This document contains the results of auditing codepro.audit at 12/11/14 10:36 AM, using the audit rule set CS308Rules.
This document contains the results of auditing codepro.audit at 12/11/14 10:36 AM, using the audit rule set CS308Rules.
| Violation | Recommendation | Severity | Resource | Line |
|---|---|---|---|---|
| Method has 4 levels of nested blocks | Reduce the complexity of the method by extracting some of the code into a separate method. | Medium | GoalObjectAuthor.java | 25 |
| Method has 4 levels of nested blocks | Reduce the complexity of the method by extracting some of the code into a separate method. | Medium | GoalObjectiveID.java | 27 |
| Method has 4 levels of nested blocks | Reduce the complexity of the method by extracting some of the code into a separate method. | Medium | GoalTypesMenu.java | 25 |
| Method has 4 levels of nested blocks | Reduce the complexity of the method by extracting some of the code into a separate method. | Medium | Reflection.java | 68 |
| Violation | Recommendation | Severity | Resource | Line |
| Closing brace for a method should appear on a new line | Move the closing brace to the next line. | Low | AbstractGUI.java | 120 |
| Closing brace for a method should appear on a new line | Move the closing brace to the next line. | Low | AbstractGUI.java | 121 |
| Closing brace for a method should appear on a new line | Move the closing brace to the next line. | Low | PopUpPane.java | 42 |
| Closing brace for a method should appear on a new line | Move the closing brace to the next line. | Low | PopUpPane.java | 43 |
| Closing brace for a method should appear on a new line | Move the closing brace to the next line. | Low | PopUpPane.java | 44 |
| Closing brace for a method should appear on a new line | Move the closing brace to the next line. | Low | GoalChecker.java | 48 |
| Closing braces should appear on a new line | Move the closing brace to the next line. | Low | RuntimeSpriteCharacteristics.java | 79 |
| Closing braces should appear on a new line | Move the closing brace to the next line. | Low | RuntimeSpriteCharacteristics.java | 80 |
| Closing braces should appear on a new line | Move the closing brace to the next line. | Low | RuntimeSpriteCharacteristics.java | 89 |
| Closing braces should appear on a new line | Move the closing brace to the next line. | Low | RuntimeSpriteCharacteristics.java | 90 |
| Violation | Recommendation | Severity | Resource | Line |
| Invalid class name: "Print_Stack_Trace_Label" contains an underscore | Rename the class from "Print_Stack_Trace_Label" to "PrintStackTraceLabel". | Medium | Print_Stack_Trace_Label.java | 7 |
| Violation | Recommendation | Severity | Resource | Line |
| Invalid constant name: "numClasses" starts with lowercase letters | Rename the field from "numClasses" to "NUMCLASSES". | Medium | DecisionTable.java | 25 |
| Invalid constant name: "types" starts with lowercase letters | Rename the field from "types" to "TYPES". | Medium | DecisionTable.java | 26 |
| Invalid constant name: "collisions" starts with lowercase letters | Rename the field from "collisions" to "COLLISIONS". | Medium | DecisionTable.java | 27 |
| Invalid constant name: "gapSize" starts with lowercase letters | Rename the field from "gapSize" to "GAPSIZE". | Medium | DecisionTable.java | 28 |
| Invalid constant name: "maxDimension" starts with lowercase letters | Rename the field from "maxDimension" to "MAXDIMENSION". | Medium | DecisionTable.java | 29 |
| Invalid constant name: "maxDimensionSize" starts with lowercase letters | Rename the field from "maxDimensionSize" to "MAXDIMENSIONSIZE". | Medium | DecisionTableButton.java | 14 |
| Invalid constant name: "dimension" starts with lowercase letters | Rename the field from "dimension" to "DIMENSION". | Medium | DecisionTableButton.java | 15 |
| Invalid constant name: "barOffset" starts with lowercase letters | Rename the field from "barOffset" to "BAROFFSET". | Medium | DecisionTableButton.java | 16 |
| Invalid constant name: "text" starts with lowercase letters | Rename the field from "text" to "TEXT". | Medium | DecisionTableButton.java | 17 |
| Invalid constant name: "mySpacing" starts with lowercase letters | Rename the field from "mySpacing" to "MYSPACING". | Medium | HUD.java | 8 |
| Invalid constant name: "myBackground" starts with lowercase letters | Rename the field from "myBackground" to "MYBACKGROUND". | Medium | IntroSplashScreen.java | 27 |
| Invalid constant name: "propFileRoot" starts with lowercase letters | Rename the field from "propFileRoot" to "PROPFILEROOT". | Medium | IntroSplashScreen.java | 28 |
| Invalid constant name: "collisionResultPath" starts with lowercase letters | Rename the field from "collisionResultPath" to "COLLISIONRESULTPATH". | Medium | CollisionFactory.java | 17 |
| Invalid constant name: "cameraPath" starts with lowercase letters | Rename the field from "cameraPath" to "CAMERAPATH". | Medium | CameraFactory.java | 9 |
| Invalid constant name: "goalPath" starts with lowercase letters | Rename the field from "goalPath" to "GOALPATH". | Medium | GoalFactory.java | 9 |
| Violation | Recommendation | Severity | Resource | Line |
| Dangling else clause | Enclose the then clause in a block. | Medium | UserInputDropDownMenu.java | 48 |
| Dangling else clause | Enclose the then clause in a block. | Medium | SpriteCharacteristics.java | 182 |
| Violation | Recommendation | Severity | Resource | Line |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | GoalPoints.java | 20 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | GoalReachDistance.java | 25 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | LevelCameraVelocity.java | 22 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | LevelCameraX.java | 22 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | LevelCameraY.java | 23 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | SpriteHealth.java | 20 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | SpriteHeightController.java | 19 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | SpriteOrientation.java | 19 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | SpriteRewardCharacteristic.java | 23 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | SpriteVelocity.java | 21 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | SpriteWidthController.java | 20 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | SpriteXController.java | 13 |
| Empty catch clause for exception e | Delete the empty catch clause. | Medium | SpriteYController.java | 20 |
| Violation | Recommendation | Severity | Resource | Line |
| Empty statement | Delete the empty statement. | High | LevelCamera.java | 20 |
| Empty statement | Delete the empty statement. | High | LevelPhysics.java | 20 |
| Violation | Recommendation | Severity | Resource | Line |
| Extra semicolon | Delete the extra semicolon. | Low | GoalObjectAuthor.java | 20 |
| Extra semicolon | Delete the extra semicolon. | Low | PictureLibrary.java | 52 |
| Violation | Recommendation | Severity | Resource | Line |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | AbstractGUI.java | 20 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | BackgroundSplashImage.java | 11 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | BlankSpaceTextChecker.java | 15 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | CreateGameLabel.java | 11 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | DecisionTable.java | 49 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | DraggableItem.java | 41 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | DraggableItem.java | 48 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | EnemiesLibrary.java | 6 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameAuthorBottomLayoutNode.java | 39 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameAuthorSplashScreen.java | 22 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameAuthorSplashScreen.java | 24 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameObject.java | 79 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameObject.java | 80 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameObject.java | 81 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 43 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 74 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 75 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 95 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 98 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 100 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 102 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 104 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 106 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 109 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 111 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 114 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 122 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 124 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 126 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 129 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 131 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 133 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 168 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 187 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 189 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 191 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 195 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 199 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 202 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 216 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 253 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 268 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 320 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 322 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 324 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 326 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 332 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 334 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 336 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 339 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 340 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 349 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 351 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 353 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 355 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 361 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 363 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 365 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 368 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 369 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 380 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 384 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 402 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 416 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 418 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 419 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 421 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 427 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 430 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 435 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 446 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 451 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 458 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 463 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePane.java | 481 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalCharacteristicController.java | 35 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalCharacteristicController.java | 41 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalCharacteristicController.java | 42 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalObject.java | 25 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalObject.java | 26 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalObject.java | 27 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalObjectAuthor.java | 36 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalObjectiveID.java | 38 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalsLibrary.java | 18 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | KeyFramePopUpPane.java | 97 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LayoutNode.java | 8 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelBar.java | 23 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelBar.java | 38 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelBar.java | 52 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelCamera.java | 11 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelCamera.java | 21 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelCamera.java | 22 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelCamera.java | 23 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelCamera.java | 24 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelCameraVelocity.java | 6 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelCameraX.java | 6 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelCameraY.java | 7 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelPhysics.java | 11 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelPhysics.java | 21 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelPhysics.java | 22 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelPhysics.java | 23 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelPhysics.java | 24 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | MessagePopUp.java | 80 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | MessagePopUp.java | 81 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | MessagePopUp.java | 83 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | MoveTextUpAndCenterLabel.java | 10 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | NextLevelProperty.java | 33 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | NextLevelProperty.java | 34 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 14 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 15 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 16 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 17 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 18 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 19 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 20 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 21 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 22 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 23 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 24 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 25 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 26 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 27 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 28 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 29 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 30 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 31 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 32 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 33 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 34 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 35 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 36 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 37 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 38 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 39 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PaneChooser.java | 40 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PlayPane.java | 19 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PlayPane.java | 20 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PlayPane.java | 21 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PopUpPane.java | 83 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PreviousLevelProperty.java | 33 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PreviousLevelProperty.java | 34 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | Print_Stack_Trace_Label.java | 11 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ScrollingBarPair.java | 30 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | SplashScreenObject.java | 14 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | SpriteCharacteristicController.java | 37 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | SpriteCharacteristicController.java | 38 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | SpriteMovement.java | 28 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | SpriteMovement.java | 35 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | SpriteMovement.java | 36 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | SpriteMovement.java | 37 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | SpriteMovement.java | 56 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | SpriteRewardCharacteristic.java | 6 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | UserInputDropDownMenu.java | 47 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | UserInputDropDownMenu.java | 49 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | UserInputFactory.java | 28 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | UserInputFactory.java | 29 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | UserObjectsLibrary.java | 35 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePlayer.java | 93 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePlayer.java | 202 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePlayer.java | 203 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePlayer.java | 204 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePlayer.java | 205 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePlayer.java | 206 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePlayer.java | 207 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GamePlayer.java | 220 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameData.java | 32 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameData.java | 39 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameData.java | 56 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameData.java | 57 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameData.java | 91 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameData.java | 115 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameData.java | 117 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 81 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 99 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 101 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 108 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 110 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 119 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 121 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 124 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 130 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 148 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 150 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 160 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 162 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 176 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 178 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 184 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 186 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 191 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | LevelModel.java | 193 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 92 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 93 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 94 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 238 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 247 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 248 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 249 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 250 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 251 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 252 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 253 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GameEngine.java | 254 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | CollisionDetector.java | 25 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | CollisionDetector.java | 26 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | CollisionDetector.java | 44 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | CollisionDetector.java | 56 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | CollisionDetector.java | 68 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | CollisionDetector.java | 79 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | CollisionFactory.java | 76 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | CollisionHandlerTest.java | 22 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | HeroDamageCollision.java | 13 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | HeroDamageCollision.java | 14 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | NoAction.java | 18 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectBothDisappear.java | 11 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectBothFullDisplacement.java | 11 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectBothNoDisplacement.java | 13 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOneDisappear.java | 18 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOneFullDisplacement.java | 18 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughBottom.java | 13 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughBottom.java | 14 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughBottom.java | 15 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughBottom.java | 16 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughBottom.java | 17 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughBottom.java | 18 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughBottom.java | 19 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughBottom.java | 20 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughBottom.java | 21 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughTop.java | 12 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughTop.java | 13 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughTop.java | 14 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughTop.java | 15 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughTop.java | 16 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughTop.java | 17 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughTop.java | 18 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughTop.java | 19 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectOnePassThroughTop.java | 20 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectTwoDisappear.java | 18 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | ObjectTwoFullDisplacement.java | 18 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PhysicsEngine.java | 145 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | CameraFactory.java | 35 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalChecker.java | 48 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | KeyApplicatorFactory.java | 70 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | KeyApplicatorFactory.java | 82 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | RuntimeSpriteCharacteristics.java | 39 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | RuntimeSpriteCharacteristics.java | 40 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | RuntimeSpriteCharacteristics.java | 41 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | RuntimeSpriteCharacteristics.java | 47 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | RuntimeSpriteCharacteristics.java | 48 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | RuntimeSpriteCharacteristics.java | 49 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalFactory.java | 36 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | GoalCharacteristics.java | 70 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | SpriteCharacteristics.java | 181 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PSTTwillioCore.java | 23 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PSTTwillioCore.java | 46 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PSTTwillioCore.java | 65 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PSTTwillioCore.java | 69 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PSTTwillioCore.java | 90 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PSTTwillioCore.java | 93 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PSTTwillioCore.java | 97 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PSTTwillioCore.java | 102 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PSTTwillioCore.java | 106 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | PSTTwillioCore.java | 129 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | Reflection.java | 76 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | Reflection.java | 118 |
| Code within a block is not indented | Reformat the code so that the code within the block is properly indented one level more than the code containing the block. | Low | VOOGASalad.java | 19 |
| Violation | Recommendation | Severity | Resource | Line |
| Invalid field name: "LayoutNodeLocation" starts with uppercase letters | Rename the field from "LayoutNodeLocation" to "layoutNodeLocation". | Medium | AbstractGUI.java | 33 |
| Invalid field name: "DEFAULT_FPS" starts with uppercase letters | Rename the field from "DEFAULT_FPS" to "dEFAULTFPS". | Medium | AbstractUserSplashScreen.java | 24 |
| Invalid field name: "DEFAULT_SIZE" starts with uppercase letters | Rename the field from "DEFAULT_SIZE" to "dEFAULTSIZE". | Medium | BalancedScrollingBar.java | 6 |
| Invalid field name: "DEFAULT_MENU_NAMES" starts with uppercase letters | Rename the field from "DEFAULT_MENU_NAMES" to "dEFAULTMENUNAMES". | Medium | FileMenuBar.java | 15 |
| Invalid field name: "DEFAULT_FPS" starts with uppercase letters | Rename the field from "DEFAULT_FPS" to "dEFAULTFPS". | Medium | GameAuthorSplashScreen.java | 20 |
| Invalid field name: "ID" starts with uppercase letters | Rename the field from "ID" to "iD". | Medium | GameObject.java | 15 |
| Invalid field name: "DEFAULT_NUM_RECTANGLES" starts with uppercase letters | Rename the field from "DEFAULT_NUM_RECTANGLES" to "dEFAULTNUMRECTANGLES". | Medium | KeyFrameBox.java | 28 |
| Invalid field name: "DEFAULT_RESOURCE" starts with uppercase letters | Rename the field from "DEFAULT_RESOURCE" to "dEFAULTRESOURCE". | Medium | MultipleLibraryPane.java | 18 |
| Invalid field name: "STYLE_RESOURCE" starts with uppercase letters | Rename the field from "STYLE_RESOURCE" to "sTYLERESOURCE". | Medium | MultipleLibraryPane.java | 19 |
| Invalid field name: "LABEL_RESOURCE_NAME" starts with uppercase letters | Rename the field from "LABEL_RESOURCE_NAME" to "lABELRESOURCENAME". | Medium | PlayerToolBar.java | 24 |
| Invalid field name: "DEFAULT_RESOURCE" starts with uppercase letters | Rename the field from "DEFAULT_RESOURCE" to "dEFAULTRESOURCE". | Medium | PopUpPane.java | 20 |
| Invalid field name: "DEFAULT_RESOURCE" starts with uppercase letters | Rename the field from "DEFAULT_RESOURCE" to "dEFAULTRESOURCE". | Medium | GamePlayer.java | 74 |
| Invalid field name: "DEFAULT_CLASS_PATH" starts with uppercase letters | Rename the field from "DEFAULT_CLASS_PATH" to "dEFAULTCLASSPATH". | Medium | GamePlayer.java | 75 |
| Invalid field name: "ELEMENT_RESOURCE_NAME" starts with uppercase letters | Rename the field from "ELEMENT_RESOURCE_NAME" to "eLEMENTRESOURCENAME". | Medium | GamePlayer.java | 76 |
| Invalid field name: "LABEL_RESOURCE_NAME" starts with uppercase letters | Rename the field from "LABEL_RESOURCE_NAME" to "lABELRESOURCENAME". | Medium | GamePlayer.java | 77 |
| Invalid field name: "SpriteType" starts with uppercase letters | Rename the field from "SpriteType" to "spriteType". | Medium | GameAuthorEngine.java | 26 |
| Invalid field name: "CollisionResult" starts with uppercase letters | Rename the field from "CollisionResult" to "collisionResult". | Medium | CollisionFactory.java | 19 |
| Invalid field name: "UserDefinedCollisionParams" starts with uppercase letters | Rename the field from "UserDefinedCollisionParams" to "userDefinedCollisionParams". | Medium | CollisionFactory.java | 31 |
| Invalid field name: "ProgramPhysicEngine" starts with uppercase letters | Rename the field from "ProgramPhysicEngine" to "programPhysicEngine". | Medium | SoloPhysicsGenerator.java | 8 |
| Invalid field name: "CameraType" starts with uppercase letters | Rename the field from "CameraType" to "cameraType". | Medium | CameraFactory.java | 12 |
| Invalid field name: "KeyResult" starts with uppercase letters | Rename the field from "KeyResult" to "keyResult". | Medium | KeyApplicatorFactory.java | 13 |
| Invalid field name: "v_x" contains an underscore | Rename the field from "v_x" to "vx". | Medium | RuntimeSpriteCharacteristics.java | 19 |
| Invalid field name: "v_y" contains an underscore | Rename the field from "v_y" to "vy". | Medium | RuntimeSpriteCharacteristics.java | 20 |
| Invalid field name: "GoalType" starts with uppercase letters | Rename the field from "GoalType" to "goalType". | Medium | GoalFactory.java | 11 |
| Violation | Recommendation | Severity | Resource | Line |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractDialogBox.java | 16 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractDialogBox.java | 17 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractGUI.java | 21 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | AbstractGUI.java | 22 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | AbstractGUI.java | 23 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | AbstractGUI.java | 33 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractLayoutNode.java | 6 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractLibraryPane.java | 7 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractLibraryPane.java | 8 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractLibraryPane.java | 9 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractLibraryPane.java | 10 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractMenuItem.java | 7 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractUserSplashScreen.java | 22 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractUserSplashScreen.java | 23 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractUserSplashScreen.java | 24 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractUserSplashScreen.java | 25 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractUserSplashScreen.java | 26 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractUserSplashScreen.java | 27 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractUserSplashScreen.java | 28 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | BalancedScrollingBar.java | 6 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | BalancedScrollingBar.java | 7 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | GameObject.java | 10 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | GameObject.java | 11 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | GameObject.java | 12 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | GameObject.java | 14 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | GamePane.java | 39 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | GamePane.java | 40 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | GamePane.java | 42 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | GeneralPane.java | 21 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | GoalCharacteristicController.java | 13 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | GoalObjectAuthor.java | 10 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | GoalObjectiveID.java | 11 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | IntroSplashScreen.java | 26 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | LabelSplashObject.java | 7 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | LevelCharacteristicController.java | 7 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | LevelsLibrary.java | 10 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | LevelSpaceExtenderButton.java | 6 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | MessagePopUp.java | 22 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | MessagePopUp.java | 23 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | PlayerActionButton.java | 10 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | PopUpPane.java | 19 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | PopUpPane.java | 21 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | PopUpPane.java | 22 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | PopUpPane.java | 23 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | ScrollBarPane.java | 20 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | ScrollBarPane.java | 21 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | ScrollBarPane.java | 22 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | ScrollBarPane.java | 23 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | ScrollBarPane.java | 24 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | SplashScreenObject.java | 8 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | SplashScreenObject.java | 9 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | SplashScreenObject.java | 10 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | SplashScreenObject.java | 11 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | SplashScreenObject.java | 12 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | SplashScreenObject.java | 13 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | SpriteCharacteristicController.java | 14 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | SpriteObject.java | 21 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputDropDownMenu.java | 14 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputDropDownMenu.java | 15 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputDropDownMenu.java | 16 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 13 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 14 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 15 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 16 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 17 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 18 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 19 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 20 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 21 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 22 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 23 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 24 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | UserInputType.java | 25 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | GamePlayer.java | 79 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | HomeGUI.java | 17 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | GameAuthorEngine.java | 26 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | LevelModel.java | 24 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | LevelModel.java | 25 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | CollisionFactory.java | 19 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | CollisionFactory.java | 31 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | PhysicsEngine.java | 39 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SoloPhysicsGenerator.java | 8 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | AbstractRuntimeEngine.java | 6 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | CameraFactory.java | 12 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | KeyApplicatorFactory.java | 13 |
| Invalid visibility for field: package | Correct the visibility of the field. | Medium | RuntimeEngine.java | 28 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeModel.java | 26 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeModel.java | 27 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeModel.java | 28 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeModel.java | 29 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeModel.java | 30 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeModel.java | 31 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeModel.java | 32 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeModel.java | 33 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeModel.java | 34 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 19 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 20 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 21 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 22 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 23 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 24 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 25 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 27 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 28 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 29 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | RuntimeSpriteCharacteristics.java | 31 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | Goal.java | 7 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | Goal.java | 8 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | Goal.java | 9 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | GoalFactory.java | 11 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | Points.java | 7 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | GoalCharacteristics.java | 16 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | GoalCharacteristics.java | 17 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | GoalCharacteristics.java | 18 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | GoalCharacteristics.java | 19 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | GoalCharacteristics.java | 20 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | LevelCharacteristics.java | 17 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | LevelCharacteristics.java | 18 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | LevelCharacteristics.java | 21 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | LevelCharacteristics.java | 22 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | LevelCharacteristics.java | 23 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | LevelCharacteristics.java | 27 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 47 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 48 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 49 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 52 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 53 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 54 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 55 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 56 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 57 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 58 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 59 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 60 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 61 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 62 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 63 |
| Invalid visibility for field: public | Correct the visibility of the field. | Medium | SpriteCharacteristics.java | 64 |
| Invalid visibility for field: protected | Correct the visibility of the field. | Medium | VOOGASalad.java | 20 |
| Violation | Recommendation | Severity | Resource | Line |
| Default constructor invocation found | Call to super() is made automatically by compiler, it should thus be removed. | High | HorizontalScrollingBar.java | 8 |
| Default constructor invocation found | Call to super() is made automatically by compiler, it should thus be removed. | High | ImageUpload.java | 20 |
| Default constructor invocation found | Call to super() is made automatically by compiler, it should thus be removed. | High | KeyFramePopUpPane.java | 39 |
| Default constructor invocation found | Call to super() is made automatically by compiler, it should thus be removed. | High | LevelUploadButton.java | 20 |
| Default constructor invocation found | Call to super() is made automatically by compiler, it should thus be removed. | High | PopUpPane.java | 28 |
| Default constructor invocation found | Call to super() is made automatically by compiler, it should thus be removed. | High | TypeOfSplashScreenAnimation.java | 12 |
| Default constructor invocation found | Call to super() is made automatically by compiler, it should thus be removed. | High | VerticalScrollingBar.java | 8 |
| Default constructor invocation found | Call to super() is made automatically by compiler, it should thus be removed. | High | GamePlayerException.java | 8 |
| Violation | Recommendation | Severity | Resource | Line |
| Too many fields: 11 | Reduce the number of fields by splitting the class into multiple smaller classes. | Medium | DraggableItem.java | 14 |
| Too many fields: 14 | Reduce the number of fields by splitting the class into multiple smaller classes. | Medium | GamePane.java | 33 |
| Too many fields: 13 | Reduce the number of fields by splitting the class into multiple smaller classes. | Medium | UserInputType.java | 12 |
| Too many fields: 17 | Reduce the number of fields by splitting the class into multiple smaller classes. | Medium | GamePlayer.java | 63 |
| Too many fields: 11 | Reduce the number of fields by splitting the class into multiple smaller classes. | Medium | RuntimeModel.java | 20 |
| Too many fields: 14 | Reduce the number of fields by splitting the class into multiple smaller classes. | Medium | RuntimeSpriteCharacteristics.java | 18 |
| Too many fields: 12 | Reduce the number of fields by splitting the class into multiple smaller classes. | Medium | LevelCharacteristics.java | 13 |
| Too many fields: 16 | Reduce the number of fields by splitting the class into multiple smaller classes. | Medium | SpriteCharacteristics.java | 30 |
| Violation | Recommendation | Severity | Resource | Line |
| Too many methods: 38 | Reduce the number of methods by splitting the class into multiple smaller classes. | Medium | GamePane.java | 33 |
| Too many methods: 27 | Reduce the number of methods by splitting the class into multiple smaller classes. | Medium | LevelModel.java | 22 |
| Too many methods: 34 | Reduce the number of methods by splitting the class into multiple smaller classes. | Medium | GameEngine.java | 40 |
| Too many methods: 41 | Reduce the number of methods by splitting the class into multiple smaller classes. | Medium | SpriteCharacteristics.java | 30 |
| Violation | Recommendation | Severity | Resource | Line |
| Too many parameters: 7 | Reduce the number of parameters by moving some of the values into a separate class. | Medium | LevelBar.java | 22 |
| Too many parameters: 7 | Reduce the number of parameters by moving some of the values into a separate class. | Medium | UserInputFactory.java | 18 |
| Too many parameters: 6 | Reduce the number of parameters by moving some of the values into a separate class. | Medium | UserInputType.java | 28 |
| Too many parameters: 6 | Reduce the number of parameters by moving some of the values into a separate class. | Medium | UserInputType.java | 44 |
| Too many parameters: 7 | Reduce the number of parameters by moving some of the values into a separate class. | Medium | UserInputType.java | 67 |
| Violation | Recommendation | Severity | Resource | Line |
| Line 31 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractDialogBox.java | 31 |
| Line 24 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 24 |
| Line 48 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 48 |
| Line 55 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 55 |
| Line 59 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 59 |
| Line 63 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 63 |
| Line 67 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 67 |
| Line 80 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 80 |
| Line 115 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 115 |
| Line 116 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 116 |
| Line 133 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 133 |
| Line 148 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractGUI.java | 148 |
| Line 7 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractLayoutNode.java | 7 |
| Line 17 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractLayoutNode.java | 17 |
| Line 33 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractUserSplashScreen.java | 33 |
| Line 83 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AbstractUserSplashScreen.java | 83 |
| Line 6 is longer than 100 characters | Break the line into multiple shorter lines. | Low | AddGoal.java | 6 |
| Line 19 is longer than 100 characters | Break the line into multiple shorter lines. | Low | BackgroundColorScheme.java | 19 |
| Line 28 is longer than 100 characters | Break the line into multiple shorter lines. | Low | BackgroundColorScheme.java | 28 |
| Line 24 is longer than 100 characters | Break the line into multiple shorter lines. | Low | DecisionTable.java | 24 |
| Line 7 is longer than 100 characters | Break the line into multiple shorter lines. | Low | DeleteButton.java | 7 |
| Line 11 is longer than 100 characters | Break the line into multiple shorter lines. | Low | DeleteButton.java | 11 |
| Line 9 is longer than 100 characters | Break the line into multiple shorter lines. | Low | DoubleJump.java | 9 |
| Line 11 is longer than 100 characters | Break the line into multiple shorter lines. | Low | DoubleJump.java | 11 |
| Line 18 is longer than 100 characters | Break the line into multiple shorter lines. | Low | DoubleJump.java | 18 |
| Line 26 is longer than 100 characters | Break the line into multiple shorter lines. | Low | DraggableItem.java | 26 |
| Line 23 is longer than 100 characters | Break the line into multiple shorter lines. | Low | DuvallImage.java | 23 |
| Line 8 is longer than 100 characters | Break the line into multiple shorter lines. | Low | EnemiesLibrary.java | 8 |
| Line 15 is longer than 100 characters | Break the line into multiple shorter lines. | Low | FileMenuBar.java | 15 |
| Line 26 is longer than 100 characters | Break the line into multiple shorter lines. | Low | FileMenuBar.java | 26 |
| Line 32 is longer than 100 characters | Break the line into multiple shorter lines. | Low | FileMenuBar.java | 32 |
| Line 46 is longer than 100 characters | Break the line into multiple shorter lines. | Low | FileMenuBar.java | 46 |
| Line 18 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorBottomLayoutNode.java | 18 |
| Line 35 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorBottomLayoutNode.java | 35 |
| Line 38 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorBottomLayoutNode.java | 38 |
| Line 39 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorBottomLayoutNode.java | 39 |
| Line 44 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorBottomLayoutNode.java | 44 |
| Line 71 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorBottomLayoutNode.java | 71 |
| Line 76 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorBottomLayoutNode.java | 76 |
| Line 82 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorBottomLayoutNode.java | 82 |
| Line 95 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorSplashScreen.java | 95 |
| Line 7 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameFileMenuLayoutNode.java | 7 |
| Line 18 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameFileMenuLayoutNode.java | 18 |
| Line 9 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameMainLayoutNode.java | 9 |
| Line 20 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameMainLayoutNode.java | 20 |
| Line 40 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePane.java | 40 |
| Line 47 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePane.java | 47 |
| Line 261 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePane.java | 261 |
| Line 14 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalCharacteristicController.java | 14 |
| Line 4 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalName.java | 4 |
| Line 10 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalObjectAuthor.java | 10 |
| Line 11 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalObjectAuthor.java | 11 |
| Line 26 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalObjectAuthor.java | 26 |
| Line 11 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalObjectiveID.java | 11 |
| Line 13 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalObjectiveID.java | 13 |
| Line 28 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalObjectiveID.java | 28 |
| Line 5 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalPoints.java | 5 |
| Line 10 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalReachDistance.java | 10 |
| Line 12 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalReachDistance.java | 12 |
| Line 50 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalReachDistance.java | 50 |
| Line 9 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalsLibrary.java | 9 |
| Line 15 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalTypesMenu.java | 15 |
| Line 18 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalTypesMenu.java | 18 |
| Line 41 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalTypesMenu.java | 41 |
| Line 12 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GravityEffect.java | 12 |
| Line 14 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GravityEffect.java | 14 |
| Line 21 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GravityEffect.java | 21 |
| Line 22 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GreenGUI.java | 22 |
| Line 17 is longer than 100 characters | Break the line into multiple shorter lines. | Low | ImageChangeDropDown.java | 17 |
| Line 19 is longer than 100 characters | Break the line into multiple shorter lines. | Low | ImageChangeDropDown.java | 19 |
| Line 29 is longer than 100 characters | Break the line into multiple shorter lines. | Low | ImageUpload.java | 29 |
| Line 27 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IntroSplashScreen.java | 27 |
| Line 28 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IntroSplashScreen.java | 28 |
| Line 25 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFrameBox.java | 25 |
| Line 34 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFrameBox.java | 34 |
| Line 58 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFrameBox.java | 58 |
| Line 87 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFrameBox.java | 87 |
| Line 7 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFrameButton.java | 7 |
| Line 37 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFramePopUpPane.java | 37 |
| Line 45 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFramePopUpPane.java | 45 |
| Line 51 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFramePopUpPane.java | 51 |
| Line 54 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFramePopUpPane.java | 54 |
| Line 74 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFramePopUpPane.java | 74 |
| Line 98 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFramePopUpPane.java | 98 |
| Line 113 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFramePopUpPane.java | 113 |
| Line 152 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFramePopUpPane.java | 152 |
| Line 162 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyFramePopUpPane.java | 162 |
| Line 19 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelBar.java | 19 |
| Line 22 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelBar.java | 22 |
| Line 7 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelCamera.java | 7 |
| Line 13 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelCameraX.java | 13 |
| Line 18 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelCameraX.java | 18 |
| Line 14 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelCameraY.java | 14 |
| Line 19 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelCameraY.java | 19 |
| Line 8 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelCharacteristicController.java | 8 |
| Line 7 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelNameController.java | 7 |
| Line 22 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelObject.java | 22 |
| Line 7 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelPhysics.java | 7 |
| Line 13 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelsLibrary.java | 13 |
| Line 13 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelTracker.java | 13 |
| Line 14 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelTracker.java | 14 |
| Line 16 is longer than 100 characters | Break the line into multiple shorter lines. | Low | LevelTracker.java | 16 |
| Line 10 is longer than 100 characters | Break the line into multiple shorter lines. | Low | MultipleLibraryLayoutNode.java | 10 |
| Line 15 is longer than 100 characters | Break the line into multiple shorter lines. | Low | MultipleLibraryLayoutNode.java | 15 |
| Line 18 is longer than 100 characters | Break the line into multiple shorter lines. | Low | MultipleLibraryPane.java | 18 |
| Line 19 is longer than 100 characters | Break the line into multiple shorter lines. | Low | MultipleLibraryPane.java | 19 |
| Line 40 is longer than 100 characters | Break the line into multiple shorter lines. | Low | MultipleLibraryPane.java | 40 |
| Line 14 is longer than 100 characters | Break the line into multiple shorter lines. | Low | NextLevelProperty.java | 14 |
| Line 29 is longer than 100 characters | Break the line into multiple shorter lines. | Low | NextLevelProperty.java | 29 |
| Line 35 is longer than 100 characters | Break the line into multiple shorter lines. | Low | NextLevelProperty.java | 35 |
| Line 7 is longer than 100 characters | Break the line into multiple shorter lines. | Low | NullInput.java | 7 |
| Line 8 is longer than 100 characters | Break the line into multiple shorter lines. | Low | NullLayoutNode.java | 8 |
| Line 19 is longer than 100 characters | Break the line into multiple shorter lines. | Low | NullLayoutNode.java | 19 |
| Line 8 is longer than 100 characters | Break the line into multiple shorter lines. | Low | ObjectsLibrary.java | 8 |
| Line 8 is longer than 100 characters | Break the line into multiple shorter lines. | Low | ObstaclesLibrary.java | 8 |
| Line 29 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PaneChooser.java | 29 |
| Line 12 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PlayerShareButton.java | 12 |
| Line 13 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PlayerShareButton.java | 13 |
| Line 21 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PlayerToolBar.java | 21 |
| Line 22 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PlayerToolBar.java | 22 |
| Line 29 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PlayerToolBar.java | 29 |
| Line 30 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PlayerToolBar.java | 30 |
| Line 41 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PlayerToolBar.java | 41 |
| Line 31 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PopUpPane.java | 31 |
| Line 45 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PopUpPane.java | 45 |
| Line 47 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PopUpPane.java | 47 |
| Line 68 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PopUpPane.java | 68 |
| Line 71 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PopUpPane.java | 71 |
| Line 78 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PopUpPane.java | 78 |
| Line 82 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PopUpPane.java | 82 |
| Line 83 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PopUpPane.java | 83 |
| Line 14 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PreviousLevelProperty.java | 14 |
| Line 29 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PreviousLevelProperty.java | 29 |
| Line 35 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PreviousLevelProperty.java | 35 |
| Line 33 is longer than 100 characters | Break the line into multiple shorter lines. | Low | ScrollingBarPair.java | 33 |
| Line 36 is longer than 100 characters | Break the line into multiple shorter lines. | Low | ScrollingBarPair.java | 36 |
| Line 13 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SetBackground.java | 13 |
| Line 15 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SetBackground.java | 15 |
| Line 15 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteCharacteristicController.java | 15 |
| Line 11 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteHealth.java | 11 |
| Line 29 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteHealth.java | 29 |
| Line 10 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteHeightController.java | 10 |
| Line 29 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteHeightController.java | 29 |
| Line 8 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteLibrary.java | 8 |
| Line 24 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteMovement.java | 24 |
| Line 68 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteMovement.java | 68 |
| Line 74 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteMovement.java | 74 |
| Line 5 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteNameController.java | 5 |
| Line 4 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteOrientation.java | 4 |
| Line 12 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteVelocity.java | 12 |
| Line 30 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteVelocity.java | 30 |
| Line 11 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteWidthController.java | 11 |
| Line 31 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteWidthController.java | 31 |
| Line 4 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteXController.java | 4 |
| Line 10 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SpriteYController.java | 10 |
| Line 13 is longer than 100 characters | Break the line into multiple shorter lines. | Low | TypeOfSplashScreenAnimation.java | 13 |
| Line 22 is longer than 100 characters | Break the line into multiple shorter lines. | Low | TypeOfSplashScreenAnimation.java | 22 |
| Line 23 is longer than 100 characters | Break the line into multiple shorter lines. | Low | TypeOfSplashScreenAnimation.java | 23 |
| Line 11 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserInputButton.java | 11 |
| Line 23 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserInputDropDownMenu.java | 23 |
| Line 18 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserInputFactory.java | 18 |
| Line 25 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserInputFactory.java | 25 |
| Line 38 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserInputFactory.java | 38 |
| Line 10 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserInputText.java | 10 |
| Line 25 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserInputType.java | 25 |
| Line 28 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserInputType.java | 28 |
| Line 44 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserInputType.java | 44 |
| Line 67 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserInputType.java | 67 |
| Line 60 is longer than 100 characters | Break the line into multiple shorter lines. | Low | UserObjectsLibrary.java | 60 |
| Line 143 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePlayer.java | 143 |
| Line 162 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePlayer.java | 162 |
| Line 186 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePlayer.java | 186 |
| Line 191 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePlayer.java | 191 |
| Line 206 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePlayer.java | 206 |
| Line 211 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePlayer.java | 211 |
| Line 217 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePlayer.java | 217 |
| Line 233 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePlayer.java | 233 |
| Line 284 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePlayer.java | 284 |
| Line 306 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GamePlayer.java | 306 |
| Line 36 is longer than 100 characters | Break the line into multiple shorter lines. | Low | HomeGUI.java | 36 |
| Line 11 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameData.java | 11 |
| Line 97 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorEngine.java | 97 |
| Line 104 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorEngine.java | 104 |
| Line 105 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameAuthorEngine.java | 105 |
| Line 22 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameAuthorEngine.java | 22 |
| Line 23 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameAuthorEngine.java | 23 |
| Line 24 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameAuthorEngine.java | 24 |
| Line 28 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameAuthorEngine.java | 28 |
| Line 29 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameAuthorEngine.java | 29 |
| Line 32 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameAuthorEngine.java | 32 |
| Line 34 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameAuthorEngine.java | 34 |
| Line 35 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameAuthorEngine.java | 35 |
| Line 36 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameAuthorEngine.java | 36 |
| Line 37 is longer than 100 characters | Break the line into multiple shorter lines. | Low | IGameAuthorEngine.java | 37 |
| Line 66 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameEngine.java | 66 |
| Line 70 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameEngine.java | 70 |
| Line 147 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameEngine.java | 147 |
| Line 197 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GameEngine.java | 197 |
| Line 18 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 18 |
| Line 23 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 23 |
| Line 27 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 27 |
| Line 28 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 28 |
| Line 32 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 32 |
| Line 37 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 37 |
| Line 46 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 46 |
| Line 47 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 47 |
| Line 58 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 58 |
| Line 59 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 59 |
| Line 64 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 64 |
| Line 70 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 70 |
| Line 71 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 71 |
| Line 81 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 81 |
| Line 82 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 82 |
| Line 90 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 90 |
| Line 93 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 93 |
| Line 94 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 94 |
| Line 95 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionDetector.java | 95 |
| Line 17 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionFactory.java | 17 |
| Line 70 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionFactory.java | 70 |
| Line 96 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionFactory.java | 96 |
| Line 22 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionHandler.java | 22 |
| Line 40 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CollisionHandlerTest.java | 40 |
| Line 15 is longer than 100 characters | Break the line into multiple shorter lines. | Low | HeroDamageCollision.java | 15 |
| Line 23 is longer than 100 characters | Break the line into multiple shorter lines. | Low | HeroDamageCollision.java | 23 |
| Line 15 is longer than 100 characters | Break the line into multiple shorter lines. | Low | ObjectOnePassThroughBottom.java | 15 |
| Line 14 is longer than 100 characters | Break the line into multiple shorter lines. | Low | ObjectOnePassThroughTop.java | 14 |
| Line 41 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PhysicsEngine.java | 41 |
| Line 52 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PhysicsEngine.java | 52 |
| Line 75 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PhysicsEngine.java | 75 |
| Line 113 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PhysicsEngine.java | 113 |
| Line 141 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PhysicsEngine.java | 141 |
| Line 174 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PhysicsEngine.java | 174 |
| Line 201 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PhysicsEngine.java | 201 |
| Line 208 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PhysicsEngine.java | 208 |
| Line 36 is longer than 100 characters | Break the line into multiple shorter lines. | Low | SoloPhysicsGenerator.java | 36 |
| Line 9 is longer than 100 characters | Break the line into multiple shorter lines. | Low | CameraFactory.java | 9 |
| Line 10 is longer than 100 characters | Break the line into multiple shorter lines. | Low | PlayerFollow.java | 10 |
| Line 13 is longer than 100 characters | Break the line into multiple shorter lines. | Low | KeyApplicationChecker.java | 13 |
| Line 48 is longer than 100 characters | Break the line into multiple shorter lines. | Low | RuntimeEngine.java | 48 |
| Line 82 is longer than 100 characters | Break the line into multiple shorter lines. | Low | RuntimeEngine.java | 82 |
| Line 137 is longer than 100 characters | Break the line into multiple shorter lines. | Low | RuntimeEngine.java | 137 |
| Line 166 is longer than 100 characters | Break the line into multiple shorter lines. | Low | RuntimeEngine.java | 166 |
| Line 52 is longer than 100 characters | Break the line into multiple shorter lines. | Low | GoalFactory.java | 52 |
| Line 64 is longer than 100 characters | Break the line into multiple shorter lines. | Low | Reflection.java | 64 |
| Line 86 is longer than 100 characters | Break the line into multiple shorter lines. | Low | Reflection.java | 86 |
| Line 88 is longer than 100 characters | Break the line into multiple shorter lines. | Low | Reflection.java | 88 |
| Line 100 is longer than 100 characters | Break the line into multiple shorter lines. | Low | Reflection.java | 100 |
| Line 127 is longer than 100 characters | Break the line into multiple shorter lines. | Low | Reflection.java | 127 |
| Line 29 is longer than 100 characters | Break the line into multiple shorter lines. | Low | VOOGASalad.java | 29 |
| Violation | Recommendation | Severity | Resource | Line |
| Invalid local variable name: "old_val" contains an underscore | Rename the variable. | Medium | ScrollingBarPair.java | 30 |
| Invalid local variable name: "new_val" contains an underscore | Rename the variable. | Medium | ScrollingBarPair.java | 30 |
| Invalid local variable name: "ID" starts with uppercase letters | Rename the variable. | Medium | SpriteObject.java | 23 |
| Invalid local variable name: "ID" starts with uppercase letters | Rename the variable. | Medium | SpriteObject.java | 27 |
| Invalid local variable name: "ModelID" starts with uppercase letters | Rename the variable. | Medium | LevelModel.java | 91 |
| Invalid local variable name: "ModelID" starts with uppercase letters | Rename the variable. | Medium | LevelModel.java | 98 |
| Invalid local variable name: "ID" starts with uppercase letters | Rename the variable. | Medium | GoalCharacteristics.java | 39 |
| Invalid local variable name: "ID" starts with uppercase letters | Rename the variable. | Medium | GoalCharacteristics.java | 42 |
| Invalid local variable name: "TYPE" starts with uppercase letters | Rename the variable. | Medium | Reflection.java | 163 |
| Violation | Recommendation | Severity | Resource | Line |
| Missing block in if clause: count++; | Add a block around the body of the if clause. | Medium | BlankSpaceTextChecker.java | 15 |
| Missing block in if clause: if (!((GeneralPane) myPane).isOpen()) { ((GeneralPane) myPane).openPane(); } | Add a block around the body of the if clause. | Medium | GameObject.java | 79 |
| Missing block in if clause: myData.put(myGameObject.getCode(), new HashSet<SpriteObject>()); | Add a block around the body of the if clause. | Medium | GamePane.java | 111 |
| Missing block in if clause: return; | Add a block around the body of the if clause. | Medium | GamePane.java | 380 |
| Missing block in else clause: return false; | Add a block around the body of the else clause. | Medium | GoalCharacteristicController.java | 35 |
| Missing block in if clause: mySpriteData.put(myCode, new ArrayList<SpriteObject>()); | Add a block around the body of the if clause. | Medium | GoalObjectAuthor.java | 36 |
| Missing block in if clause: mySpriteData.put(myCode, new ArrayList<SpriteObject>()); | Add a block around the body of the if clause. | Medium | GoalObjectiveID.java | 38 |
| Missing block in if clause: mySpriteAction=myAction; | Add a block around the body of the if clause. | Medium | SpriteMovement.java | 56 |
| Missing block in if clause: toReturn=Arrays.asList(value.split(";")).iterator().next(); | Add a block around the body of the if clause. | Medium | UserInputDropDownMenu.java | 47 |
| Missing block in else clause: toReturn=value; | Add a block around the body of the else clause. | Medium | UserInputDropDownMenu.java | 49 |
| Missing block in if clause: animationIndex=0; | Add a block around the body of the if clause. | Medium | GamePlayer.java | 220 |
| Missing block in if clause: throw new ElementLockedException(); | Add a block around the body of the if clause. | Medium | LevelModel.java | 101 |
| Missing block in if clause: throw new ElementLockedException(); | Add a block around the body of the if clause. | Medium | LevelModel.java | 110 |
| Missing block in if clause: throw new ElementLockedException(); | Add a block around the body of the if clause. | Medium | LevelModel.java | 121 |
| Missing block in if clause: goalMap.put(goalID, goal); | Add a block around the body of the if clause. | Medium | LevelModel.java | 124 |
| Missing block in if clause: throw new ElementLockedException(); | Add a block around the body of the if clause. | Medium | LevelModel.java | 130 |
| Missing block in if clause: throw new ElementLockedException(); | Add a block around the body of the if clause. | Medium | LevelModel.java | 150 |
| Missing block in if clause: throw new ElementLockedException(); | Add a block around the body of the if clause. | Medium | LevelModel.java | 162 |
| Missing block in if clause: throw new ElementLockedException(); | Add a block around the body of the if clause. | Medium | LevelModel.java | 178 |
| Missing block in if clause: throw new ElementLockedException(); | Add a block around the body of the if clause. | Medium | LevelModel.java | 186 |
| Missing block in if clause: throw new ElementLockedException(); | Add a block around the body of the if clause. | Medium | LevelModel.java | 193 |
| Missing block in if clause: copy = i; | Add a block around the body of the if clause. | Medium | GoalChecker.java | 25 |
| Missing block in if clause: myAnimations.get(myAction).set(index,imgPath); | Add a block around the body of the if clause. | Medium | SpriteCharacteristics.java | 181 |
| Violation | Recommendation | Severity | Resource | Line |
| Missing terminating statement before case ENEMY: | Add a terminating statement after the before the case clause. | Medium | SpriteCharacteristics.java | 96 |
| Missing terminating statement after last case | Add a terminating statement after the last case clause. | Medium | SpriteCharacteristics.java | 97 |
| Violation | Recommendation | Severity | Resource | Line |
| Invalid numeric literal: 250 | Consider defining a constant name to represent the value. | High | AbstractDialogBox.java | 23 |
| Invalid numeric literal: 250 | Consider defining a constant name to represent the value. | High | AbstractDialogBox.java | 24 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | AbstractUserSplashScreen.java | 24 |
| Invalid numeric literal: 1000 | Consider defining a constant name to represent the value. | High | AbstractUserSplashScreen.java | 36 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | AbstractUserSplashScreen.java | 84 |
| Invalid numeric literal: 10 | Consider defining a constant name to represent the value. | High | BalancedScrollingBar.java | 6 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | BalancedScrollingBar.java | 13 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | BalancedScrollingBar.java | 14 |
| Invalid numeric literal: 400 | Consider defining a constant name to represent the value. | High | CreateGameLabel.java | 19 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DecisionTable.java | 34 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DraggableItem.java | 79 |
| Invalid numeric literal: 1.5 | Consider defining a constant name to represent the value. | High | DraggableItem.java | 80 |
| Invalid numeric literal: 10 | Consider defining a constant name to represent the value. | High | DraggableItem.java | 86 |
| Invalid numeric literal: 45 | Consider defining a constant name to represent the value. | High | DraggableItem.java | 86 |
| Invalid numeric literal: 45 | Consider defining a constant name to represent the value. | High | DraggableItem.java | 89 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | DuvallImage.java | 20 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DuvallImage.java | 23 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DuvallImage.java | 23 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DuvallImage.java | 23 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | DuvallImage.java | 23 |
| Invalid numeric literal: 360 | Consider defining a constant name to represent the value. | High | DuvallImage.java | 28 |
| Invalid numeric literal: 200 | Consider defining a constant name to represent the value. | High | DuvallImage.java | 41 |
| Invalid numeric literal: 300 | Consider defining a constant name to represent the value. | High | DuvallImage.java | 41 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | DuvallImage.java | 42 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | DuvallImage.java | 42 |
| Invalid numeric literal: 2 | Consider defining a constant name to represent the value. | High | FileMenuBar.java | 31 |
| Invalid numeric literal: .80 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 23 |
| Invalid numeric literal: 20 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 23 |
| Invalid numeric literal: 200 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 24 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 24 |
| Invalid numeric literal: .2 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 37 |
| Invalid numeric literal: .025 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 38 |
| Invalid numeric literal: 20 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 38 |
| Invalid numeric literal: .2 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 38 |
| Invalid numeric literal: .05 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 38 |
| Invalid numeric literal: .25 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 46 |
| Invalid numeric literal: 20 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 46 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 47 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 47 |
| Invalid numeric literal: .35 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 52 |
| Invalid numeric literal: 20 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 52 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 53 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 53 |
| Invalid numeric literal: .40 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 60 |
| Invalid numeric literal: 20 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 60 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 61 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 61 |
| Invalid numeric literal: .45 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 72 |
| Invalid numeric literal: 20 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 72 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 73 |
| Invalid numeric literal: 50 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 73 |
| Invalid numeric literal: .50 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 77 |
| Invalid numeric literal: 20 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 77 |
| Invalid numeric literal: 100 | Consider defining a constant name to represent the value. | High | GameAuthorBottomLayoutNode.java | 78 |