src/dragon/events.js
'use strict'
/**
* EventEmitter v4.3.1
* Forked from Oliver Caldwell
* @ignore
*/
/**
* Class for managing events.
* Can be extended to provide event functionality in other classes.
*
* @class EventEmitter Manages event registering and emitting.
*/
class EventEmitter {
constructor() {
this.off = this.alias('removeListener')
this.on = this.alias('addListener')
this.once = this.alias('addOnceListener')
this.removeAllListeners = this.alias('removeEvent')
this.trigger = this.alias('emitEvent')
}
/**
* Adds a listener function to the specified event.
* The listener will not be added if it is a duplicate.
* If the listener returns true then it will be removed after it is called.
* If you pass a regular expression as the event name then the listener will be added to all events that match it.
*
* @param {String|RegExp} evt Name of the event to attach the listener to.
* @param {Function} listener Method to be called when the event is emitted. If the function returns true then it will be removed after calling.
* @return {Object} Current instance of EventEmitter for chaining.
*/
addListener(evt, listener) {
var listeners = this.getListenersAsObject(evt)
var listenerIsWrapped = typeof listener === 'object'
var key
for (key in listeners) {
if (listeners.hasOwnProperty(key) && this.indexOfListener(listeners[key], listener) === -1) {
listeners[key].push(listenerIsWrapped ? listener : {
listener: listener,
once: false
})
}
}
return this
}
/**
* Adds listeners in bulk using the manipulateListeners method.
* If you pass an object as the second argument you can add to multiple events at once. The object should contain key value pairs of events and listeners or listener arrays. You can also pass it an event name and an array of listeners to be added.
* You can also pass it a regular expression to add the array of listeners to all events that match it.
* Yeah, this function does quite a bit. That's probably a bad thing.
*
* @param {String|Object|RegExp} evt An event name if you will pass an array of listeners next. An object if you wish to add to multiple events at once.
* @param {Function[]} [listeners] An optional array of listener functions to add.
* @return {Object} Current instance of EventEmitter for chaining.
*/
addListeners(evt, listeners) {
// Pass through to manipulateListeners
return this.manipulateListeners(false, evt, listeners)
}
/**
* Semi-alias of addListener. It will add a listener that will be
* automatically removed after its first execution.
*
* @param {String|RegExp} evt Name of the event to attach the listener to.
* @param {Function} listener Method to be called when the event is emitted. If the function returns true then it will be removed after calling.
* @return {Object} Current instance of EventEmitter for chaining.
*/
addOnceListener(evt, listener) {
return this.addListener(evt, {
listener: listener,
once: true
})
}
/**
* Alias a method while keeping the context correct, to allow for overwriting of target method.
*
* @param {String} name The name of the target method.
* @return {Function} The aliased method
* @api private
*/
alias(name) {
return function aliasClosure() {
return this[name].apply(this, arguments)
}
}
/**
* Defines an event name. This is required if you want to use a regex to add a listener to multiple events at once. If you don't do this then how do you expect it to know what event to add to? Should it just add to every possible match for a regex? No. That is scary and bad.
* You need to tell it what event names should be matched by a regex.
*
* @param {String} evt Name of the event to create.
* @return {Object} Current instance of EventEmitter for chaining.
*/
defineEvent(evt) {
this.getListeners(evt)
return this
}
/**
* Uses defineEvent to define multiple events.
*
* @param {String[]} evts An array of event names to define.
* @return {Object} Current instance of EventEmitter for chaining.
*/
defineEvents(evts) {
for (var i = 0; i < evts.length; i += 1) {
this.defineEvent(evts[i])
}
return this
}
/**
* Subtly different from emitEvent in that it will pass its arguments on to the listeners, as opposed to taking a single array of arguments to pass on.
* As with emitEvent, you can pass a regex in place of the event name to emit to all events that match it.
*
* @param {String|RegExp} evt Name of the event to emit and execute listeners for.
* @param {...*} Optional additional arguments to be passed to each listener.
* @return {Object} Current instance of EventEmitter for chaining.
*/
emit(evt) {
var args = Array.prototype.slice.call(arguments, 1)
return this.emitEvent(evt, args)
}
/**
* Emits an event of your choice.
* When emitted, every listener attached to that event will be executed.
* If you pass the optional argument array then those arguments will be passed to every listener upon execution.
* Because it uses `apply`, your array of arguments will be passed as if you wrote them out separately.
* So they will not arrive within the array on the other side, they will be separate.
* You can also pass a regular expression to emit to all events that match it.
*
* @param {String|RegExp} evt Name of the event to emit and execute listeners for.
* @param {Array} [args] Optional array of arguments to be passed to each listener.
* @return {Object} Current instance of EventEmitter for chaining.
*/
emitEvent(evt) {
var args = Array.prototype.slice.call(arguments)
args.shift()
var listenersMap = this.getListenersAsObject(evt)
var listeners
var listener
var i
var key
var response
for (key in listenersMap) {
if (listenersMap.hasOwnProperty(key)) {
listeners = listenersMap[key].slice(0)
i = listeners.length
while (i--) {
// If the listener returns true then it shall be removed from the event
// The function is executed either with a basic call or an apply if there is an args array
listener = listeners[i]
if(listener.once === true) {
this.removeListener(evt, listener.listener)
}
response = listener.listener.apply(this, args)
if(response === this._getOnceReturnValue()) {
this.removeListener(evt, listener.listener)
}
}
}
}
return this
}
/**
* Takes a list of listener objects and flattens it into a list of listener functions.
*
* @param {Object[]} listeners Raw listener objects.
* @return {Function[]} Just the listener functions.
*/
flattenListeners(listeners) {
var flatListeners = []
var i
for (i = 0; i < listeners.length; i += 1) {
flatListeners.push(listeners[i].listener)
}
return flatListeners
}
/**
* Fetches the events object and creates one if required.
*
* @return {Object} The events storage object.
* @api private
*/
_getEvents() {
return this._events || (this._events = {})
}
/**
* Returns the listener array for the specified event.
* Will initialise the event object and listener arrays if required.
* Will return an object if you use a regex search. The object contains keys for each matched event. So /ba[rz]/ might return an object containing bar and baz. But only if you have either defined them with defineEvent or added some listeners to them.
* Each property in the object response is an array of listener functions.
*
* @param {String|RegExp} evt Name of the event to return the listeners from.
* @return {Function[]|Object} All listener functions for the event.
*/
getListeners(evt) {
var events = this._getEvents()
var response
var key
// Return a concatenated array of all matching events if
// the selector is a regular expression.
if(evt instanceof RegExp) {
response = {}
for (key in events) {
if (events.hasOwnProperty(key) && evt.test(key)) {
response[key] = events[key]
}
}
}
else {
response = events[evt] || (events[evt] = [])
}
return response
}
/**
* Fetches the requested listeners via getListeners but will always return the results inside an object. This is mainly for internal use but others may find it useful.
*
* @param {String|RegExp} evt Name of the event to return the listeners from.
* @return {Object} All listener functions for an event in an object.
*/
getListenersAsObject(evt) {
var listeners = this.getListeners(evt)
var response
if (listeners instanceof Array) {
response = {}
response[evt] = listeners
}
return response || listeners
}
/**
* Fetches the current value to check against when executing listeners. If
* the listeners return value matches this one then it should be removed
* automatically. It will return true by default.
*
* @return {*|Boolean} The current value to check for or the default, true.
* @api private
*/
_getOnceReturnValue() {
if (this.hasOwnProperty('_onceReturnValue')) {
return this._onceReturnValue
}
else {
return true
}
}
/**
* Finds the index of the listener for the event in its storage array.
*
* @param {Function[]} listeners Array of listeners to search through.
* @param {Function} listener Method to look for.
* @return {Number} Index of the specified listener, -1 if not found
* @api private
*/
indexOfListener(listeners, listener) {
var i = listeners.length
while (i--) {
if (listeners[i].listener === listener) {
return i
}
}
return -1
}
/**
* Edits listeners in bulk. The addListeners and removeListeners methods both use this to do their job. You should really use those instead, this is a little lower level.
* The first argument will determine if the listeners are removed (true) or added (false).
* If you pass an object as the second argument you can add/remove from multiple events at once. The object should contain key value pairs of events and listeners or listener arrays.
* You can also pass it an event name and an array of listeners to be added/removed.
* You can also pass it a regular expression to manipulate the listeners of all events that match it.
*
* @param {Boolean} remove True if you want to remove listeners, false if you want to add.
* @param {String|Object|RegExp} evt An event name if you will pass an array of listeners next. An object if you wish to add/remove from multiple events at once.
* @param {Function[]} [listeners] An optional array of listener functions to add/remove.
* @return {Object} Current instance of EventEmitter for chaining.
*/
manipulateListeners(remove, evt, listeners) {
var i
var value
var single = remove ? this.removeListener : this.addListener
var multiple = remove ? this.removeListeners : this.addListeners
// If evt is an object then pass each of its properties to this method
if (typeof evt === 'object' && !(evt instanceof RegExp)) {
for (i in evt) {
if (evt.hasOwnProperty(i) && (value = evt[i])) {
// Pass the single listener straight through to the singular method
if (typeof value === 'function') {
single.call(this, i, value)
}
else {
// Otherwise pass back to the multiple function
multiple.call(this, i, value)
}
}
}
}
else {
// So evt must be a string
// And listeners must be an array of listeners
// Loop over it and pass each one to the multiple method
i = listeners.length
while (i--) {
single.call(this, evt, listeners[i])
}
}
return this
}
/**
* Removes all listeners from a specified event.
* If you do not specify an event then all listeners will be removed.
* That means every event will be emptied.
* You can also pass a regex to remove all events that match it.
*
* @param {String|RegExp} [evt] Optional name of the event to remove all listeners for. Will remove from every event if not passed.
* @return {Object} Current instance of EventEmitter for chaining.
*/
removeEvent(evt) {
var type = typeof evt
var events = this._getEvents()
var key
// Remove different things depending on the state of evt
if (type === 'string') {
// Remove all listeners for the specified event
delete events[evt]
}
else if (evt instanceof RegExp) {
// Remove all events matching the regex.
for (key in events) {
if (events.hasOwnProperty(key) && evt.test(key)) {
delete events[key]
}
}
}
else {
// Remove all listeners in all events
delete this._events
}
return this
}
/**
* Removes a listener function from the specified event.
* When passed a regular expression as the event name, it will remove the listener from all events that match it.
*
* @param {String|RegExp} evt Name of the event to remove the listener from.
* @param {Function} listener Method to remove from the event.
* @return {Object} Current instance of EventEmitter for chaining.
*/
removeListener(evt, listener) {
var listeners = this.getListenersAsObject(evt)
var index
var key
for (key in listeners) {
if (listeners.hasOwnProperty(key)) {
index = this.indexOfListener(listeners[key], listener)
if (index !== -1) {
listeners[key].splice(index, 1)
}
}
}
return this
}
/**
* Removes listeners in bulk using the manipulateListeners method.
* If you pass an object as the second argument you can remove from multiple events at once. The object should contain key value pairs of events and listeners or listener arrays.
* You can also pass it an event name and an array of listeners to be removed.
* You can also pass it a regular expression to remove the listeners from all events that match it.
*
* @param {String|Object|RegExp} evt An event name if you will pass an array of listeners next. An object if you wish to remove from multiple events at once.
* @param {Function[]} [listeners] An optional array of listener functions to remove.
* @return {Object} Current instance of EventEmitter for chaining.
*/
removeListeners(evt, listeners) {
// Pass through to manipulateListeners
return this.manipulateListeners(true, evt, listeners)
}
/**
* Sets the current value to check against when executing listeners. If a
* listeners return value matches the one set here then it will be removed
* after execution. This value defaults to true.
*
* @param {*} value The new value to check for when executing listeners.
* @return {Object} Current instance of EventEmitter for chaining.
*/
setOnceReturnValue(value) {
this._onceReturnValue = value
return this
}
}
export default EventEmitter


{% extends "common/_index_grid.html" %} {% load url from future %} {% block page_title %} {{ viewParams.MON_VO }} PanDA jobs{% endblock %} {% block title %} {{ viewParams.MON_VO }} PanDA monitor{% endblock %} {% block subtitle %}PanDA {{view}} dashboard{{ viewParams.selection }}{% endblock %} {% block body %} {{ viewParams.header }} {% if viewParams.MON_VO != 'ATLAS' %}
| This page summarizes recent job status for VOs, clouds and sites. Click on the numbers to see job listings. Failure rates above 5% are shown in red. Click the cloud name in the overall summary to go to the cloud's site summary. Click the job counts to go to job listings. |
| This view associates jobs with clouds on the basis of the region in which the processing site is located. The alternative 'cloud' view associates jobs with clouds on the basis of which Tier 1 the job is assigned to (which can be different for a site participating in multi-cloud production). Failure rates above 5% are shown in red. Click the cloud name in the overall summary to go to the cloud's site summary. Click the job counts to go to job listings. |
{% endif %} {% if cloudview == 'cloud' %}
| This view associates jobs with clouds on the basis of which Tier 1 the job is assigned to (which can be different from the 'home cloud' of the processing site for a site participating in multi-cloud production). Thus in this view you may see sites listed in the CA cloud which are not located in CA. The alternative 'region' view associates jobs with clouds on the basis of the region in which the processing site is located. Failure rates above 5% are shown in red. Click the cloud name in the overall summary to go to the cloud's site summary. Click the job counts to go to job listings. |
{% endif %} {% else %}
| Failure rates above 5% are shown in red. Click the cloud name in the overall summary to go to the cloud's site summary. Click the job counts to go to job listings. |
{% endif %}
| VO | nJobs | assigned | activated | sent | starting | running | holding | transferring | finished | failed | cancelled | % failed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{ vo.name }} | {{ vo.count }} | {% for state in vo.statelist %}{{ state.count }} | {% endfor %}{{ vo.pctfail|safe }} | |||||||||
| Cloud | nJobs | assigned | activated | sent | starting | running | holding | transferring | finished | failed | cancelled | % failed |
| {% if cloud.name != 'All' %}{{ cloud.name }} {% else %} {{ cloud.name }} {% endif %} | {{ cloud.count }} {% for state in cloud.statelist %} | {{ state.count }} {% endfor %} | {{ cloud.pctfail|safe }} | |||||||||
| {{ cloud.name }} Cloud, Sites | nJobs | assigned | activated | sent | starting | running | holding | transferring | finished | failed | cancelled | % failed |
| {{ cloud.name }} Cloud | {{ cloud.count }} | {% for state in cloud.statelist %}{{ state.count }} | {% endfor %}{{ cloud.pctfail|safe }} | |||||||||
| {{ site.name }} | {{ site.count }} | {% for state in site.summary %}{{ state.count }} | {% endfor %}{{ site.pctfail|safe }} |


wallstreetbets
r/wallstreetbets
{% extends "format.html" %} {% load static %} {% load filter %} {% block title %}StocksEra | Subscribers{% endblock %} {% block additional_script %} {% endblock %} {% block onload_properties%}restore_dark_mode();subreddit_count('{{selected}}'){% endblock %} {% block main_nav %}
Identify number of new members in your favourite sub-reddit. Data is updated once daily, one hour before market opens. New features coming really soon!


{%extends "nav_account.html"%} {%load pgmarkdown%} {%block title%}Elections{%endblock%} {%block content%}
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Age of Empires 4 won't have microtransactions according to creative director
by Jody MacgregorMicrosoft's XO19 event in London was focused on Xbox announcements, but it did include our first look at Age of Empires 4 gameplay. Creative director Adam Isgreen was also on hand to clarify some details, including the fact that it won't have microtransations or in-app purchases.
"The idea of microtransactions in a real-time strategy game isn't a thing," he said, as reported by PCGamesN. "DLC, expansions – all of that is things that we're going to be exploring for Age 4."
While Age of Empires 4 is the work of Relic, Isgreen confirmed that World's Edge will be the studio behind expansions not only for this, but also the other Age of Empires games like the brand new Age of Empires 2: Definitive Edition. Although don't expect any more civilizations for that one, since it's already got 35. "Our pro players are even like, please don't add more civilisations, please do other things," Isgreen said, before suggesting that they'd be consulting with the community to see what they wanted to see more of, like "game modes" for instance.
Here's everything we know about Age of Empires 4.
Thanks, PCGamesN.


MoneroOcean
--
World XMR Hashrate
--
Pool Hashrate
--
Current XMR Block Effort
--
Blocks Found
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Accounts Connected
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Payments Made
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XMR Total Due
--
XMR Paid


2 writes to AdaptedMembers
System.Management.Automation (2)
engine\MshObject.cs (1)
2046
target.
AdaptedMembers
= source.AdaptedMembers;
engine\serialization.cs (1)
3825
dso.
AdaptedMembers
= new PSMemberInfoInternalCollection<PSPropertyInfo>();
17 references to AdaptedMembers
System.Management.Automation (17)
engine\MshMemberInfo.cs (2)
3386
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AdaptedMembers
!= null)
3388
foreach (PSMemberInfo member in _psObject.
AdaptedMembers
)
engine\MshObject.cs (10)
130
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AdaptedMembers
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135
T adaptedMember = msjObj.
AdaptedMembers
[name] as T;
149
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154
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192
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197
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198
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2013
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2021
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2046
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engine\serialization.cs (5)
3467
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3469
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3497
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3842
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| Branch Id | Branch Name | No of Table | Rating |
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| {{ branch["branch_id"] }} | {{ branch["branch_name"] }} | {{ branch["no_of_table"] }} | {{ branch["rating"] }} |
| Chef ID | Menu ID | Chefs Name | Date of joining | Branch ID | Speciality | Salary |
|---|---|---|---|---|---|---|
| {{ chefs["chef_id"] }} | {{ chefs["menu_id"] }} | {{ chefs["chefs_name"] }} | {{ chefs["doj"] }} | {{ chefs["b_id"] }} | {{ chefs["speciality"] }} | {{ chefs["salary"] }} |
| Name | Item Name | Item Price |
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| {{ menu1["menu_id"] }} | {{ menu1["name"] }} | {{ menu1["price"] }} |
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| Server ID | Table no | Server name | phone | Salary | Branch ID | Absent |
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| {{ servers1["s_id"] }} | {{ servers1["table_no"] }} | {{ servers1["s_name"] }} | {{ servers1["phone"] }} | {{ servers1["salary"] }} | {{ servers1["b_id"] }} | {{ servers1["absent"] }} |
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| 965 |
Pope Leo VIII dies of a paralytic stroke during intercourse with a married woman. He had been excommunicated the previous year, after being usurped by John XII. |
| 21 Jan 1924 |
Vladimir Lenin dies from complications of several strokes. |
| 7 Feb 1979 |
Nazi death doctor Josef Mengele dies of a stroke while swimming, Bertioga Brazil. |
| 22 Nov 1980 |
Actress Mae West dies after suffering several strokes, at her Hollywood, CA, home. |
| 24 Nov 1980 |
Actor George Raft, who had Mafia connections and generally played gangsters, dies of a stroke. He also suffered from leukemia. |
| 22 Apr 1994 |
Former President Richard M. Nixon dies of complications from a stroke, New York City. Between the stroke and his death he suffered paralysis, inability to speak, and swelling of the brain. Buried at the Nixon Library in Yorba Linda CA. |
| 21 Feb 2005 |
Televangelist Dr. Gene Scott dies of a stroke in Los Angeles. |


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MOST WANTED
A Film Review by James Berardinelli
RATING (0 TO 10): 3.0 Alternative Scale: *1/2 out of ****
United States, 1997 U.S. Release Date: 10/10/97 (wide) Running Length: 1:37 MPAA Classification: R (Violence, profanity, brief nudity) Theatrical Aspect Ratio: 2.35:1
Cast: Keenan Ivory Wayans, Jon Voight, Jill Hennessy, Paul Sorvino, Robert Culp, Wolfgang Bodison, Eric Roberts Director: David Glenn Hogan Producer: Eric L. Gold Screenplay: Keenan Ivory Wayans Cinematography: Marc Reshovsky Music: Paul Buckmaster U.S. Distributor: New Line Cinema
Sad to say, MOST WANTED is yet another poorly-executed government conspiracy thriller, joining the lackluster ranks of SHADOW CONSPIRACY, MURDER AT 1600, and CONSPIRACY THEORY. MOST WANTED is intended as a vehicle for Keenan Ivory Wayans, action hero (as opposed to Keenan Ivory Wayans, talented comic). But, while Wayans the actor has an undeniable screen presence, Wayans the writer lets him down. Not only is the screenplay for MOST WANTED laughably absurd, but it contains line after line of the worst dialogue available in any film currently on a multiplex screen. Yet the film makers still expect us to take MOST WANTED seriously.
In general, action films are not known for their intelligence, but this one takes assumptions of the audience's stupidity a little too far. For a movie this dimwitted to succeed, it has to keep viewers under a constant barrage of pyrotechnics, gunfire, chases, and other assorted thrills. It can't allow them a moment's pause to actually think. Inexplicably, this is not first time director David Glenn Hogan's approach. So, although the action sequences are all well-choreographed, there are significant pauses between them. The film makers have foolishly inserted exposition into those dead zones, and the more we learn about the conspiracy underlying MOST WANTED, the more we realize it would be better left unexplained.
The movie opens with an offer. General Adam Woodward (Jon Voight), the tough-talking head of a government-sponsored, covert assassination group, visits Sgt. James Dunn (Wayans) in a military prison where he is serving a life term for killing a superior officer. Woodward gives Dunn a chance at freedom if he joins his team for "Operation Wrath" -- an officially-sanctioned hit of industrialist Donald Bickhart (Robert Culp), whose company specializes in the manufacture of biological weapons. Dunn, a sharpshooter, is to be placed on a rooftop in downtown L.A. when Bickhart arrives in the company of the First Lady for the dedication of a hospital wing he financed. It's supposed to be a clean, quick operation, but it doesn't go that way.
Someone fires before Dunn gets a shot off, and the First Lady is killed. Suddenly, Dunn is on the run, the fall guy for the assassination. Joined by Dr. Victoria Constantini (Jill Hennessy), an eyewitness whose videotape can prove his innocence, Dunn finds himself pursued by mobs eager for the $10 million reward posted for his arrest. Meanwhile, Woodward, who is heading the official investigation into the incident, wants Dunn dead before he can talk, and the deputy director of the CIA (Paul Sorvino) suspects a setup.
Where MOST WANTED gets into trouble is using a worn-out cliche (high-level government corruption) as the fulcrum of a totally implausible, unnecessarily convoluted story. The conspiracy here has many levels, and the more diligently you try to figure out exactly what's going on, the more apparent it becomes how ludicrous the entire scheme is. MOST WANTED features some adequate action sequences, but nothing that can suitably camouflage the weakness of the plot. Plus, all the action film standbys are on hand: a scene in an elevator shaft, a car fleeing from a fireball, and an LED countdown readout (Roger Ebert will be glad to know that this time it's green, not red).
Wayans does the best he can with the role, but he only has himself to blame for its limitations. Jon Voight, who lately seems to be choosing roles that allow him to chew the scenery (check out ANACONDA and U-TURN for other examples), goes at it full-throttle here, recalling images of James Woods and Donald Sutherland at their most over-the-top. Jill Hennessy (A SMILE LIKE YOURS) is bland but attractive as Dunn's hostage-turned-sidekick. And Paul Sorvino's quietly dignified performance is completely wasted. The supporting cast includes Robert Culp, Wolfgang Bodison as the real assassin, and Eric Roberts as Sorvino's assistant.
I'm getting bored of dumb action movies, and there have been far too many of them this year. When I go into a theater to see explosions and shootouts, I don't look for a script that resembles Shakespeare, but I expect it to make sense and keep my attention. MOST WANTED does neither. It's a poor excuse for entertainment, and, in the wake of THE GLIMMER MAN, this has me seriously wondering about Keenan Ivory Wayans' choice of motion picture material.
Copyright 1997 James Berardinelli
- James Berardinelli e-mail<EMAIL_ADDRESS>Now with more than 1300 reviews... The ReelViews web site: http://movie-reviews.colossus.net/
"For me, the cinema is not a slice of life, but a piece of cake."
- Alfred Hitchcock
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Log your three of coins events here as they occur.
You can submit them in any order and repeat the process as many times as you like. Every event is stored in a database where it will be used for analysis and study of the Three of Coins mechanic.
Events this Session


CherryPick Technologies (15th December 2015 - 15th January 2016)
Part of an internship which involved Android application development
Shiv Nadar University(1st June – 1st August 2016)
Research intern under Professor R.N.Biswas. It involved designing and developing of an 8-bit processor in Verilog. Also, implemented an interpreter for interacting with the processor.
DELL(22nd May – 14th July 2017)
Built a tool for automating unit testing in PL/SQL and built tools for service virtualization for facilitating quicker testing and prototyping.
Projects
SNU EEWS
This is an ongoing project, where we are trying to develop a system which could give earthquake early warning.
Symphonia
Leader of a team which is developing an android based synchronized music player.
Interrobang
An indoor positioning system using wifi strengths at particular points rather than Trilateration.
Qualification/Courses
Completed course on Data Science on Coursera
Completed courses on machine learning from Coursera
Pursuing courses on Security (software and network) from Coursera


A lot of data that can be approached with the Big Data tools, but still fits on one machine, so it does not need to be distributed.
“Big RAM is eating big data” (http://www.kdnuggets.com/2015/11/big-ram-big-data-size-datasets.html)
A lot of data that can be approached with the Big Data tools, but still fits on one machine, so it does not need to be distributed.
“Big RAM is eating big data” (http://www.kdnuggets.com/2015/11/big-ram-big-data-size-datasets.html)


Money Play. How should Red play 42?
pips Red=139 White=91
(CorrectAnswer= 0/0, ErrorScore= 0)
Bray’s Law states that you should never compromise your home board unless you have to.
Red will find it very hard to win if he doesn’t have a strong home board so he must free a checker from the 22-pt. 22/18, 6/4 and 22/16 are the two contenders and there is virtually nothing to choose between them. Ergo, Red must play one of those two moves. When White misses he will have his own problems to contend with.
Red will find it very hard to win if he doesn’t have a strong home board so he must free a checker from the 22-pt. 22/18, 6/4 and 22/16 are the two contenders and there is virtually nothing to choose between them. Ergo, Red must play one of those two moves. When White misses he will have his own problems to contend with.
1. Cubeful 2-ply 22/16 Eq.: -0.611 0.253 0.027 0.001 - 0.747 0.223 0.007 2. Cubeful 2-ply 22/18 7/5 Eq.: -0.614 (-0.003) 0.254 0.028 0.001 - 0.746 0.230 0.006 3. Cubeful 2-ply 22/18 6/4 Eq.: -0.616 (-0.005) 0.256 0.028 0.001 - 0.744 0.237 0.007 4. Cubeful 2-ply 7/3 6/4 Eq.: -0.618 (-0.007) 0.226 0.018 0.000 - 0.774 0.161 0.004 5. Cubeful 2-ply 7/1 Eq.: -0.623 (-0.012) 0.228 0.020 0.000 - 0.772 0.171 0.004


-
$allowedDirectories
-
paths that are safe to use with include or other file-access plugins
-
$allowedPhpFunctions
-
php functions that are allowed to be used within the template
-
$allowLooseOpenings
-
defines whether opening and closing tags can contain spaces before valid data or not
-
$allowNestedComments
-
defines whether the nested comments should be parsed as nested or not
-
$assign
-
-
$autoEscape
-
defines whether the compiler will automatically html-escape variables or not
-
addBlock
-
adds a block to the top of the block stack
-
addCustomBlock
-
adds a custom block to the top of the block stack
-
addDirectory
-
adds a plugin directory, the plugins found in the new plugin directory
-
addFilter
-
adds a filter to this Dwoo instance, it will be used to filter the output of all the templates rendered by this instance
-
addPlugin
-
adds a custom plugin that is not in one of the plugin directories
-
addPostProcessor
-
adds a postprocessor to the compiler, it will be called before the template is compiled
-
addPreProcessor
-
adds a preprocessor to the compiler, it will be called before the template is compiled
-
addResource
-
adds a resource or overrides a default one
-
addStack
-
[runtime function] adds a block to the block stack
-
addTemplatePlugin
-
adds a template plugin, this is reserved for use by the {template} plugin
-
addUsedPlugin
-
adds an used plugin, this is reserved for use by the {template} plugin
-
allowDirectory
-
adds a directory to the safelist for includes and other file-access plugins
-
allowPhpFunction
-
adds a php function to the allowed list
-
append
-
appends values or an array of values to the data object
-
appendByRef
-
appends a value by reference to the data object
-
append_by_ref
-
-
arrayMap
-
[runtime function] calls a php function
-
assign
-
assigns a value or an array of values to the data object
-
assignByRef
-
assigns a value by reference to the data object
-
assignInScope
-
[runtime function] assign the value to the given variable
-
assign_by_ref
-
-
Adapter.php
-
-
a.php
-
-
auto_escape.php
-
-
assign.php
-
-
$cache
-
caches the results of the file checks to save some time when the same templates is rendered several times
-
$cacheDir
-
directory where the cached templates are stored
-
$cacheDir
-
path where class paths cache files are written
-
$cacheId
-
template cache id, if not provided in the constructor, it is set to the md4 hash of the request_uri. it is however highly recommended to provide one that will fit your needs.
-
$cacheTime
-
defines how long (in seconds) the cached files must remain valid
-
$cacheTime
-
validity duration of the generated cache file (in seconds)
-
$cache_dir
-
-
$cache_lifetime
-
-
$caching
-
-
$callback
-
-
$callback
-
-
$charset
-
character set of the template, used by string manipulation plugins
-
$childSource
-
-
$chmod
-
chmod value for all files written (cached or compiled ones)
-
$classPath
-
stores the plugins names/paths relationships don't edit this on your own, use addDirectory
-
$cnt
-
-
$cnt
-
-
$cnt
-
-
$cnt
-
-
$cnt
-
-
$compat
-
-
$compilationEnforced
-
boolean flag that defines whether the compilation should be enforced (once) or not use this if you have issues with the compiled templates not being updated but if you do need this it's most likely that you should file a bug report
-
$compileDir
-
directory where the compiled templates are stored
-
$compileId
-
template compilation id
-
$compiler
-
holds the compiler that built this template
-
$compiler
-
-
$compiler
-
the compiler instance that runs this processor
-
$compiler
-
-
$compiler_class
-
-
$compiler_file
-
-
$compile_check
-
-
$compile_dir
-
-
$compile_id
-
-
$config_dir
-
-
$constHandling
-
stores the constant handling level
-
$corePluginDir
-
-
$counters
-
-
$curBlock
-
current block at the top of the block plugins stack, accessible through getCurrentBlock
-
$curBlock
-
stores the current block plugin at the top of the stack during template runtime
-
$customPlugins
-
stores the custom plugins registered with this compiler
-
$cycles
-
-
cache
-
caches the provided output into the cache file
-
cache
-
caches the provided output into the cache file
-
classCall
-
[runtime function] calls the process() method of the given class-plugin name
-
CLASS_PLUGIN
-
constants that represents all plugin types
-
clear
-
clears a the entire data or only the given key
-
clearCache
-
[util function] clears the cached templates if they are older than the given time
-
clearCache
-
clears the cached template if it's older than the given time
-
clearCache
-
clears the cached template if it's older than the given time
-
clear_all_assign
-
-
clear_all_cache
-
-
clear_assign
-
-
clear_cache
-
-
closeTag
-
returns a closing tag and removes a tab from the auto indenting
-
COMPILABLE_PLUGIN
-
constants that represents all plugin types
-
compile
-
compiles the provided string down to php code
-
compile
-
compiles the provided string down to php code
-
compile
-
-
compilerFactory
-
returns a default instance of this compiler, used by default by all Dwoo templates that do not have a specific compiler assigned and when you do not override the default compiler factory function
-
CONST_ALLOW
-
constant handling constants, defaults to CONST_DISALLOW
-
CONST_DISALLOW
-
constant handling constants, defaults to CONST_DISALLOW
-
convertSection
-
-
CUSTOM_PLUGIN
-
constants that represents all plugin types
-
Compiler.php
-
-
capture.php
-
-
capitalize.php
-
-
cat.php
-
-
counter.php
-
-
count_characters.php
-
-
count_paragraphs.php
-
-
count_sentences.php
-
-
count_words.php
-
-
cycle.php
-
-
$data
-
stores the data during template runtime
-
$data
-
stores the data within which the scope moves
-
$data
-
data array
-
$dataProvider
-
-
$debug
-
boolean flag to enable or disable debugging output
-
$dwoo
-
the dwoo instance that runs this plugin
-
$dwoo
-
current dwoo object that uses this compiler, or null
-
$dwoo
-
the dwoo instance that runs this filter
-
delStack
-
[runtime function] removes the plugin at the top of the block stack
-
DIR_SEP
-
-
disallowDirectory
-
removes a directory from the safelist
-
disallowPhpFunction
-
removes a php function from the allowed list
-
display
-
-
Dwoo
-
main dwoo class, allows communication between the compiler, template and data classes
-
Data.php
-
-
Dwoo.php
-
-
dwooAutoload
-
-
dwooAutoload.php
-
-
Dwoo_Block_Plugin
-
base class for block plugins
-
Dwoo_Compilation_Exception
-
dwoo compilation exception class
-
Dwoo_Compiler
-
default dwoo compiler class, compiles dwoo templates into php
-
Dwoo_Data
-
dwoo data object, use it for complex data assignments or if you want to easily pass it around multiple functions to avoid passing an array by reference
-
DWOO_DIRECTORY
-
-
Dwoo_Exception
-
main dwoo exception class
-
Dwoo_Filter
-
base class for filters
-
Dwoo_Filter_html_format
-
Formats any html output (must be valid xml where every tag opened is closed) using a single tab for indenting. 'pre' and other whitespace sensitive tags should not be affected.
-
Dwoo_ICompilable
-
interface that represents a compilable plugin
-
Dwoo_ICompilable_Block
-
interface that represents a compilable block plugin
-
Dwoo_ICompiler
-
interface that represents a dwoo compiler
-
Dwoo_IDataProvider
-
interface that represents a dwoo data object
-
Dwoo_IElseable
-
interface that represents a block plugin that supports the else functionality
-
Dwoo_ILoader
-
interface for dwoo plugin loaders
-
Dwoo_IPluginProxy
-
interface that represents a dwoo plugin proxy
-
Dwoo_ITemplate
-
interface that represents a dwoo template
-
Dwoo_Loader
-
handles plugin loading and caching of plugins names/paths relationships
-
Dwoo_Plugin
-
base plugin class
-
Dwoo_Plugin_a
-
Outputs a html <a> tag
-
Dwoo_Plugin_array_compile
-
-
Dwoo_Plugin_assign_compile
-
-
Dwoo_Plugin_auto_escape
-
Overrides the compiler auto-escape setting within the block
-
Dwoo_Plugin_block
-
This is used only when rendering a template that has blocks but is not extending anything, it doesn't do anything by itself and should not be used outside of template inheritance context, see
http://wiki.dwoo.org/index.php/TemplateInheritance to read more about it.
-
Dwoo_Plugin_capitalize
-
-
Dwoo_Plugin_capture
-
Captures all the output within this block and saves it into {$.capture.default} by default, or {$.capture.name} if you provide another name.
-
Dwoo_Plugin_cat_compile
-
-
Dwoo_Plugin_counter
-
Initiates a counter that is incremented every time you call it
-
Dwoo_Plugin_count_characters_compile
-
-
Dwoo_Plugin_count_paragraphs_compile
-
-
Dwoo_Plugin_count_sentences_compile
-
-
Dwoo_Plugin_count_words_compile
-
-
Dwoo_Plugin_cycle
-
Cycles between several values and returns one of them on each call
-
Dwoo_Plugin_date_format
-
-
Dwoo_Plugin_default_compile
-
-
Dwoo_Plugin_dump
-
Dumps values of the given variable, or the entire data if nothing provided
-
Dwoo_Plugin_dynamic
-
Marks the contents of the block as dynamic. Which means that it will not be cached.
-
Dwoo_Plugin_else
-
Generic else block, it supports all builtin optional-display blocks which are if/for/foreach/loop/with
-
Dwoo_Plugin_elseif
-
Acts as a php elseif block, allowing you to add one more condition if the previous one(s) didn't match. See the {if} plugin for syntax details
-
Dwoo_Plugin_eol_compile
-
-
Dwoo_Plugin_escape
-
-
Dwoo_Plugin_eval
-
-
Dwoo_Plugin_extends
-
-
Dwoo_Plugin_extendsCheck_compile
-
-
Dwoo_Plugin_fetch
-
-
Dwoo_Plugin_for
-
Similar to the php for block
-
Dwoo_Plugin_foreach
-
Similar to the php foreach block, loops over an array
-
Dwoo_Plugin_foreachelse
-
This plugin serves as a {else} block specifically for the {foreach} plugin.
-
Dwoo_Plugin_forelse
-
This plugin serves as a {else} block specifically for the {for} plugin.
-
Dwoo_Plugin_if
-
Conditional block, the syntax is very similar to the php one, allowing () || && and other php operators.
-
Dwoo_Plugin_smartyinterface
-
Smarty compatibility layer for block plugins, this is used internally and you should not call it
-
Dwoo_Plugin_spacify_compile
-
-
Dwoo_Plugin_string_format_compile
-
-
Dwoo_Plugin_strip
-
Strips the spaces at the beginning and end of each line and also the line breaks
-
Dwoo_Plugin_strip_tags_compile
-
-
Dwoo_Plugin_template
-
Defines a sub-template that can then be called (even recursively) with the defined arguments
-
Dwoo_Plugin_textformat
-
Formats a string to the given format, you can wrap lines at a certain
-
Dwoo_Plugin_tif_compile
-
-
Dwoo_Plugin_topLevelBlock
-
Internal plugin used to wrap the template output, do not use in your templates as it will break them
-
Dwoo_Plugin_truncate
-
-
Dwoo_Plugin_upper_compile
-
-
Dwoo_Plugin_whitespace_compile
-
-
Dwoo_Plugin_with
-
Moves the scope down into the provided variable, allowing you to use shorter variable names if you repeatedly access values into a single array
-
Dwoo_Plugin_withelse
-
This plugin serves as a {else} block specifically for the {with} plugin.
-
Dwoo_Plugin_wordwrap_compile
-
-
Dwoo_Processor
-
base class for processors
-
Dwoo_Processor_smarty_compat
-
Performs some template conversions to allow smarty templates to be used by the Dwoo compiler.
-
Dwoo_Security_Exception
-
dwoo security exception class
-
Dwoo_Security_Policy
-
represents the security settings of a dwoo instance, it can be passed around to different dwoo instances
-
Dwoo_Smarty_Adapter
-
a Smarty compatibility layer for Dwoo
-
Dwoo_Smarty_Filter_Adapter
-
base class for filters
-
Dwoo_Smarty_Processor_Adapter
-
base class for processors
-
Dwoo_Smarty__Adapter
-
a Smarty compatibility layer for Dwoo
-
Dwoo_Template_File
-
represents a Dwoo template contained in a file
-
Dwoo_Template_String
-
represents a Dwoo template contained in a string
-
dynamic.php
-
-
date_format.php
-
-
default.php
-
-
dump.php
-
-
$globals
-
global variables that are accessible through $dwoo.* in the templates
-
get
-
-
get
-
returns the given template rendered using the provided data and optional compiler
-
get
-
returns a variable if it was assigned
-
getAllowedDirectories
-
returns the list of safe paths, note that the paths are stored in the array keys and not values
-
getAllowedPhpFunctions
-
returns the list of php functions allowed to run, note that the function names are stored in the array keys and not values
-
getAutoEscape
-
returns the auto escape setting
-
getCacheDir
-
returns the cache directory with a trailing DIRECTORY_SEPARATOR
-
getCachedTemplate
-
returns the cached template output file name, true if it's cache-able but not cached or false if it's not cached
-
getCachedTemplate
-
returns the cached template output file name, true if it's cache-able but not cached or false if it's not cached
-
getCacheFilename
-
returns the full cached file name and assigns a default value to it if required
-
getCacheTime
-
returns the cache duration for this template
-
getCacheTime
-
returns the default cache time that is used with templates that do not have a cache time set
-
getCacheTime
-
returns the cache duration for this template
-
getCallback
-
returns a callback to the plugin, this is used with the reflection API to find out about the plugin's parameter names etc.
-
getCharset
-
returns the character set used by the string manipulation plugins
-
getChmod
-
returns the chmod value for all files written (cached or compiled ones)
-
getCode
-
returns the code (as a string) to call the plugin (this will be executed at runtime inside the Dwoo class)
-
getCompiledFilename
-
returns the full compiled file name and assigns a default value to it if required
-
getCompiledFilename
-
returns the full compiled file name and assigns a default value to it if required
-
getCompileDir
-
returns the compile directory with a trailing DIRECTORY_SEPARATOR
-
getCompiledParams
-
returns the compiled parameters (for example a variable's compiled parameter will be "$this->scope['key']") out of the given parameter array
-
getCompiledTemplate
-
returns the compiled template file name
-
getCompiledTemplate
-
returns the compiled template file name
-
getCompiler
-
returns the compiler used by this template, if it was just compiled, or null
-
getCompiler
-
-
getCompiler
-
returns the compiler used by this template, if it was just compiled, or null
-
getConstantHandling
-
returns the constant handling level
-
getCurrentBlock
-
returns a reference to the current block array
-
getCustomPlugins
-
returns the custom plugins loaded
-
getData
-
[runtime function] returns the entire data array
-
getData
-
returns the data array
-
getData
-
returns the data as an associative array that will be used in the template
-
getDefaultCompilerFactory
-
returns the default compiler factory function for the given resource name
-
getDelimiters
-
returns the left and right template delimiters
-
getDwoo
-
returns the dwoo object that initiated this template compilation, only available during compilation of a template
-
getIncludePath
-
return the current include path(s)
-
getIsModifiedCode
-
returns some php code that will check if this template has been modified or not
-
getIsModifiedCode
-
returns some php code that will check if this template has been modified or not
-
getIsModifiedCode
-
returns some php code that will check if this template has been modified or not
-
getLine
-
returns the current line number, only available during compilation of a template
-
getLoader
-
returns the current loader object or a default one if none is currently found
-
getLoader
-
returns some code that will check if the plugin is loaded and if not load it this is optional, if your plugins are autoloaded or whatever, just return an empty string
-
getLooseOpeningHandling
-
returns the tag openings handling strictness setting
-
getName
-
returns the template name
-
getName
-
returns the template name
-
getNestedCommentsHandling
-
returns the nested comments handling setting
-
getObjectPlugin
-
[runtime function] returns a Dwoo_Plugin of the given class
-
getParamMap
-
returns the parameter map of the given callback, it filters out entries typed as Dwoo and Dwoo_Compiler and turns the rest parameter into a "*"
-
getParentBlock
-
[runtime function] returns the parent block of the given block
-
getPhpHandling
-
returns the php handling level
-
getPluginProxy
-
returns the current plugin proxy object or null by default
-
getPluginType
-
returns the plugin type of a plugin and adds it to the used plugins array if required
-
getPointer
-
returns the current pointer position, only available during compilation of a template
-
getRealParams
-
returns the real parameters (for example a variable's real parameter will be its key, etc) out of the given parameter array
-
getResourceIdentifier
-
returns the resource identifier for this template, false here as strings don't have identifiers
-
getResourceIdentifier
-
returns the resource identifier for this template or false if it has no identifier
-
getResourceIdentifier
-
returns this template's source filename
-
getResourceName
-
returns the resource name for this template class
-
getResourceName
-
returns the resource name for this template class
-
getResourceName
-
returns the resource name for this template class
-
getScope
-
[runtime function] returns a reference to the current scope
-
getSecurityPolicy
-
returns the current security policy object or null by default
-
getSecurityPolicy
-
returns the current security policy object or null by default
-
getSource
-
returns the template source of this template
-
getSource
-
returns the template source of this template
-
getSource
-
returns the template source of this template
-
getTemplate
-
-
getTemplate
-
returns the current template being rendered, when applicable, or null
-
getTemplatePlugins
-
returns all the parsed sub-templates
-
getTemplateSource
-
returns the template that is being compiled
-
getUid
-
returns an unique value identifying the current version of this template, in this case it's the md4 hash of the content
-
getUid
-
returns an unique value identifying the current version of this template, in this case it's the unix timestamp of the last modification
-
getUid
-
returns an unique string identifying the current version of this template, for example a timestamp of the last modified date or a hash of the template source
-
getUsedPlugins
-
returns all the plugins this template uses
-
get_registered_object
-
-
get_template_vars
-
-
$paths
-
stores the plugin directories
-
$phpHandling
-
stores the php handling level
-
$php_handling
-
-
$pluginProxy
-
stores plugin proxy
-
$plugins
-
stores the custom plugins callbacks
-
$plugins_dir
-
-
$pointer
-
stores the current pointer position inside the template
-
$processors
-
stores the pre- and post-processors callbacks
-
Plugin.php
-
-
Plugin.php
-
-
Processor.php
-
-
Policy.php
-
-
paramsToAttributes
-
utility function that converts an array of compiled parameters (or rest array) to a string of xml/html tag attributes
-
parse
-
entry point of the parser, it redirects calls to other parse* functions
-
parseConst
-
parses a constant
-
parseConstKey
-
parses a constant
-
parseFunction
-
parses a function call
-
parseMethodCall
-
parses any number of chained method calls/property reads
-
parseOthers
-
parses various constants, operators or non-quoted strings
-
parseString
-
parses a string
-
parseVar
-
parses a variable
-
parseVarKey
-
parses a constant variable (a variable that doesn't contain another variable) and preprocesses it to save runtime processing time
-
phpTagEncodingHelper
-
runs htmlentities over the matched <?php ?> blocks when the security policy enforces that
-
PHP_ALLOW
-
php handling constants, defaults to PHP_REMOVE
-
PHP_CLOSE
-
constant that represents a php closing tag
-
PHP_ENCODE
-
php handling constants, defaults to PHP_REMOVE
-
PHP_OPEN
-
constant that represents a php opening tag
-
PHP_REMOVE
-
php handling constants, defaults to PHP_REMOVE
-
pre.smarty_compat.php
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
called at compile time to define what the block should output in the compiled template code, happens when the block is ended
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
-
postProcessing
-
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postProcessing
-
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preProcessing
-
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
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preProcessing
-
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preProcessing
-
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preProcessing
-
called at compile time to define what the block should output in the compiled template code, happens when the block is declared
-
preProcessing
-
-
process
-
formats the input using the singleTag/closeTag/openTag functions
-
process
-
-
process
-
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process
-
-
process
-
-
process
-
processes the input and returns it filtered
-
process
-
processes the input and returns it filtered
-
process
-
called when the block output is required by a parent block
-
process
-
-
process
-
-
process
-
-
PROXY_PLUGIN
-
constants that represents all plugin types
-
push
-
adds compiled content to the current block
-
$scope
-
stores the current scope during template runtime
-
$scope
-
variable scope of the compiler, set to null if it can not be resolved to a static string (i.e. if some plugin defines a new scope based on a variable array key)
-
$scopeTree
-
stores the scope tree during template runtime
-
$scopeTree
-
variable scope tree, that allows to rebuild the current scope if required, i.e. when going to a parent level
-
$secure_dir
-
-
$security
-
-
$securityPolicy
-
security policy object
-
$securityPolicy
-
security policy object
-
$security_settings
-
-
$show_compat_errors
-
-
$stack
-
stores the block plugins stack during template runtime
-
$stack
-
block plugins stack, accessible through some methods
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$stack
-
-
String.php
-
-
section.php
-
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smartyinterface.php
-
-
strip.php
-
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safe.php
-
-
spacify.php
-
-
string_format.php
-
-
strip_tags.php
-
-
setAutoEscape
-
changes the auto escape setting
-
setCacheDir
-
sets the cache directory and automatically appends a DIRECTORY_SEPARATOR
-
setCacheTime
-
sets the cache duration for this template
-
setCacheTime
-
sets the cache duration for this template
-
setCacheTime
-
sets the default cache time to use with templates that do not have a cache time set
-
setCharset
-
sets the character set used by the string manipulation plugins
-
setChmod
-
set the chmod value for all files written (cached or compiled ones)
-
setCompileDir
-
sets the compile directory and automatically appends a DIRECTORY_SEPARATOR
-
setConstantHandling
-
sets the constant handling level, defaults to CONST_DISALLOW
-
setCustomPlugins
-
adds the custom plugins loaded into Dwoo to the compiler so it can load them
-
setCustomPlugins
-
adds the custom plugins loaded into Dwoo to the compiler so it can load them
-
setData
-
overwrites the entire data with the given array
-
setDefaultCompilerFactory
-
sets the default compiler factory function for the given resource name
-
setDelimiters
-
sets the delimiters to use in the templates
-
setIncludePath
-
sets the include path(s) to where the given template filename must be looked up
-
setLine
-
sets the line number
-
setLoader
-
sets the loader object to use to load plugins
-
setLooseOpeningHandling
-
sets the tag openings handling strictness, if set to true, template tags can contain spaces before the first function/string/variable such as { $foo} is valid.
-
setNestedCommentsHandling
-
sets the way to handle nested comments, if set to true {* foo {* some other *} comment *} will be stripped correctly.
-
setPhpHandling
-
sets the php handling level, defaults to REMOVE
-
setPluginProxy
-
sets the object that must be used as a plugin proxy when plugin can't be found by dwoo's loader
-
setPointer
-
sets the pointer position
-
setScope
-
sets the scope
-
setScope
-
[runtime function] sets the scope to the given scope string or array
-
setSecurityPolicy
-
sets the security policy object to enforce some php security settings
-
setSecurityPolicy
-
sets the security policy object to enforce some php security settings
-
setSecurityPolicy
-
sets the security policy object to enforce some php security settings
-
setTemplate
-
sets the current template being rendered
-
setTemplateSource
-
overwrites the template that is being compiled
-
singleTag
-
returns a single tag with auto indenting
-
Smarty
-
-
SMARTY_BLOCK
-
constants that represents all plugin types
-
SMARTY_FUNCTION
-
constants that represents all plugin types
-
SMARTY_MODIFIER
-
constants that represents all plugin types
-
SMARTY_PHP_ALLOW
-
-
SMARTY_PHP_PASSTHRU
-
-
SMARTY_PHP_QUOTE
-
-
SMARTY_PHP_REMOVE
-


There are many different configurations that are possible. Generally however it is easiest to use
one of the clusterconf.*
packages to manage these. To set any configurations permanently one
can add setOption(param="value")
values in, for example, an .rProfile.
apply_default_configurations() set_return_type(return_type) get_return_type() set_user(user = NULL) get_user() guess_user()
| return_type | character string, must be one of |
|---|---|
| user | character string, hadoop user name |
In this section the various parameters that are used are defined. Note that all webhdfs
options will begin with webhdfs.
Specifies the flavor of data.frame
returned when querying
hive. Most R users are used to working with data.frame
objects. However this function
allows users to specify a default return type of either data.table
for data.table
users or tbl
for dplyr users.
Some WebHDFS operations and server configurations require authentication, and others don't. For those that do it is necessary to provide a username as part of the command url. If no username is given or an incorrect one is used (i.e., one not associated with an account on the hadoop cluster) then some operations (e.g., rename or delete) will fail with exit status 1. There is a mechanism by which this package guesses at your hadoop username making the assumption that it is the lowercase version of the computer user name. This should work for most people, but not all. If you are one of the lucky ones maintaining multiple (different) usernames then you should set this parameter before trying to use this package.
Specifies the name node web UI port, for use in building the full WebHDFS URL. This defaults to using the Hadoop default port 50070.
Specifies the standard suffix added to the name node address and port number for accessing WebHDFS services. This defaults to the Hadoop standard 'webhdfs/v1'.


2nd to None Web Design
Home
Team
Michael Truss - Lead Developer
Desmond Harris - Developer
About
2nd to None Web Design is a Birmingham based web dev company with 2 employees that customize mobile app development and front end frameworks including ReactJS, AngularJS, HTML, and CSS with a little SASS(lol)
Contact
You can reach me, Michael, or my business associate, Des, by email or phone. So, feel free to contact us anytime of the day and we will return your call within 1 to 2 business days.
Portfolio
2ndtononewebdesign.net
sparksprofessionalpainting.wordpress.com
mjtsfavoritecarsblog.wordpress.com
hopelocating.com(restructured)
WELCOME TO 2ND TO NONE WEB DESIGN!!!
Please fill the form below and we will get back to you as soon as possible. Thanks!:
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Duration
15 minutes
Goals
This exercise adds grouping and sorting support to our ListView
so that the characters are shown grouped by the first letter of their name.
Challenge
In this exercise, we will utilize the built-in grouping support for the ListView
so that our characters are grouped by the first letter of their name. When you are finished, the application will look like:
Here are the basic steps you will go through:
- Change the data source so it's structured as a group.
- Turn on
ListView
grouping. - Set a
GroupDisplayBinding
so we have a group header. - Turn on the Grouped quick index support (only on iOS)
How do I group data with LINQ?
How do I group data in the ListView?
This is intended to be a group exercise done in tandem with a Xamarin University instructor, however you can also follow the step-by-step instructions presented below if you are doing this exercise on your own.
Steps
Change the data source to be structured as a group
Our first step will be to restructure our data. Grouping requires that we have a parent-child collection relationship with the groups being the parent and each group exposing a collection of children. You can use custom objects with collections, or even LINQ to group your data which is what we will do here.
-
Let's start by defining our grouping data structure. Since we can edit this data and delete items from the collection, we want to make sure to use an
ObservableCollection
to provide our collection support. Add the following class to your project:
public class Grouping<K, T> : ObservableCollection<T> { public K Key { get; private set; } public Grouping(K key, IEnumerable<T> items) { Key = key; foreach (var item in items) this.Items.Add(item); } }
-
Open the AllContacts.xaml.cs code behind file - we will replace the current
BindingContext
in code since with a LINQ expression that groups our data the way we need it to be. -
Take the
SimpsonFactory.Characters
collection and use LINQ to order and group the collection and then assign it to theBindingContext
- Order it by the
Name
property. - Group it by the first letter of the
Name
property - make sure to turn that into a string - For the matching items, return the entire
Person
object. - Finally, take the resulting items and
Select
them into a newGrouping<string,Person>
object. - You will need to add a
using
forSystem.Linq
. - Check out the code below if you aren't familiar with the
GroupBy
LINQ operator.
- Order it by the
Turn on Grouping support in the ListView
Our next step is to activate the grouping support in the ListView
.
- Set the
ListView.IsGroupingEnabled
property totrue
in the XAML markup. - Finally, add a binding for the
GroupDisplayBinding
property so it uses theKey
property being supplied by the LINQGroupBy
expression which is populating theListView
.
- Run the application to see the results. It should now be grouped by the first letter.
Optional: Fix the bugs
The data is grouping properly, but we've introduced a few problems into the application.
-
Try deleting a record (either through the "Edit" button, or through a swipe to delete gesture). Notice it doesn't delete anymore - because the code behind logic is removing the item from the original collection, not from our grouped collection.
- The Fix: This one is tricky. There is an obvious problem, and then a not-so-obvious problem.
-
First, the obvious: change the code behind to walk the
IEnumerable<Grouping<string,Person>>
collection assigned to theBindingContext
and find the passedPerson
. Then remove it from that collection. -
The not-so-obvious: The above fix won't work because the assigned collection isn't really a collection at all - it's an
IEnumerable
. That means it's re-evaluated each time you enumerate it, so you aren't working with the same collection.. and that's a problem. Fix it by pushing the created objects into a real list (or even better an ObservableCollection!)
-
The group headers are really large. This is because we set the
RowHeight
on theListView
to be "80" which means even the group headers are sized that way.- The Fix: Use the
HasUnevenRows
andHeight
property on theViewCell
to make the actual data rows "80" units tall, but leave the group headers at a normal size.
- The Fix: Use the
-
Our
Footer
is now incorrect - because ourBindingContext
is changed.- The Fix: You will need to change the binding source for the
Footer
property assigned on theListView
.
- The Fix: You will need to change the binding source for the
- If you run the application on Android where the background is black, the different image sizes are a bit jarring. How can you fix this? Hint: think about placing something behind the image to color the space.
- See if you can fix each of these issues after class. You can check the completed solution for the code for each fix.
Summary
In this exercise, we implemented the grouping feature for the ListView
so that our data is grouped with a header.


WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within
any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web
standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the
web page canvas. WebGL became a standard in modern bowsers in 2011
Three.js and Babylon started as 3d in the browser libraries and added VR features later. But we also
have a VR first library built on top of Three.js...
Create a new repo for storing your XR scenes and publish it to web unser the settings
Open it in Github desktop
Open basic.html in a text editor
also cd into it from the terminal and type 'live-server'
Lets look at the code really quick
Add a primitive cube in between the scene tags
A-Frame uses a right-handed coordinate system. With the default camera direction: positive X-axis
extends right, positive Y-axis extends up, and the positive Z-axis extends out of the screen towards
us:
The default camera is at 0 0 0 the same as our box
Change the position attribute of the box so it is in front of the camera
We we can add a ground plane to give us some perspective
Adding an image texture to the box is easy with the src attribute
Aframe has an asset manager system
It's better to use this, within the a-scene tags add a-asset open and closing tags
Within the a-assets tags load an image and give it an id
Set the src attribute of the object you want to texture to the id of the image
Open basic.html in a text editor
also cd into it from the terminal and type 'live-server'
Your browser will open to http://locahost:8080
We can navigate in this scene with the WASD controls
Use the left mouse button for trackball control
A-Frame uses a right-handed coordinate system. With the default camera direction: positive X-axis
extends right, positive Y-axis extends up, and the positive Z-axis extends out of the screen towards
us:
A-frame give us some geometry primitives, let's add some to a scene
Open 1.html from the code folder
Add the following code between the a-scene tag
A-frame tags are just like html
Lets look at 2.html in the browser and code editor
Here we see 5 sphere primitives with different attributes
As A-frame is built on top of Three.js we can build our own custom primities(more on this later)
Scene 4.html shows how to add an image with the a-image tag
Scene 5.html shows how to add an image with the a-curvedimage tag
The curved image primitive creates images that bend around the user. Curved images arranged around the
camera can be pleasing for legibility since each pixel sits at the same distance from the user.
a-curvedimage reference
Adding a 360 image is easy look at 6.html
Here, we are using th a-sky tag with and equiractangular image
Equirectangular projection is an image projection used for cinematic VR content, which applies a certain
distortion to a panorama so that it is shown correctly when projected on the inside of a sphere
Note that 4,5,6.html use an a-assets opeing and closing tag inside a-scene
Inside those tage we load the images
This is a-frames assets management system for preloading items before the scene loads
Here we should include 3d models, Images, Video and Textures
Homework: Make a scene, put on github, share in discord
3D file formats
The OBJ file format is a simple data-format that represents 3D geometry alone — namely, the position
of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces
that make each polygon defined as a list of vertices, and texture vertices.
FBX (Filmbox) is a proprietary file format (.fbx) developed by Kaydara and owned by Autodesk since
2006. It is used to provide interoperability between digital content creation applications.
glTF (GL Transmission Format) is a file format for 3D scenes and models using
the JSON standard.
It is described by its creators as the "JPEG of 3D."
It is an API-neutral runtime asset delivery format developed by the Khronos
Group 3D Formats Working Group.
The intention is that glTF be an efficient, interoperable asset delivery format
that compresses the size of 3D scenes and minimizes runtime processing by applications using
WebGL and other APIs.
glTF also defines a common publishing format for 3D content tools and services.


As a transplant from the Big Island of Hawaii, I now call Portland, Oregon home. I am an aspiring developer, and wish to further develop my skills and pursue a career in the field. In my spare time, I enjoy playing music, enjoying the beautiful outdoors of this state, and watching and playing basketball. Here is a link to my GitHub account which contains present and past projects!
Kimlan Nguyen
This guy is awesome. He is generous and has a great sense of humor. Everyone who knows Kimlan loves him. He likes having a beer or two with friends at Bailey's Tap Room, and has not missed a single taco tuesday at Kelly's. Kimlan is an aspiring programmer. You can see his awesome projects Github
Jordan Loop
Jordan is enrolled in the C# course at Epicodus. He enjoys building practical applications to make common tasks easier. On the weekends he plays strategy board games with friends and family, and hangs out with his wife and cat. You can check out some of his work on his Github.
Corey Redding
Born in Ventura California, Southern California has been my home up until the last two years. A transplant to Oregon, in the hopes of finding a creative career in Portland. Graduated from Cal State University of Northridge in Graphic Design, I am a true lover of typography design and illustration, I hope to transfer all of my learned skills into the web development world. Although there is no NHL team here in Oregon (or WA) I get my hockey fix playing beer league here in the city and attending Winterhawks games. Visit my Github and portfolio


Provides a function sfc() to compute the substance flow with the input files — "data" and "model". If sample.size is set more than 1, uncertainty analysis will be executed while the distributions and parameters are supplied in the file "data".
| Version: | 0.1.0 |
| Depends: | R (≥ 3.1.0), dplyr, tidyr |
| Imports: | stats, utils, triangle, zoo, sna |
| Published: | 2016-08-25 |
| Author: | Hu Sheng [aut, cre] |
| Maintainer: | Hu Sheng <shenghu at nju.edu.cn> |
| BugReports: | https://github.com/ctfysh/sfc/issues |
| License: | GPL-2 | GPL-3 [expanded from: GPL] |
| URL: | https://github.com/ctfysh/sfc |
| NeedsCompilation: | no |
| Materials: | README |
| CRAN checks: | sfc results |
| Reference manual: | sfc.pdf |
| Package source: | sfc_0.1.0.tar.gz |
| Windows binaries: | r-devel: sfc_0.1.0.zip, r-release: sfc_0.1.0.zip, r-oldrel: sfc_0.1.0.zip |
| OS X binaries: | r-release: sfc_0.1.0.tgz, r-oldrel: sfc_0.1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=sfc to link to this page.


There are two ways to use JGit4MATLAB. It can be used as a command similar to Git.
jgit <command> [<options>] [<args>...] -- [<args>...]
JGit4MATLAB parses a subset of Git commands, options and arguments. Use jgit help [<command>] to see what Git commands are available and to get help for a particular command.
JGit4MATLAB can also be used by calling methods from the JGit class, a thin wrapper around the JGit Git API.:
JGit.command(args,param,key,...)


Instructions:
You have 3 lives.
Destroy enemy planes and the boss to advance to the next level.
Plane controls:
W - forward
- A - left
- S - backward
- D - right
Hold down multiple keys at once to move diagonally
(e.g. AW)
Instructions:
You have 3 lives.
Destroy enemy planes and the boss to advance to the next level.
Plane controls:
Hold down multiple keys at once to move diagonally
(e.g. AW)


The "Label fonts" panel lets you configure the fonts used to draw node labels. This help describes label drawing when the "Use multiple font labels" box is checked.
CONSTELLATION uses the fonts installed on your workstation to draw node and connection labels on graphs. More than one font can be used, depending on the text being displayed.
To render a label, CONSTELLATION uses the following steps.
English text is read left-to-right. However, other text (such as Arabic and Hebrew) is read right-to-left. The text is scanned to see which direction it belongs to, and split into runs, such that each run contains text of a single direction.
Note that the Unicode bidirectional algorithm is not used to determine direction. Because the context is CONSTELLATION labels rather than general text, a much simpler algorithm is used.
Text that runs in a single direction can require more than one font to be rendered. For example, text that consists of an English word followed by a Chinese word is entirely left-to-right, but the font used to draw the English text may not contain any Chinese characters. If this is the case, and assuming the correct fonts are available, the text will be split into two runs: one for each font.
Font selection is described below.
If there is more than one run, and the final run is left-to-right and ends with a type (that is, ends with "<...>"), the text of the type is moved to the beginning of the text.
Use the text area in the "Label Fonts" panel to specify fonts, one per line, with more specific fonts first. The menus below the text area contain the available options.
Fonts can be specified using either their font name, or the name of the file containing the font. OpenType font files (.otf) and some TrueType font files (.ttf) must be specified using the filename.
On Windows, if an OTF font file name such as NotoSerifSC-Regular.otf is specified, the file will first be looked for in the user's local profile font directory %LOCALAPPDATA%/Microsoft/Windows/Fonts/NotoSerifSC-Regular.otf, then the windows directory %WINDIR%/Fonts/NotoSerifSC-Regular.otf.
An absolute filename (C:/MyFonts/font1.ttf or /fonts/font1.ttf) can be used to specify a font file.
Blank lines and lines beginning with # are ignored.
An example:
Courier New Noto Sans Arabic C:\Users\User1\Downloads\Fonts\NotoSerifCJKtc-Regular.otf
This configuration first attempts to use the installed font Courier New, then the installed font Noto Sans Arabic, and finally the font in the file C:\Users\User1\Downloads\Fonts\NotoSerifCJKtc-Regular.otf.
Fonts can be tagged with additional information. Adding one of the tags BOLD, ITALIC, or BOLD_ITALIC will have the corresponding effect on the font.
Courier New,BOLD Noto Sans Arabic C:\Users\User1\Downloads\Fonts\NotoSerifCJKtc-Regular.otf
This configuration is the same as the previous one, but uses Courier New Bold.
Each Unicode codepoint has an associated script: for example, English uses Latin script, and Russian uses Cyrillic script.
The Arial font contains both Latin and Arabic script, but you may want use Arial for latin characters, and a different font (say, Noto Sans Arabic) for Arabic characters. You can do this by tagging a font with the scripts it should use or not use.
Arial,LATIN,COMMON Noto Sans Arabic C:\Users\User1\Downloads\Fonts\NotoSerifCJKtc-Regular.otf
This configuration specifies that Arial will be used only for LATIN (ABC...) and COMMON (punctuation and other symbols) codepoints. This excludes Arabic codepoints, which will therefore be drawn using Noto Sans Arabic.
Arial,BOLD,!ARABIC Noto Sans Arabic C:\Users\User1\Downloads\Fonts\NotoSerifCJKtc-Regular.otf
This is an alternative to the previous configuration: the "!" signifies a negation, so Arial Bold will not be used for Arabic codepoints, which will therefore be drawn using Noto Sans Arabic.
Regardless of the fonts that are specified, CONSTELLATION appends the Java font SansSerif to the font list. (On Windows this is typically Arial combined with some other fonts.) Even if the list is empty, or the fonts in the list cannot display all of the codepoints required for labels, CONSTELLATION will always attempt to use SansSerif. This does not guarantee that all codepoints can be displayed
To ensure that your font configuration is correct, use the Validate button. A message will describe the problem if the configuration is incorrect.


interface ResultEnum
Interface that allows easy identifier retrieval for children with an implemented identifier
(common, js, jvm)
retrieveIdentifier |
abstract fun retrieveIdentifier(): Any |
(common, js, jvm)
CopyrightType |
Copyright statement type of an Album enum class CopyrightType : ResultEnum |
(common, js, jvm)
CurrentlyPlayingType |
The object type of the currently playing item enum class CurrentlyPlayingType : ResultEnum |
(common, js, jvm)
PlaybackAction |
Action a user takes that will affect current playback enum class PlaybackAction : ResultEnum |
(common, js, jvm)
RepeatState |
How and if playback is repeating enum class RepeatState : ResultEnum |


Class AbstractHandler
Abstract Slim application handler
Direct known subclasses
Slim\Handlers\AbstractError, Slim\Handlers\NotAllowed, Slim\Handlers\NotFound
protected
string
|
#
determineContentType( Psr\Http\Message\ServerRequestInterface $request )
Determine which content type we know about is wanted using Accept header |
protected
array
|
$knownContentTypes
Known handled content types |
#
[
'application/json',
'application/xml',
'text/xml',
'text/html',
]
|


Type with a GPT-2 Huggingfacepretrained Language Model.
Prompt it with a sentence and have it keep writing for you!
How do you want to start (max 100 chars)?How many text samples do you want the model to generate starting from your prompt?
Between 1 and 4:
How many words do you want the model to generate per sample?
Between 1 and 100:
How much creative do you want the model to be (temperature)?
0: conservative model, picks the word with the highest probability.
1: more creative model, picks random word across top probable ones.
Between 0 and 1:
When predicting the next word choose from the top N words with a cumulative probability of...Nucleus filtering with probability between 0 and 1:
When predicting the next word choose from the top N most likely words where N is...
Between 0 and 1000:


Impeachment Inquiry Hearings Hand Fox News Its Highest Rated Week of 2019
Channel topped broadcast and cable news networks in total day viewership during first week of hearings
by Lindsey EllefsonFox News beat the other broadcast and cable news networks in viewership during both days of the impeachment inquiry hearing coverage last week to deliver its highest-rated week of the year in total day viewership.
The week of Nov. 11 brought in Fox News’ highest viewership since the 2018 midterm election, according to Nielsen ratings.
Also Read:
From Nov. 11 to Nov. 17, Fox News brought in 1.7 million total viewers, with 272,000 viewers in the key 25-54 age demographic. MSNBC brought in 1.3 million total viewers with 198,000 in the key demo, while CNN brought in 823,000, of which 195,000 were in the key demo.
On day two of the hearings, which took place Nov. 15, Fox News saw 2.8 million average viewers from 9:00 a.m. ET to 3:30 p.m. ET, 412,000 of whom were in the key age demographic. MSNBC averaged 2.7 million total viewers in that time span. 393,000 of those were in the 25-54 age demographic. On CNN, the average viewers for that time period were 1.8 million, of which 381,000 were in the demo.
Also Read:
Though Fox News was the early ratings winner among cable news channels on the first day of hearings, Nov. 13, ABC actually topped the key adults 25-54 demographic when looking across all of TV.
Early Nielsen research shows that Fox News averaged 2.9 million total viewers, with 444,000 in the main news demo tuning in from 10 a.m ET to 4 p.m. ET, which is when the hearings were taking place.


astropy.coordinates supports a rich system for transforming coordinates from one system to another. The key concept is that a registry of all the transformations is used to determine which coordinates can convert to others. When you ask for a transformation, the registry (or “transformation graph”) is searched for the shortest path from your starting coordinate to your target, and it applies all of the transformations in that path in series. This allows only the simplest transformations to be defined, and the package will automatically determine how to combine those transformations to get from one system to another.
As described above, there are two ways of transforming coordinates. Coordinates that have an alias (created with coordinate_alias) can be converted by simply using attribute style access to any other coordinate system:
>>> from astropy import units as u
>>> from astropy.coordinates import Galactic, ICRS
>>> gc = Galactic(l=0, b=45, unit=(u.degree, u.degree))
>>> gc.fk5
<FK5 RA=229.27250 deg, Dec=-1.12842 deg>
>>> ic = ICRS(ra=0, dec=45, unit=(u.degree, u.degree))
>>> ic.fk5
<FK5 RA=0.00001 deg, Dec=45.00000 deg>
While this appears to be simple attribute-style access, it is actually just syntactic sugar for the transform_to method:
>>> from astropy.coordinates import FK5
>>> gc.transform_to(FK5)
<FK5 RA=229.27250 deg, Dec=-1.12842 deg>
>>> ic.transform_to(FK5)
<FK5 RA=0.00001 deg, Dec=45.00000 deg>
The full list of supported coordinate systems and transformations is in the astropy.coordinates API documentation below.
Additionally, some coordinate systems support precessing the coordinate to produce a new coordinate in the same system but at a different equinox. Note that these systems have a default equinox they start with if you don’t specify one:
>>> from astropy.time import Time
>>> fk5c = FK5('02h31m49.09s +89d15m50.8s')
>>> fk5c.equinox
<Time object: scale='utc' format='jyear_str' value=J2000.000>
>>> fk5c
<FK5 RA=37.95454 deg, Dec=89.26411 deg>
>>> fk5c.precess_to(Time(2100, format='jyear', scale='utc'))
<FK5 RA=88.32396 deg, Dec=89.54057 deg>
You can also specify the equinox when you create a coordinate using an astropy.time.Time object:
>>> fk5c = FK5('02h31m49.09s +89d15m50.8s',
... equinox=Time('J1970', scale='utc'))
>>> fk5c.precess_to(Time(2000, format='jyear', scale='utc'))
<FK5 RA=48.02317 deg, Dec=89.38672 deg>
Coordinate systems do not necessarily all support an equinox nor precession, as it is a meaningless action for coordinate systems that do not depend on a particular equinox.
Furthermore, coordinates typically have an obstime attribute, intended to record the time of the observation. Some systems (especially FK4) require this information due to being non-inertial frames (i.e., they rotate over time due to motions of the defining stars).


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Nintendo Switch indie livestream tomorrow
From 6pm UK time.
by Tom PhillipsNintendo will hold an indie game focused presentation tomorrow, 10th December, at 6pm UK time.
Named Indie World, it'll be a 20-minute long Nintendo Direct-style broadcast focusing on Switch indie games.
You'll be able to watch it via the video embed below, and we'll of course report on all the big announcements shortly after.
This week is a busy one for game announcements. Things kick off at 2pm with PlayStation's own version of a Nintendo Direct, State of Play.
Then, on Friday, you can join us in the wee hours of the morning (from 1.30am) for The Game Awards. We're expecting a couple of things from Nintendo there, too.


--- layout: post authors: ["Greg Wilson"] title: "Coding for Librarians" date: 2015-05-22 time: "20:00:00" tags: ["Noticed", "Librarians"] ---
Andromeda Yelton (who has featured in this blog before) has written a set of six articles for Library Technology Reports titled Coding for Librarians: Learning by Example. From the introduction:
[This] draws from more than fifty interviews with librarians who have written code in the course of their work. Its goal is to help novice and intermediate programmers understand how programs work, how they can be useful in libraries, and how to learn more.
Three chapters discuss use cases for code in libraries. These include data import, export, and cleanup; expanded reporting capability; and patron-facing services such as improvements to catalog and LibGuide usability. Most of the programs discussed are short&mash;under a hundred lines—so that implementing or modifying them is within the reach of relatively novice programmers. Where possible, links to the code itself are provided. Several scripts are explained in depth.
Additional chapters focus on nontechnical aspects of library code. One chapter outlines political situations that have been faced by librarians who code and the solutions they have employed. Another chapter shares interviewees' advice on specific resources and strategies for learning to code.
It's great stuff: I wish we had something like it for different scientific disciplines, and I hope to borrow a lot of ideas from it as we re-work our lessons in the coming months.


CHRISTIAN STANFIELD
DEVELOPER
FILMMAKER
Dev Bootcamp Portfolio | September 2014
Tech Blog
Cultural Blog
Responsive Design
Javascript Game
Javascript Cheatsheet
Grocery List App
Github
Vimeo
LinkedIn


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Published in Remote Sensing, 2018
This paper aims at detecting and classifying different ships and manmade targets in GF-3 SAR images. SCI Q1, IF(2018) =4.118), highly cited.
Recommended citation: Ma, M., Chen, J., Liu, W., & Yang, W.(2018). "Ship classification and detection based on CNN using GF-3 SAR images " Remote Sensing. 10(12),2043. https://doi.org/10.3390/rs10122043
Published in TRECVIDS, 2019
Recommended citation: Chang, X., Liu, W., Huang, P. Y., Li, C., Zhu, F., Han, M., ... & Liang, J. (2019). MMVG-INF-Etrol@ TRECVID 2019: Activities in Extended Video. In TRECVID https://www-nlpir.nist.gov/projects/tvpubs/tv19.papers/mmvg-Informedia.pdf
Published in The Journal of Engineering, 2019
Recommended citation: Ma, M., Zhang, H., Sun, X., & Chen, J. (2019). Maritime targets classification based on CNN using Gaofen-3 SAR images. The Journal of Engineering, 2019(21), 7843-7846. https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8916017
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Vision:
To be a globally recognized brand and one of the largest quality and elegant fashion retailers in Africa.
Zinzi is a very ambitious prodigy with a combination of proligic skills.
She holds a degree in Safety Management from the University of South Africa and is currently enrolled for a law Degree with the same University.
She is a business woman, a motivational speaker with the zeal to inspire women from underserved communities.
She founded Zinzi's Elegant Corner in 2017 which aims to be a globally recognized brand and one of the largest quality and elegant fashion retailers in Africa.
The company was inspired by her very own love and taste for fashion.
Zinzi loves elegance hence the name; Zinzi's Elegant Corner.


Stage 0 - Lesson 1: Converting my notes to HTML
"You can learn anything"
Thinking like a Programer:
1. Procedural Thinking
2. Abstract Thinking
3. Systems Thinking
4. Technological Empathy
5. Debugging
Cool tools that might come handy:
Scratchpad.io,
Codepen.io,
jsfiffle.net
Personal notes:
+ Don't forget about your deadlines
+ Don't cram two stages in two days
+"Try your best to complete this lesson (and Stage 0 which comes after), within a week of signing up!" I failed at that one
The Basics of HTML:
Instructor Steve Huffman, The Reddit guy
Our Objectives:
1.

2. use HTML tags to create a simple HTML document that a browser can display as a web page
The basics of the web notes:
The web, HTML, URLS, HTP, Web Applications
+ The worldwide web: collection of html documents
+ HTML: Hypertext Markup Language
Major pieces of the web: you -> browser -> internet -> http (protocol) -> servers
HTML contains:
+ Text content: what you see
+ Markup: what it looks like
+ References to other pages
From this point on I don't know how to make the code look pretty on the html, I know I can look it up, but I preffer not o cheat and get a deeper understanding
HTML Markup: Tags
Structure: " Contents "
practice with steve at: Scratchpad
b - Bold Tag
contents
em - tag
Contents
HTML Attributes!
contents
a Anchor tag
derp
Image Tag IMG
a void tag is a tag that has no content, so it doesnt need a closing tag)
So how will you ever remember details like this?
Well... you don't have to!. New programmers often struggle with this because in other learning environments it's often important that you remember a lot of facts.
But programming doesn't work like that! There's just too many facts to remember them all.
Instead, you need to understand a few big ideas and know how to get the details you need when you need them.
WHITESPACE (
inline,
block)
break (void)
content
Span/div (Container elements)
span inline, div block
Review the inline vs block explanation
That's right! a, span, br, img, and strong are all inline elements while div, p, and form are block elements
HTML DOCUMENTS
What I've learned:
1. Overview of the Internet
2. Introduction to HTML
What to take away from this lesson.
The five most important things to take from this lesson are the following:
1 - What a Web Page is
A web page is a text document written in a language called HTML. Web browsers read these documents, and then interpret and display them.
2 - How Coding Works
Coding happens when programmers write text in a language that a computer can understand. The computer can then follow the instructions the programmer wrote. For example, the computer might do this by making text like this:
I'm learning to code!
look like this:
I'm learning to code!
3 - Computers are Stupid
Programmers need to write exactly the way a computer understands (also known as writing with correct "syntax").
For example, if you forget to close a tag, the computer won't be able to figure out what you had intended to make bold. This "stupidity" can be very frustrating, but it also gives programmers incredible power: if you know how to talk to a computer than you can tell it to do anything you want.
4 - Programmers Can't Remember Everything
There are too many details to keep everything in your head. And that's okay. If you forget how to make text italic in HTML, you can always just look it up.
5 - Basic HTML Vocabulary
You will be using HTML in the next few lessons, so it will be helpful if you're comfortable with the jargon.
Tag:
An HTML tag is always contained within angled brackets. Most tags have an opening tag ( for example) and a closing tag, (
). Some tags (called "void" tags) do not require a closing tag (like the
tag).
Element: An HTML element refers to everything within a set of opening and closing tags.
Attribute: This is a property of an HTML element. For example, to set the href attribute of an anchor tag to the Udacity URL, you would write Udacity
Stage 1 - Lesson 2: Converting my notes to HTML
"Curated Path to expertise"
+ Allocate 10hours per week, in my case I allocated two 5 hours slots
+ Remener to introduce yourself to the discussion forums
+ shcedule a session with the coach, figure out the google plus thingie
The Stages of Expertise
0 Ignorance
(Minutes)
1 Awareness
(Days)
2 Ability
(Years)
3 Fluency
Ability + awareness allows you to make smart decisions
The goal is to get Ability of the top important topics
When Frustarted or confused, ask for help (google or forum)
The second thing you can do is take a break
The third thing you can do is just keep going!
Looking things up is Authentic: "Looking up things as you need them is a totally normal thing to do"
General Outline of the course:
See HTML as a Webpage > Work Session 1
See a web page as HTML > Work Session 2
Adding Style; Avoid Repetition with CSS
Make your page look good
First Stage: This stage is actually a combination of pieces from two other Udacity classes - Web Development and Introduction to HTML and CSS.
Personal Notes:
1.1 Already Completed
1.2 Creating a Structured Document
Jane Doette Front-end Ninja
Framewrok + Rsponsive design
HTML is the structure
CSS is the style
Javascript is the interaction components
Stage 0 homework
Tree Like Structure: https://en.wikipedia.org/wiki/Tree_structure
Stage 1 Summary:
HTML and CSS are both "languages"
HTML controls the "structure" of a web page
CSS controls the "style" of a page (how it looks).
When programmers talk about the "DOM" (Document Object Model) they are talking about the tree-like structure of a page.
HTML: Language, with specific Syntax and rules
HTML tag
Boxifying the design
Front End Engineer Jaques Favreau
Download Sublime Text https://www.sublimetext.com/3
Boxes to HTML
Stage 1 - Lesson 3: CSS styling
Essential idea: "Don't repeat yourself"
Avoiding repetition is essential to all areas of programming
+ CSS as search and replace
+ what do Casscading or sheets mean?
+ you can have many, think of them as Laws.
(That idea is known as inheritance and understanding it requires abstract thinking.)
Wikipedia Article on Inheritance
Personal note: what is a box-related property?
+CSS selector. Class->attribute->element
+more about colors
+it doesn't make sense to memorize all the options, you can consult the CSS reference
+font properties
CSS Summary and Reference: CSS is code written to control the "style" of HTML elements.
How do I include CSS Styling in my web page?
+ Method 1: write CSS in the of your HTML
+ Method 2: Link your HTML to a separate CSS file
+ Method 3(very bad idea): Write your style inline with your HTML
StackOverflow Article
Semantic tags
The Box Model Demo
The Box model revisited: Webkit, moz, ms
Positioning boxes, using flex


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