One-time Setup
[Potentially] Submit Contributor License Agreement
Apache Software Foundation (ASF) desires that all contributors of ideas, code, or documentation to the Apache projects complete, sign, and submit an Individual Contributor License Agreement (ICLA). The purpose of this agreement is to clearly define the terms under which intellectual property has been contributed to the ASF and thereby allow us to defend the project should there be a legal dispute regarding the software at some future time.
We require you to have an ICLA on file with the Apache Secretary for larger contributions only. For smaller ones, however, we rely on clause five of the Apache License, Version 2.0, describing licensing of intentionally submitted contributions and do not require an ICLA in that case.
Obtain a GitHub account
We use GitHub’s pull request functionality to review proposed code changes.
If you do not already have a personal GitHub account, sign up here.
Fork the repository on GitHub
Go to the Beam GitHub mirror and fork the repository to your own private account. This will be your private workspace for staging changes.
We recommend enabling Travis-CI continuous integration coverage on your private fork in order to easily test your changes before proposing a pull request. Go to Travis-CI, log in with your GitHub account, and enable coverage for your repository.
 Feel free to repeat these steps on all machines that you want to use for development.
We assume you are using SSH-based authentication with GitHub. If necessary, exchange SSH keys with GitHub by following their instructions.
Clone Beam’s read-only GitHub mirror.
$ git clone https://github.com/apache/incubator-beam.git
$ cd incubator-beam
Add your forked repository as an additional Git remote, where you’ll push your changes.
$ git remote add <GitHub_user> git@github.com:<GitHub_user>/incubator-beam.git
You are now ready to start developing!
Create a branch in your fork
You’ll work on your contribution in a branch in your own (forked) repository. Create a local branch, initialized with the state of the branch you expect your changes to be merged into. Keep in mind that we use several branches, including master
, feature-specific, and release-specific branches. If you are unsure, initialize with the state of the master
branch.
$ git fetch --all
$ git checkout -b <my-branch> origin/master
At this point, you can start making and committing changes to this branch in a standard way.
Syncing and pushing your branch
Periodically while you work, and certainly before submitting a pull request, you should update your branch with the most recent changes to the target branch.
$ git pull --rebase
Remember to always use --rebase
parameter to avoid extraneous merge commits.
To push your local, committed changes to your (forked) repository on GitHub, run:
$ git push <GitHub_user> <my-branch>
Testing
All code should have appropriate unit testing coverage. New code should have new tests in the same contribution. Bug fixes should include a regression test to prevent the issue from reoccurring.
For contributions to the Java code, run unit tests locally via Maven. Alternatively, you can use Travis-CI.
$ mvn clean verify
Review
Once the initial code is complete and the tests pass, it’s time to start the code review process. We review and discuss all code, no matter who authors it. It’s a great way to build community, since you can learn from other developers, and they become familiar with your contribution. It also builds a strong project by encouraging a high quality bar and keeping code consistent throughout the project.
Create a pull request
Organize your commits to make your reviewer’s job easier. Use the following command to re-order, squash, edit, or change description of individual commits.
$ git rebase -i origin/master
Navigate to the Beam GitHub mirror to create a pull request. The title of the pull request should be strictly in the following format:
[BEAM-<JIRA-issue-#>] Title of the pull request
Please include a descriptive pull request message to help make the reviewer’s job easier. It’s fine to refer to existing design docs or the contents of the associated JIRA as appropriate.
If you know a good committer to review your pull request, please make a comment like the following. If not, don’t worry – a committer will pick it up.
Hi @<GitHub-reviewer-username>, can you please take a look?
When choosing a reviewer, think about who is the expert on the relevant code, who the stakeholders are for this change, and who else would benefit from becoming familiar with the code. If you’d appreciate comments from additional folks but already have a main reviewer, you can explicitly cc them using @<GitHub-reviewer-username>
.
Code Review and Revision
During the code review process, don’t rebase your branch or otherwise modify published commits, since this can remove existing comment history and be confusing to the reviewer. When you make a revision, always push it in a new commit.
Our GitHub mirror automatically provides pre-commit testing coverage using Jenkins and Travis-CI. Please make sure those tests pass; the contribution cannot be merged otherwise.
LGTM
Once the reviewer is happy with the change, they’ll respond with an LGTM (“looks good to me!”). At this point, the committer will take over, possibly make some additional touch ups, and merge your changes into the codebase.
In the case both the author and the reviewer are committers, either can merge the pull request. Just be sure to communicate clearly whose responsibility it is in this particular case.
Thank you for your contribution to Beam!
Deleting your branch
Once the pull request is merged into the Beam repository, you can safely delete the branch locally and purge it from your forked repository.
From another local branch, run:
$ git fetch --all
$ git branch -d <my-branch>
$ git push <GitHub_user> --delete <my-branch>
Commit (committers only)
Once the code has been peer reviewed by a committer, the next step is for the committer to merge it into the authoritative Apache repository, not the read-only GitHub mirror. (In the case that the author is also a committer, it is acceptable for either the author or reviewer to do the merge. Just be explicit about whose job it is!)
Pull requests should not be merged before the review has received an explicit LGTM from another committer. Exceptions to this rule may be made rarely, on a case-by-case basis only, in the committer’s discretion for situations such as build breakages.
Committers should never commit anything without going through a pull request, since that would bypass test coverage and potentially cause the build to fail due to checkstyle, etc. In addition, pull requests ensure that changes are communicated properly and potential flaws or improvements can be spotted. Always go through the pull request, even if you won’t wait for the code review. Even then, comments can be provided in the pull requests after it has been merged to work on follow-ups.
Committing is currently a manual process, but we are investigating tools to automate pieces of this process.
One-time Setup
Add the Apache Git remote in your local clone, by running:
$ git remote add apache https://git-wip-us.apache.org/repos/asf/incubator-beam.git
We recommend renaming the origin
remote to github
, to avoid confusion when dealing with this many remotes.
$ git remote rename origin github
For the github
remote, add an additional fetch reference, which will cause every pull request to be made available as a remote branch in your workspace.
$ git config --local --add remote.github.fetch \
'+refs/pull/*/head:refs/remotes/github/pr/*'
You can confirm your configuration by running the following command.
$ git remote -v
apache https://git-wip-us.apache.org/repos/asf/incubator-beam.git (fetch)
apache https://git-wip-us.apache.org/repos/asf/incubator-beam.git (push)
github https://github.com/apache/incubator-beam.git (fetch)
github https://github.com/apache/incubator-beam.git (push)
<username> git@github.com:<username>/beam.git (fetch)
<username> git@github.com:<username>/beam.git (push)
Contributor License Agreement
If you are merging a larger contribution, please make sure that the contributor has an ICLA on file with the Apache Secretary. You can view the list of committers here, as well as ICLA-signers who aren’t yet committers.
For smaller contributions, however, this is not required. In this case, we rely on clause five of the Apache License, Version 2.0, describing licensing of intentionally submitted contributions.
Tests
Before merging, please make sure both Travis-CI and Jenkins tests pass, as visible in the GitHub pull request. Do not merge the pull request otherwise.
Finishing touches
At some point in the review process, you should take the pull request over and complete any outstanding work that is either minor, stylistic, or otherwise outside the expertise of the contributor.
Fetch references from all remote repositories, and checkout the specific pull request branch.
</code>$ git fetch --all $ git checkout -b finish-pr-<pull-request-#> github/pr/<pull-request-#></code>
At this point, you can commit any final touches to the pull request. For example, you should:
- Rebase on current state of the target branch.
- Fix typos.
- Reorganize commits that are part of the pull request, such as squash them into fewer commits that make sense for a historical perspective.
You will often need the following command, assuming you’ll be merging changes into the master
branch:
$ git rebase -i apache/master
Please make sure to retain authorship of original commits to give proper credit to the contributor. You are welcome to change their commits slightly (e.g., fix a typo) and squash them, but more substantive changes should be a separate commit and review.
Merge process
Once you are ready to merge, fetch all remotes, checkout the destination branch and merge the changes.
$ git fetch --all
$ git checkout apache/master
$ git merge --no-ff \
-m $'[BEAM-<JIRA-issue-#>] <Title>\n\nThis closes #<pull-request-#>' \
finish-pr-<pull-request-#>
Always use --no-ff
option and the specific commit message “This closes #<pull request #>”” – it ensures proper marking in the tooling. It would be nice to include additional information in the merge commit message, such as the title and summary of the pull request.
At this point, you want to ensure everything is right. Test it with mvn verify
. Run gitk
or git log --graph,
etc. When you are happy with how it looks, push it. This is the point of no return – proceed with caution.
$ git push apache HEAD:master
Done. You can delete the local finish-pr-<pull-request-#>
branch if you like.
Additional Projects
Website
We use the same general review-then-commit process for changes to the Beam website, which uses this GitHub Mirror. The website uses the Jekyll framework to make website development easier. The README file in the website repository has more information on how to:
- Install Jekyll
- Make changes to the website
- Test your changes
Editing the website
You can checkout the website repository with the following commands. This will allow you to edit the website in a local environment provided you have installed Jekyll and understand how to use it.
git clone -b asf-site https://github.com/apache/incubator-beam-site.git
cd incubator-beam-site
git remote add <GitHub_user> git@github.com:<GitHub_user>/incubator-beam-site.git
git fetch --all
git checkout -b <my-branch> origin/asf-site
Committing website changes
Committers can commit website changes with the following commands. Changes to the website must follow the same process outlined above for changes to the Apache Beam code base.
git remote add apache https://git-wip-us.apache.org/repos/asf/incubator-beam-site.git
git remote rename origin github
git config --local --add remote.github.fetch \
'+refs/pull/*/head:refs/remotes/github/pr/*'


Donation
Online Donations are constantly growing. According to the 2018 Global Trends in Giving Report, 54% of donors prefer to give online with a credit or debit card. A donation is a gift for charity, humanitarian aid, or to benifit a cause. A donation may take various forms, including money, services,or goods such as clothing, toys, food,or vechicles. A donation may satisfy medical needs as blood or organs for transplant. Charitable donations of goods or services are also gift in kind.Donations are given without returns consideration. This lack of return consideration means that, in common law, an agreement to make a donation is an "imperfect contract void for want of consideration." Only when the donation is actually made does it acquire legal status.


Dash is a collaborative project between X and the UC Curation Center of the California Digital Library


Show how Swing's top-level GUI container, JDialog, can be used to build secondary windows, such as property sheets and wizards.
Dialogs can be either modal or modeless. Modal dialogs block input from other windows in the application, thereby forcing the user to acknowledge the dialog before interacting with other parts of the application. Modeless dialogs do not block input.
For more information on using JDialogs, see The Java Tutorial: JDialog trail.


| 937 | (A) | than burdis were borne down and beryns to rysse |
| 944 | (C) | ¶ Bordes were boren down . & þe kynge rysetħ |
| 930 | (D) | Bordis borne were doun & þe berne risitħ |
| 907 | (E) | þanne boordes were take adown . & þe kyng arysetħ |
| (Ex) | ---- no text ---- | |
| 962 | (L) | bordes born were doun & þe burne riseþ |
| 879 | (P) | Bordes war borne ałł doune & þe bernys rysed |
| 917 | (U) | Bordes born were doun / and the lord arisetħ |
| 2 | (V) | Burdes werin born a-downe . and þe berin rises |


....
Unified Communications and Collaboration (UC & C) brings together the communications tools that people use daily such as voice, e-mail, instant messaging, presence, click-to-dial, conferencing and video into a single interface. UC & C helps overcome the inefficiencies and challenges in organizations where communications previously were fragmented.
XtraPlus Technologies is at the heart of UC & C with top of the line IP-based and video conference communication solutions.
How Xtraplus can help:
Customer meetings, internal briefings, staff training, and corporate announcements no longer require hours of travel or a long lead time. Instead they can be scheduled and completed immediately without anyone having to change their base locations.
How XtraPlus Technologies can help:


WolfShare
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Storehouse Widget Example
View Source on GitHub
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Introduction
The main use of the Torque 2D Tile Map Builder is to create a
repeating (tiling) map for a game level. Tile maps have been around for
years and are still used for modern 2D games. The artwork used in a tile
map can drastically alter the perspective of a game, such as top-down
or "3/4" views. In almost every case, a tile map will have repeating
elements.
The main advantage to using a tile map is conserving memory. Rather than
having several large images on multiple layers, you can use a single
tile map and hand paint your level. This requires a little more work and
some extra CPU processing, but the gains of memory optimization and
extended customization create some balance.
Importing Tile Map Art
Creating a tile map is a multi-step process, but a very simple one.
The following portion of this guide can be applied to all your asset
importing and setup. Loading the image will be the same process as any
other sprite. In the Create tab, click on the "Create a new ImageMap"
button.
When the file browser appears, navigate to the directory containing your spritesheet and open the image. For this guide, the tgb/resources/starterArt/images/tilemap.png artwork is used:
(click to enlarge)
After you open the artwork, a new imageMap is created. Tiles are treated
similarly to Animated Sprites. Each tile should be in a separate cell,
which means you need to edit the imageMap in the Image Builder. Double
click on the tilemapImageMap, then change the settings to resemble the
following:
(click to enlarge)
The following changes are the most important:
- Change the Cell Count X and Cell Count Y to the number of tiles for the art, 4 in this example
After saving the changes, the new imageMap preview should show a single
tile. Back in the Create tab, you should now see the final
representation of the celled ImageMap. Notice it just shows one frame,
which you can cycle through by clicking the numbers below the preview:
Creating A Tile Map
Once your artwork is loaded into the editor, the next step is to
create an actual tile layer. Like other T2D objects, this can be added
from the editor. Switch to the Create tab, then scroll down until you
see the Tilemaps section. Unless you previously created a tile layer,
there should just be a single entry:
Left click and drag the newLayer object into your scene. The editor's
interface will change to Tile Editor mode. The rest of your scene will
be darkened and a blue grid will appear where you released the left
mouse button. This represents a stock tile layer, with no modifications
or image:
(click to enlarge)
Tile Layer Properties
(click to enlarge)
- Auto Pan - Specifies the speed at which the tilemap will
automatically scroll the tiles across its surface. This makes the
tilemap operate much like a Scroller object.
- X - Horizontal scroll speed
- Y - Vertical scroll speed
- Pan Position - Manually sets the offset of the tiles on
the surface of the tilemap. This provides the ability to modify the
tiling effect by hand.
- X - Horizontal offset of tiling
- Y - Vertical offset of tiling
- Wrap - Specifies whether or not the tiles should be repeated across the surface of the tilemap.
- X - Toggle infinite tiling in the tilemap rows
- Y - Toggle infinite tiling in the tilemap columns
- Tile Count - Controls the number of tiles in the tilemap
- X - Number of rows
- Y - Number of columns
- Tile Size - Determines the dimensions of each tile in the tilemap
- X - Width of each tile
- Y - Height of each tile
Before you start painting, you will want to make sure your tile
layer is ready. The first thing you need to do is scale the actual tile
map layer. For this example, the tile layer needs to fit the entire
camera view for an iPad game. This doesn't always have to be the case.
If you can still see a blue grid on screen, press the Enter/Return key
or click on the select tool. This will switch from Tile Editing mode to
regular Scene Editor mode. Stretch the object until it fits the screen,
which is 1024x768 in this example:
(click to enlarge)
The next step is to determine the Tile Size. If you add an individual
frame from the tile's imageMap (under Static Sprites) to the scene, you
can find out how large each one is. In this example, each tile is
100x100:
To continue editing the layer, you need to switch back to Tile Editor
Mode. To do this, simply select your layer, hover the cursor over it,
then click the "Edit this Tile map" button:
Under the Tile Map properties section, change the Tile Size X and Tile Size Y to 100:
(click to enlarge)
This will immediately change your tile layer's grid to reflect the
larger tile size. This will allow you to paint your tiles down in their
original size:
(click to enlarge)
You should notice a shaded area on your grid. This represents an area of
the tile layer you will not be able to edit. This is due to the tile
size modification. To gain access to the full area of the tile layer,
you need to increase the Tile Count. Under the Tile Map section, change
the Tile Count X to 11 and Tile Count Y to 10:
(click to enlarge)
The full area should now be available for tile painting:
(click to enlarge)
Tile Layer Editing
The tile map is now ready for editing. This part is quite simple, as
you will only be clicking and dragging on the grid to paint down tiles.
Before proceeding, it is a good idea to know what each field under Tile
Editing does:
Tile Editing Fields
(click to enlarge)
- Brush - A prefab containing settings created at
different time. For example, you can load a brush that uses a specific
frame, with Flip Vertical enabled and Collision enabled.
- Image - The imageMap used for painting
- Frame - Opens a tile palette. The palette consists of
the cells for the imageMap during CELL mode modification. The frame
numbers increase from left to right, top to bottom
- Tile Script - The text to pass to the onTileScript callback when the tile is first displayed on screen
- Custom Data - Used to define and store custom properties on a per tile basis
- Flip Horizontal - Reverses the horizontal orientation of the tile
- Flip Vertical - Reverses the vertical orientation of the tile
- Collision - Enables collisions on this specific tile
being painted. This will only work if the tile map itself has Uses
Physics, Send Physics and Receive Physics enabled
- Apply To Selection - Applies the current settings of the brush to a tile selected in the grid
- Save Brush - Saves the current brush settings to a prefab for use later
- Delete Brush - Deletes the current brush from the system
Painting
To get started, click on the Image drop down and locate the imageMap
containing the tile art. In this example, a single tilemapImageMap
exists. Only imageMaps with CELL mode enabled should be used here:
To paint a single tile, simply left click somewhere in the grid. The
tile will be added to the layer using whatever size the grid cell
allows:
(click to enlarge)
To change the tile art, click on the Frame number. This will open the palette, allowing you to pick another tile for painting:
To change the painting action, select another tool. This is located directly under the Load Layer button:
- Select - Selects a tile on the grid, including its properties
- Paint - Paints a single tile onto the grid. You can left click and drag over the grid to paint continuously
- Flood Fill - Fill in an area of the grid with the current brush. Any connected tiles of the same type will be affected by this.
- Eraser - Erases an individual tile on the grid. You can left click and drag over the grid to erase continuously
Click on the Flood Fill tool, then click on the grid. The fill will stop
when it reaches an area of the grid separated by an entire column or
row of existing tiles:
(click to enlarge)
A common practice is to fill an entire area with a base tile, then use
the eraser and other tiles to create the rest of the tile map. With a
base tile filled, select the Eraser tool and remove a section of the
grid:
(click to enlarge)
You are now free to experiment. The tile map art used for this example
has many tiles to play around with. While not perfect, the following
image represents a a body of water with a path leading up to it
(surrounded by grass and trees):
(click to enlarge)
Saving
Once you are happy with your tile map, you will want to save it out
as a layer. You should do this often as you finish important sections.
To save, click on the Save Layer button under Tile Editing:
A file browser dialog will appear. Each tile layer is saved as a .lyr file. Navigate to or create a directory to save your tile layer in. In
the following image, a new folder named tilemaps is created in the
projectFiles/game/data directory:
(click to enlarge)
Do not forget to save your scene and add the imageMap to the level's datablocks:
(click to enlarge)
When your layer, scene and datablocks are all saved you can play your
scene to get a preview of what your new tile map looks like:
(click to enlarge)
Conclusion
This concludes the introduction to tile maps in Torque 2D. Tile map
creation is 100% editor driven, allowing programmers, designers and
artists the ability to quickly create tile maps and levels. Keep in mind
your level allows multiple tile maps to exist, just like any other
sprite. You can layer them to create some really unique looking levels. |


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This emulator emulates the Redfish Specification here. Append ./redfish/v1 to the URL to retrieve the Service Root or click here for a GUI Redfish browser.
Original developed by Intel Corporations


Multi-way selection allows for any number of possible choices, or cases. The path taken is determined by the evaluation of the expression. Multi-way selection is often referred to as a case structure.
Write a set of instructions that describes how to respond to all possible signals at a set of traffic control lights.
signal = 'red' CASEWHERE signal is red : Display "stop" amber : Display "stop" green : Display "proceed through intersection" OTHERWISE : Display "proceed with caution" ENDCASE
var signal = 'red'; switch (signal) { case 'red': console.log("stop"); break; case 'amber': console.log("stop"); break; case 'green': console.log("proceed through intersection"); break; default: console.log("proceed with caution"); }
Open this document in Chrome and open the developer tools Windows: F12 or Ctrl-shift+I, Mac: Cmd + Opt + I.
Click run button.
Observe the console output.
Write a set of instructions that translates a dice integer into the corresponding word.
Modify program.js
: set a variable dice to an integer e.g. 1 and then use a multiway selection to display the word e.g. "one". If the integer is not between 1 and 6 display "invalid dice value".


A number of readers have suggested that Hooting Yard's vision of the natural world is an extremely narrow one, overpopulated by birds, with the occasional badger thrown in, and all other life-forms excluded. There is, I suspect, some justice in this. You are more likely to come upon, let's say, a list of three-letter bird-names (auk, cob, emu, hen, jay, kea, moa, owl, pen, poe, roc, tit, tui) than an equivalent catalogue of bears, insects, or horses. As a corrective to this tunnel vision, reader Matt Hamilton has sent in this delightful picture of a fish. Matt lives on, or near, the banks of the Potomac, I believe, so this would appear to be a drawing based on natural observation.


http://www.webdav.org/specs/rfc4918.html#status.code.extensions.to.http11
const ( StatusMulti = 207 StatusUnprocessableEntity = 422 StatusLocked = 423 StatusFailedDependency = 424 StatusInsufficientStorage = 507 )
var ( // ErrConfirmationFailed is returned by a LockSystem's Confirm method. ErrConfirmationFailed = errors.New("webdav: confirmation failed") // ErrForbidden is returned by a LockSystem's Unlock method. ErrForbidden = errors.New("webdav: forbidden") // ErrLocked is returned by a LockSystem's Create, Refresh and Unlock methods. ErrLocked = errors.New("webdav: locked") // ErrNoSuchLock is returned by a LockSystem's Refresh and Unlock methods. ErrNoSuchLock = errors.New("webdav: no such lock") )
ErrNotImplemented should be returned by optional interfaces if they want the original implementation to be used.
var ErrNotImplemented = errors.New("not implemented")
func StatusText(code int) string
Condition can match a WebDAV resource, based on a token or ETag. Exactly one of Token and ETag should be non-empty.
type Condition struct { Not bool Token string ETag string }
ContentTyper is an optional interface for the os.FileInfo objects returned by the FileSystem.
If this interface is defined then it will be used to read the content type from the object.
If this interface is not defined the file will be opened and the content type will be guessed from the initial contents of the file.
type ContentTyper interface { // ContentType returns the content type for the file. // // If this returns error ErrNotImplemented then the error will // be ignored and the base implementation will be used // instead. ContentType(ctx context.Context) (string, error) }
DeadPropsHolder holds the dead properties of a resource.
Dead properties are those properties that are explicitly defined. In comparison, live properties, such as DAV:getcontentlength, are implicitly defined by the underlying resource, and cannot be explicitly overridden or removed. See the Terminology section of http://www.webdav.org/specs/rfc4918.html#rfc.section.3
There is a whitelist of the names of live properties. This package handles all live properties, and will only pass non-whitelisted names to the Patch method of DeadPropsHolder implementations.
type DeadPropsHolder interface { // DeadProps returns a copy of the dead properties held. DeadProps() (map[xml.Name]Property, error) // Patch patches the dead properties held. // // Patching is atomic; either all or no patches succeed. It returns (nil, // non-nil) if an internal server error occurred, otherwise the Propstats // collectively contain one Property for each proposed patch Property. If // all patches succeed, Patch returns a slice of length one and a Propstat // element with a 200 OK HTTP status code. If none succeed, for reasons // other than an internal server error, no Propstat has status 200 OK. // // For more details on when various HTTP status codes apply, see // http://www.webdav.org/specs/rfc4918.html#PROPPATCH-status Patch([]Proppatch) ([]Propstat, error) }
A Dir implements FileSystem using the native file system restricted to a specific directory tree.
While the FileSystem.OpenFile method takes '/'-separated paths, a Dir's string value is a filename on the native file system, not a URL, so it is separated by filepath.Separator, which isn't necessarily '/'.
An empty Dir is treated as ".".
type Dir string
func (d Dir) Mkdir(ctx context.Context, name string, perm os.FileMode) error
func (d Dir) OpenFile(ctx context.Context, name string, flag int, perm os.FileMode) (File, error)
func (d Dir) RemoveAll(ctx context.Context, name string) error
func (d Dir) Rename(ctx context.Context, oldName, newName string) error
func (d Dir) Stat(ctx context.Context, name string) (os.FileInfo, error)
ETager is an optional interface for the os.FileInfo objects returned by the FileSystem.
If this interface is defined then it will be used to read the ETag for the object.
If this interface is not defined an ETag will be computed using the ModTime() and the Size() methods of the os.FileInfo object.
type ETager interface { // ETag returns an ETag for the file. This should be of the // form "value" or W/"value" // // If this returns error ErrNotImplemented then the error will // be ignored and the base implementation will be used // instead. ETag(ctx context.Context) (string, error) }
A File is returned by a FileSystem's OpenFile method and can be served by a Handler.
A File may optionally implement the DeadPropsHolder interface, if it can load and save dead properties.
type File interface { http.File io.Writer }
A FileSystem implements access to a collection of named files. The elements in a file path are separated by slash ('/', U+002F) characters, regardless of host operating system convention.
Each method has the same semantics as the os package's function of the same name.
Note that the os.Rename documentation says that "OS-specific restrictions might apply". In particular, whether or not renaming a file or directory overwriting another existing file or directory is an error is OS-dependent.
type FileSystem interface { Mkdir(ctx context.Context, name string, perm os.FileMode) error OpenFile(ctx context.Context, name string, flag int, perm os.FileMode) (File, error) RemoveAll(ctx context.Context, name string) error Rename(ctx context.Context, oldName, newName string) error Stat(ctx context.Context, name string) (os.FileInfo, error) }
func NewMemFS() FileSystem
NewMemFS returns a new in-memory FileSystem implementation.
type Handler struct { // Prefix is the URL path prefix to strip from WebDAV resource paths. Prefix string // FileSystem is the virtual file system. FileSystem FileSystem // LockSystem is the lock management system. LockSystem LockSystem // Logger is an optional error logger. If non-nil, it will be called // for all HTTP requests.  For a zero-depth lock, the // root is the only resource being locked. Root string // Duration is the lock timeout. A negative duration means infinite. Duration time.Duration // OwnerXML is the verbatim <owner> XML given in a LOCK HTTP request. // // TODO: does the "verbatim" nature play well with XML namespaces? // Does the OwnerXML field need to have more structure? See // https://codereview.appspot.com/175140043/#msg2 OwnerXML string // ZeroDepth is whether the lock has zero depth. If it does not have zero // depth, it has infinite depth. ZeroDepth bool }
LockSystem manages access to a collection of named resources. The elements in a lock name are separated by slash ('/', U+002F) characters, regardless of host operating system convention.
type LockSystem interface { // Confirm confirms that the caller can claim all of the locks specified by // the given conditions, and that holding the union of all of those locks // gives exclusive access to all of the named resources. Up to two resources // can be named. Empty names are ignored. // // Exactly one of release and err will be non-nil. If release is non-nil, // all of the requested locks are held until release is called. Calling // release does not unlock the lock, in the WebDAV UNLOCK sense, but once // Confirm has confirmed that a lock claim is valid, that lock cannot be // Confirmed again until it has been released. // // If Confirm returns ErrConfirmationFailed then the Handler will continue // to try any other set of locks presented (a WebDAV HTTP request can // present more than one set of locks). If it returns any other non-nil // error, the Handler will write a "500 Internal Server Error" HTTP status. Confirm(now time.Time, name0, name1 string, conditions ...Condition) (release func(), err error) // Create creates a lock with the given depth, duration, owner and root // (name). The depth will either be negative (meaning infinite) or zero. // // If Create returns ErrLocked then the Handler will write a "423 Locked" // HTTP status. If it returns any other non-nil error, the Handler will // write a "500 Internal Server Error" HTTP status. // // See http://www.webdav.org/specs/rfc4918.html#rfc.section.9.10.6 for // when to use each error. // // The token returned identifies the created lock. It should be an absolute // URI as defined by RFC 3986, Section 4.3. In particular, it should not // contain whitespace. Create(now time.Time, details LockDetails) (token string, err error) // Refresh refreshes the lock with the given token. // // If Refresh returns ErrLocked then the Handler will write a "423 Locked" // HTTP Status. If Refresh returns ErrNoSuchLock then the Handler will write // a "412 Precondition Failed" HTTP Status. If it returns any other non-nil // error, the Handler will write a "500 Internal Server Error" HTTP status. // // See http://www.webdav.org/specs/rfc4918.html#rfc.section.9.10.6 for // when to use each error. Refresh(now time.Time, token string, duration time.Duration) (LockDetails, error) // Unlock unlocks the lock with the given token. // // If Unlock returns ErrForbidden then the Handler will write a "403 // Forbidden" HTTP Status. If Unlock returns ErrLocked then the Handler // will write a "423 Locked" HTTP status. If Unlock returns ErrNoSuchLock // then the Handler will write a "409 Conflict" HTTP Status. If it returns // any other non-nil error, the Handler will write a "500 Internal Server // Error" HTTP status. // // See http://www.webdav.org/specs/rfc4918.html#rfc.section.9.11.1 for // when to use each error. Unlock(now time.Time, token string) error }
func NewMemLS() LockSystem
NewMemLS returns a new in-memory LockSystem.
Property represents a single DAV resource property as defined in RFC 4918. See http://www.webdav.org/specs/rfc4918.html#data.model.for.resource.properties
type Property struct { // XMLName is the fully qualified name that identifies this property. XMLName xml.Name // Lang is an optional xml:lang attribute. Lang string `xml:"xml:lang,attr,omitempty"` // InnerXML contains the XML representation of the property value. // See http://www.webdav.org/specs/rfc4918.html#property_values // // Property values of complex type or mixed-content must have fully // expanded XML namespaces or be self-contained with according // XML namespace declarations. They must not rely on any XML // namespace declarations within the scope of the XML document, // even including the DAV: namespace. InnerXML []byte `xml:",innerxml"` }
Proppatch describes a property update instruction as defined in RFC 4918. See http://www.webdav.org/specs/rfc4918.html#METHOD_PROPPATCH
type Proppatch struct { // Remove specifies whether this patch removes properties. If it does not // remove them, it sets them. Remove bool // Props contains the properties to be set or removed. Props []Property }
Propstat describes a XML propstat element as defined in RFC 4918. See http://www.webdav.org/specs/rfc4918.html#ELEMENT_propstat
type Propstat struct { // Props contains the properties for which Status applies. Props []Property // Status defines the HTTP status code of the properties in Prop. // Allowed values include, but are not limited to the WebDAV status // code extensions for HTTP/1.1. // http://www.webdav.org/specs/rfc4918.html#status.code.extensions.to.http11 Status int // XMLError contains the XML representation of the optional error element. // XML content within this field must not rely on any predefined // namespace declarations or prefixes. If empty, the XML error element // is omitted. XMLError string // ResponseDescription contains the contents of the optional // responsedescription field. If empty, the XML element is omitted. ResponseDescription string }
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{% extends "layouts/_block_content.html" %} {% from "components/breadcrumbs/_macro.njk" import onsBreadcrumbs %} {% from "components/button/_macro.njk" import onsButton %} {% set breadcrumbsData = [ { "text": "Surveys", "url": "/surveys/todo", "id": "b-item-1" }, { "text": "Help", "url": "/surveys/surveys-help?survey_ref="~survey_ref~"&ru_ref="~ru_ref, "id": "b-item-2" }, { "text": "Help completing this survey", "url": "/surveys/help/"~option, "id": "b-item-3" } ] %} {% block breadcrumbs %} {{ onsBreadcrumbs({ "ariaLabel": "Breadcrumbs", "id": "breadcrumbs", "itemsList": breadcrumbsData }) }} {% endblock breadcrumbs %} {% block main %}
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