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BTK Python wrapper
0.3dev.0
Python bindings for the Biomechanical ToolKit library (BTK)
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Common is the base of BTK. It contains required classes by others modules. More...
Classes | |
| class | btk.btkAcquisition |
| Contains the data related to a biomechanical acquisition. More... | |
| class | btk.btkAnalog |
| Analog channel data along the time. More... | |
| class | btk.btkAnalogCollection |
| Collection of analog channels stored in a list. More... | |
| class | btk.btkAnalogData |
| Class storing the measures for one analog channel. More... | |
| class | btk.btkEvent |
| Label a specific time/frame during an acquisition. More... | |
| class | btk.btkEventCollection |
| Collection of events stored in a list. More... | |
| class | btk.btkForcePlatform |
| Base class for all type of force platform. More... | |
| class | btk.btkForcePlatformCollection |
| Collection of force platform stored in a list. More... | |
| class | btk.btkIMU |
| Container of analog channels representing an inertial measurement unit (IMU). More... | |
| class | btk.btkIMUCollection |
| Collection of IMUs stored in a list. More... | |
| class | btk.btkMetaData |
| Store data which cannot be embedded within timeseries (calibration matrix, subject informations, ...). More... | |
| class | btk.btkMetaDataInfo |
| Container class to store data of a btkMetaData object. More... | |
| class | btk.btkPoint |
| Coordinates of a point in a 3D space along the time. More... | |
| class | btk.btkPointCollection |
| Collection of points stored in a list. More... | |
| class | btk.btkPointData |
| Class storing the measures for a point (3D values and residuals along the time). More... | |
| class | btk.btkWrench |
| Represents a wrench as position, force and moment varying during the time. More... | |
| class | btk.btkWrenchCollection |
| Collection of wrenches stored in a list. More... | |
Common is the base of BTK. It contains required classes by others modules.


Why?
The first topic I’ll cover will be my stats. The purpose of this is the following:
- You’ll have more info about how my match performance might be biasing the sample.
- You can get a sense of my experience with the game - 27% win rate is pretty good, right guys?
- To make sure I understand the data and can calculate things correctly - I can compare to my dossier in AW.
Rather than just replicating the dossier, I’ll focus on things that are more interesting, and probably generally relevant. In all these posts I round values to be the same as the dossier.
This post
- Me
- Global stats
- Pubbie scrub?
- By tier
- Platoon stat pedder?
- By class
- Killed by MM
- Winning and losing streaks
- Top vehicles
Me
I’ve played since the start of Open Beta with about 4600 pvp games on NA, of which only 2600 are included in this sample.
It’s too bad I don’t have the first 2000. AW is my first tank game and so those early stats would have been…. interesting.  Pffft whatever. You show me where on the Starship it’s written “not a camo sniper.”
All the following stats are for the observed sample, of course.
I have ~460 games on EU. The EU games were for science! Specifically, to collect data on a popular topic (Tier 7 MBT balance) that I’ll get to eventually. For those who can’t wait: It is bad.
I play PVE almost exclusively for tier 10 crew & event grinding purposes. Usually for the x4+ reliability etc.
Here we go.
Global Stats
| stat | NA PVP | EU PVP |
|---|---|---|
| # | 2671 | 468 |
| W/R | 56% | 52% |
| KPM | 1.37 | 1.23 |
| K/D | 2.71 | 2.17 |
| D/M | 2650 | 2121 |
From now on I’ll focus on NA as it’s more representive of general play re: range of vehicles, tiers played etc.
Improvement?
| stat | first 500 | last 500 |
|---|---|---|
| W/R | 53% | 58% |
| KPM | 1.45 | 1.45 |
| K/D | 2.8 | 3.08 |
| D/M | 2349 | 2760 |
I filtered out the platoon games for consistency. Looks like I got better at the game. Nevertheless, like any good man of the pubbies I’m still quite capable of drowning myself or chasing a one-shot around a rock for 5 minutes while my team dies elsewhere.
I was acutally quite bad at MBTs until later on in this sample, which could explain why both the first and last games have decent stats but the overall is lower. There’s probably a dip in there.
I hope to get to what I think will be an interesting post on “the high-tier learning curve.”
By tier of vehicle driven
| stat | < 5 | 6 & 7 | 8+ |
|---|---|---|---|
| # | 532 | 1499 | 640 |
| W/R | 60% | 55% | 55% |
| KPM | 1.58 | 1.4 | 1.12 |
| K/D | 3.27 | 2.75 | 2.18 |
| D/M | 1945 | 2587 | 3383 |
Nothing too surprising. Damage per match increases as you go up tiers. That’s why that stat depends a lot on average tier. Additionally, lower tiers are easier than higher tiers and this is generally reflected in individual stats.
Vehicle class and competition is affecting KpM and K/D somewhat in T8+ (mostly MBTs), but W/R is the same as mid tiers.
Solo Vs. Platoon
| stat | solo | platoon |
|---|---|---|
| # | 2498 | 173 |
| W/R | 56% | 59% |
| KPM | 1.37 | 1.4 |
| K/D | 2.68 | 3.08 |
| D/M | 2622 | 3056 |
Platooning seems to add a few percent to win rate. I find the game significantly easier in a (good) platoon, especially if you start taking more powerful vehicles. However, I think you’d need a lot of player data to properly investigate the impact of platooning. I probably don’t have enough games in a platoon to get decent estimates.
By Class
| stat | mbt | afv | td | lt |
|---|---|---|---|---|
| # | 988 | 543 | 628 | 512 |
| W/R | 55% | 55% | 59% | 55% |
| KPM | 1.18 | 1.4 | 1.51 | 1.53 |
| K/D | 2.29 | 2.67 | 3.22 | 2.97 |
| D/M | 2953 | 2050 | 2872 | 2429 |
MBTs are overrepresented here because these games cover more of my high tier period. My dossier is about 40% MBTs, the rest split. Damage per match isn’t very interesting because it doesn’t control for tier.
The TD win rate is dominated by the Cent 120 and Taifun. However, as we’ll see in the next post, TDs generally have higher damage and K/D than other classes among the population generally, although not necessarily win rate.
MBT KpM is low, although again this seems like a general phenomenon in the population. MBTs, at least for me, are also most affected by tier differences.
By tier in a match (top, not-top, 1-tier down, 2-tiers down)
| stat | Top | Not top | -1 tier | -2 tier |
|---|---|---|---|---|
| # | 1363 | 1308 | 1030 | 278 |
| W/R | 56% | 56% | 57% | 54% These last two are very close to 56% and 53% respectively. |
| KPM | 1.57 | 1.16 | 1.22 | 0.95 |
| K/D | 3.22 | 2.21 | 2.35 | 1.72 |
| D/M | 3014 | 2272 | 2393 | 1820 |
Interestingly, win rate only seems to suffer once down two tiers. The other stats drop quite significantly, however.
A source of bias here relative to EU is that for awhile now on NA, you’ve essentially been able to control the tier you play at. You can usually see the next game to pop. I don’t always play top, but I often choose vehicles that can compete against the top tier.
In another post I might use the EU sample to show MM tier impact for a more regular grind (e.g. going up a tank line). Sneak peak: You can get pretty fucked.
Winning and losing streaks
The distribution of winning and losing streaks looks like a bell curve (a Normal-ish distribution). It’s a bit hard to make out from the chart, but from the numbers it looks like winning streaks are more likely than losing streaks. This makes sense given my win rate is in the 56% range.
At a win rate of 50% I think this would likely be a Normal distribution -> Winning streaks of a particular length are as likely as losing streaks of the same length. Longer streaks become increasingly unlikely.
Next, for fun, longest vehicle-specific winning and losing streaks. These aren’t necessarily games one after another.
Top 5 vehicle winning streaks
| vehicle | # of wins |
|---|---|
| taifun | 21 .. whoa ho ho. |
| XM800 | 12 |
| Dragoon90 | 9 |
| Cent 120 | 9 |
| Chally 2 | 7 |
Top 5 vehicle losing streaks
| vehicle | # of losses |
|---|---|
| T-90 | 8 .. out of 30 games. I didn’t win all the rest either. Cursed. |
| LAV 600 | 7 |
| M1128 | 7 |
| Taifun | 7 |
| T72A | 6 |
There’s a longer table of these. A lot of 5 and 6 game losing/winning streaks. Again, winning streaks appear slightly more likely.
Top 10 vehicles played
| vehicle | # games |
|---|---|
| Cent 120 | 164 |
| BMP-3M | 143 |
| Taifun | 142 |
| Stingray 2 | 120 |
| RDF | 114 |
| M1128 | 104 |
| Stingray | 102 |
| Chally 2 | 97 |
| LAV 600 | 91 |
| Leo 2A5 | 83 |
This list would be fairly different if all games were included. For example, Taifun would be first at ~ 400 games, T-80 second ~ 240.
Across 4600 PVP games I’ve played most tanks to a reasonable degree. I don’t have any of the skinned tanks, the new CE tanks, the VFM, most of the new premiums, the Tier 9 Leo or T9/10 M1, the T7+ Chinese tanks, the T-15 or most of the arty.
Top 10 vehicle win rates with more than 50 games
| vehicle | W/R | #games |
|---|---|---|
| Taifun | 68% | 143 |
| XM800 | 67% | 61 |
| Chally 1 | 66% | 55 |
| Bglt 57 | 62% | 76 |
| Chally 2 | 61% | 97 |
| ChallyATDU | 60% | 65 |
| T90MS | 60% | 70 |
| Ariete | 58% | 65 |
| Cent 120 | 57% | 164 |
| Stingray 2 | 57% | 120 |
Bottom 10 vehicle win rates
| vehicle | W/R | #games |
|---|---|---|
| RDF | 54% | 114 |
| Stingray | 54% | 102 |
| Leopard2A5 | 53% | 83 |
| M1 | 52% | 62 |
| M1128 | 52% | 104 |
| BMP-3 | 51% | 68 |
| Leo 2AV | 50% | 50 |
| BMD-4 | 48% | 62 |
| LAV 600 | 47% | 91 |
| MBT 70 | 44% | 70 |
I’m hoping to eventually do a post on how many games you need to get a vehicle win rate that reasonably reflects your skill level.
In the meantime I’ll use my judgement about “the run” I’ve had in a vehicle combined with its other stats if I use a vehicle W/R as part of an analysis. Kills per match and damage are the big ones.
For example, here I’d say the XM800 and Taifun are too high by about 5% or so. Good stats in each, but not enough to justify high 60s.
Taking out the 21 game Taifun winning streak (described above) and working back, the other 122 games had a W/R of ~62%, which is more reasonable for its stats. About the same with the XM800.
ATDU could probably come down to mid-ish 50s and I think you could take a few % off the 90MS.
In terms of the bottom W/Rs, 2A5 is a little low. The BMD-4 is also likely too low. My dossier is ~56% at 130 games or so. OTOH, I think the smaller NA games are harder on the light vehicles, so perhaps not. LAV 600 is also probably a few % too low, but not by much. It’s outmatched in 8v8.
Conclusion
Pretty standard stuff but I think it’s interesting to put some actual numbers to these things.


Match Play. Double Match Point. How should Red play 44?
pips Red=160 White=157
(CorrectAnswer= 0/0, ErrorScore= 0)
In most scenarios the correct play would be 8/4(2), 6/2(2)* as more gammons are generated that way.
At DMP purity often takes preference over brute force and that is the case here. 13/5(2) is the correct play albeit by a mere 0.022. A small difference admittedly but it the position serves well to reinforce the point about purity.
At DMP purity often takes preference over brute force and that is the case here. 13/5(2) is the correct play albeit by a mere 0.022. A small difference admittedly but it the position serves well to reinforce the point about purity.
1. Cubeful 2-ply 13/5(2) Eq.: +0.079 0.539 0.192 0.008 - 0.461 0.139 0.007 2. Cubeful 2-ply 8/4(2) 6/2*(2) Eq.: +0.060 (-0.019) 0.530 0.200 0.007 - 0.470 0.133 0.006 3. Cubeful 2-ply 13/9(2) 6/2*(2) Eq.: +0.029 (-0.050) 0.514 0.178 0.008 - 0.486 0.145 0.007 4. Cubeful 2-ply 7/3(2) 6/2*(2) Eq.: -0.016 (-0.095) 0.492 0.179 0.008 - 0.508 0.150 0.006 5. Cubeful 2-ply 13/9(2) 8/4(2) Eq.: -0.037 (-0.116) 0.482 0.166 0.006 - 0.518 0.157 0.008


| Property Name | Status | Date Posted | Details |
|---|---|---|---|
| Jewel Apartments | Available | 1st June, 2012 | |
| Gold Apartments | Sold | 1st June, 2012 | |
| Diamond Apartments | Available | 1st June, 2012 | |
| Silver Apartments | Sold | 1st June, 2012 | |
| Kings Estate | Available | 1st June, 2012 | |
| Diamond Apartments | Sold | 1st June, 2012 | |
| Kings Estate | Available | 1st June, 2012 |


Understand where you could travel for work
Enter a postcode to view a map of where you can travel to in 90 minutes on public transport. Generate a report to share with your work coach to help agree your commitments.
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layout: default
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Enter a postcode to view a map of where you can travel to in 90 minutes on public transport. Generate a report to share with your work coach to help agree your commitments.Understand where you could travel for work
Enter the titles of some jobs you think you could do, or some of your skills, to see information about related jobs – such as average working hours, qualifications needed and what to search for online. Generate a report to share with your work coach so they know how to help you.
Answer a few simple questions to build a picture of your work history, so your work coach understands how to help you.
Answer a few simple questions to build a picture of your work history, so your work coach understands how to help you.
A rolling display of jobs being posted online for display on TV screens in job centres.


abstract fun create(): TransactionBuilder
Creates a new transaction builder. Properties are then set on the returned TransactionBuilder.


Registrations opening soon!
BITSMUN Goa is one of the fastest growing Model United Nation conferences in the country.
Held in one of the most scenic destinations in India, we have continued to see increased participation over the past few years. We maintain a blog as a means to keep the participants interested and engage their grey matter throughout the year.
BITSMUN Goa is a completely student organised affair, jointly and ably led by our Director General and Secretary General. They are in charge of a small team that works all year round, with dedication and passion to make this 3 day gala of politics, fantasy and everything in between a roaring success.
Ayush Sharma
Secretary General
<EMAIL_ADDRESS>Akshit Goyal
Director General
<EMAIL_ADDRESS>Gaurav Bahirvani
Deputy Secretary General
<EMAIL_ADDRESS>Registrations for Executive Board coming soon!
Feel free to email us to provide some feedback or ask us queries!
Follow with us on


World's most dangerous places revealed on interactive map
Somalia and Libya are the most perilous places to visit on Earth in 2020, according to a new guide for travellers.
The interactive ‘Travel Risk Map’ judges countries based on how much trouble visitors are likely have with health, security and road safety.
If you’re feeling worried about where to book flights to next year, Norway, Finland and Iceland are ranked as the world’s safest destinations.
The map has been created by international medical and security specialists International SOS.
Closely following Lybia and Somalia are Afghanistan and Venezuela, who rank poorly in all three risk categories.
African countries including Niger, Sierra Leone, Liberia and Guinea score lowly when it comes to health risk, along with Yemen, Syria and North Korea.
Advertisement Advertisement
But tourists and business people visiting Europe, the US, Canada, New Zealand, Japan, South Korea and Australia have the lowest chances of catching diseases.
Afghanistan, Syria, Iraq, Libya and Somalia all pose an extreme security threat to travellers but the risk is negligible in Greenland, Norway, Iceland, Finland, Switzerland and Slovenia.
Some of the world’s most dangerous roads belong in Venezuela, Belize, Saudi Arabia, the Dominican Republic, Vietnam and Thailand.
But driving in Europe is pretty safe in comparison, along with New Zealand, Australia and Japan.
International SOS MD Doug Quarry said: ‘The threats facing organisations and their workforces are impacting established and emerging economies alike.
‘It’s encouraging to see that decision makers are becoming increasingly aware of the threats of epidemics and infectious diseases.’
‘With accurate information, tools and support in place, organisations should, and can, plan for the anticipated risks and safeguard their investment and their people.’
Got a story for Metro.co.uk?
Get in touch with our news team by emailing us at<EMAIL_ADDRESS>For more stories like this, check our news page.


We welcome the submission of research papers on all aspects of the interaction with Linked Data, system descriptions of systems participating in the open challenge, and short papers on preliminary research.
| Schedule: Papers | |
| Deadline for workshop papers | |
| Notification of acceptance | |
| Camera-ready version of papers | |
| Workshop | May 27 or 28 |
| Schedule: Open Challenge | |
| Release of training dataset | January 31 |
| Release of test set | March |
| Submission of results | April 1 |
Please note that any deadlines connected to the open challenge concern only the submission of answers and computed evaluation results, they do NOT concern paper submissions. Papers describing systems that participate in the challenge or using challenge data for evaluation have to be submitted until March 16. There is no separate paper submission in the context of the challenge. If you want to include results from the test phase into your paper as well (which we strongly encourage), you can still do this when preparing the camera-ready version of the paper.


GAME SETTINGS
Game Title:
Game Credits:
Words Per Second:
HELP
CYOAwesome is designed around a simple rule: less is more!
All you need to do is type a story, sprinkle it with logic, and then share the game with your friends.
SCENES AND ITEMS
Games all have scenes and items. Between scenes, the game waits for the player to make a choice. Once you change secenes, all past options become unavailable, except if a scene has no choices in it and is used to add to events taking place in the current scene.
HOW TO WRITE A SCENE
To start a new scene, just type a line that in ALL CAPS. To link to it in your story, type that same string of character with any capitalization. This makes story creation fast; you can stay in the creative flow.
TIP: Don't use common words or you may get links you don't intend.
HOW TO ADD GAME LOGIC
To set or check a variable, all you need is to put your logic inside square brackets. The code gets run at the moment the text rendering gets to it. Here are some examples:
[get gold]
[gold + 1]
[has 5 gold?]
[drop 2 gold]
[no gold?]
[saw scenename?]
[imagefile.jpg]
[soundfile.mp3]
[1st]
[else]
TIP: items (gold, key, kisses) have to be only one word.
TIP: the SAW command checks our scene visit count.
TIP: to allow backtracking, set things only once with [1st]
TIP: else is run if the previous ? condition was false
I tried to make it pretty permissive of coding style, so you
can also type stuff like this!
[if you have the key]
[if the player has a key]
[do we have the key?]
[got a key?]
[pick up 250 silver!]
[grab an apple]
[lose 5 hp]
[hp++]
With the else command, you can react to booleans (yes/no):
[1st time?]
[else]
[has key?]
[else]
[if saw monster]
[else]
You can write quantities in the story like this:
You are holding [gold] gold coin[s].
function download_source_code()
{
if (debugmode) console.log("download_source_code...");
if (window.download && story_source_textarea && story_source_textarea.value!="")
{
download(story_source_textarea.value, "source_code.txt", "text/plain");
}
else
{
if (debugmode) console.log("ERROR: no download.");
}
}
function generate_full_game_html()
{
return story_source_textarea.value; // FIXME
}
function download_html()
{
if (debugmode) console.log("download_html...");
var game_html = generate_full_game_html();
if (window.download && (game_html!=""))
{
download(game_html, "playable_game.html", "text/html");
}
else
{
if (debugmode) console.log("ERROR: no game_html generated.");
}
}
function download_zip()
{
if (debugmode) console.log("download_zip...");
var game_html = generate_full_game_html();
if (window.download && (game_html!=""))
{
// zip it up
// https://stuk.github.io/jszip/
var zip = new JSZip();
zip.file("index.html", game_html);
//var img =
zip.folder("images");
//img.file("smile.gif", imgData, {base64: true});
//var sfx =
zip.folder("sounds");
zip.generateAsync({type:"blob"})
.then(function(content) {
download(content, "game.zip", "application/zip"); // should we use application/octet-stream instead?
});
}
else
{
if (debugmode) console.log("ERROR: no game_html generated.");
}
}
var settings_gui = null;
function edit_settings()
{
if (debugmode) console.log("edit_settings");
toggle('settings_gui');
}


Seen on 15 October 1997 with Linda at the Cineplex Odeon Metro for $6.50
The theme of a special persn who keeps a fractious family together is certainly nothing new; nor is the theme of the loving Grandmother. *Soul Food* is able to make these tried and true ideas seem fresh and special. Narrated by young Ahmad (Brandon Hammond), he comments that "Big Mama" (Irma P. Hall) had a way to let you know you were her favorite. He also realizes that she was able to make everyone feel that way. He also tells us she had no enemies; if she did, she would just invite them over for Sunday Dinner and the enmity would be buried under heaping helpings of collard greens and egg pie (to name but a few).
The Sunday dinners, the family house, and the effort Big Mama puts into maintaining both help keep her three daughters from continuous fighting. Teri (Vanessa Williams) is a driven attorney married to another attorney (Miles, played by Michael Beach of ER) who wants to quit and become a musician. Teri never misses an opportunity to remind Maxine (Viveca Fox, playing Ahmad's mother) how much money she contributes toward their mother. However, Maxine is recognized as "the strong one." Bird (Nia Peeples) is married to an ex-con (Lem, played by Mekhi Phifer), and is running her own beauty salon with help from Teri.
Rounding out the family are mysterious and unseen Uncle Pete, the hermit upstairs who takes his meals upstairs, and the ironically named Faith (Gina Ravera--who gets to show more of her talent here than in Kiss the Girls), Big Mama's screw-up niece who is a stripper turned serious dancer, and whose arrival means trouble for a few people.
Without giving away too much of the plot, I can say that a crisis spurs a variety of problems to devolve horribly--problems that probably would have been avoided if people just spoke to each other.
Along the way, a lot of issues are explored: unemployment, male-female relations, the importance of family and role models, and having dreams, however simple they might be. The movie tempers its dramatic moments with a lot of humor, and even stops twice to provide some musical moments. A real lump-in-the-throat moment was shattered when Linda leaned over and said, "Here's where you lose it, right?" (She was right.) There really is something for everyone in *Soul Food*.
*Soul Food* earned a respectable number-two spot at the box office its first weekend at theatres. This is especially respectable when you consider how much profit was made compared to the special effects fiesta that was in the number-one slot: The Peacemaker. While it obviously grew a large black audience, it has also drew large audiences in general. The theme of having a special relationship with a loving Grandmother and Matriarch is a winner, and when it is done without heavy-handedness like it was in *Soul Food*, a good time will be had by all.
There is also a nice little Soul Food Website at http://www.foxmovies.com/soulfood/.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Members
-
veil
-
A Knockout binding handler for Veil
- Source:
Type Definitions
-
afterCreateCallback(overlayElement)
-
Callback called after the overlay markup has been created
This:
Parameters:
Name Type Description overlayElement
jQuery -
afterShowCallback(overlayElement)
-
Callback called after a overlay has been displayed
This:
Parameters:
Name Type Description overlayElement
jQuery


{% extends './account_base.html'%} {% block title %}Password Change Done{% endblock %} {% block contents %}
Your password has beed changed. click here to login


Uses AJAX to retrieve JSON packages from a defined API that returns rooms, suspects and weapons in a game of clue.
Defines the server's root address and port number.
Type: string
'http://localhost:8088/'
Variable to hold the list of suspects retrieved from the server.
Variable to hold the list of rooms retrieved from the server.
Variable to hold the list of weapons retrieved from the server.
Retrieves information from the server via its root endpoint and displays it on the ajax.html web page. See the server 'clueService.js' for more information about the root enpoint and the various responses enabled by the server.
Sends an AJAX GET request to the server specified by the host url and the parameter endpoint. If no information is retrieved or the server returns an error, the error will be handled by the appropriate handleError method.
(string)
The endpoint of the get request to the server.
Returns the AJAX object to enable async communication with the back-end server.
any
:
The AJAX request object if the window enables it,
null if the window does not support AJAX
Sends request status to the debugger to analyze the state of the request.
(JSON)
The request object to the server.
Displays an error message based on the request returned by the server. If no address is returned, then a 0 error is generated with a default error description.
(JSON)
The request object with the error information.


The George Cooper conundrum for Plymouth Argyle manager Ryan Lowe to try and solve
The talented Peterborough United loan signing has been on the bench for the last five games
by Chris ErringtonRyan Lowe has admitted that Plymouth Argyle loan signing George Cooper has given him food for thought over a possible return to his starting line-up.
Cooper provided a creative spark for the Pilgrims when he played as a second half substitute in the away League Two game against Cambridge United on Saturday.
It was not enough to save them from a 1-0 defeat at the Abbey Stadium, but Cooper staked a claim for a first team place.
The versatile 23-year-old was Plymouth Live’s Argyle player-of-the-month for October but has been on the bench for the last five games.
Cooper played at right wing-back after replacing Joe Edwards in the 65th minute at Cambridge.
The loan signing from Peterborough United has also previously been used by Lowe in one of the central midfield roles in his favoured 3-1-4-2 formation.
Lowe said: “It has been a bit frustrating for George because he came in and had a wonderful four games – or three-and-a-half, I would say.
“We know what George gives us. He gives us that quality and it’s one of them – where do you find George in his best position?
“Is it wing-back? Is it one of the number eight slots? But, as you have seen, the eights in Danny Mayor and (Antoni) Sarcevic have been outstanding.
“The wing-backs have been outstanding but, yes, it definitely gives you food for thought (the way he played against Cambridge).
Cooper gave Argyle an extra attacking impetus when he was sent on for Edwards.
Lowe said: “That’s why we put him on there, to get up and down that right side, coming in on his left foot.
“We have to look at the overall package and (Callum) McFadzean has been outstanding on the left side and Joe Edwards on the right side.
“It’s tough to balance, but we know what George gives us.
“Defensively, he’s not quite switched on as much as I would like but that’s because he’s an attacking player.
“He always gives us food for thought. He’s a superb talent.”
Cooper was the second of three substitutes used by Lowe against Cambridge, with Joel Grant the first one when he replaced Conor Grant in the 55th minute.
Grant went up front with Dom Telford while Byron Moore moved to the left wing-back role.
Then, in the 73rd minute, striker Billy Clarke replaced Telford, who had started his first match since late September after a hamstring injury.
Lowe said: “Joel came on just after half-time and gave us food for thought. Byron going out on the left gave us food for thought.
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“They all give us food for thought when they come on and give us an impact.
“Billy didn’t have much to do but he came on and got hold of the ball. That’s what I want, when my players are coming off the bench to have an impact.
“They certainly did that but it just wasn’t to be that we could get an equaliser.”


Culinary Years Throwback
As an indirection to a reversion in time, the popular method would be a reminisce to previous construct years. However, in the case of such impractical, and quite frankly random and unexpected, premises as this presence, the word is more on a mixture of past and further previous. For this particular measurement of face value presentation, the conversation is with regards to years up to (although not limited to) 2015 and prior. Much of the talk pertains to such situations as either home preparations or my personal early introduction into the world of culinary arts.


Time pressure gradually corrupts an engineer’s standard of quality and perfection. It has a detrimental effect on people as well as products --Niklaus Wirth [ source]


{% extends "_base.html" %} {% block title %} - Welcome{% endblock %} {% block content %}
Lushtech is a mobile app which controls and monitors the performances of your electric vehicle while rewarding you with LUSHCOINS: the digital currency of the environment! Our target launch date is April 2021! What can you buy with LUSHCOINS? You can sign up to learn more and to get your first lushcoin for free!🥇


{% extends "global/Page.html" %} {% load staticfiles otree %} {% block title %} Thank You! {% endblock %} {% block content %} That's it. Thank you very much. This was really helpful. Have a great day! {% endblock %}


public class RacingTrack
extends java.lang.Object
Race
, described by a given number of tracks, an identification
and a distance.| Constructor | Description |
|---|---|
RacingTrack(Race race,
GeneralInformationRepository repository) |
Creates a Racing Track.
|
| Modifier and Type | Method | Description |
|---|---|---|
Race |
getRace() |
Gets the current Race happening on this Racing Track.
|
int |
getWinner() |
Gets the current winner of a race on this Racing Track.
|
boolean |
hasFinishLineBeenCrossed(int horseJockeyId) |
Verification if the pair Horse/Jockey
horse has crossed the finish line. |
void |
makeAMove(int horseId) |
Let a pair Horse/Jockey
horse make a move on the track, accordingly to its abilities to move. |
void |
proceedToStartLine() |
Changes the state of the pair Horse/Jockey to At the Start Line (
ATSL ) and waits till the last
startTheRace() is performed by the Broker. |
void |
startTheRace() |
Signal that the race is about to start, by the
Broker performing its job. |
public RacingTrack(Race race, GeneralInformationRepository repository)
race
- A race to be executed over this Racing Track.repository
- An instance of a GeneralInformationRepository
in order to report all the actions and
log each and every moment.public void proceedToStartLine() throws java.lang.InterruptedException
ATSL
) and waits till the last
startTheRace()
is performed by the Broker.java.lang.InterruptedException
- if the wait() is interrupted.public void makeAMove(int horseId) throws java.lang.InterruptedException
horse
make a move on the track, accordingly to its abilities to move.
makeAMove(int)
of the last pair Horse/Jockey. Plus, it also
notifies when the first pair Horse/Jockey has crossed the finish line.horseId
- the identification of the pair Horse/Jockey which wants to make a move.java.lang.InterruptedException
- if the wait() is interrupted.public boolean hasFinishLineBeenCrossed(int horseJockeyId)
horse
has crossed the finish line.
proceedToStartLine()
.horseJockeyId
- the pair Horse/Jockey which we want to verify if had crossed the finish line.true
if the pair Horse/Jockey had crossed the finish line; otherwise it will return false
.public void startTheRace()
Broker
performing its job.
proceedToStartLine()
wait condition, notifying its changes.public Race getRace()
public int getWinner()
-1
if the race is not over yet.


Dear Friend, I know you will be surprised to read from me, but please consider this letter as a request from a family in dire need for your assistance.  I am presently residing in SOUTH AFRICA. I got your contact from the SOUTH AFRICA INFORMATION EXCHANGE (S.A.I.E) in Johannesburg and on behalf of my mother who is a widow MRS ANGELA DUNGA. I decided to solicit for your assistance to transfer the sum of US$ 18.5M (Eighteen Million Five Hundred Thousand United States Dollars) in your personal or company account. Before my father’s death, he was among the few black Zimbabweans rich farmers, and, he was poisoned by the agents of the ruling government of president ROBERT MUGABE for his alleged support and sympathy for Zimbabwean opposition party controlled by white minority. Before his death, he had taken me to Johannesburg to deposit his money to a Security and Finance Company. This money was deposited as a gemstone to avoid much demurrage from the Security Company. This money was earmarked for purchase of new machinery and chemicals for the farms and to establish new farms in Lesotho and Swaziland. In this will, he specifically drew my attention to this sum of US$18.5M (Eighteen Million Five Hundred Thousand United States Dollars) that he deposited in safe box of a private Security and Finance Company here in Johannesburg, South Africa. INFACT MY FATHER SAID IN HIS WILL AND QUOTE: “My beloved son, I wish to draw your attention to this money which I deposited in your name in a box with a Security and Finance Company in Johannesburg, South Africa. In case of my absence on earth caused by death, you should solicit for a reliable foreign partner to transfer this money out of South Africa for investment purposes. >From the above, you will understand that life and future of my family depends on this money, as much I will be very grateful if you can assist us. We are now living in South Africa as asylum seekers and financial laws of South Africa does not allow asylum seekers certain right to such huge amount of money. In view of this, I can not invest this money in South Africa hence am asking you to assist me to transfer this money out of South Africa for investment purposes. For your effort, I am prepared to offer you 25% of the total fund. While 5% will be set my family and I will keep aside for local and international expenses and 70%. Finally modalities on how the transfer will be done will be conveyed to once we establish trust and confidence between ourselves. Looking forward to your reply including your full name, and your full direct phone & fax numbers, and please treat as very urgent. Best Regards, PRINCE IBRAHIM DUNGA.


Secure and Trustworthy
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subtitle: 'Error bars' --- ## Error bars jsGraph can display error bars and error boxes in `scatter`, `line` and `bar` series. Error bars are used to display the uncertainty in a measurement that can be represented by one standard deviation, one standard error, or a certain interval of considence. They are used to visually check for stastical significance between different measurements. jsGraph implements multiple levels of error bars. For instance, you could assign 1 σ to the box and 3 σ to the bars. (**Note: ** The syntax used to define error bars in line and scatter series is exactly the same. It can be used interchangeably.) ### Error bar format Error data are essentially stored in multi-level array, such as : `[ [ [ [ 0.5, 0.2 ], [ 0.8, 0.2 ] ] ] ]` - The first level corresponds to your data. Error at index n of the array will be assigned to dat at index n. - The second level differentiates error bars in the x or the y direction. First argument is y, second is x. You can omit the x value if needed, but there still needs to be an array. - The third level reprensents bars or boxes. To know which one is which, refer to the order you specified in the `setErrorStyle` function. Use `false` or `null` not to display errors of this level for this particular point - The fourth level represents above/below or lefthand/righthand error bars/boxes. Use only one argument to make it symmetric. #### Example Here are a few examples to help the reader understand - [ null, [ [ 3 ], [ [ 4, 5 ] ] ] ] Assigns to the second point of your data a value in the y direction (3) and a value in the x direction (4 and 5). Both of these values are in the first level of error (they have the same type). The value in the y direction (3) is symmetrical above and below the point (+3 and -3). While in the x dimension, the value on the lefthand side is 4 and on the righthand side 5. - [ null, null, [ null, [ 4, 5 ] ] ] assigns to the third point of your data no error bar in the y dimension, and two error bar (or boxes) in the x dimension (level 3, remember ?). Both values are symmetrical left and right of the point. - [ null, null, [ null, [ 4, [ 3, 2 ] ] ] ] same as before, except that the second error level is no more symmetrical, but takes the value 3 (left) and 2 (right). ### Styling Setting error data is not enough. You need to tell jsGraph how you want the error to be handled. For that, you need to call the method `setErrorStyle` that takes only one parameter: an array which elements are styles for each level of error. Example: ```javascript serie.setErrorStyle([ { type: 'bar', x: {} }, // First level: bars, only displayed in the x direction (top and bottom) { type: 'box', // Second level: boxes top: { strokeColor: 'black', fillColor: 'olive' }, // Displayed in green for boxes above the point bottom: { strokeColor: 'black', fillColor: 'crimson' } // And in red for those below } ]); ``` ### Example with 2 level error bars Here is an example that displays error bars over a scatter plot ```javascript var data = [ [0, 0], [0.5, 0.479425538604203], [1, 0.8414709848078965], [1.5, 0.9974949866040544], [2, 0.9092974268256817], [2.5, 0.5984721441039564], [3, 0.1411200080598672], [3.5, -0.35078322768961984], [4, -0.7568024953079282], [4.5, -0.977530117665097] ]; var errors = [ [[false, [0.364, 0.278]], [[0.355, 0.1]]], [[false, [0.376, 0.398]], [[0.055, 0.37]]], [[false, [0.39, 0.286]], [[0.34, 0.205]]], [[false, [0.22999999999999998, 0.356]], [[0.39, 0.41]]], [[false, [0.27599999999999997, 0.21800000000000003]], [[0.455, 0.345]]], [[false, [0.396, 0.328]], [[0.145, 0.33]]], [[false, [0.24, 0.266]], [[0.455, 0.46]]], [[false, [0.20600000000000002, 0.274]], [[0.215, 0.47]]], [[false, [0.20400000000000001, 0.23399999999999999]], [[0.195, 0.305]]], [[false, [0.302, 0.282]], [[0.46, 0.49]]] ]; var graph = new Graph('someHTMLId'); var serie = graphinstance.newSerie('serieTest', {}, 'scatter'); serie .setLabel('My serie') .autoAxis() .setData(data) .setDataError(error) .setErrorStyle([ { type: 'bar', x: {} }, { type: 'box', top: { strokeColor: 'green', fillColor: 'olive' }, bottom: { strokeColor: 'red', fillColor: '#800000' } } ]); graph.draw(); ```


Justice Ndou Personal Profile and Portfolio Web Application
Developing Intelligent Business & Marketing Solutions for your Business.
Software Projects
Justice Ndou Software Projects, all the projects here are open source with the MIT License and can be acessed from my github.com profile and also that of Blue IT Marketing
Business Web Applications
Developing Intelligent Business & Marketing Solutions for your Business
- Our Business Web Applications are built upon Google App Engine and Google Cloud API's which offers you the same stability that big enterprises depends on for their IT Needs.
- All our apps are open source which helps us work with online open source communities in order to develop better web applications for your business
This Application helps users manage small to medium sized businesses in the Funeral Industry, there are several modules available in the application some of which helps out clients to:
- Capture and Process Client Information, Create Digital Forms for the client and Policy/Cover Documents.
- Helps with Premium Payments for the Policy/Cover with Reminders that are automatically sent to the client and members of the administration team through SMS, and or Email.
- Helps with the overall financial reporting for the business, by showing daily, weekly and monthly financial reports and also making them easily aessible to the members of the management team.
- Helps with customer/client support by creating reports of all the outstanding problems that needs the attention of either management staff or Client Support Team.
- Client Claim Processing Module enabling members of the staff to process claims on covers
- Payment Reminders and also Payment Verification messages by SMS
- Contact and Messaging Management Allowing for the Marketing to send Marketing and Promotional Messages to their Clients, or for the management team to be able to send reports, and job cards to their staff members.
- Employee Management Module, with integrated application User Aess Control, Pay-Slip Processing, Leave Forms and Processing.
- Business Financial Reporting for the Management staff.
This Application is targeted to small and medium sized financial companies that offers micro loans to the public, our Application helps Loan Company, staff to do the following:
- Capture and Process Client Information, Create Digital Documents for the client and also allows for easy aess to client files.
- Helps with Loan Repayments by Creating Reports Based on Repayments dates, and also able to send automated reminders to clients, and Process Debit Orders.
- Complete Financial Reporting allowing the manager or owner easy aess to the right report at the right time.
- Marketing Module that helps users/employees to easily collect potential client information on site with employees in the office processing those applications(Screening) at the same time and also able to send messages informing those potential clients if they can aess their loan facilities.
- Client Repayment Module that helps by sending (SMS) Payment Reminders to clients and also create daily collection reports for members of the staff responsible with payment collections.
- Loan Processing and Approval, with payment notifications being sent in real time to companies financial officers for loan payments.
- Contact and Messaging Management Allowing Staff members easy aess to messaging facilities that can be used for anything from, sending Marketing Messages, Mass(General) Payment Reminders, Birthday Messages, and Staff Messages for sending Job Cards and also for assignment reminders.
- Android Loan Applications useful for Clients, which can be used for anything from, Loan Applications, and Repayments, and easy aess to company messages and also Promotional Materials from your Financial Institution.
- Employee Management Module, with integrated application User Aess Control, Pay-Slip Processing, Leave Forms and Processing.
- Business Financial Reporting for the Management staff.
Our Hotel and Lodge Management Software gives you easy aess to modules that makes it easier for you to manage your lodge or hotel, Modules included makes it possible for you to:
- Capture Clients and Company Clients Personal Information and Contact Information
- Create Room Booking Schedules for up to 2 years in advance.
- Easily Create a Booking Quotation and also send it to the client through email from the application, The Quotation itself will remain hosted in the application for secure Quotation Aess, and also for future reference.
- Automatic invoice Creation on payment, and also the ability to recall any invoice at any time from the database allows for perfect record keeping and thereby also improves client satisfaction.
- Ability to Send Messages to your client, this makes it easier for management staff to send notifications to the client without having to actually disturb the client if the client is in their rooms, the notification system can also be used for payment reminders, at or near the time the client is expected to vacate their rooms.
- A Central Client Aount System that allows for your staff to quickly check if the client owes your business any money before they checkout or vacate the premises.
- A Small Integrated Kiosk allowing your hotel and or lodge to sell refreshments, breakfast, dinner, and lunch straight from the application and also process payments, the kiosk system is integrated with an inventory control for the management staff, and also the Kitchen interface that shows your employees orders as they are placed on the system in real time.
- Venue Management with an ability to add and remove rooms, and also an ability to set general prices for venues and also venue capacity.
- Venue Management also allows you to place a venue under reservations and also with an ability to create a booking schedule for up to a year in advance.
- Client Module allows you to also create packages for a client allowing you to place multiple bookings under one client, at different times and also for different rooms, all under one invoice and quotation, the package system is useful for company conferences and other events like that.
- Contact and Messaging Module, allowing for easy Messaging and Contact management for important business contacts.
- Bulk Messaging System allowing for both Email and SMS Messaging this makes it possible for your institution to send Bulk Marketing Messages to potential clients and existing clients in an easy to use environment.
- Employee Management Module integrated with an Aount Control System, Pay-Slip Processing and attendance Register for your employees.
- Easy to use business reporting module with an ability to recall or create any kind of report from your integrated database system.
Contact and Messaging Management Application is an application that allows you to:
- Easily Create update and manage your business contacts, client contacts, Employees contacts.
- An Ability to send messages and track responses to such messages either to a single number or in bulk, the modules can easily be used as a way to conduct a quick survey, or for completing and inline form for purposes such as (Loan Applications, Client Feedback and more), also for sending bulk marketing or promotional messages to potential clients.
- Our Contact Management module also gives you aess to an easy to use note system that allows you to keep track of notes related to each of your clients.
- Our Messaging Module for single clients also allows for your employees to make phone calls and record contact responses in a call center like style thereby making it possible to have a record or transcript of Contact Communications even when that contact has been placed as a voice call.
- Ability to create a complete contact report with all the messages ever exchanged between the client and the institution or company using our contact and messaging module.
- Ability to create a complete communication reporting file, with information such as SMS Messages sent and received, Email Messages Sent and Received, Phone Calls made and transcripts of such calls.
Church Admin, a web application intended to simplify management tasks that are often encountered in Churches. Church Admin makes it possible for your congregation to function properly at all times, and for all members to be kept updated on anything that concerns them, their fellow congregants, and thereby enabling the whole congregation to function together as one family. It also simplifies processes and procedure that are performed by any church administrator, with its highly secured and always on database technology thereby allowing for capturing and quick reporting of:
- Event Management Module, Offers you the ability to plan, manage, and promote your church events in a one easy to use module, which also contains attendee registrations, and preferences section.
- Forums, A module allowing your church to host discussion forums based around church activities, and also enabling your church to publish and promote church events, to a larger online community. Our forums support video and audio uploading.
- Church Branch Management, Easy aess to all branch management tasks, including, congregants, employees, suppliers, donators, service providers and branch finances and reporting.
- Sermons, Church Sermons allows for the preparations of upcoming church sermons, and also the ability to go through previous church sermons, the module contains an integrated KJV Bible, for easy aess and preparations.
- Meetings , The Meetings Module allows for an easy way to create, and manage church meetings, our module also contains and inbuilt meeting reminder system that easily reminds meeting attendees of the meeting subject, venue, date and time of meeting. The module also allows for meeting attendees an easy aess to detailed meeting agenda through its inbuilt published meeting page, which is sent together with a meeting reminder.
- Contacts Management Module, General Contact Management and messaging module, allowing your church to manage contact details and also manage communications with important church contacts such as community leaders, committee members of other churches and organizations. Our contact and messaging module mean that you will always be able to keep in touch and never forget what was said in that important communique.
- Newsletters, an easy to use module allowing for the creation of Church Publications and also the distribution of newsletters to various members of the congregation, newsletters can also be promoted amongst members of the general public and those from other congregations. Newsletters are more useful for purposes such as :
- Job Newsletters, geared towards the youth with materials such as job interview openings, and how to properly conduct and interview
- Parenting, a Newsletter geared towards parents offering education, tips and support to parents within the congregations
- Any member of the Church can run a ZNewsletter within Church Admin...
- Birthdays and Calendar Events, This module allows for the creation of well-wishing messages, to the members of the congregation, for important calendar events, such as birthdays, Christmas day, Good Friday, school holidays, and exam periods... The module can run automatically and communicates the right message to the right person without any other user intervention, except setting the messages up of course.
- Bulk SMS Module, this module makes it easy to create general and special list of contacts and send them messages in bulk, for example:
- Emergency Messages, that concern the whole congregation can be easily distributed by making use of our Bulk SMS Module
- Church Committee Messages, Another list can contain members of the church committee and important messages will then be sent to all church committee members at the same time.
- Our Bulk Messaging Utility also contains a scheduling feature allowing you to easily create a message and then schedule that message to be sent later to its intended recipients.
Our School Management System is an application that makes it possible for teachers to spend less time doing management tasks and more time actually teaching and helping their learners with their school work.
Our School Management System includes the following modules.
- Learner Personal and Contact Information Module, making it possible for the School to Capture complete personal details of students and also have the ability to report on that information at any time.
- Teacher Personal and Contact Information Module, allowing for the capture of each teacher personal information and reporting.
- Parents Personal and Contact Information Module for capturing parent’s details, and also for reporting details.
- Leaner Registered Subjects Module making it possible for Learners and Parents to aess their School Timetables, School Reports, and also Exam Schedules.
- School Educational Forums, for leaners and teachers to exchange school works, Exam Papers, Exam Tips, Homework, and if possible extra educational material available online. Basically a learner or teacher can do a research on a specific topic and then upload that research in your schools educational forum allowing your learners aess to such material and also promoting discussions on certain aspects of the research.
- School Event Managements, a module allowing for your school to organize school events, solve problems on logistics, allocate speakers to agendas, organize their event sponsors, and enable easy resource organization and scheduling through an online note system attached to events. An ability to send confirmation messages to event attendees, speakers, sponsors, exhibitors and organizers.
- Meetings Module, to easily organize school meetings involving learners, teachers, school governing bodies, and principals and general staff. The meeting module is able to send automated reminders for meeting venues and dates. And also allows aess to meeting agendas, and also minutes and resolutions of such meetings after the meeting.
- Contact Management and Messaging Module, to easily create manage and organize contacts and messaging sent to such contacts, the module allows for easy messaging and response tracking.
- Employee Management, to easily manage school employees, create their pay-slips, and attendance register, send employee notifications and salary notifications.
- Suppliers and Service Providers Module. Enabling your school to capture details of their service provider’s payment methods and also details of the products and services they provide, this makes it simpler to organize school events, and functions, and also to hire contractors that are known to the school. The module also allows for recoding keeping of any contract work that was done on school premises and also payment tracking.
- Assets Tracking and Management. School Assets modules allows your school to keep track of their assets and also track them.
- Optional Library Module. For easy to use library management system fully aessible by school staff, learners and teachers, the module makes it easier for students to hire books, and for the school to keep track of who has which book at all times.
Python 2.7 Projects
Python 2.7 Based Projects
a penetration testing utility designed to brute ssh servers
- Python 2.7
- HTML5
- CSS3
- Flask
- Jinja
- Javascript
- JQuery
a brute forcing utility designed to be launched over a distributed platform in order to test the viability of ssh passwords on an organization
Blockchain Projects
Blockchain Based Projects
Mobius Crypt coin a coin based on Cryptonote Algorithm forked from bytecoin coin
- C++
a brute forcing utility designed to be launched over a distributed platform in order to test the viability of ssh passwords on an organization
AI Projects
Artificial Intelligence Projects


Sara Rendon is the Best!
I love to walk my dog!
I am a makeup artist!
I enjoy to go bowling!
It was very nice to meet her, and I am glad to have her as a partner.


lldb.SBThread.frames_access:
A helper object that will lazily hand out frames for a thread when
supplied an index.
lldb.SBTarget.modules_access:
A helper object that will lazily hand out lldb.SBModule objects for
a target when supplied an index, or by full or partial path.
lldb.SBBlock.ranges_access:
A helper object that will lazily hand out an array of
lldb.SBAddress that represent address ranges for a block.


Simple panel components that use flexbox to maintain a consistent height
You can fix the width of a panel via the .panel-container class.
These two panels have a width of 50%, minus their left and right margins (achieved using calc()).
If you do not set a width and are planning on using flex-grow, you will likely see some weird behavior as the width of your content will be used to calculate the rate of flex-grow.
You can make things more flexible by setting flex-basis instead of width, it depends on your needs.
Stretched as tall as my neighbor to the left.
This panel Has a width of 100%
Causing it to wrap to the next line
Because .panels is set to flex-flow: row wrap


UNIQUE VALUE PROPOSITION
AcadX Trust, established in 2017, is a non profit charitable organization dedicated to academic excellence by developing an advanced collaborative software platform for syllabus based educational contents, higher order evaluations, industry relevant skill trainings and for the management of projects, research and consultancy activities in accordance with the guidelines of accreditation boards. The platform also covers extracurricular activities of students inorder to ensure holistic development.
The software platform and contents contributed by volunteers are provided to students and teachers free of charge. Our programmes enable maximum development of intellectual capacities and skills of students and teachers in service to humanity and nation.
NATION BUILDING PROGRAMMES
ACADEMIC EXCELLENCE PROGRAMME
Freely available academic excellence software platform for college/university students and teachers to help improving their academic performance and skills for the prosperity of nation. Certain software modules support government and state board school students.
FOUNDATION PROGRAMME
Freely available analytics for government school students of class 8 to 10 to help improving their performance and skills at foundation level.


In an effort to keep synchronized with router changes in the new Angular, this implementation of the Component Router (ngComponentRouter module)
has been deprecated and will not receive further updates.
We are investigating backporting the Router for the new Angular to AngularJS, but alternatively, use the ngRoute
module or community developed
projects (e.g. ui-router).
The directive that identifies where the Router
should render its Components.
<ng-outlet>
...
</ng-outlet>
<ANY
ng-outlet>
...
</ANY>


What is the OVO Tech Radar?
The OVO Tech Radar is a living document that exists to make visible the risks
and rewards involved with the existent and nascent technologies we are using
across the OVO Group. It is a list of technologies assigned in to four rings,
with the following semantics:
- ADOPT — Technologies we have high confidence in to serve our purpose, also in large
scale. Technologies with a usage culture in our OVO production environment, low
risk and recommended to be widely used..
- TRIAL — Technologies that we have seen work with success in project work to solve a real
problem; first serious usage experience that confirm benefits and can uncover
limitations. These technologies are slightly more risky; some engineers in our
organisation have used them before and will share knowledge and experiences.
- ASSESS — Technologies that are promising and have clear potential value-add for us;
technologies worth investing research and proof of concenpt efforts in to see if
they may add value. These technologies have higher risks; they are often brand
new and highly unproven in our organisation. You will find some engineers that
have knowledge in the technology and promote it, you may even find teams that
have started a proof of concept effort.
- HOLD — Technologies not recommended to be used for new projects. Technologies that we
think are not (yet) worth to (further) invest in. They technologies should not
be used for new projects, but usually can be continued for existing projects.
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--- layout: post title: 'Review: A Mapmaker’s Dream: The Meditations of Fra Mauro, Cartographer to the Court of Venice' date: 2013-07-21 03:48:20.000000000 -05:00 type: post parent_id: '0' published: true password: '' status: publish categories: [] tags: [] meta: publicize_twitter_user: darribas _wpas_done_31944: '1' _publicize_pending: '1' _publicize_done_external: a:1:{s:7:"twitter";a:1:{i:14787941;b:1;}} author: login: dreamessenceonthemove email<EMAIL_ADDRESS>display_name: darribas first_name: Daniel last_name: Arribas-Bel permalink: "/2013/07/21/review-a-mapmakers-dream-the-meditations-of-fra-mauro-cartographer-to-the-court-of-venice/" ---
A Mapmaker’s Dream: The Meditations of Fra Mauro, Cartographer to the Court of Venice by James Cowan
My rating: 3 of 5 stars
The book is a little slow and sleep-inducing if you're not "in the mood" for something like it. Expect less cartography and geography than philosophy and reflection. Although, in its true meaning, not in the technical task of drawing boundaries, the job of a cartographer is much more about the latter than it is about the former.
I have particularly appreciated the discussion about subjectivity in the way we perceive and understand the world and the relevance of being open and ready to change one's view in some cases, throwing away or previous understanding and embracing someone else's if it looks more convincing. At least, making the effort to switch to "the other"'s position. Ironic but powerful that a message to reject dogma in favor of reason comes from a Christian monk, but I guess that's what the Renaissance was about.


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bp_tree_array_acc
class std_ext_adv::bp_tree_array_acc
in the file "bp_tree_array_acc.hpp".
The class bp_tree_array_acc
represents a general purpose container
that supports interfaces of the C++03 sequences and associative containers.
A bp_tree_array_acc
implements a partition of an array into a list of
sub-arrays, thus, the container elements are not stored in contiguous memory.
A bp_tree_array_acc
can be used to store the elements with
multiple or unique keys in the order specified by a comparison object.
A bp_tree_array_acc
supports:
accumulate()
that has logarithmic complexity in the worst case.
template < class _Ty_Key , class _Ty_Map , class _Ty_Val , class _KeyOfV , class _MapOfV , class _Pred , class _Alloc > class bp_tree_array_acc { public: // types typedef bp_tree_array_acc < _Ty_Key , _Ty_Map , _Ty_Val , _KeyOfV , _MapOfV , _Pred , _Alloc > this_type ; typedef _Ty_Key key_type ; typedef _Ty_Map mapped_type ; typedef _Ty_Val value_type ; typedef typename _Alloc::size_type size_type ; typedef typename _Alloc::difference_type difference_type ; typedef typename _Alloc::pointer pointer ; typedef typename _Alloc::const_pointer const_pointer ; typedef typename _Alloc::reference reference ; typedef typename _Alloc::const_reference const_reference ; typedef implementation-defined iterator ; typedef implementation-defined const_iterator ; // constructors, copy, assignment and destructor bp_tree_array_acc ( const _Pred & pred , bool mul , bool ord , const _Alloc & alr ) ; bp_tree_array_acc ( const bp_tree_array_acc & that ) ; bp_tree_array_acc & operator = ( const bp_tree_array_acc & that ) ; ~bp_tree_array_acc ( ) ; _Alloc get_allocator ( ) const; // iterators iterator begin ( ) ; const_iterator begin ( ) const ; iterator end ( ) ; const_iterator end ( ) const ; // capacity size_type size ( ) const ; size_type max_size ( ) const ; bool empty ( ) const ; size_type capacity ( ) const ; void reserve ( size_type sz ) ; // sequence element access reference operator[] ( size_type i ) ; const_reference operator[] ( size_type i ) const ; reference at ( size_type i ) ; const_reference at ( size_type i ) const ; reference front ( ) ; const_reference front ( ) const ; reference back ( ) ; const_reference back ( ) const ; // sequence modifiers iterator _insert_seqce ( iterator pos , const value_type & val ) ; void _insert_seqce_count ( iterator pos , size_type cnt , const value_type & val ) ; template <class _InpIter> void _insert_seqce_iter( iterator pos , _InpIter pos_a , _InpIter pos_b ) ; void push_front ( const value_type & x ) ; void push_back ( const value_type & x ) ; void pop_front ( ) ; void pop_back ( ) ; void resize ( size_type sz_new , const value_type & val ) ; void resize ( size_type sz_new ) ; void reverse ( ) ; iterator splice ( iterator pos , bp_tree_array_acc & that ) ; iterator splice ( iterator pos , bp_tree_array_acc & that , iterator pos_a ) ; iterator splice ( iterator pos , bp_tree_array_acc & that , iterator pos_a , iterator pos_b ) ; void remove ( const value_type & val ) ; template <class _PredRem> void remove_if ( _PredRem pred ) ; void unique ( ) ; template <class _PredRem> void unique ( _PredRem pred ) ; template <class _PredMerge> void merge ( bp_tree_array_acc & that , _PredMerge pred ) ; void sort ( ) ; template <class _PredSort> void sort ( _PredSort pred ) ; // associative containers modifiers std::pair<iterator, bool> insert ( const value_type & x ) ; iterator insert ( iterator pos , const value_type & x ) ; template <class _InpIter> void insert_set ( _InpIter pos_a , _InpIter pos_b ) ; template <class _InpIter> void insert_map ( _InpIter pos_a , _InpIter pos_b ) ; size_type erase ( const key_type & k ) ; void merge_map ( bp_tree_array_acc & that ) ; // general containers modifiers void clear ( ) ; iterator erase ( iterator pos ) ; iterator erase ( iterator pos_a , iterator pos_b ) ; iterator split ( iterator pos , bp_tree_array_acc & that ) ; iterator split ( iterator pos_a , iterator pos_b , bp_tree_array_acc & that ) ; void swap ( bp_tree_array_acc & x ) ; void write_shallow ( iterator pos , const mapped_type & val_new ) ; iterator write_deep ( iterator pos , const value_type & val_new ) ; // associative containers observers _Pred key_comp ( ) const; // associative containers operations iterator find ( const key_type & k ) ; const_iterator find ( const key_type & k ) const ; size_type count ( const key_type & k ) const ; iterator lower_bound ( const key_type & k ) ; const_iterator lower_bound ( const key_type & k ) const ; iterator upper_bound ( const key_type & k ) ; const_iterator upper_bound ( const key_type & k ) const ; std::pair<iterator, iterator> equal_range ( const key_type & k ) ; std::pair<const_iterator, const_iterator> equal_range ( const key_type & k ) const ; // specialized algorithms mapped_type accumulate ( const_iterator pos_a , const_iterator pos_b , mapped_type val_in ) const ; } ;
bp_tree_array_acc
template parameters
| Parameter | Description |
_Ty_Key |
the key type of a container element;
the type must be DefaultConstructible ,
CopyConstructible , Assignable
and no-throw Destructible ;
|
_Ty_Map |
the mapped value type of a container element;
the type must be DefaultConstructible ,
CopyConstructible , Assignable
and no-throw Destructible ;
the type must support arithmetic operators: +, -, +=, -= ;
|
_Ty_Val |
the value type of a container element;
_Ty_Key represents the value type
for set , multiset
and sequence ;
std::pair<const _Ty_Key, _Ty_Map>
represents the value type
for map and multimap ;
|
_KeyOfV |
the function object type; the function returns the key value of a container element; |
_MapOfV |
the function object type; the function returns the mapped value of a container element; |
_Pred |
the function object type; the function implements a strict weak ordering on the keys of the container elements; the function is used to define the equivalence relation; |
_Alloc |
the allocator type responsible for all internal container memory management;
the type must meet the std::allocator requirements;
the allocator's value type is the same as the container's value type;
|
bp_tree_array_acc
types
| Type | Description |
value_type |
the type of a container element; |
key_type |
the type of the key value of a container element; |
mapped_type |
the type of the mapped value of a container element; |
size_type |
the unsigned integral type; the type to represent the number of container elements, the non-negative index to a container element and the position of an iterator; |
difference_type |
the signed integral type; the type of a signed distance between two iterators; |
pointer |
the pointer to a container element; |
const_pointer |
the constant pointer to a container element; |
reference |
the reference to a container element; |
const_reference |
the constant reference to a container element; |
iterator |
the random access iterator to iterate through the container; |
const_iterator |
the constant random access iterator to iterate through the container; |
In the following sections T
represents the type of a container element value_type
.
bp_tree_array_acc
constructors, copy, assignment and destructor
bp_tree_array_acc ( const _Pred & pred , bool mul , bool ord , const _Alloc & alr ) ;
Effects:
constructs an empty container;
pred
specifies the comparison object;
mul
specifies if the container stores elements with multiple equivalent or unique keys;
ord
specifies if the order of elements is preserved or not;
alr
specifies the allocator.
Complexity: O(1).
Throws: an exception thrown by allocator when the required storage cannot be obtained.
bp_tree_array_acc ( const bp_tree_array_acc & that ) ;
Effects:
constructs a container with copies of all the elements and
data members of that
container.
Complexity:
O(N log N), where N=that.size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
bp_tree_array_acc & operator = ( const bp_tree_array_acc & that ) ;
Effects:
erases all the elements in the container and copies
all the elements and data members of that
container
Complexity:
O(N + MlogM), where N=this->size()
prior to the assignment, M=that.size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
~bp_tree_array_acc ( ) ;
Effects: the destructor is applied to every element in the container, all the memory is deallocated.
Complexity:
O(N), where N=size()
.
Throws: nothing.
_Alloc get_allocator ( ) const;
Returns: a copy of the allocator used to construct the container.
Complexity: O(1).
bp_tree_array_acc
iterators
iterator begin ( ) ; const_iterator begin ( ) const ;
Returns: an iterator pointing to the first element in the container.
Complexity: O(1).
iterator end ( ) ; const_iterator end ( ) const ;
Returns: an iterator which is the past-the-end value for the container.
Complexity: O(1).
bp_tree_array_acc
capacity
size_type size ( ) const ;
Returns: the total number of elements in the container.
Complexity: O(1).
size_type max_size ( ) const ;
Returns: the number of elements in the largest possible container.
Complexity: O(1).
bool empty ( ) const ;
Returns:
true
if the number of elements in the container is 0,
else returns false
.
Complexity: O(1).
size_type capacity ( ) const ;
Returns: the number of elements in the largest possible container.
Complexity: O(1).
Note:
the function has the same behaviour as the function max_size()
,
since bp_tree_array_acc
incrementally increases the storage;
unlike std::vector
, it does not reallocate
the storage for all the elements in the container.
void reserve ( size_type sz ) ;
Effects:
the function has no effect, since bp_tree_array_acc
manages the storage using a method similar to
dynamically allocated data structures.
Complexity: O(1).
bp_tree_array_acc
sequence element access
reference operator[] ( size_type i ) ; const_reference operator[] ( size_type i ) const ;
Requires:
the member function empty()
returns false
;
index i
is in the valid range 0 <= i < size()
.
Returns:
a reference to the i
-th element of the container.
Complexity:
O(log N), where N=size()
.
reference at ( size_type i ) ; const_reference at ( size_type i ) const ;
Requires:
the member function empty()
returns false
;
index i
is in the valid range 0 <= i < size()
.
Returns:
a reference to the i
-th element of the container.
Complexity:
O(log N), where N=size()
.
Throws:
std::out_of_range
if i >= size()
.
reference front ( ) ; const_reference front ( ) const ;
Requires:
the member function empty()
returns false
.
Returns: a reference to the first element of the container.
Complexity: O(1).
reference back ( ) ; const_reference back ( ) const ;
Requires:
the member function empty()
returns false
.
Returns: a reference to the last element of the container.
Complexity: O(1).
bp_tree_array_acc
sequence modifiers
iterator _insert_seqce ( iterator pos , const value_type & val ) ;
Requires:
pos
is a valid iterator of the container.
Returns:
the iterator pointing to the copy of val
inserted into the container.
Effects:
inserts a copy of val
before pos
.
Complexity:
O(log N), where N=size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
void _insert_seqce_count ( iterator pos , size_type cnt , const value_type & val ) ;
Requires:
pos
is a valid iterator of the container.
Effects:
inserts cnt
copies of val
before pos
.
Complexity:
O( Tlog(T) + log(S) ), where T=cnt
,
S=max(
T , size() )
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
template <class _InpIter> void _insert_seqce_iter ( iterator pos , _InpIter pos_a , _InpIter pos_b ) ;
Requires:
pos
is a valid iterator of the container.
Effects:
inserts a copy of each element in the range
[pos_a, pos_b)
before pos
.
Complexity:
O( Dlog(D) + log(S) ),
where D=std::distance(pos_a, pos_b)
,
S=max(
D , size() )
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
Note:
the function does not place the restriction of
pos_a
and pos_b
not being iterators into this container.
void push_front ( const value_type & x ) ;
Effects:
prepends a copy of x
.
Complexity:
O(log N), where N=size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
void push_back ( const value_type & x ) ;
Effects:
appends a copy of x
.
Complexity:
O(log N), where N=size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
void pop_front ( ) ;
Requires:
the member function empty()
returns false
.
Effects: erases the first element.
Complexity:
O(log N), where N=size()
.
Throws:
only an exception thrown by the copy constructor or
assignment operator of T
.
void pop_back ( ) ;
Requires:
the member function empty()
returns false
.
Effects: erases the last element.
Complexity:
O(log N), where N=size()
.
Throws:
only an exception thrown by the copy constructor or
assignment operator of T
.
void resize ( size_type sz_new , const value_type & val ) ; void resize ( size_type sz_new ) ;
Effects:
if sz_new <= size()
erases last (size()-sz_new)
elements;
if size() < sz_new
appends (sz_new - size())
copies of val
or value_type()
to the container.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
void reverse ( ) ;
Effects: reverses the order of the elements in the container.
Complexity:
O(N log N), where N=size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
iterator splice ( iterator pos , bp_tree_array_acc & that ) ;
Requires:
pos
is a valid iterator of the container;
this != &that
.
Returns:
the iterator pointing to the element pointed to by pos
prior to the operation or iterator end()
.
Effects:
inserts all the elements of that
before
pos
and makes that
empty.
Complexity:
O(log N), where
N=max( this->size() , that.size() )
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
iterator splice ( iterator pos , bp_tree_array_acc & that , iterator pos_a ) ;
Requires:
pos
is a valid iterator of the container;
pos_a
is a valid dereferenceable iterator of that
.
Returns:
the iterator pointing to the element pointed to by pos
prior to the operation or iterator end()
.
Effects:
inserts an element pointed to by pos_a
from that
before pos
and removes the element from that
;
the result is unchanged if pos == pos_a
or
pos == ++pos_a
.
Complexity:
O(log N), where
N=max( this->size() , that.size() )
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
iterator splice ( iterator pos , bp_tree_array_acc & that , iterator pos_a , iterator pos_b ) ;
Requires:
pos
is a valid iterator of the container;
[pos_a, pos_b)
is a valid range of that
.
Returns:
the iterator pointing to the element pointed to by pos
prior to the operation or iterator end()
.
Effects:
inserts elements in the range [pos_a, pos_b)
before pos
and removes the elements
from that
; the result is unchanged
if ( this==&that ) && ( pos_a<=pos && pos<pos_b ) )
.
Complexity:
O(log N), where
N=max( this->size() , that.size() )
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
void remove ( const value_type & val ) ; template <class _PredRem> void remove_if ( _PredRem pred ) ;
Effects:
erases all the elements in the container
pointed to by an iterator iter
for which the following conditions hold:
*iter
is equivalent to value
(the first version),
pred(*iter) != false
(the second version).
Complexity:
O(N log N), where N=size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
void unique ( ) ; template <class _PredRem> void unique ( _PredRem pred ) ;
Effects:
eliminates all but the first element from every
consecutive group of equivalent elements using
the key equivalence predicate (for the first version)
or pred
(for the second version).
Complexity:
O(N log N), where N=size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
template <class _PredMerge> void merge ( bp_tree_array_acc & that , _PredMerge pred ) ;
Requires:
pred
defines a strict weak ordering, and
*this
container and that
container
are both sorted according to this ordering.
Effects:
merges that
container
into *this
container.
For a set
the effect is the same as
that of the union operation.
Complexity:
O(N log N),
where N=this->size() + that.size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
Note:
in special cases this function is implemented through
splice operations and has complexity O(log N),
where N=max( this->size() , that.size() )
.
void sort ( ) ; template <class _PredSort> void sort ( _PredSort pred ) ;
Requires:
pred
(for the second version) defines
a strict weak ordering.
Effects:
sorts the elements in the container according to
key_comp()
(for the first version) or
pred
function object (for the second version).
Complexity:
O(N log N), where N=size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
bp_tree_array_acc
associative containers modifiers
std::pair<iterator, bool> insert ( const value_type & x ) ;
Returns:
The bool
component of returned pair indicates
whether the insertion takes place and the iterator
component of the pair points to the element with key
equivalent to the key of x
.
Effects:
inserts a copy of x
only if there is no element
with key equivalent to the key of x
in containers
with unique keys; always inserts a copy of x
in containers with equivalent keys.
Complexity:
O(log N), where N=size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
iterator insert ( iterator pos , const value_type & x ) ;
Requires:
pos
is a valid iterator of the container.
Returns:
the iterator pointing to the element with key
equivalent to the key of x
.
Effects:
inserts a copy of x
only if there is no element
with key equivalent to the key of x
in containers
with unique keys; always inserts a copy of x
in containers with equivalent keys.
Complexity:
O(log N), where N=size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
template <class _InpIter> void insert_set ( _InpIter pos_a , _InpIter pos_b ) ;
Effects:
inserts a copy of each element in the range [pos_a, pos_b)
if and only if there is no element with key equivalent to
the key of that element in containers with unique keys;
always inserts a copy of each element in containers with equivalent keys.
Complexity:
O(N log N),
where N=size() + std::distance(pos_a, pos_b)
.
if ( D << size()
), O(D log( size()
),
where D=std::distance(pos_a, pos_b)
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
Note:
the function does not place the restriction of
pos_a
and pos_b
not being iterators into this container.
template <class _InpIter> void insert_map ( _InpIter pos_a , _InpIter pos_b ) ;
Effects:
inserts a copy of each element in the range [pos_a, pos_b)
if and only if there is no element with key equivalent to
the key of that element in containers with unique keys;
always inserts a copy of each element in containers with equivalent keys.
Complexity:
O(N log N),
where N=size() + std::distance(pos_a, pos_b)
.
if ( D << size()
), O(D log( size()
),
where D=std::distance(pos_a, pos_b)
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
Note:
the function does not place the restriction of
pos_a
and pos_b
not being iterators into this container.
size_type erase ( const key_type & k ) ;
Returns: the number of erased elements.
Effects:
erases all the elements in the container with key equivalent to k
.
Complexity:
O(log(N) + K), where K=count(k)
.
Throws:
only an exception thrown by the copy constructor or
assignment operator of T
.
void merge_map ( bp_tree_array_acc & that ) ;
Requires:
*this
and that
are containers of
the map
or multimap
types.
Effects:
merges that
container
into *this
container.
For a map
the effect is the same as
that of the union operation.
Complexity:
O(N log N),
where N=this->size() + that.size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
Note:
in special cases this function is implemented through
splice operations and has complexity O(log N),
where N=max( this->size() , that.size() )
.
bp_tree_array_acc
general containers modifiers
void clear ( ) ;
Effects: erases all the elements in the container.
Postcondition:
the member function empty()
returns true
.
Complexity:
O(N), where N=size()
.
Throws: nothing.
iterator erase ( iterator pos ) ;
Requires:
pos
is a valid dereferenceable iterator of the container.
Returns:
the iterator pointing to the element immediately following
pos
prior to the element being erased,
if no such element exists iterator end()
is returned.
Effects:
erases the element pointed to by pos
.
Complexity:
O(log N), where N=size()
.
Throws:
only an exception thrown by the copy constructor or
assignment operator of T
.
iterator erase ( iterator pos_a , iterator pos_b ) ;
Requires:
[pos_a, pos_b)
is a valid range of the container.
Returns:
the iterator pointing to the element pointed to by
pos_b
prior to any elements being erased,
if no such element exists iterator end()
is returned.
Effects:
erases the elements in the range [pos_a, pos_b)
.
Complexity:
O(log(N) + D), where N=size()
,
D=std::distance(pos_a, pos_b)
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
iterator split ( iterator pos , bp_tree_array & that ) ;
Requires:
pos
is a valid iterator of *this
container;
that.empty()
returns true
;
this != &that
.
Returns:
iterator end()
.
Effects:
inserts elements in the range [pos, end())
into that
and removes the elements from *this
.
Complexity:
O(log N), where
N=this->size()
.
Throws:
std::invalid_argument
if that.empty()
returns false
;
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
iterator split ( iterator pos_a , iterator pos_b , bp_tree_array & that ) ;
Requires:
[pos_a, pos_b)
is a valid range of *this
container;
that.empty()
returns true
;
this != &that
.
Returns:
the iterator pointing to the element at the position
pointed to by pos_a
prior to the operation,
if no such element exists iterator end()
is returned.
Effects:
inserts elements in the range [pos_a, pos_b)
into that
and removes the elements from *this
.
Complexity:
O(log N), where
N=this->size()
.
Throws:
std::invalid_argument
if that.empty()
returns false
;
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
void swap ( bp_tree_array_acc & x ) ;
Effects:
a.swap(b)
exchanges elements of a
and b
.
Complexity: O(1).
void write_shallow ( iterator pos , const mapped_type & val_new ) ;
Requires:
pos
is a valid dereferenceable iterator of the container.
Effects:
*pos = val_new ;
Complexity:
O(log N), where N=size()
.
Throws:
only an exception thrown by
the assignment operator of T
.
iterator write_deep ( iterator pos , const value_type & val_new ) ;
Requires:
pos
is a valid dereferenceable iterator of the container.
Returns:
the iterator pointing to the element with key
equivalent to the key of val_new
.
Effects:
pos_res = erase ( pos ) ; pos_res = insert ( pos_res , val_new ) ;
Complexity:
O(log N), where N=size()
.
Throws:
exceptions thrown
by allocator when the required storage cannot be obtained,
by the copy constructor or assignment operator of T
.
bp_tree_array_acc
associative containers observers
_Pred key_comp ( ) const;
Returns: the comparison object out of which the container was constructed.
Complexity: O(1).
bp_tree_array_acc
associative containers operations
iterator find ( const key_type & k ) ; const_iterator find ( const key_type & k ) const ;
Returns:
an iterator pointing to an element with the key equivalent to
k
, or end()
if such an element is not found.
Complexity:
O(log N), where N=size()
.
size_type count ( const key_type & k ) const ;
Returns:
the number of elements with key equivalent to k
.
Complexity:
O(log N), where N=size()
.
iterator lower_bound ( const key_type & k ) ; const_iterator lower_bound ( const key_type & k ) const ;
Returns:
an iterator pointing to the first element with key not less than
k
, or end()
if such an element is not found.
Complexity:
O(log N), where N=size()
.
iterator upper_bound ( const key_type & k ) ; const_iterator upper_bound ( const key_type & k ) const ;
Returns:
an iterator pointing to the first element with key greater than
k
, or end()
if such an element is not found.
Complexity:
O(log N), where N=size()
.
std::pair<iterator, iterator> equal_range ( const key_type & k ) ; std::pair<const_iterator, const_iterator> equal_range ( const key_type & k ) const ;
Returns:
std::pair( lower_bound(k) , upper_bound(k) )
.
Complexity:
O(log N), where N=size()
.
bp_tree_array_acc
specialized algorithms
mapped_type accumulate ( const_iterator pos_a , const_iterator pos_b , mapped_type val_in ) const ;
Requires:
[pos_a, pos_b)
is a valid range of the container.
Returns:
val_in + sum
, where sum
is the sum
of all the elements in the range [pos_a, pos_b)
calculated in the sequential order.
Complexity:
O(log D), where D=std::distance(pos_a, pos_b)
.
Throws:
std::range_error
if range
[pos_a, pos_b)
is invalid.
Revised 25 November, 2012
Copyright © 2012
Vadim Stadnik
<EMAIL_ADDRESS>Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)


A JavaScript library for building user interfaces
React was created by Jordan Walke, a software engineer at Facebook. It was first deployed on Facebook's newsfeed in 2011 and later on Instagram.com in 2012.
<x>
...
</x>
A piece of the UI
class Tweet {
state = {};
render() {
...
}
}
React Element


{% macro displayPitches(pitches_list)%} {%for pitch in pitches_list%}
{{pitch.pitch_itself|truncate}}
Posted by : {{pitch.user.username}}
{{comment.comment_itself}}


PM Resources
APM Openings
APM/New Grad PM Roles Release Date
A list of roles reported by candidates of the 2019 fulltime hiring cycle.
Blogs
Facebook PM Interview: the only post you'll need to read
Comprehensive list of preparation facts and tips for the Facebook product manager (PM) and rotational product manager (RPM) interviews.
Can I be a Product Manager without a Technical Background?
Strategies for non-technical aspiring PMs, and CS refresher resources for everyone.
APM/RPM Recruiting Resources
Some resources to help demystify and confidently navigate APM/RPM opportunities for college seniors, final year students, interns, recent grads and aspiring PMs.
PM Interview Resources
Cracking the PM Interview
Cracking the PM Interview is a comprehensive book about landing a product management role in a startup or bigger tech company.
5 tips to nail your Product Manager Resume
How to make sure you're noticed by Google, Facebook, Microsoft, etc and get through to the interview.


Encrypts a PDF file or a set of PDF files.
| Attribute | Description | Required |
| file | The file to encrypt. | Yes, unless a nested resource collection element is used. |
| ownerpassword | The owner password. | Yes; unless certfile is defined. |
| userpassword | The user password. | Yes; unless certfile is defined. |
| certfile | The X.509 certificate file. | No |
| keylength | The number of bits for the encryption key. | No; default is 40. |
| canassemble | The assemble permission. | No; default is true. |
| canextractcontent | The extraction permission. | No; default is true. |
| canextractforaccessibility | The extraction for accessibility permission. | No; default is true. |
| canfillinform | The fill in form permission. | No; default is true. |
| canmodify | The modify permission. | No; default is true. |
| canmodifyannotations | The modify annotations permission. | No; default is true. |
| canprint | The print permission. | No; default is true. |
| canprintdegraded | The print degraded permission. | No; default is true. |
| preservelastmodified | Preserve the last modified time of PDF files. | No; defaults to false. |
| failonerror | If false, log a warning message, but do not stop the build, when the PDF file to encrypt does not exist or an error occurs while encrypting. | No; defaults to true. |
Resource Collections are used to select groups of PDFs to encrypt.
Encrypt a single PDF
<pdfencrypt file="myfile.pdf" ownerpassword="ownerpass" userpassword="userpass"/>
Encrypt all PDFs in a directory and its sub-directories
<pdfencrypt ownerpassword="ownerpass" userpassword="userpass"> <fileset dir="pdf_dir" includes="**/*.pdf"/> </pdfencrypt>


Kumamoto Kosa 10 mile
Kosa JPN
Race Winners
(42 runnings)
09 Dec
2007
45:24
10 Dec
2006
45:01
11 Dec
2005
45:10
12 Dec
2004
44:51
14 Dec
2003
45:30
08 Dec
2002
45:20
09 Dec
2001
45:29
10 Dec
2000
46:44
12 Dec
1999
46:02
13 Dec
1998
46:22
14 Dec
1997
45:55
08 Dec
1996
45:52
10 Dec
1995
46:20
11 Dec
1994
46:50
12 Dec
1993
46:17
13 Dec
1992
46:34
08 Dec
1991
46:35
09 Dec
1990
46:24
10 Dec
1989
46:34
11 Dec
1988
46:51
13 Dec 1987
47:27
14 Dec 1986
48:11
08 Dec 1985
48:21
1984
---
11 Dec 1983
48:55
Notes: 1976 is believed to have been the inaugural year. For 2005-2013, the international runners
were
given a headstart of roughly one minute, essentially making this two races. The "winner" listed is the
one with the fastest time which is generally from the international race.
03 Dec
2017
45:58
Yuta Shitara (JPN)
27 Nov
2016
46:19
Jeremiah Karimi Thuku-3
29 Nov
2015
45:19
Jeremiah Karimi Thuku-2
07 Dec
2014
45:51
Jeremiah Karimi Thuku (KEN)
01 Dec
2013
46:43
Kensuke Takezawa (JPN)
02 Dec
2012
46:25
Enock Onwamba (KEN)
04 Dec
2011
46:20
Martin Irungu
Mathathi-6
05 Dec
2010
44:59
Martin Irungu
Mathathi-5
06 Dec
2009
44:52
Martin Irungu
Mathathi-4
07 Dec
2008
45:15
Gideon Ngatuni Lekumok (KEN)
John Kariuki (KEN)
Martin Irungu
Mathathi-3
Samuel Wanjiru
Kamau (KEN)
Martin Irungu
Mathathi-2
Martin Irungu
Mathathi (KEN)
Julius Maina
Nderitu (KEN)
Simon Maina Munyi (KEN)
Solomon Wachira
Kariuki (KEN)
Tadayuki Ojima (JPN)
Jeff Schiebler (CAN)
Kenichi Takahashi (JPN)
Shinji Kawashima (JPN)
Nobuyuki Sato (JPN)
Kenji Takao (JPN)
Stephen Mayaka (KEN)
Nozomi Saho (JPN)
Shuichi Yoneshige (JPN)
Thomas Osano (JPN)
Koichi Morishita (JPN)
Naoki Maeda (JPN)
Tadayoshi Kametaka (JPN)
Yoshikazu Yamabe (JPN)
Shigeru Kubota-2
n/a
Shigeru Kubota (JPN)
Most Wins
(1983/date)
Men
6
Martin Irungu
Mathathi (KEN)
2003-04,2006,2009-11
Prize Money
Prize money cannot be awarded in Japanese road races due to legal restrictions.
Race Time Bias
(sec/km)
Year Men 2017 -4.6 2016 -4.5 2015 -5.0 2014 -5.6 2013 -4.0 2012 -4.8 2011 -3.0 2010 -1.0 2009 -2.5 2008 -4.2 2007 -3.1 2006 -2.8 2005 -3.3 2004 -2.9 2003 -2.5 2002 -3.0 2001 -4.6 2000 -1.7 1999 -4.9 1998 -2.9 1997 -4.1 1996 -5.0 1995 -4.3 1994 -3.6 1993 -2.3 1992 -2.9 1991 -2.6 1990 -3.6 Avg -3.4
Note: The race time bias is for "domestic" race
for years with separate starts for elite foreign runners.
Competitive Level
(1990-date)
Year Men 2017 670 2016 621 2015 562 2014 560 2013 546 2012 449 2011 601 2010 398 2009 683 2008 471 2007 637 2006 653 2005 463 2004 735 2003 623 2002 671 2001 716 2000 513 1999 510 1998 507 1997 492
Note: The competitive levels for 2005 and later usually reflect the "domestic" race which was started one minute following the "international" race.
Quality Performances
Men <45:00 3 <45:20 7 <45:40 12 <46:00 25 <46:20 51 <46:40 116 <47:00 235 <47:20 401 <47:40 625 <48:00 876 <48:20 1104 <48:40 1262 <49:00 1410 <49:20 1524 <49:40 1633
Last Updated on 03 Dec 2017
Contributors: Shigenobu Ota (50), Brett Larner (33 points), Ken Nakamura (3)